4355 lines
445 KiB
XML
4355 lines
445 KiB
XML
<?xml version="1.0" encoding="utf-8"?>
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<AIData huntingZoneId="3">
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<Ai id="1" name="데바 여도적(중)">
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<CautionState alertRadius="200" rotateTime="5" probAvoid="0.600000" avoidSkill="1206" alertAngle="360" rotateAngle="45" checkInterval="1500" probActiveMove="0.500000">
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<ActiveMove id="0" />
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<ActiveMove id="8" />
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</CautionState>
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<CombatState watchRotateTime="5" watchRotateAngle="45" playSocialWhenFirstAggro="false">
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<Attack>
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<TensionList>
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<Tension id="1">
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<Info workId="16" prob="0.000000" distanceRate="0.800000" />
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<Info workId="17" prob="0.000000" distanceRate="0.800000" />
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<Info workId="1" prob="0.400000" distanceRate="0.800000" />
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<Info workId="12" prob="0.150000" distanceRate="0.800000" />
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<Info workId="3" prob="0.500000" distanceRate="0.800000" />
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<Info workId="5" prob="0.000000" distanceRate="0.800000" />
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<Info workId="13" prob="0.150000" distanceRate="0.800000" />
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<Info workId="4" prob="0.100000" distanceRate="0.800000" />
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<Info workId="8" prob="0.000000" distanceRate="0.800000" />
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<Info workId="11" prob="0.000000" distanceRate="0.800000" />
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<Info workId="14" prob="0.000000" distanceRate="0.800000" />
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<Info workId="15" prob="0.000000" distanceRate="0.800000" />
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<Info workId="9" prob="0.000000" distanceRate="0.800000" />
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<Info workId="18" prob="0.300000" distanceRate="0.800000" />
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</Tension>
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<Tension id="2">
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<Info workId="16" prob="0.000000" distanceRate="0.800000" />
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<Info workId="17" prob="0.000000" distanceRate="0.800000" />
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<Info workId="3" prob="0.800000" distanceRate="0.800000" />
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<Info workId="5" prob="0.000000" distanceRate="0.800000" />
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<Info workId="1" prob="0.300000" distanceRate="0.800000" />
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<Info workId="4" prob="0.000000" distanceRate="0.800000" />
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<Info workId="13" prob="0.000000" distanceRate="0.800000" />
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<Info workId="8" prob="0.000000" distanceRate="0.800000" />
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<Info workId="11" prob="0.000000" distanceRate="0.800000" />
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<Info workId="14" prob="0.000000" distanceRate="0.800000" />
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<Info workId="15" prob="0.000000" distanceRate="0.800000" />
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<Info workId="9" prob="0.000000" distanceRate="0.800000" />
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<Info workId="12" prob="0.000000" distanceRate="0.800000" />
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<Info workId="18" prob="0.000000" distanceRate="0.800000" />
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</Tension>
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</TensionList>
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<WorkList>
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<Work id="1" desc="3단 콤보 공격" normalBehaviorId="1101" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2101" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="PcTargetByAggro()" distanceType="2" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" msgImmediately="false" msg="0" msgProb="0.000000" />
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<Work id="3" desc="어깨 공격" normalBehaviorId="1104" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2104" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetDamagedCount(10) > 2" distanceType="2" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="1.000000" nextAttackId="4" msgImmediately="true" msg="201" msgProb="0.400000" />
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<Work id="4" desc="백 회피" normalBehaviorId="1206" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2206" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="PcTargetByAggro()" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" msgImmediately="false" msg="0" msgProb="0.000000" />
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<Work id="5" desc="상대방 앞으로 이동" normalBehaviorId="1" normalBehaviorType="activeMove" offFlockOnNormalMode="true" angerBehaviorId="1" angerBehaviorType="activeMove" offFlockOnAngerMode="true" preProcess="PcTargetByAggro()" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" msgImmediately="false" msg="0" msgProb="0.000000" />
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<Work id="8" desc="공동공격이동" normalBehaviorId="5" normalBehaviorType="activeMove" offFlockOnNormalMode="true" angerBehaviorId="5" angerBehaviorType="activeMove" offFlockOnAngerMode="true" preProcess="PcTargetByAggro()" distanceType="2" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="1.000000" nextAttackId="11" msgImmediately="false" msg="0" msgProb="0.000000" />
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<Work id="9" desc="대기 자세" normalBehaviorId="3" normalBehaviorType="social" offFlockOnNormalMode="true" angerBehaviorId="3" angerBehaviorType="social" offFlockOnAngerMode="true" preProcess="PcTargetByAggro()" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" msgImmediately="false" msg="0" msgProb="0.000000" />
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<Work id="11" desc="명령 수신" normalBehaviorId="1204" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2204" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="PcTargetByAggro()" distanceType="2" distanceRate="0.000000" coolTime="6000" isDirectionRevision="true" nextAttackProb="1.000000" nextAttackId="3" msgImmediately="false" msg="0" msgProb="0.000000" />
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<Work id="12" desc="왼쪽 게걸음" normalBehaviorId="1207" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2207" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetTargetDistance() > 200" distanceType="1" distanceRate="0.800000" coolTime="10000" isDirectionRevision="true" nextAttackProb="0.300000" nextAttackId="14" msgImmediately="false" msg="0" msgProb="0.000000" />
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<Work id="13" desc="오른쪽 게걸음" normalBehaviorId="1208" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2208" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetTargetDistance() > 200" distanceType="1" distanceRate="0.800000" coolTime="10000" isDirectionRevision="true" nextAttackProb="0.300000" nextAttackId="15" msgImmediately="false" msg="0" msgProb="0.000000" />
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<Work id="14" desc="왼쪽 게걸음1" normalBehaviorId="1207" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2207" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="PcTargetByAggro()" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.400000" nextAttackId="1" msgImmediately="false" msg="0" msgProb="0.000000" />
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<Work id="15" desc="오른쪽 게걸음1" normalBehaviorId="1208" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2208" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="PcTargetByAggro()" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.400000" nextAttackId="1" msgImmediately="false" msg="0" msgProb="0.000000" />
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<Work id="16" desc="헉헉(50%)" normalBehaviorId="1201" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="1201" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetHpRatio() < 0.5 AND GetHpRatio() > 0.2 AND IsInAnger() == 0" distanceType="1" distanceRate="0.800000" coolTime="7000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" msgImmediately="false" msg="0" msgProb="0.000000" />
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<Work id="17" desc="헉헉(20%)" normalBehaviorId="1202" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="1202" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetHpRatio() < 0.2" distanceType="1" distanceRate="0.800000" coolTime="8000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" msgImmediately="false" msg="0" msgProb="0.000000" />
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<Work id="18" desc="3단공격2" normalBehaviorId="1101" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2101" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="PcTargetByAggro()" distanceType="2" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" msgImmediately="false" msg="0" msgProb="0.000000" />
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</WorkList>
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</Attack>
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<Avoid avoidSkillId="1206" cooltime="10000" />
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<Cooperation concurrentAttackDuration="5000" sequentialAttackDelay="1000" escapeDuration="3000">
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<TensionList>
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<Tension id="1" />
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</TensionList>
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<WorkList />
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<ReceiveOrderList>
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<ReceiveOrder orderId="1" prob="1.000000" attackId="11" formationCheckTime="500" formationAttackProb="1.000000" formationAttackId="11" />
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</ReceiveOrderList>
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</Cooperation>
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<CounterFlee workId="0" toAnger="false" speedUpRate="0.000000" maxMovingTime="0" recentHitTime="0" recentPcBehaviorTime="0" />
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<Idle duration="500" />
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<MonsterFlee hpRate="0.100000" executionRate="0.500000" fleeDistance="200" shareAggroRange="0" />
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<MonsterSummon hpRate="0.200000" executionRate="0" summonNum="1" summonRange="300" summonTemplateId="0" />
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<Move targetDistance="100" timeout="500" />
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<PatternList>
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<Pattern default="true">
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<AngerMode>
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<Tension attackTension="2" cooperationTension="1" shorttermTargetTension="1" />
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<Incline attackProb="0.800000" cooperationProb="1.000000" shorttermTargetProb="0.300000" avoidProb="0.000000" moveProb="0.500000" socialProb="0.000000" />
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</AngerMode>
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<NormalMode>
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<Tension attackTension="1" cooperationTension="1" shorttermTargetTension="1" />
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<Incline attackProb="0.800000" cooperationProb="1.000000" shorttermTargetProb="0.300000" avoidProb="0.500000" moveProb="0.500000" socialProb="0.000000" />
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</NormalMode>
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</Pattern>
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<Pattern minHpRatio="0.000000" maxHpRatio="0.400000">
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<AngerMode>
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<Tension attackTension="2" cooperationTension="1" shorttermTargetTension="1" />
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<Incline attackProb="0.500000" cooperationProb="0.500000" shorttermTargetProb="0.300000" avoidProb="0.000000" moveProb="0.500000" socialProb="0.000000" />
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</AngerMode>
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<NormalMode>
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<Tension attackTension="1" cooperationTension="1" shorttermTargetTension="1" />
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<Incline attackProb="0.500000" cooperationProb="0.500000" shorttermTargetProb="0.300000" avoidProb="0.000000" moveProb="0.500000" socialProb="0.000000" />
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</NormalMode>
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</Pattern>
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</PatternList>
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<ShorttermTarget>
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<StTensionList>
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<StTension id="1">
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<Info stWorkId="1" prob="0.250000" />
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</StTension>
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</StTensionList>
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<StWorkList>
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<StWork id="1" desc="일정거리 떨어지면 25% 확률로 2단콤보" preProcess="PcTargetByDirection(360,360,150,300,0)" immediateAttackId="3" />
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</StWorkList>
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</ShorttermTarget>
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<Social socialMotionId="0" />
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</CombatState>
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<PeaceState checkInterval="2000" minLeaderDistance="30" maxLeaderDistance="120" followNearUser="false" popupMsg="" msgProb="" msgInterval="">
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<Buff range="0" coolTime="0" />
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<RandomMove moveMinDistance="50" moveMaxDistance="150" probSocial="0.300000" moveRadius="250" probMove="0.450000">
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<Social motionId="0" />
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<Social motionId="3" />
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</RandomMove>
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</PeaceState>
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</Ai>
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<Ai id="2" name="데바 헌터(중)">
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<CautionState alertRadius="200" rotateTime="5" probAvoid="0.400000" avoidSkill="1206" alertAngle="360" rotateAngle="45" checkInterval="5000" probActiveMove="0.500000">
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<ActiveMove id="0" />
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<ActiveMove id="8" />
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</CautionState>
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<CombatState watchRotateTime="5" watchRotateAngle="45" playSocialWhenFirstAggro="false">
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<Attack>
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<TensionList>
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<Tension id="1">
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<Info workId="19" prob="0.000000" distanceRate="0.800000" />
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<Info workId="20" prob="0.000000" distanceRate="0.800000" />
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<Info workId="1" prob="0.600000" distanceRate="0.800000" />
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<Info workId="7" prob="0.350000" distanceRate="0.800000" />
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<Info workId="3" prob="0.500000" distanceRate="0.800000" />
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<Info workId="15" prob="0.150000" distanceRate="0.800000" />
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<Info workId="21" prob="0.200000" distanceRate="0.800000" />
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<Info workId="4" prob="0.000000" distanceRate="0.800000" />
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<Info workId="6" prob="0.350000" distanceRate="0.800000" />
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<Info workId="17" prob="0.150000" distanceRate="0.800000" />
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<Info workId="8" prob="0.000000" distanceRate="0.800000" />
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<Info workId="5" prob="0.100000" distanceRate="0.800000" />
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<Info workId="11" prob="0.000000" distanceRate="0.800000" />
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<Info workId="14" prob="0.000000" distanceRate="0.800000" />
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<Info workId="12" prob="0.000000" distanceRate="0.800000" />
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<Info workId="16" prob="0.000000" distanceRate="0.800000" />
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<Info workId="2" prob="0.000000" distanceRate="0.800000" />
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<Info workId="18" prob="0.000000" distanceRate="0.800000" />
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</Tension>
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<Tension id="2">
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<Info workId="19" prob="0.000000" distanceRate="0.800000" />
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<Info workId="20" prob="0.000000" distanceRate="0.800000" />
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<Info workId="1" prob="0.700000" distanceRate="0.800000" />
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<Info workId="3" prob="0.700000" distanceRate="0.800000" />
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<Info workId="4" prob="0.000000" distanceRate="0.800000" />
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<Info workId="2" prob="0.700000" distanceRate="0.800000" />
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<Info workId="6" prob="0.500000" distanceRate="0.800000" />
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<Info workId="7" prob="0.500000" distanceRate="0.800000" />
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<Info workId="8" prob="0.000000" distanceRate="0.800000" />
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<Info workId="11" prob="0.000000" distanceRate="0.800000" />
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<Info workId="14" prob="0.000000" distanceRate="0.800000" />
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<Info workId="12" prob="0.000000" distanceRate="0.800000" />
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<Info workId="15" prob="0.000000" distanceRate="0.800000" />
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<Info workId="16" prob="0.000000" distanceRate="0.800000" />
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<Info workId="18" prob="0.000000" distanceRate="0.800000" />
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<Info workId="17" prob="0.000000" distanceRate="0.800000" />
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<Info workId="21" prob="0.000000" distanceRate="0.800000" />
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<Info workId="5" prob="0.000000" distanceRate="0.800000" />
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</Tension>
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</TensionList>
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<WorkList>
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<Work id="1" desc="휘두르기 사전동작" normalBehaviorId="1203" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2203" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetTargetDistance() > 80" distanceType="2" distanceRate="0.800000" coolTime="12000" isDirectionRevision="true" nextAttackProb="1.000000" nextAttackId="2" msgImmediately="false" msg="0" msgProb="0.000000" />
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<Work id="2" desc="휭으로 휘두르기" normalBehaviorId="1103" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2103" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="PcTargetByAggro()" distanceType="2" distanceRate="0.800000" coolTime="12000" isDirectionRevision="true" nextAttackProb="1.000000" nextAttackId="19" msgImmediately="true" msg="206" msgProb="0.100000" />
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<Work id="3" desc="창던지기 공격 " normalBehaviorId="1101" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2101" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="PcTargetByAggro() AND GetTargetDistance() > 150" distanceType="2" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" msgImmediately="false" msg="0" msgProb="0.000000" />
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<Work id="4" desc="폭탄 던지기 " normalBehaviorId="1104" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2104" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetTargetDistance() > 160" distanceType="2" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" msgImmediately="true" msg="210" msgProb="0.400000" />
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<Work id="5" desc="백 회피" normalBehaviorId="1206" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2206" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="PcTargetByAggro()" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" msgImmediately="false" msg="0" msgProb="0.000000" />
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<Work id="6" desc="좌 회피" normalBehaviorId="1209" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2209" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="PcTargetByAggro()" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.500000" nextAttackId="21" msgImmediately="false" msg="0" msgProb="0.000000" />
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<Work id="7" desc="우 회피" normalBehaviorId="1210" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2210" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="PcTargetByAggro()" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.500000" nextAttackId="21" msgImmediately="false" msg="0" msgProb="0.000000" />
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<Work id="8" desc="앞으로 이동" normalBehaviorId="1" normalBehaviorType="activeMove" offFlockOnNormalMode="true" angerBehaviorId="1" angerBehaviorType="activeMove" offFlockOnAngerMode="true" preProcess="PcTargetByAggro()" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" msgImmediately="false" msg="0" msgProb="0.000000" />
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<Work id="11" desc="공동공격이동" normalBehaviorId="5" normalBehaviorType="activeMove" offFlockOnNormalMode="true" angerBehaviorId="5" angerBehaviorType="activeMove" offFlockOnAngerMode="true" preProcess="PcTargetByAggro()" distanceType="2" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="1.000000" nextAttackId="4" msgImmediately="false" msg="0" msgProb="0.000000" />
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<Work id="12" desc="대기 자세" normalBehaviorId="3" normalBehaviorType="social" offFlockOnNormalMode="true" angerBehaviorId="3" angerBehaviorType="social" offFlockOnAngerMode="true" preProcess="PcTargetByAggro()" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" msgImmediately="false" msg="0" msgProb="0.000000" />
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<Work id="14" desc="수신 행동" normalBehaviorId="1204" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2204" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="PcTargetByAggro()" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="1.000000" nextAttackId="4" msgImmediately="false" msg="0" msgProb="0.000000" />
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<Work id="15" desc="왼쪽 게걸음" normalBehaviorId="1207" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2207" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetTargetDistance() > 200" distanceType="1" distanceRate="0.800000" coolTime="10000" isDirectionRevision="true" nextAttackProb="0.500000" nextAttackId="16" msgImmediately="false" msg="0" msgProb="0.000000" />
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<Work id="16" desc="왼쪽 게걸음1" normalBehaviorId="1207" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2207" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="PcTargetByAggro()" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.400000" nextAttackId="4" msgImmediately="false" msg="0" msgProb="0.000000" />
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<Work id="17" desc="오른쪽 게걸음" normalBehaviorId="1208" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2208" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetTargetDistance() > 200" distanceType="1" distanceRate="0.800000" coolTime="10000" isDirectionRevision="true" nextAttackProb="0.500000" nextAttackId="18" msgImmediately="false" msg="0" msgProb="0.000000" />
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<Work id="18" desc="오른쪽 게걸음1" normalBehaviorId="1208" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2208" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="PcTargetByAggro()" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.400000" nextAttackId="4" msgImmediately="false" msg="0" msgProb="0.000000" />
|
|
<Work id="19" desc="헉헉(50%)" normalBehaviorId="1201" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="1201" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetHpRatio() < 0.5 AND GetHpRatio() > 0.2 AND IsInAnger() == 0" distanceType="1" distanceRate="0.800000" coolTime="7000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" msgImmediately="false" msg="0" msgProb="0.000000" />
|
|
<Work id="20" desc="헉헉(20%)" normalBehaviorId="1202" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="1202" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetHpRatio() < 0.2" distanceType="1" distanceRate="0.800000" coolTime="8000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" msgImmediately="false" msg="0" msgProb="0.000000" />
|
|
<Work id="21" desc="전진 찌르기" normalBehaviorId="1102" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2102" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="PcTargetByAggro()" distanceType="2" distanceRate="0.800000" coolTime="10000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" msgImmediately="false" msg="0" msgProb="0.000000" />
|
|
</WorkList>
|
|
</Attack>
|
|
<Avoid avoidSkillId="0" cooltime="0" />
|
|
<Cooperation concurrentAttackDuration="5000" sequentialAttackDelay="1000" escapeDuration="3000">
|
|
<TensionList>
|
|
<Tension id="1" />
|
|
</TensionList>
|
|
<WorkList />
|
|
<ReceiveOrderList>
|
|
<ReceiveOrder orderId="1" prob="1.000000" attackId="11" formationCheckTime="500" formationAttackProb="1.000000" formationAttackId="11" />
|
|
</ReceiveOrderList>
|
|
</Cooperation>
|
|
<CounterFlee workId="0" toAnger="false" speedUpRate="0.000000" maxMovingTime="0" recentHitTime="0" recentPcBehaviorTime="0" />
|
|
<Idle duration="500" />
|
|
<MonsterFlee hpRate="0.100000" executionRate="0.500000" fleeDistance="200" shareAggroRange="0" />
|
|
<MonsterSummon hpRate="0.200000" executionRate="0" summonNum="1" summonRange="300" summonTemplateId="0" />
|
|
<Move targetDistance="100" timeout="500" />
|
|
<PatternList>
|
|
<Pattern default="true">
|
|
<AngerMode>
|
|
<Tension attackTension="2" cooperationTension="1" shorttermTargetTension="1" />
|
|
<Incline attackProb="0.800000" cooperationProb="1.000000" shorttermTargetProb="0.300000" avoidProb="0.000000" moveProb="0.500000" socialProb="0.000000" />
|
|
</AngerMode>
|
|
<NormalMode>
|
|
<Tension attackTension="1" cooperationTension="1" shorttermTargetTension="1" />
|
|
<Incline attackProb="0.800000" cooperationProb="1.000000" shorttermTargetProb="0.300000" avoidProb="0.000000" moveProb="0.500000" socialProb="0.000000" />
|
|
</NormalMode>
|
|
</Pattern>
|
|
<Pattern minHpRatio="0.000000" maxHpRatio="0.400000">
|
|
<AngerMode>
|
|
<Tension attackTension="2" cooperationTension="1" shorttermTargetTension="1" />
|
|
<Incline attackProb="0.500000" cooperationProb="1.000000" shorttermTargetProb="0.300000" avoidProb="0.000000" moveProb="0.500000" socialProb="0.000000" />
|
|
</AngerMode>
|
|
<NormalMode>
|
|
<Tension attackTension="1" cooperationTension="1" shorttermTargetTension="1" />
|
|
<Incline attackProb="0.500000" cooperationProb="1.000000" shorttermTargetProb="0.300000" avoidProb="0.000000" moveProb="0.500000" socialProb="0.000000" />
|
|
</NormalMode>
|
|
</Pattern>
|
|
</PatternList>
|
|
<ShorttermTarget>
|
|
<StTensionList>
|
|
<StTension id="1">
|
|
<Info stWorkId="1" prob="0.250000" />
|
|
</StTension>
|
|
</StTensionList>
|
|
<StWorkList>
|
|
<StWork id="1" desc="일정거리 떨어져 있는 상대에게 원거리 공격(25%)" preProcess="PcTargetByDirection(360,360,200,400,0)" immediateAttackId="3" />
|
|
</StWorkList>
|
|
</ShorttermTarget>
|
|
<Social socialMotionId="" />
|
|
</CombatState>
|
|
<PeaceState checkInterval="3000" minLeaderDistance="30" maxLeaderDistance="120" followNearUser="false" popupMsg="" msgProb="" msgInterval="">
|
|
<Buff range="0" coolTime="0" />
|
|
<RandomMove moveMinDistance="50" moveMaxDistance="150" probSocial="0.300000" moveRadius="250" probMove="0.350000">
|
|
<Social motionId="0" />
|
|
</RandomMove>
|
|
</PeaceState>
|
|
</Ai>
|
|
<Ai id="3" name="데바 샤먼(중)">
|
|
<CautionState alertRadius="200" rotateTime="5" probAvoid="0.000000" avoidSkill="1206" alertAngle="360" rotateAngle="45" checkInterval="10000" probActiveMove="0.300000">
|
|
<ActiveMove id="1" />
|
|
</CautionState>
|
|
<CombatState watchRotateTime="5" watchRotateAngle="45" playSocialWhenFirstAggro="false">
|
|
<Attack>
|
|
<TensionList>
|
|
<Tension id="1">
|
|
<Info workId="18" prob="0.000000" distanceRate="0.800000" />
|
|
<Info workId="19" prob="0.000000" distanceRate="0.800000" />
|
|
<Info workId="2" prob="0.400000" distanceRate="0.800000" />
|
|
<Info workId="14" prob="0.150000" distanceRate="0.800000" />
|
|
<Info workId="4" prob="0.550000" distanceRate="0.800000" />
|
|
<Info workId="5" prob="0.000000" distanceRate="0.800000" />
|
|
<Info workId="16" prob="0.700000" distanceRate="0.800000" />
|
|
<Info workId="3" prob="0.500000" distanceRate="0.800000" />
|
|
<Info workId="1" prob="0.650000" distanceRate="0.800000" />
|
|
<Info workId="6" prob="0.100000" distanceRate="0.800000" />
|
|
<Info workId="12" prob="0.000000" distanceRate="0.800000" />
|
|
<Info workId="13" prob="0.000000" distanceRate="0.800000" />
|
|
<Info workId="11" prob="0.000000" distanceRate="0.800000" />
|
|
<Info workId="15" prob="0.000000" distanceRate="0.800000" />
|
|
<Info workId="7" prob="0.600000" distanceRate="0.800000" />
|
|
<Info workId="17" prob="0.000000" distanceRate="0.800000" />
|
|
</Tension>
|
|
<Tension id="2">
|
|
<Info workId="18" prob="0.000000" distanceRate="0.800000" />
|
|
<Info workId="19" prob="0.000000" distanceRate="0.800000" />
|
|
<Info workId="4" prob="0.600000" distanceRate="0.800000" />
|
|
<Info workId="5" prob="0.000000" distanceRate="0.800000" />
|
|
<Info workId="1" prob="0.500000" distanceRate="0.800000" />
|
|
<Info workId="3" prob="0.300000" distanceRate="0.800000" />
|
|
<Info workId="7" prob="0.350000" distanceRate="0.800000" />
|
|
<Info workId="6" prob="0.100000" distanceRate="0.800000" />
|
|
<Info workId="12" prob="0.000000" distanceRate="0.800000" />
|
|
<Info workId="13" prob="0.000000" distanceRate="0.800000" />
|
|
<Info workId="11" prob="0.000000" distanceRate="0.800000" />
|
|
<Info workId="14" prob="0.000000" distanceRate="0.800000" />
|
|
<Info workId="15" prob="0.000000" distanceRate="0.800000" />
|
|
<Info workId="16" prob="0.000000" distanceRate="0.800000" />
|
|
<Info workId="17" prob="0.000000" distanceRate="0.800000" />
|
|
<Info workId="2" prob="0.650000" distanceRate="0.800000" />
|
|
</Tension>
|
|
</TensionList>
|
|
<WorkList>
|
|
<Work id="1" desc="일반 타격 공격" normalBehaviorId="1101" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2101" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="2" distanceRate="0.800000" coolTime="8000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" msgImmediately="false" msg="0" msgProb="0.000000" />
|
|
<Work id="2" desc="일직선 원거리 공격" normalBehaviorId="1103" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2103" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="PcTargetByAggro()" distanceType="2" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" msgImmediately="false" msg="0" msgProb="0.000000" />
|
|
<Work id="3" desc="방어력 업 버프" normalBehaviorId="1104" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2104" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetHpRatio() < 0.6" distanceType="1" distanceRate="0.800000" coolTime="10000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" msgImmediately="true" msg="105" msgProb="0.400000" />
|
|
<Work id="4" desc="자기 주위 마법공격(자폭 공격)" normalBehaviorId="1105" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2105" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetHpRatio() < 0.4" distanceType="2" distanceRate="0.800000" coolTime="12000" isDirectionRevision="true" nextAttackProb="1.000000" nextAttackId="18" msgImmediately="true" msg="213" msgProb="0.100000" />
|
|
<Work id="5" desc="폭탄형 마법공격" normalBehaviorId="1106" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2106" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetTargetDistance() > 265" distanceType="2" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" msgImmediately="false" msg="0" msgProb="0.000000" />
|
|
<Work id="6" desc="전진 회피" normalBehaviorId="1206" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2206" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetPcCountInAttackRange(4) > 2" distanceType="1" distanceRate="0.800000" coolTime="8000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" msgImmediately="false" msg="0" msgProb="0.000000" />
|
|
<Work id="7" desc="뒤로 도망" normalBehaviorId="9" normalBehaviorType="activeMove" offFlockOnNormalMode="true" angerBehaviorId="9" angerBehaviorType="activeMove" offFlockOnAngerMode="true" preProcess="GetTargetDistance() < 80" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="1.000000" nextAttackId="2" msgImmediately="false" msg="0" msgProb="0.000000" />
|
|
<Work id="11" desc="대기자세" normalBehaviorId="3" normalBehaviorType="social" offFlockOnNormalMode="true" angerBehaviorId="3" angerBehaviorType="social" offFlockOnAngerMode="true" preProcess="PcTargetByAggro()" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" msgImmediately="false" msg="0" msgProb="0.000000" />
|
|
<Work id="12" desc="명령 행동" normalBehaviorId="1204" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2204" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="PcTargetByAggro()" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="1.000000" nextAttackId="13" msgImmediately="false" msg="0" msgProb="0.000000" />
|
|
<Work id="13" desc="명령행동2" normalBehaviorId="1204" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2204" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="PcTargetByAggro()" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="1.000000" nextAttackId="7" msgImmediately="false" msg="0" msgProb="0.000000" />
|
|
<Work id="14" desc="왼쪽 게걸음" normalBehaviorId="1207" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2207" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetTargetDistance() > 200" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.300000" nextAttackId="15" msgImmediately="false" msg="0" msgProb="0.000000" />
|
|
<Work id="15" desc="왼쪽 게걸음1" normalBehaviorId="1207" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2207" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="PcTargetByAggro()" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.400000" nextAttackId="2" msgImmediately="false" msg="0" msgProb="0.000000" />
|
|
<Work id="16" desc="오른쪽 게걸음" normalBehaviorId="1208" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2208" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetTargetDistance() > 200" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.300000" nextAttackId="17" msgImmediately="false" msg="0" msgProb="0.000000" />
|
|
<Work id="17" desc="오른쪽 게걸음1" normalBehaviorId="1208" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2208" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="PcTargetByAggro()" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.400000" nextAttackId="2" msgImmediately="false" msg="0" msgProb="0.000000" />
|
|
<Work id="18" desc="헉헉(50%)" normalBehaviorId="1201" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="1201" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetHpRatio() < 0.5 AND GetHpRatio() > 0.2 AND IsInAnger() == 0" distanceType="1" distanceRate="0.800000" coolTime="7000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" msgImmediately="false" msg="0" msgProb="0.000000" />
|
|
<Work id="19" desc="헉헉(20%)" normalBehaviorId="1202" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="1202" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetHpRatio() < 0.2" distanceType="1" distanceRate="0.800000" coolTime="8000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" msgImmediately="false" msg="0" msgProb="0.000000" />
|
|
</WorkList>
|
|
</Attack>
|
|
<Avoid avoidSkillId="0" cooltime="0" />
|
|
<Cooperation concurrentAttackDuration="5000" sequentialAttackDelay="1000" escapeDuration="3000">
|
|
<TensionList>
|
|
<Tension id="1">
|
|
<Info workId="1" prob="1.000000" distanceRate="0.800000" />
|
|
</Tension>
|
|
</TensionList>
|
|
<WorkList>
|
|
<Work id="1" desc="협력행동" normalBehaviorId="1204" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2204" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetHpRatio() < 0.7" sendOrderId="2" sendOrderRange="1500" sendOrderMaxCount="5" sendOrderRefTarget="1" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="1.000000" nextAttackId="12" orderType="concurrent" formationId="2" msgImmediately="false" msg="251" msgProb="0.400000" />
|
|
</WorkList>
|
|
<ReceiveOrderList />
|
|
</Cooperation>
|
|
<CounterFlee workId="0" toAnger="false" speedUpRate="0.000000" maxMovingTime="0" recentHitTime="0" recentPcBehaviorTime="0" />
|
|
<Idle duration="500" />
|
|
<MonsterFlee hpRate="0.100000" executionRate="0.500000" fleeDistance="200" shareAggroRange="0" />
|
|
<MonsterSummon hpRate="0.200000" executionRate="0" summonNum="1" summonRange="300" summonTemplateId="0" />
|
|
<Move targetDistance="100" timeout="1000" />
|
|
<PatternList>
|
|
<Pattern default="true">
|
|
<AngerMode>
|
|
<Tension attackTension="2" cooperationTension="1" shorttermTargetTension="1" />
|
|
<Incline attackProb="0.500000" cooperationProb="0.500000" shorttermTargetProb="0.300000" avoidProb="0.000000" moveProb="0.500000" socialProb="0.000000" />
|
|
</AngerMode>
|
|
<NormalMode>
|
|
<Tension attackTension="1" cooperationTension="1" shorttermTargetTension="1" />
|
|
<Incline attackProb="0.800000" cooperationProb="0.500000" shorttermTargetProb="0.300000" avoidProb="0.000000" moveProb="0.500000" socialProb="0.000000" />
|
|
</NormalMode>
|
|
</Pattern>
|
|
<Pattern minHpRatio="0.000000" maxHpRatio="0.400000">
|
|
<AngerMode>
|
|
<Tension attackTension="2" cooperationTension="1" shorttermTargetTension="1" />
|
|
<Incline attackProb="0.500000" cooperationProb="0.500000" shorttermTargetProb="0.300000" avoidProb="0.000000" moveProb="0.500000" socialProb="0.000000" />
|
|
</AngerMode>
|
|
<NormalMode>
|
|
<Tension attackTension="1" cooperationTension="1" shorttermTargetTension="1" />
|
|
<Incline attackProb="0.500000" cooperationProb="0.500000" shorttermTargetProb="0.300000" avoidProb="0.000000" moveProb="0.500000" socialProb="0.000000" />
|
|
</NormalMode>
|
|
</Pattern>
|
|
</PatternList>
|
|
<ShorttermTarget>
|
|
<StTensionList>
|
|
<StTension id="1" />
|
|
</StTensionList>
|
|
<StWorkList />
|
|
</ShorttermTarget>
|
|
<Social socialMotionId="" />
|
|
</CombatState>
|
|
<PeaceState checkInterval="3000" minLeaderDistance="30" maxLeaderDistance="120" followNearUser="false" popupMsg="" msgProb="" msgInterval="">
|
|
<Buff range="0" coolTime="0" />
|
|
<RandomMove moveMinDistance="50" moveMaxDistance="150" probSocial="0.300000" moveRadius="250" probMove="0.350000">
|
|
<Social motionId="0" />
|
|
</RandomMove>
|
|
</PeaceState>
|
|
</Ai>
|
|
<Ai id="4" name="데바 여살수(중)">
|
|
<CautionState alertRadius="200" rotateTime="5" probAvoid="0.500000" avoidSkill="1206" alertAngle="360" rotateAngle="45" checkInterval="1500" probActiveMove="0.500000">
|
|
<ActiveMove id="0" />
|
|
<ActiveMove id="8" />
|
|
</CautionState>
|
|
<CombatState watchRotateTime="5" watchRotateAngle="45" playSocialWhenFirstAggro="false" enable="true">
|
|
<Attack>
|
|
<TensionList>
|
|
<Tension id="1">
|
|
<Info workId="17" prob="0.000000" distanceRate="0.800000" />
|
|
<Info workId="18" prob="0.000000" distanceRate="0.800000" />
|
|
<Info workId="3" prob="0.200000" distanceRate="0.800000" />
|
|
<Info workId="1" prob="0.200000" distanceRate="0.800000" />
|
|
<Info workId="14" prob="0.150000" distanceRate="0.800000" />
|
|
<Info workId="6" prob="0.100000" distanceRate="0.800000" />
|
|
<Info workId="2" prob="0.000000" distanceRate="0.800000" />
|
|
<Info workId="13" prob="0.150000" distanceRate="0.800000" />
|
|
<Info workId="7" prob="0.000000" distanceRate="0.800000" />
|
|
<Info workId="12" prob="0.000000" distanceRate="0.800000" />
|
|
<Info workId="20" prob="0.000000" distanceRate="0.800000" />
|
|
<Info workId="16" prob="0.000000" distanceRate="0.800000" />
|
|
<Info workId="15" prob="0.000000" distanceRate="0.800000" />
|
|
</Tension>
|
|
<Tension id="2">
|
|
<Info workId="17" prob="0.000000" distanceRate="0.800000" />
|
|
<Info workId="18" prob="0.000000" distanceRate="0.800000" />
|
|
<Info workId="3" prob="0.350000" distanceRate="0.800000" />
|
|
<Info workId="7" prob="0.000000" distanceRate="0.800000" />
|
|
<Info workId="13" prob="0.000000" distanceRate="0.800000" />
|
|
<Info workId="6" prob="0.000000" distanceRate="0.800000" />
|
|
<Info workId="2" prob="0.200000" distanceRate="0.800000" />
|
|
<Info workId="12" prob="0.000000" distanceRate="0.800000" />
|
|
<Info workId="15" prob="0.000000" distanceRate="0.800000" />
|
|
<Info workId="16" prob="0.000000" distanceRate="0.800000" />
|
|
<Info workId="14" prob="0.000000" distanceRate="0.800000" />
|
|
<Info workId="20" prob="0.000000" distanceRate="0.800000" />
|
|
<Info workId="1" prob="0.400000" distanceRate="0.800000" />
|
|
</Tension>
|
|
</TensionList>
|
|
<WorkList>
|
|
<Work id="1" desc="2단콤보" normalBehaviorId="1105" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2105" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="PcTargetByAggro()" distanceType="2" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.400000" nextAttackId="6" msgImmediately="false" msg="0" msgProb="0.000000" />
|
|
<Work id="2" desc="달려 들어 휭베기" normalBehaviorId="1106" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2106" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="PcTargetByAggro()" distanceType="2" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" msgImmediately="false" msg="0" msgProb="0.000000" />
|
|
<Work id="3" desc="돌진 공격 사전 동작" normalBehaviorId="1203" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2203" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetTargetDistance() > 120" distanceType="2" distanceRate="0.800000" coolTime="12000" isDirectionRevision="true" nextAttackProb="1.000000" nextAttackId="20" msgImmediately="true" msg="205" msgProb="0.400000" />
|
|
<Work id="6" desc="백회피" normalBehaviorId="1206" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2206" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetTargetDistance() < 80" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" />
|
|
<Work id="7" desc="앞으로 이동 " normalBehaviorId="8" normalBehaviorType="activeMove" offFlockOnNormalMode="true" angerBehaviorId="8" angerBehaviorType="activeMove" offFlockOnAngerMode="true" preProcess="PcTargetByAggro()" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" />
|
|
<Work id="12" desc="대기 자세" normalBehaviorId="3" normalBehaviorType="social" offFlockOnNormalMode="true" angerBehaviorId="3" angerBehaviorType="social" offFlockOnAngerMode="true" preProcess="PcTargetByAggro()" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" />
|
|
<Work id="13" desc="왼쪽 게걸음" normalBehaviorId="1207" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2207" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetTargetDistance() > 200" distanceType="1" distanceRate="0.800000" coolTime="10000" isDirectionRevision="true" nextAttackProb="0.300000" nextAttackId="15" msgImmediately="false" msg="0" msgProb="0.000000" />
|
|
<Work id="14" desc="오른쪽 게걸음" normalBehaviorId="1208" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2208" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetTargetDistance() > 200" distanceType="1" distanceRate="0.800000" coolTime="10000" isDirectionRevision="true" nextAttackProb="0.300000" nextAttackId="16" msgImmediately="false" msg="0" msgProb="0.000000" />
|
|
<Work id="15" desc="왼쪽 게걸음1" normalBehaviorId="1207" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2207" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="PcTargetByAggro()" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.400000" nextAttackId="1" msgImmediately="false" msg="0" msgProb="0.000000" />
|
|
<Work id="16" desc="오른쪽 게걸음1" normalBehaviorId="1208" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2208" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="PcTargetByAggro()" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.400000" nextAttackId="1" />
|
|
<Work id="17" desc="헉헉(50%)" normalBehaviorId="1201" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="1201" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetHpRatio() < 0.5 AND GetHpRatio() > 0.2 AND IsInAnger() == 0" distanceType="1" distanceRate="0.800000" coolTime="7000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" />
|
|
<Work id="18" desc="헉헉(20%)" normalBehaviorId="1202" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="1202" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetHpRatio() < 0.2" distanceType="1" distanceRate="0.800000" coolTime="8000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" />
|
|
<Work id="20" desc="돌진 공격" normalBehaviorId="1102" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2102" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetTargetDistance() > 120" distanceType="2" distanceRate="0.800000" coolTime="12000" isDirectionRevision="true" nextAttackProb="1.000000" nextAttackId="17" msgImmediately="true" msg="210" msgProb="0.100000" />
|
|
</WorkList>
|
|
</Attack>
|
|
<Avoid avoidSkillId="1206" cooltime="1000" />
|
|
<Cooperation concurrentAttackDuration="5000" sequentialAttackDelay="1000" escapeDuration="3000">
|
|
<TensionList>
|
|
<Tension id="1" />
|
|
</TensionList>
|
|
<WorkList />
|
|
<ReceiveOrderList>
|
|
<ReceiveOrder orderId="2" prob="1.000000" attackId="2" formationCheckTime="500" formationAttackProb="1.000000" formationAttackId="2" />
|
|
</ReceiveOrderList>
|
|
</Cooperation>
|
|
<CounterFlee workId="0" toAnger="false" speedUpRate="0.000000" maxMovingTime="0" recentHitTime="0" recentPcBehaviorTime="0" />
|
|
<Idle duration="500" />
|
|
<MonsterFlee hpRate="0.100000" executionRate="0.500000" fleeDistance="200" shareAggroRange="0" />
|
|
<MonsterSummon hpRate="0.200000" executionRate="0" summonNum="1" summonRange="300" summonTemplateId="0" />
|
|
<Move targetDistance="100" timeout="500" />
|
|
<PatternList>
|
|
<Pattern default="true">
|
|
<AngerMode>
|
|
<Tension attackTension="2" cooperationTension="1" shorttermTargetTension="1" />
|
|
<Incline attackProb="0.800000" cooperationProb="1.000000" shorttermTargetProb="0.300000" avoidProb="0.000000" moveProb="0.500000" socialProb="0.000000" />
|
|
</AngerMode>
|
|
<NormalMode>
|
|
<Tension attackTension="1" cooperationTension="1" shorttermTargetTension="1" />
|
|
<Incline attackProb="0.800000" cooperationProb="1.000000" shorttermTargetProb="0.300000" avoidProb="0.500000" moveProb="0.500000" socialProb="0.000000" />
|
|
</NormalMode>
|
|
</Pattern>
|
|
<Pattern minHpRatio="0.000000" maxHpRatio="0.400000">
|
|
<AngerMode>
|
|
<Tension attackTension="2" cooperationTension="1" shorttermTargetTension="1" />
|
|
<Incline attackProb="0.500000" cooperationProb="0.500000" shorttermTargetProb="0.300000" avoidProb="0.000000" moveProb="0.500000" socialProb="0.000000" />
|
|
</AngerMode>
|
|
<NormalMode>
|
|
<Tension attackTension="1" cooperationTension="1" shorttermTargetTension="1" />
|
|
<Incline attackProb="0.500000" cooperationProb="0.500000" shorttermTargetProb="0.300000" avoidProb="0.000000" moveProb="0.500000" socialProb="0.000000" />
|
|
</NormalMode>
|
|
</Pattern>
|
|
</PatternList>
|
|
<ShorttermTarget>
|
|
<StTensionList>
|
|
<StTension id="1">
|
|
<Info stWorkId="1" prob="0.300000" />
|
|
<Info stWorkId="2" prob="0.300000" />
|
|
</StTension>
|
|
</StTensionList>
|
|
<StWorkList>
|
|
<StWork id="1" desc="뒤에 있는넘 25% 확률 공격" preProcess="PcTargetByDirection(180,180,50,200,0)" immediateAttackId="1" />
|
|
<StWork id="2" desc="일정 거리에 있는 넘 25 %" preProcess="PcTargetByDirection(360,360,200,400,0)" immediateAttackId="3" />
|
|
</StWorkList>
|
|
</ShorttermTarget>
|
|
<Social socialMotionId="1" />
|
|
<AggroChangeAttack nearTargetAttackId="" showAggroChangeMotionAfterNearTargetAttack="" distantTargetAttackId="" showAggroChangeMotionAfterDistantTargetAttack="" />
|
|
</CombatState>
|
|
<PeaceState checkInterval="2000" minLeaderDistance="30" maxLeaderDistance="120" popupMsg="" msgProb="" msgInterval="" followNearUser="false">
|
|
<Buff range="0" coolTime="0" />
|
|
<RandomMove moveMinDistance="50" moveMaxDistance="150" probSocial="0.300000" moveRadius="250" probMove="0.500000">
|
|
<Social motionId="0" />
|
|
<Social motionId="3" />
|
|
<Social motionId="3" />
|
|
</RandomMove>
|
|
</PeaceState>
|
|
</Ai>
|
|
<Ai id="5" name="데바 수습 여도적(소)">
|
|
<CautionState alertRadius="200" rotateTime="5" probAvoid="0.500000" avoidSkill="1206" alertAngle="360" rotateAngle="45" checkInterval="1500" probActiveMove="0.500000">
|
|
<ActiveMove id="0" />
|
|
<ActiveMove id="8" />
|
|
</CautionState>
|
|
<CombatState watchRotateTime="5" watchRotateAngle="45" playSocialWhenFirstAggro="false">
|
|
<Attack>
|
|
<TensionList>
|
|
<Tension id="1">
|
|
<Info workId="16" prob="0.000000" distanceRate="0.800000" />
|
|
<Info workId="17" prob="0.000000" distanceRate="0.800000" />
|
|
<Info workId="12" prob="0.150000" distanceRate="0.800000" />
|
|
<Info workId="2" prob="0.400000" distanceRate="0.800000" />
|
|
<Info workId="3" prob="0.500000" distanceRate="0.800000" />
|
|
<Info workId="5" prob="0.300000" distanceRate="0.800000" />
|
|
<Info workId="13" prob="0.150000" distanceRate="0.800000" />
|
|
<Info workId="4" prob="0.100000" distanceRate="0.800000" />
|
|
<Info workId="8" prob="0.000000" distanceRate="0.800000" />
|
|
<Info workId="9" prob="0.000000" distanceRate="0.800000" />
|
|
<Info workId="14" prob="0.000000" distanceRate="0.800000" />
|
|
<Info workId="19" prob="0.000000" distanceRate="0.800000" />
|
|
<Info workId="18" prob="0.000000" distanceRate="0.800000" />
|
|
<Info workId="15" prob="0.000000" distanceRate="0.800000" />
|
|
</Tension>
|
|
<Tension id="2">
|
|
<Info workId="16" prob="0.000000" distanceRate="0.800000" />
|
|
<Info workId="17" prob="0.000000" distanceRate="0.800000" />
|
|
<Info workId="3" prob="0.700000" distanceRate="0.800000" />
|
|
<Info workId="2" prob="0.550000" distanceRate="0.800000" />
|
|
<Info workId="5" prob="0.250000" distanceRate="0.800000" />
|
|
<Info workId="13" prob="0.000000" distanceRate="0.800000" />
|
|
<Info workId="4" prob="0.000000" distanceRate="0.800000" />
|
|
<Info workId="8" prob="0.000000" distanceRate="0.800000" />
|
|
<Info workId="9" prob="0.000000" distanceRate="0.800000" />
|
|
<Info workId="14" prob="0.000000" distanceRate="0.800000" />
|
|
<Info workId="15" prob="0.000000" distanceRate="0.800000" />
|
|
<Info workId="12" prob="0.000000" distanceRate="0.800000" />
|
|
<Info workId="19" prob="0.000000" distanceRate="0.800000" />
|
|
<Info workId="18" prob="0.000000" distanceRate="0.800000" />
|
|
</Tension>
|
|
</TensionList>
|
|
<WorkList>
|
|
<Work id="2" desc="다운 공격 사전 동작" normalBehaviorId="1203" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2203" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="PcTargetByAggro()" distanceType="2" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="1.000000" nextAttackId="19" msgImmediately="false" msg="0" msgProb="0.000000" />
|
|
<Work id="3" desc="어깨 공격" normalBehaviorId="1104" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2104" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetDamagedCount(20) > 2" distanceType="2" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="1.000000" nextAttackId="4" msgImmediately="true" msg="201" msgProb="0.400000" />
|
|
<Work id="4" desc="백 회피" normalBehaviorId="1206" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="1206" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="PcTargetByAggro()" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" msgImmediately="false" msg="0" msgProb="0.000000" />
|
|
<Work id="5" desc="상대방 앞으로 이동" normalBehaviorId="1" normalBehaviorType="activeMove" offFlockOnNormalMode="true" angerBehaviorId="1" angerBehaviorType="activeMove" offFlockOnAngerMode="true" preProcess="PcTargetByAggro()" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.600000" nextAttackId="3" msgImmediately="false" msg="0" msgProb="0.000000" />
|
|
<Work id="8" desc="공동공격이동" normalBehaviorId="6" normalBehaviorType="activeMove" offFlockOnNormalMode="true" angerBehaviorId="6" angerBehaviorType="activeMove" offFlockOnAngerMode="true" preProcess="PcTargetByAggro()" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="1.000000" nextAttackId="3" />
|
|
<Work id="9" desc="대기 자세" normalBehaviorId="3" normalBehaviorType="social" offFlockOnNormalMode="true" angerBehaviorId="3" angerBehaviorType="social" offFlockOnAngerMode="true" preProcess="PcTargetByAggro()" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" />
|
|
<Work id="12" desc="왼쪽 게걸음" normalBehaviorId="1207" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2207" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetTargetDistance() > 200" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.300000" nextAttackId="14" msgImmediately="false" msg="0" msgProb="0.000000" />
|
|
<Work id="13" desc="오른쪽 게걸음" normalBehaviorId="1208" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2208" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetTargetDistance() > 200" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.300000" nextAttackId="15" msgImmediately="false" msg="0" msgProb="0.000000" />
|
|
<Work id="14" desc="왼쪽 게걸음1" normalBehaviorId="1207" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2207" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="PcTargetByAggro()" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.400000" nextAttackId="2" msgImmediately="false" msg="0" msgProb="0.000000" />
|
|
<Work id="15" desc="오른쪽 게걸음1" normalBehaviorId="1208" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2208" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="PcTargetByAggro()" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.400000" nextAttackId="2" msgImmediately="false" msg="0" msgProb="0.000000" />
|
|
<Work id="16" desc="헉헉(50%)" normalBehaviorId="1201" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="1201" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetHpRatio() < 0.5 AND GetHpRatio() > 0.2 AND IsInAnger() == 0" distanceType="1" distanceRate="0.800000" coolTime="7000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" />
|
|
<Work id="17" desc="헉헉(20%)" normalBehaviorId="1202" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="1202" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetHpRatio() < 0.2" distanceType="1" distanceRate="0.800000" coolTime="8000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" />
|
|
<Work id="18" desc="다운 공격 사전동작2" normalBehaviorId="1203" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2203" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="PcTargetByAggro()" distanceType="2" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="1.000000" nextAttackId="19" msgImmediately="false" msg="0" msgProb="0.000000" />
|
|
<Work id="19" desc="다운 공격" normalBehaviorId="1103" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2103" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="PcTargetByAggro()" distanceType="2" distanceRate="0.800000" coolTime="10000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" msgImmediately="false" msg="0" msgProb="0.000000" />
|
|
</WorkList>
|
|
</Attack>
|
|
<Avoid avoidSkillId="1206" cooltime="1000" />
|
|
<Cooperation concurrentAttackDuration="5000" sequentialAttackDelay="1000" escapeDuration="3000">
|
|
<TensionList>
|
|
<Tension id="1" />
|
|
</TensionList>
|
|
<WorkList />
|
|
<ReceiveOrderList>
|
|
<ReceiveOrder orderId="3" prob="1.000000" attackId="2" formationCheckTime="500" formationAttackProb="1.000000" formationAttackId="2" />
|
|
</ReceiveOrderList>
|
|
</Cooperation>
|
|
<CounterFlee workId="0" toAnger="false" speedUpRate="0.000000" maxMovingTime="0" recentHitTime="0" recentPcBehaviorTime="0" />
|
|
<Idle duration="500" />
|
|
<MonsterFlee hpRate="0.000000" executionRate="0.000000" fleeDistance="0" shareAggroRange="0" />
|
|
<MonsterSummon hpRate="0.200000" executionRate="0" summonNum="1" summonRange="300" summonTemplateId="0" />
|
|
<Move targetDistance="100" timeout="500" />
|
|
<PatternList>
|
|
<Pattern default="true">
|
|
<AngerMode>
|
|
<Tension attackTension="2" cooperationTension="1" shorttermTargetTension="1" />
|
|
<Incline attackProb="0.800000" cooperationProb="1.000000" shorttermTargetProb="0.300000" avoidProb="0.000000" moveProb="0.500000" socialProb="0.000000" />
|
|
</AngerMode>
|
|
<NormalMode>
|
|
<Tension attackTension="1" cooperationTension="1" shorttermTargetTension="1" />
|
|
<Incline attackProb="0.800000" cooperationProb="1.000000" shorttermTargetProb="0.300000" avoidProb="0.500000" moveProb="0.500000" socialProb="0.000000" />
|
|
</NormalMode>
|
|
</Pattern>
|
|
<Pattern minHpRatio="0.000000" maxHpRatio="0.400000">
|
|
<AngerMode>
|
|
<Tension attackTension="2" cooperationTension="1" shorttermTargetTension="1" />
|
|
<Incline attackProb="0.500000" cooperationProb="1.000000" shorttermTargetProb="0.300000" avoidProb="0.000000" moveProb="0.500000" socialProb="0.000000" />
|
|
</AngerMode>
|
|
<NormalMode>
|
|
<Tension attackTension="1" cooperationTension="1" shorttermTargetTension="1" />
|
|
<Incline attackProb="0.500000" cooperationProb="1.000000" shorttermTargetProb="0.300000" avoidProb="0.000000" moveProb="0.500000" socialProb="0.000000" />
|
|
</NormalMode>
|
|
</Pattern>
|
|
</PatternList>
|
|
<ShorttermTarget>
|
|
<StTensionList>
|
|
<StTension id="1">
|
|
<Info stWorkId="1" prob="0.150000" />
|
|
</StTension>
|
|
</StTensionList>
|
|
<StWorkList>
|
|
<StWork id="1" desc="일정거리 떨어지면 25% 확률로 2단콤보" preProcess="PcTargetByDirection(360,360,150,300,0)" immediateAttackId="2" />
|
|
</StWorkList>
|
|
</ShorttermTarget>
|
|
<Social socialMotionId="0" />
|
|
</CombatState>
|
|
<PeaceState checkInterval="2000" minLeaderDistance="30" maxLeaderDistance="120" popupMsg="" msgProb="" msgInterval="" followNearUser="false">
|
|
<Buff range="0" coolTime="0" />
|
|
<RandomMove moveMinDistance="50" moveMaxDistance="150" probSocial="0.300000" moveRadius="250" probMove="0.450000">
|
|
<Social motionId="0" />
|
|
<Social motionId="3" />
|
|
<Social motionId="3" />
|
|
</RandomMove>
|
|
</PeaceState>
|
|
</Ai>
|
|
<Ai id="6" name="데바 수습 헌터(소)">
|
|
<CautionState alertRadius="200" rotateTime="5" probAvoid="0.400000" avoidSkill="1206" alertAngle="360" rotateAngle="45" checkInterval="5000" probActiveMove="0.500000">
|
|
<ActiveMove id="0" />
|
|
<ActiveMove id="8" />
|
|
</CautionState>
|
|
<CombatState watchRotateTime="5" watchRotateAngle="45" playSocialWhenFirstAggro="false">
|
|
<Attack>
|
|
<TensionList>
|
|
<Tension id="1">
|
|
<Info workId="18" prob="0.000000" distanceRate="0.800000" />
|
|
<Info workId="19" prob="0.000000" distanceRate="0.800000" />
|
|
<Info workId="21" prob="0.300000" distanceRate="0.800000" />
|
|
<Info workId="14" prob="0.150000" distanceRate="0.800000" />
|
|
<Info workId="3" prob="0.350000" distanceRate="0.800000" />
|
|
<Info workId="16" prob="0.150000" distanceRate="0.800000" />
|
|
<Info workId="4" prob="0.000000" distanceRate="0.800000" />
|
|
<Info workId="7" prob="0.000000" distanceRate="0.800000" />
|
|
<Info workId="6" prob="0.000000" distanceRate="0.800000" />
|
|
<Info workId="8" prob="0.000000" distanceRate="0.800000" />
|
|
<Info workId="5" prob="0.100000" distanceRate="0.800000" />
|
|
<Info workId="11" prob="0.000000" distanceRate="0.800000" />
|
|
<Info workId="12" prob="0.000000" distanceRate="0.800000" />
|
|
<Info workId="15" prob="0.000000" distanceRate="0.800000" />
|
|
<Info workId="1" prob="0.000000" distanceRate="0.800000" />
|
|
<Info workId="20" prob="0.000000" distanceRate="0.800000" />
|
|
<Info workId="2" prob="0.000000" distanceRate="0.800000" />
|
|
<Info workId="17" prob="0.000000" distanceRate="0.800000" />
|
|
</Tension>
|
|
<Tension id="2">
|
|
<Info workId="18" prob="0.000000" distanceRate="0.800000" />
|
|
<Info workId="19" prob="0.000000" distanceRate="0.800000" />
|
|
<Info workId="1" prob="0.700000" distanceRate="0.800000" />
|
|
<Info workId="4" prob="0.000000" distanceRate="0.800000" />
|
|
<Info workId="3" prob="0.700000" distanceRate="0.800000" />
|
|
<Info workId="6" prob="0.000000" distanceRate="0.800000" />
|
|
<Info workId="7" prob="0.000000" distanceRate="0.800000" />
|
|
<Info workId="5" prob="0.000000" distanceRate="0.800000" />
|
|
<Info workId="8" prob="0.000000" distanceRate="0.800000" />
|
|
<Info workId="11" prob="0.000000" distanceRate="0.800000" />
|
|
<Info workId="12" prob="0.000000" distanceRate="0.800000" />
|
|
<Info workId="14" prob="0.000000" distanceRate="0.800000" />
|
|
<Info workId="15" prob="0.000000" distanceRate="0.800000" />
|
|
<Info workId="17" prob="0.000000" distanceRate="0.800000" />
|
|
<Info workId="16" prob="0.000000" distanceRate="0.800000" />
|
|
<Info workId="20" prob="0.000000" distanceRate="0.800000" />
|
|
<Info workId="21" prob="0.000000" distanceRate="0.800000" />
|
|
<Info workId="2" prob="0.000000" distanceRate="0.800000" />
|
|
</Tension>
|
|
</TensionList>
|
|
<WorkList>
|
|
<Work id="1" desc="휘두르기 사전 동작" normalBehaviorId="1203" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2203" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetDamagedCount(10) > 2" distanceType="2" distanceRate="0.800000" coolTime="12000" isDirectionRevision="true" nextAttackProb="1.000000" nextAttackId="2" msgImmediately="false" msg="0" msgProb="0.000000" />
|
|
<Work id="2" desc="휭으로 휘두르기" normalBehaviorId="1103" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2103" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="PcTargetByAggro()" distanceType="2" distanceRate="0.800000" coolTime="12000" isDirectionRevision="true" nextAttackProb="1.000000" nextAttackId="18" msgImmediately="true" msg="206" msgProb="0.100000" />
|
|
<Work id="3" desc="창던지기 공격 " normalBehaviorId="1101" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2101" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="PcTargetByAggro() AND GetTargetDistance() > 150" distanceType="2" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" msgImmediately="false" msg="0" msgProb="0.000000" />
|
|
<Work id="4" desc="폭탄 던지기 " normalBehaviorId="1104" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2104" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetTargetDistance() > 160" distanceType="2" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" msgImmediately="false" msg="0" msgProb="0.000000" />
|
|
<Work id="5" desc="백 회피" normalBehaviorId="1206" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2206" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="PcTargetByAggro()" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" msgImmediately="false" msg="0" msgProb="0.000000" />
|
|
<Work id="6" desc="좌 회피" normalBehaviorId="1209" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2209" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="PcTargetByAggro()" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="1.000000" nextAttackId="21" msgImmediately="false" msg="0" msgProb="0.000000" />
|
|
<Work id="7" desc="우 회피" normalBehaviorId="1210" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2210" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="PcTargetByAggro()" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="1.000000" nextAttackId="21" msgImmediately="false" msg="0" msgProb="0.000000" />
|
|
<Work id="8" desc="앞으로 이동" normalBehaviorId="1" normalBehaviorType="activeMove" offFlockOnNormalMode="true" angerBehaviorId="1" angerBehaviorType="activeMove" offFlockOnAngerMode="true" preProcess="PcTargetByAggro()" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" msgImmediately="false" msg="0" msgProb="0.000000" />
|
|
<Work id="11" desc="공동공격이동" normalBehaviorId="5" normalBehaviorType="activeMove" offFlockOnNormalMode="true" angerBehaviorId="5" angerBehaviorType="activeMove" offFlockOnAngerMode="true" preProcess="PcTargetByAggro()" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="1.000000" nextAttackId="4" msgImmediately="false" msg="0" msgProb="0.000000" />
|
|
<Work id="12" desc="대기 자세" normalBehaviorId="3" normalBehaviorType="social" offFlockOnNormalMode="true" angerBehaviorId="3" angerBehaviorType="social" offFlockOnAngerMode="true" preProcess="PcTargetByAggro()" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" msgImmediately="false" msg="0" msgProb="0.000000" />
|
|
<Work id="14" desc="왼쪽 게걸음" normalBehaviorId="1207" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2207" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetTargetDistance() > 200" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.500000" nextAttackId="15" msgImmediately="false" msg="0" msgProb="0.000000" />
|
|
<Work id="15" desc="왼쪽 게걸음1" normalBehaviorId="1207" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2207" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="PcTargetByAggro()" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.400000" nextAttackId="4" msgImmediately="false" msg="0" msgProb="0.000000" />
|
|
<Work id="16" desc="오른쪽 게걸음" normalBehaviorId="1208" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2208" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetTargetDistance() > 200" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.500000" nextAttackId="17" msgImmediately="false" msg="0" msgProb="0.000000" />
|
|
<Work id="17" desc="오른쪽 게걸음1" normalBehaviorId="1208" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2208" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="PcTargetByAggro()" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.400000" nextAttackId="4" msgImmediately="false" msg="0" msgProb="0.000000" />
|
|
<Work id="18" desc="헉헉(50%)" normalBehaviorId="1201" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="1201" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetHpRatio() < 0.5 AND GetHpRatio() > 0.2 AND IsInAnger() == 0" distanceType="1" distanceRate="0.800000" coolTime="7000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" msgImmediately="false" msg="0" msgProb="0.000000" />
|
|
<Work id="19" desc="헉헉(20%)" normalBehaviorId="1202" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="1202" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetHpRatio() < 0.2" distanceType="1" distanceRate="0.800000" coolTime="8000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" msgImmediately="false" msg="0" msgProb="0.000000" />
|
|
<Work id="20" desc="휭으로 휘두르기2" normalBehaviorId="1103" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2103" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="PcTargetByAggro()" distanceType="2" distanceRate="0.800000" coolTime="12000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" msgImmediately="false" msg="0" msgProb="0.000000" />
|
|
<Work id="21" desc="전진 찌르기" normalBehaviorId="1102" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2102" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="PcTargetByAggro()" distanceType="2" distanceRate="0.800000" coolTime="10000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" msgImmediately="false" msg="0" msgProb="0.000000" />
|
|
</WorkList>
|
|
</Attack>
|
|
<Avoid avoidSkillId="0" cooltime="0" />
|
|
<Cooperation concurrentAttackDuration="5000" sequentialAttackDelay="1000" escapeDuration="3000">
|
|
<TensionList>
|
|
<Tension id="1">
|
|
<Info workId="1" prob="0.000000" distanceRate="0.000000" />
|
|
</Tension>
|
|
</TensionList>
|
|
<WorkList>
|
|
<Work id="1" desc="저놈 공격해!" normalBehaviorId="1204" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2204" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetHpRatio() < 0.6 AND GetDamagedCount(10) > 2" sendOrderId="3" sendOrderRange="1000" sendOrderMaxCount="5" sendOrderRefTarget="1" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="1.000000" nextAttackId="5" orderType="formation" formationId="2" msgImmediately="true" msg="252" msgProb="1.000000" />
|
|
</WorkList>
|
|
<ReceiveOrderList />
|
|
</Cooperation>
|
|
<CounterFlee workId="0" toAnger="false" speedUpRate="0.000000" maxMovingTime="0" recentHitTime="0" recentPcBehaviorTime="0" />
|
|
<Idle duration="500" />
|
|
<MonsterFlee hpRate="0.000000" executionRate="0.000000" fleeDistance="0" shareAggroRange="0" />
|
|
<MonsterSummon hpRate="0.200000" executionRate="0" summonNum="1" summonRange="300" summonTemplateId="0" />
|
|
<Move targetDistance="100" timeout="500" />
|
|
<PatternList>
|
|
<Pattern default="true">
|
|
<AngerMode>
|
|
<Tension attackTension="2" cooperationTension="1" shorttermTargetTension="1" />
|
|
<Incline attackProb="0.800000" cooperationProb="0.500000" shorttermTargetProb="0.300000" avoidProb="0.000000" moveProb="0.500000" socialProb="0.000000" />
|
|
</AngerMode>
|
|
<NormalMode>
|
|
<Tension attackTension="1" cooperationTension="1" shorttermTargetTension="1" />
|
|
<Incline attackProb="0.800000" cooperationProb="0.500000" shorttermTargetProb="0.300000" avoidProb="0.000000" moveProb="0.500000" socialProb="0.000000" />
|
|
</NormalMode>
|
|
</Pattern>
|
|
<Pattern minHpRatio="0.000000" maxHpRatio="0.400000">
|
|
<AngerMode>
|
|
<Tension attackTension="2" cooperationTension="1" shorttermTargetTension="1" />
|
|
<Incline attackProb="0.500000" cooperationProb="0.500000" shorttermTargetProb="0.300000" avoidProb="0.000000" moveProb="0.500000" socialProb="0.000000" />
|
|
</AngerMode>
|
|
<NormalMode>
|
|
<Tension attackTension="1" cooperationTension="1" shorttermTargetTension="1" />
|
|
<Incline attackProb="0.500000" cooperationProb="0.500000" shorttermTargetProb="0.300000" avoidProb="0.000000" moveProb="0.500000" socialProb="0.000000" />
|
|
</NormalMode>
|
|
</Pattern>
|
|
</PatternList>
|
|
<ShorttermTarget>
|
|
<StTensionList>
|
|
<StTension id="1">
|
|
<Info stWorkId="1" prob="0.250000" />
|
|
</StTension>
|
|
</StTensionList>
|
|
<StWorkList>
|
|
<StWork id="1" desc="일정거리 떨어져 있는 상대에게 원거리 공격(25%)" preProcess="PcTargetByDirection(360,360,200,400,0)" immediateAttackId="3" />
|
|
</StWorkList>
|
|
</ShorttermTarget>
|
|
<Social socialMotionId="1" />
|
|
</CombatState>
|
|
<PeaceState checkInterval="3000" minLeaderDistance="30" maxLeaderDistance="120" followNearUser="false" popupMsg="" msgProb="" msgInterval="">
|
|
<Buff range="0" coolTime="0" />
|
|
<RandomMove moveMinDistance="50" moveMaxDistance="150" probSocial="0.300000" moveRadius="250" probMove="0.350000">
|
|
<Social motionId="0" />
|
|
</RandomMove>
|
|
</PeaceState>
|
|
</Ai>
|
|
<Ai id="7" name="데바 수습 샤먼(소)">
|
|
<CautionState alertRadius="200" rotateTime="5" probAvoid="0.000000" avoidSkill="1206" alertAngle="360" rotateAngle="45" checkInterval="10000" probActiveMove="0.300000">
|
|
<ActiveMove id="1" />
|
|
</CautionState>
|
|
<CombatState watchRotateTime="5" watchRotateAngle="45" playSocialWhenFirstAggro="false" enable="true">
|
|
<Attack>
|
|
<TensionList>
|
|
<Tension id="1">
|
|
<Info workId="16" prob="0.000000" distanceRate="0.800000" />
|
|
<Info workId="17" prob="0.000000" distanceRate="0.800000" />
|
|
<Info workId="12" prob="0.150000" distanceRate="0.800000" />
|
|
<Info workId="14" prob="0.150000" distanceRate="0.800000" />
|
|
<Info workId="1" prob="0.650000" distanceRate="0.800000" />
|
|
<Info workId="2" prob="0.400000" distanceRate="0.800000" />
|
|
<Info workId="5" prob="0.000000" distanceRate="0.800000" />
|
|
<Info workId="4" prob="0.500000" distanceRate="0.800000" />
|
|
<Info workId="3" prob="0.500000" distanceRate="0.800000" />
|
|
<Info workId="7" prob="0.350000" distanceRate="0.800000" />
|
|
<Info workId="6" prob="0.000000" distanceRate="0.800000" />
|
|
<Info workId="11" prob="0.000000" distanceRate="0.800000" />
|
|
<Info workId="13" prob="0.000000" distanceRate="0.800000" />
|
|
<Info workId="15" prob="0.000000" distanceRate="0.800000" />
|
|
</Tension>
|
|
<Tension id="2">
|
|
<Info workId="16" prob="0.000000" distanceRate="0.800000" />
|
|
<Info workId="17" prob="0.000000" distanceRate="0.800000" />
|
|
<Info workId="1" prob="0.800000" distanceRate="0.800000" />
|
|
<Info workId="4" prob="0.500000" distanceRate="0.800000" />
|
|
<Info workId="3" prob="0.300000" distanceRate="0.800000" />
|
|
<Info workId="5" prob="0.000000" distanceRate="0.800000" />
|
|
<Info workId="7" prob="0.250000" distanceRate="0.800000" />
|
|
<Info workId="6" prob="0.000000" distanceRate="0.800000" />
|
|
<Info workId="11" prob="0.000000" distanceRate="0.800000" />
|
|
<Info workId="12" prob="0.000000" distanceRate="0.800000" />
|
|
<Info workId="13" prob="0.000000" distanceRate="0.800000" />
|
|
<Info workId="15" prob="0.000000" distanceRate="0.800000" />
|
|
<Info workId="14" prob="0.000000" distanceRate="0.800000" />
|
|
<Info workId="2" prob="0.350000" distanceRate="0.800000" />
|
|
</Tension>
|
|
</TensionList>
|
|
<WorkList>
|
|
<Work id="1" desc="일반 타격 공격" normalBehaviorId="1101" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2101" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="2" distanceRate="0.800000" coolTime="8000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" msgImmediately="false" msg="0" msgProb="0.000000" />
|
|
<Work id="2" desc="일직선 원거리 공격" normalBehaviorId="1103" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2103" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="PcTargetByAggro()" distanceType="2" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" msgImmediately="false" msg="0" msgProb="0.000000" />
|
|
<Work id="3" desc="방어력 업" normalBehaviorId="1104" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2104" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetHpRatio() < 0.6" distanceType="1" distanceRate="0.800000" coolTime="10000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" msgImmediately="true" msg="107" msgProb="0.400000" />
|
|
<Work id="4" desc="자기 주위 마법공격(자폭 공격)" normalBehaviorId="1105" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2105" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetHpRatio() < 0.4" distanceType="2" distanceRate="0.800000" coolTime="12000" isDirectionRevision="true" nextAttackProb="1.000000" nextAttackId="16" msgImmediately="true" msg="213" msgProb="0.100000" />
|
|
<Work id="5" desc="폭탄형 마법공격" normalBehaviorId="1106" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2106" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetTargetDistance() > 265" distanceType="2" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" msgImmediately="false" msg="0" msgProb="0.000000" />
|
|
<Work id="6" desc="전진 회피" normalBehaviorId="1206" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2206" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="PcTargetByAggro()" distanceType="1" distanceRate="0.800000" coolTime="8000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" msgImmediately="false" msg="0" msgProb="0.000000" />
|
|
<Work id="7" desc="뒤로 도망" normalBehaviorId="9" normalBehaviorType="activeMove" offFlockOnNormalMode="true" angerBehaviorId="9" angerBehaviorType="activeMove" offFlockOnAngerMode="true" preProcess="GetTargetDistance() > 80" distanceType="1" distanceRate="0.800000" coolTime="8000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" msgImmediately="false" msg="0" msgProb="0.000000" />
|
|
<Work id="11" desc="대기자세" normalBehaviorId="3" normalBehaviorType="social" offFlockOnNormalMode="true" angerBehaviorId="3" angerBehaviorType="social" offFlockOnAngerMode="true" preProcess="PcTargetByAggro()" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" msgImmediately="false" msg="0" msgProb="0.000000" />
|
|
<Work id="12" desc="왼쪽 게걸음" normalBehaviorId="1207" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2207" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetTargetDistance() > 200" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.300000" nextAttackId="13" msgImmediately="false" msg="0" msgProb="0.000000" />
|
|
<Work id="13" desc="왼쪽 게걸음1" normalBehaviorId="1207" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2207" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="PcTargetByAggro()" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.700000" nextAttackId="2" msgImmediately="false" msg="0" msgProb="0.000000" />
|
|
<Work id="14" desc="오른쪽 게걸음" normalBehaviorId="1208" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2208" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetTargetDistance() > 200" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.300000" nextAttackId="15" msgImmediately="false" msg="0" msgProb="0.000000" />
|
|
<Work id="15" desc="오른쪽 게걸음1" normalBehaviorId="1208" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2208" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="PcTargetByAggro()" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.700000" nextAttackId="2" msgImmediately="false" msg="0" msgProb="0.000000" />
|
|
<Work id="16" desc="헉헉(50%)" normalBehaviorId="1201" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="1201" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetHpRatio() < 0.5 AND GetHpRatio() > 0.2 AND IsInAnger() == 0" distanceType="1" distanceRate="0.800000" coolTime="7000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" msgImmediately="false" msg="0" msgProb="0.000000" />
|
|
<Work id="17" desc="헉헉(20%)" normalBehaviorId="1202" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="1202" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetHpRatio() < 0.2" distanceType="1" distanceRate="0.800000" coolTime="8000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" msgImmediately="false" msg="0" msgProb="0.000000" />
|
|
</WorkList>
|
|
</Attack>
|
|
<Avoid avoidSkillId="0" cooltime="0" />
|
|
<Cooperation concurrentAttackDuration="5000" sequentialAttackDelay="1000" escapeDuration="3000">
|
|
<TensionList>
|
|
<Tension id="1" />
|
|
</TensionList>
|
|
<WorkList />
|
|
<ReceiveOrderList />
|
|
</Cooperation>
|
|
<CounterFlee workId="0" toAnger="false" speedUpRate="0.000000" maxMovingTime="0" recentHitTime="0" recentPcBehaviorTime="0" />
|
|
<Idle duration="500" />
|
|
<MonsterFlee hpRate="0.100000" executionRate="0.500000" fleeDistance="200" shareAggroRange="0" />
|
|
<MonsterSummon hpRate="0.200000" executionRate="0" summonNum="1" summonRange="300" summonTemplateId="0" />
|
|
<Move targetDistance="100" timeout="1000" />
|
|
<PatternList>
|
|
<Pattern default="true">
|
|
<AngerMode>
|
|
<Tension attackTension="2" cooperationTension="1" shorttermTargetTension="1" />
|
|
<Incline attackProb="0.500000" cooperationProb="0.500000" shorttermTargetProb="0.300000" avoidProb="0.000000" moveProb="0.500000" socialProb="0.000000" />
|
|
</AngerMode>
|
|
<NormalMode>
|
|
<Tension attackTension="1" cooperationTension="1" shorttermTargetTension="1" />
|
|
<Incline attackProb="0.800000" cooperationProb="0.500000" shorttermTargetProb="0.300000" avoidProb="0.000000" moveProb="0.500000" socialProb="0.000000" />
|
|
</NormalMode>
|
|
</Pattern>
|
|
<Pattern minHpRatio="0.000000" maxHpRatio="0.400000">
|
|
<AngerMode>
|
|
<Tension attackTension="2" cooperationTension="1" shorttermTargetTension="1" />
|
|
<Incline attackProb="0.500000" cooperationProb="0.500000" shorttermTargetProb="0.300000" avoidProb="0.000000" moveProb="0.500000" socialProb="0.000000" />
|
|
</AngerMode>
|
|
<NormalMode>
|
|
<Tension attackTension="1" cooperationTension="1" shorttermTargetTension="1" />
|
|
<Incline attackProb="0.500000" cooperationProb="0.500000" shorttermTargetProb="0.300000" avoidProb="0.000000" moveProb="0.500000" socialProb="0.000000" />
|
|
</NormalMode>
|
|
</Pattern>
|
|
</PatternList>
|
|
<ShorttermTarget>
|
|
<StTensionList>
|
|
<StTension id="1" />
|
|
</StTensionList>
|
|
<StWorkList />
|
|
</ShorttermTarget>
|
|
<Social socialMotionId="1" />
|
|
<AggroChangeAttack nearTargetAttackId="" showAggroChangeMotionAfterNearTargetAttack="" distantTargetAttackId="" showAggroChangeMotionAfterDistantTargetAttack="" />
|
|
</CombatState>
|
|
<PeaceState checkInterval="2500" minLeaderDistance="30" maxLeaderDistance="120" followNearUser="false" popupMsg="" msgProb="" msgInterval="">
|
|
<Buff range="0" coolTime="0" />
|
|
<RandomMove moveMinDistance="50" moveMaxDistance="150" probSocial="0.300000" moveRadius="250" probMove="0.350000">
|
|
<Social motionId="0" />
|
|
</RandomMove>
|
|
</PeaceState>
|
|
</Ai>
|
|
<Ai id="8" name="데바 수습 여살수(소)">
|
|
<CautionState alertRadius="200" rotateTime="5" probAvoid="0.500000" avoidSkill="1206" alertAngle="360" rotateAngle="45" checkInterval="1500" probActiveMove="0.500000">
|
|
<ActiveMove id="0" />
|
|
<ActiveMove id="8" />
|
|
</CautionState>
|
|
<CombatState watchRotateTime="5" watchRotateAngle="45" playSocialWhenFirstAggro="false">
|
|
<Attack>
|
|
<TensionList>
|
|
<Tension id="1">
|
|
<Info workId="17" prob="0.000000" distanceRate="0.800000" />
|
|
<Info workId="18" prob="0.000000" distanceRate="0.800000" />
|
|
<Info workId="14" prob="0.150000" distanceRate="0.800000" />
|
|
<Info workId="3" prob="0.200000" distanceRate="0.800000" />
|
|
<Info workId="2" prob="0.200000" distanceRate="0.800000" />
|
|
<Info workId="1" prob="0.000000" distanceRate="0.800000" />
|
|
<Info workId="13" prob="0.150000" distanceRate="0.800000" />
|
|
<Info workId="6" prob="0.100000" distanceRate="0.800000" />
|
|
<Info workId="12" prob="0.000000" distanceRate="0.800000" />
|
|
<Info workId="15" prob="0.000000" distanceRate="0.800000" />
|
|
<Info workId="20" prob="0.000000" distanceRate="0.800000" />
|
|
<Info workId="16" prob="0.000000" distanceRate="0.800000" />
|
|
</Tension>
|
|
<Tension id="2">
|
|
<Info workId="17" prob="0.000000" distanceRate="0.800000" />
|
|
<Info workId="18" prob="0.000000" distanceRate="0.800000" />
|
|
<Info workId="3" prob="0.200000" distanceRate="0.800000" />
|
|
<Info workId="2" prob="0.200000" distanceRate="0.800000" />
|
|
<Info workId="1" prob="0.000000" distanceRate="0.800000" />
|
|
<Info workId="13" prob="0.000000" distanceRate="0.800000" />
|
|
<Info workId="6" prob="0.000000" distanceRate="0.800000" />
|
|
<Info workId="12" prob="0.000000" distanceRate="0.800000" />
|
|
<Info workId="15" prob="0.000000" distanceRate="0.800000" />
|
|
<Info workId="16" prob="0.000000" distanceRate="0.800000" />
|
|
<Info workId="20" prob="0.000000" distanceRate="0.800000" />
|
|
<Info workId="14" prob="0.000000" distanceRate="0.800000" />
|
|
</Tension>
|
|
</TensionList>
|
|
<WorkList>
|
|
<Work id="1" desc="2단콤보" normalBehaviorId="1105" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2105" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="PcTargetByAggro()" distanceType="2" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" msgImmediately="false" msg="0" msgProb="0.000000" />
|
|
<Work id="2" desc="달려 들어 휭베기" normalBehaviorId="1106" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2106" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="PcTargetByAggro()" distanceType="2" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" msgImmediately="false" msg="0" msgProb="0.000000" />
|
|
<Work id="3" desc="돌진 공격 사전동작" normalBehaviorId="1203" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="1203" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetTargetDistance() > 80" distanceType="2" distanceRate="0.800000" coolTime="12000" isDirectionRevision="true" nextAttackProb="1.000000" nextAttackId="20" msgImmediately="true" msg="205" msgProb="0.400000" />
|
|
<Work id="6" desc="백회피" normalBehaviorId="1206" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2206" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetTargetDistance() < 80" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" />
|
|
<Work id="12" desc="대기 자세" normalBehaviorId="3" normalBehaviorType="social" offFlockOnNormalMode="true" angerBehaviorId="3" angerBehaviorType="social" offFlockOnAngerMode="true" preProcess="PcTargetByAggro()" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" />
|
|
<Work id="13" desc="왼쪽 게걸음" normalBehaviorId="1207" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2207" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetTargetDistance() > 200" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.300000" nextAttackId="15" msgImmediately="false" msg="0" msgProb="0.000000" />
|
|
<Work id="14" desc="오른쪽 게걸음" normalBehaviorId="1208" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2208" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetTargetDistance() > 200" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.300000" nextAttackId="16" msgImmediately="false" msg="0" msgProb="0.000000" />
|
|
<Work id="15" desc="왼쪽 게걸음1" normalBehaviorId="1207" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2207" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="PcTargetByAggro()" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.400000" nextAttackId="2" />
|
|
<Work id="16" desc="오른쪽 게걸음1" normalBehaviorId="1208" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2208" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="PcTargetByAggro()" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.400000" nextAttackId="2" />
|
|
<Work id="17" desc="헉헉(50%)" normalBehaviorId="1201" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="1201" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetHpRatio() < 0.5 AND GetHpRatio() > 0.2 AND IsInAnger() == 0" distanceType="1" distanceRate="0.800000" coolTime="7000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" />
|
|
<Work id="18" desc="헉헉(20%)" normalBehaviorId="1202" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="1202" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetHpRatio() < 0.2" distanceType="1" distanceRate="0.800000" coolTime="8000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" />
|
|
<Work id="20" desc="돌진 공격" normalBehaviorId="1102" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2102" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetTargetDistance() > 80" distanceType="2" distanceRate="0.800000" coolTime="12000" isDirectionRevision="true" nextAttackProb="1.000000" nextAttackId="17" msgImmediately="true" msg="210" msgProb="0.100000" />
|
|
</WorkList>
|
|
</Attack>
|
|
<Avoid avoidSkillId="1206" cooltime="1000" />
|
|
<Cooperation concurrentAttackDuration="5000" sequentialAttackDelay="1000" escapeDuration="3000">
|
|
<TensionList>
|
|
<Tension id="1" />
|
|
</TensionList>
|
|
<WorkList />
|
|
<ReceiveOrderList>
|
|
<ReceiveOrder orderId="4" prob="1.000000" attackId="2" formationCheckTime="500" formationAttackProb="1.000000" formationAttackId="2" />
|
|
</ReceiveOrderList>
|
|
</Cooperation>
|
|
<CounterFlee workId="0" toAnger="false" speedUpRate="0.000000" maxMovingTime="0" recentHitTime="0" recentPcBehaviorTime="0" />
|
|
<Idle duration="500" />
|
|
<MonsterFlee hpRate="0.000000" executionRate="0.000000" fleeDistance="0" shareAggroRange="0" />
|
|
<MonsterSummon hpRate="0.200000" executionRate="0" summonNum="1" summonRange="300" summonTemplateId="0" />
|
|
<Move targetDistance="100" timeout="500" />
|
|
<PatternList>
|
|
<Pattern default="true">
|
|
<AngerMode>
|
|
<Tension attackTension="2" cooperationTension="1" shorttermTargetTension="1" />
|
|
<Incline attackProb="0.800000" cooperationProb="1.000000" shorttermTargetProb="0.300000" avoidProb="0.000000" moveProb="0.500000" socialProb="0.000000" />
|
|
</AngerMode>
|
|
<NormalMode>
|
|
<Tension attackTension="1" cooperationTension="1" shorttermTargetTension="1" />
|
|
<Incline attackProb="0.800000" cooperationProb="1.000000" shorttermTargetProb="0.300000" avoidProb="0.500000" moveProb="0.500000" socialProb="0.000000" />
|
|
</NormalMode>
|
|
</Pattern>
|
|
<Pattern minHpRatio="0.000000" maxHpRatio="0.400000">
|
|
<AngerMode>
|
|
<Tension attackTension="2" cooperationTension="1" shorttermTargetTension="1" />
|
|
<Incline attackProb="0.500000" cooperationProb="1.000000" shorttermTargetProb="0.300000" avoidProb="0.000000" moveProb="0.500000" socialProb="0.000000" />
|
|
</AngerMode>
|
|
<NormalMode>
|
|
<Tension attackTension="1" cooperationTension="1" shorttermTargetTension="1" />
|
|
<Incline attackProb="0.500000" cooperationProb="1.000000" shorttermTargetProb="0.300000" avoidProb="0.000000" moveProb="0.500000" socialProb="0.000000" />
|
|
</NormalMode>
|
|
</Pattern>
|
|
</PatternList>
|
|
<ShorttermTarget>
|
|
<StTensionList>
|
|
<StTension id="1">
|
|
<Info stWorkId="1" prob="0.250000" />
|
|
<Info stWorkId="2" prob="0.250000" />
|
|
</StTension>
|
|
</StTensionList>
|
|
<StWorkList>
|
|
<StWork id="1" desc="뒤에 있는넘 25% 확률 공격" preProcess="PcTargetByDirection(180,180,50,200,0)" immediateAttackId="1" />
|
|
<StWork id="2" desc="일정 거리에 있는 넘 25 %" preProcess="PcTargetByDirection(360,360,200,400,0)" immediateAttackId="3" />
|
|
</StWorkList>
|
|
</ShorttermTarget>
|
|
<Social socialMotionId="1" />
|
|
</CombatState>
|
|
<PeaceState checkInterval="3000" minLeaderDistance="20" maxLeaderDistance="40" popupMsg="" msgProb="" msgInterval="" followNearUser="false">
|
|
<Buff range="0" coolTime="0" />
|
|
<RandomMove moveMinDistance="50" moveMaxDistance="150" probSocial="0.300000" moveRadius="250" probMove="0.500000">
|
|
<Social motionId="0" />
|
|
<Social motionId="3" />
|
|
<Social motionId="3" />
|
|
</RandomMove>
|
|
</PeaceState>
|
|
</Ai>
|
|
<Ai id="9" name="언데드 기병">
|
|
<CautionState alertRadius="400" rotateTime="5" probAvoid="0.000000" avoidSkill="0" alertAngle="360" rotateAngle="45" checkInterval="5000" probActiveMove="0.500000">
|
|
<ActiveMove id="1" />
|
|
<ActiveMove id="8" />
|
|
</CautionState>
|
|
<CombatState watchRotateTime="5" watchRotateAngle="45" playSocialWhenFirstAggro="false">
|
|
<Attack>
|
|
<TensionList>
|
|
<Tension id="1">
|
|
<Info workId="16" prob="0.000000" distanceRate="0.800000" />
|
|
<Info workId="17" prob="0.000000" distanceRate="0.800000" />
|
|
<Info workId="12" prob="0.250000" distanceRate="0.800000" />
|
|
<Info workId="1" prob="0.250000" distanceRate="0.800000" />
|
|
<Info workId="8" prob="0.200000" distanceRate="0.800000" />
|
|
<Info workId="14" prob="0.250000" distanceRate="0.800000" />
|
|
<Info workId="2" prob="0.250000" distanceRate="0.800000" />
|
|
<Info workId="7" prob="0.200000" distanceRate="0.800000" />
|
|
<Info workId="3" prob="0.200000" distanceRate="0.800000" />
|
|
<Info workId="4" prob="0.000000" distanceRate="0.800000" />
|
|
<Info workId="5" prob="0.000000" distanceRate="0.800000" />
|
|
<Info workId="9" prob="0.000000" distanceRate="0.800000" />
|
|
<Info workId="13" prob="0.000000" distanceRate="0.800000" />
|
|
<Info workId="18" prob="0.000000" distanceRate="0.800000" />
|
|
<Info workId="15" prob="0.000000" distanceRate="0.800000" />
|
|
</Tension>
|
|
<Tension id="2">
|
|
<Info workId="16" prob="0.000000" distanceRate="0.800000" />
|
|
<Info workId="17" prob="0.000000" distanceRate="0.800000" />
|
|
<Info workId="3" prob="0.200000" distanceRate="0.800000" />
|
|
<Info workId="2" prob="0.400000" distanceRate="0.800000" />
|
|
<Info workId="4" prob="0.000000" distanceRate="0.800000" />
|
|
<Info workId="5" prob="0.000000" distanceRate="0.800000" />
|
|
<Info workId="7" prob="0.000000" distanceRate="0.800000" />
|
|
<Info workId="8" prob="0.000000" distanceRate="0.800000" />
|
|
<Info workId="9" prob="0.000000" distanceRate="0.800000" />
|
|
<Info workId="12" prob="0.000000" distanceRate="0.800000" />
|
|
<Info workId="13" prob="0.000000" distanceRate="0.800000" />
|
|
<Info workId="14" prob="0.000000" distanceRate="0.800000" />
|
|
<Info workId="15" prob="0.000000" distanceRate="0.800000" />
|
|
<Info workId="18" prob="0.000000" distanceRate="0.800000" />
|
|
<Info workId="1" prob="0.000000" distanceRate="0.800000" />
|
|
</Tension>
|
|
</TensionList>
|
|
<WorkList>
|
|
<Work id="1" desc="Atk03" normalBehaviorId="1103" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2103" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="PcTargetByAggro()" distanceType="2" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" msgImmediately="false" msg="0" msgProb="0.000000" />
|
|
<Work id="2" desc="Atk01" normalBehaviorId="1101" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2101" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetDamagedCount(20) > 2" distanceType="2" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" msgImmediately="false" msg="0" msgProb="0.000000" />
|
|
<Work id="3" desc="Atk01 사전 동작" normalBehaviorId="1203" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2203" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetTargetDistance() > 120" distanceType="1" distanceRate="0.800000" coolTime="12000" isDirectionRevision="true" nextAttackProb="1.000000" nextAttackId="18" msgImmediately="false" msg="0" msgProb="0.000000" />
|
|
<Work id="4" desc="어그로 첸지 모션" normalBehaviorId="1204" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2204" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="PcTargetByAggro()" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="1.000000" nextAttackId="5" msgImmediately="false" msg="0" msgProb="0.000000" />
|
|
<Work id="5" desc="어그로 첸지 모션2" normalBehaviorId="1204" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2204" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="PcTargetByAggro()" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="1.000000" nextAttackId="3" msgImmediately="false" msg="0" msgProb="0.000000" />
|
|
<Work id="7" desc="우로 이동" normalBehaviorId="2" normalBehaviorType="activeMove" offFlockOnNormalMode="true" angerBehaviorId="2" angerBehaviorType="activeMove" offFlockOnAngerMode="true" preProcess="GetDamagedCount(20) > 2" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="1.000000" nextAttackId="1" msgImmediately="false" msg="0" msgProb="0.000000" />
|
|
<Work id="8" desc="좌로 이동" normalBehaviorId="3" normalBehaviorType="activeMove" offFlockOnNormalMode="true" angerBehaviorId="3" angerBehaviorType="activeMove" offFlockOnAngerMode="true" preProcess="PcTargetByAggro()" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="1.000000" nextAttackId="1" msgImmediately="false" msg="0" msgProb="0.000000" />
|
|
<Work id="9" desc="대기 자세" normalBehaviorId="3" normalBehaviorType="social" offFlockOnNormalMode="true" angerBehaviorId="3" angerBehaviorType="social" offFlockOnAngerMode="true" preProcess="PcTargetByAggro()" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" msgImmediately="false" msg="0" msgProb="0.000000" />
|
|
<Work id="12" desc="왼쪽 게걸음" normalBehaviorId="1207" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2207" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetTargetDistance() > 200" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.500000" nextAttackId="13" msgImmediately="false" msg="0" msgProb="0.000000" />
|
|
<Work id="13" desc="왼쪽 게걸음1" normalBehaviorId="1207" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2207" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="PcTargetByAggro()" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.400000" nextAttackId="2" msgImmediately="false" msg="0" msgProb="0.000000" />
|
|
<Work id="14" desc="오른쪽 게걸음" normalBehaviorId="1208" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2208" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetTargetDistance() > 200" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.500000" nextAttackId="15" msgImmediately="false" msg="0" msgProb="0.000000" />
|
|
<Work id="15" desc="오른쪽 게걸음1" normalBehaviorId="1208" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2208" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="PcTargetByAggro()" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.400000" nextAttackId="2" msgImmediately="false" msg="0" msgProb="0.000000" />
|
|
<Work id="16" desc="헉헉(50%)" normalBehaviorId="1201" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="1201" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetHpRatio() < 0.5 AND GetHpRatio() > 0.2 AND IsInAnger() == 0" distanceType="1" distanceRate="0.800000" coolTime="7000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" msgImmediately="false" msg="0" msgProb="0.000000" />
|
|
<Work id="17" desc="헉헉(20%)" normalBehaviorId="1202" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="1202" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetHpRatio() < 0.2" distanceType="1" distanceRate="0.800000" coolTime="8000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" msgImmediately="false" msg="0" msgProb="0.000000" />
|
|
<Work id="18" desc="Atk02" normalBehaviorId="1102" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="1102" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetTargetDistance() > 120" distanceType="2" distanceRate="0.800000" coolTime="12000" isDirectionRevision="true" nextAttackProb="1.000000" nextAttackId="16" msgImmediately="false" msg="0" msgProb="0.000000" />
|
|
</WorkList>
|
|
</Attack>
|
|
<Avoid avoidSkillId="0" cooltime="10000" />
|
|
<Cooperation concurrentAttackDuration="5000" sequentialAttackDelay="1000" escapeDuration="3000">
|
|
<TensionList>
|
|
<Tension id="1">
|
|
<Info workId="1" prob="1.000000" distanceRate="0.800000" />
|
|
</Tension>
|
|
</TensionList>
|
|
<WorkList>
|
|
<Work id="1" desc="전투 시작 포매이션" normalBehaviorId="1204" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2204" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetCombatTime() > 100" sendOrderId="1" sendOrderRange="1000" sendOrderMaxCount="10" sendOrderRefTarget="1" distanceType="1" distanceRate="0.800000" coolTime="300000" isDirectionRevision="true" nextAttackProb="1.000000" nextAttackId="4" orderType="concurrent" formationId="0" msgImmediately="true" msg="14" msgProb="1.000000" />
|
|
</WorkList>
|
|
<ReceiveOrderList />
|
|
</Cooperation>
|
|
<CounterFlee workId="0" toAnger="false" speedUpRate="0.000000" maxMovingTime="0" recentHitTime="0" recentPcBehaviorTime="0" />
|
|
<Idle duration="500" />
|
|
<MonsterFlee hpRate="0.000000" executionRate="0.000000" fleeDistance="0" shareAggroRange="0" />
|
|
<MonsterSummon hpRate="0.200000" executionRate="0" summonNum="1" summonRange="300" summonTemplateId="0" />
|
|
<Move targetDistance="100" timeout="1000" />
|
|
<PatternList>
|
|
<Pattern default="true">
|
|
<AngerMode>
|
|
<Tension attackTension="2" cooperationTension="1" shorttermTargetTension="1" />
|
|
<Incline attackProb="0.500000" cooperationProb="1.000000" shorttermTargetProb="0.300000" avoidProb="0.000000" moveProb="0.500000" socialProb="0.000000" />
|
|
</AngerMode>
|
|
<NormalMode>
|
|
<Tension attackTension="1" cooperationTension="1" shorttermTargetTension="1" />
|
|
<Incline attackProb="0.500000" cooperationProb="1.000000" shorttermTargetProb="0.300000" avoidProb="0.000000" moveProb="0.500000" socialProb="0.000000" />
|
|
</NormalMode>
|
|
</Pattern>
|
|
<Pattern minHpRatio="0.100000" maxHpRatio="0.400000">
|
|
<AngerMode>
|
|
<Tension attackTension="1" cooperationTension="1" shorttermTargetTension="1" />
|
|
<Incline attackProb="0.500000" cooperationProb="0.500000" shorttermTargetProb="0.300000" avoidProb="0.000000" moveProb="0.500000" socialProb="0.000000" />
|
|
</AngerMode>
|
|
<NormalMode>
|
|
<Tension attackTension="1" cooperationTension="1" shorttermTargetTension="1" />
|
|
<Incline attackProb="0.500000" cooperationProb="0.500000" shorttermTargetProb="0.300000" avoidProb="0.000000" moveProb="0.500000" socialProb="0.000000" />
|
|
</NormalMode>
|
|
</Pattern>
|
|
</PatternList>
|
|
<ShorttermTarget>
|
|
<StTensionList>
|
|
<StTension id="1">
|
|
<Info stWorkId="1" prob="0.250000" />
|
|
</StTension>
|
|
</StTensionList>
|
|
<StWorkList>
|
|
<StWork id="1" desc="일정거리 떨어져 있는 상대로 돌진(25%)" preProcess="PcTargetByDirection(360,360,150,400,0)" immediateAttackId="3" msgImmediately="false" msg="0" msgProb="0.000000" />
|
|
</StWorkList>
|
|
</ShorttermTarget>
|
|
<Social socialMotionId="1" />
|
|
</CombatState>
|
|
<PeaceState checkInterval="3000" minLeaderDistance="80" maxLeaderDistance="150" followNearUser="false" popupMsg="" msgProb="" msgInterval="">
|
|
<Buff range="0" coolTime="0" />
|
|
<RandomMove moveMinDistance="50" moveMaxDistance="150" probSocial="0.300000" moveRadius="250" probMove="0.400000">
|
|
<Social motionId="0" />
|
|
<Social motionId="3" />
|
|
<Social motionId="3" />
|
|
</RandomMove>
|
|
</PeaceState>
|
|
</Ai>
|
|
<Ai id="10" name="언데드 수호병">
|
|
<CautionState alertRadius="400" rotateTime="5" probAvoid="0.400000" avoidSkill="1206" alertAngle="360" rotateAngle="45" checkInterval="5000" probActiveMove="0.300000">
|
|
<ActiveMove id="0" />
|
|
<ActiveMove id="8" />
|
|
</CautionState>
|
|
<CombatState watchRotateTime="5" watchRotateAngle="45" playSocialWhenFirstAggro="false">
|
|
<Attack>
|
|
<TensionList>
|
|
<Tension id="1">
|
|
<Info workId="1" prob="0.400000" distanceRate="0.800000" />
|
|
<Info workId="7" prob="0.300000" distanceRate="0.800000" />
|
|
<Info workId="3" prob="0.150000" distanceRate="0.800000" />
|
|
<Info workId="2" prob="0.000000" distanceRate="0.800000" />
|
|
<Info workId="4" prob="0.000000" distanceRate="0.800000" />
|
|
<Info workId="6" prob="0.000000" distanceRate="0.800000" />
|
|
<Info workId="5" prob="0.000000" distanceRate="0.800000" />
|
|
<Info workId="8" prob="0.000000" distanceRate="0.800000" />
|
|
<Info workId="10" prob="0.000000" distanceRate="0.800000" />
|
|
<Info workId="9" prob="0.000000" distanceRate="0.800000" />
|
|
</Tension>
|
|
<Tension id="2">
|
|
<Info workId="7" prob="0.400000" distanceRate="0.800000" />
|
|
<Info workId="9" prob="0.400000" distanceRate="0.800000" />
|
|
<Info workId="3" prob="0.000000" distanceRate="0.800000" />
|
|
<Info workId="2" prob="0.000000" distanceRate="0.800000" />
|
|
<Info workId="4" prob="0.000000" distanceRate="0.800000" />
|
|
<Info workId="6" prob="0.000000" distanceRate="0.800000" />
|
|
<Info workId="5" prob="0.000000" distanceRate="0.800000" />
|
|
<Info workId="8" prob="0.000000" distanceRate="0.800000" />
|
|
<Info workId="10" prob="0.000000" distanceRate="0.800000" />
|
|
<Info workId="1" prob="0.400000" distanceRate="0.800000" />
|
|
</Tension>
|
|
</TensionList>
|
|
<WorkList>
|
|
<Work id="1" desc="근거리 공격" normalBehaviorId="1101" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorId="1101" angerBehaviorType="skill" offFlockOnAngerMode="false" preProcess="PcTargetByAggro()" distanceType="2" distanceRate="0.700000" coolTime="6000" isDirectionRevision="true" nextAttackProb="1.000000" nextAttackId="4" />
|
|
<Work id="2" desc="원거리 공격" normalBehaviorId="1103" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorId="1103" angerBehaviorType="skill" offFlockOnAngerMode="false" preProcess="PcTargetByAggro()" distanceType="2" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" />
|
|
<Work id="3" desc="랜덤 이동" normalBehaviorId="7" normalBehaviorType="activeMove" offFlockOnNormalMode="true" angerBehaviorId="7" angerBehaviorType="activeMove" offFlockOnAngerMode="true" preProcess="PcTargetByAggro()" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="1.000000" nextAttackId="1" />
|
|
<Work id="4" desc="뒤로 회피" normalBehaviorId="1206" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="1206" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="PcTargetByAggro()" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" />
|
|
<Work id="5" desc="대기자세" normalBehaviorId="3" normalBehaviorType="social" offFlockOnNormalMode="true" angerBehaviorId="3" angerBehaviorType="social" offFlockOnAngerMode="true" preProcess="PcTargetByAggro()" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" />
|
|
<Work id="6" desc="명령 수신" normalBehaviorId="1205" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="1205" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="PcTargetByAggro()" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="1.000000" nextAttackId="3" />
|
|
<Work id="7" desc="왼쪽 게걸음" normalBehaviorId="1207" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="1207" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetTargetDistance() > 200" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.500000" nextAttackId="8" />
|
|
<Work id="8" desc="왼쪽 게걸음1" normalBehaviorId="1207" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="1207" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="PcTargetByAggro()" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="1.000000" nextAttackId="1" />
|
|
<Work id="9" desc="오른쪽 게걸음" normalBehaviorId="1208" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="1208" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetTargetDistance() > 200" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.500000" nextAttackId="10" />
|
|
<Work id="10" desc="오른쪽 게걸음1" normalBehaviorId="1208" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="1208" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="PcTargetByAggro()" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="1.000000" nextAttackId="1" />
|
|
</WorkList>
|
|
</Attack>
|
|
<Avoid avoidSkillId="1206" cooltime="10000" />
|
|
<Cooperation concurrentAttackDuration="10000" sequentialAttackDelay="1000" escapeDuration="3000">
|
|
<TensionList>
|
|
<Tension id="1" />
|
|
</TensionList>
|
|
<WorkList />
|
|
<ReceiveOrderList>
|
|
<ReceiveOrder orderId="1" prob="1.000000" attackId="6" formationCheckTime="2500" formationAttackProb="1.000000" formationAttackId="1" />
|
|
</ReceiveOrderList>
|
|
</Cooperation>
|
|
<Idle duration="500" />
|
|
<MonsterFlee hpRate="0.000000" executionRate="0.000000" fleeDistance="0" shareAggroRange="0" />
|
|
<Move targetDistance="100" timeout="1000" />
|
|
<PatternList>
|
|
<Pattern default="true">
|
|
<AngerMode>
|
|
<Tension attackTension="2" cooperationTension="1" shorttermTargetTension="1" />
|
|
<Incline attackProb="0.500000" cooperationProb="1.000000" shorttermTargetProb="0.300000" avoidProb="0.000000" moveProb="0.500000" socialProb="0.000000" />
|
|
</AngerMode>
|
|
<NormalMode>
|
|
<Tension attackTension="1" cooperationTension="1" shorttermTargetTension="1" />
|
|
<Incline attackProb="0.500000" cooperationProb="1.000000" shorttermTargetProb="0.300000" avoidProb="0.000000" moveProb="0.500000" socialProb="0.000000" />
|
|
</NormalMode>
|
|
</Pattern>
|
|
<Pattern minHpRatio="0.100000" maxHpRatio="0.400000">
|
|
<AngerMode>
|
|
<Tension attackTension="1" cooperationTension="1" shorttermTargetTension="1" />
|
|
<Incline attackProb="0.500000" cooperationProb="1.000000" shorttermTargetProb="0.300000" avoidProb="0.000000" moveProb="0.500000" socialProb="0.000000" />
|
|
</AngerMode>
|
|
<NormalMode>
|
|
<Tension attackTension="1" cooperationTension="1" shorttermTargetTension="1" />
|
|
<Incline attackProb="0.500000" cooperationProb="1.000000" shorttermTargetProb="0.300000" avoidProb="0.000000" moveProb="0.500000" socialProb="0.000000" />
|
|
</NormalMode>
|
|
</Pattern>
|
|
</PatternList>
|
|
<ShorttermTarget>
|
|
<StTensionList>
|
|
<StTension id="1" />
|
|
</StTensionList>
|
|
<StWorkList />
|
|
</ShorttermTarget>
|
|
<Social socialMotionId="" />
|
|
</CombatState>
|
|
<PeaceState checkInterval="2000" minLeaderDistance="30" maxLeaderDistance="120" popupMsg="" msgProb="" msgInterval="" followNearUser="false">
|
|
<Buff range="0" coolTime="0" />
|
|
<RandomMove moveMinDistance="50" moveMaxDistance="150" probSocial="0.300000" moveRadius="250" probMove="0.500000">
|
|
<Social motionId="0" />
|
|
<Social motionId="3" />
|
|
</RandomMove>
|
|
</PeaceState>
|
|
</Ai>
|
|
<Ai id="11" name="언데드 추격자">
|
|
<CautionState alertRadius="400" rotateTime="5" probAvoid="0.400000" avoidSkill="1206" alertAngle="360" rotateAngle="45" checkInterval="5000" probActiveMove="0.300000">
|
|
<ActiveMove id="0" />
|
|
<ActiveMove id="8" />
|
|
</CautionState>
|
|
<CombatState watchRotateTime="5" watchRotateAngle="45" playSocialWhenFirstAggro="false">
|
|
<Attack>
|
|
<TensionList>
|
|
<Tension id="1">
|
|
<Info workId="2" prob="0.000000" distanceRate="0.800000" />
|
|
<Info workId="9" prob="0.500000" distanceRate="0.800000" />
|
|
<Info workId="4" prob="0.100000" distanceRate="0.800000" />
|
|
<Info workId="3" prob="0.450000" distanceRate="0.800000" />
|
|
<Info workId="1" prob="0.000000" distanceRate="0.800000" />
|
|
<Info workId="6" prob="0.000000" distanceRate="0.800000" />
|
|
<Info workId="5" prob="0.000000" distanceRate="0.800000" />
|
|
<Info workId="8" prob="0.000000" distanceRate="0.800000" />
|
|
<Info workId="10" prob="0.000000" distanceRate="0.800000" />
|
|
<Info workId="7" prob="0.000000" distanceRate="0.800000" />
|
|
</Tension>
|
|
<Tension id="2">
|
|
<Info workId="9" prob="0.450000" distanceRate="0.800000" />
|
|
<Info workId="7" prob="0.450000" distanceRate="0.800000" />
|
|
<Info workId="3" prob="0.500000" distanceRate="0.800000" />
|
|
<Info workId="4" prob="0.100000" distanceRate="0.800000" />
|
|
<Info workId="1" prob="0.000000" distanceRate="0.800000" />
|
|
<Info workId="6" prob="0.000000" distanceRate="0.800000" />
|
|
<Info workId="5" prob="0.000000" distanceRate="0.800000" />
|
|
<Info workId="8" prob="0.000000" distanceRate="0.800000" />
|
|
<Info workId="10" prob="0.000000" distanceRate="0.800000" />
|
|
<Info workId="2" prob="0.400000" distanceRate="0.800000" />
|
|
</Tension>
|
|
</TensionList>
|
|
<WorkList>
|
|
<Work id="1" desc="근거리 공격" normalBehaviorId="1101" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorId="1101" angerBehaviorType="skill" offFlockOnAngerMode="false" preProcess="PcTargetByAggro()" distanceType="2" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="1.000000" nextAttackId="4" />
|
|
<Work id="2" desc="원거리 공격" normalBehaviorId="1103" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="1103" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="PcTargetByAggro()" distanceType="2" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" />
|
|
<Work id="3" desc="랜덤 이동" normalBehaviorId="7" normalBehaviorType="activeMove" offFlockOnNormalMode="true" angerBehaviorId="7" angerBehaviorType="activeMove" offFlockOnAngerMode="true" preProcess="PcTargetByAggro()" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="1.000000" nextAttackId="2" />
|
|
<Work id="4" desc="뒤로 회피" normalBehaviorId="1206" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="1206" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetTargetDistance() < 80" distanceType="1" distanceRate="0.800000" coolTime="4000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" />
|
|
<Work id="5" desc="대기자세" normalBehaviorId="3" normalBehaviorType="social" offFlockOnNormalMode="true" angerBehaviorId="3" angerBehaviorType="social" offFlockOnAngerMode="true" preProcess="PcTargetByAggro()" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" />
|
|
<Work id="6" desc="명령 수신" normalBehaviorId="1205" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="1205" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="PcTargetByAggro()" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="1.000000" nextAttackId="3" />
|
|
<Work id="7" desc="왼쪽 게걸음" normalBehaviorId="1207" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="1207" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetTargetDistance() > 200" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.500000" nextAttackId="8" />
|
|
<Work id="8" desc="왼쪽 게걸음1" normalBehaviorId="1207" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="1207" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="PcTargetByAggro()" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="1.000000" nextAttackId="2" />
|
|
<Work id="9" desc="오른쪽 게걸음" normalBehaviorId="1208" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="1208" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetTargetDistance() > 200" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.500000" nextAttackId="10" />
|
|
<Work id="10" desc="오른쪽 게걸음1" normalBehaviorId="1208" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="1208" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="PcTargetByAggro()" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="1.000000" nextAttackId="2" />
|
|
</WorkList>
|
|
</Attack>
|
|
<Avoid avoidSkillId="1206" cooltime="10000" />
|
|
<Cooperation concurrentAttackDuration="10000" sequentialAttackDelay="1000" escapeDuration="3000">
|
|
<TensionList>
|
|
<Tension id="1" />
|
|
</TensionList>
|
|
<WorkList />
|
|
<ReceiveOrderList>
|
|
<ReceiveOrder orderId="1" prob="1.000000" attackId="6" formationCheckTime="1000" formationAttackProb="1.000000" formationAttackId="2" />
|
|
</ReceiveOrderList>
|
|
</Cooperation>
|
|
<Idle duration="500" />
|
|
<MonsterFlee hpRate="0.000000" executionRate="0.000000" fleeDistance="0" shareAggroRange="0" />
|
|
<Move targetDistance="100" timeout="1000" />
|
|
<PatternList>
|
|
<Pattern default="true">
|
|
<AngerMode>
|
|
<Tension attackTension="2" cooperationTension="1" shorttermTargetTension="1" />
|
|
<Incline attackProb="0.500000" cooperationProb="1.000000" shorttermTargetProb="0.300000" avoidProb="0.000000" moveProb="0.500000" socialProb="0.000000" />
|
|
</AngerMode>
|
|
<NormalMode>
|
|
<Tension attackTension="1" cooperationTension="1" shorttermTargetTension="1" />
|
|
<Incline attackProb="0.500000" cooperationProb="1.000000" shorttermTargetProb="0.300000" avoidProb="0.000000" moveProb="0.500000" socialProb="0.000000" />
|
|
</NormalMode>
|
|
</Pattern>
|
|
<Pattern minHpRatio="0.100000" maxHpRatio="0.400000">
|
|
<AngerMode>
|
|
<Tension attackTension="1" cooperationTension="1" shorttermTargetTension="1" />
|
|
<Incline attackProb="0.500000" cooperationProb="1.000000" shorttermTargetProb="0.300000" avoidProb="0.000000" moveProb="0.500000" socialProb="0.000000" />
|
|
</AngerMode>
|
|
<NormalMode>
|
|
<Tension attackTension="1" cooperationTension="1" shorttermTargetTension="1" />
|
|
<Incline attackProb="0.500000" cooperationProb="1.000000" shorttermTargetProb="0.300000" avoidProb="0.000000" moveProb="0.500000" socialProb="0.000000" />
|
|
</NormalMode>
|
|
</Pattern>
|
|
</PatternList>
|
|
<ShorttermTarget>
|
|
<StTensionList>
|
|
<StTension id="1" />
|
|
</StTensionList>
|
|
<StWorkList />
|
|
</ShorttermTarget>
|
|
<Social socialMotionId="" />
|
|
</CombatState>
|
|
<PeaceState checkInterval="2500" minLeaderDistance="30" maxLeaderDistance="120" popupMsg="" msgProb="" msgInterval="" followNearUser="false">
|
|
<Buff range="0" coolTime="0" />
|
|
<RandomMove moveMinDistance="50" moveMaxDistance="150" probSocial="0.300000" moveRadius="250" probMove="0.500000">
|
|
<Social motionId="0" />
|
|
<Social motionId="3" />
|
|
</RandomMove>
|
|
</PeaceState>
|
|
</Ai>
|
|
<Ai id="12" name="바실리스크(저레벨용)">
|
|
<CautionState alertRadius="250" rotateTime="9" probAvoid="0.000000" avoidSkill="0" alertAngle="360" rotateAngle="45" checkInterval="5000" probActiveMove="0.000000" enable="true" hpResetWhenCombatEnd="true" />
|
|
<CombatState watchRotateTime="9" watchRotateAngle="45" playSocialWhenFirstAggro="false" enable="true">
|
|
<Attack>
|
|
<TensionList>
|
|
<Tension id="1">
|
|
<Info workId="16" prob="0.500000" distanceRate="1.000000" />
|
|
<Info workId="31" prob="1.000000" distanceRate="1.000000" />
|
|
<Info workId="29" prob="1.000000" distanceRate="1.000000" />
|
|
<Info workId="8" prob="0.300000" distanceRate="1.000000" />
|
|
<Info workId="7" prob="0.300000" distanceRate="1.000000" />
|
|
<Info workId="21" prob="0.000000" distanceRate="1.000000" />
|
|
<Info workId="6" prob="0.500000" distanceRate="1.000000" />
|
|
<Info workId="3" prob="0.250000" distanceRate="1.000000" />
|
|
<Info workId="2" prob="0.400000" distanceRate="1.000000" />
|
|
<Info workId="1" prob="0.600000" distanceRate="1.000000" />
|
|
<Info workId="4" prob="0.000000" distanceRate="1.000000" />
|
|
<Info workId="34" prob="0.000000" distanceRate="0.000000" />
|
|
<Info workId="23" prob="0.300000" distanceRate="1.000000" />
|
|
<Info workId="35" prob="0.300000" distanceRate="1.000000" />
|
|
<Info workId="24" prob="0.300000" distanceRate="1.000000" />
|
|
<Info workId="25" prob="0.000000" distanceRate="1.000000" />
|
|
<Info workId="26" prob="0.000000" distanceRate="1.000000" />
|
|
<Info workId="27" prob="0.000000" distanceRate="1.000000" />
|
|
<Info workId="36" prob="0.000000" distanceRate="0.000000" />
|
|
<Info workId="20" prob="0.000000" distanceRate="0.000000" />
|
|
<Info workId="11" prob="0.200000" distanceRate="1.000000" />
|
|
<Info workId="14" prob="0.200000" distanceRate="1.000000" />
|
|
<Info workId="5" prob="0.750000" distanceRate="1.000000" />
|
|
<Info workId="18" prob="0.000000" distanceRate="0.800000" />
|
|
<Info workId="22" prob="0.000000" distanceRate="0.000000" />
|
|
<Info workId="28" prob="0.000000" distanceRate="0.000000" />
|
|
<Info workId="30" prob="0.000000" distanceRate="0.000000" />
|
|
<Info workId="50" prob="0.000000" distanceRate="0.000000" />
|
|
<Info workId="51" prob="0.000000" distanceRate="0.000000" />
|
|
<Info workId="52" prob="0.000000" distanceRate="0.000000" />
|
|
<Info workId="32" prob="0.000000" distanceRate="0.000000" />
|
|
<Info workId="37" prob="0.300000" distanceRate="1.000000" />
|
|
<Info workId="38" prob="0.300000" distanceRate="1.000000" />
|
|
<Info workId="33" prob="1.000000" distanceRate="1.000000" />
|
|
</Tension>
|
|
<Tension id="2">
|
|
<Info workId="16" prob="0.000000" distanceRate="0.000000" />
|
|
<Info workId="31" prob="1.000000" distanceRate="1.000000" />
|
|
<Info workId="29" prob="1.000000" distanceRate="1.000000" />
|
|
<Info workId="8" prob="0.300000" distanceRate="1.000000" />
|
|
<Info workId="7" prob="0.300000" distanceRate="1.000000" />
|
|
<Info workId="21" prob="0.000000" distanceRate="0.000000" />
|
|
<Info workId="6" prob="0.500000" distanceRate="1.000000" />
|
|
<Info workId="34" prob="0.300000" distanceRate="1.000000" />
|
|
<Info workId="23" prob="0.000000" distanceRate="0.000000" />
|
|
<Info workId="35" prob="0.000000" distanceRate="0.000000" />
|
|
<Info workId="24" prob="0.300000" distanceRate="1.000000" />
|
|
<Info workId="25" prob="0.300000" distanceRate="1.000000" />
|
|
<Info workId="26" prob="0.000000" distanceRate="0.000000" />
|
|
<Info workId="27" prob="0.000000" distanceRate="0.000000" />
|
|
<Info workId="3" prob="0.000000" distanceRate="0.000000" />
|
|
<Info workId="2" prob="0.400000" distanceRate="1.000000" />
|
|
<Info workId="36" prob="0.000000" distanceRate="0.000000" />
|
|
<Info workId="1" prob="0.650000" distanceRate="1.000000" />
|
|
<Info workId="20" prob="0.000000" distanceRate="0.000000" />
|
|
<Info workId="4" prob="0.000000" distanceRate="0.000000" />
|
|
<Info workId="11" prob="0.200000" distanceRate="1.000000" />
|
|
<Info workId="14" prob="0.200000" distanceRate="1.000000" />
|
|
<Info workId="5" prob="0.750000" distanceRate="1.000000" />
|
|
<Info workId="18" prob="0.000000" distanceRate="0.800000" />
|
|
<Info workId="22" prob="0.000000" distanceRate="0.000000" />
|
|
<Info workId="28" prob="0.000000" distanceRate="0.000000" />
|
|
<Info workId="30" prob="0.000000" distanceRate="0.000000" />
|
|
<Info workId="50" prob="0.000000" distanceRate="0.000000" />
|
|
<Info workId="51" prob="0.000000" distanceRate="0.000000" />
|
|
<Info workId="52" prob="0.000000" distanceRate="0.000000" />
|
|
<Info workId="32" prob="0.000000" distanceRate="0.000000" />
|
|
<Info workId="37" prob="0.000000" distanceRate="1.000000" />
|
|
<Info workId="38" prob="0.000000" distanceRate="1.000000" />
|
|
<Info workId="33" prob="1.000000" distanceRate="1.000000" />
|
|
</Tension>
|
|
<Tension id="3">
|
|
<Info workId="16" prob="0.500000" distanceRate="1.000000" />
|
|
<Info workId="31" prob="1.000000" distanceRate="1.000000" />
|
|
<Info workId="29" prob="1.000000" distanceRate="1.000000" />
|
|
<Info workId="8" prob="0.300000" distanceRate="1.000000" />
|
|
<Info workId="7" prob="0.300000" distanceRate="1.000000" />
|
|
<Info workId="21" prob="0.000000" distanceRate="1.000000" />
|
|
<Info workId="6" prob="0.500000" distanceRate="1.000000" />
|
|
<Info workId="3" prob="0.250000" distanceRate="1.000000" />
|
|
<Info workId="2" prob="0.400000" distanceRate="1.000000" />
|
|
<Info workId="1" prob="0.600000" distanceRate="1.000000" />
|
|
<Info workId="4" prob="0.000000" distanceRate="1.000000" />
|
|
<Info workId="34" prob="0.000000" distanceRate="0.000000" />
|
|
<Info workId="23" prob="0.300000" distanceRate="1.000000" />
|
|
<Info workId="35" prob="0.500000" distanceRate="1.000000" />
|
|
<Info workId="24" prob="0.300000" distanceRate="1.000000" />
|
|
<Info workId="25" prob="0.000000" distanceRate="1.000000" />
|
|
<Info workId="26" prob="0.000000" distanceRate="1.000000" />
|
|
<Info workId="27" prob="0.000000" distanceRate="1.000000" />
|
|
<Info workId="36" prob="0.000000" distanceRate="0.000000" />
|
|
<Info workId="20" prob="0.000000" distanceRate="0.000000" />
|
|
<Info workId="11" prob="0.200000" distanceRate="1.000000" />
|
|
<Info workId="14" prob="0.200000" distanceRate="1.000000" />
|
|
<Info workId="5" prob="0.750000" distanceRate="1.000000" />
|
|
<Info workId="18" prob="0.000000" distanceRate="0.800000" />
|
|
<Info workId="22" prob="0.000000" distanceRate="0.000000" />
|
|
<Info workId="28" prob="0.000000" distanceRate="0.000000" />
|
|
<Info workId="30" prob="0.000000" distanceRate="0.000000" />
|
|
<Info workId="50" prob="0.000000" distanceRate="0.000000" />
|
|
<Info workId="51" prob="0.000000" distanceRate="0.000000" />
|
|
<Info workId="52" prob="0.000000" distanceRate="0.000000" />
|
|
<Info workId="32" prob="0.000000" distanceRate="0.000000" />
|
|
<Info workId="37" prob="0.300000" distanceRate="1.000000" />
|
|
<Info workId="38" prob="0.300000" distanceRate="1.000000" />
|
|
<Info workId="33" prob="1.000000" distanceRate="1.000000" />
|
|
</Tension>
|
|
<Tension id="4">
|
|
<Info workId="16" prob="0.500000" distanceRate="1.000000" />
|
|
<Info workId="31" prob="1.000000" distanceRate="1.000000" />
|
|
<Info workId="29" prob="1.000000" distanceRate="1.000000" />
|
|
<Info workId="8" prob="0.300000" distanceRate="1.000000" />
|
|
<Info workId="7" prob="0.300000" distanceRate="1.000000" />
|
|
<Info workId="21" prob="0.000000" distanceRate="0.000000" />
|
|
<Info workId="6" prob="0.500000" distanceRate="1.000000" />
|
|
<Info workId="34" prob="0.300000" distanceRate="1.000000" />
|
|
<Info workId="23" prob="0.000000" distanceRate="0.000000" />
|
|
<Info workId="35" prob="0.000000" distanceRate="0.000000" />
|
|
<Info workId="24" prob="0.300000" distanceRate="1.000000" />
|
|
<Info workId="25" prob="0.300000" distanceRate="1.000000" />
|
|
<Info workId="26" prob="0.000000" distanceRate="0.000000" />
|
|
<Info workId="27" prob="0.000000" distanceRate="0.000000" />
|
|
<Info workId="3" prob="0.000000" distanceRate="0.000000" />
|
|
<Info workId="2" prob="0.400000" distanceRate="1.000000" />
|
|
<Info workId="36" prob="0.000000" distanceRate="0.000000" />
|
|
<Info workId="1" prob="0.650000" distanceRate="1.000000" />
|
|
<Info workId="20" prob="0.000000" distanceRate="0.000000" />
|
|
<Info workId="4" prob="0.000000" distanceRate="1.000000" />
|
|
<Info workId="11" prob="0.200000" distanceRate="1.000000" />
|
|
<Info workId="14" prob="0.200000" distanceRate="1.000000" />
|
|
<Info workId="5" prob="0.750000" distanceRate="1.000000" />
|
|
<Info workId="18" prob="0.000000" distanceRate="0.800000" />
|
|
<Info workId="22" prob="0.000000" distanceRate="0.000000" />
|
|
<Info workId="28" prob="0.000000" distanceRate="0.000000" />
|
|
<Info workId="30" prob="0.000000" distanceRate="0.000000" />
|
|
<Info workId="50" prob="0.000000" distanceRate="0.000000" />
|
|
<Info workId="51" prob="0.000000" distanceRate="0.000000" />
|
|
<Info workId="52" prob="0.000000" distanceRate="0.000000" />
|
|
<Info workId="32" prob="0.000000" distanceRate="0.000000" />
|
|
<Info workId="37" prob="0.000000" distanceRate="1.000000" />
|
|
<Info workId="38" prob="0.000000" distanceRate="1.000000" />
|
|
<Info workId="33" prob="1.000000" distanceRate="1.000000" />
|
|
</Tension>
|
|
</TensionList>
|
|
<WorkList>
|
|
<Work id="1" desc="기본 공격" normalBehaviorId="1101" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2101" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="IsInSkillAttackRange(1101, 1, 0.9)" distanceType="1" distanceRate="1.000000" coolTime="0" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" msgImmediately="false" msg="0" msgProb="0.000000" />
|
|
<Work id="2" desc="기본 공격2" normalBehaviorId="1103" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2103" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="IsInSkillAttackRange(1101, 1, 0.9)" distanceType="1" distanceRate="1.000000" coolTime="0" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" msgImmediately="false" msg="0" msgProb="0.000000" />
|
|
<Work id="3" desc="헤비 어택 사전 동작" normalBehaviorId="1203" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2203" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="IsInSkillAttackRange(1102, 1, 0.8)" distanceType="1" distanceRate="1.000000" coolTime="25000" isDirectionRevision="true" nextAttackProb="1.000000" nextAttackId="18" msgImmediately="false" msg="0" msgProb="0.000000" />
|
|
<Work id="4" desc="롱 어택(원거리범위)" normalBehaviorId="1108" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2108" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="IsInSkillAttackRange(1108, 1, 0.8)" distanceType="1" distanceRate="1.000000" coolTime="0" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" msgImmediately="false" msg="0" msgProb="0.000000" />
|
|
<Work id="5" desc="무브 어택 (덮치기)" normalBehaviorId="1104" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2104" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="IsInSkillAttackRange(1104, 1, 0.8) AND IsPrevAttack(0, 11) == 0 AND IsPrevAttack(0, 14) == 0 AND IsPrevAttack(0, 25) == 0" distanceType="1" distanceRate="1.000000" coolTime="30000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="21" msgImmediately="false" msg="0" msgProb="0.000000" />
|
|
<Work id="6" desc="리액션 어택" normalBehaviorId="1105" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2105" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetCombatTime() > 20000 AND IsInSkillAttackRange(1105, 1, 0.8)" distanceType="1" distanceRate="1.000000" coolTime="35000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" msgImmediately="false" msg="0" msgProb="0.000000" />
|
|
<Work id="7" desc="오른쪽 라운드 어택 + 25% 반복" normalBehaviorId="1106" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2106" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetTargetDir() > 60 AND GetTargetDir() < 180 AND IsInSkillAttackRange(1106, 1, 1)" distanceType="1" distanceRate="1.000000" coolTime="30000" isDirectionRevision="false" nextAttackProb="0.250000" nextAttackId="27" msgImmediately="false" msg="0" msgProb="0.000000" />
|
|
<Work id="8" desc="왼쪽 라운드 어택 + 25% 반복" normalBehaviorId="1107" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2107" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetTargetDir() > 180 AND GetTargetDir() < 300 AND IsInSkillAttackRange(1107, 1,1)" distanceType="1" distanceRate="1.000000" coolTime="30000" isDirectionRevision="false" nextAttackProb="0.250000" nextAttackId="26" msgImmediately="false" msg="0" msgProb="0.000000" />
|
|
<Work id="11" desc="짧은 롱 무브" normalBehaviorId="1109" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2109" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="IsInSkillAttackRange(1109, 1, 0.8) AND IsPrevAttack(0, 5) == 0 AND IsPrevAttack(0, 14) == 0 AND IsPrevAttack(0, 25) == 0" distanceType="1" distanceRate="1.000000" coolTime="60000" isDirectionRevision="true" nextAttackProb="1.000000" nextAttackId="21" msgImmediately="false" msg="0" msgProb="0.000000" />
|
|
<Work id="14" desc="긴 롱무브" normalBehaviorId="1111" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2111" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="IsInSkillAttackRange(1111, 1, 0.8) AND IsPrevAttack(0, 11) == 0 AND IsPrevAttack(0, 5) == 0 AND IsPrevAttack(0, 25) == 0" distanceType="1" distanceRate="1.000000" coolTime="60000" isDirectionRevision="true" nextAttackProb="1.000000" nextAttackId="21" msgImmediately="false" msg="0" msgProb="0.000000" />
|
|
<Work id="16" desc="30% 이하 일때 탈진" normalBehaviorId="1201" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="1201" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetHpRatio() < 0.3" distanceType="1" distanceRate="1.000000" coolTime="14000" isDirectionRevision="false" nextAttackProb="0.000000" nextAttackId="0" msgImmediately="false" msg="0" msgProb="0.000000" />
|
|
<Work id="18" desc="헤비어택" normalBehaviorId="1102" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2102" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="1.000000" coolTime="0" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" msgImmediately="false" msg="0" msgProb="0.000000" />
|
|
<Work id="20" desc="시즈모드원거리 공격" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorType="skill" offFlockOnAngerMode="false" preProcess="GetCombatTime() > 20000 AND IsInSkillAttackRange(1110, 1, 0.8)" distanceType="1" distanceRate="1.000000" coolTime="60000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" msgImmediately="false" msg="0" msgProb="0.000000" normalBehaviorId="1110" angerBehaviorId="2110" />
|
|
<Work id="21" desc="어그로 체인지" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorType="skill" offFlockOnAngerMode="false" preProcess="GetDamagedCount(7) < 1" distanceType="1" distanceRate="1.000000" coolTime="15000" isDirectionRevision="true" nextAttackProb="1.000000" nextAttackId="22" msgImmediately="false" msg="0" msgProb="0.000000" normalBehaviorId="1204" angerBehaviorId="2204" />
|
|
<Work id="22" desc="어그로 체인지(반복용)" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorType="skill" offFlockOnAngerMode="false" preProcess="1" distanceType="1" distanceRate="1.000000" coolTime="0" isDirectionRevision="false" nextAttackProb="0.000000" nextAttackId="0" msgImmediately="false" msg="0" msgProb="0.000000" normalBehaviorId="1204" angerBehaviorId="2204" />
|
|
<Work id="23" desc="백무브 + 30% 브레스 패턴" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorType="skill" offFlockOnAngerMode="false" preProcess="IsInSkillAttackRange(1101, 1, 0.8) AND GetDamagedCount(10) > 5" distanceType="1" distanceRate="1.000000" coolTime="60000" isDirectionRevision="true" nextAttackProb="1.000000" nextAttackId="3" msgImmediately="false" msg="0" msgProb="0.000000" normalBehaviorId="1212" angerBehaviorId="2212" />
|
|
<Work id="24" desc="패턴 1_1 롱 어택 후 50% 무브 어택" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorType="skill" offFlockOnAngerMode="false" preProcess="GetCombatTime() > 15000 AND IsInSkillAttackRange(1108, 1, 0.8)" distanceType="1" distanceRate="1.000000" coolTime="20000" isDirectionRevision="true" nextAttackProb="0.500000" nextAttackId="5" msgImmediately="false" msg="0" msgProb="0.000000" normalBehaviorId="1108" angerBehaviorId="2108" />
|
|
<Work id="25" desc="패턴 2_1 짧은 롱무브 후 180도 회전후 덮치기(분노)" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorType="skill" offFlockOnAngerMode="false" preProcess="GetCombatTime() > 15000 AND IsInSkillAttackRange(1109, 0, 0.7)" distanceType="1" distanceRate="1.000000" coolTime="25000" isDirectionRevision="true" nextAttackProb="0.700000" nextAttackId="51" msgImmediately="false" msg="0" msgProb="0.000000" normalBehaviorId="1109" angerBehaviorId="2109" />
|
|
<Work id="26" desc="좌회전 공격(반복)" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorType="skill" offFlockOnAngerMode="false" preProcess="IsInSkillAttackRange(1107, 1, 0.8)" distanceType="1" distanceRate="1.000000" coolTime="15000" isDirectionRevision="false" nextAttackProb="0.000000" nextAttackId="8" msgImmediately="false" msg="0" msgProb="0.000000" normalBehaviorId="1107" angerBehaviorId="2107" />
|
|
<Work id="27" desc="우회전 공격(반복)" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorType="skill" offFlockOnAngerMode="false" preProcess="IsInSkillAttackRange(1106, 1, 0.8)" distanceType="1" distanceRate="1.000000" coolTime="15000" isDirectionRevision="false" nextAttackProb="0.000000" nextAttackId="7" msgImmediately="false" msg="0" msgProb="0.000000" normalBehaviorId="1106" angerBehaviorId="2106" />
|
|
<Work id="28" desc="PC를 보고 회전(어그로 체인지 공격용)" normalBehaviorType="activeRotate" offFlockOnNormalMode="false" angerBehaviorType="activeRotate" offFlockOnAngerMode="false" preProcess="1" distanceType="1" distanceRate="1.000000" coolTime="0" isDirectionRevision="false" nextAttackProb="1.000000" nextAttackId="36" msgImmediately="false" msg="0" msgProb="0.000000" normalBehaviorId="337" angerBehaviorId="338" />
|
|
<Work id="29" desc="태어난 곳을 향해 중점프 1_1" normalBehaviorType="activeRotate" offFlockOnNormalMode="false" angerBehaviorType="activeRotate" offFlockOnAngerMode="false" preProcess="IsOutCombatSpace(1200) == 1" distanceType="1" distanceRate="1.000000" coolTime="120000" isDirectionRevision="false" nextAttackProb="1.000000" nextAttackId="30" msgImmediately="false" msg="0" msgProb="0.000000" normalBehaviorId="339" angerBehaviorId="340" />
|
|
<Work id="30" desc="태어난 곳을 향해 중점프 1_2" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorType="skill" offFlockOnAngerMode="false" preProcess="1" distanceType="1" distanceRate="1.000000" coolTime="0" isDirectionRevision="false" nextAttackProb="1.000000" nextAttackId="21" msgImmediately="false" msg="0" msgProb="0.000000" normalBehaviorId="1109" angerBehaviorId="2109" />
|
|
<Work id="31" desc="태어난 곳을 향해 대점프 1_1" normalBehaviorType="activeRotate" offFlockOnNormalMode="false" angerBehaviorType="activeRotate" offFlockOnAngerMode="false" preProcess="IsOutCombatSpace(1500) == 1" distanceType="1" distanceRate="1.000000" coolTime="120000" isDirectionRevision="false" nextAttackProb="1.000000" nextAttackId="32" msgImmediately="false" msg="0" msgProb="0.000000" normalBehaviorId="341" angerBehaviorId="342" />
|
|
<Work id="32" desc="태어난 곳을 향해 대점프 1_2" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorType="skill" offFlockOnAngerMode="false" preProcess="1" distanceType="1" distanceRate="1.000000" coolTime="0" isDirectionRevision="false" nextAttackProb="1.000000" nextAttackId="21" msgImmediately="false" msg="0" msgProb="0.000000" normalBehaviorId="1111" angerBehaviorId="2111" />
|
|
<Work id="33" desc="pc에게 접근" normalBehaviorType="activeMove" offFlockOnNormalMode="false" angerBehaviorType="activeMove" offFlockOnAngerMode="false" preProcess="1" distanceType="1" distanceRate="1.000000" coolTime="0" isDirectionRevision="false" nextAttackProb="0.000000" nextAttackId="0" msgImmediately="false" msg="0" msgProb="0.000000" normalBehaviorId="1071" angerBehaviorId="1072" />
|
|
<Work id="34" desc="브레스 공격(분노용)" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorType="skill" offFlockOnAngerMode="false" preProcess="IsInSkillAttackRange(1102, 1, 0.8)" distanceType="1" distanceRate="1.000000" coolTime="15000" isDirectionRevision="true" nextAttackProb="1.000000" nextAttackId="18" msgImmediately="false" msg="0" msgProb="0.000000" normalBehaviorId="1203" angerBehaviorId="2203" />
|
|
<Work id="35" desc="헛치기" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorType="skill" offFlockOnAngerMode="false" preProcess="IsInSkillAttackRange(1101, 1, 1.2) AND (GetDamagedCount(5) < 1 OR GetHpRatio() < 0.15)" distanceType="1" distanceRate="1.000000" coolTime="0" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" msgImmediately="false" msg="0" msgProb="0.000000" normalBehaviorId="1101" angerBehaviorId="2101" />
|
|
<Work id="36" desc="정면 방향으로 이동" normalBehaviorType="activeMove" offFlockOnNormalMode="false" angerBehaviorType="activeMove" offFlockOnAngerMode="false" preProcess="GetTargetDir() > -60 AND GetTargetDir() < 60" distanceType="1" distanceRate="1.000000" coolTime="30000" isDirectionRevision="false" nextAttackProb="0.000000" nextAttackId="0" msgImmediately="false" msg="0" msgProb="0.000000" normalBehaviorId="1073" angerBehaviorId="1074" />
|
|
<Work id="37" desc="1_1 30도 좌로 회전 후 이동" normalBehaviorType="activeRotate" offFlockOnNormalMode="false" angerBehaviorType="activeRotate" offFlockOnAngerMode="false" preProcess="IsPrevAttack(1, 36) == 0 AND (GetTargetDir() > -60 AND GetTargetDir() < 60)" distanceType="1" distanceRate="1.000000" coolTime="30000" isDirectionRevision="false" nextAttackProb="1.000000" nextAttackId="36" msgImmediately="false" msg="0" msgProb="0.000000" normalBehaviorId="343" angerBehaviorId="344" />
|
|
<Work id="38" desc="2_1 30도 우로 회전 후 이동" normalBehaviorType="activeRotate" offFlockOnNormalMode="false" angerBehaviorType="activeRotate" offFlockOnAngerMode="false" preProcess="IsPrevAttack(1, 36) == 0 AND (GetTargetDir() > -60 AND GetTargetDir() < 60)" distanceType="1" distanceRate="1.000000" coolTime="30000" isDirectionRevision="false" nextAttackProb="1.000000" nextAttackId="36" msgImmediately="false" msg="0" msgProb="0.000000" normalBehaviorId="345" angerBehaviorId="346" />
|
|
<Work id="50" desc="pc에게 접근(어그로 체인지_원거리)" normalBehaviorType="activeMove" offFlockOnNormalMode="false" angerBehaviorType="activeMove" offFlockOnAngerMode="false" preProcess="1" distanceType="1" distanceRate="1.000000" coolTime="0" isDirectionRevision="false" nextAttackProb="1.000000" nextAttackId="1" msgImmediately="false" msg="0" msgProb="0.000000" normalBehaviorId="1075" angerBehaviorId="1076" />
|
|
<Work id="51" desc="패턴 2_2 짧은 롱무브 후 180도 회전후 덮치기" normalBehaviorType="activeRotate" offFlockOnNormalMode="false" angerBehaviorType="activeRotate" offFlockOnAngerMode="false" preProcess="1" distanceType="1" distanceRate="1.000000" coolTime="30000" isDirectionRevision="false" nextAttackProb="0.700000" nextAttackId="52" msgImmediately="false" msg="0" msgProb="0.000000" normalBehaviorId="347" angerBehaviorId="348" />
|
|
<Work id="52" desc="패턴 2_3 짧은 롱무브 후 180도 회전후 덮치기" normalBehaviorId="1104" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2104" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="1.000000" coolTime="0" isDirectionRevision="false" nextAttackProb="0.000000" nextAttackId="21" msgImmediately="false" msg="0" msgProb="0.000000" />
|
|
</WorkList>
|
|
</Attack>
|
|
<Avoid avoidSkillId="0" cooltime="10000" />
|
|
<Cooperation concurrentAttackDuration="5000" sequentialAttackDelay="1000" escapeDuration="3000">
|
|
<TensionList>
|
|
<Tension id="1" />
|
|
</TensionList>
|
|
<WorkList />
|
|
<ReceiveOrderList />
|
|
</Cooperation>
|
|
<CounterFlee workId="0" toAnger="false" speedUpRate="0.000000" maxMovingTime="0" recentHitTime="0" recentPcBehaviorTime="0" />
|
|
<Idle duration="500" />
|
|
<MonsterFlee hpRate="0.000000" executionRate="0.000000" fleeDistance="0" shareAggroRange="0" />
|
|
<MonsterSummon hpRate="0.200000" executionRate="0" summonNum="1" summonRange="300" summonTemplateId="0" />
|
|
<Move targetDistance="200" timeout="5000" />
|
|
<PatternList>
|
|
<Pattern default="true">
|
|
<AngerMode>
|
|
<Tension attackTension="2" cooperationTension="1" shorttermTargetTension="1" />
|
|
<Incline attackProb="1.000000" cooperationProb="0.000000" shorttermTargetProb="0.000000" avoidProb="0.000000" moveProb="0.000000" socialProb="0.000000" />
|
|
</AngerMode>
|
|
<NormalMode>
|
|
<Tension attackTension="1" cooperationTension="1" shorttermTargetTension="1" />
|
|
<Incline attackProb="1.000000" cooperationProb="0.000000" shorttermTargetProb="1.000000" avoidProb="0.000000" moveProb="0.000000" socialProb="0.000000" />
|
|
</NormalMode>
|
|
</Pattern>
|
|
<Pattern minHpRatio="0.000000" maxHpRatio="0.150000">
|
|
<AngerMode>
|
|
<Tension attackTension="4" cooperationTension="1" shorttermTargetTension="1" />
|
|
<Incline attackProb="1.000000" cooperationProb="0.000000" shorttermTargetProb="0.000000" avoidProb="0.000000" moveProb="0.000000" socialProb="0.000000" />
|
|
</AngerMode>
|
|
<NormalMode>
|
|
<Tension attackTension="3" cooperationTension="1" shorttermTargetTension="1" />
|
|
<Incline attackProb="1.000000" cooperationProb="0.000000" shorttermTargetProb="1.000000" avoidProb="0.000000" moveProb="0.000000" socialProb="0.000000" />
|
|
</NormalMode>
|
|
</Pattern>
|
|
</PatternList>
|
|
<ShorttermTarget>
|
|
<StTensionList>
|
|
<StTension id="1">
|
|
<Info stWorkId="5" prob="0.015000" />
|
|
<Info stWorkId="6" prob="0.015000" />
|
|
<Info stWorkId="1" prob="0.000000" />
|
|
<Info stWorkId="2" prob="0.000000" />
|
|
<Info stWorkId="4" prob="0.000000" />
|
|
<Info stWorkId="3" prob="0.000000" />
|
|
</StTension>
|
|
</StTensionList>
|
|
<StWorkList>
|
|
<StWork id="1" desc="뒤에 3명 있으면 25% 확률로 롱무브 후 무브 어택" preProcess="GetRangePcNumEx(1101, 1, 0.9, 180, 0, 180, 0) > 1" immediateAttackId="25" msgImmediately="false" msg="0" msgProb="0.000000" />
|
|
<StWork id="2" desc="시야 범위 안에서 일정 거리 떨어져 있는 PC에게 25% 확률로 공격" preProcess="PcTargetBySkillCategoryUsedEx(1, 360, 1104, 1, 0.8, 23, 2)" immediateAttackId="5" msgImmediately="false" msg="0" msgProb="0.000000" />
|
|
<StWork id="3" desc="방패 방어 하고 있으면 라운드 어택" preProcess="IsTargetUsingSkillCategory(81) AND IsInSkillAttackRange(1102, 1, 0.8)" immediateAttackId="3" msgImmediately="false" msg="0" msgProb="0.000000" />
|
|
<StWork id="4" desc="중형 힐 견제" preProcess="PcTargetBySkillCategoryUsedEx(1, 360, 1104, 1, 0.8, 31, 2)" immediateAttackId="5" msgImmediately="false" msg="0" msgProb="0.000000" />
|
|
<StWork id="5" desc="중형_좌견제" preProcess="PcTargetByDirectionEx(270, 120, 1107, 1, 1, 0)" immediateAttackId="8" msgImmediately="false" msg="0" msgProb="0.000000" />
|
|
<StWork id="6" desc="중형_우견제" preProcess="PcTargetByDirectionEx(90, 120, 1106, 1, 1, 0)" immediateAttackId="7" msgImmediately="false" msg="0" msgProb="0.000000" />
|
|
</StWorkList>
|
|
</ShorttermTarget>
|
|
<Social socialMotionId="" />
|
|
<AggroChangeAttack nearTargetAttackId="7" showAggroChangeMotionAfterNearTargetAttack="false" distantTargetAttackId="50" showAggroChangeMotionAfterDistantTargetAttack="false" />
|
|
</CombatState>
|
|
<PeaceState checkInterval="3000" minLeaderDistance="100" maxLeaderDistance="300" followNearUser="false">
|
|
<Buff range="0" coolTime="0" />
|
|
<RandomMove moveMinDistance="50" moveMaxDistance="150" probSocial="0.300000" moveRadius="250" probMove="0.500000">
|
|
<Social motionId="1" />
|
|
<Social motionId="3" />
|
|
</RandomMove>
|
|
</PeaceState>
|
|
</Ai>
|
|
<Ai id="13" name="데바 헌터(중)_오더">
|
|
<CautionState alertRadius="200" rotateTime="5" probAvoid="0.400000" avoidSkill="1206" alertAngle="360" rotateAngle="45" checkInterval="5000" probActiveMove="0.500000">
|
|
<ActiveMove id="0" />
|
|
<ActiveMove id="8" />
|
|
</CautionState>
|
|
<CombatState watchRotateTime="5" watchRotateAngle="45" playSocialWhenFirstAggro="false">
|
|
<Attack>
|
|
<TensionList>
|
|
<Tension id="1">
|
|
<Info workId="19" prob="0.000000" distanceRate="0.800000" />
|
|
<Info workId="20" prob="0.000000" distanceRate="0.800000" />
|
|
<Info workId="4" prob="0.000000" distanceRate="0.800000" />
|
|
<Info workId="1" prob="0.600000" distanceRate="0.800000" />
|
|
<Info workId="7" prob="0.350000" distanceRate="0.800000" />
|
|
<Info workId="15" prob="0.150000" distanceRate="0.800000" />
|
|
<Info workId="6" prob="0.350000" distanceRate="0.800000" />
|
|
<Info workId="3" prob="0.500000" distanceRate="0.800000" />
|
|
<Info workId="17" prob="0.150000" distanceRate="0.800000" />
|
|
<Info workId="5" prob="0.000000" distanceRate="0.800000" />
|
|
<Info workId="11" prob="0.000000" distanceRate="0.800000" />
|
|
<Info workId="14" prob="0.000000" distanceRate="0.800000" />
|
|
<Info workId="12" prob="0.000000" distanceRate="0.800000" />
|
|
<Info workId="16" prob="0.000000" distanceRate="0.800000" />
|
|
<Info workId="18" prob="0.000000" distanceRate="0.800000" />
|
|
<Info workId="21" prob="0.000000" distanceRate="0.800000" />
|
|
<Info workId="2" prob="0.000000" distanceRate="0.800000" />
|
|
</Tension>
|
|
<Tension id="2">
|
|
<Info workId="19" prob="0.000000" distanceRate="0.800000" />
|
|
<Info workId="20" prob="0.000000" distanceRate="0.800000" />
|
|
<Info workId="1" prob="0.700000" distanceRate="0.800000" />
|
|
<Info workId="3" prob="0.700000" distanceRate="0.800000" />
|
|
<Info workId="4" prob="0.000000" distanceRate="0.800000" />
|
|
<Info workId="2" prob="0.700000" distanceRate="0.800000" />
|
|
<Info workId="6" prob="0.500000" distanceRate="0.800000" />
|
|
<Info workId="7" prob="0.500000" distanceRate="0.800000" />
|
|
<Info workId="11" prob="0.000000" distanceRate="0.800000" />
|
|
<Info workId="14" prob="0.000000" distanceRate="0.800000" />
|
|
<Info workId="12" prob="0.000000" distanceRate="0.800000" />
|
|
<Info workId="15" prob="0.000000" distanceRate="0.800000" />
|
|
<Info workId="16" prob="0.000000" distanceRate="0.800000" />
|
|
<Info workId="18" prob="0.000000" distanceRate="0.800000" />
|
|
<Info workId="17" prob="0.000000" distanceRate="0.800000" />
|
|
<Info workId="21" prob="0.000000" distanceRate="0.800000" />
|
|
<Info workId="5" prob="0.000000" distanceRate="0.800000" />
|
|
</Tension>
|
|
</TensionList>
|
|
<WorkList>
|
|
<Work id="1" desc="전진 찌르기 사전동작" normalBehaviorId="1203" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2203" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetTargetDistance() > 120" distanceType="2" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="1.000000" nextAttackId="21" msgImmediately="false" msg="0" msgProb="0.000000" />
|
|
<Work id="2" desc="휭으로 휘두르기" normalBehaviorId="1103" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2103" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="PcTargetByAggro()" distanceType="2" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="1.000000" nextAttackId="19" msgImmediately="false" msg="0" msgProb="0.000000" />
|
|
<Work id="3" desc="창던지기 공격 " normalBehaviorId="1101" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2101" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="PcTargetByAggro() AND GetTargetDistance() > 150" distanceType="2" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" msgImmediately="false" msg="0" msgProb="0.000000" />
|
|
<Work id="4" desc="폭탄 던지기 " normalBehaviorId="1104" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2104" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetTargetDistance() > 160" distanceType="2" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" msgImmediately="true" msg="202" msgProb="0.400000" />
|
|
<Work id="5" desc="백 회피" normalBehaviorId="1206" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2206" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="PcTargetByAggro()" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" msgImmediately="false" msg="0" msgProb="0.000000" />
|
|
<Work id="6" desc="좌 회피" normalBehaviorId="1209" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2209" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="PcTargetByAggro()" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.500000" nextAttackId="2" msgImmediately="false" msg="0" msgProb="0.000000" />
|
|
<Work id="7" desc="우 회피" normalBehaviorId="1210" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2210" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="PcTargetByAggro()" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.500000" nextAttackId="2" msgImmediately="false" msg="0" msgProb="0.000000" />
|
|
<Work id="11" desc="공동공격이동" normalBehaviorId="5" normalBehaviorType="activeMove" offFlockOnNormalMode="true" angerBehaviorId="5" angerBehaviorType="activeMove" offFlockOnAngerMode="true" preProcess="PcTargetByAggro()" distanceType="2" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="1.000000" nextAttackId="4" msgImmediately="false" msg="0" msgProb="0.000000" />
|
|
<Work id="12" desc="대기 자세" normalBehaviorId="3" normalBehaviorType="social" offFlockOnNormalMode="true" angerBehaviorId="3" angerBehaviorType="social" offFlockOnAngerMode="true" preProcess="PcTargetByAggro()" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" msgImmediately="false" msg="0" msgProb="0.000000" />
|
|
<Work id="14" desc="수신 행동" normalBehaviorId="1204" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2204" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="PcTargetByAggro()" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="1.000000" nextAttackId="4" msgImmediately="false" msg="0" msgProb="0.000000" />
|
|
<Work id="15" desc="왼쪽 게걸음" normalBehaviorId="1207" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2207" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetTargetDistance() > 200" distanceType="1" distanceRate="0.800000" coolTime="10000" isDirectionRevision="true" nextAttackProb="0.500000" nextAttackId="16" msgImmediately="false" msg="0" msgProb="0.000000" />
|
|
<Work id="16" desc="왼쪽 게걸음1" normalBehaviorId="1207" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2207" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="PcTargetByAggro()" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.400000" nextAttackId="2" msgImmediately="false" msg="0" msgProb="0.000000" />
|
|
<Work id="17" desc="오른쪽 게걸음" normalBehaviorId="1208" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2208" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetTargetDistance() > 200" distanceType="1" distanceRate="0.800000" coolTime="10000" isDirectionRevision="true" nextAttackProb="0.500000" nextAttackId="18" msgImmediately="false" msg="0" msgProb="0.000000" />
|
|
<Work id="18" desc="오른쪽 게걸음1" normalBehaviorId="1208" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2208" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="PcTargetByAggro()" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.400000" nextAttackId="2" msgImmediately="false" msg="0" msgProb="0.000000" />
|
|
<Work id="19" desc="헉헉(50%)" normalBehaviorId="1201" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="1201" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetHpRatio() < 0.5 AND GetHpRatio() > 0.2 AND IsInAnger() == 0" distanceType="1" distanceRate="0.800000" coolTime="7000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" msgImmediately="false" msg="0" msgProb="0.000000" />
|
|
<Work id="20" desc="헉헉(20%)" normalBehaviorId="1202" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="1202" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetHpRatio() < 0.2" distanceType="1" distanceRate="0.800000" coolTime="8000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" msgImmediately="false" msg="0" msgProb="0.000000" />
|
|
<Work id="21" desc="전진 찌르기" normalBehaviorId="1102" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2102" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="PcTargetByAggro()" distanceType="2" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" msgImmediately="false" msg="0" msgProb="0.000000" />
|
|
</WorkList>
|
|
</Attack>
|
|
<Avoid avoidSkillId="0" cooltime="0" />
|
|
<Cooperation concurrentAttackDuration="5000" sequentialAttackDelay="1000" escapeDuration="3000">
|
|
<TensionList>
|
|
<Tension id="1">
|
|
<Info workId="1" prob="0.700000" distanceRate="0.800000" />
|
|
</Tension>
|
|
</TensionList>
|
|
<WorkList>
|
|
<Work id="1" desc="내 타겟을 공격해!" normalBehaviorId="1204" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2204" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetHpRatio() < 0.6 AND GetDamagedCount(10) > 2" sendOrderId="2" sendOrderRange="1000" sendOrderMaxCount="5" sendOrderRefTarget="1" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" orderType="formation" formationId="2" msgImmediately="true" msg="257" msgProb="1.000000" />
|
|
</WorkList>
|
|
<ReceiveOrderList>
|
|
<ReceiveOrder orderId="1" prob="1.000000" attackId="11" formationCheckTime="0" formationAttackProb="0.000000" formationAttackId="0" />
|
|
</ReceiveOrderList>
|
|
</Cooperation>
|
|
<CounterFlee workId="2" toAnger="true" speedUpRate="1.100000" maxMovingTime="10000" recentHitTime="30000" recentPcBehaviorTime="20000" />
|
|
<Idle duration="500" />
|
|
<MonsterFlee hpRate="0.200000" executionRate="0.100000" fleeDistance="1000" shareAggroRange="300" />
|
|
<MonsterSummon hpRate="0.200000" executionRate="0" summonNum="1" summonRange="300" summonTemplateId="0" />
|
|
<Move targetDistance="100" timeout="500" />
|
|
<PatternList>
|
|
<Pattern default="true">
|
|
<AngerMode>
|
|
<Tension attackTension="2" cooperationTension="1" shorttermTargetTension="1" />
|
|
<Incline attackProb="0.800000" cooperationProb="1.000000" shorttermTargetProb="0.300000" avoidProb="0.000000" moveProb="0.500000" socialProb="0.000000" />
|
|
</AngerMode>
|
|
<NormalMode>
|
|
<Tension attackTension="1" cooperationTension="1" shorttermTargetTension="1" />
|
|
<Incline attackProb="0.800000" cooperationProb="1.000000" shorttermTargetProb="0.300000" avoidProb="0.000000" moveProb="0.500000" socialProb="0.000000" />
|
|
</NormalMode>
|
|
</Pattern>
|
|
<Pattern minHpRatio="0.000000" maxHpRatio="0.400000">
|
|
<AngerMode>
|
|
<Tension attackTension="2" cooperationTension="1" shorttermTargetTension="1" />
|
|
<Incline attackProb="0.500000" cooperationProb="1.000000" shorttermTargetProb="0.300000" avoidProb="0.000000" moveProb="0.500000" socialProb="0.000000" />
|
|
</AngerMode>
|
|
<NormalMode>
|
|
<Tension attackTension="1" cooperationTension="1" shorttermTargetTension="1" />
|
|
<Incline attackProb="0.500000" cooperationProb="1.000000" shorttermTargetProb="0.300000" avoidProb="0.000000" moveProb="0.500000" socialProb="0.000000" />
|
|
</NormalMode>
|
|
</Pattern>
|
|
</PatternList>
|
|
<ShorttermTarget>
|
|
<StTensionList>
|
|
<StTension id="1">
|
|
<Info stWorkId="1" prob="0.250000" />
|
|
</StTension>
|
|
</StTensionList>
|
|
<StWorkList>
|
|
<StWork id="1" desc="일정거리 떨어져 있는 상대에게 원거리 공격(25%)" preProcess="PcTargetByDirection(360,360,200,400,0)" immediateAttackId="3" />
|
|
</StWorkList>
|
|
</ShorttermTarget>
|
|
<Social socialMotionId="" />
|
|
</CombatState>
|
|
<PeaceState checkInterval="3000" minLeaderDistance="30" maxLeaderDistance="120" followNearUser="false" popupMsg="" msgProb="" msgInterval="">
|
|
<Buff range="0" coolTime="0" />
|
|
<RandomMove moveMinDistance="50" moveMaxDistance="150" probSocial="0.300000" moveRadius="250" probMove="0.350000">
|
|
<Social motionId="0" />
|
|
</RandomMove>
|
|
</PeaceState>
|
|
</Ai>
|
|
<Ai id="15" name="오염된 흙의 정령">
|
|
<CautionState alertRadius="400" rotateTime="5" probAvoid="0.000000" avoidSkill="0" alertAngle="360" rotateAngle="45" checkInterval="5000" probActiveMove="0.000000">
|
|
<ActiveMove id="0" />
|
|
</CautionState>
|
|
<CombatState watchRotateTime="5" watchRotateAngle="45" playSocialWhenFirstAggro="false">
|
|
<Attack>
|
|
<TensionList>
|
|
<Tension id="1">
|
|
<Info workId="9" prob="0.000000" distanceRate="0.800000" />
|
|
<Info workId="10" prob="0.000000" distanceRate="0.800000" />
|
|
<Info workId="3" prob="0.200000" distanceRate="0.800000" />
|
|
<Info workId="4" prob="0.200000" distanceRate="0.800000" />
|
|
<Info workId="1" prob="0.200000" distanceRate="0.800000" />
|
|
<Info workId="2" prob="0.300000" distanceRate="0.800000" />
|
|
<Info workId="11" prob="0.370000" distanceRate="0.800000" />
|
|
<Info workId="5" prob="0.150000" distanceRate="0.800000" />
|
|
<Info workId="7" prob="0.150000" distanceRate="0.800000" />
|
|
<Info workId="6" prob="0.000000" distanceRate="0.800000" />
|
|
<Info workId="12" prob="0.000000" distanceRate="0.800000" />
|
|
<Info workId="8" prob="0.000000" distanceRate="0.800000" />
|
|
</Tension>
|
|
<Tension id="2">
|
|
<Info workId="9" prob="0.000000" distanceRate="0.800000" />
|
|
<Info workId="10" prob="0.000000" distanceRate="0.800000" />
|
|
<Info workId="3" prob="0.400000" distanceRate="0.800000" />
|
|
<Info workId="2" prob="0.200000" distanceRate="0.800000" />
|
|
<Info workId="4" prob="0.200000" distanceRate="0.800000" />
|
|
<Info workId="5" prob="0.000000" distanceRate="0.800000" />
|
|
<Info workId="6" prob="0.000000" distanceRate="0.800000" />
|
|
<Info workId="8" prob="0.000000" distanceRate="0.800000" />
|
|
<Info workId="11" prob="0.000000" distanceRate="0.800000" />
|
|
<Info workId="12" prob="0.000000" distanceRate="0.800000" />
|
|
<Info workId="7" prob="0.000000" distanceRate="0.800000" />
|
|
<Info workId="1" prob="0.000000" distanceRate="0.800000" />
|
|
</Tension>
|
|
</TensionList>
|
|
<WorkList>
|
|
<Work id="1" desc="점프 바닥 치기" normalBehaviorId="1101" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2101" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="PcTargetByAggro()" distanceType="2" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" msgImmediately="false" msg="0" msgProb="0.000000" />
|
|
<Work id="2" desc="진흙 털기(디버프)" normalBehaviorId="1103" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2103" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetHpRatio() < 0.8 AND GetDamagedCount(15) > 2" distanceType="2" distanceRate="0.800000" coolTime="12000" isDirectionRevision="true" nextAttackProb="1.000000" nextAttackId="9" msgImmediately="false" msg="0" msgProb="0.000000" />
|
|
<Work id="3" desc="롤링어택 사전 동작" normalBehaviorId="1203" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2103" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetHpRatio() < 0.6" distanceType="2" distanceRate="0.800000" coolTime="12000" isDirectionRevision="true" nextAttackProb="1.000000" nextAttackId="12" msgImmediately="false" msg="0" msgProb="0.000000" />
|
|
<Work id="4" desc="2단 손바닥치기" normalBehaviorId="1104" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2104" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetDamagedCount(15) > 2" distanceType="2" distanceRate="0.000000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" />
|
|
<Work id="5" desc="왼쪽 게걸음1" normalBehaviorId="1207" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorId="2207" angerBehaviorType="skill" offFlockOnAngerMode="false" preProcess="GetTargetDistance() > 200" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="false" nextAttackProb="0.500000" nextAttackId="6" />
|
|
<Work id="6" desc="왼쪽 게걸음2" normalBehaviorId="1207" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2207" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="PcTargetByAggro()" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.500000" nextAttackId="1" />
|
|
<Work id="7" desc="오른쪽 게걸음1" normalBehaviorId="1208" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2208" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetTargetDistance() > 200" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.500000" nextAttackId="8" />
|
|
<Work id="8" desc="오른쪽 게걸음2" normalBehaviorId="1208" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2208" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="PcTargetByAggro()" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.500000" nextAttackId="1" />
|
|
<Work id="9" desc="헉헉(50%)" normalBehaviorId="1201" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="1201" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetHpRatio() < 0.5 AND GetHpRatio() > 0.2 AND IsInAnger() == 0" distanceType="1" distanceRate="0.800000" coolTime="7000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" />
|
|
<Work id="10" desc="헉헉(20%)" normalBehaviorId="1202" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="1202" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetHpRatio() < 0.2" distanceType="1" distanceRate="0.800000" coolTime="8000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" />
|
|
<Work id="11" desc="백스텝" normalBehaviorId="1206" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2206" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetDamagedCount(10) > 3" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" />
|
|
<Work id="12" desc="롤링어택" normalBehaviorId="1102" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2102" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetHpRatio() < 0.6" distanceType="2" distanceRate="0.800000" coolTime="12000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" msgImmediately="false" msg="0" msgProb="0.000000" />
|
|
</WorkList>
|
|
</Attack>
|
|
<Avoid avoidSkillId="0" cooltime="10000" />
|
|
<Cooperation concurrentAttackDuration="5000" sequentialAttackDelay="1000" escapeDuration="3000">
|
|
<TensionList>
|
|
<Tension id="1" />
|
|
</TensionList>
|
|
<WorkList />
|
|
<ReceiveOrderList>
|
|
<ReceiveOrder orderId="2" prob="1.000000" attackId="3" formationCheckTime="2000" formationAttackProb="1.000000" formationAttackId="3" />
|
|
</ReceiveOrderList>
|
|
</Cooperation>
|
|
<CounterFlee workId="0" toAnger="false" speedUpRate="0.000000" maxMovingTime="0" recentHitTime="0" recentPcBehaviorTime="0" />
|
|
<Idle duration="600" />
|
|
<MonsterFlee hpRate="0.000000" executionRate="0.000000" fleeDistance="0" shareAggroRange="0" />
|
|
<MonsterSummon hpRate="0.200000" executionRate="0" summonNum="1" summonRange="300" summonTemplateId="0" />
|
|
<Move targetDistance="100" timeout="600" />
|
|
<PatternList>
|
|
<Pattern default="true">
|
|
<AngerMode>
|
|
<Tension attackTension="2" cooperationTension="1" shorttermTargetTension="1" />
|
|
<Incline attackProb="0.500000" cooperationProb="0.500000" shorttermTargetProb="0.300000" avoidProb="0.000000" moveProb="0.500000" socialProb="0.000000" />
|
|
</AngerMode>
|
|
<NormalMode>
|
|
<Tension attackTension="1" cooperationTension="1" shorttermTargetTension="1" />
|
|
<Incline attackProb="0.500000" cooperationProb="0.500000" shorttermTargetProb="0.300000" avoidProb="0.000000" moveProb="0.500000" socialProb="0.000000" />
|
|
</NormalMode>
|
|
</Pattern>
|
|
<Pattern minHpRatio="0.100000" maxHpRatio="0.400000">
|
|
<AngerMode>
|
|
<Tension attackTension="1" cooperationTension="1" shorttermTargetTension="1" />
|
|
<Incline attackProb="0.500000" cooperationProb="0.500000" shorttermTargetProb="0.300000" avoidProb="0.000000" moveProb="0.500000" socialProb="0.000000" />
|
|
</AngerMode>
|
|
<NormalMode>
|
|
<Tension attackTension="1" cooperationTension="1" shorttermTargetTension="1" />
|
|
<Incline attackProb="0.500000" cooperationProb="0.500000" shorttermTargetProb="0.300000" avoidProb="0.000000" moveProb="0.500000" socialProb="0.000000" />
|
|
</NormalMode>
|
|
</Pattern>
|
|
</PatternList>
|
|
<ShorttermTarget>
|
|
<StTensionList>
|
|
<StTension id="1" />
|
|
</StTensionList>
|
|
<StWorkList />
|
|
</ShorttermTarget>
|
|
<Social socialMotionId="0" />
|
|
</CombatState>
|
|
<PeaceState checkInterval="2000" minLeaderDistance="50" maxLeaderDistance="150" followNearUser="false" popupMsg="" msgProb="" msgInterval="">
|
|
<Buff range="0" coolTime="0" />
|
|
<RandomMove moveMinDistance="50" moveMaxDistance="150" probSocial="0.300000" moveRadius="250" probMove="0.450000">
|
|
<Social motionId="1" />
|
|
<Social motionId="2" />
|
|
</RandomMove>
|
|
</PeaceState>
|
|
</Ai>
|
|
<Ai id="16" name="죽어가는 길리두">
|
|
<CautionState alertRadius="400" rotateTime="5" probAvoid="0.000000" avoidSkill="0" alertAngle="360" rotateAngle="45" checkInterval="5000" probActiveMove="0.000000">
|
|
<ActiveMove id="0" />
|
|
</CautionState>
|
|
<CombatState watchRotateTime="5" watchRotateAngle="45" playSocialWhenFirstAggro="false">
|
|
<Attack>
|
|
<TensionList>
|
|
<Tension id="1">
|
|
<Info workId="9" prob="0.000000" distanceRate="0.800000" />
|
|
<Info workId="10" prob="0.000000" distanceRate="0.800000" />
|
|
<Info workId="1" prob="0.500000" distanceRate="0.800000" />
|
|
<Info workId="6" prob="0.150000" distanceRate="0.800000" />
|
|
<Info workId="2" prob="0.500000" distanceRate="0.800000" />
|
|
<Info workId="8" prob="0.450000" distanceRate="0.800000" />
|
|
<Info workId="4" prob="0.150000" distanceRate="0.800000" />
|
|
<Info workId="5" prob="0.000000" distanceRate="0.800000" />
|
|
<Info workId="3" prob="0.000000" distanceRate="0.800000" />
|
|
<Info workId="7" prob="0.000000" distanceRate="0.800000" />
|
|
</Tension>
|
|
<Tension id="2">
|
|
<Info workId="9" prob="0.000000" distanceRate="0.800000" />
|
|
<Info workId="10" prob="0.000000" distanceRate="0.800000" />
|
|
<Info workId="3" prob="0.600000" distanceRate="0.800000" />
|
|
<Info workId="2" prob="0.450000" distanceRate="0.800000" />
|
|
<Info workId="4" prob="0.000000" distanceRate="0.800000" />
|
|
<Info workId="5" prob="0.000000" distanceRate="0.800000" />
|
|
<Info workId="6" prob="0.000000" distanceRate="0.800000" />
|
|
<Info workId="8" prob="0.000000" distanceRate="0.800000" />
|
|
<Info workId="7" prob="0.000000" distanceRate="0.800000" />
|
|
<Info workId="1" prob="0.000000" distanceRate="0.800000" />
|
|
</Tension>
|
|
</TensionList>
|
|
<WorkList>
|
|
<Work id="1" desc="내려찍기" normalBehaviorId="1103" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2103" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="PcTargetByAggro()" distanceType="2" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" msgImmediately="false" msg="0" msgProb="0.000000" />
|
|
<Work id="2" desc="덮치기" normalBehaviorId="1104" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2104" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetDamagedCount(7) > 2" distanceType="2" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" />
|
|
<Work id="3" desc="어깨치기" normalBehaviorId="1101" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2101" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetDamagedCount(10) > 3 AND IsInAnger()" distanceType="2" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" />
|
|
<Work id="4" desc="왼쪽 게걸음1" normalBehaviorId="1207" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2207" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetTargetDistance() > 200" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.500000" nextAttackId="5" />
|
|
<Work id="5" desc="왼쪽 게걸음2" normalBehaviorId="1207" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2207" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="PcTargetByAggro()" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.500000" nextAttackId="1" />
|
|
<Work id="6" desc="오른쪽 게걸음1" normalBehaviorId="1208" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2208" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetTargetDistance() > 200" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.500000" nextAttackId="7" />
|
|
<Work id="7" desc="오른쪽 게걸음2" normalBehaviorId="1208" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2208" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="PcTargetByAggro()" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.500000" nextAttackId="1" />
|
|
<Work id="8" desc="회피" normalBehaviorId="1206" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2206" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetHpRatio() < 0.7 AND GetDamagedCount(5) > 3" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.300000" nextAttackId="6" />
|
|
<Work id="9" desc="헉헉(50%)" normalBehaviorId="1201" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="1201" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetHpRatio() < 0.5 AND GetHpRatio() > 0.2 AND IsInAnger() == 0" distanceType="1" distanceRate="0.800000" coolTime="7000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" />
|
|
<Work id="10" desc="헉헉(20%)" normalBehaviorId="1202" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="1202" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetHpRatio() < 0.2" distanceType="1" distanceRate="0.800000" coolTime="8000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" />
|
|
</WorkList>
|
|
</Attack>
|
|
<Avoid avoidSkillId="0" cooltime="10000" />
|
|
<Cooperation concurrentAttackDuration="5000" sequentialAttackDelay="1000" escapeDuration="3000">
|
|
<TensionList>
|
|
<Tension id="1" />
|
|
</TensionList>
|
|
<WorkList />
|
|
<ReceiveOrderList />
|
|
</Cooperation>
|
|
<CounterFlee workId="0" toAnger="false" speedUpRate="0.000000" maxMovingTime="0" recentHitTime="0" recentPcBehaviorTime="0" />
|
|
<Idle duration="800" />
|
|
<MonsterFlee hpRate="0.000000" executionRate="0.000000" fleeDistance="0" shareAggroRange="0" />
|
|
<MonsterSummon hpRate="0.200000" executionRate="0" summonNum="1" summonRange="300" summonTemplateId="0" />
|
|
<Move targetDistance="100" timeout="500" />
|
|
<PatternList>
|
|
<Pattern default="true">
|
|
<AngerMode>
|
|
<Tension attackTension="2" cooperationTension="1" shorttermTargetTension="1" />
|
|
<Incline attackProb="0.500000" cooperationProb="0.500000" shorttermTargetProb="0.300000" avoidProb="0.000000" moveProb="0.500000" socialProb="0.000000" />
|
|
</AngerMode>
|
|
<NormalMode>
|
|
<Tension attackTension="1" cooperationTension="1" shorttermTargetTension="1" />
|
|
<Incline attackProb="0.500000" cooperationProb="0.500000" shorttermTargetProb="0.300000" avoidProb="0.000000" moveProb="0.500000" socialProb="0.000000" />
|
|
</NormalMode>
|
|
</Pattern>
|
|
<Pattern minHpRatio="0.100000" maxHpRatio="0.400000">
|
|
<AngerMode>
|
|
<Tension attackTension="1" cooperationTension="1" shorttermTargetTension="1" />
|
|
<Incline attackProb="0.500000" cooperationProb="0.500000" shorttermTargetProb="0.300000" avoidProb="0.000000" moveProb="0.500000" socialProb="0.000000" />
|
|
</AngerMode>
|
|
<NormalMode>
|
|
<Tension attackTension="1" cooperationTension="1" shorttermTargetTension="1" />
|
|
<Incline attackProb="0.500000" cooperationProb="0.500000" shorttermTargetProb="0.300000" avoidProb="0.000000" moveProb="0.500000" socialProb="0.000000" />
|
|
</NormalMode>
|
|
</Pattern>
|
|
</PatternList>
|
|
<ShorttermTarget>
|
|
<StTensionList>
|
|
<StTension id="1" />
|
|
</StTensionList>
|
|
<StWorkList />
|
|
</ShorttermTarget>
|
|
<Social socialMotionId="0" />
|
|
</CombatState>
|
|
<PeaceState checkInterval="2800" minLeaderDistance="60" maxLeaderDistance="170" popupMsg="" msgProb="" msgInterval="" followNearUser="false">
|
|
<Buff range="0" coolTime="0" />
|
|
<RandomMove moveMinDistance="50" moveMaxDistance="150" probSocial="0.300000" moveRadius="250" probMove="0.450000">
|
|
<Social motionId="1" />
|
|
<Social motionId="2" />
|
|
</RandomMove>
|
|
</PeaceState>
|
|
</Ai>
|
|
<Ai id="18" name="그레이얼 데톡스(네임드)">
|
|
<CautionState alertRadius="400" rotateTime="5" probAvoid="0.000000" avoidSkill="0" alertAngle="360" rotateAngle="45" checkInterval="5000" probActiveMove="0.500000">
|
|
<ActiveMove id="1" />
|
|
<ActiveMove id="8" />
|
|
</CautionState>
|
|
<CombatState watchRotateTime="5" watchRotateAngle="45" playSocialWhenFirstAggro="false">
|
|
<Attack>
|
|
<TensionList>
|
|
<Tension id="1">
|
|
<Info workId="16" prob="0.000000" distanceRate="0.800000" />
|
|
<Info workId="17" prob="0.000000" distanceRate="0.800000" />
|
|
<Info workId="11" prob="0.800000" distanceRate="0.800000" />
|
|
<Info workId="12" prob="0.250000" distanceRate="0.800000" />
|
|
<Info workId="1" prob="0.300000" distanceRate="0.800000" />
|
|
<Info workId="8" prob="0.200000" distanceRate="0.800000" />
|
|
<Info workId="3" prob="0.300000" distanceRate="0.800000" />
|
|
<Info workId="14" prob="0.250000" distanceRate="0.800000" />
|
|
<Info workId="2" prob="0.300000" distanceRate="0.800000" />
|
|
<Info workId="7" prob="0.200000" distanceRate="0.800000" />
|
|
<Info workId="4" prob="0.000000" distanceRate="0.800000" />
|
|
<Info workId="5" prob="0.000000" distanceRate="0.800000" />
|
|
<Info workId="6" prob="0.000000" distanceRate="0.800000" />
|
|
<Info workId="10" prob="0.000000" distanceRate="0.800000" />
|
|
<Info workId="9" prob="0.000000" distanceRate="0.800000" />
|
|
<Info workId="13" prob="0.000000" distanceRate="0.800000" />
|
|
<Info workId="18" prob="0.000000" distanceRate="0.800000" />
|
|
<Info workId="15" prob="0.000000" distanceRate="0.800000" />
|
|
</Tension>
|
|
<Tension id="2">
|
|
<Info workId="16" prob="0.000000" distanceRate="0.800000" />
|
|
<Info workId="17" prob="0.000000" distanceRate="0.800000" />
|
|
<Info workId="11" prob="0.800000" distanceRate="0.800000" />
|
|
<Info workId="3" prob="0.500000" distanceRate="0.800000" />
|
|
<Info workId="2" prob="0.500000" distanceRate="0.800000" />
|
|
<Info workId="4" prob="0.000000" distanceRate="0.800000" />
|
|
<Info workId="5" prob="0.000000" distanceRate="0.800000" />
|
|
<Info workId="6" prob="0.000000" distanceRate="0.800000" />
|
|
<Info workId="10" prob="0.000000" distanceRate="0.800000" />
|
|
<Info workId="7" prob="0.000000" distanceRate="0.800000" />
|
|
<Info workId="8" prob="0.000000" distanceRate="0.800000" />
|
|
<Info workId="9" prob="0.000000" distanceRate="0.800000" />
|
|
<Info workId="12" prob="0.000000" distanceRate="0.800000" />
|
|
<Info workId="13" prob="0.000000" distanceRate="0.800000" />
|
|
<Info workId="14" prob="0.000000" distanceRate="0.800000" />
|
|
<Info workId="15" prob="0.000000" distanceRate="0.800000" />
|
|
<Info workId="18" prob="0.000000" distanceRate="0.800000" />
|
|
<Info workId="1" prob="0.000000" distanceRate="0.800000" />
|
|
</Tension>
|
|
</TensionList>
|
|
<WorkList>
|
|
<Work id="1" desc="Atk03" normalBehaviorId="1103" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2103" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="PcTargetByAggro()" distanceType="2" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" msgImmediately="false" msg="0" msgProb="0.000000" />
|
|
<Work id="2" desc="Atk02" normalBehaviorId="1101" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2101" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetDamagedCount(20) > 2" distanceType="2" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" msgImmediately="false" msg="0" msgProb="0.000000" />
|
|
<Work id="3" desc="Atk01 사전 동작" normalBehaviorId="1203" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2203" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="PcTargetByAggro()" distanceType="1" distanceRate="0.800000" coolTime="12000" isDirectionRevision="true" nextAttackProb="1.000000" nextAttackId="18" msgImmediately="false" msg="0" msgProb="0.000000" />
|
|
<Work id="4" desc="어그로 첸지 모션" normalBehaviorId="1204" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2204" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="PcTargetByAggro()" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="1.000000" nextAttackId="5" msgImmediately="false" msg="0" msgProb="0.000000" />
|
|
<Work id="5" desc="어그로 첸지 모션2" normalBehaviorId="1204" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2204" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="PcTargetByAggro()" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="1.000000" nextAttackId="6" msgImmediately="false" msg="0" msgProb="0.000000" />
|
|
<Work id="6" desc="어그로 첸지 모션3" normalBehaviorId="1204" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2204" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="PcTargetByAggro()" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" msgImmediately="false" msg="0" msgProb="0.000000" />
|
|
<Work id="7" desc="우로 이동" normalBehaviorId="2" normalBehaviorType="activeMove" offFlockOnNormalMode="true" angerBehaviorId="2" angerBehaviorType="activeMove" offFlockOnAngerMode="true" preProcess="GetDamagedCount(20) > 2" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="1.000000" nextAttackId="1" msgImmediately="false" msg="0" msgProb="0.000000" />
|
|
<Work id="8" desc="좌로 이동" normalBehaviorId="3" normalBehaviorType="activeMove" offFlockOnNormalMode="true" angerBehaviorId="3" angerBehaviorType="activeMove" offFlockOnAngerMode="true" preProcess="PcTargetByAggro()" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="1.000000" nextAttackId="1" msgImmediately="false" msg="0" msgProb="0.000000" />
|
|
<Work id="9" desc="대기 자세" normalBehaviorId="3" normalBehaviorType="social" offFlockOnNormalMode="true" angerBehaviorId="3" angerBehaviorType="social" offFlockOnAngerMode="true" preProcess="PcTargetByAggro()" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" msgImmediately="false" msg="0" msgProb="0.000000" />
|
|
<Work id="10" desc="NPC 스폰" normalBehaviorId="5" normalBehaviorType="dynamicSpawn" offFlockOnNormalMode="true" angerBehaviorId="5" angerBehaviorType="dynamicSpawn" offFlockOnAngerMode="true" preProcess="PcTargetByAggro()" distanceType="1" distanceRate="0.800000" coolTime="10000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" msgImmediately="false" msg="0" msgProb="0.000000" />
|
|
<Work id="11" desc="NPC 스폰 명령 자세" normalBehaviorId="3" normalBehaviorType="social" offFlockOnNormalMode="true" angerBehaviorId="3" angerBehaviorType="social" offFlockOnAngerMode="true" preProcess="GetNpcCountInRange(1000) < 4 AND GetDynamicSpawnCount() < 2" distanceType="1" distanceRate="0.800000" coolTime="12000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" msgImmediately="true" msg="55" msgProb="1.000000" />
|
|
<Work id="12" desc="왼쪽 게걸음" normalBehaviorId="1207" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2207" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetTargetDistance() > 200" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.500000" nextAttackId="13" msgImmediately="false" msg="0" msgProb="0.000000" />
|
|
<Work id="13" desc="왼쪽 게걸음1" normalBehaviorId="1207" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2207" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="PcTargetByAggro()" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.400000" nextAttackId="1" msgImmediately="false" msg="0" msgProb="0.000000" />
|
|
<Work id="14" desc="오른쪽 게걸음" normalBehaviorId="1208" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2208" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetTargetDistance() > 200" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.500000" nextAttackId="15" msgImmediately="false" msg="0" msgProb="0.000000" />
|
|
<Work id="15" desc="오른쪽 게걸음1" normalBehaviorId="1208" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2208" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="PcTargetByAggro()" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.400000" nextAttackId="1" msgImmediately="false" msg="0" msgProb="0.000000" />
|
|
<Work id="16" desc="헉헉(50%)" normalBehaviorId="1201" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="1201" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetHpRatio() < 0.5 AND GetHpRatio() > 0.2 AND IsInAnger() == 0" distanceType="1" distanceRate="0.800000" coolTime="7000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" msgImmediately="false" msg="0" msgProb="0.000000" />
|
|
<Work id="17" desc="헉헉(20%)" normalBehaviorId="1202" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="1202" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetHpRatio() < 0.2" distanceType="1" distanceRate="0.800000" coolTime="8000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" msgImmediately="false" msg="0" msgProb="0.000000" />
|
|
<Work id="18" desc="Atk01" normalBehaviorId="1102" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2102" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetTargetDistance() > 120" distanceType="2" distanceRate="0.800000" coolTime="12000" isDirectionRevision="true" nextAttackProb="1.000000" nextAttackId="16" msgImmediately="false" msg="0" msgProb="0.000000" />
|
|
</WorkList>
|
|
</Attack>
|
|
<Avoid avoidSkillId="0" cooltime="10000" />
|
|
<Cooperation concurrentAttackDuration="5000" sequentialAttackDelay="1000" escapeDuration="3000">
|
|
<TensionList>
|
|
<Tension id="1">
|
|
<Info workId="1" prob="0.500000" distanceRate="0.800000" />
|
|
</Tension>
|
|
</TensionList>
|
|
<WorkList>
|
|
<Work id="1" desc="명령!" normalBehaviorId="1204" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2204" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetHpRatio() < 0.7 AND GetDamagedCount(30) > 5" sendOrderId="1" sendOrderRange="400" sendOrderMaxCount="10" sendOrderRefTarget="1" distanceType="1" distanceRate="0.800000" coolTime="15000" isDirectionRevision="true" nextAttackProb="1.000000" nextAttackId="4" orderType="concurrent" formationId="1" msgImmediately="true" msg="10" msgProb="1.000000" />
|
|
</WorkList>
|
|
<ReceiveOrderList />
|
|
</Cooperation>
|
|
<CounterFlee workId="0" toAnger="false" speedUpRate="0.000000" maxMovingTime="0" recentHitTime="0" recentPcBehaviorTime="0" />
|
|
<Idle duration="500" />
|
|
<MonsterFlee hpRate="0.000000" executionRate="0.000000" fleeDistance="0" shareAggroRange="0" />
|
|
<MonsterSummon hpRate="0.200000" executionRate="0" summonNum="1" summonRange="300" summonTemplateId="0" />
|
|
<Move targetDistance="100" timeout="1000" />
|
|
<PatternList>
|
|
<Pattern default="true">
|
|
<AngerMode>
|
|
<Tension attackTension="2" cooperationTension="1" shorttermTargetTension="1" />
|
|
<Incline attackProb="0.500000" cooperationProb="0.500000" shorttermTargetProb="0.300000" avoidProb="0.000000" moveProb="0.500000" socialProb="0.000000" />
|
|
</AngerMode>
|
|
<NormalMode>
|
|
<Tension attackTension="1" cooperationTension="1" shorttermTargetTension="1" />
|
|
<Incline attackProb="0.500000" cooperationProb="0.500000" shorttermTargetProb="0.300000" avoidProb="0.000000" moveProb="0.500000" socialProb="0.000000" />
|
|
</NormalMode>
|
|
</Pattern>
|
|
<Pattern minHpRatio="0.100000" maxHpRatio="0.400000">
|
|
<AngerMode>
|
|
<Tension attackTension="1" cooperationTension="1" shorttermTargetTension="1" />
|
|
<Incline attackProb="0.500000" cooperationProb="0.500000" shorttermTargetProb="0.300000" avoidProb="0.000000" moveProb="0.500000" socialProb="0.000000" />
|
|
</AngerMode>
|
|
<NormalMode>
|
|
<Tension attackTension="1" cooperationTension="1" shorttermTargetTension="1" />
|
|
<Incline attackProb="0.500000" cooperationProb="0.500000" shorttermTargetProb="0.300000" avoidProb="0.000000" moveProb="0.500000" socialProb="0.000000" />
|
|
</NormalMode>
|
|
</Pattern>
|
|
</PatternList>
|
|
<ShorttermTarget>
|
|
<StTensionList>
|
|
<StTension id="1">
|
|
<Info stWorkId="1" prob="0.250000" />
|
|
</StTension>
|
|
</StTensionList>
|
|
<StWorkList>
|
|
<StWork id="1" desc="일정거리 떨어져 있는 상대로 돌진(25%)" preProcess="PcTargetByDirection(360,360,150,400,0)" immediateAttackId="3" />
|
|
</StWorkList>
|
|
</ShorttermTarget>
|
|
<Social socialMotionId="1" />
|
|
</CombatState>
|
|
<PeaceState checkInterval="3000" minLeaderDistance="80" maxLeaderDistance="150" followNearUser="false" popupMsg="" msgProb="" msgInterval="">
|
|
<Buff range="0" coolTime="0" />
|
|
<RandomMove moveMinDistance="50" moveMaxDistance="150" probSocial="0.300000" moveRadius="250" probMove="0.400000">
|
|
<Social motionId="1" />
|
|
<Social motionId="3" />
|
|
<Social motionId="3" />
|
|
</RandomMove>
|
|
</PeaceState>
|
|
</Ai>
|
|
<Ai id="19" name="언데드 정예 수호병(네임드)">
|
|
<CautionState alertRadius="400" rotateTime="5" probAvoid="0.400000" avoidSkill="1206" alertAngle="360" rotateAngle="45" checkInterval="5000" probActiveMove="0.300000">
|
|
<ActiveMove id="0" />
|
|
<ActiveMove id="8" />
|
|
</CautionState>
|
|
<CombatState watchRotateTime="5" watchRotateAngle="45" playSocialWhenFirstAggro="false">
|
|
<Attack>
|
|
<TensionList>
|
|
<Tension id="1">
|
|
<Info workId="1" prob="0.300000" distanceRate="0.800000" />
|
|
<Info workId="7" prob="0.500000" distanceRate="0.800000" />
|
|
<Info workId="3" prob="0.400000" distanceRate="0.800000" />
|
|
<Info workId="2" prob="0.000000" distanceRate="0.800000" />
|
|
<Info workId="4" prob="0.000000" distanceRate="0.800000" />
|
|
<Info workId="6" prob="0.000000" distanceRate="0.800000" />
|
|
<Info workId="5" prob="0.000000" distanceRate="0.800000" />
|
|
<Info workId="8" prob="0.000000" distanceRate="0.800000" />
|
|
<Info workId="10" prob="0.000000" distanceRate="0.800000" />
|
|
<Info workId="9" prob="0.000000" distanceRate="0.800000" />
|
|
</Tension>
|
|
<Tension id="2">
|
|
<Info workId="7" prob="0.400000" distanceRate="0.800000" />
|
|
<Info workId="9" prob="0.400000" distanceRate="0.800000" />
|
|
<Info workId="3" prob="0.000000" distanceRate="0.800000" />
|
|
<Info workId="2" prob="0.000000" distanceRate="0.800000" />
|
|
<Info workId="4" prob="0.000000" distanceRate="0.800000" />
|
|
<Info workId="6" prob="0.000000" distanceRate="0.800000" />
|
|
<Info workId="5" prob="0.000000" distanceRate="0.800000" />
|
|
<Info workId="8" prob="0.000000" distanceRate="0.800000" />
|
|
<Info workId="10" prob="0.000000" distanceRate="0.800000" />
|
|
<Info workId="1" prob="0.400000" distanceRate="0.800000" />
|
|
</Tension>
|
|
</TensionList>
|
|
<WorkList>
|
|
<Work id="1" desc="근거리 공격" normalBehaviorId="1101" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorId="1101" angerBehaviorType="skill" offFlockOnAngerMode="false" preProcess="PcTargetByAggro()" distanceType="2" distanceRate="0.700000" coolTime="6000" isDirectionRevision="true" nextAttackProb="1.000000" nextAttackId="4" />
|
|
<Work id="2" desc="원거리 공격" normalBehaviorId="1103" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorId="1103" angerBehaviorType="skill" offFlockOnAngerMode="false" preProcess="PcTargetByAggro()" distanceType="2" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" />
|
|
<Work id="3" desc="랜덤 이동" normalBehaviorId="7" normalBehaviorType="activeMove" offFlockOnNormalMode="true" angerBehaviorId="7" angerBehaviorType="activeMove" offFlockOnAngerMode="true" preProcess="PcTargetByAggro()" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="1.000000" nextAttackId="1" />
|
|
<Work id="4" desc="뒤로 회피" normalBehaviorId="1206" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="1206" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="PcTargetByAggro()" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" />
|
|
<Work id="5" desc="대기자세" normalBehaviorId="3" normalBehaviorType="social" offFlockOnNormalMode="true" angerBehaviorId="3" angerBehaviorType="social" offFlockOnAngerMode="true" preProcess="PcTargetByAggro()" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" />
|
|
<Work id="6" desc="명령 수신" normalBehaviorId="1205" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="1205" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="PcTargetByAggro()" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="1.000000" nextAttackId="3" />
|
|
<Work id="7" desc="왼쪽 게걸음" normalBehaviorId="1207" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="1207" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetTargetDistance() > 200" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.500000" nextAttackId="8" />
|
|
<Work id="8" desc="왼쪽 게걸음1" normalBehaviorId="1207" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="1207" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="PcTargetByAggro()" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="1.000000" nextAttackId="1" />
|
|
<Work id="9" desc="오른쪽 게걸음" normalBehaviorId="1208" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="1208" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetTargetDistance() > 200" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.500000" nextAttackId="10" />
|
|
<Work id="10" desc="오른쪽 게걸음1" normalBehaviorId="1208" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="1208" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="PcTargetByAggro()" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="1.000000" nextAttackId="1" />
|
|
</WorkList>
|
|
</Attack>
|
|
<Avoid avoidSkillId="1206" cooltime="10000" />
|
|
<Cooperation concurrentAttackDuration="10000" sequentialAttackDelay="1000" escapeDuration="3000">
|
|
<TensionList>
|
|
<Tension id="1" />
|
|
</TensionList>
|
|
<WorkList />
|
|
<ReceiveOrderList>
|
|
<ReceiveOrder orderId="1" prob="1.000000" attackId="6" formationCheckTime="1000" formationAttackProb="0.500000" formationAttackId="1" />
|
|
</ReceiveOrderList>
|
|
</Cooperation>
|
|
<Idle duration="500" />
|
|
<MonsterFlee hpRate="0.000000" executionRate="0.000000" fleeDistance="0" shareAggroRange="0" />
|
|
<Move targetDistance="100" timeout="1000" />
|
|
<PatternList>
|
|
<Pattern default="true">
|
|
<AngerMode>
|
|
<Tension attackTension="2" cooperationTension="1" shorttermTargetTension="1" />
|
|
<Incline attackProb="0.500000" cooperationProb="1.000000" shorttermTargetProb="0.300000" avoidProb="0.000000" moveProb="0.500000" socialProb="0.000000" />
|
|
</AngerMode>
|
|
<NormalMode>
|
|
<Tension attackTension="1" cooperationTension="1" shorttermTargetTension="1" />
|
|
<Incline attackProb="0.500000" cooperationProb="1.000000" shorttermTargetProb="0.300000" avoidProb="0.000000" moveProb="0.500000" socialProb="0.000000" />
|
|
</NormalMode>
|
|
</Pattern>
|
|
<Pattern minHpRatio="0.100000" maxHpRatio="0.400000">
|
|
<AngerMode>
|
|
<Tension attackTension="1" cooperationTension="1" shorttermTargetTension="1" />
|
|
<Incline attackProb="0.500000" cooperationProb="1.000000" shorttermTargetProb="0.300000" avoidProb="0.000000" moveProb="0.500000" socialProb="0.000000" />
|
|
</AngerMode>
|
|
<NormalMode>
|
|
<Tension attackTension="1" cooperationTension="1" shorttermTargetTension="1" />
|
|
<Incline attackProb="0.500000" cooperationProb="1.000000" shorttermTargetProb="0.300000" avoidProb="0.000000" moveProb="0.500000" socialProb="0.000000" />
|
|
</NormalMode>
|
|
</Pattern>
|
|
</PatternList>
|
|
<ShorttermTarget>
|
|
<StTensionList>
|
|
<StTension id="1" />
|
|
</StTensionList>
|
|
<StWorkList />
|
|
</ShorttermTarget>
|
|
<Social socialMotionId="" />
|
|
</CombatState>
|
|
<PeaceState checkInterval="2000" minLeaderDistance="30" maxLeaderDistance="120">
|
|
<RandomMove moveMinDistance="50" moveMaxDistance="150" probSocial="0.300000" moveRadius="250" probMove="0.500000">
|
|
<Social motionId="0" />
|
|
<Social motionId="3" />
|
|
</RandomMove>
|
|
</PeaceState>
|
|
</Ai>
|
|
<Ai id="20" name="언데드 정예 추격자(네임드)">
|
|
<CautionState alertRadius="400" rotateTime="5" probAvoid="0.400000" avoidSkill="1206" alertAngle="360" rotateAngle="45" checkInterval="5000" probActiveMove="0.300000">
|
|
<ActiveMove id="0" />
|
|
<ActiveMove id="8" />
|
|
</CautionState>
|
|
<CombatState watchRotateTime="5" watchRotateAngle="45" playSocialWhenFirstAggro="false">
|
|
<Attack>
|
|
<TensionList>
|
|
<Tension id="1">
|
|
<Info workId="2" prob="0.000000" distanceRate="0.800000" />
|
|
<Info workId="9" prob="0.500000" distanceRate="0.800000" />
|
|
<Info workId="4" prob="0.100000" distanceRate="0.800000" />
|
|
<Info workId="3" prob="0.450000" distanceRate="0.800000" />
|
|
<Info workId="1" prob="0.000000" distanceRate="0.800000" />
|
|
<Info workId="6" prob="0.000000" distanceRate="0.800000" />
|
|
<Info workId="5" prob="0.000000" distanceRate="0.800000" />
|
|
<Info workId="8" prob="0.000000" distanceRate="0.800000" />
|
|
<Info workId="10" prob="0.000000" distanceRate="0.800000" />
|
|
<Info workId="7" prob="0.000000" distanceRate="0.800000" />
|
|
</Tension>
|
|
<Tension id="2">
|
|
<Info workId="9" prob="0.450000" distanceRate="0.800000" />
|
|
<Info workId="7" prob="0.450000" distanceRate="0.800000" />
|
|
<Info workId="3" prob="0.500000" distanceRate="0.800000" />
|
|
<Info workId="4" prob="0.100000" distanceRate="0.800000" />
|
|
<Info workId="1" prob="0.000000" distanceRate="0.800000" />
|
|
<Info workId="6" prob="0.000000" distanceRate="0.800000" />
|
|
<Info workId="5" prob="0.000000" distanceRate="0.800000" />
|
|
<Info workId="8" prob="0.000000" distanceRate="0.800000" />
|
|
<Info workId="10" prob="0.000000" distanceRate="0.800000" />
|
|
<Info workId="2" prob="0.400000" distanceRate="0.800000" />
|
|
</Tension>
|
|
</TensionList>
|
|
<WorkList>
|
|
<Work id="1" desc="근거리 공격" normalBehaviorId="1101" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorId="1101" angerBehaviorType="skill" offFlockOnAngerMode="false" preProcess="PcTargetByAggro()" distanceType="2" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="1.000000" nextAttackId="4" />
|
|
<Work id="2" desc="원거리 공격" normalBehaviorId="1103" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="1103" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="PcTargetByAggro()" distanceType="2" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" />
|
|
<Work id="3" desc="랜덤 이동" normalBehaviorId="7" normalBehaviorType="activeMove" offFlockOnNormalMode="true" angerBehaviorId="7" angerBehaviorType="activeMove" offFlockOnAngerMode="true" preProcess="PcTargetByAggro()" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="1.000000" nextAttackId="2" />
|
|
<Work id="4" desc="뒤로 회피" normalBehaviorId="1206" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="1206" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetTargetDistance() < 80" distanceType="1" distanceRate="0.800000" coolTime="4000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" />
|
|
<Work id="5" desc="대기자세" normalBehaviorId="3" normalBehaviorType="social" offFlockOnNormalMode="true" angerBehaviorId="3" angerBehaviorType="social" offFlockOnAngerMode="true" preProcess="PcTargetByAggro()" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" />
|
|
<Work id="6" desc="명령 수신" normalBehaviorId="1205" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="1205" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="PcTargetByAggro()" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="1.000000" nextAttackId="3" />
|
|
<Work id="7" desc="왼쪽 게걸음" normalBehaviorId="1207" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="1207" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetTargetDistance() > 200" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.500000" nextAttackId="8" />
|
|
<Work id="8" desc="왼쪽 게걸음1" normalBehaviorId="1207" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="1207" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="PcTargetByAggro()" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="1.000000" nextAttackId="2" />
|
|
<Work id="9" desc="오른쪽 게걸음" normalBehaviorId="1208" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="1208" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetTargetDistance() > 200" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.500000" nextAttackId="10" />
|
|
<Work id="10" desc="오른쪽 게걸음1" normalBehaviorId="1208" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="1208" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="PcTargetByAggro()" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="1.000000" nextAttackId="2" />
|
|
</WorkList>
|
|
</Attack>
|
|
<Avoid avoidSkillId="1206" cooltime="10000" />
|
|
<Cooperation concurrentAttackDuration="10000" sequentialAttackDelay="1000" escapeDuration="3000">
|
|
<TensionList>
|
|
<Tension id="1" />
|
|
</TensionList>
|
|
<WorkList />
|
|
<ReceiveOrderList>
|
|
<ReceiveOrder orderId="1" prob="1.000000" attackId="6" formationCheckTime="1000" formationAttackProb="0.500000" formationAttackId="2" />
|
|
</ReceiveOrderList>
|
|
</Cooperation>
|
|
<Idle duration="500" />
|
|
<MonsterFlee hpRate="0.000000" executionRate="0.000000" fleeDistance="0" shareAggroRange="0" />
|
|
<Move targetDistance="100" timeout="1000" />
|
|
<PatternList>
|
|
<Pattern default="true">
|
|
<AngerMode>
|
|
<Tension attackTension="2" cooperationTension="1" shorttermTargetTension="1" />
|
|
<Incline attackProb="0.500000" cooperationProb="1.000000" shorttermTargetProb="0.300000" avoidProb="0.000000" moveProb="0.500000" socialProb="0.000000" />
|
|
</AngerMode>
|
|
<NormalMode>
|
|
<Tension attackTension="1" cooperationTension="1" shorttermTargetTension="1" />
|
|
<Incline attackProb="0.500000" cooperationProb="1.000000" shorttermTargetProb="0.300000" avoidProb="0.000000" moveProb="0.500000" socialProb="0.000000" />
|
|
</NormalMode>
|
|
</Pattern>
|
|
<Pattern minHpRatio="0.100000" maxHpRatio="0.400000">
|
|
<AngerMode>
|
|
<Tension attackTension="1" cooperationTension="1" shorttermTargetTension="1" />
|
|
<Incline attackProb="0.500000" cooperationProb="1.000000" shorttermTargetProb="0.300000" avoidProb="0.000000" moveProb="0.500000" socialProb="0.000000" />
|
|
</AngerMode>
|
|
<NormalMode>
|
|
<Tension attackTension="1" cooperationTension="1" shorttermTargetTension="1" />
|
|
<Incline attackProb="0.500000" cooperationProb="1.000000" shorttermTargetProb="0.300000" avoidProb="0.000000" moveProb="0.500000" socialProb="0.000000" />
|
|
</NormalMode>
|
|
</Pattern>
|
|
</PatternList>
|
|
<ShorttermTarget>
|
|
<StTensionList>
|
|
<StTension id="1" />
|
|
</StTensionList>
|
|
<StWorkList />
|
|
</ShorttermTarget>
|
|
<Social socialMotionId="" />
|
|
</CombatState>
|
|
<PeaceState checkInterval="2500" minLeaderDistance="30" maxLeaderDistance="120">
|
|
<RandomMove moveMinDistance="50" moveMaxDistance="150" probSocial="0.300000" moveRadius="250" probMove="0.500000">
|
|
<Social motionId="0" />
|
|
<Social motionId="3" />
|
|
</RandomMove>
|
|
</PeaceState>
|
|
</Ai>
|
|
<Ai id="21" name="분노의 노임(네임드)">
|
|
<CautionState alertRadius="400" rotateTime="5" probAvoid="0.000000" avoidSkill="0" alertAngle="360" rotateAngle="45" checkInterval="5000" probActiveMove="0.000000">
|
|
<ActiveMove id="0" />
|
|
</CautionState>
|
|
<CombatState watchRotateTime="5" watchRotateAngle="45" playSocialWhenFirstAggro="false">
|
|
<Attack>
|
|
<TensionList>
|
|
<Tension id="1">
|
|
<Info workId="9" prob="0.000000" distanceRate="0.800000" />
|
|
<Info workId="10" prob="0.000000" distanceRate="0.800000" />
|
|
<Info workId="3" prob="0.600000" distanceRate="0.800000" />
|
|
<Info workId="4" prob="0.400000" distanceRate="0.800000" />
|
|
<Info workId="1" prob="0.400000" distanceRate="0.800000" />
|
|
<Info workId="2" prob="0.500000" distanceRate="0.800000" />
|
|
<Info workId="11" prob="0.370000" distanceRate="0.800000" />
|
|
<Info workId="5" prob="0.150000" distanceRate="0.800000" />
|
|
<Info workId="7" prob="0.150000" distanceRate="0.800000" />
|
|
<Info workId="6" prob="0.000000" distanceRate="0.800000" />
|
|
<Info workId="12" prob="0.000000" distanceRate="0.800000" />
|
|
<Info workId="8" prob="0.000000" distanceRate="0.800000" />
|
|
</Tension>
|
|
<Tension id="2">
|
|
<Info workId="9" prob="0.000000" distanceRate="0.800000" />
|
|
<Info workId="10" prob="0.000000" distanceRate="0.800000" />
|
|
<Info workId="3" prob="0.700000" distanceRate="0.800000" />
|
|
<Info workId="2" prob="0.550000" distanceRate="0.800000" />
|
|
<Info workId="4" prob="0.550000" distanceRate="0.800000" />
|
|
<Info workId="5" prob="0.000000" distanceRate="0.800000" />
|
|
<Info workId="6" prob="0.000000" distanceRate="0.800000" />
|
|
<Info workId="8" prob="0.000000" distanceRate="0.800000" />
|
|
<Info workId="11" prob="0.000000" distanceRate="0.800000" />
|
|
<Info workId="1" prob="0.000000" distanceRate="0.800000" />
|
|
<Info workId="12" prob="0.000000" distanceRate="0.800000" />
|
|
<Info workId="7" prob="0.000000" distanceRate="0.800000" />
|
|
</Tension>
|
|
</TensionList>
|
|
<WorkList>
|
|
<Work id="1" desc="점프 바닥 치기" normalBehaviorId="1101" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2101" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="PcTargetByAggro()" distanceType="2" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" />
|
|
<Work id="2" desc="진흙 털기(디버프)" normalBehaviorId="1103" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2103" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetHpRatio() < 0.8 AND GetDamagedCount(15) > 2" distanceType="2" distanceRate="0.800000" coolTime="12000" isDirectionRevision="true" nextAttackProb="1.000000" nextAttackId="9" msgImmediately="false" msg="0" msgProb="0.000000" />
|
|
<Work id="3" desc="롤링어택 사전 동작" normalBehaviorId="1203" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2103" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetHpRatio() < 0.6" distanceType="2" distanceRate="0.800000" coolTime="12000" isDirectionRevision="true" nextAttackProb="1.000000" nextAttackId="12" msgImmediately="true" msg="203" msgProb="0.400000" />
|
|
<Work id="4" desc="2단 손바닥치기" normalBehaviorId="1104" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2104" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetDamagedCount(15) > 2" distanceType="2" distanceRate="0.000000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" />
|
|
<Work id="5" desc="왼쪽 게걸음1" normalBehaviorId="1207" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorId="2207" angerBehaviorType="skill" offFlockOnAngerMode="false" preProcess="GetTargetDistance() > 200" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="false" nextAttackProb="0.500000" nextAttackId="6" />
|
|
<Work id="6" desc="왼쪽 게걸음2" normalBehaviorId="1207" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2207" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="PcTargetByAggro()" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.500000" nextAttackId="1" />
|
|
<Work id="7" desc="오른쪽 게걸음1" normalBehaviorId="1208" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2208" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetTargetDistance() > 200" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.500000" nextAttackId="8" />
|
|
<Work id="8" desc="오른쪽 게걸음2" normalBehaviorId="1208" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2208" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="PcTargetByAggro()" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.500000" nextAttackId="1" />
|
|
<Work id="9" desc="헉헉(50%)" normalBehaviorId="1201" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="1201" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetHpRatio() < 0.5 AND GetHpRatio() > 0.2 AND IsInAnger() == 0" distanceType="1" distanceRate="0.800000" coolTime="7000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" />
|
|
<Work id="10" desc="헉헉(20%)" normalBehaviorId="1202" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="1202" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetHpRatio() < 0.2" distanceType="1" distanceRate="0.800000" coolTime="8000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" />
|
|
<Work id="11" desc="백스텝" normalBehaviorId="1206" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2206" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetDamagedCount(10) > 3" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" />
|
|
<Work id="12" desc="롤링어택" normalBehaviorId="1102" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2102" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetHpRatio() < 0.6" distanceType="2" distanceRate="0.800000" coolTime="12000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" msgImmediately="false" msg="0" msgProb="0.000000" />
|
|
</WorkList>
|
|
</Attack>
|
|
<Avoid avoidSkillId="0" cooltime="10000" />
|
|
<Cooperation concurrentAttackDuration="5000" sequentialAttackDelay="1000" escapeDuration="3000">
|
|
<TensionList>
|
|
<Tension id="1" />
|
|
</TensionList>
|
|
<WorkList />
|
|
<ReceiveOrderList />
|
|
</Cooperation>
|
|
<CounterFlee workId="0" toAnger="false" speedUpRate="0.000000" maxMovingTime="0" recentHitTime="0" recentPcBehaviorTime="0" />
|
|
<Idle duration="600" />
|
|
<MonsterFlee hpRate="0.000000" executionRate="0.000000" fleeDistance="0" shareAggroRange="0" />
|
|
<MonsterSummon hpRate="0.200000" executionRate="0" summonNum="1" summonRange="300" summonTemplateId="0" />
|
|
<Move targetDistance="100" timeout="600" />
|
|
<PatternList>
|
|
<Pattern default="true">
|
|
<AngerMode>
|
|
<Tension attackTension="2" cooperationTension="1" shorttermTargetTension="1" />
|
|
<Incline attackProb="0.500000" cooperationProb="0.500000" shorttermTargetProb="0.300000" avoidProb="0.000000" moveProb="0.500000" socialProb="0.000000" />
|
|
</AngerMode>
|
|
<NormalMode>
|
|
<Tension attackTension="1" cooperationTension="1" shorttermTargetTension="1" />
|
|
<Incline attackProb="0.500000" cooperationProb="0.500000" shorttermTargetProb="0.300000" avoidProb="0.000000" moveProb="0.500000" socialProb="0.000000" />
|
|
</NormalMode>
|
|
</Pattern>
|
|
<Pattern minHpRatio="0.100000" maxHpRatio="0.400000">
|
|
<AngerMode>
|
|
<Tension attackTension="1" cooperationTension="1" shorttermTargetTension="1" />
|
|
<Incline attackProb="0.500000" cooperationProb="0.500000" shorttermTargetProb="0.300000" avoidProb="0.000000" moveProb="0.500000" socialProb="0.000000" />
|
|
</AngerMode>
|
|
<NormalMode>
|
|
<Tension attackTension="1" cooperationTension="1" shorttermTargetTension="1" />
|
|
<Incline attackProb="0.500000" cooperationProb="0.500000" shorttermTargetProb="0.300000" avoidProb="0.000000" moveProb="0.500000" socialProb="0.000000" />
|
|
</NormalMode>
|
|
</Pattern>
|
|
</PatternList>
|
|
<ShorttermTarget>
|
|
<StTensionList>
|
|
<StTension id="1" />
|
|
</StTensionList>
|
|
<StWorkList />
|
|
</ShorttermTarget>
|
|
<Social socialMotionId="0" />
|
|
</CombatState>
|
|
<PeaceState checkInterval="2000" minLeaderDistance="50" maxLeaderDistance="150" popupMsg="" msgProb="" msgInterval="" followNearUser="false">
|
|
<Buff range="0" coolTime="0" />
|
|
<RandomMove moveMinDistance="50" moveMaxDistance="150" probSocial="0.300000" moveRadius="250" probMove="0.450000">
|
|
<Social motionId="1" />
|
|
<Social motionId="2" />
|
|
</RandomMove>
|
|
</PeaceState>
|
|
</Ai>
|
|
<Ai id="22" name="족장 도아칸(네임드)">
|
|
<CautionState alertRadius="200" rotateTime="5" probAvoid="0.400000" avoidSkill="1206" alertAngle="360" rotateAngle="45" checkInterval="5000" probActiveMove="0.500000">
|
|
<ActiveMove id="0" />
|
|
<ActiveMove id="8" />
|
|
</CautionState>
|
|
<CombatState watchRotateTime="5" watchRotateAngle="45" playSocialWhenFirstAggro="false">
|
|
<Attack>
|
|
<TensionList>
|
|
<Tension id="1">
|
|
<Info workId="19" prob="0.000000" distanceRate="0.800000" />
|
|
<Info workId="20" prob="0.000000" distanceRate="0.800000" />
|
|
<Info workId="4" prob="0.450000" distanceRate="0.800000" />
|
|
<Info workId="1" prob="0.600000" distanceRate="0.800000" />
|
|
<Info workId="7" prob="0.350000" distanceRate="0.800000" />
|
|
<Info workId="15" prob="0.150000" distanceRate="0.800000" />
|
|
<Info workId="6" prob="0.350000" distanceRate="0.800000" />
|
|
<Info workId="3" prob="0.500000" distanceRate="0.800000" />
|
|
<Info workId="17" prob="0.150000" distanceRate="0.800000" />
|
|
<Info workId="8" prob="0.000000" distanceRate="0.800000" />
|
|
<Info workId="5" prob="0.000000" distanceRate="0.800000" />
|
|
<Info workId="11" prob="0.000000" distanceRate="0.800000" />
|
|
<Info workId="14" prob="0.000000" distanceRate="0.800000" />
|
|
<Info workId="12" prob="0.000000" distanceRate="0.800000" />
|
|
<Info workId="16" prob="0.000000" distanceRate="0.800000" />
|
|
<Info workId="2" prob="0.000000" distanceRate="0.800000" />
|
|
<Info workId="21" prob="0.000000" distanceRate="0.800000" />
|
|
<Info workId="18" prob="0.000000" distanceRate="0.800000" />
|
|
</Tension>
|
|
<Tension id="2">
|
|
<Info workId="19" prob="0.000000" distanceRate="0.800000" />
|
|
<Info workId="20" prob="0.000000" distanceRate="0.800000" />
|
|
<Info workId="1" prob="0.700000" distanceRate="0.800000" />
|
|
<Info workId="3" prob="0.700000" distanceRate="0.800000" />
|
|
<Info workId="4" prob="0.500000" distanceRate="0.800000" />
|
|
<Info workId="2" prob="0.700000" distanceRate="0.800000" />
|
|
<Info workId="6" prob="0.500000" distanceRate="0.800000" />
|
|
<Info workId="7" prob="0.500000" distanceRate="0.800000" />
|
|
<Info workId="8" prob="0.000000" distanceRate="0.800000" />
|
|
<Info workId="11" prob="0.000000" distanceRate="0.800000" />
|
|
<Info workId="14" prob="0.000000" distanceRate="0.800000" />
|
|
<Info workId="12" prob="0.000000" distanceRate="0.800000" />
|
|
<Info workId="15" prob="0.000000" distanceRate="0.800000" />
|
|
<Info workId="16" prob="0.000000" distanceRate="0.800000" />
|
|
<Info workId="18" prob="0.000000" distanceRate="0.800000" />
|
|
<Info workId="17" prob="0.000000" distanceRate="0.800000" />
|
|
<Info workId="21" prob="0.000000" distanceRate="0.800000" />
|
|
<Info workId="5" prob="0.000000" distanceRate="0.800000" />
|
|
</Tension>
|
|
</TensionList>
|
|
<WorkList>
|
|
<Work id="1" desc="휘두르기 사전동작" normalBehaviorId="1203" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2203" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetTargetDistance() > 80" distanceType="2" distanceRate="0.800000" coolTime="12000" isDirectionRevision="true" nextAttackProb="1.000000" nextAttackId="2" msgImmediately="false" msg="0" msgProb="0.000000" />
|
|
<Work id="2" desc="휭으로 휘두르기" normalBehaviorId="1103" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2103" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="PcTargetByAggro()" distanceType="2" distanceRate="0.800000" coolTime="12000" isDirectionRevision="true" nextAttackProb="1.000000" nextAttackId="19" msgImmediately="true" msg="206" msgProb="0.100000" />
|
|
<Work id="3" desc="창던지기 공격 " normalBehaviorId="1101" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2101" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="PcTargetByAggro() AND GetTargetDistance() > 150" distanceType="2" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" msgImmediately="false" msg="0" msgProb="0.000000" />
|
|
<Work id="4" desc="폭탄 던지기 " normalBehaviorId="1104" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2104" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="PcTargetByAggro()" distanceType="2" distanceRate="0.800000" coolTime="7000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" msgImmediately="false" msg="0" msgProb="0.000000" />
|
|
<Work id="5" desc="백 회피" normalBehaviorId="1206" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2206" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="PcTargetByAggro()" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" msgImmediately="false" msg="0" msgProb="0.000000" />
|
|
<Work id="6" desc="좌 회피" normalBehaviorId="1209" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2209" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="PcTargetByAggro()" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.500000" nextAttackId="21" msgImmediately="false" msg="0" msgProb="0.000000" />
|
|
<Work id="7" desc="우 회피" normalBehaviorId="1210" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2210" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="PcTargetByAggro()" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.500000" nextAttackId="21" msgImmediately="false" msg="0" msgProb="0.000000" />
|
|
<Work id="8" desc="앞으로 이동" normalBehaviorId="1" normalBehaviorType="activeMove" offFlockOnNormalMode="true" angerBehaviorId="1" angerBehaviorType="activeMove" offFlockOnAngerMode="true" preProcess="PcTargetByAggro()" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" msgImmediately="false" msg="0" msgProb="0.000000" />
|
|
<Work id="11" desc="공동공격이동" normalBehaviorId="5" normalBehaviorType="activeMove" offFlockOnNormalMode="true" angerBehaviorId="5" angerBehaviorType="activeMove" offFlockOnAngerMode="true" preProcess="PcTargetByAggro()" distanceType="2" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="1.000000" nextAttackId="4" msgImmediately="false" msg="0" msgProb="0.000000" />
|
|
<Work id="12" desc="대기 자세" normalBehaviorId="3" normalBehaviorType="social" offFlockOnNormalMode="true" angerBehaviorId="3" angerBehaviorType="social" offFlockOnAngerMode="true" preProcess="PcTargetByAggro()" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" msgImmediately="false" msg="0" msgProb="0.000000" />
|
|
<Work id="14" desc="수신 행동" normalBehaviorId="1204" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2204" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="PcTargetByAggro()" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="1.000000" nextAttackId="4" msgImmediately="false" msg="0" msgProb="0.000000" />
|
|
<Work id="15" desc="왼쪽 게걸음" normalBehaviorId="1207" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2207" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetTargetDistance() > 200" distanceType="1" distanceRate="0.800000" coolTime="10000" isDirectionRevision="true" nextAttackProb="0.500000" nextAttackId="16" msgImmediately="false" msg="0" msgProb="0.000000" />
|
|
<Work id="16" desc="왼쪽 게걸음1" normalBehaviorId="1207" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2207" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="PcTargetByAggro()" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.400000" nextAttackId="21" msgImmediately="false" msg="0" msgProb="0.000000" />
|
|
<Work id="17" desc="오른쪽 게걸음" normalBehaviorId="1208" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2208" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetTargetDistance() > 200" distanceType="1" distanceRate="0.800000" coolTime="10000" isDirectionRevision="true" nextAttackProb="0.500000" nextAttackId="18" msgImmediately="false" msg="0" msgProb="0.000000" />
|
|
<Work id="18" desc="오른쪽 게걸음1" normalBehaviorId="1208" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2208" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="PcTargetByAggro()" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.400000" nextAttackId="21" msgImmediately="false" msg="0" msgProb="0.000000" />
|
|
<Work id="19" desc="헉헉(50%)" normalBehaviorId="1201" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="1201" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetHpRatio() < 0.5 AND GetHpRatio() > 0.2 AND IsInAnger() == 0" distanceType="1" distanceRate="0.800000" coolTime="7000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" msgImmediately="false" msg="0" msgProb="0.000000" />
|
|
<Work id="20" desc="헉헉(20%)" normalBehaviorId="1202" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="1202" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetHpRatio() < 0.2" distanceType="1" distanceRate="0.800000" coolTime="8000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" msgImmediately="false" msg="0" msgProb="0.000000" />
|
|
<Work id="21" desc="전진 찌르기" normalBehaviorId="1102" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2102" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="PcTargetByAggro()" distanceType="2" distanceRate="0.800000" coolTime="10000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" msgImmediately="false" msg="0" msgProb="0.000000" />
|
|
</WorkList>
|
|
</Attack>
|
|
<Avoid avoidSkillId="0" cooltime="0" />
|
|
<Cooperation concurrentAttackDuration="5000" sequentialAttackDelay="1000" escapeDuration="3000">
|
|
<TensionList>
|
|
<Tension id="1" />
|
|
</TensionList>
|
|
<WorkList />
|
|
<ReceiveOrderList>
|
|
<ReceiveOrder orderId="1" prob="1.000000" attackId="11" formationCheckTime="500" formationAttackProb="1.000000" formationAttackId="11" />
|
|
</ReceiveOrderList>
|
|
</Cooperation>
|
|
<CounterFlee workId="0" toAnger="false" speedUpRate="0.000000" maxMovingTime="0" recentHitTime="0" recentPcBehaviorTime="0" />
|
|
<Idle duration="500" />
|
|
<MonsterFlee hpRate="0.100000" executionRate="0.500000" fleeDistance="200" shareAggroRange="0" />
|
|
<MonsterSummon hpRate="0.200000" executionRate="0" summonNum="1" summonRange="300" summonTemplateId="0" />
|
|
<Move targetDistance="100" timeout="500" />
|
|
<PatternList>
|
|
<Pattern default="true">
|
|
<AngerMode>
|
|
<Tension attackTension="2" cooperationTension="1" shorttermTargetTension="1" />
|
|
<Incline attackProb="0.800000" cooperationProb="1.000000" shorttermTargetProb="0.300000" avoidProb="0.000000" moveProb="0.500000" socialProb="0.000000" />
|
|
</AngerMode>
|
|
<NormalMode>
|
|
<Tension attackTension="1" cooperationTension="1" shorttermTargetTension="1" />
|
|
<Incline attackProb="0.800000" cooperationProb="1.000000" shorttermTargetProb="0.300000" avoidProb="0.000000" moveProb="0.500000" socialProb="0.000000" />
|
|
</NormalMode>
|
|
</Pattern>
|
|
<Pattern minHpRatio="0.000000" maxHpRatio="0.400000">
|
|
<AngerMode>
|
|
<Tension attackTension="2" cooperationTension="1" shorttermTargetTension="1" />
|
|
<Incline attackProb="0.500000" cooperationProb="1.000000" shorttermTargetProb="0.300000" avoidProb="0.000000" moveProb="0.500000" socialProb="0.000000" />
|
|
</AngerMode>
|
|
<NormalMode>
|
|
<Tension attackTension="1" cooperationTension="1" shorttermTargetTension="1" />
|
|
<Incline attackProb="0.500000" cooperationProb="1.000000" shorttermTargetProb="0.300000" avoidProb="0.000000" moveProb="0.500000" socialProb="0.000000" />
|
|
</NormalMode>
|
|
</Pattern>
|
|
</PatternList>
|
|
<ShorttermTarget>
|
|
<StTensionList>
|
|
<StTension id="1">
|
|
<Info stWorkId="1" prob="0.250000" />
|
|
</StTension>
|
|
</StTensionList>
|
|
<StWorkList>
|
|
<StWork id="1" desc="일정거리 떨어져 있는 상대에게 원거리 공격(25%)" preProcess="PcTargetByDirection(360,360,200,400,0)" immediateAttackId="3" />
|
|
</StWorkList>
|
|
</ShorttermTarget>
|
|
<Social socialMotionId="" />
|
|
</CombatState>
|
|
<PeaceState checkInterval="3000" minLeaderDistance="30" maxLeaderDistance="120" followNearUser="false" popupMsg="" msgProb="" msgInterval="">
|
|
<Buff range="0" coolTime="0" />
|
|
<RandomMove moveMinDistance="50" moveMaxDistance="150" probSocial="0.300000" moveRadius="250" probMove="0.350000">
|
|
<Social motionId="0" />
|
|
</RandomMove>
|
|
</PeaceState>
|
|
</Ai>
|
|
<Ai id="23" name="부족장 투멘(네임드)">
|
|
<CautionState alertRadius="200" rotateTime="5" probAvoid="0.400000" avoidSkill="1206" alertAngle="360" rotateAngle="45" checkInterval="5000" probActiveMove="0.500000">
|
|
<ActiveMove id="0" />
|
|
<ActiveMove id="8" />
|
|
</CautionState>
|
|
<CombatState watchRotateTime="5" watchRotateAngle="45" playSocialWhenFirstAggro="false">
|
|
<Attack>
|
|
<TensionList>
|
|
<Tension id="1">
|
|
<Info workId="19" prob="0.000000" distanceRate="0.800000" />
|
|
<Info workId="20" prob="0.000000" distanceRate="0.800000" />
|
|
<Info workId="4" prob="0.450000" distanceRate="0.800000" />
|
|
<Info workId="1" prob="0.600000" distanceRate="0.800000" />
|
|
<Info workId="7" prob="0.350000" distanceRate="0.800000" />
|
|
<Info workId="15" prob="0.150000" distanceRate="0.800000" />
|
|
<Info workId="6" prob="0.350000" distanceRate="0.800000" />
|
|
<Info workId="3" prob="0.500000" distanceRate="0.800000" />
|
|
<Info workId="17" prob="0.150000" distanceRate="0.800000" />
|
|
<Info workId="5" prob="0.100000" distanceRate="0.800000" />
|
|
<Info workId="11" prob="0.000000" distanceRate="0.800000" />
|
|
<Info workId="14" prob="0.000000" distanceRate="0.800000" />
|
|
<Info workId="12" prob="0.000000" distanceRate="0.800000" />
|
|
<Info workId="16" prob="0.000000" distanceRate="0.800000" />
|
|
<Info workId="2" prob="0.000000" distanceRate="0.800000" />
|
|
<Info workId="21" prob="0.000000" distanceRate="0.800000" />
|
|
<Info workId="18" prob="0.000000" distanceRate="0.800000" />
|
|
</Tension>
|
|
<Tension id="2">
|
|
<Info workId="19" prob="0.000000" distanceRate="0.800000" />
|
|
<Info workId="20" prob="0.000000" distanceRate="0.800000" />
|
|
<Info workId="1" prob="0.700000" distanceRate="0.800000" />
|
|
<Info workId="3" prob="0.700000" distanceRate="0.800000" />
|
|
<Info workId="4" prob="0.500000" distanceRate="0.800000" />
|
|
<Info workId="2" prob="0.700000" distanceRate="0.800000" />
|
|
<Info workId="6" prob="0.500000" distanceRate="0.800000" />
|
|
<Info workId="7" prob="0.500000" distanceRate="0.800000" />
|
|
<Info workId="11" prob="0.000000" distanceRate="0.800000" />
|
|
<Info workId="14" prob="0.000000" distanceRate="0.800000" />
|
|
<Info workId="12" prob="0.000000" distanceRate="0.800000" />
|
|
<Info workId="15" prob="0.000000" distanceRate="0.800000" />
|
|
<Info workId="16" prob="0.000000" distanceRate="0.800000" />
|
|
<Info workId="18" prob="0.000000" distanceRate="0.800000" />
|
|
<Info workId="17" prob="0.000000" distanceRate="0.800000" />
|
|
<Info workId="21" prob="0.000000" distanceRate="0.800000" />
|
|
<Info workId="5" prob="0.000000" distanceRate="0.800000" />
|
|
</Tension>
|
|
</TensionList>
|
|
<WorkList>
|
|
<Work id="1" desc="휘두르기 사전동작" normalBehaviorId="1203" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2203" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetTargetDistance() > 80" distanceType="2" distanceRate="0.800000" coolTime="12000" isDirectionRevision="true" nextAttackProb="1.000000" nextAttackId="2" msgImmediately="false" msg="0" msgProb="0.000000" />
|
|
<Work id="2" desc="휭으로 휘두르기" normalBehaviorId="1103" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2103" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="PcTargetByAggro()" distanceType="2" distanceRate="0.800000" coolTime="12000" isDirectionRevision="true" nextAttackProb="1.000000" nextAttackId="19" msgImmediately="true" msg="206" msgProb="0.100000" />
|
|
<Work id="3" desc="창던지기 공격 " normalBehaviorId="1101" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2101" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="PcTargetByAggro() AND GetTargetDistance() > 150" distanceType="2" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" msgImmediately="false" msg="0" msgProb="0.000000" />
|
|
<Work id="4" desc="폭탄 던지기 " normalBehaviorId="1104" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2104" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="PcTargetByAggro()" distanceType="2" distanceRate="0.800000" coolTime="7000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" msgImmediately="false" msg="0" msgProb="0.000000" />
|
|
<Work id="5" desc="백 회피" normalBehaviorId="1206" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2206" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="PcTargetByAggro()" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" msgImmediately="false" msg="0" msgProb="0.000000" />
|
|
<Work id="6" desc="좌 회피" normalBehaviorId="1209" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2209" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="PcTargetByAggro()" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.500000" nextAttackId="21" msgImmediately="false" msg="0" msgProb="0.000000" />
|
|
<Work id="7" desc="우 회피" normalBehaviorId="1210" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2210" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="PcTargetByAggro()" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.500000" nextAttackId="21" msgImmediately="false" msg="0" msgProb="0.000000" />
|
|
<Work id="11" desc="공동공격이동" normalBehaviorId="5" normalBehaviorType="activeMove" offFlockOnNormalMode="true" angerBehaviorId="5" angerBehaviorType="activeMove" offFlockOnAngerMode="true" preProcess="PcTargetByAggro()" distanceType="2" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="1.000000" nextAttackId="4" msgImmediately="false" msg="0" msgProb="0.000000" />
|
|
<Work id="12" desc="대기 자세" normalBehaviorId="3" normalBehaviorType="social" offFlockOnNormalMode="true" angerBehaviorId="3" angerBehaviorType="social" offFlockOnAngerMode="true" preProcess="PcTargetByAggro()" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" msgImmediately="false" msg="0" msgProb="0.000000" />
|
|
<Work id="14" desc="수신 행동" normalBehaviorId="1204" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2204" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="PcTargetByAggro()" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="1.000000" nextAttackId="4" msgImmediately="false" msg="0" msgProb="0.000000" />
|
|
<Work id="15" desc="왼쪽 게걸음" normalBehaviorId="1207" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2207" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetTargetDistance() > 200" distanceType="1" distanceRate="0.800000" coolTime="10000" isDirectionRevision="true" nextAttackProb="0.500000" nextAttackId="16" msgImmediately="false" msg="0" msgProb="0.000000" />
|
|
<Work id="16" desc="왼쪽 게걸음1" normalBehaviorId="1207" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2207" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="PcTargetByAggro()" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.400000" nextAttackId="21" msgImmediately="false" msg="0" msgProb="0.000000" />
|
|
<Work id="17" desc="오른쪽 게걸음" normalBehaviorId="1208" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2208" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetTargetDistance() > 200" distanceType="1" distanceRate="0.800000" coolTime="10000" isDirectionRevision="true" nextAttackProb="0.500000" nextAttackId="18" msgImmediately="false" msg="0" msgProb="0.000000" />
|
|
<Work id="18" desc="오른쪽 게걸음1" normalBehaviorId="1208" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2208" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="PcTargetByAggro()" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.400000" nextAttackId="21" msgImmediately="false" msg="0" msgProb="0.000000" />
|
|
<Work id="19" desc="헉헉(50%)" normalBehaviorId="1201" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="1201" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetHpRatio() < 0.5 AND GetHpRatio() > 0.2 AND IsInAnger() == 0" distanceType="1" distanceRate="0.800000" coolTime="7000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" msgImmediately="false" msg="0" msgProb="0.000000" />
|
|
<Work id="20" desc="헉헉(20%)" normalBehaviorId="1202" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="1202" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetHpRatio() < 0.2" distanceType="1" distanceRate="0.800000" coolTime="8000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" msgImmediately="false" msg="0" msgProb="0.000000" />
|
|
<Work id="21" desc="전진 찌르기" normalBehaviorId="1102" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2102" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="PcTargetByAggro()" distanceType="2" distanceRate="0.800000" coolTime="10000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" msgImmediately="false" msg="0" msgProb="0.000000" />
|
|
</WorkList>
|
|
</Attack>
|
|
<Avoid avoidSkillId="0" cooltime="0" />
|
|
<Cooperation concurrentAttackDuration="5000" sequentialAttackDelay="1000" escapeDuration="3000">
|
|
<TensionList>
|
|
<Tension id="1" />
|
|
</TensionList>
|
|
<WorkList />
|
|
<ReceiveOrderList>
|
|
<ReceiveOrder orderId="1" prob="1.000000" attackId="11" formationCheckTime="500" formationAttackProb="1.000000" formationAttackId="11" />
|
|
</ReceiveOrderList>
|
|
</Cooperation>
|
|
<CounterFlee workId="0" toAnger="false" speedUpRate="0.000000" maxMovingTime="0" recentHitTime="0" recentPcBehaviorTime="0" />
|
|
<Idle duration="500" />
|
|
<MonsterFlee hpRate="0.100000" executionRate="0.500000" fleeDistance="200" shareAggroRange="0" />
|
|
<MonsterSummon hpRate="0.200000" executionRate="0" summonNum="1" summonRange="300" summonTemplateId="0" />
|
|
<Move targetDistance="100" timeout="500" />
|
|
<PatternList>
|
|
<Pattern default="true">
|
|
<AngerMode>
|
|
<Tension attackTension="2" cooperationTension="1" shorttermTargetTension="1" />
|
|
<Incline attackProb="0.800000" cooperationProb="1.000000" shorttermTargetProb="0.300000" avoidProb="0.000000" moveProb="0.500000" socialProb="0.000000" />
|
|
</AngerMode>
|
|
<NormalMode>
|
|
<Tension attackTension="1" cooperationTension="1" shorttermTargetTension="1" />
|
|
<Incline attackProb="0.800000" cooperationProb="1.000000" shorttermTargetProb="0.300000" avoidProb="0.000000" moveProb="0.500000" socialProb="0.000000" />
|
|
</NormalMode>
|
|
</Pattern>
|
|
<Pattern minHpRatio="0.000000" maxHpRatio="0.400000">
|
|
<AngerMode>
|
|
<Tension attackTension="2" cooperationTension="1" shorttermTargetTension="1" />
|
|
<Incline attackProb="0.500000" cooperationProb="1.000000" shorttermTargetProb="0.300000" avoidProb="0.000000" moveProb="0.500000" socialProb="0.000000" />
|
|
</AngerMode>
|
|
<NormalMode>
|
|
<Tension attackTension="1" cooperationTension="1" shorttermTargetTension="1" />
|
|
<Incline attackProb="0.500000" cooperationProb="1.000000" shorttermTargetProb="0.300000" avoidProb="0.000000" moveProb="0.500000" socialProb="0.000000" />
|
|
</NormalMode>
|
|
</Pattern>
|
|
</PatternList>
|
|
<ShorttermTarget>
|
|
<StTensionList>
|
|
<StTension id="1">
|
|
<Info stWorkId="1" prob="0.250000" />
|
|
</StTension>
|
|
</StTensionList>
|
|
<StWorkList>
|
|
<StWork id="1" desc="일정거리 떨어져 있는 상대에게 원거리 공격(25%)" preProcess="PcTargetByDirection(360,360,200,400,0)" immediateAttackId="3" />
|
|
</StWorkList>
|
|
</ShorttermTarget>
|
|
<Social socialMotionId="" />
|
|
</CombatState>
|
|
<PeaceState checkInterval="3000" minLeaderDistance="30" maxLeaderDistance="120" followNearUser="false" popupMsg="" msgProb="" msgInterval="">
|
|
<Buff range="0" coolTime="0" />
|
|
<RandomMove moveMinDistance="50" moveMaxDistance="150" probSocial="0.300000" moveRadius="250" probMove="0.350000">
|
|
<Social motionId="0" />
|
|
</RandomMove>
|
|
</PeaceState>
|
|
</Ai>
|
|
<Ai id="24" name="주술사 비센(네임드)">
|
|
<CautionState alertRadius="200" rotateTime="5" probAvoid="0.000000" avoidSkill="1206" alertAngle="360" rotateAngle="45" checkInterval="10000" probActiveMove="0.300000">
|
|
<ActiveMove id="1" />
|
|
</CautionState>
|
|
<CombatState watchRotateTime="5" watchRotateAngle="45" playSocialWhenFirstAggro="false">
|
|
<Attack>
|
|
<TensionList>
|
|
<Tension id="1">
|
|
<Info workId="18" prob="0.000000" distanceRate="0.800000" />
|
|
<Info workId="19" prob="0.000000" distanceRate="0.800000" />
|
|
<Info workId="14" prob="0.150000" distanceRate="0.800000" />
|
|
<Info workId="5" prob="0.450000" distanceRate="0.800000" />
|
|
<Info workId="1" prob="0.650000" distanceRate="0.800000" />
|
|
<Info workId="2" prob="0.400000" distanceRate="0.800000" />
|
|
<Info workId="4" prob="0.550000" distanceRate="0.800000" />
|
|
<Info workId="3" prob="0.500000" distanceRate="0.800000" />
|
|
<Info workId="16" prob="0.150000" distanceRate="0.800000" />
|
|
<Info workId="6" prob="0.100000" distanceRate="0.800000" />
|
|
<Info workId="12" prob="0.000000" distanceRate="0.800000" />
|
|
<Info workId="13" prob="0.000000" distanceRate="0.800000" />
|
|
<Info workId="11" prob="0.000000" distanceRate="0.800000" />
|
|
<Info workId="15" prob="0.000000" distanceRate="0.800000" />
|
|
<Info workId="7" prob="0.600000" distanceRate="0.800000" />
|
|
<Info workId="17" prob="0.000000" distanceRate="0.800000" />
|
|
</Tension>
|
|
<Tension id="2">
|
|
<Info workId="18" prob="0.000000" distanceRate="0.800000" />
|
|
<Info workId="19" prob="0.000000" distanceRate="0.800000" />
|
|
<Info workId="4" prob="0.600000" distanceRate="0.800000" />
|
|
<Info workId="5" prob="0.500000" distanceRate="0.800000" />
|
|
<Info workId="1" prob="0.500000" distanceRate="0.800000" />
|
|
<Info workId="3" prob="0.300000" distanceRate="0.800000" />
|
|
<Info workId="7" prob="0.350000" distanceRate="0.800000" />
|
|
<Info workId="6" prob="0.100000" distanceRate="0.800000" />
|
|
<Info workId="12" prob="0.000000" distanceRate="0.800000" />
|
|
<Info workId="13" prob="0.000000" distanceRate="0.800000" />
|
|
<Info workId="11" prob="0.000000" distanceRate="0.800000" />
|
|
<Info workId="14" prob="0.000000" distanceRate="0.800000" />
|
|
<Info workId="15" prob="0.000000" distanceRate="0.800000" />
|
|
<Info workId="16" prob="0.000000" distanceRate="0.800000" />
|
|
<Info workId="17" prob="0.000000" distanceRate="0.800000" />
|
|
<Info workId="2" prob="0.650000" distanceRate="0.800000" />
|
|
</Tension>
|
|
</TensionList>
|
|
<WorkList>
|
|
<Work id="1" desc="일반 타격 공격" normalBehaviorId="1101" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2101" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetTargetDistance() < 120 OR PcTargetByAggro()" distanceType="2" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" msgImmediately="false" msg="0" msgProb="0.000000" />
|
|
<Work id="2" desc="일직선 원거리 공격" normalBehaviorId="1103" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2103" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="PcTargetByAggro()" distanceType="2" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" msgImmediately="false" msg="0" msgProb="0.000000" />
|
|
<Work id="3" desc="방어력 업" normalBehaviorId="1104" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2104" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetHpRatio() < 0.6" distanceType="1" distanceRate="0.800000" coolTime="10000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" msgImmediately="true" msg="101" msgProb="0.400000" />
|
|
<Work id="4" desc="자기 주위 마법공격(자폭 공격)" normalBehaviorId="1105" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2105" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetHpRatio() < 0.4 AND GetDamagedCount(10) > 3" distanceType="2" distanceRate="0.800000" coolTime="12000" isDirectionRevision="true" nextAttackProb="1.000000" nextAttackId="18" msgImmediately="true" msg="213" msgProb="0.100000" />
|
|
<Work id="5" desc="폭탄형 마법공격" normalBehaviorId="1106" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2106" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="PcTargetByAggro()" distanceType="2" distanceRate="0.800000" coolTime="7000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" msgImmediately="false" msg="0" msgProb="0.000000" />
|
|
<Work id="6" desc="전진 회피" normalBehaviorId="1206" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2206" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetPcCountInAttackRange(4) > 2" distanceType="1" distanceRate="0.800000" coolTime="8000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" msgImmediately="false" msg="0" msgProb="0.000000" />
|
|
<Work id="7" desc="뒤로 도망" normalBehaviorId="9" normalBehaviorType="activeMove" offFlockOnNormalMode="true" angerBehaviorId="9" angerBehaviorType="activeMove" offFlockOnAngerMode="true" preProcess="GetTargetDistance() < 80" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="1.000000" nextAttackId="2" msgImmediately="false" msg="0" msgProb="0.000000" />
|
|
<Work id="11" desc="대기자세" normalBehaviorId="3" normalBehaviorType="social" offFlockOnNormalMode="true" angerBehaviorId="3" angerBehaviorType="social" offFlockOnAngerMode="true" preProcess="PcTargetByAggro()" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" msgImmediately="false" msg="0" msgProb="0.000000" />
|
|
<Work id="12" desc="명령 행동" normalBehaviorId="1204" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2204" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="PcTargetByAggro()" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="1.000000" nextAttackId="13" msgImmediately="false" msg="0" msgProb="0.000000" />
|
|
<Work id="13" desc="명령행동2" normalBehaviorId="1204" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2204" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="PcTargetByAggro()" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="1.000000" nextAttackId="7" msgImmediately="false" msg="0" msgProb="0.000000" />
|
|
<Work id="14" desc="왼쪽 게걸음" normalBehaviorId="1207" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2207" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetTargetDistance() > 200" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.300000" nextAttackId="15" msgImmediately="false" msg="0" msgProb="0.000000" />
|
|
<Work id="15" desc="왼쪽 게걸음1" normalBehaviorId="1207" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2207" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="PcTargetByAggro()" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.400000" nextAttackId="2" msgImmediately="false" msg="0" msgProb="0.000000" />
|
|
<Work id="16" desc="오른쪽 게걸음" normalBehaviorId="1208" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2208" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetTargetDistance() > 200" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.300000" nextAttackId="17" msgImmediately="false" msg="0" msgProb="0.000000" />
|
|
<Work id="17" desc="오른쪽 게걸음1" normalBehaviorId="1208" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2208" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="PcTargetByAggro()" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.400000" nextAttackId="2" msgImmediately="false" msg="0" msgProb="0.000000" />
|
|
<Work id="18" desc="헉헉(50%)" normalBehaviorId="1201" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="1201" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetHpRatio() < 0.5 AND GetHpRatio() > 0.2 AND IsInAnger() == 0" distanceType="1" distanceRate="0.800000" coolTime="7000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" msgImmediately="false" msg="0" msgProb="0.000000" />
|
|
<Work id="19" desc="헉헉(20%)" normalBehaviorId="1202" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="1202" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetHpRatio() < 0.2" distanceType="1" distanceRate="0.800000" coolTime="8000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" msgImmediately="false" msg="0" msgProb="0.000000" />
|
|
</WorkList>
|
|
</Attack>
|
|
<Avoid avoidSkillId="0" cooltime="0" />
|
|
<Cooperation concurrentAttackDuration="5000" sequentialAttackDelay="1000" escapeDuration="3000">
|
|
<TensionList>
|
|
<Tension id="1">
|
|
<Info workId="1" prob="0.500000" distanceRate="0.800000" />
|
|
</Tension>
|
|
</TensionList>
|
|
<WorkList>
|
|
<Work id="1" desc="협력행동" normalBehaviorId="1204" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2204" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetHpRatio() < 0.7 AND GetDamagedCount(20) > 3" sendOrderId="1" sendOrderRange="1500" sendOrderMaxCount="5" sendOrderRefTarget="1" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="1.000000" nextAttackId="12" orderType="formation" formationId="2" msgImmediately="false" msg="251" msgProb="0.400000" />
|
|
</WorkList>
|
|
<ReceiveOrderList />
|
|
</Cooperation>
|
|
<CounterFlee workId="0" toAnger="false" speedUpRate="0.000000" maxMovingTime="0" recentHitTime="0" recentPcBehaviorTime="0" />
|
|
<Idle duration="500" />
|
|
<MonsterFlee hpRate="0.100000" executionRate="0.500000" fleeDistance="200" shareAggroRange="0" />
|
|
<MonsterSummon hpRate="0.200000" executionRate="0" summonNum="1" summonRange="300" summonTemplateId="0" />
|
|
<Move targetDistance="100" timeout="1000" />
|
|
<PatternList>
|
|
<Pattern default="true">
|
|
<AngerMode>
|
|
<Tension attackTension="2" cooperationTension="1" shorttermTargetTension="1" />
|
|
<Incline attackProb="0.500000" cooperationProb="0.500000" shorttermTargetProb="0.300000" avoidProb="0.000000" moveProb="0.500000" socialProb="0.000000" />
|
|
</AngerMode>
|
|
<NormalMode>
|
|
<Tension attackTension="1" cooperationTension="1" shorttermTargetTension="1" />
|
|
<Incline attackProb="0.800000" cooperationProb="0.500000" shorttermTargetProb="0.300000" avoidProb="0.000000" moveProb="0.500000" socialProb="0.000000" />
|
|
</NormalMode>
|
|
</Pattern>
|
|
<Pattern minHpRatio="0.000000" maxHpRatio="0.400000">
|
|
<AngerMode>
|
|
<Tension attackTension="2" cooperationTension="1" shorttermTargetTension="1" />
|
|
<Incline attackProb="0.500000" cooperationProb="0.500000" shorttermTargetProb="0.300000" avoidProb="0.000000" moveProb="0.500000" socialProb="0.000000" />
|
|
</AngerMode>
|
|
<NormalMode>
|
|
<Tension attackTension="1" cooperationTension="1" shorttermTargetTension="1" />
|
|
<Incline attackProb="0.500000" cooperationProb="0.500000" shorttermTargetProb="0.300000" avoidProb="0.000000" moveProb="0.500000" socialProb="0.000000" />
|
|
</NormalMode>
|
|
</Pattern>
|
|
</PatternList>
|
|
<ShorttermTarget>
|
|
<StTensionList>
|
|
<StTension id="1">
|
|
<Info stWorkId="1" prob="0.250000" />
|
|
</StTension>
|
|
</StTensionList>
|
|
<StWorkList>
|
|
<StWork id="1" desc="일정거리 떨어져있는 PC에게 원거리 공격(25%)" preProcess="PcTargetByDirection(360,360,200,400,0)" immediateAttackId="5" />
|
|
</StWorkList>
|
|
</ShorttermTarget>
|
|
<Social socialMotionId="" />
|
|
</CombatState>
|
|
<PeaceState checkInterval="3000" minLeaderDistance="30" maxLeaderDistance="120" followNearUser="false" popupMsg="" msgProb="" msgInterval="">
|
|
<Buff range="0" coolTime="0" />
|
|
<RandomMove moveMinDistance="50" moveMaxDistance="150" probSocial="0.300000" moveRadius="250" probMove="0.350000">
|
|
<Social motionId="0" />
|
|
</RandomMove>
|
|
</PeaceState>
|
|
</Ai>
|
|
<Ai id="25" name="바실리스크(중레벨용)">
|
|
<CautionState alertRadius="250" rotateTime="9" probAvoid="0.000000" avoidSkill="0" alertAngle="360" rotateAngle="45" checkInterval="5000" probActiveMove="0.000000" enable="true" hpResetWhenCombatEnd="true" />
|
|
<CombatState watchRotateTime="9" watchRotateAngle="45" playSocialWhenFirstAggro="false" enable="true">
|
|
<Attack>
|
|
<TensionList>
|
|
<Tension id="1">
|
|
<Info workId="16" prob="0.500000" distanceRate="1.000000" />
|
|
<Info workId="31" prob="1.000000" distanceRate="1.000000" />
|
|
<Info workId="29" prob="1.000000" distanceRate="1.000000" />
|
|
<Info workId="8" prob="0.300000" distanceRate="1.000000" />
|
|
<Info workId="7" prob="0.300000" distanceRate="1.000000" />
|
|
<Info workId="21" prob="0.000000" distanceRate="1.000000" />
|
|
<Info workId="6" prob="0.500000" distanceRate="1.000000" />
|
|
<Info workId="3" prob="0.250000" distanceRate="1.000000" />
|
|
<Info workId="2" prob="0.400000" distanceRate="1.000000" />
|
|
<Info workId="1" prob="0.600000" distanceRate="1.000000" />
|
|
<Info workId="4" prob="0.000000" distanceRate="1.000000" />
|
|
<Info workId="34" prob="0.000000" distanceRate="0.000000" />
|
|
<Info workId="23" prob="0.300000" distanceRate="1.000000" />
|
|
<Info workId="35" prob="0.300000" distanceRate="1.000000" />
|
|
<Info workId="24" prob="0.300000" distanceRate="1.000000" />
|
|
<Info workId="25" prob="0.000000" distanceRate="1.000000" />
|
|
<Info workId="26" prob="0.000000" distanceRate="1.000000" />
|
|
<Info workId="27" prob="0.000000" distanceRate="1.000000" />
|
|
<Info workId="36" prob="0.150000" distanceRate="1.000000" />
|
|
<Info workId="20" prob="0.000000" distanceRate="0.000000" />
|
|
<Info workId="11" prob="0.200000" distanceRate="1.000000" />
|
|
<Info workId="14" prob="0.200000" distanceRate="1.000000" />
|
|
<Info workId="5" prob="0.750000" distanceRate="1.000000" />
|
|
<Info workId="18" prob="0.000000" distanceRate="0.800000" />
|
|
<Info workId="22" prob="0.000000" distanceRate="0.000000" />
|
|
<Info workId="28" prob="0.000000" distanceRate="0.000000" />
|
|
<Info workId="30" prob="0.000000" distanceRate="0.000000" />
|
|
<Info workId="50" prob="0.000000" distanceRate="0.000000" />
|
|
<Info workId="51" prob="0.000000" distanceRate="0.000000" />
|
|
<Info workId="52" prob="0.000000" distanceRate="0.000000" />
|
|
<Info workId="32" prob="0.000000" distanceRate="0.000000" />
|
|
<Info workId="37" prob="0.300000" distanceRate="1.000000" />
|
|
<Info workId="38" prob="0.300000" distanceRate="1.000000" />
|
|
<Info workId="33" prob="1.000000" distanceRate="1.000000" />
|
|
</Tension>
|
|
<Tension id="2">
|
|
<Info workId="16" prob="0.000000" distanceRate="0.000000" />
|
|
<Info workId="31" prob="1.000000" distanceRate="1.000000" />
|
|
<Info workId="29" prob="1.000000" distanceRate="1.000000" />
|
|
<Info workId="8" prob="0.300000" distanceRate="1.000000" />
|
|
<Info workId="7" prob="0.300000" distanceRate="1.000000" />
|
|
<Info workId="21" prob="0.000000" distanceRate="0.000000" />
|
|
<Info workId="6" prob="0.500000" distanceRate="1.000000" />
|
|
<Info workId="34" prob="0.300000" distanceRate="1.000000" />
|
|
<Info workId="23" prob="0.000000" distanceRate="0.000000" />
|
|
<Info workId="35" prob="0.000000" distanceRate="0.000000" />
|
|
<Info workId="24" prob="0.300000" distanceRate="1.000000" />
|
|
<Info workId="25" prob="0.300000" distanceRate="1.000000" />
|
|
<Info workId="26" prob="0.000000" distanceRate="0.000000" />
|
|
<Info workId="27" prob="0.000000" distanceRate="0.000000" />
|
|
<Info workId="3" prob="0.000000" distanceRate="0.000000" />
|
|
<Info workId="2" prob="0.400000" distanceRate="1.000000" />
|
|
<Info workId="36" prob="0.300000" distanceRate="1.000000" />
|
|
<Info workId="1" prob="0.650000" distanceRate="1.000000" />
|
|
<Info workId="20" prob="0.000000" distanceRate="0.000000" />
|
|
<Info workId="4" prob="0.000000" distanceRate="0.000000" />
|
|
<Info workId="11" prob="0.200000" distanceRate="1.000000" />
|
|
<Info workId="14" prob="0.200000" distanceRate="1.000000" />
|
|
<Info workId="5" prob="0.750000" distanceRate="1.000000" />
|
|
<Info workId="18" prob="0.000000" distanceRate="0.800000" />
|
|
<Info workId="22" prob="0.000000" distanceRate="0.000000" />
|
|
<Info workId="28" prob="0.000000" distanceRate="0.000000" />
|
|
<Info workId="30" prob="0.000000" distanceRate="0.000000" />
|
|
<Info workId="50" prob="0.000000" distanceRate="0.000000" />
|
|
<Info workId="51" prob="0.000000" distanceRate="0.000000" />
|
|
<Info workId="52" prob="0.000000" distanceRate="0.000000" />
|
|
<Info workId="32" prob="0.000000" distanceRate="0.000000" />
|
|
<Info workId="37" prob="0.000000" distanceRate="1.000000" />
|
|
<Info workId="38" prob="0.000000" distanceRate="1.000000" />
|
|
<Info workId="33" prob="1.000000" distanceRate="1.000000" />
|
|
</Tension>
|
|
<Tension id="3">
|
|
<Info workId="16" prob="0.500000" distanceRate="1.000000" />
|
|
<Info workId="31" prob="1.000000" distanceRate="1.000000" />
|
|
<Info workId="29" prob="1.000000" distanceRate="1.000000" />
|
|
<Info workId="8" prob="0.300000" distanceRate="1.000000" />
|
|
<Info workId="7" prob="0.300000" distanceRate="1.000000" />
|
|
<Info workId="21" prob="0.000000" distanceRate="1.000000" />
|
|
<Info workId="6" prob="0.500000" distanceRate="1.000000" />
|
|
<Info workId="3" prob="0.250000" distanceRate="1.000000" />
|
|
<Info workId="2" prob="0.400000" distanceRate="1.000000" />
|
|
<Info workId="1" prob="0.600000" distanceRate="1.000000" />
|
|
<Info workId="4" prob="0.000000" distanceRate="1.000000" />
|
|
<Info workId="34" prob="0.000000" distanceRate="0.000000" />
|
|
<Info workId="23" prob="0.300000" distanceRate="1.000000" />
|
|
<Info workId="35" prob="0.500000" distanceRate="1.000000" />
|
|
<Info workId="24" prob="0.300000" distanceRate="1.000000" />
|
|
<Info workId="25" prob="0.000000" distanceRate="1.000000" />
|
|
<Info workId="26" prob="0.000000" distanceRate="1.000000" />
|
|
<Info workId="27" prob="0.000000" distanceRate="1.000000" />
|
|
<Info workId="36" prob="0.150000" distanceRate="1.000000" />
|
|
<Info workId="20" prob="0.000000" distanceRate="0.000000" />
|
|
<Info workId="11" prob="0.200000" distanceRate="1.000000" />
|
|
<Info workId="14" prob="0.200000" distanceRate="1.000000" />
|
|
<Info workId="5" prob="0.750000" distanceRate="1.000000" />
|
|
<Info workId="18" prob="0.000000" distanceRate="0.800000" />
|
|
<Info workId="22" prob="0.000000" distanceRate="0.000000" />
|
|
<Info workId="28" prob="0.000000" distanceRate="0.000000" />
|
|
<Info workId="30" prob="0.000000" distanceRate="0.000000" />
|
|
<Info workId="50" prob="0.000000" distanceRate="0.000000" />
|
|
<Info workId="51" prob="0.000000" distanceRate="0.000000" />
|
|
<Info workId="52" prob="0.000000" distanceRate="0.000000" />
|
|
<Info workId="32" prob="0.000000" distanceRate="0.000000" />
|
|
<Info workId="37" prob="0.300000" distanceRate="1.000000" />
|
|
<Info workId="38" prob="0.300000" distanceRate="1.000000" />
|
|
<Info workId="33" prob="1.000000" distanceRate="1.000000" />
|
|
</Tension>
|
|
<Tension id="4">
|
|
<Info workId="16" prob="0.500000" distanceRate="1.000000" />
|
|
<Info workId="31" prob="1.000000" distanceRate="1.000000" />
|
|
<Info workId="29" prob="1.000000" distanceRate="1.000000" />
|
|
<Info workId="8" prob="0.300000" distanceRate="1.000000" />
|
|
<Info workId="7" prob="0.300000" distanceRate="1.000000" />
|
|
<Info workId="21" prob="0.000000" distanceRate="0.000000" />
|
|
<Info workId="6" prob="0.500000" distanceRate="1.000000" />
|
|
<Info workId="34" prob="0.300000" distanceRate="1.000000" />
|
|
<Info workId="23" prob="0.000000" distanceRate="0.000000" />
|
|
<Info workId="35" prob="0.000000" distanceRate="0.000000" />
|
|
<Info workId="24" prob="0.300000" distanceRate="1.000000" />
|
|
<Info workId="25" prob="0.300000" distanceRate="1.000000" />
|
|
<Info workId="26" prob="0.000000" distanceRate="0.000000" />
|
|
<Info workId="27" prob="0.000000" distanceRate="0.000000" />
|
|
<Info workId="3" prob="0.000000" distanceRate="0.000000" />
|
|
<Info workId="2" prob="0.400000" distanceRate="1.000000" />
|
|
<Info workId="36" prob="0.300000" distanceRate="1.000000" />
|
|
<Info workId="1" prob="0.650000" distanceRate="1.000000" />
|
|
<Info workId="20" prob="0.000000" distanceRate="0.000000" />
|
|
<Info workId="4" prob="0.000000" distanceRate="1.000000" />
|
|
<Info workId="11" prob="0.200000" distanceRate="1.000000" />
|
|
<Info workId="14" prob="0.200000" distanceRate="1.000000" />
|
|
<Info workId="5" prob="0.750000" distanceRate="1.000000" />
|
|
<Info workId="18" prob="0.000000" distanceRate="0.800000" />
|
|
<Info workId="22" prob="0.000000" distanceRate="0.000000" />
|
|
<Info workId="28" prob="0.000000" distanceRate="0.000000" />
|
|
<Info workId="30" prob="0.000000" distanceRate="0.000000" />
|
|
<Info workId="50" prob="0.000000" distanceRate="0.000000" />
|
|
<Info workId="51" prob="0.000000" distanceRate="0.000000" />
|
|
<Info workId="52" prob="0.000000" distanceRate="0.000000" />
|
|
<Info workId="32" prob="0.000000" distanceRate="0.000000" />
|
|
<Info workId="37" prob="0.000000" distanceRate="1.000000" />
|
|
<Info workId="38" prob="0.000000" distanceRate="1.000000" />
|
|
<Info workId="33" prob="1.000000" distanceRate="1.000000" />
|
|
</Tension>
|
|
</TensionList>
|
|
<WorkList>
|
|
<Work id="1" desc="기본 공격" normalBehaviorId="1101" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2101" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="IsInSkillAttackRange(1101, 1, 0.9)" distanceType="1" distanceRate="1.000000" coolTime="0" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" msgImmediately="false" msg="0" msgProb="0.000000" />
|
|
<Work id="2" desc="기본 공격2" normalBehaviorId="1103" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2103" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="IsInSkillAttackRange(1101, 1, 0.9)" distanceType="1" distanceRate="1.000000" coolTime="0" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" msgImmediately="false" msg="0" msgProb="0.000000" />
|
|
<Work id="3" desc="헤비 어택 사전 동작" normalBehaviorId="1203" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2203" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="IsInSkillAttackRange(1102, 1, 0.8)" distanceType="1" distanceRate="1.000000" coolTime="25000" isDirectionRevision="true" nextAttackProb="1.000000" nextAttackId="18" msgImmediately="false" msg="0" msgProb="0.000000" />
|
|
<Work id="4" desc="롱 어택(원거리범위)" normalBehaviorId="1108" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2108" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="IsInSkillAttackRange(1108, 1, 0.8)" distanceType="1" distanceRate="1.000000" coolTime="0" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" msgImmediately="false" msg="0" msgProb="0.000000" />
|
|
<Work id="5" desc="무브 어택 (덮치기)" normalBehaviorId="1104" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2104" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="IsInSkillAttackRange(1104, 1, 0.8) AND IsPrevAttack(0, 11) == 0 AND IsPrevAttack(0, 14) == 0 AND IsPrevAttack(0, 25) == 0" distanceType="1" distanceRate="1.000000" coolTime="30000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="21" msgImmediately="false" msg="0" msgProb="0.000000" />
|
|
<Work id="6" desc="리액션 어택" normalBehaviorId="1105" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2105" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetCombatTime() > 20000 AND IsInSkillAttackRange(1105, 1, 0.8)" distanceType="1" distanceRate="1.000000" coolTime="35000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" msgImmediately="false" msg="0" msgProb="0.000000" />
|
|
<Work id="7" desc="오른쪽 라운드 어택 + 25% 반복" normalBehaviorId="1106" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2106" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetTargetDir() > 60 AND GetTargetDir() < 180 AND IsInSkillAttackRange(1106, 1, 1)" distanceType="1" distanceRate="1.000000" coolTime="30000" isDirectionRevision="false" nextAttackProb="0.250000" nextAttackId="27" msgImmediately="false" msg="0" msgProb="0.000000" />
|
|
<Work id="8" desc="왼쪽 라운드 어택 + 25% 반복" normalBehaviorId="1107" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2107" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetTargetDir() > 180 AND GetTargetDir() < 300 AND IsInSkillAttackRange(1107, 1,1)" distanceType="1" distanceRate="1.000000" coolTime="30000" isDirectionRevision="false" nextAttackProb="0.250000" nextAttackId="26" msgImmediately="false" msg="0" msgProb="0.000000" />
|
|
<Work id="11" desc="짧은 롱 무브" normalBehaviorId="1109" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2109" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="IsInSkillAttackRange(1109, 1, 0.8) AND IsPrevAttack(0, 5) == 0 AND IsPrevAttack(0, 14) == 0 AND IsPrevAttack(0, 25) == 0" distanceType="1" distanceRate="1.000000" coolTime="60000" isDirectionRevision="true" nextAttackProb="1.000000" nextAttackId="21" msgImmediately="false" msg="0" msgProb="0.000000" />
|
|
<Work id="14" desc="긴 롱무브" normalBehaviorId="1111" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2111" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="IsInSkillAttackRange(1111, 1, 0.8) AND IsPrevAttack(0, 11) == 0 AND IsPrevAttack(0, 5) == 0 AND IsPrevAttack(0, 25) == 0" distanceType="1" distanceRate="1.000000" coolTime="60000" isDirectionRevision="true" nextAttackProb="1.000000" nextAttackId="21" msgImmediately="false" msg="0" msgProb="0.000000" />
|
|
<Work id="16" desc="30% 이하 일때 탈진" normalBehaviorId="1201" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="1201" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetHpRatio() < 0.3" distanceType="1" distanceRate="1.000000" coolTime="14000" isDirectionRevision="false" nextAttackProb="0.000000" nextAttackId="0" msgImmediately="false" msg="0" msgProb="0.000000" />
|
|
<Work id="18" desc="헤비어택" normalBehaviorId="1102" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2102" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="1.000000" coolTime="0" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" msgImmediately="false" msg="0" msgProb="0.000000" />
|
|
<Work id="20" desc="시즈모드원거리 공격" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorType="skill" offFlockOnAngerMode="false" preProcess="GetCombatTime() > 20000 AND IsInSkillAttackRange(1110, 1, 0.8)" distanceType="1" distanceRate="1.000000" coolTime="60000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" msgImmediately="false" msg="0" msgProb="0.000000" normalBehaviorId="1110" angerBehaviorId="2110" />
|
|
<Work id="21" desc="어그로 체인지" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorType="skill" offFlockOnAngerMode="false" preProcess="GetDamagedCount(7) < 1" distanceType="1" distanceRate="1.000000" coolTime="15000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="22" msgImmediately="false" msg="0" msgProb="0.000000" normalBehaviorId="1204" angerBehaviorId="2204" />
|
|
<Work id="22" desc="어그로 체인지(반복용)" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorType="skill" offFlockOnAngerMode="false" preProcess="1" distanceType="1" distanceRate="1.000000" coolTime="0" isDirectionRevision="false" nextAttackProb="0.000000" nextAttackId="0" msgImmediately="false" msg="0" msgProb="0.000000" normalBehaviorId="1204" angerBehaviorId="2204" />
|
|
<Work id="23" desc="백무브 + 30% 브레스 패턴" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorType="skill" offFlockOnAngerMode="false" preProcess="IsInSkillAttackRange(1101, 1, 0.8) AND GetDamagedCount(10) > 5" distanceType="1" distanceRate="1.000000" coolTime="60000" isDirectionRevision="true" nextAttackProb="1.000000" nextAttackId="3" msgImmediately="false" msg="0" msgProb="0.000000" normalBehaviorId="1212" angerBehaviorId="2212" />
|
|
<Work id="24" desc="패턴 1_1 롱 어택 후 50% 무브 어택" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorType="skill" offFlockOnAngerMode="false" preProcess="GetCombatTime() > 15000 AND IsInSkillAttackRange(1108, 1, 0.8)" distanceType="1" distanceRate="1.000000" coolTime="20000" isDirectionRevision="true" nextAttackProb="0.500000" nextAttackId="5" msgImmediately="false" msg="0" msgProb="0.000000" normalBehaviorId="1108" angerBehaviorId="2108" />
|
|
<Work id="25" desc="패턴 2_1 짧은 롱무브 후 180도 회전후 덮치기(분노)" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorType="skill" offFlockOnAngerMode="false" preProcess="GetCombatTime() > 15000 AND IsInSkillAttackRange(1109, 0, 0.7)" distanceType="1" distanceRate="1.000000" coolTime="25000" isDirectionRevision="true" nextAttackProb="0.700000" nextAttackId="51" msgImmediately="false" msg="0" msgProb="0.000000" normalBehaviorId="1109" angerBehaviorId="2109" />
|
|
<Work id="26" desc="좌회전 공격(반복)" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorType="skill" offFlockOnAngerMode="false" preProcess="IsInSkillAttackRange(1107, 1, 0.8)" distanceType="1" distanceRate="1.000000" coolTime="15000" isDirectionRevision="false" nextAttackProb="0.000000" nextAttackId="8" msgImmediately="false" msg="0" msgProb="0.000000" normalBehaviorId="1107" angerBehaviorId="2107" />
|
|
<Work id="27" desc="우회전 공격(반복)" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorType="skill" offFlockOnAngerMode="false" preProcess="IsInSkillAttackRange(1106, 1, 0.8)" distanceType="1" distanceRate="1.000000" coolTime="15000" isDirectionRevision="false" nextAttackProb="0.000000" nextAttackId="7" msgImmediately="false" msg="0" msgProb="0.000000" normalBehaviorId="1106" angerBehaviorId="2106" />
|
|
<Work id="28" desc="PC를 보고 회전(어그로 체인지 공격용)" normalBehaviorType="activeRotate" offFlockOnNormalMode="false" angerBehaviorType="activeRotate" offFlockOnAngerMode="false" preProcess="1" distanceType="1" distanceRate="1.000000" coolTime="0" isDirectionRevision="false" nextAttackProb="1.000000" nextAttackId="36" msgImmediately="false" msg="0" msgProb="0.000000" normalBehaviorId="349" angerBehaviorId="350" />
|
|
<Work id="29" desc="태어난 곳을 향해 중점프 1_1" normalBehaviorType="activeRotate" offFlockOnNormalMode="false" angerBehaviorType="activeRotate" offFlockOnAngerMode="false" preProcess="IsOutCombatSpace(1200) == 1" distanceType="1" distanceRate="1.000000" coolTime="120000" isDirectionRevision="false" nextAttackProb="1.000000" nextAttackId="30" msgImmediately="false" msg="0" msgProb="0.000000" normalBehaviorId="351" angerBehaviorId="352" />
|
|
<Work id="30" desc="태어난 곳을 향해 중점프 1_2" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorType="skill" offFlockOnAngerMode="false" preProcess="1" distanceType="1" distanceRate="1.000000" coolTime="0" isDirectionRevision="false" nextAttackProb="1.000000" nextAttackId="21" msgImmediately="false" msg="0" msgProb="0.000000" normalBehaviorId="1109" angerBehaviorId="2109" />
|
|
<Work id="31" desc="태어난 곳을 향해 대점프 1_1" normalBehaviorType="activeRotate" offFlockOnNormalMode="false" angerBehaviorType="activeRotate" offFlockOnAngerMode="false" preProcess="IsOutCombatSpace(1500) == 1" distanceType="1" distanceRate="1.000000" coolTime="120000" isDirectionRevision="false" nextAttackProb="1.000000" nextAttackId="32" msgImmediately="false" msg="0" msgProb="0.000000" normalBehaviorId="353" angerBehaviorId="354" />
|
|
<Work id="32" desc="태어난 곳을 향해 대점프 1_2" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorType="skill" offFlockOnAngerMode="false" preProcess="1" distanceType="1" distanceRate="1.000000" coolTime="0" isDirectionRevision="false" nextAttackProb="1.000000" nextAttackId="21" msgImmediately="false" msg="0" msgProb="0.000000" normalBehaviorId="1111" angerBehaviorId="2111" />
|
|
<Work id="33" desc="pc에게 접근" normalBehaviorType="activeMove" offFlockOnNormalMode="false" angerBehaviorType="activeMove" offFlockOnAngerMode="false" preProcess="1" distanceType="1" distanceRate="1.000000" coolTime="0" isDirectionRevision="false" nextAttackProb="0.000000" nextAttackId="0" msgImmediately="false" msg="0" msgProb="0.000000" normalBehaviorId="1077" angerBehaviorId="1078" />
|
|
<Work id="34" desc="브레스 공격(분노용)" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorType="skill" offFlockOnAngerMode="false" preProcess="IsInSkillAttackRange(1102, 1, 0.8)" distanceType="1" distanceRate="1.000000" coolTime="15000" isDirectionRevision="true" nextAttackProb="1.000000" nextAttackId="18" msgImmediately="false" msg="0" msgProb="0.000000" normalBehaviorId="1203" angerBehaviorId="2203" />
|
|
<Work id="35" desc="헛치기" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorType="skill" offFlockOnAngerMode="false" preProcess="IsInSkillAttackRange(1101, 1, 1.2) AND (GetDamagedCount(5) < 1 OR GetHpRatio() < 0.15)" distanceType="1" distanceRate="1.000000" coolTime="0" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" msgImmediately="false" msg="0" msgProb="0.000000" normalBehaviorId="1101" angerBehaviorId="2101" />
|
|
<Work id="36" desc="정면 방향으로 이동" normalBehaviorType="activeMove" offFlockOnNormalMode="false" angerBehaviorType="activeMove" offFlockOnAngerMode="false" preProcess="GetTargetDir() > -60 AND GetTargetDir() < 60" distanceType="1" distanceRate="1.000000" coolTime="30000" isDirectionRevision="false" nextAttackProb="0.000000" nextAttackId="0" msgImmediately="false" msg="0" msgProb="0.000000" normalBehaviorId="1079" angerBehaviorId="1080" />
|
|
<Work id="37" desc="1_1 30도 좌로 회전 후 이동" normalBehaviorType="activeRotate" offFlockOnNormalMode="false" angerBehaviorType="activeRotate" offFlockOnAngerMode="false" preProcess="IsPrevAttack(1, 36) == 0 AND (GetTargetDir() > -60 AND GetTargetDir() < 60)" distanceType="1" distanceRate="1.000000" coolTime="30000" isDirectionRevision="false" nextAttackProb="1.000000" nextAttackId="36" msgImmediately="false" msg="0" msgProb="0.000000" normalBehaviorId="355" angerBehaviorId="356" />
|
|
<Work id="38" desc="2_1 30도 우로 회전 후 이동" normalBehaviorType="activeRotate" offFlockOnNormalMode="false" angerBehaviorType="activeRotate" offFlockOnAngerMode="false" preProcess="IsPrevAttack(1, 36) == 0 AND (GetTargetDir() > -60 AND GetTargetDir() < 60)" distanceType="1" distanceRate="1.000000" coolTime="30000" isDirectionRevision="false" nextAttackProb="1.000000" nextAttackId="36" msgImmediately="false" msg="0" msgProb="0.000000" normalBehaviorId="357" angerBehaviorId="358" />
|
|
<Work id="50" desc="pc에게 접근(어그로 체인지_원거리)" normalBehaviorType="activeMove" offFlockOnNormalMode="false" angerBehaviorType="activeMove" offFlockOnAngerMode="false" preProcess="1" distanceType="1" distanceRate="1.000000" coolTime="0" isDirectionRevision="false" nextAttackProb="1.000000" nextAttackId="1" msgImmediately="false" msg="0" msgProb="0.000000" normalBehaviorId="1081" angerBehaviorId="1082" />
|
|
<Work id="51" desc="패턴 2_2 짧은 롱무브 후 180도 회전후 덮치기" normalBehaviorType="activeRotate" offFlockOnNormalMode="false" angerBehaviorType="activeRotate" offFlockOnAngerMode="false" preProcess="1" distanceType="1" distanceRate="1.000000" coolTime="30000" isDirectionRevision="false" nextAttackProb="0.700000" nextAttackId="52" msgImmediately="false" msg="0" msgProb="0.000000" normalBehaviorId="359" angerBehaviorId="360" />
|
|
<Work id="52" desc="패턴 2_3 짧은 롱무브 후 180도 회전후 덮치기" normalBehaviorId="1104" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2104" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="1.000000" coolTime="0" isDirectionRevision="false" nextAttackProb="0.000000" nextAttackId="21" msgImmediately="false" msg="0" msgProb="0.000000" />
|
|
</WorkList>
|
|
</Attack>
|
|
<Avoid avoidSkillId="0" cooltime="10000" />
|
|
<Cooperation concurrentAttackDuration="5000" sequentialAttackDelay="1000" escapeDuration="3000">
|
|
<TensionList>
|
|
<Tension id="1" />
|
|
</TensionList>
|
|
<WorkList />
|
|
<ReceiveOrderList />
|
|
</Cooperation>
|
|
<CounterFlee workId="0" toAnger="false" speedUpRate="0.000000" maxMovingTime="0" recentHitTime="0" recentPcBehaviorTime="0" />
|
|
<Idle duration="500" />
|
|
<MonsterFlee hpRate="0.000000" executionRate="0.000000" fleeDistance="0" shareAggroRange="0" />
|
|
<MonsterSummon hpRate="0.200000" executionRate="0" summonNum="1" summonRange="300" summonTemplateId="0" />
|
|
<Move targetDistance="200" timeout="5000" />
|
|
<PatternList>
|
|
<Pattern default="true">
|
|
<AngerMode>
|
|
<Tension attackTension="2" cooperationTension="1" shorttermTargetTension="1" />
|
|
<Incline attackProb="1.000000" cooperationProb="0.000000" shorttermTargetProb="0.000000" avoidProb="0.000000" moveProb="0.000000" socialProb="0.000000" />
|
|
</AngerMode>
|
|
<NormalMode>
|
|
<Tension attackTension="1" cooperationTension="1" shorttermTargetTension="1" />
|
|
<Incline attackProb="1.000000" cooperationProb="0.000000" shorttermTargetProb="1.000000" avoidProb="0.000000" moveProb="0.000000" socialProb="0.000000" />
|
|
</NormalMode>
|
|
</Pattern>
|
|
<Pattern minHpRatio="0.000000" maxHpRatio="0.150000">
|
|
<AngerMode>
|
|
<Tension attackTension="4" cooperationTension="1" shorttermTargetTension="1" />
|
|
<Incline attackProb="1.000000" cooperationProb="0.000000" shorttermTargetProb="0.000000" avoidProb="0.000000" moveProb="0.000000" socialProb="0.000000" />
|
|
</AngerMode>
|
|
<NormalMode>
|
|
<Tension attackTension="3" cooperationTension="1" shorttermTargetTension="1" />
|
|
<Incline attackProb="1.000000" cooperationProb="0.000000" shorttermTargetProb="1.000000" avoidProb="0.000000" moveProb="0.000000" socialProb="0.000000" />
|
|
</NormalMode>
|
|
</Pattern>
|
|
</PatternList>
|
|
<ShorttermTarget>
|
|
<StTensionList>
|
|
<StTension id="1">
|
|
<Info stWorkId="5" prob="0.015000" />
|
|
<Info stWorkId="6" prob="0.015000" />
|
|
<Info stWorkId="1" prob="0.000000" />
|
|
<Info stWorkId="2" prob="0.000000" />
|
|
<Info stWorkId="4" prob="0.000000" />
|
|
<Info stWorkId="3" prob="0.000000" />
|
|
</StTension>
|
|
</StTensionList>
|
|
<StWorkList>
|
|
<StWork id="1" desc="뒤에 3명 있으면 25% 확률로 롱무브 후 무브 어택" preProcess="GetRangePcNumEx(1101, 1, 0.9, 180, 0, 180, 0) > 1" immediateAttackId="25" msgImmediately="false" msg="0" msgProb="0.000000" />
|
|
<StWork id="2" desc="시야 범위 안에서 일정 거리 떨어져 있는 PC에게 25% 확률로 공격" preProcess="PcTargetBySkillCategoryUsedEx(1, 360, 1104, 1, 0.8, 23, 2)" immediateAttackId="5" msgImmediately="false" msg="0" msgProb="0.000000" />
|
|
<StWork id="3" desc="방패 방어 하고 있으면 라운드 어택" preProcess="IsTargetUsingSkillCategory(81) AND IsInSkillAttackRange(1102, 1, 0.8)" immediateAttackId="3" msgImmediately="false" msg="0" msgProb="0.000000" />
|
|
<StWork id="4" desc="중형 힐 견제" preProcess="PcTargetBySkillCategoryUsedEx(1, 360, 1104, 1, 0.8, 31, 2)" immediateAttackId="5" msgImmediately="false" msg="0" msgProb="0.000000" />
|
|
<StWork id="5" desc="중형_좌견제" preProcess="PcTargetByDirectionEx(270, 120, 1107, 1, 1, 0)" immediateAttackId="8" msgImmediately="false" msg="0" msgProb="0.000000" />
|
|
<StWork id="6" desc="중형_우견제" preProcess="PcTargetByDirectionEx(90, 120, 1106, 1, 1, 0)" immediateAttackId="7" msgImmediately="false" msg="0" msgProb="0.000000" />
|
|
</StWorkList>
|
|
</ShorttermTarget>
|
|
<Social socialMotionId="" />
|
|
<AggroChangeAttack nearTargetAttackId="7" showAggroChangeMotionAfterNearTargetAttack="false" distantTargetAttackId="50" showAggroChangeMotionAfterDistantTargetAttack="false" />
|
|
</CombatState>
|
|
<PeaceState checkInterval="3000" minLeaderDistance="100" maxLeaderDistance="300" followNearUser="false">
|
|
<Buff range="0" coolTime="0" />
|
|
<RandomMove moveMinDistance="50" moveMaxDistance="150" probSocial="0.300000" moveRadius="250" probMove="0.500000">
|
|
<Social motionId="1" />
|
|
<Social motionId="3" />
|
|
</RandomMove>
|
|
</PeaceState>
|
|
</Ai>
|
|
<Ai id="26" name="데바 헌터(중)">
|
|
<CautionState alertRadius="200" rotateTime="5" probAvoid="0.400000" avoidSkill="1206" alertAngle="360" rotateAngle="45" checkInterval="5000" probActiveMove="0.500000">
|
|
<ActiveMove id="0" />
|
|
<ActiveMove id="8" />
|
|
</CautionState>
|
|
<CombatState watchRotateTime="5" watchRotateAngle="45" playSocialWhenFirstAggro="false">
|
|
<Attack>
|
|
<TensionList>
|
|
<Tension id="1">
|
|
<Info workId="19" prob="0.000000" distanceRate="0.800000" />
|
|
<Info workId="20" prob="0.000000" distanceRate="0.800000" />
|
|
<Info workId="1" prob="0.600000" distanceRate="0.800000" />
|
|
<Info workId="7" prob="0.350000" distanceRate="0.800000" />
|
|
<Info workId="3" prob="0.500000" distanceRate="0.800000" />
|
|
<Info workId="15" prob="0.150000" distanceRate="0.800000" />
|
|
<Info workId="21" prob="0.200000" distanceRate="0.800000" />
|
|
<Info workId="4" prob="0.000000" distanceRate="0.800000" />
|
|
<Info workId="6" prob="0.350000" distanceRate="0.800000" />
|
|
<Info workId="17" prob="0.150000" distanceRate="0.800000" />
|
|
<Info workId="5" prob="0.100000" distanceRate="0.800000" />
|
|
<Info workId="11" prob="0.000000" distanceRate="0.800000" />
|
|
<Info workId="14" prob="0.000000" distanceRate="0.800000" />
|
|
<Info workId="12" prob="0.000000" distanceRate="0.800000" />
|
|
<Info workId="16" prob="0.000000" distanceRate="0.800000" />
|
|
<Info workId="2" prob="0.000000" distanceRate="0.800000" />
|
|
<Info workId="18" prob="0.000000" distanceRate="0.800000" />
|
|
</Tension>
|
|
<Tension id="2">
|
|
<Info workId="19" prob="0.000000" distanceRate="0.800000" />
|
|
<Info workId="20" prob="0.000000" distanceRate="0.800000" />
|
|
<Info workId="1" prob="0.700000" distanceRate="0.800000" />
|
|
<Info workId="3" prob="0.700000" distanceRate="0.800000" />
|
|
<Info workId="4" prob="0.000000" distanceRate="0.800000" />
|
|
<Info workId="2" prob="0.700000" distanceRate="0.800000" />
|
|
<Info workId="6" prob="0.500000" distanceRate="0.800000" />
|
|
<Info workId="7" prob="0.500000" distanceRate="0.800000" />
|
|
<Info workId="11" prob="0.000000" distanceRate="0.800000" />
|
|
<Info workId="14" prob="0.000000" distanceRate="0.800000" />
|
|
<Info workId="12" prob="0.000000" distanceRate="0.800000" />
|
|
<Info workId="15" prob="0.000000" distanceRate="0.800000" />
|
|
<Info workId="16" prob="0.000000" distanceRate="0.800000" />
|
|
<Info workId="18" prob="0.000000" distanceRate="0.800000" />
|
|
<Info workId="17" prob="0.000000" distanceRate="0.800000" />
|
|
<Info workId="21" prob="0.000000" distanceRate="0.800000" />
|
|
<Info workId="5" prob="0.000000" distanceRate="0.800000" />
|
|
</Tension>
|
|
</TensionList>
|
|
<WorkList>
|
|
<Work id="1" desc="휘두르기 사전동작" normalBehaviorId="1203" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2203" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetTargetDistance() > 80" distanceType="2" distanceRate="0.800000" coolTime="12000" isDirectionRevision="true" nextAttackProb="1.000000" nextAttackId="2" msgImmediately="false" msg="0" msgProb="0.000000" />
|
|
<Work id="2" desc="휭으로 휘두르기" normalBehaviorId="1103" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2103" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="PcTargetByAggro()" distanceType="2" distanceRate="0.800000" coolTime="12000" isDirectionRevision="true" nextAttackProb="1.000000" nextAttackId="19" msgImmediately="true" msg="206" msgProb="0.100000" />
|
|
<Work id="3" desc="창던지기 공격 " normalBehaviorId="1101" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2101" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="PcTargetByAggro() AND GetTargetDistance() > 150" distanceType="2" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" msgImmediately="false" msg="0" msgProb="0.000000" />
|
|
<Work id="4" desc="폭탄 던지기 " normalBehaviorId="1104" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2104" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetTargetDistance() > 160" distanceType="2" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" msgImmediately="true" msg="210" msgProb="0.400000" />
|
|
<Work id="5" desc="백 회피" normalBehaviorId="1206" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2206" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="PcTargetByAggro()" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" msgImmediately="false" msg="0" msgProb="0.000000" />
|
|
<Work id="6" desc="좌 회피" normalBehaviorId="1209" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2209" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="PcTargetByAggro()" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.500000" nextAttackId="21" msgImmediately="false" msg="0" msgProb="0.000000" />
|
|
<Work id="7" desc="우 회피" normalBehaviorId="1210" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2210" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="PcTargetByAggro()" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.500000" nextAttackId="21" msgImmediately="false" msg="0" msgProb="0.000000" />
|
|
<Work id="11" desc="공동공격이동" normalBehaviorId="5" normalBehaviorType="activeMove" offFlockOnNormalMode="true" angerBehaviorId="5" angerBehaviorType="activeMove" offFlockOnAngerMode="true" preProcess="PcTargetByAggro()" distanceType="2" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="1.000000" nextAttackId="4" msgImmediately="false" msg="0" msgProb="0.000000" />
|
|
<Work id="12" desc="대기 자세" normalBehaviorId="3" normalBehaviorType="social" offFlockOnNormalMode="true" angerBehaviorId="3" angerBehaviorType="social" offFlockOnAngerMode="true" preProcess="PcTargetByAggro()" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" msgImmediately="false" msg="0" msgProb="0.000000" />
|
|
<Work id="14" desc="수신 행동" normalBehaviorId="1204" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2204" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="PcTargetByAggro()" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="1.000000" nextAttackId="4" msgImmediately="false" msg="0" msgProb="0.000000" />
|
|
<Work id="15" desc="왼쪽 게걸음" normalBehaviorId="1207" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2207" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetTargetDistance() > 200" distanceType="1" distanceRate="0.800000" coolTime="10000" isDirectionRevision="true" nextAttackProb="0.500000" nextAttackId="16" msgImmediately="false" msg="0" msgProb="0.000000" />
|
|
<Work id="16" desc="왼쪽 게걸음1" normalBehaviorId="1207" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2207" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="PcTargetByAggro()" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.400000" nextAttackId="4" msgImmediately="false" msg="0" msgProb="0.000000" />
|
|
<Work id="17" desc="오른쪽 게걸음" normalBehaviorId="1208" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2208" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetTargetDistance() > 200" distanceType="1" distanceRate="0.800000" coolTime="10000" isDirectionRevision="true" nextAttackProb="0.500000" nextAttackId="18" msgImmediately="false" msg="0" msgProb="0.000000" />
|
|
<Work id="18" desc="오른쪽 게걸음1" normalBehaviorId="1208" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2208" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="PcTargetByAggro()" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.400000" nextAttackId="4" msgImmediately="false" msg="0" msgProb="0.000000" />
|
|
<Work id="19" desc="헉헉(50%)" normalBehaviorId="1201" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="1201" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetHpRatio() < 0.5 AND GetHpRatio() > 0.2 AND IsInAnger() == 0" distanceType="1" distanceRate="0.800000" coolTime="7000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" msgImmediately="false" msg="0" msgProb="0.000000" />
|
|
<Work id="20" desc="헉헉(20%)" normalBehaviorId="1202" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="1202" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetHpRatio() < 0.2" distanceType="1" distanceRate="0.800000" coolTime="8000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" msgImmediately="false" msg="0" msgProb="0.000000" />
|
|
<Work id="21" desc="전진 찌르기" normalBehaviorId="1102" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2102" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="PcTargetByAggro()" distanceType="2" distanceRate="0.800000" coolTime="10000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" msgImmediately="false" msg="0" msgProb="0.000000" />
|
|
</WorkList>
|
|
</Attack>
|
|
<Avoid avoidSkillId="0" cooltime="0" />
|
|
<Cooperation concurrentAttackDuration="5000" sequentialAttackDelay="1000" escapeDuration="3000">
|
|
<TensionList>
|
|
<Tension id="1" />
|
|
</TensionList>
|
|
<WorkList />
|
|
<ReceiveOrderList>
|
|
<ReceiveOrder orderId="1" prob="1.000000" attackId="11" formationCheckTime="500" formationAttackProb="1.000000" formationAttackId="11" />
|
|
</ReceiveOrderList>
|
|
</Cooperation>
|
|
<CounterFlee workId="0" toAnger="false" speedUpRate="0.000000" maxMovingTime="0" recentHitTime="0" recentPcBehaviorTime="0" />
|
|
<Idle duration="500" />
|
|
<MonsterFlee hpRate="0.100000" executionRate="0.500000" fleeDistance="200" shareAggroRange="0" />
|
|
<MonsterSummon hpRate="0.200000" executionRate="0" summonNum="1" summonRange="300" summonTemplateId="0" />
|
|
<Move targetDistance="100" timeout="500" />
|
|
<PatternList>
|
|
<Pattern default="true">
|
|
<AngerMode>
|
|
<Tension attackTension="2" cooperationTension="1" shorttermTargetTension="1" />
|
|
<Incline attackProb="0.800000" cooperationProb="1.000000" shorttermTargetProb="0.300000" avoidProb="0.000000" moveProb="0.500000" socialProb="0.000000" />
|
|
</AngerMode>
|
|
<NormalMode>
|
|
<Tension attackTension="1" cooperationTension="1" shorttermTargetTension="1" />
|
|
<Incline attackProb="0.800000" cooperationProb="1.000000" shorttermTargetProb="0.300000" avoidProb="0.000000" moveProb="0.500000" socialProb="0.000000" />
|
|
</NormalMode>
|
|
</Pattern>
|
|
<Pattern minHpRatio="0.000000" maxHpRatio="0.400000">
|
|
<AngerMode>
|
|
<Tension attackTension="2" cooperationTension="1" shorttermTargetTension="1" />
|
|
<Incline attackProb="0.500000" cooperationProb="1.000000" shorttermTargetProb="0.300000" avoidProb="0.000000" moveProb="0.500000" socialProb="0.000000" />
|
|
</AngerMode>
|
|
<NormalMode>
|
|
<Tension attackTension="1" cooperationTension="1" shorttermTargetTension="1" />
|
|
<Incline attackProb="0.500000" cooperationProb="1.000000" shorttermTargetProb="0.300000" avoidProb="0.000000" moveProb="0.500000" socialProb="0.000000" />
|
|
</NormalMode>
|
|
</Pattern>
|
|
</PatternList>
|
|
<ShorttermTarget>
|
|
<StTensionList>
|
|
<StTension id="1">
|
|
<Info stWorkId="1" prob="0.250000" />
|
|
</StTension>
|
|
</StTensionList>
|
|
<StWorkList>
|
|
<StWork id="1" desc="일정거리 떨어져 있는 상대에게 원거리 공격(25%)" preProcess="PcTargetByDirection(360,360,200,400,0)" immediateAttackId="3" />
|
|
</StWorkList>
|
|
</ShorttermTarget>
|
|
<Social socialMotionId="" />
|
|
</CombatState>
|
|
<PeaceState checkInterval="3000" minLeaderDistance="30" maxLeaderDistance="120" followNearUser="false" popupMsg="" msgProb="" msgInterval="">
|
|
<Buff range="0" coolTime="0" />
|
|
<RandomMove moveMinDistance="50" moveMaxDistance="150" probSocial="0.300000" moveRadius="250" probMove="0.350000">
|
|
<Social motionId="0" />
|
|
</RandomMove>
|
|
</PeaceState>
|
|
</Ai>
|
|
<Ai id="27" name="데바 여살수(중)">
|
|
<CautionState alertRadius="200" rotateTime="5" probAvoid="0.500000" avoidSkill="1206" alertAngle="360" rotateAngle="45" checkInterval="1500" probActiveMove="0.500000">
|
|
<ActiveMove id="0" />
|
|
<ActiveMove id="8" />
|
|
</CautionState>
|
|
<CombatState watchRotateTime="5" watchRotateAngle="45" playSocialWhenFirstAggro="false" enable="true">
|
|
<Attack>
|
|
<TensionList>
|
|
<Tension id="1">
|
|
<Info workId="17" prob="0.000000" distanceRate="0.800000" />
|
|
<Info workId="18" prob="0.000000" distanceRate="0.800000" />
|
|
<Info workId="3" prob="0.200000" distanceRate="0.800000" />
|
|
<Info workId="14" prob="0.150000" distanceRate="0.800000" />
|
|
<Info workId="1" prob="0.200000" distanceRate="0.800000" />
|
|
<Info workId="13" prob="0.150000" distanceRate="0.800000" />
|
|
<Info workId="6" prob="0.100000" distanceRate="0.800000" />
|
|
<Info workId="2" prob="0.000000" distanceRate="0.800000" />
|
|
<Info workId="12" prob="0.000000" distanceRate="0.800000" />
|
|
<Info workId="20" prob="0.000000" distanceRate="0.800000" />
|
|
<Info workId="16" prob="0.000000" distanceRate="0.800000" />
|
|
<Info workId="15" prob="0.000000" distanceRate="0.800000" />
|
|
</Tension>
|
|
<Tension id="2">
|
|
<Info workId="17" prob="0.000000" distanceRate="0.800000" />
|
|
<Info workId="18" prob="0.000000" distanceRate="0.800000" />
|
|
<Info workId="3" prob="0.350000" distanceRate="0.800000" />
|
|
<Info workId="13" prob="0.000000" distanceRate="0.800000" />
|
|
<Info workId="6" prob="0.000000" distanceRate="0.800000" />
|
|
<Info workId="2" prob="0.200000" distanceRate="0.800000" />
|
|
<Info workId="12" prob="0.000000" distanceRate="0.800000" />
|
|
<Info workId="15" prob="0.000000" distanceRate="0.800000" />
|
|
<Info workId="16" prob="0.000000" distanceRate="0.800000" />
|
|
<Info workId="14" prob="0.000000" distanceRate="0.800000" />
|
|
<Info workId="20" prob="0.000000" distanceRate="0.800000" />
|
|
<Info workId="1" prob="0.400000" distanceRate="0.800000" />
|
|
</Tension>
|
|
</TensionList>
|
|
<WorkList>
|
|
<Work id="1" desc="2단콤보" normalBehaviorId="1105" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2105" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="PcTargetByAggro()" distanceType="2" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.400000" nextAttackId="6" msgImmediately="false" msg="0" msgProb="0.000000" />
|
|
<Work id="2" desc="달려 들어 휭베기" normalBehaviorId="1106" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2106" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="PcTargetByAggro()" distanceType="2" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" msgImmediately="false" msg="0" msgProb="0.000000" />
|
|
<Work id="3" desc="돌진 공격 사전 동작" normalBehaviorId="1203" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2203" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetTargetDistance() > 120" distanceType="2" distanceRate="0.800000" coolTime="12000" isDirectionRevision="true" nextAttackProb="1.000000" nextAttackId="20" msgImmediately="true" msg="205" msgProb="0.400000" />
|
|
<Work id="6" desc="백회피" normalBehaviorId="1206" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2206" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetTargetDistance() < 80" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" />
|
|
<Work id="12" desc="대기 자세" normalBehaviorId="3" normalBehaviorType="social" offFlockOnNormalMode="true" angerBehaviorId="3" angerBehaviorType="social" offFlockOnAngerMode="true" preProcess="PcTargetByAggro()" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" />
|
|
<Work id="13" desc="왼쪽 게걸음" normalBehaviorId="1207" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2207" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetTargetDistance() > 200" distanceType="1" distanceRate="0.800000" coolTime="10000" isDirectionRevision="true" nextAttackProb="0.300000" nextAttackId="15" msgImmediately="false" msg="0" msgProb="0.000000" />
|
|
<Work id="14" desc="오른쪽 게걸음" normalBehaviorId="1208" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2208" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetTargetDistance() > 200" distanceType="1" distanceRate="0.800000" coolTime="10000" isDirectionRevision="true" nextAttackProb="0.300000" nextAttackId="16" msgImmediately="false" msg="0" msgProb="0.000000" />
|
|
<Work id="15" desc="왼쪽 게걸음1" normalBehaviorId="1207" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2207" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="PcTargetByAggro()" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.400000" nextAttackId="1" />
|
|
<Work id="16" desc="오른쪽 게걸음1" normalBehaviorId="1208" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2208" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="PcTargetByAggro()" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.400000" nextAttackId="1" />
|
|
<Work id="17" desc="헉헉(50%)" normalBehaviorId="1201" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="1201" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetHpRatio() < 0.5 AND GetHpRatio() > 0.2 AND IsInAnger() == 0" distanceType="1" distanceRate="0.800000" coolTime="7000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" />
|
|
<Work id="18" desc="헉헉(20%)" normalBehaviorId="1202" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="1202" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetHpRatio() < 0.2" distanceType="1" distanceRate="0.800000" coolTime="8000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" />
|
|
<Work id="20" desc="돌진 공격" normalBehaviorId="1102" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2102" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetTargetDistance() > 120" distanceType="2" distanceRate="0.800000" coolTime="12000" isDirectionRevision="true" nextAttackProb="1.000000" nextAttackId="17" msgImmediately="true" msg="210" msgProb="0.100000" />
|
|
</WorkList>
|
|
</Attack>
|
|
<Avoid avoidSkillId="1206" cooltime="1000" />
|
|
<Cooperation concurrentAttackDuration="5000" sequentialAttackDelay="1000" escapeDuration="3000">
|
|
<TensionList>
|
|
<Tension id="1" />
|
|
</TensionList>
|
|
<WorkList />
|
|
<ReceiveOrderList>
|
|
<ReceiveOrder orderId="2" prob="1.000000" attackId="2" formationCheckTime="500" formationAttackProb="1.000000" formationAttackId="2" />
|
|
</ReceiveOrderList>
|
|
</Cooperation>
|
|
<CounterFlee workId="0" toAnger="false" speedUpRate="0.000000" maxMovingTime="0" recentHitTime="0" recentPcBehaviorTime="0" />
|
|
<Idle duration="500" />
|
|
<MonsterFlee hpRate="0.100000" executionRate="0.500000" fleeDistance="200" shareAggroRange="0" />
|
|
<MonsterSummon hpRate="0.200000" executionRate="0" summonNum="1" summonRange="300" summonTemplateId="0" />
|
|
<Move targetDistance="100" timeout="500" />
|
|
<PatternList>
|
|
<Pattern default="true">
|
|
<AngerMode>
|
|
<Tension attackTension="2" cooperationTension="1" shorttermTargetTension="1" />
|
|
<Incline attackProb="0.800000" cooperationProb="1.000000" shorttermTargetProb="0.300000" avoidProb="0.000000" moveProb="0.500000" socialProb="0.000000" />
|
|
</AngerMode>
|
|
<NormalMode>
|
|
<Tension attackTension="1" cooperationTension="1" shorttermTargetTension="1" />
|
|
<Incline attackProb="0.800000" cooperationProb="1.000000" shorttermTargetProb="0.300000" avoidProb="0.500000" moveProb="0.500000" socialProb="0.000000" />
|
|
</NormalMode>
|
|
</Pattern>
|
|
<Pattern minHpRatio="0.000000" maxHpRatio="0.400000">
|
|
<AngerMode>
|
|
<Tension attackTension="2" cooperationTension="1" shorttermTargetTension="1" />
|
|
<Incline attackProb="0.500000" cooperationProb="0.500000" shorttermTargetProb="0.300000" avoidProb="0.000000" moveProb="0.500000" socialProb="0.000000" />
|
|
</AngerMode>
|
|
<NormalMode>
|
|
<Tension attackTension="1" cooperationTension="1" shorttermTargetTension="1" />
|
|
<Incline attackProb="0.500000" cooperationProb="0.500000" shorttermTargetProb="0.300000" avoidProb="0.000000" moveProb="0.500000" socialProb="0.000000" />
|
|
</NormalMode>
|
|
</Pattern>
|
|
</PatternList>
|
|
<ShorttermTarget>
|
|
<StTensionList>
|
|
<StTension id="1">
|
|
<Info stWorkId="1" prob="0.300000" />
|
|
<Info stWorkId="2" prob="0.300000" />
|
|
</StTension>
|
|
</StTensionList>
|
|
<StWorkList>
|
|
<StWork id="1" desc="뒤에 있는넘 25% 확률 공격" preProcess="PcTargetByDirection(180,180,50,200,0)" immediateAttackId="1" />
|
|
<StWork id="2" desc="일정 거리에 있는 넘 25 %" preProcess="PcTargetByDirection(360,360,200,400,0)" immediateAttackId="3" />
|
|
</StWorkList>
|
|
</ShorttermTarget>
|
|
<Social socialMotionId="1" />
|
|
<AggroChangeAttack nearTargetAttackId="" showAggroChangeMotionAfterNearTargetAttack="" distantTargetAttackId="" showAggroChangeMotionAfterDistantTargetAttack="" />
|
|
</CombatState>
|
|
<PeaceState checkInterval="2000" minLeaderDistance="30" maxLeaderDistance="120" popupMsg="" msgProb="" msgInterval="" followNearUser="false">
|
|
<Buff range="0" coolTime="0" />
|
|
<RandomMove moveMinDistance="50" moveMaxDistance="150" probSocial="0.300000" moveRadius="250" probMove="0.500000">
|
|
<Social motionId="0" />
|
|
<Social motionId="3" />
|
|
<Social motionId="3" />
|
|
</RandomMove>
|
|
</PeaceState>
|
|
</Ai>
|
|
<Ai id="28" name="덤퍼칸 파이터">
|
|
<CautionState alertRadius="200" rotateTime="5" probAvoid="0.000000" avoidSkill="0" alertAngle="360" rotateAngle="60" checkInterval="5000" probActiveMove="0.500000">
|
|
<ActiveMove id="2" />
|
|
<ActiveMove id="3" />
|
|
</CautionState>
|
|
<CombatState watchRotateTime="5" watchRotateAngle="60" playSocialWhenFirstAggro="false">
|
|
<Attack>
|
|
<TensionList>
|
|
<Tension id="1">
|
|
<Info workId="150" prob="0.200000" distanceRate="0.800000" />
|
|
<Info workId="205" prob="0.000000" distanceRate="0.800000" />
|
|
<Info workId="207" prob="0.100000" distanceRate="0.800000" />
|
|
<Info workId="208" prob="0.100000" distanceRate="0.800000" />
|
|
<Info workId="103" prob="0.200000" distanceRate="0.800000" />
|
|
<Info workId="104" prob="0.200000" distanceRate="0.800000" />
|
|
<Info workId="105" prob="0.200000" distanceRate="0.800000" />
|
|
<Info workId="101" prob="0.200000" distanceRate="0.800000" />
|
|
</Tension>
|
|
</TensionList>
|
|
<WorkList>
|
|
<Work id="101" desc="기본공격(찌르기 공격)" normalBehaviorId="1101" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="1101" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="2" distanceRate="0.800000" coolTime="3000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" />
|
|
<Work id="103" desc="폭발공격" normalBehaviorId="1103" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="1103" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="2" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" />
|
|
<Work id="104" desc="투창공격" normalBehaviorId="1104" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="1104" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="2" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" />
|
|
<Work id="105" desc="화염공격" normalBehaviorId="1105" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="1105" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="2" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" />
|
|
<Work id="150" desc="PC에게 접근" normalBehaviorId="1" normalBehaviorType="activeMove" offFlockOnNormalMode="false" angerBehaviorId="1" angerBehaviorType="activeMove" offFlockOnAngerMode="false" preProcess="GetTargetDistance()>250" distanceType="1" distanceRate="1.000000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" />
|
|
<Work id="205" desc="명령수신동작 후 nextAttackId 공격" normalBehaviorId="1205" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="1205" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetDamagedCount(5)<2 AND GetDynamicSpawnCount()<1" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="1.000000" nextAttackId="101" />
|
|
<Work id="207" desc="좌걸음" normalBehaviorId="1207" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="1207" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetDamagedCount(5)<2 AND GetDynamicSpawnCount()<1" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" />
|
|
<Work id="208" desc="우걸음" normalBehaviorId="1208" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="1208" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetDamagedCount(5)<2 AND GetDynamicSpawnCount()<1" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" />
|
|
</WorkList>
|
|
</Attack>
|
|
<Avoid avoidSkillId="0" cooltime="10000" />
|
|
<Cooperation concurrentAttackDuration="5000" sequentialAttackDelay="1000" escapeDuration="3000">
|
|
<TensionList>
|
|
<Tension id="1">
|
|
<Info workId="1" prob="0.000000" distanceRate="0.800000" />
|
|
</Tension>
|
|
</TensionList>
|
|
<WorkList>
|
|
<Work id="1" desc="더미" normalBehaviorId="1101" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="1101" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" sendOrderId="1" sendOrderRange="800" sendOrderMaxCount="10" sendOrderRefTarget="1" distanceType="2" distanceRate="1.000000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" orderType="normal" formationId="101" />
|
|
</WorkList>
|
|
<ReceiveOrderList>
|
|
<ReceiveOrder orderId="1" prob="1.000000" attackId="101" formationCheckTime="1000" formationAttackProb="0.000000" formationAttackId="101" />
|
|
<ReceiveOrder orderId="2" prob="1.000000" attackId="205" formationCheckTime="1000" formationAttackProb="0.000000" formationAttackId="101" />
|
|
</ReceiveOrderList>
|
|
</Cooperation>
|
|
<Idle duration="1000" />
|
|
<MonsterFlee hpRate="0.000000" executionRate="0.000000" fleeDistance="0" shareAggroRange="0" />
|
|
<Move targetDistance="100" timeout="1000" />
|
|
<PatternList>
|
|
<Pattern default="true">
|
|
<AngerMode>
|
|
<Tension attackTension="1" cooperationTension="1" shorttermTargetTension="1" />
|
|
<Incline attackProb="0.500000" cooperationProb="0.000000" shorttermTargetProb="0.000000" avoidProb="0.000000" moveProb="0.000000" socialProb="0.000000" />
|
|
</AngerMode>
|
|
<NormalMode>
|
|
<Tension attackTension="1" cooperationTension="1" shorttermTargetTension="1" />
|
|
<Incline attackProb="0.500000" cooperationProb="0.000000" shorttermTargetProb="0.000000" avoidProb="0.000000" moveProb="0.000000" socialProb="0.000000" />
|
|
</NormalMode>
|
|
</Pattern>
|
|
</PatternList>
|
|
<ShorttermTarget>
|
|
<StTensionList>
|
|
<StTension id="1">
|
|
<Info stWorkId="1" prob="0.000000" />
|
|
</StTension>
|
|
</StTensionList>
|
|
<StWorkList>
|
|
<StWork id="1" desc="더미" preProcess="1" immediateAttackId="101" />
|
|
</StWorkList>
|
|
</ShorttermTarget>
|
|
<Social socialMotionId="0" />
|
|
</CombatState>
|
|
<PeaceState checkInterval="5000" minLeaderDistance="50" maxLeaderDistance="100">
|
|
<RandomMove moveMinDistance="50" moveMaxDistance="150" probSocial="0.300000" moveRadius="250" probMove="0.500000">
|
|
<Social motionId="1" />
|
|
<Social motionId="2" />
|
|
</RandomMove>
|
|
</PeaceState>
|
|
</Ai>
|
|
<Ai id="29" name="BerserkerDarker_1단계(솔로)">
|
|
<CautionState alertRadius="500" rotateTime="1" probAvoid="0.000000" avoidSkill="0" alertAngle="210" rotateAngle="500" checkInterval="5000" hpResetWhenCombatEnd="true" probActiveMove="0.200000" enable="true">
|
|
<ActiveMove id="0" />
|
|
<ActiveMove id="0" />
|
|
</CautionState>
|
|
<CombatState watchRotateTime="5" watchRotateAngle="45" playSocialWhenFirstAggro="false" enable="true">
|
|
<Attack>
|
|
<TensionList>
|
|
<Tension id="1">
|
|
<Info workId="201" prob="0.000000" distanceRate="0.800000" />
|
|
<Info workId="202" prob="0.000000" distanceRate="0.800000" />
|
|
<Info workId="208" prob="0.300000" distanceRate="0.800000" />
|
|
<Info workId="101" prob="0.200000" distanceRate="0.800000" />
|
|
<Info workId="330" prob="0.200000" distanceRate="0.800000" />
|
|
<Info workId="103" prob="0.200000" distanceRate="0.800000" />
|
|
<Info workId="109" prob="0.300000" distanceRate="0.800000" />
|
|
<Info workId="104" prob="0.000000" distanceRate="0.800000" />
|
|
<Info workId="107" prob="0.200000" distanceRate="0.800000" />
|
|
<Info workId="105" prob="0.000000" distanceRate="0.800000" />
|
|
<Info workId="329" prob="0.200000" distanceRate="0.800000" />
|
|
<Info workId="108" prob="0.000000" distanceRate="0.800000" />
|
|
<Info workId="331" prob="0.000000" distanceRate="0.800000" />
|
|
<Info workId="207" prob="0.300000" distanceRate="0.800000" />
|
|
</Tension>
|
|
<Tension id="2">
|
|
<Info workId="201" prob="0.000000" distanceRate="0.800000" />
|
|
<Info workId="202" prob="0.000000" distanceRate="0.800000" />
|
|
<Info workId="329" prob="0.200000" distanceRate="0.800000" />
|
|
<Info workId="107" prob="0.200000" distanceRate="0.800000" />
|
|
<Info workId="101" prob="0.200000" distanceRate="0.800000" />
|
|
<Info workId="103" prob="0.200000" distanceRate="0.800000" />
|
|
<Info workId="109" prob="0.250000" distanceRate="0.800000" />
|
|
<Info workId="208" prob="0.000000" distanceRate="0.800000" />
|
|
<Info workId="108" prob="0.000000" distanceRate="0.800000" />
|
|
<Info workId="104" prob="0.000000" distanceRate="0.800000" />
|
|
<Info workId="105" prob="0.000000" distanceRate="0.800000" />
|
|
<Info workId="207" prob="0.000000" distanceRate="0.800000" />
|
|
<Info workId="330" prob="0.200000" distanceRate="0.800000" />
|
|
<Info workId="331" prob="0.000000" distanceRate="0.800000" />
|
|
</Tension>
|
|
</TensionList>
|
|
<WorkList>
|
|
<Work id="101" desc="기본 공격1_Combo1" normalBehaviorId="1101" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2101" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="2" distanceRate="0.800000" coolTime="3000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" msgImmediately="false" msg="0" msgProb="0.000000" />
|
|
<Work id="103" desc="기본 공격2_Combo2" normalBehaviorId="1110" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2110" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="2" distanceRate="0.800000" coolTime="3000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" msgImmediately="false" msg="0" msgProb="0.000000" />
|
|
<Work id="104" desc="기본 공격3_Combo3" normalBehaviorId="1111" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2111" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="2" distanceRate="0.800000" coolTime="3000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" msgImmediately="false" msg="0" msgProb="0.000000" />
|
|
<Work id="105" desc="기본 공격4_Combo4" normalBehaviorId="1112" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2112" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="2" distanceRate="0.800000" coolTime="3000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" msgImmediately="false" msg="0" msgProb="0.000000" />
|
|
<Work id="107" desc="대지치기_Weapon Bash" normalBehaviorId="1104" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2104" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetDamagedCount(10) > 6" distanceType="2" distanceRate="0.800000" coolTime="15000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" msgImmediately="false" msg="0" msgProb="0.000000" />
|
|
<Work id="108" desc="모아치기_Blast Slash" normalBehaviorId="1105" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2105" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetPcCountInAttackRange(108) > 1" distanceType="2" distanceRate="0.800000" coolTime="15000" isDirectionRevision="true" nextAttackProb="0.500000" nextAttackId="201" msgImmediately="true" msg="207" msgProb="0.100000" />
|
|
<Work id="109" desc="모광폭화_Berserk" normalBehaviorId="1106" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2106" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetDamagedCount(10) > 5 AND GetHpRatio() < 0.8" distanceType="1" distanceRate="0.800000" coolTime="20000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" msgImmediately="false" msg="0" msgProb="0.000000" />
|
|
<Work id="201" desc="헉헉 모션 50" normalBehaviorId="1201" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="1201" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetHpRatio() < 0.5 AND GetHpRatio() > 0.2" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" msgImmediately="false" msg="0" msgProb="0.000000" />
|
|
<Work id="202" desc="헉헉 모션 20" normalBehaviorId="1202" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="1202" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetHpRatio() < 0.2" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" msgImmediately="false" msg="0" msgProb="0.000000" />
|
|
<Work id="207" desc="사이드워크(좌)_1" normalBehaviorId="1207" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2207" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.150000" nextAttackId="101" msgImmediately="false" msg="0" msgProb="0.000000" />
|
|
<Work id="208" desc="사이드워크(우)_1" normalBehaviorId="1208" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2208" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.150000" nextAttackId="101" msgImmediately="false" msg="0" msgProb="0.000000" />
|
|
<Work id="329" desc="어그로 체인지 (모아치기)" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorType="skill" offFlockOnAngerMode="false" preProcess="GetDamagedCount(12) > 10" distanceType="2" distanceRate="0.800000" coolTime="15000" isDirectionRevision="true" nextAttackProb="1.000000" nextAttackId="108" msgImmediately="false" msg="0" msgProb="0.000000" normalBehaviorId="1204" angerBehaviorId="2204" />
|
|
<Work id="330" desc="무기 방어" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetDamagedCount(10) > 6 AND GetHpRatio() < 0.7" distanceType="1" distanceRate="0.800000" coolTime="15000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" msgImmediately="false" msg="0" msgProb="0.000000" normalBehaviorId="1103" angerBehaviorId="2103" />
|
|
<Work id="331" desc="New Work" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="2" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" msgImmediately="false" msg="0" msgProb="0.000000" normalBehaviorId="1110" angerBehaviorId="2110" />
|
|
</WorkList>
|
|
</Attack>
|
|
<Avoid avoidSkillId="0" cooltime="10000" coolTime="" />
|
|
<Cooperation concurrentAttackDuration="10000" sequentialAttackDelay="1000" escapeDuration="3000">
|
|
<TensionList>
|
|
<Tension id="1" />
|
|
<Tension id="2" />
|
|
</TensionList>
|
|
<WorkList />
|
|
<ReceiveOrderList>
|
|
<ReceiveOrder orderId="1" prob="1.000000" attackId="107" formationCheckTime="2000" formationAttackProb="1.000000" formationAttackId="107" />
|
|
</ReceiveOrderList>
|
|
</Cooperation>
|
|
<CounterFlee workId="0" toAnger="false" speedUpRate="0.000000" maxMovingTime="0" recentHitTime="0" recentPcBehaviorTime="0" />
|
|
<Idle duration="1000" />
|
|
<MonsterFlee hpRate="0.100000" executionRate="0.500000" fleeDistance="200" shareAggroRange="0" />
|
|
<MonsterSummon hpRate="0.200000" executionRate="0" summonNum="1" summonRange="300" summonTemplateId="0" />
|
|
<Move targetDistance="150" timeout="1000" />
|
|
<PatternList>
|
|
<Pattern default="true">
|
|
<AngerMode>
|
|
<Tension attackTension="2" cooperationTension="2" shorttermTargetTension="2" />
|
|
<Incline attackProb="0.500000" cooperationProb="0.000000" shorttermTargetProb="0.000000" avoidProb="0.000000" moveProb="0.000000" socialProb="0.000000" />
|
|
</AngerMode>
|
|
<NormalMode>
|
|
<Tension attackTension="1" cooperationTension="1" shorttermTargetTension="1" />
|
|
<Incline attackProb="0.500000" cooperationProb="0.000000" shorttermTargetProb="0.000000" avoidProb="0.000000" moveProb="0.000000" socialProb="0.000000" />
|
|
</NormalMode>
|
|
</Pattern>
|
|
<Pattern minHpRatio="0.000000" maxHpRatio="0.300000">
|
|
<AngerMode>
|
|
<Tension attackTension="2" cooperationTension="2" shorttermTargetTension="2" />
|
|
<Incline attackProb="0.500000" cooperationProb="0.000000" shorttermTargetProb="0.000000" avoidProb="0.000000" moveProb="0.500000" socialProb="0.000000" />
|
|
</AngerMode>
|
|
<NormalMode>
|
|
<Tension attackTension="1" cooperationTension="1" shorttermTargetTension="1" />
|
|
<Incline attackProb="0.500000" cooperationProb="0.000000" shorttermTargetProb="0.000000" avoidProb="0.000000" moveProb="0.500000" socialProb="0.000000" />
|
|
</NormalMode>
|
|
</Pattern>
|
|
</PatternList>
|
|
<ShorttermTarget>
|
|
<StTensionList>
|
|
<StTension id="1" />
|
|
<StTension id="2" />
|
|
</StTensionList>
|
|
<StWorkList />
|
|
</ShorttermTarget>
|
|
<Social socialMotionId="0" />
|
|
</CombatState>
|
|
<PeaceState checkInterval="5000" minLeaderDistance="20" maxLeaderDistance="100" followNearUser="false" popupMsg="" msgProb="" msgInterval="">
|
|
<Buff range="0" coolTime="0" />
|
|
<RandomMove moveMinDistance="50" moveMaxDistance="300" probSocial="0.300000" moveRadius="500" probMove="0.400000">
|
|
<Social motionId="1" />
|
|
<Social motionId="2" />
|
|
</RandomMove>
|
|
</PeaceState>
|
|
</Ai>
|
|
<Ai id="30" name="언데드 사육 야수">
|
|
<CautionState alertRadius="500" rotateTime="10" probAvoid="0.000000" avoidSkill="0" alertAngle="210" rotateAngle="50" checkInterval="5000" hpResetWhenCombatEnd="true" probActiveMove="0.200000" enable="true">
|
|
<ActiveMove id="0" />
|
|
<ActiveMove id="0" />
|
|
</CautionState>
|
|
<CombatState watchRotateTime="5" watchRotateAngle="100" playSocialWhenFirstAggro="false" enable="true">
|
|
<Attack>
|
|
<TensionList>
|
|
<Tension id="1">
|
|
<Info workId="201" prob="0.000000" distanceRate="0.800000" />
|
|
<Info workId="202" prob="0.000000" distanceRate="0.800000" />
|
|
<Info workId="207" prob="0.100000" distanceRate="0.800000" />
|
|
<Info workId="208" prob="0.100000" distanceRate="0.800000" />
|
|
<Info workId="204" prob="0.100000" distanceRate="0.800000" />
|
|
<Info workId="206" prob="0.100000" distanceRate="0.800000" />
|
|
<Info workId="251" prob="0.100000" distanceRate="0.800000" />
|
|
<Info workId="101" prob="0.650000" distanceRate="0.800000" />
|
|
<Info workId="102" prob="0.200000" distanceRate="0.800000" />
|
|
<Info workId="312" prob="0.000000" distanceRate="0.800000" />
|
|
<Info workId="327" prob="0.150000" distanceRate="0.800000" />
|
|
<Info workId="328" prob="0.150000" distanceRate="0.800000" />
|
|
<Info workId="999" prob="0.000000" distanceRate="0.800000" />
|
|
</Tension>
|
|
<Tension id="2">
|
|
<Info workId="201" prob="0.000000" distanceRate="0.800000" />
|
|
<Info workId="202" prob="0.000000" distanceRate="0.800000" />
|
|
<Info workId="102" prob="0.850000" distanceRate="0.800000" />
|
|
<Info workId="101" prob="0.500000" distanceRate="0.800000" />
|
|
<Info workId="204" prob="0.100000" distanceRate="0.800000" />
|
|
<Info workId="206" prob="0.100000" distanceRate="0.800000" />
|
|
<Info workId="207" prob="0.000000" distanceRate="0.800000" />
|
|
<Info workId="208" prob="0.000000" distanceRate="0.800000" />
|
|
<Info workId="251" prob="0.100000" distanceRate="0.800000" />
|
|
<Info workId="312" prob="0.000000" distanceRate="0.800000" />
|
|
<Info workId="327" prob="0.100000" distanceRate="0.800000" />
|
|
<Info workId="328" prob="0.100000" distanceRate="0.800000" />
|
|
<Info workId="999" prob="0.000000" distanceRate="0.800000" />
|
|
</Tension>
|
|
</TensionList>
|
|
<WorkList>
|
|
<Work id="101" desc="일반공격1" normalBehaviorId="1101" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2101" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="2" distanceRate="1.000000" coolTime="3000" isDirectionRevision="true" nextAttackProb="0.100000" nextAttackId="0" msgImmediately="false" msg="0" msgProb="0.000000" />
|
|
<Work id="102" desc="강력한공격 전에 하는 사전동작" normalBehaviorId="1203" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2203" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetPcCountInAttackRange(1)" distanceType="2" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="1.000000" nextAttackId="312" msgImmediately="false" msg="0" msgProb="0.000000" />
|
|
<Work id="201" desc="헉헉 모션 50" normalBehaviorId="1201" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="1201" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetHpRatio() < 0.5 AND GetHpRatio() > 0.2" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" msgImmediately="false" msg="0" msgProb="0.000000" />
|
|
<Work id="202" desc="헉헉 모션 20" normalBehaviorId="1202" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="1202" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetHpRatio() < 0.2" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" msgImmediately="false" msg="0" msgProb="0.000000" />
|
|
<Work id="204" desc="어그로 체인지" normalBehaviorId="1204" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2204" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" msgImmediately="false" msg="0" msgProb="0.000000" />
|
|
<Work id="206" desc="회피이동" normalBehaviorId="1206" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2206" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" msgImmediately="false" msg="0" msgProb="0.000000" />
|
|
<Work id="207" desc="사이드워크(좌)_1" normalBehaviorId="1207" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2207" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetTargetDistance() > 200" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" msgImmediately="false" msg="0" msgProb="0.000000" />
|
|
<Work id="208" desc="사이드워크(우)_1" normalBehaviorId="1208" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2208" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetTargetDistance() > 200" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" msgImmediately="false" msg="0" msgProb="0.000000" />
|
|
<Work id="251" desc="접근하는 ActiveMove" normalBehaviorId="1" normalBehaviorType="activeMove" offFlockOnNormalMode="true" angerBehaviorId="1" angerBehaviorType="activeMove" offFlockOnAngerMode="true" preProcess="1" distanceType="2" distanceRate="1.000000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.500000" nextAttackId="101" msgImmediately="false" msg="0" msgProb="0.000000" />
|
|
<Work id="312" desc="사전동작에 이어지는 강력한공격" normalBehaviorId="1102" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2102" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="2" distanceRate="1.000000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" msgImmediately="false" msg="0" msgProb="0.000000" />
|
|
<Work id="327" desc="사이드워크(좌)_2" normalBehaviorId="1207" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2207" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.800000" nextAttackId="101" msgImmediately="false" msg="0" msgProb="0.000000" />
|
|
<Work id="328" desc="사이드워크(우)_2" normalBehaviorId="1208" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2208" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.800000" nextAttackId="101" msgImmediately="false" msg="0" msgProb="0.000000" />
|
|
<Work id="999" desc="무조건 나가는 공격" normalBehaviorId="1101" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2101" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="2" distanceRate="0.800000" coolTime="3000" isDirectionRevision="true" nextAttackProb="0.300000" nextAttackId="101" msgImmediately="false" msg="0" msgProb="0.000000" />
|
|
</WorkList>
|
|
</Attack>
|
|
<Avoid avoidSkillId="0" cooltime="10000" coolTime="" />
|
|
<Cooperation concurrentAttackDuration="10000" sequentialAttackDelay="1000" escapeDuration="3000">
|
|
<TensionList>
|
|
<Tension id="1" />
|
|
<Tension id="2" />
|
|
</TensionList>
|
|
<WorkList />
|
|
<ReceiveOrderList />
|
|
</Cooperation>
|
|
<CounterFlee workId="0" toAnger="false" speedUpRate="0.000000" maxMovingTime="0" recentHitTime="0" recentPcBehaviorTime="0" />
|
|
<Idle duration="1000" />
|
|
<MonsterFlee hpRate="0.000000" executionRate="0.000000" fleeDistance="0" shareAggroRange="0" />
|
|
<MonsterSummon hpRate="0.200000" executionRate="0" summonNum="1" summonRange="300" summonTemplateId="0" />
|
|
<Move targetDistance="150" timeout="1000" />
|
|
<PatternList>
|
|
<Pattern default="true">
|
|
<AngerMode>
|
|
<Tension attackTension="2" cooperationTension="2" shorttermTargetTension="2" />
|
|
<Incline attackProb="1.000000" cooperationProb="0.000000" shorttermTargetProb="0.000000" avoidProb="0.000000" moveProb="0.000000" socialProb="0.000000" />
|
|
</AngerMode>
|
|
<NormalMode>
|
|
<Tension attackTension="1" cooperationTension="1" shorttermTargetTension="1" />
|
|
<Incline attackProb="1.000000" cooperationProb="0.000000" shorttermTargetProb="0.000000" avoidProb="0.000000" moveProb="0.000000" socialProb="0.000000" />
|
|
</NormalMode>
|
|
</Pattern>
|
|
<Pattern minHpRatio="0.000000" maxHpRatio="0.300000">
|
|
<AngerMode>
|
|
<Tension attackTension="2" cooperationTension="2" shorttermTargetTension="2" />
|
|
<Incline attackProb="0.500000" cooperationProb="0.500000" shorttermTargetProb="0.300000" avoidProb="0.000000" moveProb="0.500000" socialProb="0.000000" />
|
|
</AngerMode>
|
|
<NormalMode>
|
|
<Tension attackTension="1" cooperationTension="1" shorttermTargetTension="1" />
|
|
<Incline attackProb="0.500000" cooperationProb="0.500000" shorttermTargetProb="0.300000" avoidProb="0.000000" moveProb="0.500000" socialProb="0.000000" />
|
|
</NormalMode>
|
|
</Pattern>
|
|
</PatternList>
|
|
<ShorttermTarget>
|
|
<StTensionList>
|
|
<StTension id="1" />
|
|
<StTension id="2" />
|
|
</StTensionList>
|
|
<StWorkList />
|
|
</ShorttermTarget>
|
|
<Social socialMotionId="0" />
|
|
</CombatState>
|
|
<PeaceState checkInterval="5000" minLeaderDistance="100" maxLeaderDistance="200" followNearUser="false" popupMsg="" msgProb="" msgInterval="">
|
|
<Buff range="0" coolTime="0" />
|
|
<RandomMove moveMinDistance="50" moveMaxDistance="150" probSocial="0.400000" moveRadius="250" probMove="0.400000">
|
|
<Social motionId="1" />
|
|
<Social motionId="2" />
|
|
<Social motionId="3" />
|
|
</RandomMove>
|
|
</PeaceState>
|
|
</Ai>
|
|
<Ai id="32" name="SorcererDarker_1단계(솔로)">
|
|
<CautionState alertRadius="500" rotateTime="1" probAvoid="0.300000" avoidSkill="1206" alertAngle="210" rotateAngle="500" checkInterval="5000" hpResetWhenCombatEnd="true" probActiveMove="0.200000" enable="true">
|
|
<ActiveMove id="0" />
|
|
<ActiveMove id="0" />
|
|
</CautionState>
|
|
<CombatState watchRotateTime="5" watchRotateAngle="45" playSocialWhenFirstAggro="false" enable="true">
|
|
<Attack>
|
|
<TensionList>
|
|
<Tension id="1">
|
|
<Info workId="201" prob="0.000000" distanceRate="0.800000" />
|
|
<Info workId="202" prob="0.000000" distanceRate="0.800000" />
|
|
<Info workId="208" prob="0.300000" distanceRate="0.800000" />
|
|
<Info workId="101" prob="0.200000" distanceRate="0.800000" />
|
|
<Info workId="333" prob="0.500000" distanceRate="0.800000" />
|
|
<Info workId="206" prob="0.200000" distanceRate="0.800000" />
|
|
<Info workId="103" prob="0.200000" distanceRate="0.800000" />
|
|
<Info workId="104" prob="0.200000" distanceRate="0.800000" />
|
|
<Info workId="338" prob="0.200000" distanceRate="0.800000" />
|
|
<Info workId="336" prob="0.200000" distanceRate="0.800000" />
|
|
<Info workId="106" prob="0.200000" distanceRate="0.800000" />
|
|
<Info workId="331" prob="0.000000" distanceRate="0.800000" />
|
|
<Info workId="334" prob="0.000000" distanceRate="0.800000" />
|
|
<Info workId="335" prob="0.000000" distanceRate="0.800000" />
|
|
<Info workId="109" prob="0.000000" distanceRate="0.800000" />
|
|
<Info workId="332" prob="0.000000" distanceRate="0.800000" />
|
|
<Info workId="105" prob="0.000000" distanceRate="0.800000" />
|
|
<Info workId="337" prob="0.000000" distanceRate="0.800000" />
|
|
<Info workId="207" prob="0.300000" distanceRate="0.800000" />
|
|
</Tension>
|
|
<Tension id="2">
|
|
<Info workId="201" prob="0.000000" distanceRate="0.800000" />
|
|
<Info workId="202" prob="0.000000" distanceRate="0.800000" />
|
|
<Info workId="336" prob="0.200000" distanceRate="0.800000" />
|
|
<Info workId="103" prob="0.200000" distanceRate="0.800000" />
|
|
<Info workId="338" prob="0.200000" distanceRate="0.800000" />
|
|
<Info workId="104" prob="0.200000" distanceRate="0.800000" />
|
|
<Info workId="106" prob="0.200000" distanceRate="0.800000" />
|
|
<Info workId="206" prob="0.000000" distanceRate="0.800000" />
|
|
<Info workId="207" prob="0.000000" distanceRate="0.800000" />
|
|
<Info workId="101" prob="0.200000" distanceRate="0.800000" />
|
|
<Info workId="333" prob="0.200000" distanceRate="0.800000" />
|
|
<Info workId="334" prob="0.000000" distanceRate="0.800000" />
|
|
<Info workId="335" prob="0.000000" distanceRate="0.800000" />
|
|
<Info workId="331" prob="0.000000" distanceRate="0.800000" />
|
|
<Info workId="109" prob="0.000000" distanceRate="0.800000" />
|
|
<Info workId="332" prob="0.000000" distanceRate="0.800000" />
|
|
<Info workId="105" prob="0.000000" distanceRate="0.800000" />
|
|
<Info workId="208" prob="0.000000" distanceRate="0.800000" />
|
|
<Info workId="337" prob="0.000000" distanceRate="0.800000" />
|
|
</Tension>
|
|
</TensionList>
|
|
<WorkList>
|
|
<Work id="101" desc="화염구_FireBall" normalBehaviorId="1101" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2101" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="2" distanceRate="0.800000" coolTime="10000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" msgImmediately="false" msg="0" msgProb="0.000000" />
|
|
<Work id="103" desc="얼음송곳모션_BlastSoil" normalBehaviorId="1103" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2103" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="2" distanceRate="0.800000" coolTime="10000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" msgImmediately="false" msg="0" msgProb="0.000000" />
|
|
<Work id="104" desc="번개의덫모션_ShockTrap" normalBehaviorId="1105" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2105" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetTargetDistance() < 100" distanceType="2" distanceRate="0.800000" coolTime="15000" isDirectionRevision="true" nextAttackProb="0.300000" nextAttackId="206" msgImmediately="false" msg="0" msgProb="0.000000" />
|
|
<Work id="105" desc="지옥불소환_BlastBall" normalBehaviorId="1107" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2107" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetPcCountInAttackRange(130) > 0 AND GetDamagedCount(10) > 5" distanceType="2" distanceRate="0.800000" coolTime="15000" isDirectionRevision="true" nextAttackProb="1.000000" nextAttackId="201" msgImmediately="false" msg="0" msgProb="0.000000" />
|
|
<Work id="106" desc="영기태우기_AuraBurn_노말" normalBehaviorId="1108" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2108" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetTargetDistance() < 100" distanceType="2" distanceRate="0.800000" coolTime="15000" isDirectionRevision="true" nextAttackProb="0.400000" nextAttackId="206" msgImmediately="true" msg="209" msgProb="0.100000" />
|
|
<Work id="109" desc="2차지폭렬구모션_BlastBall" normalBehaviorId="1123" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2123" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="2" distanceRate="0.800000" coolTime="15000" isDirectionRevision="true" nextAttackProb="1.000000" nextAttackId="201" msgImmediately="false" msg="0" msgProb="0.000000" />
|
|
<Work id="201" desc="헉헉 모션 50" normalBehaviorId="1201" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="1201" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetHpRatio() < 0.5 AND GetHpRatio() > 0.2" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" msgImmediately="false" msg="0" msgProb="0.000000" />
|
|
<Work id="202" desc="헉헉 모션 20" normalBehaviorId="1202" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="1202" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetHpRatio() < 0.2" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" msgImmediately="false" msg="0" msgProb="0.000000" />
|
|
<Work id="206" desc="회피이동" normalBehaviorId="1206" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2206" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetDamagedCount(10) > 6" distanceType="1" distanceRate="0.800000" coolTime="15000" isDirectionRevision="true" nextAttackProb="0.100000" nextAttackId="101" msgImmediately="false" msg="0" msgProb="0.000000" />
|
|
<Work id="207" desc="사이드워크(좌)_1" normalBehaviorId="1207" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2207" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="0.800000" coolTime="3000" isDirectionRevision="true" nextAttackProb="0.150000" nextAttackId="101" msgImmediately="false" msg="0" msgProb="0.000000" />
|
|
<Work id="208" desc="사이드워크(우)_1" normalBehaviorId="1208" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2208" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="0.800000" coolTime="3000" isDirectionRevision="true" nextAttackProb="0.150000" nextAttackId="103" msgImmediately="false" msg="0" msgProb="0.000000" />
|
|
<Work id="331" desc="1차 폭렬구 모션" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="2" distanceRate="0.800000" coolTime="15000" isDirectionRevision="true" nextAttackProb="1.000000" nextAttackId="201" msgImmediately="false" msg="0" msgProb="0.000000" normalBehaviorId="1121" angerBehaviorId="2121" />
|
|
<Work id="332" desc="3차 폭렬구 모션" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="2" distanceRate="0.800000" coolTime="15000" isDirectionRevision="true" nextAttackProb="1.000000" nextAttackId="201" msgImmediately="false" msg="0" msgProb="0.000000" normalBehaviorId="1125" angerBehaviorId="2125" />
|
|
<Work id="333" desc="방어력 버프(마나쉴드)" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetHpRatio() < 0.5" distanceType="2" distanceRate="0.800000" coolTime="20000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" msgImmediately="false" msg="0" msgProb="0.000000" normalBehaviorId="1109" angerBehaviorId="2109" />
|
|
<Work id="334" desc="어그로 체인지 모션 (2차 폭렬)" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="0" distanceType="2" distanceRate="0.800000" coolTime="15000" isDirectionRevision="true" nextAttackProb="1.000000" nextAttackId="109" msgImmediately="false" msg="0" msgProb="0.000000" normalBehaviorId="1204" angerBehaviorId="2204" />
|
|
<Work id="335" desc="어그로 체인지 모션 (3차 폭렬)" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="2" distanceRate="0.800000" coolTime="15000" isDirectionRevision="true" nextAttackProb="1.000000" nextAttackId="332" msgImmediately="false" msg="0" msgProb="0.000000" normalBehaviorId="1204" angerBehaviorId="2204" />
|
|
<Work id="336" desc="어그로 체인지 모션 (지옥불 소환)" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="2" distanceRate="0.800000" coolTime="15000" isDirectionRevision="true" nextAttackProb="1.000000" nextAttackId="105" msgImmediately="false" msg="0" msgProb="0.000000" normalBehaviorId="1204" angerBehaviorId="2204" />
|
|
<Work id="337" desc="무조건 공격" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="2" distanceRate="0.800000" coolTime="3000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" msgImmediately="false" msg="0" msgProb="0.000000" normalBehaviorId="1101" angerBehaviorId="2101" />
|
|
<Work id="338" desc="어그로 체인지 모션(1차 폭렬)" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="2" distanceRate="0.800000" coolTime="15000" isDirectionRevision="true" nextAttackProb="1.000000" nextAttackId="331" msgImmediately="false" msg="0" msgProb="0.000000" normalBehaviorId="1204" angerBehaviorId="2204" />
|
|
</WorkList>
|
|
</Attack>
|
|
<Avoid avoidSkillId="0" cooltime="10000" coolTime="" />
|
|
<Cooperation concurrentAttackDuration="10000" sequentialAttackDelay="1000" escapeDuration="3000">
|
|
<TensionList>
|
|
<Tension id="1" />
|
|
<Tension id="2" />
|
|
</TensionList>
|
|
<WorkList />
|
|
<ReceiveOrderList>
|
|
<ReceiveOrder orderId="1" prob="1.000000" attackId="101" formationCheckTime="2000" formationAttackProb="1.000000" formationAttackId="101" />
|
|
</ReceiveOrderList>
|
|
</Cooperation>
|
|
<CounterFlee workId="0" toAnger="false" speedUpRate="0.000000" maxMovingTime="0" recentHitTime="0" recentPcBehaviorTime="0" />
|
|
<Idle duration="1000" />
|
|
<MonsterFlee hpRate="0.000000" executionRate="0.000000" fleeDistance="0" shareAggroRange="0" />
|
|
<MonsterSummon hpRate="0.200000" executionRate="0" summonNum="1" summonRange="300" summonTemplateId="0" />
|
|
<Move targetDistance="150" timeout="1000" />
|
|
<PatternList>
|
|
<Pattern default="true">
|
|
<AngerMode>
|
|
<Tension attackTension="2" cooperationTension="2" shorttermTargetTension="2" />
|
|
<Incline attackProb="0.500000" cooperationProb="0.000000" shorttermTargetProb="0.000000" avoidProb="0.000000" moveProb="0.000000" socialProb="0.000000" />
|
|
</AngerMode>
|
|
<NormalMode>
|
|
<Tension attackTension="1" cooperationTension="1" shorttermTargetTension="1" />
|
|
<Incline attackProb="0.500000" cooperationProb="0.000000" shorttermTargetProb="0.000000" avoidProb="0.000000" moveProb="0.000000" socialProb="0.000000" />
|
|
</NormalMode>
|
|
</Pattern>
|
|
<Pattern minHpRatio="0.000000" maxHpRatio="0.300000">
|
|
<AngerMode>
|
|
<Tension attackTension="2" cooperationTension="2" shorttermTargetTension="2" />
|
|
<Incline attackProb="0.500000" cooperationProb="0.000000" shorttermTargetProb="0.000000" avoidProb="0.000000" moveProb="0.500000" socialProb="0.000000" />
|
|
</AngerMode>
|
|
<NormalMode>
|
|
<Tension attackTension="1" cooperationTension="1" shorttermTargetTension="1" />
|
|
<Incline attackProb="0.500000" cooperationProb="0.000000" shorttermTargetProb="0.000000" avoidProb="0.000000" moveProb="0.500000" socialProb="0.000000" />
|
|
</NormalMode>
|
|
</Pattern>
|
|
</PatternList>
|
|
<ShorttermTarget>
|
|
<StTensionList>
|
|
<StTension id="1" />
|
|
<StTension id="2" />
|
|
</StTensionList>
|
|
<StWorkList />
|
|
</ShorttermTarget>
|
|
<Social socialMotionId="0" />
|
|
</CombatState>
|
|
<PeaceState checkInterval="5000" minLeaderDistance="20" maxLeaderDistance="100" followNearUser="false" noMove="" moveInTerritory="" popupMsg="" msgProb="" msgInterval="">
|
|
<Buff range="0" coolTime="0" />
|
|
<RandomMove moveMinDistance="50" moveMaxDistance="300" probSocial="0.300000" moveRadius="500" probMove="0.400000">
|
|
<Social motionId="1" />
|
|
<Social motionId="2" />
|
|
</RandomMove>
|
|
</PeaceState>
|
|
</Ai>
|
|
<Ai id="100" name="사회팀 테스트용 dummy 1.1">
|
|
<CautionState alertRadius="400" rotateTime="5" probAvoid="0.000000" avoidSkill="0" alertAngle="360" rotateAngle="45" checkInterval="5000" probActiveMove="0.000000" enable="false">
|
|
<ActiveMove id="0" />
|
|
</CautionState>
|
|
<CombatState watchRotateTime="5" watchRotateAngle="45" playSocialWhenFirstAggro="false" enable="false">
|
|
<Attack>
|
|
<TensionList>
|
|
<Tension id="1">
|
|
<Info workId="1" prob="1.000000" distanceRate="1.000000" />
|
|
<Info workId="2" prob="1.000000" distanceRate="1.000000" />
|
|
</Tension>
|
|
</TensionList>
|
|
<WorkList>
|
|
<Work id="1" desc="" normalBehaviorId="1" normalBehaviorType="social" offFlockOnNormalMode="true" angerBehaviorId="1" angerBehaviorType="social" offFlockOnAngerMode="true" preProcess="PcTargetByAggro()" distanceType="2" distanceRate="1.000000" coolTime="1000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" />
|
|
<Work id="2" desc="" normalBehaviorId="2" normalBehaviorType="social" offFlockOnNormalMode="true" angerBehaviorId="2" angerBehaviorType="social" offFlockOnAngerMode="true" preProcess="PcTargetByAggro()" distanceType="2" distanceRate="1.000000" coolTime="1000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" />
|
|
</WorkList>
|
|
</Attack>
|
|
<Avoid avoidSkillId="0" cooltime="10000" />
|
|
<Cooperation concurrentAttackDuration="5000" sequentialAttackDelay="1000" escapeDuration="3000">
|
|
<TensionList>
|
|
<Tension id="1">
|
|
<Info workId="1" prob="1.000000" distanceRate="1.000000" />
|
|
</Tension>
|
|
</TensionList>
|
|
<WorkList>
|
|
<Work id="1" desc="" normalBehaviorId="1" normalBehaviorType="social" offFlockOnNormalMode="true" angerBehaviorId="1" angerBehaviorType="social" offFlockOnAngerMode="true" preProcess="PcTargetByAggro()" sendOrderId="1" sendOrderRange="400" sendOrderMaxCount="2" sendOrderRefTarget="0" distanceType="2" distanceRate="1.000000" coolTime="1000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" orderType="normal" formationId="0" />
|
|
</WorkList>
|
|
<ReceiveOrderList>
|
|
<ReceiveOrder orderId="1" prob="0.000000" attackId="1" formationCheckTime="0" formationAttackProb="0.000000" formationAttackId="0" />
|
|
</ReceiveOrderList>
|
|
</Cooperation>
|
|
<Idle duration="1000" />
|
|
<MonsterFlee hpRate="0.000000" executionRate="0.000000" fleeDistance="0" shareAggroRange="0" />
|
|
<Move targetDistance="100" timeout="5000" />
|
|
<PatternList>
|
|
<Pattern default="true">
|
|
<AngerMode>
|
|
<Tension attackTension="1" cooperationTension="1" shorttermTargetTension="1" />
|
|
<Incline attackProb="0.000000" cooperationProb="0.000000" shorttermTargetProb="0.000000" avoidProb="0.000000" moveProb="0.000000" socialProb="0.000000" />
|
|
</AngerMode>
|
|
<NormalMode>
|
|
<Tension attackTension="1" cooperationTension="1" shorttermTargetTension="1" />
|
|
<Incline attackProb="0.000000" cooperationProb="0.000000" shorttermTargetProb="0.000000" avoidProb="0.000000" moveProb="0.000000" socialProb="0.000000" />
|
|
</NormalMode>
|
|
</Pattern>
|
|
<Pattern minHpRatio="0.000000" maxHpRatio="0.400000">
|
|
<AngerMode>
|
|
<Tension attackTension="1" cooperationTension="1" shorttermTargetTension="1" />
|
|
<Incline attackProb="0.000000" cooperationProb="0.000000" shorttermTargetProb="0.000000" avoidProb="0.000000" moveProb="0.000000" socialProb="0.000000" />
|
|
</AngerMode>
|
|
<NormalMode>
|
|
<Tension attackTension="1" cooperationTension="1" shorttermTargetTension="1" />
|
|
<Incline attackProb="0.000000" cooperationProb="0.000000" shorttermTargetProb="0.000000" avoidProb="0.000000" moveProb="0.000000" socialProb="0.000000" />
|
|
</NormalMode>
|
|
</Pattern>
|
|
</PatternList>
|
|
<ShorttermTarget>
|
|
<StTensionList>
|
|
<StTension id="1">
|
|
<Info stWorkId="1" prob="0.000000" />
|
|
</StTension>
|
|
</StTensionList>
|
|
<StWorkList>
|
|
<StWork id="1" desc="" preProcess="PcTargetByAggro()" immediateAttackId="1" />
|
|
</StWorkList>
|
|
</ShorttermTarget>
|
|
<Social socialMotionId="1" />
|
|
</CombatState>
|
|
<PeaceState checkInterval="10000" minLeaderDistance="100" maxLeaderDistance="150">
|
|
<RandomMove moveMinDistance="50" moveMaxDistance="150" probSocial="0.050000" moveRadius="1000" probMove="0.000000">
|
|
<Social motionId="1" />
|
|
<Social motionId="2" />
|
|
<Social motionId="3" />
|
|
<Social motionId="1" />
|
|
<Social motionId="1" />
|
|
<Social motionId="1" />
|
|
<Social motionId="1" />
|
|
<Social motionId="1" />
|
|
<Social motionId="1" />
|
|
<Social motionId="1" />
|
|
</RandomMove>
|
|
</PeaceState>
|
|
</Ai>
|
|
<Ai id="31" name="얼음거인 얄(저레벨)">
|
|
<CautionState alertRadius="250" rotateTime="10" probAvoid="0.100000" avoidSkill="1206" alertAngle="360" rotateAngle="60" checkInterval="5000" probActiveMove="0.000000" enable="true" hpResetWhenCombatEnd="true" />
|
|
<CombatState watchRotateTime="10" watchRotateAngle="60" playSocialWhenFirstAggro="true" enable="true">
|
|
<Attack>
|
|
<TensionList>
|
|
<Tension id="1">
|
|
<Info workId="201" prob="0.500000" distanceRate="1.000000" />
|
|
<Info workId="226" prob="0.000000" distanceRate="1.000000" />
|
|
<Info workId="219" prob="1.000000" distanceRate="1.000000" />
|
|
<Info workId="217" prob="1.000000" distanceRate="1.000000" />
|
|
<Info workId="107" prob="0.300000" distanceRate="1.000000" />
|
|
<Info workId="108" prob="0.300000" distanceRate="1.000000" />
|
|
<Info workId="204" prob="0.000000" distanceRate="1.000000" />
|
|
<Info workId="104" prob="0.500000" distanceRate="0.800000" />
|
|
<Info workId="103" prob="0.250000" distanceRate="0.800000" />
|
|
<Info workId="111" prob="0.400000" distanceRate="1.000000" />
|
|
<Info workId="101" prob="0.600000" distanceRate="0.800000" />
|
|
<Info workId="106" prob="0.400000" distanceRate="1.000000" />
|
|
<Info workId="206" prob="0.300000" distanceRate="1.000000" />
|
|
<Info workId="223" prob="0.300000" distanceRate="1.000000" />
|
|
<Info workId="113" prob="0.000000" distanceRate="1.000000" />
|
|
<Info workId="114" prob="0.000000" distanceRate="1.000000" />
|
|
<Info workId="216" prob="0.000000" distanceRate="1.000000" />
|
|
<Info workId="110" prob="0.200000" distanceRate="0.800000" />
|
|
<Info workId="212" prob="0.200000" distanceRate="1.000000" />
|
|
<Info workId="112" prob="0.700000" distanceRate="0.800000" />
|
|
<Info workId="214" prob="0.000000" distanceRate="1.000000" />
|
|
<Info workId="215" prob="0.000000" distanceRate="1.000000" />
|
|
<Info workId="218" prob="0.000000" distanceRate="1.000000" />
|
|
<Info workId="220" prob="0.000000" distanceRate="1.000000" />
|
|
<Info workId="222" prob="0.000000" distanceRate="1.000000" />
|
|
<Info workId="224" prob="0.300000" distanceRate="1.000000" />
|
|
<Info workId="225" prob="0.300000" distanceRate="1.000000" />
|
|
<Info workId="227" prob="0.000000" distanceRate="1.000000" />
|
|
<Info workId="250" prob="0.000000" distanceRate="0.000000" />
|
|
<Info workId="260" prob="0.000000" distanceRate="0.000000" />
|
|
<Info workId="300" prob="0.000000" distanceRate="0.000000" />
|
|
<Info workId="301" prob="0.000000" distanceRate="0.000000" />
|
|
<Info workId="261" prob="0.000000" distanceRate="0.000000" />
|
|
<Info workId="150" prob="1.000000" distanceRate="1.000000" />
|
|
</Tension>
|
|
<Tension id="2">
|
|
<Info workId="201" prob="0.000000" distanceRate="0.000000" />
|
|
<Info workId="226" prob="0.000000" distanceRate="1.000000" />
|
|
<Info workId="219" prob="1.000000" distanceRate="1.000000" />
|
|
<Info workId="217" prob="1.000000" distanceRate="1.000000" />
|
|
<Info workId="107" prob="0.300000" distanceRate="1.000000" />
|
|
<Info workId="108" prob="0.300000" distanceRate="1.000000" />
|
|
<Info workId="204" prob="0.000000" distanceRate="0.000000" />
|
|
<Info workId="104" prob="0.500000" distanceRate="0.800000" />
|
|
<Info workId="222" prob="0.300000" distanceRate="1.000000" />
|
|
<Info workId="301" prob="0.300000" distanceRate="0.000000" />
|
|
<Info workId="300" prob="0.000000" distanceRate="0.000000" />
|
|
<Info workId="206" prob="0.000000" distanceRate="0.000000" />
|
|
<Info workId="223" prob="0.000000" distanceRate="0.000000" />
|
|
<Info workId="103" prob="0.300000" distanceRate="0.800000" />
|
|
<Info workId="111" prob="0.400000" distanceRate="1.000000" />
|
|
<Info workId="113" prob="0.000000" distanceRate="1.000000" />
|
|
<Info workId="114" prob="0.000000" distanceRate="1.000000" />
|
|
<Info workId="216" prob="0.000000" distanceRate="1.000000" />
|
|
<Info workId="101" prob="0.650000" distanceRate="0.800000" />
|
|
<Info workId="106" prob="0.000000" distanceRate="1.000000" />
|
|
<Info workId="110" prob="0.200000" distanceRate="0.800000" />
|
|
<Info workId="212" prob="0.200000" distanceRate="1.000000" />
|
|
<Info workId="112" prob="0.000000" distanceRate="0.800000" />
|
|
<Info workId="214" prob="0.000000" distanceRate="1.000000" />
|
|
<Info workId="215" prob="0.000000" distanceRate="1.000000" />
|
|
<Info workId="218" prob="0.000000" distanceRate="1.000000" />
|
|
<Info workId="220" prob="0.000000" distanceRate="1.000000" />
|
|
<Info workId="224" prob="0.300000" distanceRate="1.000000" />
|
|
<Info workId="225" prob="0.300000" distanceRate="1.000000" />
|
|
<Info workId="227" prob="0.000000" distanceRate="1.000000" />
|
|
<Info workId="250" prob="0.000000" distanceRate="0.000000" />
|
|
<Info workId="260" prob="0.000000" distanceRate="0.000000" />
|
|
<Info workId="261" prob="0.000000" distanceRate="0.000000" />
|
|
<Info workId="150" prob="1.000000" distanceRate="1.000000" />
|
|
</Tension>
|
|
<Tension id="3">
|
|
<Info workId="201" prob="0.000000" distanceRate="0.000000" />
|
|
<Info workId="226" prob="0.500000" distanceRate="1.000000" />
|
|
<Info workId="219" prob="1.000000" distanceRate="1.000000" />
|
|
<Info workId="217" prob="1.000000" distanceRate="1.000000" />
|
|
<Info workId="107" prob="0.300000" distanceRate="1.000000" />
|
|
<Info workId="108" prob="0.300000" distanceRate="1.000000" />
|
|
<Info workId="204" prob="0.000000" distanceRate="1.000000" />
|
|
<Info workId="104" prob="0.500000" distanceRate="0.800000" />
|
|
<Info workId="103" prob="0.250000" distanceRate="0.800000" />
|
|
<Info workId="111" prob="0.400000" distanceRate="1.000000" />
|
|
<Info workId="101" prob="0.600000" distanceRate="0.800000" />
|
|
<Info workId="106" prob="0.400000" distanceRate="1.000000" />
|
|
<Info workId="206" prob="0.300000" distanceRate="1.000000" />
|
|
<Info workId="223" prob="0.500000" distanceRate="1.000000" />
|
|
<Info workId="113" prob="0.000000" distanceRate="1.000000" />
|
|
<Info workId="114" prob="0.000000" distanceRate="1.000000" />
|
|
<Info workId="216" prob="0.000000" distanceRate="1.000000" />
|
|
<Info workId="110" prob="0.200000" distanceRate="0.800000" />
|
|
<Info workId="212" prob="0.200000" distanceRate="1.000000" />
|
|
<Info workId="112" prob="0.700000" distanceRate="0.800000" />
|
|
<Info workId="214" prob="0.000000" distanceRate="1.000000" />
|
|
<Info workId="215" prob="0.000000" distanceRate="1.000000" />
|
|
<Info workId="218" prob="0.000000" distanceRate="1.000000" />
|
|
<Info workId="220" prob="0.000000" distanceRate="1.000000" />
|
|
<Info workId="222" prob="0.000000" distanceRate="1.000000" />
|
|
<Info workId="224" prob="0.300000" distanceRate="1.000000" />
|
|
<Info workId="225" prob="0.300000" distanceRate="1.000000" />
|
|
<Info workId="227" prob="0.000000" distanceRate="1.000000" />
|
|
<Info workId="250" prob="0.000000" distanceRate="0.000000" />
|
|
<Info workId="300" prob="0.000000" distanceRate="0.000000" />
|
|
<Info workId="301" prob="0.000000" distanceRate="0.000000" />
|
|
<Info workId="260" prob="0.000000" distanceRate="0.000000" />
|
|
<Info workId="261" prob="0.000000" distanceRate="0.000000" />
|
|
<Info workId="150" prob="1.000000" distanceRate="1.000000" />
|
|
</Tension>
|
|
<Tension id="4">
|
|
<Info workId="201" prob="0.500000" distanceRate="1.000000" />
|
|
<Info workId="226" prob="0.000000" distanceRate="0.000000" />
|
|
<Info workId="219" prob="1.000000" distanceRate="1.000000" />
|
|
<Info workId="217" prob="1.000000" distanceRate="1.000000" />
|
|
<Info workId="107" prob="0.300000" distanceRate="1.000000" />
|
|
<Info workId="108" prob="0.300000" distanceRate="1.000000" />
|
|
<Info workId="204" prob="0.000000" distanceRate="0.000000" />
|
|
<Info workId="104" prob="0.500000" distanceRate="0.800000" />
|
|
<Info workId="222" prob="0.300000" distanceRate="1.000000" />
|
|
<Info workId="301" prob="0.300000" distanceRate="0.000000" />
|
|
<Info workId="300" prob="0.000000" distanceRate="0.000000" />
|
|
<Info workId="206" prob="0.000000" distanceRate="0.000000" />
|
|
<Info workId="223" prob="0.000000" distanceRate="0.000000" />
|
|
<Info workId="103" prob="0.300000" distanceRate="0.800000" />
|
|
<Info workId="111" prob="0.400000" distanceRate="1.000000" />
|
|
<Info workId="113" prob="0.000000" distanceRate="1.000000" />
|
|
<Info workId="114" prob="0.000000" distanceRate="1.000000" />
|
|
<Info workId="216" prob="0.000000" distanceRate="1.000000" />
|
|
<Info workId="101" prob="0.650000" distanceRate="0.800000" />
|
|
<Info workId="106" prob="0.000000" distanceRate="1.000000" />
|
|
<Info workId="110" prob="0.200000" distanceRate="0.800000" />
|
|
<Info workId="212" prob="0.200000" distanceRate="1.000000" />
|
|
<Info workId="112" prob="0.000000" distanceRate="0.800000" />
|
|
<Info workId="214" prob="0.000000" distanceRate="1.000000" />
|
|
<Info workId="215" prob="0.000000" distanceRate="1.000000" />
|
|
<Info workId="218" prob="0.000000" distanceRate="1.000000" />
|
|
<Info workId="220" prob="0.000000" distanceRate="1.000000" />
|
|
<Info workId="224" prob="0.300000" distanceRate="1.000000" />
|
|
<Info workId="225" prob="0.300000" distanceRate="1.000000" />
|
|
<Info workId="227" prob="0.000000" distanceRate="0.000000" />
|
|
<Info workId="250" prob="0.000000" distanceRate="0.000000" />
|
|
<Info workId="260" prob="0.000000" distanceRate="0.000000" />
|
|
<Info workId="261" prob="0.000000" distanceRate="0.000000" />
|
|
<Info workId="150" prob="1.000000" distanceRate="1.000000" />
|
|
</Tension>
|
|
</TensionList>
|
|
<WorkList>
|
|
<Work id="101" desc="기본공격1" normalBehaviorId="1101" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2101" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="IsInSkillAttackRange(1101, 1, 0.8)" distanceType="1" distanceRate="1.000000" coolTime="0" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" msgImmediately="false" msg="0" msgProb="0.000000" />
|
|
<Work id="103" desc="헤비어택" normalBehaviorId="1104" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2104" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="IsInSkillAttackRange(1104, 1, 0.8)" distanceType="1" distanceRate="1.000000" coolTime="12000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" msgImmediately="false" msg="0" msgProb="0.000000" />
|
|
<Work id="104" desc="리액션어택+헤비 어택" normalBehaviorId="1105" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2105" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetCombatTime() > 20000 AND IsInSkillAttackRange(1105, 1, 0.8)" distanceType="1" distanceRate="1.000000" coolTime="25000" isDirectionRevision="true" nextAttackProb="0.500000" nextAttackId="103" msgImmediately="false" msg="0" msgProb="0.000000" />
|
|
<Work id="106" desc="롱어택" normalBehaviorId="1108" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2108" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="IsInSkillAttackRange(1108, 1, 0.8)" distanceType="1" distanceRate="1.000000" coolTime="0" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" msgImmediately="false" msg="0" msgProb="0.000000" />
|
|
<Work id="107" desc="라운드어택(좌)" normalBehaviorId="1107" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2107" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetTargetDir() > 180 AND GetTargetDir() < 300 AND IsInSkillAttackRange(1107, 1,1)" distanceType="1" distanceRate="1.000000" coolTime="30000" isDirectionRevision="false" nextAttackProb="0.000000" nextAttackId="0" msgImmediately="false" msg="0" msgProb="0.000000" />
|
|
<Work id="108" desc="라운드어택(우)" normalBehaviorId="1106" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2106" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetTargetDir() > 60 AND GetTargetDir() < 180 AND IsInSkillAttackRange(1106, 1, 1)" distanceType="1" distanceRate="1.000000" coolTime="30000" isDirectionRevision="false" nextAttackProb="0.000000" nextAttackId="0" msgImmediately="false" msg="0" msgProb="0.000000" />
|
|
<Work id="110" desc="짧은 롱무브+우회전 공격" normalBehaviorId="1109" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2109" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetCombatTime() > 15000 AND IsInSkillAttackRange(1109, 1, 0.8) AND IsPrevAttack(0, 110) AND IsPrevAttack(0, 212) AND IsPrevAttack(0, 218) AND IsPrevAttack(0, 219)" distanceType="1" distanceRate="1.000000" coolTime="60000" isDirectionRevision="true" nextAttackProb="0.500000" nextAttackId="108" msgImmediately="false" msg="0" msgProb="0.000000" />
|
|
<Work id="111" desc="기본공격2" normalBehaviorId="1103" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2103" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="IsInSkillAttackRange(1103, 1, 0.8)" distanceType="1" distanceRate="1.000000" coolTime="0" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" msgImmediately="false" msg="0" msgProb="0.000000" />
|
|
<Work id="112" desc="무브어택 + 20% 무브 어택" normalBehaviorId="1110" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2110" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="IsInSkillAttackRange(1110, 1, 0.8)" distanceType="1" distanceRate="1.000000" coolTime="30000" isDirectionRevision="true" nextAttackProb="0.200000" nextAttackId="300" msgImmediately="false" msg="0" msgProb="0.000000" />
|
|
<Work id="113" desc="울트라어택01(전 사냥터 사용)" normalBehaviorId="1111" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2111" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetCombatTime() > 20000 AND IsInSkillAttackRange(1111, 1, 0.8)" distanceType="1" distanceRate="1.000000" coolTime="30000" isDirectionRevision="true" nextAttackProb="1.000000" nextAttackId="204" msgImmediately="false" msg="0" msgProb="0.000000" />
|
|
<Work id="114" desc="울트라어택02(배경이 얼음, 눈인 사냥터만 사용)" normalBehaviorId="1112" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2112" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetCombatTime() > 20000 AND IsInSkillAttackRange(1112, 1, 0.8)" distanceType="1" distanceRate="1.000000" coolTime="30000" isDirectionRevision="true" nextAttackProb="1.000000" nextAttackId="204" msgImmediately="false" msg="0" msgProb="0.000000" />
|
|
<Work id="150" desc="PC에게 접근" normalBehaviorId="1083" normalBehaviorType="activeMove" offFlockOnNormalMode="true" angerBehaviorId="1084" angerBehaviorType="activeMove" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="1.000000" coolTime="0" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" msgImmediately="false" msg="0" msgProb="0.000000" />
|
|
<Work id="201" desc="HP30%탈진동작" normalBehaviorId="1201" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="1201" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetHpRatio() < 0.3" distanceType="1" distanceRate="1.000000" coolTime="14000" isDirectionRevision="false" nextAttackProb="0.000000" nextAttackId="0" msgImmediately="false" msg="0" msgProb="0.000000" />
|
|
<Work id="204" desc="어그로체인지동작" normalBehaviorId="1204" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2204" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetDamagedCount(7) < 1" distanceType="1" distanceRate="1.000000" coolTime="15000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="214" msgImmediately="false" msg="0" msgProb="0.000000" />
|
|
<Work id="206" desc="백회피+100% 롱 어택 패턴" normalBehaviorId="1206" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2206" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="IsInSkillAttackRange(1101, 1, 0.8) AND GetDamagedCount(10) > 5" distanceType="1" distanceRate="1.000000" coolTime="60000" isDirectionRevision="true" nextAttackProb="1.000000" nextAttackId="106" msgImmediately="false" msg="0" msgProb="0.000000" />
|
|
<Work id="212" desc="긴 롱무브+좌회전 공격" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorType="skill" offFlockOnAngerMode="false" preProcess="IsInSkillAttackRange(1113, 1, 0.8) AND IsPrevAttack(0, 110) AND IsPrevAttack(0, 212) AND IsPrevAttack(0, 218) AND IsPrevAttack(0, 219)" distanceType="1" distanceRate="1.000000" coolTime="60000" isDirectionRevision="true" nextAttackProb="0.500000" nextAttackId="107" msgImmediately="false" msg="0" msgProb="0.000000" normalBehaviorId="1113" angerBehaviorId="2113" />
|
|
<Work id="214" desc="어그로 체인지(반복용)" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorType="skill" offFlockOnAngerMode="false" preProcess="1" distanceType="1" distanceRate="1.000000" coolTime="0" isDirectionRevision="false" nextAttackProb="0.000000" nextAttackId="0" msgImmediately="false" msg="0" msgProb="0.000000" normalBehaviorId="1204" angerBehaviorId="2204" />
|
|
<Work id="215" desc="PC를 보고 회전(어그로 체인지 공격용)" normalBehaviorType="activeRotate" offFlockOnNormalMode="false" angerBehaviorType="activeRotate" offFlockOnAngerMode="false" preProcess="1" distanceType="1" distanceRate="1.000000" coolTime="0" isDirectionRevision="false" nextAttackProb="1.000000" nextAttackId="216" msgImmediately="false" msg="0" msgProb="0.000000" normalBehaviorId="361" angerBehaviorId="362" />
|
|
<Work id="216" desc="정면 방향으로 이동" normalBehaviorType="activeMove" offFlockOnNormalMode="false" angerBehaviorType="activeMove" offFlockOnAngerMode="false" preProcess="GetTargetDir() > -60 AND GetTargetDir() < 60" distanceType="1" distanceRate="1.000000" coolTime="30000" isDirectionRevision="false" nextAttackProb="0.000000" nextAttackId="0" msgImmediately="false" msg="0" msgProb="0.000000" normalBehaviorId="1085" angerBehaviorId="1086" />
|
|
<Work id="217" desc="태어난 곳을 향해 중점프 1_1" normalBehaviorType="activeRotate" offFlockOnNormalMode="false" angerBehaviorType="activeRotate" offFlockOnAngerMode="false" preProcess="IsOutCombatSpace(1200) == 1" distanceType="1" distanceRate="1.000000" coolTime="120000" isDirectionRevision="false" nextAttackProb="1.000000" nextAttackId="218" msgImmediately="false" msg="0" msgProb="0.000000" normalBehaviorId="363" angerBehaviorId="364" />
|
|
<Work id="218" desc="태어난 곳을 향해 중점프 1_2" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorType="skill" offFlockOnAngerMode="false" preProcess="1" distanceType="1" distanceRate="1.000000" coolTime="0" isDirectionRevision="false" nextAttackProb="1.000000" nextAttackId="204" msgImmediately="false" msg="0" msgProb="0.000000" normalBehaviorId="1109" angerBehaviorId="2109" />
|
|
<Work id="219" desc="태어난 곳을 향해 대점프 1_1" normalBehaviorType="activeRotate" offFlockOnNormalMode="false" angerBehaviorType="activeRotate" offFlockOnAngerMode="false" preProcess="IsOutCombatSpace(1500) == 1" distanceType="1" distanceRate="1.000000" coolTime="120000" isDirectionRevision="false" nextAttackProb="1.000000" nextAttackId="220" msgImmediately="false" msg="0" msgProb="0.000000" angerBehaviorId="366" normalBehaviorId="365" />
|
|
<Work id="220" desc="태어난 곳을 향해 대점프 1_2" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorType="skill" offFlockOnAngerMode="false" preProcess="1" distanceType="1" distanceRate="0.000000" coolTime="0" isDirectionRevision="false" nextAttackProb="1.000000" nextAttackId="204" msgImmediately="false" msg="0" msgProb="0.000000" angerBehaviorId="2113" normalBehaviorId="1113" />
|
|
<Work id="222" desc="롱 어택 후 무브 어택(분노용)" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorType="skill" offFlockOnAngerMode="false" preProcess="IsInSkillAttackRange(1108, 0, 0.8)" distanceType="1" distanceRate="1.000000" coolTime="20000" isDirectionRevision="true" nextAttackProb="1.000000" nextAttackId="112" msgImmediately="false" msg="0" msgProb="0.000000" normalBehaviorId="1108" angerBehaviorId="2108" />
|
|
<Work id="223" desc="헛치기" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorType="skill" offFlockOnAngerMode="false" preProcess="IsInSkillAttackRange(1101, 1, 1.2) AND (GetDamagedCount(5) < 1 OR GetHpRatio() < 0.15)" distanceType="1" distanceRate="1.000000" coolTime="0" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" msgImmediately="false" msg="0" msgProb="0.000000" normalBehaviorId="1101" angerBehaviorId="2101" />
|
|
<Work id="224" desc="1_1 23도 좌로 회전 후 이동" normalBehaviorType="activeRotate" offFlockOnNormalMode="false" angerBehaviorType="activeRotate" offFlockOnAngerMode="false" preProcess="IsPrevAttack(1, 216) == 0 AND (GetTargetDir() > -60 AND GetTargetDir() < 60)" distanceType="1" distanceRate="1.000000" coolTime="30000" isDirectionRevision="false" nextAttackProb="1.000000" nextAttackId="216" msgImmediately="false" msg="0" msgProb="0.000000" normalBehaviorId="367" angerBehaviorId="368" />
|
|
<Work id="225" desc="2_1 14도 우로 회전 후 이동" normalBehaviorType="activeRotate" offFlockOnNormalMode="false" angerBehaviorType="activeRotate" offFlockOnAngerMode="false" preProcess="IsPrevAttack(1, 216) == 0 AND (GetTargetDir() > -60 AND GetTargetDir() < 60)" distanceType="1" distanceRate="1.000000" coolTime="30000" isDirectionRevision="false" nextAttackProb="1.000000" nextAttackId="216" msgImmediately="false" msg="0" msgProb="0.000000" normalBehaviorId="369" angerBehaviorId="370" />
|
|
<Work id="226" desc="HP30%이하시 태어난 곳을 향해 도망 1_1" normalBehaviorType="activeRotate" offFlockOnNormalMode="false" angerBehaviorType="activeRotate" offFlockOnAngerMode="false" preProcess="GetHpRatio() < 0.3" distanceType="1" distanceRate="1.000000" coolTime="120000" isDirectionRevision="false" nextAttackProb="1.000000" nextAttackId="227" msgImmediately="false" msg="0" msgProb="0.000000" normalBehaviorId="371" angerBehaviorId="372" />
|
|
<Work id="227" desc="HP30%이하시 태어난 곳을 향해 도망 1_2" normalBehaviorType="activeMove" offFlockOnNormalMode="false" angerBehaviorType="activeMove" offFlockOnAngerMode="false" preProcess="1" distanceType="1" distanceRate="1.000000" coolTime="0" isDirectionRevision="false" nextAttackProb="1.000000" nextAttackId="201" msgImmediately="false" msg="0" msgProb="0.000000" normalBehaviorId="1087" angerBehaviorId="1088" />
|
|
<Work id="250" desc="단기적 타겟(원거리 대응용)" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorType="skill" offFlockOnAngerMode="false" preProcess="1" distanceType="1" distanceRate="1.000000" coolTime="0" isDirectionRevision="true" nextAttackProb="1.000000" nextAttackId="103" msgImmediately="false" msg="0" msgProb="0.000000" normalBehaviorId="1109" angerBehaviorId="2109" />
|
|
<Work id="260" desc="PC에게 접근(어그로 체인지_원거리)" normalBehaviorId="1089" normalBehaviorType="activeMove" offFlockOnNormalMode="true" angerBehaviorId="1090" angerBehaviorType="activeMove" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="1.000000" coolTime="0" isDirectionRevision="true" nextAttackProb="1.000000" nextAttackId="261" msgImmediately="false" msg="0" msgProb="0.000000" />
|
|
<Work id="261" desc="어그로 체인지 공격용_리액션 공격" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorType="skill" offFlockOnAngerMode="false" preProcess="1" distanceType="1" distanceRate="1.000000" coolTime="0" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" msgImmediately="false" msg="0" msgProb="0.000000" normalBehaviorId="1105" angerBehaviorId="2105" />
|
|
<Work id="300" desc="무브어택(반복용)" normalBehaviorId="1110" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2110" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="IsInSkillAttackRange(1110, 1, 0.8)" distanceType="1" distanceRate="1.000000" coolTime="30000" isDirectionRevision="true" nextAttackProb="1.000000" nextAttackId="204" msgImmediately="false" msg="0" msgProb="0.000000" />
|
|
<Work id="301" desc="무브어택 + 70% 무브 어택(분노시)" normalBehaviorId="1110" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2110" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="IsInSkillAttackRange(1110, 1, 0.8)" distanceType="1" distanceRate="1.000000" coolTime="20000" isDirectionRevision="true" nextAttackProb="0.700000" nextAttackId="300" msgImmediately="false" msg="0" msgProb="0.000000" />
|
|
</WorkList>
|
|
</Attack>
|
|
<Avoid avoidSkillId="1206" cooltime="10000" />
|
|
<Cooperation concurrentAttackDuration="5000" sequentialAttackDelay="1000" escapeDuration="3000">
|
|
<TensionList>
|
|
<Tension id="1">
|
|
<Info workId="1" prob="0.000000" distanceRate="0.800000" />
|
|
</Tension>
|
|
</TensionList>
|
|
<WorkList>
|
|
<Work id="1" desc="더미" normalBehaviorId="1" normalBehaviorType="social" offFlockOnNormalMode="true" angerBehaviorId="1" angerBehaviorType="social" offFlockOnAngerMode="true" preProcess="1" sendOrderId="1" sendOrderRange="800" sendOrderMaxCount="20" sendOrderRefTarget="1" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" orderType="normal" formationId="0" />
|
|
</WorkList>
|
|
<ReceiveOrderList>
|
|
<ReceiveOrder orderId="1" prob="0.000000" attackId="101" formationCheckTime="2000" formationAttackProb="0.000000" formationAttackId="101" />
|
|
</ReceiveOrderList>
|
|
</Cooperation>
|
|
<CounterFlee workId="0" toAnger="false" speedUpRate="0.000000" maxMovingTime="0" recentHitTime="0" recentPcBehaviorTime="0" />
|
|
<Idle duration="1000" />
|
|
<MonsterFlee hpRate="0.000000" executionRate="0.000000" fleeDistance="0" shareAggroRange="0" />
|
|
<MonsterSummon hpRate="0.000000" executionRate="0" summonNum="0" summonRange="0" summonTemplateId="0" />
|
|
<Move targetDistance="300" timeout="1000" />
|
|
<PatternList>
|
|
<Pattern default="true">
|
|
<AngerMode>
|
|
<Tension attackTension="2" cooperationTension="1" shorttermTargetTension="1" />
|
|
<Incline attackProb="1.000000" cooperationProb="0.000000" shorttermTargetProb="0.000000" avoidProb="0.000000" moveProb="0.000000" socialProb="0.000000" />
|
|
</AngerMode>
|
|
<NormalMode>
|
|
<Tension attackTension="1" cooperationTension="1" shorttermTargetTension="1" />
|
|
<Incline attackProb="1.000000" cooperationProb="0.000000" shorttermTargetProb="1.000000" avoidProb="0.000000" moveProb="0.000000" socialProb="0.000000" />
|
|
</NormalMode>
|
|
</Pattern>
|
|
<Pattern minHpRatio="0.000000" maxHpRatio="0.150000">
|
|
<AngerMode>
|
|
<Tension attackTension="4" cooperationTension="1" shorttermTargetTension="1" />
|
|
<Incline attackProb="1.000000" cooperationProb="0.000000" shorttermTargetProb="0.000000" avoidProb="0.000000" moveProb="0.000000" socialProb="0.000000" />
|
|
</AngerMode>
|
|
<NormalMode>
|
|
<Tension attackTension="3" cooperationTension="1" shorttermTargetTension="1" />
|
|
<Incline attackProb="1.000000" cooperationProb="0.000000" shorttermTargetProb="1.000000" avoidProb="0.000000" moveProb="0.000000" socialProb="0.000000" />
|
|
</NormalMode>
|
|
</Pattern>
|
|
</PatternList>
|
|
<ShorttermTarget>
|
|
<StTensionList>
|
|
<StTension id="1">
|
|
<Info stWorkId="1" prob="0.000000" />
|
|
<Info stWorkId="2" prob="0.000000" />
|
|
<Info stWorkId="3" prob="0.015000" />
|
|
<Info stWorkId="4" prob="0.015000" />
|
|
<Info stWorkId="5" prob="0.000000" />
|
|
</StTension>
|
|
</StTensionList>
|
|
<StWorkList>
|
|
<StWork id="1" desc="중형_원거리견제" preProcess="PcTargetByDirectionEx(1, 360, 1109, 1.5, 1.2, 1)" immediateAttackId="250" msgImmediately="false" msg="0" msgProb="0.000000" />
|
|
<StWork id="2" desc="중형_뒤견제" preProcess="GetRangePcNumEx(1106, 1, 0.9, 180, 0, 180, 0) > 1" immediateAttackId="108" msgImmediately="false" msg="0" msgProb="0.000000" />
|
|
<StWork id="3" desc="중형_좌견제" preProcess="GetRangePcNumEx(1107, 1, 0.8, 270, 0, 180, 0) > 0" immediateAttackId="107" msgImmediately="false" msg="0" msgProb="0.000000" />
|
|
<StWork id="4" desc="중형_우견제" preProcess="GetRangePcNumEx(1106, 1, 0.8, 90, 0, 180, 0) > 0" immediateAttackId="108" msgImmediately="false" msg="0" msgProb="0.000000" />
|
|
<StWork id="5" desc="중형_힐견제" preProcess="PcTargetBySkillCategoryUsedEx(1, 360, 1110, 1, 0.8, 31, 2)" immediateAttackId="112" msgImmediately="false" msg="0" msgProb="0.000000" />
|
|
</StWorkList>
|
|
</ShorttermTarget>
|
|
<Social socialMotionId="0" />
|
|
<AggroChangeAttack nearTargetAttackId="107" showAggroChangeMotionAfterNearTargetAttack="false" distantTargetAttackId="260" showAggroChangeMotionAfterDistantTargetAttack="false" />
|
|
</CombatState>
|
|
<PeaceState checkInterval="5000" minLeaderDistance="200" maxLeaderDistance="500" followNearUser="false">
|
|
<Buff range="0" coolTime="0" />
|
|
<RandomMove moveMinDistance="200" moveMaxDistance="500" probSocial="0.300000" moveRadius="500" probMove="0.500000">
|
|
<Social motionId="1" />
|
|
<Social motionId="2" />
|
|
<Social motionId="3" />
|
|
</RandomMove>
|
|
</PeaceState>
|
|
<EventList />
|
|
</Ai>
|
|
<Ai id="101" name="식충식물">
|
|
<CautionState alertRadius="200" rotateTime="5" probAvoid="0.000000" avoidSkill="0" alertAngle="360" rotateAngle="60" checkInterval="5000" probActiveMove="0.000000" enable="true" hpResetWhenCombatEnd="false" />
|
|
<CombatState watchRotateTime="5" watchRotateAngle="60" playSocialWhenFirstAggro="false" enable="true">
|
|
<Attack>
|
|
<TensionList>
|
|
<Tension id="1">
|
|
<Info workId="101" prob="0.500000" distanceRate="0.800000" />
|
|
<Info workId="102" prob="0.500000" distanceRate="0.800000" />
|
|
<Info workId="103" prob="0.300000" distanceRate="0.800000" />
|
|
</Tension>
|
|
</TensionList>
|
|
<WorkList>
|
|
<Work id="101" desc="atk01" normalBehaviorId="1101" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="1101" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" msgImmediately="false" msg="0" msgProb="0.000000" />
|
|
<Work id="102" desc="akt02" normalBehaviorId="1102" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="1102" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" msgImmediately="false" msg="0" msgProb="0.000000" />
|
|
<Work id="103" desc="idle" normalBehaviorId="1201" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="1201" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" msgImmediately="false" msg="0" msgProb="0.000000" />
|
|
</WorkList>
|
|
</Attack>
|
|
<Avoid avoidSkillId="0" cooltime="10000" />
|
|
<Cooperation concurrentAttackDuration="5000" sequentialAttackDelay="1000" escapeDuration="3000">
|
|
<TensionList>
|
|
<Tension id="1" />
|
|
</TensionList>
|
|
<WorkList />
|
|
<ReceiveOrderList />
|
|
</Cooperation>
|
|
<CounterFlee workId="0" toAnger="false" speedUpRate="0.000000" maxMovingTime="0" recentHitTime="0" recentPcBehaviorTime="0" />
|
|
<Idle duration="1000" />
|
|
<MonsterFlee hpRate="0.000000" executionRate="0.000000" fleeDistance="0" shareAggroRange="0" />
|
|
<MonsterSummon hpRate="0.000000" executionRate="0" summonNum="0" summonRange="0" summonTemplateId="0" />
|
|
<Move targetDistance="0" timeout="1000" />
|
|
<PatternList>
|
|
<Pattern default="true">
|
|
<AngerMode>
|
|
<Tension attackTension="1" cooperationTension="1" shorttermTargetTension="1" />
|
|
<Incline attackProb="0.500000" cooperationProb="0.000000" shorttermTargetProb="0.000000" avoidProb="0.000000" moveProb="0.000000" socialProb="0.000000" />
|
|
</AngerMode>
|
|
<NormalMode>
|
|
<Tension attackTension="1" cooperationTension="1" shorttermTargetTension="1" />
|
|
<Incline attackProb="0.500000" cooperationProb="0.000000" shorttermTargetProb="0.000000" avoidProb="0.000000" moveProb="0.000000" socialProb="0.000000" />
|
|
</NormalMode>
|
|
</Pattern>
|
|
</PatternList>
|
|
<ShorttermTarget>
|
|
<StTensionList>
|
|
<StTension id="1" />
|
|
</StTensionList>
|
|
<StWorkList />
|
|
</ShorttermTarget>
|
|
<Social socialMotionId="" />
|
|
<AggroChangeAttack nearTargetAttackId="" showAggroChangeMotionAfterNearTargetAttack="" distantTargetAttackId="" showAggroChangeMotionAfterDistantTargetAttack="" />
|
|
</CombatState>
|
|
<PeaceState checkInterval="5000" minLeaderDistance="0" maxLeaderDistance="0" popupMsg="" msgProb="" msgInterval="" followNearUser="false">
|
|
<Buff range="0" coolTime="0" />
|
|
<RandomMove moveMinDistance="0" moveMaxDistance="0" probSocial="0.000000" moveRadius="1" probMove="0.000000">
|
|
<Social motionId="3" />
|
|
</RandomMove>
|
|
</PeaceState>
|
|
</Ai>
|
|
<Ai id="33" name="무사 레스터(무사)">
|
|
<CautionState alertRadius="500" rotateTime="1" probAvoid="0.300000" avoidSkill="1206" alertAngle="210" rotateAngle="500" checkInterval="5000" probActiveMove="0.200000">
|
|
<ActiveMove id="0" />
|
|
<ActiveMove id="0" />
|
|
</CautionState>
|
|
<CombatState watchRotateTime="1" watchRotateAngle="500" playSocialWhenFirstAggro="true">
|
|
<Attack>
|
|
<TensionList>
|
|
<Tension id="1">
|
|
<Info workId="201" prob="0.000000" distanceRate="0.800000" />
|
|
<Info workId="202" prob="0.000000" distanceRate="0.800000" />
|
|
<Info workId="206" prob="0.000000" distanceRate="0.800000" />
|
|
<Info workId="207" prob="0.000000" distanceRate="0.800000" />
|
|
<Info workId="208" prob="0.000000" distanceRate="0.800000" />
|
|
<Info workId="204" prob="0.000000" distanceRate="0.800000" />
|
|
<Info workId="250" prob="0.100000" distanceRate="0.800000" />
|
|
<Info workId="251" prob="0.100000" distanceRate="0.800000" />
|
|
<Info workId="101" prob="0.200000" distanceRate="0.800000" />
|
|
<Info workId="103" prob="0.200000" distanceRate="0.800000" />
|
|
<Info workId="104" prob="0.200000" distanceRate="0.800000" />
|
|
<Info workId="105" prob="0.200000" distanceRate="0.800000" />
|
|
<Info workId="106" prob="0.200000" distanceRate="0.800000" />
|
|
<Info workId="107" prob="0.200000" distanceRate="0.800000" />
|
|
<Info workId="327" prob="0.000000" distanceRate="0.800000" />
|
|
<Info workId="328" prob="0.000000" distanceRate="0.800000" />
|
|
<Info workId="999" prob="0.000000" distanceRate="0.800000" />
|
|
</Tension>
|
|
<Tension id="2">
|
|
<Info workId="201" prob="0.000000" distanceRate="0.800000" />
|
|
<Info workId="202" prob="0.000000" distanceRate="0.800000" />
|
|
<Info workId="101" prob="0.200000" distanceRate="0.800000" />
|
|
<Info workId="103" prob="0.200000" distanceRate="0.800000" />
|
|
<Info workId="104" prob="0.200000" distanceRate="0.800000" />
|
|
<Info workId="105" prob="0.200000" distanceRate="0.800000" />
|
|
<Info workId="106" prob="0.200000" distanceRate="0.800000" />
|
|
<Info workId="107" prob="0.200000" distanceRate="0.800000" />
|
|
<Info workId="204" prob="0.000000" distanceRate="0.800000" />
|
|
<Info workId="206" prob="0.000000" distanceRate="0.800000" />
|
|
<Info workId="207" prob="0.000000" distanceRate="0.800000" />
|
|
<Info workId="208" prob="0.000000" distanceRate="0.800000" />
|
|
<Info workId="250" prob="0.100000" distanceRate="0.800000" />
|
|
<Info workId="251" prob="0.100000" distanceRate="0.800000" />
|
|
<Info workId="327" prob="0.000000" distanceRate="0.800000" />
|
|
<Info workId="328" prob="0.000000" distanceRate="0.800000" />
|
|
<Info workId="999" prob="0.000000" distanceRate="0.800000" />
|
|
</Tension>
|
|
</TensionList>
|
|
<WorkList>
|
|
<Work id="101" desc="1콤보_combo1" normalBehaviorId="1101" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2101" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="2" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" />
|
|
<Work id="103" desc="2콤보_combo2" normalBehaviorId="1110" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2110" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="2" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" />
|
|
<Work id="104" desc="3콤보_combo3" normalBehaviorId="1111" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2111" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="2" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" />
|
|
<Work id="105" desc="4콤보_combo4" normalBehaviorId="1112" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2112" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="2" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" />
|
|
<Work id="106" desc="회전베기_SwordDance" normalBehaviorId="1103" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2103" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="2" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" />
|
|
<Work id="107" desc="후려치기_HandySlash" normalBehaviorId="1104" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2104" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="2" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" />
|
|
<Work id="201" desc="헉헉 모션 50" normalBehaviorId="1206" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="1206" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetHpRatio() < 0.5 AND GetHpRatio() > 0.2" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" />
|
|
<Work id="202" desc="헉헉 모션 20" normalBehaviorId="1206" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="1206" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetHpRatio() < 0.2" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" />
|
|
<Work id="204" desc="어그로 체인지" normalBehaviorId="1206" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2206" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" />
|
|
<Work id="206" desc="회피이동" normalBehaviorId="1206" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2206" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" />
|
|
<Work id="207" desc="사이드워크(좌)_1" normalBehaviorId="1206" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2206" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.500000" nextAttackId="327" />
|
|
<Work id="208" desc="사이드워크(우)_1" normalBehaviorId="1206" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2206" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.500000" nextAttackId="328" />
|
|
<Work id="250" desc="뒤로도망가는 ActiveMove" normalBehaviorId="76" normalBehaviorType="activeMove" offFlockOnNormalMode="true" angerBehaviorId="76" angerBehaviorType="activeMove" offFlockOnAngerMode="true" preProcess="1" distanceType="2" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" />
|
|
<Work id="251" desc="접근하는 ActiveMove" normalBehaviorId="77" normalBehaviorType="activeMove" offFlockOnNormalMode="true" angerBehaviorId="77" angerBehaviorType="activeMove" offFlockOnAngerMode="true" preProcess="1" distanceType="2" distanceRate="1.000000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" />
|
|
<Work id="327" desc="사이드워크(좌)_2" normalBehaviorId="1206" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2206" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" />
|
|
<Work id="328" desc="사이드워크(우)_2" normalBehaviorId="1206" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2206" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" />
|
|
<Work id="999" desc="무조건 나가는 공격" normalBehaviorId="1101" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2101" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="2" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" />
|
|
</WorkList>
|
|
</Attack>
|
|
<Avoid avoidSkillId="0" cooltime="10000" />
|
|
<Cooperation concurrentAttackDuration="10000" sequentialAttackDelay="1000" escapeDuration="3000">
|
|
<TensionList>
|
|
<Tension id="1">
|
|
<Info workId="1" prob="0.000000" distanceRate="1.000000" />
|
|
<Info workId="2" prob="0.000000" distanceRate="1.000000" />
|
|
<Info workId="3" prob="0.000000" distanceRate="1.000000" />
|
|
<Info workId="4" prob="0.000000" distanceRate="1.000000" />
|
|
</Tension>
|
|
<Tension id="2">
|
|
<Info workId="1" prob="0.000000" distanceRate="1.000000" />
|
|
<Info workId="2" prob="0.000000" distanceRate="1.000000" />
|
|
<Info workId="3" prob="0.000000" distanceRate="1.000000" />
|
|
<Info workId="4" prob="0.000000" distanceRate="1.000000" />
|
|
</Tension>
|
|
</TensionList>
|
|
<WorkList>
|
|
<Work id="1" desc="10m 이내에 동료가 있으면 10%확률로 동시공격한다." normalBehaviorId="1206" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="1206" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetNpcCountInRange(250) > 1" sendOrderId="1" sendOrderRange="300" sendOrderMaxCount="5" sendOrderRefTarget="1" distanceType="2" distanceRate="1.000000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" orderType="concurrent" formationId="0" />
|
|
<Work id="2" desc="HP가 20% 미만인 PC가 주변에 있으면 10초간 단체지속공격한다" normalBehaviorId="1206" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2206" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="PcTargetByHp(1,360,0,300,0,0.2,0)" sendOrderId="2" sendOrderRange="300" sendOrderMaxCount="5" sendOrderRefTarget="1" distanceType="2" distanceRate="1.000000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" orderType="sequential" formationId="0" />
|
|
<Work id="3" desc="누킹/캐스팅 계열 스킬을 사용하는 PC가 있으면 양옆으로 찢어지는 포메이션명령 내리기" normalBehaviorId="1206" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2206" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="PcTargetBySkillCategoryUsing(1,360,0,500,13) OR PcTargetBySkillCategoryUsing(1,360,0,500,23)" sendOrderId="3" sendOrderRange="300" sendOrderMaxCount="5" sendOrderRefTarget="1" distanceType="2" distanceRate="1.000000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" orderType="formation" formationId="7" />
|
|
<Work id="4" desc="다구리 맞으면 명령자 주위로 불러오는 포메이션" normalBehaviorId="1206" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2206" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetDamagedCount(3) > 4" sendOrderId="4" sendOrderRange="300" sendOrderMaxCount="5" sendOrderRefTarget="0" distanceType="2" distanceRate="1.000000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" orderType="formation" formationId="8" />
|
|
</WorkList>
|
|
<ReceiveOrderList>
|
|
<ReceiveOrder orderId="1" prob="1.000000" attackId="101" formationCheckTime="0" formationAttackProb="0.000000" formationAttackId="0" />
|
|
<ReceiveOrder orderId="2" prob="1.000000" attackId="101" formationCheckTime="0" formationAttackProb="0.000000" formationAttackId="0" />
|
|
<ReceiveOrder orderId="3" prob="1.000000" attackId="101" formationCheckTime="4000" formationAttackProb="1.000000" formationAttackId="204" />
|
|
<ReceiveOrder orderId="4" prob="1.000000" attackId="208" formationCheckTime="4000" formationAttackProb="1.000000" formationAttackId="204" />
|
|
</ReceiveOrderList>
|
|
</Cooperation>
|
|
<Idle duration="1000" />
|
|
<MonsterFlee hpRate="0.000000" executionRate="0.000000" fleeDistance="0" shareAggroRange="0" />
|
|
<Move targetDistance="150" timeout="1000" />
|
|
<PatternList>
|
|
<Pattern default="true">
|
|
<AngerMode>
|
|
<Tension attackTension="2" cooperationTension="2" shorttermTargetTension="2" />
|
|
<Incline attackProb="0.500000" cooperationProb="0.000000" shorttermTargetProb="0.300000" avoidProb="0.000000" moveProb="0.500000" socialProb="0.000000" />
|
|
</AngerMode>
|
|
<NormalMode>
|
|
<Tension attackTension="1" cooperationTension="1" shorttermTargetTension="1" />
|
|
<Incline attackProb="0.500000" cooperationProb="0.000000" shorttermTargetProb="0.300000" avoidProb="0.000000" moveProb="0.500000" socialProb="0.000000" />
|
|
</NormalMode>
|
|
</Pattern>
|
|
<Pattern minHpRatio="0.000000" maxHpRatio="0.300000">
|
|
<AngerMode>
|
|
<Tension attackTension="2" cooperationTension="2" shorttermTargetTension="2" />
|
|
<Incline attackProb="0.500000" cooperationProb="0.000000" shorttermTargetProb="0.300000" avoidProb="0.000000" moveProb="0.500000" socialProb="0.000000" />
|
|
</AngerMode>
|
|
<NormalMode>
|
|
<Tension attackTension="1" cooperationTension="1" shorttermTargetTension="1" />
|
|
<Incline attackProb="0.500000" cooperationProb="0.000000" shorttermTargetProb="0.300000" avoidProb="0.000000" moveProb="0.500000" socialProb="0.000000" />
|
|
</NormalMode>
|
|
</Pattern>
|
|
</PatternList>
|
|
<ShorttermTarget>
|
|
<StTensionList>
|
|
<StTension id="1">
|
|
<Info stWorkId="1" prob="0.000000" />
|
|
<Info stWorkId="2" prob="0.500000" />
|
|
</StTension>
|
|
<StTension id="2">
|
|
<Info stWorkId="1" prob="0.000000" />
|
|
<Info stWorkId="2" prob="0.500000" />
|
|
</StTension>
|
|
</StTensionList>
|
|
<StWorkList>
|
|
<StWork id="1" desc="HP20% 미만일때 100% 도망가기" preProcess="GetHpRatio() < 0.2" immediateAttackId="250" />
|
|
<StWork id="2" desc="주변에 리액션이 난 파티원이 있을때 그쪽으로 이동" preProcess="NpcTargetByReaction(1,360,0,500,3)" immediateAttackId="251" />
|
|
</StWorkList>
|
|
</ShorttermTarget>
|
|
<Social socialMotionId="0" />
|
|
</CombatState>
|
|
<PeaceState checkInterval="5000" minLeaderDistance="100" maxLeaderDistance="200" questPatrol="true">
|
|
<RandomMove moveMinDistance="100" moveMaxDistance="400" probSocial="0.300000" moveRadius="1000" probMove="0.400000">
|
|
<Social motionId="1" />
|
|
<Social motionId="2" />
|
|
</RandomMove>
|
|
</PeaceState>
|
|
</Ai>
|
|
<Ai id="102" name="데바 샤먼(중)">
|
|
<CautionState alertRadius="200" rotateTime="5" probAvoid="0.000000" avoidSkill="1206" alertAngle="360" rotateAngle="45" checkInterval="10000" probActiveMove="0.300000">
|
|
<ActiveMove id="1091" />
|
|
</CautionState>
|
|
<CombatState watchRotateTime="5" watchRotateAngle="45" playSocialWhenFirstAggro="false">
|
|
<Attack>
|
|
<TensionList>
|
|
<Tension id="1">
|
|
<Info workId="18" prob="0.000000" distanceRate="0.800000" />
|
|
<Info workId="19" prob="0.000000" distanceRate="0.800000" />
|
|
<Info workId="2" prob="0.400000" distanceRate="0.800000" />
|
|
<Info workId="14" prob="0.150000" distanceRate="0.800000" />
|
|
<Info workId="4" prob="0.550000" distanceRate="0.800000" />
|
|
<Info workId="5" prob="0.000000" distanceRate="0.800000" />
|
|
<Info workId="16" prob="0.700000" distanceRate="0.800000" />
|
|
<Info workId="3" prob="0.500000" distanceRate="0.800000" />
|
|
<Info workId="1" prob="0.650000" distanceRate="0.800000" />
|
|
<Info workId="6" prob="0.500000" distanceRate="0.800000" />
|
|
<Info workId="12" prob="0.000000" distanceRate="0.800000" />
|
|
<Info workId="13" prob="0.000000" distanceRate="0.800000" />
|
|
<Info workId="11" prob="0.000000" distanceRate="0.800000" />
|
|
<Info workId="15" prob="0.000000" distanceRate="0.800000" />
|
|
<Info workId="7" prob="0.600000" distanceRate="0.800000" />
|
|
<Info workId="17" prob="0.000000" distanceRate="0.800000" />
|
|
</Tension>
|
|
<Tension id="2">
|
|
<Info workId="18" prob="0.000000" distanceRate="0.800000" />
|
|
<Info workId="19" prob="0.000000" distanceRate="0.800000" />
|
|
<Info workId="4" prob="0.600000" distanceRate="0.800000" />
|
|
<Info workId="5" prob="0.000000" distanceRate="0.800000" />
|
|
<Info workId="1" prob="0.500000" distanceRate="0.800000" />
|
|
<Info workId="3" prob="0.300000" distanceRate="0.800000" />
|
|
<Info workId="7" prob="0.350000" distanceRate="0.800000" />
|
|
<Info workId="6" prob="0.250000" distanceRate="0.800000" />
|
|
<Info workId="12" prob="0.000000" distanceRate="0.800000" />
|
|
<Info workId="13" prob="0.000000" distanceRate="0.800000" />
|
|
<Info workId="11" prob="0.000000" distanceRate="0.800000" />
|
|
<Info workId="14" prob="0.000000" distanceRate="0.800000" />
|
|
<Info workId="15" prob="0.000000" distanceRate="0.800000" />
|
|
<Info workId="16" prob="0.000000" distanceRate="0.800000" />
|
|
<Info workId="17" prob="0.000000" distanceRate="0.800000" />
|
|
<Info workId="2" prob="0.650000" distanceRate="0.800000" />
|
|
</Tension>
|
|
</TensionList>
|
|
<WorkList>
|
|
<Work id="1" desc="일반 타격 공격" normalBehaviorId="1101" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2101" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="2" distanceRate="0.800000" coolTime="8000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" msgImmediately="false" msg="0" msgProb="0.000000" />
|
|
<Work id="2" desc="일직선 원거리 공격" normalBehaviorId="1103" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2103" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="PcTargetByAggro()" distanceType="2" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" msgImmediately="false" msg="0" msgProb="0.000000" />
|
|
<Work id="3" desc="방어력 업 버프" normalBehaviorId="1104" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2104" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetHpRatio() < 0.6" distanceType="1" distanceRate="0.800000" coolTime="10000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" msgImmediately="true" msg="105" msgProb="0.400000" />
|
|
<Work id="4" desc="자기 주위 마법공격(자폭 공격)" normalBehaviorId="1105" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2105" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetHpRatio() < 0.4" distanceType="2" distanceRate="0.800000" coolTime="12000" isDirectionRevision="true" nextAttackProb="1.000000" nextAttackId="18" msgImmediately="true" msg="213" msgProb="0.100000" />
|
|
<Work id="5" desc="폭탄형 마법공격" normalBehaviorId="1106" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2106" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetTargetDistance() > 265" distanceType="2" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" msgImmediately="false" msg="0" msgProb="0.000000" />
|
|
<Work id="6" desc="전진 회피" normalBehaviorId="1206" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2206" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetPcCountInAttackRange(4) > 2" distanceType="1" distanceRate="0.800000" coolTime="8000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" msgImmediately="false" msg="0" msgProb="0.000000" />
|
|
<Work id="7" desc="뒤로 도망" normalBehaviorId="1092" normalBehaviorType="activeMove" offFlockOnNormalMode="true" angerBehaviorId="1092" angerBehaviorType="activeMove" offFlockOnAngerMode="true" preProcess="GetTargetDistance() < 80" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="1.000000" nextAttackId="2" msgImmediately="false" msg="0" msgProb="0.000000" />
|
|
<Work id="11" desc="대기자세" normalBehaviorId="3" normalBehaviorType="social" offFlockOnNormalMode="true" angerBehaviorId="3" angerBehaviorType="social" offFlockOnAngerMode="true" preProcess="PcTargetByAggro()" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" msgImmediately="false" msg="0" msgProb="0.000000" />
|
|
<Work id="12" desc="명령 행동" normalBehaviorId="1204" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2204" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="PcTargetByAggro()" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="1.000000" nextAttackId="13" msgImmediately="false" msg="0" msgProb="0.000000" />
|
|
<Work id="13" desc="명령행동2" normalBehaviorId="1204" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2204" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="PcTargetByAggro()" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="1.000000" nextAttackId="7" msgImmediately="false" msg="0" msgProb="0.000000" />
|
|
<Work id="14" desc="왼쪽 게걸음" normalBehaviorId="1207" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2207" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetTargetDistance() > 200" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.300000" nextAttackId="15" msgImmediately="false" msg="0" msgProb="0.000000" />
|
|
<Work id="15" desc="왼쪽 게걸음1" normalBehaviorId="1207" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2207" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="PcTargetByAggro()" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.400000" nextAttackId="2" msgImmediately="false" msg="0" msgProb="0.000000" />
|
|
<Work id="16" desc="오른쪽 게걸음" normalBehaviorId="1208" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2208" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetTargetDistance() > 200" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.300000" nextAttackId="17" msgImmediately="false" msg="0" msgProb="0.000000" />
|
|
<Work id="17" desc="오른쪽 게걸음1" normalBehaviorId="1208" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2208" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="PcTargetByAggro()" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.400000" nextAttackId="2" msgImmediately="false" msg="0" msgProb="0.000000" />
|
|
<Work id="18" desc="헉헉(50%)" normalBehaviorId="1201" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="1201" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetHpRatio() < 0.5 AND GetHpRatio() > 0.2 AND IsInAnger() == 0" distanceType="1" distanceRate="0.800000" coolTime="7000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" msgImmediately="false" msg="0" msgProb="0.000000" />
|
|
<Work id="19" desc="헉헉(20%)" normalBehaviorId="1202" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="1202" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetHpRatio() < 0.2" distanceType="1" distanceRate="0.800000" coolTime="8000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" msgImmediately="false" msg="0" msgProb="0.000000" />
|
|
</WorkList>
|
|
</Attack>
|
|
<Avoid avoidSkillId="0" cooltime="0" />
|
|
<Cooperation concurrentAttackDuration="5000" sequentialAttackDelay="1000" escapeDuration="3000">
|
|
<TensionList>
|
|
<Tension id="1">
|
|
<Info workId="1" prob="1.000000" distanceRate="0.800000" />
|
|
</Tension>
|
|
</TensionList>
|
|
<WorkList>
|
|
<Work id="1" desc="협력행동" normalBehaviorId="1204" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2204" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetHpRatio() < 0.7" sendOrderId="2" sendOrderRange="1500" sendOrderMaxCount="5" sendOrderRefTarget="1" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="1.000000" nextAttackId="12" orderType="concurrent" formationId="9" msgImmediately="false" msg="251" msgProb="0.400000" />
|
|
</WorkList>
|
|
<ReceiveOrderList />
|
|
</Cooperation>
|
|
<CounterFlee workId="0" toAnger="false" speedUpRate="0.000000" maxMovingTime="0" recentHitTime="0" recentPcBehaviorTime="0" />
|
|
<Idle duration="500" />
|
|
<MonsterFlee hpRate="0.100000" executionRate="0.500000" fleeDistance="200" shareAggroRange="0" />
|
|
<MonsterSummon hpRate="0.200000" executionRate="0" summonNum="1" summonRange="300" summonTemplateId="0" />
|
|
<Move targetDistance="100" timeout="1000" />
|
|
<PatternList>
|
|
<Pattern default="true">
|
|
<AngerMode>
|
|
<Tension attackTension="2" cooperationTension="1" shorttermTargetTension="1" />
|
|
<Incline attackProb="0.500000" cooperationProb="0.500000" shorttermTargetProb="0.300000" avoidProb="0.000000" moveProb="0.500000" socialProb="0.000000" />
|
|
</AngerMode>
|
|
<NormalMode>
|
|
<Tension attackTension="1" cooperationTension="1" shorttermTargetTension="1" />
|
|
<Incline attackProb="0.800000" cooperationProb="0.500000" shorttermTargetProb="0.300000" avoidProb="0.000000" moveProb="0.500000" socialProb="0.000000" />
|
|
</NormalMode>
|
|
</Pattern>
|
|
<Pattern minHpRatio="0.000000" maxHpRatio="0.400000">
|
|
<AngerMode>
|
|
<Tension attackTension="2" cooperationTension="1" shorttermTargetTension="1" />
|
|
<Incline attackProb="0.500000" cooperationProb="0.500000" shorttermTargetProb="0.300000" avoidProb="0.000000" moveProb="0.500000" socialProb="0.000000" />
|
|
</AngerMode>
|
|
<NormalMode>
|
|
<Tension attackTension="1" cooperationTension="1" shorttermTargetTension="1" />
|
|
<Incline attackProb="0.500000" cooperationProb="0.500000" shorttermTargetProb="0.300000" avoidProb="0.000000" moveProb="0.500000" socialProb="0.000000" />
|
|
</NormalMode>
|
|
</Pattern>
|
|
</PatternList>
|
|
<ShorttermTarget>
|
|
<StTensionList>
|
|
<StTension id="1" />
|
|
</StTensionList>
|
|
<StWorkList />
|
|
</ShorttermTarget>
|
|
<Social socialMotionId="" />
|
|
</CombatState>
|
|
<PeaceState checkInterval="3000" minLeaderDistance="30" maxLeaderDistance="120" followNearUser="false" popupMsg="" msgProb="" msgInterval="">
|
|
<Buff range="0" coolTime="0" />
|
|
<RandomMove moveMinDistance="50" moveMaxDistance="150" probSocial="0.300000" moveRadius="250" probMove="0.350000">
|
|
<Social motionId="0" />
|
|
</RandomMove>
|
|
</PeaceState>
|
|
</Ai>
|
|
<Ai id="103" name="데바주술사">
|
|
<CautionState alertRadius="250" rotateTime="10" probAvoid="0.000000" avoidSkill="0" alertAngle="360" rotateAngle="50" checkInterval="5000" probActiveMove="0.200000">
|
|
<ActiveMove id="0" />
|
|
<ActiveMove id="0" />
|
|
</CautionState>
|
|
<CombatState watchRotateTime="5" watchRotateAngle="100" playSocialWhenFirstAggro="true">
|
|
<Attack>
|
|
<TensionList>
|
|
<Tension id="1">
|
|
<Info workId="201" prob="0" distanceRate="0.800000" />
|
|
<Info workId="106" prob="1" distanceRate="0.800000" />
|
|
<Info workId="202" prob="0" distanceRate="0.800000" />
|
|
<Info workId="207" prob="0.100000" distanceRate="0.800000" />
|
|
<Info workId="208" prob="0.100000" distanceRate="0.800000" />
|
|
<Info workId="204" prob="0" distanceRate="0.800000" />
|
|
<Info workId="206" prob="0" distanceRate="0.800000" />
|
|
<Info workId="250" prob="0" distanceRate="0.800000" />
|
|
<Info workId="251" prob="0" distanceRate="0.800000" />
|
|
<Info workId="101" prob="0" distanceRate="0.800000" />
|
|
<Info workId="103" prob="0" distanceRate="0.800000" />
|
|
<Info workId="104" prob="0" distanceRate="0.800000" />
|
|
<Info workId="105" prob="0" distanceRate="0.800000" />
|
|
<Info workId="327" prob="0.000000" distanceRate="0.800000" />
|
|
<Info workId="999" prob="0.000000" distanceRate="0.800000" />
|
|
<Info workId="328" prob="0.000000" distanceRate="0.800000" />
|
|
</Tension>
|
|
<Tension id="2">
|
|
<Info workId="201" prob="0.000000" distanceRate="0.800000" />
|
|
<Info workId="106" prob="1" distanceRate="0.800000" />
|
|
<Info workId="202" prob="0.000000" distanceRate="0.800000" />
|
|
<Info workId="101" prob="0" distanceRate="0.800000" />
|
|
<Info workId="103" prob="0" distanceRate="0.800000" />
|
|
<Info workId="104" prob="0" distanceRate="0.800000" />
|
|
<Info workId="105" prob="0" distanceRate="0.800000" />
|
|
<Info workId="204" prob="0" distanceRate="0.800000" />
|
|
<Info workId="206" prob="0" distanceRate="0.800000" />
|
|
<Info workId="207" prob="0.100000" distanceRate="0.800000" />
|
|
<Info workId="208" prob="0.100000" distanceRate="0.800000" />
|
|
<Info workId="250" prob="0" distanceRate="0.800000" />
|
|
<Info workId="251" prob="0" distanceRate="0.800000" />
|
|
<Info workId="327" prob="0.000000" distanceRate="0.800000" />
|
|
<Info workId="999" prob="0.000000" distanceRate="0.800000" />
|
|
<Info workId="328" prob="0.000000" distanceRate="0.800000" />
|
|
</Tension>
|
|
</TensionList>
|
|
<WorkList>
|
|
<Work id="101" desc="일반공격1" normalBehaviorId="1101" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2101" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="2" distanceRate="0.800000" coolTime="3000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" />
|
|
<Work id="103" desc="일반공격2" normalBehaviorId="1103" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2103" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="2" distanceRate="0.800000" coolTime="3000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" />
|
|
<Work id="104" desc="일반공격3" normalBehaviorId="1104" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2104" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="2" distanceRate="0.800000" coolTime="3000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" />
|
|
<Work id="105" desc="일반공격4" normalBehaviorId="1105" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2105" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="2" distanceRate="0.800000" coolTime="3000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" />
|
|
<Work id="106" desc="강력한공격" normalBehaviorId="1106" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2106" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="2" distanceRate="0.800000" coolTime="10000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" referenceNextAttackPreprocess="" nextShorttermTargetProb="" nextShorttermTargetId="" noCancelNextAttackByAggroChanged="" msgImmediately="" msg="" msgProb="" activeMoveIdForSkillOnNormalMode="" activeMoveIdForSkillOnAngerMode="" />
|
|
<Work id="201" desc="헉헉 모션 50" normalBehaviorId="1201" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="1201" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetHpRatio() < 0.5 AND GetHpRatio() > 0.2" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" />
|
|
<Work id="202" desc="헉헉 모션 20" normalBehaviorId="1202" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="1202" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetHpRatio() < 0.2" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" />
|
|
<Work id="204" desc="어그로 체인지" normalBehaviorId="1204" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2204" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" />
|
|
<Work id="206" desc="회피이동" normalBehaviorId="1206" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2206" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" />
|
|
<Work id="207" desc="사이드워크(좌)_1" normalBehaviorId="1207" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2207" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" />
|
|
<Work id="208" desc="사이드워크(우)_1" normalBehaviorId="1208" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2208" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" />
|
|
<Work id="250" desc="뒤로도망가는 ActiveMove" normalBehaviorId="1091" normalBehaviorType="activeMove" offFlockOnNormalMode="true" angerBehaviorId="1091" angerBehaviorType="activeMove" offFlockOnAngerMode="true" preProcess="1" distanceType="2" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" />
|
|
<Work id="251" desc="접근하는 ActiveMove" normalBehaviorId="1092" normalBehaviorType="activeMove" offFlockOnNormalMode="true" angerBehaviorId="1092" angerBehaviorType="activeMove" offFlockOnAngerMode="true" preProcess="1" distanceType="2" distanceRate="1.000000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" />
|
|
<Work id="327" desc="사이드워크(좌)_2" normalBehaviorId="1207" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2207" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" />
|
|
<Work id="328" desc="사이드워크(우)_2" normalBehaviorId="1208" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2208" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" />
|
|
<Work id="999" desc="무조건 나가는 공격" normalBehaviorId="1101" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2101" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="2" distanceRate="0.800000" coolTime="3000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" />
|
|
</WorkList>
|
|
</Attack>
|
|
<Avoid avoidSkillId="0" cooltime="10000" />
|
|
<Cooperation concurrentAttackDuration="10000" sequentialAttackDelay="1000" escapeDuration="3000">
|
|
<TensionList>
|
|
<Tension id="1">
|
|
<Info workId="1" prob="0.100000" distanceRate="1.000000" />
|
|
<Info workId="2" prob="1.000000" distanceRate="1.000000" />
|
|
<Info workId="3" prob="1.000000" distanceRate="1.000000" />
|
|
<Info workId="4" prob="1.000000" distanceRate="1.000000" />
|
|
</Tension>
|
|
<Tension id="2">
|
|
<Info workId="1" prob="0.100000" distanceRate="1.000000" />
|
|
<Info workId="2" prob="1.000000" distanceRate="1.000000" />
|
|
<Info workId="3" prob="1.000000" distanceRate="1.000000" />
|
|
<Info workId="4" prob="1.000000" distanceRate="1.000000" />
|
|
</Tension>
|
|
</TensionList>
|
|
<WorkList>
|
|
<Work id="1" desc="10m 이내에 동료가 있으면 10%확률로 동시공격한다." normalBehaviorId="1204" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="1204" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetNpcCountInRange(250) > 1" sendOrderId="1" sendOrderRange="300" sendOrderMaxCount="5" sendOrderRefTarget="1" distanceType="2" distanceRate="1.000000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" orderType="concurrent" formationId="0" />
|
|
<Work id="2" desc="HP가 20% 미만인 PC가 주변에 있으면 10초간 단체지속공격한다" normalBehaviorId="1204" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2204" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="PcTargetByHp(1,360,0,300,0,0.2,0)" sendOrderId="2" sendOrderRange="300" sendOrderMaxCount="5" sendOrderRefTarget="1" distanceType="2" distanceRate="1.000000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" orderType="sequential" formationId="0" />
|
|
<Work id="3" desc="누킹/캐스팅 계열 스킬을 사용하는 PC가 있으면 양옆으로 찢어지는 포메이션명령 내리기" normalBehaviorId="1204" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2204" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="PcTargetBySkillCategoryUsing(1,360,0,500,13) OR PcTargetBySkillCategoryUsing(1,360,0,500,23)" sendOrderId="3" sendOrderRange="300" sendOrderMaxCount="5" sendOrderRefTarget="1" distanceType="2" distanceRate="1.000000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" orderType="formation" formationId="9" />
|
|
<Work id="4" desc="다구리 맞으면 명령자 주위로 불러오는 포메이션" normalBehaviorId="1204" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2204" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetDamagedCount(3) > 4" sendOrderId="4" sendOrderRange="300" sendOrderMaxCount="5" sendOrderRefTarget="0" distanceType="2" distanceRate="1.000000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" orderType="formation" formationId="10" />
|
|
</WorkList>
|
|
<ReceiveOrderList>
|
|
<ReceiveOrder orderId="1" prob="1.000000" attackId="101" formationCheckTime="0" formationAttackProb="0.000000" formationAttackId="0" />
|
|
<ReceiveOrder orderId="2" prob="1.000000" attackId="101" formationCheckTime="0" formationAttackProb="0.000000" formationAttackId="0" />
|
|
<ReceiveOrder orderId="3" prob="1.000000" attackId="101" formationCheckTime="4000" formationAttackProb="1.000000" formationAttackId="204" />
|
|
<ReceiveOrder orderId="4" prob="1.000000" attackId="208" formationCheckTime="4000" formationAttackProb="1.000000" formationAttackId="204" />
|
|
</ReceiveOrderList>
|
|
</Cooperation>
|
|
<Idle duration="1000" />
|
|
<MonsterFlee hpRate="0.000000" executionRate="0.000000" fleeDistance="0" shareAggroRange="0" />
|
|
<Move targetDistance="150" timeout="1000" />
|
|
<PatternList>
|
|
<Pattern default="true">
|
|
<AngerMode>
|
|
<Tension attackTension="2" cooperationTension="2" shorttermTargetTension="2" />
|
|
<Incline attackProb="0.500000" cooperationProb="0.500000" shorttermTargetProb="0.300000" avoidProb="0.000000" moveProb="0.500000" socialProb="0.000000" />
|
|
</AngerMode>
|
|
<NormalMode>
|
|
<Tension attackTension="1" cooperationTension="1" shorttermTargetTension="1" />
|
|
<Incline attackProb="0.500000" cooperationProb="0.500000" shorttermTargetProb="0.300000" avoidProb="0.000000" moveProb="0.500000" socialProb="0.000000" />
|
|
</NormalMode>
|
|
</Pattern>
|
|
<Pattern minHpRatio="0.000000" maxHpRatio="0.300000">
|
|
<AngerMode>
|
|
<Tension attackTension="2" cooperationTension="2" shorttermTargetTension="2" />
|
|
<Incline attackProb="0.500000" cooperationProb="0.500000" shorttermTargetProb="0.300000" avoidProb="0.000000" moveProb="0.500000" socialProb="0.000000" />
|
|
</AngerMode>
|
|
<NormalMode>
|
|
<Tension attackTension="1" cooperationTension="1" shorttermTargetTension="1" />
|
|
<Incline attackProb="0.500000" cooperationProb="0.500000" shorttermTargetProb="0.300000" avoidProb="0.000000" moveProb="0.500000" socialProb="0.000000" />
|
|
</NormalMode>
|
|
</Pattern>
|
|
</PatternList>
|
|
<ShorttermTarget>
|
|
<StTensionList>
|
|
<StTension id="1">
|
|
<Info stWorkId="1" prob="0.500000" />
|
|
<Info stWorkId="2" prob="0.500000" />
|
|
</StTension>
|
|
<StTension id="2">
|
|
<Info stWorkId="1" prob="0.500000" />
|
|
<Info stWorkId="2" prob="0.500000" />
|
|
</StTension>
|
|
</StTensionList>
|
|
<StWorkList>
|
|
<StWork id="1" desc="HP20% 미만일때 100% 도망가기" preProcess="GetHpRatio() < 0.2" immediateAttackId="250" />
|
|
<StWork id="2" desc="주변에 리액션이 난 파티원이 있을때 그쪽으로 이동" preProcess="NpcTargetByReaction(1,360,0,500,3)" immediateAttackId="251" />
|
|
</StWorkList>
|
|
</ShorttermTarget>
|
|
<Social socialMotionId="0" />
|
|
</CombatState>
|
|
<PeaceState checkInterval="5000" minLeaderDistance="100" maxLeaderDistance="200" popupMsg="" msgProb="" msgInterval="" followNearUser="" followDungeonUser="" followQuestUser="" questPatrol="">
|
|
<RandomMove moveMinDistance="100" moveMaxDistance="400" probSocial="0.300000" moveRadius="1000" probMove="0.400000">
|
|
<Social motionId="1" />
|
|
<Social motionId="2" />
|
|
</RandomMove>
|
|
<Buff range="" coolTime="" />
|
|
</PeaceState>
|
|
</Ai>
|
|
</AIData> |