Translated some Korean comments to english, added some abnormalities for AINM/HM

This commit is contained in:
2025-03-24 01:04:14 -05:00
parent 627816bd20
commit 921d5f428e
73 changed files with 1123 additions and 858 deletions

View File

@@ -1,6 +1,6 @@
<?xml version="1.0" encoding="utf-8"?>
<WorldData>
<!-- ActionKey 관련 파라미터 !-->
<!-- Parameters related to ActionKey !-->
<ActionKey rangeStep="25">
<ActionType name="NpcTalk" priority="1" activeRange="150" interactionDist="150" />
<ActionType name="Collect" priority="1" activeRange="100" interactionDist="40" useAngle="30" />
@@ -47,7 +47,7 @@
<!-- 강격 베기 (기절) -->
<Abnormality kind="22407" initRes="0.15" incRes="0.15" />
<!-- 반격 뒤돌리기, 뒤돌리기 (기절) -->
<!-- 256 개 까지 있을 수 있다고 함 -->
<!-- Up to 256 abnormalities can be present -->
</NpcDefaultAbnormalityResistance>
<NpcImpact>
<Impact level="1" large="13" medium="13" small="13" etc="13" />
@@ -265,29 +265,29 @@
<!-- weapon/armor multiplier -->
<Atk statRate="0.01" adjDual="3.0" adjLance="3.0" adjTwohand="3.0" adjAxe="3.0" adjCircle="3.0" adjBow="3.0" adjStaff="3.0" adjRod="3.0" adjChain="3.0" adjBlaster="3.0" />
<Def adjMail="0.01" adjLeather="0.01" adjRobe="0.01" powAdjust="1.0" />
<!-- 월드룰 -->
<!-- World Rules -->
<UserJump time="800" maxHeight="32" />
<!--비전투상태로 전환하는 시간(밀리초)-->
<!-- Time (milliseconds) required to switch to a non-combat state -->
<UserCombatStatus timeoutOnPvp="20000" timeoutOnPve="15000" timeoutOnBattleFieldPvp="8000" />
<!-- 길드 전투 상태 -->
<!-- Guild Battle State -->
<GuildWarCombatStatus timeoutOnGuildWar="60000" immuneSkillEffect="7013,8013" />
<!--클라이언트가 월드에서 떠날 때 팝업창이 떠서 기다리는 시간(초)-->
<!-- Time (seconds) a popup window remains when a client leaves the world -->
<ClientLeaveWorld waitSec="10" />
<!--클라이언트가 비정상 종료를 했을 경우 월드에 붙잡아 놓는시간(초)-->
<!-- Time (seconds) the world holds a client in place if it disconnects abnormally -->
<ClientDisconnect holdSec="10" />
<WaitingBonus abnormalityId="4830" minWaitingSec="600" maxBufSec="3600" waitingToBufRatio="1.0" />
<!-- 획귀 템의 스폰,루팅 권한 유지 시간 별도로. 스폰유지 시간이 오차가 있을 수 있으므로 권한 유지 시간을 좀 널널하게 잡는다.-->
<WaitingBonus abnormalityId="4830" minWaitingSec="600" maxBufSec="3600" waitingToBufRatio="1.0" /> <!-- Bravery -->
<!-- Separate spawn and looting rights duration for rare items. Since spawn duration may have some variance, looting rights duration is set with some flexibility. -->
<DroppedItem lootingDistance="90" distributionDistance="3000" ownershipGuaranteeSec="120" spawnGuaranteeSec="300" ownershipGuaranteeSecForLootingBoundItem="400" spawnGuaranteeSecForLootingBoundItem="300" classPriority="0.00801" divideSec="60" addDivideSec="10" enchantDropRadicalRoot="2">
<DroppedItemExceptionList>
<DroppedItemException itemId="45411" spawnGuaranteeSec="900" />
<DroppedItemException itemId="45411" spawnGuaranteeSec="900" /> <!-- Kumas Rock Candy -->
</DroppedItemExceptionList>
</DroppedItem>
<!-- AnimMotion 관련 -->
<!-- Related to AnimMotion -->
<AnimMotion standardUserTemplateId="10101" />
<DamageFormula hitCountDamageRevisionA="0.2" hitCountDamageRevisionB="1.25" />
<ReactionAdjust npcLarge="0.1" npcMedium="0.02" npcSmall="0.015" npcSpirit="0" elseCreature="0" strMul="0.8" resAdd="20" adjWeaponReaction="0.02" addEquipmentReaction="1" />
<ReactionAdjustOnReaction ratio="1.0" />
<!-- 몬스터가 타겟하고 있지 않은 PC의 피격 데미지 감소 -->
<!-- Damage reduction for PCs not being targeted by the monster -->
<HitDamageAdjustForPC bySmallNpc="0.9" byMediumNpc="0.8" byLargeNpc="0.7" />
<UserWarningHp percent="0.25" />
<LevelAdjust>
@@ -303,10 +303,10 @@
<StrongEnemySolo pve="0.0025" pveMax="0.15" pvp="0.03" pvpMax="0.15" />
<WeakEnemy pve="0.015" pveMax="0.15" pvp="0.015" pvpMax="0.15" />
</Critical>
<!--1을 코드에서 유의미하게 쓰고 있기 때문에 adjust를 1로 두려면 프로그래머와 상의할 것-->
<!-- 몬스터와 레벨 차에 따른 경험치 보정. for 솔로-->
<!-- Since 1 is used meaningfully in the code, consult with a programmer before setting adjust to 1 -->
<!-- Experience adjustment based on level difference between monster and player (for solo play) -->
<Exp underLevelGap="10">
<!-- 몬스터가 유저보다 이 값보다 더 큰 레벨 차이일 경우에 경험치 안준다. 어뷰징 방지 -->
<!-- No experience is given if the monster's level exceeds this value relative to the users level (to prevent abuse) -->
<WeakEnemy levelGap="1" adjust="0.0" />
<WeakEnemy levelGap="2" adjust="0.0" />
<WeakEnemy levelGap="3" adjust="0.0" />
@@ -378,10 +378,10 @@
<WeakEnemy levelGap="69" adjust="0.9999" />
<WeakEnemy levelGap="70" adjust="0.9999" />
</Exp>
<!--1을 코드에서 유의미하게 쓰고 있기 때문에 adjust를 1로 두려면 프로그래머와 상의할 것-->
<!-- 몬스터와 레벨 차에 따른 경험치 보정. for 파티-->
<!-- Since 1 is used meaningfully in the code, consult with a programmer before setting adjust to 1 -->
<!-- Experience adjustment based on level difference between monster and player (for party play) -->
<ExpParty>
<!-- underLevelGap 패러미터 사용 안함. 버스 가능하도록 -->
<!-- The underLevelGap parameter is not used to allow "bus" (power leveling) -->
<WeakEnemy levelGap="1" adjust="0.0" />
<WeakEnemy levelGap="2" adjust="0.0" />
<WeakEnemy levelGap="3" adjust="0.0" />
@@ -523,7 +523,7 @@
<HighestPartyMember levelGap="69" adjust="0.9938" />"
<HighestPartyMember levelGap="70" adjust="0.994" />"
</ExpParty>
<!-- 특정 레벨대의 PC가 특정 레벨대의 몬스터 처치 시 경험치 페널티 적용 -->
<!-- Experience penalty applies when a PC of a certain level range defeats a monster of a specific level range -->
<ExpLevelPenalty>
<StrongEnermy pcLowLevel="1" pcHighLevel="59" enermyLowLevel="61" enermyHighLevel="99" adjust="0.9" />
</ExpLevelPenalty>
@@ -533,10 +533,10 @@
<PartyBonus memberCount="2" bonusRate="0.2" />
<PartyBonus memberCount="3" bonusRate="0.4" />
<PartyBonus memberCount="4" bonusRate="0.6" />
<!--141217 업데이트 시 성장구간 던전 파티플레이 유도를 위해 5인 0.8 에서 2로 상향 조정-->
<!-- Adjusted from 5 players at 0.8 to 2 in the 141217 update to encourage party play in growth-stage dungeons -->
<PartyBonus memberCount="5" bonusRate="2" />
</BonusExp>
<!--몰시사냥 데미지 분산 규칙-->
<!-- Damage distribution rules for group hunting -->
<DamageAdjust>
<Adjust targetCount="1" normalAtk="1.000" pierceAtk="1.00" />
<Adjust targetCount="2" normalAtk="0.800" pierceAtk="0.98" />
@@ -583,9 +583,9 @@
<VillagePos>
<Tomb desc="무덤좌표" pos="115348.5625,-15305.6914,3444.0391" radius="100" areaName="ANC_A_P" />
<Tomb desc="두번째무덤" pos="116198.1563,-15004.4980,3393.6914" radius="100" areaName="ANC_A_P" />
<!-- 여행자의 책:마을이동에 페가수스 승강장 이외의 텔레포트 포인트 추가 !-->
<!-- FakePegasusPoint region="지명(StrSheet_Region.xml의 id)" continent="대륙ID" pos="좌표" !-->
<!-- 이르카 -->
<!-- Traveler's Book: Adds teleport points beyond Pegasus landing sites for town movement! -->
<!-- FakePegasusPoint region="Location name (ID from StrSheet_Region.xml)" continent="Continent ID" pos="Coordinates" !-->
<!-- Irka -->
<FakePegasusPoint region="183002" continent="7031" pos="21222,5919,6216" />
<!-- 원시의 땅 - 아논 피난 캠프 -->
<FakePegasusPoint region="172111" continent="7031" pos="-3861,-22613,603" />
@@ -596,8 +596,8 @@
<!-- 제국의 땅 - 연합군 북부 주둔지 캠프 -->
<FakePegasusPoint region="19112" continent="7031" pos="44184,28630,7567" />
</VillagePos>
<!-- 사망 과 부활 시스템 !-->
<!-- 커스터마이징 아이템 파괴 확률 / 컨디션 수치 감소량 / 자동 부활 대기시간 / 부활 시 Hp 회복량 !-->
<!-- Death and Resurrection System! -->
<!-- Customization item destruction probability / Condition value reduction amount / Auto-resurrection wait time / HP recovery amount upon resurrection! -->
<Death delRateCustomizeItem="0.1" dimConditionValue="100">
<ConditionPenalty pcLevelOver="1" pcLevelUnder="10" conditionPenalty="10" />
<ConditionPenalty pcLevelOver="11" pcLevelUnder="13" conditionPenalty="15" />
@@ -608,25 +608,25 @@
<ConditionPenalty pcLevelOver="24" pcLevelUnder="27" conditionPenalty="80" />
<ConditionPenalty pcLevelOver="28" pcLevelUnder="65" conditionPenalty="100" />
</Death>
<Revival autoRevivalTime="30" recoveryRateHp="0.3" abnormalityId="999996" />
<Revival autoRevivalTime="30" recoveryRateHp="0.3" abnormalityId="999996" /> <!-- Clemency -->
<Guard>
<Tenure>28</Tenure>
</Guard>
<!--
sendParcelTax : 첨부 물품 없는 소포 수수료 (Gold)
sendPresentParcelTax : 첨부 물품 있는 소포 수수료율
sendEscrowParcelTax : 에스크로 물품이 있는 소포 수수료율
escrowReturnWait : 에스크로 소포 자동 반송 대기 시간
expireDay : 우편 만료 기간(일) 보낸 시점을 기준으로 설정된 기간이 지나면 자동 삭제
expireBeginDate : 우편 삭제가 실제로 이루어 지는 시작 시점
-->
<!--
sendParcelTax : Fee for sending a parcel without attached items (Gold).
sendPresentParcelTax : Fee rate for sending a parcel with attached items.
sendEscrowParcelTax : Fee rate for sending a parcel with escrow items.
escrowReturnWait : Waiting time before an escrow parcel is automatically returned.
expireDay : Mail expiration period (days). The mail is automatically deleted after the set period from the sent date.
expireBeginDate : The actual start time when mail deletion takes place.
-->
<Parcel sendParcelTax="50" sendPresentParcelTax="0.01" sendEscrowParcelTax="0.1" escrowReturnWait="86400" maxRecvListCnt="100" warnRecvListCnt="70" maxSendListCnt="100" expireDay="28" expireBeginDate="2013/10/17" />
<!-- 세컨드 캐릭터 관련 파라미터들 -->
<!-- 테스트 서버에서 가능한 최대 레벨은 58이라고 함 -->
<!-- Parameters related to secondary characters -->
<!-- The maximum level allowed on the test server is said to be 58. -->
<UserLevelLimit value="65" />
<Teleport needEp="10" addPosNeedEp="10" skillMotionId="0" />
<CharacterChange needEp="10" />
<!-- 수수료 내면 사용할수있는 기간은 7일= 60 * 60 * 24 * 7= 604800 -->
<!-- The period of use after paying a fee is 7 days = 60 * 60 * 24 * 7 = 604800 -->
<Warehouse accountCommisionDuration="604800">
<Commission minLevel="1" maxLevel="10" commission="100" />
<Commission minLevel="11" maxLevel="20" commission="200" />
@@ -634,25 +634,25 @@
<Commission minLevel="31" maxLevel="40" commission="400" />
<Commission minLevel="41" maxLevel="50" commission="500" />
</Warehouse>
<!-- 길드 창고도 기본적으로 계정창고하고 비슷하게 수수료 낸다 -->
<!-- 수수료 내면 사용할수있는 기간은 7일= 60 * 60 * 24 * 7= 604800 -->
<!-- The guild warehouse also requires a fee, similar to the account warehouse. -->
<!-- The period of use after paying a fee is 7 days = 60 * 60 * 24 * 7 = 604800 -->
<Guildwarehouse guildCommisionDuration="604800">
<Commission commision="30000" />
</Guildwarehouse>
<!-- 창고에서 한 슬롯에 몇개까지의 아이템을 쌓을수있는지 설정 -->
<!-- 지금은 창고의 한슬롯에 최대 200개 까지의 수량성 아이템 쌓을수 있게한다 -->
<!-- Configuration for the maximum number of items stackable in a single warehouse slot -->
<!-- Currently, up to 200 stackable items can be stored in a single slot. -->
<WarehouseConfig maxItemAmount="10000" />
<!-- 길드 만들때 제한사항등 -->
<!-- 길드 만들려고 신청하는 캐릭의 랩제가 8 -->
<!-- 길듬 만들때 소모되는 돈 -->
<!-- Restrictions when creating a guild -->
<!-- requiredCharLevel: The character applying to create a guild must be at least level 8 -->
<!-- requiredMoney: Money required to create a guild -->
<CreateGuild requiredCharLevel="8" requiredMoney="3000" />
<!-- 길드 재가입 쿨타임 시간단위임 -->
<!-- Guild rejoin cooldown (in hours) -->
<GuildJoin reJoinCoolTime="6" />
<!-- 가까운 마을로 비상탈출 같은 시스템 메뉴에서 쿨타임 적용할때 -->
<!-- 가까운 마을로 비상탈출의 쿨타임은 30분= 30 * 60= 1800 -->
<!-- 비상탈출 쿨타임은 AccountTrait으로 옮김 -->
<!-- When applying cooldowns to system menus like Emergency Escape to the nearest town -->
<!-- The cooldown for Emergency Escape to the nearest town is 30 minutes = 30 * 60 = 1800 -->
<!-- The Emergency Escape cooldown has been moved to AccountTrait -->
<CoolTime />
<!-- 채팅 설정 -->
<!-- Chat Settings -->
<ChatConfig>
<GuardChat inputCheckInterval="5" inputCountLimit="4" muteTime="60" userMinLevel="1" />
<NormalChat inputCheckInterval="5" inputCountLimit="4" muteTime="60" userMinLevel="1" />
@@ -664,29 +664,29 @@
<ChatSound whisperSoundId="2001" noticeSoundId="2089" />
<UnionChat inputCheckInterval="5" inputCountLimit="4" muteTime="20" userMinLevel="1" />
</ChatConfig>
<!-- 이동 설정값들
airFriction 공기 저항, 낙하시 x,y방향의 속도 감쇠에 사용된다. 0보다 크고 10보다 작게
fallingStartHeight="20" 낙하가 시작되는 높이
fallingAngle="55" 낙하가 시작되는 각도
fallingStartHeight, fallingAngle 두가지 모두의 조건이 만족되면 낙하를 한다.
fallingSpeed="600" 낙하 최대 속도
fallingDamageHeight="200" 낙하로 대미지를 입기 시작하는 높이차
fallingLandingMotionHeight="100" 낙하 착지 모션이 나오기 시작하는 높이차
jumpHeight="40" 점프 최대 높이
jumpDuration="800" 점프 시간(msec)
jumpFallingStartHeight="30" 점프시에 낙하가 시작되는 높이, fallingStartHeight 값보다는 크거나 같아야 한다.
climbingSpeed="30" 기어오르기 속도
점프최초속도 = 4.f * jumpHeight / jumpDuration
낙하가속도(점프시에도) = -2.f * 점프최초속도 / jumpDuration
damageUnitHeight= "1250" (50m) 낙하 데미지 최소치 이자 단위 300(12m)
hpDecreaseRatePerUnit 낙하 데미지 단위 마다 깍을 hp 비율
<!-- Movement configuration values
airFriction Air resistance, used to reduce x and y velocity when falling. Should be greater than 0 and less than 10.
fallingStartHeight="20" Height at which falling begins.
fallingAngle="55" Angle at which falling begins.
Falling occurs when both fallingStartHeight and fallingAngle conditions are met.
fallingSpeed="600" Maximum falling speed.
fallingDamageHeight="200" Height difference at which fall damage starts to apply.
fallingLandingMotionHeight="100" Height difference at which landing motion starts.
jumpHeight="40" Maximum jump height.
jumpDuration="800" Jump duration (milliseconds).
jumpFallingStartHeight="30" Height at which falling begins during a jump. Must be greater than or equal to fallingStartHeight.
climbingSpeed="30" Climbing speed.
initialJumpVelocity = 4.f * jumpHeight / jumpDuration
fallingAcceleration (also during jump) = -2.f * initialJumpVelocity / jumpDuration
damageUnitHeight= "1250" (50m) Minimum and unit height for fall damage, 300 (12m).
hpDecreaseRatePerUnit HP reduction rate per fall damage unit.
-->
<MoveConfig userSpeedMax="240" airFriction="1.5" fallingStartHeight="50" fallingAngle="55" fallingSpeed="600" fallingDamageHeight="400" fallingLandingMotionHeight="80" jumpHeight="50" jumpDuration="800" jumpFallingStartHeight="100" climbingSpeed="60" climbingRange="200" damageUnitHeight="30" hpDecreaseRatePerUnit="0.03" swimmingAbnormalityId="999999" swimmingAbnormalityIdForPopori="905000" jumpReactionRate="1.0" jumpReactionType="2" />
<!-- 따라가기 관련
현재 따라가기 대상이 minFollowDistanceThreshold 보다 가까우면 이동을 멈춤
현재 따라가기 대상이 maxFollowDistanceThreshold 보다 멀어지면 다시 따라감
현재 따라가기 대상이 giveupFollowDistanceThreshold 보다 멀어지면 따라가기를 중단함
arriveDistanceThreshold 보다 가까워지면 도착 (S1AutoPilotHandler에서 AutoPilotType_Pos 인 경우에만 쓰임)
<!-- Follow System
If the current follow target is closer than minFollowDistanceThreshold, movement stops.
If the current follow target moves farther than maxFollowDistanceThreshold, following resumes.
If the current follow target exceeds giveupFollowDistanceThreshold, following is abandoned.
If the target is closer than arriveDistanceThreshold, it is considered arrived (only used when AutoPilotType_Pos in S1AutoPilotHandler).
-->
<FollowConfig minFollowDistanceThreshold="60" maxFollowDistanceThreshold="110" giveupFollowDistanceThreshold="500" arriveDistanceThreshold="1" />
<SwimStartDepthList>
@@ -702,14 +702,16 @@
<SwimStartDepth race="popori" gender="female" height="25" />
<SwimStartDepth race="baraka" gender="male" height="41" />
</SwimStartDepthList>
<!-- 길드 레벨의 유지 기간은 지금은 테스트 하려고 10분으로 한다
나중에는 여기서 14일로 세팅해줘야 겠지 .초 단위임
<!-- Guild Level Maintenance Duration
Currently set to 10 minutes for testing.
Later, it should be set to 14 days here (in seconds).
extend는 길드 레벨 유지 기간 연장 기간이 얼마로 세팅할지 300 으로 하면 만료 되기 5분 이전 부터 돈 내고 연장 가능하게 한다
"extend" defines the extension period for guild level maintenance.
If set to 300, it allows extension payments 5 minutes before expiration.
-->
<GuildLevel expire="1209600" extend="86400" />
<Villager popupDialogDisplayRange="300" popupInterval="60000" dialogTimeout="150000" />
<!-- tCat 경매장에서 아이템 즉구 하려고 할때는 15% 수수료 붙인다 -->
<!-- When purchasing an item instantly in the tCat auction house, a 15% fee is applied. -->
<TradeBroker expireDays="7" transactionFeeRate="0.03" historyLimitDays="30" tCatBuyItNowFeeRate="0.15" eliteUnionMemberDiscountRateOfRegisterFeeRate="1.0" otherUnionMemberRipOffRateOfRegisterFeeRate="1" minAvgPriceCalcTime="5" minAvgPriceCalcMaxDays="3" />
<UserSocial idleTimeForSocial="30000" idleSocialInterval="10000" idleSocialMotionId="31,31,31,31,32,33" dialogSocialMotionId="34,35,36" />
<AdjustAtkByNpcHp fullHpAdjustAtk="0.7">
@@ -746,7 +748,7 @@
<TargetHpRange max="0.1" min="0.05" adjustAtk="1.74" />
<TargetHpRange max="0.05" min="0.0" adjustAtk="1.78" />
</AdjustAtkByTargetHp>
<!-- 현재 hp를 기준으로 데미지를 보정하는 기능: 무사 - 분노의 일격-->
<!-- Damage adjustment function based on current HP: Warrior - Furious Strike -->
<AdjustAtkByOwnerHp1 fullHpAdjustAtk="0.3">
<OwnerHpRange max="1.0" min="0.9" adjustAtk="0.3" />
<OwnerHpRange max="0.9" min="0.8" adjustAtk="0.6" />
@@ -759,7 +761,7 @@
<OwnerHpRange max="0.2" min="0.1" adjustAtk="1.85" />
<OwnerHpRange max="0.1" min="0.0" adjustAtk="2.0" />
</AdjustAtkByOwnerHp1>
<!-- 현재 hp를 기준으로 데미지를 보정하는 기능: 검투사 - 근성 연타-->
<!-- Damage adjustment function based on current HP: Warrior - Grit Combo -->
<AdjustAtkByOwnerHp2 fullHpAdjustAtk="0.8">
<OwnerHpRange max="1.0" min="0.9" adjustAtk="0.8" />
<OwnerHpRange max="0.9" min="0.8" adjustAtk="0.85" />
@@ -772,7 +774,7 @@
<OwnerHpRange max="0.2" min="0.1" adjustAtk="1.30" />
<OwnerHpRange max="0.1" min="0.0" adjustAtk="1.35" />
</AdjustAtkByOwnerHp2>
<!-- 현재 hp를 기준으로 데미지를 보정하는 기능: 광전사 - 모든스킬 -->
<!-- Damage adjustment function based on current HP: Berserker - All Skills -->
<AdjustAtkByOwnerHp3 fullHpAdjustAtk="1.0">
<OwnerHpRange max="1.0" min="0.9" adjustAtk="1.0" />
<OwnerHpRange max="0.9" min="0.8" adjustAtk="1.0" />
@@ -829,16 +831,16 @@
<OwnerStRange max="0.1" min="0.05" adjustAtk="0.7" />
<OwnerStRange max="0.05" min="0.0" adjustAtk="0.5" />
</AdjustAtkByOwnerSt>
<!-- 모션별 캔슬 설정이 없을 때는 무조건 defaultCancelTime값을 자동으로 사용함 (클라에서 사용하는 값)-->
<!-- If no specific cancel setting is defined per motion, the defaultCancelTime value is automatically used (client-side value). -->
<ReactionCancel defaultCancelTime="500">
<ReactionMotion id="3" moveCancelTime="700" />
</ReactionCancel>
<!-- 후방 피격시 걸어줄 이상상태 -->
<!-- Abnormal status applied when hit from behind. -->
<RearHitEffect>
<ByPlayer abnormalId="90" prob="0" />
<ByMonster abnormalId="90" prob="0" />
</RearHitEffect>
<!-- UserData 공격속도 / WorldDta 공격속도 = 공속 비율 -->
<!-- UserData Attack Speed / WorldData Attack Speed = Attack Speed Ratio -->
<StandardAttackSpeed warrior="120" lancer="100" slayer="110" berserker="90" archer="120" sorcerer="110" priest="105" elementalist="105" soulless="100" engineer="100" npc="100" />
<!-- QUEST UI에 표시되는 난이도 관련 파라미터 -->
<!-- levelDiff <= easyMax : EASY -->
@@ -846,22 +848,22 @@
<!-- normalMax < levelDiff <= hardMax : HARD -->
<!-- hardMax < levelDiff : VERYHARD -->
<QuestDifficultyByLevelDiff easyMax="-1" normalMax="0" hardMax="2" />
<!-- 퀘스트 flag를 습득하기 위한 최소 공헌도 -->
<!-- Minimum contribution required to acquire the quest flag -->
<Quest minContributionRatioForNpcKillFlag="0.51" autoQuestShareToParty="true" />
<ChapterHouse maxTabCount="4" />
<!-- 아이템 강화 할때 쓰는 각종 파라미터들
progressTime : 강회 진행 시간(캔슬 구간). 초
socialOnProgress : UserSocialData.xml 의 id의 뒤의 두 자리 수 참조(강화 진행 중 소셜)
socialOnSuccess : UserSocialData.xml 의 id의 뒤의 두 자리 수 참조(강화 성공 소셜)
socialOnFail : UserSocialData.xml 의 id의 뒤의 두 자리 수 참조(강화 실패 소셜)
effectOnProgress : 진행 중 이팩트 패키지 명
effectOnSuccess: 성공 시 이팩트 패키지 명
effectOnFail: 실패 시 이팩트 패키지 명
rareGrade: ItemTemplate/rareGrade 값 참조
revisionRate : 보정치
<!-- Various parameters used for item enhancement
progressTime : Enhancement duration (cancelable period) in seconds
socialOnProgress : References the last two digits of the ID in UserSocialData.xml (social interaction during enhancement)
socialOnSuccess : References the last two digits of the ID in UserSocialData.xml (social interaction on enhancement success)
socialOnFail : References the last two digits of the ID in UserSocialData.xml (social interaction on enhancement failure)
effectOnProgress : Effect package name during enhancement
effectOnSuccess : Effect package name on enhancement success
effectOnFail : Effect package name on enhancement failure
rareGrade : References the value of ItemTemplate/rareGrade
revisionRate : Adjustment factor
ScrollItemRevision 강화에서 사용하는 스크롤 종류에 따라 성공이나 무효화 확률 조절해준다
-->
ScrollItemRevision : Adjusts success or nullification rates depending on the type of scroll used in enhancement
-->
<EnchantIni>
<Resource progressTime="3" socialOnProgress="37" socialOnSuccess="20" socialOnFail="29" effectOnProgress="" effectOnSucess="" effectOnFail="" />
<RareItemRevision>
@@ -872,45 +874,45 @@
</RareItemRevision>
<ScrollItemRevision>
<!--
장기적으로 도태시킬 예정에 있는 강화제들은 maxUseableRank를 5단계(2014 상반기까지의 최대 단계)로 제한하여 2014 여름 업데이트의 최고 단계 장비부터는 사용 불가능하게 설정.
//-->
<!-- 강화제 (장기적으로 도태시킬 예정) //-->
Enhancement items planned for long-term phase-out will have their maxUsableRank limited to level 5 (the maximum level as of the first half of 2014), making them unusable for the highest-tier equipment introduced in the summer 2014 update.
//-->
<!-- Reinforcement (Planned for long-term elimination) //-->
<Revision itemTemplateId="15" minUseableRank="1" maxUseableRank="5" minEnchantStep="0" maxEnchantStep="5" revisionEnchantProb="0" revisionZeroProb="1" />
<!-- 상급 강화제 (장기적으로 도태시킬 예정) //-->
<!-- Alkahest //-->
<Revision itemTemplateId="446" minUseableRank="1" maxUseableRank="5" minEnchantStep="6" maxEnchantStep="8" revisionEnchantProb="0" revisionZeroProb="1" />
<!-- 신규 강화제(1단계) //-->
<!-- Refined Alkahest //-->
<Revision itemTemplateId="94201" minUseableRank="1" maxUseableRank="1" minEnchantStep="0" maxEnchantStep="8" revisionEnchantProb="0" revisionZeroProb="1" />
<!-- 신규 강화제(2단계) //-->
<!-- Tier 1 Alkahest //-->
<Revision itemTemplateId="94202" minUseableRank="1" maxUseableRank="2" minEnchantStep="0" maxEnchantStep="8" revisionEnchantProb="0" revisionZeroProb="1" />
<!-- 신규 강화제(3단계) //-->
<!-- Tier 2 Alkahest //-->
<Revision itemTemplateId="94203" minUseableRank="1" maxUseableRank="3" minEnchantStep="0" maxEnchantStep="8" revisionEnchantProb="0" revisionZeroProb="1" />
<!-- 신규 강화제(4단계) //-->
<!-- Tier 3 Alkahest //-->
<Revision itemTemplateId="94204" minUseableRank="1" maxUseableRank="4" minEnchantStep="0" maxEnchantStep="8" revisionEnchantProb="0" revisionZeroProb="1" />
<!-- 신규 강화제(5단계) //-->
<!-- Tier 4 Alkahest //-->
<Revision itemTemplateId="94205" minUseableRank="1" maxUseableRank="5" minEnchantStep="0" maxEnchantStep="8" revisionEnchantProb="0" revisionZeroProb="1" />
<!-- 신규 강화제(6단계) //-->
<!-- Tier 5 Alkahest //-->
<Revision itemTemplateId="94206" minUseableRank="1" maxUseableRank="6" minEnchantStep="0" maxEnchantStep="8" revisionEnchantProb="0" revisionZeroProb="1" />
<!-- 명품 강화제 //-->
<!-- Tier 6 Alkahest //-->
<Revision itemTemplateId="447" minEnchantStep="9" maxEnchantStep="14" revisionEnchantProb="0" revisionZeroProb="1" canAwaken="TRUE" />
<!-- 보급품 : 상급 강화제 (장기적으로 도태시킬 예정) //-->
<!-- Depleted Masterwork Alkahest //-->
<Revision itemTemplateId="448" minUseableRank="1" maxUseableRank="5" minEnchantStep="6" maxEnchantStep="8" revisionEnchantProb="0" revisionZeroProb="1" />
<!-- 빛나는 단련의 가루 //-->
<!-- Bound Refined Alkahest //-->
<Revision itemTemplateId="52" minEnchantStep="0" maxEnchantStep="11" revisionEnchantProb="0" revisionZeroProb="0.66" grade="1" />
<!-- 연합 보급품 : 빛나는 단련의 가루 //-->
<!-- Sturdy Alkahest //-->
<Revision itemTemplateId="430" minEnchantStep="0" maxEnchantStep="11" revisionEnchantProb="0" revisionZeroProb="0.66" grade="1" />
<!-- 축복받은 단련의 가루 //-->
<!-- Federation Supply: Sturdy Alkahest //-->
<Revision itemTemplateId="53" minEnchantStep="0" maxEnchantStep="11" revisionEnchantProb="0.035" revisionZeroProb="0" grade="1" />
<!-- 저주받은 꿈의 파편 //-->
<!-- Retro Alkahest //-->
<Revision itemTemplateId="58" minEnchantStep="0" maxEnchantStep="11" revisionEnchantProb="0.95" revisionZeroProb="66" grade="1" />
<!-- 축복받은 꿈의 파편 //-->
<!-- 축복받은 꿈의 파편 (No exist) //-->
<Revision itemTemplateId="70" minEnchantStep="0" maxEnchantStep="11" revisionEnchantProb="0.95" revisionZeroProb="66" grade="1" />
<!-- 완전한 단련의 가루 //-->
<!-- Alkahest of Perfect Training (Summon: Bay Gelding) //-->
<Revision itemTemplateId="70102" minEnchantStep="0" maxEnchantStep="11" revisionEnchantProb="0.05" revisionZeroProb="1" grade="1" />
<!-- 오래된 단련의 가루 //-->
<!-- Extensive Alkahest //-->
<Revision itemTemplateId="70139" minEnchantStep="0" maxEnchantStep="11" revisionEnchantProb="0.05" revisionZeroProb="1" grade="1" />
<!-- 진귀한 단련의 가루 //-->
<!-- Veteran's Extensive Alkahest //-->
<Revision itemTemplateId="70141" minEnchantStep="0" maxEnchantStep="11" revisionEnchantProb="0.00" revisionZeroProb="1" grade="1" />
<!-- 완전한 단련의 가루 //-->
<!-- Rare Alkahest //-->
<Revision itemTemplateId="100501" minEnchantStep="0" maxEnchantStep="11" revisionEnchantProb="0.035" revisionZeroProb="1" grade="1" />
<!-- 보급품 : 강화제 (장기적으로 도태시킬 예정) //-->
<Revision itemTemplateId="139496" minUseableRank="1" maxUseableRank="3" minEnchantStep="0" maxEnchantStep="5" revisionEnchantProb="0" revisionZeroProb="1" />
@@ -918,28 +920,29 @@
<Revision itemTemplateId="139497" minUseableRank="1" maxUseableRank="3" minEnchantStep="6" maxEnchantStep="8" revisionEnchantProb="0" revisionZeroProb="1" />
<!-- 축복받은 빛의 단련의 가루 (일본 완전한 단련의 가루) //-->
<Revision itemTemplateId="180859" minEnchantStep="0" maxEnchantStep="11" revisionEnchantProb="0.055" revisionZeroProb="1" grade="1" />
<!-- 북미 완전히 진귀한 단련의 가루 -->
<!-- Premium Alkahest -->
<Revision itemTemplateId="178812" minEnchantStep="0" maxEnchantStep="11" revisionEnchantProb="0.055" revisionZeroProb="1" grade="1" />
<!-- 유럽 완전히 진귀한 단련의 가루 -->
<!-- Valuable Alkahest -->
<Revision itemTemplateId="100502" minEnchantStep="0" maxEnchantStep="11" revisionEnchantProb="0.05" revisionZeroProb="1" grade="1" />
<!-- 러시아 완단 -->
<Revision itemTemplateId="212744" minEnchantStep="0" maxEnchantStep="14" revisionEnchantProb="0.05" revisionZeroProb="1" grade="1" canAwaken="TRUE" />
<!-- 러시아 진귀한 단련의 가루 -->
<!-- Premium: Extensive Alkahest -->
<Revision itemTemplateId="212745" minEnchantStep="0" maxEnchantStep="14" revisionEnchantProb="0.00" revisionZeroProb="1" grade="1" canAwaken="TRUE" />
<!-- 러시아 완전히 진귀한 단련의 가루 -->
<!-- Premium: Rare Alkahest -->
<Revision itemTemplateId="212746" minEnchantStep="0" maxEnchantStep="14" revisionEnchantProb="0.055" revisionZeroProb="1" grade="1" canAwaken="TRUE" />
<!-- 러시아 상급 강화제 -->
<!-- Premium: Valuable Alkahest -->
<Revision itemTemplateId="212742" minEnchantStep="6" maxEnchantStep="8" revisionEnchantProb="0" revisionZeroProb="1" grade="0" />
<!-- 러시아 명품 강화제 -->
<!-- Premium: Refined Alkahest -->
<Revision itemTemplateId="212743" minEnchantStep="9" maxEnchantStep="14" revisionEnchantProb="0" revisionZeroProb="1" grade="0" canAwaken="TRUE" />
<!-- 러시아 강화제 6단계 -->
<!-- Premium: Masterwork Alkahest -->
<Revision itemTemplateId="213356" minUseableRank="1" maxUseableRank="6" minEnchantStep="0" maxEnchantStep="8" revisionEnchantProb="0" revisionZeroProb="1" />
<!-- 국민강화목표템 강화제 -->
<!-- Tier 6 Alkahest -->
<Revision itemTemplateId="91120" minUseableRank="1" maxUseableRank="3" minEnchantStep="0" maxEnchantStep="5" revisionEnchantProb="0" revisionZeroProb="1" />
<!-- 국민강화목표템 상급 강화제 -->
<!-- Godly Alkahest -->
<Revision itemTemplateId="91121" minUseableRank="1" maxUseableRank="3" minEnchantStep="6" maxEnchantStep="8" revisionEnchantProb="0" revisionZeroProb="1" />
<!-- 유럽 전용 명품 강화제 //-->
<!-- Refined Godly Alkahest //-->
<Revision itemTemplateId="151666" minEnchantStep="9" maxEnchantStep="14" revisionEnchantProb="0" revisionZeroProb="1" canAwaken="TRUE" />
<!-- Veteran Masterwork Alkahest //-->
</ScrollItemRevision>
</EnchantIni>
<SkillConfig>
@@ -1055,9 +1058,9 @@
<AutoToggleOffSkill id="8400110" />
<AutoToggleOffSkill id="8400050" />
</SkillConfig>
<CantResetDungeon list="9975,9911,9043,9743,9124,9125,9126,9127,9128,9129" />
<!-- 던전리셋주문서로 리셋할 수 없는 던전 설정 -->
<!-- 아이템 각인할때 필요한 것들 -->
<CantResetDungeon list="9975,9911,9043,9743,9124,9125,9126,9127,9128,9129,9057,9757" />
<!-- Dungeon Reset Order (Set a dungeon that cannot be reset with a Dungeon Reset Scroll) -->
<!-- Requirements for engraving items -->
<SealItem socialOnProgress="37" socialOnSuccess="20"></SealItem>
<CriticalSoundConfig>
<CriticalSound class="warrior" soundCue="ModuleSound.ArmorCriticalHitCUE.CriticalHit" />
@@ -1073,7 +1076,7 @@
</CriticalSoundConfig>
<UserTeleportConfig defaultActionScriptId="40000" />
<GuildRecommendation numberLimit="1" coolTime="24" minLevel="10" />
<!--길드 추천 쿨타임 단위는 시간-->
<!-- The cooldown unit for guild recommendations is in hours. -->
<UserHpRecovery recoveryInterval="3000" recoveryRate="0.005" />
<SoloAdjust>
<Adjust class="Warrior" atkRatio="1.2" defRatio="0.8" />
@@ -1087,8 +1090,8 @@
<Adjust class="Soulless" atkRatio="1" defRatio="0.6" />
<Adjust class="Engineer" atkRatio="1" defRatio="0.5" />
</SoloAdjust>
<!-- 중형 솔로 대응용으로 사용함-->
<!-- 기본1에서 특정 몬스터만 적용한다. -->
<!-- Used for medium solo encounters -->
<!-- Applied only to specific monsters from the default setting. -->
<LightPartyAdjust>
<Adjust class="Warrior" atkRatio="1" defRatio="1" />
<Adjust class="Lancer" atkRatio="1" defRatio="1" />
@@ -1104,9 +1107,9 @@
<LinkGuide>
<DeleteLink range="50" />
</LinkGuide>
<!-- 밀림 처리. 클라 서버 모두 참조함 -->
<!-- Jungle processing. Referenced by both client and server. -->
<MiniReactionPush>
<!-- <Target type="player" distance="25" initVel="175" initAcc="-125" duration="180" /> -->
<!-- <Target type="player" distance="25" initVel="175" initAcc="-125" duration="180" /> -->
<Target type="small" distance="25" initVel="175" initAcc="-125" duration="180" />
<Target type="medium" distance="25" initVel="175" initAcc="-125" duration="180" />
<!-- <Target type="large" distance="25" initVel="175" initAcc="-125" duration="180" /> -->
@@ -1115,15 +1118,16 @@
<Petition>
<Terapedia url="http://tera.hangame.com/helpdesk/faq.nhn" />
</Petition>
<!-- 이거는 VillagerMenu.xml 에서 ExtendInven 를 지정해준 npc의 npcmenu를 클릭해서 돈으로 인벤토리 확장할때 쓴다
extend step 에서 있는 만큼만 돈으로 확장할수 있다 step이 2까지 있으면 2번 까지 클릭해서 돈으로 인벤토리 확장 할수 있다 -->
<!-- This is used when expanding inventory with money by clicking on the NPC menu of an NPC specified with ExtendInven in VillagerMenu.xml.
You can only expand as much as the available extend steps allow.
If there are up to 2 steps, you can click up to 2 times to expand the inventory with money. -->
<ExtendInven>
<extend step="1" cost="1500" />
<extend step="2" cost="30000" />
<extend step="3" cost="800000" />
<extend step="4" cost="1000000" />
</ExtendInven>
<!-- 디버프 이상상태 밸런싱 -->
<!-- Debuff abnormal status balancing -->
<AbnormalFormulaAdjust statAdjustConst="2">
<MultiHitAdjust id="1" baseRate0="1.0" toTargetCount1="3" baseRate1="0.85" toTargetCount2="6" baseRate2="0.5" />
<MultiHitAdjust id="2" baseRate0="1.0" toTargetCount1="2" baseRate1="0.80" toTargetCount2="7" baseRate2="0.5" />
@@ -1133,19 +1137,23 @@
<MultiHitAdjust id="5" baseRate0="1.0" toTargetCount1="3" baseRate1="1.00" toTargetCount2="6" baseRate2="1.0" />
<!-- 창기사 -작살 사슬 -->
<MultiHitAdjust id="6" baseRate0="1.0" baseTime0="1.0" toTargetCount1="2" baseRate1="0.90" baseTime1="0.5" toTargetCount2="3" baseRate2="0.8" baseTime2="0.25" />
<!-- PVP 이상상태 시간 감소 -->
<!-- PVP Abnormal Status Duration Reduction -->
</AbnormalFormulaAdjust>
<!-- 소형몬스터 : 인스턴트샷 350uu~400uu(14~16m) 사이의 거리에서 hit되면 최종 데미지 0.85배 적용, 400(16m) 이상이면 0.7배 적용 -> 모두 1배로 수정 -->
<!-- 기본몬스터 : 인스턴트샷 350uu~400uu(14~16m) 사이의 거리에서 hit되면 최종 데미지 0.85배 적용, 400(16m) 이상이면 0.7배 적용 -> 모두 1배로 수정 -->
<!-- 중형몬스터 : 인스턴트샷 425uu~437uu(17~17.5m) 사이의 거리에서 hit되면 최종 데미지 0.85배 적용, 437(17.5m)이상이면 0.7배 적용 -> 모두 1배로 수정 -->
<!-- PC : 인스턴트샷 350uu~400uu(14~16m) 사이의 거리에서 hit되면 최종 데미지 0.85배 적용, 400(16m) 이상이면 0.7배 적용-->
<!-- Small monsters: If hit by an instant shot at a distance of 350uu~400uu (14~16m), final damage was applied at 0.85x;
if hit at 400uu (16m) or more, it was applied at 0.7x → changed to 1x for all cases -->
<!-- Standard monsters: If hit by an instant shot at a distance of 350uu~400uu (14~16m), final damage was applied at 0.85x;
if hit at 400uu (16m) or more, it was applied at 0.7x → changed to 1x for all cases -->
<!-- Medium monsters: If hit by an instant shot at a distance of 425uu~437uu (17~17.5m), final damage was applied at 0.85x;
if hit at 437uu (17.5m) or more, it was applied at 0.7x → changed to 1x for all cases -->
<!-- PC: If hit by an instant shot at a distance of 350uu~400uu (14~16m), final damage is applied at 0.85x;
if hit at 400uu (16m) or more, it is applied at 0.7x -->
<RangeHitDamageAdjust>
<RangeAdjust type="small" distOver1="350" damageRate1="1.00" distOver2="400" damageRate2="1.0" />
<RangeAdjust type="medium" distOver1="350" damageRate1="1.00" distOver2="400" damageRate2="1.0" />
<RangeAdjust type="large" distOver1="425" damageRate1="1.00" distOver2="437" damageRate2="1.0" />
<RangeAdjust type="player" distOver1="350" damageRate1="0.85" distOver2="400" damageRate2="0.7" />
</RangeHitDamageAdjust>
<!-- 거리에 따른 데미지 증감 -->
<!-- Damage increase/decrease based on distance -->
<DistanceDamageRates>
<DistanceDamageRate type="small" defaultRate="0.5">
<DamageRate minDistance="0" maxDistance="200" damageRate="0.5" />
@@ -1204,39 +1212,39 @@
<Pve statAtk="1" statReaction="1" statAbnormality="1" />
<Pvp statAtk="1" statReaction="1" statAbnormality="1" />
</ItemSkill>
<!-- 스킬 습득 레벨 비교하여 보정: 아래의 경우레벨당 3퍼센트 증가 보너스 -->
<!-- Skill acquisition level adjustment: In the case below, a 3% increase bonus per level -->
<TotalAtkBonusPerLevel atkRate="0.035" />
<!-- 비상탈출 할 때 마지막으로 카운트다운 하는 초 -->
<!-- 클라만 참조 -->
<!-- Countdown in seconds before emergency escape is executed -->
<!-- Referenced only by the client -->
<NearTown countDownSec="10" />
<!--몰이 사냥 방지를 위한 플레이 스타일 별 포인트 세팅-->
<!-- Point settings for different playstyles to prevent mob farming -->
<AggroTargetLimit largeSizePoint="10" mediumSizePoint="2" smallSizePoint="2" maximumPoint="200">
<ChannelTypeLimit channelType="dungeon" largeSizePoint="1" mediumSizePoint="1" smallSizePoint="1" maximumPoint="1000" />
</AggroTargetLimit>
<!-- 방패 방어 개선 파라미터 -->
<!-- Defense Improvement Parameters -->
<CostDefence recoveryRate="1.0" npcSmall="0.7" npcMedium="0.65" npcLarge="0.1" player="0.3" elseCreature="0.01" reactionMotionId="2" />
<!-- 지형등의 이유로 대상에게 스킬적중을 실패했을때 상태를 리셋할 한계수치-->
<!-- Threshold value to reset status when a skill fails to hit the target due to terrain or other factors -->
<MonsterSkillMissLimit count="7" />
<!--외형변경시스템 비용 설정값-->
<!-- Appearance change system configuration values -->
<ChangeLook value="0.1" progressTime="5" socialOnProgress="37" socialOnSuccess="20" socialOnFail="29" />
<!-- 염색 시스템 설정값-->
<!-- Dye system configuration values -->
<ChangeColor progressTime="3" socialOnProgress="37" socialOnSuccess="20" socialOnFail="29" />
<!-- 레벨별 이상상태 -->
<!-- Abnormality per Level -->
<LevelBuff enable="false">
<Buff startLevel="1" endLevel="58" abnormalityId="4511" />
<Buff startLevel="1" endLevel="58" abnormalityId="4511" /> <!-- Rapid XP -->
</LevelBuff>
<!-- PvE Server 예외 처리 -->
<!-- PvE Server exception handling -->
<PvEServer>
<MerchantVillagerException menuId="120" />
<QuestException questId="7289,7299" />
<GuardPolicyException policyId="1" />
</PvEServer>
<!-- 제한적 오픈 -->
<!-- Limited access opening -->
<RestrictionOpenList>
<RestrictionOpen level="1">
<PegasusException pegasusId="21,29,30" />
<BuyListException itemId="141,142,151,159" />
<HuntingZoneException hzId="61,361,4,204,304,8,208,308,10,210,310" />
<BuyListException itemId="141,142,151,159" /> <!-- Castanica Teleport Scroll, Balderon Teleport Scroll, Allemantheia Teleport Scroll, Kaiator Teleport Scroll -->
<HuntingZoneException hzId="61,361,4,204,304,8,208,308,10,210,310" />
<CollectionException>
<ContinentList>
<Continent continentId="7004">
@@ -1247,44 +1255,48 @@
</RestrictionOpen>
<RestrictionOpen level="2">
<PegasusException pegasusId="1" />
<BuyListException itemId="8200,8242" />
<BuyListException itemId="8200,8242" /> <!-- Slaying Rhomb, Focused Rhomb -->
<HuntingZoneException hzId="1" />
</RestrictionOpen>
<RestrictionOpen level="3">
<PegasusException pegasusId="1" />
<BuyListException itemId="8200,8242" />
<BuyListException itemId="8200,8242" /> <!-- Slaying Rhomb, Focused Rhomb -->
<HuntingZoneException hzId="2" />
</RestrictionOpen>
</RestrictionOpenList>
<UnidentifyScroll>
<Item id="93" failRate="0" upgradeRate="0" grade="0" />
<!-- Common Enigmatic Scroll -->
<Item id="94" failRate="0.05" upgradeRate="0.35" grade="0" />
<!-- Intricate Enigmatic Scroll -->
<Item id="71" failRate="0" upgradeRate="0.25" grade="1" />
<!-- Master Enigmatic Scroll -->
<Item id="398" failRate="0" upgradeRate="0.25" grade="1" />
<!-- Federation Enigmatic Scroll -->
<Item id="100717" failRate="0" upgradeRate="0" grade="0" />
<!-- 일본 연합보급품: 일반 재봉인 주문서 -->
<Item id="94000" failRate="0" upgradeRate="0" grade="2" />
<!-- 축태고 //-->
<!-- Blessed Enigmatic Scroll -->
<Item id="100976" failRate="0" upgradeRate="0" grade="2" />
<!-- JPN 전용 축태고 //-->
<Item id="139710" failRate="0" upgradeRate="0" grade="2" />
<!-- [이벤트용] 축태고 (거래불가능) //-->
<!-- [Event] Blessed Enigmatic Scroll -->
<Item id="94001" failRate="0" upgradeRate="0" grade="3" />
<!-- 빛태고 //-->
<!-- Noble Enigmatic Scroll -->
<Item id="149059" failRate="0" upgradeRate="0" grade="3" />
<!-- [이벤트용] 빛태고 (거래불가능) //-->
<Item id="100977" failRate="0" upgradeRate="0" grade="3" />
<!-- JPN 전용 빛태고 //-->
<!-- 북미 빛/축태고 -->
<Item id="181961" failRate="0" upgradeRate="0" grade="2" />
<!-- 축태고 //-->
<!-- Blessed Enigmatic Scroll -->
<Item id="181962" failRate="0" upgradeRate="0" grade="3" />
<!-- 빛태고 //-->
<!-- Noble Enigmatic Scroll -->
<!-- 유럽 빛/축태고 -->
<Item id="179885" failRate="0" upgradeRate="0" grade="2" />
<!-- 축태고 //-->
<!-- Blessed Enigmatic Scroll -->
<Item id="179886" failRate="0" upgradeRate="0" grade="3" />
<!-- 빛태고 //-->
<!-- Noble Enigmatic Scroll -->
<!-- 러시아 봉인 재봉인 주문서 -->
<Item id="212747" failRate="0" upgradeRate="0" grade="2" />
<!-- 축태고 //-->
@@ -1297,13 +1309,14 @@
<!-- 대만 EVT 일반 재봉인 주문서 -->
<Item id="220359" failRate="0" upgradeRate="0" grade="0" />
</UnidentifyScroll>
<!-- 호문쿨루스 광고글 편집 가능 여부, Npc가 주위에 있다면 스폰 제한-->
<!-- Homunculus advertisement message editability; spawn restriction if an NPC is nearby -->
<Homunculus promotionMemo="true" limitSpawnLange="75" />
<!--인던이 리셋되는 시간 (새벽 5시) -->
<!-- Dungeon reset time (5 AM) -->
<Dungeon resetTime="5" />
<!-- BattleField reset time (5 AM) -->
<BattleField resetTime="5" />
<!-- 현재 hp를 기준으로 데미지를 보정하는 기능: 강화 크리스탈-->
<!-- type값은 0부터 반드시 순차적으로 사용합니다 ###-->
<!-- Function to adjust damage based on current HP: Enhancement Crystal -->
<!-- The "type" value must be used sequentially starting from 0 ### -->
<AdjustAtkByOwnerHpList>
<AdjustAtkByOwnerHp type="0" fullHpAdjustAtk="0.3">
<HpRange max="1.0" min="0.9" adjustAtk="0.3" />
@@ -1317,7 +1330,7 @@
<HpRange max="0.2" min="0.1" adjustAtk="1.85" />
<HpRange max="0.1" min="0.0" adjustAtk="2.0" />
</AdjustAtkByOwnerHp>
<!-- type 1: 광전사 문장에서 사용 중-->
<!-- type 1: Used in Berserker sentences -->
<AdjustAtkByOwnerHp type="1" fullHpAdjustAtk="1">
<HpRange max="1.0" min="0.9" adjustAtk="1" />
<HpRange max="0.9" min="0.8" adjustAtk="1" />
@@ -1343,63 +1356,79 @@
</ItemLevelRevision>
<UserCondition defaultMaxCondition="120" limitMaxCondition="135" />
<QuestCompensationDecrease>
<!-- 무산반복Task 퀘스트의 완료 횟수에 따른 경험치, 골드 보상 감소 비율. '이상' 조건이다-->
<!-- Reduction ratio for XP and gold rewards based on completed repetitions of failed repeatable task quests.
Applies when the completion count exceeds the specified threshold. -->
<CompensationDecrease numberOver="21" decreaseRatio="0.5" />
<CompensationDecrease numberOver="31" decreaseRatio="1" />
</QuestCompensationDecrease>
<!-- 몬스터 회기 전 미리알림 -->
<!-- Pre-warning before monster reset -->
<NpcPrecheckReturn range="200" tick="1000" />
<SummonNpc>
<Group kind="1" maxCount="1" />
<!-- '영기소환 -->
<!-- 'Spirit Summon' -->
<Group kind="2" maxCount="1" />
<!-- '영기소환 -->
<!-- 'Spirit Summon' -->
<Group kind="3" maxCount="1" />
<!-- '영기소환 -->
<!-- 'Spirit Summon' -->
<Group kind="4" maxCount="1" />
<!-- '영기소환 -->
<!-- 'Spirit Summon' -->
<Group kind="5" maxCount="1" />
<!-- '그림자 분신-->
<!-- 'Shadow Clone' -->
<Group kind="6" maxCount="1" />
<!-- '그림자 바꾸기-->
<!-- 'Shadow Swap' -->
<Group kind="99" maxCount="1" />
</SummonNpc>
<AutoRevivalItem itemTemplateId="60260,60837,210108,213347,213827,200529">
<!-- 아이템 쿨타임그룹은 77로 지정 -->
<!--
60260 -> Goddess's Blessing
60837 -> Goddess's Blessing
210108 -> Goddess's Blessing
213347 -> Goddess's Blessing
213827 -> Goddess's Blessing
200529 -> Federation Supply: Goddess's Blessing
-->
<!-- Item cooldown group is set to 77 -->
</AutoRevivalItem>
<!-- 크로노스크롤 사용 실패시 진정카테고리-->
<!-- Calm category applied when Chrono Scroll use fails -->
<ChronoScrollPetition id="41" time="5.f" />
<!--인던내에서 못쓰는 아이템. 길드전 관련 -->
<!-- Items that cannot be used in Dungeons. Related to Guild Wars -->
<DungeonConfig>
<UnavailableItems>
<Item id="139729" />
<!-- 스킬 쿨타임 감소 포션 -->
<!-- Skill Cooldown Reduction Potion -->
<Item id="334" />
<!-- Extreme Dungeon Ticket -->
<Item id="335" />
<!-- Kaia's Acquiescence -->
<Item id="1194" />
<!-- 연맹 폭탄 -->
<!-- Summon Legionnaire I -->
<Item id="1195" />
<!-- Summon Legionnaire II -->
<Item id="1196" />
<!-- Summon Legionnaire III -->
<Item id="1197" />
<!-- Summon Legionnaire IV -->
<Item id="1164" />
<!-- 소환 막대 -->
<!-- Uncommon Summoning Wand -->
<Item id="1167" />
<!-- Rare Summoning Wand -->
<Item id="1170" />
<!-- Superior Summoning Wand -->
<Item id="1185" />
<!-- 침투용 이동 주문서 -->
<!-- Infiltrator's Teleport Scroll -->
<Item id="397" />
<!-- 연합보급품: 인던 초기화 주문서 -->
<!-- Veteran Instance Reset Scroll -->
<Item id="70001" />
<!-- 인던 초기화 주문서 -->
<!-- Instance Reset Scroll -->
<Item id="70052" />
<!-- 축제 보상 대포 -->
<!-- Toy Sun Tank -->
<Item id="98032" />
<!-- 창공요새 이동 주문서 -->
<!-- Skycastle Teleport Scroll -->
</UnavailableItems>
</DungeonConfig>
<!-- 검은틈 -->
<!-- Nexus -->
<DarkRift>
<!-- 사냥터 소환 시간 겹칠 때 밀어내기 시간 -->
<!-- Push-out time when hunting ground summon times overlap -->
<DelayTimeWhenOverlap value="600000" />
<Congestion notiInterval="5" />
<ReturnDistance span="100" />
@@ -1437,8 +1466,9 @@
<Copper start="&lt;font color='#C87551'&gt;" end="&lt;/font&gt;&lt;img src='Copper_smalltoken' vspace='-2'/&gt;" />
</MoneyString>
</MoneyString>
<!--퀘스트 종류와 퀘스트 상태에 따른 우선순위 정의와 그에 따른 마커정의(마커는 IconList.xml 에 정의되어 있음)-->
<!--Kind 의 Value 값음 QuestType Enum 값이다.-->
<!-- Defines priority based on quest type and quest status,
along with corresponding markers (markers are defined in IconList.xml) -->
<!-- The "Kind" value corresponds to the QuestType Enum value. -->
<QuestPriority>
<Kind name="NORMAL" value="0" property="100">
<State name="END" property="0" marker="6" />
@@ -1476,13 +1506,14 @@
<State name="STARTABLE_REPEAT" property="4" marker="15" />
</Kind>
</QuestPriority>
<!-- activated : 튜토리얼 활성화 여부, entryMsgId : StrSheet_Tutorial의 스트링 아이디, entryMsgTime : 튜토리얼 모드 진입시 메시지 표시 시간-->
<!-- activated : Whether the tutorial is enabled, entryMsgId : StringId of StrSheet_Tutorial, entryMsgTime : Message display time when entering tutorial mode -->
<TutorialPlay activated="false" entryMsgId="31000" entryMsgTime="4000" />
<IgnoreSkillLOS flag="false" />
<Stamina>
<Lancer maxST="1500" tickInterval="1000" recoveryRateNormal="0.1" recoveryRateLow="0.0" npcSmall="0.0" npcMedium="0.0" npcLarge="0.0" player="1.0" elseCreture="0.0" reactionMotionId="0" />
<Warrior maxST="1200" tickInterval="1000" recoveryRateNormal="0.1" recoveryRateLow="0.0" npcSmall="0.0" npcMedium="0.0" npcLarge="0.0" player="0.35" elseCreture="0.0" reactionMotionId="0" />
<!-- @maxACAbnormalityId 아케인 에너지가 가득 찼을 때 이상상태 부여, @isArcaneStamina 아케인 에너지를 사용할 경우 사망 시 스태미너가 0으로 떨어지게 하는 기능 -->
<!-- @maxACAbnormalityId: Grants an abnormal status when Arcane Energy is fully charged
@isArcaneStamina: If Arcane Energy is used, stamina drops to 0 upon death -->
<Engineer maxST="0" tickInterval="1000" recoveryRateNormal="-0.1" recoveryRateLow="0.0" npcSmall="0.0" npcMedium="0.0" npcLarge="0.0" player="1.0" elseCreture="0.0" reactionMotionId="0" maxACAbnormalityId="10152120" isArcaneStamina="true">
<DynamicMaxStamina level="10" maxST="1020" />
<DynamicMaxStamina level="11" maxST="1040" />
@@ -1513,11 +1544,13 @@
</Stamina>
<CollisionRule collideInRaid="false" collideInDarkRift="false" />
<Raid expPenaltyRate="0.01" droppedGoldAmountPenaltyRate="0.01" droppedItemProbabilityPenaltyRate="0.01" />
<!-- 회오리감옥 관련 셋팅(현재는 PC&NPC 공용. PC쪽에 사용하려면 분리 필요) -->
<!-- Whirlwind Prison-related settings (Currently shared between PC & NPC.
Needs separation if intended for PC use) -->
<StormEffect distance="80" upSpeed="200" upAcc="-300" downSpeed="10" downAcc="450" fluctuation="5" fluctuationRate="7" upRotate="5600" fluctuationRotate="" downRotate="5600" />
<!-- clearCount : 던전을 몇번 클리어해야 초보가 아닌가, abnormal : 던전초보보너스 표시해주는 오라형 이상상태(실제효과는 없음) -->
<!--앞으로 본 내용은 DungeonNewbieBonus.xml 데이터시트에서 관리함 -->
<!--DungeonNewbieBonus clearCount="10" abnormal="4650"/-->
<!-- clearCount: Number of dungeon clears required before a player is no longer considered a newbie.
abnormal: Aura-type abnormal status that indicates the dungeon newbie bonus (has no actual effect) -->
<!-- The following data is now managed in the DungeonNewbieBonus.xml datasheet -->
<!-- DungeonNewbieBonus clearCount="10" abnormal="4650" /-->
<!--
lootingType: 0(Free-for-All), 1(Round Robin)
exceptionGradeForDistribution: 0(No Exception), 1(Uncommon), 2(Rare), 3(Superior)
@@ -1532,7 +1565,7 @@
<PvpDamageSubtract lvAdjust="0.02" adjustA="0.01" adjustB="1.0" />
<!-- Pvp 데미지 감소 옵션: passvie type= 113 -->
</StatAdjust>
<!-- 성장서버 관련 정보 -->
<!-- Growth Server Related Information -->
<PromotionServer enable="false" />
<!--255 : 저주 받은 캐릭터-->
<!-- linkWeaponEnchantLevel : EnchantFx.xml -->
@@ -1540,21 +1573,22 @@
<VoteCoolTimeList>
<VoteCoolTimeData id="2" coolTime="3" />
</VoteCoolTimeList>
<!-- TCat 설정들 -->
<!-- supportTCatTradeBroker: TCat 경매장 지원 여부
showTCatInInventory=true 로 하면 캐릭터 인벤토리에서 tcat 수량을 보여준다
useInGameStoreTCat=true 로 하면 인게임 상점에서 tcat상품들을 보여준다
useInGameStoreCoin=true 로 하면 인게임 상점에서 한코인 상품들 보여준다
singleTCatItemTemplateId=139005 는 TCat으로 자동 변환되는 아이템의 보여줄때 사용 -->
<!-- TCat Settings -->
<!-- supportTCatTradeBroker: Whether TCat trade broker is supported.
showTCatInInventory=true → Displays the amount of TCat in the character's inventory.
useInGameStoreTCat=true → Displays TCat items in the in-game store.
useInGameStoreCoin=true → Displays HanCoin items in the in-game store.
singleTCatItemTemplateId=139005 → Used to display items that are automatically converted to TCat.
-->
<TCat supportTCatTradeBroker="false" useSharedTCat="false" showTCatInInventory="false" useInGameStoreTCat="false" useInGameStoreCoin="true" singleTCatItemTemplateId="139005">
<ConvertItemTCat itemTemplateId="404" convertTCatAmount="20" />
<!-- 404 아이템 1개를 20개로 변환 -->
<ConvertItemTCat itemTemplateId="139005" convertTCatAmount="1" />
<!-- 139005 아이템 1개를 1개로 변환 -->
<ConvertItemTCat itemTemplateId="404" convertTCatAmount="20" /> <!-- Twenty -->
<!-- Convert 404 item 1 to 20 -->
<ConvertItemTCat itemTemplateId="139005" convertTCatAmount="1" /> <!-- Federation Bill / Tikat -->
<!-- Convert 139005 items to 1 -->
</TCat>
<!-- 이 아이템을 사용하면 getExpAmount 경험치를 획득하게 된다 -->
<!-- Using this item will grant you getExpAmount of experience points -->
<F2PItems>
<!-- 2014.12월 마공사 창기사 이벤트용 경험치 주문서 -->
<!-- Experience book for the December 2014 Magician's Workshop Event -->
<!-- 20레벨이 21레벨이 될 정도 -->
<UseItemGetExp itemTemplateId="149036" getExpAmount="143113" />
<!-- 58레벨이 59레벨이 될 정도 -->
@@ -1615,22 +1649,26 @@
<!-- 45레벨이 46레벨이 될 정도 -->
<UseItemGetExp itemTemplateId="210534" getExpAmount="24950654" />
<!-- 50레벨이 51레벨이 될 정도 -->
<!--31.04 EME 마공사 이벤트용-->
<!--31.04 EME Magician's Workshop Event -->
<UseItemGetExp itemTemplateId="183527" getExpAmount="4448835" />
<!--Experience Points (Level 40) -->
<UseItemGetExp itemTemplateId="183528" getExpAmount="12934599" />
<!--Experience Points (Level 45) -->
<UseItemGetExp itemTemplateId="183529" getExpAmount="24950654" />
<!--Experience Points (Level 50) -->
</F2PItems>
<!-- 중형 솔플 -->
<!-- Solo-play Mode -->
<DropRecoverItem dropCount="3">
<Item id="8001" prob="0.1" />
<!-- HP Recovery Mote -->
<Item id="8002" prob="0.1" />
<!-- MP Replenishment Mote -->
</DropRecoverItem>
<!-- 여행자의 책 에서 몇개 까지 텔레포트 목록 저장할건지
maxTeleportPosCount=5 여행자의 책 목록 5개 까지 사용가능
-->
<!-- Maximum number of teleport locations that can be saved in the Travelers Book
maxTeleportPosCount=5 → Up to 5 teleport locations can be saved -->
<BookmarkTeleport maxTeleportPosCount="5">
<NotAllowSave>
<!-- 연맹 huntingZoneId 가 매치되는 continentId 도 다 차단 -->
<!-- Block all continents where the huntingZoneId matches the Alliance -->
<Continent id="9121" />
<Continent id="9122" />
<Continent id="9123" />
@@ -1641,12 +1679,12 @@
<Continent id="9128" />
<Continent id="9129" />
<Continent id="9151" />
<!-- 영맹 영지 사냥터에서는 여행자의 책 텔레 포트 저장 할 수 없다 -->
<!-- In the Alliance Territory Hunting Grounds, teleportation using the Travelers Book cannot be saved -->
<HuntingZone id="121" />
<HuntingZone id="122" />
<HuntingZone id="123" />
<HuntingZone id="151" />
<!-- 영맹 훈련소(특수공간) 사냥터에서는 여행자의 책 텔레 포트 저장 할 수 없다 -->
<!-- In the special hunting area of the Alliance Training Grounds, teleportation using the Travelers Book cannot be saved -->
<HuntingZone id="124" />
<HuntingZone id="125" />
<HuntingZone id="126" />
@@ -1655,41 +1693,48 @@
<HuntingZone id="129" />
</NotAllowSave>
</BookmarkTeleport>
<!-- 패킷 최적화를 위한 Broadcast 옵션들 -->
<!-- Broadcast options for packet optimization -->
<Broadcast mpToPartyMemberTick="5" />
<FixedTargetSummon maxDistance="625" />
<NocTan consumptionPerSec="1" />
<!-- 시스템 길드 설정 -->
<!-- Guild System Settings -->
<SystemGuild fullMemberCount="98" fullMemberCountQa="2" maxMemberCount="100" masterGroupNameId="7" memberGroupNameId="8" unionGuildName1Id="1" unionGuildName2Id="2" unionGuildName3Id="3" unionGuildMasterName1Id="4" unionGuildMasterName2Id="5" unionGuildMasterName3Id="6" />
<!-- 특정 공간에서 낙하데미지 보정 -->
<!-- Fall damage adjustment in certain areas -->
<FallDamageRevisionList>
<FallDamageRevision territoryId="116" fallDamagePer="0.1" />
<!-- 몇번 테리토리에서 얼마만큼의 데미지만 받을 것 -->
<!-- Damage adjustment for specific territories -->
</FallDamageRevisionList>
<DungeonCommonCancelAbnormality id="99005100,99005200,99005300,99005400,99070035" />
<!-- 연맹 이상상태(전투깃발) -->
<!-- 명품 아이템에 적용되지 않는 패시비티 -->
<!-- Alliance abnormal status (combat flag) -->
<!-- Passive abilities that do not apply to premium items -->
<NormalPassiveCanNotUseOnMasterpiece idList="410000,410010,410020,410030,410040,410050,410060,410070,410080,410090,410100,410110,410115,420000,420010,420020,420030,420040,420050,420060,420070,420080,420090,420095,423000,423010,423020,423030,423040,423050,423060,423070,424000,424010,424020,424030,424040,424050,424060" />
<!--class 별 퀘스트 제한 사항 deniedAllPriorQuestLevel : 이 레벨 이하의 일반 퀘스트 수주 불가 deniedAllPriorMissionQuestLevel : 이 레벨 이하의 미션 퀘스트 수주 불가
deniedQuestHuntingZone : 해당 헌팅존의 퀘스트 수주 불가 (;로 구분) deniedStoryGroup : 해당 그룹의 퀘스트 수주 불가 (;로 구분)-->
<!-- 채팅 금지 제재 -->
<!-- Quest restrictions by class:
- deniedAllPriorQuestLevel: Cannot accept general quests below this level.
- deniedAllPriorMissionQuestLevel: Cannot accept mission quests below this level.
- deniedQuestHuntingZone: Cannot accept quests in the specified hunting zones (separated by ";")
- deniedStoryGroup: Cannot accept quests from the specified story group (separated by ";") -->
<!-- Chat Restriction Penalties -->
<ChatBanTime>
<Item seconds="1800" />
<Item seconds="3600" />
<Item seconds="18000" />
<Item seconds="36000" />
</ChatBanTime>
<!-- 이상상태 지속시간 관련 -->
<!-- longAbnormalityCutTime: 이상상태 지속시간이 이 값 이하의 시간(sec) 미만인 경우에는 지속시간을 매 틱마다 1초 단위로 감소시킴 , 이상인 경우에는 이전 틱과 현재 틱의 시간차만큼 감소시킨다 -->
<!-- Abnormal Status Duration-Related Settings -->
<!-- longAbnormalityCutTime:
- If the abnormal status duration is less than or equal to this value (in seconds), it decreases by 1 second per tick.
- If it exceeds this value, it decreases by the time difference between the previous and current tick. -->
<AbnormalityTick longAbnormalityCutTime="300" />
<!-- 레벨 캡 확장 : 60레벨 복귀 유저 대응 추가 사양 / 30일 이상 미접속 계정 복귀 시 신규 지역 가이드 미션 퀘스트 17201번을 제외한 모든 퀘스트를 알림창에서 제거 -->
<!-- Level cap expansion:
- Added support for returning players at level 60.
- When a user returns after being inactive for 30+ days, all quests except for new region guide mission quest #17201 are removed from the notification window -->
<QuestGuideInitialization offDayCheck="30">
<Data minLevel="60" maxLevel="60" exceptionQuestId="17201" />
</QuestGuideInitialization>
<!-- 잊혀진 인던 탐험대 쿨타임 -->
<!-- Blast in the Past Cooldown -->
<SupportMatching enterLimitCount="100" enterLimitCountForAccountTrait="100" />
<DeletedUserNamePeriodDay isOn="false" periodDay="30" />
<!-- 퀘스트 경험치 획득 배율 조절 -->
<!-- Adjust Quest Experience Gain Multiplier -->
<WorldExpGainRatio applyExpGainRatio="false">
<level apply="true" min="1" max="11" ratio="2" />
<level apply="true" min="12" max="13" ratio="2" />