base release
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56
Datasheet/DungeonRankRecorder_9054.xml
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56
Datasheet/DungeonRankRecorder_9054.xml
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<?xml version="1.0" encoding="utf-8" standalone="yes"?>
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<DungeonRank continentId="9054">
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<Settings dbRecord="true" gameRule="point"/>
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<!--db저장 여부, 게임 방식(point, time, backtime), 던전 종료시 순위 리스트에 나올 개수, UI 리스트에 나올 개수, ui 창에 시즌 개수-->
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<StageData>
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<!--한 판 끝나고 보상-->
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<!-- 등급 및 최저 점수-->
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<Stage grade="1" minPoint="21000" mailSender="@DungeonRank:909601" mailTitle="@DungeonRank:909602" mailContents="@DungeonRank:909603" result="909604" />
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<Stage grade="2" minPoint="19000" mailSender="@DungeonRank:909601" mailTitle="@DungeonRank:909602" mailContents="@DungeonRank:909603" result="909605" />
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<Stage grade="3" minPoint="17000" mailSender="@DungeonRank:909601" mailTitle="@DungeonRank:909602" mailContents="@DungeonRank:909603" result="909606" />
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<Stage grade="4" minPoint="16000" mailSender="@DungeonRank:909601" mailTitle="@DungeonRank:909602" mailContents="@DungeonRank:909603" result="909607" />
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<Stage grade="5" minPoint="1" mailSender="@DungeonRank:909601" mailTitle="@DungeonRank:909602" mailContents="@DungeonRank:909603" result="909608" />
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<!-- 등급 및 최저 점수-->
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</StageData>
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<PointData>
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<TimePointData>
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<Timer name="timerA">
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<remainTime timePoint="0">
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<Time min="1" max="1800" timePoint="5" bonusPoint="0" />
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</remainTime>
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</Timer>
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<Timer name="timerC">
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<remainTime timePoint="0">
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<Time min="1" max="1800" timePoint="5" bonusPoint="0" />
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</remainTime>
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</Timer>
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<Timer name="timerE">
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<remainTime timePoint="0">
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<Time min="1" max="1800" timePoint="5" bonusPoint="0" />
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</remainTime>
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</Timer>
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</TimePointData>
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<BonusPointData>
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</BonusPointData>
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<KillingPointData>
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<KillingPoint templateId="1000" point="5000" />
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<KillingPoint templateId="1001" point="5000" />
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<KillingPoint templateId="1002" point="5000" />
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<KillingPoint templateId="503" point="100" />
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<KillingPoint templateId="504" point="100" />
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<KillingPoint templateId="500" point="100" />
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<KillingPoint templateId="501" point="100" />
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<KillingPoint templateId="600" point="100" />
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<KillingPoint templateId="601" point="100" />
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<KillingPoint templateId="602" point="100" />
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<KillingPoint templateId="603" point="100" />
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<KillingPoint templateId="604" point="100" />
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<KillingPoint templateId="605" point="100" />
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<KillingPoint templateId="606" point="100" />
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<KillingPoint templateId="607" point="100" />
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<KillingPoint templateId="702" point="100" />
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</KillingPointData>
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</PointData>
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</DungeonRank>
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