Files
Server-Datasheets/Datasheet/AIData_113.xml
2025-03-03 20:30:53 -05:00

81 lines
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XML

<?xml version="1.0" encoding="utf-8"?>
<AIData huntingZoneId="113">
<Ai id="106" name="사회팀 테스트용 dummy 1.1">
<CautionState alertRadius="250" rotateTime="10" probAvoid="0.000000" avoidSkill="0" alertAngle="360" rotateAngle="45" checkInterval="5000" probActiveMove="0.000000" enable="false" hpResetWhenCombatEnd="false">
<ActiveMove id="0" />
</CautionState>
<CombatState watchRotateTime="10" watchRotateAngle="45" playSocialWhenFirstAggro="false" enable="false">
<Attack>
<TensionList>
<Tension id="1">
<Info workId="1" prob="1.000000" distanceRate="1.000000" />
<Info workId="2" prob="1.000000" distanceRate="1.000000" />
</Tension>
</TensionList>
<WorkList>
<Work id="1" desc="" normalBehaviorId="1" normalBehaviorType="social" offFlockOnNormalMode="false" angerBehaviorId="1" angerBehaviorType="social" offFlockOnAngerMode="false" preProcess="PcTargetByAggro()" distanceType="2" distanceRate="1.000000" coolTime="1000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" />
<Work id="2" desc="" normalBehaviorId="2" normalBehaviorType="social" offFlockOnNormalMode="false" angerBehaviorId="2" angerBehaviorType="social" offFlockOnAngerMode="false" preProcess="PcTargetByAggro()" distanceType="2" distanceRate="1.000000" coolTime="1000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" />
</WorkList>
</Attack>
<Avoid avoidSkillId="0" cooltime="10000" />
<Cooperation concurrentAttackDuration="5000" sequentialAttackDelay="1000" escapeDuration="3000">
<TensionList>
<Tension id="1">
<Info workId="1" prob="1.000000" distanceRate="1.000000" />
</Tension>
</TensionList>
<WorkList>
<Work id="1" desc="" normalBehaviorId="1" normalBehaviorType="social" offFlockOnNormalMode="false" angerBehaviorId="1" angerBehaviorType="social" offFlockOnAngerMode="false" preProcess="PcTargetByAggro()" sendOrderId="1" sendOrderRange="400" sendOrderMaxCount="2" sendOrderRefTarget="0" distanceType="2" distanceRate="1.000000" coolTime="1000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" />
</WorkList>
<ReceiveOrderList>
<ReceiveOrder orderId="1" prob="0.000000" attackId="1" />
</ReceiveOrderList>
</Cooperation>
<CounterFlee workId="2" toAnger="true" speedUpRate="1.100000" maxMovingTime="10000" recentHitTime="30000" recentPcBehaviorTime="20000" />
<Idle duration="1000" />
<MonsterFlee hpRate="0.200000" executionRate="0.100000" fleeDistance="1000" shareAggroRange="500" />
<MonsterSummon hpRate="0.200000" executionRate="0" summonNum="1" summonRange="300" summonTemplateId="0" />
<Move targetDistance="100" timeout="5000" />
<PatternList>
<Pattern default="true">
<AngerMode>
<Tension attackTension="1" cooperationTension="1" shorttermTargetTension="1" />
<Incline attackProb="0.000000" cooperationProb="0.000000" shorttermTargetProb="0.000000" avoidProb="0.000000" moveProb="0.000000" socialProb="0.000000" />
</AngerMode>
<NormalMode>
<Tension attackTension="1" cooperationTension="1" shorttermTargetTension="1" />
<Incline attackProb="0.000000" cooperationProb="0.000000" shorttermTargetProb="0.000000" avoidProb="0.000000" moveProb="0.000000" socialProb="0.000000" />
</NormalMode>
</Pattern>
<Pattern minHpRatio="0.000000" maxHpRatio="0.400000">
<AngerMode>
<Tension attackTension="1" cooperationTension="1" shorttermTargetTension="1" />
<Incline attackProb="0.000000" cooperationProb="0.000000" shorttermTargetProb="0.000000" avoidProb="0.000000" moveProb="0.000000" socialProb="0.000000" />
</AngerMode>
<NormalMode>
<Tension attackTension="1" cooperationTension="1" shorttermTargetTension="1" />
<Incline attackProb="0.000000" cooperationProb="0.000000" shorttermTargetProb="0.000000" avoidProb="0.000000" moveProb="0.000000" socialProb="0.000000" />
</NormalMode>
</Pattern>
</PatternList>
<ShorttermTarget>
<StTensionList>
<StTension id="1">
<Info stWorkId="1" prob="0.000000" />
</StTension>
</StTensionList>
<StWorkList>
<StWork id="1" desc="" preProcess="PcTargetByAggro()" immediateAttackId="1" />
</StWorkList>
</ShorttermTarget>
<Social socialMotionId="1" />
</CombatState>
<PeaceState checkInterval="5000" minLeaderDistance="100" maxLeaderDistance="150" followNearUser="false">
<Buff range="0" coolTime="0" />
<RandomMove moveMinDistance="100" moveMaxDistance="300" probSocial="0.000000" moveRadius="1000" probMove="0.000000">
<Social motionId="1" />
<Social motionId="1" />
</RandomMove>
</PeaceState>
</Ai>
</AIData>