Files
Client-Datasheets/DataCenter_Final_USA/SkillData/SkillData-00086.xml
2025-03-03 19:44:55 -05:00

29615 lines
1.8 MiB

<SkillData xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="https://vezel.dev/novadrop/dc/SkillData SkillData.xsd" huntingZoneId="0" xmlns="https://vezel.dev/novadrop/dc/SkillData">
<Skill id="10100" name="Castanic_F_Warrior_Lv01_Combo_Attack 01" type="combo" category="1001,11,101,9011,10000,9999" templateId="10801" nextSkill="10101" timeRate="1.1" autoUse="true" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="Combo1R" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class01_Anim" totalAtk="8.7556">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="400" />
<SpecialEffectList />
<StageList>
<Stage movable="false">
<AnimSeq duration="0" animSet="Castanic_F_ANI.Anim.Castanic_F_Class01_Anim" animName="Combo1" blendInTime="150" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" st="0" stRate="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0">
<TargetingList>
<Targeting>
<AreaList>
<Area maxCount="10">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" />
<TargetingList>
<Targeting id="1" type="real_ccw" time="290" method="normal" endTime="455" startTime="295" interval="0" until="0">
<AreaList>
<Area rotateAngle="-25" type="enemyOrPvp" maxCount="20" maxHeight="60" maxRadius="40" offsetDistance="0" pierceDepth="1" minHeight="-15" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="-310">
<Effect atk="0.5">
<AbnormalityOnPvp id="900100" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="2" type="real_ccw" time="290" method="normal" endTime="455" startTime="295" interval="0" until="0">
<AreaList>
<Area rotateAngle="-25" type="pvp" maxCount="20" maxHeight="60" maxRadius="55" offsetDistance="0" pierceDepth="1" minHeight="-15" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="-310">
<Effect atk="0.01">
<AbnormalityOnPvp id="900100" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="3" type="real_ccw" time="410" method="normal" endTime="565" startTime="415" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemyOrPvp" maxCount="20" maxHeight="60" maxRadius="40" offsetDistance="0" pierceDepth="1" minHeight="-15" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="-270">
<Effect atk="0.5">
<AbnormalityOnPvp id="900100" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="4" type="real_ccw" time="410" method="normal" endTime="565" startTime="415" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="pvp" maxCount="20" maxHeight="60" maxRadius="55" offsetDistance="0" pierceDepth="1" minHeight="-15" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="-270">
<Effect atk="0.01">
<AbnormalityOnPvp id="900100" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="1" type="second_hit" time="0" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="me" maxCount="1" maxHeight="30" maxRadius="125" offsetDistance="0" pierceDepth="1" minHeight="-20" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360">
<Effect atk="0">
<AbnormalityOnCommon id="101700" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="notShow" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="3" type="second_hit" time="0" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="me" maxCount="1" maxHeight="30" maxRadius="125" offsetDistance="0" pierceDepth="1" minHeight="-20" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360">
<Effect atk="0">
<AbnormalityOnCommon id="101700" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="notShow" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="10101" name="Castanic_F_Warrior_Lv01_Combo_Attack 02" type="combo" category="1001,11,101,9011,10001,9999" templateId="10801" nextSkill="10102" timeRate="1.1" autoUse="true" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="Combo2R" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class01_Anim" totalAtk="9.6613">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="450" />
<SpecialEffectList />
<StageList>
<Stage movable="false">
<AnimSeq duration="0" animSet="Castanic_F_ANI.Anim.Castanic_F_Class01_Anim" animName="Combo2" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" st="0" stRate="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0">
<TargetingList>
<Targeting>
<AreaList>
<Area maxCount="10">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" />
<TargetingList>
<Targeting id="1" type="real_ccw" time="460" method="normal" endTime="610" startTime="460" interval="0" until="0">
<AreaList>
<Area rotateAngle="-30" type="enemyOrPvp" maxCount="20" maxHeight="60" maxRadius="40" offsetDistance="5" pierceDepth="1" minHeight="-15" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="-300">
<Effect atk="0.5">
<AbnormalityOnPvp id="900100" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="2" type="real_ccw" time="460" method="normal" endTime="610" startTime="460" interval="0" until="0">
<AreaList>
<Area rotateAngle="-30" type="pvp" maxCount="20" maxHeight="60" maxRadius="55" offsetDistance="5" pierceDepth="1" minHeight="-15" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="-300">
<Effect atk="0.01">
<AbnormalityOnPvp id="900100" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="3" type="real_ccw" time="530" method="normal" endTime="630" startTime="530" interval="0" until="0">
<AreaList>
<Area rotateAngle="-20" type="enemyOrPvp" maxCount="20" maxHeight="60" maxRadius="40" offsetDistance="5" pierceDepth="1" minHeight="-15" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="-220">
<Effect atk="0.5">
<AbnormalityOnPvp id="900100" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="4" type="real_ccw" time="530" method="normal" endTime="630" startTime="530" interval="0" until="0">
<AreaList>
<Area rotateAngle="-20" type="pvp" maxCount="20" maxHeight="60" maxRadius="55" offsetDistance="5" pierceDepth="1" minHeight="-15" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="-220">
<Effect atk="0.01">
<AbnormalityOnPvp id="900100" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="1" type="second_hit" time="0" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="me" maxCount="1" maxHeight="30" maxRadius="125" offsetDistance="0" pierceDepth="1" minHeight="-20" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360">
<Effect atk="0">
<AbnormalityOnCommon id="101700" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="notShow" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="3" type="second_hit" time="0" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="me" maxCount="1" maxHeight="30" maxRadius="125" offsetDistance="0" pierceDepth="1" minHeight="-20" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360">
<Effect atk="0">
<AbnormalityOnCommon id="101700" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="notShow" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="10102" name="Castanic_F_Warrior_Lv01_Combo_Attack 03" type="combo" category="1001,11,101,9011,10002,9999" templateId="10801" nextSkill="10103" timeRate="1.1" autoUse="true" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="Combo3R" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class01_Anim" totalAtk="10.5725">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="450" />
<SpecialEffectList />
<StageList>
<Stage movable="false">
<AnimSeq duration="0" animSet="Castanic_F_ANI.Anim.Castanic_F_Class01_Anim" animName="Combo3" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" st="0" stRate="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0">
<TargetingList>
<Targeting>
<AreaList>
<Area maxCount="10">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" />
<TargetingList>
<Targeting id="1" type="real_cw" time="200" method="normal" endTime="440" startTime="200" interval="0" until="0">
<AreaList>
<Area rotateAngle="30" type="enemyOrPvp" maxCount="20" maxHeight="60" maxRadius="35" offsetDistance="0" pierceDepth="1" minHeight="-15" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360">
<Effect atk="0.4">
<AbnormalityOnPvp id="900100" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="2" type="real_cw" time="200" method="normal" endTime="440" startTime="200" interval="0" until="0">
<AreaList>
<Area rotateAngle="30" type="pvp" maxCount="20" maxHeight="60" maxRadius="50" offsetDistance="0" pierceDepth="1" minHeight="-15" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360">
<Effect atk="0.01">
<AbnormalityOnPvp id="900100" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="3" type="real_cw" time="550" method="normal" endTime="700" startTime="550" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemyOrPvp" maxCount="20" maxHeight="60" maxRadius="40" offsetDistance="0" pierceDepth="1" minHeight="-15" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="290">
<Effect atk="0.6">
<AbnormalityOnPvp id="900100" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="4" type="real_cw" time="550" method="normal" endTime="700" startTime="550" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="pvp" maxCount="20" maxHeight="60" maxRadius="55" offsetDistance="0" pierceDepth="1" minHeight="-15" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="290">
<Effect atk="0.01">
<AbnormalityOnPvp id="900100" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="1" type="second_hit" time="0" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="me" maxCount="1" maxHeight="30" maxRadius="125" offsetDistance="0" pierceDepth="1" minHeight="-20" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360">
<Effect atk="0">
<AbnormalityOnCommon id="101700" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="notShow" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="3" type="second_hit" time="0" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="me" maxCount="1" maxHeight="30" maxRadius="125" offsetDistance="0" pierceDepth="1" minHeight="-20" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360">
<Effect atk="0">
<AbnormalityOnCommon id="101700" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="notShow" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="10103" name="Castanic_F_Warrior_Lv01_Combo_Attack 04" type="combo" category="1001,11,130,101,9011,10003,9999" templateId="10801" nextSkill="10100" timeRate="1.1" autoUse="true" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class01_Anim" totalAtk="18.0666">
<Action>
<CameraShakeList>
<CameraShake targetType="meAndTarget" startTime="0" shakeId="2111" startCondition="firstHit" />
</CameraShakeList>
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="1000" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="650" />
<SpecialEffectList />
<StageList>
<Stage movable="false">
<AnimSeq duration="0" animSet="Castanic_F_ANI.Anim.Castanic_F_Class01_Anim" animName="Combo4" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" st="0" stRate="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0">
<TargetingList>
<Targeting>
<AreaList>
<Area maxCount="10">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" />
<TargetingList>
<Targeting id="1" type="real_cw" time="620" method="normal" endTime="820" startTime="620" interval="0" until="0">
<AreaList>
<Area rotateAngle="-15" type="enemyOrPvp" maxCount="20" maxHeight="60" maxRadius="40" offsetDistance="5" pierceDepth="1" minHeight="-15" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360">
<Effect atk="1">
<AbnormalityOnPvp id="900200" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="3" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="2" type="real_cw" time="620" method="normal" endTime="820" startTime="620" interval="0" until="0">
<AreaList>
<Area rotateAngle="-15" type="pvp" maxCount="20" maxHeight="60" maxRadius="55" offsetDistance="5" pierceDepth="1" minHeight="-15" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360">
<Effect atk="0.01">
<AbnormalityOnPvp id="900200" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="3" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="1" type="second_hit" time="0" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="me" maxCount="1" maxHeight="30" maxRadius="125" offsetDistance="0" pierceDepth="1" minHeight="-20" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360">
<Effect atk="0">
<AbnormalityOnCommon id="101700" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="notShow" />
<Reaction basicRate="3" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="10200" name="Castanic_F_Warrior_Lv02_Combo_Attack 01" type="combo" category="1001,11,101,9011,10000,9999" templateId="10801" nextSkill="10201" parentId="10100" timeRate="1.1" autoUse="true" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="Combo1R" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class01_Anim" totalAtk="11.9959">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="400" />
<SpecialEffectList />
<StageList>
<Stage movable="false">
<AnimSeq duration="0" animSet="Castanic_F_ANI.Anim.Castanic_F_Class01_Anim" animName="Combo1" blendInTime="150" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" st="0" stRate="0" />
<ExclusiveAbnormality />
</Precondition>
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</Skill>
<Skill id="10201" name="Castanic_F_Warrior_Lv02_Combo_Attack 02" type="combo" category="1001,11,101,9011,10001,9999" templateId="10801" nextSkill="10202" parentId="10101" timeRate="1.1" autoUse="true" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="Combo2R" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class01_Anim" totalAtk="13.2368">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" />
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<Pending startTime="450" />
<SpecialEffectList />
<StageList>
<Stage movable="false">
<AnimSeq duration="0" animSet="Castanic_F_ANI.Anim.Castanic_F_Class01_Anim" animName="Combo2" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
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<ExclusiveAbnormality />
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<Targeting>
<AreaList>
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</Area>
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</Projectile>
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" />
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<HitEffect type="animationDamage" />
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</Skill>
<Skill id="10202" name="Castanic_F_Warrior_Lv02_Combo_Attack 03" type="combo" category="1001,11,101,9011,10002,9999" templateId="10801" nextSkill="10203" parentId="10102" timeRate="1.1" autoUse="true" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="Combo3R" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class01_Anim" totalAtk="14.4853">
<Action>
<CameraShakeList />
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<StageList>
<Stage movable="false">
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<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
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<ExclusiveAbnormality />
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<Targeting>
<AreaList>
<Area maxCount="10">
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</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" />
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<Area rotateAngle="30" type="pvp" maxCount="20" maxHeight="60" maxRadius="50" offsetDistance="0" pierceDepth="1" minHeight="-15" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360">
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<Area rotateAngle="0" type="me" maxCount="1" maxHeight="30" maxRadius="125" offsetDistance="0" pierceDepth="1" minHeight="-20" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360">
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<Targeting id="3" type="second_hit" time="0" method="normal" endTime="0" startTime="0" interval="0" until="0">
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</Skill>
<Skill id="10203" name="Castanic_F_Warrior_Lv02_Combo_Attack 04" type="combo" category="1001,11,130,101,9011,10003,9999" templateId="10801" nextSkill="10200" parentId="10103" timeRate="1.1" autoUse="true" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class01_Anim" totalAtk="24.7528">
<Action>
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<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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<StageList>
<Stage movable="false">
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<Property animControlType="normal" />
</Stage>
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</Action>
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<Targeting>
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<Area maxCount="10">
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</Effect>
</Area>
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</Targeting>
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</Projectile>
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" />
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<AbnormalityOnPvp id="900200" />
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<Reaction basicRate="3" miniRate="1.5" />
</Area>
</AreaList>
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</Targeting>
<Targeting id="2" type="real_cw" time="620" method="normal" endTime="820" startTime="620" interval="0" until="0">
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</Area>
</AreaList>
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<Targeting id="1" type="second_hit" time="0" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<HitEffect type="notShow" />
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</AreaList>
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</TargetingList>
</Skill>
<Skill id="10300" name="Castanic_F_Warrior_Lv03_Combo_Attack 01" type="combo" category="1001,11,101,9011,10000,9999" templateId="10801" nextSkill="10301" parentId="10100" timeRate="1.1" autoUse="true" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="Combo1R" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class01_Anim" totalAtk="17.5037">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="400" />
<SpecialEffectList />
<StageList>
<Stage movable="false">
<AnimSeq duration="0" animSet="Castanic_F_ANI.Anim.Castanic_F_Class01_Anim" animName="Combo1" blendInTime="150" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" st="0" stRate="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0">
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<Targeting>
<AreaList>
<Area maxCount="10">
<Effect atk="0">
<HpDiff value="0" />
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</Effect>
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" />
<TargetingList>
<Targeting id="1" type="real_ccw" time="290" method="normal" endTime="455" startTime="295" interval="0" until="0">
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<Area rotateAngle="-25" type="enemyOrPvp" maxCount="20" maxHeight="60" maxRadius="40" offsetDistance="0" pierceDepth="1" minHeight="-15" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="-310">
<Effect atk="0.5">
<AbnormalityOnPvp id="900100" />
<HpDiff value="0" />
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</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
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</Targeting>
<Targeting id="2" type="real_ccw" time="290" method="normal" endTime="455" startTime="295" interval="0" until="0">
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<Area rotateAngle="-25" type="pvp" maxCount="20" maxHeight="60" maxRadius="55" offsetDistance="0" pierceDepth="1" minHeight="-15" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="-310">
<Effect atk="0.01">
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</Area>
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</Targeting>
<Targeting id="3" type="real_ccw" time="410" method="normal" endTime="565" startTime="415" interval="0" until="0">
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<HitEffect type="animationDamage" />
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</Area>
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</Targeting>
<Targeting id="4" type="real_ccw" time="410" method="normal" endTime="565" startTime="415" interval="0" until="0">
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</Effect>
<HitEffect type="animationDamage" />
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</Area>
</AreaList>
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</Targeting>
<Targeting id="1" type="second_hit" time="0" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<Area rotateAngle="0" type="me" maxCount="1" maxHeight="30" maxRadius="125" offsetDistance="0" pierceDepth="1" minHeight="-20" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360">
<Effect atk="0">
<AbnormalityOnCommon id="101700" />
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</Effect>
<HitEffect type="notShow" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="3" type="second_hit" time="0" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="me" maxCount="1" maxHeight="30" maxRadius="125" offsetDistance="0" pierceDepth="1" minHeight="-20" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360">
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</Effect>
<HitEffect type="notShow" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="10301" name="Castanic_F_Warrior_Lv03_Combo_Attack 02" type="combo" category="1001,11,101,9011,10001,9999" templateId="10801" nextSkill="10302" parentId="10101" timeRate="1.1" autoUse="true" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="Combo2R" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class01_Anim" totalAtk="19.3143">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="450" />
<SpecialEffectList />
<StageList>
<Stage movable="false">
<AnimSeq duration="0" animSet="Castanic_F_ANI.Anim.Castanic_F_Class01_Anim" animName="Combo2" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0">
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<Targeting>
<AreaList>
<Area maxCount="10">
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</Effect>
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" />
<TargetingList>
<Targeting id="1" type="real_ccw" time="460" method="normal" endTime="610" startTime="460" interval="0" until="0">
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<Effect atk="0.5">
<AbnormalityOnPvp id="900100" />
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</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
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</Targeting>
<Targeting id="2" type="real_ccw" time="460" method="normal" endTime="610" startTime="460" interval="0" until="0">
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<Area rotateAngle="-30" type="pvp" maxCount="20" maxHeight="60" maxRadius="55" offsetDistance="5" pierceDepth="1" minHeight="-15" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="-300">
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</Effect>
<HitEffect type="animationDamage" />
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</Area>
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</Targeting>
<Targeting id="3" type="real_ccw" time="530" method="normal" endTime="630" startTime="530" interval="0" until="0">
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<Area rotateAngle="-20" type="enemyOrPvp" maxCount="20" maxHeight="60" maxRadius="40" offsetDistance="5" pierceDepth="1" minHeight="-15" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="-220">
<Effect atk="0.5">
<AbnormalityOnPvp id="900100" />
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</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
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</Targeting>
<Targeting id="4" type="real_ccw" time="530" method="normal" endTime="630" startTime="530" interval="0" until="0">
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<Area rotateAngle="-20" type="pvp" maxCount="20" maxHeight="60" maxRadius="55" offsetDistance="5" pierceDepth="1" minHeight="-15" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="-220">
<Effect atk="0.01">
<AbnormalityOnPvp id="900100" />
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</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="0" />
</Area>
</AreaList>
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</Targeting>
<Targeting id="1" type="second_hit" time="0" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<Area rotateAngle="0" type="me" maxCount="1" maxHeight="30" maxRadius="125" offsetDistance="0" pierceDepth="1" minHeight="-20" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360">
<Effect atk="0">
<AbnormalityOnCommon id="101700" />
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</Effect>
<HitEffect type="notShow" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="3" type="second_hit" time="0" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<Area rotateAngle="0" type="me" maxCount="1" maxHeight="30" maxRadius="125" offsetDistance="0" pierceDepth="1" minHeight="-20" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360">
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</Area>
</AreaList>
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</TargetingList>
</Skill>
<Skill id="10302" name="Castanic_F_Warrior_Lv03_Combo_Attack 03" type="combo" category="1001,11,101,9011,10002,9999" templateId="10801" nextSkill="10303" parentId="10102" timeRate="1.1" autoUse="true" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="Combo3R" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class01_Anim" totalAtk="21.1360">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="450" />
<SpecialEffectList />
<StageList>
<Stage movable="false">
<AnimSeq duration="0" animSet="Castanic_F_ANI.Anim.Castanic_F_Class01_Anim" animName="Combo3" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
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<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0">
<TargetingList>
<Targeting>
<AreaList>
<Area maxCount="10">
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<HpDiff value="0" />
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</Effect>
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" />
<TargetingList>
<Targeting id="1" type="real_cw" time="200" method="normal" endTime="440" startTime="200" interval="0" until="0">
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<Area rotateAngle="30" type="enemyOrPvp" maxCount="20" maxHeight="60" maxRadius="35" offsetDistance="0" pierceDepth="1" minHeight="-15" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360">
<Effect atk="0.4">
<AbnormalityOnPvp id="900100" />
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</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
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</Targeting>
<Targeting id="2" type="real_cw" time="200" method="normal" endTime="440" startTime="200" interval="0" until="0">
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<Area rotateAngle="30" type="pvp" maxCount="20" maxHeight="60" maxRadius="50" offsetDistance="0" pierceDepth="1" minHeight="-15" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360">
<Effect atk="0.01">
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<HitEffect type="animationDamage" />
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</Area>
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</Targeting>
<Targeting id="3" type="real_cw" time="550" method="normal" endTime="700" startTime="550" interval="0" until="0">
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<Area rotateAngle="0" type="enemyOrPvp" maxCount="20" maxHeight="60" maxRadius="40" offsetDistance="0" pierceDepth="1" minHeight="-15" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="290">
<Effect atk="0.6">
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<HitEffect type="animationDamage" />
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</Area>
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<Targeting id="4" type="real_cw" time="550" method="normal" endTime="700" startTime="550" interval="0" until="0">
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<HitEffect type="animationDamage" />
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</Area>
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<Area rotateAngle="0" type="me" maxCount="1" maxHeight="30" maxRadius="125" offsetDistance="0" pierceDepth="1" minHeight="-20" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360">
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</Effect>
<HitEffect type="notShow" />
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<Targeting id="3" type="second_hit" time="0" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<Area rotateAngle="0" type="me" maxCount="1" maxHeight="30" maxRadius="125" offsetDistance="0" pierceDepth="1" minHeight="-20" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360">
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</Skill>
<Skill id="10303" name="Castanic_F_Warrior_Lv03_Combo_Attack 04" type="combo" category="1001,11,130,101,9011,10003,9999" templateId="10801" nextSkill="10300" parentId="10103" timeRate="1.1" autoUse="true" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class01_Anim" totalAtk="36.1178">
<Action>
<CameraShakeList>
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<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="1000" rearCancelStartTime="0" />
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<SpecialEffectList />
<StageList>
<Stage movable="false">
<AnimSeq duration="0" animSet="Castanic_F_ANI.Anim.Castanic_F_Class01_Anim" animName="Combo4" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0">
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<Targeting>
<AreaList>
<Area maxCount="10">
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</Effect>
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" />
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<Area rotateAngle="-15" type="enemyOrPvp" maxCount="20" maxHeight="60" maxRadius="40" offsetDistance="5" pierceDepth="1" minHeight="-15" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360">
<Effect atk="1">
<AbnormalityOnPvp id="900200" />
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<MpDiff value="0" />
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<HitEffect type="animationDamage" />
<Reaction basicRate="3" miniRate="1.5" />
</Area>
</AreaList>
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</Targeting>
<Targeting id="2" type="real_cw" time="620" method="normal" endTime="820" startTime="620" interval="0" until="0">
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<Area rotateAngle="-15" type="pvp" maxCount="20" maxHeight="60" maxRadius="55" offsetDistance="5" pierceDepth="1" minHeight="-15" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360">
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<HitEffect type="animationDamage" />
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</Area>
</AreaList>
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</Targeting>
<Targeting id="1" type="second_hit" time="0" method="normal" endTime="0" startTime="0" interval="0" until="0">
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</Effect>
<HitEffect type="notShow" />
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</TargetingList>
</Skill>
<Skill id="10400" name="Castanic_F_Warrior_Lv04_Combo_Attack 01" type="combo" category="1001,11,101,9011,10000,9999" templateId="10801" nextSkill="10401" parentId="10100" timeRate="1.1" autoUse="true" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="Combo1R" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class01_Anim" totalAtk="25.5404">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="400" />
<SpecialEffectList />
<StageList>
<Stage movable="false">
<AnimSeq duration="0" animSet="Castanic_F_ANI.Anim.Castanic_F_Class01_Anim" animName="Combo1" blendInTime="150" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0">
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<Targeting>
<AreaList>
<Area maxCount="10">
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</Effect>
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" />
<TargetingList>
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<Area rotateAngle="-25" type="enemyOrPvp" maxCount="20" maxHeight="60" maxRadius="40" offsetDistance="0" pierceDepth="1" minHeight="-15" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="-310">
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</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
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</Targeting>
<Targeting id="2" type="real_ccw" time="290" method="normal" endTime="455" startTime="295" interval="0" until="0">
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<HitEffect type="animationDamage" />
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</Area>
</AreaList>
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</Targeting>
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</Effect>
<HitEffect type="animationDamage" />
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</Area>
</AreaList>
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</Targeting>
<Targeting id="4" type="real_ccw" time="410" method="normal" endTime="565" startTime="415" interval="0" until="0">
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<HitEffect type="animationDamage" />
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</Area>
</AreaList>
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</Targeting>
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<Area rotateAngle="0" type="me" maxCount="1" maxHeight="30" maxRadius="125" offsetDistance="0" pierceDepth="1" minHeight="-20" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360">
<Effect atk="0">
<AbnormalityOnCommon id="101700" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="notShow" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="3" type="second_hit" time="0" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="me" maxCount="1" maxHeight="30" maxRadius="125" offsetDistance="0" pierceDepth="1" minHeight="-20" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360">
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</Effect>
<HitEffect type="notShow" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="10401" name="Castanic_F_Warrior_Lv04_Combo_Attack 02" type="combo" category="1001,11,101,9011,10001,9999" templateId="10801" nextSkill="10402" parentId="10101" timeRate="1.1" autoUse="true" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="Combo2R" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class01_Anim" totalAtk="28.1823">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="450" />
<SpecialEffectList />
<StageList>
<Stage movable="false">
<AnimSeq duration="0" animSet="Castanic_F_ANI.Anim.Castanic_F_Class01_Anim" animName="Combo2" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" st="0" stRate="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0">
<TargetingList>
<Targeting>
<AreaList>
<Area maxCount="10">
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</Effect>
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" />
<TargetingList>
<Targeting id="1" type="real_ccw" time="460" method="normal" endTime="610" startTime="460" interval="0" until="0">
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<Area rotateAngle="-30" type="enemyOrPvp" maxCount="20" maxHeight="60" maxRadius="40" offsetDistance="5" pierceDepth="1" minHeight="-15" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="-300">
<Effect atk="0.5">
<AbnormalityOnPvp id="900100" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="2" type="real_ccw" time="460" method="normal" endTime="610" startTime="460" interval="0" until="0">
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<Area rotateAngle="-30" type="pvp" maxCount="20" maxHeight="60" maxRadius="55" offsetDistance="5" pierceDepth="1" minHeight="-15" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="-300">
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</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="0" />
</Area>
</AreaList>
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</Targeting>
<Targeting id="3" type="real_ccw" time="530" method="normal" endTime="630" startTime="530" interval="0" until="0">
<AreaList>
<Area rotateAngle="-20" type="enemyOrPvp" maxCount="20" maxHeight="60" maxRadius="40" offsetDistance="5" pierceDepth="1" minHeight="-15" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="-220">
<Effect atk="0.5">
<AbnormalityOnPvp id="900100" />
<HpDiff value="0" />
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</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="4" type="real_ccw" time="530" method="normal" endTime="630" startTime="530" interval="0" until="0">
<AreaList>
<Area rotateAngle="-20" type="pvp" maxCount="20" maxHeight="60" maxRadius="55" offsetDistance="5" pierceDepth="1" minHeight="-15" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="-220">
<Effect atk="0.01">
<AbnormalityOnPvp id="900100" />
<HpDiff value="0" />
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</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="1" type="second_hit" time="0" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="me" maxCount="1" maxHeight="30" maxRadius="125" offsetDistance="0" pierceDepth="1" minHeight="-20" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360">
<Effect atk="0">
<AbnormalityOnCommon id="101700" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="notShow" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="3" type="second_hit" time="0" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="me" maxCount="1" maxHeight="30" maxRadius="125" offsetDistance="0" pierceDepth="1" minHeight="-20" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360">
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</Effect>
<HitEffect type="notShow" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="10402" name="Castanic_F_Warrior_Lv04_Combo_Attack 03" type="combo" category="1001,11,101,9011,10002,9999" templateId="10801" nextSkill="10403" parentId="10102" timeRate="1.1" autoUse="true" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="Combo3R" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class01_Anim" totalAtk="30.8405">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="450" />
<SpecialEffectList />
<StageList>
<Stage movable="false">
<AnimSeq duration="0" animSet="Castanic_F_ANI.Anim.Castanic_F_Class01_Anim" animName="Combo3" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" st="0" stRate="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0">
<TargetingList>
<Targeting>
<AreaList>
<Area maxCount="10">
<Effect atk="0">
<HpDiff value="0" />
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</Effect>
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" />
<TargetingList>
<Targeting id="1" type="real_cw" time="200" method="normal" endTime="440" startTime="200" interval="0" until="0">
<AreaList>
<Area rotateAngle="30" type="enemyOrPvp" maxCount="20" maxHeight="60" maxRadius="35" offsetDistance="0" pierceDepth="1" minHeight="-15" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360">
<Effect atk="0.4">
<AbnormalityOnPvp id="900100" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="2" type="real_cw" time="200" method="normal" endTime="440" startTime="200" interval="0" until="0">
<AreaList>
<Area rotateAngle="30" type="pvp" maxCount="20" maxHeight="60" maxRadius="50" offsetDistance="0" pierceDepth="1" minHeight="-15" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360">
<Effect atk="0.01">
<AbnormalityOnPvp id="900100" />
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</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="3" type="real_cw" time="550" method="normal" endTime="700" startTime="550" interval="0" until="0">
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<Area rotateAngle="0" type="enemyOrPvp" maxCount="20" maxHeight="60" maxRadius="40" offsetDistance="0" pierceDepth="1" minHeight="-15" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="290">
<Effect atk="0.6">
<AbnormalityOnPvp id="900100" />
<HpDiff value="0" />
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</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="4" type="real_cw" time="550" method="normal" endTime="700" startTime="550" interval="0" until="0">
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<Area rotateAngle="0" type="pvp" maxCount="20" maxHeight="60" maxRadius="55" offsetDistance="0" pierceDepth="1" minHeight="-15" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="290">
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</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="1" type="second_hit" time="0" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<Area rotateAngle="0" type="me" maxCount="1" maxHeight="30" maxRadius="125" offsetDistance="0" pierceDepth="1" minHeight="-20" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360">
<Effect atk="0">
<AbnormalityOnCommon id="101700" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="notShow" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="3" type="second_hit" time="0" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<Area rotateAngle="0" type="me" maxCount="1" maxHeight="30" maxRadius="125" offsetDistance="0" pierceDepth="1" minHeight="-20" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360">
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<HitEffect type="notShow" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
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</Targeting>
</TargetingList>
</Skill>
<Skill id="10403" name="Castanic_F_Warrior_Lv04_Combo_Attack 04" type="combo" category="1001,11,130,101,9011,10003,9999" templateId="10801" nextSkill="10400" parentId="10103" timeRate="1.1" autoUse="true" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class01_Anim" totalAtk="52.7010">
<Action>
<CameraShakeList>
<CameraShake targetType="meAndTarget" startTime="0" shakeId="2111" startCondition="firstHit" />
</CameraShakeList>
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="1000" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="650" />
<SpecialEffectList />
<StageList>
<Stage movable="false">
<AnimSeq duration="0" animSet="Castanic_F_ANI.Anim.Castanic_F_Class01_Anim" animName="Combo4" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" st="0" stRate="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0">
<TargetingList>
<Targeting>
<AreaList>
<Area maxCount="10">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" />
<TargetingList>
<Targeting id="1" type="real_cw" time="620" method="normal" endTime="820" startTime="620" interval="0" until="0">
<AreaList>
<Area rotateAngle="-15" type="enemyOrPvp" maxCount="20" maxHeight="60" maxRadius="40" offsetDistance="5" pierceDepth="1" minHeight="-15" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360">
<Effect atk="1">
<AbnormalityOnPvp id="900200" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="3" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="2" type="real_cw" time="620" method="normal" endTime="820" startTime="620" interval="0" until="0">
<AreaList>
<Area rotateAngle="-15" type="pvp" maxCount="20" maxHeight="60" maxRadius="55" offsetDistance="5" pierceDepth="1" minHeight="-15" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360">
<Effect atk="0.01">
<AbnormalityOnPvp id="900200" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="3" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="1" type="second_hit" time="0" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<Area rotateAngle="0" type="me" maxCount="1" maxHeight="30" maxRadius="125" offsetDistance="0" pierceDepth="1" minHeight="-20" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360">
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<AbnormalityOnCommon id="101700" />
<HpDiff value="0" />
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</Effect>
<HitEffect type="notShow" />
<Reaction basicRate="3" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="10500" name="Castanic_F_Warrior_Lv05_Combo_Attack 01" type="combo" category="1001,11,101,9011,10000,9999" templateId="10801" nextSkill="10501" parentId="10100" timeRate="1.1" autoUse="true" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="Combo1R" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class01_Anim" totalAtk="37.2671">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="400" />
<SpecialEffectList />
<StageList>
<Stage movable="false">
<AnimSeq duration="0" animSet="Castanic_F_ANI.Anim.Castanic_F_Class01_Anim" animName="Combo1" blendInTime="150" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" st="0" stRate="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0">
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<Targeting>
<AreaList>
<Area maxCount="10">
<Effect atk="0">
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</Effect>
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" />
<TargetingList>
<Targeting id="1" type="real_ccw" time="290" method="normal" endTime="455" startTime="295" interval="0" until="0">
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<Area rotateAngle="-25" type="enemyOrPvp" maxCount="20" maxHeight="60" maxRadius="40" offsetDistance="0" pierceDepth="1" minHeight="-15" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="-310">
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</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="2" type="real_ccw" time="290" method="normal" endTime="455" startTime="295" interval="0" until="0">
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<Area rotateAngle="-25" type="pvp" maxCount="20" maxHeight="60" maxRadius="55" offsetDistance="0" pierceDepth="1" minHeight="-15" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="-310">
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<HitEffect type="animationDamage" />
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</Area>
</AreaList>
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</Targeting>
<Targeting id="3" type="real_ccw" time="410" method="normal" endTime="565" startTime="415" interval="0" until="0">
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<Area rotateAngle="0" type="enemyOrPvp" maxCount="20" maxHeight="60" maxRadius="40" offsetDistance="0" pierceDepth="1" minHeight="-15" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="-270">
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</Effect>
<HitEffect type="animationDamage" />
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</Area>
</AreaList>
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</Targeting>
<Targeting id="4" type="real_ccw" time="410" method="normal" endTime="565" startTime="415" interval="0" until="0">
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<Area rotateAngle="0" type="pvp" maxCount="20" maxHeight="60" maxRadius="55" offsetDistance="0" pierceDepth="1" minHeight="-15" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="-270">
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</Effect>
<HitEffect type="animationDamage" />
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</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="1" type="second_hit" time="0" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="me" maxCount="1" maxHeight="30" maxRadius="125" offsetDistance="0" pierceDepth="1" minHeight="-20" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360">
<Effect atk="0">
<AbnormalityOnCommon id="101700" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="notShow" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="3" type="second_hit" time="0" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<Area rotateAngle="0" type="me" maxCount="1" maxHeight="30" maxRadius="125" offsetDistance="0" pierceDepth="1" minHeight="-20" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360">
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</Effect>
<HitEffect type="notShow" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="10501" name="Castanic_F_Warrior_Lv05_Combo_Attack 02" type="combo" category="1001,11,101,9011,10001,9999" templateId="10801" nextSkill="10502" parentId="10101" timeRate="1.1" autoUse="true" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="Combo2R" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class01_Anim" totalAtk="41.1220">
<Action>
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<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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</Precondition>
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<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" />
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</TargetingList>
</Skill>
<Skill id="10502" name="Castanic_F_Warrior_Lv05_Combo_Attack 03" type="combo" category="1001,11,101,9011,10002,9999" templateId="10801" nextSkill="10503" parentId="10102" timeRate="1.1" autoUse="true" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="Combo3R" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class01_Anim" totalAtk="45.0007">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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<Pending startTime="450" />
<SpecialEffectList />
<StageList>
<Stage movable="false">
<AnimSeq duration="0" animSet="Castanic_F_ANI.Anim.Castanic_F_Class01_Anim" animName="Combo3" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0">
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<Targeting>
<AreaList>
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</Area>
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</Projectile>
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" />
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</TargetingList>
</Skill>
<Skill id="10503" name="Castanic_F_Warrior_Lv05_Combo_Attack 04" type="combo" category="1001,11,130,101,9011,10003,9999" templateId="10801" nextSkill="10500" parentId="10103" timeRate="1.1" autoUse="true" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class01_Anim" totalAtk="76.8983">
<Action>
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<CameraShake targetType="meAndTarget" startTime="0" shakeId="2111" startCondition="firstHit" />
</CameraShakeList>
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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<StageList>
<Stage movable="false">
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<Property animControlType="normal" />
</Stage>
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</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0">
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<Targeting>
<AreaList>
<Area maxCount="10">
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</Effect>
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" />
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<Effect atk="1">
<AbnormalityOnPvp id="900200" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="3" miniRate="1.5" />
</Area>
</AreaList>
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</Targeting>
<Targeting id="2" type="real_cw" time="620" method="normal" endTime="820" startTime="620" interval="0" until="0">
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<HitEffect type="animationDamage" />
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</Area>
</AreaList>
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<Targeting id="1" type="second_hit" time="0" method="normal" endTime="0" startTime="0" interval="0" until="0">
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</Effect>
<HitEffect type="notShow" />
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</AreaList>
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</TargetingList>
</Skill>
<Skill id="10600" name="Castanic_F_Warrior_Lv06_Combo_Attack 01" type="combo" category="1001,11,101,9011,10000,9999" templateId="10801" nextSkill="10601" parentId="10100" timeRate="1.1" autoUse="true" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="Combo1R" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class01_Anim" totalAtk="54.3780">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" />
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<Pending startTime="400" />
<SpecialEffectList />
<StageList>
<Stage movable="false">
<AnimSeq duration="0" animSet="Castanic_F_ANI.Anim.Castanic_F_Class01_Anim" animName="Combo1" blendInTime="150" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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<ExclusiveAbnormality />
</Precondition>
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<Targeting>
<AreaList>
<Area maxCount="10">
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</Area>
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</Targeting>
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</Projectile>
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" />
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</Area>
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</Effect>
<HitEffect type="notShow" />
</Area>
</AreaList>
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</Targeting>
<Targeting id="3" type="second_hit" time="0" method="normal" endTime="0" startTime="0" interval="0" until="0">
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</Area>
</AreaList>
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</TargetingList>
</Skill>
<Skill id="10601" name="Castanic_F_Warrior_Lv06_Combo_Attack 02" type="combo" category="1001,11,101,9011,10001,9999" templateId="10801" nextSkill="10602" parentId="10101" timeRate="1.1" autoUse="true" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="Combo2R" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class01_Anim" totalAtk="60.0029">
<Action>
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<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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<Pending startTime="450" />
<SpecialEffectList />
<StageList>
<Stage movable="false">
<AnimSeq duration="0" animSet="Castanic_F_ANI.Anim.Castanic_F_Class01_Anim" animName="Combo2" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" st="0" stRate="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0">
<TargetingList>
<Targeting>
<AreaList>
<Area maxCount="10">
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</Effect>
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" />
<TargetingList>
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</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="2" type="real_ccw" time="460" method="normal" endTime="610" startTime="460" interval="0" until="0">
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<Area rotateAngle="-30" type="pvp" maxCount="20" maxHeight="60" maxRadius="55" offsetDistance="5" pierceDepth="1" minHeight="-15" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="-300">
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</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="0" />
</Area>
</AreaList>
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</Targeting>
<Targeting id="3" type="real_ccw" time="530" method="normal" endTime="630" startTime="530" interval="0" until="0">
<AreaList>
<Area rotateAngle="-20" type="enemyOrPvp" maxCount="20" maxHeight="60" maxRadius="40" offsetDistance="5" pierceDepth="1" minHeight="-15" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="-220">
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<AbnormalityOnPvp id="900100" />
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<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
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</Targeting>
<Targeting id="4" type="real_ccw" time="530" method="normal" endTime="630" startTime="530" interval="0" until="0">
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<Area rotateAngle="-20" type="pvp" maxCount="20" maxHeight="60" maxRadius="55" offsetDistance="5" pierceDepth="1" minHeight="-15" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="-220">
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</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="0" />
</Area>
</AreaList>
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</Targeting>
<Targeting id="1" type="second_hit" time="0" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<Area rotateAngle="0" type="me" maxCount="1" maxHeight="30" maxRadius="125" offsetDistance="0" pierceDepth="1" minHeight="-20" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360">
<Effect atk="0">
<AbnormalityOnCommon id="101700" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="notShow" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="3" type="second_hit" time="0" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<Area rotateAngle="0" type="me" maxCount="1" maxHeight="30" maxRadius="125" offsetDistance="0" pierceDepth="1" minHeight="-20" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360">
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</Effect>
<HitEffect type="notShow" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="10602" name="Castanic_F_Warrior_Lv06_Combo_Attack 03" type="combo" category="1001,11,101,9011,10002,9999" templateId="10801" nextSkill="10603" parentId="10102" timeRate="1.1" autoUse="true" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="Combo3R" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class01_Anim" totalAtk="65.6624">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="450" />
<SpecialEffectList />
<StageList>
<Stage movable="false">
<AnimSeq duration="0" animSet="Castanic_F_ANI.Anim.Castanic_F_Class01_Anim" animName="Combo3" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" st="0" stRate="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0">
<TargetingList>
<Targeting>
<AreaList>
<Area maxCount="10">
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<HpDiff value="0" />
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</Effect>
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" />
<TargetingList>
<Targeting id="1" type="real_cw" time="200" method="normal" endTime="440" startTime="200" interval="0" until="0">
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<Area rotateAngle="30" type="enemyOrPvp" maxCount="20" maxHeight="60" maxRadius="35" offsetDistance="0" pierceDepth="1" minHeight="-15" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360">
<Effect atk="0.4">
<AbnormalityOnPvp id="900100" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="2" type="real_cw" time="200" method="normal" endTime="440" startTime="200" interval="0" until="0">
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<Area rotateAngle="30" type="pvp" maxCount="20" maxHeight="60" maxRadius="50" offsetDistance="0" pierceDepth="1" minHeight="-15" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360">
<Effect atk="0.01">
<AbnormalityOnPvp id="900100" />
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<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="3" type="real_cw" time="550" method="normal" endTime="700" startTime="550" interval="0" until="0">
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<Area rotateAngle="0" type="enemyOrPvp" maxCount="20" maxHeight="60" maxRadius="40" offsetDistance="0" pierceDepth="1" minHeight="-15" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="290">
<Effect atk="0.6">
<AbnormalityOnPvp id="900100" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="4" type="real_cw" time="550" method="normal" endTime="700" startTime="550" interval="0" until="0">
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<Area rotateAngle="0" type="pvp" maxCount="20" maxHeight="60" maxRadius="55" offsetDistance="0" pierceDepth="1" minHeight="-15" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="290">
<Effect atk="0.01">
<AbnormalityOnPvp id="900100" />
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<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="1" type="second_hit" time="0" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<Area rotateAngle="0" type="me" maxCount="1" maxHeight="30" maxRadius="125" offsetDistance="0" pierceDepth="1" minHeight="-20" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360">
<Effect atk="0">
<AbnormalityOnCommon id="101700" />
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<MpDiff value="0" />
</Effect>
<HitEffect type="notShow" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="3" type="second_hit" time="0" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<Area rotateAngle="0" type="me" maxCount="1" maxHeight="30" maxRadius="125" offsetDistance="0" pierceDepth="1" minHeight="-20" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360">
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</Effect>
<HitEffect type="notShow" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="10603" name="Castanic_F_Warrior_Lv06_Combo_Attack 04" type="combo" category="1001,11,130,101,9011,10003,9999" templateId="10801" nextSkill="10600" parentId="10103" timeRate="1.1" autoUse="true" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class01_Anim" totalAtk="112.2056">
<Action>
<CameraShakeList>
<CameraShake targetType="meAndTarget" startTime="0" shakeId="2111" startCondition="firstHit" />
</CameraShakeList>
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="1000" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="650" />
<SpecialEffectList />
<StageList>
<Stage movable="false">
<AnimSeq duration="0" animSet="Castanic_F_ANI.Anim.Castanic_F_Class01_Anim" animName="Combo4" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" st="0" stRate="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0">
<TargetingList>
<Targeting>
<AreaList>
<Area maxCount="10">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" />
<TargetingList>
<Targeting id="1" type="real_cw" time="620" method="normal" endTime="820" startTime="620" interval="0" until="0">
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<Area rotateAngle="-15" type="enemyOrPvp" maxCount="20" maxHeight="60" maxRadius="40" offsetDistance="5" pierceDepth="1" minHeight="-15" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360">
<Effect atk="1">
<AbnormalityOnPvp id="900200" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="3" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="2" type="real_cw" time="620" method="normal" endTime="820" startTime="620" interval="0" until="0">
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<Area rotateAngle="-15" type="pvp" maxCount="20" maxHeight="60" maxRadius="55" offsetDistance="5" pierceDepth="1" minHeight="-15" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360">
<Effect atk="0.01">
<AbnormalityOnPvp id="900200" />
<HpDiff value="0" />
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</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="3" miniRate="0" />
</Area>
</AreaList>
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</Targeting>
<Targeting id="1" type="second_hit" time="0" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<Area rotateAngle="0" type="me" maxCount="1" maxHeight="30" maxRadius="125" offsetDistance="0" pierceDepth="1" minHeight="-20" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360">
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<AbnormalityOnCommon id="101700" />
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</Effect>
<HitEffect type="notShow" />
<Reaction basicRate="3" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="10700" name="Castanic_F_Warrior_Lv07_Combo_Attack 01" type="combo" category="1001,11,101,9011,10000,9999" templateId="10801" nextSkill="10701" parentId="10100" timeRate="1.1" autoUse="true" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="Combo1R" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class01_Anim" totalAtk="79.3452">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="400" />
<SpecialEffectList />
<StageList>
<Stage movable="false">
<AnimSeq duration="0" animSet="Castanic_F_ANI.Anim.Castanic_F_Class01_Anim" animName="Combo1" blendInTime="150" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" st="0" stRate="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0">
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<Targeting>
<AreaList>
<Area maxCount="10">
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<HpDiff value="0" />
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</Effect>
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" />
<TargetingList>
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<Area rotateAngle="-25" type="enemyOrPvp" maxCount="20" maxHeight="60" maxRadius="40" offsetDistance="0" pierceDepth="1" minHeight="-15" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="-310">
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<HitEffect type="animationDamage" />
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</Area>
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<Targeting id="2" type="real_ccw" time="290" method="normal" endTime="455" startTime="295" interval="0" until="0">
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<Area rotateAngle="-25" type="pvp" maxCount="20" maxHeight="60" maxRadius="55" offsetDistance="0" pierceDepth="1" minHeight="-15" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="-310">
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<HitEffect type="animationDamage" />
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</Area>
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<Targeting id="3" type="real_ccw" time="410" method="normal" endTime="565" startTime="415" interval="0" until="0">
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</Area>
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<Targeting id="4" type="real_ccw" time="410" method="normal" endTime="565" startTime="415" interval="0" until="0">
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<HitEffect type="animationDamage" />
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</Area>
</AreaList>
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<Targeting id="1" type="second_hit" time="0" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<Area rotateAngle="0" type="me" maxCount="1" maxHeight="30" maxRadius="125" offsetDistance="0" pierceDepth="1" minHeight="-20" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360">
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<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="notShow" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="3" type="second_hit" time="0" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<Area rotateAngle="0" type="me" maxCount="1" maxHeight="30" maxRadius="125" offsetDistance="0" pierceDepth="1" minHeight="-20" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360">
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</Effect>
<HitEffect type="notShow" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="10701" name="Castanic_F_Warrior_Lv07_Combo_Attack 02" type="combo" category="1001,11,101,9011,10001,9999" templateId="10801" nextSkill="10702" parentId="10101" timeRate="1.1" autoUse="true" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="Combo2R" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class01_Anim" totalAtk="87.5527">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="450" />
<SpecialEffectList />
<StageList>
<Stage movable="false">
<AnimSeq duration="0" animSet="Castanic_F_ANI.Anim.Castanic_F_Class01_Anim" animName="Combo2" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" st="0" stRate="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0">
<TargetingList>
<Targeting>
<AreaList>
<Area maxCount="10">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" />
<TargetingList>
<Targeting id="1" type="real_ccw" time="460" method="normal" endTime="610" startTime="460" interval="0" until="0">
<AreaList>
<Area rotateAngle="-30" type="enemyOrPvp" maxCount="20" maxHeight="60" maxRadius="40" offsetDistance="5" pierceDepth="1" minHeight="-15" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="-300">
<Effect atk="0.5">
<AbnormalityOnPvp id="900100" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="2" type="real_ccw" time="460" method="normal" endTime="610" startTime="460" interval="0" until="0">
<AreaList>
<Area rotateAngle="-30" type="pvp" maxCount="20" maxHeight="60" maxRadius="55" offsetDistance="5" pierceDepth="1" minHeight="-15" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="-300">
<Effect atk="0.01">
<AbnormalityOnPvp id="900100" />
<HpDiff value="0" />
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</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="3" type="real_ccw" time="530" method="normal" endTime="630" startTime="530" interval="0" until="0">
<AreaList>
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<Effect atk="0.5">
<AbnormalityOnPvp id="900100" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="4" type="real_ccw" time="530" method="normal" endTime="630" startTime="530" interval="0" until="0">
<AreaList>
<Area rotateAngle="-20" type="pvp" maxCount="20" maxHeight="60" maxRadius="55" offsetDistance="5" pierceDepth="1" minHeight="-15" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="-220">
<Effect atk="0.01">
<AbnormalityOnPvp id="900100" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="1" type="second_hit" time="0" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="me" maxCount="1" maxHeight="30" maxRadius="125" offsetDistance="0" pierceDepth="1" minHeight="-20" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360">
<Effect atk="0">
<AbnormalityOnCommon id="101700" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="notShow" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="3" type="second_hit" time="0" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="me" maxCount="1" maxHeight="30" maxRadius="125" offsetDistance="0" pierceDepth="1" minHeight="-20" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360">
<Effect atk="0">
<AbnormalityOnCommon id="101700" />
<HpDiff value="0" />
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</Effect>
<HitEffect type="notShow" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="10702" name="Castanic_F_Warrior_Lv07_Combo_Attack 03" type="combo" category="1001,11,101,9011,10002,9999" templateId="10801" nextSkill="10703" parentId="10102" timeRate="1.1" autoUse="true" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="Combo3R" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class01_Anim" totalAtk="95.8108">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="450" />
<SpecialEffectList />
<StageList>
<Stage movable="false">
<AnimSeq duration="0" animSet="Castanic_F_ANI.Anim.Castanic_F_Class01_Anim" animName="Combo3" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" st="0" stRate="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0">
<TargetingList>
<Targeting>
<AreaList>
<Area maxCount="10">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" />
<TargetingList>
<Targeting id="1" type="real_cw" time="200" method="normal" endTime="440" startTime="200" interval="0" until="0">
<AreaList>
<Area rotateAngle="30" type="enemyOrPvp" maxCount="20" maxHeight="60" maxRadius="35" offsetDistance="0" pierceDepth="1" minHeight="-15" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360">
<Effect atk="0.4">
<AbnormalityOnPvp id="900100" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="2" type="real_cw" time="200" method="normal" endTime="440" startTime="200" interval="0" until="0">
<AreaList>
<Area rotateAngle="30" type="pvp" maxCount="20" maxHeight="60" maxRadius="50" offsetDistance="0" pierceDepth="1" minHeight="-15" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360">
<Effect atk="0.01">
<AbnormalityOnPvp id="900100" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="3" type="real_cw" time="550" method="normal" endTime="700" startTime="550" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemyOrPvp" maxCount="20" maxHeight="60" maxRadius="40" offsetDistance="0" pierceDepth="1" minHeight="-15" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="290">
<Effect atk="0.6">
<AbnormalityOnPvp id="900100" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="4" type="real_cw" time="550" method="normal" endTime="700" startTime="550" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="pvp" maxCount="20" maxHeight="60" maxRadius="55" offsetDistance="0" pierceDepth="1" minHeight="-15" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="290">
<Effect atk="0.01">
<AbnormalityOnPvp id="900100" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="1" type="second_hit" time="0" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="me" maxCount="1" maxHeight="30" maxRadius="125" offsetDistance="0" pierceDepth="1" minHeight="-20" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360">
<Effect atk="0">
<AbnormalityOnCommon id="101700" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="notShow" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="3" type="second_hit" time="0" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="me" maxCount="1" maxHeight="30" maxRadius="125" offsetDistance="0" pierceDepth="1" minHeight="-20" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360">
<Effect atk="0">
<AbnormalityOnCommon id="101700" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="notShow" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="10703" name="Castanic_F_Warrior_Lv07_Combo_Attack 04" type="combo" category="1001,11,130,101,9011,10003,9999" templateId="10801" nextSkill="10700" parentId="10103" timeRate="1.1" autoUse="true" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class01_Anim" totalAtk="163.7239">
<Action>
<CameraShakeList>
<CameraShake targetType="meAndTarget" startTime="0" shakeId="2111" startCondition="firstHit" />
</CameraShakeList>
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="1000" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="650" />
<SpecialEffectList />
<StageList>
<Stage movable="false">
<AnimSeq duration="0" animSet="Castanic_F_ANI.Anim.Castanic_F_Class01_Anim" animName="Combo4" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" st="0" stRate="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0">
<TargetingList>
<Targeting>
<AreaList>
<Area maxCount="10">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" />
<TargetingList>
<Targeting id="1" type="real_cw" time="620" method="normal" endTime="820" startTime="620" interval="0" until="0">
<AreaList>
<Area rotateAngle="-15" type="enemyOrPvp" maxCount="20" maxHeight="60" maxRadius="40" offsetDistance="5" pierceDepth="1" minHeight="-15" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360">
<Effect atk="1">
<AbnormalityOnPvp id="900200" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="3" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="2" type="real_cw" time="620" method="normal" endTime="820" startTime="620" interval="0" until="0">
<AreaList>
<Area rotateAngle="-15" type="pvp" maxCount="20" maxHeight="60" maxRadius="55" offsetDistance="5" pierceDepth="1" minHeight="-15" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360">
<Effect atk="0.01">
<AbnormalityOnPvp id="900200" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="3" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="1" type="second_hit" time="0" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="me" maxCount="1" maxHeight="30" maxRadius="125" offsetDistance="0" pierceDepth="1" minHeight="-20" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360">
<Effect atk="0">
<AbnormalityOnCommon id="101700" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="notShow" />
<Reaction basicRate="3" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="10800" name="Castanic_F_Warrior_Lv08_Combo_Attack 01" type="combo" category="1001,11,101,9011,10000,9999" templateId="10801" nextSkill="10801" parentId="10100" timeRate="1.1" autoUse="true" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="Combo1R" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class01_Anim" totalAtk="115.7760">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="400" />
<SpecialEffectList />
<StageList>
<Stage movable="false">
<AnimSeq duration="0" animSet="Castanic_F_ANI.Anim.Castanic_F_Class01_Anim" animName="Combo1" blendInTime="150" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" st="0" stRate="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0">
<TargetingList>
<Targeting>
<AreaList>
<Area maxCount="10">
<Effect atk="0">
<HpDiff value="0" />
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</Effect>
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" />
<TargetingList>
<Targeting id="1" type="real_ccw" time="290" method="normal" endTime="455" startTime="295" interval="0" until="0">
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<Area rotateAngle="-25" type="enemyOrPvp" maxCount="20" maxHeight="60" maxRadius="40" offsetDistance="0" pierceDepth="1" minHeight="-15" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="-310">
<Effect atk="0.5">
<AbnormalityOnPvp id="900100" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="2" type="real_ccw" time="290" method="normal" endTime="455" startTime="295" interval="0" until="0">
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<Area rotateAngle="-25" type="pvp" maxCount="20" maxHeight="60" maxRadius="55" offsetDistance="0" pierceDepth="1" minHeight="-15" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="-310">
<Effect atk="0.01">
<AbnormalityOnPvp id="900100" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="3" type="real_ccw" time="410" method="normal" endTime="565" startTime="415" interval="0" until="0">
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<Area rotateAngle="0" type="enemyOrPvp" maxCount="20" maxHeight="60" maxRadius="40" offsetDistance="0" pierceDepth="1" minHeight="-15" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="-270">
<Effect atk="0.5">
<AbnormalityOnPvp id="900100" />
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</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="4" type="real_ccw" time="410" method="normal" endTime="565" startTime="415" interval="0" until="0">
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<Area rotateAngle="0" type="pvp" maxCount="20" maxHeight="60" maxRadius="55" offsetDistance="0" pierceDepth="1" minHeight="-15" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="-270">
<Effect atk="0.01">
<AbnormalityOnPvp id="900100" />
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<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="1" type="second_hit" time="0" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="me" maxCount="1" maxHeight="30" maxRadius="125" offsetDistance="0" pierceDepth="1" minHeight="-20" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360">
<Effect atk="0">
<AbnormalityOnCommon id="101700" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="notShow" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="3" type="second_hit" time="0" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="me" maxCount="1" maxHeight="30" maxRadius="125" offsetDistance="0" pierceDepth="1" minHeight="-20" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360">
<Effect atk="0">
<AbnormalityOnCommon id="101700" />
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</Effect>
<HitEffect type="notShow" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="10801" name="Castanic_F_Warrior_Lv08_Combo_Attack 02" type="combo" category="1001,11,101,9011,10001,9999" templateId="10801" nextSkill="10802" parentId="10101" timeRate="1.1" autoUse="true" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="Combo2R" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class01_Anim" totalAtk="127.7519">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="450" />
<SpecialEffectList />
<StageList>
<Stage movable="false">
<AnimSeq duration="0" animSet="Castanic_F_ANI.Anim.Castanic_F_Class01_Anim" animName="Combo2" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" st="0" stRate="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0">
<TargetingList>
<Targeting>
<AreaList>
<Area maxCount="10">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" />
<TargetingList>
<Targeting id="1" type="real_ccw" time="460" method="normal" endTime="610" startTime="460" interval="0" until="0">
<AreaList>
<Area rotateAngle="-30" type="enemyOrPvp" maxCount="20" maxHeight="60" maxRadius="40" offsetDistance="5" pierceDepth="1" minHeight="-15" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="-300">
<Effect atk="0.5">
<AbnormalityOnPvp id="900100" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="2" type="real_ccw" time="460" method="normal" endTime="610" startTime="460" interval="0" until="0">
<AreaList>
<Area rotateAngle="-30" type="pvp" maxCount="20" maxHeight="60" maxRadius="55" offsetDistance="5" pierceDepth="1" minHeight="-15" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="-300">
<Effect atk="0.01">
<AbnormalityOnPvp id="900100" />
<HpDiff value="0" />
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</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="3" type="real_ccw" time="530" method="normal" endTime="630" startTime="530" interval="0" until="0">
<AreaList>
<Area rotateAngle="-20" type="enemyOrPvp" maxCount="20" maxHeight="60" maxRadius="40" offsetDistance="5" pierceDepth="1" minHeight="-15" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="-220">
<Effect atk="0.5">
<AbnormalityOnPvp id="900100" />
<HpDiff value="0" />
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</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="4" type="real_ccw" time="530" method="normal" endTime="630" startTime="530" interval="0" until="0">
<AreaList>
<Area rotateAngle="-20" type="pvp" maxCount="20" maxHeight="60" maxRadius="55" offsetDistance="5" pierceDepth="1" minHeight="-15" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="-220">
<Effect atk="0.01">
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</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="1" type="second_hit" time="0" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="me" maxCount="1" maxHeight="30" maxRadius="125" offsetDistance="0" pierceDepth="1" minHeight="-20" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360">
<Effect atk="0">
<AbnormalityOnCommon id="101700" />
<HpDiff value="0" />
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</Effect>
<HitEffect type="notShow" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="3" type="second_hit" time="0" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="me" maxCount="1" maxHeight="30" maxRadius="125" offsetDistance="0" pierceDepth="1" minHeight="-20" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360">
<Effect atk="0">
<AbnormalityOnCommon id="101700" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="notShow" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="10802" name="Castanic_F_Warrior_Lv08_Combo_Attack 03" type="combo" category="1001,11,101,9011,10002,9999" templateId="10801" nextSkill="10803" parentId="10102" timeRate="1.1" autoUse="true" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="Combo3R" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class01_Anim" totalAtk="139.8016">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="450" />
<SpecialEffectList />
<StageList>
<Stage movable="false">
<AnimSeq duration="0" animSet="Castanic_F_ANI.Anim.Castanic_F_Class01_Anim" animName="Combo3" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" st="0" stRate="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0">
<TargetingList>
<Targeting>
<AreaList>
<Area maxCount="10">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" />
<TargetingList>
<Targeting id="1" type="real_cw" time="200" method="normal" endTime="440" startTime="200" interval="0" until="0">
<AreaList>
<Area rotateAngle="30" type="enemyOrPvp" maxCount="20" maxHeight="60" maxRadius="35" offsetDistance="0" pierceDepth="1" minHeight="-15" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360">
<Effect atk="0.4">
<AbnormalityOnPvp id="900100" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="2" type="real_cw" time="200" method="normal" endTime="440" startTime="200" interval="0" until="0">
<AreaList>
<Area rotateAngle="30" type="pvp" maxCount="20" maxHeight="60" maxRadius="50" offsetDistance="0" pierceDepth="1" minHeight="-15" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360">
<Effect atk="0.01">
<AbnormalityOnPvp id="900100" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="3" type="real_cw" time="550" method="normal" endTime="700" startTime="550" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemyOrPvp" maxCount="20" maxHeight="60" maxRadius="40" offsetDistance="0" pierceDepth="1" minHeight="-15" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="290">
<Effect atk="0.6">
<AbnormalityOnPvp id="900100" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="4" type="real_cw" time="550" method="normal" endTime="700" startTime="550" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="pvp" maxCount="20" maxHeight="60" maxRadius="55" offsetDistance="0" pierceDepth="1" minHeight="-15" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="290">
<Effect atk="0.01">
<AbnormalityOnPvp id="900100" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="1" type="second_hit" time="0" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="me" maxCount="1" maxHeight="30" maxRadius="125" offsetDistance="0" pierceDepth="1" minHeight="-20" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360">
<Effect atk="0">
<AbnormalityOnCommon id="101700" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="notShow" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="3" type="second_hit" time="0" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="me" maxCount="1" maxHeight="30" maxRadius="125" offsetDistance="0" pierceDepth="1" minHeight="-20" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360">
<Effect atk="0">
<AbnormalityOnCommon id="101700" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="notShow" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="10803" name="Castanic_F_Warrior_Lv08_Combo_Attack 04" type="combo" category="1001,11,130,101,9011,10003,9999" templateId="10801" nextSkill="10800" parentId="10103" timeRate="1.1" autoUse="true" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class01_Anim" totalAtk="238.8965">
<Action>
<CameraShakeList>
<CameraShake targetType="meAndTarget" startTime="0" shakeId="2111" startCondition="firstHit" />
</CameraShakeList>
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="1000" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="650" />
<SpecialEffectList />
<StageList>
<Stage movable="false">
<AnimSeq duration="0" animSet="Castanic_F_ANI.Anim.Castanic_F_Class01_Anim" animName="Combo4" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" st="0" stRate="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0">
<TargetingList>
<Targeting>
<AreaList>
<Area maxCount="10">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" />
<TargetingList>
<Targeting id="1" type="real_cw" time="620" method="normal" endTime="820" startTime="620" interval="0" until="0">
<AreaList>
<Area rotateAngle="-15" type="enemyOrPvp" maxCount="20" maxHeight="60" maxRadius="40" offsetDistance="5" pierceDepth="1" minHeight="-15" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360">
<Effect atk="1">
<AbnormalityOnPvp id="900200" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="3" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="2" type="real_cw" time="620" method="normal" endTime="820" startTime="620" interval="0" until="0">
<AreaList>
<Area rotateAngle="-15" type="pvp" maxCount="20" maxHeight="60" maxRadius="55" offsetDistance="5" pierceDepth="1" minHeight="-15" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360">
<Effect atk="0.01">
<AbnormalityOnPvp id="900200" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="3" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="1" type="second_hit" time="0" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="me" maxCount="1" maxHeight="30" maxRadius="125" offsetDistance="0" pierceDepth="1" minHeight="-20" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360">
<Effect atk="0">
<AbnormalityOnCommon id="101700" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="notShow" />
<Reaction basicRate="3" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="10900" name="Castanic_F_Warrior_Lv09_Combo_Attack 01" type="combo" category="1001,11,101,9011,10000,9999" templateId="10801" nextSkill="10901" parentId="10100" timeRate="1.1" autoUse="true" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="Combo1R" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class01_Anim" totalAtk="168.9337">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="400" />
<SpecialEffectList />
<StageList>
<Stage movable="false">
<AnimSeq duration="0" animSet="Castanic_F_ANI.Anim.Castanic_F_Class01_Anim" animName="Combo1" blendInTime="150" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" st="0" stRate="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0">
<TargetingList>
<Targeting>
<AreaList>
<Area maxCount="10">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" />
<TargetingList>
<Targeting id="1" type="real_ccw" time="290" method="normal" endTime="455" startTime="295" interval="0" until="0">
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<Area rotateAngle="-25" type="enemyOrPvp" maxCount="20" maxHeight="60" maxRadius="40" offsetDistance="0" pierceDepth="1" minHeight="-15" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="-310">
<Effect atk="0.5">
<AbnormalityOnPvp id="900100" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="2" type="real_ccw" time="290" method="normal" endTime="455" startTime="295" interval="0" until="0">
<AreaList>
<Area rotateAngle="-25" type="pvp" maxCount="20" maxHeight="60" maxRadius="55" offsetDistance="0" pierceDepth="1" minHeight="-15" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="-310">
<Effect atk="0.01">
<AbnormalityOnPvp id="900100" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="3" type="real_ccw" time="410" method="normal" endTime="565" startTime="415" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemyOrPvp" maxCount="20" maxHeight="60" maxRadius="40" offsetDistance="0" pierceDepth="1" minHeight="-15" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="-270">
<Effect atk="0.5">
<AbnormalityOnPvp id="900100" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="4" type="real_ccw" time="410" method="normal" endTime="565" startTime="415" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="pvp" maxCount="20" maxHeight="60" maxRadius="55" offsetDistance="0" pierceDepth="1" minHeight="-15" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="-270">
<Effect atk="0.01">
<AbnormalityOnPvp id="900100" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="1" type="second_hit" time="0" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="me" maxCount="1" maxHeight="30" maxRadius="125" offsetDistance="0" pierceDepth="1" minHeight="-20" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360">
<Effect atk="0">
<AbnormalityOnCommon id="101700" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="notShow" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="3" type="second_hit" time="0" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="me" maxCount="1" maxHeight="30" maxRadius="125" offsetDistance="0" pierceDepth="1" minHeight="-20" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360">
<Effect atk="0">
<AbnormalityOnCommon id="101700" />
<HpDiff value="0" />
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</Effect>
<HitEffect type="notShow" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="10901" name="Castanic_F_Warrior_Lv09_Combo_Attack 02" type="combo" category="1001,11,101,9011,10001,9999" templateId="10801" nextSkill="10902" parentId="10101" timeRate="1.1" autoUse="true" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="Combo2R" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class01_Anim" totalAtk="186.4082">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="450" />
<SpecialEffectList />
<StageList>
<Stage movable="false">
<AnimSeq duration="0" animSet="Castanic_F_ANI.Anim.Castanic_F_Class01_Anim" animName="Combo2" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" st="0" stRate="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0">
<TargetingList>
<Targeting>
<AreaList>
<Area maxCount="10">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" />
<TargetingList>
<Targeting id="1" type="real_ccw" time="460" method="normal" endTime="610" startTime="460" interval="0" until="0">
<AreaList>
<Area rotateAngle="-30" type="enemyOrPvp" maxCount="20" maxHeight="60" maxRadius="40" offsetDistance="5" pierceDepth="1" minHeight="-15" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="-300">
<Effect atk="0.5">
<AbnormalityOnPvp id="900100" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="2" type="real_ccw" time="460" method="normal" endTime="610" startTime="460" interval="0" until="0">
<AreaList>
<Area rotateAngle="-30" type="pvp" maxCount="20" maxHeight="60" maxRadius="55" offsetDistance="5" pierceDepth="1" minHeight="-15" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="-300">
<Effect atk="0.01">
<AbnormalityOnPvp id="900100" />
<HpDiff value="0" />
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</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="3" type="real_ccw" time="530" method="normal" endTime="630" startTime="530" interval="0" until="0">
<AreaList>
<Area rotateAngle="-20" type="enemyOrPvp" maxCount="20" maxHeight="60" maxRadius="40" offsetDistance="5" pierceDepth="1" minHeight="-15" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="-220">
<Effect atk="0.5">
<AbnormalityOnPvp id="900100" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="4" type="real_ccw" time="530" method="normal" endTime="630" startTime="530" interval="0" until="0">
<AreaList>
<Area rotateAngle="-20" type="pvp" maxCount="20" maxHeight="60" maxRadius="55" offsetDistance="5" pierceDepth="1" minHeight="-15" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="-220">
<Effect atk="0.01">
<AbnormalityOnPvp id="900100" />
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</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="1" type="second_hit" time="0" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="me" maxCount="1" maxHeight="30" maxRadius="125" offsetDistance="0" pierceDepth="1" minHeight="-20" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360">
<Effect atk="0">
<AbnormalityOnCommon id="101700" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="notShow" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="3" type="second_hit" time="0" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="me" maxCount="1" maxHeight="30" maxRadius="125" offsetDistance="0" pierceDepth="1" minHeight="-20" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360">
<Effect atk="0">
<AbnormalityOnCommon id="101700" />
<HpDiff value="0" />
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</Effect>
<HitEffect type="notShow" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="10902" name="Castanic_F_Warrior_Lv09_Combo_Attack 03" type="combo" category="1001,11,101,9011,10002,9999" templateId="10801" nextSkill="10903" parentId="10102" timeRate="1.1" autoUse="true" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="Combo3R" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class01_Anim" totalAtk="203.9904">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="450" />
<SpecialEffectList />
<StageList>
<Stage movable="false">
<AnimSeq duration="0" animSet="Castanic_F_ANI.Anim.Castanic_F_Class01_Anim" animName="Combo3" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" st="0" stRate="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0">
<TargetingList>
<Targeting>
<AreaList>
<Area maxCount="10">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" />
<TargetingList>
<Targeting id="1" type="real_cw" time="200" method="normal" endTime="440" startTime="200" interval="0" until="0">
<AreaList>
<Area rotateAngle="30" type="enemyOrPvp" maxCount="20" maxHeight="60" maxRadius="35" offsetDistance="0" pierceDepth="1" minHeight="-15" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360">
<Effect atk="0.4">
<AbnormalityOnPvp id="900100" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="2" type="real_cw" time="200" method="normal" endTime="440" startTime="200" interval="0" until="0">
<AreaList>
<Area rotateAngle="30" type="pvp" maxCount="20" maxHeight="60" maxRadius="50" offsetDistance="0" pierceDepth="1" minHeight="-15" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360">
<Effect atk="0.01">
<AbnormalityOnPvp id="900100" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="3" type="real_cw" time="550" method="normal" endTime="700" startTime="550" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemyOrPvp" maxCount="20" maxHeight="60" maxRadius="40" offsetDistance="0" pierceDepth="1" minHeight="-15" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="290">
<Effect atk="0.6">
<AbnormalityOnPvp id="900100" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="4" type="real_cw" time="550" method="normal" endTime="700" startTime="550" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="pvp" maxCount="20" maxHeight="60" maxRadius="55" offsetDistance="0" pierceDepth="1" minHeight="-15" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="290">
<Effect atk="0.01">
<AbnormalityOnPvp id="900100" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="1" type="second_hit" time="0" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="me" maxCount="1" maxHeight="30" maxRadius="125" offsetDistance="0" pierceDepth="1" minHeight="-20" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360">
<Effect atk="0">
<AbnormalityOnCommon id="101700" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="notShow" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="3" type="second_hit" time="0" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="me" maxCount="1" maxHeight="30" maxRadius="125" offsetDistance="0" pierceDepth="1" minHeight="-20" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360">
<Effect atk="0">
<AbnormalityOnCommon id="101700" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="notShow" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="10903" name="Castanic_F_Warrior_Lv09_Combo_Attack 04" type="combo" category="1001,11,130,101,9011,10003,9999" templateId="10801" nextSkill="10900" parentId="10103" timeRate="1.1" autoUse="true" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class01_Anim" totalAtk="348.5839">
<Action>
<CameraShakeList>
<CameraShake targetType="meAndTarget" startTime="0" shakeId="2111" startCondition="firstHit" />
</CameraShakeList>
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="1000" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="650" />
<SpecialEffectList />
<StageList>
<Stage movable="false">
<AnimSeq duration="0" animSet="Castanic_F_ANI.Anim.Castanic_F_Class01_Anim" animName="Combo4" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" st="0" stRate="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0">
<TargetingList>
<Targeting>
<AreaList>
<Area maxCount="10">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" />
<TargetingList>
<Targeting id="1" type="real_cw" time="620" method="normal" endTime="820" startTime="620" interval="0" until="0">
<AreaList>
<Area rotateAngle="-15" type="enemyOrPvp" maxCount="20" maxHeight="60" maxRadius="40" offsetDistance="5" pierceDepth="1" minHeight="-15" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360">
<Effect atk="1">
<AbnormalityOnPvp id="900200" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="3" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="2" type="real_cw" time="620" method="normal" endTime="820" startTime="620" interval="0" until="0">
<AreaList>
<Area rotateAngle="-15" type="pvp" maxCount="20" maxHeight="60" maxRadius="55" offsetDistance="5" pierceDepth="1" minHeight="-15" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360">
<Effect atk="0.01">
<AbnormalityOnPvp id="900200" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="3" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="1" type="second_hit" time="0" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="me" maxCount="1" maxHeight="30" maxRadius="125" offsetDistance="0" pierceDepth="1" minHeight="-20" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360">
<Effect atk="0">
<AbnormalityOnCommon id="101700" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="notShow" />
<Reaction basicRate="3" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="11000" name="Castanic_F_Warrior_Lv10_Combo_Attack 01" type="combo" category="1001,11,101,9011,10000,9999" templateId="10801" nextSkill="11001" parentId="10100" timeRate="1.1" autoUse="true" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="Combo1R" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class01_Anim" totalAtk="246.4983">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="400" />
<SpecialEffectList />
<StageList>
<Stage movable="false">
<AnimSeq duration="0" animSet="Castanic_F_ANI.Anim.Castanic_F_Class01_Anim" animName="Combo1" blendInTime="150" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" st="0" stRate="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0">
<TargetingList>
<Targeting>
<AreaList>
<Area maxCount="10">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" />
<TargetingList>
<Targeting id="1" type="real_ccw" time="290" method="normal" endTime="455" startTime="295" interval="0" until="0">
<AreaList>
<Area rotateAngle="-25" type="enemyOrPvp" maxCount="20" maxHeight="60" maxRadius="40" offsetDistance="0" pierceDepth="1" minHeight="-15" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="-310">
<Effect atk="0.5">
<AbnormalityOnPvp id="900100" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="2" type="real_ccw" time="290" method="normal" endTime="455" startTime="295" interval="0" until="0">
<AreaList>
<Area rotateAngle="-25" type="pvp" maxCount="20" maxHeight="60" maxRadius="55" offsetDistance="0" pierceDepth="1" minHeight="-15" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="-310">
<Effect atk="0.01">
<AbnormalityOnPvp id="900100" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="3" type="real_ccw" time="410" method="normal" endTime="565" startTime="415" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemyOrPvp" maxCount="20" maxHeight="60" maxRadius="40" offsetDistance="0" pierceDepth="1" minHeight="-15" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="-270">
<Effect atk="0.5">
<AbnormalityOnPvp id="900100" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="4" type="real_ccw" time="410" method="normal" endTime="565" startTime="415" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="pvp" maxCount="20" maxHeight="60" maxRadius="55" offsetDistance="0" pierceDepth="1" minHeight="-15" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="-270">
<Effect atk="0.01">
<AbnormalityOnPvp id="900100" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="1" type="second_hit" time="0" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="me" maxCount="1" maxHeight="30" maxRadius="125" offsetDistance="0" pierceDepth="1" minHeight="-20" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360">
<Effect atk="0">
<AbnormalityOnCommon id="101700" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="notShow" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="3" type="second_hit" time="0" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="me" maxCount="1" maxHeight="30" maxRadius="125" offsetDistance="0" pierceDepth="1" minHeight="-20" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360">
<Effect atk="0">
<AbnormalityOnCommon id="101700" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="notShow" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="11001" name="Castanic_F_Warrior_Lv10_Combo_Attack 02" type="combo" category="1001,11,101,9011,10001,9999" templateId="10801" nextSkill="11002" parentId="10101" timeRate="1.1" autoUse="true" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="Combo2R" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class01_Anim" totalAtk="271.9961">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="450" />
<SpecialEffectList />
<StageList>
<Stage movable="false">
<AnimSeq duration="0" animSet="Castanic_F_ANI.Anim.Castanic_F_Class01_Anim" animName="Combo2" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" st="0" stRate="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0">
<TargetingList>
<Targeting>
<AreaList>
<Area maxCount="10">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" />
<TargetingList>
<Targeting id="1" type="real_ccw" time="460" method="normal" endTime="610" startTime="460" interval="0" until="0">
<AreaList>
<Area rotateAngle="-30" type="enemyOrPvp" maxCount="20" maxHeight="60" maxRadius="40" offsetDistance="5" pierceDepth="1" minHeight="-15" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="-300">
<Effect atk="0.5">
<AbnormalityOnPvp id="900100" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="2" type="real_ccw" time="460" method="normal" endTime="610" startTime="460" interval="0" until="0">
<AreaList>
<Area rotateAngle="-30" type="pvp" maxCount="20" maxHeight="60" maxRadius="55" offsetDistance="5" pierceDepth="1" minHeight="-15" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="-300">
<Effect atk="0.01">
<AbnormalityOnPvp id="900100" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="3" type="real_ccw" time="530" method="normal" endTime="630" startTime="530" interval="0" until="0">
<AreaList>
<Area rotateAngle="-20" type="enemyOrPvp" maxCount="20" maxHeight="60" maxRadius="40" offsetDistance="5" pierceDepth="1" minHeight="-15" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="-220">
<Effect atk="0.5">
<AbnormalityOnPvp id="900100" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="4" type="real_ccw" time="530" method="normal" endTime="630" startTime="530" interval="0" until="0">
<AreaList>
<Area rotateAngle="-20" type="pvp" maxCount="20" maxHeight="60" maxRadius="55" offsetDistance="5" pierceDepth="1" minHeight="-15" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="-220">
<Effect atk="0.01">
<AbnormalityOnPvp id="900100" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="1" type="second_hit" time="0" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="me" maxCount="1" maxHeight="30" maxRadius="125" offsetDistance="0" pierceDepth="1" minHeight="-20" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360">
<Effect atk="0">
<AbnormalityOnCommon id="101700" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="notShow" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="3" type="second_hit" time="0" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="me" maxCount="1" maxHeight="30" maxRadius="125" offsetDistance="0" pierceDepth="1" minHeight="-20" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360">
<Effect atk="0">
<AbnormalityOnCommon id="101700" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="notShow" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="11002" name="Castanic_F_Warrior_Lv10_Combo_Attack 03" type="combo" category="1001,11,101,9011,10002,9999" templateId="10801" nextSkill="11003" parentId="10102" timeRate="1.1" autoUse="true" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="Combo3R" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class01_Anim" totalAtk="297.6510">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="450" />
<SpecialEffectList />
<StageList>
<Stage movable="false">
<AnimSeq duration="0" animSet="Castanic_F_ANI.Anim.Castanic_F_Class01_Anim" animName="Combo3" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" st="0" stRate="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0">
<TargetingList>
<Targeting>
<AreaList>
<Area maxCount="10">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" />
<TargetingList>
<Targeting id="1" type="real_cw" time="200" method="normal" endTime="440" startTime="200" interval="0" until="0">
<AreaList>
<Area rotateAngle="30" type="enemyOrPvp" maxCount="20" maxHeight="60" maxRadius="35" offsetDistance="0" pierceDepth="1" minHeight="-15" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360">
<Effect atk="0.4">
<AbnormalityOnPvp id="900100" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="2" type="real_cw" time="200" method="normal" endTime="440" startTime="200" interval="0" until="0">
<AreaList>
<Area rotateAngle="30" type="pvp" maxCount="20" maxHeight="60" maxRadius="50" offsetDistance="0" pierceDepth="1" minHeight="-15" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360">
<Effect atk="0.01">
<AbnormalityOnPvp id="900100" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="3" type="real_cw" time="550" method="normal" endTime="700" startTime="550" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemyOrPvp" maxCount="20" maxHeight="60" maxRadius="40" offsetDistance="0" pierceDepth="1" minHeight="-15" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="290">
<Effect atk="0.6">
<AbnormalityOnPvp id="900100" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="4" type="real_cw" time="550" method="normal" endTime="700" startTime="550" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="pvp" maxCount="20" maxHeight="60" maxRadius="55" offsetDistance="0" pierceDepth="1" minHeight="-15" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="290">
<Effect atk="0.01">
<AbnormalityOnPvp id="900100" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="1" type="second_hit" time="0" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="me" maxCount="1" maxHeight="30" maxRadius="125" offsetDistance="0" pierceDepth="1" minHeight="-20" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360">
<Effect atk="0">
<AbnormalityOnCommon id="101700" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="notShow" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="3" type="second_hit" time="0" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="me" maxCount="1" maxHeight="30" maxRadius="125" offsetDistance="0" pierceDepth="1" minHeight="-20" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360">
<Effect atk="0">
<AbnormalityOnCommon id="101700" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="notShow" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="11003" name="Castanic_F_Warrior_Lv10_Combo_Attack 04" type="combo" category="1001,11,130,101,9011,10003,9999" templateId="10801" nextSkill="11000" parentId="10103" timeRate="1.1" autoUse="true" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class01_Anim" totalAtk="508.6336">
<Action>
<CameraShakeList>
<CameraShake targetType="meAndTarget" startTime="0" shakeId="2111" startCondition="firstHit" />
</CameraShakeList>
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="1000" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="650" />
<SpecialEffectList />
<StageList>
<Stage movable="false">
<AnimSeq duration="0" animSet="Castanic_F_ANI.Anim.Castanic_F_Class01_Anim" animName="Combo4" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" st="0" stRate="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0">
<TargetingList>
<Targeting>
<AreaList>
<Area maxCount="10">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" />
<TargetingList>
<Targeting id="1" type="real_cw" time="620" method="normal" endTime="820" startTime="620" interval="0" until="0">
<AreaList>
<Area rotateAngle="-15" type="enemyOrPvp" maxCount="20" maxHeight="60" maxRadius="40" offsetDistance="5" pierceDepth="1" minHeight="-15" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360">
<Effect atk="1">
<AbnormalityOnPvp id="900200" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="3" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="2" type="real_cw" time="620" method="normal" endTime="820" startTime="620" interval="0" until="0">
<AreaList>
<Area rotateAngle="-15" type="pvp" maxCount="20" maxHeight="60" maxRadius="55" offsetDistance="5" pierceDepth="1" minHeight="-15" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360">
<Effect atk="0.01">
<AbnormalityOnPvp id="900200" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="3" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="1" type="second_hit" time="0" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="me" maxCount="1" maxHeight="30" maxRadius="125" offsetDistance="0" pierceDepth="1" minHeight="-20" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360">
<Effect atk="0">
<AbnormalityOnCommon id="101700" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="notShow" />
<Reaction basicRate="3" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="11100" name="Castanic_F_Warrior_Lv11_Combo_Attack 01" type="combo" category="1001,11,101,9011,10000,9999" templateId="10801" nextSkill="11101" parentId="10100" timeRate="1.1" autoUse="true" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="Combo1R" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class01_Anim" totalAtk="359.6760">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="400" />
<SpecialEffectList />
<StageList>
<Stage movable="false">
<AnimSeq duration="0" animSet="Castanic_F_ANI.Anim.Castanic_F_Class01_Anim" animName="Combo1" blendInTime="150" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" st="0" stRate="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0">
<TargetingList>
<Targeting>
<AreaList>
<Area maxCount="10">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" />
<TargetingList>
<Targeting id="1" type="real_ccw" time="290" method="normal" endTime="455" startTime="295" interval="0" until="0">
<AreaList>
<Area rotateAngle="-25" type="enemyOrPvp" maxCount="20" maxHeight="60" maxRadius="40" offsetDistance="0" pierceDepth="1" minHeight="-15" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="-310">
<Effect atk="0.5">
<AbnormalityOnPvp id="900100" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="2" type="real_ccw" time="290" method="normal" endTime="455" startTime="295" interval="0" until="0">
<AreaList>
<Area rotateAngle="-25" type="pvp" maxCount="20" maxHeight="60" maxRadius="55" offsetDistance="0" pierceDepth="1" minHeight="-15" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="-310">
<Effect atk="0.01">
<AbnormalityOnPvp id="900100" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="3" type="real_ccw" time="410" method="normal" endTime="565" startTime="415" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemyOrPvp" maxCount="20" maxHeight="60" maxRadius="40" offsetDistance="0" pierceDepth="1" minHeight="-15" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="-270">
<Effect atk="0.5">
<AbnormalityOnPvp id="900100" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="4" type="real_ccw" time="410" method="normal" endTime="565" startTime="415" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="pvp" maxCount="20" maxHeight="60" maxRadius="55" offsetDistance="0" pierceDepth="1" minHeight="-15" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="-270">
<Effect atk="0.01">
<AbnormalityOnPvp id="900100" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="1" type="second_hit" time="0" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="me" maxCount="1" maxHeight="30" maxRadius="125" offsetDistance="0" pierceDepth="1" minHeight="-20" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360">
<Effect atk="0">
<AbnormalityOnCommon id="101700" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="notShow" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="3" type="second_hit" time="0" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="me" maxCount="1" maxHeight="30" maxRadius="125" offsetDistance="0" pierceDepth="1" minHeight="-20" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360">
<Effect atk="0">
<AbnormalityOnCommon id="101700" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="notShow" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="11101" name="Castanic_F_Warrior_Lv11_Combo_Attack 02" type="combo" category="1001,11,101,9011,10001,9999" templateId="10801" nextSkill="11102" parentId="10101" timeRate="1.1" autoUse="true" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="Combo2R" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class01_Anim" totalAtk="396.8810">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="450" />
<SpecialEffectList />
<StageList>
<Stage movable="false">
<AnimSeq duration="0" animSet="Castanic_F_ANI.Anim.Castanic_F_Class01_Anim" animName="Combo2" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" st="0" stRate="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0">
<TargetingList>
<Targeting>
<AreaList>
<Area maxCount="10">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" />
<TargetingList>
<Targeting id="1" type="real_ccw" time="460" method="normal" endTime="610" startTime="460" interval="0" until="0">
<AreaList>
<Area rotateAngle="-30" type="enemyOrPvp" maxCount="20" maxHeight="60" maxRadius="40" offsetDistance="5" pierceDepth="1" minHeight="-15" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="-300">
<Effect atk="0.5">
<AbnormalityOnPvp id="900100" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="2" type="real_ccw" time="460" method="normal" endTime="610" startTime="460" interval="0" until="0">
<AreaList>
<Area rotateAngle="-30" type="pvp" maxCount="20" maxHeight="60" maxRadius="55" offsetDistance="5" pierceDepth="1" minHeight="-15" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="-300">
<Effect atk="0.01">
<AbnormalityOnPvp id="900100" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="3" type="real_ccw" time="530" method="normal" endTime="630" startTime="530" interval="0" until="0">
<AreaList>
<Area rotateAngle="-20" type="enemyOrPvp" maxCount="20" maxHeight="60" maxRadius="40" offsetDistance="5" pierceDepth="1" minHeight="-15" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="-220">
<Effect atk="0.5">
<AbnormalityOnPvp id="900100" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="4" type="real_ccw" time="530" method="normal" endTime="630" startTime="530" interval="0" until="0">
<AreaList>
<Area rotateAngle="-20" type="pvp" maxCount="20" maxHeight="60" maxRadius="55" offsetDistance="5" pierceDepth="1" minHeight="-15" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="-220">
<Effect atk="0.01">
<AbnormalityOnPvp id="900100" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="1" type="second_hit" time="0" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="me" maxCount="1" maxHeight="30" maxRadius="125" offsetDistance="0" pierceDepth="1" minHeight="-20" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360">
<Effect atk="0">
<AbnormalityOnCommon id="101700" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="notShow" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="3" type="second_hit" time="0" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="me" maxCount="1" maxHeight="30" maxRadius="125" offsetDistance="0" pierceDepth="1" minHeight="-20" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360">
<Effect atk="0">
<AbnormalityOnCommon id="101700" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="notShow" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="11102" name="Castanic_F_Warrior_Lv11_Combo_Attack 03" type="combo" category="1001,11,101,9011,10002,9999" templateId="10801" nextSkill="11103" parentId="10102" timeRate="1.1" autoUse="true" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="Combo3R" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class01_Anim" totalAtk="434.3152">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="450" />
<SpecialEffectList />
<StageList>
<Stage movable="false">
<AnimSeq duration="0" animSet="Castanic_F_ANI.Anim.Castanic_F_Class01_Anim" animName="Combo3" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" st="0" stRate="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0">
<TargetingList>
<Targeting>
<AreaList>
<Area maxCount="10">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" />
<TargetingList>
<Targeting id="1" type="real_cw" time="200" method="normal" endTime="440" startTime="200" interval="0" until="0">
<AreaList>
<Area rotateAngle="30" type="enemyOrPvp" maxCount="20" maxHeight="60" maxRadius="35" offsetDistance="0" pierceDepth="1" minHeight="-15" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360">
<Effect atk="0.4">
<AbnormalityOnPvp id="900100" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="2" type="real_cw" time="200" method="normal" endTime="440" startTime="200" interval="0" until="0">
<AreaList>
<Area rotateAngle="30" type="pvp" maxCount="20" maxHeight="60" maxRadius="50" offsetDistance="0" pierceDepth="1" minHeight="-15" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360">
<Effect atk="0.01">
<AbnormalityOnPvp id="900100" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="3" type="real_cw" time="550" method="normal" endTime="700" startTime="550" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemyOrPvp" maxCount="20" maxHeight="60" maxRadius="40" offsetDistance="0" pierceDepth="1" minHeight="-15" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="290">
<Effect atk="0.6">
<AbnormalityOnPvp id="900100" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="4" type="real_cw" time="550" method="normal" endTime="700" startTime="550" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="pvp" maxCount="20" maxHeight="60" maxRadius="55" offsetDistance="0" pierceDepth="1" minHeight="-15" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="290">
<Effect atk="0.01">
<AbnormalityOnPvp id="900100" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="1" type="second_hit" time="0" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="me" maxCount="1" maxHeight="30" maxRadius="125" offsetDistance="0" pierceDepth="1" minHeight="-20" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360">
<Effect atk="0">
<AbnormalityOnCommon id="101700" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="notShow" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="3" type="second_hit" time="0" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="me" maxCount="1" maxHeight="30" maxRadius="125" offsetDistance="0" pierceDepth="1" minHeight="-20" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360">
<Effect atk="0">
<AbnormalityOnCommon id="101700" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="notShow" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="11103" name="Castanic_F_Warrior_Lv11_Combo_Attack 04" type="combo" category="1001,11,130,101,9011,10003,9999" templateId="10801" nextSkill="11100" parentId="10103" timeRate="1.1" autoUse="true" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class01_Anim" totalAtk="742.1687">
<Action>
<CameraShakeList>
<CameraShake targetType="meAndTarget" startTime="0" shakeId="2111" startCondition="firstHit" />
</CameraShakeList>
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="1000" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="650" />
<SpecialEffectList />
<StageList>
<Stage movable="false">
<AnimSeq duration="0" animSet="Castanic_F_ANI.Anim.Castanic_F_Class01_Anim" animName="Combo4" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" st="0" stRate="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0">
<TargetingList>
<Targeting>
<AreaList>
<Area maxCount="10">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" />
<TargetingList>
<Targeting id="1" type="real_cw" time="620" method="normal" endTime="820" startTime="620" interval="0" until="0">
<AreaList>
<Area rotateAngle="-15" type="enemyOrPvp" maxCount="20" maxHeight="60" maxRadius="40" offsetDistance="5" pierceDepth="1" minHeight="-15" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360">
<Effect atk="1">
<AbnormalityOnPvp id="900200" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="3" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="2" type="real_cw" time="620" method="normal" endTime="820" startTime="620" interval="0" until="0">
<AreaList>
<Area rotateAngle="-15" type="pvp" maxCount="20" maxHeight="60" maxRadius="55" offsetDistance="5" pierceDepth="1" minHeight="-15" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360">
<Effect atk="0.01">
<AbnormalityOnPvp id="900200" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="3" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="1" type="second_hit" time="0" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="me" maxCount="1" maxHeight="30" maxRadius="125" offsetDistance="0" pierceDepth="1" minHeight="-20" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360">
<Effect atk="0">
<AbnormalityOnCommon id="101700" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="notShow" />
<Reaction basicRate="3" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="11200" name="Castanic_F_Warrior_Lv12_Combo_Attack 01" type="combo" category="1001,11,101,9011,10000,9999" templateId="10801" nextSkill="11201" parentId="10100" timeRate="1.1" autoUse="true" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="Combo1R" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class01_Anim" totalAtk="492.7873">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="400" />
<SpecialEffectList />
<StageList>
<Stage movable="false">
<AnimSeq duration="0" animSet="Castanic_F_ANI.Anim.Castanic_F_Class01_Anim" animName="Combo1" blendInTime="150" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" st="0" stRate="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0">
<TargetingList>
<Targeting>
<AreaList>
<Area maxCount="10">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" />
<TargetingList>
<Targeting id="1" type="real_ccw" time="290" method="normal" endTime="455" startTime="295" interval="0" until="0">
<AreaList>
<Area rotateAngle="-25" type="enemyOrPvp" maxCount="20" maxHeight="60" maxRadius="40" offsetDistance="0" pierceDepth="1" minHeight="-15" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="-310">
<Effect atk="0.5">
<AbnormalityOnPvp id="900100" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="2" type="real_ccw" time="290" method="normal" endTime="455" startTime="295" interval="0" until="0">
<AreaList>
<Area rotateAngle="-25" type="pvp" maxCount="20" maxHeight="60" maxRadius="55" offsetDistance="0" pierceDepth="1" minHeight="-15" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="-310">
<Effect atk="0.01">
<AbnormalityOnPvp id="900100" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="3" type="real_ccw" time="410" method="normal" endTime="565" startTime="415" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemyOrPvp" maxCount="20" maxHeight="60" maxRadius="40" offsetDistance="0" pierceDepth="1" minHeight="-15" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="-270">
<Effect atk="0.5">
<AbnormalityOnPvp id="900100" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="4" type="real_ccw" time="410" method="normal" endTime="565" startTime="415" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="pvp" maxCount="20" maxHeight="60" maxRadius="55" offsetDistance="0" pierceDepth="1" minHeight="-15" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="-270">
<Effect atk="0.01">
<AbnormalityOnPvp id="900100" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="1" type="second_hit" time="0" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="me" maxCount="1" maxHeight="30" maxRadius="125" offsetDistance="0" pierceDepth="1" minHeight="-20" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360">
<Effect atk="0">
<AbnormalityOnCommon id="101700" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="notShow" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="3" type="second_hit" time="0" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="me" maxCount="1" maxHeight="30" maxRadius="125" offsetDistance="0" pierceDepth="1" minHeight="-20" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360">
<Effect atk="0">
<AbnormalityOnCommon id="101700" />
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</Effect>
<HitEffect type="notShow" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="11201" name="Castanic_F_Warrior_Lv12_Combo_Attack 02" type="combo" category="1001,11,101,9011,10001,9999" templateId="10801" nextSkill="11202" parentId="10101" timeRate="1.1" autoUse="true" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="Combo2R" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class01_Anim" totalAtk="543.7614">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="450" />
<SpecialEffectList />
<StageList>
<Stage movable="false">
<AnimSeq duration="0" animSet="Castanic_F_ANI.Anim.Castanic_F_Class01_Anim" animName="Combo2" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" st="0" stRate="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0">
<TargetingList>
<Targeting>
<AreaList>
<Area maxCount="10">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" />
<TargetingList>
<Targeting id="1" type="real_ccw" time="460" method="normal" endTime="610" startTime="460" interval="0" until="0">
<AreaList>
<Area rotateAngle="-30" type="enemyOrPvp" maxCount="20" maxHeight="60" maxRadius="40" offsetDistance="5" pierceDepth="1" minHeight="-15" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="-300">
<Effect atk="0.5">
<AbnormalityOnPvp id="900100" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="2" type="real_ccw" time="460" method="normal" endTime="610" startTime="460" interval="0" until="0">
<AreaList>
<Area rotateAngle="-30" type="pvp" maxCount="20" maxHeight="60" maxRadius="55" offsetDistance="5" pierceDepth="1" minHeight="-15" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="-300">
<Effect atk="0.01">
<AbnormalityOnPvp id="900100" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="3" type="real_ccw" time="530" method="normal" endTime="630" startTime="530" interval="0" until="0">
<AreaList>
<Area rotateAngle="-20" type="enemyOrPvp" maxCount="20" maxHeight="60" maxRadius="40" offsetDistance="5" pierceDepth="1" minHeight="-15" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="-220">
<Effect atk="0.5">
<AbnormalityOnPvp id="900100" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="4" type="real_ccw" time="530" method="normal" endTime="630" startTime="530" interval="0" until="0">
<AreaList>
<Area rotateAngle="-20" type="pvp" maxCount="20" maxHeight="60" maxRadius="55" offsetDistance="5" pierceDepth="1" minHeight="-15" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="-220">
<Effect atk="0.01">
<AbnormalityOnPvp id="900100" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="1" type="second_hit" time="0" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="me" maxCount="1" maxHeight="30" maxRadius="125" offsetDistance="0" pierceDepth="1" minHeight="-20" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360">
<Effect atk="0">
<AbnormalityOnCommon id="101700" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="notShow" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="3" type="second_hit" time="0" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="me" maxCount="1" maxHeight="30" maxRadius="125" offsetDistance="0" pierceDepth="1" minHeight="-20" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360">
<Effect atk="0">
<AbnormalityOnCommon id="101700" />
<HpDiff value="0" />
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</Effect>
<HitEffect type="notShow" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="11202" name="Castanic_F_Warrior_Lv12_Combo_Attack 03" type="combo" category="1001,11,101,9011,10002,9999" templateId="10801" nextSkill="11203" parentId="10102" timeRate="1.1" autoUse="true" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="Combo3R" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class01_Anim" totalAtk="595.0494">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="450" />
<SpecialEffectList />
<StageList>
<Stage movable="false">
<AnimSeq duration="0" animSet="Castanic_F_ANI.Anim.Castanic_F_Class01_Anim" animName="Combo3" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" st="0" stRate="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0">
<TargetingList>
<Targeting>
<AreaList>
<Area maxCount="10">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" />
<TargetingList>
<Targeting id="1" type="real_cw" time="200" method="normal" endTime="440" startTime="200" interval="0" until="0">
<AreaList>
<Area rotateAngle="30" type="enemyOrPvp" maxCount="20" maxHeight="60" maxRadius="35" offsetDistance="0" pierceDepth="1" minHeight="-15" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360">
<Effect atk="0.4">
<AbnormalityOnPvp id="900100" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="2" type="real_cw" time="200" method="normal" endTime="440" startTime="200" interval="0" until="0">
<AreaList>
<Area rotateAngle="30" type="pvp" maxCount="20" maxHeight="60" maxRadius="50" offsetDistance="0" pierceDepth="1" minHeight="-15" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360">
<Effect atk="0.01">
<AbnormalityOnPvp id="900100" />
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</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="3" type="real_cw" time="550" method="normal" endTime="700" startTime="550" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemyOrPvp" maxCount="20" maxHeight="60" maxRadius="40" offsetDistance="0" pierceDepth="1" minHeight="-15" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="290">
<Effect atk="0.6">
<AbnormalityOnPvp id="900100" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="4" type="real_cw" time="550" method="normal" endTime="700" startTime="550" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="pvp" maxCount="20" maxHeight="60" maxRadius="55" offsetDistance="0" pierceDepth="1" minHeight="-15" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="290">
<Effect atk="0.01">
<AbnormalityOnPvp id="900100" />
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</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="1" type="second_hit" time="0" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="me" maxCount="1" maxHeight="30" maxRadius="125" offsetDistance="0" pierceDepth="1" minHeight="-20" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360">
<Effect atk="0">
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</Effect>
<HitEffect type="notShow" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="3" type="second_hit" time="0" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<Area rotateAngle="0" type="me" maxCount="1" maxHeight="30" maxRadius="125" offsetDistance="0" pierceDepth="1" minHeight="-20" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360">
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</Effect>
<HitEffect type="notShow" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="11203" name="Castanic_F_Warrior_Lv12_Combo_Attack 04" type="combo" category="1001,11,130,101,9011,10003,9999" templateId="10801" nextSkill="11200" parentId="10103" timeRate="1.1" autoUse="true" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class01_Anim" totalAtk="1016.8355">
<Action>
<CameraShakeList>
<CameraShake targetType="meAndTarget" startTime="0" shakeId="2111" startCondition="firstHit" />
</CameraShakeList>
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="1000" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="650" />
<SpecialEffectList />
<StageList>
<Stage movable="false">
<AnimSeq duration="0" animSet="Castanic_F_ANI.Anim.Castanic_F_Class01_Anim" animName="Combo4" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0">
<TargetingList>
<Targeting>
<AreaList>
<Area maxCount="10">
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</Effect>
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" />
<TargetingList>
<Targeting id="1" type="real_cw" time="620" method="normal" endTime="820" startTime="620" interval="0" until="0">
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<Area rotateAngle="-15" type="enemyOrPvp" maxCount="20" maxHeight="60" maxRadius="40" offsetDistance="5" pierceDepth="1" minHeight="-15" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360">
<Effect atk="1">
<AbnormalityOnPvp id="900200" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="3" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="2" type="real_cw" time="620" method="normal" endTime="820" startTime="620" interval="0" until="0">
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<Area rotateAngle="-15" type="pvp" maxCount="20" maxHeight="60" maxRadius="55" offsetDistance="5" pierceDepth="1" minHeight="-15" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360">
<Effect atk="0.01">
<AbnormalityOnPvp id="900200" />
<HpDiff value="0" />
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</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="3" miniRate="0" />
</Area>
</AreaList>
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</Targeting>
<Targeting id="1" type="second_hit" time="0" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<Area rotateAngle="0" type="me" maxCount="1" maxHeight="30" maxRadius="125" offsetDistance="0" pierceDepth="1" minHeight="-20" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360">
<Effect atk="0">
<AbnormalityOnCommon id="101700" />
<HpDiff value="0" />
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</Effect>
<HitEffect type="notShow" />
<Reaction basicRate="3" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="11300" name="Castanic_F_Warrior_Lv13_Combo_Attack 01" type="combo" category="1001,11,101,9011,10000,9999" templateId="10801" nextSkill="11301" parentId="10100" timeRate="1.1" autoUse="true" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="Combo1R" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class01_Anim" totalAtk="48.432098">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="400" />
<SpecialEffectList />
<StageList>
<Stage movable="false">
<AnimSeq duration="0" animSet="Castanic_F_ANI.Anim.Castanic_F_Class01_Anim" animName="Combo1" blendInTime="150" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" st="0" stRate="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0">
<TargetingList>
<Targeting>
<AreaList>
<Area maxCount="10">
<Effect atk="0">
<HpDiff value="0" />
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</Effect>
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" />
<TargetingList>
<Targeting id="1" type="real_ccw" time="290" method="normal" endTime="455" startTime="295" interval="0" until="0">
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<Area rotateAngle="-25" type="enemyOrPvp" maxCount="20" maxHeight="60" maxRadius="40" offsetDistance="0" pierceDepth="1" minHeight="-15" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="-310">
<Effect atk="0.5">
<AbnormalityOnPvp id="900100" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
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</Targeting>
<Targeting id="2" type="real_ccw" time="290" method="normal" endTime="455" startTime="295" interval="0" until="0">
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<Area rotateAngle="-25" type="pvp" maxCount="20" maxHeight="60" maxRadius="55" offsetDistance="0" pierceDepth="1" minHeight="-15" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="-310">
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</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="0" />
</Area>
</AreaList>
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</Targeting>
<Targeting id="3" type="real_ccw" time="410" method="normal" endTime="565" startTime="415" interval="0" until="0">
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<Area rotateAngle="0" type="enemyOrPvp" maxCount="20" maxHeight="60" maxRadius="40" offsetDistance="0" pierceDepth="1" minHeight="-15" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="-270">
<Effect atk="0.5">
<AbnormalityOnPvp id="900100" />
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</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="4" type="real_ccw" time="410" method="normal" endTime="565" startTime="415" interval="0" until="0">
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<Area rotateAngle="0" type="pvp" maxCount="20" maxHeight="60" maxRadius="55" offsetDistance="0" pierceDepth="1" minHeight="-15" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="-270">
<Effect atk="0.01">
<AbnormalityOnPvp id="900100" />
<HpDiff value="0" />
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</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="0" />
</Area>
</AreaList>
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</Targeting>
<Targeting id="1" type="second_hit" time="0" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<Area rotateAngle="0" type="me" maxCount="1" maxHeight="30" maxRadius="125" offsetDistance="0" pierceDepth="1" minHeight="-20" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360">
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<AbnormalityOnCommon id="101700" />
<HpDiff value="0" />
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</Effect>
<HitEffect type="notShow" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="3" type="second_hit" time="0" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<Area rotateAngle="0" type="me" maxCount="1" maxHeight="30" maxRadius="125" offsetDistance="0" pierceDepth="1" minHeight="-20" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360">
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</Effect>
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</Area>
</AreaList>
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</Targeting>
</TargetingList>
</Skill>
<Skill id="11301" name="Castanic_F_Warrior_Lv13_Combo_Attack 02" type="combo" category="1001,11,101,9011,10001,9999" templateId="10801" nextSkill="11302" parentId="10101" timeRate="1.1" autoUse="true" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="Combo2R" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class01_Anim" totalAtk="53.441898">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="450" />
<SpecialEffectList />
<StageList>
<Stage movable="false">
<AnimSeq duration="0" animSet="Castanic_F_ANI.Anim.Castanic_F_Class01_Anim" animName="Combo2" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" st="0" stRate="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0">
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<Targeting>
<AreaList>
<Area maxCount="10">
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<HpDiff value="0" />
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</Effect>
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" />
<TargetingList>
<Targeting id="1" type="real_ccw" time="460" method="normal" endTime="610" startTime="460" interval="0" until="0">
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<Area rotateAngle="-30" type="enemyOrPvp" maxCount="20" maxHeight="60" maxRadius="40" offsetDistance="5" pierceDepth="1" minHeight="-15" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="-300">
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</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
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</Targeting>
<Targeting id="2" type="real_ccw" time="460" method="normal" endTime="610" startTime="460" interval="0" until="0">
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<Area rotateAngle="-30" type="pvp" maxCount="20" maxHeight="60" maxRadius="55" offsetDistance="5" pierceDepth="1" minHeight="-15" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="-300">
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<HitEffect type="animationDamage" />
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</Area>
</AreaList>
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</Targeting>
<Targeting id="3" type="real_ccw" time="530" method="normal" endTime="630" startTime="530" interval="0" until="0">
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<Area rotateAngle="-20" type="enemyOrPvp" maxCount="20" maxHeight="60" maxRadius="40" offsetDistance="5" pierceDepth="1" minHeight="-15" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="-220">
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<HitEffect type="animationDamage" />
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</Area>
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<Targeting id="4" type="real_ccw" time="530" method="normal" endTime="630" startTime="530" interval="0" until="0">
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<Area rotateAngle="-20" type="pvp" maxCount="20" maxHeight="60" maxRadius="55" offsetDistance="5" pierceDepth="1" minHeight="-15" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="-220">
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<HitEffect type="animationDamage" />
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</Area>
</AreaList>
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</Targeting>
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<Area rotateAngle="0" type="me" maxCount="1" maxHeight="30" maxRadius="125" offsetDistance="0" pierceDepth="1" minHeight="-20" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360">
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<AbnormalityOnCommon id="101700" />
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</Effect>
<HitEffect type="notShow" />
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</Area>
</AreaList>
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</Targeting>
<Targeting id="3" type="second_hit" time="0" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<Area rotateAngle="0" type="me" maxCount="1" maxHeight="30" maxRadius="125" offsetDistance="0" pierceDepth="1" minHeight="-20" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360">
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</Area>
</AreaList>
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</Targeting>
</TargetingList>
</Skill>
<Skill id="11302" name="Castanic_F_Warrior_Lv13_Combo_Attack 03" type="combo" category="1001,11,101,9011,10002,9999" templateId="10801" nextSkill="11303" parentId="10102" timeRate="1.1" autoUse="true" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="Combo3R" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class01_Anim" totalAtk="58.482601">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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<Pending startTime="450" />
<SpecialEffectList />
<StageList>
<Stage movable="false">
<AnimSeq duration="0" animSet="Castanic_F_ANI.Anim.Castanic_F_Class01_Anim" animName="Combo3" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0">
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<Targeting>
<AreaList>
<Area maxCount="10">
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</Effect>
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" />
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<Area rotateAngle="30" type="enemyOrPvp" maxCount="20" maxHeight="60" maxRadius="35" offsetDistance="0" pierceDepth="1" minHeight="-15" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360">
<Effect atk="0.4">
<AbnormalityOnPvp id="900100" />
<HpDiff value="0" />
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</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
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</Targeting>
<Targeting id="2" type="real_cw" time="200" method="normal" endTime="440" startTime="200" interval="0" until="0">
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<Area rotateAngle="30" type="pvp" maxCount="20" maxHeight="60" maxRadius="50" offsetDistance="0" pierceDepth="1" minHeight="-15" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360">
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</Area>
</AreaList>
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</Targeting>
<Targeting id="3" type="real_cw" time="550" method="normal" endTime="700" startTime="550" interval="0" until="0">
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<Area rotateAngle="0" type="enemyOrPvp" maxCount="20" maxHeight="60" maxRadius="40" offsetDistance="0" pierceDepth="1" minHeight="-15" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="290">
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</Area>
</AreaList>
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</Targeting>
<Targeting id="4" type="real_cw" time="550" method="normal" endTime="700" startTime="550" interval="0" until="0">
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</Area>
</AreaList>
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</Targeting>
<Targeting id="1" type="second_hit" time="0" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<Area rotateAngle="0" type="me" maxCount="1" maxHeight="30" maxRadius="125" offsetDistance="0" pierceDepth="1" minHeight="-20" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360">
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</Effect>
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</Area>
</AreaList>
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</Targeting>
<Targeting id="3" type="second_hit" time="0" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<Area rotateAngle="0" type="me" maxCount="1" maxHeight="30" maxRadius="125" offsetDistance="0" pierceDepth="1" minHeight="-20" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360">
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</Area>
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</TargetingList>
</Skill>
<Skill id="11303" name="Castanic_F_Warrior_Lv13_Combo_Attack 04" type="combo" category="1001,11,130,101,9011,10003,9999" templateId="10801" nextSkill="11300" parentId="10103" timeRate="1.1" autoUse="true" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class01_Anim" totalAtk="99.936600">
<Action>
<CameraShakeList>
<CameraShake targetType="meAndTarget" startTime="0" shakeId="2111" startCondition="firstHit" />
</CameraShakeList>
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="1000" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="650" />
<SpecialEffectList />
<StageList>
<Stage movable="false">
<AnimSeq duration="0" animSet="Castanic_F_ANI.Anim.Castanic_F_Class01_Anim" animName="Combo4" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
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<Skill id="11400" name="Castanic_F_Warrior_Lv14_Combo_Attack 01" type="combo" category="1001,11,101,9011,10000,9999" templateId="10801" nextSkill="11401" parentId="10100" timeRate="1.1" autoUse="true" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="Combo1R" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class01_Anim" totalAtk="56.491199">
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<SpecialEffectList />
<StageList>
<Stage movable="false">
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<Property animControlType="normal" />
</Stage>
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</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" />
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<Action>
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<Property animControlType="normal" />
</Stage>
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</Action>
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<Targeting>
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<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" />
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<Skill id="11402" name="Castanic_F_Warrior_Lv14_Combo_Attack 03" type="combo" category="1001,11,101,9011,10002,9999" templateId="10801" nextSkill="11403" parentId="10102" timeRate="1.1" autoUse="true" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="Combo3R" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class01_Anim" totalAtk="68.214104">
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<Stage movable="false">
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<Property animControlType="normal" />
</Stage>
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</Action>
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<Targeting>
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</Skill>
<Skill id="11403" name="Castanic_F_Warrior_Lv14_Combo_Attack 04" type="combo" category="1001,11,130,101,9011,10003,9999" templateId="10801" nextSkill="11400" parentId="10103" timeRate="1.1" autoUse="true" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class01_Anim" totalAtk="116.566002">
<Action>
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<Cancel frontCancelEndTime="0" moveCancelStartTime="1000" rearCancelStartTime="0" />
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<SpecialEffectList />
<StageList>
<Stage movable="false">
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<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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<Targeting>
<AreaList>
<Area maxCount="10">
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</Area>
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</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" />
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</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="3" miniRate="1.5" />
</Area>
</AreaList>
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</Targeting>
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<Area rotateAngle="-15" type="pvp" maxCount="20" maxHeight="60" maxRadius="55" offsetDistance="5" pierceDepth="1" minHeight="-15" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360">
<Effect atk="0.01">
<AbnormalityOnPvp id="900200" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="3" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="1" type="second_hit" time="0" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="me" maxCount="1" maxHeight="30" maxRadius="125" offsetDistance="0" pierceDepth="1" minHeight="-20" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360">
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<AbnormalityOnCommon id="101700" />
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</Effect>
<HitEffect type="notShow" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="11500" name="Castanic_F_Warrior_Lv15_Combo_Attack 01" type="combo" category="1001,11,101,9011,10000,9999" templateId="10801" nextSkill="11501" parentId="10100" timeRate="1.1" autoUse="true" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="Combo1R" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class01_Anim" totalAtk="65.891296">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="400" />
<SpecialEffectList />
<StageList>
<Stage movable="false">
<AnimSeq duration="0" animSet="Castanic_F_ANI.Anim.Castanic_F_Class01_Anim" animName="Combo1" blendInTime="150" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" st="0" stRate="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0">
<TargetingList>
<Targeting>
<AreaList>
<Area maxCount="10">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" />
<TargetingList>
<Targeting id="1" type="real_ccw" time="290" method="normal" endTime="455" startTime="295" interval="0" until="0">
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<Area rotateAngle="-25" type="enemyOrPvp" maxCount="20" maxHeight="60" maxRadius="40" offsetDistance="0" pierceDepth="1" minHeight="-15" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="-310">
<Effect atk="0.5">
<AbnormalityOnPvp id="900100" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="2" type="real_ccw" time="290" method="normal" endTime="455" startTime="295" interval="0" until="0">
<AreaList>
<Area rotateAngle="-25" type="pvp" maxCount="20" maxHeight="60" maxRadius="55" offsetDistance="0" pierceDepth="1" minHeight="-15" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="-310">
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</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="3" type="real_ccw" time="410" method="normal" endTime="565" startTime="415" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemyOrPvp" maxCount="20" maxHeight="60" maxRadius="40" offsetDistance="0" pierceDepth="1" minHeight="-15" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="-270">
<Effect atk="0.5">
<AbnormalityOnPvp id="900100" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="4" type="real_ccw" time="410" method="normal" endTime="565" startTime="415" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="pvp" maxCount="20" maxHeight="60" maxRadius="55" offsetDistance="0" pierceDepth="1" minHeight="-15" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="-270">
<Effect atk="0.01">
<AbnormalityOnPvp id="900100" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="1" type="second_hit" time="0" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<Area rotateAngle="0" type="me" maxCount="1" maxHeight="30" maxRadius="125" offsetDistance="0" pierceDepth="1" minHeight="-20" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360">
<Effect atk="0">
<AbnormalityOnCommon id="101700" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="notShow" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="3" type="second_hit" time="0" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<Area rotateAngle="0" type="me" maxCount="1" maxHeight="30" maxRadius="125" offsetDistance="0" pierceDepth="1" minHeight="-20" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360">
<Effect atk="0">
<AbnormalityOnCommon id="101700" />
<HpDiff value="0" />
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</Effect>
<HitEffect type="notShow" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="11501" name="Castanic_F_Warrior_Lv15_Combo_Attack 02" type="combo" category="1001,11,101,9011,10001,9999" templateId="10801" nextSkill="11502" parentId="10101" timeRate="1.1" autoUse="true" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="Combo2R" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class01_Anim" totalAtk="72.707199">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="450" />
<SpecialEffectList />
<StageList>
<Stage movable="false">
<AnimSeq duration="0" animSet="Castanic_F_ANI.Anim.Castanic_F_Class01_Anim" animName="Combo2" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" st="0" stRate="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0">
<TargetingList>
<Targeting>
<AreaList>
<Area maxCount="10">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" />
<TargetingList>
<Targeting id="1" type="real_ccw" time="460" method="normal" endTime="610" startTime="460" interval="0" until="0">
<AreaList>
<Area rotateAngle="-30" type="enemyOrPvp" maxCount="20" maxHeight="60" maxRadius="40" offsetDistance="5" pierceDepth="1" minHeight="-15" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="-300">
<Effect atk="0.5">
<AbnormalityOnPvp id="900100" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="2" type="real_ccw" time="460" method="normal" endTime="610" startTime="460" interval="0" until="0">
<AreaList>
<Area rotateAngle="-30" type="pvp" maxCount="20" maxHeight="60" maxRadius="55" offsetDistance="5" pierceDepth="1" minHeight="-15" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="-300">
<Effect atk="0.01">
<AbnormalityOnPvp id="900100" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="3" type="real_ccw" time="530" method="normal" endTime="630" startTime="530" interval="0" until="0">
<AreaList>
<Area rotateAngle="-20" type="enemyOrPvp" maxCount="20" maxHeight="60" maxRadius="40" offsetDistance="5" pierceDepth="1" minHeight="-15" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="-220">
<Effect atk="0.5">
<AbnormalityOnPvp id="900100" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="4" type="real_ccw" time="530" method="normal" endTime="630" startTime="530" interval="0" until="0">
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<Area rotateAngle="-20" type="pvp" maxCount="20" maxHeight="60" maxRadius="55" offsetDistance="5" pierceDepth="1" minHeight="-15" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="-220">
<Effect atk="0.01">
<AbnormalityOnPvp id="900100" />
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</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="1" type="second_hit" time="0" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<Area rotateAngle="0" type="me" maxCount="1" maxHeight="30" maxRadius="125" offsetDistance="0" pierceDepth="1" minHeight="-20" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360">
<Effect atk="0">
<AbnormalityOnCommon id="101700" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="notShow" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="3" type="second_hit" time="0" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<Area rotateAngle="0" type="me" maxCount="1" maxHeight="30" maxRadius="125" offsetDistance="0" pierceDepth="1" minHeight="-20" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360">
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</Effect>
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</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="11502" name="Castanic_F_Warrior_Lv15_Combo_Attack 03" type="combo" category="1001,11,101,9011,10002,9999" templateId="10801" nextSkill="11503" parentId="10102" timeRate="1.1" autoUse="true" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="Combo3R" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class01_Anim" totalAtk="79.565002">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="450" />
<SpecialEffectList />
<StageList>
<Stage movable="false">
<AnimSeq duration="0" animSet="Castanic_F_ANI.Anim.Castanic_F_Class01_Anim" animName="Combo3" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" st="0" stRate="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0">
<TargetingList>
<Targeting>
<AreaList>
<Area maxCount="10">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" />
<TargetingList>
<Targeting id="1" type="real_cw" time="200" method="normal" endTime="440" startTime="200" interval="0" until="0">
<AreaList>
<Area rotateAngle="30" type="enemyOrPvp" maxCount="20" maxHeight="60" maxRadius="35" offsetDistance="0" pierceDepth="1" minHeight="-15" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360">
<Effect atk="0.4">
<AbnormalityOnPvp id="900100" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="2" type="real_cw" time="200" method="normal" endTime="440" startTime="200" interval="0" until="0">
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<Area rotateAngle="30" type="pvp" maxCount="20" maxHeight="60" maxRadius="50" offsetDistance="0" pierceDepth="1" minHeight="-15" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360">
<Effect atk="0.01">
<AbnormalityOnPvp id="900100" />
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</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="3" type="real_cw" time="550" method="normal" endTime="700" startTime="550" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemyOrPvp" maxCount="20" maxHeight="60" maxRadius="40" offsetDistance="0" pierceDepth="1" minHeight="-15" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="290">
<Effect atk="0.6">
<AbnormalityOnPvp id="900100" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="4" type="real_cw" time="550" method="normal" endTime="700" startTime="550" interval="0" until="0">
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<Area rotateAngle="0" type="pvp" maxCount="20" maxHeight="60" maxRadius="55" offsetDistance="0" pierceDepth="1" minHeight="-15" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="290">
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</Effect>
<HitEffect type="animationDamage" />
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</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="1" type="second_hit" time="0" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<Area rotateAngle="0" type="me" maxCount="1" maxHeight="30" maxRadius="125" offsetDistance="0" pierceDepth="1" minHeight="-20" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360">
<Effect atk="0">
<AbnormalityOnCommon id="101700" />
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<MpDiff value="0" />
</Effect>
<HitEffect type="notShow" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
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</Targeting>
<Targeting id="3" type="second_hit" time="0" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<Area rotateAngle="0" type="me" maxCount="1" maxHeight="30" maxRadius="125" offsetDistance="0" pierceDepth="1" minHeight="-20" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360">
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</Area>
</AreaList>
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</Targeting>
</TargetingList>
</Skill>
<Skill id="11503" name="Castanic_F_Warrior_Lv15_Combo_Attack 04" type="combo" category="1001,11,130,101,9011,10003,9999" templateId="10801" nextSkill="11500" parentId="10103" timeRate="1.1" autoUse="true" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class01_Anim" totalAtk="135.962601">
<Action>
<CameraShakeList>
<CameraShake targetType="meAndTarget" startTime="0" shakeId="2111" startCondition="firstHit" />
</CameraShakeList>
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="1000" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="650" />
<SpecialEffectList />
<StageList>
<Stage movable="false">
<AnimSeq duration="0" animSet="Castanic_F_ANI.Anim.Castanic_F_Class01_Anim" animName="Combo4" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" st="0" stRate="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0">
<TargetingList>
<Targeting>
<AreaList>
<Area maxCount="10">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" />
<TargetingList>
<Targeting id="1" type="real_cw" time="620" method="normal" endTime="820" startTime="620" interval="0" until="0">
<AreaList>
<Area rotateAngle="-15" type="enemyOrPvp" maxCount="20" maxHeight="60" maxRadius="40" offsetDistance="5" pierceDepth="1" minHeight="-15" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360">
<Effect atk="1">
<AbnormalityOnPvp id="900200" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="3" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="2" type="real_cw" time="620" method="normal" endTime="820" startTime="620" interval="0" until="0">
<AreaList>
<Area rotateAngle="-15" type="pvp" maxCount="20" maxHeight="60" maxRadius="55" offsetDistance="5" pierceDepth="1" minHeight="-15" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360">
<Effect atk="0.01">
<AbnormalityOnPvp id="900200" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="3" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="1" type="second_hit" time="0" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="me" maxCount="1" maxHeight="30" maxRadius="125" offsetDistance="0" pierceDepth="1" minHeight="-20" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360">
<Effect atk="0">
<AbnormalityOnCommon id="101700" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="notShow" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
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</Skill>
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</Skill>
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</Stage>
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</Skill>
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</Action>
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</Targeting>
<Targeting id="2" type="real_ccw" time="690" method="normal" endTime="1066" startTime="700" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemyOrPvp" maxCount="15" maxHeight="65" maxRadius="90" offsetDistance="0" pierceDepth="1" minHeight="-15" crosshairRadius="1" minRadius="0" offsetAngle="-135" rangeAngle="-360">
<Effect atk="0.4">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="2" st="0" stRate="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="40100" name="Castanic_F_Warrior_Lv01_Concentrate Attack_Attack_Single 01" type="connect" category="1004,12,550,102,112,9011,10000,9999" templateId="10801" nextSkill="0" timeRate="1.1" autoUse="false" changeDirToCenter="true" needWeapon="true" nocTanRate="0.03" nocTanUse="4" pushtarget="pass" returnAnimName="" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class01_Anim" totalAtk="57.9148">
<Action>
<CameraShakeList>
<CameraShake targetType="meAndTarget" startTime="0" shakeId="2121" startCondition="allHit" />
<CameraShake targetType="meAndTarget" startTime="1740" shakeId="2122" startCondition="skillStart" />
</CameraShakeList>
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="2800" rearCancelStartTime="600" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="1000" />
<SpecialEffectList />
<StageList>
<Stage movable="false">
<AnimSeq duration="0" animSet="Castanic_F_ANI.Anim.Castanic_F_Class01_Anim" animName="pointattack1" blendInTime="300" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<ConnectSkill>
<AddConnectSkill redirectSkill="40130" />
</ConnectSkill>
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="7000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="175" st="0" stRate="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0">
<TargetingList>
<Targeting>
<AreaList>
<Area maxCount="10">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="immediateCancel" />
<TargetingList>
<Targeting id="1" type="real_ccw" time="395" method="normal" endTime="460" startTime="410" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemyOrPvp" maxCount="15" maxHeight="65" maxRadius="205" offsetDistance="-160" pierceDepth="1" minHeight="-15" crosshairRadius="1" minRadius="160" offsetAngle="0" rangeAngle="-15">
<Effect atk="0.2">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="25" st="0" stRate="0" />
</Targeting>
<Targeting id="2" type="real_ccw" time="510" method="normal" endTime="620" startTime="550" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemyOrPvp" maxCount="15" maxHeight="65" maxRadius="210" offsetDistance="-160" pierceDepth="1" minHeight="-15" crosshairRadius="1" minRadius="160" offsetAngle="0" rangeAngle="-15">
<Effect atk="0.1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="25" st="0" stRate="0" />
</Targeting>
<Targeting id="3" type="real_ccw" time="770" method="normal" endTime="840" startTime="790" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemyOrPvp" maxCount="15" maxHeight="65" maxRadius="215" offsetDistance="-160" pierceDepth="1" minHeight="-15" crosshairRadius="1" minRadius="160" offsetAngle="0" rangeAngle="-15">
<Effect atk="0.1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="25" st="0" stRate="0" />
</Targeting>
<Targeting id="4" type="real_ccw" time="863" method="normal" endTime="940" startTime="880" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemyOrPvp" maxCount="15" maxHeight="65" maxRadius="220" offsetDistance="-160" pierceDepth="1" minHeight="-15" crosshairRadius="1" minRadius="160" offsetAngle="0" rangeAngle="-15">
<Effect atk="0.1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="25" st="0" stRate="0" />
</Targeting>
<Targeting id="5" type="real_cw" time="1110" method="normal" endTime="1380" startTime="1130" interval="0" until="0">
<AreaList>
<Area rotateAngle="45" type="enemyOrPvp" maxCount="15" maxHeight="65" maxRadius="60" offsetDistance="0" pierceDepth="1" minHeight="-15" crosshairRadius="1" minRadius="10" offsetAngle="0" rangeAngle="360">
<Effect atk="0.1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="25" st="0" stRate="0" />
</Targeting>
<Targeting id="6" type="real_ccw" time="1700" method="normal" endTime="1800" startTime="1720" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemyOrPvp" maxCount="15" maxHeight="65" maxRadius="65" offsetDistance="0" pierceDepth="1" minHeight="-15" crosshairRadius="1" minRadius="10" offsetAngle="0" rangeAngle="-270">
<Effect atk="0.2">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="25" st="0" stRate="0" />
</Targeting>
<Targeting id="7" type="real_ccw" time="1740" method="normal" endTime="1880" startTime="1750" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemyOrPvp" maxCount="15" maxHeight="65" maxRadius="70" offsetDistance="0" pierceDepth="1" minHeight="-15" crosshairRadius="1" minRadius="10" offsetAngle="0" rangeAngle="-270">
<Effect atk="0.2">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="25" st="0" stRate="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="40130" name="Castanic_F_Warrior_Lv01_Concentrate Attack_Attack_Chain 01" type="normal" category="1004,12,550,102,112,9011,10001,9999" templateId="10801" nextSkill="0" timeRate="1.4" autoUse="false" changeDirToCenter="true" needWeapon="true" nocTanRate="0.03" nocTanUse="4" pushtarget="pass" returnAnimName="" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class01_Anim" totalAtk="57.9148">
<Action>
<CameraShakeList>
<CameraShake targetType="meAndTarget" startTime="0" shakeId="2121" startCondition="allHit" />
<CameraShake targetType="meAndTarget" startTime="1740" shakeId="2122" startCondition="skillStart" />
</CameraShakeList>
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="2800" rearCancelStartTime="600" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="1000" />
<SpecialEffectList />
<StageList>
<Stage movable="false">
<AnimSeq duration="0" animSet="Castanic_F_ANI.Anim.Castanic_F_Class01_Anim" animName="pointattack1" blendInTime="300" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="7000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="175" st="0" stRate="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0">
<TargetingList>
<Targeting>
<AreaList>
<Area maxCount="10">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="immediateCancel" />
<TargetingList>
<Targeting id="1" type="real_ccw" time="395" method="normal" endTime="460" startTime="410" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemyOrPvp" maxCount="15" maxHeight="65" maxRadius="205" offsetDistance="-160" pierceDepth="1" minHeight="-15" crosshairRadius="1" minRadius="160" offsetAngle="0" rangeAngle="-15">
<Effect atk="0.2">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="25" st="0" stRate="0" />
</Targeting>
<Targeting id="2" type="real_ccw" time="510" method="normal" endTime="620" startTime="550" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemyOrPvp" maxCount="15" maxHeight="65" maxRadius="210" offsetDistance="-160" pierceDepth="1" minHeight="-15" crosshairRadius="1" minRadius="160" offsetAngle="0" rangeAngle="-15">
<Effect atk="0.1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="25" st="0" stRate="0" />
</Targeting>
<Targeting id="3" type="real_ccw" time="770" method="normal" endTime="840" startTime="790" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemyOrPvp" maxCount="15" maxHeight="65" maxRadius="215" offsetDistance="-160" pierceDepth="1" minHeight="-15" crosshairRadius="1" minRadius="160" offsetAngle="0" rangeAngle="-15">
<Effect atk="0.1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="25" st="0" stRate="0" />
</Targeting>
<Targeting id="4" type="real_ccw" time="863" method="normal" endTime="940" startTime="880" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemyOrPvp" maxCount="15" maxHeight="65" maxRadius="220" offsetDistance="-160" pierceDepth="1" minHeight="-15" crosshairRadius="1" minRadius="160" offsetAngle="0" rangeAngle="-15">
<Effect atk="0.1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="25" st="0" stRate="0" />
</Targeting>
<Targeting id="5" type="real_cw" time="1110" method="normal" endTime="1380" startTime="1130" interval="0" until="0">
<AreaList>
<Area rotateAngle="45" type="enemyOrPvp" maxCount="15" maxHeight="65" maxRadius="60" offsetDistance="0" pierceDepth="1" minHeight="-15" crosshairRadius="1" minRadius="10" offsetAngle="0" rangeAngle="360">
<Effect atk="0.1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="25" st="0" stRate="0" />
</Targeting>
<Targeting id="6" type="real_ccw" time="1700" method="normal" endTime="1800" startTime="1720" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemyOrPvp" maxCount="15" maxHeight="65" maxRadius="65" offsetDistance="0" pierceDepth="1" minHeight="-15" crosshairRadius="1" minRadius="10" offsetAngle="0" rangeAngle="-270">
<Effect atk="0.2">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="25" st="0" stRate="0" />
</Targeting>
<Targeting id="7" type="real_ccw" time="1740" method="normal" endTime="1880" startTime="1750" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemyOrPvp" maxCount="15" maxHeight="65" maxRadius="70" offsetDistance="0" pierceDepth="1" minHeight="-15" crosshairRadius="1" minRadius="10" offsetAngle="0" rangeAngle="-270">
<Effect atk="0.2">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="25" st="0" stRate="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="40200" name="Castanic_F_Warrior_Lv02_Concentrate Attack_Attack_Single 01" type="connect" category="1004,12,550,102,112,9011,10000,9999" templateId="10801" nextSkill="0" parentId="40100" timeRate="1.1" autoUse="false" changeDirToCenter="true" needWeapon="true" nocTanRate="0.03" nocTanUse="4" pushtarget="pass" returnAnimName="" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class01_Anim" totalAtk="84.5059">
<Action>
<CameraShakeList>
<CameraShake targetType="meAndTarget" startTime="0" shakeId="2121" startCondition="allHit" />
<CameraShake targetType="meAndTarget" startTime="1740" shakeId="2122" startCondition="skillStart" />
</CameraShakeList>
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="2800" rearCancelStartTime="600" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="1000" />
<SpecialEffectList />
<StageList>
<Stage movable="false">
<AnimSeq duration="0" animSet="Castanic_F_ANI.Anim.Castanic_F_Class01_Anim" animName="pointattack1" blendInTime="300" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<ConnectSkill>
<AddConnectSkill redirectSkill="40230" />
</ConnectSkill>
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="7000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="175" st="0" stRate="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0">
<TargetingList>
<Targeting>
<AreaList>
<Area maxCount="10">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="immediateCancel" />
<TargetingList>
<Targeting id="1" type="real_ccw" time="395" method="normal" endTime="460" startTime="410" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemyOrPvp" maxCount="15" maxHeight="65" maxRadius="205" offsetDistance="-160" pierceDepth="1" minHeight="-15" crosshairRadius="1" minRadius="160" offsetAngle="0" rangeAngle="-15">
<Effect atk="0.2">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="25" st="0" stRate="0" />
</Targeting>
<Targeting id="2" type="real_ccw" time="510" method="normal" endTime="620" startTime="550" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemyOrPvp" maxCount="15" maxHeight="65" maxRadius="210" offsetDistance="-160" pierceDepth="1" minHeight="-15" crosshairRadius="1" minRadius="160" offsetAngle="0" rangeAngle="-15">
<Effect atk="0.1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="25" st="0" stRate="0" />
</Targeting>
<Targeting id="3" type="real_ccw" time="770" method="normal" endTime="840" startTime="790" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemyOrPvp" maxCount="15" maxHeight="65" maxRadius="215" offsetDistance="-160" pierceDepth="1" minHeight="-15" crosshairRadius="1" minRadius="160" offsetAngle="0" rangeAngle="-15">
<Effect atk="0.1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="25" st="0" stRate="0" />
</Targeting>
<Targeting id="4" type="real_ccw" time="863" method="normal" endTime="940" startTime="880" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemyOrPvp" maxCount="15" maxHeight="65" maxRadius="220" offsetDistance="-160" pierceDepth="1" minHeight="-15" crosshairRadius="1" minRadius="160" offsetAngle="0" rangeAngle="-15">
<Effect atk="0.1">
<HpDiff value="0" />
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</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="25" st="0" stRate="0" />
</Targeting>
<Targeting id="5" type="real_cw" time="1110" method="normal" endTime="1380" startTime="1130" interval="0" until="0">
<AreaList>
<Area rotateAngle="45" type="enemyOrPvp" maxCount="15" maxHeight="65" maxRadius="60" offsetDistance="0" pierceDepth="1" minHeight="-15" crosshairRadius="1" minRadius="10" offsetAngle="0" rangeAngle="360">
<Effect atk="0.1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="25" st="0" stRate="0" />
</Targeting>
<Targeting id="6" type="real_ccw" time="1700" method="normal" endTime="1800" startTime="1720" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemyOrPvp" maxCount="15" maxHeight="65" maxRadius="65" offsetDistance="0" pierceDepth="1" minHeight="-15" crosshairRadius="1" minRadius="10" offsetAngle="0" rangeAngle="-270">
<Effect atk="0.2">
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<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="25" st="0" stRate="0" />
</Targeting>
<Targeting id="7" type="real_ccw" time="1740" method="normal" endTime="1880" startTime="1750" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemyOrPvp" maxCount="15" maxHeight="65" maxRadius="70" offsetDistance="0" pierceDepth="1" minHeight="-15" crosshairRadius="1" minRadius="10" offsetAngle="0" rangeAngle="-270">
<Effect atk="0.2">
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</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="25" st="0" stRate="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="40230" name="Castanic_F_Warrior_Lv02_Concentrate Attack_Attack_Chain 01" type="normal" category="1004,12,550,102,112,9011,10001,9999" templateId="10801" nextSkill="0" parentId="40100" timeRate="1.4" autoUse="false" changeDirToCenter="true" needWeapon="true" nocTanRate="0.03" nocTanUse="4" pushtarget="pass" returnAnimName="" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class01_Anim" totalAtk="84.5059">
<Action>
<CameraShakeList>
<CameraShake targetType="meAndTarget" startTime="0" shakeId="2121" startCondition="allHit" />
<CameraShake targetType="meAndTarget" startTime="1740" shakeId="2122" startCondition="skillStart" />
</CameraShakeList>
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="2800" rearCancelStartTime="600" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="1000" />
<SpecialEffectList />
<StageList>
<Stage movable="false">
<AnimSeq duration="0" animSet="Castanic_F_ANI.Anim.Castanic_F_Class01_Anim" animName="pointattack1" blendInTime="300" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="7000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="175" st="0" stRate="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0">
<TargetingList>
<Targeting>
<AreaList>
<Area maxCount="10">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="immediateCancel" />
<TargetingList>
<Targeting id="1" type="real_ccw" time="395" method="normal" endTime="460" startTime="410" interval="0" until="0">
<AreaList>
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<HitEffect type="animationDamage" />
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</Area>
</AreaList>
<Cost hp="0" mp="25" st="0" stRate="0" />
</Targeting>
<Targeting id="2" type="real_ccw" time="510" method="normal" endTime="620" startTime="550" interval="0" until="0">
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<Area rotateAngle="0" type="enemyOrPvp" maxCount="15" maxHeight="65" maxRadius="210" offsetDistance="-160" pierceDepth="1" minHeight="-15" crosshairRadius="1" minRadius="160" offsetAngle="0" rangeAngle="-15">
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<HitEffect type="animationDamage" />
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</Area>
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</Targeting>
<Targeting id="3" type="real_ccw" time="770" method="normal" endTime="840" startTime="790" interval="0" until="0">
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<HitEffect type="animationDamage" />
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</Targeting>
<Targeting id="4" type="real_ccw" time="863" method="normal" endTime="940" startTime="880" interval="0" until="0">
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<Area rotateAngle="0" type="enemyOrPvp" maxCount="15" maxHeight="65" maxRadius="220" offsetDistance="-160" pierceDepth="1" minHeight="-15" crosshairRadius="1" minRadius="160" offsetAngle="0" rangeAngle="-15">
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<HitEffect type="animationDamage" />
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<Targeting id="5" type="real_cw" time="1110" method="normal" endTime="1380" startTime="1130" interval="0" until="0">
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<Targeting id="6" type="real_ccw" time="1700" method="normal" endTime="1800" startTime="1720" interval="0" until="0">
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<Effect atk="0.2">
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</Effect>
<HitEffect type="animationDamage" />
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</Area>
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<Targeting id="7" type="real_ccw" time="1740" method="normal" endTime="1880" startTime="1750" interval="0" until="0">
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<HitEffect type="animationDamage" />
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</Area>
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</TargetingList>
</Skill>
<Skill id="40300" name="Castanic_F_Warrior_Lv03_Concentrate Attack_Attack_Single 01" type="connect" category="1004,12,550,102,112,9011,10000,9999" templateId="10801" nextSkill="0" parentId="40100" timeRate="1.1" autoUse="false" changeDirToCenter="true" needWeapon="true" nocTanRate="0.03" nocTanUse="4" pushtarget="pass" returnAnimName="" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class01_Anim" totalAtk="123.3061" totalStk="1" totalStkPvp="1">
<Action>
<CameraShakeList>
<CameraShake targetType="meAndTarget" startTime="0" shakeId="2121" startCondition="allHit" />
<CameraShake targetType="meAndTarget" startTime="1740" shakeId="2122" startCondition="skillStart" />
</CameraShakeList>
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="2800" rearCancelStartTime="600" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="1000" />
<SpecialEffectList />
<StageList>
<Stage movable="false">
<AnimSeq duration="0" animSet="Castanic_F_ANI.Anim.Castanic_F_Class01_Anim" animName="pointattack1" blendInTime="300" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<ConnectSkill>
<AddConnectSkill redirectSkill="40330" />
</ConnectSkill>
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="7000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="175" st="0" stRate="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0">
<TargetingList>
<Targeting>
<AreaList>
<Area maxCount="10">
<Effect atk="0">
<HpDiff value="0" />
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</Effect>
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="immediateCancel" />
<TargetingList>
<Targeting id="1" type="real_ccw" time="395" method="normal" endTime="460" startTime="410" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemyOrPvp" maxCount="15" maxHeight="65" maxRadius="205" offsetDistance="-160" pierceDepth="1" minHeight="-15" crosshairRadius="1" minRadius="160" offsetAngle="0" rangeAngle="-15">
<Effect atk="0.2">
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</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="25" st="0" stRate="0" />
</Targeting>
<Targeting id="2" type="real_ccw" time="510" method="normal" endTime="620" startTime="550" interval="0" until="0">
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<Area rotateAngle="0" type="enemyOrPvp" maxCount="15" maxHeight="65" maxRadius="210" offsetDistance="-160" pierceDepth="1" minHeight="-15" crosshairRadius="1" minRadius="160" offsetAngle="0" rangeAngle="-15">
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<HitEffect type="animationDamage" />
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</Area>
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</Targeting>
<Targeting id="3" type="real_ccw" time="770" method="normal" endTime="840" startTime="790" interval="0" until="0">
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<Area rotateAngle="0" type="enemyOrPvp" maxCount="15" maxHeight="65" maxRadius="215" offsetDistance="-160" pierceDepth="1" minHeight="-15" crosshairRadius="1" minRadius="160" offsetAngle="0" rangeAngle="-15">
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</Area>
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</Targeting>
<Targeting id="4" type="real_ccw" time="863" method="normal" endTime="940" startTime="880" interval="0" until="0">
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<Area rotateAngle="0" type="enemyOrPvp" maxCount="15" maxHeight="65" maxRadius="220" offsetDistance="-160" pierceDepth="1" minHeight="-15" crosshairRadius="1" minRadius="160" offsetAngle="0" rangeAngle="-15">
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<HitEffect type="animationDamage" />
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</Area>
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</Targeting>
<Targeting id="5" type="real_cw" time="1110" method="normal" endTime="1380" startTime="1130" interval="0" until="0">
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<Area rotateAngle="45" type="enemyOrPvp" maxCount="15" maxHeight="65" maxRadius="60" offsetDistance="0" pierceDepth="1" minHeight="-15" crosshairRadius="1" minRadius="10" offsetAngle="0" rangeAngle="360">
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<HitEffect type="animationDamage" />
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</Area>
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</Targeting>
<Targeting id="6" type="real_ccw" time="1700" method="normal" endTime="1800" startTime="1720" interval="0" until="0">
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<Area rotateAngle="0" type="enemyOrPvp" maxCount="15" maxHeight="65" maxRadius="65" offsetDistance="0" pierceDepth="1" minHeight="-15" crosshairRadius="1" minRadius="10" offsetAngle="0" rangeAngle="-270">
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<HitEffect type="animationDamage" />
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</Area>
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</Targeting>
<Targeting id="7" type="real_ccw" time="1740" method="normal" endTime="1880" startTime="1750" interval="0" until="0">
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<Area rotateAngle="0" type="enemyOrPvp" maxCount="15" maxHeight="65" maxRadius="70" offsetDistance="0" pierceDepth="1" minHeight="-15" crosshairRadius="1" minRadius="10" offsetAngle="0" rangeAngle="-270">
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<HitEffect type="animationDamage" />
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</Area>
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</TargetingList>
</Skill>
<Skill id="40330" name="Castanic_F_Warrior_Lv03_Concentrate Attack_Attack_Chain 01" type="normal" category="1004,12,550,102,112,9011,10001,9999" templateId="10801" nextSkill="0" parentId="40100" timeRate="1.4" autoUse="false" changeDirToCenter="true" needWeapon="true" nocTanRate="0.03" nocTanUse="4" pushtarget="pass" returnAnimName="" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class01_Anim" totalAtk="123.3061" totalStk="1" totalStkPvp="1">
<Action>
<CameraShakeList>
<CameraShake targetType="meAndTarget" startTime="0" shakeId="2121" startCondition="allHit" />
<CameraShake targetType="meAndTarget" startTime="1740" shakeId="2122" startCondition="skillStart" />
</CameraShakeList>
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="2800" rearCancelStartTime="600" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="1000" />
<SpecialEffectList />
<StageList>
<Stage movable="false">
<AnimSeq duration="0" animSet="Castanic_F_ANI.Anim.Castanic_F_Class01_Anim" animName="pointattack1" blendInTime="300" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="7000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="175" st="0" stRate="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0">
<TargetingList>
<Targeting>
<AreaList>
<Area maxCount="10">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="immediateCancel" />
<TargetingList>
<Targeting id="1" type="real_ccw" time="395" method="normal" endTime="460" startTime="410" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemyOrPvp" maxCount="15" maxHeight="65" maxRadius="205" offsetDistance="-160" pierceDepth="1" minHeight="-15" crosshairRadius="1" minRadius="160" offsetAngle="0" rangeAngle="-15">
<Effect atk="0.2">
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</Effect>
<HitEffect type="animationDamage" />
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</Area>
</AreaList>
<Cost hp="0" mp="25" st="0" stRate="0" />
</Targeting>
<Targeting id="2" type="real_ccw" time="510" method="normal" endTime="620" startTime="550" interval="0" until="0">
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<Area rotateAngle="0" type="enemyOrPvp" maxCount="15" maxHeight="65" maxRadius="210" offsetDistance="-160" pierceDepth="1" minHeight="-15" crosshairRadius="1" minRadius="160" offsetAngle="0" rangeAngle="-15">
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<HitEffect type="animationDamage" />
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</Area>
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<Targeting id="3" type="real_ccw" time="770" method="normal" endTime="840" startTime="790" interval="0" until="0">
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<Area rotateAngle="0" type="enemyOrPvp" maxCount="15" maxHeight="65" maxRadius="215" offsetDistance="-160" pierceDepth="1" minHeight="-15" crosshairRadius="1" minRadius="160" offsetAngle="0" rangeAngle="-15">
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<HitEffect type="animationDamage" />
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</Area>
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</Targeting>
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<Area rotateAngle="0" type="enemyOrPvp" maxCount="15" maxHeight="65" maxRadius="220" offsetDistance="-160" pierceDepth="1" minHeight="-15" crosshairRadius="1" minRadius="160" offsetAngle="0" rangeAngle="-15">
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<HitEffect type="animationDamage" />
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</Area>
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</Targeting>
<Targeting id="5" type="real_cw" time="1110" method="normal" endTime="1380" startTime="1130" interval="0" until="0">
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<Area rotateAngle="45" type="enemyOrPvp" maxCount="15" maxHeight="65" maxRadius="60" offsetDistance="0" pierceDepth="1" minHeight="-15" crosshairRadius="1" minRadius="10" offsetAngle="0" rangeAngle="360">
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<HitEffect type="animationDamage" />
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</Area>
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</Targeting>
<Targeting id="6" type="real_ccw" time="1700" method="normal" endTime="1800" startTime="1720" interval="0" until="0">
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<HitEffect type="animationDamage" />
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</Area>
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</TargetingList>
</Skill>
<Skill id="40400" name="Castanic_F_Warrior_Lv04_Concentrate Attack_Attack_Single 01" type="connect" category="1004,12,550,102,112,9011,10000,9999" templateId="10801" nextSkill="0" parentId="40100" timeRate="1.1" autoUse="false" changeDirToCenter="true" needWeapon="true" nocTanRate="0.03" nocTanUse="4" pushtarget="pass" returnAnimName="" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class01_Anim" totalAtk="179.9212" totalStk="1" totalStkPvp="1">
<Action>
<CameraShakeList>
<CameraShake targetType="meAndTarget" startTime="0" shakeId="2121" startCondition="allHit" />
<CameraShake targetType="meAndTarget" startTime="1740" shakeId="2122" startCondition="skillStart" />
</CameraShakeList>
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="2800" rearCancelStartTime="600" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="1000" />
<SpecialEffectList />
<StageList>
<Stage movable="false">
<AnimSeq duration="0" animSet="Castanic_F_ANI.Anim.Castanic_F_Class01_Anim" animName="pointattack1" blendInTime="300" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<ConnectSkill>
<AddConnectSkill redirectSkill="40430" />
</ConnectSkill>
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="7000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="175" st="0" stRate="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0">
<TargetingList>
<Targeting>
<AreaList>
<Area maxCount="10">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="immediateCancel" />
<TargetingList>
<Targeting id="1" type="real_ccw" time="395" method="normal" endTime="460" startTime="410" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemyOrPvp" maxCount="15" maxHeight="65" maxRadius="205" offsetDistance="-160" pierceDepth="1" minHeight="-15" crosshairRadius="1" minRadius="160" offsetAngle="0" rangeAngle="-15">
<Effect atk="0.2">
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</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="25" st="0" stRate="0" />
</Targeting>
<Targeting id="2" type="real_ccw" time="510" method="normal" endTime="620" startTime="550" interval="0" until="0">
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<Area rotateAngle="0" type="enemyOrPvp" maxCount="15" maxHeight="65" maxRadius="210" offsetDistance="-160" pierceDepth="1" minHeight="-15" crosshairRadius="1" minRadius="160" offsetAngle="0" rangeAngle="-15">
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</Effect>
<HitEffect type="animationDamage" />
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</Area>
</AreaList>
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</Targeting>
<Targeting id="3" type="real_ccw" time="770" method="normal" endTime="840" startTime="790" interval="0" until="0">
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<Area rotateAngle="0" type="enemyOrPvp" maxCount="15" maxHeight="65" maxRadius="215" offsetDistance="-160" pierceDepth="1" minHeight="-15" crosshairRadius="1" minRadius="160" offsetAngle="0" rangeAngle="-15">
<Effect atk="0.1">
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</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
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</Targeting>
<Targeting id="4" type="real_ccw" time="863" method="normal" endTime="940" startTime="880" interval="0" until="0">
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<Area rotateAngle="0" type="enemyOrPvp" maxCount="15" maxHeight="65" maxRadius="220" offsetDistance="-160" pierceDepth="1" minHeight="-15" crosshairRadius="1" minRadius="160" offsetAngle="0" rangeAngle="-15">
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<HitEffect type="animationDamage" />
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</Area>
</AreaList>
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</Targeting>
<Targeting id="5" type="real_cw" time="1110" method="normal" endTime="1380" startTime="1130" interval="0" until="0">
<AreaList>
<Area rotateAngle="45" type="enemyOrPvp" maxCount="15" maxHeight="65" maxRadius="60" offsetDistance="0" pierceDepth="1" minHeight="-15" crosshairRadius="1" minRadius="10" offsetAngle="0" rangeAngle="360">
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</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="25" st="0" stRate="0" />
</Targeting>
<Targeting id="6" type="real_ccw" time="1700" method="normal" endTime="1800" startTime="1720" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemyOrPvp" maxCount="15" maxHeight="65" maxRadius="65" offsetDistance="0" pierceDepth="1" minHeight="-15" crosshairRadius="1" minRadius="10" offsetAngle="0" rangeAngle="-270">
<Effect atk="0.2">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="25" st="0" stRate="0" />
</Targeting>
<Targeting id="7" type="real_ccw" time="1740" method="normal" endTime="1880" startTime="1750" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemyOrPvp" maxCount="15" maxHeight="65" maxRadius="70" offsetDistance="0" pierceDepth="1" minHeight="-15" crosshairRadius="1" minRadius="10" offsetAngle="0" rangeAngle="-270">
<Effect atk="0.2">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="25" st="0" stRate="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="40430" name="Castanic_F_Warrior_Lv04_Concentrate Attack_Attack_Chain 01" type="normal" category="1004,12,550,102,112,9011,10001,9999" templateId="10801" nextSkill="0" parentId="40100" timeRate="1.4" autoUse="false" changeDirToCenter="true" needWeapon="true" nocTanRate="0.03" nocTanUse="4" pushtarget="pass" returnAnimName="" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class01_Anim" totalAtk="179.9212" totalStk="1" totalStkPvp="1">
<Action>
<CameraShakeList>
<CameraShake targetType="meAndTarget" startTime="0" shakeId="2121" startCondition="allHit" />
<CameraShake targetType="meAndTarget" startTime="1740" shakeId="2122" startCondition="skillStart" />
</CameraShakeList>
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="2800" rearCancelStartTime="600" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="1000" />
<SpecialEffectList />
<StageList>
<Stage movable="false">
<AnimSeq duration="0" animSet="Castanic_F_ANI.Anim.Castanic_F_Class01_Anim" animName="pointattack1" blendInTime="300" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="7000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="175" st="0" stRate="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0">
<TargetingList>
<Targeting>
<AreaList>
<Area maxCount="10">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="immediateCancel" />
<TargetingList>
<Targeting id="1" type="real_ccw" time="395" method="normal" endTime="460" startTime="410" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemyOrPvp" maxCount="15" maxHeight="65" maxRadius="205" offsetDistance="-160" pierceDepth="1" minHeight="-15" crosshairRadius="1" minRadius="160" offsetAngle="0" rangeAngle="-15">
<Effect atk="0.2">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="25" st="0" stRate="0" />
</Targeting>
<Targeting id="2" type="real_ccw" time="510" method="normal" endTime="620" startTime="550" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemyOrPvp" maxCount="15" maxHeight="65" maxRadius="210" offsetDistance="-160" pierceDepth="1" minHeight="-15" crosshairRadius="1" minRadius="160" offsetAngle="0" rangeAngle="-15">
<Effect atk="0.1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="25" st="0" stRate="0" />
</Targeting>
<Targeting id="3" type="real_ccw" time="770" method="normal" endTime="840" startTime="790" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemyOrPvp" maxCount="15" maxHeight="65" maxRadius="215" offsetDistance="-160" pierceDepth="1" minHeight="-15" crosshairRadius="1" minRadius="160" offsetAngle="0" rangeAngle="-15">
<Effect atk="0.1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="25" st="0" stRate="0" />
</Targeting>
<Targeting id="4" type="real_ccw" time="863" method="normal" endTime="940" startTime="880" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemyOrPvp" maxCount="15" maxHeight="65" maxRadius="220" offsetDistance="-160" pierceDepth="1" minHeight="-15" crosshairRadius="1" minRadius="160" offsetAngle="0" rangeAngle="-15">
<Effect atk="0.1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="25" st="0" stRate="0" />
</Targeting>
<Targeting id="5" type="real_cw" time="1110" method="normal" endTime="1380" startTime="1130" interval="0" until="0">
<AreaList>
<Area rotateAngle="45" type="enemyOrPvp" maxCount="15" maxHeight="65" maxRadius="60" offsetDistance="0" pierceDepth="1" minHeight="-15" crosshairRadius="1" minRadius="10" offsetAngle="0" rangeAngle="360">
<Effect atk="0.1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="25" st="0" stRate="0" />
</Targeting>
<Targeting id="6" type="real_ccw" time="1700" method="normal" endTime="1800" startTime="1720" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemyOrPvp" maxCount="15" maxHeight="65" maxRadius="65" offsetDistance="0" pierceDepth="1" minHeight="-15" crosshairRadius="1" minRadius="10" offsetAngle="0" rangeAngle="-270">
<Effect atk="0.2">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="25" st="0" stRate="0" />
</Targeting>
<Targeting id="7" type="real_ccw" time="1740" method="normal" endTime="1880" startTime="1750" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemyOrPvp" maxCount="15" maxHeight="65" maxRadius="70" offsetDistance="0" pierceDepth="1" minHeight="-15" crosshairRadius="1" minRadius="10" offsetAngle="0" rangeAngle="-270">
<Effect atk="0.2">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="25" st="0" stRate="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="40500" name="Castanic_F_Warrior_Lv05_Concentrate Attack_Attack_Single 01" type="connect" category="1004,12,550,102,112,9011,10000,9999" templateId="10801" nextSkill="0" parentId="40100" timeRate="1.1" autoUse="false" changeDirToCenter="true" needWeapon="true" nocTanRate="0.03" nocTanUse="4" pushtarget="pass" returnAnimName="" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class01_Anim" totalAtk="262.5306" totalStk="1" totalStkPvp="1">
<Action>
<CameraShakeList>
<CameraShake targetType="meAndTarget" startTime="0" shakeId="2121" startCondition="allHit" />
<CameraShake targetType="meAndTarget" startTime="1740" shakeId="2122" startCondition="skillStart" />
</CameraShakeList>
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="2800" rearCancelStartTime="600" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="1000" />
<SpecialEffectList />
<StageList>
<Stage movable="false">
<AnimSeq duration="0" animSet="Castanic_F_ANI.Anim.Castanic_F_Class01_Anim" animName="pointattack1" blendInTime="300" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<ConnectSkill>
<AddConnectSkill redirectSkill="40530" />
</ConnectSkill>
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="7000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="175" st="0" stRate="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0">
<TargetingList>
<Targeting>
<AreaList>
<Area maxCount="10">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="immediateCancel" />
<TargetingList>
<Targeting id="1" type="real_ccw" time="395" method="normal" endTime="460" startTime="410" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemyOrPvp" maxCount="15" maxHeight="65" maxRadius="205" offsetDistance="-160" pierceDepth="1" minHeight="-15" crosshairRadius="1" minRadius="160" offsetAngle="0" rangeAngle="-15">
<Effect atk="0.2">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="25" st="0" stRate="0" />
</Targeting>
<Targeting id="2" type="real_ccw" time="510" method="normal" endTime="620" startTime="550" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemyOrPvp" maxCount="15" maxHeight="65" maxRadius="210" offsetDistance="-160" pierceDepth="1" minHeight="-15" crosshairRadius="1" minRadius="160" offsetAngle="0" rangeAngle="-15">
<Effect atk="0.1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="25" st="0" stRate="0" />
</Targeting>
<Targeting id="3" type="real_ccw" time="770" method="normal" endTime="840" startTime="790" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemyOrPvp" maxCount="15" maxHeight="65" maxRadius="215" offsetDistance="-160" pierceDepth="1" minHeight="-15" crosshairRadius="1" minRadius="160" offsetAngle="0" rangeAngle="-15">
<Effect atk="0.1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="25" st="0" stRate="0" />
</Targeting>
<Targeting id="4" type="real_ccw" time="863" method="normal" endTime="940" startTime="880" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemyOrPvp" maxCount="15" maxHeight="65" maxRadius="220" offsetDistance="-160" pierceDepth="1" minHeight="-15" crosshairRadius="1" minRadius="160" offsetAngle="0" rangeAngle="-15">
<Effect atk="0.1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="25" st="0" stRate="0" />
</Targeting>
<Targeting id="5" type="real_cw" time="1110" method="normal" endTime="1380" startTime="1130" interval="0" until="0">
<AreaList>
<Area rotateAngle="45" type="enemyOrPvp" maxCount="15" maxHeight="65" maxRadius="60" offsetDistance="0" pierceDepth="1" minHeight="-15" crosshairRadius="1" minRadius="10" offsetAngle="0" rangeAngle="360">
<Effect atk="0.1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="25" st="0" stRate="0" />
</Targeting>
<Targeting id="6" type="real_ccw" time="1700" method="normal" endTime="1800" startTime="1720" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemyOrPvp" maxCount="15" maxHeight="65" maxRadius="65" offsetDistance="0" pierceDepth="1" minHeight="-15" crosshairRadius="1" minRadius="10" offsetAngle="0" rangeAngle="-270">
<Effect atk="0.2">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="25" st="0" stRate="0" />
</Targeting>
<Targeting id="7" type="real_ccw" time="1740" method="normal" endTime="1880" startTime="1750" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemyOrPvp" maxCount="15" maxHeight="65" maxRadius="70" offsetDistance="0" pierceDepth="1" minHeight="-15" crosshairRadius="1" minRadius="10" offsetAngle="0" rangeAngle="-270">
<Effect atk="0.2">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="25" st="0" stRate="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="40530" name="Castanic_F_Warrior_Lv05_Concentrate Attack_Attack_Chain 01" type="normal" category="1004,12,550,102,112,9011,10001,9999" templateId="10801" nextSkill="0" parentId="40100" timeRate="1.4" autoUse="false" changeDirToCenter="true" needWeapon="true" nocTanRate="0.03" nocTanUse="4" pushtarget="pass" returnAnimName="" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class01_Anim" totalAtk="262.5306" totalStk="1" totalStkPvp="1">
<Action>
<CameraShakeList>
<CameraShake targetType="meAndTarget" startTime="0" shakeId="2121" startCondition="allHit" />
<CameraShake targetType="meAndTarget" startTime="1740" shakeId="2122" startCondition="skillStart" />
</CameraShakeList>
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="2800" rearCancelStartTime="600" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="1000" />
<SpecialEffectList />
<StageList>
<Stage movable="false">
<AnimSeq duration="0" animSet="Castanic_F_ANI.Anim.Castanic_F_Class01_Anim" animName="pointattack1" blendInTime="300" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="7000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="175" st="0" stRate="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0">
<TargetingList>
<Targeting>
<AreaList>
<Area maxCount="10">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="immediateCancel" />
<TargetingList>
<Targeting id="1" type="real_ccw" time="395" method="normal" endTime="460" startTime="410" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemyOrPvp" maxCount="15" maxHeight="65" maxRadius="205" offsetDistance="-160" pierceDepth="1" minHeight="-15" crosshairRadius="1" minRadius="160" offsetAngle="0" rangeAngle="-15">
<Effect atk="0.2">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="25" st="0" stRate="0" />
</Targeting>
<Targeting id="2" type="real_ccw" time="510" method="normal" endTime="620" startTime="550" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemyOrPvp" maxCount="15" maxHeight="65" maxRadius="210" offsetDistance="-160" pierceDepth="1" minHeight="-15" crosshairRadius="1" minRadius="160" offsetAngle="0" rangeAngle="-15">
<Effect atk="0.1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="25" st="0" stRate="0" />
</Targeting>
<Targeting id="3" type="real_ccw" time="770" method="normal" endTime="840" startTime="790" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemyOrPvp" maxCount="15" maxHeight="65" maxRadius="215" offsetDistance="-160" pierceDepth="1" minHeight="-15" crosshairRadius="1" minRadius="160" offsetAngle="0" rangeAngle="-15">
<Effect atk="0.1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="25" st="0" stRate="0" />
</Targeting>
<Targeting id="4" type="real_ccw" time="863" method="normal" endTime="940" startTime="880" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemyOrPvp" maxCount="15" maxHeight="65" maxRadius="220" offsetDistance="-160" pierceDepth="1" minHeight="-15" crosshairRadius="1" minRadius="160" offsetAngle="0" rangeAngle="-15">
<Effect atk="0.1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="25" st="0" stRate="0" />
</Targeting>
<Targeting id="5" type="real_cw" time="1110" method="normal" endTime="1380" startTime="1130" interval="0" until="0">
<AreaList>
<Area rotateAngle="45" type="enemyOrPvp" maxCount="15" maxHeight="65" maxRadius="60" offsetDistance="0" pierceDepth="1" minHeight="-15" crosshairRadius="1" minRadius="10" offsetAngle="0" rangeAngle="360">
<Effect atk="0.1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="25" st="0" stRate="0" />
</Targeting>
<Targeting id="6" type="real_ccw" time="1700" method="normal" endTime="1800" startTime="1720" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemyOrPvp" maxCount="15" maxHeight="65" maxRadius="65" offsetDistance="0" pierceDepth="1" minHeight="-15" crosshairRadius="1" minRadius="10" offsetAngle="0" rangeAngle="-270">
<Effect atk="0.2">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="25" st="0" stRate="0" />
</Targeting>
<Targeting id="7" type="real_ccw" time="1740" method="normal" endTime="1880" startTime="1750" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemyOrPvp" maxCount="15" maxHeight="65" maxRadius="70" offsetDistance="0" pierceDepth="1" minHeight="-15" crosshairRadius="1" minRadius="10" offsetAngle="0" rangeAngle="-270">
<Effect atk="0.2">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="25" st="0" stRate="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="40600" name="Castanic_F_Warrior_Lv06_Concentrate Attack_Attack_Single 01" type="connect" category="1004,12,550,102,112,9011,10000,9999" templateId="10801" nextSkill="0" parentId="40100" timeRate="1.1" autoUse="false" changeDirToCenter="true" needWeapon="true" nocTanRate="0.03" nocTanUse="4" pushtarget="pass" returnAnimName="" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class01_Anim" totalAtk="383.0695" totalStk="1" totalStkPvp="1">
<Action>
<CameraShakeList>
<CameraShake targetType="meAndTarget" startTime="0" shakeId="2121" startCondition="allHit" />
<CameraShake targetType="meAndTarget" startTime="1740" shakeId="2122" startCondition="skillStart" />
</CameraShakeList>
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="2800" rearCancelStartTime="600" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="1000" />
<SpecialEffectList />
<StageList>
<Stage movable="false">
<AnimSeq duration="0" animSet="Castanic_F_ANI.Anim.Castanic_F_Class01_Anim" animName="pointattack1" blendInTime="300" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<ConnectSkill>
<AddConnectSkill redirectSkill="40630" />
</ConnectSkill>
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="7000" modeChangeMethod="2" modeNo="0">
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</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0">
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</Projectile>
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="immediateCancel" />
<TargetingList>
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</Skill>
<Skill id="40630" name="Castanic_F_Warrior_Lv06_Concentrate Attack_Attack_Chain 01" type="normal" category="1004,12,550,102,112,9011,10001,9999" templateId="10801" nextSkill="0" parentId="40100" timeRate="1.4" autoUse="false" changeDirToCenter="true" needWeapon="true" nocTanRate="0.03" nocTanUse="4" pushtarget="pass" returnAnimName="" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class01_Anim" totalAtk="383.0695" totalStk="1" totalStkPvp="1">
<Action>
<CameraShakeList>
<CameraShake targetType="meAndTarget" startTime="0" shakeId="2121" startCondition="allHit" />
<CameraShake targetType="meAndTarget" startTime="1740" shakeId="2122" startCondition="skillStart" />
</CameraShakeList>
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="2800" rearCancelStartTime="600" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="1000" />
<SpecialEffectList />
<StageList>
<Stage movable="false">
<AnimSeq duration="0" animSet="Castanic_F_ANI.Anim.Castanic_F_Class01_Anim" animName="pointattack1" blendInTime="300" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="7000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="175" st="0" stRate="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0">
<TargetingList>
<Targeting>
<AreaList>
<Area maxCount="10">
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</Effect>
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="immediateCancel" />
<TargetingList>
<Targeting id="1" type="real_ccw" time="395" method="normal" endTime="460" startTime="410" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemyOrPvp" maxCount="15" maxHeight="65" maxRadius="205" offsetDistance="-160" pierceDepth="1" minHeight="-15" crosshairRadius="1" minRadius="160" offsetAngle="0" rangeAngle="-15">
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<HitEffect type="animationDamage" />
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</Area>
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</Targeting>
<Targeting id="2" type="real_ccw" time="510" method="normal" endTime="620" startTime="550" interval="0" until="0">
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</Area>
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</Area>
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</TargetingList>
</Skill>
<Skill id="40700" name="Castanic_F_Warrior_Lv07_Concentrate Attack_Attack_Single 01" type="connect" category="1004,12,550,102,112,9011,10000,9999" templateId="10801" nextSkill="0" parentId="40100" timeRate="1.1" autoUse="false" changeDirToCenter="true" needWeapon="true" nocTanRate="0.03" nocTanUse="4" pushtarget="pass" returnAnimName="" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class01_Anim" totalAtk="558.9530" totalStk="1" totalStkPvp="1">
<Action>
<CameraShakeList>
<CameraShake targetType="meAndTarget" startTime="0" shakeId="2121" startCondition="allHit" />
<CameraShake targetType="meAndTarget" startTime="1740" shakeId="2122" startCondition="skillStart" />
</CameraShakeList>
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="2800" rearCancelStartTime="600" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="1000" />
<SpecialEffectList />
<StageList>
<Stage movable="false">
<AnimSeq duration="0" animSet="Castanic_F_ANI.Anim.Castanic_F_Class01_Anim" animName="pointattack1" blendInTime="300" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<ConnectSkill>
<AddConnectSkill redirectSkill="40730" />
</ConnectSkill>
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="7000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="175" st="0" stRate="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0">
<TargetingList>
<Targeting>
<AreaList>
<Area maxCount="10">
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<HpDiff value="0" />
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</Effect>
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="immediateCancel" />
<TargetingList>
<Targeting id="1" type="real_ccw" time="395" method="normal" endTime="460" startTime="410" interval="0" until="0">
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<Area rotateAngle="0" type="enemyOrPvp" maxCount="15" maxHeight="65" maxRadius="205" offsetDistance="-160" pierceDepth="1" minHeight="-15" crosshairRadius="1" minRadius="160" offsetAngle="0" rangeAngle="-15">
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<HitEffect type="animationDamage" />
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</Area>
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</Targeting>
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</Area>
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</Area>
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</Skill>
<Skill id="40730" name="Castanic_F_Warrior_Lv07_Concentrate Attack_Attack_Chain 01" type="normal" category="1004,12,550,102,112,9011,10001,9999" templateId="10801" nextSkill="0" parentId="40100" timeRate="1.4" autoUse="false" changeDirToCenter="true" needWeapon="true" nocTanRate="0.03" nocTanUse="4" pushtarget="pass" returnAnimName="" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class01_Anim" totalAtk="558.9530" totalStk="1" totalStkPvp="1">
<Action>
<CameraShakeList>
<CameraShake targetType="meAndTarget" startTime="0" shakeId="2121" startCondition="allHit" />
<CameraShake targetType="meAndTarget" startTime="1740" shakeId="2122" startCondition="skillStart" />
</CameraShakeList>
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="2800" rearCancelStartTime="600" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="1000" />
<SpecialEffectList />
<StageList>
<Stage movable="false">
<AnimSeq duration="0" animSet="Castanic_F_ANI.Anim.Castanic_F_Class01_Anim" animName="pointattack1" blendInTime="300" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="7000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="175" st="0" stRate="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0">
<TargetingList>
<Targeting>
<AreaList>
<Area maxCount="10">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="immediateCancel" />
<TargetingList>
<Targeting id="1" type="real_ccw" time="395" method="normal" endTime="460" startTime="410" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemyOrPvp" maxCount="15" maxHeight="65" maxRadius="205" offsetDistance="-160" pierceDepth="1" minHeight="-15" crosshairRadius="1" minRadius="160" offsetAngle="0" rangeAngle="-15">
<Effect atk="0.2">
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</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="25" st="0" stRate="0" />
</Targeting>
<Targeting id="2" type="real_ccw" time="510" method="normal" endTime="620" startTime="550" interval="0" until="0">
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<HitEffect type="animationDamage" />
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</Area>
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</Targeting>
<Targeting id="3" type="real_ccw" time="770" method="normal" endTime="840" startTime="790" interval="0" until="0">
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</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
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</Targeting>
<Targeting id="4" type="real_ccw" time="863" method="normal" endTime="940" startTime="880" interval="0" until="0">
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</Effect>
<HitEffect type="animationDamage" />
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</Area>
</AreaList>
<Cost hp="0" mp="25" st="0" stRate="0" />
</Targeting>
<Targeting id="5" type="real_cw" time="1110" method="normal" endTime="1380" startTime="1130" interval="0" until="0">
<AreaList>
<Area rotateAngle="45" type="enemyOrPvp" maxCount="15" maxHeight="65" maxRadius="60" offsetDistance="0" pierceDepth="1" minHeight="-15" crosshairRadius="1" minRadius="10" offsetAngle="0" rangeAngle="360">
<Effect atk="0.1">
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<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="25" st="0" stRate="0" />
</Targeting>
<Targeting id="6" type="real_ccw" time="1700" method="normal" endTime="1800" startTime="1720" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemyOrPvp" maxCount="15" maxHeight="65" maxRadius="65" offsetDistance="0" pierceDepth="1" minHeight="-15" crosshairRadius="1" minRadius="10" offsetAngle="0" rangeAngle="-270">
<Effect atk="0.2">
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<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="25" st="0" stRate="0" />
</Targeting>
<Targeting id="7" type="real_ccw" time="1740" method="normal" endTime="1880" startTime="1750" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemyOrPvp" maxCount="15" maxHeight="65" maxRadius="70" offsetDistance="0" pierceDepth="1" minHeight="-15" crosshairRadius="1" minRadius="10" offsetAngle="0" rangeAngle="-270">
<Effect atk="0.2">
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<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="25" st="0" stRate="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="40800" name="Castanic_F_Warrior_Lv08_Concentrate Attack_Attack_Single 01" type="connect" category="1004,12,550,102,112,9011,10000,9999" templateId="10801" nextSkill="0" parentId="40100" timeRate="1.1" autoUse="false" changeDirToCenter="true" needWeapon="true" nocTanRate="0.03" nocTanUse="4" pushtarget="pass" returnAnimName="" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class01_Anim" totalAtk="815.5919" totalStk="1" totalStkPvp="1">
<Action>
<CameraShakeList>
<CameraShake targetType="meAndTarget" startTime="0" shakeId="2121" startCondition="allHit" />
<CameraShake targetType="meAndTarget" startTime="1740" shakeId="2122" startCondition="skillStart" />
</CameraShakeList>
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="2800" rearCancelStartTime="600" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="1000" />
<SpecialEffectList />
<StageList>
<Stage movable="false">
<AnimSeq duration="0" animSet="Castanic_F_ANI.Anim.Castanic_F_Class01_Anim" animName="pointattack1" blendInTime="300" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<ConnectSkill>
<AddConnectSkill redirectSkill="40830" />
</ConnectSkill>
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="7000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="175" st="0" stRate="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0">
<TargetingList>
<Targeting>
<AreaList>
<Area maxCount="10">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="immediateCancel" />
<TargetingList>
<Targeting id="1" type="real_ccw" time="395" method="normal" endTime="460" startTime="410" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemyOrPvp" maxCount="15" maxHeight="65" maxRadius="205" offsetDistance="-160" pierceDepth="1" minHeight="-15" crosshairRadius="1" minRadius="160" offsetAngle="0" rangeAngle="-15">
<Effect atk="0.2">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="25" st="0" stRate="0" />
</Targeting>
<Targeting id="2" type="real_ccw" time="510" method="normal" endTime="620" startTime="550" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemyOrPvp" maxCount="15" maxHeight="65" maxRadius="210" offsetDistance="-160" pierceDepth="1" minHeight="-15" crosshairRadius="1" minRadius="160" offsetAngle="0" rangeAngle="-15">
<Effect atk="0.1">
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<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="25" st="0" stRate="0" />
</Targeting>
<Targeting id="3" type="real_ccw" time="770" method="normal" endTime="840" startTime="790" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemyOrPvp" maxCount="15" maxHeight="65" maxRadius="215" offsetDistance="-160" pierceDepth="1" minHeight="-15" crosshairRadius="1" minRadius="160" offsetAngle="0" rangeAngle="-15">
<Effect atk="0.1">
<HpDiff value="0" />
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</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="25" st="0" stRate="0" />
</Targeting>
<Targeting id="4" type="real_ccw" time="863" method="normal" endTime="940" startTime="880" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemyOrPvp" maxCount="15" maxHeight="65" maxRadius="220" offsetDistance="-160" pierceDepth="1" minHeight="-15" crosshairRadius="1" minRadius="160" offsetAngle="0" rangeAngle="-15">
<Effect atk="0.1">
<HpDiff value="0" />
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</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="25" st="0" stRate="0" />
</Targeting>
<Targeting id="5" type="real_cw" time="1110" method="normal" endTime="1380" startTime="1130" interval="0" until="0">
<AreaList>
<Area rotateAngle="45" type="enemyOrPvp" maxCount="15" maxHeight="65" maxRadius="60" offsetDistance="0" pierceDepth="1" minHeight="-15" crosshairRadius="1" minRadius="10" offsetAngle="0" rangeAngle="360">
<Effect atk="0.1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="25" st="0" stRate="0" />
</Targeting>
<Targeting id="6" type="real_ccw" time="1700" method="normal" endTime="1800" startTime="1720" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemyOrPvp" maxCount="15" maxHeight="65" maxRadius="65" offsetDistance="0" pierceDepth="1" minHeight="-15" crosshairRadius="1" minRadius="10" offsetAngle="0" rangeAngle="-270">
<Effect atk="0.2">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="25" st="0" stRate="0" />
</Targeting>
<Targeting id="7" type="real_ccw" time="1740" method="normal" endTime="1880" startTime="1750" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemyOrPvp" maxCount="15" maxHeight="65" maxRadius="70" offsetDistance="0" pierceDepth="1" minHeight="-15" crosshairRadius="1" minRadius="10" offsetAngle="0" rangeAngle="-270">
<Effect atk="0.2">
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</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="25" st="0" stRate="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="40830" name="Castanic_F_Warrior_Lv08_Concentrate Attack_Attack_Chain 01" type="normal" category="1004,12,550,102,112,9011,10001,9999" templateId="10801" nextSkill="0" parentId="40100" timeRate="1.4" autoUse="false" changeDirToCenter="true" needWeapon="true" nocTanRate="0.03" nocTanUse="4" pushtarget="pass" returnAnimName="" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class01_Anim" totalAtk="815.5919" totalStk="1" totalStkPvp="1">
<Action>
<CameraShakeList>
<CameraShake targetType="meAndTarget" startTime="0" shakeId="2121" startCondition="allHit" />
<CameraShake targetType="meAndTarget" startTime="1740" shakeId="2122" startCondition="skillStart" />
</CameraShakeList>
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="2800" rearCancelStartTime="600" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="1000" />
<SpecialEffectList />
<StageList>
<Stage movable="false">
<AnimSeq duration="0" animSet="Castanic_F_ANI.Anim.Castanic_F_Class01_Anim" animName="pointattack1" blendInTime="300" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="7000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="175" st="0" stRate="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0">
<TargetingList>
<Targeting>
<AreaList>
<Area maxCount="10">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="immediateCancel" />
<TargetingList>
<Targeting id="1" type="real_ccw" time="395" method="normal" endTime="460" startTime="410" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemyOrPvp" maxCount="15" maxHeight="65" maxRadius="205" offsetDistance="-160" pierceDepth="1" minHeight="-15" crosshairRadius="1" minRadius="160" offsetAngle="0" rangeAngle="-15">
<Effect atk="0.2">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="25" st="0" stRate="0" />
</Targeting>
<Targeting id="2" type="real_ccw" time="510" method="normal" endTime="620" startTime="550" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemyOrPvp" maxCount="15" maxHeight="65" maxRadius="210" offsetDistance="-160" pierceDepth="1" minHeight="-15" crosshairRadius="1" minRadius="160" offsetAngle="0" rangeAngle="-15">
<Effect atk="0.1">
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</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="25" st="0" stRate="0" />
</Targeting>
<Targeting id="3" type="real_ccw" time="770" method="normal" endTime="840" startTime="790" interval="0" until="0">
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<Area rotateAngle="0" type="enemyOrPvp" maxCount="15" maxHeight="65" maxRadius="215" offsetDistance="-160" pierceDepth="1" minHeight="-15" crosshairRadius="1" minRadius="160" offsetAngle="0" rangeAngle="-15">
<Effect atk="0.1">
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</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
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</Targeting>
<Targeting id="4" type="real_ccw" time="863" method="normal" endTime="940" startTime="880" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemyOrPvp" maxCount="15" maxHeight="65" maxRadius="220" offsetDistance="-160" pierceDepth="1" minHeight="-15" crosshairRadius="1" minRadius="160" offsetAngle="0" rangeAngle="-15">
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</Effect>
<HitEffect type="animationDamage" />
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</Area>
</AreaList>
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</Targeting>
<Targeting id="5" type="real_cw" time="1110" method="normal" endTime="1380" startTime="1130" interval="0" until="0">
<AreaList>
<Area rotateAngle="45" type="enemyOrPvp" maxCount="15" maxHeight="65" maxRadius="60" offsetDistance="0" pierceDepth="1" minHeight="-15" crosshairRadius="1" minRadius="10" offsetAngle="0" rangeAngle="360">
<Effect atk="0.1">
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</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
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</Targeting>
<Targeting id="6" type="real_ccw" time="1700" method="normal" endTime="1800" startTime="1720" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemyOrPvp" maxCount="15" maxHeight="65" maxRadius="65" offsetDistance="0" pierceDepth="1" minHeight="-15" crosshairRadius="1" minRadius="10" offsetAngle="0" rangeAngle="-270">
<Effect atk="0.2">
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<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="25" st="0" stRate="0" />
</Targeting>
<Targeting id="7" type="real_ccw" time="1740" method="normal" endTime="1880" startTime="1750" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemyOrPvp" maxCount="15" maxHeight="65" maxRadius="70" offsetDistance="0" pierceDepth="1" minHeight="-15" crosshairRadius="1" minRadius="10" offsetAngle="0" rangeAngle="-270">
<Effect atk="0.2">
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<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="25" st="0" stRate="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="40900" name="Castanic_F_Warrior_Lv09_Concentrate Attack_Attack_Single 01" type="connect" category="1004,12,550,102,112,9011,10000,9999" templateId="10801" nextSkill="0" parentId="40100" timeRate="1.1" autoUse="false" changeDirToCenter="true" needWeapon="true" nocTanRate="0.03" nocTanUse="4" pushtarget="pass" returnAnimName="" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class01_Anim" totalAtk="1190.0647" totalStk="1" totalStkPvp="1">
<Action>
<CameraShakeList>
<CameraShake targetType="meAndTarget" startTime="0" shakeId="2121" startCondition="allHit" />
<CameraShake targetType="meAndTarget" startTime="1740" shakeId="2122" startCondition="skillStart" />
</CameraShakeList>
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="2800" rearCancelStartTime="600" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="1000" />
<SpecialEffectList />
<StageList>
<Stage movable="false">
<AnimSeq duration="0" animSet="Castanic_F_ANI.Anim.Castanic_F_Class01_Anim" animName="pointattack1" blendInTime="300" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<ConnectSkill>
<AddConnectSkill redirectSkill="40930" />
</ConnectSkill>
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="7000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="175" st="0" stRate="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0">
<TargetingList>
<Targeting>
<AreaList>
<Area maxCount="10">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="immediateCancel" />
<TargetingList>
<Targeting id="1" type="real_ccw" time="395" method="normal" endTime="460" startTime="410" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemyOrPvp" maxCount="15" maxHeight="65" maxRadius="205" offsetDistance="-160" pierceDepth="1" minHeight="-15" crosshairRadius="1" minRadius="160" offsetAngle="0" rangeAngle="-15">
<Effect atk="0.2">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="25" st="0" stRate="0" />
</Targeting>
<Targeting id="2" type="real_ccw" time="510" method="normal" endTime="620" startTime="550" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemyOrPvp" maxCount="15" maxHeight="65" maxRadius="210" offsetDistance="-160" pierceDepth="1" minHeight="-15" crosshairRadius="1" minRadius="160" offsetAngle="0" rangeAngle="-15">
<Effect atk="0.1">
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<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="25" st="0" stRate="0" />
</Targeting>
<Targeting id="3" type="real_ccw" time="770" method="normal" endTime="840" startTime="790" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemyOrPvp" maxCount="15" maxHeight="65" maxRadius="215" offsetDistance="-160" pierceDepth="1" minHeight="-15" crosshairRadius="1" minRadius="160" offsetAngle="0" rangeAngle="-15">
<Effect atk="0.1">
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</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
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</Targeting>
<Targeting id="4" type="real_ccw" time="863" method="normal" endTime="940" startTime="880" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemyOrPvp" maxCount="15" maxHeight="65" maxRadius="220" offsetDistance="-160" pierceDepth="1" minHeight="-15" crosshairRadius="1" minRadius="160" offsetAngle="0" rangeAngle="-15">
<Effect atk="0.1">
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</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="25" st="0" stRate="0" />
</Targeting>
<Targeting id="5" type="real_cw" time="1110" method="normal" endTime="1380" startTime="1130" interval="0" until="0">
<AreaList>
<Area rotateAngle="45" type="enemyOrPvp" maxCount="15" maxHeight="65" maxRadius="60" offsetDistance="0" pierceDepth="1" minHeight="-15" crosshairRadius="1" minRadius="10" offsetAngle="0" rangeAngle="360">
<Effect atk="0.1">
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</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="25" st="0" stRate="0" />
</Targeting>
<Targeting id="6" type="real_ccw" time="1700" method="normal" endTime="1800" startTime="1720" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemyOrPvp" maxCount="15" maxHeight="65" maxRadius="65" offsetDistance="0" pierceDepth="1" minHeight="-15" crosshairRadius="1" minRadius="10" offsetAngle="0" rangeAngle="-270">
<Effect atk="0.2">
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<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="25" st="0" stRate="0" />
</Targeting>
<Targeting id="7" type="real_ccw" time="1740" method="normal" endTime="1880" startTime="1750" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemyOrPvp" maxCount="15" maxHeight="65" maxRadius="70" offsetDistance="0" pierceDepth="1" minHeight="-15" crosshairRadius="1" minRadius="10" offsetAngle="0" rangeAngle="-270">
<Effect atk="0.2">
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</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
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</Targeting>
</TargetingList>
</Skill>
<Skill id="40930" name="Castanic_F_Warrior_Lv09_Concentrate Attack_Attack_Chain 01" type="normal" category="1004,12,550,102,112,9011,10001,9999" templateId="10801" nextSkill="0" parentId="40100" timeRate="1.4" autoUse="false" changeDirToCenter="true" needWeapon="true" nocTanRate="0.03" nocTanUse="4" pushtarget="pass" returnAnimName="" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class01_Anim" totalAtk="1190.0647" totalStk="1" totalStkPvp="1">
<Action>
<CameraShakeList>
<CameraShake targetType="meAndTarget" startTime="0" shakeId="2121" startCondition="allHit" />
<CameraShake targetType="meAndTarget" startTime="1740" shakeId="2122" startCondition="skillStart" />
</CameraShakeList>
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="2800" rearCancelStartTime="600" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="1000" />
<SpecialEffectList />
<StageList>
<Stage movable="false">
<AnimSeq duration="0" animSet="Castanic_F_ANI.Anim.Castanic_F_Class01_Anim" animName="pointattack1" blendInTime="300" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="7000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="175" st="0" stRate="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0">
<TargetingList>
<Targeting>
<AreaList>
<Area maxCount="10">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="immediateCancel" />
<TargetingList>
<Targeting id="1" type="real_ccw" time="395" method="normal" endTime="460" startTime="410" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemyOrPvp" maxCount="15" maxHeight="65" maxRadius="205" offsetDistance="-160" pierceDepth="1" minHeight="-15" crosshairRadius="1" minRadius="160" offsetAngle="0" rangeAngle="-15">
<Effect atk="0.2">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="25" st="0" stRate="0" />
</Targeting>
<Targeting id="2" type="real_ccw" time="510" method="normal" endTime="620" startTime="550" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemyOrPvp" maxCount="15" maxHeight="65" maxRadius="210" offsetDistance="-160" pierceDepth="1" minHeight="-15" crosshairRadius="1" minRadius="160" offsetAngle="0" rangeAngle="-15">
<Effect atk="0.1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="25" st="0" stRate="0" />
</Targeting>
<Targeting id="3" type="real_ccw" time="770" method="normal" endTime="840" startTime="790" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemyOrPvp" maxCount="15" maxHeight="65" maxRadius="215" offsetDistance="-160" pierceDepth="1" minHeight="-15" crosshairRadius="1" minRadius="160" offsetAngle="0" rangeAngle="-15">
<Effect atk="0.1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="25" st="0" stRate="0" />
</Targeting>
<Targeting id="4" type="real_ccw" time="863" method="normal" endTime="940" startTime="880" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemyOrPvp" maxCount="15" maxHeight="65" maxRadius="220" offsetDistance="-160" pierceDepth="1" minHeight="-15" crosshairRadius="1" minRadius="160" offsetAngle="0" rangeAngle="-15">
<Effect atk="0.1">
<HpDiff value="0" />
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</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="25" st="0" stRate="0" />
</Targeting>
<Targeting id="5" type="real_cw" time="1110" method="normal" endTime="1380" startTime="1130" interval="0" until="0">
<AreaList>
<Area rotateAngle="45" type="enemyOrPvp" maxCount="15" maxHeight="65" maxRadius="60" offsetDistance="0" pierceDepth="1" minHeight="-15" crosshairRadius="1" minRadius="10" offsetAngle="0" rangeAngle="360">
<Effect atk="0.1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="25" st="0" stRate="0" />
</Targeting>
<Targeting id="6" type="real_ccw" time="1700" method="normal" endTime="1800" startTime="1720" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemyOrPvp" maxCount="15" maxHeight="65" maxRadius="65" offsetDistance="0" pierceDepth="1" minHeight="-15" crosshairRadius="1" minRadius="10" offsetAngle="0" rangeAngle="-270">
<Effect atk="0.2">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="25" st="0" stRate="0" />
</Targeting>
<Targeting id="7" type="real_ccw" time="1740" method="normal" endTime="1880" startTime="1750" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemyOrPvp" maxCount="15" maxHeight="65" maxRadius="70" offsetDistance="0" pierceDepth="1" minHeight="-15" crosshairRadius="1" minRadius="10" offsetAngle="0" rangeAngle="-270">
<Effect atk="0.2">
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<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="25" st="0" stRate="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="41000" name="Castanic_F_Warrior_Lv10_Concentrate Attack_Attack_Single 01" type="connect" category="1004,12,550,102,112,9011,10000,9999" templateId="10801" nextSkill="0" parentId="40100" timeRate="1.1" autoUse="false" changeDirToCenter="true" needWeapon="true" nocTanRate="0.03" nocTanUse="4" pushtarget="pass" returnAnimName="" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class01_Anim" totalAtk="1736.4737" totalStk="1" totalStkPvp="1">
<Action>
<CameraShakeList>
<CameraShake targetType="meAndTarget" startTime="0" shakeId="2121" startCondition="allHit" />
<CameraShake targetType="meAndTarget" startTime="1740" shakeId="2122" startCondition="skillStart" />
</CameraShakeList>
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="2800" rearCancelStartTime="600" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="1000" />
<SpecialEffectList />
<StageList>
<Stage movable="false">
<AnimSeq duration="0" animSet="Castanic_F_ANI.Anim.Castanic_F_Class01_Anim" animName="pointattack1" blendInTime="300" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<ConnectSkill>
<AddConnectSkill redirectSkill="41030" />
</ConnectSkill>
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="7000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="175" st="0" stRate="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0">
<TargetingList>
<Targeting>
<AreaList>
<Area maxCount="10">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="immediateCancel" />
<TargetingList>
<Targeting id="1" type="real_ccw" time="395" method="normal" endTime="460" startTime="410" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemyOrPvp" maxCount="15" maxHeight="65" maxRadius="205" offsetDistance="-160" pierceDepth="1" minHeight="-15" crosshairRadius="1" minRadius="160" offsetAngle="0" rangeAngle="-15">
<Effect atk="0.2">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="25" st="0" stRate="0" />
</Targeting>
<Targeting id="2" type="real_ccw" time="510" method="normal" endTime="620" startTime="550" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemyOrPvp" maxCount="15" maxHeight="65" maxRadius="210" offsetDistance="-160" pierceDepth="1" minHeight="-15" crosshairRadius="1" minRadius="160" offsetAngle="0" rangeAngle="-15">
<Effect atk="0.1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="25" st="0" stRate="0" />
</Targeting>
<Targeting id="3" type="real_ccw" time="770" method="normal" endTime="840" startTime="790" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemyOrPvp" maxCount="15" maxHeight="65" maxRadius="215" offsetDistance="-160" pierceDepth="1" minHeight="-15" crosshairRadius="1" minRadius="160" offsetAngle="0" rangeAngle="-15">
<Effect atk="0.1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="25" st="0" stRate="0" />
</Targeting>
<Targeting id="4" type="real_ccw" time="863" method="normal" endTime="940" startTime="880" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemyOrPvp" maxCount="15" maxHeight="65" maxRadius="220" offsetDistance="-160" pierceDepth="1" minHeight="-15" crosshairRadius="1" minRadius="160" offsetAngle="0" rangeAngle="-15">
<Effect atk="0.1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="25" st="0" stRate="0" />
</Targeting>
<Targeting id="5" type="real_cw" time="1110" method="normal" endTime="1380" startTime="1130" interval="0" until="0">
<AreaList>
<Area rotateAngle="45" type="enemyOrPvp" maxCount="15" maxHeight="65" maxRadius="60" offsetDistance="0" pierceDepth="1" minHeight="-15" crosshairRadius="1" minRadius="10" offsetAngle="0" rangeAngle="360">
<Effect atk="0.1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="25" st="0" stRate="0" />
</Targeting>
<Targeting id="6" type="real_ccw" time="1700" method="normal" endTime="1800" startTime="1720" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemyOrPvp" maxCount="15" maxHeight="65" maxRadius="65" offsetDistance="0" pierceDepth="1" minHeight="-15" crosshairRadius="1" minRadius="10" offsetAngle="0" rangeAngle="-270">
<Effect atk="0.2">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="25" st="0" stRate="0" />
</Targeting>
<Targeting id="7" type="real_ccw" time="1740" method="normal" endTime="1880" startTime="1750" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemyOrPvp" maxCount="15" maxHeight="65" maxRadius="70" offsetDistance="0" pierceDepth="1" minHeight="-15" crosshairRadius="1" minRadius="10" offsetAngle="0" rangeAngle="-270">
<Effect atk="0.2">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="25" st="0" stRate="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="41030" name="Castanic_F_Warrior_Lv10_Concentrate Attack_Attack_Chain 01" type="normal" category="1004,12,550,102,112,9011,10001,9999" templateId="10801" nextSkill="0" parentId="40100" timeRate="1.4" autoUse="false" changeDirToCenter="true" needWeapon="true" nocTanRate="0.03" nocTanUse="4" pushtarget="pass" returnAnimName="" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class01_Anim" totalAtk="1736.4737" totalStk="1" totalStkPvp="1">
<Action>
<CameraShakeList>
<CameraShake targetType="meAndTarget" startTime="0" shakeId="2121" startCondition="allHit" />
<CameraShake targetType="meAndTarget" startTime="1740" shakeId="2122" startCondition="skillStart" />
</CameraShakeList>
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="2800" rearCancelStartTime="600" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="1000" />
<SpecialEffectList />
<StageList>
<Stage movable="false">
<AnimSeq duration="0" animSet="Castanic_F_ANI.Anim.Castanic_F_Class01_Anim" animName="pointattack1" blendInTime="300" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="7000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="175" st="0" stRate="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0">
<TargetingList>
<Targeting>
<AreaList>
<Area maxCount="10">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="immediateCancel" />
<TargetingList>
<Targeting id="1" type="real_ccw" time="395" method="normal" endTime="460" startTime="410" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemyOrPvp" maxCount="15" maxHeight="65" maxRadius="205" offsetDistance="-160" pierceDepth="1" minHeight="-15" crosshairRadius="1" minRadius="160" offsetAngle="0" rangeAngle="-15">
<Effect atk="0.2">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="25" st="0" stRate="0" />
</Targeting>
<Targeting id="2" type="real_ccw" time="510" method="normal" endTime="620" startTime="550" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemyOrPvp" maxCount="15" maxHeight="65" maxRadius="210" offsetDistance="-160" pierceDepth="1" minHeight="-15" crosshairRadius="1" minRadius="160" offsetAngle="0" rangeAngle="-15">
<Effect atk="0.1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="25" st="0" stRate="0" />
</Targeting>
<Targeting id="3" type="real_ccw" time="770" method="normal" endTime="840" startTime="790" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemyOrPvp" maxCount="15" maxHeight="65" maxRadius="215" offsetDistance="-160" pierceDepth="1" minHeight="-15" crosshairRadius="1" minRadius="160" offsetAngle="0" rangeAngle="-15">
<Effect atk="0.1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="25" st="0" stRate="0" />
</Targeting>
<Targeting id="4" type="real_ccw" time="863" method="normal" endTime="940" startTime="880" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemyOrPvp" maxCount="15" maxHeight="65" maxRadius="220" offsetDistance="-160" pierceDepth="1" minHeight="-15" crosshairRadius="1" minRadius="160" offsetAngle="0" rangeAngle="-15">
<Effect atk="0.1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="25" st="0" stRate="0" />
</Targeting>
<Targeting id="5" type="real_cw" time="1110" method="normal" endTime="1380" startTime="1130" interval="0" until="0">
<AreaList>
<Area rotateAngle="45" type="enemyOrPvp" maxCount="15" maxHeight="65" maxRadius="60" offsetDistance="0" pierceDepth="1" minHeight="-15" crosshairRadius="1" minRadius="10" offsetAngle="0" rangeAngle="360">
<Effect atk="0.1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="25" st="0" stRate="0" />
</Targeting>
<Targeting id="6" type="real_ccw" time="1700" method="normal" endTime="1800" startTime="1720" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemyOrPvp" maxCount="15" maxHeight="65" maxRadius="65" offsetDistance="0" pierceDepth="1" minHeight="-15" crosshairRadius="1" minRadius="10" offsetAngle="0" rangeAngle="-270">
<Effect atk="0.2">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="25" st="0" stRate="0" />
</Targeting>
<Targeting id="7" type="real_ccw" time="1740" method="normal" endTime="1880" startTime="1750" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemyOrPvp" maxCount="15" maxHeight="65" maxRadius="70" offsetDistance="0" pierceDepth="1" minHeight="-15" crosshairRadius="1" minRadius="10" offsetAngle="0" rangeAngle="-270">
<Effect atk="0.2">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="25" st="0" stRate="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="41100" name="Castanic_F_Warrior_Lv11_Concentrate Attack_Attack_Single 01" type="connect" category="1004,12,550,102,112,9011,10000,9999" templateId="10801" nextSkill="0" parentId="40100" timeRate="1.1" autoUse="false" changeDirToCenter="true" needWeapon="true" nocTanRate="0.03" nocTanUse="4" pushtarget="pass" returnAnimName="" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class01_Anim" totalAtk="2698.4568" totalStk="1" totalStkPvp="1">
<Action>
<CameraShakeList>
<CameraShake targetType="meAndTarget" startTime="0" shakeId="2121" startCondition="allHit" />
<CameraShake targetType="meAndTarget" startTime="1740" shakeId="2122" startCondition="skillStart" />
</CameraShakeList>
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="2800" rearCancelStartTime="600" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="1000" />
<SpecialEffectList />
<StageList>
<Stage movable="false">
<AnimSeq duration="0" animSet="Castanic_F_ANI.Anim.Castanic_F_Class01_Anim" animName="pointattack1" blendInTime="300" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<ConnectSkill>
<AddConnectSkill redirectSkill="41130" />
</ConnectSkill>
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="7000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="175" st="0" stRate="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0">
<TargetingList>
<Targeting>
<AreaList>
<Area maxCount="10">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="immediateCancel" />
<TargetingList>
<Targeting id="1" type="real_ccw" time="395" method="normal" endTime="460" startTime="410" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemyOrPvp" maxCount="15" maxHeight="65" maxRadius="205" offsetDistance="-160" pierceDepth="1" minHeight="-15" crosshairRadius="1" minRadius="160" offsetAngle="0" rangeAngle="-15">
<Effect atk="0.2">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="25" st="0" stRate="0" />
</Targeting>
<Targeting id="2" type="real_ccw" time="510" method="normal" endTime="620" startTime="550" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemyOrPvp" maxCount="15" maxHeight="65" maxRadius="210" offsetDistance="-160" pierceDepth="1" minHeight="-15" crosshairRadius="1" minRadius="160" offsetAngle="0" rangeAngle="-15">
<Effect atk="0.1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="25" st="0" stRate="0" />
</Targeting>
<Targeting id="3" type="real_ccw" time="770" method="normal" endTime="840" startTime="790" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemyOrPvp" maxCount="15" maxHeight="65" maxRadius="215" offsetDistance="-160" pierceDepth="1" minHeight="-15" crosshairRadius="1" minRadius="160" offsetAngle="0" rangeAngle="-15">
<Effect atk="0.1">
<HpDiff value="0" />
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</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="25" st="0" stRate="0" />
</Targeting>
<Targeting id="4" type="real_ccw" time="863" method="normal" endTime="940" startTime="880" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemyOrPvp" maxCount="15" maxHeight="65" maxRadius="220" offsetDistance="-160" pierceDepth="1" minHeight="-15" crosshairRadius="1" minRadius="160" offsetAngle="0" rangeAngle="-15">
<Effect atk="0.1">
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</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="25" st="0" stRate="0" />
</Targeting>
<Targeting id="5" type="real_cw" time="1110" method="normal" endTime="1380" startTime="1130" interval="0" until="0">
<AreaList>
<Area rotateAngle="45" type="enemyOrPvp" maxCount="15" maxHeight="65" maxRadius="60" offsetDistance="0" pierceDepth="1" minHeight="-15" crosshairRadius="1" minRadius="10" offsetAngle="0" rangeAngle="360">
<Effect atk="0.1">
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</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="25" st="0" stRate="0" />
</Targeting>
<Targeting id="6" type="real_ccw" time="1700" method="normal" endTime="1800" startTime="1720" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemyOrPvp" maxCount="15" maxHeight="65" maxRadius="65" offsetDistance="0" pierceDepth="1" minHeight="-15" crosshairRadius="1" minRadius="10" offsetAngle="0" rangeAngle="-270">
<Effect atk="0.2">
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<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="25" st="0" stRate="0" />
</Targeting>
<Targeting id="7" type="real_ccw" time="1740" method="normal" endTime="1880" startTime="1750" interval="0" until="0">
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<Area rotateAngle="0" type="enemyOrPvp" maxCount="15" maxHeight="65" maxRadius="70" offsetDistance="0" pierceDepth="1" minHeight="-15" crosshairRadius="1" minRadius="10" offsetAngle="0" rangeAngle="-270">
<Effect atk="0.2">
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</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="25" st="0" stRate="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="41130" name="Castanic_F_Warrior_Lv11_Concentrate Attack_Attack_Chain 01" type="normal" category="1004,12,550,102,112,9011,10001,9999" templateId="10801" nextSkill="0" parentId="40100" timeRate="1.4" autoUse="false" changeDirToCenter="true" needWeapon="true" nocTanRate="0.03" nocTanUse="4" pushtarget="pass" returnAnimName="" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class01_Anim" totalAtk="2698.4568" totalStk="1" totalStkPvp="1">
<Action>
<CameraShakeList>
<CameraShake targetType="meAndTarget" startTime="0" shakeId="2121" startCondition="allHit" />
<CameraShake targetType="meAndTarget" startTime="1740" shakeId="2122" startCondition="skillStart" />
</CameraShakeList>
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="2800" rearCancelStartTime="600" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="1000" />
<SpecialEffectList />
<StageList>
<Stage movable="false">
<AnimSeq duration="0" animSet="Castanic_F_ANI.Anim.Castanic_F_Class01_Anim" animName="pointattack1" blendInTime="300" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="7000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="175" st="0" stRate="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0">
<TargetingList>
<Targeting>
<AreaList>
<Area maxCount="10">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="immediateCancel" />
<TargetingList>
<Targeting id="1" type="real_ccw" time="395" method="normal" endTime="460" startTime="410" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemyOrPvp" maxCount="15" maxHeight="65" maxRadius="205" offsetDistance="-160" pierceDepth="1" minHeight="-15" crosshairRadius="1" minRadius="160" offsetAngle="0" rangeAngle="-15">
<Effect atk="0.2">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="25" st="0" stRate="0" />
</Targeting>
<Targeting id="2" type="real_ccw" time="510" method="normal" endTime="620" startTime="550" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemyOrPvp" maxCount="15" maxHeight="65" maxRadius="210" offsetDistance="-160" pierceDepth="1" minHeight="-15" crosshairRadius="1" minRadius="160" offsetAngle="0" rangeAngle="-15">
<Effect atk="0.1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="25" st="0" stRate="0" />
</Targeting>
<Targeting id="3" type="real_ccw" time="770" method="normal" endTime="840" startTime="790" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemyOrPvp" maxCount="15" maxHeight="65" maxRadius="215" offsetDistance="-160" pierceDepth="1" minHeight="-15" crosshairRadius="1" minRadius="160" offsetAngle="0" rangeAngle="-15">
<Effect atk="0.1">
<HpDiff value="0" />
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</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="25" st="0" stRate="0" />
</Targeting>
<Targeting id="4" type="real_ccw" time="863" method="normal" endTime="940" startTime="880" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemyOrPvp" maxCount="15" maxHeight="65" maxRadius="220" offsetDistance="-160" pierceDepth="1" minHeight="-15" crosshairRadius="1" minRadius="160" offsetAngle="0" rangeAngle="-15">
<Effect atk="0.1">
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</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="25" st="0" stRate="0" />
</Targeting>
<Targeting id="5" type="real_cw" time="1110" method="normal" endTime="1380" startTime="1130" interval="0" until="0">
<AreaList>
<Area rotateAngle="45" type="enemyOrPvp" maxCount="15" maxHeight="65" maxRadius="60" offsetDistance="0" pierceDepth="1" minHeight="-15" crosshairRadius="1" minRadius="10" offsetAngle="0" rangeAngle="360">
<Effect atk="0.1">
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</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="25" st="0" stRate="0" />
</Targeting>
<Targeting id="6" type="real_ccw" time="1700" method="normal" endTime="1800" startTime="1720" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemyOrPvp" maxCount="15" maxHeight="65" maxRadius="65" offsetDistance="0" pierceDepth="1" minHeight="-15" crosshairRadius="1" minRadius="10" offsetAngle="0" rangeAngle="-270">
<Effect atk="0.2">
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<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="25" st="0" stRate="0" />
</Targeting>
<Targeting id="7" type="real_ccw" time="1740" method="normal" endTime="1880" startTime="1750" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemyOrPvp" maxCount="15" maxHeight="65" maxRadius="70" offsetDistance="0" pierceDepth="1" minHeight="-15" crosshairRadius="1" minRadius="10" offsetAngle="0" rangeAngle="-270">
<Effect atk="0.2">
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</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="25" st="0" stRate="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="41200" name="Castanic_F_Warrior_Lv12_Concentrate Attack_Attack_Single 01" type="connect" category="1004,12,550,102,112,9011,10000,9999" templateId="10801" nextSkill="0" parentId="40100" timeRate="1.1" autoUse="false" changeDirToCenter="true" needWeapon="true" nocTanRate="0.03" nocTanUse="4" pushtarget="pass" returnAnimName="" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class01_Anim" totalAtk="2698.4568" totalStk="1" totalStkPvp="1">
<Action>
<CameraShakeList>
<CameraShake targetType="meAndTarget" startTime="0" shakeId="2121" startCondition="allHit" />
<CameraShake targetType="meAndTarget" startTime="1740" shakeId="2122" startCondition="skillStart" />
</CameraShakeList>
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="2800" rearCancelStartTime="600" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="1000" />
<SpecialEffectList />
<StageList>
<Stage movable="false">
<AnimSeq duration="0" animSet="Castanic_F_ANI.Anim.Castanic_F_Class01_Anim" animName="pointattack1" blendInTime="300" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<ConnectSkill>
<AddConnectSkill redirectSkill="41230" />
</ConnectSkill>
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="7000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="175" st="0" stRate="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0">
<TargetingList>
<Targeting>
<AreaList>
<Area maxCount="10">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="immediateCancel" />
<TargetingList>
<Targeting id="1" type="real_ccw" time="395" method="normal" endTime="460" startTime="410" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemyOrPvp" maxCount="15" maxHeight="65" maxRadius="205" offsetDistance="-160" pierceDepth="1" minHeight="-15" crosshairRadius="1" minRadius="160" offsetAngle="0" rangeAngle="-15">
<Effect atk="0.2">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="25" st="0" stRate="0" />
</Targeting>
<Targeting id="2" type="real_ccw" time="510" method="normal" endTime="620" startTime="550" interval="0" until="0">
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<Area rotateAngle="0" type="enemyOrPvp" maxCount="15" maxHeight="65" maxRadius="210" offsetDistance="-160" pierceDepth="1" minHeight="-15" crosshairRadius="1" minRadius="160" offsetAngle="0" rangeAngle="-15">
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<HitEffect type="animationDamage" />
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</Area>
</AreaList>
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</Targeting>
<Targeting id="3" type="real_ccw" time="770" method="normal" endTime="840" startTime="790" interval="0" until="0">
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<Area rotateAngle="0" type="enemyOrPvp" maxCount="15" maxHeight="65" maxRadius="215" offsetDistance="-160" pierceDepth="1" minHeight="-15" crosshairRadius="1" minRadius="160" offsetAngle="0" rangeAngle="-15">
<Effect atk="0.1">
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</Effect>
<HitEffect type="animationDamage" />
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</Area>
</AreaList>
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</Targeting>
<Targeting id="4" type="real_ccw" time="863" method="normal" endTime="940" startTime="880" interval="0" until="0">
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<Area rotateAngle="0" type="enemyOrPvp" maxCount="15" maxHeight="65" maxRadius="220" offsetDistance="-160" pierceDepth="1" minHeight="-15" crosshairRadius="1" minRadius="160" offsetAngle="0" rangeAngle="-15">
<Effect atk="0.1">
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</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
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</Targeting>
<Targeting id="5" type="real_cw" time="1110" method="normal" endTime="1380" startTime="1130" interval="0" until="0">
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<Area rotateAngle="45" type="enemyOrPvp" maxCount="15" maxHeight="65" maxRadius="60" offsetDistance="0" pierceDepth="1" minHeight="-15" crosshairRadius="1" minRadius="10" offsetAngle="0" rangeAngle="360">
<Effect atk="0.1">
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</Effect>
<HitEffect type="animationDamage" />
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</Area>
</AreaList>
<Cost hp="0" mp="25" st="0" stRate="0" />
</Targeting>
<Targeting id="6" type="real_ccw" time="1700" method="normal" endTime="1800" startTime="1720" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemyOrPvp" maxCount="15" maxHeight="65" maxRadius="65" offsetDistance="0" pierceDepth="1" minHeight="-15" crosshairRadius="1" minRadius="10" offsetAngle="0" rangeAngle="-270">
<Effect atk="0.2">
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</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="25" st="0" stRate="0" />
</Targeting>
<Targeting id="7" type="real_ccw" time="1740" method="normal" endTime="1880" startTime="1750" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemyOrPvp" maxCount="15" maxHeight="65" maxRadius="70" offsetDistance="0" pierceDepth="1" minHeight="-15" crosshairRadius="1" minRadius="10" offsetAngle="0" rangeAngle="-270">
<Effect atk="0.2">
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</Effect>
<HitEffect type="animationDamage" />
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</Area>
</AreaList>
<Cost hp="0" mp="25" st="0" stRate="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="41230" name="Castanic_F_Warrior_Lv12_Concentrate Attack_Attack_Chain 01" type="normal" category="1004,12,550,102,112,9011,10001,9999" templateId="10801" nextSkill="0" parentId="40100" timeRate="1.4" autoUse="false" changeDirToCenter="true" needWeapon="true" nocTanRate="0.03" nocTanUse="4" pushtarget="pass" returnAnimName="" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class01_Anim" totalAtk="2698.4568" totalStk="1" totalStkPvp="1">
<Action>
<CameraShakeList>
<CameraShake targetType="meAndTarget" startTime="0" shakeId="2121" startCondition="allHit" />
<CameraShake targetType="meAndTarget" startTime="1740" shakeId="2122" startCondition="skillStart" />
</CameraShakeList>
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="2800" rearCancelStartTime="600" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="1000" />
<SpecialEffectList />
<StageList>
<Stage movable="false">
<AnimSeq duration="0" animSet="Castanic_F_ANI.Anim.Castanic_F_Class01_Anim" animName="pointattack1" blendInTime="300" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="7000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="175" st="0" stRate="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0">
<TargetingList>
<Targeting>
<AreaList>
<Area maxCount="10">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="immediateCancel" />
<TargetingList>
<Targeting id="1" type="real_ccw" time="395" method="normal" endTime="460" startTime="410" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemyOrPvp" maxCount="15" maxHeight="65" maxRadius="205" offsetDistance="-160" pierceDepth="1" minHeight="-15" crosshairRadius="1" minRadius="160" offsetAngle="0" rangeAngle="-15">
<Effect atk="0.2">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="25" st="0" stRate="0" />
</Targeting>
<Targeting id="2" type="real_ccw" time="510" method="normal" endTime="620" startTime="550" interval="0" until="0">
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<Area rotateAngle="0" type="enemyOrPvp" maxCount="15" maxHeight="65" maxRadius="210" offsetDistance="-160" pierceDepth="1" minHeight="-15" crosshairRadius="1" minRadius="160" offsetAngle="0" rangeAngle="-15">
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</Effect>
<HitEffect type="animationDamage" />
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</Area>
</AreaList>
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</Targeting>
<Targeting id="3" type="real_ccw" time="770" method="normal" endTime="840" startTime="790" interval="0" until="0">
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<Area rotateAngle="0" type="enemyOrPvp" maxCount="15" maxHeight="65" maxRadius="215" offsetDistance="-160" pierceDepth="1" minHeight="-15" crosshairRadius="1" minRadius="160" offsetAngle="0" rangeAngle="-15">
<Effect atk="0.1">
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</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
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</Targeting>
<Targeting id="4" type="real_ccw" time="863" method="normal" endTime="940" startTime="880" interval="0" until="0">
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<Area rotateAngle="0" type="enemyOrPvp" maxCount="15" maxHeight="65" maxRadius="220" offsetDistance="-160" pierceDepth="1" minHeight="-15" crosshairRadius="1" minRadius="160" offsetAngle="0" rangeAngle="-15">
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<HitEffect type="animationDamage" />
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</Area>
</AreaList>
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</Targeting>
<Targeting id="5" type="real_cw" time="1110" method="normal" endTime="1380" startTime="1130" interval="0" until="0">
<AreaList>
<Area rotateAngle="45" type="enemyOrPvp" maxCount="15" maxHeight="65" maxRadius="60" offsetDistance="0" pierceDepth="1" minHeight="-15" crosshairRadius="1" minRadius="10" offsetAngle="0" rangeAngle="360">
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<HitEffect type="animationDamage" />
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</Area>
</AreaList>
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</Targeting>
<Targeting id="6" type="real_ccw" time="1700" method="normal" endTime="1800" startTime="1720" interval="0" until="0">
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<Area rotateAngle="0" type="enemyOrPvp" maxCount="15" maxHeight="65" maxRadius="65" offsetDistance="0" pierceDepth="1" minHeight="-15" crosshairRadius="1" minRadius="10" offsetAngle="0" rangeAngle="-270">
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</Area>
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</Targeting>
<Targeting id="7" type="real_ccw" time="1740" method="normal" endTime="1880" startTime="1750" interval="0" until="0">
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<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="25" st="0" stRate="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="41300" name="Castanic_F_Warrior_Lv13_Concentrate Attack_Attack_Single 01" type="connect" category="1004,12,550,102,112,9011,10000,9999" templateId="10801" nextSkill="0" parentId="40100" timeRate="1.1" autoUse="false" changeDirToCenter="true" needWeapon="true" nocTanRate="0.03" nocTanUse="4" pushtarget="pass" returnAnimName="" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class01_Anim" totalAtk="612.222107" totalStk="1" totalStkPvp="1">
<Action>
<CameraShakeList>
<CameraShake targetType="meAndTarget" startTime="0" shakeId="2121" startCondition="allHit" />
<CameraShake targetType="meAndTarget" startTime="1740" shakeId="2122" startCondition="skillStart" />
</CameraShakeList>
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="2800" rearCancelStartTime="600" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="1000" />
<SpecialEffectList />
<StageList>
<Stage movable="false">
<AnimSeq duration="0" animSet="Castanic_F_ANI.Anim.Castanic_F_Class01_Anim" animName="pointattack1" blendInTime="300" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<ConnectSkill>
<AddConnectSkill redirectSkill="41330" />
</ConnectSkill>
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="7000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="22" st="0" stRate="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0">
<TargetingList>
<Targeting>
<AreaList>
<Area maxCount="10">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="immediateCancel" />
<TargetingList>
<Targeting id="1" type="real_ccw" time="395" method="normal" endTime="460" startTime="410" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemyOrPvp" maxCount="15" maxHeight="65" maxRadius="205" offsetDistance="-160" pierceDepth="1" minHeight="-15" crosshairRadius="1" minRadius="160" offsetAngle="0" rangeAngle="-15">
<Effect atk="0.2">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="4" st="0" stRate="0" />
</Targeting>
<Targeting id="2" type="real_ccw" time="510" method="normal" endTime="620" startTime="550" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemyOrPvp" maxCount="15" maxHeight="65" maxRadius="210" offsetDistance="-160" pierceDepth="1" minHeight="-15" crosshairRadius="1" minRadius="160" offsetAngle="0" rangeAngle="-15">
<Effect atk="0.1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="4" st="0" stRate="0" />
</Targeting>
<Targeting id="3" type="real_ccw" time="770" method="normal" endTime="840" startTime="790" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemyOrPvp" maxCount="15" maxHeight="65" maxRadius="215" offsetDistance="-160" pierceDepth="1" minHeight="-15" crosshairRadius="1" minRadius="160" offsetAngle="0" rangeAngle="-15">
<Effect atk="0.1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="3" st="0" stRate="0" />
</Targeting>
<Targeting id="4" type="real_ccw" time="863" method="normal" endTime="940" startTime="880" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemyOrPvp" maxCount="15" maxHeight="65" maxRadius="220" offsetDistance="-160" pierceDepth="1" minHeight="-15" crosshairRadius="1" minRadius="160" offsetAngle="0" rangeAngle="-15">
<Effect atk="0.1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="3" st="0" stRate="0" />
</Targeting>
<Targeting id="5" type="real_cw" time="1110" method="normal" endTime="1380" startTime="1130" interval="0" until="0">
<AreaList>
<Area rotateAngle="45" type="enemyOrPvp" maxCount="15" maxHeight="65" maxRadius="60" offsetDistance="0" pierceDepth="1" minHeight="-15" crosshairRadius="1" minRadius="10" offsetAngle="0" rangeAngle="360">
<Effect atk="0.1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="3" st="0" stRate="0" />
</Targeting>
<Targeting id="6" type="real_ccw" time="1700" method="normal" endTime="1800" startTime="1720" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemyOrPvp" maxCount="15" maxHeight="65" maxRadius="65" offsetDistance="0" pierceDepth="1" minHeight="-15" crosshairRadius="1" minRadius="10" offsetAngle="0" rangeAngle="-270">
<Effect atk="0.2">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="3" st="0" stRate="0" />
</Targeting>
<Targeting id="7" type="real_ccw" time="1740" method="normal" endTime="1880" startTime="1750" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemyOrPvp" maxCount="15" maxHeight="65" maxRadius="70" offsetDistance="0" pierceDepth="1" minHeight="-15" crosshairRadius="1" minRadius="10" offsetAngle="0" rangeAngle="-270">
<Effect atk="0.2">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="3" st="0" stRate="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="41330" name="Castanic_F_Warrior_Lv13_Concentrate Attack_Attack_Chain 01" type="normal" category="1004,12,550,102,112,9011,10001,9999" templateId="10801" nextSkill="0" parentId="40100" timeRate="1.4" autoUse="false" changeDirToCenter="true" needWeapon="true" nocTanRate="0.03" nocTanUse="4" pushtarget="pass" returnAnimName="" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class01_Anim" totalAtk="612.222107" totalStk="1" totalStkPvp="1">
<Action>
<CameraShakeList>
<CameraShake targetType="meAndTarget" startTime="0" shakeId="2121" startCondition="allHit" />
<CameraShake targetType="meAndTarget" startTime="1740" shakeId="2122" startCondition="skillStart" />
</CameraShakeList>
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="2800" rearCancelStartTime="600" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="1000" />
<SpecialEffectList />
<StageList>
<Stage movable="false">
<AnimSeq duration="0" animSet="Castanic_F_ANI.Anim.Castanic_F_Class01_Anim" animName="pointattack1" blendInTime="300" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="7000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="22" st="0" stRate="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0">
<TargetingList>
<Targeting>
<AreaList>
<Area maxCount="10">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="immediateCancel" />
<TargetingList>
<Targeting id="1" type="real_ccw" time="395" method="normal" endTime="460" startTime="410" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemyOrPvp" maxCount="15" maxHeight="65" maxRadius="205" offsetDistance="-160" pierceDepth="1" minHeight="-15" crosshairRadius="1" minRadius="160" offsetAngle="0" rangeAngle="-15">
<Effect atk="0.2">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="4" st="0" stRate="0" />
</Targeting>
<Targeting id="2" type="real_ccw" time="510" method="normal" endTime="620" startTime="550" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemyOrPvp" maxCount="15" maxHeight="65" maxRadius="210" offsetDistance="-160" pierceDepth="1" minHeight="-15" crosshairRadius="1" minRadius="160" offsetAngle="0" rangeAngle="-15">
<Effect atk="0.1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="4" st="0" stRate="0" />
</Targeting>
<Targeting id="3" type="real_ccw" time="770" method="normal" endTime="840" startTime="790" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemyOrPvp" maxCount="15" maxHeight="65" maxRadius="215" offsetDistance="-160" pierceDepth="1" minHeight="-15" crosshairRadius="1" minRadius="160" offsetAngle="0" rangeAngle="-15">
<Effect atk="0.1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="3" st="0" stRate="0" />
</Targeting>
<Targeting id="4" type="real_ccw" time="863" method="normal" endTime="940" startTime="880" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemyOrPvp" maxCount="15" maxHeight="65" maxRadius="220" offsetDistance="-160" pierceDepth="1" minHeight="-15" crosshairRadius="1" minRadius="160" offsetAngle="0" rangeAngle="-15">
<Effect atk="0.1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="3" st="0" stRate="0" />
</Targeting>
<Targeting id="5" type="real_cw" time="1110" method="normal" endTime="1380" startTime="1130" interval="0" until="0">
<AreaList>
<Area rotateAngle="45" type="enemyOrPvp" maxCount="15" maxHeight="65" maxRadius="60" offsetDistance="0" pierceDepth="1" minHeight="-15" crosshairRadius="1" minRadius="10" offsetAngle="0" rangeAngle="360">
<Effect atk="0.1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="3" st="0" stRate="0" />
</Targeting>
<Targeting id="6" type="real_ccw" time="1700" method="normal" endTime="1800" startTime="1720" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemyOrPvp" maxCount="15" maxHeight="65" maxRadius="65" offsetDistance="0" pierceDepth="1" minHeight="-15" crosshairRadius="1" minRadius="10" offsetAngle="0" rangeAngle="-270">
<Effect atk="0.2">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="3" st="0" stRate="0" />
</Targeting>
<Targeting id="7" type="real_ccw" time="1740" method="normal" endTime="1880" startTime="1750" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemyOrPvp" maxCount="15" maxHeight="65" maxRadius="70" offsetDistance="0" pierceDepth="1" minHeight="-15" crosshairRadius="1" minRadius="10" offsetAngle="0" rangeAngle="-270">
<Effect atk="0.2">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="3" st="0" stRate="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="41400" name="Castanic_F_Warrior_Lv14_Concentrate Attack_Attack_Single 01" type="connect" category="1004,12,550,102,112,9011,10000,9999" templateId="10801" nextSkill="0" parentId="40100" timeRate="1.1" autoUse="false" changeDirToCenter="true" needWeapon="true" nocTanRate="0.03" nocTanUse="4" pushtarget="pass" returnAnimName="" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class01_Anim" totalAtk="714.095886" totalStk="1" totalStkPvp="1">
<Action>
<CameraShakeList>
<CameraShake targetType="meAndTarget" startTime="0" shakeId="2121" startCondition="allHit" />
<CameraShake targetType="meAndTarget" startTime="1740" shakeId="2122" startCondition="skillStart" />
</CameraShakeList>
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="2800" rearCancelStartTime="600" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="1000" />
<SpecialEffectList />
<StageList>
<Stage movable="false">
<AnimSeq duration="0" animSet="Castanic_F_ANI.Anim.Castanic_F_Class01_Anim" animName="pointattack1" blendInTime="300" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<ConnectSkill>
<AddConnectSkill redirectSkill="41430" />
</ConnectSkill>
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="7000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="22" st="0" stRate="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0">
<TargetingList>
<Targeting>
<AreaList>
<Area maxCount="10">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="immediateCancel" />
<TargetingList>
<Targeting id="1" type="real_ccw" time="395" method="normal" endTime="460" startTime="410" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemyOrPvp" maxCount="15" maxHeight="65" maxRadius="205" offsetDistance="-160" pierceDepth="1" minHeight="-15" crosshairRadius="1" minRadius="160" offsetAngle="0" rangeAngle="-15">
<Effect atk="0.2">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="4" st="0" stRate="0" />
</Targeting>
<Targeting id="2" type="real_ccw" time="510" method="normal" endTime="620" startTime="550" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemyOrPvp" maxCount="15" maxHeight="65" maxRadius="210" offsetDistance="-160" pierceDepth="1" minHeight="-15" crosshairRadius="1" minRadius="160" offsetAngle="0" rangeAngle="-15">
<Effect atk="0.1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="4" st="0" stRate="0" />
</Targeting>
<Targeting id="3" type="real_ccw" time="770" method="normal" endTime="840" startTime="790" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemyOrPvp" maxCount="15" maxHeight="65" maxRadius="215" offsetDistance="-160" pierceDepth="1" minHeight="-15" crosshairRadius="1" minRadius="160" offsetAngle="0" rangeAngle="-15">
<Effect atk="0.1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="3" st="0" stRate="0" />
</Targeting>
<Targeting id="4" type="real_ccw" time="863" method="normal" endTime="940" startTime="880" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemyOrPvp" maxCount="15" maxHeight="65" maxRadius="220" offsetDistance="-160" pierceDepth="1" minHeight="-15" crosshairRadius="1" minRadius="160" offsetAngle="0" rangeAngle="-15">
<Effect atk="0.1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="3" st="0" stRate="0" />
</Targeting>
<Targeting id="5" type="real_cw" time="1110" method="normal" endTime="1380" startTime="1130" interval="0" until="0">
<AreaList>
<Area rotateAngle="45" type="enemyOrPvp" maxCount="15" maxHeight="65" maxRadius="60" offsetDistance="0" pierceDepth="1" minHeight="-15" crosshairRadius="1" minRadius="10" offsetAngle="0" rangeAngle="360">
<Effect atk="0.1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="3" st="0" stRate="0" />
</Targeting>
<Targeting id="6" type="real_ccw" time="1700" method="normal" endTime="1800" startTime="1720" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemyOrPvp" maxCount="15" maxHeight="65" maxRadius="65" offsetDistance="0" pierceDepth="1" minHeight="-15" crosshairRadius="1" minRadius="10" offsetAngle="0" rangeAngle="-270">
<Effect atk="0.2">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="3" st="0" stRate="0" />
</Targeting>
<Targeting id="7" type="real_ccw" time="1740" method="normal" endTime="1880" startTime="1750" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemyOrPvp" maxCount="15" maxHeight="65" maxRadius="70" offsetDistance="0" pierceDepth="1" minHeight="-15" crosshairRadius="1" minRadius="10" offsetAngle="0" rangeAngle="-270">
<Effect atk="0.2">
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<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="3" st="0" stRate="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="41430" name="Castanic_F_Warrior_Lv14_Concentrate Attack_Attack_Chain 01" type="normal" category="1004,12,550,102,112,9011,10001,9999" templateId="10801" nextSkill="0" parentId="40100" timeRate="1.4" autoUse="false" changeDirToCenter="true" needWeapon="true" nocTanRate="0.03" nocTanUse="4" pushtarget="pass" returnAnimName="" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class01_Anim" totalAtk="714.095886" totalStk="1" totalStkPvp="1">
<Action>
<CameraShakeList>
<CameraShake targetType="meAndTarget" startTime="0" shakeId="2121" startCondition="allHit" />
<CameraShake targetType="meAndTarget" startTime="1740" shakeId="2122" startCondition="skillStart" />
</CameraShakeList>
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="2800" rearCancelStartTime="600" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="1000" />
<SpecialEffectList />
<StageList>
<Stage movable="false">
<AnimSeq duration="0" animSet="Castanic_F_ANI.Anim.Castanic_F_Class01_Anim" animName="pointattack1" blendInTime="300" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="7000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="22" st="0" stRate="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0">
<TargetingList>
<Targeting>
<AreaList>
<Area maxCount="10">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="immediateCancel" />
<TargetingList>
<Targeting id="1" type="real_ccw" time="395" method="normal" endTime="460" startTime="410" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemyOrPvp" maxCount="15" maxHeight="65" maxRadius="205" offsetDistance="-160" pierceDepth="1" minHeight="-15" crosshairRadius="1" minRadius="160" offsetAngle="0" rangeAngle="-15">
<Effect atk="0.2">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="4" st="0" stRate="0" />
</Targeting>
<Targeting id="2" type="real_ccw" time="510" method="normal" endTime="620" startTime="550" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemyOrPvp" maxCount="15" maxHeight="65" maxRadius="210" offsetDistance="-160" pierceDepth="1" minHeight="-15" crosshairRadius="1" minRadius="160" offsetAngle="0" rangeAngle="-15">
<Effect atk="0.1">
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</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="4" st="0" stRate="0" />
</Targeting>
<Targeting id="3" type="real_ccw" time="770" method="normal" endTime="840" startTime="790" interval="0" until="0">
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<Area rotateAngle="0" type="enemyOrPvp" maxCount="15" maxHeight="65" maxRadius="215" offsetDistance="-160" pierceDepth="1" minHeight="-15" crosshairRadius="1" minRadius="160" offsetAngle="0" rangeAngle="-15">
<Effect atk="0.1">
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</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="3" st="0" stRate="0" />
</Targeting>
<Targeting id="4" type="real_ccw" time="863" method="normal" endTime="940" startTime="880" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemyOrPvp" maxCount="15" maxHeight="65" maxRadius="220" offsetDistance="-160" pierceDepth="1" minHeight="-15" crosshairRadius="1" minRadius="160" offsetAngle="0" rangeAngle="-15">
<Effect atk="0.1">
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</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="3" st="0" stRate="0" />
</Targeting>
<Targeting id="5" type="real_cw" time="1110" method="normal" endTime="1380" startTime="1130" interval="0" until="0">
<AreaList>
<Area rotateAngle="45" type="enemyOrPvp" maxCount="15" maxHeight="65" maxRadius="60" offsetDistance="0" pierceDepth="1" minHeight="-15" crosshairRadius="1" minRadius="10" offsetAngle="0" rangeAngle="360">
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</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="3" st="0" stRate="0" />
</Targeting>
<Targeting id="6" type="real_ccw" time="1700" method="normal" endTime="1800" startTime="1720" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemyOrPvp" maxCount="15" maxHeight="65" maxRadius="65" offsetDistance="0" pierceDepth="1" minHeight="-15" crosshairRadius="1" minRadius="10" offsetAngle="0" rangeAngle="-270">
<Effect atk="0.2">
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</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="3" st="0" stRate="0" />
</Targeting>
<Targeting id="7" type="real_ccw" time="1740" method="normal" endTime="1880" startTime="1750" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemyOrPvp" maxCount="15" maxHeight="65" maxRadius="70" offsetDistance="0" pierceDepth="1" minHeight="-15" crosshairRadius="1" minRadius="10" offsetAngle="0" rangeAngle="-270">
<Effect atk="0.2">
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</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="3" st="0" stRate="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="41500" name="Castanic_F_Warrior_Lv15_Concentrate Attack_Attack_Single 01" type="connect" category="1004,12,550,102,112,9011,10000,9999" templateId="10801" nextSkill="0" parentId="40100" timeRate="1.1" autoUse="false" changeDirToCenter="true" needWeapon="true" nocTanRate="0.03" nocTanUse="4" pushtarget="pass" returnAnimName="" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class01_Anim" totalAtk="832.921509" totalStk="1" totalStkPvp="1">
<Action>
<CameraShakeList>
<CameraShake targetType="meAndTarget" startTime="0" shakeId="2121" startCondition="allHit" />
<CameraShake targetType="meAndTarget" startTime="1740" shakeId="2122" startCondition="skillStart" />
</CameraShakeList>
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="2800" rearCancelStartTime="600" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="1000" />
<SpecialEffectList />
<StageList>
<Stage movable="false">
<AnimSeq duration="0" animSet="Castanic_F_ANI.Anim.Castanic_F_Class01_Anim" animName="pointattack1" blendInTime="300" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<ConnectSkill>
<AddConnectSkill redirectSkill="41530" />
</ConnectSkill>
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="7000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="22" st="0" stRate="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0">
<TargetingList>
<Targeting>
<AreaList>
<Area maxCount="10">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="immediateCancel" />
<TargetingList>
<Targeting id="1" type="real_ccw" time="395" method="normal" endTime="460" startTime="410" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemyOrPvp" maxCount="15" maxHeight="65" maxRadius="205" offsetDistance="-160" pierceDepth="1" minHeight="-15" crosshairRadius="1" minRadius="160" offsetAngle="0" rangeAngle="-15">
<Effect atk="0.2">
<HpDiff value="0" />
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</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="4" st="0" stRate="0" />
</Targeting>
<Targeting id="2" type="real_ccw" time="510" method="normal" endTime="620" startTime="550" interval="0" until="0">
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<Area rotateAngle="0" type="enemyOrPvp" maxCount="15" maxHeight="65" maxRadius="210" offsetDistance="-160" pierceDepth="1" minHeight="-15" crosshairRadius="1" minRadius="160" offsetAngle="0" rangeAngle="-15">
<Effect atk="0.1">
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</Effect>
<HitEffect type="animationDamage" />
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</Area>
</AreaList>
<Cost hp="0" mp="4" st="0" stRate="0" />
</Targeting>
<Targeting id="3" type="real_ccw" time="770" method="normal" endTime="840" startTime="790" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemyOrPvp" maxCount="15" maxHeight="65" maxRadius="215" offsetDistance="-160" pierceDepth="1" minHeight="-15" crosshairRadius="1" minRadius="160" offsetAngle="0" rangeAngle="-15">
<Effect atk="0.1">
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</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="3" st="0" stRate="0" />
</Targeting>
<Targeting id="4" type="real_ccw" time="863" method="normal" endTime="940" startTime="880" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemyOrPvp" maxCount="15" maxHeight="65" maxRadius="220" offsetDistance="-160" pierceDepth="1" minHeight="-15" crosshairRadius="1" minRadius="160" offsetAngle="0" rangeAngle="-15">
<Effect atk="0.1">
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</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="3" st="0" stRate="0" />
</Targeting>
<Targeting id="5" type="real_cw" time="1110" method="normal" endTime="1380" startTime="1130" interval="0" until="0">
<AreaList>
<Area rotateAngle="45" type="enemyOrPvp" maxCount="15" maxHeight="65" maxRadius="60" offsetDistance="0" pierceDepth="1" minHeight="-15" crosshairRadius="1" minRadius="10" offsetAngle="0" rangeAngle="360">
<Effect atk="0.1">
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<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="3" st="0" stRate="0" />
</Targeting>
<Targeting id="6" type="real_ccw" time="1700" method="normal" endTime="1800" startTime="1720" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemyOrPvp" maxCount="15" maxHeight="65" maxRadius="65" offsetDistance="0" pierceDepth="1" minHeight="-15" crosshairRadius="1" minRadius="10" offsetAngle="0" rangeAngle="-270">
<Effect atk="0.2">
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<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="3" st="0" stRate="0" />
</Targeting>
<Targeting id="7" type="real_ccw" time="1740" method="normal" endTime="1880" startTime="1750" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemyOrPvp" maxCount="15" maxHeight="65" maxRadius="70" offsetDistance="0" pierceDepth="1" minHeight="-15" crosshairRadius="1" minRadius="10" offsetAngle="0" rangeAngle="-270">
<Effect atk="0.2">
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</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="3" st="0" stRate="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="41530" name="Castanic_F_Warrior_Lv15_Concentrate Attack_Attack_Chain 01" type="normal" category="1004,12,550,102,112,9011,10001,9999" templateId="10801" nextSkill="0" parentId="40100" timeRate="1.4" autoUse="false" changeDirToCenter="true" needWeapon="true" nocTanRate="0.03" nocTanUse="4" pushtarget="pass" returnAnimName="" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class01_Anim" totalAtk="832.921509" totalStk="1" totalStkPvp="1">
<Action>
<CameraShakeList>
<CameraShake targetType="meAndTarget" startTime="0" shakeId="2121" startCondition="allHit" />
<CameraShake targetType="meAndTarget" startTime="1740" shakeId="2122" startCondition="skillStart" />
</CameraShakeList>
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="2800" rearCancelStartTime="600" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="1000" />
<SpecialEffectList />
<StageList>
<Stage movable="false">
<AnimSeq duration="0" animSet="Castanic_F_ANI.Anim.Castanic_F_Class01_Anim" animName="pointattack1" blendInTime="300" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="7000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="22" st="0" stRate="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0">
<TargetingList>
<Targeting>
<AreaList>
<Area maxCount="10">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="immediateCancel" />
<TargetingList>
<Targeting id="1" type="real_ccw" time="395" method="normal" endTime="460" startTime="410" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemyOrPvp" maxCount="15" maxHeight="65" maxRadius="205" offsetDistance="-160" pierceDepth="1" minHeight="-15" crosshairRadius="1" minRadius="160" offsetAngle="0" rangeAngle="-15">
<Effect atk="0.2">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="4" st="0" stRate="0" />
</Targeting>
<Targeting id="2" type="real_ccw" time="510" method="normal" endTime="620" startTime="550" interval="0" until="0">
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<Area rotateAngle="0" type="enemyOrPvp" maxCount="15" maxHeight="65" maxRadius="210" offsetDistance="-160" pierceDepth="1" minHeight="-15" crosshairRadius="1" minRadius="160" offsetAngle="0" rangeAngle="-15">
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</Effect>
<HitEffect type="animationDamage" />
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</Area>
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</Targeting>
<Targeting id="3" type="real_ccw" time="770" method="normal" endTime="840" startTime="790" interval="0" until="0">
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<Area rotateAngle="0" type="enemyOrPvp" maxCount="15" maxHeight="65" maxRadius="215" offsetDistance="-160" pierceDepth="1" minHeight="-15" crosshairRadius="1" minRadius="160" offsetAngle="0" rangeAngle="-15">
<Effect atk="0.1">
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</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
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</Targeting>
<Targeting id="4" type="real_ccw" time="863" method="normal" endTime="940" startTime="880" interval="0" until="0">
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<Area rotateAngle="0" type="enemyOrPvp" maxCount="15" maxHeight="65" maxRadius="220" offsetDistance="-160" pierceDepth="1" minHeight="-15" crosshairRadius="1" minRadius="160" offsetAngle="0" rangeAngle="-15">
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<HitEffect type="animationDamage" />
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</Area>
</AreaList>
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</Targeting>
<Targeting id="5" type="real_cw" time="1110" method="normal" endTime="1380" startTime="1130" interval="0" until="0">
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<Area rotateAngle="45" type="enemyOrPvp" maxCount="15" maxHeight="65" maxRadius="60" offsetDistance="0" pierceDepth="1" minHeight="-15" crosshairRadius="1" minRadius="10" offsetAngle="0" rangeAngle="360">
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</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="3" st="0" stRate="0" />
</Targeting>
<Targeting id="6" type="real_ccw" time="1700" method="normal" endTime="1800" startTime="1720" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemyOrPvp" maxCount="15" maxHeight="65" maxRadius="65" offsetDistance="0" pierceDepth="1" minHeight="-15" crosshairRadius="1" minRadius="10" offsetAngle="0" rangeAngle="-270">
<Effect atk="0.2">
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</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="3" st="0" stRate="0" />
</Targeting>
<Targeting id="7" type="real_ccw" time="1740" method="normal" endTime="1880" startTime="1750" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemyOrPvp" maxCount="15" maxHeight="65" maxRadius="70" offsetDistance="0" pierceDepth="1" minHeight="-15" crosshairRadius="1" minRadius="10" offsetAngle="0" rangeAngle="-270">
<Effect atk="0.2">
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</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
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<Cost hp="0" mp="3" st="0" stRate="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="50100" name="Castanic_F_Warrior_Lv01_Deafening Roar_Start 01" type="normal" category="1005,15,105,10000,9999" templateId="10801" nextSkill="0" timeRate="2" autoUse="false" changeDirToCenter="true" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class01_Anim" totalAtk="0.0000">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="2300" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="500" />
<SpecialEffectList />
<StageList>
<Stage movable="false">
<AnimSeq duration="0" animSet="Castanic_F_ANI.Anim.Castanic_F_Class01_Anim" animName="deafeningroarstart" blendInTime="300" animMotionId="0" animRate="0.5" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<AnimSeq duration="0" animSet="Castanic_F_ANI.Anim.Castanic_F_Class01_Anim" animName="deafeningroarshot" blendInTime="0" animMotionId="0" animRate="0.5" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="24000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" st="0" stRate="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0">
<TargetingList>
<Targeting>
<AreaList>
<Area maxCount="10">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" />
<TargetingList>
<Targeting id="1" type="none" time="2160" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemyOrPvp" maxCount="20" maxHeight="60" maxRadius="235" offsetDistance="0" pierceDepth="1" minHeight="-25" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360">
<Effect atk="0">
<AbnormalityOnCommon id="100300" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="50200" name="Castanic_F_Warrior_Lv02_Deafening Roar_Start 01" type="normal" category="1005,15,105,10000,9999" templateId="10801" nextSkill="0" parentId="50100" timeRate="2" autoUse="false" changeDirToCenter="true" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class01_Anim" totalAtk="0.0000">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="2300" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="500" />
<SpecialEffectList />
<StageList>
<Stage movable="false">
<AnimSeq duration="0" animSet="Castanic_F_ANI.Anim.Castanic_F_Class01_Anim" animName="deafeningroarstart" blendInTime="300" animMotionId="0" animRate="0.5" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<AnimSeq duration="0" animSet="Castanic_F_ANI.Anim.Castanic_F_Class01_Anim" animName="deafeningroarshot" blendInTime="0" animMotionId="0" animRate="0.5" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="24000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" st="0" stRate="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0">
<TargetingList>
<Targeting>
<AreaList>
<Area maxCount="10">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" />
<TargetingList>
<Targeting id="1" type="none" time="2160" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemyOrPvp" maxCount="20" maxHeight="60" maxRadius="235" offsetDistance="0" pierceDepth="1" minHeight="-25" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360">
<Effect atk="0">
<AbnormalityOnCommon id="100300" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
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</Skill>
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<Skill id="51100" name="Castanic_F_Warrior_Lv11_Deafening Roar_Start 01" type="normal" category="1005,15,105,10000,9999" templateId="10801" nextSkill="0" parentId="50100" timeRate="2" autoUse="false" changeDirToCenter="true" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class01_Anim" totalAtk="0.0000">
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<AnimSeq duration="0" animSet="Castanic_F_ANI.Anim.Castanic_F_Class01_Anim" animName="deafeningroarshot" blendInTime="0" animMotionId="0" animRate="0.5" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
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</Action>
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</TargetingList>
</Skill>
<Skill id="51200" name="Castanic_F_Warrior_Lv12_Deafening Roar_Start 01" type="normal" category="1005,15,105,10000,9999" templateId="10801" nextSkill="0" parentId="50100" timeRate="2" autoUse="false" changeDirToCenter="true" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class01_Anim" totalAtk="0.0000">
<Action>
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<AnimSeq duration="0" animSet="Castanic_F_ANI.Anim.Castanic_F_Class01_Anim" animName="deafeningroarshot" blendInTime="0" animMotionId="0" animRate="0.5" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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</Projectile>
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" />
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</Skill>
<Skill id="51300" name="Castanic_F_Warrior_Lv13_Deafening Roar_Start 01" type="normal" category="1005,15,105,10000,9999" templateId="10801" nextSkill="0" parentId="50100" timeRate="2" autoUse="false" changeDirToCenter="true" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class01_Anim" totalAtk="0.0000">
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<AnimSeq duration="0" animSet="Castanic_F_ANI.Anim.Castanic_F_Class01_Anim" animName="deafeningroarshot" blendInTime="0" animMotionId="0" animRate="0.5" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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<Targeting>
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</Effect>
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</Projectile>
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" />
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</Skill>
<Skill id="60100" name="Castanic_F_Warrior_Lv01_Voidtrap_Start 01" type="normal" category="1006,17,106,10000,9999" templateId="10801" nextSkill="0" timeRate="1.1" autoUse="false" changeDirToCenter="true" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class01_Anim" totalAtk="161.343094">
<Action>
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<AnimSeq duration="0" animSet="Castanic_F_ANI.Anim.Castanic_F_Class01_Anim" animName="voidtrapshot" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
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</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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<Precondition coolTime="12000" modeChangeMethod="2" modeNo="0">
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</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
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<Area rotateAngle="0" type="enemyOrPvp" maxCount="15" maxHeight="45" maxRadius="95" offsetDistance="-60" pierceDepth="1" minHeight="10" crosshairRadius="1" minRadius="60" offsetAngle="0" rangeAngle="20">
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</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="1.5" />
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<ProjectileSkill id="60120" detachAngle="0" detachDistance="100.000000" detachHeight="0.000000" flyingDistance="0.000000" />
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</Skill>
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<Action>
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<StageList />
</Action>
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<Projectile lifeTime="10000" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
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</Skill>
<Skill id="60200" name="Castanic_F_Warrior_Lv02_Voidtrap_Start 01" type="normal" category="1006,17,106,10000,9999" templateId="10801" nextSkill="0" parentId="60100" timeRate="1.1" autoUse="false" changeDirToCenter="true" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class01_Anim" totalAtk="0.000000">
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<Property animControlType="normal" />
</Stage>
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</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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</Precondition>
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</Effect>
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</AreaList>
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</TargetingList>
</Skill>
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<Action>
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</Precondition>
<Projectile lifeTime="10000" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" />
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<HitEffect type="animationDamage" />
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</AreaList>
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</TargetingList>
</Skill>
<Skill id="70100" name="Castanic_F_Warrior_Lv01_Inspiring Roar_Start 01" type="normal" category="1007,19,107,10000,9999" templateId="10801" nextSkill="0" timeRate="1.1" autoUse="false" changeDirToCenter="true" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class01_Anim" totalAtk="0.000000">
<Action>
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<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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<Stage movable="false">
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<Property animControlType="normal" />
</Stage>
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</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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<Precondition coolTime="60000" modeChangeMethod="2" modeNo="0">
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<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" />
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<HitEffect type="nothing" />
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</Area>
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</TargetingList>
</Skill>
<Skill id="70200" name="Castanic_F_Warrior_Lv02_Inspiring Roar_Start 01" type="normal" category="1007,19,107,10000,9999" templateId="10801" nextSkill="0" parentId="70100" timeRate="1.1" autoUse="false" changeDirToCenter="true" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class01_Anim" totalAtk="0.000000">
<Action>
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<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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<Pending startTime="350" />
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<StageList>
<Stage movable="false">
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<Property animControlType="normal" />
</Stage>
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</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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<Precondition coolTime="60000" modeChangeMethod="2" modeNo="0">
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</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" />
<TargetingList>
<Targeting id="1" type="none" time="500" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<Area rotateAngle="0" type="me" maxCount="1" maxHeight="60" maxRadius="20" offsetDistance="0" pierceDepth="1" minHeight="-10" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360">
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<HitEffect type="nothing" />
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</Area>
</AreaList>
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</Targeting>
</TargetingList>
</Skill>
<Skill id="80100" name="Castanic_F_Warrior_Lv01_Iron Will Aggro_ON 01" type="switch" category="1008,18,107,10000,9999" templateId="10801" nextSkill="80150" timeRate="1.1" autoUse="false" changeDirToCenter="true" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class01_Anim" totalAtk="0.0000">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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<Pending startTime="500" />
<SpecialEffectList />
<StageList>
<Stage movable="false">
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<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="5000" modeChangeMethod="2" modeNo="0">
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</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" />
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<Area rotateAngle="0" type="me" maxCount="1" maxHeight="60" maxRadius="20" offsetDistance="0" pierceDepth="1" minHeight="-10" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360">
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</Effect>
<HitEffect type="nothing" />
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</Area>
</AreaList>
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</TargetingList>
</Skill>
<Skill id="80150" name="Castanic_F_Warrior_Lv01_Iron Will Aggro_OFF 01" type="switch" category="1008,18,107,10001,9999" templateId="10801" nextSkill="80100" timeRate="1.1" autoUse="false" changeDirToCenter="true" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class01_Anim" totalAtk="0.0000">
<Action>
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<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="600" />
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<SpecialEffectList />
<StageList>
<Stage movable="false">
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<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" />
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<Area rotateAngle="0" type="me" maxCount="1" maxHeight="60" maxRadius="20" offsetDistance="0" pierceDepth="1" minHeight="-10" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360">
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</Effect>
<HitEffect type="nothing" />
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</Area>
</AreaList>
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</Targeting>
</TargetingList>
</Skill>
<Skill id="80200" name="Castanic_F_Warrior_Lv02_Iron Will Aggro_ON 01" type="switch" category="1008,18,107,10000,9999" templateId="10801" nextSkill="80250" parentId="80100" timeRate="1.1" autoUse="false" changeDirToCenter="true" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class01_Anim" totalAtk="0.0000">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="600" />
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<SpecialEffectList />
<StageList>
<Stage movable="false">
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<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="5000" modeChangeMethod="2" modeNo="0">
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<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" />
<TargetingList>
<Targeting id="1" type="none" time="500" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<Area rotateAngle="0" type="me" maxCount="1" maxHeight="60" maxRadius="20" offsetDistance="0" pierceDepth="1" minHeight="-10" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360">
<Effect atk="0">
<AbnormalityOnCommon id="100101" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="80250" name="Castanic_F_Warrior_Lv02_Iron Will Aggro_OFF 01" type="switch" category="1008,18,107,10001,9999" templateId="10801" nextSkill="80200" parentId="80150" timeRate="1.1" autoUse="false" changeDirToCenter="true" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class01_Anim" totalAtk="0.0000">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="600" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="500" />
<SpecialEffectList />
<StageList>
<Stage movable="false">
<AnimSeq duration="0" animSet="Castanic_F_ANI.Anim.Castanic_F_Class01_Anim" animName="inspiringroar" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" st="0" stRate="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" />
<TargetingList>
<Targeting id="1" type="none" time="500" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<Area rotateAngle="0" type="me" maxCount="1" maxHeight="60" maxRadius="20" offsetDistance="0" pierceDepth="1" minHeight="-10" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="80300" name="Castanic_F_Warrior_Lv03_Iron Will Aggro_ON 01" type="switch" category="1008,18,107,10000,9999" templateId="10801" nextSkill="80350" parentId="80200" timeRate="1.1" autoUse="false" changeDirToCenter="true" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class01_Anim" totalAtk="0.0000">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="600" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="500" />
<SpecialEffectList />
<StageList>
<Stage movable="false">
<AnimSeq duration="0" animSet="Castanic_F_ANI.Anim.Castanic_F_Class01_Anim" animName="inspiringroar" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="5000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" st="1000" stRate="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" />
<TargetingList>
<Targeting id="1" type="none" time="500" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="me" maxCount="1" maxHeight="60" maxRadius="20" offsetDistance="0" pierceDepth="1" minHeight="-10" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360">
<Effect atk="0">
<AbnormalityOnCommon id="100102" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="80350" name="Castanic_F_Warrior_Lv03_Iron Will Aggro_OFF 01" type="switch" category="1008,18,107,10001,9999" templateId="10801" nextSkill="80300" parentId="80250" timeRate="1.1" autoUse="false" changeDirToCenter="true" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class01_Anim" totalAtk="0.0000">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="600" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="500" />
<SpecialEffectList />
<StageList>
<Stage movable="false">
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<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
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<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" />
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<Targeting id="1" type="none" time="500" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<Area rotateAngle="0" type="me" maxCount="1" maxHeight="60" maxRadius="20" offsetDistance="0" pierceDepth="1" minHeight="-10" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="80400" name="Castanic_F_Warrior_Lv04_Iron Will Aggro_ON 01" type="switch" category="1008,18,107,10000,9999" templateId="10801" nextSkill="80450" parentId="80200" timeRate="1.1" autoUse="false" changeDirToCenter="true" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class01_Anim" totalAtk="0.0000">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="600" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="500" />
<SpecialEffectList />
<StageList>
<Stage movable="false">
<AnimSeq duration="0" animSet="Castanic_F_ANI.Anim.Castanic_F_Class01_Anim" animName="inspiringroar" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="5000" modeChangeMethod="2" modeNo="0">
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<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" />
<TargetingList>
<Targeting id="1" type="none" time="500" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<Area rotateAngle="0" type="me" maxCount="1" maxHeight="60" maxRadius="20" offsetDistance="0" pierceDepth="1" minHeight="-10" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360">
<Effect atk="0">
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<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="80450" name="Castanic_F_Warrior_Lv04_Iron Will Aggro_OFF 01" type="switch" category="1008,18,107,10001,9999" templateId="10801" nextSkill="80400" parentId="80250" timeRate="1.1" autoUse="false" changeDirToCenter="true" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class01_Anim" totalAtk="0.0000">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="600" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="500" />
<SpecialEffectList />
<StageList>
<Stage movable="false">
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<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" st="0" stRate="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" />
<TargetingList>
<Targeting id="1" type="none" time="500" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<Area rotateAngle="0" type="me" maxCount="1" maxHeight="60" maxRadius="20" offsetDistance="0" pierceDepth="1" minHeight="-10" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360">
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<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="80500" name="Castanic_F_Warrior_Lv05_Iron Will Aggro_ON 01" type="switch" category="1008,18,107,10000,9999" templateId="10801" nextSkill="80550" parentId="80200" timeRate="1.1" autoUse="false" changeDirToCenter="true" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class01_Anim" totalAtk="0.0000">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="600" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="500" />
<SpecialEffectList />
<StageList>
<Stage movable="false">
<AnimSeq duration="0" animSet="Castanic_F_ANI.Anim.Castanic_F_Class01_Anim" animName="inspiringroar" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="5000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" st="1000" stRate="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" />
<TargetingList>
<Targeting id="1" type="none" time="500" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<Area rotateAngle="0" type="me" maxCount="1" maxHeight="60" maxRadius="20" offsetDistance="0" pierceDepth="1" minHeight="-10" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360">
<Effect atk="0">
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<HpDiff value="0" />
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</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="80550" name="Castanic_F_Warrior_Lv05_Iron Will Aggro_OFF 01" type="switch" category="1008,18,107,10001,9999" templateId="10801" nextSkill="80500" parentId="80250" timeRate="1.1" autoUse="false" changeDirToCenter="true" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class01_Anim" totalAtk="0.0000">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="600" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="500" />
<SpecialEffectList />
<StageList>
<Stage movable="false">
<AnimSeq duration="0" animSet="Castanic_F_ANI.Anim.Castanic_F_Class01_Anim" animName="inspiringroar" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" st="0" stRate="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" />
<TargetingList>
<Targeting id="1" type="none" time="500" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="me" maxCount="1" maxHeight="60" maxRadius="20" offsetDistance="0" pierceDepth="1" minHeight="-10" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="80600" name="Castanic_F_Warrior_Lv06_Iron Will Aggro_ON 01" type="switch" category="1008,18,107,10000,9999" templateId="10801" nextSkill="80650" parentId="80200" timeRate="1.1" autoUse="false" changeDirToCenter="true" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class01_Anim" totalAtk="0.0000">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="600" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="500" />
<SpecialEffectList />
<StageList>
<Stage movable="false">
<AnimSeq duration="0" animSet="Castanic_F_ANI.Anim.Castanic_F_Class01_Anim" animName="inspiringroar" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="5000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" st="1000" stRate="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" />
<TargetingList>
<Targeting id="1" type="none" time="500" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="me" maxCount="1" maxHeight="60" maxRadius="20" offsetDistance="0" pierceDepth="1" minHeight="-10" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360">
<Effect atk="0">
<AbnormalityOnCommon id="100102" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="80650" name="Castanic_F_Warrior_Lv06_Iron Will Aggro_OFF 01" type="switch" category="1008,18,107,10001,9999" templateId="10801" nextSkill="80600" parentId="80250" timeRate="1.1" autoUse="false" changeDirToCenter="true" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class01_Anim" totalAtk="0.0000">
<Action>
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<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
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</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" />
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<Area rotateAngle="0" type="me" maxCount="1" maxHeight="60" maxRadius="20" offsetDistance="0" pierceDepth="1" minHeight="-10" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360">
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</Effect>
<HitEffect type="nothing" />
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</Area>
</AreaList>
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</Targeting>
</TargetingList>
</Skill>
<Skill id="90100" name="Castanic_F_Warrior_Lv01_Iron Will Defence ON 01" type="switch" category="1009,18,107,10000,9999" templateId="10801" nextSkill="90150" timeRate="1.1" autoUse="false" changeDirToCenter="true" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class01_Anim" totalAtk="0.0000">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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<StageList>
<Stage movable="false">
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<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" />
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<Area rotateAngle="0" type="me" maxCount="1" maxHeight="60" maxRadius="20" offsetDistance="0" pierceDepth="1" minHeight="-10" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360">
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<HpDiff value="0" />
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</Effect>
<HitEffect type="nothing" />
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</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="90150" name="Castanic_F_Warrior_Lv01_Iron Will Defence OFF 01" type="switch" category="1009,18,107,10001,9999" templateId="10801" nextSkill="90100" timeRate="1.1" autoUse="false" changeDirToCenter="true" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class01_Anim" totalAtk="0.0000">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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<StageList>
<Stage movable="false">
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<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" />
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<Targeting id="1" type="none" time="500" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<Area rotateAngle="0" type="me" maxCount="1" maxHeight="60" maxRadius="20" offsetDistance="0" pierceDepth="1" minHeight="-10" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="90200" name="Castanic_F_Warrior_Lv02_Iron Will Defence ON 01" type="switch" category="1009,18,107,10000,9999" templateId="10801" nextSkill="90250" parentId="90100" timeRate="1.1" autoUse="false" changeDirToCenter="true" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class01_Anim" totalAtk="0.0000">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="600" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="500" />
<SpecialEffectList />
<StageList>
<Stage movable="false">
<AnimSeq duration="0" animSet="Castanic_F_ANI.Anim.Castanic_F_Class01_Anim" animName="inspiringroar" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="5000" modeChangeMethod="2" modeNo="0">
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<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" />
<TargetingList>
<Targeting id="1" type="none" time="500" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<Area rotateAngle="0" type="me" maxCount="1" maxHeight="60" maxRadius="20" offsetDistance="0" pierceDepth="1" minHeight="-10" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360">
<Effect atk="0">
<AbnormalityOnCommon id="100201" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="90250" name="Castanic_F_Warrior_Lv02_Iron Will Defence OFF 01" type="switch" category="1009,18,107,10001,9999" templateId="10801" nextSkill="90200" parentId="90150" timeRate="1.1" autoUse="false" changeDirToCenter="true" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class01_Anim" totalAtk="0.0000">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="600" />
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<Pending startTime="500" />
<SpecialEffectList />
<StageList>
<Stage movable="false">
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<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" />
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<Targeting id="1" type="none" time="500" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<Area rotateAngle="0" type="me" maxCount="1" maxHeight="60" maxRadius="20" offsetDistance="0" pierceDepth="1" minHeight="-10" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360">
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</Effect>
<HitEffect type="nothing" />
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</Area>
</AreaList>
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</Targeting>
</TargetingList>
</Skill>
<Skill id="90300" name="Castanic_F_Warrior_Lv03_Iron Will Defence ON 01" type="switch" category="1009,18,107,10000,9999" templateId="10801" nextSkill="90350" parentId="90200" timeRate="1.1" autoUse="false" changeDirToCenter="true" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class01_Anim" totalAtk="0.0000">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="600" />
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<SpecialEffectList />
<StageList>
<Stage movable="false">
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<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" />
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<Targeting id="1" type="none" time="500" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<Area rotateAngle="0" type="me" maxCount="1" maxHeight="60" maxRadius="20" offsetDistance="0" pierceDepth="1" minHeight="-10" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360">
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</Effect>
<HitEffect type="nothing" />
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</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
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</TargetingList>
</Skill>
<Skill id="90350" name="Castanic_F_Warrior_Lv03_Iron Will Defence OFF 01" type="switch" category="1009,18,107,10001,9999" templateId="10801" nextSkill="90300" parentId="90250" timeRate="1.1" autoUse="false" changeDirToCenter="true" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class01_Anim" totalAtk="0.0000">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="600" />
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<Pending startTime="500" />
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<StageList>
<Stage movable="false">
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<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" />
<TargetingList>
<Targeting id="1" type="none" time="500" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<Area rotateAngle="0" type="me" maxCount="1" maxHeight="60" maxRadius="20" offsetDistance="0" pierceDepth="1" minHeight="-10" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360">
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<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="90400" name="Castanic_F_Warrior_Lv04_Iron Will Defence ON 01" type="switch" category="1009,18,107,10000,9999" templateId="10801" nextSkill="90450" parentId="90200" timeRate="1.1" autoUse="false" changeDirToCenter="true" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class01_Anim" totalAtk="0.0000">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="600" />
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<Pending startTime="500" />
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<StageList>
<Stage movable="false">
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<Property animControlType="normal" />
</Stage>
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</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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<Precondition coolTime="5000" modeChangeMethod="2" modeNo="0">
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<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" />
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<Targeting id="1" type="none" time="500" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<Area rotateAngle="0" type="me" maxCount="1" maxHeight="60" maxRadius="20" offsetDistance="0" pierceDepth="1" minHeight="-10" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360">
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<HitEffect type="nothing" />
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</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="90450" name="Castanic_F_Warrior_Lv04_Iron Will Defence OFF 01" type="switch" category="1009,18,107,10001,9999" templateId="10801" nextSkill="90400" parentId="90250" timeRate="1.1" autoUse="false" changeDirToCenter="true" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class01_Anim" totalAtk="0.0000">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="600" />
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<Pending startTime="500" />
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<StageList>
<Stage movable="false">
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<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" st="0" stRate="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" />
<TargetingList>
<Targeting id="1" type="none" time="500" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<Area rotateAngle="0" type="me" maxCount="1" maxHeight="60" maxRadius="20" offsetDistance="0" pierceDepth="1" minHeight="-10" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360">
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</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="90500" name="Castanic_F_Warrior_Lv05_Iron Will Defence ON 01" type="switch" category="1009,18,107,10000,9999" templateId="10801" nextSkill="90550" parentId="90200" timeRate="1.1" autoUse="false" changeDirToCenter="true" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class01_Anim" totalAtk="0.0000">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="600" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="500" />
<SpecialEffectList />
<StageList>
<Stage movable="false">
<AnimSeq duration="0" animSet="Castanic_F_ANI.Anim.Castanic_F_Class01_Anim" animName="inspiringroar" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="5000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" st="1000" stRate="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" />
<TargetingList>
<Targeting id="1" type="none" time="500" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<Area rotateAngle="0" type="me" maxCount="1" maxHeight="60" maxRadius="20" offsetDistance="0" pierceDepth="1" minHeight="-10" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360">
<Effect atk="0">
<AbnormalityOnCommon id="100202" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="90550" name="Castanic_F_Warrior_Lv05_Iron Will Defence OFF 01" type="switch" category="1009,18,107,10001,9999" templateId="10801" nextSkill="90500" parentId="90250" timeRate="1.1" autoUse="false" changeDirToCenter="true" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class01_Anim" totalAtk="0.0000">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="600" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="500" />
<SpecialEffectList />
<StageList>
<Stage movable="false">
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<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" st="0" stRate="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" />
<TargetingList>
<Targeting id="1" type="none" time="500" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="me" maxCount="1" maxHeight="60" maxRadius="20" offsetDistance="0" pierceDepth="1" minHeight="-10" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360">
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</Effect>
<HitEffect type="nothing" />
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</Area>
</AreaList>
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</Targeting>
</TargetingList>
</Skill>
<Skill id="90600" name="Castanic_F_Warrior_Lv06_Iron Will Defence ON 01" type="switch" category="1009,18,107,10000,9999" templateId="10801" nextSkill="90650" parentId="90200" timeRate="1.1" autoUse="false" changeDirToCenter="true" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class01_Anim" totalAtk="0.0000">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="600" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="500" />
<SpecialEffectList />
<StageList>
<Stage movable="false">
<AnimSeq duration="0" animSet="Castanic_F_ANI.Anim.Castanic_F_Class01_Anim" animName="inspiringroar" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="5000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" st="1000" stRate="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" />
<TargetingList>
<Targeting id="1" type="none" time="500" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="me" maxCount="1" maxHeight="60" maxRadius="20" offsetDistance="0" pierceDepth="1" minHeight="-10" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360">
<Effect atk="0">
<AbnormalityOnCommon id="100202" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="90650" name="Castanic_F_Warrior_Lv06_Iron Will Defence OFF 01" type="switch" category="1009,18,107,10001,9999" templateId="10801" nextSkill="90600" parentId="90250" timeRate="1.1" autoUse="false" changeDirToCenter="true" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class01_Anim" totalAtk="0.0000">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="600" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="500" />
<SpecialEffectList />
<StageList>
<Stage movable="false">
<AnimSeq duration="0" animSet="Castanic_F_ANI.Anim.Castanic_F_Class01_Anim" animName="inspiringroar" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" st="0" stRate="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" />
<TargetingList>
<Targeting id="1" type="none" time="500" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="me" maxCount="1" maxHeight="60" maxRadius="20" offsetDistance="0" pierceDepth="1" minHeight="-10" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="100100" name="Castanic_F_Warrior_Lv01_Evasion Attack_Attack 01" type="evade" category="1010,82,12,550,148,104,9011,10000,9999" templateId="10801" nextSkill="0" timeRate="1" autoUse="false" changeDirToCenter="true" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class01_Anim" totalAtk="114.1558" totalStk="1" totalStkPvp="1">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="1600" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="500" />
<SpecialEffectList />
<StageList>
<Stage movable="false">
<AnimSeq duration="0" animSet="Castanic_F_ANI.Anim.Castanic_F_Class01_Anim" animName="EvasionAttack" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="10000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="100" st="0" stRate="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="rearCancelOnly" />
<TargetingList>
<Targeting id="1" type="none" time="0" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="me" maxCount="20" maxHeight="60" maxRadius="150" offsetDistance="0" pierceDepth="1" minHeight="-5" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360">
<Effect atk="0">
<AbnormalityOnCommon id="100400" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="50" st="0" stRate="0" />
</Targeting>
<Targeting id="2" type="none" time="1150" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemyOrPvp" maxCount="15" maxHeight="100" maxRadius="60" offsetDistance="20" pierceDepth="1" minHeight="10" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="240">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="50" st="0" stRate="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="100200" name="Castanic_F_Warrior_Lv02_Evasion Attack_Attack 01" type="evade" category="1010,82,12,550,148,104,9011,10000,9999" templateId="10801" nextSkill="0" parentId="100100" timeRate="1" autoUse="false" changeDirToCenter="true" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class01_Anim" totalAtk="166.5695" totalStk="1" totalStkPvp="1">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="1600" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="500" />
<SpecialEffectList />
<StageList>
<Stage movable="false">
<AnimSeq duration="0" animSet="Castanic_F_ANI.Anim.Castanic_F_Class01_Anim" animName="EvasionAttack" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="10000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="100" st="0" stRate="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="rearCancelOnly" />
<TargetingList>
<Targeting id="1" type="none" time="0" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="me" maxCount="20" maxHeight="60" maxRadius="150" offsetDistance="0" pierceDepth="1" minHeight="-5" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360">
<Effect atk="0">
<AbnormalityOnCommon id="100400" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="50" st="0" stRate="0" />
</Targeting>
<Targeting id="2" type="none" time="1150" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemyOrPvp" maxCount="15" maxHeight="100" maxRadius="60" offsetDistance="20" pierceDepth="1" minHeight="10" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="240">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="50" st="0" stRate="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="100300" name="Castanic_F_Warrior_Lv03_Evasion Attack_Attack 01" type="evade" category="1010,82,12,550,148,104,9011,10000,9999" templateId="10801" nextSkill="0" parentId="100100" timeRate="1" autoUse="false" changeDirToCenter="true" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class01_Anim" totalAtk="243.0486" totalStk="1" totalStkPvp="1">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="1600" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="500" />
<SpecialEffectList />
<StageList>
<Stage movable="false">
<AnimSeq duration="0" animSet="Castanic_F_ANI.Anim.Castanic_F_Class01_Anim" animName="EvasionAttack" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="10000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="100" st="0" stRate="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="rearCancelOnly" />
<TargetingList>
<Targeting id="1" type="none" time="0" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="me" maxCount="20" maxHeight="60" maxRadius="150" offsetDistance="0" pierceDepth="1" minHeight="-5" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360">
<Effect atk="0">
<AbnormalityOnCommon id="100400" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="50" st="0" stRate="0" />
</Targeting>
<Targeting id="2" type="none" time="1150" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemyOrPvp" maxCount="15" maxHeight="100" maxRadius="60" offsetDistance="20" pierceDepth="1" minHeight="10" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="240">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="50" st="0" stRate="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="100400" name="Castanic_F_Warrior_Lv04_Evasion Attack_Attack 01" type="evade" category="1010,82,12,550,148,104,9011,10000,9999" templateId="10801" nextSkill="0" parentId="100100" timeRate="1" autoUse="false" changeDirToCenter="true" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class01_Anim" totalAtk="354.6425" totalStk="1" totalStkPvp="1">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="1600" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="500" />
<SpecialEffectList />
<StageList>
<Stage movable="false">
<AnimSeq duration="0" animSet="Castanic_F_ANI.Anim.Castanic_F_Class01_Anim" animName="EvasionAttack" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="10000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="100" st="0" stRate="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="rearCancelOnly" />
<TargetingList>
<Targeting id="1" type="none" time="0" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="me" maxCount="20" maxHeight="60" maxRadius="150" offsetDistance="0" pierceDepth="1" minHeight="-5" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360">
<Effect atk="0">
<AbnormalityOnCommon id="100400" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="50" st="0" stRate="0" />
</Targeting>
<Targeting id="2" type="none" time="1150" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemyOrPvp" maxCount="15" maxHeight="100" maxRadius="60" offsetDistance="20" pierceDepth="1" minHeight="10" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="240">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="50" st="0" stRate="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="100500" name="Castanic_F_Warrior_Lv05_Evasion Attack_Attack 01" type="evade" category="1010,82,12,550,148,104,9011,10000,9999" templateId="10801" nextSkill="0" parentId="100100" timeRate="1" autoUse="false" changeDirToCenter="true" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class01_Anim" totalAtk="517.4738" totalStk="1" totalStkPvp="1">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="1600" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="500" />
<SpecialEffectList />
<StageList>
<Stage movable="false">
<AnimSeq duration="0" animSet="Castanic_F_ANI.Anim.Castanic_F_Class01_Anim" animName="EvasionAttack" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="10000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="100" st="0" stRate="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="rearCancelOnly" />
<TargetingList>
<Targeting id="1" type="none" time="0" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="me" maxCount="20" maxHeight="60" maxRadius="150" offsetDistance="0" pierceDepth="1" minHeight="-5" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360">
<Effect atk="0">
<AbnormalityOnCommon id="100400" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="50" st="0" stRate="0" />
</Targeting>
<Targeting id="2" type="none" time="1150" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemyOrPvp" maxCount="15" maxHeight="100" maxRadius="60" offsetDistance="20" pierceDepth="1" minHeight="10" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="240">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="50" st="0" stRate="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="100600" name="Castanic_F_Warrior_Lv06_Evasion Attack_Attack 01" type="evade" category="1010,82,12,550,148,104,9011,10000,9999" templateId="10801" nextSkill="0" parentId="100100" timeRate="1" autoUse="false" changeDirToCenter="true" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class01_Anim" totalAtk="755.0680" totalStk="1" totalStkPvp="1">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="1600" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="500" />
<SpecialEffectList />
<StageList>
<Stage movable="false">
<AnimSeq duration="0" animSet="Castanic_F_ANI.Anim.Castanic_F_Class01_Anim" animName="EvasionAttack" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="10000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="100" st="0" stRate="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="rearCancelOnly" />
<TargetingList>
<Targeting id="1" type="none" time="0" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="me" maxCount="20" maxHeight="60" maxRadius="150" offsetDistance="0" pierceDepth="1" minHeight="-5" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360">
<Effect atk="0">
<AbnormalityOnCommon id="100400" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="50" st="0" stRate="0" />
</Targeting>
<Targeting id="2" type="none" time="1150" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemyOrPvp" maxCount="15" maxHeight="100" maxRadius="60" offsetDistance="20" pierceDepth="1" minHeight="10" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="240">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="50" st="0" stRate="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="100700" name="Castanic_F_Warrior_Lv07_Evasion Attack_Attack 01" type="evade" category="1010,82,12,550,148,104,9011,10000,9999" templateId="10801" nextSkill="0" parentId="100100" timeRate="1" autoUse="false" changeDirToCenter="true" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class01_Anim" totalAtk="1173.3654" totalStk="1" totalStkPvp="1">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="1600" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="500" />
<SpecialEffectList />
<StageList>
<Stage movable="false">
<AnimSeq duration="0" animSet="Castanic_F_ANI.Anim.Castanic_F_Class01_Anim" animName="EvasionAttack" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="10000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="100" st="0" stRate="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="rearCancelOnly" />
<TargetingList>
<Targeting id="1" type="none" time="0" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="me" maxCount="20" maxHeight="60" maxRadius="150" offsetDistance="0" pierceDepth="1" minHeight="-5" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360">
<Effect atk="0">
<AbnormalityOnCommon id="100400" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="50" st="0" stRate="0" />
</Targeting>
<Targeting id="2" type="none" time="1150" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemyOrPvp" maxCount="15" maxHeight="100" maxRadius="60" offsetDistance="20" pierceDepth="1" minHeight="10" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="240">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="50" st="0" stRate="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="100800" name="Castanic_F_Warrior_Lv08_Evasion Attack_Attack 01" type="evade" category="1010,82,12,550,148,104,9011,10000,9999" templateId="10801" nextSkill="0" parentId="100100" timeRate="1" autoUse="false" changeDirToCenter="true" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class01_Anim" totalAtk="1173.3654" totalStk="1" totalStkPvp="1">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="1600" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="500" />
<SpecialEffectList />
<StageList>
<Stage movable="false">
<AnimSeq duration="0" animSet="Castanic_F_ANI.Anim.Castanic_F_Class01_Anim" animName="EvasionAttack" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="10000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="100" st="0" stRate="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="rearCancelOnly" />
<TargetingList>
<Targeting id="1" type="none" time="0" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="me" maxCount="20" maxHeight="60" maxRadius="150" offsetDistance="0" pierceDepth="1" minHeight="-5" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360">
<Effect atk="0">
<AbnormalityOnCommon id="100400" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="50" st="0" stRate="0" />
</Targeting>
<Targeting id="2" type="none" time="1150" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemyOrPvp" maxCount="15" maxHeight="100" maxRadius="60" offsetDistance="20" pierceDepth="1" minHeight="10" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="240">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="50" st="0" stRate="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="100900" name="Castanic_F_Warrior_Lv09_Evasion Attack_Attack 01" type="evade" category="1010,82,12,550,148,104,9011,10000,9999" templateId="10801" nextSkill="0" parentId="100100" timeRate="1" autoUse="false" changeDirToCenter="true" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class01_Anim" totalAtk="356.683411" totalStk="1" totalStkPvp="1">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="1600" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="500" />
<SpecialEffectList />
<StageList>
<Stage movable="false">
<AnimSeq duration="0" animSet="Castanic_F_ANI.Anim.Castanic_F_Class01_Anim" animName="EvasionAttack" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="7000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="12" st="0" stRate="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="rearCancelOnly" />
<TargetingList>
<Targeting id="1" type="none" time="0" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="me" maxCount="20" maxHeight="60" maxRadius="150" offsetDistance="0" pierceDepth="1" minHeight="-5" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360">
<Effect atk="0">
<AbnormalityOnCommon id="100400" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="63" st="0" stRate="0" />
</Targeting>
<Targeting id="2" type="none" time="1150" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemyOrPvp" maxCount="15" maxHeight="100" maxRadius="60" offsetDistance="20" pierceDepth="1" minHeight="10" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="240">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="62" st="0" stRate="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="101000" name="Castanic_F_Warrior_Lv10_Evasion Attack_Attack 01" type="evade" category="1010,82,12,550,148,104,9011,10000,9999" templateId="10801" nextSkill="0" parentId="100100" timeRate="1" autoUse="false" changeDirToCenter="true" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class01_Anim" totalAtk="356.683411" totalStk="1" totalStkPvp="1">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="1600" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="500" />
<SpecialEffectList />
<StageList>
<Stage movable="false">
<AnimSeq duration="0" animSet="Castanic_F_ANI.Anim.Castanic_F_Class01_Anim" animName="EvasionAttack" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="7000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="12" st="0" stRate="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="rearCancelOnly" />
<TargetingList>
<Targeting id="1" type="none" time="0" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="me" maxCount="20" maxHeight="60" maxRadius="150" offsetDistance="0" pierceDepth="1" minHeight="-5" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360">
<Effect atk="0">
<AbnormalityOnCommon id="100400" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="63" st="0" stRate="0" />
</Targeting>
<Targeting id="2" type="none" time="1150" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemyOrPvp" maxCount="15" maxHeight="100" maxRadius="60" offsetDistance="20" pierceDepth="1" minHeight="10" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="240">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="62" st="0" stRate="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="110100" name="Castanic_F_Warrior_Lv01_Poison Blow_Attack 01" type="normal" category="1011,12,550,102,9011,10000,9999" templateId="10801" nextSkill="0" timeRate="1" autoUse="false" changeDirToCenter="true" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class01_Anim" totalAtk="18.7178" totalStk="1" totalStkPvp="1">
<Action>
<CameraShakeList>
<CameraShake targetType="meAndTarget" startTime="0" shakeId="2141" startCondition="firstHit" />
</CameraShakeList>
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="400" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="400" />
<SpecialEffectList />
<StageList>
<Stage movable="false">
<AnimSeq duration="0" animSet="Castanic_F_ANI.Anim.Castanic_F_Class01_Anim" animName="PoisonBlow" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="7000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="100" st="0" stRate="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" />
<TargetingList>
<Targeting id="1" type="none" time="300" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemyOrPvp" maxCount="15" maxHeight="65" maxRadius="370" offsetDistance="-260" pierceDepth="1" minHeight="-15" crosshairRadius="1" minRadius="250" offsetAngle="0" rangeAngle="10">
<Effect atk="1">
<AbnormalityOnCommon id="100500" />
<AbnormalityOnPvp id="100520" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="100" st="0" stRate="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="110200" name="Castanic_F_Warrior_Lv02_Poison Blow_Attack 01" type="normal" category="1011,12,550,102,9011,10000,9999" templateId="10801" nextSkill="0" parentId="110100" timeRate="1" autoUse="false" changeDirToCenter="true" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class01_Anim" totalAtk="27.3119" totalStk="1" totalStkPvp="1">
<Action>
<CameraShakeList>
<CameraShake targetType="meAndTarget" startTime="0" shakeId="2141" startCondition="firstHit" />
</CameraShakeList>
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="400" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="400" />
<SpecialEffectList />
<StageList>
<Stage movable="false">
<AnimSeq duration="0" animSet="Castanic_F_ANI.Anim.Castanic_F_Class01_Anim" animName="PoisonBlow" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="7000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="100" st="0" stRate="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" />
<TargetingList>
<Targeting id="1" type="none" time="300" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemyOrPvp" maxCount="15" maxHeight="65" maxRadius="370" offsetDistance="-260" pierceDepth="1" minHeight="-15" crosshairRadius="1" minRadius="250" offsetAngle="0" rangeAngle="10">
<Effect atk="1">
<AbnormalityOnCommon id="100501" />
<AbnormalityOnPvp id="100521" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="100" st="0" stRate="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="110300" name="Castanic_F_Warrior_Lv03_Poison Blow_Attack 01" type="normal" category="1011,12,550,102,9011,10000,9999" templateId="10801" nextSkill="0" parentId="110100" timeRate="1" autoUse="false" changeDirToCenter="true" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class01_Anim" totalAtk="39.8520" totalStk="1" totalStkPvp="1">
<Action>
<CameraShakeList>
<CameraShake targetType="meAndTarget" startTime="0" shakeId="2141" startCondition="firstHit" />
</CameraShakeList>
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="400" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="400" />
<SpecialEffectList />
<StageList>
<Stage movable="false">
<AnimSeq duration="0" animSet="Castanic_F_ANI.Anim.Castanic_F_Class01_Anim" animName="PoisonBlow" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="7000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="100" st="0" stRate="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" />
<TargetingList>
<Targeting id="1" type="none" time="300" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemyOrPvp" maxCount="15" maxHeight="65" maxRadius="370" offsetDistance="-260" pierceDepth="1" minHeight="-15" crosshairRadius="1" minRadius="250" offsetAngle="0" rangeAngle="10">
<Effect atk="1">
<AbnormalityOnCommon id="100502" />
<AbnormalityOnPvp id="100522" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="100" st="0" stRate="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="110400" name="Castanic_F_Warrior_Lv04_Poison Blow_Attack 01" type="normal" category="1011,12,550,102,9011,10000,9999" templateId="10801" nextSkill="0" parentId="110100" timeRate="1" autoUse="false" changeDirToCenter="true" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class01_Anim" totalAtk="58.1497" totalStk="1" totalStkPvp="1">
<Action>
<CameraShakeList>
<CameraShake targetType="meAndTarget" startTime="0" shakeId="2141" startCondition="firstHit" />
</CameraShakeList>
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="400" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="400" />
<SpecialEffectList />
<StageList>
<Stage movable="false">
<AnimSeq duration="0" animSet="Castanic_F_ANI.Anim.Castanic_F_Class01_Anim" animName="PoisonBlow" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="7000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="100" st="0" stRate="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" />
<TargetingList>
<Targeting id="1" type="none" time="300" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemyOrPvp" maxCount="15" maxHeight="65" maxRadius="370" offsetDistance="-260" pierceDepth="1" minHeight="-15" crosshairRadius="1" minRadius="250" offsetAngle="0" rangeAngle="10">
<Effect atk="1">
<AbnormalityOnCommon id="100503" />
<AbnormalityOnPvp id="100523" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="100" st="0" stRate="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="110500" name="Castanic_F_Warrior_Lv05_Poison Blow_Attack 01" type="normal" category="1011,12,550,102,9011,10000,9999" templateId="10801" nextSkill="0" parentId="110100" timeRate="1" autoUse="false" changeDirToCenter="true" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class01_Anim" totalAtk="84.8487" totalStk="1" totalStkPvp="1">
<Action>
<CameraShakeList>
<CameraShake targetType="meAndTarget" startTime="0" shakeId="2141" startCondition="firstHit" />
</CameraShakeList>
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="400" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="400" />
<SpecialEffectList />
<StageList>
<Stage movable="false">
<AnimSeq duration="0" animSet="Castanic_F_ANI.Anim.Castanic_F_Class01_Anim" animName="PoisonBlow" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="7000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="100" st="0" stRate="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" />
<TargetingList>
<Targeting id="1" type="none" time="300" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemyOrPvp" maxCount="15" maxHeight="65" maxRadius="370" offsetDistance="-260" pierceDepth="1" minHeight="-15" crosshairRadius="1" minRadius="250" offsetAngle="0" rangeAngle="10">
<Effect atk="1">
<AbnormalityOnCommon id="100504" />
<AbnormalityOnPvp id="100524" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="100" st="0" stRate="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="110600" name="Castanic_F_Warrior_Lv06_Poison Blow_Attack 01" type="normal" category="1011,12,550,102,9011,10000,9999" templateId="10801" nextSkill="0" parentId="110100" timeRate="1" autoUse="false" changeDirToCenter="true" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class01_Anim" totalAtk="123.8063" totalStk="1" totalStkPvp="1">
<Action>
<CameraShakeList>
<CameraShake targetType="meAndTarget" startTime="0" shakeId="2141" startCondition="firstHit" />
</CameraShakeList>
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="400" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="400" />
<SpecialEffectList />
<StageList>
<Stage movable="false">
<AnimSeq duration="0" animSet="Castanic_F_ANI.Anim.Castanic_F_Class01_Anim" animName="PoisonBlow" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="7000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="100" st="0" stRate="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" />
<TargetingList>
<Targeting id="1" type="none" time="300" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemyOrPvp" maxCount="15" maxHeight="65" maxRadius="370" offsetDistance="-260" pierceDepth="1" minHeight="-15" crosshairRadius="1" minRadius="250" offsetAngle="0" rangeAngle="10">
<Effect atk="1">
<AbnormalityOnCommon id="100505" />
<AbnormalityOnPvp id="100525" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="100" st="0" stRate="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="110700" name="Castanic_F_Warrior_Lv07_Poison Blow_Attack 01" type="normal" category="1011,12,550,102,9011,10000,9999" templateId="10801" nextSkill="0" parentId="110100" timeRate="1" autoUse="false" changeDirToCenter="true" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class01_Anim" totalAtk="180.6510" totalStk="1" totalStkPvp="1">
<Action>
<CameraShakeList>
<CameraShake targetType="meAndTarget" startTime="0" shakeId="2141" startCondition="firstHit" />
</CameraShakeList>
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="400" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="400" />
<SpecialEffectList />
<StageList>
<Stage movable="false">
<AnimSeq duration="0" animSet="Castanic_F_ANI.Anim.Castanic_F_Class01_Anim" animName="PoisonBlow" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="7000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="100" st="0" stRate="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" />
<TargetingList>
<Targeting id="1" type="none" time="300" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemyOrPvp" maxCount="15" maxHeight="65" maxRadius="370" offsetDistance="-260" pierceDepth="1" minHeight="-15" crosshairRadius="1" minRadius="250" offsetAngle="0" rangeAngle="10">
<Effect atk="1">
<AbnormalityOnCommon id="100506" />
<AbnormalityOnPvp id="100526" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="100" st="0" stRate="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="110800" name="Castanic_F_Warrior_Lv08_Poison Blow_Attack 01" type="normal" category="1011,12,550,102,9011,10000,9999" templateId="10801" nextSkill="0" parentId="110100" timeRate="1" autoUse="false" changeDirToCenter="true" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class01_Anim" totalAtk="280.7293" totalStk="1" totalStkPvp="1">
<Action>
<CameraShakeList>
<CameraShake targetType="meAndTarget" startTime="0" shakeId="2141" startCondition="firstHit" />
</CameraShakeList>
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="400" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="400" />
<SpecialEffectList />
<StageList>
<Stage movable="false">
<AnimSeq duration="0" animSet="Castanic_F_ANI.Anim.Castanic_F_Class01_Anim" animName="PoisonBlow" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="7000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="100" st="0" stRate="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" />
<TargetingList>
<Targeting id="1" type="none" time="300" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemyOrPvp" maxCount="15" maxHeight="65" maxRadius="370" offsetDistance="-260" pierceDepth="1" minHeight="-15" crosshairRadius="1" minRadius="250" offsetAngle="0" rangeAngle="10">
<Effect atk="1">
<AbnormalityOnCommon id="100507" />
<AbnormalityOnPvp id="100527" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="100" st="0" stRate="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="110900" name="Castanic_F_Warrior_Lv09_Poison Blow_Attack 01" type="normal" category="1011,12,550,102,9011,10000,9999" templateId="10801" nextSkill="0" parentId="110100" timeRate="1" autoUse="false" changeDirToCenter="true" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class01_Anim" totalAtk="247.5076" totalStk="1" totalStkPvp="1">
<Action>
<CameraShakeList>
<CameraShake targetType="meAndTarget" startTime="0" shakeId="2141" startCondition="firstHit" />
</CameraShakeList>
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="400" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="400" />
<SpecialEffectList />
<StageList>
<Stage movable="false">
<AnimSeq duration="0" animSet="Castanic_F_ANI.Anim.Castanic_F_Class01_Anim" animName="PoisonBlow" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="7000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="100" st="0" stRate="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" />
<TargetingList>
<Targeting id="1" type="none" time="300" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemyOrPvp" maxCount="15" maxHeight="65" maxRadius="370" offsetDistance="-260" pierceDepth="1" minHeight="-15" crosshairRadius="1" minRadius="250" offsetAngle="0" rangeAngle="10">
<Effect atk="1">
<AbnormalityOnCommon id="100508" />
<AbnormalityOnPvp id="100528" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="100" st="0" stRate="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="111000" name="Castanic_F_Warrior_Lv10_Poison Blow_Attack 01" type="normal" category="1011,12,550,102,9011,10000,9999" templateId="10801" nextSkill="0" parentId="110100" timeRate="1" autoUse="false" changeDirToCenter="true" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class01_Anim" totalAtk="97.440300" totalStk="1" totalStkPvp="1">
<Action>
<CameraShakeList>
<CameraShake targetType="meAndTarget" startTime="0" shakeId="2141" startCondition="firstHit" />
</CameraShakeList>
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="400" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="400" />
<SpecialEffectList />
<StageList>
<Stage movable="false">
<AnimSeq duration="0" animSet="Castanic_F_ANI.Anim.Castanic_F_Class01_Anim" animName="PoisonBlow" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="7000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="10" st="0" stRate="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" />
<TargetingList>
<Targeting id="1" type="none" time="300" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemyOrPvp" maxCount="15" maxHeight="65" maxRadius="370" offsetDistance="-260" pierceDepth="1" minHeight="-15" crosshairRadius="1" minRadius="250" offsetAngle="0" rangeAngle="10">
<Effect atk="1">
<AbnormalityOnCommon id="100507" />
<AbnormalityOnPvp id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="10" st="0" stRate="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="111100" name="Castanic_F_Warrior_Lv11_Poison Blow_Attack 01" type="normal" category="1011,12,550,102,9011,10000,9999" templateId="10801" nextSkill="0" parentId="110100" timeRate="1" autoUse="false" changeDirToCenter="true" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class01_Anim" totalAtk="97.440300" totalStk="1" totalStkPvp="1">
<Action>
<CameraShakeList>
<CameraShake targetType="meAndTarget" startTime="0" shakeId="2141" startCondition="firstHit" />
</CameraShakeList>
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="400" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="400" />
<SpecialEffectList />
<StageList>
<Stage movable="false">
<AnimSeq duration="0" animSet="Castanic_F_ANI.Anim.Castanic_F_Class01_Anim" animName="PoisonBlow" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="7000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="10" st="0" stRate="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" />
<TargetingList>
<Targeting id="1" type="none" time="300" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemyOrPvp" maxCount="15" maxHeight="65" maxRadius="370" offsetDistance="-260" pierceDepth="1" minHeight="-15" crosshairRadius="1" minRadius="250" offsetAngle="0" rangeAngle="10">
<Effect atk="1">
<AbnormalityOnCommon id="100507" />
<AbnormalityOnPvp id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="10" st="0" stRate="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="120100" name="Castanic_F_Warrior_Lv01_Down Blow_Attack 01" type="normal" category="1012,12,550,120,148,102,9011,10000,9999" templateId="10801" nextSkill="0" timeRate="1" autoUse="false" changeDirToCenter="true" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class01_Anim" totalAtk="30.6783">
<Action>
<CameraShakeList>
<CameraShake targetType="all" startTime="600" shakeId="1031" startCondition="skillStart" />
<CameraShake targetType="all" startTime="600" shakeId="1032" startCondition="skillStart" />
</CameraShakeList>
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="1400" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="500" />
<SpecialEffectList />
<StageList>
<Stage movable="false">
<AnimSeq duration="0" animSet="Castanic_F_ANI.Anim.Castanic_F_Class01_Anim" animName="DownBlow" blendInTime="200" animMotionId="0" animRate="0.9" bAnimLooping="false" loopingRate="1" rootMotionXYRate="5" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="7000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="150" st="0" stRate="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" />
<TargetingList>
<Targeting id="1" type="none" time="600" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemyOrPvp" maxCount="15" maxHeight="50" maxRadius="25" offsetDistance="10" pierceDepth="1" minHeight="-15" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="150" st="0" stRate="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="120200" name="Castanic_F_Warrior_Lv02_Down Blow_Attack 01" type="normal" category="1012,12,550,120,148,102,9011,10000,9999" templateId="10801" nextSkill="0" parentId="120100" timeRate="1" autoUse="false" changeDirToCenter="true" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class01_Anim" totalAtk="44.7640">
<Action>
<CameraShakeList>
<CameraShake targetType="all" startTime="600" shakeId="1031" startCondition="skillStart" />
<CameraShake targetType="all" startTime="600" shakeId="1032" startCondition="skillStart" />
</CameraShakeList>
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="1400" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="500" />
<SpecialEffectList />
<StageList>
<Stage movable="false">
<AnimSeq duration="0" animSet="Castanic_F_ANI.Anim.Castanic_F_Class01_Anim" animName="DownBlow" blendInTime="200" animMotionId="0" animRate="0.9" bAnimLooping="false" loopingRate="1" rootMotionXYRate="5" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="7000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="150" st="0" stRate="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" />
<TargetingList>
<Targeting id="1" type="none" time="600" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemyOrPvp" maxCount="15" maxHeight="50" maxRadius="25" offsetDistance="10" pierceDepth="1" minHeight="-15" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="150" st="0" stRate="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="120300" name="Castanic_F_Warrior_Lv03_Down Blow_Attack 01" type="normal" category="1012,12,550,120,148,102,9011,10000,9999" templateId="10801" nextSkill="0" parentId="120100" timeRate="1" autoUse="false" changeDirToCenter="true" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class01_Anim" totalAtk="65.3171">
<Action>
<CameraShakeList>
<CameraShake targetType="all" startTime="600" shakeId="1031" startCondition="skillStart" />
<CameraShake targetType="all" startTime="600" shakeId="1032" startCondition="skillStart" />
</CameraShakeList>
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="1400" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="500" />
<SpecialEffectList />
<StageList>
<Stage movable="false">
<AnimSeq duration="0" animSet="Castanic_F_ANI.Anim.Castanic_F_Class01_Anim" animName="DownBlow" blendInTime="200" animMotionId="0" animRate="0.9" bAnimLooping="false" loopingRate="1" rootMotionXYRate="5" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="7000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="150" st="0" stRate="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" />
<TargetingList>
<Targeting id="1" type="none" time="600" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemyOrPvp" maxCount="15" maxHeight="50" maxRadius="25" offsetDistance="10" pierceDepth="1" minHeight="-15" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="150" st="0" stRate="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="120400" name="Castanic_F_Warrior_Lv04_Down Blow_Attack 01" type="normal" category="1012,12,550,120,148,102,9011,10000,9999" templateId="10801" nextSkill="0" parentId="120100" timeRate="1" autoUse="false" changeDirToCenter="true" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class01_Anim" totalAtk="95.3070">
<Action>
<CameraShakeList>
<CameraShake targetType="all" startTime="600" shakeId="1031" startCondition="skillStart" />
<CameraShake targetType="all" startTime="600" shakeId="1032" startCondition="skillStart" />
</CameraShakeList>
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="1400" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="500" />
<SpecialEffectList />
<StageList>
<Stage movable="false">
<AnimSeq duration="0" animSet="Castanic_F_ANI.Anim.Castanic_F_Class01_Anim" animName="DownBlow" blendInTime="200" animMotionId="0" animRate="0.9" bAnimLooping="false" loopingRate="1" rootMotionXYRate="5" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="7000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="150" st="0" stRate="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" />
<TargetingList>
<Targeting id="1" type="none" time="600" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemyOrPvp" maxCount="15" maxHeight="50" maxRadius="25" offsetDistance="10" pierceDepth="1" minHeight="-15" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="150" st="0" stRate="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="120500" name="Castanic_F_Warrior_Lv05_Down Blow_Attack 01" type="normal" category="1012,12,550,120,148,102,9011,10000,9999" templateId="10801" nextSkill="0" parentId="120100" timeRate="1" autoUse="false" changeDirToCenter="true" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class01_Anim" totalAtk="139.0664">
<Action>
<CameraShakeList>
<CameraShake targetType="all" startTime="600" shakeId="1031" startCondition="skillStart" />
<CameraShake targetType="all" startTime="600" shakeId="1032" startCondition="skillStart" />
</CameraShakeList>
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="1400" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="500" />
<SpecialEffectList />
<StageList>
<Stage movable="false">
<AnimSeq duration="0" animSet="Castanic_F_ANI.Anim.Castanic_F_Class01_Anim" animName="DownBlow" blendInTime="200" animMotionId="0" animRate="0.9" bAnimLooping="false" loopingRate="1" rootMotionXYRate="5" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="7000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="150" st="0" stRate="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" />
<TargetingList>
<Targeting id="1" type="none" time="600" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemyOrPvp" maxCount="15" maxHeight="50" maxRadius="25" offsetDistance="10" pierceDepth="1" minHeight="-15" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="150" st="0" stRate="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="120600" name="Castanic_F_Warrior_Lv06_Down Blow_Attack 01" type="normal" category="1012,12,550,120,148,102,9011,10000,9999" templateId="10801" nextSkill="0" parentId="120100" timeRate="1" autoUse="false" changeDirToCenter="true" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class01_Anim" totalAtk="202.9177">
<Action>
<CameraShakeList>
<CameraShake targetType="all" startTime="600" shakeId="1031" startCondition="skillStart" />
<CameraShake targetType="all" startTime="600" shakeId="1032" startCondition="skillStart" />
</CameraShakeList>
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="1400" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="500" />
<SpecialEffectList />
<StageList>
<Stage movable="false">
<AnimSeq duration="0" animSet="Castanic_F_ANI.Anim.Castanic_F_Class01_Anim" animName="DownBlow" blendInTime="200" animMotionId="0" animRate="0.9" bAnimLooping="false" loopingRate="1" rootMotionXYRate="5" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="7000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="150" st="0" stRate="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" />
<TargetingList>
<Targeting id="1" type="none" time="600" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemyOrPvp" maxCount="15" maxHeight="50" maxRadius="25" offsetDistance="10" pierceDepth="1" minHeight="-15" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="150" st="0" stRate="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="120700" name="Castanic_F_Warrior_Lv07_Down Blow_Attack 01" type="normal" category="1012,12,550,120,148,102,9011,10000,9999" templateId="10801" nextSkill="0" parentId="120100" timeRate="1" autoUse="false" changeDirToCenter="true" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class01_Anim" totalAtk="296.0858">
<Action>
<CameraShakeList>
<CameraShake targetType="all" startTime="600" shakeId="1031" startCondition="skillStart" />
<CameraShake targetType="all" startTime="600" shakeId="1032" startCondition="skillStart" />
</CameraShakeList>
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="1400" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="500" />
<SpecialEffectList />
<StageList>
<Stage movable="false">
<AnimSeq duration="0" animSet="Castanic_F_ANI.Anim.Castanic_F_Class01_Anim" animName="DownBlow" blendInTime="200" animMotionId="0" animRate="0.9" bAnimLooping="false" loopingRate="1" rootMotionXYRate="5" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="7000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="150" st="0" stRate="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" />
<TargetingList>
<Targeting id="1" type="none" time="600" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemyOrPvp" maxCount="15" maxHeight="50" maxRadius="25" offsetDistance="10" pierceDepth="1" minHeight="-15" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="150" st="0" stRate="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="120800" name="Castanic_F_Warrior_Lv08_Down Blow_Attack 01" type="normal" category="1012,12,550,120,148,102,9011,10000,9999" templateId="10801" nextSkill="0" parentId="120100" timeRate="1" autoUse="false" changeDirToCenter="true" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class01_Anim" totalAtk="405.6632">
<Action>
<CameraShakeList>
<CameraShake targetType="all" startTime="600" shakeId="1031" startCondition="skillStart" />
<CameraShake targetType="all" startTime="600" shakeId="1032" startCondition="skillStart" />
</CameraShakeList>
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="1400" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="500" />
<SpecialEffectList />
<StageList>
<Stage movable="false">
<AnimSeq duration="0" animSet="Castanic_F_ANI.Anim.Castanic_F_Class01_Anim" animName="DownBlow" blendInTime="200" animMotionId="0" animRate="0.9" bAnimLooping="false" loopingRate="1" rootMotionXYRate="5" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="7000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="150" st="0" stRate="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" />
<TargetingList>
<Targeting id="1" type="none" time="600" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<Area rotateAngle="0" type="enemyOrPvp" maxCount="15" maxHeight="50" maxRadius="25" offsetDistance="10" pierceDepth="1" minHeight="-15" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360">
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<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="150" st="0" stRate="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="120900" name="Castanic_F_Warrior_Lv09_Down Blow_Attack 01" type="normal" category="1012,12,550,120,148,102,9011,10000,9999" templateId="10801" nextSkill="0" parentId="120100" timeRate="1" autoUse="false" changeDirToCenter="true" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class01_Anim" totalAtk="51.830200">
<Action>
<CameraShakeList>
<CameraShake targetType="all" startTime="600" shakeId="1031" startCondition="skillStart" />
<CameraShake targetType="all" startTime="600" shakeId="1032" startCondition="skillStart" />
</CameraShakeList>
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="1400" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="500" />
<SpecialEffectList />
<StageList>
<Stage movable="false">
<AnimSeq duration="0" animSet="Castanic_F_ANI.Anim.Castanic_F_Class01_Anim" animName="DownBlow" blendInTime="200" animMotionId="0" animRate="0.9" bAnimLooping="false" loopingRate="1" rootMotionXYRate="5" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="7000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="15" st="0" stRate="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" />
<TargetingList>
<Targeting id="1" type="none" time="600" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<Area rotateAngle="0" type="enemyOrPvp" maxCount="15" maxHeight="50" maxRadius="25" offsetDistance="10" pierceDepth="1" minHeight="-15" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="15" st="0" stRate="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="121000" name="Castanic_F_Warrior_Lv10_Down Blow_Attack 01" type="normal" category="1012,12,550,120,148,102,9011,10000,9999" templateId="10801" nextSkill="0" parentId="120100" timeRate="1" autoUse="false" changeDirToCenter="true" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class01_Anim" totalAtk="60.454700">
<Action>
<CameraShakeList>
<CameraShake targetType="all" startTime="600" shakeId="1031" startCondition="skillStart" />
<CameraShake targetType="all" startTime="600" shakeId="1032" startCondition="skillStart" />
</CameraShakeList>
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="1400" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="500" />
<SpecialEffectList />
<StageList>
<Stage movable="false">
<AnimSeq duration="0" animSet="Castanic_F_ANI.Anim.Castanic_F_Class01_Anim" animName="DownBlow" blendInTime="200" animMotionId="0" animRate="0.9" bAnimLooping="false" loopingRate="1" rootMotionXYRate="5" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="7000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="15" st="0" stRate="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" />
<TargetingList>
<Targeting id="1" type="none" time="600" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<Area rotateAngle="0" type="enemyOrPvp" maxCount="15" maxHeight="50" maxRadius="25" offsetDistance="10" pierceDepth="1" minHeight="-15" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="15" st="0" stRate="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="121100" name="Castanic_F_Warrior_Lv11_Down Blow_Attack 01" type="normal" category="1012,12,550,120,148,102,9011,10000,9999" templateId="10801" nextSkill="0" parentId="120100" timeRate="1" autoUse="false" changeDirToCenter="true" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class01_Anim" totalAtk="70.514397">
<Action>
<CameraShakeList>
<CameraShake targetType="all" startTime="600" shakeId="1031" startCondition="skillStart" />
<CameraShake targetType="all" startTime="600" shakeId="1032" startCondition="skillStart" />
</CameraShakeList>
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="1400" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="500" />
<SpecialEffectList />
<StageList>
<Stage movable="false">
<AnimSeq duration="0" animSet="Castanic_F_ANI.Anim.Castanic_F_Class01_Anim" animName="DownBlow" blendInTime="200" animMotionId="0" animRate="0.9" bAnimLooping="false" loopingRate="1" rootMotionXYRate="5" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="7000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="15" st="0" stRate="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" />
<TargetingList>
<Targeting id="1" type="none" time="600" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<Area rotateAngle="0" type="enemyOrPvp" maxCount="15" maxHeight="50" maxRadius="25" offsetDistance="10" pierceDepth="1" minHeight="-15" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="15" st="0" stRate="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="130100" name="Castanic_F_Warrior_Lv01_Rising Attack_Attack 01" type="stand" category="1013,34,102,9011,10000,9999" templateId="10801" nextSkill="0" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class01_Anim" totalAtk="55.0188">
<Action>
<CameraShakeList>
<CameraShake targetType="meAndTarget" startTime="0" shakeId="2191" startCondition="firstHit" />
<CameraShake targetType="meAndTarget" startTime="420" shakeId="2192" startCondition="skillStart" />
</CameraShakeList>
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="700" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="500" />
<SpecialEffectList />
<StageList>
<Stage movable="false">
<AnimSeq duration="0" animSet="Castanic_F_ANI.Anim.Castanic_F_Class01_Anim" animName="RisingAttack" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="15000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" st="0" stRate="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="immediateCancel" skillPendingType="disable" />
<TargetingList>
<Targeting id="1" type="real_ccw" time="450" method="normal" endTime="705" startTime="460" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="65" maxRadius="100" offsetDistance="10" pierceDepth="1" minHeight="-25" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="-360">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="50" miniRate="0" />
</Area>
<Area rotateAngle="0" type="pvp" maxCount="10" maxHeight="65" maxRadius="100" offsetDistance="10" pierceDepth="1" minHeight="-25" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="-360">
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<HpDiff value="0" />
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</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="25" miniRate="0" />
</Area>
<Area rotateAngle="0" type="me" maxCount="10" maxHeight="40" maxRadius="100" offsetDistance="10" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360">
<Effect atk="0">
<AbnormalityOnCommon id="101" />
<HpDiff value="0" />
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</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="50" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="130200" name="Castanic_F_Warrior_Lv02_Rising Attack_Attack 01" type="stand" category="1013,34,102,9011,10000,9999" templateId="10801" nextSkill="0" parentId="130100" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class01_Anim" totalAtk="80.2803">
<Action>
<CameraShakeList>
<CameraShake targetType="meAndTarget" startTime="0" shakeId="2191" startCondition="firstHit" />
<CameraShake targetType="meAndTarget" startTime="420" shakeId="2192" startCondition="skillStart" />
</CameraShakeList>
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="700" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="500" />
<SpecialEffectList />
<StageList>
<Stage movable="false">
<AnimSeq duration="0" animSet="Castanic_F_ANI.Anim.Castanic_F_Class01_Anim" animName="RisingAttack" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="15000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" st="0" stRate="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="immediateCancel" skillPendingType="disable" />
<TargetingList>
<Targeting id="1" type="real_ccw" time="450" method="normal" endTime="705" startTime="460" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="65" maxRadius="100" offsetDistance="10" pierceDepth="1" minHeight="-25" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="-360">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="50" miniRate="0" />
</Area>
<Area rotateAngle="0" type="pvp" maxCount="10" maxHeight="65" maxRadius="100" offsetDistance="10" pierceDepth="1" minHeight="-25" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="-360">
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</Effect>
<HitEffect type="animationDamage" />
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</Area>
<Area rotateAngle="0" type="me" maxCount="10" maxHeight="40" maxRadius="100" offsetDistance="10" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360">
<Effect atk="0">
<AbnormalityOnCommon id="101" />
<HpDiff value="0" />
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</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="50" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="130300" name="Castanic_F_Warrior_Lv03_Rising Attack_Attack 01" type="stand" category="1013,34,102,9011,10000,9999" templateId="10801" nextSkill="0" parentId="130100" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class01_Anim" totalAtk="117.1404">
<Action>
<CameraShakeList>
<CameraShake targetType="meAndTarget" startTime="0" shakeId="2191" startCondition="firstHit" />
<CameraShake targetType="meAndTarget" startTime="420" shakeId="2192" startCondition="skillStart" />
</CameraShakeList>
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="700" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="500" />
<SpecialEffectList />
<StageList>
<Stage movable="false">
<AnimSeq duration="0" animSet="Castanic_F_ANI.Anim.Castanic_F_Class01_Anim" animName="RisingAttack" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="15000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" st="0" stRate="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="immediateCancel" skillPendingType="disable" />
<TargetingList>
<Targeting id="1" type="real_ccw" time="450" method="normal" endTime="705" startTime="460" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="65" maxRadius="100" offsetDistance="10" pierceDepth="1" minHeight="-25" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="-360">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="50" miniRate="0" />
</Area>
<Area rotateAngle="0" type="pvp" maxCount="10" maxHeight="65" maxRadius="100" offsetDistance="10" pierceDepth="1" minHeight="-25" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="-360">
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</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="25" miniRate="0" />
</Area>
<Area rotateAngle="0" type="me" maxCount="10" maxHeight="40" maxRadius="100" offsetDistance="10" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360">
<Effect atk="0">
<AbnormalityOnCommon id="101" />
<HpDiff value="0" />
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</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="50" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="130400" name="Castanic_F_Warrior_Lv04_Rising Attack_Attack 01" type="stand" category="1013,34,102,9011,10000,9999" templateId="10801" nextSkill="0" parentId="130100" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class01_Anim" totalAtk="170.9245">
<Action>
<CameraShakeList>
<CameraShake targetType="meAndTarget" startTime="0" shakeId="2191" startCondition="firstHit" />
<CameraShake targetType="meAndTarget" startTime="420" shakeId="2192" startCondition="skillStart" />
</CameraShakeList>
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="700" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="500" />
<SpecialEffectList />
<StageList>
<Stage movable="false">
<AnimSeq duration="0" animSet="Castanic_F_ANI.Anim.Castanic_F_Class01_Anim" animName="RisingAttack" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="15000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" st="0" stRate="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="immediateCancel" skillPendingType="disable" />
<TargetingList>
<Targeting id="1" type="real_ccw" time="450" method="normal" endTime="705" startTime="460" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="65" maxRadius="100" offsetDistance="10" pierceDepth="1" minHeight="-25" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="-360">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="50" miniRate="0" />
</Area>
<Area rotateAngle="0" type="pvp" maxCount="10" maxHeight="65" maxRadius="100" offsetDistance="10" pierceDepth="1" minHeight="-25" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="-360">
<Effect atk="0.5">
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<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="25" miniRate="0" />
</Area>
<Area rotateAngle="0" type="me" maxCount="10" maxHeight="40" maxRadius="100" offsetDistance="10" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360">
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</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="50" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="130500" name="Castanic_F_Warrior_Lv05_Rising Attack_Attack 01" type="stand" category="1013,34,102,9011,10000,9999" templateId="10801" nextSkill="0" parentId="130100" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class01_Anim" totalAtk="249.4032">
<Action>
<CameraShakeList>
<CameraShake targetType="meAndTarget" startTime="0" shakeId="2191" startCondition="firstHit" />
<CameraShake targetType="meAndTarget" startTime="420" shakeId="2192" startCondition="skillStart" />
</CameraShakeList>
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="700" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="500" />
<SpecialEffectList />
<StageList>
<Stage movable="false">
<AnimSeq duration="0" animSet="Castanic_F_ANI.Anim.Castanic_F_Class01_Anim" animName="RisingAttack" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="15000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" st="0" stRate="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="immediateCancel" skillPendingType="disable" />
<TargetingList>
<Targeting id="1" type="real_ccw" time="450" method="normal" endTime="705" startTime="460" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="65" maxRadius="100" offsetDistance="10" pierceDepth="1" minHeight="-25" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="-360">
<Effect atk="1">
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<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="50" miniRate="0" />
</Area>
<Area rotateAngle="0" type="pvp" maxCount="10" maxHeight="65" maxRadius="100" offsetDistance="10" pierceDepth="1" minHeight="-25" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="-360">
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</Effect>
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</Area>
<Area rotateAngle="0" type="me" maxCount="10" maxHeight="40" maxRadius="100" offsetDistance="10" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360">
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</Effect>
<HitEffect type="nothing" />
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</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="130600" name="Castanic_F_Warrior_Lv06_Rising Attack_Attack 01" type="stand" category="1013,34,102,9011,10000,9999" templateId="10801" nextSkill="0" parentId="130100" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class01_Anim" totalAtk="363.9147">
<Action>
<CameraShakeList>
<CameraShake targetType="meAndTarget" startTime="0" shakeId="2191" startCondition="firstHit" />
<CameraShake targetType="meAndTarget" startTime="420" shakeId="2192" startCondition="skillStart" />
</CameraShakeList>
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="700" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="500" />
<SpecialEffectList />
<StageList>
<Stage movable="false">
<AnimSeq duration="0" animSet="Castanic_F_ANI.Anim.Castanic_F_Class01_Anim" animName="RisingAttack" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="15000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" st="0" stRate="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="immediateCancel" skillPendingType="disable" />
<TargetingList>
<Targeting id="1" type="real_ccw" time="450" method="normal" endTime="705" startTime="460" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="65" maxRadius="100" offsetDistance="10" pierceDepth="1" minHeight="-25" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="-360">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="50" miniRate="0" />
</Area>
<Area rotateAngle="0" type="pvp" maxCount="10" maxHeight="65" maxRadius="100" offsetDistance="10" pierceDepth="1" minHeight="-25" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="-360">
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</Effect>
<HitEffect type="animationDamage" />
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</Area>
<Area rotateAngle="0" type="me" maxCount="10" maxHeight="40" maxRadius="100" offsetDistance="10" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360">
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</Effect>
<HitEffect type="nothing" />
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</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="130700" name="Castanic_F_Warrior_Lv07_Rising Attack_Attack 01" type="stand" category="1013,34,102,9011,10000,9999" templateId="10801" nextSkill="0" parentId="130100" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class01_Anim" totalAtk="531.0034">
<Action>
<CameraShakeList>
<CameraShake targetType="meAndTarget" startTime="0" shakeId="2191" startCondition="firstHit" />
<CameraShake targetType="meAndTarget" startTime="420" shakeId="2192" startCondition="skillStart" />
</CameraShakeList>
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="700" />
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<Pending startTime="500" />
<SpecialEffectList />
<StageList>
<Stage movable="false">
<AnimSeq duration="0" animSet="Castanic_F_ANI.Anim.Castanic_F_Class01_Anim" animName="RisingAttack" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
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<Precondition coolTime="15000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" st="0" stRate="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="immediateCancel" skillPendingType="disable" />
<TargetingList>
<Targeting id="1" type="real_ccw" time="450" method="normal" endTime="705" startTime="460" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="65" maxRadius="100" offsetDistance="10" pierceDepth="1" minHeight="-25" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="-360">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="50" miniRate="0" />
</Area>
<Area rotateAngle="0" type="pvp" maxCount="10" maxHeight="65" maxRadius="100" offsetDistance="10" pierceDepth="1" minHeight="-25" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="-360">
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</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="25" miniRate="0" />
</Area>
<Area rotateAngle="0" type="me" maxCount="10" maxHeight="40" maxRadius="100" offsetDistance="10" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360">
<Effect atk="0">
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</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="50" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="130800" name="Castanic_F_Warrior_Lv08_Rising Attack_Attack 01" type="stand" category="1013,34,102,9011,10000,9999" templateId="10801" nextSkill="0" parentId="130100" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class01_Anim" totalAtk="774.8095">
<Action>
<CameraShakeList>
<CameraShake targetType="meAndTarget" startTime="0" shakeId="2191" startCondition="firstHit" />
<CameraShake targetType="meAndTarget" startTime="420" shakeId="2192" startCondition="skillStart" />
</CameraShakeList>
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="700" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="500" />
<SpecialEffectList />
<StageList>
<Stage movable="false">
<AnimSeq duration="0" animSet="Castanic_F_ANI.Anim.Castanic_F_Class01_Anim" animName="RisingAttack" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="15000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" st="0" stRate="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="immediateCancel" skillPendingType="disable" />
<TargetingList>
<Targeting id="1" type="real_ccw" time="450" method="normal" endTime="705" startTime="460" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="65" maxRadius="100" offsetDistance="10" pierceDepth="1" minHeight="-25" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="-360">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="50" miniRate="0" />
</Area>
<Area rotateAngle="0" type="pvp" maxCount="10" maxHeight="65" maxRadius="100" offsetDistance="10" pierceDepth="1" minHeight="-25" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="-360">
<Effect atk="0.5">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="25" miniRate="0" />
</Area>
<Area rotateAngle="0" type="me" maxCount="10" maxHeight="40" maxRadius="100" offsetDistance="10" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360">
<Effect atk="0">
<AbnormalityOnCommon id="101" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="50" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="130900" name="Castanic_F_Warrior_Lv09_Rising Attack_Attack 01" type="stand" category="1013,34,102,9011,10000,9999" templateId="10801" nextSkill="0" parentId="130100" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class01_Anim" totalAtk="1130.5573">
<Action>
<CameraShakeList>
<CameraShake targetType="meAndTarget" startTime="0" shakeId="2191" startCondition="firstHit" />
<CameraShake targetType="meAndTarget" startTime="420" shakeId="2192" startCondition="skillStart" />
</CameraShakeList>
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="700" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="500" />
<SpecialEffectList />
<StageList>
<Stage movable="false">
<AnimSeq duration="0" animSet="Castanic_F_ANI.Anim.Castanic_F_Class01_Anim" animName="RisingAttack" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="15000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" st="0" stRate="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="immediateCancel" skillPendingType="disable" />
<TargetingList>
<Targeting id="1" type="real_ccw" time="450" method="normal" endTime="705" startTime="460" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="65" maxRadius="100" offsetDistance="10" pierceDepth="1" minHeight="-25" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="-360">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="50" miniRate="0" />
</Area>
<Area rotateAngle="0" type="pvp" maxCount="10" maxHeight="65" maxRadius="100" offsetDistance="10" pierceDepth="1" minHeight="-25" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="-360">
<Effect atk="0.5">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="25" miniRate="0" />
</Area>
<Area rotateAngle="0" type="me" maxCount="10" maxHeight="40" maxRadius="100" offsetDistance="10" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360">
<Effect atk="0">
<AbnormalityOnCommon id="101" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="50" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="131000" name="Castanic_F_Warrior_Lv10_Rising Attack_Attack 01" type="stand" category="1013,34,102,9011,10000,9999" templateId="10801" nextSkill="0" parentId="130100" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class01_Anim" totalAtk="1548.9615">
<Action>
<CameraShakeList>
<CameraShake targetType="meAndTarget" startTime="0" shakeId="2191" startCondition="firstHit" />
<CameraShake targetType="meAndTarget" startTime="420" shakeId="2192" startCondition="skillStart" />
</CameraShakeList>
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="700" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="500" />
<SpecialEffectList />
<StageList>
<Stage movable="false">
<AnimSeq duration="0" animSet="Castanic_F_ANI.Anim.Castanic_F_Class01_Anim" animName="RisingAttack" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="15000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" st="0" stRate="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="immediateCancel" skillPendingType="disable" />
<TargetingList>
<Targeting id="1" type="real_ccw" time="450" method="normal" endTime="705" startTime="460" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="65" maxRadius="100" offsetDistance="10" pierceDepth="1" minHeight="-25" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="-360">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="50" miniRate="0" />
</Area>
<Area rotateAngle="0" type="pvp" maxCount="10" maxHeight="65" maxRadius="100" offsetDistance="10" pierceDepth="1" minHeight="-25" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="-360">
<Effect atk="0.5">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="25" miniRate="0" />
</Area>
<Area rotateAngle="0" type="me" maxCount="10" maxHeight="40" maxRadius="100" offsetDistance="10" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360">
<Effect atk="0">
<AbnormalityOnCommon id="101" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="50" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="131100" name="Castanic_F_Warrior_Lv11_Rising Attack_Attack 01" type="stand" category="1013,34,102,9011,10000,9999" templateId="10801" nextSkill="0" parentId="130100" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class01_Anim" totalAtk="252.470795">
<Action>
<CameraShakeList>
<CameraShake targetType="meAndTarget" startTime="0" shakeId="2191" startCondition="firstHit" />
<CameraShake targetType="meAndTarget" startTime="420" shakeId="2192" startCondition="skillStart" />
</CameraShakeList>
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="700" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="500" />
<SpecialEffectList />
<StageList>
<Stage movable="false">
<AnimSeq duration="0" animSet="Castanic_F_ANI.Anim.Castanic_F_Class01_Anim" animName="RisingAttack" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="12000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" st="0" stRate="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="immediateCancel" skillPendingType="disable" />
<TargetingList>
<Targeting id="1" type="real_ccw" time="450" method="normal" endTime="705" startTime="460" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="65" maxRadius="100" offsetDistance="10" pierceDepth="1" minHeight="-25" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="-360">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="50" miniRate="0" />
</Area>
<Area rotateAngle="0" type="pvp" maxCount="10" maxHeight="65" maxRadius="100" offsetDistance="10" pierceDepth="1" minHeight="-25" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="-360">
<Effect atk="0.5">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="25" miniRate="0" />
</Area>
<Area rotateAngle="0" type="me" maxCount="10" maxHeight="40" maxRadius="100" offsetDistance="10" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360">
<Effect atk="0">
<AbnormalityOnCommon id="101" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="50" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="131200" name="Castanic_F_Warrior_Lv12_Rising Attack_Attack 01" type="stand" category="1013,34,102,9011,10000,9999" templateId="10801" nextSkill="0" parentId="130100" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class01_Anim" totalAtk="294.481903">
<Action>
<CameraShakeList>
<CameraShake targetType="meAndTarget" startTime="0" shakeId="2191" startCondition="firstHit" />
<CameraShake targetType="meAndTarget" startTime="420" shakeId="2192" startCondition="skillStart" />
</CameraShakeList>
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="700" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="500" />
<SpecialEffectList />
<StageList>
<Stage movable="false">
<AnimSeq duration="0" animSet="Castanic_F_ANI.Anim.Castanic_F_Class01_Anim" animName="RisingAttack" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="12000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" st="0" stRate="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="immediateCancel" skillPendingType="disable" />
<TargetingList>
<Targeting id="1" type="real_ccw" time="450" method="normal" endTime="705" startTime="460" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="65" maxRadius="100" offsetDistance="10" pierceDepth="1" minHeight="-25" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="-360">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="50" miniRate="0" />
</Area>
<Area rotateAngle="0" type="pvp" maxCount="10" maxHeight="65" maxRadius="100" offsetDistance="10" pierceDepth="1" minHeight="-25" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="-360">
<Effect atk="0.5">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="25" miniRate="0" />
</Area>
<Area rotateAngle="0" type="me" maxCount="10" maxHeight="40" maxRadius="100" offsetDistance="10" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360">
<Effect atk="0">
<AbnormalityOnCommon id="101" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="50" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="140100" name="Castanic_F_Warrior_Lv01_Slow_ON 01" type="switch" category="1014,18,107,10000,9999" templateId="10801" nextSkill="140150" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class01_Anim" totalAtk="0.0000">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="600" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="500" />
<SpecialEffectList />
<StageList>
<Stage movable="false">
<AnimSeq duration="0" animSet="Castanic_F_ANI.Anim.Castanic_F_Class01_Anim" animName="inspiringroar" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" st="0" stRate="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" />
<TargetingList>
<Targeting id="1" type="none" time="300" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="me" maxCount="1" maxHeight="60" maxRadius="20" offsetDistance="0" pierceDepth="1" minHeight="-10" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360">
<Effect atk="0">
<AbnormalityOnCommon id="100600" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="140150" name="Castanic_F_Warrior_Lv01_Slow_OFF 01" type="switch" category="1014,18,107,10001,9999" templateId="10801" nextSkill="140100" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class01_Anim" totalAtk="0.0000">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="600" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="500" />
<SpecialEffectList />
<StageList>
<Stage movable="false">
<AnimSeq duration="0" animSet="Castanic_F_ANI.Anim.Castanic_F_Class01_Anim" animName="inspiringroar" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" st="0" stRate="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" />
<TargetingList>
<Targeting id="1" type="none" time="300" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="me" maxCount="1" maxHeight="60" maxRadius="20" offsetDistance="0" pierceDepth="1" minHeight="-10" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="140200" name="Castanic_F_Warrior_Lv02_Slow_ON 01" type="switch" category="1014,18,107,10000,9999" templateId="10801" nextSkill="140250" parentId="140100" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class01_Anim" totalAtk="0.000000">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="600" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="500" />
<SpecialEffectList />
<StageList>
<Stage movable="false">
<AnimSeq duration="0" animSet="Castanic_F_ANI.Anim.Castanic_F_Class01_Anim" animName="inspiringroar" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" st="0" stRate="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" />
<TargetingList>
<Targeting id="1" type="none" time="300" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="me" maxCount="1" maxHeight="60" maxRadius="20" offsetDistance="0" pierceDepth="1" minHeight="-10" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360">
<Effect atk="0">
<AbnormalityOnCommon id="100600" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="140250" name="Castanic_F_Warrior_Lv02_Slow_OFF 01" type="switch" category="1014,18,107,10001,9999" templateId="10801" nextSkill="140200" parentId="140100" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class01_Anim" totalAtk="0.000000">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="600" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="500" />
<SpecialEffectList />
<StageList>
<Stage movable="false">
<AnimSeq duration="0" animSet="Castanic_F_ANI.Anim.Castanic_F_Class01_Anim" animName="inspiringroar" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" st="0" stRate="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" />
<TargetingList>
<Targeting id="1" type="none" time="300" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="me" maxCount="1" maxHeight="60" maxRadius="20" offsetDistance="0" pierceDepth="1" minHeight="-10" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="150100" name="Castanic_F_Warrior_Lv01_MP Refresher_Cast 01" type="notimeline" category="1015,31,108,10000,9999" templateId="10801" nextSkill="0" timeRate="1.1" autoUse="false" changeDirToCenter="false" needWeapon="false" pushtarget="pass" returnAnimName="" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class01_Anim" totalAtk="0.000000">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="0" />
<SpecialEffectList />
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="300000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" st="0" stRate="0">
<ItemList />
</Cost>
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="in" defence="false" reactionPendingType="normal" skillPendingType="normal" />
<TargetingList>
<Targeting id="-1" type="none" time="0" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="me" maxCount="1" maxHeight="0" maxRadius="50" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="0">
<Effect atk="0">
<AbnormalityOnCommon id="800700" />
<HpDiff value="0" />
<MpDiff value="250" />
</Effect>
<HitEffect type="onlyDamage" />
<Reaction basicRate="1.5" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="150200" name="Castanic_F_Warrior_Lv02_MP Refresher_Cast 01" type="notimeline" category="1015,31,108,10000,9999" templateId="10801" nextSkill="0" parentId="150100" timeRate="1.1" autoUse="false" changeDirToCenter="false" needWeapon="false" pushtarget="pass" returnAnimName="" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class01_Anim" totalAtk="0.000000">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="0" />
<SpecialEffectList />
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" st="0" stRate="0">
<ItemList />
</Cost>
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="in" defence="false" reactionPendingType="normal" skillPendingType="normal" />
<TargetingList>
<Targeting id="-1" type="none" time="0" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="me" maxCount="1" maxHeight="0" maxRadius="50" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="0">
<Effect atk="0">
<AbnormalityOnCommon id="800700" />
<HpDiff value="0" />
<MpDiff value="300" />
</Effect>
<HitEffect type="onlyDamage" />
<Reaction basicRate="1.5" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="160100" name="Castanic_F_Warrior_Lv01_Rushing Slash_Attack 01" type="dash" category="1016,12,550,148,102,9011,10000,9999" templateId="10801" nextSkill="0" timeRate="1" autoUse="false" changeDirToCenter="true" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class01_Anim" totalAtk="0.0000" totalStk="1" totalStkPvp="1">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="0" />
<SpecialEffectList />
<StageList>
<Stage movable="false">
<AnimSeq duration="-1" animSet="Castanic_F_ANI.Anim.Castanic_F_Class01_Anim" animName="DashSlashLoop" blendInTime="300" animMotionId="0" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Dash speed="440" dashRedirectSkill="160101" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="12000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="60" st="0" stRate="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" />
<TargetingList>
<Targeting id="1" type="none" time="0" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemyOrPvp" maxCount="1" maxHeight="100" maxRadius="600" offsetDistance="-90" pierceDepth="1" minHeight="-50" crosshairRadius="1" minRadius="100" offsetAngle="0" rangeAngle="10">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="60" st="0" stRate="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="160101" name="Castanic_F_Warrior_Lv01_Rushing Slash_Attack Connect" type="normal" category="1016,12,550,111,148,102,9011,10001,9999" templateId="10801" nextSkill="0" timeRate="1" autoUse="false" changeDirToCenter="true" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class01_Anim" totalAtk="119.7716" totalStk="1" totalStkPvp="1">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="800" rearCancelStartTime="300" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="200" />
<SpecialEffectList />
<StageList>
<Stage movable="false">
<AnimSeq duration="0" animSet="Castanic_F_ANI.Anim.Castanic_F_Class01_Anim" animName="DashSlashShot" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" st="0" stRate="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="immediateCancel" />
<TargetingList>
<Targeting id="1" type="none" time="250" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemyOrPvp" maxCount="15" maxHeight="65" maxRadius="80" offsetDistance="-0" pierceDepth="1" minHeight="-15" crosshairRadius="1" minRadius="10" offsetAngle="0" rangeAngle="120">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="120" st="0" stRate="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="160200" name="Castanic_F_Warrior_Lv02_Rushing Slash_Attack 01" type="dash" category="1016,12,550,148,102,9011,10000,9999" templateId="10801" nextSkill="0" parentId="160100" timeRate="1" autoUse="false" changeDirToCenter="true" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class01_Anim" totalAtk="0.0000" totalStk="1" totalStkPvp="1">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="0" />
<SpecialEffectList />
<StageList>
<Stage movable="false">
<AnimSeq duration="-1" animSet="Castanic_F_ANI.Anim.Castanic_F_Class01_Anim" animName="DashSlashLoop" blendInTime="300" animMotionId="0" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Dash speed="440" dashRedirectSkill="160201" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="12000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="60" st="0" stRate="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" />
<TargetingList>
<Targeting id="1" type="none" time="0" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemyOrPvp" maxCount="1" maxHeight="100" maxRadius="600" offsetDistance="-90" pierceDepth="1" minHeight="-50" crosshairRadius="1" minRadius="100" offsetAngle="0" rangeAngle="10">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="60" st="0" stRate="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="160201" name="Castanic_F_Warrior_Lv02_Rushing Slash_Attack Connect" type="normal" category="1016,12,550,111,148,102,9011,10001,9999" templateId="10801" nextSkill="0" parentId="160101" timeRate="1" autoUse="false" changeDirToCenter="true" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class01_Anim" totalAtk="174.7638" totalStk="1" totalStkPvp="1">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="800" rearCancelStartTime="300" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="200" />
<SpecialEffectList />
<StageList>
<Stage movable="false">
<AnimSeq duration="0" animSet="Castanic_F_ANI.Anim.Castanic_F_Class01_Anim" animName="DashSlashShot" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" st="0" stRate="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="immediateCancel" />
<TargetingList>
<Targeting id="1" type="none" time="250" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemyOrPvp" maxCount="15" maxHeight="65" maxRadius="80" offsetDistance="-0" pierceDepth="1" minHeight="-15" crosshairRadius="1" minRadius="10" offsetAngle="0" rangeAngle="120">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="120" st="0" stRate="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="160300" name="Castanic_F_Warrior_Lv03_Rushing Slash_Attack 01" type="dash" category="1016,12,550,148,102,9011,10000,9999" templateId="10801" nextSkill="0" parentId="160100" timeRate="1" autoUse="false" changeDirToCenter="true" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class01_Anim" totalAtk="0.0000" totalStk="1" totalStkPvp="1">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="0" />
<SpecialEffectList />
<StageList>
<Stage movable="false">
<AnimSeq duration="-1" animSet="Castanic_F_ANI.Anim.Castanic_F_Class01_Anim" animName="DashSlashLoop" blendInTime="300" animMotionId="0" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Dash speed="440" dashRedirectSkill="160301" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="12000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="60" st="0" stRate="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" />
<TargetingList>
<Targeting id="1" type="none" time="0" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemyOrPvp" maxCount="1" maxHeight="100" maxRadius="600" offsetDistance="-90" pierceDepth="1" minHeight="-50" crosshairRadius="1" minRadius="100" offsetAngle="0" rangeAngle="10">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="60" st="0" stRate="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="160301" name="Castanic_F_Warrior_Lv03_Rushing Slash_Attack Connect" type="normal" category="1016,12,550,111,148,102,9011,10001,9999" templateId="10801" nextSkill="0" parentId="160101" timeRate="1" autoUse="false" changeDirToCenter="true" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class01_Anim" totalAtk="255.0052" totalStk="1" totalStkPvp="1">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="800" rearCancelStartTime="300" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="200" />
<SpecialEffectList />
<StageList>
<Stage movable="false">
<AnimSeq duration="0" animSet="Castanic_F_ANI.Anim.Castanic_F_Class01_Anim" animName="DashSlashShot" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" st="0" stRate="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="immediateCancel" />
<TargetingList>
<Targeting id="1" type="none" time="250" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemyOrPvp" maxCount="15" maxHeight="65" maxRadius="80" offsetDistance="-0" pierceDepth="1" minHeight="-15" crosshairRadius="1" minRadius="10" offsetAngle="0" rangeAngle="120">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="120" st="0" stRate="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="160400" name="Castanic_F_Warrior_Lv04_Rushing Slash_Attack 01" type="dash" category="1016,12,550,148,102,9011,10000,9999" templateId="10801" nextSkill="0" parentId="160100" timeRate="1" autoUse="false" changeDirToCenter="true" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class01_Anim" totalAtk="0.0000" totalStk="1" totalStkPvp="1">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="0" />
<SpecialEffectList />
<StageList>
<Stage movable="false">
<AnimSeq duration="-1" animSet="Castanic_F_ANI.Anim.Castanic_F_Class01_Anim" animName="DashSlashLoop" blendInTime="300" animMotionId="0" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Dash speed="440" dashRedirectSkill="160401" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="12000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="60" st="0" stRate="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" />
<TargetingList>
<Targeting id="1" type="none" time="0" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemyOrPvp" maxCount="1" maxHeight="100" maxRadius="600" offsetDistance="-90" pierceDepth="1" minHeight="-50" crosshairRadius="1" minRadius="100" offsetAngle="0" rangeAngle="10">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="60" st="0" stRate="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="160401" name="Castanic_F_Warrior_Lv04_Rushing Slash_Attack Connect" type="normal" category="1016,12,550,111,148,102,9011,10001,9999" templateId="10801" nextSkill="0" parentId="160101" timeRate="1" autoUse="false" changeDirToCenter="true" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class01_Anim" totalAtk="372.0889" totalStk="1" totalStkPvp="1">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="800" rearCancelStartTime="300" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="200" />
<SpecialEffectList />
<StageList>
<Stage movable="false">
<AnimSeq duration="0" animSet="Castanic_F_ANI.Anim.Castanic_F_Class01_Anim" animName="DashSlashShot" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" st="0" stRate="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="immediateCancel" />
<TargetingList>
<Targeting id="1" type="none" time="250" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemyOrPvp" maxCount="15" maxHeight="65" maxRadius="80" offsetDistance="-0" pierceDepth="1" minHeight="-15" crosshairRadius="1" minRadius="10" offsetAngle="0" rangeAngle="120">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="120" st="0" stRate="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="160500" name="Castanic_F_Warrior_Lv05_Rushing Slash_Attack 01" type="dash" category="1016,12,550,148,102,9011,10000,9999" templateId="10801" nextSkill="0" parentId="160100" timeRate="1" autoUse="false" changeDirToCenter="true" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class01_Anim" totalAtk="0.0000" totalStk="1" totalStkPvp="1">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="0" />
<SpecialEffectList />
<StageList>
<Stage movable="false">
<AnimSeq duration="-1" animSet="Castanic_F_ANI.Anim.Castanic_F_Class01_Anim" animName="DashSlashLoop" blendInTime="300" animMotionId="0" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Dash speed="440" dashRedirectSkill="160501" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="12000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="60" st="0" stRate="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" />
<TargetingList>
<Targeting id="1" type="none" time="0" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemyOrPvp" maxCount="1" maxHeight="100" maxRadius="600" offsetDistance="-90" pierceDepth="1" minHeight="-50" crosshairRadius="1" minRadius="100" offsetAngle="0" rangeAngle="10">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="60" st="0" stRate="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="160501" name="Castanic_F_Warrior_Lv05_Rushing Slash_Attack Connect" type="normal" category="1016,12,550,111,148,102,9011,10001,9999" templateId="10801" nextSkill="0" parentId="160101" timeRate="1" autoUse="false" changeDirToCenter="true" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class01_Anim" totalAtk="542.9306" totalStk="1" totalStkPvp="1">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="800" rearCancelStartTime="300" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="200" />
<SpecialEffectList />
<StageList>
<Stage movable="false">
<AnimSeq duration="0" animSet="Castanic_F_ANI.Anim.Castanic_F_Class01_Anim" animName="DashSlashShot" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" st="0" stRate="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="immediateCancel" />
<TargetingList>
<Targeting id="1" type="none" time="250" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemyOrPvp" maxCount="15" maxHeight="65" maxRadius="80" offsetDistance="-0" pierceDepth="1" minHeight="-15" crosshairRadius="1" minRadius="10" offsetAngle="0" rangeAngle="120">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="120" st="0" stRate="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="160600" name="Castanic_F_Warrior_Lv06_Rushing Slash_Attack 01" type="dash" category="1016,12,550,148,102,9011,10000,9999" templateId="10801" nextSkill="0" parentId="160100" timeRate="1" autoUse="false" changeDirToCenter="true" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class01_Anim" totalAtk="0.0000" totalStk="1" totalStkPvp="1">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="0" />
<SpecialEffectList />
<StageList>
<Stage movable="false">
<AnimSeq duration="-1" animSet="Castanic_F_ANI.Anim.Castanic_F_Class01_Anim" animName="DashSlashLoop" blendInTime="300" animMotionId="0" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Dash speed="440" dashRedirectSkill="160601" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="12000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="60" st="0" stRate="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" />
<TargetingList>
<Targeting id="1" type="none" time="0" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemyOrPvp" maxCount="1" maxHeight="100" maxRadius="600" offsetDistance="-90" pierceDepth="1" minHeight="-50" crosshairRadius="1" minRadius="100" offsetAngle="0" rangeAngle="10">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="60" st="0" stRate="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="160601" name="Castanic_F_Warrior_Lv06_Rushing Slash_Attack Connect" type="normal" category="1016,12,550,111,148,102,9011,10001,9999" templateId="10801" nextSkill="0" parentId="160101" timeRate="1" autoUse="false" changeDirToCenter="true" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class01_Anim" totalAtk="792.2131" totalStk="1" totalStkPvp="1">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="800" rearCancelStartTime="300" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="200" />
<SpecialEffectList />
<StageList>
<Stage movable="false">
<AnimSeq duration="0" animSet="Castanic_F_ANI.Anim.Castanic_F_Class01_Anim" animName="DashSlashShot" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" st="0" stRate="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="immediateCancel" />
<TargetingList>
<Targeting id="1" type="none" time="250" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemyOrPvp" maxCount="15" maxHeight="65" maxRadius="80" offsetDistance="-0" pierceDepth="1" minHeight="-15" crosshairRadius="1" minRadius="10" offsetAngle="0" rangeAngle="120">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="120" st="0" stRate="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="160700" name="Castanic_F_Warrior_Lv07_Rushing Slash_Attack 01" type="dash" category="1016,12,550,148,102,9011,10000,9999" templateId="10801" nextSkill="0" parentId="160100" timeRate="1" autoUse="false" changeDirToCenter="true" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class01_Anim" totalAtk="0.0000" totalStk="1" totalStkPvp="1">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="0" />
<SpecialEffectList />
<StageList>
<Stage movable="false">
<AnimSeq duration="-1" animSet="Castanic_F_ANI.Anim.Castanic_F_Class01_Anim" animName="DashSlashLoop" blendInTime="300" animMotionId="0" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Dash speed="440" dashRedirectSkill="160701" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="12000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="60" st="0" stRate="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" />
<TargetingList>
<Targeting id="1" type="none" time="0" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemyOrPvp" maxCount="1" maxHeight="100" maxRadius="600" offsetDistance="-90" pierceDepth="1" minHeight="-50" crosshairRadius="1" minRadius="100" offsetAngle="0" rangeAngle="10">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="60" st="0" stRate="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="160701" name="Castanic_F_Warrior_Lv07_Rushing Slash_Attack Connect" type="normal" category="1016,12,550,111,148,102,9011,10001,9999" templateId="10801" nextSkill="0" parentId="160101" timeRate="1" autoUse="false" changeDirToCenter="true" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class01_Anim" totalAtk="956.9535" totalStk="1" totalStkPvp="1">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="800" rearCancelStartTime="300" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="200" />
<SpecialEffectList />
<StageList>
<Stage movable="false">
<AnimSeq duration="0" animSet="Castanic_F_ANI.Anim.Castanic_F_Class01_Anim" animName="DashSlashShot" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" st="0" stRate="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="immediateCancel" />
<TargetingList>
<Targeting id="1" type="none" time="250" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemyOrPvp" maxCount="15" maxHeight="65" maxRadius="80" offsetDistance="-0" pierceDepth="1" minHeight="-15" crosshairRadius="1" minRadius="10" offsetAngle="0" rangeAngle="120">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="120" st="0" stRate="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="160800" name="Castanic_F_Warrior_Lv08_Rushing Slash_Attack 01" type="dash" category="1016,12,550,148,102,9011,10000,9999" templateId="10801" nextSkill="0" parentId="160100" timeRate="1" autoUse="false" changeDirToCenter="true" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class01_Anim" totalAtk="0.0000" totalStk="1" totalStkPvp="1">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="0" />
<SpecialEffectList />
<StageList>
<Stage movable="false">
<AnimSeq duration="-1" animSet="Castanic_F_ANI.Anim.Castanic_F_Class01_Anim" animName="DashSlashLoop" blendInTime="300" animMotionId="0" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Dash speed="440" dashRedirectSkill="160601" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="12000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="60" st="0" stRate="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" />
<TargetingList>
<Targeting id="1" type="none" time="0" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemyOrPvp" maxCount="1" maxHeight="100" maxRadius="600" offsetDistance="-90" pierceDepth="1" minHeight="-50" crosshairRadius="1" minRadius="100" offsetAngle="0" rangeAngle="10">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="60" st="0" stRate="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="160801" name="Castanic_F_Warrior_Lv08_Rushing Slash_Attack Connect" type="normal" category="1016,12,550,111,148,102,9011,10001,9999" templateId="10801" nextSkill="0" parentId="160101" timeRate="1" autoUse="false" changeDirToCenter="true" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class01_Anim" totalAtk="956.9535" totalStk="1" totalStkPvp="1">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="800" rearCancelStartTime="300" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="200" />
<SpecialEffectList />
<StageList>
<Stage movable="false">
<AnimSeq duration="0" animSet="Castanic_F_ANI.Anim.Castanic_F_Class01_Anim" animName="DashSlashShot" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" st="0" stRate="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="immediateCancel" />
<TargetingList>
<Targeting id="1" type="none" time="250" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemyOrPvp" maxCount="15" maxHeight="65" maxRadius="80" offsetDistance="-0" pierceDepth="1" minHeight="-15" crosshairRadius="1" minRadius="10" offsetAngle="0" rangeAngle="120">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="120" st="0" stRate="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="160900" name="Castanic_F_Warrior_Lv09_Rushing Slash_Attack 01" type="dash" category="1016,12,550,148,102,9011,10000,9999" templateId="10801" nextSkill="0" parentId="160100" timeRate="1" autoUse="false" changeDirToCenter="true" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class01_Anim" totalAtk="0.0000" totalStk="1" totalStkPvp="1">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="0" />
<SpecialEffectList />
<StageList>
<Stage movable="false">
<AnimSeq duration="-1" animSet="Castanic_F_ANI.Anim.Castanic_F_Class01_Anim" animName="DashSlashLoop" blendInTime="300" animMotionId="0" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Dash speed="440" dashRedirectSkill="160601" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="12000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="60" st="0" stRate="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" />
<TargetingList>
<Targeting id="1" type="none" time="0" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemyOrPvp" maxCount="1" maxHeight="100" maxRadius="600" offsetDistance="-90" pierceDepth="1" minHeight="-50" crosshairRadius="1" minRadius="100" offsetAngle="0" rangeAngle="10">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="60" st="0" stRate="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="160901" name="Castanic_F_Warrior_Lv09_Rushing Slash_Attack Connect" type="normal" category="1016,12,550,111,148,102,9011,10001,9999" templateId="10801" nextSkill="0" parentId="160101" timeRate="1" autoUse="false" changeDirToCenter="true" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class01_Anim" totalAtk="792.2131" totalStk="1" totalStkPvp="1">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="800" rearCancelStartTime="300" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="200" />
<SpecialEffectList />
<StageList>
<Stage movable="false">
<AnimSeq duration="0" animSet="Castanic_F_ANI.Anim.Castanic_F_Class01_Anim" animName="DashSlashShot" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" st="0" stRate="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="immediateCancel" />
<TargetingList>
<Targeting id="1" type="none" time="250" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemyOrPvp" maxCount="15" maxHeight="65" maxRadius="80" offsetDistance="-0" pierceDepth="1" minHeight="-15" crosshairRadius="1" minRadius="10" offsetAngle="0" rangeAngle="120">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="120" st="0" stRate="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="161000" name="Castanic_F_Warrior_Lv10_Rushing Slash_Attack 01" type="dash" category="1016,12,550,148,102,9011,10000,9999" templateId="10801" nextSkill="0" parentId="160100" timeRate="1" autoUse="false" changeDirToCenter="true" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class01_Anim" totalAtk="0.0000" totalStk="1" totalStkPvp="1">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="0" />
<SpecialEffectList />
<StageList>
<Stage movable="false">
<AnimSeq duration="-1" animSet="Castanic_F_ANI.Anim.Castanic_F_Class01_Anim" animName="DashSlashLoop" blendInTime="300" animMotionId="0" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Dash speed="440" dashRedirectSkill="160601" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="12000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="60" st="0" stRate="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" />
<TargetingList>
<Targeting id="1" type="none" time="0" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemyOrPvp" maxCount="1" maxHeight="100" maxRadius="600" offsetDistance="-90" pierceDepth="1" minHeight="-50" crosshairRadius="1" minRadius="100" offsetAngle="0" rangeAngle="10">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="60" st="0" stRate="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="161001" name="Castanic_F_Warrior_Lv10_Rushing Slash_Attack Connect" type="normal" category="1016,12,550,111,148,102,9011,10001,9999" templateId="10801" nextSkill="0" parentId="160101" timeRate="1" autoUse="false" changeDirToCenter="true" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class01_Anim" totalAtk="792.2131" totalStk="1" totalStkPvp="1">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="800" rearCancelStartTime="300" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="200" />
<SpecialEffectList />
<StageList>
<Stage movable="false">
<AnimSeq duration="0" animSet="Castanic_F_ANI.Anim.Castanic_F_Class01_Anim" animName="DashSlashShot" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" st="0" stRate="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="immediateCancel" />
<TargetingList>
<Targeting id="1" type="none" time="250" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemyOrPvp" maxCount="15" maxHeight="65" maxRadius="80" offsetDistance="-0" pierceDepth="1" minHeight="-15" crosshairRadius="1" minRadius="10" offsetAngle="0" rangeAngle="120">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="120" st="0" stRate="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="170100" name="Castanic_F_Warrior_Lv01_All Round Slash_Attack 01" type="normal" category="1017,12,550,111,102,9011,10000,9999" templateId="10801" nextSkill="0" timeRate="1" autoUse="false" changeDirToCenter="true" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class01_Anim" totalAtk="37.9840">
<Action>
<CameraShakeList>
<CameraShake targetType="meAndTarget" startTime="0" shakeId="2191" startCondition="firstHit" />
<CameraShake targetType="meAndTarget" startTime="420" shakeId="2192" startCondition="skillStart" />
</CameraShakeList>
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="1600" rearCancelStartTime="600" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="500" />
<SpecialEffectList />
<StageList>
<Stage movable="false">
<AnimSeq duration="0" animSet="Castanic_F_ANI.Anim.Castanic_F_Class01_Anim" animName="RisingAttack" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="7000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="115" st="0" stRate="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0">
<TargetingList>
<Targeting>
<AreaList>
<Area maxCount="10">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" />
<TargetingList>
<Targeting id="1" type="real_ccw" time="450" method="normal" endTime="705" startTime="460" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="65" maxRadius="100" offsetDistance="10" pierceDepth="1" minHeight="-15" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="-360">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
<Area rotateAngle="0" type="pvp" maxCount="10" maxHeight="65" maxRadius="100" offsetDistance="10" pierceDepth="1" minHeight="-15" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="-360">
<Effect atk="0.5">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="115" st="0" stRate="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="170200" name="Castanic_F_Warrior_Lv02_All Round Slash_Attack 01" type="normal" category="1017,12,550,111,102,9011,10000,9999" templateId="10801" nextSkill="0" parentId="170100" timeRate="1" autoUse="false" changeDirToCenter="true" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class01_Anim" totalAtk="55.4241">
<Action>
<CameraShakeList>
<CameraShake targetType="meAndTarget" startTime="0" shakeId="2191" startCondition="firstHit" />
<CameraShake targetType="meAndTarget" startTime="420" shakeId="2192" startCondition="skillStart" />
</CameraShakeList>
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="1600" rearCancelStartTime="600" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="500" />
<SpecialEffectList />
<StageList>
<Stage movable="false">
<AnimSeq duration="0" animSet="Castanic_F_ANI.Anim.Castanic_F_Class01_Anim" animName="RisingAttack" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="7000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="115" st="0" stRate="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0">
<TargetingList>
<Targeting>
<AreaList>
<Area maxCount="10">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" />
<TargetingList>
<Targeting id="1" type="real_ccw" time="450" method="normal" endTime="705" startTime="460" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="65" maxRadius="100" offsetDistance="10" pierceDepth="1" minHeight="-15" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="-360">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
<Area rotateAngle="0" type="pvp" maxCount="10" maxHeight="65" maxRadius="100" offsetDistance="10" pierceDepth="1" minHeight="-15" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="-360">
<Effect atk="0.5">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="115" st="0" stRate="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="170300" name="Castanic_F_Warrior_Lv03_All Round Slash_Attack 01" type="normal" category="1017,12,550,111,102,9011,10000,9999" templateId="10801" nextSkill="0" parentId="170100" timeRate="1" autoUse="false" changeDirToCenter="true" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class01_Anim" totalAtk="80.8717">
<Action>
<CameraShakeList>
<CameraShake targetType="meAndTarget" startTime="0" shakeId="2191" startCondition="firstHit" />
<CameraShake targetType="meAndTarget" startTime="420" shakeId="2192" startCondition="skillStart" />
</CameraShakeList>
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="1600" rearCancelStartTime="600" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="500" />
<SpecialEffectList />
<StageList>
<Stage movable="false">
<AnimSeq duration="0" animSet="Castanic_F_ANI.Anim.Castanic_F_Class01_Anim" animName="RisingAttack" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="7000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="115" st="0" stRate="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0">
<TargetingList>
<Targeting>
<AreaList>
<Area maxCount="10">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" />
<TargetingList>
<Targeting id="1" type="real_ccw" time="450" method="normal" endTime="705" startTime="460" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="65" maxRadius="100" offsetDistance="10" pierceDepth="1" minHeight="-15" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="-360">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
<Area rotateAngle="0" type="pvp" maxCount="10" maxHeight="65" maxRadius="100" offsetDistance="10" pierceDepth="1" minHeight="-15" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="-360">
<Effect atk="0.5">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="115" st="0" stRate="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="170400" name="Castanic_F_Warrior_Lv04_All Round Slash_Attack 01" type="normal" category="1017,12,550,111,102,9011,10000,9999" templateId="10801" nextSkill="0" parentId="170100" timeRate="1" autoUse="false" changeDirToCenter="true" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class01_Anim" totalAtk="118.0033">
<Action>
<CameraShakeList>
<CameraShake targetType="meAndTarget" startTime="0" shakeId="2191" startCondition="firstHit" />
<CameraShake targetType="meAndTarget" startTime="420" shakeId="2192" startCondition="skillStart" />
</CameraShakeList>
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="1600" rearCancelStartTime="600" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="500" />
<SpecialEffectList />
<StageList>
<Stage movable="false">
<AnimSeq duration="0" animSet="Castanic_F_ANI.Anim.Castanic_F_Class01_Anim" animName="RisingAttack" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="7000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="115" st="0" stRate="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0">
<TargetingList>
<Targeting>
<AreaList>
<Area maxCount="10">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" />
<TargetingList>
<Targeting id="1" type="real_ccw" time="450" method="normal" endTime="705" startTime="460" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="65" maxRadius="100" offsetDistance="10" pierceDepth="1" minHeight="-15" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="-360">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
<Area rotateAngle="0" type="pvp" maxCount="10" maxHeight="65" maxRadius="100" offsetDistance="10" pierceDepth="1" minHeight="-15" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="-360">
<Effect atk="0.5">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="115" st="0" stRate="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="170500" name="Castanic_F_Warrior_Lv05_All Round Slash_Attack 01" type="normal" category="1017,12,550,111,102,9011,10000,9999" templateId="10801" nextSkill="0" parentId="170100" timeRate="1" autoUse="false" changeDirToCenter="true" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class01_Anim" totalAtk="172.1836">
<Action>
<CameraShakeList>
<CameraShake targetType="meAndTarget" startTime="0" shakeId="2191" startCondition="firstHit" />
<CameraShake targetType="meAndTarget" startTime="420" shakeId="2192" startCondition="skillStart" />
</CameraShakeList>
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="1600" rearCancelStartTime="600" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="500" />
<SpecialEffectList />
<StageList>
<Stage movable="false">
<AnimSeq duration="0" animSet="Castanic_F_ANI.Anim.Castanic_F_Class01_Anim" animName="RisingAttack" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="7000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="115" st="0" stRate="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0">
<TargetingList>
<Targeting>
<AreaList>
<Area maxCount="10">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" />
<TargetingList>
<Targeting id="1" type="real_ccw" time="450" method="normal" endTime="705" startTime="460" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="65" maxRadius="100" offsetDistance="10" pierceDepth="1" minHeight="-15" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="-360">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
<Area rotateAngle="0" type="pvp" maxCount="10" maxHeight="65" maxRadius="100" offsetDistance="10" pierceDepth="1" minHeight="-15" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="-360">
<Effect atk="0.5">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="115" st="0" stRate="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="170600" name="Castanic_F_Warrior_Lv06_All Round Slash_Attack 01" type="normal" category="1017,12,550,111,102,9011,10000,9999" templateId="10801" nextSkill="0" parentId="170100" timeRate="1" autoUse="false" changeDirToCenter="true" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class01_Anim" totalAtk="251.2404">
<Action>
<CameraShakeList>
<CameraShake targetType="meAndTarget" startTime="0" shakeId="2191" startCondition="firstHit" />
<CameraShake targetType="meAndTarget" startTime="420" shakeId="2192" startCondition="skillStart" />
</CameraShakeList>
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="1600" rearCancelStartTime="600" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="500" />
<SpecialEffectList />
<StageList>
<Stage movable="false">
<AnimSeq duration="0" animSet="Castanic_F_ANI.Anim.Castanic_F_Class01_Anim" animName="RisingAttack" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="7000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="115" st="0" stRate="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0">
<TargetingList>
<Targeting>
<AreaList>
<Area maxCount="10">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" />
<TargetingList>
<Targeting id="1" type="real_ccw" time="450" method="normal" endTime="705" startTime="460" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="65" maxRadius="100" offsetDistance="10" pierceDepth="1" minHeight="-15" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="-360">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
<Area rotateAngle="0" type="pvp" maxCount="10" maxHeight="65" maxRadius="100" offsetDistance="10" pierceDepth="1" minHeight="-15" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="-360">
<Effect atk="0.5">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="115" st="0" stRate="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="170700" name="Castanic_F_Warrior_Lv07_All Round Slash_Attack 01" type="normal" category="1017,12,550,111,102,9011,10000,9999" templateId="10801" nextSkill="0" parentId="170100" timeRate="1" autoUse="false" changeDirToCenter="true" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class01_Anim" totalAtk="366.5955">
<Action>
<CameraShakeList>
<CameraShake targetType="meAndTarget" startTime="0" shakeId="2191" startCondition="firstHit" />
<CameraShake targetType="meAndTarget" startTime="420" shakeId="2192" startCondition="skillStart" />
</CameraShakeList>
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="1600" rearCancelStartTime="600" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="500" />
<SpecialEffectList />
<StageList>
<Stage movable="false">
<AnimSeq duration="0" animSet="Castanic_F_ANI.Anim.Castanic_F_Class01_Anim" animName="RisingAttack" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="7000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="115" st="0" stRate="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0">
<TargetingList>
<Targeting>
<AreaList>
<Area maxCount="10">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" />
<TargetingList>
<Targeting id="1" type="real_ccw" time="450" method="normal" endTime="705" startTime="460" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="65" maxRadius="100" offsetDistance="10" pierceDepth="1" minHeight="-15" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="-360">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
<Area rotateAngle="0" type="pvp" maxCount="10" maxHeight="65" maxRadius="100" offsetDistance="10" pierceDepth="1" minHeight="-15" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="-360">
<Effect atk="0.5">
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</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="115" st="0" stRate="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="170800" name="Castanic_F_Warrior_Lv08_All Round Slash_Attack 01" type="normal" category="1017,12,550,111,102,9011,10000,9999" templateId="10801" nextSkill="0" parentId="170100" timeRate="1" autoUse="false" changeDirToCenter="true" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class01_Anim" totalAtk="534.9149">
<Action>
<CameraShakeList>
<CameraShake targetType="meAndTarget" startTime="0" shakeId="2191" startCondition="firstHit" />
<CameraShake targetType="meAndTarget" startTime="420" shakeId="2192" startCondition="skillStart" />
</CameraShakeList>
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="1600" rearCancelStartTime="600" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="500" />
<SpecialEffectList />
<StageList>
<Stage movable="false">
<AnimSeq duration="0" animSet="Castanic_F_ANI.Anim.Castanic_F_Class01_Anim" animName="RisingAttack" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="7000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="115" st="0" stRate="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0">
<TargetingList>
<Targeting>
<AreaList>
<Area maxCount="10">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" />
<TargetingList>
<Targeting id="1" type="real_ccw" time="450" method="normal" endTime="705" startTime="460" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="65" maxRadius="100" offsetDistance="10" pierceDepth="1" minHeight="-15" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="-360">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
<Area rotateAngle="0" type="pvp" maxCount="10" maxHeight="65" maxRadius="100" offsetDistance="10" pierceDepth="1" minHeight="-15" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="-360">
<Effect atk="0.5">
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</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="115" st="0" stRate="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="170900" name="Castanic_F_Warrior_Lv09_All Round Slash_Attack 01" type="normal" category="1017,12,550,111,102,9011,10000,9999" templateId="10801" nextSkill="0" parentId="170100" timeRate="1" autoUse="false" changeDirToCenter="true" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class01_Anim" totalAtk="780.5170">
<Action>
<CameraShakeList>
<CameraShake targetType="meAndTarget" startTime="0" shakeId="2191" startCondition="firstHit" />
<CameraShake targetType="meAndTarget" startTime="420" shakeId="2192" startCondition="skillStart" />
</CameraShakeList>
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="1600" rearCancelStartTime="600" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="500" />
<SpecialEffectList />
<StageList>
<Stage movable="false">
<AnimSeq duration="0" animSet="Castanic_F_ANI.Anim.Castanic_F_Class01_Anim" animName="RisingAttack" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="7000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="115" st="0" stRate="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0">
<TargetingList>
<Targeting>
<AreaList>
<Area maxCount="10">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" />
<TargetingList>
<Targeting id="1" type="real_ccw" time="450" method="normal" endTime="705" startTime="460" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="65" maxRadius="100" offsetDistance="10" pierceDepth="1" minHeight="-15" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="-360">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
<Area rotateAngle="0" type="pvp" maxCount="10" maxHeight="65" maxRadius="100" offsetDistance="10" pierceDepth="1" minHeight="-15" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="-360">
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<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="115" st="0" stRate="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="171000" name="Castanic_F_Warrior_Lv10_All Round Slash_Attack 01" type="normal" category="1017,12,550,111,102,9011,10000,9999" templateId="10801" nextSkill="0" parentId="170100" timeRate="1" autoUse="false" changeDirToCenter="true" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class01_Anim" totalAtk="1138.8854">
<Action>
<CameraShakeList>
<CameraShake targetType="meAndTarget" startTime="0" shakeId="2191" startCondition="firstHit" />
<CameraShake targetType="meAndTarget" startTime="420" shakeId="2192" startCondition="skillStart" />
</CameraShakeList>
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="1600" rearCancelStartTime="600" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="500" />
<SpecialEffectList />
<StageList>
<Stage movable="false">
<AnimSeq duration="0" animSet="Castanic_F_ANI.Anim.Castanic_F_Class01_Anim" animName="RisingAttack" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="7000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="115" st="0" stRate="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0">
<TargetingList>
<Targeting>
<AreaList>
<Area maxCount="10">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" />
<TargetingList>
<Targeting id="1" type="real_ccw" time="450" method="normal" endTime="705" startTime="460" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="65" maxRadius="100" offsetDistance="10" pierceDepth="1" minHeight="-15" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="-360">
<Effect atk="1">
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<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
<Area rotateAngle="0" type="pvp" maxCount="10" maxHeight="65" maxRadius="100" offsetDistance="10" pierceDepth="1" minHeight="-15" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="-360">
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<HitEffect type="animationDamage" />
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</Area>
</AreaList>
<Cost hp="0" mp="115" st="0" stRate="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="171100" name="Castanic_F_Warrior_Lv11_All Round Slash_Attack 01" type="normal" category="1017,12,550,111,102,9011,10000,9999" templateId="10801" nextSkill="0" parentId="170100" timeRate="1" autoUse="false" changeDirToCenter="true" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class01_Anim" totalAtk="1769.8125">
<Action>
<CameraShakeList>
<CameraShake targetType="meAndTarget" startTime="0" shakeId="2191" startCondition="firstHit" />
<CameraShake targetType="meAndTarget" startTime="420" shakeId="2192" startCondition="skillStart" />
</CameraShakeList>
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="1600" rearCancelStartTime="600" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="500" />
<SpecialEffectList />
<StageList>
<Stage movable="false">
<AnimSeq duration="0" animSet="Castanic_F_ANI.Anim.Castanic_F_Class01_Anim" animName="RisingAttack" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="7000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="115" st="0" stRate="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0">
<TargetingList>
<Targeting>
<AreaList>
<Area maxCount="10">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" />
<TargetingList>
<Targeting id="1" type="real_ccw" time="450" method="normal" endTime="705" startTime="460" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="65" maxRadius="100" offsetDistance="10" pierceDepth="1" minHeight="-15" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="-360">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
<Area rotateAngle="0" type="pvp" maxCount="10" maxHeight="65" maxRadius="100" offsetDistance="10" pierceDepth="1" minHeight="-15" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="-360">
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</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="115" st="0" stRate="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="171200" name="Castanic_F_Warrior_Lv12_All Round Slash_Attack 01" type="normal" category="1017,12,550,111,102,9011,10000,9999" templateId="10801" nextSkill="0" parentId="170100" timeRate="1" autoUse="false" changeDirToCenter="true" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class01_Anim" totalAtk="1560.3716">
<Action>
<CameraShakeList>
<CameraShake targetType="meAndTarget" startTime="0" shakeId="2191" startCondition="firstHit" />
<CameraShake targetType="meAndTarget" startTime="420" shakeId="2192" startCondition="skillStart" />
</CameraShakeList>
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="1600" rearCancelStartTime="600" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="500" />
<SpecialEffectList />
<StageList>
<Stage movable="false">
<AnimSeq duration="0" animSet="Castanic_F_ANI.Anim.Castanic_F_Class01_Anim" animName="RisingAttack" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="7000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="115" st="0" stRate="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0">
<TargetingList>
<Targeting>
<AreaList>
<Area maxCount="10">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" />
<TargetingList>
<Targeting id="1" type="real_ccw" time="450" method="normal" endTime="705" startTime="460" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="65" maxRadius="100" offsetDistance="10" pierceDepth="1" minHeight="-15" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="-360">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
<Area rotateAngle="0" type="pvp" maxCount="10" maxHeight="65" maxRadius="100" offsetDistance="10" pierceDepth="1" minHeight="-15" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="-360">
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</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="115" st="0" stRate="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="171300" name="Castanic_F_Warrior_Lv13_All Round Slash_Attack 01" type="normal" category="1017,12,550,111,102,9011,10000,9999" templateId="10801" nextSkill="0" parentId="170100" timeRate="1" autoUse="false" changeDirToCenter="true" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class01_Anim" totalAtk="1138.8854">
<Action>
<CameraShakeList>
<CameraShake targetType="meAndTarget" startTime="0" shakeId="2191" startCondition="firstHit" />
<CameraShake targetType="meAndTarget" startTime="420" shakeId="2192" startCondition="skillStart" />
</CameraShakeList>
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="1600" rearCancelStartTime="600" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="500" />
<SpecialEffectList />
<StageList>
<Stage movable="false">
<AnimSeq duration="0" animSet="Castanic_F_ANI.Anim.Castanic_F_Class01_Anim" animName="RisingAttack" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="7000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="115" st="0" stRate="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0">
<TargetingList>
<Targeting>
<AreaList>
<Area maxCount="10">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" />
<TargetingList>
<Targeting id="1" type="real_ccw" time="450" method="normal" endTime="705" startTime="460" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="65" maxRadius="100" offsetDistance="10" pierceDepth="1" minHeight="-15" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="-360">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
<Area rotateAngle="0" type="pvp" maxCount="10" maxHeight="65" maxRadius="100" offsetDistance="10" pierceDepth="1" minHeight="-15" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="-360">
<Effect atk="0.5">
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<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="115" st="0" stRate="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="171400" name="Castanic_F_Warrior_Lv14_All Round Slash_Attack 01" type="normal" category="1017,12,550,111,102,9011,10000,9999" templateId="10801" nextSkill="0" parentId="170100" timeRate="1" autoUse="false" changeDirToCenter="true" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class01_Anim" totalAtk="1138.8854">
<Action>
<CameraShakeList>
<CameraShake targetType="meAndTarget" startTime="0" shakeId="2191" startCondition="firstHit" />
<CameraShake targetType="meAndTarget" startTime="420" shakeId="2192" startCondition="skillStart" />
</CameraShakeList>
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="1600" rearCancelStartTime="600" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="500" />
<SpecialEffectList />
<StageList>
<Stage movable="false">
<AnimSeq duration="0" animSet="Castanic_F_ANI.Anim.Castanic_F_Class01_Anim" animName="RisingAttack" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="7000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="115" st="0" stRate="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0">
<TargetingList>
<Targeting>
<AreaList>
<Area maxCount="10">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" />
<TargetingList>
<Targeting id="1" type="real_ccw" time="450" method="normal" endTime="705" startTime="460" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="65" maxRadius="100" offsetDistance="10" pierceDepth="1" minHeight="-15" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="-360">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
<Area rotateAngle="0" type="pvp" maxCount="10" maxHeight="65" maxRadius="100" offsetDistance="10" pierceDepth="1" minHeight="-15" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="-360">
<Effect atk="0.5">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="115" st="0" stRate="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="180100" name="Castanic_F_Warrior_Lv01_Aggravating Strike_Attack 01" type="normal" category="1018,12,550,110,112,102,9011,10000,9999" templateId="10801" nextSkill="0" timeRate="1" autoUse="false" changeDirToCenter="true" needWeapon="true" nocTanRate="0.03" nocTanUse="4" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class01_Anim" totalAtk="34.2261">
<Action>
<CameraShakeList>
<CameraShake targetType="meAndTarget" startTime="0" shakeId="2131" startCondition="firstHit" />
<CameraShake targetType="meAndTarget" startTime="250" shakeId="2132" startCondition="skillStart" />
</CameraShakeList>
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="1100" rearCancelStartTime="400" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="400" />
<SpecialEffectList />
<StageList>
<Stage movable="false">
<AnimSeq duration="0" animSet="Castanic_F_ANI.Anim.Castanic_F_Class01_Anim" animName="PointStrike" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="3000" modeChangeMethod="2" modeNo="0">
<Cost hp="101" mp="0" st="0" stRate="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" />
<TargetingList>
<Targeting id="1" type="none" time="250" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemyOrPvp" maxCount="15" maxHeight="65" maxRadius="430" offsetDistance="-320" pierceDepth="1" minHeight="-15" crosshairRadius="1" minRadius="300" offsetAngle="0" rangeAngle="10">
<Effect atk="1">
<AbnormalityOnCommon id="101200" />
<AbnormalityOnPvp id="101220" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="180200" name="Castanic_F_Warrior_Lv02_Aggravating Strike_Attack 01" type="normal" category="1018,12,550,110,112,102,9011,10000,9999" templateId="10801" nextSkill="0" parentId="180100" timeRate="1" autoUse="false" changeDirToCenter="true" needWeapon="true" nocTanRate="0.03" nocTanUse="4" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class01_Anim" totalAtk="49.9408">
<Action>
<CameraShakeList>
<CameraShake targetType="meAndTarget" startTime="0" shakeId="2131" startCondition="firstHit" />
<CameraShake targetType="meAndTarget" startTime="250" shakeId="2132" startCondition="skillStart" />
</CameraShakeList>
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="1100" rearCancelStartTime="400" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="400" />
<SpecialEffectList />
<StageList>
<Stage movable="false">
<AnimSeq duration="0" animSet="Castanic_F_ANI.Anim.Castanic_F_Class01_Anim" animName="PointStrike" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="3000" modeChangeMethod="2" modeNo="0">
<Cost hp="169" mp="0" st="0" stRate="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" />
<TargetingList>
<Targeting id="1" type="none" time="250" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemyOrPvp" maxCount="15" maxHeight="65" maxRadius="430" offsetDistance="-320" pierceDepth="1" minHeight="-15" crosshairRadius="1" minRadius="300" offsetAngle="0" rangeAngle="10">
<Effect atk="1">
<AbnormalityOnCommon id="101200" />
<AbnormalityOnPvp id="101220" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="180300" name="Castanic_F_Warrior_Lv03_Aggravating Strike_Attack 01" type="normal" category="1018,12,550,110,112,102,9011,10000,9999" templateId="10801" nextSkill="0" parentId="180100" timeRate="1" autoUse="false" changeDirToCenter="true" needWeapon="true" nocTanRate="0.03" nocTanUse="4" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class01_Anim" totalAtk="72.8707" totalStk="1" totalStkPvp="1">
<Action>
<CameraShakeList>
<CameraShake targetType="meAndTarget" startTime="0" shakeId="2131" startCondition="firstHit" />
<CameraShake targetType="meAndTarget" startTime="250" shakeId="2132" startCondition="skillStart" />
</CameraShakeList>
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="1100" rearCancelStartTime="400" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="400" />
<SpecialEffectList />
<StageList>
<Stage movable="false">
<AnimSeq duration="0" animSet="Castanic_F_ANI.Anim.Castanic_F_Class01_Anim" animName="PointStrike" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="3000" modeChangeMethod="2" modeNo="0">
<Cost hp="274" mp="0" st="0" stRate="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" />
<TargetingList>
<Targeting id="1" type="none" time="250" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemyOrPvp" maxCount="15" maxHeight="65" maxRadius="430" offsetDistance="-320" pierceDepth="1" minHeight="-15" crosshairRadius="1" minRadius="300" offsetAngle="0" rangeAngle="10">
<Effect atk="1">
<AbnormalityOnCommon id="101200" />
<AbnormalityOnPvp id="101220" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="180400" name="Castanic_F_Warrior_Lv04_Aggravating Strike_Attack 01" type="normal" category="1018,12,550,110,112,102,9011,10000,9999" templateId="10801" nextSkill="0" parentId="180100" timeRate="1" autoUse="false" changeDirToCenter="true" needWeapon="true" nocTanRate="0.03" nocTanUse="4" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class01_Anim" totalAtk="106.3288" totalStk="1" totalStkPvp="1">
<Action>
<CameraShakeList>
<CameraShake targetType="meAndTarget" startTime="0" shakeId="2131" startCondition="firstHit" />
<CameraShake targetType="meAndTarget" startTime="250" shakeId="2132" startCondition="skillStart" />
</CameraShakeList>
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="1100" rearCancelStartTime="400" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="400" />
<SpecialEffectList />
<StageList>
<Stage movable="false">
<AnimSeq duration="0" animSet="Castanic_F_ANI.Anim.Castanic_F_Class01_Anim" animName="PointStrike" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="3000" modeChangeMethod="2" modeNo="0">
<Cost hp="380" mp="0" st="0" stRate="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" />
<TargetingList>
<Targeting id="1" type="none" time="250" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemyOrPvp" maxCount="15" maxHeight="65" maxRadius="430" offsetDistance="-320" pierceDepth="1" minHeight="-15" crosshairRadius="1" minRadius="300" offsetAngle="0" rangeAngle="10">
<Effect atk="1">
<AbnormalityOnCommon id="101200" />
<AbnormalityOnPvp id="101220" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="180500" name="Castanic_F_Warrior_Lv05_Aggravating Strike_Attack 01" type="normal" category="1018,12,550,110,112,102,9011,10000,9999" templateId="10801" nextSkill="0" parentId="180100" timeRate="1" autoUse="false" changeDirToCenter="true" needWeapon="true" nocTanRate="0.03" nocTanUse="4" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class01_Anim" totalAtk="155.1488" totalStk="1" totalStkPvp="1">
<Action>
<CameraShakeList>
<CameraShake targetType="meAndTarget" startTime="0" shakeId="2131" startCondition="firstHit" />
<CameraShake targetType="meAndTarget" startTime="250" shakeId="2132" startCondition="skillStart" />
</CameraShakeList>
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="1100" rearCancelStartTime="400" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="400" />
<SpecialEffectList />
<StageList>
<Stage movable="false">
<AnimSeq duration="0" animSet="Castanic_F_ANI.Anim.Castanic_F_Class01_Anim" animName="PointStrike" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="3000" modeChangeMethod="2" modeNo="0">
<Cost hp="525" mp="0" st="0" stRate="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" />
<TargetingList>
<Targeting id="1" type="none" time="250" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemyOrPvp" maxCount="15" maxHeight="65" maxRadius="430" offsetDistance="-320" pierceDepth="1" minHeight="-15" crosshairRadius="1" minRadius="300" offsetAngle="0" rangeAngle="10">
<Effect atk="1">
<AbnormalityOnCommon id="101200" />
<AbnormalityOnPvp id="101220" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="180600" name="Castanic_F_Warrior_Lv06_Aggravating Strike_Attack 01" type="normal" category="1018,12,550,110,112,102,9011,10000,9999" templateId="10801" nextSkill="0" parentId="180100" timeRate="1" autoUse="false" changeDirToCenter="true" needWeapon="true" nocTanRate="0.03" nocTanUse="4" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class01_Anim" totalAtk="226.3842" totalStk="1" totalStkPvp="1">
<Action>
<CameraShakeList>
<CameraShake targetType="meAndTarget" startTime="0" shakeId="2131" startCondition="firstHit" />
<CameraShake targetType="meAndTarget" startTime="250" shakeId="2132" startCondition="skillStart" />
</CameraShakeList>
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="1100" rearCancelStartTime="400" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="400" />
<SpecialEffectList />
<StageList>
<Stage movable="false">
<AnimSeq duration="0" animSet="Castanic_F_ANI.Anim.Castanic_F_Class01_Anim" animName="PointStrike" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="3000" modeChangeMethod="2" modeNo="0">
<Cost hp="725" mp="0" st="0" stRate="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" />
<TargetingList>
<Targeting id="1" type="none" time="250" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemyOrPvp" maxCount="15" maxHeight="65" maxRadius="430" offsetDistance="-320" pierceDepth="1" minHeight="-15" crosshairRadius="1" minRadius="300" offsetAngle="0" rangeAngle="10">
<Effect atk="1">
<AbnormalityOnCommon id="101200" />
<AbnormalityOnPvp id="101220" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="180700" name="Castanic_F_Warrior_Lv07_Aggravating Strike_Attack 01" type="normal" category="1018,12,550,110,112,102,9011,10000,9999" templateId="10801" nextSkill="0" parentId="180100" timeRate="1" autoUse="false" changeDirToCenter="true" needWeapon="true" nocTanRate="0.03" nocTanUse="4" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class01_Anim" totalAtk="330.3267" totalStk="1" totalStkPvp="1">
<Action>
<CameraShakeList>
<CameraShake targetType="meAndTarget" startTime="0" shakeId="2131" startCondition="firstHit" />
<CameraShake targetType="meAndTarget" startTime="250" shakeId="2132" startCondition="skillStart" />
</CameraShakeList>
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="1100" rearCancelStartTime="400" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="400" />
<SpecialEffectList />
<StageList>
<Stage movable="false">
<AnimSeq duration="0" animSet="Castanic_F_ANI.Anim.Castanic_F_Class01_Anim" animName="PointStrike" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="3000" modeChangeMethod="2" modeNo="0">
<Cost hp="1002" mp="0" st="0" stRate="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" />
<TargetingList>
<Targeting id="1" type="none" time="250" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemyOrPvp" maxCount="15" maxHeight="65" maxRadius="430" offsetDistance="-320" pierceDepth="1" minHeight="-15" crosshairRadius="1" minRadius="300" offsetAngle="0" rangeAngle="10">
<Effect atk="1">
<AbnormalityOnCommon id="101200" />
<AbnormalityOnPvp id="101220" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="180800" name="Castanic_F_Warrior_Lv08_Aggravating Strike_Attack 01" type="normal" category="1018,12,550,110,112,102,9011,10000,9999" templateId="10801" nextSkill="0" parentId="180100" timeRate="1" autoUse="false" changeDirToCenter="true" needWeapon="true" nocTanRate="0.03" nocTanUse="4" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class01_Anim" totalAtk="481.9937" totalStk="1" totalStkPvp="1">
<Action>
<CameraShakeList>
<CameraShake targetType="meAndTarget" startTime="0" shakeId="2131" startCondition="firstHit" />
<CameraShake targetType="meAndTarget" startTime="250" shakeId="2132" startCondition="skillStart" />
</CameraShakeList>
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="1100" rearCancelStartTime="400" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="400" />
<SpecialEffectList />
<StageList>
<Stage movable="false">
<AnimSeq duration="0" animSet="Castanic_F_ANI.Anim.Castanic_F_Class01_Anim" animName="PointStrike" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="3000" modeChangeMethod="2" modeNo="0">
<Cost hp="1383" mp="0" st="0" stRate="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" />
<TargetingList>
<Targeting id="1" type="none" time="250" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemyOrPvp" maxCount="15" maxHeight="65" maxRadius="430" offsetDistance="-320" pierceDepth="1" minHeight="-15" crosshairRadius="1" minRadius="300" offsetAngle="0" rangeAngle="10">
<Effect atk="1">
<AbnormalityOnCommon id="101200" />
<AbnormalityOnPvp id="101220" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="180900" name="Castanic_F_Warrior_Lv09_Aggravating Strike_Attack 01" type="normal" category="1018,12,550,110,112,102,9011,10000,9999" templateId="10801" nextSkill="0" parentId="180100" timeRate="1" autoUse="false" changeDirToCenter="true" needWeapon="true" nocTanRate="0.03" nocTanUse="4" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class01_Anim" totalAtk="703.2974" totalStk="1" totalStkPvp="1">
<Action>
<CameraShakeList>
<CameraShake targetType="meAndTarget" startTime="0" shakeId="2131" startCondition="firstHit" />
<CameraShake targetType="meAndTarget" startTime="250" shakeId="2132" startCondition="skillStart" />
</CameraShakeList>
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="1100" rearCancelStartTime="400" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="400" />
<SpecialEffectList />
<StageList>
<Stage movable="false">
<AnimSeq duration="0" animSet="Castanic_F_ANI.Anim.Castanic_F_Class01_Anim" animName="PointStrike" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="3000" modeChangeMethod="2" modeNo="0">
<Cost hp="1911" mp="0" st="0" stRate="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" />
<TargetingList>
<Targeting id="1" type="none" time="250" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemyOrPvp" maxCount="15" maxHeight="65" maxRadius="430" offsetDistance="-320" pierceDepth="1" minHeight="-15" crosshairRadius="1" minRadius="300" offsetAngle="0" rangeAngle="10">
<Effect atk="1">
<AbnormalityOnCommon id="101200" />
<AbnormalityOnPvp id="101220" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="181000" name="Castanic_F_Warrior_Lv10_Aggravating Strike_Attack 01" type="normal" category="1018,12,550,110,112,102,9011,10000,9999" templateId="10801" nextSkill="0" parentId="180100" timeRate="1" autoUse="false" changeDirToCenter="true" needWeapon="true" nocTanRate="0.03" nocTanUse="4" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class01_Anim" totalAtk="1026.2110" totalStk="1" totalStkPvp="1">
<Action>
<CameraShakeList>
<CameraShake targetType="meAndTarget" startTime="0" shakeId="2131" startCondition="firstHit" />
<CameraShake targetType="meAndTarget" startTime="250" shakeId="2132" startCondition="skillStart" />
</CameraShakeList>
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="1100" rearCancelStartTime="400" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="400" />
<SpecialEffectList />
<StageList>
<Stage movable="false">
<AnimSeq duration="0" animSet="Castanic_F_ANI.Anim.Castanic_F_Class01_Anim" animName="PointStrike" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="3000" modeChangeMethod="2" modeNo="0">
<Cost hp="2677" mp="0" st="0" stRate="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" />
<TargetingList>
<Targeting id="1" type="none" time="250" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemyOrPvp" maxCount="15" maxHeight="65" maxRadius="430" offsetDistance="-320" pierceDepth="1" minHeight="-15" crosshairRadius="1" minRadius="300" offsetAngle="0" rangeAngle="10">
<Effect atk="1">
<AbnormalityOnCommon id="101200" />
<AbnormalityOnPvp id="101220" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="181100" name="Castanic_F_Warrior_Lv11_Aggravating Strike_Attack 01" type="normal" category="1018,12,550,110,112,102,9011,10000,9999" templateId="10801" nextSkill="0" parentId="180100" timeRate="1" autoUse="false" changeDirToCenter="true" needWeapon="true" nocTanRate="0.03" nocTanUse="4" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class01_Anim" totalAtk="1239.6112" totalStk="1" totalStkPvp="1">
<Action>
<CameraShakeList>
<CameraShake targetType="meAndTarget" startTime="0" shakeId="2131" startCondition="firstHit" />
<CameraShake targetType="meAndTarget" startTime="250" shakeId="2132" startCondition="skillStart" />
</CameraShakeList>
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="1100" rearCancelStartTime="400" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="400" />
<SpecialEffectList />
<StageList>
<Stage movable="false">
<AnimSeq duration="0" animSet="Castanic_F_ANI.Anim.Castanic_F_Class01_Anim" animName="PointStrike" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="3000" modeChangeMethod="2" modeNo="0">
<Cost hp="3170" mp="0" st="0" stRate="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" />
<TargetingList>
<Targeting id="1" type="none" time="250" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemyOrPvp" maxCount="15" maxHeight="65" maxRadius="430" offsetDistance="-320" pierceDepth="1" minHeight="-15" crosshairRadius="1" minRadius="300" offsetAngle="0" rangeAngle="10">
<Effect atk="1">
<AbnormalityOnCommon id="101200" />
<AbnormalityOnPvp id="101220" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="181200" name="Castanic_F_Warrior_Lv12_Aggravating Strike_Attack 01" type="normal" category="1018,12,550,110,112,102,9011,10000,9999" templateId="10801" nextSkill="0" parentId="180100" timeRate="1" autoUse="false" changeDirToCenter="true" needWeapon="true" nocTanRate="0.03" nocTanUse="4" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class01_Anim" totalAtk="1126.6811" totalStk="1" totalStkPvp="1">
<Action>
<CameraShakeList>
<CameraShake targetType="meAndTarget" startTime="0" shakeId="2131" startCondition="firstHit" />
<CameraShake targetType="meAndTarget" startTime="250" shakeId="2132" startCondition="skillStart" />
</CameraShakeList>
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="1100" rearCancelStartTime="400" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="400" />
<SpecialEffectList />
<StageList>
<Stage movable="false">
<AnimSeq duration="0" animSet="Castanic_F_ANI.Anim.Castanic_F_Class01_Anim" animName="PointStrike" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="3000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" st="0" stRate="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" />
<TargetingList>
<Targeting id="1" type="none" time="250" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemyOrPvp" maxCount="15" maxHeight="65" maxRadius="430" offsetDistance="-320" pierceDepth="1" minHeight="-15" crosshairRadius="1" minRadius="300" offsetAngle="0" rangeAngle="10">
<Effect atk="1">
<AbnormalityOnCommon id="101200" />
<AbnormalityOnPvp id="101220" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="181300" name="Castanic_F_Warrior_Lv13_Aggravating Strike_Attack 01" type="normal" category="1018,12,550,110,112,102,9011,10000,9999" templateId="10801" nextSkill="0" parentId="180100" timeRate="1" autoUse="false" changeDirToCenter="true" needWeapon="true" nocTanRate="0.03" nocTanUse="4" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class01_Anim" totalAtk="932.9191" totalStk="1" totalStkPvp="1">
<Action>
<CameraShakeList>
<CameraShake targetType="meAndTarget" startTime="0" shakeId="2131" startCondition="firstHit" />
<CameraShake targetType="meAndTarget" startTime="250" shakeId="2132" startCondition="skillStart" />
</CameraShakeList>
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="1100" rearCancelStartTime="400" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="400" />
<SpecialEffectList />
<StageList>
<Stage movable="false">
<AnimSeq duration="0" animSet="Castanic_F_ANI.Anim.Castanic_F_Class01_Anim" animName="PointStrike" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="3000" modeChangeMethod="2" modeNo="0">
<Cost hp="3824" mp="0" st="0" stRate="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" />
<TargetingList>
<Targeting id="1" type="none" time="250" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemyOrPvp" maxCount="15" maxHeight="65" maxRadius="430" offsetDistance="-320" pierceDepth="1" minHeight="-15" crosshairRadius="1" minRadius="300" offsetAngle="0" rangeAngle="10">
<Effect atk="1">
<AbnormalityOnCommon id="101200" />
<AbnormalityOnPvp id="101220" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="181400" name="Castanic_F_Warrior_Lv14_Aggravating Strike_Attack 01" type="normal" category="1018,12,550,110,112,102,9011,10000,9999" templateId="10801" nextSkill="0" parentId="180100" timeRate="1" autoUse="false" changeDirToCenter="true" needWeapon="true" nocTanRate="0.03" nocTanUse="4" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class01_Anim" totalAtk="932.9191" totalStk="1" totalStkPvp="1">
<Action>
<CameraShakeList>
<CameraShake targetType="meAndTarget" startTime="0" shakeId="2131" startCondition="firstHit" />
<CameraShake targetType="meAndTarget" startTime="250" shakeId="2132" startCondition="skillStart" />
</CameraShakeList>
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="1100" rearCancelStartTime="400" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="400" />
<SpecialEffectList />
<StageList>
<Stage movable="false">
<AnimSeq duration="0" animSet="Castanic_F_ANI.Anim.Castanic_F_Class01_Anim" animName="PointStrike" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="3000" modeChangeMethod="2" modeNo="0">
<Cost hp="3824" mp="0" st="0" stRate="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" />
<TargetingList>
<Targeting id="1" type="none" time="250" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemyOrPvp" maxCount="15" maxHeight="65" maxRadius="430" offsetDistance="-320" pierceDepth="1" minHeight="-15" crosshairRadius="1" minRadius="300" offsetAngle="0" rangeAngle="10">
<Effect atk="1">
<AbnormalityOnCommon id="101200" />
<AbnormalityOnPvp id="101220" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="190100" name="Castanic_F_Warrior_Lv01_Tenacious Attack_Attack 01" type="combo" category="1019,12,550,102,9011,10000,9999" templateId="10801" nextSkill="190101" timeRate="1" autoUse="true" changeDirToCenter="true" needWeapon="true" pushtarget="pass" returnAnimName="GunsungCombo1R" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class01_Anim" totalAtk="23.0752">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="450" />
<SpecialEffectList />
<StageList>
<Stage movable="false">
<AnimSeq duration="0" animSet="Castanic_F_ANI.Anim.Castanic_F_Class01_Anim" animName="GunsungCombo1" blendInTime="150" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="4500" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="50" st="0" stRate="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0">
<TargetingList>
<Targeting>
<AreaList>
<Area maxCount="10">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" />
<TargetingList>
<Targeting id="1" type="real_ccw" time="60" method="normal" endTime="270" startTime="80" interval="0" until="0">
<AreaList>
<Area rotateAngle="-40" type="enemyOrPvp" maxCount="20" maxHeight="65" maxRadius="45" offsetDistance="0" pierceDepth="1" minHeight="-15" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="-280">
<Effect atk="0.5">
<AbnormalityOnPvp id="900100" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="25" st="0" stRate="0" />
</Targeting>
<Targeting id="2" type="real_cw" time="390" method="normal" endTime="600" startTime="410" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemyOrPvp" maxCount="20" maxHeight="65" maxRadius="45" offsetDistance="0" pierceDepth="1" minHeight="-15" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="280">
<Effect atk="0.5">
<AbnormalityOnPvp id="900100" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="25" st="0" stRate="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="190101" name="Castanic_F_Warrior_Lv01_Tenacious Attack_Attack 02" type="combo" category="1019,12,550,111,102,9011,10001,9999" templateId="10801" nextSkill="190100" timeRate="1" autoUse="true" changeDirToCenter="true" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class01_Anim" totalAtk="33.0836">
<Action>
<CameraShakeList>
<CameraShake targetType="meAndTarget" startTime="0" shakeId="2161" startCondition="firstHit" />
</CameraShakeList>
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="1400" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="500" />
<SpecialEffectList />
<StageList>
<Stage movable="false">
<AnimSeq duration="0" animSet="Castanic_F_ANI.Anim.Castanic_F_Class01_Anim" animName="GunsungCombo2" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="50" st="0" stRate="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0">
<TargetingList>
<Targeting>
<AreaList>
<Area maxCount="10">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" />
<TargetingList>
<Targeting id="1" type="real_cw" time="410" method="normal" endTime="500" startTime="430" interval="0" until="0">
<AreaList>
<Area rotateAngle="-45" type="enemyOrPvp" maxCount="20" maxHeight="70" maxRadius="70" offsetDistance="10" pierceDepth="1" minHeight="-15" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="270">
<Effect atk="1">
<AbnormalityOnPvp id="900100" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="50" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="25" st="0" stRate="0" />
</Targeting>
<Targeting id="1" type="real_cw" time="470" method="normal" endTime="540" startTime="490" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemy" maxCount="20" maxHeight="80" maxRadius="225" offsetDistance="-140" pierceDepth="1" minHeight="-15" crosshairRadius="1" minRadius="150" offsetAngle="0" rangeAngle="20">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="50" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="25" st="0" stRate="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="190200" name="Castanic_F_Warrior_Lv02_Tenacious Attack_Attack 01" type="combo" category="1019,12,550,102,9011,10000,9999" templateId="10801" nextSkill="190201" parentId="190100" timeRate="1" autoUse="true" changeDirToCenter="true" needWeapon="true" pushtarget="pass" returnAnimName="GunsungCombo1R" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class01_Anim" totalAtk="33.6700">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="450" />
<SpecialEffectList />
<StageList>
<Stage movable="false">
<AnimSeq duration="0" animSet="Castanic_F_ANI.Anim.Castanic_F_Class01_Anim" animName="GunsungCombo1" blendInTime="150" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="4500" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="50" st="0" stRate="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0">
<TargetingList>
<Targeting>
<AreaList>
<Area maxCount="10">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" />
<TargetingList>
<Targeting id="1" type="real_ccw" time="60" method="normal" endTime="270" startTime="80" interval="0" until="0">
<AreaList>
<Area rotateAngle="-40" type="enemyOrPvp" maxCount="20" maxHeight="65" maxRadius="45" offsetDistance="0" pierceDepth="1" minHeight="-15" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="-280">
<Effect atk="0.5">
<AbnormalityOnPvp id="900100" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="25" st="0" stRate="0" />
</Targeting>
<Targeting id="2" type="real_cw" time="390" method="normal" endTime="600" startTime="410" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemyOrPvp" maxCount="20" maxHeight="65" maxRadius="45" offsetDistance="0" pierceDepth="1" minHeight="-15" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="280">
<Effect atk="0.5">
<AbnormalityOnPvp id="900100" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="25" st="0" stRate="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="190201" name="Castanic_F_Warrior_Lv02_Tenacious Attack_Attack 02" type="combo" category="1019,12,550,111,102,9011,10001,9999" templateId="10801" nextSkill="190200" parentId="190101" timeRate="1" autoUse="true" changeDirToCenter="true" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class01_Anim" totalAtk="48.2737" totalStk="1" totalStkPvp="1">
<Action>
<CameraShakeList>
<CameraShake targetType="meAndTarget" startTime="0" shakeId="2161" startCondition="firstHit" />
</CameraShakeList>
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="1400" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="500" />
<SpecialEffectList />
<StageList>
<Stage movable="false">
<AnimSeq duration="0" animSet="Castanic_F_ANI.Anim.Castanic_F_Class01_Anim" animName="GunsungCombo2" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="50" st="0" stRate="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0">
<TargetingList>
<Targeting>
<AreaList>
<Area maxCount="10">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" />
<TargetingList>
<Targeting id="1" type="real_cw" time="410" method="normal" endTime="500" startTime="430" interval="0" until="0">
<AreaList>
<Area rotateAngle="-45" type="enemyOrPvp" maxCount="20" maxHeight="70" maxRadius="70" offsetDistance="10" pierceDepth="1" minHeight="-15" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="270">
<Effect atk="1">
<AbnormalityOnPvp id="900100" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="50" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="25" st="0" stRate="0" />
</Targeting>
<Targeting id="1" type="real_cw" time="470" method="normal" endTime="540" startTime="490" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemy" maxCount="20" maxHeight="80" maxRadius="225" offsetDistance="-140" pierceDepth="1" minHeight="-15" crosshairRadius="1" minRadius="150" offsetAngle="0" rangeAngle="20">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="50" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="25" st="0" stRate="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="190300" name="Castanic_F_Warrior_Lv03_Tenacious Attack_Attack 01" type="combo" category="1019,12,550,102,9011,10000,9999" templateId="10801" nextSkill="190301" parentId="190100" timeRate="1" autoUse="true" changeDirToCenter="true" needWeapon="true" pushtarget="pass" returnAnimName="GunsungCombo1R" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class01_Anim" totalAtk="49.1293">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="450" />
<SpecialEffectList />
<StageList>
<Stage movable="false">
<AnimSeq duration="0" animSet="Castanic_F_ANI.Anim.Castanic_F_Class01_Anim" animName="GunsungCombo1" blendInTime="150" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="4500" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="50" st="0" stRate="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0">
<TargetingList>
<Targeting>
<AreaList>
<Area maxCount="10">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" />
<TargetingList>
<Targeting id="1" type="real_ccw" time="60" method="normal" endTime="270" startTime="80" interval="0" until="0">
<AreaList>
<Area rotateAngle="-40" type="enemyOrPvp" maxCount="20" maxHeight="65" maxRadius="45" offsetDistance="0" pierceDepth="1" minHeight="-15" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="-280">
<Effect atk="0.5">
<AbnormalityOnPvp id="900100" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="25" st="0" stRate="0" />
</Targeting>
<Targeting id="2" type="real_cw" time="390" method="normal" endTime="600" startTime="410" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemyOrPvp" maxCount="20" maxHeight="65" maxRadius="45" offsetDistance="0" pierceDepth="1" minHeight="-15" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="280">
<Effect atk="0.5">
<AbnormalityOnPvp id="900100" />
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<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="25" st="0" stRate="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="190301" name="Castanic_F_Warrior_Lv03_Tenacious Attack_Attack 02" type="combo" category="1019,12,550,111,102,9011,10001,9999" templateId="10801" nextSkill="190300" parentId="190101" timeRate="1" autoUse="true" changeDirToCenter="true" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class01_Anim" totalAtk="70.4382" totalStk="1" totalStkPvp="1">
<Action>
<CameraShakeList>
<CameraShake targetType="meAndTarget" startTime="0" shakeId="2161" startCondition="firstHit" />
</CameraShakeList>
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="1400" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="500" />
<SpecialEffectList />
<StageList>
<Stage movable="false">
<AnimSeq duration="0" animSet="Castanic_F_ANI.Anim.Castanic_F_Class01_Anim" animName="GunsungCombo2" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="50" st="0" stRate="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0">
<TargetingList>
<Targeting>
<AreaList>
<Area maxCount="10">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" />
<TargetingList>
<Targeting id="1" type="real_cw" time="410" method="normal" endTime="500" startTime="430" interval="0" until="0">
<AreaList>
<Area rotateAngle="-45" type="enemyOrPvp" maxCount="20" maxHeight="70" maxRadius="70" offsetDistance="10" pierceDepth="1" minHeight="-15" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="270">
<Effect atk="1">
<AbnormalityOnPvp id="900100" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="50" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="25" st="0" stRate="0" />
</Targeting>
<Targeting id="1" type="real_cw" time="470" method="normal" endTime="540" startTime="490" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemy" maxCount="20" maxHeight="80" maxRadius="225" offsetDistance="-140" pierceDepth="1" minHeight="-15" crosshairRadius="1" minRadius="150" offsetAngle="0" rangeAngle="20">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="50" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="25" st="0" stRate="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="190400" name="Castanic_F_Warrior_Lv04_Tenacious Attack_Attack 01" type="combo" category="1019,12,550,102,9011,10000,9999" templateId="10801" nextSkill="190401" parentId="190100" timeRate="1" autoUse="true" changeDirToCenter="true" needWeapon="true" pushtarget="pass" returnAnimName="GunsungCombo1R" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class01_Anim" totalAtk="71.6867">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="450" />
<SpecialEffectList />
<StageList>
<Stage movable="false">
<AnimSeq duration="0" animSet="Castanic_F_ANI.Anim.Castanic_F_Class01_Anim" animName="GunsungCombo1" blendInTime="150" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="4500" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="50" st="0" stRate="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0">
<TargetingList>
<Targeting>
<AreaList>
<Area maxCount="10">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" />
<TargetingList>
<Targeting id="1" type="real_ccw" time="60" method="normal" endTime="270" startTime="80" interval="0" until="0">
<AreaList>
<Area rotateAngle="-40" type="enemyOrPvp" maxCount="20" maxHeight="65" maxRadius="45" offsetDistance="0" pierceDepth="1" minHeight="-15" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="-280">
<Effect atk="0.5">
<AbnormalityOnPvp id="900100" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="25" st="0" stRate="0" />
</Targeting>
<Targeting id="2" type="real_cw" time="390" method="normal" endTime="600" startTime="410" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemyOrPvp" maxCount="20" maxHeight="65" maxRadius="45" offsetDistance="0" pierceDepth="1" minHeight="-15" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="280">
<Effect atk="0.5">
<AbnormalityOnPvp id="900100" />
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<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="25" st="0" stRate="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="190401" name="Castanic_F_Warrior_Lv04_Tenacious Attack_Attack 02" type="combo" category="1019,12,550,111,102,9011,10001,9999" templateId="10801" nextSkill="190400" parentId="190101" timeRate="1" autoUse="true" changeDirToCenter="true" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class01_Anim" totalAtk="102.7793" totalStk="1" totalStkPvp="1">
<Action>
<CameraShakeList>
<CameraShake targetType="meAndTarget" startTime="0" shakeId="2161" startCondition="firstHit" />
</CameraShakeList>
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="1400" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="500" />
<SpecialEffectList />
<StageList>
<Stage movable="false">
<AnimSeq duration="0" animSet="Castanic_F_ANI.Anim.Castanic_F_Class01_Anim" animName="GunsungCombo2" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="50" st="0" stRate="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0">
<TargetingList>
<Targeting>
<AreaList>
<Area maxCount="10">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" />
<TargetingList>
<Targeting id="1" type="real_cw" time="410" method="normal" endTime="500" startTime="430" interval="0" until="0">
<AreaList>
<Area rotateAngle="-45" type="enemyOrPvp" maxCount="20" maxHeight="70" maxRadius="70" offsetDistance="10" pierceDepth="1" minHeight="-15" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="270">
<Effect atk="1">
<AbnormalityOnPvp id="900100" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="50" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="25" st="0" stRate="0" />
</Targeting>
<Targeting id="1" type="real_cw" time="470" method="normal" endTime="540" startTime="490" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemy" maxCount="20" maxHeight="80" maxRadius="225" offsetDistance="-140" pierceDepth="1" minHeight="-15" crosshairRadius="1" minRadius="150" offsetAngle="0" rangeAngle="20">
<Effect atk="1">
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<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="50" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="25" st="0" stRate="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="190500" name="Castanic_F_Warrior_Lv05_Tenacious Attack_Attack 01" type="combo" category="1019,12,550,102,9011,10000,9999" templateId="10801" nextSkill="190501" parentId="190100" timeRate="1" autoUse="true" changeDirToCenter="true" needWeapon="true" pushtarget="pass" returnAnimName="GunsungCombo1R" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class01_Anim" totalAtk="104.6010">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="450" />
<SpecialEffectList />
<StageList>
<Stage movable="false">
<AnimSeq duration="0" animSet="Castanic_F_ANI.Anim.Castanic_F_Class01_Anim" animName="GunsungCombo1" blendInTime="150" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="4500" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="50" st="0" stRate="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0">
<TargetingList>
<Targeting>
<AreaList>
<Area maxCount="10">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" />
<TargetingList>
<Targeting id="1" type="real_ccw" time="60" method="normal" endTime="270" startTime="80" interval="0" until="0">
<AreaList>
<Area rotateAngle="-40" type="enemyOrPvp" maxCount="20" maxHeight="65" maxRadius="45" offsetDistance="0" pierceDepth="1" minHeight="-15" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="-280">
<Effect atk="0.5">
<AbnormalityOnPvp id="900100" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="25" st="0" stRate="0" />
</Targeting>
<Targeting id="2" type="real_cw" time="390" method="normal" endTime="600" startTime="410" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemyOrPvp" maxCount="20" maxHeight="65" maxRadius="45" offsetDistance="0" pierceDepth="1" minHeight="-15" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="280">
<Effect atk="0.5">
<AbnormalityOnPvp id="900100" />
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<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="25" st="0" stRate="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="190501" name="Castanic_F_Warrior_Lv05_Tenacious Attack_Attack 02" type="combo" category="1019,12,550,111,102,9011,10001,9999" templateId="10801" nextSkill="190500" parentId="190101" timeRate="1" autoUse="true" changeDirToCenter="true" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class01_Anim" totalAtk="149.9696" totalStk="1" totalStkPvp="1">
<Action>
<CameraShakeList>
<CameraShake targetType="meAndTarget" startTime="0" shakeId="2161" startCondition="firstHit" />
</CameraShakeList>
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="1400" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="500" />
<SpecialEffectList />
<StageList>
<Stage movable="false">
<AnimSeq duration="0" animSet="Castanic_F_ANI.Anim.Castanic_F_Class01_Anim" animName="GunsungCombo2" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="50" st="0" stRate="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0">
<TargetingList>
<Targeting>
<AreaList>
<Area maxCount="10">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" />
<TargetingList>
<Targeting id="1" type="real_cw" time="410" method="normal" endTime="500" startTime="430" interval="0" until="0">
<AreaList>
<Area rotateAngle="-45" type="enemyOrPvp" maxCount="20" maxHeight="70" maxRadius="70" offsetDistance="10" pierceDepth="1" minHeight="-15" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="270">
<Effect atk="1">
<AbnormalityOnPvp id="900100" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="50" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="25" st="0" stRate="0" />
</Targeting>
<Targeting id="1" type="real_cw" time="470" method="normal" endTime="540" startTime="490" interval="0" until="0">
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<Area rotateAngle="0" type="enemy" maxCount="20" maxHeight="80" maxRadius="225" offsetDistance="-140" pierceDepth="1" minHeight="-15" crosshairRadius="1" minRadius="150" offsetAngle="0" rangeAngle="20">
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</Effect>
<HitEffect type="animationDamage" />
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</Area>
</AreaList>
<Cost hp="0" mp="25" st="0" stRate="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="190600" name="Castanic_F_Warrior_Lv06_Tenacious Attack_Attack 01" type="combo" category="1019,12,550,102,9011,10000,9999" templateId="10801" nextSkill="190601" parentId="190100" timeRate="1" autoUse="true" changeDirToCenter="true" needWeapon="true" pushtarget="pass" returnAnimName="GunsungCombo1R" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class01_Anim" totalAtk="152.6278">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="450" />
<SpecialEffectList />
<StageList>
<Stage movable="false">
<AnimSeq duration="0" animSet="Castanic_F_ANI.Anim.Castanic_F_Class01_Anim" animName="GunsungCombo1" blendInTime="150" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="4500" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="50" st="0" stRate="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0">
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<Targeting>
<AreaList>
<Area maxCount="10">
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<MpDiff value="0" />
</Effect>
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" />
<TargetingList>
<Targeting id="1" type="real_ccw" time="60" method="normal" endTime="270" startTime="80" interval="0" until="0">
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<Area rotateAngle="-40" type="enemyOrPvp" maxCount="20" maxHeight="65" maxRadius="45" offsetDistance="0" pierceDepth="1" minHeight="-15" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="-280">
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</Effect>
<HitEffect type="animationDamage" />
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</Area>
</AreaList>
<Cost hp="0" mp="25" st="0" stRate="0" />
</Targeting>
<Targeting id="2" type="real_cw" time="390" method="normal" endTime="600" startTime="410" interval="0" until="0">
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<Area rotateAngle="0" type="enemyOrPvp" maxCount="20" maxHeight="65" maxRadius="45" offsetDistance="0" pierceDepth="1" minHeight="-15" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="280">
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</Effect>
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</Area>
</AreaList>
<Cost hp="0" mp="25" st="0" stRate="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="190601" name="Castanic_F_Warrior_Lv06_Tenacious Attack_Attack 02" type="combo" category="1019,12,550,111,102,9011,10001,9999" templateId="10801" nextSkill="190600" parentId="190101" timeRate="1" autoUse="true" changeDirToCenter="true" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class01_Anim" totalAtk="218.8270" totalStk="1" totalStkPvp="1">
<Action>
<CameraShakeList>
<CameraShake targetType="meAndTarget" startTime="0" shakeId="2161" startCondition="firstHit" />
</CameraShakeList>
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="1400" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="500" />
<SpecialEffectList />
<StageList>
<Stage movable="false">
<AnimSeq duration="0" animSet="Castanic_F_ANI.Anim.Castanic_F_Class01_Anim" animName="GunsungCombo2" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="50" st="0" stRate="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0">
<TargetingList>
<Targeting>
<AreaList>
<Area maxCount="10">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" />
<TargetingList>
<Targeting id="1" type="real_cw" time="410" method="normal" endTime="500" startTime="430" interval="0" until="0">
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<Area rotateAngle="-45" type="enemyOrPvp" maxCount="20" maxHeight="70" maxRadius="70" offsetDistance="10" pierceDepth="1" minHeight="-15" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="270">
<Effect atk="1">
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</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="50" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="25" st="0" stRate="0" />
</Targeting>
<Targeting id="1" type="real_cw" time="470" method="normal" endTime="540" startTime="490" interval="0" until="0">
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<Area rotateAngle="0" type="enemy" maxCount="20" maxHeight="80" maxRadius="225" offsetDistance="-140" pierceDepth="1" minHeight="-15" crosshairRadius="1" minRadius="150" offsetAngle="0" rangeAngle="20">
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</Area>
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</Skill>
<Skill id="190700" name="Castanic_F_Warrior_Lv07_Tenacious Attack_Attack 01" type="combo" category="1019,12,550,102,9011,10000,9999" templateId="10801" nextSkill="190701" parentId="190100" timeRate="1" autoUse="true" changeDirToCenter="true" needWeapon="true" pushtarget="pass" returnAnimName="GunsungCombo1R" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class01_Anim" totalAtk="222.7057">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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<SpecialEffectList />
<StageList>
<Stage movable="false">
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<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="4500" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="50" st="0" stRate="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0">
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<Targeting>
<AreaList>
<Area maxCount="10">
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</Effect>
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" />
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<Area rotateAngle="-40" type="enemyOrPvp" maxCount="20" maxHeight="65" maxRadius="45" offsetDistance="0" pierceDepth="1" minHeight="-15" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="-280">
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<HitEffect type="animationDamage" />
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</Area>
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</Targeting>
<Targeting id="2" type="real_cw" time="390" method="normal" endTime="600" startTime="410" interval="0" until="0">
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<Area rotateAngle="0" type="enemyOrPvp" maxCount="20" maxHeight="65" maxRadius="45" offsetDistance="0" pierceDepth="1" minHeight="-15" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="280">
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</Area>
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</Skill>
<Skill id="190701" name="Castanic_F_Warrior_Lv07_Tenacious Attack_Attack 02" type="combo" category="1019,12,550,111,102,9011,10001,9999" templateId="10801" nextSkill="190700" parentId="190101" timeRate="1" autoUse="true" changeDirToCenter="true" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class01_Anim" totalAtk="319.2997" totalStk="1" totalStkPvp="1">
<Action>
<CameraShakeList>
<CameraShake targetType="meAndTarget" startTime="0" shakeId="2161" startCondition="firstHit" />
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<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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<SpecialEffectList />
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<Stage movable="false">
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<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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<ExclusiveAbnormality />
</Precondition>
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<Targeting>
<AreaList>
<Area maxCount="10">
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</Effect>
</Area>
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</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" />
<TargetingList>
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<Area rotateAngle="-45" type="enemyOrPvp" maxCount="20" maxHeight="70" maxRadius="70" offsetDistance="10" pierceDepth="1" minHeight="-15" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="270">
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</Effect>
<HitEffect type="animationDamage" />
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</Area>
</AreaList>
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</Targeting>
<Targeting id="1" type="real_cw" time="470" method="normal" endTime="540" startTime="490" interval="0" until="0">
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<Area rotateAngle="0" type="enemy" maxCount="20" maxHeight="80" maxRadius="225" offsetDistance="-140" pierceDepth="1" minHeight="-15" crosshairRadius="1" minRadius="150" offsetAngle="0" rangeAngle="20">
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</Area>
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</TargetingList>
</Skill>
<Skill id="190800" name="Castanic_F_Warrior_Lv08_Tenacious Attack_Attack 01" type="combo" category="1019,12,550,102,9011,10000,9999" templateId="10801" nextSkill="190801" parentId="190100" timeRate="1" autoUse="true" changeDirToCenter="true" needWeapon="true" pushtarget="pass" returnAnimName="GunsungCombo1R" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class01_Anim" totalAtk="324.9593">
<Action>
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<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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<Stage movable="false">
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<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
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<Precondition coolTime="4500" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="50" st="0" stRate="0" />
<ExclusiveAbnormality />
</Precondition>
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<Targeting>
<AreaList>
<Area maxCount="10">
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</Effect>
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" />
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<HitEffect type="animationDamage" />
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</Area>
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</Targeting>
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<Area rotateAngle="0" type="enemyOrPvp" maxCount="20" maxHeight="65" maxRadius="45" offsetDistance="0" pierceDepth="1" minHeight="-15" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="280">
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</Skill>
<Skill id="190801" name="Castanic_F_Warrior_Lv08_Tenacious Attack_Attack 02" type="combo" category="1019,12,550,111,102,9011,10001,9999" templateId="10801" nextSkill="190800" parentId="190101" timeRate="1" autoUse="true" changeDirToCenter="true" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class01_Anim" totalAtk="465.9037" totalStk="1" totalStkPvp="1">
<Action>
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<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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<SpecialEffectList />
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<Stage movable="false">
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<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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</Precondition>
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<Targeting>
<AreaList>
<Area maxCount="10">
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</Effect>
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" />
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</Effect>
<HitEffect type="animationDamage" />
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</Area>
</AreaList>
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</Targeting>
<Targeting id="1" type="real_cw" time="470" method="normal" endTime="540" startTime="490" interval="0" until="0">
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</Area>
</AreaList>
<Cost hp="0" mp="25" st="0" stRate="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="190900" name="Castanic_F_Warrior_Lv09_Tenacious Attack_Attack 01" type="combo" category="1019,12,550,102,9011,10000,9999" templateId="10801" nextSkill="190901" parentId="190100" timeRate="1" autoUse="true" changeDirToCenter="true" needWeapon="true" pushtarget="pass" returnAnimName="GunsungCombo1R" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class01_Anim" totalAtk="474.1619">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="450" />
<SpecialEffectList />
<StageList>
<Stage movable="false">
<AnimSeq duration="0" animSet="Castanic_F_ANI.Anim.Castanic_F_Class01_Anim" animName="GunsungCombo1" blendInTime="150" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="4500" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="50" st="0" stRate="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0">
<TargetingList>
<Targeting>
<AreaList>
<Area maxCount="10">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" />
<TargetingList>
<Targeting id="1" type="real_ccw" time="60" method="normal" endTime="270" startTime="80" interval="0" until="0">
<AreaList>
<Area rotateAngle="-40" type="enemyOrPvp" maxCount="20" maxHeight="65" maxRadius="45" offsetDistance="0" pierceDepth="1" minHeight="-15" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="-280">
<Effect atk="0.5">
<AbnormalityOnPvp id="900100" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="25" st="0" stRate="0" />
</Targeting>
<Targeting id="2" type="real_cw" time="390" method="normal" endTime="600" startTime="410" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemyOrPvp" maxCount="20" maxHeight="65" maxRadius="45" offsetDistance="0" pierceDepth="1" minHeight="-15" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="280">
<Effect atk="0.5">
<AbnormalityOnPvp id="900100" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="25" st="0" stRate="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="190901" name="Castanic_F_Warrior_Lv09_Tenacious Attack_Attack 02" type="combo" category="1019,12,550,111,102,9011,10001,9999" templateId="10801" nextSkill="190900" parentId="190101" timeRate="1" autoUse="true" changeDirToCenter="true" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class01_Anim" totalAtk="679.8199" totalStk="1" totalStkPvp="1">
<Action>
<CameraShakeList>
<CameraShake targetType="meAndTarget" startTime="0" shakeId="2161" startCondition="firstHit" />
</CameraShakeList>
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="1400" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="500" />
<SpecialEffectList />
<StageList>
<Stage movable="false">
<AnimSeq duration="0" animSet="Castanic_F_ANI.Anim.Castanic_F_Class01_Anim" animName="GunsungCombo2" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="50" st="0" stRate="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0">
<TargetingList>
<Targeting>
<AreaList>
<Area maxCount="10">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" />
<TargetingList>
<Targeting id="1" type="real_cw" time="410" method="normal" endTime="500" startTime="430" interval="0" until="0">
<AreaList>
<Area rotateAngle="-45" type="enemyOrPvp" maxCount="20" maxHeight="70" maxRadius="70" offsetDistance="10" pierceDepth="1" minHeight="-15" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="270">
<Effect atk="1">
<AbnormalityOnPvp id="900100" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="50" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="25" st="0" stRate="0" />
</Targeting>
<Targeting id="1" type="real_cw" time="470" method="normal" endTime="540" startTime="490" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemy" maxCount="20" maxHeight="80" maxRadius="225" offsetDistance="-140" pierceDepth="1" minHeight="-15" crosshairRadius="1" minRadius="150" offsetAngle="0" rangeAngle="20">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="50" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="25" st="0" stRate="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="191000" name="Castanic_F_Warrior_Lv10_Tenacious Attack_Attack 01" type="combo" category="1019,12,550,102,9011,10000,9999" templateId="10801" nextSkill="191001" parentId="190100" timeRate="1" autoUse="true" changeDirToCenter="true" needWeapon="true" pushtarget="pass" returnAnimName="GunsungCombo1R" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class01_Anim" totalAtk="736.8412">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="450" />
<SpecialEffectList />
<StageList>
<Stage movable="false">
<AnimSeq duration="0" animSet="Castanic_F_ANI.Anim.Castanic_F_Class01_Anim" animName="GunsungCombo1" blendInTime="150" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="4500" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="50" st="0" stRate="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0">
<TargetingList>
<Targeting>
<AreaList>
<Area maxCount="10">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" />
<TargetingList>
<Targeting id="1" type="real_ccw" time="60" method="normal" endTime="270" startTime="80" interval="0" until="0">
<AreaList>
<Area rotateAngle="-40" type="enemyOrPvp" maxCount="20" maxHeight="65" maxRadius="45" offsetDistance="0" pierceDepth="1" minHeight="-15" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="-280">
<Effect atk="0.5">
<AbnormalityOnPvp id="900100" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="25" st="0" stRate="0" />
</Targeting>
<Targeting id="2" type="real_cw" time="390" method="normal" endTime="600" startTime="410" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemyOrPvp" maxCount="20" maxHeight="65" maxRadius="45" offsetDistance="0" pierceDepth="1" minHeight="-15" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="280">
<Effect atk="0.5">
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</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="25" st="0" stRate="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="191001" name="Castanic_F_Warrior_Lv10_Tenacious Attack_Attack 02" type="combo" category="1019,12,550,111,102,9011,10001,9999" templateId="10801" nextSkill="191000" parentId="190101" timeRate="1" autoUse="true" changeDirToCenter="true" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class01_Anim" totalAtk="1056.4309" totalStk="1" totalStkPvp="1">
<Action>
<CameraShakeList>
<CameraShake targetType="meAndTarget" startTime="0" shakeId="2161" startCondition="firstHit" />
</CameraShakeList>
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="1400" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="500" />
<SpecialEffectList />
<StageList>
<Stage movable="false">
<AnimSeq duration="0" animSet="Castanic_F_ANI.Anim.Castanic_F_Class01_Anim" animName="GunsungCombo2" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="50" st="0" stRate="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0">
<TargetingList>
<Targeting>
<AreaList>
<Area maxCount="10">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" />
<TargetingList>
<Targeting id="1" type="real_cw" time="410" method="normal" endTime="500" startTime="430" interval="0" until="0">
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<Area rotateAngle="-45" type="enemyOrPvp" maxCount="20" maxHeight="70" maxRadius="70" offsetDistance="10" pierceDepth="1" minHeight="-15" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="270">
<Effect atk="1">
<AbnormalityOnPvp id="900100" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="50" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="25" st="0" stRate="0" />
</Targeting>
<Targeting id="1" type="real_cw" time="470" method="normal" endTime="540" startTime="490" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemy" maxCount="20" maxHeight="80" maxRadius="225" offsetDistance="-140" pierceDepth="1" minHeight="-15" crosshairRadius="1" minRadius="150" offsetAngle="0" rangeAngle="20">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="50" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="25" st="0" stRate="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="191100" name="Castanic_F_Warrior_Lv11_Tenacious Attack_Attack 01" type="combo" category="1019,12,550,102,9011,10000,9999" templateId="10801" nextSkill="191101" parentId="190100" timeRate="1" autoUse="true" changeDirToCenter="true" needWeapon="true" pushtarget="pass" returnAnimName="GunsungCombo1R" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class01_Anim" totalAtk="736.8412">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="450" />
<SpecialEffectList />
<StageList>
<Stage movable="false">
<AnimSeq duration="0" animSet="Castanic_F_ANI.Anim.Castanic_F_Class01_Anim" animName="GunsungCombo1" blendInTime="150" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="4500" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="50" st="0" stRate="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0">
<TargetingList>
<Targeting>
<AreaList>
<Area maxCount="10">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" />
<TargetingList>
<Targeting id="1" type="real_ccw" time="60" method="normal" endTime="270" startTime="80" interval="0" until="0">
<AreaList>
<Area rotateAngle="-40" type="enemyOrPvp" maxCount="20" maxHeight="65" maxRadius="45" offsetDistance="0" pierceDepth="1" minHeight="-15" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="-280">
<Effect atk="0.5">
<AbnormalityOnPvp id="900100" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="25" st="0" stRate="0" />
</Targeting>
<Targeting id="2" type="real_cw" time="390" method="normal" endTime="600" startTime="410" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemyOrPvp" maxCount="20" maxHeight="65" maxRadius="45" offsetDistance="0" pierceDepth="1" minHeight="-15" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="280">
<Effect atk="0.5">
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</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="25" st="0" stRate="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="191101" name="Castanic_F_Warrior_Lv11_Tenacious Attack_Attack 02" type="combo" category="1019,12,550,111,102,9011,10001,9999" templateId="10801" nextSkill="191100" parentId="190101" timeRate="1" autoUse="true" changeDirToCenter="true" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class01_Anim" totalAtk="1056.4309" totalStk="1" totalStkPvp="1">
<Action>
<CameraShakeList>
<CameraShake targetType="meAndTarget" startTime="0" shakeId="2161" startCondition="firstHit" />
</CameraShakeList>
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="1400" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="500" />
<SpecialEffectList />
<StageList>
<Stage movable="false">
<AnimSeq duration="0" animSet="Castanic_F_ANI.Anim.Castanic_F_Class01_Anim" animName="GunsungCombo2" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="50" st="0" stRate="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0">
<TargetingList>
<Targeting>
<AreaList>
<Area maxCount="10">
<Effect atk="0">
<HpDiff value="0" />
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</Effect>
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" />
<TargetingList>
<Targeting id="1" type="real_cw" time="410" method="normal" endTime="500" startTime="430" interval="0" until="0">
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<Area rotateAngle="-45" type="enemyOrPvp" maxCount="20" maxHeight="70" maxRadius="70" offsetDistance="10" pierceDepth="1" minHeight="-15" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="270">
<Effect atk="1">
<AbnormalityOnPvp id="900100" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="50" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="25" st="0" stRate="0" />
</Targeting>
<Targeting id="1" type="real_cw" time="470" method="normal" endTime="540" startTime="490" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemy" maxCount="20" maxHeight="80" maxRadius="225" offsetDistance="-140" pierceDepth="1" minHeight="-15" crosshairRadius="1" minRadius="150" offsetAngle="0" rangeAngle="20">
<Effect atk="1">
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</Effect>
<HitEffect type="animationDamage" />
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</Area>
</AreaList>
<Cost hp="0" mp="25" st="0" stRate="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="191200" name="Castanic_F_Warrior_Lv12_Tenacious Attack_Attack 01" type="combo" category="1019,12,550,102,9011,10000,9999" templateId="10801" nextSkill="191201" parentId="190100" timeRate="1" autoUse="true" changeDirToCenter="true" needWeapon="true" pushtarget="pass" returnAnimName="GunsungCombo1R" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class01_Anim" totalAtk="7.937300">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="450" />
<SpecialEffectList />
<StageList>
<Stage movable="false">
<AnimSeq duration="0" animSet="Castanic_F_ANI.Anim.Castanic_F_Class01_Anim" animName="GunsungCombo1" blendInTime="150" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="5000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" st="0" stRate="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0">
<TargetingList>
<Targeting>
<AreaList>
<Area maxCount="10">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" />
<TargetingList>
<Targeting id="1" type="real_ccw" time="60" method="normal" endTime="270" startTime="80" interval="0" until="0">
<AreaList>
<Area rotateAngle="-40" type="enemyOrPvp" maxCount="20" maxHeight="65" maxRadius="45" offsetDistance="0" pierceDepth="1" minHeight="-15" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="-280">
<Effect atk="0.5">
<AbnormalityOnPvp id="900100" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="3" st="0" stRate="0" />
</Targeting>
<Targeting id="2" type="real_cw" time="390" method="normal" endTime="600" startTime="410" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemyOrPvp" maxCount="20" maxHeight="65" maxRadius="45" offsetDistance="0" pierceDepth="1" minHeight="-15" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="280">
<Effect atk="0.5">
<AbnormalityOnPvp id="900100" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="2" st="0" stRate="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="191201" name="Castanic_F_Warrior_Lv12_Tenacious Attack_Attack 02" type="combo" category="1019,12,550,111,102,9011,10001,9999" templateId="10801" nextSkill="191200" parentId="190101" timeRate="1" autoUse="true" changeDirToCenter="true" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class01_Anim" totalAtk="8.758400" totalStk="1" totalStkPvp="1">
<Action>
<CameraShakeList>
<CameraShake targetType="meAndTarget" startTime="0" shakeId="2161" startCondition="firstHit" />
</CameraShakeList>
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="1400" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="500" />
<SpecialEffectList />
<StageList>
<Stage movable="false">
<AnimSeq duration="0" animSet="Castanic_F_ANI.Anim.Castanic_F_Class01_Anim" animName="GunsungCombo2" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="5000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" st="0" stRate="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0">
<TargetingList>
<Targeting>
<AreaList>
<Area maxCount="10">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" />
<TargetingList>
<Targeting id="1" type="real_cw" time="410" method="normal" endTime="500" startTime="430" interval="0" until="0">
<AreaList>
<Area rotateAngle="-45" type="enemyOrPvp" maxCount="20" maxHeight="70" maxRadius="70" offsetDistance="10" pierceDepth="1" minHeight="-15" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="270">
<Effect atk="1">
<AbnormalityOnPvp id="900100" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="5" st="0" stRate="0" />
</Targeting>
<Targeting id="1" type="real_cw" time="470" method="normal" endTime="540" startTime="490" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemy" maxCount="20" maxHeight="80" maxRadius="225" offsetDistance="-140" pierceDepth="1" minHeight="-15" crosshairRadius="1" minRadius="150" offsetAngle="0" rangeAngle="20">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="191300" name="Castanic_F_Warrior_Lv13_Tenacious Attack_Attack 01" type="combo" category="1019,12,550,102,9011,10000,9999" templateId="10801" nextSkill="191301" parentId="190100" timeRate="1" autoUse="true" changeDirToCenter="true" needWeapon="true" pushtarget="pass" returnAnimName="GunsungCombo1R" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class01_Anim" totalAtk="7.937300">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="450" />
<SpecialEffectList />
<StageList>
<Stage movable="false">
<AnimSeq duration="0" animSet="Castanic_F_ANI.Anim.Castanic_F_Class01_Anim" animName="GunsungCombo1" blendInTime="150" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="5000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" st="0" stRate="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0">
<TargetingList>
<Targeting>
<AreaList>
<Area maxCount="10">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" />
<TargetingList>
<Targeting id="1" type="real_ccw" time="60" method="normal" endTime="270" startTime="80" interval="0" until="0">
<AreaList>
<Area rotateAngle="-40" type="enemyOrPvp" maxCount="20" maxHeight="65" maxRadius="45" offsetDistance="0" pierceDepth="1" minHeight="-15" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="-280">
<Effect atk="0.5">
<AbnormalityOnPvp id="900100" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="3" st="0" stRate="0" />
</Targeting>
<Targeting id="2" type="real_cw" time="390" method="normal" endTime="600" startTime="410" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemyOrPvp" maxCount="20" maxHeight="65" maxRadius="45" offsetDistance="0" pierceDepth="1" minHeight="-15" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="280">
<Effect atk="0.5">
<AbnormalityOnPvp id="900100" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="2" st="0" stRate="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="191301" name="Castanic_F_Warrior_Lv13_Tenacious Attack_Attack 02" type="combo" category="1019,12,550,111,102,9011,10001,9999" templateId="10801" nextSkill="191300" parentId="190101" timeRate="1" autoUse="true" changeDirToCenter="true" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class01_Anim" totalAtk="8.758400" totalStk="1" totalStkPvp="1">
<Action>
<CameraShakeList>
<CameraShake targetType="meAndTarget" startTime="0" shakeId="2161" startCondition="firstHit" />
</CameraShakeList>
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="1400" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="500" />
<SpecialEffectList />
<StageList>
<Stage movable="false">
<AnimSeq duration="0" animSet="Castanic_F_ANI.Anim.Castanic_F_Class01_Anim" animName="GunsungCombo2" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="5000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" st="0" stRate="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0">
<TargetingList>
<Targeting>
<AreaList>
<Area maxCount="10">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" />
<TargetingList>
<Targeting id="1" type="real_cw" time="410" method="normal" endTime="500" startTime="430" interval="0" until="0">
<AreaList>
<Area rotateAngle="-45" type="enemyOrPvp" maxCount="20" maxHeight="70" maxRadius="70" offsetDistance="10" pierceDepth="1" minHeight="-15" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="270">
<Effect atk="1">
<AbnormalityOnPvp id="900100" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="5" st="0" stRate="0" />
</Targeting>
<Targeting id="1" type="real_cw" time="470" method="normal" endTime="540" startTime="490" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemy" maxCount="20" maxHeight="80" maxRadius="225" offsetDistance="-140" pierceDepth="1" minHeight="-15" crosshairRadius="1" minRadius="150" offsetAngle="0" rangeAngle="20">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="200100" name="Castanic_F_Warrior_Lv01_Deadly Will_Cast 01" type="movingSkill" category="1020,18,107,10000,9999" templateId="10801" nextSkill="0" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class01_Anim" totalAtk="0.0000">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="500" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="0" />
<SpecialEffectList />
<StageList>
<Stage movable="true">
<AnimSeq duration="3000" animSet="Castanic_F_ANI.Anim.Castanic_F_Share_Anim" animName="PvpBuffShotMove" blendInTime="300" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="PvpBuffShotMove" waitAnimName="PvpBuffShotStand" />
<Property animControlType="sync_move">
<MovingShot />
</Property>
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="120000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="66" st="0" stRate="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="in" defence="false" reactionPendingType="normal" skillPendingType="normal" />
<TargetingList>
<Targeting id="-1" type="none" time="300" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="me" maxCount="20" maxHeight="100" maxRadius="30" offsetDistance="0" pierceDepth="1" minHeight="-50" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360">
<Effect atk="0">
<AbnormalityOnCommon id="100800" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="67" st="0" stRate="0" />
<ProjectileSkillList />
</Targeting>
</TargetingList>
</Skill>
<Skill id="200200" name="Castanic_F_Warrior_Lv02_Deadly Will_Cast 01" type="movingSkill" category="1020,18,107,10000,9999" templateId="10801" nextSkill="0" parentId="200100" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class01_Anim" totalAtk="0.0000">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="500" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="0" />
<SpecialEffectList />
<StageList>
<Stage movable="true">
<AnimSeq duration="3000" animSet="Castanic_F_ANI.Anim.Castanic_F_Share_Anim" animName="PvpBuffShotMove" blendInTime="300" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="PvpBuffShotMove" waitAnimName="PvpBuffShotStand" />
<Property animControlType="sync_move">
<MovingShot />
</Property>
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="120000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="66" st="0" stRate="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="in" defence="false" reactionPendingType="normal" skillPendingType="normal" />
<TargetingList>
<Targeting id="-1" type="none" time="300" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="me" maxCount="20" maxHeight="100" maxRadius="30" offsetDistance="0" pierceDepth="1" minHeight="-50" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360">
<Effect atk="0">
<AbnormalityOnCommon id="100801" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="67" st="0" stRate="0" />
<ProjectileSkillList />
</Targeting>
</TargetingList>
</Skill>
<Skill id="200300" name="Castanic_F_Warrior_Lv03_Deadly Will_Cast 01" type="movingSkill" category="1020,18,107,10000,9999" templateId="10801" nextSkill="0" parentId="200100" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class01_Anim" totalAtk="0.000000">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="500" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="0" />
<SpecialEffectList />
<StageList>
<Stage movable="true">
<AnimSeq duration="3000" animSet="Castanic_F_ANI.Anim.Castanic_F_Share_Anim" animName="PvpBuffShotMove" blendInTime="300" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="PvpBuffShotMove" waitAnimName="PvpBuffShotStand" />
<Property animControlType="sync_move">
<MovingShot />
</Property>
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="5000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="10" st="0" stRate="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="in" defence="false" reactionPendingType="normal" skillPendingType="normal" />
<TargetingList>
<Targeting id="-1" type="none" time="300" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="me" maxCount="20" maxHeight="100" maxRadius="30" offsetDistance="0" pierceDepth="1" minHeight="-50" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360">
<Effect atk="0">
<AbnormalityOnCommon id="100800" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="167" st="0" stRate="0" />
<ProjectileSkillList />
</Targeting>
</TargetingList>
</Skill>
<Skill id="200400" name="Castanic_F_Warrior_Lv04_Deadly Will_Cast 01" type="movingSkill" category="1020,18,107,10000,9999" templateId="10801" nextSkill="0" parentId="200100" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class01_Anim" totalAtk="0.000000">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="500" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="0" />
<SpecialEffectList />
<StageList>
<Stage movable="true">
<AnimSeq duration="3000" animSet="Castanic_F_ANI.Anim.Castanic_F_Share_Anim" animName="PvpBuffShotMove" blendInTime="300" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="PvpBuffShotMove" waitAnimName="PvpBuffShotStand" />
<Property animControlType="sync_move">
<MovingShot />
</Property>
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="5000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="10" st="0" stRate="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="in" defence="false" reactionPendingType="normal" skillPendingType="normal" />
<TargetingList>
<Targeting id="-1" type="none" time="300" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="me" maxCount="20" maxHeight="100" maxRadius="30" offsetDistance="0" pierceDepth="1" minHeight="-50" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360">
<Effect atk="0">
<AbnormalityOnCommon id="100800" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="167" st="0" stRate="0" />
<ProjectileSkillList />
</Targeting>
</TargetingList>
</Skill>
<Skill id="210100" name="Castanic_F_Warrior_Lv01_Hard Slash_Attack 01" type="normal" category="1021,14,105,9011,10000,9999" templateId="10801" nextSkill="190100" timeRate="1" autoUse="true" changeDirToCenter="true" needWeapon="true" nocTanRate="0.03" nocTanUse="4" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class01_Anim" totalAtk="1314.3427">
<Action>
<CameraShakeList>
<CameraShake targetType="all" startTime="0" shakeId="2171" startCondition="firstHit" />
</CameraShakeList>
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="1400" rearCancelStartTime="500" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="400" />
<SpecialEffectList />
<StageList>
<Stage movable="false">
<AnimSeq duration="0" animSet="Castanic_F_ANI.Anim.Castanic_F_Class01_Anim" animName="GunsungCombo2" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="20000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="350" st="0" stRate="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" />
<TargetingList>
<Targeting id="1" type="real_cw" time="410" method="normal" endTime="500" startTime="430" interval="0" until="0">
<AreaList>
<Area rotateAngle="-45" type="enemyOrPvp" maxCount="20" maxHeight="70" maxRadius="70" offsetDistance="10" pierceDepth="1" minHeight="-15" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="270">
<Effect atk="0.8">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="1" type="second_hit" time="0" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemyOrPvp" maxCount="20" maxHeight="100" maxRadius="120" offsetDistance="0" pierceDepth="1" minHeight="-50" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360">
<Effect atk="0.2">
<AbnormalityOnCommon id="100900" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
<ProjectileSkillList />
</Targeting>
</TargetingList>
</Skill>
<Skill id="210200" name="Castanic_F_Warrior_Lv02_Hard Slash_Attack 01" type="normal" category="1021,14,105,9011,10000,9999" templateId="10801" nextSkill="190100" parentId="210100" timeRate="1" autoUse="true" changeDirToCenter="true" needWeapon="true" nocTanRate="0.03" nocTanUse="4" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class01_Anim" totalAtk="1587.6597">
<Action>
<CameraShakeList>
<CameraShake targetType="all" startTime="0" shakeId="2171" startCondition="firstHit" />
</CameraShakeList>
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="1400" rearCancelStartTime="500" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="400" />
<SpecialEffectList />
<StageList>
<Stage movable="false">
<AnimSeq duration="0" animSet="Castanic_F_ANI.Anim.Castanic_F_Class01_Anim" animName="GunsungCombo2" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="20000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="350" st="0" stRate="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" />
<TargetingList>
<Targeting id="1" type="real_cw" time="410" method="normal" endTime="500" startTime="430" interval="0" until="0">
<AreaList>
<Area rotateAngle="-45" type="enemyOrPvp" maxCount="20" maxHeight="70" maxRadius="70" offsetDistance="10" pierceDepth="1" minHeight="-15" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="270">
<Effect atk="0.8">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="1" type="second_hit" time="0" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemyOrPvp" maxCount="20" maxHeight="100" maxRadius="120" offsetDistance="0" pierceDepth="1" minHeight="-50" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360">
<Effect atk="0.2">
<AbnormalityOnCommon id="100901" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
<ProjectileSkillList />
</Targeting>
</TargetingList>
</Skill>
<Skill id="210300" name="Castanic_F_Warrior_Lv03_Hard Slash_Attack 01" type="normal" category="1021,14,105,9011,10000,9999" templateId="10801" nextSkill="190200" parentId="210100" timeRate="1" autoUse="true" changeDirToCenter="true" needWeapon="true" nocTanRate="0.03" nocTanUse="4" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class01_Anim" totalAtk="33.682800">
<Action>
<CameraShakeList>
<CameraShake targetType="all" startTime="0" shakeId="2171" startCondition="firstHit" />
</CameraShakeList>
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="1400" rearCancelStartTime="500" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="400" />
<SpecialEffectList />
<StageList>
<Stage movable="false">
<AnimSeq duration="0" animSet="Castanic_F_ANI.Anim.Castanic_F_Class01_Anim" animName="GunsungCombo2" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="2000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="5" st="0" stRate="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" />
<TargetingList>
<Targeting id="1" type="real_cw" time="410" method="normal" endTime="500" startTime="430" interval="0" until="0">
<AreaList>
<Area rotateAngle="-45" type="enemyOrPvp" maxCount="20" maxHeight="70" maxRadius="70" offsetDistance="10" pierceDepth="1" minHeight="-15" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="270">
<Effect atk="0.8">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="5" st="0" stRate="0" />
</Targeting>
<Targeting id="1" type="second_hit" time="0" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemyOrPvp" maxCount="20" maxHeight="100" maxRadius="120" offsetDistance="0" pierceDepth="1" minHeight="-50" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360">
<Effect atk="0.2">
<AbnormalityOnCommon id="100301" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
<ProjectileSkillList />
</Targeting>
</TargetingList>
</Skill>
<Skill id="210400" name="Castanic_F_Warrior_Lv04_Hard Slash_Attack 01" type="normal" category="1021,14,105,9011,10000,9999" templateId="10801" nextSkill="190300" parentId="210100" timeRate="1" autoUse="true" changeDirToCenter="true" needWeapon="true" nocTanRate="0.03" nocTanUse="4" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class01_Anim" totalAtk="33.682800">
<Action>
<CameraShakeList>
<CameraShake targetType="all" startTime="0" shakeId="2171" startCondition="firstHit" />
</CameraShakeList>
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="1400" rearCancelStartTime="500" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="400" />
<SpecialEffectList />
<StageList>
<Stage movable="false">
<AnimSeq duration="0" animSet="Castanic_F_ANI.Anim.Castanic_F_Class01_Anim" animName="GunsungCombo2" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="2000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="5" st="0" stRate="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" />
<TargetingList>
<Targeting id="1" type="real_cw" time="410" method="normal" endTime="500" startTime="430" interval="0" until="0">
<AreaList>
<Area rotateAngle="-45" type="enemyOrPvp" maxCount="20" maxHeight="70" maxRadius="70" offsetDistance="10" pierceDepth="1" minHeight="-15" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="270">
<Effect atk="0.8">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="5" st="0" stRate="0" />
</Targeting>
<Targeting id="1" type="second_hit" time="0" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemyOrPvp" maxCount="20" maxHeight="100" maxRadius="120" offsetDistance="0" pierceDepth="1" minHeight="-50" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360">
<Effect atk="0.2">
<AbnormalityOnCommon id="100301" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
<ProjectileSkillList />
</Targeting>
</TargetingList>
</Skill>
<Skill id="220100" name="Castanic_F_Warrior_Lv01_Catch Back Attack_Start 01" type="catchBack" category="1022,22,26,102,9011,10000,9999" templateId="10801" nextSkill="0" timeRate="1" autoUse="false" changeDirToCenter="true" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class01_Anim" totalAtk="199.1643" totalStk="1" totalStkPvp="1">
<Action>
<CameraShakeList />
<CameraType duration="1000" type="delay_align" startTime="50" weight="4.8" startStageId="0" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="600" />
<MoveInvincible endTime="1000" startTime="0" />
<Pending startTime="500" />
<SpecialEffectList />
<StageList>
<Stage movable="false">
<AnimSeq duration="0" animSet="Castanic_F_ANI.Anim.Castanic_F_Class01_Anim" animName="BehindCatchStart" blendInTime="100" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<AnimSeq duration="0" animSet="Castanic_F_ANI.Anim.Castanic_F_Class01_Anim" animName="DashSlashShot" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="28000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="150" st="0" stRate="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" />
<TargetingList>
<Targeting id="-1" type="real_forward" time="300" method="normal" endTime="550" startTime="550" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemyOrPvp" maxCount="1" maxHeight="100" maxRadius="250" offsetDistance="10" pierceDepth="1" minHeight="-25" crosshairRadius="20" minRadius="0" offsetAngle="0" rangeAngle="0" crosshairRadius2="35">
<Effect atk="1">
<AbnormalityOnCommon id="101000" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="150" st="0" stRate="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="220200" name="Castanic_F_Warrior_Lv02_Catch Back Attack_Start 01" type="catchBack" category="1022,22,26,102,9011,10000,9999" templateId="10801" nextSkill="0" parentId="220100" timeRate="1" autoUse="false" changeDirToCenter="true" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class01_Anim" totalAtk="658.9525" totalStk="1" totalStkPvp="1">
<Action>
<CameraShakeList />
<CameraType duration="1000" type="delay_align" startTime="50" weight="4.8" startStageId="0" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="600" />
<MoveInvincible endTime="1000" startTime="0" />
<Pending startTime="500" />
<SpecialEffectList />
<StageList>
<Stage movable="false">
<AnimSeq duration="0" animSet="Castanic_F_ANI.Anim.Castanic_F_Class01_Anim" animName="BehindCatchStart" blendInTime="100" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<AnimSeq duration="0" animSet="Castanic_F_ANI.Anim.Castanic_F_Class01_Anim" animName="DashSlashShot" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="28000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="150" st="0" stRate="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" />
<TargetingList>
<Targeting id="-1" type="real_forward" time="300" method="normal" endTime="550" startTime="550" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemyOrPvp" maxCount="1" maxHeight="100" maxRadius="375" offsetDistance="10" pierceDepth="1" minHeight="-25" crosshairRadius="20" minRadius="0" offsetAngle="0" rangeAngle="0" crosshairRadius2="35">
<Effect atk="1">
<AbnormalityOnCommon id="101001" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="150" st="0" stRate="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="220300" name="Castanic_F_Warrior_Lv03_Catch Back Attack_Start 01" type="catchBack" category="1022,22,26,102,9011,10000,9999" templateId="10801" nextSkill="0" parentId="220100" timeRate="1" autoUse="false" changeDirToCenter="true" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class01_Anim" totalAtk="373.862000" totalStk="1" totalStkPvp="1">
<Action>
<CameraShakeList />
<CameraType duration="1000" type="delay_align" startTime="50" weight="4.8" startStageId="0" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="600" />
<MoveInvincible endTime="1000" startTime="0" />
<Pending startTime="500" />
<SpecialEffectList />
<StageList>
<Stage movable="false">
<AnimSeq duration="0" animSet="Castanic_F_ANI.Anim.Castanic_F_Class01_Anim" animName="BehindCatchStart" blendInTime="100" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<AnimSeq duration="0" animSet="Castanic_F_ANI.Anim.Castanic_F_Class01_Anim" animName="DashSlashShot" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="20000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="65" st="0" stRate="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" />
<TargetingList>
<Targeting id="-1" type="real_forward" time="300" method="normal" endTime="550" startTime="550" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemyOrPvp" maxCount="1" maxHeight="100" maxRadius="375" offsetDistance="10" pierceDepth="1" minHeight="-25" crosshairRadius="20" minRadius="0" offsetAngle="0" rangeAngle="0" crosshairRadius2="35">
<Effect atk="1">
<AbnormalityOnCommon id="101000" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="65" st="0" stRate="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="220400" name="Castanic_F_Warrior_Lv04_Catch Back Attack_Start 01" type="catchBack" category="1022,22,26,102,9011,10000,9999" templateId="10801" nextSkill="0" parentId="220100" timeRate="1" autoUse="false" changeDirToCenter="true" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class01_Anim" totalAtk="373.862000" totalStk="1" totalStkPvp="1">
<Action>
<CameraShakeList />
<CameraType duration="1000" type="delay_align" startTime="50" weight="4.8" startStageId="0" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="600" />
<MoveInvincible endTime="1000" startTime="0" />
<Pending startTime="500" />
<SpecialEffectList />
<StageList>
<Stage movable="false">
<AnimSeq duration="0" animSet="Castanic_F_ANI.Anim.Castanic_F_Class01_Anim" animName="BehindCatchStart" blendInTime="100" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<AnimSeq duration="0" animSet="Castanic_F_ANI.Anim.Castanic_F_Class01_Anim" animName="DashSlashShot" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="20000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="65" st="0" stRate="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" />
<TargetingList>
<Targeting id="-1" type="real_forward" time="300" method="normal" endTime="550" startTime="550" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemyOrPvp" maxCount="1" maxHeight="100" maxRadius="375" offsetDistance="10" pierceDepth="1" minHeight="-25" crosshairRadius="20" minRadius="0" offsetAngle="0" rangeAngle="0" crosshairRadius2="35">
<Effect atk="1">
<AbnormalityOnCommon id="101000" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="65" st="0" stRate="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="230100" name="Castanic_F_Warrior_Lv01_Reversal Turning Attack_Start 01" type="normal" category="1023,16,106,9011,10000,9999" templateId="10801" nextSkill="0" timeRate="1.1" autoUse="false" changeDirToCenter="true" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class01_Anim" totalAtk="787.6735">
<Action>
<CameraShakeList>
<CameraShake targetType="all" startTime="0" shakeId="2181" startCondition="firstHit" />
<CameraShake targetType="all" startTime="100" shakeId="2182" startCondition="firstHit" />
</CameraShakeList>
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="1200" rearCancelStartTime="400" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="400" />
<SpecialEffectList />
<StageList>
<Stage movable="false">
<AnimSeq duration="0" animSet="Castanic_F_ANI.Anim.Castanic_F_Class01_Anim" animName="TurnAttack" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="15000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="125" st="0" stRate="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" />
<TargetingList>
<Targeting id="-1" type="real_cw" time="200" method="normal" endTime="370" startTime="220" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemyOrPvp" maxCount="5" maxHeight="40" maxRadius="310" offsetDistance="-200" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="190" offsetAngle="0" rangeAngle="22">
<Effect atk="1">
<AbnormalityOnCommon id="101100" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="125" st="0" stRate="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="230200" name="Castanic_F_Warrior_Lv02_Reversal Turning Attack_Start 01" type="normal" category="1023,16,106,9011,10000,9999" templateId="10801" nextSkill="0" parentId="230100" timeRate="1.1" autoUse="false" changeDirToCenter="true" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class01_Anim" totalAtk="1224.0341">
<Action>
<CameraShakeList>
<CameraShake targetType="all" startTime="0" shakeId="2181" startCondition="firstHit" />
<CameraShake targetType="all" startTime="100" shakeId="2182" startCondition="firstHit" />
</CameraShakeList>
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="1200" rearCancelStartTime="400" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="400" />
<SpecialEffectList />
<StageList>
<Stage movable="false">
<AnimSeq duration="0" animSet="Castanic_F_ANI.Anim.Castanic_F_Class01_Anim" animName="TurnAttack" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="15000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="125" st="0" stRate="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" />
<TargetingList>
<Targeting id="-1" type="real_cw" time="200" method="normal" endTime="370" startTime="220" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemyOrPvp" maxCount="5" maxHeight="40" maxRadius="310" offsetDistance="-200" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="190" offsetAngle="0" rangeAngle="22">
<Effect atk="1">
<AbnormalityOnCommon id="101101" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="125" st="0" stRate="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="240100" name="Castanic_F_Warrior_Lv01_Decoy_Cast 01" type="movingSkill" category="1024,32,98,109,619,10000,9999" templateId="10801" nextSkill="0" timeRate="1.1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class01_Anim" totalAtk="0.0000">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="500" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="500" />
<SpecialEffectList />
<StageList>
<Stage movable="true">
<AnimSeq duration="1500" animSet="Castanic_F_ANI.Anim.Castanic_F_Share_Anim" animName="PvpCastingMove" blendInTime="300" animMotionId="0" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="PvpCastingMove" waitAnimName="PvpCastingStand" />
<Property animControlType="move">
<MovingShot />
</Property>
</Stage>
<Stage movable="false">
<AnimSeq duration="0" animSet="Castanic_F_ANI.Anim.Castanic_F_Share_Anim" animName="PvpAttackshotStand" blendInTime="300" animMotionId="0" animRate="2" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="50000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="100" st="0" stRate="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="in" defence="false" reactionPendingType="normal" skillPendingType="normal" />
<TargetingList>
<Targeting id="1" type="none" time="1500" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="me" maxCount="1" maxHeight="60" maxRadius="20" offsetDistance="0" pierceDepth="1" minHeight="-10" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="50" st="0" stRate="0" />
</Targeting>
<Targeting id="1" type="none" time="1800" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="me" maxCount="1" maxHeight="60" maxRadius="20" offsetDistance="0" pierceDepth="1" minHeight="-10" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="50" st="0" stRate="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="240200" name="Castanic_F_Warrior_Lv02_Decoy_Cast 01" type="movingSkill" category="1024,32,98,109,619,10000,9999" templateId="10801" nextSkill="0" parentId="240100" timeRate="1.1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class01_Anim" totalAtk="0.0000">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="500" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="500" />
<SpecialEffectList />
<StageList>
<Stage movable="true">
<AnimSeq duration="1500" animSet="Castanic_F_ANI.Anim.Castanic_F_Share_Anim" animName="PvpCastingMove" blendInTime="300" animMotionId="0" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="PvpCastingMove" waitAnimName="PvpCastingStand" />
<Property animControlType="move">
<MovingShot />
</Property>
</Stage>
<Stage movable="false">
<AnimSeq duration="0" animSet="Castanic_F_ANI.Anim.Castanic_F_Share_Anim" animName="PvpAttackshotStand" blendInTime="300" animMotionId="0" animRate="2" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="50000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="100" st="0" stRate="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="in" defence="false" reactionPendingType="normal" skillPendingType="normal" />
<TargetingList>
<Targeting id="1" type="none" time="1500" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="me" maxCount="1" maxHeight="60" maxRadius="20" offsetDistance="0" pierceDepth="1" minHeight="-10" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="50" st="0" stRate="0" />
</Targeting>
<Targeting id="1" type="none" time="1800" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="me" maxCount="1" maxHeight="60" maxRadius="20" offsetDistance="0" pierceDepth="1" minHeight="-10" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="50" st="0" stRate="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="240300" name="Castanic_F_Warrior_Lv03_Decoy_Cast 01" type="movingSkill" category="1024,32,98,109,619,10000,9999" templateId="10801" nextSkill="0" parentId="240100" timeRate="1.1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class01_Anim" totalAtk="0.0000">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="500" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="500" />
<SpecialEffectList />
<StageList>
<Stage movable="true">
<AnimSeq duration="1500" animSet="Castanic_F_ANI.Anim.Castanic_F_Share_Anim" animName="PvpCastingMove" blendInTime="300" animMotionId="0" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="PvpCastingMove" waitAnimName="PvpCastingStand" />
<Property animControlType="move">
<MovingShot />
</Property>
</Stage>
<Stage movable="false">
<AnimSeq duration="0" animSet="Castanic_F_ANI.Anim.Castanic_F_Share_Anim" animName="PvpAttackshotStand" blendInTime="300" animMotionId="0" animRate="2" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="50000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="100" st="0" stRate="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="in" defence="false" reactionPendingType="normal" skillPendingType="normal" />
<TargetingList>
<Targeting id="1" type="none" time="1500" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="me" maxCount="1" maxHeight="60" maxRadius="20" offsetDistance="0" pierceDepth="1" minHeight="-10" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="50" st="0" stRate="0" />
</Targeting>
<Targeting id="1" type="none" time="1800" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="me" maxCount="1" maxHeight="60" maxRadius="20" offsetDistance="0" pierceDepth="1" minHeight="-10" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="50" st="0" stRate="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="240400" name="Castanic_F_Warrior_Lv04_Decoy_Cast 01" type="movingSkill" category="1024,32,98,109,619,10000,9999" templateId="10801" nextSkill="0" parentId="240100" timeRate="1.1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class01_Anim" totalAtk="0.0000">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="500" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="500" />
<SpecialEffectList />
<StageList>
<Stage movable="true">
<AnimSeq duration="1500" animSet="Castanic_F_ANI.Anim.Castanic_F_Share_Anim" animName="PvpCastingMove" blendInTime="300" animMotionId="0" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="PvpCastingMove" waitAnimName="PvpCastingStand" />
<Property animControlType="move">
<MovingShot />
</Property>
</Stage>
<Stage movable="false">
<AnimSeq duration="0" animSet="Castanic_F_ANI.Anim.Castanic_F_Share_Anim" animName="PvpAttackshotStand" blendInTime="300" animMotionId="0" animRate="2" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="50000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="100" st="0" stRate="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="in" defence="false" reactionPendingType="normal" skillPendingType="normal" />
<TargetingList>
<Targeting id="1" type="none" time="1500" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="me" maxCount="1" maxHeight="60" maxRadius="20" offsetDistance="0" pierceDepth="1" minHeight="-10" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="50" st="0" stRate="0" />
</Targeting>
<Targeting id="1" type="none" time="1800" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="me" maxCount="1" maxHeight="60" maxRadius="20" offsetDistance="0" pierceDepth="1" minHeight="-10" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="50" st="0" stRate="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="240500" name="Castanic_F_Warrior_Lv05_Decoy_Cast 01" type="movingSkill" category="1024,32,98,109,619,10000,9999" templateId="10801" nextSkill="0" parentId="240100" timeRate="1.1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class01_Anim" totalAtk="0.0000">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="500" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="500" />
<SpecialEffectList />
<StageList>
<Stage movable="true">
<AnimSeq duration="1500" animSet="Castanic_F_ANI.Anim.Castanic_F_Share_Anim" animName="PvpCastingMove" blendInTime="300" animMotionId="0" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="PvpCastingMove" waitAnimName="PvpCastingStand" />
<Property animControlType="move">
<MovingShot />
</Property>
</Stage>
<Stage movable="false">
<AnimSeq duration="0" animSet="Castanic_F_ANI.Anim.Castanic_F_Share_Anim" animName="PvpAttackshotStand" blendInTime="300" animMotionId="0" animRate="2" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="50000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="100" st="0" stRate="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="in" defence="false" reactionPendingType="normal" skillPendingType="normal" />
<TargetingList>
<Targeting id="1" type="none" time="1500" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="me" maxCount="1" maxHeight="60" maxRadius="20" offsetDistance="0" pierceDepth="1" minHeight="-10" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="50" st="0" stRate="0" />
</Targeting>
<Targeting id="1" type="none" time="1800" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="me" maxCount="1" maxHeight="60" maxRadius="20" offsetDistance="0" pierceDepth="1" minHeight="-10" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="50" st="0" stRate="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="240600" name="Castanic_F_Warrior_Lv06_Decoy_Cast 01" type="movingSkill" category="1024,32,98,109,619,10000,9999" templateId="10801" nextSkill="0" parentId="240100" timeRate="1.1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class01_Anim" totalAtk="0.0000">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="500" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="500" />
<SpecialEffectList />
<StageList>
<Stage movable="true">
<AnimSeq duration="1500" animSet="Castanic_F_ANI.Anim.Castanic_F_Share_Anim" animName="PvpCastingMove" blendInTime="300" animMotionId="0" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="PvpCastingMove" waitAnimName="PvpCastingStand" />
<Property animControlType="move">
<MovingShot />
</Property>
</Stage>
<Stage movable="false">
<AnimSeq duration="0" animSet="Castanic_F_ANI.Anim.Castanic_F_Share_Anim" animName="PvpAttackshotStand" blendInTime="300" animMotionId="0" animRate="2" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="50000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="100" st="0" stRate="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="in" defence="false" reactionPendingType="normal" skillPendingType="normal" />
<TargetingList>
<Targeting id="1" type="none" time="1500" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="me" maxCount="1" maxHeight="60" maxRadius="20" offsetDistance="0" pierceDepth="1" minHeight="-10" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="50" st="0" stRate="0" />
</Targeting>
<Targeting id="1" type="none" time="1800" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="me" maxCount="1" maxHeight="60" maxRadius="20" offsetDistance="0" pierceDepth="1" minHeight="-10" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="50" st="0" stRate="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="240700" name="Castanic_F_Warrior_Lv07_Decoy_Cast 01" type="movingSkill" category="1024,32,98,109,619,10000,9999" templateId="10801" nextSkill="0" parentId="240100" timeRate="1.1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class01_Anim" totalAtk="0.0000">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="500" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="500" />
<SpecialEffectList />
<StageList>
<Stage movable="true">
<AnimSeq duration="1500" animSet="Castanic_F_ANI.Anim.Castanic_F_Share_Anim" animName="PvpCastingMove" blendInTime="300" animMotionId="0" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="PvpCastingMove" waitAnimName="PvpCastingStand" />
<Property animControlType="move">
<MovingShot />
</Property>
</Stage>
<Stage movable="false">
<AnimSeq duration="0" animSet="Castanic_F_ANI.Anim.Castanic_F_Share_Anim" animName="PvpAttackshotStand" blendInTime="300" animMotionId="0" animRate="2" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="50000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="100" st="0" stRate="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="in" defence="false" reactionPendingType="normal" skillPendingType="normal" />
<TargetingList>
<Targeting id="1" type="none" time="1500" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="me" maxCount="1" maxHeight="60" maxRadius="20" offsetDistance="0" pierceDepth="1" minHeight="-10" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="50" st="0" stRate="0" />
</Targeting>
<Targeting id="1" type="none" time="1800" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="me" maxCount="1" maxHeight="60" maxRadius="20" offsetDistance="0" pierceDepth="1" minHeight="-10" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="50" st="0" stRate="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="240800" name="Castanic_F_Warrior_Lv08_Decoy_Cast 01" type="movingSkill" category="1024,32,98,109,619,10000,9999" templateId="10801" nextSkill="0" parentId="240100" timeRate="1.1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class01_Anim" totalAtk="0.0000">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="500" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="500" />
<SpecialEffectList />
<StageList>
<Stage movable="true">
<AnimSeq duration="1500" animSet="Castanic_F_ANI.Anim.Castanic_F_Share_Anim" animName="PvpCastingMove" blendInTime="300" animMotionId="0" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="PvpCastingMove" waitAnimName="PvpCastingStand" />
<Property animControlType="move">
<MovingShot />
</Property>
</Stage>
<Stage movable="false">
<AnimSeq duration="0" animSet="Castanic_F_ANI.Anim.Castanic_F_Share_Anim" animName="PvpAttackshotStand" blendInTime="300" animMotionId="0" animRate="2" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="50000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="100" st="0" stRate="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="in" defence="false" reactionPendingType="normal" skillPendingType="normal" />
<TargetingList>
<Targeting id="1" type="none" time="1500" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="me" maxCount="1" maxHeight="60" maxRadius="20" offsetDistance="0" pierceDepth="1" minHeight="-10" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="50" st="0" stRate="0" />
</Targeting>
<Targeting id="1" type="none" time="1800" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="me" maxCount="1" maxHeight="60" maxRadius="20" offsetDistance="0" pierceDepth="1" minHeight="-10" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="50" st="0" stRate="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="240900" name="Castanic_F_Warrior_Lv09_Decoy_Cast 01" type="movingSkill" category="1024,32,98,109,619,10000,9999" templateId="10801" nextSkill="0" parentId="240100" timeRate="1.1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class01_Anim" totalAtk="0.0000">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="500" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="500" />
<SpecialEffectList />
<StageList>
<Stage movable="true">
<AnimSeq duration="1500" animSet="Castanic_F_ANI.Anim.Castanic_F_Share_Anim" animName="PvpCastingMove" blendInTime="300" animMotionId="0" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="PvpCastingMove" waitAnimName="PvpCastingStand" />
<Property animControlType="move">
<MovingShot />
</Property>
</Stage>
<Stage movable="false">
<AnimSeq duration="0" animSet="Castanic_F_ANI.Anim.Castanic_F_Share_Anim" animName="PvpAttackshotStand" blendInTime="300" animMotionId="0" animRate="2" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="50000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="100" st="0" stRate="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="in" defence="false" reactionPendingType="normal" skillPendingType="normal" />
<TargetingList>
<Targeting id="1" type="none" time="1500" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="me" maxCount="1" maxHeight="60" maxRadius="20" offsetDistance="0" pierceDepth="1" minHeight="-10" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="50" st="0" stRate="0" />
</Targeting>
<Targeting id="1" type="none" time="1800" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="me" maxCount="1" maxHeight="60" maxRadius="20" offsetDistance="0" pierceDepth="1" minHeight="-10" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="50" st="0" stRate="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="241000" name="Castanic_F_Warrior_Lv10_Decoy_Cast 01" type="movingSkill" category="1024,32,98,109,619,10000,9999" templateId="10801" nextSkill="0" parentId="240100" timeRate="1.1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class01_Anim" totalAtk="0.0000">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="500" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="500" />
<SpecialEffectList />
<StageList>
<Stage movable="true">
<AnimSeq duration="1500" animSet="Castanic_F_ANI.Anim.Castanic_F_Share_Anim" animName="PvpCastingMove" blendInTime="300" animMotionId="0" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="PvpCastingMove" waitAnimName="PvpCastingStand" />
<Property animControlType="move">
<MovingShot />
</Property>
</Stage>
<Stage movable="false">
<AnimSeq duration="0" animSet="Castanic_F_ANI.Anim.Castanic_F_Share_Anim" animName="PvpAttackshotStand" blendInTime="300" animMotionId="0" animRate="2" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="50000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="100" st="0" stRate="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="in" defence="false" reactionPendingType="normal" skillPendingType="normal" />
<TargetingList>
<Targeting id="1" type="none" time="1500" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="me" maxCount="1" maxHeight="60" maxRadius="20" offsetDistance="0" pierceDepth="1" minHeight="-10" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="50" st="0" stRate="0" />
</Targeting>
<Targeting id="1" type="none" time="1800" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="me" maxCount="1" maxHeight="60" maxRadius="20" offsetDistance="0" pierceDepth="1" minHeight="-10" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="50" st="0" stRate="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="241100" name="Castanic_F_Warrior_Lv11_Decoy_Cast 01" type="movingSkill" category="1024,32,98,109,619,10000,9999" templateId="10801" nextSkill="0" parentId="240100" timeRate="1.1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class01_Anim" totalAtk="0.0000">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="500" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="500" />
<SpecialEffectList />
<StageList>
<Stage movable="true">
<AnimSeq duration="1500" animSet="Castanic_F_ANI.Anim.Castanic_F_Share_Anim" animName="PvpCastingMove" blendInTime="300" animMotionId="0" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="PvpCastingMove" waitAnimName="PvpCastingStand" />
<Property animControlType="move">
<MovingShot />
</Property>
</Stage>
<Stage movable="false">
<AnimSeq duration="0" animSet="Castanic_F_ANI.Anim.Castanic_F_Share_Anim" animName="PvpAttackshotStand" blendInTime="300" animMotionId="0" animRate="2" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="50000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="100" st="0" stRate="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="in" defence="false" reactionPendingType="normal" skillPendingType="normal" />
<TargetingList>
<Targeting id="1" type="none" time="1500" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="me" maxCount="1" maxHeight="60" maxRadius="20" offsetDistance="0" pierceDepth="1" minHeight="-10" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="50" st="0" stRate="0" />
</Targeting>
<Targeting id="1" type="none" time="1800" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="me" maxCount="1" maxHeight="60" maxRadius="20" offsetDistance="0" pierceDepth="1" minHeight="-10" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="50" st="0" stRate="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="241200" name="Castanic_F_Warrior_Lv12_Decoy_Cast 01" type="movingSkill" category="1024,32,98,109,619,10000,9999" templateId="10801" nextSkill="0" parentId="240100" timeRate="1.1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class01_Anim" totalAtk="0.0000">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="500" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="500" />
<SpecialEffectList />
<StageList>
<Stage movable="true">
<AnimSeq duration="1500" animSet="Castanic_F_ANI.Anim.Castanic_F_Share_Anim" animName="PvpCastingMove" blendInTime="300" animMotionId="0" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="PvpCastingMove" waitAnimName="PvpCastingStand" />
<Property animControlType="move">
<MovingShot />
</Property>
</Stage>
<Stage movable="false">
<AnimSeq duration="0" animSet="Castanic_F_ANI.Anim.Castanic_F_Share_Anim" animName="PvpAttackshotStand" blendInTime="300" animMotionId="0" animRate="2" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="50000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="100" st="0" stRate="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="in" defence="false" reactionPendingType="normal" skillPendingType="normal" />
<TargetingList>
<Targeting id="1" type="none" time="1500" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="me" maxCount="1" maxHeight="60" maxRadius="20" offsetDistance="0" pierceDepth="1" minHeight="-10" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="50" st="0" stRate="0" />
</Targeting>
<Targeting id="1" type="none" time="1800" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="me" maxCount="1" maxHeight="60" maxRadius="20" offsetDistance="0" pierceDepth="1" minHeight="-10" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="50" st="0" stRate="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="250100" name="Castanic_F_Warrior_Lv01_Command Decoy To Attack_Cast 01" type="movingSkill" category="1025,35,144,109,10000,9999" templateId="10801" nextSkill="0" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class01_Anim" totalAtk="0.000000">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="700" rearCancelStartTime="600" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="350" />
<SpecialEffectList />
<StageList>
<Stage movable="true">
<AnimSeq duration="3000" animSet="Castanic_F_ANI.Anim.Castanic_F_Share_Anim" animName="PvpAttackshotStand" blendInTime="300" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="PvpAttackshotMove" waitAnimName="PvpAttackshotStand" />
<Property animControlType="sync_move">
<MovingShot />
</Property>
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="Wait" />
<Drain backSkillId="0" />
<Precondition coolTime="5000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="100" st="0" stRate="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="in" defence="false" reactionPendingType="normal" skillPendingType="normal" />
<TargetingList>
<Targeting id="-1" type="none" time="0" method="spiritAttack" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemyOrPvp" maxCount="1" maxHeight="33" maxRadius="600" offsetDistance="0" pierceDepth="1" minHeight="33" crosshairRadius="4" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="4">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="100" st="0" stRate="0" />
<ProjectileSkillList />
</Targeting>
</TargetingList>
</Skill>
<Skill id="260100" name="Castanic_F_Warrior_Lv01_Command Decoy To Follow_Cast 01" type="movingSkill" category="1026,35,144,109,10000,9999" templateId="10801" nextSkill="0" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class01_Anim" totalAtk="0.000000">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="700" rearCancelStartTime="600" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="350" />
<SpecialEffectList />
<StageList>
<Stage movable="true">
<AnimSeq duration="3000" animSet="Castanic_F_ANI.Anim.Castanic_F_Share_Anim" animName="PvpBuffShotStand" blendInTime="300" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="PvpAttackshotMove" waitAnimName="PvpAttackshotStand" />
<Property animControlType="sync_move">
<MovingShot />
</Property>
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="Wait" />
<Drain backSkillId="0" />
<Precondition coolTime="1000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" st="0" stRate="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="in" defence="false" reactionPendingType="normal" skillPendingType="normal" />
<TargetingList>
<Targeting id="-1" type="none" time="0" method="spiritFollow" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="me" maxCount="1" maxHeight="100" maxRadius="200" offsetDistance="0" pierceDepth="1" minHeight="-50" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
<ProjectileSkillList />
</Targeting>
</TargetingList>
</Skill>
<Skill id="270100" name="Castanic_F_Warrior_Lv01_Heavy Bite_Attack 01" type="normal" category="1027,12,550,110,99,102,9011,10000,9999" templateId="10801" nextSkill="0" timeRate="1.25" autoUse="false" changeDirToCenter="true" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class01_Anim" totalAtk="103.5470">
<Action>
<CameraShakeList>
<CameraShake duration="1000" targetType="meAndTarget" startTime="0" power="1" innerRadius="0" outerRadius="100" speed="3" startValue="-1" shakeId="2151" startCondition="firstHit" />
<CameraShake duration="1000" targetType="meAndTarget" startTime="100" power="1" innerRadius="0" outerRadius="100" speed="3" startValue="-1" shakeId="2152" startCondition="firstHit" />
</CameraShakeList>
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="2500" rearCancelStartTime="1000" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="900" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="Castanic_F_ANI.Anim.Castanic_F_Class01_Anim" animName="HeavyBite" blendInTime="300" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1.2" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="10000" modeChangeMethod="2" modeNo="0">
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</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0">
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<Targeting>
<AreaList>
<Area maxCount="10">
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</Effect>
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="1" type="real_backward" time="900" method="normal" endTime="1060" startTime="930" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemyOrPvp" maxCount="15" maxHeight="90" maxRadius="400" offsetDistance="-300" pierceDepth="1" minHeight="-15" crosshairRadius="1" minRadius="250" offsetAngle="0" rangeAngle="14" crosshairRadius2="3">
<Effect atk="1">
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</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="100" st="0" stRate="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="270200" name="Castanic_F_Warrior_Lv02_Heavy Bite_Attack 01" type="normal" category="1027,12,550,110,99,102,9011,10000,9999" templateId="10801" nextSkill="0" parentId="270100" timeRate="1.25" autoUse="false" changeDirToCenter="true" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class01_Anim" totalAtk="151.0898">
<Action>
<CameraShakeList>
<CameraShake duration="1000" targetType="meAndTarget" startTime="0" power="1" innerRadius="0" outerRadius="100" speed="3" startValue="-1" shakeId="2151" startCondition="firstHit" />
<CameraShake duration="1000" targetType="meAndTarget" startTime="100" power="1" innerRadius="0" outerRadius="100" speed="3" startValue="-1" shakeId="2152" startCondition="firstHit" />
</CameraShakeList>
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="2500" rearCancelStartTime="1000" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="900" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="Castanic_F_ANI.Anim.Castanic_F_Class01_Anim" animName="HeavyBite" blendInTime="300" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1.2" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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<Precondition coolTime="10000" modeChangeMethod="2" modeNo="0">
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<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0">
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<Targeting>
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<Area maxCount="10">
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</Effect>
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="1" type="real_backward" time="900" method="normal" endTime="1060" startTime="930" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemyOrPvp" maxCount="15" maxHeight="90" maxRadius="400" offsetDistance="-300" pierceDepth="1" minHeight="-15" crosshairRadius="1" minRadius="250" offsetAngle="0" rangeAngle="14" crosshairRadius2="3">
<Effect atk="1">
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</Effect>
<HitEffect type="animationDamage" />
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</Area>
</AreaList>
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</Targeting>
</TargetingList>
</Skill>
<Skill id="270300" name="Castanic_F_Warrior_Lv03_Heavy Bite_Attack 01" type="normal" category="1027,12,550,110,99,102,9011,10000,9999" templateId="10801" nextSkill="0" parentId="270100" timeRate="1.25" autoUse="false" changeDirToCenter="true" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class01_Anim" totalAtk="220.4615">
<Action>
<CameraShakeList>
<CameraShake duration="1000" targetType="meAndTarget" startTime="0" power="1" innerRadius="0" outerRadius="100" speed="3" startValue="-1" shakeId="2151" startCondition="firstHit" />
<CameraShake duration="1000" targetType="meAndTarget" startTime="100" power="1" innerRadius="0" outerRadius="100" speed="3" startValue="-1" shakeId="2152" startCondition="firstHit" />
</CameraShakeList>
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="2500" rearCancelStartTime="1000" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="900" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="Castanic_F_ANI.Anim.Castanic_F_Class01_Anim" animName="HeavyBite" blendInTime="300" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1.2" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="10000" modeChangeMethod="2" modeNo="0">
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<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0">
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<Targeting>
<AreaList>
<Area maxCount="10">
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</Effect>
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
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<Area rotateAngle="0" type="enemyOrPvp" maxCount="15" maxHeight="90" maxRadius="400" offsetDistance="-300" pierceDepth="1" minHeight="-15" crosshairRadius="1" minRadius="250" offsetAngle="0" rangeAngle="14" crosshairRadius2="3">
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<HitEffect type="animationDamage" />
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</Area>
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</Skill>
<Skill id="270400" name="Castanic_F_Warrior_Lv04_Heavy Bite_Attack 01" type="normal" category="1027,12,550,110,99,102,9011,10000,9999" templateId="10801" nextSkill="0" parentId="270100" timeRate="1.25" autoUse="false" changeDirToCenter="true" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class01_Anim" totalAtk="321.6848">
<Action>
<CameraShakeList>
<CameraShake duration="1000" targetType="meAndTarget" startTime="0" power="1" innerRadius="0" outerRadius="100" speed="3" startValue="-1" shakeId="2151" startCondition="firstHit" />
<CameraShake duration="1000" targetType="meAndTarget" startTime="100" power="1" innerRadius="0" outerRadius="100" speed="3" startValue="-1" shakeId="2152" startCondition="firstHit" />
</CameraShakeList>
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="2500" rearCancelStartTime="1000" />
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<StageList>
<Stage scriptId="0" movable="false">
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<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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<Precondition coolTime="10000" modeChangeMethod="2" modeNo="0">
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0">
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<Targeting>
<AreaList>
<Area maxCount="10">
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</Effect>
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
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<Area rotateAngle="0" type="enemyOrPvp" maxCount="15" maxHeight="90" maxRadius="400" offsetDistance="-300" pierceDepth="1" minHeight="-15" crosshairRadius="1" minRadius="250" offsetAngle="0" rangeAngle="14" crosshairRadius2="3">
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</Effect>
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</TargetingList>
</Skill>
<Skill id="270500" name="Castanic_F_Warrior_Lv05_Heavy Bite_Attack 01" type="normal" category="1027,12,550,110,99,102,9011,10000,9999" templateId="10801" nextSkill="0" parentId="270100" timeRate="1.25" autoUse="false" changeDirToCenter="true" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class01_Anim" totalAtk="469.3838">
<Action>
<CameraShakeList>
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<CameraShake duration="1000" targetType="meAndTarget" startTime="100" power="1" innerRadius="0" outerRadius="100" speed="3" startValue="-1" shakeId="2152" startCondition="firstHit" />
</CameraShakeList>
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="2500" rearCancelStartTime="1000" />
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<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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<Targeting>
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</Effect>
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
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</Property>
<TargetingList adjustTargetingPos="notUse">
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<Area rotateAngle="0" type="enemyOrPvp" maxCount="15" maxHeight="90" maxRadius="400" offsetDistance="-300" pierceDepth="1" minHeight="-15" crosshairRadius="1" minRadius="250" offsetAngle="0" rangeAngle="14" crosshairRadius2="3">
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</Skill>
<Skill id="270600" name="Castanic_F_Warrior_Lv06_Heavy Bite_Attack 01" type="normal" category="1027,12,550,110,99,102,9011,10000,9999" templateId="10801" nextSkill="0" parentId="270100" timeRate="1.25" autoUse="false" changeDirToCenter="true" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class01_Anim" totalAtk="684.8978">
<Action>
<CameraShakeList>
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<CameraShake duration="1000" targetType="meAndTarget" startTime="100" power="1" innerRadius="0" outerRadius="100" speed="3" startValue="-1" shakeId="2152" startCondition="firstHit" />
</CameraShakeList>
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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<Property animControlType="normal" />
</Stage>
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</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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<Targeting>
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</Effect>
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</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
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</Property>
<TargetingList adjustTargetingPos="notUse">
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</TargetingList>
</Skill>
<Skill id="270700" name="Castanic_F_Warrior_Lv07_Heavy Bite_Attack 01" type="normal" category="1027,12,550,110,99,102,9011,10000,9999" templateId="10801" nextSkill="0" parentId="270100" timeRate="1.25" autoUse="false" changeDirToCenter="true" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class01_Anim" totalAtk="999.3633">
<Action>
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<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="2500" rearCancelStartTime="1000" />
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<Property animControlType="normal" />
</Stage>
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</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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<Targeting>
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<Area maxCount="10">
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</Effect>
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</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
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</Property>
<TargetingList adjustTargetingPos="notUse">
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</Area>
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</TargetingList>
</Skill>
<Skill id="270800" name="Castanic_F_Warrior_Lv08_Heavy Bite_Attack 01" type="normal" category="1027,12,550,110,99,102,9011,10000,9999" templateId="10801" nextSkill="0" parentId="270100" timeRate="1.25" autoUse="false" changeDirToCenter="true" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class01_Anim" totalAtk="1552.9972">
<Action>
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<CameraShake duration="1000" targetType="meAndTarget" startTime="100" power="1" innerRadius="0" outerRadius="100" speed="3" startValue="-1" shakeId="2152" startCondition="firstHit" />
</CameraShakeList>
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="2500" rearCancelStartTime="1000" />
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<StageList>
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<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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<Precondition coolTime="10000" modeChangeMethod="2" modeNo="0">
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<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0">
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<Targeting>
<AreaList>
<Area maxCount="10">
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</Effect>
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="1" type="real_backward" time="900" method="normal" endTime="1060" startTime="930" interval="0" until="0">
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<Area rotateAngle="0" type="enemyOrPvp" maxCount="15" maxHeight="90" maxRadius="400" offsetDistance="-300" pierceDepth="1" minHeight="-15" crosshairRadius="1" minRadius="250" offsetAngle="0" rangeAngle="14" crosshairRadius2="3">
<Effect atk="1">
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<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="100" st="0" stRate="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="270900" name="Castanic_F_Warrior_Lv09_Heavy Bite_Attack 01" type="normal" category="1027,12,550,110,99,102,9011,10000,9999" templateId="10801" nextSkill="0" parentId="270100" timeRate="1.25" autoUse="false" changeDirToCenter="true" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class01_Anim" totalAtk="1369.2144">
<Action>
<CameraShakeList>
<CameraShake duration="1000" targetType="meAndTarget" startTime="0" power="1" innerRadius="0" outerRadius="100" speed="3" startValue="-1" shakeId="2151" startCondition="firstHit" />
<CameraShake duration="1000" targetType="meAndTarget" startTime="100" power="1" innerRadius="0" outerRadius="100" speed="3" startValue="-1" shakeId="2152" startCondition="firstHit" />
</CameraShakeList>
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="2500" rearCancelStartTime="1000" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="900" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="Castanic_F_ANI.Anim.Castanic_F_Class01_Anim" animName="HeavyBite" blendInTime="300" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1.2" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="10000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="100" st="0" stRate="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0">
<TargetingList>
<Targeting>
<AreaList>
<Area maxCount="10">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="1" type="real_backward" time="900" method="normal" endTime="1060" startTime="930" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemyOrPvp" maxCount="15" maxHeight="90" maxRadius="400" offsetDistance="-300" pierceDepth="1" minHeight="-15" crosshairRadius="1" minRadius="250" offsetAngle="0" rangeAngle="14" crosshairRadius2="3">
<Effect atk="1">
<AbnormalityOnCommon id="101400" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="100" st="0" stRate="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="271000" name="Castanic_F_Warrior_Lv10_Heavy Bite_Attack 01" type="normal" category="1027,12,550,110,99,102,9011,10000,9999" templateId="10801" nextSkill="0" parentId="270100" timeRate="1.25" autoUse="false" changeDirToCenter="true" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class01_Anim" totalAtk="999.3633">
<Action>
<CameraShakeList>
<CameraShake duration="1000" targetType="meAndTarget" startTime="0" power="1" innerRadius="0" outerRadius="100" speed="3" startValue="-1" shakeId="2151" startCondition="firstHit" />
<CameraShake duration="1000" targetType="meAndTarget" startTime="100" power="1" innerRadius="0" outerRadius="100" speed="3" startValue="-1" shakeId="2152" startCondition="firstHit" />
</CameraShakeList>
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="2500" rearCancelStartTime="1000" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="900" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="Castanic_F_ANI.Anim.Castanic_F_Class01_Anim" animName="HeavyBite" blendInTime="300" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1.2" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="10000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="100" st="0" stRate="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0">
<TargetingList>
<Targeting>
<AreaList>
<Area maxCount="10">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="1" type="real_backward" time="900" method="normal" endTime="1060" startTime="930" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemyOrPvp" maxCount="15" maxHeight="90" maxRadius="400" offsetDistance="-300" pierceDepth="1" minHeight="-15" crosshairRadius="1" minRadius="250" offsetAngle="0" rangeAngle="14" crosshairRadius2="3">
<Effect atk="1">
<AbnormalityOnCommon id="101400" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="100" st="0" stRate="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="271100" name="Castanic_F_Warrior_Lv11_Heavy Bite_Attack 01" type="normal" category="1027,12,550,110,99,102,9011,10000,9999" templateId="10801" nextSkill="0" parentId="270100" timeRate="1.25" autoUse="false" changeDirToCenter="true" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class01_Anim" totalAtk="999.3633">
<Action>
<CameraShakeList>
<CameraShake duration="1000" targetType="meAndTarget" startTime="0" power="1" innerRadius="0" outerRadius="100" speed="3" startValue="-1" shakeId="2151" startCondition="firstHit" />
<CameraShake duration="1000" targetType="meAndTarget" startTime="100" power="1" innerRadius="0" outerRadius="100" speed="3" startValue="-1" shakeId="2152" startCondition="firstHit" />
</CameraShakeList>
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="2500" rearCancelStartTime="1000" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="900" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="Castanic_F_ANI.Anim.Castanic_F_Class01_Anim" animName="HeavyBite" blendInTime="300" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1.2" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="10000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="100" st="0" stRate="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0">
<TargetingList>
<Targeting>
<AreaList>
<Area maxCount="10">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="1" type="real_backward" time="900" method="normal" endTime="1060" startTime="930" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemyOrPvp" maxCount="15" maxHeight="90" maxRadius="400" offsetDistance="-300" pierceDepth="1" minHeight="-15" crosshairRadius="1" minRadius="250" offsetAngle="0" rangeAngle="14" crosshairRadius2="3">
<Effect atk="1">
<AbnormalityOnCommon id="101400" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="100" st="0" stRate="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="280100" name="Castanic_F_Warrior_Lv01_No Rival Dancing_Rapid Piercing_Single Use Start 01" type="connect" category="1028,13,550,111,102,9011,10000,9999" templateId="10801" nextSkill="0" timeRate="1" autoUse="false" changeDirToCenter="true" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class01_Anim" totalAtk="42.9953">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="2000" rearCancelStartTime="1000" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="800" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="Castanic_F_ANI.Anim.Castanic_F_Class01_Anim" animName="RapidSlash1" blendInTime="300" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<AnimSeq duration="0" animSet="Castanic_F_ANI.Anim.Castanic_F_Class01_Anim" animName="RapidSlash2" blendInTime="300" animMotionId="0" animRate="0.7" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<AnimSeq duration="0" animSet="Castanic_F_ANI.Anim.Castanic_F_Class01_Anim" animName="RapidSlash2R" blendInTime="300" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<ConnectSkill>
<AddConnectSkill redirectSkill="280130" />
</ConnectSkill>
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="11000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="110" st="0" stRate="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="immediateCancel">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="1" type="none" time="760" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemyOrPvp" maxCount="15" maxHeight="65" maxRadius="250" offsetDistance="-140" pierceDepth="1" minHeight="-15" crosshairRadius="1" minRadius="125" offsetAngle="0" rangeAngle="10" crosshairRadius2="3">
<Effect atk="0.39">
<AbnormalityOnCommon id="101300" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="37" st="0" stRate="0" />
</Targeting>
<Targeting id="2" type="none" time="1045" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemyOrPvp" maxCount="15" maxHeight="65" maxRadius="250" offsetDistance="-140" pierceDepth="1" minHeight="-15" crosshairRadius="1" minRadius="125" offsetAngle="0" rangeAngle="10" crosshairRadius2="3">
<Effect atk="0.39">
<AbnormalityOnCommon id="101300" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="37" st="0" stRate="0" />
</Targeting>
<Targeting id="3" type="none" time="1240" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemyOrPvp" maxCount="15" maxHeight="65" maxRadius="250" offsetDistance="-140" pierceDepth="1" minHeight="-15" crosshairRadius="1" minRadius="125" offsetAngle="0" rangeAngle="10" crosshairRadius2="3">
<Effect atk="0.39">
<AbnormalityOnCommon id="101300" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="36" st="0" stRate="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="280130" name="Castanic_F_Warrior_Lv01_No Rival Dancing_Rapid Piercing_Chain Use Start 01" type="normal" category="1028,12,550,111,131,102,9011,10001,9999" templateId="10801" nextSkill="0" timeRate="1.2" autoUse="false" changeDirToCenter="true" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class01_Anim" totalAtk="181.4529">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="3200" rearCancelStartTime="1000" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="800" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="Castanic_F_ANI.Anim.Castanic_F_Class01_Anim" animName="RapidSlash1" blendInTime="300" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<AnimSeq duration="0" animSet="Castanic_F_ANI.Anim.Castanic_F_Class01_Anim" animName="RapidSlash2" blendInTime="300" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<AnimSeq duration="0" animSet="Castanic_F_ANI.Anim.Castanic_F_Class01_Anim" animName="RapidSlash2" blendInTime="300" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<AnimSeq duration="0" animSet="Castanic_F_ANI.Anim.Castanic_F_Class01_Anim" animName="RapidSlash2" blendInTime="300" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<AnimSeq duration="0" animSet="Castanic_F_ANI.Anim.Castanic_F_Class01_Anim" animName="RapidSlash2" blendInTime="300" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<AnimSeq duration="0" animSet="Castanic_F_ANI.Anim.Castanic_F_Class01_Anim" animName="RapidSlash2" blendInTime="300" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<AnimSeq duration="0" animSet="Castanic_F_ANI.Anim.Castanic_F_Class01_Anim" animName="RapidSlash2" blendInTime="300" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<AnimSeq duration="0" animSet="Castanic_F_ANI.Anim.Castanic_F_Class01_Anim" animName="RapidSlash2R" blendInTime="300" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="11000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="110" st="0" stRate="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="immediateCancel">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="1" type="none" time="760" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemyOrPvp" maxCount="15" maxHeight="65" maxRadius="250" offsetDistance="-140" pierceDepth="1" minHeight="-15" crosshairRadius="1" minRadius="125" offsetAngle="0" rangeAngle="10" crosshairRadius2="3">
<Effect atk="0.09">
<AbnormalityOnCommon id="101300" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="9" st="0" stRate="0" />
</Targeting>
<Targeting id="2" type="none" time="1005" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemyOrPvp" maxCount="15" maxHeight="65" maxRadius="250" offsetDistance="-140" pierceDepth="1" minHeight="-15" crosshairRadius="1" minRadius="125" offsetAngle="0" rangeAngle="10" crosshairRadius2="3">
<Effect atk="0.09">
<AbnormalityOnCommon id="101300" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="9" st="0" stRate="0" />
</Targeting>
<Targeting id="3" type="none" time="1145" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemyOrPvp" maxCount="15" maxHeight="65" maxRadius="250" offsetDistance="-140" pierceDepth="1" minHeight="-15" crosshairRadius="1" minRadius="125" offsetAngle="0" rangeAngle="10" crosshairRadius2="3">
<Effect atk="0.09">
<AbnormalityOnCommon id="101300" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="9" st="0" stRate="0" />
</Targeting>
<Targeting id="4" type="none" time="1270" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemyOrPvp" maxCount="15" maxHeight="65" maxRadius="250" offsetDistance="-140" pierceDepth="1" minHeight="-15" crosshairRadius="1" minRadius="125" offsetAngle="0" rangeAngle="10" crosshairRadius2="3">
<Effect atk="0.09">
<AbnormalityOnCommon id="101300" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="9" st="0" stRate="0" />
</Targeting>
<Targeting id="5" type="none" time="1398" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemyOrPvp" maxCount="15" maxHeight="65" maxRadius="250" offsetDistance="-140" pierceDepth="1" minHeight="-15" crosshairRadius="1" minRadius="125" offsetAngle="0" rangeAngle="10" crosshairRadius2="3">
<Effect atk="0.09">
<AbnormalityOnCommon id="101300" />
<HpDiff value="0" />
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</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="9" st="0" stRate="0" />
</Targeting>
<Targeting id="6" type="none" time="1550" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemyOrPvp" maxCount="15" maxHeight="65" maxRadius="250" offsetDistance="-140" pierceDepth="1" minHeight="-15" crosshairRadius="1" minRadius="125" offsetAngle="0" rangeAngle="10" crosshairRadius2="3">
<Effect atk="0.09">
<AbnormalityOnCommon id="101300" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="9" st="0" stRate="0" />
</Targeting>
<Targeting id="7" type="none" time="1685" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemyOrPvp" maxCount="15" maxHeight="65" maxRadius="250" offsetDistance="-140" pierceDepth="1" minHeight="-15" crosshairRadius="1" minRadius="125" offsetAngle="0" rangeAngle="10" crosshairRadius2="3">
<Effect atk="0.09">
<AbnormalityOnCommon id="101300" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="8" st="0" stRate="0" />
</Targeting>
<Targeting id="8" type="none" time="1830" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemyOrPvp" maxCount="15" maxHeight="65" maxRadius="250" offsetDistance="-140" pierceDepth="1" minHeight="-15" crosshairRadius="1" minRadius="125" offsetAngle="0" rangeAngle="10" crosshairRadius2="3">
<Effect atk="0.09">
<AbnormalityOnCommon id="101300" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="8" st="0" stRate="0" />
</Targeting>
<Targeting id="9" type="none" time="1970" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemyOrPvp" maxCount="15" maxHeight="65" maxRadius="250" offsetDistance="-140" pierceDepth="1" minHeight="-15" crosshairRadius="1" minRadius="125" offsetAngle="0" rangeAngle="10" crosshairRadius2="3">
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<AbnormalityOnCommon id="101300" />
<HpDiff value="0" />
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</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="8" st="0" stRate="0" />
</Targeting>
<Targeting id="10" type="none" time="2115" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemyOrPvp" maxCount="15" maxHeight="65" maxRadius="250" offsetDistance="-140" pierceDepth="1" minHeight="-15" crosshairRadius="1" minRadius="125" offsetAngle="0" rangeAngle="10" crosshairRadius2="3">
<Effect atk="0.09">
<AbnormalityOnCommon id="101300" />
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</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="8" st="0" stRate="0" />
</Targeting>
<Targeting id="11" type="none" time="2255" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemyOrPvp" maxCount="15" maxHeight="65" maxRadius="250" offsetDistance="-140" pierceDepth="1" minHeight="-15" crosshairRadius="1" minRadius="125" offsetAngle="0" rangeAngle="10" crosshairRadius2="3">
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</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="8" st="0" stRate="0" />
</Targeting>
<Targeting id="12" type="none" time="2400" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<Area rotateAngle="0" type="enemyOrPvp" maxCount="15" maxHeight="65" maxRadius="250" offsetDistance="-140" pierceDepth="1" minHeight="-15" crosshairRadius="1" minRadius="125" offsetAngle="0" rangeAngle="10" crosshairRadius2="3">
<Effect atk="0.09">
<AbnormalityOnCommon id="101300" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="8" st="0" stRate="0" />
</Targeting>
<Targeting id="13" type="none" time="2540" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemyOrPvp" maxCount="15" maxHeight="65" maxRadius="250" offsetDistance="-140" pierceDepth="1" minHeight="-15" crosshairRadius="1" minRadius="125" offsetAngle="0" rangeAngle="10" crosshairRadius2="3">
<Effect atk="0.09">
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</Effect>
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</Area>
</AreaList>
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</Targeting>
</TargetingList>
</Skill>
<Skill id="280200" name="Castanic_F_Warrior_Lv02_No Rival Dancing_Rapid Piercing_Single Use Start 01" type="connect" category="1028,13,550,111,102,9011,10000,9999" templateId="10801" nextSkill="0" parentId="280100" timeRate="1" autoUse="false" changeDirToCenter="true" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class01_Anim" totalAtk="62.7362">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="2000" rearCancelStartTime="1000" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="800" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="Castanic_F_ANI.Anim.Castanic_F_Class01_Anim" animName="RapidSlash1" blendInTime="300" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<AnimSeq duration="0" animSet="Castanic_F_ANI.Anim.Castanic_F_Class01_Anim" animName="RapidSlash2" blendInTime="300" animMotionId="0" animRate="0.7" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<AnimSeq duration="0" animSet="Castanic_F_ANI.Anim.Castanic_F_Class01_Anim" animName="RapidSlash2R" blendInTime="300" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<ConnectSkill>
<AddConnectSkill redirectSkill="280230" />
</ConnectSkill>
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="11000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="110" st="0" stRate="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="immediateCancel">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="1" type="none" time="760" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemyOrPvp" maxCount="15" maxHeight="65" maxRadius="250" offsetDistance="-140" pierceDepth="1" minHeight="-15" crosshairRadius="1" minRadius="125" offsetAngle="0" rangeAngle="10" crosshairRadius2="3">
<Effect atk="0.39">
<AbnormalityOnCommon id="101300" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="37" st="0" stRate="0" />
</Targeting>
<Targeting id="2" type="none" time="1045" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemyOrPvp" maxCount="15" maxHeight="65" maxRadius="250" offsetDistance="-140" pierceDepth="1" minHeight="-15" crosshairRadius="1" minRadius="125" offsetAngle="0" rangeAngle="10" crosshairRadius2="3">
<Effect atk="0.39">
<AbnormalityOnCommon id="101300" />
<HpDiff value="0" />
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</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="37" st="0" stRate="0" />
</Targeting>
<Targeting id="3" type="none" time="1240" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemyOrPvp" maxCount="15" maxHeight="65" maxRadius="250" offsetDistance="-140" pierceDepth="1" minHeight="-15" crosshairRadius="1" minRadius="125" offsetAngle="0" rangeAngle="10" crosshairRadius2="3">
<Effect atk="0.39">
<AbnormalityOnCommon id="101300" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="36" st="0" stRate="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="280230" name="Castanic_F_Warrior_Lv02_No Rival Dancing_Rapid Piercing_Chain Use Start 01" type="normal" category="1028,12,550,111,131,102,9011,10001,9999" templateId="10801" nextSkill="0" parentId="280130" timeRate="1.2" autoUse="false" changeDirToCenter="true" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class01_Anim" totalAtk="264.7657">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="3200" rearCancelStartTime="1000" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="800" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="Castanic_F_ANI.Anim.Castanic_F_Class01_Anim" animName="RapidSlash1" blendInTime="300" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<AnimSeq duration="0" animSet="Castanic_F_ANI.Anim.Castanic_F_Class01_Anim" animName="RapidSlash2" blendInTime="300" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<AnimSeq duration="0" animSet="Castanic_F_ANI.Anim.Castanic_F_Class01_Anim" animName="RapidSlash2" blendInTime="300" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<AnimSeq duration="0" animSet="Castanic_F_ANI.Anim.Castanic_F_Class01_Anim" animName="RapidSlash2" blendInTime="300" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<AnimSeq duration="0" animSet="Castanic_F_ANI.Anim.Castanic_F_Class01_Anim" animName="RapidSlash2" blendInTime="300" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<AnimSeq duration="0" animSet="Castanic_F_ANI.Anim.Castanic_F_Class01_Anim" animName="RapidSlash2" blendInTime="300" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<AnimSeq duration="0" animSet="Castanic_F_ANI.Anim.Castanic_F_Class01_Anim" animName="RapidSlash2" blendInTime="300" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<AnimSeq duration="0" animSet="Castanic_F_ANI.Anim.Castanic_F_Class01_Anim" animName="RapidSlash2R" blendInTime="300" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="11000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="110" st="0" stRate="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="immediateCancel">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="1" type="none" time="760" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemyOrPvp" maxCount="15" maxHeight="65" maxRadius="250" offsetDistance="-140" pierceDepth="1" minHeight="-15" crosshairRadius="1" minRadius="125" offsetAngle="0" rangeAngle="10" crosshairRadius2="3">
<Effect atk="0.09">
<AbnormalityOnCommon id="101300" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="9" st="0" stRate="0" />
</Targeting>
<Targeting id="2" type="none" time="1005" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemyOrPvp" maxCount="15" maxHeight="65" maxRadius="250" offsetDistance="-140" pierceDepth="1" minHeight="-15" crosshairRadius="1" minRadius="125" offsetAngle="0" rangeAngle="10" crosshairRadius2="3">
<Effect atk="0.09">
<AbnormalityOnCommon id="101300" />
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</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="9" st="0" stRate="0" />
</Targeting>
<Targeting id="3" type="none" time="1145" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<Area rotateAngle="0" type="enemyOrPvp" maxCount="15" maxHeight="65" maxRadius="250" offsetDistance="-140" pierceDepth="1" minHeight="-15" crosshairRadius="1" minRadius="125" offsetAngle="0" rangeAngle="10" crosshairRadius2="3">
<Effect atk="0.09">
<AbnormalityOnCommon id="101300" />
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</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1" miniRate="1.5" />
</Area>
</AreaList>
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</Targeting>
<Targeting id="4" type="none" time="1270" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<Area rotateAngle="0" type="enemyOrPvp" maxCount="15" maxHeight="65" maxRadius="250" offsetDistance="-140" pierceDepth="1" minHeight="-15" crosshairRadius="1" minRadius="125" offsetAngle="0" rangeAngle="10" crosshairRadius2="3">
<Effect atk="0.09">
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</Effect>
<HitEffect type="animationDamage" />
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</Area>
</AreaList>
<Cost hp="0" mp="9" st="0" stRate="0" />
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<Targeting id="5" type="none" time="1398" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<Area rotateAngle="0" type="enemyOrPvp" maxCount="15" maxHeight="65" maxRadius="250" offsetDistance="-140" pierceDepth="1" minHeight="-15" crosshairRadius="1" minRadius="125" offsetAngle="0" rangeAngle="10" crosshairRadius2="3">
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</Area>
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</Targeting>
<Targeting id="6" type="none" time="1550" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<Area rotateAngle="0" type="enemyOrPvp" maxCount="15" maxHeight="65" maxRadius="250" offsetDistance="-140" pierceDepth="1" minHeight="-15" crosshairRadius="1" minRadius="125" offsetAngle="0" rangeAngle="10" crosshairRadius2="3">
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<HitEffect type="animationDamage" />
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</Area>
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<Targeting id="7" type="none" time="1685" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<Area rotateAngle="0" type="enemyOrPvp" maxCount="15" maxHeight="65" maxRadius="250" offsetDistance="-140" pierceDepth="1" minHeight="-15" crosshairRadius="1" minRadius="125" offsetAngle="0" rangeAngle="10" crosshairRadius2="3">
<Effect atk="0.09">
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</Area>
</AreaList>
<Cost hp="0" mp="8" st="0" stRate="0" />
</Targeting>
<Targeting id="8" type="none" time="1830" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<Area rotateAngle="0" type="enemyOrPvp" maxCount="15" maxHeight="65" maxRadius="250" offsetDistance="-140" pierceDepth="1" minHeight="-15" crosshairRadius="1" minRadius="125" offsetAngle="0" rangeAngle="10" crosshairRadius2="3">
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</Area>
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</Targeting>
<Targeting id="9" type="none" time="1970" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<Area rotateAngle="0" type="enemyOrPvp" maxCount="15" maxHeight="65" maxRadius="250" offsetDistance="-140" pierceDepth="1" minHeight="-15" crosshairRadius="1" minRadius="125" offsetAngle="0" rangeAngle="10" crosshairRadius2="3">
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<Targeting id="10" type="none" time="2115" method="normal" endTime="0" startTime="0" interval="0" until="0">
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</Targeting>
<Targeting id="11" type="none" time="2255" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<Area rotateAngle="0" type="enemyOrPvp" maxCount="15" maxHeight="65" maxRadius="250" offsetDistance="-140" pierceDepth="1" minHeight="-15" crosshairRadius="1" minRadius="125" offsetAngle="0" rangeAngle="10" crosshairRadius2="3">
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</Effect>
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</Area>
</AreaList>
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</Targeting>
<Targeting id="12" type="none" time="2400" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<Area rotateAngle="0" type="enemyOrPvp" maxCount="15" maxHeight="65" maxRadius="250" offsetDistance="-140" pierceDepth="1" minHeight="-15" crosshairRadius="1" minRadius="125" offsetAngle="0" rangeAngle="10" crosshairRadius2="3">
<Effect atk="0.09">
<AbnormalityOnCommon id="101300" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="8" st="0" stRate="0" />
</Targeting>
<Targeting id="13" type="none" time="2540" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemyOrPvp" maxCount="15" maxHeight="65" maxRadius="250" offsetDistance="-140" pierceDepth="1" minHeight="-15" crosshairRadius="1" minRadius="125" offsetAngle="0" rangeAngle="10" crosshairRadius2="3">
<Effect atk="0.09">
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</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="8" st="0" stRate="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="280300" name="Castanic_F_Warrior_Lv03_No Rival Dancing_Rapid Piercing_Single Use Start 01" type="connect" category="1028,13,550,111,102,9011,10000,9999" templateId="10801" nextSkill="0" parentId="280100" timeRate="1" autoUse="false" changeDirToCenter="true" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class01_Anim" totalAtk="91.5411">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="2000" rearCancelStartTime="1000" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="800" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="Castanic_F_ANI.Anim.Castanic_F_Class01_Anim" animName="RapidSlash1" blendInTime="300" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<AnimSeq duration="0" animSet="Castanic_F_ANI.Anim.Castanic_F_Class01_Anim" animName="RapidSlash2" blendInTime="300" animMotionId="0" animRate="0.7" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<AnimSeq duration="0" animSet="Castanic_F_ANI.Anim.Castanic_F_Class01_Anim" animName="RapidSlash2R" blendInTime="300" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<ConnectSkill>
<AddConnectSkill redirectSkill="280330" />
</ConnectSkill>
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="11000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="110" st="0" stRate="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="immediateCancel">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="1" type="none" time="760" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemyOrPvp" maxCount="15" maxHeight="65" maxRadius="250" offsetDistance="-140" pierceDepth="1" minHeight="-15" crosshairRadius="1" minRadius="125" offsetAngle="0" rangeAngle="10" crosshairRadius2="3">
<Effect atk="0.39">
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<HpDiff value="0" />
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</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="37" st="0" stRate="0" />
</Targeting>
<Targeting id="2" type="none" time="1045" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemyOrPvp" maxCount="15" maxHeight="65" maxRadius="250" offsetDistance="-140" pierceDepth="1" minHeight="-15" crosshairRadius="1" minRadius="125" offsetAngle="0" rangeAngle="10" crosshairRadius2="3">
<Effect atk="0.39">
<AbnormalityOnCommon id="101300" />
<HpDiff value="0" />
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</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="37" st="0" stRate="0" />
</Targeting>
<Targeting id="3" type="none" time="1240" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemyOrPvp" maxCount="15" maxHeight="65" maxRadius="250" offsetDistance="-140" pierceDepth="1" minHeight="-15" crosshairRadius="1" minRadius="125" offsetAngle="0" rangeAngle="10" crosshairRadius2="3">
<Effect atk="0.39">
<AbnormalityOnCommon id="101300" />
<HpDiff value="0" />
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</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="36" st="0" stRate="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="280330" name="Castanic_F_Warrior_Lv03_No Rival Dancing_Rapid Piercing_Chain Use Start 01" type="normal" category="1028,12,550,111,131,102,9011,10001,9999" templateId="10801" nextSkill="0" parentId="280130" timeRate="1.2" autoUse="false" changeDirToCenter="true" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class01_Anim" totalAtk="386.3308">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="3200" rearCancelStartTime="1000" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="800" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="Castanic_F_ANI.Anim.Castanic_F_Class01_Anim" animName="RapidSlash1" blendInTime="300" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<AnimSeq duration="0" animSet="Castanic_F_ANI.Anim.Castanic_F_Class01_Anim" animName="RapidSlash2" blendInTime="300" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<AnimSeq duration="0" animSet="Castanic_F_ANI.Anim.Castanic_F_Class01_Anim" animName="RapidSlash2" blendInTime="300" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<AnimSeq duration="0" animSet="Castanic_F_ANI.Anim.Castanic_F_Class01_Anim" animName="RapidSlash2" blendInTime="300" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<AnimSeq duration="0" animSet="Castanic_F_ANI.Anim.Castanic_F_Class01_Anim" animName="RapidSlash2" blendInTime="300" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<AnimSeq duration="0" animSet="Castanic_F_ANI.Anim.Castanic_F_Class01_Anim" animName="RapidSlash2" blendInTime="300" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<AnimSeq duration="0" animSet="Castanic_F_ANI.Anim.Castanic_F_Class01_Anim" animName="RapidSlash2" blendInTime="300" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<AnimSeq duration="0" animSet="Castanic_F_ANI.Anim.Castanic_F_Class01_Anim" animName="RapidSlash2R" blendInTime="300" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="11000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="110" st="0" stRate="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="immediateCancel">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="1" type="none" time="760" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemyOrPvp" maxCount="15" maxHeight="65" maxRadius="250" offsetDistance="-140" pierceDepth="1" minHeight="-15" crosshairRadius="1" minRadius="125" offsetAngle="0" rangeAngle="10" crosshairRadius2="3">
<Effect atk="0.09">
<AbnormalityOnCommon id="101300" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="9" st="0" stRate="0" />
</Targeting>
<Targeting id="2" type="none" time="1005" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemyOrPvp" maxCount="15" maxHeight="65" maxRadius="250" offsetDistance="-140" pierceDepth="1" minHeight="-15" crosshairRadius="1" minRadius="125" offsetAngle="0" rangeAngle="10" crosshairRadius2="3">
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<AbnormalityOnCommon id="101300" />
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</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="9" st="0" stRate="0" />
</Targeting>
<Targeting id="3" type="none" time="1145" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<Area rotateAngle="0" type="enemyOrPvp" maxCount="15" maxHeight="65" maxRadius="250" offsetDistance="-140" pierceDepth="1" minHeight="-15" crosshairRadius="1" minRadius="125" offsetAngle="0" rangeAngle="10" crosshairRadius2="3">
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<AbnormalityOnCommon id="101300" />
<HpDiff value="0" />
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</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="9" st="0" stRate="0" />
</Targeting>
<Targeting id="4" type="none" time="1270" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemyOrPvp" maxCount="15" maxHeight="65" maxRadius="250" offsetDistance="-140" pierceDepth="1" minHeight="-15" crosshairRadius="1" minRadius="125" offsetAngle="0" rangeAngle="10" crosshairRadius2="3">
<Effect atk="0.09">
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<HitEffect type="animationDamage" />
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</Area>
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<Cost hp="0" mp="9" st="0" stRate="0" />
</Targeting>
<Targeting id="5" type="none" time="1398" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<Area rotateAngle="0" type="enemyOrPvp" maxCount="15" maxHeight="65" maxRadius="250" offsetDistance="-140" pierceDepth="1" minHeight="-15" crosshairRadius="1" minRadius="125" offsetAngle="0" rangeAngle="10" crosshairRadius2="3">
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</Area>
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<Cost hp="0" mp="9" st="0" stRate="0" />
</Targeting>
<Targeting id="6" type="none" time="1550" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<Area rotateAngle="0" type="enemyOrPvp" maxCount="15" maxHeight="65" maxRadius="250" offsetDistance="-140" pierceDepth="1" minHeight="-15" crosshairRadius="1" minRadius="125" offsetAngle="0" rangeAngle="10" crosshairRadius2="3">
<Effect atk="0.09">
<AbnormalityOnCommon id="101300" />
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</Effect>
<HitEffect type="animationDamage" />
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</Area>
</AreaList>
<Cost hp="0" mp="9" st="0" stRate="0" />
</Targeting>
<Targeting id="7" type="none" time="1685" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<Area rotateAngle="0" type="enemyOrPvp" maxCount="15" maxHeight="65" maxRadius="250" offsetDistance="-140" pierceDepth="1" minHeight="-15" crosshairRadius="1" minRadius="125" offsetAngle="0" rangeAngle="10" crosshairRadius2="3">
<Effect atk="0.09">
<AbnormalityOnCommon id="101300" />
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</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="8" st="0" stRate="0" />
</Targeting>
<Targeting id="8" type="none" time="1830" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemyOrPvp" maxCount="15" maxHeight="65" maxRadius="250" offsetDistance="-140" pierceDepth="1" minHeight="-15" crosshairRadius="1" minRadius="125" offsetAngle="0" rangeAngle="10" crosshairRadius2="3">
<Effect atk="0.09">
<AbnormalityOnCommon id="101300" />
<HpDiff value="0" />
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</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="8" st="0" stRate="0" />
</Targeting>
<Targeting id="9" type="none" time="1970" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<Area rotateAngle="0" type="enemyOrPvp" maxCount="15" maxHeight="65" maxRadius="250" offsetDistance="-140" pierceDepth="1" minHeight="-15" crosshairRadius="1" minRadius="125" offsetAngle="0" rangeAngle="10" crosshairRadius2="3">
<Effect atk="0.09">
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</Targeting>
<Targeting id="10" type="none" time="2115" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<Area rotateAngle="0" type="enemyOrPvp" maxCount="15" maxHeight="65" maxRadius="250" offsetDistance="-140" pierceDepth="1" minHeight="-15" crosshairRadius="1" minRadius="125" offsetAngle="0" rangeAngle="10" crosshairRadius2="3">
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</Area>
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<Targeting id="11" type="none" time="2255" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<Area rotateAngle="0" type="enemyOrPvp" maxCount="15" maxHeight="65" maxRadius="250" offsetDistance="-140" pierceDepth="1" minHeight="-15" crosshairRadius="1" minRadius="125" offsetAngle="0" rangeAngle="10" crosshairRadius2="3">
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<HitEffect type="animationDamage" />
<Reaction basicRate="1" miniRate="1.5" />
</Area>
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<Targeting id="12" type="none" time="2400" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemyOrPvp" maxCount="15" maxHeight="65" maxRadius="250" offsetDistance="-140" pierceDepth="1" minHeight="-15" crosshairRadius="1" minRadius="125" offsetAngle="0" rangeAngle="10" crosshairRadius2="3">
<Effect atk="0.09">
<AbnormalityOnCommon id="101300" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="8" st="0" stRate="0" />
</Targeting>
<Targeting id="13" type="none" time="2540" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemyOrPvp" maxCount="15" maxHeight="65" maxRadius="250" offsetDistance="-140" pierceDepth="1" minHeight="-15" crosshairRadius="1" minRadius="125" offsetAngle="0" rangeAngle="10" crosshairRadius2="3">
<Effect atk="0.09">
<AbnormalityOnCommon id="101300" />
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</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="8" st="0" stRate="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="280400" name="Castanic_F_Warrior_Lv04_No Rival Dancing_Rapid Piercing_Single Use Start 01" type="connect" category="1028,13,550,111,102,9011,10000,9999" templateId="10801" nextSkill="0" parentId="280100" timeRate="1" autoUse="false" changeDirToCenter="true" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class01_Anim" totalAtk="133.5715">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="2000" rearCancelStartTime="1000" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="800" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="Castanic_F_ANI.Anim.Castanic_F_Class01_Anim" animName="RapidSlash1" blendInTime="300" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<AnimSeq duration="0" animSet="Castanic_F_ANI.Anim.Castanic_F_Class01_Anim" animName="RapidSlash2" blendInTime="300" animMotionId="0" animRate="0.7" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<AnimSeq duration="0" animSet="Castanic_F_ANI.Anim.Castanic_F_Class01_Anim" animName="RapidSlash2R" blendInTime="300" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<ConnectSkill>
<AddConnectSkill redirectSkill="280430" />
</ConnectSkill>
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="11000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="110" st="0" stRate="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="immediateCancel">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="1" type="none" time="760" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemyOrPvp" maxCount="15" maxHeight="65" maxRadius="250" offsetDistance="-140" pierceDepth="1" minHeight="-15" crosshairRadius="1" minRadius="125" offsetAngle="0" rangeAngle="10" crosshairRadius2="3">
<Effect atk="0.39">
<AbnormalityOnCommon id="101300" />
<HpDiff value="0" />
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</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="37" st="0" stRate="0" />
</Targeting>
<Targeting id="2" type="none" time="1045" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<Area rotateAngle="0" type="enemyOrPvp" maxCount="15" maxHeight="65" maxRadius="250" offsetDistance="-140" pierceDepth="1" minHeight="-15" crosshairRadius="1" minRadius="125" offsetAngle="0" rangeAngle="10" crosshairRadius2="3">
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</Effect>
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<Reaction basicRate="1" miniRate="1.5" />
</Area>
</AreaList>
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</Targeting>
<Targeting id="3" type="none" time="1240" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<Area rotateAngle="0" type="enemyOrPvp" maxCount="15" maxHeight="65" maxRadius="250" offsetDistance="-140" pierceDepth="1" minHeight="-15" crosshairRadius="1" minRadius="125" offsetAngle="0" rangeAngle="10" crosshairRadius2="3">
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</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1" miniRate="1.5" />
</Area>
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<Cost hp="0" mp="36" st="0" stRate="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="280430" name="Castanic_F_Warrior_Lv04_No Rival Dancing_Rapid Piercing_Chain Use Start 01" type="normal" category="1028,12,550,111,131,102,9011,10001,9999" templateId="10801" nextSkill="0" parentId="280130" timeRate="1.2" autoUse="false" changeDirToCenter="true" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class01_Anim" totalAtk="563.7116">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="3200" rearCancelStartTime="1000" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="800" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="Castanic_F_ANI.Anim.Castanic_F_Class01_Anim" animName="RapidSlash1" blendInTime="300" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<AnimSeq duration="0" animSet="Castanic_F_ANI.Anim.Castanic_F_Class01_Anim" animName="RapidSlash2" blendInTime="300" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<AnimSeq duration="0" animSet="Castanic_F_ANI.Anim.Castanic_F_Class01_Anim" animName="RapidSlash2" blendInTime="300" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<AnimSeq duration="0" animSet="Castanic_F_ANI.Anim.Castanic_F_Class01_Anim" animName="RapidSlash2" blendInTime="300" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<AnimSeq duration="0" animSet="Castanic_F_ANI.Anim.Castanic_F_Class01_Anim" animName="RapidSlash2" blendInTime="300" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<AnimSeq duration="0" animSet="Castanic_F_ANI.Anim.Castanic_F_Class01_Anim" animName="RapidSlash2" blendInTime="300" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<AnimSeq duration="0" animSet="Castanic_F_ANI.Anim.Castanic_F_Class01_Anim" animName="RapidSlash2" blendInTime="300" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<AnimSeq duration="0" animSet="Castanic_F_ANI.Anim.Castanic_F_Class01_Anim" animName="RapidSlash2R" blendInTime="300" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="11000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="110" st="0" stRate="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="immediateCancel">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="1" type="none" time="760" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemyOrPvp" maxCount="15" maxHeight="65" maxRadius="250" offsetDistance="-140" pierceDepth="1" minHeight="-15" crosshairRadius="1" minRadius="125" offsetAngle="0" rangeAngle="10" crosshairRadius2="3">
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<Targeting id="13" type="none" time="2540" method="normal" endTime="0" startTime="0" interval="0" until="0">
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</Skill>
<Skill id="280500" name="Castanic_F_Warrior_Lv05_No Rival Dancing_Rapid Piercing_Single Use Start 01" type="connect" category="1028,13,550,111,102,9011,10000,9999" templateId="10801" nextSkill="0" parentId="280100" timeRate="1" autoUse="false" changeDirToCenter="true" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class01_Anim" totalAtk="194.8998">
<Action>
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<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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<SpecialEffectList />
<StageList>
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<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<ConnectSkill>
<AddConnectSkill redirectSkill="280530" />
</ConnectSkill>
<Defence rootMotion="false" successAnimName="" />
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</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="immediateCancel">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
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<Area rotateAngle="0" type="enemyOrPvp" maxCount="15" maxHeight="65" maxRadius="250" offsetDistance="-140" pierceDepth="1" minHeight="-15" crosshairRadius="1" minRadius="125" offsetAngle="0" rangeAngle="10" crosshairRadius2="3">
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</Skill>
<Skill id="280530" name="Castanic_F_Warrior_Lv05_No Rival Dancing_Rapid Piercing_Chain Use Start 01" type="normal" category="1028,12,550,111,131,102,9011,10001,9999" templateId="10801" nextSkill="0" parentId="280130" timeRate="1.2" autoUse="false" changeDirToCenter="true" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class01_Anim" totalAtk="822.5354">
<Action>
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<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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<Property animControlType="normal" />
</Stage>
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</Action>
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</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="immediateCancel">
<Direction toCenterWhenNoMove="false" />
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<TargetingList adjustTargetingPos="notUse">
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<Area rotateAngle="0" type="enemyOrPvp" maxCount="15" maxHeight="65" maxRadius="250" offsetDistance="-140" pierceDepth="1" minHeight="-15" crosshairRadius="1" minRadius="125" offsetAngle="0" rangeAngle="10" crosshairRadius2="3">
<Effect atk="0.09">
<AbnormalityOnCommon id="101300" />
<HpDiff value="0" />
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</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="8" st="0" stRate="0" />
</Targeting>
<Targeting id="11" type="none" time="2255" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<Area rotateAngle="0" type="enemyOrPvp" maxCount="15" maxHeight="65" maxRadius="250" offsetDistance="-140" pierceDepth="1" minHeight="-15" crosshairRadius="1" minRadius="125" offsetAngle="0" rangeAngle="10" crosshairRadius2="3">
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<HitEffect type="animationDamage" />
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</Area>
</AreaList>
<Cost hp="0" mp="8" st="0" stRate="0" />
</Targeting>
<Targeting id="12" type="none" time="2400" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<Area rotateAngle="0" type="enemyOrPvp" maxCount="15" maxHeight="65" maxRadius="250" offsetDistance="-140" pierceDepth="1" minHeight="-15" crosshairRadius="1" minRadius="125" offsetAngle="0" rangeAngle="10" crosshairRadius2="3">
<Effect atk="0.09">
<AbnormalityOnCommon id="101300" />
<HpDiff value="0" />
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</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="8" st="0" stRate="0" />
</Targeting>
<Targeting id="13" type="none" time="2540" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemyOrPvp" maxCount="15" maxHeight="65" maxRadius="250" offsetDistance="-140" pierceDepth="1" minHeight="-15" crosshairRadius="1" minRadius="125" offsetAngle="0" rangeAngle="10" crosshairRadius2="3">
<Effect atk="0.09">
<AbnormalityOnCommon id="101300" />
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</Effect>
<HitEffect type="animationDamage" />
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</Area>
</AreaList>
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</Targeting>
</TargetingList>
</Skill>
<Skill id="280600" name="Castanic_F_Warrior_Lv06_No Rival Dancing_Rapid Piercing_Single Use Start 01" type="connect" category="1028,13,550,111,102,9011,10000,9999" templateId="10801" nextSkill="0" parentId="280100" timeRate="1" autoUse="false" changeDirToCenter="true" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class01_Anim" totalAtk="284.3865">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="2000" rearCancelStartTime="1000" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="800" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="Castanic_F_ANI.Anim.Castanic_F_Class01_Anim" animName="RapidSlash1" blendInTime="300" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<AnimSeq duration="0" animSet="Castanic_F_ANI.Anim.Castanic_F_Class01_Anim" animName="RapidSlash2" blendInTime="300" animMotionId="0" animRate="0.7" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<AnimSeq duration="0" animSet="Castanic_F_ANI.Anim.Castanic_F_Class01_Anim" animName="RapidSlash2R" blendInTime="300" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<ConnectSkill>
<AddConnectSkill redirectSkill="280630" />
</ConnectSkill>
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="11000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="110" st="0" stRate="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="immediateCancel">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="1" type="none" time="760" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemyOrPvp" maxCount="15" maxHeight="65" maxRadius="250" offsetDistance="-140" pierceDepth="1" minHeight="-15" crosshairRadius="1" minRadius="125" offsetAngle="0" rangeAngle="10" crosshairRadius2="3">
<Effect atk="0.39">
<AbnormalityOnCommon id="101300" />
<HpDiff value="0" />
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</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="37" st="0" stRate="0" />
</Targeting>
<Targeting id="2" type="none" time="1045" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<Area rotateAngle="0" type="enemyOrPvp" maxCount="15" maxHeight="65" maxRadius="250" offsetDistance="-140" pierceDepth="1" minHeight="-15" crosshairRadius="1" minRadius="125" offsetAngle="0" rangeAngle="10" crosshairRadius2="3">
<Effect atk="0.39">
<AbnormalityOnCommon id="101300" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="37" st="0" stRate="0" />
</Targeting>
<Targeting id="3" type="none" time="1240" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemyOrPvp" maxCount="15" maxHeight="65" maxRadius="250" offsetDistance="-140" pierceDepth="1" minHeight="-15" crosshairRadius="1" minRadius="125" offsetAngle="0" rangeAngle="10" crosshairRadius2="3">
<Effect atk="0.39">
<AbnormalityOnCommon id="101300" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="36" st="0" stRate="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="280630" name="Castanic_F_Warrior_Lv06_No Rival Dancing_Rapid Piercing_Chain Use Start 01" type="normal" category="1028,12,550,111,131,102,9011,10001,9999" templateId="10801" nextSkill="0" parentId="280130" timeRate="1.2" autoUse="false" changeDirToCenter="true" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class01_Anim" totalAtk="1200.1961">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="3200" rearCancelStartTime="1000" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="800" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="Castanic_F_ANI.Anim.Castanic_F_Class01_Anim" animName="RapidSlash1" blendInTime="300" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<AnimSeq duration="0" animSet="Castanic_F_ANI.Anim.Castanic_F_Class01_Anim" animName="RapidSlash2" blendInTime="300" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<AnimSeq duration="0" animSet="Castanic_F_ANI.Anim.Castanic_F_Class01_Anim" animName="RapidSlash2" blendInTime="300" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<AnimSeq duration="0" animSet="Castanic_F_ANI.Anim.Castanic_F_Class01_Anim" animName="RapidSlash2" blendInTime="300" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<AnimSeq duration="0" animSet="Castanic_F_ANI.Anim.Castanic_F_Class01_Anim" animName="RapidSlash2" blendInTime="300" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<AnimSeq duration="0" animSet="Castanic_F_ANI.Anim.Castanic_F_Class01_Anim" animName="RapidSlash2" blendInTime="300" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<AnimSeq duration="0" animSet="Castanic_F_ANI.Anim.Castanic_F_Class01_Anim" animName="RapidSlash2" blendInTime="300" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<AnimSeq duration="0" animSet="Castanic_F_ANI.Anim.Castanic_F_Class01_Anim" animName="RapidSlash2R" blendInTime="300" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="11000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="110" st="0" stRate="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="immediateCancel">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="1" type="none" time="760" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemyOrPvp" maxCount="15" maxHeight="65" maxRadius="250" offsetDistance="-140" pierceDepth="1" minHeight="-15" crosshairRadius="1" minRadius="125" offsetAngle="0" rangeAngle="10" crosshairRadius2="3">
<Effect atk="0.09">
<AbnormalityOnCommon id="101300" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="9" st="0" stRate="0" />
</Targeting>
<Targeting id="2" type="none" time="1005" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemyOrPvp" maxCount="15" maxHeight="65" maxRadius="250" offsetDistance="-140" pierceDepth="1" minHeight="-15" crosshairRadius="1" minRadius="125" offsetAngle="0" rangeAngle="10" crosshairRadius2="3">
<Effect atk="0.09">
<AbnormalityOnCommon id="101300" />
<HpDiff value="0" />
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</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="9" st="0" stRate="0" />
</Targeting>
<Targeting id="3" type="none" time="1145" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<Area rotateAngle="0" type="enemyOrPvp" maxCount="15" maxHeight="65" maxRadius="250" offsetDistance="-140" pierceDepth="1" minHeight="-15" crosshairRadius="1" minRadius="125" offsetAngle="0" rangeAngle="10" crosshairRadius2="3">
<Effect atk="0.09">
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<HpDiff value="0" />
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</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="9" st="0" stRate="0" />
</Targeting>
<Targeting id="4" type="none" time="1270" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<Area rotateAngle="0" type="enemyOrPvp" maxCount="15" maxHeight="65" maxRadius="250" offsetDistance="-140" pierceDepth="1" minHeight="-15" crosshairRadius="1" minRadius="125" offsetAngle="0" rangeAngle="10" crosshairRadius2="3">
<Effect atk="0.09">
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</Effect>
<HitEffect type="animationDamage" />
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</Area>
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<Cost hp="0" mp="9" st="0" stRate="0" />
</Targeting>
<Targeting id="5" type="none" time="1398" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<Area rotateAngle="0" type="enemyOrPvp" maxCount="15" maxHeight="65" maxRadius="250" offsetDistance="-140" pierceDepth="1" minHeight="-15" crosshairRadius="1" minRadius="125" offsetAngle="0" rangeAngle="10" crosshairRadius2="3">
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</Area>
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<Targeting id="6" type="none" time="1550" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<Area rotateAngle="0" type="enemyOrPvp" maxCount="15" maxHeight="65" maxRadius="250" offsetDistance="-140" pierceDepth="1" minHeight="-15" crosshairRadius="1" minRadius="125" offsetAngle="0" rangeAngle="10" crosshairRadius2="3">
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<HitEffect type="animationDamage" />
<Reaction basicRate="1" miniRate="1.5" />
</Area>
</AreaList>
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<Targeting id="7" type="none" time="1685" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<Area rotateAngle="0" type="enemyOrPvp" maxCount="15" maxHeight="65" maxRadius="250" offsetDistance="-140" pierceDepth="1" minHeight="-15" crosshairRadius="1" minRadius="125" offsetAngle="0" rangeAngle="10" crosshairRadius2="3">
<Effect atk="0.09">
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<HitEffect type="animationDamage" />
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</Area>
</AreaList>
<Cost hp="0" mp="8" st="0" stRate="0" />
</Targeting>
<Targeting id="8" type="none" time="1830" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<Area rotateAngle="0" type="enemyOrPvp" maxCount="15" maxHeight="65" maxRadius="250" offsetDistance="-140" pierceDepth="1" minHeight="-15" crosshairRadius="1" minRadius="125" offsetAngle="0" rangeAngle="10" crosshairRadius2="3">
<Effect atk="0.09">
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<HitEffect type="animationDamage" />
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</Area>
</AreaList>
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</Targeting>
<Targeting id="9" type="none" time="1970" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<Area rotateAngle="0" type="enemyOrPvp" maxCount="15" maxHeight="65" maxRadius="250" offsetDistance="-140" pierceDepth="1" minHeight="-15" crosshairRadius="1" minRadius="125" offsetAngle="0" rangeAngle="10" crosshairRadius2="3">
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</Targeting>
<Targeting id="10" type="none" time="2115" method="normal" endTime="0" startTime="0" interval="0" until="0">
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</Area>
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</Targeting>
<Targeting id="11" type="none" time="2255" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<Area rotateAngle="0" type="enemyOrPvp" maxCount="15" maxHeight="65" maxRadius="250" offsetDistance="-140" pierceDepth="1" minHeight="-15" crosshairRadius="1" minRadius="125" offsetAngle="0" rangeAngle="10" crosshairRadius2="3">
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<HitEffect type="animationDamage" />
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</Area>
</AreaList>
<Cost hp="0" mp="8" st="0" stRate="0" />
</Targeting>
<Targeting id="12" type="none" time="2400" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemyOrPvp" maxCount="15" maxHeight="65" maxRadius="250" offsetDistance="-140" pierceDepth="1" minHeight="-15" crosshairRadius="1" minRadius="125" offsetAngle="0" rangeAngle="10" crosshairRadius2="3">
<Effect atk="0.09">
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<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="8" st="0" stRate="0" />
</Targeting>
<Targeting id="13" type="none" time="2540" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemyOrPvp" maxCount="15" maxHeight="65" maxRadius="250" offsetDistance="-140" pierceDepth="1" minHeight="-15" crosshairRadius="1" minRadius="125" offsetAngle="0" rangeAngle="10" crosshairRadius2="3">
<Effect atk="0.09">
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</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1" miniRate="1.5" />
</Area>
</AreaList>
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</Targeting>
</TargetingList>
</Skill>
<Skill id="280700" name="Castanic_F_Warrior_Lv07_No Rival Dancing_Rapid Piercing_Single Use Start 01" type="connect" category="1028,13,550,111,102,9011,10000,9999" templateId="10801" nextSkill="0" parentId="280100" timeRate="1" autoUse="false" changeDirToCenter="true" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class01_Anim" totalAtk="441.9329">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="2000" rearCancelStartTime="1000" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="800" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="Castanic_F_ANI.Anim.Castanic_F_Class01_Anim" animName="RapidSlash1" blendInTime="300" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<AnimSeq duration="0" animSet="Castanic_F_ANI.Anim.Castanic_F_Class01_Anim" animName="RapidSlash2" blendInTime="300" animMotionId="0" animRate="0.7" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<AnimSeq duration="0" animSet="Castanic_F_ANI.Anim.Castanic_F_Class01_Anim" animName="RapidSlash2R" blendInTime="300" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<ConnectSkill>
<AddConnectSkill redirectSkill="280730" />
</ConnectSkill>
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="11000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="110" st="0" stRate="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="immediateCancel">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="1" type="none" time="760" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemyOrPvp" maxCount="15" maxHeight="65" maxRadius="250" offsetDistance="-140" pierceDepth="1" minHeight="-15" crosshairRadius="1" minRadius="125" offsetAngle="0" rangeAngle="10" crosshairRadius2="3">
<Effect atk="0.39">
<AbnormalityOnCommon id="101300" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="37" st="0" stRate="0" />
</Targeting>
<Targeting id="2" type="none" time="1045" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<Area rotateAngle="0" type="enemyOrPvp" maxCount="15" maxHeight="65" maxRadius="250" offsetDistance="-140" pierceDepth="1" minHeight="-15" crosshairRadius="1" minRadius="125" offsetAngle="0" rangeAngle="10" crosshairRadius2="3">
<Effect atk="0.39">
<AbnormalityOnCommon id="101300" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="37" st="0" stRate="0" />
</Targeting>
<Targeting id="3" type="none" time="1240" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemyOrPvp" maxCount="15" maxHeight="65" maxRadius="250" offsetDistance="-140" pierceDepth="1" minHeight="-15" crosshairRadius="1" minRadius="125" offsetAngle="0" rangeAngle="10" crosshairRadius2="3">
<Effect atk="0.39">
<AbnormalityOnCommon id="101300" />
<HpDiff value="0" />
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</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="36" st="0" stRate="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="280730" name="Castanic_F_Warrior_Lv07_No Rival Dancing_Rapid Piercing_Chain Use Start 01" type="normal" category="1028,12,550,111,131,102,9011,10001,9999" templateId="10801" nextSkill="0" parentId="280130" timeRate="1.2" autoUse="false" changeDirToCenter="true" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class01_Anim" totalAtk="1865.0887">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="3200" rearCancelStartTime="1000" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="800" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="Castanic_F_ANI.Anim.Castanic_F_Class01_Anim" animName="RapidSlash1" blendInTime="300" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<AnimSeq duration="0" animSet="Castanic_F_ANI.Anim.Castanic_F_Class01_Anim" animName="RapidSlash2" blendInTime="300" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<AnimSeq duration="0" animSet="Castanic_F_ANI.Anim.Castanic_F_Class01_Anim" animName="RapidSlash2" blendInTime="300" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<AnimSeq duration="0" animSet="Castanic_F_ANI.Anim.Castanic_F_Class01_Anim" animName="RapidSlash2" blendInTime="300" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<AnimSeq duration="0" animSet="Castanic_F_ANI.Anim.Castanic_F_Class01_Anim" animName="RapidSlash2" blendInTime="300" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<AnimSeq duration="0" animSet="Castanic_F_ANI.Anim.Castanic_F_Class01_Anim" animName="RapidSlash2" blendInTime="300" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<AnimSeq duration="0" animSet="Castanic_F_ANI.Anim.Castanic_F_Class01_Anim" animName="RapidSlash2" blendInTime="300" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<AnimSeq duration="0" animSet="Castanic_F_ANI.Anim.Castanic_F_Class01_Anim" animName="RapidSlash2R" blendInTime="300" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="11000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="110" st="0" stRate="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="immediateCancel">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="1" type="none" time="760" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemyOrPvp" maxCount="15" maxHeight="65" maxRadius="250" offsetDistance="-140" pierceDepth="1" minHeight="-15" crosshairRadius="1" minRadius="125" offsetAngle="0" rangeAngle="10" crosshairRadius2="3">
<Effect atk="0.09">
<AbnormalityOnCommon id="101300" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="9" st="0" stRate="0" />
</Targeting>
<Targeting id="2" type="none" time="1005" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemyOrPvp" maxCount="15" maxHeight="65" maxRadius="250" offsetDistance="-140" pierceDepth="1" minHeight="-15" crosshairRadius="1" minRadius="125" offsetAngle="0" rangeAngle="10" crosshairRadius2="3">
<Effect atk="0.09">
<AbnormalityOnCommon id="101300" />
<HpDiff value="0" />
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</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="9" st="0" stRate="0" />
</Targeting>
<Targeting id="3" type="none" time="1145" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemyOrPvp" maxCount="15" maxHeight="65" maxRadius="250" offsetDistance="-140" pierceDepth="1" minHeight="-15" crosshairRadius="1" minRadius="125" offsetAngle="0" rangeAngle="10" crosshairRadius2="3">
<Effect atk="0.09">
<AbnormalityOnCommon id="101300" />
<HpDiff value="0" />
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</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="9" st="0" stRate="0" />
</Targeting>
<Targeting id="4" type="none" time="1270" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemyOrPvp" maxCount="15" maxHeight="65" maxRadius="250" offsetDistance="-140" pierceDepth="1" minHeight="-15" crosshairRadius="1" minRadius="125" offsetAngle="0" rangeAngle="10" crosshairRadius2="3">
<Effect atk="0.09">
<AbnormalityOnCommon id="101300" />
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</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="9" st="0" stRate="0" />
</Targeting>
<Targeting id="5" type="none" time="1398" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<Area rotateAngle="0" type="enemyOrPvp" maxCount="15" maxHeight="65" maxRadius="250" offsetDistance="-140" pierceDepth="1" minHeight="-15" crosshairRadius="1" minRadius="125" offsetAngle="0" rangeAngle="10" crosshairRadius2="3">
<Effect atk="0.09">
<AbnormalityOnCommon id="101300" />
<HpDiff value="0" />
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</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="9" st="0" stRate="0" />
</Targeting>
<Targeting id="6" type="none" time="1550" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<Area rotateAngle="0" type="enemyOrPvp" maxCount="15" maxHeight="65" maxRadius="250" offsetDistance="-140" pierceDepth="1" minHeight="-15" crosshairRadius="1" minRadius="125" offsetAngle="0" rangeAngle="10" crosshairRadius2="3">
<Effect atk="0.09">
<AbnormalityOnCommon id="101300" />
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</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="9" st="0" stRate="0" />
</Targeting>
<Targeting id="7" type="none" time="1685" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<Area rotateAngle="0" type="enemyOrPvp" maxCount="15" maxHeight="65" maxRadius="250" offsetDistance="-140" pierceDepth="1" minHeight="-15" crosshairRadius="1" minRadius="125" offsetAngle="0" rangeAngle="10" crosshairRadius2="3">
<Effect atk="0.09">
<AbnormalityOnCommon id="101300" />
<HpDiff value="0" />
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</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="8" st="0" stRate="0" />
</Targeting>
<Targeting id="8" type="none" time="1830" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemyOrPvp" maxCount="15" maxHeight="65" maxRadius="250" offsetDistance="-140" pierceDepth="1" minHeight="-15" crosshairRadius="1" minRadius="125" offsetAngle="0" rangeAngle="10" crosshairRadius2="3">
<Effect atk="0.09">
<AbnormalityOnCommon id="101300" />
<HpDiff value="0" />
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</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="8" st="0" stRate="0" />
</Targeting>
<Targeting id="9" type="none" time="1970" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<Area rotateAngle="0" type="enemyOrPvp" maxCount="15" maxHeight="65" maxRadius="250" offsetDistance="-140" pierceDepth="1" minHeight="-15" crosshairRadius="1" minRadius="125" offsetAngle="0" rangeAngle="10" crosshairRadius2="3">
<Effect atk="0.09">
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</Effect>
<HitEffect type="animationDamage" />
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</Area>
</AreaList>
<Cost hp="0" mp="8" st="0" stRate="0" />
</Targeting>
<Targeting id="10" type="none" time="2115" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<Area rotateAngle="0" type="enemyOrPvp" maxCount="15" maxHeight="65" maxRadius="250" offsetDistance="-140" pierceDepth="1" minHeight="-15" crosshairRadius="1" minRadius="125" offsetAngle="0" rangeAngle="10" crosshairRadius2="3">
<Effect atk="0.09">
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<HpDiff value="0" />
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</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="8" st="0" stRate="0" />
</Targeting>
<Targeting id="11" type="none" time="2255" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemyOrPvp" maxCount="15" maxHeight="65" maxRadius="250" offsetDistance="-140" pierceDepth="1" minHeight="-15" crosshairRadius="1" minRadius="125" offsetAngle="0" rangeAngle="10" crosshairRadius2="3">
<Effect atk="0.09">
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<HpDiff value="0" />
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</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="8" st="0" stRate="0" />
</Targeting>
<Targeting id="12" type="none" time="2400" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemyOrPvp" maxCount="15" maxHeight="65" maxRadius="250" offsetDistance="-140" pierceDepth="1" minHeight="-15" crosshairRadius="1" minRadius="125" offsetAngle="0" rangeAngle="10" crosshairRadius2="3">
<Effect atk="0.09">
<AbnormalityOnCommon id="101300" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="8" st="0" stRate="0" />
</Targeting>
<Targeting id="13" type="none" time="2540" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemyOrPvp" maxCount="15" maxHeight="65" maxRadius="250" offsetDistance="-140" pierceDepth="1" minHeight="-15" crosshairRadius="1" minRadius="125" offsetAngle="0" rangeAngle="10" crosshairRadius2="3">
<Effect atk="0.09">
<AbnormalityOnCommon id="101300" />
<HpDiff value="0" />
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</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="8" st="0" stRate="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="280800" name="Castanic_F_Warrior_Lv08_No Rival Dancing_Rapid Piercing_Single Use Start 01" type="connect" category="1028,13,550,111,102,9011,10000,9999" templateId="10801" nextSkill="0" parentId="280100" timeRate="1" autoUse="false" changeDirToCenter="true" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class01_Anim" totalAtk="389.6342">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="2000" rearCancelStartTime="1000" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="800" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="Castanic_F_ANI.Anim.Castanic_F_Class01_Anim" animName="RapidSlash1" blendInTime="300" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<AnimSeq duration="0" animSet="Castanic_F_ANI.Anim.Castanic_F_Class01_Anim" animName="RapidSlash2" blendInTime="300" animMotionId="0" animRate="0.7" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<AnimSeq duration="0" animSet="Castanic_F_ANI.Anim.Castanic_F_Class01_Anim" animName="RapidSlash2R" blendInTime="300" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<ConnectSkill>
<AddConnectSkill redirectSkill="280630" />
</ConnectSkill>
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="11000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="110" st="0" stRate="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="immediateCancel">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="1" type="none" time="760" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemyOrPvp" maxCount="15" maxHeight="65" maxRadius="250" offsetDistance="-140" pierceDepth="1" minHeight="-15" crosshairRadius="1" minRadius="125" offsetAngle="0" rangeAngle="10" crosshairRadius2="3">
<Effect atk="0.39">
<AbnormalityOnCommon id="101300" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="37" st="0" stRate="0" />
</Targeting>
<Targeting id="2" type="none" time="1045" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<Area rotateAngle="0" type="enemyOrPvp" maxCount="15" maxHeight="65" maxRadius="250" offsetDistance="-140" pierceDepth="1" minHeight="-15" crosshairRadius="1" minRadius="125" offsetAngle="0" rangeAngle="10" crosshairRadius2="3">
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</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="37" st="0" stRate="0" />
</Targeting>
<Targeting id="3" type="none" time="1240" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<Area rotateAngle="0" type="enemyOrPvp" maxCount="15" maxHeight="65" maxRadius="250" offsetDistance="-140" pierceDepth="1" minHeight="-15" crosshairRadius="1" minRadius="125" offsetAngle="0" rangeAngle="10" crosshairRadius2="3">
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</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1" miniRate="1.5" />
</Area>
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</Targeting>
</TargetingList>
</Skill>
<Skill id="280830" name="Castanic_F_Warrior_Lv08_No Rival Dancing_Rapid Piercing_Chain Use Start 01" type="normal" category="1028,12,550,111,131,102,9011,10001,9999" templateId="10801" nextSkill="0" parentId="280130" timeRate="1.2" autoUse="false" changeDirToCenter="true" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class01_Anim" totalAtk="1644.3727">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="3200" rearCancelStartTime="1000" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="800" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="Castanic_F_ANI.Anim.Castanic_F_Class01_Anim" animName="RapidSlash1" blendInTime="300" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<AnimSeq duration="0" animSet="Castanic_F_ANI.Anim.Castanic_F_Class01_Anim" animName="RapidSlash2" blendInTime="300" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<AnimSeq duration="0" animSet="Castanic_F_ANI.Anim.Castanic_F_Class01_Anim" animName="RapidSlash2" blendInTime="300" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<AnimSeq duration="0" animSet="Castanic_F_ANI.Anim.Castanic_F_Class01_Anim" animName="RapidSlash2" blendInTime="300" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<AnimSeq duration="0" animSet="Castanic_F_ANI.Anim.Castanic_F_Class01_Anim" animName="RapidSlash2" blendInTime="300" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<AnimSeq duration="0" animSet="Castanic_F_ANI.Anim.Castanic_F_Class01_Anim" animName="RapidSlash2" blendInTime="300" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<AnimSeq duration="0" animSet="Castanic_F_ANI.Anim.Castanic_F_Class01_Anim" animName="RapidSlash2" blendInTime="300" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<AnimSeq duration="0" animSet="Castanic_F_ANI.Anim.Castanic_F_Class01_Anim" animName="RapidSlash2R" blendInTime="300" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="11000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="110" st="0" stRate="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="immediateCancel">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="1" type="none" time="760" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemyOrPvp" maxCount="15" maxHeight="65" maxRadius="250" offsetDistance="-140" pierceDepth="1" minHeight="-15" crosshairRadius="1" minRadius="125" offsetAngle="0" rangeAngle="10" crosshairRadius2="3">
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</Effect>
<HitEffect type="animationDamage" />
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</Area>
</AreaList>
<Cost hp="0" mp="9" st="0" stRate="0" />
</Targeting>
<Targeting id="2" type="none" time="1005" method="normal" endTime="0" startTime="0" interval="0" until="0">
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</Targeting>
<Targeting id="3" type="none" time="1145" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<Targeting id="4" type="none" time="1270" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<Targeting id="9" type="none" time="1970" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<Targeting id="13" type="none" time="2540" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<Area rotateAngle="0" type="enemyOrPvp" maxCount="15" maxHeight="65" maxRadius="250" offsetDistance="-140" pierceDepth="1" minHeight="-15" crosshairRadius="1" minRadius="125" offsetAngle="0" rangeAngle="10" crosshairRadius2="3">
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</Skill>
<Skill id="280900" name="Castanic_F_Warrior_Lv09_No Rival Dancing_Rapid Piercing_Single Use Start 01" type="connect" category="1028,13,550,111,102,9011,10000,9999" templateId="10801" nextSkill="0" parentId="280100" timeRate="1" autoUse="false" changeDirToCenter="true" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class01_Anim" totalAtk="284.3865">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="2000" rearCancelStartTime="1000" />
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<Pending startTime="800" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
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<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<ConnectSkill>
<AddConnectSkill redirectSkill="280630" />
</ConnectSkill>
<Defence rootMotion="false" successAnimName="" />
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<Precondition coolTime="11000" modeChangeMethod="2" modeNo="0">
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<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="immediateCancel">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="1" type="none" time="760" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<Area rotateAngle="0" type="enemyOrPvp" maxCount="15" maxHeight="65" maxRadius="250" offsetDistance="-140" pierceDepth="1" minHeight="-15" crosshairRadius="1" minRadius="125" offsetAngle="0" rangeAngle="10" crosshairRadius2="3">
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</Area>
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<Targeting id="2" type="none" time="1045" method="normal" endTime="0" startTime="0" interval="0" until="0">
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</Skill>
<Skill id="280930" name="Castanic_F_Warrior_Lv09_No Rival Dancing_Rapid Piercing_Chain Use Start 01" type="normal" category="1028,12,550,111,131,102,9011,10001,9999" templateId="10801" nextSkill="0" parentId="280130" timeRate="1.2" autoUse="false" changeDirToCenter="true" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class01_Anim" totalAtk="1200.1961">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
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<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="immediateCancel">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
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<Area rotateAngle="0" type="enemyOrPvp" maxCount="15" maxHeight="65" maxRadius="250" offsetDistance="-140" pierceDepth="1" minHeight="-15" crosshairRadius="1" minRadius="125" offsetAngle="0" rangeAngle="10" crosshairRadius2="3">
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</Area>
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</Targeting>
<Targeting id="11" type="none" time="2255" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemyOrPvp" maxCount="15" maxHeight="65" maxRadius="250" offsetDistance="-140" pierceDepth="1" minHeight="-15" crosshairRadius="1" minRadius="125" offsetAngle="0" rangeAngle="10" crosshairRadius2="3">
<Effect atk="0.09">
<AbnormalityOnCommon id="101300" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="8" st="0" stRate="0" />
</Targeting>
<Targeting id="12" type="none" time="2400" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemyOrPvp" maxCount="15" maxHeight="65" maxRadius="250" offsetDistance="-140" pierceDepth="1" minHeight="-15" crosshairRadius="1" minRadius="125" offsetAngle="0" rangeAngle="10" crosshairRadius2="3">
<Effect atk="0.09">
<AbnormalityOnCommon id="101300" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="8" st="0" stRate="0" />
</Targeting>
<Targeting id="13" type="none" time="2540" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemyOrPvp" maxCount="15" maxHeight="65" maxRadius="250" offsetDistance="-140" pierceDepth="1" minHeight="-15" crosshairRadius="1" minRadius="125" offsetAngle="0" rangeAngle="10" crosshairRadius2="3">
<Effect atk="0.09">
<AbnormalityOnCommon id="101300" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="8" st="0" stRate="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="281000" name="Castanic_F_Warrior_Lv10_No Rival Dancing_Rapid Piercing_Single Use Start 01" type="connect" category="1028,13,550,111,102,9011,10000,9999" templateId="10801" nextSkill="0" parentId="280100" timeRate="1" autoUse="false" changeDirToCenter="true" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class01_Anim" totalAtk="284.3865">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="2000" rearCancelStartTime="1000" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="800" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="Castanic_F_ANI.Anim.Castanic_F_Class01_Anim" animName="RapidSlash1" blendInTime="300" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<AnimSeq duration="0" animSet="Castanic_F_ANI.Anim.Castanic_F_Class01_Anim" animName="RapidSlash2" blendInTime="300" animMotionId="0" animRate="0.7" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<AnimSeq duration="0" animSet="Castanic_F_ANI.Anim.Castanic_F_Class01_Anim" animName="RapidSlash2R" blendInTime="300" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<ConnectSkill>
<AddConnectSkill redirectSkill="280630" />
</ConnectSkill>
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="11000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="110" st="0" stRate="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="immediateCancel">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="1" type="none" time="760" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemyOrPvp" maxCount="15" maxHeight="65" maxRadius="250" offsetDistance="-140" pierceDepth="1" minHeight="-15" crosshairRadius="1" minRadius="125" offsetAngle="0" rangeAngle="10" crosshairRadius2="3">
<Effect atk="0.39">
<AbnormalityOnCommon id="101300" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="37" st="0" stRate="0" />
</Targeting>
<Targeting id="2" type="none" time="1045" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemyOrPvp" maxCount="15" maxHeight="65" maxRadius="250" offsetDistance="-140" pierceDepth="1" minHeight="-15" crosshairRadius="1" minRadius="125" offsetAngle="0" rangeAngle="10" crosshairRadius2="3">
<Effect atk="0.39">
<AbnormalityOnCommon id="101300" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="37" st="0" stRate="0" />
</Targeting>
<Targeting id="3" type="none" time="1240" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemyOrPvp" maxCount="15" maxHeight="65" maxRadius="250" offsetDistance="-140" pierceDepth="1" minHeight="-15" crosshairRadius="1" minRadius="125" offsetAngle="0" rangeAngle="10" crosshairRadius2="3">
<Effect atk="0.39">
<AbnormalityOnCommon id="101300" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="36" st="0" stRate="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="281030" name="Castanic_F_Warrior_Lv10_No Rival Dancing_Rapid Piercing_Chain Use Start 01" type="normal" category="1028,12,550,111,131,102,9011,10001,9999" templateId="10801" nextSkill="0" parentId="280130" timeRate="1.2" autoUse="false" changeDirToCenter="true" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class01_Anim" totalAtk="1200.1961">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="3200" rearCancelStartTime="1000" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="800" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="Castanic_F_ANI.Anim.Castanic_F_Class01_Anim" animName="RapidSlash1" blendInTime="300" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<AnimSeq duration="0" animSet="Castanic_F_ANI.Anim.Castanic_F_Class01_Anim" animName="RapidSlash2" blendInTime="300" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<AnimSeq duration="0" animSet="Castanic_F_ANI.Anim.Castanic_F_Class01_Anim" animName="RapidSlash2" blendInTime="300" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<AnimSeq duration="0" animSet="Castanic_F_ANI.Anim.Castanic_F_Class01_Anim" animName="RapidSlash2" blendInTime="300" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<AnimSeq duration="0" animSet="Castanic_F_ANI.Anim.Castanic_F_Class01_Anim" animName="RapidSlash2" blendInTime="300" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<AnimSeq duration="0" animSet="Castanic_F_ANI.Anim.Castanic_F_Class01_Anim" animName="RapidSlash2" blendInTime="300" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<AnimSeq duration="0" animSet="Castanic_F_ANI.Anim.Castanic_F_Class01_Anim" animName="RapidSlash2" blendInTime="300" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<AnimSeq duration="0" animSet="Castanic_F_ANI.Anim.Castanic_F_Class01_Anim" animName="RapidSlash2R" blendInTime="300" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="11000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="110" st="0" stRate="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="immediateCancel">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="1" type="none" time="760" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemyOrPvp" maxCount="15" maxHeight="65" maxRadius="250" offsetDistance="-140" pierceDepth="1" minHeight="-15" crosshairRadius="1" minRadius="125" offsetAngle="0" rangeAngle="10" crosshairRadius2="3">
<Effect atk="0.09">
<AbnormalityOnCommon id="101300" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="9" st="0" stRate="0" />
</Targeting>
<Targeting id="2" type="none" time="1005" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemyOrPvp" maxCount="15" maxHeight="65" maxRadius="250" offsetDistance="-140" pierceDepth="1" minHeight="-15" crosshairRadius="1" minRadius="125" offsetAngle="0" rangeAngle="10" crosshairRadius2="3">
<Effect atk="0.09">
<AbnormalityOnCommon id="101300" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="9" st="0" stRate="0" />
</Targeting>
<Targeting id="3" type="none" time="1145" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemyOrPvp" maxCount="15" maxHeight="65" maxRadius="250" offsetDistance="-140" pierceDepth="1" minHeight="-15" crosshairRadius="1" minRadius="125" offsetAngle="0" rangeAngle="10" crosshairRadius2="3">
<Effect atk="0.09">
<AbnormalityOnCommon id="101300" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="9" st="0" stRate="0" />
</Targeting>
<Targeting id="4" type="none" time="1270" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemyOrPvp" maxCount="15" maxHeight="65" maxRadius="250" offsetDistance="-140" pierceDepth="1" minHeight="-15" crosshairRadius="1" minRadius="125" offsetAngle="0" rangeAngle="10" crosshairRadius2="3">
<Effect atk="0.09">
<AbnormalityOnCommon id="101300" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="9" st="0" stRate="0" />
</Targeting>
<Targeting id="5" type="none" time="1398" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemyOrPvp" maxCount="15" maxHeight="65" maxRadius="250" offsetDistance="-140" pierceDepth="1" minHeight="-15" crosshairRadius="1" minRadius="125" offsetAngle="0" rangeAngle="10" crosshairRadius2="3">
<Effect atk="0.09">
<AbnormalityOnCommon id="101300" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="9" st="0" stRate="0" />
</Targeting>
<Targeting id="6" type="none" time="1550" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemyOrPvp" maxCount="15" maxHeight="65" maxRadius="250" offsetDistance="-140" pierceDepth="1" minHeight="-15" crosshairRadius="1" minRadius="125" offsetAngle="0" rangeAngle="10" crosshairRadius2="3">
<Effect atk="0.09">
<AbnormalityOnCommon id="101300" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="9" st="0" stRate="0" />
</Targeting>
<Targeting id="7" type="none" time="1685" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemyOrPvp" maxCount="15" maxHeight="65" maxRadius="250" offsetDistance="-140" pierceDepth="1" minHeight="-15" crosshairRadius="1" minRadius="125" offsetAngle="0" rangeAngle="10" crosshairRadius2="3">
<Effect atk="0.09">
<AbnormalityOnCommon id="101300" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="8" st="0" stRate="0" />
</Targeting>
<Targeting id="8" type="none" time="1830" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemyOrPvp" maxCount="15" maxHeight="65" maxRadius="250" offsetDistance="-140" pierceDepth="1" minHeight="-15" crosshairRadius="1" minRadius="125" offsetAngle="0" rangeAngle="10" crosshairRadius2="3">
<Effect atk="0.09">
<AbnormalityOnCommon id="101300" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="8" st="0" stRate="0" />
</Targeting>
<Targeting id="9" type="none" time="1970" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemyOrPvp" maxCount="15" maxHeight="65" maxRadius="250" offsetDistance="-140" pierceDepth="1" minHeight="-15" crosshairRadius="1" minRadius="125" offsetAngle="0" rangeAngle="10" crosshairRadius2="3">
<Effect atk="0.09">
<AbnormalityOnCommon id="101300" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="8" st="0" stRate="0" />
</Targeting>
<Targeting id="10" type="none" time="2115" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemyOrPvp" maxCount="15" maxHeight="65" maxRadius="250" offsetDistance="-140" pierceDepth="1" minHeight="-15" crosshairRadius="1" minRadius="125" offsetAngle="0" rangeAngle="10" crosshairRadius2="3">
<Effect atk="0.09">
<AbnormalityOnCommon id="101300" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="8" st="0" stRate="0" />
</Targeting>
<Targeting id="11" type="none" time="2255" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemyOrPvp" maxCount="15" maxHeight="65" maxRadius="250" offsetDistance="-140" pierceDepth="1" minHeight="-15" crosshairRadius="1" minRadius="125" offsetAngle="0" rangeAngle="10" crosshairRadius2="3">
<Effect atk="0.09">
<AbnormalityOnCommon id="101300" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="8" st="0" stRate="0" />
</Targeting>
<Targeting id="12" type="none" time="2400" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemyOrPvp" maxCount="15" maxHeight="65" maxRadius="250" offsetDistance="-140" pierceDepth="1" minHeight="-15" crosshairRadius="1" minRadius="125" offsetAngle="0" rangeAngle="10" crosshairRadius2="3">
<Effect atk="0.09">
<AbnormalityOnCommon id="101300" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="8" st="0" stRate="0" />
</Targeting>
<Targeting id="13" type="none" time="2540" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemyOrPvp" maxCount="15" maxHeight="65" maxRadius="250" offsetDistance="-140" pierceDepth="1" minHeight="-15" crosshairRadius="1" minRadius="125" offsetAngle="0" rangeAngle="10" crosshairRadius2="3">
<Effect atk="0.09">
<AbnormalityOnCommon id="101300" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="8" st="0" stRate="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="290100" name="Castanic_F_Warrior_Lv01_No Rival Dancing_Dual Slash_Single Use Start 01" type="connect" category="1029,13,550,102,9011,10000,9999" templateId="10801" nextSkill="0" timeRate="0.6" autoUse="false" changeDirToCenter="true" needWeapon="true" nocTanRate="0.03" nocTanUse="4" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class01_Anim" totalAtk="299.0314" totalStk="1" totalStkPvp="1">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="1800" rearCancelStartTime="600" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="500" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="Castanic_F_ANI.Anim.Castanic_F_Class01_Anim" animName="RapidSlash3" blendInTime="300" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="0.7" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<ConnectSkill>
<AddConnectSkill redirectSkill="290130" />
</ConnectSkill>
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="11000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="160" st="0" stRate="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="immediateCancel">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="1" type="none" time="515" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemyOrPvp" maxCount="15" maxHeight="65" maxRadius="250" offsetDistance="-140" pierceDepth="1" minHeight="-15" crosshairRadius="1" minRadius="125" offsetAngle="0" rangeAngle="10" crosshairRadius2="3">
<Effect atk="0.3">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="80" st="0" stRate="0" />
</Targeting>
<Targeting id="2" type="real_forward" time="850" method="normal" endTime="910" startTime="850" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemyOrPvp" maxCount="15" maxHeight="75" maxRadius="75" offsetDistance="0" pierceDepth="1" minHeight="-15" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="270" crosshairRadius2="3">
<Effect atk="0.7">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="80" st="0" stRate="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="290130" name="Castanic_F_Warrior_Lv01_No Rival Dancing_Dual Slash_Chain Use Start 01" type="normal" category="1029,12,550,131,102,9011,10001,9999" templateId="10801" nextSkill="0" timeRate="1.2" autoUse="false" changeDirToCenter="true" needWeapon="true" nocTanRate="0.03" nocTanUse="4" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class01_Anim" totalAtk="299.0314" totalStk="1" totalStkPvp="1">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="1600" rearCancelStartTime="600" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="500" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="Castanic_F_ANI.Anim.Castanic_F_Class01_Anim" animName="RapidSlash3" blendInTime="300" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="11000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="160" st="0" stRate="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="immediateCancel">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="1" type="none" time="515" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemyOrPvp" maxCount="15" maxHeight="65" maxRadius="250" offsetDistance="-140" pierceDepth="1" minHeight="-15" crosshairRadius="1" minRadius="125" offsetAngle="0" rangeAngle="10" crosshairRadius2="3">
<Effect atk="0.3">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="80" st="0" stRate="0" />
</Targeting>
<Targeting id="2" type="real_forward" time="850" method="normal" endTime="910" startTime="850" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemyOrPvp" maxCount="15" maxHeight="75" maxRadius="90" offsetDistance="0" pierceDepth="1" minHeight="-15" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="270" crosshairRadius2="3">
<Effect atk="0.7">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="80" st="0" stRate="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="290200" name="Castanic_F_Warrior_Lv02_No Rival Dancing_Dual Slash_Single Use Start 01" type="connect" category="1029,13,550,102,9011,10000,9999" templateId="10801" nextSkill="0" parentId="290100" timeRate="0.6" autoUse="false" changeDirToCenter="true" needWeapon="true" nocTanRate="0.03" nocTanUse="4" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class01_Anim" totalAtk="436.3293" totalStk="1" totalStkPvp="1">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="1800" rearCancelStartTime="600" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="500" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="Castanic_F_ANI.Anim.Castanic_F_Class01_Anim" animName="RapidSlash3" blendInTime="300" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="0.7" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<ConnectSkill>
<AddConnectSkill redirectSkill="290230" />
</ConnectSkill>
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="11000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="160" st="0" stRate="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="immediateCancel">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="1" type="none" time="515" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemyOrPvp" maxCount="15" maxHeight="65" maxRadius="250" offsetDistance="-140" pierceDepth="1" minHeight="-15" crosshairRadius="1" minRadius="125" offsetAngle="0" rangeAngle="10" crosshairRadius2="3">
<Effect atk="0.3">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="80" st="0" stRate="0" />
</Targeting>
<Targeting id="2" type="real_forward" time="850" method="normal" endTime="910" startTime="850" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemyOrPvp" maxCount="15" maxHeight="75" maxRadius="75" offsetDistance="0" pierceDepth="1" minHeight="-15" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="270" crosshairRadius2="3">
<Effect atk="0.7">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="80" st="0" stRate="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="290230" name="Castanic_F_Warrior_Lv02_No Rival Dancing_Dual Slash_Chain Use Start 01" type="normal" category="1029,12,550,131,102,9011,10001,9999" templateId="10801" nextSkill="0" parentId="290130" timeRate="1.2" autoUse="false" changeDirToCenter="true" needWeapon="true" nocTanRate="0.03" nocTanUse="4" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class01_Anim" totalAtk="436.3293" totalStk="1" totalStkPvp="1">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="1600" rearCancelStartTime="600" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="500" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="Castanic_F_ANI.Anim.Castanic_F_Class01_Anim" animName="RapidSlash3" blendInTime="300" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="11000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="160" st="0" stRate="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="immediateCancel">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="1" type="none" time="515" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemyOrPvp" maxCount="15" maxHeight="65" maxRadius="250" offsetDistance="-140" pierceDepth="1" minHeight="-15" crosshairRadius="1" minRadius="125" offsetAngle="0" rangeAngle="10" crosshairRadius2="3">
<Effect atk="0.3">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="80" st="0" stRate="0" />
</Targeting>
<Targeting id="2" type="real_forward" time="850" method="normal" endTime="910" startTime="850" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemyOrPvp" maxCount="15" maxHeight="75" maxRadius="90" offsetDistance="0" pierceDepth="1" minHeight="-15" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="270" crosshairRadius2="3">
<Effect atk="0.7">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="80" st="0" stRate="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="290300" name="Castanic_F_Warrior_Lv03_No Rival Dancing_Dual Slash_Single Use Start 01" type="connect" category="1029,13,550,102,9011,10000,9999" templateId="10801" nextSkill="0" parentId="290100" timeRate="0.6" autoUse="false" changeDirToCenter="true" needWeapon="true" nocTanRate="0.03" nocTanUse="4" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class01_Anim" totalAtk="636.6665" totalStk="1" totalStkPvp="1">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="1800" rearCancelStartTime="600" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="500" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="Castanic_F_ANI.Anim.Castanic_F_Class01_Anim" animName="RapidSlash3" blendInTime="300" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="0.7" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<ConnectSkill>
<AddConnectSkill redirectSkill="290330" />
</ConnectSkill>
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="11000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="160" st="0" stRate="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="immediateCancel">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="1" type="none" time="515" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemyOrPvp" maxCount="15" maxHeight="65" maxRadius="250" offsetDistance="-140" pierceDepth="1" minHeight="-15" crosshairRadius="1" minRadius="125" offsetAngle="0" rangeAngle="10" crosshairRadius2="3">
<Effect atk="0.3">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="80" st="0" stRate="0" />
</Targeting>
<Targeting id="2" type="real_forward" time="850" method="normal" endTime="910" startTime="850" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemyOrPvp" maxCount="15" maxHeight="75" maxRadius="75" offsetDistance="0" pierceDepth="1" minHeight="-15" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="270" crosshairRadius2="3">
<Effect atk="0.7">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="80" st="0" stRate="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="290330" name="Castanic_F_Warrior_Lv03_No Rival Dancing_Dual Slash_Chain Use Start 01" type="normal" category="1029,12,550,131,102,9011,10001,9999" templateId="10801" nextSkill="0" parentId="290130" timeRate="1.2" autoUse="false" changeDirToCenter="true" needWeapon="true" nocTanRate="0.03" nocTanUse="4" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class01_Anim" totalAtk="636.6665" totalStk="1" totalStkPvp="1">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="1600" rearCancelStartTime="600" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="500" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="Castanic_F_ANI.Anim.Castanic_F_Class01_Anim" animName="RapidSlash3" blendInTime="300" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="11000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="160" st="0" stRate="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="immediateCancel">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="1" type="none" time="515" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemyOrPvp" maxCount="15" maxHeight="65" maxRadius="250" offsetDistance="-140" pierceDepth="1" minHeight="-15" crosshairRadius="1" minRadius="125" offsetAngle="0" rangeAngle="10" crosshairRadius2="3">
<Effect atk="0.3">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="80" st="0" stRate="0" />
</Targeting>
<Targeting id="2" type="real_forward" time="850" method="normal" endTime="910" startTime="850" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemyOrPvp" maxCount="15" maxHeight="75" maxRadius="90" offsetDistance="0" pierceDepth="1" minHeight="-15" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="270" crosshairRadius2="3">
<Effect atk="0.7">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="80" st="0" stRate="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="290400" name="Castanic_F_Warrior_Lv04_No Rival Dancing_Dual Slash_Single Use Start 01" type="connect" category="1029,13,550,102,9011,10000,9999" templateId="10801" nextSkill="0" parentId="290100" timeRate="0.6" autoUse="false" changeDirToCenter="true" needWeapon="true" nocTanRate="0.03" nocTanUse="4" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class01_Anim" totalAtk="928.9871" totalStk="1" totalStkPvp="1">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="1800" rearCancelStartTime="600" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="500" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="Castanic_F_ANI.Anim.Castanic_F_Class01_Anim" animName="RapidSlash3" blendInTime="300" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="0.7" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<ConnectSkill>
<AddConnectSkill redirectSkill="290430" />
</ConnectSkill>
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="11000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="160" st="0" stRate="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="immediateCancel">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="1" type="none" time="515" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemyOrPvp" maxCount="15" maxHeight="65" maxRadius="250" offsetDistance="-140" pierceDepth="1" minHeight="-15" crosshairRadius="1" minRadius="125" offsetAngle="0" rangeAngle="10" crosshairRadius2="3">
<Effect atk="0.3">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="80" st="0" stRate="0" />
</Targeting>
<Targeting id="2" type="real_forward" time="850" method="normal" endTime="910" startTime="850" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemyOrPvp" maxCount="15" maxHeight="75" maxRadius="75" offsetDistance="0" pierceDepth="1" minHeight="-15" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="270" crosshairRadius2="3">
<Effect atk="0.7">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="80" st="0" stRate="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="290430" name="Castanic_F_Warrior_Lv04_No Rival Dancing_Dual Slash_Chain Use Start 01" type="normal" category="1029,12,550,131,102,9011,10001,9999" templateId="10801" nextSkill="0" parentId="290130" timeRate="1.2" autoUse="false" changeDirToCenter="true" needWeapon="true" nocTanRate="0.03" nocTanUse="4" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class01_Anim" totalAtk="928.9871" totalStk="1" totalStkPvp="1">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="1600" rearCancelStartTime="600" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="500" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="Castanic_F_ANI.Anim.Castanic_F_Class01_Anim" animName="RapidSlash3" blendInTime="300" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="11000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="160" st="0" stRate="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="immediateCancel">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="1" type="none" time="515" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemyOrPvp" maxCount="15" maxHeight="65" maxRadius="250" offsetDistance="-140" pierceDepth="1" minHeight="-15" crosshairRadius="1" minRadius="125" offsetAngle="0" rangeAngle="10" crosshairRadius2="3">
<Effect atk="0.3">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="80" st="0" stRate="0" />
</Targeting>
<Targeting id="2" type="real_forward" time="850" method="normal" endTime="910" startTime="850" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemyOrPvp" maxCount="15" maxHeight="75" maxRadius="90" offsetDistance="0" pierceDepth="1" minHeight="-15" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="270" crosshairRadius2="3">
<Effect atk="0.7">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="80" st="0" stRate="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="290500" name="Castanic_F_Warrior_Lv05_No Rival Dancing_Dual Slash_Single Use Start 01" type="connect" category="1029,13,550,102,9011,10000,9999" templateId="10801" nextSkill="0" parentId="290100" timeRate="0.6" autoUse="false" changeDirToCenter="true" needWeapon="true" nocTanRate="0.03" nocTanUse="4" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class01_Anim" totalAtk="1355.5243" totalStk="1" totalStkPvp="1">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="1800" rearCancelStartTime="600" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="500" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="Castanic_F_ANI.Anim.Castanic_F_Class01_Anim" animName="RapidSlash3" blendInTime="300" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="0.7" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<ConnectSkill>
<AddConnectSkill redirectSkill="290530" />
</ConnectSkill>
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="11000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="160" st="0" stRate="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="immediateCancel">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="1" type="none" time="515" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemyOrPvp" maxCount="15" maxHeight="65" maxRadius="250" offsetDistance="-140" pierceDepth="1" minHeight="-15" crosshairRadius="1" minRadius="125" offsetAngle="0" rangeAngle="10" crosshairRadius2="3">
<Effect atk="0.3">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="80" st="0" stRate="0" />
</Targeting>
<Targeting id="2" type="real_forward" time="850" method="normal" endTime="910" startTime="850" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemyOrPvp" maxCount="15" maxHeight="75" maxRadius="75" offsetDistance="0" pierceDepth="1" minHeight="-15" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="270" crosshairRadius2="3">
<Effect atk="0.7">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="80" st="0" stRate="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="290530" name="Castanic_F_Warrior_Lv05_No Rival Dancing_Dual Slash_Chain Use Start 01" type="normal" category="1029,12,550,131,102,9011,10001,9999" templateId="10801" nextSkill="0" parentId="290130" timeRate="1.2" autoUse="false" changeDirToCenter="true" needWeapon="true" nocTanRate="0.03" nocTanUse="4" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class01_Anim" totalAtk="1355.5243" totalStk="1" totalStkPvp="1">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="1600" rearCancelStartTime="600" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="500" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="Castanic_F_ANI.Anim.Castanic_F_Class01_Anim" animName="RapidSlash3" blendInTime="300" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="11000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="160" st="0" stRate="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="immediateCancel">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="1" type="none" time="515" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemyOrPvp" maxCount="15" maxHeight="65" maxRadius="250" offsetDistance="-140" pierceDepth="1" minHeight="-15" crosshairRadius="1" minRadius="125" offsetAngle="0" rangeAngle="10" crosshairRadius2="3">
<Effect atk="0.3">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="80" st="0" stRate="0" />
</Targeting>
<Targeting id="2" type="real_forward" time="850" method="normal" endTime="910" startTime="850" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemyOrPvp" maxCount="15" maxHeight="75" maxRadius="90" offsetDistance="0" pierceDepth="1" minHeight="-15" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="270" crosshairRadius2="3">
<Effect atk="0.7">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="80" st="0" stRate="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="290600" name="Castanic_F_Warrior_Lv06_No Rival Dancing_Dual Slash_Single Use Start 01" type="connect" category="1029,13,550,102,9011,10000,9999" templateId="10801" nextSkill="0" parentId="290100" timeRate="0.6" autoUse="false" changeDirToCenter="true" needWeapon="true" nocTanRate="0.03" nocTanUse="4" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class01_Anim" totalAtk="1977.9029" totalStk="1" totalStkPvp="1">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="1800" rearCancelStartTime="600" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="500" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="Castanic_F_ANI.Anim.Castanic_F_Class01_Anim" animName="RapidSlash3" blendInTime="300" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="0.7" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<ConnectSkill>
<AddConnectSkill redirectSkill="290630" />
</ConnectSkill>
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="11000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="160" st="0" stRate="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="immediateCancel">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="1" type="none" time="515" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemyOrPvp" maxCount="15" maxHeight="65" maxRadius="250" offsetDistance="-140" pierceDepth="1" minHeight="-15" crosshairRadius="1" minRadius="125" offsetAngle="0" rangeAngle="10" crosshairRadius2="3">
<Effect atk="0.3">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="80" st="0" stRate="0" />
</Targeting>
<Targeting id="2" type="real_forward" time="850" method="normal" endTime="910" startTime="850" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemyOrPvp" maxCount="15" maxHeight="75" maxRadius="75" offsetDistance="0" pierceDepth="1" minHeight="-15" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="270" crosshairRadius2="3">
<Effect atk="0.7">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="80" st="0" stRate="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="290630" name="Castanic_F_Warrior_Lv06_No Rival Dancing_Dual Slash_Chain Use Start 01" type="normal" category="1029,12,550,131,102,9011,10001,9999" templateId="10801" nextSkill="0" parentId="290130" timeRate="1.2" autoUse="false" changeDirToCenter="true" needWeapon="true" nocTanRate="0.03" nocTanUse="4" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class01_Anim" totalAtk="1977.9029" totalStk="1" totalStkPvp="1">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="1600" rearCancelStartTime="600" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="500" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="Castanic_F_ANI.Anim.Castanic_F_Class01_Anim" animName="RapidSlash3" blendInTime="300" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="11000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="160" st="0" stRate="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="immediateCancel">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="1" type="none" time="515" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemyOrPvp" maxCount="15" maxHeight="65" maxRadius="250" offsetDistance="-140" pierceDepth="1" minHeight="-15" crosshairRadius="1" minRadius="125" offsetAngle="0" rangeAngle="10" crosshairRadius2="3">
<Effect atk="0.3">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="80" st="0" stRate="0" />
</Targeting>
<Targeting id="2" type="real_forward" time="850" method="normal" endTime="910" startTime="850" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemyOrPvp" maxCount="15" maxHeight="75" maxRadius="90" offsetDistance="0" pierceDepth="1" minHeight="-15" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="270" crosshairRadius2="3">
<Effect atk="0.7">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="80" st="0" stRate="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="290700" name="Castanic_F_Warrior_Lv07_No Rival Dancing_Dual Slash_Single Use Start 01" type="connect" category="1029,13,550,102,9011,10000,9999" templateId="10801" nextSkill="0" parentId="290100" timeRate="0.6" autoUse="false" changeDirToCenter="true" needWeapon="true" nocTanRate="0.03" nocTanUse="4" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class01_Anim" totalAtk="3073.6344" totalStk="1" totalStkPvp="1">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="1800" rearCancelStartTime="600" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="500" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="Castanic_F_ANI.Anim.Castanic_F_Class01_Anim" animName="RapidSlash3" blendInTime="300" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="0.7" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<ConnectSkill>
<AddConnectSkill redirectSkill="290730" />
</ConnectSkill>
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="11000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="160" st="0" stRate="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="immediateCancel">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="1" type="none" time="515" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemyOrPvp" maxCount="15" maxHeight="65" maxRadius="250" offsetDistance="-140" pierceDepth="1" minHeight="-15" crosshairRadius="1" minRadius="125" offsetAngle="0" rangeAngle="10" crosshairRadius2="3">
<Effect atk="0.3">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="80" st="0" stRate="0" />
</Targeting>
<Targeting id="2" type="real_forward" time="850" method="normal" endTime="910" startTime="850" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemyOrPvp" maxCount="15" maxHeight="75" maxRadius="75" offsetDistance="0" pierceDepth="1" minHeight="-15" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="270" crosshairRadius2="3">
<Effect atk="0.7">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="80" st="0" stRate="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="290730" name="Castanic_F_Warrior_Lv07_No Rival Dancing_Dual Slash_Chain Use Start 01" type="normal" category="1029,12,550,131,102,9011,10001,9999" templateId="10801" nextSkill="0" parentId="290130" timeRate="1.2" autoUse="false" changeDirToCenter="true" needWeapon="true" nocTanRate="0.03" nocTanUse="4" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class01_Anim" totalAtk="3073.6344" totalStk="1" totalStkPvp="1">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="1600" rearCancelStartTime="600" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="500" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="Castanic_F_ANI.Anim.Castanic_F_Class01_Anim" animName="RapidSlash3" blendInTime="300" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="11000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="160" st="0" stRate="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="immediateCancel">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="1" type="none" time="515" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemyOrPvp" maxCount="15" maxHeight="65" maxRadius="250" offsetDistance="-140" pierceDepth="1" minHeight="-15" crosshairRadius="1" minRadius="125" offsetAngle="0" rangeAngle="10" crosshairRadius2="3">
<Effect atk="0.3">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="80" st="0" stRate="0" />
</Targeting>
<Targeting id="2" type="real_forward" time="850" method="normal" endTime="910" startTime="850" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemyOrPvp" maxCount="15" maxHeight="75" maxRadius="90" offsetDistance="0" pierceDepth="1" minHeight="-15" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="270" crosshairRadius2="3">
<Effect atk="0.7">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="80" st="0" stRate="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="290800" name="Castanic_F_Warrior_Lv08_No Rival Dancing_Dual Slash_Single Use Start 01" type="connect" category="1029,13,550,102,9011,10000,9999" templateId="10801" nextSkill="0" parentId="290100" timeRate="0.6" autoUse="false" changeDirToCenter="true" needWeapon="true" nocTanRate="0.03" nocTanUse="4" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class01_Anim" totalAtk="2709.8983" totalStk="1" totalStkPvp="1">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="1800" rearCancelStartTime="600" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="500" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="Castanic_F_ANI.Anim.Castanic_F_Class01_Anim" animName="RapidSlash3" blendInTime="300" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="0.7" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<ConnectSkill>
<AddConnectSkill redirectSkill="290630" />
</ConnectSkill>
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="11000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="160" st="0" stRate="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="immediateCancel">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="1" type="none" time="515" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemyOrPvp" maxCount="15" maxHeight="65" maxRadius="250" offsetDistance="-140" pierceDepth="1" minHeight="-15" crosshairRadius="1" minRadius="125" offsetAngle="0" rangeAngle="10" crosshairRadius2="3">
<Effect atk="0.3">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="80" st="0" stRate="0" />
</Targeting>
<Targeting id="2" type="real_forward" time="850" method="normal" endTime="910" startTime="850" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemyOrPvp" maxCount="15" maxHeight="75" maxRadius="75" offsetDistance="0" pierceDepth="1" minHeight="-15" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="270" crosshairRadius2="3">
<Effect atk="0.7">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="80" st="0" stRate="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="290830" name="Castanic_F_Warrior_Lv08_No Rival Dancing_Dual Slash_Chain Use Start 01" type="normal" category="1029,12,550,131,102,9011,10001,9999" templateId="10801" nextSkill="0" parentId="290130" timeRate="1.2" autoUse="false" changeDirToCenter="true" needWeapon="true" nocTanRate="0.03" nocTanUse="4" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class01_Anim" totalAtk="2709.8983" totalStk="1" totalStkPvp="1">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="1600" rearCancelStartTime="600" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="500" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="Castanic_F_ANI.Anim.Castanic_F_Class01_Anim" animName="RapidSlash3" blendInTime="300" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="11000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="160" st="0" stRate="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="immediateCancel">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="1" type="none" time="515" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemyOrPvp" maxCount="15" maxHeight="65" maxRadius="250" offsetDistance="-140" pierceDepth="1" minHeight="-15" crosshairRadius="1" minRadius="125" offsetAngle="0" rangeAngle="10" crosshairRadius2="3">
<Effect atk="0.3">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="80" st="0" stRate="0" />
</Targeting>
<Targeting id="2" type="real_forward" time="850" method="normal" endTime="910" startTime="850" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemyOrPvp" maxCount="15" maxHeight="75" maxRadius="90" offsetDistance="0" pierceDepth="1" minHeight="-15" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="270" crosshairRadius2="3">
<Effect atk="0.7">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="80" st="0" stRate="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="290900" name="Castanic_F_Warrior_Lv09_No Rival Dancing_Dual Slash_Single Use Start 01" type="connect" category="1029,13,550,102,9011,10000,9999" templateId="10801" nextSkill="0" parentId="290100" timeRate="0.6" autoUse="false" changeDirToCenter="true" needWeapon="true" nocTanRate="0.03" nocTanUse="4" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class01_Anim" totalAtk="1977.9029" totalStk="1" totalStkPvp="1">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="1800" rearCancelStartTime="600" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="500" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="Castanic_F_ANI.Anim.Castanic_F_Class01_Anim" animName="RapidSlash3" blendInTime="300" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="0.7" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<ConnectSkill>
<AddConnectSkill redirectSkill="290630" />
</ConnectSkill>
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="11000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="160" st="0" stRate="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="immediateCancel">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="1" type="none" time="515" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemyOrPvp" maxCount="15" maxHeight="65" maxRadius="250" offsetDistance="-140" pierceDepth="1" minHeight="-15" crosshairRadius="1" minRadius="125" offsetAngle="0" rangeAngle="10" crosshairRadius2="3">
<Effect atk="0.3">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="80" st="0" stRate="0" />
</Targeting>
<Targeting id="2" type="real_forward" time="850" method="normal" endTime="910" startTime="850" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemyOrPvp" maxCount="15" maxHeight="75" maxRadius="75" offsetDistance="0" pierceDepth="1" minHeight="-15" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="270" crosshairRadius2="3">
<Effect atk="0.7">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="80" st="0" stRate="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="290930" name="Castanic_F_Warrior_Lv09_No Rival Dancing_Dual Slash_Chain Use Start 01" type="normal" category="1029,12,550,131,102,9011,10001,9999" templateId="10801" nextSkill="0" parentId="290130" timeRate="1.2" autoUse="false" changeDirToCenter="true" needWeapon="true" nocTanRate="0.03" nocTanUse="4" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class01_Anim" totalAtk="1977.9029" totalStk="1" totalStkPvp="1">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="1600" rearCancelStartTime="600" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="500" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="Castanic_F_ANI.Anim.Castanic_F_Class01_Anim" animName="RapidSlash3" blendInTime="300" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="11000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="160" st="0" stRate="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="immediateCancel">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="1" type="none" time="515" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemyOrPvp" maxCount="15" maxHeight="65" maxRadius="250" offsetDistance="-140" pierceDepth="1" minHeight="-15" crosshairRadius="1" minRadius="125" offsetAngle="0" rangeAngle="10" crosshairRadius2="3">
<Effect atk="0.3">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="80" st="0" stRate="0" />
</Targeting>
<Targeting id="2" type="real_forward" time="850" method="normal" endTime="910" startTime="850" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemyOrPvp" maxCount="15" maxHeight="75" maxRadius="90" offsetDistance="0" pierceDepth="1" minHeight="-15" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="270" crosshairRadius2="3">
<Effect atk="0.7">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="80" st="0" stRate="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="291000" name="Castanic_F_Warrior_Lv10_No Rival Dancing_Dual Slash_Single Use Start 01" type="connect" category="1029,13,550,102,9011,10000,9999" templateId="10801" nextSkill="0" parentId="290100" timeRate="0.6" autoUse="false" changeDirToCenter="true" needWeapon="true" nocTanRate="0.03" nocTanUse="4" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class01_Anim" totalAtk="1977.9029" totalStk="1" totalStkPvp="1">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="1800" rearCancelStartTime="600" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="500" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="Castanic_F_ANI.Anim.Castanic_F_Class01_Anim" animName="RapidSlash3" blendInTime="300" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="0.7" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<ConnectSkill>
<AddConnectSkill redirectSkill="290630" />
</ConnectSkill>
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="11000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="160" st="0" stRate="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="immediateCancel">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="1" type="none" time="515" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemyOrPvp" maxCount="15" maxHeight="65" maxRadius="250" offsetDistance="-140" pierceDepth="1" minHeight="-15" crosshairRadius="1" minRadius="125" offsetAngle="0" rangeAngle="10" crosshairRadius2="3">
<Effect atk="0.3">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="80" st="0" stRate="0" />
</Targeting>
<Targeting id="2" type="real_forward" time="850" method="normal" endTime="910" startTime="850" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemyOrPvp" maxCount="15" maxHeight="75" maxRadius="75" offsetDistance="0" pierceDepth="1" minHeight="-15" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="270" crosshairRadius2="3">
<Effect atk="0.7">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="80" st="0" stRate="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="291030" name="Castanic_F_Warrior_Lv10_No Rival Dancing_Dual Slash_Chain Use Start 01" type="normal" category="1029,12,550,131,102,9011,10001,9999" templateId="10801" nextSkill="0" parentId="290130" timeRate="1.2" autoUse="false" changeDirToCenter="true" needWeapon="true" nocTanRate="0.03" nocTanUse="4" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class01_Anim" totalAtk="1977.9029" totalStk="1" totalStkPvp="1">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="1600" rearCancelStartTime="600" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="500" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="Castanic_F_ANI.Anim.Castanic_F_Class01_Anim" animName="RapidSlash3" blendInTime="300" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="11000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="160" st="0" stRate="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="immediateCancel">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="1" type="none" time="515" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemyOrPvp" maxCount="15" maxHeight="65" maxRadius="250" offsetDistance="-140" pierceDepth="1" minHeight="-15" crosshairRadius="1" minRadius="125" offsetAngle="0" rangeAngle="10" crosshairRadius2="3">
<Effect atk="0.3">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="80" st="0" stRate="0" />
</Targeting>
<Targeting id="2" type="real_forward" time="850" method="normal" endTime="910" startTime="850" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemyOrPvp" maxCount="15" maxHeight="75" maxRadius="90" offsetDistance="0" pierceDepth="1" minHeight="-15" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="270" crosshairRadius2="3">
<Effect atk="0.7">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="80" st="0" stRate="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="300100" name="Castanic_F_Warrior_Lv01_Raker_Single Use Start 01" type="connect" category="1030,12,550,102,9011,10000,9999" templateId="10801" nextSkill="0" timeRate="1" autoUse="false" changeDirToCenter="true" needWeapon="true" nocTanRate="0.03" nocTanUse="4" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class01_Anim" totalAtk="271.1253">
<Action>
<CameraShakeList>
<CameraShake targetType="meAndTarget" startTime="922" shakeId="2121" startCondition="allHit" />
<CameraShake targetType="meAndTarget" startTime="922" shakeId="2122" startCondition="skillStart" />
</CameraShakeList>
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="Popori_F_ANI.Anim.Popori_F_Class01_Anim" animName="Raker" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<ConnectSkill>
<AddConnectSkill redirectSkill="300130" />
<AddConnectSkill redirectSkill="300130" />
<AddConnectSkill redirectSkill="300130" />
<AddConnectSkill redirectSkill="300130" />
</ConnectSkill>
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="12000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="125" st="0" stRate="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="immediateCancel">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="1" type="real_ccw" time="922" method="normal" endTime="1082" startTime="922" interval="0" until="0">
<AreaList>
<Area rotateAngle="-65" type="enemyOrPvp" maxCount="20" maxHeight="60" maxRadius="75" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="3" minRadius="0" offsetAngle="0" rangeAngle="-360" crosshairRadius2="3">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="50" miniRate="1" />
</Area>
</AreaList>
<Cost hp="0" mp="125" st="0" stRate="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="300130" name="Castanic_F_Warrior_Lv01_Raker_Chain Use Start 01" type="normal" category="1030,12,550,102,131,9011,10001,9999" templateId="10801" nextSkill="0" parentId="300130" timeRate="1.3" autoUse="false" changeDirToCenter="true" needWeapon="true" nocTanRate="0.03" nocTanUse="4" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class01_Anim" totalAtk="271.1253">
<Action>
<CameraShakeList>
<CameraShake targetType="meAndTarget" startTime="922" shakeId="2121" startCondition="allHit" />
<CameraShake targetType="meAndTarget" startTime="922" shakeId="2122" startCondition="skillStart" />
</CameraShakeList>
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="Popori_F_ANI.Anim.Popori_F_Class01_Anim" animName="Raker" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="12000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="125" st="0" stRate="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="immediateCancel">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="1" type="real_ccw" time="922" method="normal" endTime="1082" startTime="922" interval="0" until="0">
<AreaList>
<Area rotateAngle="-65" type="enemyOrPvp" maxCount="20" maxHeight="60" maxRadius="75" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="3" minRadius="0" offsetAngle="0" rangeAngle="-360" crosshairRadius2="3">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="50" miniRate="1" />
</Area>
</AreaList>
<Cost hp="0" mp="125" st="0" stRate="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="300200" name="Castanic_F_Warrior_Lv02_Raker_Single Use Start 01" type="connect" category="1030,12,550,102,9011,10000,9999" templateId="10801" nextSkill="0" parentId="300100" timeRate="1" autoUse="false" changeDirToCenter="true" needWeapon="true" nocTanRate="0.03" nocTanUse="4" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class01_Anim" totalAtk="371.4652">
<Action>
<CameraShakeList>
<CameraShake targetType="meAndTarget" startTime="922" shakeId="2121" startCondition="allHit" />
<CameraShake targetType="meAndTarget" startTime="922" shakeId="2122" startCondition="skillStart" />
</CameraShakeList>
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="Popori_F_ANI.Anim.Popori_F_Class01_Anim" animName="Raker" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<ConnectSkill>
<AddConnectSkill redirectSkill="300230" />
<AddConnectSkill redirectSkill="300230" />
<AddConnectSkill redirectSkill="300230" />
<AddConnectSkill redirectSkill="300230" />
</ConnectSkill>
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="12000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="125" st="0" stRate="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="immediateCancel">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="1" type="real_ccw" time="922" method="normal" endTime="1082" startTime="922" interval="0" until="0">
<AreaList>
<Area rotateAngle="-65" type="enemyOrPvp" maxCount="20" maxHeight="60" maxRadius="75" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="3" minRadius="0" offsetAngle="0" rangeAngle="-360" crosshairRadius2="3">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="50" miniRate="1" />
</Area>
</AreaList>
<Cost hp="0" mp="125" st="0" stRate="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="300230" name="Castanic_F_Warrior_Lv02_Raker_Chain Use Start 01" type="normal" category="1030,12,550,102,131,9011,10001,9999" templateId="10801" nextSkill="0" parentId="300130" timeRate="1.3" autoUse="false" changeDirToCenter="true" needWeapon="true" nocTanRate="0.03" nocTanUse="4" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class01_Anim" totalAtk="371.4652">
<Action>
<CameraShakeList>
<CameraShake targetType="meAndTarget" startTime="922" shakeId="2121" startCondition="allHit" />
<CameraShake targetType="meAndTarget" startTime="922" shakeId="2122" startCondition="skillStart" />
</CameraShakeList>
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="immediateCancel">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="1" type="real_ccw" time="922" method="normal" endTime="1082" startTime="922" interval="0" until="0">
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<HitEffect type="animationDamage" />
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</Area>
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</TargetingList>
</Skill>
<Skill id="300300" name="Castanic_F_Warrior_Lv03_Raker_Single Use Start 01" type="connect" category="1030,12,550,102,9011,10000,9999" templateId="10801" nextSkill="0" parentId="300100" timeRate="1" autoUse="false" changeDirToCenter="true" needWeapon="true" nocTanRate="0.03" nocTanUse="4" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class01_Anim" totalAtk="272.9215">
<Action>
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</Stage>
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</Action>
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<AddConnectSkill redirectSkill="300230" />
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</Skill>
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<Action>
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<Property animControlType="normal" />
</Stage>
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</Action>
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<Skill id="300400" name="Castanic_F_Warrior_Lv04_Raker_Single Use Start 01" type="connect" category="1030,12,550,102,9011,10000,9999" templateId="10801" nextSkill="0" parentId="300100" timeRate="1" autoUse="false" changeDirToCenter="true" needWeapon="true" nocTanRate="0.03" nocTanUse="4" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class01_Anim" totalAtk="1000.000000">
<Action>
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<Property animControlType="normal" />
</Stage>
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</Action>
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<AddConnectSkill redirectSkill="300230" />
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</Stage>
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</Action>
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<Skill id="300500" name="Castanic_F_Warrior_Lv05_Raker_Single Use Start 01" type="connect" category="1030,12,550,102,9011,10000,9999" templateId="10801" nextSkill="0" parentId="300100" timeRate="1" autoUse="false" changeDirToCenter="true" needWeapon="true" nocTanRate="0.03" nocTanUse="4" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class01_Anim" totalAtk="1000.000000">
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<AddConnectSkill redirectSkill="300230" />
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</Skill>
<Skill id="300530" name="Castanic_F_Warrior_Lv05_Raker_Chain Use Start 01" type="normal" category="1030,12,550,102,131,9011,10001,9999" templateId="10801" nextSkill="0" parentId="300130" timeRate="1.3" autoUse="false" changeDirToCenter="true" needWeapon="true" nocTanRate="0.03" nocTanUse="4" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class01_Anim" totalAtk="225.9378">
<Action>
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</Stage>
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</Action>
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<HitEffect type="animationDamage" />
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</Area>
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</Targeting>
<Targeting id="4" type="real_ccw" time="922" method="normal" endTime="1082" startTime="922" interval="0" until="0">
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<Area rotateAngle="-10" type="enemyOrPvp" maxCount="20" maxHeight="60" maxRadius="90" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="3" minRadius="0" offsetAngle="0" rangeAngle="-250" crosshairRadius2="3">
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</Area>
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</TargetingList>
</Skill>
<Skill id="310100" name="Castanic_F_Warrior_Lv01_Rupture_Single Use Start 01" type="connect" category="1031,12,550,102,9011,10000,9999" templateId="10801" nextSkill="0" timeRate="0.85" autoUse="false" changeDirToCenter="true" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class01_Anim" totalAtk="18.7951">
<Action>
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<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<SpecialEffectList />
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<Stage scriptId="0" movable="false">
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<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<ConnectSkill>
<AddConnectSkill redirectSkill="310130" />
</ConnectSkill>
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<Precondition coolTime="40000" modeChangeMethod="2" modeNo="0">
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</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="immediateCancel">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
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<Action>
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<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="immediateCancel">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
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<HitEffect type="animationDamage" />
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</Area>
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</Targeting>
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<Area rotateAngle="0" type="enemyOrPvp" maxCount="20" maxHeight="70" maxRadius="230" offsetDistance="-140" pierceDepth="1" minHeight="-10" crosshairRadius="3" minRadius="125" offsetAngle="0" rangeAngle="-20" crosshairRadius2="3">
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</Skill>
<Skill id="310200" name="Castanic_F_Warrior_Lv02_Rupture_Single Use Start 01" type="connect" category="1031,12,550,102,9011,10000,9999" templateId="10801" nextSkill="0" parentId="310100" timeRate="0.85" autoUse="false" changeDirToCenter="true" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class01_Anim" totalAtk="27.4247">
<Action>
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<Property animControlType="normal" />
</Stage>
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</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<ConnectSkill>
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<Precondition coolTime="40000" modeChangeMethod="2" modeNo="0">
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="immediateCancel">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
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<Area rotateAngle="0" type="enemyOrPvp" maxCount="20" maxHeight="90" maxRadius="210" offsetDistance="-140" pierceDepth="1" minHeight="-10" crosshairRadius="3" minRadius="125" offsetAngle="0" rangeAngle="-15" crosshairRadius2="3">
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<HitEffect type="animationDamage" />
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</Area>
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<Area rotateAngle="0" type="enemyOrPvp" maxCount="20" maxHeight="70" maxRadius="230" offsetDistance="-140" pierceDepth="1" minHeight="-10" crosshairRadius="3" minRadius="125" offsetAngle="0" rangeAngle="-20" crosshairRadius2="3">
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</Skill>
<Skill id="310230" name="Castanic_F_Warrior_Lv02_Rupture_Chain Use Start 01" type="normal" category="1031,12,550,131,102,9011,10001,9999" templateId="10801" nextSkill="0" parentId="310100" timeRate="1.15" autoUse="false" changeDirToCenter="true" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class01_Anim" totalAtk="27.4247">
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<Property animControlType="normal" />
</Stage>
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</Action>
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<Area rotateAngle="0" type="enemyOrPvp" maxCount="20" maxHeight="70" maxRadius="230" offsetDistance="-140" pierceDepth="1" minHeight="-10" crosshairRadius="3" minRadius="125" offsetAngle="0" rangeAngle="-20" crosshairRadius2="3">
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</Skill>
<Skill id="310300" name="Castanic_F_Warrior_Lv03_Rupture_Single Use Start 01" type="connect" category="1031,12,550,102,9011,10000,9999" templateId="10801" nextSkill="0" parentId="310100" timeRate="0.85" autoUse="false" changeDirToCenter="true" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class01_Anim" totalAtk="40.0165">
<Action>
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<Property animControlType="normal" />
</Stage>
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</Action>
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<TargetingList adjustTargetingPos="notUse">
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<Area rotateAngle="0" type="enemyOrPvp" maxCount="20" maxHeight="70" maxRadius="230" offsetDistance="-140" pierceDepth="1" minHeight="-10" crosshairRadius="3" minRadius="125" offsetAngle="0" rangeAngle="-20" crosshairRadius2="3">
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</Skill>
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<Action>
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</Action>
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<Area rotateAngle="0" type="enemyOrPvp" maxCount="20" maxHeight="70" maxRadius="230" offsetDistance="-140" pierceDepth="1" minHeight="-10" crosshairRadius="3" minRadius="125" offsetAngle="0" rangeAngle="-20" crosshairRadius2="3">
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</Skill>
<Skill id="310400" name="Castanic_F_Warrior_Lv04_Rupture_Single Use Start 01" type="connect" category="1031,12,550,102,9011,10000,9999" templateId="10801" nextSkill="0" parentId="310100" timeRate="0.85" autoUse="false" changeDirToCenter="true" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class01_Anim" totalAtk="58.3898">
<Action>
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<Property animControlType="normal" />
</Stage>
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</Action>
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<ConnectSkill>
<AddConnectSkill redirectSkill="310430" />
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="immediateCancel">
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</Property>
<TargetingList adjustTargetingPos="notUse">
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</Area>
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</Targeting>
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<Area rotateAngle="0" type="enemyOrPvp" maxCount="20" maxHeight="70" maxRadius="230" offsetDistance="-140" pierceDepth="1" minHeight="-10" crosshairRadius="3" minRadius="125" offsetAngle="0" rangeAngle="-20" crosshairRadius2="3">
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</Skill>
<Skill id="310430" name="Castanic_F_Warrior_Lv04_Rupture_Chain Use Start 01" type="normal" category="1031,12,550,131,102,9011,10001,9999" templateId="10801" nextSkill="0" parentId="310100" timeRate="1.15" autoUse="false" changeDirToCenter="true" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class01_Anim" totalAtk="58.3898">
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<Skill id="310500" name="Castanic_F_Warrior_Lv05_Rupture_Single Use Start 01" type="connect" category="1031,12,550,102,9011,10000,9999" templateId="10801" nextSkill="0" parentId="310100" timeRate="0.85" autoUse="false" changeDirToCenter="true" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class01_Anim" totalAtk="85.1991">
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<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="immediateCancel">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
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<HitEffect type="animationDamage" />
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</Area>
</AreaList>
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</Targeting>
<Targeting id="2" type="real_ccw" time="569" method="normal" endTime="676" startTime="569" interval="0" until="0">
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</Area>
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</Targeting>
</TargetingList>
</Skill>
<Skill id="310830" name="Castanic_F_Warrior_Lv08_Rupture_Chain Use Start 01" type="normal" category="1031,12,550,131,102,9011,10001,9999" templateId="10801" nextSkill="0" parentId="310100" timeRate="1.15" autoUse="false" changeDirToCenter="true" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class01_Anim" totalAtk="264.6841">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<SpecialEffectList />
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<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="immediateCancel">
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</Property>
<TargetingList adjustTargetingPos="notUse">
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<HitEffect type="animationDamage" />
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</Area>
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</Targeting>
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<Area rotateAngle="0" type="enemyOrPvp" maxCount="20" maxHeight="70" maxRadius="230" offsetDistance="-140" pierceDepth="1" minHeight="-10" crosshairRadius="3" minRadius="125" offsetAngle="0" rangeAngle="-20" crosshairRadius2="3">
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</Skill>
<Skill id="310900" name="Castanic_F_Warrior_Lv09_Rupture_Single Use Start 01" type="connect" category="1031,12,550,102,9011,10000,9999" templateId="10801" nextSkill="0" parentId="310100" timeRate="0.85" autoUse="false" changeDirToCenter="true" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class01_Anim" totalAtk="319.7250">
<Action>
<CameraShakeList />
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<SpecialEffectList />
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<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<ConnectSkill>
<AddConnectSkill redirectSkill="310930" />
</ConnectSkill>
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<Precondition coolTime="40000" modeChangeMethod="2" modeNo="0">
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</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="immediateCancel">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
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</Area>
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<Skill id="310930" name="Castanic_F_Warrior_Lv09_Rupture_Chain Use Start 01" type="normal" category="1031,12,550,131,102,9011,10001,9999" templateId="10801" nextSkill="0" parentId="310100" timeRate="1.15" autoUse="false" changeDirToCenter="true" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class01_Anim" totalAtk="319.7250">
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<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
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<TargetingList adjustTargetingPos="notUse">
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</Skill>
<Skill id="311000" name="Castanic_F_Warrior_Lv10_Rupture_Single Use Start 01" type="connect" category="1031,12,550,102,9011,10000,9999" templateId="10801" nextSkill="0" parentId="310100" timeRate="0.85" autoUse="false" changeDirToCenter="true" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class01_Anim" totalAtk="319.7250">
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<Property animControlType="normal" />
</Stage>
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</Action>
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<Skill id="311030" name="Castanic_F_Warrior_Lv10_Rupture_Chain Use Start 01" type="normal" category="1031,12,550,131,102,9011,10001,9999" templateId="10801" nextSkill="0" parentId="310100" timeRate="1.15" autoUse="false" changeDirToCenter="true" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class01_Anim" totalAtk="319.7250">
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</Action>
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<Skill id="311100" name="Castanic_F_Warrior_Lv11_Rupture_Single Use Start 01" type="connect" category="1031,12,550,102,9011,10000,9999" templateId="10801" nextSkill="0" parentId="310100" timeRate="0.85" autoUse="false" changeDirToCenter="true" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class01_Anim" totalAtk="1000.000000">
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</Action>
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</Skill>
<Skill id="311130" name="Castanic_F_Warrior_Lv11_Rupture_Chain Use Start 01" type="normal" category="1031,12,550,131,102,9011,10001,9999" templateId="10801" nextSkill="0" parentId="310100" timeRate="1.15" autoUse="false" changeDirToCenter="true" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class01_Anim" totalAtk="105.1856">
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<Property animControlType="normal" />
</Stage>
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</Action>
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<TargetingList adjustTargetingPos="notUse">
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</Targeting>
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</Targeting>
</TargetingList>
</Skill>
<Skill id="311200" name="Castanic_F_Warrior_Lv12_Rupture_Single Use Start 01" type="connect" category="1031,12,550,102,9011,10000,9999" templateId="10801" nextSkill="0" parentId="310100" timeRate="0.85" autoUse="false" changeDirToCenter="true" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class01_Anim" totalAtk="1000.000000">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="Castanic_F_ANI.Anim.Castanic_F_Class01_Anim" animName="Rupture" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<ConnectSkill>
<AddConnectSkill redirectSkill="311030" />
</ConnectSkill>
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" st="0" stRate="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="immediateCancel">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="1" type="real_ccw" time="436" method="normal" endTime="580" startTime="436" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemyOrPvp" maxCount="20" maxHeight="90" maxRadius="210" offsetDistance="-140" pierceDepth="1" minHeight="-10" crosshairRadius="3" minRadius="125" offsetAngle="0" rangeAngle="-15" crosshairRadius2="3">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="2" type="real_ccw" time="569" method="normal" endTime="676" startTime="569" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemyOrPvp" maxCount="20" maxHeight="70" maxRadius="230" offsetDistance="-140" pierceDepth="1" minHeight="-10" crosshairRadius="3" minRadius="125" offsetAngle="0" rangeAngle="-20" crosshairRadius2="3">
<Effect atk="1">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="311230" name="Castanic_F_Warrior_Lv12_Rupture_Chain Use Start 01" type="normal" category="1031,12,550,131,102,9011,10001,9999" templateId="10801" nextSkill="0" parentId="310100" timeRate="1.15" autoUse="false" changeDirToCenter="true" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class01_Anim" totalAtk="105.1856">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="Castanic_F_ANI.Anim.Castanic_F_Class01_Anim" animName="Rupture" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="10000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="150" st="0" stRate="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="immediateCancel">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="1" type="real_ccw" time="436" method="normal" endTime="580" startTime="436" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemyOrPvp" maxCount="20" maxHeight="90" maxRadius="210" offsetDistance="-140" pierceDepth="1" minHeight="-10" crosshairRadius="3" minRadius="125" offsetAngle="0" rangeAngle="-15" crosshairRadius2="3">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="75" st="0" stRate="0" />
</Targeting>
<Targeting id="2" type="real_ccw" time="569" method="normal" endTime="676" startTime="569" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemyOrPvp" maxCount="20" maxHeight="70" maxRadius="230" offsetDistance="-140" pierceDepth="1" minHeight="-10" crosshairRadius="3" minRadius="125" offsetAngle="0" rangeAngle="-20" crosshairRadius2="3">
<Effect atk="1">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="75" st="0" stRate="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="320100" name="Castanic_F_Warrior_Lv01_Twin_Swords Defence_Start 01" type="defence" category="1032,81,103,147,148,113,10000,9999" templateId="10801" nextSkill="320100" timeRate="1.1" autoUse="false" changeDirToCenter="true" needWeapon="true" pushtarget="pass" returnAnimName="DefenceCancel" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class01_Anim" totalAtk="0.0000">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="60000" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="Castanic_F_ANI.Anim.Castanic_F_Class01_Anim" animName="defenceStart" blendInTime="100" animMotionId="0" animRate="1.5" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<AnimSeq duration="-1" animSet="Castanic_F_ANI.Anim.Castanic_F_Class01_Anim" animName="defenceLoop" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="true" successAnimName="defenceHit" />
<Drain backSkillId="0" />
<Precondition coolTime="1000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" st="0" stRate="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="true" reactionPendingType="normal" skillPendingType="rearCancelOnly">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="1" type="none" time="100" method="normal" endTime="0" startTime="0" interval="500" until="-1">
<AreaList>
<Area rotateAngle="180" type="ally" maxCount="6" maxHeight="75" maxRadius="125" offsetDistance="0" pierceDepth="1" minHeight="-25" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" st="50" stRate="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="320200" name="Castanic_F_Warrior_Lv02_Twin_Swords Defence_Start 01" type="defence" category="1032,81,103,147,148,113,10000,9999" templateId="10801" nextSkill="320200" parentId="320100" timeRate="1.1" autoUse="false" changeDirToCenter="true" needWeapon="true" pushtarget="pass" returnAnimName="DefenceCancel" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class01_Anim" totalAtk="0.0000">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="60000" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="Castanic_F_ANI.Anim.Castanic_F_Class01_Anim" animName="defenceStart" blendInTime="100" animMotionId="0" animRate="1.5" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<AnimSeq duration="-1" animSet="Castanic_F_ANI.Anim.Castanic_F_Class01_Anim" animName="defenceLoop" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="true" successAnimName="defenceHit" />
<Drain backSkillId="0" />
<Precondition coolTime="1000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="10" st="0" stRate="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="true" reactionPendingType="normal" skillPendingType="rearCancelOnly">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="1" type="none" time="100" method="normal" endTime="0" startTime="0" interval="500" until="-1">
<AreaList>
<Area rotateAngle="180" type="ally" maxCount="6" maxHeight="75" maxRadius="125" offsetDistance="0" pierceDepth="1" minHeight="-25" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" st="50" stRate="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="330100" name="Castanic_F_Warrior_Lv01_Shadow change Start 01" type="catchBack" category="1033,22,26,147,102,9011,10000,9999" templateId="10801" nextSkill="0" timeRate="1" autoUse="false" changeDirToCenter="true" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class01_Anim" totalAtk="67.0863">
<Action>
<CameraShakeList />
<CameraType duration="1000" type="delay_align" startTime="300" weight="7.8" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="600" />
<MoveInvincible endTime="1000" startTime="0" />
<Pending startTime="500" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="Castanic_F_ANI.Anim.Castanic_F_Class01_Anim" animName="DownBlow" blendInTime="200" animMotionId="0" animRate="0.8" bAnimLooping="false" loopingRate="1" rootMotionXYRate="0" rootMotionZRate="4" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="120000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" st="300" stRate="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="immediateCancel">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" type="real_forward" time="300" method="normal" endTime="550" startTime="550" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemyOrPvp" maxCount="1" maxHeight="100" maxRadius="375" offsetDistance="10" pierceDepth="1" minHeight="-25" crosshairRadius="20" minRadius="0" offsetAngle="0" rangeAngle="0" crosshairRadius2="35">
<Effect atk="1">
<AbnormalityOnCommon id="101000" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="-1" type="none" time="350" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="me" maxCount="1" maxHeight="60" maxRadius="20" offsetDistance="0" pierceDepth="1" minHeight="-10" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="-1" type="real_forward" time="400" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemyOrPvp" maxCount="1" maxHeight="100" maxRadius="375" offsetDistance="10" pierceDepth="1" minHeight="-25" crosshairRadius="20" minRadius="0" offsetAngle="0" rangeAngle="0" crosshairRadius2="35">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="330200" name="Castanic_F_Warrior_Lv02_Shadow change Start 01" type="catchBack" category="1033,22,26,147,102,9011,10000,9999" templateId="10801" nextSkill="0" parentId="330100" timeRate="1" autoUse="false" changeDirToCenter="true" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class01_Anim" totalAtk="97.8885">
<Action>
<CameraShakeList />
<CameraType duration="1000" type="delay_align" startTime="300" weight="7.8" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="600" />
<MoveInvincible endTime="1000" startTime="0" />
<Pending startTime="500" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
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<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="120000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" st="300" stRate="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="immediateCancel">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" type="real_forward" time="300" method="normal" endTime="550" startTime="550" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemyOrPvp" maxCount="1" maxHeight="100" maxRadius="375" offsetDistance="10" pierceDepth="1" minHeight="-25" crosshairRadius="20" minRadius="0" offsetAngle="0" rangeAngle="0" crosshairRadius2="35">
<Effect atk="1">
<AbnormalityOnCommon id="101000" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="-1" type="none" time="350" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="me" maxCount="1" maxHeight="60" maxRadius="20" offsetDistance="0" pierceDepth="1" minHeight="-10" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
<Effect atk="0">
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</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="-1" type="real_forward" time="400" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<Area rotateAngle="0" type="enemyOrPvp" maxCount="1" maxHeight="100" maxRadius="375" offsetDistance="10" pierceDepth="1" minHeight="-25" crosshairRadius="20" minRadius="0" offsetAngle="0" rangeAngle="0" crosshairRadius2="35">
<Effect atk="0">
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<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="330300" name="Castanic_F_Warrior_Lv03_Shadow change Start 01" type="catchBack" category="1033,22,26,147,102,9011,10000,9999" templateId="10801" nextSkill="0" parentId="330100" timeRate="1" autoUse="false" changeDirToCenter="true" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class01_Anim" totalAtk="142.8332">
<Action>
<CameraShakeList />
<CameraType duration="1000" type="delay_align" startTime="300" weight="7.8" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="600" />
<MoveInvincible endTime="1000" startTime="0" />
<Pending startTime="500" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="Castanic_F_ANI.Anim.Castanic_F_Class01_Anim" animName="DownBlow" blendInTime="200" animMotionId="0" animRate="0.8" bAnimLooping="false" loopingRate="1" rootMotionXYRate="0" rootMotionZRate="4" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="120000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" st="300" stRate="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="immediateCancel">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" type="real_forward" time="300" method="normal" endTime="550" startTime="550" interval="0" until="0">
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<Area rotateAngle="0" type="enemyOrPvp" maxCount="1" maxHeight="100" maxRadius="375" offsetDistance="10" pierceDepth="1" minHeight="-25" crosshairRadius="20" minRadius="0" offsetAngle="0" rangeAngle="0" crosshairRadius2="35">
<Effect atk="1">
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</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
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</Targeting>
<Targeting id="-1" type="none" time="350" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="me" maxCount="1" maxHeight="60" maxRadius="20" offsetDistance="0" pierceDepth="1" minHeight="-10" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
<Effect atk="0">
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</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
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</Targeting>
<Targeting id="-1" type="real_forward" time="400" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemyOrPvp" maxCount="1" maxHeight="100" maxRadius="375" offsetDistance="10" pierceDepth="1" minHeight="-25" crosshairRadius="20" minRadius="0" offsetAngle="0" rangeAngle="0" crosshairRadius2="35">
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</Effect>
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<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="330400" name="Castanic_F_Warrior_Lv04_Shadow change Start 01" type="catchBack" category="1033,22,26,147,102,9011,10000,9999" templateId="10801" nextSkill="0" parentId="330100" timeRate="1" autoUse="false" changeDirToCenter="true" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class01_Anim" totalAtk="208.4140">
<Action>
<CameraShakeList />
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<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="600" />
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</Action>
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</Action>
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<Skill id="330600" name="Castanic_F_Warrior_Lv06_Shadow change Start 01" type="catchBack" category="1033,22,26,147,102,9011,10000,9999" templateId="10801" nextSkill="0" parentId="330100" timeRate="1" autoUse="false" changeDirToCenter="true" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class01_Anim" totalAtk="443.7334">
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</Action>
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<Skill id="331000" name="Castanic_F_Warrior_Lv10_Shadow change Start 01" type="catchBack" category="1033,22,26,147,102,9011,10000,9999" templateId="10801" nextSkill="0" parentId="330100" timeRate="1" autoUse="false" changeDirToCenter="true" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class01_Anim" totalAtk="1141.2117">
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</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="immediateCancel">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" type="real_forward" time="300" method="normal" endTime="550" startTime="550" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemyOrPvp" maxCount="1" maxHeight="100" maxRadius="375" offsetDistance="10" pierceDepth="1" minHeight="-25" crosshairRadius="20" minRadius="0" offsetAngle="0" rangeAngle="0" crosshairRadius2="35">
<Effect atk="1">
<AbnormalityOnCommon id="101000" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="-1" type="none" time="350" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="me" maxCount="1" maxHeight="60" maxRadius="20" offsetDistance="0" pierceDepth="1" minHeight="-10" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="-1" type="real_forward" time="400" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemyOrPvp" maxCount="1" maxHeight="100" maxRadius="375" offsetDistance="10" pierceDepth="1" minHeight="-25" crosshairRadius="20" minRadius="0" offsetAngle="0" rangeAngle="0" crosshairRadius2="35">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="331100" name="Castanic_F_Warrior_Lv11_Shadow change Start 01" type="catchBack" category="1033,22,26,147,102,9011,10000,9999" templateId="10801" nextSkill="0" parentId="330100" timeRate="1" autoUse="false" changeDirToCenter="true" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class01_Anim" totalAtk="1990.1643">
<Action>
<CameraShakeList />
<CameraType duration="1000" type="delay_align" startTime="300" weight="7.8" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="600" />
<MoveInvincible endTime="1000" startTime="0" />
<Pending startTime="500" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="Castanic_F_ANI.Anim.Castanic_F_Class01_Anim" animName="DownBlow" blendInTime="200" animMotionId="0" animRate="0.8" bAnimLooping="false" loopingRate="1" rootMotionXYRate="0" rootMotionZRate="4" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="30000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="150" st="0" stRate="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="immediateCancel">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" type="real_forward" time="300" method="normal" endTime="550" startTime="550" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemyOrPvp" maxCount="1" maxHeight="100" maxRadius="375" offsetDistance="10" pierceDepth="1" minHeight="-25" crosshairRadius="20" minRadius="0" offsetAngle="0" rangeAngle="0" crosshairRadius2="35">
<Effect atk="1">
<AbnormalityOnCommon id="101000" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="150" st="0" stRate="0" />
</Targeting>
<Targeting id="-1" type="none" time="350" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="me" maxCount="1" maxHeight="60" maxRadius="20" offsetDistance="0" pierceDepth="1" minHeight="-10" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="50" st="0" stRate="0" />
</Targeting>
<Targeting id="-1" type="real_forward" time="400" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemyOrPvp" maxCount="1" maxHeight="100" maxRadius="375" offsetDistance="10" pierceDepth="1" minHeight="-25" crosshairRadius="20" minRadius="0" offsetAngle="0" rangeAngle="0" crosshairRadius2="35">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="150" st="0" stRate="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="331200" name="Castanic_F_Warrior_Lv12_Shadow change Start 01" type="catchBack" category="1033,22,26,147,102,9011,10000,9999" templateId="10801" nextSkill="0" parentId="330100" timeRate="1" autoUse="false" changeDirToCenter="true" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class01_Anim" totalAtk="1990.1643">
<Action>
<CameraShakeList />
<CameraType duration="1000" type="delay_align" startTime="300" weight="7.8" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="600" />
<MoveInvincible endTime="1000" startTime="0" />
<Pending startTime="500" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="Castanic_F_ANI.Anim.Castanic_F_Class01_Anim" animName="DownBlow" blendInTime="200" animMotionId="0" animRate="0.8" bAnimLooping="false" loopingRate="1" rootMotionXYRate="0" rootMotionZRate="4" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="30000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="150" st="0" stRate="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="immediateCancel">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" type="real_forward" time="300" method="normal" endTime="550" startTime="550" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemyOrPvp" maxCount="1" maxHeight="100" maxRadius="375" offsetDistance="10" pierceDepth="1" minHeight="-25" crosshairRadius="20" minRadius="0" offsetAngle="0" rangeAngle="0" crosshairRadius2="35">
<Effect atk="1">
<AbnormalityOnCommon id="101000" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="150" st="0" stRate="0" />
</Targeting>
<Targeting id="-1" type="none" time="350" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="me" maxCount="1" maxHeight="60" maxRadius="20" offsetDistance="0" pierceDepth="1" minHeight="-10" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="50" st="0" stRate="0" />
</Targeting>
<Targeting id="-1" type="real_forward" time="400" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemyOrPvp" maxCount="1" maxHeight="100" maxRadius="375" offsetDistance="10" pierceDepth="1" minHeight="-25" crosshairRadius="20" minRadius="0" offsetAngle="0" rangeAngle="0" crosshairRadius2="35">
<Effect atk="0">
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<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="150" st="0" stRate="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="340100" name="Castanic_F_Warrior_Lv01_Binding Blade_Cast 01" type="connect" category="1034,22,102,9012,10000,9999" templateId="10801" nextSkill="0" parentId="340100" timeRate="1" autoUse="false" changeDirToCenter="true" connectNextSkill="340130" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class01_Anim" totalAtk="1691.5404">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="1502" rearCancelStartTime="1502" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="999" />
<StageList>
<Stage movable="false">
<AnimSeq duration="0" animSet="Castanic_F_ANI.Anim.Castanic_F_Class01_Anim" animName="Voidtrapstart" blendInTime="300" animMotionId="0" animRate="1.5" bAnimLooping="false" loopingRate="1" rootMotionZRate="1" />
<AnimSeq duration="100" animSet="Castanic_F_ANI.Anim.Castanic_F_Class01_Anim" animName="VoidtrapLoop" blendInTime="300" animMotionId="0" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" />
<AnimSeq duration="0" animSet="Castanic_F_ANI.Anim.Castanic_F_Class01_Anim" animName="Voidtrapshot" blendInTime="300" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" />
<Property />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<ConnectSkill>
<AddAbnormalityConnectSkill abnormalityId="101800" redirectSkill="340130" />
</ConnectSkill>
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0" showCoolTime="50000">
<Cost hp="0" mp="150" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" reactionPendingType="normal" skillPendingType="immediateCancel" />
<TargetingList>
<Targeting id="1" time="0" method="normal" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="me" maxCount="4" maxHeight="100" maxRadius="50" offsetDistance="0" pierceDepth="1" minHeight="-100" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
<Effect atk="0">
<AbnormalityOnCommon id="101801" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="2" time="1002" method="collect" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemyOrPvp" maxCount="4" maxHeight="100" maxRadius="525" offsetDistance="0" pierceDepth="1" minHeight="-100" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="120" crosshairRadius2="3">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="3" time="1502" method="useCollected" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemyOrPvp" maxCount="4" maxHeight="100" maxRadius="525" offsetDistance="0" pierceDepth="1" minHeight="-100" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="120" crosshairRadius2="3">
<Effect atk="1">
<AbnormalityOnCommon id="101900" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="340130" name="Castanic_F_Warrior_Lv01_Binding Blade_Hook 01" type="normal" category="1034,22,102,9012,10001,9999" templateId="10801" nextSkill="0" parentId="340100" timeRate="1" autoUse="false" changeDirToCenter="true" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class01_Anim" totalAtk="0.0000">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="500" rearCancelStartTime="300" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="300" />
<SpecialEffectList />
<StageList>
<Stage movable="false">
<AnimSeq duration="0" animSet="Castanic_F_ANI.Anim.Castanic_F_Class01_Anim" animName="inspiringRoar" blendInTime="300" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" />
<Property />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="50000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="150" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" reactionPendingType="normal" skillPendingType="immediateCancel" />
<TargetingList>
<Targeting id="-1" type="none" time="0" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemyOrPvp" maxCount="100" maxHeight="100" maxRadius="600" offsetDistance="0" pierceDepth="1" minHeight="-100" crosshairRadius="3" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="100">
<DynamicReaction reactionAccel="-300" reactionEndSpeed="500" reactionSpeed="1500" useInterpolation="false" />
</Reaction>
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="9010100" name="Castanic_F_RaceAbility_Lv01_RecallHome Kaiador_Cast 01" type="normal" category="908001,91,104,10000,9999" templateId="10801" nextSkill="0" timeRate="1.1" autoUse="false" changeDirToCenter="false" needWeapon="false" pushtarget="pass" returnAnimName="" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class01_Anim" totalAtk="0.000000">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="5500" rearCancelStartTime="-1" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage movable="false">
<AnimSeq duration="6033" animSet="Castanic_F_ANI.Anim.Castanic_F_Share_Anim" animName="enchant" blendInTime="200" animMotionId="1" animRate="0.25" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="3600000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" st="0" stRate="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0">
<TargetingList>
<Targeting>
<AreaList>
<Area maxCount="10">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="in" defence="false" reactionPendingType="normal" skillPendingType="normal" />
<TargetingList>
<Targeting id="-1" type="none" time="6000" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="me" maxCount="20" maxHeight="100" maxRadius="100" offsetDistance="0" pierceDepth="1" minHeight="-75" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
<Teleport type="SER_POS" recallContinent="3" recallPos="-10875.4268, 5106.4331, 3975.7612" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="9020100" name="Castanic_F_RaceAbility_Lv01_Gallop_Cast 01" type="movingSkill" category="908002,18,107,10000,9999" templateId="10801" nextSkill="0" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class01_Anim" totalAtk="0.000000">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="500" rearCancelStartTime="400" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="0" />
<SpecialEffectList />
<StageList>
<Stage movable="true">
<AnimSeq duration="3000" animSet="Castanic_F_ANI.Anim.Castanic_F_Share_Anim" animName="PvpBuffShotMove" blendInTime="300" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="PvpBuffShotMove" waitAnimName="PvpBuffShotStand" />
<Property animControlType="sync_move">
<MovingShot />
</Property>
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="1800000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" st="0" stRate="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="in" defence="false" reactionPendingType="normal" skillPendingType="normal" />
<TargetingList>
<Targeting id="-1" type="none" time="300" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="me" maxCount="20" maxHeight="100" maxRadius="30" offsetDistance="0" pierceDepth="1" minHeight="-50" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360">
<Effect atk="0">
<AbnormalityOnCommon id="90300" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
<ProjectileSkillList />
</Targeting>
</TargetingList>
</Skill>
</SkillData>