Translated some Korean comments to english, added some abnormalities for AINM/HM

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2025-03-24 01:04:14 -05:00
parent 627816bd20
commit 921d5f428e
73 changed files with 1123 additions and 858 deletions

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@ -4866,6 +4866,16 @@
<AbnormalityEffect type="51" tickInterval="1" value="-1953" method="2" variation="0" min="-11724" max="0" defenceBonusRate="1" effectId="514053016" effectPart="FxCenter" />
<AbnormalityEffect type="105" tickInterval="0" value="0.9" method="3" variation="0" min="0.9" max="1" defenceBonusRate="1" />
</Abnormal>
<Abnormal id="757001" name="돌거인_몸에 불붙히기_Step 1 (이상상태 끄기)" kind="19206" level="99" property="4" category="4" time="5000" cancelCondition="0" cancelConditionValue="0" cancelConditionProb="1" mobSize="all" bySkillCategory="0" priority="8" maxStackCount="1" clearStack="False" noRefresh="False" maintainTime="False" judgmentOnce="False" levelOver="1" levelUnder="127" balancedByTargetCount="False" infinity="False" realTime="False" isBuff="False" notCareDeath="False" peaceOnly="False" skipByReaction="False" isShow="False" isHideOnRefresh="False" hideBuffFailMessage="False" isStance="False" notCareBattleField="True" saveImmediate="False" group="etc">
<AbnormalityEffect type="64" tickInterval="5" value="0" method="4" variation="200" min="0" max="0" defenceBonusRate="1" effectPart="FXBottom110" />
</Abnormal>
<Abnormal id="757002" name="돌거인_몸에 불붙히기_Step 2" kind="19206" level="99" property="4" category="4" time="60000" cancelCondition="0" cancelConditionValue="0" cancelConditionProb="1" mobSize="all" bySkillCategory="0" priority="8" maxStackCount="1" clearStack="False" noRefresh="False" maintainTime="False" judgmentOnce="False" levelOver="1" levelUnder="127" balancedByTargetCount="False" infinity="True" realTime="False" isBuff="False" notCareDeath="False" peaceOnly="False" skipByReaction="False" isShow="True" isHideOnRefresh="False" hideBuffFailMessage="False" isStance="False" notCareBattleField="True" saveImmediate="False" group="etc">
<AbnormalityEffect type="64" tickInterval="2" value="757004" method="4" variation="650" min="0" max="0" defenceBonusRate="1" effectId="50378" effectPart="FXBottom" />
<AbnormalityEffect type="24" tickInterval="0" value="1" method="3" variation="0" min="0" max="0" defenceBonusRate="1" effectId="888012" effectPart="FXBottom110" />
</Abnormal>
<Abnormal id="757003" name="돌거인_몸에 불붙히기_Step 3" kind="19206" level="99" property="4" category="4" time="60000" cancelCondition="0" cancelConditionValue="0" cancelConditionProb="1" mobSize="all" bySkillCategory="0" priority="8" maxStackCount="1" clearStack="False" noRefresh="False" maintainTime="False" judgmentOnce="False" levelOver="1" levelUnder="127" balancedByTargetCount="False" infinity="True" realTime="False" isBuff="False" notCareDeath="False" peaceOnly="False" skipByReaction="False" isShow="True" isHideOnRefresh="False" hideBuffFailMessage="False" isStance="False" notCareBattleField="True" saveImmediate="False" group="etc">
<AbnormalityEffect type="64" tickInterval="5" value="457004" method="4" variation="1000" min="0" max="0" defenceBonusRate="1" effectId="50378" effectPart="FXBottom110" />
</Abnormal>
<Abnormal id="757004" name="돌거인_근처에 있을 때 얻는 Dot" kind="28901" level="98" property="3" category="1" time="2000" cancelCondition="0" cancelConditionValue="0" cancelConditionProb="1" mobSize="all" bySkillCategory="0" priority="8" maxStackCount="1" clearStack="False" noRefresh="False" maintainTime="False" judgmentOnce="False" levelOver="1" levelUnder="127" balancedByTargetCount="False" infinity="False" realTime="False" isBuff="True" notCareDeath="False" peaceOnly="False" skipByReaction="False" isShow="True" isHideOnRefresh="False" hideBuffFailMessage="False" isStance="False" notCareBattleField="True" saveImmediate="False">
<AbnormalityEffect type="51" tickInterval="1" value="-0.03" method="3" variation="0" min="-1000000" max="0" defenceBonusRate="1" effectId="50378" effectPart="FXBottom" />
<AbnormalityEffect type="248" tickInterval="0" value="457005" method="1" variation="20" min="0" max="0" defenceBonusRate="1" />
@ -4873,21 +4883,175 @@
<Abnormal id="757005" name="돌거인_발 내려찍을 때 얻는 Dot " kind="28903" level="99" property="3" category="4" time="20000" cancelCondition="0" cancelConditionValue="0" cancelConditionProb="1" mobSize="all" bySkillCategory="0" priority="8" maxStackCount="1" clearStack="False" noRefresh="False" maintainTime="False" judgmentOnce="False" levelOver="1" levelUnder="127" balancedByTargetCount="False" infinity="False" realTime="False" isBuff="False" notCareDeath="False" peaceOnly="False" skipByReaction="False" isShow="True" isHideOnRefresh="False" hideBuffFailMessage="False" isStance="False" notCareBattleField="True" saveImmediate="False">
<AbnormalityEffect type="51" tickInterval="2" value="-0.1" method="3" variation="0" min="-1000000" max="0" defenceBonusRate="1" effectId="50378" effectPart="FXBottom" />
</Abnormal>
<Abnormal id="757006" name="축해로 해제하는 투명 NPC 이상상태" kind="28901" level="5" property="4" category="4" time="5000" cancelCondition="0" cancelConditionValue="0" cancelConditionProb="1" mobSize="all" bySkillCategory="0" priority="8" maxStackCount="100" clearStack="False" noRefresh="False" maintainTime="False" judgmentOnce="False" levelOver="1" levelUnder="127" balancedByTargetCount="False" infinity="False" realTime="False" isBuff="True" notCareDeath="False" peaceOnly="False" skipByReaction="False" isShow="True" isHideOnRefresh="False" hideBuffFailMessage="False" isStance="False" notCareBattleField="True" saveImmediate="False" group="etc">
<AbnormalityEffect type="223" tickInterval="0" value="457007" method="1" variation="0" min="0" max="0" defenceBonusRate="1" effectId="50378" effectPart="FXBottom" />
</Abnormal>
<Abnormal id="757007" name="축해로 해제하지 못할 경우 걸리는 이상상태_투명NPC가 체크해서 광역 공격" kind="28901" level="98" property="3" category="1" time="5000" cancelCondition="0" cancelConditionValue="0" cancelConditionProb="1" mobSize="all" bySkillCategory="0" priority="8" maxStackCount="100" clearStack="False" noRefresh="False" maintainTime="False" judgmentOnce="False" levelOver="1" levelUnder="127" balancedByTargetCount="False" infinity="True" realTime="False" isBuff="False" notCareDeath="False" peaceOnly="False" skipByReaction="False" isShow="True" isHideOnRefresh="False" hideBuffFailMessage="False" isStance="False" notCareBattleField="True" saveImmediate="False">
<AbnormalityEffect type="3" tickInterval="0" value="1" method="3" variation="0" min="0" max="0" defenceBonusRate="1" effectId="50378" />
</Abnormal>
<Abnormal id="757008" name="축해로 해제 시, 열기 이상상태 해제" kind="28901" level="99" property="3" category="1" time="1000" cancelCondition="0" cancelConditionValue="0" cancelConditionProb="1" mobSize="all" bySkillCategory="0" priority="8" maxStackCount="1" clearStack="False" noRefresh="True" maintainTime="False" judgmentOnce="False" levelOver="1" levelUnder="127" balancedByTargetCount="False" infinity="False" realTime="False" isBuff="True" notCareDeath="False" peaceOnly="False" skipByReaction="False" isShow="True" isHideOnRefresh="False" hideBuffFailMessage="False" isStance="False" notCareBattleField="True" saveImmediate="False">
<AbnormalityEffect type="3" tickInterval="0" value="1" method="3" variation="0" min="0" max="0" defenceBonusRate="1" />
</Abnormal>
<Abnormal id="757009" name="캐릭터 공중으로 날려 보내기. 무적" kind="28811" level="99" property="1" category="1" time="7000" cancelCondition="0" cancelConditionValue="0" cancelConditionProb="1" mobSize="all" bySkillCategory="0" priority="8" maxStackCount="1" clearStack="False" noRefresh="True" maintainTime="False" judgmentOnce="False" levelOver="1" levelUnder="127" balancedByTargetCount="False" infinity="False" realTime="False" isBuff="True" notCareDeath="False" peaceOnly="False" skipByReaction="False" isShow="False" isHideOnRefresh="False" hideBuffFailMessage="False" isStance="False" notCareBattleField="True" saveImmediate="False">
<AbnormalityEffect type="245" tickInterval="0" value="0" method="1" variation="0" min="0" max="0" defenceBonusRate="1" effectId="3275" overlayEffectId="1009" effectPart="FXCenter199" />
</Abnormal>
<Abnormal id="757010" name="캐릭터 공중으로 날려 보내기. 바닥에는 광역 공격이 오기 때문에 날려 보내기" kind="1517" level="99" property="4" category="4" time="10000" cancelCondition="0" cancelConditionValue="0" cancelConditionProb="1" mobSize="all" bySkillCategory="0" priority="1" maxStackCount="1" clearStack="False" noRefresh="True" maintainTime="False" judgmentOnce="False" levelOver="1" levelUnder="127" balancedByTargetCount="False" infinity="False" realTime="False" isBuff="True" notCareDeath="False" peaceOnly="False" skipByReaction="False" isShow="False" isHideOnRefresh="False" hideBuffFailMessage="False" isStance="False" notCareBattleField="True" saveImmediate="False" group="etc">
<AbnormalityEffect type="274" tickInterval="0" value="800" method="0" variation="0" effectTime="5000" min="0" max="0" defenceBonusRate="1" effectId="514053026" effectPart="FxCenter" />
<AbnormalityEffect type="245" tickInterval="0" value="0" method="1" variation="0" min="0" max="0" defenceBonusRate="1" />
</Abnormal>
<Abnormal id="757011" name="2네임드 마석 부술 때마다 중첩. 4중첩 시 넉백" kind="28901" level="98" property="4" category="4" time="10000" cancelCondition="0" cancelConditionValue="0" cancelConditionProb="1" mobSize="all" bySkillCategory="0" priority="8" maxStackCount="4" clearStack="False" noRefresh="False" maintainTime="False" judgmentOnce="False" levelOver="1" levelUnder="127" balancedByTargetCount="False" infinity="False" realTime="False" isBuff="True" notCareDeath="False" peaceOnly="False" skipByReaction="False" isShow="True" isHideOnRefresh="False" hideBuffFailMessage="False" isStance="False" notCareBattleField="True" saveImmediate="False" group="etc">
<AbnormalityEffect type="248" tickInterval="0" value="457012" method="1" variation="4" min="0" max="0" defenceBonusRate="1" />
</Abnormal>
<Abnormal id="757012" name="마석 중첩" kind="22451" level="99" property="1" category="1" time="20000" cancelCondition="0" cancelConditionValue="0" cancelConditionProb="1" mobSize="all" bySkillCategory="0" priority="8" maxStackCount="1" clearStack="False" noRefresh="True" maintainTime="False" judgmentOnce="False" levelOver="1" levelUnder="127" balancedByTargetCount="False" infinity="False" realTime="False" isBuff="False" notCareDeath="False" peaceOnly="False" skipByReaction="False" isShow="True" isHideOnRefresh="False" hideBuffFailMessage="False" isStance="False" notCareBattleField="False" saveImmediate="False">
<AbnormalityEffect type="246" tickInterval="0" value="6" method="0" variation="0" min="0" max="0" defenceBonusRate="1" />
</Abnormal>
<Abnormal id="757013" name="아케론 봉인 칼에 걸리는 마법_시작 시 hp 50%로 시작 이후 10초당 0.5%씩 회복" kind="22451" level="99" property="1" category="1" time="3000" cancelCondition="0" cancelConditionValue="0" cancelConditionProb="1" mobSize="all" bySkillCategory="0" priority="8" maxStackCount="1" clearStack="False" noRefresh="True" maintainTime="False" judgmentOnce="False" levelOver="1" levelUnder="127" balancedByTargetCount="False" infinity="False" realTime="False" isBuff="False" notCareDeath="False" peaceOnly="False" skipByReaction="False" isShow="False" isHideOnRefresh="False" hideBuffFailMessage="False" isStance="False" notCareBattleField="False" saveImmediate="False">
<AbnormalityEffect type="51" tickInterval="2" value="0.1" method="3" variation="0" min="0" max="10000000000" defenceBonusRate="1" />
</Abnormal>
<Abnormal id="757014" name="아케론 봉인 칼에 걸리는 마법_시작 시 HP 50% 감소 시킴" kind="35207" level="1" property="2" category="1" time="1000" cancelCondition="0" cancelConditionValue="0" cancelConditionProb="1" mobSize="all" bySkillCategory="0" priority="1" maxStackCount="1" clearStack="False" noRefresh="False" maintainTime="False" judgmentOnce="False" levelOver="1" levelUnder="127" balancedByTargetCount="False" infinity="False" realTime="False" isBuff="False" notCareDeath="False" peaceOnly="False" skipByReaction="False" isShow="True" isHideOnRefresh="False" hideBuffFailMessage="False" isStance="False" notCareBattleField="False" saveImmediate="False">
<AbnormalityEffect type="51" tickInterval="1" value="-60000000" method="2" variation="0" min="-100000000" max="0" defenceBonusRate="1" effectId="50433" effectPart="FXCenter30" />
</Abnormal>
<Abnormal id="757015" name="4네임드 수증기 사용하는 npc 스턴 걸어서 못 움직이게 막기" kind="22401" level="99" property="4" category="4" time="1500" cancelCondition="0" cancelConditionValue="0" cancelConditionProb="1" mobSize="all" bySkillCategory="0" priority="1" maxStackCount="1" clearStack="False" noRefresh="False" maintainTime="False" judgmentOnce="False" levelOver="1" levelUnder="127" balancedByTargetCount="False" infinity="False" realTime="False" isBuff="False" notCareDeath="False" peaceOnly="False" skipByReaction="True" isShow="True" isHideOnRefresh="False" hideBuffFailMessage="False" isStance="False" notCareBattleField="True" saveImmediate="False" group="etc">
<AbnormalityEffect type="211" tickInterval="0" value="5" method="0" variation="0" min="0" max="0" defenceBonusRate="1" />
<AbnormalityEffect type="220" tickInterval="0" value="0" method="1" variation="0" min="0" max="0" defenceBonusRate="1" />
</Abnormal>
<Abnormal id="757016" name="4네임드 괴물이 수증기 막으러 이동한 후 단단해지기" kind="6406" level="99" property="4" category="4" time="60000" cancelCondition="0" cancelConditionValue="0" cancelConditionProb="1" mobSize="all" bySkillCategory="0" priority="7" maxStackCount="1" clearStack="False" noRefresh="False" maintainTime="False" judgmentOnce="False" levelOver="1" levelUnder="127" balancedByTargetCount="False" infinity="True" realTime="False" isBuff="True" notCareDeath="False" peaceOnly="False" skipByReaction="False" isShow="True" isHideOnRefresh="False" hideBuffFailMessage="False" isStance="False" notCareBattleField="True" saveImmediate="False" group="etc">
<AbnormalityEffect type="4" tickInterval="0" value="10" method="3" variation="0" min="0" max="0" defenceBonusRate="1" effectId="99075" appearEffectId="3267" disappearEffectId="3270" effectPart="FXCenter146" />
</Abnormal>
<Abnormal id="757017" name="보호막" kind="6405" level="99" property="1" category="1" time="25000" cancelCondition="9" cancelConditionValue="0" cancelConditionProb="1" mobSize="all" bySkillCategory="0" priority="8" maxStackCount="1" clearStack="False" noRefresh="True" maintainTime="False" judgmentOnce="False" levelOver="1" levelUnder="127" balancedByTargetCount="False" infinity="True" realTime="False" isBuff="True" notCareDeath="False" peaceOnly="False" skipByReaction="False" isShow="True" isHideOnRefresh="False" hideBuffFailMessage="False" isStance="False" notCareBattleField="True" saveImmediate="False">
<AbnormalityEffect type="227" tickInterval="0" value="9000000" method="2" variation="0" min="0" max="0" defenceBonusRate="1" effectId="4166" damageEffectId="4167" effectPart="FXCenter105" />
<AbnormalityEffect type="220" tickInterval="0" value="0" method="0" variation="0" min="0" max="0" defenceBonusRate="1" />
<AbnormalityEffect type="5" tickInterval="0" value="0.8" method="4" variation="0" min="0" max="0" defenceBonusRate="1" />
</Abnormal>
<Abnormal id="757018" name="팔 휘두를 때 사용되는 방어력 감소" kind="28904" level="98" property="3" category="1" time="20000" cancelCondition="0" cancelConditionValue="0" cancelConditionProb="1" mobSize="all" bySkillCategory="0" priority="8" maxStackCount="10" clearStack="False" noRefresh="False" maintainTime="False" judgmentOnce="False" levelOver="1" levelUnder="127" balancedByTargetCount="False" infinity="False" realTime="False" isBuff="False" notCareDeath="False" peaceOnly="False" skipByReaction="False" isShow="True" isHideOnRefresh="False" hideBuffFailMessage="False" isStance="False" notCareBattleField="True" saveImmediate="False">
<AbnormalityEffect type="113" tickInterval="0" value="0.8" method="3" variation="0" min="0" max="0" defenceBonusRate="1" effectId="50378" effectPart="FXBottom" />
</Abnormal>
<Abnormal id="757019" name="돌거인 짓밟고 다니기_징표선택용" kind="9630" level="99" property="3" category="1" time="30000" cancelCondition="0" cancelConditionValue="0" cancelConditionProb="1" mobSize="all" bySkillCategory="89,98,148" priority="7" maxStackCount="1" clearStack="False" noRefresh="False" maintainTime="False" judgmentOnce="False" levelOver="1" levelUnder="127" balancedByTargetCount="False" infinity="True" realTime="False" isBuff="True" notCareDeath="False" peaceOnly="False" skipByReaction="False" isShow="True" isHideOnRefresh="False" hideBuffFailMessage="False" isStance="False" notCareBattleField="True" saveImmediate="False">
<AbnormalityEffect type="210" tickInterval="0" value="0" method="1" variation="0" min="0" max="0" defenceBonusRate="1" effectId="47161" effectPart="FXHead27" />
</Abnormal>
<Abnormal id="757020" name="일반 몬스터 넘어 트려서 이동 시키기" kind="22451" level="99" property="4" category="4" time="1000" cancelCondition="0" cancelConditionValue="0" cancelConditionProb="1" mobSize="all" bySkillCategory="0" priority="8" maxStackCount="1" clearStack="False" noRefresh="True" maintainTime="False" judgmentOnce="False" levelOver="1" levelUnder="127" balancedByTargetCount="False" infinity="False" realTime="False" isBuff="False" notCareDeath="False" peaceOnly="False" skipByReaction="False" isShow="False" isHideOnRefresh="False" hideBuffFailMessage="False" isStance="False" notCareBattleField="False" saveImmediate="False" group="etc">
<AbnormalityEffect type="246" tickInterval="0" value="2" method="0" variation="0" min="0" max="0" defenceBonusRate="1" />
</Abnormal>
<Abnormal id="757021" name="일반 몬스터 넘어 트려서 이동 시키기_이속 빠르게 해주기" kind="22451" level="99" property="4" category="4" time="10000" cancelCondition="0" cancelConditionValue="0" cancelConditionProb="1" mobSize="all" bySkillCategory="0" priority="8" maxStackCount="1" clearStack="False" noRefresh="True" maintainTime="False" judgmentOnce="False" levelOver="1" levelUnder="127" balancedByTargetCount="False" infinity="False" realTime="False" isBuff="False" notCareDeath="False" peaceOnly="False" skipByReaction="False" isShow="False" isHideOnRefresh="False" hideBuffFailMessage="False" isStance="False" notCareBattleField="False" saveImmediate="False" group="etc">
<AbnormalityEffect type="25" tickInterval="0" value="100" method="2" variation="0" min="0" max="0" defenceBonusRate="1" />
</Abnormal>
<Abnormal id="757022" name="스턴 유발" kind="6402" level="99" property="4" category="4" time="25000" cancelCondition="16" cancelConditionValue="0" cancelConditionProb="1" mobSize="all" bySkillCategory="0" priority="8" maxStackCount="1" clearStack="False" noRefresh="False" maintainTime="False" judgmentOnce="False" levelOver="1" levelUnder="127" balancedByTargetCount="False" infinity="False" realTime="False" isBuff="True" notCareDeath="False" peaceOnly="False" skipByReaction="False" isShow="True" isHideOnRefresh="False" hideBuffFailMessage="False" isStance="False" notCareBattleField="True" saveImmediate="False" group="etc">
<AbnormalityEffect type="18" tickInterval="0" value="0.001" method="3" variation="0" min="0" max="0" defenceBonusRate="1" />
</Abnormal>
<Abnormal id="757023" name="돌거인 정신 차리게 하기" kind="22451" level="99" property="4" category="4" time="6000" cancelCondition="0" cancelConditionValue="0" cancelConditionProb="1" mobSize="all" bySkillCategory="0" priority="8" maxStackCount="1" clearStack="False" noRefresh="True" maintainTime="False" judgmentOnce="False" levelOver="1" levelUnder="127" balancedByTargetCount="False" infinity="False" realTime="False" isBuff="False" notCareDeath="False" peaceOnly="False" skipByReaction="False" isShow="False" isHideOnRefresh="False" hideBuffFailMessage="False" isStance="False" notCareBattleField="False" saveImmediate="False" group="etc">
<AbnormalityEffect type="246" tickInterval="0" value="6" method="0" variation="0" min="0" max="0" defenceBonusRate="1" />
</Abnormal>
<Abnormal id="757024" name="1분 후 아케론의 숨결 지워주는 이상상태 걸어주기" kind="28901" level="5" property="4" category="4" time="60000" cancelCondition="0" cancelConditionValue="0" cancelConditionProb="1" mobSize="all" bySkillCategory="0" priority="8" maxStackCount="100" clearStack="False" noRefresh="False" maintainTime="False" judgmentOnce="False" levelOver="1" levelUnder="127" balancedByTargetCount="False" infinity="False" realTime="False" isBuff="True" notCareDeath="False" peaceOnly="False" skipByReaction="False" isShow="False" isHideOnRefresh="False" hideBuffFailMessage="False" isStance="False" notCareBattleField="True" saveImmediate="False" group="etc">
<AbnormalityEffect type="223" tickInterval="0" value="457025" method="1" variation="0" min="0" max="0" defenceBonusRate="1" effectId="0" effectPart="FXBottom" />
</Abnormal>
<Abnormal id="757025" name="아케론의 숨결 지워주는 이상상태" kind="28905" level="99" property="2" category="1" time="60000" cancelCondition="0" cancelConditionValue="0" cancelConditionProb="1" mobSize="all" bySkillCategory="0" priority="8" maxStackCount="1" clearStack="False" noRefresh="False" maintainTime="False" judgmentOnce="False" levelOver="1" levelUnder="127" balancedByTargetCount="False" infinity="True" realTime="False" isBuff="False" notCareDeath="False" peaceOnly="False" skipByReaction="False" isShow="False" isHideOnRefresh="False" hideBuffFailMessage="False" isStance="False" notCareBattleField="True" saveImmediate="False">
<AbnormalityEffect type="221" tickInterval="0" value="0" method="2" variation="0" min="0" max="0" defenceBonusRate="1" effectId="0" effectPart="FXBottom92" />
</Abnormal>
<Abnormal id="757026" name="아케론의 숨결 지워주는 이상상태 (이상상태 끄기)" kind="28905" level="99" property="2" category="1" time="1000" cancelCondition="0" cancelConditionValue="0" cancelConditionProb="1" mobSize="all" bySkillCategory="0" priority="8" maxStackCount="1" clearStack="False" noRefresh="False" maintainTime="False" judgmentOnce="False" levelOver="1" levelUnder="127" balancedByTargetCount="False" infinity="False" realTime="False" isBuff="False" notCareDeath="False" peaceOnly="False" skipByReaction="False" isShow="False" isHideOnRefresh="False" hideBuffFailMessage="False" isStance="False" notCareBattleField="True" saveImmediate="False">
<AbnormalityEffect type="221" tickInterval="0" value="0" method="2" variation="0" min="0" max="0" defenceBonusRate="1" effectId="0" effectPart="FXBottom92" />
</Abnormal>
<Abnormal id="757027" name="2네임드-불덩이 대상 체크용" kind="28905" level="99" property="4" category="4" time="30000" cancelCondition="0" cancelConditionValue="0" cancelConditionProb="1" mobSize="all" bySkillCategory="0" priority="8" maxStackCount="1" clearStack="False" noRefresh="False" maintainTime="False" judgmentOnce="False" levelOver="1" levelUnder="127" balancedByTargetCount="False" infinity="False" realTime="False" isBuff="True" notCareDeath="False" peaceOnly="False" skipByReaction="False" isShow="False" isHideOnRefresh="False" hideBuffFailMessage="False" isStance="False" notCareBattleField="True" saveImmediate="False" group="etc">
<AbnormalityEffect type="221" tickInterval="0" value="0" method="2" variation="0" min="0" max="0" defenceBonusRate="1" effectId="0" effectPart="FXBottom92" />
</Abnormal>
<Abnormal id="757028" name="2네임드-리액션 유발 확률 변경" kind="19206" level="99" property="1" category="4" time="6000" cancelCondition="0" cancelConditionValue="0" cancelConditionProb="1" mobSize="all" bySkillCategory="0" priority="8" maxStackCount="1" clearStack="False" noRefresh="False" maintainTime="False" judgmentOnce="False" levelOver="1" levelUnder="127" balancedByTargetCount="False" infinity="False" realTime="False" isBuff="True" notCareDeath="False" peaceOnly="False" skipByReaction="False" isShow="True" isHideOnRefresh="False" hideBuffFailMessage="False" isStance="False" notCareBattleField="True" saveImmediate="False">
<AbnormalityEffect type="9" tickInterval="0" value="0.00000387" method="3" variation="0" min="0" max="0" defenceBonusRate="1" />
</Abnormal>
<Abnormal id="757029" name="2네임드-칼에 걸리는 축복해제(Dot)" kind="28903" level="7" property="3" category="1" time="10000" cancelCondition="0" cancelConditionValue="0" cancelConditionProb="1" mobSize="all" bySkillCategory="0" priority="8" maxStackCount="1" clearStack="False" noRefresh="False" maintainTime="False" judgmentOnce="False" levelOver="1" levelUnder="127" balancedByTargetCount="False" infinity="True" realTime="False" isBuff="False" notCareDeath="False" peaceOnly="False" skipByReaction="False" isShow="True" isHideOnRefresh="False" hideBuffFailMessage="False" isStance="False" notCareBattleField="True" saveImmediate="False">
<AbnormalityEffect type="51" tickInterval="2" value="-0.03" method="3" variation="0" min="-100000000000" max="0" defenceBonusRate="1" effectId="50378" effectPart="FXBottom" />
</Abnormal>
<Abnormal id="757030" name="2네임드-몹에 걸리는 축복해제(방어력)" kind="6406" level="7" property="4" category="4" time="60000" cancelCondition="0" cancelConditionValue="0" cancelConditionProb="1" mobSize="all" bySkillCategory="0" priority="7" maxStackCount="1" clearStack="False" noRefresh="False" maintainTime="False" judgmentOnce="False" levelOver="1" levelUnder="127" balancedByTargetCount="False" infinity="True" realTime="False" isBuff="True" notCareDeath="False" peaceOnly="False" skipByReaction="False" isShow="True" isHideOnRefresh="False" hideBuffFailMessage="False" isStance="False" notCareBattleField="True" saveImmediate="False" group="etc">
<AbnormalityEffect type="4" tickInterval="0" value="100" method="3" variation="0" min="0" max="0" defenceBonusRate="1" appearEffectId="3267" disappearEffectId="3270" effectPart="FXCenter146" />
</Abnormal>
<Abnormal id="757031" name="2네임드-TimeAttack 실패 시 칼에 걸리는 Dot (10초 당 3% 감소)" kind="28903" level="7" property="3" category="1" time="10000" cancelCondition="0" cancelConditionValue="0" cancelConditionProb="1" mobSize="all" bySkillCategory="0" priority="8" maxStackCount="1" clearStack="False" noRefresh="False" maintainTime="False" judgmentOnce="False" levelOver="1" levelUnder="127" balancedByTargetCount="False" infinity="True" realTime="False" isBuff="False" notCareDeath="False" peaceOnly="False" skipByReaction="False" isShow="True" isHideOnRefresh="False" hideBuffFailMessage="False" isStance="False" notCareBattleField="True" saveImmediate="False">
<AbnormalityEffect type="51" tickInterval="10" value="-0.03" method="3" variation="0" min="-100000000000" max="0" defenceBonusRate="1" effectId="50378" effectPart="FXBottom" />
</Abnormal>
<Abnormal id="757032" name="2네임드-TimeAttack 실패 시 칼에 걸리는 Dot (10초 당 5% 감소)" kind="28903" level="7" property="3" category="1" time="10000" cancelCondition="0" cancelConditionValue="0" cancelConditionProb="1" mobSize="all" bySkillCategory="0" priority="8" maxStackCount="1" clearStack="False" noRefresh="False" maintainTime="False" judgmentOnce="False" levelOver="1" levelUnder="127" balancedByTargetCount="False" infinity="True" realTime="False" isBuff="False" notCareDeath="False" peaceOnly="False" skipByReaction="False" isShow="True" isHideOnRefresh="False" hideBuffFailMessage="False" isStance="False" notCareBattleField="True" saveImmediate="False">
<AbnormalityEffect type="51" tickInterval="10" value="-0.05" method="3" variation="0" min="-100000000000" max="0" defenceBonusRate="1" effectId="50378" effectPart="FXBottom" />
</Abnormal>
<Abnormal id="757033" name="2네임드-TimeAttack 실패 시 칼에 걸리는 Dot (10초 당 7% 감소)" kind="28903" level="7" property="3" category="1" time="10000" cancelCondition="0" cancelConditionValue="0" cancelConditionProb="1" mobSize="all" bySkillCategory="0" priority="8" maxStackCount="1" clearStack="False" noRefresh="False" maintainTime="False" judgmentOnce="False" levelOver="1" levelUnder="127" balancedByTargetCount="False" infinity="True" realTime="False" isBuff="False" notCareDeath="False" peaceOnly="False" skipByReaction="False" isShow="True" isHideOnRefresh="False" hideBuffFailMessage="False" isStance="False" notCareBattleField="True" saveImmediate="False">
<AbnormalityEffect type="51" tickInterval="10" value="-0.07" method="3" variation="0" min="-100000000000" max="0" defenceBonusRate="1" effectId="50378" effectPart="FXBottom" />
</Abnormal>
<Abnormal id="757034" name="2네임드-몹에 걸리는 방어력 증가" kind="6406" level="98" property="4" category="4" time="60000" cancelCondition="0" cancelConditionValue="0" cancelConditionProb="1" mobSize="all" bySkillCategory="0" priority="7" maxStackCount="1" clearStack="False" noRefresh="False" maintainTime="False" judgmentOnce="False" levelOver="1" levelUnder="127" balancedByTargetCount="False" infinity="True" realTime="False" isBuff="True" notCareDeath="False" peaceOnly="False" skipByReaction="False" isShow="True" isHideOnRefresh="False" hideBuffFailMessage="False" isStance="False" notCareBattleField="True" saveImmediate="False" group="etc">
<AbnormalityEffect type="4" tickInterval="0" value="1.2" method="3" variation="0" min="0" max="0" defenceBonusRate="1" appearEffectId="3267" disappearEffectId="3270" effectPart="FXCenter146" />
</Abnormal>
<Abnormal id="757035" name="2네임드-몹에 걸리는 방어력 증가" kind="6406" level="98" property="4" category="4" time="60000" cancelCondition="0" cancelConditionValue="0" cancelConditionProb="1" mobSize="all" bySkillCategory="0" priority="7" maxStackCount="1" clearStack="False" noRefresh="False" maintainTime="False" judgmentOnce="False" levelOver="1" levelUnder="127" balancedByTargetCount="False" infinity="True" realTime="False" isBuff="True" notCareDeath="False" peaceOnly="False" skipByReaction="False" isShow="True" isHideOnRefresh="False" hideBuffFailMessage="False" isStance="False" notCareBattleField="True" saveImmediate="False" group="etc">
<AbnormalityEffect type="4" tickInterval="0" value="1.4" method="3" variation="0" min="0" max="0" defenceBonusRate="1" appearEffectId="3267" disappearEffectId="3270" effectPart="FXCenter146" />
</Abnormal>
<Abnormal id="757036" name="2네임드-몹에 걸리는 방어력 증가" kind="6406" level="98" property="4" category="4" time="60000" cancelCondition="0" cancelConditionValue="0" cancelConditionProb="1" mobSize="all" bySkillCategory="0" priority="7" maxStackCount="1" clearStack="False" noRefresh="False" maintainTime="False" judgmentOnce="False" levelOver="1" levelUnder="127" balancedByTargetCount="False" infinity="True" realTime="False" isBuff="True" notCareDeath="False" peaceOnly="False" skipByReaction="False" isShow="True" isHideOnRefresh="False" hideBuffFailMessage="False" isStance="False" notCareBattleField="True" saveImmediate="False" group="etc">
<AbnormalityEffect type="4" tickInterval="0" value="1.6" method="3" variation="0" min="0" max="0" defenceBonusRate="1" appearEffectId="3267" disappearEffectId="3270" effectPart="FXCenter146" />
</Abnormal>
<Abnormal id="757037" name="2네임드-몹에 걸리는 방어력 증가" kind="6406" level="98" property="4" category="4" time="60000" cancelCondition="0" cancelConditionValue="0" cancelConditionProb="1" mobSize="all" bySkillCategory="0" priority="7" maxStackCount="1" clearStack="False" noRefresh="False" maintainTime="False" judgmentOnce="False" levelOver="1" levelUnder="127" balancedByTargetCount="False" infinity="True" realTime="False" isBuff="True" notCareDeath="False" peaceOnly="False" skipByReaction="False" isShow="True" isHideOnRefresh="False" hideBuffFailMessage="False" isStance="False" notCareBattleField="True" saveImmediate="False" group="etc">
<AbnormalityEffect type="4" tickInterval="0" value="1.8" method="3" variation="0" min="0" max="0" defenceBonusRate="1" appearEffectId="3267" disappearEffectId="3270" effectPart="FXCenter146" />
</Abnormal>
<Abnormal id="757038" name="2네임드-무녀 사망 시, pc에게 걸어주는 버프" kind="6450" level="98" property="4" category="4" time="30000" cancelCondition="0" cancelConditionValue="0" cancelConditionProb="1" mobSize="all" bySkillCategory="0" priority="8" maxStackCount="5" clearStack="False" noRefresh="False" maintainTime="False" judgmentOnce="False" levelOver="1" levelUnder="127" balancedByTargetCount="False" infinity="False" realTime="False" isBuff="True" notCareDeath="False" peaceOnly="False" skipByReaction="False" isShow="True" isHideOnRefresh="False" hideBuffFailMessage="False" isStance="False" notCareBattleField="True" saveImmediate="False" group="etc">
<AbnormalityEffect type="3" tickInterval="0" value="1.2" method="3" variation="0" min="0" max="0" defenceBonusRate="1" appearEffectId="3266" disappearEffectId="3269" effectPart="FXCenter162" />
</Abnormal>
<Abnormal id="757039" name="2네임드-PC에게 걸리는 공격력 증가" kind="6450" level="98" property="4" category="4" time="600000" cancelCondition="0" cancelConditionValue="0" cancelConditionProb="1" mobSize="all" bySkillCategory="0" priority="8" maxStackCount="100" clearStack="False" noRefresh="False" maintainTime="False" judgmentOnce="False" levelOver="1" levelUnder="127" balancedByTargetCount="False" infinity="False" realTime="False" isBuff="False" notCareDeath="False" peaceOnly="False" skipByReaction="False" isShow="True" isHideOnRefresh="False" hideBuffFailMessage="False" isStance="False" notCareBattleField="True" saveImmediate="False" group="etc">
<AbnormalityEffect type="3" tickInterval="0" value="1.4" method="3" variation="0" min="0" max="0" defenceBonusRate="1" appearEffectId="3266" disappearEffectId="3269" effectPart="FXCenter162" />
</Abnormal>
<Abnormal id="757040" name="2네임드-PC에게 걸리는 공격력 증가" kind="6450" level="98" property="4" category="4" time="600000" cancelCondition="0" cancelConditionValue="0" cancelConditionProb="1" mobSize="all" bySkillCategory="0" priority="8" maxStackCount="100" clearStack="False" noRefresh="False" maintainTime="False" judgmentOnce="False" levelOver="1" levelUnder="127" balancedByTargetCount="False" infinity="False" realTime="False" isBuff="False" notCareDeath="False" peaceOnly="False" skipByReaction="False" isShow="True" isHideOnRefresh="False" hideBuffFailMessage="False" isStance="False" notCareBattleField="True" saveImmediate="False" group="etc">
<AbnormalityEffect type="3" tickInterval="0" value="1.6" method="3" variation="0" min="0" max="0" defenceBonusRate="1" appearEffectId="3266" disappearEffectId="3269" effectPart="FXCenter162" />
</Abnormal>
<Abnormal id="757041" name="2네임드-PC에게 걸리는 공격력 증가" kind="6450" level="98" property="4" category="4" time="600000" cancelCondition="0" cancelConditionValue="0" cancelConditionProb="1" mobSize="all" bySkillCategory="0" priority="8" maxStackCount="100" clearStack="False" noRefresh="False" maintainTime="False" judgmentOnce="False" levelOver="1" levelUnder="127" balancedByTargetCount="False" infinity="False" realTime="False" isBuff="False" notCareDeath="False" peaceOnly="False" skipByReaction="False" isShow="True" isHideOnRefresh="False" hideBuffFailMessage="False" isStance="False" notCareBattleField="True" saveImmediate="False" group="etc">
<AbnormalityEffect type="3" tickInterval="0" value="1.8" method="3" variation="0" min="0" max="0" defenceBonusRate="1" appearEffectId="3266" disappearEffectId="3269" effectPart="FXCenter162" />
</Abnormal>
<Abnormal id="757042" name="2네임드-네임드에게 걸리는 공격력 증가" kind="6450" level="98" property="4" category="4" time="600000" cancelCondition="0" cancelConditionValue="0" cancelConditionProb="1" mobSize="all" bySkillCategory="0" priority="8" maxStackCount="100" clearStack="False" noRefresh="False" maintainTime="False" judgmentOnce="False" levelOver="1" levelUnder="127" balancedByTargetCount="False" infinity="False" realTime="False" isBuff="True" notCareDeath="False" peaceOnly="False" skipByReaction="False" isShow="True" isHideOnRefresh="False" hideBuffFailMessage="False" isStance="False" notCareBattleField="True" saveImmediate="False" group="etc">
<AbnormalityEffect type="3" tickInterval="0" value="1.2" method="3" variation="0" min="0" max="0" defenceBonusRate="1" appearEffectId="3266" disappearEffectId="3269" effectPart="FXCenter162" />
</Abnormal>
<Abnormal id="757043" name="2네임드-칼 HP 회복 체크용" kind="1509" level="99" property="4" category="4" time="30000" cancelCondition="0" cancelConditionValue="0" cancelConditionProb="1" mobSize="all" bySkillCategory="0" priority="1" maxStackCount="1" clearStack="False" noRefresh="True" maintainTime="False" judgmentOnce="False" levelOver="1" levelUnder="127" balancedByTargetCount="False" infinity="False" realTime="False" isBuff="True" notCareDeath="False" peaceOnly="False" skipByReaction="False" isShow="True" isHideOnRefresh="False" hideBuffFailMessage="False" isStance="False" notCareBattleField="True" saveImmediate="False" group="etc">
<AbnormalityEffect type="3" tickInterval="0" value="0" method="2" variation="0" min="0" max="0" defenceBonusRate="1" effectId="50557" />
</Abnormal>
<Abnormal id="757044" name="2네임드-회복용NPC사망(생성된후20초)" kind="28811" level="99" property="4" category="4" time="20000" cancelCondition="0" cancelConditionValue="0" cancelConditionProb="1" mobSize="all" bySkillCategory="0" priority="8" maxStackCount="1" clearStack="False" noRefresh="True" maintainTime="False" judgmentOnce="False" levelOver="1" levelUnder="127" balancedByTargetCount="False" infinity="False" realTime="False" isBuff="True" notCareDeath="False" peaceOnly="False" skipByReaction="False" isShow="False" isHideOnRefresh="False" hideBuffFailMessage="False" isStance="False" notCareBattleField="True" saveImmediate="False" group="etc">
<AbnormalityEffect type="221" tickInterval="0" value="-10000000" method="2" variation="0" min="0" max="0" defenceBonusRate="1" effectId="3275" overlayEffectId="1009" effectPart="FXCenter199" />
</Abnormal>
<Abnormal id="757045" name="2네임드-스턴 유발" kind="6402" level="99" property="4" category="4" time="2500" cancelCondition="0" cancelConditionValue="0" cancelConditionProb="1" mobSize="all" bySkillCategory="0" priority="8" maxStackCount="1" clearStack="False" noRefresh="False" maintainTime="False" judgmentOnce="False" levelOver="1" levelUnder="127" balancedByTargetCount="False" infinity="False" realTime="False" isBuff="True" notCareDeath="False" peaceOnly="False" skipByReaction="False" isShow="True" isHideOnRefresh="False" hideBuffFailMessage="False" isStance="False" notCareBattleField="True" saveImmediate="False" group="etc">
<AbnormalityEffect type="18" tickInterval="0" value="0.001" method="3" variation="0" min="0" max="0" defenceBonusRate="1" />
</Abnormal>
<Abnormal id="757046" name="2네임드-신의 무녀 수면" kind="22420" level="1" property="3" category="1,11,20" time="20000" cancelCondition="1,2,14" cancelConditionValue="0" cancelConditionProb="1" mobSize="all" bySkillCategory="0" priority="8" maxStackCount="1" clearStack="False" noRefresh="False" maintainTime="False" judgmentOnce="False" levelOver="1" levelUnder="127" balancedByTargetCount="False" infinity="False" realTime="False" isBuff="False" notCareDeath="False" peaceOnly="False" skipByReaction="True" isShow="True" isHideOnRefresh="False" hideBuffFailMessage="False" isStance="False" notCareBattleField="True" saveImmediate="False">
<AbnormalityEffect type="211" tickInterval="0" value="5" method="0" variation="0" min="0" max="0" defenceBonusRate="1" effectId="1006" overlayEffectId="1002" effectPart="FXHead21" />
</Abnormal>
<Abnormal id="757047" name="2네임드-신의 사자 붉은 이펙트 연출용" kind="15011" level="99" property="4" category="4" time="30000" cancelCondition="0" cancelConditionValue="0" cancelConditionProb="1" mobSize="all" bySkillCategory="0" priority="1" maxStackCount="1" clearStack="False" noRefresh="False" maintainTime="False" judgmentOnce="False" levelOver="1" levelUnder="127" balancedByTargetCount="False" infinity="True" realTime="False" isBuff="True" notCareDeath="False" peaceOnly="False" skipByReaction="False" isShow="False" isHideOnRefresh="False" hideBuffFailMessage="False" isStance="False" notCareBattleField="True" saveImmediate="False" group="etc">
<AbnormalityEffect type="3" tickInterval="0" value="0" method="2" variation="0" min="0" max="0" defenceBonusRate="1" effectId="4438" />
</Abnormal>
<Abnormal id="757048" name="2네임드-신의 무녀 푸른 이펙트 연출용" kind="15011" level="99" property="4" category="4" time="30000" cancelCondition="0" cancelConditionValue="0" cancelConditionProb="1" mobSize="all" bySkillCategory="0" priority="1" maxStackCount="1" clearStack="False" noRefresh="False" maintainTime="False" judgmentOnce="False" levelOver="1" levelUnder="127" balancedByTargetCount="False" infinity="True" realTime="False" isBuff="True" notCareDeath="False" peaceOnly="False" skipByReaction="False" isShow="False" isHideOnRefresh="False" hideBuffFailMessage="False" isStance="False" notCareBattleField="True" saveImmediate="False" group="etc">
<AbnormalityEffect type="3" tickInterval="0" value="0" method="2" variation="0" min="0" max="0" defenceBonusRate="1" effectId="4439" />
</Abnormal>
<Abnormal id="757049" name="3네임드-키보드 방향 반대로 바꾸기" kind="28819" level="99" property="3" category="1" time="10000" cancelCondition="0" cancelConditionValue="0" cancelConditionProb="1" mobSize="all" bySkillCategory="0" priority="8" maxStackCount="1" clearStack="False" noRefresh="False" maintainTime="False" judgmentOnce="False" levelOver="1" levelUnder="127" balancedByTargetCount="False" infinity="False" realTime="False" isBuff="False" notCareDeath="False" peaceOnly="False" skipByReaction="False" isShow="True" isHideOnRefresh="False" hideBuffFailMessage="False" isStance="False" notCareBattleField="True" saveImmediate="False">
<AbnormalityEffect type="213" tickInterval="0" value="0" method="0" variation="0" min="0" max="0" defenceBonusRate="1" effectId="4346" effectPart="FXBottom70" />
</Abnormal>
<Abnormal id="757050" name="2네임드-칼에 걸리는 방어력 증가" kind="6406" level="98" property="4" category="4" time="60000" cancelCondition="0" cancelConditionValue="0" cancelConditionProb="1" mobSize="all" bySkillCategory="0" priority="7" maxStackCount="1" clearStack="False" noRefresh="False" maintainTime="False" judgmentOnce="False" levelOver="1" levelUnder="127" balancedByTargetCount="False" infinity="True" realTime="False" isBuff="True" notCareDeath="False" peaceOnly="False" skipByReaction="False" isShow="True" isHideOnRefresh="False" hideBuffFailMessage="False" isStance="False" notCareBattleField="True" saveImmediate="False" group="etc">
<AbnormalityEffect type="4" tickInterval="0" value="100" method="3" variation="0" min="0" max="0" defenceBonusRate="1" appearEffectId="3267" disappearEffectId="3270" effectPart="FXCenter146" />
</Abnormal>
<Abnormal id="757051" name="2네임드-쫄에걸어주는공속증가" kind="6403" level="99" property="4" category="4" time="60000" cancelCondition="0" cancelConditionValue="0" cancelConditionProb="1" mobSize="all" bySkillCategory="0" priority="1" maxStackCount="1" clearStack="False" noRefresh="False" maintainTime="False" judgmentOnce="False" levelOver="1" levelUnder="127" balancedByTargetCount="False" infinity="False" realTime="False" isBuff="True" notCareDeath="False" peaceOnly="False" skipByReaction="False" isShow="True" isHideOnRefresh="False" hideBuffFailMessage="False" isStance="False" notCareBattleField="False" saveImmediate="False" group="etc">
<AbnormalityEffect type="24" tickInterval="0" value="1.1" method="3" variation="0" min="0" max="0" defenceBonusRate="1" />
</Abnormal>
<Abnormal id="757052" name="1네임드-아케론 버프 받기 위해 쓰는 보호막 연출" kind="6405" level="98" property="4" category="4" time="25000" cancelCondition="9" cancelConditionValue="0" cancelConditionProb="1" mobSize="all" bySkillCategory="0" priority="8" maxStackCount="1" clearStack="False" noRefresh="True" maintainTime="False" judgmentOnce="False" levelOver="1" levelUnder="127" balancedByTargetCount="False" infinity="True" realTime="False" isBuff="True" notCareDeath="False" peaceOnly="False" skipByReaction="False" isShow="True" isHideOnRefresh="False" hideBuffFailMessage="False" isStance="False" notCareBattleField="True" saveImmediate="False" group="etc">
<AbnormalityEffect type="227" tickInterval="0" value="6000000" method="2" variation="0" min="0" max="0" defenceBonusRate="1" effectId="4166" damageEffectId="4167" effectPart="FXCenter105" />
<AbnormalityEffect type="220" tickInterval="0" value="0" method="0" variation="0" min="0" max="0" defenceBonusRate="1" />
<AbnormalityEffect type="5" tickInterval="0" value="0.3" method="3" variation="0" min="0" max="0" defenceBonusRate="1" />
</Abnormal>
<Abnormal id="757053" name="1네임드-아케론이 걸어주는 버프" kind="6405" level="99" property="4" category="4" time="60000" cancelCondition="0" cancelConditionValue="0" cancelConditionProb="1" mobSize="all" bySkillCategory="0" priority="8" maxStackCount="1" clearStack="False" noRefresh="False" maintainTime="False" judgmentOnce="False" levelOver="1" levelUnder="127" balancedByTargetCount="False" infinity="False" realTime="False" isBuff="True" notCareDeath="False" peaceOnly="False" skipByReaction="False" isShow="True" isHideOnRefresh="False" hideBuffFailMessage="False" isStance="False" notCareBattleField="True" saveImmediate="False" group="etc">
<AbnormalityEffect type="24" tickInterval="0" value="1.2" method="3" variation="0" min="0" max="0" defenceBonusRate="1" effectId="4324" attackEffectId="4325" disappearEffectId="4326" effectPart="FXHand02" />
<AbnormalityEffect type="3" tickInterval="0" value="1.5" method="3" variation="0" min="0" max="0" defenceBonusRate="1" appearEffectId="3266" disappearEffectId="3269" effectPart="FXCenter162" />
</Abnormal>
<Abnormal id="757054" name="1네임드-아케론 손 공격에 피격 시 얻는 출혈" kind="28903" level="7" property="3" category="1" time="10000" cancelCondition="0" cancelConditionValue="0" cancelConditionProb="1" mobSize="all" bySkillCategory="0" priority="8" maxStackCount="1" clearStack="False" noRefresh="False" maintainTime="False" judgmentOnce="False" levelOver="1" levelUnder="127" balancedByTargetCount="False" infinity="False" realTime="False" isBuff="False" notCareDeath="False" peaceOnly="False" skipByReaction="False" isShow="True" isHideOnRefresh="False" hideBuffFailMessage="False" isStance="False" notCareBattleField="True" saveImmediate="False">
<AbnormalityEffect type="51" tickInterval="2" value="-0.05" method="3" variation="0" min="-1000000" max="0" defenceBonusRate="1" effectPart="FXBottom" />
</Abnormal>
<Abnormal id="757055" name="3네임드-공격력 보정 이상상태" kind="6406" level="99" property="4" category="4" time="60000" cancelCondition="0" cancelConditionValue="0" cancelConditionProb="1" mobSize="all" bySkillCategory="0" priority="8" maxStackCount="1" clearStack="False" noRefresh="False" maintainTime="False" judgmentOnce="False" levelOver="1" levelUnder="127" balancedByTargetCount="False" infinity="True" realTime="False" isBuff="True" notCareDeath="False" peaceOnly="False" skipByReaction="False" isShow="False" isHideOnRefresh="False" hideBuffFailMessage="False" isStance="False" notCareBattleField="True" saveImmediate="False" group="etc">
<AbnormalityEffect type="3" tickInterval="0" value="1.2" method="3" variation="0" min="0" max="0" defenceBonusRate="1" />
</Abnormal>
<Abnormal id="757056" name="업적용 이상상태 - 용암에 맞았을 때 체크" kind="6406" level="98" property="4" category="4" time="60000" cancelCondition="0" cancelConditionValue="0" cancelConditionProb="1" mobSize="all" bySkillCategory="0" priority="8" maxStackCount="1" clearStack="False" noRefresh="False" maintainTime="False" judgmentOnce="False" levelOver="1" levelUnder="127" balancedByTargetCount="False" infinity="False" realTime="False" isBuff="True" notCareDeath="False" peaceOnly="False" skipByReaction="False" isShow="False" isHideOnRefresh="False" hideBuffFailMessage="False" isStance="False" notCareBattleField="True" saveImmediate="False" group="etc">
<AbnormalityEffect type="3" tickInterval="0" value="1" method="3" variation="0" min="0" max="0" defenceBonusRate="1" />
</Abnormal>
<Abnormal id="757057" name="업적용 이상상태 - 돌거인 밟는 스킬에 맞았을 때" kind="6406" level="98" property="4" category="4" time="1000" cancelCondition="0" cancelConditionValue="0" cancelConditionProb="1" mobSize="all" bySkillCategory="0" priority="8" maxStackCount="1" clearStack="False" noRefresh="False" maintainTime="False" judgmentOnce="False" levelOver="1" levelUnder="127" balancedByTargetCount="False" infinity="False" realTime="False" isBuff="True" notCareDeath="False" peaceOnly="False" skipByReaction="False" isShow="False" isHideOnRefresh="False" hideBuffFailMessage="False" isStance="False" notCareBattleField="True" saveImmediate="False" group="etc">
<AbnormalityEffect type="248" tickInterval="0" value="757058" method="1" variation="5" min="0" max="0" defenceBonusRate="1" />
</Abnormal>
<Abnormal id="757058" name="업적용 이상상태 - 돌거인 밟는 스킬에 5회 맞았을 때" kind="6406" level="98" property="4" category="4" time="60000" cancelCondition="0" cancelConditionValue="0" cancelConditionProb="1" mobSize="all" bySkillCategory="0" priority="8" maxStackCount="1" clearStack="False" noRefresh="False" maintainTime="False" judgmentOnce="False" levelOver="1" levelUnder="127" balancedByTargetCount="False" infinity="False" realTime="False" isBuff="True" notCareDeath="False" peaceOnly="False" skipByReaction="False" isShow="False" isHideOnRefresh="False" hideBuffFailMessage="False" isStance="False" notCareBattleField="True" saveImmediate="False" group="etc">
<AbnormalityEffect type="3" tickInterval="0" value="1" method="3" variation="0" min="0" max="0" defenceBonusRate="1" />
</Abnormal>
<Abnormal id="757059" name="업적용 이상상태 - 석상 브레스에 맞았을 때" kind="6406" level="98" property="4" category="4" time="60000" cancelCondition="0" cancelConditionValue="0" cancelConditionProb="1" mobSize="all" bySkillCategory="0" priority="8" maxStackCount="1" clearStack="False" noRefresh="False" maintainTime="False" judgmentOnce="False" levelOver="1" levelUnder="127" balancedByTargetCount="False" infinity="False" realTime="False" isBuff="True" notCareDeath="False" peaceOnly="False" skipByReaction="False" isShow="False" isHideOnRefresh="False" hideBuffFailMessage="False" isStance="False" notCareBattleField="True" saveImmediate="False" group="etc">
<AbnormalityEffect type="3" tickInterval="0" value="1" method="3" variation="0" min="0" max="0" defenceBonusRate="1" />
</Abnormal>
<Abnormal id="776013" name="해적선 폭탄 카운트 다운(체크용)" kind="28905" level="99" property="4" category="4" time="5000" cancelCondition="0" cancelConditionValue="0" cancelConditionProb="1" mobSize="all" bySkillCategory="0" priority="8" maxStackCount="1" clearStack="False" noRefresh="False" maintainTime="False" judgmentOnce="False" levelOver="1" levelUnder="127" balancedByTargetCount="False" infinity="False" realTime="False" isBuff="True" notCareDeath="False" peaceOnly="False" skipByReaction="False" isShow="False" isHideOnRefresh="False" hideBuffFailMessage="False" isStance="False" notCareBattleField="True" saveImmediate="False"></Abnormal>
<Abnormal id="776014" name="해적선 폭탄 카운트 다운(폭파용)" kind="28906" level="99" property="4" category="4" time="1000" cancelCondition="0" cancelConditionValue="0" cancelConditionProb="1" mobSize="all" bySkillCategory="0" priority="8" maxStackCount="1" clearStack="False" noRefresh="False" maintainTime="False" judgmentOnce="False" levelOver="1" levelUnder="127" balancedByTargetCount="False" infinity="False" realTime="False" isBuff="True" notCareDeath="False" peaceOnly="False" skipByReaction="False" isShow="False" isHideOnRefresh="False" hideBuffFailMessage="False" isStance="False" notCareBattleField="True" saveImmediate="False"></Abnormal>
<Abnormal id="776015" name="해적선 폭탄 카운트 다운(오라)" kind="28815" level="99" property="4" category="4" time="3000" cancelCondition="0" cancelConditionValue="0" cancelConditionProb="1" mobSize="all" bySkillCategory="0" priority="8" maxStackCount="1" clearStack="False" noRefresh="False" maintainTime="False" judgmentOnce="False" levelOver="1" levelUnder="127" balancedByTargetCount="False" infinity="False" realTime="False" isBuff="True" notCareDeath="False" peaceOnly="False" skipByReaction="False" isShow="False" isHideOnRefresh="False" hideBuffFailMessage="False" isStance="False" notCareBattleField="True" saveImmediate="False"></Abnormal>

View File

@ -1,6 +1,6 @@
<?xml version="1.0" encoding="utf-8"?>
<AreaList>
<!-- 수정사항 (2010년 2월24일) : 여명의정원은 초보대륙 13번대륙으로 결정 , 1번대륙에서 제외됨 -->
<!-- Revision (February 24, 2010): The Island of Dawn is decided to be the Beginner Continent, Continent 13, and is excluded from Continent 1. -->
<!-- ***************************************************************************************************** ID : 13 초보 대륙 ******************************************************************************************************************************* -->
<Continent id="13" desc="StartZone" originZoneX="43" originZoneY="58">
<Area name="ATW_P" superlow="ATW_P_SL">
@ -15,7 +15,7 @@
</Area>
<IntroMovie name="Opening_Movie_P.gmp">
<AlwaysLoading name="ATW" />
<!-- 인게임 동영상이 틀어지는 동안, 언로딩되면 안되는 레벨들 -->
<!-- Levels that should not be unloaded while in-game videos are playing -->
<AlwaysLoading name="ATW_4652" />
<AlwaysLoading name="ATW_4653" />
<AlwaysLoading name="ATW_4752" />

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@ -1,17 +1,17 @@
<?xml version="1.0" encoding="utf-8"?>
<ArtisanConfig>
<!-- 제작 스킬 ID 와 추출 스킬 ID는 유니크 하게 관리되어야 한다. !-->
<!-- The crafting skill ID and extraction skill ID must be managed uniquely! -->
<ItemProduceConfig maxSkillProf="800" veteranSkillProf="500" masterSkillProf="800" goalScore="100" tryCount="10" perfectRate="0.1" perfectRateValue="0.002" criticalRate="0.2" minSuccessRate="1" successRate="0.006" minTerm="3" maxTerm="3" profAddOnSuccess="2" profAddOnFail="1" socialOnSuccess="20" socialOnFail="29" hardProb="0.75" easyProb="0.99">
<ProduceSkill id="6" nameId="6" iconPackageName="Icon_Skills.produce_icon_06_Tex" progressSocial="11" union="0" normalCatetory="3200" veteranCatetory="3100" masterCatetory="3000" masterEmblemIcon="Icon_System.artisanMaster_Potion_Tex" />
<!-- 소모품 제작 !-->
<!-- Alchemy crafting -->
<ProduceSkill id="7" nameId="7" iconPackageName="Icon_Skills.Produce_icon_Union_Tex" progressSocial="11" union="1,2,3" normalCatetory="5200" veteranCatetory="5100" masterCatetory="5000" />
<!-- 연맹 제작 !-->
<!-- Guild crafting -->
<ProduceSkill id="21" nameId="21" iconPackageName="Icon_Skills.produce_icon_01_Tex" progressSocial="12" union="0" normalCatetory="1200" veteranCatetory="1100" masterCatetory="1000" masterEmblemIcon="Icon_System.artisanMaster_Weapon_Tex" />
<!-- 무기 제작 !-->
<!-- Weapon crafting -->
<ProduceSkill id="22" nameId="22" iconPackageName="Icon_Skills.produce_icon_02_Tex" progressSocial="13" union="0" normalCatetory="2200" veteranCatetory="2100" masterCatetory="2000" masterEmblemIcon="Icon_System.artisanMaster_Armor_Tex" />
<!-- 방어구 제작 !-->
<!-- Armor crafting -->
<ProduceSkill id="23" nameId="23" iconPackageName="Icon_Skills.produce_icon_03_Tex" progressSocial="11" union="0" normalCatetory="4200" veteranCatetory="4100" masterCatetory="4000" masterEmblemIcon="Icon_System.artisanMaster_Enchant_Tex" />
<!-- 마법각인서 제작 !-->
<!-- Etching crafting !-->
</ItemProduceConfig>
<ItemExtractConfig maxSkillRank="14" extractRate="0.9" minTime="4" maxTime="6">
<ProduceSkill id="11" nameId="11" iconPackageName="Icon_Skills.extract_icon_01_Tex" progressSocial="11" />
@ -24,11 +24,11 @@
<ItemTemplate id="211935" value="0.07" recipeGrade="ArtisanMaster" />
</ArtisanAdditiveItem>
<ArtisanString normalStringId="11200" veteranStringId="11100" masterStringId="11000">
<!-- 숙련공으로 승급 성공했을때의 메시지 및 사운드 정보 !-->
<!-- Message and sound information for when the promotion to Expert is successful -->
<SuccessPopup grade="artisanVeteran" titleId="50" msgId="51" gradeStrSize="30" gradeStrColor="#ffffff" nameStrSize="30" nameStrColor="#ffffff" />
<!-- 장인으로 승급 성공했을때의 메시지 및 사운드 정보 !-->
<!-- Message and sound information for when the promotion to Artisan is successful -->
<SuccessPopup grade="artisanMaster" titleId="52" msgId="53" gradeStrSize="30" gradeStrColor="#ffffff" nameStrSize="30" nameStrColor="#ffffff" />
</ArtisanString>
<!-- successSoundId : 마법 각인 성공시 사운드 아이디, successDelayTime : 성공 사운드 플레이 지연 시간 sec -->
<!-- successSoundId : Sound ID for magic engraving success, successDelayTime : Delay time (in seconds) before playing the success sound -->
<EnchantScroll successDelayTime="0.2" successSoundId="1213" />
</ArtisanConfig>

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@ -1,6 +1,6 @@
<?xml version="1.0" encoding="utf-8"?>
<ArtisanVillager>
<!-- 아이디 설정시 빈칸없이 입력! -->
<!-- Enter the ID without any spaces! -->
<Villager id="63,1151"> <!-- 대장간!-->
<Menu id="21" /> <!-- 신규 무기 제작!-->
<Menu id="22" /> <!-- 신규 방어구 제작!-->

View File

@ -1,23 +1,24 @@
<?xml version="1.0" encoding="utf-8"?>
<!--
battleChipPerAccount : 계정 당 지급되는 전술칩
dormantPeriod : 휴면 계정 판단 기준
minUserAccount : 길드전 선포, 피선포 최소 계정 수
maxUserAccount : 길드전 선포, 피선포 최대 계정 수
countLevel : 체크하는 캐릭터 레벨
checkSide : 어느 쪽을 체크하늕지 (0=체크 안함, 1=전술칩 적은 쪽, 2=전술칩 많은 쪽, 3=베팅 금액)
bettingMethod : 전술칩 베팅 방식 (0=정수, 1=비율)
Betting : 베팅 금액(bettingMethod에 정의된 방식에 따라 정수가 들어가거나, 비율 연산을 사용한다)
noLimitRaise : 제한 없이 추가 베팅할 수 있는 조건
raiseTimeLimit : 추가 베팅 가능한 제한 시간
startGiveUp : 처음 포기했을 때 뺏기는 양
giveUpIncreaseRate : 동일 길드를 상대로 포기를 선택할 때 증가하는 비율
maxGiveUp : 포기했을 때 뺴앗기는 비율의 상한선
minGiveUpBattleChip : 입력된 값보다 적게 보유하고 있으면 minGiveUpLose에 정의된 값만큼만 뻇음
minGiveUpLose : minGiveUpBattleChip에 입력된 값보다 적게 보유하면 입력된 값만큼만 뺏는다
cancelTime : 선포 취소를 사용 가능한 제한 시간
cancelLost : 선포 취소했을 때 사라지는 전술칩 비율(베팅 금액 대비 XX%)
battleChipPerAccount : Tactical chips given per account
dormantPeriod : Criteria for judging dormant accounts
minUserAccount : Minimum number of accounts for guild war declaration or non-declaration
maxUserAccount : Maximum number of accounts for guild war declaration or non-declaration
countLevel : Character level to check
checkSide : Which side to check (0 = Do not check, 1 = Side with fewer tactical chips, 2 = Side with more tactical chips, 3 = Betting amount)
bettingMethod : Tactical chip betting method (0 = Integer, 1 = Ratio)
Betting : Betting amount (integer or ratio depending on the betting method defined)
noLimitRaise : Condition for unlimited additional betting
raiseTimeLimit : Time limit for additional betting
startGiveUp : Amount lost when giving up for the first time
giveUpIncreaseRate : Rate of increase when giving up against the same guild
maxGiveUp : Upper limit of the rate of tactical chips lost when giving up
minGiveUpBattleChip : If the amount is less than the value entered, only the amount defined in minGiveUpLose is taken
minGiveUpLose : If the amount of minGiveUpBattleChip is less than the entered value, only the specified amount is taken
cancelTime : Time limit for cancellation of declaration
cancelLost : Percentage of tactical chips lost when cancelling the declaration (percentage of betting amount)
-->
<BattleChipData>
<GiveRule battleChipPerAccount="60" dormantPeriod="28" />
<Restriction minUserAccount="30" minUserAccountQa="2" maxUserAccount="100" maxUserAccountQa="4" countLevel="60"/>

View File

@ -1,11 +1,14 @@
<?xml version="1.0" encoding="utf-8"?>
<!-- 배팅 관련 Npc 메뉴
VillagerMenu에서 betting Type의 메뉴를 생성하고 menuId와 일치시키서 입력
해당 Npc가 어느 시스템에 연결되어있는 배팅인지에 따라 데이터를 입력 현재는 npc투기장에서만 배팅을 사용
ex) <Param type="npcArena" value="1"/>
: id 1번인 npc투기장과 관련 된 배팅메뉴이다.
<!-- Betting related NPC menu
In the VillagerMenu, create a menu of betting type and match it with the menuId.
Enter the data depending on which system the NPC is connected to for betting. Currently, betting is used only in the NPC arena.
Example:
<Param type="npcArena" value="1"/>
: This betting menu is related to the NPC arena with ID 1.
-->
<BettingMenuList>
<BettingMenu menuId="2191030">
<SystemInfo type="npcArena" value="1"/>

View File

@ -1,25 +1,27 @@
<?xml version="1.0" encoding="utf-8"?>
<!-- 배팅 시스템
BettingRule : 배팅 룰, 배팅 아이템 등에 관한 정보를 기술
- ruleType
default : 전체 배팅액을 이긴 팀에게 비율에 따라 균등 분배 (둘 중 하나의 팀에만 배팅 가능)
<!-- Betting System
BettingRule: Defines betting rules and information about betting items
- ruleType:
default: Distributes the total betting amount evenly among the winning team according to the ratio (betting can only be placed on one team).
- additionalBetting : 추가 배팅 가능 여부
- additionalBetting: Allows additional betting or not.
- BettingItem : 배팅에 사용 될 아이템에 관한 공통정보 type = (gold, item) , minValue="최소 배팅값" , maxValue="최소 배팅값", unitValue="배팅 단위"
- BettingItem: Common information about the items used for betting
type = (gold, item),
minValue="minimum betting amount",
maxValue="maximum betting amount",
unitValue="betting unit"
- TeamInfo : 배팅을 걸 수 있는 팀(?) 수
AdditionalReward : 베팅 시 추가 보상 지급
- TeamInfo: The number of teams available to place bets on.
관련 노드 <AdditionalReward type="item" itemTemplateId="아이템 ID" amount="지급 아이템 수" />
AdditionalReward: Additional rewards given when betting
Related node <AdditionalReward type="item" itemTemplateId="item ID" amount="number of items to give" />
Ready : 투기장 준비단계(경기시작 xx 분 전~ 경기시작 시간까지)동안 제어해야 할 일들.
Ready: Actions to control during the preparation stage of the arena (from xx minutes before the match starts to the match start time).
-->
<BettingData>
<!-- 일반전 베팅 (황금 - 황금) -->

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@ -932,4 +932,9 @@
<Bookmark name="45702" desc="아케론 2번 구간" pos="-77537,99762,5655" continent="9057" />
<Bookmark name="45703" desc="아케론 3번 구간" pos="-82060,104481,4314" continent="9057" />
<Bookmark name="45704" desc="아케론 4번 구간" pos="-85287,99659,3395" continent="9057" />
<Bookmark name="75700" desc="아케론 시작 구간" pos="-88303,100173,5214" continent="9757" />
<Bookmark name="75701" desc="아케론 1번 구간" pos="-84510,94293,3816" continent="9757" />
<Bookmark name="75702" desc="아케론 2번 구간" pos="-77537,99762,5655" continent="9757" />
<Bookmark name="75703" desc="아케론 3번 구간" pos="-82060,104481,4314" continent="9757" />
<Bookmark name="75704" desc="아케론 4번 구간" pos="-85287,99659,3395" continent="9757" />
</BookmarkData>

View File

@ -1,7 +1,7 @@
<?xml version="1.0" encoding="utf-8"?>
<BuffSkillList >
<!-- 버프 : (버프 지속시간은 10분이지만, 그 전에 물약을 획득할 것으로 가정.) !-->
<!-- 클래스마다 효율이 다르고, 필수적으로 사용하는 하나의 보너스 정책 성격이 강함으로 유저가 전혀 부담을 갖지 않는 가격으로 밸런싱( 각 레벨 구간의 가장 하위 레벨이 1분간 사냥하여 얻을 수 있는 골드량(경험치의 10%) 정도로 책정해보자. !-->
<!-- Buff: (The buff duration is 10 minutes, but it is assumed that the potion will be obtained before that.) !-->
<!-- Each class has different efficiency, and it strongly serves as a mandatory bonus policy, so balancing is done at a price that the user does not feel burdened (Let's set the price around the amount of gold the lowest level in each level range can earn by hunting for 1 minute (about 10% of the experience). !-->
<List id="1">
<Fee pcLevelOver="1" pcLevelUnder="11" fee="70"/>
<Fee pcLevelOver="12" pcLevelUnder="16" fee="90"/>
@ -20,14 +20,14 @@
<Fee pcLevelOver="54" pcLevelUnder="56" fee="4200"/>
<Fee pcLevelOver="57" pcLevelUnder="58" fee="7000"/>
<Fee pcLevelOver="59" pcLevelUnder="60" fee="10000"/>
<Fee pcLevelOver="61" pcLevelUnder="65" fee="15000"/><!-- 골드량 임의로 설정 -->
<Fee pcLevelOver="61" pcLevelUnder="65" fee="15000"/><!-- Gold amount set arbitrarily -->
<Skill skillId="6026" class="Warrior,Lancer"/>
<Skill skillId="6028" class="Slayer,Berserker,Sorcerer,Archer,soulless,Engineer"/>
<Skill skillId="6027" class="Priest,Elementalist"/>
</List>
<List id="2">
<!-- 컨디션 : 4분간의 사망 패널티 회복 시간을 단축 시키는 효용도가 있는 아이템 즉, 사치성 아이템이다. 나름의 가치 패널티를 부여하도록 한다.!-->
<!-- 각 레벨 구간의 최고 레벨 기준으로 10분간 사냥하여 얻을 수 있는 골드량의 200%로 디자인 해보자.. !-->
<!-- Condition: An item with the utility of shortening the 4-minute death penalty recovery time, that is, a luxury item. It should have a corresponding value penalty. -->
<!-- Let's design it based on 200% of the gold amount that can be earned by hunting for 10 minutes at the highest level in each level range. !-->
<Fee pcLevelOver="1" pcLevelUnder="11" fee="700"/>
<Fee pcLevelOver="12" pcLevelUnder="16" fee="800"/>
<Fee pcLevelOver="17" pcLevelUnder="21" fee="1100"/>
@ -44,13 +44,13 @@
<Fee pcLevelOver="54" pcLevelUnder="56" fee="15700"/>
<Fee pcLevelOver="57" pcLevelUnder="58" fee="18700"/>
<Fee pcLevelOver="59" pcLevelUnder="60" fee="22400"/>
<Fee pcLevelOver="61" pcLevelUnder="65" fee="26900"/><!-- 골드량 임의로 설정 -->
<Fee pcLevelOver="61" pcLevelUnder="65" fee="26900"/><!-- Gold amount set arbitrarily -->
<Skill skillId="6029" class="Warrior,Lancer,Slayer,Berserker,Sorcerer,Archer,Priest,Elementalist,soulless,Engineer"/>
</List>
<List id="3">
<!-- 정치 Npc. 회복의 신관 강화판 메뉴리스트 가격은 동일. 영주가 포인트 들여서 업그레이드 하므로 가격 올릴 필요는 없다.!-->
<!-- 컨디션 : 4분간의 사망 패널티 회복 시간을 단축 시키는 효용도가 있는 아이템 즉, 사치성 아이템이다. 나름의 가치 패널티를 부여하도록 한다.!-->
<!-- Political NPC. The menu list for the enhanced Priest of Recovery remains the same price. Since the lord upgrades it by spending points, there is no need to increase the price. -->
<!-- Condition: An item with the utility of shortening the 4-minute death penalty recovery time, that is, a luxury item. It should have a corresponding value penalty. -->
<Fee pcLevelOver="1" pcLevelUnder="11" fee="700"/>
<Fee pcLevelOver="12" pcLevelUnder="16" fee="800"/>
<Fee pcLevelOver="17" pcLevelUnder="21" fee="1100"/>
@ -67,16 +67,16 @@
<Fee pcLevelOver="54" pcLevelUnder="56" fee="15700"/>
<Fee pcLevelOver="57" pcLevelUnder="58" fee="18700"/>
<Fee pcLevelOver="59" pcLevelUnder="60" fee="22400"/>
<Fee pcLevelOver="61" pcLevelUnder="65" fee="26900"/><!-- 골드량 임의로 설정 -->
<Fee pcLevelOver="61" pcLevelUnder="65" fee="26900"/><!-- Gold amount set arbitrarily -->
<Skill skillId="6030" class="Warrior,Lancer,Slayer,Berserker,Sorcerer,Archer,Priest,Elementalist,soulless,Engineer"/>
</List>
<List id="4">
<!-- 퀘스트용 연출을 위한 버프 스킬!-->
<!-- Buff skill for quest-related visual effects! -->
<Fee pcLevelOver="1" pcLevelUnder="60" fee="10000"/>
<Skill skillId="1000" class="Warrior,Lancer,Slayer,Berserker,Sorcerer,Archer,Priest,Elementalist,soulless,Engineer"/>
</List>
<List id="10"> <!--HP 회복 컨디션 회복의 0.85배 가격-->
<List id="10"> <!-- HP recovery and condition recovery: 0.85 times the price -->
<Fee pcLevelOver="1" pcLevelUnder="11" fee="595"/>
<Fee pcLevelOver="12" pcLevelUnder="16" fee="680"/>
<Fee pcLevelOver="17" pcLevelUnder="21" fee="935"/>
@ -93,11 +93,11 @@
<Fee pcLevelOver="54" pcLevelUnder="56" fee="13345"/>
<Fee pcLevelOver="57" pcLevelUnder="58" fee="15895"/>
<Fee pcLevelOver="59" pcLevelUnder="60" fee="19040"/>
<Fee pcLevelOver="61" pcLevelUnder="65" fee="22848"/><!-- 골드량 임의로 설정 -->
<Fee pcLevelOver="61" pcLevelUnder="65" fee="22848"/><!-- Gold amount set arbitrarily -->
<Skill skillId="6050" class="Warrior,Lancer,Slayer,Berserker,Sorcerer,Archer,Priest,Elementalist,soulless,Engineer"/>
</List>
<List id="11"> <!--MP회복 컨디션 회복의 0.9배 가격-->
<List id="11"> <!-- MP recovery and condition recovery: 0.9 times the price -->
<Fee pcLevelOver="1" pcLevelUnder="11" fee="630"/>
<Fee pcLevelOver="12" pcLevelUnder="16" fee="720"/>
<Fee pcLevelOver="17" pcLevelUnder="21" fee="990"/>
@ -114,11 +114,11 @@
<Fee pcLevelOver="54" pcLevelUnder="56" fee="14130"/>
<Fee pcLevelOver="57" pcLevelUnder="58" fee="16830"/>
<Fee pcLevelOver="59" pcLevelUnder="60" fee="20160"/>
<Fee pcLevelOver="61" pcLevelUnder="65" fee="24192"/><!-- 골드량 임의로 설정 -->
<Fee pcLevelOver="61" pcLevelUnder="65" fee="24192"/><!-- Gold amount set arbitrarily -->
<Skill skillId="6051" class="Warrior,Lancer,Slayer,Berserker,Sorcerer,Archer,Priest,Elementalist,soulless,Engineer"/>
</List>
<List id="12"> <!-- HP, MP 회복 컨디션 회복의 1.7배 가격-->
<List id="12"> <!-- HP, MP recovery and condition recovery: 1.7 times the price -->
<Fee pcLevelOver="1" pcLevelUnder="11" fee="1190"/>
<Fee pcLevelOver="12" pcLevelUnder="16" fee="1360"/>
<Fee pcLevelOver="17" pcLevelUnder="21" fee="1870"/>
@ -135,11 +135,11 @@
<Fee pcLevelOver="54" pcLevelUnder="56" fee="26690"/>
<Fee pcLevelOver="57" pcLevelUnder="58" fee="31790"/>
<Fee pcLevelOver="59" pcLevelUnder="60" fee="38080"/>
<Fee pcLevelOver="61" pcLevelUnder="65" fee="45696"/><!-- 골드량 임의로 설정 -->
<Fee pcLevelOver="61" pcLevelUnder="65" fee="45696"/><!-- Gold amount set arbitrarily -->
<Skill skillId="6052" class="Warrior,Lancer,Slayer,Berserker,Sorcerer,Archer,Priest,Elementalist,soulless,Engineer"/>
</List>
<List id="13"> <!-- HP, MP, 컨 회복 컨디션 회복의 2.5배 가격 -->
<List id="13"> <!-- HP, MP, and condition recovery: 2.5 times the price -->
<Fee pcLevelOver="1" pcLevelUnder="11" fee="1750"/>
<Fee pcLevelOver="12" pcLevelUnder="16" fee="2000"/>
<Fee pcLevelOver="17" pcLevelUnder="21" fee="2750"/>
@ -156,12 +156,12 @@
<Fee pcLevelOver="54" pcLevelUnder="56" fee="39250"/>
<Fee pcLevelOver="57" pcLevelUnder="58" fee="46750"/>
<Fee pcLevelOver="59" pcLevelUnder="60" fee="56000"/>
<Fee pcLevelOver="61" pcLevelUnder="65" fee="67200"/><!-- 골드량 임의로 설정 -->
<Fee pcLevelOver="61" pcLevelUnder="65" fee="67200"/><!-- Gold amount set arbitrarily -->
<Skill skillId="6053" class="Warrior,Lancer,Slayer,Berserker,Sorcerer,Archer,Priest,Elementalist,soulless,Engineer"/>
</List>
<List id="20"> <!--영주 컨디션 신장 HP 회복 컨디션 회복의 0.85배 가격-->
<List id="20"> <!-- Lord condition: 0.85 times the price for HP recovery and condition recovery -->
<Fee pcLevelOver="1" pcLevelUnder="11" fee="595"/>
<Fee pcLevelOver="12" pcLevelUnder="16" fee="680"/>
<Fee pcLevelOver="17" pcLevelUnder="21" fee="935"/>
@ -178,11 +178,11 @@
<Fee pcLevelOver="54" pcLevelUnder="56" fee="13345"/>
<Fee pcLevelOver="57" pcLevelUnder="58" fee="15895"/>
<Fee pcLevelOver="59" pcLevelUnder="60" fee="19040"/>
<Fee pcLevelOver="61" pcLevelUnder="65" fee="22848"/><!-- 골드량 임의로 설정 -->
<Fee pcLevelOver="61" pcLevelUnder="65" fee="22848"/><!-- Gold amount set arbitrarily -->
<Skill skillId="6031" class="Warrior,Lancer,Slayer,Berserker,Sorcerer,Archer,Priest,Elementalist,soulless,Engineer"/>
</List>
<List id="21"> <!--영주 컨디션 신장 MP회복 컨디션 회복의 0.9배 가격-->
<List id="21"> <!-- Lord condition: 0.9 times the price for MP recovery and condition recovery -->
<Fee pcLevelOver="1" pcLevelUnder="11" fee="630"/>
<Fee pcLevelOver="12" pcLevelUnder="16" fee="720"/>
<Fee pcLevelOver="17" pcLevelUnder="21" fee="990"/>
@ -199,11 +199,11 @@
<Fee pcLevelOver="54" pcLevelUnder="56" fee="14130"/>
<Fee pcLevelOver="57" pcLevelUnder="58" fee="16830"/>
<Fee pcLevelOver="59" pcLevelUnder="60" fee="20160"/>
<Fee pcLevelOver="61" pcLevelUnder="65" fee="24192"/><!-- 골드량 임의로 설정 -->
<Fee pcLevelOver="61" pcLevelUnder="65" fee="24192"/><!-- Gold amount set arbitrarily -->
<Skill skillId="6032" class="Warrior,Lancer,Slayer,Berserker,Sorcerer,Archer,Priest,Elementalist,soulless,Engineer"/>
</List>
<List id="22"> <!-- 영주 컨디션 신장 HP, MP 회복 컨디션 회복의 1.7배 가격-->
<List id="22"> <!-- Lord condition: 1.7 times the price for HP, MP, and condition recovery -->
<Fee pcLevelOver="1" pcLevelUnder="11" fee="1190"/>
<Fee pcLevelOver="12" pcLevelUnder="16" fee="1360"/>
<Fee pcLevelOver="17" pcLevelUnder="21" fee="1870"/>
@ -220,11 +220,11 @@
<Fee pcLevelOver="54" pcLevelUnder="56" fee="26690"/>
<Fee pcLevelOver="57" pcLevelUnder="58" fee="31790"/>
<Fee pcLevelOver="59" pcLevelUnder="60" fee="38080"/>
<Fee pcLevelOver="61" pcLevelUnder="65" fee="45696"/><!-- 골드량 임의로 설정 -->
<Fee pcLevelOver="61" pcLevelUnder="65" fee="45696"/><!-- Gold amount set arbitrarily -->
<Skill skillId="6033" class="Warrior,Lancer,Slayer,Berserker,Sorcerer,Archer,Priest,Elementalist,soulless,Engineer"/>
</List>
<List id="23"> <!-- 영주 컨디션 신장 HP, MP, 컨 회복 컨디션 회복의 2.5배 가격 -->
<List id="23"> <!-- Lord condition: 2.5 times the price for HP, MP, and condition recovery -->
<Fee pcLevelOver="1" pcLevelUnder="11" fee="1750"/>
<Fee pcLevelOver="12" pcLevelUnder="16" fee="2000"/>
<Fee pcLevelOver="17" pcLevelUnder="21" fee="2750"/>
@ -241,7 +241,7 @@
<Fee pcLevelOver="54" pcLevelUnder="56" fee="39250"/>
<Fee pcLevelOver="57" pcLevelUnder="58" fee="46750"/>
<Fee pcLevelOver="59" pcLevelUnder="60" fee="56000"/>
<Fee pcLevelOver="61" pcLevelUnder="65" fee="67200"/><!-- 골드량 임의로 설정 -->
<Fee pcLevelOver="61" pcLevelUnder="65" fee="67200"/><!-- Gold amount set arbitrarily -->
<Skill skillId="6034" class="Warrior,Lancer,Slayer,Berserker,Sorcerer,Archer,Priest,Elementalist,soulless,Engineer"/>
</List>

View File

@ -1,18 +1,19 @@
<?xml version="1.0" encoding="utf-8"?>
<!--
shapeId : Id in BuildObjectShpae.xml
sclae : 입력 안 하면, 1.0f
isWideBroadCaster : true / false (입력 안 하면 false)
shapeId : Id in BuildObjectShape.xml
scale : If not entered, defaults to 1.0f
isWideBroadCaster : true / false (defaults to false if not entered)
-->
<BuildObjectData distFromOtherBuildObject="200" countOfNoticeBuildObjectLimit="5" countOfPlantBuildObjectLimit="1">
<!--나무 팻말-->
<!-- Wooden Sign -->
<BuildObject id="1" type="notice" shapeId="600580" maxMsg="10" lifeTimeInMinute="360" fontColor="#FFFFFF" fontSize="30" scale="1.0f" maxHp="100" nameplateHeight="1" buildableGuardId="" distFromVillager="200" />
<!--원숭이 장식-->
<!-- Monkey Decoration -->
<BuildObject id="2" type="notice" shapeId="600582" maxMsg="22" lifeTimeInMinute="720" fontColor="#FFFFFF" fontSize="25" scale="1.0f" maxHp="100" nameplateHeight="1" buildableGuardId="" distFromVillager="200" />
<!--모자 장식-->
<!-- Hat Decoration -->
<BuildObject id="3" type="notice" shapeId="600581" maxMsg="22" lifeTimeInMinute="1440" fontColor="#FFFFFF" fontSize="25" scale="1.0f" maxHp="100" nameplateHeight="1" buildableGuardId="" distFromVillager="200" />
<!--나무의 반영은 보류하기로 함
<!-- The reflection of the tree has been postponed
<BuildObject id="4" type="plant" shapeId="720040" lifeTimeInMinute="5" fruitTimeInMinute="1" fruitItemId="81002" minFruit="10" maxFruit="20" minAmount="100" maxAmount="200" ownership="everyone" scale="1.0f" buildableGuardId="2,3" nameplateHeight="20" distFromVillager="100" />
<BuildObject id="5" type="plant" shapeId="720041" lifeTimeInMinute="5" fruitTimeInMinute="1" fruitItemId="81002" minFruit="10" maxFruit="20" minAmount="100" maxAmount="200" ownership="everyone" scale="1.0f" buildableGuardId="2,3" nameplateHeight="20" distFromVillager="100" />

View File

@ -5,7 +5,7 @@
<Color id="300" selectOption="select" lifeItem="1" colorId="302, 303"/>
<Color id="400" selectOption="select" lifeItem="1" colorId="402, 403, 404, 405"/>
<Color id="500" selectOption="select" lifeItem="1" colorId="502, 503, 504, 505"/>
<Color id="5000" selectOption="select" lifeItem="unlimit" colorId="502, 503, 504, 505"/> <!--GF전용 영구제 인디고 염색약 위한 데이터 (2014 테라데미 앨리스 때 치마를 못 팔아서 염색가능 메이드복과 끼워 팔았음)-->
<Color id="5000" selectOption="select" lifeItem="unlimit" colorId="502, 503, 504, 505"/> <!-- Data for permanent Indigo dye for GF-exclusive (Sold with dyeable maid outfit during 2014 TeraDemi Alice event because skirts couldn't be sold) -->
<Color id="600" selectOption="free" lifeItem="unlimit" colorId="101, 201, 301, 401, 501, 701"/>
<Color id="700" selectOption="select" lifeItem="1" colorId="702, 703, 704, 705"/>
<Color id="800" selectOption="random" lifeItem="1" colorId="801, 802, 803, 804, 805, 806, 807, 808, 809, 810, 811, 812, 813, 814, 815"/>

View File

@ -2,23 +2,24 @@
<ClassExceptionData>
<!--
Condition : 조건입력 노드(값이 입력된 Attribute 만큼 AND 조건)
Condition@class : 종족 제한
Condition@underLevel : 레벨 제한(초과)
Condition@upperLevel : 레벨 제한(미만)
Condition: Condition input node (AND condition for each attribute entered)
Condition@class: Race restriction
Condition@underLevel: Level restriction (greater than)
Condition@upperLevel: Level restriction (less than)
-->
<!--
Conditions must not overlap (since there is no priority). If you want to apply to all levels, for non-testing cases, you must apply both ranges, e.g., 1~57 and 58~65.
-->
<!-- 조건 범위가 중복되면 안된다(우선순위가 없기 때문) 전 레벨에 걸쳐 적용하고 싶다면, 비검사의 경우 1~57, 58~65 두개 구간 모두에 적용해야 한다 -->
<Condition class="soulless" minLevel="1" maxLevel="57">
<ForbidQuest>
<!-- 수주할 수 없는 퀘스트 -->
<!-- Quests that cannot be accepted -->
<StoryGroupList idList="7011,7012,7013,7021,7022"/>
<Quest idList="6388,49491,8403"/>
</ForbidQuest>
<DisableItem idList="301,331,96417,96418,139709,168011,170020,179887,179888,179889,179953,181963,181964,181965,210729,210730,212448,212449,212450,212451,212452,212453,210729,213302"/>
<Restriction partyMatch="false" battleField="false" dungeon="false" partySummon="false"/>
<Reputation forbidNpcGuildIdList="605,901,902"/>
<TeleportRestriction continentId="7087" questId="8708" taskId="3"/> <!--퀘스트와 태스크를 완료하지 못하면 설정된 대륙이 아닌 곳으로 이동이 불가 -->
<TeleportRestriction continentId="7087" questId="8708" taskId="3"/> <!-- If the quest and tasks are not completed, the player cannot move to the specified continent -->
</Condition>
<Condition class="soulless" minLevel="58" maxLevel="65">

View File

@ -2,18 +2,19 @@
<!--
channelType
none 일반 대륙
chobozone 초보사냥터
dungeon 퀘스트인던
battleField 전장
sharespace 서버공용공간
none - Regular continent
chobozone - Beginner hunting area
dungeon - Quest dungeon
battleField - Battlefield
sharespace - Shared server space
각 Continet 정의 시에 채널 대륙이 포함된 실제 대륙 번호를 정의 하기 위해
inChannelingContinent="7001, 7002" 형식으로 연결된 채널 대륙 번호를 적어줘야 함.
이때 대륙번호를 콤마로 구분해서 관련 채널링 대륙은 모두 지정해야함.
When defining each continent, specify the actual continent numbers included in the channel continent.
Use the format: inChannelingContinent="7001, 7002" to list the linked channel continent numbers.
In this case, all relevant channel continents should be separated by commas.
disableChannelListBtn : true 인 경우 레이더 맵의 채널 리스트가 나오지 않음(채널 표시는 됨)
disableChannelListBtn: true means that the channel list on the radar map will not be shown (although the channel will still be displayed).
-->
<ContinentData>
<Continent id="13" channelType="channelingZone" initChannelCount="10" channelMax="40" userMaxPerChannel="50" isSpecificSpace="FALSE">
<HuntingZone id="13" />
@ -757,12 +758,12 @@ disableChannelListBtn : true 인 경우 레이더 맵의 채널 리스트가 나
<Continent id="9979" channelType="dungeon" initChannelCount="1" channelMax="10" userMaxPerChannel="1000" cancelAbnormalityId="47630600,10011,10012,10013">
<HuntingZone id="979" />
</Continent>
<!-- 오만한 아케론의 염옥 -->
<Continent id="9057" channelType="dungeon" initChannelCount="1" channelMax="10" userMaxPerChannel="1000" cancelAbnormalityId="457019">
<!-- Akeron's Inferno (Hard) -->
<Continent id="9057" channelType="dungeon" initChannelCount="1" channelMax="10" userMaxPerChannel="1000" withAbnormalityId="29,32,38" cancelAbnormalityId="457038,457019,457056,757004,757005,757018,757019,757038,757039,757040,757041,757042,757043,757044,757046,757049,757054,757055,757056,757057,757058,757059">
<HuntingZone id="457" />
</Continent>
<!-- 아케론의 염옥 -->
<Continent id="9757" channelType="dungeon" initChannelCount="1" channelMax="10" userMaxPerChannel="1000">
<!-- Akeron's Inferno -->
<Continent id="9757" channelType="dungeon" initChannelCount="1" channelMax="10" userMaxPerChannel="1000" withAbnormalityId="29,32,38" cancelAbnormalityId="457056,757004,757005,757018,757019,757038,757039,757040,757041,757042,757043,757044,757046,757049,757054,757055,757056,757057,757058,757059">
<HuntingZone id="757" />
</Continent>
</ContinentData>

View File

@ -1,16 +1,16 @@
<?xml version="1.0" encoding="utf-8"?>
<CreateCharData>
<!-- 해당 데이터 시트는 아비터서버에서만 로드 -->
<!-- This data sheet is only loaded on the Arbiter server. -->
<!-- 캐릭 만들면 처음에 인벤에 넣어둘 아이템들 표시해 둔다 -->
<!-- 캐릭터를 처음에 만들면서 레벨을 1로 만들건지 50레벨로 만들건지 설정하려면 createdLevel 에 원하는 숫자 쓰면됨
쓰지 않으면 기본으로 1레벨 캐릭터
캐릭터 만들면서 캐릭터의 클래스가 습득할수 있는 모든 문장을 미리 배워 놓으려면 learnAllCrests true 쓰면 됨
쓰지 않으면 기본으로 false
캐릭터 만들때 인벤토리 크기는 8*5=40 인데 이걸 다른 값으로 하고 싶으면 firstInvenSize="48" 처럼 쓰면 된다
값을 쓰지 않으면 원래 값인 40 이 된다
캐릭터 만들때 원하는 레벨까지의 미션 퀘스트를 다 완료했다고 세팅하고 싶으면 completeAllPriorMissionQuestLevel="49" 처럼 쓰면
49레벨까지의 미션퀘들을 완료한것으로 처리한다
<!-- Items to be placed in the inventory when the character is created. -->
<!-- To set the starting level of a character to 1 or 50, write the desired number in createdLevel.
If not specified, the default is level 1.
To have the character learn all crests upon creation, set learnAllCrests to true.
If not specified, the default is false.
To change the starting inventory size (default is 8x5=40), you can set firstInvenSize="48" for example.
If not specified, it defaults to 40.
To mark all mission quests up to a specific level as completed when the character is created,
set completeAllPriorMissionQuestLevel="49" to mark missions up to level 49 as completed.
-->
<Char class="warrior" createdLevel="1">
<InitItem itemTemplateId="10001" initWear="true" amount="1" />
@ -127,9 +127,9 @@
<!-- 골드 -->
<InitMoney amount="0" />
<!-- ComplateQuest : 캐릭터 생성시 완료되어 있는 퀘스트 -->
<!-- StoryGroupList@id : 예외 처리할 퀘스트의 그룹 id(QuestGroupList.xml StoryGroupList@id)
Quest@id : 예외 처리할 퀘스트 id -->
<!-- CompleteQuest: Quests that are completed upon character creation -->
<!-- StoryGroupList@id: The ID of the quest group to be excluded (from QuestGroupList.xml StoryGroupList@id) -->
<!-- Quest@id: The ID of a specific quest to be excluded from completion -->
<CompleteQuest>
<StoryGroupList idList="1,2,3,4,5,6,7,8,9,10,11,12,13,14"/>
<Quest idList="6181,6359,6381,8402"/>
@ -147,11 +147,11 @@
<!-- 고속의 성수-->
<InitMoney amount="0" />
</Char>
<!-- 앞에서 따로 지정되지 않은 것들은 이걸로 만들어준다 -->
<!-- For those that are not specifically defined earlier, this will be used to create them -->
<TutorialInitPos>
<Pos continent="9015" pos="8594.0420,-56722.7031,95.5640" dist="100" dir="180" />
</TutorialInitPos>
<!-- 처음에 어느 위치에 spawn될건지 -->
<!-- The location where the character will spawn initially -->
<InitLoc default="true">
<Pos continent="13" pos="93492.7422,-88216.6406,-4523.0073" dist="100" dir="180" />
</InitLoc>

View File

@ -1,9 +1,9 @@
<?xml version="1.0" encoding="utf-8"?>
<!-- level: 자동 문장 습득 레벨을 설정하는 값. 캐릭터가 설정한 레벨에 도달하면 해당 문장을 자동으로 습득한다 -->
<!-- obsolete: 사용하지 않는 문장임을 설정해 주는 값. true 일 경우 사용하지 않는 문장 -->
<!-- recommendationMargin: 최대 문장 가용 포인트에서 몇 포인트를 빼고 추천 해 줄지 설정하는 값. -->
<!-- showCrestRemainedInfoIfGreaterThan: 현재 문장 가용 포인트가 지정된 숫자를 초과했으면 안내창에 '스킬 문장 많이 남아있음' 보여준다. -->
<!-- recommendationPriority: 문장 추천 순서. 큰 값일수록 먼저 추천된다. 설정 되지 않거나 0이면 추천되지 않음. -->
<!-- level: This value sets the level at which a character will automatically acquire the corresponding glyph once they reach the specified level. -->
<!-- obsolete: Marks a glyph as unused. If set to true, the glyph is not in use. -->
<!-- recommendationMargin: Defines the number of points to subtract from the maximum available glyph points before recommending the glyph. -->
<!-- showCrestRemainedInfoIfGreaterThan: If the current available sentence points exceed the specified value, a pop-up will display "Many skill glyph points remaining." -->
<!-- recommendationPriority: The priority of glyph recommendations. Higher values mean the glyph will be recommended earlier. If not set or set to 0, it will not be recommended. -->
<CrestData recommendationMargin="0" showCrestRemainedInfoIfGreaterThan="6">
<CrestItem id="21000" class="warrior" takePoint="4" grade="0" level="20" parentId="0" recommendationPriority="500" passivityLink="21000" />
<CrestItem id="21001" class="warrior" takePoint="4" grade="0" level="20" parentId="0" recommendationPriority="400" passivityLink="21001" />

View File

@ -1,9 +1,9 @@
<?xml version="1.0" encoding="utf-8"?>
<CriRateAdjustByWeapon>
<!-- 특정 아이템 사용 시 설정한 레벨, 타입의 몬스터 공격 시 치명타 확률이 추가로 증가하는 기능 -->
<!-- 0.4로 설정할 경우 치명타가 40% 증가되도록 설정 -->
<!-- 단, 실제 QA 테스트 결과는 60% 정도 가량 증가한 것으로 확인 되었음(BTS 92355) -->
<!-- 이스렌 시리즈 -->
<!-- This feature increases the critical hit chance when attacking a monster of the specified level and type upon using a specific item. -->
<!-- Setting it to 0.4 will increase the critical hit chance by 40%. -->
<!-- However, based on QA testing results, it was confirmed that the actual increase was around 60% (BTS 92355). -->
<!-- Isren Series -->
<CommonSetting useLimitContinent="116,117"/>
<CriRateSet itemTemplateId="91001" monsterTypeList="NORMAL,FREENAMED" >
<CriRate monsterLevel="13" rate="0.4"/>

View File

@ -1,6 +1,6 @@
<?xml version="1.0" encoding="utf-8"?>
<CustomExItem>
<!-- 아이템 아이로 파츠 아이디를 찾을 수 있지만 작업 및 데이터 입력을 고려하여 둘다 입력하도록 하였음.-->
<!-- The item and the part ID can be found through the item ID, but both are inputted for the sake of processing and data entry. -->
<ItemData>
<Item id="131379" partId="617586" customizingName="" param="Message" maxLen="8" color="#ffffff" fontSize="65"/>
<Item id="131380" partId="617587" customizingName="" param="Message" maxLen="8" color="#ffffff" fontSize="65"/>

View File

@ -1,50 +1,49 @@
<?xml version="1.0" encoding="utf-8"?>
<!--
특정 시점에 효과 리셋 (다음 효과로 넘어감)
월드 전체에 적용됨 (개인 상태와 상관 없음)
월드 접속 시 이벤트 효과를 메시지로 출력(시스템메시지)
Effect reset at a specific point in time (move to the next effect)
Applied to the entire world (not dependent on individual status)
Event effects are displayed as system messages upon world connection
- SMT_DAILYEVENT_SUNDAY ~ SMT_DAILYEVENT_SATURDAY
활성화 되어 있는 효과는 이상상태 아이콘으로 표시
- 빈 이상상태 하나를 적용하는게 좋을 듯
하루에 1개 이상의 효과가 적용 가능 해야함
Active effects are displayed as abnormality icons
- It may be a good idea to apply an empty abnormality
Multiple effects can be applied in a day
이벤트 효과 리스트
* 필드 몬스터 경험치 상승 (Abnormality)
* 필드 몬스터 드랍 골드 상승 (Abnormality)
* 평판 포인트, 평판 경험치 상승 (Abnormality)
- abnormalityList = "이상상태Id_1, 이상상태Id_2, 이상상태Id_3"
Event effect list:
* Field monster experience increase (Abnormality)
* Field monster drop gold increase (Abnormality)
* Reputation points, reputation experience increase (Abnormality)
- abnormalityList = "AbnormalityId_1, AbnormalityId_2, AbnormalityId_3"
* 인던 강화 아이템 드랍 확률 상승 (DungeonEnchantItemDrop)
- 드랍 확률 = 기존 확률 + bonusDropProb
* Dungeon enchant item drop rate increase (DungeonEnchantItemDrop)
- Drop rate = existing rate + bonusDropProb
* 인던 명품 아이템 드랍 확률 상승 (DungeonMasterpieceDrop)
- 드랍 확률 = 기존 확률 + bonusDropProb
* Dungeon masterpiece item drop rate increase (DungeonMasterpieceDrop)
- Drop rate = existing rate + bonusDropProb
* 강화 확률 상승 (Enchant)
- 강화 성공 확률 = 기존 확률 + bonusSuccessProb
* Enchant success rate increase (Enchant)
- Success rate = existing rate + bonusSuccessProb
* 채집 수량 상승 (Gathering)
- 채집 갯수 = 기존 갯수 * bonusCountRate
* Gathering quantity increase (Gathering)
- Gathering count = existing count * bonusCountRate
* 던전 쿨타임 감소 (DungeonCooltime)
- 쿨타임 = 기존 쿨타임 * (1 - 헌팅존 이벤트 감소) * (1 - decreaseRate)
* Dungeon cooldown reduction (DungeonCooltime)
- Cooldown = existing cooldown * (1 - HuntingZone event reduction) * (1 - decreaseRate)
* 일일퀘스트 최대 개수 증가 (DailyQuest)
- 최대 개수 = 기존 개수 * bonusLimitAccomplishCountRate
* Increase in the maximum number of daily quests (DailyQuest)
- Maximum count = existing count * bonusLimitAccomplishCountRate
* 평판 포인트 증가 (Reputation)
- 획득 평판 포인트 = 기본 획득 포인트 * (bonusPointRate)
- 레어 몬스터 출현 확률 상승(레어 몬스터 시스템 완성 후) (1)
- 거래 중개소 수수료 하락 (n)
* Reputation points increase (Reputation)
- Acquired reputation points = base points * (bonusPointRate)
- Rare monster spawn rate increase (after the completion of the rare monster system) (1)
- Trading post commission decrease (n)
-->
<!-- Korea Live 2014/6/1~6/7 Weekday Buff Event -->
<!--한국라이브 2014/6/1~6/7 요일버프 이벤트-->
<DailyEvent enable="false">
<Time resetHour="6" /> <!-- resetHour local time 기준으로 -->
<Time resetHour="6" /> <!-- resetHour is based on local time -->
<!-- Sunday --><!--카이아의 가호-->
<DayOfWeek index="1">

View File

@ -1,7 +1,7 @@
<?xml version="1.0" encoding="utf-8"?>
<DarkRiftData reserveMaxDayInAdvance="7">
<!-- 각 사냥터에 대한 검은 틈 Template -->
<!-- 카노비아 전선 -->
<!-- Template for each hunting zone for the Nexus -->
<!-- Khanovar Front -->
<HuntingZone id="48" broadcastTerritoryId="4800717" closeCountdownTemplateId="2" broadcastMinLevel="58" broadcastMaxLevel="60" maxSpawnCount="4,4" extraOpenUserCount="10000" extraOpenCount="1" nonPkSectionId="8001,SWN_P,1" lastDestroySpawnNpcId="9999" destroyAbnormalityId="47681600">
<DarkRift id="4800001" type="raid" respawnTime="60000" respawnRandomTime="" questCategory="1" questRange="1800,2550,3300" expandInterval="1200000" territoryId="4800737" completeBonusRatio="0.5" prepareCountdownTemplateId="3" autoPartyMatchingLevelRange="59,60" questNpcTerritoryId="102204802" questUserCount="120" />
<!--<DarkRift id="4800002" type="raid" respawnTime="60000" respawnRandomTime="" questCategory="2" questRange="1800,2550,3300" expandInterval="1200000" territoryId="4800738" completeBonusRatio="0.5" prepareCountdownTemplateId="3" autoPartyMatchingLevelRange="59,60" questNpcTerritoryId="102204803" questUserCount="120"/> -->
@ -14,7 +14,7 @@
<DarkRift id="4800009" type="raid" respawnTime="60000" respawnRandomTime="" questCategory="3" questRange="1800,2550,3300" expandInterval="1200000" territoryId="4800745" completeBonusRatio="0.5" prepareCountdownTemplateId="3" autoPartyMatchingLevelRange="59,60" questNpcTerritoryId="102204810" questUserCount="120" />
<DarkRift id="4800010" type="raid" respawnTime="60000" respawnRandomTime="" questCategory="1" questRange="1800,2550,3300" expandInterval="1200000" territoryId="4800746" completeBonusRatio="0.5" prepareCountdownTemplateId="3" autoPartyMatchingLevelRange="59,60" questNpcTerritoryId="102204811" questUserCount="120" />
</HuntingZone>
<!-- 아르고네아 -->
<!-- Argonea -->
<HuntingZone id="49" broadcastTerritoryId="4900344" closeCountdownTemplateId="2" broadcastMinLevel="58" broadcastMaxLevel="60" maxSpawnCount="6,6" extraOpenUserCount="10000" extraOpenCount="1" nonPkSectionId="8001,SNC_A_P,7" lastDestroySpawnNpcId="9999" destroyAbnormalityId="47681600">
<DarkRift id="4900001" type="raid" respawnTime="60000" respawnRandomTime="" questCategory="1" questRange="1800,2550,3300" expandInterval="1200000" territoryId="4900352" completeBonusRatio="0.5" prepareCountdownTemplateId="3" autoPartyMatchingLevelRange="59,60" questNpcTerritoryId="102204902" questUserCount="120" />
<DarkRift id="4900002" type="raid" respawnTime="60000" respawnRandomTime="" questCategory="2" questRange="1800,2550,3300" expandInterval="1200000" territoryId="4900353" completeBonusRatio="0.5" prepareCountdownTemplateId="3" autoPartyMatchingLevelRange="59,60" questNpcTerritoryId="102204903" questUserCount="120" />
@ -29,7 +29,7 @@
<DarkRift id="4900011" type="raid" respawnTime="60000" respawnRandomTime="" questCategory="2" questRange="1800,2550,3300" expandInterval="1200000" territoryId="4900363" completeBonusRatio="0.5" prepareCountdownTemplateId="3" autoPartyMatchingLevelRange="59,60" questNpcTerritoryId="102204912" questUserCount="120" />
<!--<DarkRift id="4900012" type="raid" respawnTime="60000" respawnRandomTime="" questCategory="3" questRange="1800,2550,3300" expandInterval="1200000" territoryId="4900364" completeBonusRatio="0.5" prepareCountdownTemplateId="3" autoPartyMatchingLevelRange="59,60" questNpcTerritoryId="102204913" questUserCount="120"/> -->
</HuntingZone>
<!-- 카르고네아 -->
<!-- Argonea -->
<HuntingZone id="50" broadcastTerritoryId="5000208" closeCountdownTemplateId="2" broadcastMinLevel="58" broadcastMaxLevel="60" maxSpawnCount="3,3" extraOpenUserCount="10000" extraOpenCount="1" nonPkSectionId="8001,SNC_B_P,1" lastDestroySpawnNpcId="9999" destroyAbnormalityId="47681600">
<DarkRift id="5000001" type="raid" respawnTime="60000" respawnRandomTime="" questCategory="1" questRange="1800,2550,3300" expandInterval="1200000" territoryId="5000214" completeBonusRatio="0.5" prepareCountdownTemplateId="3" autoPartyMatchingLevelRange="59,60" questNpcTerritoryId="102205002" questUserCount="120" />
<DarkRift id="5000002" type="raid" respawnTime="60000" respawnRandomTime="" questCategory="2" questRange="1800,2550,3300" expandInterval="1200000" territoryId="5000215" completeBonusRatio="0.5" prepareCountdownTemplateId="3" autoPartyMatchingLevelRange="59,60" questNpcTerritoryId="102205003" questUserCount="120" />
@ -39,7 +39,7 @@
<DarkRift id="5000006" type="raid" respawnTime="60000" respawnRandomTime="" questCategory="3" questRange="1800,2550,3300" expandInterval="1200000" territoryId="5000220" completeBonusRatio="0.5" prepareCountdownTemplateId="3" autoPartyMatchingLevelRange="59,60" questNpcTerritoryId="102205007" questUserCount="120" />
<DarkRift id="5000007" type="raid" respawnTime="60000" respawnRandomTime="" questCategory="1" questRange="1800,2550,3300" expandInterval="1200000" territoryId="5000221" completeBonusRatio="0.5" prepareCountdownTemplateId="3" autoPartyMatchingLevelRange="59,60" questNpcTerritoryId="102205008" questUserCount="120" />
</HuntingZone>
<!-- 지정된 사냥터에 대해 어떻게 소환할 것인지에 대한 Template -->
<!-- Template for how to summon in a specified hunting ground -->
<EventGroup id="1" spawnCount="0" eventDay="0">
<Target>
<HuntingZone id="48" probability="0.3" baseSpawnCount="4" />
@ -124,9 +124,9 @@
<Time base="2200" randomMinute="0" lifeTime="1800000" openCountdownTemplateId="1" />
</TimeLine>
</EventGroup>
<!-- Item or QAC 에 의해 열리는 검은 틈 기본 Template (테스트용) -->
<!-- Basic Template for Black Rift opened by Item or QAC (for testing) -->
<Item>
<!-- 현재 Item 에 대해서는 ItemTemplateId 에 대한 연결 작업을 하지 않아 동작하지 않음 -->
<!-- Currently, the Item is not linked to ItemTemplateId, so it does not function -->
<DarkRift id="9901001" type="raid" questCategory="1" questRange="1500,2250,3000" expandInterval="1200000" completeBonusRatio="0.4" autoPartyMatchingLevelRange="58,60" itemTemplateId="358" />
</Item>
<QAC>

View File

@ -1,20 +1,21 @@
<?xml version="1.0" encoding="utf-8"?>
<DungeonNewbieBonus>
<!-- 인던 클리어 10회 까지 -->
<!-- Dungeon clear limit up to 10 times -->
<DungeonNewbieBonusCheck clearCount="10" />
<!-- 공통 이상상태는 초보자 있던 없던 던전에 입장시 무조건 걸어주는 버프 -->
<!-- 사용 이상상태 리스트
30 : 최대 HP 증가 (20%)
4650 : 보상 상향 방출
4651 : 보상 상향 (파티)
4950 : 크리스탈 보호
4951 : 즉시 부활
4952 : 공격력 상향
<!-- Common abnormal statuses are buffs that are automatically applied when entering a dungeon, regardless of whether the player is a beginner or not. -->
<!-- List of abnormal statuses used:
30 : Maximum HP increase (20%)
4650 : Reward enhancement release
4651 : Reward enhancement (party)
4950 : Crystal protection
4951 : Instant resurrection
4952 : Attack power increase
-->
<CommonAbnormality>
<Abnormality id="" />
</CommonAbnormality>
<!-- 초심자에게는 드랍률 상향(방출)과 즉시 부활을. 파티 전체에게 드랍률 상향과 크리스탈 보호 이상상태 추가 -->
<!-- Increase drop rate (release) and instant resurrection for beginners. Add drop rate increase and crystal protection status for the entire party -->
<DungeonList>
<Dungeon id="9087" name="비밀기지">
<BonusList>
@ -482,7 +483,7 @@
<DynamicAbnormalityData MinCount="5" MaxCount="5" AddAbnormalityIdList="999001021" AbnormalityStackCount="1" />
</DynamicAbnormalityList>
</Dungeon>
<Dungeon id="9057" name="오만한 아케론의 염옥">
<Dungeon id="9057" name="Akeron's Inferno (Hard)">
<BonusList />
<DynamicAbnormalityList>
<DynamicAbnormalityData MinCount="1" MaxCount="7" AddAbnormalityIdList="999001018" AbnormalityStackCount="1" />
@ -491,5 +492,17 @@
<DynamicAbnormalityData MinCount="10" MaxCount="10" AddAbnormalityIdList="999001021" AbnormalityStackCount="1" />
</DynamicAbnormalityList>
</Dungeon>
<Dungeon id="9757" name="Akeron's Inferno">
<BonusList>
<Bonus Target="solo" bonusAbnormal="30"/>
<Bonus Target="solo" bonusAbnormal="4951"/>
</BonusList>
<DynamicAbnormalityList>
<DynamicAbnormalityData MinCount="1" MaxCount="7" AddAbnormalityIdList="999001018" AbnormalityStackCount="1"/>
<DynamicAbnormalityData MinCount="8" MaxCount="8" AddAbnormalityIdList="999001019" AbnormalityStackCount="1"/>
<DynamicAbnormalityData MinCount="9" MaxCount="9" AddAbnormalityIdList="999001020" AbnormalityStackCount="1"/>
<DynamicAbnormalityData MinCount="10" MaxCount="10" AddAbnormalityIdList="999001021" AbnormalityStackCount="1"/>
</DynamicAbnormalityList>
</Dungeon>
</DungeonList>
</DungeonNewbieBonus>

View File

@ -2,18 +2,19 @@
<EnchantBroadCastCondition>
<!--
BroadCastItem@
isUse : 해당 내역을 사용할지 여부. 사용하지 않으면 메시지가 어떠한 경우에도 뜨지 않는다.
broadCastItemRank : 출력할 아이템의 랭크. 지정된 랭크이상의 아이템만 출력한다.
broadCastEnchantGrade : 메시지를 출력할 강화 단계. 중복 처리 가능하다 (콤마로 구분)
broadCastMasterpiece : 명품에 대해 메시지 띄울 지 확인. default false. 파라미터가 없을 경우 false로 처리
broadCastArea : 출력할 영역 지정
Default : 개인범위(메시지 출력 없음)
Guard : 동 가드내 유저
World : 월드 전체 출력
isUse: Whether to use this entry. If not used, the message will not appear under any circumstances.
broadCastItemRank: The rank of the item to be displayed. Only items of the specified rank or higher will be displayed.
broadCastEnchantGrade: The enhancement grade for which the message will be displayed. Can be used with multiple grades (separated by commas).
broadCastMasterpiece: Whether to display a message for masterpieces. The default is false. If the parameter is not provided, it is processed as false.
broadCastArea: Specifies the area to display the message.
Default: Personal range (no message displayed)
Guard: Users within the same guard area
World: Displays to the entire world
ExceptionalItem@
itemTemplateId : 랭크와는 관계없이 띄워주고 싶은 아이템의 리스트
itemTemplateId: A list of items to be displayed regardless of rank.
-->
<BroadCastItem isUse="TRUE" broadCastItemRank="6" broadCastEnchantGrade="12" broadCastMasterpiece="true" broadCastArea="Guard">
<!--ExceptionalItem itemTemplateId="0"/-->
<!--ExceptionalItem itemTemplateId="1"/-->

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@ -1,36 +1,36 @@
<?xml version="1.0" encoding="utf-8"?>
<EventMatching compensationReceivedCountResetTime="0400" npcGuildId="609" showReputationPointByLevel="60" beginLevel="13" tipStringCommon="@EventMatching:1004" tipStringDungeon="@EventMatching:1005" tipStringBattleField="@EventMatching:1006" tipStringField="@EventMatching:1007" guildString="@EventMatching:1008">
<!--
이벤트 종류 : Event@type : BattleField, Dungeon, DardRift, NormalDungeon, MissionQuset, FIeld, DailyQuest, Guide
Event Types: Event@type : BattleField, Dungeon, DarkRift, NormalDungeon, MissionQuest, Field, DailyQuest, Guide
이벤트 정렬 : Event@sort : sort 값 + (실행중+2, 닫혔을때+3) 값으로 정렬됨. ????
액션 버튼 : Event/Action@type = none, matching, uiLink, teleport OK
보상 지급 횟수 : Event/CompensationList@receivableCount ????
Event Sorting: Event@sort : sorted by the sort value + (2 when active, 3 when closed)
Action Button: Event/Action@type = none, matching, uiLink, teleport OK
Compensation Receivable Count: Event/CompensationList@receivableCount
if( beginLevel || conditionQuest="1317" )
{
if( !soulless )
{
일플 출력
Display first level
}
else
{
if( conditionQuest="8708" )
{
일플 출력
Display first level
}
}
}
else
{
도움말
Help text
}
보상 타입 : Event/CompensationList/Compensation@type = item , exp, money, boundMoney
(item 외의 templateId는 클라이언트에서 아이콘 표시용으로 사용한다.
Compensation Types: Event/CompensationList/Compensation@type = item, exp, money, boundMoney
(templateId other than item is used for displaying icons on the client)
-->
<!-- 일일 완료 제한 설정 -->
<CompleteLimitPerDay tipString="@EventMatching:1004">
<!-- Level 11 ~ 59 -->
@ -108,8 +108,8 @@
<Achievement id="9012" completeAchievement="9011" image="img://__Icon_System.PlayGuide_Reward_18" />
<Achievement id="9013" completeAchievement="9012" image="img://__Icon_System.PlayGuide_Reward_19" />
</MissionAchievementList>
<!-- 이용 가능 시간 설정 / 별도 설정이 없는 경우, 항시 이용 가능한 것으로 예외 처리-->
<!-- 전장 이용 가능 시간은 BattleFieldData.xml의 전장 이용 시간 참조하여 사용 EventMatching.xml의 전장 이용 시간은 사용하지 않음.-->
<!-- Available time settings / If there is no separate setting, treat it as always available -->
<!-- The battlefield available time refers to the available time in BattleFieldData.xml, not the event time in EventMatching.xml -->
<TimeLine>
<EnableDay day="all">
<!-- 효율 -->
@ -150,14 +150,15 @@
<EnableTime eventId="810022" openTime="0000" closeTime="0300" />-->
</EnableDay>
</TimeLine>
<!-- Event@type 추가
PDL의 EventMatchingTargetType과 맞아야 함
<!-- Add Event@type
It must match with the EventMatchingTargetType in PDL
BattleField
Dungeon
DarkRift
NormalDungeon => 일일플레이 가이드 사양서 7.7 참조
Guide => 버튼 클릭했을 때, UI 표시정도만 하면 되는 것들 사양서 7.9 참조
NormalDungeon => Refer to the Daily Play Guide Specification 7.7
Guide => These are items that only need UI display when the button is clicked. Refer to Specification 7.9
-->
<!-- 완료 제한 이전 효율 세트 -->
<EventGroup isSpecialCompensation="true">
<!-- 11 ~ 60 성장 구간 일플 가이드 항목 -->

View File

@ -35,7 +35,7 @@
<MailCompensationInfo itemTemplateId="160503" count="1"/>
</MailInfo>
</MonsterInfo>
<!-- 일본 초대형 시누스 이벤트 보상 데이터 충돌 문제로 주석처리 (추후삭제예정) -->
<!-- Commented out due to data collision issue with Japan's ultra-large sinus event rewards (will be deleted later) -->
<!-- <MonsterInfo huntingzoneId="1023" npcTemplateId="99999999">
<MailInfo senderName="@Event:103" title="@Event:10301" context="@Event:10302">
<MailCompensationInfo itemTemplateId="101026" count="1"/>

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@ -4,16 +4,16 @@
<RecoveryItemList>
<RecoveryData id="1">
<ItemData templateId="6328" recoveryPoint="1440"/>
<ItemData templateId="6500" recoveryPoint="4000"/>
<ItemData templateId="6501" recoveryPoint="1000"/>
<ItemData templateId="6502" recoveryPoint="500"/>
<ItemData templateId="6503" recoveryPoint="100"/>
<ItemData templateId="139481" recoveryPoint="200"/>
<ItemData templateId="139728" recoveryPoint="4000"/>
<ItemData templateId="211801" recoveryPoint="4000"/>
<ItemData templateId="211802" recoveryPoint="1000"/>
<ItemData templateId="6328" recoveryPoint="1440"/> <!-- Shaitea Juice -->
<ItemData templateId="6500" recoveryPoint="4000"/> <!-- Aged Elinu's Tear -->
<ItemData templateId="6501" recoveryPoint="1000"/> <!-- Elinu's Tear -->
<ItemData templateId="6502" recoveryPoint="500"/> <!-- Fermented Calaberry Juice -->
<ItemData templateId="6503" recoveryPoint="100"/> <!-- Calaberry Juice -->
<ItemData templateId="139481" recoveryPoint="200"/> <!-- Calaberry Juice -->
<ItemData templateId="139728" recoveryPoint="4000"/> <!-- Aged Elinu's Tear -->
<ItemData templateId="211801" recoveryPoint="4000"/> <!-- Aged Elinu's Tear -->
<ItemData templateId="211802" recoveryPoint="1000"/> <!-- Elinu's Tear -->
</RecoveryData>
</RecoveryItemList>
<!-- 채집/제작 생산 피로도 정의 !-->
<!-- Definition of fatigue for gathering/crafting production -->
</FatigueConfig>

View File

@ -1,6 +1,6 @@
<?xml version="1.0" encoding="utf-8"?>
<!-- active값이 false이면 동작하지 않음. !-->
<!-- If the active value is false, it will not function. -->
<FloatingCastle active="true">
<CommonConfig partsChangeCoolTime="21600" collectUseFloatingCastleItemTime="900" maxFloatingCastlePartsCoin="40000">
<GradeLimit>
@ -26,9 +26,10 @@
</BaseParts>
</CommonConfig>
<!-- 부유성의 종류 정보 !-->
<!-- id : 아이디, grade : 부유성 등급, actorName : 이 부유성과 연결되어야하는 Actor의 이름 !-->
<!-- PVP 부유성(벨리카) -->
<!-- Information on the types of floating entities -->
<!-- id: ID, grade: floating entity grade, actorName: The name of the actor that should be linked with this floating entity -->
<!-- PVP Floating Entity (Velika) -->
<Castle id="1" grade="1" continentId="1" centerPos="11791,12970,6870" dir="132.19" teleportPos="10994,12238,6827" ownerNpc="false" radius="2200" baseTerritoryId="6309564" baseHuntingZoneId="63" groupName="VK_FloatingCastle_G01_01" levelName="VK_FloatingCastle" shapeId="1" stringId="100">
<RenderOption type="DX9" skyOffset="-1000" cullDistanceWeight="3.0" volumeLoadDistance="0" baseLevelLoadedWeight="1.0" baseLevelVisibleWeight="1.0" superLowLevelLoadedWeight="1.8" superLowLevelVisibleWeight="1.8" maxDistanceWeight="2.0" />
<RenderOption type="DX11" skyOffset="-1000" cullDistanceWeight="3.0" volumeLoadDistance="0" baseLevelLoadedWeight="1.0" baseLevelVisibleWeight="1.0" superLowLevelLoadedWeight="1.8" superLowLevelVisibleWeight="1.8" maxDistanceWeight="2.0" />

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@ -1,6 +1,6 @@
<?xml version="1.0" encoding="utf-8"?>
<!-- active값이 false이면 동작하지 않음. !-->
<!-- If the active value is false, it will not function. -->
<FloatingCastleFunction active="true">
<Function id="1" type="npcSpawn" value1="63,50000" value2="969,84,1"/> <!-- 기본제공 페가수스 관리인 NPC -->
<Function id="2" type="npcSpawn" value1="63,50001" value2="825,29,1"/> <!-- 기본제공 스타일 NPC -->

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@ -1,11 +1,12 @@
<?xml version="1.0" encoding="utf-8"?>
<!-- 배팅 관련 Npc 메뉴
VillagerMenu에서 betting Type의 메뉴를 생성하고 menuId와 일치시키서 입력
해당 Npc가 어느 시스템에 연결되어있는 배팅인지에 따라 데이터를 입력 현재는 npc투기장에서만 배팅을 사용
<!-- Betting related Npc menu
Create a menu of betting type in VillagerMenu and match it with menuId.
Input data according to which system the Npc is connected to for betting; currently, betting is only used in npc arenas.
ex) <Param type="npcArena" value="1"/>
: id 1번인 npc투기장과 관련 된 배팅메뉴이다.
: This is a betting menu related to npc arena with id 1.
-->
<FloatingCastleMenuList>
<FloatingCastleMenu menuId="50009">
<Authority id="1"/>

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@ -1,6 +1,6 @@
<?xml version="1.0" encoding="utf-8"?>
<!-- active값이 false이면 동작하지 않음. !-->
<!-- If the active value is false, it will not function. -->
<FloatingCastleAuthority active="true">
<Authority id="1" type="styleClosetWeapon" cost="500" authorityTime="43200">

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@ -1,14 +1,14 @@
<?xml version="1.0" encoding="utf-8"?>
<!--
type : 지급되는 우편의 이유(?) - Default : -1, Seren : 0, ... 추가되는 것이 있으면 프로그램팀에 문의
Id : 타입에 연결되는 아이디(Ex>Type이 Seren일 경우 SerenId)
type: Reason for sending the mail (?) - Default: -1, Seren: 0, ... If new types are added, please consult with the programming team
Id: The ID associated with the type (Ex: When the type is Seren, it refers to SerenId)
<ParcelData type="0" id="1" senderId="@Parcel:1" title="@Parcel:101" text="@Parcel:1201" >
<Item giveItemCount="1" giveItemTemplateId="19870"/>
</ParcelData>
-->
<GiveParcelData>
<!-- 도핑/크리스탈 가이드 (type levelup) -->
<!-- Doping/Crystal Guide (type levelup) -->
<ParcelData type="0" id="1101" senderId="@Parcel:1" title="@Parcel:101" text="@Parcel:1101" >
<Item giveItemCount="2" giveItemTemplateId="8101"/>
<Item giveItemCount="2" giveItemTemplateId="8108"/>

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@ -1,6 +1,12 @@
<?xml version="1.0" encoding="utf-8"?>
<GuardData>
<!-- 가드별 선출 방식 Ballot : 투표, BattleField : 전장 Consul :??? !-->
<!--
Election methods for each guard:
Ballot: Vote
BattleField: Battlefield
Consul: ???
-->
<Continent id="1" name="A" stringId="@rgn:101">
<Guard id="1" name="VK" stringId="@rgn:201" type="Consul"/> <!-- 벨리카 !-->
<Guard id="2" name="ATW" stringId="@rgn:202" type="Ballot"> <!-- 발키온 보호령 스킬 습득 Npc on/off를 하지 않고 스킬 습득 Npc가 항시 배치되어 있게 한다. !-->

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@ -1,5 +1,10 @@
<?xml version="1.0" encoding="utf-8" standalone="yes"?>
<GuildEmblem active="true"> <!-- emblem id = guildCompetition.xml 에서 SeasonReward로 지급되는 emblem에 대해 정의한다, forever= 기간제인지? 영구제인지? 구분하는 용도 true일경우 영구제 -->
<GuildEmblem active="true">
<!--
Emblem id defines the emblem that is given as a SeasonReward in guildCompetition.xml.
"forever" distinguishes whether it is a temporary or permanent emblem.
If true, it indicates that the emblem is permanent.
-->
<Emblem id="98033" forever="false" icon="Icon_System.GuildGrade_0" />
<Emblem id="98034" forever="false" icon="Icon_System.GuildGrade_1" />
<Emblem id="98035" forever="false" icon="Icon_System.GuildGrade_2" />

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@ -1,9 +1,11 @@
<?xml version="1.0" encoding="utf-8"?>
<GuildLevel>
<!-- 길드 레벨업 하려면 훈장이 몇개나 있어야 하나 같은거 정의한다
레벨업하려면 메달 5개 필요하고 그거를 계속 유지하려고 할때는 10개씩 필요하다고 세팅은
levelUpNeedMedal="5" keepNeedMedal="10" 으로 한다
<!--
Defines how many medals are needed to level up the guild.
For example, if 5 medals are needed to level up and 10 medals are required to maintain that level,
set it as levelUpNeedMedal="5" and keepNeedMedal="10".
-->
<Level lev="1" levelUpNeedMedal="0" keepNeedMedal="0" />
<Level lev="2" levelUpNeedMedal="20" keepNeedMedal="20" />
<Level lev="3" levelUpNeedMedal="50" keepNeedMedal="50" />

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@ -1,12 +1,14 @@
<?xml version="1.0" encoding="utf-8"?>
<!--
동일 길드 전쟁 선포 쿨타임 : coolTime 에 초단위 값 설정
길드전 유지 기간 : warPeriod 에 초 단위 값 설정/길드전 대기시간 : preWarPeriod 에 초 단위 값 설정
길드 전쟁 종결권 사용 불가 시간 : mandatoryWarPeriod 에서 초단위 값 설정. 길드 전 시작 후 지정한 시간이 지나야 해당 길드전에 대해 항복 할 수 있다.
 길드전 일정 점수 마다 메시지 뿌려줄 점수 단위 지정 : msgKillPoint
 길드장, 길드원 pK 점수 설정 : guildMasterKillPoint, guildMemberKillPoint 에서 적대 길드 1명 PK시 획득 Kill 점수를 설정
 길드전 승리 목표 점수 설정 : winKillPoint 에서 승리 조건 점수를 입력
Cooldown for declaring war on the same guild: Set the value in seconds for coolTime.
Guild war duration: Set the value in seconds for warPeriod.
Guild war waiting time: Set the value in seconds for preWarPeriod.
Guild war surrender restriction period: Set the value in seconds for mandatoryWarPeriod. After the specified time has passed since the guild war started, the guild can surrender.
Set the score units to trigger messages at certain points during the guild war: msgKillPoint.
Set the PK score for the guild leader and members: Set the kill points for killing one member of the opposing guild in guildMasterKillPoint and guildMemberKillPoint.
Set the winning score for guild wars: Set the winning kill points in winKillPoint.
-->
<GuildWarData>
<RuleVar coolTime="86400" coolTimeQa="300" preWarPeriod="585" preWarPeriodQa="60" preWarCountDown="15" warPeriod="86400" warPeriodQa="300" mandatoryWarPeriod="3600" mandatoryWarPeriodQa="120" maxDeclareCount="3" maxGetDeclareCount="7" declareWaitTime="86400" declareWaitTimeQa="300" waitPenalty="giveup" traceCoolTime="300" traceUiTime="300" />
<KillPoint winKillPoint="500" winKillPointQa="10" guildMasterKillPoint="1" guildMemberKillPoint="1" msgKillPoint="1" underScoreDraw="30" underScoreDrawQa="5"/>

View File

@ -6,39 +6,39 @@
=== READ ME ===
"svn\Design\사회\ETC\입력제한 기획서겸 사양서.doc"
"svn\Design\Society\ETC\InputRestrictionSpecification.doc"
===입력 규칙 목록===
=== Input Rule List ===
MaxLength
최대 길이 제한.
Maximum length restriction.
MinLength
최소 길이 제한.
Minimum length restriction.
LengthNarrowWordOnly
최대 길이 제한. 영어/숫자가 최대 몇 글자 포함될 수 있는지 제한
Maximum length restriction for how many characters can be included for English/Numbers.
StringTable
금칙어 목록에서 완전(exact) 혹은 부분 일치를 확인하여 제한
replace=true일때는 금칙어를 임의로 변경한 후 통과시킴(입력 에러 나지 않음)
Checks for exact or partial matches with a list of forbidden words and restricts them.
If replace=true, the forbidden word will be changed arbitrarily to pass through (no input error).
RangedNumericOnly
min~max 범위의 숫자만 허용. 그 외는 금지
Only numbers within the min~max range are allowed. Others are prohibited.
CharacterSet
incldue 나 exclude 를 만족하는지 검사하여 제한
(Binary 는 BitTable 로 rangeOnly true 일 때는 해당 영역(from ~ to) 에 포함되지 않아도 true 를 반환한다)
Checks if the input satisfies the include or exclude conditions.
(Binary will return true when rangeOnly is true, even if the range (from ~ to) is not included).
ConvertUrlEncodeStr
'<', '>', '"(큰따옴표)' 를 HTML용 특수기호로 자동 변환함.
(입력 오류가 나지는 않음)
(CHAT 는 <font> 까지 변환되므로 쓰면 안된다)
Automatically converts '<', '>', and '"' (double quotes) to HTML special characters.
(There will be no input error, but CHAT should not use it as <font> will be converted).
-->
<!-- RuleCategory에는 어떤 형식의 필터링 규칙이 있는지 목록을 나열한 것이다. 프로그램에서 사용하진 않음 -->
<!--
RuleCategory lists the types of filtering rules available. These are not used in the program.
-->
<RuleCategory>
<!-- -->
<Rule type="MinLength" awareNarrowWord="false" min="2" onFail="RE_MINLENGTH_RESTRICTION"/>
@ -62,19 +62,20 @@ ConvertUrlEncodeStr
カタカナ FF76
FF41
0x0000 ~ 0x00FF : 반각 영어, 반각 숫자, 반각 특수문자
0x3040 ~ 0x309F : 전각 히라가나
0x30A0 ~ 0x30FF : 전각 카타카나
0x3400 ~ 0x4DBF : 전각 레어 한자
0x4E00 ~ 0x9FAF : 전각 한자
0xFF00 ~ 0xFFFF : 전각 영어, 전각 특수문자, 전각 숫자, 반각 카타카나
0x0000 ~ 0x00FF : Half-width English, Half-width Numbers, Half-width Special Characters
0x3040 ~ 0x309F : Full-width Hiragana
0x30A0 ~ 0x30FF : Full-width Katakana
0x3400 ~ 0x4DBF : Full-width Rare Kanji
0x4E00 ~ 0x9FAF : Full-width Kanji
0xFF00 ~ 0xFFFF : Full-width English, Full-width Special Characters, Full-width Numbers, Half-width Katakana
-->
<!--
MinLength, MaxLength 계산 시 규칙은 다음과 같다.
1. awareNarrowWord="false" 인 경우 -> NarrowWord에 포함되는 것들은 길이를 1로 계산. 그렇지 않은 것들은 길이를 2로 계산.
2. awareNarrowWord="false" 인 경우 -> 모든 글자의 길이를 1로 계산
When calculating MinLength and MaxLength, the rules are as follows:
1. If awareNarrowWord="false" -> Characters that are included in NarrowWord are counted as length 1. Others are counted as length 2.
2. If awareNarrowWord="false" -> All characters are counted as length 1.
-->
<CharacterSetRestriction>
<CharacterSet name="NarrowWord">
<Range from="0x0000" to="0x007F"/>

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@ -1,20 +1,21 @@
<?xml version="1.0" encoding="utf-8"?>
<InvenForPCBang>
<!-- 매일 0 시에 다시 reset 된다 -->
<!-- Resets every day at 00:00 -->
<ResetInven dailyResetHour="0">
<!-- 스킬이나 아이템에서 coolTimeMiliSecond 는 보통은 0 을 쓰면 된다
그러면 각 아이템과 아이템 그룹에 설정된 쿨타임을 그대로 적용 받는다
0 이 아닌 의미 있는 시간을 쓰면 서버에서 체크하는 아이템 쿨타임 시간 외에 별도의 시간이 지나야 사용 가능하게 한다 -->
<!-- For skills or items, coolTimeMiliSecond is usually set to 0.
This will apply the cooldown time set for each item and item group.
If a meaningful time other than 0 is set, a separate time needs to pass before the item can be used, in addition to the server's item cooldown time. -->
<!--
pc방 인벤에서 할당해줄 스킬 이건 UserSkillData_Common.xml 에 있는 skill들만 한다
skill 9999 COMMON_SKILL_TEMPLATE_ID 인 것이나 유저의 class 별로 등록되어 있는 것들
For skills assigned in PC room inventory, only the skills from UserSkillData_Common.xml are used.
Skills can be either 9999 COMMON_SKILL_TEMPLATE_ID or those registered for the user's class.
-->
<!--UserSkill slotPos="0" skillTemplateId="1111531" coolTimeMiliSecond="0" /-->
<UserSkill slotPos="0" skillTemplateId="111194" coolTimeMiliSecond="0" />
<!--
pc방 인벤에서 만들어 주는 아이템들 일단은 itemTemplate.xml 에서 linkSkillId 가 있는 것들만 가능
skill 은 9999 COMMON_SKILL_TEMPLATE_ID 인 것이나 유저의 class 별로 등록되어 있는 것들 가능
For items created in the PC room inventory, only those with a linkSkillId in itemTemplate.xml are possible.
Skills can either be 9999 COMMON_SKILL_TEMPLATE_ID or those registered for the user's class.
-->
<!--Item slotPos="1" itemTemplateId="166619" initItemAmount="6" coolTimeMiliSecond="600000" /-->
<Item slotPos="1" itemTemplateId="166639" needSpecialProcess="false" initItemAmount="6" coolTimeMiliSecond="600000" />
<!-- <Item slotPos="3" itemTemplateId="166707" initItemAmount="6" coolTimeMiliSecond="600000" giveItemTemplateId="" />

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@ -1,9 +1,10 @@
<?xml version="1.0" encoding="utf-8" standalone="yes"?>
<!--
lastMasstigeId: 마지막 국민 강화 목표 무기 ID 설정
tokenAcquireSoundId: 토큰 획득 시 재생되는 효과음
tokenAcquireAllSoundId: 토큰 획득의 목표 수량 다 채웠을 때 재생되는 효과음
lastMasstigeId: The ID of the last national enhancement target weapon set
tokenAcquireSoundId: The sound effect played when a token is acquired
tokenAcquireAllSoundId: The sound effect played when the target number of tokens is fully acquired
-->
<Masstiges lastMasstigeId="10" tokenAcquireSoundId="1210" tokenAcquireAllSoundId="1211">
<!-- 국민강화목표템: #1 이스렌의 유물을 이스렌의 무기로 변환 -->
<Masstige id="1" limitedDropGaugeId="10" tokenExchangeId="10" tokenItemTemplateId="91113" enable="true"/>

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@ -1,6 +1,6 @@
<?xml version="1.0" encoding="utf-8"?>
<NamePlate>
<!-- 기본 설정: 폰트 사이즈, 이름 표시 반경, 기본 표시 간격(z값), 사망시 표시 간격(z값) , 채집물 표시 간격(z값) -->
<!-- Default settings: font size, name display radius, default display interval (z-value), display interval on death (z-value), gathering item display interval (z-value) -->
<DefaultValue defaultOffset="12" defaultDistance="5" deathDistance="15" itemDistance="25" nameViewRange="1000" collectionDistance="30" eliteIcon="Icon_System.PartyMonster64" unionEliteIcon="Icon_System.BlackHoleMonster64" freeNamedIcon="Icon_System.FreeHuntingNamedMonster64" battleFieldCommanderIcon="Icon_System.BF_Commander32" hpOffsetPos="0" minPos="0.75" />
<Resource>

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@ -1,7 +1,7 @@
<?xml version="1.0" encoding="utf-8"?>
<NocTanData skillIdList="8400010,8400015,8400050,8400060,8400070,8400080,8400090,8400100,8400110,8400115" >
<!-- 녹테늄 강화탄 -->
<!-- Noctenium Enhancement Compound -->
<NoctanPerformanceSet linkItemTemplateId="1300" effectAbnormalityId="902" desc="" id="1">
<!-- 창기사 -->
<NocTanSkillData effectRate="0.4" effectType="6" cost="1" class="lancer" skillName="Human_M_Lancer_Lv01_Roar_Cast 01" skillId="40100"/>

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@ -1,6 +1,6 @@
<?xml version="1.0" encoding="utf-8"?>
<NpcAbnormalityBalance>
<!-- 검은틈 Npc Balance 보정 -->
<!-- Nexus Npc Balance Adjustment -->
<DarkRiftCombatBalanceGroupList>
<DarkRiftCombatBalanceGroup id="1">
<Balance minUserCount="30" maxUserCount="40" abnormalityId="47680800" pushCount="2" bonusReputationRatio="0.5" />

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@ -1,27 +1,22 @@
<?xml version="1.0" encoding="utf-8"?>
<!-- Npc 투기장 시스템
ArenaInfo : 투기장에 관한 기본 정보
- Time(초단위) : 투기장 시작, 준비시간(readyTime), 경기진행시간(fightTime), 시작대기시간(fightWatingTime), 종료대기시간(endWatingTime), 경기 시작 알림 시간(NoticeTimeList)
- Territroy : 투기장을 둘러 싸고 있는 테리토리
!주의 : 경기장 테리토리로부터 중심좌표를 구해오기 때문에 테리토리가 요상한(?) 모양으로 생긴 경우 다소 불일치 할 수 있다.
<!-- Npc Arena System
ArenaInfo: Basic information about the arena
- Time (in seconds): Arena start, preparation time (readyTime), fight time (fightTime), start waiting time (fightWatingTime), end waiting time (endWatingTime), game start notification time (NoticeTimeList)
- Territory: The territory surrounding the arena
!Note: Since the center coordinate is derived from the arena's territory, there may be discrepancies if the territory has an odd shape.
- Team:
TimeTable : 투기장 생성을 제어하는 데이터
TimeTable: Data controlling the creation of the arena
CommonEvent : 투기장에서 선택 된 Npc모두에게 한번 씩 실행되어야 하는 이벤트들
EachEvent : 투기장에서 특정 Npc에만 실행되어야 하는 이벤트
NpcInfo : 투기장에서 싸울 Npc 정보. 같은 테이블에 있는 Npc는 모두 같은 외형의 Npc이어야 한다.
isOpenAllChannel="true" : 현재 오픈 되어 있는 전 채널에서 투기장을 오픈 시킴. 기본 값은 "false" - 현재 정상 작동 불가
CommonEvent: Events that need to be executed once for all Npcs selected in the arena
EachEvent: Events that need to be executed only for specific Npcs in the arena
NpcInfo: Information about the Npcs fighting in the arena. Npcs in the same table must have the same appearance.
isOpenAllChannel="true": Opens the arena in all currently open channels. The default value is "false" - currently not functioning properly.
-->
<NpcArena>
<Arena id="1" name="@NpcArena:7100004" desc="시즌 2 일반전" isOpenAllChannel="true">

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@ -1,6 +1,6 @@
<?xml version="1.0" encoding="utf-8" ?>
<SocialData isNpc="1">
<!-- 소셜ID 값의 Max는 67108863 넘어가면 서버 안뜬다. -->
<!-- The maximum value for the social ID is 67108863. If it exceeds this, the server will not load. -->
<!-- 중형 -->

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@ -3,7 +3,7 @@
<!-- A대륙 !-->
<!-- 벨리카 !-->
<PegasusRider menuId="63">
<!--<Path id="Art_Data\DataSheet\내의 Pathid" level="" fee="운임?비" pegasusId="PegasusData.xml의 PegasusId" startId="출발지명(StrSheet_Region.xml의 id)" destinationId="출발지명(StrSheet_Region.xml의 id)" />-->
<!--<Path id="Art_Data\DataSheet\Pathid" level="" fee="Freight fee?" pegasusId="PegasusId from PegasusData.xml" startId="Starting point (id from StrSheet_Region.xml)" destinationId="Destination point (id from StrSheet_Region.xml)" />-->
<Destination id="1" level="10" fee="1000" pegasusId="1" pegasusPathId="1" startRegionId="63001" destinationRegionId="13001" /> <!-- 여명의 정원 -->
<Destination id="2" level="10" fee="1000" pegasusId="1" pegasusPathId="2" startRegionId="63001" destinationRegionId="60001" /> <!-- 벌목꾼 마을 -->
<Destination id="3" level="13" fee="1000" pegasusId="1" pegasusPathId="3" startRegionId="63001" destinationRegionId="59001" /> <!-- 초승달 마을 -->

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@ -1,6 +1,6 @@
<?xml version="1.0" encoding="utf-8"?>
<PetAbility>
<Orb id="1" grade="2" levelNeeded="1" abilityLink="1" consumeOnUse="10" consumeInterval="60" consumeOnNatural="1" probOnEquip="1"/> <!-- 판매 / 구매 -->
<Orb id="2" grade="1" levelNeeded="1" abilityLink="2" consumeOnUse="10" consumeInterval="60" consumeOnNatural="1" probOnEquip="1"/> <!-- 판매 -->
<Orb id="3" grade="1" levelNeeded="1" abilityLink="3" consumeOnUse="10" consumeInterval="60" consumeOnNatural="1" probOnEquip="1"/> <!-- 구매 -->
<Orb id="1" grade="2" levelNeeded="1" abilityLink="1" consumeOnUse="10" consumeInterval="60" consumeOnNatural="1" probOnEquip="1"/> <!-- Sell / Buy -->
<Orb id="2" grade="1" levelNeeded="1" abilityLink="2" consumeOnUse="10" consumeInterval="60" consumeOnNatural="1" probOnEquip="1"/> <!-- Sell -->
<Orb id="3" grade="1" levelNeeded="1" abilityLink="3" consumeOnUse="10" consumeInterval="60" consumeOnNatural="1" probOnEquip="1"/> <!-- Buy -->
</PetAbility>

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@ -8,10 +8,10 @@
<Pet id="122" grade="2" durability="3000" maxHp="10000" maxOrbSlot="1" consumeOnDeath="50" npcTemplateId="2"/>
<Pet id="123" grade="2" durability="3000" maxHp="10000" maxOrbSlot="1" consumeOnDeath="50" npcTemplateId="3"/>
<Pet id="124" grade="2" durability="3000" maxHp="10000" maxOrbSlot="1" consumeOnDeath="50" npcTemplateId="4"/>
<Pet id="125" grade="2" durability="4000" maxHp="10000" maxOrbSlot="1" consumeOnDeath="50" npcTemplateId="6"/><!-- 크리스마스 이벤트용 호문 !-->
<Pet id="125" grade="2" durability="4000" maxHp="10000" maxOrbSlot="1" consumeOnDeath="50" npcTemplateId="6"/> <!-- Homun for Christmas event !-->
<Pet id="131" grade="3" durability="3000" maxHp="10000" maxOrbSlot="1" consumeOnDeath="50" npcTemplateId="1"/>
<Pet id="132" grade="3" durability="3000" maxHp="10000" maxOrbSlot="1" consumeOnDeath="50" npcTemplateId="2"/>
<Pet id="133" grade="2" durability="3000" maxHp="10000" maxOrbSlot="1" consumeOnDeath="50" npcTemplateId="5"/><!-- 해외 프로모션 용 !-->
<Pet id="133" grade="2" durability="3000" maxHp="10000" maxOrbSlot="1" consumeOnDeath="50" npcTemplateId="5"/> <!-- For overseas promotions !-->
<Pet id="134" grade="3" durability="3000" maxHp="10000" maxOrbSlot="1" consumeOnDeath="50" npcTemplateId="4"/>
<Pet id="141" grade="4" durability="3000" maxHp="10000" maxOrbSlot="1" consumeOnDeath="50" npcTemplateId="1"/>
<Pet id="142" grade="4" durability="3000" maxHp="10000" maxOrbSlot="1" consumeOnDeath="50" npcTemplateId="2"/>
@ -33,5 +33,5 @@
<Pet id="242" grade="4" durability="3000" maxHp="10000" maxOrbSlot="1" consumeOnDeath="50" npcTemplateId="2"/>
<Pet id="243" grade="4" durability="3000" maxHp="10000" maxOrbSlot="1" consumeOnDeath="50" npcTemplateId="3"/>
<Pet id="244" grade="4" durability="3000" maxHp="10000" maxOrbSlot="1" consumeOnDeath="50" npcTemplateId="4"/>
<Pet id="999" grade="4" durability="0" maxHp="10000" maxOrbSlot="1" consumeOnDeath="50" npcTemplateId="3000008" unionPet="true" unionPetPolicyPoint="5400"/><!-- 연맹 보급사령관 전용 상인(펫) !-->
<Pet id="999" grade="4" durability="0" maxHp="10000" maxOrbSlot="1" consumeOnDeath="50" npcTemplateId="3000008" unionPet="true" unionPetPolicyPoint="5400"/> <!-- Alliance Supply Commander Exclusive Merchant (Pet) !-->
</PetData>

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@ -1,37 +1,37 @@
<?xml version="1.0" encoding="utf-8"?>
<PetFinalDecision>
<Decision resultTypeId="1" resultGrade="1" resultShapeId="1" itemTemplateId="59"/>
<Decision resultTypeId="1" resultGrade="1" resultShapeId="2" itemTemplateId="60"/>
<Decision resultTypeId="1" resultGrade="1" resultShapeId="3" itemTemplateId="61"/>
<Decision resultTypeId="1" resultGrade="1" resultShapeId="4" itemTemplateId="62"/>
<Decision resultTypeId="1" resultGrade="2" resultShapeId="1" itemTemplateId="63"/>
<Decision resultTypeId="1" resultGrade="2" resultShapeId="2" itemTemplateId="64"/>
<Decision resultTypeId="1" resultGrade="2" resultShapeId="3" itemTemplateId="65"/>
<Decision resultTypeId="1" resultGrade="2" resultShapeId="4" itemTemplateId="66"/>
<Decision resultTypeId="1" resultGrade="2" resultShapeId="6" itemTemplateId="401"/> <!-- 크리스마스 호문 !-->
<Decision resultTypeId="1" resultGrade="3" resultShapeId="1" itemTemplateId="67"/>
<Decision resultTypeId="1" resultGrade="3" resultShapeId="2" itemTemplateId="68"/>
<Decision resultTypeId="1" resultGrade="3" resultShapeId="3" itemTemplateId="69"/>
<Decision resultTypeId="1" resultGrade="3" resultShapeId="4" itemTemplateId="70"/>
<Decision resultTypeId="1" resultGrade="4" resultShapeId="1" itemTemplateId="71"/>
<Decision resultTypeId="1" resultGrade="4" resultShapeId="2" itemTemplateId="72"/>
<Decision resultTypeId="1" resultGrade="4" resultShapeId="3" itemTemplateId="73"/>
<Decision resultTypeId="1" resultGrade="4" resultShapeId="4" itemTemplateId="74"/>
<Decision resultTypeId="2" resultGrade="1" resultShapeId="1" itemTemplateId="75"/>
<Decision resultTypeId="2" resultGrade="1" resultShapeId="2" itemTemplateId="76"/>
<Decision resultTypeId="2" resultGrade="1" resultShapeId="3" itemTemplateId="77"/>
<Decision resultTypeId="2" resultGrade="1" resultShapeId="4" itemTemplateId="78"/>
<Decision resultTypeId="2" resultGrade="2" resultShapeId="1" itemTemplateId="79"/>
<Decision resultTypeId="2" resultGrade="2" resultShapeId="2" itemTemplateId="80"/>
<Decision resultTypeId="2" resultGrade="2" resultShapeId="3" itemTemplateId="81"/>
<Decision resultTypeId="2" resultGrade="2" resultShapeId="4" itemTemplateId="82"/>
<Decision resultTypeId="2" resultGrade="3" resultShapeId="1" itemTemplateId="83"/>
<Decision resultTypeId="2" resultGrade="3" resultShapeId="2" itemTemplateId="84"/>
<Decision resultTypeId="2" resultGrade="3" resultShapeId="3" itemTemplateId="85"/>
<Decision resultTypeId="2" resultGrade="3" resultShapeId="4" itemTemplateId="86"/>
<Decision resultTypeId="2" resultGrade="4" resultShapeId="1" itemTemplateId="87"/>
<Decision resultTypeId="2" resultGrade="4" resultShapeId="2" itemTemplateId="88"/>
<Decision resultTypeId="2" resultGrade="4" resultShapeId="3" itemTemplateId="89"/>
<Decision resultTypeId="2" resultGrade="4" resultShapeId="4" itemTemplateId="90"/>
<Decision resultTypeId="1" resultGrade="4" resultShapeId="3000008" itemTemplateId="461"/> <!-- 연맹 보급사령관 전용 상인 !-->
<Decision resultTypeId="1" resultGrade="1" resultShapeId="1" itemTemplateId="59"/> <!-- Common Pet Pooky -->
<Decision resultTypeId="1" resultGrade="1" resultShapeId="2" itemTemplateId="60"/> <!-- Common Pet Tuwangi -->
<Decision resultTypeId="1" resultGrade="1" resultShapeId="3" itemTemplateId="61"/> <!-- Common Pet Mewy -->
<Decision resultTypeId="1" resultGrade="1" resultShapeId="4" itemTemplateId="62"/> <!-- Common Pet Dahlia -->
<Decision resultTypeId="1" resultGrade="2" resultShapeId="1" itemTemplateId="63"/> <!-- Uncommon Pet Pooky -->
<Decision resultTypeId="1" resultGrade="2" resultShapeId="2" itemTemplateId="64"/> <!-- Uncommon Pet Tuwangi -->
<Decision resultTypeId="1" resultGrade="2" resultShapeId="3" itemTemplateId="65"/> <!-- Uncommon Pet Mewy -->
<Decision resultTypeId="1" resultGrade="2" resultShapeId="4" itemTemplateId="66"/> <!-- Uncommon Pet Dahlia -->
<Decision resultTypeId="1" resultGrade="2" resultShapeId="6" itemTemplateId="401"/> <!-- Uncommon Pet Santa Cat -->
<Decision resultTypeId="1" resultGrade="3" resultShapeId="1" itemTemplateId="67"/> <!-- [Binding] Cracker Confetti II -->
<Decision resultTypeId="1" resultGrade="3" resultShapeId="2" itemTemplateId="68"/> <!-- Cracker Confetti II -->
<Decision resultTypeId="1" resultGrade="3" resultShapeId="3" itemTemplateId="69"/> <!-- Uncommon Pet Imp -->
<Decision resultTypeId="1" resultGrade="3" resultShapeId="4" itemTemplateId="70"/> <!-- Summon: Bay Gelding -->
<Decision resultTypeId="1" resultGrade="4" resultShapeId="1" itemTemplateId="71"/> <!-- Master Enigmatic Scroll -->
<Decision resultTypeId="1" resultGrade="4" resultShapeId="2" itemTemplateId="72"/> <!-- Challenge Receipt -->
<Decision resultTypeId="1" resultGrade="4" resultShapeId="3" itemTemplateId="73"/> <!-- Yoki's Trinket -->
<Decision resultTypeId="1" resultGrade="4" resultShapeId="4" itemTemplateId="74"/> <!-- Shan's Trinket -->
<Decision resultTypeId="2" resultGrade="1" resultShapeId="1" itemTemplateId="75"/> <!-- Nepir's Trinket -->
<Decision resultTypeId="2" resultGrade="1" resultShapeId="2" itemTemplateId="76"/> <!-- Common Pet Tuwangi -->
<Decision resultTypeId="2" resultGrade="1" resultShapeId="3" itemTemplateId="77"/> <!-- Common Pet Mewy -->
<Decision resultTypeId="2" resultGrade="1" resultShapeId="4" itemTemplateId="78"/> <!-- Common Pet Dahlia -->
<Decision resultTypeId="2" resultGrade="2" resultShapeId="1" itemTemplateId="79"/> <!-- Uncommon Pet Pooky -->
<Decision resultTypeId="2" resultGrade="2" resultShapeId="2" itemTemplateId="80"/> <!-- Uncommon Pet Tuwangi -->
<Decision resultTypeId="2" resultGrade="2" resultShapeId="3" itemTemplateId="81"/> <!-- Uncommon Pet Mewy -->
<Decision resultTypeId="2" resultGrade="2" resultShapeId="4" itemTemplateId="82"/> <!-- Uncommon Pet Dahlia -->
<Decision resultTypeId="2" resultGrade="3" resultShapeId="1" itemTemplateId="83"/> <!-- Rare Pet Pooky -->
<Decision resultTypeId="2" resultGrade="3" resultShapeId="2" itemTemplateId="84"/> <!-- Rare Pet Tuwangi -->
<Decision resultTypeId="2" resultGrade="3" resultShapeId="3" itemTemplateId="85"/> <!-- Rare Pet Mewy -->
<Decision resultTypeId="2" resultGrade="3" resultShapeId="4" itemTemplateId="86"/> <!-- Rare Pet Dahlia -->
<Decision resultTypeId="2" resultGrade="4" resultShapeId="1" itemTemplateId="87"/> <!-- Superior Pet Pooky -->
<Decision resultTypeId="2" resultGrade="4" resultShapeId="2" itemTemplateId="88"/> <!-- Superior Pet Tuwangi -->
<Decision resultTypeId="2" resultGrade="4" resultShapeId="3" itemTemplateId="89"/> <!-- Old Engine of Crystalline Mischief -->
<Decision resultTypeId="2" resultGrade="4" resultShapeId="4" itemTemplateId="90"/> <!-- No exist -->
<Decision resultTypeId="1" resultGrade="4" resultShapeId="3000008" itemTemplateId="461"/> <!-- Guild Supply Commander Exclusive Merchant !-->
</PetFinalDecision>

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@ -1,9 +1,9 @@
<?xml version="1.0" encoding="utf-8"?>
<PoliticsData>
<LordElectionData>
<!-- 관련 데이터 GuardData.xml / StrSheet_Politics.xml / HuntingZoneAreaList.xml !-->
<!-- 등록 기간을 설정할 때 주의해야 할 것은 각 단계의 period 이후에 다음 단계로 넘어간다는 사실. 통치 기간을 3주로 하고 싶으면, 값을 21이 아닌 21-(입후보기간)-(경쟁기간)으로 입력해야 한다. !-->
<!-- 영주 후보 등록 기간 !-->
<!-- Related data: GuardData.xml / StrSheet_Politics.xml / HuntingZoneAreaList.xml !-->
<!-- When setting the registration period, be aware that the next stage is reached after the period of each step. If you want the lord's term to be 3 weeks, you should input the value as 21 - (candidate registration period) - (competition period), not 21. !-->
<!-- Lord candidate registration period !-->
<ElectionTypeInfo>
<Ballot stringId="@politics:301" />
<BattleField stringId="@politics:302" />

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@ -1,4 +1,4 @@
<?xml version="1.0" encoding="utf-8"?>
<PoliticsItem>
<Item id ="161000" name ="영주 깃발" politicsPoint ="200" />
<Item id ="161000" name ="Vanarch Flag" politicsPoint ="200" />
</PoliticsItem>

View File

@ -1,6 +1,6 @@
<?xml version="1.0" encoding="utf-8"?>
<PremiumComposeGroup>
<!-- 연출 시간은 2초(2000ms)보다 커야함 -->
<!-- The duration of the effect must be greater than 2 seconds (2000ms) -->
<PremiumComposeTime time = "4000"/>
<PremiumCompose itemTemplateId="139300" composeType="Premium_weapon" titleText="1" composeSlot="2" guideText="1001" textA="2001" textB="3001">
<MaterialGroup>

View File

@ -1,5 +1,5 @@
<?xml version="1.0" encoding="utf-8" ?>
<PublicQuestPointTable decayStartSec="30" decayRate="0.2" decayMinValue="1" resetSec="60">
<PointEntry aggro="0" point="0" /> <!-- Aggro 가 없다면 0 -->
<PointEntry aggro="100" point="100" /> <!-- Aggro 가 천 이상이면 포인트 100 획득 -->
<PointEntry aggro="0" point="0" /> <!-- If there is no Aggro, set it to 0 -->
<PointEntry aggro="100" point="100" /> <!-- If Aggro is greater than or equal to 1000, earn 100 points -->
</PublicQuestPointTable>

View File

@ -1,7 +1,7 @@
<?xml version="1.0" encoding="UTF-8" standalone="yes"?>
<QuestGroupList>
<QuestHuntingZoneList>
<!-- kind 파라메터의 party,mix 값을 solo로 변경 !-->
<!-- Change the kind parameter's party and mix values to solo! -->
<HuntingZone id="1" name="{@Rgn:1001$$Руинвельд}" step="27" kind="solo" />
<HuntingZone id="2" name="{@Rgn:2001$$Дивный лес}" step="3" kind="solo" />
<HuntingZone id="3" name="{@Rgn:3001$$Леса Забвения}" step="4" kind="solo" />

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@ -1,7 +1,7 @@
<?xml version="1.0" encoding="utf-8"?>
<!-- 기록 경쟁형 인던의 이름이 모여있다. 던전랭킹 UI의 탭을 구성하는데 사용된다.
id : Dungeon continent i
<!-- The names of the record-based competitive dungeons are gathered here. They are used to configure the tabs of the dungeon ranking UI.
id: Dungeon's continent id
-->
<RankingDungeon>
<UISetting result_maxRank="10" board_maxRank="100" board_maxSeason="3" board_hallmaxRank="20"/>

View File

@ -1,8 +1,8 @@
<?xml version="1.0" encoding="utf-8"?>
<ReplayMovie>
<!--
11, 31 영상은 퀘스트/던전으로부터의 연결점을 찾을 수 없습니다.
1100 이상인 영상들은 해외 인트로 영상입니다.
Videos 11 and 31 cannot find the connection point from quests/dungeons.
Videos with IDs above 1100 are overseas intro videos.
-->
<MovieGroup name="@replaymovie:5001001">
<Movie id="80" title="@replaymovie:5001002" image="img://__Thumbnail_Video.Thumbnail_80" level="0" />
@ -102,7 +102,7 @@
<Movie id="64" title="@replaymovie:9093004" image="img://__Thumbnail_Video.Thumbnail_64" continentId="9093" pos="69455,132225,1" level="48" dungeonId="9093" />
<Movie id="62" title="@replaymovie:9093005" image="img://__Thumbnail_Video.Thumbnail_62" continentId="9093" pos="69164,131696,1" level="48" dungeonId="9093" />
</MovieGroup>
<!-- 아카샤 상급, 아카샤 하급으로 구분되어 있던 내용을 하나로 통합하고 아래 내용은 삭제합니다.
<!-- The content that was divided into Akasha Hard and Akasha Normal has been integrated into one, and the following content will be deleted.
<MovieGroup name="@replaymovie:9793001">
<Movie id="61" title="@replaymovie:9793002" image="img://__Thumbnail_Video.Thumbnail_61" continentId="9793" pos="67721,131692,30" level="48" dungeonId="9793" />
<Movie id="63" title="@replaymovie:9793003" image="img://__Thumbnail_Video.Thumbnail_63" continentId="9793" pos="69652,132119,1" level="48" dungeonId="9793" />
@ -164,7 +164,7 @@
<Movie id="99" title="@replaymovie:9027002" image="img://__Thumbnail_Video.Thumbnail_99" continentId="9027" pos="4451,87787,-16545" level="60" dungeonId="9027" />
</MovieGroup>
<!-- 연맹 관련 영상 -->
<!-- Guild-related video -->
<MovieGroup name="@replaymovie:9151001">
<Movie id="1111" title="@replaymovie:9151100" image="img://__Thumbnail_Video.Thumbnail_1111" level="60"/>
<Movie id="101" title="@replaymovie:9151002" image="img://__Thumbnail_Video.Thumbnail_101" continentId="9151" pos="-129819,-188834,645" level="60" questId="15102" taskId="6" />
@ -175,13 +175,13 @@
<Movie id="2000" title="@replaymovie:87001" image="img://__Thumbnail_Video.Thumbnail_102" level="50" />
</MovieGroup>
<!-- 샨드라 상급, 샨드라 하급으로 구분되어 있던 내용을 하나로 통합하고 아래 내용은 삭제합니다.
<!-- <!-- The content that was divided into Shandra Hard and Shandra Normal has been integrated into one, and the following content will be deleted.
<MovieGroup name="@replaymovie:9727001">
<Movie id="99" title="@replaymovie:9727002" image="img://__Thumbnail_Video.Thumbnail_99" continentId="9727" pos="4451,87787,-16545" level="60" dungeonId="9727" />
</MovieGroup>
-->
<!--60~65 레벨 캡 확장-->
<!-- Level cap extension from 60 to 65 -->
<MovieGroup name="@replaymovie:7031000">
<Movie id="2011" title="@replaymovie:7031001" image="img://__Thumbnail_Video.Thumbnail_2011" level="60" />
<Movie id="2012" title="@replaymovie:7031002" image="img://__Thumbnail_Video.Thumbnail_2012" continentId="9823" pos="-17597,-129674,1763" level="60" questId="17206" taskId="2" />

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@ -1,22 +1,22 @@
<?xml version="1.0" encoding="utf-8"?>
<ServantData>
<!--
servant 의 스킬 (하나의 펫은 총 4개 이하의 스킬을 가질 수 있다. 그 이상은 UI 에서 표시 안됨)
Servant skills (Each pet can have up to 4 skills. Any more will not be displayed in the UI.)
- Social
- UserWarehouse
- ItemLooting
- Collecting
- Skill (npcSkillData_1023.xml 에 스킬이 존재해야함.)
- Skill (The skill must exist in npcSkillData_1023.xml.)
animation 노드의 default 값 (설정하지 않으면 자동 적용되는 값)
Default values for animation nodes (If not set, these values will be applied automatically.)
- move = Walk
- collecting = Herb
- itemLooting = Pickup
- move의 경우는 Walk아니면, Run만 설정 가능 (제작되는 이동 에니메이션도 이거 밖에 없다.)
- For move, only "Walk" or "Run" can be set (since these are the only movement animations available).
================================================================================================================================================================================================================
nearFrustumOffset : BTS.82697 - near Frustum 에 Culling 되는 문제로 Offset 설정
nearFrustumOffset: BTS.82697 - Offset setting to resolve the issue of objects being culled in the near frustum.
-->
<Servant id="1" huntingZoneId="1023" npcTemplateId="80033000" maxEnergy="100" delEnergyPerMin="1" onFeedMsg="63001964,63001965,63001966,63001967,63001968" randomMsg="" nextRandomMsgMinGapInSec="60" nextRandomMsgMaxGapInSec="120" energy50PercentMsg="" energy30PercentMsg="" energy10PercentMsg="63001968,63001989" energy0PercentMsg="63001990" basicSocialMotionId="1,2" defaultName="@servant:1" spawnItemTemplateId="137001">
@ -285,17 +285,17 @@
</Ability>
</Servant>
<!--
Servant Ability를 UI에 표시하기 위한 데이터
모든 Servant가 공유하여 사용한다.
Data for displaying Servant Abilities in the UI
Shared and used by all Servants.
id = 코드의 ServantAbility의 Enum 값과 엮어두었다. 새로 ability가 추가되도 이 규약은 지켜져야 한다.
iconName = UI에 표시되는 기능의 Icon Name (숏컷이나 메니저 윈도우에 표시되는 아이콘)
coolTime = 어빌리티 쿨타임인데, 굳이 필요 없을 것 같다. 어차피 동시 사용이 안 된다.
id = Linked to the Enum value of ServantAbility in the code. This convention must be maintained even if new abilities are added.
iconName = The icon name of the function displayed in the UI (shown in shortcuts or manager windows).
coolTime = Ability cooldown, but it seems unnecessary since simultaneous use is not possible anyway.
type = 0 / 1 / 2 각각 단독사용 / 액티브 / 패시브 로 pet manager UI에 표시
isSwitch = User 스킬의 switch type처럼 스킬 아이콘에 반짝반짝 표시하려면 true
type = 0 / 1 / 2, each representing Standalone / Active / Passive, displayed in the Pet Manager UI.
isSwitch = If set to true, the skill icon will glow like a switch-type User skill.
icon에 마우스오버했을 때 표시되는 tooltip은 Strshset_ServantSkill.xml에서 같은 id를 갖은 스트링이다.
The tooltip displayed when hovering over the icon is the string with the same id in Strshset_ServantSkill.xml.
-->
<AbilityInfo>
<Social id="1" iconName="img://__Icon_Skills.PetSkill_Social_Tex" type="2" />

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@ -1,7 +1,8 @@
<?xml version="1.0" encoding="utf-8"?>
<!--gachaId와 ItemTemplate의 Gacha아이템 ID는 동일해야 한다-->
<!-- useStatusNoti은 지속적으로 몇개남았다고 시스템 메시지를 뿌려줄 것인지(true/false), statusNotiTime은 메시지를 뿌려준다면 몇 분 간격으로 뿌려줄 것인지(분단위)-->
<!-- The gachaId and the Gacha item ID in ItemTemplate must be the same -->
<!-- useStatusNoti determines whether to continuously display system messages about how many items are left (true/false),
and statusNotiTime specifies the interval in minutes at which these messages will be displayed if enabled (in minutes) -->
<LimitedGachaList>

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@ -1,6 +1,7 @@
<?xml version="1.0" encoding="utf-8"?>
<ServiceData>
<!--MaxLobbyCharacter value="8" /--> <!-- 최대 8 --> <!--Max와 Default 값은 Design_Data/AccountTrait.xml 에서 관리됨 -->
<!--MaxLobbyCharacter value="8" /--> <!-- Max. 8 -->
<!--Max and Default Value managed in Design_Data/AccountTrait.xml -->
<!--DefaultCharacterSocket value="3"/-->
<ReservedUserNameList>
<ReservedUserName accountName="dlwlgnd" userName="드라코" />

View File

@ -1,5 +1,5 @@
<?xml version="1.0" encoding="utf-8"?>
<!-- 번역용 Item Tool Tip Text -->
<!-- Translation Item Tool Tip Text -->
<ItemToolTip>
<ItemCategory>
<Name displayText="Leather" eng="leather" />

View File

@ -2,7 +2,7 @@
<StrSheet_Servant>
<!--
id = Servant Id ( ServantData.xml )
string = Servant에 대한 설명
string = Description of the Servant
-->
<String id="1" string="Candyspinner" />
<String id="2" string="Fetch" />
@ -28,7 +28,7 @@ string = Servant에 대한 설명
<String id="23" string="Nugget" />
<String id="16999999" string="Самородок" />
<String id="16999998" string="Трюфель" />
<!--업적 펫-->
<!-- Achievement Pet -->
<String id="600" string="Miss Kitty" />
<String id="601" string="Willoe" />
<String id="602" string="Dundee" />
@ -41,7 +41,7 @@ string = Servant에 대한 설명
<String id="609" string="Clawd" />
<String id="610" string="Juicy" />
<String id="611" string="Flaps" />
<!--축제 펫-->
<!-- Festival Pet -->
<String id="700" string="Zero" />
<String id="701" string="Miss Katonic" />
<String id="702" string="Pinkie" />

View File

@ -1,17 +1,17 @@
<?xml version="1.0" encoding="utf-8"?>
<Synthesizers>
<!-- 테스트 강화탄 합성기 -->
<!-- Test Enhancement Bullet Synthesizer -->
<Synthesizer id="139177" graceTime="1000" maxItemCount="1" type="noctan">
<TargetItemList>
<TargetItem itemTemplateId="1300" grade="1" conversionLuckyRate="0.0" notifyLevel="default"/>
</TargetItemList>
<SynthesizeItems>
<SynthesizeItem itemTemplateId="1230" rate="0.36" grade="1" amountAreaMin="1" amountAreaMax="5" notifyLevel="default"/>
<SynthesizeItem itemTemplateId="1230" rate="0.36" grade="1" amountAreaMin="6" amountAreaMax="25" notifyLevel="default"/>
<SynthesizeItem itemTemplateId="1230" rate="0.18" grade="1" amountAreaMin="26" amountAreaMax="50" notifyLevel="default"/>
<SynthesizeItem itemTemplateId="1230" rate="0.08" grade="1" amountAreaMin="51" amountAreaMax="65" notifyLevel="default"/>
<SynthesizeItem itemTemplateId="1230" rate="0.02" grade="1" amountAreaMin="100" amountAreaMax="100" notifyLevel="world"/>
<SynthesizeItem itemTemplateId="1230" rate="0.36" grade="1" amountAreaMin="1" amountAreaMax="5" notifyLevel="default"/> <!-- Superior Noctenium Infusion -->
<SynthesizeItem itemTemplateId="1230" rate="0.36" grade="1" amountAreaMin="6" amountAreaMax="25" notifyLevel="default"/> <!-- Superior Noctenium Infusion -->
<SynthesizeItem itemTemplateId="1230" rate="0.18" grade="1" amountAreaMin="26" amountAreaMax="50" notifyLevel="default"/> <!-- Superior Noctenium Infusion -->
<SynthesizeItem itemTemplateId="1230" rate="0.08" grade="1" amountAreaMin="51" amountAreaMax="65" notifyLevel="default"/> <!-- Superior Noctenium Infusion -->
<SynthesizeItem itemTemplateId="1230" rate="0.02" grade="1" amountAreaMin="100" amountAreaMax="100" notifyLevel="world"/> <!-- Superior Noctenium Infusion -->
</SynthesizeItems>
</Synthesizer>

View File

@ -1,9 +1,9 @@
<?xml version="1.0" encoding="utf-8" standalone="yes"?>
<TokenExchangeSystem>
<!-- 국민강화목표템: #1 이스렌의 유물을 무기로 변환 -->
<!-- National Enhancement Target Item: #1 Convert Isren's Relic into a Weapon -->
<TokenExchange id="10" needPoint="10" needEmptySlotCount="1" enable="true">
<TokenItems>
<TokenItem itemTemplateId ="91113" rate="1"/>
<TokenItem itemTemplateId ="91113" rate="1"/> <!-- Isren's Relic Piece -->
</TokenItems>
<AcquireItems>
<AcquireItem>
@ -20,10 +20,10 @@
</AcquireItems>
</TokenExchange>
<!-- 국민강화목표템: #2 엘리누의 유물을 무기로 변환 -->
<!-- National Enhancement Target Item: #2 Convert Elinu's Relic into a Weapon -->
<TokenExchange id="20" needPoint="8" needEmptySlotCount="1" enable="true">
<TokenItems>
<TokenItem itemTemplateId ="91114" rate="1"/>
<TokenItem itemTemplateId ="91114" rate="1"/> <!-- Elinu's Relic Piece -->
</TokenItems>
<AcquireItems>
<AcquireItem>
@ -40,10 +40,10 @@
</AcquireItems>
</TokenExchange>
<!-- 국민강화목표템: #3 티투스의 유물을 무기로 변환 -->
<!-- National Enhancement Target Item: #3 Convert Tithus's Relic into a Weapon -->
<TokenExchange id="30" needPoint="14" needEmptySlotCount="1" enable="true">
<TokenItems>
<TokenItem itemTemplateId ="91115" rate="1"/>
<TokenItem itemTemplateId ="91115" rate="1"/> <!-- Tithus's Relic Piece -->
</TokenItems>
<AcquireItems>
<AcquireItem>
@ -60,10 +60,10 @@
</AcquireItems>
</TokenExchange>
<!-- 국민강화목표템: #4 아마룬의 유물을 무기로 변환 -->
<!-- National Enhancement Target Item: #4 Convert Amarun's Relic into a Weapon -->
<TokenExchange id="40" needPoint="19" needEmptySlotCount="1" enable="true">
<TokenItems>
<TokenItem itemTemplateId ="91116" rate="1"/>
<TokenItem itemTemplateId ="91116" rate="1"/> <!-- Amarun's Relic Piece -->
</TokenItems>
<AcquireItems>
<AcquireItem>
@ -80,10 +80,10 @@
</AcquireItems>
</TokenExchange>
<!-- 국민강화목표템: #5 주라스의 유물을 무기로 변환 -->
<!-- National Enhancement Target Item: #5 Convert Zuras's Relic into a Weapon -->
<TokenExchange id="50" needPoint="22" needEmptySlotCount="1" enable="true">
<TokenItems>
<TokenItem itemTemplateId ="91117" rate="1"/>
<TokenItem itemTemplateId ="91117" rate="1"/> <!-- Zuras's Relic Piece -->
</TokenItems>
<AcquireItems>
<AcquireItem>
@ -100,10 +100,10 @@
</AcquireItems>
</TokenExchange>
<!-- 국민강화목표템: #6 기드의 유물을 무기로 변환 -->
<!-- National Enhancement Target Item: #6 Convert Gidd's Relic into a Weapon -->
<TokenExchange id="60" needPoint="21" needEmptySlotCount="1" enable="true">
<TokenItems>
<TokenItem itemTemplateId ="91118" rate="1"/>
<TokenItem itemTemplateId ="91118" rate="1"/> <!-- Gidd's Relic Piece -->
</TokenItems>
<AcquireItems>
<AcquireItem>
@ -120,10 +120,10 @@
</AcquireItems>
</TokenExchange>
<!-- 국민강화목표템: #7 카라스의 유물을 무기로 변환 -->
<!-- National Enhancement Target Item: #7 Convert Karas's Relic into a Weapon -->
<TokenExchange id="70" needPoint="17" needEmptySlotCount="1" enable="true">
<TokenItems>
<TokenItem itemTemplateId ="91119" rate="1"/>
<TokenItem itemTemplateId ="91119" rate="1"/> <!-- Karas's Relic Piece -->
</TokenItems>
<AcquireItems>
<AcquireItem>
@ -140,10 +140,10 @@
</AcquireItems>
</TokenExchange>
<!-- 국민강화목표템: #8 다곤의 유물을 무기로 변환 -->
<!-- National Enhancement Target Item: #8 Convert Dagon's Relic into a Weapon -->
<TokenExchange id="80" needPoint="13" needEmptySlotCount="1" enable="true">
<TokenItems>
<TokenItem itemTemplateId ="91166" rate="1"/>
<TokenItem itemTemplateId ="91166" rate="1"/> <!-- Dagon's Relic Piece -->
</TokenItems>
<AcquireItems>
<AcquireItem>
@ -161,10 +161,10 @@
</AcquireItems>
</TokenExchange>
<!-- 국민강화목표템: #9 이샤라의 유물을 무기로 변환 -->
<!-- National Enhancement Target Item: #9 Convert Ishara's Relic into a Weapon -->
<TokenExchange id="90" needPoint="8" needEmptySlotCount="1" enable="true">
<TokenItems>
<TokenItem itemTemplateId ="91177" rate="1"/>
<TokenItem itemTemplateId ="91177" rate="1"/> <!-- Ishara's Relic Piece -->
</TokenItems>
<AcquireItems>
<AcquireItem>
@ -182,10 +182,10 @@
</AcquireItems>
</TokenExchange>
<!-- 국민강화목표템: #10 오린의 유물을 무기로 변환 -->
<!-- National Enhancement Target Item: #10 Convert Oriyn's Relic into a Weapon -->
<TokenExchange id="100" needPoint="15" needEmptySlotCount="1" enable="true">
<TokenItems>
<TokenItem itemTemplateId ="91188" rate="1"/>
<TokenItem itemTemplateId ="91188" rate="1"/> <!-- Oriyn's Relic Piece -->
</TokenItems>
<AcquireItems>
<AcquireItem>

View File

@ -7,5 +7,5 @@
<MaxEnchantLevel value="15" />
<MaxItemRank value="6" />
</SearchCondition>
<!-- register max AccountTrait.xml 에 옮겨짐 -->
<!-- register max has been moved to AccountTrait.xml -->
</TradeBrokerSetting>

View File

@ -1,49 +1,48 @@
<?xml version="1.0" encoding="utf-8"?>
<!-- 임시 포맷이므로 언제든지 변경 가능 : 포맷 검증용 -->
<!-- TutorialEffect의 경우 반복적으로 사용할것 같아서 별도로 빼두었음. 사용할곳에서는 id를 이용해서 원하는 TutorialEffect를 사용. -->
<!-- 2009.9.8 추가 : HelpPage 표시 기능, TextList대신에 HelpPageList를 사용하면 해당되는 HelpPage를 표시함. -->
<!-- Temporary format, subject to change at any time: for format validation -->
<!-- TutorialEffect is expected to be used repeatedly, so it has been separated. Use the id to reference the desired TutorialEffect where needed. -->
<!-- Added on 2009.9.8: HelpPage display functionality. Instead of TextList, use HelpPageList to display the corresponding HelpPage. -->
<!-- <HelpPageList> -->
<!-- <HelpPage id="2"> -->
<!-- </HelpPageList> -->
<!-- 2012.2.8 추가 : ConditionList > ReputationCondition 노드 추가. 도움말을 평판 관련 조건으로 팝업시키기 위한 것 -->
<!-- Added on 2012.2.8: ConditionList > ReputationCondition node added. Used to trigger help pop-ups based on reputation conditions. -->
<!-- <ConditionList> -->
<!-- <ReputationCondition event="add" reputationId="604" /> -->
<!-- event="add" : 새로운 평판 세력을 알게 되었을 때 -->
<!-- event="remove" : 알고 있던 평판 세력을 잊어 버렸을 때 -->
<!-- event="level" : 평판 세력의 평판 단계가 변경되었을 때 -->
<!-- event="update" : 평판 세력의 평판 수치가 변경되었을 때 -->
<!-- reputationId="604" : 평판 세력 ID 입력 (NPCGuild@id) / 0으로 입력하면 모든 평판 세력에 대해서 동작 -->
<!-- event="add": Triggered when a new reputation faction is discovered -->
<!-- event="remove": Triggered when a known reputation faction is forgotten -->
<!-- event="level": Triggered when a reputation faction's level changes -->
<!-- event="update": Triggered when a reputation faction's points change -->
<!-- reputationId="604": Input the reputation faction ID (NPCGuild@id). Input 0 to apply to all reputation factions. -->
<!-- </ConditionList> -->
<TutorialData show="true">
<PlayData initLevel="20" initContinentId="9015" dungeonContinentId="9016" initPos="6396, -56126, 37" dir="180"/>
<EffectList>
<!-- id : Effect간의 구분을 위해 사용 -->
<!-- showSound : 나타날때 사용할 사운드 -->
<!-- id : Used to distinguish between different effects -->
<!-- showSound : Sound effect played when it appears -->
<!-- Effect id="1" showSound="2001" / -->
<Effect id="1"/>
</EffectList>
<!-- id : Data간의 구분을 위해 사용 -->
<!-- repeat : 반복 여부 -->
<!-- priority : 우선 순위 1부터 4까지 값이 클수록 우선 순위가 높음. -->
<!-- textId : 표시할 문자 정보 -->
<!-- tutorialEffectId : 사용할 TutorialEffect정보 -->
<!-- showDuration : 표시 시간 s -->
<!-- event : 상황 정보, 종류에 따라서 의미있는 것이 다름. new, complete -->
<!-- questId : 참조하는 퀘스트 -->
<!-- skillId : 참조하는 스킬 -->
<!-- taskId : 참조하는 task -->
<!-- itemId : 참조하는 아이템 -->
<!-- territoryId : 참조하는 테리토리 -->
<!-- race : 종족 정보 -->
<!-- class : 직업 정보 -->
<!-- minLevel : 최소 레벨 -->
<!-- maxLevel : 최대 레벨 -->
<!-- minTotalExp : 최소 경험치 -->
<!-- maxTotalExp : 최대 경험치 -->
<!-- rate : 0~1 -->
<!-- interval : 다음 조건 완료까지 최소 시간 간격, s -->
<!-- id : Used for distinguishing between data -->
<!-- repeat : Whether the event repeats -->
<!-- priority : Priority level from 1 to 4, higher values indicate higher priority -->
<!-- textId : Displayed text information -->
<!-- tutorialEffectId : Reference to the TutorialEffect used -->
<!-- showDuration : Display duration in seconds -->
<!-- event : Context information, meaning varies by type (e.g., new, complete) -->
<!-- questId : Referenced quest -->
<!-- skillId : Referenced skill -->
<!-- taskId : Referenced task -->
<!-- itemId : Referenced item -->
<!-- territoryId : Referenced territory -->
<!-- race : Race information -->
<!-- class : Class information -->
<!-- minLevel : Minimum level requirement -->
<!-- maxLevel : Maximum level requirement -->
<!-- minTotalExp : Minimum experience points -->
<!-- maxTotalExp : Maximum experience points -->
<!-- rate : Value between 0 and 1 -->
<!-- interval : Minimum time interval in seconds until the next condition is met -->
<DataList>

View File

@ -2,10 +2,10 @@
<UnidentifiedItemData upgradeRate="0">
<Unidentified grade="1" masterpieceReviseRate="1" stringId="@UnidentifiedItem:1" />
<!--
grade=2 : 완전한 태고의 재봉인 주문서. 명품확률에 100배를 하여 하위 장비는 10%, 상위 장비는 2.5%의 확률로 명품화.
grade=3 : 축복받은 태고의 재봉인 주문서. 명품확률에 400배를 하여 하위 장비는 40%, 상위 장비는 10%의 확률로 명품화.
grade=4 : 빛나는 태고의 재봉인 주문서. 명품확률에 4000배를 하여 모든 장비 100% 명품화.
//-->
grade=2 : Perfect Ancient Sealing Scroll. Multiplies the luxury probability by 100, making lower-tier equipment 10% and higher-tier equipment 2.5% likely to become luxury items.
grade=3 : Blessed Ancient Sealing Scroll. Multiplies the luxury probability by 400, making lower-tier equipment 40% and higher-tier equipment 10% likely to become luxury items.
grade=4 : Radiant Ancient Sealing Scroll. Multiplies the luxury probability by 4000, guaranteeing 100% luxury transformation for all equipment.
-->
<Unidentified grade="2" masterpieceReviseRate="100" stringId="@UnidentifiedItem:2" />
<Unidentified grade="3" masterpieceReviseRate="400" stringId="@UnidentifiedItem:2" />
<Unidentified grade="4" masterpieceReviseRate="4000" stringId="@UnidentifiedItem:2" />

View File

@ -1,49 +1,49 @@
<?xml version="1.0" encoding="utf-8"?>
<UnionCPItem> <!-- Item Id="itemTemplateId, Name= 식별용 값, unionElite= 추후 추가를 위한 값 무시하거나, 0을 설정하면됨, UnionCP= 아이템을 구입하는데 필요한 공헌도 -->
<Item id="1140" name="스턴폭탄" unionElite="0" unionCP="50"/>
<Item id="1141" name="지뢰폭탄" unionElite="0" unionCP="50"/>
<Item id="1142" name="슬로우폭탄" unionElite="0" unionCP="50"/>
<Item id="1143" name="시한폭탄" unionElite="0" unionCP="50"/>
<Item id="1144" name="섬광폭탄" unionElite="0" unionCP="50"/>
<Item id="1146" name="급속 회복 물약" unionElite="0" unionCP="100"/>
<Item id="1191" name="하급 투명 물약" unionElite="0" unionCP="25"/>
<Item id="1192" name="고급 투명 물약" unionElite="0" unionCP="160"/>
<Item id="1193" name="투명 해제 와드" unionElite="0" unionCP="30"/>
<Item id="1300" name="녹테늄 강화탄" unionElite="0" unionCP="20"/>
<UnionCPItem> <!-- Item Id="itemTemplateId", Name= Identifier value, unionElite= Ignore for now or set to 0 for future use, UnionCP= Contribution points required to purchase the item -->
<Item id="1140" name="Stun Grenade" unionElite="0" unionCP="50"/>
<Item id="1141" name="Landmine" unionElite="0" unionCP="50"/>
<Item id="1142" name="Slow Grenade" unionElite="0" unionCP="50"/>
<Item id="1143" name="Time Bomb" unionElite="0" unionCP="50"/>
<Item id="1144" name="Flash Grenade" unionElite="0" unionCP="50"/>
<Item id="1146" name="Health Potion" unionElite="0" unionCP="100"/>
<Item id="1191" name="Partial Invisibility Potion" unionElite="0" unionCP="25"/>
<Item id="1192" name="Superior Invisibility Potion" unionElite="0" unionCP="160"/>
<Item id="1193" name="Detection Totem" unionElite="0" unionCP="30"/>
<Item id="1300" name="Noctenium Infusion" unionElite="0" unionCP="20"/>
<Item id="1134" name="승리자의 정장석" unionElite="0" unionCP="1360"/>
<Item id="1450" name="빛나는 강화마석" unionElite="0" unionCP="2040"/>
<Item id="1133" name="승리자의 전리품" unionElite="0" unionCP="3400"/>
<Item id="1451" name="강력히 빛나는 강화마석" unionElite="0" unionCP="4533"/>
<Item id="139112" name="여행자의 책 : 마을이동(1회용)" unionElite="0" unionCP="140"/>
<Item id="1134" name="Victor's Orthoclase" unionElite="0" unionCP="1360"/>
<Item id="1450" name="Dreamstriker Ore" unionElite="0" unionCP="2040"/>
<Item id="1133" name="Victor's Trophy" unionElite="0" unionCP="3400"/>
<Item id="1451" name="Sturdy Forge Pitch" unionElite="0" unionCP="4533"/>
<Item id="139112" name="Village Atlas" unionElite="0" unionCP="140"/>
<Item id="1402" name="강화 크리스탈 - 힘의 역류 I" unionElite="0" unionCP="550"/>
<Item id="1403" name="강화 크리스탈 - 인내의 가르침 I" unionElite="0" unionCP="550"/>
<Item id="1404" name="강화 크리스탈 - 파멸의 역류 I" unionElite="0" unionCP="550"/>
<Item id="1405" name="강화 크리스탈 - 균형의 가르침 I" unionElite="0" unionCP="550"/>
<Item id="1406" name="강화 크리스탈 - 분노의 역류 I" unionElite="0" unionCP="550"/>
<Item id="1407" name="강화 크리스탈 - 저항의 가르침 I" unionElite="0" unionCP="550"/>
<Item id="1408" name="강화 크리스탈 - 체력의 진수 I" unionElite="0" unionCP="550"/>
<Item id="1409" name="강화 크리스탈 - 마력의 진수 I" unionElite="0" unionCP="550"/>
<Item id="1410" name="강화 크리스탈 - 쾌속의 역류 I" unionElite="0" unionCP="550"/>
<Item id="1411" name="강화 크리스탈 - 인고의 진수 I" unionElite="0" unionCP="550"/>
<Item id="1412" name="강화 크리스탈 - 위선자의 가르침 I" unionElite="0" unionCP="550"/>
<Item id="1413" name="강화 크리스탈 - 위선자의 의지 I" unionElite="0" unionCP="550"/>
<Item id="1414" name="강화 크리스탈 - 치유의 손길 I" unionElite="0" unionCP="550"/>
<Item id="1415" name="강화 크리스탈 - 전사의 포효 I" unionElite="0" unionCP="550"/>
<Item id="1416" name="강화 크리스탈 - 힘의 역류 I" unionElite="0" unionCP="1200"/>
<Item id="1417" name="강화 크리스탈 - 인내의 가르침 I" unionElite="0" unionCP="1200"/>
<Item id="1418" name="강화 크리스탈 - 파멸의 역류 I" unionElite="0" unionCP="1200"/>
<Item id="1419" name="강화 크리스탈 - 균형의 가르침 I" unionElite="0" unionCP="1200"/>
<Item id="1420" name="강화 크리스탈 - 분노의 역류 I" unionElite="0" unionCP="1200"/>
<Item id="1421" name="강화 크리스탈 - 저항의 가르침 I" unionElite="0" unionCP="1200"/>
<Item id="1422" name="강화 크리스탈 - 체력의 진수 I" unionElite="0" unionCP="1200"/>
<Item id="1423" name="강화 크리스탈 - 마력의 진수 I" unionElite="0" unionCP="1200"/>
<Item id="1424" name="강화 크리스탈 - 쾌속의 역류 I" unionElite="0" unionCP="1200"/>
<Item id="1425" name="강화 크리스탈 - 인고의 진수 I" unionElite="0" unionCP="1200"/>
<Item id="1426" name="강화 크리스탈 - 위선자의 가르침 I" unionElite="0" unionCP="1200"/>
<Item id="1427" name="강화 크리스탈 - 위선자의 의지 I" unionElite="0" unionCP="1200"/>
<Item id="1428" name="강화 크리스탈 - 치유의 손길 I" unionElite="0" unionCP="1200"/>
<Item id="1429" name="강화 크리스탈 - 전사의 포효 I" unionElite="0" unionCP="1200"/>
<Item id="1402" name="Powerful Zyrk" unionElite="0" unionCP="550"/>
<Item id="1403" name="Grounding Zyrk" unionElite="0" unionCP="550"/>
<Item id="1404" name="Impacting Zyrk" unionElite="0" unionCP="550"/>
<Item id="1405" name="Balancing Zyrk" unionElite="0" unionCP="550"/>
<Item id="1406" name="Carving Zyrk" unionElite="0" unionCP="550"/>
<Item id="1407" name="Unyielding Zyrk" unionElite="0" unionCP="550"/>
<Item id="1408" name="Relentless Zyrk" unionElite="0" unionCP="550"/>
<Item id="1409" name="Cunning Zyrk" unionElite="0" unionCP="550"/>
<Item id="1410" name="Swift Zyrk" unionElite="0" unionCP="550"/>
<Item id="1411" name="Stout Zyrk" unionElite="0" unionCP="550"/>
<Item id="1412" name="Griefing Zyrk" unionElite="0" unionCP="550"/>
<Item id="1413" name="Indomitable Zyrk" unionElite="0" unionCP="550"/>
<Item id="1414" name="Succoring Zyrk" unionElite="0" unionCP="550"/>
<Item id="1415" name="Threatening Zyrk" unionElite="0" unionCP="550"/>
<Item id="1416" name="Pristine Powerful Zyrk" unionElite="0" unionCP="1200"/>
<Item id="1417" name="Pristine Grounding Zyrk" unionElite="0" unionCP="1200"/>
<Item id="1418" name="Pristine Impacting Zyrk" unionElite="0" unionCP="1200"/>
<Item id="1419" name="Pristine Balancing Zyrk" unionElite="0" unionCP="1200"/>
<Item id="1420" name="Pristine Carving Zyrk" unionElite="0" unionCP="1200"/>
<Item id="1421" name="Pristine Unyielding Zyrk" unionElite="0" unionCP="1200"/>
<Item id="1422" name="Pristine Relentless Zyrk" unionElite="0" unionCP="1200"/>
<Item id="1423" name="Pristine Cunning Zyrk" unionElite="0" unionCP="1200"/>
<Item id="1424" name="Pristine Swift Zyrk" unionElite="0" unionCP="1200"/>
<Item id="1425" name="Pristine Stout Zyrk" unionElite="0" unionCP="1200"/>
<Item id="1426" name="Pristine Griefing Zyrk" unionElite="0" unionCP="1200"/>
<Item id="1427" name="Pristine Indomitable Zyrk" unionElite="0" unionCP="1200"/>
<Item id="1428" name="Succoring Zyrk" unionElite="0" unionCP="1200"/>
<Item id="1429" name="Threatening Zyrk" unionElite="0" unionCP="1200"/>
</UnionCPItem>

View File

@ -1,60 +1,69 @@
<?xml version="1.0" encoding="utf-8"?>
<!-- enable : 연맹 컨탠츠 사용 여부. cooltime = 세율 변경, 분단위, withdrawCoolTime = 세금 회수, 초단위, interval = 세금 정산을 하는 틱(분단위) adjustRate = 시스템에서 회수해가는 세금의 양 0.4는 40%-->
<!-- enable : Alliance content usage status.
cooltime = Tax rate change cooldown (in minutes).
withdrawCoolTime = Tax collection cooldown (in seconds).
interval = Tax settlement tick interval (in minutes).
adjustRate = Percentage of tax collected by the system (0.4 means 40%).
-->
<UnionData enable="true">
<Default>
<Union>
<Tax defaultRate="3" minRate="1" maxRate="7" interval="60" coolTime="180" withdrawCoolTime="43200" returnToDefault="5" adjustRate="0.4" />
<Join cost="10000000" memberCount="0" coolTime="360" />
<!-- cost = 길드장이 연맹 가입시 필요한 금액, memberCount= 연맹가입시 필요한 길드원수(0인 이유는 시스템길드 때문임), coolTime = 연맹 재 가입 쿨타임(분단위) -->
<!-- cost = Amount required for a guild leader to join an alliance.
memberCount = Number of guild members required to join an alliance (set to 0 due to system guilds).
coolTime = Cooldown for rejoining an alliance (in minutes). -->
<Leave cost="0" />
<Candidate cost="10000000" memberCount="30" />
<!-- 집정관 후보 등록 기능(더이상 사용하지 않음)-->
<!-- Archon candidacy registration feature (no longer in use). -->
<DismissGuild maxPolicyPointCost="100000" policyPointCost="1000" />
<!-- 집정관이 연맹원을 탈퇴 시키는 기능(더이상 사용하지 않음)-->
<!-- The function for the Archon to expel alliance members (no longer in use). -->
<UnionMember limitMemberCP="1000" />
<!-- limitMemverCP = 준연맹원 에서 연맹원이 되기 위해 필요한 공헌도 수치 -->
<!-- limitMemverCP = Contribution points required to become a full alliance member from a semi-alliance member. -->
<ShareMoney commissionRate="1" title="@union:470551" />
<SendParcelRamainTaxInfo sender="@union:470552" title="@union:470553" message="@union:470554" />
<Preranking hours="1,2,3,4,5,6,7,8,9,10" />
<!-- 프리랭킹(더 이상 사용하지 않음) -->
<!-- Free ranking (No longer in use) -->
</Union>
<!-- 길드 속성 관련 디폴트값(더이상 사용하지 않음) -->
<!-- Default values related to guild attributes (No longer in use) -->
<Guild>
<CommanderQualification minMember="30" minPlayPoint="50000" />
<Search maxNum="50" />
</Guild>
<!-- 유저 속성 관련 디폴트값 -->
<!-- Default values related to user attributes -->
<User></User>
<!-- hour_U_PPP : 시간별 각 개인이 얻을 수 있는 PlayPoint
weight_U_UPP : 연맹 활동 지수 계산시 필요한 가중치
weight_U_GPP : 길드 활동 지수 계산시 필요한 가중치
<!-- hour_U_PPP : PlayPoints each individual can earn per hour
weight_U_UPP : Weight required for calculating alliance activity index
weight_U_GPP : Weight required for calculating guild activity index
-->
<Parameter>
<PlayPoint hour_U_PPP="1000" weight_U_UPP="0.5" weight_U_GPP="0.7" u_Uspell1="50" u_Uspell2="100" />
<PolicyPoint u_up_a="0.1" u_up_b="10" u_up_c="0.08" u_up_d="0.1" u_up_e="0.1" />
<BuffEffectGrade grade1="9.0" grade2="23.7" grade3="36.2" grade4="50.7" grade5="57.2" grade6="100.0" />
</Parameter>
<!-- 연맹 시즌 시작 속성 아래는 목요일 7시에 시작과 끝 모두 의미, periodInDays = 연맹 시즌이 시작하고 최소한 유지되어야 하는 일수 -->
<!-- Alliance season start attributes. Below indicates both start and end at 7 AM on Thursday.
periodInDays = Minimum number of days the alliance season must be maintained after starting.
-->
<Season startDay="Wednesday" startHour="12" periodInDays="5" />
<UI rankIconName="Icon_IPolitics.Icon_UnionPointRank_">
<!-- 기본적으로 stringId는 StrSheet_Union.xml의 스트링을 사용함 -->
<!-- By default, stringId uses strings from StrSheet_Union.xml -->
<TaxPopup coolTimeStringId="470380" />
<!-- 더이상 사용하지 않는 기능 -->
<!-- No longer used feature -->
</UI>
<UIMenu menuId="46" unionId="1" />
<UIMenu menuId="47" unionId="2" />
<UIMenu menuId="48" unionId="3" />
<UIMinimap dungeonOpenedStringId="10001" dungeonClosedStringId="10002" />
<!-- 사용하지 않음 -->
<!-- Not in use -->
<SituationEvent guardEvent="8" stoneEvent="8" />
<!-- 평화 전투 모드시 변경되는 배경 에어로 -->
<!-- Background Aero changes in Peace Battle Mode -->
<Aero>
<Continent id="9121" aero="EX_Union_AERO.AERO.Union_Battle_01_AERO" blendTime="4.0" />
<Continent id="9122" aero="EX_Union_AERO.AERO.Union_Battle_HSC_AERO" blendTime="4.0" />
<Continent id="9123" aero="EX_Union_AERO.AERO.Union_Battle_SSC_AERO" blendTime="4.0" />
</Aero>
</Default>
<!-- 연맹별 속성 -->
<!-- Attributes by Alliance -->
<Property>
<Union id="1" stringId="1" uiIndex="0" continentId="9121" descStringId1="11" descStringId2="12" iconName="Icon_System.UnionFlag_VK" crestName="Icon_IPolitics.UnionFlag_VK" symbolName="Icon_IPolitics.Unioninfo_Symbol_VK">
<!-- 해당 연맹만 가지고 있는 스킬(UserSkillData_Common.xml 참조함 -->

View File

@ -1,8 +1,9 @@
<?xml version="1.0" encoding="utf-8"?>
<!-- Policy id="1" 값은 1~9까지입니다. 최대값을 더 사용하고 싶을 경우 프로그램팀에 문의하세요. -->
<!-- 명품관 대륙별 배치 -->
<!-- Policy id="1" values range from 1 to 9.
If you need to use a higher value, please contact the programming team. -->
<!-- Luxury Shop Placement by Continent -->
<UnionPolitics>
<Politics unionId="1" >
<!-- 52, 58값은 해당되는 NPC Menu의 ID와 연결되는 값. -->

View File

@ -1,6 +1,6 @@
<?xml version="1.0" encoding="utf-8"?>
<!-- 부유성을 벗어나면 아이템 해제 및 제거 목록 !-->
<!-- List of items to be unequipped and removed when leaving Sky Castle. -->
<UseItemListInFloatingCastle>
<Item id="200002"/> <!-- 스타일 무기 시작 -->
<Item id="200003"/>

View File

@ -1,6 +1,6 @@
<?xml version="1.0" encoding="utf-8"?>
<UserSkillCooltime>
<!-- 여기에 기록되는 쿨타임은 카테고리별로 적용하는 글로벌 쿨타임. -->
<!-- The cooldown recorded here is a global cooldown applied by category. -->
<GlobalCooltime skillCategory="1004" coolTime="7000" /> <!-- 검투사 몰아치기 시리즈 -->
<GlobalCooltime skillCategory="1028" coolTime="11000" /> <!-- 검투사 무쌍난무:찌르기 시리즈 -->

View File

@ -1,5 +1,5 @@
<?xml version="1.0" encoding="utf-8"?>
<SocialData isNpc="0"> <!-- applyFootIK@FALSE : 특정 소셜에서 FootIK를 끈다 (경사진 곳에 앉기 등을 할 때 다리가 꺾이는 문제) -->
<SocialData isNpc="0"> <!-- applyFootIK@FALSE : Disables FootIK in certain social actions (prevents legs from bending unnaturally when sitting on sloped surfaces). -->
<Social id="11" type="Craft_Social" animSet="@PCAnim" animName="Craft_energy" isLooping="true" toolId="3" />
<Social id="12" type="Craft_Social" animSet="@PCAnim" animName="Craft_metal" isLooping="true" toolId="1" />
<Social id="13" type="Craft_Social" animSet="@PCAnim" animName="Craft_sew" isLooping="true" toolId="2" />
@ -33,12 +33,13 @@
<Social id="41" name="@social:41" message="@social:1041" registerWord="@social:100041" type="Mounted_Social" animSet="@PCAnim" animName="R01idle02" />
<Social id="42" name="@social:42" message="@social:1042" registerWord="@social:100042" type="Mounted_Social" animSet="@PCAnim" animName="R01talk" />
<LimitedList>
<!-- @social:5001 메이드복 -->
<!-- @social:5001 Maid Outfit -->
<LimitedData id="1" name="@social:5001" limitedRace="popori" limitedGender="female" limitedClass="all" limitedEquipItem="136102,136107,136108,136109,131027,131028,131029,131030,167010,167011,167012,167013,167014,167015,177010,177011,177012,177013,177014,177015,115009,115010,115396,115397,131748,131749,178365,178366,178367,178368,178369,178370,180343,180344,180345,180346,180347,180348,115770,115775,115776,115777,131993,139630,132298,181035,181036,181037,181050,181051,181052,181053,181054,181055,181056,181057,181058,178979,178980,178981,178994,178995,178996,178997,178998,178999,179000,179001,179002,220332,220334,220572,211377,211378,211379,211380,211760,211761,211759,211769,211770,211771,211772,211773,211774,214509">
<Social id="43" name="@social:43" message="@social:1043" registerWord="@social:100043" type="Emotion_Social" animSet="@PCAnim_Social" animName="Maidgreet" icon="Img://__Icon_Socials.SocialLook_001" tooltip="@social:191001" />
<Social id="44" name="@social:44" message="@social:1044" registerWord="@social:100044" type="Emotion_Social" animSet="@PCAnim_Social" animName="Maiddance" isLooping="true" icon="Img://__Icon_Socials.SocialLook_002" tooltip="@social:191002" />
</LimitedData>
<!-- @social:5002 스쿨룩 --> <!-- name의 경우 공용 텍스트라 하더라도 Social 노드별로 반드시 unique id를 지정해야함 -->
<!-- @social:5002 School Look -->
<!-- The name must have a unique ID for each Social node, even if it is common text. -->
<LimitedData id="2" name="@social:5002" limitedRace="human" limitedGender="female" limitedClass="all" limitedEquipItem="60803,60804,60805,60806,60807,131218,131219,131220,131221,131222,115069,115781,115782,115783,115784,115785,115070,115071,115072,115073,169108,169109,169110,169111,169112,169113,169114,169115,169116,177380,177381,177382,177383,177384,177385,177386,177387,177388,169117,169118,169119,169120,169121,169122,177389,177390,177391,177392,177393,177394,179123,179124,179125,179126,179127,179128,179129,179130,179131,179132,179133,179134,179135,179136,179137,181168,181169,181170,181171,181172,181173,181174,181175,181176,181177,181178,181179,181180,181181,181182,200242,200243,200244,200245,200246,210732,210733,210734,210735,210736,210737,210738,210739,210740,210741,211855,211856,211857,211858,211859,211860,211861,211862,211863,211864,211865">
<Social id="45" name="@social:45" message="@social:1045" registerWord="@social:100045" type="Emotion_Social" animSet="@PCAnim" animName="School_SitLoop" animNameStart="School_SitStart" animNameEnd="School_SitEnd" isLooping="true" icon="Img://__Icon_Socials.SocialLook_003_Tex" tooltip="@social:191003" applyFootIK="FALSE" />
<Social id="46" name="@social:46" message="@social:1046" registerWord="@social:100046" type="Emotion_Social" animSet="@PCAnim" animName="School_Photo" icon="Img://__Icon_Socials.SocialLook_004_Tex" tooltip="@social:191004" />

View File

@ -4,7 +4,7 @@
<TemplateIdRange min="0" max="99000"/>
<TemplateIdRange min="200000" max="209999"/>
</ItemTemplateFile>
<ItemTemplateFile fileName="ItemTemplate_ctf.xml"> <!--이 파일에는 추가하면 안됨-->
<ItemTemplateFile fileName="ItemTemplate_ctf.xml"> <!-- This file should not be modified or have additional entries added. -->
<TemplateIdRange min="458" max="488"/>
<TemplateIdRange min="1140" max="1429"/>
<TemplateIdRange min="13334" max="13380"/>
@ -27,10 +27,10 @@
<TemplateIdRange min="91190" max="91192"/>
<TemplateIdRange min="94901" max="94927"/>
<TemplateIdRange min="96000" max="96008"/>
<TemplateIdRange min="230000" max="239999"/> <!--여기에다가 추가해야만 함-->
<TemplateIdRange min="230000" max="239999"/> <!-- New entries must be added here. -->
</ItemTemplateFile>
<ItemTemplateFile fileName="ItemTemplate_JP.xml">
<TemplateIdRange min="100001" max="120098"/> <!--여기에다가 추가해야만 함-->
<TemplateIdRange min="100001" max="120098"/> <!-- New entries must be added here. -->
</ItemTemplateFile>
<ItemTemplateFile fileName="ItemTemplate_KR.xml">
<TemplateIdRange min="456" max="456"/>
@ -38,21 +38,21 @@
<TemplateIdRange min="60000" max="60848"/>
<TemplateIdRange min="70000" max="70147"/>
<TemplateIdRange min="90001" max="100000"/>
<TemplateIdRange min="130001" max="149999"/> <!--여기에다가 추가해야만 함-->
<TemplateIdRange min="130001" max="149999"/> <!-- New entries must be added here. -->
</ItemTemplateFile>
<ItemTemplateFile fileName="ItemTemplate_NAEU.xml">
<TemplateIdRange min="150000" max="189999"/> <!--여기에다가 추가해야만 함-->
<TemplateIdRange min="150000" max="189999"/> <!-- New entries must be added here. -->
</ItemTemplateFile>
<ItemTemplateFile fileName="ItemTemplate_RUS.xml">
<TemplateIdRange min="210000" max="219999"/> <!--여기에다가 추가해야만 함-->
<TemplateIdRange min="210000" max="219999"/> <!-- New entries must be added here. -->
</ItemTemplateFile>
<ItemTemplateFile fileName="ItemTemplate_TW.xml">
<TemplateIdRange min="90000" max="91104"/>
<TemplateIdRange min="120481" max="129999"/> <!--여기에다가 추가해야만 함-->
<TemplateIdRange min="120481" max="129999"/> <!-- New entries must be added here. -->
<TemplateIdRange min="138212" max="139063"/>
<TemplateIdRange min="220000" max="229999"/>
</ItemTemplateFile>
<ItemTemplateFile fileName="ItemTemplate_cn.xml">
<TemplateIdRange min="190000" max="199999"/> <!--여기에다가 추가해야만 함-->
<TemplateIdRange min="190000" max="199999"/> <!-- New entries must be added here. -->
</ItemTemplateFile>
</ValidateItemTemplateIdData>

View File

@ -1,16 +1,17 @@
<?xml version="1.0" encoding="utf-8" standalone="yes"?>
<!--각 항목에 대한 설명
<!-- Description of Each Item
Vehicle
id: 각 탈것의 아이디, 순서대로 1,2,3 붙여나가면 됩니다.
templateId, huntingZoneId : NpcData_1023.xml에 들어있는 해당 탈것의 값을 지정합니다.
saddle: 안장 소켓 이름을 지정합니다.(현재 saddle로 통일되어있습니다.)
spawnEffectId: 탈것 스폰시에 나타나는 이펙트
riderSpawnEffectId: 탑승자가 탑승시에 나타나는 이펙트
mountDistance, mountAngle, mountZ: 탑승자가 탑승시, 탈것에 비교하여 상대적 위치(컬리전 셋팅과 동일한 방식)
id: The unique ID of each mount, assigned sequentially (1, 2, 3, etc.).
templateId, huntingZoneId: Specifies the values of the corresponding mount from NpcData_1023.xml.
saddle: Defines the saddle socket name (currently standardized as "saddle").
spawnEffectId: The effect that appears when the mount is spawned.
riderSpawnEffectId: The effect that appears when a rider mounts the vehicle.
mountDistance, mountAngle, mountZ: The riders relative position compared to the mount when mounting (same method as collision settings).
RaceOverride: 종족, 성별별로 별도의 탈것을 지정하고 싶을때 사용합니다. 현재 우리는 scale이 다른 탈것을 각 종족/성별 셋팅하는 방식을 따릅니다.
AnimTypeName: R01 => 말 종류
R02 => 사자 종류
RaceOverride: Used when specifying different mounts based on race and gender. Currently, we follow the method of setting different scaled mounts for each race/gender.
AnimTypeName:
R01 => Horse-type
R02 => Lion-type
-->
<VehicleData>
<!-- 갈색 군마 Level 1 !-->

View File

@ -1,8 +1,8 @@
<?xml version="1.0" encoding="utf-8"?>
<MenuList>
<!-- Menu의 id 값들은 BuyMenuList.xml 파일의 Menu의 id값과 겹치면 안됩니다. -->
<!-- 그리고 VillagerMenu의 SkillLearn 항목에서 참조하는 모든 Menu에 대한 id가 존재해야만 합니다. -->
<Menu id="1"> <!-- 검투사 종족 공용 스킬 습득 메뉴 -->
<!-- The id values of the Menu must not overlap with the id values of the Menu in the BuyMenuList.xml file. -->
<!-- Also, all Menu ids referenced in the SkillLearn section of VillagerMenu must exist. -->
<Menu id="1"> <!-- Warrior Race Shared Skill Acquisition Menu -->
<Param type="pcRace" value="Common"/>
<Param type="pcClass" value="Warrior"/>
<Param type="pcLevelOver" value="1"/>
@ -10,7 +10,7 @@
<Param type="pcSkillLevelOver" value="1"/>
<Param type="pcSkillLevelUnder" value="66"/>
</Menu>
<Menu id="2"> <!-- 창기사 종족 공용 스킬 습득 메뉴 -->
<Menu id="2"> <!-- Lancer Race Shared Skill Acquisition Menu -->
<Param type="pcRace" value="Common"/>
<Param type="pcClass" value="Lancer"/>
<Param type="pcLevelOver" value="1"/>
@ -18,7 +18,7 @@
<Param type="pcSkillLevelOver" value="1"/>
<Param type="pcSkillLevelUnder" value="66"/>
</Menu>
<Menu id="3"> <!-- 무사 종족 공용 스킬 습득 메뉴 -->
<Menu id="3"> <!-- Slayer Race Shared Skill Acquisition Menu -->
<Param type="pcRace" value="Common"/>
<Param type="pcClass" value="Slayer"/>
<Param type="pcLevelOver" value="1"/>
@ -26,7 +26,7 @@
<Param type="pcSkillLevelOver" value="1"/>
<Param type="pcSkillLevelUnder" value="66"/>
</Menu>
<Menu id="4"> <!-- 광전사 종족 공용 스킬 습득 메뉴 -->
<Menu id="4"> <!-- Berseker Race Shared Skill Acquisition Menu -->
<Param type="pcRace" value="Common"/>
<Param type="pcClass" value="Berserker"/>
<Param type="pcLevelOver" value="1"/>
@ -34,7 +34,7 @@
<Param type="pcSkillLevelOver" value="1"/>
<Param type="pcSkillLevelUnder" value="66"/>
</Menu>
<Menu id="5"> <!-- 마법사 종족 공용 스킬 습득 메뉴 -->
<Menu id="5"> <!-- Sorcerer Race Shared Skill Acquisition Menu -->
<Param type="pcRace" value="Common"/>
<Param type="pcClass" value="Sorcerer"/>
<Param type="pcLevelOver" value="1"/>
@ -42,7 +42,7 @@
<Param type="pcSkillLevelOver" value="1"/>
<Param type="pcSkillLevelUnder" value="66"/>
</Menu>
<Menu id="6"> <!-- 궁수 종족 공용 스킬 습득 메뉴 -->
<Menu id="6"> <!-- Archer Race Shared Skill Acquisition Menu -->
<Param type="pcRace" value="Common"/>
<Param type="pcClass" value="Archer"/>
<Param type="pcLevelOver" value="1"/>
@ -50,7 +50,7 @@
<Param type="pcSkillLevelOver" value="1"/>
<Param type="pcSkillLevelUnder" value="66"/>
</Menu>
<Menu id="7"> <!-- 사제 종족 공용 스킬 습득 메뉴 -->
<Menu id="7"> <!-- Priest Race Shared Skill Acquisition Menu -->
<Param type="pcRace" value="Common"/>
<Param type="pcClass" value="Priest"/>
<Param type="pcLevelOver" value="1"/>
@ -58,7 +58,7 @@
<Param type="pcSkillLevelOver" value="1"/>
<Param type="pcSkillLevelUnder" value="66"/>
</Menu>
<Menu id="8"> <!-- 정령사 종족 공용 스킬 습득 메뉴 -->
<Menu id="8"> <!-- Mystic Race Shared Skill Acquisition Menu -->
<Param type="pcRace" value="Common"/>
<Param type="pcClass" value="Elementalist"/>
<Param type="pcLevelOver" value="1"/>
@ -66,7 +66,7 @@
<Param type="pcSkillLevelOver" value="1"/>
<Param type="pcSkillLevelUnder" value="66"/>
</Menu>
<Menu id="9"> <!-- 비검사 종족 공용 스킬 습득 메뉴 -->
<Menu id="9"> <!-- Reaper Race Shared Skill Acquisition Menu -->
<Param type="pcRace" value="Common"/>
<Param type="pcClass" value="soulless"/>
<Param type="pcLevelOver" value="1"/>
@ -74,7 +74,7 @@
<Param type="pcSkillLevelOver" value="1"/>
<Param type="pcSkillLevelUnder" value="66"/>
</Menu>
<Menu id="10"> <!-- 마공사 종족 공용 스킬 습득 메뉴 -->
<Menu id="10"> <!-- Gunner Race Shared Skill Acquisition Menu -->
<Param type="pcRace" value="Common"/>
<Param type="pcClass" value="engineer"/>
<Param type="pcLevelOver" value="1"/>

View File

@ -1,6 +1,6 @@
<?xml version="1.0" encoding="utf-8"?>
<WorldData>
<!-- ActionKey 관련 파라미터 !-->
<!-- Parameters related to ActionKey !-->
<ActionKey rangeStep="25">
<ActionType name="NpcTalk" priority="1" activeRange="150" interactionDist="150" />
<ActionType name="Collect" priority="1" activeRange="100" interactionDist="40" useAngle="30" />
@ -47,7 +47,7 @@
<!-- 강격 베기 (기절) -->
<Abnormality kind="22407" initRes="0.15" incRes="0.15" />
<!-- 반격 뒤돌리기, 뒤돌리기 (기절) -->
<!-- 256 개 까지 있을 수 있다고 함 -->
<!-- Up to 256 abnormalities can be present -->
</NpcDefaultAbnormalityResistance>
<NpcImpact>
<Impact level="1" large="13" medium="13" small="13" etc="13" />
@ -265,29 +265,29 @@
<!-- weapon/armor multiplier -->
<Atk statRate="0.01" adjDual="3.0" adjLance="3.0" adjTwohand="3.0" adjAxe="3.0" adjCircle="3.0" adjBow="3.0" adjStaff="3.0" adjRod="3.0" adjChain="3.0" adjBlaster="3.0" />
<Def adjMail="0.01" adjLeather="0.01" adjRobe="0.01" powAdjust="1.0" />
<!-- 월드룰 -->
<!-- World Rules -->
<UserJump time="800" maxHeight="32" />
<!--비전투상태로 전환하는 시간(밀리초)-->
<!-- Time (milliseconds) required to switch to a non-combat state -->
<UserCombatStatus timeoutOnPvp="20000" timeoutOnPve="15000" timeoutOnBattleFieldPvp="8000" />
<!-- 길드 전투 상태 -->
<!-- Guild Battle State -->
<GuildWarCombatStatus timeoutOnGuildWar="60000" immuneSkillEffect="7013,8013" />
<!--클라이언트가 월드에서 떠날 때 팝업창이 떠서 기다리는 시간(초)-->
<!-- Time (seconds) a popup window remains when a client leaves the world -->
<ClientLeaveWorld waitSec="10" />
<!--클라이언트가 비정상 종료를 했을 경우 월드에 붙잡아 놓는시간(초)-->
<!-- Time (seconds) the world holds a client in place if it disconnects abnormally -->
<ClientDisconnect holdSec="10" />
<WaitingBonus abnormalityId="4830" minWaitingSec="600" maxBufSec="3600" waitingToBufRatio="1.0" />
<!-- 획귀 템의 스폰,루팅 권한 유지 시간 별도로. 스폰유지 시간이 오차가 있을 수 있으므로 권한 유지 시간을 좀 널널하게 잡는다.-->
<WaitingBonus abnormalityId="4830" minWaitingSec="600" maxBufSec="3600" waitingToBufRatio="1.0" /> <!-- Bravery -->
<!-- Separate spawn and looting rights duration for rare items. Since spawn duration may have some variance, looting rights duration is set with some flexibility. -->
<DroppedItem lootingDistance="90" distributionDistance="3000" ownershipGuaranteeSec="120" spawnGuaranteeSec="300" ownershipGuaranteeSecForLootingBoundItem="400" spawnGuaranteeSecForLootingBoundItem="300" classPriority="0.00801" divideSec="60" addDivideSec="10" enchantDropRadicalRoot="2">
<DroppedItemExceptionList>
<DroppedItemException itemId="45411" spawnGuaranteeSec="900" />
<DroppedItemException itemId="45411" spawnGuaranteeSec="900" /> <!-- Kumas Rock Candy -->
</DroppedItemExceptionList>
</DroppedItem>
<!-- AnimMotion 관련 -->
<!-- Related to AnimMotion -->
<AnimMotion standardUserTemplateId="10101" />
<DamageFormula hitCountDamageRevisionA="0.2" hitCountDamageRevisionB="1.25" />
<ReactionAdjust npcLarge="0.1" npcMedium="0.02" npcSmall="0.015" npcSpirit="0" elseCreature="0" strMul="0.8" resAdd="20" adjWeaponReaction="0.02" addEquipmentReaction="1" />
<ReactionAdjustOnReaction ratio="1.0" />
<!-- 몬스터가 타겟하고 있지 않은 PC의 피격 데미지 감소 -->
<!-- Damage reduction for PCs not being targeted by the monster -->
<HitDamageAdjustForPC bySmallNpc="0.9" byMediumNpc="0.8" byLargeNpc="0.7" />
<UserWarningHp percent="0.25" />
<LevelAdjust>
@ -303,10 +303,10 @@
<StrongEnemySolo pve="0.0025" pveMax="0.15" pvp="0.03" pvpMax="0.15" />
<WeakEnemy pve="0.015" pveMax="0.15" pvp="0.015" pvpMax="0.15" />
</Critical>
<!--1을 코드에서 유의미하게 쓰고 있기 때문에 adjust를 1로 두려면 프로그래머와 상의할 것-->
<!-- 몬스터와 레벨 차에 따른 경험치 보정. for 솔로-->
<!-- Since 1 is used meaningfully in the code, consult with a programmer before setting adjust to 1 -->
<!-- Experience adjustment based on level difference between monster and player (for solo play) -->
<Exp underLevelGap="10">
<!-- 몬스터가 유저보다 이 값보다 더 큰 레벨 차이일 경우에 경험치 안준다. 어뷰징 방지 -->
<!-- No experience is given if the monster's level exceeds this value relative to the users level (to prevent abuse) -->
<WeakEnemy levelGap="1" adjust="0.0" />
<WeakEnemy levelGap="2" adjust="0.0" />
<WeakEnemy levelGap="3" adjust="0.0" />
@ -378,10 +378,10 @@
<WeakEnemy levelGap="69" adjust="0.9999" />
<WeakEnemy levelGap="70" adjust="0.9999" />
</Exp>
<!--1을 코드에서 유의미하게 쓰고 있기 때문에 adjust를 1로 두려면 프로그래머와 상의할 것-->
<!-- 몬스터와 레벨 차에 따른 경험치 보정. for 파티-->
<!-- Since 1 is used meaningfully in the code, consult with a programmer before setting adjust to 1 -->
<!-- Experience adjustment based on level difference between monster and player (for party play) -->
<ExpParty>
<!-- underLevelGap 패러미터 사용 안함. 버스 가능하도록 -->
<!-- The underLevelGap parameter is not used to allow "bus" (power leveling) -->
<WeakEnemy levelGap="1" adjust="0.0" />
<WeakEnemy levelGap="2" adjust="0.0" />
<WeakEnemy levelGap="3" adjust="0.0" />
@ -523,7 +523,7 @@
<HighestPartyMember levelGap="69" adjust="0.9938" />"
<HighestPartyMember levelGap="70" adjust="0.994" />"
</ExpParty>
<!-- 특정 레벨대의 PC가 특정 레벨대의 몬스터 처치 시 경험치 페널티 적용 -->
<!-- Experience penalty applies when a PC of a certain level range defeats a monster of a specific level range -->
<ExpLevelPenalty>
<StrongEnermy pcLowLevel="1" pcHighLevel="59" enermyLowLevel="61" enermyHighLevel="99" adjust="0.9" />
</ExpLevelPenalty>
@ -533,10 +533,10 @@
<PartyBonus memberCount="2" bonusRate="0.2" />
<PartyBonus memberCount="3" bonusRate="0.4" />
<PartyBonus memberCount="4" bonusRate="0.6" />
<!--141217 업데이트 시 성장구간 던전 파티플레이 유도를 위해 5인 0.8 에서 2로 상향 조정-->
<!-- Adjusted from 5 players at 0.8 to 2 in the 141217 update to encourage party play in growth-stage dungeons -->
<PartyBonus memberCount="5" bonusRate="2" />
</BonusExp>
<!--몰시사냥 데미지 분산 규칙-->
<!-- Damage distribution rules for group hunting -->
<DamageAdjust>
<Adjust targetCount="1" normalAtk="1.000" pierceAtk="1.00" />
<Adjust targetCount="2" normalAtk="0.800" pierceAtk="0.98" />
@ -583,9 +583,9 @@
<VillagePos>
<Tomb desc="무덤좌표" pos="115348.5625,-15305.6914,3444.0391" radius="100" areaName="ANC_A_P" />
<Tomb desc="두번째무덤" pos="116198.1563,-15004.4980,3393.6914" radius="100" areaName="ANC_A_P" />
<!-- 여행자의 책:마을이동에 페가수스 승강장 이외의 텔레포트 포인트 추가 !-->
<!-- FakePegasusPoint region="지명(StrSheet_Region.xml의 id)" continent="대륙ID" pos="좌표" !-->
<!-- 이르카 -->
<!-- Traveler's Book: Adds teleport points beyond Pegasus landing sites for town movement! -->
<!-- FakePegasusPoint region="Location name (ID from StrSheet_Region.xml)" continent="Continent ID" pos="Coordinates" !-->
<!-- Irka -->
<FakePegasusPoint region="183002" continent="7031" pos="21222,5919,6216" />
<!-- 원시의 땅 - 아논 피난 캠프 -->
<FakePegasusPoint region="172111" continent="7031" pos="-3861,-22613,603" />
@ -596,8 +596,8 @@
<!-- 제국의 땅 - 연합군 북부 주둔지 캠프 -->
<FakePegasusPoint region="19112" continent="7031" pos="44184,28630,7567" />
</VillagePos>
<!-- 사망 과 부활 시스템 !-->
<!-- 커스터마이징 아이템 파괴 확률 / 컨디션 수치 감소량 / 자동 부활 대기시간 / 부활 시 Hp 회복량 !-->
<!-- Death and Resurrection System! -->
<!-- Customization item destruction probability / Condition value reduction amount / Auto-resurrection wait time / HP recovery amount upon resurrection! -->
<Death delRateCustomizeItem="0.1" dimConditionValue="100">
<ConditionPenalty pcLevelOver="1" pcLevelUnder="10" conditionPenalty="10" />
<ConditionPenalty pcLevelOver="11" pcLevelUnder="13" conditionPenalty="15" />
@ -608,25 +608,25 @@
<ConditionPenalty pcLevelOver="24" pcLevelUnder="27" conditionPenalty="80" />
<ConditionPenalty pcLevelOver="28" pcLevelUnder="65" conditionPenalty="100" />
</Death>
<Revival autoRevivalTime="30" recoveryRateHp="0.3" abnormalityId="999996" />
<Revival autoRevivalTime="30" recoveryRateHp="0.3" abnormalityId="999996" /> <!-- Clemency -->
<Guard>
<Tenure>28</Tenure>
</Guard>
<!--
sendParcelTax : 첨부 물품 없는 소포 수수료 (Gold)
sendPresentParcelTax : 첨부 물품 있는 소포 수수료율
sendEscrowParcelTax : 에스크로 물품이 있는 소포 수수료율
escrowReturnWait : 에스크로 소포 자동 반송 대기 시간
expireDay : 우편 만료 기간(일) 보낸 시점을 기준으로 설정된 기간이 지나면 자동 삭제
expireBeginDate : 우편 삭제가 실제로 이루어 지는 시작 시점
sendParcelTax : Fee for sending a parcel without attached items (Gold).
sendPresentParcelTax : Fee rate for sending a parcel with attached items.
sendEscrowParcelTax : Fee rate for sending a parcel with escrow items.
escrowReturnWait : Waiting time before an escrow parcel is automatically returned.
expireDay : Mail expiration period (days). The mail is automatically deleted after the set period from the sent date.
expireBeginDate : The actual start time when mail deletion takes place.
-->
<Parcel sendParcelTax="50" sendPresentParcelTax="0.01" sendEscrowParcelTax="0.1" escrowReturnWait="86400" maxRecvListCnt="100" warnRecvListCnt="70" maxSendListCnt="100" expireDay="28" expireBeginDate="2013/10/17" />
<!-- 세컨드 캐릭터 관련 파라미터들 -->
<!-- 테스트 서버에서 가능한 최대 레벨은 58이라고 함 -->
<!-- Parameters related to secondary characters -->
<!-- The maximum level allowed on the test server is said to be 58. -->
<UserLevelLimit value="65" />
<Teleport needEp="10" addPosNeedEp="10" skillMotionId="0" />
<CharacterChange needEp="10" />
<!-- 수수료 내면 사용할수있는 기간은 7일= 60 * 60 * 24 * 7= 604800 -->
<!-- The period of use after paying a fee is 7 days = 60 * 60 * 24 * 7 = 604800 -->
<Warehouse accountCommisionDuration="604800">
<Commission minLevel="1" maxLevel="10" commission="100" />
<Commission minLevel="11" maxLevel="20" commission="200" />
@ -634,25 +634,25 @@
<Commission minLevel="31" maxLevel="40" commission="400" />
<Commission minLevel="41" maxLevel="50" commission="500" />
</Warehouse>
<!-- 길드 창고도 기본적으로 계정창고하고 비슷하게 수수료 낸다 -->
<!-- 수수료 내면 사용할수있는 기간은 7일= 60 * 60 * 24 * 7= 604800 -->
<!-- The guild warehouse also requires a fee, similar to the account warehouse. -->
<!-- The period of use after paying a fee is 7 days = 60 * 60 * 24 * 7 = 604800 -->
<Guildwarehouse guildCommisionDuration="604800">
<Commission commision="30000" />
</Guildwarehouse>
<!-- 창고에서 한 슬롯에 몇개까지의 아이템을 쌓을수있는지 설정 -->
<!-- 지금은 창고의 한슬롯에 최대 200개 까지의 수량성 아이템 쌓을수 있게한다 -->
<!-- Configuration for the maximum number of items stackable in a single warehouse slot -->
<!-- Currently, up to 200 stackable items can be stored in a single slot. -->
<WarehouseConfig maxItemAmount="10000" />
<!-- 길드 만들때 제한사항등 -->
<!-- 길드 만들려고 신청하는 캐릭의 랩제가 8 -->
<!-- 길듬 만들때 소모되는 돈 -->
<!-- Restrictions when creating a guild -->
<!-- requiredCharLevel: The character applying to create a guild must be at least level 8 -->
<!-- requiredMoney: Money required to create a guild -->
<CreateGuild requiredCharLevel="8" requiredMoney="3000" />
<!-- 길드 재가입 쿨타임 시간단위임 -->
<!-- Guild rejoin cooldown (in hours) -->
<GuildJoin reJoinCoolTime="6" />
<!-- 가까운 마을로 비상탈출 같은 시스템 메뉴에서 쿨타임 적용할때 -->
<!-- 가까운 마을로 비상탈출의 쿨타임은 30분= 30 * 60= 1800 -->
<!-- 비상탈출 쿨타임은 AccountTrait으로 옮김 -->
<!-- When applying cooldowns to system menus like Emergency Escape to the nearest town -->
<!-- The cooldown for Emergency Escape to the nearest town is 30 minutes = 30 * 60 = 1800 -->
<!-- The Emergency Escape cooldown has been moved to AccountTrait -->
<CoolTime />
<!-- 채팅 설정 -->
<!-- Chat Settings -->
<ChatConfig>
<GuardChat inputCheckInterval="5" inputCountLimit="4" muteTime="60" userMinLevel="1" />
<NormalChat inputCheckInterval="5" inputCountLimit="4" muteTime="60" userMinLevel="1" />
@ -664,29 +664,29 @@
<ChatSound whisperSoundId="2001" noticeSoundId="2089" />
<UnionChat inputCheckInterval="5" inputCountLimit="4" muteTime="20" userMinLevel="1" />
</ChatConfig>
<!-- 이동 설정값들
airFriction 공기 저항, 낙하시 x,y방향의 속도 감쇠에 사용된다. 0보다 크고 10보다 작게
fallingStartHeight="20" 낙하가 시작되는 높이
fallingAngle="55" 낙하가 시작되는 각도
fallingStartHeight, fallingAngle 두가지 모두의 조건이 만족되면 낙하를 한다.
fallingSpeed="600" 낙하 최대 속도
fallingDamageHeight="200" 낙하로 대미지를 입기 시작하는 높이차
fallingLandingMotionHeight="100" 낙하 착지 모션이 나오기 시작하는 높이차
jumpHeight="40" 점프 최대 높이
jumpDuration="800" 점프 시간(msec)
jumpFallingStartHeight="30" 점프시에 낙하가 시작되는 높이, fallingStartHeight 값보다는 크거나 같아야 한다.
climbingSpeed="30" 기어오르기 속도
점프최초속도 = 4.f * jumpHeight / jumpDuration
낙하가속도(점프시에도) = -2.f * 점프최초속도 / jumpDuration
damageUnitHeight= "1250" (50m) 낙하 데미지 최소치 이자 단위 300(12m)
hpDecreaseRatePerUnit 낙하 데미지 단위 마다 깍을 hp 비율
<!-- Movement configuration values
airFriction Air resistance, used to reduce x and y velocity when falling. Should be greater than 0 and less than 10.
fallingStartHeight="20" Height at which falling begins.
fallingAngle="55" Angle at which falling begins.
Falling occurs when both fallingStartHeight and fallingAngle conditions are met.
fallingSpeed="600" Maximum falling speed.
fallingDamageHeight="200" Height difference at which fall damage starts to apply.
fallingLandingMotionHeight="100" Height difference at which landing motion starts.
jumpHeight="40" Maximum jump height.
jumpDuration="800" Jump duration (milliseconds).
jumpFallingStartHeight="30" Height at which falling begins during a jump. Must be greater than or equal to fallingStartHeight.
climbingSpeed="30" Climbing speed.
initialJumpVelocity = 4.f * jumpHeight / jumpDuration
fallingAcceleration (also during jump) = -2.f * initialJumpVelocity / jumpDuration
damageUnitHeight= "1250" (50m) Minimum and unit height for fall damage, 300 (12m).
hpDecreaseRatePerUnit HP reduction rate per fall damage unit.
-->
<MoveConfig userSpeedMax="240" airFriction="1.5" fallingStartHeight="50" fallingAngle="55" fallingSpeed="600" fallingDamageHeight="400" fallingLandingMotionHeight="80" jumpHeight="50" jumpDuration="800" jumpFallingStartHeight="100" climbingSpeed="60" climbingRange="200" damageUnitHeight="30" hpDecreaseRatePerUnit="0.03" swimmingAbnormalityId="999999" swimmingAbnormalityIdForPopori="905000" jumpReactionRate="1.0" jumpReactionType="2" />
<!-- 따라가기 관련
현재 따라가기 대상이 minFollowDistanceThreshold 보다 가까우면 이동을 멈춤
현재 따라가기 대상이 maxFollowDistanceThreshold 보다 멀어지면 다시 따라감
현재 따라가기 대상이 giveupFollowDistanceThreshold 보다 멀어지면 따라가기를 중단함
arriveDistanceThreshold 보다 가까워지면 도착 (S1AutoPilotHandler에서 AutoPilotType_Pos 인 경우에만 쓰임)
<!-- Follow System
If the current follow target is closer than minFollowDistanceThreshold, movement stops.
If the current follow target moves farther than maxFollowDistanceThreshold, following resumes.
If the current follow target exceeds giveupFollowDistanceThreshold, following is abandoned.
If the target is closer than arriveDistanceThreshold, it is considered arrived (only used when AutoPilotType_Pos in S1AutoPilotHandler).
-->
<FollowConfig minFollowDistanceThreshold="60" maxFollowDistanceThreshold="110" giveupFollowDistanceThreshold="500" arriveDistanceThreshold="1" />
<SwimStartDepthList>
@ -702,14 +702,16 @@
<SwimStartDepth race="popori" gender="female" height="25" />
<SwimStartDepth race="baraka" gender="male" height="41" />
</SwimStartDepthList>
<!-- 길드 레벨의 유지 기간은 지금은 테스트 하려고 10분으로 한다
나중에는 여기서 14일로 세팅해줘야 겠지 .초 단위임
<!-- Guild Level Maintenance Duration
Currently set to 10 minutes for testing.
Later, it should be set to 14 days here (in seconds).
extend는 길드 레벨 유지 기간 연장 기간이 얼마로 세팅할지 300 으로 하면 만료 되기 5분 이전 부터 돈 내고 연장 가능하게 한다
"extend" defines the extension period for guild level maintenance.
If set to 300, it allows extension payments 5 minutes before expiration.
-->
<GuildLevel expire="1209600" extend="86400" />
<Villager popupDialogDisplayRange="300" popupInterval="60000" dialogTimeout="150000" />
<!-- tCat 경매장에서 아이템 즉구 하려고 할때는 15% 수수료 붙인다 -->
<!-- When purchasing an item instantly in the tCat auction house, a 15% fee is applied. -->
<TradeBroker expireDays="7" transactionFeeRate="0.03" historyLimitDays="30" tCatBuyItNowFeeRate="0.15" eliteUnionMemberDiscountRateOfRegisterFeeRate="1.0" otherUnionMemberRipOffRateOfRegisterFeeRate="1" minAvgPriceCalcTime="5" minAvgPriceCalcMaxDays="3" />
<UserSocial idleTimeForSocial="30000" idleSocialInterval="10000" idleSocialMotionId="31,31,31,31,32,33" dialogSocialMotionId="34,35,36" />
<AdjustAtkByNpcHp fullHpAdjustAtk="0.7">
@ -746,7 +748,7 @@
<TargetHpRange max="0.1" min="0.05" adjustAtk="1.74" />
<TargetHpRange max="0.05" min="0.0" adjustAtk="1.78" />
</AdjustAtkByTargetHp>
<!-- 현재 hp를 기준으로 데미지를 보정하는 기능: 무사 - 분노의 일격-->
<!-- Damage adjustment function based on current HP: Warrior - Furious Strike -->
<AdjustAtkByOwnerHp1 fullHpAdjustAtk="0.3">
<OwnerHpRange max="1.0" min="0.9" adjustAtk="0.3" />
<OwnerHpRange max="0.9" min="0.8" adjustAtk="0.6" />
@ -759,7 +761,7 @@
<OwnerHpRange max="0.2" min="0.1" adjustAtk="1.85" />
<OwnerHpRange max="0.1" min="0.0" adjustAtk="2.0" />
</AdjustAtkByOwnerHp1>
<!-- 현재 hp를 기준으로 데미지를 보정하는 기능: 검투사 - 근성 연타-->
<!-- Damage adjustment function based on current HP: Warrior - Grit Combo -->
<AdjustAtkByOwnerHp2 fullHpAdjustAtk="0.8">
<OwnerHpRange max="1.0" min="0.9" adjustAtk="0.8" />
<OwnerHpRange max="0.9" min="0.8" adjustAtk="0.85" />
@ -772,7 +774,7 @@
<OwnerHpRange max="0.2" min="0.1" adjustAtk="1.30" />
<OwnerHpRange max="0.1" min="0.0" adjustAtk="1.35" />
</AdjustAtkByOwnerHp2>
<!-- 현재 hp를 기준으로 데미지를 보정하는 기능: 광전사 - 모든스킬 -->
<!-- Damage adjustment function based on current HP: Berserker - All Skills -->
<AdjustAtkByOwnerHp3 fullHpAdjustAtk="1.0">
<OwnerHpRange max="1.0" min="0.9" adjustAtk="1.0" />
<OwnerHpRange max="0.9" min="0.8" adjustAtk="1.0" />
@ -829,16 +831,16 @@
<OwnerStRange max="0.1" min="0.05" adjustAtk="0.7" />
<OwnerStRange max="0.05" min="0.0" adjustAtk="0.5" />
</AdjustAtkByOwnerSt>
<!-- 모션별 캔슬 설정이 없을 때는 무조건 defaultCancelTime값을 자동으로 사용함 (클라에서 사용하는 값)-->
<!-- If no specific cancel setting is defined per motion, the defaultCancelTime value is automatically used (client-side value). -->
<ReactionCancel defaultCancelTime="500">
<ReactionMotion id="3" moveCancelTime="700" />
</ReactionCancel>
<!-- 후방 피격시 걸어줄 이상상태 -->
<!-- Abnormal status applied when hit from behind. -->
<RearHitEffect>
<ByPlayer abnormalId="90" prob="0" />
<ByMonster abnormalId="90" prob="0" />
</RearHitEffect>
<!-- UserData 공격속도 / WorldDta 공격속도 = 공속 비율 -->
<!-- UserData Attack Speed / WorldData Attack Speed = Attack Speed Ratio -->
<StandardAttackSpeed warrior="120" lancer="100" slayer="110" berserker="90" archer="120" sorcerer="110" priest="105" elementalist="105" soulless="100" engineer="100" npc="100" />
<!-- QUEST UI에 표시되는 난이도 관련 파라미터 -->
<!-- levelDiff <= easyMax : EASY -->
@ -846,21 +848,21 @@
<!-- normalMax < levelDiff <= hardMax : HARD -->
<!-- hardMax < levelDiff : VERYHARD -->
<QuestDifficultyByLevelDiff easyMax="-1" normalMax="0" hardMax="2" />
<!-- 퀘스트 flag를 습득하기 위한 최소 공헌도 -->
<!-- Minimum contribution required to acquire the quest flag -->
<Quest minContributionRatioForNpcKillFlag="0.51" autoQuestShareToParty="true" />
<ChapterHouse maxTabCount="4" />
<!-- 아이템 강화 할때 쓰는 각종 파라미터들
progressTime : 강회 진행 시간(캔슬 구간). 초
socialOnProgress : UserSocialData.xml 의 id의 뒤의 두 자리 수 참조(강화 진행 중 소셜)
socialOnSuccess : UserSocialData.xml 의 id의 뒤의 두 자리 수 참조(강화 성공 소셜)
socialOnFail : UserSocialData.xml 의 id의 뒤의 두 자리 수 참조(강화 실패 소셜)
effectOnProgress : 진행 중 이팩트 패키지 명
effectOnSuccess: 성공 시 이팩트 패키지 명
effectOnFail: 실패 시 이팩트 패키지 명
rareGrade: ItemTemplate/rareGrade 값 참조
revisionRate : 보정치
<!-- Various parameters used for item enhancement
progressTime : Enhancement duration (cancelable period) in seconds
socialOnProgress : References the last two digits of the ID in UserSocialData.xml (social interaction during enhancement)
socialOnSuccess : References the last two digits of the ID in UserSocialData.xml (social interaction on enhancement success)
socialOnFail : References the last two digits of the ID in UserSocialData.xml (social interaction on enhancement failure)
effectOnProgress : Effect package name during enhancement
effectOnSuccess : Effect package name on enhancement success
effectOnFail : Effect package name on enhancement failure
rareGrade : References the value of ItemTemplate/rareGrade
revisionRate : Adjustment factor
ScrollItemRevision 강화에서 사용하는 스크롤 종류에 따라 성공이나 무효화 확률 조절해준다
ScrollItemRevision : Adjusts success or nullification rates depending on the type of scroll used in enhancement
-->
<EnchantIni>
<Resource progressTime="3" socialOnProgress="37" socialOnSuccess="20" socialOnFail="29" effectOnProgress="" effectOnSucess="" effectOnFail="" />
@ -872,45 +874,45 @@
</RareItemRevision>
<ScrollItemRevision>
<!--
장기적으로 도태시킬 예정에 있는 강화제들은 maxUseableRank를 5단계(2014 상반기까지의 최대 단계)로 제한하여 2014 여름 업데이트의 최고 단계 장비부터는 사용 불가능하게 설정.
Enhancement items planned for long-term phase-out will have their maxUsableRank limited to level 5 (the maximum level as of the first half of 2014), making them unusable for the highest-tier equipment introduced in the summer 2014 update.
//-->
<!-- 강화제 (장기적으로 도태시킬 예정) //-->
<!-- Reinforcement (Planned for long-term elimination) //-->
<Revision itemTemplateId="15" minUseableRank="1" maxUseableRank="5" minEnchantStep="0" maxEnchantStep="5" revisionEnchantProb="0" revisionZeroProb="1" />
<!-- 상급 강화제 (장기적으로 도태시킬 예정) //-->
<!-- Alkahest //-->
<Revision itemTemplateId="446" minUseableRank="1" maxUseableRank="5" minEnchantStep="6" maxEnchantStep="8" revisionEnchantProb="0" revisionZeroProb="1" />
<!-- 신규 강화제(1단계) //-->
<!-- Refined Alkahest //-->
<Revision itemTemplateId="94201" minUseableRank="1" maxUseableRank="1" minEnchantStep="0" maxEnchantStep="8" revisionEnchantProb="0" revisionZeroProb="1" />
<!-- 신규 강화제(2단계) //-->
<!-- Tier 1 Alkahest //-->
<Revision itemTemplateId="94202" minUseableRank="1" maxUseableRank="2" minEnchantStep="0" maxEnchantStep="8" revisionEnchantProb="0" revisionZeroProb="1" />
<!-- 신규 강화제(3단계) //-->
<!-- Tier 2 Alkahest //-->
<Revision itemTemplateId="94203" minUseableRank="1" maxUseableRank="3" minEnchantStep="0" maxEnchantStep="8" revisionEnchantProb="0" revisionZeroProb="1" />
<!-- 신규 강화제(4단계) //-->
<!-- Tier 3 Alkahest //-->
<Revision itemTemplateId="94204" minUseableRank="1" maxUseableRank="4" minEnchantStep="0" maxEnchantStep="8" revisionEnchantProb="0" revisionZeroProb="1" />
<!-- 신규 강화제(5단계) //-->
<!-- Tier 4 Alkahest //-->
<Revision itemTemplateId="94205" minUseableRank="1" maxUseableRank="5" minEnchantStep="0" maxEnchantStep="8" revisionEnchantProb="0" revisionZeroProb="1" />
<!-- 신규 강화제(6단계) //-->
<!-- Tier 5 Alkahest //-->
<Revision itemTemplateId="94206" minUseableRank="1" maxUseableRank="6" minEnchantStep="0" maxEnchantStep="8" revisionEnchantProb="0" revisionZeroProb="1" />
<!-- 명품 강화제 //-->
<!-- Tier 6 Alkahest //-->
<Revision itemTemplateId="447" minEnchantStep="9" maxEnchantStep="14" revisionEnchantProb="0" revisionZeroProb="1" canAwaken="TRUE" />
<!-- 보급품 : 상급 강화제 (장기적으로 도태시킬 예정) //-->
<!-- Depleted Masterwork Alkahest //-->
<Revision itemTemplateId="448" minUseableRank="1" maxUseableRank="5" minEnchantStep="6" maxEnchantStep="8" revisionEnchantProb="0" revisionZeroProb="1" />
<!-- 빛나는 단련의 가루 //-->
<!-- Bound Refined Alkahest //-->
<Revision itemTemplateId="52" minEnchantStep="0" maxEnchantStep="11" revisionEnchantProb="0" revisionZeroProb="0.66" grade="1" />
<!-- 연합 보급품 : 빛나는 단련의 가루 //-->
<!-- Sturdy Alkahest //-->
<Revision itemTemplateId="430" minEnchantStep="0" maxEnchantStep="11" revisionEnchantProb="0" revisionZeroProb="0.66" grade="1" />
<!-- 축복받은 단련의 가루 //-->
<!-- Federation Supply: Sturdy Alkahest //-->
<Revision itemTemplateId="53" minEnchantStep="0" maxEnchantStep="11" revisionEnchantProb="0.035" revisionZeroProb="0" grade="1" />
<!-- 저주받은 꿈의 파편 //-->
<!-- Retro Alkahest //-->
<Revision itemTemplateId="58" minEnchantStep="0" maxEnchantStep="11" revisionEnchantProb="0.95" revisionZeroProb="66" grade="1" />
<!-- 축복받은 꿈의 파편 //-->
<!-- 축복받은 꿈의 파편 (No exist) //-->
<Revision itemTemplateId="70" minEnchantStep="0" maxEnchantStep="11" revisionEnchantProb="0.95" revisionZeroProb="66" grade="1" />
<!-- 완전한 단련의 가루 //-->
<!-- Alkahest of Perfect Training (Summon: Bay Gelding) //-->
<Revision itemTemplateId="70102" minEnchantStep="0" maxEnchantStep="11" revisionEnchantProb="0.05" revisionZeroProb="1" grade="1" />
<!-- 오래된 단련의 가루 //-->
<!-- Extensive Alkahest //-->
<Revision itemTemplateId="70139" minEnchantStep="0" maxEnchantStep="11" revisionEnchantProb="0.05" revisionZeroProb="1" grade="1" />
<!-- 진귀한 단련의 가루 //-->
<!-- Veteran's Extensive Alkahest //-->
<Revision itemTemplateId="70141" minEnchantStep="0" maxEnchantStep="11" revisionEnchantProb="0.00" revisionZeroProb="1" grade="1" />
<!-- 완전한 단련의 가루 //-->
<!-- Rare Alkahest //-->
<Revision itemTemplateId="100501" minEnchantStep="0" maxEnchantStep="11" revisionEnchantProb="0.035" revisionZeroProb="1" grade="1" />
<!-- 보급품 : 강화제 (장기적으로 도태시킬 예정) //-->
<Revision itemTemplateId="139496" minUseableRank="1" maxUseableRank="3" minEnchantStep="0" maxEnchantStep="5" revisionEnchantProb="0" revisionZeroProb="1" />
@ -918,28 +920,29 @@
<Revision itemTemplateId="139497" minUseableRank="1" maxUseableRank="3" minEnchantStep="6" maxEnchantStep="8" revisionEnchantProb="0" revisionZeroProb="1" />
<!-- 축복받은 빛의 단련의 가루 (일본 완전한 단련의 가루) //-->
<Revision itemTemplateId="180859" minEnchantStep="0" maxEnchantStep="11" revisionEnchantProb="0.055" revisionZeroProb="1" grade="1" />
<!-- 북미 완전히 진귀한 단련의 가루 -->
<!-- Premium Alkahest -->
<Revision itemTemplateId="178812" minEnchantStep="0" maxEnchantStep="11" revisionEnchantProb="0.055" revisionZeroProb="1" grade="1" />
<!-- 유럽 완전히 진귀한 단련의 가루 -->
<!-- Valuable Alkahest -->
<Revision itemTemplateId="100502" minEnchantStep="0" maxEnchantStep="11" revisionEnchantProb="0.05" revisionZeroProb="1" grade="1" />
<!-- 러시아 완단 -->
<Revision itemTemplateId="212744" minEnchantStep="0" maxEnchantStep="14" revisionEnchantProb="0.05" revisionZeroProb="1" grade="1" canAwaken="TRUE" />
<!-- 러시아 진귀한 단련의 가루 -->
<!-- Premium: Extensive Alkahest -->
<Revision itemTemplateId="212745" minEnchantStep="0" maxEnchantStep="14" revisionEnchantProb="0.00" revisionZeroProb="1" grade="1" canAwaken="TRUE" />
<!-- 러시아 완전히 진귀한 단련의 가루 -->
<!-- Premium: Rare Alkahest -->
<Revision itemTemplateId="212746" minEnchantStep="0" maxEnchantStep="14" revisionEnchantProb="0.055" revisionZeroProb="1" grade="1" canAwaken="TRUE" />
<!-- 러시아 상급 강화제 -->
<!-- Premium: Valuable Alkahest -->
<Revision itemTemplateId="212742" minEnchantStep="6" maxEnchantStep="8" revisionEnchantProb="0" revisionZeroProb="1" grade="0" />
<!-- 러시아 명품 강화제 -->
<!-- Premium: Refined Alkahest -->
<Revision itemTemplateId="212743" minEnchantStep="9" maxEnchantStep="14" revisionEnchantProb="0" revisionZeroProb="1" grade="0" canAwaken="TRUE" />
<!-- 러시아 강화제 6단계 -->
<!-- Premium: Masterwork Alkahest -->
<Revision itemTemplateId="213356" minUseableRank="1" maxUseableRank="6" minEnchantStep="0" maxEnchantStep="8" revisionEnchantProb="0" revisionZeroProb="1" />
<!-- 국민강화목표템 강화제 -->
<!-- Tier 6 Alkahest -->
<Revision itemTemplateId="91120" minUseableRank="1" maxUseableRank="3" minEnchantStep="0" maxEnchantStep="5" revisionEnchantProb="0" revisionZeroProb="1" />
<!-- 국민강화목표템 상급 강화제 -->
<!-- Godly Alkahest -->
<Revision itemTemplateId="91121" minUseableRank="1" maxUseableRank="3" minEnchantStep="6" maxEnchantStep="8" revisionEnchantProb="0" revisionZeroProb="1" />
<!-- 유럽 전용 명품 강화제 //-->
<!-- Refined Godly Alkahest //-->
<Revision itemTemplateId="151666" minEnchantStep="9" maxEnchantStep="14" revisionEnchantProb="0" revisionZeroProb="1" canAwaken="TRUE" />
<!-- Veteran Masterwork Alkahest //-->
</ScrollItemRevision>
</EnchantIni>
<SkillConfig>
@ -1055,9 +1058,9 @@
<AutoToggleOffSkill id="8400110" />
<AutoToggleOffSkill id="8400050" />
</SkillConfig>
<CantResetDungeon list="9975,9911,9043,9743,9124,9125,9126,9127,9128,9129" />
<!-- 던전리셋주문서로 리셋할 수 없는 던전 설정 -->
<!-- 아이템 각인할때 필요한 것들 -->
<CantResetDungeon list="9975,9911,9043,9743,9124,9125,9126,9127,9128,9129,9057,9757" />
<!-- Dungeon Reset Order (Set a dungeon that cannot be reset with a Dungeon Reset Scroll) -->
<!-- Requirements for engraving items -->
<SealItem socialOnProgress="37" socialOnSuccess="20"></SealItem>
<CriticalSoundConfig>
<CriticalSound class="warrior" soundCue="ModuleSound.ArmorCriticalHitCUE.CriticalHit" />
@ -1073,7 +1076,7 @@
</CriticalSoundConfig>
<UserTeleportConfig defaultActionScriptId="40000" />
<GuildRecommendation numberLimit="1" coolTime="24" minLevel="10" />
<!--길드 추천 쿨타임 단위는 시간-->
<!-- The cooldown unit for guild recommendations is in hours. -->
<UserHpRecovery recoveryInterval="3000" recoveryRate="0.005" />
<SoloAdjust>
<Adjust class="Warrior" atkRatio="1.2" defRatio="0.8" />
@ -1087,8 +1090,8 @@
<Adjust class="Soulless" atkRatio="1" defRatio="0.6" />
<Adjust class="Engineer" atkRatio="1" defRatio="0.5" />
</SoloAdjust>
<!-- 중형 솔로 대응용으로 사용함-->
<!-- 기본1에서 특정 몬스터만 적용한다. -->
<!-- Used for medium solo encounters -->
<!-- Applied only to specific monsters from the default setting. -->
<LightPartyAdjust>
<Adjust class="Warrior" atkRatio="1" defRatio="1" />
<Adjust class="Lancer" atkRatio="1" defRatio="1" />
@ -1104,7 +1107,7 @@
<LinkGuide>
<DeleteLink range="50" />
</LinkGuide>
<!-- 밀림 처리. 클라 서버 모두 참조함 -->
<!-- Jungle processing. Referenced by both client and server. -->
<MiniReactionPush>
<!-- <Target type="player" distance="25" initVel="175" initAcc="-125" duration="180" /> -->
<Target type="small" distance="25" initVel="175" initAcc="-125" duration="180" />
@ -1115,15 +1118,16 @@
<Petition>
<Terapedia url="http://tera.hangame.com/helpdesk/faq.nhn" />
</Petition>
<!-- 이거는 VillagerMenu.xml 에서 ExtendInven 를 지정해준 npc의 npcmenu를 클릭해서 돈으로 인벤토리 확장할때 쓴다
extend step 에서 있는 만큼만 돈으로 확장할수 있다 step이 2까지 있으면 2번 까지 클릭해서 돈으로 인벤토리 확장 할수 있다 -->
<!-- This is used when expanding inventory with money by clicking on the NPC menu of an NPC specified with ExtendInven in VillagerMenu.xml.
You can only expand as much as the available extend steps allow.
If there are up to 2 steps, you can click up to 2 times to expand the inventory with money. -->
<ExtendInven>
<extend step="1" cost="1500" />
<extend step="2" cost="30000" />
<extend step="3" cost="800000" />
<extend step="4" cost="1000000" />
</ExtendInven>
<!-- 디버프 이상상태 밸런싱 -->
<!-- Debuff abnormal status balancing -->
<AbnormalFormulaAdjust statAdjustConst="2">
<MultiHitAdjust id="1" baseRate0="1.0" toTargetCount1="3" baseRate1="0.85" toTargetCount2="6" baseRate2="0.5" />
<MultiHitAdjust id="2" baseRate0="1.0" toTargetCount1="2" baseRate1="0.80" toTargetCount2="7" baseRate2="0.5" />
@ -1133,19 +1137,23 @@
<MultiHitAdjust id="5" baseRate0="1.0" toTargetCount1="3" baseRate1="1.00" toTargetCount2="6" baseRate2="1.0" />
<!-- 창기사 -작살 사슬 -->
<MultiHitAdjust id="6" baseRate0="1.0" baseTime0="1.0" toTargetCount1="2" baseRate1="0.90" baseTime1="0.5" toTargetCount2="3" baseRate2="0.8" baseTime2="0.25" />
<!-- PVP 이상상태 시간 감소 -->
<!-- PVP Abnormal Status Duration Reduction -->
</AbnormalFormulaAdjust>
<!-- 소형몬스터 : 인스턴트샷 350uu~400uu(14~16m) 사이의 거리에서 hit되면 최종 데미지 0.85배 적용, 400(16m) 이상이면 0.7배 적용 -> 모두 1배로 수정 -->
<!-- 기본몬스터 : 인스턴트샷 350uu~400uu(14~16m) 사이의 거리에서 hit되면 최종 데미지 0.85배 적용, 400(16m) 이상이면 0.7배 적용 -> 모두 1배로 수정 -->
<!-- 중형몬스터 : 인스턴트샷 425uu~437uu(17~17.5m) 사이의 거리에서 hit되면 최종 데미지 0.85배 적용, 437(17.5m)이상이면 0.7배 적용 -> 모두 1배로 수정 -->
<!-- PC : 인스턴트샷 350uu~400uu(14~16m) 사이의 거리에서 hit되면 최종 데미지 0.85배 적용, 400(16m) 이상이면 0.7배 적용-->
<!-- Small monsters: If hit by an instant shot at a distance of 350uu~400uu (14~16m), final damage was applied at 0.85x;
if hit at 400uu (16m) or more, it was applied at 0.7x → changed to 1x for all cases -->
<!-- Standard monsters: If hit by an instant shot at a distance of 350uu~400uu (14~16m), final damage was applied at 0.85x;
if hit at 400uu (16m) or more, it was applied at 0.7x → changed to 1x for all cases -->
<!-- Medium monsters: If hit by an instant shot at a distance of 425uu~437uu (17~17.5m), final damage was applied at 0.85x;
if hit at 437uu (17.5m) or more, it was applied at 0.7x → changed to 1x for all cases -->
<!-- PC: If hit by an instant shot at a distance of 350uu~400uu (14~16m), final damage is applied at 0.85x;
if hit at 400uu (16m) or more, it is applied at 0.7x -->
<RangeHitDamageAdjust>
<RangeAdjust type="small" distOver1="350" damageRate1="1.00" distOver2="400" damageRate2="1.0" />
<RangeAdjust type="medium" distOver1="350" damageRate1="1.00" distOver2="400" damageRate2="1.0" />
<RangeAdjust type="large" distOver1="425" damageRate1="1.00" distOver2="437" damageRate2="1.0" />
<RangeAdjust type="player" distOver1="350" damageRate1="0.85" distOver2="400" damageRate2="0.7" />
</RangeHitDamageAdjust>
<!-- 거리에 따른 데미지 증감 -->
<!-- Damage increase/decrease based on distance -->
<DistanceDamageRates>
<DistanceDamageRate type="small" defaultRate="0.5">
<DamageRate minDistance="0" maxDistance="200" damageRate="0.5" />
@ -1204,38 +1212,38 @@
<Pve statAtk="1" statReaction="1" statAbnormality="1" />
<Pvp statAtk="1" statReaction="1" statAbnormality="1" />
</ItemSkill>
<!-- 스킬 습득 레벨 비교하여 보정: 아래의 경우레벨당 3퍼센트 증가 보너스 -->
<!-- Skill acquisition level adjustment: In the case below, a 3% increase bonus per level -->
<TotalAtkBonusPerLevel atkRate="0.035" />
<!-- 비상탈출 할 때 마지막으로 카운트다운 하는 초 -->
<!-- 클라만 참조 -->
<!-- Countdown in seconds before emergency escape is executed -->
<!-- Referenced only by the client -->
<NearTown countDownSec="10" />
<!--몰이 사냥 방지를 위한 플레이 스타일 별 포인트 세팅-->
<!-- Point settings for different playstyles to prevent mob farming -->
<AggroTargetLimit largeSizePoint="10" mediumSizePoint="2" smallSizePoint="2" maximumPoint="200">
<ChannelTypeLimit channelType="dungeon" largeSizePoint="1" mediumSizePoint="1" smallSizePoint="1" maximumPoint="1000" />
</AggroTargetLimit>
<!-- 방패 방어 개선 파라미터 -->
<!-- Defense Improvement Parameters -->
<CostDefence recoveryRate="1.0" npcSmall="0.7" npcMedium="0.65" npcLarge="0.1" player="0.3" elseCreature="0.01" reactionMotionId="2" />
<!-- 지형등의 이유로 대상에게 스킬적중을 실패했을때 상태를 리셋할 한계수치-->
<!-- Threshold value to reset status when a skill fails to hit the target due to terrain or other factors -->
<MonsterSkillMissLimit count="7" />
<!--외형변경시스템 비용 설정값-->
<!-- Appearance change system configuration values -->
<ChangeLook value="0.1" progressTime="5" socialOnProgress="37" socialOnSuccess="20" socialOnFail="29" />
<!-- 염색 시스템 설정값-->
<!-- Dye system configuration values -->
<ChangeColor progressTime="3" socialOnProgress="37" socialOnSuccess="20" socialOnFail="29" />
<!-- 레벨별 이상상태 -->
<!-- Abnormality per Level -->
<LevelBuff enable="false">
<Buff startLevel="1" endLevel="58" abnormalityId="4511" />
<Buff startLevel="1" endLevel="58" abnormalityId="4511" /> <!-- Rapid XP -->
</LevelBuff>
<!-- PvE Server 예외 처리 -->
<!-- PvE Server exception handling -->
<PvEServer>
<MerchantVillagerException menuId="120" />
<QuestException questId="7289,7299" />
<GuardPolicyException policyId="1" />
</PvEServer>
<!-- 제한적 오픈 -->
<!-- Limited access opening -->
<RestrictionOpenList>
<RestrictionOpen level="1">
<PegasusException pegasusId="21,29,30" />
<BuyListException itemId="141,142,151,159" />
<BuyListException itemId="141,142,151,159" /> <!-- Castanica Teleport Scroll, Balderon Teleport Scroll, Allemantheia Teleport Scroll, Kaiator Teleport Scroll -->
<HuntingZoneException hzId="61,361,4,204,304,8,208,308,10,210,310" />
<CollectionException>
<ContinentList>
@ -1247,44 +1255,48 @@
</RestrictionOpen>
<RestrictionOpen level="2">
<PegasusException pegasusId="1" />
<BuyListException itemId="8200,8242" />
<BuyListException itemId="8200,8242" /> <!-- Slaying Rhomb, Focused Rhomb -->
<HuntingZoneException hzId="1" />
</RestrictionOpen>
<RestrictionOpen level="3">
<PegasusException pegasusId="1" />
<BuyListException itemId="8200,8242" />
<BuyListException itemId="8200,8242" /> <!-- Slaying Rhomb, Focused Rhomb -->
<HuntingZoneException hzId="2" />
</RestrictionOpen>
</RestrictionOpenList>
<UnidentifyScroll>
<Item id="93" failRate="0" upgradeRate="0" grade="0" />
<!-- Common Enigmatic Scroll -->
<Item id="94" failRate="0.05" upgradeRate="0.35" grade="0" />
<!-- Intricate Enigmatic Scroll -->
<Item id="71" failRate="0" upgradeRate="0.25" grade="1" />
<!-- Master Enigmatic Scroll -->
<Item id="398" failRate="0" upgradeRate="0.25" grade="1" />
<!-- Federation Enigmatic Scroll -->
<Item id="100717" failRate="0" upgradeRate="0" grade="0" />
<!-- 일본 연합보급품: 일반 재봉인 주문서 -->
<Item id="94000" failRate="0" upgradeRate="0" grade="2" />
<!-- 축태고 //-->
<!-- Blessed Enigmatic Scroll -->
<Item id="100976" failRate="0" upgradeRate="0" grade="2" />
<!-- JPN 전용 축태고 //-->
<Item id="139710" failRate="0" upgradeRate="0" grade="2" />
<!-- [이벤트용] 축태고 (거래불가능) //-->
<!-- [Event] Blessed Enigmatic Scroll -->
<Item id="94001" failRate="0" upgradeRate="0" grade="3" />
<!-- 빛태고 //-->
<!-- Noble Enigmatic Scroll -->
<Item id="149059" failRate="0" upgradeRate="0" grade="3" />
<!-- [이벤트용] 빛태고 (거래불가능) //-->
<Item id="100977" failRate="0" upgradeRate="0" grade="3" />
<!-- JPN 전용 빛태고 //-->
<!-- 북미 빛/축태고 -->
<Item id="181961" failRate="0" upgradeRate="0" grade="2" />
<!-- 축태고 //-->
<!-- Blessed Enigmatic Scroll -->
<Item id="181962" failRate="0" upgradeRate="0" grade="3" />
<!-- 빛태고 //-->
<!-- Noble Enigmatic Scroll -->
<!-- 유럽 빛/축태고 -->
<Item id="179885" failRate="0" upgradeRate="0" grade="2" />
<!-- 축태고 //-->
<!-- Blessed Enigmatic Scroll -->
<Item id="179886" failRate="0" upgradeRate="0" grade="3" />
<!-- 빛태고 //-->
<!-- Noble Enigmatic Scroll -->
<!-- 러시아 봉인 재봉인 주문서 -->
<Item id="212747" failRate="0" upgradeRate="0" grade="2" />
<!-- 축태고 //-->
@ -1297,13 +1309,14 @@
<!-- 대만 EVT 일반 재봉인 주문서 -->
<Item id="220359" failRate="0" upgradeRate="0" grade="0" />
</UnidentifyScroll>
<!-- 호문쿨루스 광고글 편집 가능 여부, Npc가 주위에 있다면 스폰 제한-->
<!-- Homunculus advertisement message editability; spawn restriction if an NPC is nearby -->
<Homunculus promotionMemo="true" limitSpawnLange="75" />
<!--인던이 리셋되는 시간 (새벽 5시) -->
<!-- Dungeon reset time (5 AM) -->
<Dungeon resetTime="5" />
<!-- BattleField reset time (5 AM) -->
<BattleField resetTime="5" />
<!-- 현재 hp를 기준으로 데미지를 보정하는 기능: 강화 크리스탈-->
<!-- type값은 0부터 반드시 순차적으로 사용합니다 ###-->
<!-- Function to adjust damage based on current HP: Enhancement Crystal -->
<!-- The "type" value must be used sequentially starting from 0 ### -->
<AdjustAtkByOwnerHpList>
<AdjustAtkByOwnerHp type="0" fullHpAdjustAtk="0.3">
<HpRange max="1.0" min="0.9" adjustAtk="0.3" />
@ -1317,7 +1330,7 @@
<HpRange max="0.2" min="0.1" adjustAtk="1.85" />
<HpRange max="0.1" min="0.0" adjustAtk="2.0" />
</AdjustAtkByOwnerHp>
<!-- type 1: 광전사 문장에서 사용 중-->
<!-- type 1: Used in Berserker sentences -->
<AdjustAtkByOwnerHp type="1" fullHpAdjustAtk="1">
<HpRange max="1.0" min="0.9" adjustAtk="1" />
<HpRange max="0.9" min="0.8" adjustAtk="1" />
@ -1343,63 +1356,79 @@
</ItemLevelRevision>
<UserCondition defaultMaxCondition="120" limitMaxCondition="135" />
<QuestCompensationDecrease>
<!-- 무산반복Task 퀘스트의 완료 횟수에 따른 경험치, 골드 보상 감소 비율. '이상' 조건이다-->
<!-- Reduction ratio for XP and gold rewards based on completed repetitions of failed repeatable task quests.
Applies when the completion count exceeds the specified threshold. -->
<CompensationDecrease numberOver="21" decreaseRatio="0.5" />
<CompensationDecrease numberOver="31" decreaseRatio="1" />
</QuestCompensationDecrease>
<!-- 몬스터 회기 전 미리알림 -->
<!-- Pre-warning before monster reset -->
<NpcPrecheckReturn range="200" tick="1000" />
<SummonNpc>
<Group kind="1" maxCount="1" />
<!-- '영기소환 -->
<!-- 'Spirit Summon' -->
<Group kind="2" maxCount="1" />
<!-- '영기소환 -->
<!-- 'Spirit Summon' -->
<Group kind="3" maxCount="1" />
<!-- '영기소환 -->
<!-- 'Spirit Summon' -->
<Group kind="4" maxCount="1" />
<!-- '영기소환 -->
<!-- 'Spirit Summon' -->
<Group kind="5" maxCount="1" />
<!-- '그림자 분신-->
<!-- 'Shadow Clone' -->
<Group kind="6" maxCount="1" />
<!-- '그림자 바꾸기-->
<!-- 'Shadow Swap' -->
<Group kind="99" maxCount="1" />
</SummonNpc>
<AutoRevivalItem itemTemplateId="60260,60837,210108,213347,213827,200529">
<!-- 아이템 쿨타임그룹은 77로 지정 -->
<!--
60260 -> Goddess's Blessing
60837 -> Goddess's Blessing
210108 -> Goddess's Blessing
213347 -> Goddess's Blessing
213827 -> Goddess's Blessing
200529 -> Federation Supply: Goddess's Blessing
-->
<!-- Item cooldown group is set to 77 -->
</AutoRevivalItem>
<!-- 크로노스크롤 사용 실패시 진정카테고리-->
<!-- Calm category applied when Chrono Scroll use fails -->
<ChronoScrollPetition id="41" time="5.f" />
<!--인던내에서 못쓰는 아이템. 길드전 관련 -->
<!-- Items that cannot be used in Dungeons. Related to Guild Wars -->
<DungeonConfig>
<UnavailableItems>
<Item id="139729" />
<!-- 스킬 쿨타임 감소 포션 -->
<!-- Skill Cooldown Reduction Potion -->
<Item id="334" />
<!-- Extreme Dungeon Ticket -->
<Item id="335" />
<!-- Kaia's Acquiescence -->
<Item id="1194" />
<!-- 연맹 폭탄 -->
<!-- Summon Legionnaire I -->
<Item id="1195" />
<!-- Summon Legionnaire II -->
<Item id="1196" />
<!-- Summon Legionnaire III -->
<Item id="1197" />
<!-- Summon Legionnaire IV -->
<Item id="1164" />
<!-- 소환 막대 -->
<!-- Uncommon Summoning Wand -->
<Item id="1167" />
<!-- Rare Summoning Wand -->
<Item id="1170" />
<!-- Superior Summoning Wand -->
<Item id="1185" />
<!-- 침투용 이동 주문서 -->
<!-- Infiltrator's Teleport Scroll -->
<Item id="397" />
<!-- 연합보급품: 인던 초기화 주문서 -->
<!-- Veteran Instance Reset Scroll -->
<Item id="70001" />
<!-- 인던 초기화 주문서 -->
<!-- Instance Reset Scroll -->
<Item id="70052" />
<!-- 축제 보상 대포 -->
<!-- Toy Sun Tank -->
<Item id="98032" />
<!-- 창공요새 이동 주문서 -->
<!-- Skycastle Teleport Scroll -->
</UnavailableItems>
</DungeonConfig>
<!-- 검은틈 -->
<!-- Nexus -->
<DarkRift>
<!-- 사냥터 소환 시간 겹칠 때 밀어내기 시간 -->
<!-- Push-out time when hunting ground summon times overlap -->
<DelayTimeWhenOverlap value="600000" />
<Congestion notiInterval="5" />
<ReturnDistance span="100" />
@ -1437,8 +1466,9 @@
<Copper start="&lt;font color='#C87551'&gt;" end="&lt;/font&gt;&lt;img src='Copper_smalltoken' vspace='-2'/&gt;" />
</MoneyString>
</MoneyString>
<!--퀘스트 종류와 퀘스트 상태에 따른 우선순위 정의와 그에 따른 마커정의(마커는 IconList.xml 에 정의되어 있음)-->
<!--Kind 의 Value 값음 QuestType Enum 값이다.-->
<!-- Defines priority based on quest type and quest status,
along with corresponding markers (markers are defined in IconList.xml) -->
<!-- The "Kind" value corresponds to the QuestType Enum value. -->
<QuestPriority>
<Kind name="NORMAL" value="0" property="100">
<State name="END" property="0" marker="6" />
@ -1476,13 +1506,14 @@
<State name="STARTABLE_REPEAT" property="4" marker="15" />
</Kind>
</QuestPriority>
<!-- activated : 튜토리얼 활성화 여부, entryMsgId : StrSheet_Tutorial의 스트링 아이디, entryMsgTime : 튜토리얼 모드 진입시 메시지 표시 시간-->
<!-- activated : Whether the tutorial is enabled, entryMsgId : StringId of StrSheet_Tutorial, entryMsgTime : Message display time when entering tutorial mode -->
<TutorialPlay activated="false" entryMsgId="31000" entryMsgTime="4000" />
<IgnoreSkillLOS flag="false" />
<Stamina>
<Lancer maxST="1500" tickInterval="1000" recoveryRateNormal="0.1" recoveryRateLow="0.0" npcSmall="0.0" npcMedium="0.0" npcLarge="0.0" player="1.0" elseCreture="0.0" reactionMotionId="0" />
<Warrior maxST="1200" tickInterval="1000" recoveryRateNormal="0.1" recoveryRateLow="0.0" npcSmall="0.0" npcMedium="0.0" npcLarge="0.0" player="0.35" elseCreture="0.0" reactionMotionId="0" />
<!-- @maxACAbnormalityId 아케인 에너지가 가득 찼을 때 이상상태 부여, @isArcaneStamina 아케인 에너지를 사용할 경우 사망 시 스태미너가 0으로 떨어지게 하는 기능 -->
<!-- @maxACAbnormalityId: Grants an abnormal status when Arcane Energy is fully charged
@isArcaneStamina: If Arcane Energy is used, stamina drops to 0 upon death -->
<Engineer maxST="0" tickInterval="1000" recoveryRateNormal="-0.1" recoveryRateLow="0.0" npcSmall="0.0" npcMedium="0.0" npcLarge="0.0" player="1.0" elseCreture="0.0" reactionMotionId="0" maxACAbnormalityId="10152120" isArcaneStamina="true">
<DynamicMaxStamina level="10" maxST="1020" />
<DynamicMaxStamina level="11" maxST="1040" />
@ -1513,10 +1544,12 @@
</Stamina>
<CollisionRule collideInRaid="false" collideInDarkRift="false" />
<Raid expPenaltyRate="0.01" droppedGoldAmountPenaltyRate="0.01" droppedItemProbabilityPenaltyRate="0.01" />
<!-- 회오리감옥 관련 셋팅(현재는 PC&NPC 공용. PC쪽에 사용하려면 분리 필요) -->
<!-- Whirlwind Prison-related settings (Currently shared between PC & NPC.
Needs separation if intended for PC use) -->
<StormEffect distance="80" upSpeed="200" upAcc="-300" downSpeed="10" downAcc="450" fluctuation="5" fluctuationRate="7" upRotate="5600" fluctuationRotate="" downRotate="5600" />
<!-- clearCount : 던전을 몇번 클리어해야 초보가 아닌가, abnormal : 던전초보보너스 표시해주는 오라형 이상상태(실제효과는 없음) -->
<!--앞으로 본 내용은 DungeonNewbieBonus.xml 데이터시트에서 관리함 -->
<!-- clearCount: Number of dungeon clears required before a player is no longer considered a newbie.
abnormal: Aura-type abnormal status that indicates the dungeon newbie bonus (has no actual effect) -->
<!-- The following data is now managed in the DungeonNewbieBonus.xml datasheet -->
<!-- DungeonNewbieBonus clearCount="10" abnormal="4650" /-->
<!--
lootingType: 0(Free-for-All), 1(Round Robin)
@ -1532,7 +1565,7 @@
<PvpDamageSubtract lvAdjust="0.02" adjustA="0.01" adjustB="1.0" />
<!-- Pvp 데미지 감소 옵션: passvie type= 113 -->
</StatAdjust>
<!-- 성장서버 관련 정보 -->
<!-- Growth Server Related Information -->
<PromotionServer enable="false" />
<!--255 : 저주 받은 캐릭터-->
<!-- linkWeaponEnchantLevel : EnchantFx.xml -->
@ -1540,21 +1573,22 @@
<VoteCoolTimeList>
<VoteCoolTimeData id="2" coolTime="3" />
</VoteCoolTimeList>
<!-- TCat 설정들 -->
<!-- supportTCatTradeBroker: TCat 경매장 지원 여부
showTCatInInventory=true 로 하면 캐릭터 인벤토리에서 tcat 수량을 보여준다
useInGameStoreTCat=true 로 하면 인게임 상점에서 tcat상품들을 보여준다
useInGameStoreCoin=true 로 하면 인게임 상점에서 한코인 상품들 보여준다
singleTCatItemTemplateId=139005 는 TCat으로 자동 변환되는 아이템의 보여줄때 사용 -->
<!-- TCat Settings -->
<!-- supportTCatTradeBroker: Whether TCat trade broker is supported.
showTCatInInventory=true → Displays the amount of TCat in the character's inventory.
useInGameStoreTCat=true → Displays TCat items in the in-game store.
useInGameStoreCoin=true → Displays HanCoin items in the in-game store.
singleTCatItemTemplateId=139005 → Used to display items that are automatically converted to TCat.
-->
<TCat supportTCatTradeBroker="false" useSharedTCat="false" showTCatInInventory="false" useInGameStoreTCat="false" useInGameStoreCoin="true" singleTCatItemTemplateId="139005">
<ConvertItemTCat itemTemplateId="404" convertTCatAmount="20" />
<!-- 404 아이템 1개를 20개로 변환 -->
<ConvertItemTCat itemTemplateId="139005" convertTCatAmount="1" />
<!-- 139005 아이템 1개를 1개로 변환 -->
<ConvertItemTCat itemTemplateId="404" convertTCatAmount="20" /> <!-- Twenty -->
<!-- Convert 404 item 1 to 20 -->
<ConvertItemTCat itemTemplateId="139005" convertTCatAmount="1" /> <!-- Federation Bill / Tikat -->
<!-- Convert 139005 items to 1 -->
</TCat>
<!-- 이 아이템을 사용하면 getExpAmount 경험치를 획득하게 된다 -->
<!-- Using this item will grant you getExpAmount of experience points -->
<F2PItems>
<!-- 2014.12월 마공사 창기사 이벤트용 경험치 주문서 -->
<!-- Experience book for the December 2014 Magician's Workshop Event -->
<!-- 20레벨이 21레벨이 될 정도 -->
<UseItemGetExp itemTemplateId="149036" getExpAmount="143113" />
<!-- 58레벨이 59레벨이 될 정도 -->
@ -1615,22 +1649,26 @@
<!-- 45레벨이 46레벨이 될 정도 -->
<UseItemGetExp itemTemplateId="210534" getExpAmount="24950654" />
<!-- 50레벨이 51레벨이 될 정도 -->
<!--31.04 EME 마공사 이벤트용-->
<!--31.04 EME Magician's Workshop Event -->
<UseItemGetExp itemTemplateId="183527" getExpAmount="4448835" />
<!--Experience Points (Level 40) -->
<UseItemGetExp itemTemplateId="183528" getExpAmount="12934599" />
<!--Experience Points (Level 45) -->
<UseItemGetExp itemTemplateId="183529" getExpAmount="24950654" />
<!--Experience Points (Level 50) -->
</F2PItems>
<!-- 중형 솔플 -->
<!-- Solo-play Mode -->
<DropRecoverItem dropCount="3">
<Item id="8001" prob="0.1" />
<!-- HP Recovery Mote -->
<Item id="8002" prob="0.1" />
<!-- MP Replenishment Mote -->
</DropRecoverItem>
<!-- 여행자의 책 에서 몇개 까지 텔레포트 목록 저장할건지
maxTeleportPosCount=5 여행자의 책 목록 5개 까지 사용가능
-->
<!-- Maximum number of teleport locations that can be saved in the Travelers Book
maxTeleportPosCount=5 → Up to 5 teleport locations can be saved -->
<BookmarkTeleport maxTeleportPosCount="5">
<NotAllowSave>
<!-- 연맹 huntingZoneId 가 매치되는 continentId 도 다 차단 -->
<!-- Block all continents where the huntingZoneId matches the Alliance -->
<Continent id="9121" />
<Continent id="9122" />
<Continent id="9123" />
@ -1641,12 +1679,12 @@
<Continent id="9128" />
<Continent id="9129" />
<Continent id="9151" />
<!-- 영맹 영지 사냥터에서는 여행자의 책 텔레 포트 저장 할 수 없다 -->
<!-- In the Alliance Territory Hunting Grounds, teleportation using the Travelers Book cannot be saved -->
<HuntingZone id="121" />
<HuntingZone id="122" />
<HuntingZone id="123" />
<HuntingZone id="151" />
<!-- 영맹 훈련소(특수공간) 사냥터에서는 여행자의 책 텔레 포트 저장 할 수 없다 -->
<!-- In the special hunting area of the Alliance Training Grounds, teleportation using the Travelers Book cannot be saved -->
<HuntingZone id="124" />
<HuntingZone id="125" />
<HuntingZone id="126" />
@ -1655,41 +1693,48 @@
<HuntingZone id="129" />
</NotAllowSave>
</BookmarkTeleport>
<!-- 패킷 최적화를 위한 Broadcast 옵션들 -->
<!-- Broadcast options for packet optimization -->
<Broadcast mpToPartyMemberTick="5" />
<FixedTargetSummon maxDistance="625" />
<NocTan consumptionPerSec="1" />
<!-- 시스템 길드 설정 -->
<!-- Guild System Settings -->
<SystemGuild fullMemberCount="98" fullMemberCountQa="2" maxMemberCount="100" masterGroupNameId="7" memberGroupNameId="8" unionGuildName1Id="1" unionGuildName2Id="2" unionGuildName3Id="3" unionGuildMasterName1Id="4" unionGuildMasterName2Id="5" unionGuildMasterName3Id="6" />
<!-- 특정 공간에서 낙하데미지 보정 -->
<!-- Fall damage adjustment in certain areas -->
<FallDamageRevisionList>
<FallDamageRevision territoryId="116" fallDamagePer="0.1" />
<!-- 몇번 테리토리에서 얼마만큼의 데미지만 받을 것 -->
<!-- Damage adjustment for specific territories -->
</FallDamageRevisionList>
<DungeonCommonCancelAbnormality id="99005100,99005200,99005300,99005400,99070035" />
<!-- 연맹 이상상태(전투깃발) -->
<!-- 명품 아이템에 적용되지 않는 패시비티 -->
<!-- Alliance abnormal status (combat flag) -->
<!-- Passive abilities that do not apply to premium items -->
<NormalPassiveCanNotUseOnMasterpiece idList="410000,410010,410020,410030,410040,410050,410060,410070,410080,410090,410100,410110,410115,420000,420010,420020,420030,420040,420050,420060,420070,420080,420090,420095,423000,423010,423020,423030,423040,423050,423060,423070,424000,424010,424020,424030,424040,424050,424060" />
<!--class 별 퀘스트 제한 사항 deniedAllPriorQuestLevel : 이 레벨 이하의 일반 퀘스트 수주 불가 deniedAllPriorMissionQuestLevel : 이 레벨 이하의 미션 퀘스트 수주 불가
deniedQuestHuntingZone : 해당 헌팅존의 퀘스트 수주 불가 (;로 구분) deniedStoryGroup : 해당 그룹의 퀘스트 수주 불가 (;로 구분)-->
<!-- 채팅 금지 제재 -->
<!-- Quest restrictions by class:
- deniedAllPriorQuestLevel: Cannot accept general quests below this level.
- deniedAllPriorMissionQuestLevel: Cannot accept mission quests below this level.
- deniedQuestHuntingZone: Cannot accept quests in the specified hunting zones (separated by ";")
- deniedStoryGroup: Cannot accept quests from the specified story group (separated by ";") -->
<!-- Chat Restriction Penalties -->
<ChatBanTime>
<Item seconds="1800" />
<Item seconds="3600" />
<Item seconds="18000" />
<Item seconds="36000" />
</ChatBanTime>
<!-- 이상상태 지속시간 관련 -->
<!-- longAbnormalityCutTime: 이상상태 지속시간이 이 값 이하의 시간(sec) 미만인 경우에는 지속시간을 매 틱마다 1초 단위로 감소시킴 , 이상인 경우에는 이전 틱과 현재 틱의 시간차만큼 감소시킨다 -->
<!-- Abnormal Status Duration-Related Settings -->
<!-- longAbnormalityCutTime:
- If the abnormal status duration is less than or equal to this value (in seconds), it decreases by 1 second per tick.
- If it exceeds this value, it decreases by the time difference between the previous and current tick. -->
<AbnormalityTick longAbnormalityCutTime="300" />
<!-- 레벨 캡 확장 : 60레벨 복귀 유저 대응 추가 사양 / 30일 이상 미접속 계정 복귀 시 신규 지역 가이드 미션 퀘스트 17201번을 제외한 모든 퀘스트를 알림창에서 제거 -->
<!-- Level cap expansion:
- Added support for returning players at level 60.
- When a user returns after being inactive for 30+ days, all quests except for new region guide mission quest #17201 are removed from the notification window -->
<QuestGuideInitialization offDayCheck="30">
<Data minLevel="60" maxLevel="60" exceptionQuestId="17201" />
</QuestGuideInitialization>
<!-- 잊혀진 인던 탐험대 쿨타임 -->
<!-- Blast in the Past Cooldown -->
<SupportMatching enterLimitCount="100" enterLimitCountForAccountTrait="100" />
<DeletedUserNamePeriodDay isOn="false" periodDay="30" />
<!-- 퀘스트 경험치 획득 배율 조절 -->
<!-- Adjust Quest Experience Gain Multiplier -->
<WorldExpGainRatio applyExpGainRatio="false">
<level apply="true" min="1" max="11" ratio="2" />
<level apply="true" min="12" max="13" ratio="2" />

View File

@ -1,10 +1,10 @@
<?xml version="1.0" encoding="utf-8"?>
<NewWorldMapData>
<!-- 월드맵 -->
<!-- World Map -->
<World id="1" desc="월드맵아보레아" mapId="WMap_World" nameId="1" scale="614.4">
<!-- 각 대륙번호의 센터 좌표 지정 -->
<!-- 채널이 추가되어서 대륙번호가 추가되었을 경우 꼭 입력해 줘야함. -->
<!-- Specify the center coordinates for each continent number -->
<!-- If a channel is added and a continent number is added, this must be entered. -->
<Continent id="1" centerPixelX="700" centerPixelY="550" />
<Continent id="2" centerPixelX="300" centerPixelY="500" />
@ -32,11 +32,11 @@
<Continent id="7031" centerPixelX="675" centerPixelY="225" />
<!-- 인던 특수공간 페가수스용 -->
<!-- Special dungeon space for Pegasus -->
<Continent id="9095" centerPixelX="275" centerPixelY="250" />
<!-- 월드맵 마커의 좌표 지정 시작 -->
<!-- Npc nameId가 중복될 경우 마커가 출력되지 않는다. 같은 이름인데 Strsheet_Creature.xml에서 따로 지정하는 이유. -->
<!-- Start specifying coordinates for world map markers -->
<!-- If the Npc nameId is duplicated, the marker will not be displayed. This is why the same name is specified separately in Strsheet_Creature.xml. -->
<Guard id="1" desc="1 벨리카" mapId="WMap_VK_Guard" nameId="201" top="69120" left="-84480" width="157286.4" height="117964.8">
<Section id="1" desc="63 벨리카 (내부)" mapId="WMap_VK_City" floor="1" nameId="63001" top="9984" left="-6144" width="26219.52" height="19664.64">
@ -878,7 +878,7 @@
<Npc nameId="99,1122" desc="바위아래 캠프" type="MARKER_CAMP" continentId="8001" pos="60061.1719,61853.8906,5494.4668" />
<Npc nameId="99,5018" desc="멜디티아 샨드라 차원의 마법석" type="MARKER_enter_Dungeon" continentId="8001" pos="68871.7500,61583.8945,4558.4678" />
</Section>
<!-- Section id="242" type="dungeon" desc="검은 동굴 야외" mapId="WMap_DG_BLC_1F" floor="1" nameId="44002" top="46080" left="-46080" width="30720" height="30720" mode="5"/> - 개발되지 않은 맵 주석처리
<!-- Section id="242" type="dungeon" desc="검은 동굴 야외" mapId="WMap_DG_BLC_1F" floor="1" nameId="44002" top="46080" left="-46080" width="30720" height="30720" mode="5"/> - Comment out undeveloped maps
<Section id="243" type="dungeon" desc="검은 동굴 1 층" mapId="WMap_DG_BLC_1F" floor="1" nameId="44002" top="46080" left="-46080" width="30720" height="30720" mode="5"/>
<Section id="244" type="dungeon" desc="검은 동굴 2 층" mapId="WMap_DG_BLC_2F" floor="1" nameId="44003" top="46080" left="-46080" width="30720" height="30720" mode="5"/>
<Section id="245" type="dungeon" desc="검은 동굴 3 층" mapId="WMap_DG_BLC_3F" floor="1" nameId="44004" top="46080" left="-46080" width="30720" height="30720" mode="5"/>
@ -1029,15 +1029,15 @@
</World>
<World id="9999" desc="특수공간">
<!--
맵 끝 부분에 있는 mode 값을 이용해서 맵이 열리는 타입을 설정할 수 있음.
0 - Worldmap(default. 열었을 때 가드맵이 열리도록 함)
The mode value at the end of the map can be used to set the type of map that opens.
0 - Worldmap (default. Opens the guard map when opened)
1 - battle_field
2 - pegasus
3 - agit
4 - camp_teleport
5 - dungeon(열었을 때 해당 던전의 맵이 열리도록 함)
5 - dungeon (Opens the map of the corresponding dungeon when opened)
필드 던전에서는 월드맵을 열었을 때 던전의 맵이 나오게 해야하기 때문에 mode값을 5로 설정하도록.
For field dungeons, the mode value should be set to 5 so that the dungeon map appears when the world map is opened.
-->
<Guard id="1" desc="벨리카 지역">
<Section id="9001" desc="사마엘의 관저" mapId="WMap_VK_Empty_01" floor="0" nameId="9001001" top="126371" left="-49571" width="71493.82" height="53620.37" mode="5" />
@ -1296,7 +1296,7 @@
</Section>
<Section id="9151" type="dungeon" desc="연맹 가이드 미션 특수공간" mapId="WMap_UnionMission_01" floor="1" nameId="9151001" top="-86086" left="-218112" width="71493.82" height="53620.37" mode="6" >
</Section>
<!-- 신규 클래스 전용 사냥터 -->
<!-- Hunting Grounds for New Classes -->
<Section id="7087" desc="불타는 포라 엘리누" type="dungeon" mapId="WMap_EX_ASE_SD" floor="1" nameId="87001" top="-34910" left="-103330" width="71493.82" height="53620.37" mode="6"/>
</Guard>
</World>