Files
Server-Datasheets/Datasheet/AIData_26.xml
2025-03-03 20:30:53 -05:00

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276 KiB
XML

<?xml version="1.0" encoding="utf-8"?>
<AIData huntingZoneId="26">
<Ai id="0" name="쿠차트 주술사">
<CautionState alertRadius="500" rotateTime="10" probAvoid="0.000000" avoidSkill="0" alertAngle="210" rotateAngle="50" checkInterval="5000" hpResetWhenCombatEnd="true" probActiveMove="0.200000">
<ActiveMove id="21" />
<ActiveMove id="22" />
<ActiveMove id="23" />
</CautionState>
<CombatState watchRotateTime="5" watchRotateAngle="100" playSocialWhenFirstAggro="false" enable="true">
<Attack>
<TensionList>
<Tension id="1">
<Info workId="201" prob="0.500000" distanceRate="0.800000" />
<Info workId="202" prob="0.500000" distanceRate="0.800000" />
<Info workId="251" prob="0.3" distanceRate="0.800000" />
<Info workId="111" prob="0.8" distanceRate="0.800000" />
<Info workId="103" prob="0.700000" distanceRate="0.800000" />
<Info workId="207" prob="0.100000" distanceRate="0.800000" />
<Info workId="208" prob="0.100000" distanceRate="0.800000" />
<Info workId="204" prob="0.000000" distanceRate="0.800000" />
<Info workId="250" prob="0.000000" distanceRate="0.800000" />
<Info workId="327" prob="0.000000" distanceRate="0.800000" />
<Info workId="312" prob="0.000000" distanceRate="0.800000" />
<Info workId="101" prob="0.000000" distanceRate="0.800000" />
<Info workId="328" prob="0.000000" distanceRate="0.800000" />
<Info workId="112" prob="0.000000" distanceRate="0.8" />
</Tension>
<Tension id="2">
<Info workId="111" prob="0.8" distanceRate="0.800000" />
<Info workId="103" prob="1.000000" distanceRate="0.800000" />
<Info workId="201" prob="0.000000" distanceRate="0.800000" />
<Info workId="202" prob="0.000000" distanceRate="0.800000" />
<Info workId="204" prob="0.000000" distanceRate="0.800000" />
<Info workId="207" prob="0.000000" distanceRate="0.800000" />
<Info workId="208" prob="0.000000" distanceRate="0.800000" />
<Info workId="250" prob="0.000000" distanceRate="0.800000" />
<Info workId="251" prob="0.000000" distanceRate="0.800000" />
<Info workId="312" prob="0.000000" distanceRate="0.800000" />
<Info workId="327" prob="0.000000" distanceRate="0.800000" />
<Info workId="328" prob="0.000000" distanceRate="0.800000" />
<Info workId="112" prob="0.000000" distanceRate="0.8" />
<Info workId="101" prob="0.000000" distanceRate="0.800000" />
</Tension>
</TensionList>
<WorkList>
<Work id="101" desc="원거리 수류탄 공격" normalBehaviorId="1101" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2101" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" msgImmediately="false" msg="0" msgProb="0.000000" />
<Work id="103" desc="중거리 수류탄 공격" normalBehaviorId="1103" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2103" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="" distanceType="3" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" msgImmediately="false" msg="0" msgProb="0.000000" />
<Work id="201" desc="헉헉 모션 50" normalBehaviorId="1201" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="1201" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetHpRatio() &lt; 0.5 AND GetHpRatio() &gt; 0.2" distanceType="1" distanceRate="0.800000" coolTime="15000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" msgImmediately="true" msg="315" msgProb="0.400000" />
<Work id="202" desc="헉헉 모션 20" normalBehaviorId="1202" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="1202" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetHpRatio() &lt; 0.2" distanceType="1" distanceRate="0.800000" coolTime="15000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" msgImmediately="true" msg="306" msgProb="0.400000" />
<Work id="204" desc="어그로 체인지" normalBehaviorId="1204" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2204" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" msgImmediately="false" msg="0" msgProb="0.000000" />
<Work id="207" desc="사이드워크(좌)_1" normalBehaviorId="1207" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2207" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetDamagedCount(5)&lt;1" distanceType="1" distanceRate="0.800000" coolTime="8000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" msgImmediately="false" msg="0" msgProb="0.000000" />
<Work id="208" desc="사이드워크(우)_1" normalBehaviorId="1208" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2208" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetDamagedCount(5)&lt;1" distanceType="1" distanceRate="0.800000" coolTime="8000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" msgImmediately="false" msg="0" msgProb="0.000000" />
<Work id="250" desc="뒤로200도망가는 ActiveMove" normalBehaviorId="4" normalBehaviorType="activeMove" offFlockOnNormalMode="true" angerBehaviorId="4" angerBehaviorType="activeMove" offFlockOnAngerMode="true" preProcess="GetHpRatio()&lt;30 AND GetTargetDistance()&lt;100 AND GetDamagedCount(5)&gt;1" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="1.000000" nextAttackId="207" msgImmediately="false" msg="0" msgProb="0.000000" />
<Work id="251" desc="거리두기 ActiveMove" normalBehaviorId="8" normalBehaviorType="activeMove" offFlockOnNormalMode="true" angerBehaviorId="8" angerBehaviorType="activeMove" offFlockOnAngerMode="true" preProcess="GetTargetDistance() &lt; 125" distanceType="1" distanceRate="1.000000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" msgImmediately="false" msg="0" msgProb="0.000000" />
<Work id="312" desc="사전동작에 이어지는 디버프 공격" normalBehaviorId="1106" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2106" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="2" distanceRate="0.500000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" msgImmediately="false" msg="0" msgProb="0.000000" />
<Work id="327" desc="사이드워크(좌)_2" normalBehaviorId="1207" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2207" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" msgImmediately="false" msg="0" msgProb="0.000000" />
<Work id="328" desc="사이드워크(우)_2" normalBehaviorId="1208" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2208" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" msgImmediately="false" msg="0" msgProb="0.000000" />
<Work id="111" desc="디버프 공격" normalBehaviorId="1105" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2105" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="2" distanceRate="0.800000" coolTime="9000" isDirectionRevision="true" nextAttackProb="1.000000" nextAttackId="101" msgImmediately="true" msg="206" msgProb="0.1" />
<Work id="112" desc="연속 공격용 중거리" normalBehaviorId="1103" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2103" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="" distanceType="1" distanceRate="1.000000" coolTime="6000" isDirectionRevision="true" nextAttackProb="1.000000" nextAttackId="101" msgImmediately="false" msg="0" msgProb="0.000000" />
</WorkList>
</Attack>
<Avoid avoidSkillId="0" cooltime="10000" />
<Cooperation concurrentAttackDuration="7000" sequentialAttackDelay="1000" escapeDuration="3000">
<TensionList>
<Tension id="1">
<Info workId="1" prob="1.000000" distanceRate="1.000000" />
</Tension>
</TensionList>
<WorkList>
<Work id="1" desc="동시공격" normalBehaviorId="1104" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2104" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" sendOrderId="1" sendOrderRange="1000" sendOrderMaxCount="5" sendOrderRefTarget="1" distanceType="3" distanceRate="1.000000" coolTime="20000" isDirectionRevision="true" nextAttackProb="1.000000" nextAttackId="103" orderType="concurrent" formationId="0" msgImmediately="true" msg="253" msgProb="1.000000" />
</WorkList>
<ReceiveOrderList>
<ReceiveOrder orderId="1" prob="1.000000" attackId="101" formationCheckTime="0" formationAttackProb="0.000000" formationAttackId="0" />
</ReceiveOrderList>
</Cooperation>
<CounterFlee workId="101" toAnger="true" speedUpRate="1.8" maxMovingTime="12000" recentHitTime="15000" recentPcBehaviorTime="20000" />
<Idle duration="1000" />
<MonsterFlee hpRate="0.1" executionRate="0.5" fleeDistance="500" shareAggroRange="150" />
<MonsterSummon hpRate="0.200000" executionRate="0" summonNum="1" summonRange="300" summonTemplateId="0" />
<Move targetDistance="150" timeout="1000" />
<PatternList>
<Pattern default="true">
<AngerMode>
<Tension attackTension="2" cooperationTension="1" shorttermTargetTension="1" />
<Incline attackProb="1.000000" cooperationProb="0.500000" shorttermTargetProb="0.500000" avoidProb="0.000000" moveProb="0.000000" socialProb="0.000000" />
</AngerMode>
<NormalMode>
<Tension attackTension="1" cooperationTension="1" shorttermTargetTension="1" />
<Incline attackProb="1.000000" cooperationProb="0.500000" shorttermTargetProb="0.500000" avoidProb="0.000000" moveProb="0.000000" socialProb="0.000000" />
</NormalMode>
</Pattern>
</PatternList>
<ShorttermTarget>
<StTensionList>
<StTension id="1">
<Info stWorkId="1" prob="0.800000" />
</StTension>
</StTensionList>
<StWorkList>
<StWork id="1" desc="힐견제" preProcess="PcTargetBySkillCategoryUsed(0,160,0,400,31, 2)" immediateAttackId="101" msgImmediately="false" msg="0" msgProb="0.000000" />
</StWorkList>
</ShorttermTarget>
<Social socialMotionId="0" />
<AggroChangeAttack nearTargetAttackId="" showAggroChangeMotionAfterNearTargetAttack="" distantTargetAttackId="" showAggroChangeMotionAfterDistantTargetAttack="" />
</CombatState>
<PeaceState checkInterval="5000" minLeaderDistance="100" maxLeaderDistance="200" followNearUser="false" popupMsg="" msgProb="" msgInterval="">
<Buff range="0" coolTime="0" />
<RandomMove moveMinDistance="100" moveMaxDistance="300" probSocial="0.300000" moveRadius="300" probMove="0.400000">
<Social motionId="1" />
<Social motionId="2" />
</RandomMove>
</PeaceState>
</Ai>
<Ai id="1" name="쿠차트 싸움꾼">
<CautionState alertRadius="500" rotateTime="10" probAvoid="0.000000" avoidSkill="0" alertAngle="210" rotateAngle="50" checkInterval="5000" hpResetWhenCombatEnd="true" probActiveMove="0.200000">
<ActiveMove id="21" />
<ActiveMove id="22" />
<ActiveMove id="23" />
</CautionState>
<CombatState watchRotateTime="5" watchRotateAngle="100" playSocialWhenFirstAggro="false">
<Attack>
<TensionList>
<Tension id="1">
<Info workId="201" prob="0.500000" distanceRate="0.800000" />
<Info workId="202" prob="0.500000" distanceRate="0.800000" />
<Info workId="251" prob="0.700000" distanceRate="0.800000" />
<Info workId="101" prob="0.700000" distanceRate="0.800000" />
<Info workId="327" prob="0.100000" distanceRate="0.800000" />
<Info workId="103" prob="0.000000" distanceRate="0.800000" />
<Info workId="312" prob="0.000000" distanceRate="1.3" />
<Info workId="102" prob="0.000000" distanceRate="1" />
<Info workId="211" prob="0.000000" distanceRate="0.800000" />
<Info workId="207" prob="0.000000" distanceRate="0.800000" />
<Info workId="208" prob="0.000000" distanceRate="0.800000" />
<Info workId="204" prob="0.000000" distanceRate="0.800000" />
<Info workId="328" prob="0.000000" distanceRate="0.800000" />
<Info workId="329" prob="0.000000" distanceRate="0.800000" />
</Tension>
<Tension id="2">
<Info workId="103" prob="1.000000" distanceRate="0.800000" />
<Info workId="201" prob="0.000000" distanceRate="0.800000" />
<Info workId="202" prob="0.000000" distanceRate="0.800000" />
<Info workId="204" prob="0.000000" distanceRate="0.800000" />
<Info workId="211" prob="0.000000" distanceRate="0.800000" />
<Info workId="251" prob="0.100000" distanceRate="0.800000" />
<Info workId="102" prob="0.000000" distanceRate="1" />
<Info workId="312" prob="0.000000" distanceRate="1.3" />
<Info workId="327" prob="0.000000" distanceRate="0.800000" />
<Info workId="328" prob="0.000000" distanceRate="0.800000" />
<Info workId="207" prob="0.000000" distanceRate="0.800000" />
<Info workId="208" prob="0.000000" distanceRate="0.800000" />
<Info workId="329" prob="0.000000" distanceRate="0.8" />
<Info workId="101" prob="0.000000" distanceRate="0.800000" />
</Tension>
</TensionList>
<WorkList>
<Work id="101" desc="일반공격1" normalBehaviorId="1101" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2101" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="2" distanceRate="0.800000" coolTime="3000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" msgImmediately="false" msg="0" msgProb="0.000000" />
<Work id="102" desc="강력한공격 전에 하는 사전동작" normalBehaviorId="1203" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2203" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="2" distanceRate="1.000000" coolTime="6000" isDirectionRevision="true" nextAttackProb="1.000000" nextAttackId="312" msgImmediately="true" msg="205" msgProb="0.400000" />
<Work id="103" desc="점프찍기" normalBehaviorId="1103" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2103" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="" distanceType="2" distanceRate="0.800000" coolTime="2000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" msgImmediately="false" msg="0" msgProb="0.000000" />
<Work id="201" desc="헉헉 모션 50" normalBehaviorId="1201" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="1201" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetHpRatio() &lt; 0.5 AND GetHpRatio() &gt; 0.2" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" msgImmediately="true" msg="310" msgProb="0.400000" />
<Work id="202" desc="헉헉 모션 20" normalBehaviorId="1202" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="1202" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetHpRatio() &lt; 0.2" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" msgImmediately="true" msg="413" msgProb="0.400000" />
<Work id="204" desc="어그로 체인지" normalBehaviorId="1204" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2204" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" msgImmediately="false" msg="0" msgProb="0.000000" />
<Work id="207" desc="사이드워크(좌)_1" normalBehaviorId="1207" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2207" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetDamagedCount(5)&lt;1" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" msgImmediately="false" msg="0" msgProb="0.000000" />
<Work id="208" desc="사이드워크(우)_1" normalBehaviorId="1208" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2208" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetDamagedCount(5)&lt;1" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" msgImmediately="false" msg="0" msgProb="0.000000" />
<Work id="211" desc="기타소셜" normalBehaviorId="1211" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2211" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" msgImmediately="false" msg="0" msgProb="0.000000" />
<Work id="251" desc="접근하는 ActiveMove" normalBehaviorId="1" normalBehaviorType="activeMove" offFlockOnNormalMode="true" angerBehaviorId="1" angerBehaviorType="activeMove" offFlockOnAngerMode="true" preProcess="GetTargetDistance()&gt;250" distanceType="1" distanceRate="1.000000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" msgImmediately="false" msg="0" msgProb="0.000000" />
<Work id="312" desc="사전동작에 이어지는 강력한공격(방패돌진)" normalBehaviorId="1102" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2102" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="1.300000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" msgImmediately="true" msg="205" msgProb="0.1" />
<Work id="327" desc="사이드워크(좌)_2" normalBehaviorId="1207" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2207" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" msgImmediately="false" msg="0" msgProb="0.000000" />
<Work id="328" desc="사이드워크(우)_2" normalBehaviorId="1208" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2208" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" msgImmediately="false" msg="0" msgProb="0.000000" />
<Work id="329" desc="무조건 공격" normalBehaviorId="1101" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2101" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="" distanceType="2" distanceRate="0.800000" coolTime="3000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" msgImmediately="false" msg="0" msgProb="0.000000" />
</WorkList>
</Attack>
<Avoid avoidSkillId="0" cooltime="10000" />
<Cooperation concurrentAttackDuration="10000" sequentialAttackDelay="1000" escapeDuration="3000">
<TensionList>
<Tension id="1">
<Info workId="1" prob="0.000000" distanceRate="1.000000" />
</Tension>
<Tension id="2">
<Info workId="1" prob="0.000000" distanceRate="1.000000" />
</Tension>
</TensionList>
<WorkList>
<Work id="1" desc="좀 맞으면 동시공격한다." normalBehaviorId="1204" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="1204" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetDamagedCount(10)&gt;2 AND GetNpcCountInRange(800)&gt;0" sendOrderId="1" sendOrderRange="800" sendOrderMaxCount="5" sendOrderRefTarget="1" distanceType="1" distanceRate="1.000000" coolTime="15000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" orderType="concurrent" formationId="0" msgImmediately="true" msg="251" msgProb="0.500000" />
</WorkList>
<ReceiveOrderList>
<ReceiveOrder orderId="1" prob="1.000000" attackId="102" formationCheckTime="0" formationAttackProb="0.000000" formationAttackId="0" />
</ReceiveOrderList>
</Cooperation>
<CounterFlee workId="101" toAnger="true" speedUpRate="1.8" maxMovingTime="12000" recentHitTime="15000" recentPcBehaviorTime="20000" />
<Idle duration="1000" />
<MonsterFlee hpRate="0.1" executionRate="0.5" fleeDistance="500" shareAggroRange="150" />
<MonsterSummon hpRate="0.200000" executionRate="0" summonNum="1" summonRange="300" summonTemplateId="0" />
<Move targetDistance="150" timeout="1000" />
<PatternList>
<Pattern default="true">
<AngerMode>
<Tension attackTension="2" cooperationTension="2" shorttermTargetTension="2" />
<Incline attackProb="1.000000" cooperationProb="0.300000" shorttermTargetProb="0.150000" avoidProb="0.000000" moveProb="0.000000" socialProb="0.000000" />
</AngerMode>
<NormalMode>
<Tension attackTension="1" cooperationTension="1" shorttermTargetTension="1" />
<Incline attackProb="0.700000" cooperationProb="0.500000" shorttermTargetProb="0.300000" avoidProb="0.000000" moveProb="0.000000" socialProb="0.000000" />
</NormalMode>
</Pattern>
<Pattern minHpRatio="0.000000" maxHpRatio="0.300000">
<AngerMode>
<Tension attackTension="2" cooperationTension="2" shorttermTargetTension="2" />
<Incline attackProb="1.000000" cooperationProb="0.200000" shorttermTargetProb="0.100000" avoidProb="0.000000" moveProb="0.000000" socialProb="0.000000" />
</AngerMode>
<NormalMode>
<Tension attackTension="1" cooperationTension="1" shorttermTargetTension="1" />
<Incline attackProb="0.700000" cooperationProb="0.300000" shorttermTargetProb="0.300000" avoidProb="0.000000" moveProb="0.000000" socialProb="0.000000" />
</NormalMode>
</Pattern>
</PatternList>
<ShorttermTarget>
<StTensionList>
<StTension id="1">
<Info stWorkId="1" prob="0.000000" />
</StTension>
<StTension id="2">
<Info stWorkId="1" prob="0.000000" />
</StTension>
</StTensionList>
<StWorkList>
<StWork id="1" desc="원거리견제" preProcess="PcTargetByDirection(0,120,150,500,1)" immediateAttackId="103" msgImmediately="false" msg="0" msgProb="0.000000" />
</StWorkList>
</ShorttermTarget>
<Social socialMotionId="0" />
</CombatState>
<PeaceState checkInterval="5000" minLeaderDistance="50" maxLeaderDistance="150" followNearUser="false">
<Buff range="0" coolTime="0" />
<RandomMove moveMinDistance="100" moveMaxDistance="300" probSocial="0.300000" moveRadius="300" probMove="0.400000">
<Social motionId="1" />
<Social motionId="2" />
</RandomMove>
</PeaceState>
</Ai>
<Ai id="2" name="ElementalistDarker">
<CautionState alertRadius="500" rotateTime="1" probAvoid="0.000000" avoidSkill="0" alertAngle="210" rotateAngle="500" checkInterval="5000" probActiveMove="0.200000">
<ActiveMove id="0" />
<ActiveMove id="0" />
</CautionState>
<CombatState watchRotateTime="5" watchRotateAngle="45" playSocialWhenFirstAggro="true">
<Attack>
<TensionList>
<Tension id="1">
<Info workId="201" prob="0.000000" distanceRate="0.800000" />
<Info workId="202" prob="0.000000" distanceRate="0.800000" />
<Info workId="207" prob="0.2" distanceRate="0.800000" />
<Info workId="101" prob="0.25" distanceRate="0.800000" />
<Info workId="103" prob="0.25" distanceRate="0.800000" />
<Info workId="104" prob="0.25" distanceRate="0.800000" />
<Info workId="204" prob="0.25" distanceRate="0.800000" />
<Info workId="107" prob="0.25" distanceRate="0.800000" />
<Info workId="106" prob="0.35" distanceRate="0.800000" />
<Info workId="108" prob="0.25" distanceRate="0.800000" />
<Info workId="105" prob="0.25" distanceRate="0.800000" />
<Info workId="109" prob="0.35" distanceRate="0.800000" />
<Info workId="102" prob="0" distanceRate="0.800000" />
<Info workId="209" prob="0" distanceRate="0.8" />
<Info workId="5000" prob="0" distanceRate="0.8" />
<Info workId="208" prob="0.2" distanceRate="0.800000" />
</Tension>
<Tension id="2">
<Info workId="201" prob="0.000000" distanceRate="0.800000" />
<Info workId="202" prob="0.000000" distanceRate="0.800000" />
<Info workId="101" prob="0.25" distanceRate="0.800000" />
<Info workId="204" prob="0.35" distanceRate="0.800000" />
<Info workId="108" prob="0.25" distanceRate="0.800000" />
<Info workId="104" prob="0.25" distanceRate="0.800000" />
<Info workId="102" prob="0.25" distanceRate="0.800000" />
<Info workId="105" prob="0.25" distanceRate="0.800000" />
<Info workId="107" prob="0.25" distanceRate="0.800000" />
<Info workId="103" prob="0.25" distanceRate="0.800000" />
<Info workId="106" prob="0.35" distanceRate="0.800000" />
<Info workId="109" prob="0.35" distanceRate="0.800000" />
<Info workId="207" prob="0.000000" distanceRate="0.800000" />
<Info workId="208" prob="0.000000" distanceRate="0.800000" />
<Info workId="5000" prob="0" distanceRate="0.8" />
<Info workId="209" prob="0" distanceRate="0.8" />
</Tension>
</TensionList>
<WorkList>
<Work id="101" desc="정령탄" normalBehaviorId="1101" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2101" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="2" distanceRate="0.800000" coolTime="8000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="" msgImmediately="" msg="" msgProb="" />
<Work id="102" desc="정기 흡수" normalBehaviorId="1113" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2113" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetHpRatio() &lt; 0.8 AND GetDamagedCount(10) &gt; 6" distanceType="2" distanceRate="0.800000" coolTime="13000" isDirectionRevision="true" nextAttackProb="1" nextAttackId="201" msgImmediately="true" msg="223" msgProb="0.1" />
<Work id="103" desc="광기의 정령" normalBehaviorId="1103" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2103" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetDamagedCount(12) &gt; 5 AND NpcTargetByDirection(360, 360, 10, 250, 0)" distanceType="2" distanceRate="0.800000" coolTime="13000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="" msgImmediately="" msg="" msgProb="" />
<Work id="104" desc="신속의 정령" normalBehaviorId="1104" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2104" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetHpRatio() &lt; 0.6" distanceType="2" distanceRate="0.800000" coolTime="13000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="" msgImmediately="" msg="" msgProb="" />
<Work id="105" desc="구속탄" normalBehaviorId="1105" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2105" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetHpRatio() &lt; 0.7 AND GetDamagedCount(10) &gt; 5" distanceType="2" distanceRate="0.800000" coolTime="13000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="" msgImmediately="" msg="" msgProb="" />
<Work id="106" desc="회복탄" normalBehaviorId="1107" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2107" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="NpcTargetByHp(360, 360, 50, 250, 0.2, 0.5, 3)" distanceType="2" distanceRate="0.800000" coolTime="25000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="" msgImmediately="" msg="" msgProb="" />
<Work id="107" desc="섬광탄" normalBehaviorId="1108" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2108" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetDamagedCount(10) &gt; 6" distanceType="2" distanceRate="0.800000" coolTime="13000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="" msgImmediately="" msg="" msgProb="" />
<Work id="108" desc="징벌의 장막" normalBehaviorId="1110" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2110" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetDamagedCount(12) &gt; 5" distanceType="2" distanceRate="0.800000" coolTime="8000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="" msgImmediately="" msg="" msgProb="" />
<Work id="109" desc="정화탄" normalBehaviorId="1111" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2111" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="NpcTargetByReaction(360, 360, 50, 250, 0)" distanceType="2" distanceRate="0.800000" coolTime="13000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" msgImmediately="" msg="" msgProb="" />
<Work id="201" desc="헉헉 모션 50" normalBehaviorId="1201" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="1201" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetHpRatio() &lt; 0.5 AND GetHpRatio() &gt; 0.2" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="" msgImmediately="" msg="" msgProb="" />
<Work id="202" desc="헉헉 모션 20" normalBehaviorId="1202" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="1202" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetHpRatio() &lt; 0.2" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="" msgImmediately="" msg="" msgProb="" />
<Work id="204" desc="어그로 체인지 (정기 흡수)" normalBehaviorId="1204" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2204" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetHpRatio() &lt; 0.6 AND GetDamagedCount(10) &gt; 8" distanceType="1" distanceRate="0.800000" coolTime="25000" isDirectionRevision="true" nextAttackProb="1" nextAttackId="102" msgImmediately="" msg="" msgProb="" />
<Work id="207" desc="사이드워크(좌)_1" normalBehaviorId="1207" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2207" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.15" nextAttackId="101" msgImmediately="" msg="" msgProb="" />
<Work id="208" desc="사이드워크(우)_1" normalBehaviorId="1208" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2208" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.15" nextAttackId="108" msgImmediately="" msg="" msgProb="" />
<Work id="209" desc="무조건 나가는 공격" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="" distanceRate="0.8" coolTime="3000" isDirectionRevision="true" nextAttackProb="" nextAttackId="" msgImmediately="" msg="" msgProb="" normalBehaviorId="1101" angerBehaviorId="2101" />
<Work id="5000" desc="어그로 체인지 모션" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="2" distanceRate="0.8" coolTime="15000" isDirectionRevision="true" nextAttackProb="" nextAttackId="" msgImmediately="" msg="" msgProb="" normalBehaviorId="1204" angerBehaviorId="2204" />
</WorkList>
</Attack>
<Avoid avoidSkillId="0" cooltime="10000" />
<Cooperation concurrentAttackDuration="10000" sequentialAttackDelay="1000" escapeDuration="3000">
<TensionList>
<Tension id="1">
<Info workId="1" prob="0.5" distanceRate="0.8" />
<Info workId="2" prob="0.5" distanceRate="0.8" />
</Tension>
<Tension id="2">
<Info workId="1" prob="0.5" distanceRate="0.8" />
<Info workId="2" prob="0.5" distanceRate="0.8" />
</Tension>
</TensionList>
<WorkList>
<Work id="1" desc="동료에게 공격 버프" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="NpcTargetByHp(360, 360, 10, 250, 0.4, 0.7, 3)" distanceType="1" distanceRate="0.8" coolTime="30000" isDirectionRevision="true" nextAttackProb="1" nextAttackId="103" sendOrderId="2" sendOrderRange="600" sendOrderMaxCount="10" sendOrderRefTarget="0" orderType="normal" formationId="" msgImmediately="" msg="" msgProb="" normalBehaviorId="1204" angerBehaviorId="2204" />
<Work id="2" desc="동료에게 이속 버프" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetDamagedCount(20) &gt; 14" distanceType="1" distanceRate="0.8" coolTime="25000" isDirectionRevision="true" nextAttackProb="1" nextAttackId="104" sendOrderId="2" sendOrderRange="600" sendOrderMaxCount="10" sendOrderRefTarget="0" orderType="normal" formationId="" msgImmediately="" msg="" msgProb="" normalBehaviorId="1204" angerBehaviorId="2204" />
</WorkList>
<ReceiveOrderList>
<ReceiveOrder orderId="1" prob="1.000000" attackId="108" formationCheckTime="2000" formationAttackProb="1" formationAttackId="108" />
<ReceiveOrder orderId="2" prob="1" attackId="5000" formationCheckTime="2000" formationAttackProb="1" formationAttackId="5000" />
</ReceiveOrderList>
</Cooperation>
<Idle duration="1000" />
<Move targetDistance="150" timeout="1000" />
<PatternList>
<Pattern default="true">
<AngerMode>
<Tension attackTension="2" cooperationTension="2" shorttermTargetTension="2" />
<Incline attackProb="0.500000" cooperationProb="0.500000" shorttermTargetProb="0.000000" avoidProb="0.000000" moveProb="0.500000" socialProb="0.000000" />
</AngerMode>
<NormalMode>
<Tension attackTension="1" cooperationTension="1" shorttermTargetTension="1" />
<Incline attackProb="0.500000" cooperationProb="0.500000" shorttermTargetProb="0.000000" avoidProb="0.000000" moveProb="0.500000" socialProb="0.000000" />
</NormalMode>
</Pattern>
<Pattern minHpRatio="0.000000" maxHpRatio="0.300000">
<AngerMode>
<Tension attackTension="2" cooperationTension="2" shorttermTargetTension="2" />
<Incline attackProb="0.500000" cooperationProb="0.500000" shorttermTargetProb="0.000000" avoidProb="0.000000" moveProb="0.500000" socialProb="0.000000" />
</AngerMode>
<NormalMode>
<Tension attackTension="1" cooperationTension="1" shorttermTargetTension="1" />
<Incline attackProb="0.500000" cooperationProb="0.500000" shorttermTargetProb="0.000000" avoidProb="0.000000" moveProb="0.500000" socialProb="0.000000" />
</NormalMode>
</Pattern>
</PatternList>
<ShorttermTarget>
<StTensionList>
<StTension id="1">
</StTension>
<StTension id="2">
</StTension>
</StTensionList>
<StWorkList>
</StWorkList>
</ShorttermTarget>
<Social socialMotionId="0" />
<MonsterFlee hpRate="0.1" executionRate="0.5" fleeDistance="500" shareAggroRange="150" />
<CounterFlee workId="101" toAnger="true" speedUpRate="1.8" maxMovingTime="12000" recentHitTime="15000" recentPcBehaviorTime="20000" />
</CombatState>
<PeaceState checkInterval="5000" minLeaderDistance="100" maxLeaderDistance="200" popupMsg="" msgProb="" msgInterval="" followNearUser="">
<RandomMove moveMinDistance="100" moveMaxDistance="400" probSocial="0.300000" moveRadius="300" probMove="0.400000">
<Social motionId="1" />
<Social motionId="2" />
</RandomMove>
<Buff range="" coolTime="" />
</PeaceState>
</Ai>
<Ai id="3" name="덤퍼칸 파이터">
<CautionState alertRadius="200" rotateTime="5" probAvoid="0.000000" avoidSkill="0" alertAngle="360" rotateAngle="60" checkInterval="5000" hpResetWhenCombatEnd="true" probActiveMove="0.500000">
<ActiveMove id="2" />
<ActiveMove id="3" />
</CautionState>
<CombatState watchRotateTime="5" watchRotateAngle="60" playSocialWhenFirstAggro="false">
<Attack>
<TensionList>
<Tension id="1">
<Info workId="104" prob="0.500000" distanceRate="0.800000" />
<Info workId="150" prob="0.500000" distanceRate="0.800000" />
<Info workId="105" prob="0.000000" distanceRate="0.800000" />
<Info workId="207" prob="0.100000" distanceRate="0.800000" />
<Info workId="208" prob="0.100000" distanceRate="0.800000" />
<Info workId="103" prob="0.200000" distanceRate="0.800000" />
<Info workId="205" prob="0.000000" distanceRate="0.800000" />
<Info workId="101" prob="0.200000" distanceRate="0.800000" />
</Tension>
</TensionList>
<WorkList>
<Work id="101" desc="기본공격(찌르기 공격)" normalBehaviorId="1101" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="1101" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="2" distanceRate="0.800000" coolTime="3000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" msgImmediately="false" msg="0" msgProb="0.000000" />
<Work id="103" desc="폭발공격" normalBehaviorId="1103" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="1103" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="2" distanceRate="1.000000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" msgImmediately="false" msg="0" msgProb="0.000000" />
<Work id="104" desc="투창공격" normalBehaviorId="1104" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="1104" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="2" distanceRate="0.800000" coolTime="8000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" msgImmediately="false" msg="0" msgProb="0.000000" />
<Work id="105" desc="화염공격" normalBehaviorId="1105" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="1105" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="2" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" msgImmediately="false" msg="0" msgProb="0.000000" />
<Work id="150" desc="거리두기" normalBehaviorId="8" normalBehaviorType="activeMove" offFlockOnNormalMode="false" angerBehaviorId="8" angerBehaviorType="activeMove" offFlockOnAngerMode="false" preProcess="" distanceType="1" distanceRate="1.000000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" msgImmediately="false" msg="0" msgProb="0.000000" />
<Work id="205" desc="명령수신동작 후 폭발공격" normalBehaviorId="1205" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="1205" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="1.000000" nextAttackId="103" msgImmediately="false" msg="0" msgProb="0.000000" />
<Work id="207" desc="좌걸음" normalBehaviorId="1207" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="1207" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetDamagedCount(5)&lt;2 AND GetDynamicSpawnCount()&lt;1" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" msgImmediately="false" msg="0" msgProb="0.000000" />
<Work id="208" desc="우걸음" normalBehaviorId="1208" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="1208" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetDamagedCount(5)&lt;2 AND GetDynamicSpawnCount()&lt;1" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" msgImmediately="false" msg="0" msgProb="0.000000" />
</WorkList>
</Attack>
<Avoid avoidSkillId="0" cooltime="10000" />
<Cooperation concurrentAttackDuration="5000" sequentialAttackDelay="1000" escapeDuration="3000">
<TensionList>
<Tension id="1">
<Info workId="1" prob="0.000000" distanceRate="0.800000" />
</Tension>
</TensionList>
<WorkList>
<Work id="1" desc="더미" normalBehaviorId="1101" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="1101" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" sendOrderId="1" sendOrderRange="800" sendOrderMaxCount="10" sendOrderRefTarget="1" distanceType="3" distanceRate="1.000000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" orderType="normal" formationId="101" msgImmediately="false" msg="0" msgProb="0.000000" />
</WorkList>
<ReceiveOrderList>
<ReceiveOrder orderId="1" prob="1.000000" attackId="103" formationCheckTime="0" formationAttackProb="0.000000" formationAttackId="0" />
<ReceiveOrder orderId="2" prob="1.000000" attackId="205" formationCheckTime="1000" formationAttackProb="0.000000" formationAttackId="101" />
</ReceiveOrderList>
</Cooperation>
<CounterFlee workId="0" toAnger="true" speedUpRate="1.8" maxMovingTime="12000" recentHitTime="15000" recentPcBehaviorTime="20000" />
<Idle duration="1000" />
<MonsterFlee hpRate="0" executionRate="0" fleeDistance="0" shareAggroRange="0" />
<MonsterSummon hpRate="0.000000" executionRate="0" summonNum="0" summonRange="0" summonTemplateId="0" />
<Move targetDistance="100" timeout="1000" />
<PatternList>
<Pattern default="true">
<AngerMode>
<Tension attackTension="1" cooperationTension="1" shorttermTargetTension="1" />
<Incline attackProb="0.500000" cooperationProb="0.000000" shorttermTargetProb="0.000000" avoidProb="0.000000" moveProb="0.000000" socialProb="0.000000" />
</AngerMode>
<NormalMode>
<Tension attackTension="1" cooperationTension="1" shorttermTargetTension="1" />
<Incline attackProb="0.500000" cooperationProb="0.000000" shorttermTargetProb="0.000000" avoidProb="0.000000" moveProb="0.000000" socialProb="0.000000" />
</NormalMode>
</Pattern>
</PatternList>
<ShorttermTarget>
<StTensionList>
<StTension id="1">
<Info stWorkId="1" prob="0.000000" />
</StTension>
</StTensionList>
<StWorkList>
<StWork id="1" desc="더미" preProcess="1" immediateAttackId="101" msgImmediately="false" msg="0" msgProb="0.000000" />
</StWorkList>
</ShorttermTarget>
<Social socialMotionId="0" />
</CombatState>
<PeaceState checkInterval="5000" minLeaderDistance="50" maxLeaderDistance="100" followNearUser="false">
<Buff range="0" coolTime="0" />
<RandomMove moveMinDistance="50" moveMaxDistance="150" probSocial="0.300000" moveRadius="200" probMove="0.500000">
<Social motionId="1" />
<Social motionId="2" />
</RandomMove>
</PeaceState>
</Ai>
<Ai id="4" name="죽어가는 크로모스">
<CautionState alertRadius="500" rotateTime="10" probAvoid="0.000000" avoidSkill="0" alertAngle="210" rotateAngle="50" checkInterval="5000" hpResetWhenCombatEnd="true" probActiveMove="0.200000">
<ActiveMove id="0" />
<ActiveMove id="0" />
</CautionState>
<CombatState watchRotateTime="5" watchRotateAngle="100" playSocialWhenFirstAggro="false">
<Attack>
<TensionList>
<Tension id="1">
<Info workId="201" prob="0.500000" distanceRate="0.800000" />
<Info workId="202" prob="0.500000" distanceRate="0.800000" />
<Info workId="101" prob="0.800000" distanceRate="0.800000" />
<Info workId="206" prob="0.100000" distanceRate="0.800000" />
<Info workId="1000" prob="0.800000" distanceRate="1" />
<Info workId="327" prob="0.100000" distanceRate="0.800000" />
<Info workId="328" prob="0.100000" distanceRate="0.800000" />
<Info workId="251" prob="0.000000" distanceRate="0.800000" />
<Info workId="204" prob="0.000000" distanceRate="0.800000" />
<Info workId="102" prob="0.000000" distanceRate="0.800000" />
<Info workId="250" prob="0.000000" distanceRate="0.800000" />
<Info workId="103" prob="0.000000" distanceRate="0.800000" />
<Info workId="208" prob="0.000000" distanceRate="0.800000" />
<Info workId="207" prob="0.000000" distanceRate="0.800000" />
<Info workId="312" prob="0.000000" distanceRate="0.800000" />
<Info workId="999" prob="0.000000" distanceRate="0.800000" />
</Tension>
<Tension id="2">
<Info workId="103" prob="1.000000" distanceRate="0.800000" />
<Info workId="201" prob="0.000000" distanceRate="0.800000" />
<Info workId="202" prob="0.000000" distanceRate="0.800000" />
<Info workId="102" prob="0.000000" distanceRate="0.800000" />
<Info workId="101" prob="0.000000" distanceRate="0.800000" />
<Info workId="204" prob="0.000000" distanceRate="0.800000" />
<Info workId="207" prob="0.000000" distanceRate="0.800000" />
<Info workId="208" prob="0.000000" distanceRate="0.800000" />
<Info workId="250" prob="0.000000" distanceRate="0.800000" />
<Info workId="251" prob="0.000000" distanceRate="0.800000" />
<Info workId="312" prob="0.000000" distanceRate="0.800000" />
<Info workId="327" prob="0.000000" distanceRate="0.800000" />
<Info workId="328" prob="0.000000" distanceRate="0.800000" />
<Info workId="999" prob="0.000000" distanceRate="0.800000" />
<Info workId="1000" prob="0.000000" distanceRate="0.8" />
<Info workId="206" prob="0.100000" distanceRate="0.800000" />
</Tension>
</TensionList>
<WorkList>
<Work id="101" desc="물기 공격" normalBehaviorId="1101" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2101" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="3" distanceRate="0.900000" coolTime="5000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" msgImmediately="false" msg="0" msgProb="0.000000" />
<Work id="102" desc="강력한공격 전에 하는 사전동작" normalBehaviorId="1204" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2204" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="1.000000" nextAttackId="312" msgImmediately="false" msg="0" msgProb="0.000000" />
<Work id="103" desc="삼연속 물기" normalBehaviorId="1103" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2103" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="2" distanceRate="0.800000" coolTime="9000" isDirectionRevision="true" nextAttackProb="0.5" nextAttackId="201" msgImmediately="false" msg="0" msgProb="0.000000" />
<Work id="201" desc="헉헉 모션 50" normalBehaviorId="1201" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="1201" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetHpRatio() &lt; 0.5 AND GetHpRatio() &gt; 0.2" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" msgImmediately="false" msg="0" msgProb="0.000000" />
<Work id="202" desc="헉헉 모션 20" normalBehaviorId="1202" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="1202" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetHpRatio() &lt; 0.2" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" msgImmediately="false" msg="0" msgProb="0.000000" />
<Work id="204" desc="어그로 체인지" normalBehaviorId="1204" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2204" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" msgImmediately="false" msg="0" msgProb="0.000000" />
<Work id="206" desc="백점프회피" normalBehaviorId="1206" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2206" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetDamagedCount(10) &lt; 5" distanceType="1" distanceRate="0.800000" coolTime="10000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" msgImmediately="false" msg="0" msgProb="0.000000" />
<Work id="207" desc="사이드워크(좌)_1" normalBehaviorId="1207" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2207" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" msgImmediately="false" msg="0" msgProb="0.000000" />
<Work id="208" desc="사이드워크(우)_1" normalBehaviorId="1208" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2208" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" msgImmediately="false" msg="0" msgProb="0.000000" />
<Work id="250" desc="뒤로도망가는 ActiveMove" normalBehaviorId="4" normalBehaviorType="activeMove" offFlockOnNormalMode="true" angerBehaviorId="4" angerBehaviorType="activeMove" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" msgImmediately="false" msg="0" msgProb="0.000000" />
<Work id="251" desc="접근하는 ActiveMove" normalBehaviorId="1" normalBehaviorType="activeMove" offFlockOnNormalMode="true" angerBehaviorId="1" angerBehaviorType="activeMove" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="1.000000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" msgImmediately="false" msg="0" msgProb="0.000000" />
<Work id="312" desc="사전동작에 이어지는 강력한공격(덮치기 공격)" normalBehaviorId="1102" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2102" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" msgImmediately="false" msg="0" msgProb="0.000000" />
<Work id="327" desc="사이드워크(좌)_2" normalBehaviorId="1207" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2207" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" msgImmediately="false" msg="0" msgProb="0.000000" />
<Work id="328" desc="사이드워크(우)_2" normalBehaviorId="1208" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2208" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" msgImmediately="false" msg="0" msgProb="0.000000" />
<Work id="999" desc="무조건 나가는 공격" normalBehaviorId="1101" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2101" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="2" distanceRate="0.800000" coolTime="3000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" msgImmediately="false" msg="0" msgProb="0.000000" />
<Work id="1000" desc="적당히 거리두기 " normalBehaviorId="8" normalBehaviorType="activeMove" offFlockOnNormalMode="true" angerBehaviorId="8" angerBehaviorType="activeMove" offFlockOnAngerMode="true" preProcess="" distanceType="1" distanceRate="1.000000" coolTime="10000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" msgImmediately="false" msg="0" msgProb="0.000000" />
</WorkList>
</Attack>
<Avoid avoidSkillId="0" cooltime="10000" />
<Cooperation concurrentAttackDuration="10000" sequentialAttackDelay="1000" escapeDuration="3000">
<TensionList>
<Tension id="1">
<Info workId="1" prob="1.000000" distanceRate="1.000000" />
</Tension>
</TensionList>
<WorkList>
<Work id="1" desc="협력 행동 덥치기 공격" normalBehaviorId="1204" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2204" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetHpRatio() &lt; 0.8" sendOrderId="1" sendOrderRange="1000" sendOrderMaxCount="5" sendOrderRefTarget="1" distanceType="1" distanceRate="1.000000" coolTime="30000" isDirectionRevision="true" nextAttackProb="1.000000" nextAttackId="312" orderType="concurrent" formationId="0" msgImmediately="false" msg="0" msgProb="0.000000" />
</WorkList>
<ReceiveOrderList>
<ReceiveOrder orderId="1" prob="1.000000" attackId="102" formationCheckTime="0" formationAttackProb="0.000000" formationAttackId="0" />
</ReceiveOrderList>
</Cooperation>
<CounterFlee workId="101" toAnger="true" speedUpRate="1.8" maxMovingTime="12000" recentHitTime="15000" recentPcBehaviorTime="20000" />
<Idle duration="1000" />
<MonsterFlee hpRate="0" executionRate="0" fleeDistance="0" shareAggroRange="0" />
<MonsterSummon hpRate="0.200000" executionRate="0" summonNum="1" summonRange="300" summonTemplateId="0" />
<Move targetDistance="150" timeout="1000" />
<PatternList>
<Pattern default="true">
<AngerMode>
<Tension attackTension="2" cooperationTension="1" shorttermTargetTension="1" />
<Incline attackProb="1.000000" cooperationProb="1.000000" shorttermTargetProb="0.000000" avoidProb="0.000000" moveProb="0.000000" socialProb="0.000000" />
</AngerMode>
<NormalMode>
<Tension attackTension="1" cooperationTension="1" shorttermTargetTension="1" />
<Incline attackProb="1.000000" cooperationProb="1.000000" shorttermTargetProb="0.000000" avoidProb="0.000000" moveProb="0.000000" socialProb="0.000000" />
</NormalMode>
</Pattern>
</PatternList>
<ShorttermTarget>
<StTensionList>
<StTension id="1">
<Info stWorkId="1" prob="0.250000" />
<Info stWorkId="2" prob="0.000000" />
</StTension>
<StTension id="2">
<Info stWorkId="1" prob="0.500000" />
<Info stWorkId="2" prob="0.000000" />
</StTension>
</StTensionList>
<StWorkList>
<StWork id="1" desc="HP20% 미만일때 100% 도망가기" preProcess="GetHpRatio() &lt; 0.2" immediateAttackId="250" msgImmediately="false" msg="0" msgProb="0.000000" />
<StWork id="2" desc="주변에 리액션이 난 파티원이 있을때 그쪽으로 이동" preProcess="NpcTargetByReaction(1,360,0,500,3)" immediateAttackId="251" msgImmediately="false" msg="0" msgProb="0.000000" />
</StWorkList>
</ShorttermTarget>
<Social socialMotionId="0" />
</CombatState>
<PeaceState checkInterval="5000" minLeaderDistance="50" maxLeaderDistance="100" followNearUser="false" popupMsg="" msgProb="" msgInterval="">
<Buff range="0" coolTime="0" />
<RandomMove moveMinDistance="50" moveMaxDistance="200" probSocial="0.300000" moveRadius="500" probMove="0.400000">
<Social motionId="1" />
<Social motionId="2" />
</RandomMove>
</PeaceState>
</Ai>
<Ai id="5" name="죽어가는 아르가스">
<CautionState alertRadius="500" rotateTime="10" probAvoid="0.000000" avoidSkill="0" alertAngle="210" rotateAngle="50" checkInterval="5000" hpResetWhenCombatEnd="true" probActiveMove="0.200000">
<ActiveMove id="0" />
<ActiveMove id="0" />
</CautionState>
<CombatState watchRotateTime="5" watchRotateAngle="100" playSocialWhenFirstAggro="false">
<Attack>
<TensionList>
<Tension id="1">
<Info workId="201" prob="0.500000" distanceRate="0.800000" />
<Info workId="202" prob="0.500000" distanceRate="0.800000" />
<Info workId="101" prob="0.800000" distanceRate="0.800000" />
<Info workId="206" prob="0.100000" distanceRate="0.800000" />
<Info workId="1000" prob="0.500000" distanceRate="0.8" />
<Info workId="327" prob="0.100000" distanceRate="0.800000" />
<Info workId="328" prob="0.100000" distanceRate="0.800000" />
<Info workId="250" prob="0.000000" distanceRate="0.800000" />
<Info workId="208" prob="0.000000" distanceRate="0.800000" />
<Info workId="207" prob="0.000000" distanceRate="0.800000" />
<Info workId="251" prob="0.000000" distanceRate="0.800000" />
<Info workId="204" prob="0.000000" distanceRate="0.800000" />
<Info workId="102" prob="0.000000" distanceRate="0.800000" />
<Info workId="103" prob="0.000000" distanceRate="0.800000" />
<Info workId="312" prob="0.000000" distanceRate="0.800000" />
<Info workId="999" prob="0.000000" distanceRate="0.800000" />
</Tension>
<Tension id="2">
<Info workId="103" prob="1.000000" distanceRate="0.800000" />
<Info workId="201" prob="0.000000" distanceRate="0.800000" />
<Info workId="202" prob="0.000000" distanceRate="0.800000" />
<Info workId="102" prob="0.200000" distanceRate="0.800000" />
<Info workId="101" prob="0.200000" distanceRate="0.800000" />
<Info workId="204" prob="0.100000" distanceRate="0.800000" />
<Info workId="207" prob="0.100000" distanceRate="0.800000" />
<Info workId="208" prob="0.100000" distanceRate="0.800000" />
<Info workId="250" prob="0.100000" distanceRate="0.800000" />
<Info workId="251" prob="0.100000" distanceRate="0.800000" />
<Info workId="312" prob="0.000000" distanceRate="0.800000" />
<Info workId="327" prob="0.000000" distanceRate="0.800000" />
<Info workId="328" prob="0.000000" distanceRate="0.800000" />
<Info workId="1000" prob="0.000000" distanceRate="0.8" />
<Info workId="999" prob="0.000000" distanceRate="0.800000" />
<Info workId="206" prob="0.100000" distanceRate="0.800000" />
</Tension>
</TensionList>
<WorkList>
<Work id="101" desc="올려치기 " normalBehaviorId="1101" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2101" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="2" distanceRate="0.800000" coolTime="4000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" msgImmediately="false" msg="0" msgProb="0.000000" />
<Work id="102" desc="강력한공격 전에 하는 사전동작" normalBehaviorId="1204" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2204" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="1.000000" nextAttackId="312" msgImmediately="false" msg="0" msgProb="0.000000" />
<Work id="103" desc="2번 올려치기 " normalBehaviorId="1103" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2103" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="2" distanceRate="0.800000" coolTime="3000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" msgImmediately="false" msg="0" msgProb="0.000000" />
<Work id="201" desc="헉헉 모션 50" normalBehaviorId="1201" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="1201" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetHpRatio() &lt; 0.5 AND GetHpRatio() &gt; 0.2" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" msgImmediately="false" msg="0" msgProb="0.000000" />
<Work id="202" desc="헉헉 모션 20" normalBehaviorId="1202" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="1202" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetHpRatio() &lt; 0.2" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" msgImmediately="false" msg="0" msgProb="0.000000" />
<Work id="204" desc="어그로 체인지" normalBehaviorId="1204" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2204" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" msgImmediately="false" msg="0" msgProb="0.000000" />
<Work id="206" desc="백점프회피" normalBehaviorId="1206" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2206" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetDamagedCount(5) &lt; 10" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" msgImmediately="false" msg="0" msgProb="0.000000" />
<Work id="207" desc="사이드워크(좌)_1" normalBehaviorId="1207" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2207" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" msgImmediately="false" msg="0" msgProb="0.000000" />
<Work id="208" desc="사이드워크(우)_1" normalBehaviorId="1208" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2208" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" msgImmediately="false" msg="0" msgProb="0.000000" />
<Work id="250" desc="뒤로도망가는 ActiveMove" normalBehaviorId="4" normalBehaviorType="activeMove" offFlockOnNormalMode="true" angerBehaviorId="4" angerBehaviorType="activeMove" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" msgImmediately="false" msg="0" msgProb="0.000000" />
<Work id="251" desc="접근하는 ActiveMove" normalBehaviorId="1" normalBehaviorType="activeMove" offFlockOnNormalMode="true" angerBehaviorId="1" angerBehaviorType="activeMove" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="1.000000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" msgImmediately="false" msg="0" msgProb="0.000000" />
<Work id="312" desc="사전동작에 이어지는 강력한공격(대쉬 공격)" normalBehaviorId="1102" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2102" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" msgImmediately="false" msg="0" msgProb="0.000000" />
<Work id="327" desc="사이드워크(좌)_2" normalBehaviorId="1207" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2207" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" msgImmediately="false" msg="0" msgProb="0.000000" />
<Work id="328" desc="사이드워크(우)_2" normalBehaviorId="1208" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2208" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" msgImmediately="false" msg="0" msgProb="0.000000" />
<Work id="999" desc="무조건 나가는 공격" normalBehaviorId="1101" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2101" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="2" distanceRate="0.800000" coolTime="3000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" msgImmediately="false" msg="0" msgProb="0.000000" />
<Work id="1000" desc="적당히 거리벌리기" normalBehaviorId="8" normalBehaviorType="activeMove" offFlockOnNormalMode="true" angerBehaviorId="8" angerBehaviorType="activeMove" offFlockOnAngerMode="true" preProcess="" distanceType="1" distanceRate="1.000000" coolTime="8000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" msgImmediately="false" msg="0" msgProb="0.000000" />
</WorkList>
</Attack>
<Avoid avoidSkillId="0" cooltime="10000" />
<Cooperation concurrentAttackDuration="10000" sequentialAttackDelay="1000" escapeDuration="3000">
<TensionList>
<Tension id="1">
<Info workId="1" prob="0.100000" distanceRate="1.000000" />
</Tension>
</TensionList>
<WorkList>
<Work id="1" desc="동시공격 명령" normalBehaviorId="1204" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="1204" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetHpRatio() &lt; 0.8" sendOrderId="1" sendOrderRange="1000" sendOrderMaxCount="5" sendOrderRefTarget="1" distanceType="3" distanceRate="1.000000" coolTime="30000" isDirectionRevision="true" nextAttackProb="1.000000" nextAttackId="312" orderType="concurrent" formationId="0" msgImmediately="false" msg="0" msgProb="0.000000" />
</WorkList>
<ReceiveOrderList>
<ReceiveOrder orderId="1" prob="1.000000" attackId="102" formationCheckTime="0" formationAttackProb="0.000000" formationAttackId="0" />
</ReceiveOrderList>
</Cooperation>
<CounterFlee workId="101" toAnger="true" speedUpRate="1.8" maxMovingTime="12000" recentHitTime="15000" recentPcBehaviorTime="20000" />
<Idle duration="1000" />
<MonsterFlee hpRate="0" executionRate="0" fleeDistance="0" shareAggroRange="0" />
<MonsterSummon hpRate="0.200000" executionRate="0" summonNum="1" summonRange="300" summonTemplateId="0" />
<Move targetDistance="150" timeout="1000" />
<PatternList>
<Pattern default="true">
<AngerMode>
<Tension attackTension="2" cooperationTension="1" shorttermTargetTension="1" />
<Incline attackProb="1.000000" cooperationProb="1.000000" shorttermTargetProb="0.000000" avoidProb="0.000000" moveProb="0.000000" socialProb="0.000000" />
</AngerMode>
<NormalMode>
<Tension attackTension="1" cooperationTension="1" shorttermTargetTension="1" />
<Incline attackProb="1.000000" cooperationProb="1.000000" shorttermTargetProb="0.000000" avoidProb="0.000000" moveProb="0.000000" socialProb="0.000000" />
</NormalMode>
</Pattern>
</PatternList>
<ShorttermTarget>
<StTensionList>
<StTension id="1">
<Info stWorkId="1" prob="0.250000" />
<Info stWorkId="2" prob="0.000000" />
</StTension>
<StTension id="2">
<Info stWorkId="1" prob="0.500000" />
<Info stWorkId="2" prob="0.000000" />
</StTension>
</StTensionList>
<StWorkList>
<StWork id="1" desc="HP20% 미만일때 100% 도망가기" preProcess="GetHpRatio() &lt; 0.2" immediateAttackId="250" msgImmediately="false" msg="0" msgProb="0.000000" />
<StWork id="2" desc="주변에 리액션이 난 파티원이 있을때 그쪽으로 이동" preProcess="NpcTargetByReaction(1,360,0,500,3)" immediateAttackId="251" msgImmediately="false" msg="0" msgProb="0.000000" />
</StWorkList>
</ShorttermTarget>
<Social socialMotionId="0" />
</CombatState>
<PeaceState checkInterval="5000" minLeaderDistance="50" maxLeaderDistance="100" followNearUser="false">
<Buff range="0" coolTime="0" />
<RandomMove moveMinDistance="50" moveMaxDistance="200" probSocial="0.300000" moveRadius="500" probMove="0.400000">
<Social motionId="1" />
<Social motionId="2" />
</RandomMove>
</PeaceState>
</Ai>
<Ai id="6" name="죽어가는 길리두">
<CautionState alertRadius="500" rotateTime="10" probAvoid="0.000000" avoidSkill="0" alertAngle="210" rotateAngle="50" checkInterval="5000" hpResetWhenCombatEnd="true" probActiveMove="0.200000">
<ActiveMove id="0" />
<ActiveMove id="0" />
</CautionState>
<CombatState watchRotateTime="5" watchRotateAngle="100" playSocialWhenFirstAggro="false">
<Attack>
<TensionList>
<Tension id="1">
<Info workId="201" prob="0.500000" distanceRate="0.800000" />
<Info workId="202" prob="0.500000" distanceRate="0.800000" />
<Info workId="103" prob="0.800000" distanceRate="0.800000" />
<Info workId="206" prob="0.100000" distanceRate="0.800000" />
<Info workId="327" prob="0.100000" distanceRate="0.800000" />
<Info workId="328" prob="0.100000" distanceRate="0.800000" />
<Info workId="204" prob="0.100000" distanceRate="0.800000" />
<Info workId="250" prob="0.000000" distanceRate="0.800000" />
<Info workId="251" prob="0.000000" distanceRate="0.800000" />
<Info workId="101" prob="0.000000" distanceRate="0.800000" />
<Info workId="102" prob="0.000000" distanceRate="0.800000" />
<Info workId="207" prob="0.000000" distanceRate="0.800000" />
<Info workId="208" prob="0.000000" distanceRate="0.800000" />
<Info workId="312" prob="0.000000" distanceRate="0.800000" />
<Info workId="999" prob="0.000000" distanceRate="0.800000" />
</Tension>
<Tension id="2">
<Info workId="101" prob="1.000000" distanceRate="0.800000" />
<Info workId="201" prob="0.000000" distanceRate="0.800000" />
<Info workId="202" prob="0.000000" distanceRate="0.800000" />
<Info workId="102" prob="0.000000" distanceRate="0.800000" />
<Info workId="103" prob="0.000000" distanceRate="0.800000" />
<Info workId="204" prob="0.000000" distanceRate="0.800000" />
<Info workId="206" prob="0.000000" distanceRate="0.800000" />
<Info workId="207" prob="0.000000" distanceRate="0.800000" />
<Info workId="208" prob="0.000000" distanceRate="0.800000" />
<Info workId="250" prob="0.000000" distanceRate="0.800000" />
<Info workId="251" prob="0.000000" distanceRate="0.800000" />
<Info workId="312" prob="0.000000" distanceRate="0.800000" />
<Info workId="327" prob="0.000000" distanceRate="0.800000" />
<Info workId="328" prob="0.000000" distanceRate="0.800000" />
<Info workId="999" prob="0.000000" distanceRate="0.800000" />
</Tension>
</TensionList>
<WorkList>
<Work id="101" desc="어깨치기" normalBehaviorId="1101" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2101" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="2" distanceRate="0.800000" coolTime="0" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" msgImmediately="false" msg="0" msgProb="0.000000" />
<Work id="102" desc="강력한공격 전에 하는 사전동작" normalBehaviorId="1204" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2204" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="1.000000" nextAttackId="312" msgImmediately="false" msg="0" msgProb="0.000000" />
<Work id="103" desc="내려찍기 " normalBehaviorId="1103" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="1103" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="2" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" msgImmediately="false" msg="0" msgProb="0.000000" />
<Work id="201" desc="헉헉 모션 50" normalBehaviorId="1201" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="1201" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetHpRatio() &lt; 0.5 AND GetHpRatio() &gt; 0.2" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" msgImmediately="false" msg="0" msgProb="0.000000" />
<Work id="202" desc="헉헉 모션 20" normalBehaviorId="1202" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="1202" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetHpRatio() &lt; 0.2" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" msgImmediately="false" msg="0" msgProb="0.000000" />
<Work id="204" desc="어그로 체인지" normalBehaviorId="1204" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2204" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" msgImmediately="false" msg="0" msgProb="0.000000" />
<Work id="206" desc="백점프회피" normalBehaviorId="1206" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2206" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" msgImmediately="false" msg="0" msgProb="0.000000" />
<Work id="207" desc="사이드워크(좌)_1" normalBehaviorId="1207" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2207" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" msgImmediately="false" msg="0" msgProb="0.000000" />
<Work id="208" desc="사이드워크(우)_1" normalBehaviorId="1208" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2208" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" msgImmediately="false" msg="0" msgProb="0.000000" />
<Work id="250" desc="뒤로도망가는 ActiveMove" normalBehaviorId="4" normalBehaviorType="activeMove" offFlockOnNormalMode="true" angerBehaviorId="4" angerBehaviorType="activeMove" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" msgImmediately="false" msg="0" msgProb="0.000000" />
<Work id="251" desc="접근하는 ActiveMove" normalBehaviorId="1" normalBehaviorType="activeMove" offFlockOnNormalMode="true" angerBehaviorId="1" angerBehaviorType="activeMove" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="1.000000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" msgImmediately="false" msg="0" msgProb="0.000000" />
<Work id="312" desc="사전동작에 이어지는 강력한공격(덥치기)" normalBehaviorId="1104" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2104" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" msgImmediately="false" msg="0" msgProb="0.000000" />
<Work id="327" desc="사이드워크(좌)_2" normalBehaviorId="1207" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2207" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" msgImmediately="false" msg="0" msgProb="0.000000" />
<Work id="328" desc="사이드워크(우)_2" normalBehaviorId="1208" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2208" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" msgImmediately="false" msg="0" msgProb="0.000000" />
<Work id="999" desc="무조건 나가는 공격" normalBehaviorId="1103" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2103" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="2" distanceRate="0.800000" coolTime="3000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" msgImmediately="false" msg="0" msgProb="0.000000" />
</WorkList>
</Attack>
<Avoid avoidSkillId="0" cooltime="10000" />
<Cooperation concurrentAttackDuration="10000" sequentialAttackDelay="1000" escapeDuration="3000">
<TensionList>
<Tension id="1">
<Info workId="1" prob="1.000000" distanceRate="1.000000" />
</Tension>
</TensionList>
<WorkList>
<Work id="1" desc="동시 공격 " normalBehaviorId="1204" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="1204" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetHpRatio() &lt; 0.8" sendOrderId="1" sendOrderRange="1000" sendOrderMaxCount="5" sendOrderRefTarget="1" distanceType="2" distanceRate="1.000000" coolTime="30000" isDirectionRevision="true" nextAttackProb="1.000000" nextAttackId="312" orderType="concurrent" formationId="0" msgImmediately="false" msg="0" msgProb="0.000000" />
</WorkList>
<ReceiveOrderList>
<ReceiveOrder orderId="1" prob="1.000000" attackId="312" formationCheckTime="0" formationAttackProb="0.000000" formationAttackId="0" />
</ReceiveOrderList>
</Cooperation>
<CounterFlee workId="101" toAnger="true" speedUpRate="1.8" maxMovingTime="12000" recentHitTime="15000" recentPcBehaviorTime="20000" />
<Idle duration="1000" />
<MonsterFlee hpRate="0" executionRate="0" fleeDistance="0" shareAggroRange="0" />
<MonsterSummon hpRate="0.200000" executionRate="0" summonNum="1" summonRange="300" summonTemplateId="0" />
<Move targetDistance="150" timeout="1000" />
<PatternList>
<Pattern default="true">
<AngerMode>
<Tension attackTension="2" cooperationTension="1" shorttermTargetTension="1" />
<Incline attackProb="1.000000" cooperationProb="1.000000" shorttermTargetProb="0.000000" avoidProb="0.000000" moveProb="0.000000" socialProb="0.000000" />
</AngerMode>
<NormalMode>
<Tension attackTension="1" cooperationTension="1" shorttermTargetTension="1" />
<Incline attackProb="1.000000" cooperationProb="1.000000" shorttermTargetProb="0.000000" avoidProb="0.000000" moveProb="0.000000" socialProb="0.000000" />
</NormalMode>
</Pattern>
</PatternList>
<ShorttermTarget>
<StTensionList>
<StTension id="1">
<Info stWorkId="1" prob="0.250000" />
<Info stWorkId="2" prob="0.000000" />
</StTension>
<StTension id="2">
<Info stWorkId="1" prob="0.500000" />
<Info stWorkId="2" prob="0.000000" />
</StTension>
</StTensionList>
<StWorkList>
<StWork id="1" desc="HP20% 미만일때 100% 도망가기" preProcess="GetHpRatio() &lt; 0.2" immediateAttackId="250" msgImmediately="false" msg="0" msgProb="0.000000" />
<StWork id="2" desc="주변에 리액션이 난 파티원이 있을때 그쪽으로 이동" preProcess="NpcTargetByReaction(1,360,0,500,3)" immediateAttackId="251" msgImmediately="false" msg="0" msgProb="0.000000" />
</StWorkList>
</ShorttermTarget>
<Social socialMotionId="0" />
</CombatState>
<PeaceState checkInterval="5000" minLeaderDistance="50" maxLeaderDistance="100" followNearUser="false">
<Buff range="0" coolTime="0" />
<RandomMove moveMinDistance="50" moveMaxDistance="200" probSocial="0.300000" moveRadius="500" probMove="0.400000">
<Social motionId="1" />
<Social motionId="2" />
</RandomMove>
</PeaceState>
</Ai>
<Ai id="8" name="스톤헤드">
<CautionState alertRadius="200" rotateTime="5" probAvoid="0.300000" avoidSkill="0" alertAngle="360" rotateAngle="60" checkInterval="5000" hpResetWhenCombatEnd="true" probActiveMove="0.500000">
<ActiveMove id="2" />
<ActiveMove id="3" />
</CautionState>
<CombatState watchRotateTime="5" watchRotateAngle="60" playSocialWhenFirstAggro="false">
<Attack>
<TensionList>
<Tension id="1">
<Info workId="150" prob="0.500000" distanceRate="0.800000" />
<Info workId="205" prob="0.000000" distanceRate="0.800000" />
<Info workId="207" prob="0.100000" distanceRate="0.800000" />
<Info workId="208" prob="0.100000" distanceRate="0.800000" />
<Info workId="103" prob="0.200000" distanceRate="0.800000" />
<Info workId="101" prob="1.000000" distanceRate="0.800000" />
</Tension>
</TensionList>
<WorkList>
<Work id="101" desc="기본공격" normalBehaviorId="1101" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="1101" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="2" distanceRate="0.800000" coolTime="3000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" msgImmediately="false" msg="0" msgProb="0.000000" />
<Work id="103" desc="공격1" normalBehaviorId="1103" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="1103" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="2" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" msgImmediately="false" msg="0" msgProb="0.000000" />
<Work id="150" desc="PC에게 접근" normalBehaviorId="8" normalBehaviorType="activeMove" offFlockOnNormalMode="false" angerBehaviorId="8" angerBehaviorType="activeMove" offFlockOnAngerMode="false" preProcess="GetTargetDistance()&gt;250" distanceType="1" distanceRate="1.000000" coolTime="4000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" msgImmediately="false" msg="0" msgProb="0.000000" />
<Work id="205" desc="명령수신동작 후 nextAttackId 공격" normalBehaviorId="1205" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="1205" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetDamagedCount(5)&lt;2 AND GetDynamicSpawnCount()&lt;1" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="1.000000" nextAttackId="101" msgImmediately="false" msg="0" msgProb="0.000000" />
<Work id="207" desc="좌걸음" normalBehaviorId="1207" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="1207" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetDamagedCount(5)&lt;2 AND GetDynamicSpawnCount()&lt;1" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" msgImmediately="false" msg="0" msgProb="0.000000" />
<Work id="208" desc="우걸음" normalBehaviorId="1208" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="1208" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetDamagedCount(5)&lt;2 AND GetDynamicSpawnCount()&lt;1" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" msgImmediately="false" msg="0" msgProb="0.000000" />
</WorkList>
</Attack>
<Avoid avoidSkillId="0" cooltime="10000" />
<Cooperation concurrentAttackDuration="5000" sequentialAttackDelay="1000" escapeDuration="3000">
<TensionList>
<Tension id="1">
<Info workId="1" prob="0.000000" distanceRate="0.800000" />
</Tension>
</TensionList>
<WorkList>
<Work id="1" desc="더미" normalBehaviorId="1101" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="1101" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" sendOrderId="1" sendOrderRange="800" sendOrderMaxCount="10" sendOrderRefTarget="1" distanceType="3" distanceRate="1.000000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" orderType="normal" formationId="101" msgImmediately="false" msg="0" msgProb="0.000000" />
</WorkList>
<ReceiveOrderList>
<ReceiveOrder orderId="1" prob="1.000000" attackId="103" formationCheckTime="1000" formationAttackProb="0.000000" formationAttackId="101" />
<ReceiveOrder orderId="2" prob="1.000000" attackId="205" formationCheckTime="1000" formationAttackProb="0.000000" formationAttackId="101" />
</ReceiveOrderList>
</Cooperation>
<CounterFlee workId="0" toAnger="true" speedUpRate="1.8" maxMovingTime="12000" recentHitTime="15000" recentPcBehaviorTime="20000" />
<Idle duration="1000" />
<MonsterFlee hpRate="0" executionRate="0" fleeDistance="0" shareAggroRange="0" />
<MonsterSummon hpRate="0.000000" executionRate="0" summonNum="0" summonRange="0" summonTemplateId="0" />
<Move targetDistance="100" timeout="1000" />
<PatternList>
<Pattern default="true">
<AngerMode>
<Tension attackTension="1" cooperationTension="1" shorttermTargetTension="1" />
<Incline attackProb="0.500000" cooperationProb="0.000000" shorttermTargetProb="0.000000" avoidProb="0.000000" moveProb="0.000000" socialProb="0.000000" />
</AngerMode>
<NormalMode>
<Tension attackTension="1" cooperationTension="1" shorttermTargetTension="1" />
<Incline attackProb="0.500000" cooperationProb="0.000000" shorttermTargetProb="0.000000" avoidProb="0.000000" moveProb="0.000000" socialProb="0.000000" />
</NormalMode>
</Pattern>
</PatternList>
<ShorttermTarget>
<StTensionList>
<StTension id="1">
<Info stWorkId="1" prob="0.000000" />
</StTension>
</StTensionList>
<StWorkList>
<StWork id="1" desc="더미" preProcess="1" immediateAttackId="101" msgImmediately="false" msg="0" msgProb="0.000000" />
</StWorkList>
</ShorttermTarget>
<Social socialMotionId="0" />
</CombatState>
<PeaceState checkInterval="5000" minLeaderDistance="50" maxLeaderDistance="100" followNearUser="false">
<Buff range="0" coolTime="0" />
<RandomMove moveMinDistance="50" moveMaxDistance="150" probSocial="0.300000" moveRadius="200" probMove="0.500000">
<Social motionId="1" />
<Social motionId="2" />
</RandomMove>
</PeaceState>
</Ai>
<Ai id="9" name="아르곤칼라쉬수호자">
<CautionState alertRadius="300" rotateTime="5" probAvoid="0.300000" avoidSkill="1205" alertAngle="360" rotateAngle="60" checkInterval="3000" hpResetWhenCombatEnd="true" probActiveMove="0.300000">
<ActiveMove id="2" />
<ActiveMove id="3" />
</CautionState>
<CombatState watchRotateTime="5" watchRotateAngle="60" playSocialWhenFirstAggro="false">
<Attack>
<TensionList>
<Tension id="1">
<Info workId="201" prob="0.500000" distanceRate="0.800000" />
<Info workId="202" prob="0.500000" distanceRate="0.800000" />
<Info workId="101" prob="0.800000" distanceRate="0.800000" />
<Info workId="356" prob="0.500000" distanceRate="1" />
<Info workId="207" prob="0.100000" distanceRate="0.800000" />
<Info workId="208" prob="0.100000" distanceRate="0.800000" />
<Info workId="205" prob="0.000000" distanceRate="0.800000" />
<Info workId="150" prob="0.000000" distanceRate="0.800000" />
<Info workId="255" prob="0.000000" distanceRate="0.800000" />
<Info workId="209" prob="0.000000" distanceRate="0.800000" />
<Info workId="104" prob="0.000000" distanceRate="0.800000" />
<Info workId="102" prob="0.000000" distanceRate="0.800000" />
<Info workId="203" prob="0.000000" distanceRate="0.800000" />
<Info workId="355" prob="0.000000" distanceRate="0.800000" />
<Info workId="103" prob="0.100000" distanceRate="0.800000" />
</Tension>
<Tension id="2">
<Info workId="104" prob="1.000000" distanceRate="0.800000" />
<Info workId="201" prob="0.000000" distanceRate="0.800000" />
<Info workId="202" prob="0.000000" distanceRate="0.800000" />
<Info workId="150" prob="0.000000" distanceRate="0.800000" />
<Info workId="255" prob="0.000000" distanceRate="0.800000" />
<Info workId="207" prob="0.000000" distanceRate="0.800000" />
<Info workId="208" prob="0.000000" distanceRate="0.800000" />
<Info workId="209" prob="0.000000" distanceRate="0.800000" />
<Info workId="103" prob="0.000000" distanceRate="0.800000" />
<Info workId="102" prob="0.000000" distanceRate="0.800000" />
<Info workId="203" prob="0.000000" distanceRate="0.800000" />
<Info workId="355" prob="0.000000" distanceRate="0.800000" />
<Info workId="101" prob="0.000000" distanceRate="0.800000" />
<Info workId="356" prob="0.000000" distanceRate="0.8" />
<Info workId="205" prob="0.000000" distanceRate="0.800000" />
</Tension>
</TensionList>
<WorkList>
<Work id="101" desc="기본공격" normalBehaviorId="1101" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2101" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="2" distanceRate="0.800000" coolTime="3000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" msgImmediately="false" msg="0" msgProb="0.000000" />
<Work id="102" desc="범위공격(특수공격)" normalBehaviorId="1102" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2102" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="2" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" msgImmediately="false" msg="0" msgProb="0.000000" />
<Work id="103" desc="인스턴스샷" normalBehaviorId="1103" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2103" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="2" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" msgImmediately="false" msg="0" msgProb="0.000000" />
<Work id="104" desc="좁은 전방위공격" normalBehaviorId="1104" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2104" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="2" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" msgImmediately="false" msg="0" msgProb="0.000000" />
<Work id="150" desc="PC에게 접근" normalBehaviorId="1" normalBehaviorType="activeMove" offFlockOnNormalMode="true" angerBehaviorId="1" angerBehaviorType="activeMove" offFlockOnAngerMode="true" preProcess="GetTargetDistance()&gt;350" distanceType="1" distanceRate="1.000000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" msgImmediately="false" msg="0" msgProb="0.000000" />
<Work id="201" desc="50탈진" normalBehaviorId="1201" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="1201" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetHpRatio()&gt;0.2 AND GetHpRatio()&lt;0.5 AND IsInAnger()==0" distanceType="1" distanceRate="0.800000" coolTime="7000" isDirectionRevision="false" nextAttackProb="0.000000" nextAttackId="0" msgImmediately="false" msg="0" msgProb="0.000000" />
<Work id="202" desc="20탈진" normalBehaviorId="1202" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="1202" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetHpRatio()&lt;0.2 AND IsInAnger()==0" distanceType="1" distanceRate="0.800000" coolTime="8000" isDirectionRevision="false" nextAttackProb="0.000000" nextAttackId="0" msgImmediately="false" msg="0" msgProb="0.000000" />
<Work id="203" desc="사전동작" normalBehaviorId="1209" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2209" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="1.000000" nextAttackId="102" msgImmediately="false" msg="0" msgProb="0.000000" />
<Work id="205" desc="명령동작(손가락질)" normalBehaviorId="1205" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2205" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" msgImmediately="false" msg="0" msgProb="0.000000" />
<Work id="207" desc="좌걸음" normalBehaviorId="1207" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2207" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetDamagedCount(10)&lt;2 AND GetDynamicSpawnCount()&lt;1" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" msgImmediately="false" msg="0" msgProb="0.000000" />
<Work id="208" desc="우걸음" normalBehaviorId="1208" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2208" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetDamagedCount(10)&lt;2 AND GetDynamicSpawnCount()&lt;1" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" msgImmediately="false" msg="0" msgProb="0.000000" />
<Work id="209" desc="명령동작2" normalBehaviorId="1209" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2209" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" msgImmediately="false" msg="0" msgProb="0.000000" />
<Work id="255" desc="부하스폰용명령동작" normalBehaviorId="1209" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2209" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetDynamicSpawnCount()&lt;1" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="1.000000" nextAttackId="355" msgImmediately="false" msg="0" msgProb="0.000000" />
<Work id="355" desc="부하스폰" normalBehaviorId="1" normalBehaviorType="dynamicSpawn" offFlockOnNormalMode="true" angerBehaviorId="1" angerBehaviorType="dynamicSpawn" offFlockOnAngerMode="true" preProcess="GetDynamicSpawnCount()&lt;1" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" msgImmediately="false" msg="0" msgProb="0.000000" />
<Work id="356" desc="적당히 거리두기 " normalBehaviorId="8" normalBehaviorType="activeMove" offFlockOnNormalMode="true" angerBehaviorId="8" angerBehaviorType="activeMove" offFlockOnAngerMode="true" preProcess="" distanceType="1" distanceRate="1.000000" coolTime="8000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" msgImmediately="false" msg="0" msgProb="0.000000" />
</WorkList>
</Attack>
<Avoid avoidSkillId="1205" cooltime="10000" />
<Cooperation concurrentAttackDuration="8000" sequentialAttackDelay="1000" escapeDuration="3000">
<TensionList>
<Tension id="1">
<Info workId="1" prob="1.000000" distanceRate="1.000000" />
</Tension>
</TensionList>
<WorkList>
<Work id="1" desc="동시 공격" normalBehaviorId="1205" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="1205" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetHpRatio() &lt; 0.8" sendOrderId="1" sendOrderRange="1000" sendOrderMaxCount="8" sendOrderRefTarget="1" distanceType="2" distanceRate="1.000000" coolTime="30000" isDirectionRevision="true" nextAttackProb="1.000000" nextAttackId="102" orderType="concurrent" formationId="0" msgImmediately="false" msg="0" msgProb="0.000000" />
</WorkList>
<ReceiveOrderList>
<ReceiveOrder orderId="1" prob="1.000000" attackId="102" formationCheckTime="0" formationAttackProb="0.000000" formationAttackId="0" />
</ReceiveOrderList>
</Cooperation>
<CounterFlee workId="101" toAnger="true" speedUpRate="1.8" maxMovingTime="12000" recentHitTime="15000" recentPcBehaviorTime="20000" />
<Idle duration="1000" />
<MonsterFlee hpRate="0" executionRate="0" fleeDistance="0" shareAggroRange="0" />
<MonsterSummon hpRate="0.200000" executionRate="0" summonNum="1" summonRange="300" summonTemplateId="0" />
<Move targetDistance="300" timeout="1000" />
<PatternList>
<Pattern default="true">
<AngerMode>
<Tension attackTension="2" cooperationTension="1" shorttermTargetTension="1" />
<Incline attackProb="0.700000" cooperationProb="0.000000" shorttermTargetProb="0.200000" avoidProb="0.000000" moveProb="0.000000" socialProb="0.000000" />
</AngerMode>
<NormalMode>
<Tension attackTension="1" cooperationTension="1" shorttermTargetTension="1" />
<Incline attackProb="0.500000" cooperationProb="0.300000" shorttermTargetProb="0.300000" avoidProb="0.000000" moveProb="0.000000" socialProb="0.000000" />
</NormalMode>
</Pattern>
</PatternList>
<ShorttermTarget>
<StTensionList>
<StTension id="1">
<Info stWorkId="1" prob="0.000000" />
</StTension>
</StTensionList>
<StWorkList>
<StWork id="1" desc="목표_원거리견제" preProcess="PcTargetByDirection(0,160,150,500,1)" immediateAttackId="103" msgImmediately="false" msg="0" msgProb="0.000000" />
</StWorkList>
</ShorttermTarget>
<Social socialMotionId="0" />
</CombatState>
<PeaceState checkInterval="5000" minLeaderDistance="25" maxLeaderDistance="75" followNearUser="false">
<Buff range="0" coolTime="0" />
<RandomMove moveMinDistance="50" moveMaxDistance="100" probSocial="0.300000" moveRadius="300" probMove="0.500000">
<Social motionId="1" />
<Social motionId="2" />
</RandomMove>
</PeaceState>
</Ai>
<Ai id="10" name="거인의 하수꾼">
<CautionState alertRadius="300" rotateTime="5" probAvoid="0.300000" avoidSkill="1205" alertAngle="360" rotateAngle="60" checkInterval="3000" hpResetWhenCombatEnd="true" probActiveMove="0.300000">
<ActiveMove id="2" />
<ActiveMove id="3" />
</CautionState>
<CombatState watchRotateTime="5" watchRotateAngle="60" playSocialWhenFirstAggro="false">
<Attack>
<TensionList>
<Tension id="1">
<Info workId="201" prob="0.500000" distanceRate="0.800000" />
<Info workId="202" prob="0.500000" distanceRate="0.800000" />
<Info workId="101" prob="0.800000" distanceRate="0.800000" />
<Info workId="256" prob="0.500000" distanceRate="0.8" />
<Info workId="207" prob="0.100000" distanceRate="0.800000" />
<Info workId="208" prob="0.000000" distanceRate="0.800000" />
<Info workId="255" prob="0.000000" distanceRate="0.800000" />
<Info workId="205" prob="0.000000" distanceRate="0.800000" />
<Info workId="103" prob="0.000000" distanceRate="0.800000" />
<Info workId="102" prob="0.000000" distanceRate="0.800000" />
<Info workId="203" prob="0.000000" distanceRate="0.800000" />
<Info workId="150" prob="0.000000" distanceRate="0.800000" />
</Tension>
<Tension id="2">
<Info workId="103" prob="1.000000" distanceRate="0.800000" />
<Info workId="201" prob="0.000000" distanceRate="0.800000" />
<Info workId="202" prob="0.000000" distanceRate="0.800000" />
<Info workId="255" prob="0.000000" distanceRate="0.800000" />
<Info workId="205" prob="0.000000" distanceRate="0.800000" />
<Info workId="207" prob="0.000000" distanceRate="0.800000" />
<Info workId="208" prob="0.000000" distanceRate="0.800000" />
<Info workId="102" prob="0.000000" distanceRate="0.800000" />
<Info workId="203" prob="0.000000" distanceRate="0.800000" />
<Info workId="256" prob="0.000000" distanceRate="0.8" />
<Info workId="150" prob="0.000000" distanceRate="0.800000" />
<Info workId="101" prob="0.000000" distanceRate="0.800000" />
</Tension>
</TensionList>
<WorkList>
<Work id="101" desc="기본공격" normalBehaviorId="1101" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2101" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="2" distanceRate="0.800000" coolTime="3000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" msgImmediately="false" msg="0" msgProb="0.000000" />
<Work id="102" desc="빙글빙글_특수공격" normalBehaviorId="1102" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2102" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="2" distanceRate="1.000000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" msgImmediately="false" msg="0" msgProb="0.000000" />
<Work id="103" desc="제자리점프공격" normalBehaviorId="1103" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2103" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="2" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" msgImmediately="false" msg="0" msgProb="0.000000" />
<Work id="150" desc="PC에게 접근" normalBehaviorId="1" normalBehaviorType="activeMove" offFlockOnNormalMode="true" angerBehaviorId="1" angerBehaviorType="activeMove" offFlockOnAngerMode="true" preProcess="GetTargetDistance()&gt;350" distanceType="1" distanceRate="1.000000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" msgImmediately="false" msg="0" msgProb="0.000000" />
<Work id="201" desc="50탈진" normalBehaviorId="1201" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="1201" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetHpRatio()&gt;0.2 AND GetHpRatio()&lt;0.5 AND IsInAnger()==0" distanceType="1" distanceRate="0.800000" coolTime="7000" isDirectionRevision="false" nextAttackProb="0.000000" nextAttackId="0" msgImmediately="false" msg="0" msgProb="0.000000" />
<Work id="202" desc="20탈진" normalBehaviorId="1202" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="1202" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetHpRatio()&lt;0.2 AND IsInAnger()==0" distanceType="1" distanceRate="0.800000" coolTime="8000" isDirectionRevision="false" nextAttackProb="0.000000" nextAttackId="0" msgImmediately="false" msg="0" msgProb="0.000000" />
<Work id="203" desc="사전동작" normalBehaviorId="1205" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2205" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="1.000000" nextAttackId="102" msgImmediately="false" msg="0" msgProb="0.000000" />
<Work id="205" desc="명령동작" normalBehaviorId="1205" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2205" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" msgImmediately="false" msg="0" msgProb="0.000000" />
<Work id="207" desc="좌걸음" normalBehaviorId="1207" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2207" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetDamagedCount(10)&lt;2 AND GetDynamicSpawnCount()&lt;1" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" msgImmediately="false" msg="0" msgProb="0.000000" />
<Work id="208" desc="우걸음" normalBehaviorId="1208" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2208" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetDamagedCount(10)&lt;2 AND GetDynamicSpawnCount()&lt;1" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" msgImmediately="false" msg="0" msgProb="0.000000" />
<Work id="255" desc="예비동작 " normalBehaviorId="1205" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2205" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="1.000000" nextAttackId="102" msgImmediately="false" msg="0" msgProb="0.000000" />
<Work id="256" desc="pc와 거리두기" normalBehaviorId="8" normalBehaviorType="activeMove" offFlockOnNormalMode="true" angerBehaviorId="8" angerBehaviorType="activeMove" offFlockOnAngerMode="true" preProcess="" distanceType="1" distanceRate="1.000000" coolTime="8000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" msgImmediately="false" msg="0" msgProb="0.000000" />
</WorkList>
</Attack>
<Avoid avoidSkillId="1205" cooltime="10000" />
<Cooperation concurrentAttackDuration="5000" sequentialAttackDelay="1000" escapeDuration="3000">
<TensionList>
<Tension id="1">
<Info workId="1" prob="1.000000" distanceRate="0.800000" />
</Tension>
</TensionList>
<WorkList>
<Work id="1" desc="동시 공격 명령 " normalBehaviorId="1205" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="1205" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetHpRatio() &lt; 0.8" sendOrderId="1" sendOrderRange="1000" sendOrderMaxCount="2" sendOrderRefTarget="1" distanceType="1" distanceRate="0.800000" coolTime="30000" isDirectionRevision="true" nextAttackProb="1.000000" nextAttackId="102" orderType="concurrent" formationId="0" msgImmediately="false" msg="257" msgProb="1.000000" />
</WorkList>
<ReceiveOrderList>
<ReceiveOrder orderId="1" prob="1.000000" attackId="255" formationCheckTime="0" formationAttackProb="0.000000" formationAttackId="0" />
</ReceiveOrderList>
</Cooperation>
<CounterFlee workId="101" toAnger="true" speedUpRate="1.8" maxMovingTime="12000" recentHitTime="15000" recentPcBehaviorTime="20000" />
<Idle duration="1000" />
<MonsterFlee hpRate="0" executionRate="0" fleeDistance="0" shareAggroRange="0" />
<MonsterSummon hpRate="0.200000" executionRate="0" summonNum="1" summonRange="300" summonTemplateId="0" />
<Move targetDistance="300" timeout="1000" />
<PatternList>
<Pattern default="true">
<AngerMode>
<Tension attackTension="2" cooperationTension="1" shorttermTargetTension="1" />
<Incline attackProb="0.800000" cooperationProb="0.800000" shorttermTargetProb="0.000000" avoidProb="0.000000" moveProb="0.000000" socialProb="0.000000" />
</AngerMode>
<NormalMode>
<Tension attackTension="1" cooperationTension="1" shorttermTargetTension="1" />
<Incline attackProb="0.800000" cooperationProb="0.800000" shorttermTargetProb="0.000000" avoidProb="0.000000" moveProb="0.000000" socialProb="0.000000" />
</NormalMode>
</Pattern>
</PatternList>
<ShorttermTarget>
<StTensionList>
<StTension id="1">
<Info stWorkId="1" prob="0.000000" />
</StTension>
</StTensionList>
<StWorkList>
<StWork id="1" desc="목표_원거리견제" preProcess="PcTargetByDirection(0,160,150,500,1)" immediateAttackId="102" msgImmediately="false" msg="0" msgProb="0.000000" />
</StWorkList>
</ShorttermTarget>
<Social socialMotionId="0" />
</CombatState>
<PeaceState checkInterval="5000" minLeaderDistance="25" maxLeaderDistance="75" followNearUser="false">
<Buff range="0" coolTime="0" />
<RandomMove moveMinDistance="25" moveMaxDistance="75" probSocial="0.300000" moveRadius="300" probMove="0.500000">
<Social motionId="1" />
<Social motionId="2" />
</RandomMove>
</PeaceState>
</Ai>
<Ai id="15" name="Dark_Bishop(정령사)">
<CautionState alertRadius="500" rotateTime="1" probAvoid="0.000000" avoidSkill="0" alertAngle="210" rotateAngle="500" checkInterval="5000" probActiveMove="0.200000">
<ActiveMove id="0" />
<ActiveMove id="0" />
</CautionState>
<CombatState watchRotateTime="5" watchRotateAngle="45" playSocialWhenFirstAggro="true">
<Attack>
<TensionList>
<Tension id="1">
<Info workId="201" prob="0.000000" distanceRate="0.800000" />
<Info workId="202" prob="0.000000" distanceRate="0.800000" />
<Info workId="207" prob="0.2" distanceRate="0.800000" />
<Info workId="101" prob="0.25" distanceRate="0.800000" />
<Info workId="103" prob="0.25" distanceRate="0.800000" />
<Info workId="104" prob="0.25" distanceRate="0.800000" />
<Info workId="204" prob="0.25" distanceRate="0.800000" />
<Info workId="107" prob="0.25" distanceRate="0.800000" />
<Info workId="106" prob="0.35" distanceRate="0.800000" />
<Info workId="108" prob="0.25" distanceRate="0.800000" />
<Info workId="105" prob="0.25" distanceRate="0.800000" />
<Info workId="109" prob="0.35" distanceRate="0.800000" />
<Info workId="102" prob="0" distanceRate="0.800000" />
<Info workId="209" prob="0" distanceRate="0.8" />
<Info workId="5000" prob="0" distanceRate="0.8" />
<Info workId="208" prob="0.2" distanceRate="0.800000" />
</Tension>
<Tension id="2">
<Info workId="201" prob="0.000000" distanceRate="0.800000" />
<Info workId="202" prob="0.000000" distanceRate="0.800000" />
<Info workId="101" prob="0.25" distanceRate="0.800000" />
<Info workId="204" prob="0.35" distanceRate="0.800000" />
<Info workId="108" prob="0.25" distanceRate="0.800000" />
<Info workId="104" prob="0.25" distanceRate="0.800000" />
<Info workId="102" prob="0.25" distanceRate="0.800000" />
<Info workId="105" prob="0.25" distanceRate="0.800000" />
<Info workId="107" prob="0.25" distanceRate="0.800000" />
<Info workId="103" prob="0.25" distanceRate="0.800000" />
<Info workId="106" prob="0.35" distanceRate="0.800000" />
<Info workId="109" prob="0.35" distanceRate="0.800000" />
<Info workId="207" prob="0.000000" distanceRate="0.800000" />
<Info workId="208" prob="0.000000" distanceRate="0.800000" />
<Info workId="5000" prob="0" distanceRate="0.8" />
<Info workId="209" prob="0" distanceRate="0.8" />
</Tension>
</TensionList>
<WorkList>
<Work id="101" desc="정령탄" normalBehaviorId="1101" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2101" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="2" distanceRate="0.800000" coolTime="8000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="" msgImmediately="" msg="" msgProb="" />
<Work id="102" desc="정기 흡수" normalBehaviorId="1113" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2113" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetHpRatio() &lt; 0.8 AND GetDamagedCount(10) &gt; 6" distanceType="2" distanceRate="0.800000" coolTime="13000" isDirectionRevision="true" nextAttackProb="1" nextAttackId="201" msgImmediately="true" msg="223" msgProb="0.1" />
<Work id="103" desc="광기의 정령" normalBehaviorId="1103" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2103" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetDamagedCount(12) &gt; 5 AND NpcTargetByDirection(360, 360, 10, 250, 0)" distanceType="2" distanceRate="0.800000" coolTime="13000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="" msgImmediately="" msg="" msgProb="" />
<Work id="104" desc="신속의 정령" normalBehaviorId="1104" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2104" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetHpRatio() &lt; 0.6" distanceType="2" distanceRate="0.800000" coolTime="13000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="" msgImmediately="" msg="" msgProb="" />
<Work id="105" desc="구속탄" normalBehaviorId="1105" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2105" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetHpRatio() &lt; 0.7 AND GetDamagedCount(10) &gt; 5" distanceType="2" distanceRate="0.800000" coolTime="13000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="" msgImmediately="" msg="" msgProb="" />
<Work id="106" desc="회복탄" normalBehaviorId="1107" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2107" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="NpcTargetByHp(360, 360, 50, 250, 0.2, 0.5, 3)" distanceType="2" distanceRate="0.800000" coolTime="25000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="" msgImmediately="" msg="" msgProb="" />
<Work id="107" desc="섬광탄" normalBehaviorId="1108" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2108" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetDamagedCount(10) &gt; 6" distanceType="2" distanceRate="0.800000" coolTime="13000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="" msgImmediately="" msg="" msgProb="" />
<Work id="108" desc="징벌의 장막" normalBehaviorId="1110" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2110" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetDamagedCount(12) &gt; 5" distanceType="2" distanceRate="0.800000" coolTime="8000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="" msgImmediately="" msg="" msgProb="" />
<Work id="109" desc="정화탄" normalBehaviorId="1111" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2111" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="NpcTargetByReaction(360, 360, 50, 250, 0)" distanceType="2" distanceRate="0.800000" coolTime="13000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" msgImmediately="" msg="" msgProb="" />
<Work id="201" desc="헉헉 모션 50" normalBehaviorId="1201" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="1201" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetHpRatio() &lt; 0.5 AND GetHpRatio() &gt; 0.2" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="" msgImmediately="" msg="" msgProb="" />
<Work id="202" desc="헉헉 모션 20" normalBehaviorId="1202" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="1202" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetHpRatio() &lt; 0.2" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="" msgImmediately="" msg="" msgProb="" />
<Work id="204" desc="어그로 체인지 (정기 흡수)" normalBehaviorId="1204" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2204" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetHpRatio() &lt; 0.6 AND GetDamagedCount(10) &gt; 8" distanceType="1" distanceRate="0.800000" coolTime="25000" isDirectionRevision="true" nextAttackProb="1" nextAttackId="102" msgImmediately="" msg="" msgProb="" />
<Work id="207" desc="사이드워크(좌)_1" normalBehaviorId="1207" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2207" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.15" nextAttackId="101" msgImmediately="" msg="" msgProb="" />
<Work id="208" desc="사이드워크(우)_1" normalBehaviorId="1208" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2208" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.15" nextAttackId="108" msgImmediately="" msg="" msgProb="" />
<Work id="209" desc="무조건 나가는 공격" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="" distanceRate="0.8" coolTime="3000" isDirectionRevision="true" nextAttackProb="" nextAttackId="" msgImmediately="" msg="" msgProb="" normalBehaviorId="1101" angerBehaviorId="2101" />
<Work id="5000" desc="어그로 체인지 모션" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="2" distanceRate="0.8" coolTime="15000" isDirectionRevision="true" nextAttackProb="" nextAttackId="" msgImmediately="" msg="" msgProb="" normalBehaviorId="1204" angerBehaviorId="2204" />
</WorkList>
</Attack>
<Avoid avoidSkillId="0" cooltime="10000" />
<Cooperation concurrentAttackDuration="10000" sequentialAttackDelay="1000" escapeDuration="3000">
<TensionList>
<Tension id="1">
<Info workId="1" prob="0.5" distanceRate="0.8" />
<Info workId="2" prob="0.5" distanceRate="0.8" />
</Tension>
<Tension id="2">
<Info workId="1" prob="0.5" distanceRate="0.8" />
<Info workId="2" prob="0.5" distanceRate="0.8" />
</Tension>
</TensionList>
<WorkList>
<Work id="1" desc="동료에게 공격 버프" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="NpcTargetByHp(360, 360, 10, 250, 0.4, 0.7, 3)" distanceType="1" distanceRate="0.8" coolTime="30000" isDirectionRevision="true" nextAttackProb="1" nextAttackId="103" sendOrderId="2" sendOrderRange="600" sendOrderMaxCount="10" sendOrderRefTarget="0" orderType="normal" formationId="" msgImmediately="" msg="" msgProb="" normalBehaviorId="1204" angerBehaviorId="2204" />
<Work id="2" desc="동료에게 이속 버프" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetDamagedCount(20) &gt; 14" distanceType="1" distanceRate="0.8" coolTime="25000" isDirectionRevision="true" nextAttackProb="1" nextAttackId="104" sendOrderId="2" sendOrderRange="600" sendOrderMaxCount="10" sendOrderRefTarget="0" orderType="normal" formationId="" msgImmediately="" msg="" msgProb="" normalBehaviorId="1204" angerBehaviorId="2204" />
</WorkList>
<ReceiveOrderList>
<ReceiveOrder orderId="1" prob="1.000000" attackId="108" formationCheckTime="2000" formationAttackProb="1" formationAttackId="108" />
<ReceiveOrder orderId="2" prob="1" attackId="5000" formationCheckTime="2000" formationAttackProb="1" formationAttackId="5000" />
</ReceiveOrderList>
</Cooperation>
<Idle duration="1000" />
<Move targetDistance="150" timeout="1000" />
<PatternList>
<Pattern default="true">
<AngerMode>
<Tension attackTension="2" cooperationTension="2" shorttermTargetTension="2" />
<Incline attackProb="0.500000" cooperationProb="0.500000" shorttermTargetProb="0.000000" avoidProb="0.000000" moveProb="0.500000" socialProb="0.000000" />
</AngerMode>
<NormalMode>
<Tension attackTension="1" cooperationTension="1" shorttermTargetTension="1" />
<Incline attackProb="0.500000" cooperationProb="0.500000" shorttermTargetProb="0.000000" avoidProb="0.000000" moveProb="0.500000" socialProb="0.000000" />
</NormalMode>
</Pattern>
<Pattern minHpRatio="0.000000" maxHpRatio="0.300000">
<AngerMode>
<Tension attackTension="2" cooperationTension="2" shorttermTargetTension="2" />
<Incline attackProb="0.500000" cooperationProb="0.500000" shorttermTargetProb="0.000000" avoidProb="0.000000" moveProb="0.500000" socialProb="0.000000" />
</AngerMode>
<NormalMode>
<Tension attackTension="1" cooperationTension="1" shorttermTargetTension="1" />
<Incline attackProb="0.500000" cooperationProb="0.500000" shorttermTargetProb="0.000000" avoidProb="0.000000" moveProb="0.500000" socialProb="0.000000" />
</NormalMode>
</Pattern>
</PatternList>
<ShorttermTarget>
<StTensionList>
<StTension id="1">
</StTension>
<StTension id="2">
</StTension>
</StTensionList>
<StWorkList>
</StWorkList>
</ShorttermTarget>
<Social socialMotionId="0" />
<MonsterFlee hpRate="0.1" executionRate="0.5" fleeDistance="500" shareAggroRange="150" />
<CounterFlee workId="101" toAnger="true" speedUpRate="1.8" maxMovingTime="12000" recentHitTime="15000" recentPcBehaviorTime="20000" />
</CombatState>
<PeaceState checkInterval="5000" minLeaderDistance="100" maxLeaderDistance="200" popupMsg="" msgProb="" msgInterval="" followNearUser="">
<RandomMove moveMinDistance="100" moveMaxDistance="400" probSocial="0.300000" moveRadius="300" probMove="0.400000">
<Social motionId="1" />
<Social motionId="2" />
</RandomMove>
<Buff range="" coolTime="" />
</PeaceState>
</Ai>
<Ai id="16" name="Dark_Knight(창기사)">
<CautionState alertRadius="500" rotateTime="1" probAvoid="0.000000" avoidSkill="0" alertAngle="210" rotateAngle="500" checkInterval="5000" hpResetWhenCombatEnd="true" probActiveMove="0.200000" enable="true">
<ActiveMove id="0" />
<ActiveMove id="0" />
</CautionState>
<CombatState watchRotateTime="5" watchRotateAngle="45" playSocialWhenFirstAggro="true" enable="true">
<Attack>
<TensionList>
<Tension id="1">
<Info workId="201" prob="0.000000" distanceRate="0.800000" />
<Info workId="202" prob="0.000000" distanceRate="0.800000" />
<Info workId="207" prob="0.300000" distanceRate="0.800000" />
<Info workId="107" prob="0.25" distanceRate="0.800000" />
<Info workId="103" prob="0.25" distanceRate="0.800000" />
<Info workId="105" prob="0.25" distanceRate="0.800000" />
<Info workId="329" prob="0.25" distanceRate="0.8" />
<Info workId="104" prob="0" distanceRate="0.800000" />
<Info workId="106" prob="0" distanceRate="0.800000" />
<Info workId="108" prob="0" distanceRate="0.800000" />
<Info workId="101" prob="0" distanceRate="0.800000" />
<Info workId="330" prob="0" distanceRate="0.8" />
<Info workId="5000" prob="0" distanceRate="0.8" />
<Info workId="208" prob="0.2" distanceRate="0.800000" />
</Tension>
<Tension id="2">
<Info workId="201" prob="0.000000" distanceRate="0.800000" />
<Info workId="202" prob="0.000000" distanceRate="0.800000" />
<Info workId="329" prob="0.25" distanceRate="0.8" />
<Info workId="107" prob="0.25" distanceRate="0.800000" />
<Info workId="105" prob="0.25" distanceRate="0.800000" />
<Info workId="103" prob="0.25" distanceRate="0.800000" />
<Info workId="106" prob="0" distanceRate="0.800000" />
<Info workId="207" prob="0.000000" distanceRate="0.800000" />
<Info workId="208" prob="0.000000" distanceRate="0.800000" />
<Info workId="104" prob="0" distanceRate="0.800000" />
<Info workId="108" prob="0" distanceRate="0.800000" />
<Info workId="101" prob="0" distanceRate="0.800000" />
<Info workId="5000" prob="0" distanceRate="0.8" />
<Info workId="330" prob="0" distanceRate="0.8" />
</Tension>
</TensionList>
<WorkList>
<Work id="101" desc="1콤보_combo1" normalBehaviorId="1101" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2101" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="2" distanceRate="0.800000" coolTime="8000" isDirectionRevision="true" nextAttackProb="0.2" nextAttackId="103" msgImmediately="false" msg="0" msgProb="0.000000" />
<Work id="103" desc="방패방어_Defence" normalBehaviorId="1103" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2103" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetDamagedCount(10) &gt; 6" distanceType="1" distanceRate="0.800000" coolTime="25000" isDirectionRevision="true" nextAttackProb="0.5" nextAttackId="106" msgImmediately="false" msg="0" msgProb="0.000000" />
<Work id="104" desc="강력한돌진_screwThrough" normalBehaviorId="1104" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2104" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetDamagedCount(12) &gt; 6" distanceType="2" distanceRate="0.800000" coolTime="13000" isDirectionRevision="true" nextAttackProb="1" nextAttackId="201" msgImmediately="true" msg="205" msgProb="0.1" />
<Work id="105" desc="방패치기_ShieldStrike" normalBehaviorId="1105" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2105" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetReactionGageRatio() &gt; 0.5 OR GetHpRatio() &lt; 0.5" distanceType="2" distanceRate="0.800000" coolTime="13000" isDirectionRevision="true" nextAttackProb="" nextAttackId="" msgImmediately="false" msg="0" msgProb="0.000000" />
<Work id="106" desc="반격찌르기_Riposte" normalBehaviorId="1106" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2106" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetHpRatio() &lt; 0.7" distanceType="2" distanceRate="0.800000" coolTime="13000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="" msgImmediately="false" msg="0" msgProb="0.000000" />
<Work id="107" desc="2콤보_combo2_노말" normalBehaviorId="1110" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2110" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="2" distanceRate="0.800000" coolTime="8000" isDirectionRevision="true" nextAttackProb="0.2" nextAttackId="103" msgImmediately="false" msg="0" msgProb="0.000000" />
<Work id="108" desc="3콤보_combo3_노말" normalBehaviorId="1111" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2111" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="2" distanceRate="0.800000" coolTime="8000" isDirectionRevision="true" nextAttackProb="0.2" nextAttackId="103" msgImmediately="false" msg="0" msgProb="0.000000" />
<Work id="201" desc="헉헉 모션 50" normalBehaviorId="1201" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="1201" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetHpRatio() &lt; 0.5 AND GetHpRatio() &gt; 0.2" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" msgImmediately="false" msg="0" msgProb="0.000000" />
<Work id="202" desc="헉헉 모션 20" normalBehaviorId="1202" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="1202" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetHpRatio() &lt; 0.2" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" msgImmediately="false" msg="0" msgProb="0.000000" />
<Work id="207" desc="사이드워크(좌)_1" normalBehaviorId="1207" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2207" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="0.800000" coolTime="3000" isDirectionRevision="true" nextAttackProb="0.15" nextAttackId="107" msgImmediately="false" msg="0" msgProb="0.000000" />
<Work id="208" desc="사이드워크(우)_1" normalBehaviorId="1208" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2208" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="0.800000" coolTime="3000" isDirectionRevision="true" nextAttackProb="0.15" nextAttackId="107" msgImmediately="false" msg="0" msgProb="0.000000" />
<Work id="329" desc="어그로체인지 (돌진)" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetDamagedCount(12) &gt; 6" distanceType="2" distanceRate="0.8" coolTime="13000" isDirectionRevision="true" nextAttackProb="1" nextAttackId="104" msgImmediately="" msg="" msgProb="" normalBehaviorId="1207" angerBehaviorId="2204" />
<Work id="330" desc="무조건 공격" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="2" distanceRate="0.8" coolTime="3000" isDirectionRevision="true" nextAttackProb="" nextAttackId="" msgImmediately="" msg="" msgProb="" normalBehaviorId="1110" angerBehaviorId="2110" />
<Work id="5000" desc="어그로 체인지 모션" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="2" distanceRate="0.8" coolTime="15000" isDirectionRevision="true" nextAttackProb="" nextAttackId="" msgImmediately="" msg="" msgProb="" normalBehaviorId="1204" angerBehaviorId="2204" />
</WorkList>
</Attack>
<Avoid avoidSkillId="0" cooltime="10000" coolTime="" />
<Cooperation concurrentAttackDuration="10000" sequentialAttackDelay="1000" escapeDuration="3000">
<TensionList>
<Tension id="1">
<Info workId="1" prob="0.5" distanceRate="0.8" />
</Tension>
<Tension id="2">
<Info workId="1" prob="0.5" distanceRate="0.8" />
</Tension>
</TensionList>
<WorkList>
<Work id="1" desc="다구리 당할 때, 동시 공격 명령" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetDamagedCount(15) &gt; 11" distanceType="1" distanceRate="0.8" coolTime="30000" isDirectionRevision="true" nextAttackProb="1" nextAttackId="107" sendOrderId="1" sendOrderRange="600" sendOrderMaxCount="10" sendOrderRefTarget="1" orderType="concurrent" formationId="" msgImmediately="" msg="" msgProb="" normalBehaviorId="1204" angerBehaviorId="2204" />
</WorkList>
<ReceiveOrderList>
<ReceiveOrder orderId="1" prob="1.000000" attackId="107" formationCheckTime="2000" formationAttackProb="1.000000" formationAttackId="107" />
<ReceiveOrder orderId="2" prob="1" attackId="5000" formationCheckTime="2000" formationAttackProb="1" formationAttackId="5000" />
</ReceiveOrderList>
</Cooperation>
<CounterFlee workId="107" toAnger="true" speedUpRate="1.8" maxMovingTime="12000" recentHitTime="15000" recentPcBehaviorTime="20000" />
<Idle duration="1000" />
<MonsterFlee hpRate="0.1" executionRate="0.5" fleeDistance="500" shareAggroRange="150" />
<MonsterSummon hpRate="0.200000" executionRate="0" summonNum="1" summonRange="300" summonTemplateId="0" />
<Move targetDistance="150" timeout="1000" />
<PatternList>
<Pattern default="true">
<AngerMode>
<Tension attackTension="2" cooperationTension="2" shorttermTargetTension="2" />
<Incline attackProb="0.500000" cooperationProb="0.500000" shorttermTargetProb="0.000000" avoidProb="0.000000" moveProb="0.000000" socialProb="0.000000" />
</AngerMode>
<NormalMode>
<Tension attackTension="1" cooperationTension="1" shorttermTargetTension="1" />
<Incline attackProb="0.500000" cooperationProb="0.500000" shorttermTargetProb="0.000000" avoidProb="0.000000" moveProb="0.000000" socialProb="0.000000" />
</NormalMode>
</Pattern>
<Pattern minHpRatio="0.000000" maxHpRatio="0.300000">
<AngerMode>
<Tension attackTension="2" cooperationTension="2" shorttermTargetTension="2" />
<Incline attackProb="0.500000" cooperationProb="0.500000" shorttermTargetProb="0.000000" avoidProb="0.000000" moveProb="0.500000" socialProb="0.000000" />
</AngerMode>
<NormalMode>
<Tension attackTension="1" cooperationTension="1" shorttermTargetTension="1" />
<Incline attackProb="0.500000" cooperationProb="0.500000" shorttermTargetProb="0.000000" avoidProb="0.000000" moveProb="0.500000" socialProb="0.000000" />
</NormalMode>
</Pattern>
</PatternList>
<ShorttermTarget>
<StTensionList>
<StTension id="1">
</StTension>
<StTension id="2">
</StTension>
</StTensionList>
<StWorkList>
</StWorkList>
</ShorttermTarget>
<Social socialMotionId="0" />
</CombatState>
<PeaceState checkInterval="5000" minLeaderDistance="50" maxLeaderDistance="100" followNearUser="false" popupMsg="" msgProb="" msgInterval="">
<Buff range="0" coolTime="0" />
<RandomMove moveMinDistance="50" moveMaxDistance="300" probSocial="0.300000" moveRadius="500" probMove="0.400000">
<Social motionId="1" />
<Social motionId="2" />
</RandomMove>
</PeaceState>
</Ai>
<Ai id="17" name="죽어가는 아르가스">
<CautionState alertRadius="500" rotateTime="10" probAvoid="0.000000" avoidSkill="0" alertAngle="210" rotateAngle="50" checkInterval="5000" probActiveMove="0.200000">
<ActiveMove id="0" />
<ActiveMove id="0" />
</CautionState>
<CombatState watchRotateTime="5" watchRotateAngle="100" playSocialWhenFirstAggro="true">
<Attack>
<TensionList>
<Tension id="1">
<Info workId="201" prob="0.500000" distanceRate="0.800000" />
<Info workId="202" prob="0.500000" distanceRate="0.800000" />
<Info workId="207" prob="0.100000" distanceRate="0.800000" />
<Info workId="208" prob="0.100000" distanceRate="0.800000" />
<Info workId="204" prob="0.100000" distanceRate="0.800000" />
<Info workId="206" prob="0.100000" distanceRate="0.800000" />
<Info workId="250" prob="0.100000" distanceRate="0.800000" />
<Info workId="251" prob="0.100000" distanceRate="0.800000" />
<Info workId="101" prob="0.200000" distanceRate="0.800000" />
<Info workId="104" prob="0.200000" distanceRate="0.800000" />
<Info workId="103" prob="0.200000" distanceRate="0.800000" />
<Info workId="327" prob="0.000000" distanceRate="0.800000" />
<Info workId="328" prob="0.000000" distanceRate="0.800000" />
<Info workId="999" prob="0.000000" distanceRate="0.800000" />
</Tension>
<Tension id="2">
<Info workId="201" prob="0.000000" distanceRate="0.800000" />
<Info workId="202" prob="0.000000" distanceRate="0.800000" />
<Info workId="104" prob="0.200000" distanceRate="0.800000" />
<Info workId="101" prob="0.200000" distanceRate="0.800000" />
<Info workId="103" prob="0.200000" distanceRate="0.800000" />
<Info workId="204" prob="0.100000" distanceRate="0.800000" />
<Info workId="206" prob="0.100000" distanceRate="0.800000" />
<Info workId="207" prob="0.100000" distanceRate="0.800000" />
<Info workId="208" prob="0.100000" distanceRate="0.800000" />
<Info workId="250" prob="0.100000" distanceRate="0.800000" />
<Info workId="251" prob="0.100000" distanceRate="0.800000" />
<Info workId="327" prob="0.000000" distanceRate="0.800000" />
<Info workId="328" prob="0.000000" distanceRate="0.800000" />
<Info workId="999" prob="0.000000" distanceRate="0.800000" />
</Tension>
</TensionList>
<WorkList>
<Work id="101" desc="일반공격1" normalBehaviorId="1101" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2101" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="2" distanceRate="0.800000" coolTime="3000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" />
<Work id="104" desc="일반공격3" normalBehaviorId="1102" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2102" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="2" distanceRate="0.800000" coolTime="3000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" />
<Work id="103" desc="일반공격2" normalBehaviorId="1103" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2103" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="2" distanceRate="0.800000" coolTime="3000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" />
<Work id="201" desc="헉헉 모션 50" normalBehaviorId="1201" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="1201" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetHpRatio() &lt; 0.5 AND GetHpRatio() &gt; 0.2" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" />
<Work id="202" desc="헉헉 모션 20" normalBehaviorId="1202" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="1202" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetHpRatio() &lt; 0.2" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" />
<Work id="204" desc="어그로 체인지" normalBehaviorId="1204" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2204" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" />
<Work id="206" desc="백점프회피" normalBehaviorId="1206" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2206" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" />
<Work id="207" desc="사이드워크(좌)_1" normalBehaviorId="1207" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2207" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" />
<Work id="208" desc="사이드워크(우)_1" normalBehaviorId="1208" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2208" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" />
<Work id="250" desc="뒤로도망가는 ActiveMove" normalBehaviorId="5" normalBehaviorType="activeMove" offFlockOnNormalMode="true" angerBehaviorId="5" angerBehaviorType="activeMove" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" />
<Work id="251" desc="접근하는 ActiveMove" normalBehaviorId="6" normalBehaviorType="activeMove" offFlockOnNormalMode="true" angerBehaviorId="6" angerBehaviorType="activeMove" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="1.000000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" />
<Work id="327" desc="사이드워크(좌)_2" normalBehaviorId="1207" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2207" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" />
<Work id="328" desc="사이드워크(우)_2" normalBehaviorId="1208" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2208" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" />
<Work id="999" desc="무조건 나가는 공격" normalBehaviorId="1101" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2101" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="2" distanceRate="0.800000" coolTime="3000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" />
</WorkList>
</Attack>
<Avoid avoidSkillId="0" cooltime="10000" />
<Cooperation concurrentAttackDuration="10000" sequentialAttackDelay="1000" escapeDuration="3000">
<TensionList>
<Tension id="1">
<Info workId="1" prob="0.100000" distanceRate="1.000000" />
<Info workId="2" prob="1.000000" distanceRate="1.000000" />
<Info workId="3" prob="1.000000" distanceRate="1.000000" />
<Info workId="4" prob="1.000000" distanceRate="1.000000" />
</Tension>
<Tension id="2">
<Info workId="1" prob="0.100000" distanceRate="1.000000" />
<Info workId="2" prob="1.000000" distanceRate="1.000000" />
<Info workId="3" prob="1.000000" distanceRate="1.000000" />
<Info workId="4" prob="1.000000" distanceRate="1.000000" />
</Tension>
</TensionList>
<WorkList>
<Work id="1" desc="10m 이내에 동료가 있으면 10%확률로 동시공격한다." normalBehaviorId="1204" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="1204" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetNpcCountInRange(250) &gt; 1" sendOrderId="1" sendOrderRange="300" sendOrderMaxCount="5" sendOrderRefTarget="1" distanceType="2" distanceRate="1.000000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" orderType="concurrent" formationId="0" />
<Work id="2" desc="HP가 20% 미만인 PC가 주변에 있으면 10초간 단체지속공격한다" normalBehaviorId="1204" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2204" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="PcTargetByHp(1,360,0,300,0,0.2,0)" sendOrderId="2" sendOrderRange="300" sendOrderMaxCount="5" sendOrderRefTarget="1" distanceType="2" distanceRate="1.000000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" orderType="sequential" formationId="0" />
<Work id="3" desc="누킹/캐스팅 계열 스킬을 사용하는 PC가 있으면 양옆으로 찢어지는 포메이션명령 내리기" normalBehaviorId="1204" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2204" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="PcTargetBySkillCategoryUsing(1,360,0,500,13) OR PcTargetBySkillCategoryUsing(1,360,0,500,23)" sendOrderId="3" sendOrderRange="300" sendOrderMaxCount="5" sendOrderRefTarget="1" distanceType="2" distanceRate="1.000000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" orderType="formation" formationId="8" />
<Work id="4" desc="다구리 맞으면 명령자 주위로 불러오는 포메이션" normalBehaviorId="1204" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2204" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetDamagedCount(3) &gt; 4" sendOrderId="4" sendOrderRange="300" sendOrderMaxCount="5" sendOrderRefTarget="0" distanceType="2" distanceRate="1.000000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" orderType="formation" formationId="9" />
</WorkList>
<ReceiveOrderList>
<ReceiveOrder orderId="1" prob="1.000000" attackId="101" formationCheckTime="0" formationAttackProb="0.000000" formationAttackId="0" />
<ReceiveOrder orderId="2" prob="1.000000" attackId="101" formationCheckTime="0" formationAttackProb="0.000000" formationAttackId="0" />
<ReceiveOrder orderId="3" prob="1.000000" attackId="101" formationCheckTime="4000" formationAttackProb="1.000000" formationAttackId="204" />
<ReceiveOrder orderId="4" prob="1.000000" attackId="208" formationCheckTime="4000" formationAttackProb="1.000000" formationAttackId="204" />
</ReceiveOrderList>
</Cooperation>
<Idle duration="1000" />
<Move targetDistance="150" timeout="1000" />
<PatternList>
<Pattern default="true">
<AngerMode>
<Tension attackTension="2" cooperationTension="2" shorttermTargetTension="2" />
<Incline attackProb="0.500000" cooperationProb="0.500000" shorttermTargetProb="0.300000" avoidProb="0.000000" moveProb="0.500000" socialProb="0.000000" />
</AngerMode>
<NormalMode>
<Tension attackTension="1" cooperationTension="1" shorttermTargetTension="1" />
<Incline attackProb="0.500000" cooperationProb="0.500000" shorttermTargetProb="0.300000" avoidProb="0.000000" moveProb="0.500000" socialProb="0.000000" />
</NormalMode>
</Pattern>
<Pattern minHpRatio="0.000000" maxHpRatio="0.300000">
<AngerMode>
<Tension attackTension="2" cooperationTension="2" shorttermTargetTension="2" />
<Incline attackProb="0.500000" cooperationProb="0.500000" shorttermTargetProb="0.300000" avoidProb="0.000000" moveProb="0.500000" socialProb="0.000000" />
</AngerMode>
<NormalMode>
<Tension attackTension="1" cooperationTension="1" shorttermTargetTension="1" />
<Incline attackProb="0.500000" cooperationProb="0.500000" shorttermTargetProb="0.300000" avoidProb="0.000000" moveProb="0.500000" socialProb="0.000000" />
</NormalMode>
</Pattern>
</PatternList>
<ShorttermTarget>
<StTensionList>
<StTension id="1">
<Info stWorkId="1" prob="0.250000" />
<Info stWorkId="2" prob="0.000000" />
</StTension>
<StTension id="2">
<Info stWorkId="1" prob="0.500000" />
<Info stWorkId="2" prob="0.000000" />
</StTension>
</StTensionList>
<StWorkList>
<StWork id="1" desc="HP20% 미만일때 100% 도망가기" preProcess="GetHpRatio() &lt; 0.2" immediateAttackId="250" />
<StWork id="2" desc="주변에 리액션이 난 파티원이 있을때 그쪽으로 이동" preProcess="NpcTargetByReaction(1,360,0,500,3)" immediateAttackId="251" />
</StWorkList>
</ShorttermTarget>
<Social socialMotionId="0" />
<MonsterFlee hpRate="0" executionRate="0" fleeDistance="0" shareAggroRange="0" />
</CombatState>
<PeaceState checkInterval="5000" minLeaderDistance="100" maxLeaderDistance="200">
<RandomMove moveMinDistance="100" moveMaxDistance="400" probSocial="0.300000" moveRadius="1000" probMove="0.400000">
<Social motionId="1" />
<Social motionId="2" />
</RandomMove>
</PeaceState>
</Ai>
<Ai id="18" name="오염된 나무 정령">
<CautionState alertRadius="500" rotateTime="10" probAvoid="0.000000" avoidSkill="0" alertAngle="210" rotateAngle="50" checkInterval="5000" hpResetWhenCombatEnd="true" probActiveMove="0.200000">
<ActiveMove id="0" />
<ActiveMove id="0" />
</CautionState>
<CombatState watchRotateTime="5" watchRotateAngle="100" playSocialWhenFirstAggro="false">
<Attack>
<TensionList>
<Tension id="1">
<Info workId="201" prob="0.500000" distanceRate="0.800000" />
<Info workId="202" prob="0.500000" distanceRate="0.800000" />
<Info workId="1001" prob="0.300000" distanceRate="0.800000" />
<Info workId="1002" prob="0.550000" distanceRate="0.800000" />
<Info workId="207" prob="0.100000" distanceRate="0.800000" />
<Info workId="208" prob="0.100000" distanceRate="0.800000" />
<Info workId="204" prob="0.100000" distanceRate="0.800000" />
<Info workId="1000" prob="0.550000" distanceRate="0.800000" />
<Info workId="250" prob="0.000000" distanceRate="0.800000" />
<Info workId="251" prob="0.100000" distanceRate="0.800000" />
<Info workId="101" prob="0.450000" distanceRate="0.800000" />
<Info workId="102" prob="0.200000" distanceRate="0.800000" />
<Info workId="103" prob="0.200000" distanceRate="0.800000" />
<Info workId="104" prob="0.200000" distanceRate="0.800000" />
<Info workId="312" prob="0.000000" distanceRate="0.800000" />
<Info workId="327" prob="0.000000" distanceRate="0.800000" />
<Info workId="328" prob="0.000000" distanceRate="0.800000" />
<Info workId="999" prob="0.000000" distanceRate="0.800000" />
</Tension>
<Tension id="2">
<Info workId="201" prob="0.000000" distanceRate="0.800000" />
<Info workId="202" prob="0.000000" distanceRate="0.800000" />
<Info workId="1000" prob="0.550000" distanceRate="0.800000" />
<Info workId="1001" prob="0.700000" distanceRate="0.800000" />
<Info workId="1002" prob="0.550000" distanceRate="0.800000" />
<Info workId="102" prob="0.350000" distanceRate="0.800000" />
<Info workId="101" prob="0.200000" distanceRate="0.800000" />
<Info workId="103" prob="0.450000" distanceRate="0.800000" />
<Info workId="104" prob="0.500000" distanceRate="0.800000" />
<Info workId="204" prob="0.100000" distanceRate="0.800000" />
<Info workId="207" prob="0.100000" distanceRate="0.800000" />
<Info workId="208" prob="0.100000" distanceRate="0.800000" />
<Info workId="250" prob="0.000000" distanceRate="0.800000" />
<Info workId="251" prob="0.100000" distanceRate="0.800000" />
<Info workId="312" prob="0.000000" distanceRate="0.800000" />
<Info workId="327" prob="0.000000" distanceRate="0.800000" />
<Info workId="328" prob="0.000000" distanceRate="0.800000" />
<Info workId="999" prob="0.000000" distanceRate="0.800000" />
</Tension>
</TensionList>
<WorkList>
<Work id="101" desc="일반공격1" normalBehaviorId="1101" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2101" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="2" distanceRate="0.800000" coolTime="3000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" />
<Work id="102" desc="강력한공격 전에 하는 사전동작" normalBehaviorId="1203" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2203" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="2" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="1.000000" nextAttackId="312" />
<Work id="103" desc="독가스" normalBehaviorId="1103" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2103" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="2" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" />
<Work id="104" desc="땅파기" normalBehaviorId="1104" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2104" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="2" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.5" nextAttackId="201" msgImmediately="" msg="" msgProb="" />
<Work id="201" desc="헉헉 모션 50" normalBehaviorId="1201" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="1201" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetHpRatio() &lt; 0.5 AND GetHpRatio() &gt; 0.2" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" />
<Work id="202" desc="헉헉 모션 20" normalBehaviorId="1202" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="1202" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetHpRatio() &lt; 0.2" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" />
<Work id="204" desc="어그로 체인지" normalBehaviorId="1204" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2204" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" />
<Work id="207" desc="사이드워크(좌)_1" normalBehaviorId="1207" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2207" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" />
<Work id="208" desc="사이드워크(우)_1" normalBehaviorId="1208" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2208" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" />
<Work id="250" desc="뒤로도망가는 ActiveMove" normalBehaviorId="15" normalBehaviorType="activeMove" offFlockOnNormalMode="true" angerBehaviorId="15" angerBehaviorType="activeMove" offFlockOnAngerMode="true" preProcess="1" distanceType="2" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" />
<Work id="251" desc="접근하는 ActiveMove" normalBehaviorId="16" normalBehaviorType="activeMove" offFlockOnNormalMode="true" angerBehaviorId="16" angerBehaviorType="activeMove" offFlockOnAngerMode="true" preProcess="1" distanceType="2" distanceRate="1.000000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" />
<Work id="312" desc="사전동작에 이어지는 강력한공격" normalBehaviorId="1102" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2102" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="2" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" />
<Work id="327" desc="사이드워크(좌)_2" normalBehaviorId="1207" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2207" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" />
<Work id="328" desc="사이드워크(우)_2" normalBehaviorId="1208" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2208" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" />
<Work id="999" desc="무조건 나가는 공격" normalBehaviorId="1101" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2101" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="2" distanceRate="0.800000" coolTime="3000" isDirectionRevision="true" nextAttackProb="0.500000" nextAttackId="101" />
<Work id="1000" desc="독가스 공격 후 땅파기 공격" normalBehaviorId="1103" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2103" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="2" distanceRate="0.800000" coolTime="8000" isDirectionRevision="true" nextAttackProb="1.000000" nextAttackId="104" />
<Work id="1001" desc="오른쪽 사이드 워크 후 연속 할퀴기" normalBehaviorId="1208" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2208" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="2" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="1.000000" nextAttackId="102" />
<Work id="1002" desc="어그로 체인지 후 독가스" normalBehaviorId="1204" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2204" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="2" distanceRate="0.800000" coolTime="8000" isDirectionRevision="true" nextAttackProb="1.000000" nextAttackId="103" />
</WorkList>
</Attack>
<Avoid avoidSkillId="0" cooltime="10000" />
<Cooperation concurrentAttackDuration="10000" sequentialAttackDelay="1000" escapeDuration="3000">
<TensionList>
<Tension id="1">
<Info workId="5" prob="0.000000" distanceRate="0.800000" />
<Info workId="1" prob="0.100000" distanceRate="1.000000" />
<Info workId="2" prob="1.000000" distanceRate="1.000000" />
<Info workId="3" prob="1.000000" distanceRate="1.000000" />
<Info workId="4" prob="1.000000" distanceRate="1.000000" />
</Tension>
<Tension id="2">
<Info workId="5" prob="0.000000" distanceRate="0.800000" />
<Info workId="1" prob="0.100000" distanceRate="1.000000" />
<Info workId="2" prob="1.000000" distanceRate="1.000000" />
<Info workId="3" prob="1.000000" distanceRate="1.000000" />
<Info workId="4" prob="1.000000" distanceRate="1.000000" />
</Tension>
</TensionList>
<WorkList>
<Work id="1" desc="10m 이내에 동료가 있으면 10%확률로 동시공격한다." normalBehaviorId="1204" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="1204" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetNpcCountInRange(250) &gt; 1" sendOrderId="1" sendOrderRange="300" sendOrderMaxCount="5" sendOrderRefTarget="1" distanceType="2" distanceRate="1.000000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" orderType="concurrent" formationId="0" />
<Work id="2" desc="HP가 20% 미만인 PC가 주변에 있으면 10초간 단체지속공격한다" normalBehaviorId="1204" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2204" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="PcTargetByHp(1,360,0,300,0,0.2,0)" sendOrderId="2" sendOrderRange="300" sendOrderMaxCount="5" sendOrderRefTarget="1" distanceType="2" distanceRate="1.000000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" orderType="sequential" formationId="0" />
<Work id="3" desc="누킹/캐스팅 계열 스킬을 사용하는 PC가 있으면 양옆으로 찢어지는 포메이션명령 내리기" normalBehaviorId="1204" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2204" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="PcTargetBySkillCategoryUsing(1,360,0,500,13) AND PcTargetBySkillCategoryUsing(1,360,0,500,23)" sendOrderId="3" sendOrderRange="300" sendOrderMaxCount="5" sendOrderRefTarget="1" distanceType="2" distanceRate="1.000000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" orderType="formation" formationId="14" />
<Work id="4" desc="다구리 맞으면 명령자 주위로 불러오는 포메이션" normalBehaviorId="1204" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2204" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetDamagedCount(3) &gt; 4" sendOrderId="4" sendOrderRange="300" sendOrderMaxCount="5" sendOrderRefTarget="0" distanceType="2" distanceRate="1.000000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" orderType="formation" formationId="15" />
<Work id="5" desc="협력 행동1_연속 할퀴기" normalBehaviorId="1204" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2204" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" sendOrderId="5" sendOrderRange="300" sendOrderMaxCount="3" sendOrderRefTarget="0" distanceType="2" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="1.000000" nextAttackId="102" orderType="normal" formationId="0" />
</WorkList>
<ReceiveOrderList>
<ReceiveOrder orderId="1" prob="1.000000" attackId="101" formationCheckTime="0" formationAttackProb="0.000000" formationAttackId="0" />
<ReceiveOrder orderId="2" prob="1.000000" attackId="101" formationCheckTime="0" formationAttackProb="0.000000" formationAttackId="0" />
<ReceiveOrder orderId="3" prob="1.000000" attackId="101" formationCheckTime="4000" formationAttackProb="1.000000" formationAttackId="204" />
<ReceiveOrder orderId="4" prob="1.000000" attackId="208" formationCheckTime="4000" formationAttackProb="1.000000" formationAttackId="204" />
<ReceiveOrder orderId="5" prob="1.000000" attackId="102" formationCheckTime="0" formationAttackProb="0.000000" formationAttackId="0" />
</ReceiveOrderList>
</Cooperation>
<CounterFlee workId="101" toAnger="true" speedUpRate="1.8" maxMovingTime="12000" recentHitTime="15000" recentPcBehaviorTime="20000" />
<Idle duration="1000" />
<MonsterFlee hpRate="0" executionRate="0" fleeDistance="0" shareAggroRange="0" />
<MonsterSummon hpRate="0.200000" executionRate="0" summonNum="1" summonRange="300" summonTemplateId="0" />
<Move targetDistance="150" timeout="1000" />
<PatternList>
<Pattern default="true">
<AngerMode>
<Tension attackTension="2" cooperationTension="2" shorttermTargetTension="2" />
<Incline attackProb="0.650000" cooperationProb="0.500000" shorttermTargetProb="0.300000" avoidProb="0.000000" moveProb="0.000000" socialProb="0.000000" />
</AngerMode>
<NormalMode>
<Tension attackTension="1" cooperationTension="1" shorttermTargetTension="1" />
<Incline attackProb="0.650000" cooperationProb="0.000000" shorttermTargetProb="0.300000" avoidProb="0.000000" moveProb="0.000000" socialProb="0.000000" />
</NormalMode>
</Pattern>
<Pattern minHpRatio="0.000000" maxHpRatio="0.300000">
<AngerMode>
<Tension attackTension="2" cooperationTension="2" shorttermTargetTension="2" />
<Incline attackProb="0.500000" cooperationProb="0.500000" shorttermTargetProb="0.300000" avoidProb="0.000000" moveProb="0.500000" socialProb="0.000000" />
</AngerMode>
<NormalMode>
<Tension attackTension="1" cooperationTension="1" shorttermTargetTension="1" />
<Incline attackProb="0.500000" cooperationProb="0.500000" shorttermTargetProb="0.300000" avoidProb="0.000000" moveProb="0.500000" socialProb="0.000000" />
</NormalMode>
</Pattern>
</PatternList>
<ShorttermTarget>
<StTensionList>
<StTension id="1">
<Info stWorkId="1" prob="0.250000" />
<Info stWorkId="2" prob="0.500000" />
</StTension>
<StTension id="2">
<Info stWorkId="1" prob="0.500000" />
<Info stWorkId="2" prob="0.500000" />
</StTension>
</StTensionList>
<StWorkList>
<StWork id="1" desc="HP20% 미만일때 100% 도망가기" preProcess="GetHpRatio() &lt; 0.2" immediateAttackId="250" />
<StWork id="2" desc="주변에 리액션이 난 파티원이 있을때 그쪽으로 이동" preProcess="NpcTargetByReaction(1,360,0,500,3)" immediateAttackId="251" />
</StWorkList>
</ShorttermTarget>
<Social socialMotionId="0" />
</CombatState>
<PeaceState checkInterval="5000" minLeaderDistance="100" maxLeaderDistance="150" popupMsg="" msgProb="" msgInterval="" followNearUser="">
<Buff range="0" coolTime="0" />
<RandomMove moveMinDistance="100" moveMaxDistance="200" probSocial="0.300000" moveRadius="500" probMove="0.400000">
<Social motionId="1" />
<Social motionId="2" />
</RandomMove>
</PeaceState>
</Ai>
<Ai id="19" name="고릴라">
<CautionState alertRadius="200" rotateTime="5" probAvoid="0.300000" avoidSkill="0" alertAngle="360" rotateAngle="60" checkInterval="5000" probActiveMove="0.500000">
<ActiveMove id="0" />
</CautionState>
<CombatState watchRotateTime="5" watchRotateAngle="60" playSocialWhenFirstAggro="false">
<Attack>
<TensionList>
<Tension id="1">
<Info workId="102" prob="0.200000" distanceRate="0.800000" />
<Info workId="101" prob="0.300000" distanceRate="0.800000" />
</Tension>
</TensionList>
<WorkList>
<Work id="101" desc="atk01" normalBehaviorId="1101" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="1101" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="2" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" />
<Work id="102" desc="idle" normalBehaviorId="1201" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="1201" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="2" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" />
</WorkList>
</Attack>
<Avoid avoidSkillId="0" cooltime="10000" />
<Cooperation concurrentAttackDuration="5000" sequentialAttackDelay="1000" escapeDuration="3000">
<TensionList>
<Tension id="1" />
</TensionList>
<WorkList />
<ReceiveOrderList />
</Cooperation>
<Idle duration="1000" />
<Move targetDistance="100" timeout="1000" />
<PatternList>
<Pattern default="true">
<AngerMode>
<Tension attackTension="1" cooperationTension="1" shorttermTargetTension="1" />
<Incline attackProb="0.500000" cooperationProb="0.000000" shorttermTargetProb="0.000000" avoidProb="0.000000" moveProb="0.000000" socialProb="0.000000" />
</AngerMode>
<NormalMode>
<Tension attackTension="1" cooperationTension="1" shorttermTargetTension="1" />
<Incline attackProb="0.500000" cooperationProb="0.000000" shorttermTargetProb="0.000000" avoidProb="0.000000" moveProb="0.000000" socialProb="0.000000" />
</NormalMode>
</Pattern>
</PatternList>
<ShorttermTarget>
<StTensionList>
<StTension id="1" />
</StTensionList>
<StWorkList />
</ShorttermTarget>
<Social socialMotionId="" />
<MonsterFlee hpRate="0" executionRate="0" fleeDistance="0" shareAggroRange="0" />
</CombatState>
<PeaceState checkInterval="5000" minLeaderDistance="50" maxLeaderDistance="100" popupMsg="" msgProb="" msgInterval="" followNearUser="false">
<Buff range="0" coolTime="0" />
<RandomMove moveMinDistance="50" moveMaxDistance="150" probSocial="0.300000" moveRadius="200" probMove="0.500000">
<Social motionId="2" />
<Social motionId="3" />
</RandomMove>
</PeaceState>
</Ai>
<Ai id="20" name="식충식물">
<CautionState alertRadius="200" rotateTime="5" probAvoid="0.300000" avoidSkill="0" alertAngle="360" rotateAngle="60" checkInterval="5000" probActiveMove="0.500000">
<ActiveMove id="0" />
</CautionState>
<CombatState watchRotateTime="5" watchRotateAngle="60" playSocialWhenFirstAggro="false" enable="true">
<Attack>
<TensionList>
<Tension id="1">
<Info workId="101" prob="0.300000" distanceRate="0.800000" />
<Info workId="103" prob="0.300000" distanceRate="0.800000" />
<Info workId="102" prob="0.300000" distanceRate="0.800000" />
</Tension>
</TensionList>
<WorkList>
<Work id="101" desc="atk01" normalBehaviorId="1101" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="1101" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" msgImmediately="false" msg="0" msgProb="0.000000" />
<Work id="102" desc="akt02" normalBehaviorId="1102" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="1102" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" msgImmediately="false" msg="0" msgProb="0.000000" />
<Work id="103" desc="idle" normalBehaviorId="1201" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="1201" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" msgImmediately="false" msg="0" msgProb="0.000000" />
</WorkList>
</Attack>
<Avoid avoidSkillId="0" cooltime="10000" />
<Cooperation concurrentAttackDuration="5000" sequentialAttackDelay="1000" escapeDuration="3000">
<TensionList>
<Tension id="1" />
</TensionList>
<WorkList />
<ReceiveOrderList />
</Cooperation>
<CounterFlee workId="0" toAnger="true" speedUpRate="1.8" maxMovingTime="12000" recentHitTime="15000" recentPcBehaviorTime="20000" />
<Idle duration="1000" />
<MonsterFlee hpRate="0" executionRate="0" fleeDistance="0" shareAggroRange="0" />
<MonsterSummon hpRate="0.000000" executionRate="0" summonNum="0" summonRange="0" summonTemplateId="0" />
<Move targetDistance="100" timeout="1000" />
<PatternList>
<Pattern default="true">
<AngerMode>
<Tension attackTension="1" cooperationTension="1" shorttermTargetTension="1" />
<Incline attackProb="0.500000" cooperationProb="0.000000" shorttermTargetProb="0.000000" avoidProb="0.000000" moveProb="0.000000" socialProb="0.000000" />
</AngerMode>
<NormalMode>
<Tension attackTension="1" cooperationTension="1" shorttermTargetTension="1" />
<Incline attackProb="0.500000" cooperationProb="0.000000" shorttermTargetProb="0.000000" avoidProb="0.000000" moveProb="0.000000" socialProb="0.000000" />
</NormalMode>
</Pattern>
</PatternList>
<ShorttermTarget>
<StTensionList>
<StTension id="1" />
</StTensionList>
<StWorkList />
</ShorttermTarget>
<Social socialMotionId="" />
<AggroChangeAttack nearTargetAttackId="" showAggroChangeMotionAfterNearTargetAttack="" distantTargetAttackId="" showAggroChangeMotionAfterDistantTargetAttack="" />
</CombatState>
<PeaceState checkInterval="5000" minLeaderDistance="50" maxLeaderDistance="100" popupMsg="" msgProb="" msgInterval="" followNearUser="false">
<Buff range="0" coolTime="0" />
<RandomMove moveMinDistance="50" moveMaxDistance="150" probSocial="0.300000" moveRadius="5000" probMove="0.000000">
<Social motionId="2" />
<Social motionId="3" />
</RandomMove>
</PeaceState>
</Ai>
<Ai id="22" name="블러드 골렘(중레벨)">
<PeaceState checkInterval="5000" minLeaderDistance="200" maxLeaderDistance="500" followNearUser="false">
<RandomMove moveMinDistance="200" moveMaxDistance="500" probSocial="0.00000" moveRadius="500" probMove="0.00000">
<Social motionId="1" />
<Social motionId="2" />
</RandomMove>
<Buff range="" coolTime="" />
</PeaceState>
<CautionState alertRadius="250" rotateTime="10" probAvoid="0" avoidSkill="" alertAngle="360" rotateAngle="60" checkInterval="5000" hpResetWhenCombatEnd="true" probActiveMove="0.000000" enable="false" />
<CombatState watchRotateTime="10" watchRotateAngle="60" playSocialWhenFirstAggro="false" enable="true">
<ShorttermTarget>
<StWorkList>
<StWork id="1" desc="중형_원거리견제" preProcess="PcTargetByDirectionEx(1, 160, 1102, 1, 0.8, 1)" immediateAttackId="203" msgImmediately="false" msg="" msgProb="" />
<StWork id="3" desc="중형_좌견제" preProcess="PcTargetByDirectionEx(270, 120, 1105, 1, 1, 0)" immediateAttackId="223" msgImmediately="false" msg="0" msgProb="0.000000" />
<StWork id="4" desc="중형_우견제" preProcess="PcTargetByDirectionEx(90, 120, 1106, 1, 1, 0)" immediateAttackId="224" msgImmediately="false" msg="0" msgProb="0.000000" />
<StWork id="5" desc="중형_힐견제" preProcess="PcTargetBySkillCategoryUsedEx(1, 160, 1112, 1, 0.9, 31, 2)" immediateAttackId="216" msgImmediately="false" msg="" msgProb="" />
</StWorkList>
<StTensionList>
<StTension id="1">
<Info stWorkId="1" prob="0" />
<Info stWorkId="3" prob="0.015000" />
<Info stWorkId="4" prob="0.015000" />
<Info stWorkId="5" prob="0" />
</StTension>
</StTensionList>
</ShorttermTarget>
<Cooperation concurrentAttackDuration="5000" sequentialAttackDelay="1000" escapeDuration="3000">
<WorkList>
<Work id="1" desc="더미" normalBehaviorId="1" normalBehaviorType="social" offFlockOnNormalMode="true" angerBehaviorId="1" angerBehaviorType="social" offFlockOnAngerMode="true" preProcess="1" sendOrderId="1" sendOrderRange="800" sendOrderMaxCount="20" sendOrderRefTarget="1" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0" nextAttackId="101" orderType="normal" formationId="" msgImmediately="false" msg="" msgProb="" />
</WorkList>
<TensionList>
<Tension id="1">
<Info workId="1" prob="0" distanceRate="0.800000" />
</Tension>
</TensionList>
<ReceiveOrderList>
<ReceiveOrder orderId="1" prob="0" attackId="101" formationCheckTime="2000" formationAttackProb="0" formationAttackId="101" />
</ReceiveOrderList>
</Cooperation>
<Attack>
<WorkList>
<Work id="101" desc="기본공격" normalBehaviorId="1101" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2101" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="IsInSkillAttackRange(1101, 1, 0.8)" distanceType="1" distanceRate="0.800000" coolTime="" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="" msgImmediately="false" msg="" msgProb="" />
<Work id="102" desc="특수공격(긴 이동 공격)" normalBehaviorId="1102" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2102" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="0.800000" coolTime="30000" isDirectionRevision="true" nextAttackProb="1.000000" nextAttackId="204" msgImmediately="false" msg="" msgProb="" />
<Work id="103" desc="무브어택(짧은 이동 공격)" normalBehaviorId="1110" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2110" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="IsInSkillAttackRange(1110, 1, 1)" distanceType="1" distanceRate="0.800000" coolTime="60000" isDirectionRevision="true" nextAttackProb="" nextAttackId="" msgImmediately="false" msg="" msgProb="" />
<Work id="214" desc="헤비어택2(3연속 발사체)" normalBehaviorId="1109" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2109" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="IsInSkillAttackRange(1109, 1, 0.8)" distanceType="1" distanceRate="1" coolTime="20000" isDirectionRevision="true" nextAttackProb="1" nextAttackId="204" msgImmediately="false" msg="" msgProb="" />
<Work id="216" desc="리액션어택2(발사체) + 패턴 공격(무브 어택)" normalBehaviorId="1112" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2112" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetCombatTime() &gt; 20000 AND IsInSkillAttackRange(1112, 1, 0.8)" distanceType="1" distanceRate="1" coolTime="30000" isDirectionRevision="true" nextAttackProb="0.5" nextAttackId="102" msgImmediately="false" msg="" msgProb="" />
<Work id="213" desc="라운드어택(죽은척)" normalBehaviorId="1107" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2107" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetTargetDir() &gt; 60 AND GetTargetDir() &lt; 300 AND IsInSkillAttackRange(1107, 1, 1)" distanceType="1" distanceRate="0.800000" coolTime="20000" isDirectionRevision="false" nextAttackProb="1" nextAttackId="204" msgImmediately="false" msg="" msgProb="" />
<Work id="111" desc="공격2(오른손 내려 찍기)" normalBehaviorId="1103" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2103" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="IsInSkillAttackRange(1103, 1, 0.8)" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="" msgImmediately="false" msg="" msgProb="" />
<Work id="212" desc="공격3(양 손 번갈아 내려 찍기)" normalBehaviorId="1104" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2104" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="IsInSkillAttackRange(1104, 1, 0.8)" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="" nextAttackId="" msgImmediately="false" msg="" msgProb="" />
<Work id="201" desc="그로기(HP 30% 이하)" normalBehaviorId="1201" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="1201" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetHpRatio() &lt;= 0.3" distanceType="1" distanceRate="0.800000" coolTime="14000" isDirectionRevision="false" nextAttackProb="0.000000" nextAttackId="" msgImmediately="false" msg="" msgProb="" />
<Work id="203" desc="특수공격사전동작" normalBehaviorId="1203" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2203" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="IsInSkillAttackRange(1102, 1, 0.8)" distanceType="1" distanceRate="0.800000" coolTime="30000" isDirectionRevision="true" nextAttackProb="1.000000" nextAttackId="102" msgImmediately="false" msg="" msgProb="" />
<Work id="204" desc="어그로체인지동작" normalBehaviorId="1204" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2204" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetDamagedCount(7) &lt; 1" distanceType="1" distanceRate="0.800000" coolTime="15000" isDirectionRevision="true" nextAttackProb="0" nextAttackId="234" msgImmediately="false" msg="" msgProb="" />
<Work id="209" desc="3초 대기" normalBehaviorId="1209" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2209" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="1" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="" msgImmediately="false" msg="" msgProb="" />
<Work id="210" desc="5초 대기" normalBehaviorId="1210" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2210" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="1" coolTime="6000" isDirectionRevision="true" nextAttackProb="" nextAttackId="" msgImmediately="false" msg="" msgProb="" />
<Work id="211" desc="스폰 동작" normalBehaviorId="1211" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2211" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="1" coolTime="6000" isDirectionRevision="true" nextAttackProb="" nextAttackId="" msgImmediately="false" msg="" msgProb="" />
<Work id="220" desc="대폭풍(울트라atk)" normalBehaviorId="1115" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2115" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="IsInSkillAttackRange(1115, 1, 0.8)" distanceType="1" distanceRate="0.800000" coolTime="60000" isDirectionRevision="true" nextAttackProb="" nextAttackId="" msgImmediately="false" msg="" msgProb="" />
<Work id="221" desc="헤비어택1(연속 회전 공격)" normalBehaviorId="1108" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2108" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="IsInSkillAttackRange(1108, 1, 0.8)" distanceType="1" distanceRate="0.800000" coolTime="8000" isDirectionRevision="true" nextAttackProb="" nextAttackId="" msgImmediately="false" msg="" msgProb="" />
<Work id="222" desc="무브어택(짧은 이동 공격_분노시 울트라 패턴)" normalBehaviorId="1110" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2110" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetCombatTime() &gt; 15000 AND IsInSkillAttackRange(1110, 1, 0.8)" distanceType="1" distanceRate="0.800000" coolTime="15000" isDirectionRevision="true" nextAttackProb="1" nextAttackId="220" msgImmediately="false" msg="" msgProb="" />
<Work id="223" desc="라운드 어택(좌회전)" normalBehaviorType="skill" offFlockOnNormalMode="" angerBehaviorType="skill" offFlockOnAngerMode="" preProcess="GetTargetDir() &gt; 180 AND GetTargetDir() &lt; 300 AND IsInSkillAttackRange(1105, 1,1)" distanceType="1" distanceRate="1" coolTime="10000" isDirectionRevision="false" nextAttackProb="" nextAttackId="" msgImmediately="" msg="" msgProb="" normalBehaviorId="1105" angerBehaviorId="2105" />
<Work id="224" desc="라운드 어택(우회전)" normalBehaviorType="skill" offFlockOnNormalMode="" angerBehaviorType="skill" offFlockOnAngerMode="" preProcess="GetTargetDir() &gt; 60 AND GetTargetDir() &lt; 180 AND IsInSkillAttackRange(1106, 1,1)" distanceType="1" distanceRate="1" coolTime="10000" isDirectionRevision="false" nextAttackProb="" nextAttackId="" msgImmediately="" msg="" msgProb="" normalBehaviorId="1106" angerBehaviorId="2106" />
<Work id="225" desc="리액션어택1(연속 내려 찍기)" normalBehaviorType="skill" offFlockOnNormalMode="" angerBehaviorType="skill" offFlockOnAngerMode="" preProcess="GetCombatTime() &gt; 20000 AND IsInSkillAttackRange(1111, 1, 0.8)" distanceType="1" distanceRate="1" coolTime="20000" isDirectionRevision="true" nextAttackProb="" nextAttackId="" msgImmediately="" msg="" msgProb="" normalBehaviorId="1111" angerBehaviorId="2111" />
<Work id="226" desc="리액션어택 3(강하게 내려 찍기)" normalBehaviorType="skill" offFlockOnNormalMode="" angerBehaviorType="skill" offFlockOnAngerMode="" preProcess="GetCombatTime() &gt; 20000 AND IsInSkillAttackRange(1113, 1, 0.8)" distanceType="1" distanceRate="1" coolTime="15000" isDirectionRevision="true" nextAttackProb="" nextAttackId="" msgImmediately="" msg="" msgProb="" normalBehaviorId="1113" angerBehaviorId="2113" />
<Work id="227" desc="롱 어택" normalBehaviorType="skill" offFlockOnNormalMode="" angerBehaviorType="skill" offFlockOnAngerMode="" preProcess="IsInSkillAttackRange(1114, 1, 0.8)" distanceType="1" distanceRate="1" coolTime="8000" isDirectionRevision="true" nextAttackProb="" nextAttackId="" msgImmediately="" msg="" msgProb="" normalBehaviorId="1114" angerBehaviorId="2114" />
<Work id="228" desc="울트라어택(대폭풍)" normalBehaviorType="skill" offFlockOnNormalMode="" angerBehaviorType="skill" offFlockOnAngerMode="" preProcess="IsInSkillAttackRange(1115, 1, 0.8)" distanceType="1" distanceRate="1" coolTime="60000" isDirectionRevision="false" nextAttackProb="1" nextAttackId="204" msgImmediately="" msg="" msgProb="" normalBehaviorId="1115" angerBehaviorId="2115" />
<Work id="229" desc="백회피" normalBehaviorType="skill" offFlockOnNormalMode="" angerBehaviorType="skill" offFlockOnAngerMode="" preProcess="IsInSkillAttackRange(1101, 1, 0.8)" distanceType="1" distanceRate="1" coolTime="60000" isDirectionRevision="true" nextAttackProb="0" nextAttackId="" msgImmediately="" msg="" msgProb="" normalBehaviorId="1212" angerBehaviorId="2212" />
<Work id="230" desc="태어난 지점을 향해 짧은 이동 1_1(회전)" normalBehaviorType="activeRotate" offFlockOnNormalMode="" angerBehaviorType="activeRotate" offFlockOnAngerMode="" preProcess="IsOutCombatSpace(1200) == 1" distanceType="1" distanceRate="1" coolTime="120000" isDirectionRevision="false" nextAttackProb="1" nextAttackId="231" msgImmediately="" msg="" msgProb="" normalBehaviorId="456" angerBehaviorId="457" />
<Work id="231" desc="태어난 지점을 향해 짧은 이동 1_2(짧은 점프)" normalBehaviorType="skill" offFlockOnNormalMode="" angerBehaviorType="skill" offFlockOnAngerMode="" preProcess="1" distanceType="1" distanceRate="" coolTime="" isDirectionRevision="false" nextAttackProb="1" nextAttackId="229" msgImmediately="" msg="" msgProb="" normalBehaviorId="1110" angerBehaviorId="2110" />
<Work id="232" desc="태어난 지점을 향해 짧은 이동 1_3(회전)" normalBehaviorType="activeRotate" offFlockOnNormalMode="" angerBehaviorType="activeRotate" offFlockOnAngerMode="" preProcess="1" distanceType="1" distanceRate="1" coolTime="" isDirectionRevision="false" nextAttackProb="1" nextAttackId="229" msgImmediately="" msg="" msgProb="" normalBehaviorId="458" angerBehaviorId="459" />
<Work id="233" desc="태어난 지점을 향해 먼 이동 2_1(회전)" normalBehaviorType="activeRotate" offFlockOnNormalMode="" angerBehaviorType="activeRotate" offFlockOnAngerMode="" preProcess="IsOutCombatSpace(1500) == 1" distanceType="1" distanceRate="1" coolTime="120000" isDirectionRevision="false" nextAttackProb="1" nextAttackId="241" msgImmediately="" msg="" msgProb="" normalBehaviorId="460" angerBehaviorId="461" />
<Work id="234" desc="어그로체인지동작(반복용)" normalBehaviorType="skill" offFlockOnNormalMode="" angerBehaviorType="skill" offFlockOnAngerMode="" preProcess="1" distanceType="1" distanceRate="1" coolTime="" isDirectionRevision="true" nextAttackProb="" nextAttackId="" msgImmediately="" msg="" msgProb="" normalBehaviorId="1204" angerBehaviorId="2204" />
<Work id="235" desc="기본 공격(헛치기)" normalBehaviorType="skill" offFlockOnNormalMode="" angerBehaviorType="skill" offFlockOnAngerMode="" preProcess="IsInSkillAttackRange(1101, 1, 1.2) AND (GetDamagedCount(5) &lt; 1 OR GetHpRatio() &lt; 0.15)" distanceType="1" distanceRate="1" coolTime="" isDirectionRevision="true" nextAttackProb="" nextAttackId="" msgImmediately="false" msg="" msgProb="" normalBehaviorId="1101" angerBehaviorId="2101" />
<Work id="236" desc="패턴화된 공격 1_1(뒤로 1번 이동 후 3연속 발사체)" normalBehaviorType="skill" offFlockOnNormalMode="" angerBehaviorType="skill" offFlockOnAngerMode="" preProcess="GetCombatTime() &gt; 15000 AND IsInSkillAttackRange(1101, 1, 0.8)" distanceType="1" distanceRate="1" coolTime="30000" isDirectionRevision="true" nextAttackProb="1" nextAttackId="243" msgImmediately="" msg="" msgProb="" normalBehaviorId="1212" angerBehaviorId="2212" />
<Work id="237" desc="패턴화된 공격 1_2(뒤로 2번 이동 후 3연속 발사체)" normalBehaviorType="skill" offFlockOnNormalMode="" angerBehaviorType="skill" offFlockOnAngerMode="" preProcess="1" distanceType="1" distanceRate="1" coolTime="" isDirectionRevision="" nextAttackProb="1" nextAttackId="214" msgImmediately="" msg="" msgProb="" normalBehaviorId="1212" angerBehaviorId="2212" />
<Work id="238" desc="패턴화된 공격 2_1(무브 어택 후 라운드 어택)" normalBehaviorType="skill" offFlockOnNormalMode="" angerBehaviorType="skill" offFlockOnAngerMode="" preProcess="GetCombatTime() &gt; 15000 AND IsInSkillAttackRange(1102, 1, 1)" distanceType="1" distanceRate="1" coolTime="30000" isDirectionRevision="true" nextAttackProb="1" nextAttackId="240" msgImmediately="" msg="" msgProb="" normalBehaviorId="1203" angerBehaviorId="2203" />
<Work id="239" desc="일정 거리 이상일 경우 pc를 추적" normalBehaviorType="activeMove" offFlockOnNormalMode="" angerBehaviorType="activeMove" offFlockOnAngerMode="" preProcess="1" distanceType="1" distanceRate="1" coolTime="" isDirectionRevision="true" nextAttackProb="" nextAttackId="" msgImmediately="" msg="" msgProb="" normalBehaviorId="1185" angerBehaviorId="1186" />
<Work id="240" desc="패턴화된 공격 2_2(무브 어택 후 라운드 어택)" normalBehaviorType="skill" offFlockOnNormalMode="" angerBehaviorType="skill" offFlockOnAngerMode="" preProcess="1" distanceType="1" distanceRate="1" coolTime="" isDirectionRevision="true" nextAttackProb="1" nextAttackId="213" msgImmediately="" msg="" msgProb="" normalBehaviorId="1102" angerBehaviorId="2102" />
<Work id="241" desc="태어난 지점을 향해 먼 이동 2_2(사전 동작)" normalBehaviorType="skill" offFlockOnNormalMode="" angerBehaviorType="skill" offFlockOnAngerMode="" preProcess="1" distanceType="1" distanceRate="1" coolTime="" isDirectionRevision="false" nextAttackProb="1" nextAttackId="242" msgImmediately="" msg="" msgProb="" normalBehaviorId="1203" angerBehaviorId="2203" />
<Work id="242" desc="태어난 지점을 향해 먼 이동 2_3(사전 동작)" normalBehaviorType="skill" offFlockOnNormalMode="" angerBehaviorType="skill" offFlockOnAngerMode="" preProcess="1" distanceType="1" distanceRate="" coolTime="" isDirectionRevision="false" nextAttackProb="1" nextAttackId="204" msgImmediately="" msg="" msgProb="" normalBehaviorId="1102" angerBehaviorId="2102" />
<Work id="243" desc="헤비어택(3연속 발사체_분노용)" normalBehaviorType="skill" offFlockOnNormalMode="" angerBehaviorType="skill" offFlockOnAngerMode="" preProcess="IsInSkillAttackRange(1109, 1, 0.8)" distanceType="1" distanceRate="1" coolTime="10000" isDirectionRevision="true" nextAttackProb="" nextAttackId="" msgImmediately="" msg="" msgProb="" normalBehaviorId="1109" angerBehaviorId="2109" />
<Work id="244" desc="체력 30% 이하시 태어난 곳을 향해 도망 1_1" normalBehaviorType="activeRotate" offFlockOnNormalMode="" angerBehaviorType="activeRotate" offFlockOnAngerMode="" preProcess="GetHpRatio() &lt;= 0.3" distanceType="1" distanceRate="1" coolTime="14000" isDirectionRevision="false" nextAttackProb="1" nextAttackId="245" msgImmediately="" msg="" msgProb="" normalBehaviorId="462" angerBehaviorId="463" />
<Work id="245" desc="체력 30% 이하시 태어난 곳을 향해 도망 1_2" normalBehaviorType="activeMove" offFlockOnNormalMode="" angerBehaviorType="activeMove" offFlockOnAngerMode="" preProcess="1" distanceType="1" distanceRate="" coolTime="" isDirectionRevision="false" nextAttackProb="1" nextAttackId="201" msgImmediately="" msg="" msgProb="" normalBehaviorId="1187" angerBehaviorId="1188" />
<Work id="246" desc="1_1 20도 좌로 회전 후 이동" normalBehaviorType="activeRotate" offFlockOnNormalMode="" angerBehaviorType="activeRotate" offFlockOnAngerMode="" preProcess="IsPrevAttack(1, 247) == 0 AND (GetTargetDir() &gt; -60 AND GetTargetDir() &lt; 60)" distanceType="1" distanceRate="1" coolTime="30000" isDirectionRevision="false" nextAttackProb="1" nextAttackId="247" msgImmediately="" msg="" msgProb="" normalBehaviorId="464" angerBehaviorId="465" />
<Work id="247" desc="1_2 30도 좌로 회전 후 이동" normalBehaviorType="activeMove" offFlockOnNormalMode="" angerBehaviorType="activeMove" offFlockOnAngerMode="" preProcess="1" distanceType="1" distanceRate="1" coolTime="30000" isDirectionRevision="false" nextAttackProb="1" nextAttackId="103" msgImmediately="" msg="" msgProb="" normalBehaviorId="1189" angerBehaviorId="1190" />
<Work id="248" desc="1_1 20도 우로 회전 후 이동" normalBehaviorType="activeRotate" offFlockOnNormalMode="" angerBehaviorType="activeRotate" offFlockOnAngerMode="" preProcess="IsPrevAttack(1, 247) == 0 AND (GetTargetDir() &gt; -60 AND GetTargetDir() &lt; 60)" distanceType="1" distanceRate="1" coolTime="30000" isDirectionRevision="false" nextAttackProb="1" nextAttackId="247" msgImmediately="" msg="" msgProb="" normalBehaviorId="466" angerBehaviorId="467" />
<Work id="350" desc="pc를 추적(어그로 체인지_원거리)" normalBehaviorType="activeMove" offFlockOnNormalMode="" angerBehaviorType="activeMove" offFlockOnAngerMode="" preProcess="1" distanceType="1" distanceRate="1" coolTime="" isDirectionRevision="true" nextAttackProb="1" nextAttackId="101" msgImmediately="" msg="" msgProb="" normalBehaviorId="1191" angerBehaviorId="1192" />
</WorkList>
<TensionList>
<Tension id="1">
<Info workId="201" prob="0.500000" distanceRate="0.800000" />
<Info workId="233" prob="1" distanceRate="1" />
<Info workId="230" prob="1" distanceRate="1" />
<Info workId="224" prob="" distanceRate="1" />
<Info workId="223" prob="" distanceRate="1" />
<Info workId="213" prob="0.5" distanceRate="1" />
<Info workId="204" prob="0" distanceRate="1" />
<Info workId="216" prob="0.5" distanceRate="1" />
<Info workId="229" prob="0" distanceRate="1" />
<Info workId="235" prob="0.3" distanceRate="1" />
<Info workId="236" prob="0.3" distanceRate="1" />
<Info workId="238" prob="0.3" distanceRate="1" />
<Info workId="214" prob="" distanceRate="" />
<Info workId="103" prob="0.2" distanceRate="1" />
<Info workId="212" prob="0.3" distanceRate="1" />
<Info workId="111" prob="0.3" distanceRate="1" />
<Info workId="101" prob="0.65" distanceRate="1" />
<Info workId="203" prob="0.75" distanceRate="1" />
<Info workId="102" prob="" distanceRate="" />
<Info workId="211" prob="" distanceRate="" />
<Info workId="209" prob="" distanceRate="" />
<Info workId="210" prob="" distanceRate="" />
<Info workId="222" prob="" distanceRate="" />
<Info workId="220" prob="" distanceRate="" />
<Info workId="221" prob="" distanceRate="" />
<Info workId="225" prob="" distanceRate="" />
<Info workId="226" prob="" distanceRate="" />
<Info workId="227" prob="" distanceRate="" />
<Info workId="228" prob="" distanceRate="" />
<Info workId="231" prob="" distanceRate="" />
<Info workId="232" prob="" distanceRate="" />
<Info workId="234" prob="" distanceRate="" />
<Info workId="237" prob="" distanceRate="" />
<Info workId="240" prob="" distanceRate="" />
<Info workId="241" prob="" distanceRate="" />
<Info workId="242" prob="" distanceRate="" />
<Info workId="243" prob="" distanceRate="" />
<Info workId="244" prob="" distanceRate="" />
<Info workId="245" prob="" distanceRate="" />
<Info workId="350" prob="" distanceRate="" />
<Info workId="246" prob="0.2" distanceRate="1" />
<Info workId="247" prob="" distanceRate="" />
<Info workId="248" prob="0.2" distanceRate="1" />
<Info workId="239" prob="1" distanceRate="1" />
</Tension>
<Tension id="2">
<Info workId="201" prob="" distanceRate="0.800000" />
<Info workId="233" prob="1" distanceRate="1" />
<Info workId="230" prob="1" distanceRate="1" />
<Info workId="224" prob="" distanceRate="1" />
<Info workId="223" prob="" distanceRate="1" />
<Info workId="213" prob="0.5" distanceRate="1" />
<Info workId="204" prob="" distanceRate="" />
<Info workId="216" prob="0.5" distanceRate="1" />
<Info workId="229" prob="" distanceRate="" />
<Info workId="235" prob="" distanceRate="" />
<Info workId="236" prob="" distanceRate="" />
<Info workId="238" prob="0.3" distanceRate="1" />
<Info workId="214" prob="0.3" distanceRate="1" />
<Info workId="103" prob="0.2" distanceRate="1" />
<Info workId="212" prob="0.3" distanceRate="1" />
<Info workId="111" prob="0.3" distanceRate="1" />
<Info workId="101" prob="0.65" distanceRate="1" />
<Info workId="203" prob="0.75" distanceRate="1" />
<Info workId="102" prob="" distanceRate="" />
<Info workId="211" prob="" distanceRate="" />
<Info workId="209" prob="" distanceRate="" />
<Info workId="210" prob="" distanceRate="" />
<Info workId="222" prob="" distanceRate="" />
<Info workId="220" prob="" distanceRate="" />
<Info workId="221" prob="" distanceRate="" />
<Info workId="225" prob="" distanceRate="" />
<Info workId="226" prob="" distanceRate="" />
<Info workId="227" prob="" distanceRate="" />
<Info workId="228" prob="" distanceRate="" />
<Info workId="231" prob="" distanceRate="" />
<Info workId="232" prob="" distanceRate="" />
<Info workId="234" prob="" distanceRate="" />
<Info workId="237" prob="" distanceRate="" />
<Info workId="240" prob="" distanceRate="" />
<Info workId="241" prob="" distanceRate="" />
<Info workId="242" prob="" distanceRate="" />
<Info workId="243" prob="" distanceRate="" />
<Info workId="244" prob="" distanceRate="" />
<Info workId="245" prob="" distanceRate="" />
<Info workId="350" prob="" distanceRate="" />
<Info workId="246" prob="0.2" distanceRate="1" />
<Info workId="247" prob="" distanceRate="" />
<Info workId="248" prob="0.2" distanceRate="1" />
<Info workId="239" prob="1" distanceRate="1" />
</Tension>
<Tension id="3">
<Info workId="244" prob="0.5" distanceRate="1" />
<Info workId="201" prob="0.00000" distanceRate="0.800000" />
<Info workId="233" prob="1" distanceRate="1" />
<Info workId="230" prob="1" distanceRate="1" />
<Info workId="224" prob="" distanceRate="" />
<Info workId="223" prob="" distanceRate="" />
<Info workId="213" prob="0.5" distanceRate="1" />
<Info workId="204" prob="0" distanceRate="1" />
<Info workId="216" prob="0.5" distanceRate="1" />
<Info workId="229" prob="0" distanceRate="1" />
<Info workId="235" prob="0.5" distanceRate="1" />
<Info workId="236" prob="0.3" distanceRate="1" />
<Info workId="238" prob="0.3" distanceRate="1" />
<Info workId="214" prob="" distanceRate="" />
<Info workId="103" prob="0.2" distanceRate="1" />
<Info workId="212" prob="0.3" distanceRate="1" />
<Info workId="111" prob="0.3" distanceRate="1" />
<Info workId="101" prob="0.65" distanceRate="1" />
<Info workId="203" prob="0.75" distanceRate="1" />
<Info workId="102" prob="" distanceRate="" />
<Info workId="211" prob="" distanceRate="" />
<Info workId="209" prob="" distanceRate="" />
<Info workId="210" prob="" distanceRate="" />
<Info workId="222" prob="" distanceRate="" />
<Info workId="220" prob="" distanceRate="" />
<Info workId="221" prob="" distanceRate="" />
<Info workId="225" prob="" distanceRate="" />
<Info workId="226" prob="" distanceRate="" />
<Info workId="227" prob="" distanceRate="" />
<Info workId="228" prob="" distanceRate="" />
<Info workId="231" prob="" distanceRate="" />
<Info workId="232" prob="" distanceRate="" />
<Info workId="234" prob="" distanceRate="" />
<Info workId="237" prob="" distanceRate="" />
<Info workId="240" prob="" distanceRate="" />
<Info workId="241" prob="" distanceRate="" />
<Info workId="242" prob="" distanceRate="" />
<Info workId="243" prob="" distanceRate="" />
<Info workId="245" prob="" distanceRate="" />
<Info workId="350" prob="" distanceRate="" />
<Info workId="246" prob="0.2" distanceRate="1" />
<Info workId="247" prob="" distanceRate="" />
<Info workId="248" prob="0.2" distanceRate="1" />
<Info workId="239" prob="1" distanceRate="1" />
</Tension>
<Tension id="4">
<Info workId="201" prob="0.500000" distanceRate="0.800000" />
<Info workId="233" prob="1" distanceRate="1" />
<Info workId="230" prob="1" distanceRate="1" />
<Info workId="224" prob="" distanceRate="" />
<Info workId="223" prob="" distanceRate="" />
<Info workId="213" prob="0.5" distanceRate="1" />
<Info workId="204" prob="" distanceRate="" />
<Info workId="216" prob="0.5" distanceRate="1" />
<Info workId="229" prob="" distanceRate="" />
<Info workId="235" prob="" distanceRate="" />
<Info workId="236" prob="" distanceRate="" />
<Info workId="238" prob="0.3" distanceRate="1" />
<Info workId="214" prob="0.3" distanceRate="1" />
<Info workId="103" prob="0.2" distanceRate="1" />
<Info workId="212" prob="0.3" distanceRate="1" />
<Info workId="111" prob="0.3" distanceRate="1" />
<Info workId="101" prob="0.65" distanceRate="1" />
<Info workId="203" prob="0.75" distanceRate="1" />
<Info workId="102" prob="" distanceRate="" />
<Info workId="211" prob="" distanceRate="" />
<Info workId="209" prob="" distanceRate="" />
<Info workId="210" prob="" distanceRate="" />
<Info workId="222" prob="" distanceRate="" />
<Info workId="220" prob="" distanceRate="" />
<Info workId="221" prob="" distanceRate="" />
<Info workId="225" prob="" distanceRate="" />
<Info workId="226" prob="" distanceRate="" />
<Info workId="227" prob="" distanceRate="" />
<Info workId="228" prob="" distanceRate="" />
<Info workId="231" prob="" distanceRate="" />
<Info workId="232" prob="" distanceRate="" />
<Info workId="234" prob="" distanceRate="" />
<Info workId="237" prob="" distanceRate="" />
<Info workId="240" prob="" distanceRate="" />
<Info workId="241" prob="" distanceRate="" />
<Info workId="242" prob="" distanceRate="" />
<Info workId="243" prob="" distanceRate="" />
<Info workId="244" prob="" distanceRate="" />
<Info workId="245" prob="" distanceRate="" />
<Info workId="350" prob="" distanceRate="" />
<Info workId="246" prob="0.2" distanceRate="1" />
<Info workId="247" prob="" distanceRate="" />
<Info workId="248" prob="0.2" distanceRate="1" />
<Info workId="239" prob="1" distanceRate="1" />
</Tension>
</TensionList>
</Attack>
<Avoid avoidSkillId="" cooltime="6000" />
<Move targetDistance="300" timeout="1000" />
<Social socialMotionId="" />
<Idle duration="1000" />
<MonsterFlee hpRate="" executionRate="" fleeDistance="" shareAggroRange="" />
<MonsterSummon hpRate="0.200000" executionRate="0" summonNum="1" summonRange="300" summonTemplateId="" />
<CounterFlee workId="" toAnger="false" speedUpRate="" maxMovingTime="" recentHitTime="" recentPcBehaviorTime="" />
<PatternList>
<Pattern default="true">
<AngerMode>
<Tension attackTension="2" cooperationTension="1" shorttermTargetTension="1" />
<Incline attackProb="1" cooperationProb="0.000000" shorttermTargetProb="0" avoidProb="0.000000" moveProb="0.000000" socialProb="0.000000" />
</AngerMode>
<NormalMode>
<Tension attackTension="1" cooperationTension="1" shorttermTargetTension="1" />
<Incline attackProb="1" cooperationProb="0.000000" shorttermTargetProb="1" avoidProb="0.000000" moveProb="0.000000" socialProb="0.000000" />
</NormalMode>
</Pattern>
<Pattern minHpRatio="0.000000" maxHpRatio="0.150000">
<AngerMode>
<Tension attackTension="4" cooperationTension="1" shorttermTargetTension="1" />
<Incline attackProb="1" cooperationProb="0.000000" shorttermTargetProb="0" avoidProb="0.000000" moveProb="0.000000" socialProb="0.000000" />
</AngerMode>
<NormalMode>
<Tension attackTension="3" cooperationTension="1" shorttermTargetTension="1" />
<Incline attackProb="1" cooperationProb="0.000000" shorttermTargetProb="1" avoidProb="0.000000" moveProb="0.000000" socialProb="0.000000" />
</NormalMode>
</Pattern>
</PatternList>
<AggroChangeAttack nearTargetAttackId="223" showAggroChangeMotionAfterNearTargetAttack="false" distantTargetAttackId="350" showAggroChangeMotionAfterDistantTargetAttack="false" />
</CombatState>
</Ai>
<Ai id="23" name="블러드 골렘(고레벨)">
<PeaceState checkInterval="5000" minLeaderDistance="200" maxLeaderDistance="500" followNearUser="false">
<RandomMove moveMinDistance="200" moveMaxDistance="500" probSocial="0.00000" moveRadius="500" probMove="0.00000">
<Social motionId="1" />
<Social motionId="2" />
</RandomMove>
<Buff range="" coolTime="" />
</PeaceState>
<CautionState alertRadius="250" rotateTime="10" probAvoid="0" avoidSkill="" alertAngle="360" rotateAngle="60" checkInterval="5000" hpResetWhenCombatEnd="true" probActiveMove="0.000000" enable="false" />
<CombatState watchRotateTime="10" watchRotateAngle="60" playSocialWhenFirstAggro="false" enable="true">
<ShorttermTarget>
<StWorkList>
<StWork id="1" desc="중형_원거리견제" preProcess="PcTargetByDirectionEx(1, 160, 1102, 1, 0.8, 1)" immediateAttackId="203" msgImmediately="false" msg="" msgProb="" />
<StWork id="3" desc="중형_좌견제" preProcess="PcTargetByDirectionEx(270, 120, 1105, 1, 1, 0)" immediateAttackId="223" msgImmediately="false" msg="0" msgProb="0.000000" />
<StWork id="4" desc="중형_우견제" preProcess="PcTargetByDirectionEx(90, 120, 1106, 1, 1, 0)" immediateAttackId="224" msgImmediately="false" msg="0" msgProb="0.000000" />
<StWork id="5" desc="중형_힐견제" preProcess="PcTargetBySkillCategoryUsedEx(1, 160, 1112, 1, 0.9, 31, 2)" immediateAttackId="216" msgImmediately="false" msg="" msgProb="" />
</StWorkList>
<StTensionList>
<StTension id="1">
<Info stWorkId="1" prob="0" />
<Info stWorkId="3" prob="0.015000" />
<Info stWorkId="4" prob="0.015000" />
<Info stWorkId="5" prob="0" />
</StTension>
</StTensionList>
</ShorttermTarget>
<Cooperation concurrentAttackDuration="5000" sequentialAttackDelay="1000" escapeDuration="3000">
<WorkList>
<Work id="1" desc="더미" normalBehaviorId="1" normalBehaviorType="social" offFlockOnNormalMode="true" angerBehaviorId="1" angerBehaviorType="social" offFlockOnAngerMode="true" preProcess="1" sendOrderId="1" sendOrderRange="800" sendOrderMaxCount="20" sendOrderRefTarget="1" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0" nextAttackId="101" orderType="normal" formationId="" msgImmediately="false" msg="" msgProb="" />
</WorkList>
<TensionList>
<Tension id="1">
<Info workId="1" prob="0" distanceRate="0.800000" />
</Tension>
</TensionList>
<ReceiveOrderList>
<ReceiveOrder orderId="1" prob="0" attackId="101" formationCheckTime="2000" formationAttackProb="0" formationAttackId="101" />
</ReceiveOrderList>
</Cooperation>
<Attack>
<WorkList>
<Work id="101" desc="기본공격" normalBehaviorId="1101" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2101" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="IsInSkillAttackRange(1101, 1, 0.8)" distanceType="1" distanceRate="0.800000" coolTime="" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="" msgImmediately="false" msg="" msgProb="" />
<Work id="102" desc="특수공격(긴 이동 공격)" normalBehaviorId="1102" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2102" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="0.800000" coolTime="30000" isDirectionRevision="true" nextAttackProb="1.000000" nextAttackId="204" msgImmediately="false" msg="" msgProb="" />
<Work id="103" desc="무브어택(짧은 이동 공격)" normalBehaviorId="1110" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2110" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="IsInSkillAttackRange(1110, 1, 1)" distanceType="1" distanceRate="0.800000" coolTime="60000" isDirectionRevision="true" nextAttackProb="" nextAttackId="" msgImmediately="false" msg="" msgProb="" />
<Work id="214" desc="헤비어택2(3연속 발사체)" normalBehaviorId="1109" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2109" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="IsInSkillAttackRange(1109, 1, 0.8)" distanceType="1" distanceRate="1" coolTime="20000" isDirectionRevision="true" nextAttackProb="" nextAttackId="" msgImmediately="false" msg="" msgProb="" />
<Work id="216" desc="리액션어택2(발사체) + 패턴 공격(무브 어택)" normalBehaviorId="1112" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2112" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetCombatTime() &gt; 20000 AND IsInSkillAttackRange(1112, 1, 0.8)" distanceType="1" distanceRate="1" coolTime="30000" isDirectionRevision="true" nextAttackProb="0.5" nextAttackId="102" msgImmediately="false" msg="" msgProb="" />
<Work id="213" desc="라운드어택(죽은척)" normalBehaviorId="1107" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2107" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetTargetDir() &gt; 60 AND GetTargetDir() &lt; 300 AND IsInSkillAttackRange(1107, 1, 1)" distanceType="1" distanceRate="0.800000" coolTime="20000" isDirectionRevision="false" nextAttackProb="1" nextAttackId="204" msgImmediately="false" msg="" msgProb="" />
<Work id="111" desc="공격2(오른손 내려 찍기)" normalBehaviorId="1103" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2103" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="IsInSkillAttackRange(1103, 1, 0.8)" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="" msgImmediately="false" msg="" msgProb="" />
<Work id="212" desc="공격3(양 손 번갈아 내려 찍기)" normalBehaviorId="1104" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2104" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="IsInSkillAttackRange(1104, 1, 0.8)" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="" nextAttackId="" msgImmediately="false" msg="" msgProb="" />
<Work id="201" desc="그로기(HP 30% 이하)" normalBehaviorId="1201" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="1201" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetHpRatio() &lt;= 0.3" distanceType="1" distanceRate="0.800000" coolTime="14000" isDirectionRevision="false" nextAttackProb="0.000000" nextAttackId="" msgImmediately="false" msg="" msgProb="" />
<Work id="203" desc="특수공격사전동작" normalBehaviorId="1203" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2203" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="IsInSkillAttackRange(1102, 1, 0.8)" distanceType="1" distanceRate="0.800000" coolTime="30000" isDirectionRevision="true" nextAttackProb="1.000000" nextAttackId="102" msgImmediately="false" msg="" msgProb="" />
<Work id="204" desc="어그로체인지동작" normalBehaviorId="1204" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2204" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetDamagedCount(7) &lt; 1" distanceType="1" distanceRate="0.800000" coolTime="15000" isDirectionRevision="true" nextAttackProb="0" nextAttackId="234" msgImmediately="false" msg="" msgProb="" />
<Work id="209" desc="3초 대기" normalBehaviorId="1209" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2209" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="1" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="" msgImmediately="false" msg="" msgProb="" />
<Work id="210" desc="5초 대기" normalBehaviorId="1210" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2210" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="1" coolTime="6000" isDirectionRevision="true" nextAttackProb="" nextAttackId="" msgImmediately="false" msg="" msgProb="" />
<Work id="211" desc="스폰 동작" normalBehaviorId="1211" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2211" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="1" coolTime="6000" isDirectionRevision="true" nextAttackProb="" nextAttackId="" msgImmediately="false" msg="" msgProb="" />
<Work id="220" desc="대폭풍(울트라atk)" normalBehaviorId="1115" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2115" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="IsInSkillAttackRange(1115, 1, 0.8)" distanceType="1" distanceRate="0.800000" coolTime="60000" isDirectionRevision="false" nextAttackProb="1" nextAttackId="204" msgImmediately="false" msg="" msgProb="" />
<Work id="221" desc="헤비어택1(연속 회전 공격)" normalBehaviorId="1108" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2108" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="IsInSkillAttackRange(1108, 1, 0.8)" distanceType="1" distanceRate="0.800000" coolTime="8000" isDirectionRevision="true" nextAttackProb="" nextAttackId="" msgImmediately="false" msg="" msgProb="" />
<Work id="222" desc="무브어택(짧은 이동 공격_분노시 울트라 패턴)" normalBehaviorId="1110" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2110" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetCombatTime() &gt; 15000 AND IsInSkillAttackRange(1110, 1, 0.8)" distanceType="1" distanceRate="0.800000" coolTime="60000" isDirectionRevision="true" nextAttackProb="1" nextAttackId="220" msgImmediately="false" msg="" msgProb="" />
<Work id="223" desc="라운드 어택(좌회전)" normalBehaviorType="skill" offFlockOnNormalMode="" angerBehaviorType="skill" offFlockOnAngerMode="" preProcess="GetTargetDir() &gt; 180 AND GetTargetDir() &lt; 300 AND IsInSkillAttackRange(1105, 1,1)" distanceType="1" distanceRate="1" coolTime="10000" isDirectionRevision="false" nextAttackProb="" nextAttackId="" msgImmediately="" msg="" msgProb="" normalBehaviorId="1105" angerBehaviorId="2105" />
<Work id="224" desc="라운드 어택(우회전)" normalBehaviorType="skill" offFlockOnNormalMode="" angerBehaviorType="skill" offFlockOnAngerMode="" preProcess="GetTargetDir() &gt; 60 AND GetTargetDir() &lt; 180 AND IsInSkillAttackRange(1106, 1,1)" distanceType="1" distanceRate="1" coolTime="10000" isDirectionRevision="false" nextAttackProb="" nextAttackId="" msgImmediately="" msg="" msgProb="" normalBehaviorId="1106" angerBehaviorId="2106" />
<Work id="225" desc="리액션어택1(연속 내려 찍기)" normalBehaviorType="skill" offFlockOnNormalMode="" angerBehaviorType="skill" offFlockOnAngerMode="" preProcess="GetCombatTime() &gt; 20000 AND IsInSkillAttackRange(1111, 1, 0.8)" distanceType="1" distanceRate="1" coolTime="20000" isDirectionRevision="true" nextAttackProb="" nextAttackId="" msgImmediately="" msg="" msgProb="" normalBehaviorId="1111" angerBehaviorId="2111" />
<Work id="226" desc="패턴 4_1 리액션어택 3(강하게 내려 찍기) + 양손 번갈아 내려 찍기" normalBehaviorType="skill" offFlockOnNormalMode="" angerBehaviorType="skill" offFlockOnAngerMode="" preProcess="GetCombatTime() &gt; 20000 AND IsInSkillAttackRange(1113, 1, 0.8)" distanceType="1" distanceRate="1" coolTime="15000" isDirectionRevision="true" nextAttackProb="1" nextAttackId="300" msgImmediately="" msg="" msgProb="" normalBehaviorId="1113" angerBehaviorId="2113" />
<Work id="227" desc="롱 어택" normalBehaviorType="skill" offFlockOnNormalMode="" angerBehaviorType="skill" offFlockOnAngerMode="" preProcess="IsInSkillAttackRange(1114, 1, 0.8)" distanceType="1" distanceRate="1" coolTime="8000" isDirectionRevision="true" nextAttackProb="" nextAttackId="" msgImmediately="" msg="" msgProb="" normalBehaviorId="1114" angerBehaviorId="2114" />
<Work id="228" desc="울트라어택(대폭풍)" normalBehaviorType="skill" offFlockOnNormalMode="" angerBehaviorType="skill" offFlockOnAngerMode="" preProcess="IsInSkillAttackRange(1115, 1, 0.8)" distanceType="1" distanceRate="1" coolTime="60000" isDirectionRevision="false" nextAttackProb="1" nextAttackId="204" msgImmediately="" msg="" msgProb="" normalBehaviorId="1115" angerBehaviorId="2115" />
<Work id="229" desc="백회피+70% 롱어택" normalBehaviorType="skill" offFlockOnNormalMode="" angerBehaviorType="skill" offFlockOnAngerMode="" preProcess="IsInSkillAttackRange(1101, 1, 0.8)" distanceType="1" distanceRate="1" coolTime="60000" isDirectionRevision="true" nextAttackProb="0.7" nextAttackId="301" msgImmediately="" msg="" msgProb="" normalBehaviorId="1212" angerBehaviorId="2212" />
<Work id="230" desc="태어난 지점을 향해 짧은 이동 1_1(회전)" normalBehaviorType="activeRotate" offFlockOnNormalMode="" angerBehaviorType="activeRotate" offFlockOnAngerMode="" preProcess="IsOutCombatSpace(1200) == 1" distanceType="1" distanceRate="1" coolTime="120000" isDirectionRevision="false" nextAttackProb="1" nextAttackId="231" msgImmediately="" msg="" msgProb="" normalBehaviorId="468" angerBehaviorId="469" />
<Work id="231" desc="태어난 지점을 향해 짧은 이동 1_2(짧은 점프)" normalBehaviorType="skill" offFlockOnNormalMode="" angerBehaviorType="skill" offFlockOnAngerMode="" preProcess="1" distanceType="1" distanceRate="" coolTime="" isDirectionRevision="false" nextAttackProb="1" nextAttackId="229" msgImmediately="" msg="" msgProb="" normalBehaviorId="1110" angerBehaviorId="2110" />
<Work id="232" desc="태어난 지점을 향해 짧은 이동 1_3(회전)" normalBehaviorType="activeRotate" offFlockOnNormalMode="" angerBehaviorType="activeRotate" offFlockOnAngerMode="" preProcess="1" distanceType="1" distanceRate="1" coolTime="" isDirectionRevision="false" nextAttackProb="1" nextAttackId="229" msgImmediately="" msg="" msgProb="" normalBehaviorId="470" angerBehaviorId="471" />
<Work id="233" desc="태어난 지점을 향해 먼 이동 2_1(회전)" normalBehaviorType="activeRotate" offFlockOnNormalMode="" angerBehaviorType="activeRotate" offFlockOnAngerMode="" preProcess="IsOutCombatSpace(1500) == 1" distanceType="1" distanceRate="1" coolTime="120000" isDirectionRevision="false" nextAttackProb="1" nextAttackId="241" msgImmediately="" msg="" msgProb="" normalBehaviorId="472" angerBehaviorId="473" />
<Work id="234" desc="어그로체인지동작(반복용)" normalBehaviorType="skill" offFlockOnNormalMode="" angerBehaviorType="skill" offFlockOnAngerMode="" preProcess="1" distanceType="1" distanceRate="1" coolTime="" isDirectionRevision="false" nextAttackProb="" nextAttackId="" msgImmediately="" msg="" msgProb="" normalBehaviorId="1204" angerBehaviorId="2204" />
<Work id="235" desc="기본 공격(헛치기)" normalBehaviorType="skill" offFlockOnNormalMode="" angerBehaviorType="skill" offFlockOnAngerMode="" preProcess="IsInSkillAttackRange(1101, 1, 1.2) AND (GetDamagedCount(5) &lt; 1 OR GetHpRatio() &lt; 0.15)" distanceType="1" distanceRate="1" coolTime="" isDirectionRevision="true" nextAttackProb="" nextAttackId="" msgImmediately="false" msg="" msgProb="" normalBehaviorId="1101" angerBehaviorId="2101" />
<Work id="236" desc="패턴화된 공격 1_1(뒤로 1번 이동 후 3연속 발사체)" normalBehaviorType="skill" offFlockOnNormalMode="" angerBehaviorType="skill" offFlockOnAngerMode="" preProcess="GetCombatTime() &gt; 15000 AND IsInSkillAttackRange(1101, 1, 0.8)" distanceType="1" distanceRate="1" coolTime="30000" isDirectionRevision="true" nextAttackProb="1" nextAttackId="243" msgImmediately="" msg="" msgProb="" normalBehaviorId="1212" angerBehaviorId="2212" />
<Work id="237" desc="패턴화된 공격 1_2(뒤로 2번 이동 후 3연속 발사체)" normalBehaviorType="skill" offFlockOnNormalMode="" angerBehaviorType="skill" offFlockOnAngerMode="" preProcess="1" distanceType="1" distanceRate="1" coolTime="" isDirectionRevision="true" nextAttackProb="1" nextAttackId="214" msgImmediately="" msg="" msgProb="" normalBehaviorId="1212" angerBehaviorId="2212" />
<Work id="238" desc="패턴화된 공격 2_1(무브 어택 후 라운드 어택)" normalBehaviorType="skill" offFlockOnNormalMode="" angerBehaviorType="skill" offFlockOnAngerMode="" preProcess="GetCombatTime() &gt; 15000 AND IsInSkillAttackRange(1102, 1, 1)" distanceType="1" distanceRate="1" coolTime="30000" isDirectionRevision="true" nextAttackProb="1" nextAttackId="240" msgImmediately="" msg="" msgProb="" normalBehaviorId="1203" angerBehaviorId="2203" />
<Work id="239" desc="일정 거리 이상일 경우 pc를 추적" normalBehaviorType="activeMove" offFlockOnNormalMode="" angerBehaviorType="activeMove" offFlockOnAngerMode="" preProcess="1" distanceType="1" distanceRate="1" coolTime="" isDirectionRevision="true" nextAttackProb="" nextAttackId="" msgImmediately="" msg="" msgProb="" normalBehaviorId="1193" angerBehaviorId="1194" />
<Work id="240" desc="패턴화된 공격 2_2(무브 어택 후 라운드 어택)" normalBehaviorType="skill" offFlockOnNormalMode="" angerBehaviorType="skill" offFlockOnAngerMode="" preProcess="1" distanceType="1" distanceRate="1" coolTime="" isDirectionRevision="true" nextAttackProb="1" nextAttackId="213" msgImmediately="" msg="" msgProb="" normalBehaviorId="1102" angerBehaviorId="2102" />
<Work id="241" desc="태어난 지점을 향해 먼 이동 2_2(사전 동작)" normalBehaviorType="skill" offFlockOnNormalMode="" angerBehaviorType="skill" offFlockOnAngerMode="" preProcess="1" distanceType="1" distanceRate="1" coolTime="" isDirectionRevision="false" nextAttackProb="1" nextAttackId="242" msgImmediately="" msg="" msgProb="" normalBehaviorId="1203" angerBehaviorId="2203" />
<Work id="242" desc="태어난 지점을 향해 먼 이동 2_3(사전 동작)" normalBehaviorType="skill" offFlockOnNormalMode="" angerBehaviorType="skill" offFlockOnAngerMode="" preProcess="1" distanceType="1" distanceRate="" coolTime="" isDirectionRevision="false" nextAttackProb="1" nextAttackId="204" msgImmediately="" msg="" msgProb="" normalBehaviorId="1102" angerBehaviorId="2102" />
<Work id="243" desc="헤비어택(3연속 발사체_분노용)" normalBehaviorType="skill" offFlockOnNormalMode="" angerBehaviorType="skill" offFlockOnAngerMode="" preProcess="IsInSkillAttackRange(1109, 1, 0.8)" distanceType="1" distanceRate="1" coolTime="10000" isDirectionRevision="true" nextAttackProb="" nextAttackId="" msgImmediately="" msg="" msgProb="" normalBehaviorId="1109" angerBehaviorId="2109" />
<Work id="244" desc="체력 30% 이하시 태어난 곳을 향해 도망 1_1" normalBehaviorType="activeRotate" offFlockOnNormalMode="" angerBehaviorType="activeRotate" offFlockOnAngerMode="" preProcess="GetHpRatio() &lt;= 0.3" distanceType="1" distanceRate="1" coolTime="14000" isDirectionRevision="false" nextAttackProb="1" nextAttackId="245" msgImmediately="" msg="" msgProb="" normalBehaviorId="474" angerBehaviorId="475" />
<Work id="245" desc="체력 30% 이하시 태어난 곳을 향해 도망 1_2" normalBehaviorType="activeMove" offFlockOnNormalMode="" angerBehaviorType="activeMove" offFlockOnAngerMode="" preProcess="1" distanceType="1" distanceRate="" coolTime="" isDirectionRevision="false" nextAttackProb="1" nextAttackId="201" msgImmediately="" msg="" msgProb="" normalBehaviorId="1195" angerBehaviorId="1196" />
<Work id="246" desc="1_1 20도 좌로 회전 후 이동" normalBehaviorType="activeRotate" offFlockOnNormalMode="" angerBehaviorType="activeRotate" offFlockOnAngerMode="" preProcess="IsPrevAttack(1, 247) == 0 AND (GetTargetDir() &gt; -60 AND GetTargetDir() &lt; 60)" distanceType="1" distanceRate="1" coolTime="30000" isDirectionRevision="false" nextAttackProb="1" nextAttackId="247" msgImmediately="" msg="" msgProb="" normalBehaviorId="476" angerBehaviorId="477" />
<Work id="247" desc="1_2 30도 좌로 회전 후 이동" normalBehaviorType="activeMove" offFlockOnNormalMode="" angerBehaviorType="activeMove" offFlockOnAngerMode="" preProcess="1" distanceType="1" distanceRate="1" coolTime="30000" isDirectionRevision="false" nextAttackProb="1" nextAttackId="103" msgImmediately="" msg="" msgProb="" normalBehaviorId="1197" angerBehaviorId="1198" />
<Work id="248" desc="1_1 20도 우로 회전 후 이동" normalBehaviorType="activeRotate" offFlockOnNormalMode="" angerBehaviorType="activeRotate" offFlockOnAngerMode="" preProcess="IsPrevAttack(1, 247) == 0 AND (GetTargetDir() &gt; -60 AND GetTargetDir() &lt; 60)" distanceType="1" distanceRate="1" coolTime="30000" isDirectionRevision="false" nextAttackProb="1" nextAttackId="247" msgImmediately="" msg="" msgProb="" normalBehaviorId="478" angerBehaviorId="479" />
<Work id="250" desc="패턴화된 공격 3_1(울트라 공격)" normalBehaviorType="skill" offFlockOnNormalMode="" angerBehaviorType="skill" offFlockOnAngerMode="" preProcess="GetCombatTime() &gt; 20000 AND IsInSkillAttackRange(1110, 1, 1)" distanceType="1" distanceRate="1" coolTime="60000" isDirectionRevision="true" nextAttackProb="1" nextAttackId="252" msgImmediately="" msg="" msgProb="" normalBehaviorId="1110" angerBehaviorId="2110" />
<Work id="251" desc="패턴화된 공격 3_2(울트라 공격)" normalBehaviorType="activeRotate" offFlockOnNormalMode="" angerBehaviorType="activeRotate" offFlockOnAngerMode="" preProcess="1" distanceType="1" distanceRate="1" coolTime="" isDirectionRevision="false" nextAttackProb="1" nextAttackId="252" msgImmediately="" msg="" msgProb="" normalBehaviorId="480" angerBehaviorId="481" />
<Work id="252" desc="패턴화된 공격 3_3(울트라 공격)" normalBehaviorType="skill" offFlockOnNormalMode="" angerBehaviorType="skill" offFlockOnAngerMode="" preProcess="1" distanceType="1" distanceRate="1" coolTime="" isDirectionRevision="true" nextAttackProb="1" nextAttackId="228" msgImmediately="" msg="" msgProb="" normalBehaviorId="1110" angerBehaviorId="2110" />
<Work id="253" desc="패턴화된 공격 3_4(울트라 공격)" normalBehaviorType="activeRotate" offFlockOnNormalMode="" angerBehaviorType="activeRotate" offFlockOnAngerMode="" preProcess="1" distanceType="1" distanceRate="1" coolTime="" isDirectionRevision="false" nextAttackProb="1" nextAttackId="254" msgImmediately="" msg="" msgProb="" normalBehaviorId="482" angerBehaviorId="483" />
<Work id="254" desc="패턴화된 공격 3_5(울트라 공격)" normalBehaviorType="skill" offFlockOnNormalMode="" angerBehaviorType="skill" offFlockOnAngerMode="" preProcess="1" distanceType="1" distanceRate="1" coolTime="" isDirectionRevision="true" nextAttackProb="1" nextAttackId="220" msgImmediately="" msg="" msgProb="" normalBehaviorId="1110" angerBehaviorId="2110" />
<Work id="300" desc="패턴 4_2 리액션어택3 후 공격3(양 손 번갈아 내려 찍기)" normalBehaviorId="1104" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2104" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="IsInSkillAttackRange(1104, 1, 0.8)" distanceType="1" distanceRate="0.800000" coolTime="8000" isDirectionRevision="true" nextAttackProb="1" nextAttackId="204" msgImmediately="false" msg="" msgProb="" />
<Work id="301" desc="패턴 5_2 백회피 후 롱 어택" normalBehaviorType="skill" offFlockOnNormalMode="" angerBehaviorType="skill" offFlockOnAngerMode="" preProcess="IsInSkillAttackRange(1114, 1, 0.8)" distanceType="1" distanceRate="1" coolTime="8000" isDirectionRevision="true" nextAttackProb="1" nextAttackId="204" msgImmediately="" msg="" msgProb="" normalBehaviorId="1114" angerBehaviorId="2114" />
<Work id="350" desc="pc를 추적(어그로 체인지_원거리)" normalBehaviorType="activeMove" offFlockOnNormalMode="" angerBehaviorType="activeMove" offFlockOnAngerMode="" preProcess="1" distanceType="1" distanceRate="1" coolTime="" isDirectionRevision="true" nextAttackProb="1" nextAttackId="101" msgImmediately="" msg="" msgProb="" normalBehaviorId="1199" angerBehaviorId="1200" />
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<Info workId="212" prob="0.3" distanceRate="1" />
<Info workId="111" prob="0.3" distanceRate="1" />
<Info workId="101" prob="0.65" distanceRate="1" />
<Info workId="227" prob="0.4" distanceRate="1" />
<Info workId="203" prob="0.75" distanceRate="1" />
<Info workId="102" prob="" distanceRate="" />
<Info workId="211" prob="" distanceRate="" />
<Info workId="209" prob="" distanceRate="" />
<Info workId="210" prob="" distanceRate="" />
<Info workId="222" prob="" distanceRate="" />
<Info workId="220" prob="" distanceRate="" />
<Info workId="228" prob="" distanceRate="" />
<Info workId="231" prob="" distanceRate="" />
<Info workId="232" prob="" distanceRate="" />
<Info workId="234" prob="" distanceRate="" />
<Info workId="237" prob="" distanceRate="" />
<Info workId="240" prob="" distanceRate="" />
<Info workId="241" prob="" distanceRate="" />
<Info workId="242" prob="" distanceRate="" />
<Info workId="243" prob="" distanceRate="" />
<Info workId="244" prob="" distanceRate="" />
<Info workId="245" prob="" distanceRate="" />
<Info workId="246" prob="0.2" distanceRate="1" />
<Info workId="247" prob="" distanceRate="" />
<Info workId="248" prob="0.2" distanceRate="1" />
<Info workId="300" prob="" distanceRate="" />
<Info workId="350" prob="" distanceRate="" />
<Info workId="301" prob="" distanceRate="" />
<Info workId="251" prob="" distanceRate="" />
<Info workId="252" prob="" distanceRate="" />
<Info workId="253" prob="" distanceRate="" />
<Info workId="254" prob="" distanceRate="" />
<Info workId="239" prob="1" distanceRate="1" />
</Tension>
<Tension id="3">
<Info workId="244" prob="0.5" distanceRate="1" />
<Info workId="201" prob="0.00000" distanceRate="0.800000" />
<Info workId="233" prob="1" distanceRate="1" />
<Info workId="230" prob="1" distanceRate="1" />
<Info workId="224" prob="0.3" distanceRate="1" />
<Info workId="223" prob="0.3" distanceRate="1" />
<Info workId="213" prob="0.2" distanceRate="1" />
<Info workId="204" prob="0" distanceRate="1" />
<Info workId="225" prob="0.5" distanceRate="1" />
<Info workId="226" prob="" distanceRate="" />
<Info workId="216" prob="" distanceRate="" />
<Info workId="229" prob="0.2" distanceRate="1" />
<Info workId="235" prob="0.5" distanceRate="1" />
<Info workId="250" prob="0.3" distanceRate="1" />
<Info workId="236" prob="0.3" distanceRate="1" />
<Info workId="238" prob="0.3" distanceRate="1" />
<Info workId="221" prob="0.3" distanceRate="1" />
<Info workId="214" prob="" distanceRate="" />
<Info workId="103" prob="0.2" distanceRate="1" />
<Info workId="212" prob="0.3" distanceRate="1" />
<Info workId="111" prob="0.3" distanceRate="1" />
<Info workId="101" prob="0.65" distanceRate="1" />
<Info workId="227" prob="0.4" distanceRate="1" />
<Info workId="203" prob="0.75" distanceRate="1" />
<Info workId="102" prob="" distanceRate="" />
<Info workId="211" prob="" distanceRate="" />
<Info workId="209" prob="" distanceRate="" />
<Info workId="210" prob="" distanceRate="" />
<Info workId="222" prob="" distanceRate="" />
<Info workId="220" prob="" distanceRate="" />
<Info workId="228" prob="" distanceRate="" />
<Info workId="231" prob="" distanceRate="" />
<Info workId="232" prob="" distanceRate="" />
<Info workId="234" prob="" distanceRate="" />
<Info workId="237" prob="" distanceRate="" />
<Info workId="240" prob="" distanceRate="" />
<Info workId="241" prob="" distanceRate="" />
<Info workId="242" prob="" distanceRate="" />
<Info workId="243" prob="" distanceRate="" />
<Info workId="245" prob="" distanceRate="" />
<Info workId="246" prob="0.2" distanceRate="1" />
<Info workId="247" prob="" distanceRate="" />
<Info workId="248" prob="0.2" distanceRate="1" />
<Info workId="300" prob="" distanceRate="" />
<Info workId="350" prob="" distanceRate="" />
<Info workId="301" prob="" distanceRate="" />
<Info workId="251" prob="" distanceRate="" />
<Info workId="252" prob="" distanceRate="" />
<Info workId="253" prob="" distanceRate="" />
<Info workId="254" prob="" distanceRate="" />
<Info workId="239" prob="1" distanceRate="1" />
</Tension>
<Tension id="4">
<Info workId="201" prob="0.500000" distanceRate="0.800000" />
<Info workId="233" prob="1" distanceRate="1" />
<Info workId="230" prob="1" distanceRate="1" />
<Info workId="224" prob="0.3" distanceRate="1" />
<Info workId="223" prob="0.3" distanceRate="1" />
<Info workId="213" prob="" distanceRate="" />
<Info workId="204" prob="" distanceRate="" />
<Info workId="225" prob="0.5" distanceRate="1" />
<Info workId="226" prob="" distanceRate="" />
<Info workId="216" prob="" distanceRate="" />
<Info workId="229" prob="" distanceRate="" />
<Info workId="235" prob="" distanceRate="" />
<Info workId="250" prob="0.3" distanceRate="1" />
<Info workId="236" prob="" distanceRate="" />
<Info workId="238" prob="0.3" distanceRate="1" />
<Info workId="221" prob="0.3" distanceRate="1" />
<Info workId="214" prob="0.3" distanceRate="1" />
<Info workId="103" prob="0.2" distanceRate="1" />
<Info workId="212" prob="0.3" distanceRate="1" />
<Info workId="111" prob="0.3" distanceRate="1" />
<Info workId="101" prob="0.65" distanceRate="1" />
<Info workId="227" prob="0.4" distanceRate="1" />
<Info workId="203" prob="0.75" distanceRate="1" />
<Info workId="102" prob="" distanceRate="" />
<Info workId="211" prob="" distanceRate="" />
<Info workId="209" prob="" distanceRate="" />
<Info workId="210" prob="" distanceRate="" />
<Info workId="222" prob="" distanceRate="" />
<Info workId="220" prob="" distanceRate="" />
<Info workId="228" prob="" distanceRate="" />
<Info workId="231" prob="" distanceRate="" />
<Info workId="232" prob="" distanceRate="" />
<Info workId="234" prob="" distanceRate="" />
<Info workId="237" prob="" distanceRate="" />
<Info workId="240" prob="" distanceRate="" />
<Info workId="241" prob="" distanceRate="" />
<Info workId="242" prob="" distanceRate="" />
<Info workId="243" prob="" distanceRate="" />
<Info workId="244" prob="" distanceRate="" />
<Info workId="245" prob="" distanceRate="" />
<Info workId="246" prob="0.2" distanceRate="1" />
<Info workId="247" prob="" distanceRate="" />
<Info workId="248" prob="0.2" distanceRate="1" />
<Info workId="300" prob="" distanceRate="" />
<Info workId="350" prob="" distanceRate="" />
<Info workId="301" prob="" distanceRate="" />
<Info workId="251" prob="" distanceRate="" />
<Info workId="252" prob="" distanceRate="" />
<Info workId="253" prob="" distanceRate="" />
<Info workId="254" prob="" distanceRate="" />
<Info workId="239" prob="1" distanceRate="1" />
</Tension>
</TensionList>
</Attack>
<Avoid avoidSkillId="" cooltime="6000" />
<Move targetDistance="300" timeout="1000" />
<Social socialMotionId="" />
<Idle duration="1000" />
<MonsterFlee hpRate="" executionRate="" fleeDistance="" shareAggroRange="" />
<MonsterSummon hpRate="0.200000" executionRate="0" summonNum="1" summonRange="300" summonTemplateId="" />
<CounterFlee workId="" toAnger="false" speedUpRate="" maxMovingTime="" recentHitTime="" recentPcBehaviorTime="" />
<PatternList>
<Pattern default="true">
<AngerMode>
<Tension attackTension="2" cooperationTension="1" shorttermTargetTension="1" />
<Incline attackProb="1" cooperationProb="0.000000" shorttermTargetProb="0" avoidProb="0.000000" moveProb="0.000000" socialProb="0.000000" />
</AngerMode>
<NormalMode>
<Tension attackTension="1" cooperationTension="1" shorttermTargetTension="1" />
<Incline attackProb="1" cooperationProb="0.000000" shorttermTargetProb="1" avoidProb="0.000000" moveProb="0.000000" socialProb="0.000000" />
</NormalMode>
</Pattern>
<Pattern minHpRatio="0.000000" maxHpRatio="0.150000">
<AngerMode>
<Tension attackTension="4" cooperationTension="1" shorttermTargetTension="1" />
<Incline attackProb="1" cooperationProb="0.000000" shorttermTargetProb="0" avoidProb="0.000000" moveProb="0.000000" socialProb="0.000000" />
</AngerMode>
<NormalMode>
<Tension attackTension="3" cooperationTension="1" shorttermTargetTension="1" />
<Incline attackProb="1" cooperationProb="0.000000" shorttermTargetProb="1" avoidProb="0.000000" moveProb="0.000000" socialProb="0.000000" />
</NormalMode>
</Pattern>
</PatternList>
<AggroChangeAttack nearTargetAttackId="223" showAggroChangeMotionAfterNearTargetAttack="false" distantTargetAttackId="350" showAggroChangeMotionAfterDistantTargetAttack="false" />
</CombatState>
</Ai>
<Ai id="24" name="청의마인(중레벨)">
<CautionState alertRadius="250" rotateTime="30" probAvoid="" avoidSkill="" alertAngle="360" rotateAngle="50" checkInterval="5000" probActiveMove="0.100000" enable="false" hpResetWhenCombatEnd="true" />
<CombatState watchRotateTime="12" watchRotateAngle="45" playSocialWhenFirstAggro="false" enable="true">
<Attack>
<TensionList>
<Tension id="1">
<Info workId="14" prob="0.5" distanceRate="1.000000" />
<Info workId="27" prob="" distanceRate="" />
<Info workId="21" prob="1" distanceRate="1" />
<Info workId="9" prob="0.3" distanceRate="1.000000" />
<Info workId="8" prob="0.3" distanceRate="1.000000" />
<Info workId="17" prob="0" distanceRate="1.000000" />
<Info workId="12" prob="0.5" distanceRate="1.000000" />
<Info workId="3" prob="0.3" distanceRate="1.000000" />
<Info workId="2" prob="0.3" distanceRate="1.000000" />
<Info workId="1" prob="0.5" distanceRate="1.000000" />
<Info workId="5" prob="0.4" distanceRate="" />
<Info workId="20" prob="0.2" distanceRate="1" />
<Info workId="25" prob="0.3" distanceRate="1" />
<Info workId="26" prob="0.3" distanceRate="1" />
<Info workId="6" prob="0.25" distanceRate="1.000000" />
<Info workId="34" prob="0.15" distanceRate="1" />
<Info workId="18" prob="" distanceRate="" />
<Info workId="4" prob="0.7" distanceRate="1.000000" />
<Info workId="16" prob="" distanceRate="" />
<Info workId="19" prob="" distanceRate="" />
<Info workId="7" prob="" distanceRate="" />
<Info workId="22" prob="" distanceRate="" />
<Info workId="28" prob="" distanceRate="" />
<Info workId="29" prob="" distanceRate="" />
<Info workId="30" prob="" distanceRate="" />
<Info workId="33" prob="" distanceRate="" />
<Info workId="35" prob="0.3" distanceRate="1" />
<Info workId="36" prob="0.3" distanceRate="1" />
<Info workId="37" prob="" distanceRate="" />
<Info workId="39" prob="" distanceRate="" />
<Info workId="40" prob="" distanceRate="" />
<Info workId="50" prob="" distanceRate="" />
<Info workId="60" prob="" distanceRate="" />
<Info workId="100" prob="" distanceRate="" />
<Info workId="51" prob="" distanceRate="" />
<Info workId="32" prob="1" distanceRate="1" />
</Tension>
<Tension id="2">
<Info workId="14" prob="" distanceRate="1.000000" />
<Info workId="27" prob="" distanceRate="" />
<Info workId="21" prob="1" distanceRate="1" />
<Info workId="9" prob="0.3" distanceRate="1.000000" />
<Info workId="8" prob="0.3" distanceRate="1.000000" />
<Info workId="17" prob="" distanceRate="" />
<Info workId="12" prob="0.5" distanceRate="1.000000" />
<Info workId="30" prob="0.3" distanceRate="" />
<Info workId="20" prob="" distanceRate="" />
<Info workId="25" prob="" distanceRate="" />
<Info workId="26" prob="" distanceRate="1" />
<Info workId="2" prob="0.25" distanceRate="1" />
<Info workId="3" prob="0.25" distanceRate="1.000000" />
<Info workId="6" prob="" distanceRate="1" />
<Info workId="34" prob="0.3" distanceRate="1" />
<Info workId="1" prob="0.65" distanceRate="1.000000" />
<Info workId="18" prob="" distanceRate="" />
<Info workId="5" prob="0.3" distanceRate="1" />
<Info workId="4" prob="0.7" distanceRate="1.000000" />
<Info workId="16" prob="" distanceRate="" />
<Info workId="19" prob="" distanceRate="" />
<Info workId="7" prob="" distanceRate="" />
<Info workId="22" prob="" distanceRate="" />
<Info workId="28" prob="" distanceRate="" />
<Info workId="29" prob="" distanceRate="" />
<Info workId="33" prob="" distanceRate="" />
<Info workId="35" prob="0.3" distanceRate="1" />
<Info workId="36" prob="0.3" distanceRate="1" />
<Info workId="37" prob="" distanceRate="" />
<Info workId="39" prob="" distanceRate="" />
<Info workId="40" prob="" distanceRate="" />
<Info workId="50" prob="" distanceRate="" />
<Info workId="60" prob="" distanceRate="" />
<Info workId="100" prob="" distanceRate="" />
<Info workId="51" prob="" distanceRate="" />
<Info workId="32" prob="1" distanceRate="1" />
</Tension>
<Tension id="3">
<Info workId="14" prob="0" distanceRate="1" />
<Info workId="27" prob="0.5" distanceRate="1" />
<Info workId="21" prob="1" distanceRate="1" />
<Info workId="9" prob="0.3" distanceRate="1.000000" />
<Info workId="8" prob="0.3" distanceRate="1.000000" />
<Info workId="17" prob="0" distanceRate="1.000000" />
<Info workId="12" prob="0.5" distanceRate="1.000000" />
<Info workId="3" prob="0.3" distanceRate="1.000000" />
<Info workId="2" prob="0.3" distanceRate="1.000000" />
<Info workId="1" prob="0.5" distanceRate="1.000000" />
<Info workId="5" prob="0.4" distanceRate="" />
<Info workId="20" prob="0.2" distanceRate="1" />
<Info workId="25" prob="0.5" distanceRate="1" />
<Info workId="26" prob="0.3" distanceRate="1" />
<Info workId="6" prob="0.25" distanceRate="1.000000" />
<Info workId="34" prob="0.15" distanceRate="1" />
<Info workId="18" prob="" distanceRate="" />
<Info workId="4" prob="0.7" distanceRate="1.000000" />
<Info workId="16" prob="" distanceRate="" />
<Info workId="19" prob="" distanceRate="" />
<Info workId="7" prob="" distanceRate="" />
<Info workId="22" prob="" distanceRate="" />
<Info workId="28" prob="" distanceRate="" />
<Info workId="29" prob="" distanceRate="" />
<Info workId="30" prob="" distanceRate="" />
<Info workId="33" prob="" distanceRate="" />
<Info workId="35" prob="0.3" distanceRate="1" />
<Info workId="36" prob="0.3" distanceRate="1" />
<Info workId="37" prob="" distanceRate="" />
<Info workId="39" prob="" distanceRate="" />
<Info workId="40" prob="" distanceRate="" />
<Info workId="50" prob="" distanceRate="" />
<Info workId="60" prob="" distanceRate="" />
<Info workId="100" prob="" distanceRate="" />
<Info workId="51" prob="" distanceRate="" />
<Info workId="32" prob="1" distanceRate="1" />
</Tension>
<Tension id="4">
<Info workId="14" prob="0.5" distanceRate="1.000000" />
<Info workId="27" prob="" distanceRate="" />
<Info workId="21" prob="1" distanceRate="1" />
<Info workId="9" prob="0.3" distanceRate="1.000000" />
<Info workId="8" prob="0.3" distanceRate="1.000000" />
<Info workId="17" prob="" distanceRate="" />
<Info workId="12" prob="0.5" distanceRate="1.000000" />
<Info workId="30" prob="0.3" distanceRate="" />
<Info workId="20" prob="" distanceRate="" />
<Info workId="25" prob="" distanceRate="" />
<Info workId="26" prob="" distanceRate="1" />
<Info workId="2" prob="0.25" distanceRate="1" />
<Info workId="3" prob="0.25" distanceRate="1.000000" />
<Info workId="6" prob="" distanceRate="1.000000" />
<Info workId="34" prob="0.3" distanceRate="1" />
<Info workId="1" prob="0.65" distanceRate="1.000000" />
<Info workId="18" prob="" distanceRate="" />
<Info workId="5" prob="0.3" distanceRate="1" />
<Info workId="4" prob="0.7" distanceRate="1.000000" />
<Info workId="16" prob="" distanceRate="" />
<Info workId="19" prob="" distanceRate="" />
<Info workId="7" prob="" distanceRate="" />
<Info workId="22" prob="" distanceRate="" />
<Info workId="28" prob="" distanceRate="" />
<Info workId="29" prob="" distanceRate="" />
<Info workId="33" prob="" distanceRate="" />
<Info workId="35" prob="0.3" distanceRate="1" />
<Info workId="36" prob="0.3" distanceRate="1" />
<Info workId="37" prob="" distanceRate="" />
<Info workId="39" prob="" distanceRate="" />
<Info workId="40" prob="" distanceRate="" />
<Info workId="50" prob="" distanceRate="" />
<Info workId="60" prob="" distanceRate="" />
<Info workId="100" prob="" distanceRate="" />
<Info workId="51" prob="" distanceRate="" />
<Info workId="32" prob="1" distanceRate="1" />
</Tension>
</TensionList>
<WorkList>
<Work id="1" desc="좌우 기본 공격" normalBehaviorId="1101" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2101" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="IsInSkillAttackRange(1101, 1, 0.8)" distanceType="1" distanceRate="1.000000" coolTime="" isDirectionRevision="true" nextAttackProb="0" nextAttackId="" msgImmediately="" msg="" msgProb="" />
<Work id="2" desc="데미지 딜링" normalBehaviorId="1110" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2110" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="IsInSkillAttackRange(1110, 1, 0.8)" distanceType="1" distanceRate="1.000000" coolTime="" isDirectionRevision="true" nextAttackProb="0" nextAttackId="" msgImmediately="" msg="" msgProb="" />
<Work id="3" desc="3연타 공격" normalBehaviorId="1103" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2103" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="IsInSkillAttackRange(1103, 1, 0.8)" distanceType="1" distanceRate="1.000000" coolTime="" isDirectionRevision="true" nextAttackProb="" nextAttackId="" msgImmediately="" msg="" msgProb="" />
<Work id="4" desc="손가락 탄환 발사" normalBehaviorId="1104" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2104" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="IsInSkillAttackRange(1104, 1, 0.8)" distanceType="1" distanceRate="1.000000" coolTime="" isDirectionRevision="true" nextAttackProb="0" nextAttackId="" msgImmediately="" msg="" msgProb="" />
<Work id="5" desc="브레스 뿜기" normalBehaviorId="1106" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2106" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="IsInSkillAttackRange(1106, 1, 0.8)" distanceType="1" distanceRate="1.000000" coolTime="0" isDirectionRevision="true" nextAttackProb="1" nextAttackId="17" msgImmediately="" msg="" msgProb="" />
<Work id="6" desc="좌우 6연타 전진 공격" normalBehaviorId="1107" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2107" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="IsInSkillAttackRange(1107, 1, 0.8)" distanceType="1" distanceRate="1.000000" coolTime="0" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="" msgImmediately="" msg="" msgProb="" />
<Work id="7" desc="점프 리액션 공격 사전동작" normalBehaviorId="1203" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2203" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="IsInSkillAttackRange(1106, 1, 0.8)" distanceType="1" distanceRate="1.000000" coolTime="0" isDirectionRevision="true" nextAttackProb="1.000000" nextAttackId="16" msgImmediately="" msg="" msgProb="" />
<Work id="8" desc="우회전 공격" normalBehaviorId="1108" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2108" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetTargetDir() &gt; 60 AND GetTargetDir() &lt; 180 AND IsInSkillAttackRange(1108, 1, 1)" distanceType="1" distanceRate="1.000000" coolTime="30000" isDirectionRevision="false" nextAttackProb="0.000000" nextAttackId="" msgImmediately="" msg="" msgProb="" />
<Work id="9" desc="좌회전 공격" normalBehaviorId="1109" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2109" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetTargetDir() &gt; 180 AND GetTargetDir() &lt; 300 AND IsInSkillAttackRange(1109, 1,1)" distanceType="1" distanceRate="1.000000" coolTime="30000" isDirectionRevision="false" nextAttackProb="0.000000" nextAttackId="" msgImmediately="" msg="" msgProb="" />
<Work id="12" desc="점프 리액션 공격 사전동작+데미지 딜링 콤보" normalBehaviorId="1203" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2203" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetCombatTime() &gt; 20000 AND IsInSkillAttackRange(1102, 1, 0.8)" distanceType="1" distanceRate="1.000000" coolTime="20000" isDirectionRevision="true" nextAttackProb="1" nextAttackId="16" msgImmediately="" msg="" msgProb="" />
<Work id="14" desc="HP없으면 헉헉" normalBehaviorId="1201" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="1201" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetHpRatio()&lt;0.3" distanceType="1" distanceRate="1.000000" coolTime="14000" isDirectionRevision="false" nextAttackProb="0.000000" nextAttackId="" msgImmediately="" msg="" msgProb="" />
<Work id="16" desc="점프 리액션 공격" normalBehaviorId="1102" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2102" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="1.000000" coolTime="0" isDirectionRevision="true" nextAttackProb="1" nextAttackId="37" msgImmediately="" msg="" msgProb="" />
<Work id="17" desc="어그로 체인지" normalBehaviorId="1204" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2204" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetDamagedCount(7) &lt; 1" distanceType="1" distanceRate="1.000000" coolTime="15000" isDirectionRevision="true" nextAttackProb="0" nextAttackId="19" msgImmediately="" msg="" msgProb="" />
<Work id="18" desc="주변 대폭발(울트라 공격)" normalBehaviorType="skill" offFlockOnNormalMode="" angerBehaviorType="skill" offFlockOnAngerMode="" preProcess="GetCombatTime() &gt; 20000 AND IsInSkillAttackRange(1111, 1, 0.8)" distanceType="1" distanceRate="1" coolTime="30000" isDirectionRevision="true" nextAttackProb="" nextAttackId="" msgImmediately="" msg="" msgProb="" normalBehaviorId="1111" angerBehaviorId="2111" />
<Work id="19" desc="어그로 체인지 어택(반복용)" normalBehaviorType="skill" offFlockOnNormalMode="" angerBehaviorType="skill" offFlockOnAngerMode="" preProcess="1" distanceType="1" distanceRate="1" coolTime="" isDirectionRevision="false" nextAttackProb="" nextAttackId="" msgImmediately="" msg="" msgProb="" normalBehaviorId="1204" angerBehaviorId="2204" />
<Work id="20" desc="백회피" normalBehaviorType="skill" offFlockOnNormalMode="" angerBehaviorType="skill" offFlockOnAngerMode="" preProcess="IsInSkillAttackRange(1101, 1, 1) AND GetDamagedCount(10) &gt; 5" distanceType="1" distanceRate="1" coolTime="60000" isDirectionRevision="true" nextAttackProb="" nextAttackId="" msgImmediately="" msg="" msgProb="" normalBehaviorId="1212" angerBehaviorId="2212" />
<Work id="21" desc="태어난 곳을 향해 짧은 액티브 무브 1_1" normalBehaviorType="activeRotate" offFlockOnNormalMode="" angerBehaviorType="activeRotate" offFlockOnAngerMode="" preProcess="IsOutCombatSpace(1200) == 1" distanceType="1" distanceRate="1" coolTime="120000" isDirectionRevision="false" nextAttackProb="1" nextAttackId="22" msgImmediately="" msg="" msgProb="" normalBehaviorId="484" angerBehaviorId="485" />
<Work id="22" desc="태어난 곳을 향해 짧은 액티브 무브 1_2" normalBehaviorType="activeMove" offFlockOnNormalMode="" angerBehaviorType="activeMove" offFlockOnAngerMode="" preProcess="1" distanceType="1" distanceRate="1" coolTime="" isDirectionRevision="false" nextAttackProb="1" nextAttackId="4" msgImmediately="" msg="" msgProb="" normalBehaviorId="1201" angerBehaviorId="1202" />
<Work id="25" desc="헛치기" normalBehaviorType="skill" offFlockOnNormalMode="" angerBehaviorType="skill" offFlockOnAngerMode="" preProcess="IsInSkillAttackRange(1101, 1, 1.2) AND (GetDamagedCount(5) &lt; 1 OR GetHpRatio() &lt; 0.15)" distanceType="1" distanceRate="1" coolTime="" isDirectionRevision="true" nextAttackProb="" nextAttackId="" msgImmediately="" msg="" msgProb="" normalBehaviorId="1101" angerBehaviorId="2101" />
<Work id="26" desc="패턴1_1 백 무브 후 브레스 공격" normalBehaviorType="skill" offFlockOnNormalMode="" angerBehaviorType="skill" offFlockOnAngerMode="" preProcess="GetCombatTime() &gt; 15000 AND IsInSkillAttackRange(1101, 1, 1)" distanceType="1" distanceRate="1" coolTime="20000" isDirectionRevision="true" nextAttackProb="1" nextAttackId="5" msgImmediately="" msg="" msgProb="" normalBehaviorId="1212" angerBehaviorId="2212" />
<Work id="27" desc="체력 30% 이하시 도망1_1" normalBehaviorType="activeRotate" offFlockOnNormalMode="" angerBehaviorType="activeRotate" offFlockOnAngerMode="" preProcess="GetHpRatio() &lt; 0.30" distanceType="1" distanceRate="1" coolTime="14000" isDirectionRevision="false" nextAttackProb="1" nextAttackId="28" msgImmediately="" msg="" msgProb="" normalBehaviorId="486" angerBehaviorId="487" />
<Work id="28" desc="체력 30% 이하시 도망1_2" normalBehaviorType="activeMove" offFlockOnNormalMode="" angerBehaviorType="activeMove" offFlockOnAngerMode="" preProcess="1" distanceType="1" distanceRate="1" coolTime="" isDirectionRevision="false" nextAttackProb="1" nextAttackId="14" msgImmediately="" msg="" msgProb="" normalBehaviorId="1203" angerBehaviorId="1204" />
<Work id="29" desc="사전 동작(미정)" normalBehaviorType="social" offFlockOnNormalMode="" angerBehaviorType="social" offFlockOnAngerMode="" preProcess="1" distanceType="1" distanceRate="" coolTime="" isDirectionRevision="" nextAttackProb="1" nextAttackId="" msgImmediately="" msg="" msgProb="" normalBehaviorId="1" angerBehaviorId="1" />
<Work id="30" desc="6연타 공격 후 브레스 공격(분노용)" normalBehaviorType="skill" offFlockOnNormalMode="" angerBehaviorType="skill" offFlockOnAngerMode="" preProcess="IsInSkillAttackRange(1107, 1, 0.8)" distanceType="1" distanceRate="1" coolTime="20000" isDirectionRevision="true" nextAttackProb="1" nextAttackId="5" msgImmediately="" msg="" msgProb="" normalBehaviorId="1107" angerBehaviorId="2107" />
<Work id="32" desc="PC 근처로 추적" normalBehaviorType="activeMove" offFlockOnNormalMode="" angerBehaviorType="activeMove" offFlockOnAngerMode="" preProcess="IsInSkillAttackRange(1104, 0.5, 0.8)" distanceType="1" distanceRate="1" coolTime="" isDirectionRevision="true" nextAttackProb="" nextAttackId="" msgImmediately="" msg="" msgProb="" normalBehaviorId="1205" angerBehaviorId="1206" />
<Work id="33" desc="직선 방향으로 이동" normalBehaviorType="activeMove" offFlockOnNormalMode="" angerBehaviorType="activeMove" offFlockOnAngerMode="" preProcess="1" distanceType="1" distanceRate="1" coolTime="" isDirectionRevision="false" nextAttackProb="" nextAttackId="" msgImmediately="" msg="" msgProb="" normalBehaviorId="1207" angerBehaviorId="1208" />
<Work id="34" desc="PC를 보고 회전" normalBehaviorType="activeRotate" offFlockOnNormalMode="" angerBehaviorType="activeRotate" offFlockOnAngerMode="" preProcess="GetTargetDir() &gt; -60 AND GetTargetDir() &lt; 60" distanceType="1" distanceRate="1" coolTime="30000" isDirectionRevision="false" nextAttackProb="1" nextAttackId="33" msgImmediately="" msg="" msgProb="" normalBehaviorId="488" angerBehaviorId="489" />
<Work id="35" desc="좌로 30도 회전" normalBehaviorType="activeRotate" offFlockOnNormalMode="" angerBehaviorType="activeRotate" offFlockOnAngerMode="" preProcess="IsPrevAttack(1, 33) == 0 AND (GetTargetDir() &gt; -60 AND GetTargetDir() &lt; 60)" distanceType="1" distanceRate="1" coolTime="30000" isDirectionRevision="false" nextAttackProb="1" nextAttackId="33" msgImmediately="" msg="" msgProb="" normalBehaviorId="490" angerBehaviorId="491" />
<Work id="36" desc="우로 30도 회전" normalBehaviorType="activeRotate" offFlockOnNormalMode="" angerBehaviorType="activeRotate" offFlockOnAngerMode="" preProcess="IsPrevAttack(1, 33) == 0 AND (GetTargetDir() &gt; -60 AND GetTargetDir() &lt; 60)" distanceType="1" distanceRate="1" coolTime="30000" isDirectionRevision="false" nextAttackProb="1" nextAttackId="33" msgImmediately="" msg="" msgProb="" normalBehaviorId="492" angerBehaviorId="493" />
<Work id="37" desc="리액션 공격(반복용)" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorType="skill" offFlockOnAngerMode="" preProcess="1" distanceType="1" distanceRate="1" coolTime="" isDirectionRevision="true" nextAttackProb="1" nextAttackId="60" msgImmediately="" msg="" msgProb="" normalBehaviorId="1102" angerBehaviorId="2102" />
<Work id="39" desc="패턴1_2 백 무브 후 6연속 공격 2회 반복" normalBehaviorType="skill" offFlockOnNormalMode="" angerBehaviorType="skill" offFlockOnAngerMode="" preProcess="1" distanceType="1" distanceRate="1" coolTime="" isDirectionRevision="true" nextAttackProb="1" nextAttackId="6" msgImmediately="" msg="" msgProb="" normalBehaviorId="1107" angerBehaviorId="2107" />
<Work id="40" desc="패턴2_2 3연속 박수 치기(분노용)" normalBehaviorType="skill" offFlockOnNormalMode="" angerBehaviorType="skill" offFlockOnAngerMode="" preProcess="1" distanceType="1" distanceRate="1" coolTime="" isDirectionRevision="" nextAttackProb="1" nextAttackId="2" msgImmediately="" msg="" msgProb="" normalBehaviorId="1110" angerBehaviorId="2110" />
<Work id="50" desc="1_1 pc를 보고 회전(원거리 어그로 체인지 공격용)" normalBehaviorType="activeRotate" offFlockOnNormalMode="" angerBehaviorType="activeRotate" offFlockOnAngerMode="" preProcess="1" distanceType="1" distanceRate="1" coolTime="" isDirectionRevision="false" nextAttackProb="1" nextAttackId="51" msgImmediately="" msg="" msgProb="" normalBehaviorId="494" angerBehaviorId="495" />
<Work id="51" desc="1_2 pc를 보고 회전(원거리 어그로 체인지 공격용)" normalBehaviorType="activeMove" offFlockOnNormalMode="" angerBehaviorType="activeMove" offFlockOnAngerMode="" preProcess="1" distanceType="1" distanceRate="1" coolTime="" isDirectionRevision="false" nextAttackProb="1" nextAttackId="4" msgImmediately="" msg="" msgProb="" normalBehaviorId="1209" angerBehaviorId="1210" />
<Work id="60" desc="리액션 공격 2번 후 데미지 딜링 후 어그로 체인지" normalBehaviorId="1110" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2110" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="IsInSkillAttackRange(1110, 1, 0.8)" distanceType="1" distanceRate="1.000000" coolTime="6000" isDirectionRevision="true" nextAttackProb="1" nextAttackId="17" msgImmediately="" msg="" msgProb="" />
<Work id="100" desc="PC 근처로 추적(어그로 체인지_원거리)" normalBehaviorType="activeMove" offFlockOnNormalMode="" angerBehaviorType="activeMove" offFlockOnAngerMode="" preProcess="IsInSkillAttackRange(1104, 0.5, 0.8)" distanceType="1" distanceRate="1" coolTime="" isDirectionRevision="false" nextAttackProb="1" nextAttackId="1" msgImmediately="" msg="" msgProb="" normalBehaviorId="1211" angerBehaviorId="1212" />
</WorkList>
</Attack>
<Avoid avoidSkillId="1102" cooltime="10000" />
<Cooperation concurrentAttackDuration="5000" sequentialAttackDelay="1000" escapeDuration="3000">
<TensionList>
<Tension id="1">
<Info workId="1" prob="0.300000" distanceRate="1.000000" />
</Tension>
</TensionList>
<WorkList>
<Work id="1" desc="" normalBehaviorId="0" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="0" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" sendOrderId="1" sendOrderRange="300" sendOrderMaxCount="2" sendOrderRefTarget="1" distanceType="3" distanceRate="1.000000" coolTime="0" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" orderType="normal" formationId="0" />
</WorkList>
<ReceiveOrderList>
<ReceiveOrder orderId="1" prob="1.000000" attackId="1" formationCheckTime="0" formationAttackProb="0.000000" formationAttackId="0" />
<ReceiveOrder orderId="2" prob="1.000000" attackId="2" formationCheckTime="0" formationAttackProb="0.000000" formationAttackId="0" />
</ReceiveOrderList>
</Cooperation>
<CounterFlee workId="" toAnger="false" speedUpRate="" maxMovingTime="" recentHitTime="" recentPcBehaviorTime="" />
<Idle duration="1000" />
<MonsterSummon hpRate="0.200000" executionRate="0" summonNum="1" summonRange="300" summonTemplateId="0" />
<Move targetDistance="100" timeout="10000" />
<PatternList>
<Pattern default="true">
<AngerMode>
<Tension attackTension="2" cooperationTension="1" shorttermTargetTension="1" />
<Incline attackProb="1" cooperationProb="0.000000" shorttermTargetProb="0" avoidProb="0" moveProb="0" socialProb="0.000000" />
</AngerMode>
<NormalMode>
<Tension attackTension="1" cooperationTension="1" shorttermTargetTension="1" />
<Incline attackProb="1" cooperationProb="0.000000" shorttermTargetProb="1" avoidProb="0" moveProb="0" socialProb="0.000000" />
</NormalMode>
</Pattern>
<Pattern minHpRatio="0.000000" maxHpRatio="0.150000">
<AngerMode>
<Tension attackTension="4" cooperationTension="1" shorttermTargetTension="1" />
<Incline attackProb="1" cooperationProb="0.000000" shorttermTargetProb="0" avoidProb="0" moveProb="0" socialProb="0.000000" />
</AngerMode>
<NormalMode>
<Tension attackTension="3" cooperationTension="1" shorttermTargetTension="1" />
<Incline attackProb="1" cooperationProb="0.000000" shorttermTargetProb="1" avoidProb="0" moveProb="0" socialProb="0.000000" />
</NormalMode>
</Pattern>
</PatternList>
<ShorttermTarget>
<StTensionList>
<StTension id="1">
<Info stWorkId="5" prob="0.015000" />
<Info stWorkId="6" prob="0.015000" />
<Info stWorkId="4" prob="0.000000" />
<Info stWorkId="3" prob="0" />
<Info stWorkId="2" prob="0.000000" />
</StTension>
</StTensionList>
<StWorkList>
<StWork id="2" desc="뒤에서 많이 때리면 회전한다." preProcess="GetRangePcNumEx(1108, 1, 0.8, 180, 0, 180, 0) &gt; 1" immediateAttackId="8" />
<StWork id="3" desc="원거리 공격 견재용" preProcess="PcTargetBySkillCategoryUsedEx(1, 360, 1104, 1, 0.8, 23, 2)" immediateAttackId="50" />
<StWork id="4" desc="원거리 힐 견재용" preProcess="PcTargetBySkillCategoryUsedEx(1, 360, 1104, 1, 0.8, 31, 2)" immediateAttackId="50" />
<StWork id="5" desc="우회전 공격" preProcess="PcTargetByDirectionEx(90, 120, 1108, 1, 1, 0)" immediateAttackId="8" />
<StWork id="6" desc="좌회전 공격" preProcess="PcTargetByDirectionEx(270, 120, 1109, 1, 1, 0)" immediateAttackId="9" />
</StWorkList>
</ShorttermTarget>
<Social socialMotionId="0" />
<AggroChangeAttack nearTargetAttackId="8" showAggroChangeMotionAfterNearTargetAttack="false" distantTargetAttackId="100" showAggroChangeMotionAfterDistantTargetAttack="false" />
<MonsterFlee hpRate="" executionRate="" fleeDistance="" shareAggroRange="" />
</CombatState>
<PeaceState checkInterval="5000" minLeaderDistance="100" maxLeaderDistance="200" followNearUser="">
<RandomMove moveMinDistance="100" moveMaxDistance="150" probSocial="0.00000" moveRadius="1000" probMove="0.00000">
<Social motionId="1" />
<Social motionId="2" />
</RandomMove>
<Buff range="" coolTime="">
<Skill skillId="1101" class="" />
</Buff>
</PeaceState>
</Ai>
</AIData>