498 lines
57 KiB
XML
498 lines
57 KiB
XML
<?xml version="1.0" encoding="utf-8" ?>
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<AIData huntingZoneId="124">
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<Ai id="100" name="사회팀 테스트용 dummy 1.1">
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<CautionState alertRadius="250" rotateTime="10" probAvoid="0.000000" avoidSkill="0" alertAngle="360" rotateAngle="45" checkInterval="5000" probActiveMove="0.000000" enable="false" hpResetWhenCombatEnd="false">
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<ActiveMove id="0"/>
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</CautionState>
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<CombatState watchRotateTime="10" watchRotateAngle="45" playSocialWhenFirstAggro="false" enable="false">
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<Attack>
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<WorkList>
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<Work id="1" desc="" normalBehaviorId="1" normalBehaviorType="social" offFlockOnNormalMode="false" angerBehaviorId="1" angerBehaviorType="social" offFlockOnAngerMode="false" preProcess="PcTargetByAggro()" distanceType="2" distanceRate="1.000000" coolTime="1000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0"/>
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<Work id="2" desc="" normalBehaviorId="2" normalBehaviorType="social" offFlockOnNormalMode="false" angerBehaviorId="2" angerBehaviorType="social" offFlockOnAngerMode="false" preProcess="PcTargetByAggro()" distanceType="2" distanceRate="1.000000" coolTime="1000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0"/>
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</WorkList>
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<TensionList>
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<Tension id="1">
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<Info workId="1" prob="1.000000" distanceRate="1.000000"/>
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<Info workId="2" prob="1.000000" distanceRate="1.000000"/>
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</Tension>
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</TensionList>
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</Attack>
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<Avoid avoidSkillId="0" cooltime="10000"/>
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<Cooperation concurrentAttackDuration="5000" sequentialAttackDelay="1000" escapeDuration="3000">
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<WorkList>
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<Work id="1" desc="" normalBehaviorId="1" normalBehaviorType="social" offFlockOnNormalMode="false" angerBehaviorId="1" angerBehaviorType="social" offFlockOnAngerMode="false" preProcess="PcTargetByAggro()" sendOrderId="1" sendOrderRange="400" sendOrderMaxCount="2" sendOrderRefTarget="0" distanceType="2" distanceRate="1.000000" coolTime="1000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0"/>
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</WorkList>
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<TensionList>
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<Tension id="1">
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<Info workId="1" prob="1.000000" distanceRate="1.000000"/>
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</Tension>
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</TensionList>
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<ReceiveOrderList>
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<ReceiveOrder orderId="1" prob="0.000000" attackId="1"/>
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</ReceiveOrderList>
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</Cooperation>
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<CounterFlee workId="2" toAnger="true" speedUpRate="1.100000" maxMovingTime="10000" recentHitTime="30000" recentPcBehaviorTime="20000"/>
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<Idle duration="1000"/>
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<MonsterFlee hpRate="0.200000" executionRate="0.100000" fleeDistance="1000" shareAggroRange="500"/>
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<MonsterSummon hpRate="0.200000" executionRate="0.000000" summonNum="1" summonRange="300" summonTemplateId="0"/>
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<Move targetDistance="100" timeout="5000"/>
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<PatternList>
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<Pattern default="true">
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<AngerMode>
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<Tension attackTension="1" cooperationTension="1" shorttermTargetTension="1"/>
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<Incline attackProb="0.000000" cooperationProb="0.000000" shorttermTargetProb="0.000000" avoidProb="0.000000" moveProb="0.000000" socialProb="0.000000"/>
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</AngerMode>
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<NormalMode>
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<Tension attackTension="1" cooperationTension="1" shorttermTargetTension="1"/>
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<Incline attackProb="0.000000" cooperationProb="0.000000" shorttermTargetProb="0.000000" avoidProb="0.000000" moveProb="0.000000" socialProb="0.000000"/>
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</NormalMode>
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</Pattern>
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<Pattern minHpRatio="0.000000" maxHpRatio="0.400000">
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<AngerMode>
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<Tension attackTension="1" cooperationTension="1" shorttermTargetTension="1"/>
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<Incline attackProb="0.000000" cooperationProb="0.000000" shorttermTargetProb="0.000000" avoidProb="0.000000" moveProb="0.000000" socialProb="0.000000"/>
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</AngerMode>
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<NormalMode>
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<Tension attackTension="1" cooperationTension="1" shorttermTargetTension="1"/>
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<Incline attackProb="0.000000" cooperationProb="0.000000" shorttermTargetProb="0.000000" avoidProb="0.000000" moveProb="0.000000" socialProb="0.000000"/>
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</NormalMode>
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</Pattern>
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</PatternList>
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<ShorttermTarget>
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<StTensionList>
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<StTension id="1">
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<Info stWorkId="1" prob="0.000000"/>
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</StTension>
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</StTensionList>
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<StWorkList>
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<StWork id="1" desc="" preProcess="PcTargetByAggro()" immediateAttackId="1"/>
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</StWorkList>
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</ShorttermTarget>
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<Social socialMotionId="1"/>
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</CombatState>
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<PeaceState checkInterval="5000" minLeaderDistance="100" maxLeaderDistance="150" followNearUser="false">
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<Buff range="0" coolTime="0"/>
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<RandomMove moveMinDistance="100" moveMaxDistance="300" probSocial="0.000000" moveRadius="1000" probMove="0.000000"/>
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</PeaceState>
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</Ai>
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<Ai id="101" name="유안티 샤먼(중레벨)">
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<CautionState alertRadius="250" rotateTime="11" probAvoid="0.000000" avoidSkill="0" alertAngle="360" rotateAngle="45" checkInterval="5000" hpResetWhenCombatEnd="true" probActiveMove="0.000000" noMove="false" enable="true">
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<ActiveMove id="0"/>
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</CautionState>
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<CombatState watchRotateTime="11" watchRotateAngle="45" playSocialWhenFirstAggro="true" enable="true">
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<AggroChangeAttack nearTargetAttackId="107" showAggroChangeMotionAfterNearTargetAttack="false" distantTargetAttackId="250" showAggroChangeMotionAfterDistantTargetAttack="false"/>
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<Attack>
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<WorkList>
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<Work id="101" desc="기본공격" normalBehaviorId="1101" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2101" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="IsInSkillAttackRange(1101, 1, 0.8)" distanceType="1" distanceRate="1.000000" coolTime="0" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" msgImmediately="false" msg="0" msgProb="0.000000"/>
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<Work id="103" desc="헤비어택" normalBehaviorId="1104" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2104" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="IsInSkillAttackRange(1104, 1, 0.8)" distanceType="1" distanceRate="1.000000" coolTime="0" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" msgImmediately="false" msg="0" msgProb="0.000000"/>
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<Work id="104" desc="석화 디버프 후 65% 확률 중독 유발 브레스" normalBehaviorId="1106" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2106" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="1.000000" coolTime="0" isDirectionRevision="false" nextAttackProb="0.650000" nextAttackId="106" msgImmediately="false" msg="0" msgProb="0.000000"/>
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<Work id="106" desc="중독 유발 원거리 브레스 공격" normalBehaviorId="1105" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2105" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="IsInSkillAttackRange(1105, 1, 0.8)" distanceType="1" distanceRate="1.000000" coolTime="20000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" msgImmediately="false" msg="0" msgProb="0.000000"/>
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<Work id="107" desc="360도 라운드어택" normalBehaviorId="1108" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2108" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetTargetDir() > 60 AND GetTargetDir() < 300 AND IsInSkillAttackRange(1108, 1,1)" distanceType="1" distanceRate="1.000000" coolTime="10000" isDirectionRevision="false" nextAttackProb="0.000000" nextAttackId="251" msgImmediately="false" msg="0" msgProb="0.000000"/>
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<Work id="111" desc="박치기공격" normalBehaviorId="1103" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2103" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="IsInSkillAttackRange(1103, 1, 0.8)" distanceType="1" distanceRate="1.000000" coolTime="0" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" msgImmediately="false" msg="0" msgProb="0.000000"/>
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<Work id="201" desc="HP30%탈진동작" normalBehaviorId="1201" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="1201" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetHpRatio() < 0.3" distanceType="1" distanceRate="1.000000" coolTime="14000" isDirectionRevision="false" nextAttackProb="0.000000" nextAttackId="0" msgImmediately="false" msg="0" msgProb="0.000000"/>
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<Work id="204" desc="어그로체인지동작" normalBehaviorId="1204" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2204" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetDamagedCount(7) < 1" distanceType="1" distanceRate="1.000000" coolTime="15000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" msgImmediately="false" msg="0" msgProb="0.000000"/>
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<Work id="210" desc="무브어택 + 15% 라운드 어택" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorType="skill" offFlockOnAngerMode="false" preProcess="IsInSkillAttackRange(1102, 1, 0.8)" distanceType="1" distanceRate="1.000000" coolTime="0" isDirectionRevision="true" nextAttackProb="0.150000" nextAttackId="107" msgImmediately="false" msg="0" msgProb="0.000000" normalBehaviorId="1102" angerBehaviorId="2102"/>
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<Work id="211" desc="사전 동작_무브 어택(사전 동작 생략함)" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorType="skill" offFlockOnAngerMode="false" preProcess="IsInSkillAttackRange(1102, 1, 0.8)" distanceType="1" distanceRate="1.000000" coolTime="22000" isDirectionRevision="true" nextAttackProb="1.000000" nextAttackId="210" msgImmediately="false" msg="0" msgProb="0.000000" normalBehaviorId="1203" angerBehaviorId="2203"/>
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<Work id="212" desc="롱 무브(근)" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorType="skill" offFlockOnAngerMode="false" preProcess="GetCombatTime() > 20000 AND IsPrevAttack(0, 213) == 0 AND IsInSkillAttackRange(1107, 0, 0.8)" distanceType="1" distanceRate="1.000000" coolTime="30000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" msgImmediately="false" msg="0" msgProb="0.000000" normalBehaviorId="1107" angerBehaviorId="2107"/>
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<Work id="213" desc="롱 무브(원)" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorType="skill" offFlockOnAngerMode="false" preProcess="GetCombatTime() > 20000 AND IsPrevAttack(0, 212) == 0 AND IsInSkillAttackRange(1109, 0, 0.8)" distanceType="1" distanceRate="1.000000" coolTime="30000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" msgImmediately="false" msg="0" msgProb="0.000000" angerBehaviorId="2109" normalBehaviorId="1109"/>
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<Work id="214" desc="태어난 곳을 향해 대 점프 1_1" normalBehaviorType="activeRotate" offFlockOnNormalMode="false" angerBehaviorType="activeRotate" offFlockOnAngerMode="false" preProcess="IsOutCombatSpace(1500) == 1" distanceType="1" distanceRate="1.000000" coolTime="120000" isDirectionRevision="false" nextAttackProb="1.000000" nextAttackId="215" msgImmediately="false" msg="0" msgProb="0.000000" normalBehaviorId="1" angerBehaviorId="1"/>
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<Work id="215" desc="태어난 곳을 향해 대 점프 1_2" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorType="skill" offFlockOnAngerMode="false" preProcess="1" distanceType="1" distanceRate="1.000000" coolTime="0" isDirectionRevision="false" nextAttackProb="0.000000" nextAttackId="0" msgImmediately="false" msg="0" msgProb="0.000000" normalBehaviorId="1109" angerBehaviorId="2109"/>
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<Work id="216" desc="태어난 곳을 향해 중 점프 1_1" normalBehaviorType="activeRotate" offFlockOnNormalMode="false" angerBehaviorType="activeRotate" offFlockOnAngerMode="false" preProcess="IsOutCombatSpace(1200) == 1" distanceType="1" distanceRate="1.000000" coolTime="120000" isDirectionRevision="false" nextAttackProb="1.000000" nextAttackId="217" msgImmediately="false" msg="0" msgProb="0.000000" normalBehaviorId="1" angerBehaviorId="1"/>
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<Work id="217" desc="태어난 곳을 향해 중 점프 1_2" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorType="skill" offFlockOnAngerMode="false" preProcess="1" distanceType="1" distanceRate="1.000000" coolTime="0" isDirectionRevision="false" nextAttackProb="0.000000" nextAttackId="0" msgImmediately="false" msg="0" msgProb="0.000000" normalBehaviorId="1107" angerBehaviorId="2107"/>
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<Work id="218" desc="1_1 23도 좌로 회전 후 이동" normalBehaviorType="activeRotate" offFlockOnNormalMode="false" angerBehaviorType="activeRotate" offFlockOnAngerMode="false" preProcess="IsPrevAttack(0, 220) == 0 AND (GetTargetDir() > -60 AND GetTargetDir() < 60)" distanceType="1" distanceRate="1.000000" coolTime="30000" isDirectionRevision="false" nextAttackProb="1.000000" nextAttackId="220" msgImmediately="false" msg="0" msgProb="0.000000" angerBehaviorId="2" normalBehaviorId="2"/>
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<Work id="219" desc="2_1 14도 우로 회전 후 이동" normalBehaviorType="activeRotate" offFlockOnNormalMode="false" angerBehaviorType="activeRotate" offFlockOnAngerMode="false" preProcess="IsPrevAttack(0, 220) == 0 AND (GetTargetDir() > -60 AND GetTargetDir() < 60)" distanceType="1" distanceRate="1.000000" coolTime="30000" isDirectionRevision="false" nextAttackProb="1.000000" nextAttackId="220" msgImmediately="false" msg="0" msgProb="0.000000" normalBehaviorId="3" angerBehaviorId="3"/>
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<Work id="220" desc="정면 방향으로 이동" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorType="skill" offFlockOnAngerMode="false" preProcess="GetTargetDir() > -60 AND GetTargetDir() < 60" distanceType="1" distanceRate="1.000000" coolTime="0" isDirectionRevision="false" nextAttackProb="0.700000" nextAttackId="252" msgImmediately="false" msg="0" msgProb="0.000000" normalBehaviorId="1107" angerBehaviorId="2107"/>
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<Work id="221" desc="백무브 후 헤비 어택" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorType="skill" offFlockOnAngerMode="false" preProcess="GetCombatTime() > 10000 AND IsInSkillAttackRange(1101, 1, 1) AND GetDamagedCount(10) > 5 AND IsPrevAttack(0, 221) == 0 AND IsPrevAttack(0, 230) == 0 AND IsPrevAttack(0, 231) == 0" distanceType="1" distanceRate="1.000000" coolTime="60000" isDirectionRevision="false" nextAttackProb="0.700000" nextAttackId="103" msgImmediately="false" msg="0" msgProb="0.000000" angerBehaviorId="2212" normalBehaviorId="1212"/>
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<Work id="222" desc="헛치기" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorType="skill" offFlockOnAngerMode="false" preProcess="IsInSkillAttackRange(1101, 1, 1.2) AND (GetDamagedCount(5) < 1 OR GetHpRatio() < 0.15)" distanceType="1" distanceRate="1.000000" coolTime="0" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" msgImmediately="false" msg="0" msgProb="0.000000" normalBehaviorId="1101" angerBehaviorId="2101"/>
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<Work id="223" desc="분노시 헤비 어택" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorType="skill" offFlockOnAngerMode="false" preProcess="IsInSkillAttackRange(1104, 1, 0.8)" distanceType="1" distanceRate="1.000000" coolTime="0" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" msgImmediately="false" msg="0" msgProb="0.000000" normalBehaviorId="1104" angerBehaviorId="2104"/>
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<Work id="224" desc="HP 15% 이하시 도망" normalBehaviorType="activeRotate" offFlockOnNormalMode="false" angerBehaviorType="activeRotate" offFlockOnAngerMode="false" preProcess="GetHpRatio() <= 0.3" distanceType="1" distanceRate="1.000000" coolTime="20000" isDirectionRevision="false" nextAttackProb="1.000000" nextAttackId="220" msgImmediately="false" msg="0" msgProb="0.000000" normalBehaviorId="1" angerBehaviorId="1"/>
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<Work id="225" desc="PC를 보고 회전(어그로 체인지 공격용)" normalBehaviorType="activeRotate" offFlockOnNormalMode="false" angerBehaviorType="activeRotate" offFlockOnAngerMode="false" preProcess="1" distanceType="1" distanceRate="1.000000" coolTime="0" isDirectionRevision="false" nextAttackProb="1.000000" nextAttackId="220" msgImmediately="false" msg="0" msgProb="0.000000" normalBehaviorId="4" angerBehaviorId="4"/>
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<Work id="226" desc="패턴 1_1 기본 공격 후 박치기 공격" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorType="skill" offFlockOnAngerMode="false" preProcess="GetCombatTime() > 15000 AND IsInSkillAttackRange(1101, 1, 0.8)" distanceType="1" distanceRate="1.000000" coolTime="15000" isDirectionRevision="true" nextAttackProb="1.000000" nextAttackId="111" msgImmediately="false" msg="0" msgProb="0.000000" normalBehaviorId="1101" angerBehaviorId="2101"/>
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<Work id="228" desc="패턴 3_1 돌진 공격 후 백무브(사전 동작은 생략)" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorType="skill" offFlockOnAngerMode="false" preProcess="GetCombatTime() > 15000 AND IsInSkillAttackRange(1102, 1, 0.8)" distanceType="1" distanceRate="1.000000" coolTime="15000" isDirectionRevision="true" nextAttackProb="1.000000" nextAttackId="229" msgImmediately="false" msg="0" msgProb="0.000000" normalBehaviorId="1203" angerBehaviorId="2203"/>
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<Work id="229" desc="패턴 3_2 돌진 공격 후 백무브" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorType="skill" offFlockOnAngerMode="false" preProcess="1" distanceType="1" distanceRate="1.000000" coolTime="20000" isDirectionRevision="true" nextAttackProb="0.500000" nextAttackId="221" msgImmediately="false" msg="0" msgProb="0.000000" normalBehaviorId="1102" angerBehaviorId="2102"/>
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<Work id="230" desc="패턴 4_1 백무브 후 23도 좌로 회전 후 이동" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorType="skill" offFlockOnAngerMode="false" preProcess="GetCombatTime() > 10000 AND IsInSkillAttackRange(1101, 1, 1) AND GetDamagedCount(10) > 5 AND IsPrevAttack(0, 221) == 0 AND IsPrevAttack(0, 230) == 0 AND IsPrevAttack(0, 231) == 0" distanceType="1" distanceRate="1.000000" coolTime="30000" isDirectionRevision="true" nextAttackProb="1.000000" nextAttackId="218" msgImmediately="false" msg="0" msgProb="0.000000" normalBehaviorId="1212" angerBehaviorId="2212"/>
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<Work id="231" desc="패턴 5_1 백무브 후 14도 우로 회전 후 이동" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorType="skill" offFlockOnAngerMode="false" preProcess="GetCombatTime() > 10000 AND IsInSkillAttackRange(1101, 1, 1) AND GetDamagedCount(10) > 5 AND IsPrevAttack(0, 221) == 0 AND IsPrevAttack(0, 230) == 0 AND IsPrevAttack(0, 231) == 0" distanceType="1" distanceRate="1.000000" coolTime="30000" isDirectionRevision="true" nextAttackProb="1.000000" nextAttackId="219" msgImmediately="false" msg="0" msgProb="0.000000" normalBehaviorId="1212" angerBehaviorId="2212"/>
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<Work id="232" desc="패턴 6_1 돌진 공격 2번 후 백 무브" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorType="skill" offFlockOnAngerMode="false" preProcess="GetCombatTime() > 15000 AND IsInSkillAttackRange(1102, 1, 0.8)" distanceType="1" distanceRate="1.000000" coolTime="25000" isDirectionRevision="true" nextAttackProb="1.000000" nextAttackId="233" msgImmediately="false" msg="0" msgProb="0.000000" normalBehaviorId="1203" angerBehaviorId="2203"/>
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<Work id="233" desc="패턴 6_2 돌진 공격 2번 후 백 무브" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorType="skill" offFlockOnAngerMode="false" preProcess="GetCombatTime() > 15000 AND IsInSkillAttackRange(1102, 1, 0.8)" distanceType="1" distanceRate="1.000000" coolTime="25000" isDirectionRevision="true" nextAttackProb="1.000000" nextAttackId="229" msgImmediately="false" msg="0" msgProb="0.000000" normalBehaviorId="1102" angerBehaviorId="2102"/>
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<Work id="234" desc="PC에게 근접" normalBehaviorType="activeMove" offFlockOnNormalMode="false" angerBehaviorType="activeMove" offFlockOnAngerMode="false" preProcess="1" distanceType="1" distanceRate="1.000000" coolTime="0" isDirectionRevision="false" nextAttackProb="0.000000" nextAttackId="0" msgImmediately="false" msg="0" msgProb="0.000000" normalBehaviorId="1" angerBehaviorId="2"/>
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<Work id="235" desc="석화 디버프 사전 동작" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorType="skill" offFlockOnAngerMode="false" preProcess="GetCombatTime() > 20000 AND IsInSkillAttackRange(1106, 1, 0.8)" distanceType="1" distanceRate="1.000000" coolTime="35000" isDirectionRevision="true" nextAttackProb="1.000000" nextAttackId="104" msgImmediately="false" msg="0" msgProb="0.000000" normalBehaviorId="1203" angerBehaviorId="2203"/>
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<Work id="250" desc="PC에게 근접(어그로체인지_원거리)" normalBehaviorType="activeMove" offFlockOnNormalMode="false" angerBehaviorType="activeMove" offFlockOnAngerMode="false" preProcess="1" distanceType="1" distanceRate="1.000000" coolTime="0" isDirectionRevision="false" nextAttackProb="1.000000" nextAttackId="101" msgImmediately="false" msg="0" msgProb="0.000000" normalBehaviorId="1" angerBehaviorId="2"/>
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<Work id="251" desc="360도 라운드어택(반복용)" normalBehaviorId="1108" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2108" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="1.000000" coolTime="0" isDirectionRevision="false" nextAttackProb="0.000000" nextAttackId="0" msgImmediately="false" msg="0" msgProb="0.000000"/>
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<Work id="252" desc="1_1 롱무브 후 180도 회전 후 다시 롱무브" normalBehaviorType="activeRotate" offFlockOnNormalMode="false" angerBehaviorType="activeRotate" offFlockOnAngerMode="false" preProcess="1" distanceType="1" distanceRate="1.000000" coolTime="0" isDirectionRevision="false" nextAttackProb="1.000000" nextAttackId="253" msgImmediately="false" msg="0" msgProb="0.000000" normalBehaviorId="5" angerBehaviorId="5"/>
|
|
<Work id="253" desc="1_2 롱무브 후 180도 회전 후 다시 롱무브" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorType="skill" offFlockOnAngerMode="false" preProcess="1" distanceType="1" distanceRate="1.000000" coolTime="30000" isDirectionRevision="false" nextAttackProb="0.000000" nextAttackId="0" msgImmediately="false" msg="0" msgProb="0.000000" normalBehaviorId="1107" angerBehaviorId="2107"/>
|
|
<Work id="254" desc="석화 디버프 사전 동작(분노)" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorType="skill" offFlockOnAngerMode="false" preProcess="IsInSkillAttackRange(1106, 1, 0.8)" distanceType="1" distanceRate="1.000000" coolTime="25000" isDirectionRevision="true" nextAttackProb="1.000000" nextAttackId="255" msgImmediately="false" msg="0" msgProb="0.000000" normalBehaviorId="1203" angerBehaviorId="2203"/>
|
|
<Work id="255" desc="석화 디버프 후 70% 확률 연속 무브 어택" normalBehaviorId="1106" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2106" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="1.000000" coolTime="0" isDirectionRevision="false" nextAttackProb="0.700000" nextAttackId="256" msgImmediately="false" msg="0" msgProb="0.000000"/>
|
|
<Work id="256" desc="1_1 무브 어택 후 180도 회전후 무브 어택" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorType="skill" offFlockOnAngerMode="false" preProcess="IsInSkillAttackRange(1102, 1, 0.8)" distanceType="1" distanceRate="1.000000" coolTime="0" isDirectionRevision="true" nextAttackProb="0.700000" nextAttackId="257" msgImmediately="false" msg="0" msgProb="0.000000" normalBehaviorId="1102" angerBehaviorId="2102"/>
|
|
<Work id="257" desc="1_2 무브 어택 후 180도 회전후 무브 어택" normalBehaviorType="activeRotate" offFlockOnNormalMode="false" angerBehaviorType="activeRotate" offFlockOnAngerMode="false" preProcess="1" distanceType="1" distanceRate="1.000000" coolTime="0" isDirectionRevision="false" nextAttackProb="1.000000" nextAttackId="210" msgImmediately="false" msg="0" msgProb="0.000000" normalBehaviorId="5" angerBehaviorId="5"/>
|
|
</WorkList>
|
|
<TensionList>
|
|
<Tension id="1">
|
|
<Info workId="201" prob="0.500000" distanceRate="1.000000"/>
|
|
<Info workId="224" prob="0.000000" distanceRate="0.000000"/>
|
|
<Info workId="214" prob="1.000000" distanceRate="1.000000"/>
|
|
<Info workId="216" prob="1.000000" distanceRate="1.000000"/>
|
|
<Info workId="107" prob="0.300000" distanceRate="1.000000"/>
|
|
<Info workId="204" prob="0.000000" distanceRate="1.000000"/>
|
|
<Info workId="235" prob="0.500000" distanceRate="1.000000"/>
|
|
<Info workId="103" prob="0.250000" distanceRate="1.000000"/>
|
|
<Info workId="111" prob="0.400000" distanceRate="1.000000"/>
|
|
<Info workId="101" prob="0.600000" distanceRate="1.000000"/>
|
|
<Info workId="106" prob="0.200000" distanceRate="0.000000"/>
|
|
<Info workId="218" prob="0.150000" distanceRate="1.000000"/>
|
|
<Info workId="219" prob="0.150000" distanceRate="1.000000"/>
|
|
<Info workId="223" prob="0.000000" distanceRate="0.000000"/>
|
|
<Info workId="221" prob="0.200000" distanceRate="1.000000"/>
|
|
<Info workId="222" prob="0.300000" distanceRate="1.000000"/>
|
|
<Info workId="226" prob="0.300000" distanceRate="1.000000"/>
|
|
<Info workId="232" prob="0.000000" distanceRate="0.000000"/>
|
|
<Info workId="229" prob="0.150000" distanceRate="1.000000"/>
|
|
<Info workId="228" prob="0.000000" distanceRate="1.000000"/>
|
|
<Info workId="230" prob="0.000000" distanceRate="1.000000"/>
|
|
<Info workId="231" prob="0.000000" distanceRate="1.000000"/>
|
|
<Info workId="220" prob="0.000000" distanceRate="0.000000"/>
|
|
<Info workId="104" prob="0.000000" distanceRate="0.000000"/>
|
|
<Info workId="212" prob="0.200000" distanceRate="1.000000"/>
|
|
<Info workId="213" prob="0.200000" distanceRate="1.000000"/>
|
|
<Info workId="211" prob="0.000000" distanceRate="1.000000"/>
|
|
<Info workId="210" prob="0.750000" distanceRate="1.000000"/>
|
|
<Info workId="215" prob="0.000000" distanceRate="0.000000"/>
|
|
<Info workId="217" prob="0.000000" distanceRate="0.000000"/>
|
|
<Info workId="225" prob="0.000000" distanceRate="0.000000"/>
|
|
<Info workId="233" prob="0.000000" distanceRate="0.000000"/>
|
|
<Info workId="250" prob="0.000000" distanceRate="0.000000"/>
|
|
<Info workId="251" prob="0.000000" distanceRate="0.000000"/>
|
|
<Info workId="252" prob="0.000000" distanceRate="0.000000"/>
|
|
<Info workId="253" prob="0.000000" distanceRate="0.000000"/>
|
|
<Info workId="254" prob="0.000000" distanceRate="0.000000"/>
|
|
<Info workId="255" prob="0.000000" distanceRate="0.000000"/>
|
|
<Info workId="256" prob="0.000000" distanceRate="0.000000"/>
|
|
<Info workId="257" prob="0.000000" distanceRate="0.000000"/>
|
|
<Info workId="234" prob="1.000000" distanceRate="1.000000"/>
|
|
</Tension>
|
|
<Tension id="2">
|
|
<Info workId="201" prob="0.000000" distanceRate="0.000000"/>
|
|
<Info workId="224" prob="0.000000" distanceRate="0.000000"/>
|
|
<Info workId="214" prob="1.000000" distanceRate="1.000000"/>
|
|
<Info workId="216" prob="1.000000" distanceRate="1.000000"/>
|
|
<Info workId="107" prob="0.300000" distanceRate="1.000000"/>
|
|
<Info workId="204" prob="0.000000" distanceRate="0.000000"/>
|
|
<Info workId="254" prob="0.500000" distanceRate="0.000000"/>
|
|
<Info workId="235" prob="0.000000" distanceRate="1.000000"/>
|
|
<Info workId="223" prob="0.300000" distanceRate="1.000000"/>
|
|
<Info workId="221" prob="0.000000" distanceRate="0.000000"/>
|
|
<Info workId="222" prob="0.000000" distanceRate="0.000000"/>
|
|
<Info workId="226" prob="0.300000" distanceRate="1.000000"/>
|
|
<Info workId="232" prob="0.000000" distanceRate="0.000000"/>
|
|
<Info workId="229" prob="0.150000" distanceRate="1.000000"/>
|
|
<Info workId="228" prob="0.000000" distanceRate="1.000000"/>
|
|
<Info workId="230" prob="0.000000" distanceRate="0.000000"/>
|
|
<Info workId="231" prob="0.000000" distanceRate="0.000000"/>
|
|
<Info workId="103" prob="0.000000" distanceRate="0.000000"/>
|
|
<Info workId="111" prob="0.400000" distanceRate="1.000000"/>
|
|
<Info workId="220" prob="0.000000" distanceRate="0.000000"/>
|
|
<Info workId="101" prob="0.650000" distanceRate="1.000000"/>
|
|
<Info workId="106" prob="0.200000" distanceRate="0.000000"/>
|
|
<Info workId="104" prob="0.000000" distanceRate="0.000000"/>
|
|
<Info workId="212" prob="0.200000" distanceRate="1.000000"/>
|
|
<Info workId="213" prob="0.200000" distanceRate="1.000000"/>
|
|
<Info workId="211" prob="0.000000" distanceRate="1.000000"/>
|
|
<Info workId="210" prob="0.750000" distanceRate="1.000000"/>
|
|
<Info workId="215" prob="0.000000" distanceRate="0.000000"/>
|
|
<Info workId="217" prob="0.000000" distanceRate="0.000000"/>
|
|
<Info workId="225" prob="0.000000" distanceRate="0.000000"/>
|
|
<Info workId="233" prob="0.000000" distanceRate="0.000000"/>
|
|
<Info workId="250" prob="0.000000" distanceRate="0.000000"/>
|
|
<Info workId="251" prob="0.000000" distanceRate="0.000000"/>
|
|
<Info workId="252" prob="0.000000" distanceRate="0.000000"/>
|
|
<Info workId="253" prob="0.000000" distanceRate="0.000000"/>
|
|
<Info workId="255" prob="0.000000" distanceRate="0.000000"/>
|
|
<Info workId="256" prob="0.000000" distanceRate="0.000000"/>
|
|
<Info workId="257" prob="0.000000" distanceRate="0.000000"/>
|
|
<Info workId="218" prob="0.150000" distanceRate="1.000000"/>
|
|
<Info workId="219" prob="0.150000" distanceRate="1.000000"/>
|
|
<Info workId="234" prob="1.000000" distanceRate="1.000000"/>
|
|
</Tension>
|
|
<Tension id="3">
|
|
<Info workId="201" prob="0.000000" distanceRate="0.000000"/>
|
|
<Info workId="224" prob="0.500000" distanceRate="1.000000"/>
|
|
<Info workId="214" prob="1.000000" distanceRate="1.000000"/>
|
|
<Info workId="216" prob="1.000000" distanceRate="1.000000"/>
|
|
<Info workId="107" prob="0.300000" distanceRate="1.000000"/>
|
|
<Info workId="204" prob="0.000000" distanceRate="1.000000"/>
|
|
<Info workId="235" prob="0.500000" distanceRate="1.000000"/>
|
|
<Info workId="103" prob="0.250000" distanceRate="1.000000"/>
|
|
<Info workId="111" prob="0.400000" distanceRate="1.000000"/>
|
|
<Info workId="101" prob="0.600000" distanceRate="1.000000"/>
|
|
<Info workId="106" prob="0.200000" distanceRate="0.000000"/>
|
|
<Info workId="218" prob="0.150000" distanceRate="1.000000"/>
|
|
<Info workId="219" prob="0.150000" distanceRate="1.000000"/>
|
|
<Info workId="223" prob="0.000000" distanceRate="0.000000"/>
|
|
<Info workId="221" prob="0.200000" distanceRate="1.000000"/>
|
|
<Info workId="222" prob="0.500000" distanceRate="1.000000"/>
|
|
<Info workId="226" prob="0.300000" distanceRate="1.000000"/>
|
|
<Info workId="232" prob="0.000000" distanceRate="0.000000"/>
|
|
<Info workId="229" prob="0.150000" distanceRate="1.000000"/>
|
|
<Info workId="228" prob="0.000000" distanceRate="1.000000"/>
|
|
<Info workId="230" prob="0.000000" distanceRate="1.000000"/>
|
|
<Info workId="231" prob="0.000000" distanceRate="1.000000"/>
|
|
<Info workId="220" prob="0.000000" distanceRate="0.000000"/>
|
|
<Info workId="104" prob="0.000000" distanceRate="0.000000"/>
|
|
<Info workId="212" prob="0.200000" distanceRate="1.000000"/>
|
|
<Info workId="213" prob="0.200000" distanceRate="1.000000"/>
|
|
<Info workId="211" prob="0.000000" distanceRate="1.000000"/>
|
|
<Info workId="210" prob="0.750000" distanceRate="1.000000"/>
|
|
<Info workId="215" prob="0.000000" distanceRate="0.000000"/>
|
|
<Info workId="217" prob="0.000000" distanceRate="0.000000"/>
|
|
<Info workId="225" prob="0.000000" distanceRate="0.000000"/>
|
|
<Info workId="233" prob="0.000000" distanceRate="0.000000"/>
|
|
<Info workId="250" prob="0.000000" distanceRate="0.000000"/>
|
|
<Info workId="251" prob="0.000000" distanceRate="0.000000"/>
|
|
<Info workId="252" prob="0.000000" distanceRate="0.000000"/>
|
|
<Info workId="253" prob="0.000000" distanceRate="0.000000"/>
|
|
<Info workId="254" prob="0.000000" distanceRate="0.000000"/>
|
|
<Info workId="255" prob="0.000000" distanceRate="0.000000"/>
|
|
<Info workId="256" prob="0.000000" distanceRate="0.000000"/>
|
|
<Info workId="257" prob="0.000000" distanceRate="0.000000"/>
|
|
<Info workId="234" prob="1.000000" distanceRate="1.000000"/>
|
|
</Tension>
|
|
<Tension id="4">
|
|
<Info workId="201" prob="0.500000" distanceRate="1.000000"/>
|
|
<Info workId="224" prob="0.000000" distanceRate="0.000000"/>
|
|
<Info workId="214" prob="1.000000" distanceRate="1.000000"/>
|
|
<Info workId="216" prob="1.000000" distanceRate="1.000000"/>
|
|
<Info workId="107" prob="0.300000" distanceRate="1.000000"/>
|
|
<Info workId="204" prob="0.000000" distanceRate="0.000000"/>
|
|
<Info workId="254" prob="0.500000" distanceRate="0.000000"/>
|
|
<Info workId="235" prob="0.000000" distanceRate="1.000000"/>
|
|
<Info workId="223" prob="0.300000" distanceRate="1.000000"/>
|
|
<Info workId="221" prob="0.000000" distanceRate="0.000000"/>
|
|
<Info workId="222" prob="0.000000" distanceRate="0.000000"/>
|
|
<Info workId="226" prob="0.300000" distanceRate="1.000000"/>
|
|
<Info workId="232" prob="0.000000" distanceRate="0.000000"/>
|
|
<Info workId="229" prob="0.150000" distanceRate="1.000000"/>
|
|
<Info workId="228" prob="0.000000" distanceRate="1.000000"/>
|
|
<Info workId="230" prob="0.000000" distanceRate="0.000000"/>
|
|
<Info workId="231" prob="0.000000" distanceRate="0.000000"/>
|
|
<Info workId="103" prob="0.000000" distanceRate="0.000000"/>
|
|
<Info workId="111" prob="0.400000" distanceRate="1.000000"/>
|
|
<Info workId="220" prob="0.000000" distanceRate="0.000000"/>
|
|
<Info workId="101" prob="0.650000" distanceRate="1.000000"/>
|
|
<Info workId="106" prob="0.200000" distanceRate="0.000000"/>
|
|
<Info workId="104" prob="0.000000" distanceRate="0.000000"/>
|
|
<Info workId="212" prob="0.200000" distanceRate="1.000000"/>
|
|
<Info workId="213" prob="0.200000" distanceRate="1.000000"/>
|
|
<Info workId="211" prob="0.000000" distanceRate="1.000000"/>
|
|
<Info workId="210" prob="0.750000" distanceRate="1.000000"/>
|
|
<Info workId="215" prob="0.000000" distanceRate="0.000000"/>
|
|
<Info workId="217" prob="0.000000" distanceRate="0.000000"/>
|
|
<Info workId="225" prob="0.000000" distanceRate="0.000000"/>
|
|
<Info workId="233" prob="0.000000" distanceRate="0.000000"/>
|
|
<Info workId="250" prob="0.000000" distanceRate="0.000000"/>
|
|
<Info workId="251" prob="0.000000" distanceRate="0.000000"/>
|
|
<Info workId="252" prob="0.000000" distanceRate="0.000000"/>
|
|
<Info workId="253" prob="0.000000" distanceRate="0.000000"/>
|
|
<Info workId="255" prob="0.000000" distanceRate="0.000000"/>
|
|
<Info workId="256" prob="0.000000" distanceRate="0.000000"/>
|
|
<Info workId="257" prob="0.000000" distanceRate="0.000000"/>
|
|
<Info workId="218" prob="0.150000" distanceRate="1.000000"/>
|
|
<Info workId="219" prob="0.150000" distanceRate="1.000000"/>
|
|
<Info workId="234" prob="1.000000" distanceRate="1.000000"/>
|
|
</Tension>
|
|
</TensionList>
|
|
</Attack>
|
|
<Avoid avoidSkillId="0" cooltime="10000"/>
|
|
<Cooperation concurrentAttackDuration="5000" sequentialAttackDelay="1000" escapeDuration="3000">
|
|
<WorkList>
|
|
<Work id="1" desc="더미" normalBehaviorId="1" normalBehaviorType="social" offFlockOnNormalMode="true" angerBehaviorId="1" angerBehaviorType="social" offFlockOnAngerMode="true" preProcess="1" sendOrderId="1" sendOrderRange="800" sendOrderMaxCount="20" sendOrderRefTarget="1" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" orderType="normal" formationId="0" msgImmediately="false" msg="0" msgProb="0.000000"/>
|
|
</WorkList>
|
|
<TensionList>
|
|
<Tension id="1">
|
|
<Info workId="1" prob="0.000000" distanceRate="0.800000"/>
|
|
</Tension>
|
|
</TensionList>
|
|
<ReceiveOrderList/>
|
|
</Cooperation>
|
|
<CounterFlee workId="0" toAnger="false" speedUpRate="0.000000" maxMovingTime="0" recentHitTime="0" recentPcBehaviorTime="0"/>
|
|
<Idle duration="1000"/>
|
|
<MonsterFlee hpRate="0.000000" executionRate="0.000000" fleeDistance="0" shareAggroRange="0"/>
|
|
<MonsterSummon hpRate="0.000000" executionRate="0.000000" summonNum="1" summonRange="300" summonTemplateId="0"/>
|
|
<Move targetDistance="300" timeout="1000"/>
|
|
<PatternList>
|
|
<Pattern default="true">
|
|
<AngerMode>
|
|
<Tension attackTension="2" cooperationTension="1" shorttermTargetTension="1"/>
|
|
<Incline attackProb="1.000000" cooperationProb="0.000000" shorttermTargetProb="0.000000" avoidProb="0.000000" moveProb="0.000000" socialProb="0.000000"/>
|
|
</AngerMode>
|
|
<NormalMode>
|
|
<Tension attackTension="1" cooperationTension="1" shorttermTargetTension="1"/>
|
|
<Incline attackProb="1.000000" cooperationProb="0.000000" shorttermTargetProb="1.000000" avoidProb="0.000000" moveProb="0.000000" socialProb="0.000000"/>
|
|
</NormalMode>
|
|
</Pattern>
|
|
<Pattern minHpRatio="0.000000" maxHpRatio="0.150000">
|
|
<AngerMode>
|
|
<Tension attackTension="4" cooperationTension="1" shorttermTargetTension="1"/>
|
|
<Incline attackProb="1.000000" cooperationProb="0.000000" shorttermTargetProb="0.000000" avoidProb="0.000000" moveProb="0.000000" socialProb="0.000000"/>
|
|
</AngerMode>
|
|
<NormalMode>
|
|
<Tension attackTension="3" cooperationTension="1" shorttermTargetTension="1"/>
|
|
<Incline attackProb="1.000000" cooperationProb="0.000000" shorttermTargetProb="1.000000" avoidProb="0.000000" moveProb="0.000000" socialProb="0.000000"/>
|
|
</NormalMode>
|
|
</Pattern>
|
|
</PatternList>
|
|
<ShorttermTarget>
|
|
<StTensionList>
|
|
<StTension id="1">
|
|
<Info stWorkId="1" prob="0.000000"/>
|
|
<Info stWorkId="5" prob="0.000000"/>
|
|
<Info stWorkId="2" prob="0.000000"/>
|
|
<Info stWorkId="3" prob="0.015000"/>
|
|
<Info stWorkId="4" prob="0.015000"/>
|
|
</StTension>
|
|
</StTensionList>
|
|
<StWorkList>
|
|
<StWork id="1" desc="원거리 견제" preProcess="PcTargetBySkillCategoryUsedEx(1, 360, 1102, 1, 0.8, 23, 2)" immediateAttackId="211" msgImmediately="false" msg="0" msgProb="0.000000"/>
|
|
<StWork id="5" desc="원거리 견제" preProcess="PcTargetBySkillCategoryUsedEx(1, 360, 1102, 1, 0.8, 31, 2)" immediateAttackId="211" msgImmediately="false" msg="0" msgProb="0.000000"/>
|
|
<StWork id="2" desc="후방 적 견제" preProcess="PcTargetByDirectionEx(270, 120, 1108, 1, 1, 0)" immediateAttackId="107" msgImmediately="false" msg="0" msgProb="0.000000"/>
|
|
<StWork id="3" desc="중형 좌 견제" preProcess="PcTargetByDirectionEx(270, 120, 1108, 1, 1, 0)" immediateAttackId="107" msgImmediately="false" msg="0" msgProb="0.000000"/>
|
|
<StWork id="4" desc="중형 우 견제" preProcess="PcTargetByDirectionEx(90, 120, 1108, 1, 1, 0)" immediateAttackId="107" msgImmediately="false" msg="0" msgProb="0.000000"/>
|
|
</StWorkList>
|
|
</ShorttermTarget>
|
|
<Social socialMotionId="0"/>
|
|
</CombatState>
|
|
<PeaceState checkInterval="5000" minLeaderDistance="200" maxLeaderDistance="500" followNearUser="false" noMove="false" moveInTerritory="false" popupMsg="" msgProb="0.000000" msgInterval="0">
|
|
<Buff range="0" coolTime="0"/>
|
|
<RandomMove moveMinDistance="100" moveMaxDistance="250" probSocial="0.300000" moveRadius="500" probMove="0.500000">
|
|
<Social motionId="1"/>
|
|
<Social motionId="2"/>
|
|
</RandomMove>
|
|
</PeaceState>
|
|
</Ai>
|
|
<Ai id="102" name="싸이클롭스(자유 사냥 네임드)">
|
|
<CautionState alertRadius="250" rotateTime="10" probAvoid="0.000000" avoidSkill="0" alertAngle="360" rotateAngle="45" checkInterval="5000" probActiveMove="0.000000" enable="true" hpResetWhenCombatEnd="false"/>
|
|
<CombatState watchRotateTime="10" watchRotateAngle="45" playSocialWhenFirstAggro="false" enable="true">
|
|
<AbsolutelyAttack>
|
|
<CutAllBehaviorList/>
|
|
<CutNextAttackList/>
|
|
<WorkList/>
|
|
</AbsolutelyAttack>
|
|
<AggroChangeAttack nearTargetAttackId="0" showAggroChangeMotionAfterNearTargetAttack="false" distantTargetAttackId="0" showAggroChangeMotionAfterDistantTargetAttack="false"/>
|
|
<Attack>
|
|
<WorkList>
|
|
<Work id="1" desc="[패턴 공격] 양손내려치기 -> 20% 레이져" normalBehaviorId="1101" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorId="2101" angerBehaviorType="skill" offFlockOnAngerMode="false" preProcess="IsInSkillAttackRange(1101, 1, 0.8)" distanceType="1" distanceRate="1.000000" coolTime="0" isDirectionRevision="true" nextAttackProb="0.2" nextAttackId="12" referenceNextAttackPreprocess="false" nextShorttermTargetProb="0.000000" nextShorttermTargetId="0" noCancelNextAttackByAggroChanged="true" msgImmediately="false" msg="0" msgProb="0.000000" activeMoveIdForSkillOnNormalMode="0" activeMoveIdForSkillOnAngerMode="0"/>
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<Work id="2" desc="[패턴 공격] 양주먹원투내려찍기 -> 2지 선다" normalBehaviorId="1102" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorId="2102" angerBehaviorType="skill" offFlockOnAngerMode="false" preProcess="IsInSkillAttackRange(1102, 1, 0.8)" distanceType="1" distanceRate="1.000000" coolTime="0" isDirectionRevision="true" nextAttackProb="0.7,0.3" nextAttackId="1,8" referenceNextAttackPreprocess="false,false" nextShorttermTargetProb="0.000000" nextShorttermTargetId="0" noCancelNextAttackByAggroChanged="true" msgImmediately="false" msg="0" msgProb="0.000000" activeMoveIdForSkillOnNormalMode="0" activeMoveIdForSkillOnAngerMode="0"/>
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<Work id="3" desc="오른쪽 회전하며 원투 연타" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorType="skill" offFlockOnAngerMode="false" preProcess="GetTargetDir() > 60 AND GetTargetDir() < 120 AND IsInSkillAttackRange(1103, 1, 1)" distanceType="1" distanceRate="1.000000" coolTime="12000" isDirectionRevision="true" referenceNextAttackPreprocess="" nextAttackProb="0.000000" nextAttackId="" nextShorttermTargetProb="0.000000" nextShorttermTargetId="0" noCancelNextAttackByAggroChanged="true" msgImmediately="false" msg="0" msgProb="0.000000" activeMoveIdForSkillOnNormalMode="0" activeMoveIdForSkillOnAngerMode="0" normalBehaviorId="1103" angerBehaviorId="2103"/>
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<Work id="4" desc="[패턴 공격] 제자리 고공점프 -> 3지선다" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorType="skill" offFlockOnAngerMode="false" preProcess="IsInSkillAttackRange(1105, 1, 0.8)" distanceType="1" distanceRate="1.000000" coolTime="35000" isDirectionRevision="true" referenceNextAttackPreprocess="false,false,false" nextAttackProb="0.5,0.2,0.3" nextAttackId="6,8,12" nextShorttermTargetProb="0.000000" nextShorttermTargetId="0" noCancelNextAttackByAggroChanged="true" msgImmediately="false" msg="0" msgProb="0.000000" activeMoveIdForSkillOnNormalMode="0" activeMoveIdForSkillOnAngerMode="0" normalBehaviorId="1105" angerBehaviorId="2105"/>
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<Work id="5" desc="왼쪽 회전하며 내려치고 쓸기" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorType="skill" offFlockOnAngerMode="false" preProcess="GetTargetDir() > 240 AND GetTargetDir() < 300 AND IsInSkillAttackRange(1104, 1,1)" distanceType="1" distanceRate="1.000000" coolTime="12000" isDirectionRevision="true" referenceNextAttackPreprocess="" nextAttackProb="0.000000" nextAttackId="0" nextShorttermTargetProb="0.000000" nextShorttermTargetId="0" noCancelNextAttackByAggroChanged="true" msgImmediately="false" msg="0" msgProb="0.000000" activeMoveIdForSkillOnNormalMode="0" activeMoveIdForSkillOnAngerMode="0" normalBehaviorId="1104" angerBehaviorId="2104"/>
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<Work id="6" desc="돌던지기" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorType="skill" offFlockOnAngerMode="false" preProcess="IsInSkillAttackRange(1106, 1.1, 0.9)" distanceType="1" distanceRate="1.000000" coolTime="30000" isDirectionRevision="true" referenceNextAttackPreprocess="false" nextAttackProb="0" nextAttackId="" nextShorttermTargetProb="0.000000" nextShorttermTargetId="0" noCancelNextAttackByAggroChanged="true" msgImmediately="false" msg="0" msgProb="0.000000" activeMoveIdForSkillOnNormalMode="0" activeMoveIdForSkillOnAngerMode="0" normalBehaviorId="1106" angerBehaviorId="2106"/>
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<Work id="7" desc="[패턴 공격] 돌뽑아찍고부수기 -> 4지선다" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorType="skill" offFlockOnAngerMode="false" preProcess="IsInSkillAttackRange(1107, 1, 0.8)" distanceType="1" distanceRate="1.000000" coolTime="25000" isDirectionRevision="true" referenceNextAttackPreprocess="false,false,false,false" nextAttackProb="0.5,0.3,0.1,0.1" nextAttackId="8,14,12,19" nextShorttermTargetProb="0.000000" nextShorttermTargetId="0" noCancelNextAttackByAggroChanged="true" msgImmediately="false" msg="0" msgProb="0.000000" activeMoveIdForSkillOnNormalMode="0" activeMoveIdForSkillOnAngerMode="0" normalBehaviorId="1107" angerBehaviorId="2107"/>
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<Work id="8" desc="[패턴 공격] 오른 발로 찍고 3회 연속 공격 -> 50% 양손 내려 치기" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorType="skill" offFlockOnAngerMode="false" preProcess="IsInSkillAttackRange(1108, 1, 0.8)" distanceType="1" distanceRate="1.000000" coolTime="0" isDirectionRevision="true" referenceNextAttackPreprocess="false" nextAttackProb="0.5" nextAttackId="1" nextShorttermTargetProb="0.000000" nextShorttermTargetId="0" noCancelNextAttackByAggroChanged="true" msgImmediately="false" msg="0" msgProb="0.000000" activeMoveIdForSkillOnNormalMode="0" activeMoveIdForSkillOnAngerMode="0" normalBehaviorId="1108" angerBehaviorId="2108"/>
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<Work id="9" desc="전방점프해서내려찍기" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorType="skill" offFlockOnAngerMode="false" preProcess="IsInSkillAttackRange(1109, 1, 0.8)" distanceType="1" distanceRate="1.000000" coolTime="30000" isDirectionRevision="true" referenceNextAttackPreprocess="" nextAttackProb="0.000000" nextAttackId="" nextShorttermTargetProb="0.000000" nextShorttermTargetId="0" noCancelNextAttackByAggroChanged="true" msgImmediately="false" msg="0" msgProb="0.000000" activeMoveIdForSkillOnNormalMode="0" activeMoveIdForSkillOnAngerMode="0" normalBehaviorId="1109" angerBehaviorId="2109"/>
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<Work id="10" desc="[패턴 공격] 후방 회피후 무회전 레이져 공격" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorType="skill" offFlockOnAngerMode="false" preProcess="GetDamagedCount(5) > 3 AND GetTargetDistance() < 150" distanceType="1" distanceRate="1.000000" coolTime="60000" isDirectionRevision="false" referenceNextAttackPreprocess="false" nextAttackProb="0.5" nextAttackId="20" nextShorttermTargetProb="0.000000" nextShorttermTargetId="0" noCancelNextAttackByAggroChanged="true" msgImmediately="false" msg="0" msgProb="0.000000" activeMoveIdForSkillOnNormalMode="0" activeMoveIdForSkillOnAngerMode="0" normalBehaviorId="1110" angerBehaviorId="2110"/>
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<Work id="11" desc="힘모은뒤날뛰기" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorType="skill" offFlockOnAngerMode="false" preProcess="PcTargetByAggro()" distanceType="1" distanceRate="1.000000" coolTime="45000" isDirectionRevision="false" referenceNextAttackPreprocess="true" nextAttackProb="1.000000" nextAttackId="9" nextShorttermTargetProb="0.000000" nextShorttermTargetId="0" noCancelNextAttackByAggroChanged="true" msgImmediately="false" msg="0" msgProb="0.000000" activeMoveIdForSkillOnNormalMode="0" activeMoveIdForSkillOnAngerMode="0" normalBehaviorId="1111" angerBehaviorId="2111"/>
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<Work id="12" desc="[원킬 스킬] 눈에서석화광선" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorType="skill" offFlockOnAngerMode="false" preProcess="IsInSkillAttackRange(1114, 1, 0.8) == 1" distanceType="1" distanceRate="1.000000" coolTime="20000" isDirectionRevision="true" referenceNextAttackPreprocess="" nextAttackProb="0.000000" nextAttackId="0" nextShorttermTargetProb="0.000000" nextShorttermTargetId="0" noCancelNextAttackByAggroChanged="true" msgImmediately="false" msg="0" msgProb="0.000000" activeMoveIdForSkillOnNormalMode="0" activeMoveIdForSkillOnAngerMode="0" normalBehaviorId="1114" angerBehaviorId="2114"/>
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<Work id="13" desc="지면충격후암석떨구기" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorType="skill" offFlockOnAngerMode="false" preProcess="PcTargetByAggro()" distanceType="1" distanceRate="1.000000" coolTime="1000" isDirectionRevision="false" referenceNextAttackPreprocess="" nextAttackProb="0.000000" nextAttackId="0" nextShorttermTargetProb="0.000000" nextShorttermTargetId="0" noCancelNextAttackByAggroChanged="true" msgImmediately="false" msg="0" msgProb="0.000000" activeMoveIdForSkillOnNormalMode="0" activeMoveIdForSkillOnAngerMode="0" normalBehaviorId="1113" angerBehaviorId="2113"/>
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<Work id="14" desc="액티브무브" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorType="skill" offFlockOnAngerMode="false" preProcess="1" distanceType="1" distanceRate="1.000000" coolTime="0" isDirectionRevision="true" referenceNextAttackPreprocess="" nextAttackProb="0.000000" nextAttackId="0" nextShorttermTargetProb="0.000000" nextShorttermTargetId="0" noCancelNextAttackByAggroChanged="true" msgImmediately="false" msg="0" msgProb="0.000000" activeMoveIdForSkillOnNormalMode="0" activeMoveIdForSkillOnAngerMode="0" normalBehaviorId="1150" angerBehaviorId="2150"/>
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<Work id="15" desc="모드알람" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorType="skill" offFlockOnAngerMode="false" preProcess="PcTargetByAggro()" distanceType="1" distanceRate="1.000000" coolTime="1000" isDirectionRevision="true" referenceNextAttackPreprocess="" nextAttackProb="0.000000" nextAttackId="0" nextShorttermTargetProb="0.000000" nextShorttermTargetId="0" noCancelNextAttackByAggroChanged="true" msgImmediately="false" msg="0" msgProb="0.000000" activeMoveIdForSkillOnNormalMode="0" activeMoveIdForSkillOnAngerMode="0" normalBehaviorId="1201" angerBehaviorId="1201"/>
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<Work id="18" desc="[패턴 공격]리액션 발생후 오른 발로 찍고 3회 후려치기-> 돌 뽑아 찍고 부수기" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorType="skill" offFlockOnAngerMode="false" preProcess="IsInSkillAttackRange(1108, 1, 0.8) == 1" distanceType="1" distanceRate="1.000000" coolTime="25000" isDirectionRevision="true" referenceNextAttackPreprocess="false" nextAttackProb="1" nextAttackId="7" nextShorttermTargetProb="0.000000" nextShorttermTargetId="0" noCancelNextAttackByAggroChanged="false" msgImmediately="false" msg="0" msgProb="0.000000" activeMoveIdForSkillOnNormalMode="0" activeMoveIdForSkillOnAngerMode="0" normalBehaviorId="1108" angerBehaviorId="2108"/>
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<Work id="19" desc="[패턴 공격]360도 회전 후에 -> 광역 범위 공격" normalBehaviorType="activeRotate" offFlockOnNormalMode="false" angerBehaviorType="activeRotate" offFlockOnAngerMode="false" preProcess="GetCombatTime() > 30000 " distanceType="1" distanceRate="1.000000" coolTime="35000" isDirectionRevision="true" referenceNextAttackPreprocess="false" nextAttackProb="1" nextAttackId="11" nextShorttermTargetProb="0.000000" nextShorttermTargetId="0" noCancelNextAttackByAggroChanged="false" msgImmediately="false" msg="0" msgProb="0.000000" activeMoveIdForSkillOnNormalMode="0" activeMoveIdForSkillOnAngerMode="0" angerBehaviorId="6" normalBehaviorId="6"/>
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<Work id="20" desc="무회전 레이져 공격" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorType="skill" offFlockOnAngerMode="false" preProcess="1" distanceType="1" distanceRate="1.000000" coolTime="0" isDirectionRevision="false" referenceNextAttackPreprocess="" nextAttackProb="" nextAttackId="" nextShorttermTargetProb="0.000000" nextShorttermTargetId="0" noCancelNextAttackByAggroChanged="false" msgImmediately="false" msg="0" msgProb="0.000000" activeMoveIdForSkillOnNormalMode="0" activeMoveIdForSkillOnAngerMode="0" angerBehaviorId="2112" normalBehaviorId="1112"/>
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</WorkList>
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<TensionList>
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|
<Tension id="1">
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|
<Info workId="18" prob="0.300000" distanceRate="1.000000"/>
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|
<Info workId="19" prob="0.300000" distanceRate="1.000000"/>
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|
<Info workId="4" prob="0.300000" distanceRate="1.000000"/>
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|
<Info workId="7" prob="0.300000" distanceRate="1.000000"/>
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|
<Info workId="12" prob="0.300000" distanceRate="1.000000"/>
|
|
<Info workId="11" prob="0.000000" distanceRate="1.000000"/>
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|
<Info workId="3" prob="0.200000" distanceRate="1.000000"/>
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|
<Info workId="5" prob="0.200000" distanceRate="1.000000"/>
|
|
<Info workId="8" prob="0.200000" distanceRate="1.000000"/>
|
|
<Info workId="1" prob="0.200000" distanceRate="1.000000"/>
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|
<Info workId="2" prob="0.500000" distanceRate="1.000000"/>
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|
<Info workId="6" prob="0.200000" distanceRate="1.000000"/>
|
|
<Info workId="9" prob="0.200000" distanceRate="1.000000"/>
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|
<Info workId="10" prob="0.200000" distanceRate="1.000000"/>
|
|
<Info workId="13" prob="0.000000" distanceRate="1.000000"/>
|
|
<Info workId="15" prob="0.000000" distanceRate="1.000000"/>
|
|
<Info workId="20" prob="0.000000" distanceRate="0.000000"/>
|
|
<Info workId="14" prob="1.000000" distanceRate="1.000000"/>
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|
</Tension>
|
|
<Tension id="2">
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|
<Info workId="18" prob="0.300000" distanceRate="1.000000"/>
|
|
<Info workId="19" prob="0.300000" distanceRate="1.000000"/>
|
|
<Info workId="4" prob="0.300000" distanceRate="1.000000"/>
|
|
<Info workId="7" prob="0.300000" distanceRate="1.000000"/>
|
|
<Info workId="12" prob="0.450000" distanceRate="1.000000"/>
|
|
<Info workId="11" prob="0.000000" distanceRate="1.000000"/>
|
|
<Info workId="3" prob="0.200000" distanceRate="1.000000"/>
|
|
<Info workId="5" prob="0.200000" distanceRate="1.000000"/>
|
|
<Info workId="8" prob="0.200000" distanceRate="1.000000"/>
|
|
<Info workId="1" prob="0.200000" distanceRate="1.000000"/>
|
|
<Info workId="2" prob="0.500000" distanceRate="1.000000"/>
|
|
<Info workId="6" prob="0.200000" distanceRate="1.000000"/>
|
|
<Info workId="9" prob="0.200000" distanceRate="1.000000"/>
|
|
<Info workId="10" prob="0.200000" distanceRate="1.000000"/>
|
|
<Info workId="13" prob="0.000000" distanceRate="1.000000"/>
|
|
<Info workId="15" prob="0.000000" distanceRate="1.000000"/>
|
|
<Info workId="20" prob="0.000000" distanceRate="0.000000"/>
|
|
<Info workId="14" prob="1.000000" distanceRate="1.000000"/>
|
|
</Tension>
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|
</TensionList>
|
|
</Attack>
|
|
<Avoid avoidSkillId="0" cooltime="10000"/>
|
|
<Cooperation concurrentAttackDuration="5000" sequentialAttackDelay="1000" escapeDuration="3000">
|
|
<WorkList>
|
|
<Work id="1" desc="" normalBehaviorId="1" normalBehaviorType="social" offFlockOnNormalMode="false" angerBehaviorId="1" angerBehaviorType="social" offFlockOnAngerMode="false" preProcess="PcTargetByAggro()" sendOrderId="1" sendOrderRange="400" sendOrderMaxCount="2" sendOrderRefTarget="0" distanceType="2" distanceRate="1.000000" coolTime="1000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0"/>
|
|
</WorkList>
|
|
<TensionList>
|
|
<Tension id="1">
|
|
<Info workId="1" prob="1.000000" distanceRate="1.000000"/>
|
|
</Tension>
|
|
</TensionList>
|
|
<ReceiveOrderList>
|
|
<ReceiveOrder orderId="1" prob="0.000000" attackId="1"/>
|
|
</ReceiveOrderList>
|
|
</Cooperation>
|
|
<CounterFlee workId="0" toAnger="false" speedUpRate="1.100000" maxMovingTime="10000" recentHitTime="30000" recentPcBehaviorTime="20000"/>
|
|
<Idle duration="1000"/>
|
|
<MonsterFlee hpRate="0.000000" executionRate="0.000000" fleeDistance="1000" shareAggroRange="500"/>
|
|
<MonsterSummon hpRate="0.000000" executionRate="0.000000" summonNum="1" summonRange="300" summonTemplateId="0"/>
|
|
<Move targetDistance="100" timeout="5000"/>
|
|
<PatternList id="1">
|
|
<Pattern default="true">
|
|
<AngerMode>
|
|
<Tension attackTension="2" cooperationTension="1" shorttermTargetTension="1"/>
|
|
<Incline attackProb="1.000000" cooperationProb="0.000000" shorttermTargetProb="1.000000" avoidProb="0.000000" moveProb="0.000000" socialProb="0.000000"/>
|
|
</AngerMode>
|
|
<NormalMode>
|
|
<Tension attackTension="1" cooperationTension="1" shorttermTargetTension="1"/>
|
|
<Incline attackProb="1.000000" cooperationProb="0.000000" shorttermTargetProb="1.000000" avoidProb="0.000000" moveProb="0.000000" socialProb="0.000000"/>
|
|
</NormalMode>
|
|
</Pattern>
|
|
</PatternList>
|
|
<ShorttermTarget>
|
|
<StTensionList>
|
|
<StTension id="1">
|
|
<Info stWorkId="1" prob="0.050000"/>
|
|
<Info stWorkId="4" prob="0.050000"/>
|
|
<Info stWorkId="2" prob="0.050000"/>
|
|
<Info stWorkId="3" prob="0.050000"/>
|
|
</StTension>
|
|
</StTensionList>
|
|
<StWorkList>
|
|
<StWork id="1" desc="힐견제" preProcess="PcTargetBySkillCategoryUsedEx(1, 360, 1102, 1, 0.8, 31, 2)" immediateAttackId="6" coolTime="20000" msgImmediately="false" msg="0" msgProb="0.000000"/>
|
|
<StWork id="2" desc="좌견제" preProcess="PcTargetByDirectionEx(270, 120, 1108, 1, 1, 0)" immediateAttackId="10" coolTime="15000" msgImmediately="false" msg="0" msgProb="0.000000"/>
|
|
<StWork id="3" desc="원거리견제" preProcess="PcTargetByDirection(1, 360, 150, 500, 1) AND GetCombatTime()> 30000" immediateAttackId="12" coolTime="20000" msgImmediately="false" msg="0" msgProb="0.000000"/>
|
|
<StWork id="4" desc="랜덤 타겟" preProcess="IsInSkillAttackRange(1108, 1, 0.8) AND PcTargetByAreaRandom(1, 360, 0, 200)" immediateAttackId="8" coolTime="20000" msgImmediately="false" msg="0" msgProb="0.000000"/>
|
|
</StWorkList>
|
|
</ShorttermTarget>
|
|
<Social socialMotionId="1"/>
|
|
</CombatState>
|
|
<PeaceState checkInterval="5000" minLeaderDistance="100" maxLeaderDistance="150" followNearUser="false" popupMsg="" msgProb="0.000000" msgInterval="0" followDungeonUser="false" followQuestUser="false" questPatrol="false">
|
|
<Buff range="0" coolTime="0"/>
|
|
<RandomMove moveMinDistance="100" moveMaxDistance="300" probSocial="0.000000" moveRadius="1000" probMove="0.000000"/>
|
|
</PeaceState>
|
|
</Ai>
|
|
</AIData>
|