30202 lines
1.9 MiB
30202 lines
1.9 MiB
<SkillData xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="https://vezel.dev/novadrop/dc/SkillData SkillData.xsd" huntingZoneId="87" xmlns="https://vezel.dev/novadrop/dc/SkillData">
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<Skill id="1101" name="바실리스크_기본공격1_NormalAtk01_노말" type="normal" category="9011" templateId="2000" nextSkill="0" parentId="30081000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Basilisk_ANI.Anim.Basilisk_Anim" totalAtk="3068173.75966548">
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<Action>
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<CameraShakeList>
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<CameraShake duration="500" targetType="all" startTime="1280" power="3" innerRadius="0" outerRadius="200" speed="3" startValue="-1" shakeId="0" startCondition="skillStart" />
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</CameraShakeList>
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<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<MoveInvincible endTime="0" startTime="0" />
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<Pending startTime="-1" />
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<SpecialEffectList />
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<StageList>
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<Stage scriptId="0" movable="false">
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<AnimSeq duration="0" animSet="Basilisk_ANI.Anim.Basilisk_Anim" animName="atk01" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" />
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</Stage>
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</StageList>
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</Action>
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<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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<Defence rootMotion="false" successAnimName="" />
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<Drain backSkillId="0" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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<Cost hp="0" mp="0" />
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</Precondition>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
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<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
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<Direction toCenterWhenNoMove="false" />
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</Property>
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<TargetingList adjustTargetingPos="notUse">
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<Targeting id="-1" type="none" time="1300" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<AreaList>
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<Area rotateAngle="0" type="allExceptMe" maxCount="10" maxHeight="144.44446" maxRadius="300" offsetDistance="-133.33334" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="133.33334" offsetAngle="0" rangeAngle="33" crosshairRadius2="3">
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<Effect atk="1">
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<AbnormalityOnCommon id="0" />
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<HpDiff value="0" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="0" miniRate="0" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="0" />
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</Targeting>
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</TargetingList>
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</Skill>
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<Skill id="1102" name="바실리스크_사전동작있는특수공격_HeavyAtk_노말" type="normal" category="9012" templateId="2000" nextSkill="0" parentId="30081000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="push" returnAnimName="" returnAnimSet="Basilisk_ANI.Anim.Basilisk_Anim" totalAtk="8350322.38673346">
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<Action>
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<CameraShakeList>
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<CameraShake duration="3000" targetType="all" startTime="2100" power="3" innerRadius="0" outerRadius="600" speed="7" startValue="-1" shakeId="0" startCondition="skillStart" />
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</CameraShakeList>
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<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<MoveInvincible endTime="0" startTime="0" />
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<Pending startTime="-1" />
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<SpecialEffectList />
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<StageList>
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<Stage scriptId="0" movable="false">
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<AnimSeq duration="0" animSet="Basilisk_ANI.Anim.Basilisk_Anim" animName="heavyatk" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" />
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</Stage>
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</StageList>
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</Action>
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<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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<Defence rootMotion="false" successAnimName="" />
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<Drain backSkillId="0" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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<Cost hp="0" mp="0" />
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</Precondition>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
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<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
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<Direction toCenterWhenNoMove="false" />
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</Property>
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<TargetingList adjustTargetingPos="notUse">
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<Targeting id="0" type="none" time="2516" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<AreaList>
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<Area rotateAngle="0" type="allExceptMe" maxCount="20" maxHeight="66.66667" maxRadius="355.55557" offsetDistance="-111.111115" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="111.111115" offsetAngle="25" rangeAngle="12" crosshairRadius2="3">
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<Effect atk="0.55">
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<AbnormalityOnCommon id="0" />
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<HpDiff value="0" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="0" miniRate="0" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="0" />
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</Targeting>
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<Targeting id="1" type="none" time="2850" method="normal" endTime="0" startTime="0" interval="300" until="4000">
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<AreaList>
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<Area rotateAngle="0" type="allExceptMe" maxCount="20" maxHeight="66.66667" maxRadius="522.2222" offsetDistance="-111.111115" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="111.111115" offsetAngle="0" rangeAngle="45" crosshairRadius2="3">
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<Effect atk="0.45">
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<AbnormalityOnCommon id="0" />
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<HpDiff value="0" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="0" miniRate="0" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="0" />
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</Targeting>
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<Targeting id="0" type="none" time="4210" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<AreaList>
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<Area rotateAngle="0" type="allExceptMe" maxCount="20" maxHeight="66.66667" maxRadius="377.7778" offsetDistance="-111.111115" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="111.111115" offsetAngle="15" rangeAngle="15" crosshairRadius2="3">
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<Effect atk="0.55">
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<AbnormalityOnCommon id="0" />
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<HpDiff value="0" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="0" miniRate="0" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="0" />
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</Targeting>
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</TargetingList>
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</Skill>
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<Skill id="1103" name="바실리스크_기본공격2_NormalAtk02_노말" type="normal" category="9011" templateId="2000" nextSkill="0" parentId="30081000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="push" returnAnimName="" returnAnimSet="Basilisk_ANI.Anim.Basilisk_Anim" totalAtk="4577359.08168491">
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<Action>
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<CameraShakeList>
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<CameraShake duration="700" targetType="all" startTime="1288" power="2" innerRadius="0" outerRadius="100" speed="3" startValue="-1" shakeId="0" startCondition="skillStart" />
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</CameraShakeList>
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<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<MoveInvincible endTime="0" startTime="0" />
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<Pending startTime="-1" />
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<SpecialEffectList />
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<StageList>
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<Stage scriptId="0" movable="false">
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<AnimSeq duration="0" animSet="Basilisk_ANI.Anim.Basilisk_Anim" animName="atk02" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" />
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</Stage>
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</StageList>
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</Action>
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<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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<Defence rootMotion="false" successAnimName="" />
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<Drain backSkillId="0" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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<Cost hp="0" mp="0" />
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</Precondition>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
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<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
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<Direction toCenterWhenNoMove="false" />
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</Property>
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<TargetingList adjustTargetingPos="notUse">
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<Targeting id="-1" type="none" time="1288" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<AreaList>
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<Area rotateAngle="0" type="allExceptMe" maxCount="10" maxHeight="133.33334" maxRadius="300" offsetDistance="-133.33334" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="133.33334" offsetAngle="15" rangeAngle="35" crosshairRadius2="3">
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<Effect atk="1">
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<AbnormalityOnCommon id="0" />
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<HpDiff value="0" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="0" miniRate="0" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="0" />
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</Targeting>
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</TargetingList>
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</Skill>
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<Skill id="1104" name="바실리스크_덮치기공격_MoveAtk_노말" type="normal" category="9011" templateId="2000" nextSkill="0" parentId="30081000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="push" returnAnimName="" returnAnimSet="Basilisk_ANI.Anim.Basilisk_Anim" totalAtk="8652159.45113734">
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<Action>
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<CameraShakeList>
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<CameraShake duration="500" targetType="all" startTime="2600" power="2" innerRadius="0" outerRadius="500" speed="5" startValue="-1" shakeId="0" startCondition="skillStart" />
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<CameraShake duration="1000" targetType="all" startTime="3500" power="3" innerRadius="0" outerRadius="500" speed="8" startValue="-1" shakeId="0" startCondition="skillStart" />
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</CameraShakeList>
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<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<MoveInvincible endTime="0" startTime="0" />
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<Pending startTime="-1" />
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<SpecialEffectList />
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<StageList>
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<Stage scriptId="0" movable="false">
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<AnimSeq duration="0" animSet="Basilisk_ANI.Anim.Basilisk_Anim" animName="moveAtk_1" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" />
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</Stage>
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<Stage scriptId="0" movable="false">
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<AnimSeq duration="0" animSet="Basilisk_ANI.Anim.Basilisk_Anim" animName="moveAtk_2" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" />
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</Stage>
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</StageList>
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</Action>
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<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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<Defence rootMotion="false" successAnimName="" />
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<Drain backSkillId="0" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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<Cost hp="0" mp="0" />
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</Precondition>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
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<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
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<Direction toCenterWhenNoMove="false" />
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</Property>
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<TargetingList adjustTargetingPos="notUse">
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<Targeting id="-1" type="none" time="2147" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<AreaList>
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<Area rotateAngle="0" type="allExceptMe" maxCount="10" maxHeight="133.33334" maxRadius="720.11115" offsetDistance="-555.5556" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="555.5556" offsetAngle="0" rangeAngle="20" crosshairRadius2="3">
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<Effect atk="0.25">
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<AbnormalityOnCommon id="0" />
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<HpDiff value="0" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="0" miniRate="0" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="0" />
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</Targeting>
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<Targeting id="-1" type="none" time="2580" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<AreaList>
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<Area rotateAngle="0" type="allExceptMe" maxCount="10" maxHeight="133.33334" maxRadius="811.11115" offsetDistance="-555.5556" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="555.5556" offsetAngle="0" rangeAngle="20" crosshairRadius2="3">
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<Effect atk="0.25">
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<AbnormalityOnCommon id="0" />
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<HpDiff value="0" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="0" miniRate="0" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="0" />
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</Targeting>
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<Targeting id="-1" type="none" time="2835" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<AreaList>
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<Area rotateAngle="0" type="allExceptMe" maxCount="20" maxHeight="133" maxRadius="790.2223" offsetDistance="-555.5556" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="555.5556" offsetAngle="0" rangeAngle="20" crosshairRadius2="3">
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<Effect atk="0.3">
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<AbnormalityOnCommon id="0" />
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<HpDiff value="0" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="0" miniRate="0" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="0" />
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</Targeting>
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<Targeting id="-1" type="none" time="3560" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<AreaList>
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<Area rotateAngle="0" type="allExceptMe" maxCount="10" maxHeight="133.33334" maxRadius="822.2223" offsetDistance="-555.5556" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="555.5556" offsetAngle="0" rangeAngle="20" crosshairRadius2="3">
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<Effect atk="0.25">
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<AbnormalityOnCommon id="0" />
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<HpDiff value="0" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="0" miniRate="0" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="0" />
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</Targeting>
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</TargetingList>
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</Skill>
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<Skill id="1105" name="바실리스크_제자리점프공격_ReactionAtk_노말" type="normal" category="9011" templateId="2000" nextSkill="0" parentId="30081000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="push" returnAnimName="" returnAnimSet="Basilisk_ANI.Anim.Basilisk_Anim" totalAtk="9104915.04774317">
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<Action>
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<CameraShakeList>
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<CameraShake duration="1200" targetType="all" startTime="2500" power="3" innerRadius="0" outerRadius="500" speed="7" startValue="-1" shakeId="0" startCondition="skillStart" />
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<CameraShake duration="500" targetType="all" startTime="1500" power="2" innerRadius="0" outerRadius="300" speed="7" startValue="-1" shakeId="0" startCondition="skillStart" />
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</CameraShakeList>
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<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<HitCylinderList>
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<HitCylinder startTime="1640">
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<Cylinder radius="83.333336" locAngle="0" locDistance="0" locZ="270" height="166.66667" />
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<Cylinder radius="38.88889" locAngle="0" locDistance="80" locZ="270" height="122.22223" />
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<Cylinder radius="33.333336" locAngle="0" locDistance="-110" locZ="270" height="77.77778" />
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</HitCylinder>
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<HitCylinder startTime="2530">
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<Cylinder radius="83.333336" locAngle="0" locDistance="0" locZ="0" height="166.66667" />
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<Cylinder radius="38.88889" locAngle="0" locDistance="80" locZ="0" height="122.22223" />
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<Cylinder radius="33.333336" locAngle="0" locDistance="-110" locZ="20" height="77.77778" />
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</HitCylinder>
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</HitCylinderList>
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<MoveCylinderList>
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<MoveCylinder startTime="1640">
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|
<Cylinder radius="0" locAngle="0" locDistance="0" locZ="0" height="0" />
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</MoveCylinder>
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<MoveCylinder startTime="2530">
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<Cylinder radius="83.333336" locAngle="0" locDistance="0" locZ="0" height="166.66667" />
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<Cylinder radius="38.88889" locAngle="0" locDistance="80" locZ="0" height="122.22223" />
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<Cylinder radius="33.333336" locAngle="0" locDistance="-110" locZ="0" height="122.22223" />
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</MoveCylinder>
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</MoveCylinderList>
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<MoveInvincible endTime="0" startTime="0" />
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<Pending startTime="-1" />
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<SpecialEffectList />
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<StageList>
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<Stage scriptId="0" movable="false">
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<AnimSeq duration="0" animSet="Basilisk_ANI.Anim.Basilisk_Anim" animName="ReactionAtk" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" />
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</Stage>
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</StageList>
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</Action>
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<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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<Defence rootMotion="false" successAnimName="" />
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|
<Drain backSkillId="0" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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<Cost hp="0" mp="0" />
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</Precondition>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
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<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
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<Direction toCenterWhenNoMove="false" />
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</Property>
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<TargetingList adjustTargetingPos="notUse">
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<Targeting id="-1" type="none" time="2540" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<AreaList>
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<Area rotateAngle="0" type="allExceptMe" maxCount="10" maxHeight="133.33334" maxRadius="180" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="1.111111" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
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<Effect atk="1">
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<AbnormalityOnCommon id="0" />
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<HpDiff value="0" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="0" miniRate="0" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="0" />
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</Targeting>
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</TargetingList>
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</Skill>
|
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<Skill id="1106" name="바실리스크_오른쪽회전공격_Right_RoundAtk_노말" type="normal" category="9011" templateId="2000" nextSkill="0" parentId="30081000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="push" returnAnimName="" returnAnimSet="Basilisk_ANI.Anim.Basilisk_Anim" totalAtk="6086544.40370433">
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<Action>
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<CameraShakeList>
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<CameraShake duration="900" targetType="all" startTime="2325" power="3" innerRadius="0" outerRadius="100" speed="4" startValue="-1" shakeId="0" startCondition="skillStart" />
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</CameraShakeList>
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<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<MoveInvincible endTime="0" startTime="0" />
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<Pending startTime="-1" />
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<SpecialEffectList />
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<StageList>
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<Stage scriptId="0" movable="false">
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<AnimSeq duration="0" animSet="Basilisk_ANI.Anim.Basilisk_Anim" animName="roundatk" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" />
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</Stage>
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</StageList>
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</Action>
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<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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<Defence rootMotion="false" successAnimName="" />
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<Drain backSkillId="0" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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<Cost hp="0" mp="0" />
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</Precondition>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
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<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
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<Direction toCenterWhenNoMove="false" />
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</Property>
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<TargetingList adjustTargetingPos="notUse">
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<Targeting id="-1" type="none" time="2325" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<AreaList>
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<Area rotateAngle="-20" type="allExceptMe" maxCount="10" maxHeight="133.33334" maxRadius="162" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="210" crosshairRadius2="3">
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<Effect atk="1">
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<AbnormalityOnCommon id="0" />
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<HpDiff value="0" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="0" miniRate="0" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="0" />
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</Targeting>
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</TargetingList>
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</Skill>
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<Skill id="1107" name="바실리스크_왼쪽회전공격_Left_RoundAtk_노말" type="normal" category="9011" templateId="2000" nextSkill="0" parentId="30081000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="push" returnAnimName="" returnAnimSet="Basilisk_ANI.Anim.Basilisk_Anim" totalAtk="6086544.40370433">
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<Action>
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<CameraShakeList>
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<CameraShake duration="900" targetType="all" startTime="2325" power="3" innerRadius="0" outerRadius="100" speed="4" startValue="-1" shakeId="0" startCondition="skillStart" />
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|
</CameraShakeList>
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<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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|
<MoveInvincible endTime="0" startTime="0" />
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<Pending startTime="-1" />
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<SpecialEffectList />
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<StageList>
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<Stage scriptId="0" movable="false">
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|
<AnimSeq duration="0" animSet="Basilisk_ANI.Anim.Basilisk_Anim" animName="roundatk01" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" />
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</Stage>
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</StageList>
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</Action>
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<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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<Defence rootMotion="false" successAnimName="" />
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<Drain backSkillId="0" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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<Cost hp="0" mp="0" />
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</Precondition>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
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<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
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<Direction toCenterWhenNoMove="false" />
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</Property>
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<TargetingList adjustTargetingPos="notUse">
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<Targeting id="-1" type="none" time="2325" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<AreaList>
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<Area rotateAngle="20" type="allExceptMe" maxCount="10" maxHeight="133.33334" maxRadius="162" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="210" crosshairRadius2="3">
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<Effect atk="1">
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<AbnormalityOnCommon id="0" />
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<HpDiff value="0" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="0" miniRate="0" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="0" />
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</Targeting>
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</TargetingList>
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</Skill>
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|
<Skill id="1108" name="바실리스크_원거리범위공격_LongAtk_노말" type="normal" category="9012" templateId="2000" nextSkill="0" parentId="30081000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="push" returnAnimName="" returnAnimSet="Basilisk_ANI.Anim.Basilisk_Anim" totalAtk="3068173.75966548">
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<Action>
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<CameraShakeList>
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<CameraShake duration="600" targetType="all" startTime="1090" power="2" innerRadius="0" outerRadius="500" speed="8" startValue="-1" shakeId="0" startCondition="skillStart" />
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</CameraShakeList>
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<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<MoveInvincible endTime="0" startTime="0" />
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<Pending startTime="-1" />
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<SpecialEffectList />
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<StageList>
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<Stage scriptId="0" movable="false">
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<AnimSeq duration="0" animSet="Basilisk_ANI.Anim.Basilisk_Anim" animName="longatk" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" />
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</Stage>
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</StageList>
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</Action>
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<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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<Defence rootMotion="false" successAnimName="" />
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<Drain backSkillId="0" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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<Cost hp="0" mp="0" />
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</Precondition>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
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<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
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<Direction toCenterWhenNoMove="false" />
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</Property>
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<TargetingList adjustTargetingPos="toTargetWithGeo">
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|
<Targeting id="-1" type="none" time="1098" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<AreaList>
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<Area rotateAngle="0" type="allExceptMe" maxCount="20" maxHeight="50" maxRadius="100" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
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<Effect atk="1">
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<AbnormalityOnCommon id="0" />
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<HpDiff value="0" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="0" miniRate="0" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="0" />
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<ProjectileSkillList />
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</Targeting>
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</TargetingList>
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</Skill>
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<Skill id="1109" name="바실리스크_짧은 롱무브_LongMove_노말" type="normal" category="9011" templateId="2000" nextSkill="0" parentId="30081000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="Basilisk_ANI.Anim.Basilisk_Anim" totalAtk="5129720.90954401">
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<Action>
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<CameraShakeList>
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<CameraShake duration="1000" targetType="all" startTime="1268" power="2" innerRadius="0" outerRadius="500" speed="3" startValue="-1" shakeId="0" startCondition="skillStart" />
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<CameraShake duration="1000" targetType="all" startTime="2074" power="3" innerRadius="0" outerRadius="500" speed="5" startValue="-1" shakeId="0" startCondition="skillStart" />
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</CameraShakeList>
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<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<MoveInvincible endTime="0" startTime="0" />
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<Pending startTime="-1" />
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<SpecialEffectList />
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<StageList>
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<Stage scriptId="0" movable="false">
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<AnimSeq duration="0" animSet="Basilisk_ANI.Anim.Basilisk_Anim" animName="longmove_1" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="0.65" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" />
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</Stage>
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<Stage scriptId="0" movable="false">
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<AnimSeq duration="0" animSet="Basilisk_ANI.Anim.Basilisk_Anim" animName="longmove_2" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" />
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</Stage>
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</StageList>
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</Action>
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<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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<Defence rootMotion="false" successAnimName="" />
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<Drain backSkillId="0" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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<Cost hp="0" mp="0" />
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</Precondition>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
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<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
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<Direction toCenterWhenNoMove="false" />
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</Property>
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<TargetingList adjustTargetingPos="notUse">
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<Targeting id="-1" type="none" time="2087" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<AreaList>
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<Area rotateAngle="0" type="allExceptMe" maxCount="10" maxHeight="60" maxRadius="100" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="1" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
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<Effect atk="1">
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<AbnormalityOnCommon id="0" />
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<HpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="0" />
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</Targeting>
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</TargetingList>
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</Skill>
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|
<Skill id="1110" name="바실리스크_시즈모드원거리공격_UltraAtk01_노멀" type="normal" category="9012" templateId="2000" nextSkill="0" parentId="30081000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Basilisk_ANI.Anim.Basilisk_Anim" totalAtk="15141656.3358209">
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<Action>
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<CameraShakeList>
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<CameraShake duration="2100" targetType="all" startTime="1500" power="0.5" innerRadius="0" outerRadius="400" speed="15" startValue="-1" shakeId="0" startCondition="skillStart" />
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<CameraShake duration="1000" targetType="all" startTime="3118" power="3" innerRadius="0" outerRadius="100" speed="3" startValue="-1" shakeId="0" startCondition="skillStart" />
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<CameraShake duration="1000" targetType="all" startTime="4153" power="3" innerRadius="0" outerRadius="100" speed="3" startValue="-1" shakeId="0" startCondition="skillStart" />
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<CameraShake duration="1000" targetType="all" startTime="4972" power="3" innerRadius="0" outerRadius="100" speed="3" startValue="-1" shakeId="0" startCondition="skillStart" />
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<CameraShake duration="1000" targetType="all" startTime="5613" power="3" innerRadius="0" outerRadius="100" speed="3" startValue="-1" shakeId="0" startCondition="skillStart" />
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|
<CameraShake duration="1000" targetType="all" startTime="6380" power="3" innerRadius="0" outerRadius="100" speed="3" startValue="-1" shakeId="0" startCondition="skillStart" />
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|
<CameraShake duration="1000" targetType="all" startTime="8500" power="5" innerRadius="0" outerRadius="100" speed="3" startValue="-1" shakeId="0" startCondition="skillStart" />
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|
<CameraShake duration="1000" targetType="all" startTime="7200" power="3" innerRadius="0" outerRadius="100" speed="3" startValue="-1" shakeId="0" startCondition="skillStart" />
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|
</CameraShakeList>
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|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<MoveInvincible endTime="0" startTime="0" />
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<Pending startTime="-1" />
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|
<SpecialEffectList />
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<StageList>
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<Stage scriptId="0" movable="false">
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|
<AnimSeq duration="0" animSet="Basilisk_ANI.Anim.Basilisk_Anim" animName="UltraAtk01" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" />
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</Stage>
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</StageList>
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</Action>
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<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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<Defence rootMotion="false" successAnimName="" />
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<Drain backSkillId="0" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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<Cost hp="0" mp="0" />
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</Precondition>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
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<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
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<Direction toCenterWhenNoMove="false" />
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</Property>
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<TargetingList adjustTargetingPos="notUse">
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<Targeting id="-1" type="none" time="3118" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<AreaList>
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<Area rotateAngle="0" type="allExceptMe" maxCount="10" maxHeight="80" maxRadius="100" offsetDistance="150" pierceDepth="1" minHeight="-20" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
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<Effect atk="0.4">
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<AbnormalityOnCommon id="0" />
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<HpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="0" />
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</Targeting>
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<Targeting id="-1" type="none" time="4153" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<AreaList>
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<Area rotateAngle="0" type="allExceptMe" maxCount="10" maxHeight="80" maxRadius="100" offsetDistance="300" pierceDepth="1" minHeight="-20" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
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<Effect atk="0.4">
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<AbnormalityOnCommon id="0" />
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<HpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="0" />
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</Targeting>
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<Targeting id="-1" type="none" time="4972" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<AreaList>
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<Area rotateAngle="0" type="allExceptMe" maxCount="10" maxHeight="80" maxRadius="100" offsetDistance="450" pierceDepth="1" minHeight="-20" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
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<Effect atk="0.4">
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</Effect>
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<HitEffect type="animationDamage" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="0" />
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</Targeting>
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<Targeting id="-1" type="none" time="5613" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<Area rotateAngle="0" type="allExceptMe" maxCount="10" maxHeight="80" maxRadius="100" offsetDistance="600" pierceDepth="1" minHeight="-20" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
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</Targeting>
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<Area rotateAngle="0" type="allExceptMe" maxCount="10" maxHeight="80" maxRadius="100" offsetDistance="750" pierceDepth="1" minHeight="-20" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
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<Effect atk="0.4">
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</Area>
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</AreaList>
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</Targeting>
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<Targeting id="-1" type="none" time="7200" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<AreaList>
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<Area rotateAngle="0" type="allExceptMe" maxCount="10" maxHeight="80" maxRadius="100" offsetDistance="750" pierceDepth="1" minHeight="-20" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
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<Effect atk="0.4">
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</Effect>
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</AreaList>
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</Targeting>
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<Targeting id="-1" type="none" time="8500" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<AreaList>
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<Area rotateAngle="0" type="allExceptMe" maxCount="10" maxHeight="60" maxRadius="180" offsetDistance="700" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
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<Effect atk="0.4">
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<AbnormalityOnCommon id="0" />
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<HpDiff value="0" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="0" miniRate="0" />
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</Area>
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<Area rotateAngle="180" type="allExceptMe" maxCount="10" maxHeight="80" maxRadius="600" offsetDistance="450" pierceDepth="1" minHeight="-20" crosshairRadius="1" minRadius="400" offsetAngle="0" rangeAngle="18" crosshairRadius2="3">
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<Effect atk="0.05">
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<AbnormalityOnCommon id="0" />
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<HpDiff value="0" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="0" miniRate="0" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="0" />
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</Targeting>
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</TargetingList>
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</Skill>
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<Skill id="1111" name="바실리스크_긴 롱무브_LongMove_노말" type="normal" category="9011" templateId="2000" nextSkill="0" parentId="30081000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="Basilisk_ANI.Anim.Basilisk_Anim" totalAtk="5129720.90954401">
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<Action>
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<CameraShakeList>
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<CameraShake duration="1000" targetType="all" startTime="1268" power="2" innerRadius="0" outerRadius="500" speed="3" startValue="-1" shakeId="0" startCondition="skillStart" />
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<CameraShake duration="1000" targetType="all" startTime="2074" power="3" innerRadius="0" outerRadius="500" speed="5" startValue="-1" shakeId="0" startCondition="skillStart" />
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</CameraShakeList>
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<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<MoveInvincible endTime="0" startTime="0" />
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<Pending startTime="-1" />
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<SpecialEffectList />
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<StageList>
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<Stage scriptId="0" movable="false">
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<AnimSeq duration="0" animSet="Basilisk_ANI.Anim.Basilisk_Anim" animName="longmove_1" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="0.85" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" />
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</Stage>
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<Stage scriptId="0" movable="false">
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<AnimSeq duration="0" animSet="Basilisk_ANI.Anim.Basilisk_Anim" animName="longmove_2" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" />
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</Stage>
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</StageList>
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</Action>
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<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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<Defence rootMotion="false" successAnimName="" />
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<Drain backSkillId="0" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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<Cost hp="0" mp="0" />
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</Precondition>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
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<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
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<Direction toCenterWhenNoMove="false" />
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</Property>
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<TargetingList adjustTargetingPos="notUse">
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<Targeting id="-1" type="none" time="2087" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<AreaList>
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<Area rotateAngle="0" type="allExceptMe" maxCount="10" maxHeight="60" maxRadius="100" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="1" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
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<Effect atk="1">
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<AbnormalityOnCommon id="0" />
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<HpDiff value="0" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="0" miniRate="0" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="0" />
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</Targeting>
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</TargetingList>
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</Skill>
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|
<Skill id="1112" name="바실리스크_인스턴스샷_LongAtk_노말" type="instance" category="9012" templateId="2000" nextSkill="0" parentId="30081000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" totalAtk="3068173.75966548">
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<Action>
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|
<CameraShakeList>
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|
<CameraShake duration="1000" targetType="all" startTime="700" power="1.5" innerRadius="0" outerRadius="700" speed="2" startValue="-1" shakeId="0" startCondition="skillStart" />
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|
<CameraShake duration="1000" targetType="all" startTime="1500" power="2.5" innerRadius="0" outerRadius="700" speed="3" startValue="-1" shakeId="0" startCondition="skillStart" />
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|
</CameraShakeList>
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|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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|
<MoveInvincible endTime="0" startTime="0" />
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<Pending startTime="-1" />
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|
<SpecialEffectList />
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<StageList>
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|
<Stage scriptId="0" movable="false">
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|
<AnimSeq duration="0" animSet="Basilisk_ANI.Anim.Basilisk_Anim" animName="longAtk" blendInTime="200" animMotionId="0" animRate="0.8" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" />
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</Stage>
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</StageList>
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</Action>
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|
<Bullet shotSkill="1112" createTime="700" detachTime="1500" flyingDuration="1000" startSkill="1112" />
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|
<Defence rootMotion="false" successAnimName="" />
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|
<Drain backSkillId="0" />
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|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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|
<Cost hp="0" mp="0" />
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|
</Precondition>
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|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
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|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
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|
<Direction toCenterWhenNoMove="false" />
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</Property>
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|
<TargetingList adjustTargetingPos="notUse">
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|
<Targeting id="-1" type="none" time="1500" method="normal" endTime="0" startTime="0" interval="0" until="0">
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|
<AreaList>
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|
<Area rotateAngle="0" type="allExceptMe" maxCount="10" maxHeight="60" maxRadius="500" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="2" minRadius="0" offsetAngle="0" rangeAngle="0" crosshairRadius2="5">
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|
<Effect atk="1">
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<AbnormalityOnCommon id="0" />
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<HpDiff value="0" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="0" miniRate="0" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="0" />
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</Targeting>
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</TargetingList>
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</Skill>
|
|
<Skill id="1113" name="바실리스크_연맹훈련소용 박치기 이동 공격_movieAtk02_Start+movieAtk02_Loop+movieAtk02_End1_분노" type="normal" category="9011" templateId="2000" nextSkill="0" parentId="30081000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="push" returnAnimName="" returnAnimSet="" totalAtk="7997173.02138092">
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<Action>
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|
<CameraShakeList>
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|
<CameraShake duration="1000" targetType="all" startTime="3000" power="2" innerRadius="0" outerRadius="500" speed="4" startValue="-1" shakeId="0" startCondition="skillStart" />
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|
</CameraShakeList>
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|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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|
<MoveInvincible endTime="0" startTime="0" />
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|
<Pending startTime="-1" />
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|
<SpecialEffectList />
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|
<StageList>
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|
<Stage scriptId="0" movable="false">
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|
<AnimSeq duration="0" animSet="Basilisk_ANI.Anim.Basilisk_Anim" animName="moveAtk02_Start" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" />
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</Stage>
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<Stage scriptId="0" movable="false">
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|
<AnimSeq duration="0" animSet="Basilisk_ANI.Anim.Basilisk_Anim" animName="moveAtk02_Loop" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" />
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</Stage>
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<Stage scriptId="0" movable="false">
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<AnimSeq duration="0" animSet="Basilisk_ANI.Anim.Basilisk_Anim" animName="moveAtk02_End1" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" />
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</Stage>
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</StageList>
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</Action>
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<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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|
<Defence rootMotion="false" successAnimName="" />
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<Drain backSkillId="0" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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<Cost hp="0" mp="0" />
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</Precondition>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
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<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
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<Direction toCenterWhenNoMove="false" />
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</Property>
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<TargetingList adjustTargetingPos="notUse">
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<Targeting id="-1" type="none" time="200" method="normal" endTime="0" startTime="0" interval="500" until="833">
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<AreaList>
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<Area rotateAngle="0" type="allExceptMe" maxCount="10" maxHeight="90" maxRadius="100" offsetDistance="30" pierceDepth="1" minHeight="-20" crosshairRadius="3" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
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<Effect atk="0.3">
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<AbnormalityOnCommon id="0" />
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<HpDiff value="0" />
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|
<MpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="0" miniRate="0" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="0" />
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</Targeting>
|
|
<Targeting id="-1" type="none" time="3000" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<AreaList>
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|
<Area rotateAngle="0" type="allExceptMe" maxCount="10" maxHeight="90" maxRadius="170" offsetDistance="-50" pierceDepth="1" minHeight="-20" crosshairRadius="3" minRadius="70" offsetAngle="0" rangeAngle="80" crosshairRadius2="3">
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|
<Effect atk="0.7">
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<AbnormalityOnCommon id="0" />
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<HpDiff value="0" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="0" miniRate="0" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="0" />
|
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</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="1114" name="바실리스크_연맹훈련소용 박치기 파티 이동 공격_movieAtk02_Start+movieAtk02_Loop+movieAtk02_End2_분노" type="normal" category="9011" templateId="2000" nextSkill="0" parentId="30081000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="push" returnAnimName="" returnAnimSet="" totalAtk="7997173.02138092">
|
|
<Action>
|
|
<CameraShakeList>
|
|
<CameraShake duration="500" targetType="all" startTime="3000" power="2" innerRadius="0" outerRadius="600" speed="4" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
</CameraShakeList>
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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|
<MoveInvincible endTime="0" startTime="0" />
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|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
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|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="Basilisk_ANI.Anim.Basilisk_Anim" animName="moveAtk02_Start" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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|
<Property animControlType="normal" />
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|
</Stage>
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|
<Stage scriptId="0" movable="false">
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|
<AnimSeq duration="0" animSet="Basilisk_ANI.Anim.Basilisk_Anim" animName="moveAtk02_Loop" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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|
<Property animControlType="normal" />
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|
</Stage>
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|
<Stage scriptId="0" movable="false">
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|
<AnimSeq duration="0" animSet="Basilisk_ANI.Anim.Basilisk_Anim" animName="moveAtk02_End2" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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|
<Property animControlType="normal" />
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|
</Stage>
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|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" type="none" time="200" method="normal" endTime="0" startTime="0" interval="400" until="833">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="allExceptMe" maxCount="10" maxHeight="90" maxRadius="110" offsetDistance="30" pierceDepth="1" minHeight="-20" crosshairRadius="3" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
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|
<Effect atk="0.3">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
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|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
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|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
<Targeting id="-1" type="none" time="3000" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="allExceptMe" maxCount="10" maxHeight="90" maxRadius="150" offsetDistance="0" pierceDepth="1" minHeight="-20" crosshairRadius="3" minRadius="0" offsetAngle="0" rangeAngle="150" crosshairRadius2="3">
|
|
<Effect atk="0.7">
|
|
<AbnormalityOnCommon id="0" />
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|
<HpDiff value="0" />
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|
<MpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="0" miniRate="0" />
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</Area>
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|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="1150" name="바실리스크_RunAtk_노말" type="normal" category="9011,20000" templateId="2000" nextSkill="0" parentId="30081000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="Basilisk_ANI.Anim.Basilisk_Anim" totalAtk="1257151.37324218">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="Basilisk_ANI.Anim.Basilisk_Anim" animName="Run" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" type="none" time="300" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="allExceptMe" maxCount="10" maxHeight="111.111115" maxRadius="610" offsetDistance="-511.11115" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="400" offsetAngle="0" rangeAngle="15" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
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|
<Reaction basicRate="0" miniRate="0" />
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|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="1201" name="바실리스크_그로기" type="normal" category="" templateId="2000" nextSkill="0" parentId="30081000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="Basilisk_ANI.Anim.Basilisk_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
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|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
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|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="Basilisk_ANI.Anim.Basilisk_Anim" animName="Groggy" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
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|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="1203" name="바실리스크_헤비어택 사전동작_노말" type="normal" category="" templateId="2000" nextSkill="0" parentId="30081000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Basilisk_ANI.Anim.Basilisk_Anim" totalAtk="0">
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|
<Action>
|
|
<CameraShakeList />
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<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
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<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<MoveInvincible endTime="0" startTime="0" />
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<Pending startTime="-1" />
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<SpecialEffectList />
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<StageList>
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<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="Basilisk_ANI.Anim.Basilisk_Anim" animName="ReadyAction" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" />
|
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</Stage>
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</StageList>
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|
</Action>
|
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<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
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|
</Precondition>
|
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
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<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
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|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="1204" name="바실리스크_어그로첸지모션_aggrochange_노말" type="normal" category="" templateId="2000" nextSkill="0" parentId="30081000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="Basilisk_ANI.Anim.Basilisk_Anim" totalAtk="0">
|
|
<Action>
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<CameraShakeList />
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<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<MoveInvincible endTime="0" startTime="0" />
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<Pending startTime="-1" />
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<SpecialEffectList />
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<StageList>
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<Stage scriptId="0" movable="false">
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|
<AnimSeq duration="0" animSet="Basilisk_ANI.Anim.Basilisk_Anim" animName="aggrochange" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" />
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</Stage>
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</StageList>
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</Action>
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<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
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|
<Drain backSkillId="0" />
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|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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|
<Cost hp="0" mp="0" />
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|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="1209" name="바실리스크_분노알람_modealarm_노말" type="normal" category="" templateId="2000" nextSkill="0" parentId="30081000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Basilisk_ANI.Anim.Basilisk_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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|
<MoveInvincible endTime="0" startTime="0" />
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|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
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|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="Basilisk_ANI.Anim.Basilisk_Anim" animName="modealarm" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
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|
</Stage>
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|
</StageList>
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|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="1212" name="바실리스크_백무브_BackMove_노멀" type="normal" category="9011" templateId="2000" nextSkill="0" parentId="30081000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="" totalAtk="4577359.08168491">
|
|
<Action>
|
|
<CameraShakeList>
|
|
<CameraShake duration="500" targetType="all" startTime="1660" power="1" innerRadius="0" outerRadius="200" speed="8" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
<CameraShake duration="1200" targetType="all" startTime="2315" power="2" innerRadius="0" outerRadius="350" speed="8" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
</CameraShakeList>
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
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|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
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|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="Basilisk_ANI.Anim.Basilisk_Anim" animName="BackMove" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
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|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" type="none" time="2315" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
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|
<Area rotateAngle="0" type="allExceptMe" maxCount="10" maxHeight="60" maxRadius="150" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
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|
<Effect atk="1">
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|
<AbnormalityOnCommon id="0" />
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|
<HpDiff value="0" />
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|
<MpDiff value="0" />
|
|
</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="0" miniRate="0" />
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</Area>
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</AreaList>
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|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="1301" name="바실리스크_자기버프_aggroChange" type="normal" category="0" templateId="2000" nextSkill="0" parentId="30081000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" totalAtk="0">
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|
<Action>
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|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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|
<MoveInvincible endTime="0" startTime="0" />
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|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
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|
<AnimSeq duration="0" animSet="Basilisk_ANI.Anim.Basilisk_Anim" animName="aggrochange" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
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|
<Drain backSkillId="0" />
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|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" type="none" time="952" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
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|
<Area rotateAngle="0" type="me" maxCount="10" maxHeight="60" maxRadius="100" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="3" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
|
|
<Effect atk="1">
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|
<AbnormalityOnCommon id="0" />
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|
<HpDiff value="0" />
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|
<MpDiff value="0" />
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|
</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="0" miniRate="0" />
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|
</Area>
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|
</AreaList>
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|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="2101" name="바실리스크_기본공격1_NormalAtk01_분노" type="normal" category="9011" templateId="2000" nextSkill="0" parentId="30081000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Basilisk_ANI.Anim.Basilisk_Anim" totalAtk="2849018.49111795">
|
|
<Action>
|
|
<CameraShakeList>
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|
<CameraShake duration="500" targetType="all" startTime="1280" power="3" innerRadius="0" outerRadius="200" speed="3" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
</CameraShakeList>
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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|
<MoveInvincible endTime="0" startTime="0" />
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|
<Pending startTime="-1" />
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|
<SpecialEffectList />
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|
<StageList>
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|
<Stage scriptId="0" movable="false">
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|
<AnimSeq duration="0" animSet="Basilisk_ANI.Anim.Basilisk_Anim" animName="atk01" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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|
<Property animControlType="normal" />
|
|
</Stage>
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|
</StageList>
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|
</Action>
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|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
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|
<Drain backSkillId="0" />
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|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
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|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" type="none" time="1300" method="normal" endTime="0" startTime="0" interval="0" until="0">
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|
<AreaList>
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|
<Area rotateAngle="0" type="allExceptMe" maxCount="10" maxHeight="144.44446" maxRadius="300" offsetDistance="-133.33334" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="133.33334" offsetAngle="0" rangeAngle="33" crosshairRadius2="3">
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|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="0" />
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|
<HpDiff value="0" />
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|
<MpDiff value="0" />
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|
</Effect>
|
|
<HitEffect type="animationDamage" />
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|
<Reaction basicRate="0" miniRate="0" />
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|
</Area>
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|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="2102" name="바실리스크_사전동작있는특수공격_HeavyAtk_분노" type="normal" category="9012" templateId="2000" nextSkill="0" parentId="30081000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="push" returnAnimName="" returnAnimSet="Basilisk_ANI.Anim.Basilisk_Anim" totalAtk="7753870.78768107">
|
|
<Action>
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|
<CameraShakeList>
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|
<CameraShake duration="3000" targetType="all" startTime="2100" power="2.5" innerRadius="0" outerRadius="500" speed="7" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
</CameraShakeList>
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
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|
<Pending startTime="-1" />
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|
<SpecialEffectList />
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|
<StageList>
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|
<Stage scriptId="0" movable="false">
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|
<AnimSeq duration="0" animSet="Basilisk_ANI.Anim.Basilisk_Anim" animName="heavyatk" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
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|
</StageList>
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|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
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|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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|
<Cost hp="0" mp="0" />
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|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
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|
<Direction toCenterWhenNoMove="false" />
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|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="0" type="none" time="2516" method="normal" endTime="0" startTime="0" interval="0" until="0">
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|
<AreaList>
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|
<Area rotateAngle="0" type="allExceptMe" maxCount="20" maxHeight="66.66667" maxRadius="355.55557" offsetDistance="-111.111115" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="111.111115" offsetAngle="25" rangeAngle="12" crosshairRadius2="3">
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|
<Effect atk="0.55">
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|
<AbnormalityOnCommon id="0" />
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|
<HpDiff value="0" />
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|
<MpDiff value="0" />
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|
</Effect>
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|
<HitEffect type="animationDamage" />
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|
<Reaction basicRate="0" miniRate="0" />
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|
</Area>
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|
</AreaList>
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|
<Cost hp="0" mp="0" />
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|
</Targeting>
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|
<Targeting id="1" type="none" time="2850" method="normal" endTime="0" startTime="0" interval="300" until="4000">
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|
<AreaList>
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|
<Area rotateAngle="0" type="allExceptMe" maxCount="20" maxHeight="66.66667" maxRadius="522.2222" offsetDistance="-111.111115" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="111.111115" offsetAngle="0" rangeAngle="45" crosshairRadius2="3">
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|
<Effect atk="0.45">
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|
<AbnormalityOnCommon id="0" />
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|
<HpDiff value="0" />
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|
<MpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="0" miniRate="0" />
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|
</Area>
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|
</AreaList>
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|
<Cost hp="0" mp="0" />
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</Targeting>
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|
<Targeting id="0" type="none" time="4210" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<AreaList>
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|
<Area rotateAngle="0" type="allExceptMe" maxCount="20" maxHeight="66.66667" maxRadius="377.7778" offsetDistance="-111.111115" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="111.111115" offsetAngle="15" rangeAngle="15" crosshairRadius2="3">
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<Effect atk="0.55">
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<AbnormalityOnCommon id="0" />
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<HpDiff value="0" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="0" miniRate="0" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="0" />
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</Targeting>
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</TargetingList>
|
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</Skill>
|
|
<Skill id="2103" name="바실리스크_기본공격2_NormalAtk02_분노" type="normal" category="9011" templateId="2000" nextSkill="0" parentId="30081000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="push" returnAnimName="" returnAnimSet="Basilisk_ANI.Anim.Basilisk_Anim" totalAtk="4250404.86156456">
|
|
<Action>
|
|
<CameraShakeList>
|
|
<CameraShake duration="700" targetType="all" startTime="1288" power="2" innerRadius="0" outerRadius="100" speed="3" startValue="-1" shakeId="0" startCondition="skillStart" />
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|
</CameraShakeList>
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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|
<MoveInvincible endTime="0" startTime="0" />
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|
<Pending startTime="-1" />
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|
<SpecialEffectList />
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|
<StageList>
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|
<Stage scriptId="0" movable="false">
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|
<AnimSeq duration="0" animSet="Basilisk_ANI.Anim.Basilisk_Anim" animName="atk02" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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|
<Property animControlType="normal" />
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</Stage>
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</StageList>
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|
</Action>
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|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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|
<Defence rootMotion="false" successAnimName="" />
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|
<Drain backSkillId="0" />
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|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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|
<Cost hp="0" mp="0" />
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|
</Precondition>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
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<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
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<Direction toCenterWhenNoMove="false" />
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</Property>
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<TargetingList adjustTargetingPos="notUse">
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|
<Targeting id="-1" type="none" time="1288" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<AreaList>
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<Area rotateAngle="0" type="allExceptMe" maxCount="10" maxHeight="133.33334" maxRadius="300" offsetDistance="-133.33334" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="133.33334" offsetAngle="15" rangeAngle="35" crosshairRadius2="3">
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<Effect atk="1">
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<AbnormalityOnCommon id="0" />
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<HpDiff value="0" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="0" miniRate="0" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="0" />
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</Targeting>
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</TargetingList>
|
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</Skill>
|
|
<Skill id="2104" name="바실리스크_덮치기공격_MoveAtk_분노" type="normal" category="9011" templateId="2000" nextSkill="0" parentId="30081000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="push" returnAnimName="" returnAnimSet="Basilisk_ANI.Anim.Basilisk_Anim" totalAtk="8034148.06177039">
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<Action>
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<CameraShakeList>
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<CameraShake duration="500" targetType="all" startTime="2600" power="2" innerRadius="0" outerRadius="500" speed="6" startValue="-1" shakeId="0" startCondition="skillStart" />
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<CameraShake duration="1000" targetType="all" startTime="3500" power="3" innerRadius="0" outerRadius="500" speed="8" startValue="-1" shakeId="0" startCondition="skillStart" />
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</CameraShakeList>
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<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<MoveInvincible endTime="0" startTime="0" />
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<Pending startTime="-1" />
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<SpecialEffectList />
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<StageList>
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<Stage scriptId="0" movable="false">
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<AnimSeq duration="0" animSet="Basilisk_ANI.Anim.Basilisk_Anim" animName="moveAtk_1" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" />
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</Stage>
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<Stage scriptId="0" movable="false">
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<AnimSeq duration="0" animSet="Basilisk_ANI.Anim.Basilisk_Anim" animName="moveAtk_2" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" />
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</Stage>
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</StageList>
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</Action>
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<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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<Defence rootMotion="false" successAnimName="" />
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<Drain backSkillId="0" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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<Cost hp="0" mp="0" />
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</Precondition>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
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<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
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<Direction toCenterWhenNoMove="false" />
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</Property>
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<TargetingList adjustTargetingPos="notUse">
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<Targeting id="-1" type="none" time="2147" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<AreaList>
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<Area rotateAngle="0" type="allExceptMe" maxCount="10" maxHeight="133" maxRadius="720.11115" offsetDistance="-555.5556" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="555.5556" offsetAngle="0" rangeAngle="20" crosshairRadius2="3">
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<Effect atk="0.25">
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<AbnormalityOnCommon id="0" />
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<HpDiff value="0" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="0" miniRate="0" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="0" />
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</Targeting>
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<Targeting id="-1" type="none" time="2580" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<AreaList>
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<Area rotateAngle="0" type="allExceptMe" maxCount="10" maxHeight="133.33334" maxRadius="811.11115" offsetDistance="-555.5556" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="555.5556" offsetAngle="0" rangeAngle="20" crosshairRadius2="3">
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<Effect atk="0.25">
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<AbnormalityOnCommon id="0" />
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<HpDiff value="0" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="0" miniRate="0" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="0" />
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</Targeting>
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<Targeting id="-1" type="none" time="2835" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<AreaList>
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<Area rotateAngle="0" type="allExceptMe" maxCount="10" maxHeight="133" maxRadius="790.11115" offsetDistance="-555.5556" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="555.5556" offsetAngle="0" rangeAngle="20" crosshairRadius2="3">
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<Effect atk="0.3">
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<AbnormalityOnCommon id="0" />
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<HpDiff value="0" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="0" miniRate="0" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="0" />
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</Targeting>
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<Targeting id="-1" type="none" time="3560" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<AreaList>
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<Area rotateAngle="0" type="allExceptMe" maxCount="10" maxHeight="133.33334" maxRadius="822.2223" offsetDistance="-555.5556" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="555.5556" offsetAngle="0" rangeAngle="20" crosshairRadius2="3">
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<Effect atk="0.25">
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<AbnormalityOnCommon id="0" />
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<HpDiff value="0" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="0" miniRate="0" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="0" />
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</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="2105" name="바실리스크_제자리점프공격_ReactionAtk_분노" type="normal" category="9011" templateId="2000" nextSkill="0" parentId="30081000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="push" returnAnimName="" returnAnimSet="Basilisk_ANI.Anim.Basilisk_Anim" totalAtk="11836389.5620661">
|
|
<Action>
|
|
<CameraShakeList>
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|
<CameraShake duration="1200" targetType="all" startTime="2500" power="3" innerRadius="0" outerRadius="500" speed="8" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
<CameraShake duration="200" targetType="all" startTime="1500" power="2" innerRadius="0" outerRadius="300" speed="7" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
</CameraShakeList>
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<HitCylinderList>
|
|
<HitCylinder startTime="1640">
|
|
<Cylinder radius="83.333336" locAngle="0" locDistance="0" locZ="270" height="166.66667" />
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|
<Cylinder radius="38.88889" locAngle="0" locDistance="80" locZ="270" height="122.22223" />
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|
<Cylinder radius="33.333336" locAngle="0" locDistance="-110" locZ="270" height="77.77778" />
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</HitCylinder>
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|
<HitCylinder startTime="2530">
|
|
<Cylinder radius="83.333336" locAngle="0" locDistance="0" locZ="0" height="166.66667" />
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|
<Cylinder radius="38.88889" locAngle="0" locDistance="80" locZ="0" height="122.22223" />
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|
<Cylinder radius="33.333336" locAngle="0" locDistance="-110" locZ="20" height="77.77778" />
|
|
</HitCylinder>
|
|
</HitCylinderList>
|
|
<MoveCylinderList>
|
|
<MoveCylinder startTime="1640">
|
|
<Cylinder radius="0" locAngle="0" locDistance="0" locZ="0" height="0" />
|
|
</MoveCylinder>
|
|
<MoveCylinder startTime="2530">
|
|
<Cylinder radius="83.333336" locAngle="0" locDistance="0" locZ="0" height="166.66667" />
|
|
<Cylinder radius="38.88889" locAngle="0" locDistance="80" locZ="0" height="122.22223" />
|
|
<Cylinder radius="33.333336" locAngle="0" locDistance="-110" locZ="0" height="122.22223" />
|
|
</MoveCylinder>
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|
</MoveCylinderList>
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
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|
<Stage scriptId="0" movable="false">
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|
<AnimSeq duration="0" animSet="Basilisk_ANI.Anim.Basilisk_Anim" animName="ReactionAtk" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
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|
</StageList>
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|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
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|
<Drain backSkillId="0" />
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|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" type="none" time="2540" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
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|
<Area rotateAngle="0" type="allExceptMe" maxCount="10" maxHeight="133.33334" maxRadius="180" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="1.111111" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
|
|
<Effect atk="1">
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|
<AbnormalityOnCommon id="0" />
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|
<HpDiff value="0" />
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|
<MpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="0" miniRate="0" />
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</Area>
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|
</AreaList>
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|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="2106" name="바실리스크_오른쪽회전공격_Right_RoundAtk_분노" type="normal" category="9011" templateId="2000" nextSkill="0" parentId="30081000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="push" returnAnimName="" returnAnimSet="Basilisk_ANI.Anim.Basilisk_Anim" totalAtk="5651791.23201116">
|
|
<Action>
|
|
<CameraShakeList>
|
|
<CameraShake duration="900" targetType="all" startTime="2325" power="3" innerRadius="0" outerRadius="100" speed="4" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
</CameraShakeList>
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="Basilisk_ANI.Anim.Basilisk_Anim" animName="roundatk" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" type="none" time="2325" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="-20" type="allExceptMe" maxCount="10" maxHeight="133.33334" maxRadius="162" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="210" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="0" />
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|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
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|
<Reaction basicRate="0" miniRate="0" />
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|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="2107" name="바실리스크_왼쪽회전공격_Left_RoundAtk_분노" type="normal" category="9011" templateId="2000" nextSkill="0" parentId="30081000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="push" returnAnimName="" returnAnimSet="Basilisk_ANI.Anim.Basilisk_Anim" totalAtk="5651791.23201116">
|
|
<Action>
|
|
<CameraShakeList>
|
|
<CameraShake duration="900" targetType="all" startTime="2325" power="3" innerRadius="0" outerRadius="100" speed="4" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
</CameraShakeList>
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="Basilisk_ANI.Anim.Basilisk_Anim" animName="roundatk01" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
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|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" type="none" time="2325" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="20" type="allExceptMe" maxCount="10" maxHeight="133.33334" maxRadius="162" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="210" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
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|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
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|
<Reaction basicRate="0" miniRate="0" />
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|
</Area>
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|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="2108" name="바실리스크_원거리범위공격_LongAtk_분노" type="normal" category="9012" templateId="2000" nextSkill="0" parentId="30081000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="push" returnAnimName="" returnAnimSet="Basilisk_ANI.Anim.Basilisk_Anim" totalAtk="2849018.49111795">
|
|
<Action>
|
|
<CameraShakeList>
|
|
<CameraShake duration="1000" targetType="all" startTime="1090" power="2" innerRadius="0" outerRadius="500" speed="8" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
</CameraShakeList>
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="Basilisk_ANI.Anim.Basilisk_Anim" animName="longatk" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="toTargetWithGeo">
|
|
<Targeting id="-1" type="none" time="1098" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="allExceptMe" maxCount="20" maxHeight="50" maxRadius="100" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="0" />
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|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
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|
<Reaction basicRate="0" miniRate="0" />
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|
</Area>
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|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
<ProjectileSkillList />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="2109" name="바실리스크_짧은 롱무브_LongMove_분노" type="normal" category="9011" templateId="2000" nextSkill="0" parentId="30081000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="Basilisk_ANI.Anim.Basilisk_Anim" totalAtk="4763312.27314801">
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<Action>
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<CameraShakeList>
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<CameraShake duration="1000" targetType="all" startTime="1268" power="2" innerRadius="0" outerRadius="500" speed="3" startValue="-1" shakeId="0" startCondition="skillStart" />
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<CameraShake duration="1000" targetType="all" startTime="2074" power="3" innerRadius="0" outerRadius="500" speed="5" startValue="-1" shakeId="0" startCondition="skillStart" />
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</CameraShakeList>
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<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<MoveInvincible endTime="0" startTime="0" />
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<Pending startTime="-1" />
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<SpecialEffectList />
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<StageList>
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<Stage scriptId="0" movable="false">
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<AnimSeq duration="0" animSet="Basilisk_ANI.Anim.Basilisk_Anim" animName="longmove_1" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="0.65" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" />
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</Stage>
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<Stage scriptId="0" movable="false">
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<AnimSeq duration="0" animSet="Basilisk_ANI.Anim.Basilisk_Anim" animName="longmove_2" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" />
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</Stage>
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</StageList>
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</Action>
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<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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<Defence rootMotion="false" successAnimName="" />
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<Drain backSkillId="0" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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<Cost hp="0" mp="0" />
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</Precondition>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
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<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
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<Direction toCenterWhenNoMove="false" />
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</Property>
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<TargetingList adjustTargetingPos="notUse">
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<Targeting id="-1" type="none" time="2087" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<AreaList>
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<Area rotateAngle="0" type="allExceptMe" maxCount="10" maxHeight="60" maxRadius="100" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="1" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
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<Effect atk="1">
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<AbnormalityOnCommon id="0" />
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<HpDiff value="0" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="0" miniRate="0" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="0" />
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</Targeting>
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</TargetingList>
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</Skill>
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<Skill id="2110" name="바실리스크_시즈모드원거리공격_UltraAtk01_분노" type="normal" category="9012" templateId="2000" nextSkill="0" parentId="30081000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Basilisk_ANI.Anim.Basilisk_Anim" totalAtk="14060109.4546908">
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<Action>
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<CameraShakeList>
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<CameraShake duration="2100" targetType="all" startTime="1500" power="0.5" innerRadius="0" outerRadius="400" speed="15" startValue="-1" shakeId="0" startCondition="skillStart" />
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<CameraShake duration="1000" targetType="all" startTime="3118" power="3" innerRadius="0" outerRadius="100" speed="3" startValue="-1" shakeId="0" startCondition="skillStart" />
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<CameraShake duration="1000" targetType="all" startTime="4153" power="3" innerRadius="0" outerRadius="100" speed="3" startValue="-1" shakeId="0" startCondition="skillStart" />
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<CameraShake duration="1000" targetType="all" startTime="4972" power="3" innerRadius="0" outerRadius="100" speed="3" startValue="-1" shakeId="0" startCondition="skillStart" />
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<CameraShake duration="1000" targetType="all" startTime="5613" power="3" innerRadius="0" outerRadius="100" speed="3" startValue="-1" shakeId="0" startCondition="skillStart" />
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<CameraShake duration="1000" targetType="all" startTime="6380" power="3" innerRadius="0" outerRadius="100" speed="3" startValue="-1" shakeId="0" startCondition="skillStart" />
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<CameraShake duration="1000" targetType="all" startTime="8500" power="5" innerRadius="0" outerRadius="100" speed="3" startValue="-1" shakeId="0" startCondition="skillStart" />
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<CameraShake duration="1000" targetType="all" startTime="7200" power="3" innerRadius="0" outerRadius="100" speed="3" startValue="-1" shakeId="0" startCondition="skillStart" />
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</CameraShakeList>
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<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<MoveInvincible endTime="0" startTime="0" />
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<Pending startTime="-1" />
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<SpecialEffectList />
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<StageList>
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<Stage scriptId="0" movable="false">
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<AnimSeq duration="0" animSet="Basilisk_ANI.Anim.Basilisk_Anim" animName="UltraAtk01" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" />
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</Stage>
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</StageList>
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</Action>
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<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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<Defence rootMotion="false" successAnimName="" />
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<Drain backSkillId="0" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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<Cost hp="0" mp="0" />
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</Precondition>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
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<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
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<Direction toCenterWhenNoMove="false" />
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</Property>
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<TargetingList adjustTargetingPos="notUse">
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<Targeting id="-1" type="none" time="3118" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<AreaList>
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<Area rotateAngle="0" type="allExceptMe" maxCount="10" maxHeight="80" maxRadius="100" offsetDistance="150" pierceDepth="1" minHeight="-20" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
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<Effect atk="0.4">
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<AbnormalityOnCommon id="0" />
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<HpDiff value="0" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="0" miniRate="0" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="0" />
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</Targeting>
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<Targeting id="-1" type="none" time="4153" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<AreaList>
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<Area rotateAngle="0" type="allExceptMe" maxCount="10" maxHeight="80" maxRadius="100" offsetDistance="300" pierceDepth="1" minHeight="-20" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
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<Effect atk="0.4">
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<AbnormalityOnCommon id="0" />
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<HpDiff value="0" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="0" miniRate="0" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="0" />
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</Targeting>
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<Targeting id="-1" type="none" time="4972" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<AreaList>
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<Area rotateAngle="0" type="allExceptMe" maxCount="10" maxHeight="80" maxRadius="100" offsetDistance="450" pierceDepth="1" minHeight="-20" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
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<Effect atk="0.4">
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<AbnormalityOnCommon id="0" />
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<HpDiff value="0" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="0" miniRate="0" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="0" />
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</Targeting>
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<Targeting id="-1" type="none" time="5613" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<AreaList>
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<Area rotateAngle="0" type="allExceptMe" maxCount="10" maxHeight="80" maxRadius="100" offsetDistance="600" pierceDepth="1" minHeight="-20" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
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<Effect atk="0.4">
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<AbnormalityOnCommon id="0" />
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<HpDiff value="0" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="0" miniRate="0" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="0" />
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</Targeting>
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<Targeting id="-1" type="none" time="6380" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<AreaList>
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<Area rotateAngle="0" type="allExceptMe" maxCount="10" maxHeight="80" maxRadius="100" offsetDistance="750" pierceDepth="1" minHeight="-20" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
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<Effect atk="0.4">
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<AbnormalityOnCommon id="0" />
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<HpDiff value="0" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="0" miniRate="0" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="0" />
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</Targeting>
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<Targeting id="-1" type="none" time="7200" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<AreaList>
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<Area rotateAngle="0" type="allExceptMe" maxCount="10" maxHeight="80" maxRadius="100" offsetDistance="750" pierceDepth="1" minHeight="-20" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
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<Effect atk="0.4">
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<AbnormalityOnCommon id="0" />
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<HpDiff value="0" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="0" miniRate="0" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="0" />
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</Targeting>
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<Targeting id="-1" type="none" time="8500" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<AreaList>
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<Area rotateAngle="0" type="allExceptMe" maxCount="10" maxHeight="60" maxRadius="180" offsetDistance="700" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
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<Effect atk="0.4">
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<AbnormalityOnCommon id="0" />
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<HpDiff value="0" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="0" miniRate="0" />
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</Area>
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<Area rotateAngle="180" type="allExceptMe" maxCount="10" maxHeight="80" maxRadius="600" offsetDistance="450" pierceDepth="1" minHeight="-20" crosshairRadius="1" minRadius="400" offsetAngle="0" rangeAngle="18" crosshairRadius2="3">
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<Effect atk="0.05">
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<AbnormalityOnCommon id="0" />
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<HpDiff value="0" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="0" miniRate="0" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="0" />
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</Targeting>
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</TargetingList>
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</Skill>
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<Skill id="2111" name="바실리스크_긴 롱무브_LongMove_분노" type="normal" category="9011" templateId="2000" nextSkill="0" parentId="30081000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="Basilisk_ANI.Anim.Basilisk_Anim" totalAtk="4763312.27314801">
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|
<Action>
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|
<CameraShakeList>
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|
<CameraShake duration="1000" targetType="all" startTime="1268" power="2" innerRadius="0" outerRadius="500" speed="3" startValue="-1" shakeId="0" startCondition="skillStart" />
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|
<CameraShake duration="1000" targetType="all" startTime="2074" power="3" innerRadius="0" outerRadius="500" speed="5" startValue="-1" shakeId="0" startCondition="skillStart" />
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|
</CameraShakeList>
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|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<MoveInvincible endTime="0" startTime="0" />
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<Pending startTime="-1" />
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|
<SpecialEffectList />
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|
<StageList>
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|
<Stage scriptId="0" movable="false">
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|
<AnimSeq duration="0" animSet="Basilisk_ANI.Anim.Basilisk_Anim" animName="longmove_1" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="0.85" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" />
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</Stage>
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<Stage scriptId="0" movable="false">
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<AnimSeq duration="0" animSet="Basilisk_ANI.Anim.Basilisk_Anim" animName="longmove_2" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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|
<Property animControlType="normal" />
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|
</Stage>
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|
</StageList>
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</Action>
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|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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|
<Defence rootMotion="false" successAnimName="" />
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|
<Drain backSkillId="0" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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|
<Cost hp="0" mp="0" />
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</Precondition>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
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|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
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|
<Direction toCenterWhenNoMove="false" />
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|
</Property>
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|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" type="none" time="2087" method="normal" endTime="0" startTime="0" interval="0" until="0">
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|
<AreaList>
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|
<Area rotateAngle="0" type="allExceptMe" maxCount="10" maxHeight="60" maxRadius="100" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="1" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
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<Effect atk="1">
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|
<AbnormalityOnCommon id="0" />
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|
<HpDiff value="0" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="0" miniRate="0" />
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</Area>
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</AreaList>
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|
<Cost hp="0" mp="0" />
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|
</Targeting>
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|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="2112" name="바실리스크_인스턴스샷_LongAtk_노말" type="instance" category="9012" templateId="2000" nextSkill="0" parentId="30081000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" totalAtk="3988625.88756513">
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|
<Action>
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|
<CameraShakeList>
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|
<CameraShake duration="1000" targetType="all" startTime="700" power="1.5" innerRadius="0" outerRadius="700" speed="2" startValue="-1" shakeId="0" startCondition="skillStart" />
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|
<CameraShake duration="1000" targetType="all" startTime="1500" power="2.5" innerRadius="0" outerRadius="700" speed="3" startValue="-1" shakeId="0" startCondition="skillStart" />
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|
</CameraShakeList>
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|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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|
<MoveInvincible endTime="0" startTime="0" />
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|
<Pending startTime="-1" />
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|
<SpecialEffectList />
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|
<StageList>
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|
<Stage scriptId="0" movable="false">
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|
<AnimSeq duration="0" animSet="Basilisk_ANI.Anim.Basilisk_Anim" animName="longAtk" blendInTime="200" animMotionId="0" animRate="0.8" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" />
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|
</Stage>
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|
</StageList>
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|
</Action>
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|
<Bullet shotSkill="2112" createTime="700" detachTime="1500" flyingDuration="1000" startSkill="2112" />
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|
<Defence rootMotion="false" successAnimName="" />
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|
<Drain backSkillId="0" />
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|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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|
<Cost hp="0" mp="0" />
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|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
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<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
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|
<Direction toCenterWhenNoMove="false" />
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|
</Property>
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|
<TargetingList adjustTargetingPos="notUse">
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<Targeting id="-1" type="none" time="1500" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<AreaList>
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<Area rotateAngle="0" type="allExceptMe" maxCount="10" maxHeight="60" maxRadius="500" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="2" minRadius="0" offsetAngle="0" rangeAngle="0" crosshairRadius2="5">
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<Effect atk="1">
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<AbnormalityOnCommon id="0" />
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<HpDiff value="0" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="0" miniRate="0" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="0" />
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</Targeting>
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</TargetingList>
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</Skill>
|
|
<Skill id="2113" name="바실리스크_연맹훈련소용 박치기 이동 공격_movieAtk02_Start+movieAtk02_Loop+movieAtk02_End1_분노" type="normal" category="9011" templateId="2000" nextSkill="0" parentId="30081000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="push" returnAnimName="" returnAnimSet="" totalAtk="7425946.37699656">
|
|
<Action>
|
|
<CameraShakeList>
|
|
<CameraShake duration="1000" targetType="all" startTime="3000" power="2" innerRadius="0" outerRadius="500" speed="4" startValue="-1" shakeId="0" startCondition="skillStart" />
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|
</CameraShakeList>
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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|
<MoveInvincible endTime="0" startTime="0" />
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|
<Pending startTime="-1" />
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|
<SpecialEffectList />
|
|
<StageList>
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|
<Stage scriptId="0" movable="false">
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|
<AnimSeq duration="0" animSet="Basilisk_ANI.Anim.Basilisk_Anim" animName="moveAtk02_Start" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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|
<Property animControlType="normal" />
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</Stage>
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|
<Stage scriptId="0" movable="false">
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<AnimSeq duration="0" animSet="Basilisk_ANI.Anim.Basilisk_Anim" animName="moveAtk02_Loop" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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</Stage>
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<Stage scriptId="0" movable="false">
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<AnimSeq duration="0" animSet="Basilisk_ANI.Anim.Basilisk_Anim" animName="moveAtk02_End1" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" />
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</Stage>
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</StageList>
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</Action>
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<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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<Defence rootMotion="false" successAnimName="" />
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<Drain backSkillId="0" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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<Cost hp="0" mp="0" />
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</Precondition>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
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<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
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<Direction toCenterWhenNoMove="false" />
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</Property>
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<TargetingList adjustTargetingPos="notUse">
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<Targeting id="-1" type="none" time="200" method="normal" endTime="0" startTime="0" interval="500" until="833">
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<AreaList>
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<Area rotateAngle="0" type="allExceptMe" maxCount="10" maxHeight="90" maxRadius="100" offsetDistance="30" pierceDepth="1" minHeight="-20" crosshairRadius="3" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
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<Effect atk="0.3">
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<AbnormalityOnCommon id="0" />
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<HpDiff value="0" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="0" miniRate="0" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="0" />
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</Targeting>
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<Targeting id="-1" type="none" time="3000" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<AreaList>
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<Area rotateAngle="0" type="allExceptMe" maxCount="10" maxHeight="90" maxRadius="170" offsetDistance="-50" pierceDepth="1" minHeight="-20" crosshairRadius="3" minRadius="70" offsetAngle="0" rangeAngle="80" crosshairRadius2="3">
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<Effect atk="0.7">
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<HpDiff value="0" />
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</Effect>
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</Area>
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</AreaList>
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<Cost hp="0" mp="0" />
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</Targeting>
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</TargetingList>
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</Skill>
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<Skill id="2114" name="바실리스크_연맹훈련소용 박치기 파티 이동 공격_movieAtk02_Start+movieAtk02_Loop+movieAtk02_End2_분노" type="normal" category="9011" templateId="2000" nextSkill="0" parentId="30081000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="push" returnAnimName="" returnAnimSet="" totalAtk="7425946.37699656">
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<Action>
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<CameraShakeList>
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<CameraShake duration="500" targetType="all" startTime="3000" power="2" innerRadius="0" outerRadius="600" speed="4" startValue="-1" shakeId="0" startCondition="skillStart" />
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</CameraShakeList>
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<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<MoveInvincible endTime="0" startTime="0" />
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<Pending startTime="-1" />
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<SpecialEffectList />
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<StageList>
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<Stage scriptId="0" movable="false">
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<AnimSeq duration="0" animSet="Basilisk_ANI.Anim.Basilisk_Anim" animName="moveAtk02_Start" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" />
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</Stage>
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<Stage scriptId="0" movable="false">
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<AnimSeq duration="0" animSet="Basilisk_ANI.Anim.Basilisk_Anim" animName="moveAtk02_Loop" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" />
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</Stage>
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<Stage scriptId="0" movable="false">
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<AnimSeq duration="0" animSet="Basilisk_ANI.Anim.Basilisk_Anim" animName="moveAtk02_End2" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" />
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</Stage>
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</StageList>
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</Action>
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<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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<Defence rootMotion="false" successAnimName="" />
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<Drain backSkillId="0" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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<Cost hp="0" mp="0" />
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</Precondition>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
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<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
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<Direction toCenterWhenNoMove="false" />
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</Property>
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<TargetingList adjustTargetingPos="notUse">
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<Targeting id="-1" type="none" time="200" method="normal" endTime="0" startTime="0" interval="400" until="833">
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<AreaList>
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<Area rotateAngle="0" type="allExceptMe" maxCount="10" maxHeight="90" maxRadius="110" offsetDistance="30" pierceDepth="1" minHeight="-20" crosshairRadius="3" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
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<Effect atk="0.3">
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<AbnormalityOnCommon id="0" />
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<HpDiff value="0" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="0" miniRate="0" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="0" />
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</Targeting>
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<Targeting id="-1" type="none" time="3000" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<AreaList>
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<Area rotateAngle="0" type="allExceptMe" maxCount="10" maxHeight="90" maxRadius="150" offsetDistance="0" pierceDepth="1" minHeight="-20" crosshairRadius="3" minRadius="0" offsetAngle="0" rangeAngle="150" crosshairRadius2="3">
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<Effect atk="0.7">
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<AbnormalityOnCommon id="0" />
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<HpDiff value="0" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="0" miniRate="0" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="0" />
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</Targeting>
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</TargetingList>
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</Skill>
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|
<Skill id="2150" name="바실리스크_RunAtk_분노" type="normal" category="9011,20000" templateId="2000" nextSkill="0" parentId="30081000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="Basilisk_ANI.Anim.Basilisk_Anim" totalAtk="1167354.84658202">
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<Action>
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<CameraShakeList />
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<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<MoveInvincible endTime="0" startTime="0" />
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<Pending startTime="-1" />
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<SpecialEffectList />
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<StageList>
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<Stage scriptId="0" movable="false">
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<AnimSeq duration="0" animSet="Basilisk_ANI.Anim.Basilisk_Anim" animName="Run" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" />
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</Stage>
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</StageList>
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</Action>
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<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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<Defence rootMotion="false" successAnimName="" />
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<Drain backSkillId="0" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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<Cost hp="0" mp="0" />
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</Precondition>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
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<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
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<Direction toCenterWhenNoMove="false" />
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</Property>
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<TargetingList adjustTargetingPos="notUse">
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<Targeting id="-1" type="none" time="300" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<AreaList>
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<Area rotateAngle="0" type="allExceptMe" maxCount="10" maxHeight="111.111115" maxRadius="610" offsetDistance="-511.11115" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="400" offsetAngle="0" rangeAngle="15" crosshairRadius2="3">
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<Effect atk="1">
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<AbnormalityOnCommon id="0" />
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<HpDiff value="0" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="0" miniRate="0" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="0" />
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</Targeting>
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</TargetingList>
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</Skill>
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|
<Skill id="2203" name="바실리스크_헤비어택 사전동작_분노" type="normal" category="" templateId="2000" nextSkill="0" parentId="30081000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Basilisk_ANI.Anim.Basilisk_Anim" totalAtk="0">
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|
<Action>
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|
<CameraShakeList />
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|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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|
<MoveInvincible endTime="0" startTime="0" />
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|
<Pending startTime="-1" />
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|
<SpecialEffectList />
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<StageList>
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|
<Stage scriptId="0" movable="false">
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|
<AnimSeq duration="0" animSet="Basilisk_ANI.Anim.Basilisk_Anim" animName="ReadyAction" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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|
<Property animControlType="normal" />
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|
</Stage>
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|
</StageList>
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</Action>
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<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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|
<Defence rootMotion="false" successAnimName="" />
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|
<Drain backSkillId="0" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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<Cost hp="0" mp="0" />
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|
</Precondition>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
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<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
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|
<Direction toCenterWhenNoMove="false" />
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|
</Property>
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|
<TargetingList adjustTargetingPos="notUse" />
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|
</Skill>
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|
<Skill id="2204" name="바실리스크_어그로첸지모션_aggrochange_분노" type="normal" category="" templateId="2000" nextSkill="0" parentId="30081000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="Basilisk_ANI.Anim.Basilisk_Anim" totalAtk="0">
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|
<Action>
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|
<CameraShakeList />
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|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<MoveInvincible endTime="0" startTime="0" />
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<Pending startTime="-1" />
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|
<SpecialEffectList />
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<StageList>
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<Stage scriptId="0" movable="false">
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|
<AnimSeq duration="0" animSet="Basilisk_ANI.Anim.Basilisk_Anim" animName="aggrochange" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" />
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</Stage>
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</StageList>
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</Action>
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<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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|
<Defence rootMotion="false" successAnimName="" />
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|
<Drain backSkillId="0" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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<Cost hp="0" mp="0" />
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</Precondition>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
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|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
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|
<Direction toCenterWhenNoMove="false" />
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|
</Property>
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|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="2209" name="바실리스크_분노알람_modealarm_분노" type="normal" category="" templateId="2000" nextSkill="0" parentId="30081000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Basilisk_ANI.Anim.Basilisk_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
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|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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|
<MoveInvincible endTime="0" startTime="0" />
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|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
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|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="Basilisk_ANI.Anim.Basilisk_Anim" animName="modealarm" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
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|
</StageList>
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|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
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|
<Drain backSkillId="0" />
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|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
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|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="2212" name="바실리스크_백무브_BackMove_분노" type="normal" category="" templateId="2000" nextSkill="0" parentId="30081000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="" totalAtk="4250404.86156456">
|
|
<Action>
|
|
<CameraShakeList>
|
|
<CameraShake duration="500" targetType="all" startTime="1660" power="1" innerRadius="0" outerRadius="200" speed="8" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
<CameraShake duration="1200" targetType="all" startTime="2315" power="2" innerRadius="0" outerRadius="350" speed="8" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
</CameraShakeList>
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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|
<MoveInvincible endTime="0" startTime="0" />
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|
<Pending startTime="-1" />
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|
<SpecialEffectList />
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|
<StageList>
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|
<Stage scriptId="0" movable="false">
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|
<AnimSeq duration="0" animSet="Basilisk_ANI.Anim.Basilisk_Anim" animName="BackMove" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
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|
</Stage>
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|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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|
<Defence rootMotion="false" successAnimName="" />
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|
<Drain backSkillId="0" />
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|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
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|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
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|
<Direction toCenterWhenNoMove="false" />
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|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" type="none" time="2315" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="allExceptMe" maxCount="10" maxHeight="60" maxRadius="150" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="0" />
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|
<HpDiff value="0" />
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|
<MpDiff value="0" />
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|
</Effect>
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|
<HitEffect type="animationDamage" />
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<Reaction basicRate="0" miniRate="0" />
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</Area>
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|
</AreaList>
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|
<Cost hp="0" mp="0" />
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|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="1101" name="바실리스크_기본공격1_NormalAtk01_노말" type="normal" category="9011" templateId="2001" nextSkill="0" parentId="30081000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Basilisk_ANI.Anim.Basilisk_Anim" totalAtk="3068173.75966548">
|
|
<Action>
|
|
<CameraShakeList>
|
|
<CameraShake duration="500" targetType="all" startTime="1280" power="3" innerRadius="0" outerRadius="200" speed="3" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
</CameraShakeList>
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="Basilisk_ANI.Anim.Basilisk_Anim" animName="atk01" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
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|
<Targeting id="-1" type="none" time="1300" method="normal" endTime="0" startTime="0" interval="0" until="0">
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|
<AreaList>
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|
<Area rotateAngle="0" type="allExceptMe" maxCount="10" maxHeight="144.44446" maxRadius="300" offsetDistance="-133.33334" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="133.33334" offsetAngle="0" rangeAngle="33" crosshairRadius2="3">
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|
<Effect atk="1">
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|
<AbnormalityOnCommon id="0" />
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|
<HpDiff value="0" />
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|
<MpDiff value="0" />
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|
</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="0" miniRate="0" />
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</Area>
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|
</AreaList>
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|
<Cost hp="0" mp="0" />
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|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="1102" name="바실리스크_사전동작있는특수공격_HeavyAtk_노말" type="normal" category="9012" templateId="2001" nextSkill="0" parentId="30081000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="push" returnAnimName="" returnAnimSet="Basilisk_ANI.Anim.Basilisk_Anim" totalAtk="8350322.38673346">
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|
<Action>
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|
<CameraShakeList>
|
|
<CameraShake duration="3000" targetType="all" startTime="2100" power="3" innerRadius="0" outerRadius="600" speed="7" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
</CameraShakeList>
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
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|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="Basilisk_ANI.Anim.Basilisk_Anim" animName="heavyatk" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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|
<Property animControlType="normal" />
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|
</Stage>
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|
</StageList>
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|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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|
<Defence rootMotion="false" successAnimName="" />
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|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
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|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
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|
<Direction toCenterWhenNoMove="false" />
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|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="0" type="none" time="2516" method="normal" endTime="0" startTime="0" interval="0" until="0">
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|
<AreaList>
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|
<Area rotateAngle="0" type="allExceptMe" maxCount="20" maxHeight="66.66667" maxRadius="355.55557" offsetDistance="-111.111115" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="111.111115" offsetAngle="25" rangeAngle="12" crosshairRadius2="3">
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|
<Effect atk="0.55">
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|
<AbnormalityOnCommon id="0" />
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|
<HpDiff value="0" />
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|
<MpDiff value="0" />
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|
</Effect>
|
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<HitEffect type="animationDamage" />
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<Reaction basicRate="0" miniRate="0" />
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|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
<Targeting id="1" type="none" time="2850" method="normal" endTime="0" startTime="0" interval="300" until="4000">
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|
<AreaList>
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|
<Area rotateAngle="0" type="allExceptMe" maxCount="20" maxHeight="66.66667" maxRadius="522.2222" offsetDistance="-111.111115" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="111.111115" offsetAngle="0" rangeAngle="45" crosshairRadius2="3">
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|
<Effect atk="0.45">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
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|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
<Targeting id="0" type="none" time="4210" method="normal" endTime="0" startTime="0" interval="0" until="0">
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|
<AreaList>
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|
<Area rotateAngle="0" type="allExceptMe" maxCount="20" maxHeight="66.66667" maxRadius="377.7778" offsetDistance="-111.111115" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="111.111115" offsetAngle="15" rangeAngle="15" crosshairRadius2="3">
|
|
<Effect atk="0.55">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
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|
<MpDiff value="0" />
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|
</Effect>
|
|
<HitEffect type="animationDamage" />
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|
<Reaction basicRate="0" miniRate="0" />
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|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="1103" name="바실리스크_기본공격2_NormalAtk02_노말" type="normal" category="9011" templateId="2001" nextSkill="0" parentId="30081000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="push" returnAnimName="" returnAnimSet="Basilisk_ANI.Anim.Basilisk_Anim" totalAtk="4577359.08168491">
|
|
<Action>
|
|
<CameraShakeList>
|
|
<CameraShake duration="700" targetType="all" startTime="1288" power="2" innerRadius="0" outerRadius="100" speed="3" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
</CameraShakeList>
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="Basilisk_ANI.Anim.Basilisk_Anim" animName="atk02" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
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|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" type="none" time="1288" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="allExceptMe" maxCount="10" maxHeight="133.33334" maxRadius="300" offsetDistance="-133.33334" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="133.33334" offsetAngle="15" rangeAngle="35" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="1104" name="바실리스크_덮치기공격_MoveAtk_노말" type="normal" category="9011" templateId="2001" nextSkill="0" parentId="30081000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="push" returnAnimName="" returnAnimSet="Basilisk_ANI.Anim.Basilisk_Anim" totalAtk="8652159.45113734">
|
|
<Action>
|
|
<CameraShakeList>
|
|
<CameraShake duration="500" targetType="all" startTime="2600" power="2" innerRadius="0" outerRadius="500" speed="5" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
<CameraShake duration="1000" targetType="all" startTime="3500" power="3" innerRadius="0" outerRadius="500" speed="8" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
</CameraShakeList>
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="Basilisk_ANI.Anim.Basilisk_Anim" animName="moveAtk_1" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="Basilisk_ANI.Anim.Basilisk_Anim" animName="moveAtk_2" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" type="none" time="2147" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="allExceptMe" maxCount="10" maxHeight="133.33334" maxRadius="720.11115" offsetDistance="-555.5556" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="555.5556" offsetAngle="0" rangeAngle="20" crosshairRadius2="3">
|
|
<Effect atk="0.25">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
<Targeting id="-1" type="none" time="2580" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="allExceptMe" maxCount="10" maxHeight="133.33334" maxRadius="811.11115" offsetDistance="-555.5556" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="555.5556" offsetAngle="0" rangeAngle="20" crosshairRadius2="3">
|
|
<Effect atk="0.25">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
<Targeting id="-1" type="none" time="2835" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="allExceptMe" maxCount="20" maxHeight="133" maxRadius="790.2223" offsetDistance="-555.5556" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="555.5556" offsetAngle="0" rangeAngle="20" crosshairRadius2="3">
|
|
<Effect atk="0.3">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
<Targeting id="-1" type="none" time="3560" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="allExceptMe" maxCount="10" maxHeight="133.33334" maxRadius="822.2223" offsetDistance="-555.5556" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="555.5556" offsetAngle="0" rangeAngle="20" crosshairRadius2="3">
|
|
<Effect atk="0.25">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="1105" name="바실리스크_제자리점프공격_ReactionAtk_노말" type="normal" category="9011" templateId="2001" nextSkill="0" parentId="30081000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="push" returnAnimName="" returnAnimSet="Basilisk_ANI.Anim.Basilisk_Anim" totalAtk="9104915.04774317">
|
|
<Action>
|
|
<CameraShakeList>
|
|
<CameraShake duration="1200" targetType="all" startTime="2500" power="3" innerRadius="0" outerRadius="500" speed="7" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
<CameraShake duration="500" targetType="all" startTime="1500" power="2" innerRadius="0" outerRadius="300" speed="7" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
</CameraShakeList>
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<HitCylinderList>
|
|
<HitCylinder startTime="1640">
|
|
<Cylinder radius="83.333336" locAngle="0" locDistance="0" locZ="270" height="166.66667" />
|
|
<Cylinder radius="38.88889" locAngle="0" locDistance="80" locZ="270" height="122.22223" />
|
|
<Cylinder radius="33.333336" locAngle="0" locDistance="-110" locZ="270" height="77.77778" />
|
|
</HitCylinder>
|
|
<HitCylinder startTime="2530">
|
|
<Cylinder radius="83.333336" locAngle="0" locDistance="0" locZ="0" height="166.66667" />
|
|
<Cylinder radius="38.88889" locAngle="0" locDistance="80" locZ="0" height="122.22223" />
|
|
<Cylinder radius="33.333336" locAngle="0" locDistance="-110" locZ="20" height="77.77778" />
|
|
</HitCylinder>
|
|
</HitCylinderList>
|
|
<MoveCylinderList>
|
|
<MoveCylinder startTime="1640">
|
|
<Cylinder radius="0" locAngle="0" locDistance="0" locZ="0" height="0" />
|
|
</MoveCylinder>
|
|
<MoveCylinder startTime="2530">
|
|
<Cylinder radius="83.333336" locAngle="0" locDistance="0" locZ="0" height="166.66667" />
|
|
<Cylinder radius="38.88889" locAngle="0" locDistance="80" locZ="0" height="122.22223" />
|
|
<Cylinder radius="33.333336" locAngle="0" locDistance="-110" locZ="0" height="122.22223" />
|
|
</MoveCylinder>
|
|
</MoveCylinderList>
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="Basilisk_ANI.Anim.Basilisk_Anim" animName="ReactionAtk" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" type="none" time="2540" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="allExceptMe" maxCount="10" maxHeight="133.33334" maxRadius="180" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="1.111111" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="1106" name="바실리스크_오른쪽회전공격_Right_RoundAtk_노말" type="normal" category="9011" templateId="2001" nextSkill="0" parentId="30081000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="push" returnAnimName="" returnAnimSet="Basilisk_ANI.Anim.Basilisk_Anim" totalAtk="6086544.40370433">
|
|
<Action>
|
|
<CameraShakeList>
|
|
<CameraShake duration="900" targetType="all" startTime="2325" power="3" innerRadius="0" outerRadius="100" speed="4" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
</CameraShakeList>
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="Basilisk_ANI.Anim.Basilisk_Anim" animName="roundatk" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
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<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
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<Direction toCenterWhenNoMove="false" />
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</Property>
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<TargetingList adjustTargetingPos="notUse">
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<Targeting id="-1" type="none" time="2325" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<AreaList>
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<Area rotateAngle="-20" type="allExceptMe" maxCount="10" maxHeight="133.33334" maxRadius="162" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="210" crosshairRadius2="3">
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<Effect atk="1">
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<AbnormalityOnCommon id="0" />
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<HpDiff value="0" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="0" miniRate="0" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="0" />
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</Targeting>
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</TargetingList>
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</Skill>
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<Skill id="1107" name="바실리스크_왼쪽회전공격_Left_RoundAtk_노말" type="normal" category="9011" templateId="2001" nextSkill="0" parentId="30081000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="push" returnAnimName="" returnAnimSet="Basilisk_ANI.Anim.Basilisk_Anim" totalAtk="6086544.40370433">
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<Action>
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<CameraShakeList>
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<CameraShake duration="900" targetType="all" startTime="2325" power="3" innerRadius="0" outerRadius="100" speed="4" startValue="-1" shakeId="0" startCondition="skillStart" />
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</CameraShakeList>
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<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<MoveInvincible endTime="0" startTime="0" />
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<Pending startTime="-1" />
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<SpecialEffectList />
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<StageList>
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<Stage scriptId="0" movable="false">
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<AnimSeq duration="0" animSet="Basilisk_ANI.Anim.Basilisk_Anim" animName="roundatk01" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" />
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</Stage>
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</StageList>
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</Action>
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<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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<Defence rootMotion="false" successAnimName="" />
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<Drain backSkillId="0" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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<Cost hp="0" mp="0" />
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</Precondition>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
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<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
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<Direction toCenterWhenNoMove="false" />
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</Property>
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<TargetingList adjustTargetingPos="notUse">
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<Targeting id="-1" type="none" time="2325" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<AreaList>
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<Area rotateAngle="20" type="allExceptMe" maxCount="10" maxHeight="133.33334" maxRadius="162" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="210" crosshairRadius2="3">
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<Effect atk="1">
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<AbnormalityOnCommon id="0" />
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<HpDiff value="0" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="0" miniRate="0" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="0" />
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</Targeting>
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</TargetingList>
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</Skill>
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<Skill id="1108" name="바실리스크_원거리범위공격_LongAtk_노말" type="normal" category="9012" templateId="2001" nextSkill="0" parentId="30081000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="push" returnAnimName="" returnAnimSet="Basilisk_ANI.Anim.Basilisk_Anim" totalAtk="3068173.75966548">
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<Action>
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<CameraShakeList>
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<CameraShake duration="600" targetType="all" startTime="1090" power="2" innerRadius="0" outerRadius="500" speed="8" startValue="-1" shakeId="0" startCondition="skillStart" />
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</CameraShakeList>
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<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<MoveInvincible endTime="0" startTime="0" />
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<Pending startTime="-1" />
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<SpecialEffectList />
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<StageList>
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<Stage scriptId="0" movable="false">
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<AnimSeq duration="0" animSet="Basilisk_ANI.Anim.Basilisk_Anim" animName="longatk" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" />
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</Stage>
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</StageList>
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</Action>
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<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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<Defence rootMotion="false" successAnimName="" />
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<Drain backSkillId="0" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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<Cost hp="0" mp="0" />
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</Precondition>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
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<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
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<Direction toCenterWhenNoMove="false" />
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</Property>
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<TargetingList adjustTargetingPos="toTargetWithGeo">
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<Targeting id="-1" type="none" time="1098" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<AreaList>
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<Area rotateAngle="0" type="allExceptMe" maxCount="20" maxHeight="50" maxRadius="100" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
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<Effect atk="1">
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<AbnormalityOnCommon id="0" />
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<HpDiff value="0" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="0" miniRate="0" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="0" />
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<ProjectileSkillList />
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</Targeting>
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</TargetingList>
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</Skill>
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<Skill id="1109" name="바실리스크_짧은 롱무브_LongMove_노말" type="normal" category="9011" templateId="2001" nextSkill="0" parentId="30081000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="Basilisk_ANI.Anim.Basilisk_Anim" totalAtk="5129720.90954401">
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<Action>
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<CameraShakeList>
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<CameraShake duration="1000" targetType="all" startTime="1268" power="2" innerRadius="0" outerRadius="500" speed="3" startValue="-1" shakeId="0" startCondition="skillStart" />
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<CameraShake duration="1000" targetType="all" startTime="2074" power="3" innerRadius="0" outerRadius="500" speed="5" startValue="-1" shakeId="0" startCondition="skillStart" />
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</CameraShakeList>
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<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<MoveInvincible endTime="0" startTime="0" />
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<Pending startTime="-1" />
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<SpecialEffectList />
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<StageList>
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<Stage scriptId="0" movable="false">
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<AnimSeq duration="0" animSet="Basilisk_ANI.Anim.Basilisk_Anim" animName="longmove_1" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="0.65" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" />
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</Stage>
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<Stage scriptId="0" movable="false">
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<AnimSeq duration="0" animSet="Basilisk_ANI.Anim.Basilisk_Anim" animName="longmove_2" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" />
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</Stage>
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</StageList>
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</Action>
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<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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<Defence rootMotion="false" successAnimName="" />
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<Drain backSkillId="0" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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<Cost hp="0" mp="0" />
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</Precondition>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
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<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
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<Direction toCenterWhenNoMove="false" />
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</Property>
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<TargetingList adjustTargetingPos="notUse">
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<Targeting id="-1" type="none" time="2087" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<AreaList>
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<Area rotateAngle="0" type="allExceptMe" maxCount="10" maxHeight="60" maxRadius="100" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="1" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
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<Effect atk="1">
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<AbnormalityOnCommon id="0" />
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<HpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="0" />
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</Targeting>
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</TargetingList>
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</Skill>
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<Skill id="1110" name="바실리스크_시즈모드원거리공격_UltraAtk01_노멀" type="normal" category="9012" templateId="2001" nextSkill="0" parentId="30081000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Basilisk_ANI.Anim.Basilisk_Anim" totalAtk="15141656.3358209">
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<Action>
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<CameraShakeList>
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<CameraShake duration="2100" targetType="all" startTime="1500" power="0.5" innerRadius="0" outerRadius="400" speed="15" startValue="-1" shakeId="0" startCondition="skillStart" />
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<CameraShake duration="1000" targetType="all" startTime="3118" power="3" innerRadius="0" outerRadius="100" speed="3" startValue="-1" shakeId="0" startCondition="skillStart" />
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<CameraShake duration="1000" targetType="all" startTime="4153" power="3" innerRadius="0" outerRadius="100" speed="3" startValue="-1" shakeId="0" startCondition="skillStart" />
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<CameraShake duration="1000" targetType="all" startTime="4972" power="3" innerRadius="0" outerRadius="100" speed="3" startValue="-1" shakeId="0" startCondition="skillStart" />
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<CameraShake duration="1000" targetType="all" startTime="5613" power="3" innerRadius="0" outerRadius="100" speed="3" startValue="-1" shakeId="0" startCondition="skillStart" />
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<CameraShake duration="1000" targetType="all" startTime="6380" power="3" innerRadius="0" outerRadius="100" speed="3" startValue="-1" shakeId="0" startCondition="skillStart" />
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<CameraShake duration="1000" targetType="all" startTime="8500" power="5" innerRadius="0" outerRadius="100" speed="3" startValue="-1" shakeId="0" startCondition="skillStart" />
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<CameraShake duration="1000" targetType="all" startTime="7200" power="3" innerRadius="0" outerRadius="100" speed="3" startValue="-1" shakeId="0" startCondition="skillStart" />
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</CameraShakeList>
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<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<MoveInvincible endTime="0" startTime="0" />
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<Pending startTime="-1" />
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<SpecialEffectList />
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<StageList>
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<Stage scriptId="0" movable="false">
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<AnimSeq duration="0" animSet="Basilisk_ANI.Anim.Basilisk_Anim" animName="UltraAtk01" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" />
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</Stage>
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</StageList>
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</Action>
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<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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<Defence rootMotion="false" successAnimName="" />
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<Drain backSkillId="0" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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<Cost hp="0" mp="0" />
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</Precondition>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
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<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
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<Direction toCenterWhenNoMove="false" />
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</Property>
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<TargetingList adjustTargetingPos="notUse">
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<Targeting id="-1" type="none" time="3118" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<AreaList>
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<Area rotateAngle="0" type="allExceptMe" maxCount="10" maxHeight="80" maxRadius="100" offsetDistance="150" pierceDepth="1" minHeight="-20" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
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<Effect atk="0.4">
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<AbnormalityOnCommon id="0" />
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<HpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="0" miniRate="0" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="0" />
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</Targeting>
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<Targeting id="-1" type="none" time="4153" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<AreaList>
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<Area rotateAngle="0" type="allExceptMe" maxCount="10" maxHeight="80" maxRadius="100" offsetDistance="300" pierceDepth="1" minHeight="-20" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
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<Effect atk="0.4">
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<AbnormalityOnCommon id="0" />
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<HpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="0" miniRate="0" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="0" />
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</Targeting>
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<Targeting id="-1" type="none" time="4972" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<AreaList>
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<Area rotateAngle="0" type="allExceptMe" maxCount="10" maxHeight="80" maxRadius="100" offsetDistance="450" pierceDepth="1" minHeight="-20" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
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<Effect atk="0.4">
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<AbnormalityOnCommon id="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="0" />
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</Targeting>
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<Targeting id="-1" type="none" time="5613" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<AreaList>
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<Area rotateAngle="0" type="allExceptMe" maxCount="10" maxHeight="80" maxRadius="100" offsetDistance="600" pierceDepth="1" minHeight="-20" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
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<Effect atk="0.4">
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<AbnormalityOnCommon id="0" />
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</Effect>
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</Area>
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</AreaList>
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</Targeting>
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<Targeting id="-1" type="none" time="6380" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<AreaList>
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<Area rotateAngle="0" type="allExceptMe" maxCount="10" maxHeight="80" maxRadius="100" offsetDistance="750" pierceDepth="1" minHeight="-20" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
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<Effect atk="0.4">
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<AbnormalityOnCommon id="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="0" />
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</Targeting>
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<Targeting id="-1" type="none" time="7200" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<AreaList>
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<Area rotateAngle="0" type="allExceptMe" maxCount="10" maxHeight="80" maxRadius="100" offsetDistance="750" pierceDepth="1" minHeight="-20" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
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<Effect atk="0.4">
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<AbnormalityOnCommon id="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="0" miniRate="0" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="0" />
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</Targeting>
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<Targeting id="-1" type="none" time="8500" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<AreaList>
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<Area rotateAngle="0" type="allExceptMe" maxCount="10" maxHeight="60" maxRadius="180" offsetDistance="700" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
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<Effect atk="0.4">
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<AbnormalityOnCommon id="0" />
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<HpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="0" miniRate="0" />
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</Area>
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<Area rotateAngle="180" type="allExceptMe" maxCount="10" maxHeight="80" maxRadius="600" offsetDistance="450" pierceDepth="1" minHeight="-20" crosshairRadius="1" minRadius="400" offsetAngle="0" rangeAngle="18" crosshairRadius2="3">
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<Effect atk="0.05">
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<AbnormalityOnCommon id="0" />
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<HpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="0" />
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</Targeting>
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</TargetingList>
|
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</Skill>
|
|
<Skill id="1111" name="바실리스크_긴 롱무브_LongMove_노말" type="normal" category="9011" templateId="2001" nextSkill="0" parentId="30081000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="Basilisk_ANI.Anim.Basilisk_Anim" totalAtk="5129720.90954401">
|
|
<Action>
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<CameraShakeList>
|
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<CameraShake duration="1000" targetType="all" startTime="1268" power="2" innerRadius="0" outerRadius="500" speed="3" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
<CameraShake duration="1000" targetType="all" startTime="2074" power="3" innerRadius="0" outerRadius="500" speed="5" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
</CameraShakeList>
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<MoveInvincible endTime="0" startTime="0" />
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|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="Basilisk_ANI.Anim.Basilisk_Anim" animName="longmove_1" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="0.85" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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|
<Property animControlType="normal" />
|
|
</Stage>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="Basilisk_ANI.Anim.Basilisk_Anim" animName="longmove_2" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" type="none" time="2087" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="allExceptMe" maxCount="10" maxHeight="60" maxRadius="100" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="1" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
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|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="1112" name="바실리스크_인스턴스샷_LongAtk_노말" type="instance" category="9012" templateId="2001" nextSkill="0" parentId="30081000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" totalAtk="3068173.75966548">
|
|
<Action>
|
|
<CameraShakeList>
|
|
<CameraShake duration="1000" targetType="all" startTime="700" power="1.5" innerRadius="0" outerRadius="700" speed="2" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
<CameraShake duration="1000" targetType="all" startTime="1500" power="2.5" innerRadius="0" outerRadius="700" speed="3" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
</CameraShakeList>
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="Basilisk_ANI.Anim.Basilisk_Anim" animName="longAtk" blendInTime="200" animMotionId="0" animRate="0.8" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="1112" createTime="700" detachTime="1500" flyingDuration="1000" startSkill="1112" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" type="none" time="1500" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="allExceptMe" maxCount="10" maxHeight="60" maxRadius="500" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="2" minRadius="0" offsetAngle="0" rangeAngle="0" crosshairRadius2="5">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="1113" name="바실리스크_연맹훈련소용 박치기 이동 공격_movieAtk02_Start+movieAtk02_Loop+movieAtk02_End1_분노" type="normal" category="9011" templateId="2001" nextSkill="0" parentId="30081000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="push" returnAnimName="" returnAnimSet="" totalAtk="7997173.02138092">
|
|
<Action>
|
|
<CameraShakeList>
|
|
<CameraShake duration="1000" targetType="all" startTime="3000" power="2" innerRadius="0" outerRadius="500" speed="4" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
</CameraShakeList>
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="Basilisk_ANI.Anim.Basilisk_Anim" animName="moveAtk02_Start" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="Basilisk_ANI.Anim.Basilisk_Anim" animName="moveAtk02_Loop" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="Basilisk_ANI.Anim.Basilisk_Anim" animName="moveAtk02_End1" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" type="none" time="200" method="normal" endTime="0" startTime="0" interval="500" until="833">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="allExceptMe" maxCount="10" maxHeight="90" maxRadius="100" offsetDistance="30" pierceDepth="1" minHeight="-20" crosshairRadius="3" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
|
|
<Effect atk="0.3">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
<Targeting id="-1" type="none" time="3000" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="allExceptMe" maxCount="10" maxHeight="90" maxRadius="170" offsetDistance="-50" pierceDepth="1" minHeight="-20" crosshairRadius="3" minRadius="70" offsetAngle="0" rangeAngle="80" crosshairRadius2="3">
|
|
<Effect atk="0.7">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="1114" name="바실리스크_연맹훈련소용 박치기 파티 이동 공격_movieAtk02_Start+movieAtk02_Loop+movieAtk02_End2_분노" type="normal" category="9011" templateId="2001" nextSkill="0" parentId="30081000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="push" returnAnimName="" returnAnimSet="" totalAtk="7997173.02138092">
|
|
<Action>
|
|
<CameraShakeList>
|
|
<CameraShake duration="500" targetType="all" startTime="3000" power="2" innerRadius="0" outerRadius="600" speed="4" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
</CameraShakeList>
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="Basilisk_ANI.Anim.Basilisk_Anim" animName="moveAtk02_Start" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="Basilisk_ANI.Anim.Basilisk_Anim" animName="moveAtk02_Loop" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="Basilisk_ANI.Anim.Basilisk_Anim" animName="moveAtk02_End2" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" type="none" time="200" method="normal" endTime="0" startTime="0" interval="400" until="833">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="allExceptMe" maxCount="10" maxHeight="90" maxRadius="110" offsetDistance="30" pierceDepth="1" minHeight="-20" crosshairRadius="3" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
|
|
<Effect atk="0.3">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
<Targeting id="-1" type="none" time="3000" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="allExceptMe" maxCount="10" maxHeight="90" maxRadius="150" offsetDistance="0" pierceDepth="1" minHeight="-20" crosshairRadius="3" minRadius="0" offsetAngle="0" rangeAngle="150" crosshairRadius2="3">
|
|
<Effect atk="0.7">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="1150" name="바실리스크_RunAtk_노말" type="normal" category="9011,20000" templateId="2001" nextSkill="0" parentId="30081000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="Basilisk_ANI.Anim.Basilisk_Anim" totalAtk="1257151.37324218">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="Basilisk_ANI.Anim.Basilisk_Anim" animName="Run" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" type="none" time="300" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="allExceptMe" maxCount="10" maxHeight="111.111115" maxRadius="610" offsetDistance="-511.11115" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="400" offsetAngle="0" rangeAngle="15" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="1201" name="바실리스크_그로기" type="normal" category="" templateId="2001" nextSkill="0" parentId="30081000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="Basilisk_ANI.Anim.Basilisk_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="Basilisk_ANI.Anim.Basilisk_Anim" animName="Groggy" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="1203" name="바실리스크_헤비어택 사전동작_노말" type="normal" category="" templateId="2001" nextSkill="0" parentId="30081000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Basilisk_ANI.Anim.Basilisk_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="Basilisk_ANI.Anim.Basilisk_Anim" animName="ReadyAction" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="1204" name="바실리스크_어그로첸지모션_aggrochange_노말" type="normal" category="" templateId="2001" nextSkill="0" parentId="30081000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="Basilisk_ANI.Anim.Basilisk_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="Basilisk_ANI.Anim.Basilisk_Anim" animName="aggrochange" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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|
<Property animControlType="normal" />
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|
</Stage>
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|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="1209" name="바실리스크_분노알람_modealarm_노말" type="normal" category="" templateId="2001" nextSkill="0" parentId="30081000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Basilisk_ANI.Anim.Basilisk_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="Basilisk_ANI.Anim.Basilisk_Anim" animName="modealarm" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="1212" name="바실리스크_백무브_BackMove_노멀" type="normal" category="9011" templateId="2001" nextSkill="0" parentId="30081000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="" totalAtk="4577359.08168491">
|
|
<Action>
|
|
<CameraShakeList>
|
|
<CameraShake duration="500" targetType="all" startTime="1660" power="1" innerRadius="0" outerRadius="200" speed="8" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
<CameraShake duration="1200" targetType="all" startTime="2315" power="2" innerRadius="0" outerRadius="350" speed="8" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
</CameraShakeList>
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="Basilisk_ANI.Anim.Basilisk_Anim" animName="BackMove" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" type="none" time="2315" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="allExceptMe" maxCount="10" maxHeight="60" maxRadius="150" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="1301" name="바실리스크_자기버프_aggroChange" type="normal" category="0" templateId="2001" nextSkill="0" parentId="30081000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="Basilisk_ANI.Anim.Basilisk_Anim" animName="aggrochange" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" type="none" time="952" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="me" maxCount="10" maxHeight="60" maxRadius="100" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="3" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="2101" name="바실리스크_기본공격1_NormalAtk01_분노" type="normal" category="9011" templateId="2001" nextSkill="0" parentId="30081000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Basilisk_ANI.Anim.Basilisk_Anim" totalAtk="2849018.49111795">
|
|
<Action>
|
|
<CameraShakeList>
|
|
<CameraShake duration="500" targetType="all" startTime="1280" power="3" innerRadius="0" outerRadius="200" speed="3" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
</CameraShakeList>
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="Basilisk_ANI.Anim.Basilisk_Anim" animName="atk01" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" type="none" time="1300" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="allExceptMe" maxCount="10" maxHeight="144.44446" maxRadius="300" offsetDistance="-133.33334" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="133.33334" offsetAngle="0" rangeAngle="33" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="2102" name="바실리스크_사전동작있는특수공격_HeavyAtk_분노" type="normal" category="9012" templateId="2001" nextSkill="0" parentId="30081000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="push" returnAnimName="" returnAnimSet="Basilisk_ANI.Anim.Basilisk_Anim" totalAtk="7753870.78768107">
|
|
<Action>
|
|
<CameraShakeList>
|
|
<CameraShake duration="3000" targetType="all" startTime="2100" power="2.5" innerRadius="0" outerRadius="500" speed="7" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
</CameraShakeList>
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="Basilisk_ANI.Anim.Basilisk_Anim" animName="heavyatk" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="0" type="none" time="2516" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="allExceptMe" maxCount="20" maxHeight="66.66667" maxRadius="355.55557" offsetDistance="-111.111115" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="111.111115" offsetAngle="25" rangeAngle="12" crosshairRadius2="3">
|
|
<Effect atk="0.55">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
<Targeting id="1" type="none" time="2850" method="normal" endTime="0" startTime="0" interval="300" until="4000">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="allExceptMe" maxCount="20" maxHeight="66.66667" maxRadius="522.2222" offsetDistance="-111.111115" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="111.111115" offsetAngle="0" rangeAngle="45" crosshairRadius2="3">
|
|
<Effect atk="0.45">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
<Targeting id="0" type="none" time="4210" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="allExceptMe" maxCount="20" maxHeight="66.66667" maxRadius="377.7778" offsetDistance="-111.111115" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="111.111115" offsetAngle="15" rangeAngle="15" crosshairRadius2="3">
|
|
<Effect atk="0.55">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="2103" name="바실리스크_기본공격2_NormalAtk02_분노" type="normal" category="9011" templateId="2001" nextSkill="0" parentId="30081000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="push" returnAnimName="" returnAnimSet="Basilisk_ANI.Anim.Basilisk_Anim" totalAtk="4250404.86156456">
|
|
<Action>
|
|
<CameraShakeList>
|
|
<CameraShake duration="700" targetType="all" startTime="1288" power="2" innerRadius="0" outerRadius="100" speed="3" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
</CameraShakeList>
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="Basilisk_ANI.Anim.Basilisk_Anim" animName="atk02" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" type="none" time="1288" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="allExceptMe" maxCount="10" maxHeight="133.33334" maxRadius="300" offsetDistance="-133.33334" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="133.33334" offsetAngle="15" rangeAngle="35" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="2104" name="바실리스크_덮치기공격_MoveAtk_분노" type="normal" category="9011" templateId="2001" nextSkill="0" parentId="30081000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="push" returnAnimName="" returnAnimSet="Basilisk_ANI.Anim.Basilisk_Anim" totalAtk="8034148.06177039">
|
|
<Action>
|
|
<CameraShakeList>
|
|
<CameraShake duration="500" targetType="all" startTime="2600" power="2" innerRadius="0" outerRadius="500" speed="6" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
<CameraShake duration="1000" targetType="all" startTime="3500" power="3" innerRadius="0" outerRadius="500" speed="8" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
</CameraShakeList>
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
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|
<Pending startTime="-1" />
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<SpecialEffectList />
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<Stage scriptId="0" movable="false">
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<AnimSeq duration="0" animSet="Basilisk_ANI.Anim.Basilisk_Anim" animName="moveAtk_1" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" />
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</Stage>
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<Stage scriptId="0" movable="false">
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<AnimSeq duration="0" animSet="Basilisk_ANI.Anim.Basilisk_Anim" animName="moveAtk_2" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" />
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</Stage>
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</StageList>
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</Action>
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<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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<Defence rootMotion="false" successAnimName="" />
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<Drain backSkillId="0" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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<Cost hp="0" mp="0" />
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</Precondition>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
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<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
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<Direction toCenterWhenNoMove="false" />
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</Property>
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<TargetingList adjustTargetingPos="notUse">
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<Targeting id="-1" type="none" time="2147" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<AreaList>
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<Area rotateAngle="0" type="allExceptMe" maxCount="10" maxHeight="133" maxRadius="720.11115" offsetDistance="-555.5556" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="555.5556" offsetAngle="0" rangeAngle="20" crosshairRadius2="3">
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<Effect atk="0.25">
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<AbnormalityOnCommon id="0" />
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<HpDiff value="0" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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</Area>
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</Targeting>
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<Targeting id="-1" type="none" time="2580" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<AreaList>
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<Area rotateAngle="0" type="allExceptMe" maxCount="10" maxHeight="133.33334" maxRadius="811.11115" offsetDistance="-555.5556" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="555.5556" offsetAngle="0" rangeAngle="20" crosshairRadius2="3">
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<Effect atk="0.25">
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</Effect>
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</Area>
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</Targeting>
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<Targeting id="-1" type="none" time="2835" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<AreaList>
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<Area rotateAngle="0" type="allExceptMe" maxCount="10" maxHeight="133" maxRadius="790.11115" offsetDistance="-555.5556" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="555.5556" offsetAngle="0" rangeAngle="20" crosshairRadius2="3">
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<Effect atk="0.3">
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<AbnormalityOnCommon id="0" />
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<HpDiff value="0" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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</Area>
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</AreaList>
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</Targeting>
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<Targeting id="-1" type="none" time="3560" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<AreaList>
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<Area rotateAngle="0" type="allExceptMe" maxCount="10" maxHeight="133.33334" maxRadius="822.2223" offsetDistance="-555.5556" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="555.5556" offsetAngle="0" rangeAngle="20" crosshairRadius2="3">
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<Effect atk="0.25">
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<AbnormalityOnCommon id="0" />
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<HpDiff value="0" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="0" />
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</Targeting>
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</TargetingList>
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</Skill>
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<Skill id="2105" name="바실리스크_제자리점프공격_ReactionAtk_분노" type="normal" category="9011" templateId="2001" nextSkill="0" parentId="30081000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="push" returnAnimName="" returnAnimSet="Basilisk_ANI.Anim.Basilisk_Anim" totalAtk="11836389.5620661">
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<Action>
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<CameraShakeList>
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<CameraShake duration="1200" targetType="all" startTime="2500" power="3" innerRadius="0" outerRadius="500" speed="8" startValue="-1" shakeId="0" startCondition="skillStart" />
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<CameraShake duration="200" targetType="all" startTime="1500" power="2" innerRadius="0" outerRadius="300" speed="7" startValue="-1" shakeId="0" startCondition="skillStart" />
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</CameraShakeList>
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<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<HitCylinderList>
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<HitCylinder startTime="1640">
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<Cylinder radius="83.333336" locAngle="0" locDistance="0" locZ="270" height="166.66667" />
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<Cylinder radius="38.88889" locAngle="0" locDistance="80" locZ="270" height="122.22223" />
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<Cylinder radius="33.333336" locAngle="0" locDistance="-110" locZ="270" height="77.77778" />
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</HitCylinder>
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<HitCylinder startTime="2530">
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<Cylinder radius="83.333336" locAngle="0" locDistance="0" locZ="0" height="166.66667" />
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<Cylinder radius="38.88889" locAngle="0" locDistance="80" locZ="0" height="122.22223" />
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<Cylinder radius="33.333336" locAngle="0" locDistance="-110" locZ="20" height="77.77778" />
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</HitCylinder>
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</HitCylinderList>
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<MoveCylinderList>
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<MoveCylinder startTime="1640">
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<Cylinder radius="0" locAngle="0" locDistance="0" locZ="0" height="0" />
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</MoveCylinder>
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<MoveCylinder startTime="2530">
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<Cylinder radius="83.333336" locAngle="0" locDistance="0" locZ="0" height="166.66667" />
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<Cylinder radius="38.88889" locAngle="0" locDistance="80" locZ="0" height="122.22223" />
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<Cylinder radius="33.333336" locAngle="0" locDistance="-110" locZ="0" height="122.22223" />
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</MoveCylinder>
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</MoveCylinderList>
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<MoveInvincible endTime="0" startTime="0" />
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<Pending startTime="-1" />
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<SpecialEffectList />
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<StageList>
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<Stage scriptId="0" movable="false">
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<AnimSeq duration="0" animSet="Basilisk_ANI.Anim.Basilisk_Anim" animName="ReactionAtk" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" />
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</Stage>
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</StageList>
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</Action>
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<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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<Defence rootMotion="false" successAnimName="" />
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<Drain backSkillId="0" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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<Cost hp="0" mp="0" />
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</Precondition>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
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<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
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<Direction toCenterWhenNoMove="false" />
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</Property>
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<TargetingList adjustTargetingPos="notUse">
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<Targeting id="-1" type="none" time="2540" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<AreaList>
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<Area rotateAngle="0" type="allExceptMe" maxCount="10" maxHeight="133.33334" maxRadius="180" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="1.111111" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
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<Effect atk="1">
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<AbnormalityOnCommon id="0" />
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<HpDiff value="0" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="0" miniRate="0" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="0" />
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</Targeting>
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</TargetingList>
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</Skill>
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<Skill id="2106" name="바실리스크_오른쪽회전공격_Right_RoundAtk_분노" type="normal" category="9011" templateId="2001" nextSkill="0" parentId="30081000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="push" returnAnimName="" returnAnimSet="Basilisk_ANI.Anim.Basilisk_Anim" totalAtk="5651791.23201116">
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<Action>
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<CameraShakeList>
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<CameraShake duration="900" targetType="all" startTime="2325" power="3" innerRadius="0" outerRadius="100" speed="4" startValue="-1" shakeId="0" startCondition="skillStart" />
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</CameraShakeList>
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<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<MoveInvincible endTime="0" startTime="0" />
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<Pending startTime="-1" />
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<SpecialEffectList />
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<StageList>
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<Stage scriptId="0" movable="false">
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<AnimSeq duration="0" animSet="Basilisk_ANI.Anim.Basilisk_Anim" animName="roundatk" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" />
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</Stage>
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</StageList>
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</Action>
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<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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<Defence rootMotion="false" successAnimName="" />
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<Drain backSkillId="0" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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<Cost hp="0" mp="0" />
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</Precondition>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
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<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
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|
<Direction toCenterWhenNoMove="false" />
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</Property>
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<TargetingList adjustTargetingPos="notUse">
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<Targeting id="-1" type="none" time="2325" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<AreaList>
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<Area rotateAngle="-20" type="allExceptMe" maxCount="10" maxHeight="133.33334" maxRadius="162" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="210" crosshairRadius2="3">
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<Effect atk="1">
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<AbnormalityOnCommon id="0" />
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<HpDiff value="0" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="0" miniRate="0" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="0" />
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</Targeting>
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</TargetingList>
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</Skill>
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|
<Skill id="2107" name="바실리스크_왼쪽회전공격_Left_RoundAtk_분노" type="normal" category="9011" templateId="2001" nextSkill="0" parentId="30081000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="push" returnAnimName="" returnAnimSet="Basilisk_ANI.Anim.Basilisk_Anim" totalAtk="5651791.23201116">
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<Action>
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|
<CameraShakeList>
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<CameraShake duration="900" targetType="all" startTime="2325" power="3" innerRadius="0" outerRadius="100" speed="4" startValue="-1" shakeId="0" startCondition="skillStart" />
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|
</CameraShakeList>
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|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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|
<MoveInvincible endTime="0" startTime="0" />
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|
<Pending startTime="-1" />
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|
<SpecialEffectList />
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<StageList>
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<Stage scriptId="0" movable="false">
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|
<AnimSeq duration="0" animSet="Basilisk_ANI.Anim.Basilisk_Anim" animName="roundatk01" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" />
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|
</Stage>
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</StageList>
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</Action>
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<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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<Defence rootMotion="false" successAnimName="" />
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|
<Drain backSkillId="0" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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|
<Cost hp="0" mp="0" />
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|
</Precondition>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
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<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
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|
<Direction toCenterWhenNoMove="false" />
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|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" type="none" time="2325" method="normal" endTime="0" startTime="0" interval="0" until="0">
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|
<AreaList>
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|
<Area rotateAngle="20" type="allExceptMe" maxCount="10" maxHeight="133.33334" maxRadius="162" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="210" crosshairRadius2="3">
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|
<Effect atk="1">
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|
<AbnormalityOnCommon id="0" />
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|
<HpDiff value="0" />
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|
<MpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="0" miniRate="0" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="0" />
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</Targeting>
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</TargetingList>
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</Skill>
|
|
<Skill id="2108" name="바실리스크_원거리범위공격_LongAtk_분노" type="normal" category="9012" templateId="2001" nextSkill="0" parentId="30081000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="push" returnAnimName="" returnAnimSet="Basilisk_ANI.Anim.Basilisk_Anim" totalAtk="2849018.49111795">
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|
<Action>
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|
<CameraShakeList>
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|
<CameraShake duration="1000" targetType="all" startTime="1090" power="2" innerRadius="0" outerRadius="500" speed="8" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
</CameraShakeList>
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
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|
<StageList>
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|
<Stage scriptId="0" movable="false">
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|
<AnimSeq duration="0" animSet="Basilisk_ANI.Anim.Basilisk_Anim" animName="longatk" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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|
<Property animControlType="normal" />
|
|
</Stage>
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|
</StageList>
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|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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|
<Defence rootMotion="false" successAnimName="" />
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|
<Drain backSkillId="0" />
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|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
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|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="toTargetWithGeo">
|
|
<Targeting id="-1" type="none" time="1098" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
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|
<Area rotateAngle="0" type="allExceptMe" maxCount="20" maxHeight="50" maxRadius="100" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
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|
<Effect atk="1">
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|
<AbnormalityOnCommon id="0" />
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|
<HpDiff value="0" />
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|
<MpDiff value="0" />
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|
</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="0" miniRate="0" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="0" />
|
|
<ProjectileSkillList />
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|
</Targeting>
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|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="2109" name="바실리스크_짧은 롱무브_LongMove_분노" type="normal" category="9011" templateId="2001" nextSkill="0" parentId="30081000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="Basilisk_ANI.Anim.Basilisk_Anim" totalAtk="4763312.27314801">
|
|
<Action>
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|
<CameraShakeList>
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|
<CameraShake duration="1000" targetType="all" startTime="1268" power="2" innerRadius="0" outerRadius="500" speed="3" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
<CameraShake duration="1000" targetType="all" startTime="2074" power="3" innerRadius="0" outerRadius="500" speed="5" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
</CameraShakeList>
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
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|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="Basilisk_ANI.Anim.Basilisk_Anim" animName="longmove_1" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="0.65" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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|
<Property animControlType="normal" />
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|
</Stage>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="Basilisk_ANI.Anim.Basilisk_Anim" animName="longmove_2" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
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<Direction toCenterWhenNoMove="false" />
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</Property>
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<TargetingList adjustTargetingPos="notUse">
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<Targeting id="-1" type="none" time="2087" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<AreaList>
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<Area rotateAngle="0" type="allExceptMe" maxCount="10" maxHeight="60" maxRadius="100" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="1" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
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<Effect atk="1">
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<AbnormalityOnCommon id="0" />
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<HpDiff value="0" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="0" miniRate="0" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="0" />
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</Targeting>
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</TargetingList>
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</Skill>
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<Skill id="2110" name="바실리스크_시즈모드원거리공격_UltraAtk01_분노" type="normal" category="9012" templateId="2001" nextSkill="0" parentId="30081000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Basilisk_ANI.Anim.Basilisk_Anim" totalAtk="14060109.4546908">
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<Action>
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<CameraShakeList>
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<CameraShake duration="2100" targetType="all" startTime="1500" power="0.5" innerRadius="0" outerRadius="400" speed="15" startValue="-1" shakeId="0" startCondition="skillStart" />
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<CameraShake duration="1000" targetType="all" startTime="3118" power="3" innerRadius="0" outerRadius="100" speed="3" startValue="-1" shakeId="0" startCondition="skillStart" />
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<CameraShake duration="1000" targetType="all" startTime="4153" power="3" innerRadius="0" outerRadius="100" speed="3" startValue="-1" shakeId="0" startCondition="skillStart" />
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<CameraShake duration="1000" targetType="all" startTime="4972" power="3" innerRadius="0" outerRadius="100" speed="3" startValue="-1" shakeId="0" startCondition="skillStart" />
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<CameraShake duration="1000" targetType="all" startTime="5613" power="3" innerRadius="0" outerRadius="100" speed="3" startValue="-1" shakeId="0" startCondition="skillStart" />
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<CameraShake duration="1000" targetType="all" startTime="6380" power="3" innerRadius="0" outerRadius="100" speed="3" startValue="-1" shakeId="0" startCondition="skillStart" />
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<CameraShake duration="1000" targetType="all" startTime="8500" power="5" innerRadius="0" outerRadius="100" speed="3" startValue="-1" shakeId="0" startCondition="skillStart" />
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<CameraShake duration="1000" targetType="all" startTime="7200" power="3" innerRadius="0" outerRadius="100" speed="3" startValue="-1" shakeId="0" startCondition="skillStart" />
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</CameraShakeList>
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<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<MoveInvincible endTime="0" startTime="0" />
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<Pending startTime="-1" />
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<SpecialEffectList />
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<StageList>
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<Stage scriptId="0" movable="false">
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<AnimSeq duration="0" animSet="Basilisk_ANI.Anim.Basilisk_Anim" animName="UltraAtk01" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" />
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</Stage>
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</StageList>
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</Action>
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<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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<Defence rootMotion="false" successAnimName="" />
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<Drain backSkillId="0" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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<Cost hp="0" mp="0" />
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</Precondition>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
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<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
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<Direction toCenterWhenNoMove="false" />
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</Property>
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<TargetingList adjustTargetingPos="notUse">
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<Targeting id="-1" type="none" time="3118" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<AreaList>
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<Area rotateAngle="0" type="allExceptMe" maxCount="10" maxHeight="80" maxRadius="100" offsetDistance="150" pierceDepth="1" minHeight="-20" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
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<Effect atk="0.4">
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<AbnormalityOnCommon id="0" />
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<HpDiff value="0" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="0" miniRate="0" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="0" />
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</Targeting>
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<Targeting id="-1" type="none" time="4153" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<AreaList>
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<Area rotateAngle="0" type="allExceptMe" maxCount="10" maxHeight="80" maxRadius="100" offsetDistance="300" pierceDepth="1" minHeight="-20" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
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<Effect atk="0.4">
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<AbnormalityOnCommon id="0" />
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<HpDiff value="0" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="0" miniRate="0" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="0" />
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</Targeting>
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<Targeting id="-1" type="none" time="4972" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<AreaList>
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<Area rotateAngle="0" type="allExceptMe" maxCount="10" maxHeight="80" maxRadius="100" offsetDistance="450" pierceDepth="1" minHeight="-20" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
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<Effect atk="0.4">
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<AbnormalityOnCommon id="0" />
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<HpDiff value="0" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="0" miniRate="0" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="0" />
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</Targeting>
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<Targeting id="-1" type="none" time="5613" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<AreaList>
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<Area rotateAngle="0" type="allExceptMe" maxCount="10" maxHeight="80" maxRadius="100" offsetDistance="600" pierceDepth="1" minHeight="-20" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
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<Effect atk="0.4">
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<AbnormalityOnCommon id="0" />
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<HpDiff value="0" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="0" miniRate="0" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="0" />
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</Targeting>
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<Targeting id="-1" type="none" time="6380" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<AreaList>
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<Area rotateAngle="0" type="allExceptMe" maxCount="10" maxHeight="80" maxRadius="100" offsetDistance="750" pierceDepth="1" minHeight="-20" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
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<Effect atk="0.4">
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<AbnormalityOnCommon id="0" />
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<HpDiff value="0" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="0" miniRate="0" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="0" />
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</Targeting>
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<Targeting id="-1" type="none" time="7200" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<AreaList>
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<Area rotateAngle="0" type="allExceptMe" maxCount="10" maxHeight="80" maxRadius="100" offsetDistance="750" pierceDepth="1" minHeight="-20" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
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<Effect atk="0.4">
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<AbnormalityOnCommon id="0" />
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<HpDiff value="0" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="0" miniRate="0" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="0" />
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</Targeting>
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<Targeting id="-1" type="none" time="8500" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<AreaList>
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<Area rotateAngle="0" type="allExceptMe" maxCount="10" maxHeight="60" maxRadius="180" offsetDistance="700" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
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<Effect atk="0.4">
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<AbnormalityOnCommon id="0" />
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<HpDiff value="0" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="0" miniRate="0" />
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</Area>
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<Area rotateAngle="180" type="allExceptMe" maxCount="10" maxHeight="80" maxRadius="600" offsetDistance="450" pierceDepth="1" minHeight="-20" crosshairRadius="1" minRadius="400" offsetAngle="0" rangeAngle="18" crosshairRadius2="3">
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<Effect atk="0.05">
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<AbnormalityOnCommon id="0" />
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<HpDiff value="0" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="0" miniRate="0" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="0" />
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</Targeting>
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</TargetingList>
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</Skill>
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|
<Skill id="2111" name="바실리스크_긴 롱무브_LongMove_분노" type="normal" category="9011" templateId="2001" nextSkill="0" parentId="30081000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="Basilisk_ANI.Anim.Basilisk_Anim" totalAtk="4763312.27314801">
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<Action>
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<CameraShakeList>
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<CameraShake duration="1000" targetType="all" startTime="1268" power="2" innerRadius="0" outerRadius="500" speed="3" startValue="-1" shakeId="0" startCondition="skillStart" />
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|
<CameraShake duration="1000" targetType="all" startTime="2074" power="3" innerRadius="0" outerRadius="500" speed="5" startValue="-1" shakeId="0" startCondition="skillStart" />
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</CameraShakeList>
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<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<MoveInvincible endTime="0" startTime="0" />
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<Pending startTime="-1" />
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<SpecialEffectList />
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<StageList>
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<Stage scriptId="0" movable="false">
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|
<AnimSeq duration="0" animSet="Basilisk_ANI.Anim.Basilisk_Anim" animName="longmove_1" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="0.85" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" />
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</Stage>
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<Stage scriptId="0" movable="false">
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|
<AnimSeq duration="0" animSet="Basilisk_ANI.Anim.Basilisk_Anim" animName="longmove_2" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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|
<Property animControlType="normal" />
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|
</Stage>
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</StageList>
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</Action>
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<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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|
<Defence rootMotion="false" successAnimName="" />
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|
<Drain backSkillId="0" />
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|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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|
<Cost hp="0" mp="0" />
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|
</Precondition>
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|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
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|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
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|
<Direction toCenterWhenNoMove="false" />
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|
</Property>
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|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" type="none" time="2087" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<AreaList>
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<Area rotateAngle="0" type="allExceptMe" maxCount="10" maxHeight="60" maxRadius="100" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="1" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
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<Effect atk="1">
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<AbnormalityOnCommon id="0" />
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|
<HpDiff value="0" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="0" miniRate="0" />
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</Area>
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</AreaList>
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|
<Cost hp="0" mp="0" />
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|
</Targeting>
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|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="2112" name="바실리스크_인스턴스샷_LongAtk_노말" type="instance" category="9012" templateId="2001" nextSkill="0" parentId="30081000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" totalAtk="3988625.88756513">
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|
<Action>
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|
<CameraShakeList>
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|
<CameraShake duration="1000" targetType="all" startTime="700" power="1.5" innerRadius="0" outerRadius="700" speed="2" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
<CameraShake duration="1000" targetType="all" startTime="1500" power="2.5" innerRadius="0" outerRadius="700" speed="3" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
</CameraShakeList>
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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|
<MoveInvincible endTime="0" startTime="0" />
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|
<Pending startTime="-1" />
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|
<SpecialEffectList />
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|
<StageList>
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|
<Stage scriptId="0" movable="false">
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|
<AnimSeq duration="0" animSet="Basilisk_ANI.Anim.Basilisk_Anim" animName="longAtk" blendInTime="200" animMotionId="0" animRate="0.8" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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|
<Property animControlType="normal" />
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|
</Stage>
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|
</StageList>
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|
</Action>
|
|
<Bullet shotSkill="2112" createTime="700" detachTime="1500" flyingDuration="1000" startSkill="2112" />
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|
<Defence rootMotion="false" successAnimName="" />
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|
<Drain backSkillId="0" />
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|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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|
<Cost hp="0" mp="0" />
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|
</Precondition>
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|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
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|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
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|
<Direction toCenterWhenNoMove="false" />
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|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" type="none" time="1500" method="normal" endTime="0" startTime="0" interval="0" until="0">
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|
<AreaList>
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<Area rotateAngle="0" type="allExceptMe" maxCount="10" maxHeight="60" maxRadius="500" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="2" minRadius="0" offsetAngle="0" rangeAngle="0" crosshairRadius2="5">
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|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="0" />
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|
<HpDiff value="0" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="0" miniRate="0" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="0" />
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</Targeting>
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</TargetingList>
|
|
</Skill>
|
|
<Skill id="2113" name="바실리스크_연맹훈련소용 박치기 이동 공격_movieAtk02_Start+movieAtk02_Loop+movieAtk02_End1_분노" type="normal" category="9011" templateId="2001" nextSkill="0" parentId="30081000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="push" returnAnimName="" returnAnimSet="" totalAtk="7425946.37699656">
|
|
<Action>
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|
<CameraShakeList>
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|
<CameraShake duration="1000" targetType="all" startTime="3000" power="2" innerRadius="0" outerRadius="500" speed="4" startValue="-1" shakeId="0" startCondition="skillStart" />
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|
</CameraShakeList>
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
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|
<Pending startTime="-1" />
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|
<SpecialEffectList />
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|
<StageList>
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|
<Stage scriptId="0" movable="false">
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|
<AnimSeq duration="0" animSet="Basilisk_ANI.Anim.Basilisk_Anim" animName="moveAtk02_Start" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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|
<Property animControlType="normal" />
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|
</Stage>
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|
<Stage scriptId="0" movable="false">
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|
<AnimSeq duration="0" animSet="Basilisk_ANI.Anim.Basilisk_Anim" animName="moveAtk02_Loop" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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|
<Property animControlType="normal" />
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|
</Stage>
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|
<Stage scriptId="0" movable="false">
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|
<AnimSeq duration="0" animSet="Basilisk_ANI.Anim.Basilisk_Anim" animName="moveAtk02_End1" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" />
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</Stage>
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</StageList>
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</Action>
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<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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|
<Defence rootMotion="false" successAnimName="" />
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|
<Drain backSkillId="0" />
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|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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|
<Cost hp="0" mp="0" />
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</Precondition>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
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<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
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|
<Direction toCenterWhenNoMove="false" />
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|
</Property>
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|
<TargetingList adjustTargetingPos="notUse">
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|
<Targeting id="-1" type="none" time="200" method="normal" endTime="0" startTime="0" interval="500" until="833">
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<AreaList>
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<Area rotateAngle="0" type="allExceptMe" maxCount="10" maxHeight="90" maxRadius="100" offsetDistance="30" pierceDepth="1" minHeight="-20" crosshairRadius="3" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
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|
<Effect atk="0.3">
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<AbnormalityOnCommon id="0" />
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<HpDiff value="0" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="0" miniRate="0" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="0" />
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</Targeting>
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<Targeting id="-1" type="none" time="3000" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<AreaList>
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<Area rotateAngle="0" type="allExceptMe" maxCount="10" maxHeight="90" maxRadius="170" offsetDistance="-50" pierceDepth="1" minHeight="-20" crosshairRadius="3" minRadius="70" offsetAngle="0" rangeAngle="80" crosshairRadius2="3">
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<Effect atk="0.7">
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|
<AbnormalityOnCommon id="0" />
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|
<HpDiff value="0" />
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|
<MpDiff value="0" />
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|
</Effect>
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|
<HitEffect type="animationDamage" />
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|
<Reaction basicRate="0" miniRate="0" />
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|
</Area>
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|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="2114" name="바실리스크_연맹훈련소용 박치기 파티 이동 공격_movieAtk02_Start+movieAtk02_Loop+movieAtk02_End2_분노" type="normal" category="9011" templateId="2001" nextSkill="0" parentId="30081000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="push" returnAnimName="" returnAnimSet="" totalAtk="7425946.37699656">
|
|
<Action>
|
|
<CameraShakeList>
|
|
<CameraShake duration="500" targetType="all" startTime="3000" power="2" innerRadius="0" outerRadius="600" speed="4" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
</CameraShakeList>
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
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|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="Basilisk_ANI.Anim.Basilisk_Anim" animName="moveAtk02_Start" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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|
<Property animControlType="normal" />
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|
</Stage>
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|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="Basilisk_ANI.Anim.Basilisk_Anim" animName="moveAtk02_Loop" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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|
<Property animControlType="normal" />
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|
</Stage>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="Basilisk_ANI.Anim.Basilisk_Anim" animName="moveAtk02_End2" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
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|
<Direction toCenterWhenNoMove="false" />
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|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" type="none" time="200" method="normal" endTime="0" startTime="0" interval="400" until="833">
|
|
<AreaList>
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|
<Area rotateAngle="0" type="allExceptMe" maxCount="10" maxHeight="90" maxRadius="110" offsetDistance="30" pierceDepth="1" minHeight="-20" crosshairRadius="3" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
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|
<Effect atk="0.3">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
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|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
<Targeting id="-1" type="none" time="3000" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="allExceptMe" maxCount="10" maxHeight="90" maxRadius="150" offsetDistance="0" pierceDepth="1" minHeight="-20" crosshairRadius="3" minRadius="0" offsetAngle="0" rangeAngle="150" crosshairRadius2="3">
|
|
<Effect atk="0.7">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="2150" name="바실리스크_RunAtk_분노" type="normal" category="9011,20000" templateId="2001" nextSkill="0" parentId="30081000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="Basilisk_ANI.Anim.Basilisk_Anim" totalAtk="1167354.84658202">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="Basilisk_ANI.Anim.Basilisk_Anim" animName="Run" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" type="none" time="300" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="allExceptMe" maxCount="10" maxHeight="111.111115" maxRadius="610" offsetDistance="-511.11115" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="400" offsetAngle="0" rangeAngle="15" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="2203" name="바실리스크_헤비어택 사전동작_분노" type="normal" category="" templateId="2001" nextSkill="0" parentId="30081000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Basilisk_ANI.Anim.Basilisk_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="Basilisk_ANI.Anim.Basilisk_Anim" animName="ReadyAction" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="2204" name="바실리스크_어그로첸지모션_aggrochange_분노" type="normal" category="" templateId="2001" nextSkill="0" parentId="30081000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="Basilisk_ANI.Anim.Basilisk_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="Basilisk_ANI.Anim.Basilisk_Anim" animName="aggrochange" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="2209" name="바실리스크_분노알람_modealarm_분노" type="normal" category="" templateId="2001" nextSkill="0" parentId="30081000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Basilisk_ANI.Anim.Basilisk_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="Basilisk_ANI.Anim.Basilisk_Anim" animName="modealarm" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="2212" name="바실리스크_백무브_BackMove_분노" type="normal" category="" templateId="2001" nextSkill="0" parentId="30081000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="" totalAtk="4250404.86156456">
|
|
<Action>
|
|
<CameraShakeList>
|
|
<CameraShake duration="500" targetType="all" startTime="1660" power="1" innerRadius="0" outerRadius="200" speed="8" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
<CameraShake duration="1200" targetType="all" startTime="2315" power="2" innerRadius="0" outerRadius="350" speed="8" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
</CameraShakeList>
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="Basilisk_ANI.Anim.Basilisk_Anim" animName="BackMove" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" type="none" time="2315" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="allExceptMe" maxCount="10" maxHeight="60" maxRadius="150" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="1101" name="사나운 도베르만 전방 물어뜯기 Atk01_low" type="normal" category="9011" templateId="2010" nextSkill="0" parentId="30001000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="FierceDoberman_ANI.Anim.FierceDoberman_Anim" totalAtk="1350668.82233421">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="FierceDoberman_ANI.Anim.FierceDoberman_Anim" animName="atk01" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" type="none" time="643" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemy" maxCount="6" maxHeight="27.272726" maxRadius="63.63636" offsetDistance="-18.181818" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="18.181818" offsetAngle="0" rangeAngle="50" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="1102" name="사나운 도베르만 좌우 왔다갔다 물어 뜯기 Atk02_low" type="normal" category="9011" templateId="2010" nextSkill="0" parentId="30001000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="FierceDoberman_ANI.Anim.FierceDoberman_Anim" totalAtk="3987735.98863387">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="FierceDoberman_ANI.Anim.FierceDoberman_Anim" animName="atk02" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
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<Skill id="1103" name="사나운 도베르만 전방 물어뜯고 회피 Atk03_low" type="normal" category="9011" templateId="2010" nextSkill="0" parentId="30001000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="FierceDoberman_ANI.Anim.FierceDoberman_Anim" totalAtk="3031589.02582481">
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<AnimSeq duration="0" animSet="FierceDoberman_ANI.Anim.FierceDoberman_Anim" animName="atk03_1" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="0.6" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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</Action>
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<Area rotateAngle="0" type="enemy" maxCount="6" maxHeight="59.090908" maxRadius="163.63635" offsetDistance="-109.090904" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="109.090904" offsetAngle="0" rangeAngle="20" crosshairRadius2="3">
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</Skill>
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<Skill id="1201" name="사나운 도베르만 50% 헉헉_Dyingwait" type="normal" category="" templateId="2010" nextSkill="0" parentId="30001000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="FierceDoberman_ANI.Anim.FierceDoberman_Anim" totalAtk="0">
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<Action>
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<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<Stage scriptId="0" movable="false">
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<AnimSeq duration="2000" animSet="FierceDoberman_ANI.Anim.FierceDoberman_Anim" animName="Dyingwait" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" />
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</Stage>
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</Action>
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<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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<TargetingList adjustTargetingPos="notUse">
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</Skill>
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<Skill id="1202" name="사나운 도베르만 20% 헉헉_Dyingwait" type="normal" category="" templateId="2010" nextSkill="0" parentId="30001000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="FierceDoberman_ANI.Anim.FierceDoberman_Anim" totalAtk="0">
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<Action>
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<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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<Stage scriptId="0" movable="false">
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<AnimSeq duration="3000" animSet="FierceDoberman_ANI.Anim.FierceDoberman_Anim" animName="Dyingwait" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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</Stage>
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</Action>
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<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
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</Property>
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<TargetingList adjustTargetingPos="notUse">
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</Skill>
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<Skill id="1203" name="사나운 도베르만 사전동작" type="normal" category="" templateId="2010" nextSkill="0" parentId="30001000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="FierceDoberman_ANI.Anim.FierceDoberman_Anim" totalAtk="0">
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<Action>
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<CameraShakeList />
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<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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</Action>
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</Skill>
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<Skill id="1204" name="사나운 도베르만 aggrochange" type="normal" category="" templateId="2010" nextSkill="0" parentId="30001000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="FierceDoberman_ANI.Anim.FierceDoberman_Anim" totalAtk="0">
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<Action>
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<AnimSeq duration="0" animSet="FierceDoberman_ANI.Anim.FierceDoberman_Anim" animName="aggrochange" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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</Property>
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<TargetingList adjustTargetingPos="notUse" />
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</Skill>
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<Skill id="1207" name="사나운 도베르만 left_sidewalk" type="normal" category="" templateId="2010" nextSkill="0" parentId="30001000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="FierceDoberman_ANI.Anim.FierceDoberman_Anim" totalAtk="0">
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<Action>
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<CameraShakeList />
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<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<AnimSeq duration="0" animSet="FierceDoberman_ANI.Anim.FierceDoberman_Anim" animName="SideWalk01" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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</Property>
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<TargetingList adjustTargetingPos="notUse" />
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</Skill>
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<Skill id="1208" name="사나운 도베르만 right_sidewalk" type="normal" category="" templateId="2010" nextSkill="0" parentId="30001000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="FierceDoberman_ANI.Anim.FierceDoberman_Anim" totalAtk="0">
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<Action>
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<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<Stage scriptId="0" movable="false">
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<AnimSeq duration="0" animSet="FierceDoberman_ANI.Anim.FierceDoberman_Anim" animName="SideWalk02" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" />
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</Stage>
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</Action>
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<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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</Precondition>
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<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
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<Direction toCenterWhenNoMove="false" />
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</Property>
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<TargetingList adjustTargetingPos="notUse" />
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</Skill>
|
|
<Skill id="2101" name="사나운 도베르만 전방 물어뜯기 Atk01 (분노)" type="normal" category="9011" templateId="2010" nextSkill="0" parentId="30001000" timeRate="1.3" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="FierceDoberman_ANI.Anim.FierceDoberman_Anim" totalAtk="1350668.82233421">
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<Action>
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<CameraShakeList />
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<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<Pending startTime="-1" />
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<Stage scriptId="0" movable="false">
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<AnimSeq duration="0" animSet="FierceDoberman_ANI.Anim.FierceDoberman_Anim" animName="atk01" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" />
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</Stage>
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</Action>
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<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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<Defence rootMotion="false" successAnimName="" />
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<Drain backSkillId="0" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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<Cost hp="0" mp="0" />
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</Precondition>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
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<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
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<Direction toCenterWhenNoMove="false" />
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</Property>
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<TargetingList adjustTargetingPos="notUse">
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<Targeting id="-1" type="none" time="643" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<AreaList>
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<Area rotateAngle="0" type="enemy" maxCount="6" maxHeight="27.272726" maxRadius="63.63636" offsetDistance="-18.181818" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="18.181818" offsetAngle="0" rangeAngle="50" crosshairRadius2="3">
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<Effect atk="1">
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<AbnormalityOnCommon id="0" />
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<HpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="0" miniRate="0" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="0" />
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</Targeting>
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</TargetingList>
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</Skill>
|
|
<Skill id="2102" name="사나운 도베르만 좌우 왔다갔다 물어 뜯기 Atk02 (분노)" type="normal" category="9011" templateId="2010" nextSkill="0" parentId="30001000" timeRate="1.3" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="FierceDoberman_ANI.Anim.FierceDoberman_Anim" totalAtk="3987735.98863387">
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<Action>
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<CameraShakeList />
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<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<MoveInvincible endTime="0" startTime="0" />
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<Pending startTime="-1" />
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<SpecialEffectList />
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<StageList>
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<Stage scriptId="0" movable="false">
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<AnimSeq duration="0" animSet="FierceDoberman_ANI.Anim.FierceDoberman_Anim" animName="atk02" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" />
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</Stage>
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</StageList>
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</Action>
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<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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<Defence rootMotion="false" successAnimName="" />
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<Drain backSkillId="0" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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<Cost hp="0" mp="0" />
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</Precondition>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
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<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
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<Direction toCenterWhenNoMove="false" />
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</Property>
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<TargetingList adjustTargetingPos="notUse">
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<Targeting id="-1" type="none" time="731" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<AreaList>
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<Area rotateAngle="0" type="enemy" maxCount="6" maxHeight="45.454544" maxRadius="163.63635" offsetDistance="-109.090904" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="109.090904" offsetAngle="-60" rangeAngle="20" crosshairRadius2="3">
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<Effect atk="0.25">
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<AbnormalityOnCommon id="0" />
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<HpDiff value="0" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="0" miniRate="0" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="0" />
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</Targeting>
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<Targeting id="-1" type="none" time="1220" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<AreaList>
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<Area rotateAngle="0" type="enemy" maxCount="6" maxHeight="45.454544" maxRadius="181.81818" offsetDistance="-109.090904" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="109.090904" offsetAngle="80" rangeAngle="20" crosshairRadius2="3">
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<Effect atk="0.25">
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<AbnormalityOnCommon id="0" />
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<HpDiff value="0" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="0" miniRate="0" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="0" />
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</Targeting>
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|
<Targeting id="-1" type="none" time="1910" method="normal" endTime="0" startTime="0" interval="0" until="0">
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|
<AreaList>
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|
<Area rotateAngle="0" type="enemy" maxCount="6" maxHeight="45.454544" maxRadius="163.63635" offsetDistance="-109.090904" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="109.090904" offsetAngle="-75" rangeAngle="20" crosshairRadius2="3">
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<Effect atk="0.25">
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<AbnormalityOnCommon id="0" />
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<HpDiff value="0" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="0" miniRate="0" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="0" />
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</Targeting>
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|
<Targeting id="-1" type="none" time="2390" method="normal" endTime="0" startTime="0" interval="0" until="0">
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|
<AreaList>
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|
<Area rotateAngle="0" type="enemy" maxCount="6" maxHeight="45.454544" maxRadius="150" offsetDistance="-109.090904" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="109.090904" offsetAngle="0" rangeAngle="20" crosshairRadius2="3">
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<Effect atk="0.25">
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<AbnormalityOnCommon id="0" />
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<HpDiff value="0" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="0" miniRate="0" />
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</Area>
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</AreaList>
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|
<Cost hp="0" mp="0" />
|
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</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="2103" name="사나운 도베르만 전방 물어뜯고 회피 Atk03 (분노)" type="normal" category="9011" templateId="2010" nextSkill="0" parentId="30001000" timeRate="1.3" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="FierceDoberman_ANI.Anim.FierceDoberman_Anim" totalAtk="3031589.02582481">
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|
<Action>
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|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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|
<MoveInvincible endTime="0" startTime="0" />
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|
<Pending startTime="-1" />
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|
<SpecialEffectList />
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|
<StageList>
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|
<Stage scriptId="0" movable="false">
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|
<AnimSeq duration="0" animSet="FierceDoberman_ANI.Anim.FierceDoberman_Anim" animName="atk03" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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|
<Property animControlType="normal" />
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|
</Stage>
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|
<Stage scriptId="0" movable="false">
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|
<AnimSeq duration="0" animSet="FierceDoberman_ANI.Anim.FierceDoberman_Anim" animName="atk03_1" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="0.6" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" type="none" time="808" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemy" maxCount="6" maxHeight="59.090908" maxRadius="163.63635" offsetDistance="-109.090904" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="109.090904" offsetAngle="0" rangeAngle="20" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
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|
<Reaction basicRate="0" miniRate="0" />
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</Area>
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|
</AreaList>
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|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="2201" name="사나운 도베르만 50% 헉헉_Dyingwait (분노)" type="normal" category="" templateId="2010" nextSkill="0" parentId="30001000" timeRate="1.3" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="FierceDoberman_ANI.Anim.FierceDoberman_Anim" totalAtk="0">
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|
<Action>
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|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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|
<MoveInvincible endTime="0" startTime="0" />
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|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
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|
<Stage scriptId="0" movable="false">
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|
<AnimSeq duration="2000" animSet="FierceDoberman_ANI.Anim.FierceDoberman_Anim" animName="Dyingwait" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
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|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
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|
<Drain backSkillId="0" />
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|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
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|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" type="none" time="0" method="normal" endTime="0" startTime="0" interval="0" until="0">
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|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="2202" name="사나운 도베르만 20% 헉헉_Dyingwait (분노)" type="normal" category="" templateId="2010" nextSkill="0" parentId="30001000" timeRate="1.3" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="FierceDoberman_ANI.Anim.FierceDoberman_Anim" totalAtk="0">
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|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="3000" animSet="FierceDoberman_ANI.Anim.FierceDoberman_Anim" animName="Dyingwait" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
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|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" type="none" time="0" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="2203" name="사나운 도베르만 사전동작(분노)" type="normal" category="" templateId="2010" nextSkill="0" parentId="30001000" timeRate="1.3" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="FierceDoberman_ANI.Anim.FierceDoberman_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="FierceDoberman_ANI.Anim.FierceDoberman_Anim" animName="ReadyAction" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="2204" name="사나운 도베르만 aggrochange (분노)" type="normal" category="" templateId="2010" nextSkill="0" parentId="30001000" timeRate="1.3" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="FierceDoberman_ANI.Anim.FierceDoberman_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="FierceDoberman_ANI.Anim.FierceDoberman_Anim" animName="aggrochange" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="2207" name="사나운 도베르만 left_sidewalk (분노)" type="normal" category="" templateId="2010" nextSkill="0" parentId="30001000" timeRate="1.3" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="FierceDoberman_ANI.Anim.FierceDoberman_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="FierceDoberman_ANI.Anim.FierceDoberman_Anim" animName="SideWalk01" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="2208" name="사나운 도베르만 right_sidewalk (분노)" type="normal" category="" templateId="2010" nextSkill="0" parentId="30001000" timeRate="1.3" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="FierceDoberman_ANI.Anim.FierceDoberman_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="FierceDoberman_ANI.Anim.FierceDoberman_Anim" animName="SideWalk02" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="1101" name="오칸미니미_기본공격_atk01_노말" type="normal" category="9011" templateId="2011" nextSkill="0" parentId="30071000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="OrcanMinimi_ANI.Anim.OrcanMinimi_Anim" totalAtk="340468.739256037">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<MoveInvincible endTime="0" startTime="0" />
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<Pending startTime="-1" />
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<SpecialEffectList />
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<StageList>
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<Stage scriptId="0" movable="false">
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<AnimSeq duration="0" animSet="OrcanMinimi_ANI.Anim.OrcanMinimi_Anim" animName="atk01" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" />
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</Stage>
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</StageList>
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</Action>
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<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
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|
<Drain backSkillId="0" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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<Cost hp="0" mp="0" />
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</Precondition>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
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<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
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<Direction toCenterWhenNoMove="false" />
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|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" type="none" time="560" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="40" maxRadius="80" offsetDistance="10" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="50" crosshairRadius2="3">
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<Effect atk="1">
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<AbnormalityOnCommon id="0" />
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<HpDiff value="0" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="0" miniRate="0" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="0" />
|
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</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="1103" name="오칸미니미_2번휘두르기_atk02_노말" type="normal" category="9011" templateId="2011" nextSkill="0" parentId="30071000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="OrcanMinimi_ANI.Anim.OrcanMinimi_Anim" totalAtk="670060.936018899">
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<Action>
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<CameraShakeList />
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<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<MoveInvincible endTime="0" startTime="0" />
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<Pending startTime="-1" />
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<SpecialEffectList />
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<StageList>
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<Stage scriptId="0" movable="false">
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<AnimSeq duration="0" animSet="OrcanMinimi_ANI.Anim.OrcanMinimi_Anim" animName="atk02" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" />
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</Stage>
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</StageList>
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</Action>
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<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
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<Defence rootMotion="false" successAnimName="" />
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|
<Drain backSkillId="0" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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<Cost hp="0" mp="0" />
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</Precondition>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
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<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
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<Direction toCenterWhenNoMove="false" />
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</Property>
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|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" type="none" time="380" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="40" maxRadius="65" offsetDistance="10" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="65" crosshairRadius2="3">
|
|
<Effect atk="0.3">
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<AbnormalityOnCommon id="0" />
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|
<HpDiff value="0" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="0" miniRate="0" />
|
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</Area>
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|
</AreaList>
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<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
<Targeting id="-1" type="none" time="1300" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="40" maxRadius="70" offsetDistance="10" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="50" crosshairRadius2="3">
|
|
<Effect atk="0.7">
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<AbnormalityOnCommon id="0" />
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<HpDiff value="0" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="0" miniRate="0" />
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</Area>
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</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="1104" name="오칸미니미_돌진공격_atk03_노말" type="normal" category="9011" templateId="2011" nextSkill="0" parentId="30071000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="OrcanMinimi_ANI.Anim.OrcanMinimi_Anim" totalAtk="670060.936018899">
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|
<Action>
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|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
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|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="OrcanMinimi_ANI.Anim.OrcanMinimi_Anim" animName="atk03" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" type="none" time="1080" method="normal" endTime="0" startTime="0" interval="100" until="1720">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="40" maxRadius="65" offsetDistance="10" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="10" offsetAngle="0" rangeAngle="40" crosshairRadius2="3">
|
|
<Effect atk="0.15">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
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<HitEffect type="animationDamage" />
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<Reaction basicRate="0" miniRate="0" />
|
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</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="1205" name="오칸미니미_명령수신_commandreceive_노말" type="normal" category="" templateId="2011" nextSkill="0" parentId="30071000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="OrcanMinimi_ANI.Anim.OrcanMinimi_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
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|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="OrcanMinimi_ANI.Anim.OrcanMinimi_Anim" animName="commandreceive" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="1206" name="오칸미니미_좌회피_jumpevasion01_노말" type="normal" category="" templateId="2011" nextSkill="0" parentId="30071000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="OrcanMinimi_ANI.Anim.OrcanMinimi_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="OrcanMinimi_ANI.Anim.OrcanMinimi_Anim" animName="jumpevasion01" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="1207" name="오칸미니미_좌걸음_sidewalk01_노말" type="normal" category="" templateId="2011" nextSkill="0" parentId="30071000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="OrcanMinimi_ANI.Anim.OrcanMinimi_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="OrcanMinimi_ANI.Anim.OrcanMinimi_Anim" animName="sidewalk01" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="1208" name="오칸미니미_우걸음_sidewalk02_노말" type="normal" category="" templateId="2011" nextSkill="0" parentId="30071000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="OrcanMinimi_ANI.Anim.OrcanMinimi_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="OrcanMinimi_ANI.Anim.OrcanMinimi_Anim" animName="sidewalk02" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="1209" name="오칸미니미_우회피_jumpevasion02_노말" type="normal" category="" templateId="2011" nextSkill="0" parentId="30071000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="OrcanMinimi_ANI.Anim.OrcanMinimi_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="OrcanMinimi_ANI.Anim.OrcanMinimi_Anim" animName="jumpevasion02" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="2101" name="오칸미니미_기본공격_atk01_분노" type="normal" category="9011" templateId="2011" nextSkill="0" parentId="30071000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="OrcanMinimi_ANI.Anim.OrcanMinimi_Anim" totalAtk="316149.543594891">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="OrcanMinimi_ANI.Anim.OrcanMinimi_Anim" animName="atk01" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" type="none" time="560" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="40" maxRadius="80" offsetDistance="10" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="50" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="2103" name="오칸미니미_2번휘두르기_atk02_분노" type="normal" category="9011" templateId="2011" nextSkill="0" parentId="30071000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="OrcanMinimi_ANI.Anim.OrcanMinimi_Anim" totalAtk="622199.440588978">
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<Action>
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<CameraShakeList />
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<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<MoveInvincible endTime="0" startTime="0" />
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|
<Pending startTime="-1" />
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|
<SpecialEffectList />
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|
<StageList>
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<Stage scriptId="0" movable="false">
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|
<AnimSeq duration="0" animSet="OrcanMinimi_ANI.Anim.OrcanMinimi_Anim" animName="atk02" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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|
<Property animControlType="normal" />
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|
</Stage>
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|
</StageList>
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|
</Action>
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|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
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|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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|
<Cost hp="0" mp="0" />
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|
</Precondition>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
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<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
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|
<Direction toCenterWhenNoMove="false" />
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|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" type="none" time="380" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="40" maxRadius="65" offsetDistance="10" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="65" crosshairRadius2="3">
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|
<Effect atk="0.3">
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|
<AbnormalityOnCommon id="0" />
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|
<HpDiff value="0" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="0" miniRate="0" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="0" />
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</Targeting>
|
|
<Targeting id="-1" type="none" time="1300" method="normal" endTime="0" startTime="0" interval="0" until="0">
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|
<AreaList>
|
|
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="40" maxRadius="70" offsetDistance="10" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="50" crosshairRadius2="3">
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<Effect atk="0.7">
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<AbnormalityOnCommon id="0" />
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<HpDiff value="0" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="0" miniRate="0" />
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</Area>
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|
</AreaList>
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|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="2104" name="오칸미니미_돌진공격_atk03_분노" type="normal" category="9011" templateId="2011" nextSkill="0" parentId="30071000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="OrcanMinimi_ANI.Anim.OrcanMinimi_Anim" totalAtk="622199.440588978">
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|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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|
<MoveInvincible endTime="0" startTime="0" />
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|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
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|
<Stage scriptId="0" movable="false">
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|
<AnimSeq duration="0" animSet="OrcanMinimi_ANI.Anim.OrcanMinimi_Anim" animName="atk03" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" type="none" time="1080" method="normal" endTime="0" startTime="0" interval="100" until="1720">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="40" maxRadius="65" offsetDistance="10" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="10" offsetAngle="0" rangeAngle="40" crosshairRadius2="3">
|
|
<Effect atk="0.15">
|
|
<AbnormalityOnCommon id="0" />
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|
<HpDiff value="0" />
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|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
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|
<Reaction basicRate="0" miniRate="0" />
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|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="2205" name="오칸미니미_명령수신_commandreceive_분노" type="normal" category="" templateId="2011" nextSkill="0" parentId="30071000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="OrcanMinimi_ANI.Anim.OrcanMinimi_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="OrcanMinimi_ANI.Anim.OrcanMinimi_Anim" animName="commandreceive" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="2206" name="오칸미니미_좌회피_jumpevasion01_분노" type="normal" category="" templateId="2011" nextSkill="0" parentId="30071000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="OrcanMinimi_ANI.Anim.OrcanMinimi_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="OrcanMinimi_ANI.Anim.OrcanMinimi_Anim" animName="jumpevasion01" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="2207" name="오칸미니미_좌걸음_sidewalk01_분노" type="normal" category="" templateId="2011" nextSkill="0" parentId="30071000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="OrcanMinimi_ANI.Anim.OrcanMinimi_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="OrcanMinimi_ANI.Anim.OrcanMinimi_Anim" animName="sidewalk01" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="2208" name="오칸미니미_우걸음_sidewalk02_분노" type="normal" category="" templateId="2011" nextSkill="0" parentId="30071000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="OrcanMinimi_ANI.Anim.OrcanMinimi_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="OrcanMinimi_ANI.Anim.OrcanMinimi_Anim" animName="sidewalk02" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="2209" name="오칸미니미_우회피_jumpevasion02_분노" type="normal" category="" templateId="2011" nextSkill="0" parentId="30071000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="OrcanMinimi_ANI.Anim.OrcanMinimi_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="OrcanMinimi_ANI.Anim.OrcanMinimi_Anim" animName="jumpevasion02" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="1101" name="광포한곰_기본공격할퀴기_atk01_노말" type="normal" category="9011" templateId="2012" nextSkill="0" parentId="30022000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="EnragedBear_ANI.Anim.EnragedBear_Anim" totalAtk="1845057.1174785">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="EnragedBear_ANI.Anim.EnragedBear_Anim" animName="atk01" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" type="none" time="905" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemy" maxCount="6" maxHeight="30" maxRadius="50" offsetDistance="-10" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="15" offsetAngle="5" rangeAngle="40" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="1103" name="광포한곰_박치기_atk02_노말" type="normal" category="9011" templateId="2012" nextSkill="0" parentId="30022000" timeRate="0.75" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="EnragedBear_ANI.Anim.EnragedBear_Anim" totalAtk="2241226.93798746">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="EnragedBear_ANI.Anim.EnragedBear_Anim" animName="atk02" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="0.8" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" type="none" time="630" method="normal" endTime="0" startTime="0" interval="200" until="1100">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemy" maxCount="6" maxHeight="40" maxRadius="85" offsetDistance="-50" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="50" offsetAngle="15" rangeAngle="25" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
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</Area>
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</AreaList>
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|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="1104" name="광포한곰_덮치기_atk03_노말" type="normal" category="9011" templateId="2012" nextSkill="0" parentId="30022000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="push" returnAnimName="" returnAnimSet="EnragedBear_ANI.Anim.EnragedBear_Anim" totalAtk="3493347.69348958">
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<Action>
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<CameraShakeList />
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<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<MoveInvincible endTime="0" startTime="0" />
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|
<Pending startTime="-1" />
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<SpecialEffectList />
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<StageList>
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|
<Stage scriptId="0" movable="false">
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|
<AnimSeq duration="0" animSet="EnragedBear_ANI.Anim.EnragedBear_Anim" animName="atk03" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" />
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|
</Stage>
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|
</StageList>
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|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
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|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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|
<Cost hp="0" mp="0" />
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|
</Precondition>
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|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
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|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
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|
<Direction toCenterWhenNoMove="false" />
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|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" type="none" time="2247" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemy" maxCount="6" maxHeight="30" maxRadius="135" offsetDistance="-100" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="100" offsetAngle="0" rangeAngle="18" crosshairRadius2="3">
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|
<Effect atk="1">
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|
<AbnormalityOnCommon id="0" />
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|
<HpDiff value="0" />
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|
<MpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="0" miniRate="0" />
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</Area>
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|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="1205" name="광포한곰_명령수신_commandreceive_노말" type="normal" category="" templateId="2012" nextSkill="0" parentId="30022000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="EnragedBear_ANI.Anim.EnragedBear_Anim" totalAtk="0">
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|
<Action>
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|
<CameraShakeList />
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|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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|
<MoveInvincible endTime="0" startTime="0" />
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|
<Pending startTime="-1" />
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|
<SpecialEffectList />
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|
<StageList>
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|
<Stage scriptId="0" movable="false">
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|
<AnimSeq duration="0" animSet="EnragedBear_ANI.Anim.EnragedBear_Anim" animName="commandreceive" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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|
<Property animControlType="normal" />
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|
</Stage>
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|
</StageList>
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|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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|
<Cost hp="0" mp="0" />
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|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
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|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
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|
<Direction toCenterWhenNoMove="false" />
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|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="1206" name="광포한곰_백점프_jumpevasion_노말" type="normal" category="" templateId="2012" nextSkill="0" parentId="30022000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="EnragedBear_ANI.Anim.EnragedBear_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
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|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
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|
<StageList>
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|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="EnragedBear_ANI.Anim.EnragedBear_Anim" animName="jumpevasion" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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|
<Property animControlType="normal" />
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|
</Stage>
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|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="1209" name="광포한곰 짧은 대기" type="normal" category="" templateId="2012" nextSkill="0" parentId="30022000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="EnragedBear_ANI.Anim.EnragedBear_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
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|
<Pending startTime="-1" />
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|
<SpecialEffectList />
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|
<StageList>
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|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="EnragedBear_ANI.Anim.EnragedBear_Anim" animName="Wait" blendInTime="200" animMotionId="0" animRate="1.5" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="2101" name="광포한곰_기본공격할퀴기_atk01_분노" type="normal" category="9011" templateId="2012" nextSkill="0" parentId="30022000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="EnragedBear_ANI.Anim.EnragedBear_Anim" totalAtk="1713267.3233729">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="EnragedBear_ANI.Anim.EnragedBear_Anim" animName="atk01" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" type="none" time="905" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemy" maxCount="6" maxHeight="30" maxRadius="50" offsetDistance="-10" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="15" offsetAngle="5" rangeAngle="40" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
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|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="2103" name="광포한곰_박치기_atk02_분노" type="normal" category="9011" templateId="2012" nextSkill="0" parentId="30022000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="EnragedBear_ANI.Anim.EnragedBear_Anim" totalAtk="1560854.47466984">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
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|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="EnragedBear_ANI.Anim.EnragedBear_Anim" animName="atk02" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="0.8" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" type="none" time="630" method="normal" endTime="0" startTime="0" interval="200" until="1100">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemy" maxCount="6" maxHeight="40" maxRadius="85" offsetDistance="-50" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="50" offsetAngle="15" rangeAngle="25" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="2104" name="광포한곰_덮치기_atk03_분노" type="normal" category="9011" templateId="2012" nextSkill="0" parentId="30022000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="push" returnAnimName="" returnAnimSet="EnragedBear_ANI.Anim.EnragedBear_Anim" totalAtk="3243822.85824032">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="EnragedBear_ANI.Anim.EnragedBear_Anim" animName="atk03" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" type="none" time="2247" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemy" maxCount="6" maxHeight="30" maxRadius="135" offsetDistance="-100" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="100" offsetAngle="0" rangeAngle="18" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="2205" name="광포한곰_명령수신_commandreceive_분노" type="normal" category="" templateId="2012" nextSkill="0" parentId="30022000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="EnragedBear_ANI.Anim.EnragedBear_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="EnragedBear_ANI.Anim.EnragedBear_Anim" animName="commandreceive" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="2206" name="광포한곰_백점프_jumpevasion_분노" type="normal" category="" templateId="2012" nextSkill="0" parentId="30022000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="EnragedBear_ANI.Anim.EnragedBear_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="EnragedBear_ANI.Anim.EnragedBear_Anim" animName="jumpevasion" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="2209" name="광포한 곰 짧은 대기" type="normal" category="" templateId="2012" nextSkill="0" parentId="30022000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="EnragedBear_ANI.Anim.EnragedBear_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
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<Pending startTime="-1" />
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<SpecialEffectList />
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<StageList>
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<Stage scriptId="0" movable="false">
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<AnimSeq duration="0" animSet="EnragedBear_ANI.Anim.EnragedBear_Anim" animName="Wait" blendInTime="200" animMotionId="0" animRate="1.5" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" />
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</Stage>
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</StageList>
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</Action>
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<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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<Defence rootMotion="false" successAnimName="" />
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<Drain backSkillId="0" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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<Cost hp="0" mp="0" />
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</Precondition>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
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<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
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<Direction toCenterWhenNoMove="false" />
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</Property>
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<TargetingList adjustTargetingPos="notUse" />
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|
</Skill>
|
|
<Skill id="1101" name="픽시_기본공격_ATK01_노말" type="normal" category="9011" templateId="2013" nextSkill="0" parentId="30024000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Pixie_ANI.Anim.Pixie_Anim" totalAtk="450222.94077807">
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<Action>
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<CameraShakeList />
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<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<MoveInvincible endTime="0" startTime="0" />
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<Pending startTime="-1" />
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<SpecialEffectList />
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<StageList>
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<Stage scriptId="0" movable="false">
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<AnimSeq duration="0" animSet="Pixie_ANI.Anim.Pixie_Anim" animName="Atk01" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" />
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</Stage>
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</StageList>
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</Action>
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<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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<Defence rootMotion="false" successAnimName="" />
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<Drain backSkillId="0" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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|
<Cost hp="0" mp="0" />
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|
</Precondition>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
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<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
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<Direction toCenterWhenNoMove="false" />
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|
</Property>
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|
<TargetingList adjustTargetingPos="notUse">
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|
<Targeting id="-1" type="none" time="850" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
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|
<Area rotateAngle="0" type="enemy" maxCount="20" maxHeight="30" maxRadius="60" offsetDistance="-20" pierceDepth="1" minHeight="-10" crosshairRadius="1" minRadius="10" offsetAngle="0" rangeAngle="90" crosshairRadius2="3">
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|
<Effect atk="1">
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<AbnormalityOnCommon id="0" />
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<HpDiff value="0" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="0" miniRate="0" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="0" />
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|
</Targeting>
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|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="1103" name="픽시_가루뿌리기 공격_ATK02_노말" type="normal" category="9012" templateId="2013" nextSkill="0" parentId="30024000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Pixie_ANI.Anim.Pixie_Anim" totalAtk="834857.03440033">
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|
<Action>
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<CameraShakeList />
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<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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|
<MoveInvincible endTime="0" startTime="0" />
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<Pending startTime="-1" />
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|
<SpecialEffectList />
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|
<StageList>
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|
<Stage scriptId="0" movable="false">
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|
<AnimSeq duration="0" animSet="Pixie_ANI.Anim.Pixie_Anim" animName="atk02" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" />
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|
</Stage>
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|
</StageList>
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</Action>
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|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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|
<Defence rootMotion="false" successAnimName="" />
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|
<Drain backSkillId="0" />
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|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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|
<Cost hp="0" mp="0" />
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|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
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|
<Direction toCenterWhenNoMove="false" />
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|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" type="none" time="1650" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemy" maxCount="20" maxHeight="30" maxRadius="150" offsetDistance="0" pierceDepth="1" minHeight="-10" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="30" crosshairRadius2="3">
|
|
<Effect atk="1">
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|
<AbnormalityOnCommon id="0" />
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|
<HpDiff value="0" />
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|
<MpDiff value="0" />
|
|
</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="0" miniRate="0" />
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</Area>
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|
</AreaList>
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|
<Cost hp="0" mp="0" />
|
|
</Targeting>
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|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="1205" name="픽시_명령수신_commandreceive_노말" type="normal" category="" templateId="2013" nextSkill="0" parentId="30024000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Pixie_ANI.Anim.Pixie_Anim" totalAtk="0">
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|
<Action>
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|
<CameraShakeList />
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|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
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|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
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|
<StageList>
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|
<Stage scriptId="0" movable="false">
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|
<AnimSeq duration="0" animSet="Pixie_ANI.Anim.Pixie_Anim" animName="commandreceive" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
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|
</Stage>
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|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
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|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="1206" name="픽시_회피 행동_jumpevasion_노말" type="normal" category="" templateId="2013" nextSkill="0" parentId="30024000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Pixie_ANI.Anim.Pixie_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="1200" startTime="300" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="Pixie_ANI.Anim.Pixie_Anim" animName="jumpevasion" blendInTime="200" animMotionId="0" animRate="1.2" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
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|
<Drain backSkillId="0" />
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|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="1207" name="픽시_좌걸음_SideWalk01_노말" type="normal" category="" templateId="2013" nextSkill="0" parentId="30024000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="Pixie_ANI.Anim.Pixie_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
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|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
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|
<StageList>
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|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="Pixie_ANI.Anim.Pixie_Anim" animName="SideWalk01" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="1208" name="픽시_우걸음_SideWalk02_노말" type="normal" category="" templateId="2013" nextSkill="0" parentId="30024000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="Pixie_ANI.Anim.Pixie_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
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|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
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|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="Pixie_ANI.Anim.Pixie_Anim" animName="SideWalk02" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="2101" name="픽시_기본공격_ATK01_분노" type="normal" category="9011" templateId="2013" nextSkill="0" parentId="30024000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Pixie_ANI.Anim.Pixie_Anim" totalAtk="418064.159293922">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="Pixie_ANI.Anim.Pixie_Anim" animName="Atk01" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" type="none" time="850" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemy" maxCount="20" maxHeight="30" maxRadius="60" offsetDistance="-20" pierceDepth="1" minHeight="-10" crosshairRadius="1" minRadius="10" offsetAngle="0" rangeAngle="90" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
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|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="2103" name="픽시_가루뿌리기 공격_ATK02_분노" type="normal" category="9012" templateId="2013" nextSkill="0" parentId="30024000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Pixie_ANI.Anim.Pixie_Anim" totalAtk="775224.389086021">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="Pixie_ANI.Anim.Pixie_Anim" animName="atk02" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" type="none" time="1650" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemy" maxCount="20" maxHeight="30" maxRadius="150" offsetDistance="0" pierceDepth="1" minHeight="-10" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="30" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="2205" name="픽시_명령수신_commandreceive_분노" type="normal" category="" templateId="2013" nextSkill="0" parentId="30024000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Pixie_ANI.Anim.Pixie_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="Pixie_ANI.Anim.Pixie_Anim" animName="commandreceive" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
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|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="2206" name="픽시_회피 행동_jumpevasion_분노" type="normal" category="" templateId="2013" nextSkill="0" parentId="30024000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Pixie_ANI.Anim.Pixie_Anim" totalAtk="0">
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|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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|
<MoveInvincible endTime="1200" startTime="300" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="Pixie_ANI.Anim.Pixie_Anim" animName="jumpevasion" blendInTime="200" animMotionId="0" animRate="1.2" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="2207" name="픽시_좌걸음_SideWalk01_분노" type="normal" category="" templateId="2013" nextSkill="0" parentId="30024000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="Pixie_ANI.Anim.Pixie_Anim" totalAtk="0">
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|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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|
<MoveInvincible endTime="0" startTime="0" />
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|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
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|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="Pixie_ANI.Anim.Pixie_Anim" animName="SideWalk01" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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|
<Property animControlType="normal" />
|
|
</Stage>
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|
</StageList>
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|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="2208" name="픽시_우걸음_SideWalk02_분노" type="normal" category="" templateId="2013" nextSkill="0" parentId="30024000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="Pixie_ANI.Anim.Pixie_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="Pixie_ANI.Anim.Pixie_Anim" animName="SideWalk02" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="1101" name="픽시_기본공격_ATK01_노말" type="normal" category="9011" templateId="2014" nextSkill="0" parentId="30024000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Pixie_ANI.Anim.Pixie_Anim" totalAtk="450222.94077807">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="Pixie_ANI.Anim.Pixie_Anim" animName="Atk01" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" type="none" time="850" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemy" maxCount="20" maxHeight="30" maxRadius="60" offsetDistance="-20" pierceDepth="1" minHeight="-10" crosshairRadius="1" minRadius="10" offsetAngle="0" rangeAngle="90" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="1103" name="픽시_가루뿌리기 공격_ATK02_노말" type="normal" category="9012" templateId="2014" nextSkill="0" parentId="30024000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Pixie_ANI.Anim.Pixie_Anim" totalAtk="834857.03440033">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="Pixie_ANI.Anim.Pixie_Anim" animName="atk02" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" type="none" time="1650" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemy" maxCount="20" maxHeight="30" maxRadius="150" offsetDistance="0" pierceDepth="1" minHeight="-10" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="30" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="1205" name="픽시_명령수신_commandreceive_노말" type="normal" category="" templateId="2014" nextSkill="0" parentId="30024000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Pixie_ANI.Anim.Pixie_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="Pixie_ANI.Anim.Pixie_Anim" animName="commandreceive" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="1206" name="픽시_회피 행동_jumpevasion_노말" type="normal" category="" templateId="2014" nextSkill="0" parentId="30024000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Pixie_ANI.Anim.Pixie_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="1200" startTime="300" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="Pixie_ANI.Anim.Pixie_Anim" animName="jumpevasion" blendInTime="200" animMotionId="0" animRate="1.2" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="1207" name="픽시_좌걸음_SideWalk01_노말" type="normal" category="" templateId="2014" nextSkill="0" parentId="30024000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="Pixie_ANI.Anim.Pixie_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="Pixie_ANI.Anim.Pixie_Anim" animName="SideWalk01" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="1208" name="픽시_우걸음_SideWalk02_노말" type="normal" category="" templateId="2014" nextSkill="0" parentId="30024000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="Pixie_ANI.Anim.Pixie_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="Pixie_ANI.Anim.Pixie_Anim" animName="SideWalk02" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="2101" name="픽시_기본공격_ATK01_분노" type="normal" category="9011" templateId="2014" nextSkill="0" parentId="30024000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Pixie_ANI.Anim.Pixie_Anim" totalAtk="418064.159293922">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="Pixie_ANI.Anim.Pixie_Anim" animName="Atk01" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" type="none" time="850" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemy" maxCount="20" maxHeight="30" maxRadius="60" offsetDistance="-20" pierceDepth="1" minHeight="-10" crosshairRadius="1" minRadius="10" offsetAngle="0" rangeAngle="90" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="2103" name="픽시_가루뿌리기 공격_ATK02_분노" type="normal" category="9012" templateId="2014" nextSkill="0" parentId="30024000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Pixie_ANI.Anim.Pixie_Anim" totalAtk="775224.389086021">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="Pixie_ANI.Anim.Pixie_Anim" animName="atk02" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" type="none" time="1650" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemy" maxCount="20" maxHeight="30" maxRadius="150" offsetDistance="0" pierceDepth="1" minHeight="-10" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="30" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="2205" name="픽시_명령수신_commandreceive_분노" type="normal" category="" templateId="2014" nextSkill="0" parentId="30024000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Pixie_ANI.Anim.Pixie_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="Pixie_ANI.Anim.Pixie_Anim" animName="commandreceive" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="2206" name="픽시_회피 행동_jumpevasion_분노" type="normal" category="" templateId="2014" nextSkill="0" parentId="30024000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Pixie_ANI.Anim.Pixie_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="1200" startTime="300" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="Pixie_ANI.Anim.Pixie_Anim" animName="jumpevasion" blendInTime="200" animMotionId="0" animRate="1.2" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="2207" name="픽시_좌걸음_SideWalk01_분노" type="normal" category="" templateId="2014" nextSkill="0" parentId="30024000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="Pixie_ANI.Anim.Pixie_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="Pixie_ANI.Anim.Pixie_Anim" animName="SideWalk01" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="2208" name="픽시_우걸음_SideWalk02_분노" type="normal" category="" templateId="2014" nextSkill="0" parentId="30024000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="Pixie_ANI.Anim.Pixie_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="Pixie_ANI.Anim.Pixie_Anim" animName="SideWalk02" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="1101" name="맨티스코어_전방근접공격_Atk01_노멀" type="normal" category="9011" templateId="2015" nextSkill="0" parentId="30007000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Mantiscore_ANI.Anim.Mantiscore_Anim" totalAtk="1542980.22730244">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="Mantiscore_ANI.Anim.Mantiscore_Anim" animName="atk01" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" type="none" time="468" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="5" type="enemy" maxCount="5" maxHeight="87.5" maxRadius="250" offsetDistance="-160" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="150" offsetAngle="0" rangeAngle="20" crosshairRadius2="3">
|
|
<Effect atk="0.5">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
<Targeting id="2" type="none" time="680" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemy" maxCount="5" maxHeight="87.5" maxRadius="250" offsetDistance="-160" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="150" offsetAngle="0" rangeAngle="15" crosshairRadius2="3">
|
|
<Effect atk="0.5">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
<ProjectileSkillList />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="1102" name="맨티스코어_전방난타공격_Atk02_노멀" type="normal" category="9011" templateId="2015" nextSkill="0" parentId="30007000" timeRate="1" autoUse="true" changeDirToCenter="false" needWeapon="true" pushtarget="push" returnAnimName="" returnAnimSet="Mantiscore_ANI.Anim.Mantiscore_Anim" totalAtk="5759631.1705821">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="Mantiscore_ANI.Anim.Mantiscore_Anim" animName="atk02_1" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="Mantiscore_ANI.Anim.Mantiscore_Anim" animName="atk02_2" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="Mantiscore_ANI.Anim.Mantiscore_Anim" animName="atk02_3" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" type="none" time="1300" method="normal" endTime="0" startTime="0" interval="250" until="3000">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemy" maxCount="5" maxHeight="62.5" maxRadius="150" offsetDistance="-62.5" pierceDepth="1" minHeight="-12.5" crosshairRadius="1" minRadius="45" offsetAngle="0" rangeAngle="50" crosshairRadius2="3">
|
|
<Effect atk="0.1">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
<Targeting id="-1" type="none" time="3300" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemy" maxCount="5" maxHeight="75" maxRadius="145" offsetDistance="-75" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="55" offsetAngle="0" rangeAngle="70" crosshairRadius2="3">
|
|
<Effect atk="0.5">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="1103" name="맨티스코어_전방강타공격_atk03_노멀" type="normal" category="9011" templateId="2015" nextSkill="0" parentId="30007000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="push" returnAnimName="" returnAnimSet="Mantiscore_ANI.Anim.Mantiscore_Anim" totalAtk="4555519.22160377">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="Mantiscore_ANI.Anim.Mantiscore_Anim" animName="atk03" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" type="none" time="2170" method="normal" endTime="0" startTime="0" interval="200" until="2400">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemy" maxCount="5" maxHeight="50" maxRadius="215" offsetDistance="-125" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="125" offsetAngle="0" rangeAngle="15" crosshairRadius2="3">
|
|
<Effect atk="0.5">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="1104" name="맨티스코어_주변근접공격_Atk04_노멀" type="normal" category="9011" templateId="2015" nextSkill="0" parentId="30007000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Mantiscore_ANI.Anim.Mantiscore_Anim" totalAtk="3425958.29385674">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="Mantiscore_ANI.Anim.Mantiscore_Anim" animName="atk04" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" type="none" time="1370" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemy" maxCount="5" maxHeight="50" maxRadius="225" offsetDistance="-160" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="150" offsetAngle="0" rangeAngle="40" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="1105" name="맨티스코어_주변300도공격_UltraAtk01_노멀" type="normal" category="9011" templateId="2015" nextSkill="0" parentId="30007000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Mantiscore_ANI.Anim.Mantiscore_Anim" totalAtk="4555519.22160377">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<HitCylinderList>
|
|
<HitCylinder startTime="550">
|
|
<Cylinder radius="41" locAngle="0" locDistance="-25" locZ="0" height="80" />
|
|
</HitCylinder>
|
|
<HitCylinder startTime="1800">
|
|
<Cylinder radius="41" locAngle="0" locDistance="0" locZ="0" height="80" />
|
|
</HitCylinder>
|
|
</HitCylinderList>
|
|
<MoveCylinderList>
|
|
<MoveCylinder startTime="550">
|
|
<Cylinder radius="40" locAngle="0" locDistance="-25" locZ="0" height="80" />
|
|
</MoveCylinder>
|
|
<MoveCylinder startTime="1800">
|
|
<Cylinder radius="40" locAngle="0" locDistance="0" locZ="0" height="80" />
|
|
</MoveCylinder>
|
|
</MoveCylinderList>
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="Mantiscore_ANI.Anim.Mantiscore_Anim" animName="UltraAtk01" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" type="none" time="1700" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="80" maxRadius="80" offsetDistance="10" pierceDepth="1" minHeight="-20" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="300" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="1201" name="맨티스코어_헉헉50%" type="normal" category="" templateId="2015" nextSkill="0" parentId="30007000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="Mantiscore_ANI.Anim.Mantiscore_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="2000" animSet="Mantiscore_ANI.Anim.Mantiscore_Anim" animName="Dyingwait" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="1202" name="맨티스코어_헉헉20%" type="normal" category="" templateId="2015" nextSkill="0" parentId="30007000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="Mantiscore_ANI.Anim.Mantiscore_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="3000" animSet="Mantiscore_ANI.Anim.Mantiscore_Anim" animName="Dyingwait" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="1203" name="맨티스코어 사전동작 (임시 대기 동작)" type="normal" category="" templateId="2015" nextSkill="0" parentId="30007000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Mantiscore_ANI.Anim.Mantiscore_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="Mantiscore_ANI.Anim.Mantiscore_Anim" animName="ReadyAction" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="1204" name="맨티스코어 어그로 체인지" type="normal" category="" templateId="2015" nextSkill="0" parentId="30007000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Mantiscore_ANI.Anim.Mantiscore_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="Mantiscore_ANI.Anim.Mantiscore_Anim" animName="aggrochange" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="1206" name="맨티스코어_백점프회피" type="normal" category="" templateId="2015" nextSkill="0" parentId="30007000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="Mantiscore_ANI.Anim.Mantiscore_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="Mantiscore_ANI.Anim.Mantiscore_Anim" animName="jumpevasion" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="2" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="1207" name="맨티스코어_사이드워크(좌)" type="normal" category="" templateId="2015" nextSkill="0" parentId="30007000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="Mantiscore_ANI.Anim.Mantiscore_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="Mantiscore_ANI.Anim.Mantiscore_Anim" animName="SideWalk01" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="2" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="1208" name="맨티스코어_사이드워크(우)" type="normal" category="" templateId="2015" nextSkill="0" parentId="30007000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="Mantiscore_ANI.Anim.Mantiscore_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="Mantiscore_ANI.Anim.Mantiscore_Anim" animName="SideWalk02" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="2" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="1209" name="맨티스코어_왼쪽사이드스텝" type="normal" category="" templateId="2015" nextSkill="0" parentId="30007000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="Mantiscore_ANI.Anim.Mantiscore_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="Mantiscore_ANI.Anim.Mantiscore_Anim" animName="sidestep02" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
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|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
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|
</Skill>
|
|
<Skill id="1210" name="맨티스코어_오른쪽사이드스텝" type="normal" category="" templateId="2015" nextSkill="0" parentId="30007000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="Mantiscore_ANI.Anim.Mantiscore_Anim" totalAtk="0">
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|
<Action>
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|
<CameraShakeList />
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<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<MoveInvincible endTime="0" startTime="0" />
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<Pending startTime="-1" />
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|
<SpecialEffectList />
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<StageList>
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|
<Stage scriptId="0" movable="false">
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|
<AnimSeq duration="0" animSet="Mantiscore_ANI.Anim.Mantiscore_Anim" animName="sidestep01" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" />
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</Stage>
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</StageList>
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</Action>
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<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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|
<Defence rootMotion="false" successAnimName="" />
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|
<Drain backSkillId="0" />
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|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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<Cost hp="0" mp="0" />
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|
</Precondition>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
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<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
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|
<Direction toCenterWhenNoMove="false" />
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|
</Property>
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|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="2101" name="맨티스코어_전방근접공격_Atk01_분노" type="normal" category="9011" templateId="2015" nextSkill="0" parentId="30007000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Mantiscore_ANI.Anim.Mantiscore_Anim" totalAtk="1432767.3539237">
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|
<Action>
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<CameraShakeList />
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<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<MoveInvincible endTime="0" startTime="0" />
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<Pending startTime="-1" />
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<SpecialEffectList />
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<StageList>
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<Stage scriptId="0" movable="false">
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<AnimSeq duration="0" animSet="Mantiscore_ANI.Anim.Mantiscore_Anim" animName="atk01" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" />
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</Stage>
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</StageList>
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</Action>
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<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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|
<Defence rootMotion="false" successAnimName="" />
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|
<Drain backSkillId="0" />
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|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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<Cost hp="0" mp="0" />
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|
</Precondition>
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|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
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|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
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|
<Direction toCenterWhenNoMove="false" />
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|
</Property>
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|
<TargetingList adjustTargetingPos="notUse">
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|
<Targeting id="1" type="none" time="468" method="normal" endTime="0" startTime="0" interval="0" until="0">
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|
<AreaList>
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|
<Area rotateAngle="5" type="enemy" maxCount="5" maxHeight="87.5" maxRadius="250" offsetDistance="-160" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="150" offsetAngle="0" rangeAngle="20" crosshairRadius2="3">
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|
<Effect atk="0.5">
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|
<AbnormalityOnCommon id="0" />
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|
<HpDiff value="0" />
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|
<MpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="0" miniRate="0" />
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|
</Area>
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|
</AreaList>
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|
<Cost hp="0" mp="0" />
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|
</Targeting>
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|
<Targeting id="2" type="none" time="680" method="normal" endTime="0" startTime="0" interval="0" until="0">
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|
<AreaList>
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|
<Area rotateAngle="0" type="enemy" maxCount="5" maxHeight="87.5" maxRadius="250" offsetDistance="-160" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="150" offsetAngle="0" rangeAngle="20" crosshairRadius2="3">
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|
<Effect atk="0.5">
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|
<AbnormalityOnCommon id="0" />
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|
<HpDiff value="0" />
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|
<MpDiff value="0" />
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|
</Effect>
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|
<HitEffect type="animationDamage" />
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<Reaction basicRate="0" miniRate="0" />
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|
</Area>
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|
</AreaList>
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|
<Cost hp="0" mp="0" />
|
|
<ProjectileSkillList />
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|
</Targeting>
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|
</TargetingList>
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|
</Skill>
|
|
<Skill id="2102" name="맨티스코어_전방난타공격_Atk02_분노" type="normal" category="9011" templateId="2015" nextSkill="0" parentId="30007000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="push" returnAnimName="" returnAnimSet="Mantiscore_ANI.Anim.Mantiscore_Anim" totalAtk="5348228.94411195">
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|
<Action>
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|
<CameraShakeList />
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|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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|
<MoveInvincible endTime="0" startTime="0" />
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|
<Pending startTime="-1" />
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|
<SpecialEffectList />
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|
<StageList>
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|
<Stage scriptId="0" movable="false">
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|
<AnimSeq duration="0" animSet="Mantiscore_ANI.Anim.Mantiscore_Anim" animName="atk02_1" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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|
<Property animControlType="normal" />
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|
</Stage>
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|
<Stage scriptId="0" movable="false">
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<AnimSeq duration="0" animSet="Mantiscore_ANI.Anim.Mantiscore_Anim" animName="atk02_2" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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|
<Property animControlType="normal" />
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|
</Stage>
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|
<Stage scriptId="0" movable="false">
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|
<AnimSeq duration="0" animSet="Mantiscore_ANI.Anim.Mantiscore_Anim" animName="atk02_3" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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|
<Property animControlType="normal" />
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|
</Stage>
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|
</StageList>
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|
</Action>
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|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
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|
<Drain backSkillId="0" />
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|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
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|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
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|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" type="none" time="1300" method="normal" endTime="0" startTime="0" interval="250" until="3000">
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|
<AreaList>
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|
<Area rotateAngle="0" type="enemy" maxCount="5" maxHeight="62.5" maxRadius="150" offsetDistance="-62.5" pierceDepth="1" minHeight="-12.5" crosshairRadius="1" minRadius="45" offsetAngle="0" rangeAngle="50" crosshairRadius2="3">
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|
<Effect atk="0.1">
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|
<AbnormalityOnCommon id="0" />
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|
<HpDiff value="0" />
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|
<MpDiff value="0" />
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|
</Effect>
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|
<HitEffect type="animationDamage" />
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|
<Reaction basicRate="0" miniRate="0" />
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|
</Area>
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|
</AreaList>
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|
<Cost hp="0" mp="0" />
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|
</Targeting>
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|
<Targeting id="-1" type="none" time="3300" method="normal" endTime="0" startTime="0" interval="0" until="0">
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|
<AreaList>
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|
<Area rotateAngle="0" type="enemy" maxCount="5" maxHeight="75" maxRadius="145" offsetDistance="-75" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="55" offsetAngle="0" rangeAngle="70" crosshairRadius2="3">
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|
<Effect atk="0.5">
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|
<AbnormalityOnCommon id="0" />
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|
<HpDiff value="0" />
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|
<MpDiff value="0" />
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|
</Effect>
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<HitEffect type="animationDamage" />
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|
<Reaction basicRate="0" miniRate="0" />
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</Area>
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|
</AreaList>
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|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="2103" name="맨티스코어_전방강타공격_Atk03_분노" type="normal" category="9011" templateId="2015" nextSkill="0" parentId="30007000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="push" returnAnimName="" returnAnimSet="Mantiscore_ANI.Anim.Mantiscore_Anim" totalAtk="4230124.99148921">
|
|
<Action>
|
|
<CameraShakeList />
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|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="Mantiscore_ANI.Anim.Mantiscore_Anim" animName="atk03" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" type="none" time="2170" method="normal" endTime="0" startTime="0" interval="200" until="2400">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemy" maxCount="5" maxHeight="50" maxRadius="215" offsetDistance="-125" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="125" offsetAngle="0" rangeAngle="15" crosshairRadius2="3">
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|
<Effect atk="0.5">
|
|
<AbnormalityOnCommon id="0" />
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|
<HpDiff value="0" />
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|
<MpDiff value="0" />
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|
</Effect>
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|
<HitEffect type="animationDamage" />
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|
<Reaction basicRate="0" miniRate="0" />
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|
</Area>
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|
</AreaList>
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|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="2104" name="맨티스코어_주변근접공격_ATk04_분노" type="normal" category="9011" templateId="2015" nextSkill="0" parentId="30007000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Mantiscore_ANI.Anim.Mantiscore_Anim" totalAtk="3181246.98715268">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="Mantiscore_ANI.Anim.Mantiscore_Anim" animName="atk04" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" type="none" time="1370" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemy" maxCount="5" maxHeight="50" maxRadius="225" offsetDistance="-160" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="150" offsetAngle="0" rangeAngle="40" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
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|
<Reaction basicRate="0" miniRate="0" />
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|
</Area>
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|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="2105" name="맨티스코어_주변300도공격_UltraAtk01_분노" type="normal" category="9011" templateId="2015" nextSkill="0" parentId="30007000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Mantiscore_ANI.Anim.Mantiscore_Anim" totalAtk="4230124.99148921">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<HitCylinderList>
|
|
<HitCylinder startTime="550">
|
|
<Cylinder radius="41" locAngle="0" locDistance="-25" locZ="0" height="80" />
|
|
</HitCylinder>
|
|
<HitCylinder startTime="1800">
|
|
<Cylinder radius="41" locAngle="0" locDistance="0" locZ="0" height="80" />
|
|
</HitCylinder>
|
|
</HitCylinderList>
|
|
<MoveCylinderList>
|
|
<MoveCylinder startTime="550">
|
|
<Cylinder radius="40" locAngle="0" locDistance="-25" locZ="0" height="80" />
|
|
</MoveCylinder>
|
|
<MoveCylinder startTime="1800">
|
|
<Cylinder radius="40" locAngle="0" locDistance="0" locZ="0" height="80" />
|
|
</MoveCylinder>
|
|
</MoveCylinderList>
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="Mantiscore_ANI.Anim.Mantiscore_Anim" animName="UltraAtk01" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" type="none" time="1700" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="80" maxRadius="80" offsetDistance="10" pierceDepth="1" minHeight="-20" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="300" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
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|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="2201" name="맨티스코어_헉헉50% (분노)" type="normal" category="" templateId="2015" nextSkill="0" parentId="30007000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="Mantiscore_ANI.Anim.Mantiscore_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="2000" animSet="Mantiscore_ANI.Anim.Mantiscore_Anim" animName="Dyingwait" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="2202" name="맨티스코어_헉헉20% (분노)" type="normal" category="" templateId="2015" nextSkill="0" parentId="30007000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="Mantiscore_ANI.Anim.Mantiscore_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="3000" animSet="Mantiscore_ANI.Anim.Mantiscore_Anim" animName="Dyingwait" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="2203" name="맨티스코어 사전동작 (임시 대기 동작) (분노)" type="normal" category="" templateId="2015" nextSkill="0" parentId="30007000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Mantiscore_ANI.Anim.Mantiscore_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="Mantiscore_ANI.Anim.Mantiscore_Anim" animName="ReadyAction" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="2204" name="맨티스코어 어그로 체인지 (분노)" type="normal" category="" templateId="2015" nextSkill="0" parentId="30007000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Mantiscore_ANI.Anim.Mantiscore_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="Mantiscore_ANI.Anim.Mantiscore_Anim" animName="aggrochange" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="2206" name="맨티스코어_백점프회피 (분노)" type="normal" category="" templateId="2015" nextSkill="0" parentId="30007000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="Mantiscore_ANI.Anim.Mantiscore_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="Mantiscore_ANI.Anim.Mantiscore_Anim" animName="jumpevasion" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="2" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="2207" name="맨티스코어_사이드워크(왼쪽) (분노)" type="normal" category="" templateId="2015" nextSkill="0" parentId="30007000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="Mantiscore_ANI.Anim.Mantiscore_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="Mantiscore_ANI.Anim.Mantiscore_Anim" animName="SideWalk01" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="2" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="2208" name="맨티스코어_사이드워크(오른쪽) (분노)" type="normal" category="" templateId="2015" nextSkill="0" parentId="30007000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="Mantiscore_ANI.Anim.Mantiscore_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="Mantiscore_ANI.Anim.Mantiscore_Anim" animName="SideWalk02" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="2" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="2209" name="맨티스코어_왼쪽사이드스텝 (분노)" type="normal" category="" templateId="2015" nextSkill="0" parentId="30007000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="Mantiscore_ANI.Anim.Mantiscore_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="Mantiscore_ANI.Anim.Mantiscore_Anim" animName="sidestep02" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="2210" name="맨티스코어_오른쪽사이드스텝 (분노)" type="normal" category="" templateId="2015" nextSkill="0" parentId="30007000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="Mantiscore_ANI.Anim.Mantiscore_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="Mantiscore_ANI.Anim.Mantiscore_Anim" animName="sidestep01" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="1101" name="오칸미니미_기본공격_atk01_노말" type="normal" category="9011" templateId="2016" nextSkill="0" parentId="30071000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="OrcanMinimi_ANI.Anim.OrcanMinimi_Anim" totalAtk="388945.479454227">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="OrcanMinimi_ANI.Anim.OrcanMinimi_Anim" animName="atk01" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" type="none" time="560" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="40" maxRadius="80" offsetDistance="10" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="50" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="1103" name="오칸미니미_2번휘두르기_atk02_노말" type="normal" category="9011" templateId="2016" nextSkill="0" parentId="30071000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="OrcanMinimi_ANI.Anim.OrcanMinimi_Anim" totalAtk="765465.788703237">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="OrcanMinimi_ANI.Anim.OrcanMinimi_Anim" animName="atk02" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" type="none" time="380" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="40" maxRadius="65" offsetDistance="10" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="65" crosshairRadius2="3">
|
|
<Effect atk="0.3">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
<Targeting id="-1" type="none" time="1300" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="40" maxRadius="70" offsetDistance="10" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="50" crosshairRadius2="3">
|
|
<Effect atk="0.7">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="0" miniRate="0" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="0" />
|
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</Targeting>
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|
</TargetingList>
|
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</Skill>
|
|
<Skill id="1104" name="오칸미니미_돌진공격_atk03_노말" type="normal" category="9011" templateId="2016" nextSkill="0" parentId="30071000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="OrcanMinimi_ANI.Anim.OrcanMinimi_Anim" totalAtk="765465.788703237">
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<Action>
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<CameraShakeList />
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<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<MoveInvincible endTime="0" startTime="0" />
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<Pending startTime="-1" />
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<SpecialEffectList />
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<StageList>
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<Stage scriptId="0" movable="false">
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<AnimSeq duration="0" animSet="OrcanMinimi_ANI.Anim.OrcanMinimi_Anim" animName="atk03" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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|
<Property animControlType="normal" />
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</Stage>
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</StageList>
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|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
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|
<Drain backSkillId="0" />
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|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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|
<Cost hp="0" mp="0" />
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|
</Precondition>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
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<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
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<Direction toCenterWhenNoMove="false" />
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|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" type="none" time="1080" method="normal" endTime="0" startTime="0" interval="100" until="1720">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="40" maxRadius="65" offsetDistance="10" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="10" offsetAngle="0" rangeAngle="40" crosshairRadius2="3">
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|
<Effect atk="0.15">
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|
<AbnormalityOnCommon id="0" />
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|
<HpDiff value="0" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="0" miniRate="0" />
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</Area>
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|
</AreaList>
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|
<Cost hp="0" mp="0" />
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</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="1205" name="오칸미니미_명령수신_commandreceive_노말" type="normal" category="" templateId="2016" nextSkill="0" parentId="30071000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="OrcanMinimi_ANI.Anim.OrcanMinimi_Anim" totalAtk="0">
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<Action>
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|
<CameraShakeList />
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<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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|
<MoveInvincible endTime="0" startTime="0" />
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|
<Pending startTime="-1" />
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|
<SpecialEffectList />
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|
<StageList>
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|
<Stage scriptId="0" movable="false">
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|
<AnimSeq duration="0" animSet="OrcanMinimi_ANI.Anim.OrcanMinimi_Anim" animName="commandreceive" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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|
<Property animControlType="normal" />
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|
</Stage>
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|
</StageList>
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|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
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|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
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|
<Direction toCenterWhenNoMove="false" />
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|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="1206" name="오칸미니미_좌회피_jumpevasion01_노말" type="normal" category="" templateId="2016" nextSkill="0" parentId="30071000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="OrcanMinimi_ANI.Anim.OrcanMinimi_Anim" totalAtk="0">
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|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
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|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
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|
<StageList>
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|
<Stage scriptId="0" movable="false">
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|
<AnimSeq duration="0" animSet="OrcanMinimi_ANI.Anim.OrcanMinimi_Anim" animName="jumpevasion01" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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|
<Property animControlType="normal" />
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|
</Stage>
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|
</StageList>
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|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
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|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="1207" name="오칸미니미_좌걸음_sidewalk01_노말" type="normal" category="" templateId="2016" nextSkill="0" parentId="30071000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="OrcanMinimi_ANI.Anim.OrcanMinimi_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
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|
<StageList>
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|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="OrcanMinimi_ANI.Anim.OrcanMinimi_Anim" animName="sidewalk01" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="1208" name="오칸미니미_우걸음_sidewalk02_노말" type="normal" category="" templateId="2016" nextSkill="0" parentId="30071000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="OrcanMinimi_ANI.Anim.OrcanMinimi_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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|
<MoveInvincible endTime="0" startTime="0" />
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|
<Pending startTime="-1" />
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|
<SpecialEffectList />
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|
<StageList>
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|
<Stage scriptId="0" movable="false">
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|
<AnimSeq duration="0" animSet="OrcanMinimi_ANI.Anim.OrcanMinimi_Anim" animName="sidewalk02" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
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|
</Stage>
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|
</StageList>
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|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
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|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="1209" name="오칸미니미_우회피_jumpevasion02_노말" type="normal" category="" templateId="2016" nextSkill="0" parentId="30071000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="OrcanMinimi_ANI.Anim.OrcanMinimi_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
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|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
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|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="OrcanMinimi_ANI.Anim.OrcanMinimi_Anim" animName="jumpevasion02" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
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|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="2101" name="오칸미니미_기본공격_atk01_분노" type="normal" category="9011" templateId="2016" nextSkill="0" parentId="30071000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="OrcanMinimi_ANI.Anim.OrcanMinimi_Anim" totalAtk="361163.659493211">
|
|
<Action>
|
|
<CameraShakeList />
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|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="OrcanMinimi_ANI.Anim.OrcanMinimi_Anim" animName="atk01" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" type="none" time="560" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="40" maxRadius="80" offsetDistance="10" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="50" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
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|
<Reaction basicRate="0" miniRate="0" />
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|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="2103" name="오칸미니미_2번휘두르기_atk02_분노" type="normal" category="9011" templateId="2016" nextSkill="0" parentId="30071000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="OrcanMinimi_ANI.Anim.OrcanMinimi_Anim" totalAtk="710789.66093872">
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|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="OrcanMinimi_ANI.Anim.OrcanMinimi_Anim" animName="atk02" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" type="none" time="380" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="40" maxRadius="65" offsetDistance="10" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="65" crosshairRadius2="3">
|
|
<Effect atk="0.3">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
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|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
<Targeting id="-1" type="none" time="1300" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="40" maxRadius="70" offsetDistance="10" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="50" crosshairRadius2="3">
|
|
<Effect atk="0.7">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
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|
<Reaction basicRate="0" miniRate="0" />
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|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="2104" name="오칸미니미_돌진공격_atk03_분노" type="normal" category="9011" templateId="2016" nextSkill="0" parentId="30071000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="OrcanMinimi_ANI.Anim.OrcanMinimi_Anim" totalAtk="710789.66093872">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="OrcanMinimi_ANI.Anim.OrcanMinimi_Anim" animName="atk03" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" type="none" time="1080" method="normal" endTime="0" startTime="0" interval="100" until="1720">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="40" maxRadius="65" offsetDistance="10" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="10" offsetAngle="0" rangeAngle="40" crosshairRadius2="3">
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<Effect atk="0.15">
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<AbnormalityOnCommon id="0" />
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<HpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="0" miniRate="0" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="0" />
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</Targeting>
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</TargetingList>
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</Skill>
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<Skill id="2205" name="오칸미니미_명령수신_commandreceive_분노" type="normal" category="" templateId="2016" nextSkill="0" parentId="30071000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="OrcanMinimi_ANI.Anim.OrcanMinimi_Anim" totalAtk="0">
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<Action>
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<CameraShakeList />
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<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<MoveInvincible endTime="0" startTime="0" />
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<Pending startTime="-1" />
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<SpecialEffectList />
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<StageList>
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<Stage scriptId="0" movable="false">
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<AnimSeq duration="0" animSet="OrcanMinimi_ANI.Anim.OrcanMinimi_Anim" animName="commandreceive" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" />
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</Stage>
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</StageList>
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</Action>
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<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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<Defence rootMotion="false" successAnimName="" />
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<Drain backSkillId="0" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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<Cost hp="0" mp="0" />
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</Precondition>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
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<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
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<Direction toCenterWhenNoMove="false" />
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</Property>
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<TargetingList adjustTargetingPos="notUse" />
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</Skill>
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<Skill id="2206" name="오칸미니미_좌회피_jumpevasion01_분노" type="normal" category="" templateId="2016" nextSkill="0" parentId="30071000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="OrcanMinimi_ANI.Anim.OrcanMinimi_Anim" totalAtk="0">
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<Action>
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<CameraShakeList />
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<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<MoveInvincible endTime="0" startTime="0" />
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<Pending startTime="-1" />
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<SpecialEffectList />
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<StageList>
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<Stage scriptId="0" movable="false">
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<AnimSeq duration="0" animSet="OrcanMinimi_ANI.Anim.OrcanMinimi_Anim" animName="jumpevasion01" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" />
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</Stage>
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</StageList>
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</Action>
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<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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<Defence rootMotion="false" successAnimName="" />
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<Drain backSkillId="0" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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<Cost hp="0" mp="0" />
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</Precondition>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
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<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
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<Direction toCenterWhenNoMove="false" />
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</Property>
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<TargetingList adjustTargetingPos="notUse" />
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</Skill>
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|
<Skill id="2207" name="오칸미니미_좌걸음_sidewalk01_분노" type="normal" category="" templateId="2016" nextSkill="0" parentId="30071000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="OrcanMinimi_ANI.Anim.OrcanMinimi_Anim" totalAtk="0">
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<Action>
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<CameraShakeList />
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<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<MoveInvincible endTime="0" startTime="0" />
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<Pending startTime="-1" />
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<SpecialEffectList />
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<StageList>
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<Stage scriptId="0" movable="false">
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<AnimSeq duration="0" animSet="OrcanMinimi_ANI.Anim.OrcanMinimi_Anim" animName="sidewalk01" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" />
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</Stage>
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</StageList>
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</Action>
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<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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<Defence rootMotion="false" successAnimName="" />
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<Drain backSkillId="0" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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<Cost hp="0" mp="0" />
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</Precondition>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
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<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
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<Direction toCenterWhenNoMove="false" />
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</Property>
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<TargetingList adjustTargetingPos="notUse" />
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</Skill>
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|
<Skill id="2208" name="오칸미니미_우걸음_sidewalk02_분노" type="normal" category="" templateId="2016" nextSkill="0" parentId="30071000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="OrcanMinimi_ANI.Anim.OrcanMinimi_Anim" totalAtk="0">
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<Action>
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<CameraShakeList />
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<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<MoveInvincible endTime="0" startTime="0" />
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<Pending startTime="-1" />
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<SpecialEffectList />
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<StageList>
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<Stage scriptId="0" movable="false">
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<AnimSeq duration="0" animSet="OrcanMinimi_ANI.Anim.OrcanMinimi_Anim" animName="sidewalk02" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" />
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</Stage>
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</StageList>
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</Action>
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<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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<Defence rootMotion="false" successAnimName="" />
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<Drain backSkillId="0" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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<Cost hp="0" mp="0" />
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</Precondition>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
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<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
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<Direction toCenterWhenNoMove="false" />
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</Property>
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<TargetingList adjustTargetingPos="notUse" />
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</Skill>
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|
<Skill id="2209" name="오칸미니미_우회피_jumpevasion02_분노" type="normal" category="" templateId="2016" nextSkill="0" parentId="30071000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="OrcanMinimi_ANI.Anim.OrcanMinimi_Anim" totalAtk="0">
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|
<Action>
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|
<CameraShakeList />
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<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<MoveInvincible endTime="0" startTime="0" />
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<Pending startTime="-1" />
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<SpecialEffectList />
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<StageList>
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<Stage scriptId="0" movable="false">
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<AnimSeq duration="0" animSet="OrcanMinimi_ANI.Anim.OrcanMinimi_Anim" animName="jumpevasion02" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" />
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</Stage>
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</StageList>
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</Action>
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<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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<Defence rootMotion="false" successAnimName="" />
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<Drain backSkillId="0" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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<Cost hp="0" mp="0" />
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</Precondition>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
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<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
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<Direction toCenterWhenNoMove="false" />
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</Property>
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<TargetingList adjustTargetingPos="notUse" />
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</Skill>
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<Skill id="1101" name="사나운 도베르만 전방 물어뜯기 Atk01_low" type="normal" category="9011" templateId="2020" nextSkill="0" parentId="30001000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="FierceDoberman_ANI.Anim.FierceDoberman_Anim" totalAtk="1140.31304347826">
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<Action>
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<CameraShakeList />
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<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<MoveInvincible endTime="0" startTime="0" />
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<Pending startTime="-1" />
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<SpecialEffectList />
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<StageList>
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<Stage scriptId="0" movable="false">
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<AnimSeq duration="0" animSet="FierceDoberman_ANI.Anim.FierceDoberman_Anim" animName="atk01" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" />
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</Stage>
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</StageList>
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</Action>
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<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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<Defence rootMotion="false" successAnimName="" />
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<Drain backSkillId="0" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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<Cost hp="0" mp="0" />
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</Precondition>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
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<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
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<Direction toCenterWhenNoMove="false" />
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</Property>
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<TargetingList adjustTargetingPos="notUse">
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<Targeting id="-1" type="none" time="643" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<AreaList>
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<Area rotateAngle="0" type="enemy" maxCount="6" maxHeight="27.272726" maxRadius="63.63636" offsetDistance="-18.181818" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="18.181818" offsetAngle="0" rangeAngle="50" crosshairRadius2="3">
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<Effect atk="1">
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</Effect>
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</Area>
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</Targeting>
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</TargetingList>
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</Skill>
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<Skill id="1102" name="사나운 도베르만 좌우 왔다갔다 물어 뜯기 Atk02_low" type="normal" category="9011" templateId="2020" nextSkill="0" parentId="30001000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="FierceDoberman_ANI.Anim.FierceDoberman_Anim" totalAtk="3366.67826086957">
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<Action>
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<CameraShakeList />
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<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<MoveInvincible endTime="0" startTime="0" />
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<Pending startTime="-1" />
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<SpecialEffectList />
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<StageList>
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<Stage scriptId="0" movable="false">
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<AnimSeq duration="0" animSet="FierceDoberman_ANI.Anim.FierceDoberman_Anim" animName="atk02" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" />
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</Stage>
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</StageList>
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</Action>
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<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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<Defence rootMotion="false" successAnimName="" />
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<Drain backSkillId="0" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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<Cost hp="0" mp="0" />
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</Precondition>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
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<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
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<Direction toCenterWhenNoMove="false" />
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</Property>
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<TargetingList adjustTargetingPos="notUse">
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<Targeting id="-1" type="none" time="731" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<Area rotateAngle="0" type="enemy" maxCount="6" maxHeight="45.454544" maxRadius="163.63635" offsetDistance="-109.090904" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="109.090904" offsetAngle="-60" rangeAngle="20" crosshairRadius2="3">
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<Effect atk="0.25">
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</Effect>
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</Area>
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</AreaList>
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</Targeting>
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<Targeting id="-1" type="none" time="1220" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<Area rotateAngle="0" type="enemy" maxCount="6" maxHeight="45.454544" maxRadius="181.81818" offsetDistance="-109.090904" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="109.090904" offsetAngle="80" rangeAngle="20" crosshairRadius2="3">
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<Effect atk="0.25">
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</Effect>
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</Area>
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</AreaList>
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</Targeting>
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<Targeting id="-1" type="none" time="1910" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<Area rotateAngle="0" type="enemy" maxCount="6" maxHeight="45.454544" maxRadius="163.63635" offsetDistance="-109.090904" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="109.090904" offsetAngle="-75" rangeAngle="20" crosshairRadius2="3">
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<Effect atk="0.25">
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</Effect>
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</Area>
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</AreaList>
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<Cost hp="0" mp="0" />
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</Targeting>
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<Targeting id="-1" type="none" time="2390" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<Area rotateAngle="0" type="enemy" maxCount="6" maxHeight="45.454544" maxRadius="150" offsetDistance="-109.090904" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="109.090904" offsetAngle="0" rangeAngle="20" crosshairRadius2="3">
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<Effect atk="0.25">
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</Effect>
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</Area>
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<Cost hp="0" mp="0" />
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</Targeting>
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</TargetingList>
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</Skill>
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<Skill id="1103" name="사나운 도베르만 전방 물어뜯고 회피 Atk03_low" type="normal" category="9011" templateId="2020" nextSkill="0" parentId="30001000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="FierceDoberman_ANI.Anim.FierceDoberman_Anim" totalAtk="2559.44347826087">
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<Action>
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<CameraShakeList />
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<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<Stage scriptId="0" movable="false">
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<AnimSeq duration="0" animSet="FierceDoberman_ANI.Anim.FierceDoberman_Anim" animName="atk03" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" />
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</Stage>
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<Stage scriptId="0" movable="false">
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<AnimSeq duration="0" animSet="FierceDoberman_ANI.Anim.FierceDoberman_Anim" animName="atk03_1" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="0.6" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" />
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</Stage>
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</StageList>
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</Action>
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<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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<Defence rootMotion="false" successAnimName="" />
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<Drain backSkillId="0" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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<Cost hp="0" mp="0" />
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</Precondition>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
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<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
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<Direction toCenterWhenNoMove="false" />
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</Property>
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<TargetingList adjustTargetingPos="notUse">
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<Targeting id="-1" type="none" time="808" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<AreaList>
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<Area rotateAngle="0" type="enemy" maxCount="6" maxHeight="59.090908" maxRadius="163.63635" offsetDistance="-109.090904" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="109.090904" offsetAngle="0" rangeAngle="20" crosshairRadius2="3">
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<Effect atk="1">
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|
<AbnormalityOnCommon id="0" />
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|
<HpDiff value="0" />
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|
<MpDiff value="0" />
|
|
</Effect>
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|
<HitEffect type="animationDamage" />
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|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="1201" name="사나운 도베르만 50% 헉헉_Dyingwait" type="normal" category="" templateId="2020" nextSkill="0" parentId="30001000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="FierceDoberman_ANI.Anim.FierceDoberman_Anim" totalAtk="0">
|
|
<Action>
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|
<CameraShakeList />
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<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
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<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<MoveInvincible endTime="0" startTime="0" />
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<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
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<StageList>
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|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="2000" animSet="FierceDoberman_ANI.Anim.FierceDoberman_Anim" animName="Dyingwait" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
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|
</StageList>
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|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
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<Direction toCenterWhenNoMove="false" />
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|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" type="none" time="0" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="1202" name="사나운 도베르만 20% 헉헉_Dyingwait" type="normal" category="" templateId="2020" nextSkill="0" parentId="30001000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="FierceDoberman_ANI.Anim.FierceDoberman_Anim" totalAtk="0">
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|
<Action>
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|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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|
<MoveInvincible endTime="0" startTime="0" />
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|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
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|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="3000" animSet="FierceDoberman_ANI.Anim.FierceDoberman_Anim" animName="Dyingwait" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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|
<Property animControlType="normal" />
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|
</Stage>
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</StageList>
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|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" type="none" time="0" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="1203" name="사나운 도베르만 사전동작" type="normal" category="" templateId="2020" nextSkill="0" parentId="30001000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="FierceDoberman_ANI.Anim.FierceDoberman_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
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|
<StageList>
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|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="FierceDoberman_ANI.Anim.FierceDoberman_Anim" animName="ReadyAction" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
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|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="1204" name="사나운 도베르만 aggrochange" type="normal" category="" templateId="2020" nextSkill="0" parentId="30001000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="FierceDoberman_ANI.Anim.FierceDoberman_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
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|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
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|
<StageList>
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|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="FierceDoberman_ANI.Anim.FierceDoberman_Anim" animName="aggrochange" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
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|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
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|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="1207" name="사나운 도베르만 left_sidewalk" type="normal" category="" templateId="2020" nextSkill="0" parentId="30001000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="FierceDoberman_ANI.Anim.FierceDoberman_Anim" totalAtk="0">
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|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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|
<MoveInvincible endTime="0" startTime="0" />
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|
<Pending startTime="-1" />
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|
<SpecialEffectList />
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|
<StageList>
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|
<Stage scriptId="0" movable="false">
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|
<AnimSeq duration="0" animSet="FierceDoberman_ANI.Anim.FierceDoberman_Anim" animName="SideWalk01" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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|
<Property animControlType="normal" />
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|
</Stage>
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|
</StageList>
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|
</Action>
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|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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|
<Defence rootMotion="false" successAnimName="" />
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|
<Drain backSkillId="0" />
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|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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|
<Cost hp="0" mp="0" />
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|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
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|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="1208" name="사나운 도베르만 right_sidewalk" type="normal" category="" templateId="2020" nextSkill="0" parentId="30001000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="FierceDoberman_ANI.Anim.FierceDoberman_Anim" totalAtk="0">
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|
<Action>
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|
<CameraShakeList />
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|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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|
<MoveInvincible endTime="0" startTime="0" />
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|
<Pending startTime="-1" />
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|
<SpecialEffectList />
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|
<StageList>
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|
<Stage scriptId="0" movable="false">
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|
<AnimSeq duration="0" animSet="FierceDoberman_ANI.Anim.FierceDoberman_Anim" animName="SideWalk02" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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|
<Property animControlType="normal" />
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|
</Stage>
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|
</StageList>
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|
</Action>
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|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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|
<Defence rootMotion="false" successAnimName="" />
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|
<Drain backSkillId="0" />
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|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="2101" name="사나운 도베르만 전방 물어뜯기 Atk01 (분노)" type="normal" category="9011" templateId="2020" nextSkill="0" parentId="30001000" timeRate="1.3" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="FierceDoberman_ANI.Anim.FierceDoberman_Anim" totalAtk="1140.31304347826">
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|
<Action>
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|
<CameraShakeList />
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|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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|
<MoveInvincible endTime="0" startTime="0" />
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|
<Pending startTime="-1" />
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|
<SpecialEffectList />
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|
<StageList>
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|
<Stage scriptId="0" movable="false">
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|
<AnimSeq duration="0" animSet="FierceDoberman_ANI.Anim.FierceDoberman_Anim" animName="atk01" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
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|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" type="none" time="643" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemy" maxCount="6" maxHeight="27.272726" maxRadius="63.63636" offsetDistance="-18.181818" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="18.181818" offsetAngle="0" rangeAngle="50" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
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|
<Reaction basicRate="0" miniRate="0" />
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|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="2102" name="사나운 도베르만 좌우 왔다갔다 물어 뜯기 Atk02 (분노)" type="normal" category="9011" templateId="2020" nextSkill="0" parentId="30001000" timeRate="1.3" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="FierceDoberman_ANI.Anim.FierceDoberman_Anim" totalAtk="3366.67826086956">
|
|
<Action>
|
|
<CameraShakeList />
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|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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|
<MoveInvincible endTime="0" startTime="0" />
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|
<Pending startTime="-1" />
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|
<SpecialEffectList />
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|
<StageList>
|
|
<Stage scriptId="0" movable="false">
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|
<AnimSeq duration="0" animSet="FierceDoberman_ANI.Anim.FierceDoberman_Anim" animName="atk02" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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|
<Defence rootMotion="false" successAnimName="" />
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|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
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|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
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|
<Direction toCenterWhenNoMove="false" />
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|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" type="none" time="731" method="normal" endTime="0" startTime="0" interval="0" until="0">
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|
<AreaList>
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|
<Area rotateAngle="0" type="enemy" maxCount="6" maxHeight="45.454544" maxRadius="163.63635" offsetDistance="-109.090904" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="109.090904" offsetAngle="-60" rangeAngle="20" crosshairRadius2="3">
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|
<Effect atk="0.25">
|
|
<AbnormalityOnCommon id="0" />
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|
<HpDiff value="0" />
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|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
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|
<Reaction basicRate="0" miniRate="0" />
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</Area>
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|
</AreaList>
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|
<Cost hp="0" mp="0" />
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</Targeting>
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|
<Targeting id="-1" type="none" time="1220" method="normal" endTime="0" startTime="0" interval="0" until="0">
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|
<AreaList>
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|
<Area rotateAngle="0" type="enemy" maxCount="6" maxHeight="45.454544" maxRadius="181.81818" offsetDistance="-109.090904" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="109.090904" offsetAngle="80" rangeAngle="20" crosshairRadius2="3">
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|
<Effect atk="0.25">
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|
<AbnormalityOnCommon id="0" />
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<HpDiff value="0" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="0" miniRate="0" />
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</Area>
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|
</AreaList>
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|
<Cost hp="0" mp="0" />
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|
</Targeting>
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|
<Targeting id="-1" type="none" time="1910" method="normal" endTime="0" startTime="0" interval="0" until="0">
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|
<AreaList>
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|
<Area rotateAngle="0" type="enemy" maxCount="6" maxHeight="45.454544" maxRadius="163.63635" offsetDistance="-109.090904" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="109.090904" offsetAngle="-75" rangeAngle="20" crosshairRadius2="3">
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<Effect atk="0.25">
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<AbnormalityOnCommon id="0" />
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<HpDiff value="0" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="0" miniRate="0" />
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</Area>
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|
</AreaList>
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|
<Cost hp="0" mp="0" />
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|
</Targeting>
|
|
<Targeting id="-1" type="none" time="2390" method="normal" endTime="0" startTime="0" interval="0" until="0">
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|
<AreaList>
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|
<Area rotateAngle="0" type="enemy" maxCount="6" maxHeight="45.454544" maxRadius="150" offsetDistance="-109.090904" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="109.090904" offsetAngle="0" rangeAngle="20" crosshairRadius2="3">
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|
<Effect atk="0.25">
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<AbnormalityOnCommon id="0" />
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<HpDiff value="0" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="0" miniRate="0" />
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</Area>
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</AreaList>
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|
<Cost hp="0" mp="0" />
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</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="2103" name="사나운 도베르만 전방 물어뜯고 회피 Atk03 (분노)" type="normal" category="9011" templateId="2020" nextSkill="0" parentId="30001000" timeRate="1.3" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="FierceDoberman_ANI.Anim.FierceDoberman_Anim" totalAtk="2559.44347826087">
|
|
<Action>
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|
<CameraShakeList />
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<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<AnimSeq duration="0" animSet="FierceDoberman_ANI.Anim.FierceDoberman_Anim" animName="atk03_1" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="0.6" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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</Action>
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<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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<Area rotateAngle="0" type="enemy" maxCount="6" maxHeight="59.090908" maxRadius="163.63635" offsetDistance="-109.090904" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="109.090904" offsetAngle="0" rangeAngle="20" crosshairRadius2="3">
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</Skill>
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<Skill id="2201" name="사나운 도베르만 50% 헉헉_Dyingwait (분노)" type="normal" category="" templateId="2020" nextSkill="0" parentId="30001000" timeRate="1.3" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="FierceDoberman_ANI.Anim.FierceDoberman_Anim" totalAtk="0">
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<Action>
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<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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<Stage scriptId="0" movable="false">
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<AnimSeq duration="2000" animSet="FierceDoberman_ANI.Anim.FierceDoberman_Anim" animName="Dyingwait" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" />
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</Stage>
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</Action>
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<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
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</Targeting>
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</TargetingList>
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</Skill>
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<Skill id="2202" name="사나운 도베르만 20% 헉헉_Dyingwait (분노)" type="normal" category="" templateId="2020" nextSkill="0" parentId="30001000" timeRate="1.3" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="FierceDoberman_ANI.Anim.FierceDoberman_Anim" totalAtk="0">
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<Action>
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<CameraShakeList />
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<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<SpecialEffectList />
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<StageList>
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<Stage scriptId="0" movable="false">
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<AnimSeq duration="3000" animSet="FierceDoberman_ANI.Anim.FierceDoberman_Anim" animName="Dyingwait" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" />
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</Stage>
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</Action>
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<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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<Defence rootMotion="false" successAnimName="" />
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<Drain backSkillId="0" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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<Cost hp="0" mp="0" />
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</Precondition>
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<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
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</Property>
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<TargetingList adjustTargetingPos="notUse">
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</Targeting>
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</TargetingList>
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</Skill>
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<Skill id="2203" name="사나운 도베르만 사전동작(분노)" type="normal" category="" templateId="2020" nextSkill="0" parentId="30001000" timeRate="1.3" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="FierceDoberman_ANI.Anim.FierceDoberman_Anim" totalAtk="0">
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<Action>
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<CameraShakeList />
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<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<SpecialEffectList />
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<StageList>
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<Stage scriptId="0" movable="false">
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<AnimSeq duration="0" animSet="FierceDoberman_ANI.Anim.FierceDoberman_Anim" animName="ReadyAction" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" />
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</Stage>
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</Action>
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<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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</Precondition>
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</Property>
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<TargetingList adjustTargetingPos="notUse" />
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</Skill>
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<Skill id="2204" name="사나운 도베르만 aggrochange (분노)" type="normal" category="" templateId="2020" nextSkill="0" parentId="30001000" timeRate="1.3" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="FierceDoberman_ANI.Anim.FierceDoberman_Anim" totalAtk="0">
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<Action>
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<CameraShakeList />
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<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<MoveInvincible endTime="0" startTime="0" />
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<Pending startTime="-1" />
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<SpecialEffectList />
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<StageList>
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<Stage scriptId="0" movable="false">
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<AnimSeq duration="0" animSet="FierceDoberman_ANI.Anim.FierceDoberman_Anim" animName="aggrochange" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" />
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</Stage>
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</Action>
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<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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<Defence rootMotion="false" successAnimName="" />
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<Drain backSkillId="0" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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<Cost hp="0" mp="0" />
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</Precondition>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
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<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
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<Direction toCenterWhenNoMove="false" />
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</Property>
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<TargetingList adjustTargetingPos="notUse" />
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</Skill>
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<Skill id="2207" name="사나운 도베르만 left_sidewalk (분노)" type="normal" category="" templateId="2020" nextSkill="0" parentId="30001000" timeRate="1.3" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="FierceDoberman_ANI.Anim.FierceDoberman_Anim" totalAtk="0">
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<Action>
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<CameraShakeList />
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<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<SpecialEffectList />
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<StageList>
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<Stage scriptId="0" movable="false">
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<AnimSeq duration="0" animSet="FierceDoberman_ANI.Anim.FierceDoberman_Anim" animName="SideWalk01" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" />
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</Stage>
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</Action>
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<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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</Precondition>
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<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
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<Direction toCenterWhenNoMove="false" />
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</Property>
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<TargetingList adjustTargetingPos="notUse" />
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</Skill>
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<Skill id="2208" name="사나운 도베르만 right_sidewalk (분노)" type="normal" category="" templateId="2020" nextSkill="0" parentId="30001000" timeRate="1.3" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="FierceDoberman_ANI.Anim.FierceDoberman_Anim" totalAtk="0">
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<Action>
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<CameraShakeList />
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<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<Pending startTime="-1" />
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<SpecialEffectList />
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<StageList>
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<Stage scriptId="0" movable="false">
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<AnimSeq duration="0" animSet="FierceDoberman_ANI.Anim.FierceDoberman_Anim" animName="SideWalk02" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" />
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</Stage>
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</Action>
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<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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<Defence rootMotion="false" successAnimName="" />
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<Drain backSkillId="0" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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</Precondition>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
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<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
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<Direction toCenterWhenNoMove="false" />
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</Property>
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<TargetingList adjustTargetingPos="notUse" />
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</Skill>
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<Skill id="1101" name="오칸미니미_기본공격_atk01_노말" type="normal" category="9011" templateId="2021" nextSkill="0" parentId="30071000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="OrcanMinimi_ANI.Anim.OrcanMinimi_Anim" totalAtk="260883.257695056">
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<Action>
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<CameraShakeList />
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<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<Pending startTime="-1" />
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<SpecialEffectList />
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<StageList>
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<Stage scriptId="0" movable="false">
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<AnimSeq duration="0" animSet="OrcanMinimi_ANI.Anim.OrcanMinimi_Anim" animName="atk01" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" />
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</Stage>
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</Action>
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<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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<Defence rootMotion="false" successAnimName="" />
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<Drain backSkillId="0" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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<Cost hp="0" mp="0" />
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</Precondition>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
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<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
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<Direction toCenterWhenNoMove="false" />
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</Property>
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<TargetingList adjustTargetingPos="notUse">
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<Targeting id="-1" type="none" time="560" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<AreaList>
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|
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="40" maxRadius="80" offsetDistance="10" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="50" crosshairRadius2="3">
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<Effect atk="1">
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<AbnormalityOnCommon id="0" />
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<HpDiff value="0" />
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</Effect>
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</Area>
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<Cost hp="0" mp="0" />
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</Targeting>
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</TargetingList>
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</Skill>
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|
<Skill id="1103" name="오칸미니미_2번휘두르기_atk02_노말" type="normal" category="9011" templateId="2021" nextSkill="0" parentId="30071000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="OrcanMinimi_ANI.Anim.OrcanMinimi_Anim" totalAtk="513432.393895498">
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<Action>
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<CameraShakeList />
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<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<MoveInvincible endTime="0" startTime="0" />
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<Pending startTime="-1" />
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<SpecialEffectList />
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<StageList>
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<Stage scriptId="0" movable="false">
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<AnimSeq duration="0" animSet="OrcanMinimi_ANI.Anim.OrcanMinimi_Anim" animName="atk02" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" />
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</Stage>
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</StageList>
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</Action>
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<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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<Defence rootMotion="false" successAnimName="" />
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<Drain backSkillId="0" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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</Precondition>
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<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
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<Direction toCenterWhenNoMove="false" />
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</Property>
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<TargetingList adjustTargetingPos="notUse">
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<Targeting id="-1" type="none" time="380" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<AreaList>
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<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="40" maxRadius="65" offsetDistance="10" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="65" crosshairRadius2="3">
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<Effect atk="0.3">
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<AbnormalityOnCommon id="0" />
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<HpDiff value="0" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="0" miniRate="0" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="0" />
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</Targeting>
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<Targeting id="-1" type="none" time="1300" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<AreaList>
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<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="40" maxRadius="70" offsetDistance="10" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="50" crosshairRadius2="3">
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<Effect atk="0.7">
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<AbnormalityOnCommon id="0" />
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</Effect>
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</Area>
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</AreaList>
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<Cost hp="0" mp="0" />
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</Targeting>
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</TargetingList>
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</Skill>
|
|
<Skill id="1104" name="오칸미니미_돌진공격_atk03_노말" type="normal" category="9011" templateId="2021" nextSkill="0" parentId="30071000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="OrcanMinimi_ANI.Anim.OrcanMinimi_Anim" totalAtk="513432.393895498">
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|
<Action>
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|
<CameraShakeList />
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|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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|
<MoveInvincible endTime="0" startTime="0" />
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|
<Pending startTime="-1" />
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|
<SpecialEffectList />
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|
<StageList>
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|
<Stage scriptId="0" movable="false">
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|
<AnimSeq duration="0" animSet="OrcanMinimi_ANI.Anim.OrcanMinimi_Anim" animName="atk03" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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|
<Property animControlType="normal" />
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|
</Stage>
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|
</StageList>
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|
</Action>
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|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
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|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" type="none" time="1080" method="normal" endTime="0" startTime="0" interval="100" until="1720">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="40" maxRadius="65" offsetDistance="10" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="10" offsetAngle="0" rangeAngle="40" crosshairRadius2="3">
|
|
<Effect atk="0.15">
|
|
<AbnormalityOnCommon id="0" />
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|
<HpDiff value="0" />
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|
<MpDiff value="0" />
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|
</Effect>
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|
<HitEffect type="animationDamage" />
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|
<Reaction basicRate="0" miniRate="0" />
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|
</Area>
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|
</AreaList>
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|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="1205" name="오칸미니미_명령수신_commandreceive_노말" type="normal" category="" templateId="2021" nextSkill="0" parentId="30071000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="OrcanMinimi_ANI.Anim.OrcanMinimi_Anim" totalAtk="0">
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|
<Action>
|
|
<CameraShakeList />
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|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
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|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="OrcanMinimi_ANI.Anim.OrcanMinimi_Anim" animName="commandreceive" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
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|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
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|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
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|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
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|
<Direction toCenterWhenNoMove="false" />
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|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="1206" name="오칸미니미_좌회피_jumpevasion01_노말" type="normal" category="" templateId="2021" nextSkill="0" parentId="30071000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="OrcanMinimi_ANI.Anim.OrcanMinimi_Anim" totalAtk="0">
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|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
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|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="OrcanMinimi_ANI.Anim.OrcanMinimi_Anim" animName="jumpevasion01" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="1207" name="오칸미니미_좌걸음_sidewalk01_노말" type="normal" category="" templateId="2021" nextSkill="0" parentId="30071000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="OrcanMinimi_ANI.Anim.OrcanMinimi_Anim" totalAtk="0">
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|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="OrcanMinimi_ANI.Anim.OrcanMinimi_Anim" animName="sidewalk01" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="1208" name="오칸미니미_우걸음_sidewalk02_노말" type="normal" category="" templateId="2021" nextSkill="0" parentId="30071000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="OrcanMinimi_ANI.Anim.OrcanMinimi_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="OrcanMinimi_ANI.Anim.OrcanMinimi_Anim" animName="sidewalk02" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="1209" name="오칸미니미_우회피_jumpevasion02_노말" type="normal" category="" templateId="2021" nextSkill="0" parentId="30071000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="OrcanMinimi_ANI.Anim.OrcanMinimi_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="OrcanMinimi_ANI.Anim.OrcanMinimi_Anim" animName="jumpevasion02" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="2101" name="오칸미니미_기본공격_atk01_분노" type="normal" category="9011" templateId="2021" nextSkill="0" parentId="30071000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="OrcanMinimi_ANI.Anim.OrcanMinimi_Anim" totalAtk="242248.739288266">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="OrcanMinimi_ANI.Anim.OrcanMinimi_Anim" animName="atk01" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" type="none" time="560" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="40" maxRadius="80" offsetDistance="10" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="50" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="2103" name="오칸미니미_2번휘두르기_atk02_분노" type="normal" category="9011" templateId="2021" nextSkill="0" parentId="30071000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="OrcanMinimi_ANI.Anim.OrcanMinimi_Anim" totalAtk="476758.651474391">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="OrcanMinimi_ANI.Anim.OrcanMinimi_Anim" animName="atk02" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" type="none" time="380" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="40" maxRadius="65" offsetDistance="10" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="65" crosshairRadius2="3">
|
|
<Effect atk="0.3">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
<Targeting id="-1" type="none" time="1300" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="40" maxRadius="70" offsetDistance="10" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="50" crosshairRadius2="3">
|
|
<Effect atk="0.7">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="2104" name="오칸미니미_돌진공격_atk03_분노" type="normal" category="9011" templateId="2021" nextSkill="0" parentId="30071000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="OrcanMinimi_ANI.Anim.OrcanMinimi_Anim" totalAtk="476758.651474391">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="OrcanMinimi_ANI.Anim.OrcanMinimi_Anim" animName="atk03" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" type="none" time="1080" method="normal" endTime="0" startTime="0" interval="100" until="1720">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="40" maxRadius="65" offsetDistance="10" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="10" offsetAngle="0" rangeAngle="40" crosshairRadius2="3">
|
|
<Effect atk="0.15">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="2205" name="오칸미니미_명령수신_commandreceive_분노" type="normal" category="" templateId="2021" nextSkill="0" parentId="30071000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="OrcanMinimi_ANI.Anim.OrcanMinimi_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="OrcanMinimi_ANI.Anim.OrcanMinimi_Anim" animName="commandreceive" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="2206" name="오칸미니미_좌회피_jumpevasion01_분노" type="normal" category="" templateId="2021" nextSkill="0" parentId="30071000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="OrcanMinimi_ANI.Anim.OrcanMinimi_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="OrcanMinimi_ANI.Anim.OrcanMinimi_Anim" animName="jumpevasion01" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="2207" name="오칸미니미_좌걸음_sidewalk01_분노" type="normal" category="" templateId="2021" nextSkill="0" parentId="30071000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="OrcanMinimi_ANI.Anim.OrcanMinimi_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="OrcanMinimi_ANI.Anim.OrcanMinimi_Anim" animName="sidewalk01" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="2208" name="오칸미니미_우걸음_sidewalk02_분노" type="normal" category="" templateId="2021" nextSkill="0" parentId="30071000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="OrcanMinimi_ANI.Anim.OrcanMinimi_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="OrcanMinimi_ANI.Anim.OrcanMinimi_Anim" animName="sidewalk02" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="2209" name="오칸미니미_우회피_jumpevasion02_분노" type="normal" category="" templateId="2021" nextSkill="0" parentId="30071000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="OrcanMinimi_ANI.Anim.OrcanMinimi_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="OrcanMinimi_ANI.Anim.OrcanMinimi_Anim" animName="jumpevasion02" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="1101" name="어둠의요정전사_돌격공격_akt01_노말" type="normal" category="9011" templateId="2030" nextSkill="0" parentId="30106000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="push" returnAnimName="" returnAnimSet="UnseelieWarrior_ANI.Anim.UnseelieWarrior_Anim" totalAtk="1697.11304347826">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="UnseelieWarrior_ANI.Anim.UnseelieWarrior_Anim" animName="atk01" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" type="none" time="750" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="60" maxRadius="700" offsetDistance="-500" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="500" offsetAngle="0" rangeAngle="5" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="1103" name="어둠의요정전사_장거리공격_atk02_노말" type="normal" category="9012" templateId="2030" nextSkill="0" parentId="30106000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="UnseelieWarrior_ANI.Anim.UnseelieWarrior_Anim" totalAtk="1279.72173913043">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="UnseelieWarrior_ANI.Anim.UnseelieWarrior_Anim" animName="atk02" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" type="none" time="860" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="60" maxRadius="50" offsetDistance="200" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="1104" name="어둠의요정전사_자기범위마법_atk03_노말" type="normal" category="9011" templateId="2030" nextSkill="0" parentId="30106000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="UnseelieWarrior_ANI.Anim.UnseelieWarrior_Anim" totalAtk="1697.11304347826">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="UnseelieWarrior_ANI.Anim.UnseelieWarrior_Anim" animName="atk03" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" type="none" time="1300" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="60" maxRadius="100" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="1105" name="어둠의요정전사_기본공격_atk04_노말" type="normal" category="9011" templateId="2030" nextSkill="0" parentId="30106000" timeRate="2" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="UnseelieWarrior_ANI.Anim.UnseelieWarrior_Anim" totalAtk="848.55652173913">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="UnseelieWarrior_ANI.Anim.UnseelieWarrior_Anim" animName="atk04" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" type="none" time="755" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="60" maxRadius="480" offsetDistance="-430" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="450" offsetAngle="0" rangeAngle="5" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="1205" name="어둠의요정전사_명령수신_노말" type="normal" category="" templateId="2030" nextSkill="0" parentId="30106000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="UnseelieWarrior_ANI.Anim.UnseelieWarrior_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="UnseelieWarrior_ANI.Anim.UnseelieWarrior_Anim" animName="commandreceive" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="1207" name="어둠의요정전사_좌걸음_노말" type="normal" category="" templateId="2030" nextSkill="0" parentId="30106000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="UnseelieWarrior_ANI.Anim.UnseelieWarrior_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="UnseelieWarrior_ANI.Anim.UnseelieWarrior_Anim" animName="sidewalk01" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
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|
</StageList>
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|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="1208" name="어둠의요정전사_우걸음_노말" type="normal" category="" templateId="2030" nextSkill="0" parentId="30106000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="UnseelieWarrior_ANI.Anim.UnseelieWarrior_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="UnseelieWarrior_ANI.Anim.UnseelieWarrior_Anim" animName="sidewalk02" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="2101" name="어둠의요정전사_돌격공격_akt01_분노" type="normal" category="9011" templateId="2030" nextSkill="0" parentId="30106000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="push" returnAnimName="" returnAnimSet="UnseelieWarrior_ANI.Anim.UnseelieWarrior_Anim" totalAtk="1575.89068322981">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="UnseelieWarrior_ANI.Anim.UnseelieWarrior_Anim" animName="atk01" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" type="none" time="750" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="60" maxRadius="700" offsetDistance="-500" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="500" offsetAngle="0" rangeAngle="5" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="2103" name="어둠의요정전사_장거리공격_atk02_분노" type="normal" category="9012" templateId="2030" nextSkill="0" parentId="30106000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="UnseelieWarrior_ANI.Anim.UnseelieWarrior_Anim" totalAtk="1188.31304347826">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="UnseelieWarrior_ANI.Anim.UnseelieWarrior_Anim" animName="atk02" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" type="none" time="860" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="60" maxRadius="50" offsetDistance="200" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="2104" name="어둠의요정전사_자기범위마법_atk03_분노" type="normal" category="9011" templateId="2030" nextSkill="0" parentId="30106000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="UnseelieWarrior_ANI.Anim.UnseelieWarrior_Anim" totalAtk="1575.89068322981">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="UnseelieWarrior_ANI.Anim.UnseelieWarrior_Anim" animName="atk03" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" type="none" time="1300" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="60" maxRadius="100" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="2105" name="어둠의요정전사_기본공격_atk04_분노" type="normal" category="9011" templateId="2030" nextSkill="0" parentId="30106000" timeRate="2" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="UnseelieWarrior_ANI.Anim.UnseelieWarrior_Anim" totalAtk="1103.12347826087">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="UnseelieWarrior_ANI.Anim.UnseelieWarrior_Anim" animName="atk04" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" type="none" time="755" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="60" maxRadius="480" offsetDistance="-430" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="450" offsetAngle="0" rangeAngle="5" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="2205" name="어둠의요정전사_명령수신_분노" type="normal" category="" templateId="2030" nextSkill="0" parentId="30106000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="UnseelieWarrior_ANI.Anim.UnseelieWarrior_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="UnseelieWarrior_ANI.Anim.UnseelieWarrior_Anim" animName="commandreceive" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="2207" name="어둠의요정전사_좌걸음_분노" type="normal" category="" templateId="2030" nextSkill="0" parentId="30106000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="UnseelieWarrior_ANI.Anim.UnseelieWarrior_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="UnseelieWarrior_ANI.Anim.UnseelieWarrior_Anim" animName="sidewalk01" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="2208" name="어둠의요정전사_우걸음_분노" type="normal" category="" templateId="2030" nextSkill="0" parentId="30106000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="UnseelieWarrior_ANI.Anim.UnseelieWarrior_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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|
<MoveInvincible endTime="0" startTime="0" />
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|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="UnseelieWarrior_ANI.Anim.UnseelieWarrior_Anim" animName="sidewalk02" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="1101" name="오칸_Atk01_Low(오른손 기본 공격_노멀 텐션)" type="normal" category="9011" templateId="2031" nextSkill="0" parentId="30065000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Orcan_ANI.Anim.Orcan_Anim" totalAtk="1731616.90223619">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="Orcan_ANI.Anim.Orcan_Anim" animName="atk01" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" type="none" time="602" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="333.33334" maxRadius="476.19046" offsetDistance="-95.2381" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="47.61905" offsetAngle="0" rangeAngle="80" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="1102" name="오칸_Atk02_Low(더블 래리어트 회전 공격_노멀 텐션)" type="normal" category="9011" templateId="2031" nextSkill="0" parentId="30065000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Orcan_ANI.Anim.Orcan_Anim" totalAtk="3463233.80447239">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="Orcan_ANI.Anim.Orcan_Anim" animName="SkillReady" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="Orcan_ANI.Anim.Orcan_Anim" animName="atk02" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" type="none" time="1309" method="normal" endTime="0" startTime="0" interval="300" until="2500">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="238.09523" maxRadius="370" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
|
|
<Effect atk="0.25">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="1103" name="오칸_Atk03_Low(백점프 후 동료 공격력 버프_노멀 텐션)" type="normal" category="9011" templateId="2031" nextSkill="0" parentId="30065000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Orcan_ANI.Anim.Orcan_Anim" totalAtk="2672541.15504947">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="Orcan_ANI.Anim.Orcan_Anim" animName="atk03" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" type="none" time="1784" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="ally" maxCount="5" maxHeight="60" maxRadius="500" offsetDistance="200" pierceDepth="1" minHeight="-10" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
|
|
<Effect atk="0">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="1104" name="오칸_Atk04_Low(폭탄 투척 공격_노멀 텐션)" type="normal" category="9012" templateId="2031" nextSkill="0" parentId="30065000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Orcan_ANI.Anim.Orcan_Anim" totalAtk="2296397.36610971">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList>
|
|
<Effect id="40121001" posX="0" posY="0" posZ="0" startTime="800">
|
|
<Move duration="0.3" distance="1428.5714" maxHeight="500" />
|
|
</Effect>
|
|
</SpecialEffectList>
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="Orcan_ANI.Anim.Orcan_Anim" animName="atk04" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="toTargetWithGeo">
|
|
<Targeting id="-1" type="none" time="1200" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="333.33334" maxRadius="230" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="1105" name="오칸_Atk05_Low(오른손 길게 전진 공격_노멀 텐션)" type="normal" category="9011" templateId="2031" nextSkill="0" parentId="30065000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="push" returnAnimName="" returnAnimSet="Orcan_ANI.Anim.Orcan_Anim" totalAtk="2296397.36610971">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="Orcan_ANI.Anim.Orcan_Anim" animName="atk05" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" type="none" time="782" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="333.33334" maxRadius="523.8095" offsetDistance="-142.85715" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="1" offsetAngle="-5" rangeAngle="45" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="1106" name="오칸_돌진공격_UltraAtk01_노멀" type="normal" category="9011" templateId="2031" nextSkill="0" parentId="30065000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="Orcan_ANI.Anim.Orcan_Anim" totalAtk="4215521.38235191">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="true">
|
|
<AnimSeq duration="0" animSet="Orcan_ANI.Anim.Orcan_Anim" animName="UltraAtk01_1" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
<Stage scriptId="0" movable="true">
|
|
<AnimSeq duration="0" animSet="Orcan_ANI.Anim.Orcan_Anim" animName="UltraAtk01_2" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="3" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
<Stage scriptId="0" movable="true">
|
|
<AnimSeq duration="0" animSet="Orcan_ANI.Anim.Orcan_Anim" animName="UltraAtk01_3" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" type="none" time="1000" method="normal" endTime="0" startTime="0" interval="200" until="2030">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="500" maxRadius="800" offsetDistance="-600" pierceDepth="1" minHeight="-20" crosshairRadius="1" minRadius="400" offsetAngle="0" rangeAngle="25" crosshairRadius2="3">
|
|
<Effect atk="0.18">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="1201" name="오칸 50% 헉헉" type="normal" category="" templateId="2031" nextSkill="0" parentId="30065000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Orcan_ANI.Anim.Orcan_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="2000" animSet="Orcan_ANI.Anim.Orcan_Anim" animName="Dyingwait" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="1202" name="오칸 20% 헉헉" type="normal" category="" templateId="2031" nextSkill="0" parentId="30065000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Orcan_ANI.Anim.Orcan_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="3000" animSet="Orcan_ANI.Anim.Orcan_Anim" animName="Dyingwait" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="1203" name="오칸 사전동작_노말" type="normal" category="" templateId="2031" nextSkill="0" parentId="30065000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Orcan_ANI.Anim.Orcan_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="Orcan_ANI.Anim.Orcan_Anim" animName="SkillReady" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="1204" name="오칸 어그로 체인지" type="normal" category="" templateId="2031" nextSkill="0" parentId="30065000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Orcan_ANI.Anim.Orcan_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="Orcan_ANI.Anim.Orcan_Anim" animName="aggrochange" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="1207" name="오칸 왼쪽_게걸음" type="normal" category="" templateId="2031" nextSkill="0" parentId="30065000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Orcan_ANI.Anim.Orcan_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="Orcan_ANI.Anim.Orcan_Anim" animName="SideWalk01" blendInTime="0" animMotionId="0" animRate="1.3" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="1208" name="오칸 오른쪽 게걸음" type="normal" category="" templateId="2031" nextSkill="0" parentId="30065000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Orcan_ANI.Anim.Orcan_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="Orcan_ANI.Anim.Orcan_Anim" animName="SideWalk02" blendInTime="0" animMotionId="0" animRate="1.3" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="1209" name="오칸 jumpevasion01_Low(좌측 점프 회피_노멀 텐션)" type="normal" category="" templateId="2031" nextSkill="0" parentId="30065000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Orcan_ANI.Anim.Orcan_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="Orcan_ANI.Anim.Orcan_Anim" animName="jumpevasion01" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="1210" name="오칸 jumpevasion02_Low(우측 점프 회피_노멀 텐션)" type="normal" category="" templateId="2031" nextSkill="0" parentId="30065000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Orcan_ANI.Anim.Orcan_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="Orcan_ANI.Anim.Orcan_Anim" animName="jumpevasion02" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="1301" name="(인던전용)오칸_자폭_ATk03" type="normal" category="0" templateId="2031" nextSkill="0" parentId="30065000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="Orcan_ANI.Anim.Orcan_Anim" animName="atk03" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="-2" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" type="none" time="1856" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="100" maxRadius="500" offsetDistance="0" pierceDepth="1" minHeight="-20" crosshairRadius="3" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="1302" name="(인던전용)오칸_이상상태디버프공격(공포)_Angry_Q" type="normal" category="0" templateId="2031" nextSkill="0" parentId="30065000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="Orcan_ANI.Anim.Orcan_Anim" animName="angry_Q" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" type="none" time="3539" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="80" maxRadius="850" offsetDistance="0" pierceDepth="1" minHeight="-20" crosshairRadius="3" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
|
|
<Effect atk="0">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="2101" name="오칸_Atk01_오른손 기본 공격 (분노)" type="normal" category="9011" templateId="2031" nextSkill="0" parentId="30065000" timeRate="1.5" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Orcan_ANI.Anim.Orcan_Anim" totalAtk="1500734.6486047">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="Orcan_ANI.Anim.Orcan_Anim" animName="atk01" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" type="none" time="602" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="333.33334" maxRadius="476.19046" offsetDistance="-95.2381" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="47.61905" offsetAngle="0" rangeAngle="90" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="2102" name="오칸_Atk02_더블 래리어트 회전 공격 (분노)" type="normal" category="9011" templateId="2031" nextSkill="0" parentId="30065000" timeRate="1.5" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Orcan_ANI.Anim.Orcan_Anim" totalAtk="3001469.2972094">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="Orcan_ANI.Anim.Orcan_Anim" animName="SkillReady" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="Orcan_ANI.Anim.Orcan_Anim" animName="atk02" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" type="none" time="1309" method="normal" endTime="0" startTime="0" interval="300" until="2500">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="238.09523" maxRadius="370" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
|
|
<Effect atk="0.25">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="2103" name="오칸_Atk03_Low_백점프 후 동료 공격력 버프 (분노)" type="normal" category="9011" templateId="2031" nextSkill="0" parentId="30065000" timeRate="1.5" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Orcan_ANI.Anim.Orcan_Anim" totalAtk="2316202.33437621">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="Orcan_ANI.Anim.Orcan_Anim" animName="atk03" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" type="none" time="1784" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="ally" maxCount="5" maxHeight="60" maxRadius="500" offsetDistance="200" pierceDepth="1" minHeight="-10" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
|
|
<Effect atk="0">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="2104" name="오칸_Atk04 폭탄 투척 공격 (분노)" type="normal" category="9012" templateId="2031" nextSkill="0" parentId="30065000" timeRate="1.5" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Orcan_ANI.Anim.Orcan_Anim" totalAtk="1990211.05062841">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList>
|
|
<Effect id="40121001" posX="0" posY="0" posZ="0" startTime="800">
|
|
<Move duration="0.3" distance="1428.5714" maxHeight="500" />
|
|
</Effect>
|
|
</SpecialEffectList>
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="Orcan_ANI.Anim.Orcan_Anim" animName="atk04" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="toTargetWithGeo">
|
|
<Targeting id="-1" type="none" time="1200" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="333.33334" maxRadius="230" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="2105" name="오칸_Atk05 오른손 길게 전진 공격 (분노)" type="normal" category="9011" templateId="2031" nextSkill="0" parentId="30065000" timeRate="1.5" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="push" returnAnimName="" returnAnimSet="Orcan_ANI.Anim.Orcan_Anim" totalAtk="1990211.05062841">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="Orcan_ANI.Anim.Orcan_Anim" animName="atk05" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" type="none" time="782" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="333.33334" maxRadius="523" offsetDistance="-142" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="1" offsetAngle="-5" rangeAngle="45" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="2106" name="오칸_돌진공격_UltraAtk01_분노" type="normal" category="9011" templateId="2031" nextSkill="0" parentId="30065000" timeRate="1.5" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="Orcan_ANI.Anim.Orcan_Anim" totalAtk="3653451.86470499">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="true">
|
|
<AnimSeq duration="0" animSet="Orcan_ANI.Anim.Orcan_Anim" animName="UltraAtk01_1" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
<Stage scriptId="0" movable="true">
|
|
<AnimSeq duration="0" animSet="Orcan_ANI.Anim.Orcan_Anim" animName="UltraAtk01_2" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="3" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
<Stage scriptId="0" movable="true">
|
|
<AnimSeq duration="0" animSet="Orcan_ANI.Anim.Orcan_Anim" animName="UltraAtk01_3" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" type="none" time="1000" method="normal" endTime="0" startTime="0" interval="200" until="2030">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="500" maxRadius="800" offsetDistance="-600" pierceDepth="1" minHeight="-20" crosshairRadius="1" minRadius="400" offsetAngle="0" rangeAngle="25" crosshairRadius2="3">
|
|
<Effect atk="0.18">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="2201" name="오칸 50% 헉헉 (분노)" type="normal" category="" templateId="2031" nextSkill="0" parentId="30065000" timeRate="1.5" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Orcan_ANI.Anim.Orcan_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="2000" animSet="Orcan_ANI.Anim.Orcan_Anim" animName="Dyingwait" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="2202" name="오칸 20% 헉헉 (분노)" type="normal" category="" templateId="2031" nextSkill="0" parentId="30065000" timeRate="1.5" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Orcan_ANI.Anim.Orcan_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="3000" animSet="Orcan_ANI.Anim.Orcan_Anim" animName="Dyingwait" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="2203" name="오칸 사전동작_분노)" type="normal" category="" templateId="2031" nextSkill="0" parentId="30065000" timeRate="1.5" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Orcan_ANI.Anim.Orcan_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="Orcan_ANI.Anim.Orcan_Anim" animName="SkillReady" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="2204" name="오칸 어그로 체인지 (분노)" type="normal" category="" templateId="2031" nextSkill="0" parentId="30065000" timeRate="1.5" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Orcan_ANI.Anim.Orcan_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
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|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="Orcan_ANI.Anim.Orcan_Anim" animName="aggrochange" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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|
<Property animControlType="normal" />
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|
</Stage>
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|
</StageList>
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|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="2207" name="오칸 왼쪽_게걸음 (분노)" type="normal" category="" templateId="2031" nextSkill="0" parentId="30065000" timeRate="1.5" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Orcan_ANI.Anim.Orcan_Anim" totalAtk="0">
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|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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|
<MoveInvincible endTime="0" startTime="0" />
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|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
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|
<StageList>
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|
<Stage scriptId="0" movable="false">
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|
<AnimSeq duration="0" animSet="Orcan_ANI.Anim.Orcan_Anim" animName="SideWalk01" blendInTime="0" animMotionId="0" animRate="1.3" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
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|
</StageList>
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|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="2208" name="오칸 오른쪽 게걸음 (분노)" type="normal" category="" templateId="2031" nextSkill="0" parentId="30065000" timeRate="1.5" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Orcan_ANI.Anim.Orcan_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="Orcan_ANI.Anim.Orcan_Anim" animName="SideWalk02" blendInTime="0" animMotionId="0" animRate="1.3" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="2209" name="오칸 jumpevasion01_(좌측 점프 회피) (분노)" type="normal" category="" templateId="2031" nextSkill="0" parentId="30065000" timeRate="1.5" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Orcan_ANI.Anim.Orcan_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="Orcan_ANI.Anim.Orcan_Anim" animName="jumpevasion01" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="2210" name="오칸 jumpevasion02_(우측 점프 회피) (분노)" type="normal" category="" templateId="2031" nextSkill="0" parentId="30065000" timeRate="1.5" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Orcan_ANI.Anim.Orcan_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="Orcan_ANI.Anim.Orcan_Anim" animName="jumpevasion02" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="1101" name="사나운 도베르만 전방 물어뜯기 Atk01_low" type="normal" category="9011" templateId="2040" nextSkill="0" parentId="30001000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="FierceDoberman_ANI.Anim.FierceDoberman_Anim" totalAtk="1762662.54724074">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="FierceDoberman_ANI.Anim.FierceDoberman_Anim" animName="atk01" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" type="none" time="643" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemy" maxCount="6" maxHeight="27.272726" maxRadius="63.63636" offsetDistance="-18.181818" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="18.181818" offsetAngle="0" rangeAngle="50" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="1102" name="사나운 도베르만 좌우 왔다갔다 물어 뜯기 Atk02_low" type="normal" category="9011" templateId="2040" nextSkill="0" parentId="30001000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="FierceDoberman_ANI.Anim.FierceDoberman_Anim" totalAtk="5204112.77673637">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="FierceDoberman_ANI.Anim.FierceDoberman_Anim" animName="atk02" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" type="none" time="731" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemy" maxCount="6" maxHeight="45.454544" maxRadius="163.63635" offsetDistance="-109.090904" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="109.090904" offsetAngle="-60" rangeAngle="20" crosshairRadius2="3">
|
|
<Effect atk="0.25">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
<Targeting id="-1" type="none" time="1220" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemy" maxCount="6" maxHeight="45.454544" maxRadius="181.81818" offsetDistance="-109.090904" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="109.090904" offsetAngle="80" rangeAngle="20" crosshairRadius2="3">
|
|
<Effect atk="0.25">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
<Targeting id="-1" type="none" time="1910" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemy" maxCount="6" maxHeight="45.454544" maxRadius="163.63635" offsetDistance="-109.090904" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="109.090904" offsetAngle="-75" rangeAngle="20" crosshairRadius2="3">
|
|
<Effect atk="0.25">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
<Targeting id="-1" type="none" time="2390" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemy" maxCount="6" maxHeight="45.454544" maxRadius="150" offsetDistance="-109.090904" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="109.090904" offsetAngle="0" rangeAngle="20" crosshairRadius2="3">
|
|
<Effect atk="0.25">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="1103" name="사나운 도베르만 전방 물어뜯고 회피 Atk03_low" type="normal" category="9011" templateId="2040" nextSkill="0" parentId="30001000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="FierceDoberman_ANI.Anim.FierceDoberman_Anim" totalAtk="3956312.86225483">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="FierceDoberman_ANI.Anim.FierceDoberman_Anim" animName="atk03" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="FierceDoberman_ANI.Anim.FierceDoberman_Anim" animName="atk03_1" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="0.6" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" type="none" time="808" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemy" maxCount="6" maxHeight="59.090908" maxRadius="163.63635" offsetDistance="-109.090904" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="109.090904" offsetAngle="0" rangeAngle="20" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="1201" name="사나운 도베르만 50% 헉헉_Dyingwait" type="normal" category="" templateId="2040" nextSkill="0" parentId="30001000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="FierceDoberman_ANI.Anim.FierceDoberman_Anim" totalAtk="0">
|
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<Action>
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<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<MoveInvincible endTime="0" startTime="0" />
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<Pending startTime="-1" />
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<SpecialEffectList />
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<StageList>
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<Stage scriptId="0" movable="false">
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<AnimSeq duration="2000" animSet="FierceDoberman_ANI.Anim.FierceDoberman_Anim" animName="Dyingwait" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" />
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</Stage>
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</StageList>
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</Action>
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<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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<Defence rootMotion="false" successAnimName="" />
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<Drain backSkillId="0" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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<Cost hp="0" mp="0" />
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</Precondition>
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<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
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<Direction toCenterWhenNoMove="false" />
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</Property>
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<TargetingList adjustTargetingPos="notUse">
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<Cost hp="0" mp="0" />
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</Targeting>
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</TargetingList>
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</Skill>
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<Skill id="1202" name="사나운 도베르만 20% 헉헉_Dyingwait" type="normal" category="" templateId="2040" nextSkill="0" parentId="30001000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="FierceDoberman_ANI.Anim.FierceDoberman_Anim" totalAtk="0">
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<Action>
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<CameraShakeList />
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<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<MoveInvincible endTime="0" startTime="0" />
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<Pending startTime="-1" />
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<SpecialEffectList />
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<StageList>
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<Stage scriptId="0" movable="false">
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<AnimSeq duration="3000" animSet="FierceDoberman_ANI.Anim.FierceDoberman_Anim" animName="Dyingwait" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" />
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</Stage>
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</StageList>
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</Action>
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<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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<Defence rootMotion="false" successAnimName="" />
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<Drain backSkillId="0" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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<Cost hp="0" mp="0" />
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</Precondition>
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<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
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<Direction toCenterWhenNoMove="false" />
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</Property>
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<TargetingList adjustTargetingPos="notUse">
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<Cost hp="0" mp="0" />
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</Targeting>
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</TargetingList>
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</Skill>
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<Skill id="1203" name="사나운 도베르만 사전동작" type="normal" category="" templateId="2040" nextSkill="0" parentId="30001000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="FierceDoberman_ANI.Anim.FierceDoberman_Anim" totalAtk="0">
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<Action>
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<CameraShakeList />
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<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<MoveInvincible endTime="0" startTime="0" />
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<Pending startTime="-1" />
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<SpecialEffectList />
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<StageList>
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<Stage scriptId="0" movable="false">
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<AnimSeq duration="0" animSet="FierceDoberman_ANI.Anim.FierceDoberman_Anim" animName="ReadyAction" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" />
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</Stage>
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</StageList>
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</Action>
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<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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<Defence rootMotion="false" successAnimName="" />
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<Drain backSkillId="0" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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<Cost hp="0" mp="0" />
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</Precondition>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
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<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
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<Direction toCenterWhenNoMove="false" />
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</Property>
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<TargetingList adjustTargetingPos="notUse" />
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</Skill>
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<Skill id="1204" name="사나운 도베르만 aggrochange" type="normal" category="" templateId="2040" nextSkill="0" parentId="30001000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="FierceDoberman_ANI.Anim.FierceDoberman_Anim" totalAtk="0">
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<Action>
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<CameraShakeList />
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<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<MoveInvincible endTime="0" startTime="0" />
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<Pending startTime="-1" />
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<SpecialEffectList />
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<StageList>
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<Stage scriptId="0" movable="false">
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<AnimSeq duration="0" animSet="FierceDoberman_ANI.Anim.FierceDoberman_Anim" animName="aggrochange" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" />
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</Stage>
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</StageList>
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</Action>
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<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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<Defence rootMotion="false" successAnimName="" />
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<Drain backSkillId="0" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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<Cost hp="0" mp="0" />
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</Precondition>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
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<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
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<Direction toCenterWhenNoMove="false" />
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</Property>
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<TargetingList adjustTargetingPos="notUse" />
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</Skill>
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<Skill id="1207" name="사나운 도베르만 left_sidewalk" type="normal" category="" templateId="2040" nextSkill="0" parentId="30001000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="FierceDoberman_ANI.Anim.FierceDoberman_Anim" totalAtk="0">
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<Action>
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<CameraShakeList />
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<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<MoveInvincible endTime="0" startTime="0" />
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<Pending startTime="-1" />
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<SpecialEffectList />
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<StageList>
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<Stage scriptId="0" movable="false">
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<AnimSeq duration="0" animSet="FierceDoberman_ANI.Anim.FierceDoberman_Anim" animName="SideWalk01" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" />
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</Stage>
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</StageList>
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</Action>
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<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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<Defence rootMotion="false" successAnimName="" />
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<Drain backSkillId="0" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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<Cost hp="0" mp="0" />
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</Precondition>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
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<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
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<Direction toCenterWhenNoMove="false" />
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</Property>
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<TargetingList adjustTargetingPos="notUse" />
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</Skill>
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<Skill id="1208" name="사나운 도베르만 right_sidewalk" type="normal" category="" templateId="2040" nextSkill="0" parentId="30001000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="FierceDoberman_ANI.Anim.FierceDoberman_Anim" totalAtk="0">
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<Action>
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<CameraShakeList />
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<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<MoveInvincible endTime="0" startTime="0" />
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<Pending startTime="-1" />
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<SpecialEffectList />
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<StageList>
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<Stage scriptId="0" movable="false">
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<AnimSeq duration="0" animSet="FierceDoberman_ANI.Anim.FierceDoberman_Anim" animName="SideWalk02" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" />
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</Stage>
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</StageList>
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</Action>
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<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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<Defence rootMotion="false" successAnimName="" />
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</Precondition>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
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<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
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<Direction toCenterWhenNoMove="false" />
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</Property>
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<TargetingList adjustTargetingPos="notUse" />
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</Skill>
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|
<Skill id="2101" name="사나운 도베르만 전방 물어뜯기 Atk01 (분노)" type="normal" category="9011" templateId="2040" nextSkill="0" parentId="30001000" timeRate="1.3" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="FierceDoberman_ANI.Anim.FierceDoberman_Anim" totalAtk="1762662.54724073">
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<Action>
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<CameraShakeList />
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<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<MoveInvincible endTime="0" startTime="0" />
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<SpecialEffectList />
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<Stage scriptId="0" movable="false">
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<AnimSeq duration="0" animSet="FierceDoberman_ANI.Anim.FierceDoberman_Anim" animName="atk01" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" />
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</Stage>
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</StageList>
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</Action>
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<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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<Defence rootMotion="false" successAnimName="" />
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<Drain backSkillId="0" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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<Cost hp="0" mp="0" />
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</Precondition>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
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<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
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<Direction toCenterWhenNoMove="false" />
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</Property>
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<TargetingList adjustTargetingPos="notUse">
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<Targeting id="-1" type="none" time="643" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<AreaList>
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<Area rotateAngle="0" type="enemy" maxCount="6" maxHeight="27.272726" maxRadius="63.63636" offsetDistance="-18.181818" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="18.181818" offsetAngle="0" rangeAngle="50" crosshairRadius2="3">
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<Effect atk="1">
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<AbnormalityOnCommon id="0" />
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<HpDiff value="0" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="0" miniRate="0" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="0" />
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</Targeting>
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</TargetingList>
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</Skill>
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<Skill id="2102" name="사나운 도베르만 좌우 왔다갔다 물어 뜯기 Atk02 (분노)" type="normal" category="9011" templateId="2040" nextSkill="0" parentId="30001000" timeRate="1.3" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="FierceDoberman_ANI.Anim.FierceDoberman_Anim" totalAtk="5204112.77673637">
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<Action>
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<CameraShakeList />
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<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<MoveInvincible endTime="0" startTime="0" />
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<Pending startTime="-1" />
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<SpecialEffectList />
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<StageList>
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<Stage scriptId="0" movable="false">
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<AnimSeq duration="0" animSet="FierceDoberman_ANI.Anim.FierceDoberman_Anim" animName="atk02" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" />
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</Stage>
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</StageList>
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</Action>
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<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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<Defence rootMotion="false" successAnimName="" />
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<Drain backSkillId="0" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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<Cost hp="0" mp="0" />
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</Precondition>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
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<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
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<Direction toCenterWhenNoMove="false" />
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</Property>
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<TargetingList adjustTargetingPos="notUse">
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<Targeting id="-1" type="none" time="731" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<AreaList>
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<Area rotateAngle="0" type="enemy" maxCount="6" maxHeight="45.454544" maxRadius="163.63635" offsetDistance="-109.090904" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="109.090904" offsetAngle="-60" rangeAngle="20" crosshairRadius2="3">
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<Effect atk="0.25">
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<AbnormalityOnCommon id="0" />
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<HpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="0" miniRate="0" />
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</Area>
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</AreaList>
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</Targeting>
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<Targeting id="-1" type="none" time="1220" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<Area rotateAngle="0" type="enemy" maxCount="6" maxHeight="45.454544" maxRadius="181.81818" offsetDistance="-109.090904" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="109.090904" offsetAngle="80" rangeAngle="20" crosshairRadius2="3">
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<Effect atk="0.25">
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</Area>
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</AreaList>
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</Targeting>
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<Targeting id="-1" type="none" time="1910" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<Area rotateAngle="0" type="enemy" maxCount="6" maxHeight="45.454544" maxRadius="163.63635" offsetDistance="-109.090904" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="109.090904" offsetAngle="-75" rangeAngle="20" crosshairRadius2="3">
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<Effect atk="0.25">
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</Area>
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</AreaList>
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<Cost hp="0" mp="0" />
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</Targeting>
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<Targeting id="-1" type="none" time="2390" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<Area rotateAngle="0" type="enemy" maxCount="6" maxHeight="45.454544" maxRadius="150" offsetDistance="-109.090904" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="109.090904" offsetAngle="0" rangeAngle="20" crosshairRadius2="3">
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<Effect atk="0.25">
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</Effect>
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</Area>
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</AreaList>
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<Cost hp="0" mp="0" />
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</Targeting>
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</TargetingList>
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</Skill>
|
|
<Skill id="2103" name="사나운 도베르만 전방 물어뜯고 회피 Atk03 (분노)" type="normal" category="9011" templateId="2040" nextSkill="0" parentId="30001000" timeRate="1.3" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="FierceDoberman_ANI.Anim.FierceDoberman_Anim" totalAtk="3956312.86225483">
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<Action>
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<CameraShakeList />
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<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<Stage scriptId="0" movable="false">
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<AnimSeq duration="0" animSet="FierceDoberman_ANI.Anim.FierceDoberman_Anim" animName="atk03" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" />
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</Stage>
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<Stage scriptId="0" movable="false">
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<AnimSeq duration="0" animSet="FierceDoberman_ANI.Anim.FierceDoberman_Anim" animName="atk03_1" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="0.6" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" />
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</Stage>
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</StageList>
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</Action>
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<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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<Defence rootMotion="false" successAnimName="" />
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<Drain backSkillId="0" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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<Cost hp="0" mp="0" />
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</Precondition>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
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<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
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<Direction toCenterWhenNoMove="false" />
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</Property>
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<TargetingList adjustTargetingPos="notUse">
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<Targeting id="-1" type="none" time="808" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<AreaList>
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<Area rotateAngle="0" type="enemy" maxCount="6" maxHeight="59.090908" maxRadius="163.63635" offsetDistance="-109.090904" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="109.090904" offsetAngle="0" rangeAngle="20" crosshairRadius2="3">
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<Effect atk="1">
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<AbnormalityOnCommon id="0" />
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<HpDiff value="0" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="0" miniRate="0" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="0" />
|
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</Targeting>
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|
</TargetingList>
|
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</Skill>
|
|
<Skill id="2201" name="사나운 도베르만 50% 헉헉_Dyingwait (분노)" type="normal" category="" templateId="2040" nextSkill="0" parentId="30001000" timeRate="1.3" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="FierceDoberman_ANI.Anim.FierceDoberman_Anim" totalAtk="0">
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<Action>
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<CameraShakeList />
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<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<MoveInvincible endTime="0" startTime="0" />
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<Pending startTime="-1" />
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<SpecialEffectList />
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<StageList>
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<Stage scriptId="0" movable="false">
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<AnimSeq duration="2000" animSet="FierceDoberman_ANI.Anim.FierceDoberman_Anim" animName="Dyingwait" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" />
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</Stage>
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</StageList>
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</Action>
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<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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<Defence rootMotion="false" successAnimName="" />
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<Drain backSkillId="0" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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<Cost hp="0" mp="0" />
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</Precondition>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
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<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
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<Direction toCenterWhenNoMove="false" />
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</Property>
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<TargetingList adjustTargetingPos="notUse">
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<Targeting id="-1" type="none" time="0" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<Cost hp="0" mp="0" />
|
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</Targeting>
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</TargetingList>
|
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</Skill>
|
|
<Skill id="2202" name="사나운 도베르만 20% 헉헉_Dyingwait (분노)" type="normal" category="" templateId="2040" nextSkill="0" parentId="30001000" timeRate="1.3" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="FierceDoberman_ANI.Anim.FierceDoberman_Anim" totalAtk="0">
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|
<Action>
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<CameraShakeList />
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|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<MoveInvincible endTime="0" startTime="0" />
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<Pending startTime="-1" />
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|
<SpecialEffectList />
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<StageList>
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|
<Stage scriptId="0" movable="false">
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|
<AnimSeq duration="3000" animSet="FierceDoberman_ANI.Anim.FierceDoberman_Anim" animName="Dyingwait" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
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<Property animControlType="normal" />
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</Stage>
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</StageList>
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</Action>
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<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
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|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
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|
<Direction toCenterWhenNoMove="false" />
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|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" type="none" time="0" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="2203" name="사나운 도베르만 사전동작(분노)" type="normal" category="" templateId="2040" nextSkill="0" parentId="30001000" timeRate="1.3" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="FierceDoberman_ANI.Anim.FierceDoberman_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
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|
<StageList>
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|
<Stage scriptId="0" movable="false">
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|
<AnimSeq duration="0" animSet="FierceDoberman_ANI.Anim.FierceDoberman_Anim" animName="ReadyAction" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
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|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="2204" name="사나운 도베르만 aggrochange (분노)" type="normal" category="" templateId="2040" nextSkill="0" parentId="30001000" timeRate="1.3" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="FierceDoberman_ANI.Anim.FierceDoberman_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
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|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="FierceDoberman_ANI.Anim.FierceDoberman_Anim" animName="aggrochange" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="2207" name="사나운 도베르만 left_sidewalk (분노)" type="normal" category="" templateId="2040" nextSkill="0" parentId="30001000" timeRate="1.3" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="FierceDoberman_ANI.Anim.FierceDoberman_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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|
<MoveInvincible endTime="0" startTime="0" />
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|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
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|
<StageList>
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|
<Stage scriptId="0" movable="false">
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|
<AnimSeq duration="0" animSet="FierceDoberman_ANI.Anim.FierceDoberman_Anim" animName="SideWalk01" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
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|
</StageList>
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|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="2208" name="사나운 도베르만 right_sidewalk (분노)" type="normal" category="" templateId="2040" nextSkill="0" parentId="30001000" timeRate="1.3" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="FierceDoberman_ANI.Anim.FierceDoberman_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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|
<MoveInvincible endTime="0" startTime="0" />
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|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="FierceDoberman_ANI.Anim.FierceDoberman_Anim" animName="SideWalk02" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="1101" name="어둠의 약탈자_할퀴기_atk01_노말" type="normal" category="9011" templateId="2050" nextSkill="0" parentId="30095000" timeRate="0.6" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="DarkMarauder_ANI.Anim.DarkMarauder_Anim" totalAtk="2937770.91206789">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="DarkMarauder_ANI.Anim.DarkMarauder_Anim" animName="atk01" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" type="none" time="700" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="-90" type="enemy" maxCount="5" maxHeight="50" maxRadius="55" offsetDistance="15" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="90" rangeAngle="120" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="1102" name="어둠의 약탈자_사전동작있는충격파(이펙트제작용)_atk02_노말" type="normal" category="9011" templateId="2050" nextSkill="0" parentId="30095000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="DarkMarauder_ANI.Anim.DarkMarauder_Anim" totalAtk="3913730.23849279">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="DarkMarauder_ANI.Anim.DarkMarauder_Anim" animName="atk02" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" type="none" time="1700" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemy" maxCount="20" maxHeight="50" maxRadius="100" offsetDistance="0" pierceDepth="1" minHeight="-8.333333" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="1103" name="어둠의 약탈자_인스턴스 마법 공격_atk03_노말" type="instance" category="9012" templateId="2050" nextSkill="0" parentId="30095000" timeRate="0.9" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="DarkMarauder_ANI.Anim.DarkMarauder_Anim" totalAtk="1958513.94137859">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="DarkMarauder_ANI.Anim.DarkMarauder_Anim" animName="atk03" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="1103" createTime="331" detachTime="920" flyingDuration="340" startSkill="1103" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" type="none" time="1365" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="40" maxRadius="200" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="1" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="1201" name="어둠의 약탈자_50% 탈진_노말" type="normal" category="" templateId="2050" nextSkill="0" parentId="30095000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="DarkMarauder_ANI.Anim.DarkMarauder_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="2000" animSet="DarkMarauder_ANI.Anim.DarkMarauder_Anim" animName="DyingWait" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="1202" name="어둠의 약탈자_20% 탈진_노말" type="normal" category="" templateId="2050" nextSkill="0" parentId="30095000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="DarkMarauder_ANI.Anim.DarkMarauder_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="3000" animSet="DarkMarauder_ANI.Anim.DarkMarauder_Anim" animName="DyingWait" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="1203" name="어둠의 약탈자_사전동작_ReadyAction_노말" type="normal" category="" templateId="2050" nextSkill="0" parentId="30095000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="DarkMarauder_ANI.Anim.DarkMarauder_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="DarkMarauder_ANI.Anim.DarkMarauder_Anim" animName="ReadyAction" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="1205" name="어둠의 약탈자_명령내리기_노말" type="normal" category="" templateId="2050" nextSkill="0" parentId="30095000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="DarkMarauder_ANI.Anim.DarkMarauder_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="DarkMarauder_ANI.Anim.DarkMarauder_Anim" animName="Command" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="1206" name="어둠의 약탈자_회피_노말" type="normal" category="" templateId="2050" nextSkill="0" parentId="30095000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="DarkMarauder_ANI.Anim.DarkMarauder_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="DarkMarauder_ANI.Anim.DarkMarauder_Anim" animName="jumpevasion" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="1207" name="어둠의 약탈자_좌걸음_노말" type="normal" category="" templateId="2050" nextSkill="0" parentId="30095000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="DarkMarauder_ANI.Anim.DarkMarauder_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="DarkMarauder_ANI.Anim.DarkMarauder_Anim" animName="SideWalk01" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="1208" name="어둠의 약탈자_우걸음_노말" type="normal" category="" templateId="2050" nextSkill="0" parentId="30095000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="DarkMarauder_ANI.Anim.DarkMarauder_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="DarkMarauder_ANI.Anim.DarkMarauder_Anim" animName="SideWalk02" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="1301" name="어둠의 약탈자 자코 몹 소환" type="normal" category="" templateId="2050" nextSkill="0" parentId="30095000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="DarkMarauder_ANI.Anim.DarkMarauder_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="DarkMarauder_ANI.Anim.DarkMarauder_Anim" animName="atk02" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="1302" name="어둠의 약탈자 짧은 대기" type="normal" category="" templateId="2050" nextSkill="0" parentId="30095000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="DarkMarauder_ANI.Anim.DarkMarauder_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="DarkMarauder_ANI.Anim.DarkMarauder_Anim" animName="Wait" blendInTime="200" animMotionId="0" animRate="1.5" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="2101" name="어둠의 약탈자_할퀴기_atk01_분노" type="normal" category="9011" templateId="2050" nextSkill="0" parentId="30095000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="DarkMarauder_ANI.Anim.DarkMarauder_Anim" totalAtk="2291461.31141296">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="DarkMarauder_ANI.Anim.DarkMarauder_Anim" animName="atk01" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" type="none" time="700" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="-90" type="enemy" maxCount="5" maxHeight="50" maxRadius="55" offsetDistance="15" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="90" rangeAngle="120" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="2102" name="어둠의 약탈자_사전동작있는충격파_atk02_분노" type="normal" category="9011" templateId="2050" nextSkill="0" parentId="30095000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="DarkMarauder_ANI.Anim.DarkMarauder_Anim" totalAtk="3634178.07860045">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
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<StageList>
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|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="DarkMarauder_ANI.Anim.DarkMarauder_Anim" animName="atk02" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" type="none" time="1700" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemy" maxCount="20" maxHeight="50" maxRadius="100" offsetDistance="0" pierceDepth="1" minHeight="-8.333333" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
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|
<Reaction basicRate="0" miniRate="0" />
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|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="2103" name="어둠의 약탈자_인스턴스 마법 공격_atk03_분노" type="instance" category="9012" templateId="2050" nextSkill="0" parentId="30095000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="DarkMarauder_ANI.Anim.DarkMarauder_Anim" totalAtk="1636758.07958068">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="DarkMarauder_ANI.Anim.DarkMarauder_Anim" animName="atk03" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="2103" createTime="331" detachTime="920" flyingDuration="340" startSkill="2103" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" type="none" time="1365" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="40" maxRadius="200" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="1" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="2203" name="어둠의 약탈자_사전동작_ReadyAction_분노" type="normal" category="" templateId="2050" nextSkill="0" parentId="30095000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="DarkMarauder_ANI.Anim.DarkMarauder_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="DarkMarauder_ANI.Anim.DarkMarauder_Anim" animName="ReadyAction" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="2205" name="어둠의 약탈자_명령내리기_분노" type="normal" category="" templateId="2050" nextSkill="0" parentId="30095000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="DarkMarauder_ANI.Anim.DarkMarauder_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="DarkMarauder_ANI.Anim.DarkMarauder_Anim" animName="Command" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="2206" name="어둠의 약탈자_회피_분노" type="normal" category="" templateId="2050" nextSkill="0" parentId="30095000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="DarkMarauder_ANI.Anim.DarkMarauder_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="DarkMarauder_ANI.Anim.DarkMarauder_Anim" animName="jumpevasion" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="2207" name="어둠의 약탈자_좌걸음_분노" type="normal" category="" templateId="2050" nextSkill="0" parentId="30095000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="DarkMarauder_ANI.Anim.DarkMarauder_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="DarkMarauder_ANI.Anim.DarkMarauder_Anim" animName="SideWalk01" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="2208" name="어둠의 약탈자_우걸음_분노" type="normal" category="" templateId="2050" nextSkill="0" parentId="30095000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="DarkMarauder_ANI.Anim.DarkMarauder_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="DarkMarauder_ANI.Anim.DarkMarauder_Anim" animName="SideWalk02" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="2301" name="어둠의 약탈자 자코 몹 소환(분노)" type="normal" category="" templateId="2050" nextSkill="0" parentId="30095000" timeRate="1.3" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="DarkMarauder_ANI.Anim.DarkMarauder_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="DarkMarauder_ANI.Anim.DarkMarauder_Anim" animName="atk02" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="1101" name="어둠의요정전사_돌격공격_akt01_노말" type="normal" category="9011" templateId="2051" nextSkill="0" parentId="30106000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="push" returnAnimName="" returnAnimSet="UnseelieWarrior_ANI.Anim.UnseelieWarrior_Anim" totalAtk="2296397.36610971">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="UnseelieWarrior_ANI.Anim.UnseelieWarrior_Anim" animName="atk01" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" type="none" time="750" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="60" maxRadius="700" offsetDistance="-500" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="500" offsetAngle="0" rangeAngle="5" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="1103" name="어둠의요정전사_장거리공격_atk02_노말" type="normal" category="9012" templateId="2051" nextSkill="0" parentId="30106000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="UnseelieWarrior_ANI.Anim.UnseelieWarrior_Anim" totalAtk="1731616.90223619">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="UnseelieWarrior_ANI.Anim.UnseelieWarrior_Anim" animName="atk02" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" type="none" time="860" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="60" maxRadius="50" offsetDistance="200" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
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<Effect atk="1">
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<AbnormalityOnCommon id="0" />
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<HpDiff value="0" />
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|
<MpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="0" miniRate="0" />
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</Area>
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</AreaList>
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|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="1104" name="어둠의요정전사_자기범위마법_atk03_노말" type="normal" category="9011" templateId="2051" nextSkill="0" parentId="30106000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="UnseelieWarrior_ANI.Anim.UnseelieWarrior_Anim" totalAtk="2296397.36610971">
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<Action>
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<CameraShakeList />
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<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<MoveInvincible endTime="0" startTime="0" />
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<Pending startTime="-1" />
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<SpecialEffectList />
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<StageList>
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|
<Stage scriptId="0" movable="false">
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|
<AnimSeq duration="0" animSet="UnseelieWarrior_ANI.Anim.UnseelieWarrior_Anim" animName="atk03" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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|
<Property animControlType="normal" />
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|
</Stage>
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</StageList>
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|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
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|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
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|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
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|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" type="none" time="1300" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="60" maxRadius="100" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
|
|
<Effect atk="1">
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|
<AbnormalityOnCommon id="0" />
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|
<HpDiff value="0" />
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|
<MpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="0" miniRate="0" />
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</Area>
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|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="1105" name="어둠의요정전사_기본공격_atk04_노말" type="normal" category="9011" templateId="2051" nextSkill="0" parentId="30106000" timeRate="2" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="UnseelieWarrior_ANI.Anim.UnseelieWarrior_Anim" totalAtk="1148198.68305485">
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|
<Action>
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|
<CameraShakeList />
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|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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|
<MoveInvincible endTime="0" startTime="0" />
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|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
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|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="UnseelieWarrior_ANI.Anim.UnseelieWarrior_Anim" animName="atk04" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" type="none" time="755" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="60" maxRadius="480" offsetDistance="-430" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="450" offsetAngle="0" rangeAngle="5" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
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|
<Reaction basicRate="0" miniRate="0" />
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|
</Area>
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|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="1205" name="어둠의요정전사_명령수신_노말" type="normal" category="" templateId="2051" nextSkill="0" parentId="30106000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="UnseelieWarrior_ANI.Anim.UnseelieWarrior_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="UnseelieWarrior_ANI.Anim.UnseelieWarrior_Anim" animName="commandreceive" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="1207" name="어둠의요정전사_좌걸음_노말" type="normal" category="" templateId="2051" nextSkill="0" parentId="30106000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="UnseelieWarrior_ANI.Anim.UnseelieWarrior_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="UnseelieWarrior_ANI.Anim.UnseelieWarrior_Anim" animName="sidewalk01" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="1208" name="어둠의요정전사_우걸음_노말" type="normal" category="" templateId="2051" nextSkill="0" parentId="30106000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="UnseelieWarrior_ANI.Anim.UnseelieWarrior_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
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|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="UnseelieWarrior_ANI.Anim.UnseelieWarrior_Anim" animName="sidewalk02" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="2101" name="어둠의요정전사_돌격공격_akt01_분노" type="normal" category="9011" templateId="2051" nextSkill="0" parentId="30106000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="push" returnAnimName="" returnAnimSet="UnseelieWarrior_ANI.Anim.UnseelieWarrior_Anim" totalAtk="2132368.98281616">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="UnseelieWarrior_ANI.Anim.UnseelieWarrior_Anim" animName="atk01" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" type="none" time="750" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="60" maxRadius="700" offsetDistance="-500" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="500" offsetAngle="0" rangeAngle="5" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="2103" name="어둠의요정전사_장거리공격_atk02_분노" type="normal" category="9012" templateId="2051" nextSkill="0" parentId="30106000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="UnseelieWarrior_ANI.Anim.UnseelieWarrior_Anim" totalAtk="1607929.9806479">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="UnseelieWarrior_ANI.Anim.UnseelieWarrior_Anim" animName="atk02" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" type="none" time="860" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="60" maxRadius="50" offsetDistance="200" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="2104" name="어둠의요정전사_자기범위마법_atk03_분노" type="normal" category="9011" templateId="2051" nextSkill="0" parentId="30106000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="UnseelieWarrior_ANI.Anim.UnseelieWarrior_Anim" totalAtk="2132368.98281616">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="UnseelieWarrior_ANI.Anim.UnseelieWarrior_Anim" animName="atk03" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" type="none" time="1300" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="60" maxRadius="100" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="2105" name="어둠의요정전사_기본공격_atk04_분노" type="normal" category="9011" templateId="2051" nextSkill="0" parentId="30106000" timeRate="2" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="UnseelieWarrior_ANI.Anim.UnseelieWarrior_Anim" totalAtk="1492658.28797131">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="UnseelieWarrior_ANI.Anim.UnseelieWarrior_Anim" animName="atk04" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
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|
</Stage>
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|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
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|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" type="none" time="755" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="60" maxRadius="480" offsetDistance="-430" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="450" offsetAngle="0" rangeAngle="5" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
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|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="2205" name="어둠의요정전사_명령수신_분노" type="normal" category="" templateId="2051" nextSkill="0" parentId="30106000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="UnseelieWarrior_ANI.Anim.UnseelieWarrior_Anim" totalAtk="0">
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|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
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|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="UnseelieWarrior_ANI.Anim.UnseelieWarrior_Anim" animName="commandreceive" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
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|
</StageList>
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|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="2207" name="어둠의요정전사_좌걸음_분노" type="normal" category="" templateId="2051" nextSkill="0" parentId="30106000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="UnseelieWarrior_ANI.Anim.UnseelieWarrior_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="UnseelieWarrior_ANI.Anim.UnseelieWarrior_Anim" animName="sidewalk01" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="2208" name="어둠의요정전사_우걸음_분노" type="normal" category="" templateId="2051" nextSkill="0" parentId="30106000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="UnseelieWarrior_ANI.Anim.UnseelieWarrior_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="UnseelieWarrior_ANI.Anim.UnseelieWarrior_Anim" animName="sidewalk02" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="1101" name="어둠의요정전사_돌격공격_akt01_노말" type="normal" category="9011" templateId="2052" nextSkill="0" parentId="30106000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="push" returnAnimName="" returnAnimSet="UnseelieWarrior_ANI.Anim.UnseelieWarrior_Anim" totalAtk="2296397.36610971">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="UnseelieWarrior_ANI.Anim.UnseelieWarrior_Anim" animName="atk01" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" type="none" time="750" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="60" maxRadius="700" offsetDistance="-500" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="500" offsetAngle="0" rangeAngle="5" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="1103" name="어둠의요정전사_장거리공격_atk02_노말" type="normal" category="9012" templateId="2052" nextSkill="0" parentId="30106000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="UnseelieWarrior_ANI.Anim.UnseelieWarrior_Anim" totalAtk="1731616.90223619">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="UnseelieWarrior_ANI.Anim.UnseelieWarrior_Anim" animName="atk02" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" type="none" time="860" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="60" maxRadius="50" offsetDistance="200" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="1104" name="어둠의요정전사_자기범위마법_atk03_노말" type="normal" category="9011" templateId="2052" nextSkill="0" parentId="30106000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="UnseelieWarrior_ANI.Anim.UnseelieWarrior_Anim" totalAtk="2296397.36610971">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="UnseelieWarrior_ANI.Anim.UnseelieWarrior_Anim" animName="atk03" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" type="none" time="1300" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="60" maxRadius="100" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="1105" name="어둠의요정전사_기본공격_atk04_노말" type="normal" category="9011" templateId="2052" nextSkill="0" parentId="30106000" timeRate="2" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="UnseelieWarrior_ANI.Anim.UnseelieWarrior_Anim" totalAtk="1148198.68305485">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="UnseelieWarrior_ANI.Anim.UnseelieWarrior_Anim" animName="atk04" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" type="none" time="755" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="60" maxRadius="480" offsetDistance="-430" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="450" offsetAngle="0" rangeAngle="5" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="1205" name="어둠의요정전사_명령수신_노말" type="normal" category="" templateId="2052" nextSkill="0" parentId="30106000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="UnseelieWarrior_ANI.Anim.UnseelieWarrior_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="UnseelieWarrior_ANI.Anim.UnseelieWarrior_Anim" animName="commandreceive" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="1207" name="어둠의요정전사_좌걸음_노말" type="normal" category="" templateId="2052" nextSkill="0" parentId="30106000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="UnseelieWarrior_ANI.Anim.UnseelieWarrior_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="UnseelieWarrior_ANI.Anim.UnseelieWarrior_Anim" animName="sidewalk01" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="1208" name="어둠의요정전사_우걸음_노말" type="normal" category="" templateId="2052" nextSkill="0" parentId="30106000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="UnseelieWarrior_ANI.Anim.UnseelieWarrior_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="UnseelieWarrior_ANI.Anim.UnseelieWarrior_Anim" animName="sidewalk02" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="2101" name="어둠의요정전사_돌격공격_akt01_분노" type="normal" category="9011" templateId="2052" nextSkill="0" parentId="30106000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="push" returnAnimName="" returnAnimSet="UnseelieWarrior_ANI.Anim.UnseelieWarrior_Anim" totalAtk="2132368.98281616">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="UnseelieWarrior_ANI.Anim.UnseelieWarrior_Anim" animName="atk01" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" type="none" time="750" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="60" maxRadius="700" offsetDistance="-500" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="500" offsetAngle="0" rangeAngle="5" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="2103" name="어둠의요정전사_장거리공격_atk02_분노" type="normal" category="9012" templateId="2052" nextSkill="0" parentId="30106000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="UnseelieWarrior_ANI.Anim.UnseelieWarrior_Anim" totalAtk="1607929.9806479">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="UnseelieWarrior_ANI.Anim.UnseelieWarrior_Anim" animName="atk02" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" type="none" time="860" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="60" maxRadius="50" offsetDistance="200" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="2104" name="어둠의요정전사_자기범위마법_atk03_분노" type="normal" category="9011" templateId="2052" nextSkill="0" parentId="30106000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="UnseelieWarrior_ANI.Anim.UnseelieWarrior_Anim" totalAtk="2132368.98281616">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="UnseelieWarrior_ANI.Anim.UnseelieWarrior_Anim" animName="atk03" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" type="none" time="1300" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="60" maxRadius="100" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="2105" name="어둠의요정전사_기본공격_atk04_분노" type="normal" category="9011" templateId="2052" nextSkill="0" parentId="30106000" timeRate="2" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="UnseelieWarrior_ANI.Anim.UnseelieWarrior_Anim" totalAtk="1492658.28797131">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="UnseelieWarrior_ANI.Anim.UnseelieWarrior_Anim" animName="atk04" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" type="none" time="755" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="60" maxRadius="480" offsetDistance="-430" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="450" offsetAngle="0" rangeAngle="5" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="2205" name="어둠의요정전사_명령수신_분노" type="normal" category="" templateId="2052" nextSkill="0" parentId="30106000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="UnseelieWarrior_ANI.Anim.UnseelieWarrior_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="UnseelieWarrior_ANI.Anim.UnseelieWarrior_Anim" animName="commandreceive" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="2207" name="어둠의요정전사_좌걸음_분노" type="normal" category="" templateId="2052" nextSkill="0" parentId="30106000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="UnseelieWarrior_ANI.Anim.UnseelieWarrior_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="UnseelieWarrior_ANI.Anim.UnseelieWarrior_Anim" animName="sidewalk01" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="2208" name="어둠의요정전사_우걸음_분노" type="normal" category="" templateId="2052" nextSkill="0" parentId="30106000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="UnseelieWarrior_ANI.Anim.UnseelieWarrior_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="UnseelieWarrior_ANI.Anim.UnseelieWarrior_Anim" animName="sidewalk02" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="1101" name="오칸_Atk01_Low(오른손 기본 공격_노멀 텐션)" type="normal" category="9011" templateId="2053" nextSkill="0" parentId="30065000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Orcan_ANI.Anim.Orcan_Anim" totalAtk="1279.72173913043">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="Orcan_ANI.Anim.Orcan_Anim" animName="atk01" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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|
<Property animControlType="normal" />
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|
</Stage>
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|
</StageList>
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|
</Action>
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|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
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|
<Drain backSkillId="0" />
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|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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|
<Cost hp="0" mp="0" />
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|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
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|
<Direction toCenterWhenNoMove="false" />
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|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" type="none" time="602" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
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|
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="333.33334" maxRadius="476.19046" offsetDistance="-95.2381" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="47.61905" offsetAngle="0" rangeAngle="80" crosshairRadius2="3">
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|
<Effect atk="1">
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|
<AbnormalityOnCommon id="0" />
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|
<HpDiff value="0" />
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|
<MpDiff value="0" />
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|
</Effect>
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|
<HitEffect type="animationDamage" />
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|
<Reaction basicRate="0" miniRate="0" />
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|
</Area>
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|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="1102" name="오칸_Atk02_Low(더블 래리어트 회전 공격_노멀 텐션)" type="normal" category="9011" templateId="2053" nextSkill="0" parentId="30065000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Orcan_ANI.Anim.Orcan_Anim" totalAtk="2559.44347826087">
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|
<Action>
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|
<CameraShakeList />
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|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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|
<MoveInvincible endTime="0" startTime="0" />
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|
<Pending startTime="-1" />
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|
<SpecialEffectList />
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|
<StageList>
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|
<Stage scriptId="0" movable="false">
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|
<AnimSeq duration="0" animSet="Orcan_ANI.Anim.Orcan_Anim" animName="SkillReady" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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|
<Property animControlType="normal" />
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|
</Stage>
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|
<Stage scriptId="0" movable="false">
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|
<AnimSeq duration="0" animSet="Orcan_ANI.Anim.Orcan_Anim" animName="atk02" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
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|
</Stage>
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|
</StageList>
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|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
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|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" type="none" time="1309" method="normal" endTime="0" startTime="0" interval="300" until="2500">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="238.09523" maxRadius="370" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
|
|
<Effect atk="0.25">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
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|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
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|
<Reaction basicRate="0" miniRate="0" />
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|
</Area>
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|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="1103" name="오칸_Atk03_Low(백점프 후 동료 공격력 버프_노멀 텐션)" type="normal" category="9011" templateId="2053" nextSkill="0" parentId="30065000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Orcan_ANI.Anim.Orcan_Anim" totalAtk="1975.09565217391">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="Orcan_ANI.Anim.Orcan_Anim" animName="atk03" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" type="none" time="1784" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="ally" maxCount="5" maxHeight="60" maxRadius="500" offsetDistance="200" pierceDepth="1" minHeight="-10" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
|
|
<Effect atk="0">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="1104" name="오칸_Atk04_Low(폭탄 투척 공격_노멀 텐션)" type="normal" category="9012" templateId="2053" nextSkill="0" parentId="30065000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Orcan_ANI.Anim.Orcan_Anim" totalAtk="1697.11304347826">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList>
|
|
<Effect id="40121001" posX="0" posY="0" posZ="0" startTime="800">
|
|
<Move duration="0.3" distance="1428.5714" maxHeight="500" />
|
|
</Effect>
|
|
</SpecialEffectList>
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="Orcan_ANI.Anim.Orcan_Anim" animName="atk04" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="toTargetWithGeo">
|
|
<Targeting id="-1" type="none" time="1200" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="333.33334" maxRadius="230" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="1105" name="오칸_Atk05_Low(오른손 길게 전진 공격_노멀 텐션)" type="normal" category="9011" templateId="2053" nextSkill="0" parentId="30065000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="push" returnAnimName="" returnAnimSet="Orcan_ANI.Anim.Orcan_Anim" totalAtk="1697.11304347826">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="Orcan_ANI.Anim.Orcan_Anim" animName="atk05" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" type="none" time="782" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="333.33334" maxRadius="523.8095" offsetDistance="-142.85715" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="1" offsetAngle="-5" rangeAngle="45" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="1106" name="오칸_돌진공격_UltraAtk01_노멀" type="normal" category="9011" templateId="2053" nextSkill="0" parentId="30065000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="Orcan_ANI.Anim.Orcan_Anim" totalAtk="3115.40869565217">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="true">
|
|
<AnimSeq duration="0" animSet="Orcan_ANI.Anim.Orcan_Anim" animName="UltraAtk01_1" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
<Stage scriptId="0" movable="true">
|
|
<AnimSeq duration="0" animSet="Orcan_ANI.Anim.Orcan_Anim" animName="UltraAtk01_2" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="3" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
<Stage scriptId="0" movable="true">
|
|
<AnimSeq duration="0" animSet="Orcan_ANI.Anim.Orcan_Anim" animName="UltraAtk01_3" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" type="none" time="1000" method="normal" endTime="0" startTime="0" interval="200" until="2030">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="500" maxRadius="800" offsetDistance="-600" pierceDepth="1" minHeight="-20" crosshairRadius="1" minRadius="400" offsetAngle="0" rangeAngle="25" crosshairRadius2="3">
|
|
<Effect atk="0.18">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="1201" name="오칸 50% 헉헉" type="normal" category="" templateId="2053" nextSkill="0" parentId="30065000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Orcan_ANI.Anim.Orcan_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="2000" animSet="Orcan_ANI.Anim.Orcan_Anim" animName="Dyingwait" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="1202" name="오칸 20% 헉헉" type="normal" category="" templateId="2053" nextSkill="0" parentId="30065000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Orcan_ANI.Anim.Orcan_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="3000" animSet="Orcan_ANI.Anim.Orcan_Anim" animName="Dyingwait" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="1203" name="오칸 사전동작_노말" type="normal" category="" templateId="2053" nextSkill="0" parentId="30065000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Orcan_ANI.Anim.Orcan_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="Orcan_ANI.Anim.Orcan_Anim" animName="SkillReady" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="1204" name="오칸 어그로 체인지" type="normal" category="" templateId="2053" nextSkill="0" parentId="30065000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Orcan_ANI.Anim.Orcan_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="Orcan_ANI.Anim.Orcan_Anim" animName="aggrochange" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="1207" name="오칸 왼쪽_게걸음" type="normal" category="" templateId="2053" nextSkill="0" parentId="30065000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Orcan_ANI.Anim.Orcan_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="Orcan_ANI.Anim.Orcan_Anim" animName="SideWalk01" blendInTime="0" animMotionId="0" animRate="1.3" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="1208" name="오칸 오른쪽 게걸음" type="normal" category="" templateId="2053" nextSkill="0" parentId="30065000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Orcan_ANI.Anim.Orcan_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="Orcan_ANI.Anim.Orcan_Anim" animName="SideWalk02" blendInTime="0" animMotionId="0" animRate="1.3" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="1209" name="오칸 jumpevasion01_Low(좌측 점프 회피_노멀 텐션)" type="normal" category="" templateId="2053" nextSkill="0" parentId="30065000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Orcan_ANI.Anim.Orcan_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="Orcan_ANI.Anim.Orcan_Anim" animName="jumpevasion01" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="1210" name="오칸 jumpevasion02_Low(우측 점프 회피_노멀 텐션)" type="normal" category="" templateId="2053" nextSkill="0" parentId="30065000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Orcan_ANI.Anim.Orcan_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="Orcan_ANI.Anim.Orcan_Anim" animName="jumpevasion02" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="1301" name="(인던전용)오칸_자폭_ATk03" type="normal" category="0" templateId="2053" nextSkill="0" parentId="30065000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="Orcan_ANI.Anim.Orcan_Anim" animName="atk03" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="-2" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" type="none" time="1856" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="100" maxRadius="500" offsetDistance="0" pierceDepth="1" minHeight="-20" crosshairRadius="3" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="1302" name="(인던전용)오칸_이상상태디버프공격(공포)_Angry_Q" type="normal" category="0" templateId="2053" nextSkill="0" parentId="30065000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="Orcan_ANI.Anim.Orcan_Anim" animName="angry_Q" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" type="none" time="3539" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="80" maxRadius="850" offsetDistance="0" pierceDepth="1" minHeight="-20" crosshairRadius="3" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
|
|
<Effect atk="0">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="2101" name="오칸_Atk01_오른손 기본 공격 (분노)" type="normal" category="9011" templateId="2053" nextSkill="0" parentId="30065000" timeRate="1.5" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Orcan_ANI.Anim.Orcan_Anim" totalAtk="1109.09217391304">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="Orcan_ANI.Anim.Orcan_Anim" animName="atk01" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" type="none" time="602" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="333.33334" maxRadius="476.19046" offsetDistance="-95.2381" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="47.61905" offsetAngle="0" rangeAngle="90" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="2102" name="오칸_Atk02_더블 래리어트 회전 공격 (분노)" type="normal" category="9011" templateId="2053" nextSkill="0" parentId="30065000" timeRate="1.5" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Orcan_ANI.Anim.Orcan_Anim" totalAtk="2218.18434782609">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="Orcan_ANI.Anim.Orcan_Anim" animName="SkillReady" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="Orcan_ANI.Anim.Orcan_Anim" animName="atk02" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" type="none" time="1309" method="normal" endTime="0" startTime="0" interval="300" until="2500">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="238.09523" maxRadius="370" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
|
|
<Effect atk="0.25">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
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|
<Reaction basicRate="0" miniRate="0" />
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|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="2103" name="오칸_Atk03_Low_백점프 후 동료 공격력 버프 (분노)" type="normal" category="9011" templateId="2053" nextSkill="0" parentId="30065000" timeRate="1.5" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Orcan_ANI.Anim.Orcan_Anim" totalAtk="1711.74956521739">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="Orcan_ANI.Anim.Orcan_Anim" animName="atk03" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" type="none" time="1784" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="ally" maxCount="5" maxHeight="60" maxRadius="500" offsetDistance="200" pierceDepth="1" minHeight="-10" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
|
|
<Effect atk="0">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="2104" name="오칸_Atk04 폭탄 투척 공격 (분노)" type="normal" category="9012" templateId="2053" nextSkill="0" parentId="30065000" timeRate="1.5" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Orcan_ANI.Anim.Orcan_Anim" totalAtk="1470.83130434783">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList>
|
|
<Effect id="40121001" posX="0" posY="0" posZ="0" startTime="800">
|
|
<Move duration="0.3" distance="1428.5714" maxHeight="500" />
|
|
</Effect>
|
|
</SpecialEffectList>
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="Orcan_ANI.Anim.Orcan_Anim" animName="atk04" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="toTargetWithGeo">
|
|
<Targeting id="-1" type="none" time="1200" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="333.33334" maxRadius="230" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="2105" name="오칸_Atk05 오른손 길게 전진 공격 (분노)" type="normal" category="9011" templateId="2053" nextSkill="0" parentId="30065000" timeRate="1.5" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="push" returnAnimName="" returnAnimSet="Orcan_ANI.Anim.Orcan_Anim" totalAtk="1470.83130434783">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="Orcan_ANI.Anim.Orcan_Anim" animName="atk05" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" type="none" time="782" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="333.33334" maxRadius="523" offsetDistance="-142" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="1" offsetAngle="-5" rangeAngle="45" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="2106" name="오칸_돌진공격_UltraAtk01_분노" type="normal" category="9011" templateId="2053" nextSkill="0" parentId="30065000" timeRate="1.5" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="Orcan_ANI.Anim.Orcan_Anim" totalAtk="2700.02086956522">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="true">
|
|
<AnimSeq duration="0" animSet="Orcan_ANI.Anim.Orcan_Anim" animName="UltraAtk01_1" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
<Stage scriptId="0" movable="true">
|
|
<AnimSeq duration="0" animSet="Orcan_ANI.Anim.Orcan_Anim" animName="UltraAtk01_2" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="3" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
<Stage scriptId="0" movable="true">
|
|
<AnimSeq duration="0" animSet="Orcan_ANI.Anim.Orcan_Anim" animName="UltraAtk01_3" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" type="none" time="1000" method="normal" endTime="0" startTime="0" interval="200" until="2030">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="500" maxRadius="800" offsetDistance="-600" pierceDepth="1" minHeight="-20" crosshairRadius="1" minRadius="400" offsetAngle="0" rangeAngle="25" crosshairRadius2="3">
|
|
<Effect atk="0.18">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="2201" name="오칸 50% 헉헉 (분노)" type="normal" category="" templateId="2053" nextSkill="0" parentId="30065000" timeRate="1.5" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Orcan_ANI.Anim.Orcan_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="2000" animSet="Orcan_ANI.Anim.Orcan_Anim" animName="Dyingwait" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="2202" name="오칸 20% 헉헉 (분노)" type="normal" category="" templateId="2053" nextSkill="0" parentId="30065000" timeRate="1.5" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Orcan_ANI.Anim.Orcan_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="3000" animSet="Orcan_ANI.Anim.Orcan_Anim" animName="Dyingwait" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="2203" name="오칸 사전동작_분노)" type="normal" category="" templateId="2053" nextSkill="0" parentId="30065000" timeRate="1.5" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Orcan_ANI.Anim.Orcan_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="Orcan_ANI.Anim.Orcan_Anim" animName="SkillReady" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="2204" name="오칸 어그로 체인지 (분노)" type="normal" category="" templateId="2053" nextSkill="0" parentId="30065000" timeRate="1.5" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Orcan_ANI.Anim.Orcan_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="Orcan_ANI.Anim.Orcan_Anim" animName="aggrochange" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="2207" name="오칸 왼쪽_게걸음 (분노)" type="normal" category="" templateId="2053" nextSkill="0" parentId="30065000" timeRate="1.5" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Orcan_ANI.Anim.Orcan_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="Orcan_ANI.Anim.Orcan_Anim" animName="SideWalk01" blendInTime="0" animMotionId="0" animRate="1.3" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="2208" name="오칸 오른쪽 게걸음 (분노)" type="normal" category="" templateId="2053" nextSkill="0" parentId="30065000" timeRate="1.5" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Orcan_ANI.Anim.Orcan_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="Orcan_ANI.Anim.Orcan_Anim" animName="SideWalk02" blendInTime="0" animMotionId="0" animRate="1.3" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="2209" name="오칸 jumpevasion01_(좌측 점프 회피) (분노)" type="normal" category="" templateId="2053" nextSkill="0" parentId="30065000" timeRate="1.5" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Orcan_ANI.Anim.Orcan_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="Orcan_ANI.Anim.Orcan_Anim" animName="jumpevasion01" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="2210" name="오칸 jumpevasion02_(우측 점프 회피) (분노)" type="normal" category="" templateId="2053" nextSkill="0" parentId="30065000" timeRate="1.5" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Orcan_ANI.Anim.Orcan_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="Orcan_ANI.Anim.Orcan_Anim" animName="jumpevasion02" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="1101" name="오칸_Atk01_Low(오른손 기본 공격_노멀 텐션)" type="normal" category="9011" templateId="2054" nextSkill="0" parentId="30065000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Orcan_ANI.Anim.Orcan_Anim" totalAtk="1731616.90223619">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="Orcan_ANI.Anim.Orcan_Anim" animName="atk01" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" type="none" time="602" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="333.33334" maxRadius="476.19046" offsetDistance="-95.2381" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="47.61905" offsetAngle="0" rangeAngle="80" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="1102" name="오칸_Atk02_Low(더블 래리어트 회전 공격_노멀 텐션)" type="normal" category="9011" templateId="2054" nextSkill="0" parentId="30065000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Orcan_ANI.Anim.Orcan_Anim" totalAtk="3463233.80447239">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="Orcan_ANI.Anim.Orcan_Anim" animName="SkillReady" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="Orcan_ANI.Anim.Orcan_Anim" animName="atk02" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" type="none" time="1309" method="normal" endTime="0" startTime="0" interval="300" until="2500">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="238.09523" maxRadius="370" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
|
|
<Effect atk="0.25">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="1103" name="오칸_Atk03_Low(백점프 후 동료 공격력 버프_노멀 텐션)" type="normal" category="9011" templateId="2054" nextSkill="0" parentId="30065000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Orcan_ANI.Anim.Orcan_Anim" totalAtk="2672541.15504947">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="Orcan_ANI.Anim.Orcan_Anim" animName="atk03" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" type="none" time="1784" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="ally" maxCount="5" maxHeight="60" maxRadius="500" offsetDistance="200" pierceDepth="1" minHeight="-10" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
|
|
<Effect atk="0">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="1104" name="오칸_Atk04_Low(폭탄 투척 공격_노멀 텐션)" type="normal" category="9012" templateId="2054" nextSkill="0" parentId="30065000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Orcan_ANI.Anim.Orcan_Anim" totalAtk="2296397.36610971">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList>
|
|
<Effect id="40121001" posX="0" posY="0" posZ="0" startTime="800">
|
|
<Move duration="0.3" distance="1428.5714" maxHeight="500" />
|
|
</Effect>
|
|
</SpecialEffectList>
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="Orcan_ANI.Anim.Orcan_Anim" animName="atk04" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="toTargetWithGeo">
|
|
<Targeting id="-1" type="none" time="1200" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="333.33334" maxRadius="230" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="1105" name="오칸_Atk05_Low(오른손 길게 전진 공격_노멀 텐션)" type="normal" category="9011" templateId="2054" nextSkill="0" parentId="30065000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="push" returnAnimName="" returnAnimSet="Orcan_ANI.Anim.Orcan_Anim" totalAtk="2296397.36610971">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="Orcan_ANI.Anim.Orcan_Anim" animName="atk05" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" type="none" time="782" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="333.33334" maxRadius="523.8095" offsetDistance="-142.85715" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="1" offsetAngle="-5" rangeAngle="45" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
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|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="1106" name="오칸_돌진공격_UltraAtk01_노멀" type="normal" category="9011" templateId="2054" nextSkill="0" parentId="30065000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="Orcan_ANI.Anim.Orcan_Anim" totalAtk="4215521.38235191">
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|
<Action>
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|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="true">
|
|
<AnimSeq duration="0" animSet="Orcan_ANI.Anim.Orcan_Anim" animName="UltraAtk01_1" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
<Stage scriptId="0" movable="true">
|
|
<AnimSeq duration="0" animSet="Orcan_ANI.Anim.Orcan_Anim" animName="UltraAtk01_2" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="3" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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|
<Property animControlType="normal" />
|
|
</Stage>
|
|
<Stage scriptId="0" movable="true">
|
|
<AnimSeq duration="0" animSet="Orcan_ANI.Anim.Orcan_Anim" animName="UltraAtk01_3" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" type="none" time="1000" method="normal" endTime="0" startTime="0" interval="200" until="2030">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="500" maxRadius="800" offsetDistance="-600" pierceDepth="1" minHeight="-20" crosshairRadius="1" minRadius="400" offsetAngle="0" rangeAngle="25" crosshairRadius2="3">
|
|
<Effect atk="0.18">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="1201" name="오칸 50% 헉헉" type="normal" category="" templateId="2054" nextSkill="0" parentId="30065000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Orcan_ANI.Anim.Orcan_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="2000" animSet="Orcan_ANI.Anim.Orcan_Anim" animName="Dyingwait" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="1202" name="오칸 20% 헉헉" type="normal" category="" templateId="2054" nextSkill="0" parentId="30065000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Orcan_ANI.Anim.Orcan_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="3000" animSet="Orcan_ANI.Anim.Orcan_Anim" animName="Dyingwait" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="1203" name="오칸 사전동작_노말" type="normal" category="" templateId="2054" nextSkill="0" parentId="30065000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Orcan_ANI.Anim.Orcan_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="Orcan_ANI.Anim.Orcan_Anim" animName="SkillReady" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="1204" name="오칸 어그로 체인지" type="normal" category="" templateId="2054" nextSkill="0" parentId="30065000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Orcan_ANI.Anim.Orcan_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="Orcan_ANI.Anim.Orcan_Anim" animName="aggrochange" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="1207" name="오칸 왼쪽_게걸음" type="normal" category="" templateId="2054" nextSkill="0" parentId="30065000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Orcan_ANI.Anim.Orcan_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="Orcan_ANI.Anim.Orcan_Anim" animName="SideWalk01" blendInTime="0" animMotionId="0" animRate="1.3" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="1208" name="오칸 오른쪽 게걸음" type="normal" category="" templateId="2054" nextSkill="0" parentId="30065000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Orcan_ANI.Anim.Orcan_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="Orcan_ANI.Anim.Orcan_Anim" animName="SideWalk02" blendInTime="0" animMotionId="0" animRate="1.3" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="1209" name="오칸 jumpevasion01_Low(좌측 점프 회피_노멀 텐션)" type="normal" category="" templateId="2054" nextSkill="0" parentId="30065000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Orcan_ANI.Anim.Orcan_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="Orcan_ANI.Anim.Orcan_Anim" animName="jumpevasion01" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="1210" name="오칸 jumpevasion02_Low(우측 점프 회피_노멀 텐션)" type="normal" category="" templateId="2054" nextSkill="0" parentId="30065000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Orcan_ANI.Anim.Orcan_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="Orcan_ANI.Anim.Orcan_Anim" animName="jumpevasion02" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="1301" name="(인던전용)오칸_자폭_ATk03" type="normal" category="0" templateId="2054" nextSkill="0" parentId="30065000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="Orcan_ANI.Anim.Orcan_Anim" animName="atk03" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="-2" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" type="none" time="1856" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="100" maxRadius="500" offsetDistance="0" pierceDepth="1" minHeight="-20" crosshairRadius="3" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
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</Area>
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</AreaList>
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|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="1302" name="(인던전용)오칸_이상상태디버프공격(공포)_Angry_Q" type="normal" category="0" templateId="2054" nextSkill="0" parentId="30065000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="Orcan_ANI.Anim.Orcan_Anim" animName="angry_Q" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" type="none" time="3539" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="80" maxRadius="850" offsetDistance="0" pierceDepth="1" minHeight="-20" crosshairRadius="3" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
|
|
<Effect atk="0">
|
|
<AbnormalityOnCommon id="0" />
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|
<HpDiff value="0" />
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|
<MpDiff value="0" />
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|
</Effect>
|
|
<HitEffect type="animationDamage" />
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|
<Reaction basicRate="0" miniRate="0" />
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|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="2101" name="오칸_Atk01_오른손 기본 공격 (분노)" type="normal" category="9011" templateId="2054" nextSkill="0" parentId="30065000" timeRate="1.5" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Orcan_ANI.Anim.Orcan_Anim" totalAtk="1500734.6486047">
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|
<Action>
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|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="Orcan_ANI.Anim.Orcan_Anim" animName="atk01" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" type="none" time="602" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="333.33334" maxRadius="476.19046" offsetDistance="-95.2381" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="47.61905" offsetAngle="0" rangeAngle="90" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="2102" name="오칸_Atk02_더블 래리어트 회전 공격 (분노)" type="normal" category="9011" templateId="2054" nextSkill="0" parentId="30065000" timeRate="1.5" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Orcan_ANI.Anim.Orcan_Anim" totalAtk="3001469.2972094">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
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|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="Orcan_ANI.Anim.Orcan_Anim" animName="SkillReady" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="Orcan_ANI.Anim.Orcan_Anim" animName="atk02" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" type="none" time="1309" method="normal" endTime="0" startTime="0" interval="300" until="2500">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="238.09523" maxRadius="370" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
|
|
<Effect atk="0.25">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
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|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="2103" name="오칸_Atk03_Low_백점프 후 동료 공격력 버프 (분노)" type="normal" category="9011" templateId="2054" nextSkill="0" parentId="30065000" timeRate="1.5" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Orcan_ANI.Anim.Orcan_Anim" totalAtk="2316202.33437621">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="Orcan_ANI.Anim.Orcan_Anim" animName="atk03" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" type="none" time="1784" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="ally" maxCount="5" maxHeight="60" maxRadius="500" offsetDistance="200" pierceDepth="1" minHeight="-10" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
|
|
<Effect atk="0">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="2104" name="오칸_Atk04 폭탄 투척 공격 (분노)" type="normal" category="9012" templateId="2054" nextSkill="0" parentId="30065000" timeRate="1.5" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Orcan_ANI.Anim.Orcan_Anim" totalAtk="1990211.05062841">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList>
|
|
<Effect id="40121001" posX="0" posY="0" posZ="0" startTime="800">
|
|
<Move duration="0.3" distance="1428.5714" maxHeight="500" />
|
|
</Effect>
|
|
</SpecialEffectList>
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="Orcan_ANI.Anim.Orcan_Anim" animName="atk04" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="toTargetWithGeo">
|
|
<Targeting id="-1" type="none" time="1200" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="333.33334" maxRadius="230" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="2105" name="오칸_Atk05 오른손 길게 전진 공격 (분노)" type="normal" category="9011" templateId="2054" nextSkill="0" parentId="30065000" timeRate="1.5" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="push" returnAnimName="" returnAnimSet="Orcan_ANI.Anim.Orcan_Anim" totalAtk="1990211.05062841">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="Orcan_ANI.Anim.Orcan_Anim" animName="atk05" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" type="none" time="782" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="333.33334" maxRadius="523" offsetDistance="-142" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="1" offsetAngle="-5" rangeAngle="45" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="2106" name="오칸_돌진공격_UltraAtk01_분노" type="normal" category="9011" templateId="2054" nextSkill="0" parentId="30065000" timeRate="1.5" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="Orcan_ANI.Anim.Orcan_Anim" totalAtk="3653451.86470499">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="true">
|
|
<AnimSeq duration="0" animSet="Orcan_ANI.Anim.Orcan_Anim" animName="UltraAtk01_1" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
<Stage scriptId="0" movable="true">
|
|
<AnimSeq duration="0" animSet="Orcan_ANI.Anim.Orcan_Anim" animName="UltraAtk01_2" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="3" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
<Stage scriptId="0" movable="true">
|
|
<AnimSeq duration="0" animSet="Orcan_ANI.Anim.Orcan_Anim" animName="UltraAtk01_3" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" type="none" time="1000" method="normal" endTime="0" startTime="0" interval="200" until="2030">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="500" maxRadius="800" offsetDistance="-600" pierceDepth="1" minHeight="-20" crosshairRadius="1" minRadius="400" offsetAngle="0" rangeAngle="25" crosshairRadius2="3">
|
|
<Effect atk="0.18">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="2201" name="오칸 50% 헉헉 (분노)" type="normal" category="" templateId="2054" nextSkill="0" parentId="30065000" timeRate="1.5" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Orcan_ANI.Anim.Orcan_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="2000" animSet="Orcan_ANI.Anim.Orcan_Anim" animName="Dyingwait" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="2202" name="오칸 20% 헉헉 (분노)" type="normal" category="" templateId="2054" nextSkill="0" parentId="30065000" timeRate="1.5" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Orcan_ANI.Anim.Orcan_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="3000" animSet="Orcan_ANI.Anim.Orcan_Anim" animName="Dyingwait" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="2203" name="오칸 사전동작_분노)" type="normal" category="" templateId="2054" nextSkill="0" parentId="30065000" timeRate="1.5" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Orcan_ANI.Anim.Orcan_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="Orcan_ANI.Anim.Orcan_Anim" animName="SkillReady" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="2204" name="오칸 어그로 체인지 (분노)" type="normal" category="" templateId="2054" nextSkill="0" parentId="30065000" timeRate="1.5" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Orcan_ANI.Anim.Orcan_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="Orcan_ANI.Anim.Orcan_Anim" animName="aggrochange" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="2207" name="오칸 왼쪽_게걸음 (분노)" type="normal" category="" templateId="2054" nextSkill="0" parentId="30065000" timeRate="1.5" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Orcan_ANI.Anim.Orcan_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="Orcan_ANI.Anim.Orcan_Anim" animName="SideWalk01" blendInTime="0" animMotionId="0" animRate="1.3" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="2208" name="오칸 오른쪽 게걸음 (분노)" type="normal" category="" templateId="2054" nextSkill="0" parentId="30065000" timeRate="1.5" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Orcan_ANI.Anim.Orcan_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="Orcan_ANI.Anim.Orcan_Anim" animName="SideWalk02" blendInTime="0" animMotionId="0" animRate="1.3" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="2209" name="오칸 jumpevasion01_(좌측 점프 회피) (분노)" type="normal" category="" templateId="2054" nextSkill="0" parentId="30065000" timeRate="1.5" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Orcan_ANI.Anim.Orcan_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="Orcan_ANI.Anim.Orcan_Anim" animName="jumpevasion01" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="2210" name="오칸 jumpevasion02_(우측 점프 회피) (분노)" type="normal" category="" templateId="2054" nextSkill="0" parentId="30065000" timeRate="1.5" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Orcan_ANI.Anim.Orcan_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="Orcan_ANI.Anim.Orcan_Anim" animName="jumpevasion02" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="1101" name="바실리스크_기본공격1_NormalAtk01_노말" type="normal" category="9011" templateId="2055" nextSkill="0" parentId="30081000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Basilisk_ANI.Anim.Basilisk_Anim" totalAtk="4004057.01616984">
|
|
<Action>
|
|
<CameraShakeList>
|
|
<CameraShake duration="500" targetType="all" startTime="1280" power="3" innerRadius="0" outerRadius="200" speed="3" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
</CameraShakeList>
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="Basilisk_ANI.Anim.Basilisk_Anim" animName="atk01" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" type="none" time="1300" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="144.44446" maxRadius="300" offsetDistance="-133.33334" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="133.33334" offsetAngle="0" rangeAngle="33" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="5" miniRate="15" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="1102" name="바실리스크_사전동작있는특수공격_HeavyAtk_노말" type="normal" category="9012" templateId="2055" nextSkill="0" parentId="30081000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="push" returnAnimName="" returnAnimSet="Basilisk_ANI.Anim.Basilisk_Anim" totalAtk="10897416.3652079">
|
|
<Action>
|
|
<CameraShakeList>
|
|
<CameraShake duration="3000" targetType="all" startTime="2100" power="3" innerRadius="0" outerRadius="600" speed="7" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
</CameraShakeList>
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="Basilisk_ANI.Anim.Basilisk_Anim" animName="heavyatk" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="0" type="none" time="2516" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemy" maxCount="20" maxHeight="66.66667" maxRadius="355.55557" offsetDistance="-111.111115" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="111.111115" offsetAngle="25" rangeAngle="12" crosshairRadius2="3">
|
|
<Effect atk="0.55">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="5" miniRate="15" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
<Targeting id="1" type="none" time="2850" method="normal" endTime="0" startTime="0" interval="300" until="4000">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemy" maxCount="20" maxHeight="66.66667" maxRadius="522.2222" offsetDistance="-111.111115" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="111.111115" offsetAngle="0" rangeAngle="45" crosshairRadius2="3">
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|
<Effect atk="0.45">
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|
<AbnormalityOnCommon id="0" />
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|
<HpDiff value="0" />
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|
<MpDiff value="0" />
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|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="5" miniRate="15" />
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|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
<Targeting id="0" type="none" time="4210" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemy" maxCount="20" maxHeight="66.66667" maxRadius="377.7778" offsetDistance="-111.111115" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="111.111115" offsetAngle="15" rangeAngle="15" crosshairRadius2="3">
|
|
<Effect atk="0.55">
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|
<AbnormalityOnCommon id="0" />
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|
<HpDiff value="0" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="5" miniRate="15" />
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</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="1103" name="바실리스크_기본공격2_NormalAtk02_노말" type="normal" category="9011" templateId="2055" nextSkill="0" parentId="30081000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="push" returnAnimName="" returnAnimSet="Basilisk_ANI.Anim.Basilisk_Anim" totalAtk="5973588.25875215">
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|
<Action>
|
|
<CameraShakeList>
|
|
<CameraShake duration="700" targetType="all" startTime="1288" power="2" innerRadius="0" outerRadius="100" speed="3" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
</CameraShakeList>
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
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|
<StageList>
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|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="Basilisk_ANI.Anim.Basilisk_Anim" animName="atk02" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" type="none" time="1288" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="133.33334" maxRadius="300" offsetDistance="-133.33334" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="133.33334" offsetAngle="15" rangeAngle="35" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="5" miniRate="15" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="1104" name="바실리스크_덮치기공격_MoveAtk_노말" type="normal" category="9011" templateId="2055" nextSkill="0" parentId="30081000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="push" returnAnimName="" returnAnimSet="Basilisk_ANI.Anim.Basilisk_Anim" totalAtk="11291322.6137244">
|
|
<Action>
|
|
<CameraShakeList>
|
|
<CameraShake duration="500" targetType="all" startTime="2600" power="2" innerRadius="0" outerRadius="500" speed="5" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
<CameraShake duration="1000" targetType="all" startTime="3500" power="3" innerRadius="0" outerRadius="500" speed="8" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
</CameraShakeList>
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="Basilisk_ANI.Anim.Basilisk_Anim" animName="moveAtk_1" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="Basilisk_ANI.Anim.Basilisk_Anim" animName="moveAtk_2" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" type="none" time="2147" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="133.33334" maxRadius="720.11115" offsetDistance="-555.5556" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="555.5556" offsetAngle="0" rangeAngle="20" crosshairRadius2="3">
|
|
<Effect atk="0.25">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="5" miniRate="15" />
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|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
<Targeting id="-1" type="none" time="2580" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="133.33334" maxRadius="811.11115" offsetDistance="-555.5556" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="555.5556" offsetAngle="0" rangeAngle="20" crosshairRadius2="3">
|
|
<Effect atk="0.25">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="5" miniRate="15" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
<Targeting id="-1" type="none" time="2835" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemy" maxCount="20" maxHeight="133" maxRadius="790.2223" offsetDistance="-555.5556" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="555.5556" offsetAngle="0" rangeAngle="20" crosshairRadius2="3">
|
|
<Effect atk="0.3">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="5" miniRate="15" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
<Targeting id="-1" type="none" time="3560" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="133.33334" maxRadius="822.2223" offsetDistance="-555.5556" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="555.5556" offsetAngle="0" rangeAngle="20" crosshairRadius2="3">
|
|
<Effect atk="0.25">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="5" miniRate="15" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="1105" name="바실리스크_제자리점프공격_ReactionAtk_노말" type="normal" category="9011" templateId="2055" nextSkill="0" parentId="30081000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="push" returnAnimName="" returnAnimSet="Basilisk_ANI.Anim.Basilisk_Anim" totalAtk="11882181.9864991">
|
|
<Action>
|
|
<CameraShakeList>
|
|
<CameraShake duration="1200" targetType="all" startTime="2500" power="3" innerRadius="0" outerRadius="500" speed="7" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
<CameraShake duration="500" targetType="all" startTime="1500" power="2" innerRadius="0" outerRadius="300" speed="7" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
</CameraShakeList>
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<HitCylinderList>
|
|
<HitCylinder startTime="1640">
|
|
<Cylinder radius="83.333336" locAngle="0" locDistance="0" locZ="270" height="166.66667" />
|
|
<Cylinder radius="38.88889" locAngle="0" locDistance="80" locZ="270" height="122.22223" />
|
|
<Cylinder radius="33.333336" locAngle="0" locDistance="-110" locZ="270" height="77.77778" />
|
|
</HitCylinder>
|
|
<HitCylinder startTime="2530">
|
|
<Cylinder radius="83.333336" locAngle="0" locDistance="0" locZ="0" height="166.66667" />
|
|
<Cylinder radius="38.88889" locAngle="0" locDistance="80" locZ="0" height="122.22223" />
|
|
<Cylinder radius="33.333336" locAngle="0" locDistance="-110" locZ="20" height="77.77778" />
|
|
</HitCylinder>
|
|
</HitCylinderList>
|
|
<MoveCylinderList>
|
|
<MoveCylinder startTime="1640">
|
|
<Cylinder radius="0" locAngle="0" locDistance="0" locZ="0" height="0" />
|
|
</MoveCylinder>
|
|
<MoveCylinder startTime="2530">
|
|
<Cylinder radius="83.333336" locAngle="0" locDistance="0" locZ="0" height="166.66667" />
|
|
<Cylinder radius="38.88889" locAngle="0" locDistance="80" locZ="0" height="122.22223" />
|
|
<Cylinder radius="33.333336" locAngle="0" locDistance="-110" locZ="0" height="122.22223" />
|
|
</MoveCylinder>
|
|
</MoveCylinderList>
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="Basilisk_ANI.Anim.Basilisk_Anim" animName="ReactionAtk" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" type="none" time="2540" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="133.33334" maxRadius="180" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="1.111111" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="5" miniRate="15" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="1106" name="바실리스크_오른쪽회전공격_Right_RoundAtk_노말" type="normal" category="9011" templateId="2055" nextSkill="0" parentId="30081000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="push" returnAnimName="" returnAnimSet="Basilisk_ANI.Anim.Basilisk_Anim" totalAtk="7943119.50133446">
|
|
<Action>
|
|
<CameraShakeList>
|
|
<CameraShake duration="900" targetType="all" startTime="2325" power="3" innerRadius="0" outerRadius="100" speed="4" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
</CameraShakeList>
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="Basilisk_ANI.Anim.Basilisk_Anim" animName="roundatk" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" type="none" time="2325" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="-20" type="enemy" maxCount="10" maxHeight="133.33334" maxRadius="162" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="210" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="5" miniRate="15" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="1107" name="바실리스크_왼쪽회전공격_Left_RoundAtk_노말" type="normal" category="9011" templateId="2055" nextSkill="0" parentId="30081000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="push" returnAnimName="" returnAnimSet="Basilisk_ANI.Anim.Basilisk_Anim" totalAtk="7943119.50133446">
|
|
<Action>
|
|
<CameraShakeList>
|
|
<CameraShake duration="900" targetType="all" startTime="2325" power="3" innerRadius="0" outerRadius="100" speed="4" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
</CameraShakeList>
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="Basilisk_ANI.Anim.Basilisk_Anim" animName="roundatk01" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" type="none" time="2325" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="20" type="enemy" maxCount="10" maxHeight="133.33334" maxRadius="162" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="210" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="5" miniRate="15" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="1108" name="바실리스크_원거리범위공격_LongAtk_노말" type="normal" category="9012" templateId="2055" nextSkill="0" parentId="30081000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="push" returnAnimName="" returnAnimSet="Basilisk_ANI.Anim.Basilisk_Anim" totalAtk="4004057.01616984">
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|
<Action>
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<CameraShakeList>
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|
<CameraShake duration="600" targetType="all" startTime="1090" power="2" innerRadius="0" outerRadius="500" speed="8" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
</CameraShakeList>
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<MoveInvincible endTime="0" startTime="0" />
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|
<Pending startTime="-1" />
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|
<SpecialEffectList />
|
|
<StageList>
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|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="Basilisk_ANI.Anim.Basilisk_Anim" animName="longatk" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="toTargetWithGeo">
|
|
<Targeting id="-1" type="none" time="1098" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
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|
<Area rotateAngle="0" type="enemy" maxCount="20" maxHeight="50" maxRadius="100" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
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|
<Effect atk="1">
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<AbnormalityOnCommon id="0" />
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<HpDiff value="0" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="5" miniRate="15" />
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</Area>
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|
</AreaList>
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|
<Cost hp="0" mp="0" />
|
|
<ProjectileSkillList />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="1109" name="바실리스크_짧은 롱무브_LongMove_노말" type="normal" category="9011" templateId="2055" nextSkill="0" parentId="30081000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="Basilisk_ANI.Anim.Basilisk_Anim" totalAtk="6694436.69353728">
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|
<Action>
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|
<CameraShakeList>
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|
<CameraShake duration="1000" targetType="all" startTime="1268" power="2" innerRadius="0" outerRadius="500" speed="3" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
<CameraShake duration="1000" targetType="all" startTime="2074" power="3" innerRadius="0" outerRadius="500" speed="5" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
</CameraShakeList>
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
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|
<Pending startTime="-1" />
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|
<SpecialEffectList />
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|
<StageList>
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|
<Stage scriptId="0" movable="false">
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|
<AnimSeq duration="0" animSet="Basilisk_ANI.Anim.Basilisk_Anim" animName="longmove_1" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="0.65" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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|
<Property animControlType="normal" />
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|
</Stage>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="Basilisk_ANI.Anim.Basilisk_Anim" animName="longmove_2" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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|
<Property animControlType="normal" />
|
|
</Stage>
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|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
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|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
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|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" type="none" time="2087" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
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|
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="60" maxRadius="100" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="1" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
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|
<Effect atk="1">
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|
<AbnormalityOnCommon id="0" />
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|
<HpDiff value="0" />
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|
<MpDiff value="0" />
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|
</Effect>
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<HitEffect type="animationDamage" />
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|
<Reaction basicRate="5" miniRate="15" />
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|
</Area>
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|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="1110" name="바실리스크_시즈모드원거리공격_UltraAtk01_노멀" type="normal" category="9012" templateId="2055" nextSkill="0" parentId="30081000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Basilisk_ANI.Anim.Basilisk_Anim" totalAtk="19760306.9568283">
|
|
<Action>
|
|
<CameraShakeList>
|
|
<CameraShake duration="2100" targetType="all" startTime="1500" power="0.5" innerRadius="0" outerRadius="400" speed="15" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
<CameraShake duration="1000" targetType="all" startTime="3118" power="3" innerRadius="0" outerRadius="100" speed="3" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
<CameraShake duration="1000" targetType="all" startTime="4153" power="3" innerRadius="0" outerRadius="100" speed="3" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
<CameraShake duration="1000" targetType="all" startTime="4972" power="3" innerRadius="0" outerRadius="100" speed="3" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
<CameraShake duration="1000" targetType="all" startTime="5613" power="3" innerRadius="0" outerRadius="100" speed="3" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
<CameraShake duration="1000" targetType="all" startTime="6380" power="3" innerRadius="0" outerRadius="100" speed="3" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
<CameraShake duration="1000" targetType="all" startTime="8500" power="5" innerRadius="0" outerRadius="100" speed="3" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
<CameraShake duration="1000" targetType="all" startTime="7200" power="3" innerRadius="0" outerRadius="100" speed="3" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
</CameraShakeList>
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="Basilisk_ANI.Anim.Basilisk_Anim" animName="UltraAtk01" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" type="none" time="3118" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="80" maxRadius="100" offsetDistance="150" pierceDepth="1" minHeight="-20" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
|
|
<Effect atk="0.4">
|
|
<AbnormalityOnCommon id="0" />
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|
<HpDiff value="0" />
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|
<MpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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|
<Reaction basicRate="5" miniRate="15" />
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|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
<Targeting id="-1" type="none" time="4153" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="80" maxRadius="100" offsetDistance="300" pierceDepth="1" minHeight="-20" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
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|
<Effect atk="0.4">
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|
<AbnormalityOnCommon id="0" />
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|
<HpDiff value="0" />
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|
<MpDiff value="0" />
|
|
</Effect>
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<HitEffect type="animationDamage" />
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|
<Reaction basicRate="5" miniRate="15" />
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|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
<Targeting id="-1" type="none" time="4972" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="80" maxRadius="100" offsetDistance="450" pierceDepth="1" minHeight="-20" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
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|
<Effect atk="0.4">
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|
<AbnormalityOnCommon id="0" />
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|
<HpDiff value="0" />
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|
<MpDiff value="0" />
|
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</Effect>
|
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<HitEffect type="animationDamage" />
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|
<Reaction basicRate="5" miniRate="15" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
<Targeting id="-1" type="none" time="5613" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="80" maxRadius="100" offsetDistance="600" pierceDepth="1" minHeight="-20" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
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|
<Effect atk="0.4">
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|
<AbnormalityOnCommon id="0" />
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|
<HpDiff value="0" />
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|
<MpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="5" miniRate="15" />
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</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
<Targeting id="-1" type="none" time="6380" method="normal" endTime="0" startTime="0" interval="0" until="0">
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|
<AreaList>
|
|
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="80" maxRadius="100" offsetDistance="750" pierceDepth="1" minHeight="-20" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
|
|
<Effect atk="0.4">
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|
<AbnormalityOnCommon id="0" />
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|
<HpDiff value="0" />
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|
<MpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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|
<Reaction basicRate="5" miniRate="15" />
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|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
<Targeting id="-1" type="none" time="7200" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="80" maxRadius="100" offsetDistance="750" pierceDepth="1" minHeight="-20" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
|
|
<Effect atk="0.4">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
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|
<Reaction basicRate="5" miniRate="15" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
<Targeting id="-1" type="none" time="8500" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="60" maxRadius="180" offsetDistance="700" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
|
|
<Effect atk="0.4">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="5" miniRate="15" />
|
|
</Area>
|
|
<Area rotateAngle="180" type="enemy" maxCount="10" maxHeight="80" maxRadius="600" offsetDistance="450" pierceDepth="1" minHeight="-20" crosshairRadius="1" minRadius="400" offsetAngle="0" rangeAngle="18" crosshairRadius2="3">
|
|
<Effect atk="0.05">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
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|
<Reaction basicRate="5" miniRate="15" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="1111" name="바실리스크_긴 롱무브_LongMove_노말" type="normal" category="9011" templateId="2055" nextSkill="0" parentId="30081000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="Basilisk_ANI.Anim.Basilisk_Anim" totalAtk="6694436.69353728">
|
|
<Action>
|
|
<CameraShakeList>
|
|
<CameraShake duration="1000" targetType="all" startTime="1268" power="2" innerRadius="0" outerRadius="500" speed="3" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
<CameraShake duration="1000" targetType="all" startTime="2074" power="3" innerRadius="0" outerRadius="500" speed="5" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
</CameraShakeList>
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="Basilisk_ANI.Anim.Basilisk_Anim" animName="longmove_1" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="0.85" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="Basilisk_ANI.Anim.Basilisk_Anim" animName="longmove_2" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" type="none" time="2087" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="60" maxRadius="100" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="1" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="5" miniRate="15" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="1112" name="바실리스크_인스턴스샷_LongAtk_노말" type="instance" category="9012" templateId="2055" nextSkill="0" parentId="30081000" timeRate="0.8" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" totalAtk="5005071.2702123">
|
|
<Action>
|
|
<CameraShakeList>
|
|
<CameraShake duration="1000" targetType="all" startTime="700" power="1.5" innerRadius="0" outerRadius="700" speed="2" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
<CameraShake duration="1000" targetType="all" startTime="1500" power="2.5" innerRadius="0" outerRadius="700" speed="3" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
</CameraShakeList>
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="Basilisk_ANI.Anim.Basilisk_Anim" animName="longAtk" blendInTime="200" animMotionId="0" animRate="0.8" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="1112" createTime="700" detachTime="1500" flyingDuration="1000" startSkill="1112" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" type="none" time="1500" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="allExceptMe" maxCount="10" maxHeight="60" maxRadius="500" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="2" minRadius="0" offsetAngle="0" rangeAngle="0" crosshairRadius2="5">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="1113" name="바실리스크_연맹훈련소용 박치기 이동 공격_movieAtk02_Start+movieAtk02_Loop+movieAtk02_End1_분노" type="normal" category="9011" templateId="2055" nextSkill="0" parentId="30081000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="push" returnAnimName="" returnAnimSet="" totalAtk="10436546.0544437">
|
|
<Action>
|
|
<CameraShakeList>
|
|
<CameraShake duration="1000" targetType="all" startTime="3000" power="2" innerRadius="0" outerRadius="500" speed="4" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
</CameraShakeList>
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="true">
|
|
<AnimSeq duration="0" animSet="Basilisk_ANI.Anim.Basilisk_Anim" animName="moveAtk02_Start" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
<Stage scriptId="0" movable="true">
|
|
<AnimSeq duration="0" animSet="Basilisk_ANI.Anim.Basilisk_Anim" animName="moveAtk02_Loop" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
<Stage scriptId="0" movable="true">
|
|
<AnimSeq duration="0" animSet="Basilisk_ANI.Anim.Basilisk_Anim" animName="moveAtk02_End1" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" type="none" time="1370" method="normal" endTime="0" startTime="0" interval="500" until="2600">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="90" maxRadius="620" offsetDistance="-480" pierceDepth="1" minHeight="-20" crosshairRadius="3" minRadius="400" offsetAngle="0" rangeAngle="15" crosshairRadius2="3">
|
|
<Effect atk="0.3">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="5" miniRate="15" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
<Targeting id="-1" type="none" time="3050" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="90" maxRadius="650" offsetDistance="-480" pierceDepth="1" minHeight="-20" crosshairRadius="3" minRadius="380" offsetAngle="0" rangeAngle="17" crosshairRadius2="3">
|
|
<Effect atk="0.7">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="5" miniRate="15" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="1114" name="바실리스크_연맹훈련소용 박치기 파티 이동 공격_movieAtk02_Start+movieAtk02_Loop+movieAtk02_End2_분노" type="normal" category="9011" templateId="2055" nextSkill="0" parentId="30081000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="push" returnAnimName="" returnAnimSet="" totalAtk="10436546.0544437">
|
|
<Action>
|
|
<CameraShakeList>
|
|
<CameraShake duration="500" targetType="all" startTime="3000" power="2" innerRadius="0" outerRadius="600" speed="4" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
</CameraShakeList>
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="true">
|
|
<AnimSeq duration="0" animSet="Basilisk_ANI.Anim.Basilisk_Anim" animName="moveAtk02_Start" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
<Stage scriptId="0" movable="true">
|
|
<AnimSeq duration="0" animSet="Basilisk_ANI.Anim.Basilisk_Anim" animName="moveAtk02_Loop" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
<Stage scriptId="0" movable="true">
|
|
<AnimSeq duration="0" animSet="Basilisk_ANI.Anim.Basilisk_Anim" animName="moveAtk02_End2" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" type="none" time="1250" method="normal" endTime="0" startTime="0" interval="350" until="3000">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="90" maxRadius="630" offsetDistance="-480" pierceDepth="1" minHeight="-20" crosshairRadius="3" minRadius="470" offsetAngle="0" rangeAngle="17" crosshairRadius2="3">
|
|
<Effect atk="0.3">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="5" miniRate="15" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
<Targeting id="-1" type="none" time="3130" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="90" maxRadius="645" offsetDistance="-480" pierceDepth="1" minHeight="-20" crosshairRadius="3" minRadius="400" offsetAngle="0" rangeAngle="25" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="5" miniRate="15" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="1150" name="바실리스크_RunAtk_노말" type="normal" category="9011,20000" templateId="2055" nextSkill="0" parentId="30081000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="Basilisk_ANI.Anim.Basilisk_Anim" totalAtk="1640619.52507107">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="Basilisk_ANI.Anim.Basilisk_Anim" animName="Run" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" type="none" time="300" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="111.111115" maxRadius="610" offsetDistance="-511.11115" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="400" offsetAngle="0" rangeAngle="15" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="5" miniRate="15" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="1201" name="바실리스크_그로기" type="normal" category="" templateId="2055" nextSkill="0" parentId="30081000" timeRate="0.8" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="Basilisk_ANI.Anim.Basilisk_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="Basilisk_ANI.Anim.Basilisk_Anim" animName="Groggy" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="1203" name="바실리스크_헤비어택 사전동작_노말" type="normal" category="" templateId="2055" nextSkill="0" parentId="30081000" timeRate="0.8" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Basilisk_ANI.Anim.Basilisk_Anim" totalAtk="5005071.2702123">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="Basilisk_ANI.Anim.Basilisk_Anim" animName="ReadyAction" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="1204" name="바실리스크_어그로첸지모션_aggrochange_노말" type="normal" category="" templateId="2055" nextSkill="0" parentId="30081000" timeRate="0.8" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="Basilisk_ANI.Anim.Basilisk_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="Basilisk_ANI.Anim.Basilisk_Anim" animName="aggrochange" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="1209" name="바실리스크_분노알람_modealarm_노말" type="normal" category="" templateId="2055" nextSkill="0" parentId="30081000" timeRate="0.8" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Basilisk_ANI.Anim.Basilisk_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="Basilisk_ANI.Anim.Basilisk_Anim" animName="modealarm" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="1212" name="바실리스크_백무브_BackMove_노멀" type="normal" category="9011" templateId="2055" nextSkill="0" parentId="30081000" timeRate="0.8" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="" totalAtk="7466985.32344019">
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<Action>
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<CameraShakeList>
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<CameraShake duration="500" targetType="all" startTime="1660" power="1" innerRadius="0" outerRadius="200" speed="8" startValue="-1" shakeId="0" startCondition="skillStart" />
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<CameraShake duration="1200" targetType="all" startTime="2315" power="2" innerRadius="0" outerRadius="350" speed="8" startValue="-1" shakeId="0" startCondition="skillStart" />
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</CameraShakeList>
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<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<MoveInvincible endTime="0" startTime="0" />
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<Pending startTime="-1" />
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<SpecialEffectList />
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<StageList>
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<Stage scriptId="0" movable="false">
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<AnimSeq duration="0" animSet="Basilisk_ANI.Anim.Basilisk_Anim" animName="BackMove" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" />
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</Stage>
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</StageList>
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</Action>
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<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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<Defence rootMotion="false" successAnimName="" />
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<Drain backSkillId="0" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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<Cost hp="0" mp="0" />
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</Precondition>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
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<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
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<Direction toCenterWhenNoMove="false" />
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</Property>
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<TargetingList adjustTargetingPos="notUse">
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<Targeting id="-1" type="none" time="2315" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<AreaList>
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<Area rotateAngle="0" type="allExceptMe" maxCount="10" maxHeight="60" maxRadius="150" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
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<Effect atk="1">
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<AbnormalityOnCommon id="0" />
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<HpDiff value="0" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="0" miniRate="0" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="0" />
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</Targeting>
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</TargetingList>
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</Skill>
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<Skill id="1301" name="바실리스크_자기버프_aggroChange" type="normal" category="0" templateId="2055" nextSkill="0" parentId="30081000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" totalAtk="11303739.0780614">
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<Action>
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<CameraShakeList />
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<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<MoveInvincible endTime="0" startTime="0" />
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<Pending startTime="-1" />
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<SpecialEffectList />
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<StageList>
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<Stage scriptId="0" movable="false">
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<AnimSeq duration="0" animSet="Basilisk_ANI.Anim.Basilisk_Anim" animName="aggrochange" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" />
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</Stage>
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</StageList>
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</Action>
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<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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<Defence rootMotion="false" successAnimName="" />
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<Drain backSkillId="0" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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<Cost hp="0" mp="0" />
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</Precondition>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
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<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
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<Direction toCenterWhenNoMove="false" />
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</Property>
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<TargetingList adjustTargetingPos="notUse">
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<Targeting id="-1" type="none" time="952" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<AreaList>
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<Area rotateAngle="0" type="me" maxCount="10" maxHeight="60" maxRadius="100" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="3" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
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<Effect atk="1">
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<AbnormalityOnCommon id="0" />
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<HpDiff value="0" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="5" miniRate="15" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="0" />
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</Targeting>
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</TargetingList>
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</Skill>
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<Skill id="2101" name="바실리스크_기본공격1_NormalAtk01_분노" type="normal" category="9011" templateId="2055" nextSkill="0" parentId="30081000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Basilisk_ANI.Anim.Basilisk_Anim" totalAtk="3718052.94358628">
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<Action>
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<CameraShakeList>
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<CameraShake duration="500" targetType="all" startTime="1280" power="3" innerRadius="0" outerRadius="200" speed="3" startValue="-1" shakeId="0" startCondition="skillStart" />
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|
</CameraShakeList>
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|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<MoveInvincible endTime="0" startTime="0" />
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<Pending startTime="-1" />
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|
<SpecialEffectList />
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<StageList>
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<Stage scriptId="0" movable="false">
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<AnimSeq duration="0" animSet="Basilisk_ANI.Anim.Basilisk_Anim" animName="atk01" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" />
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</Stage>
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</StageList>
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</Action>
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|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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|
<Defence rootMotion="false" successAnimName="" />
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|
<Drain backSkillId="0" />
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|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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|
<Cost hp="0" mp="0" />
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</Precondition>
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|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
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|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
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|
<Direction toCenterWhenNoMove="false" />
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</Property>
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|
<TargetingList adjustTargetingPos="notUse">
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|
<Targeting id="-1" type="none" time="1300" method="normal" endTime="0" startTime="0" interval="0" until="0">
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|
<AreaList>
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|
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="144.44446" maxRadius="300" offsetDistance="-133.33334" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="133.33334" offsetAngle="0" rangeAngle="33" crosshairRadius2="3">
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<Effect atk="1">
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|
<AbnormalityOnCommon id="0" />
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<HpDiff value="0" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="5" miniRate="15" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="0" />
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</Targeting>
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</TargetingList>
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</Skill>
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|
<Skill id="2102" name="바실리스크_사전동작있는특수공격_HeavyAtk_분노" type="normal" category="9012" templateId="2055" nextSkill="0" parentId="30081000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="push" returnAnimName="" returnAnimSet="Basilisk_ANI.Anim.Basilisk_Anim" totalAtk="10119029.4819788">
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|
<Action>
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|
<CameraShakeList>
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|
<CameraShake duration="3000" targetType="all" startTime="2100" power="2.5" innerRadius="0" outerRadius="500" speed="7" startValue="-1" shakeId="0" startCondition="skillStart" />
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|
</CameraShakeList>
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|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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|
<MoveInvincible endTime="0" startTime="0" />
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|
<Pending startTime="-1" />
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|
<SpecialEffectList />
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|
<StageList>
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<Stage scriptId="0" movable="false">
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|
<AnimSeq duration="0" animSet="Basilisk_ANI.Anim.Basilisk_Anim" animName="heavyatk" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" />
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</Stage>
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</StageList>
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</Action>
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<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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<Defence rootMotion="false" successAnimName="" />
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<Drain backSkillId="0" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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<Cost hp="0" mp="0" />
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</Precondition>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
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<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
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<Direction toCenterWhenNoMove="false" />
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</Property>
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|
<TargetingList adjustTargetingPos="notUse">
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|
<Targeting id="0" type="none" time="2516" method="normal" endTime="0" startTime="0" interval="0" until="0">
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|
<AreaList>
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|
<Area rotateAngle="0" type="enemy" maxCount="20" maxHeight="66.66667" maxRadius="355.55557" offsetDistance="-111.111115" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="111.111115" offsetAngle="25" rangeAngle="12" crosshairRadius2="3">
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<Effect atk="0.55">
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<AbnormalityOnCommon id="0" />
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<HpDiff value="0" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="5" miniRate="15" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="0" />
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</Targeting>
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<Targeting id="1" type="none" time="2850" method="normal" endTime="0" startTime="0" interval="300" until="4000">
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|
<AreaList>
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|
<Area rotateAngle="0" type="enemy" maxCount="20" maxHeight="66.66667" maxRadius="522.2222" offsetDistance="-111.111115" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="111.111115" offsetAngle="0" rangeAngle="45" crosshairRadius2="3">
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<Effect atk="0.45">
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<AbnormalityOnCommon id="0" />
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<HpDiff value="0" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="5" miniRate="15" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="0" />
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</Targeting>
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<Targeting id="0" type="none" time="4210" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<AreaList>
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<Area rotateAngle="0" type="enemy" maxCount="20" maxHeight="66.66667" maxRadius="377.7778" offsetDistance="-111.111115" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="111.111115" offsetAngle="15" rangeAngle="15" crosshairRadius2="3">
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<Effect atk="0.55">
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<AbnormalityOnCommon id="0" />
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<HpDiff value="0" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="5" miniRate="15" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="0" />
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</Targeting>
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</TargetingList>
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</Skill>
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<Skill id="2103" name="바실리스크_기본공격2_NormalAtk02_분노" type="normal" category="9011" templateId="2055" nextSkill="0" parentId="30081000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="push" returnAnimName="" returnAnimSet="Basilisk_ANI.Anim.Basilisk_Anim" totalAtk="5546903.383127">
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|
<Action>
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|
<CameraShakeList>
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|
<CameraShake duration="700" targetType="all" startTime="1288" power="2" innerRadius="0" outerRadius="100" speed="3" startValue="-1" shakeId="0" startCondition="skillStart" />
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|
</CameraShakeList>
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|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<MoveInvincible endTime="0" startTime="0" />
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<Pending startTime="-1" />
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|
<SpecialEffectList />
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<StageList>
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<Stage scriptId="0" movable="false">
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|
<AnimSeq duration="0" animSet="Basilisk_ANI.Anim.Basilisk_Anim" animName="atk02" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" />
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</Stage>
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</StageList>
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</Action>
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<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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<Defence rootMotion="false" successAnimName="" />
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<Drain backSkillId="0" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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<Cost hp="0" mp="0" />
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</Precondition>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
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<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
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<Direction toCenterWhenNoMove="false" />
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</Property>
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<TargetingList adjustTargetingPos="notUse">
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|
<Targeting id="-1" type="none" time="1288" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<AreaList>
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|
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="133.33334" maxRadius="300" offsetDistance="-133.33334" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="133.33334" offsetAngle="15" rangeAngle="35" crosshairRadius2="3">
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<Effect atk="1">
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<AbnormalityOnCommon id="0" />
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<HpDiff value="0" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="5" miniRate="15" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="0" />
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</Targeting>
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</TargetingList>
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</Skill>
|
|
<Skill id="2104" name="바실리스크_덮치기공격_MoveAtk_분노" type="normal" category="9011" templateId="2055" nextSkill="0" parentId="30081000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="push" returnAnimName="" returnAnimSet="Basilisk_ANI.Anim.Basilisk_Anim" totalAtk="10484799.5698869">
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|
<Action>
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|
<CameraShakeList>
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|
<CameraShake duration="500" targetType="all" startTime="2600" power="2" innerRadius="0" outerRadius="500" speed="6" startValue="-1" shakeId="0" startCondition="skillStart" />
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|
<CameraShake duration="1000" targetType="all" startTime="3500" power="3" innerRadius="0" outerRadius="500" speed="8" startValue="-1" shakeId="0" startCondition="skillStart" />
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|
</CameraShakeList>
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<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<MoveInvincible endTime="0" startTime="0" />
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<Pending startTime="-1" />
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<SpecialEffectList />
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<StageList>
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<Stage scriptId="0" movable="false">
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<AnimSeq duration="0" animSet="Basilisk_ANI.Anim.Basilisk_Anim" animName="moveAtk_1" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" />
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</Stage>
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<Stage scriptId="0" movable="false">
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<AnimSeq duration="0" animSet="Basilisk_ANI.Anim.Basilisk_Anim" animName="moveAtk_2" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" />
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</Stage>
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</StageList>
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</Action>
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<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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<Defence rootMotion="false" successAnimName="" />
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<Drain backSkillId="0" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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<Cost hp="0" mp="0" />
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</Precondition>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
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<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
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<Direction toCenterWhenNoMove="false" />
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</Property>
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<TargetingList adjustTargetingPos="notUse">
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<Targeting id="-1" type="none" time="2147" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<AreaList>
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<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="133" maxRadius="720.11115" offsetDistance="-555.5556" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="555.5556" offsetAngle="0" rangeAngle="20" crosshairRadius2="3">
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<Effect atk="0.25">
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<AbnormalityOnCommon id="0" />
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<HpDiff value="0" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="5" miniRate="15" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="0" />
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</Targeting>
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<Targeting id="-1" type="none" time="2580" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<AreaList>
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<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="133.33334" maxRadius="811.11115" offsetDistance="-555.5556" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="555.5556" offsetAngle="0" rangeAngle="20" crosshairRadius2="3">
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<Effect atk="0.25">
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<AbnormalityOnCommon id="0" />
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<HpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="5" miniRate="15" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="0" />
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</Targeting>
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<Targeting id="-1" type="none" time="2835" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<AreaList>
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<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="133" maxRadius="790.11115" offsetDistance="-555.5556" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="555.5556" offsetAngle="0" rangeAngle="20" crosshairRadius2="3">
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<Effect atk="0.3">
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<AbnormalityOnCommon id="0" />
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<HpDiff value="0" />
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|
<MpDiff value="0" />
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</Effect>
|
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<HitEffect type="animationDamage" />
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|
<Reaction basicRate="5" miniRate="15" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
<Targeting id="-1" type="none" time="3560" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="133.33334" maxRadius="822.2223" offsetDistance="-555.5556" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="555.5556" offsetAngle="0" rangeAngle="20" crosshairRadius2="3">
|
|
<Effect atk="0.25">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="5" miniRate="15" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="2105" name="바실리스크_제자리점프공격_ReactionAtk_분노" type="normal" category="9011" templateId="2055" nextSkill="0" parentId="30081000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="push" returnAnimName="" returnAnimSet="Basilisk_ANI.Anim.Basilisk_Anim" totalAtk="15446836.5824488">
|
|
<Action>
|
|
<CameraShakeList>
|
|
<CameraShake duration="1200" targetType="all" startTime="2500" power="3" innerRadius="0" outerRadius="500" speed="8" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
<CameraShake duration="200" targetType="all" startTime="1500" power="2" innerRadius="0" outerRadius="300" speed="7" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
</CameraShakeList>
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<HitCylinderList>
|
|
<HitCylinder startTime="1640">
|
|
<Cylinder radius="83.333336" locAngle="0" locDistance="0" locZ="270" height="166.66667" />
|
|
<Cylinder radius="38.88889" locAngle="0" locDistance="80" locZ="270" height="122.22223" />
|
|
<Cylinder radius="33.333336" locAngle="0" locDistance="-110" locZ="270" height="77.77778" />
|
|
</HitCylinder>
|
|
<HitCylinder startTime="2530">
|
|
<Cylinder radius="83.333336" locAngle="0" locDistance="0" locZ="0" height="166.66667" />
|
|
<Cylinder radius="38.88889" locAngle="0" locDistance="80" locZ="0" height="122.22223" />
|
|
<Cylinder radius="33.333336" locAngle="0" locDistance="-110" locZ="20" height="77.77778" />
|
|
</HitCylinder>
|
|
</HitCylinderList>
|
|
<MoveCylinderList>
|
|
<MoveCylinder startTime="1640">
|
|
<Cylinder radius="0" locAngle="0" locDistance="0" locZ="0" height="0" />
|
|
</MoveCylinder>
|
|
<MoveCylinder startTime="2530">
|
|
<Cylinder radius="83.333336" locAngle="0" locDistance="0" locZ="0" height="166.66667" />
|
|
<Cylinder radius="38.88889" locAngle="0" locDistance="80" locZ="0" height="122.22223" />
|
|
<Cylinder radius="33.333336" locAngle="0" locDistance="-110" locZ="0" height="122.22223" />
|
|
</MoveCylinder>
|
|
</MoveCylinderList>
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="Basilisk_ANI.Anim.Basilisk_Anim" animName="ReactionAtk" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" type="none" time="2540" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="133.33334" maxRadius="180" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="1.111111" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="5" miniRate="15" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="2106" name="바실리스크_오른쪽회전공격_Right_RoundAtk_분노" type="normal" category="9011" templateId="2055" nextSkill="0" parentId="30081000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="push" returnAnimName="" returnAnimSet="Basilisk_ANI.Anim.Basilisk_Anim" totalAtk="7375753.82266772">
|
|
<Action>
|
|
<CameraShakeList>
|
|
<CameraShake duration="900" targetType="all" startTime="2325" power="3" innerRadius="0" outerRadius="100" speed="4" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
</CameraShakeList>
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="Basilisk_ANI.Anim.Basilisk_Anim" animName="roundatk" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" type="none" time="2325" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="-20" type="enemy" maxCount="10" maxHeight="133.33334" maxRadius="162" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="210" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="5" miniRate="15" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="2107" name="바실리스크_왼쪽회전공격_Left_RoundAtk_분노" type="normal" category="9011" templateId="2055" nextSkill="0" parentId="30081000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="push" returnAnimName="" returnAnimSet="Basilisk_ANI.Anim.Basilisk_Anim" totalAtk="7375753.82266772">
|
|
<Action>
|
|
<CameraShakeList>
|
|
<CameraShake duration="900" targetType="all" startTime="2325" power="3" innerRadius="0" outerRadius="100" speed="4" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
</CameraShakeList>
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="Basilisk_ANI.Anim.Basilisk_Anim" animName="roundatk01" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" type="none" time="2325" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="20" type="enemy" maxCount="10" maxHeight="133.33334" maxRadius="162" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="210" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="5" miniRate="15" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="2108" name="바실리스크_원거리범위공격_LongAtk_분노" type="normal" category="9012" templateId="2055" nextSkill="0" parentId="30081000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="push" returnAnimName="" returnAnimSet="Basilisk_ANI.Anim.Basilisk_Anim" totalAtk="3718052.94358628">
|
|
<Action>
|
|
<CameraShakeList>
|
|
<CameraShake duration="1000" targetType="all" startTime="1090" power="2" innerRadius="0" outerRadius="500" speed="8" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
</CameraShakeList>
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="Basilisk_ANI.Anim.Basilisk_Anim" animName="longatk" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="toTargetWithGeo">
|
|
<Targeting id="-1" type="none" time="1098" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemy" maxCount="20" maxHeight="50" maxRadius="100" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="5" miniRate="15" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
<ProjectileSkillList />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="2109" name="바실리스크_짧은 롱무브_LongMove_분노" type="normal" category="9011" templateId="2055" nextSkill="0" parentId="30081000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="Basilisk_ANI.Anim.Basilisk_Anim" totalAtk="6216262.6439989">
|
|
<Action>
|
|
<CameraShakeList>
|
|
<CameraShake duration="1000" targetType="all" startTime="1268" power="2" innerRadius="0" outerRadius="500" speed="3" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
<CameraShake duration="1000" targetType="all" startTime="2074" power="3" innerRadius="0" outerRadius="500" speed="5" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
</CameraShakeList>
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="Basilisk_ANI.Anim.Basilisk_Anim" animName="longmove_1" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="0.65" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="Basilisk_ANI.Anim.Basilisk_Anim" animName="longmove_2" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" type="none" time="2087" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="60" maxRadius="100" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="1" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="5" miniRate="15" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="2110" name="바실리스크_시즈모드원거리공격_UltraAtk01_분노" type="normal" category="9012" templateId="2055" nextSkill="0" parentId="30081000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Basilisk_ANI.Anim.Basilisk_Anim" totalAtk="18348856.459912">
|
|
<Action>
|
|
<CameraShakeList>
|
|
<CameraShake duration="2100" targetType="all" startTime="1500" power="0.5" innerRadius="0" outerRadius="400" speed="15" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
<CameraShake duration="1000" targetType="all" startTime="3118" power="3" innerRadius="0" outerRadius="100" speed="3" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
<CameraShake duration="1000" targetType="all" startTime="4153" power="3" innerRadius="0" outerRadius="100" speed="3" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
<CameraShake duration="1000" targetType="all" startTime="4972" power="3" innerRadius="0" outerRadius="100" speed="3" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
<CameraShake duration="1000" targetType="all" startTime="5613" power="3" innerRadius="0" outerRadius="100" speed="3" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
<CameraShake duration="1000" targetType="all" startTime="6380" power="3" innerRadius="0" outerRadius="100" speed="3" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
<CameraShake duration="1000" targetType="all" startTime="8500" power="5" innerRadius="0" outerRadius="100" speed="3" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
<CameraShake duration="1000" targetType="all" startTime="7200" power="3" innerRadius="0" outerRadius="100" speed="3" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
</CameraShakeList>
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="Basilisk_ANI.Anim.Basilisk_Anim" animName="UltraAtk01" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
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<Drain backSkillId="0" />
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<Effect atk="0.4">
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="5" miniRate="15" />
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</Area>
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<Area rotateAngle="180" type="enemy" maxCount="10" maxHeight="80" maxRadius="600" offsetDistance="450" pierceDepth="1" minHeight="-20" crosshairRadius="1" minRadius="400" offsetAngle="0" rangeAngle="18" crosshairRadius2="3">
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<Effect atk="0.05">
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</TargetingList>
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</Skill>
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<Skill id="2111" name="바실리스크_긴 롱무브_LongMove_분노" type="normal" category="9011" templateId="2055" nextSkill="0" parentId="30081000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="Basilisk_ANI.Anim.Basilisk_Anim" totalAtk="6216262.6439989">
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<Action>
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<CameraShakeList>
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<CameraShake duration="1000" targetType="all" startTime="1268" power="2" innerRadius="0" outerRadius="500" speed="3" startValue="-1" shakeId="0" startCondition="skillStart" />
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<CameraShake duration="1000" targetType="all" startTime="2074" power="3" innerRadius="0" outerRadius="500" speed="5" startValue="-1" shakeId="0" startCondition="skillStart" />
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</CameraShakeList>
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<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<MoveInvincible endTime="0" startTime="0" />
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<StageList>
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<AnimSeq duration="0" animSet="Basilisk_ANI.Anim.Basilisk_Anim" animName="longmove_1" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="0.85" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<AnimSeq duration="0" animSet="Basilisk_ANI.Anim.Basilisk_Anim" animName="longmove_2" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" />
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</Stage>
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</Action>
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<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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<Defence rootMotion="false" successAnimName="" />
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<Drain backSkillId="0" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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<Cost hp="0" mp="0" />
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</Precondition>
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<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
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<Direction toCenterWhenNoMove="false" />
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</Property>
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<TargetingList adjustTargetingPos="notUse">
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<Targeting id="-1" type="none" time="2087" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<AreaList>
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<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="60" maxRadius="100" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="1" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
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</Skill>
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<Skill id="2112" name="바실리스크_인스턴스샷_LongAtk_노말" type="instance" category="9012" templateId="2055" nextSkill="0" parentId="30081000" timeRate="0.8" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" totalAtk="6506592.65127599">
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<Action>
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<CameraShakeList>
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<CameraShake duration="1000" targetType="all" startTime="700" power="1.5" innerRadius="0" outerRadius="700" speed="2" startValue="-1" shakeId="0" startCondition="skillStart" />
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<CameraShake duration="1000" targetType="all" startTime="1500" power="2.5" innerRadius="0" outerRadius="700" speed="3" startValue="-1" shakeId="0" startCondition="skillStart" />
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</CameraShakeList>
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<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<MoveInvincible endTime="0" startTime="0" />
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<StageList>
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<Stage scriptId="0" movable="false">
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<AnimSeq duration="0" animSet="Basilisk_ANI.Anim.Basilisk_Anim" animName="longAtk" blendInTime="200" animMotionId="0" animRate="0.8" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Bullet shotSkill="2112" createTime="700" detachTime="1500" flyingDuration="1000" startSkill="2112" />
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</Property>
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<TargetingList adjustTargetingPos="notUse">
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<Targeting id="-1" type="none" time="1500" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<Area rotateAngle="0" type="allExceptMe" maxCount="10" maxHeight="60" maxRadius="500" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="2" minRadius="0" offsetAngle="0" rangeAngle="0" crosshairRadius2="5">
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</Skill>
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<Skill id="2113" name="바실리스크_연맹훈련소용 박치기 이동 공격_movieAtk02_Start+movieAtk02_Loop+movieAtk02_End1_분노" type="normal" category="9011" templateId="2055" nextSkill="0" parentId="30081000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="push" returnAnimName="" returnAnimSet="" totalAtk="9691078.47912627">
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<Action>
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<CameraShakeList>
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<CameraShake duration="1000" targetType="all" startTime="3000" power="2" innerRadius="0" outerRadius="500" speed="4" startValue="-1" shakeId="0" startCondition="skillStart" />
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</CameraShakeList>
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<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<MoveInvincible endTime="0" startTime="0" />
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<Pending startTime="-1" />
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<SpecialEffectList />
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<StageList>
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<Stage scriptId="0" movable="true">
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<AnimSeq duration="0" animSet="Basilisk_ANI.Anim.Basilisk_Anim" animName="moveAtk02_Start" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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</Stage>
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<Stage scriptId="0" movable="true">
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<AnimSeq duration="0" animSet="Basilisk_ANI.Anim.Basilisk_Anim" animName="moveAtk02_Loop" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" />
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</Stage>
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<Stage scriptId="0" movable="true">
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<AnimSeq duration="0" animSet="Basilisk_ANI.Anim.Basilisk_Anim" animName="moveAtk02_End1" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" />
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</Stage>
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</Action>
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<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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<Defence rootMotion="false" successAnimName="" />
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<Drain backSkillId="0" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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<Cost hp="0" mp="0" />
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</Precondition>
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<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
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<Direction toCenterWhenNoMove="false" />
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<Targeting id="-1" type="none" time="1370" method="normal" endTime="0" startTime="0" interval="500" until="2600">
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<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="90" maxRadius="620" offsetDistance="-480" pierceDepth="1" minHeight="-20" crosshairRadius="3" minRadius="400" offsetAngle="0" rangeAngle="15" crosshairRadius2="3">
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<Effect atk="0.3">
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<HitEffect type="animationDamage" />
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<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="90" maxRadius="650" offsetDistance="-480" pierceDepth="1" minHeight="-20" crosshairRadius="3" minRadius="380" offsetAngle="0" rangeAngle="17" crosshairRadius2="3">
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<Effect atk="0.7">
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</Skill>
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<Skill id="2114" name="바실리스크_연맹훈련소용 박치기 파티 이동 공격_movieAtk02_Start+movieAtk02_Loop+movieAtk02_End2_분노" type="normal" category="9011" templateId="2055" nextSkill="0" parentId="30081000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="push" returnAnimName="" returnAnimSet="" totalAtk="9691078.47912627">
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<Action>
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<CameraShakeList>
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<CameraShake duration="500" targetType="all" startTime="3000" power="2" innerRadius="0" outerRadius="600" speed="4" startValue="-1" shakeId="0" startCondition="skillStart" />
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</CameraShakeList>
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<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<MoveInvincible endTime="0" startTime="0" />
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<Pending startTime="-1" />
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<SpecialEffectList />
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<StageList>
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<Stage scriptId="0" movable="true">
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<AnimSeq duration="0" animSet="Basilisk_ANI.Anim.Basilisk_Anim" animName="moveAtk02_Start" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" />
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</Stage>
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<Stage scriptId="0" movable="true">
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<AnimSeq duration="0" animSet="Basilisk_ANI.Anim.Basilisk_Anim" animName="moveAtk02_Loop" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" />
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</Stage>
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<Stage scriptId="0" movable="true">
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<AnimSeq duration="0" animSet="Basilisk_ANI.Anim.Basilisk_Anim" animName="moveAtk02_End2" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" />
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</Stage>
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</Action>
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<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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<Defence rootMotion="false" successAnimName="" />
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<Drain backSkillId="0" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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<Cost hp="0" mp="0" />
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</Precondition>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
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<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
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<Direction toCenterWhenNoMove="false" />
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</Property>
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<TargetingList adjustTargetingPos="notUse">
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<Targeting id="-1" type="none" time="1250" method="normal" endTime="0" startTime="0" interval="350" until="3000">
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<AreaList>
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<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="90" maxRadius="630" offsetDistance="-480" pierceDepth="1" minHeight="-20" crosshairRadius="3" minRadius="470" offsetAngle="0" rangeAngle="17" crosshairRadius2="3">
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<Effect atk="0.3">
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<AbnormalityOnCommon id="0" />
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<HpDiff value="0" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="5" miniRate="15" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="0" />
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|
</Targeting>
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|
<Targeting id="-1" type="none" time="3130" method="normal" endTime="0" startTime="0" interval="0" until="0">
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|
<AreaList>
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|
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="90" maxRadius="645" offsetDistance="-480" pierceDepth="1" minHeight="-20" crosshairRadius="3" minRadius="400" offsetAngle="0" rangeAngle="25" crosshairRadius2="3">
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<Effect atk="1">
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<AbnormalityOnCommon id="0" />
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<HpDiff value="0" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="5" miniRate="15" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="0" />
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</Targeting>
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</TargetingList>
|
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</Skill>
|
|
<Skill id="2150" name="바실리스크_RunAtk_분노" type="normal" category="9011,20000" templateId="2055" nextSkill="0" parentId="30081000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="Basilisk_ANI.Anim.Basilisk_Anim" totalAtk="1523432.41613742">
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<Action>
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<CameraShakeList />
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<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<MoveInvincible endTime="0" startTime="0" />
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<Pending startTime="-1" />
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<SpecialEffectList />
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<StageList>
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<Stage scriptId="0" movable="false">
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|
<AnimSeq duration="0" animSet="Basilisk_ANI.Anim.Basilisk_Anim" animName="Run" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" />
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</Stage>
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</StageList>
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</Action>
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<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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<Defence rootMotion="false" successAnimName="" />
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<Drain backSkillId="0" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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<Cost hp="0" mp="0" />
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</Precondition>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
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<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
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<Direction toCenterWhenNoMove="false" />
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|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" type="none" time="300" method="normal" endTime="0" startTime="0" interval="0" until="0">
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|
<AreaList>
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|
<Area rotateAngle="0" type="allExceptMe" maxCount="10" maxHeight="111.111115" maxRadius="610" offsetDistance="-511.11115" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="400" offsetAngle="0" rangeAngle="15" crosshairRadius2="3">
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<Effect atk="1">
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<AbnormalityOnCommon id="0" />
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<HpDiff value="0" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="0" miniRate="0" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="0" />
|
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</Targeting>
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|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="2203" name="바실리스크_헤비어택 사전동작_분노" type="normal" category="" templateId="2055" nextSkill="0" parentId="30081000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Basilisk_ANI.Anim.Basilisk_Anim" totalAtk="3718052.94358628">
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|
<Action>
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|
<CameraShakeList />
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<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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|
<MoveInvincible endTime="0" startTime="0" />
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|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
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|
<StageList>
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|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="Basilisk_ANI.Anim.Basilisk_Anim" animName="ReadyAction" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" />
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|
</Stage>
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|
</StageList>
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|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
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|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
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|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="2204" name="바실리스크_어그로첸지모션_aggrochange_분노" type="normal" category="" templateId="2055" nextSkill="0" parentId="30081000" timeRate="0.8" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="Basilisk_ANI.Anim.Basilisk_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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|
<MoveInvincible endTime="0" startTime="0" />
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|
<Pending startTime="-1" />
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|
<SpecialEffectList />
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|
<StageList>
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|
<Stage scriptId="0" movable="false">
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|
<AnimSeq duration="0" animSet="Basilisk_ANI.Anim.Basilisk_Anim" animName="aggrochange" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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|
<Property animControlType="normal" />
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</Stage>
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</StageList>
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|
</Action>
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|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
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|
<Drain backSkillId="0" />
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|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
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|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="2209" name="바실리스크_분노알람_modealarm_분노" type="normal" category="" templateId="2055" nextSkill="0" parentId="30081000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Basilisk_ANI.Anim.Basilisk_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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|
<MoveInvincible endTime="0" startTime="0" />
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|
<Pending startTime="-1" />
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|
<SpecialEffectList />
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|
<StageList>
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|
<Stage scriptId="0" movable="false">
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|
<AnimSeq duration="0" animSet="Basilisk_ANI.Anim.Basilisk_Anim" animName="modealarm" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
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|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
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|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
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|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="2212" name="바실리스크_백무브_BackMove_분노" type="normal" category="" templateId="2055" nextSkill="0" parentId="30081000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="" totalAtk="5546903.383127">
|
|
<Action>
|
|
<CameraShakeList>
|
|
<CameraShake duration="500" targetType="all" startTime="1660" power="1" innerRadius="0" outerRadius="200" speed="8" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
<CameraShake duration="1200" targetType="all" startTime="2315" power="2" innerRadius="0" outerRadius="350" speed="8" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
</CameraShakeList>
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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|
<MoveInvincible endTime="0" startTime="0" />
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<Pending startTime="-1" />
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|
<SpecialEffectList />
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|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="Basilisk_ANI.Anim.Basilisk_Anim" animName="BackMove" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" type="none" time="2315" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="allExceptMe" maxCount="10" maxHeight="60" maxRadius="150" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
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<Reaction basicRate="0" miniRate="0" />
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|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="1101" name="오칸_Atk01_Low(오른손 기본 공격_노멀 텐션)" type="normal" category="9011" templateId="2060" nextSkill="0" parentId="30065000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Orcan_ANI.Anim.Orcan_Anim" totalAtk="2557363.10629443">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="Orcan_ANI.Anim.Orcan_Anim" animName="atk01" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" type="none" time="602" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="333.33334" maxRadius="476.19046" offsetDistance="-95.2381" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="47.61905" offsetAngle="0" rangeAngle="80" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="1102" name="오칸_Atk02_Low(더블 래리어트 회전 공격_노멀 텐션)" type="normal" category="9011" templateId="2060" nextSkill="0" parentId="30065000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Orcan_ANI.Anim.Orcan_Anim" totalAtk="5114726.21258887">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="Orcan_ANI.Anim.Orcan_Anim" animName="SkillReady" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="Orcan_ANI.Anim.Orcan_Anim" animName="atk02" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" type="none" time="1309" method="normal" endTime="0" startTime="0" interval="300" until="2500">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="238.09523" maxRadius="370" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
|
|
<Effect atk="0.25">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="1103" name="오칸_Atk03_Low(백점프 후 동료 공격력 버프_노멀 텐션)" type="normal" category="9011" templateId="2060" nextSkill="0" parentId="30065000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Orcan_ANI.Anim.Orcan_Anim" totalAtk="3946980.50195214">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="Orcan_ANI.Anim.Orcan_Anim" animName="atk03" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" type="none" time="1784" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="ally" maxCount="5" maxHeight="60" maxRadius="500" offsetDistance="200" pierceDepth="1" minHeight="-10" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
|
|
<Effect atk="0">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="1104" name="오칸_Atk04_Low(폭탄 투척 공격_노멀 텐션)" type="normal" category="9012" templateId="2060" nextSkill="0" parentId="30065000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Orcan_ANI.Anim.Orcan_Anim" totalAtk="3391467.18532067">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList>
|
|
<Effect id="40121001" posX="0" posY="0" posZ="0" startTime="800">
|
|
<Move duration="0.3" distance="1428.5714" maxHeight="500" />
|
|
</Effect>
|
|
</SpecialEffectList>
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="Orcan_ANI.Anim.Orcan_Anim" animName="atk04" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="toTargetWithGeo">
|
|
<Targeting id="-1" type="none" time="1200" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="333.33334" maxRadius="230" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="1105" name="오칸_Atk05_Low(오른손 길게 전진 공격_노멀 텐션)" type="normal" category="9011" templateId="2060" nextSkill="0" parentId="30065000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="push" returnAnimName="" returnAnimSet="Orcan_ANI.Anim.Orcan_Anim" totalAtk="3391467.18532067">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="Orcan_ANI.Anim.Orcan_Anim" animName="atk05" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" type="none" time="782" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="333.33334" maxRadius="523.8095" offsetDistance="-142.85715" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="1" offsetAngle="-5" rangeAngle="45" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="1106" name="오칸_돌진공격_UltraAtk01_노멀" type="normal" category="9011" templateId="2060" nextSkill="0" parentId="30065000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="Orcan_ANI.Anim.Orcan_Anim" totalAtk="6225752.84585181">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="true">
|
|
<AnimSeq duration="0" animSet="Orcan_ANI.Anim.Orcan_Anim" animName="UltraAtk01_1" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
<Stage scriptId="0" movable="true">
|
|
<AnimSeq duration="0" animSet="Orcan_ANI.Anim.Orcan_Anim" animName="UltraAtk01_2" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="3" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
<Stage scriptId="0" movable="true">
|
|
<AnimSeq duration="0" animSet="Orcan_ANI.Anim.Orcan_Anim" animName="UltraAtk01_3" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" type="none" time="1000" method="normal" endTime="0" startTime="0" interval="200" until="2030">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="500" maxRadius="800" offsetDistance="-600" pierceDepth="1" minHeight="-20" crosshairRadius="1" minRadius="400" offsetAngle="0" rangeAngle="25" crosshairRadius2="3">
|
|
<Effect atk="0.18">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="1201" name="오칸 50% 헉헉" type="normal" category="" templateId="2060" nextSkill="0" parentId="30065000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Orcan_ANI.Anim.Orcan_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="2000" animSet="Orcan_ANI.Anim.Orcan_Anim" animName="Dyingwait" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="1202" name="오칸 20% 헉헉" type="normal" category="" templateId="2060" nextSkill="0" parentId="30065000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Orcan_ANI.Anim.Orcan_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="3000" animSet="Orcan_ANI.Anim.Orcan_Anim" animName="Dyingwait" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="1203" name="오칸 사전동작_노말" type="normal" category="" templateId="2060" nextSkill="0" parentId="30065000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Orcan_ANI.Anim.Orcan_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="Orcan_ANI.Anim.Orcan_Anim" animName="SkillReady" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="1204" name="오칸 어그로 체인지" type="normal" category="" templateId="2060" nextSkill="0" parentId="30065000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Orcan_ANI.Anim.Orcan_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="Orcan_ANI.Anim.Orcan_Anim" animName="aggrochange" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="1207" name="오칸 왼쪽_게걸음" type="normal" category="" templateId="2060" nextSkill="0" parentId="30065000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Orcan_ANI.Anim.Orcan_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="Orcan_ANI.Anim.Orcan_Anim" animName="SideWalk01" blendInTime="0" animMotionId="0" animRate="1.3" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="1208" name="오칸 오른쪽 게걸음" type="normal" category="" templateId="2060" nextSkill="0" parentId="30065000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Orcan_ANI.Anim.Orcan_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="Orcan_ANI.Anim.Orcan_Anim" animName="SideWalk02" blendInTime="0" animMotionId="0" animRate="1.3" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="1209" name="오칸 jumpevasion01_Low(좌측 점프 회피_노멀 텐션)" type="normal" category="" templateId="2060" nextSkill="0" parentId="30065000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Orcan_ANI.Anim.Orcan_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="Orcan_ANI.Anim.Orcan_Anim" animName="jumpevasion01" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="1210" name="오칸 jumpevasion02_Low(우측 점프 회피_노멀 텐션)" type="normal" category="" templateId="2060" nextSkill="0" parentId="30065000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Orcan_ANI.Anim.Orcan_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="Orcan_ANI.Anim.Orcan_Anim" animName="jumpevasion02" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="1301" name="(인던전용)오칸_자폭_ATk03" type="normal" category="0" templateId="2060" nextSkill="0" parentId="30065000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="Orcan_ANI.Anim.Orcan_Anim" animName="atk03" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="-2" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" type="none" time="1856" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="100" maxRadius="500" offsetDistance="0" pierceDepth="1" minHeight="-20" crosshairRadius="3" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="1302" name="(인던전용)오칸_이상상태디버프공격(공포)_Angry_Q" type="normal" category="0" templateId="2060" nextSkill="0" parentId="30065000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="Orcan_ANI.Anim.Orcan_Anim" animName="angry_Q" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" type="none" time="3539" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="80" maxRadius="850" offsetDistance="0" pierceDepth="1" minHeight="-20" crosshairRadius="3" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
|
|
<Effect atk="0">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="2101" name="오칸_Atk01_오른손 기본 공격 (분노)" type="normal" category="9011" templateId="2060" nextSkill="0" parentId="30065000" timeRate="1.5" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Orcan_ANI.Anim.Orcan_Anim" totalAtk="2216381.35878851">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="Orcan_ANI.Anim.Orcan_Anim" animName="atk01" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" type="none" time="602" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="333.33334" maxRadius="476.19046" offsetDistance="-95.2381" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="47.61905" offsetAngle="0" rangeAngle="90" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="2102" name="오칸_Atk02_더블 래리어트 회전 공격 (분노)" type="normal" category="9011" templateId="2060" nextSkill="0" parentId="30065000" timeRate="1.5" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Orcan_ANI.Anim.Orcan_Anim" totalAtk="4432762.71757702">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="Orcan_ANI.Anim.Orcan_Anim" animName="SkillReady" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="Orcan_ANI.Anim.Orcan_Anim" animName="atk02" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" type="none" time="1309" method="normal" endTime="0" startTime="0" interval="300" until="2500">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="238.09523" maxRadius="370" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
|
|
<Effect atk="0.25">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="2103" name="오칸_Atk03_Low_백점프 후 동료 공격력 버프 (분노)" type="normal" category="9011" templateId="2060" nextSkill="0" parentId="30065000" timeRate="1.5" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Orcan_ANI.Anim.Orcan_Anim" totalAtk="3420716.43502519">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="Orcan_ANI.Anim.Orcan_Anim" animName="atk03" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" type="none" time="1784" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="ally" maxCount="5" maxHeight="60" maxRadius="500" offsetDistance="200" pierceDepth="1" minHeight="-10" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
|
|
<Effect atk="0">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="2104" name="오칸_Atk04 폭탄 투척 공격 (분노)" type="normal" category="9012" templateId="2060" nextSkill="0" parentId="30065000" timeRate="1.5" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Orcan_ANI.Anim.Orcan_Anim" totalAtk="2939271.56061125">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList>
|
|
<Effect id="40121001" posX="0" posY="0" posZ="0" startTime="800">
|
|
<Move duration="0.3" distance="1428.5714" maxHeight="500" />
|
|
</Effect>
|
|
</SpecialEffectList>
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="Orcan_ANI.Anim.Orcan_Anim" animName="atk04" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="toTargetWithGeo">
|
|
<Targeting id="-1" type="none" time="1200" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="333.33334" maxRadius="230" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="2105" name="오칸_Atk05 오른손 길게 전진 공격 (분노)" type="normal" category="9011" templateId="2060" nextSkill="0" parentId="30065000" timeRate="1.5" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="push" returnAnimName="" returnAnimSet="Orcan_ANI.Anim.Orcan_Anim" totalAtk="2939271.56061125">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
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|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
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|
<StageList>
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|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="Orcan_ANI.Anim.Orcan_Anim" animName="atk05" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" type="none" time="782" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="333.33334" maxRadius="523" offsetDistance="-142" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="1" offsetAngle="-5" rangeAngle="45" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="2106" name="오칸_돌진공격_UltraAtk01_분노" type="normal" category="9011" templateId="2060" nextSkill="0" parentId="30065000" timeRate="1.5" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="Orcan_ANI.Anim.Orcan_Anim" totalAtk="5395652.4664049">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="true">
|
|
<AnimSeq duration="0" animSet="Orcan_ANI.Anim.Orcan_Anim" animName="UltraAtk01_1" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
<Stage scriptId="0" movable="true">
|
|
<AnimSeq duration="0" animSet="Orcan_ANI.Anim.Orcan_Anim" animName="UltraAtk01_2" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="3" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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|
<Property animControlType="normal" />
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|
</Stage>
|
|
<Stage scriptId="0" movable="true">
|
|
<AnimSeq duration="0" animSet="Orcan_ANI.Anim.Orcan_Anim" animName="UltraAtk01_3" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" type="none" time="1000" method="normal" endTime="0" startTime="0" interval="200" until="2030">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="500" maxRadius="800" offsetDistance="-600" pierceDepth="1" minHeight="-20" crosshairRadius="1" minRadius="400" offsetAngle="0" rangeAngle="25" crosshairRadius2="3">
|
|
<Effect atk="0.18">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="2201" name="오칸 50% 헉헉 (분노)" type="normal" category="" templateId="2060" nextSkill="0" parentId="30065000" timeRate="1.5" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Orcan_ANI.Anim.Orcan_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="2000" animSet="Orcan_ANI.Anim.Orcan_Anim" animName="Dyingwait" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="2202" name="오칸 20% 헉헉 (분노)" type="normal" category="" templateId="2060" nextSkill="0" parentId="30065000" timeRate="1.5" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Orcan_ANI.Anim.Orcan_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="3000" animSet="Orcan_ANI.Anim.Orcan_Anim" animName="Dyingwait" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="2203" name="오칸 사전동작_분노)" type="normal" category="" templateId="2060" nextSkill="0" parentId="30065000" timeRate="1.5" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Orcan_ANI.Anim.Orcan_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="Orcan_ANI.Anim.Orcan_Anim" animName="SkillReady" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="2204" name="오칸 어그로 체인지 (분노)" type="normal" category="" templateId="2060" nextSkill="0" parentId="30065000" timeRate="1.5" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Orcan_ANI.Anim.Orcan_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="Orcan_ANI.Anim.Orcan_Anim" animName="aggrochange" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="2207" name="오칸 왼쪽_게걸음 (분노)" type="normal" category="" templateId="2060" nextSkill="0" parentId="30065000" timeRate="1.5" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Orcan_ANI.Anim.Orcan_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="Orcan_ANI.Anim.Orcan_Anim" animName="SideWalk01" blendInTime="0" animMotionId="0" animRate="1.3" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="2208" name="오칸 오른쪽 게걸음 (분노)" type="normal" category="" templateId="2060" nextSkill="0" parentId="30065000" timeRate="1.5" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Orcan_ANI.Anim.Orcan_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="Orcan_ANI.Anim.Orcan_Anim" animName="SideWalk02" blendInTime="0" animMotionId="0" animRate="1.3" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="2209" name="오칸 jumpevasion01_(좌측 점프 회피) (분노)" type="normal" category="" templateId="2060" nextSkill="0" parentId="30065000" timeRate="1.5" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Orcan_ANI.Anim.Orcan_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="Orcan_ANI.Anim.Orcan_Anim" animName="jumpevasion01" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="2210" name="오칸 jumpevasion02_(우측 점프 회피) (분노)" type="normal" category="" templateId="2060" nextSkill="0" parentId="30065000" timeRate="1.5" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Orcan_ANI.Anim.Orcan_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="Orcan_ANI.Anim.Orcan_Anim" animName="jumpevasion02" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="1101" name="어둠의 약탈자_할퀴기_atk01_노말" type="normal" category="9011" templateId="2061" nextSkill="0" parentId="30095000" timeRate="0.6" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="DarkMarauder_ANI.Anim.DarkMarauder_Anim" totalAtk="3797953.90649945">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="DarkMarauder_ANI.Anim.DarkMarauder_Anim" animName="atk01" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" type="none" time="700" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="-90" type="enemy" maxCount="5" maxHeight="50" maxRadius="55" offsetDistance="15" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="90" rangeAngle="120" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="1102" name="어둠의 약탈자_사전동작있는충격파(이펙트제작용)_atk02_노말" type="normal" category="9011" templateId="2061" nextSkill="0" parentId="30095000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="DarkMarauder_ANI.Anim.DarkMarauder_Anim" totalAtk="5059675.34337314">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="DarkMarauder_ANI.Anim.DarkMarauder_Anim" animName="atk02" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" type="none" time="1700" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemy" maxCount="20" maxHeight="50" maxRadius="100" offsetDistance="0" pierceDepth="1" minHeight="-8.333333" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="1103" name="어둠의 약탈자_인스턴스 마법 공격_atk03_노말" type="instance" category="9012" templateId="2061" nextSkill="0" parentId="30095000" timeRate="0.9" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="DarkMarauder_ANI.Anim.DarkMarauder_Anim" totalAtk="2531969.27099964">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="DarkMarauder_ANI.Anim.DarkMarauder_Anim" animName="atk03" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="1103" createTime="331" detachTime="920" flyingDuration="340" startSkill="1103" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" type="none" time="1365" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="40" maxRadius="200" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="1" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="1201" name="어둠의 약탈자_50% 탈진_노말" type="normal" category="" templateId="2061" nextSkill="0" parentId="30095000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="DarkMarauder_ANI.Anim.DarkMarauder_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="2000" animSet="DarkMarauder_ANI.Anim.DarkMarauder_Anim" animName="DyingWait" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="1202" name="어둠의 약탈자_20% 탈진_노말" type="normal" category="" templateId="2061" nextSkill="0" parentId="30095000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="DarkMarauder_ANI.Anim.DarkMarauder_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="3000" animSet="DarkMarauder_ANI.Anim.DarkMarauder_Anim" animName="DyingWait" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="1203" name="어둠의 약탈자_사전동작_ReadyAction_노말" type="normal" category="" templateId="2061" nextSkill="0" parentId="30095000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="DarkMarauder_ANI.Anim.DarkMarauder_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="DarkMarauder_ANI.Anim.DarkMarauder_Anim" animName="ReadyAction" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="1205" name="어둠의 약탈자_명령내리기_노말" type="normal" category="" templateId="2061" nextSkill="0" parentId="30095000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="DarkMarauder_ANI.Anim.DarkMarauder_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="DarkMarauder_ANI.Anim.DarkMarauder_Anim" animName="Command" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="1206" name="어둠의 약탈자_회피_노말" type="normal" category="" templateId="2061" nextSkill="0" parentId="30095000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="DarkMarauder_ANI.Anim.DarkMarauder_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="DarkMarauder_ANI.Anim.DarkMarauder_Anim" animName="jumpevasion" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="1207" name="어둠의 약탈자_좌걸음_노말" type="normal" category="" templateId="2061" nextSkill="0" parentId="30095000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="DarkMarauder_ANI.Anim.DarkMarauder_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="DarkMarauder_ANI.Anim.DarkMarauder_Anim" animName="SideWalk01" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="1208" name="어둠의 약탈자_우걸음_노말" type="normal" category="" templateId="2061" nextSkill="0" parentId="30095000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="DarkMarauder_ANI.Anim.DarkMarauder_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="DarkMarauder_ANI.Anim.DarkMarauder_Anim" animName="SideWalk02" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="1301" name="어둠의 약탈자 자코 몹 소환" type="normal" category="" templateId="2061" nextSkill="0" parentId="30095000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="DarkMarauder_ANI.Anim.DarkMarauder_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="DarkMarauder_ANI.Anim.DarkMarauder_Anim" animName="atk02" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="1302" name="어둠의 약탈자 짧은 대기" type="normal" category="" templateId="2061" nextSkill="0" parentId="30095000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="DarkMarauder_ANI.Anim.DarkMarauder_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="DarkMarauder_ANI.Anim.DarkMarauder_Anim" animName="Wait" blendInTime="200" animMotionId="0" animRate="1.5" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="2101" name="어둠의 약탈자_할퀴기_atk01_분노" type="normal" category="9011" templateId="2061" nextSkill="0" parentId="30095000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="DarkMarauder_ANI.Anim.DarkMarauder_Anim" totalAtk="2962404.04706957">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="DarkMarauder_ANI.Anim.DarkMarauder_Anim" animName="atk01" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" type="none" time="700" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="-90" type="enemy" maxCount="5" maxHeight="50" maxRadius="55" offsetDistance="15" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="90" rangeAngle="120" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="2102" name="어둠의 약탈자_사전동작있는충격파_atk02_분노" type="normal" category="9011" templateId="2061" nextSkill="0" parentId="30095000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="DarkMarauder_ANI.Anim.DarkMarauder_Anim" totalAtk="4698269.96170363">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="DarkMarauder_ANI.Anim.DarkMarauder_Anim" animName="atk02" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" type="none" time="1700" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemy" maxCount="20" maxHeight="50" maxRadius="100" offsetDistance="0" pierceDepth="1" minHeight="-8.333333" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="2103" name="어둠의 약탈자_인스턴스 마법 공격_atk03_분노" type="instance" category="9012" templateId="2061" nextSkill="0" parentId="30095000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="DarkMarauder_ANI.Anim.DarkMarauder_Anim" totalAtk="2116002.89076398">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="DarkMarauder_ANI.Anim.DarkMarauder_Anim" animName="atk03" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="2103" createTime="331" detachTime="920" flyingDuration="340" startSkill="2103" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" type="none" time="1365" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="40" maxRadius="200" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="1" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="2203" name="어둠의 약탈자_사전동작_ReadyAction_분노" type="normal" category="" templateId="2061" nextSkill="0" parentId="30095000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="DarkMarauder_ANI.Anim.DarkMarauder_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="DarkMarauder_ANI.Anim.DarkMarauder_Anim" animName="ReadyAction" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="2205" name="어둠의 약탈자_명령내리기_분노" type="normal" category="" templateId="2061" nextSkill="0" parentId="30095000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="DarkMarauder_ANI.Anim.DarkMarauder_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="DarkMarauder_ANI.Anim.DarkMarauder_Anim" animName="Command" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="2206" name="어둠의 약탈자_회피_분노" type="normal" category="" templateId="2061" nextSkill="0" parentId="30095000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="DarkMarauder_ANI.Anim.DarkMarauder_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="DarkMarauder_ANI.Anim.DarkMarauder_Anim" animName="jumpevasion" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="2207" name="어둠의 약탈자_좌걸음_분노" type="normal" category="" templateId="2061" nextSkill="0" parentId="30095000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="DarkMarauder_ANI.Anim.DarkMarauder_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="DarkMarauder_ANI.Anim.DarkMarauder_Anim" animName="SideWalk01" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="2208" name="어둠의 약탈자_우걸음_분노" type="normal" category="" templateId="2061" nextSkill="0" parentId="30095000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="DarkMarauder_ANI.Anim.DarkMarauder_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="DarkMarauder_ANI.Anim.DarkMarauder_Anim" animName="SideWalk02" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="2301" name="어둠의 약탈자 자코 몹 소환(분노)" type="normal" category="" templateId="2061" nextSkill="0" parentId="30095000" timeRate="1.3" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="DarkMarauder_ANI.Anim.DarkMarauder_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
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|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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|
<MoveInvincible endTime="0" startTime="0" />
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|
<Pending startTime="-1" />
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|
<SpecialEffectList />
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|
<StageList>
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|
<Stage scriptId="0" movable="false">
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|
<AnimSeq duration="0" animSet="DarkMarauder_ANI.Anim.DarkMarauder_Anim" animName="atk02" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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|
<Property animControlType="normal" />
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|
</Stage>
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|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="1101" name="오칸_Atk01_Low(오른손 기본 공격_노멀 텐션)" type="normal" category="9011" templateId="2062" nextSkill="0" parentId="30065000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Orcan_ANI.Anim.Orcan_Anim" totalAtk="1978156.43112741">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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|
<MoveInvincible endTime="0" startTime="0" />
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|
<Pending startTime="-1" />
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|
<SpecialEffectList />
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|
<StageList>
|
|
<Stage scriptId="0" movable="false">
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|
<AnimSeq duration="0" animSet="Orcan_ANI.Anim.Orcan_Anim" animName="atk01" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
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|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" type="none" time="602" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="333.33334" maxRadius="476.19046" offsetDistance="-95.2381" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="47.61905" offsetAngle="0" rangeAngle="80" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
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|
<Reaction basicRate="0" miniRate="0" />
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|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="1102" name="오칸_Atk02_Low(더블 래리어트 회전 공격_노멀 텐션)" type="normal" category="9011" templateId="2062" nextSkill="0" parentId="30065000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Orcan_ANI.Anim.Orcan_Anim" totalAtk="3956312.86225483">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="Orcan_ANI.Anim.Orcan_Anim" animName="SkillReady" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="Orcan_ANI.Anim.Orcan_Anim" animName="atk02" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" type="none" time="1309" method="normal" endTime="0" startTime="0" interval="300" until="2500">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="238.09523" maxRadius="370" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
|
|
<Effect atk="0.25">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="1103" name="오칸_Atk03_Low(백점프 후 동료 공격력 버프_노멀 텐션)" type="normal" category="9011" templateId="2062" nextSkill="0" parentId="30065000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Orcan_ANI.Anim.Orcan_Anim" totalAtk="3053045.08548432">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="Orcan_ANI.Anim.Orcan_Anim" animName="atk03" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" type="none" time="1784" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="ally" maxCount="5" maxHeight="60" maxRadius="500" offsetDistance="200" pierceDepth="1" minHeight="-10" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
|
|
<Effect atk="0">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="1104" name="오칸_Atk04_Low(폭탄 투척 공격_노멀 텐션)" type="normal" category="9012" templateId="2062" nextSkill="0" parentId="30065000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Orcan_ANI.Anim.Orcan_Anim" totalAtk="2623347.7002492">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList>
|
|
<Effect id="40121001" posX="0" posY="0" posZ="0" startTime="800">
|
|
<Move duration="0.3" distance="1428.5714" maxHeight="500" />
|
|
</Effect>
|
|
</SpecialEffectList>
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="Orcan_ANI.Anim.Orcan_Anim" animName="atk04" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="toTargetWithGeo">
|
|
<Targeting id="-1" type="none" time="1200" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="333.33334" maxRadius="230" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="1105" name="오칸_Atk05_Low(오른손 길게 전진 공격_노멀 텐션)" type="normal" category="9011" templateId="2062" nextSkill="0" parentId="30065000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="push" returnAnimName="" returnAnimSet="Orcan_ANI.Anim.Orcan_Anim" totalAtk="2623347.7002492">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="Orcan_ANI.Anim.Orcan_Anim" animName="atk05" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" type="none" time="782" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="333.33334" maxRadius="523.8095" offsetDistance="-142.85715" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="1" offsetAngle="-5" rangeAngle="45" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="1106" name="오칸_돌진공격_UltraAtk01_노멀" type="normal" category="9011" templateId="2062" nextSkill="0" parentId="30065000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="Orcan_ANI.Anim.Orcan_Anim" totalAtk="4815707.63272505">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="true">
|
|
<AnimSeq duration="0" animSet="Orcan_ANI.Anim.Orcan_Anim" animName="UltraAtk01_1" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
<Stage scriptId="0" movable="true">
|
|
<AnimSeq duration="0" animSet="Orcan_ANI.Anim.Orcan_Anim" animName="UltraAtk01_2" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="3" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
<Stage scriptId="0" movable="true">
|
|
<AnimSeq duration="0" animSet="Orcan_ANI.Anim.Orcan_Anim" animName="UltraAtk01_3" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" type="none" time="1000" method="normal" endTime="0" startTime="0" interval="200" until="2030">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="500" maxRadius="800" offsetDistance="-600" pierceDepth="1" minHeight="-20" crosshairRadius="1" minRadius="400" offsetAngle="0" rangeAngle="25" crosshairRadius2="3">
|
|
<Effect atk="0.18">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="1201" name="오칸 50% 헉헉" type="normal" category="" templateId="2062" nextSkill="0" parentId="30065000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Orcan_ANI.Anim.Orcan_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="2000" animSet="Orcan_ANI.Anim.Orcan_Anim" animName="Dyingwait" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="1202" name="오칸 20% 헉헉" type="normal" category="" templateId="2062" nextSkill="0" parentId="30065000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Orcan_ANI.Anim.Orcan_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="3000" animSet="Orcan_ANI.Anim.Orcan_Anim" animName="Dyingwait" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="1203" name="오칸 사전동작_노말" type="normal" category="" templateId="2062" nextSkill="0" parentId="30065000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Orcan_ANI.Anim.Orcan_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="Orcan_ANI.Anim.Orcan_Anim" animName="SkillReady" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="1204" name="오칸 어그로 체인지" type="normal" category="" templateId="2062" nextSkill="0" parentId="30065000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Orcan_ANI.Anim.Orcan_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="Orcan_ANI.Anim.Orcan_Anim" animName="aggrochange" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="1207" name="오칸 왼쪽_게걸음" type="normal" category="" templateId="2062" nextSkill="0" parentId="30065000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Orcan_ANI.Anim.Orcan_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="Orcan_ANI.Anim.Orcan_Anim" animName="SideWalk01" blendInTime="0" animMotionId="0" animRate="1.3" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="1208" name="오칸 오른쪽 게걸음" type="normal" category="" templateId="2062" nextSkill="0" parentId="30065000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Orcan_ANI.Anim.Orcan_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="Orcan_ANI.Anim.Orcan_Anim" animName="SideWalk02" blendInTime="0" animMotionId="0" animRate="1.3" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="1209" name="오칸 jumpevasion01_Low(좌측 점프 회피_노멀 텐션)" type="normal" category="" templateId="2062" nextSkill="0" parentId="30065000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Orcan_ANI.Anim.Orcan_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="Orcan_ANI.Anim.Orcan_Anim" animName="jumpevasion01" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="1210" name="오칸 jumpevasion02_Low(우측 점프 회피_노멀 텐션)" type="normal" category="" templateId="2062" nextSkill="0" parentId="30065000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Orcan_ANI.Anim.Orcan_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="Orcan_ANI.Anim.Orcan_Anim" animName="jumpevasion02" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="1301" name="(인던전용)오칸_자폭_ATk03" type="normal" category="0" templateId="2062" nextSkill="0" parentId="30065000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="Orcan_ANI.Anim.Orcan_Anim" animName="atk03" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="-2" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" type="none" time="1856" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="100" maxRadius="500" offsetDistance="0" pierceDepth="1" minHeight="-20" crosshairRadius="3" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="1302" name="(인던전용)오칸_이상상태디버프공격(공포)_Angry_Q" type="normal" category="0" templateId="2062" nextSkill="0" parentId="30065000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="Orcan_ANI.Anim.Orcan_Anim" animName="angry_Q" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" type="none" time="3539" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="80" maxRadius="850" offsetDistance="0" pierceDepth="1" minHeight="-20" crosshairRadius="3" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
|
|
<Effect atk="0">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="2101" name="오칸_Atk01_오른손 기본 공격 (분노)" type="normal" category="9011" templateId="2062" nextSkill="0" parentId="30065000" timeRate="1.5" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Orcan_ANI.Anim.Orcan_Anim" totalAtk="1714402.24031042">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="Orcan_ANI.Anim.Orcan_Anim" animName="atk01" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
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<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
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<Direction toCenterWhenNoMove="false" />
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</Property>
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<TargetingList adjustTargetingPos="notUse">
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|
<Targeting id="-1" type="none" time="602" method="normal" endTime="0" startTime="0" interval="0" until="0">
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|
<AreaList>
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|
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="333.33334" maxRadius="476.19046" offsetDistance="-95.2381" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="47.61905" offsetAngle="0" rangeAngle="90" crosshairRadius2="3">
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<Effect atk="1">
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<AbnormalityOnCommon id="0" />
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<HpDiff value="0" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="0" miniRate="0" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="0" />
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</Targeting>
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</TargetingList>
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</Skill>
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|
<Skill id="2102" name="오칸_Atk02_더블 래리어트 회전 공격 (분노)" type="normal" category="9011" templateId="2062" nextSkill="0" parentId="30065000" timeRate="1.5" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Orcan_ANI.Anim.Orcan_Anim" totalAtk="3428804.48062085">
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<Action>
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<CameraShakeList />
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<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<MoveInvincible endTime="0" startTime="0" />
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<Pending startTime="-1" />
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<SpecialEffectList />
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<StageList>
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<Stage scriptId="0" movable="false">
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<AnimSeq duration="0" animSet="Orcan_ANI.Anim.Orcan_Anim" animName="SkillReady" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" />
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</Stage>
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<Stage scriptId="0" movable="false">
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<AnimSeq duration="0" animSet="Orcan_ANI.Anim.Orcan_Anim" animName="atk02" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" />
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</Stage>
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</StageList>
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</Action>
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<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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<Defence rootMotion="false" successAnimName="" />
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<Drain backSkillId="0" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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<Cost hp="0" mp="0" />
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</Precondition>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
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<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
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<Direction toCenterWhenNoMove="false" />
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</Property>
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<TargetingList adjustTargetingPos="notUse">
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<Targeting id="-1" type="none" time="1309" method="normal" endTime="0" startTime="0" interval="300" until="2500">
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<AreaList>
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|
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="238.09523" maxRadius="370" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
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<Effect atk="0.25">
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<AbnormalityOnCommon id="0" />
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<HpDiff value="0" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="0" miniRate="0" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="0" />
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</Targeting>
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|
</TargetingList>
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</Skill>
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|
<Skill id="2103" name="오칸_Atk03_Low_백점프 후 동료 공격력 버프 (분노)" type="normal" category="9011" templateId="2062" nextSkill="0" parentId="30065000" timeRate="1.5" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Orcan_ANI.Anim.Orcan_Anim" totalAtk="2645972.40741974">
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|
<Action>
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|
<CameraShakeList />
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|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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|
<MoveInvincible endTime="0" startTime="0" />
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|
<Pending startTime="-1" />
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|
<SpecialEffectList />
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|
<StageList>
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|
<Stage scriptId="0" movable="false">
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|
<AnimSeq duration="0" animSet="Orcan_ANI.Anim.Orcan_Anim" animName="atk03" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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|
<Property animControlType="normal" />
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|
</Stage>
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|
</StageList>
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|
</Action>
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|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
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|
<Drain backSkillId="0" />
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|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
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|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
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|
<Direction toCenterWhenNoMove="false" />
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|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" type="none" time="1784" method="normal" endTime="0" startTime="0" interval="0" until="0">
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|
<AreaList>
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|
<Area rotateAngle="0" type="ally" maxCount="5" maxHeight="60" maxRadius="500" offsetDistance="200" pierceDepth="1" minHeight="-10" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
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|
<Effect atk="0">
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|
<AbnormalityOnCommon id="0" />
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|
<HpDiff value="0" />
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|
<MpDiff value="0" />
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</Effect>
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|
<HitEffect type="animationDamage" />
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|
<Reaction basicRate="0" miniRate="0" />
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</Area>
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</AreaList>
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|
<Cost hp="0" mp="0" />
|
|
</Targeting>
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|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="2104" name="오칸_Atk04 폭탄 투척 공격 (분노)" type="normal" category="9012" templateId="2062" nextSkill="0" parentId="30065000" timeRate="1.5" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Orcan_ANI.Anim.Orcan_Anim" totalAtk="2273568.00688264">
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|
<Action>
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|
<CameraShakeList />
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|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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|
<MoveInvincible endTime="0" startTime="0" />
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|
<Pending startTime="-1" />
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|
<SpecialEffectList>
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|
<Effect id="40121001" posX="0" posY="0" posZ="0" startTime="800">
|
|
<Move duration="0.3" distance="1428.5714" maxHeight="500" />
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|
</Effect>
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|
</SpecialEffectList>
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|
<StageList>
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|
<Stage scriptId="0" movable="false">
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|
<AnimSeq duration="0" animSet="Orcan_ANI.Anim.Orcan_Anim" animName="atk04" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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|
<Property animControlType="normal" />
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|
</Stage>
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|
</StageList>
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|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
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|
<Drain backSkillId="0" />
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|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
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|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="toTargetWithGeo">
|
|
<Targeting id="-1" type="none" time="1200" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="333.33334" maxRadius="230" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
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|
<Effect atk="1">
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|
<AbnormalityOnCommon id="0" />
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|
<HpDiff value="0" />
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|
<MpDiff value="0" />
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|
</Effect>
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|
<HitEffect type="animationDamage" />
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|
<Reaction basicRate="0" miniRate="0" />
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</Area>
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</AreaList>
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|
<Cost hp="0" mp="0" />
|
|
</Targeting>
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|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="2105" name="오칸_Atk05 오른손 길게 전진 공격 (분노)" type="normal" category="9011" templateId="2062" nextSkill="0" parentId="30065000" timeRate="1.5" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="push" returnAnimName="" returnAnimSet="Orcan_ANI.Anim.Orcan_Anim" totalAtk="2273568.00688264">
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|
<Action>
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|
<CameraShakeList />
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|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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|
<MoveInvincible endTime="0" startTime="0" />
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|
<Pending startTime="-1" />
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|
<SpecialEffectList />
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|
<StageList>
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|
<Stage scriptId="0" movable="false">
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|
<AnimSeq duration="0" animSet="Orcan_ANI.Anim.Orcan_Anim" animName="atk05" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
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|
</Stage>
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|
</StageList>
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|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
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|
<Drain backSkillId="0" />
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|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
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|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" type="none" time="782" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="333.33334" maxRadius="523" offsetDistance="-142" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="1" offsetAngle="-5" rangeAngle="45" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="0" />
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|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
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|
<Reaction basicRate="0" miniRate="0" />
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|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="2106" name="오칸_돌진공격_UltraAtk01_분노" type="normal" category="9011" templateId="2062" nextSkill="0" parentId="30065000" timeRate="1.5" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="Orcan_ANI.Anim.Orcan_Anim" totalAtk="4173613.28169505">
|
|
<Action>
|
|
<CameraShakeList />
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|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="true">
|
|
<AnimSeq duration="0" animSet="Orcan_ANI.Anim.Orcan_Anim" animName="UltraAtk01_1" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
<Stage scriptId="0" movable="true">
|
|
<AnimSeq duration="0" animSet="Orcan_ANI.Anim.Orcan_Anim" animName="UltraAtk01_2" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="3" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
<Stage scriptId="0" movable="true">
|
|
<AnimSeq duration="0" animSet="Orcan_ANI.Anim.Orcan_Anim" animName="UltraAtk01_3" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" type="none" time="1000" method="normal" endTime="0" startTime="0" interval="200" until="2030">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="500" maxRadius="800" offsetDistance="-600" pierceDepth="1" minHeight="-20" crosshairRadius="1" minRadius="400" offsetAngle="0" rangeAngle="25" crosshairRadius2="3">
|
|
<Effect atk="0.18">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="2201" name="오칸 50% 헉헉 (분노)" type="normal" category="" templateId="2062" nextSkill="0" parentId="30065000" timeRate="1.5" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Orcan_ANI.Anim.Orcan_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="2000" animSet="Orcan_ANI.Anim.Orcan_Anim" animName="Dyingwait" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="2202" name="오칸 20% 헉헉 (분노)" type="normal" category="" templateId="2062" nextSkill="0" parentId="30065000" timeRate="1.5" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Orcan_ANI.Anim.Orcan_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="3000" animSet="Orcan_ANI.Anim.Orcan_Anim" animName="Dyingwait" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="2203" name="오칸 사전동작_분노)" type="normal" category="" templateId="2062" nextSkill="0" parentId="30065000" timeRate="1.5" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Orcan_ANI.Anim.Orcan_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="Orcan_ANI.Anim.Orcan_Anim" animName="SkillReady" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="2204" name="오칸 어그로 체인지 (분노)" type="normal" category="" templateId="2062" nextSkill="0" parentId="30065000" timeRate="1.5" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Orcan_ANI.Anim.Orcan_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="Orcan_ANI.Anim.Orcan_Anim" animName="aggrochange" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="2207" name="오칸 왼쪽_게걸음 (분노)" type="normal" category="" templateId="2062" nextSkill="0" parentId="30065000" timeRate="1.5" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Orcan_ANI.Anim.Orcan_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="Orcan_ANI.Anim.Orcan_Anim" animName="SideWalk01" blendInTime="0" animMotionId="0" animRate="1.3" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="2208" name="오칸 오른쪽 게걸음 (분노)" type="normal" category="" templateId="2062" nextSkill="0" parentId="30065000" timeRate="1.5" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Orcan_ANI.Anim.Orcan_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="Orcan_ANI.Anim.Orcan_Anim" animName="SideWalk02" blendInTime="0" animMotionId="0" animRate="1.3" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="2209" name="오칸 jumpevasion01_(좌측 점프 회피) (분노)" type="normal" category="" templateId="2062" nextSkill="0" parentId="30065000" timeRate="1.5" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Orcan_ANI.Anim.Orcan_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="Orcan_ANI.Anim.Orcan_Anim" animName="jumpevasion01" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="2210" name="오칸 jumpevasion02_(우측 점프 회피) (분노)" type="normal" category="" templateId="2062" nextSkill="0" parentId="30065000" timeRate="1.5" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Orcan_ANI.Anim.Orcan_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="Orcan_ANI.Anim.Orcan_Anim" animName="jumpevasion02" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="1101" name="바실리스크_기본공격1_NormalAtk01_노말" type="normal" category="9011" templateId="2063" nextSkill="0" parentId="30081000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Basilisk_ANI.Anim.Basilisk_Anim" totalAtk="2590.33043478261">
|
|
<Action>
|
|
<CameraShakeList>
|
|
<CameraShake duration="500" targetType="all" startTime="1280" power="3" innerRadius="0" outerRadius="200" speed="3" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
</CameraShakeList>
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="Basilisk_ANI.Anim.Basilisk_Anim" animName="atk01" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" type="none" time="1300" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="144.44446" maxRadius="300" offsetDistance="-133.33334" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="133.33334" offsetAngle="0" rangeAngle="33" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="5" miniRate="15" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="1102" name="바실리스크_사전동작있는특수공격_HeavyAtk_노말" type="normal" category="9012" templateId="2063" nextSkill="0" parentId="30081000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="push" returnAnimName="" returnAnimSet="Basilisk_ANI.Anim.Basilisk_Anim" totalAtk="7049.82700228833">
|
|
<Action>
|
|
<CameraShakeList>
|
|
<CameraShake duration="3000" targetType="all" startTime="2100" power="3" innerRadius="0" outerRadius="600" speed="7" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
</CameraShakeList>
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="Basilisk_ANI.Anim.Basilisk_Anim" animName="heavyatk" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="0" type="none" time="2516" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemy" maxCount="20" maxHeight="66.66667" maxRadius="355.55557" offsetDistance="-111.111115" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="111.111115" offsetAngle="25" rangeAngle="12" crosshairRadius2="3">
|
|
<Effect atk="0.55">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="5" miniRate="15" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
<Targeting id="1" type="none" time="2850" method="normal" endTime="0" startTime="0" interval="300" until="4000">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemy" maxCount="20" maxHeight="66.66667" maxRadius="522.2222" offsetDistance="-111.111115" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="111.111115" offsetAngle="0" rangeAngle="45" crosshairRadius2="3">
|
|
<Effect atk="0.45">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="5" miniRate="15" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
<Targeting id="0" type="none" time="4210" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemy" maxCount="20" maxHeight="66.66667" maxRadius="377.7778" offsetDistance="-111.111115" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="111.111115" offsetAngle="15" rangeAngle="15" crosshairRadius2="3">
|
|
<Effect atk="0.55">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="5" miniRate="15" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="1103" name="바실리스크_기본공격2_NormalAtk02_노말" type="normal" category="9011" templateId="2063" nextSkill="0" parentId="30081000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="push" returnAnimName="" returnAnimSet="Basilisk_ANI.Anim.Basilisk_Anim" totalAtk="3864.47231121281">
|
|
<Action>
|
|
<CameraShakeList>
|
|
<CameraShake duration="700" targetType="all" startTime="1288" power="2" innerRadius="0" outerRadius="100" speed="3" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
</CameraShakeList>
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="Basilisk_ANI.Anim.Basilisk_Anim" animName="atk02" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" type="none" time="1288" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="133.33334" maxRadius="300" offsetDistance="-133.33334" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="133.33334" offsetAngle="15" rangeAngle="35" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="5" miniRate="15" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="1104" name="바실리스크_덮치기공격_MoveAtk_노말" type="normal" category="9011" templateId="2063" nextSkill="0" parentId="30081000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="push" returnAnimName="" returnAnimSet="Basilisk_ANI.Anim.Basilisk_Anim" totalAtk="7304.65537757437">
|
|
<Action>
|
|
<CameraShakeList>
|
|
<CameraShake duration="500" targetType="all" startTime="2600" power="2" innerRadius="0" outerRadius="500" speed="5" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
<CameraShake duration="1000" targetType="all" startTime="3500" power="3" innerRadius="0" outerRadius="500" speed="8" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
</CameraShakeList>
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="Basilisk_ANI.Anim.Basilisk_Anim" animName="moveAtk_1" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="Basilisk_ANI.Anim.Basilisk_Anim" animName="moveAtk_2" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" type="none" time="2147" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="133.33334" maxRadius="720.11115" offsetDistance="-555.5556" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="555.5556" offsetAngle="0" rangeAngle="20" crosshairRadius2="3">
|
|
<Effect atk="0.25">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="5" miniRate="15" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
<Targeting id="-1" type="none" time="2580" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="133.33334" maxRadius="811.11115" offsetDistance="-555.5556" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="555.5556" offsetAngle="0" rangeAngle="20" crosshairRadius2="3">
|
|
<Effect atk="0.25">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="5" miniRate="15" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
<Targeting id="-1" type="none" time="2835" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemy" maxCount="20" maxHeight="133" maxRadius="790.2223" offsetDistance="-555.5556" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="555.5556" offsetAngle="0" rangeAngle="20" crosshairRadius2="3">
|
|
<Effect atk="0.3">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="5" miniRate="15" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
<Targeting id="-1" type="none" time="3560" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="133.33334" maxRadius="822.2223" offsetDistance="-555.5556" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="555.5556" offsetAngle="0" rangeAngle="20" crosshairRadius2="3">
|
|
<Effect atk="0.25">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="5" miniRate="15" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="1105" name="바실리스크_제자리점프공격_ReactionAtk_노말" type="normal" category="9011" templateId="2063" nextSkill="0" parentId="30081000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="push" returnAnimName="" returnAnimSet="Basilisk_ANI.Anim.Basilisk_Anim" totalAtk="7686.89794050343">
|
|
<Action>
|
|
<CameraShakeList>
|
|
<CameraShake duration="1200" targetType="all" startTime="2500" power="3" innerRadius="0" outerRadius="500" speed="7" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
<CameraShake duration="500" targetType="all" startTime="1500" power="2" innerRadius="0" outerRadius="300" speed="7" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
</CameraShakeList>
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<HitCylinderList>
|
|
<HitCylinder startTime="1640">
|
|
<Cylinder radius="83.333336" locAngle="0" locDistance="0" locZ="270" height="166.66667" />
|
|
<Cylinder radius="38.88889" locAngle="0" locDistance="80" locZ="270" height="122.22223" />
|
|
<Cylinder radius="33.333336" locAngle="0" locDistance="-110" locZ="270" height="77.77778" />
|
|
</HitCylinder>
|
|
<HitCylinder startTime="2530">
|
|
<Cylinder radius="83.333336" locAngle="0" locDistance="0" locZ="0" height="166.66667" />
|
|
<Cylinder radius="38.88889" locAngle="0" locDistance="80" locZ="0" height="122.22223" />
|
|
<Cylinder radius="33.333336" locAngle="0" locDistance="-110" locZ="20" height="77.77778" />
|
|
</HitCylinder>
|
|
</HitCylinderList>
|
|
<MoveCylinderList>
|
|
<MoveCylinder startTime="1640">
|
|
<Cylinder radius="0" locAngle="0" locDistance="0" locZ="0" height="0" />
|
|
</MoveCylinder>
|
|
<MoveCylinder startTime="2530">
|
|
<Cylinder radius="83.333336" locAngle="0" locDistance="0" locZ="0" height="166.66667" />
|
|
<Cylinder radius="38.88889" locAngle="0" locDistance="80" locZ="0" height="122.22223" />
|
|
<Cylinder radius="33.333336" locAngle="0" locDistance="-110" locZ="0" height="122.22223" />
|
|
</MoveCylinder>
|
|
</MoveCylinderList>
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="Basilisk_ANI.Anim.Basilisk_Anim" animName="ReactionAtk" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" type="none" time="2540" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="133.33334" maxRadius="180" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="1.111111" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="5" miniRate="15" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="1106" name="바실리스크_오른쪽회전공격_Right_RoundAtk_노말" type="normal" category="9011" templateId="2063" nextSkill="0" parentId="30081000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="push" returnAnimName="" returnAnimSet="Basilisk_ANI.Anim.Basilisk_Anim" totalAtk="5138.61418764302">
|
|
<Action>
|
|
<CameraShakeList>
|
|
<CameraShake duration="900" targetType="all" startTime="2325" power="3" innerRadius="0" outerRadius="100" speed="4" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
</CameraShakeList>
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="Basilisk_ANI.Anim.Basilisk_Anim" animName="roundatk" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" type="none" time="2325" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="-20" type="enemy" maxCount="10" maxHeight="133.33334" maxRadius="162" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="210" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="5" miniRate="15" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="1107" name="바실리스크_왼쪽회전공격_Left_RoundAtk_노말" type="normal" category="9011" templateId="2063" nextSkill="0" parentId="30081000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="push" returnAnimName="" returnAnimSet="Basilisk_ANI.Anim.Basilisk_Anim" totalAtk="5138.61418764302">
|
|
<Action>
|
|
<CameraShakeList>
|
|
<CameraShake duration="900" targetType="all" startTime="2325" power="3" innerRadius="0" outerRadius="100" speed="4" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
</CameraShakeList>
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="Basilisk_ANI.Anim.Basilisk_Anim" animName="roundatk01" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" type="none" time="2325" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="20" type="enemy" maxCount="10" maxHeight="133.33334" maxRadius="162" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="210" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="5" miniRate="15" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="1108" name="바실리스크_원거리범위공격_LongAtk_노말" type="normal" category="9012" templateId="2063" nextSkill="0" parentId="30081000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="push" returnAnimName="" returnAnimSet="Basilisk_ANI.Anim.Basilisk_Anim" totalAtk="2590.33043478261">
|
|
<Action>
|
|
<CameraShakeList>
|
|
<CameraShake duration="600" targetType="all" startTime="1090" power="2" innerRadius="0" outerRadius="500" speed="8" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
</CameraShakeList>
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="Basilisk_ANI.Anim.Basilisk_Anim" animName="longatk" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="toTargetWithGeo">
|
|
<Targeting id="-1" type="none" time="1098" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemy" maxCount="20" maxHeight="50" maxRadius="100" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="5" miniRate="15" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
<ProjectileSkillList />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="1109" name="바실리스크_짧은 롱무브_LongMove_노말" type="normal" category="9011" templateId="2063" nextSkill="0" parentId="30081000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="Basilisk_ANI.Anim.Basilisk_Anim" totalAtk="4330.80823798627">
|
|
<Action>
|
|
<CameraShakeList>
|
|
<CameraShake duration="1000" targetType="all" startTime="1268" power="2" innerRadius="0" outerRadius="500" speed="3" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
<CameraShake duration="1000" targetType="all" startTime="2074" power="3" innerRadius="0" outerRadius="500" speed="5" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
</CameraShakeList>
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="Basilisk_ANI.Anim.Basilisk_Anim" animName="longmove_1" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="0.65" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
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<Stage scriptId="0" movable="false">
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<AnimSeq duration="0" animSet="Basilisk_ANI.Anim.Basilisk_Anim" animName="longmove_2" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" />
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</Stage>
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</StageList>
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</Action>
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<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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<Defence rootMotion="false" successAnimName="" />
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<Drain backSkillId="0" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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<Cost hp="0" mp="0" />
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</Precondition>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
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<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
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<Direction toCenterWhenNoMove="false" />
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</Property>
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<TargetingList adjustTargetingPos="notUse">
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<Targeting id="-1" type="none" time="2087" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<AreaList>
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<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="60" maxRadius="100" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="1" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
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<Effect atk="1">
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<AbnormalityOnCommon id="0" />
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<HpDiff value="0" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="5" miniRate="15" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="0" />
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</Targeting>
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</TargetingList>
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</Skill>
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<Skill id="1110" name="바실리스크_시즈모드원거리공격_UltraAtk01_노멀" type="normal" category="9012" templateId="2063" nextSkill="0" parentId="30081000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Basilisk_ANI.Anim.Basilisk_Anim" totalAtk="12783.4654462243">
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<Action>
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<CameraShakeList>
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<CameraShake duration="2100" targetType="all" startTime="1500" power="0.5" innerRadius="0" outerRadius="400" speed="15" startValue="-1" shakeId="0" startCondition="skillStart" />
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<CameraShake duration="1000" targetType="all" startTime="3118" power="3" innerRadius="0" outerRadius="100" speed="3" startValue="-1" shakeId="0" startCondition="skillStart" />
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<CameraShake duration="1000" targetType="all" startTime="4153" power="3" innerRadius="0" outerRadius="100" speed="3" startValue="-1" shakeId="0" startCondition="skillStart" />
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<CameraShake duration="1000" targetType="all" startTime="4972" power="3" innerRadius="0" outerRadius="100" speed="3" startValue="-1" shakeId="0" startCondition="skillStart" />
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<CameraShake duration="1000" targetType="all" startTime="5613" power="3" innerRadius="0" outerRadius="100" speed="3" startValue="-1" shakeId="0" startCondition="skillStart" />
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<CameraShake duration="1000" targetType="all" startTime="6380" power="3" innerRadius="0" outerRadius="100" speed="3" startValue="-1" shakeId="0" startCondition="skillStart" />
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<CameraShake duration="1000" targetType="all" startTime="8500" power="5" innerRadius="0" outerRadius="100" speed="3" startValue="-1" shakeId="0" startCondition="skillStart" />
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<CameraShake duration="1000" targetType="all" startTime="7200" power="3" innerRadius="0" outerRadius="100" speed="3" startValue="-1" shakeId="0" startCondition="skillStart" />
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</CameraShakeList>
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<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<MoveInvincible endTime="0" startTime="0" />
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<Pending startTime="-1" />
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<SpecialEffectList />
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<StageList>
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<Stage scriptId="0" movable="false">
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<AnimSeq duration="0" animSet="Basilisk_ANI.Anim.Basilisk_Anim" animName="UltraAtk01" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" />
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</Stage>
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</StageList>
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</Action>
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<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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<Defence rootMotion="false" successAnimName="" />
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<Drain backSkillId="0" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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<Cost hp="0" mp="0" />
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</Precondition>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
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<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
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<Direction toCenterWhenNoMove="false" />
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</Property>
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<TargetingList adjustTargetingPos="notUse">
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<Targeting id="-1" type="none" time="3118" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<AreaList>
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<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="80" maxRadius="100" offsetDistance="150" pierceDepth="1" minHeight="-20" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
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<Effect atk="0.4">
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<AbnormalityOnCommon id="0" />
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<HpDiff value="0" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="5" miniRate="15" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="0" />
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</Targeting>
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<Targeting id="-1" type="none" time="4153" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<AreaList>
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<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="80" maxRadius="100" offsetDistance="300" pierceDepth="1" minHeight="-20" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
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<Effect atk="0.4">
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<AbnormalityOnCommon id="0" />
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<HpDiff value="0" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="5" miniRate="15" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="0" />
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</Targeting>
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<Targeting id="-1" type="none" time="4972" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<AreaList>
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<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="80" maxRadius="100" offsetDistance="450" pierceDepth="1" minHeight="-20" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
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<Effect atk="0.4">
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<AbnormalityOnCommon id="0" />
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<HpDiff value="0" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="5" miniRate="15" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="0" />
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</Targeting>
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<Targeting id="-1" type="none" time="5613" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<AreaList>
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<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="80" maxRadius="100" offsetDistance="600" pierceDepth="1" minHeight="-20" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
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<Effect atk="0.4">
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<AbnormalityOnCommon id="0" />
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<HpDiff value="0" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="5" miniRate="15" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="0" />
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</Targeting>
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<Targeting id="-1" type="none" time="6380" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<AreaList>
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<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="80" maxRadius="100" offsetDistance="750" pierceDepth="1" minHeight="-20" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
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<Effect atk="0.4">
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<AbnormalityOnCommon id="0" />
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<HpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="5" miniRate="15" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="0" />
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</Targeting>
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<Targeting id="-1" type="none" time="7200" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<AreaList>
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<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="80" maxRadius="100" offsetDistance="750" pierceDepth="1" minHeight="-20" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
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<Effect atk="0.4">
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<AbnormalityOnCommon id="0" />
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<HpDiff value="0" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="5" miniRate="15" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="0" />
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</Targeting>
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<Targeting id="-1" type="none" time="8500" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<AreaList>
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<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="60" maxRadius="180" offsetDistance="700" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
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<Effect atk="0.4">
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<AbnormalityOnCommon id="0" />
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<HpDiff value="0" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="5" miniRate="15" />
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</Area>
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<Area rotateAngle="180" type="enemy" maxCount="10" maxHeight="80" maxRadius="600" offsetDistance="450" pierceDepth="1" minHeight="-20" crosshairRadius="1" minRadius="400" offsetAngle="0" rangeAngle="18" crosshairRadius2="3">
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<Effect atk="0.05">
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<AbnormalityOnCommon id="0" />
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<HpDiff value="0" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="5" miniRate="15" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="0" />
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</Targeting>
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</TargetingList>
|
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</Skill>
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|
<Skill id="1111" name="바실리스크_긴 롱무브_LongMove_노말" type="normal" category="9011" templateId="2063" nextSkill="0" parentId="30081000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="Basilisk_ANI.Anim.Basilisk_Anim" totalAtk="4330.80823798627">
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|
<Action>
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<CameraShakeList>
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<CameraShake duration="1000" targetType="all" startTime="1268" power="2" innerRadius="0" outerRadius="500" speed="3" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
<CameraShake duration="1000" targetType="all" startTime="2074" power="3" innerRadius="0" outerRadius="500" speed="5" startValue="-1" shakeId="0" startCondition="skillStart" />
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|
</CameraShakeList>
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<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<MoveInvincible endTime="0" startTime="0" />
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<Pending startTime="-1" />
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<SpecialEffectList />
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<StageList>
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<Stage scriptId="0" movable="false">
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|
<AnimSeq duration="0" animSet="Basilisk_ANI.Anim.Basilisk_Anim" animName="longmove_1" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="0.85" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" />
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</Stage>
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<Stage scriptId="0" movable="false">
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|
<AnimSeq duration="0" animSet="Basilisk_ANI.Anim.Basilisk_Anim" animName="longmove_2" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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|
<Property animControlType="normal" />
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|
</Stage>
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</StageList>
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</Action>
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|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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|
<Defence rootMotion="false" successAnimName="" />
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|
<Drain backSkillId="0" />
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|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
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|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
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|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
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|
<Direction toCenterWhenNoMove="false" />
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|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" type="none" time="2087" method="normal" endTime="0" startTime="0" interval="0" until="0">
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|
<AreaList>
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|
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="60" maxRadius="100" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="1" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
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<Effect atk="1">
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|
<AbnormalityOnCommon id="0" />
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|
<HpDiff value="0" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="5" miniRate="15" />
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</Area>
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</AreaList>
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|
<Cost hp="0" mp="0" />
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|
</Targeting>
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|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="1112" name="바실리스크_인스턴스샷_LongAtk_노말" type="instance" category="9012" templateId="2063" nextSkill="0" parentId="30081000" timeRate="0.8" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" totalAtk="3237.91304347826">
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|
<Action>
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|
<CameraShakeList>
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|
<CameraShake duration="1000" targetType="all" startTime="700" power="1.5" innerRadius="0" outerRadius="700" speed="2" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
<CameraShake duration="1000" targetType="all" startTime="1500" power="2.5" innerRadius="0" outerRadius="700" speed="3" startValue="-1" shakeId="0" startCondition="skillStart" />
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|
</CameraShakeList>
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|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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|
<MoveInvincible endTime="0" startTime="0" />
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|
<Pending startTime="-1" />
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|
<SpecialEffectList />
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|
<StageList>
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|
<Stage scriptId="0" movable="false">
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|
<AnimSeq duration="0" animSet="Basilisk_ANI.Anim.Basilisk_Anim" animName="longAtk" blendInTime="200" animMotionId="0" animRate="0.8" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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|
<Property animControlType="normal" />
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|
</Stage>
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</StageList>
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|
</Action>
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|
<Bullet shotSkill="1112" createTime="700" detachTime="1500" flyingDuration="1000" startSkill="1112" />
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|
<Defence rootMotion="false" successAnimName="" />
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|
<Drain backSkillId="0" />
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|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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|
<Cost hp="0" mp="0" />
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|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
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|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
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|
<Direction toCenterWhenNoMove="false" />
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|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" type="none" time="1500" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<AreaList>
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<Area rotateAngle="0" type="allExceptMe" maxCount="10" maxHeight="60" maxRadius="500" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="2" minRadius="0" offsetAngle="0" rangeAngle="0" crosshairRadius2="5">
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<Effect atk="1">
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|
<AbnormalityOnCommon id="0" />
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<HpDiff value="0" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="0" miniRate="0" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="0" />
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</Targeting>
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</TargetingList>
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</Skill>
|
|
<Skill id="1113" name="바실리스크_연맹훈련소용 박치기 이동 공격_movieAtk02_Start+movieAtk02_Loop+movieAtk02_End1_분노" type="normal" category="9011" templateId="2063" nextSkill="0" parentId="30081000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="push" returnAnimName="" returnAnimSet="" totalAtk="6751.67780320366">
|
|
<Action>
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<CameraShakeList>
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<CameraShake duration="1000" targetType="all" startTime="3000" power="2" innerRadius="0" outerRadius="500" speed="4" startValue="-1" shakeId="0" startCondition="skillStart" />
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|
</CameraShakeList>
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<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<MoveInvincible endTime="0" startTime="0" />
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<Pending startTime="-1" />
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<SpecialEffectList />
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<StageList>
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<Stage scriptId="0" movable="true">
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|
<AnimSeq duration="0" animSet="Basilisk_ANI.Anim.Basilisk_Anim" animName="moveAtk02_Start" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" />
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</Stage>
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<Stage scriptId="0" movable="true">
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<AnimSeq duration="0" animSet="Basilisk_ANI.Anim.Basilisk_Anim" animName="moveAtk02_Loop" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" />
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</Stage>
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<Stage scriptId="0" movable="true">
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|
<AnimSeq duration="0" animSet="Basilisk_ANI.Anim.Basilisk_Anim" animName="moveAtk02_End1" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" />
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</Stage>
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</StageList>
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</Action>
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<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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<Defence rootMotion="false" successAnimName="" />
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<Drain backSkillId="0" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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<Cost hp="0" mp="0" />
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</Precondition>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
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<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
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<Direction toCenterWhenNoMove="false" />
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</Property>
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<TargetingList adjustTargetingPos="notUse">
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<Targeting id="-1" type="none" time="1370" method="normal" endTime="0" startTime="0" interval="500" until="2600">
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<AreaList>
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<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="90" maxRadius="620" offsetDistance="-480" pierceDepth="1" minHeight="-20" crosshairRadius="3" minRadius="400" offsetAngle="0" rangeAngle="15" crosshairRadius2="3">
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|
<Effect atk="0.3">
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|
<AbnormalityOnCommon id="0" />
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|
<HpDiff value="0" />
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|
<MpDiff value="0" />
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|
</Effect>
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|
<HitEffect type="animationDamage" />
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|
<Reaction basicRate="5" miniRate="15" />
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|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
<Targeting id="-1" type="none" time="3050" method="normal" endTime="0" startTime="0" interval="0" until="0">
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|
<AreaList>
|
|
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="90" maxRadius="650" offsetDistance="-480" pierceDepth="1" minHeight="-20" crosshairRadius="3" minRadius="380" offsetAngle="0" rangeAngle="17" crosshairRadius2="3">
|
|
<Effect atk="0.7">
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|
<AbnormalityOnCommon id="0" />
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|
<HpDiff value="0" />
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|
<MpDiff value="0" />
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|
</Effect>
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<HitEffect type="animationDamage" />
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|
<Reaction basicRate="5" miniRate="15" />
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|
</Area>
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|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="1114" name="바실리스크_연맹훈련소용 박치기 파티 이동 공격_movieAtk02_Start+movieAtk02_Loop+movieAtk02_End2_분노" type="normal" category="9011" templateId="2063" nextSkill="0" parentId="30081000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="push" returnAnimName="" returnAnimSet="" totalAtk="6751.67780320366">
|
|
<Action>
|
|
<CameraShakeList>
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|
<CameraShake duration="500" targetType="all" startTime="3000" power="2" innerRadius="0" outerRadius="600" speed="4" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
</CameraShakeList>
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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|
<MoveInvincible endTime="0" startTime="0" />
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|
<Pending startTime="-1" />
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|
<SpecialEffectList />
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|
<StageList>
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|
<Stage scriptId="0" movable="true">
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|
<AnimSeq duration="0" animSet="Basilisk_ANI.Anim.Basilisk_Anim" animName="moveAtk02_Start" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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|
<Property animControlType="normal" />
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|
</Stage>
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|
<Stage scriptId="0" movable="true">
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|
<AnimSeq duration="0" animSet="Basilisk_ANI.Anim.Basilisk_Anim" animName="moveAtk02_Loop" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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|
<Property animControlType="normal" />
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|
</Stage>
|
|
<Stage scriptId="0" movable="true">
|
|
<AnimSeq duration="0" animSet="Basilisk_ANI.Anim.Basilisk_Anim" animName="moveAtk02_End2" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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|
<Property animControlType="normal" />
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|
</Stage>
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|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
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|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" type="none" time="1250" method="normal" endTime="0" startTime="0" interval="350" until="3000">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="90" maxRadius="630" offsetDistance="-480" pierceDepth="1" minHeight="-20" crosshairRadius="3" minRadius="470" offsetAngle="0" rangeAngle="17" crosshairRadius2="3">
|
|
<Effect atk="0.3">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="5" miniRate="15" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
<Targeting id="-1" type="none" time="3130" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="90" maxRadius="645" offsetDistance="-480" pierceDepth="1" minHeight="-20" crosshairRadius="3" minRadius="400" offsetAngle="0" rangeAngle="25" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="5" miniRate="15" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="1150" name="바실리스크_RunAtk_노말" type="normal" category="9011,20000" templateId="2063" nextSkill="0" parentId="30081000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="Basilisk_ANI.Anim.Basilisk_Anim" totalAtk="1061.36018306636">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="Basilisk_ANI.Anim.Basilisk_Anim" animName="Run" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" type="none" time="300" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="111.111115" maxRadius="610" offsetDistance="-511.11115" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="400" offsetAngle="0" rangeAngle="15" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="5" miniRate="15" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="1201" name="바실리스크_그로기" type="normal" category="" templateId="2063" nextSkill="0" parentId="30081000" timeRate="0.8" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="Basilisk_ANI.Anim.Basilisk_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="Basilisk_ANI.Anim.Basilisk_Anim" animName="Groggy" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="1203" name="바실리스크_헤비어택 사전동작_노말" type="normal" category="" templateId="2063" nextSkill="0" parentId="30081000" timeRate="0.8" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Basilisk_ANI.Anim.Basilisk_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="Basilisk_ANI.Anim.Basilisk_Anim" animName="ReadyAction" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="1204" name="바실리스크_어그로첸지모션_aggrochange_노말" type="normal" category="" templateId="2063" nextSkill="0" parentId="30081000" timeRate="0.8" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="Basilisk_ANI.Anim.Basilisk_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="Basilisk_ANI.Anim.Basilisk_Anim" animName="aggrochange" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="1209" name="바실리스크_분노알람_modealarm_노말" type="normal" category="" templateId="2063" nextSkill="0" parentId="30081000" timeRate="0.8" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Basilisk_ANI.Anim.Basilisk_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="Basilisk_ANI.Anim.Basilisk_Anim" animName="modealarm" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="1212" name="바실리스크_백무브_BackMove_노멀" type="normal" category="9011" templateId="2063" nextSkill="0" parentId="30081000" timeRate="0.8" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList>
|
|
<CameraShake duration="500" targetType="all" startTime="1660" power="1" innerRadius="0" outerRadius="200" speed="8" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
<CameraShake duration="1200" targetType="all" startTime="2315" power="2" innerRadius="0" outerRadius="350" speed="8" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
</CameraShakeList>
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="Basilisk_ANI.Anim.Basilisk_Anim" animName="BackMove" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" type="none" time="2315" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="allExceptMe" maxCount="10" maxHeight="60" maxRadius="150" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="1301" name="바실리스크_자기버프_aggroChange" type="normal" category="0" templateId="2063" nextSkill="0" parentId="30081000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" totalAtk="11303739.0780614">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="Basilisk_ANI.Anim.Basilisk_Anim" animName="aggrochange" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
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<Area rotateAngle="0" type="me" maxCount="10" maxHeight="60" maxRadius="100" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="3" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
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<Effect atk="1">
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</Area>
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</AreaList>
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</Targeting>
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</TargetingList>
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</Skill>
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<Skill id="2101" name="바실리스크_기본공격1_NormalAtk01_분노" type="normal" category="9011" templateId="2063" nextSkill="0" parentId="30081000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Basilisk_ANI.Anim.Basilisk_Anim" totalAtk="2405.30683229814">
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<Action>
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<CameraShakeList>
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<CameraShake duration="500" targetType="all" startTime="1280" power="3" innerRadius="0" outerRadius="200" speed="3" startValue="-1" shakeId="0" startCondition="skillStart" />
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</CameraShakeList>
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<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<MoveInvincible endTime="0" startTime="0" />
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<Pending startTime="-1" />
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<SpecialEffectList />
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<StageList>
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<Stage scriptId="0" movable="false">
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<AnimSeq duration="0" animSet="Basilisk_ANI.Anim.Basilisk_Anim" animName="atk01" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" />
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</Stage>
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</StageList>
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</Action>
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<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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<Defence rootMotion="false" successAnimName="" />
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<Drain backSkillId="0" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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<Cost hp="0" mp="0" />
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</Precondition>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
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<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
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<Direction toCenterWhenNoMove="false" />
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</Property>
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<TargetingList adjustTargetingPos="notUse">
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<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="144.44446" maxRadius="300" offsetDistance="-133.33334" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="133.33334" offsetAngle="0" rangeAngle="33" crosshairRadius2="3">
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<Effect atk="1">
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="5" miniRate="15" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="0" />
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</Targeting>
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</TargetingList>
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</Skill>
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<Skill id="2102" name="바실리스크_사전동작있는특수공격_HeavyAtk_분노" type="normal" category="9012" templateId="2063" nextSkill="0" parentId="30081000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="push" returnAnimName="" returnAnimSet="Basilisk_ANI.Anim.Basilisk_Anim" totalAtk="6546.26793069631">
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<Action>
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<CameraShakeList>
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<CameraShake duration="3000" targetType="all" startTime="2100" power="2.5" innerRadius="0" outerRadius="500" speed="7" startValue="-1" shakeId="0" startCondition="skillStart" />
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</CameraShakeList>
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<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<MoveInvincible endTime="0" startTime="0" />
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<Pending startTime="-1" />
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<SpecialEffectList />
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<StageList>
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<Stage scriptId="0" movable="false">
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<AnimSeq duration="0" animSet="Basilisk_ANI.Anim.Basilisk_Anim" animName="heavyatk" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" />
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</Stage>
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</StageList>
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</Action>
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<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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<Defence rootMotion="false" successAnimName="" />
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<Drain backSkillId="0" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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<Cost hp="0" mp="0" />
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</Precondition>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
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<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
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<Direction toCenterWhenNoMove="false" />
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</Property>
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<TargetingList adjustTargetingPos="notUse">
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<Targeting id="0" type="none" time="2516" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<AreaList>
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<Area rotateAngle="0" type="enemy" maxCount="20" maxHeight="66.66667" maxRadius="355.55557" offsetDistance="-111.111115" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="111.111115" offsetAngle="25" rangeAngle="12" crosshairRadius2="3">
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<Effect atk="0.55">
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<HpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="5" miniRate="15" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="0" />
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</Targeting>
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<Targeting id="1" type="none" time="2850" method="normal" endTime="0" startTime="0" interval="300" until="4000">
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<Area rotateAngle="0" type="enemy" maxCount="20" maxHeight="66.66667" maxRadius="522.2222" offsetDistance="-111.111115" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="111.111115" offsetAngle="0" rangeAngle="45" crosshairRadius2="3">
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<Effect atk="0.45">
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="5" miniRate="15" />
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</Area>
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</AreaList>
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</Targeting>
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<Targeting id="0" type="none" time="4210" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<Area rotateAngle="0" type="enemy" maxCount="20" maxHeight="66.66667" maxRadius="377.7778" offsetDistance="-111.111115" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="111.111115" offsetAngle="15" rangeAngle="15" crosshairRadius2="3">
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<Effect atk="0.55">
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="5" miniRate="15" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="0" />
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</Targeting>
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</TargetingList>
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</Skill>
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<Skill id="2103" name="바실리스크_기본공격2_NormalAtk02_분노" type="normal" category="9011" templateId="2063" nextSkill="0" parentId="30081000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="push" returnAnimName="" returnAnimSet="Basilisk_ANI.Anim.Basilisk_Anim" totalAtk="3588.43857469761">
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<Action>
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<CameraShakeList>
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<CameraShake duration="700" targetType="all" startTime="1288" power="2" innerRadius="0" outerRadius="100" speed="3" startValue="-1" shakeId="0" startCondition="skillStart" />
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</CameraShakeList>
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<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<MoveInvincible endTime="0" startTime="0" />
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<Pending startTime="-1" />
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<SpecialEffectList />
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<StageList>
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<Stage scriptId="0" movable="false">
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<AnimSeq duration="0" animSet="Basilisk_ANI.Anim.Basilisk_Anim" animName="atk02" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" />
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</Stage>
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</StageList>
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</Action>
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<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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<Defence rootMotion="false" successAnimName="" />
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<Drain backSkillId="0" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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<Cost hp="0" mp="0" />
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</Precondition>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
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<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
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<Direction toCenterWhenNoMove="false" />
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</Property>
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<TargetingList adjustTargetingPos="notUse">
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<Targeting id="-1" type="none" time="1288" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<AreaList>
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<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="133.33334" maxRadius="300" offsetDistance="-133.33334" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="133.33334" offsetAngle="15" rangeAngle="35" crosshairRadius2="3">
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<Effect atk="1">
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="5" miniRate="15" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="0" />
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</Targeting>
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</TargetingList>
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</Skill>
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<Skill id="2104" name="바실리스크_덮치기공격_MoveAtk_분노" type="normal" category="9011" templateId="2063" nextSkill="0" parentId="30081000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="push" returnAnimName="" returnAnimSet="Basilisk_ANI.Anim.Basilisk_Anim" totalAtk="6782.8942791762">
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<Action>
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<CameraShakeList>
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<CameraShake duration="500" targetType="all" startTime="2600" power="2" innerRadius="0" outerRadius="500" speed="6" startValue="-1" shakeId="0" startCondition="skillStart" />
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<CameraShake duration="1000" targetType="all" startTime="3500" power="3" innerRadius="0" outerRadius="500" speed="8" startValue="-1" shakeId="0" startCondition="skillStart" />
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</CameraShakeList>
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<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<MoveInvincible endTime="0" startTime="0" />
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<Pending startTime="-1" />
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<SpecialEffectList />
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<StageList>
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<Stage scriptId="0" movable="false">
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<AnimSeq duration="0" animSet="Basilisk_ANI.Anim.Basilisk_Anim" animName="moveAtk_1" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" />
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</Stage>
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<Stage scriptId="0" movable="false">
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<AnimSeq duration="0" animSet="Basilisk_ANI.Anim.Basilisk_Anim" animName="moveAtk_2" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" />
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</Stage>
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</StageList>
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</Action>
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<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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<Defence rootMotion="false" successAnimName="" />
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<Drain backSkillId="0" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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<Cost hp="0" mp="0" />
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</Precondition>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
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<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
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<Direction toCenterWhenNoMove="false" />
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</Property>
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<TargetingList adjustTargetingPos="notUse">
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<Targeting id="-1" type="none" time="2147" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<AreaList>
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<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="133" maxRadius="720.11115" offsetDistance="-555.5556" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="555.5556" offsetAngle="0" rangeAngle="20" crosshairRadius2="3">
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<Effect atk="0.25">
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<AbnormalityOnCommon id="0" />
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<HpDiff value="0" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="5" miniRate="15" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="0" />
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</Targeting>
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<Targeting id="-1" type="none" time="2580" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<AreaList>
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<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="133.33334" maxRadius="811.11115" offsetDistance="-555.5556" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="555.5556" offsetAngle="0" rangeAngle="20" crosshairRadius2="3">
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<Effect atk="0.25">
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<AbnormalityOnCommon id="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="5" miniRate="15" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="0" />
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</Targeting>
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<Targeting id="-1" type="none" time="2835" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<AreaList>
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<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="133" maxRadius="790.11115" offsetDistance="-555.5556" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="555.5556" offsetAngle="0" rangeAngle="20" crosshairRadius2="3">
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<Effect atk="0.3">
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<AbnormalityOnCommon id="0" />
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<HpDiff value="0" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="5" miniRate="15" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="0" />
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</Targeting>
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<Targeting id="-1" type="none" time="3560" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<AreaList>
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<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="133.33334" maxRadius="822.2223" offsetDistance="-555.5556" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="555.5556" offsetAngle="0" rangeAngle="20" crosshairRadius2="3">
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<Effect atk="0.25">
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="5" miniRate="15" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="0" />
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</Targeting>
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</TargetingList>
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</Skill>
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|
<Skill id="2105" name="바실리스크_제자리점프공격_ReactionAtk_분노" type="normal" category="9011" templateId="2063" nextSkill="0" parentId="30081000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="push" returnAnimName="" returnAnimSet="Basilisk_ANI.Anim.Basilisk_Anim" totalAtk="9992.96732265446">
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|
<Action>
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<CameraShakeList>
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<CameraShake duration="1200" targetType="all" startTime="2500" power="3" innerRadius="0" outerRadius="500" speed="8" startValue="-1" shakeId="0" startCondition="skillStart" />
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|
<CameraShake duration="200" targetType="all" startTime="1500" power="2" innerRadius="0" outerRadius="300" speed="7" startValue="-1" shakeId="0" startCondition="skillStart" />
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|
</CameraShakeList>
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<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<HitCylinderList>
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<HitCylinder startTime="1640">
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<Cylinder radius="83.333336" locAngle="0" locDistance="0" locZ="270" height="166.66667" />
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<Cylinder radius="38.88889" locAngle="0" locDistance="80" locZ="270" height="122.22223" />
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<Cylinder radius="33.333336" locAngle="0" locDistance="-110" locZ="270" height="77.77778" />
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</HitCylinder>
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<HitCylinder startTime="2530">
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<Cylinder radius="83.333336" locAngle="0" locDistance="0" locZ="0" height="166.66667" />
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<Cylinder radius="38.88889" locAngle="0" locDistance="80" locZ="0" height="122.22223" />
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<Cylinder radius="33.333336" locAngle="0" locDistance="-110" locZ="20" height="77.77778" />
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</HitCylinder>
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</HitCylinderList>
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<MoveCylinderList>
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<MoveCylinder startTime="1640">
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<Cylinder radius="0" locAngle="0" locDistance="0" locZ="0" height="0" />
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</MoveCylinder>
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<MoveCylinder startTime="2530">
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<Cylinder radius="83.333336" locAngle="0" locDistance="0" locZ="0" height="166.66667" />
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<Cylinder radius="38.88889" locAngle="0" locDistance="80" locZ="0" height="122.22223" />
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<Cylinder radius="33.333336" locAngle="0" locDistance="-110" locZ="0" height="122.22223" />
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</MoveCylinder>
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</MoveCylinderList>
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<MoveInvincible endTime="0" startTime="0" />
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<Pending startTime="-1" />
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<SpecialEffectList />
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<StageList>
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<Stage scriptId="0" movable="false">
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|
<AnimSeq duration="0" animSet="Basilisk_ANI.Anim.Basilisk_Anim" animName="ReactionAtk" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" />
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</Stage>
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</StageList>
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</Action>
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<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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<Defence rootMotion="false" successAnimName="" />
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<Drain backSkillId="0" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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<Cost hp="0" mp="0" />
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</Precondition>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
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<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
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<Direction toCenterWhenNoMove="false" />
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</Property>
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<TargetingList adjustTargetingPos="notUse">
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<Targeting id="-1" type="none" time="2540" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<AreaList>
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<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="133.33334" maxRadius="180" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="1.111111" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
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<Effect atk="1">
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<AbnormalityOnCommon id="0" />
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<HpDiff value="0" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="5" miniRate="15" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="0" />
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</Targeting>
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</TargetingList>
|
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</Skill>
|
|
<Skill id="2106" name="바실리스크_오른쪽회전공격_Right_RoundAtk_분노" type="normal" category="9011" templateId="2063" nextSkill="0" parentId="30081000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="push" returnAnimName="" returnAnimSet="Basilisk_ANI.Anim.Basilisk_Anim" totalAtk="4771.57031709709">
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<Action>
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<CameraShakeList>
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<CameraShake duration="900" targetType="all" startTime="2325" power="3" innerRadius="0" outerRadius="100" speed="4" startValue="-1" shakeId="0" startCondition="skillStart" />
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</CameraShakeList>
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<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<MoveInvincible endTime="0" startTime="0" />
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<Pending startTime="-1" />
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<SpecialEffectList />
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<StageList>
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<Stage scriptId="0" movable="false">
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<AnimSeq duration="0" animSet="Basilisk_ANI.Anim.Basilisk_Anim" animName="roundatk" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" />
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</Stage>
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</StageList>
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</Action>
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<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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<Defence rootMotion="false" successAnimName="" />
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<Drain backSkillId="0" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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<Cost hp="0" mp="0" />
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</Precondition>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
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<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
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<Direction toCenterWhenNoMove="false" />
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</Property>
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<TargetingList adjustTargetingPos="notUse">
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<Targeting id="-1" type="none" time="2325" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<AreaList>
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<Area rotateAngle="-20" type="enemy" maxCount="10" maxHeight="133.33334" maxRadius="162" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="210" crosshairRadius2="3">
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<Effect atk="1">
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<AbnormalityOnCommon id="0" />
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<HpDiff value="0" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="5" miniRate="15" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="0" />
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</Targeting>
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</TargetingList>
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</Skill>
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<Skill id="2107" name="바실리스크_왼쪽회전공격_Left_RoundAtk_분노" type="normal" category="9011" templateId="2063" nextSkill="0" parentId="30081000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="push" returnAnimName="" returnAnimSet="Basilisk_ANI.Anim.Basilisk_Anim" totalAtk="4771.57031709709">
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<Action>
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<CameraShakeList>
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<CameraShake duration="900" targetType="all" startTime="2325" power="3" innerRadius="0" outerRadius="100" speed="4" startValue="-1" shakeId="0" startCondition="skillStart" />
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|
</CameraShakeList>
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|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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|
<MoveInvincible endTime="0" startTime="0" />
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<Pending startTime="-1" />
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<SpecialEffectList />
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<StageList>
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<Stage scriptId="0" movable="false">
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<AnimSeq duration="0" animSet="Basilisk_ANI.Anim.Basilisk_Anim" animName="roundatk01" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" />
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</Stage>
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</StageList>
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</Action>
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<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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<Defence rootMotion="false" successAnimName="" />
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<Drain backSkillId="0" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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<Cost hp="0" mp="0" />
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</Precondition>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
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<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
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<Direction toCenterWhenNoMove="false" />
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</Property>
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<TargetingList adjustTargetingPos="notUse">
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|
<Targeting id="-1" type="none" time="2325" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<AreaList>
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|
<Area rotateAngle="20" type="enemy" maxCount="10" maxHeight="133.33334" maxRadius="162" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="210" crosshairRadius2="3">
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<Effect atk="1">
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<AbnormalityOnCommon id="0" />
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<HpDiff value="0" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="5" miniRate="15" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="0" />
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</Targeting>
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</TargetingList>
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</Skill>
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<Skill id="2108" name="바실리스크_원거리범위공격_LongAtk_분노" type="normal" category="9012" templateId="2063" nextSkill="0" parentId="30081000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="push" returnAnimName="" returnAnimSet="Basilisk_ANI.Anim.Basilisk_Anim" totalAtk="2405.30683229814">
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<Action>
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<CameraShakeList>
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<CameraShake duration="1000" targetType="all" startTime="1090" power="2" innerRadius="0" outerRadius="500" speed="8" startValue="-1" shakeId="0" startCondition="skillStart" />
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</CameraShakeList>
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<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<MoveInvincible endTime="0" startTime="0" />
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<Pending startTime="-1" />
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<SpecialEffectList />
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<StageList>
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<Stage scriptId="0" movable="false">
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<AnimSeq duration="0" animSet="Basilisk_ANI.Anim.Basilisk_Anim" animName="longatk" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" />
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</Stage>
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</StageList>
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</Action>
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<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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<Defence rootMotion="false" successAnimName="" />
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<Drain backSkillId="0" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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<Cost hp="0" mp="0" />
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</Precondition>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
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<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
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<Direction toCenterWhenNoMove="false" />
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</Property>
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<TargetingList adjustTargetingPos="toTargetWithGeo">
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<Targeting id="-1" type="none" time="1098" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<AreaList>
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<Area rotateAngle="0" type="enemy" maxCount="20" maxHeight="50" maxRadius="100" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
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<Effect atk="1">
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<AbnormalityOnCommon id="0" />
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<HpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="5" miniRate="15" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="0" />
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<ProjectileSkillList />
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</Targeting>
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</TargetingList>
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</Skill>
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|
<Skill id="2109" name="바실리스크_짧은 롱무브_LongMove_분노" type="normal" category="9011" templateId="2063" nextSkill="0" parentId="30081000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="Basilisk_ANI.Anim.Basilisk_Anim" totalAtk="4021.46479241582">
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<Action>
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<CameraShakeList>
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<CameraShake duration="1000" targetType="all" startTime="1268" power="2" innerRadius="0" outerRadius="500" speed="3" startValue="-1" shakeId="0" startCondition="skillStart" />
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<CameraShake duration="1000" targetType="all" startTime="2074" power="3" innerRadius="0" outerRadius="500" speed="5" startValue="-1" shakeId="0" startCondition="skillStart" />
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</CameraShakeList>
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<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<MoveInvincible endTime="0" startTime="0" />
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<Pending startTime="-1" />
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<SpecialEffectList />
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<StageList>
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<Stage scriptId="0" movable="false">
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<AnimSeq duration="0" animSet="Basilisk_ANI.Anim.Basilisk_Anim" animName="longmove_1" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="0.65" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" />
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</Stage>
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<Stage scriptId="0" movable="false">
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<AnimSeq duration="0" animSet="Basilisk_ANI.Anim.Basilisk_Anim" animName="longmove_2" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" />
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</Stage>
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</StageList>
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</Action>
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<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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<Defence rootMotion="false" successAnimName="" />
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<Drain backSkillId="0" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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<Cost hp="0" mp="0" />
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</Precondition>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
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<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
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<Direction toCenterWhenNoMove="false" />
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</Property>
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<TargetingList adjustTargetingPos="notUse">
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<Targeting id="-1" type="none" time="2087" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<AreaList>
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<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="60" maxRadius="100" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="1" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
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<Effect atk="1">
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<HpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="5" miniRate="15" />
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</AreaList>
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<Cost hp="0" mp="0" />
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</Targeting>
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</TargetingList>
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</Skill>
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|
<Skill id="2110" name="바실리스크_시즈모드원거리공격_UltraAtk01_분노" type="normal" category="9012" templateId="2063" nextSkill="0" parentId="30081000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Basilisk_ANI.Anim.Basilisk_Anim" totalAtk="11870.360771494">
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<Action>
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<CameraShakeList>
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<CameraShake duration="2100" targetType="all" startTime="1500" power="0.5" innerRadius="0" outerRadius="400" speed="15" startValue="-1" shakeId="0" startCondition="skillStart" />
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|
<CameraShake duration="1000" targetType="all" startTime="3118" power="3" innerRadius="0" outerRadius="100" speed="3" startValue="-1" shakeId="0" startCondition="skillStart" />
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|
<CameraShake duration="1000" targetType="all" startTime="4153" power="3" innerRadius="0" outerRadius="100" speed="3" startValue="-1" shakeId="0" startCondition="skillStart" />
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<CameraShake duration="1000" targetType="all" startTime="4972" power="3" innerRadius="0" outerRadius="100" speed="3" startValue="-1" shakeId="0" startCondition="skillStart" />
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|
<CameraShake duration="1000" targetType="all" startTime="5613" power="3" innerRadius="0" outerRadius="100" speed="3" startValue="-1" shakeId="0" startCondition="skillStart" />
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|
<CameraShake duration="1000" targetType="all" startTime="6380" power="3" innerRadius="0" outerRadius="100" speed="3" startValue="-1" shakeId="0" startCondition="skillStart" />
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|
<CameraShake duration="1000" targetType="all" startTime="8500" power="5" innerRadius="0" outerRadius="100" speed="3" startValue="-1" shakeId="0" startCondition="skillStart" />
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|
<CameraShake duration="1000" targetType="all" startTime="7200" power="3" innerRadius="0" outerRadius="100" speed="3" startValue="-1" shakeId="0" startCondition="skillStart" />
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|
</CameraShakeList>
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|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<MoveInvincible endTime="0" startTime="0" />
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<Pending startTime="-1" />
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|
<SpecialEffectList />
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<StageList>
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<Stage scriptId="0" movable="false">
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|
<AnimSeq duration="0" animSet="Basilisk_ANI.Anim.Basilisk_Anim" animName="UltraAtk01" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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|
<Property animControlType="normal" />
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</Stage>
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</StageList>
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</Action>
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<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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<Defence rootMotion="false" successAnimName="" />
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<Drain backSkillId="0" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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<Cost hp="0" mp="0" />
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</Precondition>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
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<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
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<Direction toCenterWhenNoMove="false" />
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</Property>
|
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<TargetingList adjustTargetingPos="notUse">
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<Targeting id="-1" type="none" time="3118" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<AreaList>
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<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="80" maxRadius="100" offsetDistance="150" pierceDepth="1" minHeight="-20" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
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<Effect atk="0.4">
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<AbnormalityOnCommon id="0" />
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<HpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="5" miniRate="15" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="0" />
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</Targeting>
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<Targeting id="-1" type="none" time="4153" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<AreaList>
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<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="80" maxRadius="100" offsetDistance="300" pierceDepth="1" minHeight="-20" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
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<Effect atk="0.4">
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<AbnormalityOnCommon id="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="5" miniRate="15" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="0" />
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</Targeting>
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<Targeting id="-1" type="none" time="4972" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<AreaList>
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<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="80" maxRadius="100" offsetDistance="450" pierceDepth="1" minHeight="-20" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
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<Effect atk="0.4">
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</Effect>
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<HitEffect type="animationDamage" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="0" />
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</Targeting>
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<Targeting id="-1" type="none" time="5613" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<AreaList>
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<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="80" maxRadius="100" offsetDistance="600" pierceDepth="1" minHeight="-20" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
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</Area>
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</AreaList>
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</Targeting>
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<Targeting id="-1" type="none" time="6380" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<AreaList>
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<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="80" maxRadius="100" offsetDistance="750" pierceDepth="1" minHeight="-20" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
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<Effect atk="0.4">
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<AbnormalityOnCommon id="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="0" />
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</Targeting>
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<Targeting id="-1" type="none" time="7200" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<AreaList>
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<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="80" maxRadius="100" offsetDistance="750" pierceDepth="1" minHeight="-20" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
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<Effect atk="0.4">
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<AbnormalityOnCommon id="0" />
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<HpDiff value="0" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="5" miniRate="15" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="0" />
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</Targeting>
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<Targeting id="-1" type="none" time="8500" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<AreaList>
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<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="60" maxRadius="180" offsetDistance="700" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
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<Effect atk="0.4">
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<AbnormalityOnCommon id="0" />
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<HpDiff value="0" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="5" miniRate="15" />
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</Area>
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<Area rotateAngle="180" type="enemy" maxCount="10" maxHeight="80" maxRadius="600" offsetDistance="450" pierceDepth="1" minHeight="-20" crosshairRadius="1" minRadius="400" offsetAngle="0" rangeAngle="18" crosshairRadius2="3">
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<Effect atk="0.05">
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<AbnormalityOnCommon id="0" />
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<HpDiff value="0" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="5" miniRate="15" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="0" />
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</Targeting>
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</TargetingList>
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</Skill>
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<Skill id="2111" name="바실리스크_긴 롱무브_LongMove_분노" type="normal" category="9011" templateId="2063" nextSkill="0" parentId="30081000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="Basilisk_ANI.Anim.Basilisk_Anim" totalAtk="4021.46479241582">
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<Action>
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<CameraShakeList>
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<CameraShake duration="1000" targetType="all" startTime="1268" power="2" innerRadius="0" outerRadius="500" speed="3" startValue="-1" shakeId="0" startCondition="skillStart" />
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<CameraShake duration="1000" targetType="all" startTime="2074" power="3" innerRadius="0" outerRadius="500" speed="5" startValue="-1" shakeId="0" startCondition="skillStart" />
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</CameraShakeList>
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<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<MoveInvincible endTime="0" startTime="0" />
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<Pending startTime="-1" />
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<SpecialEffectList />
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<StageList>
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<Stage scriptId="0" movable="false">
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<AnimSeq duration="0" animSet="Basilisk_ANI.Anim.Basilisk_Anim" animName="longmove_1" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="0.85" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" />
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</Stage>
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<Stage scriptId="0" movable="false">
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<AnimSeq duration="0" animSet="Basilisk_ANI.Anim.Basilisk_Anim" animName="longmove_2" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" />
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</Stage>
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</StageList>
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</Action>
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<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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<Defence rootMotion="false" successAnimName="" />
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<Drain backSkillId="0" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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<Cost hp="0" mp="0" />
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</Precondition>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
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<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
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<Direction toCenterWhenNoMove="false" />
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</Property>
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<TargetingList adjustTargetingPos="notUse">
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<Targeting id="-1" type="none" time="2087" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<AreaList>
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<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="60" maxRadius="100" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="1" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
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<Effect atk="1">
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<AbnormalityOnCommon id="0" />
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<HpDiff value="0" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="5" miniRate="15" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="0" />
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</Targeting>
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</TargetingList>
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</Skill>
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<Skill id="2112" name="바실리스크_인스턴스샷_LongAtk_노말" type="instance" category="9012" templateId="2063" nextSkill="0" parentId="30081000" timeRate="0.8" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" totalAtk="4209.28695652174">
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<Action>
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<CameraShakeList>
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<CameraShake duration="1000" targetType="all" startTime="700" power="1.5" innerRadius="0" outerRadius="700" speed="2" startValue="-1" shakeId="0" startCondition="skillStart" />
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|
<CameraShake duration="1000" targetType="all" startTime="1500" power="2.5" innerRadius="0" outerRadius="700" speed="3" startValue="-1" shakeId="0" startCondition="skillStart" />
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|
</CameraShakeList>
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<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<MoveInvincible endTime="0" startTime="0" />
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<Pending startTime="-1" />
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<SpecialEffectList />
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<StageList>
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<Stage scriptId="0" movable="false">
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<AnimSeq duration="0" animSet="Basilisk_ANI.Anim.Basilisk_Anim" animName="longAtk" blendInTime="200" animMotionId="0" animRate="0.8" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" />
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</Stage>
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</StageList>
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</Action>
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<Bullet shotSkill="2112" createTime="700" detachTime="1500" flyingDuration="1000" startSkill="2112" />
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<Defence rootMotion="false" successAnimName="" />
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<Drain backSkillId="0" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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<Cost hp="0" mp="0" />
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</Precondition>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
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<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
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<Direction toCenterWhenNoMove="false" />
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</Property>
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<TargetingList adjustTargetingPos="notUse">
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<Targeting id="-1" type="none" time="1500" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<AreaList>
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<Area rotateAngle="0" type="allExceptMe" maxCount="10" maxHeight="60" maxRadius="500" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="2" minRadius="0" offsetAngle="0" rangeAngle="0" crosshairRadius2="5">
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<Effect atk="1">
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<AbnormalityOnCommon id="0" />
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<HpDiff value="0" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="0" miniRate="0" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="0" />
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</Targeting>
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</TargetingList>
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</Skill>
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<Skill id="2113" name="바실리스크_연맹훈련소용 박치기 이동 공격_movieAtk02_Start+movieAtk02_Loop+movieAtk02_End1_분노" type="normal" category="9011" templateId="2063" nextSkill="0" parentId="30081000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="push" returnAnimName="" returnAnimSet="" totalAtk="6269.41510297483">
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<Action>
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<CameraShakeList>
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<CameraShake duration="1000" targetType="all" startTime="3000" power="2" innerRadius="0" outerRadius="500" speed="4" startValue="-1" shakeId="0" startCondition="skillStart" />
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</CameraShakeList>
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<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<MoveInvincible endTime="0" startTime="0" />
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<Pending startTime="-1" />
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<SpecialEffectList />
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<StageList>
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<Stage scriptId="0" movable="true">
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<AnimSeq duration="0" animSet="Basilisk_ANI.Anim.Basilisk_Anim" animName="moveAtk02_Start" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" />
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</Stage>
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<Stage scriptId="0" movable="true">
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<AnimSeq duration="0" animSet="Basilisk_ANI.Anim.Basilisk_Anim" animName="moveAtk02_Loop" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" />
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</Stage>
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<Stage scriptId="0" movable="true">
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<AnimSeq duration="0" animSet="Basilisk_ANI.Anim.Basilisk_Anim" animName="moveAtk02_End1" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" />
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</Stage>
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</StageList>
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</Action>
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<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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<Defence rootMotion="false" successAnimName="" />
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<Drain backSkillId="0" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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<Cost hp="0" mp="0" />
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</Precondition>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
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<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
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<Direction toCenterWhenNoMove="false" />
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</Property>
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<TargetingList adjustTargetingPos="notUse">
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<Targeting id="-1" type="none" time="1370" method="normal" endTime="0" startTime="0" interval="500" until="2600">
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<AreaList>
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<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="90" maxRadius="620" offsetDistance="-480" pierceDepth="1" minHeight="-20" crosshairRadius="3" minRadius="400" offsetAngle="0" rangeAngle="15" crosshairRadius2="3">
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<Effect atk="0.3">
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<AbnormalityOnCommon id="0" />
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<HpDiff value="0" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="5" miniRate="15" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="0" />
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</Targeting>
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<Targeting id="-1" type="none" time="3050" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<AreaList>
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<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="90" maxRadius="650" offsetDistance="-480" pierceDepth="1" minHeight="-20" crosshairRadius="3" minRadius="380" offsetAngle="0" rangeAngle="17" crosshairRadius2="3">
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<Effect atk="0.7">
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<AbnormalityOnCommon id="0" />
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<HpDiff value="0" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="5" miniRate="15" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="0" />
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</Targeting>
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</TargetingList>
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</Skill>
|
|
<Skill id="2114" name="바실리스크_연맹훈련소용 박치기 파티 이동 공격_movieAtk02_Start+movieAtk02_Loop+movieAtk02_End2_분노" type="normal" category="9011" templateId="2063" nextSkill="0" parentId="30081000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="push" returnAnimName="" returnAnimSet="" totalAtk="6269.41510297483">
|
|
<Action>
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|
<CameraShakeList>
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|
<CameraShake duration="500" targetType="all" startTime="3000" power="2" innerRadius="0" outerRadius="600" speed="4" startValue="-1" shakeId="0" startCondition="skillStart" />
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|
</CameraShakeList>
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|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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|
<MoveInvincible endTime="0" startTime="0" />
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|
<Pending startTime="-1" />
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|
<SpecialEffectList />
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|
<StageList>
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|
<Stage scriptId="0" movable="true">
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|
<AnimSeq duration="0" animSet="Basilisk_ANI.Anim.Basilisk_Anim" animName="moveAtk02_Start" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" />
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</Stage>
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|
<Stage scriptId="0" movable="true">
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|
<AnimSeq duration="0" animSet="Basilisk_ANI.Anim.Basilisk_Anim" animName="moveAtk02_Loop" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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|
<Property animControlType="normal" />
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</Stage>
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<Stage scriptId="0" movable="true">
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|
<AnimSeq duration="0" animSet="Basilisk_ANI.Anim.Basilisk_Anim" animName="moveAtk02_End2" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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|
<Property animControlType="normal" />
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</Stage>
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</StageList>
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|
</Action>
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|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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|
<Defence rootMotion="false" successAnimName="" />
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|
<Drain backSkillId="0" />
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|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
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|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
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|
<Direction toCenterWhenNoMove="false" />
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|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" type="none" time="1250" method="normal" endTime="0" startTime="0" interval="350" until="3000">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="90" maxRadius="630" offsetDistance="-480" pierceDepth="1" minHeight="-20" crosshairRadius="3" minRadius="470" offsetAngle="0" rangeAngle="17" crosshairRadius2="3">
|
|
<Effect atk="0.3">
|
|
<AbnormalityOnCommon id="0" />
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|
<HpDiff value="0" />
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|
<MpDiff value="0" />
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|
</Effect>
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|
<HitEffect type="animationDamage" />
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|
<Reaction basicRate="5" miniRate="15" />
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|
</Area>
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|
</AreaList>
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|
<Cost hp="0" mp="0" />
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|
</Targeting>
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|
<Targeting id="-1" type="none" time="3130" method="normal" endTime="0" startTime="0" interval="0" until="0">
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|
<AreaList>
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|
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="90" maxRadius="645" offsetDistance="-480" pierceDepth="1" minHeight="-20" crosshairRadius="3" minRadius="400" offsetAngle="0" rangeAngle="25" crosshairRadius2="3">
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|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="0" />
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|
<HpDiff value="0" />
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|
<MpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="5" miniRate="15" />
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</Area>
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</AreaList>
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|
<Cost hp="0" mp="0" />
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|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="2150" name="바실리스크_RunAtk_분노" type="normal" category="9011,20000" templateId="2063" nextSkill="0" parentId="30081000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="Basilisk_ANI.Anim.Basilisk_Anim" totalAtk="985.548741418764">
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|
<Action>
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|
<CameraShakeList />
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<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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|
<MoveInvincible endTime="0" startTime="0" />
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|
<Pending startTime="-1" />
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|
<SpecialEffectList />
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|
<StageList>
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|
<Stage scriptId="0" movable="false">
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|
<AnimSeq duration="0" animSet="Basilisk_ANI.Anim.Basilisk_Anim" animName="Run" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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|
<Property animControlType="normal" />
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|
</Stage>
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|
</StageList>
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|
</Action>
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|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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|
<Defence rootMotion="false" successAnimName="" />
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|
<Drain backSkillId="0" />
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|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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|
<Cost hp="0" mp="0" />
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|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" type="none" time="300" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="allExceptMe" maxCount="10" maxHeight="111.111115" maxRadius="610" offsetDistance="-511.11115" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="400" offsetAngle="0" rangeAngle="15" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="0" />
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|
<HpDiff value="0" />
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|
<MpDiff value="0" />
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|
</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="0" miniRate="0" />
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</Area>
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|
</AreaList>
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|
<Cost hp="0" mp="0" />
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|
</Targeting>
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|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="2203" name="바실리스크_헤비어택 사전동작_분노" type="normal" category="" templateId="2063" nextSkill="0" parentId="30081000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Basilisk_ANI.Anim.Basilisk_Anim" totalAtk="2405.30683229814">
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|
<Action>
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|
<CameraShakeList />
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<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="Basilisk_ANI.Anim.Basilisk_Anim" animName="ReadyAction" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="2204" name="바실리스크_어그로첸지모션_aggrochange_분노" type="normal" category="" templateId="2063" nextSkill="0" parentId="30081000" timeRate="0.8" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="Basilisk_ANI.Anim.Basilisk_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="Basilisk_ANI.Anim.Basilisk_Anim" animName="aggrochange" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="2209" name="바실리스크_분노알람_modealarm_분노" type="normal" category="" templateId="2063" nextSkill="0" parentId="30081000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Basilisk_ANI.Anim.Basilisk_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="Basilisk_ANI.Anim.Basilisk_Anim" animName="modealarm" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="2212" name="바실리스크_백무브_BackMove_분노" type="normal" category="" templateId="2063" nextSkill="0" parentId="30081000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="" totalAtk="3588.43857469761">
|
|
<Action>
|
|
<CameraShakeList>
|
|
<CameraShake duration="500" targetType="all" startTime="1660" power="1" innerRadius="0" outerRadius="200" speed="8" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
<CameraShake duration="1200" targetType="all" startTime="2315" power="2" innerRadius="0" outerRadius="350" speed="8" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
</CameraShakeList>
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="Basilisk_ANI.Anim.Basilisk_Anim" animName="BackMove" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" type="none" time="2315" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="allExceptMe" maxCount="10" maxHeight="60" maxRadius="150" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="1101" name="오칸_Atk01_Low(오른손 기본 공격_노멀 텐션)" type="normal" category="9011" templateId="2064" nextSkill="0" parentId="30065000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Orcan_ANI.Anim.Orcan_Anim" totalAtk="5198597.18746299">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="Orcan_ANI.Anim.Orcan_Anim" animName="atk01" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" type="none" time="602" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="333.33334" maxRadius="476.19046" offsetDistance="-95.2381" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="47.61905" offsetAngle="0" rangeAngle="80" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="1102" name="오칸_Atk02_Low(더블 래리어트 회전 공격_노멀 텐션)" type="normal" category="9011" templateId="2064" nextSkill="0" parentId="30065000" timeRate="0.7" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Orcan_ANI.Anim.Orcan_Anim" totalAtk="27124168.9056055">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="Orcan_ANI.Anim.Orcan_Anim" animName="SkillReady" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="Orcan_ANI.Anim.Orcan_Anim" animName="atk02" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<AnimSeq duration="5066" animSet="Orcan_ANI.Anim.Orcan_Anim" animName="stun" blendInTime="1000" animMotionId="0" animRate="1.4" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" type="none" time="1309" method="normal" endTime="0" startTime="0" interval="300" until="2500">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="238.09523" maxRadius="370" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
|
|
<Effect atk="0.25">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="1103" name="오칸_Atk03_Low(백점프 후 동료 공격력 버프_노멀 텐션)" type="normal" category="9011" templateId="2064" nextSkill="0" parentId="30065000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Orcan_ANI.Anim.Orcan_Anim" totalAtk="8023405.70485156">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="Orcan_ANI.Anim.Orcan_Anim" animName="atk03" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" type="none" time="1784" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="ally" maxCount="5" maxHeight="60" maxRadius="500" offsetDistance="200" pierceDepth="1" minHeight="-10" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
|
|
<Effect atk="0">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="1104" name="오칸_Atk04_Low(폭탄 투척 공격_노멀 텐션)" type="normal" category="9012" templateId="2064" nextSkill="0" parentId="30065000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Orcan_ANI.Anim.Orcan_Anim" totalAtk="6894160.52323044">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList>
|
|
<Effect id="40121001" posX="0" posY="0" posZ="0" startTime="800">
|
|
<Move duration="0.3" distance="1428.5714" maxHeight="500" />
|
|
</Effect>
|
|
</SpecialEffectList>
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="Orcan_ANI.Anim.Orcan_Anim" animName="atk04" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="toTargetWithGeo">
|
|
<Targeting id="-1" type="none" time="1200" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="333.33334" maxRadius="230" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="1105" name="오칸_Atk05_Low(오른손 길게 전진 공격_노멀 텐션)" type="normal" category="9011" templateId="2064" nextSkill="0" parentId="30065000" timeRate="0.8" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="push" returnAnimName="" returnAnimSet="Orcan_ANI.Anim.Orcan_Anim" totalAtk="8617700.65403805">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="Orcan_ANI.Anim.Orcan_Anim" animName="atk05" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<AnimSeq duration="0" animSet="Orcan_ANI.Anim.Orcan_Anim" animName="Wait" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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|
<Property animControlType="normal" />
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|
</Stage>
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|
</StageList>
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|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
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|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" type="none" time="782" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="333.33334" maxRadius="523.8095" offsetDistance="-142.85715" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="1" offsetAngle="-5" rangeAngle="45" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
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|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="1106" name="오칸_돌진공격_UltraAtk01_노멀" type="normal" category="9011" templateId="2064" nextSkill="0" parentId="30065000" timeRate="0.7" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="Orcan_ANI.Anim.Orcan_Anim" totalAtk="18079549.6259546">
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|
<Action>
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|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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|
<MoveInvincible endTime="0" startTime="0" />
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|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="true">
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|
<AnimSeq duration="0" animSet="Orcan_ANI.Anim.Orcan_Anim" animName="UltraAtk01_1" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
<Stage scriptId="0" movable="true">
|
|
<AnimSeq duration="0" animSet="Orcan_ANI.Anim.Orcan_Anim" animName="UltraAtk01_2" blendInTime="200" animMotionId="0" animRate="0.9" bAnimLooping="false" loopingRate="1" rootMotionXYRate="3" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
<Stage scriptId="0" movable="true">
|
|
<AnimSeq duration="0" animSet="Orcan_ANI.Anim.Orcan_Anim" animName="UltraAtk01_3" blendInTime="200" animMotionId="0" animRate="0.8" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" type="none" time="1000" method="normal" endTime="0" startTime="0" interval="200" until="2030">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="500" maxRadius="800" offsetDistance="-600" pierceDepth="1" minHeight="-20" crosshairRadius="1" minRadius="400" offsetAngle="0" rangeAngle="25" crosshairRadius2="3">
|
|
<Effect atk="0.18">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="1201" name="오칸 50% 헉헉" type="normal" category="" templateId="2064" nextSkill="0" parentId="30065000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Orcan_ANI.Anim.Orcan_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="2000" animSet="Orcan_ANI.Anim.Orcan_Anim" animName="Dyingwait" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="1202" name="오칸 20% 헉헉" type="normal" category="" templateId="2064" nextSkill="0" parentId="30065000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Orcan_ANI.Anim.Orcan_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="3000" animSet="Orcan_ANI.Anim.Orcan_Anim" animName="Dyingwait" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="1203" name="오칸 사전동작_노말" type="normal" category="" templateId="2064" nextSkill="0" parentId="30065000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Orcan_ANI.Anim.Orcan_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="Orcan_ANI.Anim.Orcan_Anim" animName="SkillReady" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="1204" name="오칸 어그로 체인지" type="normal" category="" templateId="2064" nextSkill="0" parentId="30065000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Orcan_ANI.Anim.Orcan_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="Orcan_ANI.Anim.Orcan_Anim" animName="aggrochange" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="1207" name="오칸 왼쪽_게걸음" type="normal" category="" templateId="2064" nextSkill="0" parentId="30065000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Orcan_ANI.Anim.Orcan_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="Orcan_ANI.Anim.Orcan_Anim" animName="SideWalk01" blendInTime="0" animMotionId="0" animRate="1.3" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="1208" name="오칸 오른쪽 게걸음" type="normal" category="" templateId="2064" nextSkill="0" parentId="30065000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Orcan_ANI.Anim.Orcan_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="Orcan_ANI.Anim.Orcan_Anim" animName="SideWalk02" blendInTime="0" animMotionId="0" animRate="1.3" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="1209" name="오칸 jumpevasion01_Low(좌측 점프 회피_노멀 텐션)" type="normal" category="" templateId="2064" nextSkill="0" parentId="30065000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Orcan_ANI.Anim.Orcan_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="Orcan_ANI.Anim.Orcan_Anim" animName="jumpevasion01" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="1210" name="오칸 jumpevasion02_Low(우측 점프 회피_노멀 텐션)" type="normal" category="" templateId="2064" nextSkill="0" parentId="30065000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Orcan_ANI.Anim.Orcan_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="Orcan_ANI.Anim.Orcan_Anim" animName="jumpevasion02" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="1301" name="(인던전용)오칸_자폭_ATk03" type="normal" category="0" templateId="2064" nextSkill="0" parentId="30065000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
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<SpecialEffectList />
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<StageList>
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<Stage scriptId="0" movable="false">
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<AnimSeq duration="0" animSet="Orcan_ANI.Anim.Orcan_Anim" animName="atk03" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="-2" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" />
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</Stage>
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</StageList>
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</Action>
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<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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<Defence rootMotion="false" successAnimName="" />
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<Drain backSkillId="0" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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<Cost hp="0" mp="0" />
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</Precondition>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
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<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
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<Direction toCenterWhenNoMove="false" />
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</Property>
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<TargetingList adjustTargetingPos="notUse">
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<Targeting id="-1" type="none" time="1856" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
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<AreaList>
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<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="100" maxRadius="500" offsetDistance="0" pierceDepth="1" minHeight="-20" crosshairRadius="3" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
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<Effect atk="1">
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<AbnormalityOnCommon id="0" />
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<HpDiff value="0" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="0" miniRate="0" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="0" />
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</Targeting>
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</TargetingList>
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</Skill>
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|
<Skill id="1302" name="(인던전용)오칸_이상상태디버프공격(공포)_Angry_Q" type="normal" category="0" templateId="2064" nextSkill="0" parentId="30065000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" totalAtk="0">
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<Action>
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<CameraShakeList />
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<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<MoveInvincible endTime="0" startTime="0" />
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<Pending startTime="-1" />
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<SpecialEffectList />
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<StageList>
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<Stage scriptId="0" movable="false">
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<AnimSeq duration="0" animSet="Orcan_ANI.Anim.Orcan_Anim" animName="angry_Q" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" />
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</Stage>
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</StageList>
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</Action>
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<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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<Defence rootMotion="false" successAnimName="" />
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<Drain backSkillId="0" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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<Cost hp="0" mp="0" />
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</Precondition>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
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<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
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<Direction toCenterWhenNoMove="false" />
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</Property>
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<TargetingList adjustTargetingPos="notUse">
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<Targeting id="-1" type="none" time="3539" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<AreaList>
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<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="80" maxRadius="850" offsetDistance="0" pierceDepth="1" minHeight="-20" crosshairRadius="3" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
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<Effect atk="0">
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<AbnormalityOnCommon id="0" />
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<HpDiff value="0" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="0" miniRate="0" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="0" />
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</Targeting>
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</TargetingList>
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</Skill>
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<Skill id="1303" name="(인던전용)오칸_버프_Angry_Q" type="normal" category="0" templateId="2064" nextSkill="0" parentId="30065000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" totalAtk="0">
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<Action>
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<CameraShakeList />
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<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<MoveInvincible endTime="0" startTime="0" />
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<Pending startTime="-1" />
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<SpecialEffectList />
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<StageList>
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<Stage scriptId="0" movable="false">
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<AnimSeq duration="0" animSet="Orcan_ANI.Anim.Orcan_Anim" animName="angry_Q" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" />
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</Stage>
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</StageList>
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</Action>
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<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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<Defence rootMotion="false" successAnimName="" />
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<Drain backSkillId="0" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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|
<Cost hp="0" mp="0" />
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</Precondition>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
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<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
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<Direction toCenterWhenNoMove="false" />
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</Property>
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<TargetingList adjustTargetingPos="notUse">
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<Targeting id="-1" type="none" time="3539" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<AreaList>
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<Area rotateAngle="0" type="me" maxCount="1" maxHeight="80" maxRadius="100" offsetDistance="0" pierceDepth="1" minHeight="-20" crosshairRadius="3" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
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<Effect atk="0">
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<AbnormalityOnCommon id="991002" />
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<HpDiff value="0" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect type="nothing" />
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<Reaction basicRate="0" miniRate="0" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="0" />
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</Targeting>
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</TargetingList>
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</Skill>
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|
<Skill id="1304" name="(인던전용)오칸_버프_Laugh_Q" type="normal" category="0" templateId="2064" nextSkill="0" parentId="30065000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" totalAtk="0">
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<Action>
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<CameraShakeList />
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<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<MoveInvincible endTime="0" startTime="0" />
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<Pending startTime="-1" />
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<SpecialEffectList />
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<StageList>
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<Stage scriptId="0" movable="false">
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<AnimSeq duration="0" animSet="Orcan_ANI.Anim.Orcan_Anim" animName="laugh_Q" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" />
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</Stage>
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</StageList>
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</Action>
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<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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<Defence rootMotion="false" successAnimName="" />
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<Drain backSkillId="0" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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<Cost hp="0" mp="0" />
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</Precondition>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
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<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
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<Direction toCenterWhenNoMove="false" />
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</Property>
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<TargetingList adjustTargetingPos="notUse">
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<Targeting id="-1" type="none" time="3539" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<AreaList>
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<Area rotateAngle="0" type="me" maxCount="1" maxHeight="80" maxRadius="100" offsetDistance="0" pierceDepth="1" minHeight="-20" crosshairRadius="3" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
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<Effect atk="0">
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<AbnormalityOnCommon id="991002" />
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<HpDiff value="0" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect type="nothing" />
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<Reaction basicRate="0" miniRate="0" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="0" />
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</Targeting>
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</TargetingList>
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</Skill>
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|
<Skill id="1305" name="(인던전용)오칸_버프_Talk_Q" type="normal" category="0" templateId="2064" nextSkill="0" parentId="30065000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" totalAtk="0">
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<Action>
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<CameraShakeList />
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<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<MoveInvincible endTime="0" startTime="0" />
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<Pending startTime="-1" />
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<SpecialEffectList />
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<StageList>
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<Stage scriptId="0" movable="false">
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|
<AnimSeq duration="0" animSet="Orcan_ANI.Anim.Orcan_Anim" animName="talk_Q" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" />
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</Stage>
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</StageList>
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</Action>
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<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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<Defence rootMotion="false" successAnimName="" />
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<Drain backSkillId="0" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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<Cost hp="0" mp="0" />
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</Precondition>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
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<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
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<Direction toCenterWhenNoMove="false" />
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</Property>
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<TargetingList adjustTargetingPos="notUse">
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<Targeting id="-1" type="none" time="3539" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<AreaList>
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<Area rotateAngle="0" type="me" maxCount="1" maxHeight="80" maxRadius="100" offsetDistance="0" pierceDepth="1" minHeight="-20" crosshairRadius="3" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
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<Effect atk="0">
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<AbnormalityOnCommon id="991002" />
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<HpDiff value="0" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect type="nothing" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="0" />
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</Targeting>
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</TargetingList>
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</Skill>
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|
<Skill id="2101" name="오칸_Atk01_오른손 기본 공격 (분노)" type="normal" category="9011" templateId="2064" nextSkill="0" parentId="30065000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Orcan_ANI.Anim.Orcan_Anim" totalAtk="6758176.34370189">
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<Action>
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<CameraShakeList />
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<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<MoveInvincible endTime="0" startTime="0" />
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<Pending startTime="-1" />
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<SpecialEffectList />
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<StageList>
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<Stage scriptId="0" movable="false">
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|
<AnimSeq duration="0" animSet="Orcan_ANI.Anim.Orcan_Anim" animName="atk01" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" />
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</Stage>
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</StageList>
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</Action>
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<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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<Defence rootMotion="false" successAnimName="" />
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<Drain backSkillId="0" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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<Cost hp="0" mp="0" />
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</Precondition>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
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<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
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<Direction toCenterWhenNoMove="false" />
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</Property>
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<TargetingList adjustTargetingPos="notUse">
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<Targeting id="-1" type="none" time="602" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<AreaList>
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|
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="333.33334" maxRadius="476.19046" offsetDistance="-95.2381" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="47.61905" offsetAngle="0" rangeAngle="90" crosshairRadius2="3">
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<Effect atk="1">
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<AbnormalityOnCommon id="0" />
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<HpDiff value="0" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="0" miniRate="0" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="0" />
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</Targeting>
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</TargetingList>
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</Skill>
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|
<Skill id="2102" name="오칸_Atk02_더블 래리어트 회전 공격 (분노)" type="normal" category="9011" templateId="2064" nextSkill="0" parentId="30065000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Orcan_ANI.Anim.Orcan_Anim" totalAtk="13516352.6874038">
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<Action>
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<CameraShakeList />
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<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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|
<MoveInvincible endTime="0" startTime="0" />
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<Pending startTime="-1" />
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|
<SpecialEffectList />
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<StageList>
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<Stage scriptId="0" movable="false">
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|
<AnimSeq duration="0" animSet="Orcan_ANI.Anim.Orcan_Anim" animName="SkillReady" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" />
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</Stage>
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<Stage scriptId="0" movable="false">
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<AnimSeq duration="0" animSet="Orcan_ANI.Anim.Orcan_Anim" animName="atk02" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" />
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</Stage>
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</StageList>
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</Action>
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<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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<Defence rootMotion="false" successAnimName="" />
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<Drain backSkillId="0" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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|
<Cost hp="0" mp="0" />
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|
</Precondition>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
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|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
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<Direction toCenterWhenNoMove="false" />
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|
</Property>
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|
<TargetingList adjustTargetingPos="notUse">
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|
<Targeting id="-1" type="none" time="1309" method="normal" endTime="0" startTime="0" interval="300" until="2500">
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|
<AreaList>
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|
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="238.09523" maxRadius="370" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
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|
<Effect atk="0.25">
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<AbnormalityOnCommon id="0" />
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<HpDiff value="0" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="0" miniRate="0" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="0" />
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</Targeting>
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</TargetingList>
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</Skill>
|
|
<Skill id="2103" name="오칸_Atk03_Low_백점프 후 동료 공격력 버프 (분노)" type="normal" category="9011" templateId="2064" nextSkill="0" parentId="30065000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Orcan_ANI.Anim.Orcan_Anim" totalAtk="10430427.416307">
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<Action>
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<CameraShakeList />
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<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<MoveInvincible endTime="0" startTime="0" />
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<Pending startTime="-1" />
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<SpecialEffectList />
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<StageList>
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<Stage scriptId="0" movable="false">
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<AnimSeq duration="0" animSet="Orcan_ANI.Anim.Orcan_Anim" animName="atk03" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" />
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</Stage>
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</StageList>
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</Action>
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<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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<Defence rootMotion="false" successAnimName="" />
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<Drain backSkillId="0" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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<Cost hp="0" mp="0" />
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</Precondition>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
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<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
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<Direction toCenterWhenNoMove="false" />
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</Property>
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<TargetingList adjustTargetingPos="notUse">
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|
<Targeting id="1" type="none" time="1784" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<AreaList>
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<Area rotateAngle="0" type="ally" maxCount="5" maxHeight="60" maxRadius="500" offsetDistance="200" pierceDepth="1" minHeight="-10" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
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<Effect atk="0">
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<AbnormalityOnCommon id="0" />
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<HpDiff value="0" />
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<MpDiff value="0" />
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|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="2104" name="오칸_Atk04 폭탄 투척 공격 (분노)" type="normal" category="9012" templateId="2064" nextSkill="0" parentId="30065000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Orcan_ANI.Anim.Orcan_Anim" totalAtk="8962408.68019958">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList>
|
|
<Effect id="40121001" posX="0" posY="0" posZ="0" startTime="800">
|
|
<Move duration="0.3" distance="1428.5714" maxHeight="500" />
|
|
</Effect>
|
|
</SpecialEffectList>
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="Orcan_ANI.Anim.Orcan_Anim" animName="atk04" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="toTargetWithGeo">
|
|
<Targeting id="-1" type="none" time="1200" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="333.33334" maxRadius="230" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="2105" name="오칸_Atk05 오른손 길게 전진 공격 (분노)" type="normal" category="9011" templateId="2064" nextSkill="0" parentId="30065000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="push" returnAnimName="" returnAnimSet="Orcan_ANI.Anim.Orcan_Anim" totalAtk="8962408.68019958">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="Orcan_ANI.Anim.Orcan_Anim" animName="atk05" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" type="none" time="782" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="333.33334" maxRadius="523" offsetDistance="-142" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="1" offsetAngle="-5" rangeAngle="45" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="2106" name="오칸_돌진공격_UltraAtk01_분노" type="normal" category="9011" templateId="2064" nextSkill="0" parentId="30065000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="Orcan_ANI.Anim.Orcan_Anim" totalAtk="16452390.1596187">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="true">
|
|
<AnimSeq duration="0" animSet="Orcan_ANI.Anim.Orcan_Anim" animName="UltraAtk01_1" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
<Stage scriptId="0" movable="true">
|
|
<AnimSeq duration="0" animSet="Orcan_ANI.Anim.Orcan_Anim" animName="UltraAtk01_2" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="3" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
<Stage scriptId="0" movable="true">
|
|
<AnimSeq duration="0" animSet="Orcan_ANI.Anim.Orcan_Anim" animName="UltraAtk01_3" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" type="none" time="1000" method="normal" endTime="0" startTime="0" interval="200" until="2030">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="500" maxRadius="800" offsetDistance="-600" pierceDepth="1" minHeight="-20" crosshairRadius="1" minRadius="400" offsetAngle="0" rangeAngle="25" crosshairRadius2="3">
|
|
<Effect atk="0.18">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="2201" name="오칸 50% 헉헉 (분노)" type="normal" category="" templateId="2064" nextSkill="0" parentId="30065000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Orcan_ANI.Anim.Orcan_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="2000" animSet="Orcan_ANI.Anim.Orcan_Anim" animName="Dyingwait" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="2202" name="오칸 20% 헉헉 (분노)" type="normal" category="" templateId="2064" nextSkill="0" parentId="30065000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Orcan_ANI.Anim.Orcan_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="3000" animSet="Orcan_ANI.Anim.Orcan_Anim" animName="Dyingwait" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="2203" name="오칸 사전동작_분노)" type="normal" category="" templateId="2064" nextSkill="0" parentId="30065000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Orcan_ANI.Anim.Orcan_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="Orcan_ANI.Anim.Orcan_Anim" animName="SkillReady" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="2204" name="오칸 어그로 체인지 (분노)" type="normal" category="" templateId="2064" nextSkill="0" parentId="30065000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Orcan_ANI.Anim.Orcan_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="Orcan_ANI.Anim.Orcan_Anim" animName="aggrochange" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="2207" name="오칸 왼쪽_게걸음 (분노)" type="normal" category="" templateId="2064" nextSkill="0" parentId="30065000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Orcan_ANI.Anim.Orcan_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="Orcan_ANI.Anim.Orcan_Anim" animName="SideWalk01" blendInTime="0" animMotionId="0" animRate="1.3" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="2208" name="오칸 오른쪽 게걸음 (분노)" type="normal" category="" templateId="2064" nextSkill="0" parentId="30065000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Orcan_ANI.Anim.Orcan_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="Orcan_ANI.Anim.Orcan_Anim" animName="SideWalk02" blendInTime="0" animMotionId="0" animRate="1.3" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="2209" name="오칸 jumpevasion01_(좌측 점프 회피) (분노)" type="normal" category="" templateId="2064" nextSkill="0" parentId="30065000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Orcan_ANI.Anim.Orcan_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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|
<MoveInvincible endTime="0" startTime="0" />
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|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
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|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="Orcan_ANI.Anim.Orcan_Anim" animName="jumpevasion01" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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|
<Property animControlType="normal" />
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|
</Stage>
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|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="2210" name="오칸 jumpevasion02_(우측 점프 회피) (분노)" type="normal" category="" templateId="2064" nextSkill="0" parentId="30065000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Orcan_ANI.Anim.Orcan_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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|
<MoveInvincible endTime="0" startTime="0" />
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|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="Orcan_ANI.Anim.Orcan_Anim" animName="jumpevasion02" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
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|
</StageList>
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|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="1101" name="배고픈하이에나_물어뜯기_Atk01_노멀" type="normal" category="0" templateId="2065" nextSkill="0" parentId="30020000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="push" returnAnimName="" returnAnimSet="Hyena_ANI.Anim.Hyena_Anim" totalAtk="2278772.34389967">
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|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveCylinderList>
|
|
<MoveCylinder startTime="0">
|
|
<Cylinder radius="12" locAngle="0" locDistance="5" locZ="0" height="30" />
|
|
<Cylinder radius="15" locAngle="0" locDistance="-10" locZ="0" height="30" />
|
|
</MoveCylinder>
|
|
</MoveCylinderList>
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
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|
<AnimSeq duration="0" animSet="Hyena_ANI.Anim.Hyena_Anim" animName="atk01" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" type="none" time="300" method="normal" endTime="0" startTime="0" interval="100" until="700">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemy" maxCount="5" maxHeight="30" maxRadius="55" offsetDistance="-14" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="14" offsetAngle="0" rangeAngle="40" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
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|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="1102" name="배고픈하이에나_입냄새_Atk02_노멀" type="normal" category="0" templateId="2065" nextSkill="0" parentId="30020000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Hyena_ANI.Anim.Hyena_Anim" totalAtk="3391467.18532067">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="Hyena_ANI.Anim.Hyena_Anim" animName="atk02" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" type="none" time="670" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="21.428572" maxRadius="57.14286" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="60" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
<Targeting id="1" type="none" time="800" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="21.428572" maxRadius="110" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="80" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
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|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="1103" name="배고픈하이에나_대쉬공격_Atk03_노멀" type="normal" category="0" templateId="2065" nextSkill="0" parentId="30020000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="push" returnAnimName="" returnAnimSet="Hyena_ANI.Anim.Hyena_Anim" totalAtk="8506193.39790954">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="true">
|
|
<AnimSeq duration="0" animSet="Hyena_ANI.Anim.Hyena_Anim" animName="atk03_1" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
<Stage scriptId="0" movable="true">
|
|
<AnimSeq duration="0" animSet="Hyena_ANI.Anim.Hyena_Anim" animName="atk03_2" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
<Stage scriptId="0" movable="true">
|
|
<AnimSeq duration="0" animSet="Hyena_ANI.Anim.Hyena_Anim" animName="atk03_3" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" type="none" time="1800" method="normal" endTime="0" startTime="0" interval="200" until="2750">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="30" maxRadius="194" offsetDistance="-142" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="142" offsetAngle="0" rangeAngle="10" crosshairRadius2="3">
|
|
<Effect atk="0.2">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="1201" name="배고픈하이에나_헉헉50%" type="normal" category="" templateId="2065" nextSkill="0" parentId="30020000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="Hyena_ANI.Anim.Hyena_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="2000" animSet="Hyena_ANI.Anim.Hyena_Anim" animName="Dyingwait" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="1202" name="배고픈하이에나_헉헉20%" type="normal" category="" templateId="2065" nextSkill="0" parentId="30020000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="Hyena_ANI.Anim.Hyena_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="3000" animSet="Hyena_ANI.Anim.Hyena_Anim" animName="Dyingwait" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="1203" name="배고픈하이에나 사전동작" type="normal" category="" templateId="2065" nextSkill="0" parentId="30020000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Hyena_ANI.Anim.Hyena_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="Hyena_ANI.Anim.Hyena_Anim" animName="ReadyAction" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="1204" name="배고픈하이에나_경고포효" type="normal" category="" templateId="2065" nextSkill="0" parentId="30020000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="Hyena_ANI.Anim.Hyena_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="Hyena_ANI.Anim.Hyena_Anim" animName="aggrochange" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="1206" name="배고픈하이에나_점프회피" type="normal" category="" templateId="2065" nextSkill="0" parentId="30020000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="Hyena_ANI.Anim.Hyena_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
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<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<MoveInvincible endTime="0" startTime="0" />
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|
<Pending startTime="-1" />
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|
<SpecialEffectList />
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<StageList>
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|
<Stage scriptId="0" movable="false">
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|
<AnimSeq duration="0" animSet="Hyena_ANI.Anim.Hyena_Anim" animName="jumpevasion" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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|
<Property animControlType="normal" />
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|
</Stage>
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</StageList>
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|
</Action>
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|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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|
<Cost hp="0" mp="0" />
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|
</Precondition>
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|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
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<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
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|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
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|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="1207" name="배고픈하이에나_좌걸음" type="normal" category="" templateId="2065" nextSkill="0" parentId="30020000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="Hyena_ANI.Anim.Hyena_Anim" totalAtk="0">
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|
<Action>
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|
<CameraShakeList />
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|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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|
<MoveInvincible endTime="0" startTime="0" />
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|
<Pending startTime="-1" />
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|
<SpecialEffectList />
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|
<StageList>
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|
<Stage scriptId="0" movable="false">
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|
<AnimSeq duration="0" animSet="Hyena_ANI.Anim.Hyena_Anim" animName="SideWalk01" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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|
<Property animControlType="normal" />
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|
</Stage>
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|
</StageList>
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|
</Action>
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|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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|
<Defence rootMotion="false" successAnimName="" />
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|
<Drain backSkillId="0" />
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|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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|
<Cost hp="0" mp="0" />
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|
</Precondition>
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|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
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|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
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|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="1208" name="배고픈하이에나_우걸음" type="normal" category="" templateId="2065" nextSkill="0" parentId="30020000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="Hyena_ANI.Anim.Hyena_Anim" totalAtk="0">
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|
<Action>
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|
<CameraShakeList />
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|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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|
<MoveInvincible endTime="0" startTime="0" />
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|
<Pending startTime="-1" />
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|
<SpecialEffectList />
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|
<StageList>
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|
<Stage scriptId="0" movable="false">
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|
<AnimSeq duration="0" animSet="Hyena_ANI.Anim.Hyena_Anim" animName="SideWalk02" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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|
<Property animControlType="normal" />
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|
</Stage>
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|
</StageList>
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|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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|
<Defence rootMotion="false" successAnimName="" />
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|
<Drain backSkillId="0" />
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|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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|
<Cost hp="0" mp="0" />
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|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
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|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="1209" name="배고픈하이에나_대기" type="normal" category="" templateId="2065" nextSkill="0" parentId="30020000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Hyena_ANI.Anim.Hyena_Anim" totalAtk="0">
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|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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|
<MoveInvincible endTime="0" startTime="0" />
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|
<Pending startTime="-1" />
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|
<SpecialEffectList />
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|
<StageList>
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|
<Stage scriptId="0" movable="false">
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|
<AnimSeq duration="2541" animSet="Hyena_ANI.Anim.Hyena_Anim" animName="Wait" blendInTime="0" animMotionId="0" animRate="0.8" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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|
<Property animControlType="normal" />
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|
</Stage>
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|
</StageList>
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|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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|
<Defence rootMotion="false" successAnimName="" />
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|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
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|
<Direction toCenterWhenNoMove="false" />
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|
</Property>
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|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="2101" name="배고픈하이에나_물어뜯기_Atk01_분노" type="normal" category="0" templateId="2065" nextSkill="0" parentId="30020000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="push" returnAnimName="" returnAnimSet="Hyena_ANI.Anim.Hyena_Anim" totalAtk="2116002.89076398">
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|
<Action>
|
|
<CameraShakeList />
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|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveCylinderList>
|
|
<MoveCylinder startTime="0">
|
|
<Cylinder radius="12" locAngle="0" locDistance="5" locZ="0" height="30" />
|
|
<Cylinder radius="15" locAngle="0" locDistance="-10" locZ="0" height="30" />
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|
</MoveCylinder>
|
|
</MoveCylinderList>
|
|
<MoveInvincible endTime="0" startTime="0" />
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|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
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|
<StageList>
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|
<Stage scriptId="0" movable="false">
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|
<AnimSeq duration="0" animSet="Hyena_ANI.Anim.Hyena_Anim" animName="atk01" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
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|
</Stage>
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|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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|
<Defence rootMotion="false" successAnimName="" />
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|
<Drain backSkillId="0" />
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|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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|
<Cost hp="0" mp="0" />
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|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" type="none" time="300" method="normal" endTime="0" startTime="0" interval="100" until="700">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemy" maxCount="5" maxHeight="30" maxRadius="55" offsetDistance="-14" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="14" offsetAngle="0" rangeAngle="40" crosshairRadius2="3">
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|
<Effect atk="1">
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|
<AbnormalityOnCommon id="0" />
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|
<HpDiff value="0" />
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|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
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|
<Reaction basicRate="0" miniRate="0" />
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|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="2102" name="배고픈하이에나_입냄새_Atk02_분노" type="normal" category="0" templateId="2065" nextSkill="0" parentId="30020000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Hyena_ANI.Anim.Hyena_Anim" totalAtk="3149219.52922634">
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|
<Action>
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|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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|
<MoveInvincible endTime="0" startTime="0" />
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|
<Pending startTime="-1" />
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|
<SpecialEffectList />
|
|
<StageList>
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|
<Stage scriptId="0" movable="false">
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|
<AnimSeq duration="0" animSet="Hyena_ANI.Anim.Hyena_Anim" animName="atk02" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
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|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" type="none" time="670" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="21.428572" maxRadius="57.14286" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="60" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
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|
<Reaction basicRate="0" miniRate="0" />
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|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
<Targeting id="1" type="none" time="800" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="21.428572" maxRadius="110" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="80" crosshairRadius2="3">
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|
<Effect atk="1">
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|
<AbnormalityOnCommon id="0" />
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|
<HpDiff value="0" />
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|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
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|
<Reaction basicRate="0" miniRate="0" />
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|
</Area>
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|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="2103" name="배고픈하이에나_대쉬공격_ATk03_분노" type="normal" category="0" templateId="2065" nextSkill="0" parentId="30020000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="push" returnAnimName="" returnAnimSet="Hyena_ANI.Anim.Hyena_Anim" totalAtk="7898608.15520171">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
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|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="true">
|
|
<AnimSeq duration="0" animSet="Hyena_ANI.Anim.Hyena_Anim" animName="atk03_1" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
<Stage scriptId="0" movable="true">
|
|
<AnimSeq duration="0" animSet="Hyena_ANI.Anim.Hyena_Anim" animName="atk03_2" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
<Stage scriptId="0" movable="true">
|
|
<AnimSeq duration="0" animSet="Hyena_ANI.Anim.Hyena_Anim" animName="atk03_3" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" type="none" time="1800" method="normal" endTime="0" startTime="0" interval="200" until="2750">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="30" maxRadius="194" offsetDistance="-142" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="142" offsetAngle="0" rangeAngle="10" crosshairRadius2="3">
|
|
<Effect atk="0.2">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="2201" name="배고픈하이에나_헉헉50% (분노)" type="normal" category="" templateId="2065" nextSkill="0" parentId="30020000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="Hyena_ANI.Anim.Hyena_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="2000" animSet="Hyena_ANI.Anim.Hyena_Anim" animName="Dyingwait" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="2202" name="배고픈하이에나_헉헉20% (분노)" type="normal" category="" templateId="2065" nextSkill="0" parentId="30020000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="Hyena_ANI.Anim.Hyena_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="3000" animSet="Hyena_ANI.Anim.Hyena_Anim" animName="Dyingwait" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="2203" name="배고픈하이에나 사전동작 (분노)" type="normal" category="" templateId="2065" nextSkill="0" parentId="30020000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Hyena_ANI.Anim.Hyena_Anim" totalAtk="0">
|
|
<Action>
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<CameraShakeList />
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<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
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<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<MoveInvincible endTime="0" startTime="0" />
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|
<Pending startTime="-1" />
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|
<SpecialEffectList />
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<StageList>
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<Stage scriptId="0" movable="false">
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|
<AnimSeq duration="0" animSet="Hyena_ANI.Anim.Hyena_Anim" animName="ReadyAction" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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|
<Property animControlType="normal" />
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</Stage>
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</StageList>
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</Action>
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<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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|
<Cost hp="0" mp="0" />
|
|
</Precondition>
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|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="2204" name="배고픈하이에나_경고포효 (분노)" type="normal" category="" templateId="2065" nextSkill="0" parentId="30020000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="Hyena_ANI.Anim.Hyena_Anim" totalAtk="0">
|
|
<Action>
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|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<MoveInvincible endTime="0" startTime="0" />
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<Pending startTime="-1" />
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<SpecialEffectList />
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<StageList>
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<Stage scriptId="0" movable="false">
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|
<AnimSeq duration="0" animSet="Hyena_ANI.Anim.Hyena_Anim" animName="aggrochange" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
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<Property animControlType="normal" />
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</Stage>
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</StageList>
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|
</Action>
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<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
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|
</Precondition>
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|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="2206" name="배고픈하이에나_점프회피 (분노)" type="normal" category="" templateId="2065" nextSkill="0" parentId="30020000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="Hyena_ANI.Anim.Hyena_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
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|
<StageList>
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|
<Stage scriptId="0" movable="false">
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|
<AnimSeq duration="0" animSet="Hyena_ANI.Anim.Hyena_Anim" animName="jumpevasion" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
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|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="2207" name="배고픈하이에나_좌걸음 (분노)" type="normal" category="" templateId="2065" nextSkill="0" parentId="30020000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="Hyena_ANI.Anim.Hyena_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="Hyena_ANI.Anim.Hyena_Anim" animName="SideWalk01" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="2208" name="배고픈하이에나_우걸음 (분노)" type="normal" category="" templateId="2065" nextSkill="0" parentId="30020000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="Hyena_ANI.Anim.Hyena_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="Hyena_ANI.Anim.Hyena_Anim" animName="SideWalk02" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="2209" name="배고픈하이에나_대기_분노" type="normal" category="" templateId="2065" nextSkill="0" parentId="30020000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Hyena_ANI.Anim.Hyena_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
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|
<SpecialEffectList />
|
|
<StageList>
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|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="2541" animSet="Hyena_ANI.Anim.Hyena_Anim" animName="Wait" blendInTime="0" animMotionId="0" animRate="0.8" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="1101" name="맨티스코어_전방근접공격_Atk01_노멀" type="normal" category="9011" templateId="2066" nextSkill="0" parentId="30007000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Mantiscore_ANI.Anim.Mantiscore_Anim" totalAtk="2278772.34389967">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
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|
<StageList>
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|
<Stage scriptId="0" movable="false">
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|
<AnimSeq duration="0" animSet="Mantiscore_ANI.Anim.Mantiscore_Anim" animName="atk01" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
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|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" type="none" time="468" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="5" type="enemy" maxCount="5" maxHeight="87.5" maxRadius="250" offsetDistance="-160" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="150" offsetAngle="0" rangeAngle="20" crosshairRadius2="3">
|
|
<Effect atk="0.5">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
<Targeting id="2" type="none" time="680" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemy" maxCount="5" maxHeight="87.5" maxRadius="250" offsetDistance="-160" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="150" offsetAngle="0" rangeAngle="15" crosshairRadius2="3">
|
|
<Effect atk="0.5">
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|
<AbnormalityOnCommon id="0" />
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|
<HpDiff value="0" />
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|
<MpDiff value="0" />
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|
</Effect>
|
|
<HitEffect type="animationDamage" />
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|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
<ProjectileSkillList />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="1102" name="맨티스코어_전방난타공격_Atk02_노멀" type="normal" category="9011" templateId="2066" nextSkill="0" parentId="30007000" timeRate="1" autoUse="true" changeDirToCenter="false" needWeapon="true" pushtarget="push" returnAnimName="" returnAnimSet="Mantiscore_ANI.Anim.Mantiscore_Anim" totalAtk="8506193.39790954">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="Mantiscore_ANI.Anim.Mantiscore_Anim" animName="atk02_1" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="Mantiscore_ANI.Anim.Mantiscore_Anim" animName="atk02_2" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="Mantiscore_ANI.Anim.Mantiscore_Anim" animName="atk02_3" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" type="none" time="1300" method="normal" endTime="0" startTime="0" interval="250" until="3000">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemy" maxCount="5" maxHeight="62.5" maxRadius="150" offsetDistance="-62.5" pierceDepth="1" minHeight="-12.5" crosshairRadius="1" minRadius="45" offsetAngle="0" rangeAngle="50" crosshairRadius2="3">
|
|
<Effect atk="0.1">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
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|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
<Targeting id="-1" type="none" time="3300" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemy" maxCount="5" maxHeight="75" maxRadius="145" offsetDistance="-75" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="55" offsetAngle="0" rangeAngle="70" crosshairRadius2="3">
|
|
<Effect atk="0.5">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
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|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="1103" name="맨티스코어_전방강타공격_atk03_노멀" type="normal" category="9011" templateId="2066" nextSkill="0" parentId="30007000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="push" returnAnimName="" returnAnimSet="Mantiscore_ANI.Anim.Mantiscore_Anim" totalAtk="6727883.50142561">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="Mantiscore_ANI.Anim.Mantiscore_Anim" animName="atk03" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" type="none" time="2170" method="normal" endTime="0" startTime="0" interval="200" until="2400">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemy" maxCount="5" maxHeight="50" maxRadius="215" offsetDistance="-125" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="125" offsetAngle="0" rangeAngle="15" crosshairRadius2="3">
|
|
<Effect atk="0.5">
|
|
<AbnormalityOnCommon id="0" />
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|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="1104" name="맨티스코어_주변근접공격_Atk04_노멀" type="normal" category="9011" templateId="2066" nextSkill="0" parentId="30007000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Mantiscore_ANI.Anim.Mantiscore_Anim" totalAtk="5059675.34337314">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="Mantiscore_ANI.Anim.Mantiscore_Anim" animName="atk04" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" type="none" time="1370" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemy" maxCount="5" maxHeight="50" maxRadius="225" offsetDistance="-160" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="150" offsetAngle="0" rangeAngle="40" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="1105" name="맨티스코어_주변300도공격_UltraAtk01_노멀" type="normal" category="9011" templateId="2066" nextSkill="0" parentId="30007000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Mantiscore_ANI.Anim.Mantiscore_Anim" totalAtk="6727883.50142561">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<HitCylinderList>
|
|
<HitCylinder startTime="550">
|
|
<Cylinder radius="41" locAngle="0" locDistance="-25" locZ="0" height="80" />
|
|
</HitCylinder>
|
|
<HitCylinder startTime="1800">
|
|
<Cylinder radius="41" locAngle="0" locDistance="0" locZ="0" height="80" />
|
|
</HitCylinder>
|
|
</HitCylinderList>
|
|
<MoveCylinderList>
|
|
<MoveCylinder startTime="550">
|
|
<Cylinder radius="40" locAngle="0" locDistance="-25" locZ="0" height="80" />
|
|
</MoveCylinder>
|
|
<MoveCylinder startTime="1800">
|
|
<Cylinder radius="40" locAngle="0" locDistance="0" locZ="0" height="80" />
|
|
</MoveCylinder>
|
|
</MoveCylinderList>
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="Mantiscore_ANI.Anim.Mantiscore_Anim" animName="UltraAtk01" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" type="none" time="1700" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="80" maxRadius="80" offsetDistance="10" pierceDepth="1" minHeight="-20" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="300" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="1201" name="맨티스코어_헉헉50%" type="normal" category="" templateId="2066" nextSkill="0" parentId="30007000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="Mantiscore_ANI.Anim.Mantiscore_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="2000" animSet="Mantiscore_ANI.Anim.Mantiscore_Anim" animName="Dyingwait" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="1202" name="맨티스코어_헉헉20%" type="normal" category="" templateId="2066" nextSkill="0" parentId="30007000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="Mantiscore_ANI.Anim.Mantiscore_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="3000" animSet="Mantiscore_ANI.Anim.Mantiscore_Anim" animName="Dyingwait" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="1203" name="맨티스코어 사전동작 (임시 대기 동작)" type="normal" category="" templateId="2066" nextSkill="0" parentId="30007000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Mantiscore_ANI.Anim.Mantiscore_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="Mantiscore_ANI.Anim.Mantiscore_Anim" animName="ReadyAction" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="1204" name="맨티스코어 어그로 체인지" type="normal" category="" templateId="2066" nextSkill="0" parentId="30007000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Mantiscore_ANI.Anim.Mantiscore_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="Mantiscore_ANI.Anim.Mantiscore_Anim" animName="aggrochange" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="1206" name="맨티스코어_백점프회피" type="normal" category="" templateId="2066" nextSkill="0" parentId="30007000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="Mantiscore_ANI.Anim.Mantiscore_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="Mantiscore_ANI.Anim.Mantiscore_Anim" animName="jumpevasion" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="2" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="1207" name="맨티스코어_사이드워크(좌)" type="normal" category="" templateId="2066" nextSkill="0" parentId="30007000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="Mantiscore_ANI.Anim.Mantiscore_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="Mantiscore_ANI.Anim.Mantiscore_Anim" animName="SideWalk01" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="2" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="1208" name="맨티스코어_사이드워크(우)" type="normal" category="" templateId="2066" nextSkill="0" parentId="30007000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="Mantiscore_ANI.Anim.Mantiscore_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="Mantiscore_ANI.Anim.Mantiscore_Anim" animName="SideWalk02" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="2" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="1209" name="맨티스코어_왼쪽사이드스텝" type="normal" category="" templateId="2066" nextSkill="0" parentId="30007000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="Mantiscore_ANI.Anim.Mantiscore_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="Mantiscore_ANI.Anim.Mantiscore_Anim" animName="sidestep02" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
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<Drain backSkillId="0" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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<Cost hp="0" mp="0" />
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</Precondition>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
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<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
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<Direction toCenterWhenNoMove="false" />
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|
</Property>
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|
<TargetingList adjustTargetingPos="notUse" />
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|
</Skill>
|
|
<Skill id="1210" name="맨티스코어_오른쪽사이드스텝" type="normal" category="" templateId="2066" nextSkill="0" parentId="30007000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="Mantiscore_ANI.Anim.Mantiscore_Anim" totalAtk="0">
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<Action>
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<CameraShakeList />
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<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<MoveInvincible endTime="0" startTime="0" />
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<Pending startTime="-1" />
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<SpecialEffectList />
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<StageList>
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<Stage scriptId="0" movable="false">
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<AnimSeq duration="0" animSet="Mantiscore_ANI.Anim.Mantiscore_Anim" animName="sidestep01" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" />
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</Stage>
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</StageList>
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</Action>
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<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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<Defence rootMotion="false" successAnimName="" />
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<Drain backSkillId="0" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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<Cost hp="0" mp="0" />
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</Precondition>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
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<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
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<Direction toCenterWhenNoMove="false" />
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|
</Property>
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<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="2101" name="맨티스코어_전방근접공격_Atk01_분노" type="normal" category="9011" templateId="2066" nextSkill="0" parentId="30007000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Mantiscore_ANI.Anim.Mantiscore_Anim" totalAtk="2116002.89076398">
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<Action>
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<CameraShakeList />
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<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<MoveInvincible endTime="0" startTime="0" />
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<Pending startTime="-1" />
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<SpecialEffectList />
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<StageList>
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<Stage scriptId="0" movable="false">
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<AnimSeq duration="0" animSet="Mantiscore_ANI.Anim.Mantiscore_Anim" animName="atk01" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" />
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</Stage>
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</StageList>
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</Action>
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<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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<Defence rootMotion="false" successAnimName="" />
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<Drain backSkillId="0" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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<Cost hp="0" mp="0" />
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</Precondition>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
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<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
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|
<Direction toCenterWhenNoMove="false" />
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|
</Property>
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|
<TargetingList adjustTargetingPos="notUse">
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|
<Targeting id="1" type="none" time="468" method="normal" endTime="0" startTime="0" interval="0" until="0">
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|
<AreaList>
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|
<Area rotateAngle="5" type="enemy" maxCount="5" maxHeight="87.5" maxRadius="250" offsetDistance="-160" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="150" offsetAngle="0" rangeAngle="20" crosshairRadius2="3">
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|
<Effect atk="0.5">
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<AbnormalityOnCommon id="0" />
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<HpDiff value="0" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="0" miniRate="0" />
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</Area>
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</AreaList>
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|
<Cost hp="0" mp="0" />
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|
</Targeting>
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|
<Targeting id="2" type="none" time="680" method="normal" endTime="0" startTime="0" interval="0" until="0">
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|
<AreaList>
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|
<Area rotateAngle="0" type="enemy" maxCount="5" maxHeight="87.5" maxRadius="250" offsetDistance="-160" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="150" offsetAngle="0" rangeAngle="20" crosshairRadius2="3">
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|
<Effect atk="0.5">
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<AbnormalityOnCommon id="0" />
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|
<HpDiff value="0" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="0" miniRate="0" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="0" />
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<ProjectileSkillList />
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</Targeting>
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|
</TargetingList>
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|
</Skill>
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|
<Skill id="2102" name="맨티스코어_전방난타공격_Atk02_분노" type="normal" category="9011" templateId="2066" nextSkill="0" parentId="30007000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="push" returnAnimName="" returnAnimSet="Mantiscore_ANI.Anim.Mantiscore_Anim" totalAtk="7898608.15520171">
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<Action>
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<CameraShakeList />
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<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<MoveInvincible endTime="0" startTime="0" />
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<Pending startTime="-1" />
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<SpecialEffectList />
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<StageList>
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<Stage scriptId="0" movable="false">
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|
<AnimSeq duration="0" animSet="Mantiscore_ANI.Anim.Mantiscore_Anim" animName="atk02_1" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" />
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</Stage>
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<Stage scriptId="0" movable="false">
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<AnimSeq duration="0" animSet="Mantiscore_ANI.Anim.Mantiscore_Anim" animName="atk02_2" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" />
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</Stage>
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<Stage scriptId="0" movable="false">
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<AnimSeq duration="0" animSet="Mantiscore_ANI.Anim.Mantiscore_Anim" animName="atk02_3" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" />
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</Stage>
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</StageList>
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</Action>
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<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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|
<Defence rootMotion="false" successAnimName="" />
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|
<Drain backSkillId="0" />
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|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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|
<Cost hp="0" mp="0" />
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|
</Precondition>
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|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
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|
<Direction toCenterWhenNoMove="false" />
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|
</Property>
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|
<TargetingList adjustTargetingPos="notUse">
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|
<Targeting id="-1" type="none" time="1300" method="normal" endTime="0" startTime="0" interval="250" until="3000">
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|
<AreaList>
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|
<Area rotateAngle="0" type="enemy" maxCount="5" maxHeight="62.5" maxRadius="150" offsetDistance="-62.5" pierceDepth="1" minHeight="-12.5" crosshairRadius="1" minRadius="45" offsetAngle="0" rangeAngle="50" crosshairRadius2="3">
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|
<Effect atk="0.1">
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<AbnormalityOnCommon id="0" />
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|
<HpDiff value="0" />
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|
<MpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="0" miniRate="0" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="0" />
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|
</Targeting>
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|
<Targeting id="-1" type="none" time="3300" method="normal" endTime="0" startTime="0" interval="0" until="0">
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|
<AreaList>
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|
<Area rotateAngle="0" type="enemy" maxCount="5" maxHeight="75" maxRadius="145" offsetDistance="-75" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="55" offsetAngle="0" rangeAngle="70" crosshairRadius2="3">
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|
<Effect atk="0.5">
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|
<AbnormalityOnCommon id="0" />
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|
<HpDiff value="0" />
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|
<MpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="0" miniRate="0" />
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</Area>
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</AreaList>
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|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="2103" name="맨티스코어_전방강타공격_Atk03_분노" type="normal" category="9011" templateId="2066" nextSkill="0" parentId="30007000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="push" returnAnimName="" returnAnimSet="Mantiscore_ANI.Anim.Mantiscore_Anim" totalAtk="6247320.39418092">
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|
<Action>
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|
<CameraShakeList />
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|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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|
<MoveInvincible endTime="0" startTime="0" />
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|
<Pending startTime="-1" />
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|
<SpecialEffectList />
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|
<StageList>
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|
<Stage scriptId="0" movable="false">
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|
<AnimSeq duration="0" animSet="Mantiscore_ANI.Anim.Mantiscore_Anim" animName="atk03" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
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|
</StageList>
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|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" type="none" time="2170" method="normal" endTime="0" startTime="0" interval="200" until="2400">
|
|
<AreaList>
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|
<Area rotateAngle="0" type="enemy" maxCount="5" maxHeight="50" maxRadius="215" offsetDistance="-125" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="125" offsetAngle="0" rangeAngle="15" crosshairRadius2="3">
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|
<Effect atk="0.5">
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|
<AbnormalityOnCommon id="0" />
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|
<HpDiff value="0" />
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|
<MpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="0" miniRate="0" />
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</Area>
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|
</AreaList>
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|
<Cost hp="0" mp="0" />
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|
</Targeting>
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|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="2104" name="맨티스코어_주변근접공격_ATk04_분노" type="normal" category="9011" templateId="2066" nextSkill="0" parentId="30007000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Mantiscore_ANI.Anim.Mantiscore_Anim" totalAtk="4698269.96170363">
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|
<Action>
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|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
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|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="Mantiscore_ANI.Anim.Mantiscore_Anim" animName="atk04" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" type="none" time="1370" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemy" maxCount="5" maxHeight="50" maxRadius="225" offsetDistance="-160" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="150" offsetAngle="0" rangeAngle="40" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
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|
<MpDiff value="0" />
|
|
</Effect>
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|
<HitEffect type="animationDamage" />
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|
<Reaction basicRate="0" miniRate="0" />
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|
</Area>
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|
</AreaList>
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|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="2105" name="맨티스코어_주변300도공격_UltraAtk01_분노" type="normal" category="9011" templateId="2066" nextSkill="0" parentId="30007000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Mantiscore_ANI.Anim.Mantiscore_Anim" totalAtk="6247320.39418092">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<HitCylinderList>
|
|
<HitCylinder startTime="550">
|
|
<Cylinder radius="41" locAngle="0" locDistance="-25" locZ="0" height="80" />
|
|
</HitCylinder>
|
|
<HitCylinder startTime="1800">
|
|
<Cylinder radius="41" locAngle="0" locDistance="0" locZ="0" height="80" />
|
|
</HitCylinder>
|
|
</HitCylinderList>
|
|
<MoveCylinderList>
|
|
<MoveCylinder startTime="550">
|
|
<Cylinder radius="40" locAngle="0" locDistance="-25" locZ="0" height="80" />
|
|
</MoveCylinder>
|
|
<MoveCylinder startTime="1800">
|
|
<Cylinder radius="40" locAngle="0" locDistance="0" locZ="0" height="80" />
|
|
</MoveCylinder>
|
|
</MoveCylinderList>
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="Mantiscore_ANI.Anim.Mantiscore_Anim" animName="UltraAtk01" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" type="none" time="1700" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="80" maxRadius="80" offsetDistance="10" pierceDepth="1" minHeight="-20" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="300" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="0" />
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|
<HpDiff value="0" />
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|
<MpDiff value="0" />
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|
</Effect>
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|
<HitEffect type="animationDamage" />
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|
<Reaction basicRate="0" miniRate="0" />
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|
</Area>
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|
</AreaList>
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|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="2201" name="맨티스코어_헉헉50% (분노)" type="normal" category="" templateId="2066" nextSkill="0" parentId="30007000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="Mantiscore_ANI.Anim.Mantiscore_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="2000" animSet="Mantiscore_ANI.Anim.Mantiscore_Anim" animName="Dyingwait" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="2202" name="맨티스코어_헉헉20% (분노)" type="normal" category="" templateId="2066" nextSkill="0" parentId="30007000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="Mantiscore_ANI.Anim.Mantiscore_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="3000" animSet="Mantiscore_ANI.Anim.Mantiscore_Anim" animName="Dyingwait" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="2203" name="맨티스코어 사전동작 (임시 대기 동작) (분노)" type="normal" category="" templateId="2066" nextSkill="0" parentId="30007000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Mantiscore_ANI.Anim.Mantiscore_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="Mantiscore_ANI.Anim.Mantiscore_Anim" animName="ReadyAction" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="2204" name="맨티스코어 어그로 체인지 (분노)" type="normal" category="" templateId="2066" nextSkill="0" parentId="30007000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Mantiscore_ANI.Anim.Mantiscore_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="Mantiscore_ANI.Anim.Mantiscore_Anim" animName="aggrochange" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="2206" name="맨티스코어_백점프회피 (분노)" type="normal" category="" templateId="2066" nextSkill="0" parentId="30007000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="Mantiscore_ANI.Anim.Mantiscore_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="Mantiscore_ANI.Anim.Mantiscore_Anim" animName="jumpevasion" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="2" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="2207" name="맨티스코어_사이드워크(왼쪽) (분노)" type="normal" category="" templateId="2066" nextSkill="0" parentId="30007000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="Mantiscore_ANI.Anim.Mantiscore_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="Mantiscore_ANI.Anim.Mantiscore_Anim" animName="SideWalk01" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="2" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="2208" name="맨티스코어_사이드워크(오른쪽) (분노)" type="normal" category="" templateId="2066" nextSkill="0" parentId="30007000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="Mantiscore_ANI.Anim.Mantiscore_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="Mantiscore_ANI.Anim.Mantiscore_Anim" animName="SideWalk02" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="2" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="2209" name="맨티스코어_왼쪽사이드스텝 (분노)" type="normal" category="" templateId="2066" nextSkill="0" parentId="30007000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="Mantiscore_ANI.Anim.Mantiscore_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="Mantiscore_ANI.Anim.Mantiscore_Anim" animName="sidestep02" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="2210" name="맨티스코어_오른쪽사이드스텝 (분노)" type="normal" category="" templateId="2066" nextSkill="0" parentId="30007000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="Mantiscore_ANI.Anim.Mantiscore_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="Mantiscore_ANI.Anim.Mantiscore_Anim" animName="sidestep01" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="1101" name="오염된 나무 정령 할퀴기" type="normal" category="9011" templateId="2067" nextSkill="0" parentId="30033000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="PollutedTreeSpirit_ANI.Anim.PollutedTreeSpirit_Anim" totalAtk="3946980.50195214">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="PollutedTreeSpirit_ANI.Anim.PollutedTreeSpirit_Anim" animName="atk01" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" type="none" time="860" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemy" maxCount="5" maxHeight="50" maxRadius="165" offsetDistance="-100" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="110" offsetAngle="0" rangeAngle="30" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="1102" name="오염된 나무 정령 연속 할퀴기" type="normal" category="9011" templateId="2067" nextSkill="0" parentId="30033000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="PollutedTreeSpirit_ANI.Anim.PollutedTreeSpirit_Anim" totalAtk="3670057.94771543">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="PollutedTreeSpirit_ANI.Anim.PollutedTreeSpirit_Anim" animName="atk02" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" type="none" time="530" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="40" type="enemy" maxCount="5" maxHeight="46.153847" maxRadius="61.538464" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="15.384616" offsetAngle="0" rangeAngle="130" crosshairRadius2="3">
|
|
<Effect atk="0.5">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
<Targeting id="-1" type="none" time="1300" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<AreaList>
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<Area rotateAngle="-30" type="enemy" maxCount="5" maxHeight="46.153847" maxRadius="61.538464" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="15.384616" offsetAngle="0" rangeAngle="130" crosshairRadius2="3">
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</Area>
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</AreaList>
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</Targeting>
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</TargetingList>
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</Skill>
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<Skill id="1103" name="오염된 나무 정령 독가스(디버프)" type="normal" category="9012" templateId="2067" nextSkill="0" parentId="30033000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="PollutedTreeSpirit_ANI.Anim.PollutedTreeSpirit_Anim" totalAtk="5059675.34337314">
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<Action>
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<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<AnimSeq duration="0" animSet="PollutedTreeSpirit_ANI.Anim.PollutedTreeSpirit_Anim" animName="atk03" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" />
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</Stage>
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</Action>
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<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
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</Property>
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<TargetingList adjustTargetingPos="notUse">
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<Area rotateAngle="0" type="enemy" maxCount="5" maxHeight="42.307693" maxRadius="130.76923" offsetDistance="-76.92308" pierceDepth="1" minHeight="11.538462" crosshairRadius="1" minRadius="84.61539" offsetAngle="0" rangeAngle="15" crosshairRadius2="3">
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</Effect>
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</Area>
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</Targeting>
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<Area rotateAngle="0" type="enemy" maxCount="5" maxHeight="42.307693" maxRadius="153.84616" offsetDistance="-76.92308" pierceDepth="1" minHeight="11.538462" crosshairRadius="1" minRadius="84.61539" offsetAngle="0" rangeAngle="15" crosshairRadius2="3">
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<Effect atk="0.35">
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</Effect>
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</Area>
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</AreaList>
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</Targeting>
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<Targeting id="-1" type="none" time="1400" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<AreaList>
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<Area rotateAngle="0" type="enemy" maxCount="5" maxHeight="42.307693" maxRadius="176.92308" offsetDistance="-76.92308" pierceDepth="1" minHeight="11.538462" crosshairRadius="1" minRadius="84.61539" offsetAngle="0" rangeAngle="15" crosshairRadius2="3">
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<Effect atk="0.35">
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</Effect>
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<HitEffect type="animationDamage" />
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</Area>
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</AreaList>
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</Targeting>
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</TargetingList>
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</Skill>
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<Skill id="1104" name="오염된 나무 정령 땅파기 공격" type="normal" category="9011" templateId="2067" nextSkill="0" parentId="30033000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="PollutedTreeSpirit_ANI.Anim.PollutedTreeSpirit_Anim" totalAtk="10729914.8725935">
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<Action>
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<CameraShakeList />
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<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<MoveInvincible endTime="4527" startTime="2029" />
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<Pending startTime="-1" />
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<SpecialEffectList />
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<StageList>
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<Stage scriptId="0" movable="false">
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<AnimSeq duration="0" animSet="PollutedTreeSpirit_ANI.Anim.PollutedTreeSpirit_Anim" animName="atk04Start" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" />
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</Stage>
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<Stage scriptId="0" movable="false">
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<AnimSeq duration="0" animSet="PollutedTreeSpirit_ANI.Anim.PollutedTreeSpirit_Anim" animName="atk04Loop" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" />
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</Stage>
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<Stage scriptId="0" movable="false">
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<AnimSeq duration="0" animSet="PollutedTreeSpirit_ANI.Anim.PollutedTreeSpirit_Anim" animName="atk04End" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" />
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</Stage>
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</StageList>
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</Action>
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<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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<Defence rootMotion="false" successAnimName="" />
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<Drain backSkillId="0" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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<Cost hp="0" mp="0" />
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</Precondition>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
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<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
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<Direction toCenterWhenNoMove="false" />
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</Property>
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<TargetingList adjustTargetingPos="notUse">
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<Targeting id="-1" type="none" time="4450" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<AreaList>
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<Area rotateAngle="0" type="enemy" maxCount="5" maxHeight="53.846153" maxRadius="46.153847" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
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<Effect atk="1">
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<AbnormalityOnCommon id="0" />
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<HpDiff value="0" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="0" miniRate="0" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="0" />
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</Targeting>
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</TargetingList>
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</Skill>
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<Skill id="1201" name="오염된 나무 정령 헉헉(50%)" type="normal" category="" templateId="2067" nextSkill="0" parentId="30033000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="PollutedTreeSpirit_ANI.Anim.PollutedTreeSpirit_Anim" totalAtk="0">
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<Action>
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<CameraShakeList />
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<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<MoveInvincible endTime="0" startTime="0" />
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<Pending startTime="-1" />
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<SpecialEffectList />
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<StageList>
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<Stage scriptId="0" movable="false">
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<AnimSeq duration="2000" animSet="PollutedTreeSpirit_ANI.Anim.PollutedTreeSpirit_Anim" animName="Dyingwait" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" />
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</Stage>
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</StageList>
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</Action>
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<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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<Defence rootMotion="false" successAnimName="" />
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<Drain backSkillId="0" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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<Cost hp="0" mp="0" />
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</Precondition>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
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<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
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<Direction toCenterWhenNoMove="false" />
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</Property>
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<TargetingList adjustTargetingPos="notUse" />
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</Skill>
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<Skill id="1202" name="오염된 나무 정령 헉헉(20%)" type="normal" category="" templateId="2067" nextSkill="0" parentId="30033000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="PollutedTreeSpirit_ANI.Anim.PollutedTreeSpirit_Anim" totalAtk="0">
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<Action>
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<CameraShakeList />
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<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<MoveInvincible endTime="0" startTime="0" />
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<Pending startTime="-1" />
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<SpecialEffectList />
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<StageList>
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<Stage scriptId="0" movable="false">
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<AnimSeq duration="3000" animSet="PollutedTreeSpirit_ANI.Anim.PollutedTreeSpirit_Anim" animName="Dyingwait" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" />
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</Stage>
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</StageList>
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</Action>
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<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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<Defence rootMotion="false" successAnimName="" />
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<Drain backSkillId="0" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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<Cost hp="0" mp="0" />
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</Precondition>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
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<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
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<Direction toCenterWhenNoMove="false" />
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</Property>
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<TargetingList adjustTargetingPos="notUse" />
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</Skill>
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<Skill id="1203" name="오염된 나무 정령 사전동작_노말" type="normal" category="" templateId="2067" nextSkill="0" parentId="30033000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="PollutedTreeSpirit_ANI.Anim.PollutedTreeSpirit_Anim" totalAtk="0">
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<Action>
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<CameraShakeList />
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<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<MoveInvincible endTime="0" startTime="0" />
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<Pending startTime="-1" />
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<SpecialEffectList />
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<StageList>
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<Stage scriptId="0" movable="false">
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<AnimSeq duration="0" animSet="PollutedTreeSpirit_ANI.Anim.PollutedTreeSpirit_Anim" animName="ReadyAction" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" />
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</Stage>
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</StageList>
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</Action>
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<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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<Defence rootMotion="false" successAnimName="" />
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<Drain backSkillId="0" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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<Cost hp="0" mp="0" />
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</Precondition>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
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<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
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<Direction toCenterWhenNoMove="false" />
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</Property>
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|
<TargetingList adjustTargetingPos="notUse" />
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|
</Skill>
|
|
<Skill id="1204" name="오염된 나무 정령 어그로 체인지" type="normal" category="" templateId="2067" nextSkill="0" parentId="30033000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="PollutedTreeSpirit_ANI.Anim.PollutedTreeSpirit_Anim" totalAtk="0">
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<Action>
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<CameraShakeList />
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<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<MoveInvincible endTime="0" startTime="0" />
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<Pending startTime="-1" />
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<SpecialEffectList />
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<StageList>
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<Stage scriptId="0" movable="false">
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<AnimSeq duration="0" animSet="PollutedTreeSpirit_ANI.Anim.PollutedTreeSpirit_Anim" animName="aggrochange" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" />
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</Stage>
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</StageList>
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</Action>
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<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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<Defence rootMotion="false" successAnimName="" />
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<Drain backSkillId="0" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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<Cost hp="0" mp="0" />
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</Precondition>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
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<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
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|
<Direction toCenterWhenNoMove="false" />
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|
</Property>
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|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="1206" name="오염된 나무 정령 백회피_노말" type="normal" category="" templateId="2067" nextSkill="0" parentId="30033000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="PollutedTreeSpirit_ANI.Anim.PollutedTreeSpirit_Anim" totalAtk="0">
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|
<Action>
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<CameraShakeList />
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<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<MoveInvincible endTime="0" startTime="0" />
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<Pending startTime="-1" />
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<SpecialEffectList />
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<StageList>
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|
<Stage scriptId="0" movable="false">
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<AnimSeq duration="0" animSet="PollutedTreeSpirit_ANI.Anim.PollutedTreeSpirit_Anim" animName="spmove" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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|
<Property animControlType="normal" />
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|
</Stage>
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</StageList>
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</Action>
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<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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|
<Defence rootMotion="false" successAnimName="" />
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|
<Drain backSkillId="0" />
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|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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|
<Cost hp="0" mp="0" />
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|
</Precondition>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
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<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
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|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="1207" name="오염된 나무 정령 왼쪽 사이드 워크" type="normal" category="" templateId="2067" nextSkill="0" parentId="30033000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="PollutedTreeSpirit_ANI.Anim.PollutedTreeSpirit_Anim" totalAtk="0">
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|
<Action>
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<CameraShakeList />
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<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<MoveInvincible endTime="0" startTime="0" />
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<Pending startTime="-1" />
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<SpecialEffectList />
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<StageList>
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|
<Stage scriptId="0" movable="false">
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|
<AnimSeq duration="0" animSet="PollutedTreeSpirit_ANI.Anim.PollutedTreeSpirit_Anim" animName="SideWalk01" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
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|
</Stage>
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</StageList>
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</Action>
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<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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|
<Defence rootMotion="false" successAnimName="" />
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|
<Drain backSkillId="0" />
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|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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|
<Cost hp="0" mp="0" />
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|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
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|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
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|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="1208" name="오염된 나무 정령 오른쪽 사이드 워크" type="normal" category="" templateId="2067" nextSkill="0" parentId="30033000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="PollutedTreeSpirit_ANI.Anim.PollutedTreeSpirit_Anim" totalAtk="0">
|
|
<Action>
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|
<CameraShakeList />
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|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<MoveInvincible endTime="0" startTime="0" />
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|
<Pending startTime="-1" />
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<SpecialEffectList />
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<StageList>
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<Stage scriptId="0" movable="false">
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<AnimSeq duration="0" animSet="PollutedTreeSpirit_ANI.Anim.PollutedTreeSpirit_Anim" animName="SideWalk02" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" />
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</Stage>
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</StageList>
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</Action>
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<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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<Defence rootMotion="false" successAnimName="" />
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<Drain backSkillId="0" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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</Precondition>
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<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
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<Direction toCenterWhenNoMove="false" />
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</Property>
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<TargetingList adjustTargetingPos="notUse" />
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</Skill>
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<Skill id="2101" name="오염된 나무 정령 할퀴기 (분노)" type="normal" category="9011" templateId="2067" nextSkill="0" parentId="30033000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="PollutedTreeSpirit_ANI.Anim.PollutedTreeSpirit_Anim" totalAtk="0">
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<Action>
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<CameraShakeList />
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<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<Stage scriptId="0" movable="false">
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<AnimSeq duration="0" animSet="PollutedTreeSpirit_ANI.Anim.PollutedTreeSpirit_Anim" animName="atk01" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" />
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</Stage>
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</StageList>
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</Action>
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<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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<Defence rootMotion="false" successAnimName="" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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</Precondition>
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<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
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</Property>
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<TargetingList adjustTargetingPos="notUse">
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<AreaList>
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<Area rotateAngle="0" type="enemy" maxCount="5" maxHeight="50" maxRadius="165" offsetDistance="-100" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="110" offsetAngle="0" rangeAngle="30" crosshairRadius2="3">
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</Effect>
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<HitEffect type="animationDamage" />
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</AreaList>
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</Targeting>
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</TargetingList>
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</Skill>
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<Skill id="2102" name="오염된 나무 정령 연속 할퀴기 (분노)" type="normal" category="9011" templateId="2067" nextSkill="0" parentId="30033000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="PollutedTreeSpirit_ANI.Anim.PollutedTreeSpirit_Anim" totalAtk="3407910.95145004">
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<Action>
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<CameraShakeList />
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<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<MoveInvincible endTime="0" startTime="0" />
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<Pending startTime="-1" />
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<SpecialEffectList />
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<StageList>
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<Stage scriptId="0" movable="false">
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<AnimSeq duration="0" animSet="PollutedTreeSpirit_ANI.Anim.PollutedTreeSpirit_Anim" animName="atk02" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" />
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</Stage>
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</StageList>
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</Action>
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<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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<Defence rootMotion="false" successAnimName="" />
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<Drain backSkillId="0" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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<Cost hp="0" mp="0" />
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</Precondition>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
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<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
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<Direction toCenterWhenNoMove="false" />
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</Property>
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<TargetingList adjustTargetingPos="notUse">
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<AreaList>
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<Area rotateAngle="40" type="enemy" maxCount="5" maxHeight="46.153847" maxRadius="61.538464" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="15.384616" offsetAngle="0" rangeAngle="130" crosshairRadius2="3">
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<Effect atk="0.5">
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</Effect>
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<HitEffect type="animationDamage" />
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</Area>
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</Targeting>
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<Targeting id="-1" type="none" time="1300" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<Area rotateAngle="-30" type="enemy" maxCount="5" maxHeight="46.153847" maxRadius="61.538464" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="15.384616" offsetAngle="0" rangeAngle="130" crosshairRadius2="3">
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<Effect atk="0.5">
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<Cost hp="0" mp="0" />
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</Targeting>
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</TargetingList>
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</Skill>
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<Skill id="2103" name="오염된 나무 정령 독가스(디버프) (분노)" type="normal" category="9012" templateId="2067" nextSkill="0" parentId="30033000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="PollutedTreeSpirit_ANI.Anim.PollutedTreeSpirit_Anim" totalAtk="4698269.96170363">
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<Action>
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<CameraShakeList />
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<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<SpecialEffectList />
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<StageList>
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<Stage scriptId="0" movable="false">
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<AnimSeq duration="0" animSet="PollutedTreeSpirit_ANI.Anim.PollutedTreeSpirit_Anim" animName="atk03" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" />
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</Stage>
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</Action>
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<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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<Defence rootMotion="false" successAnimName="" />
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<Drain backSkillId="0" />
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</Precondition>
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<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
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<Direction toCenterWhenNoMove="false" />
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</Property>
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<TargetingList adjustTargetingPos="notUse">
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<Area rotateAngle="0" type="enemy" maxCount="5" maxHeight="42.307693" maxRadius="130.76923" offsetDistance="-76.92308" pierceDepth="1" minHeight="11.538462" crosshairRadius="1" minRadius="84.61539" offsetAngle="0" rangeAngle="15" crosshairRadius2="3">
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<Effect atk="0.35">
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</Targeting>
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<Area rotateAngle="0" type="enemy" maxCount="5" maxHeight="42.307693" maxRadius="153.84616" offsetDistance="-76.92308" pierceDepth="1" minHeight="11.538462" crosshairRadius="1" minRadius="84.61539" offsetAngle="0" rangeAngle="15" crosshairRadius2="3">
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<Effect atk="0.35">
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</Effect>
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<HitEffect type="animationDamage" />
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</Area>
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<Cost hp="0" mp="0" />
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</Targeting>
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<Targeting id="-1" type="none" time="1400" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<Area rotateAngle="0" type="enemy" maxCount="5" maxHeight="42.307693" maxRadius="176.92308" offsetDistance="-76.92308" pierceDepth="1" minHeight="11.538462" crosshairRadius="1" minRadius="84.61539" offsetAngle="0" rangeAngle="15" crosshairRadius2="3">
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<Effect atk="0.35">
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</Effect>
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<HitEffect type="animationDamage" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="0" />
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</Targeting>
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</TargetingList>
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</Skill>
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<Skill id="2104" name="오염된 나무 정령 땅파기 공격_분노" type="normal" category="9011" templateId="2067" nextSkill="0" parentId="30033000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="PollutedTreeSpirit_ANI.Anim.PollutedTreeSpirit_Anim" totalAtk="9963492.38169394">
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<Action>
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<CameraShakeList />
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<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<MoveInvincible endTime="4527" startTime="2029" />
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<Pending startTime="-1" />
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<SpecialEffectList />
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<StageList>
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<Stage scriptId="0" movable="false">
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<AnimSeq duration="0" animSet="PollutedTreeSpirit_ANI.Anim.PollutedTreeSpirit_Anim" animName="atk04Start" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" />
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</Stage>
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<Stage scriptId="0" movable="false">
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<AnimSeq duration="0" animSet="PollutedTreeSpirit_ANI.Anim.PollutedTreeSpirit_Anim" animName="atk04Loop" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" />
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</Stage>
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<Stage scriptId="0" movable="false">
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<AnimSeq duration="0" animSet="PollutedTreeSpirit_ANI.Anim.PollutedTreeSpirit_Anim" animName="atk04End" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" />
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</Stage>
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</StageList>
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</Action>
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<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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<Defence rootMotion="false" successAnimName="" />
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<Drain backSkillId="0" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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<Cost hp="0" mp="0" />
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</Precondition>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
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<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
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<Direction toCenterWhenNoMove="false" />
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</Property>
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<TargetingList adjustTargetingPos="notUse">
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|
<Targeting id="-1" type="none" time="4450" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<AreaList>
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|
<Area rotateAngle="0" type="enemy" maxCount="5" maxHeight="53.846153" maxRadius="46.153847" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
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<Effect atk="1">
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<AbnormalityOnCommon id="0" />
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<HpDiff value="0" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="0" miniRate="0" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="0" />
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</Targeting>
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</TargetingList>
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</Skill>
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|
<Skill id="2201" name="오염된 나무 정령 헉헉(50%)_분노" type="normal" category="" templateId="2067" nextSkill="0" parentId="30033000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="PollutedTreeSpirit_ANI.Anim.PollutedTreeSpirit_Anim" totalAtk="0">
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<Action>
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<CameraShakeList />
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<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<MoveInvincible endTime="0" startTime="0" />
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<Pending startTime="-1" />
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<SpecialEffectList />
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<StageList>
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<Stage scriptId="0" movable="false">
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<AnimSeq duration="2000" animSet="PollutedTreeSpirit_ANI.Anim.PollutedTreeSpirit_Anim" animName="Dyingwait" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" />
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</Stage>
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</StageList>
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</Action>
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<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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<Defence rootMotion="false" successAnimName="" />
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<Drain backSkillId="0" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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<Cost hp="0" mp="0" />
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</Precondition>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
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<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
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<Direction toCenterWhenNoMove="false" />
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|
</Property>
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|
<TargetingList adjustTargetingPos="notUse" />
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|
</Skill>
|
|
<Skill id="2202" name="오염된 나무 정령 헉헉(20%)_분노" type="normal" category="" templateId="2067" nextSkill="0" parentId="30033000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="PollutedTreeSpirit_ANI.Anim.PollutedTreeSpirit_Anim" totalAtk="0">
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<Action>
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<CameraShakeList />
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<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<MoveInvincible endTime="0" startTime="0" />
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<Pending startTime="-1" />
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<SpecialEffectList />
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<StageList>
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<Stage scriptId="0" movable="false">
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<AnimSeq duration="3000" animSet="PollutedTreeSpirit_ANI.Anim.PollutedTreeSpirit_Anim" animName="Dyingwait" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" />
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</Stage>
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</StageList>
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</Action>
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<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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<Defence rootMotion="false" successAnimName="" />
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<Drain backSkillId="0" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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<Cost hp="0" mp="0" />
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</Precondition>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
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<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
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<Direction toCenterWhenNoMove="false" />
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|
</Property>
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<TargetingList adjustTargetingPos="notUse" />
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|
</Skill>
|
|
<Skill id="2203" name="오염된 나무 정령 사전동작_분노" type="normal" category="" templateId="2067" nextSkill="0" parentId="30033000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="PollutedTreeSpirit_ANI.Anim.PollutedTreeSpirit_Anim" totalAtk="0">
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<Action>
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<CameraShakeList />
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<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<MoveInvincible endTime="0" startTime="0" />
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<Pending startTime="-1" />
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<SpecialEffectList />
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<StageList>
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<Stage scriptId="0" movable="false">
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<AnimSeq duration="0" animSet="PollutedTreeSpirit_ANI.Anim.PollutedTreeSpirit_Anim" animName="ReadyAction" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" />
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</Stage>
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</StageList>
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</Action>
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<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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<Defence rootMotion="false" successAnimName="" />
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<Drain backSkillId="0" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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<Cost hp="0" mp="0" />
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</Precondition>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="2204" name="오염된 나무 정령 어그로 체인지_분노" type="normal" category="" templateId="2067" nextSkill="0" parentId="30033000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="PollutedTreeSpirit_ANI.Anim.PollutedTreeSpirit_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="PollutedTreeSpirit_ANI.Anim.PollutedTreeSpirit_Anim" animName="aggrochange" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="2206" name="오염된 나무 정령 백회피_분노" type="normal" category="" templateId="2067" nextSkill="0" parentId="30033000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="PollutedTreeSpirit_ANI.Anim.PollutedTreeSpirit_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="PollutedTreeSpirit_ANI.Anim.PollutedTreeSpirit_Anim" animName="spmove" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="2207" name="오염된 나무 정령 왼쪽 사이드 워크 (분노)" type="normal" category="" templateId="2067" nextSkill="0" parentId="30033000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="PollutedTreeSpirit_ANI.Anim.PollutedTreeSpirit_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="PollutedTreeSpirit_ANI.Anim.PollutedTreeSpirit_Anim" animName="SideWalk01" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="2208" name="오염된 나무 정령 오른쪽 사이드 워크 (분노)" type="normal" category="" templateId="2067" nextSkill="0" parentId="30033000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="PollutedTreeSpirit_ANI.Anim.PollutedTreeSpirit_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="PollutedTreeSpirit_ANI.Anim.PollutedTreeSpirit_Anim" animName="SideWalk02" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="1101" name="오염된 흙의 정령 점프 바닥 치기" type="normal" category="9011" templateId="2068" nextSkill="0" parentId="30023000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="PollutedEarthSpirit_ANI.Anim.PollutedEarthSpirit_Anim" totalAtk="4504162.02674166">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="PollutedEarthSpirit_ANI.Anim.PollutedEarthSpirit_Anim" animName="atk01" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" type="none" time="1500" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemy" maxCount="5" maxHeight="40" maxRadius="65" offsetDistance="-18.181818" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="20" offsetAngle="-5" rangeAngle="55" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="1102" name="오염된 흙의 정령 롤링 어택" type="normal" category="9011" templateId="2068" nextSkill="0" parentId="30023000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="push" returnAnimName="" returnAnimSet="PollutedEarthSpirit_ANI.Anim.PollutedEarthSpirit_Anim" totalAtk="7283396.81805708">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="PollutedEarthSpirit_ANI.Anim.PollutedEarthSpirit_Anim" animName="atk03" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" type="none" time="1500" method="normal" endTime="0" startTime="0" interval="380" until="3500">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemy" maxCount="5" maxHeight="45.454544" maxRadius="20" offsetDistance="8.181818" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
|
|
<Effect atk="0.17">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="1103" name="오염된 흙의 정령 진흙 털기(디버프)" type="normal" category="9012" templateId="2068" nextSkill="0" parentId="30023000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="PollutedEarthSpirit_ANI.Anim.PollutedEarthSpirit_Anim" totalAtk="7561987.58045184">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="PollutedEarthSpirit_ANI.Anim.PollutedEarthSpirit_Anim" animName="atk02" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" type="none" time="1800" method="normal" endTime="0" startTime="0" interval="500" until="2800">
|
|
<AreaList>
|
|
<Area rotateAngle="12" type="enemy" maxCount="5" maxHeight="54.545452" maxRadius="72.72727" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="90" crosshairRadius2="3">
|
|
<Effect atk="0.35">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
<Area rotateAngle="-110" type="enemy" maxCount="5" maxHeight="54.545452" maxRadius="72.72727" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="90" crosshairRadius2="3">
|
|
<Effect atk="0.35">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
<Area rotateAngle="-230" type="enemy" maxCount="5" maxHeight="54.545452" maxRadius="72.72727" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="90" crosshairRadius2="3">
|
|
<Effect atk="0.35">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="1104" name="오염된 흙의 정령 2단 손바닥 공격" type="normal" category="9011" templateId="2068" nextSkill="0" parentId="30023000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="PollutedEarthSpirit_ANI.Anim.PollutedEarthSpirit_Anim" totalAtk="2835953.8686892">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="PollutedEarthSpirit_ANI.Anim.PollutedEarthSpirit_Anim" animName="atk04" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" type="none" time="450" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="10" type="enemy" maxCount="5" maxHeight="54.545452" maxRadius="50" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="13.636363" offsetAngle="0" rangeAngle="130" crosshairRadius2="3">
|
|
<Effect atk="0.5">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
<Targeting id="-1" type="none" time="980" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="-30" type="enemy" maxCount="5" maxHeight="54.545452" maxRadius="50" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="13.636363" offsetAngle="0" rangeAngle="130" crosshairRadius2="3">
|
|
<Effect atk="0.5">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="1201" name="오염된 흙의 정령 헉헉(50%)" type="normal" category="" templateId="2068" nextSkill="0" parentId="30023000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="PollutedEarthSpirit_ANI.Anim.PollutedEarthSpirit_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="2000" animSet="PollutedEarthSpirit_ANI.Anim.PollutedEarthSpirit_Anim" animName="Dyingwait" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="1202" name="오염된 흙의 정령 헉헉(20%)" type="normal" category="" templateId="2068" nextSkill="0" parentId="30023000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="PollutedEarthSpirit_ANI.Anim.PollutedEarthSpirit_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="3000" animSet="PollutedEarthSpirit_ANI.Anim.PollutedEarthSpirit_Anim" animName="Dyingwait" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="1203" name="오염된 흙의 정령 사전동작" type="normal" category="" templateId="2068" nextSkill="0" parentId="30023000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="PollutedEarthSpirit_ANI.Anim.PollutedEarthSpirit_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="PollutedEarthSpirit_ANI.Anim.PollutedEarthSpirit_Anim" animName="ReadyAction" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="1204" name="오염된 흙의 정령 어그로 체인지" type="normal" category="" templateId="2068" nextSkill="0" parentId="30023000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="PollutedEarthSpirit_ANI.Anim.PollutedEarthSpirit_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="PollutedEarthSpirit_ANI.Anim.PollutedEarthSpirit_Anim" animName="aggrochange" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="1206" name="오염된 흙의 정령 뒤로 회피" type="normal" category="" templateId="2068" nextSkill="0" parentId="30023000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="PollutedEarthSpirit_ANI.Anim.PollutedEarthSpirit_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="PollutedEarthSpirit_ANI.Anim.PollutedEarthSpirit_Anim" animName="spmove" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="1207" name="오염된 흙의 정령 사이드 워크 (왼쪽)" type="normal" category="" templateId="2068" nextSkill="0" parentId="30023000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="PollutedEarthSpirit_ANI.Anim.PollutedEarthSpirit_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="PollutedEarthSpirit_ANI.Anim.PollutedEarthSpirit_Anim" animName="SideWalk01" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="1208" name="오염된 흙의 정령 사이드 워크 (오른쪽)" type="normal" category="" templateId="2068" nextSkill="0" parentId="30023000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="PollutedEarthSpirit_ANI.Anim.PollutedEarthSpirit_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="PollutedEarthSpirit_ANI.Anim.PollutedEarthSpirit_Anim" animName="SideWalk02" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="1209" name="오염된 흙의 정령 사이드 스텝 (왼쪽)" type="normal" category="" templateId="2068" nextSkill="0" parentId="30023000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="PollutedEarthSpirit_ANI.Anim.PollutedEarthSpirit_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="PollutedEarthSpirit_ANI.Anim.PollutedEarthSpirit_Anim" animName="sidestep01" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="1210" name="오염된 흙의 정령 사이드 스텝 (오른쪽)" type="normal" category="" templateId="2068" nextSkill="0" parentId="30023000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="PollutedEarthSpirit_ANI.Anim.PollutedEarthSpirit_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="PollutedEarthSpirit_ANI.Anim.PollutedEarthSpirit_Anim" animName="sidestep02" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="2101" name="오염된 흙의 정령 점프 바닥 치기 (분노)" type="normal" category="9011" templateId="2068" nextSkill="0" parentId="30023000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="PollutedEarthSpirit_ANI.Anim.PollutedEarthSpirit_Anim" totalAtk="4182436.16768869">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="PollutedEarthSpirit_ANI.Anim.PollutedEarthSpirit_Anim" animName="atk01" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" type="none" time="1500" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemy" maxCount="5" maxHeight="40" maxRadius="65.27273" offsetDistance="-18.181818" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="20.272726" offsetAngle="-5" rangeAngle="55" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="2102" name="오염된 흙의 정령 롤링 어택(분노)" type="normal" category="9011" templateId="2068" nextSkill="0" parentId="30023000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="push" returnAnimName="" returnAnimSet="PollutedEarthSpirit_ANI.Anim.PollutedEarthSpirit_Anim" totalAtk="6763154.18819586">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="PollutedEarthSpirit_ANI.Anim.PollutedEarthSpirit_Anim" animName="atk03" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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|
<Defence rootMotion="false" successAnimName="" />
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|
<Drain backSkillId="0" />
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|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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|
<Cost hp="0" mp="0" />
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|
</Precondition>
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|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
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|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
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|
<Direction toCenterWhenNoMove="false" />
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|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" type="none" time="1500" method="normal" endTime="0" startTime="0" interval="380" until="3500">
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|
<AreaList>
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|
<Area rotateAngle="0" type="enemy" maxCount="5" maxHeight="45.454544" maxRadius="20" offsetDistance="8.181818" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
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|
<Effect atk="0.17">
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<AbnormalityOnCommon id="0" />
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<HpDiff value="0" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="0" miniRate="0" />
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</Area>
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|
</AreaList>
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|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="2103" name="오염된 흙의 정령 진흙 털기 (디버프) (분노)" type="normal" category="9012" templateId="2068" nextSkill="0" parentId="30023000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="PollutedEarthSpirit_ANI.Anim.PollutedEarthSpirit_Anim" totalAtk="7021845.61041956">
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|
<Action>
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|
<CameraShakeList />
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<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<MoveInvincible endTime="0" startTime="0" />
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<Pending startTime="-1" />
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<SpecialEffectList />
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<StageList>
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<Stage scriptId="0" movable="false">
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<AnimSeq duration="0" animSet="PollutedEarthSpirit_ANI.Anim.PollutedEarthSpirit_Anim" animName="atk02" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" />
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</Stage>
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</StageList>
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</Action>
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<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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|
<Defence rootMotion="false" successAnimName="" />
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|
<Drain backSkillId="0" />
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|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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|
<Cost hp="0" mp="0" />
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|
</Precondition>
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|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
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|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
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|
<Direction toCenterWhenNoMove="false" />
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|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" type="none" time="1800" method="normal" endTime="0" startTime="0" interval="500" until="2800">
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|
<AreaList>
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|
<Area rotateAngle="12" type="enemy" maxCount="5" maxHeight="54.545452" maxRadius="72.72727" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="90" crosshairRadius2="3">
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|
<Effect atk="0.35">
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|
<AbnormalityOnCommon id="0" />
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|
<HpDiff value="0" />
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|
<MpDiff value="0" />
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|
</Effect>
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|
<HitEffect type="animationDamage" />
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|
<Reaction basicRate="0" miniRate="0" />
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|
</Area>
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|
<Area rotateAngle="-110" type="enemy" maxCount="5" maxHeight="54.545452" maxRadius="72.72727" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="90" crosshairRadius2="3">
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|
<Effect atk="0.35">
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|
<AbnormalityOnCommon id="0" />
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|
<HpDiff value="0" />
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|
<MpDiff value="0" />
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|
</Effect>
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|
<HitEffect type="animationDamage" />
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<Reaction basicRate="0" miniRate="0" />
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|
</Area>
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|
<Area rotateAngle="-230" type="enemy" maxCount="5" maxHeight="54.545452" maxRadius="72.72727" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="90" crosshairRadius2="3">
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|
<Effect atk="0.35">
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|
<AbnormalityOnCommon id="0" />
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|
<HpDiff value="0" />
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|
<MpDiff value="0" />
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|
</Effect>
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|
<HitEffect type="animationDamage" />
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|
<Reaction basicRate="0" miniRate="0" />
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|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="2104" name="오염된 흙의 정령 2단 손바닥 공격 (분노)" type="normal" category="9011" templateId="2068" nextSkill="0" parentId="30023000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="PollutedEarthSpirit_ANI.Anim.PollutedEarthSpirit_Anim" totalAtk="2633385.7352114">
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|
<Action>
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|
<CameraShakeList />
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|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
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|
<SpecialEffectList />
|
|
<StageList>
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|
<Stage scriptId="0" movable="false">
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|
<AnimSeq duration="0" animSet="PollutedEarthSpirit_ANI.Anim.PollutedEarthSpirit_Anim" animName="atk04" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
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|
</Stage>
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|
</StageList>
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|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" type="none" time="450" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="10" type="enemy" maxCount="5" maxHeight="54.545452" maxRadius="50" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="13.636363" offsetAngle="0" rangeAngle="130" crosshairRadius2="3">
|
|
<Effect atk="0.5">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
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|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
<Targeting id="-1" type="none" time="980" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="-30" type="enemy" maxCount="5" maxHeight="54.545452" maxRadius="50" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="13.636363" offsetAngle="0" rangeAngle="130" crosshairRadius2="3">
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|
<Effect atk="0.5">
|
|
<AbnormalityOnCommon id="0" />
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|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
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|
<Reaction basicRate="0" miniRate="0" />
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|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="2201" name="오염된 흙의 정령 헉헉(50%) (분노)" type="normal" category="" templateId="2068" nextSkill="0" parentId="30023000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="PollutedEarthSpirit_ANI.Anim.PollutedEarthSpirit_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="2000" animSet="PollutedEarthSpirit_ANI.Anim.PollutedEarthSpirit_Anim" animName="Dyingwait" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="2202" name="오염된 흙의 정령 헉헉(20%) (분노)" type="normal" category="" templateId="2068" nextSkill="0" parentId="30023000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="PollutedEarthSpirit_ANI.Anim.PollutedEarthSpirit_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="3000" animSet="PollutedEarthSpirit_ANI.Anim.PollutedEarthSpirit_Anim" animName="Dyingwait" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="2203" name="오염된 흙의 정령 사전동작 (분노)" type="normal" category="" templateId="2068" nextSkill="0" parentId="30023000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="PollutedEarthSpirit_ANI.Anim.PollutedEarthSpirit_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="PollutedEarthSpirit_ANI.Anim.PollutedEarthSpirit_Anim" animName="ReadyAction" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="2204" name="오염된 흙의 정령 어그로 체인지 (분노)" type="normal" category="" templateId="2068" nextSkill="0" parentId="30023000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="PollutedEarthSpirit_ANI.Anim.PollutedEarthSpirit_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="PollutedEarthSpirit_ANI.Anim.PollutedEarthSpirit_Anim" animName="aggrochange" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="2206" name="오염된 흙의 정령 뒤로 회피 (분노)" type="normal" category="" templateId="2068" nextSkill="0" parentId="30023000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="PollutedEarthSpirit_ANI.Anim.PollutedEarthSpirit_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="PollutedEarthSpirit_ANI.Anim.PollutedEarthSpirit_Anim" animName="spmove" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="2207" name="오염된 흙의 정령 사이드 워크 (왼쪽) (분노)" type="normal" category="" templateId="2068" nextSkill="0" parentId="30023000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="PollutedEarthSpirit_ANI.Anim.PollutedEarthSpirit_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="PollutedEarthSpirit_ANI.Anim.PollutedEarthSpirit_Anim" animName="SideWalk01" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="2208" name="오염된 흙의 정령 사이드 워크 (오른쪽) (분노)" type="normal" category="" templateId="2068" nextSkill="0" parentId="30023000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="PollutedEarthSpirit_ANI.Anim.PollutedEarthSpirit_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="PollutedEarthSpirit_ANI.Anim.PollutedEarthSpirit_Anim" animName="SideWalk02" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="2209" name="오염된 흙의 정령 사이드 스텝(왼쪽) (분노)" type="normal" category="" templateId="2068" nextSkill="0" parentId="30023000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="PollutedEarthSpirit_ANI.Anim.PollutedEarthSpirit_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="PollutedEarthSpirit_ANI.Anim.PollutedEarthSpirit_Anim" animName="sidestep01" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="2210" name="오염된 흙의 정령 사이드 스텝(오른쪽) (분노)" type="normal" category="" templateId="2068" nextSkill="0" parentId="30023000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="PollutedEarthSpirit_ANI.Anim.PollutedEarthSpirit_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="PollutedEarthSpirit_ANI.Anim.PollutedEarthSpirit_Anim" animName="sidestep02" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="1101" name="배고픈하이에나_물어뜯기_Atk01_노멀" type="normal" category="0" templateId="2069" nextSkill="0" parentId="30020000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="push" returnAnimName="" returnAnimSet="Hyena_ANI.Anim.Hyena_Anim" totalAtk="2278772.34389967">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveCylinderList>
|
|
<MoveCylinder startTime="0">
|
|
<Cylinder radius="12" locAngle="0" locDistance="5" locZ="0" height="30" />
|
|
<Cylinder radius="15" locAngle="0" locDistance="-10" locZ="0" height="30" />
|
|
</MoveCylinder>
|
|
</MoveCylinderList>
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="Hyena_ANI.Anim.Hyena_Anim" animName="atk01" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" type="none" time="300" method="normal" endTime="0" startTime="0" interval="100" until="700">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemy" maxCount="5" maxHeight="30" maxRadius="55" offsetDistance="-14" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="14" offsetAngle="0" rangeAngle="40" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="1102" name="배고픈하이에나_입냄새_Atk02_노멀" type="normal" category="0" templateId="2069" nextSkill="0" parentId="30020000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Hyena_ANI.Anim.Hyena_Anim" totalAtk="3391467.18532067">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="Hyena_ANI.Anim.Hyena_Anim" animName="atk02" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" type="none" time="670" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="21.428572" maxRadius="57.14286" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="60" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
<Targeting id="1" type="none" time="800" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="21.428572" maxRadius="110" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="80" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="1103" name="배고픈하이에나_대쉬공격_Atk03_노멀" type="normal" category="0" templateId="2069" nextSkill="0" parentId="30020000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="push" returnAnimName="" returnAnimSet="Hyena_ANI.Anim.Hyena_Anim" totalAtk="8506193.39790954">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="true">
|
|
<AnimSeq duration="0" animSet="Hyena_ANI.Anim.Hyena_Anim" animName="atk03_1" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
<Stage scriptId="0" movable="true">
|
|
<AnimSeq duration="0" animSet="Hyena_ANI.Anim.Hyena_Anim" animName="atk03_2" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
<Stage scriptId="0" movable="true">
|
|
<AnimSeq duration="0" animSet="Hyena_ANI.Anim.Hyena_Anim" animName="atk03_3" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" type="none" time="1800" method="normal" endTime="0" startTime="0" interval="200" until="2750">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="30" maxRadius="194" offsetDistance="-142" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="142" offsetAngle="0" rangeAngle="10" crosshairRadius2="3">
|
|
<Effect atk="0.2">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="1201" name="배고픈하이에나_헉헉50%" type="normal" category="" templateId="2069" nextSkill="0" parentId="30020000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="Hyena_ANI.Anim.Hyena_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="2000" animSet="Hyena_ANI.Anim.Hyena_Anim" animName="Dyingwait" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="1202" name="배고픈하이에나_헉헉20%" type="normal" category="" templateId="2069" nextSkill="0" parentId="30020000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="Hyena_ANI.Anim.Hyena_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="3000" animSet="Hyena_ANI.Anim.Hyena_Anim" animName="Dyingwait" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="1203" name="배고픈하이에나 사전동작" type="normal" category="" templateId="2069" nextSkill="0" parentId="30020000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Hyena_ANI.Anim.Hyena_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="Hyena_ANI.Anim.Hyena_Anim" animName="ReadyAction" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="1204" name="배고픈하이에나_경고포효" type="normal" category="" templateId="2069" nextSkill="0" parentId="30020000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="Hyena_ANI.Anim.Hyena_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="Hyena_ANI.Anim.Hyena_Anim" animName="aggrochange" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="1206" name="배고픈하이에나_점프회피" type="normal" category="" templateId="2069" nextSkill="0" parentId="30020000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="Hyena_ANI.Anim.Hyena_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="Hyena_ANI.Anim.Hyena_Anim" animName="jumpevasion" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="1207" name="배고픈하이에나_좌걸음" type="normal" category="" templateId="2069" nextSkill="0" parentId="30020000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="Hyena_ANI.Anim.Hyena_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="Hyena_ANI.Anim.Hyena_Anim" animName="SideWalk01" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="1208" name="배고픈하이에나_우걸음" type="normal" category="" templateId="2069" nextSkill="0" parentId="30020000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="Hyena_ANI.Anim.Hyena_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="Hyena_ANI.Anim.Hyena_Anim" animName="SideWalk02" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="1209" name="배고픈하이에나_대기" type="normal" category="" templateId="2069" nextSkill="0" parentId="30020000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Hyena_ANI.Anim.Hyena_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="2541" animSet="Hyena_ANI.Anim.Hyena_Anim" animName="Wait" blendInTime="0" animMotionId="0" animRate="0.8" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="2101" name="배고픈하이에나_물어뜯기_Atk01_분노" type="normal" category="0" templateId="2069" nextSkill="0" parentId="30020000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="push" returnAnimName="" returnAnimSet="Hyena_ANI.Anim.Hyena_Anim" totalAtk="2116002.89076398">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveCylinderList>
|
|
<MoveCylinder startTime="0">
|
|
<Cylinder radius="12" locAngle="0" locDistance="5" locZ="0" height="30" />
|
|
<Cylinder radius="15" locAngle="0" locDistance="-10" locZ="0" height="30" />
|
|
</MoveCylinder>
|
|
</MoveCylinderList>
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="Hyena_ANI.Anim.Hyena_Anim" animName="atk01" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" type="none" time="300" method="normal" endTime="0" startTime="0" interval="100" until="700">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemy" maxCount="5" maxHeight="30" maxRadius="55" offsetDistance="-14" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="14" offsetAngle="0" rangeAngle="40" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="2102" name="배고픈하이에나_입냄새_Atk02_분노" type="normal" category="0" templateId="2069" nextSkill="0" parentId="30020000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Hyena_ANI.Anim.Hyena_Anim" totalAtk="3149219.52922634">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="Hyena_ANI.Anim.Hyena_Anim" animName="atk02" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" type="none" time="670" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="21.428572" maxRadius="57.14286" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="60" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
<Targeting id="1" type="none" time="800" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="21.428572" maxRadius="110" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="80" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="2103" name="배고픈하이에나_대쉬공격_ATk03_분노" type="normal" category="0" templateId="2069" nextSkill="0" parentId="30020000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="push" returnAnimName="" returnAnimSet="Hyena_ANI.Anim.Hyena_Anim" totalAtk="7898608.15520171">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="true">
|
|
<AnimSeq duration="0" animSet="Hyena_ANI.Anim.Hyena_Anim" animName="atk03_1" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
<Stage scriptId="0" movable="true">
|
|
<AnimSeq duration="0" animSet="Hyena_ANI.Anim.Hyena_Anim" animName="atk03_2" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
<Stage scriptId="0" movable="true">
|
|
<AnimSeq duration="0" animSet="Hyena_ANI.Anim.Hyena_Anim" animName="atk03_3" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" type="none" time="1800" method="normal" endTime="0" startTime="0" interval="200" until="2750">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="30" maxRadius="194" offsetDistance="-142" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="142" offsetAngle="0" rangeAngle="10" crosshairRadius2="3">
|
|
<Effect atk="0.2">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="2201" name="배고픈하이에나_헉헉50% (분노)" type="normal" category="" templateId="2069" nextSkill="0" parentId="30020000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="Hyena_ANI.Anim.Hyena_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="2000" animSet="Hyena_ANI.Anim.Hyena_Anim" animName="Dyingwait" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="2202" name="배고픈하이에나_헉헉20% (분노)" type="normal" category="" templateId="2069" nextSkill="0" parentId="30020000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="Hyena_ANI.Anim.Hyena_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="3000" animSet="Hyena_ANI.Anim.Hyena_Anim" animName="Dyingwait" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="2203" name="배고픈하이에나 사전동작 (분노)" type="normal" category="" templateId="2069" nextSkill="0" parentId="30020000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Hyena_ANI.Anim.Hyena_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="Hyena_ANI.Anim.Hyena_Anim" animName="ReadyAction" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="2204" name="배고픈하이에나_경고포효 (분노)" type="normal" category="" templateId="2069" nextSkill="0" parentId="30020000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="Hyena_ANI.Anim.Hyena_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="Hyena_ANI.Anim.Hyena_Anim" animName="aggrochange" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="2206" name="배고픈하이에나_점프회피 (분노)" type="normal" category="" templateId="2069" nextSkill="0" parentId="30020000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="Hyena_ANI.Anim.Hyena_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="Hyena_ANI.Anim.Hyena_Anim" animName="jumpevasion" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="2207" name="배고픈하이에나_좌걸음 (분노)" type="normal" category="" templateId="2069" nextSkill="0" parentId="30020000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="Hyena_ANI.Anim.Hyena_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="Hyena_ANI.Anim.Hyena_Anim" animName="SideWalk01" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="2208" name="배고픈하이에나_우걸음 (분노)" type="normal" category="" templateId="2069" nextSkill="0" parentId="30020000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="Hyena_ANI.Anim.Hyena_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="Hyena_ANI.Anim.Hyena_Anim" animName="SideWalk02" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="2209" name="배고픈하이에나_대기_분노" type="normal" category="" templateId="2069" nextSkill="0" parentId="30020000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Hyena_ANI.Anim.Hyena_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="2541" animSet="Hyena_ANI.Anim.Hyena_Anim" animName="Wait" blendInTime="0" animMotionId="0" animRate="0.8" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="1101" name="포포리 무뢰배_기본공격_Atk01_노말" type="normal" category="9011" templateId="2079" nextSkill="0" parentId="30109000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="PoporiBrute_ANI.Anim.PoporiBrute_Anim" totalAtk="287.44347826087">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="PoporiBrute_ANI.Anim.PoporiBrute_Anim" animName="atk01" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" type="none" time="512" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="100" maxRadius="66.666664" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="1103" name="포포리 무뢰배_두번째공격_Atk02_노말" type="normal" category="9011" templateId="2079" nextSkill="0" parentId="30109000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="PoporiBrute_ANI.Anim.PoporiBrute_Anim" totalAtk="565.704347826087">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="PoporiBrute_ANI.Anim.PoporiBrute_Anim" animName="atk02" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" type="none" time="1235" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="100" maxRadius="300" offsetDistance="-200" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="200" offsetAngle="0" rangeAngle="15" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="1207" name="포포리 무뢰배_좌걸음_노말" type="normal" category="" templateId="2079" nextSkill="0" parentId="30109000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="PoporiBrute_ANI.Anim.PoporiBrute_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="PoporiBrute_ANI.Anim.PoporiBrute_Anim" animName="sidewalk01" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="1208" name="포포리 무뢰배_우걸음_노말" type="normal" category="" templateId="2079" nextSkill="0" parentId="30109000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="PoporiBrute_ANI.Anim.PoporiBrute_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
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<AnimSeq duration="0" animSet="PoporiBrute_ANI.Anim.PoporiBrute_Anim" animName="sidewalk02" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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</Action>
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<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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</Property>
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</Skill>
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<Skill id="2101" name="포포리 무뢰배_기본공격_Atk01_분노" type="normal" category="9011" templateId="2079" nextSkill="0" parentId="30109000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="PoporiBrute_ANI.Anim.PoporiBrute_Anim" totalAtk="266.911801242236">
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<Action>
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<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<AnimSeq duration="0" animSet="PoporiBrute_ANI.Anim.PoporiBrute_Anim" animName="atk01" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" />
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</Action>
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<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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<TargetingList adjustTargetingPos="notUse">
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<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="100" maxRadius="66.666664" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
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<Effect atk="1">
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</Targeting>
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</TargetingList>
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</Skill>
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<Skill id="2103" name="포포리 무뢰배_두번째공격_Atk02_분노" type="normal" category="9011" templateId="2079" nextSkill="0" parentId="30109000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="PoporiBrute_ANI.Anim.PoporiBrute_Anim" totalAtk="525.296894409938">
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<Action>
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<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<StageList>
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<Stage scriptId="0" movable="false">
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<AnimSeq duration="0" animSet="PoporiBrute_ANI.Anim.PoporiBrute_Anim" animName="atk02" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" />
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</Stage>
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</Action>
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<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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</Precondition>
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<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
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<Direction toCenterWhenNoMove="false" />
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</Property>
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<TargetingList adjustTargetingPos="notUse">
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<Targeting id="-1" type="none" time="1235" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<AreaList>
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<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="100" maxRadius="300" offsetDistance="-200" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="200" offsetAngle="0" rangeAngle="15" crosshairRadius2="3">
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<Effect atk="1">
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<HpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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</AreaList>
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<Cost hp="0" mp="0" />
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</Targeting>
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</TargetingList>
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</Skill>
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<Skill id="2207" name="포포리 무뢰배_좌걸음_분노" type="normal" category="" templateId="2079" nextSkill="0" parentId="30109000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="PoporiBrute_ANI.Anim.PoporiBrute_Anim" totalAtk="0">
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<Action>
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<CameraShakeList />
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<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<StageList>
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<Stage scriptId="0" movable="false">
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<AnimSeq duration="0" animSet="PoporiBrute_ANI.Anim.PoporiBrute_Anim" animName="sidewalk01" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" />
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</Stage>
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</Action>
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<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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<Defence rootMotion="false" successAnimName="" />
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<Drain backSkillId="0" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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</Precondition>
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<Direction toCenterWhenNoMove="false" />
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</Property>
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<TargetingList adjustTargetingPos="notUse" />
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</Skill>
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<Skill id="2208" name="포포리 무뢰배_우걸음_분노" type="normal" category="" templateId="2079" nextSkill="0" parentId="30109000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="PoporiBrute_ANI.Anim.PoporiBrute_Anim" totalAtk="0">
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<Action>
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<CameraShakeList />
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<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<StageList>
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<AnimSeq duration="0" animSet="PoporiBrute_ANI.Anim.PoporiBrute_Anim" animName="sidewalk02" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" />
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</Action>
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<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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</Property>
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<TargetingList adjustTargetingPos="notUse" />
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</Skill>
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<Skill id="1101" name="코볼트습격자_기본공격_atk01_노말" type="normal" category="9011" templateId="2080" nextSkill="0" parentId="30040000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="KoboldRaider_ANI.Anim.KoboldRaider_Anim" totalAtk="1015158.13555484">
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<Action>
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<CameraShakeList />
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<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<Stage scriptId="0" movable="false">
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<AnimSeq duration="0" animSet="KoboldRaider_ANI.Anim.KoboldRaider_Anim" animName="atk01" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" />
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</Stage>
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<Stage scriptId="0" movable="false">
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<AnimSeq duration="0" animSet="KoboldRaider_ANI.Anim.KoboldRaider_Anim" animName="atk01_1" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" />
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</Action>
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<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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<Defence rootMotion="false" successAnimName="" />
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</Precondition>
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</Property>
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<TargetingList adjustTargetingPos="notUse">
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<Targeting id="-1" type="none" time="880" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<AreaList>
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<Area rotateAngle="5" type="enemy" maxCount="20" maxHeight="60" maxRadius="180" offsetDistance="-100" pierceDepth="1" minHeight="-10" crosshairRadius="1" minRadius="120" offsetAngle="0" rangeAngle="35" crosshairRadius2="3">
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<Effect atk="1">
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<AbnormalityOnCommon id="0" />
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</Effect>
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<Cost hp="0" mp="0" />
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</TargetingList>
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</Skill>
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<Skill id="1103" name="코볼트습격자_원거리공격_atk02_노말" type="normal" category="9012" templateId="2080" nextSkill="0" parentId="30040000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="KoboldRaider_ANI.Anim.KoboldRaider_Anim" totalAtk="2211138.24298004">
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<Action>
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<CameraShakeList />
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<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<Stage scriptId="0" movable="false">
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<AnimSeq duration="0" animSet="KoboldRaider_ANI.Anim.KoboldRaider_Anim" animName="atk02" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" />
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</Stage>
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</Action>
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<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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<Defence rootMotion="false" successAnimName="" />
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<Drain backSkillId="0" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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<Cost hp="0" mp="0" />
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</Precondition>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
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<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
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<Direction toCenterWhenNoMove="false" />
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</Property>
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<TargetingList adjustTargetingPos="notUse">
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<Targeting id="-1" type="none" time="2900" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<AreaList>
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<Area rotateAngle="0" type="enemy" maxCount="20" maxHeight="60" maxRadius="50" offsetDistance="250" pierceDepth="1" minHeight="-10" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
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<Effect atk="1">
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<AbnormalityOnCommon id="0" />
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<HpDiff value="0" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="0" />
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</Targeting>
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</TargetingList>
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</Skill>
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<Skill id="1205" name="코볼트습격자_명령수신_commandreceive_노말" type="normal" category="" templateId="2080" nextSkill="0" parentId="30040000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="KoboldRaider_ANI.Anim.KoboldRaider_Anim" totalAtk="0">
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<Action>
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<CameraShakeList />
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<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<Pending startTime="-1" />
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<SpecialEffectList />
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<StageList>
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<Stage scriptId="0" movable="false">
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<AnimSeq duration="0" animSet="KoboldRaider_ANI.Anim.KoboldRaider_Anim" animName="commandreceive" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" />
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</Stage>
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</Action>
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<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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<Defence rootMotion="false" successAnimName="" />
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<Drain backSkillId="0" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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<Cost hp="0" mp="0" />
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</Precondition>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
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<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
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<Direction toCenterWhenNoMove="false" />
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</Property>
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<TargetingList adjustTargetingPos="notUse" />
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</Skill>
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|
<Skill id="1207" name="코볼트습격자_좌걸음_sidewalk01_노말" type="normal" category="" templateId="2080" nextSkill="0" parentId="30040000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="KoboldRaider_ANI.Anim.KoboldRaider_Anim" totalAtk="0">
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<Action>
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<CameraShakeList />
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<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<Pending startTime="-1" />
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<SpecialEffectList />
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<StageList>
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<Stage scriptId="0" movable="false">
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<AnimSeq duration="0" animSet="KoboldRaider_ANI.Anim.KoboldRaider_Anim" animName="sidewalk01" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" />
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</Stage>
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</StageList>
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</Action>
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<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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<Defence rootMotion="false" successAnimName="" />
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<Drain backSkillId="0" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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<Cost hp="0" mp="0" />
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</Precondition>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
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<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
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<Direction toCenterWhenNoMove="false" />
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</Property>
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<TargetingList adjustTargetingPos="notUse" />
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</Skill>
|
|
<Skill id="1208" name="코볼트습격자_우걸음_sidewalk02_노말" type="normal" category="" templateId="2080" nextSkill="0" parentId="30040000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="KoboldRaider_ANI.Anim.KoboldRaider_Anim" totalAtk="0">
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<Action>
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<CameraShakeList />
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<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<MoveInvincible endTime="0" startTime="0" />
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<Pending startTime="-1" />
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<SpecialEffectList />
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<StageList>
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<Stage scriptId="0" movable="false">
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<AnimSeq duration="0" animSet="KoboldRaider_ANI.Anim.KoboldRaider_Anim" animName="sidewalk02" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" />
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</Stage>
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</StageList>
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</Action>
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<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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<Defence rootMotion="false" successAnimName="" />
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<Drain backSkillId="0" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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<Cost hp="0" mp="0" />
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</Precondition>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
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<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
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<Direction toCenterWhenNoMove="false" />
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</Property>
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<TargetingList adjustTargetingPos="notUse" />
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</Skill>
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|
<Skill id="1301" name="(인던전용)코볼트습격자_자신에게이상상태(분노)_Angry_Q_" type="normal" category="0" templateId="2080" nextSkill="0" parentId="30040000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" totalAtk="0">
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<Action>
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<CameraShakeList />
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<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<MoveInvincible endTime="0" startTime="0" />
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<Pending startTime="-1" />
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<SpecialEffectList />
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<StageList>
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<Stage scriptId="0" movable="false">
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|
<AnimSeq duration="2000" animSet="KoboldRaider_ANI.Anim.KoboldRaider_Anim" animName="angry_Q" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" />
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</Stage>
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</StageList>
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</Action>
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<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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<Defence rootMotion="false" successAnimName="" />
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<Drain backSkillId="0" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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<Cost hp="0" mp="0" />
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|
</Precondition>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
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<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
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<Direction toCenterWhenNoMove="false" />
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</Property>
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|
<TargetingList adjustTargetingPos="notUse">
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|
<Targeting id="-1" type="none" time="357" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<AreaList>
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|
<Area rotateAngle="0" type="me" maxCount="10" maxHeight="60" maxRadius="100" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="3" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
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<Effect atk="1">
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<AbnormalityOnCommon id="0" />
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<HpDiff value="0" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="0" miniRate="0" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="0" />
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</Targeting>
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</TargetingList>
|
|
</Skill>
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|
<Skill id="2101" name="코볼트습격자_기본공격_atk01_분노" type="normal" category="9011" templateId="2080" nextSkill="0" parentId="30040000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="KoboldRaider_ANI.Anim.KoboldRaider_Anim" totalAtk="942646.840158062">
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<Action>
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<CameraShakeList />
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<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<MoveInvincible endTime="0" startTime="0" />
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<Pending startTime="-1" />
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|
<SpecialEffectList />
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|
<StageList>
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|
<Stage scriptId="0" movable="false">
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|
<AnimSeq duration="0" animSet="KoboldRaider_ANI.Anim.KoboldRaider_Anim" animName="atk01" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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|
<Property animControlType="normal" />
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</Stage>
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<Stage scriptId="0" movable="false">
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|
<AnimSeq duration="0" animSet="KoboldRaider_ANI.Anim.KoboldRaider_Anim" animName="atk01_1" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" />
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</Stage>
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</StageList>
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</Action>
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<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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|
<Defence rootMotion="false" successAnimName="" />
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|
<Drain backSkillId="0" />
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|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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|
<Cost hp="0" mp="0" />
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|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
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|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
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<Direction toCenterWhenNoMove="false" />
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|
</Property>
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|
<TargetingList adjustTargetingPos="notUse">
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|
<Targeting id="-1" type="none" time="880" method="normal" endTime="0" startTime="0" interval="0" until="0">
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|
<AreaList>
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|
<Area rotateAngle="5" type="enemy" maxCount="20" maxHeight="60" maxRadius="180" offsetDistance="-100" pierceDepth="1" minHeight="-10" crosshairRadius="1" minRadius="120" offsetAngle="0" rangeAngle="35" crosshairRadius2="3">
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|
<Effect atk="1">
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|
<AbnormalityOnCommon id="0" />
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|
<HpDiff value="0" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="0" miniRate="0" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="0" />
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</Targeting>
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|
</TargetingList>
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</Skill>
|
|
<Skill id="2103" name="코볼트습격자_원거리공격_atk02_분노" type="normal" category="9012" templateId="2080" nextSkill="0" parentId="30040000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="KoboldRaider_ANI.Anim.KoboldRaider_Anim" totalAtk="2053199.79705289">
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|
<Action>
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|
<CameraShakeList />
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|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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|
<MoveInvincible endTime="0" startTime="0" />
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<Pending startTime="-1" />
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|
<SpecialEffectList />
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<StageList>
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|
<Stage scriptId="0" movable="false">
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|
<AnimSeq duration="0" animSet="KoboldRaider_ANI.Anim.KoboldRaider_Anim" animName="atk02" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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|
<Property animControlType="normal" />
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|
</Stage>
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</StageList>
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|
</Action>
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|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
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|
<Drain backSkillId="0" />
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|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
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|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
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|
<Direction toCenterWhenNoMove="false" />
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|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" type="none" time="2900" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
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|
<Area rotateAngle="0" type="enemy" maxCount="20" maxHeight="60" maxRadius="50" offsetDistance="250" pierceDepth="1" minHeight="-10" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
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|
<Effect atk="1">
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|
<AbnormalityOnCommon id="0" />
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|
<HpDiff value="0" />
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|
<MpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="0" miniRate="0" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="0" />
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</Targeting>
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|
</TargetingList>
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|
</Skill>
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|
<Skill id="2205" name="코볼트습격자_명령수신_commandreceive_분노" type="normal" category="" templateId="2080" nextSkill="0" parentId="30040000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="KoboldRaider_ANI.Anim.KoboldRaider_Anim" totalAtk="0">
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|
<Action>
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|
<CameraShakeList />
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|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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|
<MoveInvincible endTime="0" startTime="0" />
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<Pending startTime="-1" />
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|
<SpecialEffectList />
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|
<StageList>
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|
<Stage scriptId="0" movable="false">
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|
<AnimSeq duration="0" animSet="KoboldRaider_ANI.Anim.KoboldRaider_Anim" animName="commandreceive" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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|
<Property animControlType="normal" />
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|
</Stage>
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|
</StageList>
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|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
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|
<Drain backSkillId="0" />
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|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
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|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
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|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
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|
</Skill>
|
|
<Skill id="2207" name="코볼트습격자_좌걸음_sidewalk01_분노" type="normal" category="" templateId="2080" nextSkill="0" parentId="30040000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="KoboldRaider_ANI.Anim.KoboldRaider_Anim" totalAtk="0">
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|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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|
<MoveInvincible endTime="0" startTime="0" />
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|
<Pending startTime="-1" />
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|
<SpecialEffectList />
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|
<StageList>
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|
<Stage scriptId="0" movable="false">
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|
<AnimSeq duration="0" animSet="KoboldRaider_ANI.Anim.KoboldRaider_Anim" animName="sidewalk01" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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|
<Property animControlType="normal" />
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|
</Stage>
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|
</StageList>
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|
</Action>
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|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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|
<Defence rootMotion="false" successAnimName="" />
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|
<Drain backSkillId="0" />
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|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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|
<Cost hp="0" mp="0" />
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|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="2208" name="코볼트습격자_우걸음_sidewalk02_분노" type="normal" category="" templateId="2080" nextSkill="0" parentId="30040000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="KoboldRaider_ANI.Anim.KoboldRaider_Anim" totalAtk="0">
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|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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|
<MoveInvincible endTime="0" startTime="0" />
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|
<Pending startTime="-1" />
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|
<SpecialEffectList />
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|
<StageList>
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|
<Stage scriptId="0" movable="false">
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|
<AnimSeq duration="0" animSet="KoboldRaider_ANI.Anim.KoboldRaider_Anim" animName="sidewalk02" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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|
<Property animControlType="normal" />
|
|
</Stage>
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|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
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|
<Drain backSkillId="0" />
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|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
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|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
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|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="1101" name="코볼트습격자_기본공격_atk01_노말" type="normal" category="9011" templateId="2081" nextSkill="0" parentId="30040000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="KoboldRaider_ANI.Anim.KoboldRaider_Anim" totalAtk="1015158.13555484">
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|
<Action>
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|
<CameraShakeList />
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|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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|
<MoveInvincible endTime="0" startTime="0" />
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|
<Pending startTime="-1" />
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|
<SpecialEffectList />
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|
<StageList>
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|
<Stage scriptId="0" movable="false">
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|
<AnimSeq duration="0" animSet="KoboldRaider_ANI.Anim.KoboldRaider_Anim" animName="atk01" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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|
<Property animControlType="normal" />
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|
</Stage>
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|
<Stage scriptId="0" movable="false">
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|
<AnimSeq duration="0" animSet="KoboldRaider_ANI.Anim.KoboldRaider_Anim" animName="atk01_1" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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|
<Property animControlType="normal" />
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|
</Stage>
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|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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|
<Defence rootMotion="false" successAnimName="" />
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|
<Drain backSkillId="0" />
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|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" type="none" time="880" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="5" type="enemy" maxCount="20" maxHeight="60" maxRadius="180" offsetDistance="-100" pierceDepth="1" minHeight="-10" crosshairRadius="1" minRadius="120" offsetAngle="0" rangeAngle="35" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
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|
<MpDiff value="0" />
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|
</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="0" miniRate="0" />
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</Area>
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</AreaList>
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|
<Cost hp="0" mp="0" />
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|
</Targeting>
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|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="1103" name="코볼트습격자_원거리공격_atk02_노말" type="normal" category="9012" templateId="2081" nextSkill="0" parentId="30040000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="KoboldRaider_ANI.Anim.KoboldRaider_Anim" totalAtk="2211138.24298004">
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|
<Action>
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|
<CameraShakeList />
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<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<MoveInvincible endTime="0" startTime="0" />
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<Pending startTime="-1" />
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|
<SpecialEffectList />
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|
<StageList>
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|
<Stage scriptId="0" movable="false">
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|
<AnimSeq duration="0" animSet="KoboldRaider_ANI.Anim.KoboldRaider_Anim" animName="atk02" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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|
<Property animControlType="normal" />
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|
</Stage>
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|
</StageList>
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|
</Action>
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|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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|
<Defence rootMotion="false" successAnimName="" />
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|
<Drain backSkillId="0" />
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|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
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|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" type="none" time="2900" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemy" maxCount="20" maxHeight="60" maxRadius="50" offsetDistance="250" pierceDepth="1" minHeight="-10" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="0" />
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|
<HpDiff value="0" />
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|
<MpDiff value="0" />
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|
</Effect>
|
|
<HitEffect type="animationDamage" />
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<Reaction basicRate="0" miniRate="0" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="0" />
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</Targeting>
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</TargetingList>
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</Skill>
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<Skill id="1205" name="코볼트습격자_명령수신_commandreceive_노말" type="normal" category="" templateId="2081" nextSkill="0" parentId="30040000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="KoboldRaider_ANI.Anim.KoboldRaider_Anim" totalAtk="0">
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<Action>
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<CameraShakeList />
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<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<MoveInvincible endTime="0" startTime="0" />
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<Pending startTime="-1" />
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<SpecialEffectList />
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<StageList>
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<Stage scriptId="0" movable="false">
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<AnimSeq duration="0" animSet="KoboldRaider_ANI.Anim.KoboldRaider_Anim" animName="commandreceive" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" />
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</Stage>
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</StageList>
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</Action>
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<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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<Defence rootMotion="false" successAnimName="" />
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<Drain backSkillId="0" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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<Cost hp="0" mp="0" />
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</Precondition>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
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<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
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<Direction toCenterWhenNoMove="false" />
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</Property>
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<TargetingList adjustTargetingPos="notUse" />
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</Skill>
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|
<Skill id="1207" name="코볼트습격자_좌걸음_sidewalk01_노말" type="normal" category="" templateId="2081" nextSkill="0" parentId="30040000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="KoboldRaider_ANI.Anim.KoboldRaider_Anim" totalAtk="0">
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<Action>
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<CameraShakeList />
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<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<MoveInvincible endTime="0" startTime="0" />
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<Pending startTime="-1" />
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<SpecialEffectList />
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<StageList>
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<Stage scriptId="0" movable="false">
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<AnimSeq duration="0" animSet="KoboldRaider_ANI.Anim.KoboldRaider_Anim" animName="sidewalk01" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" />
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</Stage>
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</StageList>
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</Action>
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<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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<Defence rootMotion="false" successAnimName="" />
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<Drain backSkillId="0" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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<Cost hp="0" mp="0" />
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</Precondition>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
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<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
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<Direction toCenterWhenNoMove="false" />
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</Property>
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|
<TargetingList adjustTargetingPos="notUse" />
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|
</Skill>
|
|
<Skill id="1208" name="코볼트습격자_우걸음_sidewalk02_노말" type="normal" category="" templateId="2081" nextSkill="0" parentId="30040000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="KoboldRaider_ANI.Anim.KoboldRaider_Anim" totalAtk="0">
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<Action>
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<CameraShakeList />
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<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<MoveInvincible endTime="0" startTime="0" />
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<Pending startTime="-1" />
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<SpecialEffectList />
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<StageList>
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<Stage scriptId="0" movable="false">
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<AnimSeq duration="0" animSet="KoboldRaider_ANI.Anim.KoboldRaider_Anim" animName="sidewalk02" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" />
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</Stage>
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</StageList>
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</Action>
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<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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<Defence rootMotion="false" successAnimName="" />
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<Drain backSkillId="0" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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<Cost hp="0" mp="0" />
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</Precondition>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
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<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
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<Direction toCenterWhenNoMove="false" />
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</Property>
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|
<TargetingList adjustTargetingPos="notUse" />
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|
</Skill>
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|
<Skill id="1301" name="(인던전용)코볼트습격자_자신에게이상상태(분노)_Angry_Q_" type="normal" category="0" templateId="2081" nextSkill="0" parentId="30040000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" totalAtk="0">
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|
<Action>
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<CameraShakeList />
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<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<MoveInvincible endTime="0" startTime="0" />
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<Pending startTime="-1" />
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<SpecialEffectList />
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<StageList>
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|
<Stage scriptId="0" movable="false">
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|
<AnimSeq duration="2000" animSet="KoboldRaider_ANI.Anim.KoboldRaider_Anim" animName="angry_Q" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" />
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</Stage>
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</StageList>
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</Action>
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<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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|
<Defence rootMotion="false" successAnimName="" />
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|
<Drain backSkillId="0" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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|
<Cost hp="0" mp="0" />
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|
</Precondition>
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|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
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<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
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<Direction toCenterWhenNoMove="false" />
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|
</Property>
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|
<TargetingList adjustTargetingPos="notUse">
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|
<Targeting id="-1" type="none" time="357" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<AreaList>
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|
<Area rotateAngle="0" type="me" maxCount="10" maxHeight="60" maxRadius="100" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="3" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
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<Effect atk="1">
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<AbnormalityOnCommon id="0" />
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<HpDiff value="0" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="0" miniRate="0" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="0" />
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</Targeting>
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</TargetingList>
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</Skill>
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|
<Skill id="2101" name="코볼트습격자_기본공격_atk01_분노" type="normal" category="9011" templateId="2081" nextSkill="0" parentId="30040000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="KoboldRaider_ANI.Anim.KoboldRaider_Anim" totalAtk="942646.840158062">
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<Action>
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<CameraShakeList />
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<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<MoveInvincible endTime="0" startTime="0" />
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<Pending startTime="-1" />
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<SpecialEffectList />
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<StageList>
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<Stage scriptId="0" movable="false">
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|
<AnimSeq duration="0" animSet="KoboldRaider_ANI.Anim.KoboldRaider_Anim" animName="atk01" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" />
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</Stage>
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<Stage scriptId="0" movable="false">
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|
<AnimSeq duration="0" animSet="KoboldRaider_ANI.Anim.KoboldRaider_Anim" animName="atk01_1" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" />
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</Stage>
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</StageList>
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</Action>
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<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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<Defence rootMotion="false" successAnimName="" />
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<Drain backSkillId="0" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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<Cost hp="0" mp="0" />
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</Precondition>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
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<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
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<Direction toCenterWhenNoMove="false" />
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</Property>
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<TargetingList adjustTargetingPos="notUse">
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<Targeting id="-1" type="none" time="880" method="normal" endTime="0" startTime="0" interval="0" until="0">
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|
<AreaList>
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|
<Area rotateAngle="5" type="enemy" maxCount="20" maxHeight="60" maxRadius="180" offsetDistance="-100" pierceDepth="1" minHeight="-10" crosshairRadius="1" minRadius="120" offsetAngle="0" rangeAngle="35" crosshairRadius2="3">
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<Effect atk="1">
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<AbnormalityOnCommon id="0" />
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<HpDiff value="0" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="0" miniRate="0" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="0" />
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</Targeting>
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</TargetingList>
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</Skill>
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|
<Skill id="2103" name="코볼트습격자_원거리공격_atk02_분노" type="normal" category="9012" templateId="2081" nextSkill="0" parentId="30040000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="KoboldRaider_ANI.Anim.KoboldRaider_Anim" totalAtk="2053199.79705289">
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<Action>
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<CameraShakeList />
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<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<MoveInvincible endTime="0" startTime="0" />
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<Pending startTime="-1" />
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<SpecialEffectList />
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<StageList>
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<Stage scriptId="0" movable="false">
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<AnimSeq duration="0" animSet="KoboldRaider_ANI.Anim.KoboldRaider_Anim" animName="atk02" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" />
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</Stage>
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</StageList>
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</Action>
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|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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|
<Defence rootMotion="false" successAnimName="" />
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|
<Drain backSkillId="0" />
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|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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|
<Cost hp="0" mp="0" />
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|
</Precondition>
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|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
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|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
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|
<Direction toCenterWhenNoMove="false" />
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|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" type="none" time="2900" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
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|
<Area rotateAngle="0" type="enemy" maxCount="20" maxHeight="60" maxRadius="50" offsetDistance="250" pierceDepth="1" minHeight="-10" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
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|
<Effect atk="1">
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|
<AbnormalityOnCommon id="0" />
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|
<HpDiff value="0" />
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|
<MpDiff value="0" />
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|
</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="0" miniRate="0" />
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</Area>
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|
</AreaList>
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|
<Cost hp="0" mp="0" />
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|
</Targeting>
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|
</TargetingList>
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|
</Skill>
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|
<Skill id="2205" name="코볼트습격자_명령수신_commandreceive_분노" type="normal" category="" templateId="2081" nextSkill="0" parentId="30040000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="KoboldRaider_ANI.Anim.KoboldRaider_Anim" totalAtk="0">
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|
<Action>
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|
<CameraShakeList />
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|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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|
<MoveInvincible endTime="0" startTime="0" />
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|
<Pending startTime="-1" />
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|
<SpecialEffectList />
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|
<StageList>
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|
<Stage scriptId="0" movable="false">
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|
<AnimSeq duration="0" animSet="KoboldRaider_ANI.Anim.KoboldRaider_Anim" animName="commandreceive" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
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|
</Stage>
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|
</StageList>
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|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
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|
<Drain backSkillId="0" />
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|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
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|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
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|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="2207" name="코볼트습격자_좌걸음_sidewalk01_분노" type="normal" category="" templateId="2081" nextSkill="0" parentId="30040000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="KoboldRaider_ANI.Anim.KoboldRaider_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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|
<MoveInvincible endTime="0" startTime="0" />
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|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
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|
<StageList>
|
|
<Stage scriptId="0" movable="false">
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|
<AnimSeq duration="0" animSet="KoboldRaider_ANI.Anim.KoboldRaider_Anim" animName="sidewalk01" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
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|
</Stage>
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|
</StageList>
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|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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|
<Defence rootMotion="false" successAnimName="" />
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|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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|
<Cost hp="0" mp="0" />
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|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
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|
<Direction toCenterWhenNoMove="false" />
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|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="2208" name="코볼트습격자_우걸음_sidewalk02_분노" type="normal" category="" templateId="2081" nextSkill="0" parentId="30040000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="KoboldRaider_ANI.Anim.KoboldRaider_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
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|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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|
<MoveInvincible endTime="0" startTime="0" />
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|
<Pending startTime="-1" />
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|
<SpecialEffectList />
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|
<StageList>
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|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="KoboldRaider_ANI.Anim.KoboldRaider_Anim" animName="sidewalk02" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
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|
</Stage>
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|
</StageList>
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|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
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|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
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|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="1101" name="코볼트습격자_기본공격_atk01_노말" type="normal" category="9011" templateId="2082" nextSkill="0" parentId="30040000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="KoboldRaider_ANI.Anim.KoboldRaider_Anim" totalAtk="1015158.13555484">
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|
<Action>
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|
<CameraShakeList />
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|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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|
<MoveInvincible endTime="0" startTime="0" />
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|
<Pending startTime="-1" />
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|
<SpecialEffectList />
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<StageList>
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<Stage scriptId="0" movable="false">
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<AnimSeq duration="0" animSet="KoboldRaider_ANI.Anim.KoboldRaider_Anim" animName="atk01" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Stage scriptId="0" movable="false">
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<AnimSeq duration="0" animSet="KoboldRaider_ANI.Anim.KoboldRaider_Anim" animName="atk01_1" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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</Action>
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<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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</Property>
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<Targeting id="-1" type="none" time="880" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<Area rotateAngle="5" type="enemy" maxCount="20" maxHeight="60" maxRadius="180" offsetDistance="-100" pierceDepth="1" minHeight="-10" crosshairRadius="1" minRadius="120" offsetAngle="0" rangeAngle="35" crosshairRadius2="3">
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<Effect atk="1">
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</Targeting>
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</TargetingList>
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</Skill>
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<Skill id="1103" name="코볼트습격자_원거리공격_atk02_노말" type="normal" category="9012" templateId="2082" nextSkill="0" parentId="30040000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="KoboldRaider_ANI.Anim.KoboldRaider_Anim" totalAtk="2211138.24298004">
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<Action>
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<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<StageList>
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<Stage scriptId="0" movable="false">
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<AnimSeq duration="0" animSet="KoboldRaider_ANI.Anim.KoboldRaider_Anim" animName="atk02" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" />
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</Stage>
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</Action>
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<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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<Direction toCenterWhenNoMove="false" />
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</Property>
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<TargetingList adjustTargetingPos="notUse">
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<Targeting id="-1" type="none" time="2900" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<Area rotateAngle="0" type="enemy" maxCount="20" maxHeight="60" maxRadius="50" offsetDistance="250" pierceDepth="1" minHeight="-10" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
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<Effect atk="1">
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</TargetingList>
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</Skill>
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<Skill id="1205" name="코볼트습격자_명령수신_commandreceive_노말" type="normal" category="" templateId="2082" nextSkill="0" parentId="30040000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="KoboldRaider_ANI.Anim.KoboldRaider_Anim" totalAtk="0">
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<Action>
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<CameraShakeList />
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<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<MoveInvincible endTime="0" startTime="0" />
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<Pending startTime="-1" />
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<SpecialEffectList />
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<StageList>
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<Stage scriptId="0" movable="false">
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<AnimSeq duration="0" animSet="KoboldRaider_ANI.Anim.KoboldRaider_Anim" animName="commandreceive" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" />
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</Stage>
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</StageList>
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</Action>
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<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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<Defence rootMotion="false" successAnimName="" />
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<Drain backSkillId="0" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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<Cost hp="0" mp="0" />
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</Precondition>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
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<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
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<Direction toCenterWhenNoMove="false" />
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</Property>
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<TargetingList adjustTargetingPos="notUse" />
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</Skill>
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<Skill id="1207" name="코볼트습격자_좌걸음_sidewalk01_노말" type="normal" category="" templateId="2082" nextSkill="0" parentId="30040000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="KoboldRaider_ANI.Anim.KoboldRaider_Anim" totalAtk="0">
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<Action>
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<CameraShakeList />
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<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<SpecialEffectList />
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<StageList>
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<Stage scriptId="0" movable="false">
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<AnimSeq duration="0" animSet="KoboldRaider_ANI.Anim.KoboldRaider_Anim" animName="sidewalk01" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" />
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</Stage>
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</Action>
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<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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<Defence rootMotion="false" successAnimName="" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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<Cost hp="0" mp="0" />
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</Precondition>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
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<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
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<Direction toCenterWhenNoMove="false" />
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</Property>
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<TargetingList adjustTargetingPos="notUse" />
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</Skill>
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<Skill id="1208" name="코볼트습격자_우걸음_sidewalk02_노말" type="normal" category="" templateId="2082" nextSkill="0" parentId="30040000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="KoboldRaider_ANI.Anim.KoboldRaider_Anim" totalAtk="0">
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<Action>
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<CameraShakeList />
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<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<MoveInvincible endTime="0" startTime="0" />
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<Pending startTime="-1" />
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<SpecialEffectList />
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<StageList>
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<Stage scriptId="0" movable="false">
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<AnimSeq duration="0" animSet="KoboldRaider_ANI.Anim.KoboldRaider_Anim" animName="sidewalk02" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" />
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</Stage>
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</Action>
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<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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<Defence rootMotion="false" successAnimName="" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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</Precondition>
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<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
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<Direction toCenterWhenNoMove="false" />
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</Property>
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<TargetingList adjustTargetingPos="notUse" />
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</Skill>
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<Skill id="1301" name="(인던전용)코볼트습격자_자신에게이상상태(분노)_Angry_Q_" type="normal" category="0" templateId="2082" nextSkill="0" parentId="30040000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" totalAtk="0">
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<Action>
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<CameraShakeList />
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<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<MoveInvincible endTime="0" startTime="0" />
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<Pending startTime="-1" />
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<SpecialEffectList />
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<StageList>
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<Stage scriptId="0" movable="false">
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<AnimSeq duration="2000" animSet="KoboldRaider_ANI.Anim.KoboldRaider_Anim" animName="angry_Q" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" />
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</Stage>
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</StageList>
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</Action>
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<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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<Defence rootMotion="false" successAnimName="" />
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<Drain backSkillId="0" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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<Cost hp="0" mp="0" />
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</Precondition>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
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<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
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<Direction toCenterWhenNoMove="false" />
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</Property>
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<TargetingList adjustTargetingPos="notUse">
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<Targeting id="-1" type="none" time="357" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<AreaList>
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<Area rotateAngle="0" type="me" maxCount="10" maxHeight="60" maxRadius="100" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="3" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
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<Effect atk="1">
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<AbnormalityOnCommon id="0" />
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<HpDiff value="0" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="0" miniRate="0" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="0" />
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</Targeting>
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</TargetingList>
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</Skill>
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<Skill id="2101" name="코볼트습격자_기본공격_atk01_분노" type="normal" category="9011" templateId="2082" nextSkill="0" parentId="30040000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="KoboldRaider_ANI.Anim.KoboldRaider_Anim" totalAtk="942646.840158062">
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<Action>
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<CameraShakeList />
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<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<MoveInvincible endTime="0" startTime="0" />
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<Pending startTime="-1" />
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<SpecialEffectList />
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<StageList>
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<Stage scriptId="0" movable="false">
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<AnimSeq duration="0" animSet="KoboldRaider_ANI.Anim.KoboldRaider_Anim" animName="atk01" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" />
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</Stage>
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<Stage scriptId="0" movable="false">
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<AnimSeq duration="0" animSet="KoboldRaider_ANI.Anim.KoboldRaider_Anim" animName="atk01_1" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" />
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</Stage>
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</Action>
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<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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<Defence rootMotion="false" successAnimName="" />
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<Drain backSkillId="0" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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<Cost hp="0" mp="0" />
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</Precondition>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
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<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
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<Direction toCenterWhenNoMove="false" />
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</Property>
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<TargetingList adjustTargetingPos="notUse">
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<Targeting id="-1" type="none" time="880" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<AreaList>
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|
<Area rotateAngle="5" type="enemy" maxCount="20" maxHeight="60" maxRadius="180" offsetDistance="-100" pierceDepth="1" minHeight="-10" crosshairRadius="1" minRadius="120" offsetAngle="0" rangeAngle="35" crosshairRadius2="3">
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<Effect atk="1">
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<AbnormalityOnCommon id="0" />
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<HpDiff value="0" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="0" miniRate="0" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="0" />
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</Targeting>
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</TargetingList>
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</Skill>
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|
<Skill id="2103" name="코볼트습격자_원거리공격_atk02_분노" type="normal" category="9012" templateId="2082" nextSkill="0" parentId="30040000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="KoboldRaider_ANI.Anim.KoboldRaider_Anim" totalAtk="2053199.79705289">
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<Action>
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<CameraShakeList />
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<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<MoveInvincible endTime="0" startTime="0" />
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<Pending startTime="-1" />
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<SpecialEffectList />
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<StageList>
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<Stage scriptId="0" movable="false">
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<AnimSeq duration="0" animSet="KoboldRaider_ANI.Anim.KoboldRaider_Anim" animName="atk02" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" />
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</Stage>
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</StageList>
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</Action>
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<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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<Defence rootMotion="false" successAnimName="" />
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<Drain backSkillId="0" />
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|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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|
<Cost hp="0" mp="0" />
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|
</Precondition>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
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<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
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|
<Direction toCenterWhenNoMove="false" />
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|
</Property>
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|
<TargetingList adjustTargetingPos="notUse">
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|
<Targeting id="-1" type="none" time="2900" method="normal" endTime="0" startTime="0" interval="0" until="0">
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|
<AreaList>
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|
<Area rotateAngle="0" type="enemy" maxCount="20" maxHeight="60" maxRadius="50" offsetDistance="250" pierceDepth="1" minHeight="-10" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
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|
<Effect atk="1">
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|
<AbnormalityOnCommon id="0" />
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<HpDiff value="0" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="0" miniRate="0" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="0" />
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</Targeting>
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</TargetingList>
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</Skill>
|
|
<Skill id="2205" name="코볼트습격자_명령수신_commandreceive_분노" type="normal" category="" templateId="2082" nextSkill="0" parentId="30040000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="KoboldRaider_ANI.Anim.KoboldRaider_Anim" totalAtk="0">
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<Action>
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<CameraShakeList />
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<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<MoveInvincible endTime="0" startTime="0" />
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<Pending startTime="-1" />
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|
<SpecialEffectList />
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<StageList>
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<Stage scriptId="0" movable="false">
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|
<AnimSeq duration="0" animSet="KoboldRaider_ANI.Anim.KoboldRaider_Anim" animName="commandreceive" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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|
<Property animControlType="normal" />
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</Stage>
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</StageList>
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</Action>
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<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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|
<Defence rootMotion="false" successAnimName="" />
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|
<Drain backSkillId="0" />
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|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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|
<Cost hp="0" mp="0" />
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|
</Precondition>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
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<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
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<Direction toCenterWhenNoMove="false" />
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</Property>
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<TargetingList adjustTargetingPos="notUse" />
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</Skill>
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<Skill id="2207" name="코볼트습격자_좌걸음_sidewalk01_분노" type="normal" category="" templateId="2082" nextSkill="0" parentId="30040000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="KoboldRaider_ANI.Anim.KoboldRaider_Anim" totalAtk="0">
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<Action>
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<CameraShakeList />
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<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<SpecialEffectList />
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<StageList>
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<Stage scriptId="0" movable="false">
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<AnimSeq duration="0" animSet="KoboldRaider_ANI.Anim.KoboldRaider_Anim" animName="sidewalk01" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" />
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</Stage>
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</StageList>
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</Action>
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<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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<Defence rootMotion="false" successAnimName="" />
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<Drain backSkillId="0" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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<Cost hp="0" mp="0" />
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</Precondition>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
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<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
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<Direction toCenterWhenNoMove="false" />
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</Property>
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<TargetingList adjustTargetingPos="notUse" />
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|
</Skill>
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|
<Skill id="2208" name="코볼트습격자_우걸음_sidewalk02_분노" type="normal" category="" templateId="2082" nextSkill="0" parentId="30040000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="KoboldRaider_ANI.Anim.KoboldRaider_Anim" totalAtk="0">
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<Action>
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<CameraShakeList />
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<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<SpecialEffectList />
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<StageList>
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<Stage scriptId="0" movable="false">
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<AnimSeq duration="0" animSet="KoboldRaider_ANI.Anim.KoboldRaider_Anim" animName="sidewalk02" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" />
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</Stage>
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</StageList>
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</Action>
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<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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<Defence rootMotion="false" successAnimName="" />
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<Drain backSkillId="0" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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<Cost hp="0" mp="0" />
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</Precondition>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
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<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
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<Direction toCenterWhenNoMove="false" />
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</Property>
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|
<TargetingList adjustTargetingPos="notUse" />
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</Skill>
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|
<Skill id="1101" name="오칸미니미_기본공격_atk01_노말" type="normal" category="9011" templateId="2083" nextSkill="0" parentId="30071000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="OrcanMinimi_ANI.Anim.OrcanMinimi_Anim" totalAtk="507579.067777418">
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<Action>
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<CameraShakeList />
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<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<MoveInvincible endTime="0" startTime="0" />
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<Pending startTime="-1" />
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<SpecialEffectList />
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<StageList>
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<Stage scriptId="0" movable="false">
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<AnimSeq duration="0" animSet="OrcanMinimi_ANI.Anim.OrcanMinimi_Anim" animName="atk01" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" />
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</Stage>
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</StageList>
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</Action>
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<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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<Defence rootMotion="false" successAnimName="" />
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<Drain backSkillId="0" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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<Cost hp="0" mp="0" />
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</Precondition>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
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<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
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<Direction toCenterWhenNoMove="false" />
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</Property>
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|
<TargetingList adjustTargetingPos="notUse">
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|
<Targeting id="-1" type="none" time="560" method="normal" endTime="0" startTime="0" interval="0" until="0">
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|
<AreaList>
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|
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="40" maxRadius="80" offsetDistance="10" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="50" crosshairRadius2="3">
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<Effect atk="1">
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<AbnormalityOnCommon id="0" />
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<HpDiff value="0" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="0" miniRate="0" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="0" />
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</Targeting>
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</TargetingList>
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</Skill>
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|
<Skill id="1103" name="오칸미니미_2번휘두르기_atk02_노말" type="normal" category="9011" templateId="2083" nextSkill="0" parentId="30071000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="OrcanMinimi_ANI.Anim.OrcanMinimi_Anim" totalAtk="998943.121772982">
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<Action>
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<CameraShakeList />
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<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<MoveInvincible endTime="0" startTime="0" />
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<Pending startTime="-1" />
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<SpecialEffectList />
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<StageList>
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<Stage scriptId="0" movable="false">
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<AnimSeq duration="0" animSet="OrcanMinimi_ANI.Anim.OrcanMinimi_Anim" animName="atk02" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" />
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</Stage>
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</StageList>
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</Action>
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<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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<Defence rootMotion="false" successAnimName="" />
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<Drain backSkillId="0" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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<Cost hp="0" mp="0" />
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</Precondition>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
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<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
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<Direction toCenterWhenNoMove="false" />
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</Property>
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<TargetingList adjustTargetingPos="notUse">
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<Targeting id="-1" type="none" time="380" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<AreaList>
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<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="40" maxRadius="65" offsetDistance="10" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="65" crosshairRadius2="3">
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<Effect atk="0.3">
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<AbnormalityOnCommon id="0" />
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<HpDiff value="0" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="0" miniRate="0" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="0" />
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</Targeting>
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<Targeting id="-1" type="none" time="1300" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<AreaList>
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<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="40" maxRadius="70" offsetDistance="10" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="50" crosshairRadius2="3">
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<Effect atk="0.7">
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<AbnormalityOnCommon id="0" />
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<HpDiff value="0" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="0" />
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</Targeting>
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</TargetingList>
|
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</Skill>
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|
<Skill id="1104" name="오칸미니미_돌진공격_atk03_노말" type="normal" category="9011" templateId="2083" nextSkill="0" parentId="30071000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="OrcanMinimi_ANI.Anim.OrcanMinimi_Anim" totalAtk="998943.121772982">
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<Action>
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<CameraShakeList />
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<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<MoveInvincible endTime="0" startTime="0" />
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<Pending startTime="-1" />
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<SpecialEffectList />
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<StageList>
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<Stage scriptId="0" movable="false">
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<AnimSeq duration="0" animSet="OrcanMinimi_ANI.Anim.OrcanMinimi_Anim" animName="atk03" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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|
<Property animControlType="normal" />
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</Stage>
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</StageList>
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</Action>
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<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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|
<Defence rootMotion="false" successAnimName="" />
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|
<Drain backSkillId="0" />
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|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
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|
<Direction toCenterWhenNoMove="false" />
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|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" type="none" time="1080" method="normal" endTime="0" startTime="0" interval="100" until="1720">
|
|
<AreaList>
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|
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="40" maxRadius="65" offsetDistance="10" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="10" offsetAngle="0" rangeAngle="40" crosshairRadius2="3">
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<Effect atk="0.15">
|
|
<AbnormalityOnCommon id="0" />
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<HpDiff value="0" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="0" miniRate="0" />
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</Area>
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|
</AreaList>
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|
<Cost hp="0" mp="0" />
|
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</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="1205" name="오칸미니미_명령수신_commandreceive_노말" type="normal" category="" templateId="2083" nextSkill="0" parentId="30071000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="OrcanMinimi_ANI.Anim.OrcanMinimi_Anim" totalAtk="0">
|
|
<Action>
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|
<CameraShakeList />
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|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="OrcanMinimi_ANI.Anim.OrcanMinimi_Anim" animName="commandreceive" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="1206" name="오칸미니미_좌회피_jumpevasion01_노말" type="normal" category="" templateId="2083" nextSkill="0" parentId="30071000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="OrcanMinimi_ANI.Anim.OrcanMinimi_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="OrcanMinimi_ANI.Anim.OrcanMinimi_Anim" animName="jumpevasion01" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="1207" name="오칸미니미_좌걸음_sidewalk01_노말" type="normal" category="" templateId="2083" nextSkill="0" parentId="30071000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="OrcanMinimi_ANI.Anim.OrcanMinimi_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="OrcanMinimi_ANI.Anim.OrcanMinimi_Anim" animName="sidewalk01" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="1208" name="오칸미니미_우걸음_sidewalk02_노말" type="normal" category="" templateId="2083" nextSkill="0" parentId="30071000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="OrcanMinimi_ANI.Anim.OrcanMinimi_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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|
<MoveInvincible endTime="0" startTime="0" />
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|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="OrcanMinimi_ANI.Anim.OrcanMinimi_Anim" animName="sidewalk02" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="1209" name="오칸미니미_우회피_jumpevasion02_노말" type="normal" category="" templateId="2083" nextSkill="0" parentId="30071000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="OrcanMinimi_ANI.Anim.OrcanMinimi_Anim" totalAtk="0">
|
|
<Action>
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<CameraShakeList />
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<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<Pending startTime="-1" />
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<SpecialEffectList />
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<StageList>
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<Stage scriptId="0" movable="false">
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<AnimSeq duration="0" animSet="OrcanMinimi_ANI.Anim.OrcanMinimi_Anim" animName="jumpevasion02" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" />
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</Stage>
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</StageList>
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</Action>
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<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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<Defence rootMotion="false" successAnimName="" />
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<Drain backSkillId="0" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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<Cost hp="0" mp="0" />
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</Precondition>
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<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
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<Direction toCenterWhenNoMove="false" />
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</Property>
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<TargetingList adjustTargetingPos="notUse" />
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</Skill>
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<Skill id="2101" name="오칸미니미_기본공격_atk01_분노" type="normal" category="9011" templateId="2083" nextSkill="0" parentId="30071000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="OrcanMinimi_ANI.Anim.OrcanMinimi_Anim" totalAtk="471323.420079031">
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<Action>
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<CameraShakeList />
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<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<SpecialEffectList />
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<StageList>
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<Stage scriptId="0" movable="false">
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<AnimSeq duration="0" animSet="OrcanMinimi_ANI.Anim.OrcanMinimi_Anim" animName="atk01" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" />
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</Stage>
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</StageList>
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</Action>
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<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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<Defence rootMotion="false" successAnimName="" />
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<Drain backSkillId="0" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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<Cost hp="0" mp="0" />
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</Precondition>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
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<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
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<Direction toCenterWhenNoMove="false" />
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</Property>
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<TargetingList adjustTargetingPos="notUse">
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<Targeting id="-1" type="none" time="560" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<AreaList>
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<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="40" maxRadius="80" offsetDistance="10" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="50" crosshairRadius2="3">
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<Effect atk="1">
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<AbnormalityOnCommon id="0" />
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<HpDiff value="0" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="0" miniRate="0" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="0" />
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</Targeting>
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</TargetingList>
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</Skill>
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<Skill id="2103" name="오칸미니미_2번휘두르기_atk02_분노" type="normal" category="9011" templateId="2083" nextSkill="0" parentId="30071000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="OrcanMinimi_ANI.Anim.OrcanMinimi_Anim" totalAtk="927590.041646341">
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<Action>
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<CameraShakeList />
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<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<MoveInvincible endTime="0" startTime="0" />
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<Pending startTime="-1" />
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<SpecialEffectList />
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<StageList>
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<Stage scriptId="0" movable="false">
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<AnimSeq duration="0" animSet="OrcanMinimi_ANI.Anim.OrcanMinimi_Anim" animName="atk02" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" />
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</Stage>
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</StageList>
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</Action>
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<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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<Defence rootMotion="false" successAnimName="" />
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<Drain backSkillId="0" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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<Cost hp="0" mp="0" />
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</Precondition>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
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<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
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<Direction toCenterWhenNoMove="false" />
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</Property>
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<TargetingList adjustTargetingPos="notUse">
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<Targeting id="-1" type="none" time="380" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<AreaList>
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<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="40" maxRadius="65" offsetDistance="10" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="65" crosshairRadius2="3">
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<Effect atk="0.3">
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<AbnormalityOnCommon id="0" />
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<HpDiff value="0" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="0" miniRate="0" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="0" />
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</Targeting>
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<Targeting id="-1" type="none" time="1300" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<AreaList>
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<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="40" maxRadius="70" offsetDistance="10" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="50" crosshairRadius2="3">
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<Effect atk="0.7">
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<AbnormalityOnCommon id="0" />
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<HpDiff value="0" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="0" miniRate="0" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="0" />
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</Targeting>
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</TargetingList>
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</Skill>
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<Skill id="2104" name="오칸미니미_돌진공격_atk03_분노" type="normal" category="9011" templateId="2083" nextSkill="0" parentId="30071000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="OrcanMinimi_ANI.Anim.OrcanMinimi_Anim" totalAtk="927590.041646341">
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<Action>
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<CameraShakeList />
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<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<MoveInvincible endTime="0" startTime="0" />
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<Pending startTime="-1" />
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<SpecialEffectList />
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<StageList>
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<Stage scriptId="0" movable="false">
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<AnimSeq duration="0" animSet="OrcanMinimi_ANI.Anim.OrcanMinimi_Anim" animName="atk03" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" />
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</Stage>
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</StageList>
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</Action>
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<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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<Defence rootMotion="false" successAnimName="" />
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<Drain backSkillId="0" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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<Cost hp="0" mp="0" />
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</Precondition>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
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<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
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<Direction toCenterWhenNoMove="false" />
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</Property>
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<TargetingList adjustTargetingPos="notUse">
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<Targeting id="-1" type="none" time="1080" method="normal" endTime="0" startTime="0" interval="100" until="1720">
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<AreaList>
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<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="40" maxRadius="65" offsetDistance="10" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="10" offsetAngle="0" rangeAngle="40" crosshairRadius2="3">
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<Effect atk="0.15">
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<AbnormalityOnCommon id="0" />
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<HpDiff value="0" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="0" miniRate="0" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="0" />
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</Targeting>
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</TargetingList>
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</Skill>
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<Skill id="2205" name="오칸미니미_명령수신_commandreceive_분노" type="normal" category="" templateId="2083" nextSkill="0" parentId="30071000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="OrcanMinimi_ANI.Anim.OrcanMinimi_Anim" totalAtk="0">
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<Action>
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<CameraShakeList />
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<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<MoveInvincible endTime="0" startTime="0" />
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<Pending startTime="-1" />
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|
<SpecialEffectList />
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<StageList>
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<Stage scriptId="0" movable="false">
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|
<AnimSeq duration="0" animSet="OrcanMinimi_ANI.Anim.OrcanMinimi_Anim" animName="commandreceive" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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|
<Property animControlType="normal" />
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|
</Stage>
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</StageList>
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</Action>
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<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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|
<Defence rootMotion="false" successAnimName="" />
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<Drain backSkillId="0" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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<Cost hp="0" mp="0" />
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</Precondition>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
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|
<Direction toCenterWhenNoMove="false" />
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|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="2206" name="오칸미니미_좌회피_jumpevasion01_분노" type="normal" category="" templateId="2083" nextSkill="0" parentId="30071000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="OrcanMinimi_ANI.Anim.OrcanMinimi_Anim" totalAtk="0">
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|
<Action>
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|
<CameraShakeList />
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<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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|
<MoveInvincible endTime="0" startTime="0" />
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|
<Pending startTime="-1" />
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|
<SpecialEffectList />
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<StageList>
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|
<Stage scriptId="0" movable="false">
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|
<AnimSeq duration="0" animSet="OrcanMinimi_ANI.Anim.OrcanMinimi_Anim" animName="jumpevasion01" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
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|
</Stage>
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|
</StageList>
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</Action>
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<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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|
<Defence rootMotion="false" successAnimName="" />
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|
<Drain backSkillId="0" />
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|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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|
<Cost hp="0" mp="0" />
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|
</Precondition>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="2207" name="오칸미니미_좌걸음_sidewalk01_분노" type="normal" category="" templateId="2083" nextSkill="0" parentId="30071000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="OrcanMinimi_ANI.Anim.OrcanMinimi_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
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|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="OrcanMinimi_ANI.Anim.OrcanMinimi_Anim" animName="sidewalk01" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="2208" name="오칸미니미_우걸음_sidewalk02_분노" type="normal" category="" templateId="2083" nextSkill="0" parentId="30071000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="OrcanMinimi_ANI.Anim.OrcanMinimi_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
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|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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|
<MoveInvincible endTime="0" startTime="0" />
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|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="OrcanMinimi_ANI.Anim.OrcanMinimi_Anim" animName="sidewalk02" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="2209" name="오칸미니미_우회피_jumpevasion02_분노" type="normal" category="" templateId="2083" nextSkill="0" parentId="30071000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="OrcanMinimi_ANI.Anim.OrcanMinimi_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="OrcanMinimi_ANI.Anim.OrcanMinimi_Anim" animName="jumpevasion02" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="1101" name="배불뚝이창기사_기본공격_atk01_노말" type="normal" category="0" templateId="3002" nextSkill="0" parentId="72047000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" totalAtk="0.000000">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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|
<MoveInvincible endTime="0" startTime="0" />
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|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
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<Stage scriptId="0" movable="false">
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<AnimSeq duration="0" animSet="NPC_tut_Fsoldier_W_ANI.Anim.NPC_tut_Fsoldier_W_tut25" animName="atk01" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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</Stage>
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</Action>
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<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
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<Targeting id="-1" type="none" time="346" method="normal" endTime="346" startTime="200" interval="0" until="0">
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<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="60" maxRadius="375" offsetDistance="-300" pierceDepth="1" minHeight="0" crosshairRadius="3" minRadius="300" offsetAngle="0" rangeAngle="4" crosshairRadius2="3">
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</Targeting>
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</TargetingList>
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</Skill>
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<Skill id="1102" name="배불뚝이창기사_강한 내려찍기_HeavyAtk01_노말" type="normal" category="9011" templateId="3002" nextSkill="0" parentId="72047000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" totalAtk="0.000000">
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<Action>
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<CameraShake duration="250" targetType="all" startTime="1300" power="0.3" innerRadius="0" outerRadius="100" speed="1" startValue="-1" shakeId="0" startCondition="skillStart" />
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<CameraShake duration="300" targetType="all" startTime="1400" power="1.2" innerRadius="0" outerRadius="180" speed="1" startValue="-1" shakeId="0" startCondition="skillStart" />
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</CameraShakeList>
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<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<AnimSeq duration="0" animSet="NPC_tut_Fsoldier_W_ANI.Anim.NPC_tut_Fsoldier_W_tut25" animName="heavyatk01" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" />
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</Stage>
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</Action>
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<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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<Defence rootMotion="false" successAnimName="" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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</Precondition>
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<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
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</Property>
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<TargetingList adjustTargetingPos="notUse">
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<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="60" maxRadius="55" offsetDistance="0" pierceDepth="1" minHeight="-15" crosshairRadius="3" minRadius="12" offsetAngle="-5" rangeAngle="35" crosshairRadius2="3">
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</Skill>
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<Skill id="1103" name="배불뚝이창기사_회전 베기_HeavyAtk02_노말" type="normal" category="9011" templateId="3002" nextSkill="0" parentId="72047000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" totalAtk="0.000000">
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<Action>
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<CameraShakeList>
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<CameraShake duration="400" targetType="all" startTime="560" power="1" innerRadius="0" outerRadius="200" speed="1" startValue="-1" shakeId="0" startCondition="skillStart" />
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</CameraShakeList>
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<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<MoveInvincible endTime="0" startTime="0" />
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<SpecialEffectList />
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<StageList>
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<AnimSeq duration="0" animSet="NPC_tut_Fsoldier_W_ANI.Anim.NPC_tut_Fsoldier_W_tut25" animName="heavyatk02" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" />
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</Stage>
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</StageList>
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</Action>
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<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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<Defence rootMotion="false" successAnimName="" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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<Cost hp="0" mp="0" />
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</Precondition>
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<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
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</Property>
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<TargetingList adjustTargetingPos="notUse">
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<Targeting id="-1" type="none" time="560" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<AreaList>
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<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="60" maxRadius="62" offsetDistance="0" pierceDepth="1" minHeight="-10" crosshairRadius="3" minRadius="7" offsetAngle="70" rangeAngle="140" crosshairRadius2="3">
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</Skill>
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<Skill id="1201" name="배불뚝이창기사_대기" type="normal" category="0" templateId="3002" nextSkill="0" parentId="72047000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" totalAtk="0.000000">
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<Action>
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<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<SpecialEffectList />
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<StageList>
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<Stage scriptId="0" movable="false">
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<AnimSeq duration="0" animSet="NPC_tut_Fsoldier_W_ANI.Anim.NPC_tut_Fsoldier_W_tut25" animName="Wait" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" />
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</Stage>
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</Action>
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<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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</Precondition>
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<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
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<Direction toCenterWhenNoMove="false" />
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</Property>
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<TargetingList adjustTargetingPos="notUse" />
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</Skill>
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<Skill id="2101" name="배불뚝이창기사_기본공격_atk01_분노" type="normal" category="0" templateId="3002" nextSkill="0" parentId="72047000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" totalAtk="0.000000">
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<Action>
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<CameraShakeList />
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<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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<AnimSeq duration="0" animSet="NPC_tut_Fsoldier_W_ANI.Anim.NPC_tut_Fsoldier_W_tut25" animName="atk01" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" />
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<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
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<Direction toCenterWhenNoMove="false" />
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</Property>
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<TargetingList adjustTargetingPos="notUse">
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<Targeting id="-1" type="none" time="346" method="normal" endTime="346" startTime="200" interval="0" until="0">
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<AreaList>
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<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="60" maxRadius="375" offsetDistance="-300" pierceDepth="1" minHeight="0" crosshairRadius="3" minRadius="300" offsetAngle="0" rangeAngle="4" crosshairRadius2="3">
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<Effect atk="1">
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</Skill>
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<Skill id="2102" name="배불뚝이창기사_강한 내려찍기_HeavyAtk01_분노" type="normal" category="9011" templateId="3002" nextSkill="0" parentId="72047000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" totalAtk="0.000000">
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<Action>
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<CameraShakeList>
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<CameraShake duration="250" targetType="all" startTime="1300" power="0.3" innerRadius="0" outerRadius="100" speed="1" startValue="-1" shakeId="0" startCondition="skillStart" />
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<CameraShake duration="300" targetType="all" startTime="1400" power="1.2" innerRadius="0" outerRadius="180" speed="1" startValue="-1" shakeId="0" startCondition="skillStart" />
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<AnimSeq duration="0" animSet="NPC_tut_Fsoldier_W_ANI.Anim.NPC_tut_Fsoldier_W_tut25" animName="heavyatk01" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" />
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</Action>
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<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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<Defence rootMotion="false" successAnimName="" />
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<Drain backSkillId="0" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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<Cost hp="0" mp="0" />
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</Precondition>
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<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
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<Direction toCenterWhenNoMove="false" />
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</Property>
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<TargetingList adjustTargetingPos="notUse">
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<Targeting id="-1" type="none" time="1400" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<AreaList>
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<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="60" maxRadius="55" offsetDistance="0" pierceDepth="1" minHeight="-15" crosshairRadius="3" minRadius="12" offsetAngle="-5" rangeAngle="35" crosshairRadius2="3">
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<Effect atk="1">
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</Skill>
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<Skill id="2103" name="배불뚝이창기사_회전 베기_HeavyAtk02_분노" type="normal" category="9011" templateId="3002" nextSkill="0" parentId="72047000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" totalAtk="0.000000">
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<Action>
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<CameraShake duration="400" targetType="all" startTime="560" power="1" innerRadius="0" outerRadius="200" speed="1" startValue="-1" shakeId="0" startCondition="skillStart" />
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</CameraShakeList>
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<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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<AnimSeq duration="0" animSet="NPC_tut_Fsoldier_W_ANI.Anim.NPC_tut_Fsoldier_W_tut25" animName="heavyatk02" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" />
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</Action>
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<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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</Precondition>
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</Property>
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<TargetingList adjustTargetingPos="notUse">
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<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="60" maxRadius="62" offsetDistance="0" pierceDepth="1" minHeight="-10" crosshairRadius="3" minRadius="7" offsetAngle="70" rangeAngle="140" crosshairRadius2="3">
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<Targeting id="-1" type="none" time="650" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="60" maxRadius="65" offsetDistance="0" pierceDepth="1" minHeight="-10" crosshairRadius="3" minRadius="7" offsetAngle="-70" rangeAngle="140" crosshairRadius2="3">
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</Skill>
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