Add dummy AI id 100 to make Akeron's Teleportal work.
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@ -2536,4 +2536,87 @@
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</RandomMove>
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</PeaceState>
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</Ai>
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<Ai id="100" name="사회팀 테스트용 dummy 1.1">
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<PeaceState checkInterval="5000" minLeaderDistance="100" maxLeaderDistance="150">
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<RandomMove moveMinDistance="100" moveMaxDistance="300" probSocial="0.2" moveRadius="1000" probMove="0.000000">
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<Social motionId="1" />
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<Social motionId="2" />
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<Social motionId="3" />
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<Social motionId="1" />
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<Social motionId="2" />
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<Social motionId="2" />
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<Social motionId="2" />
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<Social motionId="2" />
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<Social motionId="1" />
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<Social motionId="3" />
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</RandomMove>
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</PeaceState>
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<CautionState alertRadius="400" rotateTime="5" probAvoid="0.000000" avoidSkill="" alertAngle="360" rotateAngle="45" checkInterval="5000" probActiveMove="0.000000" enable="false">
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<ActiveMove id="" />
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</CautionState>
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<CombatState watchRotateTime="5" watchRotateAngle="45" playSocialWhenFirstAggro="false" enable="false">
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<ShorttermTarget>
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<StWorkList>
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<StWork id="1" desc="" preProcess="PcTargetByAggro()" immediateAttackId="1" />
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</StWorkList>
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<StTensionList>
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<StTension id="1">
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<Info stWorkId="1" prob="0" />
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</StTension>
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</StTensionList>
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</ShorttermTarget>
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<Cooperation concurrentAttackDuration="5000" sequentialAttackDelay="1000" escapeDuration="3000">
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<WorkList>
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<Work id="1" desc="" normalBehaviorId="1" normalBehaviorType="social" offFlockOnNormalMode="true" angerBehaviorId="1" angerBehaviorType="social" offFlockOnAngerMode="true" preProcess="PcTargetByAggro()" sendOrderId="1" sendOrderRange="400" sendOrderMaxCount="2" sendOrderRefTarget="0" distanceType="2" distanceRate="1" coolTime="1000" isDirectionRevision="true" nextAttackProb="" nextAttackId="" orderType="normal" formationId="" />
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</WorkList>
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<TensionList>
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<Tension id="1">
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<Info workId="1" prob="1" distanceRate="1" />
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</Tension>
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</TensionList>
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<ReceiveOrderList>
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<ReceiveOrder orderId="1" prob="0" attackId="1" formationCheckTime="" formationAttackProb="" formationAttackId="" />
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</ReceiveOrderList>
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</Cooperation>
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<Attack>
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<WorkList>
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<Work id="1" desc="" normalBehaviorId="1" normalBehaviorType="social" offFlockOnNormalMode="true" angerBehaviorId="1" angerBehaviorType="social" offFlockOnAngerMode="true" preProcess="PcTargetByAggro()" distanceType="2" distanceRate="1" coolTime="1000" isDirectionRevision="true" nextAttackProb="" nextAttackId="" />
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<Work id="2" desc="" normalBehaviorId="2" normalBehaviorType="social" offFlockOnNormalMode="true" angerBehaviorId="2" angerBehaviorType="social" offFlockOnAngerMode="true" preProcess="PcTargetByAggro()" distanceType="2" distanceRate="1" coolTime="1000" isDirectionRevision="true" nextAttackProb="" nextAttackId="" />
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</WorkList>
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<TensionList>
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<Tension id="1">
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<Info workId="1" prob="1" distanceRate="1" />
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<Info workId="2" prob="1" distanceRate="1" />
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</Tension>
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</TensionList>
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</Attack>
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<Avoid avoidSkillId="" cooltime="10000" />
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<Move targetDistance="100" timeout="5000" />
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<Social socialMotionId="1" />
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<Idle duration="1000" />
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<PatternList>
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<Pattern default="true">
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<NormalMode>
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<Tension attackTension="1" cooperationTension="1" shorttermTargetTension="1" />
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<Incline attackProb="0.000000" cooperationProb="0" shorttermTargetProb="0.000000" avoidProb="0.000000" moveProb="0.000000" socialProb="0.000000" />
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</NormalMode>
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<AngerMode>
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<Tension attackTension="1" cooperationTension="1" shorttermTargetTension="1" />
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<Incline attackProb="0.000000" cooperationProb="0.000000" shorttermTargetProb="0.000000" avoidProb="0.000000" moveProb="0.000000" socialProb="0" />
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</AngerMode>
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</Pattern>
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<Pattern minHpRatio="0" maxHpRatio="0.400000">
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<NormalMode>
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<Tension attackTension="1" cooperationTension="1" shorttermTargetTension="1" />
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<Incline attackProb="0.000000" cooperationProb="0.000000" shorttermTargetProb="0.000000" avoidProb="0.000000" moveProb="0.000000" socialProb="0" />
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</NormalMode>
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<AngerMode>
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<Tension attackTension="1" cooperationTension="1" shorttermTargetTension="1" />
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<Incline attackProb="0.000000" cooperationProb="0.000000" shorttermTargetProb="0.000000" avoidProb="0.000000" moveProb="0.000000" socialProb="0" />
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</AngerMode>
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</Pattern>
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</PatternList>
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<MonsterFlee hpRate="0" executionRate="0" fleeDistance="0" shareAggroRange="0" />
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</CombatState>
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</Ai>
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</AIData>
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