Fix ContinentData (NpcSpawn)
Remove white space
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@ -23,15 +23,12 @@ disableChannelListBtn : true 인 경우 레이더 맵의 채널 리스트가 나
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<HuntingZone id="364" />
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<HuntingZone id="364" />
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</Continent>
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</Continent>
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<Continent id="1" channelType="none" initChannelCount="1" channelMax="10" userMaxPerChannel="1000" inChannelingContinent="7001,7002,7003,7004,7006" isSpecificSpace="FALSE">
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<Continent id="1" channelType="none" initChannelCount="1" channelMax="10" userMaxPerChannel="1000" inChannelingContinent="7001,7002,7003,7004,7006" isSpecificSpace="FALSE">
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</Continent>
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<Continent id="7006" channelType="channelingZone" initChannelCount="1" channelMax="10" userMaxPerChannel="1000" isSpecificSpace="FALSE">
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<HuntingZone id="1" />
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<HuntingZone id="1" />
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<!--<HuntingZone id="2" />-->
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<!--<HuntingZone id="2" />-->
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<!--<HuntingZone id="3" />-->
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<!--<HuntingZone id="3" />-->
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<!--<HuntingZone id="5" />
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<!--<HuntingZone id="5" />
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<HuntingZone id="6" />
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<HuntingZone id="6" />
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<HuntingZone id="7" />-->
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<HuntingZone id="7" />-->
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<HuntingZone id="58" />
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<!--<HuntingZone id="59" />
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<!--<HuntingZone id="59" />
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<HuntingZone id="60" />-->
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<HuntingZone id="60" />-->
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<HuntingZone id="63" />
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<HuntingZone id="63" />
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@ -44,6 +41,9 @@ disableChannelListBtn : true 인 경우 레이더 맵의 채널 리스트가 나
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<HuntingZone id="358" />
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<HuntingZone id="358" />
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<HuntingZone id="363" />
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<HuntingZone id="363" />
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</Continent>
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</Continent>
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<Continent id="7006" channelType="channelingZone" initChannelCount="1" channelMax="10" userMaxPerChannel="1000" isSpecificSpace="FALSE">
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<HuntingZone id="58" />
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</Continent>
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<Continent id="2" channelType="none" initChannelCount="1" channelMax="10" userMaxPerChannel="1000" inChannelingContinent="7011,7012,7013,7014,7015" isSpecificSpace="FALSE">
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<Continent id="2" channelType="none" initChannelCount="1" channelMax="10" userMaxPerChannel="1000" inChannelingContinent="7011,7012,7013,7014,7015" isSpecificSpace="FALSE">
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<HuntingZone id="72" />
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<HuntingZone id="72" />
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<HuntingZone id="372" />
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<HuntingZone id="372" />
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@ -785,7 +785,7 @@
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<Stat maxHp="13038" walkSpeed="0" runSpeed="0" atk="62" def="143" exp="0" level="26" />
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<Stat maxHp="13038" walkSpeed="0" runSpeed="0" atk="62" def="143" exp="0" level="26" />
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<BalanceRef ignoreAttr="" />
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<BalanceRef ignoreAttr="" />
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</Template>
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</Template>
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<Template id="505" huntingStyle="raid" stopOnIdelInDungeon="true" name="쇠먹는괴물석상" isWideBroadcaster="true" showHpGauge="false" showTargetInfo="false" scale="1" size="medium" shapeId="611570" resourceSize="100" resourceType="medium" race="object" aiid="37" basicActionId="6115700" villager="false" isObjectNpc="false" elite="False" unionElite="false" questVillager="false" invincible="true" parentId="61157000" balanceType="" partyMember="0" playStyle="" isFreeNamed="False" showAggroTarget="False" showShorttermTarget="False" isLightParty="False">
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<Template id="505" huntingStyle="raid" stopOnIdelInDungeon="true" name="쇠먹는괴물석상" isWideBroadcaster="true" showHpGauge="false" showTargetInfo="false" scale="1" size="medium" shapeId="611570" resourceSize="100" resourceType="medium" race="object" aiid="37" basicActionId="6115700" villager="false" isObjectNpc="false" elite="False" unionElite="false" questVillager="false" invincible="true" parentId="61157000" balanceType="" partyMember="0" playStyle="" isFreeNamed="False" showAggroTarget="False" showShorttermTarget="False" isLightParty="False">
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<Abnormality strA="50.000000" resA="40" strB="50.000000" resB="40" strC="50.000000" resC="40" strD="50.000000" resD="40.000000" />
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<Abnormality strA="50.000000" resA="40" strB="50.000000" resB="40" strC="50.000000" resC="40" strD="50.000000" resD="40.000000" />
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<SkillList />
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<SkillList />
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<StackPoint maxStackPoint="10" minStackPointRequire="5" stackPointPeriod="8000" />
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<StackPoint maxStackPoint="10" minStackPointRequire="5" stackPointPeriod="8000" />
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