2926 lines
282 KiB
XML
2926 lines
282 KiB
XML
<?xml version="1.0" encoding="utf-8"?>
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<AIData huntingZoneId="12">
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<Ai id="0" name="카마라">
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<CautionState alertRadius="300" rotateTime="10" probAvoid="0.000000" avoidSkill="0" alertAngle="210" rotateAngle="50" checkInterval="5000" hpResetWhenCombatEnd="true" probActiveMove="0.200000">
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<ActiveMove id="0" />
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<ActiveMove id="0" />
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</CautionState>
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<CombatState watchRotateTime="5" watchRotateAngle="100" playSocialWhenFirstAggro="false">
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<Attack>
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<TensionList>
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<Tension id="1">
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<Info workId="201" prob="0.000000" distanceRate="0.800000" />
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<Info workId="202" prob="0.000000" distanceRate="0.800000" />
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<Info workId="251" prob="0.500000" distanceRate="0.800000" />
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<Info workId="207" prob="0.100000" distanceRate="0.800000" />
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<Info workId="208" prob="0.100000" distanceRate="0.800000" />
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<Info workId="101" prob="0.200000" distanceRate="0.800000" />
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<Info workId="102" prob="0.500000" distanceRate="0.800000" />
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<Info workId="312" prob="0.000000" distanceRate="0.800000" />
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<Info workId="327" prob="0.000000" distanceRate="0.800000" />
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<Info workId="328" prob="0.000000" distanceRate="0.800000" />
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<Info workId="999" prob="1.000000" distanceRate="0.800000" />
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</Tension>
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<Tension id="2">
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<Info workId="201" prob="0.000000" distanceRate="0.800000" />
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<Info workId="202" prob="0.000000" distanceRate="0.800000" />
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<Info workId="102" prob="0.500000" distanceRate="0.800000" />
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<Info workId="101" prob="0.200000" distanceRate="0.800000" />
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<Info workId="207" prob="0.100000" distanceRate="0.800000" />
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<Info workId="208" prob="0.100000" distanceRate="0.800000" />
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<Info workId="251" prob="0.100000" distanceRate="0.800000" />
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<Info workId="312" prob="0.000000" distanceRate="0.800000" />
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<Info workId="327" prob="0.000000" distanceRate="0.800000" />
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<Info workId="328" prob="0.000000" distanceRate="0.800000" />
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<Info workId="999" prob="1.000000" distanceRate="0.800000" />
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</Tension>
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</TensionList>
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<WorkList>
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<Work id="101" desc="기본공격" normalBehaviorId="1101" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2101" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="3" distanceRate="0.800000" coolTime="3000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" />
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<Work id="102" desc="강력한공격 전에 하는 사전동작" normalBehaviorId="1203" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2203" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="1.000000" nextAttackId="312" />
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<Work id="201" desc="헉헉 모션 50" normalBehaviorId="1201" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="1201" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetHpRatio() < 0.5 AND GetHpRatio() > 0.2" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" />
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<Work id="202" desc="헉헉 모션 20" normalBehaviorId="1202" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="1202" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetHpRatio() < 0.2" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" />
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<Work id="207" desc="사이드워크(좌)_1" normalBehaviorId="1207" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2207" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" />
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<Work id="208" desc="사이드워크(우)_1" normalBehaviorId="1208" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2208" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" />
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<Work id="251" desc="접근하는 ActiveMove" normalBehaviorId="1" normalBehaviorType="activeMove" offFlockOnNormalMode="true" angerBehaviorId="1" angerBehaviorType="activeMove" offFlockOnAngerMode="true" preProcess="GetTargetDistance() > 200" distanceType="3" distanceRate="1.000000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" />
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<Work id="312" desc="사전동작에 이어지는 강력한 회전공격" normalBehaviorId="1102" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2102" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="2" distanceRate="0.800000" coolTime="10000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" />
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<Work id="327" desc="사이드워크(좌)_2" normalBehaviorId="1207" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2207" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="0.800000" coolTime="12000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" />
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<Work id="328" desc="사이드워크(우)_2" normalBehaviorId="1208" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2208" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="0.800000" coolTime="12000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" />
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<Work id="999" desc="무조건 나가는 공격" normalBehaviorId="1101" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2101" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="3" distanceRate="0.800000" coolTime="3000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" />
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</WorkList>
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</Attack>
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<Avoid avoidSkillId="0" cooltime="10000" />
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<Cooperation concurrentAttackDuration="10000" sequentialAttackDelay="1000" escapeDuration="3000">
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<TensionList>
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<Tension id="1">
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<Info workId="1" prob="0.000000" distanceRate="1.000000" />
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</Tension>
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</TensionList>
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<WorkList>
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<Work id="1" desc="더미" normalBehaviorId="1" normalBehaviorType="social" offFlockOnNormalMode="true" angerBehaviorId="1" angerBehaviorType="social" offFlockOnAngerMode="true" preProcess="1" sendOrderId="0" sendOrderRange="0" sendOrderMaxCount="0" sendOrderRefTarget="0" distanceType="1" distanceRate="1.000000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" orderType="normal" formationId="0" />
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</WorkList>
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<ReceiveOrderList />
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</Cooperation>
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<CounterFlee workId="101" toAnger="true" speedUpRate="1.8" maxMovingTime="12000" recentHitTime="15000" recentPcBehaviorTime="20000" />
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<Idle duration="1000" />
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<MonsterFlee hpRate="0" executionRate="0" fleeDistance="0" shareAggroRange="0" />
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<MonsterSummon hpRate="0.200000" executionRate="0" summonNum="1" summonRange="300" summonTemplateId="0" />
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<Move targetDistance="150" timeout="1000" />
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<PatternList>
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<Pattern default="true">
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<AngerMode>
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<Tension attackTension="2" cooperationTension="1" shorttermTargetTension="1" />
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<Incline attackProb="0.700000" cooperationProb="0.000000" shorttermTargetProb="0.000000" avoidProb="0.200000" moveProb="0.500000" socialProb="0.000000" />
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</AngerMode>
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<NormalMode>
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<Tension attackTension="1" cooperationTension="1" shorttermTargetTension="1" />
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<Incline attackProb="0.500000" cooperationProb="0.000000" shorttermTargetProb="0.000000" avoidProb="0.200000" moveProb="0.500000" socialProb="0.000000" />
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</NormalMode>
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</Pattern>
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<Pattern minHpRatio="0.000000" maxHpRatio="0.300000">
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<AngerMode>
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<Tension attackTension="2" cooperationTension="1" shorttermTargetTension="1" />
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<Incline attackProb="0.700000" cooperationProb="0.000000" shorttermTargetProb="0.000000" avoidProb="0.100000" moveProb="0.200000" socialProb="0.100000" />
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</AngerMode>
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<NormalMode>
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<Tension attackTension="1" cooperationTension="1" shorttermTargetTension="1" />
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<Incline attackProb="0.500000" cooperationProb="0.000000" shorttermTargetProb="0.000000" avoidProb="0.100000" moveProb="0.300000" socialProb="0.100000" />
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</NormalMode>
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</Pattern>
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</PatternList>
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<ShorttermTarget>
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<StTensionList>
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<StTension id="1">
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<Info stWorkId="1" prob="0.000000" />
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</StTension>
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</StTensionList>
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<StWorkList>
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<StWork id="1" desc="더미" preProcess="1" immediateAttackId="101" />
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</StWorkList>
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</ShorttermTarget>
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<Social socialMotionId="0" />
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</CombatState>
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<PeaceState checkInterval="5000" minLeaderDistance="100" maxLeaderDistance="200">
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<Buff range="0" coolTime="0" />
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<RandomMove moveMinDistance="100" moveMaxDistance="300" probSocial="0.300000" moveRadius="600" probMove="0.400000">
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<Social motionId="1" />
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<Social motionId="2" />
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</RandomMove>
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</PeaceState>
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</Ai>
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<Ai id="1" name="안개섬맨티스코어">
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<CautionState alertRadius="200" rotateTime="10" probAvoid="0.100000" avoidSkill="1206" alertAngle="360" rotateAngle="50" checkInterval="5000" hpResetWhenCombatEnd="true" probActiveMove="0.200000">
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<ActiveMove id="1" />
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</CautionState>
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<CombatState watchRotateTime="5" watchRotateAngle="100" playSocialWhenFirstAggro="false">
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<Attack>
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<TensionList>
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<Tension id="1">
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<Info workId="201" prob="0.000000" distanceRate="0.800000" />
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<Info workId="202" prob="0.000000" distanceRate="0.800000" />
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<Info workId="207" prob="0.100000" distanceRate="0.800000" />
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<Info workId="208" prob="0.100000" distanceRate="0.800000" />
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<Info workId="251" prob="0.100000" distanceRate="0.800000" />
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<Info workId="101" prob="0.200000" distanceRate="0.800000" />
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<Info workId="206" prob="0.100000" distanceRate="0.800000" />
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<Info workId="250" prob="0.100000" distanceRate="0.800000" />
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<Info workId="102" prob="0.200000" distanceRate="0.800000" />
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<Info workId="312" prob="0.000000" distanceRate="0.8" />
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<Info workId="327" prob="0.000000" distanceRate="0.800000" />
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<Info workId="328" prob="0.000000" distanceRate="0.800000" />
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<Info workId="999" prob="1.000000" distanceRate="0.800000" />
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</Tension>
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<Tension id="2">
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<Info workId="201" prob="0.000000" distanceRate="0.800000" />
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<Info workId="202" prob="0.000000" distanceRate="0.800000" />
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<Info workId="102" prob="0.200000" distanceRate="0.800000" />
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<Info workId="101" prob="0.200000" distanceRate="0.800000" />
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<Info workId="206" prob="0.100000" distanceRate="0.800000" />
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<Info workId="207" prob="0.100000" distanceRate="0.800000" />
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<Info workId="208" prob="0.100000" distanceRate="0.800000" />
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<Info workId="250" prob="0.100000" distanceRate="0.800000" />
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<Info workId="251" prob="0.100000" distanceRate="0.800000" />
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<Info workId="312" prob="0.000000" distanceRate="0.8" />
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<Info workId="327" prob="0.000000" distanceRate="0.800000" />
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<Info workId="328" prob="0.000000" distanceRate="0.800000" />
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<Info workId="999" prob="1.000000" distanceRate="0.800000" />
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</Tension>
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</TensionList>
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<WorkList>
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<Work id="101" desc="일반공격1" normalBehaviorId="1101" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2101" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="2" distanceRate="0.800000" coolTime="3000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" />
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<Work id="102" desc="강력한공격 전에 하는 사전동작" normalBehaviorId="1203" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2203" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="0.800000" coolTime="12000" isDirectionRevision="true" nextAttackProb="1.000000" nextAttackId="312" />
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<Work id="201" desc="헉헉 모션 50" normalBehaviorId="1201" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="1201" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetHpRatio() < 0.5 AND GetHpRatio() > 0.2" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" />
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<Work id="202" desc="헉헉 모션 20" normalBehaviorId="1202" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="1202" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetHpRatio() < 0.2" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" />
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<Work id="206" desc="회피이동" normalBehaviorId="1206" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2206" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" />
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<Work id="207" desc="사이드워크(좌)_1" normalBehaviorId="1207" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2207" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="0.800000" coolTime="10000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" />
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<Work id="208" desc="사이드워크(우)_1" normalBehaviorId="1208" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2208" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="0.800000" coolTime="10000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" />
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<Work id="250" desc="뒤로도망가는 ActiveMove" normalBehaviorId="4" normalBehaviorType="activeMove" offFlockOnNormalMode="true" angerBehaviorId="4" angerBehaviorType="activeMove" offFlockOnAngerMode="true" preProcess="1" distanceType="3" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="1.000000" nextAttackId="207" />
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<Work id="251" desc="접근하는 ActiveMove" normalBehaviorId="1" normalBehaviorType="activeMove" offFlockOnNormalMode="true" angerBehaviorId="1" angerBehaviorType="activeMove" offFlockOnAngerMode="true" preProcess="1" distanceType="3" distanceRate="1.000000" coolTime="6000" isDirectionRevision="true" nextAttackProb="1.000000" nextAttackId="208" />
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<Work id="312" desc="사전동작에 이어지는 강력한공격" normalBehaviorId="1102" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2102" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="3" distanceRate="0.600000" coolTime="10000" isDirectionRevision="true" nextAttackProb="0.800000" nextAttackId="201" />
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<Work id="327" desc="사이드워크(좌)_2" normalBehaviorId="1207" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2207" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" />
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<Work id="328" desc="사이드워크(우)_2" normalBehaviorId="1208" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2208" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" />
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<Work id="999" desc="무조건 나가는 공격" normalBehaviorId="1101" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2101" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="3" distanceRate="0.800000" coolTime="3000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" />
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</WorkList>
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</Attack>
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<Avoid avoidSkillId="1206" cooltime="10000" />
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<Cooperation concurrentAttackDuration="10000" sequentialAttackDelay="1000" escapeDuration="3000">
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<TensionList>
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<Tension id="1">
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<Info workId="1" prob="0.000000" distanceRate="1.000000" />
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</Tension>
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</TensionList>
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|
<WorkList>
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|
<Work id="1" desc="더미" normalBehaviorId="1" normalBehaviorType="social" offFlockOnNormalMode="true" angerBehaviorId="1" angerBehaviorType="social" offFlockOnAngerMode="true" preProcess="1" sendOrderId="0" sendOrderRange="0" sendOrderMaxCount="0" sendOrderRefTarget="0" distanceType="1" distanceRate="1.000000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" orderType="normal" formationId="0" />
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</WorkList>
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|
<ReceiveOrderList />
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|
</Cooperation>
|
|
<CounterFlee workId="101" toAnger="true" speedUpRate="1.8" maxMovingTime="12000" recentHitTime="15000" recentPcBehaviorTime="20000" />
|
|
<Idle duration="0" />
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|
<MonsterFlee hpRate="0" executionRate="0" fleeDistance="0" shareAggroRange="0" />
|
|
<MonsterSummon hpRate="0.200000" executionRate="0" summonNum="1" summonRange="300" summonTemplateId="0" />
|
|
<Move targetDistance="150" timeout="1000" />
|
|
<PatternList>
|
|
<Pattern default="true">
|
|
<AngerMode>
|
|
<Tension attackTension="2" cooperationTension="1" shorttermTargetTension="1" />
|
|
<Incline attackProb="1.000000" cooperationProb="0.000000" shorttermTargetProb="0.000000" avoidProb="0.100000" moveProb="0.500000" socialProb="0.000000" />
|
|
</AngerMode>
|
|
<NormalMode>
|
|
<Tension attackTension="1" cooperationTension="1" shorttermTargetTension="1" />
|
|
<Incline attackProb="1.000000" cooperationProb="0.000000" shorttermTargetProb="0.000000" avoidProb="0.100000" moveProb="0.500000" socialProb="0.000000" />
|
|
</NormalMode>
|
|
</Pattern>
|
|
<Pattern minHpRatio="0.000000" maxHpRatio="0.300000">
|
|
<AngerMode>
|
|
<Tension attackTension="2" cooperationTension="1" shorttermTargetTension="1" />
|
|
<Incline attackProb="1.000000" cooperationProb="0.000000" shorttermTargetProb="0.000000" avoidProb="0.000000" moveProb="0.500000" socialProb="0.000000" />
|
|
</AngerMode>
|
|
<NormalMode>
|
|
<Tension attackTension="1" cooperationTension="1" shorttermTargetTension="1" />
|
|
<Incline attackProb="1.000000" cooperationProb="0.000000" shorttermTargetProb="0.000000" avoidProb="0.000000" moveProb="0.500000" socialProb="0.000000" />
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</NormalMode>
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|
</Pattern>
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|
</PatternList>
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|
<ShorttermTarget>
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|
<StTensionList>
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<StTension id="1">
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<Info stWorkId="1" prob="0.000000" />
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</StTension>
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</StTensionList>
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|
<StWorkList>
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|
<StWork id="1" desc="더미" preProcess="1" immediateAttackId="101" />
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</StWorkList>
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</ShorttermTarget>
|
|
<Social socialMotionId="0" />
|
|
</CombatState>
|
|
<PeaceState checkInterval="5000" minLeaderDistance="100" maxLeaderDistance="200">
|
|
<Buff range="0" coolTime="0" />
|
|
<RandomMove moveMinDistance="50" moveMaxDistance="200" probSocial="0.300000" moveRadius="500" probMove="0.400000">
|
|
<Social motionId="1" />
|
|
<Social motionId="2" />
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|
</RandomMove>
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|
</PeaceState>
|
|
</Ai>
|
|
<Ai id="2" name="픽시">
|
|
<CautionState alertRadius="200" rotateTime="5" probAvoid="0.300000" avoidSkill="1206" alertAngle="360" rotateAngle="60" checkInterval="5000" hpResetWhenCombatEnd="true" probActiveMove="0.500000">
|
|
<ActiveMove id="2" />
|
|
<ActiveMove id="3" />
|
|
</CautionState>
|
|
<CombatState watchRotateTime="5" watchRotateAngle="60" playSocialWhenFirstAggro="false">
|
|
<Attack>
|
|
<TensionList>
|
|
<Tension id="1">
|
|
<Info workId="150" prob="0.400000" distanceRate="0.800000" />
|
|
<Info workId="103" prob="0.200000" distanceRate="0.800000" />
|
|
<Info workId="207" prob="0.100000" distanceRate="0.800000" />
|
|
<Info workId="208" prob="0.100000" distanceRate="0.800000" />
|
|
<Info workId="206" prob="0.100000" distanceRate="0.800000" />
|
|
<Info workId="205" prob="1.000000" distanceRate="0.800000" />
|
|
</Tension>
|
|
</TensionList>
|
|
<WorkList>
|
|
<Work id="103" desc="기본공격" normalBehaviorId="1101" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="1101" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="2" distanceRate="0.800000" coolTime="3000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" />
|
|
<Work id="150" desc="PC에게 접근" normalBehaviorId="1" normalBehaviorType="activeMove" offFlockOnNormalMode="false" angerBehaviorId="1" angerBehaviorType="activeMove" offFlockOnAngerMode="false" preProcess="GetTargetDistance() > 250" distanceType="3" distanceRate="1.000000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" />
|
|
<Work id="205" desc="명령수신동작 후 가루뿌리기 공격" normalBehaviorId="1205" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="1205" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="1.000000" nextAttackId="103" />
|
|
<Work id="206" desc="백회피" normalBehaviorId="1206" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="1206" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" />
|
|
<Work id="207" desc="좌걸음" normalBehaviorId="1207" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorId="1207" angerBehaviorType="skill" offFlockOnAngerMode="false" preProcess="1" distanceType="1" distanceRate="0.800000" coolTime="8000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" />
|
|
<Work id="208" desc="우걸음" normalBehaviorId="1208" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorId="1208" angerBehaviorType="skill" offFlockOnAngerMode="false" preProcess="1" distanceType="1" distanceRate="0.800000" coolTime="8000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" />
|
|
</WorkList>
|
|
</Attack>
|
|
<Avoid avoidSkillId="1206" cooltime="10000" />
|
|
<Cooperation concurrentAttackDuration="5000" sequentialAttackDelay="1000" escapeDuration="3000">
|
|
<TensionList>
|
|
<Tension id="1">
|
|
<Info workId="1" prob="0.000000" distanceRate="0.800000" />
|
|
</Tension>
|
|
</TensionList>
|
|
<WorkList>
|
|
<Work id="1" desc="더미" normalBehaviorId="1101" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="1101" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" sendOrderId="1" sendOrderRange="800" sendOrderMaxCount="10" sendOrderRefTarget="1" distanceType="3" distanceRate="1.000000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" orderType="normal" formationId="1" />
|
|
</WorkList>
|
|
<ReceiveOrderList>
|
|
<ReceiveOrder orderId="1" prob="1.000000" attackId="205" formationCheckTime="1000" formationAttackProb="0.000000" formationAttackId="206" />
|
|
</ReceiveOrderList>
|
|
</Cooperation>
|
|
<Idle duration="0" />
|
|
<Move targetDistance="150" timeout="1000" />
|
|
<PatternList>
|
|
<Pattern default="true">
|
|
<AngerMode>
|
|
<Tension attackTension="1" cooperationTension="1" shorttermTargetTension="1" />
|
|
<Incline attackProb="0.500000" cooperationProb="0.300000" shorttermTargetProb="0.000000" avoidProb="0.000000" moveProb="0.000000" socialProb="0.000000" />
|
|
</AngerMode>
|
|
<NormalMode>
|
|
<Tension attackTension="1" cooperationTension="1" shorttermTargetTension="1" />
|
|
<Incline attackProb="0.500000" cooperationProb="0.300000" shorttermTargetProb="0.000000" avoidProb="0.000000" moveProb="0.000000" socialProb="0.000000" />
|
|
</NormalMode>
|
|
</Pattern>
|
|
</PatternList>
|
|
<ShorttermTarget>
|
|
<StTensionList>
|
|
<StTension id="1">
|
|
<Info stWorkId="1" prob="0.000000" />
|
|
</StTension>
|
|
</StTensionList>
|
|
<StWorkList>
|
|
<StWork id="1" desc="더미" preProcess="1" immediateAttackId="103" />
|
|
</StWorkList>
|
|
</ShorttermTarget>
|
|
<Social socialMotionId="0" />
|
|
<MonsterFlee hpRate="0" executionRate="0" fleeDistance="0" shareAggroRange="0" />
|
|
</CombatState>
|
|
<PeaceState checkInterval="5000" minLeaderDistance="25" maxLeaderDistance="75">
|
|
<Buff range="0" coolTime="0" />
|
|
<RandomMove moveMinDistance="100" moveMaxDistance="250" probSocial="0.300000" moveRadius="500" probMove="0.500000">
|
|
<Social motionId="1" />
|
|
<Social motionId="2" />
|
|
</RandomMove>
|
|
</PeaceState>
|
|
</Ai>
|
|
<Ai id="3" name="오칸 미니미">
|
|
<CautionState alertRadius="200" rotateTime="5" probAvoid="0.300000" avoidSkill="1205" alertAngle="360" rotateAngle="60" checkInterval="5000" hpResetWhenCombatEnd="true" probActiveMove="0.500000">
|
|
<ActiveMove id="2" />
|
|
<ActiveMove id="3" />
|
|
</CautionState>
|
|
<CombatState watchRotateTime="5" watchRotateAngle="60" playSocialWhenFirstAggro="false">
|
|
<Attack>
|
|
<TensionList>
|
|
<Tension id="1">
|
|
<Info workId="150" prob="0.200000" distanceRate="0.800000" />
|
|
<Info workId="207" prob="0.100000" distanceRate="0.800000" />
|
|
<Info workId="208" prob="0.100000" distanceRate="0.800000" />
|
|
<Info workId="205" prob="0.000000" distanceRate="0.800000" />
|
|
<Info workId="104" prob="0.000000" distanceRate="0.800000" />
|
|
<Info workId="101" prob="1.000000" distanceRate="0.800000" />
|
|
</Tension>
|
|
</TensionList>
|
|
<WorkList>
|
|
<Work id="101" desc="기본공격" normalBehaviorId="1101" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="1101" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="3" distanceRate="0.800000" coolTime="3000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" />
|
|
<Work id="104" desc="돌진공격" normalBehaviorId="1104" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="1104" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="3" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" />
|
|
<Work id="150" desc="PC에게 접근" normalBehaviorId="1" normalBehaviorType="activeMove" offFlockOnNormalMode="false" angerBehaviorId="1" angerBehaviorType="activeMove" offFlockOnAngerMode="false" preProcess="GetTargetDistance() > 200" distanceType="1" distanceRate="1.000000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" />
|
|
<Work id="205" desc="명령수신동작 후 돌진 공격" normalBehaviorId="1205" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="1205" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="1.000000" nextAttackId="104" />
|
|
<Work id="207" desc="좌걸음" normalBehaviorId="1207" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorId="1207" angerBehaviorType="skill" offFlockOnAngerMode="false" preProcess="1" distanceType="1" distanceRate="0.800000" coolTime="10000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" />
|
|
<Work id="208" desc="우걸음" normalBehaviorId="1208" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorId="1208" angerBehaviorType="skill" offFlockOnAngerMode="false" preProcess="1" distanceType="1" distanceRate="0.800000" coolTime="10000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" />
|
|
</WorkList>
|
|
</Attack>
|
|
<Avoid avoidSkillId="1205" cooltime="10000" />
|
|
<Cooperation concurrentAttackDuration="5000" sequentialAttackDelay="1000" escapeDuration="3000">
|
|
<TensionList>
|
|
<Tension id="1">
|
|
<Info workId="1" prob="0.000000" distanceRate="0.800000" />
|
|
</Tension>
|
|
</TensionList>
|
|
<WorkList>
|
|
<Work id="1" desc="더미" normalBehaviorId="1101" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="1101" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" sendOrderId="1" sendOrderRange="800" sendOrderMaxCount="10" sendOrderRefTarget="1" distanceType="3" distanceRate="1.000000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" orderType="normal" formationId="101" />
|
|
</WorkList>
|
|
<ReceiveOrderList>
|
|
<ReceiveOrder orderId="1" prob="1.000000" attackId="205" formationCheckTime="1000" formationAttackProb="0.000000" formationAttackId="207" />
|
|
</ReceiveOrderList>
|
|
</Cooperation>
|
|
<Idle duration="0" />
|
|
<Move targetDistance="150" timeout="1000" />
|
|
<PatternList>
|
|
<Pattern default="true">
|
|
<AngerMode>
|
|
<Tension attackTension="1" cooperationTension="1" shorttermTargetTension="1" />
|
|
<Incline attackProb="0.700000" cooperationProb="0.200000" shorttermTargetProb="0.000000" avoidProb="0.000000" moveProb="0.000000" socialProb="0.000000" />
|
|
</AngerMode>
|
|
<NormalMode>
|
|
<Tension attackTension="1" cooperationTension="1" shorttermTargetTension="1" />
|
|
<Incline attackProb="0.500000" cooperationProb="0.200000" shorttermTargetProb="0.000000" avoidProb="0.000000" moveProb="0.000000" socialProb="0.000000" />
|
|
</NormalMode>
|
|
</Pattern>
|
|
</PatternList>
|
|
<ShorttermTarget>
|
|
<StTensionList>
|
|
<StTension id="1">
|
|
<Info stWorkId="1" prob="0.000000" />
|
|
</StTension>
|
|
</StTensionList>
|
|
<StWorkList>
|
|
<StWork id="1" desc="더미" preProcess="1" immediateAttackId="101" />
|
|
</StWorkList>
|
|
</ShorttermTarget>
|
|
<Social socialMotionId="0" />
|
|
<MonsterFlee hpRate="0" executionRate="0" fleeDistance="0" shareAggroRange="0" />
|
|
</CombatState>
|
|
<PeaceState checkInterval="5000" minLeaderDistance="25" maxLeaderDistance="75">
|
|
<Buff range="0" coolTime="0" />
|
|
<RandomMove moveMinDistance="50" moveMaxDistance="150" probSocial="0.300000" moveRadius="500" probMove="0.500000">
|
|
<Social motionId="1" />
|
|
<Social motionId="2" />
|
|
</RandomMove>
|
|
</PeaceState>
|
|
</Ai>
|
|
<Ai id="4" name="죽어가는 아르가스">
|
|
<CautionState alertRadius="250" rotateTime="10" probAvoid="0.000000" avoidSkill="0" alertAngle="360" rotateAngle="50" checkInterval="5000" hpResetWhenCombatEnd="true" probActiveMove="0.200000">
|
|
<ActiveMove id="0" />
|
|
<ActiveMove id="0" />
|
|
</CautionState>
|
|
<CombatState watchRotateTime="5" watchRotateAngle="100" playSocialWhenFirstAggro="false">
|
|
<Attack>
|
|
<TensionList>
|
|
<Tension id="1">
|
|
<Info workId="201" prob="0.000000" distanceRate="0.800000" />
|
|
<Info workId="202" prob="0.000000" distanceRate="0.800000" />
|
|
<Info workId="251" prob="0.100000" distanceRate="0.800000" />
|
|
<Info workId="207" prob="0.100000" distanceRate="0.800000" />
|
|
<Info workId="208" prob="0.100000" distanceRate="0.800000" />
|
|
<Info workId="101" prob="0.200000" distanceRate="0.800000" />
|
|
<Info workId="206" prob="0.100000" distanceRate="0.800000" />
|
|
<Info workId="102" prob="1.000000" distanceRate="0.800000" />
|
|
<Info workId="103" prob="0.100000" distanceRate="0.800000" />
|
|
<Info workId="327" prob="0.000000" distanceRate="0.800000" />
|
|
<Info workId="328" prob="0.000000" distanceRate="0.800000" />
|
|
<Info workId="999" prob="1.000000" distanceRate="0.800000" />
|
|
</Tension>
|
|
<Tension id="2">
|
|
<Info workId="201" prob="0.000000" distanceRate="0.800000" />
|
|
<Info workId="202" prob="0.000000" distanceRate="0.800000" />
|
|
<Info workId="102" prob="1.000000" distanceRate="0.800000" />
|
|
<Info workId="101" prob="0.200000" distanceRate="0.800000" />
|
|
<Info workId="103" prob="0.100000" distanceRate="0.800000" />
|
|
<Info workId="206" prob="0.100000" distanceRate="0.800000" />
|
|
<Info workId="207" prob="0.100000" distanceRate="0.800000" />
|
|
<Info workId="208" prob="0.100000" distanceRate="0.800000" />
|
|
<Info workId="251" prob="0.100000" distanceRate="0.800000" />
|
|
<Info workId="327" prob="0.000000" distanceRate="0.800000" />
|
|
<Info workId="328" prob="0.000000" distanceRate="0.800000" />
|
|
<Info workId="999" prob="1.000000" distanceRate="0.800000" />
|
|
</Tension>
|
|
</TensionList>
|
|
<WorkList>
|
|
<Work id="101" desc="기본공격" normalBehaviorId="1101" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2101" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="3" distanceRate="0.800000" coolTime="3000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" />
|
|
<Work id="102" desc="강력한 돌진공격" normalBehaviorId="1102" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2102" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="IsPartyNpcDead() AND GetNpcCountInRange(300) < 4" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.800000" nextAttackId="201" />
|
|
<Work id="103" desc="타겟이 근접했을때 회피후 공격" normalBehaviorId="1103" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2103" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetTargetDistance() < 100" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" />
|
|
<Work id="201" desc="헉헉 모션 50" normalBehaviorId="1201" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="1201" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetHpRatio() < 0.5 AND GetHpRatio() > 0.2" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" />
|
|
<Work id="202" desc="헉헉 모션 20" normalBehaviorId="1202" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="1202" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetHpRatio() < 0.2" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" />
|
|
<Work id="206" desc="타겟이 전방 가까이에 있으면 20%확률로 백점프회피" normalBehaviorId="1206" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2206" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetTargetDistance() < 100" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" />
|
|
<Work id="207" desc="사이드워크(좌)_1" normalBehaviorId="1207" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2207" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" />
|
|
<Work id="208" desc="사이드워크(우)_1" normalBehaviorId="1208" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2208" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" />
|
|
<Work id="251" desc="접근하는 ActiveMove" normalBehaviorId="1" normalBehaviorType="activeMove" offFlockOnNormalMode="true" angerBehaviorId="1" angerBehaviorType="activeMove" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="1.000000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" />
|
|
<Work id="327" desc="사이드워크(좌)_2" normalBehaviorId="1207" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2207" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" />
|
|
<Work id="328" desc="사이드워크(우)_2" normalBehaviorId="1208" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2208" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" />
|
|
<Work id="999" desc="무조건 나가는 공격" normalBehaviorId="1101" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2101" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="2" distanceRate="0.800000" coolTime="3000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" />
|
|
</WorkList>
|
|
</Attack>
|
|
<Avoid avoidSkillId="0" cooltime="10000" />
|
|
<Cooperation concurrentAttackDuration="10000" sequentialAttackDelay="1000" escapeDuration="3000">
|
|
<TensionList>
|
|
<Tension id="1">
|
|
<Info workId="2" prob="0.000000" distanceRate="1.000000" />
|
|
<Info workId="1" prob="1.000000" distanceRate="1.000000" />
|
|
</Tension>
|
|
</TensionList>
|
|
<WorkList>
|
|
<Work id="1" desc="PC를 처음만나면 부하를 4마리 바로 소환한다" normalBehaviorId="2" normalBehaviorType="dynamicSpawn" offFlockOnNormalMode="true" angerBehaviorId="2" angerBehaviorType="dynamicSpawn" offFlockOnAngerMode="true" preProcess="GetCombatTime() > 1000 AND GetDynamicSpawnCount() < 2" sendOrderId="0" sendOrderRange="0" sendOrderMaxCount="0" sendOrderRefTarget="0" distanceType="1" distanceRate="1.000000" coolTime="300000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" orderType="normal" formationId="0" />
|
|
<Work id="2" desc="(퍼지는 진형 삭제)자신의 HP가 70% 이하로 떨어지면 100%확률로 둘러싸는 포메이션 명령을 내린다." normalBehaviorId="1" normalBehaviorType="social" offFlockOnNormalMode="true" angerBehaviorId="1" angerBehaviorType="social" offFlockOnAngerMode="true" preProcess="GetHpRatio() < 0.7" sendOrderId="1" sendOrderRange="400" sendOrderMaxCount="3" sendOrderRefTarget="1" distanceType="1" distanceRate="1.000000" coolTime="15000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" orderType="formation" formationId="2" />
|
|
</WorkList>
|
|
<ReceiveOrderList>
|
|
<ReceiveOrder orderId="1" prob="1.000000" attackId="102" formationCheckTime="0" formationAttackProb="0.000000" formationAttackId="0" />
|
|
</ReceiveOrderList>
|
|
</Cooperation>
|
|
<CounterFlee workId="101" toAnger="true" speedUpRate="1.8" maxMovingTime="12000" recentHitTime="15000" recentPcBehaviorTime="20000" />
|
|
<Idle duration="0" />
|
|
<MonsterFlee hpRate="0" executionRate="0" fleeDistance="0" shareAggroRange="0" />
|
|
<MonsterSummon hpRate="0.200000" executionRate="0" summonTemplateId="0" summonNum="1" summonRange="300" />
|
|
<Move targetDistance="200" timeout="1000" />
|
|
<PatternList>
|
|
<Pattern default="true">
|
|
<AngerMode>
|
|
<Tension attackTension="2" cooperationTension="1" shorttermTargetTension="1" />
|
|
<Incline attackProb="1.000000" cooperationProb="1.000000" shorttermTargetProb="0.000000" avoidProb="0.000000" moveProb="0.500000" socialProb="0.000000" />
|
|
</AngerMode>
|
|
<NormalMode>
|
|
<Tension attackTension="1" cooperationTension="1" shorttermTargetTension="1" />
|
|
<Incline attackProb="1.000000" cooperationProb="1.000000" shorttermTargetProb="0.000000" avoidProb="0.000000" moveProb="0.500000" socialProb="0.000000" />
|
|
</NormalMode>
|
|
</Pattern>
|
|
<Pattern minHpRatio="0.000000" maxHpRatio="0.300000">
|
|
<AngerMode>
|
|
<Tension attackTension="2" cooperationTension="1" shorttermTargetTension="1" />
|
|
<Incline attackProb="1.000000" cooperationProb="1.000000" shorttermTargetProb="0.000000" avoidProb="0.100000" moveProb="0.200000" socialProb="0.100000" />
|
|
</AngerMode>
|
|
<NormalMode>
|
|
<Tension attackTension="1" cooperationTension="1" shorttermTargetTension="1" />
|
|
<Incline attackProb="1.000000" cooperationProb="1.000000" shorttermTargetProb="0.000000" avoidProb="0.100000" moveProb="0.200000" socialProb="0.100000" />
|
|
</NormalMode>
|
|
</Pattern>
|
|
</PatternList>
|
|
<ShorttermTarget>
|
|
<StTensionList>
|
|
<StTension id="1">
|
|
<Info stWorkId="1" prob="0.000000" />
|
|
</StTension>
|
|
</StTensionList>
|
|
<StWorkList>
|
|
<StWork id="1" desc="더미" preProcess="1" immediateAttackId="101" />
|
|
</StWorkList>
|
|
</ShorttermTarget>
|
|
<Social socialMotionId="0" />
|
|
</CombatState>
|
|
<PeaceState checkInterval="5000" minLeaderDistance="100" maxLeaderDistance="200">
|
|
<Buff range="0" coolTime="0" />
|
|
<RandomMove moveMinDistance="100" moveMaxDistance="400" probSocial="0.300000" moveRadius="800" probMove="0.400000">
|
|
<Social motionId="1" />
|
|
<Social motionId="2" />
|
|
</RandomMove>
|
|
</PeaceState>
|
|
</Ai>
|
|
<Ai id="5" name="굴라 노예상인">
|
|
<CautionState alertRadius="200" rotateTime="5" probAvoid="0.300000" avoidSkill="1205" alertAngle="360" rotateAngle="60" checkInterval="3000" hpResetWhenCombatEnd="true" probActiveMove="0.300000">
|
|
<ActiveMove id="0" />
|
|
<ActiveMove id="2" />
|
|
<ActiveMove id="3" />
|
|
</CautionState>
|
|
<CombatState watchRotateTime="5" watchRotateAngle="60" playSocialWhenFirstAggro="false">
|
|
<Attack>
|
|
<TensionList>
|
|
<Tension id="1">
|
|
<Info workId="201" prob="0.000000" distanceRate="1" />
|
|
<Info workId="202" prob="0.000000" distanceRate="1" />
|
|
<Info workId="150" prob="0.200000" distanceRate="1" />
|
|
<Info workId="356" prob="0.200000" distanceRate="1" />
|
|
<Info workId="357" prob="0.200000" distanceRate="1" />
|
|
<Info workId="207" prob="0.200000" distanceRate="1" />
|
|
<Info workId="208" prob="0.200000" distanceRate="1" />
|
|
<Info workId="101" prob="0.500000" distanceRate="0.800000" />
|
|
<Info workId="102" prob="0.000000" distanceRate="1" />
|
|
<Info workId="358" prob="0.000000" distanceRate="1" />
|
|
<Info workId="359" prob="1.000000" distanceRate="1" />
|
|
</Tension>
|
|
<Tension id="2">
|
|
<Info workId="201" prob="0.000000" distanceRate="1" />
|
|
<Info workId="202" prob="0.000000" distanceRate="1" />
|
|
<Info workId="150" prob="0.200000" distanceRate="1" />
|
|
<Info workId="102" prob="0.300000" distanceRate="1" />
|
|
<Info workId="101" prob="0.200000" distanceRate="0.800000" />
|
|
<Info workId="356" prob="0.200000" distanceRate="1" />
|
|
<Info workId="357" prob="0.200000" distanceRate="1" />
|
|
<Info workId="358" prob="0.000000" distanceRate="0.8" />
|
|
<Info workId="207" prob="0.100000" distanceRate="1" />
|
|
<Info workId="208" prob="0.100000" distanceRate="1" />
|
|
<Info workId="359" prob="0.000000" distanceRate="0.8" />
|
|
</Tension>
|
|
</TensionList>
|
|
<WorkList>
|
|
<Work id="101" desc="기본공격" normalBehaviorId="1101" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2101" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="2" distanceRate="0.800000" coolTime="3000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" />
|
|
<Work id="102" desc="사전동작" normalBehaviorId="1203" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2203" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="1.000000" coolTime="6000" isDirectionRevision="true" nextAttackProb="1.000000" nextAttackId="358" />
|
|
<Work id="150" desc="PC에게 접근" normalBehaviorId="1" normalBehaviorType="activeMove" offFlockOnNormalMode="true" angerBehaviorId="1" angerBehaviorType="activeMove" offFlockOnAngerMode="true" preProcess="GetTargetDistance()>250" distanceType="1" distanceRate="1.000000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" />
|
|
<Work id="201" desc="50탈진" normalBehaviorId="1201" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="1201" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetHpRatio()>0.2 AND GetHpRatio()<0.5 AND IsInAnger()==0" distanceType="1" distanceRate="1.200000" coolTime="7000" isDirectionRevision="false" nextAttackProb="0.000000" nextAttackId="0" />
|
|
<Work id="202" desc="20탈진" normalBehaviorId="1202" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="1202" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetHpRatio()<0.2 AND IsInAnger()==0" distanceType="1" distanceRate="1.200000" coolTime="8000" isDirectionRevision="false" nextAttackProb="0.000000" nextAttackId="0" msgImmediately="true" msg="301" msgProb="0.400000" />
|
|
<Work id="207" desc="좌걸음" normalBehaviorId="1207" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2207" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetDamagedCount(10)<2 AND GetDynamicSpawnCount()<1" distanceType="1" distanceRate="1.200000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.500000" nextAttackId="101" />
|
|
<Work id="208" desc="우걸음" normalBehaviorId="1208" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2208" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetDamagedCount(10)<2 AND GetDynamicSpawnCount()<1" distanceType="1" distanceRate="1.200000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.500000" nextAttackId="101" />
|
|
<Work id="356" desc="PC왼쪽으로 이동" normalBehaviorId="6" normalBehaviorType="activeMove" offFlockOnNormalMode="true" angerBehaviorId="6" angerBehaviorType="activeMove" offFlockOnAngerMode="true" preProcess="1" distanceType="3" distanceRate="1.000000" coolTime="8000" isDirectionRevision="true" nextAttackProb="1.000000" nextAttackId="102" />
|
|
<Work id="357" desc="PC오른쪽으로 이동" normalBehaviorId="7" normalBehaviorType="activeMove" offFlockOnNormalMode="true" angerBehaviorId="7" angerBehaviorType="activeMove" offFlockOnAngerMode="true" preProcess="1" distanceType="3" distanceRate="1.000000" coolTime="6000" isDirectionRevision="true" nextAttackProb="1.000000" nextAttackId="102" />
|
|
<Work id="358" desc="사전동작에 이어지는 제자리점프공격" normalBehaviorId="1102" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2102" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="2" distanceRate="1.000000" coolTime="10000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" msgImmediately="true" msg="202" msgProb="0.1" />
|
|
<Work id="359" desc="무조건 하는 공격" normalBehaviorId="1101" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2101" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="2" distanceRate="1.000000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" />
|
|
</WorkList>
|
|
</Attack>
|
|
<Avoid avoidSkillId="1205" cooltime="10000" />
|
|
<Cooperation concurrentAttackDuration="5000" sequentialAttackDelay="1000" escapeDuration="3000">
|
|
<TensionList>
|
|
<Tension id="1">
|
|
<Info workId="1" prob="0.000000" distanceRate="1.000000" />
|
|
</Tension>
|
|
</TensionList>
|
|
<WorkList>
|
|
<Work id="1" desc="더미" normalBehaviorId="1" normalBehaviorType="social" offFlockOnNormalMode="true" angerBehaviorId="1" angerBehaviorType="social" offFlockOnAngerMode="true" preProcess="1" sendOrderId="0" sendOrderRange="0" sendOrderMaxCount="0" sendOrderRefTarget="0" distanceType="1" distanceRate="1.000000" coolTime="1000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" orderType="normal" formationId="0" />
|
|
</WorkList>
|
|
<ReceiveOrderList />
|
|
</Cooperation>
|
|
<CounterFlee workId="101" toAnger="true" speedUpRate="1.8" maxMovingTime="12000" recentHitTime="15000" recentPcBehaviorTime="20000" />
|
|
<Idle duration="0" />
|
|
<MonsterFlee hpRate="0" executionRate="0" fleeDistance="0" shareAggroRange="0" />
|
|
<MonsterSummon hpRate="0.200000" executionRate="0" summonNum="1" summonRange="300" summonTemplateId="0" />
|
|
<Move targetDistance="300" timeout="1000" />
|
|
<PatternList>
|
|
<Pattern default="true">
|
|
<AngerMode>
|
|
<Tension attackTension="2" cooperationTension="1" shorttermTargetTension="1" />
|
|
<Incline attackProb="0.700000" cooperationProb="0.000000" shorttermTargetProb="0.200000" avoidProb="0.000000" moveProb="0.000000" socialProb="0.000000" />
|
|
</AngerMode>
|
|
<NormalMode>
|
|
<Tension attackTension="1" cooperationTension="1" shorttermTargetTension="1" />
|
|
<Incline attackProb="0.500000" cooperationProb="0.300000" shorttermTargetProb="0.300000" avoidProb="0.000000" moveProb="0.000000" socialProb="0.000000" />
|
|
</NormalMode>
|
|
</Pattern>
|
|
<Pattern minHpRatio="0.000000" maxHpRatio="0.300000">
|
|
<AngerMode>
|
|
<Tension attackTension="2" cooperationTension="1" shorttermTargetTension="1" />
|
|
<Incline attackProb="1.000000" cooperationProb="0.000000" shorttermTargetProb="0.000000" avoidProb="0.100000" moveProb="0.100000" socialProb="0.100000" />
|
|
</AngerMode>
|
|
<NormalMode>
|
|
<Tension attackTension="1" cooperationTension="1" shorttermTargetTension="1" />
|
|
<Incline attackProb="1.000000" cooperationProb="0.000000" shorttermTargetProb="0.000000" avoidProb="0.100000" moveProb="0.100000" socialProb="0.100000" />
|
|
</NormalMode>
|
|
</Pattern>
|
|
</PatternList>
|
|
<ShorttermTarget>
|
|
<StTensionList>
|
|
<StTension id="1">
|
|
<Info stWorkId="1" prob="0.000000" />
|
|
</StTension>
|
|
</StTensionList>
|
|
<StWorkList>
|
|
<StWork id="1" desc="더미" preProcess="1" immediateAttackId="101" />
|
|
</StWorkList>
|
|
</ShorttermTarget>
|
|
<Social socialMotionId="0" />
|
|
</CombatState>
|
|
<PeaceState checkInterval="5000" minLeaderDistance="75" maxLeaderDistance="150">
|
|
<Buff range="0" coolTime="0" />
|
|
<RandomMove moveMinDistance="150" moveMaxDistance="300" probSocial="0.300000" moveRadius="300" probMove="0.500000">
|
|
<Social motionId="1" />
|
|
<Social motionId="2" />
|
|
</RandomMove>
|
|
</PeaceState>
|
|
</Ai>
|
|
<Ai id="6" name="데바 해적단">
|
|
<CautionState alertRadius="300" rotateTime="10" probAvoid="0.000000" avoidSkill="0" alertAngle="360" rotateAngle="50" checkInterval="5000" hpResetWhenCombatEnd="true" probActiveMove="0.200000">
|
|
<ActiveMove id="0" />
|
|
<ActiveMove id="0" />
|
|
</CautionState>
|
|
<CombatState watchRotateTime="5" watchRotateAngle="100" playSocialWhenFirstAggro="false">
|
|
<Attack>
|
|
<TensionList>
|
|
<Tension id="1">
|
|
<Info workId="201" prob="0.000000" distanceRate="0.800000" />
|
|
<Info workId="202" prob="0.000000" distanceRate="0.800000" />
|
|
<Info workId="1001" prob="1.000000" distanceRate="1" />
|
|
<Info workId="250" prob="0.500000" distanceRate="0.800000" />
|
|
<Info workId="1000" prob="0.500000" distanceRate="1" />
|
|
<Info workId="102" prob="0.800000" distanceRate="0.800000" />
|
|
<Info workId="209" prob="0.100000" distanceRate="0.800000" />
|
|
<Info workId="210" prob="0.100000" distanceRate="0.800000" />
|
|
<Info workId="105" prob="0.300000" distanceRate="0.800000" />
|
|
<Info workId="312" prob="0.000000" distanceRate="0.800000" />
|
|
<Info workId="999" prob="1.000000" distanceRate="0.800000" />
|
|
</Tension>
|
|
<Tension id="2">
|
|
<Info workId="1001" prob="1.000000" distanceRate="1" />
|
|
<Info workId="201" prob="0.000000" distanceRate="0.800000" />
|
|
<Info workId="202" prob="0.000000" distanceRate="0.800000" />
|
|
<Info workId="250" prob="0.200000" distanceRate="0.800000" />
|
|
<Info workId="102" prob="0.800000" distanceRate="0.800000" />
|
|
<Info workId="105" prob="0.300000" distanceRate="0.800000" />
|
|
<Info workId="1000" prob="0.500000" distanceRate="1" />
|
|
<Info workId="209" prob="0.100000" distanceRate="0.800000" />
|
|
<Info workId="210" prob="0.100000" distanceRate="0.800000" />
|
|
<Info workId="312" prob="0.000000" distanceRate="0.800000" />
|
|
<Info workId="999" prob="1.000000" distanceRate="0.800000" />
|
|
</Tension>
|
|
</TensionList>
|
|
<WorkList>
|
|
<Work id="102" desc="강력한공격 전에 하는 사전동작" normalBehaviorId="1203" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2203" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetDamagedCount(5) > 3" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="1.000000" nextAttackId="312" msgImmediately="true" msg="202" msgProb="0.400000" />
|
|
<Work id="105" desc="제자리 발차기" normalBehaviorId="1105" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2105" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="3" distanceRate="0.800000" coolTime="9000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" />
|
|
<Work id="201" desc="헉헉 모션 50" normalBehaviorId="1201" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="1201" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetHpRatio() < 0.5 AND GetHpRatio() > 0.2" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" />
|
|
<Work id="202" desc="헉헉 모션 20" normalBehaviorId="1202" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="1202" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetHpRatio() < 0.2" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" />
|
|
<Work id="209" desc="회피이동(좌)" normalBehaviorId="1209" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2209" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" />
|
|
<Work id="210" desc="회피이동(우)" normalBehaviorId="1210" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2210" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" />
|
|
<Work id="250" desc="뒤로도망가는 ActiveMove" normalBehaviorId="4" normalBehaviorType="activeMove" offFlockOnNormalMode="false" angerBehaviorId="4" angerBehaviorType="activeMove" offFlockOnAngerMode="false" preProcess="GetHpRatio() < 0.5" distanceType="1" distanceRate="0.800000" coolTime="10000" isDirectionRevision="true" nextAttackProb="1.000000" nextAttackId="1000" />
|
|
<Work id="312" desc="사전동작에 이어지는 강력한공격" normalBehaviorId="1102" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2102" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="2" distanceRate="0.800000" coolTime="10000" isDirectionRevision="true" nextAttackProb="0.800000" nextAttackId="201" msgImmediately="true" msg="202" msgProb="0.1" />
|
|
<Work id="999" desc="무조건 나가는 발차기 공격" normalBehaviorId="1105" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2105" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="2" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" />
|
|
<Work id="1000" desc="원거리 폭탄던지기" normalBehaviorId="1106" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2106" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetTargetDistance() > 200" distanceType="3" distanceRate="1.000000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" />
|
|
<Work id="1001" desc="PC가 리액션이 일어나면 뒤로 물러나는 행동" normalBehaviorId="4" normalBehaviorType="activeMove" offFlockOnNormalMode="false" angerBehaviorId="4" angerBehaviorType="activeMove" offFlockOnAngerMode="false" preProcess="IsTargetInReaction(3)" distanceType="1" distanceRate="1.000000" coolTime="1000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" />
|
|
</WorkList>
|
|
</Attack>
|
|
<Avoid avoidSkillId="0" cooltime="10000" />
|
|
<Cooperation concurrentAttackDuration="10000" sequentialAttackDelay="1000" escapeDuration="3000">
|
|
<TensionList>
|
|
<Tension id="1">
|
|
<Info workId="1" prob="0.000000" distanceRate="0.000000" />
|
|
</Tension>
|
|
</TensionList>
|
|
<WorkList>
|
|
<Work id="1" desc="더미" normalBehaviorId="1" normalBehaviorType="social" offFlockOnNormalMode="true" angerBehaviorId="1" angerBehaviorType="social" offFlockOnAngerMode="true" preProcess="1" sendOrderId="0" sendOrderRange="0" sendOrderMaxCount="0" sendOrderRefTarget="0" distanceType="1" distanceRate="1.000000" coolTime="10000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" orderType="normal" formationId="0" />
|
|
</WorkList>
|
|
<ReceiveOrderList />
|
|
</Cooperation>
|
|
<CounterFlee workId="999" toAnger="true" speedUpRate="1.8" maxMovingTime="12000" recentHitTime="15000" recentPcBehaviorTime="20000" />
|
|
<Idle duration="0" />
|
|
<MonsterFlee hpRate="0.1" executionRate="0.5" fleeDistance="350" shareAggroRange="100" />
|
|
<MonsterSummon hpRate="0.200000" executionRate="0" summonNum="1" summonRange="300" summonTemplateId="0" />
|
|
<Move targetDistance="200" timeout="1000" />
|
|
<PatternList>
|
|
<Pattern default="true">
|
|
<AngerMode>
|
|
<Tension attackTension="2" cooperationTension="1" shorttermTargetTension="1" />
|
|
<Incline attackProb="0.700000" cooperationProb="0.000000" shorttermTargetProb="0.000000" avoidProb="0.100000" moveProb="0.200000" socialProb="0.100000" />
|
|
</AngerMode>
|
|
<NormalMode>
|
|
<Tension attackTension="1" cooperationTension="1" shorttermTargetTension="1" />
|
|
<Incline attackProb="0.500000" cooperationProb="0.000000" shorttermTargetProb="0.000000" avoidProb="0.100000" moveProb="0.500000" socialProb="0.100000" />
|
|
</NormalMode>
|
|
</Pattern>
|
|
<Pattern minHpRatio="0.000000" maxHpRatio="0.300000">
|
|
<AngerMode>
|
|
<Tension attackTension="2" cooperationTension="1" shorttermTargetTension="1" />
|
|
<Incline attackProb="0.800000" cooperationProb="0.000000" shorttermTargetProb="0.000000" avoidProb="0.100000" moveProb="0.200000" socialProb="0.100000" />
|
|
</AngerMode>
|
|
<NormalMode>
|
|
<Tension attackTension="1" cooperationTension="1" shorttermTargetTension="1" />
|
|
<Incline attackProb="0.500000" cooperationProb="0.000000" shorttermTargetProb="0.000000" avoidProb="0.100000" moveProb="0.200000" socialProb="0.100000" />
|
|
</NormalMode>
|
|
</Pattern>
|
|
</PatternList>
|
|
<ShorttermTarget>
|
|
<StTensionList>
|
|
<StTension id="1">
|
|
<Info stWorkId="1" prob="0.000000" />
|
|
</StTension>
|
|
</StTensionList>
|
|
<StWorkList>
|
|
<StWork id="1" desc="더미" preProcess="1" immediateAttackId="102" />
|
|
</StWorkList>
|
|
</ShorttermTarget>
|
|
<Social socialMotionId="0" />
|
|
</CombatState>
|
|
<PeaceState checkInterval="5000" minLeaderDistance="100" maxLeaderDistance="200">
|
|
<Buff range="0" coolTime="0" />
|
|
<RandomMove moveMinDistance="100" moveMaxDistance="400" probSocial="0.300000" moveRadius="600" probMove="0.400000">
|
|
<Social motionId="1" />
|
|
<Social motionId="2" />
|
|
</RandomMove>
|
|
</PeaceState>
|
|
</Ai>
|
|
<Ai id="7" name="오칸 해적">
|
|
<CautionState alertRadius="300" rotateTime="10" probAvoid="0.000000" avoidSkill="0" alertAngle="360" rotateAngle="50" checkInterval="5000" hpResetWhenCombatEnd="true" probActiveMove="0.200000">
|
|
<ActiveMove id="0" />
|
|
<ActiveMove id="0" />
|
|
</CautionState>
|
|
<CombatState watchRotateTime="5" watchRotateAngle="100" playSocialWhenFirstAggro="false">
|
|
<Attack>
|
|
<TensionList>
|
|
<Tension id="1">
|
|
<Info workId="201" prob="0.000000" distanceRate="0.800000" />
|
|
<Info workId="202" prob="0.000000" distanceRate="0.800000" />
|
|
<Info workId="207" prob="0.100000" distanceRate="0.800000" />
|
|
<Info workId="208" prob="0.100000" distanceRate="0.800000" />
|
|
<Info workId="209" prob="0.100000" distanceRate="0.800000" />
|
|
<Info workId="210" prob="0.100000" distanceRate="0.800000" />
|
|
<Info workId="250" prob="0.200000" distanceRate="0.800000" />
|
|
<Info workId="251" prob="0.200000" distanceRate="0.800000" />
|
|
<Info workId="104" prob="0.300000" distanceRate="1" />
|
|
<Info workId="102" prob="0.200000" distanceRate="0.800000" />
|
|
<Info workId="103" prob="0.200000" distanceRate="0.800000" />
|
|
<Info workId="105" prob="0.200000" distanceRate="0.800000" />
|
|
<Info workId="312" prob="0.000000" distanceRate="0.800000" />
|
|
<Info workId="327" prob="0.000000" distanceRate="0.800000" />
|
|
<Info workId="328" prob="0.000000" distanceRate="0.800000" />
|
|
<Info workId="999" prob="1.000000" distanceRate="0.800000" />
|
|
</Tension>
|
|
<Tension id="2">
|
|
<Info workId="201" prob="0.000000" distanceRate="0.800000" />
|
|
<Info workId="202" prob="0.000000" distanceRate="0.800000" />
|
|
<Info workId="104" prob="0.400000" distanceRate="1" />
|
|
<Info workId="102" prob="0.300000" distanceRate="0.800000" />
|
|
<Info workId="103" prob="0.300000" distanceRate="0.800000" />
|
|
<Info workId="105" prob="0.300000" distanceRate="0.800000" />
|
|
<Info workId="207" prob="0.100000" distanceRate="0.800000" />
|
|
<Info workId="208" prob="0.100000" distanceRate="0.800000" />
|
|
<Info workId="209" prob="0.100000" distanceRate="0.800000" />
|
|
<Info workId="210" prob="0.100000" distanceRate="0.800000" />
|
|
<Info workId="250" prob="0.100000" distanceRate="0.800000" />
|
|
<Info workId="251" prob="0.100000" distanceRate="0.800000" />
|
|
<Info workId="312" prob="0.000000" distanceRate="0.800000" />
|
|
<Info workId="327" prob="0.000000" distanceRate="0.800000" />
|
|
<Info workId="328" prob="0.000000" distanceRate="0.800000" />
|
|
<Info workId="999" prob="1.000000" distanceRate="0.800000" />
|
|
</Tension>
|
|
</TensionList>
|
|
<WorkList>
|
|
<Work id="102" desc="강력한공격 전에 하는 사전동작" normalBehaviorId="1203" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2203" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="1.000000" nextAttackId="312" msgImmediately="true" msg="201" msgProb="0.400000" />
|
|
<Work id="103" desc="공격력 버프업" normalBehaviorId="1103" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2103" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="NpcTargetByDirection(1,360,0,500,2)" distanceType="3" distanceRate="1.000000" coolTime="30000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" />
|
|
<Work id="104" desc="원거리공격" normalBehaviorId="1104" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2104" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="3" distanceRate="1.000000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" />
|
|
<Work id="105" desc="크게베기" normalBehaviorId="1105" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2105" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="2" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" />
|
|
<Work id="201" desc="헉헉 모션 50" normalBehaviorId="1201" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="1201" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetHpRatio() < 0.5 AND GetHpRatio() > 0.2" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" />
|
|
<Work id="202" desc="헉헉 모션 20" normalBehaviorId="1202" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="1202" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetHpRatio() < 0.2" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" />
|
|
<Work id="207" desc="사이드워크(좌)_1" normalBehaviorId="1207" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2207" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" />
|
|
<Work id="208" desc="사이드워크(우)_1" normalBehaviorId="1208" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2208" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" />
|
|
<Work id="209" desc="회피이동(좌)" normalBehaviorId="1209" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2209" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" />
|
|
<Work id="210" desc="회피이동(우)" normalBehaviorId="1210" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2210" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" />
|
|
<Work id="250" desc="뒤로도망가는 ActiveMove" normalBehaviorId="4" normalBehaviorType="activeMove" offFlockOnNormalMode="true" angerBehaviorId="4" angerBehaviorType="activeMove" offFlockOnAngerMode="true" preProcess="1" distanceType="3" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="1.000000" nextAttackId="207" />
|
|
<Work id="251" desc="접근하는 ActiveMove" normalBehaviorId="1" normalBehaviorType="activeMove" offFlockOnNormalMode="true" angerBehaviorId="1" angerBehaviorType="activeMove" offFlockOnAngerMode="true" preProcess="1" distanceType="3" distanceRate="1.000000" coolTime="6000" isDirectionRevision="true" nextAttackProb="1.000000" nextAttackId="208" />
|
|
<Work id="312" desc="사전동작에 이어지는 강력한공격" normalBehaviorId="1102" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2102" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="2" distanceRate="0.800000" coolTime="10000" isDirectionRevision="true" nextAttackProb="0.800000" nextAttackId="201" msgImmediately="true" msg="218" msgProb="0.1" />
|
|
<Work id="327" desc="사이드워크(좌)_2" normalBehaviorId="1207" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2207" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="1.000000" nextAttackId="104" />
|
|
<Work id="328" desc="사이드워크(우)_2" normalBehaviorId="1208" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2208" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="1.000000" nextAttackId="104" />
|
|
<Work id="999" desc="무조건 나가는 공격" normalBehaviorId="1105" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2105" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="2" distanceRate="0.800000" coolTime="3000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" />
|
|
</WorkList>
|
|
</Attack>
|
|
<Avoid avoidSkillId="0" cooltime="10000" />
|
|
<Cooperation concurrentAttackDuration="10000" sequentialAttackDelay="1000" escapeDuration="3000">
|
|
<TensionList>
|
|
<Tension id="1">
|
|
<Info workId="1" prob="1.000000" distanceRate="1.000000" />
|
|
</Tension>
|
|
</TensionList>
|
|
<WorkList>
|
|
<Work id="1" desc="타겟과의 거리가 200uu 이상 멀어지면 부하에게 돌진공격 명령을 내린다" normalBehaviorId="1204" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2204" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetTargetDistance() > 200" sendOrderId="1" sendOrderRange="500" sendOrderMaxCount="3" sendOrderRefTarget="1" distanceType="1" distanceRate="1.000000" coolTime="6000" isDirectionRevision="true" nextAttackProb="1.000000" nextAttackId="104" orderType="concurrent" formationId="0" msgImmediately="true" msg="1" msgProb="1.000000" />
|
|
</WorkList>
|
|
<ReceiveOrderList>
|
|
<ReceiveOrder orderId="1" prob="1.000000" attackId="103" formationCheckTime="0" formationAttackProb="0.000000" formationAttackId="0" />
|
|
</ReceiveOrderList>
|
|
</Cooperation>
|
|
<CounterFlee workId="999" toAnger="true" speedUpRate="1.8" maxMovingTime="12000" recentHitTime="15000" recentPcBehaviorTime="20000" />
|
|
<Idle duration="0" />
|
|
<MonsterFlee hpRate="0" executionRate="0" fleeDistance="0" shareAggroRange="0" />
|
|
<MonsterSummon hpRate="0.200000" executionRate="0" summonNum="1" summonRange="300" summonTemplateId="0" />
|
|
<Move targetDistance="150" timeout="1000" />
|
|
<PatternList>
|
|
<Pattern default="true">
|
|
<AngerMode>
|
|
<Tension attackTension="2" cooperationTension="1" shorttermTargetTension="1" />
|
|
<Incline attackProb="0.500000" cooperationProb="0.500000" shorttermTargetProb="0.300000" avoidProb="0.000000" moveProb="0.500000" socialProb="0.000000" />
|
|
</AngerMode>
|
|
<NormalMode>
|
|
<Tension attackTension="1" cooperationTension="1" shorttermTargetTension="1" />
|
|
<Incline attackProb="0.500000" cooperationProb="0.500000" shorttermTargetProb="0.300000" avoidProb="0.000000" moveProb="0.500000" socialProb="0.000000" />
|
|
</NormalMode>
|
|
</Pattern>
|
|
<Pattern minHpRatio="0.000000" maxHpRatio="0.300000">
|
|
<AngerMode>
|
|
<Tension attackTension="2" cooperationTension="1" shorttermTargetTension="1" />
|
|
<Incline attackProb="0.500000" cooperationProb="0.500000" shorttermTargetProb="0.300000" avoidProb="0.000000" moveProb="0.500000" socialProb="0.000000" />
|
|
</AngerMode>
|
|
<NormalMode>
|
|
<Tension attackTension="1" cooperationTension="1" shorttermTargetTension="1" />
|
|
<Incline attackProb="0.500000" cooperationProb="0.500000" shorttermTargetProb="0.300000" avoidProb="0.000000" moveProb="0.500000" socialProb="0.000000" />
|
|
</NormalMode>
|
|
</Pattern>
|
|
</PatternList>
|
|
<ShorttermTarget>
|
|
<StTensionList>
|
|
<StTension id="1">
|
|
<Info stWorkId="1" prob="0.000000" />
|
|
</StTension>
|
|
</StTensionList>
|
|
<StWorkList>
|
|
<StWork id="1" desc="더미" preProcess="1" immediateAttackId="103" />
|
|
</StWorkList>
|
|
</ShorttermTarget>
|
|
<Social socialMotionId="0" />
|
|
</CombatState>
|
|
<PeaceState checkInterval="5000" minLeaderDistance="100" maxLeaderDistance="200">
|
|
<Buff range="0" coolTime="0" />
|
|
<RandomMove moveMinDistance="100" moveMaxDistance="400" probSocial="0.300000" moveRadius="1000" probMove="0.400000">
|
|
<Social motionId="1" />
|
|
<Social motionId="2" />
|
|
</RandomMove>
|
|
</PeaceState>
|
|
</Ai>
|
|
<Ai id="8" name="오칸 미니미">
|
|
<CautionState alertRadius="200" rotateTime="5" probAvoid="0.300000" avoidSkill="1205" alertAngle="360" rotateAngle="60" checkInterval="5000" hpResetWhenCombatEnd="true" probActiveMove="0.500000">
|
|
<ActiveMove id="2" />
|
|
<ActiveMove id="3" />
|
|
</CautionState>
|
|
<CombatState watchRotateTime="5" watchRotateAngle="60" playSocialWhenFirstAggro="false">
|
|
<Attack>
|
|
<TensionList>
|
|
<Tension id="1">
|
|
<Info workId="150" prob="0.200000" distanceRate="0.800000" />
|
|
<Info workId="207" prob="0.100000" distanceRate="0.800000" />
|
|
<Info workId="208" prob="0.100000" distanceRate="0.800000" />
|
|
<Info workId="205" prob="0.000000" distanceRate="0.800000" />
|
|
<Info workId="104" prob="0.000000" distanceRate="0.800000" />
|
|
<Info workId="101" prob="1.000000" distanceRate="0.800000" />
|
|
</Tension>
|
|
</TensionList>
|
|
<WorkList>
|
|
<Work id="101" desc="기본공격" normalBehaviorId="1101" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="1101" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="3" distanceRate="0.800000" coolTime="3000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" />
|
|
<Work id="104" desc="돌진공격" normalBehaviorId="1104" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="1104" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="3" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" />
|
|
<Work id="150" desc="PC에게 접근" normalBehaviorId="1" normalBehaviorType="activeMove" offFlockOnNormalMode="false" angerBehaviorId="1" angerBehaviorType="activeMove" offFlockOnAngerMode="false" preProcess="GetTargetDistance() > 200" distanceType="1" distanceRate="1.000000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" />
|
|
<Work id="205" desc="명령수신동작 후 돌진 공격" normalBehaviorId="1205" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="1205" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="1.000000" nextAttackId="104" />
|
|
<Work id="207" desc="좌걸음" normalBehaviorId="1207" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorId="1207" angerBehaviorType="skill" offFlockOnAngerMode="false" preProcess="1" distanceType="1" distanceRate="0.800000" coolTime="10000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" />
|
|
<Work id="208" desc="우걸음" normalBehaviorId="1208" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorId="1208" angerBehaviorType="skill" offFlockOnAngerMode="false" preProcess="1" distanceType="1" distanceRate="0.800000" coolTime="10000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" />
|
|
</WorkList>
|
|
</Attack>
|
|
<Avoid avoidSkillId="1205" cooltime="10000" />
|
|
<Cooperation concurrentAttackDuration="5000" sequentialAttackDelay="1000" escapeDuration="3000">
|
|
<TensionList>
|
|
<Tension id="1">
|
|
<Info workId="1" prob="0.000000" distanceRate="0.800000" />
|
|
</Tension>
|
|
</TensionList>
|
|
<WorkList>
|
|
<Work id="1" desc="더미" normalBehaviorId="1101" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="1101" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" sendOrderId="1" sendOrderRange="800" sendOrderMaxCount="10" sendOrderRefTarget="1" distanceType="3" distanceRate="1.000000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" orderType="normal" formationId="101" />
|
|
</WorkList>
|
|
<ReceiveOrderList>
|
|
<ReceiveOrder orderId="1" prob="1.000000" attackId="205" formationCheckTime="1000" formationAttackProb="0.000000" formationAttackId="207" />
|
|
</ReceiveOrderList>
|
|
</Cooperation>
|
|
<Idle duration="0" />
|
|
<Move targetDistance="150" timeout="1000" />
|
|
<PatternList>
|
|
<Pattern default="true">
|
|
<AngerMode>
|
|
<Tension attackTension="1" cooperationTension="1" shorttermTargetTension="1" />
|
|
<Incline attackProb="0.700000" cooperationProb="0.200000" shorttermTargetProb="0.000000" avoidProb="0.000000" moveProb="0.000000" socialProb="0.000000" />
|
|
</AngerMode>
|
|
<NormalMode>
|
|
<Tension attackTension="1" cooperationTension="1" shorttermTargetTension="1" />
|
|
<Incline attackProb="0.500000" cooperationProb="0.200000" shorttermTargetProb="0.000000" avoidProb="0.000000" moveProb="0.000000" socialProb="0.000000" />
|
|
</NormalMode>
|
|
</Pattern>
|
|
</PatternList>
|
|
<ShorttermTarget>
|
|
<StTensionList>
|
|
<StTension id="1">
|
|
<Info stWorkId="1" prob="0.000000" />
|
|
</StTension>
|
|
</StTensionList>
|
|
<StWorkList>
|
|
<StWork id="1" desc="더미" preProcess="1" immediateAttackId="101" />
|
|
</StWorkList>
|
|
</ShorttermTarget>
|
|
<Social socialMotionId="0" />
|
|
<MonsterFlee hpRate="0" executionRate="0" fleeDistance="0" shareAggroRange="0" />
|
|
</CombatState>
|
|
<PeaceState checkInterval="5000" minLeaderDistance="25" maxLeaderDistance="75">
|
|
<Buff range="0" coolTime="0" />
|
|
<RandomMove moveMinDistance="50" moveMaxDistance="150" probSocial="0.300000" moveRadius="500" probMove="0.500000">
|
|
<Social motionId="1" />
|
|
<Social motionId="2" />
|
|
</RandomMove>
|
|
</PeaceState>
|
|
</Ai>
|
|
<Ai id="9" name="카마라">
|
|
<CautionState alertRadius="300" rotateTime="10" probAvoid="0.000000" avoidSkill="0" alertAngle="210" rotateAngle="50" checkInterval="5000" hpResetWhenCombatEnd="true" probActiveMove="0.200000">
|
|
<ActiveMove id="0" />
|
|
<ActiveMove id="0" />
|
|
</CautionState>
|
|
<CombatState watchRotateTime="5" watchRotateAngle="100" playSocialWhenFirstAggro="false">
|
|
<Attack>
|
|
<TensionList>
|
|
<Tension id="1">
|
|
<Info workId="201" prob="0.000000" distanceRate="0.800000" />
|
|
<Info workId="202" prob="0.000000" distanceRate="0.800000" />
|
|
<Info workId="206" prob="1.000000" distanceRate="0.800000" />
|
|
<Info workId="1000" prob="1.000000" distanceRate="0.800000" />
|
|
<Info workId="251" prob="0.300000" distanceRate="0.800000" />
|
|
<Info workId="207" prob="0.100000" distanceRate="0.800000" />
|
|
<Info workId="208" prob="0.100000" distanceRate="0.800000" />
|
|
<Info workId="101" prob="0.300000" distanceRate="0.800000" />
|
|
<Info workId="102" prob="0.300000" distanceRate="1" />
|
|
<Info workId="312" prob="0.000000" distanceRate="1" />
|
|
<Info workId="327" prob="0.000000" distanceRate="0.800000" />
|
|
<Info workId="328" prob="0.000000" distanceRate="0.800000" />
|
|
<Info workId="103" prob="0.000000" distanceRate="0.800000" />
|
|
<Info workId="999" prob="1.000000" distanceRate="0.800000" />
|
|
</Tension>
|
|
<Tension id="2">
|
|
<Info workId="201" prob="0.000000" distanceRate="0.800000" />
|
|
<Info workId="202" prob="0.000000" distanceRate="0.800000" />
|
|
<Info workId="102" prob="0.300000" distanceRate="1" />
|
|
<Info workId="101" prob="0.200000" distanceRate="0.800000" />
|
|
<Info workId="206" prob="0.000000" distanceRate="0.800000" />
|
|
<Info workId="1000" prob="0.000000" distanceRate="0.800000" />
|
|
<Info workId="207" prob="0.100000" distanceRate="0.800000" />
|
|
<Info workId="208" prob="0.100000" distanceRate="0.800000" />
|
|
<Info workId="251" prob="0.200000" distanceRate="0.800000" />
|
|
<Info workId="312" prob="0.000000" distanceRate="1" />
|
|
<Info workId="327" prob="0.000000" distanceRate="0.800000" />
|
|
<Info workId="328" prob="0.000000" distanceRate="0.800000" />
|
|
<Info workId="103" prob="0.000000" distanceRate="0.800000" />
|
|
<Info workId="999" prob="1.000000" distanceRate="0.800000" />
|
|
</Tension>
|
|
</TensionList>
|
|
<WorkList>
|
|
<Work id="101" desc="기본공격" normalBehaviorId="1101" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2101" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="3" distanceRate="0.600000" coolTime="3000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" />
|
|
<Work id="102" desc="강력한공격 전에 하는 사전동작" normalBehaviorId="1203" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2203" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="1.000000" nextAttackId="312" />
|
|
<Work id="103" desc="점프공격" normalBehaviorId="1103" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2103" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="2" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.800000" nextAttackId="201" />
|
|
<Work id="201" desc="헉헉 모션 50" normalBehaviorId="1201" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="1201" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetHpRatio() < 0.5 AND GetHpRatio() > 0.2" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" />
|
|
<Work id="202" desc="헉헉 모션 20" normalBehaviorId="1202" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="1202" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetHpRatio() < 0.2" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" />
|
|
<Work id="206" desc="근거리 차지시 무적 방어" normalBehaviorId="1206" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2206" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="IsTargetUsingSkillCategory(13) OR IsTargetUsingSkillCategory(15) OR IsTargetUsingSkillCategory(17)" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="1.000000" nextAttackId="103" />
|
|
<Work id="207" desc="사이드워크(좌)_1" normalBehaviorId="1207" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2207" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" />
|
|
<Work id="208" desc="사이드워크(우)_1" normalBehaviorId="1208" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2208" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" />
|
|
<Work id="251" desc="접근하는 ActiveMove" normalBehaviorId="1" normalBehaviorType="activeMove" offFlockOnNormalMode="true" angerBehaviorId="1" angerBehaviorType="activeMove" offFlockOnAngerMode="true" preProcess="GetTargetDistance() > 250" distanceType="3" distanceRate="1.000000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" />
|
|
<Work id="312" desc="사전동작에 이어지는 회전공격" normalBehaviorId="1102" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2102" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="3" distanceRate="1.000000" coolTime="10000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" />
|
|
<Work id="327" desc="사이드워크(좌)_2" normalBehaviorId="1207" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2207" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" />
|
|
<Work id="328" desc="사이드워크(우)_2" normalBehaviorId="1208" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2208" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" />
|
|
<Work id="999" desc="무조건 나가는 공격" normalBehaviorId="1101" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2101" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="2" distanceRate="0.600000" coolTime="3000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" />
|
|
<Work id="1000" desc="원거리 차지시 무적방어" normalBehaviorId="1206" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2206" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="IsTargetUsingSkillCategory(23) OR IsTargetUsingSkillCategory(25) OR IsTargetUsingSkillCategory(27)" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="1.000000" nextAttackId="103" />
|
|
</WorkList>
|
|
</Attack>
|
|
<Avoid avoidSkillId="0" cooltime="10000" />
|
|
<Cooperation concurrentAttackDuration="10000" sequentialAttackDelay="1000" escapeDuration="3000">
|
|
<TensionList>
|
|
<Tension id="1">
|
|
<Info workId="1" prob="0.000000" distanceRate="1.000000" />
|
|
</Tension>
|
|
</TensionList>
|
|
<WorkList>
|
|
<Work id="1" desc="더미" normalBehaviorId="1" normalBehaviorType="social" offFlockOnNormalMode="true" angerBehaviorId="1" angerBehaviorType="social" offFlockOnAngerMode="true" preProcess="1" sendOrderId="0" sendOrderRange="0" sendOrderMaxCount="0" sendOrderRefTarget="0" distanceType="1" distanceRate="1.000000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" orderType="normal" formationId="0" />
|
|
</WorkList>
|
|
<ReceiveOrderList />
|
|
</Cooperation>
|
|
<CounterFlee workId="101" toAnger="true" speedUpRate="1.8" maxMovingTime="12000" recentHitTime="15000" recentPcBehaviorTime="20000" />
|
|
<Idle duration="1000" />
|
|
<MonsterFlee hpRate="0" executionRate="0" fleeDistance="0" shareAggroRange="0" />
|
|
<MonsterSummon hpRate="0.200000" executionRate="0" summonNum="1" summonRange="300" summonTemplateId="0" />
|
|
<Move targetDistance="150" timeout="1000" />
|
|
<PatternList>
|
|
<Pattern default="true">
|
|
<AngerMode>
|
|
<Tension attackTension="2" cooperationTension="1" shorttermTargetTension="1" />
|
|
<Incline attackProb="0.700000" cooperationProb="0.000000" shorttermTargetProb="0.000000" avoidProb="0.200000" moveProb="0.500000" socialProb="0.000000" />
|
|
</AngerMode>
|
|
<NormalMode>
|
|
<Tension attackTension="1" cooperationTension="1" shorttermTargetTension="1" />
|
|
<Incline attackProb="0.500000" cooperationProb="0.000000" shorttermTargetProb="0.000000" avoidProb="0.200000" moveProb="0.500000" socialProb="0.000000" />
|
|
</NormalMode>
|
|
</Pattern>
|
|
<Pattern minHpRatio="0.000000" maxHpRatio="0.300000">
|
|
<AngerMode>
|
|
<Tension attackTension="2" cooperationTension="1" shorttermTargetTension="1" />
|
|
<Incline attackProb="0.700000" cooperationProb="0.000000" shorttermTargetProb="0.000000" avoidProb="0.100000" moveProb="0.200000" socialProb="0.100000" />
|
|
</AngerMode>
|
|
<NormalMode>
|
|
<Tension attackTension="1" cooperationTension="1" shorttermTargetTension="1" />
|
|
<Incline attackProb="0.500000" cooperationProb="0.000000" shorttermTargetProb="0.000000" avoidProb="0.100000" moveProb="0.300000" socialProb="0.100000" />
|
|
</NormalMode>
|
|
</Pattern>
|
|
</PatternList>
|
|
<ShorttermTarget>
|
|
<StTensionList>
|
|
<StTension id="1">
|
|
<Info stWorkId="1" prob="0.000000" />
|
|
</StTension>
|
|
</StTensionList>
|
|
<StWorkList>
|
|
<StWork id="1" desc="더미" preProcess="1" immediateAttackId="101" />
|
|
</StWorkList>
|
|
</ShorttermTarget>
|
|
<Social socialMotionId="0" />
|
|
</CombatState>
|
|
<PeaceState checkInterval="5000" minLeaderDistance="100" maxLeaderDistance="200">
|
|
<Buff range="0" coolTime="0" />
|
|
<RandomMove moveMinDistance="100" moveMaxDistance="300" probSocial="0.300000" moveRadius="600" probMove="0.400000">
|
|
<Social motionId="1" />
|
|
<Social motionId="2" />
|
|
</RandomMove>
|
|
</PeaceState>
|
|
</Ai>
|
|
<Ai id="10" name="유안티 광전사(중레벨)">
|
|
<CautionState alertRadius="250" rotateTime="10" probAvoid="0.000000" avoidSkill="0" alertAngle="360" rotateAngle="60" checkInterval="5000" hpResetWhenCombatEnd="true" probActiveMove="0" noMove="" enable="true">
|
|
</CautionState>
|
|
<CombatState watchRotateTime="9" watchRotateAngle="45" playSocialWhenFirstAggro="false" enable="true">
|
|
<Attack>
|
|
<TensionList>
|
|
<Tension id="1">
|
|
<Info workId="15" prob="0.500000" distanceRate="1" />
|
|
<Info workId="27" prob="1" distanceRate="1" />
|
|
<Info workId="29" prob="1" distanceRate="1" />
|
|
<Info workId="8" prob="0.3" distanceRate="1" />
|
|
<Info workId="7" prob="0.3" distanceRate="1" />
|
|
<Info workId="41" prob="0" distanceRate="1" />
|
|
<Info workId="6" prob="0.5" distanceRate="1" />
|
|
<Info workId="18" prob="0.25" distanceRate="1" />
|
|
<Info workId="1" prob="0.4" distanceRate="1" />
|
|
<Info workId="2" prob="0.600000" distanceRate="1" />
|
|
<Info workId="4" prob="0.4" distanceRate="1" />
|
|
<Info workId="31" prob="0.15" distanceRate="1" />
|
|
<Info workId="32" prob="0.15" distanceRate="1" />
|
|
<Info workId="35" prob="0" distanceRate="1" />
|
|
<Info workId="26" prob="0.3" distanceRate="1" />
|
|
<Info workId="34" prob="0.3" distanceRate="1" />
|
|
<Info workId="36" prob="0.3" distanceRate="1" />
|
|
<Info workId="38" prob="0.3" distanceRate="1" />
|
|
<Info workId="40" prob="0" distanceRate="1" />
|
|
<Info workId="37" prob="0.3" distanceRate="1" />
|
|
<Info workId="47" prob="0" distanceRate="1" />
|
|
<Info workId="48" prob="0" distanceRate="1" />
|
|
<Info workId="24" prob="0" distanceRate="0" />
|
|
<Info workId="33" prob="0" distanceRate="1" />
|
|
<Info workId="11" prob="0.2" distanceRate="1" />
|
|
<Info workId="25" prob="0.2" distanceRate="1" />
|
|
<Info workId="21" prob="0.75" distanceRate="1" />
|
|
<Info workId="5" prob="0.000000" distanceRate="1" />
|
|
<Info workId="39" prob="0" distanceRate="0" />
|
|
<Info workId="43" prob="0" distanceRate="0" />
|
|
<Info workId="42" prob="0" distanceRate="0" />
|
|
<Info workId="28" prob="0" distanceRate="0" />
|
|
<Info workId="30" prob="0" distanceRate="0" />
|
|
<Info workId="60" prob="0" distanceRate="0" />
|
|
<Info workId="61" prob="0" distanceRate="0" />
|
|
<Info workId="62" prob="0" distanceRate="0" />
|
|
<Info workId="63" prob="0" distanceRate="0" />
|
|
<Info workId="64" prob="0" distanceRate="0" />
|
|
<Info workId="65" prob="0" distanceRate="0" />
|
|
<Info workId="66" prob="0" distanceRate="0" />
|
|
<Info workId="67" prob="0" distanceRate="0" />
|
|
<Info workId="44" prob="0" distanceRate="1" />
|
|
<Info workId="45" prob="0" distanceRate="1" />
|
|
<Info workId="46" prob="0" distanceRate="0" />
|
|
<Info workId="49" prob="0" distanceRate="0" />
|
|
<Info workId="50" prob="0" distanceRate="0" />
|
|
<Info workId="14" prob="1" distanceRate="1" />
|
|
</Tension>
|
|
<Tension id="2">
|
|
<Info workId="15" prob="" distanceRate="" />
|
|
<Info workId="27" prob="1" distanceRate="1" />
|
|
<Info workId="29" prob="1" distanceRate="1" />
|
|
<Info workId="8" prob="0.3" distanceRate="1" />
|
|
<Info workId="7" prob="0.3" distanceRate="1" />
|
|
<Info workId="41" prob="" distanceRate="" />
|
|
<Info workId="6" prob="0.5" distanceRate="1" />
|
|
<Info workId="35" prob="0.5" distanceRate="1" />
|
|
<Info workId="65" prob="0.3" distanceRate="1" />
|
|
<Info workId="26" prob="" distanceRate="" />
|
|
<Info workId="34" prob="" distanceRate="" />
|
|
<Info workId="36" prob="0.3" distanceRate="1" />
|
|
<Info workId="38" prob="" distanceRate="" />
|
|
<Info workId="40" prob="0" distanceRate="1" />
|
|
<Info workId="37" prob="0" distanceRate="1" />
|
|
<Info workId="18" prob="0.25" distanceRate="1" />
|
|
<Info workId="47" prob="0" distanceRate="1" />
|
|
<Info workId="48" prob="0" distanceRate="1" />
|
|
<Info workId="24" prob="0" distanceRate="0" />
|
|
<Info workId="1" prob="0.4" distanceRate="1" />
|
|
<Info workId="2" prob="0.650000" distanceRate="1" />
|
|
<Info workId="33" prob="0" distanceRate="1" />
|
|
<Info workId="4" prob="0" distanceRate="1" />
|
|
<Info workId="11" prob="0.2" distanceRate="1" />
|
|
<Info workId="25" prob="0.2" distanceRate="1" />
|
|
<Info workId="21" prob="0" distanceRate="1" />
|
|
<Info workId="5" prob="0.000000" distanceRate="1" />
|
|
<Info workId="39" prob="0" distanceRate="0" />
|
|
<Info workId="43" prob="0" distanceRate="0" />
|
|
<Info workId="42" prob="0" distanceRate="0" />
|
|
<Info workId="28" prob="0" distanceRate="0" />
|
|
<Info workId="30" prob="0" distanceRate="0" />
|
|
<Info workId="60" prob="0" distanceRate="0" />
|
|
<Info workId="61" prob="0" distanceRate="0" />
|
|
<Info workId="62" prob="0" distanceRate="0" />
|
|
<Info workId="63" prob="0" distanceRate="0" />
|
|
<Info workId="64" prob="0" distanceRate="0" />
|
|
<Info workId="66" prob="0" distanceRate="0" />
|
|
<Info workId="67" prob="0" distanceRate="0" />
|
|
<Info workId="44" prob="0" distanceRate="1" />
|
|
<Info workId="45" prob="0" distanceRate="0" />
|
|
<Info workId="46" prob="0" distanceRate="0" />
|
|
<Info workId="49" prob="0" distanceRate="0" />
|
|
<Info workId="50" prob="0" distanceRate="0" />
|
|
<Info workId="31" prob="0" distanceRate="1" />
|
|
<Info workId="32" prob="0" distanceRate="1" />
|
|
<Info workId="14" prob="1" distanceRate="1" />
|
|
</Tension>
|
|
<Tension id="3">
|
|
<Info workId="15" prob="" distanceRate="" />
|
|
<Info workId="44" prob="0.500000" distanceRate="1" />
|
|
<Info workId="27" prob="1" distanceRate="1" />
|
|
<Info workId="29" prob="1" distanceRate="1" />
|
|
<Info workId="8" prob="0.3" distanceRate="1" />
|
|
<Info workId="7" prob="0.3" distanceRate="1" />
|
|
<Info workId="41" prob="0" distanceRate="1" />
|
|
<Info workId="6" prob="0.5" distanceRate="1" />
|
|
<Info workId="18" prob="0.25" distanceRate="1" />
|
|
<Info workId="1" prob="0.4" distanceRate="1" />
|
|
<Info workId="2" prob="0.600000" distanceRate="1" />
|
|
<Info workId="4" prob="0.4" distanceRate="1" />
|
|
<Info workId="31" prob="0.15" distanceRate="1" />
|
|
<Info workId="32" prob="0.15" distanceRate="1" />
|
|
<Info workId="35" prob="0" distanceRate="1" />
|
|
<Info workId="26" prob="0.3" distanceRate="1" />
|
|
<Info workId="34" prob="0.5" distanceRate="1" />
|
|
<Info workId="36" prob="0.3" distanceRate="1" />
|
|
<Info workId="38" prob="0.3" distanceRate="1" />
|
|
<Info workId="40" prob="0" distanceRate="1" />
|
|
<Info workId="37" prob="0.3" distanceRate="1" />
|
|
<Info workId="47" prob="0" distanceRate="1" />
|
|
<Info workId="48" prob="0" distanceRate="1" />
|
|
<Info workId="24" prob="0" distanceRate="0" />
|
|
<Info workId="33" prob="0" distanceRate="1" />
|
|
<Info workId="11" prob="0.2" distanceRate="1" />
|
|
<Info workId="25" prob="0.2" distanceRate="1" />
|
|
<Info workId="21" prob="0.75" distanceRate="1" />
|
|
<Info workId="5" prob="0.000000" distanceRate="1" />
|
|
<Info workId="39" prob="0" distanceRate="0" />
|
|
<Info workId="43" prob="0" distanceRate="0" />
|
|
<Info workId="42" prob="0" distanceRate="0" />
|
|
<Info workId="28" prob="0" distanceRate="0" />
|
|
<Info workId="30" prob="0" distanceRate="0" />
|
|
<Info workId="60" prob="0" distanceRate="0" />
|
|
<Info workId="61" prob="0" distanceRate="0" />
|
|
<Info workId="62" prob="0" distanceRate="0" />
|
|
<Info workId="63" prob="0" distanceRate="0" />
|
|
<Info workId="64" prob="0" distanceRate="0" />
|
|
<Info workId="65" prob="0" distanceRate="0" />
|
|
<Info workId="66" prob="0" distanceRate="0" />
|
|
<Info workId="67" prob="0" distanceRate="0" />
|
|
<Info workId="45" prob="0" distanceRate="0" />
|
|
<Info workId="46" prob="0" distanceRate="0" />
|
|
<Info workId="49" prob="0" distanceRate="0" />
|
|
<Info workId="50" prob="0" distanceRate="0" />
|
|
<Info workId="14" prob="1" distanceRate="1" />
|
|
</Tension>
|
|
<Tension id="4">
|
|
<Info workId="15" prob="0.500000" distanceRate="1" />
|
|
<Info workId="27" prob="1" distanceRate="1" />
|
|
<Info workId="29" prob="1" distanceRate="1" />
|
|
<Info workId="8" prob="0.3" distanceRate="1" />
|
|
<Info workId="7" prob="0.3" distanceRate="1" />
|
|
<Info workId="41" prob="0" distanceRate="1" />
|
|
<Info workId="6" prob="0.5" distanceRate="1" />
|
|
<Info workId="35" prob="0.5" distanceRate="1" />
|
|
<Info workId="65" prob="0.3" distanceRate="1" />
|
|
<Info workId="26" prob="0" distanceRate="1" />
|
|
<Info workId="34" prob="0" distanceRate="1" />
|
|
<Info workId="36" prob="0.3" distanceRate="1" />
|
|
<Info workId="38" prob="0" distanceRate="1" />
|
|
<Info workId="40" prob="0" distanceRate="1" />
|
|
<Info workId="37" prob="0" distanceRate="1" />
|
|
<Info workId="18" prob="0.25" distanceRate="1" />
|
|
<Info workId="47" prob="0" distanceRate="1" />
|
|
<Info workId="48" prob="0" distanceRate="1" />
|
|
<Info workId="24" prob="0" distanceRate="0" />
|
|
<Info workId="1" prob="0.4" distanceRate="1" />
|
|
<Info workId="2" prob="0.650000" distanceRate="1" />
|
|
<Info workId="33" prob="0" distanceRate="1" />
|
|
<Info workId="4" prob="0" distanceRate="1" />
|
|
<Info workId="11" prob="0.2" distanceRate="1" />
|
|
<Info workId="25" prob="0.2" distanceRate="1" />
|
|
<Info workId="21" prob="0" distanceRate="1" />
|
|
<Info workId="5" prob="0.000000" distanceRate="1" />
|
|
<Info workId="39" prob="0" distanceRate="0" />
|
|
<Info workId="43" prob="0" distanceRate="0" />
|
|
<Info workId="42" prob="0" distanceRate="0" />
|
|
<Info workId="28" prob="0" distanceRate="0" />
|
|
<Info workId="30" prob="0" distanceRate="0" />
|
|
<Info workId="60" prob="0" distanceRate="0" />
|
|
<Info workId="61" prob="0" distanceRate="0" />
|
|
<Info workId="62" prob="0" distanceRate="0" />
|
|
<Info workId="63" prob="0" distanceRate="0" />
|
|
<Info workId="64" prob="0" distanceRate="0" />
|
|
<Info workId="66" prob="0" distanceRate="0" />
|
|
<Info workId="67" prob="0" distanceRate="0" />
|
|
<Info workId="44" prob="0" distanceRate="1" />
|
|
<Info workId="45" prob="0" distanceRate="1" />
|
|
<Info workId="46" prob="0" distanceRate="0" />
|
|
<Info workId="49" prob="0" distanceRate="0" />
|
|
<Info workId="50" prob="0" distanceRate="0" />
|
|
<Info workId="31" prob="0" distanceRate="1" />
|
|
<Info workId="32" prob="0" distanceRate="1" />
|
|
<Info workId="14" prob="1" distanceRate="1" />
|
|
</Tension>
|
|
</TensionList>
|
|
<WorkList>
|
|
<Work id="1" desc="기본 공격" normalBehaviorId="1101" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2101" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="IsInSkillAttackRange(1101, 1, 0.8)" distanceType="1" distanceRate="1" coolTime="0" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="" msgImmediately="false" msg="0" msgProb="0.000000" />
|
|
<Work id="2" desc="기본 공격2" normalBehaviorId="1103" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2103" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="IsInSkillAttackRange(1103, 1, 0.8)" distanceType="1" distanceRate="1" coolTime="" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="" msgImmediately="false" msg="0" msgProb="0.000000" />
|
|
<Work id="4" desc="롱 어택(원거리범위) + 50% 기본 공격" normalBehaviorId="1105" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2105" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="IsInSkillAttackRange(1105, 1, 0.8)" distanceType="1" distanceRate="1" coolTime="20000" isDirectionRevision="true" nextAttackProb="0.5" nextAttackId="1" msgImmediately="false" msg="0" msgProb="0.000000" />
|
|
<Work id="5" desc="패턴 7_1 무브 어택 후 15% 확률 우회전 공격 후 어그로 체인지" normalBehaviorId="1102" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2102" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="1" coolTime="45000" isDirectionRevision="true" nextAttackProb="0.150000" nextAttackId="49" msgImmediately="false" msg="0" msgProb="0.000000" />
|
|
<Work id="6" desc="리액션 어택" normalBehaviorId="1107" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2107" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetCombatTime() > 20000 AND IsInSkillAttackRange(1107, 1, 0.8)" distanceType="1" distanceRate="1" coolTime="35000" isDirectionRevision="false" nextAttackProb="1" nextAttackId="41" msgImmediately="false" msg="0" msgProb="0.000000" />
|
|
<Work id="7" desc="오른쪽 라운드 어택 + 15% 반복" normalBehaviorId="1109" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2109" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetTargetDir() > 60 AND GetTargetDir() < 180 AND IsInSkillAttackRange(1109, 1, 1)" distanceType="1" distanceRate="1" coolTime="30000" isDirectionRevision="false" nextAttackProb="0.15" nextAttackId="61" msgImmediately="false" msg="0" msgProb="0.000000" />
|
|
<Work id="8" desc="왼쪽 라운드 어택 + 15% 반복" normalBehaviorId="1108" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2108" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetTargetDir() > 180 AND GetTargetDir() < 300 AND IsInSkillAttackRange(1107, 1,1)" distanceType="1" distanceRate="1" coolTime="30000" isDirectionRevision="false" nextAttackProb="0.15" nextAttackId="62" msgImmediately="false" msg="0" msgProb="0.000000" />
|
|
<Work id="11" desc="롱 무브(근)" normalBehaviorId="1106" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2106" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetCombatTime() > 20000 AND IsPrevAttack(1, 217) == 0 AND IsInSkillAttackRange(1106, 0, 0.8)" distanceType="1" distanceRate="1" coolTime="15000" isDirectionRevision="false" nextAttackProb="0.000000" nextAttackId="" msgImmediately="false" msg="0" msgProb="0.000000" />
|
|
<Work id="14" desc="PC에게 근접" normalBehaviorId="1027" normalBehaviorType="activeMove" offFlockOnNormalMode="true" angerBehaviorId="1028" angerBehaviorType="activeMove" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="1" coolTime="" isDirectionRevision="false" nextAttackProb="0.000000" nextAttackId="" msgImmediately="false" msg="0" msgProb="0.000000" />
|
|
<Work id="15" desc="30%이하시 탈진" normalBehaviorId="1201" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="1201" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetHpRatio() < 0.3" distanceType="1" distanceRate="1" coolTime="14000" isDirectionRevision="false" nextAttackProb="0.000000" nextAttackId="" msgImmediately="false" msg="0" msgProb="0.000000" />
|
|
<Work id="18" desc="헤비어택" normalBehaviorId="1104" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2104" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="IsInSkillAttackRange(1104, 1, 0.8)" distanceType="1" distanceRate="1" coolTime="18000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="" msgImmediately="false" msg="0" msgProb="0.000000" />
|
|
<Work id="21" desc="특수 공격 사전 동작" normalBehaviorId="1203" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2203" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="IsInSkillAttackRange(1102, 1, 0.8)" distanceType="1" distanceRate="1" coolTime="0" isDirectionRevision="true" nextAttackProb="1.000000" nextAttackId="5" msgImmediately="false" msg="0" msgProb="0.000000" />
|
|
<Work id="24" desc="울트라(뒤로 빠진후 점프 덮치기)" normalBehaviorType="skill" offFlockOnNormalMode="" angerBehaviorType="skill" offFlockOnAngerMode="" preProcess="GetCombatTime() > 20000 AND IsInSkillAttackRange(1110, 1, 0.8)" distanceType="1" distanceRate="1" coolTime="15000" isDirectionRevision="true" nextAttackProb="" nextAttackId="" msgImmediately="" msg="" msgProb="" normalBehaviorId="1110" angerBehaviorId="2110" />
|
|
<Work id="25" desc="롱무브(원)" normalBehaviorType="skill" offFlockOnNormalMode="" angerBehaviorType="skill" offFlockOnAngerMode="" preProcess="GetCombatTime() > 20000 AND IsPrevAttack(1, 217) == 0 AND IsInSkillAttackRange(1111, 0, 0.8)" distanceType="1" distanceRate="1" coolTime="0" isDirectionRevision="false" nextAttackProb="" nextAttackId="" msgImmediately="" msg="" msgProb="" angerBehaviorId="2111" normalBehaviorId="1111" />
|
|
<Work id="26" desc="백무브 + 70% 원거리 공격" normalBehaviorType="skill" offFlockOnNormalMode="" angerBehaviorType="skill" offFlockOnAngerMode="" preProcess="GetCombatTime() > 10000 AND IsInSkillAttackRange(1101, 1, 1) AND GetDamagedCount(10) > 5 AND IsPrevAttack(0, 46) == 0" distanceType="1" distanceRate="1" coolTime="60000" isDirectionRevision="true" nextAttackProb="0.7" nextAttackId="4" msgImmediately="" msg="" msgProb="" normalBehaviorId="1212" angerBehaviorId="2212" />
|
|
<Work id="27" desc="태어난 곳을 향해 대 점프 1_1" normalBehaviorType="activeRotate" offFlockOnNormalMode="" angerBehaviorType="activeRotate" offFlockOnAngerMode="" preProcess="IsOutCombatSpace(1500) == 1" distanceType="1" distanceRate="1" coolTime="120000" isDirectionRevision="false" nextAttackProb="1" nextAttackId="28" msgImmediately="" msg="" msgProb="" normalBehaviorId="365" angerBehaviorId="366" />
|
|
<Work id="28" desc="태어난 곳을 향해 대 점프 1_2" normalBehaviorType="skill" offFlockOnNormalMode="" angerBehaviorType="skill" offFlockOnAngerMode="" preProcess="1" distanceType="1" distanceRate="1" coolTime="" isDirectionRevision="false" nextAttackProb="" nextAttackId="" msgImmediately="" msg="" msgProb="" normalBehaviorId="1111" angerBehaviorId="2111" />
|
|
<Work id="29" desc="태어난 곳을 향해 중 점프 1_1" normalBehaviorType="activeRotate" offFlockOnNormalMode="" angerBehaviorType="activeRotate" offFlockOnAngerMode="" preProcess="IsOutCombatSpace(1200) == 1" distanceType="1" distanceRate="1" coolTime="120000" isDirectionRevision="false" nextAttackProb="1" nextAttackId="30" msgImmediately="" msg="" msgProb="" normalBehaviorId="367" angerBehaviorId="368" />
|
|
<Work id="30" desc="태어난 곳을 향해 중 점프 1_2" normalBehaviorType="skill" offFlockOnNormalMode="" angerBehaviorType="skill" offFlockOnAngerMode="" preProcess="1" distanceType="1" distanceRate="1" coolTime="" isDirectionRevision="" nextAttackProb="" nextAttackId="" msgImmediately="" msg="" msgProb="" normalBehaviorId="1106" angerBehaviorId="2106" />
|
|
<Work id="31" desc="1_1 23도 좌로 회전 후 이동" normalBehaviorType="activeRotate" offFlockOnNormalMode="" angerBehaviorType="activeRotate" offFlockOnAngerMode="" preProcess="IsPrevAttack(1, 33) == 0 AND (GetTargetDir() > -60 AND GetTargetDir() < 60)" distanceType="1" distanceRate="1" coolTime="60000" isDirectionRevision="false" nextAttackProb="1" nextAttackId="33" msgImmediately="" msg="" msgProb="" normalBehaviorId="369" angerBehaviorId="370" />
|
|
<Work id="32" desc="2_1 14도 우로 회전 후 이동" normalBehaviorType="activeRotate" offFlockOnNormalMode="" angerBehaviorType="activeRotate" offFlockOnAngerMode="" preProcess="IsPrevAttack(1, 33) == 0 AND (GetTargetDir() > -60 AND GetTargetDir() < 60)" distanceType="1" distanceRate="1" coolTime="60000" isDirectionRevision="false" nextAttackProb="1" nextAttackId="33" msgImmediately="" msg="" msgProb="" normalBehaviorId="371" angerBehaviorId="372" />
|
|
<Work id="33" desc="정면 방향으로 이동" normalBehaviorType="skill" offFlockOnNormalMode="" angerBehaviorType="skill" offFlockOnAngerMode="" preProcess="GetTargetDir() > -60 AND GetTargetDir() < 60" distanceType="1" distanceRate="1" coolTime="0" isDirectionRevision="false" nextAttackProb="0.7" nextAttackId="66" msgImmediately="" msg="" msgProb="" normalBehaviorId="1106" angerBehaviorId="2106" />
|
|
<Work id="34" desc="헛치기" normalBehaviorType="skill" offFlockOnNormalMode="" angerBehaviorType="skill" offFlockOnAngerMode="" preProcess="IsInSkillAttackRange(1101, 1, 1.2) AND (GetDamagedCount(5) < 1 OR GetHpRatio() < 0.15)" distanceType="1" distanceRate="1" coolTime="60000" isDirectionRevision="true" nextAttackProb="" nextAttackId="" msgImmediately="" msg="" msgProb="" normalBehaviorId="1101" angerBehaviorId="2101" />
|
|
<Work id="35" desc="1_1 분노시 무브 어택 후 헤비 어택" normalBehaviorType="skill" offFlockOnNormalMode="" angerBehaviorType="skill" offFlockOnAngerMode="" preProcess="IsInSkillAttackRange(1102, 1, 0.8)" distanceType="1" distanceRate="1" coolTime="20000" isDirectionRevision="" nextAttackProb="1" nextAttackId="63" msgImmediately="" msg="" msgProb="" normalBehaviorId="1203" angerBehaviorId="2203" />
|
|
<Work id="36" desc="패턴 1_1 기본 공격2 후에 헤비어택" normalBehaviorType="skill" offFlockOnNormalMode="" angerBehaviorType="skill" offFlockOnAngerMode="" preProcess="GetCombatTime() > 15000 AND IsInSkillAttackRange(1103, 1, 0.8)" distanceType="1" distanceRate="1" coolTime="15000" isDirectionRevision="true" nextAttackProb="1" nextAttackId="18" msgImmediately="" msg="" msgProb="" normalBehaviorId="1103" angerBehaviorId="2103" />
|
|
<Work id="37" desc="패턴 2_1 무브 어택 후에 15% 확률 좌회전 공격" normalBehaviorType="skill" offFlockOnNormalMode="" angerBehaviorType="skill" offFlockOnAngerMode="" preProcess="GetCombatTime() > 15000 AND IsInSkillAttackRange(1102, 1, 0.8)" distanceType="1" distanceRate="1" coolTime="45000" isDirectionRevision="true" nextAttackProb="1" nextAttackId="43" msgImmediately="" msg="" msgProb="" normalBehaviorId="1203" angerBehaviorId="2203" />
|
|
<Work id="38" desc="패턴 3_1 헤비 어택 후 백무브 후 기본 공격1" normalBehaviorType="skill" offFlockOnNormalMode="" angerBehaviorType="skill" offFlockOnAngerMode="" preProcess="GetCombatTime() > 15000 AND IsInSkillAttackRange(1104, 1, 0.8) AND IsPrevAttack(0, 26) == 0" distanceType="1" distanceRate="1" coolTime="15000" isDirectionRevision="true" nextAttackProb="1" nextAttackId="46" msgImmediately="" msg="" msgProb="" normalBehaviorId="1104" angerBehaviorId="2104" />
|
|
<Work id="39" desc="패턴 3_2 헤비 어택 후 백무브 후 기본 공격1" normalBehaviorType="skill" offFlockOnNormalMode="" angerBehaviorType="skill" offFlockOnAngerMode="" preProcess="1" distanceType="1" distanceRate="1" coolTime="" isDirectionRevision="true" nextAttackProb="1" nextAttackId="46" msgImmediately="" msg="" msgProb="" normalBehaviorId="1212" angerBehaviorId="2212" />
|
|
<Work id="40" desc="패턴 4_1 헤비 어택 후 울트라어택(이지선다용)" normalBehaviorType="skill" offFlockOnNormalMode="" angerBehaviorType="skill" offFlockOnAngerMode="" preProcess="GetCombatTime() > 15000 AND IsInSkillAttackRange(1104, 1, 0.8)" distanceType="1" distanceRate="1" coolTime="15000" isDirectionRevision="true" nextAttackProb="1" nextAttackId="24" msgImmediately="" msg="" msgProb="" normalBehaviorId="1104" angerBehaviorId="2104" />
|
|
<Work id="41" desc="어그로 체인지" normalBehaviorType="skill" offFlockOnNormalMode="" angerBehaviorType="skill" offFlockOnAngerMode="" preProcess="GetDamagedCount(7) < 1" distanceType="1" distanceRate="1" coolTime="15000" isDirectionRevision="true" nextAttackProb="0" nextAttackId="7" msgImmediately="" msg="" msgProb="" normalBehaviorId="1204" angerBehaviorId="2204" />
|
|
<Work id="42" desc="어그로 체인지(반복용)" normalBehaviorType="skill" offFlockOnNormalMode="" angerBehaviorType="skill" offFlockOnAngerMode="" preProcess="1" distanceType="1" distanceRate="1" coolTime="" isDirectionRevision="false" nextAttackProb="" nextAttackId="" msgImmediately="" msg="" msgProb="" normalBehaviorId="1204" angerBehaviorId="2104" />
|
|
<Work id="43" desc="패턴 2_2 무브 어택 후에 좌회전 공격" normalBehaviorType="skill" offFlockOnNormalMode="" angerBehaviorType="skill" offFlockOnAngerMode="" preProcess="1" distanceType="1" distanceRate="1" coolTime="" isDirectionRevision="true" nextAttackProb="0.15" nextAttackId="50" msgImmediately="" msg="" msgProb="" normalBehaviorId="1102" angerBehaviorId="2102" />
|
|
<Work id="44" desc="hp가 15% 이하시 태어난 곳을 향해 도망" normalBehaviorType="activeRotate" offFlockOnNormalMode="" angerBehaviorType="activeRotate" offFlockOnAngerMode="" preProcess="GetHpRatio() <= 0.3" distanceType="1" distanceRate="1" coolTime="120000" isDirectionRevision="false" nextAttackProb="1" nextAttackId="15" msgImmediately="" msg="" msgProb="" normalBehaviorId="373" angerBehaviorId="374" />
|
|
<Work id="45" desc="pc를 보고 회전(어그로 체인지 공격 용)" normalBehaviorType="activeRotate" offFlockOnNormalMode="" angerBehaviorType="activeRotate" offFlockOnAngerMode="" preProcess="1" distanceType="1" distanceRate="1" coolTime="" isDirectionRevision="false" nextAttackProb="1" nextAttackId="33" msgImmediately="" msg="" msgProb="" normalBehaviorId="375" angerBehaviorId="376" />
|
|
<Work id="46" desc="패턴 3_3 헤비 어택 후 백무브 후 기본 공격 1" normalBehaviorType="skill" offFlockOnNormalMode="" angerBehaviorType="skill" offFlockOnAngerMode="" preProcess="1" distanceType="1" distanceRate="1" coolTime="" isDirectionRevision="true" nextAttackProb="" nextAttackId="" msgImmediately="" msg="" msgProb="" normalBehaviorId="1101" angerBehaviorId="2101" />
|
|
<Work id="47" desc="패턴 5_1 백무브 후 23도 좌로 회전 후 이동" normalBehaviorType="skill" offFlockOnNormalMode="" angerBehaviorType="skill" offFlockOnAngerMode="" preProcess="GetCombatTime() > 10000 AND IsInSkillAttackRange(1101, 1, 1) AND GetDamagedCount(10) > 5 AND IsPrevAttack(0, 26) == 0 AND IsPrevAttack(0, 47) == 0 AND IsPrevAttack(0, 48) == 0 AND IsPrevAttack(0, 46) == 0" distanceType="1" distanceRate="1" coolTime="60000" isDirectionRevision="true" nextAttackProb="1" nextAttackId="31" msgImmediately="" msg="" msgProb="" normalBehaviorId="1212" angerBehaviorId="2212" />
|
|
<Work id="48" desc="패턴 6_1 백무브 후 14도 우로 회전 후 이동" normalBehaviorType="skill" offFlockOnNormalMode="" angerBehaviorType="skill" offFlockOnAngerMode="" preProcess="GetCombatTime() > 10000 AND IsInSkillAttackRange(1101, 1, 1) AND GetDamagedCount(10) > 5 AND IsPrevAttack(0, 26) == 0 AND IsPrevAttack(0, 47) == 0 AND IsPrevAttack(0, 48) == 0 AND IsPrevAttack(0, 46) == 0" distanceType="1" distanceRate="1" coolTime="60000" isDirectionRevision="true" nextAttackProb="1" nextAttackId="32" msgImmediately="" msg="" msgProb="" normalBehaviorId="1212" angerBehaviorId="2212" />
|
|
<Work id="49" desc="패턴 7_2 무브 어택후 오른쪽 라운드 어택" normalBehaviorId="1109" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2109" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="1" coolTime="12000" isDirectionRevision="false" nextAttackProb="0" nextAttackId="41" msgImmediately="false" msg="0" msgProb="0.000000" />
|
|
<Work id="50" desc="패턴 2_3 무브 어택후 왼쪽 라운드 어택" normalBehaviorId="1108" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2108" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="1" coolTime="12000" isDirectionRevision="false" nextAttackProb="0" nextAttackId="41" msgImmediately="false" msg="0" msgProb="0.000000" />
|
|
<Work id="60" desc="PC에게 근접" normalBehaviorId="1029" normalBehaviorType="activeMove" offFlockOnNormalMode="true" angerBehaviorId="1030" angerBehaviorType="activeMove" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="1" coolTime="" isDirectionRevision="false" nextAttackProb="1.000000" nextAttackId="1" msgImmediately="false" msg="0" msgProb="0.000000" />
|
|
<Work id="61" desc="오른쪽 라운드 어택(반복용)" normalBehaviorId="1109" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2109" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetTargetDir() > 60 AND GetTargetDir() < 180 AND IsInSkillAttackRange(1109, 1, 1)" distanceType="1" distanceRate="1" coolTime="30000" isDirectionRevision="false" nextAttackProb="0" nextAttackId="" msgImmediately="false" msg="0" msgProb="0.000000" />
|
|
<Work id="62" desc="왼쪽 라운드 어택(반복용)" normalBehaviorId="1108" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2108" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetTargetDir() > 180 AND GetTargetDir() < 300 AND IsInSkillAttackRange(1107, 1,1)" distanceType="1" distanceRate="1" coolTime="30000" isDirectionRevision="false" nextAttackProb="0" nextAttackId="" msgImmediately="false" msg="0" msgProb="0.000000" />
|
|
<Work id="63" desc="1_2 분노시 무브 어택 후 헤비 어택" normalBehaviorId="1102" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2102" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="1" coolTime="0" isDirectionRevision="true" nextAttackProb="0.70000" nextAttackId="64" msgImmediately="false" msg="0" msgProb="0.000000" />
|
|
<Work id="64" desc="1_3 분노시 무브 어택 후 헤비 어택" normalBehaviorId="1104" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2104" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="1" coolTime="0" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="41" msgImmediately="false" msg="0" msgProb="0.000000" />
|
|
<Work id="65" desc="(분노일때)롱 어택(원거리범위) + 70% 무브 어택후 헤비 어택" normalBehaviorId="1105" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2105" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="IsInSkillAttackRange(1105, 1, 0.8)" distanceType="1" distanceRate="1" coolTime="20000" isDirectionRevision="true" nextAttackProb="0.7" nextAttackId="35" msgImmediately="false" msg="0" msgProb="0.000000" />
|
|
<Work id="66" desc="1_1 롱무브 후 180도 회전 후 다시 롱무브" normalBehaviorType="activeRotate" offFlockOnNormalMode="" angerBehaviorType="activeRotate" offFlockOnAngerMode="" preProcess="1" distanceType="1" distanceRate="1" coolTime="" isDirectionRevision="false" nextAttackProb="1" nextAttackId="67" msgImmediately="" msg="" msgProb="" normalBehaviorId="377" angerBehaviorId="378" />
|
|
<Work id="67" desc="1_2 롱무브 후 180도 회전 후 다시 롱무브" normalBehaviorType="skill" offFlockOnNormalMode="" angerBehaviorType="skill" offFlockOnAngerMode="" preProcess="1" distanceType="1" distanceRate="1" coolTime="30000" isDirectionRevision="false" nextAttackProb="" nextAttackId="" msgImmediately="" msg="" msgProb="" normalBehaviorId="1106" angerBehaviorId="2106" />
|
|
</WorkList>
|
|
</Attack>
|
|
<Avoid avoidSkillId="0" cooltime="10000" />
|
|
<Cooperation concurrentAttackDuration="5000" sequentialAttackDelay="1000" escapeDuration="3000">
|
|
<TensionList>
|
|
<Tension id="1" />
|
|
</TensionList>
|
|
<WorkList />
|
|
<ReceiveOrderList />
|
|
</Cooperation>
|
|
<CounterFlee workId="" toAnger="" speedUpRate="" maxMovingTime="" recentHitTime="" recentPcBehaviorTime="" />
|
|
<Idle duration="500" />
|
|
<MonsterFlee hpRate="0.000000" executionRate="0.000000" fleeDistance="0" shareAggroRange="0" />
|
|
<MonsterSummon hpRate="0" executionRate="0" summonNum="1" summonRange="300" summonTemplateId="0" />
|
|
<Move targetDistance="200" timeout="5000" />
|
|
<PatternList>
|
|
<Pattern default="true">
|
|
<AngerMode>
|
|
<Tension attackTension="2" cooperationTension="1" shorttermTargetTension="1" />
|
|
<Incline attackProb="1" cooperationProb="0" shorttermTargetProb="0" avoidProb="0.000000" moveProb="0" socialProb="0.000000" />
|
|
</AngerMode>
|
|
<NormalMode>
|
|
<Tension attackTension="1" cooperationTension="1" shorttermTargetTension="1" />
|
|
<Incline attackProb="1" cooperationProb="0.000000" shorttermTargetProb="1" avoidProb="0.000000" moveProb="0" socialProb="0.000000" />
|
|
</NormalMode>
|
|
</Pattern>
|
|
<Pattern minHpRatio="0" maxHpRatio="0.15">
|
|
<AngerMode>
|
|
<Tension attackTension="4" cooperationTension="1" shorttermTargetTension="1" />
|
|
<Incline attackProb="1" cooperationProb="0" shorttermTargetProb="0" avoidProb="0.000000" moveProb="0" socialProb="0.000000" />
|
|
</AngerMode>
|
|
<NormalMode>
|
|
<Tension attackTension="3" cooperationTension="1" shorttermTargetTension="1" />
|
|
<Incline attackProb="1" cooperationProb="0" shorttermTargetProb="1" avoidProb="0.000000" moveProb="0" socialProb="0.000000" />
|
|
</NormalMode>
|
|
</Pattern>
|
|
</PatternList>
|
|
<ShorttermTarget>
|
|
<StTensionList>
|
|
<StTension id="1">
|
|
<Info stWorkId="3" prob="0.015" />
|
|
<Info stWorkId="4" prob="0.015" />
|
|
<Info stWorkId="1" prob="0" />
|
|
<Info stWorkId="5" prob="0" />
|
|
<Info stWorkId="2" prob="0" />
|
|
</StTension>
|
|
</StTensionList>
|
|
<StWorkList>
|
|
<StWork id="1" desc="원거리 견제" preProcess="PcTargetBySkillCategoryUsedEx(1, 360, 1105, 1, 0.8, 23, 2)" immediateAttackId="4" msgImmediately="false" msg="0" msgProb="0.000000" />
|
|
<StWork id="2" desc="후방 적 견제" preProcess="GetRangePcNumEx(1108, 1, 0.9, 180, 0, 180, 0) > 1" immediateAttackId="8" msgImmediately="false" msg="0" msgProb="0.000000" />
|
|
<StWork id="3" desc="중형 좌 견제" preProcess="PcTargetByDirectionEx(270, 120, 1108, 1, 1, 0)" immediateAttackId="8" msgImmediately="false" msg="" msgProb="" />
|
|
<StWork id="4" desc="중형 우 견제" preProcess="PcTargetByDirectionEx(90, 120, 1109, 1, 1, 0)" immediateAttackId="7" msgImmediately="false" msg="" msgProb="" />
|
|
<StWork id="5" desc="힐 견제" preProcess="PcTargetBySkillCategoryUsedEx(1, 360, 1105, 1, 0.8, 31, 2)" immediateAttackId="4" msgImmediately="false" msg="0" msgProb="0.000000" />
|
|
</StWorkList>
|
|
</ShorttermTarget>
|
|
<Social socialMotionId="" />
|
|
<AggroChangeAttack nearTargetAttackId="7" showAggroChangeMotionAfterNearTargetAttack="false" distantTargetAttackId="60" showAggroChangeMotionAfterDistantTargetAttack="false" />
|
|
</CombatState>
|
|
<PeaceState checkInterval="3000" minLeaderDistance="20" maxLeaderDistance="150" followNearUser="false" noMove="" moveInTerritory="" popupMsg="" msgProb="" msgInterval="">
|
|
<Buff range="0" coolTime="0" />
|
|
<RandomMove moveMinDistance="50" moveMaxDistance="300" probSocial="0.300000" moveRadius="500" probMove="0.500000">
|
|
<Social motionId="1" />
|
|
<Social motionId="3" />
|
|
</RandomMove>
|
|
</PeaceState>
|
|
</Ai>
|
|
<Ai id="11" name="굴라 노예상인">
|
|
<CautionState alertRadius="200" rotateTime="5" probAvoid="0.300000" avoidSkill="1205" alertAngle="360" rotateAngle="60" checkInterval="3000" hpResetWhenCombatEnd="true" probActiveMove="0.300000">
|
|
<ActiveMove id="0" />
|
|
<ActiveMove id="2" />
|
|
<ActiveMove id="3" />
|
|
</CautionState>
|
|
<CombatState watchRotateTime="5" watchRotateAngle="60" playSocialWhenFirstAggro="false">
|
|
<Attack>
|
|
<TensionList>
|
|
<Tension id="1">
|
|
<Info workId="201" prob="0.000000" distanceRate="1" />
|
|
<Info workId="202" prob="0.000000" distanceRate="1" />
|
|
<Info workId="358" prob="1.000000" distanceRate="1" />
|
|
<Info workId="150" prob="0.200000" distanceRate="1" />
|
|
<Info workId="207" prob="0.100000" distanceRate="1" />
|
|
<Info workId="208" prob="0.100000" distanceRate="1" />
|
|
<Info workId="359" prob="0.200000" distanceRate="0.800000" />
|
|
<Info workId="103" prob="0.200000" distanceRate="0.800000" />
|
|
<Info workId="104" prob="0.200000" distanceRate="0.800000" />
|
|
<Info workId="102" prob="1.000000" distanceRate="1" />
|
|
<Info workId="205" prob="0.000000" distanceRate="1" />
|
|
<Info workId="356" prob="0.000000" distanceRate="1" />
|
|
<Info workId="357" prob="1.000000" distanceRate="1" />
|
|
</Tension>
|
|
<Tension id="2">
|
|
<Info workId="201" prob="0.000000" distanceRate="1" />
|
|
<Info workId="202" prob="0.000000" distanceRate="1" />
|
|
<Info workId="358" prob="1.000000" distanceRate="1" />
|
|
<Info workId="150" prob="0.200000" distanceRate="1" />
|
|
<Info workId="102" prob="1.000000" distanceRate="1" />
|
|
<Info workId="103" prob="0.200000" distanceRate="0.800000" />
|
|
<Info workId="104" prob="0.200000" distanceRate="0.800000" />
|
|
<Info workId="205" prob="0.000000" distanceRate="1" />
|
|
<Info workId="207" prob="0.100000" distanceRate="1" />
|
|
<Info workId="208" prob="0.100000" distanceRate="1" />
|
|
<Info workId="359" prob="0.200000" distanceRate="1" />
|
|
<Info workId="356" prob="0.000000" distanceRate="1" />
|
|
<Info workId="357" prob="1.000000" distanceRate="1" />
|
|
</Tension>
|
|
</TensionList>
|
|
<WorkList>
|
|
<Work id="102" desc="사전동작" normalBehaviorId="1203" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2203" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetDamagedCount(5) > 5" distanceType="1" distanceRate="1.000000" coolTime="6000" isDirectionRevision="true" nextAttackProb="1.000000" nextAttackId="356" />
|
|
<Work id="103" desc="주먹 후려치기" normalBehaviorId="1103" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2103" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="2" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" />
|
|
<Work id="104" desc="점프배찍기" normalBehaviorId="1104" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2104" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="2" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.800000" nextAttackId="201" />
|
|
<Work id="150" desc="PC에게 접근" normalBehaviorId="1" normalBehaviorType="activeMove" offFlockOnNormalMode="true" angerBehaviorId="1" angerBehaviorType="activeMove" offFlockOnAngerMode="true" preProcess="GetTargetDistance()>250" distanceType="1" distanceRate="1.000000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" />
|
|
<Work id="201" desc="50탈진" normalBehaviorId="1201" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="1201" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetHpRatio() >0.2 AND GetHpRatio() <0.5 AND IsInAnger()==0" distanceType="1" distanceRate="1.200000" coolTime="7000" isDirectionRevision="false" nextAttackProb="0.000000" nextAttackId="0" />
|
|
<Work id="202" desc="20탈진" normalBehaviorId="1202" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="1202" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetHpRatio() <0.2 AND IsInAnger()==0" distanceType="1" distanceRate="1.200000" coolTime="8000" isDirectionRevision="false" nextAttackProb="0.000000" nextAttackId="0" />
|
|
<Work id="205" desc="명령동작" normalBehaviorId="1205" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2205" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="1.000000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" />
|
|
<Work id="207" desc="좌걸음" normalBehaviorId="1207" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2207" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="1.000000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" />
|
|
<Work id="208" desc="우걸음" normalBehaviorId="1208" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2208" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="1.000000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" />
|
|
<Work id="356" desc="사전동작에 이어지는 강력한 점프공격" normalBehaviorId="1102" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2102" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="2" distanceRate="1.000000" coolTime="10000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" msgImmediately="true" msg="202" msgProb="0.1" />
|
|
<Work id="357" desc="무조건 하는공격" normalBehaviorId="1101" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2101" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="2" distanceRate="1.000000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" />
|
|
<Work id="358" desc="Hp가 50% 이하이면 뒤로 도망가는 이동" normalBehaviorId="4" normalBehaviorType="activeMove" offFlockOnNormalMode="true" angerBehaviorId="4" angerBehaviorType="activeMove" offFlockOnAngerMode="true" preProcess="GetHpRatio() < 0.5" distanceType="1" distanceRate="1.000000" coolTime="15000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" />
|
|
<Work id="359" desc="기본공격" normalBehaviorId="1101" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2101" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="2" distanceRate="0.800000" coolTime="3000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" />
|
|
</WorkList>
|
|
</Attack>
|
|
<Avoid avoidSkillId="1205" cooltime="10000" />
|
|
<Cooperation concurrentAttackDuration="5000" sequentialAttackDelay="1000" escapeDuration="3000">
|
|
<TensionList>
|
|
<Tension id="1">
|
|
<Info workId="1" prob="1.000000" distanceRate="1.000000" />
|
|
<Info workId="2" prob="1.000000" distanceRate="1.000000" />
|
|
</Tension>
|
|
</TensionList>
|
|
<WorkList>
|
|
<Work id="1" desc="근거리 차지공격을 하는 PC가 있으면 100%확률로 찢어지는 포메이션을 한다." normalBehaviorId="1205" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2205" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="PcTargetBySkillCategoryUsing(1,360,0,300,13) OR PcTargetBySkillCategoryUsing(1,360,0,300,15) OR PcTargetBySkillCategoryUsing(1,360,0,300,17)" sendOrderId="1" sendOrderRange="500" sendOrderMaxCount="5" sendOrderRefTarget="1" distanceType="1" distanceRate="1.000000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" orderType="formation" formationId="3" msgImmediately="true" msg="7" msgProb="1.000000" />
|
|
<Work id="2" desc="원거리 차지공격을 하는 PC가 있으면 100%확률로 찢어지는 포메이션을 한다." normalBehaviorId="1205" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2205" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="PcTargetBySkillCategoryUsing(1,360,0,300,23) OR PcTargetBySkillCategoryUsing(1,360,0,300,25) OR PcTargetBySkillCategoryUsing(1,360,0,300,27)" sendOrderId="2" sendOrderRange="500" sendOrderMaxCount="5" sendOrderRefTarget="1" distanceType="1" distanceRate="1.000000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" orderType="formation" formationId="3" msgImmediately="true" msg="8" msgProb="1.000000" />
|
|
</WorkList>
|
|
<ReceiveOrderList>
|
|
<ReceiveOrder orderId="1" prob="1.000000" attackId="357" formationCheckTime="2000" formationAttackProb="1.000000" formationAttackId="205" />
|
|
<ReceiveOrder orderId="2" prob="1.000000" attackId="357" formationCheckTime="2000" formationAttackProb="1.000000" formationAttackId="205" />
|
|
</ReceiveOrderList>
|
|
</Cooperation>
|
|
<CounterFlee workId="357" toAnger="true" speedUpRate="1.8" maxMovingTime="12000" recentHitTime="15000" recentPcBehaviorTime="20000" />
|
|
<Idle duration="0" />
|
|
<MonsterFlee hpRate="0" executionRate="0" fleeDistance="0" shareAggroRange="0" />
|
|
<MonsterSummon hpRate="0.200000" executionRate="0" summonNum="1" summonRange="300" summonTemplateId="0" />
|
|
<Move targetDistance="300" timeout="1000" />
|
|
<PatternList>
|
|
<Pattern default="true">
|
|
<AngerMode>
|
|
<Tension attackTension="2" cooperationTension="1" shorttermTargetTension="1" />
|
|
<Incline attackProb="0.700000" cooperationProb="0.000000" shorttermTargetProb="0.200000" avoidProb="0.000000" moveProb="0.000000" socialProb="0.000000" />
|
|
</AngerMode>
|
|
<NormalMode>
|
|
<Tension attackTension="1" cooperationTension="1" shorttermTargetTension="1" />
|
|
<Incline attackProb="0.500000" cooperationProb="0.300000" shorttermTargetProb="0.300000" avoidProb="0.000000" moveProb="0.000000" socialProb="0.000000" />
|
|
</NormalMode>
|
|
</Pattern>
|
|
<Pattern minHpRatio="0.000000" maxHpRatio="0.300000">
|
|
<AngerMode>
|
|
<Tension attackTension="2" cooperationTension="1" shorttermTargetTension="1" />
|
|
<Incline attackProb="0.700000" cooperationProb="0.500000" shorttermTargetProb="0.100000" avoidProb="0.100000" moveProb="0.100000" socialProb="0.100000" />
|
|
</AngerMode>
|
|
<NormalMode>
|
|
<Tension attackTension="1" cooperationTension="1" shorttermTargetTension="1" />
|
|
<Incline attackProb="0.700000" cooperationProb="0.500000" shorttermTargetProb="0.100000" avoidProb="0.100000" moveProb="0.100000" socialProb="0.100000" />
|
|
</NormalMode>
|
|
</Pattern>
|
|
</PatternList>
|
|
<ShorttermTarget>
|
|
<StTensionList>
|
|
<StTension id="1">
|
|
<Info stWorkId="1" prob="0.000000" />
|
|
</StTension>
|
|
</StTensionList>
|
|
<StWorkList>
|
|
<StWork id="1" desc="더미" preProcess="1" immediateAttackId="103" />
|
|
</StWorkList>
|
|
</ShorttermTarget>
|
|
<Social socialMotionId="0" />
|
|
</CombatState>
|
|
<PeaceState checkInterval="5000" minLeaderDistance="75" maxLeaderDistance="150">
|
|
<Buff range="0" coolTime="0" />
|
|
<RandomMove moveMinDistance="150" moveMaxDistance="300" probSocial="0.300000" moveRadius="300" probMove="0.500000">
|
|
<Social motionId="1" />
|
|
<Social motionId="2" />
|
|
</RandomMove>
|
|
</PeaceState>
|
|
</Ai>
|
|
<Ai id="12" name="오칸 해적">
|
|
<CautionState alertRadius="300" rotateTime="10" probAvoid="0.000000" avoidSkill="0" alertAngle="360" rotateAngle="50" checkInterval="5000" hpResetWhenCombatEnd="true" probActiveMove="0.200000">
|
|
<ActiveMove id="0" />
|
|
<ActiveMove id="0" />
|
|
</CautionState>
|
|
<CombatState watchRotateTime="5" watchRotateAngle="100" playSocialWhenFirstAggro="false">
|
|
<Attack>
|
|
<TensionList>
|
|
<Tension id="1">
|
|
<Info workId="201" prob="0.000000" distanceRate="0.800000" />
|
|
<Info workId="202" prob="0.000000" distanceRate="0.800000" />
|
|
<Info workId="207" prob="0.100000" distanceRate="0.800000" />
|
|
<Info workId="208" prob="0.100000" distanceRate="0.800000" />
|
|
<Info workId="209" prob="0.100000" distanceRate="0.800000" />
|
|
<Info workId="210" prob="0.100000" distanceRate="0.800000" />
|
|
<Info workId="250" prob="0.100000" distanceRate="0.800000" />
|
|
<Info workId="251" prob="0.100000" distanceRate="0.800000" />
|
|
<Info workId="101" prob="0.200000" distanceRate="0.800000" />
|
|
<Info workId="102" prob="0.200000" distanceRate="0.800000" />
|
|
<Info workId="104" prob="0.200000" distanceRate="1" />
|
|
<Info workId="312" prob="0.000000" distanceRate="0.800000" />
|
|
<Info workId="327" prob="0.000000" distanceRate="0.800000" />
|
|
<Info workId="328" prob="0.000000" distanceRate="0.800000" />
|
|
<Info workId="999" prob="0.000000" distanceRate="0.800000" />
|
|
</Tension>
|
|
<Tension id="2">
|
|
<Info workId="201" prob="0.000000" distanceRate="0.800000" />
|
|
<Info workId="202" prob="0.000000" distanceRate="0.800000" />
|
|
<Info workId="102" prob="0.200000" distanceRate="0.800000" />
|
|
<Info workId="101" prob="0.200000" distanceRate="0.800000" />
|
|
<Info workId="104" prob="0.200000" distanceRate="1" />
|
|
<Info workId="207" prob="0.100000" distanceRate="0.800000" />
|
|
<Info workId="208" prob="0.100000" distanceRate="0.800000" />
|
|
<Info workId="209" prob="0.100000" distanceRate="0.800000" />
|
|
<Info workId="210" prob="0.100000" distanceRate="0.800000" />
|
|
<Info workId="250" prob="0.100000" distanceRate="0.800000" />
|
|
<Info workId="251" prob="0.100000" distanceRate="0.800000" />
|
|
<Info workId="312" prob="0.000000" distanceRate="0.800000" />
|
|
<Info workId="327" prob="0.000000" distanceRate="0.800000" />
|
|
<Info workId="328" prob="0.000000" distanceRate="0.800000" />
|
|
<Info workId="999" prob="0.000000" distanceRate="0.800000" />
|
|
</Tension>
|
|
</TensionList>
|
|
<WorkList>
|
|
<Work id="101" desc="일반공격1" normalBehaviorId="1101" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2101" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="3" distanceRate="0.800000" coolTime="3000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" />
|
|
<Work id="102" desc="강력한공격 전에 하는 사전동작" normalBehaviorId="1203" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2203" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="3" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="1.000000" nextAttackId="312" msgImmediately="true" msg="201" msgProb="0.400000" />
|
|
<Work id="104" desc="원거리공격" normalBehaviorId="1104" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2104" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetTargetDistance() > 200" distanceType="3" distanceRate="1.000000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" />
|
|
<Work id="201" desc="헉헉 모션 50" normalBehaviorId="1201" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="1201" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetHpRatio() < 0.5 AND GetHpRatio() > 0.2" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" />
|
|
<Work id="202" desc="헉헉 모션 20" normalBehaviorId="1202" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="1202" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetHpRatio() < 0.2" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" />
|
|
<Work id="207" desc="사이드워크(좌)_1" normalBehaviorId="1207" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorId="2207" angerBehaviorType="skill" offFlockOnAngerMode="false" preProcess="1" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" />
|
|
<Work id="208" desc="사이드워크(우)_1" normalBehaviorId="1208" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorId="2208" angerBehaviorType="skill" offFlockOnAngerMode="false" preProcess="1" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" />
|
|
<Work id="209" desc="회피이동(좌)" normalBehaviorId="1209" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2209" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" />
|
|
<Work id="210" desc="회피이동(우)" normalBehaviorId="1210" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2210" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" />
|
|
<Work id="250" desc="뒤로도망가는 ActiveMove" normalBehaviorId="4" normalBehaviorType="activeMove" offFlockOnNormalMode="false" angerBehaviorId="4" angerBehaviorType="activeMove" offFlockOnAngerMode="false" preProcess="1" distanceType="3" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="1.000000" nextAttackId="207" />
|
|
<Work id="251" desc="접근하는 ActiveMove" normalBehaviorId="1" normalBehaviorType="activeMove" offFlockOnNormalMode="false" angerBehaviorId="1" angerBehaviorType="activeMove" offFlockOnAngerMode="false" preProcess="1" distanceType="3" distanceRate="1.000000" coolTime="6000" isDirectionRevision="true" nextAttackProb="1.000000" nextAttackId="208" />
|
|
<Work id="312" desc="사전동작에 이어지는 강력한공격" normalBehaviorId="1102" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2102" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="2" distanceRate="0.800000" coolTime="10000" isDirectionRevision="true" nextAttackProb="0.800000" nextAttackId="201" msgImmediately="true" msg="218" msgProb="0.1" />
|
|
<Work id="327" desc="사이드워크(좌)_2" normalBehaviorId="1207" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorId="2207" angerBehaviorType="skill" offFlockOnAngerMode="false" preProcess="1" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" />
|
|
<Work id="328" desc="사이드워크(우)_2" normalBehaviorId="1208" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorId="2208" angerBehaviorType="skill" offFlockOnAngerMode="false" preProcess="1" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" />
|
|
<Work id="999" desc="무조건 나가는 공격" normalBehaviorId="1101" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2101" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="2" distanceRate="0.800000" coolTime="3000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" />
|
|
</WorkList>
|
|
</Attack>
|
|
<Avoid avoidSkillId="0" cooltime="10000" />
|
|
<Cooperation concurrentAttackDuration="10000" sequentialAttackDelay="1000" escapeDuration="3000">
|
|
<TensionList>
|
|
<Tension id="1">
|
|
<Info workId="1" prob="1.000000" distanceRate="1.000000" />
|
|
</Tension>
|
|
</TensionList>
|
|
<WorkList>
|
|
<Work id="1" desc="5초에 5대이상 맞으면 찢어지는 포메이션" normalBehaviorId="1204" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="1204" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetDamagedCount(5) > 5" sendOrderId="1" sendOrderRange="500" sendOrderMaxCount="10" sendOrderRefTarget="1" distanceType="1" distanceRate="1.000000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" orderType="formation" formationId="3" msgImmediately="true" msg="3" msgProb="1.000000" />
|
|
</WorkList>
|
|
<ReceiveOrderList>
|
|
<ReceiveOrder orderId="1" prob="1.000000" attackId="102" formationCheckTime="0" formationAttackProb="0.000000" formationAttackId="0" />
|
|
</ReceiveOrderList>
|
|
</Cooperation>
|
|
<CounterFlee workId="101" toAnger="true" speedUpRate="1.8" maxMovingTime="12000" recentHitTime="15000" recentPcBehaviorTime="20000" />
|
|
<Idle duration="1000" />
|
|
<MonsterFlee hpRate="0" executionRate="0" fleeDistance="0" shareAggroRange="0" />
|
|
<MonsterSummon hpRate="0.200000" executionRate="0" summonNum="1" summonRange="300" summonTemplateId="0" />
|
|
<Move targetDistance="150" timeout="1000" />
|
|
<PatternList>
|
|
<Pattern default="true">
|
|
<AngerMode>
|
|
<Tension attackTension="2" cooperationTension="1" shorttermTargetTension="1" />
|
|
<Incline attackProb="0.500000" cooperationProb="0.500000" shorttermTargetProb="0.300000" avoidProb="0.000000" moveProb="0.500000" socialProb="0.000000" />
|
|
</AngerMode>
|
|
<NormalMode>
|
|
<Tension attackTension="1" cooperationTension="1" shorttermTargetTension="1" />
|
|
<Incline attackProb="0.500000" cooperationProb="0.500000" shorttermTargetProb="0.300000" avoidProb="0.000000" moveProb="0.500000" socialProb="0.000000" />
|
|
</NormalMode>
|
|
</Pattern>
|
|
<Pattern minHpRatio="0.000000" maxHpRatio="0.300000">
|
|
<AngerMode>
|
|
<Tension attackTension="2" cooperationTension="1" shorttermTargetTension="1" />
|
|
<Incline attackProb="0.500000" cooperationProb="0.500000" shorttermTargetProb="0.300000" avoidProb="0.000000" moveProb="0.500000" socialProb="0.000000" />
|
|
</AngerMode>
|
|
<NormalMode>
|
|
<Tension attackTension="1" cooperationTension="1" shorttermTargetTension="1" />
|
|
<Incline attackProb="0.500000" cooperationProb="0.500000" shorttermTargetProb="0.300000" avoidProb="0.000000" moveProb="0.500000" socialProb="0.000000" />
|
|
</NormalMode>
|
|
</Pattern>
|
|
</PatternList>
|
|
<ShorttermTarget>
|
|
<StTensionList>
|
|
<StTension id="1">
|
|
<Info stWorkId="1" prob="0.500000" />
|
|
<Info stWorkId="2" prob="0.500000" />
|
|
</StTension>
|
|
</StTensionList>
|
|
<StWorkList>
|
|
<StWork id="1" desc="근거리 차지공격을 사용하는 pc가 있으면 100%확률로 원거리공격" preProcess="PcTargetBySkillCategoryUsing(1,360,0,300,13) OR PcTargetBySkillCategoryUsing(1,360,0,300,15) OR PcTargetBySkillCategoryUsing(1,360,0,300,17)" immediateAttackId="104" />
|
|
<StWork id="2" desc="원거리 차지공격을 사용하는 PC가 있으면 100%확률로 원거리공격" preProcess="PcTargetBySkillCategoryUsing(1,360,0,500,23) OR PcTargetBySkillCategoryUsing(1,360,0,500,25) OR PcTargetBySkillCategoryUsing(1,360,0,500,27)" immediateAttackId="104" />
|
|
</StWorkList>
|
|
</ShorttermTarget>
|
|
<Social socialMotionId="0" />
|
|
</CombatState>
|
|
<PeaceState checkInterval="5000" minLeaderDistance="100" maxLeaderDistance="200">
|
|
<Buff range="0" coolTime="0" />
|
|
<RandomMove moveMinDistance="100" moveMaxDistance="400" probSocial="0.300000" moveRadius="1000" probMove="0.400000">
|
|
<Social motionId="1" />
|
|
<Social motionId="2" />
|
|
</RandomMove>
|
|
</PeaceState>
|
|
</Ai>
|
|
<Ai id="13" name="노예 관리인">
|
|
<CautionState alertRadius="300" rotateTime="5" probAvoid="0.000000" avoidSkill="0" alertAngle="360" rotateAngle="60" checkInterval="3000" hpResetWhenCombatEnd="true" probActiveMove="0.300000">
|
|
<ActiveMove id="2" />
|
|
<ActiveMove id="3" />
|
|
</CautionState>
|
|
<CombatState watchRotateTime="5" watchRotateAngle="60" playSocialWhenFirstAggro="false">
|
|
<Attack>
|
|
<TensionList>
|
|
<Tension id="1">
|
|
<Info workId="201" prob="0.000000" distanceRate="0.800000" />
|
|
<Info workId="202" prob="0.000000" distanceRate="0.800000" />
|
|
<Info workId="150" prob="0.200000" distanceRate="0.800000" />
|
|
<Info workId="207" prob="0.100000" distanceRate="0.800000" />
|
|
<Info workId="208" prob="0.100000" distanceRate="0.800000" />
|
|
<Info workId="101" prob="0.200000" distanceRate="0.800000" />
|
|
<Info workId="358" prob="0.200000" distanceRate="0.800000" />
|
|
<Info workId="359" prob="0.500000" distanceRate="0.800000" />
|
|
<Info workId="356" prob="0.000000" distanceRate="0.800000" />
|
|
<Info workId="102" prob="0.000000" distanceRate="0.800000" />
|
|
<Info workId="360" prob="1.000000" distanceRate="0.800000" />
|
|
</Tension>
|
|
<Tension id="2">
|
|
<Info workId="201" prob="0.000000" distanceRate="0.800000" />
|
|
<Info workId="202" prob="0.000000" distanceRate="0.800000" />
|
|
<Info workId="359" prob="0.000000" distanceRate="0.800000" />
|
|
<Info workId="101" prob="0.200000" distanceRate="0.800000" />
|
|
<Info workId="358" prob="0.200000" distanceRate="1" />
|
|
<Info workId="150" prob="0.200000" distanceRate="0.800000" />
|
|
<Info workId="207" prob="0.100000" distanceRate="0.800000" />
|
|
<Info workId="208" prob="0.100000" distanceRate="0.800000" />
|
|
<Info workId="356" prob="0.000000" distanceRate="0.800000" />
|
|
<Info workId="102" prob="0.000000" distanceRate="0.800000" />
|
|
<Info workId="360" prob="1.000000" distanceRate="0.800000" />
|
|
</Tension>
|
|
</TensionList>
|
|
<WorkList>
|
|
<Work id="101" desc="기본공격" normalBehaviorId="1101" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2101" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="3" distanceRate="0.800000" coolTime="3000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" />
|
|
<Work id="102" desc="박수치기(특수공격)" normalBehaviorId="1102" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2102" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="2" distanceRate="0.800000" coolTime="10000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" msgImmediately="true" msg="206" msgProb="0.400000" />
|
|
<Work id="150" desc="PC에게 접근" normalBehaviorId="1" normalBehaviorType="activeMove" offFlockOnNormalMode="true" angerBehaviorId="1" angerBehaviorType="activeMove" offFlockOnAngerMode="true" preProcess="GetTargetDistance()>350" distanceType="1" distanceRate="1.000000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" />
|
|
<Work id="201" desc="50탈진" normalBehaviorId="1201" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="1201" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetHpRatio()>0.2 AND GetHpRatio()<0.5 AND IsInAnger()==0" distanceType="1" distanceRate="0.800000" coolTime="7000" isDirectionRevision="false" nextAttackProb="0.000000" nextAttackId="0" />
|
|
<Work id="202" desc="20탈진" normalBehaviorId="1202" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="1202" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetHpRatio()<0.2 AND IsInAnger()==0" distanceType="1" distanceRate="0.800000" coolTime="8000" isDirectionRevision="false" nextAttackProb="0.000000" nextAttackId="0" />
|
|
<Work id="207" desc="좌걸음" normalBehaviorId="1207" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2207" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetDamagedCount(10)<2 AND GetDynamicSpawnCount()<1" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" />
|
|
<Work id="208" desc="우걸음" normalBehaviorId="1208" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2208" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetDamagedCount(10)<2 AND GetDynamicSpawnCount()<1" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" />
|
|
<Work id="356" desc="점프 대지진" normalBehaviorId="1104" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2104" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="2" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.800000" nextAttackId="201" />
|
|
<Work id="358" desc="배두드리기 소셜" normalBehaviorId="1209" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2209" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetDamagedCount(10) < 1" distanceType="1" distanceRate="1.000000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" />
|
|
<Work id="359" desc="사전동작(특수공격)" normalBehaviorId="1203" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2203" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="PcTargetBySkillCategoryUsing(1,360,0,200,13) OR PcTargetBySkillCategoryUsing(1,360,0,200,15) OR PcTargetBySkillCategoryUsing(1,360,0,200,17)" distanceType="2" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="1.000000" nextAttackId="102" />
|
|
<Work id="360" desc="무조건하는 공격" normalBehaviorId="1101" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2101" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="2" distanceRate="1.000000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" />
|
|
</WorkList>
|
|
</Attack>
|
|
<Avoid avoidSkillId="0" cooltime="10000" />
|
|
<Cooperation concurrentAttackDuration="5000" sequentialAttackDelay="1000" escapeDuration="3000">
|
|
<TensionList>
|
|
<Tension id="1">
|
|
<Info workId="1" prob="1.000000" distanceRate="1.000000" />
|
|
</Tension>
|
|
</TensionList>
|
|
<WorkList>
|
|
<Work id="1" desc="5초에 5대 이상 맞으면 100확률로 점프 공격" normalBehaviorId="1205" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2205" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetDamagedCount(5) > 4" sendOrderId="1" sendOrderRange="500" sendOrderMaxCount="5" sendOrderRefTarget="1" distanceType="2" distanceRate="1.000000" coolTime="6000" isDirectionRevision="true" nextAttackProb="1.000000" nextAttackId="356" orderType="sequential" formationId="0" msgImmediately="true" msg="251" msgProb="1.000000" />
|
|
</WorkList>
|
|
<ReceiveOrderList>
|
|
<ReceiveOrder orderId="1" prob="1.000000" attackId="356" formationCheckTime="2000" formationAttackProb="0.000000" formationAttackId="358" />
|
|
</ReceiveOrderList>
|
|
</Cooperation>
|
|
<CounterFlee workId="101" toAnger="true" speedUpRate="1.8" maxMovingTime="12000" recentHitTime="15000" recentPcBehaviorTime="20000" />
|
|
<Idle duration="0" />
|
|
<MonsterFlee hpRate="0" executionRate="0" fleeDistance="0" shareAggroRange="0" />
|
|
<MonsterSummon hpRate="0.200000" executionRate="0" summonNum="1" summonRange="300" summonTemplateId="0" />
|
|
<Move targetDistance="300" timeout="1000" />
|
|
<PatternList>
|
|
<Pattern default="true">
|
|
<AngerMode>
|
|
<Tension attackTension="2" cooperationTension="1" shorttermTargetTension="1" />
|
|
<Incline attackProb="0.700000" cooperationProb="1.000000" shorttermTargetProb="1.000000" avoidProb="0.000000" moveProb="0.000000" socialProb="0.000000" />
|
|
</AngerMode>
|
|
<NormalMode>
|
|
<Tension attackTension="1" cooperationTension="1" shorttermTargetTension="1" />
|
|
<Incline attackProb="0.500000" cooperationProb="1.000000" shorttermTargetProb="1.000000" avoidProb="0.000000" moveProb="0.000000" socialProb="0.000000" />
|
|
</NormalMode>
|
|
</Pattern>
|
|
<Pattern minHpRatio="0.000000" maxHpRatio="0.300000">
|
|
<AngerMode>
|
|
<Tension attackTension="2" cooperationTension="1" shorttermTargetTension="1" />
|
|
<Incline attackProb="1.000000" cooperationProb="1.000000" shorttermTargetProb="1.000000" avoidProb="0.000000" moveProb="0.000000" socialProb="0.000000" />
|
|
</AngerMode>
|
|
<NormalMode>
|
|
<Tension attackTension="1" cooperationTension="1" shorttermTargetTension="1" />
|
|
<Incline attackProb="1.000000" cooperationProb="1.000000" shorttermTargetProb="1.000000" avoidProb="0.000000" moveProb="0.000000" socialProb="0.000000" />
|
|
</NormalMode>
|
|
</Pattern>
|
|
</PatternList>
|
|
<ShorttermTarget>
|
|
<StTensionList>
|
|
<StTension id="1">
|
|
<Info stWorkId="1" prob="1.000000" />
|
|
</StTension>
|
|
</StTensionList>
|
|
<StWorkList>
|
|
<StWork id="1" desc="원거리 차지공격을 하는 PC가 있으면 100%확률로 점프공격" preProcess="PcTargetBySkillCategoryUsing(1,360,0,600,23) OR PcTargetBySkillCategoryUsing(1,360,0,600,25) OR PcTargetBySkillCategoryUsing(1,360,0,600,27)" immediateAttackId="356" />
|
|
</StWorkList>
|
|
</ShorttermTarget>
|
|
<Social socialMotionId="0" />
|
|
</CombatState>
|
|
<PeaceState checkInterval="5000" minLeaderDistance="75" maxLeaderDistance="150">
|
|
<Buff range="0" coolTime="0" />
|
|
<RandomMove moveMinDistance="150" moveMaxDistance="300" probSocial="0.300000" moveRadius="800" probMove="0.500000">
|
|
<Social motionId="1" />
|
|
<Social motionId="2" />
|
|
</RandomMove>
|
|
</PeaceState>
|
|
</Ai>
|
|
<Ai id="14" name="유안티 해적(중레벨용)">
|
|
<CautionState alertRadius="250" rotateTime="30" probAvoid="0.100000" avoidSkill="1203" alertAngle="360" rotateAngle="45" checkInterval="5000" probActiveMove="0.00000" hpResetWhenCombatEnd="true" />
|
|
<CombatState watchRotateTime="15" watchRotateAngle="45" playSocialWhenFirstAggro="false" enable="true">
|
|
<Attack>
|
|
<TensionList>
|
|
<Tension id="1">
|
|
<Info workId="12" prob="0.500000" distanceRate="1.000000" />
|
|
<Info workId="36" prob="" distanceRate="" />
|
|
<Info workId="34" prob="1" distanceRate="1" />
|
|
<Info workId="32" prob="1" distanceRate="1" />
|
|
<Info workId="9" prob="0.3" distanceRate="1.000000" />
|
|
<Info workId="8" prob="0.3" distanceRate="1.000000" />
|
|
<Info workId="5" prob="1" distanceRate="1" />
|
|
<Info workId="20" prob="0" distanceRate="1" />
|
|
<Info workId="7" prob="" distanceRate="" />
|
|
<Info workId="15" prob="0.5" distanceRate="1" />
|
|
<Info workId="2" prob="0.3" distanceRate="1.000000" />
|
|
<Info workId="1" prob="0.6" distanceRate="1.000000" />
|
|
<Info workId="4" prob="0.4" distanceRate="1.000000" />
|
|
<Info workId="39" prob="" distanceRate="" />
|
|
<Info workId="22" prob="0" distanceRate="1" />
|
|
<Info workId="10" prob="0.15" distanceRate="1.000000" />
|
|
<Info workId="11" prob="0.15" distanceRate="1.000000" />
|
|
<Info workId="40" prob="0.3" distanceRate="1" />
|
|
<Info workId="26" prob="0.3" distanceRate="1" />
|
|
<Info workId="23" prob="0.3" distanceRate="1" />
|
|
<Info workId="29" prob="0.3" distanceRate="1" />
|
|
<Info workId="31" prob="" distanceRate="" />
|
|
<Info workId="41" prob="0" distanceRate="1" />
|
|
<Info workId="42" prob="0.15" distanceRate="1" />
|
|
<Info workId="16" prob="0.2" distanceRate="1" />
|
|
<Info workId="17" prob="0.2" distanceRate="1" />
|
|
<Info workId="6" prob="" distanceRate="1" />
|
|
<Info workId="19" prob="" distanceRate="" />
|
|
<Info workId="3" prob="" distanceRate="" />
|
|
<Info workId="18" prob="" distanceRate="" />
|
|
<Info workId="21" prob="" distanceRate="" />
|
|
<Info workId="24" prob="" distanceRate="" />
|
|
<Info workId="25" prob="" distanceRate="" />
|
|
<Info workId="27" prob="" distanceRate="" />
|
|
<Info workId="28" prob="" distanceRate="" />
|
|
<Info workId="30" prob="" distanceRate="" />
|
|
<Info workId="33" prob="" distanceRate="" />
|
|
<Info workId="35" prob="" distanceRate="" />
|
|
<Info workId="37" prob="" distanceRate="" />
|
|
<Info workId="50" prob="" distanceRate="" />
|
|
<Info workId="100" prob="" distanceRate="" />
|
|
<Info workId="101" prob="" distanceRate="" />
|
|
<Info workId="102" prob="" distanceRate="" />
|
|
<Info workId="103" prob="" distanceRate="" />
|
|
<Info workId="51" prob="" distanceRate="" />
|
|
<Info workId="43" prob="0" distanceRate="1" />
|
|
<Info workId="44" prob="0" distanceRate="1" />
|
|
<Info workId="38" prob="1" distanceRate="1" />
|
|
</Tension>
|
|
<Tension id="2">
|
|
<Info workId="12" prob="" distanceRate="" />
|
|
<Info workId="36" prob="" distanceRate="" />
|
|
<Info workId="34" prob="1" distanceRate="1" />
|
|
<Info workId="32" prob="1" distanceRate="1" />
|
|
<Info workId="9" prob="0.3" distanceRate="1.000000" />
|
|
<Info workId="8" prob="0.3" distanceRate="1.000000" />
|
|
<Info workId="5" prob="1" distanceRate="1" />
|
|
<Info workId="20" prob="" distanceRate="" />
|
|
<Info workId="7" prob="" distanceRate="" />
|
|
<Info workId="15" prob="0.5" distanceRate="1" />
|
|
<Info workId="39" prob="0.5" distanceRate="1" />
|
|
<Info workId="22" prob="" distanceRate="" />
|
|
<Info workId="10" prob="" distanceRate="" />
|
|
<Info workId="11" prob="" distanceRate="" />
|
|
<Info workId="40" prob="" distanceRate="" />
|
|
<Info workId="26" prob="" distanceRate="" />
|
|
<Info workId="23" prob="" distanceRate="" />
|
|
<Info workId="29" prob="0.3" distanceRate="1" />
|
|
<Info workId="31" prob="" distanceRate="" />
|
|
<Info workId="2" prob="0.4" distanceRate="1" />
|
|
<Info workId="41" prob="" distanceRate="" />
|
|
<Info workId="42" prob="0.3" distanceRate="1" />
|
|
<Info workId="1" prob="0.6" distanceRate="1.000000" />
|
|
<Info workId="4" prob="0.3" distanceRate="1.000000" />
|
|
<Info workId="16" prob="0.2" distanceRate="1" />
|
|
<Info workId="17" prob="0.2" distanceRate="1" />
|
|
<Info workId="6" prob="" distanceRate="1" />
|
|
<Info workId="19" prob="" distanceRate="" />
|
|
<Info workId="3" prob="" distanceRate="" />
|
|
<Info workId="18" prob="" distanceRate="" />
|
|
<Info workId="21" prob="" distanceRate="" />
|
|
<Info workId="24" prob="" distanceRate="" />
|
|
<Info workId="25" prob="" distanceRate="" />
|
|
<Info workId="27" prob="" distanceRate="" />
|
|
<Info workId="28" prob="" distanceRate="" />
|
|
<Info workId="30" prob="" distanceRate="" />
|
|
<Info workId="33" prob="" distanceRate="" />
|
|
<Info workId="35" prob="" distanceRate="" />
|
|
<Info workId="37" prob="" distanceRate="" />
|
|
<Info workId="50" prob="" distanceRate="" />
|
|
<Info workId="100" prob="" distanceRate="" />
|
|
<Info workId="101" prob="" distanceRate="" />
|
|
<Info workId="102" prob="" distanceRate="" />
|
|
<Info workId="103" prob="" distanceRate="" />
|
|
<Info workId="51" prob="" distanceRate="" />
|
|
<Info workId="43" prob="0" distanceRate="1" />
|
|
<Info workId="44" prob="0" distanceRate="1" />
|
|
<Info workId="38" prob="1" distanceRate="1" />
|
|
</Tension>
|
|
<Tension id="3">
|
|
<Info workId="12" prob="0.00000" distanceRate="1.000000" />
|
|
<Info workId="36" prob="0.5" distanceRate="1" />
|
|
<Info workId="34" prob="1" distanceRate="1" />
|
|
<Info workId="32" prob="1" distanceRate="1" />
|
|
<Info workId="9" prob="0.3" distanceRate="1.000000" />
|
|
<Info workId="8" prob="0.3" distanceRate="1.000000" />
|
|
<Info workId="5" prob="1" distanceRate="1" />
|
|
<Info workId="20" prob="0" distanceRate="1" />
|
|
<Info workId="7" prob="" distanceRate="" />
|
|
<Info workId="15" prob="0.5" distanceRate="1" />
|
|
<Info workId="2" prob="0.3" distanceRate="1.000000" />
|
|
<Info workId="1" prob="0.6" distanceRate="1.000000" />
|
|
<Info workId="4" prob="0.4" distanceRate="1.000000" />
|
|
<Info workId="39" prob="" distanceRate="" />
|
|
<Info workId="22" prob="0" distanceRate="1" />
|
|
<Info workId="10" prob="0.15" distanceRate="1.000000" />
|
|
<Info workId="11" prob="0.15" distanceRate="1.000000" />
|
|
<Info workId="40" prob="0.5" distanceRate="1" />
|
|
<Info workId="26" prob="0.3" distanceRate="1" />
|
|
<Info workId="23" prob="0.3" distanceRate="1" />
|
|
<Info workId="29" prob="0.3" distanceRate="1" />
|
|
<Info workId="31" prob="" distanceRate="" />
|
|
<Info workId="41" prob="0" distanceRate="1" />
|
|
<Info workId="42" prob="0.15" distanceRate="1" />
|
|
<Info workId="16" prob="0.2" distanceRate="1" />
|
|
<Info workId="17" prob="0.2" distanceRate="1" />
|
|
<Info workId="6" prob="" distanceRate="1" />
|
|
<Info workId="19" prob="" distanceRate="" />
|
|
<Info workId="3" prob="" distanceRate="" />
|
|
<Info workId="18" prob="" distanceRate="" />
|
|
<Info workId="21" prob="" distanceRate="" />
|
|
<Info workId="24" prob="" distanceRate="" />
|
|
<Info workId="25" prob="" distanceRate="" />
|
|
<Info workId="27" prob="" distanceRate="" />
|
|
<Info workId="28" prob="" distanceRate="" />
|
|
<Info workId="30" prob="" distanceRate="" />
|
|
<Info workId="33" prob="" distanceRate="" />
|
|
<Info workId="35" prob="" distanceRate="" />
|
|
<Info workId="37" prob="" distanceRate="" />
|
|
<Info workId="50" prob="" distanceRate="" />
|
|
<Info workId="100" prob="" distanceRate="" />
|
|
<Info workId="101" prob="" distanceRate="" />
|
|
<Info workId="102" prob="" distanceRate="" />
|
|
<Info workId="103" prob="" distanceRate="" />
|
|
<Info workId="51" prob="" distanceRate="" />
|
|
<Info workId="43" prob="0" distanceRate="1" />
|
|
<Info workId="44" prob="0" distanceRate="1" />
|
|
<Info workId="38" prob="1" distanceRate="1" />
|
|
</Tension>
|
|
<Tension id="4">
|
|
<Info workId="12" prob="0.500000" distanceRate="1.000000" />
|
|
<Info workId="36" prob="" distanceRate="" />
|
|
<Info workId="34" prob="1" distanceRate="1" />
|
|
<Info workId="32" prob="1" distanceRate="1" />
|
|
<Info workId="9" prob="0.3" distanceRate="1.000000" />
|
|
<Info workId="8" prob="0.3" distanceRate="1.000000" />
|
|
<Info workId="5" prob="1" distanceRate="1" />
|
|
<Info workId="20" prob="" distanceRate="" />
|
|
<Info workId="7" prob="" distanceRate="" />
|
|
<Info workId="15" prob="0.5" distanceRate="1" />
|
|
<Info workId="39" prob="0.5" distanceRate="1" />
|
|
<Info workId="22" prob="" distanceRate="" />
|
|
<Info workId="10" prob="" distanceRate="" />
|
|
<Info workId="11" prob="" distanceRate="" />
|
|
<Info workId="40" prob="" distanceRate="" />
|
|
<Info workId="26" prob="" distanceRate="" />
|
|
<Info workId="23" prob="" distanceRate="" />
|
|
<Info workId="29" prob="0.3" distanceRate="1" />
|
|
<Info workId="31" prob="" distanceRate="" />
|
|
<Info workId="2" prob="0.4" distanceRate="1" />
|
|
<Info workId="41" prob="" distanceRate="" />
|
|
<Info workId="42" prob="0.3" distanceRate="1" />
|
|
<Info workId="1" prob="0.6" distanceRate="1.000000" />
|
|
<Info workId="4" prob="0.3" distanceRate="1.000000" />
|
|
<Info workId="16" prob="0.2" distanceRate="1" />
|
|
<Info workId="17" prob="0.2" distanceRate="1" />
|
|
<Info workId="6" prob="" distanceRate="1" />
|
|
<Info workId="19" prob="" distanceRate="" />
|
|
<Info workId="3" prob="" distanceRate="" />
|
|
<Info workId="18" prob="" distanceRate="" />
|
|
<Info workId="21" prob="" distanceRate="" />
|
|
<Info workId="24" prob="" distanceRate="" />
|
|
<Info workId="25" prob="" distanceRate="" />
|
|
<Info workId="27" prob="" distanceRate="" />
|
|
<Info workId="28" prob="" distanceRate="" />
|
|
<Info workId="30" prob="" distanceRate="" />
|
|
<Info workId="33" prob="" distanceRate="" />
|
|
<Info workId="35" prob="" distanceRate="" />
|
|
<Info workId="37" prob="" distanceRate="" />
|
|
<Info workId="50" prob="" distanceRate="" />
|
|
<Info workId="100" prob="" distanceRate="" />
|
|
<Info workId="101" prob="" distanceRate="" />
|
|
<Info workId="102" prob="" distanceRate="" />
|
|
<Info workId="103" prob="" distanceRate="" />
|
|
<Info workId="51" prob="" distanceRate="" />
|
|
<Info workId="43" prob="0" distanceRate="1" />
|
|
<Info workId="44" prob="0" distanceRate="1" />
|
|
<Info workId="38" prob="1" distanceRate="1" />
|
|
</Tension>
|
|
</TensionList>
|
|
<WorkList>
|
|
<Work id="1" desc="좌우 기본 공격_노멀 텐션" normalBehaviorId="1101" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2101" angerBehaviorType="skill" offFlockOnAngerMode="false" preProcess="IsInSkillAttackRange(1101, 1, 0.8)" distanceType="1" distanceRate="1" coolTime="" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="" msgImmediately="" msg="" msgProb="" />
|
|
<Work id="2" desc="강력한 4연속 찍기 공격 후 15% 백 무브 후 원거리 발사 공격" normalBehaviorId="1103" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2103" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="IsInSkillAttackRange(1103, 1, 0.8)" distanceType="1" distanceRate="1.000000" coolTime="" isDirectionRevision="true" nextAttackProb="0.150000" nextAttackId="22" msgImmediately="" msg="" msgProb="" />
|
|
<Work id="3" desc="전방 검기 공격" normalBehaviorId="1105" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2105" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="IsInSkillAttackRange(1105, 1, 0.8)" distanceType="1" distanceRate="1.000000" coolTime="" isDirectionRevision="true" nextAttackProb="1.000000" nextAttackId="20" msgImmediately="" msg="" msgProb="" />
|
|
<Work id="4" desc="원거리 발사 공격" normalBehaviorId="1106" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2106" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="IsInSkillAttackRange(1106, 1.2, 1)" distanceType="1" distanceRate="1.000000" coolTime="15000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="" msgImmediately="" msg="" msgProb="" />
|
|
<Work id="5" desc="꼬리치기 공격" normalBehaviorId="1107" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2107" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="PcTargetByDirectionEx(180, 60, 1107, 1, 1, 0)" distanceType="1" distanceRate="1.000000" coolTime="60000" isDirectionRevision="false" nextAttackProb="0.000000" nextAttackId="" msgImmediately="" msg="" msgProb="" />
|
|
<Work id="6" desc="3연속 점프 이동 공격" normalBehaviorId="1104" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2104" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="IsInSkillAttackRange(1104, 1, 0.8)" distanceType="1" distanceRate="1.000000" coolTime="30000" isDirectionRevision="true" nextAttackProb="1.000000" nextAttackId="20" msgImmediately="" msg="" msgProb="" />
|
|
<Work id="7" desc="시전동작(리액션 공격에는 이미 시전 동작이 붙어있음)" normalBehaviorId="1203" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2203" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetCombatTime() > 20000 AND IsInSkillAttackRange(1102, 1, 0.8)" distanceType="1" distanceRate="1" coolTime="15000" isDirectionRevision="true" nextAttackProb="1" nextAttackId="15" msgImmediately="" msg="" msgProb="" />
|
|
<Work id="8" desc="우회전 공격" normalBehaviorId="1109" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2109" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetTargetDir() > 60 AND GetTargetDir() < 120 AND IsInSkillAttackRange(1109, 1, 1)" distanceType="1" distanceRate="1.000000" coolTime="12000" isDirectionRevision="false" nextAttackProb="0.000000" nextAttackId="" msgImmediately="" msg="" msgProb="" />
|
|
<Work id="9" desc="좌회전 공격" normalBehaviorId="1108" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2108" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetTargetDir() > 240 AND GetTargetDir() < 300 AND IsInSkillAttackRange(1108, 1,1)" distanceType="1" distanceRate="1.000000" coolTime="12000" isDirectionRevision="false" nextAttackProb="0.000000" nextAttackId="" msgImmediately="" msg="" msgProb="" />
|
|
<Work id="10" desc="좌회피" normalBehaviorId="1207" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2207" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="IsInSkillAttackRange(1101, 1, 0.8)" distanceType="1" distanceRate="1.000000" coolTime="60000" isDirectionRevision="false" nextAttackProb="0.000000" nextAttackId="" msgImmediately="" msg="" msgProb="" />
|
|
<Work id="11" desc="우회피" normalBehaviorId="1208" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2208" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="IsInSkillAttackRange(1101, 1, 0.8)" distanceType="1" distanceRate="1.000000" coolTime="60000" isDirectionRevision="false" nextAttackProb="0.000000" nextAttackId="" msgImmediately="" msg="" msgProb="" />
|
|
<Work id="12" desc="HP없으면 헉헉" normalBehaviorId="1201" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="1201" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetHpRatio()<0.3" distanceType="1" distanceRate="1.000000" coolTime="14000" isDirectionRevision="false" nextAttackProb="0.000000" nextAttackId="" msgImmediately="" msg="" msgProb="" />
|
|
<Work id="15" desc="앞발 찍기 리액션 공격 + 60% 무브 어택" normalBehaviorId="1102" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2102" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetCombatTime() > 20000 AND IsInSkillAttackRange(1102, 1, 0.8)" distanceType="1" distanceRate="1.000000" coolTime="20000" isDirectionRevision="true" nextAttackProb="0.6" nextAttackId="6" msgImmediately="" msg="" msgProb="" />
|
|
<Work id="16" desc="짧은 롱무브 " normalBehaviorType="skill" offFlockOnNormalMode="" angerBehaviorType="skill" offFlockOnAngerMode="" preProcess="IsInSkillAttackRange(1110, 1, 0.8)" distanceType="1" distanceRate="1" coolTime="60000" isDirectionRevision="true" nextAttackProb="1" nextAttackId="20" msgImmediately="" msg="" msgProb="" normalBehaviorId="1110" angerBehaviorId="2110" />
|
|
<Work id="17" desc="긴 롱무브" normalBehaviorType="skill" offFlockOnNormalMode="" angerBehaviorType="skill" offFlockOnAngerMode="" preProcess="IsInSkillAttackRange(1113, 1, 0.8)" distanceType="1" distanceRate="1" coolTime="60000" isDirectionRevision="true" nextAttackProb="1" nextAttackId="20" msgImmediately="" msg="" msgProb="" normalBehaviorId="1113" angerBehaviorId="2113" />
|
|
<Work id="18" desc="3방향 전기 웨이브" normalBehaviorType="skill" offFlockOnNormalMode="" angerBehaviorType="skill" offFlockOnAngerMode="" preProcess="GetCombatTime() > 20000 AND IsInSkillAttackRange(1112, 1, 0.8)" distanceType="1" distanceRate="1" coolTime="45000" isDirectionRevision="true" nextAttackProb="1" nextAttackId="20" msgImmediately="" msg="" msgProb="" normalBehaviorId="1112" angerBehaviorId="2112" />
|
|
<Work id="19" desc="스타폴" normalBehaviorType="skill" offFlockOnNormalMode="" angerBehaviorType="skill" offFlockOnAngerMode="" preProcess="GetCombatTime() > 20000 AND IsInSkillAttackRange(1112, 1, 0.8)" distanceType="1" distanceRate="1" coolTime="45000" isDirectionRevision="false" nextAttackProb="1" nextAttackId="20" msgImmediately="" msg="" msgProb="" normalBehaviorId="1111" angerBehaviorId="2111" />
|
|
<Work id="20" desc="어그로 체인지" normalBehaviorType="skill" offFlockOnNormalMode="" angerBehaviorType="skill" offFlockOnAngerMode="" preProcess="GetDamagedCount(7) < 1" distanceType="1" distanceRate="1" coolTime="15000" isDirectionRevision="true" nextAttackProb="0" nextAttackId="21" msgImmediately="" msg="" msgProb="" normalBehaviorId="1204" angerBehaviorId="2204" />
|
|
<Work id="21" desc="어그로 체인지(반복용)" normalBehaviorType="skill" offFlockOnNormalMode="" angerBehaviorType="skill" offFlockOnAngerMode="" preProcess="1" distanceType="1" distanceRate="1" coolTime="" isDirectionRevision="false" nextAttackProb="" nextAttackId="" msgImmediately="" msg="" msgProb="" normalBehaviorId="1204" angerBehaviorId="2204" />
|
|
<Work id="22" desc="백무브 후 원거리 공격" normalBehaviorType="skill" offFlockOnNormalMode="" angerBehaviorType="skill" offFlockOnAngerMode="" preProcess="IsInSkillAttackRange(1101, 1, 0.8) AND GetDamagedCount(10) > 5" distanceType="1" distanceRate="1" coolTime="60000" isDirectionRevision="true" nextAttackProb="0.6" nextAttackId="4" msgImmediately="" msg="" msgProb="" normalBehaviorId="1212" angerBehaviorId="2212" />
|
|
<Work id="23" desc="패턴 1_1 좌측 사이드 점프 후 30% 우회전 공격" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorType="skill" offFlockOnAngerMode="false" preProcess="GetCombatTime() > 15000 AND IsInSkillAttackRange(1101, 1, 1) AND IsPrevAttack(0, 26) == 0 AND IsPrevAttack(1, 10) == 0 AND IsPrevAttack(1, 11) == 0" distanceType="1" distanceRate="1" coolTime="30000" isDirectionRevision="false" nextAttackProb="0.3" nextAttackId="8" msgImmediately="" msg="" msgProb="" normalBehaviorId="1207" angerBehaviorId="2207" />
|
|
<Work id="24" desc="패턴 1_2 좌측 사이드 점프 후 30% 3연속 점프 이동" normalBehaviorType="skill" offFlockOnNormalMode="" angerBehaviorType="skill" offFlockOnAngerMode="" preProcess="1" distanceType="1" distanceRate="" coolTime="" isDirectionRevision="false" nextAttackProb="0" nextAttackId="" msgImmediately="" msg="" msgProb="" normalBehaviorId="1104" angerBehaviorId="2104" />
|
|
<Work id="25" desc="패턴 1_3 좌측 사이드 점프 후 30% 3연속 점프 이동" normalBehaviorType="skill" offFlockOnNormalMode="" angerBehaviorType="skill" offFlockOnAngerMode="" preProcess="1" distanceType="1" distanceRate="1" coolTime="" isDirectionRevision="true" nextAttackProb="" nextAttackId="" msgImmediately="" msg="" msgProb="" normalBehaviorId="1104" angerBehaviorId="2104" />
|
|
<Work id="26" desc="패턴 2_1 우측 사이드 점프 후 30% 좌회전 공격" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorType="skill" offFlockOnAngerMode="false" preProcess="GetCombatTime() > 15000 AND IsInSkillAttackRange(1101, 1, 1) AND IsPrevAttack(0, 23) == 0 AND IsPrevAttack(1, 10) == 0 AND IsPrevAttack(1, 11) == 0" distanceType="1" distanceRate="1" coolTime="30000" isDirectionRevision="false" nextAttackProb="0.3" nextAttackId="9" msgImmediately="" msg="" msgProb="" normalBehaviorId="1208" angerBehaviorId="2208" />
|
|
<Work id="27" desc="패턴 2_2 우측 사이드 점프 후 30% 액티브 무브" normalBehaviorType="activeRotate" offFlockOnNormalMode="" angerBehaviorType="activeRotate" offFlockOnAngerMode="" preProcess="1" distanceType="1" distanceRate="1" coolTime="" isDirectionRevision="false" nextAttackProb="1" nextAttackId="42" msgImmediately="" msg="" msgProb="" normalBehaviorId="379" angerBehaviorId="380" />
|
|
<Work id="28" desc="패턴 2_3 우측 사이드 점프 후 30% 액티브 무브" normalBehaviorType="skill" offFlockOnNormalMode="" angerBehaviorType="skill" offFlockOnAngerMode="" preProcess="1" distanceType="1" distanceRate="1" coolTime="" isDirectionRevision="" nextAttackProb="" nextAttackId="" msgImmediately="" msg="" msgProb="" normalBehaviorId="1113" angerBehaviorId="2113" />
|
|
<Work id="29" desc="패턴 3_1 백회피 후 검기 날리기" normalBehaviorType="skill" offFlockOnNormalMode="" angerBehaviorType="skill" offFlockOnAngerMode="" preProcess="GetCombatTime() > 15000 AND IsInSkillAttackRange(1101, 1, 1)" distanceType="1" distanceRate="1" coolTime="60000" isDirectionRevision="true" nextAttackProb="1" nextAttackId="30" msgImmediately="" msg="" msgProb="" normalBehaviorId="1212" angerBehaviorId="2212" />
|
|
<Work id="30" desc="패턴 3_2 백회피 후 검기 날리기" normalBehaviorType="skill" offFlockOnNormalMode="" angerBehaviorType="skill" offFlockOnAngerMode="" preProcess="1" distanceType="1" distanceRate="1" coolTime="" isDirectionRevision="true" nextAttackProb="1" nextAttackId="20" msgImmediately="" msg="" msgProb="" normalBehaviorId="1105" angerBehaviorId="2105" />
|
|
<Work id="31" desc="패턴 4_1 3방향 전기 웨이브" normalBehaviorType="skill" offFlockOnNormalMode="" angerBehaviorType="skill" offFlockOnAngerMode="" preProcess="GetCombatTime() > 15000 AND IsInSkillAttackRange(1101, 1, 1)" distanceType="1" distanceRate="1" coolTime="60000" isDirectionRevision="true" nextAttackProb="0.9" nextAttackId="18" msgImmediately="" msg="" msgProb="" normalBehaviorId="1212" angerBehaviorId="2212" />
|
|
<Work id="32" desc="태어난 곳을 향해 중점프 1_1" normalBehaviorType="activeRotate" offFlockOnNormalMode="" angerBehaviorType="activeRotate" offFlockOnAngerMode="" preProcess="IsOutCombatSpace(1200) == 1" distanceType="1" distanceRate="1" coolTime="120000" isDirectionRevision="false" nextAttackProb="1" nextAttackId="33" msgImmediately="" msg="" msgProb="" normalBehaviorId="381" angerBehaviorId="382" />
|
|
<Work id="33" desc="태어난 곳을 향해 중점프 1_2" normalBehaviorType="skill" offFlockOnNormalMode="" angerBehaviorType="skill" offFlockOnAngerMode="" preProcess="1" distanceType="1" distanceRate="1" coolTime="" isDirectionRevision="false" nextAttackProb="1" nextAttackId="20" msgImmediately="" msg="" msgProb="" normalBehaviorId="1110" angerBehaviorId="2110" />
|
|
<Work id="34" desc="태어난 곳을 향해 대점프 1_1" normalBehaviorType="activeRotate" offFlockOnNormalMode="" angerBehaviorType="activeRotate" offFlockOnAngerMode="" preProcess="IsOutCombatSpace(1500) == 1" distanceType="1" distanceRate="1" coolTime="120000" isDirectionRevision="false" nextAttackProb="1" nextAttackId="35" msgImmediately="" msg="" msgProb="" normalBehaviorId="383" angerBehaviorId="384" />
|
|
<Work id="35" desc="태어난 곳을 향해 대점프 1_2" normalBehaviorType="skill" offFlockOnNormalMode="" angerBehaviorType="skill" offFlockOnAngerMode="" preProcess="1" distanceType="1" distanceRate="1" coolTime="" isDirectionRevision="false" nextAttackProb="1" nextAttackId="20" msgImmediately="" msg="" msgProb="" normalBehaviorId="1113" angerBehaviorId="2113" />
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|
<Work id="36" desc="체력 30% 이하시 도망1_1" normalBehaviorType="activeRotate" offFlockOnNormalMode="" angerBehaviorType="activeRotate" offFlockOnAngerMode="" preProcess="GetHpRatio() < 0.3" distanceType="1" distanceRate="1" coolTime="14000" isDirectionRevision="false" nextAttackProb="1" nextAttackId="37" msgImmediately="" msg="" msgProb="" normalBehaviorId="385" angerBehaviorId="386" />
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|
<Work id="37" desc="체력 30% 이하시 도망1_2" normalBehaviorType="activeMove" offFlockOnNormalMode="" angerBehaviorType="activeMove" offFlockOnAngerMode="" preProcess="1" distanceType="1" distanceRate="1" coolTime="" isDirectionRevision="false" nextAttackProb="1" nextAttackId="12" msgImmediately="" msg="" msgProb="" normalBehaviorId="1031" angerBehaviorId="1032" />
|
|
<Work id="38" desc="pc에게 접근" normalBehaviorType="activeMove" offFlockOnNormalMode="" angerBehaviorType="activeMove" offFlockOnAngerMode="" preProcess="1" distanceType="1" distanceRate="1" coolTime="6000" isDirectionRevision="" nextAttackProb="" nextAttackId="" msgImmediately="" msg="" msgProb="" normalBehaviorId="1033" angerBehaviorId="1034" />
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|
<Work id="39" desc="1_1 분노시 무브 어택 후 180도 회전후 무브 어택" normalBehaviorType="skill" offFlockOnNormalMode="" angerBehaviorType="skill" offFlockOnAngerMode="" preProcess="IsInSkillAttackRange(1103, 1, 0.8)" distanceType="1" distanceRate="1" coolTime="20000" isDirectionRevision="true" nextAttackProb="1" nextAttackId="102" msgImmediately="" msg="" msgProb="" normalBehaviorId="1104" angerBehaviorId="2104" />
|
|
<Work id="40" desc="헛치기(기본공격)" normalBehaviorType="skill" offFlockOnNormalMode="" angerBehaviorType="skill" offFlockOnAngerMode="" preProcess="IsInSkillAttackRange(1101, 1, 1.2) AND (GetDamagedCount(5) < 1 OR GetHpRatio() < 0.15)" distanceType="1" distanceRate="1" coolTime="" isDirectionRevision="true" nextAttackProb="" nextAttackId="" msgImmediately="" msg="" msgProb="" normalBehaviorId="1101" angerBehaviorId="2101" />
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|
<Work id="41" desc="1_1 꼬리 치기 공격 패턴" normalBehaviorType="activeRotate" offFlockOnNormalMode="" angerBehaviorType="activeRotate" offFlockOnAngerMode="" preProcess="IsInSkillAttackRange(1107, 1, 0.8)" distanceType="1" distanceRate="1" coolTime="30000" isDirectionRevision="false" nextAttackProb="1" nextAttackId="5" msgImmediately="" msg="" msgProb="" normalBehaviorId="387" angerBehaviorId="388" />
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|
<Work id="42" desc="전방 이동" normalBehaviorType="activeMove" offFlockOnNormalMode="false" angerBehaviorType="activeMove" offFlockOnAngerMode="false" preProcess="IsPrevAttack(1, 42) == 0 AND GetTargetDir() > -60 AND GetTargetDir() < 60 AND GetCombatTime() > 15000" distanceType="1" distanceRate="1" coolTime="30000" isDirectionRevision="false" nextAttackProb="" nextAttackId="" msgImmediately="" msg="" msgProb="" normalBehaviorId="1035" angerBehaviorId="1036" />
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|
<Work id="43" desc="우로 14도 회전 후 이동" normalBehaviorType="activeRotate" offFlockOnNormalMode="" angerBehaviorType="activeRotate" offFlockOnAngerMode="" preProcess="IsPrevAttack(1, 42) == 0 AND (GetTargetDir() > -60 AND GetTargetDir() < 60)" distanceType="1" distanceRate="1" coolTime="30000" isDirectionRevision="" nextAttackProb="1" nextAttackId="42" msgImmediately="" msg="" msgProb="" normalBehaviorId="389" angerBehaviorId="390" />
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|
<Work id="44" desc="좌로 23도 회전 후 이동" normalBehaviorType="activeRotate" offFlockOnNormalMode="" angerBehaviorType="activeRotate" offFlockOnAngerMode="" preProcess="IsPrevAttack(1, 42) == 0 AND (GetTargetDir() > -60 AND GetTargetDir() < 60)" distanceType="1" distanceRate="1" coolTime="30000" isDirectionRevision="" nextAttackProb="1" nextAttackId="42" msgImmediately="" msg="" msgProb="" normalBehaviorId="391" angerBehaviorId="392" />
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|
<Work id="50" desc="롱무브(근) 후 헤비 어택(단기적 타겟_힐 견제)" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorType="skill" offFlockOnAngerMode="false" preProcess="1" distanceType="1" distanceRate="1.000000" coolTime="0" isDirectionRevision="false" nextAttackProb="1.000000" nextAttackId="2" msgImmediately="false" msg="0" msgProb="0.000000" normalBehaviorId="1110" angerBehaviorId="2110" />
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<Work id="51" desc="롱무브(원) 후 헤비 어택(단기적 타겟_원거리 견제)" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorType="skill" offFlockOnAngerMode="false" preProcess="1" distanceType="1" distanceRate="1.000000" coolTime="0" isDirectionRevision="false" nextAttackProb="1.000000" nextAttackId="2" msgImmediately="false" msg="0" msgProb="0.000000" normalBehaviorId="1113" angerBehaviorId="2113" />
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|
<Work id="100" desc="pc에게 접근(어그로 체인지_원거리)" normalBehaviorType="activeMove" offFlockOnNormalMode="" angerBehaviorType="activeMove" offFlockOnAngerMode="" preProcess="1" distanceType="1" distanceRate="1" coolTime="6000" isDirectionRevision="" nextAttackProb="1" nextAttackId="1" msgImmediately="" msg="" msgProb="" normalBehaviorId="1037" angerBehaviorId="1038" />
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|
<Work id="101" desc="1_1 분노시 무브 어택 후 180도 회전후 무브 어택" normalBehaviorType="skill" offFlockOnNormalMode="" angerBehaviorType="skill" offFlockOnAngerMode="" preProcess="IsInSkillAttackRange(1103, 1, 0.8)" distanceType="1" distanceRate="1" coolTime="15000" isDirectionRevision="true" nextAttackProb="1" nextAttackId="102" msgImmediately="" msg="" msgProb="" normalBehaviorId="1104" angerBehaviorId="2104" />
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|
<Work id="102" desc="1_2 분노시 무브 어택 후 180도 회전후 무브 어택" normalBehaviorType="activeRotate" offFlockOnNormalMode="" angerBehaviorType="activeRotate" offFlockOnAngerMode="" preProcess="1" distanceType="1" distanceRate="1" coolTime="" isDirectionRevision="false" nextAttackProb="1" nextAttackId="103" msgImmediately="" msg="" msgProb="" normalBehaviorId="393" angerBehaviorId="394" />
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|
<Work id="103" desc="1_3 분노시 무브 어택 후 180도 회전후 무브 어택" normalBehaviorId="1104" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2104" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="1.000000" coolTime="" isDirectionRevision="false" nextAttackProb="1.000000" nextAttackId="21" msgImmediately="" msg="" msgProb="" />
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</WorkList>
|
|
</Attack>
|
|
<Avoid avoidSkillId="1207" cooltime="10000" />
|
|
<Cooperation concurrentAttackDuration="5000" sequentialAttackDelay="1000" escapeDuration="3000">
|
|
<TensionList>
|
|
<Tension id="1">
|
|
<Info workId="1" prob="0.300000" distanceRate="1.000000" />
|
|
</Tension>
|
|
</TensionList>
|
|
<WorkList>
|
|
<Work id="1" desc="" normalBehaviorId="0" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="0" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" sendOrderId="1" sendOrderRange="300" sendOrderMaxCount="2" sendOrderRefTarget="1" distanceType="3" distanceRate="1.000000" coolTime="0" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" orderType="normal" formationId="0" />
|
|
</WorkList>
|
|
<ReceiveOrderList>
|
|
<ReceiveOrder orderId="1" prob="1.000000" attackId="1" formationCheckTime="0" formationAttackProb="0.000000" formationAttackId="0" />
|
|
<ReceiveOrder orderId="2" prob="1.000000" attackId="2" formationCheckTime="0" formationAttackProb="0.000000" formationAttackId="0" />
|
|
</ReceiveOrderList>
|
|
</Cooperation>
|
|
<CounterFlee workId="" toAnger="" speedUpRate="" maxMovingTime="" recentHitTime="" recentPcBehaviorTime="" />
|
|
<Idle duration="1000" />
|
|
<MonsterSummon hpRate="0.200000" executionRate="0" summonNum="1" summonRange="300" summonTemplateId="0" />
|
|
<Move targetDistance="150" timeout="10000" />
|
|
<PatternList>
|
|
<Pattern default="true">
|
|
<AngerMode>
|
|
<Tension attackTension="2" cooperationTension="1" shorttermTargetTension="1" />
|
|
<Incline attackProb="1" cooperationProb="0.000000" shorttermTargetProb="0" avoidProb="0" moveProb="0" socialProb="0.000000" />
|
|
</AngerMode>
|
|
<NormalMode>
|
|
<Tension attackTension="1" cooperationTension="1" shorttermTargetTension="1" />
|
|
<Incline attackProb="1" cooperationProb="0.000000" shorttermTargetProb="1" avoidProb="0.00000" moveProb="0.00000" socialProb="0.000000" />
|
|
</NormalMode>
|
|
</Pattern>
|
|
<Pattern minHpRatio="0.000000" maxHpRatio="0.150000">
|
|
<AngerMode>
|
|
<Tension attackTension="4" cooperationTension="1" shorttermTargetTension="1" />
|
|
<Incline attackProb="1" cooperationProb="0.000000" shorttermTargetProb="0" avoidProb="0" moveProb="0" socialProb="0.000000" />
|
|
</AngerMode>
|
|
<NormalMode>
|
|
<Tension attackTension="3" cooperationTension="1" shorttermTargetTension="1" />
|
|
<Incline attackProb="1" cooperationProb="0.000000" shorttermTargetProb="1" avoidProb="0" moveProb="0" socialProb="0.000000" />
|
|
</NormalMode>
|
|
</Pattern>
|
|
</PatternList>
|
|
<ShorttermTarget>
|
|
<StTensionList>
|
|
<StTension id="1">
|
|
<Info stWorkId="2" prob="0.015000" />
|
|
<Info stWorkId="3" prob="0.015000" />
|
|
<Info stWorkId="4" prob="0.015000" />
|
|
<Info stWorkId="8" prob="0.000000" />
|
|
<Info stWorkId="1" prob="0.000000" />
|
|
</StTension>
|
|
</StTensionList>
|
|
<StWorkList>
|
|
<StWork id="2" desc="뒤에 있으면 꼬리로 공격한다." preProcess="PcTargetByDirectionEx(180, 120, 1107, 1, 1, 0)" immediateAttackId="5" />
|
|
<StWork id="3" desc="우회전 공격" preProcess="PcTargetByDirectionEx(90, 120, 1109, 1, 1, 0)" immediateAttackId="8" />
|
|
<StWork id="4" desc="좌회전 공격" preProcess="PcTargetByDirectionEx(270, 120, 1108, 1, 1, 0)" immediateAttackId="9" />
|
|
<StWork id="8" desc="힐 견재용" preProcess="PcTargetBySkillCategoryUsedEx(1, 360, 1110, 1, 0.8, 31, 2)" immediateAttackId="50" />
|
|
<StWork id="1" desc="원거리 공격 견재용" preProcess="PcTargetBySkillCategoryUsedEx(1, 360, 1113, 1, 0.8, 23, 2)" immediateAttackId="50" />
|
|
</StWorkList>
|
|
</ShorttermTarget>
|
|
<Social socialMotionId="3" />
|
|
<AggroChangeAttack nearTargetAttackId="8" showAggroChangeMotionAfterNearTargetAttack="false" distantTargetAttackId="100" showAggroChangeMotionAfterDistantTargetAttack="false" />
|
|
<MonsterFlee hpRate="" executionRate="" fleeDistance="" shareAggroRange="" />
|
|
</CombatState>
|
|
<PeaceState checkInterval="5000" minLeaderDistance="100" maxLeaderDistance="200" followNearUser="">
|
|
<RandomMove moveMinDistance="150" moveMaxDistance="300" probSocial="0.300000" moveRadius="1000" probMove="0.200000">
|
|
<Social motionId="1" />
|
|
<Social motionId="2" />
|
|
</RandomMove>
|
|
<Buff range="" coolTime="" />
|
|
</PeaceState>
|
|
</Ai>
|
|
<Ai id="15" name="유안티 샤먼(중레벨)">
|
|
<PeaceState checkInterval="5000" minLeaderDistance="200" maxLeaderDistance="500" followNearUser="false" noMove="" moveInTerritory="" popupMsg="" msgProb="" msgInterval="">
|
|
<RandomMove moveMinDistance="100" moveMaxDistance="250" probSocial="0.300000" moveRadius="500" probMove="0.500000">
|
|
<Social motionId="1" />
|
|
<Social motionId="2" />
|
|
</RandomMove>
|
|
<Buff range="0" coolTime="0" />
|
|
</PeaceState>
|
|
<CautionState alertRadius="250" rotateTime="11" probAvoid="0.000000" avoidSkill="0" alertAngle="360" rotateAngle="45" checkInterval="5000" hpResetWhenCombatEnd="true" probActiveMove="0.000000" noMove="" enable="true">
|
|
<ActiveMove id="" />
|
|
</CautionState>
|
|
<CombatState watchRotateTime="11" watchRotateAngle="45" playSocialWhenFirstAggro="true" enable="true">
|
|
<ShorttermTarget>
|
|
<StTensionList>
|
|
<StTension id="1">
|
|
<Info stWorkId="1" prob="0" />
|
|
<Info stWorkId="5" prob="0" />
|
|
<Info stWorkId="2" prob="0" />
|
|
<Info stWorkId="3" prob="0.015" />
|
|
<Info stWorkId="4" prob="0.015" />
|
|
</StTension>
|
|
</StTensionList>
|
|
<StWorkList>
|
|
<StWork id="1" desc="원거리 견제" preProcess="PcTargetBySkillCategoryUsedEx(1, 360, 1102, 1, 0.8, 23, 2)" immediateAttackId="211" msgImmediately="false" msg="0" msgProb="0.000000" />
|
|
<StWork id="5" desc="원거리 견제" preProcess="PcTargetBySkillCategoryUsedEx(1, 360, 1102, 1, 0.8, 31, 2)" immediateAttackId="211" msgImmediately="false" msg="0" msgProb="0.000000" />
|
|
<StWork id="2" desc="후방 적 견제" preProcess="PcTargetByDirectionEx(270, 120, 1108, 1, 1, 0)" immediateAttackId="107" msgImmediately="false" msg="0" msgProb="0.000000" />
|
|
<StWork id="3" desc="중형 좌 견제" preProcess="PcTargetByDirectionEx(270, 120, 1108, 1, 1, 0)" immediateAttackId="107" msgImmediately="false" msg="" msgProb="" />
|
|
<StWork id="4" desc="중형 우 견제" preProcess="PcTargetByDirectionEx(90, 120, 1108, 1, 1, 0)" immediateAttackId="107" msgImmediately="false" msg="" msgProb="" />
|
|
</StWorkList>
|
|
</ShorttermTarget>
|
|
<Cooperation concurrentAttackDuration="5000" sequentialAttackDelay="1000" escapeDuration="3000">
|
|
<WorkList>
|
|
<Work id="1" desc="더미" normalBehaviorId="1" normalBehaviorType="social" offFlockOnNormalMode="true" angerBehaviorId="1" angerBehaviorType="social" offFlockOnAngerMode="true" preProcess="1" sendOrderId="1" sendOrderRange="800" sendOrderMaxCount="20" sendOrderRefTarget="1" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" orderType="normal" formationId="" msgImmediately="false" msg="0" msgProb="0.000000" />
|
|
</WorkList>
|
|
<TensionList>
|
|
<Tension id="1">
|
|
<Info workId="1" prob="0.000000" distanceRate="0.800000" />
|
|
</Tension>
|
|
</TensionList>
|
|
<ReceiveOrderList />
|
|
</Cooperation>
|
|
<Attack>
|
|
<WorkList>
|
|
<Work id="101" desc="기본공격" normalBehaviorId="1101" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2101" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="IsInSkillAttackRange(1101, 1, 0.8)" distanceType="1" distanceRate="1" coolTime="0" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="" msgImmediately="false" msg="0" msgProb="0.000000" />
|
|
<Work id="103" desc="헤비어택" normalBehaviorId="1104" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2104" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="IsInSkillAttackRange(1104, 1, 0.8)" distanceType="1" distanceRate="1" coolTime="" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="" msgImmediately="false" msg="0" msgProb="0.000000" />
|
|
<Work id="104" desc="석화 디버프 후 65% 확률 중독 유발 브레스" normalBehaviorId="1106" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2106" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="1.000000" coolTime="" isDirectionRevision="false" nextAttackProb="0.650000" nextAttackId="106" msgImmediately="false" msg="0" msgProb="0.000000" />
|
|
<Work id="106" desc="중독 유발 원거리 브레스 공격" normalBehaviorId="1105" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2105" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="IsInSkillAttackRange(1105, 1, 0.8)" distanceType="1" distanceRate="1" coolTime="20000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="" msgImmediately="false" msg="0" msgProb="0.000000" />
|
|
<Work id="107" desc="360도 라운드어택" normalBehaviorId="1108" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2108" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetTargetDir() > 60 AND GetTargetDir() < 300 AND IsInSkillAttackRange(1108, 1,1)" distanceType="1" distanceRate="1" coolTime="10000" isDirectionRevision="false" nextAttackProb="0" nextAttackId="251" msgImmediately="false" msg="0" msgProb="0.000000" />
|
|
<Work id="111" desc="박치기공격" normalBehaviorId="1103" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2103" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="IsInSkillAttackRange(1103, 1, 0.8)" distanceType="1" distanceRate="1" coolTime="" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="" msgImmediately="false" msg="0" msgProb="0.000000" />
|
|
<Work id="201" desc="HP30%탈진동작" normalBehaviorId="1201" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="1201" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetHpRatio() < 0.3" distanceType="1" distanceRate="1" coolTime="14000" isDirectionRevision="false" nextAttackProb="0.000000" nextAttackId="" msgImmediately="false" msg="0" msgProb="0.000000" />
|
|
<Work id="204" desc="어그로체인지동작" normalBehaviorId="1204" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2204" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetDamagedCount(7) < 1" distanceType="1" distanceRate="1" coolTime="15000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="" msgImmediately="false" msg="0" msgProb="0.000000" />
|
|
<Work id="210" desc="무브어택 + 15% 라운드 어택" normalBehaviorType="skill" offFlockOnNormalMode="" angerBehaviorType="skill" offFlockOnAngerMode="" preProcess="IsInSkillAttackRange(1102, 1, 0.8)" distanceType="1" distanceRate="1" coolTime="0" isDirectionRevision="true" nextAttackProb="0.15" nextAttackId="107" msgImmediately="" msg="" msgProb="" normalBehaviorId="1102" angerBehaviorId="2102" />
|
|
<Work id="211" desc="사전 동작_무브 어택(사전 동작 생략함)" normalBehaviorType="skill" offFlockOnNormalMode="" angerBehaviorType="skill" offFlockOnAngerMode="" preProcess="IsInSkillAttackRange(1102, 1, 0.8)" distanceType="1" distanceRate="1" coolTime="22000" isDirectionRevision="true" nextAttackProb="1" nextAttackId="210" msgImmediately="" msg="" msgProb="" normalBehaviorId="1203" angerBehaviorId="2203" />
|
|
<Work id="212" desc="롱 무브(근)" normalBehaviorType="skill" offFlockOnNormalMode="" angerBehaviorType="skill" offFlockOnAngerMode="" preProcess="GetCombatTime() > 20000 AND IsPrevAttack(0, 213) == 0 AND IsInSkillAttackRange(1107, 0, 0.8)" distanceType="1" distanceRate="1" coolTime="30000" isDirectionRevision="true" nextAttackProb="" nextAttackId="" msgImmediately="" msg="" msgProb="" normalBehaviorId="1107" angerBehaviorId="2107" />
|
|
<Work id="213" desc="롱 무브(원)" normalBehaviorType="skill" offFlockOnNormalMode="" angerBehaviorType="skill" offFlockOnAngerMode="" preProcess="GetCombatTime() > 20000 AND IsPrevAttack(0, 212) == 0 AND IsInSkillAttackRange(1109, 0, 0.8)" distanceType="1" distanceRate="1" coolTime="30000" isDirectionRevision="true" nextAttackProb="" nextAttackId="" msgImmediately="" msg="" msgProb="" angerBehaviorId="2109" normalBehaviorId="1109" />
|
|
<Work id="214" desc="태어난 곳을 향해 대 점프 1_1" normalBehaviorType="activeRotate" offFlockOnNormalMode="" angerBehaviorType="activeRotate" offFlockOnAngerMode="" preProcess="IsOutCombatSpace(1500) == 1" distanceType="1" distanceRate="1" coolTime="120000" isDirectionRevision="false" nextAttackProb="1" nextAttackId="215" msgImmediately="" msg="" msgProb="" normalBehaviorId="395" angerBehaviorId="396" />
|
|
<Work id="215" desc="태어난 곳을 향해 대 점프 1_2" normalBehaviorType="skill" offFlockOnNormalMode="" angerBehaviorType="skill" offFlockOnAngerMode="" preProcess="1" distanceType="1" distanceRate="1" coolTime="" isDirectionRevision="" nextAttackProb="" nextAttackId="" msgImmediately="" msg="" msgProb="" normalBehaviorId="1109" angerBehaviorId="2109" />
|
|
<Work id="216" desc="태어난 곳을 향해 중 점프 1_1" normalBehaviorType="activeRotate" offFlockOnNormalMode="" angerBehaviorType="activeRotate" offFlockOnAngerMode="" preProcess="IsOutCombatSpace(1200) == 1" distanceType="1" distanceRate="1" coolTime="120000" isDirectionRevision="false" nextAttackProb="1" nextAttackId="217" msgImmediately="" msg="" msgProb="" normalBehaviorId="397" angerBehaviorId="398" />
|
|
<Work id="217" desc="태어난 곳을 향해 중 점프 1_2" normalBehaviorType="skill" offFlockOnNormalMode="" angerBehaviorType="skill" offFlockOnAngerMode="" preProcess="1" distanceType="1" distanceRate="1" coolTime="" isDirectionRevision="false" nextAttackProb="" nextAttackId="" msgImmediately="" msg="" msgProb="" normalBehaviorId="1107" angerBehaviorId="2107" />
|
|
<Work id="218" desc="1_1 23도 좌로 회전 후 이동" normalBehaviorType="activeRotate" offFlockOnNormalMode="" angerBehaviorType="activeRotate" offFlockOnAngerMode="" preProcess="IsPrevAttack(0, 220) == 0 AND (GetTargetDir() > -60 AND GetTargetDir() < 60)" distanceType="1" distanceRate="1" coolTime="30000" isDirectionRevision="false" nextAttackProb="1" nextAttackId="220" msgImmediately="" msg="" msgProb="" angerBehaviorId="400" normalBehaviorId="399" />
|
|
<Work id="219" desc="2_1 14도 우로 회전 후 이동" normalBehaviorType="activeRotate" offFlockOnNormalMode="" angerBehaviorType="activeRotate" offFlockOnAngerMode="" preProcess="IsPrevAttack(0, 220) == 0 AND (GetTargetDir() > -60 AND GetTargetDir() < 60)" distanceType="1" distanceRate="1" coolTime="30000" isDirectionRevision="false" nextAttackProb="1" nextAttackId="220" msgImmediately="" msg="" msgProb="" normalBehaviorId="401" angerBehaviorId="402" />
|
|
<Work id="220" desc="정면 방향으로 이동" normalBehaviorType="skill" offFlockOnNormalMode="" angerBehaviorType="skill" offFlockOnAngerMode="" preProcess="GetTargetDir() > -60 AND GetTargetDir() < 60" distanceType="1" distanceRate="1" coolTime="0" isDirectionRevision="false" nextAttackProb="0.7" nextAttackId="252" msgImmediately="" msg="" msgProb="" normalBehaviorId="1107" angerBehaviorId="2107" />
|
|
<Work id="221" desc="백무브 후 헤비 어택" normalBehaviorType="skill" offFlockOnNormalMode="" angerBehaviorType="skill" offFlockOnAngerMode="" preProcess="GetCombatTime() > 10000 AND IsInSkillAttackRange(1101, 1, 1) AND GetDamagedCount(10) > 5 AND IsPrevAttack(0, 221) == 0 AND IsPrevAttack(0, 230) == 0 AND IsPrevAttack(0, 231) == 0" distanceType="1" distanceRate="1" coolTime="60000" isDirectionRevision="false" nextAttackProb="0.7" nextAttackId="103" msgImmediately="" msg="" msgProb="" angerBehaviorId="2212" normalBehaviorId="1212" />
|
|
<Work id="222" desc="헛치기" normalBehaviorType="skill" offFlockOnNormalMode="" angerBehaviorType="skill" offFlockOnAngerMode="" preProcess="IsInSkillAttackRange(1101, 1, 1.2) AND (GetDamagedCount(5) < 1 OR GetHpRatio() < 0.15)" distanceType="1" distanceRate="1" coolTime="" isDirectionRevision="true" nextAttackProb="" nextAttackId="" msgImmediately="" msg="" msgProb="" normalBehaviorId="1101" angerBehaviorId="2101" />
|
|
<Work id="223" desc="분노시 헤비 어택" normalBehaviorType="skill" offFlockOnNormalMode="" angerBehaviorType="skill" offFlockOnAngerMode="" preProcess="IsInSkillAttackRange(1104, 1, 0.8)" distanceType="1" distanceRate="1" coolTime="" isDirectionRevision="true" nextAttackProb="" nextAttackId="" msgImmediately="" msg="" msgProb="" normalBehaviorId="1104" angerBehaviorId="2104" />
|
|
<Work id="224" desc="HP 15% 이하시 도망" normalBehaviorType="activeRotate" offFlockOnNormalMode="" angerBehaviorType="activeRotate" offFlockOnAngerMode="" preProcess="GetHpRatio() <= 0.3" distanceType="1" distanceRate="1" coolTime="20000" isDirectionRevision="false" nextAttackProb="1" nextAttackId="220" msgImmediately="" msg="" msgProb="" normalBehaviorId="403" angerBehaviorId="404" />
|
|
<Work id="225" desc="PC를 보고 회전(어그로 체인지 공격용)" normalBehaviorType="activeRotate" offFlockOnNormalMode="" angerBehaviorType="activeRotate" offFlockOnAngerMode="" preProcess="1" distanceType="1" distanceRate="1" coolTime="" isDirectionRevision="" nextAttackProb="1" nextAttackId="220" msgImmediately="" msg="" msgProb="" normalBehaviorId="405" angerBehaviorId="406" />
|
|
<Work id="226" desc="패턴 1_1 기본 공격 후 박치기 공격" normalBehaviorType="skill" offFlockOnNormalMode="" angerBehaviorType="skill" offFlockOnAngerMode="" preProcess="GetCombatTime() > 15000 AND IsInSkillAttackRange(1101, 1, 0.8)" distanceType="1" distanceRate="1" coolTime="15000" isDirectionRevision="true" nextAttackProb="1" nextAttackId="111" msgImmediately="" msg="" msgProb="" normalBehaviorId="1101" angerBehaviorId="2101" />
|
|
<Work id="228" desc="패턴 3_1 돌진 공격 후 백무브(사전 동작은 생략)" normalBehaviorType="skill" offFlockOnNormalMode="" angerBehaviorType="skill" offFlockOnAngerMode="" preProcess="GetCombatTime() > 15000 AND IsInSkillAttackRange(1102, 1, 0.8)" distanceType="1" distanceRate="1" coolTime="15000" isDirectionRevision="true" nextAttackProb="1" nextAttackId="229" msgImmediately="" msg="" msgProb="" normalBehaviorId="1203" angerBehaviorId="2203" />
|
|
<Work id="229" desc="패턴 3_2 돌진 공격 후 백무브" normalBehaviorType="skill" offFlockOnNormalMode="" angerBehaviorType="skill" offFlockOnAngerMode="" preProcess="1" distanceType="1" distanceRate="1" coolTime="20000" isDirectionRevision="true" nextAttackProb="0.5" nextAttackId="221" msgImmediately="" msg="" msgProb="" normalBehaviorId="1102" angerBehaviorId="2102" />
|
|
<Work id="230" desc="패턴 4_1 백무브 후 23도 좌로 회전 후 이동" normalBehaviorType="skill" offFlockOnNormalMode="" angerBehaviorType="skill" offFlockOnAngerMode="" preProcess="GetCombatTime() > 10000 AND IsInSkillAttackRange(1101, 1, 1) AND GetDamagedCount(10) > 5 AND IsPrevAttack(0, 221) == 0 AND IsPrevAttack(0, 230) == 0 AND IsPrevAttack(0, 231) == 0" distanceType="1" distanceRate="1" coolTime="30000" isDirectionRevision="true" nextAttackProb="1" nextAttackId="218" msgImmediately="" msg="" msgProb="" normalBehaviorId="1212" angerBehaviorId="2212" />
|
|
<Work id="231" desc="패턴 5_1 백무브 후 14도 우로 회전 후 이동" normalBehaviorType="skill" offFlockOnNormalMode="" angerBehaviorType="skill" offFlockOnAngerMode="" preProcess="GetCombatTime() > 10000 AND IsInSkillAttackRange(1101, 1, 1) AND GetDamagedCount(10) > 5 AND IsPrevAttack(0, 221) == 0 AND IsPrevAttack(0, 230) == 0 AND IsPrevAttack(0, 231) == 0" distanceType="1" distanceRate="1" coolTime="30000" isDirectionRevision="true" nextAttackProb="1" nextAttackId="219" msgImmediately="" msg="" msgProb="" normalBehaviorId="1212" angerBehaviorId="2212" />
|
|
<Work id="232" desc="패턴 6_1 돌진 공격 2번 후 백 무브" normalBehaviorType="skill" offFlockOnNormalMode="" angerBehaviorType="skill" offFlockOnAngerMode="" preProcess="GetCombatTime() > 15000 AND IsInSkillAttackRange(1102, 1, 0.8)" distanceType="1" distanceRate="1" coolTime="25000" isDirectionRevision="true" nextAttackProb="1" nextAttackId="233" msgImmediately="" msg="" msgProb="" normalBehaviorId="1203" angerBehaviorId="2203" />
|
|
<Work id="233" desc="패턴 6_2 돌진 공격 2번 후 백 무브" normalBehaviorType="skill" offFlockOnNormalMode="" angerBehaviorType="skill" offFlockOnAngerMode="" preProcess="GetCombatTime() > 15000 AND IsInSkillAttackRange(1102, 1, 0.8)" distanceType="1" distanceRate="1" coolTime="25000" isDirectionRevision="true" nextAttackProb="1" nextAttackId="229" msgImmediately="" msg="" msgProb="" normalBehaviorId="1102" angerBehaviorId="2102" />
|
|
<Work id="234" desc="PC에게 근접" normalBehaviorType="activeMove" offFlockOnNormalMode="" angerBehaviorType="activeMove" offFlockOnAngerMode="" preProcess="1" distanceType="1" distanceRate="1" coolTime="" isDirectionRevision="false" nextAttackProb="" nextAttackId="" msgImmediately="" msg="" msgProb="" normalBehaviorId="1039" angerBehaviorId="1040" />
|
|
<Work id="235" desc="석화 디버프 사전 동작" normalBehaviorType="skill" offFlockOnNormalMode="" angerBehaviorType="skill" offFlockOnAngerMode="" preProcess="GetCombatTime() > 20000 AND IsInSkillAttackRange(1106, 1, 0.8)" distanceType="1" distanceRate="1" coolTime="35000" isDirectionRevision="true" nextAttackProb="1" nextAttackId="104" msgImmediately="" msg="" msgProb="" normalBehaviorId="1203" angerBehaviorId="2203" />
|
|
<Work id="250" desc="PC에게 근접(어그로체인지_원거리)" normalBehaviorType="activeMove" offFlockOnNormalMode="" angerBehaviorType="activeMove" offFlockOnAngerMode="" preProcess="1" distanceType="1" distanceRate="1" coolTime="" isDirectionRevision="false" nextAttackProb="1" nextAttackId="101" msgImmediately="" msg="" msgProb="" normalBehaviorId="1041" angerBehaviorId="1042" />
|
|
<Work id="251" desc="360도 라운드어택(반복용)" normalBehaviorId="1108" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2108" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="1" coolTime="" isDirectionRevision="false" nextAttackProb="0" nextAttackId="" msgImmediately="false" msg="0" msgProb="0.000000" />
|
|
<Work id="252" desc="1_1 롱무브 후 180도 회전 후 다시 롱무브" normalBehaviorType="activeRotate" offFlockOnNormalMode="" angerBehaviorType="activeRotate" offFlockOnAngerMode="" preProcess="1" distanceType="1" distanceRate="1" coolTime="" isDirectionRevision="false" nextAttackProb="1" nextAttackId="253" msgImmediately="" msg="" msgProb="" normalBehaviorId="407" angerBehaviorId="408" />
|
|
<Work id="253" desc="1_2 롱무브 후 180도 회전 후 다시 롱무브" normalBehaviorType="skill" offFlockOnNormalMode="" angerBehaviorType="skill" offFlockOnAngerMode="" preProcess="1" distanceType="1" distanceRate="1" coolTime="30000" isDirectionRevision="false" nextAttackProb="" nextAttackId="" msgImmediately="" msg="" msgProb="" normalBehaviorId="1107" angerBehaviorId="2107" />
|
|
<Work id="254" desc="석화 디버프 사전 동작(분노)" normalBehaviorType="skill" offFlockOnNormalMode="" angerBehaviorType="skill" offFlockOnAngerMode="" preProcess="IsInSkillAttackRange(1106, 1, 0.8)" distanceType="1" distanceRate="1" coolTime="25000" isDirectionRevision="true" nextAttackProb="1" nextAttackId="255" msgImmediately="" msg="" msgProb="" normalBehaviorId="1203" angerBehaviorId="2203" />
|
|
<Work id="255" desc="석화 디버프 후 70% 확률 연속 무브 어택" normalBehaviorId="1106" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2106" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="1.000000" coolTime="" isDirectionRevision="false" nextAttackProb="0.7" nextAttackId="256" msgImmediately="false" msg="0" msgProb="0.000000" />
|
|
<Work id="256" desc="1_1 무브 어택 후 180도 회전후 무브 어택" normalBehaviorType="skill" offFlockOnNormalMode="" angerBehaviorType="skill" offFlockOnAngerMode="" preProcess="IsInSkillAttackRange(1102, 1, 0.8)" distanceType="1" distanceRate="1" coolTime="0" isDirectionRevision="true" nextAttackProb="0.7" nextAttackId="257" msgImmediately="" msg="" msgProb="" normalBehaviorId="1102" angerBehaviorId="2102" />
|
|
<Work id="257" desc="1_2 무브 어택 후 180도 회전후 무브 어택" normalBehaviorType="activeRotate" offFlockOnNormalMode="" angerBehaviorType="activeRotate" offFlockOnAngerMode="" preProcess="1" distanceType="1" distanceRate="1" coolTime="" isDirectionRevision="false" nextAttackProb="1" nextAttackId="210" msgImmediately="" msg="" msgProb="" normalBehaviorId="409" angerBehaviorId="410" />
|
|
</WorkList>
|
|
<TensionList>
|
|
<Tension id="1">
|
|
<Info workId="201" prob="0.500000" distanceRate="1" />
|
|
<Info workId="224" prob="" distanceRate="" />
|
|
<Info workId="214" prob="1" distanceRate="1" />
|
|
<Info workId="216" prob="1" distanceRate="1" />
|
|
<Info workId="107" prob="0.3" distanceRate="1" />
|
|
<Info workId="204" prob="0" distanceRate="1" />
|
|
<Info workId="235" prob="0.5" distanceRate="1" />
|
|
<Info workId="103" prob="0.25" distanceRate="1" />
|
|
<Info workId="111" prob="0.4" distanceRate="1" />
|
|
<Info workId="101" prob="0.6" distanceRate="1" />
|
|
<Info workId="106" prob="0.2" distanceRate="" />
|
|
<Info workId="218" prob="0.15" distanceRate="1" />
|
|
<Info workId="219" prob="0.15" distanceRate="1" />
|
|
<Info workId="223" prob="0" distanceRate="0" />
|
|
<Info workId="221" prob="0.2" distanceRate="1" />
|
|
<Info workId="222" prob="0.3" distanceRate="1" />
|
|
<Info workId="226" prob="0.3" distanceRate="1" />
|
|
<Info workId="232" prob="" distanceRate="" />
|
|
<Info workId="229" prob="0.15" distanceRate="1" />
|
|
<Info workId="228" prob="0" distanceRate="1" />
|
|
<Info workId="230" prob="0" distanceRate="1" />
|
|
<Info workId="231" prob="0" distanceRate="1" />
|
|
<Info workId="220" prob="0" distanceRate="0" />
|
|
<Info workId="104" prob="" distanceRate="" />
|
|
<Info workId="212" prob="0.2" distanceRate="1" />
|
|
<Info workId="213" prob="0.2" distanceRate="1" />
|
|
<Info workId="211" prob="0" distanceRate="1" />
|
|
<Info workId="210" prob="0.75" distanceRate="1" />
|
|
<Info workId="215" prob="0" distanceRate="0" />
|
|
<Info workId="217" prob="0" distanceRate="0" />
|
|
<Info workId="225" prob="0" distanceRate="0" />
|
|
<Info workId="233" prob="0" distanceRate="0" />
|
|
<Info workId="250" prob="0" distanceRate="0" />
|
|
<Info workId="251" prob="0" distanceRate="0" />
|
|
<Info workId="252" prob="0" distanceRate="0" />
|
|
<Info workId="253" prob="0" distanceRate="0" />
|
|
<Info workId="254" prob="0" distanceRate="0" />
|
|
<Info workId="255" prob="0" distanceRate="0" />
|
|
<Info workId="256" prob="0" distanceRate="0" />
|
|
<Info workId="257" prob="0" distanceRate="0" />
|
|
<Info workId="234" prob="1" distanceRate="1" />
|
|
</Tension>
|
|
<Tension id="2">
|
|
<Info workId="201" prob="" distanceRate="" />
|
|
<Info workId="224" prob="" distanceRate="" />
|
|
<Info workId="214" prob="1" distanceRate="1" />
|
|
<Info workId="216" prob="1" distanceRate="1" />
|
|
<Info workId="107" prob="0.3" distanceRate="1" />
|
|
<Info workId="204" prob="" distanceRate="" />
|
|
<Info workId="254" prob="0.5" distanceRate="0" />
|
|
<Info workId="235" prob="0" distanceRate="1" />
|
|
<Info workId="223" prob="0.3" distanceRate="1" />
|
|
<Info workId="221" prob="" distanceRate="" />
|
|
<Info workId="222" prob="" distanceRate="" />
|
|
<Info workId="226" prob="0.3" distanceRate="1" />
|
|
<Info workId="232" prob="" distanceRate="" />
|
|
<Info workId="229" prob="0.15" distanceRate="1" />
|
|
<Info workId="228" prob="0" distanceRate="1" />
|
|
<Info workId="230" prob="" distanceRate="" />
|
|
<Info workId="231" prob="" distanceRate="" />
|
|
<Info workId="103" prob="" distanceRate="" />
|
|
<Info workId="111" prob="0.4" distanceRate="1" />
|
|
<Info workId="220" prob="0" distanceRate="0" />
|
|
<Info workId="101" prob="0.65" distanceRate="1" />
|
|
<Info workId="106" prob="0.2" distanceRate="" />
|
|
<Info workId="104" prob="" distanceRate="" />
|
|
<Info workId="212" prob="0.2" distanceRate="1" />
|
|
<Info workId="213" prob="0.2" distanceRate="1" />
|
|
<Info workId="211" prob="0" distanceRate="1" />
|
|
<Info workId="210" prob="0.75" distanceRate="1" />
|
|
<Info workId="215" prob="0" distanceRate="0" />
|
|
<Info workId="217" prob="0" distanceRate="0" />
|
|
<Info workId="225" prob="0" distanceRate="0" />
|
|
<Info workId="233" prob="0" distanceRate="0" />
|
|
<Info workId="250" prob="0" distanceRate="0" />
|
|
<Info workId="251" prob="0" distanceRate="0" />
|
|
<Info workId="252" prob="0" distanceRate="0" />
|
|
<Info workId="253" prob="0" distanceRate="0" />
|
|
<Info workId="255" prob="0" distanceRate="0" />
|
|
<Info workId="256" prob="0" distanceRate="0" />
|
|
<Info workId="257" prob="0" distanceRate="0" />
|
|
<Info workId="218" prob="0.15" distanceRate="1" />
|
|
<Info workId="219" prob="0.15" distanceRate="1" />
|
|
<Info workId="234" prob="1" distanceRate="1" />
|
|
</Tension>
|
|
<Tension id="3">
|
|
<Info workId="201" prob="" distanceRate="" />
|
|
<Info workId="224" prob="0.5" distanceRate="1" />
|
|
<Info workId="214" prob="1" distanceRate="1" />
|
|
<Info workId="216" prob="1" distanceRate="1" />
|
|
<Info workId="107" prob="0.3" distanceRate="1" />
|
|
<Info workId="204" prob="0" distanceRate="1" />
|
|
<Info workId="235" prob="0.5" distanceRate="1" />
|
|
<Info workId="103" prob="0.25" distanceRate="1" />
|
|
<Info workId="111" prob="0.4" distanceRate="1" />
|
|
<Info workId="101" prob="0.6" distanceRate="1" />
|
|
<Info workId="106" prob="0.2" distanceRate="" />
|
|
<Info workId="218" prob="0.15" distanceRate="1" />
|
|
<Info workId="219" prob="0.15" distanceRate="1" />
|
|
<Info workId="223" prob="0" distanceRate="0" />
|
|
<Info workId="221" prob="0.2" distanceRate="1" />
|
|
<Info workId="222" prob="0.5" distanceRate="1" />
|
|
<Info workId="226" prob="0.3" distanceRate="1" />
|
|
<Info workId="232" prob="" distanceRate="" />
|
|
<Info workId="229" prob="0.15" distanceRate="1" />
|
|
<Info workId="228" prob="0" distanceRate="1" />
|
|
<Info workId="230" prob="0" distanceRate="1" />
|
|
<Info workId="231" prob="0" distanceRate="1" />
|
|
<Info workId="220" prob="0" distanceRate="0" />
|
|
<Info workId="104" prob="" distanceRate="" />
|
|
<Info workId="212" prob="0.2" distanceRate="1" />
|
|
<Info workId="213" prob="0.2" distanceRate="1" />
|
|
<Info workId="211" prob="0" distanceRate="1" />
|
|
<Info workId="210" prob="0.75" distanceRate="1" />
|
|
<Info workId="215" prob="0" distanceRate="0" />
|
|
<Info workId="217" prob="0" distanceRate="0" />
|
|
<Info workId="225" prob="0" distanceRate="0" />
|
|
<Info workId="233" prob="0" distanceRate="0" />
|
|
<Info workId="250" prob="0" distanceRate="0" />
|
|
<Info workId="251" prob="0" distanceRate="0" />
|
|
<Info workId="252" prob="0" distanceRate="0" />
|
|
<Info workId="253" prob="0" distanceRate="0" />
|
|
<Info workId="254" prob="0" distanceRate="0" />
|
|
<Info workId="255" prob="0" distanceRate="0" />
|
|
<Info workId="256" prob="0" distanceRate="0" />
|
|
<Info workId="257" prob="0" distanceRate="0" />
|
|
<Info workId="234" prob="1" distanceRate="1" />
|
|
</Tension>
|
|
<Tension id="4">
|
|
<Info workId="201" prob="0.500000" distanceRate="1" />
|
|
<Info workId="224" prob="" distanceRate="" />
|
|
<Info workId="214" prob="1" distanceRate="1" />
|
|
<Info workId="216" prob="1" distanceRate="1" />
|
|
<Info workId="107" prob="0.3" distanceRate="1" />
|
|
<Info workId="204" prob="" distanceRate="" />
|
|
<Info workId="254" prob="0.5" distanceRate="0" />
|
|
<Info workId="235" prob="0" distanceRate="1" />
|
|
<Info workId="223" prob="0.3" distanceRate="1" />
|
|
<Info workId="221" prob="" distanceRate="" />
|
|
<Info workId="222" prob="" distanceRate="" />
|
|
<Info workId="226" prob="0.3" distanceRate="1" />
|
|
<Info workId="232" prob="" distanceRate="" />
|
|
<Info workId="229" prob="0.15" distanceRate="1" />
|
|
<Info workId="228" prob="0" distanceRate="1" />
|
|
<Info workId="230" prob="" distanceRate="" />
|
|
<Info workId="231" prob="" distanceRate="" />
|
|
<Info workId="103" prob="" distanceRate="" />
|
|
<Info workId="111" prob="0.4" distanceRate="1" />
|
|
<Info workId="220" prob="0" distanceRate="0" />
|
|
<Info workId="101" prob="0.65" distanceRate="1" />
|
|
<Info workId="106" prob="0.2" distanceRate="" />
|
|
<Info workId="104" prob="" distanceRate="" />
|
|
<Info workId="212" prob="0.2" distanceRate="1" />
|
|
<Info workId="213" prob="0.2" distanceRate="1" />
|
|
<Info workId="211" prob="0" distanceRate="1" />
|
|
<Info workId="210" prob="0.75" distanceRate="1" />
|
|
<Info workId="215" prob="0" distanceRate="0" />
|
|
<Info workId="217" prob="0" distanceRate="0" />
|
|
<Info workId="225" prob="0" distanceRate="0" />
|
|
<Info workId="233" prob="0" distanceRate="0" />
|
|
<Info workId="250" prob="0" distanceRate="0" />
|
|
<Info workId="251" prob="0" distanceRate="0" />
|
|
<Info workId="252" prob="0" distanceRate="0" />
|
|
<Info workId="253" prob="0" distanceRate="0" />
|
|
<Info workId="255" prob="0" distanceRate="0" />
|
|
<Info workId="256" prob="0" distanceRate="0" />
|
|
<Info workId="257" prob="0" distanceRate="0" />
|
|
<Info workId="218" prob="0.15" distanceRate="1" />
|
|
<Info workId="219" prob="0.15" distanceRate="1" />
|
|
<Info workId="234" prob="1" distanceRate="1" />
|
|
</Tension>
|
|
</TensionList>
|
|
</Attack>
|
|
<Avoid avoidSkillId="0" cooltime="10000" />
|
|
<Move targetDistance="300" timeout="1000" />
|
|
<Social socialMotionId="0" />
|
|
<Idle duration="1000" />
|
|
<MonsterFlee hpRate="0.000000" executionRate="0.000000" fleeDistance="0" shareAggroRange="0" />
|
|
<MonsterSummon hpRate="0" executionRate="0" summonNum="1" summonRange="300" summonTemplateId="0" />
|
|
<CounterFlee workId="" toAnger="" speedUpRate="" maxMovingTime="" recentHitTime="" recentPcBehaviorTime="" />
|
|
<PatternList>
|
|
<Pattern default="true">
|
|
<NormalMode>
|
|
<Tension attackTension="1" cooperationTension="1" shorttermTargetTension="1" />
|
|
<Incline attackProb="1" cooperationProb="0.000000" shorttermTargetProb="1" avoidProb="0.000000" moveProb="0.000000" socialProb="0.000000" />
|
|
</NormalMode>
|
|
<AngerMode>
|
|
<Tension attackTension="2" cooperationTension="1" shorttermTargetTension="1" />
|
|
<Incline attackProb="1" cooperationProb="0.000000" shorttermTargetProb="0" avoidProb="0.000000" moveProb="0.000000" socialProb="0.000000" />
|
|
</AngerMode>
|
|
</Pattern>
|
|
<Pattern minHpRatio="0" maxHpRatio="0.15">
|
|
<NormalMode>
|
|
<Tension attackTension="3" cooperationTension="1" shorttermTargetTension="1" />
|
|
<Incline attackProb="1" cooperationProb="0" shorttermTargetProb="1" avoidProb="0" moveProb="0" socialProb="0" />
|
|
</NormalMode>
|
|
<AngerMode>
|
|
<Tension attackTension="4" cooperationTension="1" shorttermTargetTension="1" />
|
|
<Incline attackProb="1" cooperationProb="0" shorttermTargetProb="0" avoidProb="0" moveProb="0" socialProb="0" />
|
|
</AngerMode>
|
|
</Pattern>
|
|
</PatternList>
|
|
<AggroChangeAttack nearTargetAttackId="107" showAggroChangeMotionAfterNearTargetAttack="false" distantTargetAttackId="250" showAggroChangeMotionAfterDistantTargetAttack="false" />
|
|
</CombatState>
|
|
</Ai>
|
|
<Ai id="16" name="굴라 노예상인">
|
|
<CautionState alertRadius="200" rotateTime="5" probAvoid="0.300000" avoidSkill="1205" alertAngle="360" rotateAngle="60" checkInterval="3000" hpResetWhenCombatEnd="true" probActiveMove="0.300000">
|
|
<ActiveMove id="0" />
|
|
<ActiveMove id="2" />
|
|
<ActiveMove id="3" />
|
|
</CautionState>
|
|
<CombatState watchRotateTime="5" watchRotateAngle="60" playSocialWhenFirstAggro="false">
|
|
<Attack>
|
|
<TensionList>
|
|
<Tension id="1">
|
|
<Info workId="201" prob="0.000000" distanceRate="1" />
|
|
<Info workId="202" prob="0.000000" distanceRate="1" />
|
|
<Info workId="358" prob="1.000000" distanceRate="1" />
|
|
<Info workId="150" prob="0.200000" distanceRate="1" />
|
|
<Info workId="207" prob="0.100000" distanceRate="1" />
|
|
<Info workId="208" prob="0.100000" distanceRate="1" />
|
|
<Info workId="359" prob="0.200000" distanceRate="0.800000" />
|
|
<Info workId="103" prob="0.200000" distanceRate="0.800000" />
|
|
<Info workId="104" prob="0.200000" distanceRate="0.800000" />
|
|
<Info workId="102" prob="1.000000" distanceRate="1" />
|
|
<Info workId="205" prob="0.000000" distanceRate="1" />
|
|
<Info workId="356" prob="0.000000" distanceRate="1" />
|
|
<Info workId="357" prob="1.000000" distanceRate="1" />
|
|
</Tension>
|
|
<Tension id="2">
|
|
<Info workId="201" prob="0.000000" distanceRate="1" />
|
|
<Info workId="202" prob="0.000000" distanceRate="1" />
|
|
<Info workId="358" prob="1.000000" distanceRate="1" />
|
|
<Info workId="150" prob="0.200000" distanceRate="1" />
|
|
<Info workId="102" prob="1.000000" distanceRate="1" />
|
|
<Info workId="103" prob="0.200000" distanceRate="0.800000" />
|
|
<Info workId="104" prob="0.200000" distanceRate="0.800000" />
|
|
<Info workId="205" prob="0.000000" distanceRate="1" />
|
|
<Info workId="207" prob="0.100000" distanceRate="1" />
|
|
<Info workId="208" prob="0.100000" distanceRate="1" />
|
|
<Info workId="359" prob="0.200000" distanceRate="1" />
|
|
<Info workId="356" prob="0.000000" distanceRate="1" />
|
|
<Info workId="357" prob="1.000000" distanceRate="1" />
|
|
</Tension>
|
|
</TensionList>
|
|
<WorkList>
|
|
<Work id="102" desc="사전동작" normalBehaviorId="1203" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2203" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetDamagedCount(5) > 5" distanceType="1" distanceRate="1.000000" coolTime="6000" isDirectionRevision="true" nextAttackProb="1.000000" nextAttackId="356" />
|
|
<Work id="103" desc="주먹 후려치기" normalBehaviorId="1103" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2103" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="2" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" />
|
|
<Work id="104" desc="점프배찍기" normalBehaviorId="1104" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2104" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="2" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.800000" nextAttackId="201" />
|
|
<Work id="150" desc="PC에게 접근" normalBehaviorId="1" normalBehaviorType="activeMove" offFlockOnNormalMode="true" angerBehaviorId="1" angerBehaviorType="activeMove" offFlockOnAngerMode="true" preProcess="GetTargetDistance()>250" distanceType="1" distanceRate="1.000000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" />
|
|
<Work id="201" desc="50탈진" normalBehaviorId="1201" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="1201" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetHpRatio() >0.2 AND GetHpRatio() <0.5 AND IsInAnger()==0" distanceType="1" distanceRate="1.200000" coolTime="7000" isDirectionRevision="false" nextAttackProb="0.000000" nextAttackId="0" />
|
|
<Work id="202" desc="20탈진" normalBehaviorId="1202" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="1202" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetHpRatio() <0.2 AND IsInAnger()==0" distanceType="1" distanceRate="1.200000" coolTime="8000" isDirectionRevision="false" nextAttackProb="0.000000" nextAttackId="0" />
|
|
<Work id="205" desc="명령동작" normalBehaviorId="1205" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2205" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="1.000000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" />
|
|
<Work id="207" desc="좌걸음" normalBehaviorId="1207" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2207" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="1.000000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" />
|
|
<Work id="208" desc="우걸음" normalBehaviorId="1208" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2208" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="1.000000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" />
|
|
<Work id="356" desc="사전동작에 이어지는 강력한 점프공격" normalBehaviorId="1102" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2102" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="2" distanceRate="1.000000" coolTime="10000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" msgImmediately="true" msg="202" msgProb="0.1" />
|
|
<Work id="357" desc="무조건 하는공격" normalBehaviorId="1101" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2101" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="2" distanceRate="1.000000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" />
|
|
<Work id="358" desc="Hp가 50% 이하이면 뒤로 도망가는 이동" normalBehaviorId="4" normalBehaviorType="activeMove" offFlockOnNormalMode="true" angerBehaviorId="4" angerBehaviorType="activeMove" offFlockOnAngerMode="true" preProcess="GetHpRatio() < 0.5" distanceType="1" distanceRate="1.000000" coolTime="15000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" />
|
|
<Work id="359" desc="기본공격" normalBehaviorId="1101" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2101" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="2" distanceRate="0.800000" coolTime="3000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" />
|
|
</WorkList>
|
|
</Attack>
|
|
<Avoid avoidSkillId="1205" cooltime="10000" />
|
|
<Cooperation concurrentAttackDuration="5000" sequentialAttackDelay="1000" escapeDuration="3000">
|
|
<TensionList>
|
|
<Tension id="1">
|
|
<Info workId="1" prob="1.000000" distanceRate="1.000000" />
|
|
<Info workId="2" prob="1.000000" distanceRate="1.000000" />
|
|
</Tension>
|
|
</TensionList>
|
|
<WorkList>
|
|
<Work id="1" desc="근거리 차지공격을 하는 PC가 있으면 100%확률로 찢어지는 포메이션을 한다." normalBehaviorId="1205" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2205" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="PcTargetBySkillCategoryUsing(1,360,0,300,13) OR PcTargetBySkillCategoryUsing(1,360,0,300,15) OR PcTargetBySkillCategoryUsing(1,360,0,300,17)" sendOrderId="1" sendOrderRange="500" sendOrderMaxCount="5" sendOrderRefTarget="1" distanceType="1" distanceRate="1.000000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" orderType="formation" formationId="3" msgImmediately="true" msg="7" msgProb="1.000000" />
|
|
<Work id="2" desc="원거리 차지공격을 하는 PC가 있으면 100%확률로 찢어지는 포메이션을 한다." normalBehaviorId="1205" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2205" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="PcTargetBySkillCategoryUsing(1,360,0,300,23) OR PcTargetBySkillCategoryUsing(1,360,0,300,25) OR PcTargetBySkillCategoryUsing(1,360,0,300,27)" sendOrderId="2" sendOrderRange="500" sendOrderMaxCount="5" sendOrderRefTarget="1" distanceType="1" distanceRate="1.000000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" orderType="formation" formationId="3" msgImmediately="true" msg="8" msgProb="1.000000" />
|
|
</WorkList>
|
|
<ReceiveOrderList>
|
|
<ReceiveOrder orderId="1" prob="1.000000" attackId="357" formationCheckTime="2000" formationAttackProb="1.000000" formationAttackId="205" />
|
|
<ReceiveOrder orderId="2" prob="1.000000" attackId="357" formationCheckTime="2000" formationAttackProb="1.000000" formationAttackId="205" />
|
|
</ReceiveOrderList>
|
|
</Cooperation>
|
|
<CounterFlee workId="357" toAnger="true" speedUpRate="1.8" maxMovingTime="12000" recentHitTime="15000" recentPcBehaviorTime="20000" />
|
|
<Idle duration="0" />
|
|
<MonsterFlee hpRate="0" executionRate="0" fleeDistance="0" shareAggroRange="0" />
|
|
<MonsterSummon hpRate="0.200000" executionRate="0" summonNum="1" summonRange="300" summonTemplateId="0" />
|
|
<Move targetDistance="300" timeout="1000" />
|
|
<PatternList>
|
|
<Pattern default="true">
|
|
<AngerMode>
|
|
<Tension attackTension="2" cooperationTension="1" shorttermTargetTension="1" />
|
|
<Incline attackProb="0.700000" cooperationProb="0.000000" shorttermTargetProb="0.200000" avoidProb="0.000000" moveProb="0.000000" socialProb="0.000000" />
|
|
</AngerMode>
|
|
<NormalMode>
|
|
<Tension attackTension="1" cooperationTension="1" shorttermTargetTension="1" />
|
|
<Incline attackProb="0.500000" cooperationProb="0.300000" shorttermTargetProb="0.300000" avoidProb="0.000000" moveProb="0.000000" socialProb="0.000000" />
|
|
</NormalMode>
|
|
</Pattern>
|
|
<Pattern minHpRatio="0.000000" maxHpRatio="0.300000">
|
|
<AngerMode>
|
|
<Tension attackTension="2" cooperationTension="1" shorttermTargetTension="1" />
|
|
<Incline attackProb="0.700000" cooperationProb="0.500000" shorttermTargetProb="0.100000" avoidProb="0.100000" moveProb="0.100000" socialProb="0.100000" />
|
|
</AngerMode>
|
|
<NormalMode>
|
|
<Tension attackTension="1" cooperationTension="1" shorttermTargetTension="1" />
|
|
<Incline attackProb="0.700000" cooperationProb="0.500000" shorttermTargetProb="0.100000" avoidProb="0.100000" moveProb="0.100000" socialProb="0.100000" />
|
|
</NormalMode>
|
|
</Pattern>
|
|
</PatternList>
|
|
<ShorttermTarget>
|
|
<StTensionList>
|
|
<StTension id="1">
|
|
<Info stWorkId="1" prob="0.000000" />
|
|
</StTension>
|
|
</StTensionList>
|
|
<StWorkList>
|
|
<StWork id="1" desc="더미" preProcess="1" immediateAttackId="103" />
|
|
</StWorkList>
|
|
</ShorttermTarget>
|
|
<Social socialMotionId="0" />
|
|
</CombatState>
|
|
<PeaceState checkInterval="5000" minLeaderDistance="75" maxLeaderDistance="150">
|
|
<Buff range="0" coolTime="0" />
|
|
<RandomMove moveMinDistance="150" moveMaxDistance="300" probSocial="0.300000" moveRadius="300" probMove="0.500000">
|
|
<Social motionId="1" />
|
|
<Social motionId="2" />
|
|
</RandomMove>
|
|
</PeaceState>
|
|
</Ai>
|
|
<Ai id="17" name="사회팀 테스트용 dummy 1.1">
|
|
<CautionState alertRadius="400" rotateTime="10" probAvoid="0.000000" avoidSkill="0" alertAngle="360" rotateAngle="45" checkInterval="5000" probActiveMove="0.000000" enable="false" hpResetWhenCombatEnd="false">
|
|
<ActiveMove id="0" />
|
|
</CautionState>
|
|
<CombatState watchRotateTime="10" watchRotateAngle="45" playSocialWhenFirstAggro="false" enable="false">
|
|
<Attack>
|
|
<TensionList>
|
|
<Tension id="1">
|
|
<Info workId="1" prob="1.000000" distanceRate="1" />
|
|
<Info workId="2" prob="1.000000" distanceRate="1" />
|
|
</Tension>
|
|
</TensionList>
|
|
<WorkList>
|
|
<Work id="1" desc="" normalBehaviorId="1" normalBehaviorType="social" offFlockOnNormalMode="false" angerBehaviorId="1" angerBehaviorType="social" offFlockOnAngerMode="false" preProcess="PcTargetByAggro()" distanceType="2" distanceRate="1.000000" coolTime="1000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" />
|
|
<Work id="2" desc="" normalBehaviorId="2" normalBehaviorType="social" offFlockOnNormalMode="false" angerBehaviorId="2" angerBehaviorType="social" offFlockOnAngerMode="false" preProcess="PcTargetByAggro()" distanceType="2" distanceRate="1.000000" coolTime="1000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" />
|
|
</WorkList>
|
|
</Attack>
|
|
<Avoid avoidSkillId="0" cooltime="10000" />
|
|
<Cooperation concurrentAttackDuration="5000" sequentialAttackDelay="1000" escapeDuration="3000">
|
|
<TensionList>
|
|
<Tension id="1">
|
|
<Info workId="1" prob="1.000000" distanceRate="1.000000" />
|
|
</Tension>
|
|
</TensionList>
|
|
<WorkList>
|
|
<Work id="1" desc="" normalBehaviorId="1" normalBehaviorType="social" offFlockOnNormalMode="false" angerBehaviorId="1" angerBehaviorType="social" offFlockOnAngerMode="false" preProcess="PcTargetByAggro()" sendOrderId="1" sendOrderRange="400" sendOrderMaxCount="2" sendOrderRefTarget="0" distanceType="2" distanceRate="1.000000" coolTime="1000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" />
|
|
</WorkList>
|
|
<ReceiveOrderList>
|
|
<ReceiveOrder orderId="1" prob="0.000000" attackId="1" />
|
|
</ReceiveOrderList>
|
|
</Cooperation>
|
|
<CounterFlee workId="2" toAnger="true" speedUpRate="1.8" maxMovingTime="12000" recentHitTime="15000" recentPcBehaviorTime="20000" />
|
|
<Idle duration="1000" />
|
|
<MonsterFlee hpRate="0" executionRate="0" fleeDistance="0" shareAggroRange="0" />
|
|
<MonsterSummon hpRate="0.200000" executionRate="0" summonNum="1" summonRange="300" summonTemplateId="0" />
|
|
<Move targetDistance="100" timeout="5000" />
|
|
<PatternList>
|
|
<Pattern default="true">
|
|
<AngerMode>
|
|
<Tension attackTension="1" cooperationTension="1" shorttermTargetTension="1" />
|
|
<Incline attackProb="0.000000" cooperationProb="0.000000" shorttermTargetProb="0.000000" avoidProb="0.000000" moveProb="0.000000" socialProb="0.000000" />
|
|
</AngerMode>
|
|
<NormalMode>
|
|
<Tension attackTension="1" cooperationTension="1" shorttermTargetTension="1" />
|
|
<Incline attackProb="0.000000" cooperationProb="0.000000" shorttermTargetProb="0.000000" avoidProb="0.000000" moveProb="0.000000" socialProb="0.000000" />
|
|
</NormalMode>
|
|
</Pattern>
|
|
<Pattern minHpRatio="0.000000" maxHpRatio="0.400000">
|
|
<AngerMode>
|
|
<Tension attackTension="1" cooperationTension="1" shorttermTargetTension="1" />
|
|
<Incline attackProb="0.000000" cooperationProb="0.000000" shorttermTargetProb="0.000000" avoidProb="0.000000" moveProb="0.000000" socialProb="0.000000" />
|
|
</AngerMode>
|
|
<NormalMode>
|
|
<Tension attackTension="1" cooperationTension="1" shorttermTargetTension="1" />
|
|
<Incline attackProb="0.000000" cooperationProb="0.000000" shorttermTargetProb="0.000000" avoidProb="0.000000" moveProb="0.000000" socialProb="0.000000" />
|
|
</NormalMode>
|
|
</Pattern>
|
|
</PatternList>
|
|
<ShorttermTarget>
|
|
<StTensionList>
|
|
<StTension id="1">
|
|
<Info stWorkId="1" prob="0.000000" />
|
|
</StTension>
|
|
</StTensionList>
|
|
<StWorkList>
|
|
<StWork id="1" desc="" preProcess="PcTargetByAggro()" immediateAttackId="1" />
|
|
</StWorkList>
|
|
</ShorttermTarget>
|
|
<Social socialMotionId="1" />
|
|
</CombatState>
|
|
<PeaceState checkInterval="5000" minLeaderDistance="100" maxLeaderDistance="150" followNearUser="false">
|
|
<Buff range="0" coolTime="0" />
|
|
<RandomMove moveMinDistance="100" moveMaxDistance="300" probSocial="0.000000" moveRadius="1000" probMove="0.000000">
|
|
<Social motionId="1" />
|
|
<Social motionId="1" />
|
|
</RandomMove>
|
|
</PeaceState>
|
|
</Ai>
|
|
<Ai id="18" name="바닷게">
|
|
<CautionState alertRadius="200" rotateTime="5" probAvoid="0.300000" avoidSkill="0" alertAngle="360" rotateAngle="60" checkInterval="5000" probActiveMove="0.500000">
|
|
<ActiveMove id="0" />
|
|
</CautionState>
|
|
<CombatState watchRotateTime="5" watchRotateAngle="60" playSocialWhenFirstAggro="false">
|
|
<Attack>
|
|
<TensionList>
|
|
<Tension id="1">
|
|
<Info workId="201" prob="0.3" distanceRate="0.800000" />
|
|
<Info workId="101" prob="0.500000" distanceRate="0.800000" />
|
|
<Info workId="102" prob="0.500000" distanceRate="0.800000" />
|
|
</Tension>
|
|
</TensionList>
|
|
<WorkList>
|
|
<Work id="101" desc="atk01" normalBehaviorId="1101" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="1101" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="2" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" />
|
|
<Work id="102" desc="idle" normalBehaviorId="1" normalBehaviorType="social" offFlockOnNormalMode="true" angerBehaviorId="1" angerBehaviorType="social" offFlockOnAngerMode="true" preProcess="1" distanceType="2" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" />
|
|
<Work id="201" desc="도망" normalBehaviorId="888" normalBehaviorType="activeMove" offFlockOnNormalMode="true" angerBehaviorId="888" angerBehaviorType="activeMove" offFlockOnAngerMode="true" preProcess="GetCombatTime() < 15000" distanceType="2" distanceRate="0.800000" coolTime="20000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="" />
|
|
</WorkList>
|
|
</Attack>
|
|
<Avoid avoidSkillId="0" cooltime="10000" />
|
|
<Cooperation concurrentAttackDuration="5000" sequentialAttackDelay="1000" escapeDuration="3000">
|
|
<TensionList>
|
|
<Tension id="1" />
|
|
</TensionList>
|
|
<WorkList />
|
|
<ReceiveOrderList />
|
|
</Cooperation>
|
|
<Idle duration="1000" />
|
|
<Move targetDistance="100" timeout="1000" />
|
|
<PatternList>
|
|
<Pattern default="true">
|
|
<AngerMode>
|
|
<Tension attackTension="1" cooperationTension="1" shorttermTargetTension="1" />
|
|
<Incline attackProb="0.500000" cooperationProb="0.000000" shorttermTargetProb="0.000000" avoidProb="0.000000" moveProb="0.000000" socialProb="0.000000" />
|
|
</AngerMode>
|
|
<NormalMode>
|
|
<Tension attackTension="1" cooperationTension="1" shorttermTargetTension="1" />
|
|
<Incline attackProb="0.500000" cooperationProb="0.000000" shorttermTargetProb="0.000000" avoidProb="0.000000" moveProb="0.000000" socialProb="0.000000" />
|
|
</NormalMode>
|
|
</Pattern>
|
|
</PatternList>
|
|
<ShorttermTarget>
|
|
<StTensionList>
|
|
<StTension id="1" />
|
|
</StTensionList>
|
|
<StWorkList />
|
|
</ShorttermTarget>
|
|
<Social socialMotionId="" />
|
|
<MonsterFlee hpRate="0.1" executionRate="0.5" fleeDistance="350" shareAggroRange="100" />
|
|
</CombatState>
|
|
<PeaceState checkInterval="5000" minLeaderDistance="50" maxLeaderDistance="100">
|
|
<RandomMove moveMinDistance="50" moveMaxDistance="150" probSocial="0.300000" moveRadius="200" probMove="0.500000">
|
|
<Social motionId="1" />
|
|
<Social motionId="2" />
|
|
</RandomMove>
|
|
</PeaceState>
|
|
</Ai>
|
|
<Ai id="20" name="SlayerDarker">
|
|
<CautionState alertRadius="500" rotateTime="1" probAvoid="0.300000" avoidSkill="1206" alertAngle="210" rotateAngle="500" checkInterval="5000" probActiveMove="0.200000">
|
|
<ActiveMove id="0" />
|
|
<ActiveMove id="0" />
|
|
</CautionState>
|
|
<CombatState watchRotateTime="1" watchRotateAngle="500" playSocialWhenFirstAggro="true">
|
|
<Attack>
|
|
<TensionList>
|
|
<Tension id="1">
|
|
<Info workId="201" prob="0.000000" distanceRate="0.800000" />
|
|
<Info workId="202" prob="0.000000" distanceRate="0.800000" />
|
|
<Info workId="206" prob="0.000000" distanceRate="0.800000" />
|
|
<Info workId="207" prob="0.000000" distanceRate="0.800000" />
|
|
<Info workId="208" prob="0.000000" distanceRate="0.800000" />
|
|
<Info workId="204" prob="0.000000" distanceRate="0.800000" />
|
|
<Info workId="250" prob="0.100000" distanceRate="0.800000" />
|
|
<Info workId="251" prob="0.100000" distanceRate="0.800000" />
|
|
<Info workId="101" prob="0.200000" distanceRate="0.800000" />
|
|
<Info workId="103" prob="0.200000" distanceRate="0.800000" />
|
|
<Info workId="104" prob="0.200000" distanceRate="0.800000" />
|
|
<Info workId="105" prob="0.200000" distanceRate="0.800000" />
|
|
<Info workId="106" prob="0.200000" distanceRate="0.800000" />
|
|
<Info workId="107" prob="0.200000" distanceRate="0.800000" />
|
|
<Info workId="327" prob="0.000000" distanceRate="0.800000" />
|
|
<Info workId="328" prob="0.000000" distanceRate="0.800000" />
|
|
<Info workId="999" prob="0.000000" distanceRate="0.800000" />
|
|
</Tension>
|
|
<Tension id="2">
|
|
<Info workId="201" prob="0.000000" distanceRate="0.800000" />
|
|
<Info workId="202" prob="0.000000" distanceRate="0.800000" />
|
|
<Info workId="101" prob="0.200000" distanceRate="0.800000" />
|
|
<Info workId="103" prob="0.200000" distanceRate="0.800000" />
|
|
<Info workId="104" prob="0.200000" distanceRate="0.800000" />
|
|
<Info workId="105" prob="0.200000" distanceRate="0.800000" />
|
|
<Info workId="106" prob="0.200000" distanceRate="0.800000" />
|
|
<Info workId="107" prob="0.200000" distanceRate="0.800000" />
|
|
<Info workId="204" prob="0.000000" distanceRate="0.800000" />
|
|
<Info workId="206" prob="0.000000" distanceRate="0.800000" />
|
|
<Info workId="207" prob="0.000000" distanceRate="0.800000" />
|
|
<Info workId="208" prob="0.000000" distanceRate="0.800000" />
|
|
<Info workId="250" prob="0.100000" distanceRate="0.800000" />
|
|
<Info workId="251" prob="0.100000" distanceRate="0.800000" />
|
|
<Info workId="327" prob="0.000000" distanceRate="0.800000" />
|
|
<Info workId="328" prob="0.000000" distanceRate="0.800000" />
|
|
<Info workId="999" prob="0.000000" distanceRate="0.800000" />
|
|
</Tension>
|
|
</TensionList>
|
|
<WorkList>
|
|
<Work id="101" desc="1콤보_combo1" normalBehaviorId="1101" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2101" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="2" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" />
|
|
<Work id="103" desc="2콤보_combo2" normalBehaviorId="1110" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2110" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="2" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" />
|
|
<Work id="104" desc="3콤보_combo3" normalBehaviorId="1111" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2111" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="2" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" />
|
|
<Work id="105" desc="4콤보_combo4" normalBehaviorId="1112" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2112" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="2" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" />
|
|
<Work id="106" desc="회전베기_SwordDance" normalBehaviorId="1103" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2103" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="2" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.800000" nextAttackId="201" msgImmediately="true" msg="218" msgProb="0.1" />
|
|
<Work id="107" desc="후려치기_HandySlash" normalBehaviorId="1104" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2104" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="2" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" />
|
|
<Work id="201" desc="헉헉 모션 50" normalBehaviorId="1201" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="1201" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetHpRatio() < 0.5 AND GetHpRatio() > 0.2" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" />
|
|
<Work id="202" desc="헉헉 모션 20" normalBehaviorId="1202" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="1202" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetHpRatio() < 0.2" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" />
|
|
<Work id="204" desc="어그로 체인지" normalBehaviorId="1204" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2204" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" />
|
|
<Work id="206" desc="회피이동" normalBehaviorId="1206" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2206" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" />
|
|
<Work id="207" desc="사이드워크(좌)_1" normalBehaviorId="1207" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2207" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" />
|
|
<Work id="208" desc="사이드워크(우)_1" normalBehaviorId="1208" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2208" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" />
|
|
<Work id="250" desc="뒤로도망가는 ActiveMove" normalBehaviorId="86" normalBehaviorType="activeMove" offFlockOnNormalMode="true" angerBehaviorId="86" angerBehaviorType="activeMove" offFlockOnAngerMode="true" preProcess="1" distanceType="2" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" />
|
|
<Work id="251" desc="접근하는 ActiveMove" normalBehaviorId="87" normalBehaviorType="activeMove" offFlockOnNormalMode="true" angerBehaviorId="87" angerBehaviorType="activeMove" offFlockOnAngerMode="true" preProcess="1" distanceType="2" distanceRate="1.000000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" />
|
|
<Work id="327" desc="사이드워크(좌)_2" normalBehaviorId="1207" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2207" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" />
|
|
<Work id="328" desc="사이드워크(우)_2" normalBehaviorId="1208" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2208" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" />
|
|
<Work id="999" desc="무조건 나가는 공격" normalBehaviorId="1101" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2101" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="2" distanceRate="0.800000" coolTime="3000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" />
|
|
</WorkList>
|
|
</Attack>
|
|
<Avoid avoidSkillId="0" cooltime="10000" />
|
|
<Cooperation concurrentAttackDuration="10000" sequentialAttackDelay="1000" escapeDuration="3000">
|
|
<TensionList>
|
|
<Tension id="1">
|
|
<Info workId="1" prob="0.100000" distanceRate="1.000000" />
|
|
<Info workId="2" prob="1.000000" distanceRate="1.000000" />
|
|
<Info workId="3" prob="1.000000" distanceRate="1.000000" />
|
|
<Info workId="4" prob="1.000000" distanceRate="1.000000" />
|
|
</Tension>
|
|
<Tension id="2">
|
|
<Info workId="1" prob="0.100000" distanceRate="1.000000" />
|
|
<Info workId="2" prob="1.000000" distanceRate="1.000000" />
|
|
<Info workId="3" prob="1.000000" distanceRate="1.000000" />
|
|
<Info workId="4" prob="1.000000" distanceRate="1.000000" />
|
|
</Tension>
|
|
</TensionList>
|
|
<WorkList>
|
|
<Work id="1" desc="10m 이내에 동료가 있으면 10%확률로 동시공격한다." normalBehaviorId="1206" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="1206" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetNpcCountInRange(250) > 1" sendOrderId="1" sendOrderRange="300" sendOrderMaxCount="5" sendOrderRefTarget="1" distanceType="2" distanceRate="1.000000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" orderType="concurrent" formationId="0" />
|
|
<Work id="2" desc="HP가 20% 미만인 PC가 주변에 있으면 10초간 단체지속공격한다" normalBehaviorId="1206" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2206" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="PcTargetByHp(1,360,0,300,0,0.2,0)" sendOrderId="2" sendOrderRange="300" sendOrderMaxCount="5" sendOrderRefTarget="1" distanceType="2" distanceRate="1.000000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" orderType="sequential" formationId="0" />
|
|
<Work id="3" desc="누킹/캐스팅 계열 스킬을 사용하는 PC가 있으면 양옆으로 찢어지는 포메이션명령 내리기" normalBehaviorId="1206" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2206" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="PcTargetBySkillCategoryUsing(1,360,0,500,13) OR PcTargetBySkillCategoryUsing(1,360,0,500,23)" sendOrderId="3" sendOrderRange="300" sendOrderMaxCount="5" sendOrderRefTarget="1" distanceType="2" distanceRate="1.000000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" orderType="formation" formationId="52" />
|
|
<Work id="4" desc="다구리 맞으면 명령자 주위로 불러오는 포메이션" normalBehaviorId="1206" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2206" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetDamagedCount(3) > 4" sendOrderId="4" sendOrderRange="300" sendOrderMaxCount="5" sendOrderRefTarget="0" distanceType="2" distanceRate="1.000000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" orderType="formation" formationId="53" />
|
|
</WorkList>
|
|
<ReceiveOrderList>
|
|
<ReceiveOrder orderId="1" prob="1.000000" attackId="101" formationCheckTime="0" formationAttackProb="0.000000" formationAttackId="0" />
|
|
<ReceiveOrder orderId="2" prob="1.000000" attackId="101" formationCheckTime="0" formationAttackProb="0.000000" formationAttackId="0" />
|
|
<ReceiveOrder orderId="3" prob="1.000000" attackId="101" formationCheckTime="4000" formationAttackProb="1.000000" formationAttackId="204" />
|
|
<ReceiveOrder orderId="4" prob="1.000000" attackId="208" formationCheckTime="4000" formationAttackProb="1.000000" formationAttackId="204" />
|
|
</ReceiveOrderList>
|
|
</Cooperation>
|
|
<Idle duration="1000" />
|
|
<Move targetDistance="150" timeout="1000" />
|
|
<PatternList>
|
|
<Pattern default="true">
|
|
<AngerMode>
|
|
<Tension attackTension="2" cooperationTension="2" shorttermTargetTension="2" />
|
|
<Incline attackProb="0.500000" cooperationProb="0.000000" shorttermTargetProb="0.000000" avoidProb="0.000000" moveProb="0.500000" socialProb="0.000000" />
|
|
</AngerMode>
|
|
<NormalMode>
|
|
<Tension attackTension="1" cooperationTension="1" shorttermTargetTension="1" />
|
|
<Incline attackProb="0.500000" cooperationProb="0.000000" shorttermTargetProb="0.000000" avoidProb="0.000000" moveProb="0.500000" socialProb="0.000000" />
|
|
</NormalMode>
|
|
</Pattern>
|
|
<Pattern minHpRatio="0.000000" maxHpRatio="0.300000">
|
|
<AngerMode>
|
|
<Tension attackTension="2" cooperationTension="2" shorttermTargetTension="2" />
|
|
<Incline attackProb="0.500000" cooperationProb="0.000000" shorttermTargetProb="0.000000" avoidProb="0.000000" moveProb="0.500000" socialProb="0.000000" />
|
|
</AngerMode>
|
|
<NormalMode>
|
|
<Tension attackTension="1" cooperationTension="1" shorttermTargetTension="1" />
|
|
<Incline attackProb="0.500000" cooperationProb="0.000000" shorttermTargetProb="0.000000" avoidProb="0.000000" moveProb="0.500000" socialProb="0.000000" />
|
|
</NormalMode>
|
|
</Pattern>
|
|
</PatternList>
|
|
<ShorttermTarget>
|
|
<StTensionList>
|
|
<StTension id="1">
|
|
<Info stWorkId="1" prob="0.250000" />
|
|
<Info stWorkId="2" prob="0.500000" />
|
|
</StTension>
|
|
<StTension id="2">
|
|
<Info stWorkId="1" prob="0.500000" />
|
|
<Info stWorkId="2" prob="0.500000" />
|
|
</StTension>
|
|
</StTensionList>
|
|
<StWorkList>
|
|
<StWork id="1" desc="HP20% 미만일때 100% 도망가기" preProcess="GetHpRatio() < 0.2" immediateAttackId="250" />
|
|
<StWork id="2" desc="주변에 리액션이 난 파티원이 있을때 그쪽으로 이동" preProcess="NpcTargetByReaction(1,360,0,500,3)" immediateAttackId="251" />
|
|
</StWorkList>
|
|
</ShorttermTarget>
|
|
<Social socialMotionId="0" />
|
|
<MonsterFlee hpRate="0.1" executionRate="0.5" fleeDistance="350" shareAggroRange="100" />
|
|
</CombatState>
|
|
<PeaceState checkInterval="5000" minLeaderDistance="100" maxLeaderDistance="200">
|
|
<RandomMove moveMinDistance="100" moveMaxDistance="400" probSocial="0.300000" moveRadius="1000" probMove="0.400000">
|
|
<Social motionId="1" />
|
|
<Social motionId="2" />
|
|
</RandomMove>
|
|
</PeaceState>
|
|
</Ai>
|
|
<Ai id="21" name="용병 연합군 병사01(광전사)호위빌리저">
|
|
<CautionState alertRadius="500" rotateTime="1" probAvoid="0.000000" avoidSkill="0" alertAngle="210" rotateAngle="500" checkInterval="5000" probActiveMove="0.200000">
|
|
<ActiveMove id="0" />
|
|
<ActiveMove id="0" />
|
|
</CautionState>
|
|
<CombatState watchRotateTime="1" watchRotateAngle="500" playSocialWhenFirstAggro="true" hpResetWhenCombatEnd="false">
|
|
<Attack>
|
|
<TensionList>
|
|
<Tension id="1">
|
|
<Info workId="250" prob="0.100000" distanceRate="0.800000" />
|
|
<Info workId="251" prob="0.100000" distanceRate="0.800000" />
|
|
<Info workId="101" prob="0.200000" distanceRate="0.800000" />
|
|
<Info workId="103" prob="0.200000" distanceRate="0.800000" />
|
|
<Info workId="104" prob="0.200000" distanceRate="0.800000" />
|
|
<Info workId="105" prob="0.200000" distanceRate="0.800000" />
|
|
<Info workId="106" prob="0.200000" distanceRate="0.800000" />
|
|
<Info workId="107" prob="0.200000" distanceRate="0.800000" />
|
|
<Info workId="108" prob="0.200000" distanceRate="0.800000" />
|
|
<Info workId="109" prob="0.200000" distanceRate="0.800000" />
|
|
<Info workId="999" prob="0.000000" distanceRate="0.800000" />
|
|
</Tension>
|
|
<Tension id="2">
|
|
<Info workId="101" prob="0.200000" distanceRate="0.800000" />
|
|
<Info workId="103" prob="0.200000" distanceRate="0.800000" />
|
|
<Info workId="104" prob="0.200000" distanceRate="0.800000" />
|
|
<Info workId="105" prob="0.200000" distanceRate="0.800000" />
|
|
<Info workId="106" prob="0.200000" distanceRate="0.800000" />
|
|
<Info workId="107" prob="0.200000" distanceRate="0.800000" />
|
|
<Info workId="108" prob="0.200000" distanceRate="0.800000" />
|
|
<Info workId="109" prob="0.200000" distanceRate="0.800000" />
|
|
<Info workId="250" prob="0.100000" distanceRate="0.800000" />
|
|
<Info workId="251" prob="0.100000" distanceRate="0.800000" />
|
|
<Info workId="999" prob="0.000000" distanceRate="0.800000" />
|
|
</Tension>
|
|
</TensionList>
|
|
<WorkList>
|
|
<Work id="101" desc="기본 공격1_Combo1" normalBehaviorId="1101" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2101" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="2" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" />
|
|
<Work id="103" desc="기본 공격2_Combo2" normalBehaviorId="1110" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2110" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="2" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" />
|
|
<Work id="104" desc="기본 공격3_Combo3" normalBehaviorId="1111" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2111" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="2" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" />
|
|
<Work id="105" desc="기본 공격4_Combo4" normalBehaviorId="1112" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2112" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="2" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" />
|
|
<Work id="106" desc="무기방어_Axe Defence" normalBehaviorId="1103" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2103" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="2" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" />
|
|
<Work id="107" desc="대지치기_Weapon Bash" normalBehaviorId="1104" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2104" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="2" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" />
|
|
<Work id="108" desc="모아치기_Blast Slash" normalBehaviorId="1105" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2105" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="2" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" />
|
|
<Work id="109" desc="모광폭화_Berserk" normalBehaviorId="1106" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2106" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="2" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" />
|
|
<Work id="250" desc="뒤로도망가는 ActiveMove" normalBehaviorId="88" normalBehaviorType="activeMove" offFlockOnNormalMode="true" angerBehaviorId="88" angerBehaviorType="activeMove" offFlockOnAngerMode="true" preProcess="1" distanceType="2" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" />
|
|
<Work id="251" desc="접근하는 ActiveMove" normalBehaviorId="89" normalBehaviorType="activeMove" offFlockOnNormalMode="true" angerBehaviorId="89" angerBehaviorType="activeMove" offFlockOnAngerMode="true" preProcess="1" distanceType="2" distanceRate="1.000000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" />
|
|
<Work id="999" desc="무조건 나가는 공격" normalBehaviorId="1101" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="1101" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="2" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" />
|
|
</WorkList>
|
|
</Attack>
|
|
<Avoid avoidSkillId="0" cooltime="10000" />
|
|
<Cooperation concurrentAttackDuration="10000" sequentialAttackDelay="1000" escapeDuration="3000">
|
|
<TensionList>
|
|
<Tension id="1">
|
|
<Info workId="1" prob="0.000000" distanceRate="1.000000" />
|
|
<Info workId="2" prob="0.000000" distanceRate="1.000000" />
|
|
<Info workId="3" prob="0.000000" distanceRate="1.000000" />
|
|
<Info workId="4" prob="0.000000" distanceRate="1.000000" />
|
|
</Tension>
|
|
<Tension id="2">
|
|
<Info workId="1" prob="0.000000" distanceRate="1.000000" />
|
|
<Info workId="2" prob="0.000000" distanceRate="1.000000" />
|
|
<Info workId="3" prob="0.000000" distanceRate="1.000000" />
|
|
<Info workId="4" prob="0.000000" distanceRate="1.000000" />
|
|
</Tension>
|
|
</TensionList>
|
|
<WorkList>
|
|
<Work id="1" desc="10m 이내에 동료가 있으면 10%확률로 동시공격한다." normalBehaviorId="1101" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="1101" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetNpcCountInRange(250) > 1" sendOrderId="1" sendOrderRange="300" sendOrderMaxCount="5" sendOrderRefTarget="1" distanceType="2" distanceRate="1.000000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" orderType="concurrent" formationId="0" />
|
|
<Work id="2" desc="HP가 20% 미만인 PC가 주변에 있으면 10초간 단체지속공격한다" normalBehaviorId="1101" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="1101" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="PcTargetByHp(1,360,0,300,0,0.2,0)" sendOrderId="2" sendOrderRange="300" sendOrderMaxCount="5" sendOrderRefTarget="1" distanceType="2" distanceRate="1.000000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" orderType="sequential" formationId="0" />
|
|
<Work id="3" desc="누킹/캐스팅 계열 스킬을 사용하는 PC가 있으면 양옆으로 찢어지는 포메이션명령 내리기" normalBehaviorId="1101" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="1101" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="PcTargetBySkillCategoryUsing(1,360,0,500,13) OR PcTargetBySkillCategoryUsing(1,360,0,500,23)" sendOrderId="3" sendOrderRange="300" sendOrderMaxCount="5" sendOrderRefTarget="1" distanceType="2" distanceRate="1.000000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" orderType="formation" formationId="54" />
|
|
<Work id="4" desc="다구리 맞으면 명령자 주위로 불러오는 포메이션" normalBehaviorId="1101" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="1101" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetDamagedCount(3) > 4" sendOrderId="4" sendOrderRange="300" sendOrderMaxCount="5" sendOrderRefTarget="0" distanceType="2" distanceRate="1.000000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" orderType="formation" formationId="55" />
|
|
</WorkList>
|
|
<ReceiveOrderList>
|
|
<ReceiveOrder orderId="1" prob="1.000000" attackId="101" formationCheckTime="0" formationAttackProb="0.000000" formationAttackId="0" />
|
|
<ReceiveOrder orderId="2" prob="1.000000" attackId="101" formationCheckTime="0" formationAttackProb="0.000000" formationAttackId="0" />
|
|
<ReceiveOrder orderId="3" prob="1.000000" attackId="101" formationCheckTime="4000" formationAttackProb="1.000000" formationAttackId="101" />
|
|
<ReceiveOrder orderId="4" prob="1.000000" attackId="101" formationCheckTime="4000" formationAttackProb="1.000000" formationAttackId="101" />
|
|
</ReceiveOrderList>
|
|
</Cooperation>
|
|
<Idle duration="1000" />
|
|
<Move targetDistance="150" timeout="1000" />
|
|
<PatternList>
|
|
<Pattern default="true">
|
|
<AngerMode>
|
|
<Tension attackTension="2" cooperationTension="2" shorttermTargetTension="2" />
|
|
<Incline attackProb="0.500000" cooperationProb="0.000000" shorttermTargetProb="0.000000" avoidProb="0.000000" moveProb="0.500000" socialProb="0.000000" />
|
|
</AngerMode>
|
|
<NormalMode>
|
|
<Tension attackTension="1" cooperationTension="1" shorttermTargetTension="1" />
|
|
<Incline attackProb="0.500000" cooperationProb="0.000000" shorttermTargetProb="0.000000" avoidProb="0.000000" moveProb="0.500000" socialProb="0.000000" />
|
|
</NormalMode>
|
|
</Pattern>
|
|
<Pattern minHpRatio="0.000000" maxHpRatio="0.300000">
|
|
<AngerMode>
|
|
<Tension attackTension="2" cooperationTension="2" shorttermTargetTension="2" />
|
|
<Incline attackProb="0.500000" cooperationProb="0.000000" shorttermTargetProb="0.000000" avoidProb="0.000000" moveProb="0.500000" socialProb="0.000000" />
|
|
</AngerMode>
|
|
<NormalMode>
|
|
<Tension attackTension="1" cooperationTension="1" shorttermTargetTension="1" />
|
|
<Incline attackProb="0.500000" cooperationProb="0.000000" shorttermTargetProb="0.000000" avoidProb="0.000000" moveProb="0.500000" socialProb="0.000000" />
|
|
</NormalMode>
|
|
</Pattern>
|
|
</PatternList>
|
|
<ShorttermTarget>
|
|
<StTensionList>
|
|
<StTension id="1">
|
|
<Info stWorkId="1" prob="0.000000" />
|
|
<Info stWorkId="2" prob="0.000000" />
|
|
</StTension>
|
|
<StTension id="2">
|
|
<Info stWorkId="1" prob="0.000000" />
|
|
<Info stWorkId="2" prob="0.000000" />
|
|
</StTension>
|
|
</StTensionList>
|
|
<StWorkList>
|
|
<StWork id="1" desc="HP20% 미만일때 100% 도망가기" preProcess="GetHpRatio() < 0.2" immediateAttackId="250" />
|
|
<StWork id="2" desc="주변에 리액션이 난 파티원이 있을때 그쪽으로 이동" preProcess="NpcTargetByReaction(1,360,0,500,3)" immediateAttackId="251" />
|
|
</StWorkList>
|
|
</ShorttermTarget>
|
|
<Social socialMotionId="0" />
|
|
<MonsterFlee hpRate="" executionRate="" fleeDistance="" shareAggroRange="" />
|
|
</CombatState>
|
|
<PeaceState checkInterval="5000" minLeaderDistance="100" maxLeaderDistance="200" questPatrol="true">
|
|
<RandomMove moveMinDistance="100" moveMaxDistance="400" probSocial="0.300000" moveRadius="1000" probMove="0.400000">
|
|
<Social motionId="1" />
|
|
<Social motionId="2" />
|
|
</RandomMove>
|
|
</PeaceState>
|
|
</Ai>
|
|
<Ai id="100" name="사회팀 테스트용 dummy 1.1">
|
|
<PeaceState checkInterval="10000" minLeaderDistance="100" maxLeaderDistance="150">
|
|
<RandomMove moveMinDistance="100" moveMaxDistance="300" probSocial="0.050000" moveRadius="1000" probMove="0.000000">
|
|
<Social motionId="1" />
|
|
<Social motionId="2" />
|
|
<Social motionId="3" />
|
|
<Social motionId="1" />
|
|
<Social motionId="1" />
|
|
<Social motionId="1" />
|
|
<Social motionId="1" />
|
|
<Social motionId="1" />
|
|
<Social motionId="1" />
|
|
<Social motionId="1" />
|
|
</RandomMove>
|
|
</PeaceState>
|
|
<CautionState alertRadius="400" rotateTime="5" probAvoid="0.000000" avoidSkill="" alertAngle="360" rotateAngle="45" checkInterval="5000" probActiveMove="0.000000" enable="false">
|
|
<ActiveMove id="" />
|
|
</CautionState>
|
|
<CombatState watchRotateTime="5" watchRotateAngle="45" playSocialWhenFirstAggro="false" enable="false">
|
|
<ShorttermTarget>
|
|
<StWorkList>
|
|
<StWork id="1" desc="" preProcess="PcTargetByAggro()" immediateAttackId="1" />
|
|
</StWorkList>
|
|
<StTensionList>
|
|
<StTension id="1">
|
|
<Info stWorkId="1" prob="0" />
|
|
</StTension>
|
|
</StTensionList>
|
|
</ShorttermTarget>
|
|
<Cooperation concurrentAttackDuration="5000" sequentialAttackDelay="1000" escapeDuration="3000">
|
|
<WorkList>
|
|
<Work id="1" desc="" normalBehaviorId="1" normalBehaviorType="social" offFlockOnNormalMode="true" angerBehaviorId="1" angerBehaviorType="social" offFlockOnAngerMode="true" preProcess="PcTargetByAggro()" sendOrderId="1" sendOrderRange="400" sendOrderMaxCount="2" sendOrderRefTarget="0" distanceType="2" distanceRate="1" coolTime="1000" isDirectionRevision="true" nextAttackProb="" nextAttackId="" orderType="normal" formationId="" />
|
|
</WorkList>
|
|
<TensionList>
|
|
<Tension id="1">
|
|
<Info workId="1" prob="1" distanceRate="1" />
|
|
</Tension>
|
|
</TensionList>
|
|
<ReceiveOrderList>
|
|
<ReceiveOrder orderId="1" prob="0" attackId="1" formationCheckTime="" formationAttackProb="" formationAttackId="" />
|
|
</ReceiveOrderList>
|
|
</Cooperation>
|
|
<Attack>
|
|
<WorkList>
|
|
<Work id="1" desc="" normalBehaviorId="1" normalBehaviorType="social" offFlockOnNormalMode="true" angerBehaviorId="1" angerBehaviorType="social" offFlockOnAngerMode="true" preProcess="PcTargetByAggro()" distanceType="2" distanceRate="1" coolTime="1000" isDirectionRevision="true" nextAttackProb="" nextAttackId="" />
|
|
<Work id="2" desc="" normalBehaviorId="2" normalBehaviorType="social" offFlockOnNormalMode="true" angerBehaviorId="2" angerBehaviorType="social" offFlockOnAngerMode="true" preProcess="PcTargetByAggro()" distanceType="2" distanceRate="1" coolTime="1000" isDirectionRevision="true" nextAttackProb="" nextAttackId="" />
|
|
</WorkList>
|
|
<TensionList>
|
|
<Tension id="1">
|
|
<Info workId="1" prob="1" distanceRate="1" />
|
|
<Info workId="2" prob="1" distanceRate="1" />
|
|
</Tension>
|
|
</TensionList>
|
|
</Attack>
|
|
<Avoid avoidSkillId="" cooltime="10000" />
|
|
<Move targetDistance="100" timeout="5000" />
|
|
<Social socialMotionId="1" />
|
|
<Idle duration="1000" />
|
|
<PatternList>
|
|
<Pattern default="true">
|
|
<NormalMode>
|
|
<Tension attackTension="1" cooperationTension="1" shorttermTargetTension="1" />
|
|
<Incline attackProb="0.000000" cooperationProb="0" shorttermTargetProb="0.000000" avoidProb="0.000000" moveProb="0.000000" socialProb="0.000000" />
|
|
</NormalMode>
|
|
<AngerMode>
|
|
<Tension attackTension="1" cooperationTension="1" shorttermTargetTension="1" />
|
|
<Incline attackProb="0.000000" cooperationProb="0.000000" shorttermTargetProb="0.000000" avoidProb="0.000000" moveProb="0.000000" socialProb="0" />
|
|
</AngerMode>
|
|
</Pattern>
|
|
<Pattern minHpRatio="0" maxHpRatio="0.400000">
|
|
<NormalMode>
|
|
<Tension attackTension="1" cooperationTension="1" shorttermTargetTension="1" />
|
|
<Incline attackProb="0.000000" cooperationProb="0.000000" shorttermTargetProb="0.000000" avoidProb="0.000000" moveProb="0.000000" socialProb="0" />
|
|
</NormalMode>
|
|
<AngerMode>
|
|
<Tension attackTension="1" cooperationTension="1" shorttermTargetTension="1" />
|
|
<Incline attackProb="0.000000" cooperationProb="0.000000" shorttermTargetProb="0.000000" avoidProb="0.000000" moveProb="0.000000" socialProb="0" />
|
|
</AngerMode>
|
|
</Pattern>
|
|
</PatternList>
|
|
<MonsterFlee hpRate="0" executionRate="0" fleeDistance="0" shareAggroRange="0" />
|
|
</CombatState>
|
|
</Ai>
|
|
</AIData> |