Files
Server-Datasheets/Datasheet/AIData_33.xml
2025-03-03 20:30:53 -05:00

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206 KiB
XML

<?xml version="1.0" encoding="utf-8"?>
<AIData huntingZoneId="33">
<Ai id="0" name="비스크 돌">
<PeaceState checkInterval="2000" minLeaderDistance="30" maxLeaderDistance="80">
<RandomMove moveMinDistance="50" moveMaxDistance="150" probSocial="0.300000" moveRadius="200" probMove="0.500000">
<Social motionId="1" />
<Social motionId="2" />
</RandomMove>
</PeaceState>
<CautionState alertRadius="200" rotateTime="5" probAvoid="0.300000" avoidSkill="" alertAngle="360" rotateAngle="60" checkInterval="5000" probActiveMove="0.500000">
<ActiveMove id="" />
<ActiveMove id="2" />
<ActiveMove id="3" />
</CautionState>
<CombatState watchRotateTime="5" watchRotateAngle="60" playSocialWhenFirstAggro="false">
<ShorttermTarget>
<StWorkList>
<StWork id="1" desc="더미" preProcess="1" immediateAttackId="101" />
</StWorkList>
<StTensionList>
<StTension id="1">
<Info stWorkId="1" prob="0.000000" />
</StTension>
</StTensionList>
</ShorttermTarget>
<Cooperation concurrentAttackDuration="5000" sequentialAttackDelay="1000" escapeDuration="3000">
<WorkList>
<Work id="1" desc="더미" normalBehaviorId="1101" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="1101" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" sendOrderId="1" sendOrderRange="800" sendOrderMaxCount="10" sendOrderRefTarget="1" distanceType="3" distanceRate="1" coolTime="6000" isDirectionRevision="true" nextAttackProb="0" nextAttackId="0" orderType="normal" formationId="101" />
</WorkList>
<TensionList>
<Tension id="1">
<Info workId="1" prob="0.000000" distanceRate="0.800000" />
</Tension>
</TensionList>
<ReceiveOrderList>
<ReceiveOrder orderId="1" prob="1" attackId="103" formationCheckTime="1000" formationAttackProb="0.000000" formationAttackId="101" />
</ReceiveOrderList>
</Cooperation>
<Attack>
<WorkList>
<Work id="101" desc="찌르기공격_atk01" normalBehaviorId="1101" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="1101" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="2" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="" />
<Work id="103" desc="대시공격_atk02" normalBehaviorId="1103" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="1103" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="2" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="" />
<Work id="104" desc="폭탄던지기_atk03" normalBehaviorId="1104" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="1104" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="3" distanceRate="1.000000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="" />
<Work id="105" desc="폭탄제자리공격_atk04" normalBehaviorId="1105" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="1105" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="" />
<Work id="150" desc="PC에게 접근" normalBehaviorId="1" normalBehaviorType="activeMove" offFlockOnNormalMode="false" angerBehaviorId="1" angerBehaviorType="activeMove" offFlockOnAngerMode="false" preProcess="GetTargetDistance()&gt;250" distanceType="1" distanceRate="1.000000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="" />
<Work id="205" desc="명령수신동작 후 nextAttackId 공격" normalBehaviorId="1205" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="1205" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="1.000000" nextAttackId="103" />
<Work id="209" desc="대기" normalBehaviorId="1209" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="1209" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetNpcCountInRange(500)&gt;4" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="1.000000" nextAttackId="101" />
</WorkList>
<TensionList>
<Tension id="1">
<Info workId="150" prob="0.200000" distanceRate="0.800000" />
<Info workId="205" prob="0.000000" distanceRate="0.800000" />
<Info workId="209" prob="0.100000" distanceRate="0.800000" />
<Info workId="103" prob="0.300000" distanceRate="0.800000" />
<Info workId="104" prob="0.000000" distanceRate="1" />
<Info workId="105" prob="0.000000" distanceRate="0.800000" />
<Info workId="101" prob="0.200000" distanceRate="0.800000" />
</Tension>
</TensionList>
</Attack>
<Avoid avoidSkillId="" cooltime="10000" />
<Move targetDistance="100" timeout="1000" />
<Social socialMotionId="0" />
<Idle duration="1000" />
<PatternList>
<Pattern default="true">
<NormalMode>
<Tension attackTension="1" cooperationTension="1" shorttermTargetTension="1" />
<Incline attackProb="0.500000" cooperationProb="0" shorttermTargetProb="0" avoidProb="0" moveProb="0" socialProb="0" />
</NormalMode>
<AngerMode>
<Tension attackTension="1" cooperationTension="1" shorttermTargetTension="1" />
<Incline attackProb="0.500000" cooperationProb="0" shorttermTargetProb="0" avoidProb="0" moveProb="0" socialProb="0" />
</AngerMode>
</Pattern>
</PatternList>
<MonsterFlee hpRate="0" executionRate="0" fleeDistance="0" shareAggroRange="0" />
</CombatState>
</Ai>
<Ai id="1" name="비스크 레이디">
<PeaceState checkInterval="2000" minLeaderDistance="30" maxLeaderDistance="80">
<RandomMove moveMinDistance="50" moveMaxDistance="150" probSocial="0.300000" moveRadius="200" probMove="0.500000">
<Social motionId="1" />
<Social motionId="2" />
</RandomMove>
</PeaceState>
<CautionState alertRadius="300" rotateTime="5" probAvoid="0.300000" avoidSkill="" alertAngle="360" rotateAngle="60" checkInterval="5000" probActiveMove="0.500000">
<ActiveMove id="" />
<ActiveMove id="2" />
<ActiveMove id="3" />
</CautionState>
<CombatState watchRotateTime="5" watchRotateAngle="60" playSocialWhenFirstAggro="false">
<ShorttermTarget>
<StWorkList>
<StWork id="1" desc="더미" preProcess="1" immediateAttackId="101" />
</StWorkList>
<StTensionList>
<StTension id="1">
<Info stWorkId="1" prob="0.000000" />
</StTension>
</StTensionList>
</ShorttermTarget>
<Cooperation concurrentAttackDuration="5000" sequentialAttackDelay="1000" escapeDuration="3000">
<WorkList>
<Work id="1" desc="더미" normalBehaviorId="1101" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="1101" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" sendOrderId="1" sendOrderRange="800" sendOrderMaxCount="10" sendOrderRefTarget="1" distanceType="3" distanceRate="1" coolTime="6000" isDirectionRevision="true" nextAttackProb="0" nextAttackId="0" orderType="normal" formationId="101" />
</WorkList>
<TensionList>
<Tension id="1">
<Info workId="1" prob="0.000000" distanceRate="0.800000" />
</Tension>
</TensionList>
<ReceiveOrderList>
<ReceiveOrder orderId="1" prob="1.000000" attackId="115" formationCheckTime="1000" formationAttackProb="0.300000" formationAttackId="115" />
</ReceiveOrderList>
</Cooperation>
<Attack>
<WorkList>
<Work id="101" desc="찌르기공격_atk01" normalBehaviorId="1101" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="1101" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="2" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="" />
<Work id="103" desc="대시공격_atk02" normalBehaviorId="1103" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="1103" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="2" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="" />
<Work id="104" desc="폭탄던지기_atk03" normalBehaviorId="1104" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="1104" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetBossDistance()&gt;0 AND GetNpcCountInRange(400)&gt;4" distanceType="3" distanceRate="1.000000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="" />
<Work id="105" desc="폭탄제자리공격_atk04" normalBehaviorId="1105" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="1105" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="2" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="" />
<Work id="150" desc="PC에게 접근" normalBehaviorId="1" normalBehaviorType="activeMove" offFlockOnNormalMode="false" angerBehaviorId="1" angerBehaviorType="activeMove" offFlockOnAngerMode="false" preProcess="GetTargetDistance()&gt;250" distanceType="1" distanceRate="1.000000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="" />
<Work id="205" desc="명령수신동작 후 nextAttackId 공격" normalBehaviorId="1205" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="1205" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetDamagedCount(5)&lt;2 AND GetDynamicSpawnCount()&lt;1" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="1.000000" nextAttackId="115" />
<Work id="209" desc="대기" normalBehaviorId="1209" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="1209" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetDamagedCount(5)&lt;2 AND GetDynamicSpawnCount()&lt;1" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="1.000000" nextAttackId="101" />
<Work id="115" desc="제자리에서 폭탄제자리공격_atk04" normalBehaviorId="1105" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="1105" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="" />
</WorkList>
<TensionList>
<Tension id="1">
<Info workId="150" prob="0.200000" distanceRate="0.800000" />
<Info workId="205" prob="0.000000" distanceRate="0.800000" />
<Info workId="209" prob="0.100000" distanceRate="0.800000" />
<Info workId="101" prob="0.000000" distanceRate="0.800000" />
<Info workId="103" prob="0.000000" distanceRate="0.800000" />
<Info workId="104" prob="0.800000" distanceRate="1" />
<Info workId="105" prob="0.200000" distanceRate="0.800000" />
</Tension>
</TensionList>
</Attack>
<Avoid avoidSkillId="" cooltime="10000" />
<Move targetDistance="100" timeout="1000" />
<Social socialMotionId="0" />
<Idle duration="1000" />
<PatternList>
<Pattern default="true">
<NormalMode>
<Tension attackTension="1" cooperationTension="1" shorttermTargetTension="1" />
<Incline attackProb="0.500000" cooperationProb="0" shorttermTargetProb="0" avoidProb="0" moveProb="0" socialProb="0" />
</NormalMode>
<AngerMode>
<Tension attackTension="1" cooperationTension="1" shorttermTargetTension="1" />
<Incline attackProb="0.500000" cooperationProb="0" shorttermTargetProb="0" avoidProb="0" moveProb="0" socialProb="0" />
</AngerMode>
</Pattern>
</PatternList>
<MonsterFlee hpRate="0" executionRate="0" fleeDistance="0" shareAggroRange="0" />
</CombatState>
</Ai>
<Ai id="2" name="밤피르 숙녀">
<PeaceState checkInterval="4000" minLeaderDistance="100" maxLeaderDistance="200" popupMsg="" msgProb="" msgInterval="" followNearUser="">
<RandomMove moveMinDistance="100" moveMaxDistance="300" probSocial="0.300000" moveRadius="300" probMove="0.400000">
<Social motionId="1" />
<Social motionId="2" />
</RandomMove>
<Buff range="" coolTime="" />
</PeaceState>
<CautionState alertRadius="400" rotateTime="10" probAvoid="0" avoidSkill="" alertAngle="210" rotateAngle="50" checkInterval="5000" probActiveMove="0.200000">
<ActiveMove id="" />
<ActiveMove id="" />
</CautionState>
<CombatState watchRotateTime="5" watchRotateAngle="100" playSocialWhenFirstAggro="false">
<ShorttermTarget>
<StWorkList>
<StWork id="1" desc="원거리견제" preProcess="PcTargetByDirection(0,120,150,500,1)" immediateAttackId="103" />
</StWorkList>
<StTensionList>
<StTension id="1">
<Info stWorkId="1" prob="0.500000" />
</StTension>
<StTension id="2">
<Info stWorkId="1" prob="0.500000" />
</StTension>
</StTensionList>
</ShorttermTarget>
<Cooperation concurrentAttackDuration="10000" sequentialAttackDelay="1000" escapeDuration="3000">
<WorkList>
<Work id="1" desc="좀 맞으면 포메이션 지시" normalBehaviorId="1204" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="1204" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetDamagedCount(10)&gt;2 AND GetNpcCountInRange(800)&gt;0" sendOrderId="1" sendOrderRange="800" sendOrderMaxCount="20" sendOrderRefTarget="1" distanceType="1" distanceRate="1" coolTime="15000" isDirectionRevision="true" nextAttackProb="0" nextAttackId="0" orderType="formation" formationId="102" />
</WorkList>
<TensionList>
<Tension id="1">
<Info workId="1" prob="0.500000" distanceRate="1" />
</Tension>
<Tension id="2">
<Info workId="1" prob="0.500000" distanceRate="1" />
</Tension>
</TensionList>
<ReceiveOrderList>
<ReceiveOrder orderId="1" prob="1" attackId="103" formationCheckTime="2000" formationAttackProb="0" formationAttackId="101" />
</ReceiveOrderList>
</Cooperation>
<Attack>
<WorkList>
<Work id="101" desc="일반공격1" normalBehaviorId="1101" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2101" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="2" distanceRate="0.800000" coolTime="3000" isDirectionRevision="true" nextAttackProb="" nextAttackId="" />
<Work id="102" desc="강력한공격 전에 하는 사전동작" normalBehaviorId="1203" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2203" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetDamagedCount(5)&gt;3" distanceType="2" distanceRate="0.800000" coolTime="12000" isDirectionRevision="true" nextAttackProb="1" nextAttackId="312" />
<Work id="103" desc="원거리공격" normalBehaviorId="1103" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2103" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetDynamicSpawnCount()&lt;1" distanceType="3" distanceRate="0.800000" coolTime="10000" isDirectionRevision="true" nextAttackProb="" nextAttackId="" />
<Work id="201" desc="헉헉 모션 50" normalBehaviorId="1201" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="1201" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetHpRatio() &lt; 0.5 AND GetHpRatio() &gt; 0.2" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="" nextAttackId="" />
<Work id="202" desc="헉헉 모션 20" normalBehaviorId="1202" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="1202" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetHpRatio() &lt; 0.2" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="" nextAttackId="" />
<Work id="204" desc="어그로 체인지" normalBehaviorId="1204" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2204" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="" nextAttackId="" />
<Work id="206" desc="회피이동" normalBehaviorId="1206" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2206" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="GetDamagedCount(5)&gt;1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="" nextAttackId="" />
<Work id="207" desc="사이드워크(좌)_1" normalBehaviorId="1207" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2207" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetDamagedCount(5)&lt;1" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="" />
<Work id="208" desc="사이드워크(우)_1" normalBehaviorId="1208" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2208" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetDamagedCount(5)&lt;1" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="" />
<Work id="209" desc="회피이동(좌)" normalBehaviorId="1209" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2209" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetDamagedCount(5)&gt;1" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="" nextAttackId="" />
<Work id="210" desc="회피이동(우)" normalBehaviorId="1210" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2210" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetDamagedCount(5)&gt;1" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="" nextAttackId="" />
<Work id="211" desc="기타소셜" normalBehaviorId="1211" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2211" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="" nextAttackId="" />
<Work id="250" desc="뒤로도망가는 ActiveMove" normalBehaviorId="4" normalBehaviorType="activeMove" offFlockOnNormalMode="true" angerBehaviorId="4" angerBehaviorType="activeMove" offFlockOnAngerMode="true" preProcess="GetHpRatio()&lt;0.3 AND GetTargetDistance()&lt;100" distanceType="3" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="1" nextAttackId="209" />
<Work id="251" desc="접근하는 ActiveMove" normalBehaviorId="1" normalBehaviorType="activeMove" offFlockOnNormalMode="true" angerBehaviorId="1" angerBehaviorType="activeMove" offFlockOnAngerMode="true" preProcess="GetTargetDistance()&gt;250" distanceType="3" distanceRate="1" coolTime="6000" isDirectionRevision="true" nextAttackProb="" nextAttackId="" />
<Work id="312" desc="사전동작에 이어지는 강력한공격" normalBehaviorId="1102" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2102" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="2" distanceRate="0.800000" coolTime="12000" isDirectionRevision="true" nextAttackProb="0.5" nextAttackId="201" />
<Work id="255" desc="부하스폰용명령동작" normalBehaviorId="1204" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2204" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetNpcCountInRange(400) &lt; 4 AND GetDynamicSpawnCount()&lt;1" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="" />
<Work id="355" desc="부하스폰" normalBehaviorId="1" normalBehaviorType="dynamicSpawn" offFlockOnNormalMode="true" angerBehaviorId="1" angerBehaviorType="dynamicSpawn" offFlockOnAngerMode="true" preProcess="GetDynamicSpawnCount()&lt;1" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="" />
</WorkList>
<TensionList>
<Tension id="1">
<Info workId="201" prob="0.00000" distanceRate="0.800000" />
<Info workId="202" prob="0.00000" distanceRate="0.800000" />
<Info workId="251" prob="0.100000" distanceRate="0.800000" />
<Info workId="255" prob="0" distanceRate="0.800000" />
<Info workId="355" prob="0.000000" distanceRate="0.800000" />
<Info workId="207" prob="0.100000" distanceRate="0.800000" />
<Info workId="208" prob="0.100000" distanceRate="0.800000" />
<Info workId="204" prob="0.000000" distanceRate="0.800000" />
<Info workId="206" prob="0.100000" distanceRate="0.800000" />
<Info workId="209" prob="0.100000" distanceRate="0.800000" />
<Info workId="210" prob="0.100000" distanceRate="0.800000" />
<Info workId="211" prob="0.000000" distanceRate="0.800000" />
<Info workId="250" prob="0.000000" distanceRate="0.800000" />
<Info workId="102" prob="0.300000" distanceRate="0.800000" />
<Info workId="103" prob="0.800000" distanceRate="0.800000" />
<Info workId="312" prob="0" distanceRate="0.800000" />
<Info workId="101" prob="0.200000" distanceRate="0.800000" />
</Tension>
<Tension id="2">
<Info workId="201" prob="0.000000" distanceRate="0.800000" />
<Info workId="202" prob="0.000000" distanceRate="0.800000" />
<Info workId="251" prob="0.00000" distanceRate="0.800000" />
<Info workId="255" prob="0" distanceRate="0.800000" />
<Info workId="355" prob="0.000000" distanceRate="0.800000" />
<Info workId="207" prob="0.00000" distanceRate="0.800000" />
<Info workId="208" prob="0.00000" distanceRate="0.800000" />
<Info workId="204" prob="0.00000" distanceRate="0.800000" />
<Info workId="206" prob="0.00000" distanceRate="0.800000" />
<Info workId="209" prob="0.00000" distanceRate="0.800000" />
<Info workId="210" prob="0.00000" distanceRate="0.800000" />
<Info workId="211" prob="0.00000" distanceRate="0.800000" />
<Info workId="250" prob="0.00000" distanceRate="0.800000" />
<Info workId="102" prob="0.600000" distanceRate="0.800000" />
<Info workId="103" prob="0.200000" distanceRate="0.800000" />
<Info workId="312" prob="0" distanceRate="0.800000" />
<Info workId="101" prob="0.200000" distanceRate="0.800000" />
</Tension>
</TensionList>
</Attack>
<Avoid avoidSkillId="" cooltime="10000" />
<Move targetDistance="150" timeout="1000" />
<Social socialMotionId="0" />
<Idle duration="1000" />
<PatternList>
<Pattern default="true">
<NormalMode>
<Tension attackTension="1" cooperationTension="1" shorttermTargetTension="1" />
<Incline attackProb="0.500000" cooperationProb="0.500000" shorttermTargetProb="0.300000" avoidProb="0.000000" moveProb="0.500000" socialProb="0" />
</NormalMode>
<AngerMode>
<Tension attackTension="2" cooperationTension="2" shorttermTargetTension="2" />
<Incline attackProb="0.500000" cooperationProb="0.300000" shorttermTargetProb="0.300000" avoidProb="0.000000" moveProb="0.500000" socialProb="0" />
</AngerMode>
</Pattern>
</PatternList>
<CounterFlee workId="101" toAnger="true" speedUpRate="1.8" maxMovingTime="12000" recentHitTime="15000" recentPcBehaviorTime="20000" />
<MonsterFlee hpRate="0.1" executionRate="0.5" fleeDistance="500" shareAggroRange="150" />
<MonsterSummon hpRate="0.2" executionRate="0" summonNum="1" summonRange="300" summonTemplateId="" />
</CombatState>
</Ai>
<Ai id="52" name="밤피르 숙녀 BBBBB">
<PeaceState checkInterval="4000" minLeaderDistance="100" maxLeaderDistance="200">
<RandomMove moveMinDistance="100" moveMaxDistance="300" probSocial="0.300000" moveRadius="300" probMove="0.400000">
<Social motionId="1" />
<Social motionId="2" />
</RandomMove>
</PeaceState>
<CautionState alertRadius="400" rotateTime="10" probAvoid="0" avoidSkill="" alertAngle="210" rotateAngle="50" checkInterval="5000" probActiveMove="0.200000">
<ActiveMove id="" />
<ActiveMove id="" />
</CautionState>
<CombatState watchRotateTime="5" watchRotateAngle="100" playSocialWhenFirstAggro="false">
<ShorttermTarget>
<StWorkList>
<StWork id="1" desc="원거리견제" preProcess="PcTargetByDirection(0,120,150,500,1)" immediateAttackId="103" />
</StWorkList>
<StTensionList>
<StTension id="1">
<Info stWorkId="1" prob="0.500000" />
</StTension>
<StTension id="2">
<Info stWorkId="1" prob="0.500000" />
</StTension>
</StTensionList>
</ShorttermTarget>
<Cooperation concurrentAttackDuration="10000" sequentialAttackDelay="1000" escapeDuration="3000">
<WorkList>
<Work id="1" desc="좀 맞으면 나에게오는 포메이션 지시" normalBehaviorId="1204" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="1204" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetDamagedCount(10)&gt;2 AND GetNpcCountInRange(800)&gt;0" sendOrderId="1" sendOrderRange="800" sendOrderMaxCount="20" sendOrderRefTarget="0" distanceType="1" distanceRate="1" coolTime="15000" isDirectionRevision="true" nextAttackProb="0" nextAttackId="0" orderType="formation" formationId="103" />
</WorkList>
<TensionList>
<Tension id="1">
<Info workId="1" prob="0.500000" distanceRate="1" />
</Tension>
<Tension id="2">
<Info workId="1" prob="0.500000" distanceRate="1" />
</Tension>
</TensionList>
<ReceiveOrderList>
<ReceiveOrder orderId="1" prob="1" attackId="101" formationCheckTime="2000" formationAttackProb="0" formationAttackId="101" />
</ReceiveOrderList>
</Cooperation>
<Attack>
<WorkList>
<Work id="101" desc="일반공격1" normalBehaviorId="1101" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2101" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="2" distanceRate="0.800000" coolTime="3000" isDirectionRevision="true" nextAttackProb="" nextAttackId="" />
<Work id="102" desc="강력한공격 전에 하는 사전동작" normalBehaviorId="1203" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2203" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetDamagedCount(5)&gt;3" distanceType="2" distanceRate="0.800000" coolTime="12000" isDirectionRevision="true" nextAttackProb="1" nextAttackId="312" />
<Work id="103" desc="원거리공격" normalBehaviorId="1103" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2103" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetDynamicSpawnCount()&lt;1" distanceType="3" distanceRate="0.800000" coolTime="10000" isDirectionRevision="true" nextAttackProb="" nextAttackId="" />
<Work id="201" desc="헉헉 모션 50" normalBehaviorId="1201" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="1201" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetHpRatio() &lt; 0.5 AND GetHpRatio() &gt; 0.2" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="" nextAttackId="" />
<Work id="202" desc="헉헉 모션 20" normalBehaviorId="1202" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="1202" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetHpRatio() &lt; 0.2" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="" nextAttackId="" />
<Work id="204" desc="어그로 체인지" normalBehaviorId="1204" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2204" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="" nextAttackId="" />
<Work id="206" desc="회피이동" normalBehaviorId="1206" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2206" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="GetDamagedCount(5)&gt;1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="" nextAttackId="" />
<Work id="207" desc="사이드워크(좌)_1" normalBehaviorId="1207" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2207" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetDamagedCount(5)&lt;1" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="" />
<Work id="208" desc="사이드워크(우)_1" normalBehaviorId="1208" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2208" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetDamagedCount(5)&lt;1" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="" />
<Work id="209" desc="회피이동(좌)" normalBehaviorId="1209" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2209" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetDamagedCount(5)&gt;1" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="" nextAttackId="" />
<Work id="210" desc="회피이동(우)" normalBehaviorId="1210" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2210" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetDamagedCount(5)&gt;1" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="" nextAttackId="" />
<Work id="211" desc="기타소셜" normalBehaviorId="1211" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2211" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="" nextAttackId="" />
<Work id="250" desc="뒤로도망가는 ActiveMove" normalBehaviorId="4" normalBehaviorType="activeMove" offFlockOnNormalMode="true" angerBehaviorId="4" angerBehaviorType="activeMove" offFlockOnAngerMode="true" preProcess="GetHpRatio()&lt;0.3 AND GetTargetDistance()&lt;100" distanceType="3" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="1" nextAttackId="209" />
<Work id="251" desc="접근하는 ActiveMove" normalBehaviorId="1" normalBehaviorType="activeMove" offFlockOnNormalMode="true" angerBehaviorId="1" angerBehaviorType="activeMove" offFlockOnAngerMode="true" preProcess="GetTargetDistance()&gt;250" distanceType="3" distanceRate="1" coolTime="6000" isDirectionRevision="true" nextAttackProb="" nextAttackId="" />
<Work id="312" desc="사전동작에 이어지는 강력한공격" normalBehaviorId="1102" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2102" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="2" distanceRate="0.800000" coolTime="12000" isDirectionRevision="true" nextAttackProb="0.5" nextAttackId="201" />
<Work id="255" desc="부하스폰용명령동작" normalBehaviorId="1204" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2204" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetNpcCountInRange(400) &lt; 4 AND GetDynamicSpawnCount()&lt;1" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="" />
<Work id="355" desc="부하스폰" normalBehaviorId="1" normalBehaviorType="dynamicSpawn" offFlockOnNormalMode="true" angerBehaviorId="1" angerBehaviorType="dynamicSpawn" offFlockOnAngerMode="true" preProcess="GetDynamicSpawnCount()&lt;1" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="" />
</WorkList>
<TensionList>
<Tension id="1">
<Info workId="201" prob="0.00000" distanceRate="0.800000" />
<Info workId="202" prob="0.00000" distanceRate="0.800000" />
<Info workId="251" prob="0.100000" distanceRate="0.800000" />
<Info workId="255" prob="0.000000" distanceRate="0.800000" />
<Info workId="355" prob="0.000000" distanceRate="0.800000" />
<Info workId="207" prob="0.100000" distanceRate="0.800000" />
<Info workId="208" prob="0.100000" distanceRate="0.800000" />
<Info workId="204" prob="0.000000" distanceRate="0.800000" />
<Info workId="206" prob="0.100000" distanceRate="0.800000" />
<Info workId="209" prob="0.100000" distanceRate="0.800000" />
<Info workId="210" prob="0.100000" distanceRate="0.800000" />
<Info workId="211" prob="0.000000" distanceRate="0.800000" />
<Info workId="250" prob="0.000000" distanceRate="0.800000" />
<Info workId="102" prob="0.400000" distanceRate="0.800000" />
<Info workId="103" prob="0.000000" distanceRate="0.800000" />
<Info workId="312" prob="0" distanceRate="0.800000" />
<Info workId="101" prob="0.200000" distanceRate="0.800000" />
</Tension>
<Tension id="2">
<Info workId="201" prob="0.000000" distanceRate="0.800000" />
<Info workId="202" prob="0.000000" distanceRate="0.800000" />
<Info workId="251" prob="0.00000" distanceRate="0.800000" />
<Info workId="255" prob="0.000000" distanceRate="0.800000" />
<Info workId="355" prob="0.000000" distanceRate="0.800000" />
<Info workId="207" prob="0.00000" distanceRate="0.800000" />
<Info workId="208" prob="0.00000" distanceRate="0.800000" />
<Info workId="204" prob="0.00000" distanceRate="0.800000" />
<Info workId="206" prob="0.00000" distanceRate="0.800000" />
<Info workId="209" prob="0.00000" distanceRate="0.800000" />
<Info workId="210" prob="0.00000" distanceRate="0.800000" />
<Info workId="211" prob="0.00000" distanceRate="0.800000" />
<Info workId="250" prob="0.000000" distanceRate="0.800000" />
<Info workId="102" prob="0.600000" distanceRate="0.800000" />
<Info workId="103" prob="0.000000" distanceRate="0.800000" />
<Info workId="312" prob="0" distanceRate="0.800000" />
<Info workId="101" prob="0.200000" distanceRate="0.800000" />
</Tension>
</TensionList>
</Attack>
<Avoid avoidSkillId="" cooltime="10000" />
<Move targetDistance="150" timeout="1000" />
<Social socialMotionId="0" />
<Idle duration="1000" />
<PatternList>
<Pattern default="true">
<NormalMode>
<Tension attackTension="1" cooperationTension="1" shorttermTargetTension="1" />
<Incline attackProb="0.500000" cooperationProb="0.500000" shorttermTargetProb="0.300000" avoidProb="0.000000" moveProb="0.500000" socialProb="0" />
</NormalMode>
<AngerMode>
<Tension attackTension="2" cooperationTension="2" shorttermTargetTension="2" />
<Incline attackProb="0.500000" cooperationProb="0.300000" shorttermTargetProb="0.300000" avoidProb="0.000000" moveProb="0.500000" socialProb="0" />
</AngerMode>
</Pattern>
</PatternList>
<CounterFlee workId="101" toAnger="true" speedUpRate="1.8" maxMovingTime="12000" recentHitTime="15000" recentPcBehaviorTime="20000" />
<MonsterFlee hpRate="0.1" executionRate="0.5" fleeDistance="500" shareAggroRange="150" />
<MonsterSummon hpRate="0.2" executionRate="0" summonNum="1" summonRange="300" summonTemplateId="" />
</CombatState>
</Ai>
<Ai id="3" name="밤피르 신사">
<PeaceState checkInterval="3000" minLeaderDistance="100" maxLeaderDistance="200">
<RandomMove moveMinDistance="100" moveMaxDistance="400" probSocial="0.300000" moveRadius="500" probMove="0.400000">
<Social motionId="1" />
<Social motionId="2" />
</RandomMove>
</PeaceState>
<CautionState alertRadius="400" rotateTime="10" probAvoid="0" avoidSkill="" alertAngle="210" rotateAngle="50" checkInterval="5000" probActiveMove="0.200000">
<ActiveMove id="" />
<ActiveMove id="" />
</CautionState>
<CombatState watchRotateTime="5" watchRotateAngle="100" playSocialWhenFirstAggro="false">
<ShorttermTarget>
<StWorkList>
<StWork id="1" desc="원거리견제" preProcess="PcTargetByDirection(0,120,150,500,1)" immediateAttackId="111" />
</StWorkList>
<StTensionList>
<StTension id="1">
<Info stWorkId="1" prob="0.500000" />
</StTension>
<StTension id="2">
<Info stWorkId="1" prob="0.500000" />
</StTension>
</StTensionList>
</ShorttermTarget>
<Cooperation concurrentAttackDuration="10000" sequentialAttackDelay="1000" escapeDuration="3000">
<WorkList>
<Work id="1" desc="좀 맞으면 동시공격한다." normalBehaviorId="1204" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="1204" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetDamagedCount(10)&gt;2 AND GetNpcCountInRange(500)&gt;0" sendOrderId="1" sendOrderRange="800" sendOrderMaxCount="5" sendOrderRefTarget="1" distanceType="1" distanceRate="1" coolTime="15000" isDirectionRevision="true" nextAttackProb="0" nextAttackId="0" orderType="formation" formationId="104" />
</WorkList>
<TensionList>
<Tension id="1">
<Info workId="1" prob="0.500000" distanceRate="1" />
</Tension>
<Tension id="2">
<Info workId="1" prob="0.500000" distanceRate="1" />
</Tension>
</TensionList>
<ReceiveOrderList>
<ReceiveOrder orderId="1" prob="1" attackId="102" formationCheckTime="2000" formationAttackProb="0" formationAttackId="101" />
</ReceiveOrderList>
</Cooperation>
<Attack>
<WorkList>
<Work id="101" desc="일반공격1" normalBehaviorId="1101" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2101" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="2" distanceRate="0.800000" coolTime="3000" isDirectionRevision="true" nextAttackProb="" nextAttackId="" />
<Work id="102" desc="강력한공격 전에 하는 사전동작" normalBehaviorId="1204" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2204" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetDamagedCount(5)&gt;3" distanceType="1" distanceRate="0.800000" coolTime="12000" isDirectionRevision="true" nextAttackProb="1" nextAttackId="312" />
<Work id="103" desc="일반공격2" normalBehaviorId="1103" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2103" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetDamagedCount(5)&gt;1" distanceType="2" distanceRate="0.800000" coolTime="3000" isDirectionRevision="true" nextAttackProb="" nextAttackId="" />
<Work id="201" desc="헉헉 모션 50" normalBehaviorId="1201" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="1201" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetHpRatio() &lt; 0.5 AND GetHpRatio() &gt; 0.2" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="" nextAttackId="" />
<Work id="202" desc="헉헉 모션 20" normalBehaviorId="1202" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="1202" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetHpRatio() &lt; 0.2" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="" nextAttackId="" />
<Work id="204" desc="어그로 체인지" normalBehaviorId="1204" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2204" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="" nextAttackId="" />
<Work id="207" desc="사이드워크(좌)_1" normalBehaviorId="1207" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2207" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetDamagedCount(5)&lt;1" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" />
<Work id="208" desc="사이드워크(우)_1" normalBehaviorId="1208" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2208" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetDamagedCount(5)&lt;1" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" />
<Work id="211" desc="기타소셜" normalBehaviorId="1211" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2211" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="" nextAttackId="" />
<Work id="250" desc="뒤로도망가는 ActiveMove" normalBehaviorId="4" normalBehaviorType="activeMove" offFlockOnNormalMode="true" angerBehaviorId="4" angerBehaviorType="activeMove" offFlockOnAngerMode="true" preProcess="GetHpRatio()&lt;0.3 AND GetTargetDistance()&lt;100" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="1" nextAttackId="208" />
<Work id="251" desc="접근하는 ActiveMove" normalBehaviorId="1" normalBehaviorType="activeMove" offFlockOnNormalMode="true" angerBehaviorId="1" angerBehaviorType="activeMove" offFlockOnAngerMode="true" preProcess="GetTargetDistance()&gt;250" distanceType="1" distanceRate="1" coolTime="6000" isDirectionRevision="true" nextAttackProb="" nextAttackId="" />
<Work id="312" desc="사전동작에 이어지는 강력한공격" normalBehaviorId="1102" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2102" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="2" distanceRate="0.800000" coolTime="12000" isDirectionRevision="true" nextAttackProb="0.5" nextAttackId="201" />
<Work id="327" desc="사이드워크(좌)_2" normalBehaviorId="1207" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2207" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="" nextAttackId="" />
<Work id="328" desc="사이드워크(우)_2" normalBehaviorId="1208" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2208" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="" nextAttackId="" />
<Work id="111" desc="단기타겟연속일반공격1용" normalBehaviorId="1101" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2101" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="2" distanceRate="0.800000" coolTime="3000" isDirectionRevision="true" nextAttackProb="1" nextAttackId="101" />
</WorkList>
<TensionList>
<Tension id="1">
<Info workId="201" prob="0.00000" distanceRate="0.800000" />
<Info workId="202" prob="0.00000" distanceRate="0.800000" />
<Info workId="207" prob="0.100000" distanceRate="0.800000" />
<Info workId="208" prob="0.100000" distanceRate="0.800000" />
<Info workId="204" prob="0.000000" distanceRate="0.800000" />
<Info workId="211" prob="0.000000" distanceRate="0.800000" />
<Info workId="250" prob="0.100000" distanceRate="0.800000" />
<Info workId="251" prob="0.100000" distanceRate="0.800000" />
<Info workId="102" prob="0.300000" distanceRate="0.800000" />
<Info workId="103" prob="0.500000" distanceRate="0.800000" />
<Info workId="111" prob="0.000000" distanceRate="0.800000" />
<Info workId="312" prob="0" distanceRate="0.800000" />
<Info workId="327" prob="0" distanceRate="0.800000" />
<Info workId="328" prob="0" distanceRate="0.800000" />
<Info workId="101" prob="0.200000" distanceRate="0.800000" />
</Tension>
<Tension id="2">
<Info workId="201" prob="0.000000" distanceRate="0.800000" />
<Info workId="202" prob="0.000000" distanceRate="0.800000" />
<Info workId="103" prob="0.500000" distanceRate="0.800000" />
<Info workId="102" prob="0.500000" distanceRate="0.800000" />
<Info workId="204" prob="0.000000" distanceRate="0.800000" />
<Info workId="207" prob="0.000000" distanceRate="0.800000" />
<Info workId="208" prob="0.000000" distanceRate="0.800000" />
<Info workId="211" prob="0.000000" distanceRate="0.800000" />
<Info workId="250" prob="0.000000" distanceRate="0.800000" />
<Info workId="251" prob="0.000000" distanceRate="0.800000" />
<Info workId="111" prob="0.000000" distanceRate="0.800000" />
<Info workId="312" prob="0" distanceRate="0.800000" />
<Info workId="327" prob="0" distanceRate="0.800000" />
<Info workId="328" prob="0" distanceRate="0.800000" />
<Info workId="101" prob="0.200000" distanceRate="0.800000" />
</Tension>
</TensionList>
</Attack>
<Avoid avoidSkillId="" cooltime="10000" />
<Move targetDistance="150" timeout="1000" />
<Social socialMotionId="0" />
<Idle duration="1000" />
<PatternList>
<Pattern default="true">
<NormalMode>
<Tension attackTension="1" cooperationTension="1" shorttermTargetTension="1" />
<Incline attackProb="0.500000" cooperationProb="0.300000" shorttermTargetProb="0.200000" avoidProb="0.000000" moveProb="0.500000" socialProb="0" />
</NormalMode>
<AngerMode>
<Tension attackTension="2" cooperationTension="2" shorttermTargetTension="2" />
<Incline attackProb="0.700000" cooperationProb="0.200000" shorttermTargetProb="0.100000" avoidProb="0.000000" moveProb="0.500000" socialProb="0" />
</AngerMode>
</Pattern>
</PatternList>
<CounterFlee workId="101" toAnger="true" speedUpRate="1.8" maxMovingTime="12000" recentHitTime="15000" recentPcBehaviorTime="20000" />
<MonsterFlee hpRate="0.1" executionRate="0.5" fleeDistance="500" shareAggroRange="150" />
<MonsterSummon hpRate="0.2" executionRate="0" summonNum="1" summonRange="300" summonTemplateId="" />
</CombatState>
</Ai>
<Ai id="4" name="킬리언의 광대">
<PeaceState checkInterval="3000" minLeaderDistance="75" maxLeaderDistance="150">
<RandomMove moveMinDistance="150" moveMaxDistance="300" probSocial="0.300000" moveRadius="300" probMove="0.500000">
<Social motionId="1" />
<Social motionId="2" />
</RandomMove>
</PeaceState>
<CautionState alertRadius="350" rotateTime="5" probAvoid="0.300000" avoidSkill="1206" alertAngle="360" rotateAngle="60" checkInterval="3000" probActiveMove="0.300000">
<ActiveMove id="2" />
<ActiveMove id="3" />
</CautionState>
<CombatState watchRotateTime="5" watchRotateAngle="60" playSocialWhenFirstAggro="false">
<ShorttermTarget>
<StWorkList>
<StWork id="1" desc="원거리견제" preProcess="PcTargetByDirection(0,120,150,500,1)" immediateAttackId="111" />
</StWorkList>
<StTensionList>
<StTension id="1">
<Info stWorkId="1" prob="0.500000" />
</StTension>
</StTensionList>
</ShorttermTarget>
<Cooperation concurrentAttackDuration="5000" sequentialAttackDelay="1000" escapeDuration="3000">
<WorkList>
<Work id="1" desc="좀 맞으면 동시공격한다." normalBehaviorId="1205" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="1205" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetDamagedCount(10)&gt;2 AND GetNpcCountInRange(500)&gt;0" sendOrderId="1" sendOrderRange="800" sendOrderMaxCount="5" sendOrderRefTarget="1" distanceType="1" distanceRate="1" coolTime="15000" isDirectionRevision="true" nextAttackProb="0" nextAttackId="0" orderType="formation" formationId="104" />
</WorkList>
<TensionList>
<Tension id="1">
<Info workId="1" prob="0" distanceRate="0.800000" />
</Tension>
</TensionList>
<ReceiveOrderList>
<ReceiveOrder orderId="1" prob="1" attackId="103" formationCheckTime="2000" formationAttackProb="0" formationAttackId="101" />
</ReceiveOrderList>
</Cooperation>
<Attack>
<WorkList>
<Work id="101" desc="기본공격" normalBehaviorId="1101" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2101" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="2" distanceRate="0.800000" coolTime="3000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="" />
<Work id="103" desc="점프공격" normalBehaviorId="1103" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2103" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="2" distanceRate="0.800000" coolTime="10000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="" />
<Work id="104" desc="덤블링공격" normalBehaviorId="1104" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2104" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="2" distanceRate="0.800000" coolTime="12000" isDirectionRevision="true" nextAttackProb="0.500000" nextAttackId="201" />
<Work id="205" desc="명령동작" normalBehaviorId="1205" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2205" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="" />
<Work id="206" desc="백회피" normalBehaviorId="1206" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2206" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetDamagedCount(5)&gt;1" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.200000" nextAttackId="101" />
<Work id="207" desc="좌걸음" normalBehaviorId="1207" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2207" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetDamagedCount(10)&lt;2" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="" />
<Work id="208" desc="우걸음" normalBehaviorId="1208" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2208" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetDamagedCount(10)&lt;2" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="" />
<Work id="201" desc="50탈진" normalBehaviorId="1201" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="1201" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetHpRatio()&gt;0.2 AND GetHpRatio()&lt;0.5 AND IsInAnger()==0" distanceType="1" distanceRate="0.800000" coolTime="7000" isDirectionRevision="false" nextAttackProb="0.000000" nextAttackId="" />
<Work id="202" desc="20탈진" normalBehaviorId="1202" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="1202" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetHpRatio()&lt;0.2 AND IsInAnger()==0" distanceType="1" distanceRate="0.800000" coolTime="8000" isDirectionRevision="false" nextAttackProb="0.000000" nextAttackId="" />
<Work id="111" desc="견제용2번기본공격" normalBehaviorId="1101" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2101" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="2" distanceRate="0.800000" coolTime="3000" isDirectionRevision="true" nextAttackProb="1.000000" nextAttackId="101" />
</WorkList>
<TensionList>
<Tension id="1">
<Info workId="201" prob="0.00000" distanceRate="0.800000" />
<Info workId="202" prob="0.0000" distanceRate="0.800000" />
<Info workId="205" prob="0.00000" distanceRate="0.800000" />
<Info workId="206" prob="0.200000" distanceRate="0.800000" />
<Info workId="207" prob="0.100000" distanceRate="0.800000" />
<Info workId="208" prob="0.100000" distanceRate="0.800000" />
<Info workId="103" prob="0.000000" distanceRate="0.800000" />
<Info workId="104" prob="0.500000" distanceRate="0.800000" />
<Info workId="111" prob="0.000000" distanceRate="0.800000" />
<Info workId="101" prob="0.200000" distanceRate="0.800000" />
</Tension>
<Tension id="2">
<Info workId="201" prob="0.00000" distanceRate="0.800000" />
<Info workId="202" prob="0.00000" distanceRate="0.800000" />
<Info workId="205" prob="0.000000" distanceRate="0.800000" />
<Info workId="206" prob="0.000000" distanceRate="0.800000" />
<Info workId="207" prob="0.000000" distanceRate="0.800000" />
<Info workId="208" prob="0.000000" distanceRate="0.800000" />
<Info workId="103" prob="0.500000" distanceRate="0.800000" />
<Info workId="111" prob="0.000000" distanceRate="0.800000" />
<Info workId="101" prob="0.200000" distanceRate="0.800000" />
<Info workId="104" prob="0.400000" distanceRate="0.800000" />
</Tension>
</TensionList>
</Attack>
<Avoid avoidSkillId="1206" cooltime="10000" />
<Move targetDistance="300" timeout="1000" />
<Social socialMotionId="0" />
<Idle duration="1000" />
<PatternList>
<Pattern default="true">
<NormalMode>
<Tension attackTension="1" cooperationTension="1" shorttermTargetTension="1" />
<Incline attackProb="0.500000" cooperationProb="0.300000" shorttermTargetProb="0.300000" avoidProb="0" moveProb="0" socialProb="0" />
</NormalMode>
<AngerMode>
<Tension attackTension="2" cooperationTension="1" shorttermTargetTension="1" />
<Incline attackProb="0.700000" cooperationProb="0.000000" shorttermTargetProb="0.200000" avoidProb="0" moveProb="0" socialProb="0" />
</AngerMode>
</Pattern>
</PatternList>
<CounterFlee workId="101" toAnger="true" speedUpRate="1.8" maxMovingTime="12000" recentHitTime="15000" recentPcBehaviorTime="20000" />
<MonsterFlee hpRate="0" executionRate="0" fleeDistance="0" shareAggroRange="0" />
<MonsterSummon hpRate="0.2" executionRate="0" summonNum="1" summonRange="300" summonTemplateId="" />
</CombatState>
</Ai>
<Ai id="53" name="밤피르 신사GGGGG">
<PeaceState checkInterval="3000" minLeaderDistance="100" maxLeaderDistance="200">
<RandomMove moveMinDistance="100" moveMaxDistance="400" probSocial="0.300000" moveRadius="500" probMove="0.400000">
<Social motionId="1" />
<Social motionId="2" />
</RandomMove>
</PeaceState>
<CautionState alertRadius="400" rotateTime="10" probAvoid="0" avoidSkill="" alertAngle="210" rotateAngle="50" checkInterval="5000" probActiveMove="0.200000">
<ActiveMove id="" />
<ActiveMove id="" />
</CautionState>
<CombatState watchRotateTime="5" watchRotateAngle="100" playSocialWhenFirstAggro="false">
<ShorttermTarget>
<StWorkList>
<StWork id="1" desc="원거리견제" preProcess="PcTargetByDirection(0,120,150,500,1)" immediateAttackId="111" />
</StWorkList>
<StTensionList>
<StTension id="1">
<Info stWorkId="1" prob="0.500000" />
</StTension>
<StTension id="2">
<Info stWorkId="1" prob="0.500000" />
</StTension>
</StTensionList>
</ShorttermTarget>
<Cooperation concurrentAttackDuration="10000" sequentialAttackDelay="1000" escapeDuration="3000">
<WorkList>
<Work id="1" desc="좀 맞으면 동시공격한다." normalBehaviorId="1204" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="1204" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetDamagedCount(10)&gt;2 AND GetNpcCountInRange(500)&gt;0" sendOrderId="1" sendOrderRange="800" sendOrderMaxCount="5" sendOrderRefTarget="1" distanceType="1" distanceRate="1" coolTime="15000" isDirectionRevision="true" nextAttackProb="0" nextAttackId="0" orderType="formation" formationId="104" />
</WorkList>
<TensionList>
<Tension id="1">
<Info workId="1" prob="0.500000" distanceRate="1" />
</Tension>
<Tension id="2">
<Info workId="1" prob="0.500000" distanceRate="1" />
</Tension>
</TensionList>
<ReceiveOrderList>
<ReceiveOrder orderId="1" prob="1" attackId="102" formationCheckTime="2000" formationAttackProb="0" formationAttackId="101" />
</ReceiveOrderList>
</Cooperation>
<Attack>
<WorkList>
<Work id="101" desc="일반공격1" normalBehaviorId="1101" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2101" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="2" distanceRate="0.800000" coolTime="3000" isDirectionRevision="true" nextAttackProb="" nextAttackId="" />
<Work id="102" desc="강력한공격 전에 하는 사전동작" normalBehaviorId="1204" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2204" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetDamagedCount(5)&gt;3" distanceType="1" distanceRate="0.800000" coolTime="10000" isDirectionRevision="true" nextAttackProb="1" nextAttackId="312" />
<Work id="103" desc="일반공격2" normalBehaviorId="1103" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2103" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetDamagedCount(5)&gt;1" distanceType="2" distanceRate="0.800000" coolTime="3000" isDirectionRevision="true" nextAttackProb="" nextAttackId="" />
<Work id="201" desc="헉헉 모션 50" normalBehaviorId="1201" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="1201" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetHpRatio() &lt; 0.5 AND GetHpRatio() &gt; 0.2" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="" nextAttackId="" />
<Work id="202" desc="헉헉 모션 20" normalBehaviorId="1202" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="1202" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetHpRatio() &lt; 0.2" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="" nextAttackId="" />
<Work id="204" desc="어그로 체인지" normalBehaviorId="1204" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2204" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="" nextAttackId="" />
<Work id="207" desc="사이드워크(좌)_1" normalBehaviorId="1207" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2207" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetDamagedCount(5)&lt;1" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" />
<Work id="208" desc="사이드워크(우)_1" normalBehaviorId="1208" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2208" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetDamagedCount(5)&lt;1" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" />
<Work id="211" desc="기타소셜" normalBehaviorId="1211" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2211" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="" nextAttackId="" />
<Work id="250" desc="뒤로도망가는 ActiveMove" normalBehaviorId="4" normalBehaviorType="activeMove" offFlockOnNormalMode="true" angerBehaviorId="4" angerBehaviorType="activeMove" offFlockOnAngerMode="true" preProcess="GetHpRatio()&lt;0.3 AND GetTargetDistance()&lt;100" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="1" nextAttackId="208" />
<Work id="251" desc="접근하는 ActiveMove" normalBehaviorId="1" normalBehaviorType="activeMove" offFlockOnNormalMode="true" angerBehaviorId="1" angerBehaviorType="activeMove" offFlockOnAngerMode="true" preProcess="GetTargetDistance()&gt;250" distanceType="1" distanceRate="1" coolTime="6000" isDirectionRevision="true" nextAttackProb="" nextAttackId="" />
<Work id="312" desc="사전동작에 이어지는 강력한공격" normalBehaviorId="1102" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2102" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="2" distanceRate="0.800000" coolTime="12000" isDirectionRevision="true" nextAttackProb="0.5" nextAttackId="201" />
<Work id="327" desc="사이드워크(좌)_2" normalBehaviorId="1207" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2207" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="" nextAttackId="" />
<Work id="328" desc="사이드워크(우)_2" normalBehaviorId="1208" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2208" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="" nextAttackId="" />
<Work id="111" desc="단기타겟연속일반공격1용" normalBehaviorId="1101" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2101" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="2" distanceRate="0.800000" coolTime="3000" isDirectionRevision="true" nextAttackProb="1" nextAttackId="101" />
</WorkList>
<TensionList>
<Tension id="1">
<Info workId="201" prob="0.500000" distanceRate="0.800000" />
<Info workId="202" prob="0.500000" distanceRate="0.800000" />
<Info workId="207" prob="0.100000" distanceRate="0.800000" />
<Info workId="208" prob="0.100000" distanceRate="0.800000" />
<Info workId="204" prob="0.000000" distanceRate="0.800000" />
<Info workId="211" prob="0.000000" distanceRate="0.800000" />
<Info workId="250" prob="0.100000" distanceRate="0.800000" />
<Info workId="251" prob="0.100000" distanceRate="0.800000" />
<Info workId="102" prob="0.300000" distanceRate="0.800000" />
<Info workId="103" prob="0.500000" distanceRate="0.800000" />
<Info workId="111" prob="0.000000" distanceRate="0.800000" />
<Info workId="312" prob="0" distanceRate="0.800000" />
<Info workId="327" prob="0" distanceRate="0.800000" />
<Info workId="328" prob="0" distanceRate="0.800000" />
<Info workId="101" prob="0.200000" distanceRate="0.800000" />
</Tension>
<Tension id="2">
<Info workId="201" prob="0.000000" distanceRate="0.800000" />
<Info workId="202" prob="0.000000" distanceRate="0.800000" />
<Info workId="103" prob="0.500000" distanceRate="0.800000" />
<Info workId="102" prob="0.500000" distanceRate="0.800000" />
<Info workId="204" prob="0.000000" distanceRate="0.800000" />
<Info workId="207" prob="0.000000" distanceRate="0.800000" />
<Info workId="208" prob="0.000000" distanceRate="0.800000" />
<Info workId="211" prob="0.000000" distanceRate="0.800000" />
<Info workId="250" prob="0.000000" distanceRate="0.800000" />
<Info workId="251" prob="0.000000" distanceRate="0.800000" />
<Info workId="111" prob="0.000000" distanceRate="0.800000" />
<Info workId="312" prob="0" distanceRate="0.800000" />
<Info workId="327" prob="0" distanceRate="0.800000" />
<Info workId="328" prob="0" distanceRate="0.800000" />
<Info workId="101" prob="0.200000" distanceRate="0.800000" />
</Tension>
</TensionList>
</Attack>
<Avoid avoidSkillId="" cooltime="10000" />
<Move targetDistance="150" timeout="1000" />
<Social socialMotionId="0" />
<Idle duration="1000" />
<PatternList>
<Pattern default="true">
<NormalMode>
<Tension attackTension="1" cooperationTension="1" shorttermTargetTension="1" />
<Incline attackProb="0.500000" cooperationProb="0.000000" shorttermTargetProb="0.300000" avoidProb="0.000000" moveProb="0.500000" socialProb="0" />
</NormalMode>
<AngerMode>
<Tension attackTension="2" cooperationTension="2" shorttermTargetTension="2" />
<Incline attackProb="0.500000" cooperationProb="0.000000" shorttermTargetProb="0.100000" avoidProb="0.000000" moveProb="0.500000" socialProb="0" />
</AngerMode>
</Pattern>
</PatternList>
<CounterFlee workId="101" toAnger="true" speedUpRate="1.8" maxMovingTime="12000" recentHitTime="15000" recentPcBehaviorTime="20000" />
<MonsterFlee hpRate="0.1" executionRate="0.5" fleeDistance="500" shareAggroRange="150" />
<MonsterSummon hpRate="0.2" executionRate="0" summonNum="1" summonRange="300" summonTemplateId="" />
</CombatState>
</Ai>
<Ai id="54" name="킬리언의 광대GGGGG">
<PeaceState checkInterval="3000" minLeaderDistance="75" maxLeaderDistance="150">
<RandomMove moveMinDistance="150" moveMaxDistance="300" probSocial="0.300000" moveRadius="300" probMove="0.500000">
<Social motionId="1" />
<Social motionId="2" />
</RandomMove>
</PeaceState>
<CautionState alertRadius="300" rotateTime="5" probAvoid="0.300000" avoidSkill="1206" alertAngle="360" rotateAngle="60" checkInterval="3000" probActiveMove="0.300000">
<ActiveMove id="2" />
<ActiveMove id="3" />
</CautionState>
<CombatState watchRotateTime="5" watchRotateAngle="60" playSocialWhenFirstAggro="false">
<ShorttermTarget>
<StWorkList>
<StWork id="1" desc="원거리견제" preProcess="PcTargetByDirection(0,120,150,500,1)" immediateAttackId="111" />
</StWorkList>
<StTensionList>
<StTension id="1">
<Info stWorkId="1" prob="0.500000" />
</StTension>
</StTensionList>
</ShorttermTarget>
<Cooperation concurrentAttackDuration="5000" sequentialAttackDelay="1000" escapeDuration="3000">
<WorkList>
<Work id="1" desc="좀 맞으면 동시공격한다." normalBehaviorId="1205" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="1205" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetDamagedCount(10)&gt;2 AND GetNpcCountInRange(500)&gt;0" sendOrderId="1" sendOrderRange="800" sendOrderMaxCount="5" sendOrderRefTarget="1" distanceType="1" distanceRate="1" coolTime="15000" isDirectionRevision="true" nextAttackProb="0" nextAttackId="0" orderType="formation" formationId="104" />
</WorkList>
<TensionList>
<Tension id="1">
<Info workId="1" prob="0" distanceRate="0.800000" />
</Tension>
</TensionList>
<ReceiveOrderList>
<ReceiveOrder orderId="1" prob="1" attackId="103" formationCheckTime="2000" formationAttackProb="0" formationAttackId="101" />
</ReceiveOrderList>
</Cooperation>
<Attack>
<WorkList>
<Work id="101" desc="기본공격" normalBehaviorId="1101" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2101" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="2" distanceRate="0.800000" coolTime="3000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="" />
<Work id="103" desc="점프공격" normalBehaviorId="1103" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2103" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="2" distanceRate="0.800000" coolTime="10000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="" />
<Work id="104" desc="덤블링공격" normalBehaviorId="1104" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2104" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="2" distanceRate="0.800000" coolTime="12000" isDirectionRevision="true" nextAttackProb="0.500000" nextAttackId="201" />
<Work id="205" desc="명령동작" normalBehaviorId="1205" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2205" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="" />
<Work id="206" desc="백회피" normalBehaviorId="1206" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2206" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetDamagedCount(5)&gt;1" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.200000" nextAttackId="101" />
<Work id="207" desc="좌걸음" normalBehaviorId="1207" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2207" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetDamagedCount(10)&lt;2" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="" />
<Work id="208" desc="우걸음" normalBehaviorId="1208" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2208" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetDamagedCount(10)&lt;2" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="" />
<Work id="201" desc="50탈진" normalBehaviorId="1201" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="1201" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetHpRatio()&gt;0.2 AND GetHpRatio()&lt;0.5 AND IsInAnger()==0" distanceType="1" distanceRate="0.800000" coolTime="7000" isDirectionRevision="false" nextAttackProb="0.000000" nextAttackId="" />
<Work id="202" desc="20탈진" normalBehaviorId="1202" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="1202" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetHpRatio()&lt;0.2 AND IsInAnger()==0" distanceType="1" distanceRate="0.800000" coolTime="8000" isDirectionRevision="false" nextAttackProb="0.000000" nextAttackId="" />
<Work id="111" desc="견제용2번기본공격" normalBehaviorId="1101" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2101" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="2" distanceRate="0.800000" coolTime="3000" isDirectionRevision="true" nextAttackProb="1.000000" nextAttackId="101" />
</WorkList>
<TensionList>
<Tension id="1">
<Info workId="201" prob="0.00000" distanceRate="0.800000" />
<Info workId="202" prob="0.00000" distanceRate="0.800000" />
<Info workId="205" prob="0.00000" distanceRate="0.800000" />
<Info workId="206" prob="0.200000" distanceRate="0.800000" />
<Info workId="207" prob="0.100000" distanceRate="0.800000" />
<Info workId="208" prob="0.100000" distanceRate="0.800000" />
<Info workId="103" prob="0.000000" distanceRate="0.800000" />
<Info workId="104" prob="0.500000" distanceRate="0.800000" />
<Info workId="111" prob="0.000000" distanceRate="0.800000" />
<Info workId="101" prob="0.200000" distanceRate="0.800000" />
</Tension>
<Tension id="2">
<Info workId="201" prob="0.00000" distanceRate="0.800000" />
<Info workId="202" prob="0.00000" distanceRate="0.800000" />
<Info workId="205" prob="0.000000" distanceRate="0.800000" />
<Info workId="206" prob="0.000000" distanceRate="0.800000" />
<Info workId="207" prob="0.000000" distanceRate="0.800000" />
<Info workId="208" prob="0.000000" distanceRate="0.800000" />
<Info workId="103" prob="0.500000" distanceRate="0.800000" />
<Info workId="111" prob="0.000000" distanceRate="0.800000" />
<Info workId="101" prob="0.200000" distanceRate="0.800000" />
<Info workId="104" prob="0.400000" distanceRate="0.800000" />
</Tension>
</TensionList>
</Attack>
<Avoid avoidSkillId="1206" cooltime="10000" />
<Move targetDistance="300" timeout="1000" />
<Social socialMotionId="0" />
<Idle duration="1000" />
<PatternList>
<Pattern default="true">
<NormalMode>
<Tension attackTension="1" cooperationTension="1" shorttermTargetTension="1" />
<Incline attackProb="0.500000" cooperationProb="0.000000" shorttermTargetProb="0.300000" avoidProb="0" moveProb="0" socialProb="0" />
</NormalMode>
<AngerMode>
<Tension attackTension="2" cooperationTension="1" shorttermTargetTension="1" />
<Incline attackProb="0.700000" cooperationProb="0.000000" shorttermTargetProb="0.200000" avoidProb="0" moveProb="0" socialProb="0" />
</AngerMode>
</Pattern>
</PatternList>
<CounterFlee workId="101" toAnger="true" speedUpRate="1.8" maxMovingTime="12000" recentHitTime="15000" recentPcBehaviorTime="20000" />
<MonsterFlee hpRate="0" executionRate="0" fleeDistance="0" shareAggroRange="0" />
<MonsterSummon hpRate="0.2" executionRate="0" summonNum="1" summonRange="300" summonTemplateId="" />
</CombatState>
</Ai>
<Ai id="5" name="그림자 괴물">
<PeaceState checkInterval="4000" minLeaderDistance="100" maxLeaderDistance="200">
<RandomMove moveMinDistance="100" moveMaxDistance="400" probSocial="0.300000" moveRadius="500" probMove="0.400000">
<Social motionId="1" />
<Social motionId="2" />
</RandomMove>
</PeaceState>
<CautionState alertRadius="500" rotateTime="10" probAvoid="0" avoidSkill="" alertAngle="210" rotateAngle="50" checkInterval="5000" probActiveMove="0.200000">
<ActiveMove id="" />
<ActiveMove id="" />
</CautionState>
<CombatState watchRotateTime="5" watchRotateAngle="100" playSocialWhenFirstAggro="false">
<ShorttermTarget>
<StWorkList>
<StWork id="1" desc="원거리견제" preProcess="PcTargetByDirection(0,120,150,500,1)" immediateAttackId="106" />
</StWorkList>
<StTensionList>
<StTension id="1">
<Info stWorkId="1" prob="0.500000" />
</StTension>
<StTension id="2">
<Info stWorkId="1" prob="0.500000" />
</StTension>
</StTensionList>
</ShorttermTarget>
<Cooperation concurrentAttackDuration="10000" sequentialAttackDelay="1000" escapeDuration="3000">
<WorkList>
<Work id="1" desc="좀 맞으면 동시공격한다." normalBehaviorId="1205" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="1205" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetDamagedCount(10)&gt;2 AND GetNpcCountInRange(500)&gt;0" sendOrderId="1" sendOrderRange="800" sendOrderMaxCount="5" sendOrderRefTarget="1" distanceType="1" distanceRate="1" coolTime="15000" isDirectionRevision="true" nextAttackProb="0" nextAttackId="0" orderType="formation" formationId="104" />
</WorkList>
<TensionList>
<Tension id="1">
<Info workId="1" prob="0.500000" distanceRate="1" />
</Tension>
<Tension id="2">
<Info workId="1" prob="0.500000" distanceRate="1" />
</Tension>
</TensionList>
<ReceiveOrderList>
<ReceiveOrder orderId="1" prob="0.5" attackId="104" formationCheckTime="" formationAttackProb="" formationAttackId="" />
</ReceiveOrderList>
</Cooperation>
<Attack>
<WorkList>
<Work id="101" desc="디버프(마비)" normalBehaviorId="1101" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2101" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetNpcCountInRange(500)&lt;1" distanceType="2" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="" nextAttackId="" />
<Work id="102" desc="라이트닝스플래시" normalBehaviorId="1103" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2103" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetDamagedCount(5)&gt;2" distanceType="1" distanceRate="0.800000" coolTime="12000" isDirectionRevision="true" nextAttackProb="0.5" nextAttackId="201" />
<Work id="103" desc="(안씀)암흑강화버프" normalBehaviorId="1104" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2104" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="2" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="" nextAttackId="" />
<Work id="104" desc="근거리마법" normalBehaviorId="1105" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2105" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="2" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="" nextAttackId="" />
<Work id="105" desc="(안씀)원거리블랙홀" normalBehaviorId="1106" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2106" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="3" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="" nextAttackId="" />
<Work id="106" desc="원거리공격" normalBehaviorId="1107" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2107" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetNpcCountInRange(500)&gt;0" distanceType="3" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="" nextAttackId="" />
<Work id="201" desc="헉헉 모션 50" normalBehaviorId="1201" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="1201" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetHpRatio() &lt; 0.5 AND GetHpRatio() &gt; 0.2" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="" nextAttackId="" />
<Work id="202" desc="헉헉 모션 20" normalBehaviorId="1202" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="1202" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetHpRatio() &lt; 0.2" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="" nextAttackId="" />
<Work id="204" desc="어그로 체인지" normalBehaviorId="1204" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2204" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="" nextAttackId="" />
<Work id="207" desc="사이드워크(좌)_1" normalBehaviorId="1207" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2207" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetDamagedCount(5)&lt;1" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" />
<Work id="208" desc="사이드워크(우)_1" normalBehaviorId="1208" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2208" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetDamagedCount(5)&lt;1" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" />
<Work id="209" desc="회피이동(좌)" normalBehaviorId="1209" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2209" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetDamagedCount(5)&gt;1" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="" nextAttackId="" />
<Work id="210" desc="회피이동(우)" normalBehaviorId="1210" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2210" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetDamagedCount(5)&gt;1" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="" nextAttackId="" />
<Work id="211" desc="기타소셜" normalBehaviorId="1211" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2211" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="" nextAttackId="" />
<Work id="250" desc="뒤로도망가는 ActiveMove" normalBehaviorId="4" normalBehaviorType="activeMove" offFlockOnNormalMode="true" angerBehaviorId="4" angerBehaviorType="activeMove" offFlockOnAngerMode="true" preProcess="GetHpRatio()&lt;0.3 AND GetTargetDistance()&lt;100" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="1" nextAttackId="207" />
<Work id="251" desc="접근하는 ActiveMove" normalBehaviorId="1" normalBehaviorType="activeMove" offFlockOnNormalMode="true" angerBehaviorId="1" angerBehaviorType="activeMove" offFlockOnAngerMode="true" preProcess="GetTargetDistance()&gt;250" distanceType="1" distanceRate="1" coolTime="6000" isDirectionRevision="true" nextAttackProb="" nextAttackId="" />
<Work id="327" desc="사이드워크(좌)_2" normalBehaviorId="1207" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2207" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="" nextAttackId="" />
<Work id="328" desc="사이드워크(우)_2" normalBehaviorId="1208" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2208" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="" nextAttackId="" />
</WorkList>
<TensionList>
<Tension id="1">
<Info workId="201" prob="0.00000" distanceRate="0.800000" />
<Info workId="202" prob="0.00000" distanceRate="0.800000" />
<Info workId="207" prob="0.100000" distanceRate="0.800000" />
<Info workId="208" prob="0.100000" distanceRate="0.800000" />
<Info workId="204" prob="0.000000" distanceRate="0.800000" />
<Info workId="209" prob="0.100000" distanceRate="0.800000" />
<Info workId="210" prob="0.100000" distanceRate="0.800000" />
<Info workId="211" prob="0.000000" distanceRate="0.800000" />
<Info workId="250" prob="0.100000" distanceRate="0.800000" />
<Info workId="251" prob="0.100000" distanceRate="0.800000" />
<Info workId="101" prob="0.200000" distanceRate="0.800000" />
<Info workId="102" prob="0.400000" distanceRate="0.800000" />
<Info workId="103" prob="0.000000" distanceRate="0.800000" />
<Info workId="105" prob="0.00000" distanceRate="0.800000" />
<Info workId="106" prob="0.500000" distanceRate="0.800000" />
<Info workId="327" prob="0" distanceRate="0.800000" />
<Info workId="328" prob="0" distanceRate="0.800000" />
<Info workId="104" prob="0.200000" distanceRate="0.800000" />
</Tension>
<Tension id="2">
<Info workId="201" prob="0.000000" distanceRate="0.800000" />
<Info workId="202" prob="0.000000" distanceRate="0.800000" />
<Info workId="102" prob="0.600000" distanceRate="0.800000" />
<Info workId="101" prob="0.400000" distanceRate="0.800000" />
<Info workId="103" prob="0.000000" distanceRate="0.800000" />
<Info workId="105" prob="0.00000" distanceRate="0.800000" />
<Info workId="106" prob="0.600000" distanceRate="0.800000" />
<Info workId="204" prob="0.000000" distanceRate="0.800000" />
<Info workId="207" prob="0.000000" distanceRate="0.800000" />
<Info workId="208" prob="0.000000" distanceRate="0.800000" />
<Info workId="209" prob="0.000000" distanceRate="0.800000" />
<Info workId="210" prob="0.000000" distanceRate="0.800000" />
<Info workId="211" prob="0.000000" distanceRate="0.800000" />
<Info workId="250" prob="0.000000" distanceRate="0.800000" />
<Info workId="251" prob="0.000000" distanceRate="0.800000" />
<Info workId="327" prob="0" distanceRate="0.800000" />
<Info workId="328" prob="0" distanceRate="0.800000" />
<Info workId="104" prob="0.200000" distanceRate="0.800000" />
</Tension>
</TensionList>
</Attack>
<Avoid avoidSkillId="" cooltime="10000" />
<Move targetDistance="150" timeout="1000" />
<Social socialMotionId="0" />
<Idle duration="1000" />
<PatternList>
<Pattern default="true">
<NormalMode>
<Tension attackTension="1" cooperationTension="1" shorttermTargetTension="1" />
<Incline attackProb="0.500000" cooperationProb="0.500000" shorttermTargetProb="0.300000" avoidProb="0.000000" moveProb="0.500000" socialProb="0" />
</NormalMode>
<AngerMode>
<Tension attackTension="2" cooperationTension="2" shorttermTargetTension="2" />
<Incline attackProb="0.500000" cooperationProb="0.500000" shorttermTargetProb="0.300000" avoidProb="0.000000" moveProb="0.500000" socialProb="0" />
</AngerMode>
</Pattern>
<Pattern minHpRatio="0" maxHpRatio="0.300000">
<NormalMode>
<Tension attackTension="1" cooperationTension="1" shorttermTargetTension="1" />
<Incline attackProb="0.700000" cooperationProb="0.300000" shorttermTargetProb="0.200000" avoidProb="0.000000" moveProb="0.500000" socialProb="0" />
</NormalMode>
<AngerMode>
<Tension attackTension="2" cooperationTension="2" shorttermTargetTension="2" />
<Incline attackProb="0.700000" cooperationProb="0.200000" shorttermTargetProb="0.100000" avoidProb="0.000000" moveProb="0.500000" socialProb="0" />
</AngerMode>
</Pattern>
</PatternList>
<CounterFlee workId="101" toAnger="true" speedUpRate="1.8" maxMovingTime="12000" recentHitTime="15000" recentPcBehaviorTime="20000" />
<MonsterFlee hpRate="0" executionRate="0" fleeDistance="0" shareAggroRange="0" />
<MonsterSummon hpRate="0.2" executionRate="0" summonNum="1" summonRange="300" summonTemplateId="" />
</CombatState>
</Ai>
<Ai id="6" name="쉐도우 아머">
<PeaceState checkInterval="4000" minLeaderDistance="100" maxLeaderDistance="200">
<RandomMove moveMinDistance="100" moveMaxDistance="400" probSocial="0.300000" moveRadius="500" probMove="0.400000">
<Social motionId="1" />
<Social motionId="2" />
</RandomMove>
</PeaceState>
<CautionState alertRadius="500" rotateTime="10" probAvoid="0" avoidSkill="" alertAngle="210" rotateAngle="50" checkInterval="5000" probActiveMove="0.200000">
<ActiveMove id="" />
<ActiveMove id="" />
</CautionState>
<CombatState watchRotateTime="5" watchRotateAngle="100" playSocialWhenFirstAggro="false">
<ShorttermTarget>
<StWorkList>
<StWork id="1" desc="원거리견제" preProcess="PcTargetByDirection(0,120,150,500,1)" immediateAttackId="104" />
</StWorkList>
<StTensionList>
<StTension id="1">
<Info stWorkId="1" prob="0.500000" />
</StTension>
<StTension id="2">
<Info stWorkId="1" prob="0.500000" />
</StTension>
</StTensionList>
</ShorttermTarget>
<Cooperation concurrentAttackDuration="10000" sequentialAttackDelay="1000" escapeDuration="3000">
<WorkList>
<Work id="1" desc="(안씀)10m 이내에 동료가 있으면 10%확률로 동시공격한다." normalBehaviorId="1204" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="1204" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetNpcCountInRange(250) &gt; 1" sendOrderId="1" sendOrderRange="300" sendOrderMaxCount="5" sendOrderRefTarget="1" distanceType="3" distanceRate="1" coolTime="6000" isDirectionRevision="true" nextAttackProb="0" nextAttackId="0" orderType="concurrent" formationId="" />
</WorkList>
<TensionList>
<Tension id="1">
<Info workId="1" prob="0.100000" distanceRate="1" />
</Tension>
<Tension id="2">
<Info workId="1" prob="0.100000" distanceRate="1" />
</Tension>
</TensionList>
<ReceiveOrderList>
<ReceiveOrder orderId="1" prob="1" attackId="101" formationCheckTime="" formationAttackProb="" formationAttackId="" />
<ReceiveOrder orderId="2" prob="1" attackId="101" formationCheckTime="" formationAttackProb="" formationAttackId="" />
<ReceiveOrder orderId="3" prob="1" attackId="101" formationCheckTime="4000" formationAttackProb="1" formationAttackId="204" />
<ReceiveOrder orderId="4" prob="1" attackId="208" formationCheckTime="4000" formationAttackProb="1" formationAttackId="204" />
</ReceiveOrderList>
</Cooperation>
<Attack>
<WorkList>
<Work id="101" desc="일반공격1" normalBehaviorId="1101" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2101" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="2" distanceRate="0.800000" coolTime="3000" isDirectionRevision="true" nextAttackProb="" nextAttackId="" />
<Work id="102" desc="강력한공격 전에 하는 사전동작" normalBehaviorId="1203" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2203" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetDamagedCount(5)&gt;2" distanceType="1" distanceRate="0.800000" coolTime="10000" isDirectionRevision="true" nextAttackProb="1" nextAttackId="312" />
<Work id="103" desc="올려치기" normalBehaviorId="1103" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2103" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetDamagedCount(5)&gt;1" distanceType="2" distanceRate="0.800000" coolTime="10000" isDirectionRevision="true" nextAttackProb="" nextAttackId="" />
<Work id="104" desc="찌르기" normalBehaviorId="1104" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2104" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="2" distanceRate="0.800000" coolTime="10000" isDirectionRevision="true" nextAttackProb="" nextAttackId="" />
<Work id="201" desc="헉헉 모션 50" normalBehaviorId="1201" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="1201" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetHpRatio() &lt; 0.5 AND GetHpRatio() &gt; 0.2" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="" nextAttackId="" />
<Work id="202" desc="헉헉 모션 20" normalBehaviorId="1202" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="1202" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetHpRatio() &lt; 0.2" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="" nextAttackId="" />
<Work id="204" desc="어그로 체인지" normalBehaviorId="1204" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2204" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="" nextAttackId="" />
<Work id="206" desc="회피" normalBehaviorId="1206" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2206" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="GetDamagedCount(5)&gt;1 AND GetTargetDistance()&lt;150" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.200000" nextAttackId="111" />
<Work id="207" desc="사이드워크(좌)_1" normalBehaviorId="1207" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2207" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetDamagedCount(5)&lt;1" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" />
<Work id="208" desc="사이드워크(우)_1" normalBehaviorId="1208" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2208" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetDamagedCount(5)&lt;1" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" />
<Work id="250" desc="뒤로도망가는 ActiveMove" normalBehaviorId="4" normalBehaviorType="activeMove" offFlockOnNormalMode="true" angerBehaviorId="4" angerBehaviorType="activeMove" offFlockOnAngerMode="true" preProcess="GetHpRatio()&lt;0.3 AND GetTargetDistance()&lt;100" distanceType="3" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="1" nextAttackId="207" />
<Work id="251" desc="접근하는 ActiveMove" normalBehaviorId="1" normalBehaviorType="activeMove" offFlockOnNormalMode="true" angerBehaviorId="1" angerBehaviorType="activeMove" offFlockOnAngerMode="true" preProcess="GetTargetDistance()&gt;250" distanceType="3" distanceRate="1" coolTime="6000" isDirectionRevision="true" nextAttackProb="" nextAttackId="" />
<Work id="312" desc="사전동작에 이어지는 강력한공격" normalBehaviorId="1102" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2102" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="2" distanceRate="0.800000" coolTime="10000" isDirectionRevision="true" nextAttackProb="0.5" nextAttackId="201" />
<Work id="327" desc="사이드워크(좌)_2" normalBehaviorId="1207" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2207" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="" nextAttackId="" />
<Work id="328" desc="사이드워크(우)_2" normalBehaviorId="1208" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2208" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="" nextAttackId="" />
<Work id="111" desc="제자리 찌르기" normalBehaviorId="1104" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2104" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="1" nextAttackId="101" />
</WorkList>
<TensionList>
<Tension id="1">
<Info workId="201" prob="0.500000" distanceRate="0.800000" />
<Info workId="202" prob="0.500000" distanceRate="0.800000" />
<Info workId="251" prob="0.100000" distanceRate="0.800000" />
<Info workId="206" prob="0.200000" distanceRate="0.800000" />
<Info workId="207" prob="0.100000" distanceRate="0.800000" />
<Info workId="208" prob="0.100000" distanceRate="0.800000" />
<Info workId="204" prob="0.000000" distanceRate="0.800000" />
<Info workId="250" prob="0.000000" distanceRate="0.800000" />
<Info workId="102" prob="0.200000" distanceRate="0.800000" />
<Info workId="103" prob="0.500000" distanceRate="0.800000" />
<Info workId="104" prob="0.500000" distanceRate="0.800000" />
<Info workId="111" prob="0.000000" distanceRate="0.800000" />
<Info workId="312" prob="0" distanceRate="0.800000" />
<Info workId="327" prob="0" distanceRate="0.800000" />
<Info workId="328" prob="0" distanceRate="0.800000" />
<Info workId="101" prob="0.200000" distanceRate="0.800000" />
</Tension>
<Tension id="2">
<Info workId="201" prob="0.000000" distanceRate="0.800000" />
<Info workId="202" prob="0.000000" distanceRate="0.800000" />
<Info workId="102" prob="0.500000" distanceRate="0.800000" />
<Info workId="101" prob="0.200000" distanceRate="0.800000" />
<Info workId="104" prob="0.200000" distanceRate="0.800000" />
<Info workId="204" prob="0.000000" distanceRate="0.800000" />
<Info workId="206" prob="0.100000" distanceRate="0.800000" />
<Info workId="207" prob="0.000000" distanceRate="0.800000" />
<Info workId="208" prob="0.000000" distanceRate="0.800000" />
<Info workId="250" prob="0.000000" distanceRate="0.800000" />
<Info workId="251" prob="0.000000" distanceRate="0.800000" />
<Info workId="111" prob="0.000000" distanceRate="0.800000" />
<Info workId="312" prob="0" distanceRate="0.800000" />
<Info workId="327" prob="0" distanceRate="0.800000" />
<Info workId="328" prob="0" distanceRate="0.800000" />
<Info workId="103" prob="0.600000" distanceRate="0.800000" />
</Tension>
</TensionList>
</Attack>
<Avoid avoidSkillId="" cooltime="10000" />
<Move targetDistance="150" timeout="1000" />
<Social socialMotionId="0" />
<Idle duration="1000" />
<PatternList>
<Pattern default="true">
<NormalMode>
<Tension attackTension="1" cooperationTension="1" shorttermTargetTension="1" />
<Incline attackProb="0.500000" cooperationProb="0.000000" shorttermTargetProb="0.300000" avoidProb="0.000000" moveProb="0.500000" socialProb="0" />
</NormalMode>
<AngerMode>
<Tension attackTension="2" cooperationTension="2" shorttermTargetTension="2" />
<Incline attackProb="0.900000" cooperationProb="0.000000" shorttermTargetProb="0.200000" avoidProb="0.000000" moveProb="0.500000" socialProb="0" />
</AngerMode>
</Pattern>
<Pattern minHpRatio="0" maxHpRatio="0.300000">
<NormalMode>
<Tension attackTension="1" cooperationTension="1" shorttermTargetTension="1" />
<Incline attackProb="0.700000" cooperationProb="0.000000" shorttermTargetProb="0.200000" avoidProb="0.000000" moveProb="0.500000" socialProb="0" />
</NormalMode>
<AngerMode>
<Tension attackTension="2" cooperationTension="2" shorttermTargetTension="2" />
<Incline attackProb="0.900000" cooperationProb="0.000000" shorttermTargetProb="0.100000" avoidProb="0.000000" moveProb="0.500000" socialProb="0" />
</AngerMode>
</Pattern>
</PatternList>
<CounterFlee workId="101" toAnger="true" speedUpRate="1.8" maxMovingTime="12000" recentHitTime="15000" recentPcBehaviorTime="20000" />
<MonsterFlee hpRate="0" executionRate="0" fleeDistance="0" shareAggroRange="0" />
<MonsterSummon hpRate="0.2" executionRate="0" summonNum="1" summonRange="300" summonTemplateId="" />
</CombatState>
</Ai>
<Ai id="7" name="악령의 실험체">
<PeaceState checkInterval="3000" minLeaderDistance="50" maxLeaderDistance="100">
<RandomMove moveMinDistance="50" moveMaxDistance="150" probSocial="0.300000" moveRadius="200" probMove="0.500000">
<Social motionId="1" />
<Social motionId="2" />
</RandomMove>
</PeaceState>
<CautionState alertRadius="300" rotateTime="5" probAvoid="0.300000" avoidSkill="1206" alertAngle="360" rotateAngle="60" checkInterval="5000" probActiveMove="0.500000">
<ActiveMove id="2" />
<ActiveMove id="3" />
</CautionState>
<CombatState watchRotateTime="5" watchRotateAngle="60" playSocialWhenFirstAggro="false">
<ShorttermTarget>
<StWorkList>
<StWork id="1" desc="원거리견제" preProcess="PcTargetByDirection(0,120,150,500,1)" immediateAttackId="103" />
</StWorkList>
<StTensionList>
<StTension id="1">
<Info stWorkId="1" prob="0.500000" />
</StTension>
</StTensionList>
</ShorttermTarget>
<Cooperation concurrentAttackDuration="5000" sequentialAttackDelay="1000" escapeDuration="3000">
<WorkList>
<Work id="1" desc="더미" normalBehaviorId="1101" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="1101" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" sendOrderId="1" sendOrderRange="800" sendOrderMaxCount="10" sendOrderRefTarget="1" distanceType="3" distanceRate="1" coolTime="6000" isDirectionRevision="true" nextAttackProb="0" nextAttackId="0" orderType="normal" formationId="101" />
</WorkList>
<TensionList>
<Tension id="1">
<Info workId="1" prob="0.000000" distanceRate="0.800000" />
</Tension>
</TensionList>
<ReceiveOrderList>
<ReceiveOrder orderId="1" prob="1" attackId="101" formationCheckTime="1000" formationAttackProb="0.000000" formationAttackId="101" />
<ReceiveOrder orderId="2" prob="1.000000" attackId="205" formationCheckTime="1000" formationAttackProb="0.000000" formationAttackId="101" />
</ReceiveOrderList>
</Cooperation>
<Attack>
<WorkList>
<Work id="101" desc="기본공격" normalBehaviorId="1101" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="1101" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="2" distanceRate="0.800000" coolTime="3000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="" />
<Work id="103" desc="부메랑공격" normalBehaviorId="1103" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="1103" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="2" distanceRate="0.800000" coolTime="9000" isDirectionRevision="true" nextAttackProb="0.500000" nextAttackId="205" />
<Work id="150" desc="PC에게 접근" normalBehaviorId="1" normalBehaviorType="activeMove" offFlockOnNormalMode="false" angerBehaviorId="1" angerBehaviorType="activeMove" offFlockOnAngerMode="false" preProcess="GetTargetDistance()&gt;250" distanceType="1" distanceRate="1.000000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="" />
<Work id="205" desc="명령수신동작 후 nextAttackId 공격" normalBehaviorId="1205" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="1205" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetDamagedCount(5)&lt;2" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="1.000000" nextAttackId="101" />
<Work id="206" desc="백회피" normalBehaviorId="1206" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="1206" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetTargetDistance()&lt;100" distanceType="1" distanceRate="0.800000" coolTime="10000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="" />
<Work id="207" desc="좌걸음" normalBehaviorId="1207" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="1207" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetDamagedCount(5)&lt;2" distanceType="1" distanceRate="0.800000" coolTime="10000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="" />
<Work id="208" desc="우걸음" normalBehaviorId="1208" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="1208" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetDamagedCount(5)&lt;2" distanceType="1" distanceRate="0.800000" coolTime="10000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="" />
<Work id="209" desc="좌회피" normalBehaviorId="1209" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2209" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="0.800000" coolTime="10000" isDirectionRevision="true" nextAttackProb="" nextAttackId="" />
<Work id="210" desc="우회피" normalBehaviorId="1210" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2210" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="0.800000" coolTime="10000" isDirectionRevision="true" nextAttackProb="" nextAttackId="" />
</WorkList>
<TensionList>
<Tension id="1">
<Info workId="150" prob="0.200000" distanceRate="0.800000" />
<Info workId="205" prob="0.000000" distanceRate="0.800000" />
<Info workId="206" prob="0.100000" distanceRate="0.800000" />
<Info workId="207" prob="0.00000" distanceRate="0.800000" />
<Info workId="208" prob="0.00000" distanceRate="0.800000" />
<Info workId="103" prob="0.000000" distanceRate="0.800000" />
<Info workId="209" prob="0.100000" distanceRate="0.800000" />
<Info workId="210" prob="0.100000" distanceRate="0.800000" />
<Info workId="101" prob="0.800000" distanceRate="0.800000" />
</Tension>
<Tension id="2">
<Info workId="150" prob="0.000000" distanceRate="0.800000" />
<Info workId="205" prob="0.000000" distanceRate="0.800000" />
<Info workId="206" prob="0.000000" distanceRate="0.800000" />
<Info workId="207" prob="0.000000" distanceRate="0.800000" />
<Info workId="208" prob="0.000000" distanceRate="0.800000" />
<Info workId="103" prob="0.000000" distanceRate="0.800000" />
<Info workId="209" prob="0.000000" distanceRate="0.800000" />
<Info workId="210" prob="0.000000" distanceRate="0.800000" />
<Info workId="101" prob="0.800000" distanceRate="0.800000" />
</Tension>
</TensionList>
</Attack>
<Avoid avoidSkillId="1206" cooltime="10000" />
<Move targetDistance="100" timeout="1000" />
<Social socialMotionId="0" />
<Idle duration="1000" />
<PatternList>
<Pattern default="true">
<NormalMode>
<Tension attackTension="1" cooperationTension="1" shorttermTargetTension="1" />
<Incline attackProb="1.00000" cooperationProb="0" shorttermTargetProb="0.200000" avoidProb="0" moveProb="0" socialProb="0" />
</NormalMode>
<AngerMode>
<Tension attackTension="2" cooperationTension="1" shorttermTargetTension="1" />
<Incline attackProb="1.00000" cooperationProb="0" shorttermTargetProb="0.200000" avoidProb="0" moveProb="0" socialProb="0" />
</AngerMode>
</Pattern>
</PatternList>
<CounterFlee workId="101" toAnger="true" speedUpRate="1.8" maxMovingTime="12000" recentHitTime="15000" recentPcBehaviorTime="20000" />
<MonsterFlee hpRate="0" executionRate="0" fleeDistance="0" shareAggroRange="0" />
<MonsterSummon hpRate="0.2" executionRate="0" summonNum="1" summonRange="300" summonTemplateId="" />
</CombatState>
</Ai>
<Ai id="8" name="저주받은 실험체">
<PeaceState checkInterval="3000" minLeaderDistance="50" maxLeaderDistance="100">
<RandomMove moveMinDistance="50" moveMaxDistance="150" probSocial="0.300000" moveRadius="200" probMove="0.500000">
<Social motionId="1" />
<Social motionId="2" />
</RandomMove>
</PeaceState>
<CautionState alertRadius="300" rotateTime="5" probAvoid="0.300000" avoidSkill="1206" alertAngle="360" rotateAngle="60" checkInterval="5000" probActiveMove="0.500000">
<ActiveMove id="2" />
<ActiveMove id="3" />
</CautionState>
<CombatState watchRotateTime="5" watchRotateAngle="60" playSocialWhenFirstAggro="false">
<ShorttermTarget>
<StWorkList>
<StWork id="1" desc="원거리견제" preProcess="PcTargetByDirection(0,120,150,500,1)" immediateAttackId="103" />
</StWorkList>
<StTensionList>
<StTension id="1">
<Info stWorkId="1" prob="0.500000" />
</StTension>
</StTensionList>
</ShorttermTarget>
<Cooperation concurrentAttackDuration="5000" sequentialAttackDelay="1000" escapeDuration="3000">
<WorkList>
<Work id="1" desc="더미" normalBehaviorId="1101" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="1101" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" sendOrderId="1" sendOrderRange="800" sendOrderMaxCount="10" sendOrderRefTarget="1" distanceType="3" distanceRate="1" coolTime="6000" isDirectionRevision="true" nextAttackProb="0" nextAttackId="0" orderType="normal" formationId="101" />
</WorkList>
<TensionList>
<Tension id="1">
<Info workId="1" prob="0.500000" distanceRate="0.800000" />
</Tension>
</TensionList>
<ReceiveOrderList>
<ReceiveOrder orderId="1" prob="1" attackId="101" formationCheckTime="1000" formationAttackProb="0.000000" formationAttackId="101" />
<ReceiveOrder orderId="2" prob="1.000000" attackId="205" formationCheckTime="1000" formationAttackProb="0.000000" formationAttackId="101" />
</ReceiveOrderList>
</Cooperation>
<Attack>
<WorkList>
<Work id="101" desc="기본공격" normalBehaviorId="1101" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="1101" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetNpcCountInRange(400) &lt; 1" distanceType="2" distanceRate="0.800000" coolTime="3000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="" />
<Work id="103" desc="부메랑공격" normalBehaviorId="1103" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="1103" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="2" distanceRate="0.800000" coolTime="9000" isDirectionRevision="true" nextAttackProb="0.500000" nextAttackId="205" />
<Work id="150" desc="PC에게 접근" normalBehaviorId="1" normalBehaviorType="activeMove" offFlockOnNormalMode="false" angerBehaviorId="1" angerBehaviorType="activeMove" offFlockOnAngerMode="false" preProcess="GetTargetDistance()&gt;250" distanceType="1" distanceRate="1.000000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="" />
<Work id="205" desc="명령수신동작 후 nextAttackId 공격" normalBehaviorId="1205" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="1205" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetDamagedCount(5)&lt;2" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="1.000000" nextAttackId="101" />
<Work id="206" desc="백회피(후일정확률로부메랑)" normalBehaviorId="1206" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="1206" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetTargetDistance()&lt;100" distanceType="1" distanceRate="0.800000" coolTime="10000" isDirectionRevision="true" nextAttackProb="0.200000" nextAttackId="113" />
<Work id="207" desc="좌걸음" normalBehaviorId="1207" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="1207" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetDamagedCount(5)&lt;2" distanceType="1" distanceRate="0.800000" coolTime="10000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="" />
<Work id="208" desc="우걸음" normalBehaviorId="1208" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="1208" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetDamagedCount(5)&lt;2" distanceType="1" distanceRate="0.800000" coolTime="10000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="" />
<Work id="209" desc="좌회피" normalBehaviorId="1209" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2209" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="0.800000" coolTime="10000" isDirectionRevision="true" nextAttackProb="" nextAttackId="" />
<Work id="210" desc="우회피" normalBehaviorId="1210" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2210" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="0.800000" coolTime="10000" isDirectionRevision="true" nextAttackProb="" nextAttackId="" />
<Work id="113" desc="제자리부메랑공격" normalBehaviorId="1103" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="1103" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="0.800000" coolTime="9000" isDirectionRevision="true" nextAttackProb="0.500000" nextAttackId="205" />
</WorkList>
<TensionList>
<Tension id="1">
<Info workId="150" prob="0.200000" distanceRate="0.800000" />
<Info workId="205" prob="0.000000" distanceRate="0.800000" />
<Info workId="206" prob="0.200000" distanceRate="0.800000" />
<Info workId="207" prob="0.00000" distanceRate="0.800000" />
<Info workId="208" prob="0.00000" distanceRate="0.800000" />
<Info workId="113" prob="0.000000" distanceRate="0.800000" />
<Info workId="209" prob="0.100000" distanceRate="0.800000" />
<Info workId="210" prob="0.100000" distanceRate="0.800000" />
<Info workId="101" prob="0.000000" distanceRate="0.800000" />
<Info workId="103" prob="0.200000" distanceRate="0.800000" />
</Tension>
<Tension id="2">
<Info workId="150" prob="0.000000" distanceRate="0.800000" />
<Info workId="205" prob="0.000000" distanceRate="0.800000" />
<Info workId="206" prob="0.000000" distanceRate="0.800000" />
<Info workId="207" prob="0.000000" distanceRate="0.800000" />
<Info workId="208" prob="0.000000" distanceRate="0.800000" />
<Info workId="113" prob="0.000000" distanceRate="0.800000" />
<Info workId="209" prob="0.000000" distanceRate="0.800000" />
<Info workId="210" prob="0.000000" distanceRate="0.800000" />
<Info workId="101" prob="0.000000" distanceRate="0.800000" />
<Info workId="103" prob="0.200000" distanceRate="0.800000" />
</Tension>
</TensionList>
</Attack>
<Avoid avoidSkillId="1206" cooltime="10000" />
<Move targetDistance="100" timeout="1000" />
<Social socialMotionId="0" />
<Idle duration="1000" />
<PatternList>
<Pattern default="true">
<NormalMode>
<Tension attackTension="1" cooperationTension="1" shorttermTargetTension="1" />
<Incline attackProb="0.500000" cooperationProb="0" shorttermTargetProb="0.200000" avoidProb="0" moveProb="0" socialProb="0" />
</NormalMode>
<AngerMode>
<Tension attackTension="2" cooperationTension="1" shorttermTargetTension="1" />
<Incline attackProb="0.500000" cooperationProb="0" shorttermTargetProb="0.200000" avoidProb="0" moveProb="0" socialProb="0" />
</AngerMode>
</Pattern>
</PatternList>
<CounterFlee workId="101" toAnger="true" speedUpRate="1.8" maxMovingTime="12000" recentHitTime="15000" recentPcBehaviorTime="20000" />
<MonsterFlee hpRate="0" executionRate="0" fleeDistance="0" shareAggroRange="0" />
<MonsterSummon hpRate="0.2" executionRate="0" summonNum="1" summonRange="300" summonTemplateId="" />
</CombatState>
</Ai>
<Ai id="9" name="SorcererDarker">
<PeaceState checkInterval="4000" minLeaderDistance="100" maxLeaderDistance="200">
<RandomMove moveMinDistance="100" moveMaxDistance="400" probSocial="0.300000" moveRadius="500" probMove="0.400000">
<Social motionId="1" />
<Social motionId="2" />
</RandomMove>
</PeaceState>
<CautionState alertRadius="500" rotateTime="1" probAvoid="0.300000" avoidSkill="1206" alertAngle="210" rotateAngle="500" checkInterval="5000" probActiveMove="0.200000">
<ActiveMove id="" />
<ActiveMove id="" />
</CautionState>
<CombatState watchRotateTime="5" watchRotateAngle="45" playSocialWhenFirstAggro="true" enable="true">
<Attack>
<TensionList>
<Tension id="1">
<Info workId="201" prob="0.000000" distanceRate="0.800000" />
<Info workId="202" prob="0.000000" distanceRate="0.800000" />
<Info workId="208" prob="0.300000" distanceRate="0.800000" />
<Info workId="101" prob="0.3" distanceRate="0.800000" />
<Info workId="333" prob="0.5" distanceRate="0.8" />
<Info workId="206" prob="0.3" distanceRate="0.800000" />
<Info workId="103" prob="0.3" distanceRate="0.800000" />
<Info workId="335" prob="0.3" distanceRate="0.8" />
<Info workId="104" prob="0.3" distanceRate="0.800000" />
<Info workId="336" prob="0.3" distanceRate="0.8" />
<Info workId="106" prob="0.3" distanceRate="0.800000" />
<Info workId="331" prob="0" distanceRate="0.8" />
<Info workId="109" prob="0" distanceRate="0.800000" />
<Info workId="338" prob="0" distanceRate="0.8" />
<Info workId="334" prob="0" distanceRate="0.8" />
<Info workId="332" prob="0" distanceRate="0.8" />
<Info workId="105" prob="0" distanceRate="0.800000" />
<Info workId="337" prob="0" distanceRate="0.8" />
<Info workId="5000" prob="0" distanceRate="0.8" />
<Info workId="207" prob="0.300000" distanceRate="0.800000" />
</Tension>
<Tension id="2">
<Info workId="201" prob="0.000000" distanceRate="0.800000" />
<Info workId="202" prob="0.000000" distanceRate="0.800000" />
<Info workId="336" prob="0.3" distanceRate="0.8" />
<Info workId="103" prob="0.3" distanceRate="0.800000" />
<Info workId="104" prob="0.3" distanceRate="0.800000" />
<Info workId="106" prob="0.3" distanceRate="0.800000" />
<Info workId="206" prob="0.000000" distanceRate="0.800000" />
<Info workId="335" prob="0.3" distanceRate="0.8" />
<Info workId="207" prob="0.000000" distanceRate="0.800000" />
<Info workId="101" prob="0.3" distanceRate="0.800000" />
<Info workId="333" prob="0.3" distanceRate="0.8" />
<Info workId="338" prob="0" distanceRate="0.8" />
<Info workId="334" prob="0" distanceRate="0.8" />
<Info workId="331" prob="0" distanceRate="0.8" />
<Info workId="109" prob="0" distanceRate="0.800000" />
<Info workId="332" prob="0" distanceRate="0.8" />
<Info workId="105" prob="0" distanceRate="0.800000" />
<Info workId="208" prob="0.000000" distanceRate="0.800000" />
<Info workId="5000" prob="0" distanceRate="0.8" />
<Info workId="337" prob="0" distanceRate="0.8" />
</Tension>
</TensionList>
<WorkList>
<Work id="101" desc="화염구_FireBall" normalBehaviorId="1101" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2101" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="2" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="" msgImmediately="false" msg="0" msgProb="0.000000" />
<Work id="103" desc="얼음송곳모션_BlastSoil" normalBehaviorId="1103" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2103" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="2" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" msgImmediately="false" msg="0" msgProb="0.000000" />
<Work id="104" desc="번개의덫모션_ShockTrap" normalBehaviorId="1105" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2105" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetTargetDistance() &lt; 100" distanceType="2" distanceRate="0.800000" coolTime="11000" isDirectionRevision="true" nextAttackProb="0.3" nextAttackId="206" msgImmediately="false" msg="0" msgProb="0.000000" />
<Work id="105" desc="지옥불소환_BlastBall" normalBehaviorId="1107" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2107" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetPcCountInAttackRange(130) &gt; 0 AND GetDamagedCount(10) &gt; 5" distanceType="2" distanceRate="0.800000" coolTime="11000" isDirectionRevision="true" nextAttackProb="1" nextAttackId="201" msgImmediately="false" msg="0" msgProb="0.000000" />
<Work id="106" desc="영기태우기_AuraBurn_노말" normalBehaviorId="1108" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2108" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetTargetDistance() &lt; 100" distanceType="2" distanceRate="0.800000" coolTime="11000" isDirectionRevision="true" nextAttackProb="0.4" nextAttackId="206" msgImmediately="true" msg="209" msgProb="0.1" />
<Work id="109" desc="2차지폭렬구모션_BlastBall" normalBehaviorId="1123" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2123" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="2" distanceRate="0.800000" coolTime="11000" isDirectionRevision="true" nextAttackProb="1" nextAttackId="201" msgImmediately="false" msg="0" msgProb="0.000000" />
<Work id="201" desc="헉헉 모션 50" normalBehaviorId="1201" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="1201" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetHpRatio() &lt; 0.5 AND GetHpRatio() &gt; 0.2" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" msgImmediately="false" msg="0" msgProb="0.000000" />
<Work id="202" desc="헉헉 모션 20" normalBehaviorId="1202" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="1202" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetHpRatio() &lt; 0.2" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" msgImmediately="false" msg="0" msgProb="0.000000" />
<Work id="206" desc="회피이동" normalBehaviorId="1206" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2206" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetDamagedCount(10) &gt; 6" distanceType="1" distanceRate="0.800000" coolTime="15000" isDirectionRevision="true" nextAttackProb="0.1" nextAttackId="101" msgImmediately="false" msg="0" msgProb="0.000000" />
<Work id="207" desc="사이드워크(좌)_1" normalBehaviorId="1207" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2207" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="0.800000" coolTime="3000" isDirectionRevision="true" nextAttackProb="0.15" nextAttackId="101" msgImmediately="false" msg="0" msgProb="0.000000" />
<Work id="208" desc="사이드워크(우)_1" normalBehaviorId="1208" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2208" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="0.800000" coolTime="3000" isDirectionRevision="true" nextAttackProb="0.15" nextAttackId="103" msgImmediately="false" msg="0" msgProb="0.000000" />
<Work id="331" desc="1차 폭렬구 모션" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="2" distanceRate="0.8" coolTime="11000" isDirectionRevision="true" nextAttackProb="1" nextAttackId="201" msgImmediately="" msg="" msgProb="" normalBehaviorId="1121" angerBehaviorId="2121" />
<Work id="332" desc="3차 폭렬구 모션" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="2" distanceRate="0.8" coolTime="11000" isDirectionRevision="true" nextAttackProb="1" nextAttackId="201" msgImmediately="" msg="" msgProb="" normalBehaviorId="1125" angerBehaviorId="2125" />
<Work id="333" desc="방어력 버프(마나쉴드)" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetHpRatio() &lt; 0.5" distanceType="2" distanceRate="0.8" coolTime="20000" isDirectionRevision="true" nextAttackProb="" nextAttackId="" msgImmediately="" msg="" msgProb="" normalBehaviorId="1109" angerBehaviorId="2109" />
<Work id="334" desc="어그로 체인지 모션 (2차 폭렬)" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="0" distanceType="2" distanceRate="0.8" coolTime="11000" isDirectionRevision="true" nextAttackProb="1" nextAttackId="109" msgImmediately="" msg="" msgProb="" normalBehaviorId="1204" angerBehaviorId="2204" />
<Work id="335" desc="어그로 체인지 모션 (3차 폭렬)" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="2" distanceRate="0.8" coolTime="11000" isDirectionRevision="true" nextAttackProb="1" nextAttackId="332" msgImmediately="" msg="" msgProb="" normalBehaviorId="1204" angerBehaviorId="2204" />
<Work id="336" desc="어그로 체인지 모션 (지옥불 소환)" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="2" distanceRate="0.8" coolTime="11000" isDirectionRevision="true" nextAttackProb="1" nextAttackId="105" msgImmediately="" msg="" msgProb="" normalBehaviorId="1204" angerBehaviorId="2204" />
<Work id="337" desc="무조건 공격" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="2" distanceRate="0.8" coolTime="3000" isDirectionRevision="true" nextAttackProb="" nextAttackId="" msgImmediately="" msg="" msgProb="" normalBehaviorId="1101" angerBehaviorId="2101" />
<Work id="338" desc="어그로 체인지 모션(1차 폭렬)" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="2" distanceRate="0.8" coolTime="11000" isDirectionRevision="true" nextAttackProb="1" nextAttackId="331" msgImmediately="" msg="" msgProb="" normalBehaviorId="1204" angerBehaviorId="2204" />
<Work id="5000" desc="어그로 체인지 모션" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="2" distanceRate="0.8" coolTime="15000" isDirectionRevision="true" nextAttackProb="" nextAttackId="" msgImmediately="" msg="" msgProb="" normalBehaviorId="1204" angerBehaviorId="2204" />
</WorkList>
</Attack>
<Avoid avoidSkillId="0" cooltime="10000" coolTime="" />
<Cooperation concurrentAttackDuration="10000" sequentialAttackDelay="1000" escapeDuration="3000">
<TensionList>
<Tension id="1">
<Info workId="1" prob="0.5" distanceRate="0.8" />
<Info workId="2" prob="0.5" distanceRate="0.8" />
</Tension>
<Tension id="2">
<Info workId="1" prob="0.5" distanceRate="0.8" />
<Info workId="2" prob="0.5" distanceRate="0.8" />
</Tension>
</TensionList>
<WorkList>
<Work id="1" desc="다구리 당할 때, 동시 공격 명령" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetDamagedCount(15) &gt; 11" distanceType="1" distanceRate="0.8" coolTime="30000" isDirectionRevision="true" nextAttackProb="1" nextAttackId="103" sendOrderId="1" sendOrderRange="600" sendOrderMaxCount="10" sendOrderRefTarget="1" orderType="concurrent" formationId="" msgImmediately="" msg="" msgProb="" normalBehaviorId="1204" angerBehaviorId="2204" />
<Work id="2" desc="죽기 전에, 동시 공격 명령" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetHpRatio() &lt; 0.5" distanceType="1" distanceRate="0.8" coolTime="6000" isDirectionRevision="true" nextAttackProb="1" nextAttackId="104" sendOrderId="1" sendOrderRange="600" sendOrderMaxCount="10" sendOrderRefTarget="1" orderType="concurrent" formationId="" msgImmediately="" msg="" msgProb="" normalBehaviorId="1204" angerBehaviorId="2204" />
</WorkList>
<ReceiveOrderList>
<ReceiveOrder orderId="1" prob="1.000000" attackId="103" formationCheckTime="2000" formationAttackProb="1.000000" formationAttackId="103" />
<ReceiveOrder orderId="2" prob="1" attackId="5000" formationCheckTime="2000" formationAttackProb="1" formationAttackId="5000" />
</ReceiveOrderList>
</Cooperation>
<CounterFlee workId="101" toAnger="true" speedUpRate="1.8" maxMovingTime="12000" recentHitTime="15000" recentPcBehaviorTime="20000" />
<Idle duration="1000" />
<MonsterFlee hpRate="0" executionRate="0" fleeDistance="0" shareAggroRange="0" />
<MonsterSummon hpRate="0.200000" executionRate="0" summonNum="1" summonRange="300" summonTemplateId="0" />
<Move targetDistance="150" timeout="1000" />
<PatternList>
<Pattern default="true">
<AngerMode>
<Tension attackTension="2" cooperationTension="2" shorttermTargetTension="2" />
<Incline attackProb="0.500000" cooperationProb="0.500000" shorttermTargetProb="0.000000" avoidProb="0.000000" moveProb="0.000000" socialProb="0.000000" />
</AngerMode>
<NormalMode>
<Tension attackTension="1" cooperationTension="1" shorttermTargetTension="1" />
<Incline attackProb="0.500000" cooperationProb="0.500000" shorttermTargetProb="0.000000" avoidProb="0.000000" moveProb="0.000000" socialProb="0.000000" />
</NormalMode>
</Pattern>
<Pattern minHpRatio="0.000000" maxHpRatio="0.300000">
<AngerMode>
<Tension attackTension="2" cooperationTension="2" shorttermTargetTension="2" />
<Incline attackProb="0.500000" cooperationProb="0.500000" shorttermTargetProb="0.000000" avoidProb="0.000000" moveProb="0.500000" socialProb="0.000000" />
</AngerMode>
<NormalMode>
<Tension attackTension="1" cooperationTension="1" shorttermTargetTension="1" />
<Incline attackProb="0.500000" cooperationProb="0.500000" shorttermTargetProb="0.000000" avoidProb="0.000000" moveProb="0.500000" socialProb="0.000000" />
</NormalMode>
</Pattern>
</PatternList>
<ShorttermTarget>
<StTensionList>
<StTension id="1" />
<StTension id="2" />
</StTensionList>
<StWorkList />
</ShorttermTarget>
<Social socialMotionId="0" />
</CombatState>
</Ai>
<Ai id="10" name="BerserkerDarker">
<PeaceState checkInterval="4000" minLeaderDistance="100" maxLeaderDistance="200">
<RandomMove moveMinDistance="100" moveMaxDistance="400" probSocial="0.300000" moveRadius="500" probMove="0.400000">
<Social motionId="1" />
<Social motionId="2" />
</RandomMove>
</PeaceState>
<CautionState alertRadius="400" rotateTime="1" probAvoid="0" avoidSkill="" alertAngle="210" rotateAngle="500" checkInterval="5000" probActiveMove="0.200000">
<ActiveMove id="" />
<ActiveMove id="" />
</CautionState>
<CombatState watchRotateTime="5" watchRotateAngle="45" playSocialWhenFirstAggro="true" enable="true">
<Attack>
<TensionList>
<Tension id="1">
<Info workId="201" prob="0.000000" distanceRate="0.800000" />
<Info workId="202" prob="0.000000" distanceRate="0.800000" />
<Info workId="208" prob="0.300000" distanceRate="0.800000" />
<Info workId="104" prob="0.3" distanceRate="0.800000" />
<Info workId="330" prob="0.3" distanceRate="0.8" />
<Info workId="109" prob="0.3" distanceRate="0.800000" />
<Info workId="105" prob="0.3" distanceRate="0.800000" />
<Info workId="107" prob="0.3" distanceRate="0.800000" />
<Info workId="329" prob="0.3" distanceRate="0.8" />
<Info workId="103" prob="0" distanceRate="0.800000" />
<Info workId="101" prob="0" distanceRate="0.800000" />
<Info workId="108" prob="0" distanceRate="0.800000" />
<Info workId="5000" prob="0" distanceRate="0.8" />
<Info workId="331" prob="0" distanceRate="0.8" />
<Info workId="207" prob="0.300000" distanceRate="0.800000" />
</Tension>
<Tension id="2">
<Info workId="201" prob="0.000000" distanceRate="0.800000" />
<Info workId="202" prob="0.000000" distanceRate="0.800000" />
<Info workId="329" prob="0.3" distanceRate="0.8" />
<Info workId="107" prob="0.3" distanceRate="0.800000" />
<Info workId="104" prob="0.3" distanceRate="0.800000" />
<Info workId="105" prob="0.3" distanceRate="0.800000" />
<Info workId="109" prob="0.3" distanceRate="0.800000" />
<Info workId="208" prob="0.000000" distanceRate="0.800000" />
<Info workId="108" prob="0.000000" distanceRate="0.800000" />
<Info workId="207" prob="0.000000" distanceRate="0.800000" />
<Info workId="103" prob="0" distanceRate="0.800000" />
<Info workId="101" prob="0" distanceRate="0.800000" />
<Info workId="330" prob="0.2" distanceRate="0.8" />
<Info workId="5000" prob="0" distanceRate="0.8" />
<Info workId="331" prob="0" distanceRate="0.8" />
</Tension>
</TensionList>
<WorkList>
<Work id="101" desc="기본 공격1_Combo1" normalBehaviorId="1101" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2101" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="2" distanceRate="0.800000" coolTime="3000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="" msgImmediately="false" msg="0" msgProb="0.000000" />
<Work id="103" desc="기본 공격2_Combo2" normalBehaviorId="1110" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2110" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="2" distanceRate="0.800000" coolTime="3000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="" msgImmediately="false" msg="0" msgProb="0.000000" />
<Work id="104" desc="기본 공격3_Combo3" normalBehaviorId="1111" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2111" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="2" distanceRate="0.800000" coolTime="3000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="" msgImmediately="false" msg="0" msgProb="0.000000" />
<Work id="105" desc="기본 공격4_Combo4" normalBehaviorId="1112" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2112" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="2" distanceRate="0.800000" coolTime="3000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="" msgImmediately="false" msg="0" msgProb="0.000000" />
<Work id="107" desc="대지치기_Weapon Bash" normalBehaviorId="1104" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2104" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetDamagedCount(10) &gt; 6" distanceType="2" distanceRate="0.800000" coolTime="11000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="" msgImmediately="false" msg="0" msgProb="0.000000" />
<Work id="108" desc="모아치기_Blast Slash" normalBehaviorId="1105" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2105" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetPcCountInAttackRange(108) &gt; 1" distanceType="2" distanceRate="0.800000" coolTime="11000" isDirectionRevision="true" nextAttackProb="0.5" nextAttackId="201" msgImmediately="true" msg="207" msgProb="0.1" />
<Work id="109" desc="모광폭화_Berserk" normalBehaviorId="1106" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2106" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetDamagedCount(10) &gt; 5 AND GetHpRatio() &lt; 0.8" distanceType="1" distanceRate="0.800000" coolTime="20000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="" msgImmediately="false" msg="0" msgProb="0.000000" />
<Work id="201" desc="헉헉 모션 50" normalBehaviorId="1201" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="1201" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetHpRatio() &lt; 0.5 AND GetHpRatio() &gt; 0.2" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" msgImmediately="false" msg="0" msgProb="0.000000" />
<Work id="202" desc="헉헉 모션 20" normalBehaviorId="1202" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="1202" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetHpRatio() &lt; 0.2" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" msgImmediately="false" msg="0" msgProb="0.000000" />
<Work id="207" desc="사이드워크(좌)_1" normalBehaviorId="1207" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2207" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.15" nextAttackId="104" msgImmediately="false" msg="0" msgProb="0.000000" />
<Work id="208" desc="사이드워크(우)_1" normalBehaviorId="1208" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2208" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.15" nextAttackId="104" msgImmediately="false" msg="0" msgProb="0.000000" />
<Work id="329" desc="어그로 체인지 (모아치기)" normalBehaviorType="skill" offFlockOnNormalMode="" angerBehaviorType="skill" offFlockOnAngerMode="" preProcess="GetDamagedCount(12) &gt; 10" distanceType="2" distanceRate="0.8" coolTime="11000" isDirectionRevision="true" nextAttackProb="1" nextAttackId="108" msgImmediately="" msg="" msgProb="" normalBehaviorId="1204" angerBehaviorId="2204" />
<Work id="330" desc="무기 방어" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetDamagedCount(10) &gt; 6 AND GetHpRatio() &lt; 0.7" distanceType="1" distanceRate="0.8" coolTime="11000" isDirectionRevision="true" nextAttackProb="0" nextAttackId="" msgImmediately="" msg="" msgProb="" normalBehaviorId="1103" angerBehaviorId="2103" />
<Work id="331" desc="New Work" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="2" distanceRate="0.8" coolTime="6000" isDirectionRevision="true" nextAttackProb="" nextAttackId="" msgImmediately="" msg="" msgProb="" normalBehaviorId="1111" angerBehaviorId="2111" />
<Work id="5000" desc="어그로 체인지 모션" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="2" distanceRate="0.8" coolTime="15000" isDirectionRevision="true" nextAttackProb="" nextAttackId="" msgImmediately="" msg="" msgProb="" normalBehaviorId="1204" angerBehaviorId="2204" />
</WorkList>
</Attack>
<Avoid avoidSkillId="0" cooltime="10000" coolTime="" />
<Cooperation concurrentAttackDuration="10000" sequentialAttackDelay="1000" escapeDuration="3000">
<TensionList>
<Tension id="1">
<Info workId="1" prob="0.5" distanceRate="0.8" />
<Info workId="2" prob="0.5" distanceRate="0.8" />
</Tension>
<Tension id="2">
<Info workId="1" prob="0.5" distanceRate="0.8" />
<Info workId="2" prob="0.5" distanceRate="0.8" />
</Tension>
</TensionList>
<WorkList>
<Work id="1" desc="다구리 당할 때, 동시 공격 명령" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetDamagedCount(15) &gt; 11" distanceType="1" distanceRate="0.8" coolTime="30000" isDirectionRevision="true" nextAttackProb="1" nextAttackId="104" sendOrderId="1" sendOrderRange="600" sendOrderMaxCount="10" sendOrderRefTarget="1" orderType="concurrent" formationId="" msgImmediately="" msg="" msgProb="" normalBehaviorId="1204" angerBehaviorId="2204" />
<Work id="2" desc="죽기 전에, 동시 공격 명령" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetHpRatio() &lt; 0.5" distanceType="1" distanceRate="0.8" coolTime="6000" isDirectionRevision="true" nextAttackProb="1" nextAttackId="104" sendOrderId="1" sendOrderRange="600" sendOrderMaxCount="10" sendOrderRefTarget="1" orderType="concurrent" formationId="" msgImmediately="" msg="" msgProb="" normalBehaviorId="1204" angerBehaviorId="2204" />
</WorkList>
<ReceiveOrderList>
<ReceiveOrder orderId="1" prob="1.000000" attackId="105" formationCheckTime="2000" formationAttackProb="1.000000" formationAttackId="105" />
<ReceiveOrder orderId="2" prob="1" attackId="5000" formationCheckTime="2000" formationAttackProb="1" formationAttackId="5000" />
</ReceiveOrderList>
</Cooperation>
<CounterFlee workId="104" toAnger="true" speedUpRate="1.8" maxMovingTime="12000" recentHitTime="15000" recentPcBehaviorTime="20000" />
<Idle duration="1000" />
<MonsterFlee hpRate="0.1" executionRate="0.5" fleeDistance="500" shareAggroRange="150" />
<MonsterSummon hpRate="0.200000" executionRate="0" summonNum="1" summonRange="300" summonTemplateId="0" />
<Move targetDistance="150" timeout="1000" />
<PatternList>
<Pattern default="true">
<AngerMode>
<Tension attackTension="2" cooperationTension="2" shorttermTargetTension="2" />
<Incline attackProb="0.500000" cooperationProb="0.500000" shorttermTargetProb="0.000000" avoidProb="0.000000" moveProb="0.000000" socialProb="0.000000" />
</AngerMode>
<NormalMode>
<Tension attackTension="1" cooperationTension="1" shorttermTargetTension="1" />
<Incline attackProb="0.500000" cooperationProb="0.500000" shorttermTargetProb="0.000000" avoidProb="0.000000" moveProb="0.000000" socialProb="0.000000" />
</NormalMode>
</Pattern>
<Pattern minHpRatio="0.000000" maxHpRatio="0.300000">
<AngerMode>
<Tension attackTension="2" cooperationTension="2" shorttermTargetTension="2" />
<Incline attackProb="0.500000" cooperationProb="0.500000" shorttermTargetProb="0.000000" avoidProb="0.000000" moveProb="0.500000" socialProb="0.000000" />
</AngerMode>
<NormalMode>
<Tension attackTension="1" cooperationTension="1" shorttermTargetTension="1" />
<Incline attackProb="0.500000" cooperationProb="0.500000" shorttermTargetProb="0.000000" avoidProb="0.000000" moveProb="0.500000" socialProb="0.000000" />
</NormalMode>
</Pattern>
</PatternList>
<ShorttermTarget>
<StTensionList>
<StTension id="1">
</StTension>
<StTension id="2">
</StTension>
</StTensionList>
<StWorkList>
</StWorkList>
</ShorttermTarget>
<Social socialMotionId="0" />
</CombatState>
</Ai>
<Ai id="11" name="LanceDarker">
<PeaceState checkInterval="4000" minLeaderDistance="100" maxLeaderDistance="200">
<RandomMove moveMinDistance="100" moveMaxDistance="400" probSocial="0.300000" moveRadius="500" probMove="0.400000">
<Social motionId="1" />
<Social motionId="2" />
</RandomMove>
</PeaceState>
<CautionState alertRadius="400" rotateTime="1" probAvoid="0" avoidSkill="" alertAngle="210" rotateAngle="500" checkInterval="5000" probActiveMove="0.200000">
<ActiveMove id="" />
<ActiveMove id="" />
</CautionState>
<CombatState watchRotateTime="5" watchRotateAngle="45" playSocialWhenFirstAggro="true" enable="true">
<Attack>
<TensionList>
<Tension id="1">
<Info workId="201" prob="0.000000" distanceRate="0.800000" />
<Info workId="202" prob="0.000000" distanceRate="0.800000" />
<Info workId="207" prob="0.300000" distanceRate="0.800000" />
<Info workId="101" prob="0" distanceRate="0.800000" />
<Info workId="107" prob="0" distanceRate="0.800000" />
<Info workId="108" prob="0.3" distanceRate="0.800000" />
<Info workId="103" prob="0.3" distanceRate="0.800000" />
<Info workId="105" prob="0.3" distanceRate="0.800000" />
<Info workId="329" prob="0.3" distanceRate="0.8" />
<Info workId="104" prob="0" distanceRate="0.800000" />
<Info workId="106" prob="0" distanceRate="0.800000" />
<Info workId="330" prob="0" distanceRate="0.8" />
<Info workId="5000" prob="0" distanceRate="0.8" />
<Info workId="208" prob="0.2" distanceRate="0.800000" />
</Tension>
<Tension id="2">
<Info workId="201" prob="0.000000" distanceRate="0.800000" />
<Info workId="202" prob="0.000000" distanceRate="0.800000" />
<Info workId="329" prob="0.3" distanceRate="0.8" />
<Info workId="108" prob="0.3" distanceRate="0.800000" />
<Info workId="105" prob="0.3" distanceRate="0.800000" />
<Info workId="103" prob="0.3" distanceRate="0.800000" />
<Info workId="106" prob="0" distanceRate="0.800000" />
<Info workId="207" prob="0.000000" distanceRate="0.800000" />
<Info workId="208" prob="0.000000" distanceRate="0.800000" />
<Info workId="104" prob="0" distanceRate="0.800000" />
<Info workId="101" prob="0" distanceRate="0.800000" />
<Info workId="107" prob="0" distanceRate="0.800000" />
<Info workId="5000" prob="0" distanceRate="0.8" />
<Info workId="330" prob="0" distanceRate="0.8" />
</Tension>
</TensionList>
<WorkList>
<Work id="101" desc="1콤보_combo1" normalBehaviorId="1101" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2101" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="2" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.2" nextAttackId="103" msgImmediately="false" msg="0" msgProb="0.000000" />
<Work id="103" desc="방패방어_Defence" normalBehaviorId="1103" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2103" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetDamagedCount(10) &gt; 6" distanceType="1" distanceRate="0.800000" coolTime="25000" isDirectionRevision="true" nextAttackProb="0.5" nextAttackId="106" msgImmediately="false" msg="0" msgProb="0.000000" />
<Work id="104" desc="강력한돌진_screwThrough" normalBehaviorId="1104" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2104" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetDamagedCount(12) &gt; 6" distanceType="2" distanceRate="0.800000" coolTime="11000" isDirectionRevision="true" nextAttackProb="1" nextAttackId="201" msgImmediately="true" msg="205" msgProb="0.1" />
<Work id="105" desc="방패치기_ShieldStrike" normalBehaviorId="1105" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2105" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetReactionGageRatio() &gt; 0.5 OR GetHpRatio() &lt; 0.5" distanceType="2" distanceRate="0.800000" coolTime="11000" isDirectionRevision="true" nextAttackProb="" nextAttackId="" msgImmediately="false" msg="0" msgProb="0.000000" />
<Work id="106" desc="반격찌르기_Riposte" normalBehaviorId="1106" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2106" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetHpRatio() &lt; 0.7" distanceType="2" distanceRate="0.800000" coolTime="11000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="" msgImmediately="false" msg="0" msgProb="0.000000" />
<Work id="107" desc="2콤보_combo2_노말" normalBehaviorId="1110" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2110" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="2" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.2" nextAttackId="103" msgImmediately="false" msg="0" msgProb="0.000000" />
<Work id="108" desc="3콤보_combo3_노말" normalBehaviorId="1111" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2111" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="2" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.2" nextAttackId="103" msgImmediately="false" msg="0" msgProb="0.000000" />
<Work id="201" desc="헉헉 모션 50" normalBehaviorId="1201" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="1201" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetHpRatio() &lt; 0.5 AND GetHpRatio() &gt; 0.2" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" msgImmediately="false" msg="0" msgProb="0.000000" />
<Work id="202" desc="헉헉 모션 20" normalBehaviorId="1202" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="1202" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetHpRatio() &lt; 0.2" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" msgImmediately="false" msg="0" msgProb="0.000000" />
<Work id="207" desc="사이드워크(좌)_1" normalBehaviorId="1207" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2207" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="0.800000" coolTime="3000" isDirectionRevision="true" nextAttackProb="0.15" nextAttackId="108" msgImmediately="false" msg="0" msgProb="0.000000" />
<Work id="208" desc="사이드워크(우)_1" normalBehaviorId="1208" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2208" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="0.800000" coolTime="3000" isDirectionRevision="true" nextAttackProb="0.15" nextAttackId="108" msgImmediately="false" msg="0" msgProb="0.000000" />
<Work id="329" desc="어그로체인지 (돌진)" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetDamagedCount(12) &gt; 6" distanceType="2" distanceRate="0.8" coolTime="11000" isDirectionRevision="true" nextAttackProb="1" nextAttackId="104" msgImmediately="" msg="" msgProb="" normalBehaviorId="1207" angerBehaviorId="2204" />
<Work id="330" desc="무조건 공격" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="2" distanceRate="0.8" coolTime="3000" isDirectionRevision="true" nextAttackProb="" nextAttackId="" msgImmediately="" msg="" msgProb="" normalBehaviorId="1111" angerBehaviorId="2111" />
<Work id="5000" desc="어그로 체인지 모션" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="2" distanceRate="0.8" coolTime="15000" isDirectionRevision="true" nextAttackProb="" nextAttackId="" msgImmediately="" msg="" msgProb="" normalBehaviorId="1204" angerBehaviorId="2204" />
</WorkList>
</Attack>
<Avoid avoidSkillId="0" cooltime="10000" coolTime="" />
<Cooperation concurrentAttackDuration="10000" sequentialAttackDelay="1000" escapeDuration="3000">
<TensionList>
<Tension id="1">
<Info workId="1" prob="0.5" distanceRate="0.8" />
<Info workId="2" prob="0.5" distanceRate="0.8" />
</Tension>
<Tension id="2">
<Info workId="1" prob="0.5" distanceRate="0.8" />
<Info workId="2" prob="0.5" distanceRate="0.8" />
</Tension>
</TensionList>
<WorkList>
<Work id="1" desc="다구리 당할 때, 동시 공격 명령" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetDamagedCount(15) &gt; 11" distanceType="1" distanceRate="0.8" coolTime="30000" isDirectionRevision="true" nextAttackProb="1" nextAttackId="108" sendOrderId="1" sendOrderRange="600" sendOrderMaxCount="10" sendOrderRefTarget="1" orderType="concurrent" formationId="" msgImmediately="" msg="" msgProb="" normalBehaviorId="1204" angerBehaviorId="2204" />
<Work id="2" desc="죽기 전에, 동시 공격 명령" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetHpRatio() &lt; 0.5" distanceType="1" distanceRate="0.8" coolTime="6000" isDirectionRevision="true" nextAttackProb="1" nextAttackId="108" sendOrderId="1" sendOrderRange="600" sendOrderMaxCount="10" sendOrderRefTarget="1" orderType="concurrent" formationId="" msgImmediately="" msg="" msgProb="" normalBehaviorId="1204" angerBehaviorId="2204" />
</WorkList>
<ReceiveOrderList>
<ReceiveOrder orderId="1" prob="1.000000" attackId="108" formationCheckTime="2000" formationAttackProb="1.000000" formationAttackId="108" />
<ReceiveOrder orderId="2" prob="1" attackId="5000" formationCheckTime="2000" formationAttackProb="1" formationAttackId="5000" />
</ReceiveOrderList>
</Cooperation>
<CounterFlee workId="108" toAnger="true" speedUpRate="1.8" maxMovingTime="12000" recentHitTime="15000" recentPcBehaviorTime="20000" />
<Idle duration="1000" />
<MonsterFlee hpRate="0.1" executionRate="0.5" fleeDistance="500" shareAggroRange="150" />
<MonsterSummon hpRate="0.200000" executionRate="0" summonNum="1" summonRange="300" summonTemplateId="0" />
<Move targetDistance="150" timeout="1000" />
<PatternList>
<Pattern default="true">
<AngerMode>
<Tension attackTension="2" cooperationTension="2" shorttermTargetTension="2" />
<Incline attackProb="0.500000" cooperationProb="0.500000" shorttermTargetProb="0.000000" avoidProb="0.000000" moveProb="0.000000" socialProb="0.000000" />
</AngerMode>
<NormalMode>
<Tension attackTension="1" cooperationTension="1" shorttermTargetTension="1" />
<Incline attackProb="0.500000" cooperationProb="0.500000" shorttermTargetProb="0.000000" avoidProb="0.000000" moveProb="0.000000" socialProb="0.000000" />
</NormalMode>
</Pattern>
<Pattern minHpRatio="0.000000" maxHpRatio="0.300000">
<AngerMode>
<Tension attackTension="2" cooperationTension="2" shorttermTargetTension="2" />
<Incline attackProb="0.500000" cooperationProb="0.500000" shorttermTargetProb="0.000000" avoidProb="0.000000" moveProb="0.500000" socialProb="0.000000" />
</AngerMode>
<NormalMode>
<Tension attackTension="1" cooperationTension="1" shorttermTargetTension="1" />
<Incline attackProb="0.500000" cooperationProb="0.500000" shorttermTargetProb="0.000000" avoidProb="0.000000" moveProb="0.500000" socialProb="0.000000" />
</NormalMode>
</Pattern>
</PatternList>
<ShorttermTarget>
<StTensionList>
<StTension id="1">
</StTension>
<StTension id="2">
</StTension>
</StTensionList>
<StWorkList>
</StWorkList>
</ShorttermTarget>
<Social socialMotionId="0" />
</CombatState>
</Ai>
<Ai id="14" name="어둠의 약탈자">
<PeaceState checkInterval="4000" minLeaderDistance="75" maxLeaderDistance="150">
<RandomMove moveMinDistance="150" moveMaxDistance="300" probSocial="0.300000" moveRadius="300" probMove="0.500000">
<Social motionId="1" />
<Social motionId="2" />
</RandomMove>
</PeaceState>
<CautionState alertRadius="500" rotateTime="5" probAvoid="0.300000" avoidSkill="1206" alertAngle="360" rotateAngle="60" checkInterval="3000" probActiveMove="0.300000">
<ActiveMove id="2" />
<ActiveMove id="3" />
</CautionState>
<CombatState watchRotateTime="5" watchRotateAngle="60" playSocialWhenFirstAggro="false">
<ShorttermTarget>
<StWorkList>
<StWork id="1" desc="원거리견제" preProcess="PcTargetByDirection(0,120,150,500,1)" immediateAttackId="103" />
</StWorkList>
<StTensionList>
<StTension id="1">
<Info stWorkId="1" prob="0.500000" />
</StTension>
</StTensionList>
</ShorttermTarget>
<Cooperation concurrentAttackDuration="5000" sequentialAttackDelay="1000" escapeDuration="3000">
<WorkList>
<Work id="1" desc="좀 맞으면 동시공격한다." normalBehaviorId="1205" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="1205" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetDamagedCount(10)&gt;2 AND GetNpcCountInRange(500)&gt;0" sendOrderId="1" sendOrderRange="800" sendOrderMaxCount="5" sendOrderRefTarget="1" distanceType="1" distanceRate="1" coolTime="15000" isDirectionRevision="true" nextAttackProb="0" nextAttackId="0" orderType="formation" formationId="104" />
</WorkList>
<TensionList>
<Tension id="1">
<Info workId="1" prob="0.500000" distanceRate="0.800000" />
</Tension>
</TensionList>
<ReceiveOrderList>
<ReceiveOrder orderId="1" prob="1" attackId="103" formationCheckTime="2000" formationAttackProb="0" formationAttackId="101" />
</ReceiveOrderList>
</Cooperation>
<Attack>
<WorkList>
<Work id="101" desc="기본공격" normalBehaviorId="1101" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2101" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="2" distanceRate="0.800000" coolTime="3000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="" />
<Work id="102" desc="특수공격" normalBehaviorId="1102" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2102" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="2" distanceRate="0.800000" coolTime="12000" isDirectionRevision="true" nextAttackProb="0.500000" nextAttackId="201" />
<Work id="103" desc="인스샷" normalBehaviorId="1103" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2103" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="2" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="" />
<Work id="201" desc="50탈진" normalBehaviorId="1201" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="1201" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetHpRatio()&gt;0.2 AND GetHpRatio()&lt;0.5 AND IsInAnger()==0" distanceType="1" distanceRate="0.800000" coolTime="7000" isDirectionRevision="false" nextAttackProb="0.000000" nextAttackId="" />
<Work id="202" desc="20탈진" normalBehaviorId="1202" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="1202" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetHpRatio()&lt;0.2 AND IsInAnger()==0" distanceType="1" distanceRate="0.800000" coolTime="8000" isDirectionRevision="false" nextAttackProb="0.000000" nextAttackId="" />
<Work id="203" desc="특수공격사전동작" normalBehaviorId="1203" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2203" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetDamagedCount(10)&gt;2" distanceType="2" distanceRate="0.800000" coolTime="12000" isDirectionRevision="true" nextAttackProb="1.000000" nextAttackId="102" />
<Work id="205" desc="명령동작" normalBehaviorId="1205" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2205" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetDamagedCount(10)&lt;2 " distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="" />
<Work id="206" desc="백회피" normalBehaviorId="1206" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2206" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetDamagedCount(10)&gt;2" distanceType="1" distanceRate="0.800000" coolTime="5000" isDirectionRevision="true" nextAttackProb="0.200000" nextAttackId="103" />
<Work id="207" desc="좌걸음" normalBehaviorId="1207" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2207" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetDamagedCount(10)&lt;2 " distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="" />
<Work id="208" desc="우걸음" normalBehaviorId="1208" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2208" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetDamagedCount(10)&lt;2" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="" />
<Work id="359" desc="사전동작(특수공격)" normalBehaviorId="1203" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2203" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetDamagedCount(10)&gt;2" distanceType="2" distanceRate="0.800000" coolTime="12000" isDirectionRevision="true" nextAttackProb="1" nextAttackId="102" />
</WorkList>
<TensionList>
<Tension id="1">
<Info workId="201" prob="0.00000" distanceRate="0.800000" />
<Info workId="202" prob="0.00000" distanceRate="0.800000" />
<Info workId="205" prob="0.000000" distanceRate="0.800000" />
<Info workId="206" prob="0.400000" distanceRate="0.800000" />
<Info workId="203" prob="0.300000" distanceRate="0.800000" />
<Info workId="207" prob="0.100000" distanceRate="0.800000" />
<Info workId="208" prob="0.100000" distanceRate="0.800000" />
<Info workId="103" prob="0.100000" distanceRate="0.800000" />
<Info workId="359" prob="0.000000" distanceRate="0.800000" />
<Info workId="101" prob="0.200000" distanceRate="0.800000" />
</Tension>
<Tension id="2">
<Info workId="201" prob="0.000000" distanceRate="0.800000" />
<Info workId="202" prob="0.000000" distanceRate="0.800000" />
<Info workId="203" prob="0.600000" distanceRate="0.800000" />
<Info workId="205" prob="0.000000" distanceRate="0.800000" />
<Info workId="206" prob="0.000000" distanceRate="0.800000" />
<Info workId="207" prob="0.000000" distanceRate="0.800000" />
<Info workId="208" prob="0.000000" distanceRate="0.800000" />
<Info workId="103" prob="0.000000" distanceRate="0.800000" />
<Info workId="359" prob="0.000000" distanceRate="0.800000" />
<Info workId="101" prob="0.200000" distanceRate="0.800000" />
</Tension>
</TensionList>
</Attack>
<Avoid avoidSkillId="1206" cooltime="10000" />
<Move targetDistance="300" timeout="1000" />
<Social socialMotionId="0" />
<Idle duration="1000" />
<PatternList>
<Pattern default="true">
<NormalMode>
<Tension attackTension="1" cooperationTension="1" shorttermTargetTension="1" />
<Incline attackProb="0.500000" cooperationProb="0.300000" shorttermTargetProb="0.300000" avoidProb="0" moveProb="0" socialProb="0" />
</NormalMode>
<AngerMode>
<Tension attackTension="2" cooperationTension="1" shorttermTargetTension="1" />
<Incline attackProb="0.700000" cooperationProb="0.000000" shorttermTargetProb="0.200000" avoidProb="0" moveProb="0" socialProb="0" />
</AngerMode>
</Pattern>
</PatternList>
<CounterFlee workId="101" toAnger="true" speedUpRate="1.8" maxMovingTime="12000" recentHitTime="15000" recentPcBehaviorTime="20000" />
<MonsterFlee hpRate="0" executionRate="0" fleeDistance="0" shareAggroRange="0" />
<MonsterSummon hpRate="0.2" executionRate="0" summonNum="1" summonRange="300" summonTemplateId="" />
</CombatState>
</Ai>
<Ai id="15" name="좀비죄수">
<PeaceState checkInterval="3000" minLeaderDistance="50" maxLeaderDistance="100">
<RandomMove moveMinDistance="50" moveMaxDistance="150" probSocial="0.300000" moveRadius="200" probMove="0.500000">
<Social motionId="1" />
<Social motionId="2" />
</RandomMove>
</PeaceState>
<CautionState alertRadius="300" rotateTime="5" probAvoid="0.300000" avoidSkill="1205" alertAngle="360" rotateAngle="60" checkInterval="5000" probActiveMove="0.500000">
<ActiveMove id="2" />
<ActiveMove id="3" />
</CautionState>
<CombatState watchRotateTime="5" watchRotateAngle="60" playSocialWhenFirstAggro="false">
<ShorttermTarget>
<StWorkList>
<StWork id="1" desc="더미" preProcess="1" immediateAttackId="101" />
</StWorkList>
<StTensionList>
<StTension id="1">
<Info stWorkId="1" prob="0.000000" />
</StTension>
</StTensionList>
</ShorttermTarget>
<Cooperation concurrentAttackDuration="5000" sequentialAttackDelay="1000" escapeDuration="3000">
<WorkList>
<Work id="1" desc="더미" normalBehaviorId="1101" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="1101" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" sendOrderId="1" sendOrderRange="800" sendOrderMaxCount="10" sendOrderRefTarget="1" distanceType="3" distanceRate="1" coolTime="6000" isDirectionRevision="true" nextAttackProb="0" nextAttackId="0" orderType="normal" formationId="101" />
</WorkList>
<TensionList>
<Tension id="1">
<Info workId="1" prob="0.000000" distanceRate="0.800000" />
</Tension>
</TensionList>
<ReceiveOrderList>
<ReceiveOrder orderId="1" prob="1.000000" attackId="104" formationCheckTime="1000" formationAttackProb="0.000000" formationAttackId="101" />
</ReceiveOrderList>
</Cooperation>
<Attack>
<WorkList>
<Work id="101" desc="내려치기" normalBehaviorId="1101" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="1101" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="2" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="" />
<Work id="103" desc="제자리휘둘러치기" normalBehaviorId="1103" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="1103" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="2" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="" />
<Work id="104" desc="독가스브레스" normalBehaviorId="1104" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="1104" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetBossDistance()&lt;1" distanceType="2" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="" />
<Work id="150" desc="PC에게 접근" normalBehaviorId="1" normalBehaviorType="activeMove" offFlockOnNormalMode="false" angerBehaviorId="1" angerBehaviorType="activeMove" offFlockOnAngerMode="false" preProcess="GetTargetDistance()&gt;250" distanceType="1" distanceRate="1.000000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="" />
<Work id="205" desc="명령수신동작 후 nextAttackId 공격" normalBehaviorId="1205" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="1205" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="1.000000" nextAttackId="101" />
<Work id="207" desc="좌걸음" normalBehaviorId="1207" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="1207" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetDamagedCount(5)&lt;2" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="" />
<Work id="208" desc="우걸음" normalBehaviorId="1208" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="1208" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetDamagedCount(5)&lt;2" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="" />
<Work id="209" desc="아이들동작0" normalBehaviorId="1209" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="1209" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="" />
<Work id="210" desc="아이들동작0" normalBehaviorId="1210" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="1210" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="" />
</WorkList>
<TensionList>
<Tension id="1">
<Info workId="150" prob="0.200000" distanceRate="0.800000" />
<Info workId="205" prob="0.000000" distanceRate="0.800000" />
<Info workId="207" prob="0.100000" distanceRate="0.800000" />
<Info workId="208" prob="0.100000" distanceRate="0.800000" />
<Info workId="209" prob="0.100000" distanceRate="0.800000" />
<Info workId="210" prob="0.100000" distanceRate="0.800000" />
<Info workId="104" prob="0.300000" distanceRate="0.800000" />
<Info workId="103" prob="0.400000" distanceRate="0.800000" />
<Info workId="101" prob="0.200000" distanceRate="0.800000" />
</Tension>
</TensionList>
</Attack>
<Avoid avoidSkillId="1205" cooltime="10000" />
<Move targetDistance="100" timeout="1000" />
<Social socialMotionId="1" />
<Idle duration="1000" />
<PatternList>
<Pattern default="true">
<NormalMode>
<Tension attackTension="1" cooperationTension="1" shorttermTargetTension="1" />
<Incline attackProb="0.500000" cooperationProb="0" shorttermTargetProb="0" avoidProb="0" moveProb="0" socialProb="0" />
</NormalMode>
<AngerMode>
<Tension attackTension="1" cooperationTension="1" shorttermTargetTension="1" />
<Incline attackProb="0.500000" cooperationProb="0" shorttermTargetProb="0" avoidProb="0" moveProb="0" socialProb="0" />
</AngerMode>
</Pattern>
</PatternList>
<MonsterFlee hpRate="0" executionRate="0" fleeDistance="0" shareAggroRange="0" />
</CombatState>
</Ai>
<Ai id="16" name="가혹한 고문관">
<PeaceState checkInterval="5000" minLeaderDistance="75" maxLeaderDistance="150">
<RandomMove moveMinDistance="150" moveMaxDistance="300" probSocial="0.300000" moveRadius="300" probMove="0.500000">
<Social motionId="1" />
<Social motionId="2" />
</RandomMove>
</PeaceState>
<CautionState alertRadius="500" rotateTime="5" probAvoid="0" avoidSkill="" alertAngle="360" rotateAngle="60" checkInterval="3000" probActiveMove="0.300000">
<ActiveMove id="2" />
<ActiveMove id="3" />
</CautionState>
<CombatState watchRotateTime="5" watchRotateAngle="60" playSocialWhenFirstAggro="false">
<ShorttermTarget>
<StWorkList>
<StWork id="1" desc="목표_원거리견제" preProcess="PcTargetByDirection(0,160,150,500,1)" immediateAttackId="101" />
<StWork id="2" desc="리액션_견제" preProcess="PcTargetByReaction(1,360,0,300,3)" immediateAttackId="356" />
</StWorkList>
<StTensionList>
<StTension id="1">
<Info stWorkId="1" prob="0.500000" />
<Info stWorkId="2" prob="0.500000" />
</StTension>
</StTensionList>
</ShorttermTarget>
<Cooperation concurrentAttackDuration="5000" sequentialAttackDelay="1000" escapeDuration="3000">
<WorkList>
<Work id="1" desc="단체공격명령" normalBehaviorId="1205" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="1205" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetNpcCountInRange(800)&gt;3" sendOrderId="1" sendOrderRange="800" sendOrderMaxCount="20" sendOrderRefTarget="1" distanceType="1" distanceRate="0.800000" coolTime="10000" isDirectionRevision="true" nextAttackProb="0" nextAttackId="" orderType="concurrent" formationId="" />
</WorkList>
<TensionList>
<Tension id="1">
<Info workId="1" prob="0.500000" distanceRate="0.800000" />
</Tension>
</TensionList>
<ReceiveOrderList>
<ReceiveOrder orderId="1" prob="1" attackId="205" formationCheckTime="2000" formationAttackProb="0" formationAttackId="101" />
</ReceiveOrderList>
</Cooperation>
<Attack>
<WorkList>
<Work id="101" desc="기본공격" normalBehaviorId="1101" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2101" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="2" distanceRate="0.800000" coolTime="3000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="" />
<Work id="102" desc="박수치기(특수공격)" normalBehaviorId="1102" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2102" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="2" distanceRate="0.800000" coolTime="10000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="" />
<Work id="103" desc="제자리 지진" normalBehaviorId="1103" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2103" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetDamagedCount(10)&gt;1 AND GetTargetDistance()&lt;150" distanceType="2" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="" />
<Work id="150" desc="PC에게 접근" normalBehaviorId="1" normalBehaviorType="activeMove" offFlockOnNormalMode="true" angerBehaviorId="1" angerBehaviorType="activeMove" offFlockOnAngerMode="true" preProcess="GetTargetDistance()&gt;350" distanceType="1" distanceRate="1.000000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="" />
<Work id="201" desc="50탈진" normalBehaviorId="1201" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="1201" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetHpRatio()&gt;0.2 AND GetHpRatio()&lt;0.5 AND IsInAnger()==0" distanceType="1" distanceRate="0.800000" coolTime="7000" isDirectionRevision="false" nextAttackProb="0.000000" nextAttackId="" />
<Work id="202" desc="20탈진" normalBehaviorId="1202" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="1202" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetHpRatio()&lt;0.2 AND IsInAnger()==0" distanceType="1" distanceRate="0.800000" coolTime="8000" isDirectionRevision="false" nextAttackProb="0.000000" nextAttackId="" />
<Work id="205" desc="명령동작" normalBehaviorId="1205" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2205" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="" />
<Work id="207" desc="좌걸음" normalBehaviorId="1207" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2207" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetDamagedCount(10)&lt;2 AND GetDynamicSpawnCount()&lt;1" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="" />
<Work id="208" desc="우걸음" normalBehaviorId="1208" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2208" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetDamagedCount(10)&lt;2 AND GetDynamicSpawnCount()&lt;1" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="" />
<Work id="255" desc="부하스폰용명령동작" normalBehaviorId="1206" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2206" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetNpcCountInRange(500)&lt;5 AND GetDynamicSpawnCount()&lt;1" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="" />
<Work id="355" desc="부하스폰" normalBehaviorId="1" normalBehaviorType="dynamicSpawn" offFlockOnNormalMode="true" angerBehaviorId="1" angerBehaviorType="dynamicSpawn" offFlockOnAngerMode="true" preProcess="GetDynamicSpawnCount()&lt;1" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="" />
<Work id="356" desc="점프 대지진 공격" normalBehaviorId="1104" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2104" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetDamagedCount(10)&gt;1 AND GetTargetDistance()&gt;150" distanceType="3" distanceRate="0.800000" coolTime="12000" isDirectionRevision="true" nextAttackProb="0.5" nextAttackId="201" />
<Work id="358" desc="배두드리기 소셜" normalBehaviorId="1209" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2209" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="1" coolTime="6000" isDirectionRevision="true" nextAttackProb="" nextAttackId="" />
<Work id="359" desc="사전동작(특수공격)" normalBehaviorId="1203" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2203" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetDamagedCount(10)&gt;2" distanceType="2" distanceRate="0.800000" coolTime="13000" isDirectionRevision="true" nextAttackProb="1" nextAttackId="102" />
</WorkList>
<TensionList>
<Tension id="1">
<Info workId="201" prob="0.00000" distanceRate="0.800000" />
<Info workId="202" prob="0.00000" distanceRate="0.800000" />
<Info workId="150" prob="0.200000" distanceRate="0.800000" />
<Info workId="255" prob="0.500000" distanceRate="0.800000" />
<Info workId="359" prob="0.200000" distanceRate="0.800000" />
<Info workId="356" prob="0.300000" distanceRate="0.800000" />
<Info workId="103" prob="0.400000" distanceRate="0.800000" />
<Info workId="207" prob="0.100000" distanceRate="0.800000" />
<Info workId="208" prob="0.100000" distanceRate="0.800000" />
<Info workId="358" prob="0.000000" distanceRate="0.800000" />
<Info workId="205" prob="0" distanceRate="0.800000" />
<Info workId="355" prob="0.000000" distanceRate="0.800000" />
<Info workId="102" prob="0.000000" distanceRate="0.800000" />
<Info workId="101" prob="1" distanceRate="0.800000" />
</Tension>
<Tension id="2">
<Info workId="201" prob="0.000000" distanceRate="0.800000" />
<Info workId="202" prob="0.000000" distanceRate="0.800000" />
<Info workId="150" prob="0.000000" distanceRate="0.800000" />
<Info workId="255" prob="0.000000" distanceRate="0.800000" />
<Info workId="356" prob="0.300000" distanceRate="0.800000" />
<Info workId="103" prob="0.400000" distanceRate="0.800000" />
<Info workId="205" prob="0.000000" distanceRate="0.800000" />
<Info workId="207" prob="0.000000" distanceRate="0.800000" />
<Info workId="208" prob="0.000000" distanceRate="0.800000" />
<Info workId="358" prob="0" distanceRate="0.800000" />
<Info workId="355" prob="0.000000" distanceRate="0.800000" />
<Info workId="102" prob="0.000000" distanceRate="0.800000" />
<Info workId="101" prob="0.2" distanceRate="0.800000" />
<Info workId="359" prob="0.500000" distanceRate="0.800000" />
</Tension>
</TensionList>
</Attack>
<Avoid avoidSkillId="" cooltime="10000" />
<Move targetDistance="300" timeout="1000" />
<Social socialMotionId="0" />
<Idle duration="1000" />
<PatternList>
<Pattern default="true">
<NormalMode>
<Tension attackTension="1" cooperationTension="1" shorttermTargetTension="1" />
<Incline attackProb="0.500000" cooperationProb="0.300000" shorttermTargetProb="0.300000" avoidProb="0" moveProb="0" socialProb="0" />
</NormalMode>
<AngerMode>
<Tension attackTension="2" cooperationTension="1" shorttermTargetTension="1" />
<Incline attackProb="0.700000" cooperationProb="0.000000" shorttermTargetProb="0.200000" avoidProb="0" moveProb="0" socialProb="0" />
</AngerMode>
</Pattern>
</PatternList>
<CounterFlee workId="101" toAnger="true" speedUpRate="1.8" maxMovingTime="12000" recentHitTime="15000" recentPcBehaviorTime="20000" />
<MonsterFlee hpRate="0" executionRate="0" fleeDistance="0" shareAggroRange="0" />
<MonsterSummon hpRate="0.2" executionRate="0" summonNum="1" summonRange="300" summonTemplateId="" />
</CombatState>
</Ai>
<Ai id="55" name="가시함정용 dummy 1.1">
<PeaceState checkInterval="5000" minLeaderDistance="100" maxLeaderDistance="150">
<RandomMove moveMinDistance="100" moveMaxDistance="300" probSocial="0.000000" moveRadius="1000" probMove="0.000000">
</RandomMove>
</PeaceState>
<CautionState alertRadius="400" rotateTime="5" probAvoid="0.000000" avoidSkill="" alertAngle="360" rotateAngle="45" checkInterval="5000" probActiveMove="0.000000" enable="false">
<ActiveMove id="" />
</CautionState>
<CombatState watchRotateTime="5" watchRotateAngle="45" playSocialWhenFirstAggro="false" enable="false">
<ShorttermTarget>
<StWorkList>
<StWork id="1" desc="" preProcess="PcTargetByAggro()" immediateAttackId="1" />
</StWorkList>
<StTensionList>
<StTension id="1">
<Info stWorkId="1" prob="0" />
</StTension>
</StTensionList>
</ShorttermTarget>
<Cooperation concurrentAttackDuration="5000" sequentialAttackDelay="1000" escapeDuration="3000">
<WorkList>
<Work id="1" desc="" normalBehaviorId="1" normalBehaviorType="social" offFlockOnNormalMode="true" angerBehaviorId="1" angerBehaviorType="social" offFlockOnAngerMode="true" preProcess="PcTargetByAggro()" sendOrderId="1" sendOrderRange="400" sendOrderMaxCount="2" sendOrderRefTarget="0" distanceType="2" distanceRate="1" coolTime="1000" isDirectionRevision="true" nextAttackProb="" nextAttackId="" orderType="concurrent" formationId="" />
</WorkList>
<TensionList>
<Tension id="1">
<Info workId="1" prob="1" distanceRate="1" />
</Tension>
</TensionList>
<ReceiveOrderList>
<ReceiveOrder orderId="1" prob="0" attackId="1" formationCheckTime="" formationAttackProb="" formationAttackId="" />
</ReceiveOrderList>
</Cooperation>
<Attack>
<WorkList>
<Work id="1" desc="" normalBehaviorId="1" normalBehaviorType="social" offFlockOnNormalMode="true" angerBehaviorId="1" angerBehaviorType="social" offFlockOnAngerMode="true" preProcess="PcTargetByAggro()" distanceType="2" distanceRate="1" coolTime="1000" isDirectionRevision="true" nextAttackProb="" nextAttackId="" />
<Work id="2" desc="" normalBehaviorId="2" normalBehaviorType="social" offFlockOnNormalMode="true" angerBehaviorId="2" angerBehaviorType="social" offFlockOnAngerMode="true" preProcess="PcTargetByAggro()" distanceType="2" distanceRate="1" coolTime="1000" isDirectionRevision="true" nextAttackProb="" nextAttackId="" />
</WorkList>
<TensionList>
<Tension id="1">
<Info workId="1" prob="1" distanceRate="1" />
<Info workId="2" prob="1" distanceRate="1" />
</Tension>
</TensionList>
</Attack>
<Avoid avoidSkillId="" cooltime="10000" />
<Move targetDistance="100" timeout="5000" />
<Social socialMotionId="1" />
<Idle duration="1000" />
<PatternList>
<Pattern default="true">
<NormalMode>
<Tension attackTension="1" cooperationTension="1" shorttermTargetTension="1" />
<Incline attackProb="0.000000" cooperationProb="0" shorttermTargetProb="0.000000" avoidProb="0.000000" moveProb="0.000000" socialProb="0.000000" />
</NormalMode>
<AngerMode>
<Tension attackTension="1" cooperationTension="1" shorttermTargetTension="1" />
<Incline attackProb="0.000000" cooperationProb="0.000000" shorttermTargetProb="0.000000" avoidProb="0.000000" moveProb="0.000000" socialProb="0" />
</AngerMode>
</Pattern>
<Pattern minHpRatio="0" maxHpRatio="0.400000">
<NormalMode>
<Tension attackTension="1" cooperationTension="1" shorttermTargetTension="1" />
<Incline attackProb="0.000000" cooperationProb="0.000000" shorttermTargetProb="0.000000" avoidProb="0.000000" moveProb="0.000000" socialProb="0" />
</NormalMode>
<AngerMode>
<Tension attackTension="1" cooperationTension="1" shorttermTargetTension="1" />
<Incline attackProb="0.000000" cooperationProb="0.000000" shorttermTargetProb="0.000000" avoidProb="0.000000" moveProb="0.000000" socialProb="0" />
</AngerMode>
</Pattern>
</PatternList>
<MonsterFlee hpRate="0" executionRate="0" fleeDistance="0" shareAggroRange="0" />
<MonsterSummon hpRate="0.2" executionRate="0" summonNum="1" summonRange="300" summonTemplateId="" />
<CounterFlee workId="2" toAnger="true" speedUpRate="1.8" maxMovingTime="12000" recentHitTime="15000" recentPcBehaviorTime="20000" />
</CombatState>
</Ai>
<Ai id="66" name="가혹한 고문관(네임드,추가스폰없음)">
<PeaceState checkInterval="6000" minLeaderDistance="75" maxLeaderDistance="150">
<RandomMove moveMinDistance="150" moveMaxDistance="300" probSocial="0.300000" moveRadius="300" probMove="0.500000">
<Social motionId="1" />
<Social motionId="2" />
</RandomMove>
</PeaceState>
<CautionState alertRadius="500" rotateTime="5" probAvoid="0" avoidSkill="" alertAngle="360" rotateAngle="60" checkInterval="3000" probActiveMove="0.300000">
<ActiveMove id="2" />
<ActiveMove id="3" />
</CautionState>
<CombatState watchRotateTime="5" watchRotateAngle="60" playSocialWhenFirstAggro="false">
<ShorttermTarget>
<StWorkList>
<StWork id="1" desc="목표_원거리견제" preProcess="PcTargetByDirection(0,160,150,500,1)" immediateAttackId="101" />
<StWork id="2" desc="리액션_견제" preProcess="PcTargetByReaction(1,360,0,300,3)" immediateAttackId="356" />
</StWorkList>
<StTensionList>
<StTension id="1">
<Info stWorkId="1" prob="0.500000" />
<Info stWorkId="2" prob="0.500000" />
</StTension>
</StTensionList>
</ShorttermTarget>
<Cooperation concurrentAttackDuration="5000" sequentialAttackDelay="1000" escapeDuration="3000">
<WorkList>
<Work id="1" desc="단체공격명령" normalBehaviorId="1205" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="1205" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetNpcCountInRange(800)&gt;3" sendOrderId="1" sendOrderRange="800" sendOrderMaxCount="20" sendOrderRefTarget="1" distanceType="1" distanceRate="0.800000" coolTime="10000" isDirectionRevision="true" nextAttackProb="0" nextAttackId="" orderType="concurrent" formationId="" />
</WorkList>
<TensionList>
<Tension id="1">
<Info workId="1" prob="0.500000" distanceRate="0.800000" />
</Tension>
</TensionList>
<ReceiveOrderList>
<ReceiveOrder orderId="1" prob="1" attackId="205" formationCheckTime="2000" formationAttackProb="0" formationAttackId="101" />
</ReceiveOrderList>
</Cooperation>
<Attack>
<WorkList>
<Work id="101" desc="기본공격" normalBehaviorId="1101" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2101" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="2" distanceRate="0.800000" coolTime="3000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="" />
<Work id="102" desc="박수치기(특수공격)" normalBehaviorId="1102" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2102" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="2" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="" />
<Work id="103" desc="제자리 지진" normalBehaviorId="1103" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2103" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetDamagedCount(10)&gt;1 AND GetTargetDistance()&lt;150" distanceType="2" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="" />
<Work id="150" desc="PC에게 접근" normalBehaviorId="1" normalBehaviorType="activeMove" offFlockOnNormalMode="true" angerBehaviorId="1" angerBehaviorType="activeMove" offFlockOnAngerMode="true" preProcess="GetTargetDistance()&gt;350" distanceType="1" distanceRate="1.000000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="" />
<Work id="201" desc="50탈진" normalBehaviorId="1201" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="1201" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetHpRatio()&gt;0.2 AND GetHpRatio()&lt;0.5 AND IsInAnger()==0" distanceType="1" distanceRate="0.800000" coolTime="7000" isDirectionRevision="false" nextAttackProb="0.000000" nextAttackId="" />
<Work id="202" desc="20탈진" normalBehaviorId="1202" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="1202" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetHpRatio()&lt;0.2 AND IsInAnger()==0" distanceType="1" distanceRate="0.800000" coolTime="8000" isDirectionRevision="false" nextAttackProb="0.000000" nextAttackId="" />
<Work id="205" desc="명령동작" normalBehaviorId="1205" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2205" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="" />
<Work id="207" desc="좌걸음" normalBehaviorId="1207" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2207" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetDamagedCount(10)&lt;2 AND GetDynamicSpawnCount()&lt;1" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="" />
<Work id="208" desc="우걸음" normalBehaviorId="1208" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2208" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetDamagedCount(10)&lt;2 AND GetDynamicSpawnCount()&lt;1" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="" />
<Work id="255" desc="부하스폰용명령동작" normalBehaviorId="1206" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2206" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetNpcCountInRange(500)&lt;5 AND GetDynamicSpawnCount()&lt;1" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="1.000000" nextAttackId="355" />
<Work id="355" desc="부하스폰" normalBehaviorId="1" normalBehaviorType="dynamicSpawn" offFlockOnNormalMode="true" angerBehaviorId="1" angerBehaviorType="dynamicSpawn" offFlockOnAngerMode="true" preProcess="GetDynamicSpawnCount()&lt;1" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="" />
<Work id="356" desc="점프 대지진 공격" normalBehaviorId="1104" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2104" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetDamagedCount(10)&gt;1 AND GetTargetDistance()&gt;150" distanceType="3" distanceRate="0.800000" coolTime="12000" isDirectionRevision="true" nextAttackProb="0.5" nextAttackId="201" />
<Work id="358" desc="배두드리기 소셜" normalBehaviorId="1209" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2209" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="1" coolTime="6000" isDirectionRevision="true" nextAttackProb="" nextAttackId="" />
<Work id="359" desc="사전동작(특수공격)" normalBehaviorId="1203" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2203" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetDamagedCount(10)&gt;2" distanceType="2" distanceRate="0.800000" coolTime="13000" isDirectionRevision="true" nextAttackProb="1" nextAttackId="102" />
</WorkList>
<TensionList>
<Tension id="1">
<Info workId="201" prob="0.00000" distanceRate="0.800000" />
<Info workId="202" prob="0.00000" distanceRate="0.800000" />
<Info workId="150" prob="0.200000" distanceRate="0.800000" />
<Info workId="255" prob="0.00000" distanceRate="0.800000" />
<Info workId="359" prob="0.200000" distanceRate="0.800000" />
<Info workId="356" prob="0.300000" distanceRate="0.800000" />
<Info workId="103" prob="0.400000" distanceRate="0.800000" />
<Info workId="207" prob="0.100000" distanceRate="0.800000" />
<Info workId="208" prob="0.100000" distanceRate="0.800000" />
<Info workId="358" prob="0.000000" distanceRate="0.800000" />
<Info workId="205" prob="0" distanceRate="0.800000" />
<Info workId="355" prob="0.000000" distanceRate="0.800000" />
<Info workId="102" prob="0.000000" distanceRate="0.800000" />
<Info workId="101" prob="1" distanceRate="0.800000" />
</Tension>
<Tension id="2">
<Info workId="201" prob="0.000000" distanceRate="0.800000" />
<Info workId="202" prob="0.000000" distanceRate="0.800000" />
<Info workId="150" prob="0.000000" distanceRate="0.800000" />
<Info workId="255" prob="0.000000" distanceRate="0.800000" />
<Info workId="356" prob="0.300000" distanceRate="0.800000" />
<Info workId="103" prob="0.400000" distanceRate="0.800000" />
<Info workId="205" prob="0.000000" distanceRate="0.800000" />
<Info workId="207" prob="0.000000" distanceRate="0.800000" />
<Info workId="208" prob="0.000000" distanceRate="0.800000" />
<Info workId="358" prob="0" distanceRate="0.800000" />
<Info workId="355" prob="0.000000" distanceRate="0.800000" />
<Info workId="102" prob="0.000000" distanceRate="0.800000" />
<Info workId="101" prob="0.2" distanceRate="0.800000" />
<Info workId="359" prob="0.500000" distanceRate="0.800000" />
</Tension>
</TensionList>
</Attack>
<Avoid avoidSkillId="" cooltime="10000" />
<Move targetDistance="300" timeout="1000" />
<Social socialMotionId="0" />
<Idle duration="1000" />
<PatternList>
<Pattern default="true">
<NormalMode>
<Tension attackTension="1" cooperationTension="1" shorttermTargetTension="1" />
<Incline attackProb="0.500000" cooperationProb="0.300000" shorttermTargetProb="0.300000" avoidProb="0" moveProb="0" socialProb="0" />
</NormalMode>
<AngerMode>
<Tension attackTension="2" cooperationTension="1" shorttermTargetTension="1" />
<Incline attackProb="0.700000" cooperationProb="0.000000" shorttermTargetProb="0.200000" avoidProb="0" moveProb="0" socialProb="0" />
</AngerMode>
</Pattern>
</PatternList>
<CounterFlee workId="101" toAnger="true" speedUpRate="1.8" maxMovingTime="12000" recentHitTime="15000" recentPcBehaviorTime="20000" />
<MonsterFlee hpRate="0" executionRate="0" fleeDistance="0" shareAggroRange="0" />
<MonsterSummon hpRate="0.2" executionRate="0" summonNum="1" summonRange="300" summonTemplateId="" />
</CombatState>
</Ai>
<Ai id="100" name="사회팀 테스트용 dummy 1.1">
<PeaceState checkInterval="5000" minLeaderDistance="100" maxLeaderDistance="150">
<RandomMove moveMinDistance="100" moveMaxDistance="300" probSocial="0.2" moveRadius="1000" probMove="0.000000">
<Social motionId="1" />
<Social motionId="2" />
<Social motionId="3" />
<Social motionId="1" />
<Social motionId="2" />
<Social motionId="2" />
<Social motionId="2" />
<Social motionId="2" />
<Social motionId="1" />
<Social motionId="3" />
</RandomMove>
</PeaceState>
<CautionState alertRadius="400" rotateTime="5" probAvoid="0.000000" avoidSkill="" alertAngle="360" rotateAngle="45" checkInterval="5000" probActiveMove="0.000000" enable="false">
<ActiveMove id="" />
</CautionState>
<CombatState watchRotateTime="5" watchRotateAngle="45" playSocialWhenFirstAggro="false" enable="false">
<ShorttermTarget>
<StWorkList>
<StWork id="1" desc="" preProcess="PcTargetByAggro()" immediateAttackId="1" />
</StWorkList>
<StTensionList>
<StTension id="1">
<Info stWorkId="1" prob="0" />
</StTension>
</StTensionList>
</ShorttermTarget>
<Cooperation concurrentAttackDuration="5000" sequentialAttackDelay="1000" escapeDuration="3000">
<WorkList>
<Work id="1" desc="" normalBehaviorId="1" normalBehaviorType="social" offFlockOnNormalMode="true" angerBehaviorId="1" angerBehaviorType="social" offFlockOnAngerMode="true" preProcess="PcTargetByAggro()" sendOrderId="1" sendOrderRange="400" sendOrderMaxCount="2" sendOrderRefTarget="0" distanceType="2" distanceRate="1" coolTime="1000" isDirectionRevision="true" nextAttackProb="" nextAttackId="" orderType="normal" formationId="" />
</WorkList>
<TensionList>
<Tension id="1">
<Info workId="1" prob="1" distanceRate="1" />
</Tension>
</TensionList>
<ReceiveOrderList>
<ReceiveOrder orderId="1" prob="0" attackId="1" formationCheckTime="" formationAttackProb="" formationAttackId="" />
</ReceiveOrderList>
</Cooperation>
<Attack>
<WorkList>
<Work id="1" desc="" normalBehaviorId="1" normalBehaviorType="social" offFlockOnNormalMode="true" angerBehaviorId="1" angerBehaviorType="social" offFlockOnAngerMode="true" preProcess="PcTargetByAggro()" distanceType="2" distanceRate="1" coolTime="1000" isDirectionRevision="true" nextAttackProb="" nextAttackId="" />
<Work id="2" desc="" normalBehaviorId="2" normalBehaviorType="social" offFlockOnNormalMode="true" angerBehaviorId="2" angerBehaviorType="social" offFlockOnAngerMode="true" preProcess="PcTargetByAggro()" distanceType="2" distanceRate="1" coolTime="1000" isDirectionRevision="true" nextAttackProb="" nextAttackId="" />
</WorkList>
<TensionList>
<Tension id="1">
<Info workId="1" prob="1" distanceRate="1" />
<Info workId="2" prob="1" distanceRate="1" />
</Tension>
</TensionList>
</Attack>
<Avoid avoidSkillId="" cooltime="10000" />
<Move targetDistance="100" timeout="5000" />
<Social socialMotionId="1" />
<Idle duration="1000" />
<PatternList>
<Pattern default="true">
<NormalMode>
<Tension attackTension="1" cooperationTension="1" shorttermTargetTension="1" />
<Incline attackProb="0.000000" cooperationProb="0" shorttermTargetProb="0.000000" avoidProb="0.000000" moveProb="0.000000" socialProb="0.000000" />
</NormalMode>
<AngerMode>
<Tension attackTension="1" cooperationTension="1" shorttermTargetTension="1" />
<Incline attackProb="0.000000" cooperationProb="0.000000" shorttermTargetProb="0.000000" avoidProb="0.000000" moveProb="0.000000" socialProb="0" />
</AngerMode>
</Pattern>
<Pattern minHpRatio="0" maxHpRatio="0.400000">
<NormalMode>
<Tension attackTension="1" cooperationTension="1" shorttermTargetTension="1" />
<Incline attackProb="0.000000" cooperationProb="0.000000" shorttermTargetProb="0.000000" avoidProb="0.000000" moveProb="0.000000" socialProb="0" />
</NormalMode>
<AngerMode>
<Tension attackTension="1" cooperationTension="1" shorttermTargetTension="1" />
<Incline attackProb="0.000000" cooperationProb="0.000000" shorttermTargetProb="0.000000" avoidProb="0.000000" moveProb="0.000000" socialProb="0" />
</AngerMode>
</Pattern>
</PatternList>
<MonsterFlee hpRate="0" executionRate="0" fleeDistance="0" shareAggroRange="0" />
</CombatState>
</Ai>
</AIData>