Add AI Teleport Scroll SkillData.
Some spacing fixes.
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@ -201,7 +201,7 @@
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<TeleportPoint campId="1721" continent="7031" pos="-11612,-19045,-769" stringId="1721"/>
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<TeleportPoint campId="1722" continent="7031" pos="-6814,-13776,766" stringId="1722"/>
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<TeleportPoint campId="1723" continent="7031" pos="-10761,-34375,-702" stringId="1723"/>
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<TeleportPoint campId="1726" continent="7031" pos="-15508.3047,-23020.2324,-659.7908" stringId="1726"/> <!--하르키아 안식처-->
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<TeleportPoint campId="1726" continent="7031" pos="-15508.3047,-23020.2324,-659.7908" stringId="1726"/> <!--하르키아 안식처-->
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<TeleportPoint campId="1820" continent="7031" pos="6803,-11894,1579" stringId="1820"/>
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<TeleportPoint campId="1821" continent="7031" pos="8921,-25026,847" stringId="1821"/>
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<TeleportPoint campId="1822" continent="7031" pos="9778,-19013,1126" stringId="1821"/>
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@ -72073,6 +72073,79 @@
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<Property movingWithAbnormalId="0" skillPendingType="normal" reactionPendingType="normal" weaponStatus="in" abnormalMultiHitAdjustId="1" />
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<Teleport type="BONFIRE" range="0" distRange="0" istrue="false" />
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</Skill>
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<Skill templateId="9999" id="60130211" name="Item_Teleport_SER_POS_Akeron's_Inferno_Entrance" type="normal" enterCombatStatus="false" category="0" pushtarget="pass" changeDirToCenter="false" attackRange="0.000000" changeDirOnSkillEnd="true" changeDirMethodOnSkillEnd="dir" returnAnimSet="Human_M_ANI.Anim.Human_M_Class01_Anim" returnAnimName="" nextSkill="0" switchInfo="0" waistAngleIK="false" needWeapon="false" autoUse="false" canUseOnCombatMode="true" ignoreDefence="true" totalAtk="0.000000" aiRotateThreshold="0" timeRate="1.100000" parentId="60130111">
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<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
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<Action>
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<Cancel frontCancelEndTime="9999" rearCancelStartTime="-1" />
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<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
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<MoveInvincible startTime="0" endTime="0" />
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<NoReaction startTime="0" endTime="0" />
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<SpecialEffectList />
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<StageList>
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<Stage changeDirToTarget="false" movable="false">
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<AnimSeq animMotionId="1" duration="10000" animRate="0.250000" bAnimLooping="true" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="1033.000000" animSet="Human_M_ANI.Anim.Human_M_Share_Anim" animName="enchant" />
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<Property />
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</Stage>
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</StageList>
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<CameraShakeList />
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<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
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<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
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<Pending startTime="-1" />
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<CameraShake duration="0" startTime="-1.000000" fovAmplitude="0" fovFrequency="500" locAmplitudeX="0" locAmplitudeY="0" locAmplitudeZ="0" locFrequencyX="500" locFrequencyY="500" locFrequencyZ="500" rotAmplitudeX="0" rotAmplitudeY="0" rotAmplitudeZ="0" rotFrequencyX="500" rotFrequencyY="500" rotFrequencyZ="500" shakeRadius="0" />
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</Action>
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<Aggro offensiveSkill="true" aggroWhenStart="0.000000" />
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<Anger attackUpRate="0.000000" speedUpRate="0" />
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<Defence successAnimSet="Human_M_ANI.Anim.Human_M_Class01_Anim" successAnimName="" rootMotion="false" noPush="false" />
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<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
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<DrainBack gaugeToMpRate="1" />
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<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
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<Cost hp="0" mp="0" anger="0" />
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<ExclusiveAbnormality />
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</Precondition>
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<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
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<TargetingList>
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<Targeting>
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<AreaList>
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<Area type="enemyOrPvp" selectMethod="dist" aggroWhenNonOffensiveSkillHit="0" time="0" maxCount="10">
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<Effect atk="0.000000">
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<AggroDiff value="0.000000" />
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<AngerDiff value="0" />
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<HpDiff value="0" />
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<MpDiff value="0" />
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<Rebirth hpRecoveryRate="0" mpRecoveryRate="0" />
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</Effect>
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<HitEffect type="nothing" />
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<Reaction miniRate="0.000000" miniMotionId="1" basicRate="0.000000" basicMotionId="3" basicIncValue="0" adjForGrade="0" basicMotionId2="3" basicMotionId2Probability="0.200000" miniRateByPvp="0.000000" basicRateByPvp="0.000000" />
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<TargetCondition abnormalityKind="0" reactionType="" />
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</Area>
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</AreaList>
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</Targeting>
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</TargetingList>
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</Projectile>
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<Resistance startTime="0" endTime="0" miniRes="1.000000" basicRes="1.000000" basicIncRes="1" />
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<TargetingList>
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<Targeting time="10000" interval="0" until="0" mpBonusTypeB="0" id="-1" combinedArea="false" method="normal">
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<AreaList>
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<Area minRadius="0.000000" maxRadius="50.000000" rangeAngle="0.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="0.000000" setRangeHeightToGround="false" type="me" selectMethod="dir" maxCount="1" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1">
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<Effect atk="0.000000" abnormalityRate="0.000000">
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<AggroDiff value="0.000000" />
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<AngerDiff value="0" />
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<HpDiff value="0" />
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<MpDiff value="0" />
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<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
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<Teleport type="SER_POS" recallContinent="7014" recallPos="-54569,-40729,4355" />
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</Effect>
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<HitEffect type="onlyDamage" />
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<Reaction miniRate="0.000000" miniMotionId="0" basicRate="1.500000" basicMotionId="0" basicIncValue="0" adjForGrade="0" basicMotionId2="3" basicMotionId2Probability="0.200000" miniRateByPvp="0.000000" basicRateByPvp="0.000000" />
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<TargetCondition abnormalityKind="0" reactionType="" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="0" anger="0" />
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</Targeting>
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</TargetingList>
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<Property movingWithAbnormalId="0" skillPendingType="normal" reactionPendingType="normal" weaponStatus="in" abnormalMultiHitAdjustId="1" />
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<Teleport type="BONFIRE" range="0" distRange="0" istrue="false" />
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</Skill>
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<!--북미/유럽 기간제 펫 추가 -->
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<Skill templateId="9999" id="61906001" name="쿠링 30일_7일" type="normal" enterCombatStatus="false" category="0" pushtarget="pass" changeDirToCenter="true" attackRange="0.000000" changeDirOnSkillEnd="true" changeDirMethodOnSkillEnd="dir" returnAnimSet="" returnAnimName="" nextSkill="0" switchInfo="0" waistAngleIK="false" needWeapon="false" autoUse="false" canUseOnCombatMode="true" ignoreDefence="true" totalAtk="0.000000" aiRotateThreshold="0" timeRate="1.100000">
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<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
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