Files
Server-Datasheets/Datasheet/AIData_17.xml
2025-03-03 20:30:53 -05:00

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225 KiB
XML

<?xml version="1.0" encoding="utf-8"?>
<AIData huntingZoneId="17">
<Ai id="30135001" name="천지개벽교 광신도A">
<CautionState alertRadius="200" rotateTime="3" probAvoid="0.000000" avoidSkill="0" alertAngle="180" rotateAngle="90" checkInterval="5000" probActiveMove="0.000000" enable="true" hpResetWhenCombatEnd="">
</CautionState>
<CombatState watchRotateTime="3" watchRotateAngle="90" playSocialWhenFirstAggro="false" enable="true">
<Attack>
<TensionList>
<Tension id="1">
<Info workId="3" prob="1.000000" distanceRate="0.8" />
<Info workId="1" prob="0.300000" distanceRate="0.8" />
<Info workId="2" prob="0.000000" distanceRate="0.8" />
</Tension>
<Tension id="2">
<Info workId="2" prob="1.000000" distanceRate="0.8" />
<Info workId="1" prob="0.000000" distanceRate="0.8" />
<Info workId="3" prob="0.000000" distanceRate="0.8" />
</Tension>
</TensionList>
<WorkList>
<Work id="1" desc="광신도A 기본공격" normalBehaviorId="1101" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorId="1101" angerBehaviorType="skill" offFlockOnAngerMode="false" preProcess="1" distanceType="2" distanceRate="0.5" coolTime="3000" isDirectionRevision="true" nextAttackProb="0.0" nextAttackId="" msgImmediately="" msg="" msgProb="" />
<Work id="2" desc="광신도A 꽈당공격 " normalBehaviorId="1103" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorId="1103" angerBehaviorType="skill" offFlockOnAngerMode="false" preProcess="1" distanceType="2" distanceRate="0.8" coolTime="0" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="" msgImmediately="" msg="" msgProb="" />
<Work id="3" desc="광신도A 돌진공격" normalBehaviorId="1105" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorId="1105" angerBehaviorType="skill" offFlockOnAngerMode="false" preProcess="GetDamagedCount(10) &lt; 3" distanceType="2" distanceRate="0.8" coolTime="15000" isDirectionRevision="true" nextAttackProb="0.0" nextAttackId="" msgImmediately="" msg="" msgProb="" />
</WorkList>
</Attack>
<Avoid avoidSkillId="0" cooltime="10000" />
<Cooperation concurrentAttackDuration="10000" sequentialAttackDelay="0" escapeDuration="0">
<TensionList>
<Tension id="1">
<Info workId="1" prob="0" distanceRate="0.8" />
</Tension>
</TensionList>
<WorkList>
<Work id="1" desc="New Work" normalBehaviorType="skill" offFlockOnNormalMode="" angerBehaviorType="skill" offFlockOnAngerMode="" preProcess="1" distanceType="2" distanceRate="0.8" coolTime="100000" isDirectionRevision="" nextAttackProb="" nextAttackId="" sendOrderId="" sendOrderRange="" sendOrderMaxCount="" sendOrderRefTarget="" orderType="normal" formationId="" msgImmediately="" msg="" msgProb="" normalBehaviorId="1101" angerBehaviorId="1101" />
</WorkList>
<ReceiveOrderList>
<ReceiveOrder orderId="1" prob="1.000000" attackId="2" formationCheckTime="0" formationAttackProb="0.000000" formationAttackId="0" />
</ReceiveOrderList>
</Cooperation>
<Idle duration="0" />
<Move targetDistance="100" timeout="1000" />
<PatternList>
<Pattern default="true">
<AngerMode>
<Tension attackTension="1" cooperationTension="1" shorttermTargetTension="1" />
<Incline attackProb="0.500000" cooperationProb="0.000000" shorttermTargetProb="0.000000" avoidProb="0.000000" moveProb="0.500000" socialProb="0.000000" />
</AngerMode>
<NormalMode>
<Tension attackTension="1" cooperationTension="1" shorttermTargetTension="1" />
<Incline attackProb="0.500000" cooperationProb="0.000000" shorttermTargetProb="0.000000" avoidProb="0.000000" moveProb="0.500000" socialProb="0.000000" />
</NormalMode>
</Pattern>
</PatternList>
<ShorttermTarget>
<StTensionList>
<StTension id="1">
<Info stWorkId="1" prob="0.100000" />
</StTension>
</StTensionList>
<StWorkList>
<StWork id="1" desc="1" preProcess="1" immediateAttackId="3" msgImmediately="false" msg="" msgProb="" />
</StWorkList>
</ShorttermTarget>
<Social socialMotionId="0" />
<MonsterFlee hpRate="0" executionRate="0" fleeDistance="0" shareAggroRange="0" />
<AggroChangeAttack nearTargetAttackId="" showAggroChangeMotionAfterNearTargetAttack="" distantTargetAttackId="" showAggroChangeMotionAfterDistantTargetAttack="" />
<MonsterSummon hpRate="" executionRate="" summonNum="" summonRange="" summonTemplateId="" />
<CounterFlee workId="" toAnger="true" speedUpRate="1.5" maxMovingTime="12000" recentHitTime="15000" recentPcBehaviorTime="20000" />
</CombatState>
<PeaceState checkInterval="5000" minLeaderDistance="20" maxLeaderDistance="30" popupMsg="" msgProb="" msgInterval="" followNearUser="">
<RandomMove moveMinDistance="0" moveMaxDistance="0" probSocial="0.000000" moveRadius="1000" probMove="0.000000">
<Social motionId="1" />
<Social motionId="2" />
</RandomMove>
<Buff range="" coolTime="" />
</PeaceState>
<EventList />
</Ai>
<Ai id="30135002" name="천지개벽교 광신도B">
<CautionState alertRadius="200" rotateTime="3" probAvoid="0.000000" avoidSkill="0" alertAngle="180" rotateAngle="90" checkInterval="5000" probActiveMove="0.000000">
<ActiveMove id="0" />
</CautionState>
<CombatState watchRotateTime="3" watchRotateAngle="90" playSocialWhenFirstAggro="false">
<Attack>
<TensionList>
<Tension id="1">
<Info workId="1" prob="1.000000" distanceRate="0.8" />
<Info workId="2" prob="0.000000" distanceRate="0.8" />
</Tension>
</TensionList>
<WorkList>
<Work id="1" desc="광신도 B 일반공격" normalBehaviorId="1101" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorId="1101" angerBehaviorType="skill" offFlockOnAngerMode="false" preProcess="1" distanceType="2" distanceRate="0.400000" coolTime="3000" isDirectionRevision="true" nextAttackProb="0.00000" nextAttackId="" msgImmediately="" msg="" msgProb="" />
<Work id="2" desc="광신도B 꽈당공격" normalBehaviorId="1103" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorId="1103" angerBehaviorType="skill" offFlockOnAngerMode="false" preProcess="1" distanceType="2" distanceRate="0.8" coolTime="10000" isDirectionRevision="true" nextAttackProb="0.00000" nextAttackId="" msgImmediately="" msg="" msgProb="" />
</WorkList>
</Attack>
<Avoid avoidSkillId="0" cooltime="10000" />
<Cooperation concurrentAttackDuration="8000" sequentialAttackDelay="0" escapeDuration="0">
<TensionList>
<Tension id="1">
<Info workId="1" prob="0.000000" distanceRate="1.000000" />
</Tension>
</TensionList>
<WorkList>
<Work id="1" desc="1" normalBehaviorId="1101" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="1101" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" sendOrderId="1" sendOrderRange="300" sendOrderMaxCount="2" sendOrderRefTarget="1" distanceType="2" distanceRate="1.000000" coolTime="0" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" orderType="normal" formationId="0" msgImmediately="" msg="" msgProb="" />
</WorkList>
<ReceiveOrderList>
<ReceiveOrder orderId="1" prob="1.000000" attackId="2" formationCheckTime="0" formationAttackProb="0.000000" formationAttackId="0" />
</ReceiveOrderList>
</Cooperation>
<Idle duration="0" />
<Move targetDistance="100" timeout="1000" />
<PatternList>
<Pattern default="true">
<AngerMode>
<Tension attackTension="1" cooperationTension="1" shorttermTargetTension="1" />
<Incline attackProb="1.000000" cooperationProb="0.000000" shorttermTargetProb="0.000000" avoidProb="0.000000" moveProb="0.500000" socialProb="0.000000" />
</AngerMode>
<NormalMode>
<Tension attackTension="1" cooperationTension="1" shorttermTargetTension="1" />
<Incline attackProb="1.000000" cooperationProb="0.000000" shorttermTargetProb="0.000000" avoidProb="0.000000" moveProb="0.500000" socialProb="0.000000" />
</NormalMode>
</Pattern>
<Pattern minHpRatio="0.100000" maxHpRatio="0.400000">
<AngerMode>
<Tension attackTension="1" cooperationTension="1" shorttermTargetTension="1" />
<Incline attackProb="1.000000" cooperationProb="0.000000" shorttermTargetProb="0.000000" avoidProb="0.000000" moveProb="0.500000" socialProb="0.000000" />
</AngerMode>
<NormalMode>
<Tension attackTension="1" cooperationTension="1" shorttermTargetTension="1" />
<Incline attackProb="1.000000" cooperationProb="0.000000" shorttermTargetProb="0.000000" avoidProb="0.000000" moveProb="0.500000" socialProb="0.000000" />
</NormalMode>
</Pattern>
</PatternList>
<ShorttermTarget>
<StTensionList>
<StTension id="1">
<Info stWorkId="1" prob="0.500000" />
</StTension>
</StTensionList>
<StWorkList>
<StWork id="1" desc="1" preProcess="PcTargetByAggro()" immediateAttackId="2" />
</StWorkList>
</ShorttermTarget>
<Social socialMotionId="0" />
<MonsterFlee hpRate="0" executionRate="0" fleeDistance="0" shareAggroRange="0" />
</CombatState>
<PeaceState checkInterval="5000" minLeaderDistance="10" maxLeaderDistance="30" popupMsg="" msgProb="" msgInterval="" followNearUser="">
<RandomMove moveMinDistance="0" moveMaxDistance="0" probSocial="0.000000" moveRadius="10000" probMove="0.000000">
<Social motionId="1" />
<Social motionId="2" />
</RandomMove>
<Buff range="" coolTime="" />
</PeaceState>
</Ai>
<Ai id="30135004" name="천지개벽교 농사꾼(대기용)">
<CautionState alertRadius="400" rotateTime="3" probAvoid="0.000000" avoidSkill="0" alertAngle="360" rotateAngle="90" checkInterval="5000" probActiveMove="0.000000">
<ActiveMove id="0" />
</CautionState>
<CombatState watchRotateTime="3" watchRotateAngle="90" playSocialWhenFirstAggro="false">
<Attack>
<TensionList>
<Tension id="1">
<Info workId="15" prob="0.800000" distanceRate="1" />
<Info workId="16" prob="0.800000" distanceRate="1" />
<Info workId="1" prob="0.800000" distanceRate="0.8" />
<Info workId="17" prob="0.800000" distanceRate="1" />
<Info workId="2" prob="0.000000" distanceRate="0.8" />
<Info workId="3" prob="0.000000" distanceRate="0.8" />
<Info workId="10" prob="0.000000" distanceRate="0.8" />
<Info workId="13" prob="0.000000" distanceRate="0.8" />
<Info workId="14" prob="0.000000" distanceRate="0.8" />
</Tension>
<Tension id="2">
<Info workId="15" prob="0.000000" distanceRate="1" />
<Info workId="16" prob="0.000000" distanceRate="1" />
<Info workId="17" prob="0.800000" distanceRate="1" />
<Info workId="13" prob="0.800000" distanceRate="0.8" />
<Info workId="14" prob="0.800000" distanceRate="0.8" />
<Info workId="1" prob="0.000000" distanceRate="0.8" />
<Info workId="3" prob="0.000000" distanceRate="0.8" />
<Info workId="2" prob="0.000000" distanceRate="0.8" />
<Info workId="10" prob="0.000000" distanceRate="0.8" />
</Tension>
</TensionList>
<WorkList>
<Work id="1" desc="휘두르기" normalBehaviorId="1101" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorId="1101" angerBehaviorType="skill" offFlockOnAngerMode="false" preProcess="" distanceType="2" distanceRate="0.500000" coolTime="8000" isDirectionRevision="true" nextAttackProb="0.00000" nextAttackId="" />
<Work id="2" desc="명령용 휘두르기" normalBehaviorId="1101" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorId="1101" angerBehaviorType="skill" offFlockOnAngerMode="false" preProcess="1" distanceType="2" distanceRate="1.000000" coolTime="20000" isDirectionRevision="true" nextAttackProb="0.900000" nextAttackId="3" />
<Work id="3" desc="내려찍기" normalBehaviorId="1102" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorId="1102" angerBehaviorType="skill" offFlockOnAngerMode="false" preProcess="PcTargetByAggro()" distanceType="2" distanceRate="0.800000" coolTime="15000" isDirectionRevision="true" nextAttackProb="0.80000" nextAttackId="15" />
<Work id="10" desc="명령내리기" normalBehaviorId="1" normalBehaviorType="social" offFlockOnNormalMode="false" angerBehaviorId="1" angerBehaviorType="social" offFlockOnAngerMode="false" preProcess="" distanceType="1" distanceRate="0.000000" coolTime="0" isDirectionRevision="true" nextAttackProb="0.900000" nextAttackId="1" />
<Work id="13" desc="휘두르기_분노" normalBehaviorId="2101" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorId="2101" angerBehaviorType="skill" offFlockOnAngerMode="false" preProcess="PcTargetByDirection(1,360,1,150,0)" distanceType="2" distanceRate="0.500000" coolTime="8000" isDirectionRevision="true" nextAttackProb="0.00000" nextAttackId="" />
<Work id="14" desc="내려찍기_분노" normalBehaviorId="2102" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorId="2102" angerBehaviorType="skill" offFlockOnAngerMode="false" preProcess="1" distanceType="2" distanceRate="1.000000" coolTime="20000" isDirectionRevision="true" nextAttackProb="0.800000" nextAttackId="15" />
<Work id="15" desc="50%헥헥" normalBehaviorId="1201" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorId="1201" angerBehaviorType="skill" offFlockOnAngerMode="false" preProcess="GetHpRatio() &lt; 0.5 AND IsInAnger() == 0" distanceType="1" distanceRate="0.000000" coolTime="900000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" />
<Work id="16" desc="20%헥헥" normalBehaviorId="1202" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorId="1202" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetHpRatio() &lt; 0.2 AND IsInAnger() == 0" distanceType="1" distanceRate="0.000000" coolTime="900000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" />
<Work id="17" desc="사전동작" normalBehaviorId="1203" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorId="2203" angerBehaviorType="skill" offFlockOnAngerMode="false" preProcess="" distanceType="1" distanceRate="0.000000" coolTime="5000" isDirectionRevision="true" nextAttackProb="0.900000" nextAttackId="3" />
</WorkList>
</Attack>
<Avoid avoidSkillId="0" cooltime="10000" />
<Cooperation concurrentAttackDuration="15000" sequentialAttackDelay="20000" escapeDuration="0">
<TensionList>
<Tension id="1">
<Info workId="1" prob="1.000000" distanceRate="1.000000" />
</Tension>
</TensionList>
<WorkList>
<Work id="1" desc="명령내리기" normalBehaviorId="1" normalBehaviorType="social" offFlockOnNormalMode="false" angerBehaviorId="1" angerBehaviorType="social" offFlockOnAngerMode="false" preProcess="GetNpcCountInRange(200) &gt; 1" sendOrderId="1" sendOrderRange="800" sendOrderMaxCount="15" sendOrderRefTarget="1" distanceType="1" distanceRate="1.000000" coolTime="30000" isDirectionRevision="true" nextAttackProb="0.900000" nextAttackId="10" orderType="normal" formationId="0" msgImmediately="true" msg="253" msgProb="0.400000" />
</WorkList>
<ReceiveOrderList>
<ReceiveOrder orderId="1" prob="0.000000" attackId="1" formationCheckTime="0" formationAttackProb="0.000000" formationAttackId="0" />
</ReceiveOrderList>
</Cooperation>
<CounterFlee workId="1" toAnger="true" speedUpRate="1.5" maxMovingTime="12000" recentHitTime="15000" recentPcBehaviorTime="20000" />
<Idle duration="0" />
<MonsterFlee hpRate="0" executionRate="0" fleeDistance="0" shareAggroRange="0" />
<MonsterSummon hpRate="0.200000" executionRate="0" summonNum="1" summonRange="300" summonTemplateId="0" />
<Move targetDistance="100" timeout="1000" />
<PatternList>
<Pattern default="true">
<AngerMode>
<Tension attackTension="2" cooperationTension="1" shorttermTargetTension="1" />
<Incline attackProb="0.500000" cooperationProb="1.000000" shorttermTargetProb="0.000000" avoidProb="0.000000" moveProb="0.500000" socialProb="0.000000" />
</AngerMode>
<NormalMode>
<Tension attackTension="1" cooperationTension="1" shorttermTargetTension="1" />
<Incline attackProb="0.500000" cooperationProb="0.000000" shorttermTargetProb="0.000000" avoidProb="0.000000" moveProb="0.500000" socialProb="0.000000" />
</NormalMode>
</Pattern>
<Pattern minHpRatio="0.000000" maxHpRatio="0.000000">
<AngerMode>
<Tension attackTension="1" cooperationTension="1" shorttermTargetTension="1" />
<Incline attackProb="0.300000" cooperationProb="0.000000" shorttermTargetProb="0.000000" avoidProb="0.000000" moveProb="0.500000" socialProb="0.000000" />
</AngerMode>
<NormalMode>
<Tension attackTension="1" cooperationTension="1" shorttermTargetTension="1" />
<Incline attackProb="0.300000" cooperationProb="0.000000" shorttermTargetProb="0.000000" avoidProb="0.000000" moveProb="0.500000" socialProb="0.000000" />
</NormalMode>
</Pattern>
</PatternList>
<ShorttermTarget>
<StTensionList>
<StTension id="1">
<Info stWorkId="1" prob="0.500000" />
</StTension>
</StTensionList>
<StWorkList>
<StWork id="1" desc="1" preProcess="1" immediateAttackId="2" />
</StWorkList>
</ShorttermTarget>
<Social socialMotionId="0" />
</CombatState>
<PeaceState checkInterval="5000" minLeaderDistance="20" maxLeaderDistance="30" popupMsg="" msgProb="" msgInterval="" followNearUser="">
<RandomMove moveMinDistance="800" moveMaxDistance="1000" probSocial="0.000000" moveRadius="1000" probMove="0.000000">
<Social motionId="1" />
<Social motionId="2" />
</RandomMove>
<Buff range="" coolTime="" />
</PeaceState>
</Ai>
<Ai id="30135005" name="천지개벽교 일꾼(큰넘)">
<CautionState alertRadius="400" rotateTime="3" probAvoid="0.000000" avoidSkill="0" alertAngle="360" rotateAngle="90" checkInterval="5000" probActiveMove="0.000000">
<ActiveMove id="0" />
</CautionState>
<CombatState watchRotateTime="3" watchRotateAngle="90" playSocialWhenFirstAggro="false">
<Attack>
<TensionList>
<Tension id="1">
<Info workId="1" prob="0.600000" distanceRate="0.8" />
<Info workId="2" prob="0.000000" distanceRate="0.9" />
</Tension>
</TensionList>
<WorkList>
<Work id="1" desc="일꾼 일반공격" normalBehaviorId="1101" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorId="1101" angerBehaviorType="skill" offFlockOnAngerMode="false" preProcess="PcTargetByAggro()" distanceType="2" distanceRate="0.800000" coolTime="3000" isDirectionRevision="true" nextAttackProb="0.00000" nextAttackId="" />
<Work id="2" desc="일꾼 휘두르기공격" normalBehaviorId="1103" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorId="1103" angerBehaviorType="skill" offFlockOnAngerMode="false" preProcess="PcTargetByAggro()" distanceType="2" distanceRate="0.500000" coolTime="15000" isDirectionRevision="true" nextAttackProb="0.00000" nextAttackId="" />
</WorkList>
</Attack>
<Avoid avoidSkillId="0" cooltime="10000" />
<Cooperation concurrentAttackDuration="8000" sequentialAttackDelay="0" escapeDuration="0">
<TensionList>
<Tension id="1">
<Info workId="1" prob="0.000000" distanceRate="1.000000" />
</Tension>
</TensionList>
<WorkList>
<Work id="1" desc="1" normalBehaviorId="1101" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="1101" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" sendOrderId="1" sendOrderRange="300" sendOrderMaxCount="2" sendOrderRefTarget="1" distanceType="3" distanceRate="0.8" coolTime="900000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" orderType="normal" formationId="0" msgImmediately="" msg="" msgProb="" />
</WorkList>
<ReceiveOrderList>
<ReceiveOrder orderId="1" prob="1.000000" attackId="1" formationCheckTime="0" formationAttackProb="0.000000" formationAttackId="0" />
</ReceiveOrderList>
</Cooperation>
<Idle duration="0" />
<Move targetDistance="100" timeout="1000" />
<PatternList>
<Pattern default="true">
<AngerMode>
<Tension attackTension="1" cooperationTension="1" shorttermTargetTension="1" />
<Incline attackProb="0.500000" cooperationProb="0.000000" shorttermTargetProb="0.000000" avoidProb="0.000000" moveProb="0.500000" socialProb="0.000000" />
</AngerMode>
<NormalMode>
<Tension attackTension="1" cooperationTension="1" shorttermTargetTension="1" />
<Incline attackProb="0.500000" cooperationProb="0.000000" shorttermTargetProb="0.000000" avoidProb="0.000000" moveProb="0.500000" socialProb="0.000000" />
</NormalMode>
</Pattern>
<Pattern minHpRatio="0.100000" maxHpRatio="0.400000">
<AngerMode>
<Tension attackTension="1" cooperationTension="1" shorttermTargetTension="1" />
<Incline attackProb="0.500000" cooperationProb="0.000000" shorttermTargetProb="0.000000" avoidProb="0.000000" moveProb="0.500000" socialProb="0.000000" />
</AngerMode>
<NormalMode>
<Tension attackTension="1" cooperationTension="1" shorttermTargetTension="1" />
<Incline attackProb="0.500000" cooperationProb="0.000000" shorttermTargetProb="0.000000" avoidProb="0.000000" moveProb="0.500000" socialProb="0.000000" />
</NormalMode>
</Pattern>
</PatternList>
<ShorttermTarget>
<StTensionList>
<StTension id="1">
<Info stWorkId="1" prob="0.000000" />
</StTension>
</StTensionList>
<StWorkList>
<StWork id="1" desc="1" preProcess="1" immediateAttackId="2" />
</StWorkList>
</ShorttermTarget>
<Social socialMotionId="" />
<MonsterFlee hpRate="0" executionRate="0" fleeDistance="0" shareAggroRange="0" />
</CombatState>
<PeaceState checkInterval="5000" minLeaderDistance="3000" maxLeaderDistance="3000" popupMsg="" msgProb="" msgInterval="" followNearUser="">
<RandomMove moveMinDistance="300" moveMaxDistance="1000" probSocial="0.800000" moveRadius="1000" probMove="0.000000">
<Social motionId="0" />
<Social motionId="3" />
</RandomMove>
<Buff range="" coolTime="" />
</PeaceState>
</Ai>
<Ai id="30135007" name="천지개벽교 설파자(작은넘)">
<CautionState alertRadius="400" rotateTime="3" probAvoid="0.000000" avoidSkill="0" alertAngle="360" rotateAngle="90" checkInterval="5000" probActiveMove="0.000000">
<ActiveMove id="0" />
</CautionState>
<CombatState watchRotateTime="3" watchRotateAngle="90" playSocialWhenFirstAggro="false">
<Attack>
<TensionList>
<Tension id="1">
<Info workId="11" prob="0.800000" distanceRate="1" />
<Info workId="12" prob="0.800000" distanceRate="1" />
<Info workId="1" prob="0.800000" distanceRate="0.800000" />
<Info workId="2" prob="0.700000" distanceRate="0.8" />
<Info workId="3" prob="0.000000" distanceRate="0.8" />
</Tension>
<Tension id="2">
<Info workId="11" prob="0.800000" distanceRate="1" />
<Info workId="12" prob="0.800000" distanceRate="1" />
<Info workId="3" prob="0.000000" distanceRate="0.800000" />
<Info workId="1" prob="0.000000" distanceRate="0.8" />
<Info workId="2" prob="0.000000" distanceRate="0.8" />
</Tension>
</TensionList>
<WorkList>
<Work id="1" desc="설파자 찌르기" normalBehaviorId="1101" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorId="1101" angerBehaviorType="skill" offFlockOnAngerMode="false" preProcess="PcTargetByAggro()" distanceType="2" distanceRate="0.800000" coolTime="15000" isDirectionRevision="true" nextAttackProb="0.00000" nextAttackId="" />
<Work id="2" desc="설파자 내려찍기" normalBehaviorId="1102" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorId="1102" angerBehaviorType="skill" offFlockOnAngerMode="false" preProcess="PcTargetByDirection(1,180,1,400,0)" distanceType="2" distanceRate="0.500000" coolTime="15000" isDirectionRevision="true" nextAttackProb="0.00000" nextAttackId="" />
<Work id="3" desc="설파자 휘두르기" normalBehaviorId="1103" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorId="1103" angerBehaviorType="skill" offFlockOnAngerMode="false" preProcess="PcTargetByAggro()" distanceType="2" distanceRate="0.800000" coolTime="0" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" />
<Work id="11" desc="50%헥헥" normalBehaviorId="1201" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorId="1201" angerBehaviorType="skill" offFlockOnAngerMode="false" preProcess="GetHpRatio() &lt; 0.5 AND IsInAnger() == 0" distanceType="1" distanceRate="0.000000" coolTime="900000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" />
<Work id="12" desc="20%헥헥" normalBehaviorId="1202" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorId="1202" angerBehaviorType="skill" offFlockOnAngerMode="false" preProcess="GetHpRatio() &lt; 0.2 AND IsInAnger() == 0" distanceType="1" distanceRate="0.000000" coolTime="900000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" />
</WorkList>
</Attack>
<Avoid avoidSkillId="0" cooltime="10000" />
<Cooperation concurrentAttackDuration="8000" sequentialAttackDelay="0" escapeDuration="0">
<TensionList>
<Tension id="1">
<Info workId="1" prob="1.000000" distanceRate="1.000000" />
</Tension>
</TensionList>
<WorkList>
<Work id="1" desc="휘두르기 명령" normalBehaviorId="1103" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorId="1103" angerBehaviorType="skill" offFlockOnAngerMode="false" preProcess="GetHpRatio() &lt; 0.6" sendOrderId="1" sendOrderRange="500" sendOrderMaxCount="10" sendOrderRefTarget="1" distanceType="3" distanceRate="1.000000" coolTime="15000" isDirectionRevision="true" nextAttackProb="0.900000" nextAttackId="3" orderType="normal" formationId="0" />
</WorkList>
<ReceiveOrderList>
<ReceiveOrder orderId="1" prob="1.000000" attackId="3" formationCheckTime="0" formationAttackProb="0.000000" formationAttackId="0" />
</ReceiveOrderList>
</Cooperation>
<CounterFlee workId="1" toAnger="true" speedUpRate="1.8" maxMovingTime="12000" recentHitTime="15000" recentPcBehaviorTime="20000" />
<Idle duration="0" />
<MonsterFlee hpRate="0.1" executionRate="0.5" fleeDistance="350" shareAggroRange="100" />
<MonsterSummon hpRate="0.200000" executionRate="0" summonNum="1" summonRange="300" summonTemplateId="0" />
<Move targetDistance="100" timeout="1000" />
<PatternList>
<Pattern default="true">
<AngerMode>
<Tension attackTension="2" cooperationTension="1" shorttermTargetTension="1" />
<Incline attackProb="0.500000" cooperationProb="0.000000" shorttermTargetProb="0.000000" avoidProb="0.000000" moveProb="0.500000" socialProb="0.000000" />
</AngerMode>
<NormalMode>
<Tension attackTension="1" cooperationTension="1" shorttermTargetTension="1" />
<Incline attackProb="0.500000" cooperationProb="0.000000" shorttermTargetProb="0.000000" avoidProb="0.000000" moveProb="0.500000" socialProb="0.000000" />
</NormalMode>
</Pattern>
<Pattern minHpRatio="0.000000" maxHpRatio="0.000000">
<AngerMode>
<Tension attackTension="1" cooperationTension="1" shorttermTargetTension="1" />
<Incline attackProb="1.000000" cooperationProb="0.000000" shorttermTargetProb="0.000000" avoidProb="0.000000" moveProb="0.500000" socialProb="0.000000" />
</AngerMode>
<NormalMode>
<Tension attackTension="1" cooperationTension="1" shorttermTargetTension="1" />
<Incline attackProb="1.000000" cooperationProb="0.000000" shorttermTargetProb="0.000000" avoidProb="0.000000" moveProb="0.500000" socialProb="0.000000" />
</NormalMode>
</Pattern>
</PatternList>
<ShorttermTarget>
<StTensionList>
<StTension id="1">
<Info stWorkId="1" prob="0.500000" />
</StTension>
</StTensionList>
<StWorkList>
<StWork id="1" desc="1" preProcess="1" immediateAttackId="1" />
</StWorkList>
</ShorttermTarget>
<Social socialMotionId="0" />
</CombatState>
<PeaceState checkInterval="5000" minLeaderDistance="20" maxLeaderDistance="30" followNearUser="" popupMsg="" msgProb="" msgInterval="">
<RandomMove moveMinDistance="100" moveMaxDistance="600" probSocial="0.300000" moveRadius="1000" probMove="0.000000">
<Social motionId="1" />
<Social motionId="2" />
</RandomMove>
<Buff range="" coolTime="" />
</PeaceState>
</Ai>
<Ai id="30135009" name="천지개벽교 강탈자">
<CautionState alertRadius="400" rotateTime="3" probAvoid="0.000000" avoidSkill="0" alertAngle="360" rotateAngle="90" checkInterval="5000" probActiveMove="0.000000">
<ActiveMove id="0" />
</CautionState>
<CombatState watchRotateTime="3" watchRotateAngle="90" playSocialWhenFirstAggro="false">
<Attack>
<TensionList>
<Tension id="1">
<Info workId="15" prob="0.000000" distanceRate="1" />
<Info workId="16" prob="0.000000" distanceRate="1" />
<Info workId="12" prob="0.000000" distanceRate="1" />
<Info workId="4" prob="0.000000" distanceRate="0.8" />
<Info workId="10" prob="0.000000" distanceRate="1.2" />
<Info workId="11" prob="0.000000" distanceRate="0.8" />
<Info workId="1" prob="0.800000" distanceRate="1" />
</Tension>
<Tension id="2">
<Info workId="15" prob="0.000000" distanceRate="0.8" />
<Info workId="16" prob="0.000000" distanceRate="0.8" />
<Info workId="11" prob="0.200000" distanceRate="0.800000" />
<Info workId="12" prob="0.200000" distanceRate="0.8" />
<Info workId="4" prob="0.000000" distanceRate="0.8" />
<Info workId="1" prob="0.900000" distanceRate="0.8" />
<Info workId="10" prob="0.000000" distanceRate="1.2" />
</Tension>
</TensionList>
<WorkList>
<Work id="1" desc="강탈자 일반 공격" normalBehaviorId="1101" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorId="2101" angerBehaviorType="skill" offFlockOnAngerMode="false" preProcess="PcTargetByAggro()" distanceType="2" distanceRate="0.800000" coolTime="10000" isDirectionRevision="true" nextAttackProb="0.500000" nextAttackId="4" />
<Work id="4" desc="강탈자 회피" normalBehaviorId="1211" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorId="2211" angerBehaviorType="skill" offFlockOnAngerMode="false" preProcess="PcTargetByAggro()" distanceType="1" distanceRate="1.000000" coolTime="20000" isDirectionRevision="true" nextAttackProb="0.500000" nextAttackId="10" />
<Work id="10" desc="강탈자 일반 공격[분노]" normalBehaviorId="2101" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorId="2101" angerBehaviorType="skill" offFlockOnAngerMode="false" preProcess="PcTargetByAggro()" distanceType="2" distanceRate="1.200000" coolTime="5000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="" />
<Work id="11" desc="강탈자 회피후 공격[분노]" normalBehaviorId="2103" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorId="2103" angerBehaviorType="skill" offFlockOnAngerMode="false" preProcess="1" distanceType="1" distanceRate="1.000000" coolTime="10000" isDirectionRevision="true" nextAttackProb="0.900000" nextAttackId="4" />
<Work id="12" desc="강탈자 회피후 폭탄[분노]" normalBehaviorId="2106" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorId="2106" angerBehaviorType="skill" offFlockOnAngerMode="false" preProcess="1" distanceType="1" distanceRate="1.000000" coolTime="13000" isDirectionRevision="true" nextAttackProb="0.800000" nextAttackId="4" />
<Work id="15" desc="50%헥헥" normalBehaviorId="1201" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorId="1201" angerBehaviorType="skill" offFlockOnAngerMode="false" preProcess="GetHpRatio() &lt; 0.5 AND IsInAnger() == 0" distanceType="1" distanceRate="0.000000" coolTime="900000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" />
<Work id="16" desc="20%헥헥" normalBehaviorId="1202" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorId="1202" angerBehaviorType="skill" offFlockOnAngerMode="false" preProcess="GetHpRatio() &lt; 0.2 AND IsInAnger() == 0" distanceType="1" distanceRate="0.000000" coolTime="900000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" />
</WorkList>
</Attack>
<Avoid avoidSkillId="0" cooltime="10000" />
<Cooperation concurrentAttackDuration="5000" sequentialAttackDelay="1000" escapeDuration="3000">
<TensionList>
<Tension id="1">
<Info workId="1" prob="0.300000" distanceRate="1.000000" />
</Tension>
</TensionList>
<WorkList>
<Work id="1" desc="1" normalBehaviorId="1101" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="1101" angerBehaviorType="skill" offFlockOnAngerMode="false" preProcess="1" sendOrderId="1" sendOrderRange="300" sendOrderMaxCount="2" sendOrderRefTarget="1" distanceType="2" distanceRate="1.000000" coolTime="0" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="1" orderType="normal" formationId="0" msgImmediately="" msg="" msgProb="" />
</WorkList>
<ReceiveOrderList>
<ReceiveOrder orderId="1" prob="1.000000" attackId="1" formationCheckTime="0" formationAttackProb="0.000000" formationAttackId="0" />
</ReceiveOrderList>
</Cooperation>
<CounterFlee workId="1" toAnger="true" speedUpRate="1.5" maxMovingTime="12000" recentHitTime="15000" recentPcBehaviorTime="20000" />
<Idle duration="0" />
<MonsterFlee hpRate="0.1" executionRate="0.5" fleeDistance="350" shareAggroRange="100" />
<MonsterSummon hpRate="0.200000" executionRate="0" summonNum="1" summonRange="300" summonTemplateId="0" />
<Move targetDistance="100" timeout="1000" />
<PatternList>
<Pattern default="true">
<AngerMode>
<Tension attackTension="2" cooperationTension="1" shorttermTargetTension="1" />
<Incline attackProb="0.500000" cooperationProb="0.000000" shorttermTargetProb="0.000000" avoidProb="0.000000" moveProb="0.500000" socialProb="0.000000" />
</AngerMode>
<NormalMode>
<Tension attackTension="1" cooperationTension="1" shorttermTargetTension="1" />
<Incline attackProb="0.500000" cooperationProb="0.000000" shorttermTargetProb="0.000000" avoidProb="0.000000" moveProb="0.500000" socialProb="0.000000" />
</NormalMode>
</Pattern>
<Pattern minHpRatio="0.000000" maxHpRatio="0.000000">
<AngerMode>
<Tension attackTension="1" cooperationTension="1" shorttermTargetTension="1" />
<Incline attackProb="0.800000" cooperationProb="0.000000" shorttermTargetProb="0.000000" avoidProb="0.000000" moveProb="0.500000" socialProb="0.000000" />
</AngerMode>
<NormalMode>
<Tension attackTension="1" cooperationTension="1" shorttermTargetTension="1" />
<Incline attackProb="0.800000" cooperationProb="0.000000" shorttermTargetProb="0.000000" avoidProb="0.000000" moveProb="0.500000" socialProb="0.000000" />
</NormalMode>
</Pattern>
</PatternList>
<ShorttermTarget>
<StTensionList>
<StTension id="1">
<Info stWorkId="1" prob="0.500000" />
</StTension>
</StTensionList>
<StWorkList>
<StWork id="1" desc="1" preProcess="1" immediateAttackId="4" />
</StWorkList>
</ShorttermTarget>
<Social socialMotionId="0" />
</CombatState>
<PeaceState checkInterval="10000" minLeaderDistance="30" maxLeaderDistance="50" popupMsg="" msgProb="" msgInterval="" followNearUser="">
<RandomMove moveMinDistance="0" moveMaxDistance="0" probSocial="0.000000" moveRadius="1000" probMove="0.000000">
<Social motionId="1" />
<Social motionId="2" />
</RandomMove>
<Buff range="" coolTime="" />
</PeaceState>
</Ai>
<Ai id="30135010" name="천지개벽교 하수인">
<CautionState alertRadius="400" rotateTime="3" probAvoid="0.000000" avoidSkill="0" alertAngle="360" rotateAngle="90" checkInterval="5000" probActiveMove="0.000000">
<ActiveMove id="0" />
</CautionState>
<CombatState watchRotateTime="3" watchRotateAngle="90" playSocialWhenFirstAggro="false">
<Attack>
<TensionList>
<Tension id="1">
<Info workId="13" prob="0.000000" distanceRate="0.800000" />
<Info workId="2" prob="0.800000" distanceRate="1" />
<Info workId="3" prob="0.000000" distanceRate="0.8" />
<Info workId="1" prob="0.500000" distanceRate="0.8" />
</Tension>
<Tension id="2">
<Info workId="13" prob="0.900000" distanceRate="1" />
<Info workId="3" prob="0.000000" distanceRate="0.8" />
<Info workId="1" prob="0.000000" distanceRate="0.8" />
<Info workId="2" prob="0.000000" distanceRate="0.8" />
</Tension>
</TensionList>
<WorkList>
<Work id="1" desc="하수인 일반공격" normalBehaviorId="1101" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorId="1101" angerBehaviorType="skill" offFlockOnAngerMode="false" preProcess="PcTargetByAggro()" distanceType="2" distanceRate="0.500000" coolTime="3000" isDirectionRevision="true" nextAttackProb="0.00000" nextAttackId="" />
<Work id="2" desc="하수인 휘두르기" normalBehaviorId="1103" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorId="1103" angerBehaviorType="skill" offFlockOnAngerMode="false" preProcess="PcTargetByAggro()" distanceType="2" distanceRate="0.800000" coolTime="15000" isDirectionRevision="true" nextAttackProb="0.00000" nextAttackId="" />
<Work id="3" desc="하수인 점프 공격" normalBehaviorId="1104" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorId="1104" angerBehaviorType="skill" offFlockOnAngerMode="false" preProcess="GetDamagedCount(10) &lt; 1" distanceType="2" distanceRate="1.000000" coolTime="5000" isDirectionRevision="true" nextAttackProb="0.00000" nextAttackId="" />
<Work id="13" desc="하수인 점프 공격[분노]" normalBehaviorId="1104" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorId="1104" angerBehaviorType="skill" offFlockOnAngerMode="false" preProcess="PcTargetByAggro()" distanceType="2" distanceRate="1.000000" coolTime="5000" isDirectionRevision="true" nextAttackProb="0.00000" nextAttackId="" />
</WorkList>
</Attack>
<Avoid avoidSkillId="0" cooltime="10000" />
<Cooperation concurrentAttackDuration="5000" sequentialAttackDelay="1000" escapeDuration="3000">
<TensionList>
<Tension id="1">
<Info workId="1" prob="0.000000" distanceRate="0.000000" />
</Tension>
</TensionList>
<WorkList>
<Work id="1" desc="1" normalBehaviorId="1101" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorId="1101" angerBehaviorType="skill" offFlockOnAngerMode="false" preProcess="1" sendOrderId="1" sendOrderRange="300" sendOrderMaxCount="2" sendOrderRefTarget="1" distanceType="3" distanceRate="0.8" coolTime="500000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" orderType="normal" formationId="0" msgImmediately="" msg="" msgProb="" />
</WorkList>
<ReceiveOrderList>
<ReceiveOrder orderId="1" prob="1.000000" attackId="1" formationCheckTime="0" formationAttackProb="0.000000" formationAttackId="0" />
</ReceiveOrderList>
</Cooperation>
<Idle duration="0" />
<Move targetDistance="100" timeout="1000" />
<PatternList>
<Pattern default="true">
<AngerMode>
<Tension attackTension="1" cooperationTension="1" shorttermTargetTension="1" />
<Incline attackProb="0.500000" cooperationProb="0.000000" shorttermTargetProb="0.000000" avoidProb="0.000000" moveProb="0.500000" socialProb="0.000000" />
</AngerMode>
<NormalMode>
<Tension attackTension="1" cooperationTension="1" shorttermTargetTension="1" />
<Incline attackProb="0.500000" cooperationProb="0.000000" shorttermTargetProb="0.000000" avoidProb="0.000000" moveProb="0.500000" socialProb="0.000000" />
</NormalMode>
</Pattern>
<Pattern minHpRatio="0.000000" maxHpRatio="0.400000">
<AngerMode>
<Tension attackTension="2" cooperationTension="1" shorttermTargetTension="1" />
<Incline attackProb="1.000000" cooperationProb="0.000000" shorttermTargetProb="0.000000" avoidProb="0.000000" moveProb="0.500000" socialProb="0.000000" />
</AngerMode>
<NormalMode>
<Tension attackTension="2" cooperationTension="1" shorttermTargetTension="1" />
<Incline attackProb="1.000000" cooperationProb="0.000000" shorttermTargetProb="0.000000" avoidProb="0.000000" moveProb="0.500000" socialProb="0.000000" />
</NormalMode>
</Pattern>
</PatternList>
<ShorttermTarget>
<StTensionList>
<StTension id="1">
<Info stWorkId="1" prob="0.500000" />
</StTension>
</StTensionList>
<StWorkList>
<StWork id="1" desc="1" preProcess="1" immediateAttackId="3" />
</StWorkList>
</ShorttermTarget>
<Social socialMotionId="0" />
<MonsterFlee hpRate="0" executionRate="0" fleeDistance="0" shareAggroRange="0" />
</CombatState>
<PeaceState checkInterval="5000" minLeaderDistance="20" maxLeaderDistance="30" popupMsg="" msgProb="" msgInterval="" followNearUser="">
<RandomMove moveMinDistance="100" moveMaxDistance="500" probSocial="0.300000" moveRadius="1000" probMove="0.000000">
<Social motionId="1" />
<Social motionId="2" />
</RandomMove>
<Buff range="" coolTime="" />
</PeaceState>
</Ai>
<Ai id="30135011" name="롱 터스크(어미)">
<CautionState alertRadius="50" rotateTime="3" probAvoid="0.000000" avoidSkill="0" alertAngle="360" rotateAngle="90" checkInterval="5000" probActiveMove="0.000000">
<ActiveMove id="0" />
</CautionState>
<CombatState watchRotateTime="4" watchRotateAngle="90" playSocialWhenFirstAggro="false">
<Attack>
<TensionList>
<Tension id="1">
<Info workId="19" prob="0.800000" distanceRate="1" />
<Info workId="20" prob="0.800000" distanceRate="1" />
<Info workId="13" prob="1.000000" distanceRate="1" />
<Info workId="14" prob="0.000000" distanceRate="0.8" />
<Info workId="21" prob="0.000000" distanceRate="0.8" />
<Info workId="2" prob="0.000000" distanceRate="0.8" />
<Info workId="15" prob="0.000000" distanceRate="0.8" />
<Info workId="16" prob="0.000000" distanceRate="0.8" />
<Info workId="4" prob="0.000000" distanceRate="0.8" />
</Tension>
<Tension id="2">
<Info workId="19" prob="0.000000" distanceRate="1" />
<Info workId="20" prob="0.000000" distanceRate="1" />
<Info workId="21" prob="1.000000" distanceRate="1" />
<Info workId="13" prob="1.000000" distanceRate="1" />
<Info workId="16" prob="0.000000" distanceRate="0.8" />
<Info workId="2" prob="0.000000" distanceRate="0.8" />
<Info workId="14" prob="0.000000" distanceRate="0.8" />
<Info workId="15" prob="0.000000" distanceRate="0.8" />
<Info workId="4" prob="0.000000" distanceRate="0.8" />
</Tension>
</TensionList>
<WorkList>
<Work id="2" desc="돌격 한방 공격1" normalBehaviorId="2103" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorId="2103" angerBehaviorType="skill" offFlockOnAngerMode="false" preProcess="PcTargetByAggro()" distanceType="2" distanceRate="3.000000" coolTime="0" isDirectionRevision="true" nextAttackProb="0.900000" nextAttackId="14" />
<Work id="4" desc="킁킁거리기" normalBehaviorId="3" normalBehaviorType="social" offFlockOnNormalMode="false" angerBehaviorId="3" angerBehaviorType="social" offFlockOnAngerMode="false" preProcess="1" distanceType="1" distanceRate="1.000000" coolTime="0" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" />
<Work id="13" desc="달려면서 들이 박기1[분노]" normalBehaviorId="1102" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorId="1102" angerBehaviorType="skill" offFlockOnAngerMode="false" preProcess="PcTargetByAggro()" distanceType="2" distanceRate="1.000000" coolTime="0" isDirectionRevision="true" nextAttackProb="0.900000" nextAttackId="16" />
<Work id="14" desc="돌격 한방 공격 2" normalBehaviorId="1102" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorId="1102" angerBehaviorType="skill" offFlockOnAngerMode="false" preProcess="PcTargetByAggro()" distanceType="1" distanceRate="0.500000" coolTime="0" isDirectionRevision="true" nextAttackProb="0.800000" nextAttackId="19" />
<Work id="15" desc="돌격 한방 공격 3" normalBehaviorId="1102" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorId="1102" angerBehaviorType="skill" offFlockOnAngerMode="false" preProcess="PcTargetByAggro()" distanceType="1" distanceRate="1.000000" coolTime="0" isDirectionRevision="true" nextAttackProb="0.800000" nextAttackId="19" />
<Work id="16" desc="달려들면서 들이 박기2[분노]" normalBehaviorId="1102" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorId="1102" angerBehaviorType="skill" offFlockOnAngerMode="false" preProcess="PcTargetByAggro()" distanceType="1" distanceRate="0.000000" coolTime="0" isDirectionRevision="true" nextAttackProb="0.500000" nextAttackId="4" />
<Work id="19" desc="50%헥헥" normalBehaviorId="1201" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorId="1201" angerBehaviorType="skill" offFlockOnAngerMode="false" preProcess="GetHpRatio() &lt; 0.5 AND IsInAnger() == 0" distanceType="1" distanceRate="0.000000" coolTime="600000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" />
<Work id="20" desc="20%헥헥" normalBehaviorId="1202" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorId="1202" angerBehaviorType="skill" offFlockOnAngerMode="false" preProcess="GetHpRatio() &lt; 0.2" distanceType="1" distanceRate="0.000000" coolTime="600000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" />
<Work id="21" desc="사전동작" normalBehaviorId="1203" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorId="1203" angerBehaviorType="skill" offFlockOnAngerMode="false" preProcess="PcTargetByAggro()" distanceType="1" distanceRate="1.000000" coolTime="0" isDirectionRevision="true" nextAttackProb="0.900000" nextAttackId="13" />
</WorkList>
</Attack>
<Avoid avoidSkillId="0" cooltime="10000" />
<Cooperation concurrentAttackDuration="5000" sequentialAttackDelay="1000" escapeDuration="3000">
<TensionList>
<Tension id="1">
<Info workId="1" prob="0.100000" distanceRate="1.000000" />
</Tension>
</TensionList>
<WorkList>
<Work id="1" desc="" normalBehaviorId="1" normalBehaviorType="activeMove" offFlockOnNormalMode="false" angerBehaviorId="1" angerBehaviorType="activeMove" offFlockOnAngerMode="false" preProcess="1" sendOrderId="1" sendOrderRange="300" sendOrderMaxCount="2" sendOrderRefTarget="0" distanceType="3" distanceRate="1.000000" coolTime="0" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" orderType="normal" formationId="0" />
</WorkList>
<ReceiveOrderList>
<ReceiveOrder orderId="1" prob="0.100000" attackId="2" formationCheckTime="0" formationAttackProb="0.000000" formationAttackId="0" />
</ReceiveOrderList>
</Cooperation>
<CounterFlee workId="2" toAnger="true" speedUpRate="1.8" maxMovingTime="12000" recentHitTime="15000" recentPcBehaviorTime="20000" />
<Idle duration="0" />
<MonsterFlee hpRate="0" executionRate="0" fleeDistance="0" shareAggroRange="0" />
<MonsterSummon hpRate="0.200000" executionRate="0" summonNum="1" summonRange="300" summonTemplateId="0" />
<Move targetDistance="100" timeout="1000" />
<PatternList>
<Pattern default="true">
<AngerMode>
<Tension attackTension="1" cooperationTension="1" shorttermTargetTension="1" />
<Incline attackProb="0.500000" cooperationProb="0.000000" shorttermTargetProb="0.000000" avoidProb="0.000000" moveProb="0.500000" socialProb="0.000000" />
</AngerMode>
<NormalMode>
<Tension attackTension="2" cooperationTension="1" shorttermTargetTension="1" />
<Incline attackProb="0.500000" cooperationProb="0.000000" shorttermTargetProb="0.000000" avoidProb="0.000000" moveProb="0.500000" socialProb="0.000000" />
</NormalMode>
</Pattern>
<Pattern minHpRatio="0.000000" maxHpRatio="0.000000">
<AngerMode>
<Tension attackTension="1" cooperationTension="1" shorttermTargetTension="1" />
<Incline attackProb="0.000000" cooperationProb="0.000000" shorttermTargetProb="0.300000" avoidProb="0.000000" moveProb="0.500000" socialProb="0.000000" />
</AngerMode>
<NormalMode>
<Tension attackTension="1" cooperationTension="1" shorttermTargetTension="1" />
<Incline attackProb="0.000000" cooperationProb="0.000000" shorttermTargetProb="0.300000" avoidProb="0.000000" moveProb="0.500000" socialProb="0.000000" />
</NormalMode>
</Pattern>
</PatternList>
<ShorttermTarget>
<StTensionList>
<StTension id="1">
<Info stWorkId="1" prob="0.500000" />
</StTension>
</StTensionList>
<StWorkList>
<StWork id="1" desc="" preProcess="PcTargetByDirection(1,180,100,200,0)" immediateAttackId="2" />
</StWorkList>
</ShorttermTarget>
<Social socialMotionId="0" />
</CombatState>
<PeaceState checkInterval="5000" minLeaderDistance="100" maxLeaderDistance="200" popupMsg="" msgProb="" msgInterval="" followNearUser="">
<RandomMove moveMinDistance="80" moveMaxDistance="250" probSocial="0.800000" moveRadius="800" probMove="0.800000">
<Social motionId="0" />
<Social motionId="3" />
</RandomMove>
<Buff range="" coolTime="" />
</PeaceState>
</Ai>
<Ai id="30135003" name="천지개벽교 농사꾼(밍용)">
<CautionState alertRadius="400" rotateTime="3" probAvoid="0.000000" avoidSkill="0" alertAngle="360" rotateAngle="90" checkInterval="5000" probActiveMove="0.000000">
<ActiveMove id="0" />
</CautionState>
<CombatState watchRotateTime="3" watchRotateAngle="90" playSocialWhenFirstAggro="false">
<Attack>
<TensionList>
<Tension id="1">
<Info workId="15" prob="0.000000" distanceRate="1" />
<Info workId="16" prob="0.000000" distanceRate="1" />
<Info workId="14" prob="0.800000" distanceRate="0.8" />
<Info workId="17" prob="0.800000" distanceRate="1" />
<Info workId="3" prob="0.000000" distanceRate="0.8" />
<Info workId="2" prob="0.000000" distanceRate="0.8" />
<Info workId="5" prob="0.000000" distanceRate="0.8" />
<Info workId="10" prob="0.000000" distanceRate="0.8" />
<Info workId="13" prob="0.000000" distanceRate="0.8" />
<Info workId="1" prob="0.500000" distanceRate="0.8" />
</Tension>
<Tension id="2">
<Info workId="15" prob="0.000000" distanceRate="0.8" />
<Info workId="16" prob="0.000000" distanceRate="0.8" />
<Info workId="17" prob="0.800000" distanceRate="1" />
<Info workId="10" prob="0.00000" distanceRate="0.8" />
<Info workId="14" prob="0.500000" distanceRate="0.8" />
<Info workId="1" prob="0.000000" distanceRate="0.8" />
<Info workId="3" prob="0.000000" distanceRate="0.8" />
<Info workId="2" prob="0.000000" distanceRate="0.8" />
<Info workId="5" prob="0.000000" distanceRate="0.8" />
<Info workId="13" prob="0.500000" distanceRate="0.8" />
</Tension>
</TensionList>
<WorkList>
<Work id="1" desc="휘두르기" normalBehaviorId="1101" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorId="1101" angerBehaviorType="skill" offFlockOnAngerMode="false" preProcess="PcTargetByDirection(1,360,1,150,0)" distanceType="2" distanceRate="0.500000" coolTime="8000" isDirectionRevision="true" nextAttackProb="0.00000" nextAttackId="" />
<Work id="2" desc="명령용 휘두르기" normalBehaviorId="1101" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorId="1101" angerBehaviorType="skill" offFlockOnAngerMode="false" preProcess="1" distanceType="2" distanceRate="1.000000" coolTime="20000" isDirectionRevision="true" nextAttackProb="0.900000" nextAttackId="3" />
<Work id="3" desc="내려찍기" normalBehaviorId="1102" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorId="1102" angerBehaviorType="skill" offFlockOnAngerMode="false" preProcess="PcTargetByAggro()" distanceType="2" distanceRate="1.000000" coolTime="15000" isDirectionRevision="true" nextAttackProb="0.80000" nextAttackId="15" />
<Work id="5" desc="대기동작" normalBehaviorId="3" normalBehaviorType="social" offFlockOnNormalMode="false" angerBehaviorId="3" angerBehaviorType="social" offFlockOnAngerMode="false" preProcess="1" distanceType="1" distanceRate="1.000000" coolTime="15000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" />
<Work id="10" desc="명령내리기" normalBehaviorId="1" normalBehaviorType="social" offFlockOnNormalMode="false" angerBehaviorId="1" angerBehaviorType="social" offFlockOnAngerMode="false" preProcess="" distanceType="1" distanceRate="0.000000" coolTime="0" isDirectionRevision="true" nextAttackProb="0.900000" nextAttackId="1" />
<Work id="13" desc="휘두르기_분노" normalBehaviorId="2101" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorId="2101" angerBehaviorType="skill" offFlockOnAngerMode="false" preProcess="PcTargetByDirection(1,360,1,150,0)" distanceType="2" distanceRate="0.500000" coolTime="8000" isDirectionRevision="true" nextAttackProb="0.00000" nextAttackId="" />
<Work id="14" desc="내려찍기_분노" normalBehaviorId="2102" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorId="2102" angerBehaviorType="skill" offFlockOnAngerMode="false" preProcess="1" distanceType="2" distanceRate="1.000000" coolTime="20000" isDirectionRevision="true" nextAttackProb="0.500000" nextAttackId="14" />
<Work id="15" desc="50%헥헥" normalBehaviorId="1201" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorId="1201" angerBehaviorType="skill" offFlockOnAngerMode="false" preProcess="GetHpRatio() &lt; 0.5" distanceType="1" distanceRate="0.000000" coolTime="900000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" />
<Work id="16" desc="20%헥헥" normalBehaviorId="1202" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorId="1202" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetHpRatio() &lt; 0.2" distanceType="1" distanceRate="0.000000" coolTime="900000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" />
<Work id="17" desc="사전동작" normalBehaviorId="1203" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorId="1203" angerBehaviorType="skill" offFlockOnAngerMode="false" preProcess="" distanceType="1" distanceRate="0.000000" coolTime="8000" isDirectionRevision="true" nextAttackProb="0.900000" nextAttackId="3" />
</WorkList>
</Attack>
<Avoid avoidSkillId="0" cooltime="10000" />
<Cooperation concurrentAttackDuration="15000" sequentialAttackDelay="20000" escapeDuration="0">
<TensionList>
<Tension id="1">
<Info workId="1" prob="1.000000" distanceRate="1.000000" />
</Tension>
</TensionList>
<WorkList>
<Work id="1" desc="명령내리기" normalBehaviorId="1" normalBehaviorType="social" offFlockOnNormalMode="false" angerBehaviorId="1" angerBehaviorType="social" offFlockOnAngerMode="false" preProcess="GetNpcCountInRange(300) &gt; 1" sendOrderId="1" sendOrderRange="800" sendOrderMaxCount="15" sendOrderRefTarget="1" distanceType="1" distanceRate="1.000000" coolTime="25000" isDirectionRevision="true" nextAttackProb="0.900000" nextAttackId="10" orderType="normal" formationId="0" msgImmediately="true" msg="253" msgProb="0.400000" />
</WorkList>
<ReceiveOrderList>
<ReceiveOrder orderId="1" prob="0.000000" attackId="1" formationCheckTime="0" formationAttackProb="0.000000" formationAttackId="0" />
</ReceiveOrderList>
</Cooperation>
<CounterFlee workId="1" toAnger="true" speedUpRate="1.5" maxMovingTime="12000" recentHitTime="15000" recentPcBehaviorTime="20000" />
<Idle duration="0" />
<MonsterFlee hpRate="0" executionRate="0" fleeDistance="0" shareAggroRange="0" />
<MonsterSummon hpRate="0.200000" executionRate="0" summonNum="1" summonRange="300" summonTemplateId="0" />
<Move targetDistance="100" timeout="1000" />
<PatternList>
<Pattern default="true">
<AngerMode>
<Tension attackTension="2" cooperationTension="1" shorttermTargetTension="1" />
<Incline attackProb="0.500000" cooperationProb="1.000000" shorttermTargetProb="0.000000" avoidProb="0.000000" moveProb="0.500000" socialProb="0.000000" />
</AngerMode>
<NormalMode>
<Tension attackTension="1" cooperationTension="1" shorttermTargetTension="1" />
<Incline attackProb="0.500000" cooperationProb="1.000000" shorttermTargetProb="0.000000" avoidProb="0.000000" moveProb="0.500000" socialProb="0.000000" />
</NormalMode>
</Pattern>
<Pattern minHpRatio="0.000000" maxHpRatio="0.000000">
<AngerMode>
<Tension attackTension="1" cooperationTension="1" shorttermTargetTension="1" />
<Incline attackProb="0.300000" cooperationProb="0.000000" shorttermTargetProb="0.000000" avoidProb="0.000000" moveProb="0.500000" socialProb="0.000000" />
</AngerMode>
<NormalMode>
<Tension attackTension="1" cooperationTension="1" shorttermTargetTension="1" />
<Incline attackProb="0.300000" cooperationProb="0.000000" shorttermTargetProb="0.000000" avoidProb="0.000000" moveProb="0.500000" socialProb="0.000000" />
</NormalMode>
</Pattern>
</PatternList>
<ShorttermTarget>
<StTensionList>
<StTension id="1">
<Info stWorkId="1" prob="0.500000" />
</StTension>
</StTensionList>
<StWorkList>
<StWork id="1" desc="1" preProcess="1" immediateAttackId="5" />
</StWorkList>
</ShorttermTarget>
<Social socialMotionId="0" />
</CombatState>
<PeaceState checkInterval="5000" minLeaderDistance="20" maxLeaderDistance="30" popupMsg="" msgProb="" msgInterval="" followNearUser="">
<RandomMove moveMinDistance="800" moveMaxDistance="1000" probSocial="0.500000" moveRadius="1000" probMove="0.000000">
<Social motionId="1" />
<Social motionId="2" />
</RandomMove>
<Buff range="" coolTime="" />
</PeaceState>
</Ai>
<Ai id="30135006" name="일꾼 (작은넘)">
<CautionState alertRadius="400" rotateTime="3" probAvoid="0.000000" avoidSkill="0" alertAngle="360" rotateAngle="90" checkInterval="5000" probActiveMove="0.000000">
<ActiveMove id="0" />
</CautionState>
<CombatState watchRotateTime="3" watchRotateAngle="90" playSocialWhenFirstAggro="false">
<Attack>
<TensionList>
<Tension id="1">
<Info workId="1" prob="0.600000" distanceRate="0.8" />
<Info workId="2" prob="0.000000" distanceRate="0.9" />
</Tension>
</TensionList>
<WorkList>
<Work id="1" desc="일꾼 일반공격" normalBehaviorId="1101" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorId="1101" angerBehaviorType="skill" offFlockOnAngerMode="false" preProcess="PcTargetByAggro()" distanceType="2" distanceRate="0.800000" coolTime="3000" isDirectionRevision="true" nextAttackProb="0.00000" nextAttackId="" />
<Work id="2" desc="일꾼 휘두르기공격" normalBehaviorId="1103" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorId="1103" angerBehaviorType="skill" offFlockOnAngerMode="false" preProcess="PcTargetByAggro()" distanceType="2" distanceRate="0.500000" coolTime="15000" isDirectionRevision="true" nextAttackProb="0.00000" nextAttackId="" />
</WorkList>
</Attack>
<Avoid avoidSkillId="0" cooltime="10000" />
<Cooperation concurrentAttackDuration="8000" sequentialAttackDelay="0" escapeDuration="0">
<TensionList>
<Tension id="1">
<Info workId="1" prob="0.000000" distanceRate="1.000000" />
</Tension>
</TensionList>
<WorkList>
<Work id="1" desc="1" normalBehaviorId="1101" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="1101" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" sendOrderId="1" sendOrderRange="300" sendOrderMaxCount="2" sendOrderRefTarget="1" distanceType="2" distanceRate="1.000000" coolTime="900000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="" orderType="normal" formationId="0" msgImmediately="" msg="" msgProb="" />
</WorkList>
<ReceiveOrderList>
<ReceiveOrder orderId="1" prob="1.000000" attackId="1" formationCheckTime="0" formationAttackProb="0.000000" formationAttackId="0" />
</ReceiveOrderList>
</Cooperation>
<Idle duration="0" />
<Move targetDistance="100" timeout="1000" />
<PatternList>
<Pattern default="true">
<AngerMode>
<Tension attackTension="1" cooperationTension="1" shorttermTargetTension="1" />
<Incline attackProb="0.500000" cooperationProb="0.000000" shorttermTargetProb="0.000000" avoidProb="0.000000" moveProb="0.500000" socialProb="0.000000" />
</AngerMode>
<NormalMode>
<Tension attackTension="1" cooperationTension="1" shorttermTargetTension="1" />
<Incline attackProb="0.500000" cooperationProb="0.000000" shorttermTargetProb="0.000000" avoidProb="0.000000" moveProb="0.500000" socialProb="0.000000" />
</NormalMode>
</Pattern>
<Pattern minHpRatio="0.100000" maxHpRatio="0.400000">
<AngerMode>
<Tension attackTension="1" cooperationTension="1" shorttermTargetTension="1" />
<Incline attackProb="0.500000" cooperationProb="0.000000" shorttermTargetProb="0.000000" avoidProb="0.000000" moveProb="0.500000" socialProb="0.000000" />
</AngerMode>
<NormalMode>
<Tension attackTension="1" cooperationTension="1" shorttermTargetTension="1" />
<Incline attackProb="0.500000" cooperationProb="0.000000" shorttermTargetProb="0.000000" avoidProb="0.000000" moveProb="0.500000" socialProb="0.000000" />
</NormalMode>
</Pattern>
</PatternList>
<ShorttermTarget>
<StTensionList>
<StTension id="1">
<Info stWorkId="1" prob="0.000000" />
</StTension>
</StTensionList>
<StWorkList>
<StWork id="1" desc="1" preProcess="1" immediateAttackId="1" />
</StWorkList>
</ShorttermTarget>
<Social socialMotionId="" />
<MonsterFlee hpRate="0" executionRate="0" fleeDistance="0" shareAggroRange="0" />
</CombatState>
<PeaceState checkInterval="5000" minLeaderDistance="3000" maxLeaderDistance="3000" popupMsg="" msgProb="" msgInterval="" followNearUser="">
<RandomMove moveMinDistance="300" moveMaxDistance="1000" probSocial="0.800000" moveRadius="1000" probMove="0.000000">
<Social motionId="0" />
<Social motionId="3" />
</RandomMove>
<Buff range="" coolTime="" />
</PeaceState>
</Ai>
<Ai id="30135008" name="설파자(큰넘)">
<CautionState alertRadius="400" rotateTime="3" probAvoid="0.000000" avoidSkill="0" alertAngle="360" rotateAngle="90" checkInterval="5000" probActiveMove="0.000000">
<ActiveMove id="0" />
</CautionState>
<CombatState watchRotateTime="3" watchRotateAngle="90" playSocialWhenFirstAggro="false">
<Attack>
<TensionList>
<Tension id="1">
<Info workId="11" prob="0" distanceRate="1" />
<Info workId="12" prob="0" distanceRate="1" />
<Info workId="1" prob="0.800000" distanceRate="0.800000" />
<Info workId="2" prob="0.700000" distanceRate="0.8" />
<Info workId="3" prob="0.000000" distanceRate="0.8" />
</Tension>
<Tension id="2">
<Info workId="11" prob="0" distanceRate="1" />
<Info workId="12" prob="0" distanceRate="1" />
<Info workId="3" prob="0.000000" distanceRate="0.8" />
<Info workId="1" prob="0.000000" distanceRate="0.8" />
<Info workId="2" prob="0.000000" distanceRate="0.8" />
</Tension>
</TensionList>
<WorkList>
<Work id="1" desc="설파자 찌르기" normalBehaviorId="1101" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorId="1101" angerBehaviorType="skill" offFlockOnAngerMode="false" preProcess="PcTargetByAggro()" distanceType="2" distanceRate="0.800000" coolTime="15000" isDirectionRevision="true" nextAttackProb="" nextAttackId="" msgImmediately="" msg="" msgProb="" />
<Work id="2" desc="설파자 내려찍기" normalBehaviorId="1102" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorId="1102" angerBehaviorType="skill" offFlockOnAngerMode="false" preProcess="PcTargetByDirection(1,180,1,400,0)" distanceType="2" distanceRate="0.500000" coolTime="15000" isDirectionRevision="true" nextAttackProb="0.00000" nextAttackId="" />
<Work id="3" desc="설파자 휘두르기" normalBehaviorId="1103" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorId="1103" angerBehaviorType="skill" offFlockOnAngerMode="false" preProcess="PcTargetByAggro()" distanceType="2" distanceRate="0.800000" coolTime="0" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" msgImmediately="" msg="" msgProb="" />
<Work id="11" desc="50%헥헥" normalBehaviorId="1201" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorId="1201" angerBehaviorType="skill" offFlockOnAngerMode="false" preProcess="GetHpRatio() &lt; 0.5 AND IsInAnger() == 0" distanceType="1" distanceRate="0.000000" coolTime="900000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" />
<Work id="12" desc="20%헥헥" normalBehaviorId="1202" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorId="1202" angerBehaviorType="skill" offFlockOnAngerMode="false" preProcess="GetHpRatio() &lt; 0.2 AND IsInAnger() == 0" distanceType="1" distanceRate="0.000000" coolTime="900000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" />
</WorkList>
</Attack>
<Avoid avoidSkillId="0" cooltime="10000" />
<Cooperation concurrentAttackDuration="8000" sequentialAttackDelay="0" escapeDuration="0">
<TensionList>
<Tension id="1">
<Info workId="1" prob="1.000000" distanceRate="1.000000" />
</Tension>
</TensionList>
<WorkList>
<Work id="1" desc="휘두르기 명령" normalBehaviorId="1103" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorId="1103" angerBehaviorType="skill" offFlockOnAngerMode="false" preProcess="GetHpRatio() &lt; 0.6" sendOrderId="1" sendOrderRange="500" sendOrderMaxCount="10" sendOrderRefTarget="1" distanceType="2" distanceRate="1.000000" coolTime="15000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="" orderType="concurrent" formationId="" msgImmediately="" msg="" msgProb="" />
</WorkList>
<ReceiveOrderList>
<ReceiveOrder orderId="1" prob="1.000000" attackId="3" formationCheckTime="0" formationAttackProb="0.000000" formationAttackId="" />
</ReceiveOrderList>
</Cooperation>
<CounterFlee workId="1" toAnger="true" speedUpRate="1.5" maxMovingTime="12000" recentHitTime="15000" recentPcBehaviorTime="20000" />
<Idle duration="0" />
<MonsterFlee hpRate="0.1" executionRate="0.5" fleeDistance="350" shareAggroRange="100" />
<MonsterSummon hpRate="0.200000" executionRate="0" summonNum="1" summonRange="300" summonTemplateId="0" />
<Move targetDistance="100" timeout="1000" />
<PatternList>
<Pattern default="true">
<AngerMode>
<Tension attackTension="2" cooperationTension="1" shorttermTargetTension="1" />
<Incline attackProb="0.500000" cooperationProb="0.000000" shorttermTargetProb="0.000000" avoidProb="0.000000" moveProb="0.500000" socialProb="0.000000" />
</AngerMode>
<NormalMode>
<Tension attackTension="1" cooperationTension="1" shorttermTargetTension="1" />
<Incline attackProb="0.500000" cooperationProb="0.000000" shorttermTargetProb="0.000000" avoidProb="0.000000" moveProb="0.500000" socialProb="0.000000" />
</NormalMode>
</Pattern>
<Pattern minHpRatio="0.000000" maxHpRatio="0.000000">
<AngerMode>
<Tension attackTension="1" cooperationTension="1" shorttermTargetTension="1" />
<Incline attackProb="1.000000" cooperationProb="0.000000" shorttermTargetProb="0.000000" avoidProb="0.000000" moveProb="0.500000" socialProb="0.000000" />
</AngerMode>
<NormalMode>
<Tension attackTension="1" cooperationTension="1" shorttermTargetTension="1" />
<Incline attackProb="1.000000" cooperationProb="0.000000" shorttermTargetProb="0.000000" avoidProb="0.000000" moveProb="0.500000" socialProb="0.000000" />
</NormalMode>
</Pattern>
</PatternList>
<ShorttermTarget>
<StTensionList>
<StTension id="1">
<Info stWorkId="1" prob="0.500000" />
</StTension>
</StTensionList>
<StWorkList>
<StWork id="1" desc="1" preProcess="1" immediateAttackId="1" />
</StWorkList>
</ShorttermTarget>
<Social socialMotionId="0" />
</CombatState>
<PeaceState checkInterval="5000" minLeaderDistance="20" maxLeaderDistance="30" followNearUser="" popupMsg="" msgProb="" msgInterval="">
<RandomMove moveMinDistance="0" moveMaxDistance="0" probSocial="0.300000" moveRadius="1000" probMove="0.000000">
<Social motionId="1" />
<Social motionId="2" />
</RandomMove>
<Buff range="" coolTime="" />
</PeaceState>
</Ai>
<Ai id="30135012" name="롱터스크(세끼)">
<CautionState alertRadius="50" rotateTime="3" probAvoid="0.000000" avoidSkill="0" alertAngle="360" rotateAngle="90" checkInterval="5000" probActiveMove="0.000000">
<ActiveMove id="0" />
</CautionState>
<CombatState watchRotateTime="4" watchRotateAngle="90" playSocialWhenFirstAggro="false">
<Attack>
<TensionList>
<Tension id="1">
<Info workId="19" prob="0.800000" distanceRate="1" />
<Info workId="20" prob="0.800000" distanceRate="1" />
<Info workId="2" prob="1.000000" distanceRate="1" />
<Info workId="13" prob="0.000000" distanceRate="0.8" />
<Info workId="23" prob="0.000000" distanceRate="0.8" />
<Info workId="14" prob="0.000000" distanceRate="0.8" />
<Info workId="15" prob="0.000000" distanceRate="0.8" />
<Info workId="16" prob="0.000000" distanceRate="0.8" />
<Info workId="4" prob="0.000000" distanceRate="0.8" />
</Tension>
<Tension id="2">
<Info workId="19" prob="0.000000" distanceRate="1" />
<Info workId="20" prob="0.000000" distanceRate="1" />
<Info workId="23" prob="1.000000" distanceRate="1" />
<Info workId="13" prob="0.000000" distanceRate="0.8" />
<Info workId="16" prob="0.000000" distanceRate="0.8" />
<Info workId="2" prob="0.000000" distanceRate="0.8" />
<Info workId="14" prob="0.000000" distanceRate="0.8" />
<Info workId="15" prob="0.000000" distanceRate="0.8" />
<Info workId="4" prob="0.000000" distanceRate="0.8" />
</Tension>
</TensionList>
<WorkList>
<Work id="2" desc="돌격 한방 공격1" normalBehaviorId="2103" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorId="2103" angerBehaviorType="skill" offFlockOnAngerMode="false" preProcess="PcTargetByAggro()" distanceType="2" distanceRate="3.000000" coolTime="0" isDirectionRevision="true" nextAttackProb="0.900000" nextAttackId="14" />
<Work id="4" desc="킁킁거리기" normalBehaviorId="3" normalBehaviorType="social" offFlockOnNormalMode="false" angerBehaviorId="3" angerBehaviorType="social" offFlockOnAngerMode="false" preProcess="1" distanceType="1" distanceRate="1.000000" coolTime="0" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" />
<Work id="13" desc="달려면서 들이 박기1[분노]" normalBehaviorId="1102" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorId="1102" angerBehaviorType="skill" offFlockOnAngerMode="false" preProcess="PcTargetByAggro()" distanceType="2" distanceRate="4.000000" coolTime="0" isDirectionRevision="true" nextAttackProb="0.900000" nextAttackId="16" />
<Work id="14" desc="돌격 한방 공격 2" normalBehaviorId="1102" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorId="1102" angerBehaviorType="skill" offFlockOnAngerMode="false" preProcess="PcTargetByAggro()" distanceType="1" distanceRate="0.500000" coolTime="0" isDirectionRevision="true" nextAttackProb="0.800000" nextAttackId="19" />
<Work id="15" desc="돌격 한방 공격 3" normalBehaviorId="1102" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorId="1102" angerBehaviorType="skill" offFlockOnAngerMode="false" preProcess="PcTargetByAggro()" distanceType="1" distanceRate="1.000000" coolTime="0" isDirectionRevision="true" nextAttackProb="0.800000" nextAttackId="19" />
<Work id="16" desc="달려들면서 들이 박기2[분노]" normalBehaviorId="1102" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorId="1102" angerBehaviorType="skill" offFlockOnAngerMode="false" preProcess="PcTargetByAggro()" distanceType="1" distanceRate="0.000000" coolTime="0" isDirectionRevision="true" nextAttackProb="0.00000" nextAttackId="" />
<Work id="19" desc="50%헥헥" normalBehaviorId="2201" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorId="2201" angerBehaviorType="skill" offFlockOnAngerMode="false" preProcess="GetHpRatio() &lt; 0.5 AND IsInAnger() == 0" distanceType="1" distanceRate="0.000000" coolTime="600000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" />
<Work id="20" desc="20%헥헥" normalBehaviorId="2202" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorId="2202" angerBehaviorType="skill" offFlockOnAngerMode="false" preProcess="GetHpRatio() &lt; 0.2 AND IsInAnger() == 0" distanceType="1" distanceRate="0.000000" coolTime="600000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" />
<Work id="23" desc="사전동작" normalBehaviorId="1203" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorId="1203" angerBehaviorType="skill" offFlockOnAngerMode="false" preProcess="" distanceType="1" distanceRate="1.000000" coolTime="0" isDirectionRevision="true" nextAttackProb="0.900000" nextAttackId="13" />
</WorkList>
</Attack>
<Avoid avoidSkillId="0" cooltime="10000" />
<Cooperation concurrentAttackDuration="5000" sequentialAttackDelay="1000" escapeDuration="3000">
<TensionList>
<Tension id="1">
<Info workId="1" prob="0.100000" distanceRate="1.000000" />
</Tension>
</TensionList>
<WorkList>
<Work id="1" desc="" normalBehaviorId="1" normalBehaviorType="activeMove" offFlockOnNormalMode="false" angerBehaviorId="1" angerBehaviorType="activeMove" offFlockOnAngerMode="false" preProcess="1" sendOrderId="1" sendOrderRange="300" sendOrderMaxCount="2" sendOrderRefTarget="0" distanceType="3" distanceRate="1.000000" coolTime="0" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" orderType="normal" formationId="0" />
</WorkList>
<ReceiveOrderList>
<ReceiveOrder orderId="1" prob="0.100000" attackId="2" formationCheckTime="0" formationAttackProb="0.000000" formationAttackId="0" />
</ReceiveOrderList>
</Cooperation>
<CounterFlee workId="2" toAnger="true" speedUpRate="1.5" maxMovingTime="12000" recentHitTime="15000" recentPcBehaviorTime="20000" />
<Idle duration="0" />
<MonsterFlee hpRate="0" executionRate="0" fleeDistance="0" shareAggroRange="0" />
<MonsterSummon hpRate="0.200000" executionRate="0" summonNum="1" summonRange="300" summonTemplateId="0" />
<Move targetDistance="100" timeout="1000" />
<PatternList>
<Pattern default="true">
<AngerMode>
<Tension attackTension="1" cooperationTension="1" shorttermTargetTension="1" />
<Incline attackProb="0.500000" cooperationProb="0.000000" shorttermTargetProb="0.000000" avoidProb="0.000000" moveProb="0.500000" socialProb="0.000000" />
</AngerMode>
<NormalMode>
<Tension attackTension="2" cooperationTension="1" shorttermTargetTension="1" />
<Incline attackProb="0.500000" cooperationProb="0.000000" shorttermTargetProb="0.000000" avoidProb="0.000000" moveProb="0.500000" socialProb="0.000000" />
</NormalMode>
</Pattern>
<Pattern minHpRatio="0.000000" maxHpRatio="0.000000">
<AngerMode>
<Tension attackTension="1" cooperationTension="1" shorttermTargetTension="1" />
<Incline attackProb="0.000000" cooperationProb="0.000000" shorttermTargetProb="0.300000" avoidProb="0.000000" moveProb="0.500000" socialProb="0.000000" />
</AngerMode>
<NormalMode>
<Tension attackTension="1" cooperationTension="1" shorttermTargetTension="1" />
<Incline attackProb="0.000000" cooperationProb="0.000000" shorttermTargetProb="0.300000" avoidProb="0.000000" moveProb="0.500000" socialProb="0.000000" />
</NormalMode>
</Pattern>
</PatternList>
<ShorttermTarget>
<StTensionList>
<StTension id="1">
<Info stWorkId="1" prob="0.000000" />
</StTension>
</StTensionList>
<StWorkList>
<StWork id="1" desc="" preProcess="PcTargetByDirection(1,180,100,200,0)" immediateAttackId="2" />
</StWorkList>
</ShorttermTarget>
<Social socialMotionId="0" />
</CombatState>
<PeaceState checkInterval="5000" minLeaderDistance="30" maxLeaderDistance="50" popupMsg="" msgProb="" msgInterval="" followNearUser="">
<RandomMove moveMinDistance="0" moveMaxDistance="0" probSocial="0.000000" moveRadius="600" probMove="0.500000">
<Social motionId="0" />
<Social motionId="3" />
</RandomMove>
<Buff range="" coolTime="" />
</PeaceState>
</Ai>
<Ai id="30135014" name="천지개벽교 광신도A">
<CautionState alertRadius="200" rotateTime="3" probAvoid="0.000000" avoidSkill="0" alertAngle="180" rotateAngle="90" checkInterval="5000" probActiveMove="0.000000">
<ActiveMove id="0" />
</CautionState>
<CombatState watchRotateTime="3" watchRotateAngle="90" playSocialWhenFirstAggro="false">
<Attack>
<TensionList>
<Tension id="1">
<Info workId="3" prob="1.000000" distanceRate="1" />
<Info workId="1" prob="0.300000" distanceRate="0.8" />
<Info workId="4" prob="0.500000" distanceRate="1" />
<Info workId="2" prob="0.000000" distanceRate="1" />
</Tension>
<Tension id="2">
<Info workId="2" prob="1.000000" distanceRate="1" />
<Info workId="1" prob="0.000000" distanceRate="0.8" />
<Info workId="3" prob="0.000000" distanceRate="0.8" />
<Info workId="4" prob="0.000000" distanceRate="0.8" />
</Tension>
</TensionList>
<WorkList>
<Work id="1" desc="광신도A 기본공격" normalBehaviorId="1101" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorId="1101" angerBehaviorType="skill" offFlockOnAngerMode="false" preProcess="1" distanceType="2" distanceRate="0.500000" coolTime="3000" isDirectionRevision="true" nextAttackProb="0.00000" nextAttackId="" />
<Work id="2" desc="광신도A 꽈당공격 " normalBehaviorId="1103" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorId="1103" angerBehaviorType="skill" offFlockOnAngerMode="false" preProcess="PcTargetByAggro()" distanceType="2" distanceRate="1.000000" coolTime="0" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" />
<Work id="3" desc="광신도A 돌진공격" normalBehaviorId="1105" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorId="1105" angerBehaviorType="skill" offFlockOnAngerMode="false" preProcess="GetDamagedCount(10) &lt; 3" distanceType="2" distanceRate="1.000000" coolTime="15000" isDirectionRevision="true" nextAttackProb="0.00000" nextAttackId="" />
<Work id="4" desc="대기" normalBehaviorId="1" normalBehaviorType="social" offFlockOnNormalMode="false" angerBehaviorId="1" angerBehaviorType="social" offFlockOnAngerMode="false" preProcess="1" distanceType="1" distanceRate="1.000000" coolTime="10000" isDirectionRevision="true" nextAttackProb="0.00000" nextAttackId="" />
</WorkList>
</Attack>
<Avoid avoidSkillId="0" cooltime="10000" />
<Cooperation concurrentAttackDuration="10000" sequentialAttackDelay="0" escapeDuration="0">
<TensionList>
<Tension id="1">
<Info workId="1" prob="0.000000" distanceRate="1.000000" />
</Tension>
</TensionList>
<WorkList>
<Work id="1" desc="협력" normalBehaviorId="1" normalBehaviorType="social" offFlockOnNormalMode="false" angerBehaviorId="1" angerBehaviorType="social" offFlockOnAngerMode="false" preProcess="1" sendOrderId="1" sendOrderRange="300" sendOrderMaxCount="2" sendOrderRefTarget="0" distanceType="2" distanceRate="1.000000" coolTime="0" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" orderType="normal" formationId="0" />
</WorkList>
<ReceiveOrderList>
<ReceiveOrder orderId="1" prob="1.000000" attackId="2" formationCheckTime="0" formationAttackProb="0.000000" formationAttackId="0" />
</ReceiveOrderList>
</Cooperation>
<Idle duration="0" />
<Move targetDistance="100" timeout="1000" />
<PatternList>
<Pattern default="true">
<AngerMode>
<Tension attackTension="1" cooperationTension="1" shorttermTargetTension="1" />
<Incline attackProb="0.500000" cooperationProb="0.000000" shorttermTargetProb="0.000000" avoidProb="0.000000" moveProb="0.500000" socialProb="0.000000" />
</AngerMode>
<NormalMode>
<Tension attackTension="1" cooperationTension="1" shorttermTargetTension="1" />
<Incline attackProb="0.500000" cooperationProb="0.000000" shorttermTargetProb="0.000000" avoidProb="0.000000" moveProb="0.500000" socialProb="0.000000" />
</NormalMode>
</Pattern>
<Pattern minHpRatio="0.100000" maxHpRatio="0.350000">
<AngerMode>
<Tension attackTension="2" cooperationTension="1" shorttermTargetTension="1" />
<Incline attackProb="1.000000" cooperationProb="0.000000" shorttermTargetProb="0.000000" avoidProb="0.000000" moveProb="0.500000" socialProb="0.000000" />
</AngerMode>
<NormalMode>
<Tension attackTension="2" cooperationTension="1" shorttermTargetTension="1" />
<Incline attackProb="1.000000" cooperationProb="0.000000" shorttermTargetProb="0.000000" avoidProb="0.000000" moveProb="0.500000" socialProb="0.000000" />
</NormalMode>
</Pattern>
</PatternList>
<ShorttermTarget>
<StTensionList>
<StTension id="1">
<Info stWorkId="1" prob="0.100000" />
</StTension>
</StTensionList>
<StWorkList>
<StWork id="1" desc="1" preProcess="1" immediateAttackId="4" />
</StWorkList>
</ShorttermTarget>
<Social socialMotionId="0" />
<MonsterFlee hpRate="0" executionRate="0" fleeDistance="0" shareAggroRange="0" />
</CombatState>
<PeaceState checkInterval="5000" minLeaderDistance="20" maxLeaderDistance="30" popupMsg="" msgProb="" msgInterval="" followNearUser="">
<RandomMove moveMinDistance="0" moveMaxDistance="0" probSocial="0.000000" moveRadius="1000" probMove="0.000000">
<Social motionId="1" />
<Social motionId="2" />
</RandomMove>
<Buff range="" coolTime="" />
</PeaceState>
</Ai>
<Ai id="30135013" name="천지개벽교 설파자(작은넘)">
<CautionState alertRadius="400" rotateTime="3" probAvoid="0.000000" avoidSkill="0" alertAngle="360" rotateAngle="90" checkInterval="5000" probActiveMove="0.000000">
<ActiveMove id="0" />
</CautionState>
<CombatState watchRotateTime="3" watchRotateAngle="90" playSocialWhenFirstAggro="false">
<Attack>
<TensionList>
<Tension id="1">
<Info workId="11" prob="0.000000" distanceRate="1" />
<Info workId="12" prob="0.000000" distanceRate="1" />
<Info workId="1" prob="0.800000" distanceRate="0.800000" />
<Info workId="2" prob="0.700000" distanceRate="0.8" />
<Info workId="3" prob="0.500000" distanceRate="0.8" />
</Tension>
<Tension id="2">
<Info workId="11" prob="0.800000" distanceRate="1" />
<Info workId="12" prob="0.800000" distanceRate="1" />
<Info workId="3" prob="0.200000" distanceRate="0.800000" />
<Info workId="1" prob="0.500000" distanceRate="0.8" />
<Info workId="2" prob="0.500000" distanceRate="0.8" />
</Tension>
</TensionList>
<WorkList>
<Work id="1" desc="설파자 찌르기" normalBehaviorId="1101" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorId="1101" angerBehaviorType="skill" offFlockOnAngerMode="false" preProcess="PcTargetByAggro()" distanceType="2" distanceRate="0.800000" coolTime="15000" isDirectionRevision="true" nextAttackProb="0.600000" nextAttackId="3" />
<Work id="2" desc="설파자 내려찍기" normalBehaviorId="1102" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorId="1102" angerBehaviorType="skill" offFlockOnAngerMode="false" preProcess="PcTargetByDirection(1,180,1,400,0)" distanceType="2" distanceRate="0.500000" coolTime="15000" isDirectionRevision="true" nextAttackProb="0.800000" nextAttackId="11" />
<Work id="3" desc="설파자 휘두르기" normalBehaviorId="1103" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorId="1103" angerBehaviorType="skill" offFlockOnAngerMode="false" preProcess="PcTargetByAggro()" distanceType="2" distanceRate="0.800000" coolTime="0" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" />
<Work id="11" desc="50%헥헥" normalBehaviorId="1201" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorId="1201" angerBehaviorType="skill" offFlockOnAngerMode="false" preProcess="GetHpRatio() &lt; 0.5 AND IsInAnger() == 0" distanceType="1" distanceRate="0.000000" coolTime="900000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" />
<Work id="12" desc="20%헥헥" normalBehaviorId="1202" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorId="1202" angerBehaviorType="skill" offFlockOnAngerMode="false" preProcess="GetHpRatio() &lt; 0.2 AND IsInAnger() == 0" distanceType="1" distanceRate="0.000000" coolTime="900000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" />
</WorkList>
</Attack>
<Avoid avoidSkillId="0" cooltime="10000" />
<Cooperation concurrentAttackDuration="8000" sequentialAttackDelay="0" escapeDuration="0">
<TensionList>
<Tension id="1">
<Info workId="1" prob="1.000000" distanceRate="1.000000" />
</Tension>
</TensionList>
<WorkList>
<Work id="1" desc="휘두르기 명령" normalBehaviorId="1103" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorId="1103" angerBehaviorType="skill" offFlockOnAngerMode="false" preProcess="GetHpRatio() &lt; 0.6" sendOrderId="1" sendOrderRange="500" sendOrderMaxCount="10" sendOrderRefTarget="0" distanceType="3" distanceRate="1.000000" coolTime="15000" isDirectionRevision="true" nextAttackProb="0.900000" nextAttackId="3" orderType="normal" formationId="0" />
</WorkList>
<ReceiveOrderList>
<ReceiveOrder orderId="1" prob="1.000000" attackId="3" formationCheckTime="0" formationAttackProb="0.000000" formationAttackId="0" />
</ReceiveOrderList>
</Cooperation>
<CounterFlee workId="1" toAnger="true" speedUpRate="1.8" maxMovingTime="12000" recentHitTime="15000" recentPcBehaviorTime="20000" />
<Idle duration="0" />
<MonsterFlee hpRate="0.1" executionRate="0.5" fleeDistance="350" shareAggroRange="100" />
<MonsterSummon hpRate="0.200000" executionRate="0" summonNum="1" summonRange="300" summonTemplateId="0" />
<Move targetDistance="100" timeout="1000" />
<PatternList>
<Pattern default="true">
<AngerMode>
<Tension attackTension="2" cooperationTension="1" shorttermTargetTension="1" />
<Incline attackProb="0.500000" cooperationProb="0.000000" shorttermTargetProb="0.000000" avoidProb="0.000000" moveProb="0.500000" socialProb="0.000000" />
</AngerMode>
<NormalMode>
<Tension attackTension="1" cooperationTension="1" shorttermTargetTension="1" />
<Incline attackProb="0.500000" cooperationProb="0.000000" shorttermTargetProb="0.000000" avoidProb="0.000000" moveProb="0.500000" socialProb="0.000000" />
</NormalMode>
</Pattern>
<Pattern minHpRatio="0.000000" maxHpRatio="0.000000">
<AngerMode>
<Tension attackTension="1" cooperationTension="1" shorttermTargetTension="1" />
<Incline attackProb="1.000000" cooperationProb="0.000000" shorttermTargetProb="0.000000" avoidProb="0.000000" moveProb="0.500000" socialProb="0.000000" />
</AngerMode>
<NormalMode>
<Tension attackTension="1" cooperationTension="1" shorttermTargetTension="1" />
<Incline attackProb="1.000000" cooperationProb="0.000000" shorttermTargetProb="0.000000" avoidProb="0.000000" moveProb="0.500000" socialProb="0.000000" />
</NormalMode>
</Pattern>
</PatternList>
<ShorttermTarget>
<StTensionList>
<StTension id="1">
<Info stWorkId="1" prob="0.500000" />
</StTension>
</StTensionList>
<StWorkList>
<StWork id="1" desc="1" preProcess="1" immediateAttackId="2" />
</StWorkList>
</ShorttermTarget>
<Social socialMotionId="0" />
</CombatState>
<PeaceState checkInterval="5000" minLeaderDistance="20" maxLeaderDistance="30" followNearUser="" popupMsg="" msgProb="" msgInterval="">
<RandomMove moveMinDistance="100" moveMaxDistance="600" probSocial="0.300000" moveRadius="1000" probMove="0.000000">
<Social motionId="1" />
<Social motionId="2" />
</RandomMove>
<Buff range="" coolTime="" />
</PeaceState>
</Ai>
<Ai id="30135015" name="롱터스크(세끼)">
<CautionState alertRadius="50" rotateTime="3" probAvoid="0.000000" avoidSkill="0" alertAngle="360" rotateAngle="90" checkInterval="5000" probActiveMove="0.000000">
<ActiveMove id="0" />
</CautionState>
<CombatState watchRotateTime="4" watchRotateAngle="90" playSocialWhenFirstAggro="false">
<Attack>
<TensionList>
<Tension id="1">
<Info workId="19" prob="0.800000" distanceRate="1" />
<Info workId="20" prob="0.800000" distanceRate="1" />
<Info workId="21" prob="0.100000" distanceRate="0.8" />
<Info workId="2" prob="1.000000" distanceRate="1" />
<Info workId="13" prob="0.000000" distanceRate="0.8" />
<Info workId="23" prob="0.000000" distanceRate="0.8" />
<Info workId="14" prob="0.000000" distanceRate="0.8" />
<Info workId="15" prob="0.000000" distanceRate="0.8" />
<Info workId="16" prob="0.000000" distanceRate="0.8" />
<Info workId="18" prob="0.000000" distanceRate="0.8" />
<Info workId="4" prob="0.000000" distanceRate="0.8" />
<Info workId="22" prob="0.100000" distanceRate="0.8" />
</Tension>
<Tension id="2">
<Info workId="19" prob="0.000000" distanceRate="1" />
<Info workId="20" prob="0.000000" distanceRate="1" />
<Info workId="18" prob="0.500000" distanceRate="1" />
<Info workId="23" prob="1.000000" distanceRate="1" />
<Info workId="13" prob="0.000000" distanceRate="0.8" />
<Info workId="16" prob="0.000000" distanceRate="0.8" />
<Info workId="2" prob="0.000000" distanceRate="0.8" />
<Info workId="14" prob="0.000000" distanceRate="0.8" />
<Info workId="15" prob="0.000000" distanceRate="0.8" />
<Info workId="4" prob="0.000000" distanceRate="0.8" />
<Info workId="22" prob="0.000000" distanceRate="0.8" />
<Info workId="21" prob="0.100000" distanceRate="0.8" />
</Tension>
</TensionList>
<WorkList>
<Work id="2" desc="돌격 한방 공격1" normalBehaviorId="2103" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorId="2103" angerBehaviorType="skill" offFlockOnAngerMode="false" preProcess="PcTargetByAggro()" distanceType="2" distanceRate="3.000000" coolTime="0" isDirectionRevision="true" nextAttackProb="0.900000" nextAttackId="14" />
<Work id="4" desc="킁킁거리기" normalBehaviorId="3" normalBehaviorType="social" offFlockOnNormalMode="false" angerBehaviorId="3" angerBehaviorType="social" offFlockOnAngerMode="false" preProcess="1" distanceType="1" distanceRate="1.000000" coolTime="0" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" />
<Work id="13" desc="달려면서 들이 박기1[분노]" normalBehaviorId="1102" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorId="1102" angerBehaviorType="skill" offFlockOnAngerMode="false" preProcess="PcTargetByAggro()" distanceType="2" distanceRate="4.000000" coolTime="0" isDirectionRevision="true" nextAttackProb="0.900000" nextAttackId="16" />
<Work id="14" desc="돌격 한방 공격 2" normalBehaviorId="1102" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorId="1102" angerBehaviorType="skill" offFlockOnAngerMode="false" preProcess="PcTargetByAggro()" distanceType="1" distanceRate="0.500000" coolTime="0" isDirectionRevision="true" nextAttackProb="0.800000" nextAttackId="19" />
<Work id="15" desc="돌격 한방 공격 3" normalBehaviorId="1102" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorId="1102" angerBehaviorType="skill" offFlockOnAngerMode="false" preProcess="PcTargetByAggro()" distanceType="1" distanceRate="1.000000" coolTime="0" isDirectionRevision="true" nextAttackProb="0.800000" nextAttackId="19" />
<Work id="16" desc="달려들면서 들이 박기2[분노]" normalBehaviorId="1102" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorId="1102" angerBehaviorType="skill" offFlockOnAngerMode="false" preProcess="PcTargetByAggro()" distanceType="1" distanceRate="0.000000" coolTime="0" isDirectionRevision="true" nextAttackProb="0.900000" nextAttackId="21" />
<Work id="18" desc="유저 전방" normalBehaviorId="6" normalBehaviorType="activeMove" offFlockOnNormalMode="false" angerBehaviorId="6" angerBehaviorType="activeMove" offFlockOnAngerMode="false" preProcess="" distanceType="1" distanceRate="0.000000" coolTime="10000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" />
<Work id="19" desc="50%헥헥" normalBehaviorId="2201" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorId="2201" angerBehaviorType="skill" offFlockOnAngerMode="false" preProcess="GetHpRatio() &lt; 0.5 AND IsInAnger() == 0" distanceType="1" distanceRate="0.000000" coolTime="600000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" />
<Work id="20" desc="20%헥헥" normalBehaviorId="2202" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorId="2202" angerBehaviorType="skill" offFlockOnAngerMode="false" preProcess="GetHpRatio() &lt; 0.2 AND IsInAnger() == 0" distanceType="1" distanceRate="0.000000" coolTime="600000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" />
<Work id="21" desc="좌사이드" normalBehaviorId="1207" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorId="2207" angerBehaviorType="skill" offFlockOnAngerMode="false" preProcess="" distanceType="1" distanceRate="0.000000" coolTime="8000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" />
<Work id="22" desc="우사이드 " normalBehaviorId="1208" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorId="2208" angerBehaviorType="skill" offFlockOnAngerMode="false" preProcess="" distanceType="1" distanceRate="0.000000" coolTime="0" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" />
<Work id="23" desc="사전동작" normalBehaviorId="1203" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorId="1203" angerBehaviorType="skill" offFlockOnAngerMode="false" preProcess="" distanceType="1" distanceRate="1.000000" coolTime="0" isDirectionRevision="true" nextAttackProb="0.900000" nextAttackId="13" />
</WorkList>
</Attack>
<Avoid avoidSkillId="0" cooltime="10000" />
<Cooperation concurrentAttackDuration="5000" sequentialAttackDelay="1000" escapeDuration="3000">
<TensionList>
<Tension id="1">
<Info workId="1" prob="0.100000" distanceRate="1.000000" />
</Tension>
</TensionList>
<WorkList>
<Work id="1" desc="" normalBehaviorId="1" normalBehaviorType="activeMove" offFlockOnNormalMode="false" angerBehaviorId="1" angerBehaviorType="activeMove" offFlockOnAngerMode="false" preProcess="1" sendOrderId="1" sendOrderRange="300" sendOrderMaxCount="2" sendOrderRefTarget="0" distanceType="3" distanceRate="1.000000" coolTime="0" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" orderType="normal" formationId="0" />
</WorkList>
<ReceiveOrderList>
<ReceiveOrder orderId="1" prob="0.100000" attackId="2" formationCheckTime="0" formationAttackProb="0.000000" formationAttackId="0" />
</ReceiveOrderList>
</Cooperation>
<CounterFlee workId="2" toAnger="true" speedUpRate="1.8" maxMovingTime="12000" recentHitTime="15000" recentPcBehaviorTime="20000" />
<Idle duration="0" />
<MonsterFlee hpRate="0" executionRate="0" fleeDistance="0" shareAggroRange="0" />
<MonsterSummon hpRate="0.200000" executionRate="0" summonNum="1" summonRange="300" summonTemplateId="0" />
<Move targetDistance="100" timeout="1000" />
<PatternList>
<Pattern default="true">
<AngerMode>
<Tension attackTension="1" cooperationTension="1" shorttermTargetTension="1" />
<Incline attackProb="0.500000" cooperationProb="0.000000" shorttermTargetProb="0.000000" avoidProb="0.000000" moveProb="0.500000" socialProb="0.000000" />
</AngerMode>
<NormalMode>
<Tension attackTension="2" cooperationTension="1" shorttermTargetTension="1" />
<Incline attackProb="0.500000" cooperationProb="0.000000" shorttermTargetProb="0.000000" avoidProb="0.000000" moveProb="0.500000" socialProb="0.000000" />
</NormalMode>
</Pattern>
<Pattern minHpRatio="0.000000" maxHpRatio="0.000000">
<AngerMode>
<Tension attackTension="1" cooperationTension="1" shorttermTargetTension="1" />
<Incline attackProb="0.000000" cooperationProb="0.000000" shorttermTargetProb="0.300000" avoidProb="0.000000" moveProb="0.500000" socialProb="0.000000" />
</AngerMode>
<NormalMode>
<Tension attackTension="1" cooperationTension="1" shorttermTargetTension="1" />
<Incline attackProb="0.000000" cooperationProb="0.000000" shorttermTargetProb="0.300000" avoidProb="0.000000" moveProb="0.500000" socialProb="0.000000" />
</NormalMode>
</Pattern>
</PatternList>
<ShorttermTarget>
<StTensionList>
<StTension id="1">
<Info stWorkId="1" prob="0.000000" />
</StTension>
</StTensionList>
<StWorkList>
<StWork id="1" desc="" preProcess="PcTargetByDirection(1,180,100,200,0)" immediateAttackId="2" />
</StWorkList>
</ShorttermTarget>
<Social socialMotionId="0" />
</CombatState>
<PeaceState checkInterval="5000" minLeaderDistance="30" maxLeaderDistance="50">
<RandomMove moveMinDistance="0" moveMaxDistance="0" probSocial="0.000000" moveRadius="600" probMove="0.500000">
<Social motionId="0" />
<Social motionId="3" />
</RandomMove>
</PeaceState>
</Ai>
<Ai id="30135016" name="롱터스크(세끼)">
<CautionState alertRadius="50" rotateTime="3" probAvoid="0.000000" avoidSkill="0" alertAngle="360" rotateAngle="90" checkInterval="5000" probActiveMove="0.000000">
<ActiveMove id="0" />
</CautionState>
<CombatState watchRotateTime="4" watchRotateAngle="90" playSocialWhenFirstAggro="false">
<Attack>
<TensionList>
<Tension id="1">
<Info workId="19" prob="0.800000" distanceRate="1" />
<Info workId="20" prob="0.800000" distanceRate="1" />
<Info workId="21" prob="0.100000" distanceRate="0.8" />
<Info workId="2" prob="1.000000" distanceRate="1" />
<Info workId="13" prob="0.000000" distanceRate="0.8" />
<Info workId="23" prob="0.000000" distanceRate="0.8" />
<Info workId="14" prob="0.000000" distanceRate="0.8" />
<Info workId="15" prob="0.000000" distanceRate="0.8" />
<Info workId="16" prob="0.000000" distanceRate="0.8" />
<Info workId="18" prob="0.000000" distanceRate="0.8" />
<Info workId="4" prob="0.000000" distanceRate="0.8" />
<Info workId="22" prob="0.100000" distanceRate="0.8" />
</Tension>
<Tension id="2">
<Info workId="19" prob="0.000000" distanceRate="1" />
<Info workId="20" prob="0.000000" distanceRate="1" />
<Info workId="18" prob="0.500000" distanceRate="1" />
<Info workId="23" prob="1.000000" distanceRate="1" />
<Info workId="13" prob="0.000000" distanceRate="0.8" />
<Info workId="16" prob="0.000000" distanceRate="0.8" />
<Info workId="2" prob="0.000000" distanceRate="0.8" />
<Info workId="14" prob="0.000000" distanceRate="0.8" />
<Info workId="15" prob="0.000000" distanceRate="0.8" />
<Info workId="4" prob="0.000000" distanceRate="0.8" />
<Info workId="22" prob="0.000000" distanceRate="0.8" />
<Info workId="21" prob="0.100000" distanceRate="0.8" />
</Tension>
</TensionList>
<WorkList>
<Work id="2" desc="돌격 한방 공격1" normalBehaviorId="2103" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorId="2103" angerBehaviorType="skill" offFlockOnAngerMode="false" preProcess="PcTargetByAggro()" distanceType="2" distanceRate="3.000000" coolTime="0" isDirectionRevision="true" nextAttackProb="0.900000" nextAttackId="14" />
<Work id="4" desc="킁킁거리기" normalBehaviorId="3" normalBehaviorType="social" offFlockOnNormalMode="false" angerBehaviorId="3" angerBehaviorType="social" offFlockOnAngerMode="false" preProcess="1" distanceType="1" distanceRate="1.000000" coolTime="0" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" />
<Work id="13" desc="달려면서 들이 박기1[분노]" normalBehaviorId="1102" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorId="1102" angerBehaviorType="skill" offFlockOnAngerMode="false" preProcess="PcTargetByAggro()" distanceType="2" distanceRate="4.000000" coolTime="0" isDirectionRevision="true" nextAttackProb="0.900000" nextAttackId="16" />
<Work id="14" desc="돌격 한방 공격 2" normalBehaviorId="1102" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorId="1102" angerBehaviorType="skill" offFlockOnAngerMode="false" preProcess="PcTargetByAggro()" distanceType="1" distanceRate="0.500000" coolTime="0" isDirectionRevision="true" nextAttackProb="0.800000" nextAttackId="19" />
<Work id="15" desc="돌격 한방 공격 3" normalBehaviorId="1102" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorId="1102" angerBehaviorType="skill" offFlockOnAngerMode="false" preProcess="PcTargetByAggro()" distanceType="1" distanceRate="1.000000" coolTime="0" isDirectionRevision="true" nextAttackProb="0.800000" nextAttackId="19" />
<Work id="16" desc="달려들면서 들이 박기2[분노]" normalBehaviorId="1102" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorId="1102" angerBehaviorType="skill" offFlockOnAngerMode="false" preProcess="PcTargetByAggro()" distanceType="1" distanceRate="0.000000" coolTime="0" isDirectionRevision="true" nextAttackProb="0.900000" nextAttackId="21" />
<Work id="18" desc="유저 전방" normalBehaviorId="6" normalBehaviorType="activeMove" offFlockOnNormalMode="false" angerBehaviorId="6" angerBehaviorType="activeMove" offFlockOnAngerMode="false" preProcess="" distanceType="1" distanceRate="0.000000" coolTime="10000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" />
<Work id="19" desc="50%헥헥" normalBehaviorId="2201" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorId="2201" angerBehaviorType="skill" offFlockOnAngerMode="false" preProcess="GetHpRatio() &lt; 0.5 AND IsInAnger() == 0" distanceType="1" distanceRate="0.000000" coolTime="600000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" />
<Work id="20" desc="20%헥헥" normalBehaviorId="2202" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorId="2202" angerBehaviorType="skill" offFlockOnAngerMode="false" preProcess="GetHpRatio() &lt; 0.2 AND IsInAnger() == 0" distanceType="1" distanceRate="0.000000" coolTime="600000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" />
<Work id="21" desc="좌사이드" normalBehaviorId="1207" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorId="2207" angerBehaviorType="skill" offFlockOnAngerMode="false" preProcess="" distanceType="1" distanceRate="0.000000" coolTime="8000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" />
<Work id="22" desc="우사이드 " normalBehaviorId="1208" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorId="2208" angerBehaviorType="skill" offFlockOnAngerMode="false" preProcess="" distanceType="1" distanceRate="0.000000" coolTime="0" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" />
<Work id="23" desc="사전동작" normalBehaviorId="1203" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorId="1203" angerBehaviorType="skill" offFlockOnAngerMode="false" preProcess="" distanceType="1" distanceRate="1.000000" coolTime="0" isDirectionRevision="true" nextAttackProb="0.900000" nextAttackId="13" />
</WorkList>
</Attack>
<Avoid avoidSkillId="0" cooltime="10000" />
<Cooperation concurrentAttackDuration="5000" sequentialAttackDelay="1000" escapeDuration="3000">
<TensionList>
<Tension id="1">
<Info workId="1" prob="0.100000" distanceRate="1.000000" />
</Tension>
</TensionList>
<WorkList>
<Work id="1" desc="" normalBehaviorId="1" normalBehaviorType="activeMove" offFlockOnNormalMode="false" angerBehaviorId="1" angerBehaviorType="activeMove" offFlockOnAngerMode="false" preProcess="1" sendOrderId="1" sendOrderRange="300" sendOrderMaxCount="2" sendOrderRefTarget="0" distanceType="3" distanceRate="1.000000" coolTime="0" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" orderType="normal" formationId="0" />
</WorkList>
<ReceiveOrderList>
<ReceiveOrder orderId="1" prob="0.100000" attackId="2" formationCheckTime="0" formationAttackProb="0.000000" formationAttackId="0" />
</ReceiveOrderList>
</Cooperation>
<CounterFlee workId="2" toAnger="true" speedUpRate="1.5" maxMovingTime="12000" recentHitTime="15000" recentPcBehaviorTime="20000" />
<Idle duration="0" />
<MonsterFlee hpRate="0" executionRate="0" fleeDistance="0" shareAggroRange="0" />
<MonsterSummon hpRate="0.200000" executionRate="0" summonNum="1" summonRange="300" summonTemplateId="0" />
<Move targetDistance="100" timeout="1000" />
<PatternList>
<Pattern default="true">
<AngerMode>
<Tension attackTension="1" cooperationTension="1" shorttermTargetTension="1" />
<Incline attackProb="0.500000" cooperationProb="0.000000" shorttermTargetProb="0.000000" avoidProb="0.000000" moveProb="0.500000" socialProb="0.000000" />
</AngerMode>
<NormalMode>
<Tension attackTension="2" cooperationTension="1" shorttermTargetTension="1" />
<Incline attackProb="0.500000" cooperationProb="0.000000" shorttermTargetProb="0.000000" avoidProb="0.000000" moveProb="0.500000" socialProb="0.000000" />
</NormalMode>
</Pattern>
<Pattern minHpRatio="0.000000" maxHpRatio="0.000000">
<AngerMode>
<Tension attackTension="1" cooperationTension="1" shorttermTargetTension="1" />
<Incline attackProb="0.000000" cooperationProb="0.000000" shorttermTargetProb="0.300000" avoidProb="0.000000" moveProb="0.500000" socialProb="0.000000" />
</AngerMode>
<NormalMode>
<Tension attackTension="1" cooperationTension="1" shorttermTargetTension="1" />
<Incline attackProb="0.000000" cooperationProb="0.000000" shorttermTargetProb="0.300000" avoidProb="0.000000" moveProb="0.500000" socialProb="0.000000" />
</NormalMode>
</Pattern>
</PatternList>
<ShorttermTarget>
<StTensionList>
<StTension id="1">
<Info stWorkId="1" prob="0.000000" />
</StTension>
</StTensionList>
<StWorkList>
<StWork id="1" desc="" preProcess="PcTargetByDirection(1,180,100,200,0)" immediateAttackId="2" />
</StWorkList>
</ShorttermTarget>
<Social socialMotionId="0" />
</CombatState>
<PeaceState checkInterval="5000" minLeaderDistance="30" maxLeaderDistance="50">
<RandomMove moveMinDistance="0" moveMaxDistance="0" probSocial="0.000000" moveRadius="600" probMove="0.500000">
<Social motionId="0" />
<Social motionId="3" />
</RandomMove>
</PeaceState>
</Ai>
<Ai id="30135017" name="천지개벽교 강탈자">
<CautionState alertRadius="400" rotateTime="3" probAvoid="0.000000" avoidSkill="0" alertAngle="360" rotateAngle="90" checkInterval="5000" probActiveMove="0.000000">
<ActiveMove id="0" />
</CautionState>
<CombatState watchRotateTime="3" watchRotateAngle="90" playSocialWhenFirstAggro="false">
<Attack>
<TensionList>
<Tension id="1">
<Info workId="15" prob="0.00000" distanceRate="1" />
<Info workId="16" prob="0.00000" distanceRate="1" />
<Info workId="12" prob="0.00000" distanceRate="1" />
<Info workId="4" prob="0.000000" distanceRate="0.8" />
<Info workId="10" prob="0.000000" distanceRate="1.2" />
<Info workId="11" prob="0.000000" distanceRate="0.8" />
<Info workId="5" prob="0.200000" distanceRate="0.8" />
<Info workId="1" prob="0.800000" distanceRate="0.8" />
</Tension>
<Tension id="2">
<Info workId="15" prob="0.000000" distanceRate="0.8" />
<Info workId="16" prob="0.000000" distanceRate="0.8" />
<Info workId="11" prob="0.200000" distanceRate="0.800000" />
<Info workId="12" prob="0.200000" distanceRate="0.8" />
<Info workId="4" prob="0.000000" distanceRate="0.8" />
<Info workId="5" prob="0.000000" distanceRate="0.8" />
<Info workId="10" prob="0.000000" distanceRate="1.2" />
<Info workId="1" prob="0.800000" distanceRate="0.8" />
</Tension>
</TensionList>
<WorkList>
<Work id="1" desc="강탈자 일반 공격" normalBehaviorId="1101" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorId="1101" angerBehaviorType="skill" offFlockOnAngerMode="false" preProcess="PcTargetByAggro()" distanceType="2" distanceRate="0.800000" coolTime="10000" isDirectionRevision="true" nextAttackProb="0.500000" nextAttackId="4" />
<Work id="4" desc="강탈자 회피" normalBehaviorId="1211" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorId="2211" angerBehaviorType="skill" offFlockOnAngerMode="false" preProcess="PcTargetByAggro()" distanceType="1" distanceRate="1.000000" coolTime="20000" isDirectionRevision="true" nextAttackProb="0.500000" nextAttackId="10" />
<Work id="5" desc="대기" normalBehaviorId="3" normalBehaviorType="social" offFlockOnNormalMode="false" angerBehaviorId="3" angerBehaviorType="social" offFlockOnAngerMode="false" preProcess="1" distanceType="2" distanceRate="0.000000" coolTime="0" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" />
<Work id="10" desc="강탈자 일반 공격[분노]" normalBehaviorId="2101" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorId="2101" angerBehaviorType="skill" offFlockOnAngerMode="false" preProcess="PcTargetByAggro()" distanceType="2" distanceRate="1.200000" coolTime="5000" isDirectionRevision="true" nextAttackProb="0.00000" nextAttackId="" />
<Work id="11" desc="강탈자 회피후 공격[분노]" normalBehaviorId="2103" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorId="2103" angerBehaviorType="skill" offFlockOnAngerMode="false" preProcess="1" distanceType="1" distanceRate="1.000000" coolTime="10000" isDirectionRevision="true" nextAttackProb="0.900000" nextAttackId="4" />
<Work id="12" desc="강탈자 회피후 폭탄[분노]" normalBehaviorId="2106" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorId="2106" angerBehaviorType="skill" offFlockOnAngerMode="false" preProcess="1" distanceType="1" distanceRate="1.000000" coolTime="13000" isDirectionRevision="true" nextAttackProb="0.800000" nextAttackId="4" />
<Work id="15" desc="50%헥헥" normalBehaviorId="1201" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorId="1201" angerBehaviorType="skill" offFlockOnAngerMode="false" preProcess="GetHpRatio() &lt; 0.5 AND IsInAnger() == 0" distanceType="1" distanceRate="0.000000" coolTime="900000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" />
<Work id="16" desc="20%헥헥" normalBehaviorId="1202" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorId="1202" angerBehaviorType="skill" offFlockOnAngerMode="false" preProcess="GetHpRatio() &lt; 0.2 AND IsInAnger() == 0" distanceType="1" distanceRate="0.000000" coolTime="900000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" />
</WorkList>
</Attack>
<Avoid avoidSkillId="0" cooltime="10000" />
<Cooperation concurrentAttackDuration="5000" sequentialAttackDelay="1000" escapeDuration="3000">
<TensionList>
<Tension id="1">
<Info workId="1" prob="0.300000" distanceRate="1.000000" />
</Tension>
</TensionList>
<WorkList>
<Work id="1" desc="1" normalBehaviorId="1101" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="1101" angerBehaviorType="skill" offFlockOnAngerMode="false" preProcess="1" sendOrderId="1" sendOrderRange="300" sendOrderMaxCount="2" sendOrderRefTarget="1" distanceType="2" distanceRate="0.8" coolTime="500000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="1" orderType="normal" formationId="0" msgImmediately="" msg="" msgProb="" />
</WorkList>
<ReceiveOrderList>
<ReceiveOrder orderId="1" prob="1.000000" attackId="1" formationCheckTime="0" formationAttackProb="0.000000" formationAttackId="0" />
</ReceiveOrderList>
</Cooperation>
<CounterFlee workId="1" toAnger="true" speedUpRate="1.8" maxMovingTime="12000" recentHitTime="15000" recentPcBehaviorTime="20000" />
<Idle duration="0" />
<MonsterFlee hpRate="0.1" executionRate="0.5" fleeDistance="350" shareAggroRange="100" />
<MonsterSummon hpRate="0.200000" executionRate="0" summonNum="1" summonRange="300" summonTemplateId="0" />
<Move targetDistance="100" timeout="1000" />
<PatternList>
<Pattern default="true">
<AngerMode>
<Tension attackTension="2" cooperationTension="1" shorttermTargetTension="1" />
<Incline attackProb="0.500000" cooperationProb="0.000000" shorttermTargetProb="0.000000" avoidProb="0.000000" moveProb="0.500000" socialProb="0.000000" />
</AngerMode>
<NormalMode>
<Tension attackTension="1" cooperationTension="1" shorttermTargetTension="1" />
<Incline attackProb="0.500000" cooperationProb="0.000000" shorttermTargetProb="0.000000" avoidProb="0.000000" moveProb="0.500000" socialProb="0.000000" />
</NormalMode>
</Pattern>
<Pattern minHpRatio="0.000000" maxHpRatio="0.000000">
<AngerMode>
<Tension attackTension="1" cooperationTension="1" shorttermTargetTension="1" />
<Incline attackProb="0.800000" cooperationProb="0.000000" shorttermTargetProb="0.000000" avoidProb="0.000000" moveProb="0.500000" socialProb="0.000000" />
</AngerMode>
<NormalMode>
<Tension attackTension="1" cooperationTension="1" shorttermTargetTension="1" />
<Incline attackProb="0.800000" cooperationProb="0.000000" shorttermTargetProb="0.000000" avoidProb="0.000000" moveProb="0.500000" socialProb="0.000000" />
</NormalMode>
</Pattern>
</PatternList>
<ShorttermTarget>
<StTensionList>
<StTension id="1">
<Info stWorkId="1" prob="0.500000" />
</StTension>
</StTensionList>
<StWorkList>
<StWork id="1" desc="1" preProcess="1" immediateAttackId="1" />
</StWorkList>
</ShorttermTarget>
<Social socialMotionId="0" />
</CombatState>
<PeaceState checkInterval="10000" minLeaderDistance="30" maxLeaderDistance="50" popupMsg="" msgProb="" msgInterval="" followNearUser="">
<RandomMove moveMinDistance="0" moveMaxDistance="0" probSocial="0.000000" moveRadius="1000" probMove="0.000000">
<Social motionId="1" />
<Social motionId="2" />
</RandomMove>
<Buff range="" coolTime="" />
</PeaceState>
</Ai>
<Ai id="30135018" name="강철 도베르만">
<CautionState alertRadius="500" rotateTime="10" probAvoid="0.300000" avoidSkill="1207" alertAngle="210" rotateAngle="50" checkInterval="5000" hpResetWhenCombatEnd="true" probActiveMove="0.200000">
<ActiveMove id="0" />
<ActiveMove id="0" />
</CautionState>
<CombatState watchRotateTime="5" watchRotateAngle="100" playSocialWhenFirstAggro="false" enable="true">
<Attack>
<TensionList>
<Tension id="1">
<Info workId="201" prob="0.500000" distanceRate="0.800000" />
<Info workId="202" prob="0.500000" distanceRate="0.800000" />
<Info workId="331" prob="0.300000" distanceRate="0.800000" />
<Info workId="102" prob="0.300000" distanceRate="0.800000" />
<Info workId="103" prob="0.000000" distanceRate="0.8" />
<Info workId="312" prob="0.000000" distanceRate="0.8" />
<Info workId="101" prob="1.000000" distanceRate="0.800000" />
</Tension>
<Tension id="2">
<Info workId="201" prob="0.000000" distanceRate="0.800000" />
<Info workId="202" prob="0.000000" distanceRate="0.800000" />
<Info workId="102" prob="0.500000" distanceRate="0.800000" />
<Info workId="103" prob="0.100000" distanceRate="0.800000" />
<Info workId="312" prob="0.000000" distanceRate="0.800000" />
<Info workId="331" prob="0.000000" distanceRate="0.8" />
<Info workId="101" prob="1.000000" distanceRate="0.800000" />
</Tension>
</TensionList>
<WorkList>
<Work id="101" desc="전방 물어 뜯기" normalBehaviorId="1101" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2101" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="2" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.300000" nextAttackId="" msgImmediately="" msg="" msgProb="" />
<Work id="102" desc="강력한공격 전에 하는 사전동작" normalBehaviorId="1203" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2203" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="2" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="" msgImmediately="" msg="" msgProb="" />
<Work id="103" desc="전방 물어 뜯고 회피" normalBehaviorId="1103" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2103" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetTargetDistance() &gt; 99" distanceType="3" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="" msgImmediately="" msg="" msgProb="" />
<Work id="201" desc="헉헉 모션 50" normalBehaviorId="1201" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="1201" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetHpRatio() &lt; 0.5 AND GetHpRatio() &gt; 0.2" distanceType="1" distanceRate="0.800000" coolTime="7000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="" msgImmediately="" msg="" msgProb="" />
<Work id="202" desc="헉헉 모션 20" normalBehaviorId="1202" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="1202" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetHpRatio() &lt; 0.2" distanceType="1" distanceRate="0.800000" coolTime="8000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="" msgImmediately="" msg="" msgProb="" />
<Work id="312" desc="왔다갔다 물어 뜯기" normalBehaviorId="1102" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2102" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="2" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.800000" nextAttackId="201" msgImmediately="" msg="" msgProb="" />
<Work id="331" desc="전방 물어 뜯기(원거리 대처용)" normalBehaviorId="1101" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2101" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetTargetDistance() &gt; 150" distanceType="2" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.00000" nextAttackId="" msgImmediately="" msg="" msgProb="" />
</WorkList>
</Attack>
<Avoid avoidSkillId="0" cooltime="10000" />
<Cooperation concurrentAttackDuration="10000" sequentialAttackDelay="1000" escapeDuration="3000">
<TensionList>
<Tension id="1">
<Info workId="1" prob="0.100000" distanceRate="1.000000" />
</Tension>
</TensionList>
<WorkList>
<Work id="1" desc="1" normalBehaviorId="1" normalBehaviorType="social" offFlockOnNormalMode="true" angerBehaviorId="1" angerBehaviorType="social" offFlockOnAngerMode="true" preProcess="GetNpcCountInRange(250) &gt; 1" sendOrderId="1" sendOrderRange="300" sendOrderMaxCount="5" sendOrderRefTarget="1" distanceType="3" distanceRate="1.000000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" orderType="concurrent" formationId="0" />
</WorkList>
<ReceiveOrderList>
<ReceiveOrder orderId="1" prob="1.000000" attackId="101" formationCheckTime="0" formationAttackProb="0.000000" formationAttackId="0" />
</ReceiveOrderList>
</Cooperation>
<CounterFlee workId="101" toAnger="true" speedUpRate="1.8" maxMovingTime="12000" recentHitTime="15000" recentPcBehaviorTime="20000" />
<Idle duration="1000" />
<MonsterFlee hpRate="0" executionRate="0" fleeDistance="0" shareAggroRange="0" />
<MonsterSummon hpRate="0.200000" executionRate="0" summonTemplateId="0" summonNum="1" summonRange="300" />
<Move targetDistance="150" timeout="1000" />
<PatternList>
<Pattern default="true">
<AngerMode>
<Tension attackTension="2" cooperationTension="1" shorttermTargetTension="1" />
<Incline attackProb="1.000000" cooperationProb="0.000000" shorttermTargetProb="0.000000" avoidProb="0.000000" moveProb="0.000000" socialProb="0.000000" />
</AngerMode>
<NormalMode>
<Tension attackTension="1" cooperationTension="1" shorttermTargetTension="1" />
<Incline attackProb="1.000000" cooperationProb="0.000000" shorttermTargetProb="0.000000" avoidProb="0.000000" moveProb="0.000000" socialProb="0.000000" />
</NormalMode>
</Pattern>
</PatternList>
<ShorttermTarget>
<StTensionList>
<StTension id="1">
<Info stWorkId="1" prob="0.000000" />
</StTension>
</StTensionList>
<StWorkList>
<StWork id="1" desc="HP20% 미만일때 100% 도망가기" preProcess="GetHpRatio() &lt; 0.2" immediateAttackId="101" />
</StWorkList>
</ShorttermTarget>
<Social socialMotionId="0" />
</CombatState>
<PeaceState checkInterval="5000" minLeaderDistance="100" maxLeaderDistance="200" followNearUser="false" popupMsg="" msgProb="" msgInterval="">
<Buff range="0" coolTime="0" />
<RandomMove moveMinDistance="80" moveMaxDistance="160" probSocial="0.300000" moveRadius="230" probMove="0.400000">
<Social motionId="1" />
<Social motionId="2" />
</RandomMove>
</PeaceState>
</Ai>
<Ai id="30135019" name="하이에나A">
<CautionState alertRadius="300" rotateTime="6" probAvoid="0.500000" avoidSkill="1206" alertAngle="360" rotateAngle="45" checkInterval="3000" probActiveMove="1.000000">
<ActiveMove id="0" />
<ActiveMove id="9" />
</CautionState>
<CombatState watchRotateTime="6" watchRotateAngle="45" playSocialWhenFirstAggro="false">
<Attack>
<TensionList>
<Tension id="1">
<Info workId="25" prob="0.500000" distanceRate="0.800000" />
<Info workId="26" prob="0.500000" distanceRate="0.800000" />
<Info workId="9" prob="0.600000" distanceRate="0.800000" />
<Info workId="27" prob="0.500000" distanceRate="0.800000" />
<Info workId="11" prob="1.000000" distanceRate="0.800000" />
<Info workId="18" prob="0.250000" distanceRate="0.800000" />
<Info workId="1" prob="0.100000" distanceRate="0.800000" />
<Info workId="17" prob="0.000000" distanceRate="0.800000" />
<Info workId="5" prob="0.000000" distanceRate="0.800000" />
<Info workId="7" prob="0.000000" distanceRate="0.800000" />
<Info workId="8" prob="0.000000" distanceRate="0.800000" />
<Info workId="12" prob="0.000000" distanceRate="0.800000" />
<Info workId="13" prob="0.000000" distanceRate="0.800000" />
<Info workId="16" prob="0.000000" distanceRate="0.800000" />
<Info workId="23" prob="0.000000" distanceRate="0.800000" />
<Info workId="24" prob="0.000000" distanceRate="0.800000" />
<Info workId="10" prob="0.000000" distanceRate="0.800000" />
<Info workId="14" prob="0.000000" distanceRate="0.800000" />
</Tension>
<Tension id="2">
<Info workId="25" prob="0.500000" distanceRate="0.800000" />
<Info workId="26" prob="0.500000" distanceRate="0.800000" />
<Info workId="27" prob="0.600000" distanceRate="0.800000" />
<Info workId="10" prob="0.000000" distanceRate="0.800000" />
<Info workId="8" prob="0.000000" distanceRate="0.800000" />
<Info workId="1" prob="0.000000" distanceRate="0.800000" />
<Info workId="5" prob="0.000000" distanceRate="0.800000" />
<Info workId="7" prob="0.000000" distanceRate="0.800000" />
<Info workId="12" prob="0.000000" distanceRate="0.800000" />
<Info workId="13" prob="0.000000" distanceRate="0.800000" />
<Info workId="14" prob="0.000000" distanceRate="0.800000" />
<Info workId="16" prob="0.000000" distanceRate="0.800000" />
<Info workId="17" prob="0.000000" distanceRate="0.800000" />
<Info workId="18" prob="0.000000" distanceRate="0.800000" />
<Info workId="11" prob="1.000000" distanceRate="0.800000" />
<Info workId="23" prob="0.000000" distanceRate="0.800000" />
<Info workId="24" prob="0.000000" distanceRate="0.800000" />
<Info workId="9" prob="1.000000" distanceRate="0.800000" />
</Tension>
</TensionList>
<WorkList>
<Work id="1" desc="근접한 적에 대한 소극적 공격을 위한 회피" normalBehaviorId="1206" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2206" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetDamagedCount(5) &lt; 3 AND GetTargetDistance() &lt; 75" distanceType="1" distanceRate="0.800000" coolTime="0" isDirectionRevision="true" nextAttackProb="0.00000" nextAttackId="" />
<Work id="5" desc="일반 공격" normalBehaviorId="1101" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2101" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="2" distanceRate="0.800000" coolTime="0" isDirectionRevision="true" nextAttackProb="0.00000" nextAttackId="" />
<Work id="7" desc="회피" normalBehaviorId="1206" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2206" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="0.800000" coolTime="0" isDirectionRevision="true" nextAttackProb="0.00000" nextAttackId="" />
<Work id="8" desc="대기 동작" normalBehaviorId="1209" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2209" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="0.800000" coolTime="0" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" />
<Work id="9" desc="대쉬 공격" normalBehaviorId="1103" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2103" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetTargetDistance() &gt; 150 OR GetDamagedCount(5) &gt; 2" distanceType="2" distanceRate="1.400000" coolTime="15000" isDirectionRevision="true" nextAttackProb="0.00000" nextAttackId="" />
<Work id="10" desc="입냄새 공격" normalBehaviorId="1102" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2102" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="IsInAnger() == 1" distanceType="1" distanceRate="0.800000" coolTime="0" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" />
<Work id="11" desc="적극적 일반 공격" normalBehaviorId="1101" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2101" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetDamagedCount(10) &gt; 2" distanceType="2" distanceRate="0.800000" coolTime="8000" isDirectionRevision="true" nextAttackProb="0.00000" nextAttackId="" />
<Work id="12" desc="어그로 체인지" normalBehaviorId="1204" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2204" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="0.800000" coolTime="0" isDirectionRevision="true" nextAttackProb="0.900000" nextAttackId="14" />
<Work id="13" desc="회피" normalBehaviorId="1206" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2206" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="2" distanceRate="0.800000" coolTime="0" isDirectionRevision="true" nextAttackProb="0.900000" nextAttackId="12" />
<Work id="14" desc="일반 공격" normalBehaviorId="1101" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2101" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="2" distanceRate="0.800000" coolTime="0" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" />
<Work id="16" desc="대기 동작" normalBehaviorId="1209" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2209" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="0.800000" coolTime="0" isDirectionRevision="true" nextAttackProb="0.00000" nextAttackId="" />
<Work id="17" desc="헛치기 공격" normalBehaviorId="1101" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="1101" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="2" distanceRate="1.300000" coolTime="0" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" />
<Work id="18" desc="#active12# 헛치기 공격전 이동" normalBehaviorId="13" normalBehaviorType="activeMove" offFlockOnNormalMode="true" angerBehaviorId="17" angerBehaviorType="activeMove" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="0.800000" coolTime="0" isDirectionRevision="true" nextAttackProb="0.900000" nextAttackId="17" />
<Work id="23" desc="일반 공격(반복용)" normalBehaviorId="1101" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2101" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="2" distanceRate="0.800000" coolTime="0" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" />
<Work id="24" desc="협력 행동용 소셜" normalBehaviorId="1204" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2204" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="0.800000" coolTime="0" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" />
<Work id="25" desc="50%탈진" normalBehaviorId="1201" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="1201" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetHpRatio() &gt;0.2 AND GetHpRatio() &lt; 0.5 AND IsInAnger() == 0" distanceType="1" distanceRate="0.800000" coolTime="7000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" />
<Work id="26" desc="20%탈진" normalBehaviorId="1202" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="1202" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetHpRatio() &lt;= 0.2 AND IsInAnger() == 0" distanceType="1" distanceRate="0.800000" coolTime="8000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" />
<Work id="27" desc="하이에나 입냄새 공격 준비" normalBehaviorId="1203" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2203" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetTargetHpRatio() &lt; 0.5 OR GetCombatTime() &gt; 10" distanceType="2" distanceRate="0.800000" coolTime="10000" isDirectionRevision="true" nextAttackProb="0.900000" nextAttackId="10" />
</WorkList>
</Attack>
<Avoid avoidSkillId="4" cooltime="10000" />
<Cooperation concurrentAttackDuration="5000" sequentialAttackDelay="100" escapeDuration="3000">
<TensionList>
<Tension id="1">
<Info workId="1" prob="1.000000" distanceRate="0.800000" />
</Tension>
</TensionList>
<WorkList>
<Work id="1" desc="협력행동용 회피 동작" normalBehaviorId="1206" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorId="2206" angerBehaviorType="skill" offFlockOnAngerMode="false" preProcess="GetDamagedCount(5) &gt; 5 AND GetNpcCountInRange(500) &gt; 1" sendOrderId="1" sendOrderRange="1000" sendOrderMaxCount="3" sendOrderRefTarget="1" distanceType="1" distanceRate="0.800000" coolTime="30000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" orderType="formation" formationId="1" />
</WorkList>
<ReceiveOrderList>
<ReceiveOrder orderId="1" prob="1.000000" attackId="27" formationCheckTime="1000" formationAttackProb="0.300000" formationAttackId="24" />
</ReceiveOrderList>
</Cooperation>
<CounterFlee workId="14" toAnger="true" speedUpRate="1.5" maxMovingTime="12000" recentHitTime="15000" recentPcBehaviorTime="20000" />
<Idle duration="1000" />
<MonsterFlee hpRate="0" executionRate="0" fleeDistance="0" shareAggroRange="0" />
<MonsterSummon hpRate="0.200000" executionRate="0" summonNum="1" summonRange="300" summonTemplateId="0" />
<Move targetDistance="200" timeout="1000" />
<PatternList>
<Pattern default="true">
<AngerMode>
<Tension attackTension="2" cooperationTension="1" shorttermTargetTension="1" />
<Incline attackProb="1.000000" cooperationProb="0.000000" shorttermTargetProb="0.000000" avoidProb="0.000000" moveProb="0.000000" socialProb="0.000000" />
</AngerMode>
<NormalMode>
<Tension attackTension="1" cooperationTension="1" shorttermTargetTension="1" />
<Incline attackProb="0.500000" cooperationProb="0.000000" shorttermTargetProb="0.000000" avoidProb="0.200000" moveProb="1.000000" socialProb="0.500000" />
</NormalMode>
</Pattern>
<Pattern minHpRatio="0.000000" maxHpRatio="0.100000">
<AngerMode>
<Tension attackTension="1" cooperationTension="1" shorttermTargetTension="1" />
<Incline attackProb="0.300000" cooperationProb="0.000000" shorttermTargetProb="0.000000" avoidProb="0.700000" moveProb="1.000000" socialProb="0.000000" />
</AngerMode>
<NormalMode>
<Tension attackTension="1" cooperationTension="1" shorttermTargetTension="1" />
<Incline attackProb="0.300000" cooperationProb="0.000000" shorttermTargetProb="0.000000" avoidProb="0.700000" moveProb="1.000000" socialProb="0.000000" />
</NormalMode>
</Pattern>
</PatternList>
<ShorttermTarget>
<StTensionList>
<StTension id="1">
<Info stWorkId="2" prob="1.000000" />
</StTension>
</StTensionList>
<StWorkList>
<StWork id="2" desc="" preProcess="IsTargetUsingSkillCategory(13) OR IsTargetUsingSkillCategory(15)" immediateAttackId="1" />
</StWorkList>
</ShorttermTarget>
<Social socialMotionId=",3" />
</CombatState>
<PeaceState checkInterval="5000" minLeaderDistance="25" maxLeaderDistance="50" followNearUser="false" popupMsg="" msgProb="" msgInterval="">
<Buff range="0" coolTime="0" />
<RandomMove moveMinDistance="200" moveMaxDistance="400" probSocial="0.500000" moveRadius="300" probMove="0.500000">
<Social motionId="1" />
<Social motionId="3" />
</RandomMove>
</PeaceState>
</Ai>
<Ai id="30135020" name="어둠의 습격자">
<CautionState alertRadius="300" rotateTime="5" probAvoid="0.700000" avoidSkill="1207" alertAngle="360" rotateAngle="45" checkInterval="3000" probActiveMove="0.000000">
<ActiveMove id="0" />
</CautionState>
<CombatState watchRotateTime="5" watchRotateAngle="45" playSocialWhenFirstAggro="false">
<Attack>
<TensionList>
<Tension id="1">
<Info workId="15" prob="0.500000" distanceRate="0.8" />
<Info workId="16" prob="0.500000" distanceRate="0.8" />
<Info workId="4" prob="1.000000" distanceRate="0.800000" />
<Info workId="3" prob="1.000000" distanceRate="0.800000" />
<Info workId="2" prob="0.200000" distanceRate="0.800000" />
<Info workId="11" prob="0.000000" distanceRate="0.800000" />
<Info workId="13" prob="1.000000" distanceRate="0.800000" />
<Info workId="7" prob="0.200000" distanceRate="0.800000" />
<Info workId="8" prob="0.200000" distanceRate="0.800000" />
<Info workId="5" prob="0.000000" distanceRate="0.8" />
<Info workId="9" prob="0.000000" distanceRate="0.8" />
<Info workId="6" prob="0.000000" distanceRate="0.8" />
<Info workId="10" prob="0.000000" distanceRate="0.8" />
<Info workId="14" prob="0.000000" distanceRate="0.8" />
<Info workId="17" prob="0.000000" distanceRate="0.8" />
<Info workId="18" prob="0.000000" distanceRate="0.8" />
<Info workId="12" prob="0.200000" distanceRate="0.800000" />
<Info workId="19" prob="0.000000" distanceRate="0.8" />
<Info workId="1" prob="1.000000" distanceRate="0.800000" />
</Tension>
<Tension id="2">
<Info workId="15" prob="0.500000" distanceRate="0.8" />
<Info workId="16" prob="0.500000" distanceRate="0.8" />
<Info workId="4" prob="1.000000" distanceRate="0.800000" />
<Info workId="3" prob="1.000000" distanceRate="0.800000" />
<Info workId="13" prob="0.700000" distanceRate="0.800000" />
<Info workId="11" prob="0.000000" distanceRate="0.800000" />
<Info workId="2" prob="0.500000" distanceRate="0.800000" />
<Info workId="5" prob="0.000000" distanceRate="0.8" />
<Info workId="6" prob="0.000000" distanceRate="0.8" />
<Info workId="7" prob="0.000000" distanceRate="0.8" />
<Info workId="8" prob="0.000000" distanceRate="0.8" />
<Info workId="9" prob="0.000000" distanceRate="0.8" />
<Info workId="10" prob="0.000000" distanceRate="0.8" />
<Info workId="12" prob="0.000000" distanceRate="0.8" />
<Info workId="14" prob="0.000000" distanceRate="0.8" />
<Info workId="17" prob="0.000000" distanceRate="0.8" />
<Info workId="18" prob="0.000000" distanceRate="0.8" />
<Info workId="19" prob="0.000000" distanceRate="0.8" />
<Info workId="1" prob="1.000000" distanceRate="0.800000" />
</Tension>
</TensionList>
<WorkList>
<Work id="1" desc="할퀴기(소극적)" normalBehaviorId="1101" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2101" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="2" distanceRate="0.800000" coolTime="0" isDirectionRevision="true" nextAttackProb="0.300000" nextAttackId="10" />
<Work id="2" desc="인스턴스 마법 공격" normalBehaviorId="1103" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2103" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetTargetDistance() &gt; 99" distanceType="2" distanceRate="0.800000" coolTime="15000" isDirectionRevision="true" nextAttackProb="0.900000" nextAttackId="19" />
<Work id="3" desc="자코 몹 소환 액션" normalBehaviorId="1301" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2301" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetNpcCountInRange(500) &lt; 6 AND GetDynamicSpawnCount() == 0" distanceType="1" distanceRate="0.800000" coolTime="15000" isDirectionRevision="false" nextAttackProb="0.900000" nextAttackId="5" msgImmediately="true" msg="52.000000" msgProb="0.500000" />
<Work id="4" desc="회피" normalBehaviorId="1206" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="1206" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetCombatTime() &gt; 5000 AND GetDamagedCount(10) &gt; 2 AND GetTargetDistance() &lt; 100" distanceType="1" distanceRate="0.800000" coolTime="15000" isDirectionRevision="true" nextAttackProb="0.300000" nextAttackId="8" />
<Work id="5" desc="자코 몹 스폰" normalBehaviorId="1" normalBehaviorType="dynamicSpawn" offFlockOnNormalMode="true" angerBehaviorId="2" angerBehaviorType="dynamicSpawn" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="0.800000" coolTime="10000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" />
<Work id="6" desc="피격 기회 제공" normalBehaviorId="1" normalBehaviorType="social" offFlockOnNormalMode="true" angerBehaviorId="1" angerBehaviorType="social" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="0.800000" coolTime="8000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" />
<Work id="7" desc="좌걸음" normalBehaviorId="1207" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="1207" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetTargetDistance() &gt; 99" distanceType="1" distanceRate="0.000000" coolTime="0" isDirectionRevision="true" nextAttackProb="0.900000" nextAttackId="17" />
<Work id="8" desc="우걸음" normalBehaviorId="1208" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="1208" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetTargetDistance() &gt; 99" distanceType="1" distanceRate="0.000000" coolTime="0" isDirectionRevision="true" nextAttackProb="0.900000" nextAttackId="18" />
<Work id="9" desc="명령 송신" normalBehaviorId="4" normalBehaviorType="social" offFlockOnNormalMode="true" angerBehaviorId="4" angerBehaviorType="social" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="0.000000" coolTime="0" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" />
<Work id="10" desc="패턴용 좌걸음" normalBehaviorId="1207" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="1207" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="0.000000" coolTime="0" isDirectionRevision="true" nextAttackProb="0.900000" nextAttackId="19" />
<Work id="11" desc="범위 공격(적극적)" normalBehaviorId="1102" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2102" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetDamagedCount(5) &gt; 3 OR IsInAnger() == 1" distanceType="1" distanceRate="0.800000" coolTime="8000" isDirectionRevision="true" nextAttackProb="0.900000" nextAttackId="12" />
<Work id="12" desc="#active17# 패턴용 1(or 소극적 공격 전에 간간히)" normalBehaviorId="1" normalBehaviorType="activeMove" offFlockOnNormalMode="true" angerBehaviorId="8" angerBehaviorType="activeMove" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="0.000000" coolTime="10000" isDirectionRevision="true" nextAttackProb="0.900000" nextAttackId="2" />
<Work id="13" desc="할퀴기(적극적)" normalBehaviorId="1101" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2101" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetDamagedCount(10) &gt; 2" distanceType="2" distanceRate="0.800000" coolTime="8000" isDirectionRevision="true" nextAttackProb="0.300000" nextAttackId="14" />
<Work id="14" desc="할퀴기(반복용)" normalBehaviorId="1101" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2101" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="2" distanceRate="0.800000" coolTime="0" isDirectionRevision="true" nextAttackProb="0.300000" nextAttackId="12" />
<Work id="15" desc="50%탈진" normalBehaviorId="1201" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="1201" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetHpRatio() &gt;0.2 AND GetHpRatio() &lt; 0.5 AND IsInAnger() == 0" distanceType="1" distanceRate="0.000000" coolTime="7000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" />
<Work id="16" desc="20%탈진" normalBehaviorId="1202" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="1202" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetHpRatio() &lt;= 0.2 AND IsInAnger() == 0" distanceType="1" distanceRate="0.000000" coolTime="8000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" />
<Work id="17" desc="좌걸음(반복)" normalBehaviorId="1207" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="1207" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="0.000000" coolTime="0" isDirectionRevision="true" nextAttackProb="0.300000" nextAttackId="2" />
<Work id="18" desc="우걸음(반복)" normalBehaviorId="1208" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="1208" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="0.000000" coolTime="0" isDirectionRevision="true" nextAttackProb="0.300000" nextAttackId="2" />
<Work id="19" desc="짧은 대기" normalBehaviorId="1302" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="1302" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="0.000000" coolTime="0" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" />
</WorkList>
</Attack>
<Avoid avoidSkillId="1206" cooltime="10000" />
<Cooperation concurrentAttackDuration="5000" sequentialAttackDelay="1000" escapeDuration="3000">
<TensionList>
<Tension id="1">
<Info workId="1" prob="1.000000" distanceRate="0.800000" />
</Tension>
</TensionList>
<WorkList>
<Work id="1" desc="협력 행동" normalBehaviorId="4" normalBehaviorType="social" offFlockOnNormalMode="true" angerBehaviorId="4" angerBehaviorType="social" offFlockOnAngerMode="true" preProcess="GetCombatTime() &gt; 15000 AND GetNpcCountInRange(500) &gt; 3" sendOrderId="1" sendOrderRange="1000" sendOrderMaxCount="12" sendOrderRefTarget="1" distanceType="1" distanceRate="0.800000" coolTime="20000" isDirectionRevision="true" nextAttackProb="0.900000" nextAttackId="19" orderType="formation" formationId="0" msgImmediately="true" msg="13" />
</WorkList>
<ReceiveOrderList>
<ReceiveOrder orderId="1" prob="1.000000" attackId="1" formationCheckTime="1000" formationAttackProb="1.000000" formationAttackId="9" />
</ReceiveOrderList>
</Cooperation>
<Idle duration="1000" />
<MonsterFlee hpRate="0" executionRate="0" fleeDistance="0" shareAggroRange="0" />
<MonsterSummon hpRate="0.200000" executionRate="0" summonTemplateId="0" summonNum="1" summonRange="300" />
<Move targetDistance="200" timeout="1000" />
<PatternList>
<Pattern default="true">
<AngerMode>
<Tension attackTension="2" cooperationTension="1" shorttermTargetTension="1" />
<Incline attackProb="1.000000" cooperationProb="0.000000" shorttermTargetProb="0.500000" avoidProb="0.000000" moveProb="0.000000" socialProb="0.000000" />
</AngerMode>
<NormalMode>
<Tension attackTension="1" cooperationTension="1" shorttermTargetTension="1" />
<Incline attackProb="0.500000" cooperationProb="0.300000" shorttermTargetProb="0.200000" avoidProb="0.000000" moveProb="0.500000" socialProb="0.200000" />
</NormalMode>
</Pattern>
</PatternList>
<ShorttermTarget>
<StTensionList>
<StTension id="1">
<Info stWorkId="1" prob="0.300000" />
</StTension>
</StTensionList>
<StWorkList>
<StWork id="1" desc="시야에 든 원거리형 클래스 요격" preProcess="PcTargetByDirection(1,60,100,300,1)" immediateAttackId="2" />
</StWorkList>
</ShorttermTarget>
<Social socialMotionId="0" />
</CombatState>
<PeaceState checkInterval="5000" minLeaderDistance="75" maxLeaderDistance="150" followNearUser="false">
<Buff range="0" coolTime="0" />
<RandomMove moveMinDistance="200" moveMaxDistance="400" probSocial="0.500000" moveRadius="300" probMove="0.500000">
<Social motionId="0" />
<Social motionId="3" />
</RandomMove>
</PeaceState>
</Ai>
<Ai id="30135021" name="어둠의 습격자">
<CautionState alertRadius="300" rotateTime="5" probAvoid="0.700000" avoidSkill="1207" alertAngle="360" rotateAngle="45" checkInterval="3000" probActiveMove="0.000000">
<ActiveMove id="0" />
</CautionState>
<CombatState watchRotateTime="5" watchRotateAngle="45" playSocialWhenFirstAggro="false">
<Attack>
<TensionList>
<Tension id="1">
<Info workId="15" prob="0.500000" distanceRate="0.8" />
<Info workId="16" prob="0.500000" distanceRate="0.8" />
<Info workId="4" prob="1.000000" distanceRate="0.800000" />
<Info workId="3" prob="1.000000" distanceRate="0.800000" />
<Info workId="2" prob="0.200000" distanceRate="0.800000" />
<Info workId="11" prob="0.000000" distanceRate="0.800000" />
<Info workId="13" prob="1.000000" distanceRate="0.800000" />
<Info workId="7" prob="0.200000" distanceRate="0.800000" />
<Info workId="8" prob="0.200000" distanceRate="0.800000" />
<Info workId="5" prob="0.000000" distanceRate="0.8" />
<Info workId="9" prob="0.000000" distanceRate="0.8" />
<Info workId="6" prob="0.000000" distanceRate="0.8" />
<Info workId="10" prob="0.000000" distanceRate="0.8" />
<Info workId="14" prob="0.000000" distanceRate="0.8" />
<Info workId="17" prob="0.000000" distanceRate="0.8" />
<Info workId="18" prob="0.000000" distanceRate="0.8" />
<Info workId="12" prob="0.200000" distanceRate="0.800000" />
<Info workId="19" prob="0.000000" distanceRate="0.8" />
<Info workId="1" prob="1.000000" distanceRate="0.800000" />
</Tension>
<Tension id="2">
<Info workId="15" prob="0.500000" distanceRate="0.8" />
<Info workId="16" prob="0.500000" distanceRate="0.8" />
<Info workId="4" prob="1.000000" distanceRate="0.800000" />
<Info workId="3" prob="1.000000" distanceRate="0.800000" />
<Info workId="13" prob="0.700000" distanceRate="0.800000" />
<Info workId="11" prob="0.000000" distanceRate="0.800000" />
<Info workId="2" prob="0.500000" distanceRate="0.800000" />
<Info workId="5" prob="0.000000" distanceRate="0.8" />
<Info workId="6" prob="0.000000" distanceRate="0.8" />
<Info workId="7" prob="0.000000" distanceRate="0.8" />
<Info workId="8" prob="0.000000" distanceRate="0.8" />
<Info workId="9" prob="0.000000" distanceRate="0.8" />
<Info workId="10" prob="0.000000" distanceRate="0.8" />
<Info workId="12" prob="0.000000" distanceRate="0.8" />
<Info workId="14" prob="0.000000" distanceRate="0.8" />
<Info workId="17" prob="0.000000" distanceRate="0.8" />
<Info workId="18" prob="0.000000" distanceRate="0.8" />
<Info workId="19" prob="0.000000" distanceRate="0.8" />
<Info workId="1" prob="1.000000" distanceRate="0.800000" />
</Tension>
</TensionList>
<WorkList>
<Work id="1" desc="할퀴기(소극적)" normalBehaviorId="1101" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2101" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="2" distanceRate="0.800000" coolTime="0" isDirectionRevision="true" nextAttackProb="0.300000" nextAttackId="10" />
<Work id="2" desc="인스턴스 마법 공격" normalBehaviorId="1103" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2103" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetTargetDistance() &gt; 99" distanceType="2" distanceRate="0.800000" coolTime="15000" isDirectionRevision="true" nextAttackProb="0.900000" nextAttackId="19" />
<Work id="3" desc="자코 몹 소환 액션" normalBehaviorId="1301" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2301" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetNpcCountInRange(500) &lt; 6 AND GetDynamicSpawnCount() == 0" distanceType="1" distanceRate="0.800000" coolTime="15000" isDirectionRevision="false" nextAttackProb="0.900000" nextAttackId="5" msgImmediately="true" msg="52.000000" msgProb="0.500000" />
<Work id="4" desc="회피" normalBehaviorId="1206" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="1206" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetCombatTime() &gt; 5000 AND GetDamagedCount(10) &gt; 2 AND GetTargetDistance() &lt; 100" distanceType="1" distanceRate="0.800000" coolTime="15000" isDirectionRevision="true" nextAttackProb="0.300000" nextAttackId="8" />
<Work id="5" desc="자코 몹 스폰" normalBehaviorId="1" normalBehaviorType="dynamicSpawn" offFlockOnNormalMode="true" angerBehaviorId="2" angerBehaviorType="dynamicSpawn" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="0.800000" coolTime="10000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" />
<Work id="6" desc="피격 기회 제공" normalBehaviorId="1" normalBehaviorType="social" offFlockOnNormalMode="true" angerBehaviorId="1" angerBehaviorType="social" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="0.800000" coolTime="8000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" />
<Work id="7" desc="좌걸음" normalBehaviorId="1207" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="1207" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetTargetDistance() &gt; 99" distanceType="1" distanceRate="0.000000" coolTime="0" isDirectionRevision="true" nextAttackProb="0.900000" nextAttackId="17" />
<Work id="8" desc="우걸음" normalBehaviorId="1208" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="1208" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetTargetDistance() &gt; 99" distanceType="1" distanceRate="0.000000" coolTime="0" isDirectionRevision="true" nextAttackProb="0.900000" nextAttackId="18" />
<Work id="9" desc="명령 송신" normalBehaviorId="4" normalBehaviorType="social" offFlockOnNormalMode="true" angerBehaviorId="4" angerBehaviorType="social" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="0.000000" coolTime="0" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" />
<Work id="10" desc="패턴용 좌걸음" normalBehaviorId="1207" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="1207" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="0.000000" coolTime="0" isDirectionRevision="true" nextAttackProb="0.900000" nextAttackId="19" />
<Work id="11" desc="범위 공격(적극적)" normalBehaviorId="1102" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2102" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetDamagedCount(5) &gt; 3 OR IsInAnger() == 1" distanceType="1" distanceRate="0.800000" coolTime="8000" isDirectionRevision="true" nextAttackProb="0.900000" nextAttackId="12" />
<Work id="12" desc="#active17# 패턴용 1(or 소극적 공격 전에 간간히)" normalBehaviorId="1" normalBehaviorType="activeMove" offFlockOnNormalMode="true" angerBehaviorId="1" angerBehaviorType="activeMove" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="0.000000" coolTime="10000" isDirectionRevision="true" nextAttackProb="0.900000" nextAttackId="2" />
<Work id="13" desc="할퀴기(적극적)" normalBehaviorId="1101" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2101" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetDamagedCount(10) &gt; 2" distanceType="2" distanceRate="0.800000" coolTime="8000" isDirectionRevision="true" nextAttackProb="0.300000" nextAttackId="14" />
<Work id="14" desc="할퀴기(반복용)" normalBehaviorId="1101" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2101" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="2" distanceRate="0.800000" coolTime="0" isDirectionRevision="true" nextAttackProb="0.300000" nextAttackId="12" />
<Work id="15" desc="50%탈진" normalBehaviorId="1201" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="1201" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetHpRatio() &gt;0.2 AND GetHpRatio() &lt; 0.5 AND IsInAnger() == 0" distanceType="1" distanceRate="0.000000" coolTime="7000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" />
<Work id="16" desc="20%탈진" normalBehaviorId="1202" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="1202" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetHpRatio() &lt;= 0.2 AND IsInAnger() == 0" distanceType="1" distanceRate="0.000000" coolTime="8000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" />
<Work id="17" desc="좌걸음(반복)" normalBehaviorId="1207" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="1207" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="0.000000" coolTime="0" isDirectionRevision="true" nextAttackProb="0.300000" nextAttackId="2" />
<Work id="18" desc="우걸음(반복)" normalBehaviorId="1208" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="1208" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="0.000000" coolTime="0" isDirectionRevision="true" nextAttackProb="0.300000" nextAttackId="2" />
<Work id="19" desc="짧은 대기" normalBehaviorId="1302" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="1302" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="0.000000" coolTime="0" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" />
</WorkList>
</Attack>
<Avoid avoidSkillId="1206" cooltime="10000" />
<Cooperation concurrentAttackDuration="5000" sequentialAttackDelay="1000" escapeDuration="3000">
<TensionList>
<Tension id="1">
<Info workId="1" prob="1.000000" distanceRate="0.800000" />
</Tension>
</TensionList>
<WorkList>
<Work id="1" desc="협력 행동" normalBehaviorId="4" normalBehaviorType="social" offFlockOnNormalMode="true" angerBehaviorId="4" angerBehaviorType="social" offFlockOnAngerMode="true" preProcess="GetCombatTime() &gt; 15000 AND GetNpcCountInRange(500) &gt; 3" sendOrderId="1" sendOrderRange="1000" sendOrderMaxCount="12" sendOrderRefTarget="1" distanceType="1" distanceRate="0.800000" coolTime="20000" isDirectionRevision="true" nextAttackProb="0.900000" nextAttackId="19" orderType="formation" formationId="5" msgImmediately="true" msg="13" />
</WorkList>
<ReceiveOrderList>
<ReceiveOrder orderId="1" prob="1.000000" attackId="1" formationCheckTime="1000" formationAttackProb="1.000000" formationAttackId="9" />
</ReceiveOrderList>
</Cooperation>
<Idle duration="1000" />
<MonsterFlee hpRate="0" executionRate="0" fleeDistance="0" shareAggroRange="0" />
<MonsterSummon hpRate="0.200000" executionRate="0" summonTemplateId="0" summonNum="1" summonRange="300" />
<Move targetDistance="200" timeout="1000" />
<PatternList>
<Pattern default="true">
<AngerMode>
<Tension attackTension="2" cooperationTension="1" shorttermTargetTension="1" />
<Incline attackProb="1.000000" cooperationProb="0.000000" shorttermTargetProb="0.500000" avoidProb="0.000000" moveProb="0.000000" socialProb="0.000000" />
</AngerMode>
<NormalMode>
<Tension attackTension="1" cooperationTension="1" shorttermTargetTension="1" />
<Incline attackProb="0.500000" cooperationProb="0.300000" shorttermTargetProb="0.200000" avoidProb="0.000000" moveProb="0.500000" socialProb="0.200000" />
</NormalMode>
</Pattern>
</PatternList>
<ShorttermTarget>
<StTensionList>
<StTension id="1">
<Info stWorkId="1" prob="0.300000" />
</StTension>
</StTensionList>
<StWorkList>
<StWork id="1" desc="시야에 든 원거리형 클래스 요격" preProcess="PcTargetByDirection(1,60,100,300,1)" immediateAttackId="2" />
</StWorkList>
</ShorttermTarget>
<Social socialMotionId="0" />
</CombatState>
<PeaceState checkInterval="5000" minLeaderDistance="75" maxLeaderDistance="150" followNearUser="false">
<Buff range="0" coolTime="0" />
<RandomMove moveMinDistance="200" moveMaxDistance="400" probSocial="0.500000" moveRadius="300" probMove="0.500000">
<Social motionId="0" />
<Social motionId="3" />
</RandomMove>
</PeaceState>
</Ai>
<Ai id="30135022" name="BerserkerDarker_2단계(파티)">
<CautionState alertRadius="500" rotateTime="1" probAvoid="0.000000" avoidSkill="0" alertAngle="210" rotateAngle="500" checkInterval="5000" hpResetWhenCombatEnd="true" probActiveMove="0.200000" enable="true">
<ActiveMove id="0" />
<ActiveMove id="0" />
</CautionState>
<CombatState watchRotateTime="5" watchRotateAngle="45" playSocialWhenFirstAggro="true" enable="true">
<Attack>
<TensionList>
<Tension id="1">
<Info workId="201" prob="0.000000" distanceRate="0.800000" />
<Info workId="202" prob="0.000000" distanceRate="0.800000" />
<Info workId="208" prob="0.300000" distanceRate="0.800000" />
<Info workId="103" prob="0.25" distanceRate="0.800000" />
<Info workId="330" prob="0.25" distanceRate="0.8" />
<Info workId="104" prob="0.25" distanceRate="0.800000" />
<Info workId="109" prob="0.25" distanceRate="0.800000" />
<Info workId="107" prob="0.25" distanceRate="0.800000" />
<Info workId="101" prob="0" distanceRate="0.800000" />
<Info workId="105" prob="0" distanceRate="0.800000" />
<Info workId="329" prob="0.25" distanceRate="0.8" />
<Info workId="108" prob="0" distanceRate="0.800000" />
<Info workId="331" prob="0" distanceRate="0.8" />
<Info workId="5000" prob="0" distanceRate="0.8" />
<Info workId="207" prob="0.300000" distanceRate="0.800000" />
</Tension>
<Tension id="2">
<Info workId="201" prob="0.000000" distanceRate="0.800000" />
<Info workId="202" prob="0.000000" distanceRate="0.800000" />
<Info workId="329" prob="0.25" distanceRate="0.8" />
<Info workId="104" prob="0.5" distanceRate="0.800000" />
<Info workId="107" prob="0.25" distanceRate="0.800000" />
<Info workId="103" prob="0.25" distanceRate="0.800000" />
<Info workId="109" prob="0.250000" distanceRate="0.800000" />
<Info workId="208" prob="0.000000" distanceRate="0.800000" />
<Info workId="108" prob="0.000000" distanceRate="0.800000" />
<Info workId="105" prob="0" distanceRate="0.800000" />
<Info workId="101" prob="0" distanceRate="0.800000" />
<Info workId="207" prob="0.000000" distanceRate="0.800000" />
<Info workId="330" prob="0.2" distanceRate="0.8" />
<Info workId="5000" prob="0" distanceRate="0.8" />
<Info workId="331" prob="0" distanceRate="0.8" />
</Tension>
</TensionList>
<WorkList>
<Work id="101" desc="기본 공격1_Combo1" normalBehaviorId="1101" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2101" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="2" distanceRate="0.800000" coolTime="3000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="" msgImmediately="false" msg="0" msgProb="0.000000" />
<Work id="103" desc="기본 공격2_Combo2" normalBehaviorId="1110" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2110" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="2" distanceRate="0.800000" coolTime="3000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="" msgImmediately="false" msg="0" msgProb="0.000000" />
<Work id="104" desc="기본 공격3_Combo3" normalBehaviorId="1111" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2111" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="2" distanceRate="0.800000" coolTime="3000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="" msgImmediately="false" msg="0" msgProb="0.000000" />
<Work id="105" desc="기본 공격4_Combo4" normalBehaviorId="1112" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2112" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="2" distanceRate="0.800000" coolTime="3000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="" msgImmediately="false" msg="0" msgProb="0.000000" />
<Work id="107" desc="대지치기_Weapon Bash" normalBehaviorId="1104" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2104" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetDamagedCount(10) &gt; 6" distanceType="2" distanceRate="0.800000" coolTime="13000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="" msgImmediately="false" msg="0" msgProb="0.000000" />
<Work id="108" desc="모아치기_Blast Slash" normalBehaviorId="1105" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2105" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetPcCountInAttackRange(108) &gt; 1" distanceType="2" distanceRate="0.800000" coolTime="13000" isDirectionRevision="true" nextAttackProb="1" nextAttackId="201" msgImmediately="true" msg="207" msgProb="0.1" />
<Work id="109" desc="모광폭화_Berserk" normalBehaviorId="1106" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2106" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetDamagedCount(10) &gt; 5 AND GetHpRatio() &lt; 0.8" distanceType="1" distanceRate="0.800000" coolTime="20000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="" msgImmediately="false" msg="0" msgProb="0.000000" />
<Work id="201" desc="헉헉 모션 50" normalBehaviorId="1201" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="1201" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetHpRatio() &lt; 0.5 AND GetHpRatio() &gt; 0.2" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" msgImmediately="false" msg="0" msgProb="0.000000" />
<Work id="202" desc="헉헉 모션 20" normalBehaviorId="1202" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="1202" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetHpRatio() &lt; 0.2" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" msgImmediately="false" msg="0" msgProb="0.000000" />
<Work id="207" desc="사이드워크(좌)_1" normalBehaviorId="1207" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2207" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.15" nextAttackId="103" msgImmediately="false" msg="0" msgProb="0.000000" />
<Work id="208" desc="사이드워크(우)_1" normalBehaviorId="1208" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2208" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.15" nextAttackId="103" msgImmediately="false" msg="0" msgProb="0.000000" />
<Work id="329" desc="어그로 체인지 (모아치기)" normalBehaviorType="skill" offFlockOnNormalMode="" angerBehaviorType="skill" offFlockOnAngerMode="" preProcess="GetDamagedCount(12) &gt; 10" distanceType="2" distanceRate="0.8" coolTime="13000" isDirectionRevision="true" nextAttackProb="1" nextAttackId="108" msgImmediately="" msg="" msgProb="" normalBehaviorId="1204" angerBehaviorId="2204" />
<Work id="330" desc="무기 방어" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetDamagedCount(10) &gt; 6 AND GetHpRatio() &lt; 0.7" distanceType="1" distanceRate="0.8" coolTime="13000" isDirectionRevision="true" nextAttackProb="0" nextAttackId="" msgImmediately="" msg="" msgProb="" normalBehaviorId="1103" angerBehaviorId="2103" />
<Work id="331" desc="New Work" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="2" distanceRate="0.8" coolTime="6000" isDirectionRevision="true" nextAttackProb="" nextAttackId="" msgImmediately="" msg="" msgProb="" normalBehaviorId="1110" angerBehaviorId="2110" />
<Work id="5000" desc="어그로 체인지 모션" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="2" distanceRate="0.8" coolTime="15000" isDirectionRevision="true" nextAttackProb="" nextAttackId="" msgImmediately="" msg="" msgProb="" normalBehaviorId="1204" angerBehaviorId="2204" />
</WorkList>
</Attack>
<Avoid avoidSkillId="0" cooltime="10000" coolTime="" />
<Cooperation concurrentAttackDuration="10000" sequentialAttackDelay="1000" escapeDuration="3000">
<TensionList>
<Tension id="1">
<Info workId="1" prob="0.5" distanceRate="0.8" />
</Tension>
<Tension id="2">
<Info workId="1" prob="0.5" distanceRate="0.8" />
</Tension>
</TensionList>
<WorkList>
<Work id="1" desc="다구리 당할 때, 동시 공격 명령" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetDamagedCount(15) &gt; 11" distanceType="1" distanceRate="0.8" coolTime="30000" isDirectionRevision="true" nextAttackProb="1" nextAttackId="103" sendOrderId="1" sendOrderRange="600" sendOrderMaxCount="10" sendOrderRefTarget="1" orderType="concurrent" formationId="" msgImmediately="" msg="" msgProb="" normalBehaviorId="1204" angerBehaviorId="2204" />
</WorkList>
<ReceiveOrderList>
<ReceiveOrder orderId="1" prob="1.000000" attackId="103" formationCheckTime="2000" formationAttackProb="1.000000" formationAttackId="103" />
<ReceiveOrder orderId="2" prob="1" attackId="5000" formationCheckTime="2000" formationAttackProb="1" formationAttackId="5000" />
</ReceiveOrderList>
</Cooperation>
<CounterFlee workId="103" toAnger="true" speedUpRate="1.8" maxMovingTime="12000" recentHitTime="15000" recentPcBehaviorTime="20000" />
<Idle duration="1000" />
<MonsterFlee hpRate="0.1" executionRate="0.5" fleeDistance="350" shareAggroRange="100" />
<MonsterSummon hpRate="0.200000" executionRate="0" summonNum="1" summonRange="300" summonTemplateId="0" />
<Move targetDistance="150" timeout="1000" />
<PatternList>
<Pattern default="true">
<AngerMode>
<Tension attackTension="2" cooperationTension="2" shorttermTargetTension="2" />
<Incline attackProb="0.500000" cooperationProb="0.500000" shorttermTargetProb="0.000000" avoidProb="0.000000" moveProb="0.000000" socialProb="0.000000" />
</AngerMode>
<NormalMode>
<Tension attackTension="1" cooperationTension="1" shorttermTargetTension="1" />
<Incline attackProb="0.500000" cooperationProb="0.500000" shorttermTargetProb="0.000000" avoidProb="0.000000" moveProb="0.000000" socialProb="0.000000" />
</NormalMode>
</Pattern>
<Pattern minHpRatio="0.000000" maxHpRatio="0.300000">
<AngerMode>
<Tension attackTension="2" cooperationTension="2" shorttermTargetTension="2" />
<Incline attackProb="0.500000" cooperationProb="0.500000" shorttermTargetProb="0.000000" avoidProb="0.000000" moveProb="0.500000" socialProb="0.000000" />
</AngerMode>
<NormalMode>
<Tension attackTension="1" cooperationTension="1" shorttermTargetTension="1" />
<Incline attackProb="0.500000" cooperationProb="0.500000" shorttermTargetProb="0.000000" avoidProb="0.000000" moveProb="0.500000" socialProb="0.000000" />
</NormalMode>
</Pattern>
</PatternList>
<ShorttermTarget>
<StTensionList>
<StTension id="1">
</StTension>
<StTension id="2">
</StTension>
</StTensionList>
<StWorkList>
</StWorkList>
</ShorttermTarget>
<Social socialMotionId="0" />
</CombatState>
<PeaceState checkInterval="5000" minLeaderDistance="20" maxLeaderDistance="100" followNearUser="false" popupMsg="" msgProb="" msgInterval="">
<Buff range="0" coolTime="0" />
<RandomMove moveMinDistance="50" moveMaxDistance="300" probSocial="0.300000" moveRadius="500" probMove="0.400000">
<Social motionId="1" />
<Social motionId="2" />
</RandomMove>
</PeaceState>
</Ai>
<Ai id="30135023" name="ElementalistDarker_2단계(파티)">
<CautionState alertRadius="500" rotateTime="1" probAvoid="0.000000" avoidSkill="0" alertAngle="210" rotateAngle="500" checkInterval="5000" probActiveMove="0.200000">
<ActiveMove id="0" />
<ActiveMove id="0" />
</CautionState>
<CombatState watchRotateTime="5" watchRotateAngle="45" playSocialWhenFirstAggro="true">
<Attack>
<TensionList>
<Tension id="1">
<Info workId="201" prob="0.000000" distanceRate="0.800000" />
<Info workId="202" prob="0.000000" distanceRate="0.800000" />
<Info workId="207" prob="0.2" distanceRate="0.800000" />
<Info workId="101" prob="0.25" distanceRate="0.800000" />
<Info workId="103" prob="0.25" distanceRate="0.800000" />
<Info workId="104" prob="0.25" distanceRate="0.800000" />
<Info workId="204" prob="0.25" distanceRate="0.800000" />
<Info workId="107" prob="0.25" distanceRate="0.800000" />
<Info workId="106" prob="0.35" distanceRate="0.800000" />
<Info workId="108" prob="0.25" distanceRate="0.800000" />
<Info workId="105" prob="0.25" distanceRate="0.800000" />
<Info workId="109" prob="0.35" distanceRate="0.800000" />
<Info workId="102" prob="0" distanceRate="0.800000" />
<Info workId="209" prob="0" distanceRate="0.8" />
<Info workId="5000" prob="0" distanceRate="0.8" />
<Info workId="208" prob="0.2" distanceRate="0.800000" />
</Tension>
<Tension id="2">
<Info workId="201" prob="0.000000" distanceRate="0.800000" />
<Info workId="202" prob="0.000000" distanceRate="0.800000" />
<Info workId="101" prob="0.25" distanceRate="0.800000" />
<Info workId="204" prob="0.35" distanceRate="0.800000" />
<Info workId="108" prob="0.25" distanceRate="0.800000" />
<Info workId="104" prob="0.25" distanceRate="0.800000" />
<Info workId="102" prob="0.25" distanceRate="0.800000" />
<Info workId="105" prob="0.25" distanceRate="0.800000" />
<Info workId="107" prob="0.25" distanceRate="0.800000" />
<Info workId="103" prob="0.25" distanceRate="0.800000" />
<Info workId="106" prob="0.35" distanceRate="0.800000" />
<Info workId="109" prob="0.35" distanceRate="0.800000" />
<Info workId="207" prob="0.000000" distanceRate="0.800000" />
<Info workId="208" prob="0.000000" distanceRate="0.800000" />
<Info workId="5000" prob="0" distanceRate="0.8" />
<Info workId="209" prob="0" distanceRate="0.8" />
</Tension>
</TensionList>
<WorkList>
<Work id="101" desc="정령탄" normalBehaviorId="1101" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2101" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="2" distanceRate="0.800000" coolTime="8000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="" msgImmediately="" msg="" msgProb="" />
<Work id="102" desc="정기 흡수" normalBehaviorId="1113" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2113" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetHpRatio() &lt; 0.8 AND GetDamagedCount(10) &gt; 6" distanceType="2" distanceRate="0.800000" coolTime="13000" isDirectionRevision="true" nextAttackProb="1" nextAttackId="201" msgImmediately="true" msg="223" msgProb="0.1" />
<Work id="103" desc="광기의 정령" normalBehaviorId="1103" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2103" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetDamagedCount(12) &gt; 5 AND NpcTargetByDirection(360, 360, 10, 250, 0)" distanceType="2" distanceRate="0.800000" coolTime="13000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="" msgImmediately="" msg="" msgProb="" />
<Work id="104" desc="신속의 정령" normalBehaviorId="1104" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2104" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetHpRatio() &lt; 0.6" distanceType="2" distanceRate="0.800000" coolTime="13000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="" msgImmediately="" msg="" msgProb="" />
<Work id="105" desc="구속탄" normalBehaviorId="1105" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2105" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetHpRatio() &lt; 0.7 AND GetDamagedCount(10) &gt; 5" distanceType="2" distanceRate="0.800000" coolTime="13000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="" msgImmediately="" msg="" msgProb="" />
<Work id="106" desc="회복탄" normalBehaviorId="1107" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2107" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="NpcTargetByHp(360, 360, 50, 250, 0.2, 0.5, 3)" distanceType="2" distanceRate="0.800000" coolTime="25000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="" msgImmediately="" msg="" msgProb="" />
<Work id="107" desc="섬광탄" normalBehaviorId="1108" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2108" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetDamagedCount(10) &gt; 6" distanceType="2" distanceRate="0.800000" coolTime="13000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="" msgImmediately="" msg="" msgProb="" />
<Work id="108" desc="징벌의 장막" normalBehaviorId="1110" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2110" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetDamagedCount(12) &gt; 5" distanceType="2" distanceRate="0.800000" coolTime="8000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="" msgImmediately="" msg="" msgProb="" />
<Work id="109" desc="정화탄" normalBehaviorId="1111" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2111" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="NpcTargetByReaction(360, 360, 50, 250, 0)" distanceType="2" distanceRate="0.800000" coolTime="13000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" msgImmediately="" msg="" msgProb="" />
<Work id="201" desc="헉헉 모션 50" normalBehaviorId="1201" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="1201" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetHpRatio() &lt; 0.5 AND GetHpRatio() &gt; 0.2" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="" msgImmediately="" msg="" msgProb="" />
<Work id="202" desc="헉헉 모션 20" normalBehaviorId="1202" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="1202" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetHpRatio() &lt; 0.2" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="" msgImmediately="" msg="" msgProb="" />
<Work id="204" desc="어그로 체인지 (정기 흡수)" normalBehaviorId="1204" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2204" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetHpRatio() &lt; 0.6 AND GetDamagedCount(10) &gt; 8" distanceType="1" distanceRate="0.800000" coolTime="25000" isDirectionRevision="true" nextAttackProb="1" nextAttackId="102" msgImmediately="" msg="" msgProb="" />
<Work id="207" desc="사이드워크(좌)_1" normalBehaviorId="1207" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2207" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.15" nextAttackId="101" msgImmediately="" msg="" msgProb="" />
<Work id="208" desc="사이드워크(우)_1" normalBehaviorId="1208" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2208" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.15" nextAttackId="108" msgImmediately="" msg="" msgProb="" />
<Work id="209" desc="무조건 나가는 공격" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="" distanceRate="0.8" coolTime="3000" isDirectionRevision="true" nextAttackProb="" nextAttackId="" msgImmediately="" msg="" msgProb="" normalBehaviorId="1101" angerBehaviorId="2101" />
<Work id="5000" desc="어그로 체인지 모션" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="2" distanceRate="0.8" coolTime="15000" isDirectionRevision="true" nextAttackProb="" nextAttackId="" msgImmediately="" msg="" msgProb="" normalBehaviorId="1204" angerBehaviorId="2204" />
</WorkList>
</Attack>
<Avoid avoidSkillId="0" cooltime="10000" />
<Cooperation concurrentAttackDuration="10000" sequentialAttackDelay="1000" escapeDuration="3000">
<TensionList>
<Tension id="1">
<Info workId="1" prob="0.5" distanceRate="0.8" />
<Info workId="2" prob="0.5" distanceRate="0.8" />
</Tension>
<Tension id="2">
<Info workId="1" prob="0.5" distanceRate="0.8" />
<Info workId="2" prob="0.5" distanceRate="0.8" />
</Tension>
</TensionList>
<WorkList>
<Work id="1" desc="동료에게 공격 버프" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="NpcTargetByHp(360, 360, 10, 250, 0.4, 0.7, 3)" distanceType="1" distanceRate="0.8" coolTime="30000" isDirectionRevision="true" nextAttackProb="1" nextAttackId="103" sendOrderId="2" sendOrderRange="600" sendOrderMaxCount="10" sendOrderRefTarget="0" orderType="normal" formationId="" msgImmediately="" msg="" msgProb="" normalBehaviorId="1204" angerBehaviorId="2204" />
<Work id="2" desc="동료에게 이속 버프" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetDamagedCount(20) &gt; 14" distanceType="1" distanceRate="0.8" coolTime="25000" isDirectionRevision="true" nextAttackProb="1" nextAttackId="104" sendOrderId="2" sendOrderRange="600" sendOrderMaxCount="10" sendOrderRefTarget="0" orderType="normal" formationId="" msgImmediately="" msg="" msgProb="" normalBehaviorId="1204" angerBehaviorId="2204" />
</WorkList>
<ReceiveOrderList>
<ReceiveOrder orderId="1" prob="1.000000" attackId="108" formationCheckTime="2000" formationAttackProb="1" formationAttackId="108" />
<ReceiveOrder orderId="2" prob="1" attackId="5000" formationCheckTime="2000" formationAttackProb="1" formationAttackId="5000" />
</ReceiveOrderList>
</Cooperation>
<Idle duration="1000" />
<Move targetDistance="150" timeout="1000" />
<PatternList>
<Pattern default="true">
<AngerMode>
<Tension attackTension="2" cooperationTension="2" shorttermTargetTension="2" />
<Incline attackProb="0.500000" cooperationProb="0.500000" shorttermTargetProb="0.000000" avoidProb="0.000000" moveProb="0.500000" socialProb="0.000000" />
</AngerMode>
<NormalMode>
<Tension attackTension="1" cooperationTension="1" shorttermTargetTension="1" />
<Incline attackProb="0.500000" cooperationProb="0.500000" shorttermTargetProb="0.000000" avoidProb="0.000000" moveProb="0.500000" socialProb="0.000000" />
</NormalMode>
</Pattern>
<Pattern minHpRatio="0.000000" maxHpRatio="0.300000">
<AngerMode>
<Tension attackTension="2" cooperationTension="2" shorttermTargetTension="2" />
<Incline attackProb="0.500000" cooperationProb="0.500000" shorttermTargetProb="0.000000" avoidProb="0.000000" moveProb="0.500000" socialProb="0.000000" />
</AngerMode>
<NormalMode>
<Tension attackTension="1" cooperationTension="1" shorttermTargetTension="1" />
<Incline attackProb="0.500000" cooperationProb="0.500000" shorttermTargetProb="0.000000" avoidProb="0.000000" moveProb="0.500000" socialProb="0.000000" />
</NormalMode>
</Pattern>
</PatternList>
<ShorttermTarget>
<StTensionList>
<StTension id="1">
</StTension>
<StTension id="2">
</StTension>
</StTensionList>
<StWorkList>
</StWorkList>
</ShorttermTarget>
<Social socialMotionId="0" />
<MonsterFlee hpRate="0.1" executionRate="0.5" fleeDistance="350" shareAggroRange="100" />
<CounterFlee workId="101" toAnger="true" speedUpRate="1.8" maxMovingTime="12000" recentHitTime="15000" recentPcBehaviorTime="20000" />
</CombatState>
<PeaceState checkInterval="5000" minLeaderDistance="100" maxLeaderDistance="200" popupMsg="" msgProb="" msgInterval="" followNearUser="">
<RandomMove moveMinDistance="100" moveMaxDistance="400" probSocial="0.300000" moveRadius="300" probMove="0.400000">
<Social motionId="1" />
<Social motionId="2" />
</RandomMove>
<Buff range="" coolTime="" />
</PeaceState>
</Ai>
<Ai id="30135024" name="어둠의 파괴자">
<CautionState alertRadius="300" rotateTime="5" probAvoid="0.000000" avoidSkill="0" alertAngle="360" rotateAngle="45" checkInterval="5000" hpResetWhenCombatEnd="true" probActiveMove="1.000000">
<ActiveMove id="0" />
</CautionState>
<CombatState watchRotateTime="5" watchRotateAngle="45" playSocialWhenFirstAggro="false">
<Attack>
<TensionList>
<Tension id="1">
<Info workId="9" prob="0.500000" distanceRate="0.800000" />
<Info workId="10" prob="0.500000" distanceRate="0.800000" />
<Info workId="3" prob="0.500000" distanceRate="0.800000" />
<Info workId="16" prob="0.270000" distanceRate="0.800000" />
<Info workId="2" prob="0.200000" distanceRate="0.800000" />
<Info workId="12" prob="0.200000" distanceRate="0.800000" />
<Info workId="4" prob="0.000000" distanceRate="0.8" />
<Info workId="5" prob="0.000000" distanceRate="0.8" />
<Info workId="6" prob="0.000000" distanceRate="0.8" />
<Info workId="7" prob="0.000000" distanceRate="0.8" />
<Info workId="8" prob="0.000000" distanceRate="0.8" />
<Info workId="11" prob="0.000000" distanceRate="0.8" />
<Info workId="13" prob="0.000000" distanceRate="0.8" />
<Info workId="14" prob="0.000000" distanceRate="0.8" />
<Info workId="15" prob="0.000000" distanceRate="0.8" />
<Info workId="1" prob="1.000000" distanceRate="0.800000" />
</Tension>
<Tension id="2">
<Info workId="9" prob="0.500000" distanceRate="0.800000" />
<Info workId="10" prob="0.500000" distanceRate="0.800000" />
<Info workId="14" prob="0.500000" distanceRate="0.800000" />
<Info workId="16" prob="0.500000" distanceRate="0.800000" />
<Info workId="3" prob="0.000000" distanceRate="0.8" />
<Info workId="4" prob="0.000000" distanceRate="0.8" />
<Info workId="2" prob="0.000000" distanceRate="0.8" />
<Info workId="5" prob="0.000000" distanceRate="0.8" />
<Info workId="6" prob="0.000000" distanceRate="0.8" />
<Info workId="8" prob="0.000000" distanceRate="0.8" />
<Info workId="11" prob="0.000000" distanceRate="0.8" />
<Info workId="7" prob="0.000000" distanceRate="0.8" />
<Info workId="12" prob="0.000000" distanceRate="0.8" />
<Info workId="13" prob="0.000000" distanceRate="0.8" />
<Info workId="15" prob="0.000000" distanceRate="0.8" />
<Info workId="1" prob="1.000000" distanceRate="0.800000" />
</Tension>
</TensionList>
<WorkList>
<Work id="1" desc="전진 공격" normalBehaviorId="1101" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2101" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="2" distanceRate="0.800000" coolTime="0" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" msgImmediately="false" msg="0.000000" msgProb="0.000000" />
<Work id="2" desc="제자리 지진" normalBehaviorId="1103" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2103" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="2" distanceRate="0.800000" coolTime="0" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" msgImmediately="false" msg="0.000000" msgProb="0.000000" />
<Work id="3" desc="점프하여 대지진" normalBehaviorId="1104" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2104" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetTargetDistance() &gt; 150" distanceType="2" distanceRate="0.800000" coolTime="10000" isDirectionRevision="true" nextAttackProb="0.800000" nextAttackId="9" msgImmediately="false" msg="0.000000" msgProb="0.000000" />
<Work id="4" desc="박수 치기" normalBehaviorId="1102" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2102" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="0.800000" coolTime="0" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" msgImmediately="false" msg="0.000000" msgProb="0.000000" />
<Work id="5" desc="좌걸음" normalBehaviorId="1207" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="1207" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="0.800000" coolTime="0" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" msgImmediately="false" msg="0.000000" msgProb="0.000000" />
<Work id="6" desc="좌걸음(반복)" normalBehaviorId="1207" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="1207" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="0.800000" coolTime="0" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" msgImmediately="false" msg="0.000000" msgProb="0.000000" />
<Work id="7" desc="우걸음" normalBehaviorId="1208" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="1208" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="0.800000" coolTime="0" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" msgImmediately="false" msg="0.000000" msgProb="0.000000" />
<Work id="8" desc="우걸음(반복)" normalBehaviorId="1208" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="1208" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="0.800000" coolTime="0" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" msgImmediately="false" msg="0.000000" msgProb="0.000000" />
<Work id="9" desc="50% 탈진" normalBehaviorId="1201" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="1201" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetHpRatio() &gt;0.2 AND GetHpRatio() &lt; 0.5 AND IsInAnger() == 0" distanceType="1" distanceRate="0.800000" coolTime="7000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" msgImmediately="false" msg="0.000000" msgProb="0.000000" />
<Work id="10" desc="20% 탈진" normalBehaviorId="1202" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="1202" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetHpRatio() &lt;= 0.2 AND IsInAnger() == 0" distanceType="1" distanceRate="0.800000" coolTime="8000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" msgImmediately="false" msg="0.000000" msgProb="0.000000" />
<Work id="11" desc="커맨드 소셜" normalBehaviorId="1209" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="1209" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="0.800000" coolTime="0" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" msgImmediately="false" msg="0.000000" msgProb="0.000000" />
<Work id="12" desc="제자리 지진(패턴 1_1)" normalBehaviorId="1103" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2103" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="2" distanceRate="0.800000" coolTime="15000" isDirectionRevision="true" nextAttackProb="0.900000" nextAttackId="13" msgImmediately="false" msg="0.000000" msgProb="0.000000" />
<Work id="13" desc="점프 대지진(패턴 1_2)" normalBehaviorId="1104" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2104" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="2" distanceRate="0.800000" coolTime="0" isDirectionRevision="true" nextAttackProb="0.800000" nextAttackId="9" msgImmediately="false" msg="0.000000" msgProb="0.000000" />
<Work id="14" desc="제자리 지진(패턴 2_1)" normalBehaviorId="1103" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2103" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="2" distanceRate="0.800000" coolTime="15000" isDirectionRevision="true" nextAttackProb="0.900000" nextAttackId="15" msgImmediately="false" msg="0.000000" msgProb="0.000000" />
<Work id="15" desc="점프 대지진(패턴2_2)" normalBehaviorId="1104" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2104" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="2" distanceRate="0.800000" coolTime="0" isDirectionRevision="true" nextAttackProb="0.900000" nextAttackId="13" msgImmediately="false" msg="0.000000" msgProb="0.000000" />
<Work id="16" desc="사전동작(박수치기)" normalBehaviorId="1203" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2203" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="2" distanceRate="0.800000" coolTime="0" isDirectionRevision="true" nextAttackProb="0.900000" nextAttackId="4" msgImmediately="false" msg="0.000000" msgProb="0.000000" />
</WorkList>
</Attack>
<Avoid avoidSkillId="0" cooltime="10000" />
<Cooperation concurrentAttackDuration="5000" sequentialAttackDelay="1000" escapeDuration="3000">
<TensionList>
<Tension id="1">
<Info workId="1" prob="1.000000" distanceRate="0.800000" />
</Tension>
</TensionList>
<WorkList>
<Work id="1" desc="1" normalBehaviorId="1" normalBehaviorType="social" offFlockOnNormalMode="true" angerBehaviorId="1" angerBehaviorType="social" offFlockOnAngerMode="true" preProcess="1" sendOrderId="0" sendOrderRange="0" sendOrderMaxCount="0" sendOrderRefTarget="1" distanceType="1" distanceRate="0.800000" coolTime="1" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" orderType="sequential" formationId="0" msgImmediately="false" msg="0" msgProb="0.000000" />
</WorkList>
<ReceiveOrderList>
<ReceiveOrder orderId="1" prob="1.000000" attackId="1" formationCheckTime="0" formationAttackProb="0.000000" formationAttackId="0" />
</ReceiveOrderList>
</Cooperation>
<CounterFlee workId="0" toAnger="true" speedUpRate="1.8" maxMovingTime="12000" recentHitTime="15000" recentPcBehaviorTime="20000" />
<Idle duration="1000" />
<MonsterFlee hpRate="0" executionRate="0" fleeDistance="0" shareAggroRange="0" />
<MonsterSummon hpRate="0.200000" executionRate="0" summonNum="1" summonRange="300" summonTemplateId="0" />
<Move targetDistance="200" timeout="1000" />
<PatternList>
<Pattern default="true">
<AngerMode>
<Tension attackTension="2" cooperationTension="1" shorttermTargetTension="1" />
<Incline attackProb="1.000000" cooperationProb="0.000000" shorttermTargetProb="0.000000" avoidProb="0.000000" moveProb="0.000000" socialProb="0.000000" />
</AngerMode>
<NormalMode>
<Tension attackTension="1" cooperationTension="1" shorttermTargetTension="1" />
<Incline attackProb="1.000000" cooperationProb="0.000000" shorttermTargetProb="0.000000" avoidProb="0.000000" moveProb="0.000000" socialProb="0.000000" />
</NormalMode>
</Pattern>
</PatternList>
<ShorttermTarget>
<StTensionList>
<StTension id="1">
<Info stWorkId="1" prob="1.000000" />
</StTension>
</StTensionList>
<StWorkList>
<StWork id="1" desc="1" preProcess="1" immediateAttackId="1" msgImmediately="false" msg="0" msgProb="0.000000" />
</StWorkList>
</ShorttermTarget>
<Social socialMotionId="0" />
</CombatState>
<PeaceState checkInterval="5000" minLeaderDistance="75" maxLeaderDistance="150" followNearUser="false">
<Buff range="0" coolTime="0" />
<RandomMove moveMinDistance="400" moveMaxDistance="600" probSocial="0.250000" moveRadius="700" probMove="0.500000">
<Social motionId="4" />
<Social motionId="5" />
</RandomMove>
</PeaceState>
</Ai>
<Ai id="30135025" name="용병 자넬라(캐스타닉 여자 검투사)">
<CautionState alertRadius="500" rotateTime="1" probAvoid="0.300000" avoidSkill="1206" alertAngle="210" rotateAngle="500" checkInterval="5000" probActiveMove="0.200000" enable="true" hpResetWhenCombatEnd="false">
<ActiveMove id="0" />
<ActiveMove id="0" />
</CautionState>
<CombatState watchRotateTime="1" watchRotateAngle="500" playSocialWhenFirstAggro="true" enable="true" hpResetWhenCombatEnd="false">
<Attack>
<TensionList>
<Tension id="1">
<Info workId="206" prob="0.000000" distanceRate="0.800000" />
<Info workId="250" prob="0.100000" distanceRate="0.800000" />
<Info workId="251" prob="0.100000" distanceRate="0.800000" />
<Info workId="101" prob="0.200000" distanceRate="0.800000" />
<Info workId="103" prob="0.200000" distanceRate="0.800000" />
<Info workId="104" prob="0.200000" distanceRate="0.800000" />
<Info workId="105" prob="0.200000" distanceRate="0.800000" />
<Info workId="106" prob="0.200000" distanceRate="0.800000" />
<Info workId="107" prob="0.200000" distanceRate="0.800000" />
<Info workId="108" prob="0.200000" distanceRate="0.800000" />
<Info workId="109" prob="0.200000" distanceRate="0.800000" />
<Info workId="999" prob="0.000000" distanceRate="0.800000" />
</Tension>
<Tension id="2">
<Info workId="101" prob="0.200000" distanceRate="0.800000" />
<Info workId="103" prob="0.200000" distanceRate="0.800000" />
<Info workId="104" prob="0.200000" distanceRate="0.800000" />
<Info workId="105" prob="0.200000" distanceRate="0.800000" />
<Info workId="106" prob="0.200000" distanceRate="0.800000" />
<Info workId="107" prob="0.200000" distanceRate="0.800000" />
<Info workId="108" prob="0.200000" distanceRate="0.800000" />
<Info workId="109" prob="0.200000" distanceRate="0.800000" />
<Info workId="206" prob="0.000000" distanceRate="0.800000" />
<Info workId="250" prob="0.100000" distanceRate="0.800000" />
<Info workId="251" prob="0.100000" distanceRate="0.800000" />
<Info workId="999" prob="0.000000" distanceRate="0.800000" />
</Tension>
</TensionList>
<WorkList>
<Work id="101" desc="기본 공격_combo1" normalBehaviorId="1101" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2101" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="2" distanceRate="0.800000" coolTime="3000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" msgImmediately="false" msg="0.000000" msgProb="0.000000" />
<Work id="103" desc="기본 공격_combo2" normalBehaviorId="1110" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2110" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="2" distanceRate="0.800000" coolTime="3000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" msgImmediately="false" msg="0.000000" msgProb="0.000000" />
<Work id="104" desc="기본 공격_combo3" normalBehaviorId="1111" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2111" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="2" distanceRate="0.800000" coolTime="3000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" msgImmediately="false" msg="0.000000" msgProb="0.000000" />
<Work id="105" desc="기본 공격_combo4" normalBehaviorId="1112" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2112" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="2" distanceRate="0.800000" coolTime="3000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" msgImmediately="false" msg="0.000000" msgProb="0.000000" />
<Work id="106" desc="몰아치기_Concentrate Attack" normalBehaviorId="1103" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2103" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="2" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" msgImmediately="false" msg="0.000000" msgProb="0.000000" />
<Work id="107" desc="도발난무_Dual Sword Dancing" normalBehaviorId="1104" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2104" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="2" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" msgImmediately="false" msg="0.000000" msgProb="0.000000" />
<Work id="108" desc="충격의 외침_Deafening Roar" normalBehaviorId="1105" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2105" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="2" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" msgImmediately="false" msg="0.000000" msgProb="0.000000" />
<Work id="109" desc="토글버프_DefenseUp Mode_노말" normalBehaviorId="1106" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2106" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="2" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" msgImmediately="false" msg="0.000000" msgProb="0.000000" />
<Work id="206" desc="회피이동" normalBehaviorId="1206" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2206" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" msgImmediately="false" msg="0.000000" msgProb="0.000000" />
<Work id="250" desc="뒤로도망가는 ActiveMove" normalBehaviorId="1" normalBehaviorType="activeMove" offFlockOnNormalMode="true" angerBehaviorId="1" angerBehaviorType="activeMove" offFlockOnAngerMode="true" preProcess="1" distanceType="2" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" msgImmediately="false" msg="0.000000" msgProb="0.000000" />
<Work id="251" desc="접근하는 ActiveMove" normalBehaviorId="2" normalBehaviorType="activeMove" offFlockOnNormalMode="true" angerBehaviorId="2" angerBehaviorType="activeMove" offFlockOnAngerMode="true" preProcess="1" distanceType="2" distanceRate="1.000000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" msgImmediately="false" msg="0.000000" msgProb="0.000000" />
<Work id="999" desc="무조건 나가는 공격" normalBehaviorId="1101" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2101" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="2" distanceRate="0.800000" coolTime="3000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" msgImmediately="false" msg="0.000000" msgProb="0.000000" />
</WorkList>
</Attack>
<Avoid avoidSkillId="1206" cooltime="10000" coolTime="6000" />
<Cooperation concurrentAttackDuration="10000" sequentialAttackDelay="1000" escapeDuration="3000">
<TensionList>
<Tension id="1">
<Info workId="1" prob="0.100000" distanceRate="1.000000" />
<Info workId="2" prob="1.000000" distanceRate="1.000000" />
<Info workId="3" prob="1.000000" distanceRate="1.000000" />
<Info workId="4" prob="1.000000" distanceRate="1.000000" />
</Tension>
<Tension id="2">
<Info workId="1" prob="0.100000" distanceRate="1.000000" />
<Info workId="2" prob="1.000000" distanceRate="1.000000" />
<Info workId="3" prob="1.000000" distanceRate="1.000000" />
<Info workId="4" prob="1.000000" distanceRate="1.000000" />
</Tension>
</TensionList>
<WorkList>
<Work id="1" desc="10m 이내에 동료가 있으면 10%확률로 동시공격한다." normalBehaviorId="1206" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="1206" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetNpcCountInRange(250) &gt; 1" sendOrderId="1" sendOrderRange="300" sendOrderMaxCount="5" sendOrderRefTarget="1" distanceType="2" distanceRate="1.000000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" orderType="concurrent" formationId="0" msgImmediately="false" msg="0" msgProb="0.000000" />
<Work id="2" desc="HP가 20% 미만인 PC가 주변에 있으면 10초간 단체지속공격한다" normalBehaviorId="1206" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2206" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="PcTargetByHp(1,360,0,300,0,0.2,0)" sendOrderId="2" sendOrderRange="300" sendOrderMaxCount="5" sendOrderRefTarget="1" distanceType="2" distanceRate="1.000000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" orderType="sequential" formationId="0" msgImmediately="false" msg="0" msgProb="0.000000" />
<Work id="3" desc="누킹/캐스팅 계열 스킬을 사용하는 PC가 있으면 양옆으로 찢어지는 포메이션명령 내리기" normalBehaviorId="1206" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2206" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="PcTargetBySkillCategoryUsing(1,360,0,500,13) OR PcTargetBySkillCategoryUsing(1,360,0,500,23)" sendOrderId="3" sendOrderRange="300" sendOrderMaxCount="5" sendOrderRefTarget="1" distanceType="2" distanceRate="1.000000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" orderType="formation" formationId="0" msgImmediately="false" msg="0" msgProb="0.000000" />
<Work id="4" desc="다구리 맞으면 명령자 주위로 불러오는 포메이션" normalBehaviorId="1206" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2206" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetDamagedCount(3) &gt; 4" sendOrderId="4" sendOrderRange="300" sendOrderMaxCount="5" sendOrderRefTarget="0" distanceType="2" distanceRate="1.000000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" orderType="formation" formationId="0" msgImmediately="false" msg="0" msgProb="0.000000" />
</WorkList>
<ReceiveOrderList>
<ReceiveOrder orderId="1" prob="1.000000" attackId="101" formationCheckTime="0" formationAttackProb="0.000000" formationAttackId="0" />
<ReceiveOrder orderId="2" prob="1.000000" attackId="101" formationCheckTime="0" formationAttackProb="0.000000" formationAttackId="0" />
<ReceiveOrder orderId="3" prob="1.000000" attackId="101" formationCheckTime="4000" formationAttackProb="1.000000" formationAttackId="0" />
<ReceiveOrder orderId="4" prob="1.000000" attackId="101" formationCheckTime="4000" formationAttackProb="1.000000" formationAttackId="0" />
</ReceiveOrderList>
</Cooperation>
<CounterFlee workId="0" toAnger="true" speedUpRate="1.8" maxMovingTime="12000" recentHitTime="15000" recentPcBehaviorTime="20000" />
<Idle duration="1000" />
<MonsterFlee hpRate="0" executionRate="0" fleeDistance="0" shareAggroRange="0" />
<MonsterSummon hpRate="0.000000" executionRate="0" summonNum="0" summonRange="0" summonTemplateId="0" />
<Move targetDistance="150" timeout="1000" />
<PatternList>
<Pattern default="true">
<AngerMode>
<Tension attackTension="2" cooperationTension="2" shorttermTargetTension="2" />
<Incline attackProb="0.500000" cooperationProb="0.500000" shorttermTargetProb="0.300000" avoidProb="0.000000" moveProb="0.500000" socialProb="0.000000" />
</AngerMode>
<NormalMode>
<Tension attackTension="1" cooperationTension="1" shorttermTargetTension="1" />
<Incline attackProb="0.500000" cooperationProb="0.500000" shorttermTargetProb="0.300000" avoidProb="0.000000" moveProb="0.500000" socialProb="0.000000" />
</NormalMode>
</Pattern>
<Pattern minHpRatio="0.000000" maxHpRatio="0.300000">
<AngerMode>
<Tension attackTension="2" cooperationTension="2" shorttermTargetTension="2" />
<Incline attackProb="0.500000" cooperationProb="0.500000" shorttermTargetProb="0.300000" avoidProb="0.000000" moveProb="0.500000" socialProb="0.000000" />
</AngerMode>
<NormalMode>
<Tension attackTension="1" cooperationTension="1" shorttermTargetTension="1" />
<Incline attackProb="0.500000" cooperationProb="0.500000" shorttermTargetProb="0.300000" avoidProb="0.000000" moveProb="0.500000" socialProb="0.000000" />
</NormalMode>
</Pattern>
</PatternList>
<ShorttermTarget>
<StTensionList>
<StTension id="1">
<Info stWorkId="1" prob="0.000000" />
<Info stWorkId="2" prob="0.500000" />
</StTension>
<StTension id="2">
<Info stWorkId="1" prob="0.000000" />
<Info stWorkId="2" prob="0.500000" />
</StTension>
</StTensionList>
<StWorkList>
<StWork id="1" desc="HP20% 미만일때 100% 도망가기" preProcess="GetHpRatio() &lt; 0.2" immediateAttackId="250" msgImmediately="false" msg="0" msgProb="0.000000" />
<StWork id="2" desc="주변에 리액션이 난 파티원이 있을때 그쪽으로 이동" preProcess="NpcTargetByReaction(1,360,0,500,3)" immediateAttackId="251" msgImmediately="false" msg="0" msgProb="0.000000" />
</StWorkList>
</ShorttermTarget>
<Social socialMotionId="0" />
</CombatState>
<PeaceState checkInterval="5000" minLeaderDistance="100" maxLeaderDistance="200" followNearUser="false" questPatrol="true">
<Buff range="0" coolTime="0" />
<RandomMove moveMinDistance="100" moveMaxDistance="400" probSocial="0.300000" moveRadius="1000" probMove="0.400000">
<Social motionId="1" />
<Social motionId="2" />
</RandomMove>
</PeaceState>
</Ai>
<Ai id="100" name="사회팀 테스트용 dummy 1.1">
<PeaceState checkInterval="10000" minLeaderDistance="100" maxLeaderDistance="150">
<RandomMove moveMinDistance="100" moveMaxDistance="300" probSocial="0.050000" moveRadius="1000" probMove="0.000000">
<Social motionId="1" />
<Social motionId="1" />
<Social motionId="1" />
<Social motionId="1" />
<Social motionId="1" />
<Social motionId="1" />
<Social motionId="1" />
</RandomMove>
</PeaceState>
<CautionState alertRadius="400" rotateTime="5" probAvoid="0.000000" avoidSkill="" alertAngle="360" rotateAngle="45" checkInterval="5000" probActiveMove="0.000000" enable="false">
<ActiveMove id="" />
</CautionState>
<CombatState watchRotateTime="5" watchRotateAngle="45" playSocialWhenFirstAggro="false" enable="false">
<ShorttermTarget>
<StWorkList>
<StWork id="1" desc="" preProcess="PcTargetByAggro()" immediateAttackId="1" />
</StWorkList>
<StTensionList>
<StTension id="1">
<Info stWorkId="1" prob="0" />
</StTension>
</StTensionList>
</ShorttermTarget>
<Cooperation concurrentAttackDuration="5000" sequentialAttackDelay="1000" escapeDuration="3000">
<WorkList>
<Work id="1" desc="" normalBehaviorId="1" normalBehaviorType="social" offFlockOnNormalMode="true" angerBehaviorId="1" angerBehaviorType="social" offFlockOnAngerMode="true" preProcess="PcTargetByAggro()" sendOrderId="1" sendOrderRange="400" sendOrderMaxCount="2" sendOrderRefTarget="0" distanceType="2" distanceRate="1" coolTime="1000" isDirectionRevision="true" nextAttackProb="" nextAttackId="" orderType="normal" formationId="" />
</WorkList>
<TensionList>
<Tension id="1">
<Info workId="1" prob="1" distanceRate="1" />
</Tension>
</TensionList>
<ReceiveOrderList>
<ReceiveOrder orderId="1" prob="0" attackId="1" formationCheckTime="" formationAttackProb="" formationAttackId="" />
</ReceiveOrderList>
</Cooperation>
<Attack>
<WorkList>
<Work id="1" desc="" normalBehaviorId="1" normalBehaviorType="social" offFlockOnNormalMode="true" angerBehaviorId="1" angerBehaviorType="social" offFlockOnAngerMode="true" preProcess="PcTargetByAggro()" distanceType="2" distanceRate="1" coolTime="1000" isDirectionRevision="true" nextAttackProb="" nextAttackId="" />
<Work id="2" desc="" normalBehaviorId="2" normalBehaviorType="social" offFlockOnNormalMode="true" angerBehaviorId="2" angerBehaviorType="social" offFlockOnAngerMode="true" preProcess="PcTargetByAggro()" distanceType="2" distanceRate="1" coolTime="1000" isDirectionRevision="true" nextAttackProb="" nextAttackId="" />
</WorkList>
<TensionList>
<Tension id="1">
<Info workId="1" prob="1" distanceRate="1" />
<Info workId="2" prob="1" distanceRate="1" />
</Tension>
</TensionList>
</Attack>
<Avoid avoidSkillId="" cooltime="10000" />
<Move targetDistance="100" timeout="5000" />
<Social socialMotionId="1" />
<Idle duration="1000" />
<PatternList>
<Pattern default="true">
<NormalMode>
<Tension attackTension="1" cooperationTension="1" shorttermTargetTension="1" />
<Incline attackProb="0.000000" cooperationProb="0" shorttermTargetProb="0.000000" avoidProb="0.000000" moveProb="0.000000" socialProb="0.000000" />
</NormalMode>
<AngerMode>
<Tension attackTension="1" cooperationTension="1" shorttermTargetTension="1" />
<Incline attackProb="0.000000" cooperationProb="0.000000" shorttermTargetProb="0.000000" avoidProb="0.000000" moveProb="0.000000" socialProb="0" />
</AngerMode>
</Pattern>
<Pattern minHpRatio="0" maxHpRatio="0.400000">
<NormalMode>
<Tension attackTension="1" cooperationTension="1" shorttermTargetTension="1" />
<Incline attackProb="0.000000" cooperationProb="0.000000" shorttermTargetProb="0.000000" avoidProb="0.000000" moveProb="0.000000" socialProb="0" />
</NormalMode>
<AngerMode>
<Tension attackTension="1" cooperationTension="1" shorttermTargetTension="1" />
<Incline attackProb="0.000000" cooperationProb="0.000000" shorttermTargetProb="0.000000" avoidProb="0.000000" moveProb="0.000000" socialProb="0" />
</AngerMode>
</Pattern>
</PatternList>
<MonsterFlee hpRate="0" executionRate="0" fleeDistance="0" shareAggroRange="0" />
</CombatState>
</Ai>
</AIData>