Add Akeron's Inferno NM 1st Review

This commit is contained in:
2025-03-24 18:41:05 -05:00
parent 055ed1046d
commit c80bb5fae0
12 changed files with 109617 additions and 2 deletions

6169
Datasheet/AIData_757.xml Normal file

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<?xml version="1.0" encoding="utf-8" ?>
<ActiveMoveTemplate huntingZoneId="757">
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<?xml version="1.0" encoding="utf-8" ?>
<ActiveRotate huntingZoneId="757">
<ActiveRotate id="1">
<ActiveRotateElm type="toSpawnPos" rotateSpeed="90.000000"/>
</ActiveRotate>
<ActiveRotate id="2">
<ActiveRotateElm type="left" rotateAngle="23" rotateSpeed="90.000000"/>
</ActiveRotate>
<ActiveRotate id="3">
<ActiveRotateElm type="right" rotateAngle="14" rotateSpeed="90.000000"/>
</ActiveRotate>
<ActiveRotate id="4">
<ActiveRotateElm type="toSpawnPos" rotateSpeed="90.000000"/>
</ActiveRotate>
<ActiveRotate id="5">
<ActiveRotateElm type="right" rotateAngle="170" rotateSpeed="120.000000"/>
</ActiveRotate>
<ActiveRotate id="6">
<ActiveRotateElm type="toTarget" rotateSpeed="90.000000"/>
</ActiveRotate>
<ActiveRotate id="7">
<ActiveRotateElm type="toSpawnPos" rotateSpeed="90.000000"/>
</ActiveRotate>
<ActiveRotate id="8">
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</ActiveRotate>
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<ActiveRotate id="10">
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</ActiveRotate>
<ActiveRotate id="11">
<ActiveRotateElm type="toSpawnPos" rotateSpeed="90.000000"/>
</ActiveRotate>
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</ActiveRotate>
<ActiveRotate id="14">
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<ActiveRotate id="41">
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</ActiveRotate>
</ActiveRotate>

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@ -0,0 +1,32 @@
<?xml version="1.0" encoding="utf-8" ?>
<Area id="757" continentId="9757" areaName="BurningCave_P" worldMapWorldId="9999" worldMapGuardId="6" nameId="206" duel="false" pk="false" trade="true" vender="false" desTex="false" recallReviveContinentId="7014" recallRevivePos="-57627,-10401,2261" recallScrollContinentId="7014" recallScrollPos="-57627,-10401,2261" recallReviveContinentIdA="0" recallRevivePosA="" recallScrollContinentIdA="0" recallScrollPosA="" recallReviveContinentIdB="0" recallRevivePosB="" recallScrollContinentIdB="0" recallScrollPosB="" recallReviveContinentIdC="0" recallRevivePosC="" recallScrollContinentIdC="0" recallScrollPosC="" protect="false" ride="false" pcMoveCylinder="true">
<Section id="1" desc="새 영역" ignoreObstacleShortTel="false" worldMapSectionId="9757" nameId="9757001" huntingZoneId="-1" duel="false" pk="false" trade="true" vender="false" desTex="false" recallReviveContinentId="0" recallRevivePos="" recallScrollContinentId="0" recallScrollPos="" recallReviveContinentIdA="0" recallRevivePosA="" recallScrollContinentIdA="0" recallScrollPosA="" recallReviveContinentIdB="0" recallRevivePosB="" recallScrollContinentIdB="0" recallScrollPosB="" recallReviveContinentIdC="0" recallRevivePosC="" recallScrollContinentIdC="0" recallScrollPosC="" addMaxZ="256.000000" subtractMinZ="256.000000" protect="false" priority="0" campId="0" ride="true" pcMoveCylinder="true" enableItemId="" floor="1" restBonus="false" maze="false" disableItemId="">
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<Fence pos="-78661.41406250,94582.04687500,4882.84375000"/>
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<?xml version="1.0" encoding="utf-8"?>
<ECompensationData huntingZoneId="757">
<Compensation npcTemplateId="1004" npcName="Duras">
<GoldBag probability="1" min="400000" max="600000" bagName="골드" />
</Compensation>
</ECompensationData>

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@ -66,17 +66,18 @@
<!-- <Constraint continentId="9793" huntingZoneId="793" coolTimeForSupportMatching="60,30" coolTime="10" coolTimeForPartyMatching="10" coolTimeForAccountTrait="10,5" coolTimeForPartyMatchingForAccountTrait="10,5" /> --> <!-- Akasha's Hideout (Hard) --> <!-- <Constraint continentId="9793" huntingZoneId="793" coolTimeForSupportMatching="60,30" coolTime="10" coolTimeForPartyMatching="10" coolTimeForAccountTrait="10,5" coolTimeForPartyMatchingForAccountTrait="10,5" /> --> <!-- Akasha's Hideout (Hard) -->
<Constraint continentId="9711" huntingZoneId="711" enterLimitCount="1" enterLimitCountForAccountTrait="1,2" /> <!-- The Abscess (Hard) --> <Constraint continentId="9711" huntingZoneId="711" enterLimitCount="1" enterLimitCountForAccountTrait="1,2" /> <!-- The Abscess (Hard) -->
<Constraint continentId="9027" huntingZoneId="427" enterLimitCount="1" enterLimitCountForAccountTrait="1,2" /> <!-- Manaya's Core (Hard) --> <Constraint continentId="9027" huntingZoneId="427" enterLimitCount="1" enterLimitCountForAccountTrait="1,2" /> <!-- Manaya's Core (Hard) -->
<Constraint continentId="9057" huntingZoneId="457" enterLimitCount="1" enterLimitCountForAccountTrait="1,2" /> <!-- Akeron's Inferno (Hard) -->
<Constraint continentId="9916" huntingZoneId="916" enterLimitCount="1" enterLimitCountForAccountTrait="1,2" /> <!-- Sky Cruiser Endeavor (Hard) --> <Constraint continentId="9916" huntingZoneId="916" enterLimitCount="1" enterLimitCountForAccountTrait="1,2" /> <!-- Sky Cruiser Endeavor (Hard) -->
<Constraint continentId="9054" huntingZoneId="454" enterLimitCount="1" enterLimitCountForAccountTrait="1,2" /> <!-- Bathysmal Rise (Hard) --> <Constraint continentId="9054" huntingZoneId="454" enterLimitCount="1" enterLimitCountForAccountTrait="1,2" /> <!-- Bathysmal Rise (Hard) -->
<!-- Raid Dungeons --> <!-- Raid Dungeons -->
<Constraint continentId="9750" huntingZoneId="750" enterLimitCount="1" enterLimitCountForAccountTrait="1,2" /> <!-- Rift's Edge (10-Person) --> <Constraint continentId="9750" huntingZoneId="750" enterLimitCount="1" enterLimitCountForAccountTrait="1,2" /> <!-- Rift's Edge (10-Person) -->
<Constraint continentId="9043" huntingZoneId="443" enterLimitCount="1" /> <!-- Wonderholme (Hard) (10-Person) -->
<Constraint continentId="9050" huntingZoneId="450" enterLimitCount="1" /> <!-- Rift's Edge (Hard) (10-Person) --> <Constraint continentId="9050" huntingZoneId="450" enterLimitCount="1" /> <!-- Rift's Edge (Hard) (10-Person) -->
<Constraint continentId="9043" huntingZoneId="443" enterLimitCount="1" /> <!-- Wonderholme (Hard) (10-Person) -->
<Constraint continentId="9743" huntingZoneId="743" enterLimitCount="1" /> <!-- Wonderholme (10-Person) --> <Constraint continentId="9743" huntingZoneId="743" enterLimitCount="1" /> <!-- Wonderholme (10-Person) -->
<Constraint continentId="9911" huntingZoneId="911" enterLimitCount="1" /> <!-- Kelsaik's Raid (10-Person) --> <Constraint continentId="9911" huntingZoneId="911" enterLimitCount="1" /> <!-- Kelsaik's Raid (10-Person) -->
<Constraint continentId="9975" huntingZoneId="975" enterLimitCount="1" /> <!-- Kelsaik's Raid (20-Person) --> <Constraint continentId="9975" huntingZoneId="975" enterLimitCount="1" /> <!-- Kelsaik's Raid (20-Person) -->
<!-- <Constraint continentId="9757" huntingZoneId="757" enterLimitCount="1" enterLimitCountForAccountTrait="1,2" /> Akeron's Inferno -->
<Constraint continentId="9057" huntingZoneId="457" enterLimitCount="1" enterLimitCountForAccountTrait="1,2" /> <!-- Akeron's Inferno (Hard) -->
<!-- Nexus --> <!-- Nexus -->
<Constraint continentId="9801" huntingZoneId="801" coolTime="120" /> <!-- Nexus Traverse --> <Constraint continentId="9801" huntingZoneId="801" coolTime="120" /> <!-- Nexus Traverse -->

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<?xml version="1.0" encoding="utf-8"?>
<Dungeon continentId="9757" name="@dungeon:9757" startPos="-89028,100118,4851" exitContinentId="7014" exitPos="-57627,-10401,2261">
<Condition type="raid" value="5" />
<Condition type="maxMemberCount" value="10" />
<Condition type="levelOver" value="65" />
<ClearCondition huntingZoneId="757" templateId="1004" amount="1" killCount="1"/>
<!-- 시작시 길찾기 가이드 추가 -->
<EventGroup type="initialize">
<Event>
<EventTaskGroup>
<EventTask type="guideOn" nameId="757,911" id="1" pos="-83714,95039,3728" next="none" />
</EventTaskGroup>
</Event>
</EventGroup>
<!-- 2번 일반 구간 함정 엔터 테리토리 -->
<EventGroup type="enterTerritory" uniqueId="757,75700001" repeat="false" >
<Event>
<EventTaskGroup>
<EventTask type="changePatternList" targetNpcId="757,505" patternListId="2" next="time" nextValue="3" /> <!-- 작동 -->
<EventTask type="changePatternList" targetNpcId="757,506" patternListId="2" next="none" /> <!-- 작동 -->
</EventTaskGroup>
</Event>
</EventGroup>
<EventGroup type="enterTerritory" uniqueId="757,75700002" repeat="false" >
<Event>
<EventTaskGroup>
<EventTask type="changePatternList" targetNpcId="757,505" patternListId="2" next="time" nextValue="3" /> <!-- 작동 -->
<EventTask type="changePatternList" targetNpcId="757,506" patternListId="2" next="none" /> <!-- 작동 -->
</EventTaskGroup>
</Event>
</EventGroup>
<!-- 고대신의 축폭 시리즈 -->
<!-- 재도전 장치 1번 -->
<EventGroup type="timer" timerName="벨릭의 은총1" value="0" repeat="true">
<Event>
<EventTaskGroup>
<EventTask type="abnormality" abnormalityId="1650" target="player" next="none" />
<EventTask type="abnormality" abnormalityId="1660" target="player" next="none" />
<EventTask type="abnormality" abnormalityId="45000116" target="player" next="none" />
<EventTask type="abnormality" abnormalityId="45000117" target="player" next="none" />
<EventTask type="message" string="@dungeon:9055011" style="default" next="none" />
</EventTaskGroup>
</Event>
</EventGroup>
<!-- 재도전 장치 2번 -->
<EventGroup type="timer" timerName="벨릭의 은총2" value="0" repeat="true">
<Event>
<EventTaskGroup>
<EventTask type="abnormality" abnormalityId="1650" target="player" next="none" />
<EventTask type="abnormality" abnormalityId="1660" target="player" next="none" />
<EventTask type="abnormality" abnormalityId="45000116" target="player" next="none" />
<EventTask type="abnormality" abnormalityId="45000117" target="player" next="none" />
<EventTask type="message" string="@dungeon:9055012" style="default" next="none" />
</EventTaskGroup>
</Event>
</EventGroup>
<!-- 재도전 장치 3번 -->
<EventGroup type="timer" timerName="벨릭의 은총3" value="0" repeat="true">
<Event>
<EventTaskGroup>
<EventTask type="abnormality" abnormalityId="1650" target="player" next="none" />
<EventTask type="abnormality" abnormalityId="1660" target="player" next="none" />
<EventTask type="abnormality" abnormalityId="45000116" target="player" next="none" />
<EventTask type="abnormality" abnormalityId="45000117" target="player" next="none" />
<EventTask type="message" string="@dungeon:9055013" style="default" next="none" />
</EventTaskGroup>
</Event>
</EventGroup>
<!-- 1네임드 재도전 장치 -->
<EventGroup type="npcHp" uniqueId="757,1001" value="99.99999999" repeat="true" stopWhenReset="true" stopWhenDeath="true" >
<Event>
<EventTaskGroup>
<EventTask type="empty" next="time" nextValue="150" />
<EventTask type="message" string="@dungeon:9029007" style="default" next="time" nextValue="0" />
<EventTask type="timer" action="start" direction="reverse" name="벨릭의 은총1" value="30" next="time" nextValue="180" timerUiOff="true" />
<EventTask type="message" string="@dungeon:9029007" style="default" next="time" nextValue="0" />
<EventTask type="timer" action="start" direction="reverse" name="벨릭의 은총2" value="30" next="time" nextValue="180" timerUiOff="true" />
<EventTask type="message" string="@dungeon:9029007" style="default" next="time" nextValue="0" />
<EventTask type="timer" action="start" direction="reverse" name="벨릭의 은총3" value="30" next="time" nextValue="0" timerUiOff="true" />
</EventTaskGroup>
</Event>
</EventGroup>
<!-- 2네임드 재도전 장치 -->
<EventGroup type="npcHp" uniqueId="757,1002" value="99.99999999" repeat="true" stopWhenReset="true" stopWhenDeath="true" >
<Event>
<EventTaskGroup>
<EventTask type="empty" next="time" nextValue="150" />
<EventTask type="message" string="@dungeon:9029007" style="default" next="time" nextValue="0" />
<EventTask type="timer" action="start" direction="reverse" name="벨릭의 은총1" value="30" next="time" nextValue="180" timerUiOff="true" />
<EventTask type="message" string="@dungeon:9029007" style="default" next="time" nextValue="0" />
<EventTask type="timer" action="start" direction="reverse" name="벨릭의 은총2" value="30" next="time" nextValue="180" timerUiOff="true" />
<EventTask type="message" string="@dungeon:9029007" style="default" next="time" nextValue="0" />
<EventTask type="timer" action="start" direction="reverse" name="벨릭의 은총3" value="30" next="time" nextValue="0" timerUiOff="true" />
</EventTaskGroup>
</Event>
</EventGroup>
<!-- 3네임드 재도전 장치 -->
<EventGroup type="npcHp" uniqueId="757,1003" value="99.99999999" repeat="true" stopWhenReset="true" stopWhenDeath="true" >
<Event>
<EventTaskGroup>
<EventTask type="empty" next="time" nextValue="150" />
<EventTask type="message" string="@dungeon:9029007" style="default" next="time" nextValue="0" />
<EventTask type="timer" action="start" direction="reverse" name="벨릭의 은총1" value="30" next="time" nextValue="180" timerUiOff="true" />
<EventTask type="message" string="@dungeon:9029007" style="default" next="time" nextValue="0" />
<EventTask type="timer" action="start" direction="reverse" name="벨릭의 은총2" value="30" next="time" nextValue="180" timerUiOff="true" />
<EventTask type="message" string="@dungeon:9029007" style="default" next="time" nextValue="0" />
<EventTask type="timer" action="start" direction="reverse" name="벨릭의 은총3" value="30" next="time" nextValue="0" timerUiOff="true" />
</EventTaskGroup>
</Event>
</EventGroup>
<!-- 4네임드 재도전 장치 -->
<EventGroup type="npcHp" uniqueId="757,1004" value="99.99999999" repeat="true" stopWhenReset="true" stopWhenDeath="true" >
<Event>
<EventTaskGroup>
<EventTask type="empty" next="time" nextValue="150" />
<EventTask type="message" string="@dungeon:9029007" style="default" next="time" nextValue="0" />
<EventTask type="timer" action="start" direction="reverse" name="벨릭의 은총1" value="30" next="time" nextValue="180" timerUiOff="true" />
<EventTask type="message" string="@dungeon:9029007" style="default" next="time" nextValue="0" />
<EventTask type="timer" action="start" direction="reverse" name="벨릭의 은총2" value="30" next="time" nextValue="180" timerUiOff="true" />
<EventTask type="message" string="@dungeon:9029007" style="default" next="time" nextValue="0" />
<EventTask type="timer" action="start" direction="reverse" name="벨릭의 은총3" value="30" next="time" nextValue="0" timerUiOff="true" />
</EventTaskGroup>
</Event>
</EventGroup>
<EventGroup type="npcHp" uniqueId="757,203" value="0" repeat="true">
<Event>
<EventTaskGroup>
<EventTask type="changePatternList" targetNpcId="757,201" patternListId="1" next="none" /> <!-- 지진 멈추기 -->
<EventTask type="changePatternList" targetNpcId="757,202" patternListId="2" next="none" /> <!-- 칼 꽂기 -->
<EventTask type="abnormality" abnormalityId="757050" target="npc" targetNpcId="757,202" turn="off" next="none" />
</EventTaskGroup>
</Event>
</EventGroup>
<EventGroup type="npcHp" uniqueId="757,202" value="0" repeat="true">
<Event>
<EventTaskGroup>
<EventTask type="abnormality" abnormalityId="457056" target="player" next="none" />
<EventTask type="despawn" huntingZoneId="757" territoryId="45700028" next="none" />
<EventTask type="despawn" huntingZoneId="757" territoryId="45700002" next="none" />
<EventTask type="despawn" huntingZoneId="757" territoryId="45700020" next="none" />
<EventTask type="despawn" huntingZoneId="757" territoryId="45700014" next="none" />
<EventTask type="changePatternList" targetNpcId="757,207" patternListId="1" next="none" />
<EventTask type="changePatternList" targetNpcId="757,208" patternListId="1" next="time" nextValue="10"/>
<EventTask type="spawn" huntingZoneId="757" territoryId="45700002" next="none" />
<EventTask type="spawn" huntingZoneId="757" territoryId="45700014" next="none" />
</EventTaskGroup>
</Event>
</EventGroup>
<!-- 네임드 전투 시작 시 문 스폰 -->
<EventGroup type="npcHp" uniqueId="757,1001" value="99" repeat="true">
<Event>
<EventTaskGroup>
<EventTask type="message" string="@dungeon:9057008" style="combat" next="time" nextValue="10"/>
<EventTask type="spawn" huntingZoneId="757" territoryId="45700026" next="none" />
</EventTaskGroup>
</Event>
</EventGroup>
<EventGroup type="npcHp" uniqueId="757,1002" value="99" repeat="true">
<Event>
<EventTaskGroup>
<EventTask type="message" string="@dungeon:9057008" style="combat" next="time" nextValue="10"/>
<EventTask type="spawn" huntingZoneId="757" territoryId="45700028" next="none" />
</EventTaskGroup>
</Event>
</EventGroup>
<EventGroup type="npcHp" uniqueId="757,1003" value="99" repeat="true">
<Event>
<EventTaskGroup>
<EventTask type="message" string="@dungeon:9057008" style="combat" next="time" nextValue="10"/>
<EventTask type="spawn" huntingZoneId="757" territoryId="45700029" next="none" />
</EventTaskGroup>
</Event>
</EventGroup>
<EventGroup type="none" id="413" name="문닫기" repeat="true"> <!-- 돌거인 전투 시작 연출에 넥스트 어택으로 작동 -->
<Event>
<EventTaskGroup>
<EventTask type="abnormality" abnormalityId="777029" target="npc" targetNpcId="757,413" next="time" nextValue="4" /> <!-- 시간 벌기용 쓸데없는 던전 이벤트 -->
<EventTask type="message" string="@dungeon:9057008" style="combat" next="time" nextValue="10"/>
<EventTask type="spawn" huntingZoneId="757" territoryId="45700031" next="none" />
<EventTask type="despawn" huntingZoneId="757" territoryId="75700009" next="none" />
<EventTask type="spawn" huntingZoneId="757" territoryId="75700010" next="none" />
</EventTaskGroup>
</Event>
</EventGroup>
<!-- 네임드 hp 0 되었을 때 문 디스폰 -->
<EventGroup type="npcHp" uniqueId="757,1001" value="0" repeat="true">
<Event>
<EventTaskGroup>
<EventTask type="guideOn" nameId="757,912" id="1" pos="-78706,99614,5750" next="none" />
<EventTask type="despawn" huntingZoneId="757" territoryId="45700026" next="none" />
<EventTask type="despawn" huntingZoneId="757" territoryId="45700027" next="none" />
<EventTask type="spawn" huntingZoneId="757" territoryId="45700002" next="none" />
<EventTask type="spawn" huntingZoneId="757" territoryId="45700014" next="none" />
<EventTask type="spawn" huntingZoneId="757" territoryId="75700008" next="none" />
</EventTaskGroup>
</Event>
</EventGroup>
<EventGroup type="npcHp" uniqueId="757,1002" value="0" repeat="true">
<Event>
<EventTaskGroup>
<EventTask type="guideOn" nameId="757,913" id="1" pos="-83467,104919,4226" next="none" />
<EventTask type="despawn" huntingZoneId="757" territoryId="45700028" next="none" />
<EventTask type="despawn" huntingZoneId="757" territoryId="45700020" next="none" />
<EventTask type="despawn" huntingZoneId="757" territoryId="45700022" next="none" />
<EventTask type="killNpc" targetNpcId="757,207" next="none" />
<EventTask type="killNpc" targetNpcId="757,208" next="none" />
<EventTask type="despawn" huntingZoneId="757" territoryId="45700014" next="none" />
<EventTask type="spawn" huntingZoneId="757" territoryId="75700007" next="time" nextValue="5" />
<EventTask type="spawn" huntingZoneId="757" territoryId="45700003" next="none" />
<EventTask type="despawn" huntingZoneId="757" territoryId="75700008" next="none" />
<EventTask type="spawn" huntingZoneId="757" territoryId="75700009" next="none" />
</EventTaskGroup>
</Event>
</EventGroup>
<EventGroup type="npcHp" uniqueId="757,1003" value="0" repeat="true">
<Event>
<EventTaskGroup>
<EventTask type="guideOn" nameId="757,914" id="1" pos="-83892,99695,3389" next="none" />
<EventTask type="despawn" huntingZoneId="757" territoryId="45700029" next="none" />
<EventTask type="despawn" huntingZoneId="757" territoryId="45700030" next="none" />
<EventTask type="spawn" huntingZoneId="757" territoryId="45700004" next="none"/>
</EventTaskGroup>
</Event>
</EventGroup>
<EventGroup type="npcHp" uniqueId="757,1004" value="0" repeat="true">
<Event>
<EventTaskGroup>
<EventTask type="guideOff" id="1" next="none" />
<EventTask type="despawn" huntingZoneId="757" territoryId="45700031" next="none" />
<EventTask type="spawn" huntingZoneId="757" territoryId="75700006" next="none" />
</EventTaskGroup>
</Event>
</EventGroup>
<!-- 네임드 리셋 -->
<EventGroup type="npcReset" uniqueId="757,1001" repeat="true">
<Event>
<EventTaskGroup>
<EventTask type="despawn" huntingZoneId="757" territoryId="45700026" next="time" nextValue="5"/>
<EventTask type="despawn" huntingZoneId="757" territoryId="45700026" next="none" />
</EventTaskGroup>
</Event>
</EventGroup>
<EventGroup type="npcReset" uniqueId="757,1002" repeat="true">
<Event>
<EventTaskGroup>
<EventTask type="eventState" stateType="EventGroup" id="204" state="stop" next="none" />
<EventTask type="despawn" huntingZoneId="757" territoryId="45700028" next="none" />
<EventTask type="despawn" huntingZoneId="757" territoryId="45700002" next="time" nextValue="10"/>
<EventTask type="despawn" huntingZoneId="757" territoryId="45700020" next="time" nextValue="2"/>
<EventTask type="despawn" huntingZoneId="757" territoryId="45700020" next="time" nextValue="2"/>
<EventTask type="despawn" huntingZoneId="757" territoryId="45700020" next="time" nextValue="2"/>
<EventTask type="despawn" huntingZoneId="757" territoryId="45700014" next="none" />
<EventTask type="changePatternList" targetNpcId="757,207" patternListId="1" next="none" />
<EventTask type="changePatternList" targetNpcId="757,208" patternListId="1" next="time" nextValue="10"/>
<EventTask type="spawn" huntingZoneId="757" territoryId="45700002" next="none" />
<EventTask type="spawn" huntingZoneId="757" territoryId="45700014" next="none" />
</EventTaskGroup>
</Event>
</EventGroup>
<EventGroup type="npcReset" uniqueId="757,1003" repeat="true">
<Event>
<EventTaskGroup>
<EventTask type="despawn" huntingZoneId="757" territoryId="45700029" next="time" nextValue="5"/>
<EventTask type="despawn" huntingZoneId="757" territoryId="45700029" next="none" />
</EventTaskGroup>
</Event>
</EventGroup>
<EventGroup type="npcReset" uniqueId="757,1004" repeat="true">
<Event>
<EventTaskGroup>
<EventTask type="despawn" huntingZoneId="757" territoryId="45700031" next="none" />
<EventTask type="despawn" huntingZoneId="757" territoryId="45700010" next="none" />
<EventTask type="despawn" huntingZoneId="757" territoryId="45700016" next="none" />
<EventTask type="despawn" huntingZoneId="757" territoryId="45700017" next="none" />
<EventTask type="despawn" huntingZoneId="757" territoryId="45700018" next="none" />
<EventTask type="changePatternList" targetNpcId="757,405" patternListId="1" next="time" nextValue="5"/>
<EventTask type="despawn" huntingZoneId="757" territoryId="45700031" next="none" />
<EventTask type="despawn" huntingZoneId="757" territoryId="45700004" next="time" nextValue="5"/>
<EventTask type="spawn" huntingZoneId="757" territoryId="45700004" next="none"/>
</EventTaskGroup>
</Event>
</EventGroup>
<EventGroup type="none" id="1" name="5초에 1번씩 지진 사용" repeat="true">
<Event>
<EventTaskGroup>
<EventTask type="spawn" huntingZoneId="757" territoryId="45700001" next="none" />
<EventTask type="changePatternList" targetNpcId="757,201" patternListId="2" next="none" />
<EventTask type="abnormality" abnormalityId="757050" target="npc" targetNpcId="757,202" next="none" />
</EventTaskGroup>
</Event>
</EventGroup>
<EventGroup type="none" id="2" name="칼 패턴 변경" repeat="true">
<Event>
<EventTaskGroup>
<EventTask type="changePatternList" targetNpcId="757,202" patternListId="1" next="none" />
</EventTaskGroup>
</Event>
</EventGroup>
<!-- 2네임드 쇠먹는괴물 -->
<EventGroup type="npcHp" uniqueId="757,1002" value="80" repeat="true"> <!-- 4네임드 hp 대역에 따라, 칼 hp 회복-->
<Event>
<EventTaskGroup>
<EventTask type="changePatternList" targetNpcId="757,207" patternListId="3" next="none" />
<EventTask type="changePatternList" targetNpcId="757,208" patternListId="3" next="none" />
<!-- <EventTask type="message" string="@dungeon:9057002" style="combat" next="none"/> -->
<EventTask type="despawn" huntingZoneId="757" territoryId="45700020" next="time" nextValue="20"/>
<EventTask type="spawn" huntingZoneId="757" territoryId="45700020" next="none" />
</EventTaskGroup>
</Event>
</EventGroup>
<EventGroup type="npcHp" uniqueId="757,1002" value="60" repeat="true"> <!-- 4네임드 hp 대역에 따라, 칼 hp 회복-->
<Event>
<EventTaskGroup>
<EventTask type="changePatternList" targetNpcId="757,207" patternListId="4" next="none" />
<EventTask type="changePatternList" targetNpcId="757,208" patternListId="4" next="none" />
<!-- <EventTask type="message" string="@dungeon:9057003" style="combat" next="none"/> -->
<EventTask type="despawn" huntingZoneId="757" territoryId="45700020" next="time" nextValue="20"/>
<EventTask type="spawn" huntingZoneId="757" territoryId="45700020" next="none" />
</EventTaskGroup>
</Event>
</EventGroup>
<EventGroup type="npcHp" uniqueId="757,1002" value="40" repeat="true"> <!-- 4네임드 hp 대역에 따라, 칼 hp 회복-->
<Event>
<EventTaskGroup>
<EventTask type="changePatternList" targetNpcId="757,207" patternListId="5" next="none" />
<EventTask type="changePatternList" targetNpcId="757,208" patternListId="5" next="none" />
<!-- <EventTask type="message" string="@dungeon:9057004" style="combat" next="none"/> -->
<EventTask type="despawn" huntingZoneId="757" territoryId="45700020" next="time" nextValue="20"/>
<EventTask type="spawn" huntingZoneId="757" territoryId="45700020" next="none" />
</EventTaskGroup>
</Event>
</EventGroup>
<EventGroup type="npcHp" uniqueId="757,1002" value="20" repeat="true"> <!-- 4네임드 hp 대역에 따라, 칼 hp 회복-->
<Event>
<EventTaskGroup>
<EventTask type="changePatternList" targetNpcId="757,207" patternListId="6" next="none" />
<EventTask type="changePatternList" targetNpcId="757,208" patternListId="6" next="none" />
<!-- <EventTask type="message" string="@dungeon:9057005" style="combat" next="none"/> -->
<EventTask type="despawn" huntingZoneId="757" territoryId="45700020" next="time" nextValue="20"/>
<EventTask type="spawn" huntingZoneId="757" territoryId="45700020" next="none" />
</EventTaskGroup>
</Event>
</EventGroup>
<!-- 4네임드 hp 대역에 따라, 네임드 방어력 증가 -->
<!-- <EventGroup type="npcHp" uniqueId="757,1002" value="75" repeat="true">
<Event>
<EventTaskGroup>
<EventTask type="abnormality" abnormalityId="757034" target="npc" targetNpcId="757,1002" next="none" />
<EventTask type="message" string="@dungeon:9057006" style="combat" next="none"/>
</EventTaskGroup>
</Event>
</EventGroup>
<EventGroup type="npcHp" uniqueId="757,1002" value="55" repeat="true">
<Event>
<EventTaskGroup>
<EventTask type="abnormality" abnormalityId="757035" target="npc" targetNpcId="757,1002" next="none" />
<EventTask type="message" string="@dungeon:9057006" style="combat" next="none"/>
</EventTaskGroup>
</Event>
</EventGroup>
<EventGroup type="npcHp" uniqueId="757,1002" value="35" repeat="true">
<Event>
<EventTaskGroup>
<EventTask type="abnormality" abnormalityId="757036" target="npc" targetNpcId="757,1002" next="none" />
<EventTask type="message" string="@dungeon:9057006" style="combat" next="none"/>
</EventTaskGroup>
</Event>
</EventGroup>
<EventGroup type="npcHp" uniqueId="757,1002" value="15" repeat="true">
<Event>
<EventTaskGroup>
<EventTask type="abnormality" abnormalityId="757037" target="npc" targetNpcId="757,1002" next="none" />
<EventTask type="message" string="@dungeon:9057006" style="combat" next="none"/>
</EventTaskGroup>
</Event>
</EventGroup> -->
<EventGroup type="npcHp" uniqueId="757,202" value="45" repeat="true"> <!-- 칼 hp 대역에 따라, 네임드 공격력 증가 -->
<Event>
<EventTaskGroup>
<EventTask type="abnormality" abnormalityId="757042" target="npc" targetNpcId="757,1002" next="none" />
<EventTask type="message" string="@dungeon:9057007" style="combat" next="none"/>
</EventTaskGroup>
</Event>
</EventGroup>
<EventGroup type="npcHp" uniqueId="757,202" value="40" repeat="true"> <!-- 칼 hp 대역에 따라, 네임드 공격력 증가 -->
<Event>
<EventTaskGroup>
<EventTask type="abnormality" abnormalityId="757042" target="npc" targetNpcId="757,1002" next="none" />
<EventTask type="message" string="@dungeon:9057007" style="combat" next="none"/>
</EventTaskGroup>
</Event>
</EventGroup>
<EventGroup type="npcHp" uniqueId="757,202" value="35" repeat="true"> <!-- 칼 hp 대역에 따라, 네임드 공격력 증가 -->
<Event>
<EventTaskGroup>
<EventTask type="abnormality" abnormalityId="757042" target="npc" targetNpcId="757,1002" next="none" />
<EventTask type="message" string="@dungeon:9057007" style="combat" next="none"/>
</EventTaskGroup>
</Event>
</EventGroup>
<EventGroup type="npcHp" uniqueId="757,202" value="30" repeat="true"> <!-- 칼 hp 대역에 따라, 네임드 공격력 증가 -->
<Event>
<EventTaskGroup>
<EventTask type="abnormality" abnormalityId="757042" target="npc" targetNpcId="757,1002" next="none" />
<EventTask type="message" string="@dungeon:9057007" style="combat" next="none"/>
</EventTaskGroup>
</Event>
</EventGroup>
<EventGroup type="npcHp" uniqueId="757,202" value="25" repeat="true"> <!-- 칼 hp 대역에 따라, 네임드 공격력 증가 -->
<Event>
<EventTaskGroup>
<EventTask type="abnormality" abnormalityId="757042" target="npc" targetNpcId="757,1002" next="none" />
<EventTask type="message" string="@dungeon:9057007" style="combat" next="none"/>
</EventTaskGroup>
</Event>
</EventGroup>
<EventGroup type="npcHp" uniqueId="757,202" value="20" repeat="true"> <!-- 칼 hp 대역에 따라, 네임드 공격력 증가 -->
<Event>
<EventTaskGroup>
<EventTask type="abnormality" abnormalityId="757042" target="npc" targetNpcId="757,1002" next="none" />
<EventTask type="message" string="@dungeon:9057007" style="combat" next="none"/>
</EventTaskGroup>
</Event>
</EventGroup>
<EventGroup type="npcHp" uniqueId="757,202" value="15" repeat="true"> <!-- 칼 hp 대역에 따라, 네임드 공격력 증가 -->
<Event>
<EventTaskGroup>
<EventTask type="abnormality" abnormalityId="757042" target="npc" targetNpcId="757,1002" next="none" />
<EventTask type="message" string="@dungeon:9057007" style="combat" next="none"/>
</EventTaskGroup>
</Event>
</EventGroup>
<EventGroup type="npcHp" uniqueId="757,202" value="10" repeat="true"> <!-- 칼 hp 대역에 따라, 네임드 공격력 증가 -->
<Event>
<EventTaskGroup>
<EventTask type="abnormality" abnormalityId="757042" target="npc" targetNpcId="757,1002" next="none" />
<EventTask type="message" string="@dungeon:9057007" style="combat" next="none"/>
</EventTaskGroup>
</Event>
</EventGroup>
<!-- <EventGroup type="eliminate" territoryId="45700014" repeat="true">
<Event>
<EventTaskGroup>
<EventTask type="abnormality" abnormalityId="45302" target="npc" targetNpcId="757,1002" next="none" />
</EventTaskGroup>
</Event>
</EventGroup> -->
<!-- <EventGroup type="none" id="201" name="이상상태 1중첩씩" repeat="true">
<Event>
<EventTaskGroup>
<EventTask type="abnormality" abnormalityId="757011" target="npc" targetNpcId="757,1002" next="none" />
</EventTaskGroup>
</Event>
</EventGroup> -->
<EventGroup type="none" id="201" name="아케론 숨결 작동" repeat="true"> <!-- 현재 사용 안함 -->
<Event>
<EventTaskGroup>
</EventTaskGroup>
</Event>
</EventGroup>
<EventGroup type="none" id="202" name="칼에 걸리는 Dot" repeat="true">
<Event>
<EventTaskGroup>
<EventTask type="abnormality" abnormalityId="757029" target="npc" targetNpcId="757,202" next="none" />
</EventTaskGroup>
</Event>
</EventGroup>
<EventGroup type="none" id="203" name="쇠먹는괴물에게 걸리는 방어력 증가" repeat="true">
<Event>
<EventTaskGroup>
<EventTask type="abnormality" abnormalityId="757030" target="npc" targetNpcId="757,1002" next="none" />
</EventTaskGroup>
</Event>
</EventGroup>
<EventGroup type="none" id="204" name="문 소환" repeat="true">
<Event>
<EventTaskGroup>
<EventTask type="changePatternList" targetNpcId="757,207" patternListId="2" next="none" />
<EventTask type="changePatternList" targetNpcId="757,208" patternListId="2" next="none" />
<EventTask type="message" string="@dungeon:9057001" style="combat" next="time" nextValue="30"/>
<EventTask type="spawn" huntingZoneId="757" territoryId="45700020" next="none" />
</EventTaskGroup>
</Event>
</EventGroup>
<EventGroup type="none" id="205" name="메테오npc 자살" repeat="true">
<Event>
<EventTaskGroup>
<EventTask type="abnormality" abnormalityId="777029" target="npc" targetNpcId="757,413" next="none" />
</EventTaskGroup>
</Event>
</EventGroup>
<EventGroup type="none" id="206" name="메테오 npc 디스폰" repeat="true">
<Event>
<EventTaskGroup>
<EventTask type="despawn" huntingZoneId="757" territoryId="45700025" next="none" />
</EventTaskGroup>
</Event>
</EventGroup>
<EventGroup type="npcHp" uniqueId="757,202" value="55" repeat="true"> <!-- 칼 hp 65%일때 버프 사용 -->
<Event>
<EventTaskGroup>
</EventTaskGroup>
</Event>
</EventGroup>
<EventGroup type="npcHp" uniqueId="757,202" value="65" repeat="true"> <!-- 칼 hp 65%일때 버프 사용 -->
<Event>
<EventTaskGroup>
</EventTaskGroup>
</Event>
</EventGroup>
<EventGroup type="npcHp" uniqueId="757,202" value="75" repeat="true"> <!-- 칼 hp 65%일때 버프 사용 -->
<Event>
<EventTaskGroup>
</EventTaskGroup>
</Event>
</EventGroup>
<EventGroup type="npcHp" uniqueId="757,202" value="85" repeat="true"> <!-- 칼 hp 65%일때 버프 사용 -->
<Event>
<EventTaskGroup>
</EventTaskGroup>
</Event>
</EventGroup>
<EventGroup type="npcHp" uniqueId="757,212" value="0" repeat="true">
<Event>
<EventTaskGroup>
<EventTask type="message" string="@dungeon:9757010" target="npc" targetNpcId="757,212" next="time" nextValue="5" />
</EventTaskGroup>
</Event>
</EventGroup>
<EventGroup type="npcHp" uniqueId="757,213" value="0" repeat="true">
<Event>
<EventTaskGroup>
<EventTask type="message" string="@dungeon:9757012" target="npc" targetNpcId="757,213" next="time" nextValue="5" />
<EventTask type="message" string="@dungeon:9757013" style="default" next="none" />
<EventTask type="abnormality" abnormalityId="757038" target="player" next="none" />
</EventTaskGroup>
</Event>
</EventGroup>
<!-- 4네임드 돌거인 -->
<!-- <EventGroup type="eliminate" territoryId="45700010" repeat="true">
<Event>
<EventTaskGroup>
<EventTask type="changePatternList" targetNpcId="757,1004" patternListId="1" next="none" />
<EventTask type="killNpc" targetNpcId="757,405" next="none" />
</EventTaskGroup>
</Event>
</EventGroup> -->
<EventGroup type="none" id="3" name="모드 알람으로 패턴 변경" repeat="true">
<Event>
<EventTaskGroup>
<EventTask type="changePatternList" targetNpcId="757,1004" patternListId="2" next="none" />
</EventTaskGroup>
</Event>
</EventGroup>
<EventGroup type="npcHp" uniqueId="757,1004" value="0" repeat="true"> <!-- 4네임드 hp 0이 되면, PC 이상상태 해제 -->
<Event>
<EventTaskGroup>
<EventTask type="abnormality" abnormalityId="757004" target="player" turn="off" next="none"/>
<EventTask type="abnormality" abnormalityId="757005" target="player" turn="off" next="none"/>
</EventTaskGroup>
</Event>
</EventGroup>
<EventGroup type="none" id="402" name="이벤트 게이지 스킬 사용 텐션 변경" repeat="true">
<Event>
<EventTaskGroup>
<EventTask type="changePatternList" targetNpcId="757,403" patternListId="1" next="none" />
</EventTaskGroup>
</Event>
</EventGroup>
<EventGroup type="none" id="403" name="회오리 삭제" repeat="true">
<Event>
<EventTaskGroup>
<EventTask type="killNpc" targetNpcId="757,407" next="none" />
</EventTaskGroup>
</Event>
</EventGroup>
<EventGroup type="none" id="404" name="돌거인 보호막 부여" repeat="true">
<Event>
<EventTaskGroup>
<EventTask type="abnormality" abnormalityId="757017" target="npc" targetNpcId="757,1004" next="none" />
</EventTaskGroup>
</Event>
</EventGroup>
<EventGroup type="none" id="405" name="돌거인 보호막 부여_투명npc 공격" repeat="true">
<Event>
<EventTaskGroup>
<EventTask type="abnormality" abnormalityId="757017" target="npc" targetNpcId="757,1004" next="none" />
<!-- <EventTask type="abnormality" abnormalityId="757022" target="npc" targetNpcId="757,1004" next="none" /> -->
<EventTask type="changePatternList" targetNpcId="757,405" patternListId="2" next="none" />
<EventTask type="changePatternList" targetNpcId="757,1004" patternListId="2" next="none" />
</EventTaskGroup>
</Event>
</EventGroup>
<EventGroup type="none" id="406" name="돌거인 보호막 부여_투명npc 기다리기" repeat="true">
<Event>
<EventTaskGroup>
<EventTask type="changePatternList" targetNpcId="757,405" patternListId="1" next="none" />
<EventTask type="changePatternList" targetNpcId="757,1004" patternListId="3" next="none" />
<EventTask type="abnormality" abnormalityId="757019" target="player" turn="off" next="none"/>
<!-- <EventTask type="abnormality" abnormalityId="757022" target="npc" targetNpcId="757,1004" turn="off" next="none" /> -->
</EventTaskGroup>
</Event>
</EventGroup>
<EventGroup type="none" id="407" name="돌거인 전멸기 사용" repeat="true">
<Event>
<EventTaskGroup>
<!-- <EventTask type="changePatternList" targetNpcId="757,404" patternListId="2" next="none" />
<EventTask type="changePatternList" targetNpcId="757,408" patternListId="2" next="none" />
<EventTask type="changePatternList" targetNpcId="757,409" patternListId="2" next="none" />
<EventTask type="abnormality" abnormalityId="757020" target="npc" targetNpcId="757,404" next="none" />
<EventTask type="abnormality" abnormalityId="757020" target="npc" targetNpcId="757,408" next="none" />
<EventTask type="abnormality" abnormalityId="757020" target="npc" targetNpcId="757,409" next="none" />
<EventTask type="abnormality" abnormalityId="757021" target="npc" targetNpcId="757,404" next="none" />
<EventTask type="abnormality" abnormalityId="757021" target="npc" targetNpcId="757,408" next="none" />
<EventTask type="abnormality" abnormalityId="757021" target="npc" targetNpcId="757,409" next="none" /> -->
</EventTaskGroup>
</Event>
</EventGroup>
<EventGroup type="none" id="408" name="랜덤하게 쫄 소환" repeat="true">
<Event>
<EventTaskGroup probability="0.25">
<EventTask type="spawn" huntingZoneId="757" territoryId="45700010" next="none" />
</EventTaskGroup>
<EventTaskGroup probability="0.25">
<EventTask type="spawn" huntingZoneId="757" territoryId="45700016" next="none" />
</EventTaskGroup>
<EventTaskGroup probability="0.25">
<EventTask type="spawn" huntingZoneId="757" territoryId="45700017" next="none" />
</EventTaskGroup>
<EventTaskGroup probability="0.25">
<EventTask type="spawn" huntingZoneId="757" territoryId="45700018" next="none" />
</EventTaskGroup>
</Event>
</EventGroup>
<EventGroup type="none" id="409" name="수증기 공격" repeat="true">
<Event>
<EventTaskGroup>
<EventTask type="changePatternList" targetNpcId="757,403" patternListId="2" next="none" />
<EventTask type="spawn" huntingZoneId="757" territoryId="45700015" next="none" />
</EventTaskGroup>
</Event>
</EventGroup>
<EventGroup type="none" id="410" name="수증기 방어" repeat="true">
<Event>
<EventTaskGroup>
<EventTask type="despawn" huntingZoneId="757" territoryId="45700015" next="none" />
</EventTaskGroup>
</Event>
</EventGroup>
<EventGroup type="none" id="411" name="아케론 숨결 공격" repeat="true">
<Event>
<EventTaskGroup>
<EventTask type="changePatternList" targetNpcId="757,412" patternListId="2" next="none" />
</EventTaskGroup>
</Event>
</EventGroup>
<EventGroup type="none" id="412" name="아케론 숨결 방어" repeat="true">
<Event>
<EventTaskGroup>
<EventTask type="changePatternList" targetNpcId="757,412" patternListId="1" next="none" />
</EventTaskGroup>
</Event>
</EventGroup>
<!-- HP 50%에 맵 가운데로 이동한 후 투명 NPC의 텐션을 변경 하여 패턴 시작 -->
<!-- <EventGroup type="npcHp" uniqueId="711,81102" value="50" repeat="true">
<Event>
<EventTaskGroup>
<EventTask type="changePatternList" targetNpcId="711,81102" patternListId="2" next="none" />
</EventTaskGroup>
</Event>
</EventGroup> -->
<!-- <EventGroup type="none" id="17" name=" HP 50%패턴 사용을 위한 투명 NPC 패턴 변경" repeat="true">
<Event>
<EventTaskGroup>
<EventTask type="abnormality" abnormalityId="77703428" target="player" next="none" />
<EventTask type="abnormality" abnormalityId="77703416" target="npc" targetNpcId="711,81102" next="none" />
<EventTask type="changePatternList" targetNpcId="711,81120" patternListId="2" next="none" />
<EventTask type="changePatternList" targetNpcId="711,81123" patternListId="2" next="time" nextValue="60" />
<EventTask type="changePatternList" targetNpcId="711,81120" patternListId="1" next="none" />
<EventTask type="changePatternList" targetNpcId="711,81123" patternListId="1" next="time" nextValue="10" />
<EventTask type="abnormality" abnormalityId="77703414" target="npc" targetNpcId="711,81102" next="time" nextValue="5" />
<EventTask type="changePatternList" targetNpcId="711,81102" patternListId="1" next="none" />
<EventTask type="abnormality" abnormalityId="77703428" target="player" turn="off" next="none"/>
</EventTaskGroup>
</Event>
</EventGroup> -->
</Dungeon>

View File

@ -0,0 +1,89 @@
<?xml version="1.0" encoding="utf-8" ?>
<DynamicSpawnData huntingZoneId="757">
<DynamicSpawn id="1">
<SpawnInfo territoryId="45700005"/>
</DynamicSpawn>
<DynamicSpawn id="2">
<SpawnInfo memberId="2" relativePos="0,50,0" delay="600"/>
<SpawnInfo memberId="2" relativePos="0,-50,0" delay="300"/>
<SpawnInfo memberId="2" relativePos="50,0,0" delay="0"/>
<SpawnInfo memberId="2" relativePos="-50,0,0" delay="900"/>
<SpawnInfo memberId="2" relativePos="50,50,0" delay="1200"/>
</DynamicSpawn>
<DynamicSpawn id="3">
<SpawnInfo memberId="2" relativePos="0,50,0" delay="600"/>
<SpawnInfo memberId="2" relativePos="0,-50,0" delay="300"/>
<SpawnInfo memberId="2" relativePos="50,0,0" delay="0"/>
<SpawnInfo memberId="2" relativePos="-50,0,0" delay="900"/>
<SpawnInfo memberId="2" relativePos="50,50,0" delay="1200"/>
</DynamicSpawn>
<DynamicSpawn id="4">
<SpawnInfo territoryId="45700010"/>
<SpawnInfo territoryId="45700011"/>
</DynamicSpawn>
<DynamicSpawn id="5">
<SpawnInfo territoryId="45700012"/>
</DynamicSpawn>
<DynamicSpawn id="6">
<SpawnInfo territoryId="45700013"/>
</DynamicSpawn>
<DynamicSpawn id="7">
<SpawnInfo territoryId="0"/>
</DynamicSpawn>
<DynamicSpawn id="8">
<SpawnInfo territoryId="45700012"/>
<SpawnInfo territoryId="45700013"/>
</DynamicSpawn>
<DynamicSpawn id="9">
<SpawnInfo territoryId="45700020"/>
</DynamicSpawn>
<DynamicSpawn id="10">
<SpawnInfo memberId="1" relativePos="0,0,0" delay="0"/>
</DynamicSpawn>
<DynamicSpawn id="11">
<SpawnInfo memberId="2" relativePos="0,300,0" delay="0" despawnByOwnerDeath="true" />
<SpawnInfo memberId="2" relativePos="0,100,0" delay="0" despawnByOwnerDeath="true" />
<SpawnInfo memberId="2" relativePos="0,0,0" delay="0" despawnByOwnerDeath="true" />
<SpawnInfo memberId="2" relativePos="0,200,0" delay="0" despawnByOwnerDeath="true" />
<SpawnInfo memberId="3" relativePos="0,-100,0" delay="0" despawnByOwnerDeath="true" />
</DynamicSpawn>
<DynamicSpawn id="12">
<SpawnInfo memberId="5" relativePos="0,300,0" delay="0" despawnByOwnerDeath="true" />
<SpawnInfo memberId="5" relativePos="0,100,0" delay="0" despawnByOwnerDeath="true" />
<SpawnInfo memberId="5" relativePos="0,0,0" delay="0" despawnByOwnerDeath="true" />
<SpawnInfo memberId="5" relativePos="0,200,0" delay="0" despawnByOwnerDeath="true" />
<SpawnInfo memberId="6" relativePos="0,-100,0" delay="0" despawnByOwnerDeath="true" />
</DynamicSpawn>
<DynamicSpawn id="13">
<SpawnInfo memberId="9" relativePos="0,0,0" delay="0" despawnByOwnerDeath="false"/>
</DynamicSpawn>
<DynamicSpawn id="14">
<SpawnInfo territoryId="45700021"/>
</DynamicSpawn>
<DynamicSpawn id="15">
<SpawnInfo memberId="10" relativePos="0,0,0" delay="0" despawnByOwnerDeath="true" />
</DynamicSpawn>
<DynamicSpawn id="16">
<SpawnInfo memberId="11" relativePos="0,0,0" delay="0" despawnByOwnerDeath="true" />
</DynamicSpawn>
<DynamicSpawn id="17">
<SpawnInfo territoryId="45700023"/>
</DynamicSpawn>
<DynamicSpawn id="18">
<SpawnInfo memberId="2" relativePos="0,50,0" delay="600"/>
<SpawnInfo memberId="2" relativePos="0,-50,0" delay="300"/>
<SpawnInfo memberId="2" relativePos="50,0,0" delay="0"/>
<SpawnInfo memberId="2" relativePos="-50,0,0" delay="900"/>
<SpawnInfo memberId="2" relativePos="50,50,0" delay="1200"/>
</DynamicSpawn>
<DynamicSpawn id="19">
<SpawnInfo memberId="2" relativePos="0,50,0" delay="600"/>
<SpawnInfo memberId="2" relativePos="0,-50,0" delay="300"/>
<SpawnInfo memberId="2" relativePos="50,0,0" delay="0"/>
<SpawnInfo memberId="2" relativePos="-50,0,0" delay="900"/>
<SpawnInfo memberId="2" relativePos="50,50,0" delay="1200"/>
</DynamicSpawn>
<DynamicSpawn id="20">
<SpawnInfo territoryId="45700025"/>
</DynamicSpawn>
</DynamicSpawnData>

View File

@ -0,0 +1,327 @@
<?xml version="1.0" encoding="utf-8" ?>
<FormationData huntingZoneId="757">
<Formation id="1" posType="relativeToCommander" duration="4000" stopDistance="10" moveSpeedRate="1.200000" moveNoReaction="true">
<Slot pos="0,0,0" memberId="0"/>
<Slot pos="50,0,0" memberId="0"/>
<Slot pos="50,-50,0" memberId="0"/>
<Slot pos="50,50,0" memberId="0"/>
<Slot pos="50,100,0" memberId="0"/>
<Slot pos="50,-100,0" memberId="0"/>
<Slot pos="50,150,0" memberId="0"/>
<Slot pos="50,-150,0" memberId="0"/>
<Slot pos="50,200,0" memberId="0"/>
<Slot pos="50,-200,0" memberId="0"/>
<Slot pos="50,250,0" memberId="0"/>
<Slot pos="50,-250,0" memberId="0"/>
<Slot pos="50,300,0" memberId="0"/>
<Slot pos="50,-300,0" memberId="0"/>
</Formation>
<Formation id="2" posType="relativeToCommander" duration="4000" stopDistance="10" moveSpeedRate="1.200000" moveNoReaction="true">
<Slot pos="0,0,0" memberId="0"/>
<Slot pos="50,0,0" memberId="0"/>
<Slot pos="50,-50,0" memberId="0"/>
<Slot pos="50,50,0" memberId="0"/>
<Slot pos="50,100,0" memberId="0"/>
<Slot pos="50,-100,0" memberId="0"/>
<Slot pos="50,150,0" memberId="0"/>
<Slot pos="50,-150,0" memberId="0"/>
<Slot pos="50,200,0" memberId="0"/>
<Slot pos="50,-200,0" memberId="0"/>
<Slot pos="50,250,0" memberId="0"/>
<Slot pos="50,-250,0" memberId="0"/>
<Slot pos="50,300,0" memberId="0"/>
<Slot pos="50,-300,0" memberId="0"/>
</Formation>
<Formation id="3" posType="relativeToCommander" duration="4000" stopDistance="10" moveSpeedRate="1.200000" moveNoReaction="true">
<Slot pos="0,0,0" memberId="0"/>
<Slot pos="50,0,0" memberId="0"/>
<Slot pos="50,-50,0" memberId="0"/>
<Slot pos="50,50,0" memberId="0"/>
<Slot pos="50,100,0" memberId="0"/>
<Slot pos="50,-100,0" memberId="0"/>
<Slot pos="50,150,0" memberId="0"/>
<Slot pos="50,-150,0" memberId="0"/>
<Slot pos="50,200,0" memberId="0"/>
<Slot pos="50,-200,0" memberId="0"/>
<Slot pos="50,250,0" memberId="0"/>
<Slot pos="50,-250,0" memberId="0"/>
<Slot pos="50,300,0" memberId="0"/>
<Slot pos="50,-300,0" memberId="0"/>
</Formation>
<Formation id="4" posType="relativeToCommander" duration="4000" stopDistance="10" moveSpeedRate="1.200000" moveNoReaction="true">
<Slot pos="0,0,0" memberId="0"/>
<Slot pos="50,0,0" memberId="0"/>
<Slot pos="50,-50,0" memberId="0"/>
<Slot pos="50,50,0" memberId="0"/>
<Slot pos="50,100,0" memberId="0"/>
<Slot pos="50,-100,0" memberId="0"/>
<Slot pos="50,150,0" memberId="0"/>
<Slot pos="50,-150,0" memberId="0"/>
<Slot pos="50,200,0" memberId="0"/>
<Slot pos="50,-200,0" memberId="0"/>
<Slot pos="50,250,0" memberId="0"/>
<Slot pos="50,-250,0" memberId="0"/>
<Slot pos="50,300,0" memberId="0"/>
<Slot pos="50,-300,0" memberId="0"/>
</Formation>
<Formation id="5" posType="relativeToCommander" duration="4000" stopDistance="10" moveSpeedRate="1.200000" moveNoReaction="true">
<Slot pos="0,0,0" memberId="0"/>
<Slot pos="50,0,0" memberId="0"/>
<Slot pos="50,-50,0" memberId="0"/>
<Slot pos="50,50,0" memberId="0"/>
<Slot pos="50,100,0" memberId="0"/>
<Slot pos="50,-100,0" memberId="0"/>
<Slot pos="50,150,0" memberId="0"/>
<Slot pos="50,-150,0" memberId="0"/>
<Slot pos="50,200,0" memberId="0"/>
<Slot pos="50,-200,0" memberId="0"/>
<Slot pos="50,250,0" memberId="0"/>
<Slot pos="50,-250,0" memberId="0"/>
<Slot pos="50,300,0" memberId="0"/>
<Slot pos="50,-300,0" memberId="0"/>
</Formation>
<Formation id="6" posType="relativeToTarget" duration="4000" stopDistance="10" moveSpeedRate="1.500000" moveNoReaction="true">
<Slot pos="250,0,0" memberId="0"/>
<Slot pos="-250,0,0" memberId="1"/>
</Formation>
<Formation id="7" posType="relativeToCommander" duration="4000" stopDistance="10" moveSpeedRate="1.200000" moveNoReaction="true">
<Slot pos="0,0,0" memberId="0"/>
<Slot pos="50,0,0" memberId="0"/>
<Slot pos="50,-50,0" memberId="0"/>
<Slot pos="50,50,0" memberId="0"/>
<Slot pos="50,100,0" memberId="0"/>
<Slot pos="50,-100,0" memberId="0"/>
<Slot pos="50,150,0" memberId="0"/>
<Slot pos="50,-150,0" memberId="0"/>
<Slot pos="50,200,0" memberId="0"/>
<Slot pos="50,-200,0" memberId="0"/>
<Slot pos="50,250,0" memberId="0"/>
<Slot pos="50,-250,0" memberId="0"/>
<Slot pos="50,300,0" memberId="0"/>
<Slot pos="50,-300,0" memberId="0"/>
</Formation>
<Formation id="8" posType="relativeToCommander" duration="4000" stopDistance="10" moveSpeedRate="1.200000" moveNoReaction="true">
<Slot pos="0,0,0" memberId="0"/>
<Slot pos="50,0,0" memberId="0"/>
<Slot pos="50,-50,0" memberId="0"/>
<Slot pos="50,50,0" memberId="0"/>
<Slot pos="50,100,0" memberId="0"/>
<Slot pos="50,-100,0" memberId="0"/>
<Slot pos="50,150,0" memberId="0"/>
<Slot pos="50,-150,0" memberId="0"/>
<Slot pos="50,200,0" memberId="0"/>
<Slot pos="50,-200,0" memberId="0"/>
<Slot pos="50,250,0" memberId="0"/>
<Slot pos="50,-250,0" memberId="0"/>
<Slot pos="50,300,0" memberId="0"/>
<Slot pos="50,-300,0" memberId="0"/>
</Formation>
<Formation id="9" posType="relativeToCommander" duration="4000" stopDistance="10" moveSpeedRate="1.200000" moveNoReaction="true">
<Slot pos="0,0,0" memberId="0"/>
<Slot pos="50,0,0" memberId="0"/>
<Slot pos="50,-50,0" memberId="0"/>
<Slot pos="50,50,0" memberId="0"/>
<Slot pos="50,100,0" memberId="0"/>
<Slot pos="50,-100,0" memberId="0"/>
<Slot pos="50,150,0" memberId="0"/>
<Slot pos="50,-150,0" memberId="0"/>
<Slot pos="50,200,0" memberId="0"/>
<Slot pos="50,-200,0" memberId="0"/>
<Slot pos="50,250,0" memberId="0"/>
<Slot pos="50,-250,0" memberId="0"/>
<Slot pos="50,300,0" memberId="0"/>
<Slot pos="50,-300,0" memberId="0"/>
</Formation>
<Formation id="10" posType="relativeToCommander" duration="4000" stopDistance="10" moveSpeedRate="1.200000" moveNoReaction="true">
<Slot pos="0,0,0" memberId="0"/>
<Slot pos="50,0,0" memberId="0"/>
<Slot pos="50,-50,0" memberId="0"/>
<Slot pos="50,50,0" memberId="0"/>
<Slot pos="50,100,0" memberId="0"/>
<Slot pos="50,-100,0" memberId="0"/>
<Slot pos="50,150,0" memberId="0"/>
<Slot pos="50,-150,0" memberId="0"/>
<Slot pos="50,200,0" memberId="0"/>
<Slot pos="50,-200,0" memberId="0"/>
<Slot pos="50,250,0" memberId="0"/>
<Slot pos="50,-250,0" memberId="0"/>
<Slot pos="50,300,0" memberId="0"/>
<Slot pos="50,-300,0" memberId="0"/>
</Formation>
<Formation id="11" posType="relativeToCommander" duration="4000" stopDistance="10" moveSpeedRate="1.200000" moveNoReaction="true">
<Slot pos="0,0,0" memberId="0"/>
<Slot pos="50,0,0" memberId="0"/>
<Slot pos="50,-50,0" memberId="0"/>
<Slot pos="50,50,0" memberId="0"/>
<Slot pos="50,100,0" memberId="0"/>
<Slot pos="50,-100,0" memberId="0"/>
<Slot pos="50,150,0" memberId="0"/>
<Slot pos="50,-150,0" memberId="0"/>
<Slot pos="50,200,0" memberId="0"/>
<Slot pos="50,-200,0" memberId="0"/>
<Slot pos="50,250,0" memberId="0"/>
<Slot pos="50,-250,0" memberId="0"/>
<Slot pos="50,300,0" memberId="0"/>
<Slot pos="50,-300,0" memberId="0"/>
</Formation>
<Formation id="12" posType="relativeToTarget" duration="4000" stopDistance="10" moveSpeedRate="1.500000" moveNoReaction="true">
<Slot pos="250,0,0" memberId="0"/>
<Slot pos="-250,0,0" memberId="1"/>
</Formation>
<Formation id="13" posType="relativeToCommander" duration="4000" stopDistance="10" moveSpeedRate="1.200000" moveNoReaction="true">
<Slot pos="0,0,0" memberId="0"/>
<Slot pos="50,0,0" memberId="0"/>
<Slot pos="50,-50,0" memberId="0"/>
<Slot pos="50,50,0" memberId="0"/>
<Slot pos="50,100,0" memberId="0"/>
<Slot pos="50,-100,0" memberId="0"/>
<Slot pos="50,150,0" memberId="0"/>
<Slot pos="50,-150,0" memberId="0"/>
<Slot pos="50,200,0" memberId="0"/>
<Slot pos="50,-200,0" memberId="0"/>
<Slot pos="50,250,0" memberId="0"/>
<Slot pos="50,-250,0" memberId="0"/>
<Slot pos="50,300,0" memberId="0"/>
<Slot pos="50,-300,0" memberId="0"/>
</Formation>
<Formation id="14" posType="relativeToTarget" duration="4000" stopDistance="10" moveSpeedRate="1.500000" moveNoReaction="true">
<Slot pos="250,0,0" memberId="0"/>
<Slot pos="-250,0,0" memberId="1"/>
</Formation>
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1116
Datasheet/NpcData_757.xml Normal file

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99909
Datasheet/NpcSkillData_757.xml Normal file

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