3401 lines
351 KiB
XML
3401 lines
351 KiB
XML
<?xml version="1.0" encoding="utf-8"?>
|
|
<AIData huntingZoneId="16">
|
|
<Ai id="28" name="두더지">
|
|
<CautionState alertRadius="200" rotateTime="5" probAvoid="0.300000" avoidSkill="0" alertAngle="360" rotateAngle="60" checkInterval="5000" probActiveMove="0.500000">
|
|
<ActiveMove id="0" />
|
|
</CautionState>
|
|
<CombatState watchRotateTime="5" watchRotateAngle="60" playSocialWhenFirstAggro="false">
|
|
<Attack>
|
|
<TensionList>
|
|
<Tension id="1">
|
|
<Info workId="201" prob="0.3" distanceRate="0.800000" />
|
|
<Info workId="101" prob="0.500000" distanceRate="0.800000" />
|
|
<Info workId="102" prob="0.500000" distanceRate="0.800000" />
|
|
</Tension>
|
|
</TensionList>
|
|
<WorkList>
|
|
<Work id="101" desc="atk01" normalBehaviorId="1101" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="1101" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="2" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" />
|
|
<Work id="102" desc="idle" normalBehaviorId="1201" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="1201" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="2" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" />
|
|
<Work id="201" desc="도망" normalBehaviorId="888" normalBehaviorType="activeMove" offFlockOnNormalMode="true" angerBehaviorId="888" angerBehaviorType="activeMove" offFlockOnAngerMode="true" preProcess="GetCombatTime() < 15000" distanceType="2" distanceRate="0.800000" coolTime="20000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="" />
|
|
</WorkList>
|
|
</Attack>
|
|
<Avoid avoidSkillId="0" cooltime="10000" />
|
|
<Cooperation concurrentAttackDuration="5000" sequentialAttackDelay="1000" escapeDuration="3000">
|
|
<TensionList>
|
|
<Tension id="1" />
|
|
</TensionList>
|
|
<WorkList />
|
|
<ReceiveOrderList />
|
|
</Cooperation>
|
|
<Idle duration="1000" />
|
|
<Move targetDistance="100" timeout="1000" />
|
|
<PatternList>
|
|
<Pattern default="true">
|
|
<AngerMode>
|
|
<Tension attackTension="1" cooperationTension="1" shorttermTargetTension="1" />
|
|
<Incline attackProb="0.500000" cooperationProb="0.000000" shorttermTargetProb="0.000000" avoidProb="0.000000" moveProb="0.000000" socialProb="0.000000" />
|
|
</AngerMode>
|
|
<NormalMode>
|
|
<Tension attackTension="1" cooperationTension="1" shorttermTargetTension="1" />
|
|
<Incline attackProb="0.500000" cooperationProb="0.000000" shorttermTargetProb="0.000000" avoidProb="0.000000" moveProb="0.000000" socialProb="0.000000" />
|
|
</NormalMode>
|
|
</Pattern>
|
|
</PatternList>
|
|
<ShorttermTarget>
|
|
<StTensionList>
|
|
<StTension id="1" />
|
|
</StTensionList>
|
|
<StWorkList />
|
|
</ShorttermTarget>
|
|
<Social socialMotionId="" />
|
|
<MonsterFlee hpRate="0.1" executionRate="0.5" fleeDistance="350" shareAggroRange="100" />
|
|
</CombatState>
|
|
<PeaceState checkInterval="5000" minLeaderDistance="50" maxLeaderDistance="100">
|
|
<RandomMove moveMinDistance="50" moveMaxDistance="150" probSocial="0.300000" moveRadius="200" probMove="0.500000">
|
|
<Social motionId="2" />
|
|
<Social motionId="3" />
|
|
</RandomMove>
|
|
</PeaceState>
|
|
</Ai>
|
|
<Ai id="1" name="포악한 약탈자">
|
|
<CautionState alertRadius="400" rotateTime="5" probAvoid="0.500000" avoidSkill="1209" alertAngle="360" rotateAngle="45" checkInterval="3000" hpResetWhenCombatEnd="true" probActiveMove="0.000000">
|
|
<ActiveMove id="0" />
|
|
</CautionState>
|
|
<CombatState watchRotateTime="5" watchRotateAngle="45" playSocialWhenFirstAggro="false">
|
|
<Attack>
|
|
<TensionList>
|
|
<Tension id="1">
|
|
<Info workId="15" prob="0.000000" distanceRate="0.800000" />
|
|
<Info workId="16" prob="0.000000" distanceRate="0.800000" />
|
|
<Info workId="6" prob="0.350000" distanceRate="0.800000" />
|
|
<Info workId="7" prob="0.350000" distanceRate="0.800000" />
|
|
<Info workId="13" prob="0.250000" distanceRate="0.800000" />
|
|
<Info workId="14" prob="0.250000" distanceRate="0.800000" />
|
|
<Info workId="1" prob="0.300000" distanceRate="0.800000" />
|
|
<Info workId="10" prob="0.200000" distanceRate="0.800000" />
|
|
<Info workId="4" prob="0.000000" distanceRate="0.800000" />
|
|
<Info workId="5" prob="0.000000" distanceRate="0.800000" />
|
|
<Info workId="17" prob="0.000000" distanceRate="0.8" />
|
|
<Info workId="18" prob="0.000000" distanceRate="0.8" />
|
|
<Info workId="19" prob="0.000000" distanceRate="0.8" />
|
|
<Info workId="2" prob="1.000000" distanceRate="0.85" />
|
|
</Tension>
|
|
<Tension id="2">
|
|
<Info workId="15" prob="0.000000" distanceRate="0.800000" />
|
|
<Info workId="16" prob="0.000000" distanceRate="0.800000" />
|
|
<Info workId="1" prob="0.300000" distanceRate="0.800000" />
|
|
<Info workId="4" prob="0.000000" distanceRate="0.800000" />
|
|
<Info workId="5" prob="0.000000" distanceRate="0.800000" />
|
|
<Info workId="6" prob="0.000000" distanceRate="0.800000" />
|
|
<Info workId="7" prob="0.000000" distanceRate="0.800000" />
|
|
<Info workId="10" prob="0.000000" distanceRate="0.800000" />
|
|
<Info workId="13" prob="0.000000" distanceRate="0.800000" />
|
|
<Info workId="17" prob="0.000000" distanceRate="0.8" />
|
|
<Info workId="14" prob="0.000000" distanceRate="0.800000" />
|
|
<Info workId="18" prob="0.000000" distanceRate="0.8" />
|
|
<Info workId="19" prob="0.000000" distanceRate="0.8" />
|
|
<Info workId="2" prob="1.000000" distanceRate="0.85" />
|
|
</Tension>
|
|
</TensionList>
|
|
<WorkList>
|
|
<Work id="1" desc="기본 공격" normalBehaviorId="1101" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2101" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="2" distanceRate="0.800000" coolTime="3000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" />
|
|
<Work id="2" desc="돌려치기" normalBehaviorId="1103" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2103" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetDamagedCount(5) < 2 AND GetTargetDistance() < 300" distanceType="2" distanceRate="0.850000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" />
|
|
<Work id="4" desc="대기" normalBehaviorId="3" normalBehaviorType="social" offFlockOnNormalMode="true" angerBehaviorId="3" angerBehaviorType="social" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" />
|
|
<Work id="5" desc="명령 수신" normalBehaviorId="4" normalBehaviorType="social" offFlockOnNormalMode="true" angerBehaviorId="4" angerBehaviorType="social" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" />
|
|
<Work id="6" desc="반격용 회피(좌)" normalBehaviorId="1209" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2209" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetDamagedCount(5) > 2 AND GetTargetDistance() < 150" distanceType="1" distanceRate="0.800000" coolTime="8000" isDirectionRevision="true" nextAttackProb="1.000000" nextAttackId="19" />
|
|
<Work id="7" desc="반격용 회피(우)" normalBehaviorId="1210" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2210" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetDamagedCount(5) > 2 AND GetTargetDistance() < 150" distanceType="1" distanceRate="0.800000" coolTime="8000" isDirectionRevision="true" nextAttackProb="1.000000" nextAttackId="19" />
|
|
<Work id="10" desc="#active 3# 피격 기회 제공을 위한 이동" normalBehaviorId="100" normalBehaviorType="activeMove" offFlockOnNormalMode="true" angerBehaviorId="100" angerBehaviorType="activeMove" offFlockOnAngerMode="true" preProcess="GetDamagedCount(5) < 2" distanceType="1" distanceRate="0.800000" coolTime="15000" isDirectionRevision="true" nextAttackProb="1.000000" nextAttackId="4" />
|
|
<Work id="13" desc="좌걸음" normalBehaviorId="1207" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2207" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetTargetDistance() > 99" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.700000" nextAttackId="17" />
|
|
<Work id="14" desc="우걸음" normalBehaviorId="1208" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2208" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetTargetDistance() > 99" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.700000" nextAttackId="18" />
|
|
<Work id="15" desc="50%탈진" normalBehaviorId="1201" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="1201" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetHpRatio() >0.2 AND GetHpRatio() < 0.5 AND IsInAnger() == 0" distanceType="1" distanceRate="0.800000" coolTime="7000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" />
|
|
<Work id="16" desc="20%탈진" normalBehaviorId="1202" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="1202" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetHpRatio() <= 0.2 AND IsInAnger() == 0" distanceType="1" distanceRate="0.800000" coolTime="8000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" />
|
|
<Work id="17" desc="좌걸음(반복)" normalBehaviorId="1207" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2207" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="0.000000" coolTime="6000" isDirectionRevision="true" nextAttackProb="1.000000" nextAttackId="1" />
|
|
<Work id="18" desc="우걸음(반복)" normalBehaviorId="1208" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2208" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="0.000000" coolTime="6000" isDirectionRevision="true" nextAttackProb="1.000000" nextAttackId="1" />
|
|
<Work id="19" desc="한손 찌르기 공격" normalBehaviorId="1105" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2105" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="" distanceType="2" distanceRate="1.000000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" />
|
|
</WorkList>
|
|
</Attack>
|
|
<Avoid avoidSkillId="0" cooltime="10000" />
|
|
<Cooperation concurrentAttackDuration="5000" sequentialAttackDelay="1000" escapeDuration="3000">
|
|
<TensionList>
|
|
<Tension id="1">
|
|
<Info workId="1" prob="0.000000" distanceRate="1.000000" />
|
|
</Tension>
|
|
</TensionList>
|
|
<WorkList>
|
|
<Work id="1" desc="" normalBehaviorId="1" normalBehaviorType="social" offFlockOnNormalMode="true" angerBehaviorId="1" angerBehaviorType="social" offFlockOnAngerMode="true" preProcess="1" sendOrderId="1" sendOrderRange="1000" sendOrderMaxCount="5" sendOrderRefTarget="1" distanceType="1" distanceRate="1.000000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" orderType="normal" formationId="0" msgImmediately="false" msg="0" msgProb="0.000000" />
|
|
</WorkList>
|
|
<ReceiveOrderList>
|
|
<ReceiveOrder orderId="1" prob="1.000000" attackId="1" formationCheckTime="0" formationAttackProb="0.000000" formationAttackId="0" />
|
|
</ReceiveOrderList>
|
|
</Cooperation>
|
|
<CounterFlee workId="2" toAnger="true" speedUpRate="1.8" maxMovingTime="12000" recentHitTime="15000" recentPcBehaviorTime="20000" />
|
|
<Idle duration="1000" />
|
|
<MonsterFlee hpRate="0.1" executionRate="0.5" fleeDistance="350" shareAggroRange="100" />
|
|
<MonsterSummon hpRate="0.200000" executionRate="0" summonNum="1" summonRange="300" summonTemplateId="0" />
|
|
<Move targetDistance="100" timeout="1000" />
|
|
<PatternList>
|
|
<Pattern default="true">
|
|
<AngerMode>
|
|
<Tension attackTension="2" cooperationTension="1" shorttermTargetTension="1" />
|
|
<Incline attackProb="1.000000" cooperationProb="0.000000" shorttermTargetProb="0.000000" avoidProb="0.000000" moveProb="0.000000" socialProb="0.000000" />
|
|
</AngerMode>
|
|
<NormalMode>
|
|
<Tension attackTension="1" cooperationTension="1" shorttermTargetTension="1" />
|
|
<Incline attackProb="0.700000" cooperationProb="0.000000" shorttermTargetProb="0.000000" avoidProb="0.000000" moveProb="1.000000" socialProb="0.000000" />
|
|
</NormalMode>
|
|
</Pattern>
|
|
</PatternList>
|
|
<ShorttermTarget>
|
|
<StTensionList>
|
|
<StTension id="1">
|
|
<Info stWorkId="1" prob="0.500000" />
|
|
</StTension>
|
|
</StTensionList>
|
|
<StWorkList>
|
|
<StWork id="1" desc="" preProcess="1" immediateAttackId="1" />
|
|
</StWorkList>
|
|
</ShorttermTarget>
|
|
<Social socialMotionId="0" />
|
|
</CombatState>
|
|
<PeaceState checkInterval="5000" minLeaderDistance="75" maxLeaderDistance="150" noMove="" moveInTerritory="" popupMsg="" msgProb="" msgInterval="" followNearUser="false">
|
|
<Buff range="0" coolTime="6000" />
|
|
<RandomMove moveMinDistance="80" moveMaxDistance="160" probSocial="0.300000" moveRadius="230" probMove="0.500000">
|
|
<Social motionId="1" />
|
|
<Social motionId="2" />
|
|
</RandomMove>
|
|
</PeaceState>
|
|
</Ai>
|
|
<Ai id="2" name="굶주린 약탈자">
|
|
<CautionState alertRadius="400" rotateTime="5" probAvoid="0.500000" avoidSkill="1208" alertAngle="360" rotateAngle="45" checkInterval="3000" hpResetWhenCombatEnd="true" probActiveMove="0.000000">
|
|
<ActiveMove id="0" />
|
|
</CautionState>
|
|
<CombatState watchRotateTime="5" watchRotateAngle="45" playSocialWhenFirstAggro="false">
|
|
<Attack>
|
|
<TensionList>
|
|
<Tension id="1">
|
|
<Info workId="15" prob="0.000000" distanceRate="0.800000" />
|
|
<Info workId="16" prob="0.000000" distanceRate="0.800000" />
|
|
<Info workId="6" prob="0.350000" distanceRate="0.800000" />
|
|
<Info workId="7" prob="0.350000" distanceRate="0.800000" />
|
|
<Info workId="13" prob="0.250000" distanceRate="0.800000" />
|
|
<Info workId="14" prob="0.250000" distanceRate="0.800000" />
|
|
<Info workId="1" prob="0.200000" distanceRate="0.800000" />
|
|
<Info workId="4" prob="0.000000" distanceRate="0.800000" />
|
|
<Info workId="5" prob="0.000000" distanceRate="0.800000" />
|
|
<Info workId="17" prob="0.000000" distanceRate="0.8" />
|
|
<Info workId="18" prob="0.000000" distanceRate="0.8" />
|
|
<Info workId="19" prob="0.000000" distanceRate="0.8" />
|
|
<Info workId="2" prob="0.000000" distanceRate="0.8" />
|
|
<Info workId="20" prob="1.000000" distanceRate="0.85" />
|
|
</Tension>
|
|
<Tension id="2">
|
|
<Info workId="15" prob="0.000000" distanceRate="0.800000" />
|
|
<Info workId="16" prob="0.000000" distanceRate="0.800000" />
|
|
<Info workId="1" prob="0.200000" distanceRate="0.800000" />
|
|
<Info workId="4" prob="0.000000" distanceRate="0.800000" />
|
|
<Info workId="5" prob="0.000000" distanceRate="0.800000" />
|
|
<Info workId="6" prob="0.000000" distanceRate="0.800000" />
|
|
<Info workId="7" prob="0.000000" distanceRate="0.800000" />
|
|
<Info workId="13" prob="0.000000" distanceRate="0.800000" />
|
|
<Info workId="17" prob="0.000000" distanceRate="0.8" />
|
|
<Info workId="14" prob="0.000000" distanceRate="0.800000" />
|
|
<Info workId="18" prob="0.000000" distanceRate="0.8" />
|
|
<Info workId="19" prob="0.000000" distanceRate="0.8" />
|
|
<Info workId="2" prob="0.000000" distanceRate="0.8" />
|
|
<Info workId="20" prob="1.000000" distanceRate="0.85" />
|
|
</Tension>
|
|
</TensionList>
|
|
<WorkList>
|
|
<Work id="1" desc="뼈 던지기 공격" normalBehaviorId="1104" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2104" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="3" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" />
|
|
<Work id="2" desc="내려 찍기" normalBehaviorId="1102" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2102" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="2" distanceRate="0.850000" coolTime="12000" isDirectionRevision="true" nextAttackProb="0.8" nextAttackId="15" msgImmediately="" msg="" msgProb="" />
|
|
<Work id="4" desc="대기" normalBehaviorId="3" normalBehaviorType="social" offFlockOnNormalMode="true" angerBehaviorId="3" angerBehaviorType="social" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" />
|
|
<Work id="5" desc="명령 수신" normalBehaviorId="4" normalBehaviorType="social" offFlockOnNormalMode="true" angerBehaviorId="4" angerBehaviorType="social" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" />
|
|
<Work id="6" desc="반격용 회피(좌)" normalBehaviorId="1209" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2209" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetDamagedCount(5) > 2 AND GetTargetDistance() < 150" distanceType="1" distanceRate="0.800000" coolTime="8000" isDirectionRevision="true" nextAttackProb="1.000000" nextAttackId="19" />
|
|
<Work id="7" desc="반격용 회피(우)" normalBehaviorId="1210" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2210" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetDamagedCount(5) > 2 AND GetTargetDistance() < 150" distanceType="1" distanceRate="0.800000" coolTime="8000" isDirectionRevision="true" nextAttackProb="1.000000" nextAttackId="19" />
|
|
<Work id="13" desc="좌회피" normalBehaviorId="1209" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2209" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetTargetDistance() > 99" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.700000" nextAttackId="17" />
|
|
<Work id="14" desc="우회피" normalBehaviorId="1210" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2210" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetTargetDistance() > 99" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.700000" nextAttackId="18" />
|
|
<Work id="15" desc="50%탈진" normalBehaviorId="1201" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="1201" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetHpRatio() >0.2 AND GetHpRatio() < 0.5 AND IsInAnger() == 0" distanceType="1" distanceRate="0.800000" coolTime="7000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" />
|
|
<Work id="16" desc="20%탈진" normalBehaviorId="1202" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="1202" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetHpRatio() <= 0.2 AND IsInAnger() == 0" distanceType="1" distanceRate="0.800000" coolTime="8000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" />
|
|
<Work id="17" desc="좌회피(반복)" normalBehaviorId="1209" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2209" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="0.000000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.300000" nextAttackId="1" />
|
|
<Work id="18" desc="우회피(반복)" normalBehaviorId="1210" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2210" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="0.000000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.300000" nextAttackId="1" />
|
|
<Work id="19" desc="한손 찌르기 공격" normalBehaviorId="1105" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2105" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="" distanceType="2" distanceRate="1.000000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" />
|
|
<Work id="20" desc="사전 동작" normalBehaviorId="1203" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2203" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="2" distanceRate="0.850000" coolTime="12000" isDirectionRevision="true" nextAttackProb="1.000000" nextAttackId="2" msgImmediately="false" msg="0" msgProb="0.000000" />
|
|
</WorkList>
|
|
</Attack>
|
|
<Avoid avoidSkillId="0" cooltime="10000" />
|
|
<Cooperation concurrentAttackDuration="5000" sequentialAttackDelay="1000" escapeDuration="3000">
|
|
<TensionList>
|
|
<Tension id="1">
|
|
<Info workId="1" prob="0.000000" distanceRate="1.000000" />
|
|
</Tension>
|
|
</TensionList>
|
|
<WorkList>
|
|
<Work id="1" desc="" normalBehaviorId="1" normalBehaviorType="social" offFlockOnNormalMode="true" angerBehaviorId="1" angerBehaviorType="social" offFlockOnAngerMode="true" preProcess="1" sendOrderId="1" sendOrderRange="1000" sendOrderMaxCount="5" sendOrderRefTarget="1" distanceType="1" distanceRate="1.000000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" orderType="normal" formationId="0" />
|
|
</WorkList>
|
|
<ReceiveOrderList>
|
|
<ReceiveOrder orderId="1" prob="1.000000" attackId="1" formationCheckTime="0" formationAttackProb="0.000000" formationAttackId="0" />
|
|
</ReceiveOrderList>
|
|
</Cooperation>
|
|
<CounterFlee workId="20" toAnger="true" speedUpRate="1.5" maxMovingTime="12000" recentHitTime="15000" recentPcBehaviorTime="20000" />
|
|
<Idle duration="1000" />
|
|
<MonsterFlee hpRate="0.1" executionRate="0.5" fleeDistance="350" shareAggroRange="100" />
|
|
<MonsterSummon hpRate="0.200000" executionRate="0" summonNum="1" summonRange="300" summonTemplateId="0" />
|
|
<Move targetDistance="100" timeout="1000" />
|
|
<PatternList>
|
|
<Pattern default="true">
|
|
<AngerMode>
|
|
<Tension attackTension="2" cooperationTension="1" shorttermTargetTension="1" />
|
|
<Incline attackProb="1.000000" cooperationProb="0.000000" shorttermTargetProb="0.000000" avoidProb="0.000000" moveProb="0.000000" socialProb="0.000000" />
|
|
</AngerMode>
|
|
<NormalMode>
|
|
<Tension attackTension="1" cooperationTension="1" shorttermTargetTension="1" />
|
|
<Incline attackProb="0.700000" cooperationProb="0.000000" shorttermTargetProb="0.000000" avoidProb="0.000000" moveProb="1.000000" socialProb="0.000000" />
|
|
</NormalMode>
|
|
</Pattern>
|
|
</PatternList>
|
|
<ShorttermTarget>
|
|
<StTensionList>
|
|
<StTension id="1">
|
|
<Info stWorkId="1" prob="0.500000" />
|
|
</StTension>
|
|
</StTensionList>
|
|
<StWorkList>
|
|
<StWork id="1" desc="" preProcess="1" immediateAttackId="1" />
|
|
</StWorkList>
|
|
</ShorttermTarget>
|
|
<Social socialMotionId="0" />
|
|
</CombatState>
|
|
<PeaceState checkInterval="5000" minLeaderDistance="75" maxLeaderDistance="150" followNearUser="false" noMove="" moveInTerritory="" popupMsg="" msgProb="" msgInterval="">
|
|
<Buff range="0" coolTime="6000" />
|
|
<RandomMove moveMinDistance="80" moveMaxDistance="160" probSocial="0.300000" moveRadius="230" probMove="0.500000">
|
|
<Social motionId="1" />
|
|
<Social motionId="2" />
|
|
</RandomMove>
|
|
</PeaceState>
|
|
</Ai>
|
|
<Ai id="3" name="난쟁이 침략자">
|
|
<CautionState alertRadius="400" rotateTime="3" probAvoid="0.300000" avoidSkill="1207" alertAngle="360" rotateAngle="70" checkInterval="5000" hpResetWhenCombatEnd="true" probActiveMove="0.300000">
|
|
<ActiveMove id="1" />
|
|
<ActiveMove id="2" />
|
|
<ActiveMove id="3" />
|
|
<ActiveMove id="4" />
|
|
<ActiveMove id="5" />
|
|
<ActiveMove id="6" />
|
|
<ActiveMove id="7" />
|
|
</CautionState>
|
|
<CombatState watchRotateTime="3" watchRotateAngle="70" playSocialWhenFirstAggro="false">
|
|
<Attack>
|
|
<TensionList>
|
|
<Tension id="1">
|
|
<Info workId="5" prob="0.400000" distanceRate="0.800000" />
|
|
<Info workId="2" prob="0.200000" distanceRate="0.800000" />
|
|
<Info workId="7" prob="0.360000" distanceRate="0.800000" />
|
|
<Info workId="8" prob="0.360000" distanceRate="0.800000" />
|
|
<Info workId="9" prob="0.000000" distanceRate="0.8" />
|
|
<Info workId="10" prob="0.000000" distanceRate="0.8" />
|
|
<Info workId="3" prob="0.000000" distanceRate="0.8" />
|
|
<Info workId="13" prob="0.000000" distanceRate="0.8" />
|
|
<Info workId="1" prob="0.000000" distanceRate="0.8" />
|
|
<Info workId="11" prob="0.500000" distanceRate="1" />
|
|
<Info workId="14" prob="0.000000" distanceRate="0.8" />
|
|
<Info workId="12" prob="0.500000" distanceRate="1" />
|
|
</Tension>
|
|
</TensionList>
|
|
<WorkList>
|
|
<Work id="1" desc="기본 근접 공격" normalBehaviorId="1101" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="1101" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="2" distanceRate="0.900000" coolTime="6000" isDirectionRevision="true" nextAttackProb="1.000000" nextAttackId="13" msgImmediately="" msg="" msgProb="" />
|
|
<Work id="2" desc="꽈당 공격" normalBehaviorId="1103" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="1103" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetTargetDistance() > 150" distanceType="2" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="" msgImmediately="" msg="" msgProb="" />
|
|
<Work id="3" desc="명령받기" normalBehaviorId="1205" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorId="1205" angerBehaviorType="skill" offFlockOnAngerMode="false" preProcess="1" distanceType="1" distanceRate="0.800000" coolTime="15000" isDirectionRevision="true" nextAttackProb="1.000000" nextAttackId="14" msgImmediately="" msg="" msgProb="" />
|
|
<Work id="5" desc="춤추다 덮치기 공격" normalBehaviorId="1105" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="1105" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="3" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="1.000000" nextAttackId="8" msgImmediately="" msg="" msgProb="" />
|
|
<Work id="7" desc="좌걸음" normalBehaviorId="1207" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorId="1207" angerBehaviorType="skill" offFlockOnAngerMode="false" preProcess="GetTargetDistance() > 100" distanceType="1" distanceRate="0.800000" coolTime="8000" isDirectionRevision="true" nextAttackProb="1.000000" nextAttackId="9" />
|
|
<Work id="8" desc="우걸음" normalBehaviorId="1208" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorId="1208" angerBehaviorType="skill" offFlockOnAngerMode="false" preProcess="GetTargetDistance() > 100" distanceType="1" distanceRate="0.800000" coolTime="8000" isDirectionRevision="true" nextAttackProb="1.000000" nextAttackId="10" />
|
|
<Work id="9" desc="2번째 좌걸음" normalBehaviorId="1207" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorId="1207" angerBehaviorType="skill" offFlockOnAngerMode="false" preProcess="GetTargetDistance() > 100" distanceType="1" distanceRate="0.800000" coolTime="8000" isDirectionRevision="true" nextAttackProb="0.700000" nextAttackId="2" />
|
|
<Work id="10" desc="2번째 우걸음" normalBehaviorId="1208" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorId="1208" angerBehaviorType="skill" offFlockOnAngerMode="false" preProcess="GetTargetDistance() > 100" distanceType="1" distanceRate="0.800000" coolTime="8000" isDirectionRevision="true" nextAttackProb="0.700000" nextAttackId="2" />
|
|
<Work id="11" desc="좌측 이동(기본 공격)" normalBehaviorId="1" normalBehaviorType="activeMove" offFlockOnNormalMode="true" angerBehaviorId="4" angerBehaviorType="activeMove" offFlockOnAngerMode="true" preProcess="1" distanceType="2" distanceRate="1.000000" coolTime="3000" isDirectionRevision="true" nextAttackProb="1.000000" nextAttackId="1" msgImmediately="" msg="" msgProb="" />
|
|
<Work id="12" desc="우측 이동(기본 공격)" normalBehaviorId="2" normalBehaviorType="activeMove" offFlockOnNormalMode="true" angerBehaviorId="5" angerBehaviorType="activeMove" offFlockOnAngerMode="true" preProcess="1" distanceType="2" distanceRate="1.000000" coolTime="3000" isDirectionRevision="true" nextAttackProb="1.000000" nextAttackId="1" msgImmediately="" msg="" msgProb="" />
|
|
<Work id="13" desc="거리를 벌리는 이동" normalBehaviorId="3" normalBehaviorType="activeMove" offFlockOnNormalMode="true" angerBehaviorId="3" angerBehaviorType="activeMove" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="0.000000" coolTime="6000" isDirectionRevision="true" nextAttackProb="1.000000" nextAttackId="7" />
|
|
<Work id="14" desc="협력 행동용 산개 1" normalBehaviorId="4" normalBehaviorType="activeMove" offFlockOnNormalMode="true" angerBehaviorId="6" angerBehaviorType="activeMove" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="1.000000" coolTime="6000" isDirectionRevision="true" nextAttackProb="1.000000" nextAttackId="2" msgImmediately="" msg="" msgProb="" />
|
|
</WorkList>
|
|
</Attack>
|
|
<Avoid avoidSkillId="1205" cooltime="10000" />
|
|
<Cooperation concurrentAttackDuration="30000" sequentialAttackDelay="3000" escapeDuration="3000">
|
|
<TensionList>
|
|
<Tension id="1">
|
|
</Tension>
|
|
</TensionList>
|
|
<WorkList>
|
|
</WorkList>
|
|
<ReceiveOrderList>
|
|
</ReceiveOrderList>
|
|
</Cooperation>
|
|
<Idle duration="1000" />
|
|
<Move targetDistance="200" timeout="2000" />
|
|
<PatternList>
|
|
<Pattern default="true">
|
|
<AngerMode>
|
|
<Tension attackTension="1" cooperationTension="1" shorttermTargetTension="1" />
|
|
<Incline attackProb="1.000000" cooperationProb="0" shorttermTargetProb="0.000000" avoidProb="0.000000" moveProb="0.000000" socialProb="0.000000" />
|
|
</AngerMode>
|
|
<NormalMode>
|
|
<Tension attackTension="1" cooperationTension="1" shorttermTargetTension="1" />
|
|
<Incline attackProb="1.000000" cooperationProb="0" shorttermTargetProb="0.000000" avoidProb="0.000000" moveProb="0.000000" socialProb="0.000000" />
|
|
</NormalMode>
|
|
</Pattern>
|
|
</PatternList>
|
|
<ShorttermTarget>
|
|
<StTensionList>
|
|
<StTension id="1">
|
|
<Info stWorkId="1" prob="0" />
|
|
</StTension>
|
|
</StTensionList>
|
|
<StWorkList>
|
|
<StWork id="1" desc="1" preProcess="1" immediateAttackId="1" msgImmediately="false" msg="" msgProb="" />
|
|
</StWorkList>
|
|
</ShorttermTarget>
|
|
<Social socialMotionId="0" />
|
|
<MonsterFlee hpRate="0" executionRate="0" fleeDistance="0" shareAggroRange="0" />
|
|
</CombatState>
|
|
<PeaceState checkInterval="5000" minLeaderDistance="10" maxLeaderDistance="70" popupMsg="" msgProb="" msgInterval="" followNearUser="">
|
|
<Buff range="0" coolTime="6000" />
|
|
<RandomMove moveMinDistance="80" moveMaxDistance="160" probSocial="0.300000" moveRadius="230" probMove="0.500000">
|
|
<Social motionId="1" />
|
|
<Social motionId="2" />
|
|
</RandomMove>
|
|
</PeaceState>
|
|
<EventList />
|
|
</Ai>
|
|
<Ai id="4" name="강철 도베르만">
|
|
<CautionState alertRadius="500" rotateTime="10" probAvoid="0.300000" avoidSkill="1207" alertAngle="210" rotateAngle="50" checkInterval="5000" hpResetWhenCombatEnd="true" probActiveMove="0.200000">
|
|
<ActiveMove id="0" />
|
|
<ActiveMove id="0" />
|
|
</CautionState>
|
|
<CombatState watchRotateTime="5" watchRotateAngle="100" playSocialWhenFirstAggro="false">
|
|
<Attack>
|
|
<TensionList>
|
|
<Tension id="1">
|
|
<Info workId="201" prob="0.000000" distanceRate="0.800000" />
|
|
<Info workId="202" prob="0.000000" distanceRate="0.800000" />
|
|
<Info workId="331" prob="0.300000" distanceRate="0.800000" />
|
|
<Info workId="207" prob="0.100000" distanceRate="0.800000" />
|
|
<Info workId="208" prob="0.100000" distanceRate="0.800000" />
|
|
<Info workId="102" prob="0.300000" distanceRate="0.800000" />
|
|
<Info workId="103" prob="0.000000" distanceRate="0.8" />
|
|
<Info workId="312" prob="0.000000" distanceRate="0.8" />
|
|
<Info workId="327" prob="0.000000" distanceRate="0.8" />
|
|
<Info workId="328" prob="0.000000" distanceRate="0.8" />
|
|
<Info workId="329" prob="0.000000" distanceRate="0.8" />
|
|
<Info workId="330" prob="0.000000" distanceRate="0.8" />
|
|
<Info workId="101" prob="1.000000" distanceRate="0.800000" />
|
|
</Tension>
|
|
<Tension id="2">
|
|
<Info workId="201" prob="0.000000" distanceRate="0.800000" />
|
|
<Info workId="202" prob="0.000000" distanceRate="0.800000" />
|
|
<Info workId="102" prob="0.500000" distanceRate="0.800000" />
|
|
<Info workId="103" prob="0.100000" distanceRate="0.800000" />
|
|
<Info workId="207" prob="0.000000" distanceRate="0.8" />
|
|
<Info workId="208" prob="0.000000" distanceRate="0.8" />
|
|
<Info workId="312" prob="0.000000" distanceRate="0.800000" />
|
|
<Info workId="327" prob="0.000000" distanceRate="0.800000" />
|
|
<Info workId="328" prob="0.000000" distanceRate="0.800000" />
|
|
<Info workId="329" prob="0.000000" distanceRate="0.8" />
|
|
<Info workId="330" prob="0.000000" distanceRate="0.8" />
|
|
<Info workId="331" prob="0.000000" distanceRate="0.8" />
|
|
<Info workId="101" prob="1.000000" distanceRate="0.800000" />
|
|
</Tension>
|
|
</TensionList>
|
|
<WorkList>
|
|
<Work id="101" desc="전방 물어 뜯기" normalBehaviorId="1101" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2101" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="2" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.300000" nextAttackId="329" />
|
|
<Work id="102" desc="강력한공격 전에 하는 사전동작" normalBehaviorId="1203" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2203" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="2" distanceRate="0.800000" coolTime="12000" isDirectionRevision="true" nextAttackProb="1.000000" nextAttackId="312" msgImmediately="" msg="" msgProb="" />
|
|
<Work id="103" desc="전방 물어 뜯고 회피" normalBehaviorId="1103" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2103" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetTargetDistance() > 99" distanceType="3" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" msgImmediately="" msg="" msgProb="" />
|
|
<Work id="201" desc="헉헉 모션 50" normalBehaviorId="1201" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="1201" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetHpRatio() < 0.5 AND GetHpRatio() > 0.2" distanceType="1" distanceRate="0.800000" coolTime="7000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" />
|
|
<Work id="202" desc="헉헉 모션 20" normalBehaviorId="1202" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="1202" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetHpRatio() < 0.2" distanceType="1" distanceRate="0.800000" coolTime="8000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" />
|
|
<Work id="207" desc="사이드워크(좌)_1" normalBehaviorId="1207" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2207" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetTargetDistance() > 50" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" />
|
|
<Work id="208" desc="사이드워크(우)_1" normalBehaviorId="1208" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2208" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetTargetDistance() > 50" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" />
|
|
<Work id="312" desc="왔다갔다 물어 뜯기" normalBehaviorId="1102" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2102" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="2" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.8" nextAttackId="201" msgImmediately="" msg="" msgProb="" />
|
|
<Work id="327" desc="사이드워크(좌)_2" normalBehaviorId="1207" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2207" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="1.000000" nextAttackId="103" />
|
|
<Work id="328" desc="사이드워크(우)_2" normalBehaviorId="1208" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2208" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="1.000000" nextAttackId="103" />
|
|
<Work id="329" desc="거리를 벌리는 이동(좌)" normalBehaviorId="6" normalBehaviorType="activeMove" offFlockOnNormalMode="true" angerBehaviorId="6" angerBehaviorType="activeMove" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="1.000000" coolTime="6000" isDirectionRevision="true" nextAttackProb="1.000000" nextAttackId="207" />
|
|
<Work id="330" desc="거리를 벌리는 이동(우)" normalBehaviorId="6" normalBehaviorType="activeMove" offFlockOnNormalMode="true" angerBehaviorId="6" angerBehaviorType="activeMove" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="1.000000" coolTime="6000" isDirectionRevision="true" nextAttackProb="1.000000" nextAttackId="208" />
|
|
<Work id="331" desc="전방 물어 뜯기(원거리 대처용)" normalBehaviorId="1101" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2101" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetTargetDistance() > 150" distanceType="2" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.300000" nextAttackId="102" msgImmediately="" msg="" msgProb="" />
|
|
</WorkList>
|
|
</Attack>
|
|
<Avoid avoidSkillId="0" cooltime="10000" />
|
|
<Cooperation concurrentAttackDuration="10000" sequentialAttackDelay="1000" escapeDuration="3000">
|
|
<TensionList>
|
|
<Tension id="1">
|
|
<Info workId="1" prob="0.000000" distanceRate="1.000000" />
|
|
</Tension>
|
|
</TensionList>
|
|
<WorkList>
|
|
<Work id="1" desc="1" normalBehaviorId="1" normalBehaviorType="social" offFlockOnNormalMode="true" angerBehaviorId="1" angerBehaviorType="social" offFlockOnAngerMode="true" preProcess="GetNpcCountInRange(250) > 1" sendOrderId="1" sendOrderRange="300" sendOrderMaxCount="5" sendOrderRefTarget="1" distanceType="3" distanceRate="1.000000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" orderType="concurrent" formationId="0" />
|
|
</WorkList>
|
|
<ReceiveOrderList>
|
|
<ReceiveOrder orderId="1" prob="1.000000" attackId="101" formationCheckTime="0" formationAttackProb="0.000000" formationAttackId="0" />
|
|
</ReceiveOrderList>
|
|
</Cooperation>
|
|
<CounterFlee workId="101" toAnger="true" speedUpRate="1.5" maxMovingTime="12000" recentHitTime="15000" recentPcBehaviorTime="20000" />
|
|
<Idle duration="1000" />
|
|
<MonsterFlee hpRate="0" executionRate="0" fleeDistance="0" shareAggroRange="0" />
|
|
<MonsterSummon hpRate="0.200000" executionRate="0" summonTemplateId="0" summonNum="1" summonRange="300" />
|
|
<Move targetDistance="150" timeout="1000" />
|
|
<PatternList>
|
|
<Pattern default="true">
|
|
<AngerMode>
|
|
<Tension attackTension="2" cooperationTension="1" shorttermTargetTension="1" />
|
|
<Incline attackProb="1.000000" cooperationProb="0.000000" shorttermTargetProb="0.000000" avoidProb="0.000000" moveProb="0.000000" socialProb="0.000000" />
|
|
</AngerMode>
|
|
<NormalMode>
|
|
<Tension attackTension="1" cooperationTension="1" shorttermTargetTension="1" />
|
|
<Incline attackProb="1.000000" cooperationProb="0.000000" shorttermTargetProb="0.000000" avoidProb="0.000000" moveProb="0.000000" socialProb="0.000000" />
|
|
</NormalMode>
|
|
</Pattern>
|
|
</PatternList>
|
|
<ShorttermTarget>
|
|
<StTensionList>
|
|
<StTension id="1">
|
|
<Info stWorkId="1" prob="0.000000" />
|
|
</StTension>
|
|
</StTensionList>
|
|
<StWorkList>
|
|
<StWork id="1" desc="HP20% 미만일때 100% 도망가기" preProcess="GetHpRatio() < 0.2" immediateAttackId="101" />
|
|
</StWorkList>
|
|
</ShorttermTarget>
|
|
<Social socialMotionId="0" />
|
|
</CombatState>
|
|
<PeaceState checkInterval="5000" minLeaderDistance="100" maxLeaderDistance="200" popupMsg="" msgProb="" msgInterval="" followNearUser="">
|
|
<Buff range="0" coolTime="6000" />
|
|
<RandomMove moveMinDistance="80" moveMaxDistance="160" probSocial="0.300000" moveRadius="230" probMove="0.400000">
|
|
<Social motionId="1" />
|
|
<Social motionId="2" />
|
|
</RandomMove>
|
|
</PeaceState>
|
|
</Ai>
|
|
<Ai id="5" name="그림자 용병단 척후병">
|
|
<CautionState alertRadius="500" rotateTime="10" probAvoid="0.300000" avoidSkill="1207" alertAngle="210" rotateAngle="50" checkInterval="5000" hpResetWhenCombatEnd="true" probActiveMove="0.300000">
|
|
<ActiveMove id="1" />
|
|
<ActiveMove id="2" />
|
|
<ActiveMove id="3" />
|
|
<ActiveMove id="4" />
|
|
</CautionState>
|
|
<CombatState watchRotateTime="5" watchRotateAngle="100" playSocialWhenFirstAggro="false">
|
|
<Attack>
|
|
<TensionList>
|
|
<Tension id="1">
|
|
<Info workId="201" prob="0.000000" distanceRate="0.800000" />
|
|
<Info workId="202" prob="0.000000" distanceRate="0.800000" />
|
|
<Info workId="330" prob="0.100000" distanceRate="0.800000" />
|
|
<Info workId="101" prob="0.3" distanceRate="0.800000" />
|
|
<Info workId="103" prob="0.100000" distanceRate="0.800000" />
|
|
<Info workId="207" prob="0.100000" distanceRate="0.800000" />
|
|
<Info workId="208" prob="0.100000" distanceRate="0.800000" />
|
|
<Info workId="204" prob="0.000000" distanceRate="0.8" />
|
|
<Info workId="336" prob="0.000000" distanceRate="0.8" />
|
|
<Info workId="206" prob="0.000000" distanceRate="0.800000" />
|
|
<Info workId="105" prob="0.000000" distanceRate="0.8" />
|
|
<Info workId="327" prob="0.000000" distanceRate="0.800000" />
|
|
<Info workId="328" prob="0.000000" distanceRate="0.800000" />
|
|
<Info workId="331" prob="0.000000" distanceRate="0.8" />
|
|
<Info workId="332" prob="0.000000" distanceRate="0.8" />
|
|
<Info workId="333" prob="0.000000" distanceRate="0.8" />
|
|
<Info workId="334" prob="0.000000" distanceRate="0.8" />
|
|
<Info workId="335" prob="0.000000" distanceRate="0.8" />
|
|
<Info workId="337" prob="0.500000" distanceRate="0.800000" />
|
|
<Info workId="338" prob="1.000000" distanceRate="0.800000" />
|
|
</Tension>
|
|
<Tension id="2">
|
|
<Info workId="201" prob="0.000000" distanceRate="0.800000" />
|
|
<Info workId="202" prob="0.000000" distanceRate="0.800000" />
|
|
<Info workId="101" prob="0.700000" distanceRate="0.800000" />
|
|
<Info workId="331" prob="0.000000" distanceRate="0.800000" />
|
|
<Info workId="105" prob="0.000000" distanceRate="0.800000" />
|
|
<Info workId="204" prob="0.000000" distanceRate="0.8" />
|
|
<Info workId="206" prob="0.000000" distanceRate="0.8" />
|
|
<Info workId="330" prob="0.000000" distanceRate="0.8" />
|
|
<Info workId="207" prob="0.000000" distanceRate="0.8" />
|
|
<Info workId="208" prob="0.000000" distanceRate="0.8" />
|
|
<Info workId="327" prob="0.000000" distanceRate="0.8" />
|
|
<Info workId="328" prob="0.000000" distanceRate="0.8" />
|
|
<Info workId="332" prob="0.000000" distanceRate="0.8" />
|
|
<Info workId="333" prob="0.000000" distanceRate="0.8" />
|
|
<Info workId="334" prob="0.000000" distanceRate="0.8" />
|
|
<Info workId="335" prob="0.000000" distanceRate="0.8" />
|
|
<Info workId="336" prob="0.000000" distanceRate="0.8" />
|
|
<Info workId="337" prob="0.500000" distanceRate="0.800000" />
|
|
<Info workId="338" prob="1.000000" distanceRate="0.800000" />
|
|
<Info workId="103" prob="0.100000" distanceRate="0.800000" />
|
|
</Tension>
|
|
</TensionList>
|
|
<WorkList>
|
|
<Work id="101" desc="일반 공격1" normalBehaviorId="1101" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2101" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="2" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="1.000000" nextAttackId="332" msgImmediately="false" msg="0" msgProb="0.000000" />
|
|
<Work id="103" desc="회피후 휘두르기" normalBehaviorId="1103" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2103" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetTargetDistance() < 100 AND GetDamagedCount(5) > 0" distanceType="2" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" />
|
|
<Work id="105" desc="3연속 표창" normalBehaviorId="1105" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2105" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="2" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" />
|
|
<Work id="201" desc="헉헉 모션 50" normalBehaviorId="1201" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="1201" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetHpRatio() < 0.5 AND GetHpRatio() > 0.2" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" />
|
|
<Work id="202" desc="헉헉 모션 20" normalBehaviorId="1202" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="1202" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetHpRatio() < 0.2" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" />
|
|
<Work id="204" desc="어그로 체인지" normalBehaviorId="1204" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2204" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" />
|
|
<Work id="206" desc="앞점프회피" normalBehaviorId="1206" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2206" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" />
|
|
<Work id="207" desc="사이드워크(좌)_1" normalBehaviorId="1207" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2207" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetTargetDistance() > 99" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" msgImmediately="" msg="" msgProb="" />
|
|
<Work id="208" desc="사이드워크(우)_1" normalBehaviorId="1208" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2208" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetTargetDistance() > 99" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" msgImmediately="" msg="" msgProb="" />
|
|
<Work id="327" desc="사이드워크(좌)_2" normalBehaviorId="1207" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2207" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="1.000000" nextAttackId="105" msgImmediately="" msg="" msgProb="" />
|
|
<Work id="328" desc="사이드워크(우)_2" normalBehaviorId="1208" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2208" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="1.000000" nextAttackId="105" />
|
|
<Work id="330" desc="텔레포트(사이드 워크용)" normalBehaviorId="1211" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2211" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetTargetDistance() < 100" distanceType="1" distanceRate="1.000000" coolTime="12000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" msgImmediately="" msg="" msgProb="" />
|
|
<Work id="331" desc="텔레포트(분노시 3연속 표창)" normalBehaviorId="1211" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2211" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetTargetDistance() < 100" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="1.000000" nextAttackId="105" msgImmediately="false" msg="0" msgProb="0.000000" />
|
|
<Work id="332" desc="사이드워크(좌_반격용)_1" normalBehaviorId="1207" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2207" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="0.000000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" msgImmediately="" msg="" msgProb="" />
|
|
<Work id="333" desc="사이드워크(좌_반격용)_2" normalBehaviorId="1207" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2207" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="0.000000" coolTime="6000" isDirectionRevision="true" nextAttackProb="1.000000" nextAttackId="103" msgImmediately="" msg="" msgProb="" />
|
|
<Work id="334" desc="사이드워크(우_반격용)_1" normalBehaviorId="1208" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2208" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="0.000000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" msgImmediately="" msg="" msgProb="" />
|
|
<Work id="335" desc="사이드워크(우_반격용)_2" normalBehaviorId="1208" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2208" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="0.000000" coolTime="6000" isDirectionRevision="true" nextAttackProb="1.000000" nextAttackId="103" />
|
|
<Work id="336" desc="일반 공격2" normalBehaviorId="1101" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2101" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="2" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="1.000000" nextAttackId="334" />
|
|
<Work id="337" desc="일반 공격3(확률1)" normalBehaviorId="1101" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2101" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetDamagedCount(5) > 1" distanceType="2" distanceRate="0.800000" coolTime="8000" isDirectionRevision="true" nextAttackProb="1.000000" nextAttackId="101" />
|
|
<Work id="338" desc="일반 공격4(확률2)" normalBehaviorId="1101" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2101" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="2" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.500000" nextAttackId="336" />
|
|
</WorkList>
|
|
</Attack>
|
|
<Avoid avoidSkillId="0" cooltime="10000" />
|
|
<Cooperation concurrentAttackDuration="10000" sequentialAttackDelay="1000" escapeDuration="3000">
|
|
<TensionList>
|
|
<Tension id="1">
|
|
<Info workId="1" prob="0.000000" distanceRate="1.000000" />
|
|
</Tension>
|
|
</TensionList>
|
|
<WorkList>
|
|
<Work id="1" desc="1" normalBehaviorId="1" normalBehaviorType="social" offFlockOnNormalMode="true" angerBehaviorId="1" angerBehaviorType="social" offFlockOnAngerMode="true" preProcess="1" sendOrderId="1" sendOrderRange="300" sendOrderMaxCount="5" sendOrderRefTarget="1" distanceType="3" distanceRate="1.000000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" orderType="normal" formationId="0" />
|
|
</WorkList>
|
|
<ReceiveOrderList>
|
|
<ReceiveOrder orderId="1" prob="1.000000" attackId="101" formationCheckTime="0" formationAttackProb="0.000000" formationAttackId="0" />
|
|
</ReceiveOrderList>
|
|
</Cooperation>
|
|
<CounterFlee workId="101" toAnger="true" speedUpRate="1.5" maxMovingTime="12000" recentHitTime="15000" recentPcBehaviorTime="20000" />
|
|
<Idle duration="1000" />
|
|
<MonsterFlee hpRate="0.1" executionRate="0.5" fleeDistance="350" shareAggroRange="100" />
|
|
<MonsterSummon hpRate="0.200000" executionRate="0" summonNum="1" summonRange="300" summonTemplateId="0" />
|
|
<Move targetDistance="150" timeout="1000" />
|
|
<PatternList>
|
|
<Pattern default="true">
|
|
<AngerMode>
|
|
<Tension attackTension="2" cooperationTension="1" shorttermTargetTension="1" />
|
|
<Incline attackProb="1.000000" cooperationProb="0.000000" shorttermTargetProb="0.000000" avoidProb="0.000000" moveProb="0.000000" socialProb="0.000000" />
|
|
</AngerMode>
|
|
<NormalMode>
|
|
<Tension attackTension="1" cooperationTension="1" shorttermTargetTension="1" />
|
|
<Incline attackProb="1.000000" cooperationProb="0.000000" shorttermTargetProb="0.000000" avoidProb="0.000000" moveProb="0.000000" socialProb="0.000000" />
|
|
</NormalMode>
|
|
</Pattern>
|
|
</PatternList>
|
|
<ShorttermTarget>
|
|
<StTensionList>
|
|
<StTension id="1">
|
|
<Info stWorkId="1" prob="0.000000" />
|
|
</StTension>
|
|
</StTensionList>
|
|
<StWorkList>
|
|
<StWork id="1" desc="HP20% 미만일때 100% 도망가기" preProcess="GetHpRatio() < 0.2" immediateAttackId="206" />
|
|
</StWorkList>
|
|
</ShorttermTarget>
|
|
<Social socialMotionId="0" />
|
|
</CombatState>
|
|
<PeaceState checkInterval="5000" minLeaderDistance="100" maxLeaderDistance="200" followNearUser="false" popupMsg="" msgProb="" msgInterval="">
|
|
<Buff range="0" coolTime="6000" />
|
|
<RandomMove moveMinDistance="80" moveMaxDistance="160" probSocial="0.300000" moveRadius="230" probMove="0.400000">
|
|
<Social motionId="1" />
|
|
<Social motionId="2" />
|
|
</RandomMove>
|
|
</PeaceState>
|
|
</Ai>
|
|
<Ai id="6" name="그림자 용병단 암살병">
|
|
<CautionState alertRadius="500" rotateTime="10" probAvoid="0.300000" avoidSkill="1208" alertAngle="210" rotateAngle="50" checkInterval="5000" hpResetWhenCombatEnd="true" probActiveMove="0.300000">
|
|
<ActiveMove id="1" />
|
|
<ActiveMove id="2" />
|
|
<ActiveMove id="3" />
|
|
<ActiveMove id="4" />
|
|
</CautionState>
|
|
<CombatState watchRotateTime="5" watchRotateAngle="100" playSocialWhenFirstAggro="false">
|
|
<Attack>
|
|
<TensionList>
|
|
<Tension id="1">
|
|
<Info workId="201" prob="0.000000" distanceRate="0.800000" />
|
|
<Info workId="202" prob="0.000000" distanceRate="0.800000" />
|
|
<Info workId="104" prob="1.000000" distanceRate="0.8" />
|
|
<Info workId="206" prob="0.1" distanceRate="0.800000" />
|
|
<Info workId="106" prob="0.100000" distanceRate="0.800000" />
|
|
<Info workId="102" prob="0.300000" distanceRate="0.800000" />
|
|
<Info workId="208" prob="0.100000" distanceRate="0.800000" />
|
|
<Info workId="207" prob="0.000000" distanceRate="0.8" />
|
|
<Info workId="312" prob="0.000000" distanceRate="0.8" />
|
|
<Info workId="327" prob="0.000000" distanceRate="0.800000" />
|
|
<Info workId="328" prob="0.000000" distanceRate="0.800000" />
|
|
<Info workId="329" prob="0.000000" distanceRate="0.8" />
|
|
<Info workId="331" prob="0.000000" distanceRate="0.8" />
|
|
<Info workId="332" prob="0.000000" distanceRate="0.8" />
|
|
<Info workId="333" prob="0.000000" distanceRate="0.8" />
|
|
<Info workId="334" prob="0.000000" distanceRate="0.8" />
|
|
<Info workId="335" prob="0.000000" distanceRate="0.8" />
|
|
<Info workId="101" prob="0.000000" distanceRate="0.8" />
|
|
<Info workId="330" prob="1.000000" distanceRate="0.800000" />
|
|
</Tension>
|
|
<Tension id="2">
|
|
<Info workId="201" prob="0.000000" distanceRate="0.800000" />
|
|
<Info workId="202" prob="0.000000" distanceRate="0.800000" />
|
|
<Info workId="104" prob="1.000000" distanceRate="0.8" />
|
|
<Info workId="102" prob="0.500000" distanceRate="0.800000" />
|
|
<Info workId="332" prob="1.000000" distanceRate="0.800000" />
|
|
<Info workId="106" prob="0.100000" distanceRate="0.800000" />
|
|
<Info workId="206" prob="0.000000" distanceRate="0.800000" />
|
|
<Info workId="207" prob="0.000000" distanceRate="0.800000" />
|
|
<Info workId="208" prob="0.000000" distanceRate="0.800000" />
|
|
<Info workId="312" prob="0.000000" distanceRate="0.800000" />
|
|
<Info workId="328" prob="0.000000" distanceRate="0.800000" />
|
|
<Info workId="327" prob="0.000000" distanceRate="0.800000" />
|
|
<Info workId="101" prob="0.000000" distanceRate="0.8" />
|
|
<Info workId="329" prob="0.000000" distanceRate="0.8" />
|
|
<Info workId="331" prob="0.000000" distanceRate="0.8" />
|
|
<Info workId="333" prob="0.000000" distanceRate="0.8" />
|
|
<Info workId="334" prob="0.000000" distanceRate="0.8" />
|
|
<Info workId="335" prob="0.000000" distanceRate="0.8" />
|
|
<Info workId="330" prob="1.000000" distanceRate="0.800000" />
|
|
</Tension>
|
|
</TensionList>
|
|
<WorkList>
|
|
<Work id="101" desc="일반 공격1(확률1_지금안씀)" normalBehaviorId="1101" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2101" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="2" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="1.000000" nextAttackId="207" />
|
|
<Work id="102" desc="강력한 공격 전에 하는 사전동작" normalBehaviorId="1203" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2203" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="0.800000" coolTime="12000" isDirectionRevision="true" nextAttackProb="1.000000" nextAttackId="312" msgImmediately="false" msg="0" msgProb="0.000000" />
|
|
<Work id="104" desc="제자리 폭발 공격" normalBehaviorId="1104" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2104" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetHpRatio() < 0.2" distanceType="2" distanceRate="0.700000" coolTime="30000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" msgImmediately="true" msg="202" msgProb="0.1" />
|
|
<Work id="106" desc="회피후 표창 던지기" normalBehaviorId="1106" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2106" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetTargetDistance() < 100" distanceType="2" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" msgImmediately="false" msg="0" msgProb="0.000000" />
|
|
<Work id="201" desc="헉헉 모션 50" normalBehaviorId="1201" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="1201" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetHpRatio() < 0.5 AND GetHpRatio() > 0.2" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" />
|
|
<Work id="202" desc="헉헉 모션 20" normalBehaviorId="1202" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="1202" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetHpRatio() < 0.2" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" />
|
|
<Work id="206" desc="앞점프회피" normalBehaviorId="1206" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2206" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetTargetDistance() > 99" distanceType="1" distanceRate="0.800000" coolTime="15000" isDirectionRevision="true" nextAttackProb="1.000000" nextAttackId="101" msgImmediately="" msg="" msgProb="" />
|
|
<Work id="207" desc="사이드워크(좌)_1" normalBehaviorId="1207" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2207" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetTargetDistance() > 99" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" />
|
|
<Work id="208" desc="사이드워크(우)_1" normalBehaviorId="1208" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2208" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetCombatTime() > 7000" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" />
|
|
<Work id="312" desc="사전동작에 이어지는 강력한공격" normalBehaviorId="1102" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2102" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="2" distanceRate="0.800000" coolTime="10000" isDirectionRevision="true" nextAttackProb="0.8" nextAttackId="201" msgImmediately="true" msg="205" msgProb="0.250000" />
|
|
<Work id="327" desc="사이드워크(좌)_2" normalBehaviorId="1207" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2207" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="1.000000" nextAttackId="106" />
|
|
<Work id="328" desc="사이드워크(우)_2" normalBehaviorId="1208" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2208" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="1.000000" nextAttackId="102" />
|
|
<Work id="329" desc="일반 공격2(지금안씀)" normalBehaviorId="1101" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2101" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="2" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" />
|
|
<Work id="330" desc="일반 공격3(확률2)" normalBehaviorId="1101" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2101" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="2" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="1.000000" nextAttackId="331" />
|
|
<Work id="331" desc="일반 공격4" normalBehaviorId="1101" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2101" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="2" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="1.000000" nextAttackId="207" />
|
|
<Work id="332" desc="롱점프(패턴1_1)" normalBehaviorId="1206" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2206" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="0.800000" coolTime="30000" isDirectionRevision="true" nextAttackProb="1.000000" nextAttackId="333" msgImmediately="false" msg="0" msgProb="0.000000" />
|
|
<Work id="333" desc="기본 공격(패턴1_2)" normalBehaviorId="1101" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2101" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="2" distanceRate="0.800000" coolTime="3000" isDirectionRevision="true" nextAttackProb="1.000000" nextAttackId="334" />
|
|
<Work id="334" desc="회피 후 표창 던지기(패턴1_3)" normalBehaviorId="1106" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2106" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="2" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="1.000000" nextAttackId="335" msgImmediately="false" msg="0" msgProb="0.000000" />
|
|
<Work id="335" desc="공중 표창 던지기(패턴1_4)" normalBehaviorId="1203" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2203" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="2" distanceRate="0.800000" coolTime="12000" isDirectionRevision="true" nextAttackProb="1.000000" nextAttackId="312" msgImmediately="false" msg="0" msgProb="0.000000" />
|
|
</WorkList>
|
|
</Attack>
|
|
<Avoid avoidSkillId="0" cooltime="10000" />
|
|
<Cooperation concurrentAttackDuration="10000" sequentialAttackDelay="1000" escapeDuration="3000">
|
|
<TensionList>
|
|
<Tension id="1">
|
|
<Info workId="1" prob="0.000000" distanceRate="1.000000" />
|
|
</Tension>
|
|
</TensionList>
|
|
<WorkList>
|
|
<Work id="1" desc="1" normalBehaviorId="1" normalBehaviorType="social" offFlockOnNormalMode="true" angerBehaviorId="1" angerBehaviorType="social" offFlockOnAngerMode="true" preProcess="GetNpcCountInRange(250) > 1" sendOrderId="1" sendOrderRange="300" sendOrderMaxCount="5" sendOrderRefTarget="1" distanceType="3" distanceRate="1.000000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" orderType="concurrent" formationId="0" />
|
|
</WorkList>
|
|
<ReceiveOrderList>
|
|
<ReceiveOrder orderId="1" prob="1.000000" attackId="101" formationCheckTime="0" formationAttackProb="0.000000" formationAttackId="0" />
|
|
</ReceiveOrderList>
|
|
</Cooperation>
|
|
<CounterFlee workId="101" toAnger="true" speedUpRate="1.5" maxMovingTime="12000" recentHitTime="15000" recentPcBehaviorTime="20000" />
|
|
<Idle duration="1000" />
|
|
<MonsterFlee hpRate="0.1" executionRate="0.5" fleeDistance="350" shareAggroRange="100" />
|
|
<MonsterSummon hpRate="0.200000" executionRate="0" summonNum="1" summonRange="300" summonTemplateId="0" />
|
|
<Move targetDistance="150" timeout="1000" />
|
|
<PatternList>
|
|
<Pattern default="true">
|
|
<AngerMode>
|
|
<Tension attackTension="2" cooperationTension="1" shorttermTargetTension="1" />
|
|
<Incline attackProb="1.000000" cooperationProb="0.000000" shorttermTargetProb="0.000000" avoidProb="0.000000" moveProb="0.000000" socialProb="0.000000" />
|
|
</AngerMode>
|
|
<NormalMode>
|
|
<Tension attackTension="1" cooperationTension="1" shorttermTargetTension="1" />
|
|
<Incline attackProb="1.000000" cooperationProb="0.000000" shorttermTargetProb="0.000000" avoidProb="0.000000" moveProb="0.000000" socialProb="0.000000" />
|
|
</NormalMode>
|
|
</Pattern>
|
|
</PatternList>
|
|
<ShorttermTarget>
|
|
<StTensionList>
|
|
<StTension id="1">
|
|
<Info stWorkId="1" prob="0.000000" />
|
|
</StTension>
|
|
</StTensionList>
|
|
<StWorkList>
|
|
<StWork id="1" desc="HP20% 미만일때 100% 도망가기" preProcess="GetHpRatio() < 0.2" immediateAttackId="206" />
|
|
</StWorkList>
|
|
</ShorttermTarget>
|
|
<Social socialMotionId="0" />
|
|
</CombatState>
|
|
<PeaceState checkInterval="5000" minLeaderDistance="100" maxLeaderDistance="200" followNearUser="false" popupMsg="" msgProb="" msgInterval="">
|
|
<Buff range="0" coolTime="6000" />
|
|
<RandomMove moveMinDistance="80" moveMaxDistance="160" probSocial="0.300000" moveRadius="230" probMove="0.400000">
|
|
<Social motionId="1" />
|
|
<Social motionId="2" />
|
|
</RandomMove>
|
|
</PeaceState>
|
|
</Ai>
|
|
<Ai id="7" name="피의 시녀 수정">
|
|
<CautionState alertRadius="300" rotateTime="6" probAvoid="0.500000" avoidSkill="1207" alertAngle="360" rotateAngle="45" checkInterval="10000" hpResetWhenCombatEnd="true" probActiveMove="1.000000">
|
|
<ActiveMove id="0" />
|
|
<ActiveMove id="11" />
|
|
</CautionState>
|
|
<CombatState watchRotateTime="6" watchRotateAngle="45" playSocialWhenFirstAggro="false">
|
|
<Attack>
|
|
<TensionList>
|
|
<Tension id="1">
|
|
<Info workId="25" prob="0.000000" distanceRate="0.800000" />
|
|
<Info workId="26" prob="0.000000" distanceRate="0.800000" />
|
|
<Info workId="9" prob="0.600000" distanceRate="0.800000" />
|
|
<Info workId="27" prob="0.500000" distanceRate="0.800000" />
|
|
<Info workId="11" prob="1.000000" distanceRate="0.800000" />
|
|
<Info workId="15" prob="0.300000" distanceRate="0.800000" />
|
|
<Info workId="18" prob="0.250000" distanceRate="0.800000" />
|
|
<Info workId="1" prob="1.000000" distanceRate="0.800000" />
|
|
<Info workId="19" prob="0.300000" distanceRate="0.800000" />
|
|
<Info workId="20" prob="0.300000" distanceRate="0.800000" />
|
|
<Info workId="2" prob="1.000000" distanceRate="0.800000" />
|
|
<Info workId="17" prob="0.000000" distanceRate="0.800000" />
|
|
<Info workId="5" prob="0.000000" distanceRate="0.800000" />
|
|
<Info workId="6" prob="0.000000" distanceRate="0.800000" />
|
|
<Info workId="7" prob="0.000000" distanceRate="0.800000" />
|
|
<Info workId="8" prob="0.000000" distanceRate="0.800000" />
|
|
<Info workId="12" prob="0.000000" distanceRate="0.800000" />
|
|
<Info workId="13" prob="0.000000" distanceRate="0.800000" />
|
|
<Info workId="16" prob="0.000000" distanceRate="0.800000" />
|
|
<Info workId="21" prob="0.000000" distanceRate="0.800000" />
|
|
<Info workId="22" prob="0.000000" distanceRate="0.800000" />
|
|
<Info workId="23" prob="0.000000" distanceRate="0.800000" />
|
|
<Info workId="24" prob="0.000000" distanceRate="0.800000" />
|
|
<Info workId="10" prob="0.000000" distanceRate="0.800000" />
|
|
<Info workId="14" prob="0.000000" distanceRate="0.800000" />
|
|
</Tension>
|
|
<Tension id="2">
|
|
<Info workId="25" prob="0.000000" distanceRate="0.800000" />
|
|
<Info workId="26" prob="0.000000" distanceRate="0.800000" />
|
|
<Info workId="27" prob="0.600000" distanceRate="0.800000" />
|
|
<Info workId="10" prob="0.000000" distanceRate="0.800000" />
|
|
<Info workId="8" prob="0.000000" distanceRate="0.800000" />
|
|
<Info workId="1" prob="0.000000" distanceRate="0.800000" />
|
|
<Info workId="2" prob="0.000000" distanceRate="0.800000" />
|
|
<Info workId="5" prob="0.000000" distanceRate="0.800000" />
|
|
<Info workId="6" prob="0.000000" distanceRate="0.800000" />
|
|
<Info workId="7" prob="0.000000" distanceRate="0.800000" />
|
|
<Info workId="12" prob="0.000000" distanceRate="0.800000" />
|
|
<Info workId="13" prob="0.000000" distanceRate="0.800000" />
|
|
<Info workId="14" prob="0.000000" distanceRate="0.800000" />
|
|
<Info workId="15" prob="0.000000" distanceRate="0.800000" />
|
|
<Info workId="16" prob="0.000000" distanceRate="0.800000" />
|
|
<Info workId="17" prob="0.000000" distanceRate="0.800000" />
|
|
<Info workId="18" prob="0.000000" distanceRate="0.800000" />
|
|
<Info workId="11" prob="1.000000" distanceRate="0.800000" />
|
|
<Info workId="19" prob="0.000000" distanceRate="0.800000" />
|
|
<Info workId="20" prob="0.000000" distanceRate="0.800000" />
|
|
<Info workId="21" prob="0.000000" distanceRate="0.800000" />
|
|
<Info workId="22" prob="0.000000" distanceRate="0.800000" />
|
|
<Info workId="23" prob="0.000000" distanceRate="0.800000" />
|
|
<Info workId="24" prob="0.000000" distanceRate="0.800000" />
|
|
<Info workId="9" prob="1.000000" distanceRate="0.800000" />
|
|
</Tension>
|
|
</TensionList>
|
|
<WorkList>
|
|
<Work id="1" desc="근접한 적에 대한 소극적 공격을 위한 회피" normalBehaviorId="1206" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2206" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetDamagedCount(5) < 3 AND GetTargetDistance() < 75" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="1.000000" nextAttackId="2" />
|
|
<Work id="2" desc="#active1# 거리가 있는 적에 대한 소극적 공격을 위한 이동" normalBehaviorId="11" normalBehaviorType="activeMove" offFlockOnNormalMode="true" angerBehaviorId="11" angerBehaviorType="activeMove" offFlockOnAngerMode="true" preProcess="GetDamagedCount(5) < 3" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="false" nextAttackProb="1.000000" nextAttackId="5" />
|
|
<Work id="5" desc="일반 공격" normalBehaviorId="1101" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2101" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="2" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.500000" nextAttackId="6" />
|
|
<Work id="6" desc="#active2# 공격 후 이동" normalBehaviorId="12" normalBehaviorType="activeMove" offFlockOnNormalMode="true" angerBehaviorId="12" angerBehaviorType="activeMove" offFlockOnAngerMode="true" preProcess="1" distanceType="2" distanceRate="0.800000" coolTime="6000" isDirectionRevision="false" nextAttackProb="1.000000" nextAttackId="7" />
|
|
<Work id="7" desc="회피" normalBehaviorId="1206" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2206" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.500000" nextAttackId="19" />
|
|
<Work id="8" desc="대기 동작" normalBehaviorId="1204" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2204" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" />
|
|
<Work id="9" desc="돌 던지기 공격" normalBehaviorId="1103" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2103" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetTargetDistance() > 150 OR GetDamagedCount(5) > 2" distanceType="2" distanceRate="1.400000" coolTime="15000" isDirectionRevision="true" nextAttackProb="0.300000" nextAttackId="7" msgImmediately="" msg="" msgProb="" />
|
|
<Work id="10" desc="피뿜기 공격" normalBehaviorId="1102" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2102" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="IsInAnger() == 1" distanceType="1" distanceRate="0.800000" coolTime="12000" isDirectionRevision="true" nextAttackProb="0.8" nextAttackId="25" msgImmediately="" msg="" msgProb="" />
|
|
<Work id="11" desc="적극적 일반 공격" normalBehaviorId="1101" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2101" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetDamagedCount(10) > 2" distanceType="2" distanceRate="0.800000" coolTime="8000" isDirectionRevision="true" nextAttackProb="0.500000" nextAttackId="14" />
|
|
<Work id="12" desc="어그로 체인지" normalBehaviorId="1204" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2204" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="1.000000" nextAttackId="14" />
|
|
<Work id="13" desc="회피" normalBehaviorId="1206" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2206" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="2" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="1.000000" nextAttackId="12" />
|
|
<Work id="14" desc="일반 공격" normalBehaviorId="1101" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2101" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="2" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" />
|
|
<Work id="15" desc="#active3# 피격 기회 제공을 위해 pc 근처로 이동" normalBehaviorId="3" normalBehaviorType="activeMove" offFlockOnNormalMode="true" angerBehaviorId="3" angerBehaviorType="activeMove" offFlockOnAngerMode="true" preProcess="GetDamagedCount(5) < 3" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="1.000000" nextAttackId="16" />
|
|
<Work id="16" desc="대기 동작" normalBehaviorId="1204" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2204" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.500000" nextAttackId="20" />
|
|
<Work id="17" desc="헛치기 공격" normalBehaviorId="1101" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="1101" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="2" distanceRate="1.300000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" />
|
|
<Work id="18" desc="#active12# 헛치기 공격전 이동" normalBehaviorId="12" normalBehaviorType="activeMove" offFlockOnNormalMode="true" angerBehaviorId="6" angerBehaviorType="activeMove" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="1.000000" nextAttackId="17" />
|
|
<Work id="19" desc="좌걸음" normalBehaviorId="1207" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2207" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetTargetDistance() > 100" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.500000" nextAttackId="21" />
|
|
<Work id="20" desc="우걸음" normalBehaviorId="1208" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2208" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetTargetDistance() > 100" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.500000" nextAttackId="22" />
|
|
<Work id="21" desc="좌걸음(반복용)" normalBehaviorId="1207" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2207" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.300000" nextAttackId="9" />
|
|
<Work id="22" desc="우걸음(반복용)" normalBehaviorId="1208" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2208" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" />
|
|
<Work id="23" desc="일반 공격(반복용)" normalBehaviorId="1101" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2101" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="2" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" />
|
|
<Work id="24" desc="협력 행동용 소셜" normalBehaviorId="1204" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2204" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" />
|
|
<Work id="25" desc="50%탈진" normalBehaviorId="1201" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="1201" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetHpRatio() >0.2 AND GetHpRatio() < 0.5 AND IsInAnger() == 0" distanceType="1" distanceRate="0.800000" coolTime="7000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" />
|
|
<Work id="26" desc="20%탈진" normalBehaviorId="1202" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="1202" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetHpRatio() <= 0.2 AND IsInAnger() == 0" distanceType="1" distanceRate="0.800000" coolTime="8000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" />
|
|
<Work id="27" desc="사전 동작" normalBehaviorId="1203" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2203" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetTargetHpRatio() < 0.5 OR GetCombatTime() > 10" distanceType="2" distanceRate="0.800000" coolTime="10000" isDirectionRevision="true" nextAttackProb="1.000000" nextAttackId="10" />
|
|
</WorkList>
|
|
</Attack>
|
|
<Avoid avoidSkillId="1206" cooltime="30000" />
|
|
<Cooperation concurrentAttackDuration="5000" sequentialAttackDelay="100" escapeDuration="3000">
|
|
<TensionList>
|
|
<Tension id="1">
|
|
<Info workId="1" prob="1.000000" distanceRate="0.800000" />
|
|
</Tension>
|
|
</TensionList>
|
|
<WorkList>
|
|
<Work id="1" desc="협력행동용 회피 동작" normalBehaviorId="1206" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorId="2206" angerBehaviorType="skill" offFlockOnAngerMode="false" preProcess="GetDamagedCount(5) > 5 AND GetNpcCountInRange(500) > 1" sendOrderId="1" sendOrderRange="1000" sendOrderMaxCount="3" sendOrderRefTarget="1" distanceType="1" distanceRate="0.800000" coolTime="30000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" orderType="formation" formationId="1" />
|
|
</WorkList>
|
|
<ReceiveOrderList>
|
|
<ReceiveOrder orderId="1" prob="1.000000" attackId="27" formationCheckTime="1000" formationAttackProb="0.300000" formationAttackId="24" />
|
|
</ReceiveOrderList>
|
|
</Cooperation>
|
|
<CounterFlee workId="14" toAnger="true" speedUpRate="1.8" maxMovingTime="12000" recentHitTime="15000" recentPcBehaviorTime="20000" />
|
|
<Idle duration="1000" />
|
|
<MonsterFlee hpRate="0.1" executionRate="0.5" fleeDistance="350" shareAggroRange="100" />
|
|
<MonsterSummon hpRate="0.200000" executionRate="0" summonNum="1" summonRange="300" summonTemplateId="0" />
|
|
<Move targetDistance="200" timeout="1000" />
|
|
<PatternList>
|
|
<Pattern default="true">
|
|
<AngerMode>
|
|
<Tension attackTension="2" cooperationTension="1" shorttermTargetTension="1" />
|
|
<Incline attackProb="1.000000" cooperationProb="0.000000" shorttermTargetProb="0.000000" avoidProb="0.000000" moveProb="0.000000" socialProb="0.000000" />
|
|
</AngerMode>
|
|
<NormalMode>
|
|
<Tension attackTension="1" cooperationTension="1" shorttermTargetTension="1" />
|
|
<Incline attackProb="0.500000" cooperationProb="0.000000" shorttermTargetProb="0.000000" avoidProb="0.200000" moveProb="1.000000" socialProb="0.500000" />
|
|
</NormalMode>
|
|
</Pattern>
|
|
</PatternList>
|
|
<ShorttermTarget>
|
|
<StTensionList>
|
|
<StTension id="1">
|
|
<Info stWorkId="2" prob="0.000000" />
|
|
</StTension>
|
|
</StTensionList>
|
|
<StWorkList>
|
|
<StWork id="2" desc="" preProcess="IsTargetUsingSkillCategory(13) OR IsTargetUsingSkillCategory(15)" immediateAttackId="1" />
|
|
</StWorkList>
|
|
</ShorttermTarget>
|
|
<Social socialMotionId="3" />
|
|
</CombatState>
|
|
<PeaceState checkInterval="5000" minLeaderDistance="25" maxLeaderDistance="50" popupMsg="" msgProb="" msgInterval="" followNearUser="">
|
|
<Buff range="0" coolTime="6000" />
|
|
<RandomMove moveMinDistance="80" moveMaxDistance="160" probSocial="0.500000" moveRadius="230" probMove="0.500000">
|
|
<Social motionId="" />
|
|
<Social motionId="" />
|
|
</RandomMove>
|
|
</PeaceState>
|
|
</Ai>
|
|
<Ai id="8" name="피의 집사">
|
|
<CautionState alertRadius="500" rotateTime="10" probAvoid="0.300000" avoidSkill="1208" alertAngle="210" rotateAngle="50" checkInterval="5000" hpResetWhenCombatEnd="true" probActiveMove="0.300000">
|
|
<ActiveMove id="1" />
|
|
<ActiveMove id="2" />
|
|
<ActiveMove id="3" />
|
|
<ActiveMove id="4" />
|
|
</CautionState>
|
|
<CombatState watchRotateTime="5" watchRotateAngle="100" playSocialWhenFirstAggro="false">
|
|
<Attack>
|
|
<TensionList>
|
|
<Tension id="1">
|
|
<Info workId="201" prob="0.000000" distanceRate="0.800000" />
|
|
<Info workId="202" prob="0.000000" distanceRate="0.800000" />
|
|
<Info workId="103" prob="0.300000" distanceRate="0.800000" />
|
|
<Info workId="1012" prob="0.200000" distanceRate="0.800000" />
|
|
<Info workId="1013" prob="0.170000" distanceRate="1" />
|
|
<Info workId="1003" prob="0.300000" distanceRate="1" />
|
|
<Info workId="207" prob="0.100000" distanceRate="0.800000" />
|
|
<Info workId="1006" prob="0.100000" distanceRate="0.800000" />
|
|
<Info workId="208" prob="0.100000" distanceRate="0.800000" />
|
|
<Info workId="1008" prob="0.100000" distanceRate="0.800000" />
|
|
<Info workId="1010" prob="0.170000" distanceRate="1" />
|
|
<Info workId="1011" prob="0.170000" distanceRate="1" />
|
|
<Info workId="1001" prob="0.350000" distanceRate="0.800000" />
|
|
<Info workId="1002" prob="0.350000" distanceRate="0.800000" />
|
|
<Info workId="999" prob="0.000000" distanceRate="0.8" />
|
|
<Info workId="211" prob="0.000000" distanceRate="0.8" />
|
|
<Info workId="204" prob="0.000000" distanceRate="0.8" />
|
|
<Info workId="312" prob="0.000000" distanceRate="0.800000" />
|
|
<Info workId="102" prob="0.000000" distanceRate="0.8" />
|
|
<Info workId="1000" prob="0.000000" distanceRate="0.8" />
|
|
<Info workId="1004" prob="0.000000" distanceRate="0.8" />
|
|
<Info workId="1005" prob="0.000000" distanceRate="0.8" />
|
|
<Info workId="1007" prob="0.000000" distanceRate="0.8" />
|
|
<Info workId="1009" prob="0.000000" distanceRate="0.8" />
|
|
<Info workId="101" prob="1.000000" distanceRate="0.800000" />
|
|
</Tension>
|
|
<Tension id="2">
|
|
<Info workId="201" prob="0.000000" distanceRate="0.800000" />
|
|
<Info workId="202" prob="0.000000" distanceRate="0.800000" />
|
|
<Info workId="999" prob="0.200000" distanceRate="0.800000" />
|
|
<Info workId="103" prob="0.300000" distanceRate="0.800000" />
|
|
<Info workId="101" prob="0.000000" distanceRate="0.800000" />
|
|
<Info workId="204" prob="0.000000" distanceRate="0.800000" />
|
|
<Info workId="207" prob="0.000000" distanceRate="0.800000" />
|
|
<Info workId="208" prob="0.000000" distanceRate="0.800000" />
|
|
<Info workId="211" prob="0.000000" distanceRate="0.800000" />
|
|
<Info workId="312" prob="0.000000" distanceRate="0.800000" />
|
|
<Info workId="1000" prob="0.000000" distanceRate="0.8" />
|
|
<Info workId="1001" prob="0.000000" distanceRate="0.8" />
|
|
<Info workId="1002" prob="0.000000" distanceRate="0.8" />
|
|
<Info workId="1003" prob="0.000000" distanceRate="0.8" />
|
|
<Info workId="1004" prob="0.000000" distanceRate="0.8" />
|
|
<Info workId="1005" prob="0.000000" distanceRate="0.8" />
|
|
<Info workId="1006" prob="0.000000" distanceRate="0.8" />
|
|
<Info workId="1007" prob="0.000000" distanceRate="0.8" />
|
|
<Info workId="1008" prob="0.000000" distanceRate="0.8" />
|
|
<Info workId="1009" prob="0.000000" distanceRate="0.8" />
|
|
<Info workId="1010" prob="0.000000" distanceRate="0.8" />
|
|
<Info workId="1011" prob="0.000000" distanceRate="0.8" />
|
|
<Info workId="102" prob="1.000000" distanceRate="1" />
|
|
<Info workId="1012" prob="0.000000" distanceRate="0.8" />
|
|
<Info workId="1013" prob="0.000000" distanceRate="0.8" />
|
|
</Tension>
|
|
</TensionList>
|
|
<WorkList>
|
|
<Work id="101" desc="기본 공격1" normalBehaviorId="1101" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2101" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="2" distanceRate="0.800000" coolTime="3000" isDirectionRevision="true" nextAttackProb="0.300000" nextAttackId="1000" />
|
|
<Work id="102" desc="강력한공격 전에 하는 사전동작" normalBehaviorId="1203" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2203" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="3" distanceRate="1.000000" coolTime="16000" isDirectionRevision="true" nextAttackProb="1.000000" nextAttackId="312" msgImmediately="" msg="" msgProb="" />
|
|
<Work id="103" desc="회전 공격" normalBehaviorId="1103" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2103" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetDamagedCount(5) > 1 OR PcTargetByDirection(1,120,0,100,0) OR IsInAnger() == 1" distanceType="2" distanceRate="0.800000" coolTime="12000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" msgImmediately="" msg="" msgProb="" />
|
|
<Work id="201" desc="헉헉 모션 50" normalBehaviorId="1201" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="1201" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetHpRatio() < 0.5 AND GetHpRatio() > 0.2" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" />
|
|
<Work id="202" desc="헉헉 모션 20" normalBehaviorId="1202" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="1202" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetHpRatio() < 0.2" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" />
|
|
<Work id="204" desc="어그로 체인지" normalBehaviorId="1204" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2204" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" />
|
|
<Work id="207" desc="사이드워크(원거리_좌_우_1)" normalBehaviorId="1207" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2207" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetTargetDistance() > 120" distanceType="1" distanceRate="0.800000" coolTime="8000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" />
|
|
<Work id="208" desc="사이드워크(원거리_우_우_1)" normalBehaviorId="1208" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2208" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetTargetDistance() > 120" distanceType="1" distanceRate="0.800000" coolTime="8000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" />
|
|
<Work id="211" desc="기타소셜" normalBehaviorId="1211" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2211" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" />
|
|
<Work id="312" desc="사전동작에 이어지는 강력한공격" normalBehaviorId="1102" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2102" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="0.800000" coolTime="10000" isDirectionRevision="true" nextAttackProb="0.8" nextAttackId="201" msgImmediately="" msg="" msgProb="" />
|
|
<Work id="999" desc="기본 공격2(분노용)" normalBehaviorId="1101" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2101" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="2" distanceRate="0.800000" coolTime="3000" isDirectionRevision="true" nextAttackProb="1.000000" nextAttackId="101" msgImmediately="" msg="" msgProb="" />
|
|
<Work id="1000" desc="거리를 벌리는 이동(좌)" normalBehaviorId="13" normalBehaviorType="activeMove" offFlockOnNormalMode="true" angerBehaviorId="13" angerBehaviorType="activeMove" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="1.000000" coolTime="6000" isDirectionRevision="true" nextAttackProb="1.000000" nextAttackId="207" />
|
|
<Work id="1001" desc="사이드워크(근접_좌)" normalBehaviorId="1207" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2207" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetTargetDistance() < 120" distanceType="1" distanceRate="1.000000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.300000" nextAttackId="101" />
|
|
<Work id="1002" desc="사이드워크(근접_우)" normalBehaviorId="1208" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2208" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetTargetDistance() < 120" distanceType="1" distanceRate="1.000000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.300000" nextAttackId="101" />
|
|
<Work id="1003" desc="거리를 벌리는 이동(우)" normalBehaviorId="13" normalBehaviorType="activeMove" offFlockOnNormalMode="true" angerBehaviorId="13" angerBehaviorType="activeMove" offFlockOnAngerMode="true" preProcess="GetTargetDistance() < 100" distanceType="1" distanceRate="1.000000" coolTime="6000" isDirectionRevision="true" nextAttackProb="1.000000" nextAttackId="208" />
|
|
<Work id="1004" desc="사이드워크(원거리_좌_우_2)" normalBehaviorId="1208" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2208" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="1.000000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" />
|
|
<Work id="1005" desc="사이드워크(원거리_좌_좌_2)" normalBehaviorId="1207" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2207" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="1.000000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" />
|
|
<Work id="1006" desc="사이드워크(원거리_좌_좌_1)" normalBehaviorId="1207" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2207" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetTargetDistance() > 120" distanceType="1" distanceRate="1.000000" coolTime="8000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" />
|
|
<Work id="1007" desc="사이드워크(원거리_우_우_2)" normalBehaviorId="1208" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2208" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="1.000000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" />
|
|
<Work id="1008" desc="사이드워크(원거리_우_좌_1)" normalBehaviorId="1208" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2208" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="1.000000" coolTime="8000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" />
|
|
<Work id="1009" desc="사이드워크(원거리_우_좌_2)" normalBehaviorId="1207" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2207" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="1.000000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" />
|
|
<Work id="1010" desc="사이드워크(좌_지르기)" normalBehaviorId="1207" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2207" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetTargetDistance() > 120" distanceType="1" distanceRate="10000.000000" coolTime="6000" isDirectionRevision="true" nextAttackProb="1.000000" nextAttackId="102" />
|
|
<Work id="1011" desc="사이드워크(우_지르기)" normalBehaviorId="1208" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="1208" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetTargetDistance() > 120" distanceType="1" distanceRate="1.000000" coolTime="10000" isDirectionRevision="true" nextAttackProb="1.000000" nextAttackId="102" />
|
|
<Work id="1012" desc="기본 공격2(근접 클래스 대비)" normalBehaviorId="1101" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2101" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetTargetDistance() < 100" distanceType="2" distanceRate="0.800000" coolTime="3000" isDirectionRevision="true" nextAttackProb="0.300000" nextAttackId="101" />
|
|
<Work id="1013" desc="사전 동작(옆걸음없이)" normalBehaviorId="1203" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2203" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetTargetDistance() > 100" distanceType="1" distanceRate="1.000000" coolTime="10000" isDirectionRevision="true" nextAttackProb="1.000000" nextAttackId="312" />
|
|
</WorkList>
|
|
</Attack>
|
|
<Avoid avoidSkillId="0" cooltime="10000" />
|
|
<Cooperation concurrentAttackDuration="10000" sequentialAttackDelay="1000" escapeDuration="3000">
|
|
<TensionList>
|
|
<Tension id="1">
|
|
<Info workId="1" prob="0.000000" distanceRate="1.000000" />
|
|
</Tension>
|
|
</TensionList>
|
|
<WorkList>
|
|
<Work id="1" desc="1" normalBehaviorId="1" normalBehaviorType="social" offFlockOnNormalMode="true" angerBehaviorId="1" angerBehaviorType="social" offFlockOnAngerMode="true" preProcess="1" sendOrderId="1" sendOrderRange="300" sendOrderMaxCount="5" sendOrderRefTarget="1" distanceType="1" distanceRate="1.000000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" orderType="normal" formationId="0" />
|
|
</WorkList>
|
|
<ReceiveOrderList>
|
|
<ReceiveOrder orderId="1" prob="1.000000" attackId="101" formationCheckTime="0" formationAttackProb="0.000000" formationAttackId="0" />
|
|
</ReceiveOrderList>
|
|
</Cooperation>
|
|
<CounterFlee workId="101" toAnger="true" speedUpRate="1.8" maxMovingTime="12000" recentHitTime="15000" recentPcBehaviorTime="20000" />
|
|
<Idle duration="1000" />
|
|
<MonsterFlee hpRate="0.1" executionRate="0.5" fleeDistance="350" shareAggroRange="100" />
|
|
<MonsterSummon hpRate="0.200000" executionRate="0" summonTemplateId="0" summonNum="1" summonRange="300" />
|
|
<Move targetDistance="150" timeout="1000" />
|
|
<PatternList>
|
|
<Pattern default="true">
|
|
<AngerMode>
|
|
<Tension attackTension="2" cooperationTension="1" shorttermTargetTension="1" />
|
|
<Incline attackProb="1.000000" cooperationProb="0.000000" shorttermTargetProb="0.000000" avoidProb="0.000000" moveProb="0.000000" socialProb="0.000000" />
|
|
</AngerMode>
|
|
<NormalMode>
|
|
<Tension attackTension="1" cooperationTension="1" shorttermTargetTension="1" />
|
|
<Incline attackProb="1.000000" cooperationProb="0.000000" shorttermTargetProb="0.000000" avoidProb="0.000000" moveProb="0.000000" socialProb="0.000000" />
|
|
</NormalMode>
|
|
</Pattern>
|
|
</PatternList>
|
|
<ShorttermTarget>
|
|
<StTensionList>
|
|
<StTension id="1">
|
|
<Info stWorkId="1" prob="1.000000" />
|
|
</StTension>
|
|
</StTensionList>
|
|
<StWorkList>
|
|
<StWork id="1" desc="등 뒤에 있을 때" preProcess="GetTargetDir() > 150 AND GetTargetDir() < 300" immediateAttackId="103" />
|
|
</StWorkList>
|
|
</ShorttermTarget>
|
|
<Social socialMotionId="0" />
|
|
</CombatState>
|
|
<PeaceState checkInterval="5000" minLeaderDistance="100" maxLeaderDistance="200" popupMsg="" msgProb="" msgInterval="" followNearUser="">
|
|
<Buff range="0" coolTime="6000" />
|
|
<RandomMove moveMinDistance="80" moveMaxDistance="160" probSocial="0.300000" moveRadius="230" probMove="0.400000">
|
|
<Social motionId="1" />
|
|
<Social motionId="2" />
|
|
</RandomMove>
|
|
</PeaceState>
|
|
</Ai>
|
|
<Ai id="9" name="어둠의 삐에로">
|
|
<CautionState alertRadius="300" rotateTime="5" probAvoid="0.300000" avoidSkill="1207" alertAngle="360" rotateAngle="60" checkInterval="3000" hpResetWhenCombatEnd="true" probActiveMove="0.300000">
|
|
<ActiveMove id="1" />
|
|
<ActiveMove id="2" />
|
|
<ActiveMove id="3" />
|
|
<ActiveMove id="4" />
|
|
</CautionState>
|
|
<CombatState watchRotateTime="5" watchRotateAngle="60" playSocialWhenFirstAggro="false">
|
|
<Attack>
|
|
<TensionList>
|
|
<Tension id="1">
|
|
<Info workId="201" prob="0.000000" distanceRate="0.800000" />
|
|
<Info workId="202" prob="0.000000" distanceRate="0.800000" />
|
|
<Info workId="103" prob="0.300000" distanceRate="0.800000" />
|
|
<Info workId="104" prob="0.250000" distanceRate="0.800000" />
|
|
<Info workId="207" prob="0.100000" distanceRate="0.800000" />
|
|
<Info workId="208" prob="0.100000" distanceRate="0.800000" />
|
|
<Info workId="205" prob="0.000000" distanceRate="0.8" />
|
|
<Info workId="206" prob="0.000000" distanceRate="0.8" />
|
|
<Info workId="203" prob="0.000000" distanceRate="0.8" />
|
|
<Info workId="204" prob="0.000000" distanceRate="0.8" />
|
|
<Info workId="211" prob="0.000000" distanceRate="0.8" />
|
|
<Info workId="213" prob="0.000000" distanceRate="0.8" />
|
|
<Info workId="212" prob="0.000000" distanceRate="0.8" />
|
|
<Info workId="214" prob="0.000000" distanceRate="0.8" />
|
|
<Info workId="101" prob="1.000000" distanceRate="0.800000" />
|
|
</Tension>
|
|
<Tension id="2">
|
|
<Info workId="201" prob="0.000000" distanceRate="0.800000" />
|
|
<Info workId="202" prob="0.000000" distanceRate="0.800000" />
|
|
<Info workId="104" prob="0.500000" distanceRate="0.800000" />
|
|
<Info workId="212" prob="0.200000" distanceRate="1" />
|
|
<Info workId="101" prob="0.000000" distanceRate="0.8" />
|
|
<Info workId="205" prob="0.000000" distanceRate="0.800000" />
|
|
<Info workId="206" prob="0.000000" distanceRate="0.800000" />
|
|
<Info workId="207" prob="0.000000" distanceRate="0.800000" />
|
|
<Info workId="208" prob="0.000000" distanceRate="0.800000" />
|
|
<Info workId="203" prob="0.000000" distanceRate="0.8" />
|
|
<Info workId="204" prob="0.000000" distanceRate="0.8" />
|
|
<Info workId="211" prob="0.000000" distanceRate="0.8" />
|
|
<Info workId="213" prob="0.000000" distanceRate="0.8" />
|
|
<Info workId="214" prob="0.000000" distanceRate="0.8" />
|
|
<Info workId="103" prob="1.000000" distanceRate="0.800000" />
|
|
</Tension>
|
|
</TensionList>
|
|
<WorkList>
|
|
<Work id="101" desc="기본공격" normalBehaviorId="1101" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2101" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="2" distanceRate="0.800000" coolTime="3000" isDirectionRevision="true" nextAttackProb="0.500000" nextAttackId="214" />
|
|
<Work id="103" desc="덤블링 공격" normalBehaviorId="1103" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2103" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="2" distanceRate="0.800000" coolTime="12000" isDirectionRevision="true" nextAttackProb="0.8" nextAttackId="201" msgImmediately="" msg="" msgProb="" />
|
|
<Work id="104" desc="점프 공격" normalBehaviorId="1104" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2104" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="2" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="1.000000" nextAttackId="214" />
|
|
<Work id="205" desc="명령동작" normalBehaviorId="1205" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2205" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetDamagedCount(10)<2 AND GetDynamicSpawnCount()<1" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" />
|
|
<Work id="206" desc="백회피" normalBehaviorId="1206" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2206" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" />
|
|
<Work id="207" desc="좌걸음" normalBehaviorId="1207" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2207" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="1.000000" nextAttackId="203" />
|
|
<Work id="208" desc="우걸음" normalBehaviorId="1208" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2208" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="1.000000" nextAttackId="204" />
|
|
<Work id="201" desc="50탈진" normalBehaviorId="1201" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="1201" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetHpRatio()>0.2 AND GetHpRatio()<0.5 AND IsInAnger()==0" distanceType="1" distanceRate="0.800000" coolTime="7000" isDirectionRevision="false" nextAttackProb="0.000000" nextAttackId="0" />
|
|
<Work id="202" desc="20탈진" normalBehaviorId="1202" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="1202" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetHpRatio()<0.2 AND IsInAnger()==0" distanceType="1" distanceRate="0.800000" coolTime="8000" isDirectionRevision="false" nextAttackProb="0.000000" nextAttackId="0" />
|
|
<Work id="203" desc="좌걸음(반복)" normalBehaviorId="1207" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2207" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="1.000000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" />
|
|
<Work id="204" desc="우걸음(반복)" normalBehaviorId="1208" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2208" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="0.000000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" />
|
|
<Work id="211" desc="번호 늘리기용(기능 없음)" normalBehaviorId="1" normalBehaviorType="activeMove" offFlockOnNormalMode="true" angerBehaviorId="1" angerBehaviorType="activeMove" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="1.000000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" />
|
|
<Work id="212" desc="액티브 무브1" normalBehaviorId="4" normalBehaviorType="activeMove" offFlockOnNormalMode="true" angerBehaviorId="4" angerBehaviorType="activeMove" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="1.000000" coolTime="6000" isDirectionRevision="true" nextAttackProb="1.000000" nextAttackId="213" />
|
|
<Work id="213" desc="액티브 무브2" normalBehaviorId="5" normalBehaviorType="activeMove" offFlockOnNormalMode="true" angerBehaviorId="5" angerBehaviorType="activeMove" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="1.000000" coolTime="6000" isDirectionRevision="true" nextAttackProb="1.000000" nextAttackId="101" />
|
|
<Work id="214" desc="거리를 벌리는 이동1" normalBehaviorId="6" normalBehaviorType="activeMove" offFlockOnNormalMode="true" angerBehaviorId="6" angerBehaviorType="activeMove" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="1.000000" coolTime="6000" isDirectionRevision="true" nextAttackProb="1.000000" nextAttackId="212" />
|
|
</WorkList>
|
|
</Attack>
|
|
<Avoid avoidSkillId="0" cooltime="10000" />
|
|
<Cooperation concurrentAttackDuration="5000" sequentialAttackDelay="1000" escapeDuration="3000">
|
|
<TensionList>
|
|
<Tension id="1">
|
|
<Info workId="1" prob="1.000000" distanceRate="0.800000" />
|
|
<Info workId="2" prob="1.000000" distanceRate="0.800000" />
|
|
</Tension>
|
|
</TensionList>
|
|
<WorkList>
|
|
<Work id="1" desc="협력 행동(근거리)" normalBehaviorId="1206" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2206" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetCombatTime() > 3000 AND GetDamagedCount(5) > 1 AND GetTargetDistance() < 80" sendOrderId="1" sendOrderRange="2000" sendOrderMaxCount="20" sendOrderRefTarget="1" distanceType="1" distanceRate="0.800000" coolTime="10000" isDirectionRevision="true" nextAttackProb="1.000000" nextAttackId="205" orderType="concurrent" formationId="0" msgImmediately="true" msg="251" msgProb="0.300000" />
|
|
<Work id="2" desc="협력 행동(원거리)" normalBehaviorId="1205" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2205" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetCombatTime() > 3000 AND GetDamagedCount(5) > 1 AND GetTargetDistance() > 80" sendOrderId="2" sendOrderRange="800" sendOrderMaxCount="20" sendOrderRefTarget="1" distanceType="1" distanceRate="0.800000" coolTime="10000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" orderType="concurrent" formationId="0" msgImmediately="true" msg="251" msgProb="0.300000" />
|
|
</WorkList>
|
|
<ReceiveOrderList>
|
|
<ReceiveOrder orderId="1" prob="1.000000" attackId="101" formationCheckTime="0" formationAttackProb="0.000000" formationAttackId="0" />
|
|
<ReceiveOrder orderId="2" prob="1.000000" attackId="101" formationCheckTime="0" formationAttackProb="0.000000" formationAttackId="0" />
|
|
</ReceiveOrderList>
|
|
</Cooperation>
|
|
<CounterFlee workId="101" toAnger="true" speedUpRate="1.5" maxMovingTime="12000" recentHitTime="15000" recentPcBehaviorTime="20000" />
|
|
<Idle duration="1000" />
|
|
<MonsterFlee hpRate="0" executionRate="0" fleeDistance="0" shareAggroRange="0" />
|
|
<MonsterSummon hpRate="0.200000" executionRate="0" summonNum="1" summonRange="300" summonTemplateId="0" />
|
|
<Move targetDistance="300" timeout="1000" />
|
|
<PatternList>
|
|
<Pattern default="true">
|
|
<AngerMode>
|
|
<Tension attackTension="2" cooperationTension="1" shorttermTargetTension="1" />
|
|
<Incline attackProb="1.000000" cooperationProb="0.000000" shorttermTargetProb="0.000000" avoidProb="0.000000" moveProb="0.000000" socialProb="0.000000" />
|
|
</AngerMode>
|
|
<NormalMode>
|
|
<Tension attackTension="1" cooperationTension="1" shorttermTargetTension="1" />
|
|
<Incline attackProb="1.000000" cooperationProb="1.000000" shorttermTargetProb="0.000000" avoidProb="0.000000" moveProb="0.000000" socialProb="0.000000" />
|
|
</NormalMode>
|
|
</Pattern>
|
|
</PatternList>
|
|
<ShorttermTarget>
|
|
<StTensionList>
|
|
<StTension id="1" />
|
|
</StTensionList>
|
|
<StWorkList />
|
|
</ShorttermTarget>
|
|
<Social socialMotionId="0" />
|
|
</CombatState>
|
|
<PeaceState checkInterval="5000" minLeaderDistance="75" maxLeaderDistance="150" popupMsg="" msgProb="" msgInterval="" followNearUser="">
|
|
<Buff range="0" coolTime="6000" />
|
|
<RandomMove moveMinDistance="80" moveMaxDistance="160" probSocial="0.300000" moveRadius="230" probMove="0.500000">
|
|
<Social motionId="1" />
|
|
<Social motionId="2" />
|
|
</RandomMove>
|
|
</PeaceState>
|
|
</Ai>
|
|
<Ai id="10" name="핏빛 관절 인형">
|
|
<CautionState alertRadius="200" rotateTime="5" probAvoid="0.000000" avoidSkill="0" alertAngle="360" rotateAngle="60" checkInterval="5000" hpResetWhenCombatEnd="true" probActiveMove="0.500000">
|
|
<ActiveMove id="0" />
|
|
<ActiveMove id="2" />
|
|
<ActiveMove id="3" />
|
|
</CautionState>
|
|
<CombatState watchRotateTime="5" watchRotateAngle="60" playSocialWhenFirstAggro="false">
|
|
<Attack>
|
|
<TensionList>
|
|
<Tension id="1">
|
|
<Info workId="218" prob="0.700000" distanceRate="1" />
|
|
<Info workId="217" prob="1.000000" distanceRate="0.800000" />
|
|
<Info workId="104" prob="0.175000" distanceRate="1" />
|
|
<Info workId="215" prob="1.000000" distanceRate="1" />
|
|
<Info workId="103" prob="0.000000" distanceRate="0.8" />
|
|
<Info workId="205" prob="0.000000" distanceRate="0.8" />
|
|
<Info workId="101" prob="0.000000" distanceRate="0.8" />
|
|
<Info workId="209" prob="0.000000" distanceRate="0.8" />
|
|
<Info workId="210" prob="0.000000" distanceRate="0.8" />
|
|
<Info workId="212" prob="0.000000" distanceRate="0.8" />
|
|
<Info workId="214" prob="0.000000" distanceRate="0.8" />
|
|
<Info workId="211" prob="0.000000" distanceRate="0.8" />
|
|
<Info workId="213" prob="0.000000" distanceRate="0.8" />
|
|
<Info workId="216" prob="1.000000" distanceRate="1" />
|
|
</Tension>
|
|
</TensionList>
|
|
<WorkList>
|
|
<Work id="101" desc="(패턴1,2)찌르기공격_atk01" normalBehaviorId="1101" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="1101" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="2" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.500000" nextAttackId="103" />
|
|
<Work id="103" desc="대시공격_atk02" normalBehaviorId="1103" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="1103" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="2" distanceRate="1.000000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" />
|
|
<Work id="104" desc="(패턴1,2)폭탄던지기_atk03" normalBehaviorId="1104" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="1104" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="3" distanceRate="1.000000" coolTime="6000" isDirectionRevision="true" nextAttackProb="1.000000" nextAttackId="215" />
|
|
<Work id="205" desc="명령수신동작 후 nextAttackId 공격" normalBehaviorId="1205" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="1205" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="1.000000" nextAttackId="101" />
|
|
<Work id="209" desc="목돌리기 소셜1" normalBehaviorId="1205" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="1205" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="1.000000" nextAttackId="101" />
|
|
<Work id="210" desc="거리를 벌리는 이동" normalBehaviorId="3" normalBehaviorType="activeMove" offFlockOnNormalMode="true" angerBehaviorId="3" angerBehaviorType="activeMove" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="0.000000" coolTime="6000" isDirectionRevision="true" nextAttackProb="1.000000" nextAttackId="209" />
|
|
<Work id="211" desc="(패턴1)액티브 무브1_1" normalBehaviorId="4" normalBehaviorType="activeMove" offFlockOnNormalMode="true" angerBehaviorId="4" angerBehaviorType="activeMove" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="1.000000" coolTime="6000" isDirectionRevision="true" nextAttackProb="1.000000" nextAttackId="212" />
|
|
<Work id="212" desc="(패턴1)액티브 무브1_2" normalBehaviorId="5" normalBehaviorType="activeMove" offFlockOnNormalMode="true" angerBehaviorId="5" angerBehaviorType="activeMove" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="1.000000" coolTime="6000" isDirectionRevision="true" nextAttackProb="1.000000" nextAttackId="101" />
|
|
<Work id="213" desc="(패턴2)액티브 무브 2_1" normalBehaviorId="5" normalBehaviorType="activeMove" offFlockOnNormalMode="true" angerBehaviorId="5" angerBehaviorType="activeMove" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="1.000000" coolTime="6000" isDirectionRevision="true" nextAttackProb="1.000000" nextAttackId="214" />
|
|
<Work id="214" desc="(패턴2)액티브 무브 2_2" normalBehaviorId="4" normalBehaviorType="activeMove" offFlockOnNormalMode="true" angerBehaviorId="4" angerBehaviorType="activeMove" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="1.000000" coolTime="6000" isDirectionRevision="true" nextAttackProb="1.000000" nextAttackId="101" />
|
|
<Work id="215" desc="거리를 유지하는 이동" normalBehaviorId="7" normalBehaviorType="activeMove" offFlockOnNormalMode="true" angerBehaviorId="7" angerBehaviorType="activeMove" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="0.000000" coolTime="6000" isDirectionRevision="true" nextAttackProb="1.000000" nextAttackId="216" />
|
|
<Work id="216" desc="목 돌리기 소셜2" normalBehaviorId="1205" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="1205" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetDamagedCount(5) < 1" distanceType="1" distanceRate="1.000000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" />
|
|
<Work id="217" desc="찌르기 공격(반격용)" normalBehaviorId="1101" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="1101" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetDamagedCount(5) > 0" distanceType="2" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" />
|
|
<Work id="218" desc="대시공격(피격 기회 제공용 헛치기)" normalBehaviorId="1103" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="1103" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetCombatTime() > 4000" distanceType="2" distanceRate="1.000000" coolTime="5000" isDirectionRevision="true" nextAttackProb="1.000000" nextAttackId="216" />
|
|
</WorkList>
|
|
</Attack>
|
|
<Avoid avoidSkillId="0" cooltime="10000" />
|
|
<Cooperation concurrentAttackDuration="5000" sequentialAttackDelay="1000" escapeDuration="3000">
|
|
<TensionList>
|
|
<Tension id="1">
|
|
<Info workId="1" prob="0.000000" distanceRate="0.800000" />
|
|
</Tension>
|
|
</TensionList>
|
|
<WorkList>
|
|
<Work id="1" desc="더미" normalBehaviorId="1" normalBehaviorType="social" offFlockOnNormalMode="true" angerBehaviorId="1" angerBehaviorType="social" offFlockOnAngerMode="true" preProcess="1" sendOrderId="1" sendOrderRange="2000" sendOrderMaxCount="10" sendOrderRefTarget="1" distanceType="3" distanceRate="1.000000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" orderType="normal" formationId="0" />
|
|
</WorkList>
|
|
<ReceiveOrderList>
|
|
<ReceiveOrder orderId="1" prob="1.000000" attackId="211" formationCheckTime="0" formationAttackProb="0.000000" formationAttackId="0" />
|
|
<ReceiveOrder orderId="2" prob="1.000000" attackId="213" formationCheckTime="0" formationAttackProb="0.000000" formationAttackId="0" />
|
|
</ReceiveOrderList>
|
|
</Cooperation>
|
|
<Idle duration="1000" />
|
|
<Move targetDistance="100" timeout="1000" />
|
|
<PatternList>
|
|
<Pattern default="true">
|
|
<AngerMode>
|
|
<Tension attackTension="1" cooperationTension="1" shorttermTargetTension="1" />
|
|
<Incline attackProb="1.000000" cooperationProb="0.000000" shorttermTargetProb="0.000000" avoidProb="0.000000" moveProb="0.000000" socialProb="0.000000" />
|
|
</AngerMode>
|
|
<NormalMode>
|
|
<Tension attackTension="1" cooperationTension="1" shorttermTargetTension="1" />
|
|
<Incline attackProb="1.000000" cooperationProb="0.000000" shorttermTargetProb="0.000000" avoidProb="0.000000" moveProb="0.000000" socialProb="0.000000" />
|
|
</NormalMode>
|
|
</Pattern>
|
|
</PatternList>
|
|
<ShorttermTarget>
|
|
<StTensionList>
|
|
<StTension id="1">
|
|
<Info stWorkId="1" prob="0.000000" />
|
|
</StTension>
|
|
</StTensionList>
|
|
<StWorkList>
|
|
<StWork id="1" desc="더미" preProcess="1" immediateAttackId="101" />
|
|
</StWorkList>
|
|
</ShorttermTarget>
|
|
<Social socialMotionId="0" />
|
|
<MonsterFlee hpRate="0" executionRate="0" fleeDistance="0" shareAggroRange="0" />
|
|
</CombatState>
|
|
<PeaceState checkInterval="5000" minLeaderDistance="50" maxLeaderDistance="100">
|
|
<Buff range="0" coolTime="6000" />
|
|
<RandomMove moveMinDistance="80" moveMaxDistance="160" probSocial="0.300000" moveRadius="230" probMove="0.500000">
|
|
<Social motionId="1" />
|
|
<Social motionId="2" />
|
|
</RandomMove>
|
|
</PeaceState>
|
|
</Ai>
|
|
<Ai id="11" name="피의 마법 마녀">
|
|
<CautionState alertRadius="500" rotateTime="10" probAvoid="0.300000" avoidSkill="1208" alertAngle="210" rotateAngle="50" checkInterval="5000" hpResetWhenCombatEnd="true" probActiveMove="0.200000">
|
|
<ActiveMove id="1" />
|
|
<ActiveMove id="2" />
|
|
<ActiveMove id="3" />
|
|
<ActiveMove id="4" />
|
|
</CautionState>
|
|
<CombatState watchRotateTime="5" watchRotateAngle="100" playSocialWhenFirstAggro="false">
|
|
<Attack>
|
|
<TensionList>
|
|
<Tension id="1">
|
|
<Info workId="201" prob="0.000000" distanceRate="0.800000" />
|
|
<Info workId="202" prob="0.000000" distanceRate="0.800000" />
|
|
<Info workId="103" prob="1.000000" distanceRate="1" />
|
|
<Info workId="104" prob="1.000000" distanceRate="1" />
|
|
<Info workId="102" prob="0.300000" distanceRate="1" />
|
|
<Info workId="207" prob="0.100000" distanceRate="0.800000" />
|
|
<Info workId="208" prob="0.100000" distanceRate="0.800000" />
|
|
<Info workId="204" prob="0.000000" distanceRate="0.800000" />
|
|
<Info workId="101" prob="0.000000" distanceRate="0.800000" />
|
|
<Info workId="327" prob="0.000000" distanceRate="0.800000" />
|
|
<Info workId="328" prob="0.000000" distanceRate="0.800000" />
|
|
<Info workId="1000" prob="0.400000" distanceRate="1" />
|
|
<Info workId="1001" prob="0.400000" distanceRate="1" />
|
|
<Info workId="999" prob="1.000000" distanceRate="0.800000" />
|
|
</Tension>
|
|
<Tension id="2">
|
|
<Info workId="201" prob="0.000000" distanceRate="0.800000" />
|
|
<Info workId="202" prob="0.000000" distanceRate="0.800000" />
|
|
<Info workId="102" prob="0.500000" distanceRate="1" />
|
|
<Info workId="103" prob="0.300000" distanceRate="1" />
|
|
<Info workId="104" prob="0.300000" distanceRate="1" />
|
|
<Info workId="101" prob="0.000000" distanceRate="0.800000" />
|
|
<Info workId="204" prob="0.100000" distanceRate="0.800000" />
|
|
<Info workId="207" prob="0.100000" distanceRate="0.800000" />
|
|
<Info workId="208" prob="0.100000" distanceRate="0.800000" />
|
|
<Info workId="327" prob="0.000000" distanceRate="0.800000" />
|
|
<Info workId="328" prob="0.000000" distanceRate="0.800000" />
|
|
<Info workId="1000" prob="0.000000" distanceRate="0.8" />
|
|
<Info workId="1001" prob="0.000000" distanceRate="0.8" />
|
|
<Info workId="999" prob="1.000000" distanceRate="0.800000" />
|
|
</Tension>
|
|
</TensionList>
|
|
<WorkList>
|
|
<Work id="101" desc="화염구" normalBehaviorId="1101" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2101" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="2" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" msgImmediately="" msg="" msgProb="" />
|
|
<Work id="102" desc="광역 스턴" normalBehaviorId="1103" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2103" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetCombatTime() > 2000" distanceType="2" distanceRate="1.000000" coolTime="12000" isDirectionRevision="true" nextAttackProb="0.500000" nextAttackId="104" msgImmediately="true" msg="221" msgProb="0.1" />
|
|
<Work id="103" desc="(리액션일때)원거리 광역 공격" normalBehaviorId="1104" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2104" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="(GetTargetDistance() > 150 AND IsTargetInAbnormality(6) == 1) OR IsInAnger() == 1" distanceType="2" distanceRate="1.000000" coolTime="10000" isDirectionRevision="true" nextAttackProb="0.500000" nextAttackId="208" msgImmediately="" msg="" msgProb="" />
|
|
<Work id="104" desc="(리액션일때)근거리 발사체" normalBehaviorId="1105" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2105" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="(GetTargetDistance() < 151 AND IsTargetInAbnormality(6) == 1) OR IsInAnger() == 1" distanceType="2" distanceRate="1.000000" coolTime="12000" isDirectionRevision="true" nextAttackProb="0.8" nextAttackId="201" msgImmediately="" msg="" msgProb="" />
|
|
<Work id="201" desc="헉헉 모션 50" normalBehaviorId="1201" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="1201" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetHpRatio() < 0.5 AND GetHpRatio() > 0.2" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" />
|
|
<Work id="202" desc="헉헉 모션 20" normalBehaviorId="1202" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="1202" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetHpRatio() < 0.2" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" />
|
|
<Work id="204" desc="어그로 체인지" normalBehaviorId="1204" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2204" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" />
|
|
<Work id="207" desc="사이드워크(좌)_1" normalBehaviorId="1207" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2207" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" />
|
|
<Work id="208" desc="사이드워크(우)_1" normalBehaviorId="1208" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2208" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" />
|
|
<Work id="327" desc="사이드워크(좌)_2" normalBehaviorId="1207" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2207" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" />
|
|
<Work id="328" desc="사이드워크(우)_2" normalBehaviorId="1208" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2208" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" />
|
|
<Work id="999" desc="무조건 나가는 공격" normalBehaviorId="1101" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2101" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="2" distanceRate="0.800000" coolTime="3000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" />
|
|
<Work id="1000" desc="액티브 무브(좌)" normalBehaviorId="8" normalBehaviorType="activeMove" offFlockOnNormalMode="true" angerBehaviorId="8" angerBehaviorType="activeMove" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="1.000000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.500000" nextAttackId="101" />
|
|
<Work id="1001" desc="액티브 무브(우)" normalBehaviorId="9" normalBehaviorType="activeMove" offFlockOnNormalMode="true" angerBehaviorId="9" angerBehaviorType="activeMove" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="1.000000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.500000" nextAttackId="101" />
|
|
</WorkList>
|
|
</Attack>
|
|
<Avoid avoidSkillId="0" cooltime="10000" />
|
|
<Cooperation concurrentAttackDuration="10000" sequentialAttackDelay="1000" escapeDuration="3000">
|
|
<TensionList>
|
|
<Tension id="1">
|
|
<Info workId="1" prob="0.000000" distanceRate="1.000000" />
|
|
</Tension>
|
|
</TensionList>
|
|
<WorkList>
|
|
<Work id="1" desc="1" normalBehaviorId="1" normalBehaviorType="social" offFlockOnNormalMode="true" angerBehaviorId="1" angerBehaviorType="social" offFlockOnAngerMode="true" preProcess="1" sendOrderId="1" sendOrderRange="300" sendOrderMaxCount="5" sendOrderRefTarget="1" distanceType="1" distanceRate="1.000000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" orderType="normal" formationId="0" />
|
|
</WorkList>
|
|
<ReceiveOrderList>
|
|
<ReceiveOrder orderId="1" prob="1.000000" attackId="101" formationCheckTime="0" formationAttackProb="0.000000" formationAttackId="0" />
|
|
</ReceiveOrderList>
|
|
</Cooperation>
|
|
<CounterFlee workId="101" toAnger="true" speedUpRate="1.8" maxMovingTime="12000" recentHitTime="15000" recentPcBehaviorTime="20000" />
|
|
<Idle duration="1000" />
|
|
<MonsterFlee hpRate="0.1" executionRate="0.5" fleeDistance="350" shareAggroRange="100" />
|
|
<MonsterSummon hpRate="0.200000" executionRate="0" summonNum="1" summonRange="300" summonTemplateId="0" />
|
|
<Move targetDistance="150" timeout="1000" />
|
|
<PatternList>
|
|
<Pattern default="true">
|
|
<AngerMode>
|
|
<Tension attackTension="2" cooperationTension="1" shorttermTargetTension="1" />
|
|
<Incline attackProb="1.000000" cooperationProb="0.000000" shorttermTargetProb="0.000000" avoidProb="0.000000" moveProb="0.000000" socialProb="0.000000" />
|
|
</AngerMode>
|
|
<NormalMode>
|
|
<Tension attackTension="1" cooperationTension="1" shorttermTargetTension="1" />
|
|
<Incline attackProb="1.000000" cooperationProb="0.000000" shorttermTargetProb="0.000000" avoidProb="0.000000" moveProb="0.000000" socialProb="0.000000" />
|
|
</NormalMode>
|
|
</Pattern>
|
|
</PatternList>
|
|
<ShorttermTarget>
|
|
<StTensionList>
|
|
<StTension id="1">
|
|
<Info stWorkId="1" prob="0.000000" />
|
|
</StTension>
|
|
</StTensionList>
|
|
<StWorkList>
|
|
<StWork id="1" desc="HP20% 미만일때 100% 도망가기" preProcess="GetHpRatio() < 0.2" immediateAttackId="101" />
|
|
</StWorkList>
|
|
</ShorttermTarget>
|
|
<Social socialMotionId="0" />
|
|
</CombatState>
|
|
<PeaceState checkInterval="5000" minLeaderDistance="100" maxLeaderDistance="200" popupMsg="" msgProb="" msgInterval="" followNearUser="">
|
|
<Buff range="0" coolTime="6000" />
|
|
<RandomMove moveMinDistance="80" moveMaxDistance="160" probSocial="0.300000" moveRadius="230" probMove="0.400000">
|
|
<Social motionId="1" />
|
|
<Social motionId="2" />
|
|
</RandomMove>
|
|
</PeaceState>
|
|
</Ai>
|
|
<Ai id="18" name="롱터스크">
|
|
<CautionState alertRadius="500" rotateTime="10" probAvoid="0.000000" avoidSkill="0" alertAngle="210" rotateAngle="50" checkInterval="5000" probActiveMove="0.200000">
|
|
<ActiveMove id="0" />
|
|
<ActiveMove id="0" />
|
|
</CautionState>
|
|
<CombatState watchRotateTime="5" watchRotateAngle="100" playSocialWhenFirstAggro="true">
|
|
<Attack>
|
|
<TensionList>
|
|
<Tension id="1">
|
|
<Info workId="201" prob="0.000000" distanceRate="0.800000" />
|
|
<Info workId="202" prob="0.000000" distanceRate="0.800000" />
|
|
<Info workId="207" prob="0.100000" distanceRate="0.800000" />
|
|
<Info workId="208" prob="0.100000" distanceRate="0.800000" />
|
|
<Info workId="204" prob="0.100000" distanceRate="0.800000" />
|
|
<Info workId="250" prob="0.100000" distanceRate="0.800000" />
|
|
<Info workId="251" prob="0.100000" distanceRate="0.800000" />
|
|
<Info workId="101" prob="0.200000" distanceRate="0.800000" />
|
|
<Info workId="102" prob="0.200000" distanceRate="0.800000" />
|
|
<Info workId="103" prob="0.200000" distanceRate="0.800000" />
|
|
<Info workId="312" prob="0.000000" distanceRate="0.800000" />
|
|
<Info workId="327" prob="0.000000" distanceRate="0.800000" />
|
|
<Info workId="328" prob="0.000000" distanceRate="0.800000" />
|
|
<Info workId="999" prob="0.000000" distanceRate="0.800000" />
|
|
</Tension>
|
|
<Tension id="2">
|
|
<Info workId="201" prob="0.000000" distanceRate="0.800000" />
|
|
<Info workId="202" prob="0.000000" distanceRate="0.800000" />
|
|
<Info workId="102" prob="0.200000" distanceRate="0.800000" />
|
|
<Info workId="101" prob="0.200000" distanceRate="0.800000" />
|
|
<Info workId="103" prob="0.200000" distanceRate="0.800000" />
|
|
<Info workId="204" prob="0.100000" distanceRate="0.800000" />
|
|
<Info workId="207" prob="0.100000" distanceRate="0.800000" />
|
|
<Info workId="208" prob="0.100000" distanceRate="0.800000" />
|
|
<Info workId="250" prob="0.100000" distanceRate="0.800000" />
|
|
<Info workId="251" prob="0.100000" distanceRate="0.800000" />
|
|
<Info workId="312" prob="0.000000" distanceRate="0.800000" />
|
|
<Info workId="327" prob="0.000000" distanceRate="0.800000" />
|
|
<Info workId="328" prob="0.000000" distanceRate="0.800000" />
|
|
<Info workId="999" prob="0.000000" distanceRate="0.800000" />
|
|
</Tension>
|
|
</TensionList>
|
|
<WorkList>
|
|
<Work id="101" desc="일반공격1" normalBehaviorId="1101" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2101" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="2" distanceRate="0.800000" coolTime="3000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" />
|
|
<Work id="102" desc="강력한공격 전에 하는 사전동작" normalBehaviorId="1203" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2203" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="2" distanceRate="0.800000" coolTime="12000" isDirectionRevision="true" nextAttackProb="1.000000" nextAttackId="312" msgImmediately="" msg="" msgProb="" />
|
|
<Work id="103" desc="일반공격2" normalBehaviorId="1103" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2103" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="2" distanceRate="0.800000" coolTime="3000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" />
|
|
<Work id="201" desc="헉헉 모션 50" normalBehaviorId="1201" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="1201" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetHpRatio() < 0.5 AND GetHpRatio() > 0.2" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" />
|
|
<Work id="202" desc="헉헉 모션 20" normalBehaviorId="1202" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="1202" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetHpRatio() < 0.2" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" />
|
|
<Work id="204" desc="어그로 체인지" normalBehaviorId="1204" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2204" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" />
|
|
<Work id="207" desc="사이드워크(좌)_1" normalBehaviorId="1207" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2207" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" />
|
|
<Work id="208" desc="사이드워크(우)_1" normalBehaviorId="1208" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2208" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" />
|
|
<Work id="250" desc="뒤로도망가는 ActiveMove" normalBehaviorId="4" normalBehaviorType="activeMove" offFlockOnNormalMode="true" angerBehaviorId="4" angerBehaviorType="activeMove" offFlockOnAngerMode="true" preProcess="1" distanceType="2" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" />
|
|
<Work id="251" desc="접근하는 ActiveMove" normalBehaviorId="1" normalBehaviorType="activeMove" offFlockOnNormalMode="true" angerBehaviorId="1" angerBehaviorType="activeMove" offFlockOnAngerMode="true" preProcess="1" distanceType="2" distanceRate="1.000000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" />
|
|
<Work id="312" desc="사전동작에 이어지는 강력한공격" normalBehaviorId="1102" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2102" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="2" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.25" nextAttackId="201" msgImmediately="" msg="" msgProb="" />
|
|
<Work id="327" desc="사이드워크(좌)_2" normalBehaviorId="1207" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2207" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" />
|
|
<Work id="328" desc="사이드워크(우)_2" normalBehaviorId="1208" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2208" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" />
|
|
<Work id="999" desc="무조건 나가는 공격" normalBehaviorId="1101" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2101" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="2" distanceRate="0.800000" coolTime="3000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" />
|
|
</WorkList>
|
|
</Attack>
|
|
<Avoid avoidSkillId="0" cooltime="10000" />
|
|
<Cooperation concurrentAttackDuration="10000" sequentialAttackDelay="1000" escapeDuration="3000">
|
|
<TensionList>
|
|
<Tension id="1">
|
|
<Info workId="1" prob="0.000000" distanceRate="1.000000" />
|
|
<Info workId="2" prob="0.000000" distanceRate="1.000000" />
|
|
<Info workId="3" prob="0.000000" distanceRate="1.000000" />
|
|
<Info workId="4" prob="0.000000" distanceRate="1.000000" />
|
|
</Tension>
|
|
<Tension id="2">
|
|
<Info workId="1" prob="0.000000" distanceRate="1.000000" />
|
|
<Info workId="2" prob="0.000000" distanceRate="1.000000" />
|
|
<Info workId="3" prob="0.000000" distanceRate="1.000000" />
|
|
<Info workId="4" prob="0.000000" distanceRate="1.000000" />
|
|
</Tension>
|
|
</TensionList>
|
|
<WorkList>
|
|
<Work id="1" desc="10m 이내에 동료가 있으면 10%확률로 동시공격한다." normalBehaviorId="1204" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="1204" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetNpcCountInRange(250) > 1" sendOrderId="1" sendOrderRange="300" sendOrderMaxCount="5" sendOrderRefTarget="1" distanceType="2" distanceRate="1.000000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" orderType="concurrent" formationId="0" />
|
|
<Work id="2" desc="HP가 20% 미만인 PC가 주변에 있으면 10초간 단체지속공격한다" normalBehaviorId="1204" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2204" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="PcTargetByHp(1,360,0,300,0,0.2,0)" sendOrderId="2" sendOrderRange="300" sendOrderMaxCount="5" sendOrderRefTarget="1" distanceType="2" distanceRate="1.000000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" orderType="sequential" formationId="0" />
|
|
<Work id="3" desc="누킹/캐스팅 계열 스킬을 사용하는 PC가 있으면 양옆으로 찢어지는 포메이션명령 내리기" normalBehaviorId="1204" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2204" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="PcTargetBySkillCategoryUsing(1,360,0,500,13) OR PcTargetBySkillCategoryUsing(1,360,0,500,23)" sendOrderId="3" sendOrderRange="300" sendOrderMaxCount="5" sendOrderRefTarget="1" distanceType="2" distanceRate="1.000000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" orderType="formation" formationId="2" />
|
|
<Work id="4" desc="다구리 맞으면 명령자 주위로 불러오는 포메이션" normalBehaviorId="1204" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2204" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetDamagedCount(3) > 4" sendOrderId="4" sendOrderRange="300" sendOrderMaxCount="5" sendOrderRefTarget="0" distanceType="2" distanceRate="1.000000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" orderType="formation" formationId="1" />
|
|
</WorkList>
|
|
<ReceiveOrderList>
|
|
<ReceiveOrder orderId="1" prob="1.000000" attackId="101" formationCheckTime="0" formationAttackProb="0.000000" formationAttackId="0" />
|
|
<ReceiveOrder orderId="2" prob="1.000000" attackId="101" formationCheckTime="0" formationAttackProb="0.000000" formationAttackId="0" />
|
|
<ReceiveOrder orderId="3" prob="1.000000" attackId="101" formationCheckTime="4000" formationAttackProb="1.000000" formationAttackId="204" />
|
|
<ReceiveOrder orderId="4" prob="1.000000" attackId="208" formationCheckTime="4000" formationAttackProb="1.000000" formationAttackId="204" />
|
|
</ReceiveOrderList>
|
|
</Cooperation>
|
|
<Idle duration="1000" />
|
|
<Move targetDistance="150" timeout="1000" />
|
|
<PatternList>
|
|
<Pattern default="true">
|
|
<AngerMode>
|
|
<Tension attackTension="2" cooperationTension="2" shorttermTargetTension="2" />
|
|
<Incline attackProb="0.500000" cooperationProb="0.500000" shorttermTargetProb="0.300000" avoidProb="0.000000" moveProb="0.500000" socialProb="0.000000" />
|
|
</AngerMode>
|
|
<NormalMode>
|
|
<Tension attackTension="1" cooperationTension="1" shorttermTargetTension="1" />
|
|
<Incline attackProb="0.500000" cooperationProb="0.500000" shorttermTargetProb="0.300000" avoidProb="0.000000" moveProb="0.500000" socialProb="0.000000" />
|
|
</NormalMode>
|
|
</Pattern>
|
|
<Pattern minHpRatio="0.000000" maxHpRatio="0.300000">
|
|
<AngerMode>
|
|
<Tension attackTension="2" cooperationTension="2" shorttermTargetTension="2" />
|
|
<Incline attackProb="0.500000" cooperationProb="0.500000" shorttermTargetProb="0.300000" avoidProb="0.000000" moveProb="0.500000" socialProb="0.000000" />
|
|
</AngerMode>
|
|
<NormalMode>
|
|
<Tension attackTension="1" cooperationTension="1" shorttermTargetTension="1" />
|
|
<Incline attackProb="0.500000" cooperationProb="0.500000" shorttermTargetProb="0.300000" avoidProb="0.000000" moveProb="0.500000" socialProb="0.000000" />
|
|
</NormalMode>
|
|
</Pattern>
|
|
</PatternList>
|
|
<ShorttermTarget>
|
|
<StTensionList>
|
|
<StTension id="1">
|
|
<Info stWorkId="1" prob="0.000000" />
|
|
<Info stWorkId="2" prob="0.500000" />
|
|
</StTension>
|
|
<StTension id="2">
|
|
<Info stWorkId="1" prob="0.000000" />
|
|
<Info stWorkId="2" prob="0.500000" />
|
|
</StTension>
|
|
</StTensionList>
|
|
<StWorkList>
|
|
<StWork id="1" desc="HP20% 미만일때 100% 도망가기" preProcess="GetHpRatio() < 0.2" immediateAttackId="250" />
|
|
<StWork id="2" desc="주변에 리액션이 난 파티원이 있을때 그쪽으로 이동" preProcess="NpcTargetByReaction(1,360,0,500,3)" immediateAttackId="251" />
|
|
</StWorkList>
|
|
</ShorttermTarget>
|
|
<Social socialMotionId="0" />
|
|
<MonsterFlee hpRate="0" executionRate="0" fleeDistance="0" shareAggroRange="0" />
|
|
</CombatState>
|
|
<PeaceState checkInterval="5000" minLeaderDistance="100" maxLeaderDistance="200" popupMsg="" msgProb="" msgInterval="" followNearUser="">
|
|
<RandomMove moveMinDistance="80" moveMaxDistance="160" probSocial="0.300000" moveRadius="230" probMove="0.400000">
|
|
<Social motionId="1" />
|
|
<Social motionId="2" />
|
|
</RandomMove>
|
|
<Buff range="" coolTime="" />
|
|
</PeaceState>
|
|
</Ai>
|
|
<Ai id="21" name="사나운 도베르만">
|
|
<CautionState alertRadius="500" rotateTime="10" probAvoid="0.000000" avoidSkill="0" alertAngle="210" rotateAngle="50" checkInterval="5000" probActiveMove="0.200000">
|
|
<ActiveMove id="0" />
|
|
<ActiveMove id="0" />
|
|
</CautionState>
|
|
<CombatState watchRotateTime="5" watchRotateAngle="100" playSocialWhenFirstAggro="true">
|
|
<Attack>
|
|
<TensionList>
|
|
<Tension id="1">
|
|
<Info workId="201" prob="0.000000" distanceRate="0.800000" />
|
|
<Info workId="202" prob="0.000000" distanceRate="0.800000" />
|
|
<Info workId="207" prob="0.100000" distanceRate="0.800000" />
|
|
<Info workId="208" prob="0.100000" distanceRate="0.800000" />
|
|
<Info workId="204" prob="0.100000" distanceRate="0.800000" />
|
|
<Info workId="250" prob="0.100000" distanceRate="0.800000" />
|
|
<Info workId="251" prob="0.100000" distanceRate="0.800000" />
|
|
<Info workId="101" prob="0.200000" distanceRate="0.800000" />
|
|
<Info workId="102" prob="0.200000" distanceRate="0.800000" />
|
|
<Info workId="103" prob="0.200000" distanceRate="0.800000" />
|
|
<Info workId="312" prob="0.000000" distanceRate="0.800000" />
|
|
<Info workId="327" prob="0.000000" distanceRate="0.800000" />
|
|
<Info workId="328" prob="0.000000" distanceRate="0.800000" />
|
|
<Info workId="999" prob="0.000000" distanceRate="0.800000" />
|
|
</Tension>
|
|
<Tension id="2">
|
|
<Info workId="201" prob="0.000000" distanceRate="0.800000" />
|
|
<Info workId="202" prob="0.000000" distanceRate="0.800000" />
|
|
<Info workId="102" prob="0.200000" distanceRate="0.800000" />
|
|
<Info workId="101" prob="0.200000" distanceRate="0.800000" />
|
|
<Info workId="103" prob="0.200000" distanceRate="0.800000" />
|
|
<Info workId="204" prob="0.100000" distanceRate="0.800000" />
|
|
<Info workId="207" prob="0.100000" distanceRate="0.800000" />
|
|
<Info workId="208" prob="0.100000" distanceRate="0.800000" />
|
|
<Info workId="250" prob="0.100000" distanceRate="0.800000" />
|
|
<Info workId="251" prob="0.100000" distanceRate="0.800000" />
|
|
<Info workId="312" prob="0.000000" distanceRate="0.800000" />
|
|
<Info workId="327" prob="0.000000" distanceRate="0.800000" />
|
|
<Info workId="328" prob="0.000000" distanceRate="0.800000" />
|
|
<Info workId="999" prob="0.000000" distanceRate="0.800000" />
|
|
</Tension>
|
|
</TensionList>
|
|
<WorkList>
|
|
<Work id="101" desc="일반공격1" normalBehaviorId="1101" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2101" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="2" distanceRate="0.800000" coolTime="3000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" />
|
|
<Work id="102" desc="강력한공격 전에 하는 사전동작" normalBehaviorId="1203" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2203" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="2" distanceRate="0.800000" coolTime="12000" isDirectionRevision="true" nextAttackProb="1.000000" nextAttackId="312" msgImmediately="" msg="" msgProb="" />
|
|
<Work id="103" desc="일반공격2" normalBehaviorId="1103" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2103" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="2" distanceRate="0.800000" coolTime="3000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" />
|
|
<Work id="201" desc="헉헉 모션 50" normalBehaviorId="1201" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="1201" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetHpRatio() < 0.5 AND GetHpRatio() > 0.2" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" />
|
|
<Work id="202" desc="헉헉 모션 20" normalBehaviorId="1202" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="1202" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetHpRatio() < 0.2" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" />
|
|
<Work id="204" desc="어그로 체인지" normalBehaviorId="1204" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2204" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" />
|
|
<Work id="207" desc="사이드워크(좌)_1" normalBehaviorId="1207" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2207" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" />
|
|
<Work id="208" desc="사이드워크(우)_1" normalBehaviorId="1208" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2208" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" />
|
|
<Work id="250" desc="뒤로도망가는 ActiveMove" normalBehaviorId="4" normalBehaviorType="activeMove" offFlockOnNormalMode="true" angerBehaviorId="4" angerBehaviorType="activeMove" offFlockOnAngerMode="true" preProcess="1" distanceType="2" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" />
|
|
<Work id="251" desc="접근하는 ActiveMove" normalBehaviorId="1" normalBehaviorType="activeMove" offFlockOnNormalMode="true" angerBehaviorId="1" angerBehaviorType="activeMove" offFlockOnAngerMode="true" preProcess="1" distanceType="2" distanceRate="1.000000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" />
|
|
<Work id="312" desc="사전동작에 이어지는 강력한공격" normalBehaviorId="1102" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2102" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="2" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.8" nextAttackId="201" msgImmediately="" msg="" msgProb="" />
|
|
<Work id="327" desc="사이드워크(좌)_2" normalBehaviorId="1207" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2207" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" />
|
|
<Work id="328" desc="사이드워크(우)_2" normalBehaviorId="1208" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2208" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" />
|
|
<Work id="999" desc="무조건 나가는 공격" normalBehaviorId="1101" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2101" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="2" distanceRate="0.800000" coolTime="3000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" msgImmediately="" msg="" msgProb="" />
|
|
</WorkList>
|
|
</Attack>
|
|
<Avoid avoidSkillId="0" cooltime="10000" />
|
|
<Cooperation concurrentAttackDuration="10000" sequentialAttackDelay="1000" escapeDuration="3000">
|
|
<TensionList>
|
|
<Tension id="1">
|
|
<Info workId="1" prob="0.000000" distanceRate="1.000000" />
|
|
<Info workId="2" prob="0.000000" distanceRate="1.000000" />
|
|
<Info workId="3" prob="0.000000" distanceRate="1.000000" />
|
|
<Info workId="4" prob="0.000000" distanceRate="1.000000" />
|
|
</Tension>
|
|
<Tension id="2">
|
|
<Info workId="1" prob="0.000000" distanceRate="1.000000" />
|
|
<Info workId="2" prob="0.000000" distanceRate="1.000000" />
|
|
<Info workId="3" prob="0.000000" distanceRate="1.000000" />
|
|
<Info workId="4" prob="0.000000" distanceRate="1.000000" />
|
|
</Tension>
|
|
</TensionList>
|
|
<WorkList>
|
|
<Work id="1" desc="10m 이내에 동료가 있으면 10%확률로 동시공격한다." normalBehaviorId="1204" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="1204" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetNpcCountInRange(250) > 1" sendOrderId="1" sendOrderRange="300" sendOrderMaxCount="5" sendOrderRefTarget="1" distanceType="2" distanceRate="1.000000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" orderType="concurrent" formationId="0" />
|
|
<Work id="2" desc="HP가 20% 미만인 PC가 주변에 있으면 10초간 단체지속공격한다" normalBehaviorId="1204" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2204" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="PcTargetByHp(1,360,0,300,0,0.2,0)" sendOrderId="2" sendOrderRange="300" sendOrderMaxCount="5" sendOrderRefTarget="1" distanceType="2" distanceRate="1.000000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" orderType="sequential" formationId="0" />
|
|
<Work id="3" desc="누킹/캐스팅 계열 스킬을 사용하는 PC가 있으면 양옆으로 찢어지는 포메이션명령 내리기" normalBehaviorId="1204" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2204" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="PcTargetBySkillCategoryUsing(1,360,0,500,13) OR PcTargetBySkillCategoryUsing(1,360,0,500,23)" sendOrderId="3" sendOrderRange="300" sendOrderMaxCount="5" sendOrderRefTarget="1" distanceType="2" distanceRate="1.000000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" orderType="formation" formationId="2" />
|
|
<Work id="4" desc="다구리 맞으면 명령자 주위로 불러오는 포메이션" normalBehaviorId="1204" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2204" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetDamagedCount(3) > 4" sendOrderId="4" sendOrderRange="300" sendOrderMaxCount="5" sendOrderRefTarget="0" distanceType="2" distanceRate="1.000000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" orderType="formation" formationId="1" />
|
|
</WorkList>
|
|
<ReceiveOrderList>
|
|
<ReceiveOrder orderId="1" prob="1.000000" attackId="101" formationCheckTime="0" formationAttackProb="0.000000" formationAttackId="0" />
|
|
<ReceiveOrder orderId="2" prob="1.000000" attackId="101" formationCheckTime="0" formationAttackProb="0.000000" formationAttackId="0" />
|
|
<ReceiveOrder orderId="3" prob="1.000000" attackId="101" formationCheckTime="4000" formationAttackProb="1.000000" formationAttackId="204" />
|
|
<ReceiveOrder orderId="4" prob="1.000000" attackId="208" formationCheckTime="4000" formationAttackProb="1.000000" formationAttackId="204" />
|
|
</ReceiveOrderList>
|
|
</Cooperation>
|
|
<Idle duration="1000" />
|
|
<Move targetDistance="150" timeout="1000" />
|
|
<PatternList>
|
|
<Pattern default="true">
|
|
<AngerMode>
|
|
<Tension attackTension="2" cooperationTension="2" shorttermTargetTension="2" />
|
|
<Incline attackProb="0.500000" cooperationProb="0.500000" shorttermTargetProb="0.300000" avoidProb="0.000000" moveProb="0.500000" socialProb="0.000000" />
|
|
</AngerMode>
|
|
<NormalMode>
|
|
<Tension attackTension="1" cooperationTension="1" shorttermTargetTension="1" />
|
|
<Incline attackProb="0.500000" cooperationProb="0.500000" shorttermTargetProb="0.300000" avoidProb="0.000000" moveProb="0.500000" socialProb="0.000000" />
|
|
</NormalMode>
|
|
</Pattern>
|
|
<Pattern minHpRatio="0.000000" maxHpRatio="0.300000">
|
|
<AngerMode>
|
|
<Tension attackTension="2" cooperationTension="2" shorttermTargetTension="2" />
|
|
<Incline attackProb="0.500000" cooperationProb="0.500000" shorttermTargetProb="0.300000" avoidProb="0.000000" moveProb="0.500000" socialProb="0.000000" />
|
|
</AngerMode>
|
|
<NormalMode>
|
|
<Tension attackTension="1" cooperationTension="1" shorttermTargetTension="1" />
|
|
<Incline attackProb="0.500000" cooperationProb="0.500000" shorttermTargetProb="0.300000" avoidProb="0.000000" moveProb="0.500000" socialProb="0.000000" />
|
|
</NormalMode>
|
|
</Pattern>
|
|
</PatternList>
|
|
<ShorttermTarget>
|
|
<StTensionList>
|
|
<StTension id="1">
|
|
<Info stWorkId="1" prob="0.000000" />
|
|
<Info stWorkId="2" prob="0.500000" />
|
|
</StTension>
|
|
<StTension id="2">
|
|
<Info stWorkId="1" prob="0.000000" />
|
|
<Info stWorkId="2" prob="0.500000" />
|
|
</StTension>
|
|
</StTensionList>
|
|
<StWorkList>
|
|
<StWork id="1" desc="HP20% 미만일때 100% 도망가기" preProcess="GetHpRatio() < 0.2" immediateAttackId="250" />
|
|
<StWork id="2" desc="주변에 리액션이 난 파티원이 있을때 그쪽으로 이동" preProcess="NpcTargetByReaction(1,360,0,500,3)" immediateAttackId="251" />
|
|
</StWorkList>
|
|
</ShorttermTarget>
|
|
<Social socialMotionId="0" />
|
|
<MonsterFlee hpRate="0" executionRate="0" fleeDistance="0" shareAggroRange="0" />
|
|
</CombatState>
|
|
<PeaceState checkInterval="5000" minLeaderDistance="100" maxLeaderDistance="200" popupMsg="" msgProb="" msgInterval="" followNearUser="">
|
|
<RandomMove moveMinDistance="80" moveMaxDistance="160" probSocial="0.300000" moveRadius="230" probMove="0.400000">
|
|
<Social motionId="1" />
|
|
<Social motionId="2" />
|
|
</RandomMove>
|
|
<Buff range="" coolTime="" />
|
|
</PeaceState>
|
|
</Ai>
|
|
<Ai id="23" name="암흑 조교 마녀">
|
|
<CautionState alertRadius="500" rotateTime="10" probAvoid="0.000000" avoidSkill="0" alertAngle="210" rotateAngle="50" checkInterval="5000" hpResetWhenCombatEnd="true" probActiveMove="0.200000">
|
|
<ActiveMove id="0" />
|
|
<ActiveMove id="0" />
|
|
</CautionState>
|
|
<CombatState watchRotateTime="5" watchRotateAngle="100" playSocialWhenFirstAggro="false">
|
|
<Attack>
|
|
<TensionList>
|
|
<Tension id="1">
|
|
<Info workId="201" prob="0.000000" distanceRate="0.800000" />
|
|
<Info workId="202" prob="0.000000" distanceRate="0.800000" />
|
|
<Info workId="105" prob="0.800000" distanceRate="0.800000" />
|
|
<Info workId="207" prob="0.100000" distanceRate="0.800000" />
|
|
<Info workId="103" prob="0.300000" distanceRate="0.800000" />
|
|
<Info workId="102" prob="0.300000" distanceRate="0.800000" />
|
|
<Info workId="1000" prob="0.200000" distanceRate="0.800000" />
|
|
<Info workId="250" prob="0.350000" distanceRate="0.800000" />
|
|
<Info workId="106" prob="0.350000" distanceRate="0.800000" />
|
|
<Info workId="1001" prob="0.200000" distanceRate="0.800000" />
|
|
<Info workId="101" prob="0.300000" distanceRate="0.800000" />
|
|
<Info workId="104" prob="0.200000" distanceRate="0.800000" />
|
|
<Info workId="208" prob="0.100000" distanceRate="0.800000" />
|
|
<Info workId="327" prob="0.000000" distanceRate="0.800000" />
|
|
<Info workId="999" prob="0.000000" distanceRate="0.800000" />
|
|
<Info workId="328" prob="0.000000" distanceRate="0.800000" />
|
|
</Tension>
|
|
<Tension id="2">
|
|
<Info workId="201" prob="0.000000" distanceRate="0.800000" />
|
|
<Info workId="202" prob="0.000000" distanceRate="0.800000" />
|
|
<Info workId="105" prob="0.800000" distanceRate="0.800000" />
|
|
<Info workId="102" prob="0.400000" distanceRate="0.800000" />
|
|
<Info workId="103" prob="0.350000" distanceRate="0.800000" />
|
|
<Info workId="104" prob="0.350000" distanceRate="0.800000" />
|
|
<Info workId="106" prob="0.350000" distanceRate="0.800000" />
|
|
<Info workId="1000" prob="0.100000" distanceRate="0.800000" />
|
|
<Info workId="101" prob="0.350000" distanceRate="0.800000" />
|
|
<Info workId="1001" prob="0.100000" distanceRate="0.800000" />
|
|
<Info workId="207" prob="0.100000" distanceRate="0.800000" />
|
|
<Info workId="208" prob="0.000000" distanceRate="0.800000" />
|
|
<Info workId="250" prob="0.000000" distanceRate="0.800000" />
|
|
<Info workId="327" prob="0.000000" distanceRate="0.800000" />
|
|
<Info workId="328" prob="0.000000" distanceRate="0.800000" />
|
|
<Info workId="999" prob="0.000000" distanceRate="0.800000" />
|
|
</Tension>
|
|
</TensionList>
|
|
<WorkList>
|
|
<Work id="101" desc="일반공격1" normalBehaviorId="1101" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2101" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="3" distanceRate="0.800000" coolTime="3000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" msgImmediately="false" msg="0" msgProb="0.000000" />
|
|
<Work id="102" desc="사전동작에 이어지는 강력한공격" normalBehaviorId="1103" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2103" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetHpRatio() < 0.8 AND GetDamagedCount(7) > 4" distanceType="3" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" msgImmediately="true" msg="221" msgProb="0.1" />
|
|
<Work id="103" desc="일반공격2" normalBehaviorId="1104" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2104" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetTargetDistance() > 200" distanceType="3" distanceRate="0.800000" coolTime="3000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" msgImmediately="false" msg="0" msgProb="0.000000" />
|
|
<Work id="104" desc="일반공격3" normalBehaviorId="1105" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2105" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetTargetDistance() < 150" distanceType="3" distanceRate="0.800000" coolTime="3000" isDirectionRevision="true" nextAttackProb="0.8" nextAttackId="201" msgImmediately="false" msg="0" msgProb="0.000000" />
|
|
<Work id="105" desc="일반공격4" normalBehaviorId="1106" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2106" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="NpcTargetByHp(360,360,10,500,0.1,0.4,0)" distanceType="3" distanceRate="0.800000" coolTime="3000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" msgImmediately="false" msg="0" msgProb="0.000000" />
|
|
<Work id="106" desc="일반공격5" normalBehaviorId="1107" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2107" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetDamagedCount(10) > 5" distanceType="3" distanceRate="0.800000" coolTime="3000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" msgImmediately="false" msg="0" msgProb="0.000000" />
|
|
<Work id="201" desc="헉헉 모션 50" normalBehaviorId="1201" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="1201" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetHpRatio() < 0.5 AND GetHpRatio() > 0.2" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" msgImmediately="false" msg="0" msgProb="0.000000" />
|
|
<Work id="202" desc="헉헉 모션 20" normalBehaviorId="1202" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="1202" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetHpRatio() < 0.2" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" msgImmediately="false" msg="0" msgProb="0.000000" />
|
|
<Work id="207" desc="사이드워크(좌)_1" normalBehaviorId="1207" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2207" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" msgImmediately="false" msg="0" msgProb="0.000000" />
|
|
<Work id="208" desc="사이드워크(우)_1" normalBehaviorId="1208" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2208" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" msgImmediately="false" msg="0" msgProb="0.000000" />
|
|
<Work id="250" desc="뒤로도망가는 ActiveMove" normalBehaviorId="4" normalBehaviorType="activeMove" offFlockOnNormalMode="true" angerBehaviorId="4" angerBehaviorType="activeMove" offFlockOnAngerMode="true" preProcess="GetDamagedCount(10) > 4" distanceType="2" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.600000" nextAttackId="103" msgImmediately="false" msg="0" msgProb="0.000000" />
|
|
<Work id="327" desc="사이드워크(좌)_2" normalBehaviorId="1207" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2207" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="1.000000" nextAttackId="101" msgImmediately="false" msg="0" msgProb="0.000000" />
|
|
<Work id="328" desc="사이드워크(우)_2" normalBehaviorId="1208" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2208" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="1.000000" nextAttackId="101" msgImmediately="false" msg="0" msgProb="0.000000" />
|
|
<Work id="999" desc="무조건 나가는 공격" normalBehaviorId="1101" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2101" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="2" distanceRate="0.800000" coolTime="3000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" msgImmediately="false" msg="0" msgProb="0.000000" />
|
|
<Work id="1000" desc="왼쪽으로 액티브무브 후 공격" normalBehaviorId="9" normalBehaviorType="activeMove" offFlockOnNormalMode="true" angerBehaviorId="9" angerBehaviorType="activeMove" offFlockOnAngerMode="true" preProcess="GetDamagedCount(10) > 3" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.700000" nextAttackId="101" msgImmediately="false" msg="0" msgProb="0.000000" />
|
|
<Work id="1001" desc="오른쪽으로 액티브무브 후 공격" normalBehaviorId="8" normalBehaviorType="activeMove" offFlockOnNormalMode="true" angerBehaviorId="8" angerBehaviorType="activeMove" offFlockOnAngerMode="true" preProcess="GetDamagedCount(10) > 3" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.700000" nextAttackId="101" msgImmediately="false" msg="0" msgProb="0.000000" />
|
|
</WorkList>
|
|
</Attack>
|
|
<Avoid avoidSkillId="0" cooltime="10000" />
|
|
<Cooperation concurrentAttackDuration="10000" sequentialAttackDelay="1000" escapeDuration="3000">
|
|
<TensionList>
|
|
<Tension id="1">
|
|
<Info workId="1" prob="0.500000" distanceRate="1.000000" />
|
|
</Tension>
|
|
<Tension id="2">
|
|
<Info workId="1" prob="0.500000" distanceRate="1.000000" />
|
|
</Tension>
|
|
</TensionList>
|
|
<WorkList>
|
|
<Work id="1" desc="10m 이내에 동료가 있으면 10%확률로 동시공격한다." normalBehaviorId="1204" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="1204" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetHpRatio() < 0.65" sendOrderId="1" sendOrderRange="300" sendOrderMaxCount="5" sendOrderRefTarget="1" distanceType="2" distanceRate="1.000000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" orderType="concurrent" formationId="0" msgImmediately="false" msg="0" msgProb="0.000000" />
|
|
</WorkList>
|
|
<ReceiveOrderList>
|
|
<ReceiveOrder orderId="1" prob="1.000000" attackId="101" formationCheckTime="0" formationAttackProb="0.000000" formationAttackId="0" />
|
|
</ReceiveOrderList>
|
|
</Cooperation>
|
|
<CounterFlee workId="0" toAnger="true" speedUpRate="1.8" maxMovingTime="12000" recentHitTime="15000" recentPcBehaviorTime="20000" />
|
|
<Idle duration="1000" />
|
|
<MonsterFlee hpRate="0.1" executionRate="0.5" fleeDistance="350" shareAggroRange="100" />
|
|
<MonsterSummon hpRate="0.200000" executionRate="0" summonNum="1" summonRange="300" summonTemplateId="0" />
|
|
<Move targetDistance="150" timeout="1000" />
|
|
<PatternList>
|
|
<Pattern default="true">
|
|
<AngerMode>
|
|
<Tension attackTension="2" cooperationTension="2" shorttermTargetTension="2" />
|
|
<Incline attackProb="0.500000" cooperationProb="0.500000" shorttermTargetProb="0.300000" avoidProb="0.000000" moveProb="0.000000" socialProb="0.000000" />
|
|
</AngerMode>
|
|
<NormalMode>
|
|
<Tension attackTension="1" cooperationTension="1" shorttermTargetTension="1" />
|
|
<Incline attackProb="0.500000" cooperationProb="0.500000" shorttermTargetProb="0.300000" avoidProb="0.000000" moveProb="0.000000" socialProb="0.000000" />
|
|
</NormalMode>
|
|
</Pattern>
|
|
<Pattern minHpRatio="0.000000" maxHpRatio="0.300000">
|
|
<AngerMode>
|
|
<Tension attackTension="2" cooperationTension="2" shorttermTargetTension="2" />
|
|
<Incline attackProb="0.500000" cooperationProb="0.500000" shorttermTargetProb="0.300000" avoidProb="0.000000" moveProb="0.500000" socialProb="0.000000" />
|
|
</AngerMode>
|
|
<NormalMode>
|
|
<Tension attackTension="1" cooperationTension="1" shorttermTargetTension="1" />
|
|
<Incline attackProb="0.500000" cooperationProb="0.500000" shorttermTargetProb="0.300000" avoidProb="0.000000" moveProb="0.500000" socialProb="0.000000" />
|
|
</NormalMode>
|
|
</Pattern>
|
|
</PatternList>
|
|
<ShorttermTarget>
|
|
<StTensionList>
|
|
<StTension id="1" />
|
|
<StTension id="2" />
|
|
</StTensionList>
|
|
<StWorkList />
|
|
</ShorttermTarget>
|
|
<Social socialMotionId="0" />
|
|
</CombatState>
|
|
<PeaceState checkInterval="5000" minLeaderDistance="20" maxLeaderDistance="100" followNearUser="false" popupMsg="" msgProb="" msgInterval="">
|
|
<Buff range="0" coolTime="6000" />
|
|
<RandomMove moveMinDistance="80" moveMaxDistance="160" probSocial="0.300000" moveRadius="230" probMove="0.400000">
|
|
<Social motionId="1" />
|
|
<Social motionId="2" />
|
|
</RandomMove>
|
|
</PeaceState>
|
|
</Ai>
|
|
<Ai id="19" name="밤피르 하수인">
|
|
<CautionState alertRadius="400" rotateTime="5" probAvoid="0.500000" avoidSkill="1209" alertAngle="360" rotateAngle="45" checkInterval="3000" hpResetWhenCombatEnd="true" probActiveMove="0.000000">
|
|
<ActiveMove id="0" />
|
|
</CautionState>
|
|
<CombatState watchRotateTime="5" watchRotateAngle="45" playSocialWhenFirstAggro="false">
|
|
<Attack>
|
|
<TensionList>
|
|
<Tension id="1">
|
|
<Info workId="15" prob="0.000000" distanceRate="0.800000" />
|
|
<Info workId="16" prob="0.000000" distanceRate="0.800000" />
|
|
<Info workId="6" prob="0.350000" distanceRate="0.800000" />
|
|
<Info workId="7" prob="0.350000" distanceRate="0.800000" />
|
|
<Info workId="13" prob="0.250000" distanceRate="0.800000" />
|
|
<Info workId="14" prob="0.250000" distanceRate="0.800000" />
|
|
<Info workId="1" prob="0.300000" distanceRate="0.800000" />
|
|
<Info workId="10" prob="0.200000" distanceRate="0.800000" />
|
|
<Info workId="4" prob="0.000000" distanceRate="0.800000" />
|
|
<Info workId="5" prob="0.000000" distanceRate="0.800000" />
|
|
<Info workId="17" prob="0.000000" distanceRate="0.8" />
|
|
<Info workId="18" prob="0.000000" distanceRate="0.8" />
|
|
<Info workId="19" prob="0.000000" distanceRate="0.8" />
|
|
<Info workId="2" prob="1.000000" distanceRate="0.85" />
|
|
</Tension>
|
|
<Tension id="2">
|
|
<Info workId="15" prob="0.000000" distanceRate="0.800000" />
|
|
<Info workId="16" prob="0.000000" distanceRate="0.800000" />
|
|
<Info workId="1" prob="0.300000" distanceRate="0.800000" />
|
|
<Info workId="4" prob="0.000000" distanceRate="0.800000" />
|
|
<Info workId="5" prob="0.000000" distanceRate="0.800000" />
|
|
<Info workId="6" prob="0.000000" distanceRate="0.800000" />
|
|
<Info workId="7" prob="0.000000" distanceRate="0.800000" />
|
|
<Info workId="10" prob="0.000000" distanceRate="0.800000" />
|
|
<Info workId="13" prob="0.000000" distanceRate="0.800000" />
|
|
<Info workId="17" prob="0.000000" distanceRate="0.8" />
|
|
<Info workId="14" prob="0.000000" distanceRate="0.800000" />
|
|
<Info workId="18" prob="0.000000" distanceRate="0.8" />
|
|
<Info workId="19" prob="0.000000" distanceRate="0.8" />
|
|
<Info workId="2" prob="1.000000" distanceRate="0.85" />
|
|
</Tension>
|
|
</TensionList>
|
|
<WorkList>
|
|
<Work id="1" desc="기본 공격" normalBehaviorId="1101" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2101" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="2" distanceRate="0.800000" coolTime="3000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" />
|
|
<Work id="2" desc="돌려치기" normalBehaviorId="1103" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2103" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetDamagedCount(5) < 2 AND GetTargetDistance() < 300" distanceType="2" distanceRate="0.850000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" />
|
|
<Work id="4" desc="대기" normalBehaviorId="3" normalBehaviorType="social" offFlockOnNormalMode="true" angerBehaviorId="3" angerBehaviorType="social" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" />
|
|
<Work id="5" desc="명령 수신" normalBehaviorId="4" normalBehaviorType="social" offFlockOnNormalMode="true" angerBehaviorId="4" angerBehaviorType="social" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" />
|
|
<Work id="6" desc="반격용 회피(좌)" normalBehaviorId="1209" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2209" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetDamagedCount(5) > 2 AND GetTargetDistance() < 150" distanceType="1" distanceRate="0.800000" coolTime="8000" isDirectionRevision="true" nextAttackProb="1.000000" nextAttackId="19" />
|
|
<Work id="7" desc="반격용 회피(우)" normalBehaviorId="1210" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2210" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetDamagedCount(5) > 2 AND GetTargetDistance() < 150" distanceType="1" distanceRate="0.800000" coolTime="8000" isDirectionRevision="true" nextAttackProb="1.000000" nextAttackId="19" />
|
|
<Work id="10" desc="#active 3# 피격 기회 제공을 위한 이동" normalBehaviorId="100" normalBehaviorType="activeMove" offFlockOnNormalMode="true" angerBehaviorId="100" angerBehaviorType="activeMove" offFlockOnAngerMode="true" preProcess="GetDamagedCount(5) < 2" distanceType="1" distanceRate="0.800000" coolTime="15000" isDirectionRevision="true" nextAttackProb="1.000000" nextAttackId="4" />
|
|
<Work id="13" desc="좌걸음" normalBehaviorId="1207" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2207" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetTargetDistance() > 99" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.700000" nextAttackId="17" />
|
|
<Work id="14" desc="우걸음" normalBehaviorId="1208" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2208" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetTargetDistance() > 99" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.700000" nextAttackId="18" />
|
|
<Work id="15" desc="50%탈진" normalBehaviorId="1201" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="1201" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetHpRatio() >0.2 AND GetHpRatio() < 0.5 AND IsInAnger() == 0" distanceType="1" distanceRate="0.800000" coolTime="7000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" />
|
|
<Work id="16" desc="20%탈진" normalBehaviorId="1202" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="1202" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetHpRatio() <= 0.2 AND IsInAnger() == 0" distanceType="1" distanceRate="0.800000" coolTime="8000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" />
|
|
<Work id="17" desc="좌걸음(반복)" normalBehaviorId="1207" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2207" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="0.000000" coolTime="6000" isDirectionRevision="true" nextAttackProb="1.000000" nextAttackId="1" />
|
|
<Work id="18" desc="우걸음(반복)" normalBehaviorId="1208" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2208" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="0.000000" coolTime="6000" isDirectionRevision="true" nextAttackProb="1.000000" nextAttackId="1" />
|
|
<Work id="19" desc="한손 찌르기 공격" normalBehaviorId="1105" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2105" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="" distanceType="2" distanceRate="1.000000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" />
|
|
</WorkList>
|
|
</Attack>
|
|
<Avoid avoidSkillId="0" cooltime="10000" />
|
|
<Cooperation concurrentAttackDuration="5000" sequentialAttackDelay="1000" escapeDuration="3000">
|
|
<TensionList>
|
|
<Tension id="1">
|
|
<Info workId="1" prob="0.000000" distanceRate="1.000000" />
|
|
</Tension>
|
|
</TensionList>
|
|
<WorkList>
|
|
<Work id="1" desc="" normalBehaviorId="1" normalBehaviorType="social" offFlockOnNormalMode="true" angerBehaviorId="1" angerBehaviorType="social" offFlockOnAngerMode="true" preProcess="1" sendOrderId="1" sendOrderRange="1000" sendOrderMaxCount="5" sendOrderRefTarget="1" distanceType="1" distanceRate="1.000000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" orderType="normal" formationId="0" />
|
|
</WorkList>
|
|
<ReceiveOrderList>
|
|
<ReceiveOrder orderId="1" prob="1.000000" attackId="1" formationCheckTime="0" formationAttackProb="0.000000" formationAttackId="0" />
|
|
</ReceiveOrderList>
|
|
</Cooperation>
|
|
<CounterFlee workId="1" toAnger="true" speedUpRate="1.5" maxMovingTime="12000" recentHitTime="15000" recentPcBehaviorTime="20000" />
|
|
<Idle duration="1000" />
|
|
<MonsterFlee hpRate="0.1" executionRate="0.5" fleeDistance="350" shareAggroRange="100" />
|
|
<MonsterSummon hpRate="0.200000" executionRate="0" summonNum="1" summonRange="300" summonTemplateId="0" />
|
|
<Move targetDistance="100" timeout="1000" />
|
|
<PatternList>
|
|
<Pattern default="true">
|
|
<AngerMode>
|
|
<Tension attackTension="2" cooperationTension="1" shorttermTargetTension="1" />
|
|
<Incline attackProb="1.000000" cooperationProb="0.000000" shorttermTargetProb="0.000000" avoidProb="0.000000" moveProb="0.000000" socialProb="0.000000" />
|
|
</AngerMode>
|
|
<NormalMode>
|
|
<Tension attackTension="1" cooperationTension="1" shorttermTargetTension="1" />
|
|
<Incline attackProb="0.700000" cooperationProb="0.000000" shorttermTargetProb="0.000000" avoidProb="0.000000" moveProb="1.000000" socialProb="0.000000" />
|
|
</NormalMode>
|
|
</Pattern>
|
|
</PatternList>
|
|
<ShorttermTarget>
|
|
<StTensionList>
|
|
<StTension id="1">
|
|
<Info stWorkId="1" prob="0.500000" />
|
|
</StTension>
|
|
</StTensionList>
|
|
<StWorkList>
|
|
<StWork id="1" desc="" preProcess="1" immediateAttackId="1" />
|
|
</StWorkList>
|
|
</ShorttermTarget>
|
|
<Social socialMotionId="0" />
|
|
</CombatState>
|
|
<PeaceState checkInterval="5000" minLeaderDistance="75" maxLeaderDistance="150">
|
|
<Buff range="0" coolTime="6000" />
|
|
<RandomMove moveMinDistance="80" moveMaxDistance="160" probSocial="0.300000" moveRadius="230" probMove="0.500000">
|
|
<Social motionId="1" />
|
|
<Social motionId="2" />
|
|
</RandomMove>
|
|
</PeaceState>
|
|
</Ai>
|
|
<Ai id="24" name="밤피르 하수인">
|
|
<CautionState alertRadius="400" rotateTime="5" probAvoid="0.500000" avoidSkill="1209" alertAngle="360" rotateAngle="45" checkInterval="3000" hpResetWhenCombatEnd="true" probActiveMove="0.000000">
|
|
<ActiveMove id="0" />
|
|
</CautionState>
|
|
<CombatState watchRotateTime="5" watchRotateAngle="45" playSocialWhenFirstAggro="false">
|
|
<Attack>
|
|
<TensionList>
|
|
<Tension id="1">
|
|
<Info workId="15" prob="0.000000" distanceRate="0.800000" />
|
|
<Info workId="16" prob="0.000000" distanceRate="0.800000" />
|
|
<Info workId="6" prob="0.350000" distanceRate="0.800000" />
|
|
<Info workId="7" prob="0.350000" distanceRate="0.800000" />
|
|
<Info workId="13" prob="0.250000" distanceRate="0.800000" />
|
|
<Info workId="14" prob="0.250000" distanceRate="0.800000" />
|
|
<Info workId="1" prob="0.300000" distanceRate="0.800000" />
|
|
<Info workId="10" prob="0.200000" distanceRate="0.800000" />
|
|
<Info workId="4" prob="0.000000" distanceRate="0.800000" />
|
|
<Info workId="5" prob="0.000000" distanceRate="0.800000" />
|
|
<Info workId="17" prob="0.000000" distanceRate="0.8" />
|
|
<Info workId="18" prob="0.000000" distanceRate="0.8" />
|
|
<Info workId="19" prob="0.000000" distanceRate="0.8" />
|
|
<Info workId="2" prob="1.000000" distanceRate="0.85" />
|
|
</Tension>
|
|
<Tension id="2">
|
|
<Info workId="15" prob="0.000000" distanceRate="0.800000" />
|
|
<Info workId="16" prob="0.000000" distanceRate="0.800000" />
|
|
<Info workId="1" prob="0.300000" distanceRate="0.800000" />
|
|
<Info workId="4" prob="0.000000" distanceRate="0.800000" />
|
|
<Info workId="5" prob="0.000000" distanceRate="0.800000" />
|
|
<Info workId="6" prob="0.000000" distanceRate="0.800000" />
|
|
<Info workId="7" prob="0.000000" distanceRate="0.800000" />
|
|
<Info workId="10" prob="0.000000" distanceRate="0.800000" />
|
|
<Info workId="13" prob="0.000000" distanceRate="0.800000" />
|
|
<Info workId="17" prob="0.000000" distanceRate="0.8" />
|
|
<Info workId="14" prob="0.000000" distanceRate="0.800000" />
|
|
<Info workId="18" prob="0.000000" distanceRate="0.8" />
|
|
<Info workId="19" prob="0.000000" distanceRate="0.8" />
|
|
<Info workId="2" prob="1.000000" distanceRate="0.85" />
|
|
</Tension>
|
|
</TensionList>
|
|
<WorkList>
|
|
<Work id="1" desc="기본 공격" normalBehaviorId="1101" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2101" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="2" distanceRate="0.800000" coolTime="3000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" msgImmediately="" msg="" msgProb="" />
|
|
<Work id="2" desc="돌려치기" normalBehaviorId="1103" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2103" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetDamagedCount(5) < 2 AND GetTargetDistance() < 300" distanceType="2" distanceRate="0.850000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" msgImmediately="" msg="" msgProb="" />
|
|
<Work id="4" desc="대기" normalBehaviorId="3" normalBehaviorType="social" offFlockOnNormalMode="true" angerBehaviorId="3" angerBehaviorType="social" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" />
|
|
<Work id="5" desc="명령 수신" normalBehaviorId="4" normalBehaviorType="social" offFlockOnNormalMode="true" angerBehaviorId="4" angerBehaviorType="social" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" />
|
|
<Work id="6" desc="반격용 회피(좌)" normalBehaviorId="1209" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2209" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetDamagedCount(5) > 2 AND GetTargetDistance() < 150" distanceType="1" distanceRate="0.800000" coolTime="8000" isDirectionRevision="true" nextAttackProb="1.000000" nextAttackId="19" />
|
|
<Work id="7" desc="반격용 회피(우)" normalBehaviorId="1210" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2210" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetDamagedCount(5) > 2 AND GetTargetDistance() < 150" distanceType="1" distanceRate="0.800000" coolTime="8000" isDirectionRevision="true" nextAttackProb="1.000000" nextAttackId="19" />
|
|
<Work id="10" desc="#active 3# 피격 기회 제공을 위한 이동" normalBehaviorId="100" normalBehaviorType="activeMove" offFlockOnNormalMode="true" angerBehaviorId="100" angerBehaviorType="activeMove" offFlockOnAngerMode="true" preProcess="GetDamagedCount(5) < 2" distanceType="1" distanceRate="0.800000" coolTime="15000" isDirectionRevision="true" nextAttackProb="1.000000" nextAttackId="4" />
|
|
<Work id="13" desc="좌걸음" normalBehaviorId="1207" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2207" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetTargetDistance() > 99" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.700000" nextAttackId="17" />
|
|
<Work id="14" desc="우걸음" normalBehaviorId="1208" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2208" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetTargetDistance() > 99" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.700000" nextAttackId="18" />
|
|
<Work id="15" desc="50%탈진" normalBehaviorId="1201" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="1201" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetHpRatio() >0.2 AND GetHpRatio() < 0.5 AND IsInAnger() == 0" distanceType="1" distanceRate="0.800000" coolTime="7000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" />
|
|
<Work id="16" desc="20%탈진" normalBehaviorId="1202" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="1202" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetHpRatio() <= 0.2 AND IsInAnger() == 0" distanceType="1" distanceRate="0.800000" coolTime="8000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" />
|
|
<Work id="17" desc="좌걸음(반복)" normalBehaviorId="1207" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2207" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="0.000000" coolTime="6000" isDirectionRevision="true" nextAttackProb="1.000000" nextAttackId="1" />
|
|
<Work id="18" desc="우걸음(반복)" normalBehaviorId="1208" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2208" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="0.000000" coolTime="6000" isDirectionRevision="true" nextAttackProb="1.000000" nextAttackId="1" />
|
|
<Work id="19" desc="한손 찌르기 공격" normalBehaviorId="1105" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2105" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="" distanceType="2" distanceRate="1.000000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" />
|
|
</WorkList>
|
|
</Attack>
|
|
<Avoid avoidSkillId="0" cooltime="10000" />
|
|
<Cooperation concurrentAttackDuration="5000" sequentialAttackDelay="1000" escapeDuration="3000">
|
|
<TensionList>
|
|
<Tension id="1">
|
|
<Info workId="1" prob="0.000000" distanceRate="1.000000" />
|
|
</Tension>
|
|
</TensionList>
|
|
<WorkList>
|
|
<Work id="1" desc="" normalBehaviorId="1" normalBehaviorType="social" offFlockOnNormalMode="true" angerBehaviorId="1" angerBehaviorType="social" offFlockOnAngerMode="true" preProcess="1" sendOrderId="1" sendOrderRange="1000" sendOrderMaxCount="5" sendOrderRefTarget="1" distanceType="1" distanceRate="1.000000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" orderType="normal" formationId="0" />
|
|
</WorkList>
|
|
<ReceiveOrderList>
|
|
<ReceiveOrder orderId="1" prob="1.000000" attackId="1" formationCheckTime="0" formationAttackProb="0.000000" formationAttackId="0" />
|
|
</ReceiveOrderList>
|
|
</Cooperation>
|
|
<CounterFlee workId="1" toAnger="true" speedUpRate="1.8" maxMovingTime="12000" recentHitTime="15000" recentPcBehaviorTime="20000" />
|
|
<Idle duration="1000" />
|
|
<MonsterFlee hpRate="0.1" executionRate="0.5" fleeDistance="350" shareAggroRange="100" />
|
|
<MonsterSummon hpRate="0.200000" executionRate="0" summonNum="1" summonRange="300" summonTemplateId="0" />
|
|
<Move targetDistance="100" timeout="1000" />
|
|
<PatternList>
|
|
<Pattern default="true">
|
|
<AngerMode>
|
|
<Tension attackTension="2" cooperationTension="1" shorttermTargetTension="1" />
|
|
<Incline attackProb="1.000000" cooperationProb="0.000000" shorttermTargetProb="0.000000" avoidProb="0.000000" moveProb="0.000000" socialProb="0.000000" />
|
|
</AngerMode>
|
|
<NormalMode>
|
|
<Tension attackTension="1" cooperationTension="1" shorttermTargetTension="1" />
|
|
<Incline attackProb="0.700000" cooperationProb="0.000000" shorttermTargetProb="0.000000" avoidProb="0.000000" moveProb="1.000000" socialProb="0.000000" />
|
|
</NormalMode>
|
|
</Pattern>
|
|
</PatternList>
|
|
<ShorttermTarget>
|
|
<StTensionList>
|
|
<StTension id="1">
|
|
<Info stWorkId="1" prob="0.500000" />
|
|
</StTension>
|
|
</StTensionList>
|
|
<StWorkList>
|
|
<StWork id="1" desc="" preProcess="1" immediateAttackId="1" />
|
|
</StWorkList>
|
|
</ShorttermTarget>
|
|
<Social socialMotionId="0" />
|
|
</CombatState>
|
|
<PeaceState checkInterval="5000" minLeaderDistance="75" maxLeaderDistance="150" popupMsg="" msgProb="" msgInterval="" followNearUser="">
|
|
<Buff range="0" coolTime="6000" />
|
|
<RandomMove moveMinDistance="80" moveMaxDistance="160" probSocial="0.300000" moveRadius="230" probMove="0.500000">
|
|
<Social motionId="1" />
|
|
<Social motionId="2" />
|
|
</RandomMove>
|
|
</PeaceState>
|
|
</Ai>
|
|
<Ai id="20" name="밤피르 약탈자">
|
|
<CautionState alertRadius="400" rotateTime="5" probAvoid="0.500000" avoidSkill="1208" alertAngle="360" rotateAngle="45" checkInterval="3000" hpResetWhenCombatEnd="true" probActiveMove="0.000000">
|
|
<ActiveMove id="0" />
|
|
</CautionState>
|
|
<CombatState watchRotateTime="5" watchRotateAngle="45" playSocialWhenFirstAggro="false">
|
|
<Attack>
|
|
<TensionList>
|
|
<Tension id="1">
|
|
<Info workId="15" prob="0.000000" distanceRate="0.800000" />
|
|
<Info workId="16" prob="0.000000" distanceRate="0.800000" />
|
|
<Info workId="6" prob="0.350000" distanceRate="0.800000" />
|
|
<Info workId="7" prob="0.350000" distanceRate="0.800000" />
|
|
<Info workId="13" prob="0.250000" distanceRate="0.800000" />
|
|
<Info workId="14" prob="0.250000" distanceRate="0.800000" />
|
|
<Info workId="1" prob="0.200000" distanceRate="0.800000" />
|
|
<Info workId="4" prob="0.000000" distanceRate="0.800000" />
|
|
<Info workId="5" prob="0.000000" distanceRate="0.800000" />
|
|
<Info workId="17" prob="0.000000" distanceRate="0.8" />
|
|
<Info workId="18" prob="0.000000" distanceRate="0.8" />
|
|
<Info workId="19" prob="0.000000" distanceRate="0.8" />
|
|
<Info workId="2" prob="0.000000" distanceRate="0.8" />
|
|
<Info workId="20" prob="1.000000" distanceRate="0.85" />
|
|
</Tension>
|
|
<Tension id="2">
|
|
<Info workId="15" prob="0.000000" distanceRate="0.800000" />
|
|
<Info workId="16" prob="0.000000" distanceRate="0.800000" />
|
|
<Info workId="1" prob="0.200000" distanceRate="0.800000" />
|
|
<Info workId="4" prob="0.000000" distanceRate="0.800000" />
|
|
<Info workId="5" prob="0.000000" distanceRate="0.800000" />
|
|
<Info workId="6" prob="0.000000" distanceRate="0.800000" />
|
|
<Info workId="7" prob="0.000000" distanceRate="0.800000" />
|
|
<Info workId="13" prob="0.000000" distanceRate="0.800000" />
|
|
<Info workId="17" prob="0.000000" distanceRate="0.8" />
|
|
<Info workId="14" prob="0.000000" distanceRate="0.800000" />
|
|
<Info workId="18" prob="0.000000" distanceRate="0.8" />
|
|
<Info workId="19" prob="0.000000" distanceRate="0.8" />
|
|
<Info workId="2" prob="0.000000" distanceRate="0.8" />
|
|
<Info workId="20" prob="1.000000" distanceRate="0.85" />
|
|
</Tension>
|
|
</TensionList>
|
|
<WorkList>
|
|
<Work id="1" desc="뼈 던지기 공격" normalBehaviorId="1104" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2104" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="3" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" />
|
|
<Work id="2" desc="내려 찍기" normalBehaviorId="1102" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2102" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="2" distanceRate="0.850000" coolTime="12000" isDirectionRevision="true" nextAttackProb="0.8" nextAttackId="15" msgImmediately="" msg="" msgProb="" />
|
|
<Work id="4" desc="대기" normalBehaviorId="3" normalBehaviorType="social" offFlockOnNormalMode="true" angerBehaviorId="3" angerBehaviorType="social" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" />
|
|
<Work id="5" desc="명령 수신" normalBehaviorId="4" normalBehaviorType="social" offFlockOnNormalMode="true" angerBehaviorId="4" angerBehaviorType="social" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" />
|
|
<Work id="6" desc="반격용 회피(좌)" normalBehaviorId="1209" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2209" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetDamagedCount(5) > 2 AND GetTargetDistance() < 150" distanceType="1" distanceRate="0.800000" coolTime="8000" isDirectionRevision="true" nextAttackProb="1.000000" nextAttackId="19" />
|
|
<Work id="7" desc="반격용 회피(우)" normalBehaviorId="1210" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2210" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetDamagedCount(5) > 2 AND GetTargetDistance() < 150" distanceType="1" distanceRate="0.800000" coolTime="8000" isDirectionRevision="true" nextAttackProb="1.000000" nextAttackId="19" />
|
|
<Work id="13" desc="좌회피" normalBehaviorId="1209" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2209" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetTargetDistance() > 99" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.700000" nextAttackId="17" />
|
|
<Work id="14" desc="우회피" normalBehaviorId="1210" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2210" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetTargetDistance() > 99" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.700000" nextAttackId="18" />
|
|
<Work id="15" desc="50%탈진" normalBehaviorId="1201" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="1201" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetHpRatio() >0.2 AND GetHpRatio() < 0.5 AND IsInAnger() == 0" distanceType="1" distanceRate="0.800000" coolTime="7000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" />
|
|
<Work id="16" desc="20%탈진" normalBehaviorId="1202" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="1202" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetHpRatio() <= 0.2 AND IsInAnger() == 0" distanceType="1" distanceRate="0.800000" coolTime="8000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" />
|
|
<Work id="17" desc="좌회피(반복)" normalBehaviorId="1209" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2209" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="0.000000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.300000" nextAttackId="1" />
|
|
<Work id="18" desc="우회피(반복)" normalBehaviorId="1210" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2210" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="0.000000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.300000" nextAttackId="1" />
|
|
<Work id="19" desc="한손 찌르기 공격" normalBehaviorId="1105" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2105" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="" distanceType="2" distanceRate="1.000000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" />
|
|
<Work id="20" desc="사전 동작" normalBehaviorId="1203" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2203" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="2" distanceRate="0.850000" coolTime="12000" isDirectionRevision="true" nextAttackProb="1.000000" nextAttackId="2" msgImmediately="false" msg="0" msgProb="0.000000" />
|
|
</WorkList>
|
|
</Attack>
|
|
<Avoid avoidSkillId="0" cooltime="10000" />
|
|
<Cooperation concurrentAttackDuration="5000" sequentialAttackDelay="1000" escapeDuration="3000">
|
|
<TensionList>
|
|
<Tension id="1">
|
|
<Info workId="1" prob="0.000000" distanceRate="1.000000" />
|
|
</Tension>
|
|
</TensionList>
|
|
<WorkList>
|
|
<Work id="1" desc="" normalBehaviorId="1" normalBehaviorType="social" offFlockOnNormalMode="true" angerBehaviorId="1" angerBehaviorType="social" offFlockOnAngerMode="true" preProcess="1" sendOrderId="1" sendOrderRange="1000" sendOrderMaxCount="5" sendOrderRefTarget="1" distanceType="1" distanceRate="1.000000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" orderType="normal" formationId="0" />
|
|
</WorkList>
|
|
<ReceiveOrderList>
|
|
<ReceiveOrder orderId="1" prob="1.000000" attackId="1" formationCheckTime="0" formationAttackProb="0.000000" formationAttackId="0" />
|
|
</ReceiveOrderList>
|
|
</Cooperation>
|
|
<CounterFlee workId="1" toAnger="true" speedUpRate="1.5" maxMovingTime="12000" recentHitTime="15000" recentPcBehaviorTime="20000" />
|
|
<Idle duration="1000" />
|
|
<MonsterFlee hpRate="0.1" executionRate="0.5" fleeDistance="350" shareAggroRange="100" />
|
|
<MonsterSummon hpRate="0.200000" executionRate="0" summonNum="1" summonRange="300" summonTemplateId="0" />
|
|
<Move targetDistance="100" timeout="1000" />
|
|
<PatternList>
|
|
<Pattern default="true">
|
|
<AngerMode>
|
|
<Tension attackTension="2" cooperationTension="1" shorttermTargetTension="1" />
|
|
<Incline attackProb="1.000000" cooperationProb="0.000000" shorttermTargetProb="0.000000" avoidProb="0.000000" moveProb="0.000000" socialProb="0.000000" />
|
|
</AngerMode>
|
|
<NormalMode>
|
|
<Tension attackTension="1" cooperationTension="1" shorttermTargetTension="1" />
|
|
<Incline attackProb="0.700000" cooperationProb="0.000000" shorttermTargetProb="0.000000" avoidProb="0.000000" moveProb="1.000000" socialProb="0.000000" />
|
|
</NormalMode>
|
|
</Pattern>
|
|
</PatternList>
|
|
<ShorttermTarget>
|
|
<StTensionList>
|
|
<StTension id="1">
|
|
<Info stWorkId="1" prob="0.500000" />
|
|
</StTension>
|
|
</StTensionList>
|
|
<StWorkList>
|
|
<StWork id="1" desc="" preProcess="1" immediateAttackId="1" />
|
|
</StWorkList>
|
|
</ShorttermTarget>
|
|
<Social socialMotionId="0" />
|
|
</CombatState>
|
|
<PeaceState checkInterval="5000" minLeaderDistance="75" maxLeaderDistance="150" followNearUser="false" popupMsg="" msgProb="" msgInterval="">
|
|
<Buff range="0" coolTime="6000" />
|
|
<RandomMove moveMinDistance="80" moveMaxDistance="160" probSocial="0.300000" moveRadius="230" probMove="0.500000">
|
|
<Social motionId="1" />
|
|
<Social motionId="2" />
|
|
</RandomMove>
|
|
</PeaceState>
|
|
</Ai>
|
|
<Ai id="22" name="ElementalistDarker_2단계(파티)">
|
|
<CautionState alertRadius="500" rotateTime="1" probAvoid="0.000000" avoidSkill="0" alertAngle="210" rotateAngle="500" checkInterval="5000" probActiveMove="0.200000">
|
|
<ActiveMove id="0" />
|
|
<ActiveMove id="0" />
|
|
</CautionState>
|
|
<CombatState watchRotateTime="5" watchRotateAngle="45" playSocialWhenFirstAggro="true">
|
|
<Attack>
|
|
<TensionList>
|
|
<Tension id="1">
|
|
<Info workId="201" prob="0.000000" distanceRate="0.800000" />
|
|
<Info workId="202" prob="0.000000" distanceRate="0.800000" />
|
|
<Info workId="207" prob="0.2" distanceRate="0.800000" />
|
|
<Info workId="101" prob="0.25" distanceRate="0.800000" />
|
|
<Info workId="103" prob="0.25" distanceRate="0.800000" />
|
|
<Info workId="104" prob="0.25" distanceRate="0.800000" />
|
|
<Info workId="204" prob="0.25" distanceRate="0.800000" />
|
|
<Info workId="107" prob="0.25" distanceRate="0.800000" />
|
|
<Info workId="106" prob="0.35" distanceRate="0.800000" />
|
|
<Info workId="108" prob="0.25" distanceRate="0.800000" />
|
|
<Info workId="105" prob="0.25" distanceRate="0.800000" />
|
|
<Info workId="109" prob="0.35" distanceRate="0.800000" />
|
|
<Info workId="102" prob="0" distanceRate="0.800000" />
|
|
<Info workId="209" prob="0" distanceRate="0.8" />
|
|
<Info workId="5000" prob="0" distanceRate="0.8" />
|
|
<Info workId="208" prob="0.2" distanceRate="0.800000" />
|
|
</Tension>
|
|
<Tension id="2">
|
|
<Info workId="201" prob="0.000000" distanceRate="0.800000" />
|
|
<Info workId="202" prob="0.000000" distanceRate="0.800000" />
|
|
<Info workId="101" prob="0.25" distanceRate="0.800000" />
|
|
<Info workId="204" prob="0.35" distanceRate="0.800000" />
|
|
<Info workId="108" prob="0.25" distanceRate="0.800000" />
|
|
<Info workId="104" prob="0.25" distanceRate="0.800000" />
|
|
<Info workId="102" prob="0.25" distanceRate="0.800000" />
|
|
<Info workId="105" prob="0.25" distanceRate="0.800000" />
|
|
<Info workId="107" prob="0.25" distanceRate="0.800000" />
|
|
<Info workId="103" prob="0.25" distanceRate="0.800000" />
|
|
<Info workId="106" prob="0.35" distanceRate="0.800000" />
|
|
<Info workId="109" prob="0.35" distanceRate="0.800000" />
|
|
<Info workId="207" prob="0.000000" distanceRate="0.800000" />
|
|
<Info workId="209" prob="0.000000" distanceRate="0.800000" />
|
|
<Info workId="5000" prob="0" distanceRate="0.8" />
|
|
<Info workId="208" prob="0" distanceRate="0.8" />
|
|
</Tension>
|
|
</TensionList>
|
|
<WorkList>
|
|
<Work id="101" desc="정령탄" normalBehaviorId="1101" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2101" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="2" distanceRate="0.800000" coolTime="8000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="" msgImmediately="" msg="" msgProb="" />
|
|
<Work id="102" desc="정기 흡수" normalBehaviorId="1113" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2113" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetHpRatio() < 0.8 AND GetDamagedCount(10) > 6" distanceType="2" distanceRate="0.800000" coolTime="13000" isDirectionRevision="true" nextAttackProb="1" nextAttackId="201" msgImmediately="true" msg="223" msgProb="0.1" />
|
|
<Work id="103" desc="광기의 정령" normalBehaviorId="1103" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2103" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetDamagedCount(12) > 5 AND NpcTargetByDirection(360, 360, 10, 250, 0)" distanceType="2" distanceRate="0.800000" coolTime="13000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="" msgImmediately="" msg="" msgProb="" />
|
|
<Work id="104" desc="신속의 정령" normalBehaviorId="1104" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2104" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetHpRatio() < 0.6" distanceType="2" distanceRate="0.800000" coolTime="13000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="" msgImmediately="" msg="" msgProb="" />
|
|
<Work id="105" desc="구속탄" normalBehaviorId="1105" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2105" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetHpRatio() < 0.7 AND GetDamagedCount(10) > 5" distanceType="2" distanceRate="0.800000" coolTime="13000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="" msgImmediately="" msg="" msgProb="" />
|
|
<Work id="106" desc="회복탄" normalBehaviorId="1107" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2107" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="NpcTargetByHp(360, 360, 50, 250, 0.2, 0.5, 3)" distanceType="2" distanceRate="0.800000" coolTime="25000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="" msgImmediately="" msg="" msgProb="" />
|
|
<Work id="107" desc="섬광탄" normalBehaviorId="1108" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2108" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetDamagedCount(10) > 6" distanceType="2" distanceRate="0.800000" coolTime="13000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="" msgImmediately="" msg="" msgProb="" />
|
|
<Work id="108" desc="징벌의 장막" normalBehaviorId="1110" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2110" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetDamagedCount(12) > 5" distanceType="2" distanceRate="0.800000" coolTime="8000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="" msgImmediately="" msg="" msgProb="" />
|
|
<Work id="109" desc="정화탄" normalBehaviorId="1111" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2111" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="NpcTargetByReaction(360, 360, 50, 250, 0)" distanceType="2" distanceRate="0.800000" coolTime="13000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" msgImmediately="" msg="" msgProb="" />
|
|
<Work id="201" desc="헉헉 모션 50" normalBehaviorId="1201" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="1201" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetHpRatio() < 0.5 AND GetHpRatio() > 0.2" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="" msgImmediately="" msg="" msgProb="" />
|
|
<Work id="202" desc="헉헉 모션 20" normalBehaviorId="1202" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="1202" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetHpRatio() < 0.2" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="" msgImmediately="" msg="" msgProb="" />
|
|
<Work id="204" desc="어그로 체인지 (정기 흡수)" normalBehaviorId="1204" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2204" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetHpRatio() < 0.6 AND GetDamagedCount(10) > 8" distanceType="1" distanceRate="0.800000" coolTime="25000" isDirectionRevision="true" nextAttackProb="1" nextAttackId="102" msgImmediately="" msg="" msgProb="" />
|
|
<Work id="207" desc="사이드워크(좌)_1" normalBehaviorId="1207" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2207" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.15" nextAttackId="101" msgImmediately="" msg="" msgProb="" />
|
|
<Work id="208" desc="사이드워크(우)_1" normalBehaviorId="1208" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2208" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.15" nextAttackId="108" msgImmediately="" msg="" msgProb="" />
|
|
<Work id="209" desc="무조건 나가는 공격" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="" distanceRate="0.8" coolTime="3000" isDirectionRevision="true" nextAttackProb="" nextAttackId="" msgImmediately="" msg="" msgProb="" normalBehaviorId="1101" angerBehaviorId="2101" />
|
|
<Work id="5000" desc="어그로 체인지 모션" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="2" distanceRate="0.8" coolTime="15000" isDirectionRevision="true" nextAttackProb="" nextAttackId="" msgImmediately="" msg="" msgProb="" normalBehaviorId="1204" angerBehaviorId="2204" />
|
|
</WorkList>
|
|
</Attack>
|
|
<Avoid avoidSkillId="0" cooltime="10000" />
|
|
<Cooperation concurrentAttackDuration="10000" sequentialAttackDelay="1000" escapeDuration="3000">
|
|
<TensionList>
|
|
<Tension id="1">
|
|
<Info workId="1" prob="0.5" distanceRate="0.8" />
|
|
<Info workId="2" prob="0.5" distanceRate="0.8" />
|
|
</Tension>
|
|
<Tension id="2">
|
|
<Info workId="1" prob="0.5" distanceRate="0.8" />
|
|
<Info workId="2" prob="0.5" distanceRate="0.8" />
|
|
</Tension>
|
|
</TensionList>
|
|
<WorkList>
|
|
<Work id="1" desc="동료에게 공격 버프" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="NpcTargetByHp(360, 360, 10, 250, 0.4, 0.7, 3)" distanceType="1" distanceRate="0.8" coolTime="30000" isDirectionRevision="true" nextAttackProb="1" nextAttackId="103" sendOrderId="2" sendOrderRange="600" sendOrderMaxCount="10" sendOrderRefTarget="0" orderType="normal" formationId="" msgImmediately="" msg="" msgProb="" normalBehaviorId="1204" angerBehaviorId="2204" />
|
|
<Work id="2" desc="동료에게 이속 버프" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetDamagedCount(20) > 14" distanceType="1" distanceRate="0.8" coolTime="25000" isDirectionRevision="true" nextAttackProb="1" nextAttackId="104" sendOrderId="2" sendOrderRange="600" sendOrderMaxCount="10" sendOrderRefTarget="0" orderType="normal" formationId="" msgImmediately="" msg="" msgProb="" normalBehaviorId="1204" angerBehaviorId="2204" />
|
|
</WorkList>
|
|
<ReceiveOrderList>
|
|
<ReceiveOrder orderId="1" prob="1.000000" attackId="108" formationCheckTime="2000" formationAttackProb="1" formationAttackId="108" />
|
|
<ReceiveOrder orderId="2" prob="1" attackId="5000" formationCheckTime="2000" formationAttackProb="1" formationAttackId="5000" />
|
|
</ReceiveOrderList>
|
|
</Cooperation>
|
|
<Idle duration="1000" />
|
|
<Move targetDistance="150" timeout="1000" />
|
|
<PatternList>
|
|
<Pattern default="true">
|
|
<AngerMode>
|
|
<Tension attackTension="2" cooperationTension="2" shorttermTargetTension="2" />
|
|
<Incline attackProb="0.500000" cooperationProb="0.500000" shorttermTargetProb="0.000000" avoidProb="0.000000" moveProb="0.500000" socialProb="0.000000" />
|
|
</AngerMode>
|
|
<NormalMode>
|
|
<Tension attackTension="1" cooperationTension="1" shorttermTargetTension="1" />
|
|
<Incline attackProb="0.500000" cooperationProb="0.500000" shorttermTargetProb="0.000000" avoidProb="0.000000" moveProb="0.500000" socialProb="0.000000" />
|
|
</NormalMode>
|
|
</Pattern>
|
|
<Pattern minHpRatio="0.000000" maxHpRatio="0.300000">
|
|
<AngerMode>
|
|
<Tension attackTension="2" cooperationTension="2" shorttermTargetTension="2" />
|
|
<Incline attackProb="0.500000" cooperationProb="0.500000" shorttermTargetProb="0.000000" avoidProb="0.000000" moveProb="0.500000" socialProb="0.000000" />
|
|
</AngerMode>
|
|
<NormalMode>
|
|
<Tension attackTension="1" cooperationTension="1" shorttermTargetTension="1" />
|
|
<Incline attackProb="0.500000" cooperationProb="0.500000" shorttermTargetProb="0.000000" avoidProb="0.000000" moveProb="0.500000" socialProb="0.000000" />
|
|
</NormalMode>
|
|
</Pattern>
|
|
</PatternList>
|
|
<ShorttermTarget>
|
|
<StTensionList>
|
|
<StTension id="1">
|
|
</StTension>
|
|
<StTension id="2">
|
|
</StTension>
|
|
</StTensionList>
|
|
<StWorkList>
|
|
</StWorkList>
|
|
</ShorttermTarget>
|
|
<Social socialMotionId="0" />
|
|
<MonsterFlee hpRate="0.1" executionRate="0.5" fleeDistance="350" shareAggroRange="100" />
|
|
<CounterFlee workId="101" toAnger="true" speedUpRate="1.8" maxMovingTime="12000" recentHitTime="15000" recentPcBehaviorTime="20000" />
|
|
</CombatState>
|
|
<PeaceState checkInterval="5000" minLeaderDistance="100" maxLeaderDistance="200" popupMsg="" msgProb="" msgInterval="" followNearUser="">
|
|
<RandomMove moveMinDistance="100" moveMaxDistance="400" probSocial="0.300000" moveRadius="300" probMove="0.400000">
|
|
<Social motionId="1" />
|
|
<Social motionId="2" />
|
|
</RandomMove>
|
|
<Buff range="" coolTime="" />
|
|
</PeaceState>
|
|
</Ai>
|
|
<Ai id="26" name="사회팀 테스트용 dummy 1.1">
|
|
<CautionState alertRadius="400" rotateTime="10" probAvoid="0.000000" avoidSkill="0" alertAngle="360" rotateAngle="45" checkInterval="5000" probActiveMove="0.000000" enable="false" hpResetWhenCombatEnd="false">
|
|
<ActiveMove id="0" />
|
|
</CautionState>
|
|
<CombatState watchRotateTime="10" watchRotateAngle="45" playSocialWhenFirstAggro="false" enable="false">
|
|
<Attack>
|
|
<TensionList>
|
|
<Tension id="1">
|
|
<Info workId="1" prob="1.000000" distanceRate="1" />
|
|
<Info workId="2" prob="1.000000" distanceRate="1" />
|
|
</Tension>
|
|
</TensionList>
|
|
<WorkList>
|
|
<Work id="1" desc="" normalBehaviorId="1" normalBehaviorType="social" offFlockOnNormalMode="false" angerBehaviorId="1" angerBehaviorType="social" offFlockOnAngerMode="false" preProcess="PcTargetByAggro()" distanceType="2" distanceRate="1.000000" coolTime="1000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" />
|
|
<Work id="2" desc="" normalBehaviorId="2" normalBehaviorType="social" offFlockOnNormalMode="false" angerBehaviorId="2" angerBehaviorType="social" offFlockOnAngerMode="false" preProcess="PcTargetByAggro()" distanceType="2" distanceRate="1.000000" coolTime="1000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" />
|
|
</WorkList>
|
|
</Attack>
|
|
<Avoid avoidSkillId="0" cooltime="10000" />
|
|
<Cooperation concurrentAttackDuration="5000" sequentialAttackDelay="1000" escapeDuration="3000">
|
|
<TensionList>
|
|
<Tension id="1">
|
|
<Info workId="1" prob="1.000000" distanceRate="1.000000" />
|
|
</Tension>
|
|
</TensionList>
|
|
<WorkList>
|
|
<Work id="1" desc="" normalBehaviorId="1" normalBehaviorType="social" offFlockOnNormalMode="false" angerBehaviorId="1" angerBehaviorType="social" offFlockOnAngerMode="false" preProcess="PcTargetByAggro()" sendOrderId="1" sendOrderRange="400" sendOrderMaxCount="2" sendOrderRefTarget="0" distanceType="2" distanceRate="1.000000" coolTime="1000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" />
|
|
</WorkList>
|
|
<ReceiveOrderList>
|
|
<ReceiveOrder orderId="1" prob="0.000000" attackId="1" />
|
|
</ReceiveOrderList>
|
|
</Cooperation>
|
|
<CounterFlee workId="2" toAnger="true" speedUpRate="1.5" maxMovingTime="12000" recentHitTime="15000" recentPcBehaviorTime="20000" />
|
|
<Idle duration="1000" />
|
|
<MonsterFlee hpRate="0" executionRate="0" fleeDistance="0" shareAggroRange="0" />
|
|
<MonsterSummon hpRate="0.200000" executionRate="0" summonNum="1" summonRange="300" summonTemplateId="0" />
|
|
<Move targetDistance="100" timeout="5000" />
|
|
<PatternList>
|
|
<Pattern default="true">
|
|
<AngerMode>
|
|
<Tension attackTension="1" cooperationTension="1" shorttermTargetTension="1" />
|
|
<Incline attackProb="0.000000" cooperationProb="0.000000" shorttermTargetProb="0.000000" avoidProb="0.000000" moveProb="0.000000" socialProb="0.000000" />
|
|
</AngerMode>
|
|
<NormalMode>
|
|
<Tension attackTension="1" cooperationTension="1" shorttermTargetTension="1" />
|
|
<Incline attackProb="0.000000" cooperationProb="0.000000" shorttermTargetProb="0.000000" avoidProb="0.000000" moveProb="0.000000" socialProb="0.000000" />
|
|
</NormalMode>
|
|
</Pattern>
|
|
<Pattern minHpRatio="0.000000" maxHpRatio="0.400000">
|
|
<AngerMode>
|
|
<Tension attackTension="1" cooperationTension="1" shorttermTargetTension="1" />
|
|
<Incline attackProb="0.000000" cooperationProb="0.000000" shorttermTargetProb="0.000000" avoidProb="0.000000" moveProb="0.000000" socialProb="0.000000" />
|
|
</AngerMode>
|
|
<NormalMode>
|
|
<Tension attackTension="1" cooperationTension="1" shorttermTargetTension="1" />
|
|
<Incline attackProb="0.000000" cooperationProb="0.000000" shorttermTargetProb="0.000000" avoidProb="0.000000" moveProb="0.000000" socialProb="0.000000" />
|
|
</NormalMode>
|
|
</Pattern>
|
|
</PatternList>
|
|
<ShorttermTarget>
|
|
<StTensionList>
|
|
<StTension id="1">
|
|
<Info stWorkId="1" prob="0.000000" />
|
|
</StTension>
|
|
</StTensionList>
|
|
<StWorkList>
|
|
<StWork id="1" desc="" preProcess="PcTargetByAggro()" immediateAttackId="1" />
|
|
</StWorkList>
|
|
</ShorttermTarget>
|
|
<Social socialMotionId="1" />
|
|
</CombatState>
|
|
<PeaceState checkInterval="5000" minLeaderDistance="100" maxLeaderDistance="150" followNearUser="false">
|
|
<Buff range="0" coolTime="6000" />
|
|
<RandomMove moveMinDistance="100" moveMaxDistance="300" probSocial="0.000000" moveRadius="1000" probMove="0.000000">
|
|
<Social motionId="1" />
|
|
<Social motionId="1" />
|
|
</RandomMove>
|
|
</PeaceState>
|
|
</Ai>
|
|
<Ai id="27" name="바이카(전투빌리저)">
|
|
<CautionState alertRadius="500" rotateTime="10" probAvoid="0.300000" avoidSkill="1208" alertAngle="210" rotateAngle="50" checkInterval="5000" probActiveMove="0.300000">
|
|
<ActiveMove id="1" />
|
|
<ActiveMove id="2" />
|
|
<ActiveMove id="3" />
|
|
<ActiveMove id="4" />
|
|
</CautionState>
|
|
<CombatState watchRotateTime="5" watchRotateAngle="100" playSocialWhenFirstAggro="false" hpResetWhenCombatEnd="false">
|
|
<Attack>
|
|
<TensionList>
|
|
<Tension id="1">
|
|
<Info workId="201" prob="0.000000" distanceRate="0.800000" />
|
|
<Info workId="202" prob="0.000000" distanceRate="0.800000" />
|
|
<Info workId="103" prob="0.300000" distanceRate="0.800000" />
|
|
<Info workId="1012" prob="0.200000" distanceRate="0.800000" />
|
|
<Info workId="1013" prob="0.170000" distanceRate="1" />
|
|
<Info workId="1003" prob="0.300000" distanceRate="1" />
|
|
<Info workId="207" prob="0.170000" distanceRate="0.800000" />
|
|
<Info workId="1006" prob="0.170000" distanceRate="0.800000" />
|
|
<Info workId="208" prob="0.170000" distanceRate="0.800000" />
|
|
<Info workId="1008" prob="0.170000" distanceRate="0.800000" />
|
|
<Info workId="1010" prob="0.170000" distanceRate="1" />
|
|
<Info workId="1011" prob="0.170000" distanceRate="1" />
|
|
<Info workId="1001" prob="0.350000" distanceRate="0.800000" />
|
|
<Info workId="1002" prob="0.350000" distanceRate="0.800000" />
|
|
<Info workId="999" prob="0.000000" distanceRate="0.8" />
|
|
<Info workId="211" prob="0.000000" distanceRate="0.8" />
|
|
<Info workId="204" prob="0.000000" distanceRate="0.8" />
|
|
<Info workId="312" prob="0.000000" distanceRate="0.800000" />
|
|
<Info workId="102" prob="0.000000" distanceRate="0.8" />
|
|
<Info workId="1000" prob="0.000000" distanceRate="0.8" />
|
|
<Info workId="1004" prob="0.000000" distanceRate="0.8" />
|
|
<Info workId="1005" prob="0.000000" distanceRate="0.8" />
|
|
<Info workId="1007" prob="0.000000" distanceRate="0.8" />
|
|
<Info workId="1009" prob="0.000000" distanceRate="0.8" />
|
|
<Info workId="101" prob="1.000000" distanceRate="0.800000" />
|
|
</Tension>
|
|
<Tension id="2">
|
|
<Info workId="201" prob="0.000000" distanceRate="0.800000" />
|
|
<Info workId="202" prob="0.000000" distanceRate="0.800000" />
|
|
<Info workId="999" prob="0.200000" distanceRate="0.800000" />
|
|
<Info workId="103" prob="0.300000" distanceRate="0.800000" />
|
|
<Info workId="101" prob="0.000000" distanceRate="0.800000" />
|
|
<Info workId="204" prob="0.000000" distanceRate="0.800000" />
|
|
<Info workId="207" prob="0.000000" distanceRate="0.800000" />
|
|
<Info workId="208" prob="0.000000" distanceRate="0.800000" />
|
|
<Info workId="211" prob="0.000000" distanceRate="0.800000" />
|
|
<Info workId="312" prob="0.000000" distanceRate="0.800000" />
|
|
<Info workId="1000" prob="0.000000" distanceRate="0.8" />
|
|
<Info workId="1001" prob="0.000000" distanceRate="0.8" />
|
|
<Info workId="1002" prob="0.000000" distanceRate="0.8" />
|
|
<Info workId="1003" prob="0.000000" distanceRate="0.8" />
|
|
<Info workId="1004" prob="0.000000" distanceRate="0.8" />
|
|
<Info workId="1005" prob="0.000000" distanceRate="0.8" />
|
|
<Info workId="1006" prob="0.000000" distanceRate="0.8" />
|
|
<Info workId="1007" prob="0.000000" distanceRate="0.8" />
|
|
<Info workId="1008" prob="0.000000" distanceRate="0.8" />
|
|
<Info workId="1009" prob="0.000000" distanceRate="0.8" />
|
|
<Info workId="1010" prob="0.000000" distanceRate="0.8" />
|
|
<Info workId="1011" prob="0.000000" distanceRate="0.8" />
|
|
<Info workId="102" prob="1.000000" distanceRate="1" />
|
|
<Info workId="1012" prob="0.000000" distanceRate="0.8" />
|
|
<Info workId="1013" prob="0.000000" distanceRate="0.8" />
|
|
</Tension>
|
|
</TensionList>
|
|
<WorkList>
|
|
<Work id="101" desc="기본 공격1" normalBehaviorId="1101" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2101" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="2" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.300000" nextAttackId="1000" />
|
|
<Work id="102" desc="강력한공격 전에 하는 사전동작" normalBehaviorId="1203" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2203" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="3" distanceRate="1.000000" coolTime="6000" isDirectionRevision="true" nextAttackProb="1.000000" nextAttackId="312" />
|
|
<Work id="103" desc="회전 공격" normalBehaviorId="1103" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2103" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetDamagedCount(5) > 1 OR PcTargetByDirection(1,120,0,100,0) OR IsInAnger() == 1" distanceType="2" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" />
|
|
<Work id="201" desc="헉헉 모션 50" normalBehaviorId="1201" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="1201" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetHpRatio() < 0.5 AND GetHpRatio() > 0.2" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" />
|
|
<Work id="202" desc="헉헉 모션 20" normalBehaviorId="1202" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="1202" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetHpRatio() < 0.2" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" />
|
|
<Work id="204" desc="어그로 체인지" normalBehaviorId="1204" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2204" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" />
|
|
<Work id="207" desc="사이드워크(원거리_좌_우_1)" normalBehaviorId="1207" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2207" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetTargetDistance() > 120" distanceType="1" distanceRate="0.800000" coolTime="8000" isDirectionRevision="true" nextAttackProb="1.000000" nextAttackId="1004" />
|
|
<Work id="208" desc="사이드워크(원거리_우_우_1)" normalBehaviorId="1208" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2208" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetTargetDistance() > 120" distanceType="1" distanceRate="0.800000" coolTime="8000" isDirectionRevision="true" nextAttackProb="1.000000" nextAttackId="1007" />
|
|
<Work id="211" desc="기타소셜" normalBehaviorId="1211" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2211" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" />
|
|
<Work id="312" desc="사전동작에 이어지는 강력한공격" normalBehaviorId="1102" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2102" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" />
|
|
<Work id="999" desc="기본 공격2(분노용)" normalBehaviorId="1101" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2101" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="2" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="1.000000" nextAttackId="101" />
|
|
<Work id="1000" desc="거리를 벌리는 이동(좌)" normalBehaviorId="13" normalBehaviorType="activeMove" offFlockOnNormalMode="true" angerBehaviorId="13" angerBehaviorType="activeMove" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="1.000000" coolTime="6000" isDirectionRevision="true" nextAttackProb="1.000000" nextAttackId="207" />
|
|
<Work id="1001" desc="사이드워크(근접_좌)" normalBehaviorId="1207" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2207" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetTargetDistance() < 120" distanceType="1" distanceRate="1.000000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.300000" nextAttackId="101" />
|
|
<Work id="1002" desc="사이드워크(근접_우)" normalBehaviorId="1208" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2208" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetTargetDistance() < 120" distanceType="1" distanceRate="1.000000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.300000" nextAttackId="101" />
|
|
<Work id="1003" desc="거리를 벌리는 이동(우)" normalBehaviorId="13" normalBehaviorType="activeMove" offFlockOnNormalMode="true" angerBehaviorId="13" angerBehaviorType="activeMove" offFlockOnAngerMode="true" preProcess="GetTargetDistance() < 100" distanceType="1" distanceRate="1.000000" coolTime="6000" isDirectionRevision="true" nextAttackProb="1.000000" nextAttackId="208" />
|
|
<Work id="1004" desc="사이드워크(원거리_좌_우_2)" normalBehaviorId="1208" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2208" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="1.000000" coolTime="6000" isDirectionRevision="true" nextAttackProb="1.000000" nextAttackId="1011" />
|
|
<Work id="1005" desc="사이드워크(원거리_좌_좌_2)" normalBehaviorId="1207" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2207" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="1.000000" coolTime="6000" isDirectionRevision="true" nextAttackProb="1.000000" nextAttackId="1011" />
|
|
<Work id="1006" desc="사이드워크(원거리_좌_좌_1)" normalBehaviorId="1207" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2207" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetTargetDistance() > 120" distanceType="1" distanceRate="1.000000" coolTime="8000" isDirectionRevision="true" nextAttackProb="1.000000" nextAttackId="1005" />
|
|
<Work id="1007" desc="사이드워크(원거리_우_우_2)" normalBehaviorId="1208" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2208" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="1.000000" coolTime="6000" isDirectionRevision="true" nextAttackProb="1.000000" nextAttackId="1010" />
|
|
<Work id="1008" desc="사이드워크(원거리_우_좌_1)" normalBehaviorId="1208" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2208" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="1.000000" coolTime="8000" isDirectionRevision="true" nextAttackProb="1.000000" nextAttackId="1009" />
|
|
<Work id="1009" desc="사이드워크(원거리_우_좌_2)" normalBehaviorId="1207" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2207" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="1.000000" coolTime="6000" isDirectionRevision="true" nextAttackProb="1.000000" nextAttackId="1010" />
|
|
<Work id="1010" desc="사이드워크(좌_지르기)" normalBehaviorId="1207" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2207" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetTargetDistance() > 120" distanceType="1" distanceRate="10000.000000" coolTime="6000" isDirectionRevision="true" nextAttackProb="1.000000" nextAttackId="102" />
|
|
<Work id="1011" desc="사이드워크(우_지르기)" normalBehaviorId="1208" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="1208" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetTargetDistance() > 120" distanceType="1" distanceRate="1.000000" coolTime="10000" isDirectionRevision="true" nextAttackProb="1.000000" nextAttackId="102" />
|
|
<Work id="1012" desc="기본 공격2(근접 클래스 대비)" normalBehaviorId="1101" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2101" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetTargetDistance() < 100" distanceType="2" distanceRate="0.800000" coolTime="8000" isDirectionRevision="true" nextAttackProb="0.300000" nextAttackId="101" />
|
|
<Work id="1013" desc="사전 동작(옆걸음없이)" normalBehaviorId="1203" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2203" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetTargetDistance() > 100" distanceType="1" distanceRate="1.000000" coolTime="10000" isDirectionRevision="true" nextAttackProb="1.000000" nextAttackId="312" />
|
|
</WorkList>
|
|
</Attack>
|
|
<Avoid avoidSkillId="0" cooltime="10000" />
|
|
<Cooperation concurrentAttackDuration="10000" sequentialAttackDelay="1000" escapeDuration="3000">
|
|
<TensionList>
|
|
<Tension id="1">
|
|
<Info workId="1" prob="0.000000" distanceRate="1.000000" />
|
|
</Tension>
|
|
</TensionList>
|
|
<WorkList>
|
|
<Work id="1" desc="1" normalBehaviorId="1" normalBehaviorType="social" offFlockOnNormalMode="true" angerBehaviorId="1" angerBehaviorType="social" offFlockOnAngerMode="true" preProcess="1" sendOrderId="1" sendOrderRange="300" sendOrderMaxCount="5" sendOrderRefTarget="1" distanceType="1" distanceRate="1.000000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" orderType="normal" formationId="0" />
|
|
</WorkList>
|
|
<ReceiveOrderList>
|
|
<ReceiveOrder orderId="1" prob="1.000000" attackId="101" formationCheckTime="0" formationAttackProb="0.000000" formationAttackId="0" />
|
|
</ReceiveOrderList>
|
|
</Cooperation>
|
|
<CounterFlee workId="101" toAnger="true" speedUpRate="1.100000" maxMovingTime="10000" recentHitTime="30000" recentPcBehaviorTime="20000" />
|
|
<Idle duration="1000" />
|
|
<MonsterFlee hpRate="0.200000" executionRate="0.000000" fleeDistance="1000" shareAggroRange="500" />
|
|
<MonsterSummon hpRate="0.200000" executionRate="0" summonTemplateId="0" summonNum="1" summonRange="300" />
|
|
<Move targetDistance="150" timeout="1000" />
|
|
<PatternList>
|
|
<Pattern default="true">
|
|
<AngerMode>
|
|
<Tension attackTension="2" cooperationTension="1" shorttermTargetTension="1" />
|
|
<Incline attackProb="1.000000" cooperationProb="0.000000" shorttermTargetProb="0.000000" avoidProb="0.000000" moveProb="0.000000" socialProb="0.000000" />
|
|
</AngerMode>
|
|
<NormalMode>
|
|
<Tension attackTension="1" cooperationTension="1" shorttermTargetTension="1" />
|
|
<Incline attackProb="1.000000" cooperationProb="0.000000" shorttermTargetProb="0.000000" avoidProb="0.000000" moveProb="0.000000" socialProb="0.000000" />
|
|
</NormalMode>
|
|
</Pattern>
|
|
</PatternList>
|
|
<ShorttermTarget>
|
|
<StTensionList>
|
|
<StTension id="1">
|
|
<Info stWorkId="1" prob="1.000000" />
|
|
</StTension>
|
|
</StTensionList>
|
|
<StWorkList>
|
|
<StWork id="1" desc="등 뒤에 있을 때" preProcess="GetTargetDir() > 150 AND GetTargetDir() < 300" immediateAttackId="103" />
|
|
</StWorkList>
|
|
</ShorttermTarget>
|
|
<Social socialMotionId="0" />
|
|
</CombatState>
|
|
<PeaceState checkInterval="5000" minLeaderDistance="100" maxLeaderDistance="200" questPatrol="true" popupMsg="1001600021,1001600022,1001600023,1001600024,1001600025" msgProb="0.300000" msgInterval="5000">
|
|
<Buff range="0" coolTime="6000" />
|
|
<RandomMove moveMinDistance="80" moveMaxDistance="160" probSocial="0.300000" moveRadius="230" probMove="0.400000">
|
|
<Social motionId="" />
|
|
<Social motionId="" />
|
|
</RandomMove>
|
|
</PeaceState>
|
|
</Ai>
|
|
<Ai id="12" name="교활한 아라크네아(중레벨)">
|
|
<CautionState alertRadius="250" rotateTime="10" probAvoid="0.000000" avoidSkill="0" alertAngle="360" rotateAngle="60" checkInterval="5000" probActiveMove="0.000000" enable="false">
|
|
</CautionState>
|
|
<CombatState watchRotateTime="10" watchRotateAngle="60" playSocialWhenFirstAggro="true" enable="true">
|
|
<Attack>
|
|
<TensionList>
|
|
<Tension id="1">
|
|
<Info workId="201" prob="0.5" distanceRate="1" />
|
|
<Info workId="216" prob="" distanceRate="1" />
|
|
<Info workId="214" prob="1" distanceRate="1" />
|
|
<Info workId="107" prob="0.3" distanceRate="1" />
|
|
<Info workId="204" prob="0" distanceRate="1" />
|
|
<Info workId="106" prob="0.5" distanceRate="1" />
|
|
<Info workId="103" prob="0.35" distanceRate="1" />
|
|
<Info workId="220" prob="0" distanceRate="1" />
|
|
<Info workId="101" prob="0.6" distanceRate="1" />
|
|
<Info workId="102" prob="0.400000" distanceRate="1" />
|
|
<Info workId="210" prob="0" distanceRate="1" />
|
|
<Info workId="209" prob="0" distanceRate="1" />
|
|
<Info workId="213" prob="0.3" distanceRate="1" />
|
|
<Info workId="234" prob="0.3" distanceRate="1" />
|
|
<Info workId="222" prob="0.3" distanceRate="1" />
|
|
<Info workId="223" prob="0.3" distanceRate="1" />
|
|
<Info workId="224" prob="0" distanceRate="1" />
|
|
<Info workId="225" prob="" distanceRate="" />
|
|
<Info workId="111" prob="0" distanceRate="1" />
|
|
<Info workId="105" prob="0.650000" distanceRate="1" />
|
|
<Info workId="110" prob="0.200000" distanceRate="1" />
|
|
<Info workId="212" prob="0.2" distanceRate="1" />
|
|
<Info workId="104" prob="0.75" distanceRate="1" />
|
|
<Info workId="215" prob="0" distanceRate="0" />
|
|
<Info workId="217" prob="0" distanceRate="0" />
|
|
<Info workId="221" prob="0" distanceRate="0" />
|
|
<Info workId="226" prob="0" distanceRate="0" />
|
|
<Info workId="227" prob="0" distanceRate="0" />
|
|
<Info workId="228" prob="0" distanceRate="0" />
|
|
<Info workId="229" prob="" distanceRate="0" />
|
|
<Info workId="230" prob="0" distanceRate="0" />
|
|
<Info workId="250" prob="0" distanceRate="0" />
|
|
<Info workId="300" prob="0" distanceRate="0" />
|
|
<Info workId="301" prob="0" distanceRate="0" />
|
|
<Info workId="302" prob="0" distanceRate="0" />
|
|
<Info workId="251" prob="0" distanceRate="0" />
|
|
<Info workId="231" prob="0" distanceRate="0" />
|
|
<Info workId="232" prob="0" distanceRate="0" />
|
|
<Info workId="233" prob="0" distanceRate="0" />
|
|
<Info workId="218" prob="0" distanceRate="1" />
|
|
<Info workId="219" prob="0" distanceRate="1" />
|
|
<Info workId="150" prob="1" distanceRate="1" />
|
|
</Tension>
|
|
<Tension id="2">
|
|
<Info workId="201" prob="" distanceRate="" />
|
|
<Info workId="216" prob="" distanceRate="1" />
|
|
<Info workId="214" prob="1" distanceRate="1" />
|
|
<Info workId="107" prob="0.3" distanceRate="1" />
|
|
<Info workId="204" prob="" distanceRate="" />
|
|
<Info workId="106" prob="0.5" distanceRate="1" />
|
|
<Info workId="210" prob="0" distanceRate="1" />
|
|
<Info workId="209" prob="" distanceRate="" />
|
|
<Info workId="213" prob="" distanceRate="" />
|
|
<Info workId="234" prob="0" distanceRate="1" />
|
|
<Info workId="222" prob="" distanceRate="" />
|
|
<Info workId="223" prob="" distanceRate="" />
|
|
<Info workId="251" prob="0.3" distanceRate="1" />
|
|
<Info workId="224" prob="0.3" distanceRate="1" />
|
|
<Info workId="225" prob="" distanceRate="" />
|
|
<Info workId="102" prob="0" distanceRate="1" />
|
|
<Info workId="103" prob="0.35" distanceRate="1" />
|
|
<Info workId="220" prob="0" distanceRate="1" />
|
|
<Info workId="101" prob="0.6" distanceRate="1" />
|
|
<Info workId="111" prob="0" distanceRate="1" />
|
|
<Info workId="105" prob="0.650000" distanceRate="1" />
|
|
<Info workId="110" prob="0.200000" distanceRate="1" />
|
|
<Info workId="212" prob="0.2" distanceRate="1" />
|
|
<Info workId="104" prob="0" distanceRate="1" />
|
|
<Info workId="215" prob="0" distanceRate="0" />
|
|
<Info workId="217" prob="0" distanceRate="0" />
|
|
<Info workId="221" prob="0" distanceRate="0" />
|
|
<Info workId="226" prob="0" distanceRate="0" />
|
|
<Info workId="227" prob="0" distanceRate="0" />
|
|
<Info workId="228" prob="0" distanceRate="0" />
|
|
<Info workId="229" prob="" distanceRate="0" />
|
|
<Info workId="230" prob="0" distanceRate="0" />
|
|
<Info workId="300" prob="0" distanceRate="0" />
|
|
<Info workId="301" prob="0" distanceRate="0" />
|
|
<Info workId="302" prob="0" distanceRate="0" />
|
|
<Info workId="250" prob="0" distanceRate="0" />
|
|
<Info workId="231" prob="0" distanceRate="0" />
|
|
<Info workId="232" prob="0" distanceRate="0" />
|
|
<Info workId="233" prob="0" distanceRate="0" />
|
|
<Info workId="218" prob="0" distanceRate="1" />
|
|
<Info workId="219" prob="0" distanceRate="1" />
|
|
<Info workId="150" prob="1" distanceRate="1" />
|
|
</Tension>
|
|
<Tension id="3">
|
|
<Info workId="201" prob="0.5" distanceRate="1" />
|
|
<Info workId="216" prob="" distanceRate="1" />
|
|
<Info workId="214" prob="1" distanceRate="1" />
|
|
<Info workId="107" prob="0.3" distanceRate="1" />
|
|
<Info workId="204" prob="0" distanceRate="1" />
|
|
<Info workId="106" prob="0.5" distanceRate="1" />
|
|
<Info workId="103" prob="0.35" distanceRate="1" />
|
|
<Info workId="220" prob="0" distanceRate="1" />
|
|
<Info workId="101" prob="0.6" distanceRate="1" />
|
|
<Info workId="102" prob="0.400000" distanceRate="1" />
|
|
<Info workId="210" prob="0" distanceRate="1" />
|
|
<Info workId="209" prob="0" distanceRate="1" />
|
|
<Info workId="213" prob="0.5" distanceRate="1" />
|
|
<Info workId="234" prob="0.3" distanceRate="1" />
|
|
<Info workId="222" prob="0.3" distanceRate="1" />
|
|
<Info workId="223" prob="0.3" distanceRate="1" />
|
|
<Info workId="251" prob="0" distanceRate="1" />
|
|
<Info workId="224" prob="0" distanceRate="1" />
|
|
<Info workId="225" prob="" distanceRate="" />
|
|
<Info workId="111" prob="0" distanceRate="1" />
|
|
<Info workId="105" prob="0.650000" distanceRate="1" />
|
|
<Info workId="110" prob="0.200000" distanceRate="1" />
|
|
<Info workId="212" prob="0.2" distanceRate="1" />
|
|
<Info workId="104" prob="0.75" distanceRate="1" />
|
|
<Info workId="215" prob="0" distanceRate="0" />
|
|
<Info workId="217" prob="0" distanceRate="0" />
|
|
<Info workId="221" prob="0" distanceRate="0" />
|
|
<Info workId="226" prob="0" distanceRate="0" />
|
|
<Info workId="227" prob="0" distanceRate="0" />
|
|
<Info workId="228" prob="0" distanceRate="0" />
|
|
<Info workId="229" prob="" distanceRate="0" />
|
|
<Info workId="230" prob="0" distanceRate="0" />
|
|
<Info workId="250" prob="0" distanceRate="0" />
|
|
<Info workId="300" prob="0" distanceRate="0" />
|
|
<Info workId="301" prob="0" distanceRate="0" />
|
|
<Info workId="302" prob="0" distanceRate="0" />
|
|
<Info workId="231" prob="0" distanceRate="0" />
|
|
<Info workId="232" prob="0" distanceRate="0" />
|
|
<Info workId="233" prob="0" distanceRate="0" />
|
|
<Info workId="218" prob="0" distanceRate="1" />
|
|
<Info workId="219" prob="0" distanceRate="1" />
|
|
<Info workId="150" prob="1" distanceRate="1" />
|
|
</Tension>
|
|
<Tension id="4">
|
|
<Info workId="201" prob="0.5" distanceRate="1" />
|
|
<Info workId="216" prob="" distanceRate="1" />
|
|
<Info workId="214" prob="1" distanceRate="1" />
|
|
<Info workId="107" prob="0.3" distanceRate="1" />
|
|
<Info workId="204" prob="" distanceRate="" />
|
|
<Info workId="106" prob="0.5" distanceRate="1" />
|
|
<Info workId="210" prob="0" distanceRate="1" />
|
|
<Info workId="209" prob="" distanceRate="" />
|
|
<Info workId="213" prob="" distanceRate="" />
|
|
<Info workId="234" prob="0" distanceRate="1" />
|
|
<Info workId="222" prob="" distanceRate="" />
|
|
<Info workId="223" prob="" distanceRate="" />
|
|
<Info workId="251" prob="0.3" distanceRate="1" />
|
|
<Info workId="224" prob="0.3" distanceRate="1" />
|
|
<Info workId="225" prob="" distanceRate="" />
|
|
<Info workId="102" prob="0" distanceRate="1" />
|
|
<Info workId="103" prob="0.35" distanceRate="1" />
|
|
<Info workId="220" prob="0" distanceRate="1" />
|
|
<Info workId="101" prob="0.6" distanceRate="1" />
|
|
<Info workId="111" prob="0" distanceRate="1" />
|
|
<Info workId="105" prob="0.650000" distanceRate="1" />
|
|
<Info workId="110" prob="0.200000" distanceRate="1" />
|
|
<Info workId="212" prob="0.2" distanceRate="1" />
|
|
<Info workId="104" prob="0" distanceRate="1" />
|
|
<Info workId="215" prob="0" distanceRate="0" />
|
|
<Info workId="217" prob="0" distanceRate="0" />
|
|
<Info workId="221" prob="0" distanceRate="0" />
|
|
<Info workId="226" prob="0" distanceRate="0" />
|
|
<Info workId="227" prob="0" distanceRate="0" />
|
|
<Info workId="228" prob="0" distanceRate="0" />
|
|
<Info workId="229" prob="" distanceRate="0" />
|
|
<Info workId="230" prob="0" distanceRate="0" />
|
|
<Info workId="250" prob="0" distanceRate="0" />
|
|
<Info workId="300" prob="0" distanceRate="0" />
|
|
<Info workId="301" prob="0" distanceRate="0" />
|
|
<Info workId="302" prob="0" distanceRate="0" />
|
|
<Info workId="231" prob="0" distanceRate="0" />
|
|
<Info workId="232" prob="0" distanceRate="0" />
|
|
<Info workId="233" prob="0" distanceRate="0" />
|
|
<Info workId="218" prob="0" distanceRate="1" />
|
|
<Info workId="219" prob="0" distanceRate="1" />
|
|
<Info workId="150" prob="1" distanceRate="1" />
|
|
</Tension>
|
|
</TensionList>
|
|
<WorkList>
|
|
<Work id="101" desc="기본공격1(전방연타)_atk01" normalBehaviorId="1101" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2101" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="IsInSkillAttackRange(1101, 1, 0.8)" distanceType="1" distanceRate="1" coolTime="" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="" msgImmediately="" msg="" msgProb="" />
|
|
<Work id="102" desc="특수공격(원거리 범위 공격)_heavyAtk" normalBehaviorId="1110" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2110" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="IsInSkillAttackRange(1110, 1, 0.8)" distanceType="1" distanceRate="1" coolTime="" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="" msgImmediately="" msg="" msgProb="" />
|
|
<Work id="103" desc="기본공격2(입으로물기)_atk02" normalBehaviorId="1103" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2103" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="IsInSkillAttackRange(1103, 1, 0.9)" distanceType="1" distanceRate="1" coolTime="20000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="" msgImmediately="" msg="" msgProb="" />
|
|
<Work id="104" desc="무브어택(굴러서공격)_moveatk + 30% 돌아서 무브 어택" normalBehaviorId="1106" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2106" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="IsInSkillAttackRange(1106, 1, 0.8)" distanceType="1" distanceRate="1" coolTime="30000" isDirectionRevision="true" nextAttackProb="0.300000" nextAttackId="301" msgImmediately="" msg="" msgProb="" />
|
|
<Work id="105" desc="롱어택(발사체공격)_longatk" normalBehaviorId="1104" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2104" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="IsInSkillAttackRange(1104, 1, 0.8) AND GetTargetDistanceEx() > 200" distanceType="1" distanceRate="1" coolTime="" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="" msgImmediately="" msg="" msgProb="" />
|
|
<Work id="107" desc="라운드어택(360도)_roundatk 후 50% 확률로 원거리 범위공격" normalBehaviorId="1108" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2108" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetTargetDir() > 30 AND GetTargetDir() < 330" distanceType="1" distanceRate="1" coolTime="30000" isDirectionRevision="false" nextAttackProb="0.500000" nextAttackId="102" msgImmediately="" msg="" msgProb="" />
|
|
<Work id="106" desc="리액션어택(제자리점프)_reactionatk" normalBehaviorId="1107" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2107" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetCombatTime() > 20000 AND IsInSkillAttackRange(1107, 1, 0.8) AND IsPrevAttack(0, 110) == 0 AND IsPrevAttack(0, 212) == 0" distanceType="1" distanceRate="1" coolTime="25000" isDirectionRevision="false" nextAttackProb="1.000000" nextAttackId="204" msgImmediately="" msg="" msgProb="" />
|
|
<Work id="110" desc="짧은 롱무브_longmove" normalBehaviorId="1109" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2109" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="IsInSkillAttackRange(1109, 1, 1)" distanceType="1" distanceRate="1" coolTime="60000" isDirectionRevision="true" nextAttackProb="1" nextAttackId="204" msgImmediately="" msg="" msgProb="" />
|
|
<Work id="111" desc="울트라어택(43레벨 이상 사냥터만 사용)" normalBehaviorId="1112" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2112" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetCombatTime() > 20000 AND IsInSkillAttackRange(1112, 1, 0.8)" distanceType="1" distanceRate="1" coolTime="60000" isDirectionRevision="false" nextAttackProb="0.000000" nextAttackId="" msgImmediately="" msg="" msgProb="" />
|
|
<Work id="150" desc="PC에게 접근" normalBehaviorId="1057" normalBehaviorType="activeMove" offFlockOnNormalMode="true" angerBehaviorId="1058" angerBehaviorType="activeMove" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="1.000000" coolTime="" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" msgImmediately="" msg="" msgProb="" />
|
|
<Work id="201" desc="30탈진" normalBehaviorId="1201" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="1201" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetHpRatio()<0.3" distanceType="1" distanceRate="1" coolTime="14000" isDirectionRevision="false" nextAttackProb="0.000000" nextAttackId="0" msgImmediately="" msg="" msgProb="" />
|
|
<Work id="204" desc="어그로체인지동작" normalBehaviorId="1204" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2204" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetDamagedCount(7) < 1" distanceType="1" distanceRate="1" coolTime="15000" isDirectionRevision="true" nextAttackProb="0" nextAttackId="221" msgImmediately="" msg="" msgProb="" />
|
|
<Work id="209" desc="백무브" normalBehaviorId="1212" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2212" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="IsInSkillAttackRange(1101, 1, 1) AND GetDamagedCount(10) > 5" distanceType="1" distanceRate="1" coolTime="60000" isDirectionRevision="false" nextAttackProb="0.000000" nextAttackId="" msgImmediately="" msg="" msgProb="" />
|
|
<Work id="210" desc="방어" normalBehaviorId="1301" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="1301" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetDamagedCount(10) > 10 AND GetHpRatio() < 0.5" distanceType="1" distanceRate="1" coolTime="30000" isDirectionRevision="false" nextAttackProb="1.000000" nextAttackId="204" msgImmediately="" msg="" msgProb="" />
|
|
<Work id="212" desc="긴 롱무브_longmove" normalBehaviorType="skill" offFlockOnNormalMode="" angerBehaviorType="skill" offFlockOnAngerMode="" preProcess="IsInSkillAttackRange(1111, 1, 1)" distanceType="1" distanceRate="1" coolTime="60000" isDirectionRevision="true" nextAttackProb="1" nextAttackId="204" msgImmediately="" msg="" msgProb="" normalBehaviorId="1111" angerBehaviorId="2111" />
|
|
<Work id="213" desc="헛치기" normalBehaviorType="skill" offFlockOnNormalMode="" angerBehaviorType="skill" offFlockOnAngerMode="" preProcess="IsInSkillAttackRange(1101, 1, 1.2) AND (GetDamagedCount(5) < 1 OR GetHpRatio() < 0.15)" distanceType="1" distanceRate="1" coolTime="" isDirectionRevision="true" nextAttackProb="" nextAttackId="" msgImmediately="" msg="" msgProb="" normalBehaviorId="1101" angerBehaviorId="2101" />
|
|
<Work id="214" desc="태어난 곳을 향해 중점프 1_1" normalBehaviorType="activeRotate" offFlockOnNormalMode="" angerBehaviorType="activeRotate" offFlockOnAngerMode="" preProcess="IsOutCombatSpace(1200) == 1" distanceType="1" distanceRate="1" coolTime="120000" isDirectionRevision="false" nextAttackProb="1" nextAttackId="215" msgImmediately="" msg="" msgProb="" normalBehaviorId="574" angerBehaviorId="575" />
|
|
<Work id="215" desc="태어난 곳을 향해 중점프 1_2" normalBehaviorType="skill" offFlockOnNormalMode="" angerBehaviorType="skill" offFlockOnAngerMode="" preProcess="1" distanceType="1" distanceRate="" coolTime="" isDirectionRevision="false" nextAttackProb="1" nextAttackId="204" msgImmediately="" msg="" msgProb="" normalBehaviorId="1109" angerBehaviorId="2109" />
|
|
<Work id="216" desc="태어난 곳을 향해 대점프 1_1" normalBehaviorType="activeRotate" offFlockOnNormalMode="" angerBehaviorType="activeRotate" offFlockOnAngerMode="" preProcess="IsOutCombatSpace(1500) == 1" distanceType="" distanceRate="1" coolTime="120000" isDirectionRevision="false" nextAttackProb="1" nextAttackId="217" msgImmediately="" msg="" msgProb="" normalBehaviorId="576" angerBehaviorId="577" />
|
|
<Work id="217" desc="태어난 곳을 향해 대점프 1_2" normalBehaviorType="skill" offFlockOnNormalMode="" angerBehaviorType="skill" offFlockOnAngerMode="" preProcess="1" distanceType="1" distanceRate="" coolTime="" isDirectionRevision="false" nextAttackProb="1" nextAttackId="204" msgImmediately="" msg="" msgProb="" normalBehaviorId="1111" angerBehaviorId="2111" />
|
|
<Work id="218" desc="1_1 23도 좌로 회전 후 이동" normalBehaviorType="activeRotate" offFlockOnNormalMode="" angerBehaviorType="activeRotate" offFlockOnAngerMode="" preProcess="IsPrevAttack(1, 220) == 0 AND (GetTargetDir() > -60 AND GetTargetDir() < 60)" distanceType="1" distanceRate="1" coolTime="30000" isDirectionRevision="false" nextAttackProb="1" nextAttackId="220" msgImmediately="" msg="" msgProb="" normalBehaviorId="578" angerBehaviorId="579" />
|
|
<Work id="219" desc="2_1 14도 우로 회전 후 이동" normalBehaviorType="activeRotate" offFlockOnNormalMode="" angerBehaviorType="activeRotate" offFlockOnAngerMode="" preProcess="IsPrevAttack(1, 215) == 0 AND (GetTargetDir() > -60 AND GetTargetDir() < 60)" distanceType="1" distanceRate="1" coolTime="30000" isDirectionRevision="false" nextAttackProb="1" nextAttackId="220" msgImmediately="" msg="" msgProb="" normalBehaviorId="580" angerBehaviorId="581" />
|
|
<Work id="220" desc="정면 방향으로 이동" normalBehaviorType="activeMove" offFlockOnNormalMode="" angerBehaviorType="activeMove" offFlockOnAngerMode="" preProcess="GetTargetDir() > -60 AND GetTargetDir() < 60" distanceType="1" distanceRate="1" coolTime="30000" isDirectionRevision="" nextAttackProb="" nextAttackId="" msgImmediately="" msg="" msgProb="" normalBehaviorId="1059" angerBehaviorId="1060" />
|
|
<Work id="221" desc="어그로 체인지 동작(반복용)" normalBehaviorType="skill" offFlockOnNormalMode="" angerBehaviorType="skill" offFlockOnAngerMode="" preProcess="1" distanceType="1" distanceRate="1" coolTime="" isDirectionRevision="false" nextAttackProb="" nextAttackId="" msgImmediately="" msg="" msgProb="" normalBehaviorId="1204" angerBehaviorId="2204" />
|
|
<Work id="222" desc="패턴 1_1 짧은 롱무브 후 라운드 어택" normalBehaviorType="skill" offFlockOnNormalMode="" angerBehaviorType="skill" offFlockOnAngerMode="" preProcess="GetCombatTime() > 15000 AND IsInSkillAttackRange(1109, 1, 0.8)" distanceType="1" distanceRate="1" coolTime="60000" isDirectionRevision="true" nextAttackProb="1" nextAttackId="107" msgImmediately="" msg="" msgProb="" normalBehaviorId="1109" angerBehaviorId="2109" />
|
|
<Work id="223" desc="패턴 2_1 백무브후 헤비 어택" normalBehaviorType="skill" offFlockOnNormalMode="" angerBehaviorType="skill" offFlockOnAngerMode="" preProcess="GetCombatTime() > 15000 AND IsInSkillAttackRange(1101, 1, 0.9)" distanceType="1" distanceRate="1" coolTime="60000" isDirectionRevision="true" nextAttackProb="0.7" nextAttackId="300" msgImmediately="" msg="" msgProb="" normalBehaviorId="1212" angerBehaviorId="2212" />
|
|
<Work id="224" desc="패턴 3_1 무브 어택후 무브 어택(분노시)" normalBehaviorType="skill" offFlockOnNormalMode="" angerBehaviorType="skill" offFlockOnAngerMode="" preProcess="GetCombatTime() > 15000 AND IsInSkillAttackRange(1106, 1, 0.6)" distanceType="1" distanceRate="1" coolTime="25000" isDirectionRevision="" nextAttackProb="0.7" nextAttackId="301" msgImmediately="" msg="" msgProb="" normalBehaviorId="1106" angerBehaviorId="2106" />
|
|
<Work id="225" desc="패턴 4_1 좌우 두리번 후 4연속 발사체" normalBehaviorType="activeRotate" offFlockOnNormalMode="" angerBehaviorType="activeRotate" offFlockOnAngerMode="" preProcess="GetCombatTime() > 15000 AND IsInSkillAttackRange(1104, 1, 0.6)" distanceType="1" distanceRate="1" coolTime="15000" isDirectionRevision="false" nextAttackProb="1" nextAttackId="226" msgImmediately="" msg="" msgProb="" normalBehaviorId="582" angerBehaviorId="583" />
|
|
<Work id="226" desc="패턴 4_2 좌우 두리번 후 4연속 발사체" normalBehaviorType="activeRotate" offFlockOnNormalMode="" angerBehaviorType="activeRotate" offFlockOnAngerMode="" preProcess="1" distanceType="1" distanceRate="1" coolTime="" isDirectionRevision="false" nextAttackProb="1" nextAttackId="227" msgImmediately="" msg="" msgProb="" normalBehaviorId="584" angerBehaviorId="585" />
|
|
<Work id="227" desc="패턴 4_3 좌우 두리번 후 4연속 발사체" normalBehaviorType="skill" offFlockOnNormalMode="" angerBehaviorType="skill" offFlockOnAngerMode="" preProcess="1" distanceType="1" distanceRate="1" coolTime="" isDirectionRevision="true" nextAttackProb="1" nextAttackId="228" msgImmediately="" msg="" msgProb="" normalBehaviorId="1104" angerBehaviorId="2104" />
|
|
<Work id="228" desc="패턴 4_4 좌우 두리번 후 4연속 발사체" normalBehaviorType="activeRotate" offFlockOnNormalMode="" angerBehaviorType="activeRotate" offFlockOnAngerMode="" preProcess="1" distanceType="1" distanceRate="1" coolTime="" isDirectionRevision="false" nextAttackProb="1" nextAttackId="229" msgImmediately="" msg="" msgProb="" normalBehaviorId="586" angerBehaviorId="587" />
|
|
<Work id="229" desc="패턴 4_5 좌우 두리번 후 4연속 발사체" normalBehaviorType="skill" offFlockOnNormalMode="" angerBehaviorType="skill" offFlockOnAngerMode="" preProcess="1" distanceType="1" distanceRate="" coolTime="" isDirectionRevision="false" nextAttackProb="1" nextAttackId="230" msgImmediately="" msg="" msgProb="" normalBehaviorId="1104" angerBehaviorId="2104" />
|
|
<Work id="230" desc="패턴 4_6 좌우 두리번 후 4연속 발사체" normalBehaviorType="activeRotate" offFlockOnNormalMode="" angerBehaviorType="activeRotate" offFlockOnAngerMode="" preProcess="1" distanceType="1" distanceRate="1" coolTime="" isDirectionRevision="false" nextAttackProb="1" nextAttackId="231" msgImmediately="" msg="" msgProb="" normalBehaviorId="588" angerBehaviorId="589" />
|
|
<Work id="231" desc="패턴 4_7 좌우 두리번 후 4연속 발사체" normalBehaviorType="skill" offFlockOnNormalMode="" angerBehaviorType="skill" offFlockOnAngerMode="" preProcess="1" distanceType="1" distanceRate="1" coolTime="" isDirectionRevision="false" nextAttackProb="1" nextAttackId="233" msgImmediately="" msg="" msgProb="" normalBehaviorId="1104" angerBehaviorId="2104" />
|
|
<Work id="232" desc="패턴 4_8 좌우 두리번 후 4연속 발사체" normalBehaviorType="activeRotate" offFlockOnNormalMode="" angerBehaviorType="activeRotate" offFlockOnAngerMode="" preProcess="1" distanceType="1" distanceRate="1" coolTime="" isDirectionRevision="false" nextAttackProb="1" nextAttackId="233" msgImmediately="" msg="" msgProb="" normalBehaviorId="590" angerBehaviorId="591" />
|
|
<Work id="233" desc="패턴 4_9 좌우 두리번 후 4연속 발사체" normalBehaviorType="skill" offFlockOnNormalMode="" angerBehaviorType="skill" offFlockOnAngerMode="" preProcess="1" distanceType="1" distanceRate="1" coolTime="" isDirectionRevision="false" nextAttackProb="" nextAttackId="" msgImmediately="" msg="" msgProb="" normalBehaviorId="1104" angerBehaviorId="2104" />
|
|
<Work id="234" desc="패턴 0_1 슬로우 공격 후 헤비 어택" normalBehaviorType="skill" offFlockOnNormalMode="" angerBehaviorType="skill" offFlockOnAngerMode="" preProcess="GetCombatTime() > 15000 AND IsInSkillAttackRange(1103, 1, 0.9)" distanceType="1" distanceRate="1" coolTime="15000" isDirectionRevision="true" nextAttackProb="1" nextAttackId="102" msgImmediately="" msg="" msgProb="" normalBehaviorId="1103" angerBehaviorId="2103" />
|
|
<Work id="250" desc="PC에게 접근(어그로 체인지_원거리)" normalBehaviorId="1061" normalBehaviorType="activeMove" offFlockOnNormalMode="true" angerBehaviorId="1062" angerBehaviorType="activeMove" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="1.000000" coolTime="" isDirectionRevision="true" nextAttackProb="1.000000" nextAttackId="101" msgImmediately="" msg="" msgProb="" />
|
|
<Work id="251" desc="연속 무브 어택 전 원거리 범위 공격(분노시 패턴)" normalBehaviorId="1110" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2110" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="IsInSkillAttackRange(1110, 1, 0.8)" distanceType="1" distanceRate="1" coolTime="25000" isDirectionRevision="true" nextAttackProb="1.000000" nextAttackId="224" msgImmediately="" msg="" msgProb="" />
|
|
<Work id="300" desc="패턴 2_2 백무브후 헤비 어택 후 피격 기회 제공" normalBehaviorId="1110" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2110" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="IsInSkillAttackRange(1110, 1, 0.8)" distanceType="1" distanceRate="1" coolTime="" isDirectionRevision="true" nextAttackProb="1.000000" nextAttackId="204" msgImmediately="" msg="" msgProb="" />
|
|
<Work id="301" desc="패턴 3_2 무브 어택후 무브 어택" normalBehaviorType="activeRotate" offFlockOnNormalMode="" angerBehaviorType="activeRotate" offFlockOnAngerMode="" preProcess="1" distanceType="1" distanceRate="1" coolTime="" isDirectionRevision="false" nextAttackProb="1" nextAttackId="302" msgImmediately="" msg="" msgProb="" normalBehaviorId="592" angerBehaviorId="593" />
|
|
<Work id="302" desc="패턴 3_3 무브 어택후 무브 어택" normalBehaviorType="skill" offFlockOnNormalMode="" angerBehaviorType="skill" offFlockOnAngerMode="" preProcess="GetCombatTime() > 15000 AND IsInSkillAttackRange(1106, 1, 0.6)" distanceType="1" distanceRate="1" coolTime="60000" isDirectionRevision="" nextAttackProb="1" nextAttackId="204" msgImmediately="" msg="" msgProb="" normalBehaviorId="1106" angerBehaviorId="2106" />
|
|
</WorkList>
|
|
</Attack>
|
|
<Avoid avoidSkillId="0" cooltime="10000" />
|
|
<Cooperation concurrentAttackDuration="5000" sequentialAttackDelay="1000" escapeDuration="3000">
|
|
<TensionList>
|
|
<Tension id="1" />
|
|
</TensionList>
|
|
<WorkList />
|
|
<ReceiveOrderList>
|
|
<ReceiveOrder orderId="1" prob="0.000000" attackId="101" formationCheckTime="2000" formationAttackProb="0.000000" formationAttackId="101" />
|
|
</ReceiveOrderList>
|
|
</Cooperation>
|
|
<Idle duration="1000" />
|
|
<Move targetDistance="300" timeout="1000" />
|
|
<PatternList>
|
|
<Pattern default="true">
|
|
<AngerMode>
|
|
<Tension attackTension="2" cooperationTension="1" shorttermTargetTension="1" />
|
|
<Incline attackProb="1" cooperationProb="0.000000" shorttermTargetProb="0" avoidProb="0.000000" moveProb="0.000000" socialProb="0.000000" />
|
|
</AngerMode>
|
|
<NormalMode>
|
|
<Tension attackTension="1" cooperationTension="1" shorttermTargetTension="1" />
|
|
<Incline attackProb="1" cooperationProb="0.000000" shorttermTargetProb="1" avoidProb="0.000000" moveProb="0.000000" socialProb="0.000000" />
|
|
</NormalMode>
|
|
</Pattern>
|
|
<Pattern minHpRatio="0.000000" maxHpRatio="0.15">
|
|
<AngerMode>
|
|
<Tension attackTension="4" cooperationTension="1" shorttermTargetTension="1" />
|
|
<Incline attackProb="1" cooperationProb="0.000000" shorttermTargetProb="0" avoidProb="0.000000" moveProb="0.000000" socialProb="0.000000" />
|
|
</AngerMode>
|
|
<NormalMode>
|
|
<Tension attackTension="3" cooperationTension="1" shorttermTargetTension="1" />
|
|
<Incline attackProb="1" cooperationProb="0.000000" shorttermTargetProb="1" avoidProb="0.000000" moveProb="0.000000" socialProb="0.000000" />
|
|
</NormalMode>
|
|
</Pattern>
|
|
</PatternList>
|
|
<ShorttermTarget>
|
|
<StTensionList>
|
|
<StTension id="1">
|
|
<Info stWorkId="1" prob="0.000000" />
|
|
<Info stWorkId="5" prob="0.000000" />
|
|
<Info stWorkId="2" prob="0.015000" />
|
|
</StTension>
|
|
</StTensionList>
|
|
<StWorkList>
|
|
<StWork id="1" desc="중형_원거리견제" preProcess="PcTargetBySkillCategoryUsedEx(1, 360, 1110, 1, 0.8, 23, 2)" immediateAttackId="102" msgImmediately="false" msg="" msgProb="" />
|
|
<StWork id="2" desc="중형_주변 견제" preProcess="PcTargetByDirectionEx(180, 240, 1108, 1, 1, 0)" immediateAttackId="107" msgImmediately="false" msg="" msgProb="" />
|
|
<StWork id="5" desc="중형_힐견제" preProcess="PcTargetBySkillCategoryUsedEx(1, 360, 1106, 1, 0.8, 31, 2)" immediateAttackId="104" msgImmediately="false" msg="" msgProb="" />
|
|
</StWorkList>
|
|
</ShorttermTarget>
|
|
<Social socialMotionId="0" />
|
|
<AggroChangeAttack nearTargetAttackId="107" showAggroChangeMotionAfterNearTargetAttack="false" distantTargetAttackId="250" showAggroChangeMotionAfterDistantTargetAttack="false" />
|
|
<MonsterFlee hpRate="" executionRate="" fleeDistance="" shareAggroRange="" />
|
|
<MonsterSummon hpRate="" executionRate="" summonNum="" summonRange="" summonTemplateId="" />
|
|
<CounterFlee workId="" toAnger="" speedUpRate="" maxMovingTime="" recentHitTime="" recentPcBehaviorTime="" />
|
|
</CombatState>
|
|
<PeaceState checkInterval="5000" minLeaderDistance="200" maxLeaderDistance="500" followNearUser="">
|
|
<RandomMove moveMinDistance="200" moveMaxDistance="500" probSocial="0.00000" moveRadius="500" probMove="0.00000">
|
|
<Social motionId="1" />
|
|
<Social motionId="2" />
|
|
</RandomMove>
|
|
<Buff range="" coolTime="" />
|
|
</PeaceState>
|
|
</Ai>
|
|
<Ai id="13" name="교활한 아라크네아(중레벨)">
|
|
<CautionState alertRadius="250" rotateTime="10" probAvoid="0.000000" avoidSkill="0" alertAngle="360" rotateAngle="60" checkInterval="5000" probActiveMove="0.000000" enable="false">
|
|
</CautionState>
|
|
<CombatState watchRotateTime="10" watchRotateAngle="60" playSocialWhenFirstAggro="true" enable="true">
|
|
<Attack>
|
|
<TensionList>
|
|
<Tension id="1">
|
|
<Info workId="201" prob="0.5" distanceRate="1" />
|
|
<Info workId="216" prob="" distanceRate="1" />
|
|
<Info workId="214" prob="1" distanceRate="1" />
|
|
<Info workId="107" prob="0.3" distanceRate="1" />
|
|
<Info workId="204" prob="0" distanceRate="1" />
|
|
<Info workId="106" prob="0.5" distanceRate="1" />
|
|
<Info workId="103" prob="0.35" distanceRate="1" />
|
|
<Info workId="220" prob="0" distanceRate="1" />
|
|
<Info workId="101" prob="0.6" distanceRate="1" />
|
|
<Info workId="102" prob="0.400000" distanceRate="1" />
|
|
<Info workId="210" prob="0" distanceRate="1" />
|
|
<Info workId="209" prob="0" distanceRate="1" />
|
|
<Info workId="213" prob="0.3" distanceRate="1" />
|
|
<Info workId="234" prob="0.3" distanceRate="1" />
|
|
<Info workId="222" prob="0.3" distanceRate="1" />
|
|
<Info workId="223" prob="0.3" distanceRate="1" />
|
|
<Info workId="224" prob="0" distanceRate="1" />
|
|
<Info workId="225" prob="" distanceRate="" />
|
|
<Info workId="111" prob="0" distanceRate="1" />
|
|
<Info workId="105" prob="0.650000" distanceRate="1" />
|
|
<Info workId="110" prob="0.200000" distanceRate="1" />
|
|
<Info workId="212" prob="0.2" distanceRate="1" />
|
|
<Info workId="104" prob="0.75" distanceRate="1" />
|
|
<Info workId="215" prob="0" distanceRate="0" />
|
|
<Info workId="217" prob="0" distanceRate="0" />
|
|
<Info workId="221" prob="0" distanceRate="0" />
|
|
<Info workId="226" prob="0" distanceRate="0" />
|
|
<Info workId="227" prob="0" distanceRate="0" />
|
|
<Info workId="228" prob="0" distanceRate="0" />
|
|
<Info workId="229" prob="" distanceRate="0" />
|
|
<Info workId="230" prob="0" distanceRate="0" />
|
|
<Info workId="250" prob="0" distanceRate="0" />
|
|
<Info workId="300" prob="0" distanceRate="0" />
|
|
<Info workId="301" prob="0" distanceRate="0" />
|
|
<Info workId="302" prob="0" distanceRate="0" />
|
|
<Info workId="251" prob="0" distanceRate="0" />
|
|
<Info workId="231" prob="0" distanceRate="0" />
|
|
<Info workId="232" prob="0" distanceRate="0" />
|
|
<Info workId="233" prob="0" distanceRate="0" />
|
|
<Info workId="218" prob="0" distanceRate="1" />
|
|
<Info workId="219" prob="0" distanceRate="1" />
|
|
<Info workId="150" prob="1" distanceRate="1" />
|
|
</Tension>
|
|
<Tension id="2">
|
|
<Info workId="201" prob="" distanceRate="" />
|
|
<Info workId="216" prob="" distanceRate="1" />
|
|
<Info workId="214" prob="1" distanceRate="1" />
|
|
<Info workId="107" prob="0.3" distanceRate="1" />
|
|
<Info workId="204" prob="" distanceRate="" />
|
|
<Info workId="106" prob="0.5" distanceRate="1" />
|
|
<Info workId="210" prob="0" distanceRate="1" />
|
|
<Info workId="209" prob="" distanceRate="" />
|
|
<Info workId="213" prob="" distanceRate="" />
|
|
<Info workId="234" prob="0" distanceRate="1" />
|
|
<Info workId="222" prob="" distanceRate="" />
|
|
<Info workId="223" prob="" distanceRate="" />
|
|
<Info workId="251" prob="0.3" distanceRate="1" />
|
|
<Info workId="224" prob="0.3" distanceRate="1" />
|
|
<Info workId="225" prob="" distanceRate="" />
|
|
<Info workId="102" prob="0" distanceRate="1" />
|
|
<Info workId="103" prob="0.35" distanceRate="1" />
|
|
<Info workId="220" prob="0" distanceRate="1" />
|
|
<Info workId="101" prob="0.6" distanceRate="1" />
|
|
<Info workId="111" prob="0" distanceRate="1" />
|
|
<Info workId="105" prob="0.650000" distanceRate="1" />
|
|
<Info workId="110" prob="0.200000" distanceRate="1" />
|
|
<Info workId="212" prob="0.2" distanceRate="1" />
|
|
<Info workId="104" prob="0" distanceRate="1" />
|
|
<Info workId="215" prob="0" distanceRate="0" />
|
|
<Info workId="217" prob="0" distanceRate="0" />
|
|
<Info workId="221" prob="0" distanceRate="0" />
|
|
<Info workId="226" prob="0" distanceRate="0" />
|
|
<Info workId="227" prob="0" distanceRate="0" />
|
|
<Info workId="228" prob="0" distanceRate="0" />
|
|
<Info workId="229" prob="" distanceRate="0" />
|
|
<Info workId="230" prob="0" distanceRate="0" />
|
|
<Info workId="300" prob="0" distanceRate="0" />
|
|
<Info workId="301" prob="0" distanceRate="0" />
|
|
<Info workId="302" prob="0" distanceRate="0" />
|
|
<Info workId="250" prob="0" distanceRate="0" />
|
|
<Info workId="231" prob="0" distanceRate="0" />
|
|
<Info workId="232" prob="0" distanceRate="0" />
|
|
<Info workId="233" prob="0" distanceRate="0" />
|
|
<Info workId="218" prob="0" distanceRate="1" />
|
|
<Info workId="219" prob="0" distanceRate="1" />
|
|
<Info workId="150" prob="1" distanceRate="1" />
|
|
</Tension>
|
|
<Tension id="3">
|
|
<Info workId="201" prob="0.5" distanceRate="1" />
|
|
<Info workId="216" prob="" distanceRate="1" />
|
|
<Info workId="214" prob="1" distanceRate="1" />
|
|
<Info workId="107" prob="0.3" distanceRate="1" />
|
|
<Info workId="204" prob="0" distanceRate="1" />
|
|
<Info workId="106" prob="0.5" distanceRate="1" />
|
|
<Info workId="103" prob="0.35" distanceRate="1" />
|
|
<Info workId="220" prob="0" distanceRate="1" />
|
|
<Info workId="101" prob="0.6" distanceRate="1" />
|
|
<Info workId="102" prob="0.400000" distanceRate="1" />
|
|
<Info workId="210" prob="0" distanceRate="1" />
|
|
<Info workId="209" prob="0" distanceRate="1" />
|
|
<Info workId="213" prob="0.5" distanceRate="1" />
|
|
<Info workId="234" prob="0.3" distanceRate="1" />
|
|
<Info workId="222" prob="0.3" distanceRate="1" />
|
|
<Info workId="223" prob="0.3" distanceRate="1" />
|
|
<Info workId="251" prob="0" distanceRate="1" />
|
|
<Info workId="224" prob="0" distanceRate="1" />
|
|
<Info workId="225" prob="" distanceRate="" />
|
|
<Info workId="111" prob="0" distanceRate="1" />
|
|
<Info workId="105" prob="0.650000" distanceRate="1" />
|
|
<Info workId="110" prob="0.200000" distanceRate="1" />
|
|
<Info workId="212" prob="0.2" distanceRate="1" />
|
|
<Info workId="104" prob="0.75" distanceRate="1" />
|
|
<Info workId="215" prob="0" distanceRate="0" />
|
|
<Info workId="217" prob="0" distanceRate="0" />
|
|
<Info workId="221" prob="0" distanceRate="0" />
|
|
<Info workId="226" prob="0" distanceRate="0" />
|
|
<Info workId="227" prob="0" distanceRate="0" />
|
|
<Info workId="228" prob="0" distanceRate="0" />
|
|
<Info workId="229" prob="" distanceRate="0" />
|
|
<Info workId="230" prob="0" distanceRate="0" />
|
|
<Info workId="250" prob="0" distanceRate="0" />
|
|
<Info workId="300" prob="0" distanceRate="0" />
|
|
<Info workId="301" prob="0" distanceRate="0" />
|
|
<Info workId="302" prob="0" distanceRate="0" />
|
|
<Info workId="231" prob="0" distanceRate="0" />
|
|
<Info workId="232" prob="0" distanceRate="0" />
|
|
<Info workId="233" prob="0" distanceRate="0" />
|
|
<Info workId="218" prob="0" distanceRate="1" />
|
|
<Info workId="219" prob="0" distanceRate="1" />
|
|
<Info workId="150" prob="1" distanceRate="1" />
|
|
</Tension>
|
|
<Tension id="4">
|
|
<Info workId="201" prob="0.5" distanceRate="1" />
|
|
<Info workId="216" prob="" distanceRate="1" />
|
|
<Info workId="214" prob="1" distanceRate="1" />
|
|
<Info workId="107" prob="0.3" distanceRate="1" />
|
|
<Info workId="204" prob="" distanceRate="" />
|
|
<Info workId="106" prob="0.5" distanceRate="1" />
|
|
<Info workId="210" prob="0" distanceRate="1" />
|
|
<Info workId="209" prob="" distanceRate="" />
|
|
<Info workId="213" prob="" distanceRate="" />
|
|
<Info workId="234" prob="0" distanceRate="1" />
|
|
<Info workId="222" prob="" distanceRate="" />
|
|
<Info workId="223" prob="" distanceRate="" />
|
|
<Info workId="251" prob="0.3" distanceRate="1" />
|
|
<Info workId="224" prob="0.3" distanceRate="1" />
|
|
<Info workId="225" prob="" distanceRate="" />
|
|
<Info workId="102" prob="0" distanceRate="1" />
|
|
<Info workId="103" prob="0.35" distanceRate="1" />
|
|
<Info workId="220" prob="0" distanceRate="1" />
|
|
<Info workId="101" prob="0.6" distanceRate="1" />
|
|
<Info workId="111" prob="0" distanceRate="1" />
|
|
<Info workId="105" prob="0.650000" distanceRate="1" />
|
|
<Info workId="110" prob="0.200000" distanceRate="1" />
|
|
<Info workId="212" prob="0.2" distanceRate="1" />
|
|
<Info workId="104" prob="0" distanceRate="1" />
|
|
<Info workId="215" prob="0" distanceRate="0" />
|
|
<Info workId="217" prob="0" distanceRate="0" />
|
|
<Info workId="221" prob="0" distanceRate="0" />
|
|
<Info workId="226" prob="0" distanceRate="0" />
|
|
<Info workId="227" prob="0" distanceRate="0" />
|
|
<Info workId="228" prob="0" distanceRate="0" />
|
|
<Info workId="229" prob="" distanceRate="0" />
|
|
<Info workId="230" prob="0" distanceRate="0" />
|
|
<Info workId="250" prob="0" distanceRate="0" />
|
|
<Info workId="300" prob="0" distanceRate="0" />
|
|
<Info workId="301" prob="0" distanceRate="0" />
|
|
<Info workId="302" prob="0" distanceRate="0" />
|
|
<Info workId="231" prob="0" distanceRate="0" />
|
|
<Info workId="232" prob="0" distanceRate="0" />
|
|
<Info workId="233" prob="0" distanceRate="0" />
|
|
<Info workId="218" prob="0" distanceRate="1" />
|
|
<Info workId="219" prob="0" distanceRate="1" />
|
|
<Info workId="150" prob="1" distanceRate="1" />
|
|
</Tension>
|
|
</TensionList>
|
|
<WorkList>
|
|
<Work id="101" desc="기본공격1(전방연타)_atk01" normalBehaviorId="1101" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2101" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="IsInSkillAttackRange(1101, 1, 0.8)" distanceType="1" distanceRate="1" coolTime="" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="" msgImmediately="" msg="" msgProb="" />
|
|
<Work id="102" desc="특수공격(원거리 범위 공격)_heavyAtk" normalBehaviorId="1110" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2110" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="IsInSkillAttackRange(1110, 1, 0.8)" distanceType="1" distanceRate="1" coolTime="" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="" msgImmediately="" msg="" msgProb="" />
|
|
<Work id="103" desc="기본공격2(입으로물기)_atk02" normalBehaviorId="1103" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2103" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="IsInSkillAttackRange(1103, 1, 0.9)" distanceType="1" distanceRate="1" coolTime="20000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="" msgImmediately="" msg="" msgProb="" />
|
|
<Work id="104" desc="무브어택(굴러서공격)_moveatk + 30% 돌아서 무브 어택" normalBehaviorId="1106" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2106" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="IsInSkillAttackRange(1106, 1, 0.8)" distanceType="1" distanceRate="1" coolTime="30000" isDirectionRevision="true" nextAttackProb="0.300000" nextAttackId="301" msgImmediately="" msg="" msgProb="" />
|
|
<Work id="105" desc="롱어택(발사체공격)_longatk" normalBehaviorId="1104" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2104" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="IsInSkillAttackRange(1104, 1, 0.8) AND GetTargetDistanceEx() > 200" distanceType="1" distanceRate="1" coolTime="" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="" msgImmediately="" msg="" msgProb="" />
|
|
<Work id="107" desc="라운드어택(360도)_roundatk 후 50% 확률로 원거리 범위공격" normalBehaviorId="1108" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2108" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetTargetDir() > 30 AND GetTargetDir() < 330" distanceType="1" distanceRate="1" coolTime="30000" isDirectionRevision="false" nextAttackProb="0.500000" nextAttackId="102" msgImmediately="" msg="" msgProb="" />
|
|
<Work id="106" desc="리액션어택(제자리점프)_reactionatk" normalBehaviorId="1107" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2107" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetCombatTime() > 20000 AND IsInSkillAttackRange(1107, 1, 0.8) AND IsPrevAttack(0, 110) == 0 AND IsPrevAttack(0, 212) == 0" distanceType="1" distanceRate="1" coolTime="25000" isDirectionRevision="false" nextAttackProb="1.000000" nextAttackId="204" msgImmediately="" msg="" msgProb="" />
|
|
<Work id="110" desc="짧은 롱무브_longmove" normalBehaviorId="1109" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2109" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="IsInSkillAttackRange(1109, 1, 1)" distanceType="1" distanceRate="1" coolTime="60000" isDirectionRevision="true" nextAttackProb="1" nextAttackId="204" msgImmediately="" msg="" msgProb="" />
|
|
<Work id="111" desc="울트라어택(43레벨 이상 사냥터만 사용)" normalBehaviorId="1112" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2112" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetCombatTime() > 20000 AND IsInSkillAttackRange(1112, 1, 0.8)" distanceType="1" distanceRate="1" coolTime="60000" isDirectionRevision="false" nextAttackProb="0.000000" nextAttackId="" msgImmediately="" msg="" msgProb="" />
|
|
<Work id="150" desc="PC에게 접근" normalBehaviorId="1063" normalBehaviorType="activeMove" offFlockOnNormalMode="true" angerBehaviorId="1064" angerBehaviorType="activeMove" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="1.000000" coolTime="" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" msgImmediately="" msg="" msgProb="" />
|
|
<Work id="201" desc="30탈진" normalBehaviorId="1201" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="1201" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetHpRatio()<0.3" distanceType="1" distanceRate="1" coolTime="14000" isDirectionRevision="false" nextAttackProb="0.000000" nextAttackId="0" msgImmediately="" msg="" msgProb="" />
|
|
<Work id="204" desc="어그로체인지동작" normalBehaviorId="1204" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2204" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetDamagedCount(7) < 1" distanceType="1" distanceRate="1" coolTime="15000" isDirectionRevision="true" nextAttackProb="0" nextAttackId="221" msgImmediately="" msg="" msgProb="" />
|
|
<Work id="209" desc="백무브" normalBehaviorId="1212" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2212" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="IsInSkillAttackRange(1101, 1, 1) AND GetDamagedCount(10) > 5" distanceType="1" distanceRate="1" coolTime="60000" isDirectionRevision="false" nextAttackProb="0.000000" nextAttackId="" msgImmediately="" msg="" msgProb="" />
|
|
<Work id="210" desc="방어" normalBehaviorId="1301" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="1301" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetDamagedCount(10) > 10 AND GetHpRatio() < 0.5" distanceType="1" distanceRate="1" coolTime="30000" isDirectionRevision="false" nextAttackProb="1.000000" nextAttackId="204" msgImmediately="" msg="" msgProb="" />
|
|
<Work id="212" desc="긴 롱무브_longmove" normalBehaviorType="skill" offFlockOnNormalMode="" angerBehaviorType="skill" offFlockOnAngerMode="" preProcess="IsInSkillAttackRange(1111, 1, 1)" distanceType="1" distanceRate="1" coolTime="60000" isDirectionRevision="true" nextAttackProb="1" nextAttackId="204" msgImmediately="" msg="" msgProb="" normalBehaviorId="1111" angerBehaviorId="2111" />
|
|
<Work id="213" desc="헛치기" normalBehaviorType="skill" offFlockOnNormalMode="" angerBehaviorType="skill" offFlockOnAngerMode="" preProcess="IsInSkillAttackRange(1101, 1, 1.2) AND (GetDamagedCount(5) < 1 OR GetHpRatio() < 0.15)" distanceType="1" distanceRate="1" coolTime="" isDirectionRevision="true" nextAttackProb="" nextAttackId="" msgImmediately="" msg="" msgProb="" normalBehaviorId="1101" angerBehaviorId="2101" />
|
|
<Work id="214" desc="태어난 곳을 향해 중점프 1_1" normalBehaviorType="activeRotate" offFlockOnNormalMode="" angerBehaviorType="activeRotate" offFlockOnAngerMode="" preProcess="IsOutCombatSpace(1200) == 1" distanceType="1" distanceRate="1" coolTime="120000" isDirectionRevision="false" nextAttackProb="1" nextAttackId="215" msgImmediately="" msg="" msgProb="" normalBehaviorId="594" angerBehaviorId="595" />
|
|
<Work id="215" desc="태어난 곳을 향해 중점프 1_2" normalBehaviorType="skill" offFlockOnNormalMode="" angerBehaviorType="skill" offFlockOnAngerMode="" preProcess="1" distanceType="1" distanceRate="" coolTime="" isDirectionRevision="false" nextAttackProb="1" nextAttackId="204" msgImmediately="" msg="" msgProb="" normalBehaviorId="1109" angerBehaviorId="2109" />
|
|
<Work id="216" desc="태어난 곳을 향해 대점프 1_1" normalBehaviorType="activeRotate" offFlockOnNormalMode="" angerBehaviorType="activeRotate" offFlockOnAngerMode="" preProcess="IsOutCombatSpace(1500) == 1" distanceType="" distanceRate="1" coolTime="120000" isDirectionRevision="false" nextAttackProb="1" nextAttackId="217" msgImmediately="" msg="" msgProb="" normalBehaviorId="596" angerBehaviorId="597" />
|
|
<Work id="217" desc="태어난 곳을 향해 대점프 1_2" normalBehaviorType="skill" offFlockOnNormalMode="" angerBehaviorType="skill" offFlockOnAngerMode="" preProcess="1" distanceType="1" distanceRate="" coolTime="" isDirectionRevision="false" nextAttackProb="1" nextAttackId="204" msgImmediately="" msg="" msgProb="" normalBehaviorId="1111" angerBehaviorId="2111" />
|
|
<Work id="218" desc="1_1 23도 좌로 회전 후 이동" normalBehaviorType="activeRotate" offFlockOnNormalMode="" angerBehaviorType="activeRotate" offFlockOnAngerMode="" preProcess="IsPrevAttack(1, 220) == 0 AND (GetTargetDir() > -60 AND GetTargetDir() < 60)" distanceType="1" distanceRate="1" coolTime="30000" isDirectionRevision="false" nextAttackProb="1" nextAttackId="220" msgImmediately="" msg="" msgProb="" normalBehaviorId="598" angerBehaviorId="599" />
|
|
<Work id="219" desc="2_1 14도 우로 회전 후 이동" normalBehaviorType="activeRotate" offFlockOnNormalMode="" angerBehaviorType="activeRotate" offFlockOnAngerMode="" preProcess="IsPrevAttack(1, 215) == 0 AND (GetTargetDir() > -60 AND GetTargetDir() < 60)" distanceType="1" distanceRate="1" coolTime="30000" isDirectionRevision="false" nextAttackProb="1" nextAttackId="220" msgImmediately="" msg="" msgProb="" normalBehaviorId="600" angerBehaviorId="601" />
|
|
<Work id="220" desc="정면 방향으로 이동" normalBehaviorType="activeMove" offFlockOnNormalMode="" angerBehaviorType="activeMove" offFlockOnAngerMode="" preProcess="GetTargetDir() > -60 AND GetTargetDir() < 60" distanceType="1" distanceRate="1" coolTime="30000" isDirectionRevision="" nextAttackProb="" nextAttackId="" msgImmediately="" msg="" msgProb="" normalBehaviorId="1065" angerBehaviorId="1066" />
|
|
<Work id="221" desc="어그로 체인지 동작(반복용)" normalBehaviorType="skill" offFlockOnNormalMode="" angerBehaviorType="skill" offFlockOnAngerMode="" preProcess="1" distanceType="1" distanceRate="1" coolTime="" isDirectionRevision="false" nextAttackProb="" nextAttackId="" msgImmediately="" msg="" msgProb="" normalBehaviorId="1204" angerBehaviorId="2204" />
|
|
<Work id="222" desc="패턴 1_1 짧은 롱무브 후 라운드 어택" normalBehaviorType="skill" offFlockOnNormalMode="" angerBehaviorType="skill" offFlockOnAngerMode="" preProcess="GetCombatTime() > 15000 AND IsInSkillAttackRange(1109, 1, 0.8)" distanceType="1" distanceRate="1" coolTime="60000" isDirectionRevision="true" nextAttackProb="1" nextAttackId="107" msgImmediately="" msg="" msgProb="" normalBehaviorId="1109" angerBehaviorId="2109" />
|
|
<Work id="223" desc="패턴 2_1 백무브후 헤비 어택" normalBehaviorType="skill" offFlockOnNormalMode="" angerBehaviorType="skill" offFlockOnAngerMode="" preProcess="GetCombatTime() > 15000 AND IsInSkillAttackRange(1101, 1, 0.9)" distanceType="1" distanceRate="1" coolTime="60000" isDirectionRevision="true" nextAttackProb="0.7" nextAttackId="300" msgImmediately="" msg="" msgProb="" normalBehaviorId="1212" angerBehaviorId="2212" />
|
|
<Work id="224" desc="패턴 3_1 무브 어택후 무브 어택(분노시)" normalBehaviorType="skill" offFlockOnNormalMode="" angerBehaviorType="skill" offFlockOnAngerMode="" preProcess="GetCombatTime() > 15000 AND IsInSkillAttackRange(1106, 1, 0.6)" distanceType="1" distanceRate="1" coolTime="25000" isDirectionRevision="" nextAttackProb="0.7" nextAttackId="301" msgImmediately="" msg="" msgProb="" normalBehaviorId="1106" angerBehaviorId="2106" />
|
|
<Work id="225" desc="패턴 4_1 좌우 두리번 후 4연속 발사체" normalBehaviorType="activeRotate" offFlockOnNormalMode="" angerBehaviorType="activeRotate" offFlockOnAngerMode="" preProcess="GetCombatTime() > 15000 AND IsInSkillAttackRange(1104, 1, 0.6)" distanceType="1" distanceRate="1" coolTime="15000" isDirectionRevision="false" nextAttackProb="1" nextAttackId="226" msgImmediately="" msg="" msgProb="" normalBehaviorId="602" angerBehaviorId="603" />
|
|
<Work id="226" desc="패턴 4_2 좌우 두리번 후 4연속 발사체" normalBehaviorType="activeRotate" offFlockOnNormalMode="" angerBehaviorType="activeRotate" offFlockOnAngerMode="" preProcess="1" distanceType="1" distanceRate="1" coolTime="" isDirectionRevision="false" nextAttackProb="1" nextAttackId="227" msgImmediately="" msg="" msgProb="" normalBehaviorId="604" angerBehaviorId="605" />
|
|
<Work id="227" desc="패턴 4_3 좌우 두리번 후 4연속 발사체" normalBehaviorType="skill" offFlockOnNormalMode="" angerBehaviorType="skill" offFlockOnAngerMode="" preProcess="1" distanceType="1" distanceRate="1" coolTime="" isDirectionRevision="true" nextAttackProb="1" nextAttackId="228" msgImmediately="" msg="" msgProb="" normalBehaviorId="1104" angerBehaviorId="2104" />
|
|
<Work id="228" desc="패턴 4_4 좌우 두리번 후 4연속 발사체" normalBehaviorType="activeRotate" offFlockOnNormalMode="" angerBehaviorType="activeRotate" offFlockOnAngerMode="" preProcess="1" distanceType="1" distanceRate="1" coolTime="" isDirectionRevision="false" nextAttackProb="1" nextAttackId="229" msgImmediately="" msg="" msgProb="" normalBehaviorId="606" angerBehaviorId="607" />
|
|
<Work id="229" desc="패턴 4_5 좌우 두리번 후 4연속 발사체" normalBehaviorType="skill" offFlockOnNormalMode="" angerBehaviorType="skill" offFlockOnAngerMode="" preProcess="1" distanceType="1" distanceRate="" coolTime="" isDirectionRevision="false" nextAttackProb="1" nextAttackId="230" msgImmediately="" msg="" msgProb="" normalBehaviorId="1104" angerBehaviorId="2104" />
|
|
<Work id="230" desc="패턴 4_6 좌우 두리번 후 4연속 발사체" normalBehaviorType="activeRotate" offFlockOnNormalMode="" angerBehaviorType="activeRotate" offFlockOnAngerMode="" preProcess="1" distanceType="1" distanceRate="1" coolTime="" isDirectionRevision="false" nextAttackProb="1" nextAttackId="231" msgImmediately="" msg="" msgProb="" normalBehaviorId="608" angerBehaviorId="609" />
|
|
<Work id="231" desc="패턴 4_7 좌우 두리번 후 4연속 발사체" normalBehaviorType="skill" offFlockOnNormalMode="" angerBehaviorType="skill" offFlockOnAngerMode="" preProcess="1" distanceType="1" distanceRate="1" coolTime="" isDirectionRevision="false" nextAttackProb="1" nextAttackId="233" msgImmediately="" msg="" msgProb="" normalBehaviorId="1104" angerBehaviorId="2104" />
|
|
<Work id="232" desc="패턴 4_8 좌우 두리번 후 4연속 발사체" normalBehaviorType="activeRotate" offFlockOnNormalMode="" angerBehaviorType="activeRotate" offFlockOnAngerMode="" preProcess="1" distanceType="1" distanceRate="1" coolTime="" isDirectionRevision="false" nextAttackProb="1" nextAttackId="233" msgImmediately="" msg="" msgProb="" normalBehaviorId="610" angerBehaviorId="611" />
|
|
<Work id="233" desc="패턴 4_9 좌우 두리번 후 4연속 발사체" normalBehaviorType="skill" offFlockOnNormalMode="" angerBehaviorType="skill" offFlockOnAngerMode="" preProcess="1" distanceType="1" distanceRate="1" coolTime="" isDirectionRevision="false" nextAttackProb="" nextAttackId="" msgImmediately="" msg="" msgProb="" normalBehaviorId="1104" angerBehaviorId="2104" />
|
|
<Work id="234" desc="패턴 0_1 슬로우 공격 후 헤비 어택" normalBehaviorType="skill" offFlockOnNormalMode="" angerBehaviorType="skill" offFlockOnAngerMode="" preProcess="GetCombatTime() > 15000 AND IsInSkillAttackRange(1103, 1, 0.9)" distanceType="1" distanceRate="1" coolTime="15000" isDirectionRevision="true" nextAttackProb="1" nextAttackId="102" msgImmediately="" msg="" msgProb="" normalBehaviorId="1103" angerBehaviorId="2103" />
|
|
<Work id="250" desc="PC에게 접근(어그로 체인지_원거리)" normalBehaviorId="1067" normalBehaviorType="activeMove" offFlockOnNormalMode="true" angerBehaviorId="1068" angerBehaviorType="activeMove" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="1.000000" coolTime="" isDirectionRevision="true" nextAttackProb="1.000000" nextAttackId="101" msgImmediately="" msg="" msgProb="" />
|
|
<Work id="251" desc="연속 무브 어택 전 원거리 범위 공격(분노시 패턴)" normalBehaviorId="1110" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2110" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="IsInSkillAttackRange(1110, 1, 0.8)" distanceType="1" distanceRate="1" coolTime="25000" isDirectionRevision="true" nextAttackProb="1.000000" nextAttackId="224" msgImmediately="" msg="" msgProb="" />
|
|
<Work id="300" desc="패턴 2_2 백무브후 헤비 어택 후 피격 기회 제공" normalBehaviorId="1110" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2110" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="IsInSkillAttackRange(1110, 1, 0.8)" distanceType="1" distanceRate="1" coolTime="" isDirectionRevision="true" nextAttackProb="1.000000" nextAttackId="204" msgImmediately="" msg="" msgProb="" />
|
|
<Work id="301" desc="패턴 3_2 무브 어택후 무브 어택" normalBehaviorType="activeRotate" offFlockOnNormalMode="" angerBehaviorType="activeRotate" offFlockOnAngerMode="" preProcess="1" distanceType="1" distanceRate="1" coolTime="" isDirectionRevision="false" nextAttackProb="1" nextAttackId="302" msgImmediately="" msg="" msgProb="" normalBehaviorId="612" angerBehaviorId="613" />
|
|
<Work id="302" desc="패턴 3_3 무브 어택후 무브 어택" normalBehaviorType="skill" offFlockOnNormalMode="" angerBehaviorType="skill" offFlockOnAngerMode="" preProcess="GetCombatTime() > 15000 AND IsInSkillAttackRange(1106, 1, 0.6)" distanceType="1" distanceRate="1" coolTime="60000" isDirectionRevision="" nextAttackProb="1" nextAttackId="204" msgImmediately="" msg="" msgProb="" normalBehaviorId="1106" angerBehaviorId="2106" />
|
|
</WorkList>
|
|
</Attack>
|
|
<Avoid avoidSkillId="0" cooltime="10000" />
|
|
<Cooperation concurrentAttackDuration="5000" sequentialAttackDelay="1000" escapeDuration="3000">
|
|
<TensionList>
|
|
<Tension id="1" />
|
|
</TensionList>
|
|
<WorkList />
|
|
<ReceiveOrderList>
|
|
<ReceiveOrder orderId="1" prob="0.000000" attackId="101" formationCheckTime="2000" formationAttackProb="0.000000" formationAttackId="101" />
|
|
</ReceiveOrderList>
|
|
</Cooperation>
|
|
<Idle duration="1000" />
|
|
<Move targetDistance="300" timeout="1000" />
|
|
<PatternList>
|
|
<Pattern default="true">
|
|
<AngerMode>
|
|
<Tension attackTension="2" cooperationTension="1" shorttermTargetTension="1" />
|
|
<Incline attackProb="1" cooperationProb="0.000000" shorttermTargetProb="0" avoidProb="0.000000" moveProb="0.000000" socialProb="0.000000" />
|
|
</AngerMode>
|
|
<NormalMode>
|
|
<Tension attackTension="1" cooperationTension="1" shorttermTargetTension="1" />
|
|
<Incline attackProb="1" cooperationProb="0.000000" shorttermTargetProb="1" avoidProb="0.000000" moveProb="0.000000" socialProb="0.000000" />
|
|
</NormalMode>
|
|
</Pattern>
|
|
<Pattern minHpRatio="0.000000" maxHpRatio="0.15">
|
|
<AngerMode>
|
|
<Tension attackTension="4" cooperationTension="1" shorttermTargetTension="1" />
|
|
<Incline attackProb="1" cooperationProb="0.000000" shorttermTargetProb="0" avoidProb="0.000000" moveProb="0.000000" socialProb="0.000000" />
|
|
</AngerMode>
|
|
<NormalMode>
|
|
<Tension attackTension="3" cooperationTension="1" shorttermTargetTension="1" />
|
|
<Incline attackProb="1" cooperationProb="0.000000" shorttermTargetProb="1" avoidProb="0.000000" moveProb="0.000000" socialProb="0.000000" />
|
|
</NormalMode>
|
|
</Pattern>
|
|
</PatternList>
|
|
<ShorttermTarget>
|
|
<StTensionList>
|
|
<StTension id="1">
|
|
<Info stWorkId="1" prob="0.000000" />
|
|
<Info stWorkId="5" prob="0.000000" />
|
|
<Info stWorkId="2" prob="0.015000" />
|
|
</StTension>
|
|
</StTensionList>
|
|
<StWorkList>
|
|
<StWork id="1" desc="중형_원거리견제" preProcess="PcTargetBySkillCategoryUsedEx(1, 360, 1110, 1, 0.8, 23, 2)" immediateAttackId="102" msgImmediately="false" msg="" msgProb="" />
|
|
<StWork id="2" desc="중형_주변 견제" preProcess="PcTargetByDirectionEx(180, 240, 1108, 1, 1, 0)" immediateAttackId="107" msgImmediately="false" msg="" msgProb="" />
|
|
<StWork id="5" desc="중형_힐견제" preProcess="PcTargetBySkillCategoryUsedEx(1, 360, 1106, 1, 0.8, 31, 2)" immediateAttackId="104" msgImmediately="false" msg="" msgProb="" />
|
|
</StWorkList>
|
|
</ShorttermTarget>
|
|
<Social socialMotionId="0" />
|
|
<AggroChangeAttack nearTargetAttackId="107" showAggroChangeMotionAfterNearTargetAttack="false" distantTargetAttackId="250" showAggroChangeMotionAfterDistantTargetAttack="false" />
|
|
<MonsterFlee hpRate="" executionRate="" fleeDistance="" shareAggroRange="" />
|
|
<MonsterSummon hpRate="" executionRate="" summonNum="" summonRange="" summonTemplateId="" />
|
|
<CounterFlee workId="" toAnger="" speedUpRate="" maxMovingTime="" recentHitTime="" recentPcBehaviorTime="" />
|
|
</CombatState>
|
|
<PeaceState checkInterval="5000" minLeaderDistance="200" maxLeaderDistance="500" followNearUser="">
|
|
<RandomMove moveMinDistance="200" moveMaxDistance="500" probSocial="0.00000" moveRadius="500" probMove="0.00000">
|
|
<Social motionId="1" />
|
|
<Social motionId="2" />
|
|
</RandomMove>
|
|
<Buff range="" coolTime="" />
|
|
</PeaceState>
|
|
</Ai>
|
|
<Ai id="14" name="교활한 아라크네아(중레벨)">
|
|
<CautionState alertRadius="250" rotateTime="10" probAvoid="0.000000" avoidSkill="0" alertAngle="360" rotateAngle="60" checkInterval="5000" probActiveMove="0.000000" enable="false">
|
|
</CautionState>
|
|
<CombatState watchRotateTime="10" watchRotateAngle="60" playSocialWhenFirstAggro="true" enable="true">
|
|
<Attack>
|
|
<TensionList>
|
|
<Tension id="1">
|
|
<Info workId="201" prob="0.5" distanceRate="1" />
|
|
<Info workId="216" prob="" distanceRate="1" />
|
|
<Info workId="214" prob="1" distanceRate="1" />
|
|
<Info workId="107" prob="0.3" distanceRate="1" />
|
|
<Info workId="204" prob="0" distanceRate="1" />
|
|
<Info workId="106" prob="0.5" distanceRate="1" />
|
|
<Info workId="103" prob="0.35" distanceRate="1" />
|
|
<Info workId="220" prob="0" distanceRate="1" />
|
|
<Info workId="101" prob="0.6" distanceRate="1" />
|
|
<Info workId="102" prob="0.400000" distanceRate="1" />
|
|
<Info workId="210" prob="0" distanceRate="1" />
|
|
<Info workId="209" prob="0" distanceRate="1" />
|
|
<Info workId="213" prob="0.3" distanceRate="1" />
|
|
<Info workId="234" prob="0.3" distanceRate="1" />
|
|
<Info workId="222" prob="0.3" distanceRate="1" />
|
|
<Info workId="223" prob="0.3" distanceRate="1" />
|
|
<Info workId="224" prob="0" distanceRate="1" />
|
|
<Info workId="225" prob="" distanceRate="" />
|
|
<Info workId="111" prob="0" distanceRate="1" />
|
|
<Info workId="105" prob="0.650000" distanceRate="1" />
|
|
<Info workId="110" prob="0.200000" distanceRate="1" />
|
|
<Info workId="212" prob="0.2" distanceRate="1" />
|
|
<Info workId="104" prob="0.75" distanceRate="1" />
|
|
<Info workId="215" prob="0" distanceRate="0" />
|
|
<Info workId="217" prob="0" distanceRate="0" />
|
|
<Info workId="221" prob="0" distanceRate="0" />
|
|
<Info workId="226" prob="0" distanceRate="0" />
|
|
<Info workId="227" prob="0" distanceRate="0" />
|
|
<Info workId="228" prob="0" distanceRate="0" />
|
|
<Info workId="229" prob="" distanceRate="0" />
|
|
<Info workId="230" prob="0" distanceRate="0" />
|
|
<Info workId="250" prob="0" distanceRate="0" />
|
|
<Info workId="300" prob="0" distanceRate="0" />
|
|
<Info workId="301" prob="0" distanceRate="0" />
|
|
<Info workId="302" prob="0" distanceRate="0" />
|
|
<Info workId="251" prob="0" distanceRate="0" />
|
|
<Info workId="231" prob="0" distanceRate="0" />
|
|
<Info workId="232" prob="0" distanceRate="0" />
|
|
<Info workId="233" prob="0" distanceRate="0" />
|
|
<Info workId="218" prob="0" distanceRate="1" />
|
|
<Info workId="219" prob="0" distanceRate="1" />
|
|
<Info workId="150" prob="1" distanceRate="1" />
|
|
</Tension>
|
|
<Tension id="2">
|
|
<Info workId="201" prob="" distanceRate="" />
|
|
<Info workId="216" prob="" distanceRate="1" />
|
|
<Info workId="214" prob="1" distanceRate="1" />
|
|
<Info workId="107" prob="0.3" distanceRate="1" />
|
|
<Info workId="204" prob="" distanceRate="" />
|
|
<Info workId="106" prob="0.5" distanceRate="1" />
|
|
<Info workId="210" prob="0" distanceRate="1" />
|
|
<Info workId="209" prob="" distanceRate="" />
|
|
<Info workId="213" prob="" distanceRate="" />
|
|
<Info workId="234" prob="0" distanceRate="1" />
|
|
<Info workId="222" prob="" distanceRate="" />
|
|
<Info workId="223" prob="" distanceRate="" />
|
|
<Info workId="251" prob="0.3" distanceRate="1" />
|
|
<Info workId="224" prob="0.3" distanceRate="1" />
|
|
<Info workId="225" prob="" distanceRate="" />
|
|
<Info workId="102" prob="0" distanceRate="1" />
|
|
<Info workId="103" prob="0.35" distanceRate="1" />
|
|
<Info workId="220" prob="0" distanceRate="1" />
|
|
<Info workId="101" prob="0.6" distanceRate="1" />
|
|
<Info workId="111" prob="0" distanceRate="1" />
|
|
<Info workId="105" prob="0.650000" distanceRate="1" />
|
|
<Info workId="110" prob="0.200000" distanceRate="1" />
|
|
<Info workId="212" prob="0.2" distanceRate="1" />
|
|
<Info workId="104" prob="0" distanceRate="1" />
|
|
<Info workId="215" prob="0" distanceRate="0" />
|
|
<Info workId="217" prob="0" distanceRate="0" />
|
|
<Info workId="221" prob="0" distanceRate="0" />
|
|
<Info workId="226" prob="0" distanceRate="0" />
|
|
<Info workId="227" prob="0" distanceRate="0" />
|
|
<Info workId="228" prob="0" distanceRate="0" />
|
|
<Info workId="229" prob="" distanceRate="0" />
|
|
<Info workId="230" prob="0" distanceRate="0" />
|
|
<Info workId="300" prob="0" distanceRate="0" />
|
|
<Info workId="301" prob="0" distanceRate="0" />
|
|
<Info workId="302" prob="0" distanceRate="0" />
|
|
<Info workId="250" prob="0" distanceRate="0" />
|
|
<Info workId="231" prob="0" distanceRate="0" />
|
|
<Info workId="232" prob="0" distanceRate="0" />
|
|
<Info workId="233" prob="0" distanceRate="0" />
|
|
<Info workId="218" prob="0" distanceRate="1" />
|
|
<Info workId="219" prob="0" distanceRate="1" />
|
|
<Info workId="150" prob="1" distanceRate="1" />
|
|
</Tension>
|
|
<Tension id="3">
|
|
<Info workId="201" prob="0.5" distanceRate="1" />
|
|
<Info workId="216" prob="" distanceRate="1" />
|
|
<Info workId="214" prob="1" distanceRate="1" />
|
|
<Info workId="107" prob="0.3" distanceRate="1" />
|
|
<Info workId="204" prob="0" distanceRate="1" />
|
|
<Info workId="106" prob="0.5" distanceRate="1" />
|
|
<Info workId="103" prob="0.35" distanceRate="1" />
|
|
<Info workId="220" prob="0" distanceRate="1" />
|
|
<Info workId="101" prob="0.6" distanceRate="1" />
|
|
<Info workId="102" prob="0.400000" distanceRate="1" />
|
|
<Info workId="210" prob="0" distanceRate="1" />
|
|
<Info workId="209" prob="0" distanceRate="1" />
|
|
<Info workId="213" prob="0.5" distanceRate="1" />
|
|
<Info workId="234" prob="0.3" distanceRate="1" />
|
|
<Info workId="222" prob="0.3" distanceRate="1" />
|
|
<Info workId="223" prob="0.3" distanceRate="1" />
|
|
<Info workId="251" prob="0" distanceRate="1" />
|
|
<Info workId="224" prob="0" distanceRate="1" />
|
|
<Info workId="225" prob="" distanceRate="" />
|
|
<Info workId="111" prob="0" distanceRate="1" />
|
|
<Info workId="105" prob="0.650000" distanceRate="1" />
|
|
<Info workId="110" prob="0.200000" distanceRate="1" />
|
|
<Info workId="212" prob="0.2" distanceRate="1" />
|
|
<Info workId="104" prob="0.75" distanceRate="1" />
|
|
<Info workId="215" prob="0" distanceRate="0" />
|
|
<Info workId="217" prob="0" distanceRate="0" />
|
|
<Info workId="221" prob="0" distanceRate="0" />
|
|
<Info workId="226" prob="0" distanceRate="0" />
|
|
<Info workId="227" prob="0" distanceRate="0" />
|
|
<Info workId="228" prob="0" distanceRate="0" />
|
|
<Info workId="229" prob="" distanceRate="0" />
|
|
<Info workId="230" prob="0" distanceRate="0" />
|
|
<Info workId="250" prob="0" distanceRate="0" />
|
|
<Info workId="300" prob="0" distanceRate="0" />
|
|
<Info workId="301" prob="0" distanceRate="0" />
|
|
<Info workId="302" prob="0" distanceRate="0" />
|
|
<Info workId="231" prob="0" distanceRate="0" />
|
|
<Info workId="232" prob="0" distanceRate="0" />
|
|
<Info workId="233" prob="0" distanceRate="0" />
|
|
<Info workId="218" prob="0" distanceRate="1" />
|
|
<Info workId="219" prob="0" distanceRate="1" />
|
|
<Info workId="150" prob="1" distanceRate="1" />
|
|
</Tension>
|
|
<Tension id="4">
|
|
<Info workId="201" prob="0.5" distanceRate="1" />
|
|
<Info workId="216" prob="" distanceRate="1" />
|
|
<Info workId="214" prob="1" distanceRate="1" />
|
|
<Info workId="107" prob="0.3" distanceRate="1" />
|
|
<Info workId="204" prob="" distanceRate="" />
|
|
<Info workId="106" prob="0.5" distanceRate="1" />
|
|
<Info workId="210" prob="0" distanceRate="1" />
|
|
<Info workId="209" prob="" distanceRate="" />
|
|
<Info workId="213" prob="" distanceRate="" />
|
|
<Info workId="234" prob="0" distanceRate="1" />
|
|
<Info workId="222" prob="" distanceRate="" />
|
|
<Info workId="223" prob="" distanceRate="" />
|
|
<Info workId="251" prob="0.3" distanceRate="1" />
|
|
<Info workId="224" prob="0.3" distanceRate="1" />
|
|
<Info workId="225" prob="" distanceRate="" />
|
|
<Info workId="102" prob="0" distanceRate="1" />
|
|
<Info workId="103" prob="0.35" distanceRate="1" />
|
|
<Info workId="220" prob="0" distanceRate="1" />
|
|
<Info workId="101" prob="0.6" distanceRate="1" />
|
|
<Info workId="111" prob="0" distanceRate="1" />
|
|
<Info workId="105" prob="0.650000" distanceRate="1" />
|
|
<Info workId="110" prob="0.200000" distanceRate="1" />
|
|
<Info workId="212" prob="0.2" distanceRate="1" />
|
|
<Info workId="104" prob="0" distanceRate="1" />
|
|
<Info workId="215" prob="0" distanceRate="0" />
|
|
<Info workId="217" prob="0" distanceRate="0" />
|
|
<Info workId="221" prob="0" distanceRate="0" />
|
|
<Info workId="226" prob="0" distanceRate="0" />
|
|
<Info workId="227" prob="0" distanceRate="0" />
|
|
<Info workId="228" prob="0" distanceRate="0" />
|
|
<Info workId="229" prob="" distanceRate="0" />
|
|
<Info workId="230" prob="0" distanceRate="0" />
|
|
<Info workId="250" prob="0" distanceRate="0" />
|
|
<Info workId="300" prob="0" distanceRate="0" />
|
|
<Info workId="301" prob="0" distanceRate="0" />
|
|
<Info workId="302" prob="0" distanceRate="0" />
|
|
<Info workId="231" prob="0" distanceRate="0" />
|
|
<Info workId="232" prob="0" distanceRate="0" />
|
|
<Info workId="233" prob="0" distanceRate="0" />
|
|
<Info workId="218" prob="0" distanceRate="1" />
|
|
<Info workId="219" prob="0" distanceRate="1" />
|
|
<Info workId="150" prob="1" distanceRate="1" />
|
|
</Tension>
|
|
</TensionList>
|
|
<WorkList>
|
|
<Work id="101" desc="기본공격1(전방연타)_atk01" normalBehaviorId="1101" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2101" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="IsInSkillAttackRange(1101, 1, 0.8)" distanceType="1" distanceRate="1" coolTime="" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="" msgImmediately="" msg="" msgProb="" />
|
|
<Work id="102" desc="특수공격(원거리 범위 공격)_heavyAtk" normalBehaviorId="1110" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2110" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="IsInSkillAttackRange(1110, 1, 0.8)" distanceType="1" distanceRate="1" coolTime="" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="" msgImmediately="" msg="" msgProb="" />
|
|
<Work id="103" desc="기본공격2(입으로물기)_atk02" normalBehaviorId="1103" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2103" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="IsInSkillAttackRange(1103, 1, 0.9)" distanceType="1" distanceRate="1" coolTime="20000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="" msgImmediately="" msg="" msgProb="" />
|
|
<Work id="104" desc="무브어택(굴러서공격)_moveatk + 30% 돌아서 무브 어택" normalBehaviorId="1106" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2106" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="IsInSkillAttackRange(1106, 1, 0.8)" distanceType="1" distanceRate="1" coolTime="30000" isDirectionRevision="true" nextAttackProb="0.300000" nextAttackId="301" msgImmediately="" msg="" msgProb="" />
|
|
<Work id="105" desc="롱어택(발사체공격)_longatk" normalBehaviorId="1104" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2104" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="IsInSkillAttackRange(1104, 1, 0.8) AND GetTargetDistanceEx() > 200" distanceType="1" distanceRate="1" coolTime="" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="" msgImmediately="" msg="" msgProb="" />
|
|
<Work id="107" desc="라운드어택(360도)_roundatk 후 50% 확률로 원거리 범위공격" normalBehaviorId="1108" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2108" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetTargetDir() > 30 AND GetTargetDir() < 330" distanceType="1" distanceRate="1" coolTime="30000" isDirectionRevision="false" nextAttackProb="0.500000" nextAttackId="102" msgImmediately="" msg="" msgProb="" />
|
|
<Work id="106" desc="리액션어택(제자리점프)_reactionatk" normalBehaviorId="1107" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2107" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetCombatTime() > 20000 AND IsInSkillAttackRange(1107, 1, 0.8) AND IsPrevAttack(0, 110) == 0 AND IsPrevAttack(0, 212) == 0" distanceType="1" distanceRate="1" coolTime="25000" isDirectionRevision="false" nextAttackProb="1.000000" nextAttackId="204" msgImmediately="" msg="" msgProb="" />
|
|
<Work id="110" desc="짧은 롱무브_longmove" normalBehaviorId="1109" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2109" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="IsInSkillAttackRange(1109, 1, 1)" distanceType="1" distanceRate="1" coolTime="60000" isDirectionRevision="true" nextAttackProb="1" nextAttackId="204" msgImmediately="" msg="" msgProb="" />
|
|
<Work id="111" desc="울트라어택(43레벨 이상 사냥터만 사용)" normalBehaviorId="1112" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2112" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetCombatTime() > 20000 AND IsInSkillAttackRange(1112, 1, 0.8)" distanceType="1" distanceRate="1" coolTime="60000" isDirectionRevision="false" nextAttackProb="0.000000" nextAttackId="" msgImmediately="" msg="" msgProb="" />
|
|
<Work id="150" desc="PC에게 접근" normalBehaviorId="1069" normalBehaviorType="activeMove" offFlockOnNormalMode="true" angerBehaviorId="1070" angerBehaviorType="activeMove" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="1.000000" coolTime="" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" msgImmediately="" msg="" msgProb="" />
|
|
<Work id="201" desc="30탈진" normalBehaviorId="1201" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="1201" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetHpRatio()<0.3" distanceType="1" distanceRate="1" coolTime="14000" isDirectionRevision="false" nextAttackProb="0.000000" nextAttackId="0" msgImmediately="" msg="" msgProb="" />
|
|
<Work id="204" desc="어그로체인지동작" normalBehaviorId="1204" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2204" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetDamagedCount(7) < 1" distanceType="1" distanceRate="1" coolTime="15000" isDirectionRevision="true" nextAttackProb="0" nextAttackId="221" msgImmediately="" msg="" msgProb="" />
|
|
<Work id="209" desc="백무브" normalBehaviorId="1212" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2212" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="IsInSkillAttackRange(1101, 1, 1) AND GetDamagedCount(10) > 5" distanceType="1" distanceRate="1" coolTime="60000" isDirectionRevision="false" nextAttackProb="0.000000" nextAttackId="" msgImmediately="" msg="" msgProb="" />
|
|
<Work id="210" desc="방어" normalBehaviorId="1301" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="1301" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetDamagedCount(10) > 10 AND GetHpRatio() < 0.5" distanceType="1" distanceRate="1" coolTime="30000" isDirectionRevision="false" nextAttackProb="1.000000" nextAttackId="204" msgImmediately="" msg="" msgProb="" />
|
|
<Work id="212" desc="긴 롱무브_longmove" normalBehaviorType="skill" offFlockOnNormalMode="" angerBehaviorType="skill" offFlockOnAngerMode="" preProcess="IsInSkillAttackRange(1111, 1, 1)" distanceType="1" distanceRate="1" coolTime="60000" isDirectionRevision="true" nextAttackProb="1" nextAttackId="204" msgImmediately="" msg="" msgProb="" normalBehaviorId="1111" angerBehaviorId="2111" />
|
|
<Work id="213" desc="헛치기" normalBehaviorType="skill" offFlockOnNormalMode="" angerBehaviorType="skill" offFlockOnAngerMode="" preProcess="IsInSkillAttackRange(1101, 1, 1.2) AND (GetDamagedCount(5) < 1 OR GetHpRatio() < 0.15)" distanceType="1" distanceRate="1" coolTime="" isDirectionRevision="true" nextAttackProb="" nextAttackId="" msgImmediately="" msg="" msgProb="" normalBehaviorId="1101" angerBehaviorId="2101" />
|
|
<Work id="214" desc="태어난 곳을 향해 중점프 1_1" normalBehaviorType="activeRotate" offFlockOnNormalMode="" angerBehaviorType="activeRotate" offFlockOnAngerMode="" preProcess="IsOutCombatSpace(1200) == 1" distanceType="1" distanceRate="1" coolTime="120000" isDirectionRevision="false" nextAttackProb="1" nextAttackId="215" msgImmediately="" msg="" msgProb="" normalBehaviorId="614" angerBehaviorId="615" />
|
|
<Work id="215" desc="태어난 곳을 향해 중점프 1_2" normalBehaviorType="skill" offFlockOnNormalMode="" angerBehaviorType="skill" offFlockOnAngerMode="" preProcess="1" distanceType="1" distanceRate="" coolTime="" isDirectionRevision="false" nextAttackProb="1" nextAttackId="204" msgImmediately="" msg="" msgProb="" normalBehaviorId="1109" angerBehaviorId="2109" />
|
|
<Work id="216" desc="태어난 곳을 향해 대점프 1_1" normalBehaviorType="activeRotate" offFlockOnNormalMode="" angerBehaviorType="activeRotate" offFlockOnAngerMode="" preProcess="IsOutCombatSpace(1500) == 1" distanceType="" distanceRate="1" coolTime="120000" isDirectionRevision="false" nextAttackProb="1" nextAttackId="217" msgImmediately="" msg="" msgProb="" normalBehaviorId="616" angerBehaviorId="617" />
|
|
<Work id="217" desc="태어난 곳을 향해 대점프 1_2" normalBehaviorType="skill" offFlockOnNormalMode="" angerBehaviorType="skill" offFlockOnAngerMode="" preProcess="1" distanceType="1" distanceRate="" coolTime="" isDirectionRevision="false" nextAttackProb="1" nextAttackId="204" msgImmediately="" msg="" msgProb="" normalBehaviorId="1111" angerBehaviorId="2111" />
|
|
<Work id="218" desc="1_1 23도 좌로 회전 후 이동" normalBehaviorType="activeRotate" offFlockOnNormalMode="" angerBehaviorType="activeRotate" offFlockOnAngerMode="" preProcess="IsPrevAttack(1, 220) == 0 AND (GetTargetDir() > -60 AND GetTargetDir() < 60)" distanceType="1" distanceRate="1" coolTime="30000" isDirectionRevision="false" nextAttackProb="1" nextAttackId="220" msgImmediately="" msg="" msgProb="" normalBehaviorId="618" angerBehaviorId="619" />
|
|
<Work id="219" desc="2_1 14도 우로 회전 후 이동" normalBehaviorType="activeRotate" offFlockOnNormalMode="" angerBehaviorType="activeRotate" offFlockOnAngerMode="" preProcess="IsPrevAttack(1, 215) == 0 AND (GetTargetDir() > -60 AND GetTargetDir() < 60)" distanceType="1" distanceRate="1" coolTime="30000" isDirectionRevision="false" nextAttackProb="1" nextAttackId="220" msgImmediately="" msg="" msgProb="" normalBehaviorId="620" angerBehaviorId="621" />
|
|
<Work id="220" desc="정면 방향으로 이동" normalBehaviorType="activeMove" offFlockOnNormalMode="" angerBehaviorType="activeMove" offFlockOnAngerMode="" preProcess="GetTargetDir() > -60 AND GetTargetDir() < 60" distanceType="1" distanceRate="1" coolTime="30000" isDirectionRevision="" nextAttackProb="" nextAttackId="" msgImmediately="" msg="" msgProb="" normalBehaviorId="1071" angerBehaviorId="1072" />
|
|
<Work id="221" desc="어그로 체인지 동작(반복용)" normalBehaviorType="skill" offFlockOnNormalMode="" angerBehaviorType="skill" offFlockOnAngerMode="" preProcess="1" distanceType="1" distanceRate="1" coolTime="" isDirectionRevision="false" nextAttackProb="" nextAttackId="" msgImmediately="" msg="" msgProb="" normalBehaviorId="1204" angerBehaviorId="2204" />
|
|
<Work id="222" desc="패턴 1_1 짧은 롱무브 후 라운드 어택" normalBehaviorType="skill" offFlockOnNormalMode="" angerBehaviorType="skill" offFlockOnAngerMode="" preProcess="GetCombatTime() > 15000 AND IsInSkillAttackRange(1109, 1, 0.8)" distanceType="1" distanceRate="1" coolTime="60000" isDirectionRevision="true" nextAttackProb="1" nextAttackId="107" msgImmediately="" msg="" msgProb="" normalBehaviorId="1109" angerBehaviorId="2109" />
|
|
<Work id="223" desc="패턴 2_1 백무브후 헤비 어택" normalBehaviorType="skill" offFlockOnNormalMode="" angerBehaviorType="skill" offFlockOnAngerMode="" preProcess="GetCombatTime() > 15000 AND IsInSkillAttackRange(1101, 1, 0.9)" distanceType="1" distanceRate="1" coolTime="60000" isDirectionRevision="true" nextAttackProb="0.7" nextAttackId="300" msgImmediately="" msg="" msgProb="" normalBehaviorId="1212" angerBehaviorId="2212" />
|
|
<Work id="224" desc="패턴 3_1 무브 어택후 무브 어택(분노시)" normalBehaviorType="skill" offFlockOnNormalMode="" angerBehaviorType="skill" offFlockOnAngerMode="" preProcess="GetCombatTime() > 15000 AND IsInSkillAttackRange(1106, 1, 0.6)" distanceType="1" distanceRate="1" coolTime="25000" isDirectionRevision="" nextAttackProb="0.7" nextAttackId="301" msgImmediately="" msg="" msgProb="" normalBehaviorId="1106" angerBehaviorId="2106" />
|
|
<Work id="225" desc="패턴 4_1 좌우 두리번 후 4연속 발사체" normalBehaviorType="activeRotate" offFlockOnNormalMode="" angerBehaviorType="activeRotate" offFlockOnAngerMode="" preProcess="GetCombatTime() > 15000 AND IsInSkillAttackRange(1104, 1, 0.6)" distanceType="1" distanceRate="1" coolTime="15000" isDirectionRevision="false" nextAttackProb="1" nextAttackId="226" msgImmediately="" msg="" msgProb="" normalBehaviorId="622" angerBehaviorId="623" />
|
|
<Work id="226" desc="패턴 4_2 좌우 두리번 후 4연속 발사체" normalBehaviorType="activeRotate" offFlockOnNormalMode="" angerBehaviorType="activeRotate" offFlockOnAngerMode="" preProcess="1" distanceType="1" distanceRate="1" coolTime="" isDirectionRevision="false" nextAttackProb="1" nextAttackId="227" msgImmediately="" msg="" msgProb="" normalBehaviorId="624" angerBehaviorId="625" />
|
|
<Work id="227" desc="패턴 4_3 좌우 두리번 후 4연속 발사체" normalBehaviorType="skill" offFlockOnNormalMode="" angerBehaviorType="skill" offFlockOnAngerMode="" preProcess="1" distanceType="1" distanceRate="1" coolTime="" isDirectionRevision="true" nextAttackProb="1" nextAttackId="228" msgImmediately="" msg="" msgProb="" normalBehaviorId="1104" angerBehaviorId="2104" />
|
|
<Work id="228" desc="패턴 4_4 좌우 두리번 후 4연속 발사체" normalBehaviorType="activeRotate" offFlockOnNormalMode="" angerBehaviorType="activeRotate" offFlockOnAngerMode="" preProcess="1" distanceType="1" distanceRate="1" coolTime="" isDirectionRevision="false" nextAttackProb="1" nextAttackId="229" msgImmediately="" msg="" msgProb="" normalBehaviorId="626" angerBehaviorId="627" />
|
|
<Work id="229" desc="패턴 4_5 좌우 두리번 후 4연속 발사체" normalBehaviorType="skill" offFlockOnNormalMode="" angerBehaviorType="skill" offFlockOnAngerMode="" preProcess="1" distanceType="1" distanceRate="" coolTime="" isDirectionRevision="false" nextAttackProb="1" nextAttackId="230" msgImmediately="" msg="" msgProb="" normalBehaviorId="1104" angerBehaviorId="2104" />
|
|
<Work id="230" desc="패턴 4_6 좌우 두리번 후 4연속 발사체" normalBehaviorType="activeRotate" offFlockOnNormalMode="" angerBehaviorType="activeRotate" offFlockOnAngerMode="" preProcess="1" distanceType="1" distanceRate="1" coolTime="" isDirectionRevision="false" nextAttackProb="1" nextAttackId="231" msgImmediately="" msg="" msgProb="" normalBehaviorId="628" angerBehaviorId="629" />
|
|
<Work id="231" desc="패턴 4_7 좌우 두리번 후 4연속 발사체" normalBehaviorType="skill" offFlockOnNormalMode="" angerBehaviorType="skill" offFlockOnAngerMode="" preProcess="1" distanceType="1" distanceRate="1" coolTime="" isDirectionRevision="false" nextAttackProb="1" nextAttackId="233" msgImmediately="" msg="" msgProb="" normalBehaviorId="1104" angerBehaviorId="2104" />
|
|
<Work id="232" desc="패턴 4_8 좌우 두리번 후 4연속 발사체" normalBehaviorType="activeRotate" offFlockOnNormalMode="" angerBehaviorType="activeRotate" offFlockOnAngerMode="" preProcess="1" distanceType="1" distanceRate="1" coolTime="" isDirectionRevision="false" nextAttackProb="1" nextAttackId="233" msgImmediately="" msg="" msgProb="" normalBehaviorId="630" angerBehaviorId="631" />
|
|
<Work id="233" desc="패턴 4_9 좌우 두리번 후 4연속 발사체" normalBehaviorType="skill" offFlockOnNormalMode="" angerBehaviorType="skill" offFlockOnAngerMode="" preProcess="1" distanceType="1" distanceRate="1" coolTime="" isDirectionRevision="false" nextAttackProb="" nextAttackId="" msgImmediately="" msg="" msgProb="" normalBehaviorId="1104" angerBehaviorId="2104" />
|
|
<Work id="234" desc="패턴 0_1 슬로우 공격 후 헤비 어택" normalBehaviorType="skill" offFlockOnNormalMode="" angerBehaviorType="skill" offFlockOnAngerMode="" preProcess="GetCombatTime() > 15000 AND IsInSkillAttackRange(1103, 1, 0.9)" distanceType="1" distanceRate="1" coolTime="15000" isDirectionRevision="true" nextAttackProb="1" nextAttackId="102" msgImmediately="" msg="" msgProb="" normalBehaviorId="1103" angerBehaviorId="2103" />
|
|
<Work id="250" desc="PC에게 접근(어그로 체인지_원거리)" normalBehaviorId="1073" normalBehaviorType="activeMove" offFlockOnNormalMode="true" angerBehaviorId="1074" angerBehaviorType="activeMove" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="1.000000" coolTime="" isDirectionRevision="true" nextAttackProb="1.000000" nextAttackId="101" msgImmediately="" msg="" msgProb="" />
|
|
<Work id="251" desc="연속 무브 어택 전 원거리 범위 공격(분노시 패턴)" normalBehaviorId="1110" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2110" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="IsInSkillAttackRange(1110, 1, 0.8)" distanceType="1" distanceRate="1" coolTime="25000" isDirectionRevision="true" nextAttackProb="1.000000" nextAttackId="224" msgImmediately="" msg="" msgProb="" />
|
|
<Work id="300" desc="패턴 2_2 백무브후 헤비 어택 후 피격 기회 제공" normalBehaviorId="1110" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2110" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="IsInSkillAttackRange(1110, 1, 0.8)" distanceType="1" distanceRate="1" coolTime="" isDirectionRevision="true" nextAttackProb="1.000000" nextAttackId="204" msgImmediately="" msg="" msgProb="" />
|
|
<Work id="301" desc="패턴 3_2 무브 어택후 무브 어택" normalBehaviorType="activeRotate" offFlockOnNormalMode="" angerBehaviorType="activeRotate" offFlockOnAngerMode="" preProcess="1" distanceType="1" distanceRate="1" coolTime="" isDirectionRevision="false" nextAttackProb="1" nextAttackId="302" msgImmediately="" msg="" msgProb="" normalBehaviorId="632" angerBehaviorId="633" />
|
|
<Work id="302" desc="패턴 3_3 무브 어택후 무브 어택" normalBehaviorType="skill" offFlockOnNormalMode="" angerBehaviorType="skill" offFlockOnAngerMode="" preProcess="GetCombatTime() > 15000 AND IsInSkillAttackRange(1106, 1, 0.6)" distanceType="1" distanceRate="1" coolTime="60000" isDirectionRevision="" nextAttackProb="1" nextAttackId="204" msgImmediately="" msg="" msgProb="" normalBehaviorId="1106" angerBehaviorId="2106" />
|
|
</WorkList>
|
|
</Attack>
|
|
<Avoid avoidSkillId="0" cooltime="10000" />
|
|
<Cooperation concurrentAttackDuration="5000" sequentialAttackDelay="1000" escapeDuration="3000">
|
|
<TensionList>
|
|
<Tension id="1" />
|
|
</TensionList>
|
|
<WorkList />
|
|
<ReceiveOrderList>
|
|
<ReceiveOrder orderId="1" prob="0.000000" attackId="101" formationCheckTime="2000" formationAttackProb="0.000000" formationAttackId="101" />
|
|
</ReceiveOrderList>
|
|
</Cooperation>
|
|
<Idle duration="1000" />
|
|
<Move targetDistance="300" timeout="1000" />
|
|
<PatternList>
|
|
<Pattern default="true">
|
|
<AngerMode>
|
|
<Tension attackTension="2" cooperationTension="1" shorttermTargetTension="1" />
|
|
<Incline attackProb="1" cooperationProb="0.000000" shorttermTargetProb="0" avoidProb="0.000000" moveProb="0.000000" socialProb="0.000000" />
|
|
</AngerMode>
|
|
<NormalMode>
|
|
<Tension attackTension="1" cooperationTension="1" shorttermTargetTension="1" />
|
|
<Incline attackProb="1" cooperationProb="0.000000" shorttermTargetProb="1" avoidProb="0.000000" moveProb="0.000000" socialProb="0.000000" />
|
|
</NormalMode>
|
|
</Pattern>
|
|
<Pattern minHpRatio="0.000000" maxHpRatio="0.15">
|
|
<AngerMode>
|
|
<Tension attackTension="4" cooperationTension="1" shorttermTargetTension="1" />
|
|
<Incline attackProb="1" cooperationProb="0.000000" shorttermTargetProb="0" avoidProb="0.000000" moveProb="0.000000" socialProb="0.000000" />
|
|
</AngerMode>
|
|
<NormalMode>
|
|
<Tension attackTension="3" cooperationTension="1" shorttermTargetTension="1" />
|
|
<Incline attackProb="1" cooperationProb="0.000000" shorttermTargetProb="1" avoidProb="0.000000" moveProb="0.000000" socialProb="0.000000" />
|
|
</NormalMode>
|
|
</Pattern>
|
|
</PatternList>
|
|
<ShorttermTarget>
|
|
<StTensionList>
|
|
<StTension id="1">
|
|
<Info stWorkId="1" prob="0.000000" />
|
|
<Info stWorkId="5" prob="0.000000" />
|
|
<Info stWorkId="2" prob="0.015000" />
|
|
</StTension>
|
|
</StTensionList>
|
|
<StWorkList>
|
|
<StWork id="1" desc="중형_원거리견제" preProcess="PcTargetBySkillCategoryUsedEx(1, 360, 1110, 1, 0.8, 23, 2)" immediateAttackId="102" msgImmediately="false" msg="" msgProb="" />
|
|
<StWork id="2" desc="중형_주변 견제" preProcess="PcTargetByDirectionEx(180, 240, 1108, 1, 1, 0)" immediateAttackId="107" msgImmediately="false" msg="" msgProb="" />
|
|
<StWork id="5" desc="중형_힐견제" preProcess="PcTargetBySkillCategoryUsedEx(1, 360, 1106, 1, 0.8, 31, 2)" immediateAttackId="104" msgImmediately="false" msg="" msgProb="" />
|
|
</StWorkList>
|
|
</ShorttermTarget>
|
|
<Social socialMotionId="0" />
|
|
<AggroChangeAttack nearTargetAttackId="107" showAggroChangeMotionAfterNearTargetAttack="false" distantTargetAttackId="250" showAggroChangeMotionAfterDistantTargetAttack="false" />
|
|
<MonsterFlee hpRate="" executionRate="" fleeDistance="" shareAggroRange="" />
|
|
<MonsterSummon hpRate="" executionRate="" summonNum="" summonRange="" summonTemplateId="" />
|
|
<CounterFlee workId="" toAnger="" speedUpRate="" maxMovingTime="" recentHitTime="" recentPcBehaviorTime="" />
|
|
</CombatState>
|
|
<PeaceState checkInterval="5000" minLeaderDistance="200" maxLeaderDistance="500" followNearUser="">
|
|
<RandomMove moveMinDistance="200" moveMaxDistance="500" probSocial="0.00000" moveRadius="500" probMove="0.00000">
|
|
<Social motionId="1" />
|
|
<Social motionId="2" />
|
|
</RandomMove>
|
|
<Buff range="" coolTime="" />
|
|
</PeaceState>
|
|
</Ai>
|
|
<Ai id="25" name="교활한 아라크네">
|
|
<CautionState alertRadius="400" rotateTime="10" probAvoid="0.000000" avoidSkill="0" alertAngle="360" rotateAngle="60" checkInterval="5000" probActiveMove="0.000000" enable="false">
|
|
<ActiveMove id="1" />
|
|
</CautionState>
|
|
<CombatState watchRotateTime="10" watchRotateAngle="60" playSocialWhenFirstAggro="true">
|
|
<Attack>
|
|
<TensionList>
|
|
<Tension id="1">
|
|
<Info workId="201" prob="0.200000" distanceRate="0.800000" />
|
|
<Info workId="103" prob="0.400000" distanceRate="0.800000" />
|
|
<Info workId="110" prob="0.200000" distanceRate="0.800000" />
|
|
<Info workId="105" prob="0.200000" distanceRate="0.800000" />
|
|
<Info workId="102" prob="0.500000" distanceRate="0.800000" />
|
|
<Info workId="150" prob="0.000000" distanceRate="0.800000" />
|
|
<Info workId="204" prob="0.000000" distanceRate="0.800000" />
|
|
<Info workId="209" prob="0.000000" distanceRate="0.800000" />
|
|
<Info workId="210" prob="0.000000" distanceRate="0.800000" />
|
|
<Info workId="211" prob="0.000000" distanceRate="0.800000" />
|
|
<Info workId="104" prob="0.000000" distanceRate="0.800000" />
|
|
<Info workId="106" prob="0.000000" distanceRate="0.800000" />
|
|
<Info workId="107" prob="0.000000" distanceRate="0.800000" />
|
|
<Info workId="111" prob="0.000000" distanceRate="0.800000" />
|
|
<Info workId="101" prob="0.200000" distanceRate="0.800000" />
|
|
</Tension>
|
|
<Tension id="2">
|
|
<Info workId="201" prob="0.000000" distanceRate="0.800000" />
|
|
<Info workId="102" prob="0.700000" distanceRate="0.800000" />
|
|
<Info workId="105" prob="0.500000" distanceRate="0.800000" />
|
|
<Info workId="103" prob="0.500000" distanceRate="0.800000" />
|
|
<Info workId="150" prob="0.000000" distanceRate="0.800000" />
|
|
<Info workId="204" prob="0.000000" distanceRate="0.800000" />
|
|
<Info workId="209" prob="0.000000" distanceRate="0.800000" />
|
|
<Info workId="210" prob="0.000000" distanceRate="0.800000" />
|
|
<Info workId="211" prob="0.000000" distanceRate="0.800000" />
|
|
<Info workId="104" prob="0.000000" distanceRate="0.800000" />
|
|
<Info workId="106" prob="0.000000" distanceRate="0.800000" />
|
|
<Info workId="107" prob="0.000000" distanceRate="0.800000" />
|
|
<Info workId="110" prob="0.000000" distanceRate="0.800000" />
|
|
<Info workId="111" prob="0.000000" distanceRate="0.800000" />
|
|
<Info workId="101" prob="0.200000" distanceRate="0.800000" />
|
|
</Tension>
|
|
</TensionList>
|
|
<WorkList>
|
|
<Work id="101" desc="기본공격1(전방연타)_atk01" normalBehaviorId="1101" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2101" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="2" distanceRate="0.800000" coolTime="3000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" msgImmediately="false" msg="0" msgProb="0.000000" />
|
|
<Work id="102" desc="특수공격(헤비어택)_moveatk" normalBehaviorId="1110" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2110" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetDamagedCount(10) > 3" distanceType="3" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" msgImmediately="false" msg="0" msgProb="0.000000" />
|
|
<Work id="103" desc="기본공격2(입으로물기)_atk02" normalBehaviorId="1103" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2103" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="2" distanceRate="0.800000" coolTime="3000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" msgImmediately="false" msg="0" msgProb="0.000000" />
|
|
<Work id="104" desc="무브어택(굴러서공격)_moveatk" normalBehaviorId="1106" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2106" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="2" distanceRate="0.800000" coolTime="12000" isDirectionRevision="true" nextAttackProb="0.25" nextAttackId="201" msgImmediately="false" msg="0" msgProb="0.000000" />
|
|
<Work id="105" desc="롱어택(발사체공격)_longatk" normalBehaviorId="1104" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="1104" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="2" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" />
|
|
<Work id="107" desc="라운드어택(360도)_roundatk" normalBehaviorId="1108" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2108" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetTargetDir() > 30 AND GetTargetDir() < 330" distanceType="2" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" />
|
|
<Work id="106" desc="리액션어택(제자리점프)_reactionatk" normalBehaviorId="1107" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2107" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="2" distanceRate="0.800000" coolTime="12000" isDirectionRevision="true" nextAttackProb="0.25" nextAttackId="201" msgImmediately="" msg="" msgProb="" />
|
|
<Work id="110" desc="롱무브_longmove" normalBehaviorId="1109" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2109" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetDamagedCount(10) > 3" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" msgImmediately="false" msg="0" msgProb="0.000000" />
|
|
<Work id="111" desc="울트라어택(43레벨 이상 사냥터만 사용)" normalBehaviorId="1112" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2112" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="2" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" />
|
|
<Work id="150" desc="PC에게 접근" normalBehaviorId="1" normalBehaviorType="activeMove" offFlockOnNormalMode="true" angerBehaviorId="1" angerBehaviorType="activeMove" offFlockOnAngerMode="true" preProcess="GetTargetDistance()>350" distanceType="1" distanceRate="1.000000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" msgImmediately="false" msg="0" msgProb="0.000000" />
|
|
<Work id="201" desc="30탈진" normalBehaviorId="1201" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="1201" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetHpRatio()<0.3" distanceType="1" distanceRate="0.800000" coolTime="14000" isDirectionRevision="false" nextAttackProb="0.000000" nextAttackId="0" />
|
|
<Work id="204" desc="어그로체인지동작" normalBehaviorId="1204" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2204" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetDamagedCount(10)<2" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" />
|
|
<Work id="209" desc="분노동작ModeAlarm" normalBehaviorId="1209" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2209" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="2" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" />
|
|
<Work id="210" desc="모드체인지01" normalBehaviorId="1210" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2210" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" msgImmediately="false" msg="0" msgProb="0.000000" />
|
|
<Work id="211" desc="모드체인지02" normalBehaviorId="1211" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2211" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" />
|
|
</WorkList>
|
|
</Attack>
|
|
<Avoid avoidSkillId="0" cooltime="10000" />
|
|
<Cooperation concurrentAttackDuration="5000" sequentialAttackDelay="1000" escapeDuration="3000">
|
|
<TensionList>
|
|
<Tension id="1" />
|
|
</TensionList>
|
|
<WorkList />
|
|
<ReceiveOrderList>
|
|
<ReceiveOrder orderId="1" prob="0.000000" attackId="101" formationCheckTime="2000" formationAttackProb="0.000000" formationAttackId="101" />
|
|
</ReceiveOrderList>
|
|
</Cooperation>
|
|
<Idle duration="1000" />
|
|
<Move targetDistance="300" timeout="1000" />
|
|
<PatternList>
|
|
<Pattern default="true">
|
|
<AngerMode>
|
|
<Tension attackTension="2" cooperationTension="1" shorttermTargetTension="1" />
|
|
<Incline attackProb="0.700000" cooperationProb="0.000000" shorttermTargetProb="0.200000" avoidProb="0.000000" moveProb="0.000000" socialProb="0.000000" />
|
|
</AngerMode>
|
|
<NormalMode>
|
|
<Tension attackTension="1" cooperationTension="1" shorttermTargetTension="1" />
|
|
<Incline attackProb="0.500000" cooperationProb="0.000000" shorttermTargetProb="0.300000" avoidProb="0.000000" moveProb="0.000000" socialProb="0.000000" />
|
|
</NormalMode>
|
|
</Pattern>
|
|
<Pattern minHpRatio="0.000000" maxHpRatio="0.300000">
|
|
<AngerMode>
|
|
<Tension attackTension="2" cooperationTension="1" shorttermTargetTension="1" />
|
|
<Incline attackProb="0.700000" cooperationProb="0.000000" shorttermTargetProb="0.100000" avoidProb="0.000000" moveProb="0.000000" socialProb="0.000000" />
|
|
</AngerMode>
|
|
<NormalMode>
|
|
<Tension attackTension="1" cooperationTension="1" shorttermTargetTension="1" />
|
|
<Incline attackProb="0.500000" cooperationProb="0.000000" shorttermTargetProb="0.100000" avoidProb="0.000000" moveProb="0.000000" socialProb="0.000000" />
|
|
</NormalMode>
|
|
</Pattern>
|
|
</PatternList>
|
|
<ShorttermTarget>
|
|
<StTensionList>
|
|
<StTension id="1">
|
|
<Info stWorkId="1" prob="0.500000" />
|
|
<Info stWorkId="2" prob="0.500000" />
|
|
<Info stWorkId="3" prob="0.500000" />
|
|
<Info stWorkId="4" prob="0.500000" />
|
|
<Info stWorkId="5" prob="0.500000" />
|
|
</StTension>
|
|
</StTensionList>
|
|
<StWorkList>
|
|
<StWork id="1" desc="중형_원거리견제" preProcess="PcTargetByDirection(0,160,200,500,1)" immediateAttackId="105" />
|
|
<StWork id="2" desc="중형_뒤견제" preProcess="GetRangePcNum(0,200,180,0,180,0) > 0" immediateAttackId="107" />
|
|
<StWork id="3" desc="중형_좌견제" preProcess="GetRangePcNum(0,200,180,0,-110,0) > 0" immediateAttackId="107" />
|
|
<StWork id="4" desc="중형_우견제" preProcess="GetRangePcNum(0,200,180,0,110,0) > 0" immediateAttackId="107" />
|
|
<StWork id="5" desc="중형_힐견제" preProcess="PcTargetBySkillCategoryUsed(0,160,0,400,31, 2)" immediateAttackId="101" />
|
|
</StWorkList>
|
|
</ShorttermTarget>
|
|
<Social socialMotionId="0" />
|
|
<MonsterFlee hpRate="0" executionRate="0" fleeDistance="0" shareAggroRange="0" />
|
|
</CombatState>
|
|
<PeaceState checkInterval="5000" minLeaderDistance="200" maxLeaderDistance="500" followNearUser="false" popupMsg="" msgProb="" msgInterval="">
|
|
<Buff range="0" coolTime="6000" />
|
|
<RandomMove moveMinDistance="80" moveMaxDistance="160" probSocial="0.00000" moveRadius="230" probMove="0.500000">
|
|
<Social motionId="1" />
|
|
<Social motionId="2" />
|
|
</RandomMove>
|
|
</PeaceState>
|
|
</Ai>
|
|
</AIData> |