4794 lines
380 KiB
XML
4794 lines
380 KiB
XML
<?xml version="1.0" encoding="utf-8" ?>
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<AIData huntingZoneId="451">
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<Ai id="1" name="신전 관리자">
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<CautionState alertRadius="250" rotateTime="10" probAvoid="0.000000" avoidSkill="0" alertAngle="360" rotateAngle="45" checkInterval="5000" probActiveMove="0.000000" enable="true" hpResetWhenCombatEnd="false"/>
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<CombatState watchRotateTime="10" watchRotateAngle="45" playSocialWhenFirstAggro="false" enable="true" hpResetWhenCombatEnd="false">
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<Attack>
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<TensionList>
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<Tension id="1">
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<Info workId="29" prob="1.000000" distanceRate="1.000000"/>
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<Info workId="28" prob="0.000000" distanceRate="0.700000"/>
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<Info workId="2" prob="0.800000" distanceRate="1.000000"/>
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<Info workId="9" prob="0.800000" distanceRate="1.000000"/>
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<Info workId="22" prob="0.800000" distanceRate="1.000000"/>
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<Info workId="7" prob="0.800000" distanceRate="1.000000"/>
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<Info workId="8" prob="0.800000" distanceRate="1.000000"/>
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<Info workId="13" prob="0.800000" distanceRate="1.000000"/>
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<Info workId="6" prob="0.800000" distanceRate="0.000000"/>
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<Info workId="12" prob="0.800000" distanceRate="1.000000"/>
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<Info workId="1" prob="0.100000" distanceRate="1.000000"/>
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<Info workId="3" prob="0.800000" distanceRate="1.000000"/>
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</Tension>
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</TensionList>
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<WorkList>
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<Work id="1" desc="원투 펀치" normalBehaviorId="1101" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorId="2101" angerBehaviorType="skill" offFlockOnAngerMode="false" preProcess="IsInSkillAttackRange(1101, 1, 1) AND PcTargetByDirection(1, 360, 1, 250, 0)" distanceType="2" distanceRate="1.000000" coolTime="0" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="" referenceNextAttackPreprocess="" nextShorttermTargetProb="" nextShorttermTargetId="" noCancelNextAttackByAggroChanged="" msgImmediately="false" msg="0" msgProb="0.000000" activeMoveIdForSkillOnNormalMode="" activeMoveIdForSkillOnAngerMode=""/>
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<Work id="2" desc="광역 섬광 공격" normalBehaviorId="1102" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorId="2102" angerBehaviorType="skill" offFlockOnAngerMode="false" preProcess="IsInSkillAttackRange(1102, 1, 0.9)" distanceType="1" distanceRate="1.000000" coolTime="35000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="" referenceNextAttackPreprocess="" nextShorttermTargetProb="" nextShorttermTargetId="" noCancelNextAttackByAggroChanged="" msgImmediately="false" msg="0" msgProb="0.000000" activeMoveIdForSkillOnNormalMode="" activeMoveIdForSkillOnAngerMode=""/>
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<Work id="3" desc="집게발 회전 공격" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorType="skill" offFlockOnAngerMode="false" preProcess="IsInSkillAttackRange(1103, 1, 0.9)" distanceType="1" distanceRate="1.000000" coolTime="0" isDirectionRevision="true" referenceNextAttackPreprocess="false" nextAttackProb="" nextAttackId="18" nextShorttermTargetProb="" nextShorttermTargetId="" noCancelNextAttackByAggroChanged="" msgImmediately="false" msg="0" msgProb="0.000000" activeMoveIdForSkillOnNormalMode="" activeMoveIdForSkillOnAngerMode="" angerBehaviorId="2103" normalBehaviorId="1103"/>
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<Work id="6" desc="집게 로봇 발사 후 360도 회수" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorType="skill" offFlockOnAngerMode="false" preProcess="IsInSkillAttackRange(1106, 1, 0.9)" distanceType="1" distanceRate="1.000000" coolTime="0" isDirectionRevision="true" referenceNextAttackPreprocess="" nextAttackProb="" nextAttackId="" nextShorttermTargetProb="" nextShorttermTargetId="" noCancelNextAttackByAggroChanged="" msgImmediately="false" msg="0" msgProb="0.000000" activeMoveIdForSkillOnNormalMode="" activeMoveIdForSkillOnAngerMode="" normalBehaviorId="1106" angerBehaviorId="2106"/>
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<Work id="7" desc="일직선 레이져 공격 후 탈진, 주변 공격(원거리)" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorType="skill" offFlockOnAngerMode="false" preProcess="IsInSkillAttackRange(1107, 1, 0.9)" distanceType="1" distanceRate="1.000000" coolTime="35000" isDirectionRevision="true" referenceNextAttackPreprocess="" nextAttackProb="" nextAttackId="" nextShorttermTargetProb="" nextShorttermTargetId="" noCancelNextAttackByAggroChanged="" msgImmediately="false" msg="0" msgProb="0.000000" activeMoveIdForSkillOnNormalMode="" activeMoveIdForSkillOnAngerMode="" normalBehaviorId="1107" angerBehaviorId="2107"/>
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<Work id="8" desc="근접 범위 레이져 공격" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorType="skill" offFlockOnAngerMode="false" preProcess="IsInSkillAttackRange(1108, 1, 0.9)" distanceType="1" distanceRate="1.000000" coolTime="20000" isDirectionRevision="true" referenceNextAttackPreprocess="" nextAttackProb="" nextAttackId="" nextShorttermTargetProb="" nextShorttermTargetId="" noCancelNextAttackByAggroChanged="" msgImmediately="false" msg="0" msgProb="0.000000" activeMoveIdForSkillOnNormalMode="" activeMoveIdForSkillOnAngerMode="" normalBehaviorId="1108" angerBehaviorId="2108"/>
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<Work id="9" desc="돌진 공격" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorType="skill" offFlockOnAngerMode="false" preProcess="IsInSkillAttackRange(1109, 1, 0.9)" distanceType="1" distanceRate="1.000000" coolTime="35000" isDirectionRevision="true" referenceNextAttackPreprocess="" nextAttackProb="" nextAttackId="" nextShorttermTargetProb="" nextShorttermTargetId="" noCancelNextAttackByAggroChanged="" msgImmediately="false" msg="0" msgProb="0.000000" activeMoveIdForSkillOnNormalMode="" activeMoveIdForSkillOnAngerMode="" normalBehaviorId="1109" angerBehaviorId="2109"/>
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<Work id="12" desc="지면 태우기(단기 타겟)" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorType="skill" offFlockOnAngerMode="false" preProcess="GetTargetDistance() > 200 AND IsInSkillAttackRange(1113, 1, 0.9)" distanceType="1" distanceRate="1.000000" coolTime="0" isDirectionRevision="true" referenceNextAttackPreprocess="" nextAttackProb="" nextAttackId="" nextShorttermTargetProb="" nextShorttermTargetId="" noCancelNextAttackByAggroChanged="" msgImmediately="false" msg="0" msgProb="0.000000" activeMoveIdForSkillOnNormalMode="" activeMoveIdForSkillOnAngerMode="" normalBehaviorId="1113" angerBehaviorId="2113"/>
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<Work id="13" desc="[패턴 공격4] 거미줄 포획 공격(단기 타겟) + 50% 근접 레이져 공격" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorType="skill" offFlockOnAngerMode="false" preProcess="GetTargetDistance() > 200 AND IsInSkillAttackRange(1115, 1, 1)" distanceType="1" distanceRate="1.000000" coolTime="35000" isDirectionRevision="true" referenceNextAttackPreprocess="false" nextAttackProb="0.5" nextAttackId="8" nextShorttermTargetProb="" nextShorttermTargetId="" noCancelNextAttackByAggroChanged="" msgImmediately="false" msg="0" msgProb="0.000000" activeMoveIdForSkillOnNormalMode="" activeMoveIdForSkillOnAngerMode="" normalBehaviorId="1115" angerBehaviorId="2115"/>
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<Work id="22" desc="일직선 레이져 공격 후 탈진, 주변 공격(근거리)" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorType="skill" offFlockOnAngerMode="false" preProcess="IsInSkillAttackRange(1107, 0, 0.9)" distanceType="1" distanceRate="1.000000" coolTime="35000" isDirectionRevision="true" referenceNextAttackPreprocess="" nextAttackProb="" nextAttackId="" nextShorttermTargetProb="" nextShorttermTargetId="" noCancelNextAttackByAggroChanged="" msgImmediately="false" msg="0" msgProb="0.000000" activeMoveIdForSkillOnNormalMode="" activeMoveIdForSkillOnAngerMode="" angerBehaviorId="2107" normalBehaviorId="1107"/>
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<Work id="28" desc="PC를 따라온다" normalBehaviorType="activeMove" offFlockOnNormalMode="true" angerBehaviorType="activeMove" offFlockOnAngerMode="false" preProcess="PcTargetByAreaRandom(1, 360, 300, 1500)" distanceType="1" distanceRate="0.700000" coolTime="15000" isDirectionRevision="false" referenceNextAttackPreprocess="" nextAttackProb="" nextAttackId="" nextShorttermTargetProb="" nextShorttermTargetId="" noCancelNextAttackByAggroChanged="" msgImmediately="false" msg="0" msgProb="0.000000" activeMoveIdForSkillOnNormalMode="" activeMoveIdForSkillOnAngerMode="" normalBehaviorId="434" angerBehaviorId="434"/>
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<Work id="29" desc="PC가 20m이상 떨어지면 무조건 따라온다" normalBehaviorType="activeMove" offFlockOnNormalMode="true" angerBehaviorType="activeMove" offFlockOnAngerMode="true" preProcess="PcTargetByAreaRandom(1, 360, 500, 2000)" distanceType="1" distanceRate="0.000000" coolTime="0" isDirectionRevision="false" referenceNextAttackPreprocess="" nextAttackProb="" nextAttackId="" nextShorttermTargetProb="" nextShorttermTargetId="" noCancelNextAttackByAggroChanged="" msgImmediately="false" msg="0" msgProb="0.000000" activeMoveIdForSkillOnNormalMode="" activeMoveIdForSkillOnAngerMode="" normalBehaviorId="434" angerBehaviorId="434"/>
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</WorkList>
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</Attack>
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<Avoid avoidSkillId="0" cooltime="10000"/>
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<Cooperation concurrentAttackDuration="5000" sequentialAttackDelay="1000" escapeDuration="3000">
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<TensionList>
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<Tension id="1"/>
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</TensionList>
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<WorkList/>
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<ReceiveOrderList/>
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</Cooperation>
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<CounterFlee workId="0" toAnger="false" speedUpRate="1.000000" maxMovingTime="10000" recentHitTime="30000" recentPcBehaviorTime="20000"/>
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<Idle duration="1000"/>
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<MonsterFlee hpRate="0.000000" executionRate="0.000000" fleeDistance="1000" shareAggroRange="500"/>
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<MonsterSummon hpRate="0.000000" executionRate="0" summonNum="1" summonRange="300" summonTemplateId="0"/>
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<Move targetDistance="100" timeout="5000"/>
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<PatternList id="1">
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<Pattern default="true">
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<AngerMode>
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<Tension attackTension="1" cooperationTension="1" shorttermTargetTension="1"/>
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<Incline attackProb="0.000000" cooperationProb="0.000000" shorttermTargetProb="0.000000" avoidProb="0.000000" moveProb="0.000000" socialProb="0.000000"/>
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</AngerMode>
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<NormalMode>
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<Tension attackTension="1" cooperationTension="1" shorttermTargetTension="1"/>
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<Incline attackProb="0.000000" cooperationProb="0.000000" shorttermTargetProb="0.000000" avoidProb="0.000000" moveProb="0.000000" socialProb="0.000000"/>
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</NormalMode>
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</Pattern>
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</PatternList>
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<ShorttermTarget>
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<StTensionList>
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<StTension id="1"/>
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</StTensionList>
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<StWorkList/>
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</ShorttermTarget>
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<AggroChangeAttack nearTargetAttackId="10" showAggroChangeMotionAfterNearTargetAttack="false" distantTargetAttackId="12" showAggroChangeMotionAfterDistantTargetAttack="false"/>
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<AbsolutelyAttack>
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<WorkList/>
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<CutAllBehaviorList/>
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<CutNextAttackList/>
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</AbsolutelyAttack>
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</CombatState>
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<PeaceState checkInterval="5000" minLeaderDistance="100" maxLeaderDistance="150" followNearUser="false" popupMsg="" msgProb="" msgInterval="" followQuestUser="" questPatrol="" followDungeonUser="">
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<Buff range="0" coolTime="0"/>
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<RandomMove moveMinDistance="100" moveMaxDistance="300" probSocial="0.000000" moveRadius="1000" probMove="0.000000"/>
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</PeaceState>
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</Ai>
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<Ai id="2" name="고대정원관리사">
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<CautionState alertRadius="250" rotateTime="10" probAvoid="0.000000" avoidSkill="0" alertAngle="360" rotateAngle="50" checkInterval="5000" probActiveMove="0.000000" enable="true" hpResetWhenCombatEnd="true"/>
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<CombatState watchRotateTime="5" watchRotateAngle="100" playSocialWhenFirstAggro="true" enable="true" hpResetWhenCombatEnd="false">
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<Attack>
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<TensionList>
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<Tension id="1">
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<Info workId="1000" prob="1.000000" distanceRate="0.800000"/>
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<Info workId="202" prob="0.000000" distanceRate="0.000000"/>
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<Info workId="207" prob="0.000000" distanceRate="0.000000"/>
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<Info workId="208" prob="0.000000" distanceRate="0.000000"/>
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<Info workId="204" prob="0.000000" distanceRate="0.000000"/>
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<Info workId="211" prob="0.000000" distanceRate="0.000000"/>
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<Info workId="251" prob="0.000000" distanceRate="0.000000"/>
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<Info workId="101" prob="0.000000" distanceRate="0.800000"/>
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<Info workId="102" prob="0.000000" distanceRate="0.000000"/>
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<Info workId="103" prob="0.000000" distanceRate="0.000000"/>
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<Info workId="250" prob="0.000000" distanceRate="0.000000"/>
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<Info workId="312" prob="0.000000" distanceRate="0.000000"/>
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<Info workId="999" prob="0.000000" distanceRate="0.000000"/>
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</Tension>
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</TensionList>
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<WorkList>
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<Work id="101" desc="전방톱날공격" normalBehaviorId="1101" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="1101" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="PcTargetByAggro()" distanceType="2" distanceRate="0.800000" coolTime="0" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="" msgImmediately="false" msg="0" msgProb="0.000000" referenceNextAttackPreprocess="" nextShorttermTargetProb="" nextShorttermTargetId="" noCancelNextAttackByAggroChanged="" activeMoveIdForSkillOnNormalMode="" activeMoveIdForSkillOnAngerMode=""/>
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<Work id="102" desc="강력한공격 전에 하는 사전동작" normalBehaviorId="1204" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2204" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="PcTargetByAggro()" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="1.000000" nextAttackId="312" msgImmediately="false" msg="0" msgProb="0.000000"/>
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<Work id="103" desc="전방범위물뿌리기 공격" normalBehaviorId="1103" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2103" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="PcTargetByAggro()" distanceType="2" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="" msgImmediately="false" msg="0" msgProb="0.000000"/>
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<Work id="202" desc="헉헉 모션 20" normalBehaviorId="1202" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="1202" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetHpRatio() < 0.2 AND IsInAnger()==0" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="" msgImmediately="false" msg="0" msgProb="0.000000"/>
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<Work id="204" desc="물뿌리기 소셜" normalBehaviorId="1202" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2202" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="PcTargetByAggro()" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="" msgImmediately="false" msg="0" msgProb="0.000000"/>
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<Work id="207" desc="사이드워크(좌)_1" normalBehaviorId="1205" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2205" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="PcTargetByAggro()" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0" nextAttackId="" msgImmediately="false" msg="0" msgProb="0.000000"/>
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<Work id="208" desc="사이드워크(우)_1" normalBehaviorId="1206" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2206" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="PcTargetByAggro()" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0" nextAttackId="" msgImmediately="false" msg="0" msgProb="0.000000"/>
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<Work id="211" desc="고장나서 폭주하는 소셜" normalBehaviorId="1203" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2203" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="PcTargetByAggro()" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="" msgImmediately="false" msg="0" msgProb="0.000000"/>
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<Work id="250" desc="뒤로도망가는 ActiveMove" normalBehaviorId="427" normalBehaviorType="activeMove" offFlockOnNormalMode="true" angerBehaviorId="427" angerBehaviorType="activeMove" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0"/>
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<Work id="251" desc="접근하는 ActiveMove" normalBehaviorId="428" normalBehaviorType="activeMove" offFlockOnNormalMode="true" angerBehaviorId="428" angerBehaviorType="activeMove" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="1.000000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0"/>
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<Work id="312" desc="사전동작에 이어지는 강력한공격" normalBehaviorId="1102" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2102" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="PcTargetByAggro()" distanceType="2" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="" msgImmediately="false" msg="0" msgProb="0.000000"/>
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<Work id="999" desc="무조건 나가는 공격" normalBehaviorId="1101" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="1101" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="PcTargetByAggro()" distanceType="2" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="" msgImmediately="false" msg="0" msgProb="0.000000" referenceNextAttackPreprocess="" nextShorttermTargetProb="" nextShorttermTargetId="" noCancelNextAttackByAggroChanged="" activeMoveIdForSkillOnNormalMode="" activeMoveIdForSkillOnAngerMode=""/>
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<Work id="1000" desc="길리두 진정시키기" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="PcTargetByExceptAbnormal(0, 360, 1, 1500, 48003)" distanceType="2" distanceRate="0.800000" coolTime="0" isDirectionRevision="false" referenceNextAttackPreprocess="" nextAttackProb="" nextAttackId="" nextShorttermTargetProb="" nextShorttermTargetId="" noCancelNextAttackByAggroChanged="" msgImmediately="false" msg="0" msgProb="0.000000" activeMoveIdForSkillOnNormalMode="" activeMoveIdForSkillOnAngerMode="" normalBehaviorId="3000" angerBehaviorId="3000"/>
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</WorkList>
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</Attack>
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<Avoid avoidSkillId="0" cooltime="10000"/>
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<Cooperation concurrentAttackDuration="10000" sequentialAttackDelay="1000" escapeDuration="3000">
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<TensionList>
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<Tension id="1"/>
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</TensionList>
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<WorkList/>
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<ReceiveOrderList/>
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</Cooperation>
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<CounterFlee workId="0" toAnger="false" speedUpRate="1.400000" maxMovingTime="0" recentHitTime="0" recentPcBehaviorTime="0"/>
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<Idle duration="1000"/>
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<MonsterFlee hpRate="0.000000" executionRate="0.000000" fleeDistance="0" shareAggroRange="0"/>
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<MonsterSummon hpRate="0.000000" executionRate="0" summonNum="0" summonRange="0" summonTemplateId="0"/>
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<Move targetDistance="150" timeout="1000"/>
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<PatternList id="1">
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<Pattern default="true">
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<AngerMode>
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<Tension attackTension="1" cooperationTension="1" shorttermTargetTension="1"/>
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<Incline attackProb="1.000000" cooperationProb="0.000000" shorttermTargetProb="0.000000" avoidProb="0.000000" moveProb="0.000000" socialProb="0.000000"/>
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</AngerMode>
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<NormalMode>
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<Tension attackTension="1" cooperationTension="1" shorttermTargetTension="1"/>
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<Incline attackProb="1.000000" cooperationProb="0.000000" shorttermTargetProb="0.000000" avoidProb="0.000000" moveProb="0.000000" socialProb="0.000000"/>
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</NormalMode>
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</Pattern>
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</PatternList>
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<ShorttermTarget>
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<StTensionList>
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<StTension id="1"/>
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</StTensionList>
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<StWorkList/>
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</ShorttermTarget>
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<Social socialMotionId="0"/>
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<AggroChangeAttack nearTargetAttackId="" showAggroChangeMotionAfterNearTargetAttack="" distantTargetAttackId="" showAggroChangeMotionAfterDistantTargetAttack=""/>
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<AbsolutelyAttack>
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<WorkList/>
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<CutAllBehaviorList/>
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<CutNextAttackList/>
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</AbsolutelyAttack>
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</CombatState>
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<PeaceState checkInterval="5000" minLeaderDistance="100" maxLeaderDistance="200" popupMsg="" msgProb="" msgInterval="" followNearUser="false" followDungeonUser="" followQuestUser="" questPatrol="">
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<Buff range="0" coolTime="0"/>
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<RandomMove moveMinDistance="100" moveMaxDistance="400" probSocial="0.300000" moveRadius="1000" probMove="0.400000">
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<Social motionId="1"/>
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<Social motionId="2"/>
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<Social motionId="3"/>
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</RandomMove>
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</PeaceState>
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</Ai>
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<Ai id="6" name="빌리저NPC dummy 1.1">
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<CautionState alertRadius="250" rotateTime="10" probAvoid="0.000000" avoidSkill="0" alertAngle="360" rotateAngle="45" checkInterval="5000" probActiveMove="0.000000" enable="false" hpResetWhenCombatEnd="false">
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<ActiveMove id="0"/>
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</CautionState>
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<CombatState watchRotateTime="10" watchRotateAngle="45" playSocialWhenFirstAggro="false" enable="false">
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<Attack>
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<TensionList>
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<Tension id="1">
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<Info workId="1" prob="1.000000" distanceRate="1.000000"/>
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</Tension>
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</TensionList>
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<WorkList>
|
|
<Work id="1" desc="이상상태 걸기" normalBehaviorId="1101" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="1101" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="IsPartyNpcDead() AND PcTargetByAreaRandom(1, 360, 1, 3000)" distanceType="2" distanceRate="1.000000" coolTime="0" isDirectionRevision="true" nextAttackProb="" nextAttackId="" referenceNextAttackPreprocess="" nextShorttermTargetProb="" nextShorttermTargetId="" noCancelNextAttackByAggroChanged="" msgImmediately="false" msg="0" msgProb="0.000000" activeMoveIdForSkillOnNormalMode="" activeMoveIdForSkillOnAngerMode=""/>
|
|
</WorkList>
|
|
</Attack>
|
|
<Avoid avoidSkillId="0" cooltime="10000"/>
|
|
<Cooperation concurrentAttackDuration="5000" sequentialAttackDelay="1000" escapeDuration="3000">
|
|
<TensionList>
|
|
<Tension id="1">
|
|
<Info workId="1" prob="1.000000" distanceRate="1.000000"/>
|
|
</Tension>
|
|
</TensionList>
|
|
<WorkList>
|
|
<Work id="1" desc="" normalBehaviorId="1" normalBehaviorType="social" offFlockOnNormalMode="false" angerBehaviorId="1" angerBehaviorType="social" offFlockOnAngerMode="false" preProcess="PcTargetByAggro()" sendOrderId="1" sendOrderRange="400" sendOrderMaxCount="2" sendOrderRefTarget="0" distanceType="2" distanceRate="1.000000" coolTime="1000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0"/>
|
|
</WorkList>
|
|
<ReceiveOrderList>
|
|
<ReceiveOrder orderId="1" prob="0.000000" attackId="1"/>
|
|
</ReceiveOrderList>
|
|
</Cooperation>
|
|
<CounterFlee workId="2" toAnger="true" speedUpRate="1.100000" maxMovingTime="10000" recentHitTime="30000" recentPcBehaviorTime="20000"/>
|
|
<Idle duration="1000"/>
|
|
<MonsterFlee hpRate="0.200000" executionRate="0.100000" fleeDistance="1000" shareAggroRange="500"/>
|
|
<MonsterSummon hpRate="0.200000" executionRate="0" summonNum="1" summonRange="300" summonTemplateId="0"/>
|
|
<Move targetDistance="100" timeout="5000"/>
|
|
<PatternList>
|
|
<Pattern default="true">
|
|
<AngerMode>
|
|
<Tension attackTension="1" cooperationTension="1" shorttermTargetTension="1"/>
|
|
<Incline attackProb="0.000000" cooperationProb="0.000000" shorttermTargetProb="0.000000" avoidProb="0.000000" moveProb="0.000000" socialProb="0.000000"/>
|
|
</AngerMode>
|
|
<NormalMode>
|
|
<Tension attackTension="1" cooperationTension="1" shorttermTargetTension="1"/>
|
|
<Incline attackProb="0.000000" cooperationProb="0.000000" shorttermTargetProb="0.000000" avoidProb="0.000000" moveProb="0.000000" socialProb="0.000000"/>
|
|
</NormalMode>
|
|
</Pattern>
|
|
<Pattern minHpRatio="0.000000" maxHpRatio="0.400000">
|
|
<AngerMode>
|
|
<Tension attackTension="1" cooperationTension="1" shorttermTargetTension="1"/>
|
|
<Incline attackProb="0.000000" cooperationProb="0.000000" shorttermTargetProb="0.000000" avoidProb="0.000000" moveProb="0.000000" socialProb="0.000000"/>
|
|
</AngerMode>
|
|
<NormalMode>
|
|
<Tension attackTension="1" cooperationTension="1" shorttermTargetTension="1"/>
|
|
<Incline attackProb="0.000000" cooperationProb="0.000000" shorttermTargetProb="0.000000" avoidProb="0.000000" moveProb="0.000000" socialProb="0.000000"/>
|
|
</NormalMode>
|
|
</Pattern>
|
|
</PatternList>
|
|
<ShorttermTarget>
|
|
<StTensionList>
|
|
<StTension id="1">
|
|
<Info stWorkId="1" prob="0.000000"/>
|
|
</StTension>
|
|
</StTensionList>
|
|
<StWorkList>
|
|
<StWork id="1" desc="" preProcess="PcTargetByAggro()" immediateAttackId="1"/>
|
|
</StWorkList>
|
|
</ShorttermTarget>
|
|
<Social socialMotionId="1"/>
|
|
</CombatState>
|
|
<PeaceState checkInterval="5000" minLeaderDistance="100" maxLeaderDistance="150" followNearUser="false" popupMsg="" msgProb="" msgInterval="" followDungeonUser="" followQuestUser="" questPatrol="">
|
|
<Buff range="0" coolTime="0"/>
|
|
<RandomMove moveMinDistance="100" moveMaxDistance="300" probSocial="0.000000" moveRadius="1000" probMove="0.000000"/>
|
|
</PeaceState>
|
|
</Ai>
|
|
<Ai id="10" name="원숭이">
|
|
<CautionState alertRadius="250" rotateTime="10" probAvoid="0.000000" avoidSkill="0" alertAngle="360" rotateAngle="50" checkInterval="5000" probActiveMove="0.000000" enable="true" hpResetWhenCombatEnd="true"/>
|
|
<CombatState watchRotateTime="5" watchRotateAngle="100" playSocialWhenFirstAggro="false" enable="true">
|
|
<Attack>
|
|
<TensionList>
|
|
<Tension id="1">
|
|
<Info workId="202" prob="0.500000" distanceRate="0.800000"/>
|
|
<Info workId="207" prob="0.100000" distanceRate="0.800000"/>
|
|
<Info workId="208" prob="0.100000" distanceRate="0.800000"/>
|
|
<Info workId="204" prob="0.100000" distanceRate="0.800000"/>
|
|
<Info workId="211" prob="0.100000" distanceRate="0.800000"/>
|
|
<Info workId="250" prob="0.100000" distanceRate="0.800000"/>
|
|
<Info workId="251" prob="0.100000" distanceRate="0.800000"/>
|
|
<Info workId="102" prob="0.200000" distanceRate="0.800000"/>
|
|
<Info workId="103" prob="0.200000" distanceRate="0.800000"/>
|
|
<Info workId="1000" prob="0.200000" distanceRate="0.800000"/>
|
|
<Info workId="1001" prob="0.200000" distanceRate="0.800000"/>
|
|
<Info workId="101" prob="0.100000" distanceRate="0.800000"/>
|
|
<Info workId="312" prob="0.000000" distanceRate="0.800000"/>
|
|
<Info workId="999" prob="1.000000" distanceRate="0.800000"/>
|
|
</Tension>
|
|
</TensionList>
|
|
<WorkList>
|
|
<Work id="101" desc="제자리 활퀴기 공격" normalBehaviorId="1101" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2101" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="2" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="" msgImmediately="false" msg="0" msgProb="0.000000"/>
|
|
<Work id="102" desc="강력한공격 전에 하는 사전동작" normalBehaviorId="1203" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2203" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="1.000000" nextAttackId="312" msgImmediately="false" msg="0" msgProb="0.000000"/>
|
|
<Work id="103" desc="바나나부메랑던지기" normalBehaviorId="1103" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2103" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="PcTargetByAggro()" distanceType="2" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="" msgImmediately="false" msg="0" msgProb="0.000000"/>
|
|
<Work id="202" desc="헉헉 모션 20" normalBehaviorId="1201" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2201" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetHpRatio() < 0.2 AND IsInAnger() == 0" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="" msgImmediately="false" msg="0" msgProb="0.000000"/>
|
|
<Work id="204" desc="재롱부리기 소셜" normalBehaviorId="1204" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2204" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="" msgImmediately="false" msg="0" msgProb="0.000000"/>
|
|
<Work id="207" desc="사이드워크(좌)_1" normalBehaviorId="1208" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2208" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0" nextAttackId="" msgImmediately="false" msg="0" msgProb="0.000000"/>
|
|
<Work id="208" desc="사이드워크(우)_1" normalBehaviorId="1209" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2209" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0" nextAttackId="" msgImmediately="false" msg="0" msgProb="0.000000"/>
|
|
<Work id="211" desc="바나나먹기 소셜" normalBehaviorId="1205" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2205" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="false" nextAttackProb="0.000000" nextAttackId="" msgImmediately="false" msg="0" msgProb="0.000000"/>
|
|
<Work id="250" desc="뒤로도망가는 ActiveMove" normalBehaviorId="421" normalBehaviorType="activeMove" offFlockOnNormalMode="true" angerBehaviorId="421" angerBehaviorType="activeMove" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="" msgImmediately="false" msg="0" msgProb="0.000000"/>
|
|
<Work id="251" desc="접근하는 ActiveMove" normalBehaviorId="422" normalBehaviorType="activeMove" offFlockOnNormalMode="true" angerBehaviorId="422" angerBehaviorType="activeMove" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="1.000000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="" msgImmediately="false" msg="0" msgProb="0.000000"/>
|
|
<Work id="312" desc="사전동작에 이어지는 강력한공격" normalBehaviorId="1102" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2102" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="2" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="" msgImmediately="false" msg="0" msgProb="0.000000"/>
|
|
<Work id="999" desc="무조건 나가는 공격" normalBehaviorId="1101" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2101" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="2" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="" msgImmediately="false" msg="0" msgProb="0.000000"/>
|
|
<Work id="1000" desc="3연속 전방 점프공격" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorType="skill" offFlockOnAngerMode="false" preProcess="PcTargetByAggro()" distanceType="2" distanceRate="0.800000" coolTime="6000" isDirectionRevision="false" nextAttackProb="" nextAttackId="" msgImmediately="false" msg="0" msgProb="0.000000" normalBehaviorId="1104" angerBehaviorId="2104"/>
|
|
<Work id="1001" desc="제자리 활퀸후 점프찍기공격" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorType="skill" offFlockOnAngerMode="false" preProcess="PcTargetByAggro()" distanceType="2" distanceRate="0.800000" coolTime="6000" isDirectionRevision="false" nextAttackProb="" nextAttackId="" msgImmediately="false" msg="0" msgProb="0.000000" normalBehaviorId="1105" angerBehaviorId="2105"/>
|
|
</WorkList>
|
|
</Attack>
|
|
<Avoid avoidSkillId="0" cooltime="10000"/>
|
|
<Cooperation concurrentAttackDuration="10000" sequentialAttackDelay="1000" escapeDuration="3000">
|
|
<TensionList>
|
|
<Tension id="1">
|
|
<Info workId="1" prob="0.000000" distanceRate="1.000000"/>
|
|
</Tension>
|
|
</TensionList>
|
|
<WorkList>
|
|
<Work id="1" desc="더미" normalBehaviorId="1204" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="1204" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetNpcCountInRange(250) > 1" sendOrderId="1" sendOrderRange="300" sendOrderMaxCount="5" sendOrderRefTarget="1" distanceType="2" distanceRate="1.000000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" orderType="concurrent" formationId="0" msgImmediately="false" msg="0" msgProb="0.000000"/>
|
|
</WorkList>
|
|
<ReceiveOrderList/>
|
|
</Cooperation>
|
|
<CounterFlee workId="101" toAnger="true" speedUpRate="1.200000" maxMovingTime="30000" recentHitTime="15000" recentPcBehaviorTime="15000"/>
|
|
<Idle duration="1000"/>
|
|
<MonsterFlee hpRate="0.000000" executionRate="0.000000" fleeDistance="0" shareAggroRange="0"/>
|
|
<MonsterSummon hpRate="0.000000" executionRate="0" summonNum="0" summonRange="0" summonTemplateId="0"/>
|
|
<Move targetDistance="150" timeout="1000"/>
|
|
<PatternList>
|
|
<Pattern default="true">
|
|
<AngerMode>
|
|
<Tension attackTension="1" cooperationTension="1" shorttermTargetTension="1"/>
|
|
<Incline attackProb="0.500000" cooperationProb="0.000000" shorttermTargetProb="0.000000" avoidProb="0.000000" moveProb="0.300000" socialProb="0.300000"/>
|
|
</AngerMode>
|
|
<NormalMode>
|
|
<Tension attackTension="1" cooperationTension="1" shorttermTargetTension="1"/>
|
|
<Incline attackProb="0.500000" cooperationProb="0.000000" shorttermTargetProb="0.000000" avoidProb="0.000000" moveProb="0.300000" socialProb="0.300000"/>
|
|
</NormalMode>
|
|
</Pattern>
|
|
</PatternList>
|
|
<ShorttermTarget>
|
|
<StTensionList>
|
|
<StTension id="1">
|
|
<Info stWorkId="1" prob="0.000000"/>
|
|
</StTension>
|
|
</StTensionList>
|
|
<StWorkList>
|
|
<StWork id="1" desc="더미" preProcess="GetHpRatio() < 0.2" immediateAttackId="250" coolTime="" msgImmediately="false" msg="0" msgProb="0.000000"/>
|
|
</StWorkList>
|
|
</ShorttermTarget>
|
|
<Social socialMotionId="0"/>
|
|
<Social socialMotionId="2"/>
|
|
<Social socialMotionId="3"/>
|
|
<AggroChangeAttack nearTargetAttackId="" showAggroChangeMotionAfterNearTargetAttack="" distantTargetAttackId="" showAggroChangeMotionAfterDistantTargetAttack=""/>
|
|
</CombatState>
|
|
<PeaceState checkInterval="5000" minLeaderDistance="100" maxLeaderDistance="200" popupMsg="451001,451002,451003" msgProb="0.100000" msgInterval="6000" followNearUser="false" followDungeonUser="" followQuestUser="" questPatrol="">
|
|
<Buff range="0" coolTime="0"/>
|
|
<RandomMove moveMinDistance="100" moveMaxDistance="400" probSocial="0.300000" moveRadius="1000" probMove="0.400000">
|
|
<Social motionId="2"/>
|
|
<Social motionId="3"/>
|
|
</RandomMove>
|
|
</PeaceState>
|
|
</Ai>
|
|
<Ai id="11" name="거대 원숭이">
|
|
<CautionState alertRadius="250" rotateTime="10" probAvoid="0.000000" avoidSkill="0" alertAngle="360" rotateAngle="45" checkInterval="5000" probActiveMove="0.000000" enable="true" hpResetWhenCombatEnd="true"/>
|
|
<CombatState watchRotateTime="10" watchRotateAngle="45" playSocialWhenFirstAggro="false" enable="true">
|
|
<Attack>
|
|
<TensionList>
|
|
<Tension id="1">
|
|
<Info workId="17" prob="0.500000" distanceRate="1.000000"/>
|
|
<Info workId="34" prob="1.000000" distanceRate="1.000000"/>
|
|
<Info workId="31" prob="1.000000" distanceRate="1.000000"/>
|
|
<Info workId="10" prob="0.300000" distanceRate="1.000000"/>
|
|
<Info workId="11" prob="0.300000" distanceRate="1.000000"/>
|
|
<Info workId="22" prob="0.100000" distanceRate="1.000000"/>
|
|
<Info workId="23" prob="0.030000" distanceRate="1.000000"/>
|
|
<Info workId="24" prob="0.030000" distanceRate="1.000000"/>
|
|
<Info workId="25" prob="0.030000" distanceRate="1.000000"/>
|
|
<Info workId="26" prob="0.030000" distanceRate="1.000000"/>
|
|
<Info workId="8" prob="0.100000" distanceRate="1.000000"/>
|
|
<Info workId="9" prob="0.500000" distanceRate="1.000000"/>
|
|
<Info workId="41" prob="0.200000" distanceRate="1.000000"/>
|
|
<Info workId="4" prob="0.300000" distanceRate="1.000000"/>
|
|
<Info workId="16" prob="0.250000" distanceRate="1.000000"/>
|
|
<Info workId="5" prob="0.300000" distanceRate="1.000000"/>
|
|
<Info workId="6" prob="0.300000" distanceRate="1.000000"/>
|
|
<Info workId="3" prob="0.300000" distanceRate="1.000000"/>
|
|
<Info workId="7" prob="0.300000" distanceRate="1.000000"/>
|
|
<Info workId="35" prob="0.200000" distanceRate="1.000000"/>
|
|
<Info workId="1" prob="0.500000" distanceRate="1.000000"/>
|
|
<Info workId="2" prob="0.500000" distanceRate="1.000000"/>
|
|
<Info workId="14" prob="0.300000" distanceRate="1.000000"/>
|
|
<Info workId="12" prob="0.000000" distanceRate="1.000000"/>
|
|
<Info workId="13" prob="0.500000" distanceRate="1.000000"/>
|
|
<Info workId="21" prob="0.300000" distanceRate="1.000000"/>
|
|
<Info workId="20" prob="0.000000" distanceRate="1.000000"/>
|
|
<Info workId="19" prob="0.000000" distanceRate="0.000000"/>
|
|
<Info workId="36" prob="0.000000" distanceRate="0.000000"/>
|
|
<Info workId="37" prob="0.000000" distanceRate="0.000000"/>
|
|
<Info workId="18" prob="0.000000" distanceRate="1.000000"/>
|
|
<Info workId="27" prob="0.000000" distanceRate="0.000000"/>
|
|
<Info workId="28" prob="0.000000" distanceRate="0.000000"/>
|
|
<Info workId="29" prob="0.000000" distanceRate="0.000000"/>
|
|
<Info workId="30" prob="0.000000" distanceRate="0.000000"/>
|
|
<Info workId="32" prob="0.000000" distanceRate="0.000000"/>
|
|
<Info workId="33" prob="0.000000" distanceRate="1.000000"/>
|
|
<Info workId="38" prob="0.000000" distanceRate="0.000000"/>
|
|
<Info workId="39" prob="0.000000" distanceRate="0.000000"/>
|
|
<Info workId="40" prob="0.000000" distanceRate="0.000000"/>
|
|
<Info workId="42" prob="0.000000" distanceRate="0.000000"/>
|
|
<Info workId="15" prob="1.000000" distanceRate="1.000000"/>
|
|
</Tension>
|
|
<Tension id="2">
|
|
<Info workId="17" prob="0.000000" distanceRate="1.000000"/>
|
|
<Info workId="20" prob="0.000000" distanceRate="1.000000"/>
|
|
<Info workId="31" prob="1.000000" distanceRate="1.000000"/>
|
|
<Info workId="10" prob="0.300000" distanceRate="1.000000"/>
|
|
<Info workId="11" prob="0.300000" distanceRate="1.000000"/>
|
|
<Info workId="22" prob="0.100000" distanceRate="1.000000"/>
|
|
<Info workId="23" prob="0.000000" distanceRate="1.000000"/>
|
|
<Info workId="24" prob="0.000000" distanceRate="1.000000"/>
|
|
<Info workId="25" prob="0.000000" distanceRate="1.000000"/>
|
|
<Info workId="26" prob="0.000000" distanceRate="1.000000"/>
|
|
<Info workId="16" prob="0.000000" distanceRate="1.000000"/>
|
|
<Info workId="8" prob="0.000000" distanceRate="1.000000"/>
|
|
<Info workId="9" prob="0.000000" distanceRate="1.000000"/>
|
|
<Info workId="41" prob="0.200000" distanceRate="1.000000"/>
|
|
<Info workId="37" prob="0.300000" distanceRate="1.000000"/>
|
|
<Info workId="40" prob="0.000000" distanceRate="1.000000"/>
|
|
<Info workId="4" prob="0.300000" distanceRate="1.000000"/>
|
|
<Info workId="5" prob="0.300000" distanceRate="1.000000"/>
|
|
<Info workId="6" prob="0.300000" distanceRate="1.000000"/>
|
|
<Info workId="3" prob="0.300000" distanceRate="1.000000"/>
|
|
<Info workId="7" prob="0.300000" distanceRate="1.000000"/>
|
|
<Info workId="35" prob="0.200000" distanceRate="1.000000"/>
|
|
<Info workId="1" prob="0.500000" distanceRate="1.000000"/>
|
|
<Info workId="2" prob="0.500000" distanceRate="1.000000"/>
|
|
<Info workId="14" prob="0.700000" distanceRate="1.000000"/>
|
|
<Info workId="12" prob="0.000000" distanceRate="1.000000"/>
|
|
<Info workId="13" prob="0.500000" distanceRate="1.000000"/>
|
|
<Info workId="21" prob="0.300000" distanceRate="1.000000"/>
|
|
<Info workId="19" prob="0.000000" distanceRate="0.000000"/>
|
|
<Info workId="36" prob="0.000000" distanceRate="0.000000"/>
|
|
<Info workId="18" prob="0.000000" distanceRate="1.000000"/>
|
|
<Info workId="27" prob="0.000000" distanceRate="0.000000"/>
|
|
<Info workId="28" prob="0.000000" distanceRate="0.000000"/>
|
|
<Info workId="29" prob="0.000000" distanceRate="0.000000"/>
|
|
<Info workId="30" prob="0.000000" distanceRate="0.000000"/>
|
|
<Info workId="32" prob="0.000000" distanceRate="0.000000"/>
|
|
<Info workId="33" prob="0.000000" distanceRate="1.000000"/>
|
|
<Info workId="34" prob="0.000000" distanceRate="1.000000"/>
|
|
<Info workId="38" prob="0.000000" distanceRate="1.000000"/>
|
|
<Info workId="39" prob="0.000000" distanceRate="0.000000"/>
|
|
<Info workId="42" prob="0.000000" distanceRate="0.000000"/>
|
|
<Info workId="15" prob="1.000000" distanceRate="1.000000"/>
|
|
</Tension>
|
|
<Tension id="3">
|
|
<Info workId="31" prob="0.000000" distanceRate="0.000000"/>
|
|
<Info workId="23" prob="0.200000" distanceRate="1.000000"/>
|
|
<Info workId="24" prob="0.200000" distanceRate="1.000000"/>
|
|
<Info workId="25" prob="0.200000" distanceRate="1.000000"/>
|
|
<Info workId="26" prob="0.200000" distanceRate="1.000000"/>
|
|
<Info workId="14" prob="0.300000" distanceRate="1.000000"/>
|
|
<Info workId="41" prob="0.300000" distanceRate="1.000000"/>
|
|
<Info workId="16" prob="0.300000" distanceRate="1.000000"/>
|
|
<Info workId="7" prob="0.300000" distanceRate="1.000000"/>
|
|
<Info workId="3" prob="0.300000" distanceRate="1.000000"/>
|
|
<Info workId="4" prob="0.300000" distanceRate="1.000000"/>
|
|
<Info workId="5" prob="0.000000" distanceRate="0.000000"/>
|
|
<Info workId="6" prob="0.300000" distanceRate="1.000000"/>
|
|
<Info workId="21" prob="0.500000" distanceRate="1.000000"/>
|
|
<Info workId="1" prob="0.000000" distanceRate="0.000000"/>
|
|
<Info workId="2" prob="0.000000" distanceRate="0.000000"/>
|
|
<Info workId="35" prob="0.000000" distanceRate="0.000000"/>
|
|
<Info workId="8" prob="0.000000" distanceRate="0.000000"/>
|
|
<Info workId="12" prob="0.000000" distanceRate="0.000000"/>
|
|
<Info workId="9" prob="0.000000" distanceRate="0.000000"/>
|
|
<Info workId="10" prob="0.000000" distanceRate="0.000000"/>
|
|
<Info workId="11" prob="0.000000" distanceRate="0.000000"/>
|
|
<Info workId="13" prob="0.000000" distanceRate="0.000000"/>
|
|
<Info workId="17" prob="0.000000" distanceRate="0.000000"/>
|
|
<Info workId="18" prob="0.000000" distanceRate="0.000000"/>
|
|
<Info workId="19" prob="0.000000" distanceRate="0.000000"/>
|
|
<Info workId="20" prob="0.000000" distanceRate="0.000000"/>
|
|
<Info workId="22" prob="0.000000" distanceRate="0.000000"/>
|
|
<Info workId="27" prob="0.000000" distanceRate="0.000000"/>
|
|
<Info workId="28" prob="0.000000" distanceRate="0.000000"/>
|
|
<Info workId="29" prob="0.000000" distanceRate="0.000000"/>
|
|
<Info workId="30" prob="0.000000" distanceRate="0.000000"/>
|
|
<Info workId="32" prob="0.000000" distanceRate="0.000000"/>
|
|
<Info workId="33" prob="0.000000" distanceRate="0.000000"/>
|
|
<Info workId="34" prob="0.000000" distanceRate="0.000000"/>
|
|
<Info workId="36" prob="0.000000" distanceRate="0.000000"/>
|
|
<Info workId="37" prob="0.000000" distanceRate="0.000000"/>
|
|
<Info workId="38" prob="0.000000" distanceRate="0.000000"/>
|
|
<Info workId="39" prob="0.000000" distanceRate="0.000000"/>
|
|
<Info workId="40" prob="0.000000" distanceRate="0.000000"/>
|
|
<Info workId="42" prob="0.000000" distanceRate="0.000000"/>
|
|
<Info workId="15" prob="1.000000" distanceRate="1.000000"/>
|
|
</Tension>
|
|
</TensionList>
|
|
<WorkList>
|
|
<Work id="1" desc="오른손 휘두르기" normalBehaviorId="1101" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorId="2101" angerBehaviorType="skill" offFlockOnAngerMode="false" preProcess="IsInSkillAttackRange(1101, 1, 1)" distanceType="1" distanceRate="1.000000" coolTime="0" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" referenceNextAttackPreprocess="" nextShorttermTargetProb="" nextShorttermTargetId="" noCancelNextAttackByAggroChanged="" msgImmediately="false" msg="0" msgProb="0.000000" activeMoveIdForSkillOnNormalMode="" activeMoveIdForSkillOnAngerMode=""/>
|
|
<Work id="2" desc="왼손 휘두르기" normalBehaviorId="1102" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorId="2102" angerBehaviorType="skill" offFlockOnAngerMode="false" preProcess="IsInSkillAttackRange(1102, 1, 1)" distanceType="2" distanceRate="1.000000" coolTime="0" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" referenceNextAttackPreprocess="" nextShorttermTargetProb="" nextShorttermTargetId="" noCancelNextAttackByAggroChanged="" msgImmediately="false" msg="0" msgProb="0.000000" activeMoveIdForSkillOnNormalMode="" activeMoveIdForSkillOnAngerMode=""/>
|
|
<Work id="3" desc="[패턴3] 양손 내려 찍기 후 40% 전방 도약 내려 찍기" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorType="skill" offFlockOnAngerMode="false" preProcess="IsInSkillAttackRange(1103, 1, 0.8)" distanceType="1" distanceRate="1.000000" coolTime="0" isDirectionRevision="true" referenceNextAttackPreprocess="" nextAttackProb="0.400000" nextAttackId="7" nextShorttermTargetProb="" nextShorttermTargetId="" noCancelNextAttackByAggroChanged="" msgImmediately="false" msg="0" msgProb="0.000000" activeMoveIdForSkillOnNormalMode="" activeMoveIdForSkillOnAngerMode="" normalBehaviorId="1103" angerBehaviorId="2103"/>
|
|
<Work id="4" desc="[패턴2] 오른손 휘두르고 왼손으로 내려 찍기, 그리고 양손 내려 찍기" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorType="skill" offFlockOnAngerMode="false" preProcess="IsInSkillAttackRange(1104, 1, 1)" distanceType="1" distanceRate="1.000000" coolTime="0" isDirectionRevision="true" referenceNextAttackPreprocess="false" nextAttackProb="0.300000" nextAttackId="3" nextShorttermTargetProb="" nextShorttermTargetId="" noCancelNextAttackByAggroChanged="" msgImmediately="false" msg="0" msgProb="0.000000" activeMoveIdForSkillOnNormalMode="" activeMoveIdForSkillOnAngerMode="" normalBehaviorId="1104" angerBehaviorId="2104"/>
|
|
<Work id="5" desc="오른손 휘두르고 돌 던지기" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorType="skill" offFlockOnAngerMode="false" preProcess="IsInSkillAttackRange(1105, 1, 1)" distanceType="1" distanceRate="1.000000" coolTime="20000" isDirectionRevision="true" referenceNextAttackPreprocess="" nextAttackProb="0.000000" nextAttackId="0" nextShorttermTargetProb="1" nextShorttermTargetId="1" noCancelNextAttackByAggroChanged="" msgImmediately="false" msg="0" msgProb="0.000000" activeMoveIdForSkillOnNormalMode="" activeMoveIdForSkillOnAngerMode="" normalBehaviorId="1105" angerBehaviorId="2105"/>
|
|
<Work id="6" desc="[패턴4] 오른손 휘두르면서 구르기 + 40% 양손 내려 찍기" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorType="skill" offFlockOnAngerMode="false" preProcess="IsInSkillAttackRange(1107, 1, 0.8)" distanceType="1" distanceRate="1.000000" coolTime="0" isDirectionRevision="true" referenceNextAttackPreprocess="false" nextAttackProb="0.400000" nextAttackId="3" nextShorttermTargetProb="0" nextShorttermTargetId="" noCancelNextAttackByAggroChanged="" msgImmediately="false" msg="0" msgProb="0.000000" activeMoveIdForSkillOnNormalMode="" activeMoveIdForSkillOnAngerMode="" normalBehaviorId="1107" angerBehaviorId="2107"/>
|
|
<Work id="7" desc="전방 도약후 양손 내려 찍기" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorType="skill" offFlockOnAngerMode="false" preProcess="IsInSkillAttackRange(1108, 1, 0.8)" distanceType="1" distanceRate="1.000000" coolTime="0" isDirectionRevision="true" referenceNextAttackPreprocess="" nextAttackProb="0.000000" nextAttackId="0" nextShorttermTargetProb="" nextShorttermTargetId="" noCancelNextAttackByAggroChanged="" msgImmediately="false" msg="0" msgProb="0.000000" activeMoveIdForSkillOnNormalMode="" activeMoveIdForSkillOnAngerMode="" normalBehaviorId="1108" angerBehaviorId="2108"/>
|
|
<Work id="8" desc="양손 내려 찍은 후 움츠렸다가 점프" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorType="skill" offFlockOnAngerMode="false" preProcess="IsInSkillAttackRange(1109, 1, 0.8) AND IsInAnger() == 0" distanceType="1" distanceRate="1.000000" coolTime="35000" isDirectionRevision="true" referenceNextAttackPreprocess="" nextAttackProb="0.000000" nextAttackId="0" nextShorttermTargetProb="" nextShorttermTargetId="" noCancelNextAttackByAggroChanged="" msgImmediately="false" msg="0" msgProb="0.000000" activeMoveIdForSkillOnNormalMode="" activeMoveIdForSkillOnAngerMode="" normalBehaviorId="1109" angerBehaviorId="2109"/>
|
|
<Work id="9" desc="양손 내려 찍은 후 움츠렸다가 방구" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorType="skill" offFlockOnAngerMode="false" preProcess="IsInSkillAttackRange(1110, 1, 0.8) AND IsInAnger() == 0 AND GetPcCountInAttackRange(1110) > 1" distanceType="1" distanceRate="1.000000" coolTime="35000" isDirectionRevision="true" referenceNextAttackPreprocess="" nextAttackProb="0.000000" nextAttackId="0" nextShorttermTargetProb="" nextShorttermTargetId="" noCancelNextAttackByAggroChanged="" msgImmediately="false" msg="0" msgProb="0.000000" activeMoveIdForSkillOnNormalMode="" activeMoveIdForSkillOnAngerMode="" normalBehaviorId="1110" angerBehaviorId="2110"/>
|
|
<Work id="10" desc="좌회전 공격" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorType="skill" offFlockOnAngerMode="false" preProcess="GetTargetDir() > 180 AND GetTargetDir() < 300 AND IsInSkillAttackRange(1111, 1,1)" distanceType="1" distanceRate="1.000000" coolTime="60000" isDirectionRevision="false" referenceNextAttackPreprocess="" nextAttackProb="0.000000" nextAttackId="0" nextShorttermTargetProb="" nextShorttermTargetId="" noCancelNextAttackByAggroChanged="" msgImmediately="false" msg="0" msgProb="0.000000" activeMoveIdForSkillOnNormalMode="" activeMoveIdForSkillOnAngerMode="" normalBehaviorId="1111" angerBehaviorId="2111"/>
|
|
<Work id="11" desc="우회전 공격" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorType="skill" offFlockOnAngerMode="false" preProcess="GetTargetDir() > 60 AND GetTargetDir() < 180 AND IsInSkillAttackRange(1112, 1, 1)" distanceType="1" distanceRate="1.000000" coolTime="60000" isDirectionRevision="false" referenceNextAttackPreprocess="" nextAttackProb="0.000000" nextAttackId="0" nextShorttermTargetProb="" nextShorttermTargetId="" noCancelNextAttackByAggroChanged="" msgImmediately="false" msg="0" msgProb="0.000000" activeMoveIdForSkillOnNormalMode="" activeMoveIdForSkillOnAngerMode="" normalBehaviorId="1112" angerBehaviorId="2112"/>
|
|
<Work id="12" desc="돌 무더기 던지기" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorType="skill" offFlockOnAngerMode="false" preProcess="IsInSkillAttackRange(1113, 1, 0.8)" distanceType="1" distanceRate="1.000000" coolTime="0" isDirectionRevision="true" referenceNextAttackPreprocess="" nextAttackProb="0.000000" nextAttackId="0" nextShorttermTargetProb="" nextShorttermTargetId="" noCancelNextAttackByAggroChanged="" msgImmediately="false" msg="0" msgProb="0.000000" activeMoveIdForSkillOnNormalMode="" activeMoveIdForSkillOnAngerMode="" normalBehaviorId="1113" angerBehaviorId="2113"/>
|
|
<Work id="13" desc="전방 돌 날리기 발사체" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorType="skill" offFlockOnAngerMode="false" preProcess="IsInSkillAttackRange(1114, 1, 0.8)" distanceType="1" distanceRate="1.000000" coolTime="0" isDirectionRevision="true" referenceNextAttackPreprocess="" nextAttackProb="0.000000" nextAttackId="0" nextShorttermTargetProb="" nextShorttermTargetId="" noCancelNextAttackByAggroChanged="" msgImmediately="false" msg="0" msgProb="0.000000" activeMoveIdForSkillOnNormalMode="" activeMoveIdForSkillOnAngerMode="" normalBehaviorId="1114" angerBehaviorId="2114"/>
|
|
<Work id="14" desc="전방 점프 공격" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorType="skill" offFlockOnAngerMode="false" preProcess="IsInSkillAttackRange(1116, 1, 0.8)" distanceType="1" distanceRate="1.000000" coolTime="30000" isDirectionRevision="true" referenceNextAttackPreprocess="" nextAttackProb="0.000000" nextAttackId="0" nextShorttermTargetProb="" nextShorttermTargetId="" noCancelNextAttackByAggroChanged="" msgImmediately="false" msg="0" msgProb="0.000000" activeMoveIdForSkillOnNormalMode="" activeMoveIdForSkillOnAngerMode="" normalBehaviorId="1116" angerBehaviorId="2116"/>
|
|
<Work id="15" desc="돌진 공격" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorType="skill" offFlockOnAngerMode="false" preProcess="1" distanceType="1" distanceRate="1.000000" coolTime="0" isDirectionRevision="true" referenceNextAttackPreprocess="" nextAttackProb="0.000000" nextAttackId="0" nextShorttermTargetProb="" nextShorttermTargetId="" noCancelNextAttackByAggroChanged="" msgImmediately="false" msg="0" msgProb="0.000000" activeMoveIdForSkillOnNormalMode="" activeMoveIdForSkillOnAngerMode="" normalBehaviorId="1117" angerBehaviorId="2117"/>
|
|
<Work id="16" desc="[패턴5] 연속 내려 찍기 공격 + 40% 오른손 휘두르면서 구르기" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorType="skill" offFlockOnAngerMode="false" preProcess="IsInSkillAttackRange(1118, 1, 0.8)" distanceType="1" distanceRate="1.000000" coolTime="30000" isDirectionRevision="true" referenceNextAttackPreprocess="" nextAttackProb="0.400000" nextAttackId="6" nextShorttermTargetProb="" nextShorttermTargetId="" noCancelNextAttackByAggroChanged="" msgImmediately="false" msg="0" msgProb="0.000000" activeMoveIdForSkillOnNormalMode="" activeMoveIdForSkillOnAngerMode="" normalBehaviorId="1118" angerBehaviorId="2118"/>
|
|
<Work id="17" desc="30% 이하 탈진" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorType="skill" offFlockOnAngerMode="false" preProcess="GetHpRatio() < 0.3 AND GetHpRatio() > 0.15" distanceType="1" distanceRate="1.000000" coolTime="14000" isDirectionRevision="false" referenceNextAttackPreprocess="" nextAttackProb="0.000000" nextAttackId="0" nextShorttermTargetProb="" nextShorttermTargetId="" noCancelNextAttackByAggroChanged="" msgImmediately="false" msg="0" msgProb="0.000000" activeMoveIdForSkillOnNormalMode="" activeMoveIdForSkillOnAngerMode="" normalBehaviorId="1201" angerBehaviorId="2201"/>
|
|
<Work id="18" desc="특정 좌표로 이동하기 위한 액티브 무브" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorType="skill" offFlockOnAngerMode="false" preProcess="1" distanceType="1" distanceRate="1.000000" coolTime="0" isDirectionRevision="true" referenceNextAttackPreprocess="" nextAttackProb="0.000000" nextAttackId="0" nextShorttermTargetProb="" nextShorttermTargetId="" noCancelNextAttackByAggroChanged="" msgImmediately="false" msg="0" msgProb="0.000000" activeMoveIdForSkillOnNormalMode="" activeMoveIdForSkillOnAngerMode="" normalBehaviorId="1203" angerBehaviorId="2203"/>
|
|
<Work id="19" desc="어그로 체인지" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorType="skill" offFlockOnAngerMode="false" preProcess="1" distanceType="1" distanceRate="1.000000" coolTime="0" isDirectionRevision="true" referenceNextAttackPreprocess="" nextAttackProb="0.000000" nextAttackId="0" nextShorttermTargetProb="" nextShorttermTargetId="" noCancelNextAttackByAggroChanged="" msgImmediately="false" msg="0" msgProb="0.000000" activeMoveIdForSkillOnNormalMode="" activeMoveIdForSkillOnAngerMode="" normalBehaviorId="1204" angerBehaviorId="2204"/>
|
|
<Work id="20" desc="도망" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorType="skill" offFlockOnAngerMode="false" preProcess="1" distanceType="1" distanceRate="1.000000" coolTime="0" isDirectionRevision="false" referenceNextAttackPreprocess="false" nextAttackProb="1.000000" nextAttackId="30" nextShorttermTargetProb="" nextShorttermTargetId="" noCancelNextAttackByAggroChanged="" msgImmediately="false" msg="0" msgProb="0.000000" activeMoveIdForSkillOnNormalMode="" activeMoveIdForSkillOnAngerMode="" normalBehaviorId="1205" angerBehaviorId="2205"/>
|
|
<Work id="21" desc="롱무브" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorType="skill" offFlockOnAngerMode="false" preProcess="IsInSkillAttackRange(1117, 1, 0.8)" distanceType="1" distanceRate="1.000000" coolTime="45000" isDirectionRevision="true" referenceNextAttackPreprocess="false" nextAttackProb="0.500000" nextAttackId="3" nextShorttermTargetProb="" nextShorttermTargetId="" noCancelNextAttackByAggroChanged="" msgImmediately="false" msg="0" msgProb="0.000000" activeMoveIdForSkillOnNormalMode="" activeMoveIdForSkillOnAngerMode="" normalBehaviorId="1207" angerBehaviorId="1207"/>
|
|
<Work id="22" desc="[패턴1] 백무브 후 3지 선다" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorType="skill" offFlockOnAngerMode="false" preProcess="GetTargetDistance() < 200 AND GetDamagedCount(10) > 5" distanceType="1" distanceRate="1.000000" coolTime="45000" isDirectionRevision="false" referenceNextAttackPreprocess="true,true,true" nextAttackProb="0.4,0.4,0.2" nextAttackId="7,8,9" nextShorttermTargetProb="" nextShorttermTargetId="" noCancelNextAttackByAggroChanged="" msgImmediately="false" msg="0" msgProb="0.000000" activeMoveIdForSkillOnNormalMode="" activeMoveIdForSkillOnAngerMode="" angerBehaviorId="2208" normalBehaviorId="1208"/>
|
|
<Work id="23" desc="[회피 패턴 1] 좌 회피 -> 백 무브" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorType="skill" offFlockOnAngerMode="false" preProcess="1" distanceType="1" distanceRate="1.000000" coolTime="45000" isDirectionRevision="false" referenceNextAttackPreprocess="false" nextAttackProb="0.300000" nextAttackId="27" nextShorttermTargetProb="" nextShorttermTargetId="" noCancelNextAttackByAggroChanged="" msgImmediately="false" msg="0" msgProb="0.000000" activeMoveIdForSkillOnNormalMode="" activeMoveIdForSkillOnAngerMode="" normalBehaviorId="1209" angerBehaviorId="2209"/>
|
|
<Work id="24" desc="[회피 패턴 2] 우 회피 -> 백 무브" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorType="skill" offFlockOnAngerMode="false" preProcess="1" distanceType="1" distanceRate="1.000000" coolTime="45000" isDirectionRevision="false" referenceNextAttackPreprocess="false" nextAttackProb="0.300000" nextAttackId="27" nextShorttermTargetProb="" nextShorttermTargetId="" noCancelNextAttackByAggroChanged="" msgImmediately="false" msg="0" msgProb="0.000000" activeMoveIdForSkillOnNormalMode="" activeMoveIdForSkillOnAngerMode="" normalBehaviorId="1112" angerBehaviorId="2112"/>
|
|
<Work id="25" desc="[회피 패턴 3] 백 무브 -> 좌 회피" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorType="skill" offFlockOnAngerMode="false" preProcess="1" distanceType="1" distanceRate="1.000000" coolTime="45000" isDirectionRevision="true" referenceNextAttackPreprocess="false" nextAttackProb="0.300000" nextAttackId="28" nextShorttermTargetProb="" nextShorttermTargetId="" noCancelNextAttackByAggroChanged="" msgImmediately="false" msg="0" msgProb="0.000000" activeMoveIdForSkillOnNormalMode="" activeMoveIdForSkillOnAngerMode="" normalBehaviorId="1208" angerBehaviorId="2208"/>
|
|
<Work id="26" desc="[회피 패턴 4] 백 무브 -> 우 회피" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorType="skill" offFlockOnAngerMode="false" preProcess="1" distanceType="1" distanceRate="1.000000" coolTime="45000" isDirectionRevision="true" referenceNextAttackPreprocess="false" nextAttackProb="0.300000" nextAttackId="29" nextShorttermTargetProb="0" nextShorttermTargetId="" noCancelNextAttackByAggroChanged="" msgImmediately="false" msg="0" msgProb="0.000000" activeMoveIdForSkillOnNormalMode="" activeMoveIdForSkillOnAngerMode="" normalBehaviorId="1208" angerBehaviorId="2208"/>
|
|
<Work id="27" desc="연결용 백 무브" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorType="skill" offFlockOnAngerMode="false" preProcess="1" distanceType="1" distanceRate="1.000000" coolTime="0" isDirectionRevision="false" referenceNextAttackPreprocess="" nextAttackProb="0.000000" nextAttackId="0" nextShorttermTargetProb="" nextShorttermTargetId="" noCancelNextAttackByAggroChanged="" msgImmediately="false" msg="0" msgProb="0.000000" activeMoveIdForSkillOnNormalMode="" activeMoveIdForSkillOnAngerMode="" angerBehaviorId="2208" normalBehaviorId="1208"/>
|
|
<Work id="28" desc="연결용 좌 회피" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorType="skill" offFlockOnAngerMode="false" preProcess="1" distanceType="1" distanceRate="1.000000" coolTime="0" isDirectionRevision="false" referenceNextAttackPreprocess="" nextAttackProb="0.000000" nextAttackId="0" nextShorttermTargetProb="" nextShorttermTargetId="" noCancelNextAttackByAggroChanged="" msgImmediately="false" msg="0" msgProb="0.000000" activeMoveIdForSkillOnNormalMode="" activeMoveIdForSkillOnAngerMode="" normalBehaviorId="1209" angerBehaviorId="2209"/>
|
|
<Work id="29" desc="연결용 우 회피" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorType="skill" offFlockOnAngerMode="false" preProcess="1" distanceType="1" distanceRate="1.000000" coolTime="0" isDirectionRevision="false" referenceNextAttackPreprocess="" nextAttackProb="0.000000" nextAttackId="0" nextShorttermTargetProb="" nextShorttermTargetId="" noCancelNextAttackByAggroChanged="" msgImmediately="false" msg="0" msgProb="0.000000" activeMoveIdForSkillOnNormalMode="" activeMoveIdForSkillOnAngerMode="" normalBehaviorId="1210" angerBehaviorId="2210"/>
|
|
<Work id="30" desc="도망 간 후에 사용하는 모드 알람" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorType="skill" offFlockOnAngerMode="false" preProcess="1" distanceType="1" distanceRate="1.000000" coolTime="0" isDirectionRevision="false" referenceNextAttackPreprocess="" nextAttackProb="0.000000" nextAttackId="0" nextShorttermTargetProb="" nextShorttermTargetId="" noCancelNextAttackByAggroChanged="" msgImmediately="false" msg="0" msgProb="0.000000" activeMoveIdForSkillOnNormalMode="" activeMoveIdForSkillOnAngerMode="" normalBehaviorId="2206" angerBehaviorId="2206"/>
|
|
<Work id="31" desc="[전투 범위 제한] 태어난 곳을 향해 회전" normalBehaviorType="activeRotate" offFlockOnNormalMode="false" angerBehaviorType="activeRotate" offFlockOnAngerMode="false" preProcess="IsOutCombatSpace(1500) == 1" distanceType="1" distanceRate="1.000000" coolTime="15000" isDirectionRevision="false" referenceNextAttackPreprocess="false" nextAttackProb="1.000000" nextAttackId="32" nextShorttermTargetProb="" nextShorttermTargetId="" noCancelNextAttackByAggroChanged="" msgImmediately="false" msg="0" msgProb="0.000000" activeMoveIdForSkillOnNormalMode="" activeMoveIdForSkillOnAngerMode="" angerBehaviorId="8" normalBehaviorId="8"/>
|
|
<Work id="32" desc="태어난 곳을 향해 점프" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorType="skill" offFlockOnAngerMode="false" preProcess="1" distanceType="1" distanceRate="1.000000" coolTime="0" isDirectionRevision="false" referenceNextAttackPreprocess="" nextAttackProb="0.000000" nextAttackId="0" nextShorttermTargetProb="" nextShorttermTargetId="" noCancelNextAttackByAggroChanged="" msgImmediately="false" msg="0" msgProb="0.000000" activeMoveIdForSkillOnNormalMode="" activeMoveIdForSkillOnAngerMode="" normalBehaviorId="2207" angerBehaviorId="2207"/>
|
|
<Work id="33" desc="[도망 패턴] 180도 회전" normalBehaviorType="activeRotate" offFlockOnNormalMode="false" angerBehaviorType="activeRotate" offFlockOnAngerMode="false" preProcess="GetHpRatio() <= 0.05" distanceType="" distanceRate="0.000000" coolTime="9999999" isDirectionRevision="false" referenceNextAttackPreprocess="false" nextAttackProb="1.000000" nextAttackId="20" nextShorttermTargetProb="" nextShorttermTargetId="" noCancelNextAttackByAggroChanged="" msgImmediately="false" msg="0" msgProb="0.000000" activeMoveIdForSkillOnNormalMode="" activeMoveIdForSkillOnAngerMode="" normalBehaviorId="9" angerBehaviorId="9"/>
|
|
<Work id="34" desc="[도망 패턴] 탈진" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorType="skill" offFlockOnAngerMode="false" preProcess="GetHpRatio() <= 0.15" distanceType="1" distanceRate="1.000000" coolTime="30000" isDirectionRevision="false" referenceNextAttackPreprocess="" nextAttackProb="1.000000" nextAttackId="33" nextShorttermTargetProb="" nextShorttermTargetId="" noCancelNextAttackByAggroChanged="" msgImmediately="false" msg="0" msgProb="0.000000" activeMoveIdForSkillOnNormalMode="" activeMoveIdForSkillOnAngerMode="" normalBehaviorId="1201" angerBehaviorId="2201"/>
|
|
<Work id="35" desc="근거리용 돌진 공격" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorType="skill" offFlockOnAngerMode="false" preProcess="GetCombatTime() > 25000" distanceType="1" distanceRate="1.000000" coolTime="30000" isDirectionRevision="true" referenceNextAttackPreprocess="" nextAttackProb="0.000000" nextAttackId="0" nextShorttermTargetProb="" nextShorttermTargetId="" noCancelNextAttackByAggroChanged="" msgImmediately="false" msg="0" msgProb="0.000000" activeMoveIdForSkillOnNormalMode="" activeMoveIdForSkillOnAngerMode="" normalBehaviorId="1117" angerBehaviorId="2117"/>
|
|
<Work id="36" desc="[단기 타겟용] 백 무브 후 주변+점프 공격" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorType="skill" offFlockOnAngerMode="false" preProcess="1" distanceType="1" distanceRate="1.000000" coolTime="0" isDirectionRevision="false" referenceNextAttackPreprocess="false" nextAttackProb="1.000000" nextAttackId="8" nextShorttermTargetProb="" nextShorttermTargetId="" noCancelNextAttackByAggroChanged="" msgImmediately="false" msg="0" msgProb="0.000000" activeMoveIdForSkillOnNormalMode="" activeMoveIdForSkillOnAngerMode="" normalBehaviorId="1208" angerBehaviorId="2208"/>
|
|
<Work id="37" desc="(분노시)연속 내려 찍기 + 30% 전방 도약 공격" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorType="skill" offFlockOnAngerMode="false" preProcess="IsInSkillAttackRange(1118, 1, 0.8)" distanceType="1" distanceRate="1.000000" coolTime="0" isDirectionRevision="true" referenceNextAttackPreprocess="false,true,false" nextAttackProb="0.3,0.3,0.4" nextAttackId="7,16,14" nextShorttermTargetProb="" nextShorttermTargetId="" noCancelNextAttackByAggroChanged="" msgImmediately="false" msg="0" msgProb="0.000000" activeMoveIdForSkillOnNormalMode="" activeMoveIdForSkillOnAngerMode="" normalBehaviorId="1118" angerBehaviorId="2118"/>
|
|
<Work id="38" desc="[단기 타겟2-1] 전방 점프 공격 후 70% 도약 점프 공격" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorType="skill" offFlockOnAngerMode="false" preProcess="PcTargetByAreaRandom(1, 360, 0, 600) AND GetCombatTime() > 30000" distanceType="1" distanceRate="1.000000" coolTime="35000" isDirectionRevision="true" referenceNextAttackPreprocess="true" nextAttackProb="0.7" nextAttackId="39" nextShorttermTargetProb="" nextShorttermTargetId="" noCancelNextAttackByAggroChanged="" msgImmediately="false" msg="0" msgProb="0.000000" activeMoveIdForSkillOnNormalMode="" activeMoveIdForSkillOnAngerMode="" normalBehaviorId="1116" angerBehaviorId="2116"/>
|
|
<Work id="39" desc="[단기 타겟2-2] 전방 점프 공격 후 70% 도약 점프 공격" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorType="skill" offFlockOnAngerMode="false" preProcess="PcTargetByAreaRandom(1, 360, 0, 600)" distanceType="1" distanceRate="1.000000" coolTime="0" isDirectionRevision="true" referenceNextAttackPreprocess="" nextAttackProb="0.000000" nextAttackId="0" nextShorttermTargetProb="" nextShorttermTargetId="" noCancelNextAttackByAggroChanged="" msgImmediately="false" msg="0" msgProb="0.000000" activeMoveIdForSkillOnNormalMode="" activeMoveIdForSkillOnAngerMode="" angerBehaviorId="2108" normalBehaviorId="1108"/>
|
|
<Work id="40" desc="[단기 타겟3] 이동 후 연속 공격" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorType="skill" offFlockOnAngerMode="false" preProcess="PcTargetByAreaRandom(1, 360, 0, 1000)" distanceType="1" distanceRate="1.000000" coolTime="20000" isDirectionRevision="true" referenceNextAttackPreprocess="false" nextAttackProb="1" nextAttackId="37" nextShorttermTargetProb="" nextShorttermTargetId="" noCancelNextAttackByAggroChanged="" msgImmediately="false" msg="0" msgProb="0.000000" activeMoveIdForSkillOnNormalMode="" activeMoveIdForSkillOnAngerMode="" normalBehaviorId="1203" angerBehaviorId="2203"/>
|
|
<Work id="41" desc="롱 무브 후 단기 타겟 돌진 공격" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorType="skill" offFlockOnAngerMode="false" preProcess="GetCombatTime() > 15000" distanceType="1" distanceRate="1.000000" coolTime="30000" isDirectionRevision="true" referenceNextAttackPreprocess="" nextAttackProb="" nextAttackId="" nextShorttermTargetProb="1" nextShorttermTargetId="10" noCancelNextAttackByAggroChanged="" msgImmediately="false" msg="0" msgProb="0.000000" activeMoveIdForSkillOnNormalMode="" activeMoveIdForSkillOnAngerMode="" angerBehaviorId="2207" normalBehaviorId="2207"/>
|
|
<Work id="42" desc="[단기타겟] 돌 던지기" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorType="skill" offFlockOnAngerMode="false" preProcess="1" distanceType="1" distanceRate="1.000000" coolTime="0" isDirectionRevision="true" referenceNextAttackPreprocess="" nextAttackProb="" nextAttackId="" nextShorttermTargetProb="" nextShorttermTargetId="" noCancelNextAttackByAggroChanged="" msgImmediately="false" msg="0" msgProb="0.000000" activeMoveIdForSkillOnNormalMode="" activeMoveIdForSkillOnAngerMode="" angerBehaviorId="2106" normalBehaviorId="1106"/>
|
|
</WorkList>
|
|
</Attack>
|
|
<Avoid avoidSkillId="0" cooltime="10000"/>
|
|
<Cooperation concurrentAttackDuration="5000" sequentialAttackDelay="1000" escapeDuration="3000">
|
|
<TensionList>
|
|
<Tension id="1">
|
|
<Info workId="1" prob="1.000000" distanceRate="1.000000"/>
|
|
</Tension>
|
|
</TensionList>
|
|
<WorkList>
|
|
<Work id="1" desc="" normalBehaviorId="1" normalBehaviorType="social" offFlockOnNormalMode="false" angerBehaviorId="1" angerBehaviorType="social" offFlockOnAngerMode="false" preProcess="PcTargetByAggro()" sendOrderId="1" sendOrderRange="400" sendOrderMaxCount="2" sendOrderRefTarget="0" distanceType="2" distanceRate="1.000000" coolTime="1000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" nextShorttermTargetProb="" nextShorttermTargetId="" noCancelNextAttackByAggroChanged="" orderType="normal" formationId="0" msgImmediately="false" msg="0" msgProb="0.000000" activeMoveIdForSkillOnNormalMode="" activeMoveIdForSkillOnAngerMode=""/>
|
|
</WorkList>
|
|
<ReceiveOrderList>
|
|
<ReceiveOrder orderId="1" prob="0.000000" attackId="1"/>
|
|
</ReceiveOrderList>
|
|
</Cooperation>
|
|
<CounterFlee workId="0" toAnger="false" speedUpRate="1.100000" maxMovingTime="10000" recentHitTime="30000" recentPcBehaviorTime="20000"/>
|
|
<Idle duration="1000"/>
|
|
<MonsterFlee hpRate="0.000000" executionRate="0.000000" fleeDistance="1000" shareAggroRange="500"/>
|
|
<MonsterSummon hpRate="0.000000" executionRate="0" summonNum="1" summonRange="300" summonTemplateId="0"/>
|
|
<Move targetDistance="100" timeout="5000"/>
|
|
<PatternList id="1">
|
|
<Pattern default="true">
|
|
<AngerMode>
|
|
<Tension attackTension="2" cooperationTension="1" shorttermTargetTension="1"/>
|
|
<Incline attackProb="1.000000" cooperationProb="0.000000" shorttermTargetProb="1.000000" avoidProb="0.000000" moveProb="0.000000" socialProb="0.000000"/>
|
|
</AngerMode>
|
|
<NormalMode>
|
|
<Tension attackTension="1" cooperationTension="1" shorttermTargetTension="1"/>
|
|
<Incline attackProb="1.000000" cooperationProb="0.000000" shorttermTargetProb="1.000000" avoidProb="0.000000" moveProb="0.000000" socialProb="0.000000"/>
|
|
</NormalMode>
|
|
</Pattern>
|
|
<Pattern minHpRatio="0.000000" maxHpRatio="0.150000">
|
|
<AngerMode>
|
|
<Tension attackTension="3" cooperationTension="1" shorttermTargetTension="1"/>
|
|
<Incline attackProb="1.000000" cooperationProb="0.000000" shorttermTargetProb="1.000000" avoidProb="0.000000" moveProb="0.000000" socialProb="0.000000"/>
|
|
</AngerMode>
|
|
<NormalMode>
|
|
<Tension attackTension="1" cooperationTension="1" shorttermTargetTension="1"/>
|
|
<Incline attackProb="1.000000" cooperationProb="0.000000" shorttermTargetProb="1.000000" avoidProb="0.000000" moveProb="0.000000" socialProb="0.000000"/>
|
|
</NormalMode>
|
|
</Pattern>
|
|
</PatternList>
|
|
<ShorttermTarget>
|
|
<StTensionList>
|
|
<StTension id="1">
|
|
<Info stWorkId="4" prob="0.000000"/>
|
|
<Info stWorkId="8" prob="0.000000"/>
|
|
<Info stWorkId="9" prob="0.000000"/>
|
|
<Info stWorkId="7" prob="0.000000"/>
|
|
<Info stWorkId="6" prob="0.000000"/>
|
|
<Info stWorkId="3" prob="0.000000"/>
|
|
<Info stWorkId="5" prob="0.050000"/>
|
|
<Info stWorkId="2" prob="0.000000"/>
|
|
<Info stWorkId="1" prob="0.000000"/>
|
|
<Info stWorkId="10" prob="0.000000"/>
|
|
</StTension>
|
|
</StTensionList>
|
|
<StWorkList>
|
|
<StWork id="1" desc="오른 손 휘두르고 돌 던지기용" preProcess="PcTargetByDirection(1, 360, 0, 2000, 1)" immediateAttackId="42" coolTime="" msgImmediately="false" msg="0" msgProb="0.000000"/>
|
|
<StWork id="2" desc="전방 돌 날리기" preProcess="PcTargetByDirection(1, 360, 0, 2000, 1)" immediateAttackId="13" coolTime="15000" msgImmediately="false" msg="0" msgProb="0.000000"/>
|
|
<StWork id="3" desc="주변 돌 무더기 던지기" preProcess="PcTargetByDirection(1, 360, 150, 1000, 1) AND GetCombatTime() > 20000" immediateAttackId="12" coolTime="35000" msgImmediately="false" msg="0" msgProb="0.000000"/>
|
|
<StWork id="4" desc="원거리 슬로우 대상에게 점프 후 에게 주변 내려 찍기" preProcess="PcTargetByAbnormal(1, 360, 200, 1000, 28849)" immediateAttackId="21" coolTime="" msgImmediately="false" msg="0" msgProb="0.000000"/>
|
|
<StWork id="5" desc="후방 공격 패턴" preProcess="PcTargetByDirection(180, 120, 0, 200, 0)" immediateAttackId="36" coolTime="25000" msgImmediately="false" msg="0" msgProb="0.000000"/>
|
|
<StWork id="6" desc="연속 점프 공격" preProcess="PcTargetByAreaRandom(1, 360, 0, 600) AND GetCombatTime() > 20000" immediateAttackId="38" coolTime="35000" msgImmediately="false" msg="0" msgProb="0.000000"/>
|
|
<StWork id="7" desc="빠르게 단기 타겟 이동후 연속 공격" preProcess="PcTargetByAreaRandom(1, 360, 0, 1000) AND GetCombatTime() > 15000 AND IsInAnger() == 0" immediateAttackId="40" coolTime="30000" msgImmediately="false" msg="0" msgProb="0.000000"/>
|
|
<StWork id="8" desc="(분노시) 돌 무더기 던지기" preProcess="IsInAnger() == 1" immediateAttackId="12" coolTime="30000" msgImmediately="false" msg="0" msgProb="0.000000"/>
|
|
<StWork id="9" desc="(분노시) 빠르게 단기 타겟 이동 후 연속 공격" preProcess="PcTargetByAreaRandom(1, 360, 0, 1000) AND GetCombatTime() > 15000 AND IsInAnger() == 1" immediateAttackId="40" coolTime="25000" msgImmediately="false" msg="0" msgProb="0.000000"/>
|
|
<StWork id="10" desc="랜덤 대상 돌진 공격" preProcess="PcTargetByAreaRandom(1, 360, 0, 2000)" immediateAttackId="15" coolTime="30000" msgImmediately="false" msg="0" msgProb="0.000000"/>
|
|
</StWorkList>
|
|
</ShorttermTarget>
|
|
<Social socialMotionId="1"/>
|
|
<AggroChangeAttack nearTargetAttackId="10" showAggroChangeMotionAfterNearTargetAttack="false" distantTargetAttackId="7" showAggroChangeMotionAfterDistantTargetAttack="false"/>
|
|
<AbsolutelyAttack>
|
|
<WorkList/>
|
|
<CutAllBehaviorList/>
|
|
<CutNextAttackList/>
|
|
</AbsolutelyAttack>
|
|
</CombatState>
|
|
<PeaceState checkInterval="5000" minLeaderDistance="100" maxLeaderDistance="150" followNearUser="false" popupMsg="" msgProb="" msgInterval="" followQuestUser="" questPatrol="" followDungeonUser="">
|
|
<Buff range="0" coolTime="0"/>
|
|
<RandomMove moveMinDistance="100" moveMaxDistance="300" probSocial="0.000000" moveRadius="1000" probMove="0.000000"/>
|
|
</PeaceState>
|
|
</Ai>
|
|
<Ai id="12" name="항아리">
|
|
<CautionState alertRadius="250" rotateTime="10" probAvoid="0.000000" avoidSkill="0" alertAngle="360" rotateAngle="45" checkInterval="5000" probActiveMove="0.000000" enable="false" hpResetWhenCombatEnd="false">
|
|
<ActiveMove id="0"/>
|
|
</CautionState>
|
|
<CombatState watchRotateTime="10" watchRotateAngle="45" playSocialWhenFirstAggro="false" enable="false">
|
|
<Attack>
|
|
<TensionList>
|
|
<Tension id="1">
|
|
<Info workId="1" prob="1.000000" distanceRate="1.000000"/>
|
|
<Info workId="2" prob="1.000000" distanceRate="1.000000"/>
|
|
</Tension>
|
|
</TensionList>
|
|
<WorkList>
|
|
<Work id="1" desc="" normalBehaviorId="1" normalBehaviorType="social" offFlockOnNormalMode="false" angerBehaviorId="1" angerBehaviorType="social" offFlockOnAngerMode="false" preProcess="PcTargetByAggro()" distanceType="2" distanceRate="1.000000" coolTime="1000" isDirectionRevision="true" nextAttackProb="" nextAttackId=""/>
|
|
<Work id="2" desc="" normalBehaviorId="2" normalBehaviorType="social" offFlockOnNormalMode="false" angerBehaviorId="2" angerBehaviorType="social" offFlockOnAngerMode="false" preProcess="PcTargetByAggro()" distanceType="2" distanceRate="1.000000" coolTime="1000" isDirectionRevision="true" nextAttackProb="" nextAttackId=""/>
|
|
</WorkList>
|
|
</Attack>
|
|
<Avoid avoidSkillId="0" cooltime="10000"/>
|
|
<Cooperation concurrentAttackDuration="5000" sequentialAttackDelay="1000" escapeDuration="3000">
|
|
<TensionList>
|
|
<Tension id="1">
|
|
<Info workId="1" prob="1.000000" distanceRate="1.000000"/>
|
|
</Tension>
|
|
</TensionList>
|
|
<WorkList>
|
|
<Work id="1" desc="" normalBehaviorId="1" normalBehaviorType="social" offFlockOnNormalMode="false" angerBehaviorId="1" angerBehaviorType="social" offFlockOnAngerMode="false" preProcess="PcTargetByAggro()" sendOrderId="1" sendOrderRange="400" sendOrderMaxCount="2" sendOrderRefTarget="0" distanceType="2" distanceRate="1.000000" coolTime="1000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0"/>
|
|
</WorkList>
|
|
<ReceiveOrderList>
|
|
<ReceiveOrder orderId="1" prob="0.000000" attackId="1"/>
|
|
</ReceiveOrderList>
|
|
</Cooperation>
|
|
<CounterFlee workId="2" toAnger="true" speedUpRate="1.100000" maxMovingTime="10000" recentHitTime="30000" recentPcBehaviorTime="20000"/>
|
|
<Idle duration="1000"/>
|
|
<MonsterFlee hpRate="0.200000" executionRate="0.100000" fleeDistance="1000" shareAggroRange="500"/>
|
|
<MonsterSummon hpRate="0.200000" executionRate="0" summonNum="1" summonRange="300" summonTemplateId="0"/>
|
|
<Move targetDistance="100" timeout="5000"/>
|
|
<PatternList>
|
|
<Pattern default="true">
|
|
<AngerMode>
|
|
<Tension attackTension="1" cooperationTension="1" shorttermTargetTension="1"/>
|
|
<Incline attackProb="0.000000" cooperationProb="0.000000" shorttermTargetProb="0.000000" avoidProb="0.000000" moveProb="0.000000" socialProb="0.000000"/>
|
|
</AngerMode>
|
|
<NormalMode>
|
|
<Tension attackTension="1" cooperationTension="1" shorttermTargetTension="1"/>
|
|
<Incline attackProb="0.000000" cooperationProb="0.000000" shorttermTargetProb="0.000000" avoidProb="0.000000" moveProb="0.000000" socialProb="0.000000"/>
|
|
</NormalMode>
|
|
</Pattern>
|
|
<Pattern minHpRatio="0.000000" maxHpRatio="0.400000">
|
|
<AngerMode>
|
|
<Tension attackTension="1" cooperationTension="1" shorttermTargetTension="1"/>
|
|
<Incline attackProb="0.000000" cooperationProb="0.000000" shorttermTargetProb="0.000000" avoidProb="0.000000" moveProb="0.000000" socialProb="0.000000"/>
|
|
</AngerMode>
|
|
<NormalMode>
|
|
<Tension attackTension="1" cooperationTension="1" shorttermTargetTension="1"/>
|
|
<Incline attackProb="0.000000" cooperationProb="0.000000" shorttermTargetProb="0.000000" avoidProb="0.000000" moveProb="0.000000" socialProb="0.000000"/>
|
|
</NormalMode>
|
|
</Pattern>
|
|
</PatternList>
|
|
<ShorttermTarget>
|
|
<StTensionList>
|
|
<StTension id="1">
|
|
<Info stWorkId="1" prob="0.000000"/>
|
|
</StTension>
|
|
</StTensionList>
|
|
<StWorkList>
|
|
<StWork id="1" desc="" preProcess="PcTargetByAggro()" immediateAttackId="1"/>
|
|
</StWorkList>
|
|
</ShorttermTarget>
|
|
<Social socialMotionId="1"/>
|
|
</CombatState>
|
|
<PeaceState checkInterval="5000" minLeaderDistance="100" maxLeaderDistance="150" followNearUser="false">
|
|
<Buff range="0" coolTime="0"/>
|
|
<RandomMove moveMinDistance="100" moveMaxDistance="300" probSocial="0.000000" moveRadius="1000" probMove="0.000000"/>
|
|
</PeaceState>
|
|
</Ai>
|
|
<Ai id="13" name="바포메트 소환용 뱀">
|
|
<CautionState alertRadius="250" rotateTime="10" probAvoid="0.000000" avoidSkill="0" alertAngle="360" rotateAngle="45" checkInterval="5000" probActiveMove="0.000000" enable="false" hpResetWhenCombatEnd="false"/>
|
|
<CombatState watchRotateTime="10" watchRotateAngle="45" playSocialWhenFirstAggro="false" enable="true" hpResetWhenCombatEnd="false">
|
|
<Attack>
|
|
<TensionList>
|
|
<Tension id="1">
|
|
<Info workId="3" prob="0.000000" distanceRate="0.000000"/>
|
|
<Info workId="1" prob="1.000000" distanceRate="1.000000"/>
|
|
</Tension>
|
|
</TensionList>
|
|
<WorkList>
|
|
<Work id="1" desc="소셜 대기용" normalBehaviorId="1" normalBehaviorType="social" offFlockOnNormalMode="false" angerBehaviorId="1" angerBehaviorType="social" offFlockOnAngerMode="false" preProcess="1" distanceType="1" distanceRate="1.000000" coolTime="2147483647" isDirectionRevision="true" nextAttackProb="0" nextAttackId="2" referenceNextAttackPreprocess="false" nextShorttermTargetProb="" nextShorttermTargetId="" noCancelNextAttackByAggroChanged="" msgImmediately="false" msg="0" msgProb="0.000000" activeMoveIdForSkillOnNormalMode="" activeMoveIdForSkillOnAngerMode=""/>
|
|
<Work id="3" desc="자살용" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorType="skill" offFlockOnAngerMode="false" preProcess="1" distanceType="1" distanceRate="1.000000" coolTime="2147483647" isDirectionRevision="true" referenceNextAttackPreprocess="false" nextAttackProb="0" nextAttackId="2" nextShorttermTargetProb="" nextShorttermTargetId="" noCancelNextAttackByAggroChanged="" msgImmediately="false" msg="0" msgProb="0.000000" activeMoveIdForSkillOnNormalMode="" activeMoveIdForSkillOnAngerMode="" normalBehaviorId="1102" angerBehaviorId="1102"/>
|
|
</WorkList>
|
|
</Attack>
|
|
<Avoid avoidSkillId="0" cooltime="10000"/>
|
|
<Cooperation concurrentAttackDuration="5000" sequentialAttackDelay="1000" escapeDuration="3000">
|
|
<TensionList>
|
|
<Tension id="1">
|
|
<Info workId="1" prob="1.000000" distanceRate="1.000000"/>
|
|
</Tension>
|
|
</TensionList>
|
|
<WorkList>
|
|
<Work id="1" desc="" normalBehaviorId="1" normalBehaviorType="social" offFlockOnNormalMode="false" angerBehaviorId="1" angerBehaviorType="social" offFlockOnAngerMode="false" preProcess="PcTargetByAggro()" sendOrderId="1" sendOrderRange="400" sendOrderMaxCount="2" sendOrderRefTarget="0" distanceType="2" distanceRate="1.000000" coolTime="1000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0"/>
|
|
</WorkList>
|
|
<ReceiveOrderList>
|
|
<ReceiveOrder orderId="1" prob="0.000000" attackId="1"/>
|
|
</ReceiveOrderList>
|
|
</Cooperation>
|
|
<CounterFlee workId="0" toAnger="false" speedUpRate="1.000000" maxMovingTime="10000" recentHitTime="30000" recentPcBehaviorTime="20000"/>
|
|
<Idle duration="1000"/>
|
|
<MonsterFlee hpRate="0.000000" executionRate="0.000000" fleeDistance="1000" shareAggroRange="500"/>
|
|
<MonsterSummon hpRate="0.000000" executionRate="0" summonNum="1" summonRange="300" summonTemplateId="0"/>
|
|
<Move targetDistance="100" timeout="5000"/>
|
|
<PatternList>
|
|
<Pattern default="true">
|
|
<AngerMode>
|
|
<Tension attackTension="1" cooperationTension="1" shorttermTargetTension="1"/>
|
|
<Incline attackProb="0.000000" cooperationProb="0.000000" shorttermTargetProb="0.000000" avoidProb="0.000000" moveProb="0.000000" socialProb="0.000000"/>
|
|
</AngerMode>
|
|
<NormalMode>
|
|
<Tension attackTension="1" cooperationTension="1" shorttermTargetTension="1"/>
|
|
<Incline attackProb="0.000000" cooperationProb="0.000000" shorttermTargetProb="0.000000" avoidProb="0.000000" moveProb="0.000000" socialProb="0.000000"/>
|
|
</NormalMode>
|
|
</Pattern>
|
|
<Pattern minHpRatio="0.000000" maxHpRatio="0.400000">
|
|
<AngerMode>
|
|
<Tension attackTension="1" cooperationTension="1" shorttermTargetTension="1"/>
|
|
<Incline attackProb="0.000000" cooperationProb="0.000000" shorttermTargetProb="0.000000" avoidProb="0.000000" moveProb="0.000000" socialProb="0.000000"/>
|
|
</AngerMode>
|
|
<NormalMode>
|
|
<Tension attackTension="1" cooperationTension="1" shorttermTargetTension="1"/>
|
|
<Incline attackProb="0.000000" cooperationProb="0.000000" shorttermTargetProb="0.000000" avoidProb="0.000000" moveProb="0.000000" socialProb="0.000000"/>
|
|
</NormalMode>
|
|
</Pattern>
|
|
</PatternList>
|
|
<ShorttermTarget>
|
|
<StTensionList>
|
|
<StTension id="1">
|
|
<Info stWorkId="1" prob="0.000000"/>
|
|
</StTension>
|
|
</StTensionList>
|
|
<StWorkList>
|
|
<StWork id="1" desc="" preProcess="PcTargetByAggro()" immediateAttackId="1"/>
|
|
</StWorkList>
|
|
</ShorttermTarget>
|
|
<AggroChangeAttack nearTargetAttackId="" showAggroChangeMotionAfterNearTargetAttack="" distantTargetAttackId="" showAggroChangeMotionAfterDistantTargetAttack=""/>
|
|
<AbsolutelyAttack>
|
|
<WorkList/>
|
|
<CutAllBehaviorList/>
|
|
<CutNextAttackList/>
|
|
</AbsolutelyAttack>
|
|
</CombatState>
|
|
<PeaceState checkInterval="5000" minLeaderDistance="100" maxLeaderDistance="150" followNearUser="false" popupMsg="" msgProb="" msgInterval="" followQuestUser="" questPatrol="" followDungeonUser="">
|
|
<Buff range="0" coolTime="0"/>
|
|
<RandomMove moveMinDistance="100" moveMaxDistance="300" probSocial="0.000000" moveRadius="1000" probMove="0.000000"/>
|
|
</PeaceState>
|
|
</Ai>
|
|
<Ai id="101" name="죽어가는 길리두 (달리기)">
|
|
<CautionState alertRadius="250" rotateTime="10" probAvoid="0.000000" avoidSkill="0" alertAngle="360" rotateAngle="50" checkInterval="5000" probActiveMove="0.200000">
|
|
<ActiveMove id="0"/>
|
|
<ActiveMove id="0"/>
|
|
</CautionState>
|
|
<CombatState watchRotateTime="5" watchRotateAngle="100" playSocialWhenFirstAggro="true" enable="true" hpResetWhenCombatEnd="false">
|
|
<Attack>
|
|
<TensionList>
|
|
<Tension id="1">
|
|
<Info workId="1" prob="1.000000" distanceRate="0.000000"/>
|
|
<Info workId="2" prob="0.000000" distanceRate="0.000000"/>
|
|
</Tension>
|
|
</TensionList>
|
|
<WorkList>
|
|
<Work id="1" desc="액티브무브" normalBehaviorType="activeMove" offFlockOnNormalMode="true" angerBehaviorType="activeMove" offFlockOnAngerMode="true" preProcess="1" distanceType="" distanceRate="0.800000" coolTime="0" isDirectionRevision="false" referenceNextAttackPreprocess="" nextAttackProb="1" nextAttackId="2" nextShorttermTargetProb="" nextShorttermTargetId="" noCancelNextAttackByAggroChanged="" msgImmediately="false" msg="0" msgProb="0.000000" activeMoveIdForSkillOnNormalMode="" activeMoveIdForSkillOnAngerMode="" normalBehaviorId="101" angerBehaviorId="101"/>
|
|
<Work id="2" desc="액티브무브(돌아오기)" normalBehaviorType="activeMove" offFlockOnNormalMode="true" angerBehaviorType="activeMove" offFlockOnAngerMode="true" preProcess="1" distanceType="" distanceRate="0.800000" coolTime="0" isDirectionRevision="false" referenceNextAttackPreprocess="" nextAttackProb="" nextAttackId="" nextShorttermTargetProb="" nextShorttermTargetId="" noCancelNextAttackByAggroChanged="" msgImmediately="false" msg="0" msgProb="0.000000" activeMoveIdForSkillOnNormalMode="" activeMoveIdForSkillOnAngerMode="" normalBehaviorId="111" angerBehaviorId="111"/>
|
|
</WorkList>
|
|
</Attack>
|
|
<Avoid avoidSkillId="0" cooltime="10000"/>
|
|
<Cooperation concurrentAttackDuration="10000" sequentialAttackDelay="1000" escapeDuration="3000">
|
|
<TensionList>
|
|
<Tension id="1"/>
|
|
</TensionList>
|
|
<WorkList/>
|
|
<ReceiveOrderList/>
|
|
</Cooperation>
|
|
<CounterFlee workId="0" toAnger="false" speedUpRate="0.000000" maxMovingTime="0" recentHitTime="0" recentPcBehaviorTime="0"/>
|
|
<Idle duration="1000"/>
|
|
<MonsterFlee hpRate="0.000000" executionRate="0.000000" fleeDistance="0" shareAggroRange="0"/>
|
|
<MonsterSummon hpRate="0.000000" executionRate="0" summonNum="0" summonRange="0" summonTemplateId="0"/>
|
|
<Move targetDistance="150" timeout="1000"/>
|
|
<PatternList id="1">
|
|
<Pattern default="true">
|
|
<AngerMode>
|
|
<Tension attackTension="1" cooperationTension="1" shorttermTargetTension="1"/>
|
|
<Incline attackProb="0.500000" cooperationProb="0.500000" shorttermTargetProb="0.300000" avoidProb="0.000000" moveProb="0.500000" socialProb="0.000000"/>
|
|
</AngerMode>
|
|
<NormalMode>
|
|
<Tension attackTension="1" cooperationTension="1" shorttermTargetTension="1"/>
|
|
<Incline attackProb="0.500000" cooperationProb="0.500000" shorttermTargetProb="0.300000" avoidProb="0.000000" moveProb="0.500000" socialProb="0.000000"/>
|
|
</NormalMode>
|
|
</Pattern>
|
|
</PatternList>
|
|
<ShorttermTarget>
|
|
<StTensionList>
|
|
<StTension id="1"/>
|
|
</StTensionList>
|
|
<StWorkList/>
|
|
</ShorttermTarget>
|
|
<Social socialMotionId="0"/>
|
|
<AggroChangeAttack nearTargetAttackId="" showAggroChangeMotionAfterNearTargetAttack="" distantTargetAttackId="" showAggroChangeMotionAfterDistantTargetAttack=""/>
|
|
<AbsolutelyAttack>
|
|
<WorkList/>
|
|
<CutAllBehaviorList/>
|
|
<CutNextAttackList/>
|
|
</AbsolutelyAttack>
|
|
</CombatState>
|
|
<PeaceState checkInterval="5000" minLeaderDistance="100" maxLeaderDistance="200" popupMsg="" msgProb="" msgInterval="" followNearUser="false" followDungeonUser="" followQuestUser="" questPatrol="">
|
|
<Buff range="0" coolTime="0"/>
|
|
<RandomMove moveMinDistance="100" moveMaxDistance="400" probSocial="0.300000" moveRadius="1000" probMove="0.400000">
|
|
<Social motionId="1"/>
|
|
<Social motionId="2"/>
|
|
</RandomMove>
|
|
</PeaceState>
|
|
</Ai>
|
|
<Ai id="102" name="죽어가는 길리두 (달리기)">
|
|
<CautionState alertRadius="250" rotateTime="10" probAvoid="0.000000" avoidSkill="0" alertAngle="360" rotateAngle="50" checkInterval="5000" probActiveMove="0.200000">
|
|
<ActiveMove id="0"/>
|
|
<ActiveMove id="0"/>
|
|
</CautionState>
|
|
<CombatState watchRotateTime="5" watchRotateAngle="100" playSocialWhenFirstAggro="true" enable="true" hpResetWhenCombatEnd="false">
|
|
<Attack>
|
|
<TensionList>
|
|
<Tension id="1">
|
|
<Info workId="1" prob="1.000000" distanceRate="0.000000"/>
|
|
<Info workId="2" prob="0.000000" distanceRate="0.000000"/>
|
|
</Tension>
|
|
</TensionList>
|
|
<WorkList>
|
|
<Work id="1" desc="액티브무브" normalBehaviorType="activeMove" offFlockOnNormalMode="true" angerBehaviorType="activeMove" offFlockOnAngerMode="true" preProcess="1" distanceType="" distanceRate="0.800000" coolTime="0" isDirectionRevision="false" referenceNextAttackPreprocess="" nextAttackProb="1" nextAttackId="2" nextShorttermTargetProb="" nextShorttermTargetId="" noCancelNextAttackByAggroChanged="" msgImmediately="false" msg="0" msgProb="0.000000" activeMoveIdForSkillOnNormalMode="" activeMoveIdForSkillOnAngerMode="" normalBehaviorId="102" angerBehaviorId="102"/>
|
|
<Work id="2" desc="액티브무브(돌아오기)" normalBehaviorType="activeMove" offFlockOnNormalMode="true" angerBehaviorType="activeMove" offFlockOnAngerMode="true" preProcess="1" distanceType="" distanceRate="0.800000" coolTime="0" isDirectionRevision="false" referenceNextAttackPreprocess="" nextAttackProb="" nextAttackId="" nextShorttermTargetProb="" nextShorttermTargetId="" noCancelNextAttackByAggroChanged="" msgImmediately="false" msg="0" msgProb="0.000000" activeMoveIdForSkillOnNormalMode="" activeMoveIdForSkillOnAngerMode="" normalBehaviorId="112" angerBehaviorId="112"/>
|
|
</WorkList>
|
|
</Attack>
|
|
<Avoid avoidSkillId="0" cooltime="10000"/>
|
|
<Cooperation concurrentAttackDuration="10000" sequentialAttackDelay="1000" escapeDuration="3000">
|
|
<TensionList>
|
|
<Tension id="1"/>
|
|
</TensionList>
|
|
<WorkList/>
|
|
<ReceiveOrderList/>
|
|
</Cooperation>
|
|
<CounterFlee workId="0" toAnger="false" speedUpRate="0.000000" maxMovingTime="0" recentHitTime="0" recentPcBehaviorTime="0"/>
|
|
<Idle duration="1000"/>
|
|
<MonsterFlee hpRate="0.000000" executionRate="0.000000" fleeDistance="0" shareAggroRange="0"/>
|
|
<MonsterSummon hpRate="0.000000" executionRate="0" summonNum="0" summonRange="0" summonTemplateId="0"/>
|
|
<Move targetDistance="150" timeout="1000"/>
|
|
<PatternList id="1">
|
|
<Pattern default="true">
|
|
<AngerMode>
|
|
<Tension attackTension="1" cooperationTension="1" shorttermTargetTension="1"/>
|
|
<Incline attackProb="0.500000" cooperationProb="0.500000" shorttermTargetProb="0.300000" avoidProb="0.000000" moveProb="0.500000" socialProb="0.000000"/>
|
|
</AngerMode>
|
|
<NormalMode>
|
|
<Tension attackTension="1" cooperationTension="1" shorttermTargetTension="1"/>
|
|
<Incline attackProb="0.500000" cooperationProb="0.500000" shorttermTargetProb="0.300000" avoidProb="0.000000" moveProb="0.500000" socialProb="0.000000"/>
|
|
</NormalMode>
|
|
</Pattern>
|
|
</PatternList>
|
|
<ShorttermTarget>
|
|
<StTensionList>
|
|
<StTension id="1"/>
|
|
</StTensionList>
|
|
<StWorkList/>
|
|
</ShorttermTarget>
|
|
<Social socialMotionId="0"/>
|
|
<AggroChangeAttack nearTargetAttackId="" showAggroChangeMotionAfterNearTargetAttack="" distantTargetAttackId="" showAggroChangeMotionAfterDistantTargetAttack=""/>
|
|
<AbsolutelyAttack>
|
|
<WorkList/>
|
|
<CutAllBehaviorList/>
|
|
<CutNextAttackList/>
|
|
</AbsolutelyAttack>
|
|
</CombatState>
|
|
<PeaceState checkInterval="5000" minLeaderDistance="100" maxLeaderDistance="200" popupMsg="" msgProb="" msgInterval="" followNearUser="false" followDungeonUser="" followQuestUser="" questPatrol="">
|
|
<Buff range="0" coolTime="0"/>
|
|
<RandomMove moveMinDistance="100" moveMaxDistance="400" probSocial="0.300000" moveRadius="1000" probMove="0.400000">
|
|
<Social motionId="1"/>
|
|
<Social motionId="2"/>
|
|
</RandomMove>
|
|
</PeaceState>
|
|
</Ai>
|
|
<Ai id="103" name="죽어가는 길리두 (달리기)">
|
|
<CautionState alertRadius="250" rotateTime="10" probAvoid="0.000000" avoidSkill="0" alertAngle="360" rotateAngle="50" checkInterval="5000" probActiveMove="0.200000">
|
|
<ActiveMove id="0"/>
|
|
<ActiveMove id="0"/>
|
|
</CautionState>
|
|
<CombatState watchRotateTime="5" watchRotateAngle="100" playSocialWhenFirstAggro="true" enable="true" hpResetWhenCombatEnd="false">
|
|
<Attack>
|
|
<TensionList>
|
|
<Tension id="1">
|
|
<Info workId="1" prob="1.000000" distanceRate="0.000000"/>
|
|
<Info workId="2" prob="0.000000" distanceRate="0.000000"/>
|
|
</Tension>
|
|
</TensionList>
|
|
<WorkList>
|
|
<Work id="1" desc="액티브무브" normalBehaviorType="activeMove" offFlockOnNormalMode="true" angerBehaviorType="activeMove" offFlockOnAngerMode="true" preProcess="1" distanceType="" distanceRate="0.800000" coolTime="0" isDirectionRevision="false" referenceNextAttackPreprocess="" nextAttackProb="1" nextAttackId="2" nextShorttermTargetProb="" nextShorttermTargetId="" noCancelNextAttackByAggroChanged="" msgImmediately="false" msg="0" msgProb="0.000000" activeMoveIdForSkillOnNormalMode="" activeMoveIdForSkillOnAngerMode="" normalBehaviorId="103" angerBehaviorId="103"/>
|
|
<Work id="2" desc="액티브무브(돌아오기)" normalBehaviorType="activeMove" offFlockOnNormalMode="true" angerBehaviorType="activeMove" offFlockOnAngerMode="true" preProcess="1" distanceType="" distanceRate="0.800000" coolTime="0" isDirectionRevision="false" referenceNextAttackPreprocess="" nextAttackProb="" nextAttackId="" nextShorttermTargetProb="" nextShorttermTargetId="" noCancelNextAttackByAggroChanged="" msgImmediately="false" msg="0" msgProb="0.000000" activeMoveIdForSkillOnNormalMode="" activeMoveIdForSkillOnAngerMode="" normalBehaviorId="113" angerBehaviorId="113"/>
|
|
</WorkList>
|
|
</Attack>
|
|
<Avoid avoidSkillId="0" cooltime="10000"/>
|
|
<Cooperation concurrentAttackDuration="10000" sequentialAttackDelay="1000" escapeDuration="3000">
|
|
<TensionList>
|
|
<Tension id="1"/>
|
|
</TensionList>
|
|
<WorkList/>
|
|
<ReceiveOrderList/>
|
|
</Cooperation>
|
|
<CounterFlee workId="0" toAnger="false" speedUpRate="0.000000" maxMovingTime="0" recentHitTime="0" recentPcBehaviorTime="0"/>
|
|
<Idle duration="1000"/>
|
|
<MonsterFlee hpRate="0.000000" executionRate="0.000000" fleeDistance="0" shareAggroRange="0"/>
|
|
<MonsterSummon hpRate="0.000000" executionRate="0" summonNum="0" summonRange="0" summonTemplateId="0"/>
|
|
<Move targetDistance="150" timeout="1000"/>
|
|
<PatternList id="1">
|
|
<Pattern default="true">
|
|
<AngerMode>
|
|
<Tension attackTension="1" cooperationTension="1" shorttermTargetTension="1"/>
|
|
<Incline attackProb="0.500000" cooperationProb="0.500000" shorttermTargetProb="0.300000" avoidProb="0.000000" moveProb="0.500000" socialProb="0.000000"/>
|
|
</AngerMode>
|
|
<NormalMode>
|
|
<Tension attackTension="1" cooperationTension="1" shorttermTargetTension="1"/>
|
|
<Incline attackProb="0.500000" cooperationProb="0.500000" shorttermTargetProb="0.300000" avoidProb="0.000000" moveProb="0.500000" socialProb="0.000000"/>
|
|
</NormalMode>
|
|
</Pattern>
|
|
</PatternList>
|
|
<ShorttermTarget>
|
|
<StTensionList>
|
|
<StTension id="1"/>
|
|
</StTensionList>
|
|
<StWorkList/>
|
|
</ShorttermTarget>
|
|
<Social socialMotionId="0"/>
|
|
<AggroChangeAttack nearTargetAttackId="" showAggroChangeMotionAfterNearTargetAttack="" distantTargetAttackId="" showAggroChangeMotionAfterDistantTargetAttack=""/>
|
|
<AbsolutelyAttack>
|
|
<WorkList/>
|
|
<CutAllBehaviorList/>
|
|
<CutNextAttackList/>
|
|
</AbsolutelyAttack>
|
|
</CombatState>
|
|
<PeaceState checkInterval="5000" minLeaderDistance="100" maxLeaderDistance="200" popupMsg="" msgProb="" msgInterval="" followNearUser="false" followDungeonUser="" followQuestUser="" questPatrol="">
|
|
<Buff range="0" coolTime="0"/>
|
|
<RandomMove moveMinDistance="100" moveMaxDistance="400" probSocial="0.300000" moveRadius="1000" probMove="0.400000">
|
|
<Social motionId="1"/>
|
|
<Social motionId="2"/>
|
|
</RandomMove>
|
|
</PeaceState>
|
|
</Ai>
|
|
<Ai id="104" name="죽어가는 길리두 (달리기)">
|
|
<CautionState alertRadius="250" rotateTime="10" probAvoid="0.000000" avoidSkill="0" alertAngle="360" rotateAngle="50" checkInterval="5000" probActiveMove="0.200000">
|
|
<ActiveMove id="0"/>
|
|
<ActiveMove id="0"/>
|
|
</CautionState>
|
|
<CombatState watchRotateTime="5" watchRotateAngle="100" playSocialWhenFirstAggro="true" enable="true" hpResetWhenCombatEnd="false">
|
|
<Attack>
|
|
<TensionList>
|
|
<Tension id="1">
|
|
<Info workId="1" prob="1.000000" distanceRate="0.000000"/>
|
|
<Info workId="2" prob="0.000000" distanceRate="0.000000"/>
|
|
</Tension>
|
|
</TensionList>
|
|
<WorkList>
|
|
<Work id="1" desc="액티브무브" normalBehaviorType="activeMove" offFlockOnNormalMode="true" angerBehaviorType="activeMove" offFlockOnAngerMode="true" preProcess="1" distanceType="" distanceRate="0.800000" coolTime="0" isDirectionRevision="false" referenceNextAttackPreprocess="" nextAttackProb="1" nextAttackId="2" nextShorttermTargetProb="" nextShorttermTargetId="" noCancelNextAttackByAggroChanged="" msgImmediately="false" msg="0" msgProb="0.000000" activeMoveIdForSkillOnNormalMode="" activeMoveIdForSkillOnAngerMode="" normalBehaviorId="104" angerBehaviorId="104"/>
|
|
<Work id="2" desc="액티브무브(돌아오기)" normalBehaviorType="activeMove" offFlockOnNormalMode="true" angerBehaviorType="activeMove" offFlockOnAngerMode="true" preProcess="1" distanceType="" distanceRate="0.800000" coolTime="0" isDirectionRevision="false" referenceNextAttackPreprocess="" nextAttackProb="" nextAttackId="" nextShorttermTargetProb="" nextShorttermTargetId="" noCancelNextAttackByAggroChanged="" msgImmediately="false" msg="0" msgProb="0.000000" activeMoveIdForSkillOnNormalMode="" activeMoveIdForSkillOnAngerMode="" normalBehaviorId="114" angerBehaviorId="114"/>
|
|
</WorkList>
|
|
</Attack>
|
|
<Avoid avoidSkillId="0" cooltime="10000"/>
|
|
<Cooperation concurrentAttackDuration="10000" sequentialAttackDelay="1000" escapeDuration="3000">
|
|
<TensionList>
|
|
<Tension id="1"/>
|
|
</TensionList>
|
|
<WorkList/>
|
|
<ReceiveOrderList/>
|
|
</Cooperation>
|
|
<CounterFlee workId="0" toAnger="false" speedUpRate="0.000000" maxMovingTime="0" recentHitTime="0" recentPcBehaviorTime="0"/>
|
|
<Idle duration="1000"/>
|
|
<MonsterFlee hpRate="0.000000" executionRate="0.000000" fleeDistance="0" shareAggroRange="0"/>
|
|
<MonsterSummon hpRate="0.000000" executionRate="0" summonNum="0" summonRange="0" summonTemplateId="0"/>
|
|
<Move targetDistance="150" timeout="1000"/>
|
|
<PatternList id="1">
|
|
<Pattern default="true">
|
|
<AngerMode>
|
|
<Tension attackTension="1" cooperationTension="1" shorttermTargetTension="1"/>
|
|
<Incline attackProb="0.500000" cooperationProb="0.500000" shorttermTargetProb="0.300000" avoidProb="0.000000" moveProb="0.500000" socialProb="0.000000"/>
|
|
</AngerMode>
|
|
<NormalMode>
|
|
<Tension attackTension="1" cooperationTension="1" shorttermTargetTension="1"/>
|
|
<Incline attackProb="0.500000" cooperationProb="0.500000" shorttermTargetProb="0.300000" avoidProb="0.000000" moveProb="0.500000" socialProb="0.000000"/>
|
|
</NormalMode>
|
|
</Pattern>
|
|
</PatternList>
|
|
<ShorttermTarget>
|
|
<StTensionList>
|
|
<StTension id="1"/>
|
|
</StTensionList>
|
|
<StWorkList/>
|
|
</ShorttermTarget>
|
|
<Social socialMotionId="0"/>
|
|
<AggroChangeAttack nearTargetAttackId="" showAggroChangeMotionAfterNearTargetAttack="" distantTargetAttackId="" showAggroChangeMotionAfterDistantTargetAttack=""/>
|
|
<AbsolutelyAttack>
|
|
<WorkList/>
|
|
<CutAllBehaviorList/>
|
|
<CutNextAttackList/>
|
|
</AbsolutelyAttack>
|
|
</CombatState>
|
|
<PeaceState checkInterval="5000" minLeaderDistance="100" maxLeaderDistance="200" popupMsg="" msgProb="" msgInterval="" followNearUser="false" followDungeonUser="" followQuestUser="" questPatrol="">
|
|
<Buff range="0" coolTime="0"/>
|
|
<RandomMove moveMinDistance="100" moveMaxDistance="400" probSocial="0.300000" moveRadius="1000" probMove="0.400000">
|
|
<Social motionId="1"/>
|
|
<Social motionId="2"/>
|
|
</RandomMove>
|
|
</PeaceState>
|
|
</Ai>
|
|
<Ai id="105" name="죽어가는 길리두 (달리기)">
|
|
<CautionState alertRadius="250" rotateTime="10" probAvoid="0.000000" avoidSkill="0" alertAngle="360" rotateAngle="50" checkInterval="5000" probActiveMove="0.200000">
|
|
<ActiveMove id="0"/>
|
|
<ActiveMove id="0"/>
|
|
</CautionState>
|
|
<CombatState watchRotateTime="5" watchRotateAngle="100" playSocialWhenFirstAggro="true" enable="true" hpResetWhenCombatEnd="false">
|
|
<Attack>
|
|
<TensionList>
|
|
<Tension id="1">
|
|
<Info workId="1" prob="1.000000" distanceRate="0.000000"/>
|
|
<Info workId="2" prob="0.000000" distanceRate="0.000000"/>
|
|
</Tension>
|
|
</TensionList>
|
|
<WorkList>
|
|
<Work id="1" desc="액티브무브" normalBehaviorType="activeMove" offFlockOnNormalMode="true" angerBehaviorType="activeMove" offFlockOnAngerMode="true" preProcess="1" distanceType="" distanceRate="0.800000" coolTime="0" isDirectionRevision="false" referenceNextAttackPreprocess="" nextAttackProb="1" nextAttackId="2" nextShorttermTargetProb="" nextShorttermTargetId="" noCancelNextAttackByAggroChanged="" msgImmediately="false" msg="0" msgProb="0.000000" activeMoveIdForSkillOnNormalMode="" activeMoveIdForSkillOnAngerMode="" normalBehaviorId="105" angerBehaviorId="105"/>
|
|
<Work id="2" desc="액티브무브(돌아오기)" normalBehaviorType="activeMove" offFlockOnNormalMode="true" angerBehaviorType="activeMove" offFlockOnAngerMode="true" preProcess="1" distanceType="" distanceRate="0.800000" coolTime="0" isDirectionRevision="false" referenceNextAttackPreprocess="" nextAttackProb="" nextAttackId="" nextShorttermTargetProb="" nextShorttermTargetId="" noCancelNextAttackByAggroChanged="" msgImmediately="false" msg="0" msgProb="0.000000" activeMoveIdForSkillOnNormalMode="" activeMoveIdForSkillOnAngerMode="" normalBehaviorId="115" angerBehaviorId="115"/>
|
|
</WorkList>
|
|
</Attack>
|
|
<Avoid avoidSkillId="0" cooltime="10000"/>
|
|
<Cooperation concurrentAttackDuration="10000" sequentialAttackDelay="1000" escapeDuration="3000">
|
|
<TensionList>
|
|
<Tension id="1"/>
|
|
</TensionList>
|
|
<WorkList/>
|
|
<ReceiveOrderList/>
|
|
</Cooperation>
|
|
<CounterFlee workId="0" toAnger="false" speedUpRate="0.000000" maxMovingTime="0" recentHitTime="0" recentPcBehaviorTime="0"/>
|
|
<Idle duration="1000"/>
|
|
<MonsterFlee hpRate="0.000000" executionRate="0.000000" fleeDistance="0" shareAggroRange="0"/>
|
|
<MonsterSummon hpRate="0.000000" executionRate="0" summonNum="0" summonRange="0" summonTemplateId="0"/>
|
|
<Move targetDistance="150" timeout="1000"/>
|
|
<PatternList id="1">
|
|
<Pattern default="true">
|
|
<AngerMode>
|
|
<Tension attackTension="1" cooperationTension="1" shorttermTargetTension="1"/>
|
|
<Incline attackProb="0.500000" cooperationProb="0.500000" shorttermTargetProb="0.300000" avoidProb="0.000000" moveProb="0.500000" socialProb="0.000000"/>
|
|
</AngerMode>
|
|
<NormalMode>
|
|
<Tension attackTension="1" cooperationTension="1" shorttermTargetTension="1"/>
|
|
<Incline attackProb="0.500000" cooperationProb="0.500000" shorttermTargetProb="0.300000" avoidProb="0.000000" moveProb="0.500000" socialProb="0.000000"/>
|
|
</NormalMode>
|
|
</Pattern>
|
|
</PatternList>
|
|
<ShorttermTarget>
|
|
<StTensionList>
|
|
<StTension id="1"/>
|
|
</StTensionList>
|
|
<StWorkList/>
|
|
</ShorttermTarget>
|
|
<Social socialMotionId="0"/>
|
|
<AggroChangeAttack nearTargetAttackId="" showAggroChangeMotionAfterNearTargetAttack="" distantTargetAttackId="" showAggroChangeMotionAfterDistantTargetAttack=""/>
|
|
<AbsolutelyAttack>
|
|
<WorkList/>
|
|
<CutAllBehaviorList/>
|
|
<CutNextAttackList/>
|
|
</AbsolutelyAttack>
|
|
</CombatState>
|
|
<PeaceState checkInterval="5000" minLeaderDistance="100" maxLeaderDistance="200" popupMsg="" msgProb="" msgInterval="" followNearUser="false" followDungeonUser="" followQuestUser="" questPatrol="">
|
|
<Buff range="0" coolTime="0"/>
|
|
<RandomMove moveMinDistance="100" moveMaxDistance="400" probSocial="0.300000" moveRadius="1000" probMove="0.400000">
|
|
<Social motionId="1"/>
|
|
<Social motionId="2"/>
|
|
</RandomMove>
|
|
</PeaceState>
|
|
</Ai>
|
|
<Ai id="106" name="죽어가는 길리두 (달리기)">
|
|
<CautionState alertRadius="250" rotateTime="10" probAvoid="0.000000" avoidSkill="0" alertAngle="360" rotateAngle="50" checkInterval="5000" probActiveMove="0.200000">
|
|
<ActiveMove id="0"/>
|
|
<ActiveMove id="0"/>
|
|
</CautionState>
|
|
<CombatState watchRotateTime="5" watchRotateAngle="100" playSocialWhenFirstAggro="true" enable="true" hpResetWhenCombatEnd="false">
|
|
<Attack>
|
|
<TensionList>
|
|
<Tension id="1">
|
|
<Info workId="1" prob="1.000000" distanceRate="0.000000"/>
|
|
<Info workId="2" prob="0.000000" distanceRate="0.000000"/>
|
|
</Tension>
|
|
</TensionList>
|
|
<WorkList>
|
|
<Work id="1" desc="액티브무브" normalBehaviorType="activeMove" offFlockOnNormalMode="true" angerBehaviorType="activeMove" offFlockOnAngerMode="true" preProcess="1" distanceType="" distanceRate="0.800000" coolTime="0" isDirectionRevision="false" referenceNextAttackPreprocess="" nextAttackProb="1" nextAttackId="2" nextShorttermTargetProb="" nextShorttermTargetId="" noCancelNextAttackByAggroChanged="" msgImmediately="false" msg="0" msgProb="0.000000" activeMoveIdForSkillOnNormalMode="" activeMoveIdForSkillOnAngerMode="" normalBehaviorId="106" angerBehaviorId="106"/>
|
|
<Work id="2" desc="액티브무브(돌아오기)" normalBehaviorType="activeMove" offFlockOnNormalMode="true" angerBehaviorType="activeMove" offFlockOnAngerMode="true" preProcess="1" distanceType="" distanceRate="0.800000" coolTime="0" isDirectionRevision="false" referenceNextAttackPreprocess="" nextAttackProb="" nextAttackId="" nextShorttermTargetProb="" nextShorttermTargetId="" noCancelNextAttackByAggroChanged="" msgImmediately="false" msg="0" msgProb="0.000000" activeMoveIdForSkillOnNormalMode="" activeMoveIdForSkillOnAngerMode="" normalBehaviorId="116" angerBehaviorId="116"/>
|
|
</WorkList>
|
|
</Attack>
|
|
<Avoid avoidSkillId="0" cooltime="10000"/>
|
|
<Cooperation concurrentAttackDuration="10000" sequentialAttackDelay="1000" escapeDuration="3000">
|
|
<TensionList>
|
|
<Tension id="1"/>
|
|
</TensionList>
|
|
<WorkList/>
|
|
<ReceiveOrderList/>
|
|
</Cooperation>
|
|
<CounterFlee workId="0" toAnger="false" speedUpRate="0.000000" maxMovingTime="0" recentHitTime="0" recentPcBehaviorTime="0"/>
|
|
<Idle duration="1000"/>
|
|
<MonsterFlee hpRate="0.000000" executionRate="0.000000" fleeDistance="0" shareAggroRange="0"/>
|
|
<MonsterSummon hpRate="0.000000" executionRate="0" summonNum="0" summonRange="0" summonTemplateId="0"/>
|
|
<Move targetDistance="150" timeout="1000"/>
|
|
<PatternList id="1">
|
|
<Pattern default="true">
|
|
<AngerMode>
|
|
<Tension attackTension="1" cooperationTension="1" shorttermTargetTension="1"/>
|
|
<Incline attackProb="0.500000" cooperationProb="0.500000" shorttermTargetProb="0.300000" avoidProb="0.000000" moveProb="0.500000" socialProb="0.000000"/>
|
|
</AngerMode>
|
|
<NormalMode>
|
|
<Tension attackTension="1" cooperationTension="1" shorttermTargetTension="1"/>
|
|
<Incline attackProb="0.500000" cooperationProb="0.500000" shorttermTargetProb="0.300000" avoidProb="0.000000" moveProb="0.500000" socialProb="0.000000"/>
|
|
</NormalMode>
|
|
</Pattern>
|
|
</PatternList>
|
|
<ShorttermTarget>
|
|
<StTensionList>
|
|
<StTension id="1"/>
|
|
</StTensionList>
|
|
<StWorkList/>
|
|
</ShorttermTarget>
|
|
<Social socialMotionId="0"/>
|
|
<AggroChangeAttack nearTargetAttackId="" showAggroChangeMotionAfterNearTargetAttack="" distantTargetAttackId="" showAggroChangeMotionAfterDistantTargetAttack=""/>
|
|
<AbsolutelyAttack>
|
|
<WorkList/>
|
|
<CutAllBehaviorList/>
|
|
<CutNextAttackList/>
|
|
</AbsolutelyAttack>
|
|
</CombatState>
|
|
<PeaceState checkInterval="5000" minLeaderDistance="100" maxLeaderDistance="200" popupMsg="" msgProb="" msgInterval="" followNearUser="false" followDungeonUser="" followQuestUser="" questPatrol="">
|
|
<Buff range="0" coolTime="0"/>
|
|
<RandomMove moveMinDistance="100" moveMaxDistance="400" probSocial="0.300000" moveRadius="1000" probMove="0.400000">
|
|
<Social motionId="1"/>
|
|
<Social motionId="2"/>
|
|
</RandomMove>
|
|
</PeaceState>
|
|
</Ai>
|
|
<Ai id="201" name="죽어가는 길리두 (달리기)">
|
|
<CautionState alertRadius="250" rotateTime="10" probAvoid="0.000000" avoidSkill="0" alertAngle="360" rotateAngle="50" checkInterval="5000" probActiveMove="0.200000">
|
|
<ActiveMove id="0"/>
|
|
<ActiveMove id="0"/>
|
|
</CautionState>
|
|
<CombatState watchRotateTime="5" watchRotateAngle="100" playSocialWhenFirstAggro="true" enable="true" hpResetWhenCombatEnd="false">
|
|
<Attack>
|
|
<TensionList>
|
|
<Tension id="1">
|
|
<Info workId="1" prob="1.000000" distanceRate="0.000000"/>
|
|
<Info workId="2" prob="0.000000" distanceRate="0.000000"/>
|
|
</Tension>
|
|
</TensionList>
|
|
<WorkList>
|
|
<Work id="1" desc="액티브무브" normalBehaviorType="activeMove" offFlockOnNormalMode="true" angerBehaviorType="activeMove" offFlockOnAngerMode="true" preProcess="1" distanceType="" distanceRate="0.800000" coolTime="0" isDirectionRevision="false" referenceNextAttackPreprocess="" nextAttackProb="1" nextAttackId="2" nextShorttermTargetProb="" nextShorttermTargetId="" noCancelNextAttackByAggroChanged="" msgImmediately="false" msg="0" msgProb="0.000000" activeMoveIdForSkillOnNormalMode="" activeMoveIdForSkillOnAngerMode="" normalBehaviorId="201" angerBehaviorId="201"/>
|
|
<Work id="2" desc="액티브무브(돌아오기)" normalBehaviorType="activeMove" offFlockOnNormalMode="true" angerBehaviorType="activeMove" offFlockOnAngerMode="true" preProcess="1" distanceType="" distanceRate="0.800000" coolTime="0" isDirectionRevision="false" referenceNextAttackPreprocess="" nextAttackProb="" nextAttackId="" nextShorttermTargetProb="" nextShorttermTargetId="" noCancelNextAttackByAggroChanged="" msgImmediately="false" msg="0" msgProb="0.000000" activeMoveIdForSkillOnNormalMode="" activeMoveIdForSkillOnAngerMode="" normalBehaviorId="211" angerBehaviorId="211"/>
|
|
</WorkList>
|
|
</Attack>
|
|
<Avoid avoidSkillId="0" cooltime="10000"/>
|
|
<Cooperation concurrentAttackDuration="10000" sequentialAttackDelay="1000" escapeDuration="3000">
|
|
<TensionList>
|
|
<Tension id="1"/>
|
|
</TensionList>
|
|
<WorkList/>
|
|
<ReceiveOrderList/>
|
|
</Cooperation>
|
|
<CounterFlee workId="0" toAnger="false" speedUpRate="0.000000" maxMovingTime="0" recentHitTime="0" recentPcBehaviorTime="0"/>
|
|
<Idle duration="1000"/>
|
|
<MonsterFlee hpRate="0.000000" executionRate="0.000000" fleeDistance="0" shareAggroRange="0"/>
|
|
<MonsterSummon hpRate="0.000000" executionRate="0" summonNum="0" summonRange="0" summonTemplateId="0"/>
|
|
<Move targetDistance="150" timeout="1000"/>
|
|
<PatternList id="1">
|
|
<Pattern default="true">
|
|
<AngerMode>
|
|
<Tension attackTension="1" cooperationTension="1" shorttermTargetTension="1"/>
|
|
<Incline attackProb="0.500000" cooperationProb="0.500000" shorttermTargetProb="0.300000" avoidProb="0.000000" moveProb="0.500000" socialProb="0.000000"/>
|
|
</AngerMode>
|
|
<NormalMode>
|
|
<Tension attackTension="1" cooperationTension="1" shorttermTargetTension="1"/>
|
|
<Incline attackProb="0.500000" cooperationProb="0.500000" shorttermTargetProb="0.300000" avoidProb="0.000000" moveProb="0.500000" socialProb="0.000000"/>
|
|
</NormalMode>
|
|
</Pattern>
|
|
</PatternList>
|
|
<ShorttermTarget>
|
|
<StTensionList>
|
|
<StTension id="1"/>
|
|
</StTensionList>
|
|
<StWorkList/>
|
|
</ShorttermTarget>
|
|
<Social socialMotionId="0"/>
|
|
<AggroChangeAttack nearTargetAttackId="" showAggroChangeMotionAfterNearTargetAttack="" distantTargetAttackId="" showAggroChangeMotionAfterDistantTargetAttack=""/>
|
|
<AbsolutelyAttack>
|
|
<WorkList/>
|
|
<CutAllBehaviorList/>
|
|
<CutNextAttackList/>
|
|
</AbsolutelyAttack>
|
|
</CombatState>
|
|
<PeaceState checkInterval="5000" minLeaderDistance="100" maxLeaderDistance="200" popupMsg="" msgProb="" msgInterval="" followNearUser="false" followDungeonUser="" followQuestUser="" questPatrol="">
|
|
<Buff range="0" coolTime="0"/>
|
|
<RandomMove moveMinDistance="100" moveMaxDistance="400" probSocial="0.300000" moveRadius="1000" probMove="0.400000">
|
|
<Social motionId="1"/>
|
|
<Social motionId="2"/>
|
|
</RandomMove>
|
|
</PeaceState>
|
|
</Ai>
|
|
<Ai id="202" name="죽어가는 길리두 (달리기)">
|
|
<CautionState alertRadius="250" rotateTime="10" probAvoid="0.000000" avoidSkill="0" alertAngle="360" rotateAngle="50" checkInterval="5000" probActiveMove="0.200000">
|
|
<ActiveMove id="0"/>
|
|
<ActiveMove id="0"/>
|
|
</CautionState>
|
|
<CombatState watchRotateTime="5" watchRotateAngle="100" playSocialWhenFirstAggro="true" enable="true" hpResetWhenCombatEnd="false">
|
|
<Attack>
|
|
<TensionList>
|
|
<Tension id="1">
|
|
<Info workId="1" prob="1.000000" distanceRate="0.000000"/>
|
|
<Info workId="2" prob="0.000000" distanceRate="0.000000"/>
|
|
</Tension>
|
|
</TensionList>
|
|
<WorkList>
|
|
<Work id="1" desc="액티브무브" normalBehaviorType="activeMove" offFlockOnNormalMode="true" angerBehaviorType="activeMove" offFlockOnAngerMode="true" preProcess="1" distanceType="" distanceRate="0.800000" coolTime="0" isDirectionRevision="false" referenceNextAttackPreprocess="" nextAttackProb="1" nextAttackId="2" nextShorttermTargetProb="" nextShorttermTargetId="" noCancelNextAttackByAggroChanged="" msgImmediately="false" msg="0" msgProb="0.000000" activeMoveIdForSkillOnNormalMode="" activeMoveIdForSkillOnAngerMode="" normalBehaviorId="202" angerBehaviorId="202"/>
|
|
<Work id="2" desc="액티브무브(돌아오기)" normalBehaviorType="activeMove" offFlockOnNormalMode="true" angerBehaviorType="activeMove" offFlockOnAngerMode="true" preProcess="1" distanceType="" distanceRate="0.800000" coolTime="0" isDirectionRevision="false" referenceNextAttackPreprocess="" nextAttackProb="" nextAttackId="" nextShorttermTargetProb="" nextShorttermTargetId="" noCancelNextAttackByAggroChanged="" msgImmediately="false" msg="0" msgProb="0.000000" activeMoveIdForSkillOnNormalMode="" activeMoveIdForSkillOnAngerMode="" normalBehaviorId="212" angerBehaviorId="212"/>
|
|
</WorkList>
|
|
</Attack>
|
|
<Avoid avoidSkillId="0" cooltime="10000"/>
|
|
<Cooperation concurrentAttackDuration="10000" sequentialAttackDelay="1000" escapeDuration="3000">
|
|
<TensionList>
|
|
<Tension id="1"/>
|
|
</TensionList>
|
|
<WorkList/>
|
|
<ReceiveOrderList/>
|
|
</Cooperation>
|
|
<CounterFlee workId="0" toAnger="false" speedUpRate="0.000000" maxMovingTime="0" recentHitTime="0" recentPcBehaviorTime="0"/>
|
|
<Idle duration="1000"/>
|
|
<MonsterFlee hpRate="0.000000" executionRate="0.000000" fleeDistance="0" shareAggroRange="0"/>
|
|
<MonsterSummon hpRate="0.000000" executionRate="0" summonNum="0" summonRange="0" summonTemplateId="0"/>
|
|
<Move targetDistance="150" timeout="1000"/>
|
|
<PatternList id="1">
|
|
<Pattern default="true">
|
|
<AngerMode>
|
|
<Tension attackTension="1" cooperationTension="1" shorttermTargetTension="1"/>
|
|
<Incline attackProb="0.500000" cooperationProb="0.500000" shorttermTargetProb="0.300000" avoidProb="0.000000" moveProb="0.500000" socialProb="0.000000"/>
|
|
</AngerMode>
|
|
<NormalMode>
|
|
<Tension attackTension="1" cooperationTension="1" shorttermTargetTension="1"/>
|
|
<Incline attackProb="0.500000" cooperationProb="0.500000" shorttermTargetProb="0.300000" avoidProb="0.000000" moveProb="0.500000" socialProb="0.000000"/>
|
|
</NormalMode>
|
|
</Pattern>
|
|
</PatternList>
|
|
<ShorttermTarget>
|
|
<StTensionList>
|
|
<StTension id="1"/>
|
|
</StTensionList>
|
|
<StWorkList/>
|
|
</ShorttermTarget>
|
|
<Social socialMotionId="0"/>
|
|
<AggroChangeAttack nearTargetAttackId="" showAggroChangeMotionAfterNearTargetAttack="" distantTargetAttackId="" showAggroChangeMotionAfterDistantTargetAttack=""/>
|
|
<AbsolutelyAttack>
|
|
<WorkList/>
|
|
<CutAllBehaviorList/>
|
|
<CutNextAttackList/>
|
|
</AbsolutelyAttack>
|
|
</CombatState>
|
|
<PeaceState checkInterval="5000" minLeaderDistance="100" maxLeaderDistance="200" popupMsg="" msgProb="" msgInterval="" followNearUser="false" followDungeonUser="" followQuestUser="" questPatrol="">
|
|
<Buff range="0" coolTime="0"/>
|
|
<RandomMove moveMinDistance="100" moveMaxDistance="400" probSocial="0.300000" moveRadius="1000" probMove="0.400000">
|
|
<Social motionId="1"/>
|
|
<Social motionId="2"/>
|
|
</RandomMove>
|
|
</PeaceState>
|
|
</Ai>
|
|
<Ai id="203" name="죽어가는 길리두 (달리기)">
|
|
<CautionState alertRadius="250" rotateTime="10" probAvoid="0.000000" avoidSkill="0" alertAngle="360" rotateAngle="50" checkInterval="5000" probActiveMove="0.200000">
|
|
<ActiveMove id="0"/>
|
|
<ActiveMove id="0"/>
|
|
</CautionState>
|
|
<CombatState watchRotateTime="5" watchRotateAngle="100" playSocialWhenFirstAggro="true" enable="true" hpResetWhenCombatEnd="false">
|
|
<Attack>
|
|
<TensionList>
|
|
<Tension id="1">
|
|
<Info workId="1" prob="1.000000" distanceRate="0.000000"/>
|
|
<Info workId="2" prob="0.000000" distanceRate="0.000000"/>
|
|
</Tension>
|
|
</TensionList>
|
|
<WorkList>
|
|
<Work id="1" desc="액티브무브" normalBehaviorType="activeMove" offFlockOnNormalMode="true" angerBehaviorType="activeMove" offFlockOnAngerMode="true" preProcess="1" distanceType="" distanceRate="0.800000" coolTime="0" isDirectionRevision="false" referenceNextAttackPreprocess="" nextAttackProb="1" nextAttackId="2" nextShorttermTargetProb="" nextShorttermTargetId="" noCancelNextAttackByAggroChanged="" msgImmediately="false" msg="0" msgProb="0.000000" activeMoveIdForSkillOnNormalMode="" activeMoveIdForSkillOnAngerMode="" normalBehaviorId="203" angerBehaviorId="203"/>
|
|
<Work id="2" desc="액티브무브(돌아오기)" normalBehaviorType="activeMove" offFlockOnNormalMode="true" angerBehaviorType="activeMove" offFlockOnAngerMode="true" preProcess="1" distanceType="" distanceRate="0.800000" coolTime="0" isDirectionRevision="false" referenceNextAttackPreprocess="" nextAttackProb="" nextAttackId="" nextShorttermTargetProb="" nextShorttermTargetId="" noCancelNextAttackByAggroChanged="" msgImmediately="false" msg="0" msgProb="0.000000" activeMoveIdForSkillOnNormalMode="" activeMoveIdForSkillOnAngerMode="" normalBehaviorId="213" angerBehaviorId="213"/>
|
|
</WorkList>
|
|
</Attack>
|
|
<Avoid avoidSkillId="0" cooltime="10000"/>
|
|
<Cooperation concurrentAttackDuration="10000" sequentialAttackDelay="1000" escapeDuration="3000">
|
|
<TensionList>
|
|
<Tension id="1"/>
|
|
</TensionList>
|
|
<WorkList/>
|
|
<ReceiveOrderList/>
|
|
</Cooperation>
|
|
<CounterFlee workId="0" toAnger="false" speedUpRate="0.000000" maxMovingTime="0" recentHitTime="0" recentPcBehaviorTime="0"/>
|
|
<Idle duration="1000"/>
|
|
<MonsterFlee hpRate="0.000000" executionRate="0.000000" fleeDistance="0" shareAggroRange="0"/>
|
|
<MonsterSummon hpRate="0.000000" executionRate="0" summonNum="0" summonRange="0" summonTemplateId="0"/>
|
|
<Move targetDistance="150" timeout="1000"/>
|
|
<PatternList id="1">
|
|
<Pattern default="true">
|
|
<AngerMode>
|
|
<Tension attackTension="1" cooperationTension="1" shorttermTargetTension="1"/>
|
|
<Incline attackProb="0.500000" cooperationProb="0.500000" shorttermTargetProb="0.300000" avoidProb="0.000000" moveProb="0.500000" socialProb="0.000000"/>
|
|
</AngerMode>
|
|
<NormalMode>
|
|
<Tension attackTension="1" cooperationTension="1" shorttermTargetTension="1"/>
|
|
<Incline attackProb="0.500000" cooperationProb="0.500000" shorttermTargetProb="0.300000" avoidProb="0.000000" moveProb="0.500000" socialProb="0.000000"/>
|
|
</NormalMode>
|
|
</Pattern>
|
|
</PatternList>
|
|
<ShorttermTarget>
|
|
<StTensionList>
|
|
<StTension id="1"/>
|
|
</StTensionList>
|
|
<StWorkList/>
|
|
</ShorttermTarget>
|
|
<Social socialMotionId="0"/>
|
|
<AggroChangeAttack nearTargetAttackId="" showAggroChangeMotionAfterNearTargetAttack="" distantTargetAttackId="" showAggroChangeMotionAfterDistantTargetAttack=""/>
|
|
<AbsolutelyAttack>
|
|
<WorkList/>
|
|
<CutAllBehaviorList/>
|
|
<CutNextAttackList/>
|
|
</AbsolutelyAttack>
|
|
</CombatState>
|
|
<PeaceState checkInterval="5000" minLeaderDistance="100" maxLeaderDistance="200" popupMsg="" msgProb="" msgInterval="" followNearUser="false" followDungeonUser="" followQuestUser="" questPatrol="">
|
|
<Buff range="0" coolTime="0"/>
|
|
<RandomMove moveMinDistance="100" moveMaxDistance="400" probSocial="0.300000" moveRadius="1000" probMove="0.400000">
|
|
<Social motionId="1"/>
|
|
<Social motionId="2"/>
|
|
</RandomMove>
|
|
</PeaceState>
|
|
</Ai>
|
|
<Ai id="204" name="죽어가는 길리두 (달리기)">
|
|
<CautionState alertRadius="250" rotateTime="10" probAvoid="0.000000" avoidSkill="0" alertAngle="360" rotateAngle="50" checkInterval="5000" probActiveMove="0.200000">
|
|
<ActiveMove id="0"/>
|
|
<ActiveMove id="0"/>
|
|
</CautionState>
|
|
<CombatState watchRotateTime="5" watchRotateAngle="100" playSocialWhenFirstAggro="true" enable="true" hpResetWhenCombatEnd="false">
|
|
<Attack>
|
|
<TensionList>
|
|
<Tension id="1">
|
|
<Info workId="1" prob="1.000000" distanceRate="0.000000"/>
|
|
<Info workId="2" prob="0.000000" distanceRate="0.000000"/>
|
|
</Tension>
|
|
</TensionList>
|
|
<WorkList>
|
|
<Work id="1" desc="액티브무브" normalBehaviorType="activeMove" offFlockOnNormalMode="true" angerBehaviorType="activeMove" offFlockOnAngerMode="true" preProcess="1" distanceType="" distanceRate="0.800000" coolTime="0" isDirectionRevision="false" referenceNextAttackPreprocess="" nextAttackProb="1" nextAttackId="2" nextShorttermTargetProb="" nextShorttermTargetId="" noCancelNextAttackByAggroChanged="" msgImmediately="false" msg="0" msgProb="0.000000" activeMoveIdForSkillOnNormalMode="" activeMoveIdForSkillOnAngerMode="" normalBehaviorId="204" angerBehaviorId="204"/>
|
|
<Work id="2" desc="액티브무브(돌아오기)" normalBehaviorType="activeMove" offFlockOnNormalMode="true" angerBehaviorType="activeMove" offFlockOnAngerMode="true" preProcess="1" distanceType="" distanceRate="0.800000" coolTime="0" isDirectionRevision="false" referenceNextAttackPreprocess="" nextAttackProb="" nextAttackId="" nextShorttermTargetProb="" nextShorttermTargetId="" noCancelNextAttackByAggroChanged="" msgImmediately="false" msg="0" msgProb="0.000000" activeMoveIdForSkillOnNormalMode="" activeMoveIdForSkillOnAngerMode="" normalBehaviorId="214" angerBehaviorId="214"/>
|
|
</WorkList>
|
|
</Attack>
|
|
<Avoid avoidSkillId="0" cooltime="10000"/>
|
|
<Cooperation concurrentAttackDuration="10000" sequentialAttackDelay="1000" escapeDuration="3000">
|
|
<TensionList>
|
|
<Tension id="1"/>
|
|
</TensionList>
|
|
<WorkList/>
|
|
<ReceiveOrderList/>
|
|
</Cooperation>
|
|
<CounterFlee workId="0" toAnger="false" speedUpRate="0.000000" maxMovingTime="0" recentHitTime="0" recentPcBehaviorTime="0"/>
|
|
<Idle duration="1000"/>
|
|
<MonsterFlee hpRate="0.000000" executionRate="0.000000" fleeDistance="0" shareAggroRange="0"/>
|
|
<MonsterSummon hpRate="0.000000" executionRate="0" summonNum="0" summonRange="0" summonTemplateId="0"/>
|
|
<Move targetDistance="150" timeout="1000"/>
|
|
<PatternList id="1">
|
|
<Pattern default="true">
|
|
<AngerMode>
|
|
<Tension attackTension="1" cooperationTension="1" shorttermTargetTension="1"/>
|
|
<Incline attackProb="0.500000" cooperationProb="0.500000" shorttermTargetProb="0.300000" avoidProb="0.000000" moveProb="0.500000" socialProb="0.000000"/>
|
|
</AngerMode>
|
|
<NormalMode>
|
|
<Tension attackTension="1" cooperationTension="1" shorttermTargetTension="1"/>
|
|
<Incline attackProb="0.500000" cooperationProb="0.500000" shorttermTargetProb="0.300000" avoidProb="0.000000" moveProb="0.500000" socialProb="0.000000"/>
|
|
</NormalMode>
|
|
</Pattern>
|
|
</PatternList>
|
|
<ShorttermTarget>
|
|
<StTensionList>
|
|
<StTension id="1"/>
|
|
</StTensionList>
|
|
<StWorkList/>
|
|
</ShorttermTarget>
|
|
<Social socialMotionId="0"/>
|
|
<AggroChangeAttack nearTargetAttackId="" showAggroChangeMotionAfterNearTargetAttack="" distantTargetAttackId="" showAggroChangeMotionAfterDistantTargetAttack=""/>
|
|
<AbsolutelyAttack>
|
|
<WorkList/>
|
|
<CutAllBehaviorList/>
|
|
<CutNextAttackList/>
|
|
</AbsolutelyAttack>
|
|
</CombatState>
|
|
<PeaceState checkInterval="5000" minLeaderDistance="100" maxLeaderDistance="200" popupMsg="" msgProb="" msgInterval="" followNearUser="false" followDungeonUser="" followQuestUser="" questPatrol="">
|
|
<Buff range="0" coolTime="0"/>
|
|
<RandomMove moveMinDistance="100" moveMaxDistance="400" probSocial="0.300000" moveRadius="1000" probMove="0.400000">
|
|
<Social motionId="1"/>
|
|
<Social motionId="2"/>
|
|
</RandomMove>
|
|
</PeaceState>
|
|
</Ai>
|
|
<Ai id="205" name="죽어가는 길리두 (달리기)">
|
|
<CautionState alertRadius="250" rotateTime="10" probAvoid="0.000000" avoidSkill="0" alertAngle="360" rotateAngle="50" checkInterval="5000" probActiveMove="0.200000">
|
|
<ActiveMove id="0"/>
|
|
<ActiveMove id="0"/>
|
|
</CautionState>
|
|
<CombatState watchRotateTime="5" watchRotateAngle="100" playSocialWhenFirstAggro="true" enable="true" hpResetWhenCombatEnd="false">
|
|
<Attack>
|
|
<TensionList>
|
|
<Tension id="1">
|
|
<Info workId="1" prob="1.000000" distanceRate="0.000000"/>
|
|
<Info workId="2" prob="0.000000" distanceRate="0.000000"/>
|
|
</Tension>
|
|
</TensionList>
|
|
<WorkList>
|
|
<Work id="1" desc="액티브무브" normalBehaviorType="activeMove" offFlockOnNormalMode="true" angerBehaviorType="activeMove" offFlockOnAngerMode="true" preProcess="1" distanceType="" distanceRate="0.800000" coolTime="0" isDirectionRevision="false" referenceNextAttackPreprocess="" nextAttackProb="1" nextAttackId="2" nextShorttermTargetProb="" nextShorttermTargetId="" noCancelNextAttackByAggroChanged="" msgImmediately="false" msg="0" msgProb="0.000000" activeMoveIdForSkillOnNormalMode="" activeMoveIdForSkillOnAngerMode="" normalBehaviorId="205" angerBehaviorId="205"/>
|
|
<Work id="2" desc="액티브무브(돌아오기)" normalBehaviorType="activeMove" offFlockOnNormalMode="true" angerBehaviorType="activeMove" offFlockOnAngerMode="true" preProcess="1" distanceType="" distanceRate="0.800000" coolTime="0" isDirectionRevision="false" referenceNextAttackPreprocess="" nextAttackProb="" nextAttackId="" nextShorttermTargetProb="" nextShorttermTargetId="" noCancelNextAttackByAggroChanged="" msgImmediately="false" msg="0" msgProb="0.000000" activeMoveIdForSkillOnNormalMode="" activeMoveIdForSkillOnAngerMode="" normalBehaviorId="215" angerBehaviorId="215"/>
|
|
</WorkList>
|
|
</Attack>
|
|
<Avoid avoidSkillId="0" cooltime="10000"/>
|
|
<Cooperation concurrentAttackDuration="10000" sequentialAttackDelay="1000" escapeDuration="3000">
|
|
<TensionList>
|
|
<Tension id="1"/>
|
|
</TensionList>
|
|
<WorkList/>
|
|
<ReceiveOrderList/>
|
|
</Cooperation>
|
|
<CounterFlee workId="0" toAnger="false" speedUpRate="0.000000" maxMovingTime="0" recentHitTime="0" recentPcBehaviorTime="0"/>
|
|
<Idle duration="1000"/>
|
|
<MonsterFlee hpRate="0.000000" executionRate="0.000000" fleeDistance="0" shareAggroRange="0"/>
|
|
<MonsterSummon hpRate="0.000000" executionRate="0" summonNum="0" summonRange="0" summonTemplateId="0"/>
|
|
<Move targetDistance="150" timeout="1000"/>
|
|
<PatternList id="1">
|
|
<Pattern default="true">
|
|
<AngerMode>
|
|
<Tension attackTension="1" cooperationTension="1" shorttermTargetTension="1"/>
|
|
<Incline attackProb="0.500000" cooperationProb="0.500000" shorttermTargetProb="0.300000" avoidProb="0.000000" moveProb="0.500000" socialProb="0.000000"/>
|
|
</AngerMode>
|
|
<NormalMode>
|
|
<Tension attackTension="1" cooperationTension="1" shorttermTargetTension="1"/>
|
|
<Incline attackProb="0.500000" cooperationProb="0.500000" shorttermTargetProb="0.300000" avoidProb="0.000000" moveProb="0.500000" socialProb="0.000000"/>
|
|
</NormalMode>
|
|
</Pattern>
|
|
</PatternList>
|
|
<ShorttermTarget>
|
|
<StTensionList>
|
|
<StTension id="1"/>
|
|
</StTensionList>
|
|
<StWorkList/>
|
|
</ShorttermTarget>
|
|
<Social socialMotionId="0"/>
|
|
<AggroChangeAttack nearTargetAttackId="" showAggroChangeMotionAfterNearTargetAttack="" distantTargetAttackId="" showAggroChangeMotionAfterDistantTargetAttack=""/>
|
|
<AbsolutelyAttack>
|
|
<WorkList/>
|
|
<CutAllBehaviorList/>
|
|
<CutNextAttackList/>
|
|
</AbsolutelyAttack>
|
|
</CombatState>
|
|
<PeaceState checkInterval="5000" minLeaderDistance="100" maxLeaderDistance="200" popupMsg="" msgProb="" msgInterval="" followNearUser="false" followDungeonUser="" followQuestUser="" questPatrol="">
|
|
<Buff range="0" coolTime="0"/>
|
|
<RandomMove moveMinDistance="100" moveMaxDistance="400" probSocial="0.300000" moveRadius="1000" probMove="0.400000">
|
|
<Social motionId="1"/>
|
|
<Social motionId="2"/>
|
|
</RandomMove>
|
|
</PeaceState>
|
|
</Ai>
|
|
<Ai id="206" name="죽어가는 길리두 (달리기)">
|
|
<CautionState alertRadius="250" rotateTime="10" probAvoid="0.000000" avoidSkill="0" alertAngle="360" rotateAngle="50" checkInterval="5000" probActiveMove="0.200000">
|
|
<ActiveMove id="0"/>
|
|
<ActiveMove id="0"/>
|
|
</CautionState>
|
|
<CombatState watchRotateTime="5" watchRotateAngle="100" playSocialWhenFirstAggro="true" enable="true" hpResetWhenCombatEnd="false">
|
|
<Attack>
|
|
<TensionList>
|
|
<Tension id="1">
|
|
<Info workId="1" prob="1.000000" distanceRate="0.000000"/>
|
|
<Info workId="2" prob="0.000000" distanceRate="0.000000"/>
|
|
</Tension>
|
|
</TensionList>
|
|
<WorkList>
|
|
<Work id="1" desc="액티브무브" normalBehaviorType="activeMove" offFlockOnNormalMode="true" angerBehaviorType="activeMove" offFlockOnAngerMode="true" preProcess="1" distanceType="" distanceRate="0.800000" coolTime="0" isDirectionRevision="false" referenceNextAttackPreprocess="" nextAttackProb="1" nextAttackId="2" nextShorttermTargetProb="" nextShorttermTargetId="" noCancelNextAttackByAggroChanged="" msgImmediately="false" msg="0" msgProb="0.000000" activeMoveIdForSkillOnNormalMode="" activeMoveIdForSkillOnAngerMode="" normalBehaviorId="206" angerBehaviorId="206"/>
|
|
<Work id="2" desc="액티브무브(돌아오기)" normalBehaviorType="activeMove" offFlockOnNormalMode="true" angerBehaviorType="activeMove" offFlockOnAngerMode="true" preProcess="1" distanceType="" distanceRate="0.800000" coolTime="0" isDirectionRevision="false" referenceNextAttackPreprocess="" nextAttackProb="" nextAttackId="" nextShorttermTargetProb="" nextShorttermTargetId="" noCancelNextAttackByAggroChanged="" msgImmediately="false" msg="0" msgProb="0.000000" activeMoveIdForSkillOnNormalMode="" activeMoveIdForSkillOnAngerMode="" normalBehaviorId="216" angerBehaviorId="216"/>
|
|
</WorkList>
|
|
</Attack>
|
|
<Avoid avoidSkillId="0" cooltime="10000"/>
|
|
<Cooperation concurrentAttackDuration="10000" sequentialAttackDelay="1000" escapeDuration="3000">
|
|
<TensionList>
|
|
<Tension id="1"/>
|
|
</TensionList>
|
|
<WorkList/>
|
|
<ReceiveOrderList/>
|
|
</Cooperation>
|
|
<CounterFlee workId="0" toAnger="false" speedUpRate="0.000000" maxMovingTime="0" recentHitTime="0" recentPcBehaviorTime="0"/>
|
|
<Idle duration="1000"/>
|
|
<MonsterFlee hpRate="0.000000" executionRate="0.000000" fleeDistance="0" shareAggroRange="0"/>
|
|
<MonsterSummon hpRate="0.000000" executionRate="0" summonNum="0" summonRange="0" summonTemplateId="0"/>
|
|
<Move targetDistance="150" timeout="1000"/>
|
|
<PatternList id="1">
|
|
<Pattern default="true">
|
|
<AngerMode>
|
|
<Tension attackTension="1" cooperationTension="1" shorttermTargetTension="1"/>
|
|
<Incline attackProb="0.500000" cooperationProb="0.500000" shorttermTargetProb="0.300000" avoidProb="0.000000" moveProb="0.500000" socialProb="0.000000"/>
|
|
</AngerMode>
|
|
<NormalMode>
|
|
<Tension attackTension="1" cooperationTension="1" shorttermTargetTension="1"/>
|
|
<Incline attackProb="0.500000" cooperationProb="0.500000" shorttermTargetProb="0.300000" avoidProb="0.000000" moveProb="0.500000" socialProb="0.000000"/>
|
|
</NormalMode>
|
|
</Pattern>
|
|
</PatternList>
|
|
<ShorttermTarget>
|
|
<StTensionList>
|
|
<StTension id="1"/>
|
|
</StTensionList>
|
|
<StWorkList/>
|
|
</ShorttermTarget>
|
|
<Social socialMotionId="0"/>
|
|
<AggroChangeAttack nearTargetAttackId="" showAggroChangeMotionAfterNearTargetAttack="" distantTargetAttackId="" showAggroChangeMotionAfterDistantTargetAttack=""/>
|
|
<AbsolutelyAttack>
|
|
<WorkList/>
|
|
<CutAllBehaviorList/>
|
|
<CutNextAttackList/>
|
|
</AbsolutelyAttack>
|
|
</CombatState>
|
|
<PeaceState checkInterval="5000" minLeaderDistance="100" maxLeaderDistance="200" popupMsg="" msgProb="" msgInterval="" followNearUser="false" followDungeonUser="" followQuestUser="" questPatrol="">
|
|
<Buff range="0" coolTime="0"/>
|
|
<RandomMove moveMinDistance="100" moveMaxDistance="400" probSocial="0.300000" moveRadius="1000" probMove="0.400000">
|
|
<Social motionId="1"/>
|
|
<Social motionId="2"/>
|
|
</RandomMove>
|
|
</PeaceState>
|
|
</Ai>
|
|
<Ai id="301" name="죽어가는 길리두 (달리기)">
|
|
<CautionState alertRadius="250" rotateTime="10" probAvoid="0.000000" avoidSkill="0" alertAngle="360" rotateAngle="50" checkInterval="5000" probActiveMove="0.200000">
|
|
<ActiveMove id="0"/>
|
|
<ActiveMove id="0"/>
|
|
</CautionState>
|
|
<CombatState watchRotateTime="5" watchRotateAngle="100" playSocialWhenFirstAggro="true" enable="true" hpResetWhenCombatEnd="false">
|
|
<Attack>
|
|
<TensionList>
|
|
<Tension id="1">
|
|
<Info workId="1" prob="1.000000" distanceRate="0.000000"/>
|
|
<Info workId="2" prob="0.000000" distanceRate="0.000000"/>
|
|
</Tension>
|
|
</TensionList>
|
|
<WorkList>
|
|
<Work id="1" desc="액티브무브" normalBehaviorType="activeMove" offFlockOnNormalMode="true" angerBehaviorType="activeMove" offFlockOnAngerMode="true" preProcess="1" distanceType="" distanceRate="0.800000" coolTime="0" isDirectionRevision="false" referenceNextAttackPreprocess="" nextAttackProb="1" nextAttackId="2" nextShorttermTargetProb="" nextShorttermTargetId="" noCancelNextAttackByAggroChanged="" msgImmediately="false" msg="0" msgProb="0.000000" activeMoveIdForSkillOnNormalMode="" activeMoveIdForSkillOnAngerMode="" normalBehaviorId="301" angerBehaviorId="301"/>
|
|
<Work id="2" desc="액티브무브(돌아오기)" normalBehaviorType="activeMove" offFlockOnNormalMode="true" angerBehaviorType="activeMove" offFlockOnAngerMode="true" preProcess="1" distanceType="" distanceRate="0.800000" coolTime="0" isDirectionRevision="false" referenceNextAttackPreprocess="" nextAttackProb="" nextAttackId="" nextShorttermTargetProb="" nextShorttermTargetId="" noCancelNextAttackByAggroChanged="" msgImmediately="false" msg="0" msgProb="0.000000" activeMoveIdForSkillOnNormalMode="" activeMoveIdForSkillOnAngerMode="" normalBehaviorId="311" angerBehaviorId="311"/>
|
|
</WorkList>
|
|
</Attack>
|
|
<Avoid avoidSkillId="0" cooltime="10000"/>
|
|
<Cooperation concurrentAttackDuration="10000" sequentialAttackDelay="1000" escapeDuration="3000">
|
|
<TensionList>
|
|
<Tension id="1"/>
|
|
</TensionList>
|
|
<WorkList/>
|
|
<ReceiveOrderList/>
|
|
</Cooperation>
|
|
<CounterFlee workId="0" toAnger="false" speedUpRate="0.000000" maxMovingTime="0" recentHitTime="0" recentPcBehaviorTime="0"/>
|
|
<Idle duration="1000"/>
|
|
<MonsterFlee hpRate="0.000000" executionRate="0.000000" fleeDistance="0" shareAggroRange="0"/>
|
|
<MonsterSummon hpRate="0.000000" executionRate="0" summonNum="0" summonRange="0" summonTemplateId="0"/>
|
|
<Move targetDistance="150" timeout="1000"/>
|
|
<PatternList id="1">
|
|
<Pattern default="true">
|
|
<AngerMode>
|
|
<Tension attackTension="1" cooperationTension="1" shorttermTargetTension="1"/>
|
|
<Incline attackProb="0.500000" cooperationProb="0.500000" shorttermTargetProb="0.300000" avoidProb="0.000000" moveProb="0.500000" socialProb="0.000000"/>
|
|
</AngerMode>
|
|
<NormalMode>
|
|
<Tension attackTension="1" cooperationTension="1" shorttermTargetTension="1"/>
|
|
<Incline attackProb="0.500000" cooperationProb="0.500000" shorttermTargetProb="0.300000" avoidProb="0.000000" moveProb="0.500000" socialProb="0.000000"/>
|
|
</NormalMode>
|
|
</Pattern>
|
|
</PatternList>
|
|
<ShorttermTarget>
|
|
<StTensionList>
|
|
<StTension id="1"/>
|
|
</StTensionList>
|
|
<StWorkList/>
|
|
</ShorttermTarget>
|
|
<Social socialMotionId="0"/>
|
|
<AggroChangeAttack nearTargetAttackId="" showAggroChangeMotionAfterNearTargetAttack="" distantTargetAttackId="" showAggroChangeMotionAfterDistantTargetAttack=""/>
|
|
<AbsolutelyAttack>
|
|
<WorkList/>
|
|
<CutAllBehaviorList/>
|
|
<CutNextAttackList/>
|
|
</AbsolutelyAttack>
|
|
</CombatState>
|
|
<PeaceState checkInterval="5000" minLeaderDistance="100" maxLeaderDistance="200" popupMsg="" msgProb="" msgInterval="" followNearUser="false" followDungeonUser="" followQuestUser="" questPatrol="">
|
|
<Buff range="0" coolTime="0"/>
|
|
<RandomMove moveMinDistance="100" moveMaxDistance="400" probSocial="0.300000" moveRadius="1000" probMove="0.400000">
|
|
<Social motionId="1"/>
|
|
<Social motionId="2"/>
|
|
</RandomMove>
|
|
</PeaceState>
|
|
</Ai>
|
|
<Ai id="302" name="죽어가는 길리두 (달리기)">
|
|
<CautionState alertRadius="250" rotateTime="10" probAvoid="0.000000" avoidSkill="0" alertAngle="360" rotateAngle="50" checkInterval="5000" probActiveMove="0.200000">
|
|
<ActiveMove id="0"/>
|
|
<ActiveMove id="0"/>
|
|
</CautionState>
|
|
<CombatState watchRotateTime="5" watchRotateAngle="100" playSocialWhenFirstAggro="true" enable="true" hpResetWhenCombatEnd="false">
|
|
<Attack>
|
|
<TensionList>
|
|
<Tension id="1">
|
|
<Info workId="1" prob="1.000000" distanceRate="0.000000"/>
|
|
<Info workId="2" prob="0.000000" distanceRate="0.000000"/>
|
|
</Tension>
|
|
</TensionList>
|
|
<WorkList>
|
|
<Work id="1" desc="액티브무브" normalBehaviorType="activeMove" offFlockOnNormalMode="true" angerBehaviorType="activeMove" offFlockOnAngerMode="true" preProcess="1" distanceType="" distanceRate="0.800000" coolTime="0" isDirectionRevision="false" referenceNextAttackPreprocess="" nextAttackProb="1" nextAttackId="2" nextShorttermTargetProb="" nextShorttermTargetId="" noCancelNextAttackByAggroChanged="" msgImmediately="false" msg="0" msgProb="0.000000" activeMoveIdForSkillOnNormalMode="" activeMoveIdForSkillOnAngerMode="" normalBehaviorId="302" angerBehaviorId="302"/>
|
|
<Work id="2" desc="액티브무브(돌아오기)" normalBehaviorType="activeMove" offFlockOnNormalMode="true" angerBehaviorType="activeMove" offFlockOnAngerMode="true" preProcess="1" distanceType="" distanceRate="0.800000" coolTime="0" isDirectionRevision="false" referenceNextAttackPreprocess="" nextAttackProb="" nextAttackId="" nextShorttermTargetProb="" nextShorttermTargetId="" noCancelNextAttackByAggroChanged="" msgImmediately="false" msg="0" msgProb="0.000000" activeMoveIdForSkillOnNormalMode="" activeMoveIdForSkillOnAngerMode="" normalBehaviorId="312" angerBehaviorId="312"/>
|
|
</WorkList>
|
|
</Attack>
|
|
<Avoid avoidSkillId="0" cooltime="10000"/>
|
|
<Cooperation concurrentAttackDuration="10000" sequentialAttackDelay="1000" escapeDuration="3000">
|
|
<TensionList>
|
|
<Tension id="1"/>
|
|
</TensionList>
|
|
<WorkList/>
|
|
<ReceiveOrderList/>
|
|
</Cooperation>
|
|
<CounterFlee workId="0" toAnger="false" speedUpRate="0.000000" maxMovingTime="0" recentHitTime="0" recentPcBehaviorTime="0"/>
|
|
<Idle duration="1000"/>
|
|
<MonsterFlee hpRate="0.000000" executionRate="0.000000" fleeDistance="0" shareAggroRange="0"/>
|
|
<MonsterSummon hpRate="0.000000" executionRate="0" summonNum="0" summonRange="0" summonTemplateId="0"/>
|
|
<Move targetDistance="150" timeout="1000"/>
|
|
<PatternList id="1">
|
|
<Pattern default="true">
|
|
<AngerMode>
|
|
<Tension attackTension="1" cooperationTension="1" shorttermTargetTension="1"/>
|
|
<Incline attackProb="0.500000" cooperationProb="0.500000" shorttermTargetProb="0.300000" avoidProb="0.000000" moveProb="0.500000" socialProb="0.000000"/>
|
|
</AngerMode>
|
|
<NormalMode>
|
|
<Tension attackTension="1" cooperationTension="1" shorttermTargetTension="1"/>
|
|
<Incline attackProb="0.500000" cooperationProb="0.500000" shorttermTargetProb="0.300000" avoidProb="0.000000" moveProb="0.500000" socialProb="0.000000"/>
|
|
</NormalMode>
|
|
</Pattern>
|
|
</PatternList>
|
|
<ShorttermTarget>
|
|
<StTensionList>
|
|
<StTension id="1"/>
|
|
</StTensionList>
|
|
<StWorkList/>
|
|
</ShorttermTarget>
|
|
<Social socialMotionId="0"/>
|
|
<AggroChangeAttack nearTargetAttackId="" showAggroChangeMotionAfterNearTargetAttack="" distantTargetAttackId="" showAggroChangeMotionAfterDistantTargetAttack=""/>
|
|
<AbsolutelyAttack>
|
|
<WorkList/>
|
|
<CutAllBehaviorList/>
|
|
<CutNextAttackList/>
|
|
</AbsolutelyAttack>
|
|
</CombatState>
|
|
<PeaceState checkInterval="5000" minLeaderDistance="100" maxLeaderDistance="200" popupMsg="" msgProb="" msgInterval="" followNearUser="false" followDungeonUser="" followQuestUser="" questPatrol="">
|
|
<Buff range="0" coolTime="0"/>
|
|
<RandomMove moveMinDistance="100" moveMaxDistance="400" probSocial="0.300000" moveRadius="1000" probMove="0.400000">
|
|
<Social motionId="1"/>
|
|
<Social motionId="2"/>
|
|
</RandomMove>
|
|
</PeaceState>
|
|
</Ai>
|
|
<Ai id="303" name="죽어가는 길리두 (달리기)">
|
|
<CautionState alertRadius="250" rotateTime="10" probAvoid="0.000000" avoidSkill="0" alertAngle="360" rotateAngle="50" checkInterval="5000" probActiveMove="0.200000">
|
|
<ActiveMove id="0"/>
|
|
<ActiveMove id="0"/>
|
|
</CautionState>
|
|
<CombatState watchRotateTime="5" watchRotateAngle="100" playSocialWhenFirstAggro="true" enable="true" hpResetWhenCombatEnd="false">
|
|
<Attack>
|
|
<TensionList>
|
|
<Tension id="1">
|
|
<Info workId="1" prob="1.000000" distanceRate="0.000000"/>
|
|
<Info workId="2" prob="0.000000" distanceRate="0.000000"/>
|
|
</Tension>
|
|
</TensionList>
|
|
<WorkList>
|
|
<Work id="1" desc="액티브무브" normalBehaviorType="activeMove" offFlockOnNormalMode="true" angerBehaviorType="activeMove" offFlockOnAngerMode="true" preProcess="1" distanceType="" distanceRate="0.800000" coolTime="0" isDirectionRevision="false" referenceNextAttackPreprocess="" nextAttackProb="1" nextAttackId="2" nextShorttermTargetProb="" nextShorttermTargetId="" noCancelNextAttackByAggroChanged="" msgImmediately="false" msg="0" msgProb="0.000000" activeMoveIdForSkillOnNormalMode="" activeMoveIdForSkillOnAngerMode="" normalBehaviorId="303" angerBehaviorId="303"/>
|
|
<Work id="2" desc="액티브무브(돌아오기)" normalBehaviorType="activeMove" offFlockOnNormalMode="true" angerBehaviorType="activeMove" offFlockOnAngerMode="true" preProcess="1" distanceType="" distanceRate="0.800000" coolTime="0" isDirectionRevision="false" referenceNextAttackPreprocess="" nextAttackProb="" nextAttackId="" nextShorttermTargetProb="" nextShorttermTargetId="" noCancelNextAttackByAggroChanged="" msgImmediately="false" msg="0" msgProb="0.000000" activeMoveIdForSkillOnNormalMode="" activeMoveIdForSkillOnAngerMode="" normalBehaviorId="313" angerBehaviorId="313"/>
|
|
</WorkList>
|
|
</Attack>
|
|
<Avoid avoidSkillId="0" cooltime="10000"/>
|
|
<Cooperation concurrentAttackDuration="10000" sequentialAttackDelay="1000" escapeDuration="3000">
|
|
<TensionList>
|
|
<Tension id="1"/>
|
|
</TensionList>
|
|
<WorkList/>
|
|
<ReceiveOrderList/>
|
|
</Cooperation>
|
|
<CounterFlee workId="0" toAnger="false" speedUpRate="0.000000" maxMovingTime="0" recentHitTime="0" recentPcBehaviorTime="0"/>
|
|
<Idle duration="1000"/>
|
|
<MonsterFlee hpRate="0.000000" executionRate="0.000000" fleeDistance="0" shareAggroRange="0"/>
|
|
<MonsterSummon hpRate="0.000000" executionRate="0" summonNum="0" summonRange="0" summonTemplateId="0"/>
|
|
<Move targetDistance="150" timeout="1000"/>
|
|
<PatternList id="1">
|
|
<Pattern default="true">
|
|
<AngerMode>
|
|
<Tension attackTension="1" cooperationTension="1" shorttermTargetTension="1"/>
|
|
<Incline attackProb="0.500000" cooperationProb="0.500000" shorttermTargetProb="0.300000" avoidProb="0.000000" moveProb="0.500000" socialProb="0.000000"/>
|
|
</AngerMode>
|
|
<NormalMode>
|
|
<Tension attackTension="1" cooperationTension="1" shorttermTargetTension="1"/>
|
|
<Incline attackProb="0.500000" cooperationProb="0.500000" shorttermTargetProb="0.300000" avoidProb="0.000000" moveProb="0.500000" socialProb="0.000000"/>
|
|
</NormalMode>
|
|
</Pattern>
|
|
</PatternList>
|
|
<ShorttermTarget>
|
|
<StTensionList>
|
|
<StTension id="1"/>
|
|
</StTensionList>
|
|
<StWorkList/>
|
|
</ShorttermTarget>
|
|
<Social socialMotionId="0"/>
|
|
<AggroChangeAttack nearTargetAttackId="" showAggroChangeMotionAfterNearTargetAttack="" distantTargetAttackId="" showAggroChangeMotionAfterDistantTargetAttack=""/>
|
|
<AbsolutelyAttack>
|
|
<WorkList/>
|
|
<CutAllBehaviorList/>
|
|
<CutNextAttackList/>
|
|
</AbsolutelyAttack>
|
|
</CombatState>
|
|
<PeaceState checkInterval="5000" minLeaderDistance="100" maxLeaderDistance="200" popupMsg="" msgProb="" msgInterval="" followNearUser="false" followDungeonUser="" followQuestUser="" questPatrol="">
|
|
<Buff range="0" coolTime="0"/>
|
|
<RandomMove moveMinDistance="100" moveMaxDistance="400" probSocial="0.300000" moveRadius="1000" probMove="0.400000">
|
|
<Social motionId="1"/>
|
|
<Social motionId="2"/>
|
|
</RandomMove>
|
|
</PeaceState>
|
|
</Ai>
|
|
<Ai id="304" name="죽어가는 길리두 (달리기)">
|
|
<CautionState alertRadius="250" rotateTime="10" probAvoid="0.000000" avoidSkill="0" alertAngle="360" rotateAngle="50" checkInterval="5000" probActiveMove="0.200000">
|
|
<ActiveMove id="0"/>
|
|
<ActiveMove id="0"/>
|
|
</CautionState>
|
|
<CombatState watchRotateTime="5" watchRotateAngle="100" playSocialWhenFirstAggro="true" enable="true" hpResetWhenCombatEnd="false">
|
|
<Attack>
|
|
<TensionList>
|
|
<Tension id="1">
|
|
<Info workId="1" prob="1.000000" distanceRate="0.000000"/>
|
|
<Info workId="2" prob="0.000000" distanceRate="0.000000"/>
|
|
</Tension>
|
|
</TensionList>
|
|
<WorkList>
|
|
<Work id="1" desc="액티브무브" normalBehaviorType="activeMove" offFlockOnNormalMode="true" angerBehaviorType="activeMove" offFlockOnAngerMode="true" preProcess="1" distanceType="" distanceRate="0.800000" coolTime="0" isDirectionRevision="false" referenceNextAttackPreprocess="" nextAttackProb="1" nextAttackId="2" nextShorttermTargetProb="" nextShorttermTargetId="" noCancelNextAttackByAggroChanged="" msgImmediately="false" msg="0" msgProb="0.000000" activeMoveIdForSkillOnNormalMode="" activeMoveIdForSkillOnAngerMode="" normalBehaviorId="304" angerBehaviorId="304"/>
|
|
<Work id="2" desc="액티브무브(돌아오기)" normalBehaviorType="activeMove" offFlockOnNormalMode="true" angerBehaviorType="activeMove" offFlockOnAngerMode="true" preProcess="1" distanceType="" distanceRate="0.800000" coolTime="0" isDirectionRevision="false" referenceNextAttackPreprocess="" nextAttackProb="" nextAttackId="" nextShorttermTargetProb="" nextShorttermTargetId="" noCancelNextAttackByAggroChanged="" msgImmediately="false" msg="0" msgProb="0.000000" activeMoveIdForSkillOnNormalMode="" activeMoveIdForSkillOnAngerMode="" normalBehaviorId="314" angerBehaviorId="314"/>
|
|
</WorkList>
|
|
</Attack>
|
|
<Avoid avoidSkillId="0" cooltime="10000"/>
|
|
<Cooperation concurrentAttackDuration="10000" sequentialAttackDelay="1000" escapeDuration="3000">
|
|
<TensionList>
|
|
<Tension id="1"/>
|
|
</TensionList>
|
|
<WorkList/>
|
|
<ReceiveOrderList/>
|
|
</Cooperation>
|
|
<CounterFlee workId="0" toAnger="false" speedUpRate="0.000000" maxMovingTime="0" recentHitTime="0" recentPcBehaviorTime="0"/>
|
|
<Idle duration="1000"/>
|
|
<MonsterFlee hpRate="0.000000" executionRate="0.000000" fleeDistance="0" shareAggroRange="0"/>
|
|
<MonsterSummon hpRate="0.000000" executionRate="0" summonNum="0" summonRange="0" summonTemplateId="0"/>
|
|
<Move targetDistance="150" timeout="1000"/>
|
|
<PatternList id="1">
|
|
<Pattern default="true">
|
|
<AngerMode>
|
|
<Tension attackTension="1" cooperationTension="1" shorttermTargetTension="1"/>
|
|
<Incline attackProb="0.500000" cooperationProb="0.500000" shorttermTargetProb="0.300000" avoidProb="0.000000" moveProb="0.500000" socialProb="0.000000"/>
|
|
</AngerMode>
|
|
<NormalMode>
|
|
<Tension attackTension="1" cooperationTension="1" shorttermTargetTension="1"/>
|
|
<Incline attackProb="0.500000" cooperationProb="0.500000" shorttermTargetProb="0.300000" avoidProb="0.000000" moveProb="0.500000" socialProb="0.000000"/>
|
|
</NormalMode>
|
|
</Pattern>
|
|
</PatternList>
|
|
<ShorttermTarget>
|
|
<StTensionList>
|
|
<StTension id="1"/>
|
|
</StTensionList>
|
|
<StWorkList/>
|
|
</ShorttermTarget>
|
|
<Social socialMotionId="0"/>
|
|
<AggroChangeAttack nearTargetAttackId="" showAggroChangeMotionAfterNearTargetAttack="" distantTargetAttackId="" showAggroChangeMotionAfterDistantTargetAttack=""/>
|
|
<AbsolutelyAttack>
|
|
<WorkList/>
|
|
<CutAllBehaviorList/>
|
|
<CutNextAttackList/>
|
|
</AbsolutelyAttack>
|
|
</CombatState>
|
|
<PeaceState checkInterval="5000" minLeaderDistance="100" maxLeaderDistance="200" popupMsg="" msgProb="" msgInterval="" followNearUser="false" followDungeonUser="" followQuestUser="" questPatrol="">
|
|
<Buff range="0" coolTime="0"/>
|
|
<RandomMove moveMinDistance="100" moveMaxDistance="400" probSocial="0.300000" moveRadius="1000" probMove="0.400000">
|
|
<Social motionId="1"/>
|
|
<Social motionId="2"/>
|
|
</RandomMove>
|
|
</PeaceState>
|
|
</Ai>
|
|
<Ai id="305" name="죽어가는 길리두 (달리기)">
|
|
<CautionState alertRadius="250" rotateTime="10" probAvoid="0.000000" avoidSkill="0" alertAngle="360" rotateAngle="50" checkInterval="5000" probActiveMove="0.200000">
|
|
<ActiveMove id="0"/>
|
|
<ActiveMove id="0"/>
|
|
</CautionState>
|
|
<CombatState watchRotateTime="5" watchRotateAngle="100" playSocialWhenFirstAggro="true" enable="true" hpResetWhenCombatEnd="false">
|
|
<Attack>
|
|
<TensionList>
|
|
<Tension id="1">
|
|
<Info workId="1" prob="1.000000" distanceRate="0.000000"/>
|
|
<Info workId="2" prob="0.000000" distanceRate="0.000000"/>
|
|
</Tension>
|
|
</TensionList>
|
|
<WorkList>
|
|
<Work id="1" desc="액티브무브" normalBehaviorType="activeMove" offFlockOnNormalMode="true" angerBehaviorType="activeMove" offFlockOnAngerMode="true" preProcess="1" distanceType="" distanceRate="0.800000" coolTime="0" isDirectionRevision="false" referenceNextAttackPreprocess="" nextAttackProb="1" nextAttackId="2" nextShorttermTargetProb="" nextShorttermTargetId="" noCancelNextAttackByAggroChanged="" msgImmediately="false" msg="0" msgProb="0.000000" activeMoveIdForSkillOnNormalMode="" activeMoveIdForSkillOnAngerMode="" normalBehaviorId="305" angerBehaviorId="305"/>
|
|
<Work id="2" desc="액티브무브(돌아오기)" normalBehaviorType="activeMove" offFlockOnNormalMode="true" angerBehaviorType="activeMove" offFlockOnAngerMode="true" preProcess="1" distanceType="" distanceRate="0.800000" coolTime="0" isDirectionRevision="false" referenceNextAttackPreprocess="" nextAttackProb="" nextAttackId="" nextShorttermTargetProb="" nextShorttermTargetId="" noCancelNextAttackByAggroChanged="" msgImmediately="false" msg="0" msgProb="0.000000" activeMoveIdForSkillOnNormalMode="" activeMoveIdForSkillOnAngerMode="" normalBehaviorId="315" angerBehaviorId="315"/>
|
|
</WorkList>
|
|
</Attack>
|
|
<Avoid avoidSkillId="0" cooltime="10000"/>
|
|
<Cooperation concurrentAttackDuration="10000" sequentialAttackDelay="1000" escapeDuration="3000">
|
|
<TensionList>
|
|
<Tension id="1"/>
|
|
</TensionList>
|
|
<WorkList/>
|
|
<ReceiveOrderList/>
|
|
</Cooperation>
|
|
<CounterFlee workId="0" toAnger="false" speedUpRate="0.000000" maxMovingTime="0" recentHitTime="0" recentPcBehaviorTime="0"/>
|
|
<Idle duration="1000"/>
|
|
<MonsterFlee hpRate="0.000000" executionRate="0.000000" fleeDistance="0" shareAggroRange="0"/>
|
|
<MonsterSummon hpRate="0.000000" executionRate="0" summonNum="0" summonRange="0" summonTemplateId="0"/>
|
|
<Move targetDistance="150" timeout="1000"/>
|
|
<PatternList id="1">
|
|
<Pattern default="true">
|
|
<AngerMode>
|
|
<Tension attackTension="1" cooperationTension="1" shorttermTargetTension="1"/>
|
|
<Incline attackProb="0.500000" cooperationProb="0.500000" shorttermTargetProb="0.300000" avoidProb="0.000000" moveProb="0.500000" socialProb="0.000000"/>
|
|
</AngerMode>
|
|
<NormalMode>
|
|
<Tension attackTension="1" cooperationTension="1" shorttermTargetTension="1"/>
|
|
<Incline attackProb="0.500000" cooperationProb="0.500000" shorttermTargetProb="0.300000" avoidProb="0.000000" moveProb="0.500000" socialProb="0.000000"/>
|
|
</NormalMode>
|
|
</Pattern>
|
|
</PatternList>
|
|
<ShorttermTarget>
|
|
<StTensionList>
|
|
<StTension id="1"/>
|
|
</StTensionList>
|
|
<StWorkList/>
|
|
</ShorttermTarget>
|
|
<Social socialMotionId="0"/>
|
|
<AggroChangeAttack nearTargetAttackId="" showAggroChangeMotionAfterNearTargetAttack="" distantTargetAttackId="" showAggroChangeMotionAfterDistantTargetAttack=""/>
|
|
<AbsolutelyAttack>
|
|
<WorkList/>
|
|
<CutAllBehaviorList/>
|
|
<CutNextAttackList/>
|
|
</AbsolutelyAttack>
|
|
</CombatState>
|
|
<PeaceState checkInterval="5000" minLeaderDistance="100" maxLeaderDistance="200" popupMsg="" msgProb="" msgInterval="" followNearUser="false" followDungeonUser="" followQuestUser="" questPatrol="">
|
|
<Buff range="0" coolTime="0"/>
|
|
<RandomMove moveMinDistance="100" moveMaxDistance="400" probSocial="0.300000" moveRadius="1000" probMove="0.400000">
|
|
<Social motionId="1"/>
|
|
<Social motionId="2"/>
|
|
</RandomMove>
|
|
</PeaceState>
|
|
</Ai>
|
|
<Ai id="401" name="죽어가는 길리두 (달리기)">
|
|
<CautionState alertRadius="250" rotateTime="10" probAvoid="0.000000" avoidSkill="0" alertAngle="360" rotateAngle="50" checkInterval="5000" probActiveMove="0.200000">
|
|
<ActiveMove id="0"/>
|
|
<ActiveMove id="0"/>
|
|
</CautionState>
|
|
<CombatState watchRotateTime="5" watchRotateAngle="100" playSocialWhenFirstAggro="true" enable="true" hpResetWhenCombatEnd="false">
|
|
<Attack>
|
|
<TensionList>
|
|
<Tension id="1">
|
|
<Info workId="1" prob="1.000000" distanceRate="0.000000"/>
|
|
<Info workId="2" prob="0.000000" distanceRate="0.000000"/>
|
|
</Tension>
|
|
</TensionList>
|
|
<WorkList>
|
|
<Work id="1" desc="액티브무브" normalBehaviorType="activeMove" offFlockOnNormalMode="true" angerBehaviorType="activeMove" offFlockOnAngerMode="true" preProcess="1" distanceType="" distanceRate="0.800000" coolTime="0" isDirectionRevision="false" referenceNextAttackPreprocess="" nextAttackProb="1" nextAttackId="2" nextShorttermTargetProb="" nextShorttermTargetId="" noCancelNextAttackByAggroChanged="" msgImmediately="false" msg="0" msgProb="0.000000" activeMoveIdForSkillOnNormalMode="" activeMoveIdForSkillOnAngerMode="" normalBehaviorId="401" angerBehaviorId="401"/>
|
|
<Work id="2" desc="액티브무브(돌아오기)" normalBehaviorType="activeMove" offFlockOnNormalMode="true" angerBehaviorType="activeMove" offFlockOnAngerMode="true" preProcess="1" distanceType="" distanceRate="0.800000" coolTime="0" isDirectionRevision="false" referenceNextAttackPreprocess="" nextAttackProb="" nextAttackId="" nextShorttermTargetProb="" nextShorttermTargetId="" noCancelNextAttackByAggroChanged="" msgImmediately="false" msg="0" msgProb="0.000000" activeMoveIdForSkillOnNormalMode="" activeMoveIdForSkillOnAngerMode="" normalBehaviorId="411" angerBehaviorId="411"/>
|
|
</WorkList>
|
|
</Attack>
|
|
<Avoid avoidSkillId="0" cooltime="10000"/>
|
|
<Cooperation concurrentAttackDuration="10000" sequentialAttackDelay="1000" escapeDuration="3000">
|
|
<TensionList>
|
|
<Tension id="1"/>
|
|
</TensionList>
|
|
<WorkList/>
|
|
<ReceiveOrderList/>
|
|
</Cooperation>
|
|
<CounterFlee workId="0" toAnger="false" speedUpRate="0.000000" maxMovingTime="0" recentHitTime="0" recentPcBehaviorTime="0"/>
|
|
<Idle duration="1000"/>
|
|
<MonsterFlee hpRate="0.000000" executionRate="0.000000" fleeDistance="0" shareAggroRange="0"/>
|
|
<MonsterSummon hpRate="0.000000" executionRate="0" summonNum="0" summonRange="0" summonTemplateId="0"/>
|
|
<Move targetDistance="150" timeout="1000"/>
|
|
<PatternList id="1">
|
|
<Pattern default="true">
|
|
<AngerMode>
|
|
<Tension attackTension="1" cooperationTension="1" shorttermTargetTension="1"/>
|
|
<Incline attackProb="0.500000" cooperationProb="0.500000" shorttermTargetProb="0.300000" avoidProb="0.000000" moveProb="0.500000" socialProb="0.000000"/>
|
|
</AngerMode>
|
|
<NormalMode>
|
|
<Tension attackTension="1" cooperationTension="1" shorttermTargetTension="1"/>
|
|
<Incline attackProb="0.500000" cooperationProb="0.500000" shorttermTargetProb="0.300000" avoidProb="0.000000" moveProb="0.500000" socialProb="0.000000"/>
|
|
</NormalMode>
|
|
</Pattern>
|
|
</PatternList>
|
|
<ShorttermTarget>
|
|
<StTensionList>
|
|
<StTension id="1"/>
|
|
</StTensionList>
|
|
<StWorkList/>
|
|
</ShorttermTarget>
|
|
<Social socialMotionId="0"/>
|
|
<AggroChangeAttack nearTargetAttackId="" showAggroChangeMotionAfterNearTargetAttack="" distantTargetAttackId="" showAggroChangeMotionAfterDistantTargetAttack=""/>
|
|
<AbsolutelyAttack>
|
|
<WorkList/>
|
|
<CutAllBehaviorList/>
|
|
<CutNextAttackList/>
|
|
</AbsolutelyAttack>
|
|
</CombatState>
|
|
<PeaceState checkInterval="5000" minLeaderDistance="100" maxLeaderDistance="200" popupMsg="" msgProb="" msgInterval="" followNearUser="false" followDungeonUser="" followQuestUser="" questPatrol="">
|
|
<Buff range="0" coolTime="0"/>
|
|
<RandomMove moveMinDistance="100" moveMaxDistance="400" probSocial="0.300000" moveRadius="1000" probMove="0.400000">
|
|
<Social motionId="1"/>
|
|
<Social motionId="2"/>
|
|
</RandomMove>
|
|
</PeaceState>
|
|
</Ai>
|
|
<Ai id="402" name="죽어가는 길리두 (달리기)">
|
|
<CautionState alertRadius="250" rotateTime="10" probAvoid="0.000000" avoidSkill="0" alertAngle="360" rotateAngle="50" checkInterval="5000" probActiveMove="0.200000">
|
|
<ActiveMove id="0"/>
|
|
<ActiveMove id="0"/>
|
|
</CautionState>
|
|
<CombatState watchRotateTime="5" watchRotateAngle="100" playSocialWhenFirstAggro="true" enable="true" hpResetWhenCombatEnd="false">
|
|
<Attack>
|
|
<TensionList>
|
|
<Tension id="1">
|
|
<Info workId="1" prob="1.000000" distanceRate="0.000000"/>
|
|
<Info workId="2" prob="0.000000" distanceRate="0.000000"/>
|
|
</Tension>
|
|
</TensionList>
|
|
<WorkList>
|
|
<Work id="1" desc="액티브무브" normalBehaviorType="activeMove" offFlockOnNormalMode="true" angerBehaviorType="activeMove" offFlockOnAngerMode="true" preProcess="1" distanceType="" distanceRate="0.800000" coolTime="0" isDirectionRevision="false" referenceNextAttackPreprocess="" nextAttackProb="1" nextAttackId="2" nextShorttermTargetProb="" nextShorttermTargetId="" noCancelNextAttackByAggroChanged="" msgImmediately="false" msg="0" msgProb="0.000000" activeMoveIdForSkillOnNormalMode="" activeMoveIdForSkillOnAngerMode="" normalBehaviorId="402" angerBehaviorId="402"/>
|
|
<Work id="2" desc="액티브무브(돌아오기)" normalBehaviorType="activeMove" offFlockOnNormalMode="true" angerBehaviorType="activeMove" offFlockOnAngerMode="true" preProcess="1" distanceType="" distanceRate="0.800000" coolTime="0" isDirectionRevision="false" referenceNextAttackPreprocess="" nextAttackProb="" nextAttackId="" nextShorttermTargetProb="" nextShorttermTargetId="" noCancelNextAttackByAggroChanged="" msgImmediately="false" msg="0" msgProb="0.000000" activeMoveIdForSkillOnNormalMode="" activeMoveIdForSkillOnAngerMode="" normalBehaviorId="412" angerBehaviorId="412"/>
|
|
</WorkList>
|
|
</Attack>
|
|
<Avoid avoidSkillId="0" cooltime="10000"/>
|
|
<Cooperation concurrentAttackDuration="10000" sequentialAttackDelay="1000" escapeDuration="3000">
|
|
<TensionList>
|
|
<Tension id="1"/>
|
|
</TensionList>
|
|
<WorkList/>
|
|
<ReceiveOrderList/>
|
|
</Cooperation>
|
|
<CounterFlee workId="0" toAnger="false" speedUpRate="0.000000" maxMovingTime="0" recentHitTime="0" recentPcBehaviorTime="0"/>
|
|
<Idle duration="1000"/>
|
|
<MonsterFlee hpRate="0.000000" executionRate="0.000000" fleeDistance="0" shareAggroRange="0"/>
|
|
<MonsterSummon hpRate="0.000000" executionRate="0" summonNum="0" summonRange="0" summonTemplateId="0"/>
|
|
<Move targetDistance="150" timeout="1000"/>
|
|
<PatternList id="1">
|
|
<Pattern default="true">
|
|
<AngerMode>
|
|
<Tension attackTension="1" cooperationTension="1" shorttermTargetTension="1"/>
|
|
<Incline attackProb="0.500000" cooperationProb="0.500000" shorttermTargetProb="0.300000" avoidProb="0.000000" moveProb="0.500000" socialProb="0.000000"/>
|
|
</AngerMode>
|
|
<NormalMode>
|
|
<Tension attackTension="1" cooperationTension="1" shorttermTargetTension="1"/>
|
|
<Incline attackProb="0.500000" cooperationProb="0.500000" shorttermTargetProb="0.300000" avoidProb="0.000000" moveProb="0.500000" socialProb="0.000000"/>
|
|
</NormalMode>
|
|
</Pattern>
|
|
</PatternList>
|
|
<ShorttermTarget>
|
|
<StTensionList>
|
|
<StTension id="1"/>
|
|
</StTensionList>
|
|
<StWorkList/>
|
|
</ShorttermTarget>
|
|
<Social socialMotionId="0"/>
|
|
<AggroChangeAttack nearTargetAttackId="" showAggroChangeMotionAfterNearTargetAttack="" distantTargetAttackId="" showAggroChangeMotionAfterDistantTargetAttack=""/>
|
|
<AbsolutelyAttack>
|
|
<WorkList/>
|
|
<CutAllBehaviorList/>
|
|
<CutNextAttackList/>
|
|
</AbsolutelyAttack>
|
|
</CombatState>
|
|
<PeaceState checkInterval="5000" minLeaderDistance="100" maxLeaderDistance="200" popupMsg="" msgProb="" msgInterval="" followNearUser="false" followDungeonUser="" followQuestUser="" questPatrol="">
|
|
<Buff range="0" coolTime="0"/>
|
|
<RandomMove moveMinDistance="100" moveMaxDistance="400" probSocial="0.300000" moveRadius="1000" probMove="0.400000">
|
|
<Social motionId="1"/>
|
|
<Social motionId="2"/>
|
|
</RandomMove>
|
|
</PeaceState>
|
|
</Ai>
|
|
<Ai id="403" name="죽어가는 길리두 (달리기)">
|
|
<CautionState alertRadius="250" rotateTime="10" probAvoid="0.000000" avoidSkill="0" alertAngle="360" rotateAngle="50" checkInterval="5000" probActiveMove="0.200000">
|
|
<ActiveMove id="0"/>
|
|
<ActiveMove id="0"/>
|
|
</CautionState>
|
|
<CombatState watchRotateTime="5" watchRotateAngle="100" playSocialWhenFirstAggro="true" enable="true" hpResetWhenCombatEnd="false">
|
|
<Attack>
|
|
<TensionList>
|
|
<Tension id="1">
|
|
<Info workId="1" prob="1.000000" distanceRate="0.000000"/>
|
|
<Info workId="2" prob="0.000000" distanceRate="0.000000"/>
|
|
</Tension>
|
|
</TensionList>
|
|
<WorkList>
|
|
<Work id="1" desc="액티브무브" normalBehaviorType="activeMove" offFlockOnNormalMode="true" angerBehaviorType="activeMove" offFlockOnAngerMode="true" preProcess="1" distanceType="" distanceRate="0.800000" coolTime="0" isDirectionRevision="false" referenceNextAttackPreprocess="" nextAttackProb="1" nextAttackId="2" nextShorttermTargetProb="" nextShorttermTargetId="" noCancelNextAttackByAggroChanged="" msgImmediately="false" msg="0" msgProb="0.000000" activeMoveIdForSkillOnNormalMode="" activeMoveIdForSkillOnAngerMode="" normalBehaviorId="403" angerBehaviorId="403"/>
|
|
<Work id="2" desc="액티브무브(돌아오기)" normalBehaviorType="activeMove" offFlockOnNormalMode="true" angerBehaviorType="activeMove" offFlockOnAngerMode="true" preProcess="1" distanceType="" distanceRate="0.800000" coolTime="0" isDirectionRevision="false" referenceNextAttackPreprocess="" nextAttackProb="" nextAttackId="" nextShorttermTargetProb="" nextShorttermTargetId="" noCancelNextAttackByAggroChanged="" msgImmediately="false" msg="0" msgProb="0.000000" activeMoveIdForSkillOnNormalMode="" activeMoveIdForSkillOnAngerMode="" normalBehaviorId="413" angerBehaviorId="413"/>
|
|
</WorkList>
|
|
</Attack>
|
|
<Avoid avoidSkillId="0" cooltime="10000"/>
|
|
<Cooperation concurrentAttackDuration="10000" sequentialAttackDelay="1000" escapeDuration="3000">
|
|
<TensionList>
|
|
<Tension id="1"/>
|
|
</TensionList>
|
|
<WorkList/>
|
|
<ReceiveOrderList/>
|
|
</Cooperation>
|
|
<CounterFlee workId="0" toAnger="false" speedUpRate="0.000000" maxMovingTime="0" recentHitTime="0" recentPcBehaviorTime="0"/>
|
|
<Idle duration="1000"/>
|
|
<MonsterFlee hpRate="0.000000" executionRate="0.000000" fleeDistance="0" shareAggroRange="0"/>
|
|
<MonsterSummon hpRate="0.000000" executionRate="0" summonNum="0" summonRange="0" summonTemplateId="0"/>
|
|
<Move targetDistance="150" timeout="1000"/>
|
|
<PatternList id="1">
|
|
<Pattern default="true">
|
|
<AngerMode>
|
|
<Tension attackTension="1" cooperationTension="1" shorttermTargetTension="1"/>
|
|
<Incline attackProb="0.500000" cooperationProb="0.500000" shorttermTargetProb="0.300000" avoidProb="0.000000" moveProb="0.500000" socialProb="0.000000"/>
|
|
</AngerMode>
|
|
<NormalMode>
|
|
<Tension attackTension="1" cooperationTension="1" shorttermTargetTension="1"/>
|
|
<Incline attackProb="0.500000" cooperationProb="0.500000" shorttermTargetProb="0.300000" avoidProb="0.000000" moveProb="0.500000" socialProb="0.000000"/>
|
|
</NormalMode>
|
|
</Pattern>
|
|
</PatternList>
|
|
<ShorttermTarget>
|
|
<StTensionList>
|
|
<StTension id="1"/>
|
|
</StTensionList>
|
|
<StWorkList/>
|
|
</ShorttermTarget>
|
|
<Social socialMotionId="0"/>
|
|
<AggroChangeAttack nearTargetAttackId="" showAggroChangeMotionAfterNearTargetAttack="" distantTargetAttackId="" showAggroChangeMotionAfterDistantTargetAttack=""/>
|
|
<AbsolutelyAttack>
|
|
<WorkList/>
|
|
<CutAllBehaviorList/>
|
|
<CutNextAttackList/>
|
|
</AbsolutelyAttack>
|
|
</CombatState>
|
|
<PeaceState checkInterval="5000" minLeaderDistance="100" maxLeaderDistance="200" popupMsg="" msgProb="" msgInterval="" followNearUser="false" followDungeonUser="" followQuestUser="" questPatrol="">
|
|
<Buff range="0" coolTime="0"/>
|
|
<RandomMove moveMinDistance="100" moveMaxDistance="400" probSocial="0.300000" moveRadius="1000" probMove="0.400000">
|
|
<Social motionId="1"/>
|
|
<Social motionId="2"/>
|
|
</RandomMove>
|
|
</PeaceState>
|
|
</Ai>
|
|
<Ai id="404" name="죽어가는 길리두 (달리기)">
|
|
<CautionState alertRadius="250" rotateTime="10" probAvoid="0.000000" avoidSkill="0" alertAngle="360" rotateAngle="50" checkInterval="5000" probActiveMove="0.200000">
|
|
<ActiveMove id="0"/>
|
|
<ActiveMove id="0"/>
|
|
</CautionState>
|
|
<CombatState watchRotateTime="5" watchRotateAngle="100" playSocialWhenFirstAggro="true" enable="true" hpResetWhenCombatEnd="false">
|
|
<Attack>
|
|
<TensionList>
|
|
<Tension id="1">
|
|
<Info workId="1" prob="1.000000" distanceRate="0.000000"/>
|
|
<Info workId="2" prob="0.000000" distanceRate="0.000000"/>
|
|
</Tension>
|
|
</TensionList>
|
|
<WorkList>
|
|
<Work id="1" desc="액티브무브" normalBehaviorType="activeMove" offFlockOnNormalMode="true" angerBehaviorType="activeMove" offFlockOnAngerMode="true" preProcess="1" distanceType="" distanceRate="0.800000" coolTime="0" isDirectionRevision="false" referenceNextAttackPreprocess="" nextAttackProb="1" nextAttackId="2" nextShorttermTargetProb="" nextShorttermTargetId="" noCancelNextAttackByAggroChanged="" msgImmediately="false" msg="0" msgProb="0.000000" activeMoveIdForSkillOnNormalMode="" activeMoveIdForSkillOnAngerMode="" normalBehaviorId="404" angerBehaviorId="404"/>
|
|
<Work id="2" desc="액티브무브(돌아오기)" normalBehaviorType="activeMove" offFlockOnNormalMode="true" angerBehaviorType="activeMove" offFlockOnAngerMode="true" preProcess="1" distanceType="" distanceRate="0.800000" coolTime="0" isDirectionRevision="false" referenceNextAttackPreprocess="" nextAttackProb="" nextAttackId="" nextShorttermTargetProb="" nextShorttermTargetId="" noCancelNextAttackByAggroChanged="" msgImmediately="false" msg="0" msgProb="0.000000" activeMoveIdForSkillOnNormalMode="" activeMoveIdForSkillOnAngerMode="" normalBehaviorId="414" angerBehaviorId="414"/>
|
|
</WorkList>
|
|
</Attack>
|
|
<Avoid avoidSkillId="0" cooltime="10000"/>
|
|
<Cooperation concurrentAttackDuration="10000" sequentialAttackDelay="1000" escapeDuration="3000">
|
|
<TensionList>
|
|
<Tension id="1"/>
|
|
</TensionList>
|
|
<WorkList/>
|
|
<ReceiveOrderList/>
|
|
</Cooperation>
|
|
<CounterFlee workId="0" toAnger="false" speedUpRate="0.000000" maxMovingTime="0" recentHitTime="0" recentPcBehaviorTime="0"/>
|
|
<Idle duration="1000"/>
|
|
<MonsterFlee hpRate="0.000000" executionRate="0.000000" fleeDistance="0" shareAggroRange="0"/>
|
|
<MonsterSummon hpRate="0.000000" executionRate="0" summonNum="0" summonRange="0" summonTemplateId="0"/>
|
|
<Move targetDistance="150" timeout="1000"/>
|
|
<PatternList id="1">
|
|
<Pattern default="true">
|
|
<AngerMode>
|
|
<Tension attackTension="1" cooperationTension="1" shorttermTargetTension="1"/>
|
|
<Incline attackProb="0.500000" cooperationProb="0.500000" shorttermTargetProb="0.300000" avoidProb="0.000000" moveProb="0.500000" socialProb="0.000000"/>
|
|
</AngerMode>
|
|
<NormalMode>
|
|
<Tension attackTension="1" cooperationTension="1" shorttermTargetTension="1"/>
|
|
<Incline attackProb="0.500000" cooperationProb="0.500000" shorttermTargetProb="0.300000" avoidProb="0.000000" moveProb="0.500000" socialProb="0.000000"/>
|
|
</NormalMode>
|
|
</Pattern>
|
|
</PatternList>
|
|
<ShorttermTarget>
|
|
<StTensionList>
|
|
<StTension id="1"/>
|
|
</StTensionList>
|
|
<StWorkList/>
|
|
</ShorttermTarget>
|
|
<Social socialMotionId="0"/>
|
|
<AggroChangeAttack nearTargetAttackId="" showAggroChangeMotionAfterNearTargetAttack="" distantTargetAttackId="" showAggroChangeMotionAfterDistantTargetAttack=""/>
|
|
<AbsolutelyAttack>
|
|
<WorkList/>
|
|
<CutAllBehaviorList/>
|
|
<CutNextAttackList/>
|
|
</AbsolutelyAttack>
|
|
</CombatState>
|
|
<PeaceState checkInterval="5000" minLeaderDistance="100" maxLeaderDistance="200" popupMsg="" msgProb="" msgInterval="" followNearUser="false" followDungeonUser="" followQuestUser="" questPatrol="">
|
|
<Buff range="0" coolTime="0"/>
|
|
<RandomMove moveMinDistance="100" moveMaxDistance="400" probSocial="0.300000" moveRadius="1000" probMove="0.400000">
|
|
<Social motionId="1"/>
|
|
<Social motionId="2"/>
|
|
</RandomMove>
|
|
</PeaceState>
|
|
</Ai>
|
|
<Ai id="405" name="죽어가는 길리두 (달리기)">
|
|
<CautionState alertRadius="250" rotateTime="10" probAvoid="0.000000" avoidSkill="0" alertAngle="360" rotateAngle="50" checkInterval="5000" probActiveMove="0.200000">
|
|
<ActiveMove id="0"/>
|
|
<ActiveMove id="0"/>
|
|
</CautionState>
|
|
<CombatState watchRotateTime="5" watchRotateAngle="100" playSocialWhenFirstAggro="true" enable="true" hpResetWhenCombatEnd="false">
|
|
<Attack>
|
|
<TensionList>
|
|
<Tension id="1">
|
|
<Info workId="1" prob="1.000000" distanceRate="0.000000"/>
|
|
<Info workId="2" prob="0.000000" distanceRate="0.000000"/>
|
|
</Tension>
|
|
</TensionList>
|
|
<WorkList>
|
|
<Work id="1" desc="액티브무브" normalBehaviorType="activeMove" offFlockOnNormalMode="true" angerBehaviorType="activeMove" offFlockOnAngerMode="true" preProcess="1" distanceType="" distanceRate="0.800000" coolTime="0" isDirectionRevision="false" referenceNextAttackPreprocess="" nextAttackProb="1" nextAttackId="2" nextShorttermTargetProb="" nextShorttermTargetId="" noCancelNextAttackByAggroChanged="" msgImmediately="false" msg="0" msgProb="0.000000" activeMoveIdForSkillOnNormalMode="" activeMoveIdForSkillOnAngerMode="" normalBehaviorId="405" angerBehaviorId="405"/>
|
|
<Work id="2" desc="액티브무브(돌아오기)" normalBehaviorType="activeMove" offFlockOnNormalMode="true" angerBehaviorType="activeMove" offFlockOnAngerMode="true" preProcess="1" distanceType="" distanceRate="0.800000" coolTime="0" isDirectionRevision="false" referenceNextAttackPreprocess="" nextAttackProb="" nextAttackId="" nextShorttermTargetProb="" nextShorttermTargetId="" noCancelNextAttackByAggroChanged="" msgImmediately="false" msg="0" msgProb="0.000000" activeMoveIdForSkillOnNormalMode="" activeMoveIdForSkillOnAngerMode="" normalBehaviorId="415" angerBehaviorId="415"/>
|
|
</WorkList>
|
|
</Attack>
|
|
<Avoid avoidSkillId="0" cooltime="10000"/>
|
|
<Cooperation concurrentAttackDuration="10000" sequentialAttackDelay="1000" escapeDuration="3000">
|
|
<TensionList>
|
|
<Tension id="1"/>
|
|
</TensionList>
|
|
<WorkList/>
|
|
<ReceiveOrderList/>
|
|
</Cooperation>
|
|
<CounterFlee workId="0" toAnger="false" speedUpRate="0.000000" maxMovingTime="0" recentHitTime="0" recentPcBehaviorTime="0"/>
|
|
<Idle duration="1000"/>
|
|
<MonsterFlee hpRate="0.000000" executionRate="0.000000" fleeDistance="0" shareAggroRange="0"/>
|
|
<MonsterSummon hpRate="0.000000" executionRate="0" summonNum="0" summonRange="0" summonTemplateId="0"/>
|
|
<Move targetDistance="150" timeout="1000"/>
|
|
<PatternList id="1">
|
|
<Pattern default="true">
|
|
<AngerMode>
|
|
<Tension attackTension="1" cooperationTension="1" shorttermTargetTension="1"/>
|
|
<Incline attackProb="0.500000" cooperationProb="0.500000" shorttermTargetProb="0.300000" avoidProb="0.000000" moveProb="0.500000" socialProb="0.000000"/>
|
|
</AngerMode>
|
|
<NormalMode>
|
|
<Tension attackTension="1" cooperationTension="1" shorttermTargetTension="1"/>
|
|
<Incline attackProb="0.500000" cooperationProb="0.500000" shorttermTargetProb="0.300000" avoidProb="0.000000" moveProb="0.500000" socialProb="0.000000"/>
|
|
</NormalMode>
|
|
</Pattern>
|
|
</PatternList>
|
|
<ShorttermTarget>
|
|
<StTensionList>
|
|
<StTension id="1"/>
|
|
</StTensionList>
|
|
<StWorkList/>
|
|
</ShorttermTarget>
|
|
<Social socialMotionId="0"/>
|
|
<AggroChangeAttack nearTargetAttackId="" showAggroChangeMotionAfterNearTargetAttack="" distantTargetAttackId="" showAggroChangeMotionAfterDistantTargetAttack=""/>
|
|
<AbsolutelyAttack>
|
|
<WorkList/>
|
|
<CutAllBehaviorList/>
|
|
<CutNextAttackList/>
|
|
</AbsolutelyAttack>
|
|
</CombatState>
|
|
<PeaceState checkInterval="5000" minLeaderDistance="100" maxLeaderDistance="200" popupMsg="" msgProb="" msgInterval="" followNearUser="false" followDungeonUser="" followQuestUser="" questPatrol="">
|
|
<Buff range="0" coolTime="0"/>
|
|
<RandomMove moveMinDistance="100" moveMaxDistance="400" probSocial="0.300000" moveRadius="1000" probMove="0.400000">
|
|
<Social motionId="1"/>
|
|
<Social motionId="2"/>
|
|
</RandomMove>
|
|
</PeaceState>
|
|
</Ai>
|
|
<Ai id="406" name="죽어가는 길리두 (달리기)">
|
|
<CautionState alertRadius="250" rotateTime="10" probAvoid="0.000000" avoidSkill="0" alertAngle="360" rotateAngle="50" checkInterval="5000" probActiveMove="0.200000">
|
|
<ActiveMove id="0"/>
|
|
<ActiveMove id="0"/>
|
|
</CautionState>
|
|
<CombatState watchRotateTime="5" watchRotateAngle="100" playSocialWhenFirstAggro="true" enable="true" hpResetWhenCombatEnd="false">
|
|
<Attack>
|
|
<TensionList>
|
|
<Tension id="1">
|
|
<Info workId="1" prob="1.000000" distanceRate="0.000000"/>
|
|
<Info workId="2" prob="0.000000" distanceRate="0.000000"/>
|
|
</Tension>
|
|
</TensionList>
|
|
<WorkList>
|
|
<Work id="1" desc="액티브무브" normalBehaviorType="activeMove" offFlockOnNormalMode="true" angerBehaviorType="activeMove" offFlockOnAngerMode="true" preProcess="1" distanceType="" distanceRate="0.800000" coolTime="0" isDirectionRevision="false" referenceNextAttackPreprocess="" nextAttackProb="1" nextAttackId="2" nextShorttermTargetProb="" nextShorttermTargetId="" noCancelNextAttackByAggroChanged="" msgImmediately="false" msg="0" msgProb="0.000000" activeMoveIdForSkillOnNormalMode="" activeMoveIdForSkillOnAngerMode="" normalBehaviorId="406" angerBehaviorId="406"/>
|
|
<Work id="2" desc="액티브무브(돌아오기)" normalBehaviorType="activeMove" offFlockOnNormalMode="true" angerBehaviorType="activeMove" offFlockOnAngerMode="true" preProcess="1" distanceType="" distanceRate="0.800000" coolTime="0" isDirectionRevision="false" referenceNextAttackPreprocess="" nextAttackProb="" nextAttackId="" nextShorttermTargetProb="" nextShorttermTargetId="" noCancelNextAttackByAggroChanged="" msgImmediately="false" msg="0" msgProb="0.000000" activeMoveIdForSkillOnNormalMode="" activeMoveIdForSkillOnAngerMode="" normalBehaviorId="416" angerBehaviorId="416"/>
|
|
</WorkList>
|
|
</Attack>
|
|
<Avoid avoidSkillId="0" cooltime="10000"/>
|
|
<Cooperation concurrentAttackDuration="10000" sequentialAttackDelay="1000" escapeDuration="3000">
|
|
<TensionList>
|
|
<Tension id="1"/>
|
|
</TensionList>
|
|
<WorkList/>
|
|
<ReceiveOrderList/>
|
|
</Cooperation>
|
|
<CounterFlee workId="0" toAnger="false" speedUpRate="0.000000" maxMovingTime="0" recentHitTime="0" recentPcBehaviorTime="0"/>
|
|
<Idle duration="1000"/>
|
|
<MonsterFlee hpRate="0.000000" executionRate="0.000000" fleeDistance="0" shareAggroRange="0"/>
|
|
<MonsterSummon hpRate="0.000000" executionRate="0" summonNum="0" summonRange="0" summonTemplateId="0"/>
|
|
<Move targetDistance="150" timeout="1000"/>
|
|
<PatternList id="1">
|
|
<Pattern default="true">
|
|
<AngerMode>
|
|
<Tension attackTension="1" cooperationTension="1" shorttermTargetTension="1"/>
|
|
<Incline attackProb="0.500000" cooperationProb="0.500000" shorttermTargetProb="0.300000" avoidProb="0.000000" moveProb="0.500000" socialProb="0.000000"/>
|
|
</AngerMode>
|
|
<NormalMode>
|
|
<Tension attackTension="1" cooperationTension="1" shorttermTargetTension="1"/>
|
|
<Incline attackProb="0.500000" cooperationProb="0.500000" shorttermTargetProb="0.300000" avoidProb="0.000000" moveProb="0.500000" socialProb="0.000000"/>
|
|
</NormalMode>
|
|
</Pattern>
|
|
</PatternList>
|
|
<ShorttermTarget>
|
|
<StTensionList>
|
|
<StTension id="1"/>
|
|
</StTensionList>
|
|
<StWorkList/>
|
|
</ShorttermTarget>
|
|
<Social socialMotionId="0"/>
|
|
<AggroChangeAttack nearTargetAttackId="" showAggroChangeMotionAfterNearTargetAttack="" distantTargetAttackId="" showAggroChangeMotionAfterDistantTargetAttack=""/>
|
|
<AbsolutelyAttack>
|
|
<WorkList/>
|
|
<CutAllBehaviorList/>
|
|
<CutNextAttackList/>
|
|
</AbsolutelyAttack>
|
|
</CombatState>
|
|
<PeaceState checkInterval="5000" minLeaderDistance="100" maxLeaderDistance="200" popupMsg="" msgProb="" msgInterval="" followNearUser="false" followDungeonUser="" followQuestUser="" questPatrol="">
|
|
<Buff range="0" coolTime="0"/>
|
|
<RandomMove moveMinDistance="100" moveMaxDistance="400" probSocial="0.300000" moveRadius="1000" probMove="0.400000">
|
|
<Social motionId="1"/>
|
|
<Social motionId="2"/>
|
|
</RandomMove>
|
|
</PeaceState>
|
|
</Ai>
|
|
<Ai id="407" name="죽어가는 길리두 (달리기)">
|
|
<CautionState alertRadius="250" rotateTime="10" probAvoid="0.000000" avoidSkill="0" alertAngle="360" rotateAngle="50" checkInterval="5000" probActiveMove="0.200000">
|
|
<ActiveMove id="0"/>
|
|
<ActiveMove id="0"/>
|
|
</CautionState>
|
|
<CombatState watchRotateTime="5" watchRotateAngle="100" playSocialWhenFirstAggro="true" enable="true" hpResetWhenCombatEnd="false">
|
|
<Attack>
|
|
<TensionList>
|
|
<Tension id="1">
|
|
<Info workId="1" prob="1.000000" distanceRate="0.000000"/>
|
|
<Info workId="2" prob="0.000000" distanceRate="0.000000"/>
|
|
</Tension>
|
|
</TensionList>
|
|
<WorkList>
|
|
<Work id="1" desc="액티브무브" normalBehaviorType="activeMove" offFlockOnNormalMode="true" angerBehaviorType="activeMove" offFlockOnAngerMode="true" preProcess="1" distanceType="" distanceRate="0.800000" coolTime="0" isDirectionRevision="false" referenceNextAttackPreprocess="" nextAttackProb="1" nextAttackId="2" nextShorttermTargetProb="" nextShorttermTargetId="" noCancelNextAttackByAggroChanged="" msgImmediately="false" msg="0" msgProb="0.000000" activeMoveIdForSkillOnNormalMode="" activeMoveIdForSkillOnAngerMode="" normalBehaviorId="407" angerBehaviorId="407"/>
|
|
<Work id="2" desc="액티브무브(돌아오기)" normalBehaviorType="activeMove" offFlockOnNormalMode="true" angerBehaviorType="activeMove" offFlockOnAngerMode="true" preProcess="1" distanceType="" distanceRate="0.800000" coolTime="0" isDirectionRevision="false" referenceNextAttackPreprocess="" nextAttackProb="" nextAttackId="" nextShorttermTargetProb="" nextShorttermTargetId="" noCancelNextAttackByAggroChanged="" msgImmediately="false" msg="0" msgProb="0.000000" activeMoveIdForSkillOnNormalMode="" activeMoveIdForSkillOnAngerMode="" normalBehaviorId="417" angerBehaviorId="417"/>
|
|
</WorkList>
|
|
</Attack>
|
|
<Avoid avoidSkillId="0" cooltime="10000"/>
|
|
<Cooperation concurrentAttackDuration="10000" sequentialAttackDelay="1000" escapeDuration="3000">
|
|
<TensionList>
|
|
<Tension id="1"/>
|
|
</TensionList>
|
|
<WorkList/>
|
|
<ReceiveOrderList/>
|
|
</Cooperation>
|
|
<CounterFlee workId="0" toAnger="false" speedUpRate="0.000000" maxMovingTime="0" recentHitTime="0" recentPcBehaviorTime="0"/>
|
|
<Idle duration="1000"/>
|
|
<MonsterFlee hpRate="0.000000" executionRate="0.000000" fleeDistance="0" shareAggroRange="0"/>
|
|
<MonsterSummon hpRate="0.000000" executionRate="0" summonNum="0" summonRange="0" summonTemplateId="0"/>
|
|
<Move targetDistance="150" timeout="1000"/>
|
|
<PatternList id="1">
|
|
<Pattern default="true">
|
|
<AngerMode>
|
|
<Tension attackTension="1" cooperationTension="1" shorttermTargetTension="1"/>
|
|
<Incline attackProb="0.500000" cooperationProb="0.500000" shorttermTargetProb="0.300000" avoidProb="0.000000" moveProb="0.500000" socialProb="0.000000"/>
|
|
</AngerMode>
|
|
<NormalMode>
|
|
<Tension attackTension="1" cooperationTension="1" shorttermTargetTension="1"/>
|
|
<Incline attackProb="0.500000" cooperationProb="0.500000" shorttermTargetProb="0.300000" avoidProb="0.000000" moveProb="0.500000" socialProb="0.000000"/>
|
|
</NormalMode>
|
|
</Pattern>
|
|
</PatternList>
|
|
<ShorttermTarget>
|
|
<StTensionList>
|
|
<StTension id="1"/>
|
|
</StTensionList>
|
|
<StWorkList/>
|
|
</ShorttermTarget>
|
|
<Social socialMotionId="0"/>
|
|
<AggroChangeAttack nearTargetAttackId="" showAggroChangeMotionAfterNearTargetAttack="" distantTargetAttackId="" showAggroChangeMotionAfterDistantTargetAttack=""/>
|
|
<AbsolutelyAttack>
|
|
<WorkList/>
|
|
<CutAllBehaviorList/>
|
|
<CutNextAttackList/>
|
|
</AbsolutelyAttack>
|
|
</CombatState>
|
|
<PeaceState checkInterval="5000" minLeaderDistance="100" maxLeaderDistance="200" popupMsg="" msgProb="" msgInterval="" followNearUser="false" followDungeonUser="" followQuestUser="" questPatrol="">
|
|
<Buff range="0" coolTime="0"/>
|
|
<RandomMove moveMinDistance="100" moveMaxDistance="400" probSocial="0.300000" moveRadius="1000" probMove="0.400000">
|
|
<Social motionId="1"/>
|
|
<Social motionId="2"/>
|
|
</RandomMove>
|
|
</PeaceState>
|
|
</Ai>
|
|
<Ai id="409" name="도굴꾼">
|
|
<CautionState alertRadius="250" rotateTime="10" probAvoid="0.000000" avoidSkill="0" alertAngle="360" rotateAngle="50" checkInterval="5000" probActiveMove="0.000000" enable="true" hpResetWhenCombatEnd="true"/>
|
|
<CombatState watchRotateTime="5" watchRotateAngle="100" playSocialWhenFirstAggro="true" enable="true">
|
|
<Attack>
|
|
<TensionList>
|
|
<Tension id="1">
|
|
<Info workId="202" prob="0.500000" distanceRate="0.800000"/>
|
|
<Info workId="207" prob="0.100000" distanceRate="0.800000"/>
|
|
<Info workId="208" prob="0.100000" distanceRate="0.800000"/>
|
|
<Info workId="204" prob="0.100000" distanceRate="0.800000"/>
|
|
<Info workId="251" prob="0.100000" distanceRate="0.800000"/>
|
|
<Info workId="101" prob="0.200000" distanceRate="0.800000"/>
|
|
<Info workId="103" prob="0.200000" distanceRate="0.800000"/>
|
|
<Info workId="250" prob="0.100000" distanceRate="0.800000"/>
|
|
<Info workId="999" prob="1.000000" distanceRate="0.800000"/>
|
|
</Tension>
|
|
</TensionList>
|
|
<WorkList>
|
|
<Work id="101" desc="(도굴꾼)곡괭이 내려찍기" normalBehaviorId="1103" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2103" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="PcTargetByAggro()" distanceType="2" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="" msgImmediately="false" msg="0" msgProb="0.000000"/>
|
|
<Work id="103" desc="(도굴꾼)돌던지기 인스턴스공격" normalBehaviorId="1105" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2105" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="PcTargetByAggro()" distanceType="2" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="" msgImmediately="false" msg="0" msgProb="0.000000"/>
|
|
<Work id="202" desc="헉헉 모션 20" normalBehaviorId="1202" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="1202" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetHpRatio() < 0.2 AND IsInAnger()==0" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="" msgImmediately="false" msg="0" msgProb="0.000000"/>
|
|
<Work id="204" desc="(도굴꾼)유적발굴 소셜" normalBehaviorId="1205" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2205" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="PcTargetByAggro()" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="false" nextAttackProb="0.000000" nextAttackId="" msgImmediately="false" msg="0" msgProb="0.000000"/>
|
|
<Work id="207" desc="사이드워크(좌)_1" normalBehaviorId="1207" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2207" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="PcTargetByAggro()" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0" nextAttackId="" msgImmediately="false" msg="0" msgProb="0.000000"/>
|
|
<Work id="208" desc="사이드워크(우)_1" normalBehaviorId="1208" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2208" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="PcTargetByAggro()" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0" nextAttackId="" msgImmediately="false" msg="0" msgProb="0.000000"/>
|
|
<Work id="250" desc="뒤로도망가는 ActiveMove" normalBehaviorId="429" normalBehaviorType="activeMove" offFlockOnNormalMode="true" angerBehaviorId="429" angerBehaviorType="activeMove" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0"/>
|
|
<Work id="251" desc="접근하는 ActiveMove" normalBehaviorId="430" normalBehaviorType="activeMove" offFlockOnNormalMode="true" angerBehaviorId="430" angerBehaviorType="activeMove" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="1.000000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0"/>
|
|
<Work id="999" desc="무조건 나가는 공격" normalBehaviorId="1103" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2103" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="2" distanceRate="1.000000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="" msgImmediately="false" msg="0" msgProb="0.000000"/>
|
|
</WorkList>
|
|
</Attack>
|
|
<Avoid avoidSkillId="0" cooltime="10000"/>
|
|
<Cooperation concurrentAttackDuration="10000" sequentialAttackDelay="1000" escapeDuration="3000">
|
|
<TensionList>
|
|
<Tension id="1">
|
|
<Info workId="1" prob="0.000000" distanceRate="1.000000"/>
|
|
</Tension>
|
|
</TensionList>
|
|
<WorkList>
|
|
<Work id="1" desc="더미" normalBehaviorId="1204" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="1204" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetNpcCountInRange(250) > 1" sendOrderId="1" sendOrderRange="300" sendOrderMaxCount="5" sendOrderRefTarget="1" distanceType="2" distanceRate="1.000000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" orderType="concurrent" formationId="0" msgImmediately="false" msg="0" msgProb="0.000000"/>
|
|
</WorkList>
|
|
<ReceiveOrderList/>
|
|
</Cooperation>
|
|
<CounterFlee workId="0" toAnger="false" speedUpRate="0.000000" maxMovingTime="0" recentHitTime="0" recentPcBehaviorTime="0"/>
|
|
<Idle duration="1000"/>
|
|
<MonsterFlee hpRate="0.000000" executionRate="0.000000" fleeDistance="0" shareAggroRange="0"/>
|
|
<MonsterSummon hpRate="0.000000" executionRate="0" summonNum="0" summonRange="0" summonTemplateId="0"/>
|
|
<Move targetDistance="150" timeout="1000"/>
|
|
<PatternList>
|
|
<Pattern default="true">
|
|
<AngerMode>
|
|
<Tension attackTension="1" cooperationTension="1" shorttermTargetTension="1"/>
|
|
<Incline attackProb="0.500000" cooperationProb="0.000000" shorttermTargetProb="0.000000" avoidProb="0.000000" moveProb="0.300000" socialProb="0.300000"/>
|
|
</AngerMode>
|
|
<NormalMode>
|
|
<Tension attackTension="1" cooperationTension="1" shorttermTargetTension="1"/>
|
|
<Incline attackProb="0.500000" cooperationProb="0.000000" shorttermTargetProb="0.000000" avoidProb="0.000000" moveProb="0.300000" socialProb="0.300000"/>
|
|
</NormalMode>
|
|
</Pattern>
|
|
</PatternList>
|
|
<ShorttermTarget>
|
|
<StTensionList>
|
|
<StTension id="1">
|
|
<Info stWorkId="1" prob="0.000000"/>
|
|
</StTension>
|
|
</StTensionList>
|
|
<StWorkList>
|
|
<StWork id="1" desc="더미" preProcess="GetHpRatio() < 0.2" immediateAttackId="250" coolTime="" msgImmediately="false" msg="0" msgProb="0.000000"/>
|
|
</StWorkList>
|
|
</ShorttermTarget>
|
|
<Social socialMotionId="0"/>
|
|
<AggroChangeAttack nearTargetAttackId="" showAggroChangeMotionAfterNearTargetAttack="" distantTargetAttackId="" showAggroChangeMotionAfterDistantTargetAttack=""/>
|
|
</CombatState>
|
|
<PeaceState checkInterval="5000" minLeaderDistance="100" maxLeaderDistance="200" popupMsg="" msgProb="" msgInterval="" followNearUser="false">
|
|
<Buff range="0" coolTime="0"/>
|
|
<RandomMove moveMinDistance="100" moveMaxDistance="400" probSocial="0.300000" moveRadius="1000" probMove="0.400000">
|
|
<Social motionId="1"/>
|
|
<Social motionId="3"/>
|
|
</RandomMove>
|
|
</PeaceState>
|
|
</Ai>
|
|
<Ai id="410" name="도굴꾼">
|
|
<CautionState alertRadius="250" rotateTime="10" probAvoid="0.000000" avoidSkill="0" alertAngle="360" rotateAngle="50" checkInterval="5000" probActiveMove="0.000000" enable="true" hpResetWhenCombatEnd="true"/>
|
|
<CombatState watchRotateTime="5" watchRotateAngle="100" playSocialWhenFirstAggro="true" enable="true">
|
|
<Attack>
|
|
<TensionList>
|
|
<Tension id="1">
|
|
<Info workId="202" prob="0.500000" distanceRate="0.800000"/>
|
|
<Info workId="207" prob="0.100000" distanceRate="0.800000"/>
|
|
<Info workId="208" prob="0.100000" distanceRate="0.800000"/>
|
|
<Info workId="204" prob="0.100000" distanceRate="0.800000"/>
|
|
<Info workId="251" prob="0.100000" distanceRate="0.800000"/>
|
|
<Info workId="101" prob="0.200000" distanceRate="0.800000"/>
|
|
<Info workId="103" prob="0.200000" distanceRate="0.800000"/>
|
|
<Info workId="250" prob="0.100000" distanceRate="0.800000"/>
|
|
<Info workId="999" prob="1.000000" distanceRate="0.800000"/>
|
|
</Tension>
|
|
</TensionList>
|
|
<WorkList>
|
|
<Work id="101" desc="(도굴꾼)곡괭이 내려찍기" normalBehaviorId="1103" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2103" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="PcTargetByAggro()" distanceType="2" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="" msgImmediately="false" msg="0" msgProb="0.000000"/>
|
|
<Work id="103" desc="(도굴꾼)돌던지기 인스턴스공격" normalBehaviorId="1105" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2105" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="PcTargetByAggro()" distanceType="2" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="" msgImmediately="false" msg="0" msgProb="0.000000"/>
|
|
<Work id="202" desc="헉헉 모션 20" normalBehaviorId="1202" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="1202" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetHpRatio() < 0.2 AND IsInAnger()==0" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="" msgImmediately="false" msg="0" msgProb="0.000000"/>
|
|
<Work id="204" desc="(도굴꾼)유적발굴 소셜" normalBehaviorId="1205" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2205" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="PcTargetByAggro()" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="false" nextAttackProb="0.000000" nextAttackId="" msgImmediately="false" msg="0" msgProb="0.000000"/>
|
|
<Work id="207" desc="사이드워크(좌)_1" normalBehaviorId="1207" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2207" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="PcTargetByAggro()" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0" nextAttackId="" msgImmediately="false" msg="0" msgProb="0.000000"/>
|
|
<Work id="208" desc="사이드워크(우)_1" normalBehaviorId="1208" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2208" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="PcTargetByAggro()" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0" nextAttackId="" msgImmediately="false" msg="0" msgProb="0.000000"/>
|
|
<Work id="250" desc="뒤로도망가는 ActiveMove" normalBehaviorId="431" normalBehaviorType="activeMove" offFlockOnNormalMode="true" angerBehaviorId="431" angerBehaviorType="activeMove" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0"/>
|
|
<Work id="251" desc="접근하는 ActiveMove" normalBehaviorId="432" normalBehaviorType="activeMove" offFlockOnNormalMode="true" angerBehaviorId="432" angerBehaviorType="activeMove" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="1.000000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0"/>
|
|
<Work id="999" desc="무조건 나가는 공격" normalBehaviorId="1103" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2103" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="2" distanceRate="1.000000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="" msgImmediately="false" msg="0" msgProb="0.000000"/>
|
|
</WorkList>
|
|
</Attack>
|
|
<Avoid avoidSkillId="0" cooltime="10000"/>
|
|
<Cooperation concurrentAttackDuration="10000" sequentialAttackDelay="1000" escapeDuration="3000">
|
|
<TensionList>
|
|
<Tension id="1">
|
|
<Info workId="1" prob="0.000000" distanceRate="1.000000"/>
|
|
</Tension>
|
|
</TensionList>
|
|
<WorkList>
|
|
<Work id="1" desc="더미" normalBehaviorId="1204" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="1204" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetNpcCountInRange(250) > 1" sendOrderId="1" sendOrderRange="300" sendOrderMaxCount="5" sendOrderRefTarget="1" distanceType="2" distanceRate="1.000000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" orderType="concurrent" formationId="0" msgImmediately="false" msg="0" msgProb="0.000000"/>
|
|
</WorkList>
|
|
<ReceiveOrderList/>
|
|
</Cooperation>
|
|
<CounterFlee workId="0" toAnger="false" speedUpRate="0.000000" maxMovingTime="0" recentHitTime="0" recentPcBehaviorTime="0"/>
|
|
<Idle duration="1000"/>
|
|
<MonsterFlee hpRate="0.000000" executionRate="0.000000" fleeDistance="0" shareAggroRange="0"/>
|
|
<MonsterSummon hpRate="0.000000" executionRate="0" summonNum="0" summonRange="0" summonTemplateId="0"/>
|
|
<Move targetDistance="150" timeout="1000"/>
|
|
<PatternList>
|
|
<Pattern default="true">
|
|
<AngerMode>
|
|
<Tension attackTension="1" cooperationTension="1" shorttermTargetTension="1"/>
|
|
<Incline attackProb="0.500000" cooperationProb="0.000000" shorttermTargetProb="0.000000" avoidProb="0.000000" moveProb="0.300000" socialProb="0.300000"/>
|
|
</AngerMode>
|
|
<NormalMode>
|
|
<Tension attackTension="1" cooperationTension="1" shorttermTargetTension="1"/>
|
|
<Incline attackProb="0.500000" cooperationProb="0.000000" shorttermTargetProb="0.000000" avoidProb="0.000000" moveProb="0.300000" socialProb="0.300000"/>
|
|
</NormalMode>
|
|
</Pattern>
|
|
</PatternList>
|
|
<ShorttermTarget>
|
|
<StTensionList>
|
|
<StTension id="1">
|
|
<Info stWorkId="1" prob="0.000000"/>
|
|
</StTension>
|
|
</StTensionList>
|
|
<StWorkList>
|
|
<StWork id="1" desc="더미" preProcess="GetHpRatio() < 0.2" immediateAttackId="250" coolTime="" msgImmediately="false" msg="0" msgProb="0.000000"/>
|
|
</StWorkList>
|
|
</ShorttermTarget>
|
|
<Social socialMotionId="0"/>
|
|
<AggroChangeAttack nearTargetAttackId="" showAggroChangeMotionAfterNearTargetAttack="" distantTargetAttackId="" showAggroChangeMotionAfterDistantTargetAttack=""/>
|
|
</CombatState>
|
|
<PeaceState checkInterval="5000" minLeaderDistance="100" maxLeaderDistance="200" popupMsg="" msgProb="" msgInterval="" followNearUser="false">
|
|
<Buff range="0" coolTime="0"/>
|
|
<RandomMove moveMinDistance="100" moveMaxDistance="400" probSocial="0.300000" moveRadius="1000" probMove="0.400000">
|
|
<Social motionId="1"/>
|
|
<Social motionId="3"/>
|
|
</RandomMove>
|
|
</PeaceState>
|
|
</Ai>
|
|
<Ai id="411" name="벽 길리두">
|
|
<CautionState alertRadius="250" rotateTime="10" probAvoid="0.000000" avoidSkill="0" alertAngle="360" rotateAngle="50" checkInterval="5000" probActiveMove="0.000000" enable="false" hpResetWhenCombatEnd="true"/>
|
|
<CombatState watchRotateTime="5" watchRotateAngle="100" playSocialWhenFirstAggro="true" enable="false">
|
|
<Attack>
|
|
<TensionList>
|
|
<Tension id="1">
|
|
<Info workId="999" prob="0.000000" distanceRate="0.800000"/>
|
|
</Tension>
|
|
</TensionList>
|
|
<WorkList>
|
|
<Work id="999" desc="소셜 - unarmedwait" normalBehaviorId="3" normalBehaviorType="social" offFlockOnNormalMode="true" angerBehaviorId="3" angerBehaviorType="social" offFlockOnAngerMode="true" preProcess="1" distanceType="2" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" referenceNextAttackPreprocess="" nextShorttermTargetProb="" nextShorttermTargetId="" noCancelNextAttackByAggroChanged="" msgImmediately="false" msg="0" msgProb="0.000000" activeMoveIdForSkillOnNormalMode="" activeMoveIdForSkillOnAngerMode=""/>
|
|
</WorkList>
|
|
</Attack>
|
|
<Avoid avoidSkillId="0" cooltime="10000"/>
|
|
<Cooperation concurrentAttackDuration="10000" sequentialAttackDelay="1000" escapeDuration="3000">
|
|
<TensionList>
|
|
<Tension id="1"/>
|
|
</TensionList>
|
|
<WorkList/>
|
|
<ReceiveOrderList/>
|
|
</Cooperation>
|
|
<CounterFlee workId="0" toAnger="false" speedUpRate="0.000000" maxMovingTime="0" recentHitTime="0" recentPcBehaviorTime="0"/>
|
|
<Idle duration="1000"/>
|
|
<MonsterFlee hpRate="0.000000" executionRate="0.000000" fleeDistance="0" shareAggroRange="0"/>
|
|
<MonsterSummon hpRate="0.000000" executionRate="0" summonNum="0" summonRange="0" summonTemplateId="0"/>
|
|
<Move targetDistance="150" timeout="1000"/>
|
|
<PatternList id="1">
|
|
<Pattern default="true">
|
|
<AngerMode>
|
|
<Tension attackTension="1" cooperationTension="1" shorttermTargetTension="1"/>
|
|
<Incline attackProb="0.000000" cooperationProb="0.000000" shorttermTargetProb="0.000000" avoidProb="0.000000" moveProb="0.000000" socialProb="0.000000"/>
|
|
</AngerMode>
|
|
<NormalMode>
|
|
<Tension attackTension="1" cooperationTension="1" shorttermTargetTension="1"/>
|
|
<Incline attackProb="0.000000" cooperationProb="0.000000" shorttermTargetProb="0.000000" avoidProb="0.000000" moveProb="0.000000" socialProb="0.000000"/>
|
|
</NormalMode>
|
|
</Pattern>
|
|
</PatternList>
|
|
<ShorttermTarget>
|
|
<StTensionList>
|
|
<StTension id="1"/>
|
|
</StTensionList>
|
|
<StWorkList/>
|
|
</ShorttermTarget>
|
|
<Social socialMotionId="0"/>
|
|
<AggroChangeAttack nearTargetAttackId="" showAggroChangeMotionAfterNearTargetAttack="" distantTargetAttackId="" showAggroChangeMotionAfterDistantTargetAttack=""/>
|
|
<AbsolutelyAttack>
|
|
<WorkList/>
|
|
<CutAllBehaviorList/>
|
|
<CutNextAttackList/>
|
|
</AbsolutelyAttack>
|
|
</CombatState>
|
|
<PeaceState checkInterval="5000" minLeaderDistance="100" maxLeaderDistance="200" popupMsg="" msgProb="" msgInterval="" followNearUser="false" followQuestUser="" questPatrol="">
|
|
<Buff range="0" coolTime="0"/>
|
|
<RandomMove moveMinDistance="100" moveMaxDistance="400" probSocial="0.000000" moveRadius="1000" probMove="0.000000">
|
|
<Social motionId="1"/>
|
|
<Social motionId="2"/>
|
|
</RandomMove>
|
|
</PeaceState>
|
|
</Ai>
|
|
<Ai id="412" name="거대한 길리두">
|
|
<CautionState alertRadius="250" rotateTime="10" probAvoid="0.000000" avoidSkill="0" alertAngle="360" rotateAngle="50" checkInterval="5000" probActiveMove="0.200000" enable="true"/>
|
|
<CombatState watchRotateTime="5" watchRotateAngle="100" playSocialWhenFirstAggro="true" enable="true" hpResetWhenCombatEnd="false">
|
|
<Attack>
|
|
<TensionList>
|
|
<Tension id="1">
|
|
<Info workId="999" prob="0.000000" distanceRate="0.800000"/>
|
|
</Tension>
|
|
</TensionList>
|
|
<WorkList>
|
|
<Work id="999" desc="무조건 나가는 공격" normalBehaviorId="1101" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2101" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="" nextAttackId="" referenceNextAttackPreprocess="" nextShorttermTargetProb="" nextShorttermTargetId="" noCancelNextAttackByAggroChanged="" msgImmediately="false" msg="0" msgProb="0.000000" activeMoveIdForSkillOnNormalMode="" activeMoveIdForSkillOnAngerMode=""/>
|
|
</WorkList>
|
|
</Attack>
|
|
<Avoid avoidSkillId="0" cooltime="10000"/>
|
|
<Cooperation concurrentAttackDuration="10000" sequentialAttackDelay="1000" escapeDuration="3000">
|
|
<TensionList>
|
|
<Tension id="1"/>
|
|
</TensionList>
|
|
<WorkList/>
|
|
<ReceiveOrderList/>
|
|
</Cooperation>
|
|
<CounterFlee workId="0" toAnger="false" speedUpRate="0.000000" maxMovingTime="0" recentHitTime="0" recentPcBehaviorTime="0"/>
|
|
<Idle duration="1000"/>
|
|
<MonsterFlee hpRate="0.000000" executionRate="0.000000" fleeDistance="0" shareAggroRange="0"/>
|
|
<MonsterSummon hpRate="0.000000" executionRate="0" summonNum="0" summonRange="0" summonTemplateId="0"/>
|
|
<Move targetDistance="150" timeout="1000"/>
|
|
<PatternList id="1">
|
|
<Pattern default="true">
|
|
<NormalMode>
|
|
<Tension attackTension="1" cooperationTension="1" shorttermTargetTension="1"/>
|
|
<Incline attackProb="0.500000" cooperationProb="0.500000" shorttermTargetProb="0.300000" avoidProb="0.000000" moveProb="0.500000" socialProb="0.000000"/>
|
|
</NormalMode>
|
|
</Pattern>
|
|
<Pattern minHpRatio="0.000000" maxHpRatio="0.300000">
|
|
<NormalMode>
|
|
<Tension attackTension="1" cooperationTension="1" shorttermTargetTension="1"/>
|
|
<Incline attackProb="0.500000" cooperationProb="0.500000" shorttermTargetProb="0.300000" avoidProb="0.000000" moveProb="0.500000" socialProb="0.000000"/>
|
|
</NormalMode>
|
|
</Pattern>
|
|
</PatternList>
|
|
<ShorttermTarget>
|
|
<StTensionList>
|
|
<StTension id="1"/>
|
|
</StTensionList>
|
|
<StWorkList/>
|
|
</ShorttermTarget>
|
|
<Social socialMotionId="0"/>
|
|
<AggroChangeAttack nearTargetAttackId="" showAggroChangeMotionAfterNearTargetAttack="" distantTargetAttackId="" showAggroChangeMotionAfterDistantTargetAttack=""/>
|
|
<AbsolutelyAttack>
|
|
<WorkList/>
|
|
<CutAllBehaviorList/>
|
|
<CutNextAttackList/>
|
|
</AbsolutelyAttack>
|
|
</CombatState>
|
|
<PeaceState checkInterval="5000" minLeaderDistance="100" maxLeaderDistance="200" popupMsg="" msgProb="" msgInterval="" followNearUser="false" followDungeonUser="" followQuestUser="" questPatrol="">
|
|
<Buff range="0" coolTime="0"/>
|
|
<RandomMove moveMinDistance="100" moveMaxDistance="400" probSocial="0.000000" moveRadius="1000" probMove="0.000000">
|
|
<Social motionId="1"/>
|
|
<Social motionId="2"/>
|
|
</RandomMove>
|
|
</PeaceState>
|
|
</Ai>
|
|
<Ai id="413" name="빌리저NPC dummy 1.1">
|
|
<CautionState alertRadius="250" rotateTime="10" probAvoid="0.000000" avoidSkill="0" alertAngle="360" rotateAngle="45" checkInterval="5000" probActiveMove="0.000000" enable="false" hpResetWhenCombatEnd="false">
|
|
<ActiveMove id="0"/>
|
|
</CautionState>
|
|
<CombatState watchRotateTime="10" watchRotateAngle="45" playSocialWhenFirstAggro="false" enable="false">
|
|
<Attack>
|
|
<TensionList>
|
|
<Tension id="1">
|
|
<Info workId="1" prob="1.000000" distanceRate="1.000000"/>
|
|
<Info workId="2" prob="1.000000" distanceRate="1.000000"/>
|
|
</Tension>
|
|
</TensionList>
|
|
<WorkList>
|
|
<Work id="1" desc="" normalBehaviorId="1" normalBehaviorType="social" offFlockOnNormalMode="false" angerBehaviorId="1" angerBehaviorType="social" offFlockOnAngerMode="false" preProcess="PcTargetByAggro()" distanceType="2" distanceRate="1.000000" coolTime="1000" isDirectionRevision="true" nextAttackProb="" nextAttackId=""/>
|
|
<Work id="2" desc="" normalBehaviorId="2" normalBehaviorType="social" offFlockOnNormalMode="false" angerBehaviorId="2" angerBehaviorType="social" offFlockOnAngerMode="false" preProcess="PcTargetByAggro()" distanceType="2" distanceRate="1.000000" coolTime="1000" isDirectionRevision="true" nextAttackProb="" nextAttackId=""/>
|
|
</WorkList>
|
|
</Attack>
|
|
<Avoid avoidSkillId="0" cooltime="10000"/>
|
|
<Cooperation concurrentAttackDuration="5000" sequentialAttackDelay="1000" escapeDuration="3000">
|
|
<TensionList>
|
|
<Tension id="1">
|
|
<Info workId="1" prob="1.000000" distanceRate="1.000000"/>
|
|
</Tension>
|
|
</TensionList>
|
|
<WorkList>
|
|
<Work id="1" desc="" normalBehaviorId="1" normalBehaviorType="social" offFlockOnNormalMode="false" angerBehaviorId="1" angerBehaviorType="social" offFlockOnAngerMode="false" preProcess="PcTargetByAggro()" sendOrderId="1" sendOrderRange="400" sendOrderMaxCount="2" sendOrderRefTarget="0" distanceType="2" distanceRate="1.000000" coolTime="1000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0"/>
|
|
</WorkList>
|
|
<ReceiveOrderList>
|
|
<ReceiveOrder orderId="1" prob="0.000000" attackId="1"/>
|
|
</ReceiveOrderList>
|
|
</Cooperation>
|
|
<CounterFlee workId="2" toAnger="true" speedUpRate="1.100000" maxMovingTime="10000" recentHitTime="30000" recentPcBehaviorTime="20000"/>
|
|
<Idle duration="1000"/>
|
|
<MonsterFlee hpRate="0.200000" executionRate="0.100000" fleeDistance="1000" shareAggroRange="500"/>
|
|
<MonsterSummon hpRate="0.200000" executionRate="0" summonNum="1" summonRange="300" summonTemplateId="0"/>
|
|
<Move targetDistance="100" timeout="5000"/>
|
|
<PatternList>
|
|
<Pattern default="true">
|
|
<AngerMode>
|
|
<Tension attackTension="1" cooperationTension="1" shorttermTargetTension="1"/>
|
|
<Incline attackProb="0.000000" cooperationProb="0.000000" shorttermTargetProb="0.000000" avoidProb="0.000000" moveProb="0.000000" socialProb="0.000000"/>
|
|
</AngerMode>
|
|
<NormalMode>
|
|
<Tension attackTension="1" cooperationTension="1" shorttermTargetTension="1"/>
|
|
<Incline attackProb="0.000000" cooperationProb="0.000000" shorttermTargetProb="0.000000" avoidProb="0.000000" moveProb="0.000000" socialProb="0.000000"/>
|
|
</NormalMode>
|
|
</Pattern>
|
|
<Pattern minHpRatio="0.000000" maxHpRatio="0.400000">
|
|
<AngerMode>
|
|
<Tension attackTension="1" cooperationTension="1" shorttermTargetTension="1"/>
|
|
<Incline attackProb="0.000000" cooperationProb="0.000000" shorttermTargetProb="0.000000" avoidProb="0.000000" moveProb="0.000000" socialProb="0.000000"/>
|
|
</AngerMode>
|
|
<NormalMode>
|
|
<Tension attackTension="1" cooperationTension="1" shorttermTargetTension="1"/>
|
|
<Incline attackProb="0.000000" cooperationProb="0.000000" shorttermTargetProb="0.000000" avoidProb="0.000000" moveProb="0.000000" socialProb="0.000000"/>
|
|
</NormalMode>
|
|
</Pattern>
|
|
</PatternList>
|
|
<ShorttermTarget>
|
|
<StTensionList>
|
|
<StTension id="1">
|
|
<Info stWorkId="1" prob="0.000000"/>
|
|
</StTension>
|
|
</StTensionList>
|
|
<StWorkList>
|
|
<StWork id="1" desc="" preProcess="PcTargetByAggro()" immediateAttackId="1"/>
|
|
</StWorkList>
|
|
</ShorttermTarget>
|
|
<Social socialMotionId="1"/>
|
|
</CombatState>
|
|
<PeaceState checkInterval="5000" minLeaderDistance="100" maxLeaderDistance="150" followNearUser="false">
|
|
<Buff range="0" coolTime="0"/>
|
|
<RandomMove moveMinDistance="100" moveMaxDistance="300" probSocial="0.000000" moveRadius="1000" probMove="0.000000"/>
|
|
</PeaceState>
|
|
</Ai>
|
|
<Ai id="414" name="죽어가는 길리두">
|
|
<CautionState alertRadius="250" rotateTime="10" probAvoid="0.000000" avoidSkill="0" alertAngle="360" rotateAngle="50" checkInterval="5000" probActiveMove="0.200000">
|
|
<ActiveMove id="0"/>
|
|
<ActiveMove id="0"/>
|
|
</CautionState>
|
|
<CombatState watchRotateTime="5" watchRotateAngle="100" playSocialWhenFirstAggro="true">
|
|
<Attack>
|
|
<TensionList>
|
|
<Tension id="1">
|
|
<Info workId="201" prob="0.500000" distanceRate="0.800000"/>
|
|
<Info workId="202" prob="0.500000" distanceRate="0.800000"/>
|
|
<Info workId="207" prob="0.100000" distanceRate="0.800000"/>
|
|
<Info workId="208" prob="0.100000" distanceRate="0.800000"/>
|
|
<Info workId="204" prob="0.100000" distanceRate="0.800000"/>
|
|
<Info workId="206" prob="0.100000" distanceRate="0.800000"/>
|
|
<Info workId="250" prob="0.100000" distanceRate="0.800000"/>
|
|
<Info workId="251" prob="0.100000" distanceRate="0.800000"/>
|
|
<Info workId="101" prob="0.200000" distanceRate="0.800000"/>
|
|
<Info workId="102" prob="0.200000" distanceRate="0.800000"/>
|
|
<Info workId="103" prob="0.200000" distanceRate="0.800000"/>
|
|
<Info workId="104" prob="0.200000" distanceRate="0.800000"/>
|
|
<Info workId="105" prob="0.200000" distanceRate="0.800000"/>
|
|
<Info workId="106" prob="0.200000" distanceRate="0.800000"/>
|
|
<Info workId="327" prob="0.000000" distanceRate="0.800000"/>
|
|
<Info workId="328" prob="0.000000" distanceRate="0.800000"/>
|
|
<Info workId="999" prob="0.000000" distanceRate="0.800000"/>
|
|
</Tension>
|
|
<Tension id="2">
|
|
<Info workId="201" prob="0.000000" distanceRate="0.800000"/>
|
|
<Info workId="202" prob="0.000000" distanceRate="0.800000"/>
|
|
<Info workId="102" prob="0.200000" distanceRate="0.800000"/>
|
|
<Info workId="101" prob="0.200000" distanceRate="0.800000"/>
|
|
<Info workId="103" prob="0.200000" distanceRate="0.800000"/>
|
|
<Info workId="104" prob="0.200000" distanceRate="0.800000"/>
|
|
<Info workId="105" prob="0.200000" distanceRate="0.800000"/>
|
|
<Info workId="106" prob="0.200000" distanceRate="0.800000"/>
|
|
<Info workId="204" prob="0.100000" distanceRate="0.800000"/>
|
|
<Info workId="206" prob="0.100000" distanceRate="0.800000"/>
|
|
<Info workId="207" prob="0.100000" distanceRate="0.800000"/>
|
|
<Info workId="208" prob="0.100000" distanceRate="0.800000"/>
|
|
<Info workId="250" prob="0.100000" distanceRate="0.800000"/>
|
|
<Info workId="251" prob="0.100000" distanceRate="0.800000"/>
|
|
<Info workId="327" prob="0.000000" distanceRate="0.800000"/>
|
|
<Info workId="328" prob="0.000000" distanceRate="0.800000"/>
|
|
<Info workId="999" prob="0.000000" distanceRate="0.800000"/>
|
|
</Tension>
|
|
</TensionList>
|
|
<WorkList>
|
|
<Work id="101" desc="일반공격1" normalBehaviorId="1101" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2101" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="2" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="" nextAttackId=""/>
|
|
<Work id="102" desc="일반공격2" normalBehaviorId="1103" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2103" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="" nextAttackId=""/>
|
|
<Work id="103" desc="일반공격3" normalBehaviorId="1104" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2104" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="2" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="" nextAttackId=""/>
|
|
<Work id="104" desc="울트라 어택01(39레벨 이상 사냥터만 사용)" normalBehaviorId="1106" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2106" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="2" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="" nextAttackId=""/>
|
|
<Work id="105" desc="울트라 어택02(43레벨 이상 사냥터만 사용)" normalBehaviorId="1107" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2107" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="2" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="" nextAttackId=""/>
|
|
<Work id="106" desc="울트라 어택03(54레벨 이상 사냥터만 사용)" normalBehaviorId="1105" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2105" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="2" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="" nextAttackId=""/>
|
|
<Work id="201" desc="헉헉 모션 50" normalBehaviorId="1201" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="1201" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetHpRatio() < 0.5 AND GetHpRatio() > 0.2" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="" nextAttackId=""/>
|
|
<Work id="202" desc="헉헉 모션 20" normalBehaviorId="1202" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="1202" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetHpRatio() < 0.2" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="" nextAttackId=""/>
|
|
<Work id="204" desc="어그로 체인지" normalBehaviorId="1204" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2204" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="" nextAttackId=""/>
|
|
<Work id="206" desc="백점프회피" normalBehaviorId="1206" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2206" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="" nextAttackId=""/>
|
|
<Work id="207" desc="사이드워크(좌)_1" normalBehaviorId="1207" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2207" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.500000" nextAttackId="327"/>
|
|
<Work id="208" desc="사이드워크(우)_1" normalBehaviorId="1208" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2208" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.500000" nextAttackId="328"/>
|
|
<Work id="250" desc="뒤로도망가는 ActiveMove" normalBehaviorId="444" normalBehaviorType="activeMove" offFlockOnNormalMode="true" angerBehaviorId="444" angerBehaviorType="activeMove" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="" nextAttackId=""/>
|
|
<Work id="251" desc="접근하는 ActiveMove" normalBehaviorId="445" normalBehaviorType="activeMove" offFlockOnNormalMode="true" angerBehaviorId="445" angerBehaviorType="activeMove" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="1.000000" coolTime="6000" isDirectionRevision="true" nextAttackProb="" nextAttackId=""/>
|
|
<Work id="327" desc="사이드워크(좌)_2" normalBehaviorId="1207" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2207" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="" nextAttackId=""/>
|
|
<Work id="328" desc="사이드워크(우)_2" normalBehaviorId="1208" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2208" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="" nextAttackId=""/>
|
|
<Work id="999" desc="무조건 나가는 공격" normalBehaviorId="1101" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2101" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="2" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="" nextAttackId=""/>
|
|
</WorkList>
|
|
</Attack>
|
|
<Avoid avoidSkillId="0" cooltime="10000"/>
|
|
<Cooperation concurrentAttackDuration="10000" sequentialAttackDelay="1000" escapeDuration="3000">
|
|
<TensionList>
|
|
<Tension id="1">
|
|
<Info workId="1" prob="0.100000" distanceRate="1.000000"/>
|
|
<Info workId="2" prob="1.000000" distanceRate="1.000000"/>
|
|
<Info workId="3" prob="1.000000" distanceRate="1.000000"/>
|
|
<Info workId="4" prob="1.000000" distanceRate="1.000000"/>
|
|
</Tension>
|
|
<Tension id="2">
|
|
<Info workId="1" prob="0.100000" distanceRate="1.000000"/>
|
|
<Info workId="2" prob="1.000000" distanceRate="1.000000"/>
|
|
<Info workId="3" prob="1.000000" distanceRate="1.000000"/>
|
|
<Info workId="4" prob="1.000000" distanceRate="1.000000"/>
|
|
</Tension>
|
|
</TensionList>
|
|
<WorkList>
|
|
<Work id="1" desc="10m 이내에 동료가 있으면 10%확률로 동시공격한다." normalBehaviorId="1204" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="1204" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetNpcCountInRange(250) > 1" sendOrderId="1" sendOrderRange="300" sendOrderMaxCount="5" sendOrderRefTarget="1" distanceType="2" distanceRate="1.000000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" orderType="concurrent" formationId="0"/>
|
|
<Work id="2" desc="HP가 20% 미만인 PC가 주변에 있으면 10초간 단체지속공격한다" normalBehaviorId="1204" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2204" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="PcTargetByHp(1,360,0,300,0,0.2,0)" sendOrderId="2" sendOrderRange="300" sendOrderMaxCount="5" sendOrderRefTarget="1" distanceType="2" distanceRate="1.000000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" orderType="sequential" formationId="0"/>
|
|
<Work id="3" desc="누킹/캐스팅 계열 스킬을 사용하는 PC가 있으면 양옆으로 찢어지는 포메이션명령 내리기" normalBehaviorId="1204" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2204" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="PcTargetBySkillCategoryUsing(1,360,0,500,13) OR PcTargetBySkillCategoryUsing(1,360,0,500,23)" sendOrderId="3" sendOrderRange="300" sendOrderMaxCount="5" sendOrderRefTarget="1" distanceType="2" distanceRate="1.000000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" orderType="formation" formationId="11"/>
|
|
<Work id="4" desc="다구리 맞으면 명령자 주위로 불러오는 포메이션" normalBehaviorId="1204" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2204" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetDamagedCount(3) > 4" sendOrderId="4" sendOrderRange="300" sendOrderMaxCount="5" sendOrderRefTarget="0" distanceType="2" distanceRate="1.000000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" orderType="formation" formationId="12"/>
|
|
</WorkList>
|
|
<ReceiveOrderList>
|
|
<ReceiveOrder orderId="1" prob="1.000000" attackId="101" formationCheckTime="0" formationAttackProb="0.000000" formationAttackId="0"/>
|
|
<ReceiveOrder orderId="2" prob="1.000000" attackId="101" formationCheckTime="0" formationAttackProb="0.000000" formationAttackId="0"/>
|
|
<ReceiveOrder orderId="3" prob="1.000000" attackId="101" formationCheckTime="4000" formationAttackProb="1.000000" formationAttackId="204"/>
|
|
<ReceiveOrder orderId="4" prob="1.000000" attackId="208" formationCheckTime="4000" formationAttackProb="1.000000" formationAttackId="204"/>
|
|
</ReceiveOrderList>
|
|
</Cooperation>
|
|
<Idle duration="1000"/>
|
|
<MonsterFlee hpRate="0.000000" executionRate="0.000000" fleeDistance="0" shareAggroRange="0"/>
|
|
<Move targetDistance="150" timeout="1000"/>
|
|
<PatternList>
|
|
<Pattern default="true">
|
|
<AngerMode>
|
|
<Tension attackTension="2" cooperationTension="2" shorttermTargetTension="2"/>
|
|
<Incline attackProb="0.500000" cooperationProb="0.500000" shorttermTargetProb="0.300000" avoidProb="0.000000" moveProb="0.500000" socialProb="0.000000"/>
|
|
</AngerMode>
|
|
<NormalMode>
|
|
<Tension attackTension="1" cooperationTension="1" shorttermTargetTension="1"/>
|
|
<Incline attackProb="0.500000" cooperationProb="0.500000" shorttermTargetProb="0.300000" avoidProb="0.000000" moveProb="0.500000" socialProb="0.000000"/>
|
|
</NormalMode>
|
|
</Pattern>
|
|
<Pattern minHpRatio="0.000000" maxHpRatio="0.300000">
|
|
<AngerMode>
|
|
<Tension attackTension="2" cooperationTension="2" shorttermTargetTension="2"/>
|
|
<Incline attackProb="0.500000" cooperationProb="0.500000" shorttermTargetProb="0.300000" avoidProb="0.000000" moveProb="0.500000" socialProb="0.000000"/>
|
|
</AngerMode>
|
|
<NormalMode>
|
|
<Tension attackTension="1" cooperationTension="1" shorttermTargetTension="1"/>
|
|
<Incline attackProb="0.500000" cooperationProb="0.500000" shorttermTargetProb="0.300000" avoidProb="0.000000" moveProb="0.500000" socialProb="0.000000"/>
|
|
</NormalMode>
|
|
</Pattern>
|
|
</PatternList>
|
|
<ShorttermTarget>
|
|
<StTensionList>
|
|
<StTension id="1">
|
|
<Info stWorkId="1" prob="0.500000"/>
|
|
<Info stWorkId="2" prob="0.000000"/>
|
|
</StTension>
|
|
<StTension id="2">
|
|
<Info stWorkId="1" prob="0.500000"/>
|
|
<Info stWorkId="2" prob="0.000000"/>
|
|
</StTension>
|
|
</StTensionList>
|
|
<StWorkList>
|
|
<StWork id="1" desc="HP20% 미만일때 100% 도망가기" preProcess="GetHpRatio() < 0.2" immediateAttackId="250"/>
|
|
<StWork id="2" desc="주변에 리액션이 난 파티원이 있을때 그쪽으로 이동" preProcess="NpcTargetByReaction(1,360,0,500,3)" immediateAttackId="251"/>
|
|
</StWorkList>
|
|
</ShorttermTarget>
|
|
<Social socialMotionId="0"/>
|
|
</CombatState>
|
|
<PeaceState checkInterval="5000" minLeaderDistance="100" maxLeaderDistance="200">
|
|
<RandomMove moveMinDistance="100" moveMaxDistance="400" probSocial="0.300000" moveRadius="1000" probMove="0.400000">
|
|
<Social motionId="1"/>
|
|
<Social motionId="2"/>
|
|
</RandomMove>
|
|
</PeaceState>
|
|
</Ai>
|
|
<Ai id="415" name="죽어가는 길리두">
|
|
<CautionState alertRadius="250" rotateTime="10" probAvoid="0.000000" avoidSkill="0" alertAngle="360" rotateAngle="50" checkInterval="5000" probActiveMove="0.200000">
|
|
<ActiveMove id="0"/>
|
|
<ActiveMove id="0"/>
|
|
</CautionState>
|
|
<CombatState watchRotateTime="5" watchRotateAngle="100" playSocialWhenFirstAggro="true">
|
|
<Attack>
|
|
<TensionList>
|
|
<Tension id="1">
|
|
<Info workId="201" prob="0.500000" distanceRate="0.800000"/>
|
|
<Info workId="202" prob="0.500000" distanceRate="0.800000"/>
|
|
<Info workId="207" prob="0.100000" distanceRate="0.800000"/>
|
|
<Info workId="208" prob="0.100000" distanceRate="0.800000"/>
|
|
<Info workId="204" prob="0.100000" distanceRate="0.800000"/>
|
|
<Info workId="206" prob="0.100000" distanceRate="0.800000"/>
|
|
<Info workId="250" prob="0.100000" distanceRate="0.800000"/>
|
|
<Info workId="251" prob="0.100000" distanceRate="0.800000"/>
|
|
<Info workId="101" prob="0.200000" distanceRate="0.800000"/>
|
|
<Info workId="102" prob="0.200000" distanceRate="0.800000"/>
|
|
<Info workId="103" prob="0.200000" distanceRate="0.800000"/>
|
|
<Info workId="104" prob="0.200000" distanceRate="0.800000"/>
|
|
<Info workId="105" prob="0.200000" distanceRate="0.800000"/>
|
|
<Info workId="106" prob="0.200000" distanceRate="0.800000"/>
|
|
<Info workId="327" prob="0.000000" distanceRate="0.800000"/>
|
|
<Info workId="328" prob="0.000000" distanceRate="0.800000"/>
|
|
<Info workId="999" prob="0.000000" distanceRate="0.800000"/>
|
|
</Tension>
|
|
<Tension id="2">
|
|
<Info workId="201" prob="0.000000" distanceRate="0.800000"/>
|
|
<Info workId="202" prob="0.000000" distanceRate="0.800000"/>
|
|
<Info workId="102" prob="0.200000" distanceRate="0.800000"/>
|
|
<Info workId="101" prob="0.200000" distanceRate="0.800000"/>
|
|
<Info workId="103" prob="0.200000" distanceRate="0.800000"/>
|
|
<Info workId="104" prob="0.200000" distanceRate="0.800000"/>
|
|
<Info workId="105" prob="0.200000" distanceRate="0.800000"/>
|
|
<Info workId="106" prob="0.200000" distanceRate="0.800000"/>
|
|
<Info workId="204" prob="0.100000" distanceRate="0.800000"/>
|
|
<Info workId="206" prob="0.100000" distanceRate="0.800000"/>
|
|
<Info workId="207" prob="0.100000" distanceRate="0.800000"/>
|
|
<Info workId="208" prob="0.100000" distanceRate="0.800000"/>
|
|
<Info workId="250" prob="0.100000" distanceRate="0.800000"/>
|
|
<Info workId="251" prob="0.100000" distanceRate="0.800000"/>
|
|
<Info workId="327" prob="0.000000" distanceRate="0.800000"/>
|
|
<Info workId="328" prob="0.000000" distanceRate="0.800000"/>
|
|
<Info workId="999" prob="0.000000" distanceRate="0.800000"/>
|
|
</Tension>
|
|
</TensionList>
|
|
<WorkList>
|
|
<Work id="101" desc="일반공격1" normalBehaviorId="1101" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2101" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="2" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="" nextAttackId=""/>
|
|
<Work id="102" desc="일반공격2" normalBehaviorId="1103" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2103" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="" nextAttackId=""/>
|
|
<Work id="103" desc="일반공격3" normalBehaviorId="1104" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2104" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="2" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="" nextAttackId=""/>
|
|
<Work id="104" desc="울트라 어택01(39레벨 이상 사냥터만 사용)" normalBehaviorId="1106" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2106" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="2" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="" nextAttackId=""/>
|
|
<Work id="105" desc="울트라 어택02(43레벨 이상 사냥터만 사용)" normalBehaviorId="1107" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2107" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="2" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="" nextAttackId=""/>
|
|
<Work id="106" desc="울트라 어택03(54레벨 이상 사냥터만 사용)" normalBehaviorId="1105" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2105" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="2" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="" nextAttackId=""/>
|
|
<Work id="201" desc="헉헉 모션 50" normalBehaviorId="1201" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="1201" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetHpRatio() < 0.5 AND GetHpRatio() > 0.2" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="" nextAttackId=""/>
|
|
<Work id="202" desc="헉헉 모션 20" normalBehaviorId="1202" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="1202" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetHpRatio() < 0.2" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="" nextAttackId=""/>
|
|
<Work id="204" desc="어그로 체인지" normalBehaviorId="1204" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2204" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="" nextAttackId=""/>
|
|
<Work id="206" desc="백점프회피" normalBehaviorId="1206" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2206" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="" nextAttackId=""/>
|
|
<Work id="207" desc="사이드워크(좌)_1" normalBehaviorId="1207" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2207" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.500000" nextAttackId="327"/>
|
|
<Work id="208" desc="사이드워크(우)_1" normalBehaviorId="1208" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2208" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.500000" nextAttackId="328"/>
|
|
<Work id="250" desc="뒤로도망가는 ActiveMove" normalBehaviorId="446" normalBehaviorType="activeMove" offFlockOnNormalMode="true" angerBehaviorId="446" angerBehaviorType="activeMove" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="" nextAttackId=""/>
|
|
<Work id="251" desc="접근하는 ActiveMove" normalBehaviorId="447" normalBehaviorType="activeMove" offFlockOnNormalMode="true" angerBehaviorId="447" angerBehaviorType="activeMove" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="1.000000" coolTime="6000" isDirectionRevision="true" nextAttackProb="" nextAttackId=""/>
|
|
<Work id="327" desc="사이드워크(좌)_2" normalBehaviorId="1207" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2207" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="" nextAttackId=""/>
|
|
<Work id="328" desc="사이드워크(우)_2" normalBehaviorId="1208" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2208" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="" nextAttackId=""/>
|
|
<Work id="999" desc="무조건 나가는 공격" normalBehaviorId="1101" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2101" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="2" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="" nextAttackId=""/>
|
|
</WorkList>
|
|
</Attack>
|
|
<Avoid avoidSkillId="0" cooltime="10000"/>
|
|
<Cooperation concurrentAttackDuration="10000" sequentialAttackDelay="1000" escapeDuration="3000">
|
|
<TensionList>
|
|
<Tension id="1">
|
|
<Info workId="1" prob="0.100000" distanceRate="1.000000"/>
|
|
<Info workId="2" prob="1.000000" distanceRate="1.000000"/>
|
|
<Info workId="3" prob="1.000000" distanceRate="1.000000"/>
|
|
<Info workId="4" prob="1.000000" distanceRate="1.000000"/>
|
|
</Tension>
|
|
<Tension id="2">
|
|
<Info workId="1" prob="0.100000" distanceRate="1.000000"/>
|
|
<Info workId="2" prob="1.000000" distanceRate="1.000000"/>
|
|
<Info workId="3" prob="1.000000" distanceRate="1.000000"/>
|
|
<Info workId="4" prob="1.000000" distanceRate="1.000000"/>
|
|
</Tension>
|
|
</TensionList>
|
|
<WorkList>
|
|
<Work id="1" desc="10m 이내에 동료가 있으면 10%확률로 동시공격한다." normalBehaviorId="1204" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="1204" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetNpcCountInRange(250) > 1" sendOrderId="1" sendOrderRange="300" sendOrderMaxCount="5" sendOrderRefTarget="1" distanceType="2" distanceRate="1.000000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" orderType="concurrent" formationId="0"/>
|
|
<Work id="2" desc="HP가 20% 미만인 PC가 주변에 있으면 10초간 단체지속공격한다" normalBehaviorId="1204" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2204" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="PcTargetByHp(1,360,0,300,0,0.2,0)" sendOrderId="2" sendOrderRange="300" sendOrderMaxCount="5" sendOrderRefTarget="1" distanceType="2" distanceRate="1.000000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" orderType="sequential" formationId="0"/>
|
|
<Work id="3" desc="누킹/캐스팅 계열 스킬을 사용하는 PC가 있으면 양옆으로 찢어지는 포메이션명령 내리기" normalBehaviorId="1204" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2204" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="PcTargetBySkillCategoryUsing(1,360,0,500,13) OR PcTargetBySkillCategoryUsing(1,360,0,500,23)" sendOrderId="3" sendOrderRange="300" sendOrderMaxCount="5" sendOrderRefTarget="1" distanceType="2" distanceRate="1.000000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" orderType="formation" formationId="13"/>
|
|
<Work id="4" desc="다구리 맞으면 명령자 주위로 불러오는 포메이션" normalBehaviorId="1204" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2204" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetDamagedCount(3) > 4" sendOrderId="4" sendOrderRange="300" sendOrderMaxCount="5" sendOrderRefTarget="0" distanceType="2" distanceRate="1.000000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" orderType="formation" formationId="14"/>
|
|
</WorkList>
|
|
<ReceiveOrderList>
|
|
<ReceiveOrder orderId="1" prob="1.000000" attackId="101" formationCheckTime="0" formationAttackProb="0.000000" formationAttackId="0"/>
|
|
<ReceiveOrder orderId="2" prob="1.000000" attackId="101" formationCheckTime="0" formationAttackProb="0.000000" formationAttackId="0"/>
|
|
<ReceiveOrder orderId="3" prob="1.000000" attackId="101" formationCheckTime="4000" formationAttackProb="1.000000" formationAttackId="204"/>
|
|
<ReceiveOrder orderId="4" prob="1.000000" attackId="208" formationCheckTime="4000" formationAttackProb="1.000000" formationAttackId="204"/>
|
|
</ReceiveOrderList>
|
|
</Cooperation>
|
|
<Idle duration="1000"/>
|
|
<MonsterFlee hpRate="0.000000" executionRate="0.000000" fleeDistance="0" shareAggroRange="0"/>
|
|
<Move targetDistance="150" timeout="1000"/>
|
|
<PatternList>
|
|
<Pattern default="true">
|
|
<AngerMode>
|
|
<Tension attackTension="2" cooperationTension="2" shorttermTargetTension="2"/>
|
|
<Incline attackProb="0.500000" cooperationProb="0.500000" shorttermTargetProb="0.300000" avoidProb="0.000000" moveProb="0.500000" socialProb="0.000000"/>
|
|
</AngerMode>
|
|
<NormalMode>
|
|
<Tension attackTension="1" cooperationTension="1" shorttermTargetTension="1"/>
|
|
<Incline attackProb="0.500000" cooperationProb="0.500000" shorttermTargetProb="0.300000" avoidProb="0.000000" moveProb="0.500000" socialProb="0.000000"/>
|
|
</NormalMode>
|
|
</Pattern>
|
|
<Pattern minHpRatio="0.000000" maxHpRatio="0.300000">
|
|
<AngerMode>
|
|
<Tension attackTension="2" cooperationTension="2" shorttermTargetTension="2"/>
|
|
<Incline attackProb="0.500000" cooperationProb="0.500000" shorttermTargetProb="0.300000" avoidProb="0.000000" moveProb="0.500000" socialProb="0.000000"/>
|
|
</AngerMode>
|
|
<NormalMode>
|
|
<Tension attackTension="1" cooperationTension="1" shorttermTargetTension="1"/>
|
|
<Incline attackProb="0.500000" cooperationProb="0.500000" shorttermTargetProb="0.300000" avoidProb="0.000000" moveProb="0.500000" socialProb="0.000000"/>
|
|
</NormalMode>
|
|
</Pattern>
|
|
</PatternList>
|
|
<ShorttermTarget>
|
|
<StTensionList>
|
|
<StTension id="1">
|
|
<Info stWorkId="1" prob="0.500000"/>
|
|
<Info stWorkId="2" prob="0.000000"/>
|
|
</StTension>
|
|
<StTension id="2">
|
|
<Info stWorkId="1" prob="0.500000"/>
|
|
<Info stWorkId="2" prob="0.000000"/>
|
|
</StTension>
|
|
</StTensionList>
|
|
<StWorkList>
|
|
<StWork id="1" desc="HP20% 미만일때 100% 도망가기" preProcess="GetHpRatio() < 0.2" immediateAttackId="250"/>
|
|
<StWork id="2" desc="주변에 리액션이 난 파티원이 있을때 그쪽으로 이동" preProcess="NpcTargetByReaction(1,360,0,500,3)" immediateAttackId="251"/>
|
|
</StWorkList>
|
|
</ShorttermTarget>
|
|
<Social socialMotionId="0"/>
|
|
</CombatState>
|
|
<PeaceState checkInterval="5000" minLeaderDistance="100" maxLeaderDistance="200">
|
|
<RandomMove moveMinDistance="100" moveMaxDistance="400" probSocial="0.300000" moveRadius="1000" probMove="0.400000">
|
|
<Social motionId="1"/>
|
|
<Social motionId="2"/>
|
|
</RandomMove>
|
|
</PeaceState>
|
|
</Ai>
|
|
<Ai id="416" name="죽어가는 길리두">
|
|
<CautionState alertRadius="250" rotateTime="10" probAvoid="0.000000" avoidSkill="0" alertAngle="360" rotateAngle="50" checkInterval="5000" probActiveMove="0.200000">
|
|
<ActiveMove id="0"/>
|
|
<ActiveMove id="0"/>
|
|
</CautionState>
|
|
<CombatState watchRotateTime="5" watchRotateAngle="100" playSocialWhenFirstAggro="true">
|
|
<Attack>
|
|
<TensionList>
|
|
<Tension id="1">
|
|
<Info workId="201" prob="0.500000" distanceRate="0.800000"/>
|
|
<Info workId="202" prob="0.500000" distanceRate="0.800000"/>
|
|
<Info workId="207" prob="0.100000" distanceRate="0.800000"/>
|
|
<Info workId="208" prob="0.100000" distanceRate="0.800000"/>
|
|
<Info workId="204" prob="0.100000" distanceRate="0.800000"/>
|
|
<Info workId="206" prob="0.100000" distanceRate="0.800000"/>
|
|
<Info workId="250" prob="0.100000" distanceRate="0.800000"/>
|
|
<Info workId="251" prob="0.100000" distanceRate="0.800000"/>
|
|
<Info workId="101" prob="0.200000" distanceRate="0.800000"/>
|
|
<Info workId="102" prob="0.200000" distanceRate="0.800000"/>
|
|
<Info workId="103" prob="0.200000" distanceRate="0.800000"/>
|
|
<Info workId="104" prob="0.200000" distanceRate="0.800000"/>
|
|
<Info workId="105" prob="0.200000" distanceRate="0.800000"/>
|
|
<Info workId="106" prob="0.200000" distanceRate="0.800000"/>
|
|
<Info workId="327" prob="0.000000" distanceRate="0.800000"/>
|
|
<Info workId="328" prob="0.000000" distanceRate="0.800000"/>
|
|
<Info workId="999" prob="0.000000" distanceRate="0.800000"/>
|
|
</Tension>
|
|
<Tension id="2">
|
|
<Info workId="201" prob="0.000000" distanceRate="0.800000"/>
|
|
<Info workId="202" prob="0.000000" distanceRate="0.800000"/>
|
|
<Info workId="102" prob="0.200000" distanceRate="0.800000"/>
|
|
<Info workId="101" prob="0.200000" distanceRate="0.800000"/>
|
|
<Info workId="103" prob="0.200000" distanceRate="0.800000"/>
|
|
<Info workId="104" prob="0.200000" distanceRate="0.800000"/>
|
|
<Info workId="105" prob="0.200000" distanceRate="0.800000"/>
|
|
<Info workId="106" prob="0.200000" distanceRate="0.800000"/>
|
|
<Info workId="204" prob="0.100000" distanceRate="0.800000"/>
|
|
<Info workId="206" prob="0.100000" distanceRate="0.800000"/>
|
|
<Info workId="207" prob="0.100000" distanceRate="0.800000"/>
|
|
<Info workId="208" prob="0.100000" distanceRate="0.800000"/>
|
|
<Info workId="250" prob="0.100000" distanceRate="0.800000"/>
|
|
<Info workId="251" prob="0.100000" distanceRate="0.800000"/>
|
|
<Info workId="327" prob="0.000000" distanceRate="0.800000"/>
|
|
<Info workId="328" prob="0.000000" distanceRate="0.800000"/>
|
|
<Info workId="999" prob="0.000000" distanceRate="0.800000"/>
|
|
</Tension>
|
|
</TensionList>
|
|
<WorkList>
|
|
<Work id="101" desc="일반공격1" normalBehaviorId="1101" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2101" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="2" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="" nextAttackId=""/>
|
|
<Work id="102" desc="일반공격2" normalBehaviorId="1103" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2103" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="" nextAttackId=""/>
|
|
<Work id="103" desc="일반공격3" normalBehaviorId="1104" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2104" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="2" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="" nextAttackId=""/>
|
|
<Work id="104" desc="울트라 어택01(39레벨 이상 사냥터만 사용)" normalBehaviorId="1106" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2106" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="2" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="" nextAttackId=""/>
|
|
<Work id="105" desc="울트라 어택02(43레벨 이상 사냥터만 사용)" normalBehaviorId="1107" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2107" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="2" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="" nextAttackId=""/>
|
|
<Work id="106" desc="울트라 어택03(54레벨 이상 사냥터만 사용)" normalBehaviorId="1105" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2105" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="2" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="" nextAttackId=""/>
|
|
<Work id="201" desc="헉헉 모션 50" normalBehaviorId="1201" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="1201" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetHpRatio() < 0.5 AND GetHpRatio() > 0.2" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="" nextAttackId=""/>
|
|
<Work id="202" desc="헉헉 모션 20" normalBehaviorId="1202" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="1202" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetHpRatio() < 0.2" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="" nextAttackId=""/>
|
|
<Work id="204" desc="어그로 체인지" normalBehaviorId="1204" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2204" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="" nextAttackId=""/>
|
|
<Work id="206" desc="백점프회피" normalBehaviorId="1206" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2206" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="" nextAttackId=""/>
|
|
<Work id="207" desc="사이드워크(좌)_1" normalBehaviorId="1207" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2207" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.500000" nextAttackId="327"/>
|
|
<Work id="208" desc="사이드워크(우)_1" normalBehaviorId="1208" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2208" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.500000" nextAttackId="328"/>
|
|
<Work id="250" desc="뒤로도망가는 ActiveMove" normalBehaviorId="448" normalBehaviorType="activeMove" offFlockOnNormalMode="true" angerBehaviorId="448" angerBehaviorType="activeMove" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="" nextAttackId=""/>
|
|
<Work id="251" desc="접근하는 ActiveMove" normalBehaviorId="449" normalBehaviorType="activeMove" offFlockOnNormalMode="true" angerBehaviorId="449" angerBehaviorType="activeMove" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="1.000000" coolTime="6000" isDirectionRevision="true" nextAttackProb="" nextAttackId=""/>
|
|
<Work id="327" desc="사이드워크(좌)_2" normalBehaviorId="1207" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2207" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="" nextAttackId=""/>
|
|
<Work id="328" desc="사이드워크(우)_2" normalBehaviorId="1208" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2208" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="" nextAttackId=""/>
|
|
<Work id="999" desc="무조건 나가는 공격" normalBehaviorId="1101" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2101" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="2" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="" nextAttackId=""/>
|
|
</WorkList>
|
|
</Attack>
|
|
<Avoid avoidSkillId="0" cooltime="10000"/>
|
|
<Cooperation concurrentAttackDuration="10000" sequentialAttackDelay="1000" escapeDuration="3000">
|
|
<TensionList>
|
|
<Tension id="1">
|
|
<Info workId="1" prob="0.100000" distanceRate="1.000000"/>
|
|
<Info workId="2" prob="1.000000" distanceRate="1.000000"/>
|
|
<Info workId="3" prob="1.000000" distanceRate="1.000000"/>
|
|
<Info workId="4" prob="1.000000" distanceRate="1.000000"/>
|
|
</Tension>
|
|
<Tension id="2">
|
|
<Info workId="1" prob="0.100000" distanceRate="1.000000"/>
|
|
<Info workId="2" prob="1.000000" distanceRate="1.000000"/>
|
|
<Info workId="3" prob="1.000000" distanceRate="1.000000"/>
|
|
<Info workId="4" prob="1.000000" distanceRate="1.000000"/>
|
|
</Tension>
|
|
</TensionList>
|
|
<WorkList>
|
|
<Work id="1" desc="10m 이내에 동료가 있으면 10%확률로 동시공격한다." normalBehaviorId="1204" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="1204" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetNpcCountInRange(250) > 1" sendOrderId="1" sendOrderRange="300" sendOrderMaxCount="5" sendOrderRefTarget="1" distanceType="2" distanceRate="1.000000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" orderType="concurrent" formationId="0"/>
|
|
<Work id="2" desc="HP가 20% 미만인 PC가 주변에 있으면 10초간 단체지속공격한다" normalBehaviorId="1204" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2204" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="PcTargetByHp(1,360,0,300,0,0.2,0)" sendOrderId="2" sendOrderRange="300" sendOrderMaxCount="5" sendOrderRefTarget="1" distanceType="2" distanceRate="1.000000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" orderType="sequential" formationId="0"/>
|
|
<Work id="3" desc="누킹/캐스팅 계열 스킬을 사용하는 PC가 있으면 양옆으로 찢어지는 포메이션명령 내리기" normalBehaviorId="1204" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2204" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="PcTargetBySkillCategoryUsing(1,360,0,500,13) OR PcTargetBySkillCategoryUsing(1,360,0,500,23)" sendOrderId="3" sendOrderRange="300" sendOrderMaxCount="5" sendOrderRefTarget="1" distanceType="2" distanceRate="1.000000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" orderType="formation" formationId="15"/>
|
|
<Work id="4" desc="다구리 맞으면 명령자 주위로 불러오는 포메이션" normalBehaviorId="1204" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2204" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetDamagedCount(3) > 4" sendOrderId="4" sendOrderRange="300" sendOrderMaxCount="5" sendOrderRefTarget="0" distanceType="2" distanceRate="1.000000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" orderType="formation" formationId="16"/>
|
|
</WorkList>
|
|
<ReceiveOrderList>
|
|
<ReceiveOrder orderId="1" prob="1.000000" attackId="101" formationCheckTime="0" formationAttackProb="0.000000" formationAttackId="0"/>
|
|
<ReceiveOrder orderId="2" prob="1.000000" attackId="101" formationCheckTime="0" formationAttackProb="0.000000" formationAttackId="0"/>
|
|
<ReceiveOrder orderId="3" prob="1.000000" attackId="101" formationCheckTime="4000" formationAttackProb="1.000000" formationAttackId="204"/>
|
|
<ReceiveOrder orderId="4" prob="1.000000" attackId="208" formationCheckTime="4000" formationAttackProb="1.000000" formationAttackId="204"/>
|
|
</ReceiveOrderList>
|
|
</Cooperation>
|
|
<Idle duration="1000"/>
|
|
<MonsterFlee hpRate="0.000000" executionRate="0.000000" fleeDistance="0" shareAggroRange="0"/>
|
|
<Move targetDistance="150" timeout="1000"/>
|
|
<PatternList>
|
|
<Pattern default="true">
|
|
<AngerMode>
|
|
<Tension attackTension="2" cooperationTension="2" shorttermTargetTension="2"/>
|
|
<Incline attackProb="0.500000" cooperationProb="0.500000" shorttermTargetProb="0.300000" avoidProb="0.000000" moveProb="0.500000" socialProb="0.000000"/>
|
|
</AngerMode>
|
|
<NormalMode>
|
|
<Tension attackTension="1" cooperationTension="1" shorttermTargetTension="1"/>
|
|
<Incline attackProb="0.500000" cooperationProb="0.500000" shorttermTargetProb="0.300000" avoidProb="0.000000" moveProb="0.500000" socialProb="0.000000"/>
|
|
</NormalMode>
|
|
</Pattern>
|
|
<Pattern minHpRatio="0.000000" maxHpRatio="0.300000">
|
|
<AngerMode>
|
|
<Tension attackTension="2" cooperationTension="2" shorttermTargetTension="2"/>
|
|
<Incline attackProb="0.500000" cooperationProb="0.500000" shorttermTargetProb="0.300000" avoidProb="0.000000" moveProb="0.500000" socialProb="0.000000"/>
|
|
</AngerMode>
|
|
<NormalMode>
|
|
<Tension attackTension="1" cooperationTension="1" shorttermTargetTension="1"/>
|
|
<Incline attackProb="0.500000" cooperationProb="0.500000" shorttermTargetProb="0.300000" avoidProb="0.000000" moveProb="0.500000" socialProb="0.000000"/>
|
|
</NormalMode>
|
|
</Pattern>
|
|
</PatternList>
|
|
<ShorttermTarget>
|
|
<StTensionList>
|
|
<StTension id="1">
|
|
<Info stWorkId="1" prob="0.500000"/>
|
|
<Info stWorkId="2" prob="0.000000"/>
|
|
</StTension>
|
|
<StTension id="2">
|
|
<Info stWorkId="1" prob="0.500000"/>
|
|
<Info stWorkId="2" prob="0.000000"/>
|
|
</StTension>
|
|
</StTensionList>
|
|
<StWorkList>
|
|
<StWork id="1" desc="HP20% 미만일때 100% 도망가기" preProcess="GetHpRatio() < 0.2" immediateAttackId="250"/>
|
|
<StWork id="2" desc="주변에 리액션이 난 파티원이 있을때 그쪽으로 이동" preProcess="NpcTargetByReaction(1,360,0,500,3)" immediateAttackId="251"/>
|
|
</StWorkList>
|
|
</ShorttermTarget>
|
|
<Social socialMotionId="0"/>
|
|
</CombatState>
|
|
<PeaceState checkInterval="5000" minLeaderDistance="100" maxLeaderDistance="200">
|
|
<RandomMove moveMinDistance="100" moveMaxDistance="400" probSocial="0.300000" moveRadius="1000" probMove="0.400000">
|
|
<Social motionId="1"/>
|
|
<Social motionId="2"/>
|
|
</RandomMove>
|
|
</PeaceState>
|
|
</Ai>
|
|
<Ai id="417" name="좀포리 인부">
|
|
<CautionState alertRadius="250" rotateTime="5" probAvoid="0.300000" avoidSkill="1205" alertAngle="360" rotateAngle="60" checkInterval="5000" probActiveMove="0.500000" enable="true">
|
|
<ActiveMove id="450"/>
|
|
<ActiveMove id="451"/>
|
|
</CautionState>
|
|
<CombatState watchRotateTime="5" watchRotateAngle="60" playSocialWhenFirstAggro="false" enable="true" hpResetWhenCombatEnd="false">
|
|
<Attack>
|
|
<TensionList>
|
|
<Tension id="1">
|
|
<Info workId="1" prob="0.800000" distanceRate="0.000000"/>
|
|
<Info workId="3" prob="0.800000" distanceRate="0.000000"/>
|
|
<Info workId="4" prob="0.800000" distanceRate="0.000000"/>
|
|
<Info workId="2" prob="0.500000" distanceRate="0.000000"/>
|
|
</Tension>
|
|
</TensionList>
|
|
<WorkList>
|
|
<Work id="1" desc="앞으로 도망치기" normalBehaviorType="activeMove" offFlockOnNormalMode="true" angerBehaviorType="activeMove" offFlockOnAngerMode="false" preProcess="PcTargetByAreaRandom(1, 360, 1, 1000)" distanceType="" distanceRate="0.000000" coolTime="0" isDirectionRevision="false" referenceNextAttackPreprocess="" nextAttackProb="" nextAttackId="" nextShorttermTargetProb="" nextShorttermTargetId="" noCancelNextAttackByAggroChanged="" msgImmediately="false" msg="451011" msgProb="1.000000" activeMoveIdForSkillOnNormalMode="" activeMoveIdForSkillOnAngerMode="" normalBehaviorId="455" angerBehaviorId="455"/>
|
|
<Work id="2" desc="뒤로 도망치기" normalBehaviorType="activeMove" offFlockOnNormalMode="true" angerBehaviorType="activeMove" offFlockOnAngerMode="true" preProcess="PcTargetByAreaRandom(1, 360, 1, 1000)" distanceType="" distanceRate="0.000000" coolTime="0" isDirectionRevision="false" referenceNextAttackPreprocess="" nextAttackProb="" nextAttackId="" nextShorttermTargetProb="" nextShorttermTargetId="" noCancelNextAttackByAggroChanged="" msgImmediately="false" msg="0" msgProb="0.000000" activeMoveIdForSkillOnNormalMode="" activeMoveIdForSkillOnAngerMode="" normalBehaviorId="456" angerBehaviorId="456"/>
|
|
<Work id="3" desc="좌로 도망치기" normalBehaviorType="activeMove" offFlockOnNormalMode="true" angerBehaviorType="activeMove" offFlockOnAngerMode="true" preProcess="PcTargetByAreaRandom(1, 360, 1, 1000)" distanceType="" distanceRate="0.000000" coolTime="0" isDirectionRevision="false" referenceNextAttackPreprocess="" nextAttackProb="" nextAttackId="" nextShorttermTargetProb="" nextShorttermTargetId="" noCancelNextAttackByAggroChanged="" msgImmediately="false" msg="0" msgProb="0.000000" activeMoveIdForSkillOnNormalMode="" activeMoveIdForSkillOnAngerMode="" normalBehaviorId="457" angerBehaviorId="457"/>
|
|
<Work id="4" desc="우로 도망치기" normalBehaviorType="activeMove" offFlockOnNormalMode="true" angerBehaviorType="activeMove" offFlockOnAngerMode="false" preProcess="PcTargetByAreaRandom(1, 360, 1, 1000)" distanceType="" distanceRate="0.000000" coolTime="0" isDirectionRevision="false" referenceNextAttackPreprocess="" nextAttackProb="" nextAttackId="" nextShorttermTargetProb="" nextShorttermTargetId="" noCancelNextAttackByAggroChanged="" msgImmediately="false" msg="0" msgProb="0.000000" activeMoveIdForSkillOnNormalMode="" activeMoveIdForSkillOnAngerMode="" normalBehaviorId="458" angerBehaviorId="458"/>
|
|
</WorkList>
|
|
</Attack>
|
|
<Avoid avoidSkillId="1205" cooltime="10000"/>
|
|
<Cooperation concurrentAttackDuration="5000" sequentialAttackDelay="1000" escapeDuration="3000">
|
|
<TensionList>
|
|
<Tension id="1"/>
|
|
</TensionList>
|
|
<WorkList/>
|
|
<ReceiveOrderList/>
|
|
</Cooperation>
|
|
<CounterFlee workId="0" toAnger="false" speedUpRate="0.000000" maxMovingTime="0" recentHitTime="0" recentPcBehaviorTime="0"/>
|
|
<Idle duration="1000"/>
|
|
<MonsterFlee hpRate="0.000000" executionRate="0.000000" fleeDistance="0" shareAggroRange="0"/>
|
|
<MonsterSummon hpRate="0.000000" executionRate="0" summonNum="0" summonRange="0" summonTemplateId="0"/>
|
|
<Move targetDistance="100" timeout="1000"/>
|
|
<PatternList id="1">
|
|
<Pattern default="true">
|
|
<NormalMode>
|
|
<Tension attackTension="1" cooperationTension="1" shorttermTargetTension="1"/>
|
|
<Incline attackProb="0.500000" cooperationProb="0.000000" shorttermTargetProb="0.000000" avoidProb="0.000000" moveProb="0.000000" socialProb="0.000000"/>
|
|
</NormalMode>
|
|
</Pattern>
|
|
</PatternList>
|
|
<ShorttermTarget>
|
|
<StTensionList>
|
|
<StTension id="1"/>
|
|
</StTensionList>
|
|
<StWorkList/>
|
|
</ShorttermTarget>
|
|
<Social socialMotionId="0"/>
|
|
<AggroChangeAttack nearTargetAttackId="" showAggroChangeMotionAfterNearTargetAttack="" distantTargetAttackId="" showAggroChangeMotionAfterDistantTargetAttack=""/>
|
|
<AbsolutelyAttack>
|
|
<WorkList/>
|
|
<CutAllBehaviorList/>
|
|
<CutNextAttackList/>
|
|
</AbsolutelyAttack>
|
|
</CombatState>
|
|
<PeaceState checkInterval="5000" minLeaderDistance="50" maxLeaderDistance="100" popupMsg="451005,451006" msgProb="0.500000" msgInterval="5000" followNearUser="false" followDungeonUser="" followQuestUser="" questPatrol="">
|
|
<Buff range="0" coolTime="0"/>
|
|
<RandomMove moveMinDistance="50" moveMaxDistance="150" probSocial="0.300000" moveRadius="200" probMove="0.500000">
|
|
<Social motionId="1"/>
|
|
<Social motionId="2"/>
|
|
</RandomMove>
|
|
</PeaceState>
|
|
</Ai>
|
|
<Ai id="418" name="밤피르의 숙녀">
|
|
<CautionState alertRadius="250" rotateTime="10" probAvoid="0.000000" avoidSkill="0" alertAngle="360" rotateAngle="50" checkInterval="5000" probActiveMove="0.200000">
|
|
<ActiveMove id="0"/>
|
|
<ActiveMove id="0"/>
|
|
</CautionState>
|
|
<CombatState watchRotateTime="5" watchRotateAngle="100" playSocialWhenFirstAggro="true">
|
|
<Attack>
|
|
<TensionList>
|
|
<Tension id="1">
|
|
<Info workId="201" prob="0.500000" distanceRate="0.800000"/>
|
|
<Info workId="202" prob="0.500000" distanceRate="0.800000"/>
|
|
<Info workId="207" prob="0.100000" distanceRate="0.800000"/>
|
|
<Info workId="208" prob="0.100000" distanceRate="0.800000"/>
|
|
<Info workId="204" prob="0.100000" distanceRate="0.800000"/>
|
|
<Info workId="206" prob="0.100000" distanceRate="0.800000"/>
|
|
<Info workId="209" prob="0.100000" distanceRate="0.800000"/>
|
|
<Info workId="210" prob="0.100000" distanceRate="0.800000"/>
|
|
<Info workId="211" prob="0.100000" distanceRate="0.800000"/>
|
|
<Info workId="250" prob="0.100000" distanceRate="0.800000"/>
|
|
<Info workId="251" prob="0.100000" distanceRate="0.800000"/>
|
|
<Info workId="101" prob="0.200000" distanceRate="0.800000"/>
|
|
<Info workId="102" prob="0.200000" distanceRate="0.800000"/>
|
|
<Info workId="103" prob="0.200000" distanceRate="0.800000"/>
|
|
<Info workId="312" prob="0.000000" distanceRate="0.800000"/>
|
|
<Info workId="327" prob="0.000000" distanceRate="0.800000"/>
|
|
<Info workId="328" prob="0.000000" distanceRate="0.800000"/>
|
|
<Info workId="999" prob="0.000000" distanceRate="0.800000"/>
|
|
</Tension>
|
|
<Tension id="2">
|
|
<Info workId="201" prob="0.000000" distanceRate="0.800000"/>
|
|
<Info workId="202" prob="0.000000" distanceRate="0.800000"/>
|
|
<Info workId="102" prob="0.200000" distanceRate="0.800000"/>
|
|
<Info workId="101" prob="0.200000" distanceRate="0.800000"/>
|
|
<Info workId="103" prob="0.200000" distanceRate="0.800000"/>
|
|
<Info workId="204" prob="0.100000" distanceRate="0.800000"/>
|
|
<Info workId="206" prob="0.100000" distanceRate="0.800000"/>
|
|
<Info workId="207" prob="0.100000" distanceRate="0.800000"/>
|
|
<Info workId="208" prob="0.100000" distanceRate="0.800000"/>
|
|
<Info workId="209" prob="0.100000" distanceRate="0.800000"/>
|
|
<Info workId="210" prob="0.100000" distanceRate="0.800000"/>
|
|
<Info workId="211" prob="0.100000" distanceRate="0.800000"/>
|
|
<Info workId="250" prob="0.100000" distanceRate="0.800000"/>
|
|
<Info workId="251" prob="0.100000" distanceRate="0.800000"/>
|
|
<Info workId="312" prob="0.000000" distanceRate="0.800000"/>
|
|
<Info workId="327" prob="0.000000" distanceRate="0.800000"/>
|
|
<Info workId="328" prob="0.000000" distanceRate="0.800000"/>
|
|
<Info workId="999" prob="0.000000" distanceRate="0.800000"/>
|
|
</Tension>
|
|
</TensionList>
|
|
<WorkList>
|
|
<Work id="101" desc="일반공격1" normalBehaviorId="1101" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2101" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="2" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="" nextAttackId="" referenceNextAttackPreprocess="" nextShorttermTargetProb="" nextShorttermTargetId="" noCancelNextAttackByAggroChanged="" msgImmediately="" msg="451004" msgProb="0.3" activeMoveIdForSkillOnNormalMode="" activeMoveIdForSkillOnAngerMode="" />
|
|
<Work id="102" desc="강력한공격 전에 하는 사전동작" normalBehaviorId="1203" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2203" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="2" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="1" nextAttackId="312" />
|
|
<Work id="103" desc="일반공격2" normalBehaviorId="1103" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2103" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="2" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="" nextAttackId="" referenceNextAttackPreprocess="" nextShorttermTargetProb="" nextShorttermTargetId="" noCancelNextAttackByAggroChanged="" msgImmediately="" msg="451004" msgProb="0.3" activeMoveIdForSkillOnNormalMode="" activeMoveIdForSkillOnAngerMode="" />
|
|
<Work id="201" desc="헉헉 모션 50" normalBehaviorId="1201" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="1201" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetHpRatio() < 0.5 AND GetHpRatio() > 0.2" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="" nextAttackId=""/>
|
|
<Work id="202" desc="헉헉 모션 20" normalBehaviorId="1202" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="1202" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetHpRatio() < 0.2" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="" nextAttackId=""/>
|
|
<Work id="204" desc="어그로 체인지" normalBehaviorId="1204" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2204" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="" nextAttackId=""/>
|
|
<Work id="206" desc="회피이동" normalBehaviorId="1206" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2206" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="" nextAttackId=""/>
|
|
<Work id="207" desc="사이드워크(좌)_1" normalBehaviorId="1207" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2207" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.500000" nextAttackId="327"/>
|
|
<Work id="208" desc="사이드워크(우)_1" normalBehaviorId="1208" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2208" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.500000" nextAttackId="328"/>
|
|
<Work id="209" desc="회피이동(좌)" normalBehaviorId="1209" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2209" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="" nextAttackId=""/>
|
|
<Work id="210" desc="회피이동(우)" normalBehaviorId="1210" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2210" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="" nextAttackId=""/>
|
|
<Work id="211" desc="기타소셜" normalBehaviorId="1211" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2211" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="" nextAttackId=""/>
|
|
<Work id="250" desc="뒤로도망가는 ActiveMove" normalBehaviorId="453" normalBehaviorType="activeMove" offFlockOnNormalMode="true" angerBehaviorId="453" angerBehaviorType="activeMove" offFlockOnAngerMode="true" preProcess="1" distanceType="2" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="" nextAttackId=""/>
|
|
<Work id="251" desc="접근하는 ActiveMove" normalBehaviorId="454" normalBehaviorType="activeMove" offFlockOnNormalMode="true" angerBehaviorId="454" angerBehaviorType="activeMove" offFlockOnAngerMode="true" preProcess="1" distanceType="2" distanceRate="1.000000" coolTime="6000" isDirectionRevision="true" nextAttackProb="" nextAttackId=""/>
|
|
<Work id="312" desc="사전동작에 이어지는 강력한공격" normalBehaviorId="1102" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2102" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="2" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="" nextAttackId=""/>
|
|
<Work id="327" desc="사이드워크(좌)_2" normalBehaviorId="1207" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2207" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="" nextAttackId=""/>
|
|
<Work id="328" desc="사이드워크(우)_2" normalBehaviorId="1208" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2208" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="" nextAttackId=""/>
|
|
<Work id="999" desc="무조건 나가는 공격" normalBehaviorId="1101" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2101" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="2" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="" nextAttackId=""/>
|
|
</WorkList>
|
|
</Attack>
|
|
<Avoid avoidSkillId="0" cooltime="10000"/>
|
|
<Cooperation concurrentAttackDuration="10000" sequentialAttackDelay="1000" escapeDuration="3000">
|
|
<TensionList>
|
|
<Tension id="1">
|
|
<Info workId="1" prob="0.100000" distanceRate="1.000000"/>
|
|
<Info workId="2" prob="1.000000" distanceRate="1.000000"/>
|
|
<Info workId="3" prob="1.000000" distanceRate="1.000000"/>
|
|
<Info workId="4" prob="1.000000" distanceRate="1.000000"/>
|
|
</Tension>
|
|
<Tension id="2">
|
|
<Info workId="1" prob="0.100000" distanceRate="1.000000"/>
|
|
<Info workId="2" prob="1.000000" distanceRate="1.000000"/>
|
|
<Info workId="3" prob="1.000000" distanceRate="1.000000"/>
|
|
<Info workId="4" prob="1.000000" distanceRate="1.000000"/>
|
|
</Tension>
|
|
</TensionList>
|
|
<WorkList>
|
|
<Work id="1" desc="10m 이내에 동료가 있으면 10%확률로 동시공격한다." normalBehaviorId="1204" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="1204" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetNpcCountInRange(250) > 1" sendOrderId="1" sendOrderRange="300" sendOrderMaxCount="5" sendOrderRefTarget="1" distanceType="2" distanceRate="1.000000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" orderType="concurrent" formationId="0"/>
|
|
<Work id="2" desc="HP가 20% 미만인 PC가 주변에 있으면 10초간 단체지속공격한다" normalBehaviorId="1204" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2204" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="PcTargetByHp(1,360,0,300,0,0.2,0)" sendOrderId="2" sendOrderRange="300" sendOrderMaxCount="5" sendOrderRefTarget="1" distanceType="2" distanceRate="1.000000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" orderType="sequential" formationId="0"/>
|
|
<Work id="3" desc="누킹/캐스팅 계열 스킬을 사용하는 PC가 있으면 양옆으로 찢어지는 포메이션명령 내리기" normalBehaviorId="1204" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2204" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="PcTargetBySkillCategoryUsing(1,360,0,500,13) OR PcTargetBySkillCategoryUsing(1,360,0,500,23)" sendOrderId="3" sendOrderRange="300" sendOrderMaxCount="5" sendOrderRefTarget="1" distanceType="2" distanceRate="1.000000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" orderType="formation" formationId="18"/>
|
|
<Work id="4" desc="다구리 맞으면 명령자 주위로 불러오는 포메이션" normalBehaviorId="1204" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2204" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetDamagedCount(3) > 4" sendOrderId="4" sendOrderRange="300" sendOrderMaxCount="5" sendOrderRefTarget="0" distanceType="2" distanceRate="1.000000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" orderType="formation" formationId="19"/>
|
|
</WorkList>
|
|
<ReceiveOrderList>
|
|
<ReceiveOrder orderId="1" prob="1.000000" attackId="101" formationCheckTime="0" formationAttackProb="0.000000" formationAttackId="0"/>
|
|
<ReceiveOrder orderId="2" prob="1.000000" attackId="101" formationCheckTime="0" formationAttackProb="0.000000" formationAttackId="0"/>
|
|
<ReceiveOrder orderId="3" prob="1.000000" attackId="101" formationCheckTime="4000" formationAttackProb="1.000000" formationAttackId="204"/>
|
|
<ReceiveOrder orderId="4" prob="1.000000" attackId="208" formationCheckTime="4000" formationAttackProb="1.000000" formationAttackId="204"/>
|
|
</ReceiveOrderList>
|
|
</Cooperation>
|
|
<Idle duration="1000"/>
|
|
<MonsterFlee hpRate="0.000000" executionRate="0.000000" fleeDistance="0" shareAggroRange="0"/>
|
|
<Move targetDistance="150" timeout="1000"/>
|
|
<PatternList>
|
|
<Pattern default="true">
|
|
<AngerMode>
|
|
<Tension attackTension="2" cooperationTension="2" shorttermTargetTension="2"/>
|
|
<Incline attackProb="0.500000" cooperationProb="0.500000" shorttermTargetProb="0.300000" avoidProb="0.000000" moveProb="0.500000" socialProb="0.000000"/>
|
|
</AngerMode>
|
|
<NormalMode>
|
|
<Tension attackTension="1" cooperationTension="1" shorttermTargetTension="1"/>
|
|
<Incline attackProb="0.500000" cooperationProb="0.500000" shorttermTargetProb="0.300000" avoidProb="0.000000" moveProb="0.500000" socialProb="0.000000"/>
|
|
</NormalMode>
|
|
</Pattern>
|
|
<Pattern minHpRatio="0.000000" maxHpRatio="0.300000">
|
|
<AngerMode>
|
|
<Tension attackTension="2" cooperationTension="2" shorttermTargetTension="2"/>
|
|
<Incline attackProb="0.500000" cooperationProb="0.500000" shorttermTargetProb="0.300000" avoidProb="0.000000" moveProb="0.500000" socialProb="0.000000"/>
|
|
</AngerMode>
|
|
<NormalMode>
|
|
<Tension attackTension="1" cooperationTension="1" shorttermTargetTension="1"/>
|
|
<Incline attackProb="0.500000" cooperationProb="0.500000" shorttermTargetProb="0.300000" avoidProb="0.000000" moveProb="0.500000" socialProb="0.000000"/>
|
|
</NormalMode>
|
|
</Pattern>
|
|
</PatternList>
|
|
<ShorttermTarget>
|
|
<StTensionList>
|
|
<StTension id="1">
|
|
<Info stWorkId="1" prob="0.500000"/>
|
|
<Info stWorkId="2" prob="0.500000"/>
|
|
</StTension>
|
|
<StTension id="2">
|
|
<Info stWorkId="1" prob="0.500000"/>
|
|
<Info stWorkId="2" prob="0.500000"/>
|
|
</StTension>
|
|
</StTensionList>
|
|
<StWorkList>
|
|
<StWork id="1" desc="HP20% 미만일때 100% 도망가기" preProcess="GetHpRatio() < 0.2" immediateAttackId="250"/>
|
|
<StWork id="2" desc="주변에 리액션이 난 파티원이 있을때 그쪽으로 이동" preProcess="NpcTargetByReaction(1,360,0,500,3)" immediateAttackId="251"/>
|
|
</StWorkList>
|
|
</ShorttermTarget>
|
|
<Social socialMotionId="0"/>
|
|
</CombatState>
|
|
<PeaceState checkInterval="5000" minLeaderDistance="100" maxLeaderDistance="200" popupMsg="451004,451007" msgProb="0.300000" msgInterval="5000" followNearUser="false" followDungeonUser="" followQuestUser="" questPatrol="">
|
|
<Buff range="0" coolTime="0"/>
|
|
<RandomMove moveMinDistance="100" moveMaxDistance="400" probSocial="0.300000" moveRadius="1000" probMove="0.400000">
|
|
<Social motionId="1"/>
|
|
<Social motionId="2"/>
|
|
</RandomMove>
|
|
</PeaceState>
|
|
</Ai>
|
|
<Ai id="419" name="빌리저NPC dummy 1.1">
|
|
<CautionState alertRadius="250" rotateTime="10" probAvoid="0.000000" avoidSkill="0" alertAngle="360" rotateAngle="45" checkInterval="5000" probActiveMove="0.000000" enable="false" hpResetWhenCombatEnd="false">
|
|
<ActiveMove id="0"/>
|
|
</CautionState>
|
|
<CombatState watchRotateTime="10" watchRotateAngle="45" playSocialWhenFirstAggro="false" enable="false">
|
|
<Attack>
|
|
<TensionList>
|
|
<Tension id="1">
|
|
<Info workId="1" prob="1.000000" distanceRate="1.000000"/>
|
|
<Info workId="2" prob="1.000000" distanceRate="1.000000"/>
|
|
</Tension>
|
|
</TensionList>
|
|
<WorkList>
|
|
<Work id="1" desc="" normalBehaviorId="1" normalBehaviorType="social" offFlockOnNormalMode="false" angerBehaviorId="1" angerBehaviorType="social" offFlockOnAngerMode="false" preProcess="PcTargetByAggro()" distanceType="2" distanceRate="1.000000" coolTime="1000" isDirectionRevision="true" nextAttackProb="" nextAttackId=""/>
|
|
<Work id="2" desc="" normalBehaviorId="2" normalBehaviorType="social" offFlockOnNormalMode="false" angerBehaviorId="2" angerBehaviorType="social" offFlockOnAngerMode="false" preProcess="PcTargetByAggro()" distanceType="2" distanceRate="1.000000" coolTime="1000" isDirectionRevision="true" nextAttackProb="" nextAttackId=""/>
|
|
</WorkList>
|
|
</Attack>
|
|
<Avoid avoidSkillId="0" cooltime="10000"/>
|
|
<Cooperation concurrentAttackDuration="5000" sequentialAttackDelay="1000" escapeDuration="3000">
|
|
<TensionList>
|
|
<Tension id="1">
|
|
<Info workId="1" prob="1.000000" distanceRate="1.000000"/>
|
|
</Tension>
|
|
</TensionList>
|
|
<WorkList>
|
|
<Work id="1" desc="" normalBehaviorId="1" normalBehaviorType="social" offFlockOnNormalMode="false" angerBehaviorId="1" angerBehaviorType="social" offFlockOnAngerMode="false" preProcess="PcTargetByAggro()" sendOrderId="1" sendOrderRange="400" sendOrderMaxCount="2" sendOrderRefTarget="0" distanceType="2" distanceRate="1.000000" coolTime="1000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0"/>
|
|
</WorkList>
|
|
<ReceiveOrderList>
|
|
<ReceiveOrder orderId="1" prob="0.000000" attackId="1"/>
|
|
</ReceiveOrderList>
|
|
</Cooperation>
|
|
<CounterFlee workId="2" toAnger="true" speedUpRate="1.100000" maxMovingTime="10000" recentHitTime="30000" recentPcBehaviorTime="20000"/>
|
|
<Idle duration="1000"/>
|
|
<MonsterFlee hpRate="0.200000" executionRate="0.100000" fleeDistance="1000" shareAggroRange="500"/>
|
|
<MonsterSummon hpRate="0.200000" executionRate="0" summonNum="1" summonRange="300" summonTemplateId="0"/>
|
|
<Move targetDistance="100" timeout="5000"/>
|
|
<PatternList>
|
|
<Pattern default="true">
|
|
<AngerMode>
|
|
<Tension attackTension="1" cooperationTension="1" shorttermTargetTension="1"/>
|
|
<Incline attackProb="0.000000" cooperationProb="0.000000" shorttermTargetProb="0.000000" avoidProb="0.000000" moveProb="0.000000" socialProb="0.000000"/>
|
|
</AngerMode>
|
|
<NormalMode>
|
|
<Tension attackTension="1" cooperationTension="1" shorttermTargetTension="1"/>
|
|
<Incline attackProb="0.000000" cooperationProb="0.000000" shorttermTargetProb="0.000000" avoidProb="0.000000" moveProb="0.000000" socialProb="0.000000"/>
|
|
</NormalMode>
|
|
</Pattern>
|
|
<Pattern minHpRatio="0.000000" maxHpRatio="0.400000">
|
|
<AngerMode>
|
|
<Tension attackTension="1" cooperationTension="1" shorttermTargetTension="1"/>
|
|
<Incline attackProb="0.000000" cooperationProb="0.000000" shorttermTargetProb="0.000000" avoidProb="0.000000" moveProb="0.000000" socialProb="0.000000"/>
|
|
</AngerMode>
|
|
<NormalMode>
|
|
<Tension attackTension="1" cooperationTension="1" shorttermTargetTension="1"/>
|
|
<Incline attackProb="0.000000" cooperationProb="0.000000" shorttermTargetProb="0.000000" avoidProb="0.000000" moveProb="0.000000" socialProb="0.000000"/>
|
|
</NormalMode>
|
|
</Pattern>
|
|
</PatternList>
|
|
<ShorttermTarget>
|
|
<StTensionList>
|
|
<StTension id="1">
|
|
<Info stWorkId="1" prob="0.000000"/>
|
|
</StTension>
|
|
</StTensionList>
|
|
<StWorkList>
|
|
<StWork id="1" desc="" preProcess="PcTargetByAggro()" immediateAttackId="1"/>
|
|
</StWorkList>
|
|
</ShorttermTarget>
|
|
<Social socialMotionId="1"/>
|
|
</CombatState>
|
|
<PeaceState checkInterval="5000" minLeaderDistance="100" maxLeaderDistance="150" followNearUser="false">
|
|
<Buff range="0" coolTime="0"/>
|
|
<RandomMove moveMinDistance="100" moveMaxDistance="300" probSocial="0.000000" moveRadius="1000" probMove="0.000000"/>
|
|
</PeaceState>
|
|
</Ai>
|
|
<Ai id="420" name="빌리저NPC dummy 1.1">
|
|
<CautionState alertRadius="250" rotateTime="10" probAvoid="0.000000" avoidSkill="0" alertAngle="360" rotateAngle="45" checkInterval="5000" probActiveMove="0.000000" enable="false" hpResetWhenCombatEnd="false">
|
|
<ActiveMove id="0"/>
|
|
</CautionState>
|
|
<CombatState watchRotateTime="10" watchRotateAngle="45" playSocialWhenFirstAggro="false" enable="false">
|
|
<Attack>
|
|
<TensionList>
|
|
<Tension id="1">
|
|
<Info workId="1" prob="1.000000" distanceRate="1.000000"/>
|
|
<Info workId="2" prob="1.000000" distanceRate="1.000000"/>
|
|
</Tension>
|
|
</TensionList>
|
|
<WorkList>
|
|
<Work id="1" desc="" normalBehaviorId="1" normalBehaviorType="social" offFlockOnNormalMode="false" angerBehaviorId="1" angerBehaviorType="social" offFlockOnAngerMode="false" preProcess="PcTargetByAggro()" distanceType="2" distanceRate="1.000000" coolTime="1000" isDirectionRevision="true" nextAttackProb="" nextAttackId=""/>
|
|
<Work id="2" desc="" normalBehaviorId="2" normalBehaviorType="social" offFlockOnNormalMode="false" angerBehaviorId="2" angerBehaviorType="social" offFlockOnAngerMode="false" preProcess="PcTargetByAggro()" distanceType="2" distanceRate="1.000000" coolTime="1000" isDirectionRevision="true" nextAttackProb="" nextAttackId=""/>
|
|
</WorkList>
|
|
</Attack>
|
|
<Avoid avoidSkillId="0" cooltime="10000"/>
|
|
<Cooperation concurrentAttackDuration="5000" sequentialAttackDelay="1000" escapeDuration="3000">
|
|
<TensionList>
|
|
<Tension id="1">
|
|
<Info workId="1" prob="1.000000" distanceRate="1.000000"/>
|
|
</Tension>
|
|
</TensionList>
|
|
<WorkList>
|
|
<Work id="1" desc="" normalBehaviorId="1" normalBehaviorType="social" offFlockOnNormalMode="false" angerBehaviorId="1" angerBehaviorType="social" offFlockOnAngerMode="false" preProcess="PcTargetByAggro()" sendOrderId="1" sendOrderRange="400" sendOrderMaxCount="2" sendOrderRefTarget="0" distanceType="2" distanceRate="1.000000" coolTime="1000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0"/>
|
|
</WorkList>
|
|
<ReceiveOrderList>
|
|
<ReceiveOrder orderId="1" prob="0.000000" attackId="1"/>
|
|
</ReceiveOrderList>
|
|
</Cooperation>
|
|
<CounterFlee workId="2" toAnger="true" speedUpRate="1.100000" maxMovingTime="10000" recentHitTime="30000" recentPcBehaviorTime="20000"/>
|
|
<Idle duration="1000"/>
|
|
<MonsterFlee hpRate="0.200000" executionRate="0.100000" fleeDistance="1000" shareAggroRange="500"/>
|
|
<MonsterSummon hpRate="0.200000" executionRate="0" summonNum="1" summonRange="300" summonTemplateId="0"/>
|
|
<Move targetDistance="100" timeout="5000"/>
|
|
<PatternList>
|
|
<Pattern default="true">
|
|
<AngerMode>
|
|
<Tension attackTension="1" cooperationTension="1" shorttermTargetTension="1"/>
|
|
<Incline attackProb="0.000000" cooperationProb="0.000000" shorttermTargetProb="0.000000" avoidProb="0.000000" moveProb="0.000000" socialProb="0.000000"/>
|
|
</AngerMode>
|
|
<NormalMode>
|
|
<Tension attackTension="1" cooperationTension="1" shorttermTargetTension="1"/>
|
|
<Incline attackProb="0.000000" cooperationProb="0.000000" shorttermTargetProb="0.000000" avoidProb="0.000000" moveProb="0.000000" socialProb="0.000000"/>
|
|
</NormalMode>
|
|
</Pattern>
|
|
<Pattern minHpRatio="0.000000" maxHpRatio="0.400000">
|
|
<AngerMode>
|
|
<Tension attackTension="1" cooperationTension="1" shorttermTargetTension="1"/>
|
|
<Incline attackProb="0.000000" cooperationProb="0.000000" shorttermTargetProb="0.000000" avoidProb="0.000000" moveProb="0.000000" socialProb="0.000000"/>
|
|
</AngerMode>
|
|
<NormalMode>
|
|
<Tension attackTension="1" cooperationTension="1" shorttermTargetTension="1"/>
|
|
<Incline attackProb="0.000000" cooperationProb="0.000000" shorttermTargetProb="0.000000" avoidProb="0.000000" moveProb="0.000000" socialProb="0.000000"/>
|
|
</NormalMode>
|
|
</Pattern>
|
|
</PatternList>
|
|
<ShorttermTarget>
|
|
<StTensionList>
|
|
<StTension id="1">
|
|
<Info stWorkId="1" prob="0.000000"/>
|
|
</StTension>
|
|
</StTensionList>
|
|
<StWorkList>
|
|
<StWork id="1" desc="" preProcess="PcTargetByAggro()" immediateAttackId="1"/>
|
|
</StWorkList>
|
|
</ShorttermTarget>
|
|
<Social socialMotionId="1"/>
|
|
</CombatState>
|
|
<PeaceState checkInterval="5000" minLeaderDistance="100" maxLeaderDistance="150" followNearUser="false">
|
|
<Buff range="0" coolTime="0"/>
|
|
<RandomMove moveMinDistance="100" moveMaxDistance="300" probSocial="0.000000" moveRadius="1000" probMove="0.000000"/>
|
|
</PeaceState>
|
|
</Ai>
|
|
<Ai id="421" name="빌리저NPC dummy 1.1">
|
|
<CautionState alertRadius="250" rotateTime="10" probAvoid="0.000000" avoidSkill="0" alertAngle="360" rotateAngle="45" checkInterval="5000" probActiveMove="0.000000" enable="false" hpResetWhenCombatEnd="false">
|
|
<ActiveMove id="0"/>
|
|
</CautionState>
|
|
<CombatState watchRotateTime="10" watchRotateAngle="45" playSocialWhenFirstAggro="false" enable="false">
|
|
<Attack>
|
|
<TensionList>
|
|
<Tension id="1">
|
|
<Info workId="1" prob="1.000000" distanceRate="1.000000"/>
|
|
<Info workId="2" prob="1.000000" distanceRate="1.000000"/>
|
|
</Tension>
|
|
</TensionList>
|
|
<WorkList>
|
|
<Work id="1" desc="" normalBehaviorId="1" normalBehaviorType="social" offFlockOnNormalMode="false" angerBehaviorId="1" angerBehaviorType="social" offFlockOnAngerMode="false" preProcess="PcTargetByAggro()" distanceType="2" distanceRate="1.000000" coolTime="1000" isDirectionRevision="true" nextAttackProb="" nextAttackId=""/>
|
|
<Work id="2" desc="" normalBehaviorId="2" normalBehaviorType="social" offFlockOnNormalMode="false" angerBehaviorId="2" angerBehaviorType="social" offFlockOnAngerMode="false" preProcess="PcTargetByAggro()" distanceType="2" distanceRate="1.000000" coolTime="1000" isDirectionRevision="true" nextAttackProb="" nextAttackId=""/>
|
|
</WorkList>
|
|
</Attack>
|
|
<Avoid avoidSkillId="0" cooltime="10000"/>
|
|
<Cooperation concurrentAttackDuration="5000" sequentialAttackDelay="1000" escapeDuration="3000">
|
|
<TensionList>
|
|
<Tension id="1">
|
|
<Info workId="1" prob="1.000000" distanceRate="1.000000"/>
|
|
</Tension>
|
|
</TensionList>
|
|
<WorkList>
|
|
<Work id="1" desc="" normalBehaviorId="1" normalBehaviorType="social" offFlockOnNormalMode="false" angerBehaviorId="1" angerBehaviorType="social" offFlockOnAngerMode="false" preProcess="PcTargetByAggro()" sendOrderId="1" sendOrderRange="400" sendOrderMaxCount="2" sendOrderRefTarget="0" distanceType="2" distanceRate="1.000000" coolTime="1000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0"/>
|
|
</WorkList>
|
|
<ReceiveOrderList>
|
|
<ReceiveOrder orderId="1" prob="0.000000" attackId="1"/>
|
|
</ReceiveOrderList>
|
|
</Cooperation>
|
|
<CounterFlee workId="2" toAnger="true" speedUpRate="1.100000" maxMovingTime="10000" recentHitTime="30000" recentPcBehaviorTime="20000"/>
|
|
<Idle duration="1000"/>
|
|
<MonsterFlee hpRate="0.200000" executionRate="0.100000" fleeDistance="1000" shareAggroRange="500"/>
|
|
<MonsterSummon hpRate="0.200000" executionRate="0" summonNum="1" summonRange="300" summonTemplateId="0"/>
|
|
<Move targetDistance="100" timeout="5000"/>
|
|
<PatternList>
|
|
<Pattern default="true">
|
|
<AngerMode>
|
|
<Tension attackTension="1" cooperationTension="1" shorttermTargetTension="1"/>
|
|
<Incline attackProb="0.000000" cooperationProb="0.000000" shorttermTargetProb="0.000000" avoidProb="0.000000" moveProb="0.000000" socialProb="0.000000"/>
|
|
</AngerMode>
|
|
<NormalMode>
|
|
<Tension attackTension="1" cooperationTension="1" shorttermTargetTension="1"/>
|
|
<Incline attackProb="0.000000" cooperationProb="0.000000" shorttermTargetProb="0.000000" avoidProb="0.000000" moveProb="0.000000" socialProb="0.000000"/>
|
|
</NormalMode>
|
|
</Pattern>
|
|
<Pattern minHpRatio="0.000000" maxHpRatio="0.400000">
|
|
<AngerMode>
|
|
<Tension attackTension="1" cooperationTension="1" shorttermTargetTension="1"/>
|
|
<Incline attackProb="0.000000" cooperationProb="0.000000" shorttermTargetProb="0.000000" avoidProb="0.000000" moveProb="0.000000" socialProb="0.000000"/>
|
|
</AngerMode>
|
|
<NormalMode>
|
|
<Tension attackTension="1" cooperationTension="1" shorttermTargetTension="1"/>
|
|
<Incline attackProb="0.000000" cooperationProb="0.000000" shorttermTargetProb="0.000000" avoidProb="0.000000" moveProb="0.000000" socialProb="0.000000"/>
|
|
</NormalMode>
|
|
</Pattern>
|
|
</PatternList>
|
|
<ShorttermTarget>
|
|
<StTensionList>
|
|
<StTension id="1">
|
|
<Info stWorkId="1" prob="0.000000"/>
|
|
</StTension>
|
|
</StTensionList>
|
|
<StWorkList>
|
|
<StWork id="1" desc="" preProcess="PcTargetByAggro()" immediateAttackId="1"/>
|
|
</StWorkList>
|
|
</ShorttermTarget>
|
|
<Social socialMotionId="1"/>
|
|
</CombatState>
|
|
<PeaceState checkInterval="5000" minLeaderDistance="100" maxLeaderDistance="150" followNearUser="false">
|
|
<Buff range="0" coolTime="0"/>
|
|
<RandomMove moveMinDistance="100" moveMaxDistance="300" probSocial="0.000000" moveRadius="1000" probMove="0.000000"/>
|
|
</PeaceState>
|
|
</Ai>
|
|
<Ai id="422" name="빌리저NPC dummy 1.1">
|
|
<CautionState alertRadius="250" rotateTime="10" probAvoid="0.000000" avoidSkill="0" alertAngle="360" rotateAngle="45" checkInterval="5000" probActiveMove="0.000000" enable="false" hpResetWhenCombatEnd="false">
|
|
<ActiveMove id="0"/>
|
|
</CautionState>
|
|
<CombatState watchRotateTime="10" watchRotateAngle="45" playSocialWhenFirstAggro="false" enable="false">
|
|
<Attack>
|
|
<TensionList>
|
|
<Tension id="1">
|
|
<Info workId="1" prob="1.000000" distanceRate="1.000000"/>
|
|
<Info workId="2" prob="1.000000" distanceRate="1.000000"/>
|
|
</Tension>
|
|
</TensionList>
|
|
<WorkList>
|
|
<Work id="1" desc="" normalBehaviorId="1" normalBehaviorType="social" offFlockOnNormalMode="false" angerBehaviorId="1" angerBehaviorType="social" offFlockOnAngerMode="false" preProcess="PcTargetByAggro()" distanceType="2" distanceRate="1.000000" coolTime="1000" isDirectionRevision="true" nextAttackProb="" nextAttackId=""/>
|
|
<Work id="2" desc="" normalBehaviorId="2" normalBehaviorType="social" offFlockOnNormalMode="false" angerBehaviorId="2" angerBehaviorType="social" offFlockOnAngerMode="false" preProcess="PcTargetByAggro()" distanceType="2" distanceRate="1.000000" coolTime="1000" isDirectionRevision="true" nextAttackProb="" nextAttackId=""/>
|
|
</WorkList>
|
|
</Attack>
|
|
<Avoid avoidSkillId="0" cooltime="10000"/>
|
|
<Cooperation concurrentAttackDuration="5000" sequentialAttackDelay="1000" escapeDuration="3000">
|
|
<TensionList>
|
|
<Tension id="1">
|
|
<Info workId="1" prob="1.000000" distanceRate="1.000000"/>
|
|
</Tension>
|
|
</TensionList>
|
|
<WorkList>
|
|
<Work id="1" desc="" normalBehaviorId="1" normalBehaviorType="social" offFlockOnNormalMode="false" angerBehaviorId="1" angerBehaviorType="social" offFlockOnAngerMode="false" preProcess="PcTargetByAggro()" sendOrderId="1" sendOrderRange="400" sendOrderMaxCount="2" sendOrderRefTarget="0" distanceType="2" distanceRate="1.000000" coolTime="1000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0"/>
|
|
</WorkList>
|
|
<ReceiveOrderList>
|
|
<ReceiveOrder orderId="1" prob="0.000000" attackId="1"/>
|
|
</ReceiveOrderList>
|
|
</Cooperation>
|
|
<CounterFlee workId="2" toAnger="true" speedUpRate="1.100000" maxMovingTime="10000" recentHitTime="30000" recentPcBehaviorTime="20000"/>
|
|
<Idle duration="1000"/>
|
|
<MonsterFlee hpRate="0.200000" executionRate="0.100000" fleeDistance="1000" shareAggroRange="500"/>
|
|
<MonsterSummon hpRate="0.200000" executionRate="0" summonNum="1" summonRange="300" summonTemplateId="0"/>
|
|
<Move targetDistance="100" timeout="5000"/>
|
|
<PatternList>
|
|
<Pattern default="true">
|
|
<AngerMode>
|
|
<Tension attackTension="1" cooperationTension="1" shorttermTargetTension="1"/>
|
|
<Incline attackProb="0.000000" cooperationProb="0.000000" shorttermTargetProb="0.000000" avoidProb="0.000000" moveProb="0.000000" socialProb="0.000000"/>
|
|
</AngerMode>
|
|
<NormalMode>
|
|
<Tension attackTension="1" cooperationTension="1" shorttermTargetTension="1"/>
|
|
<Incline attackProb="0.000000" cooperationProb="0.000000" shorttermTargetProb="0.000000" avoidProb="0.000000" moveProb="0.000000" socialProb="0.000000"/>
|
|
</NormalMode>
|
|
</Pattern>
|
|
<Pattern minHpRatio="0.000000" maxHpRatio="0.400000">
|
|
<AngerMode>
|
|
<Tension attackTension="1" cooperationTension="1" shorttermTargetTension="1"/>
|
|
<Incline attackProb="0.000000" cooperationProb="0.000000" shorttermTargetProb="0.000000" avoidProb="0.000000" moveProb="0.000000" socialProb="0.000000"/>
|
|
</AngerMode>
|
|
<NormalMode>
|
|
<Tension attackTension="1" cooperationTension="1" shorttermTargetTension="1"/>
|
|
<Incline attackProb="0.000000" cooperationProb="0.000000" shorttermTargetProb="0.000000" avoidProb="0.000000" moveProb="0.000000" socialProb="0.000000"/>
|
|
</NormalMode>
|
|
</Pattern>
|
|
</PatternList>
|
|
<ShorttermTarget>
|
|
<StTensionList>
|
|
<StTension id="1">
|
|
<Info stWorkId="1" prob="0.000000"/>
|
|
</StTension>
|
|
</StTensionList>
|
|
<StWorkList>
|
|
<StWork id="1" desc="" preProcess="PcTargetByAggro()" immediateAttackId="1"/>
|
|
</StWorkList>
|
|
</ShorttermTarget>
|
|
<Social socialMotionId="1"/>
|
|
</CombatState>
|
|
<PeaceState checkInterval="5000" minLeaderDistance="100" maxLeaderDistance="150" followNearUser="false">
|
|
<Buff range="0" coolTime="0"/>
|
|
<RandomMove moveMinDistance="100" moveMaxDistance="300" probSocial="0.000000" moveRadius="1000" probMove="0.000000"/>
|
|
</PeaceState>
|
|
</Ai>
|
|
<Ai id="423" name="사제 레만">
|
|
<CautionState alertRadius="250" rotateTime="1" probAvoid="0.000000" avoidSkill="0" alertAngle="360" rotateAngle="500" checkInterval="5000" probActiveMove="0.200000">
|
|
<ActiveMove id="0"/>
|
|
<ActiveMove id="0"/>
|
|
</CautionState>
|
|
<CombatState watchRotateTime="1" watchRotateAngle="500" playSocialWhenFirstAggro="true">
|
|
<Attack>
|
|
<TensionList>
|
|
<Tension id="1">
|
|
<Info workId="250" prob="0.100000" distanceRate="0.800000"/>
|
|
<Info workId="251" prob="0.100000" distanceRate="0.800000"/>
|
|
<Info workId="101" prob="0.200000" distanceRate="0.800000"/>
|
|
<Info workId="102" prob="0.200000" distanceRate="0.800000"/>
|
|
<Info workId="103" prob="0.200000" distanceRate="0.800000"/>
|
|
<Info workId="104" prob="0.200000" distanceRate="0.800000"/>
|
|
<Info workId="105" prob="0.200000" distanceRate="0.800000"/>
|
|
<Info workId="106" prob="0.200000" distanceRate="0.800000"/>
|
|
<Info workId="107" prob="0.200000" distanceRate="0.800000"/>
|
|
<Info workId="108" prob="0.200000" distanceRate="0.800000"/>
|
|
<Info workId="109" prob="0.200000" distanceRate="0.800000"/>
|
|
<Info workId="999" prob="0.000000" distanceRate="0.800000"/>
|
|
</Tension>
|
|
<Tension id="2">
|
|
<Info workId="102" prob="0.200000" distanceRate="0.800000"/>
|
|
<Info workId="101" prob="0.200000" distanceRate="0.800000"/>
|
|
<Info workId="103" prob="0.200000" distanceRate="0.800000"/>
|
|
<Info workId="104" prob="0.200000" distanceRate="0.800000"/>
|
|
<Info workId="105" prob="0.200000" distanceRate="0.800000"/>
|
|
<Info workId="106" prob="0.200000" distanceRate="0.800000"/>
|
|
<Info workId="107" prob="0.200000" distanceRate="0.800000"/>
|
|
<Info workId="108" prob="0.200000" distanceRate="0.800000"/>
|
|
<Info workId="109" prob="0.200000" distanceRate="0.800000"/>
|
|
<Info workId="250" prob="0.100000" distanceRate="0.800000"/>
|
|
<Info workId="251" prob="0.100000" distanceRate="0.800000"/>
|
|
<Info workId="999" prob="0.000000" distanceRate="0.800000"/>
|
|
</Tension>
|
|
</TensionList>
|
|
<WorkList>
|
|
<Work id="101" desc="징벌의 빛" normalBehaviorId="1101" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2101" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="2" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="" nextAttackId=""/>
|
|
<Work id="102" desc="신성 폭발" normalBehaviorId="1111" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2111" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="2" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="" nextAttackId=""/>
|
|
<Work id="103" desc="재생의 바람" normalBehaviorId="1103" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2103" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="2" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="" nextAttackId=""/>
|
|
<Work id="104" desc="치유의 바람" normalBehaviorId="1104" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2104" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="2" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="" nextAttackId=""/>
|
|
<Work id="105" desc="보호의 축복" normalBehaviorId="1105" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2105" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="2" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="" nextAttackId=""/>
|
|
<Work id="106" desc="힘의 축복" normalBehaviorId="1106" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2106" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="2" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="" nextAttackId=""/>
|
|
<Work id="107" desc="각성" normalBehaviorId="1107" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2107" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="2" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="" nextAttackId=""/>
|
|
<Work id="108" desc="안식의 축복" normalBehaviorId="1108" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2108" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="2" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="" nextAttackId=""/>
|
|
<Work id="109" desc="징벌의 장막" normalBehaviorId="1110" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2110" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="2" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="" nextAttackId=""/>
|
|
<Work id="250" desc="뒤로도망가는 ActiveMove" normalBehaviorId="459" normalBehaviorType="activeMove" offFlockOnNormalMode="true" angerBehaviorId="459" angerBehaviorType="activeMove" offFlockOnAngerMode="true" preProcess="1" distanceType="2" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="" nextAttackId=""/>
|
|
<Work id="251" desc="접근하는 ActiveMove" normalBehaviorId="460" normalBehaviorType="activeMove" offFlockOnNormalMode="true" angerBehaviorId="460" angerBehaviorType="activeMove" offFlockOnAngerMode="true" preProcess="1" distanceType="2" distanceRate="1.000000" coolTime="6000" isDirectionRevision="true" nextAttackProb="" nextAttackId=""/>
|
|
<Work id="999" desc="무조건 나가는 공격" normalBehaviorId="1101" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2101" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="2" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="" nextAttackId=""/>
|
|
</WorkList>
|
|
</Attack>
|
|
<Avoid avoidSkillId="0" cooltime="10000"/>
|
|
<Cooperation concurrentAttackDuration="10000" sequentialAttackDelay="1000" escapeDuration="3000">
|
|
<TensionList>
|
|
<Tension id="1">
|
|
<Info workId="1" prob="0.000000" distanceRate="1.000000"/>
|
|
<Info workId="2" prob="0.000000" distanceRate="1.000000"/>
|
|
<Info workId="3" prob="0.000000" distanceRate="1.000000"/>
|
|
<Info workId="4" prob="0.000000" distanceRate="1.000000"/>
|
|
</Tension>
|
|
<Tension id="2">
|
|
<Info workId="1" prob="0.000000" distanceRate="1.000000"/>
|
|
<Info workId="2" prob="0.000000" distanceRate="1.000000"/>
|
|
<Info workId="3" prob="0.000000" distanceRate="1.000000"/>
|
|
<Info workId="4" prob="0.000000" distanceRate="1.000000"/>
|
|
</Tension>
|
|
</TensionList>
|
|
<WorkList>
|
|
<Work id="1" desc="10m 이내에 동료가 있으면 10%확률로 동시공격한다." normalBehaviorId="1101" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2101" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetNpcCountInRange(250) > 1" sendOrderId="1" sendOrderRange="300" sendOrderMaxCount="5" sendOrderRefTarget="1" distanceType="2" distanceRate="1.000000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" orderType="concurrent" formationId="0"/>
|
|
<Work id="2" desc="HP가 20% 미만인 PC가 주변에 있으면 10초간 단체지속공격한다" normalBehaviorId="1101" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2101" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="PcTargetByHp(1,360,0,300,0,0.2,0)" sendOrderId="2" sendOrderRange="300" sendOrderMaxCount="5" sendOrderRefTarget="1" distanceType="2" distanceRate="1.000000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" orderType="sequential" formationId="0"/>
|
|
<Work id="3" desc="누킹/캐스팅 계열 스킬을 사용하는 PC가 있으면 양옆으로 찢어지는 포메이션명령 내리기" normalBehaviorId="1101" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2101" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="PcTargetBySkillCategoryUsing(1,360,0,500,13) OR PcTargetBySkillCategoryUsing(1,360,0,500,23)" sendOrderId="3" sendOrderRange="300" sendOrderMaxCount="5" sendOrderRefTarget="1" distanceType="2" distanceRate="1.000000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" orderType="formation" formationId="20"/>
|
|
<Work id="4" desc="다구리 맞으면 명령자 주위로 불러오는 포메이션" normalBehaviorId="1101" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2101" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetDamagedCount(3) > 4" sendOrderId="4" sendOrderRange="300" sendOrderMaxCount="5" sendOrderRefTarget="0" distanceType="2" distanceRate="1.000000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" orderType="formation" formationId="21"/>
|
|
</WorkList>
|
|
<ReceiveOrderList>
|
|
<ReceiveOrder orderId="1" prob="1.000000" attackId="101" formationCheckTime="0" formationAttackProb="0.000000" formationAttackId="0"/>
|
|
<ReceiveOrder orderId="2" prob="1.000000" attackId="101" formationCheckTime="0" formationAttackProb="0.000000" formationAttackId="0"/>
|
|
<ReceiveOrder orderId="3" prob="1.000000" attackId="101" formationCheckTime="4000" formationAttackProb="1.000000" formationAttackId="101"/>
|
|
<ReceiveOrder orderId="4" prob="1.000000" attackId="101" formationCheckTime="4000" formationAttackProb="1.000000" formationAttackId="101"/>
|
|
</ReceiveOrderList>
|
|
</Cooperation>
|
|
<Idle duration="1000"/>
|
|
<MonsterFlee hpRate="0.000000" executionRate="0.000000" fleeDistance="0" shareAggroRange="0"/>
|
|
<Move targetDistance="150" timeout="1000"/>
|
|
<PatternList>
|
|
<Pattern default="true">
|
|
<AngerMode>
|
|
<Tension attackTension="2" cooperationTension="2" shorttermTargetTension="2"/>
|
|
<Incline attackProb="0.500000" cooperationProb="0.000000" shorttermTargetProb="0.000000" avoidProb="0.000000" moveProb="0.500000" socialProb="0.000000"/>
|
|
</AngerMode>
|
|
<NormalMode>
|
|
<Tension attackTension="1" cooperationTension="1" shorttermTargetTension="1"/>
|
|
<Incline attackProb="0.500000" cooperationProb="0.000000" shorttermTargetProb="0.000000" avoidProb="0.000000" moveProb="0.500000" socialProb="0.000000"/>
|
|
</NormalMode>
|
|
</Pattern>
|
|
<Pattern minHpRatio="0.000000" maxHpRatio="0.300000">
|
|
<AngerMode>
|
|
<Tension attackTension="2" cooperationTension="2" shorttermTargetTension="2"/>
|
|
<Incline attackProb="0.500000" cooperationProb="0.000000" shorttermTargetProb="0.000000" avoidProb="0.000000" moveProb="0.500000" socialProb="0.000000"/>
|
|
</AngerMode>
|
|
<NormalMode>
|
|
<Tension attackTension="1" cooperationTension="1" shorttermTargetTension="1"/>
|
|
<Incline attackProb="0.500000" cooperationProb="0.000000" shorttermTargetProb="0.000000" avoidProb="0.000000" moveProb="0.500000" socialProb="0.000000"/>
|
|
</NormalMode>
|
|
</Pattern>
|
|
</PatternList>
|
|
<ShorttermTarget>
|
|
<StTensionList>
|
|
<StTension id="1">
|
|
<Info stWorkId="1" prob="0.000000"/>
|
|
<Info stWorkId="2" prob="0.500000"/>
|
|
</StTension>
|
|
<StTension id="2">
|
|
<Info stWorkId="1" prob="0.000000"/>
|
|
<Info stWorkId="2" prob="0.500000"/>
|
|
</StTension>
|
|
</StTensionList>
|
|
<StWorkList>
|
|
<StWork id="1" desc="HP20% 미만일때 100% 도망가기" preProcess="GetHpRatio() < 0.2" immediateAttackId="250"/>
|
|
<StWork id="2" desc="주변에 리액션이 난 파티원이 있을때 그쪽으로 이동" preProcess="NpcTargetByReaction(1,360,0,500,3)" immediateAttackId="251"/>
|
|
</StWorkList>
|
|
</ShorttermTarget>
|
|
<Social socialMotionId="0"/>
|
|
</CombatState>
|
|
<PeaceState checkInterval="5000" minLeaderDistance="100" maxLeaderDistance="200">
|
|
<RandomMove moveMinDistance="100" moveMaxDistance="400" probSocial="0.300000" moveRadius="1000" probMove="0.400000">
|
|
<Social motionId="1"/>
|
|
<Social motionId="2"/>
|
|
</RandomMove>
|
|
</PeaceState>
|
|
</Ai>
|
|
<Ai id="424" name="사회팀 테스트용 dummy 1.1">
|
|
<CautionState alertRadius="250" rotateTime="10" probAvoid="0.000000" avoidSkill="0" alertAngle="360" rotateAngle="45" checkInterval="5000" probActiveMove="0.000000" enable="false" hpResetWhenCombatEnd="false">
|
|
<ActiveMove id="0"/>
|
|
</CautionState>
|
|
<CombatState watchRotateTime="10" watchRotateAngle="45" playSocialWhenFirstAggro="false" enable="false">
|
|
<Attack>
|
|
<TensionList>
|
|
<Tension id="1">
|
|
<Info workId="1" prob="1.000000" distanceRate="1.000000"/>
|
|
<Info workId="2" prob="1.000000" distanceRate="1.000000"/>
|
|
</Tension>
|
|
</TensionList>
|
|
<WorkList>
|
|
<Work id="1" desc="" normalBehaviorId="1" normalBehaviorType="social" offFlockOnNormalMode="false" angerBehaviorId="1" angerBehaviorType="social" offFlockOnAngerMode="false" preProcess="PcTargetByAggro()" distanceType="2" distanceRate="1.000000" coolTime="1000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0"/>
|
|
<Work id="2" desc="" normalBehaviorId="2" normalBehaviorType="social" offFlockOnNormalMode="false" angerBehaviorId="2" angerBehaviorType="social" offFlockOnAngerMode="false" preProcess="PcTargetByAggro()" distanceType="2" distanceRate="1.000000" coolTime="1000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0"/>
|
|
</WorkList>
|
|
</Attack>
|
|
<Avoid avoidSkillId="0" cooltime="10000"/>
|
|
<Cooperation concurrentAttackDuration="5000" sequentialAttackDelay="1000" escapeDuration="3000">
|
|
<TensionList>
|
|
<Tension id="1">
|
|
<Info workId="1" prob="1.000000" distanceRate="1.000000"/>
|
|
</Tension>
|
|
</TensionList>
|
|
<WorkList>
|
|
<Work id="1" desc="" normalBehaviorId="1" normalBehaviorType="social" offFlockOnNormalMode="false" angerBehaviorId="1" angerBehaviorType="social" offFlockOnAngerMode="false" preProcess="PcTargetByAggro()" sendOrderId="1" sendOrderRange="400" sendOrderMaxCount="2" sendOrderRefTarget="0" distanceType="2" distanceRate="1.000000" coolTime="1000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0"/>
|
|
</WorkList>
|
|
<ReceiveOrderList>
|
|
<ReceiveOrder orderId="1" prob="0.000000" attackId="1"/>
|
|
</ReceiveOrderList>
|
|
</Cooperation>
|
|
<CounterFlee workId="2" toAnger="true" speedUpRate="1.100000" maxMovingTime="10000" recentHitTime="30000" recentPcBehaviorTime="20000"/>
|
|
<Idle duration="1000"/>
|
|
<MonsterFlee hpRate="0.200000" executionRate="0.100000" fleeDistance="1000" shareAggroRange="500"/>
|
|
<MonsterSummon hpRate="0.200000" executionRate="0" summonNum="1" summonRange="300" summonTemplateId="0"/>
|
|
<Move targetDistance="100" timeout="5000"/>
|
|
<PatternList>
|
|
<Pattern default="true">
|
|
<AngerMode>
|
|
<Tension attackTension="1" cooperationTension="1" shorttermTargetTension="1"/>
|
|
<Incline attackProb="0.000000" cooperationProb="0.000000" shorttermTargetProb="0.000000" avoidProb="0.000000" moveProb="0.000000" socialProb="0.000000"/>
|
|
</AngerMode>
|
|
<NormalMode>
|
|
<Tension attackTension="1" cooperationTension="1" shorttermTargetTension="1"/>
|
|
<Incline attackProb="0.000000" cooperationProb="0.000000" shorttermTargetProb="0.000000" avoidProb="0.000000" moveProb="0.000000" socialProb="0.000000"/>
|
|
</NormalMode>
|
|
</Pattern>
|
|
<Pattern minHpRatio="0.000000" maxHpRatio="0.400000">
|
|
<AngerMode>
|
|
<Tension attackTension="1" cooperationTension="1" shorttermTargetTension="1"/>
|
|
<Incline attackProb="0.000000" cooperationProb="0.000000" shorttermTargetProb="0.000000" avoidProb="0.000000" moveProb="0.000000" socialProb="0.000000"/>
|
|
</AngerMode>
|
|
<NormalMode>
|
|
<Tension attackTension="1" cooperationTension="1" shorttermTargetTension="1"/>
|
|
<Incline attackProb="0.000000" cooperationProb="0.000000" shorttermTargetProb="0.000000" avoidProb="0.000000" moveProb="0.000000" socialProb="0.000000"/>
|
|
</NormalMode>
|
|
</Pattern>
|
|
</PatternList>
|
|
<ShorttermTarget>
|
|
<StTensionList>
|
|
<StTension id="1">
|
|
<Info stWorkId="1" prob="0.000000"/>
|
|
</StTension>
|
|
</StTensionList>
|
|
<StWorkList>
|
|
<StWork id="1" desc="" preProcess="PcTargetByAggro()" immediateAttackId="1"/>
|
|
</StWorkList>
|
|
</ShorttermTarget>
|
|
<Social socialMotionId="1"/>
|
|
</CombatState>
|
|
<PeaceState checkInterval="5000" minLeaderDistance="100" maxLeaderDistance="150" followNearUser="false">
|
|
<Buff range="0" coolTime="0"/>
|
|
<RandomMove moveMinDistance="100" moveMaxDistance="300" probSocial="0.000000" moveRadius="1000" probMove="0.000000"/>
|
|
</PeaceState>
|
|
</Ai>
|
|
<Ai id="425" name="빌리저NPC dummy 1.1">
|
|
<CautionState alertRadius="250" rotateTime="10" probAvoid="0.000000" avoidSkill="0" alertAngle="360" rotateAngle="45" checkInterval="5000" probActiveMove="0.000000" enable="false" hpResetWhenCombatEnd="false">
|
|
<ActiveMove id="0"/>
|
|
</CautionState>
|
|
<CombatState watchRotateTime="10" watchRotateAngle="45" playSocialWhenFirstAggro="false" enable="false">
|
|
<Attack>
|
|
<TensionList>
|
|
<Tension id="1">
|
|
<Info workId="1" prob="1.000000" distanceRate="1.000000"/>
|
|
<Info workId="2" prob="1.000000" distanceRate="1.000000"/>
|
|
</Tension>
|
|
</TensionList>
|
|
<WorkList>
|
|
<Work id="1" desc="" normalBehaviorId="1" normalBehaviorType="social" offFlockOnNormalMode="false" angerBehaviorId="1" angerBehaviorType="social" offFlockOnAngerMode="false" preProcess="PcTargetByAggro()" distanceType="2" distanceRate="1.000000" coolTime="1000" isDirectionRevision="true" nextAttackProb="" nextAttackId=""/>
|
|
<Work id="2" desc="" normalBehaviorId="2" normalBehaviorType="social" offFlockOnNormalMode="false" angerBehaviorId="2" angerBehaviorType="social" offFlockOnAngerMode="false" preProcess="PcTargetByAggro()" distanceType="2" distanceRate="1.000000" coolTime="1000" isDirectionRevision="true" nextAttackProb="" nextAttackId=""/>
|
|
</WorkList>
|
|
</Attack>
|
|
<Avoid avoidSkillId="0" cooltime="10000"/>
|
|
<Cooperation concurrentAttackDuration="5000" sequentialAttackDelay="1000" escapeDuration="3000">
|
|
<TensionList>
|
|
<Tension id="1">
|
|
<Info workId="1" prob="1.000000" distanceRate="1.000000"/>
|
|
</Tension>
|
|
</TensionList>
|
|
<WorkList>
|
|
<Work id="1" desc="" normalBehaviorId="1" normalBehaviorType="social" offFlockOnNormalMode="false" angerBehaviorId="1" angerBehaviorType="social" offFlockOnAngerMode="false" preProcess="PcTargetByAggro()" sendOrderId="1" sendOrderRange="400" sendOrderMaxCount="2" sendOrderRefTarget="0" distanceType="2" distanceRate="1.000000" coolTime="1000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0"/>
|
|
</WorkList>
|
|
<ReceiveOrderList>
|
|
<ReceiveOrder orderId="1" prob="0.000000" attackId="1"/>
|
|
</ReceiveOrderList>
|
|
</Cooperation>
|
|
<CounterFlee workId="2" toAnger="true" speedUpRate="1.100000" maxMovingTime="10000" recentHitTime="30000" recentPcBehaviorTime="20000"/>
|
|
<Idle duration="1000"/>
|
|
<MonsterFlee hpRate="0.200000" executionRate="0.100000" fleeDistance="1000" shareAggroRange="500"/>
|
|
<MonsterSummon hpRate="0.200000" executionRate="0" summonNum="1" summonRange="300" summonTemplateId="0"/>
|
|
<Move targetDistance="100" timeout="5000"/>
|
|
<PatternList>
|
|
<Pattern default="true">
|
|
<AngerMode>
|
|
<Tension attackTension="1" cooperationTension="1" shorttermTargetTension="1"/>
|
|
<Incline attackProb="0.000000" cooperationProb="0.000000" shorttermTargetProb="0.000000" avoidProb="0.000000" moveProb="0.000000" socialProb="0.000000"/>
|
|
</AngerMode>
|
|
<NormalMode>
|
|
<Tension attackTension="1" cooperationTension="1" shorttermTargetTension="1"/>
|
|
<Incline attackProb="0.000000" cooperationProb="0.000000" shorttermTargetProb="0.000000" avoidProb="0.000000" moveProb="0.000000" socialProb="0.000000"/>
|
|
</NormalMode>
|
|
</Pattern>
|
|
<Pattern minHpRatio="0.000000" maxHpRatio="0.400000">
|
|
<AngerMode>
|
|
<Tension attackTension="1" cooperationTension="1" shorttermTargetTension="1"/>
|
|
<Incline attackProb="0.000000" cooperationProb="0.000000" shorttermTargetProb="0.000000" avoidProb="0.000000" moveProb="0.000000" socialProb="0.000000"/>
|
|
</AngerMode>
|
|
<NormalMode>
|
|
<Tension attackTension="1" cooperationTension="1" shorttermTargetTension="1"/>
|
|
<Incline attackProb="0.000000" cooperationProb="0.000000" shorttermTargetProb="0.000000" avoidProb="0.000000" moveProb="0.000000" socialProb="0.000000"/>
|
|
</NormalMode>
|
|
</Pattern>
|
|
</PatternList>
|
|
<ShorttermTarget>
|
|
<StTensionList>
|
|
<StTension id="1">
|
|
<Info stWorkId="1" prob="0.000000"/>
|
|
</StTension>
|
|
</StTensionList>
|
|
<StWorkList>
|
|
<StWork id="1" desc="" preProcess="PcTargetByAggro()" immediateAttackId="1"/>
|
|
</StWorkList>
|
|
</ShorttermTarget>
|
|
<Social socialMotionId="1"/>
|
|
</CombatState>
|
|
<PeaceState checkInterval="5000" minLeaderDistance="100" maxLeaderDistance="150" followNearUser="false">
|
|
<Buff range="0" coolTime="0"/>
|
|
<RandomMove moveMinDistance="100" moveMaxDistance="300" probSocial="0.000000" moveRadius="1000" probMove="0.000000"/>
|
|
</PeaceState>
|
|
</Ai>
|
|
<Ai id="426" name="전갈">
|
|
<CautionState alertRadius="250" rotateTime="5" probAvoid="0.300000" avoidSkill="0" alertAngle="360" rotateAngle="60" checkInterval="5000" probActiveMove="0.500000">
|
|
<ActiveMove id="0"/>
|
|
</CautionState>
|
|
<CombatState watchRotateTime="5" watchRotateAngle="60" playSocialWhenFirstAggro="false">
|
|
<Attack>
|
|
<TensionList>
|
|
<Tension id="1">
|
|
<Info workId="101" prob="0.500000" distanceRate="0.800000"/>
|
|
<Info workId="102" prob="0.500000" distanceRate="0.800000"/>
|
|
</Tension>
|
|
</TensionList>
|
|
<WorkList>
|
|
<Work id="101" desc="atk01" normalBehaviorId="1101" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="1101" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="2" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId=""/>
|
|
<Work id="102" desc="idle" normalBehaviorId="1" normalBehaviorType="social" offFlockOnNormalMode="true" angerBehaviorId="1" angerBehaviorType="social" offFlockOnAngerMode="true" preProcess="1" distanceType="2" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId=""/>
|
|
</WorkList>
|
|
</Attack>
|
|
<Avoid avoidSkillId="0" cooltime="10000"/>
|
|
<Cooperation concurrentAttackDuration="5000" sequentialAttackDelay="1000" escapeDuration="3000">
|
|
<TensionList>
|
|
<Tension id="1"/>
|
|
</TensionList>
|
|
<WorkList/>
|
|
<ReceiveOrderList/>
|
|
</Cooperation>
|
|
<Idle duration="1000"/>
|
|
<MonsterFlee hpRate="0.000000" executionRate="0.000000" fleeDistance="0" shareAggroRange="0"/>
|
|
<Move targetDistance="100" timeout="1000"/>
|
|
<PatternList>
|
|
<Pattern default="true">
|
|
<AngerMode>
|
|
<Tension attackTension="1" cooperationTension="1" shorttermTargetTension="1"/>
|
|
<Incline attackProb="0.500000" cooperationProb="0.000000" shorttermTargetProb="0.000000" avoidProb="0.000000" moveProb="0.000000" socialProb="0.000000"/>
|
|
</AngerMode>
|
|
<NormalMode>
|
|
<Tension attackTension="1" cooperationTension="1" shorttermTargetTension="1"/>
|
|
<Incline attackProb="0.500000" cooperationProb="0.000000" shorttermTargetProb="0.000000" avoidProb="0.000000" moveProb="0.000000" socialProb="0.000000"/>
|
|
</NormalMode>
|
|
</Pattern>
|
|
</PatternList>
|
|
<ShorttermTarget>
|
|
<StTensionList>
|
|
<StTension id="1"/>
|
|
</StTensionList>
|
|
<StWorkList/>
|
|
</ShorttermTarget>
|
|
<Social socialMotionId=""/>
|
|
</CombatState>
|
|
<PeaceState checkInterval="5000" minLeaderDistance="50" maxLeaderDistance="100">
|
|
<RandomMove moveMinDistance="50" moveMaxDistance="150" probSocial="0.300000" moveRadius="200" probMove="0.500000">
|
|
<Social motionId="1"/>
|
|
<Social motionId="2"/>
|
|
</RandomMove>
|
|
</PeaceState>
|
|
</Ai>
|
|
<Ai id="427" name="빌리저NPC dummy 1.1">
|
|
<CautionState alertRadius="250" rotateTime="10" probAvoid="0.000000" avoidSkill="0" alertAngle="360" rotateAngle="45" checkInterval="5000" probActiveMove="0.000000" enable="false" hpResetWhenCombatEnd="false">
|
|
<ActiveMove id="0"/>
|
|
</CautionState>
|
|
<CombatState watchRotateTime="10" watchRotateAngle="45" playSocialWhenFirstAggro="false" enable="false">
|
|
<Attack>
|
|
<TensionList>
|
|
<Tension id="1">
|
|
<Info workId="1" prob="1.000000" distanceRate="1.000000"/>
|
|
<Info workId="2" prob="1.000000" distanceRate="1.000000"/>
|
|
</Tension>
|
|
</TensionList>
|
|
<WorkList>
|
|
<Work id="1" desc="" normalBehaviorId="1" normalBehaviorType="social" offFlockOnNormalMode="false" angerBehaviorId="1" angerBehaviorType="social" offFlockOnAngerMode="false" preProcess="PcTargetByAggro()" distanceType="2" distanceRate="1.000000" coolTime="1000" isDirectionRevision="true" nextAttackProb="" nextAttackId=""/>
|
|
<Work id="2" desc="" normalBehaviorId="2" normalBehaviorType="social" offFlockOnNormalMode="false" angerBehaviorId="2" angerBehaviorType="social" offFlockOnAngerMode="false" preProcess="PcTargetByAggro()" distanceType="2" distanceRate="1.000000" coolTime="1000" isDirectionRevision="true" nextAttackProb="" nextAttackId=""/>
|
|
</WorkList>
|
|
</Attack>
|
|
<Avoid avoidSkillId="0" cooltime="10000"/>
|
|
<Cooperation concurrentAttackDuration="5000" sequentialAttackDelay="1000" escapeDuration="3000">
|
|
<TensionList>
|
|
<Tension id="1">
|
|
<Info workId="1" prob="1.000000" distanceRate="1.000000"/>
|
|
</Tension>
|
|
</TensionList>
|
|
<WorkList>
|
|
<Work id="1" desc="" normalBehaviorId="1" normalBehaviorType="social" offFlockOnNormalMode="false" angerBehaviorId="1" angerBehaviorType="social" offFlockOnAngerMode="false" preProcess="PcTargetByAggro()" sendOrderId="1" sendOrderRange="400" sendOrderMaxCount="2" sendOrderRefTarget="0" distanceType="2" distanceRate="1.000000" coolTime="1000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0"/>
|
|
</WorkList>
|
|
<ReceiveOrderList>
|
|
<ReceiveOrder orderId="1" prob="0.000000" attackId="1"/>
|
|
</ReceiveOrderList>
|
|
</Cooperation>
|
|
<CounterFlee workId="2" toAnger="true" speedUpRate="1.100000" maxMovingTime="10000" recentHitTime="30000" recentPcBehaviorTime="20000"/>
|
|
<Idle duration="1000"/>
|
|
<MonsterFlee hpRate="0.200000" executionRate="0.100000" fleeDistance="1000" shareAggroRange="500"/>
|
|
<MonsterSummon hpRate="0.200000" executionRate="0" summonNum="1" summonRange="300" summonTemplateId="0"/>
|
|
<Move targetDistance="100" timeout="5000"/>
|
|
<PatternList>
|
|
<Pattern default="true">
|
|
<AngerMode>
|
|
<Tension attackTension="1" cooperationTension="1" shorttermTargetTension="1"/>
|
|
<Incline attackProb="0.000000" cooperationProb="0.000000" shorttermTargetProb="0.000000" avoidProb="0.000000" moveProb="0.000000" socialProb="0.000000"/>
|
|
</AngerMode>
|
|
<NormalMode>
|
|
<Tension attackTension="1" cooperationTension="1" shorttermTargetTension="1"/>
|
|
<Incline attackProb="0.000000" cooperationProb="0.000000" shorttermTargetProb="0.000000" avoidProb="0.000000" moveProb="0.000000" socialProb="0.000000"/>
|
|
</NormalMode>
|
|
</Pattern>
|
|
<Pattern minHpRatio="0.000000" maxHpRatio="0.400000">
|
|
<AngerMode>
|
|
<Tension attackTension="1" cooperationTension="1" shorttermTargetTension="1"/>
|
|
<Incline attackProb="0.000000" cooperationProb="0.000000" shorttermTargetProb="0.000000" avoidProb="0.000000" moveProb="0.000000" socialProb="0.000000"/>
|
|
</AngerMode>
|
|
<NormalMode>
|
|
<Tension attackTension="1" cooperationTension="1" shorttermTargetTension="1"/>
|
|
<Incline attackProb="0.000000" cooperationProb="0.000000" shorttermTargetProb="0.000000" avoidProb="0.000000" moveProb="0.000000" socialProb="0.000000"/>
|
|
</NormalMode>
|
|
</Pattern>
|
|
</PatternList>
|
|
<ShorttermTarget>
|
|
<StTensionList>
|
|
<StTension id="1">
|
|
<Info stWorkId="1" prob="0.000000"/>
|
|
</StTension>
|
|
</StTensionList>
|
|
<StWorkList>
|
|
<StWork id="1" desc="" preProcess="PcTargetByAggro()" immediateAttackId="1"/>
|
|
</StWorkList>
|
|
</ShorttermTarget>
|
|
<Social socialMotionId="1"/>
|
|
</CombatState>
|
|
<PeaceState checkInterval="5000" minLeaderDistance="100" maxLeaderDistance="150" followNearUser="false">
|
|
<Buff range="0" coolTime="0"/>
|
|
<RandomMove moveMinDistance="100" moveMaxDistance="300" probSocial="0.000000" moveRadius="1000" probMove="0.000000"/>
|
|
</PeaceState>
|
|
</Ai>
|
|
<Ai id="428" name="빌리저NPC dummy 1.1">
|
|
<CautionState alertRadius="250" rotateTime="10" probAvoid="0.000000" avoidSkill="0" alertAngle="360" rotateAngle="45" checkInterval="5000" probActiveMove="0.000000" enable="false" hpResetWhenCombatEnd="false">
|
|
<ActiveMove id="0"/>
|
|
</CautionState>
|
|
<CombatState watchRotateTime="10" watchRotateAngle="45" playSocialWhenFirstAggro="false" enable="false">
|
|
<Attack>
|
|
<TensionList>
|
|
<Tension id="1">
|
|
<Info workId="1" prob="1.000000" distanceRate="1.000000"/>
|
|
<Info workId="2" prob="1.000000" distanceRate="1.000000"/>
|
|
</Tension>
|
|
</TensionList>
|
|
<WorkList>
|
|
<Work id="1" desc="" normalBehaviorId="1" normalBehaviorType="social" offFlockOnNormalMode="false" angerBehaviorId="1" angerBehaviorType="social" offFlockOnAngerMode="false" preProcess="PcTargetByAggro()" distanceType="2" distanceRate="1.000000" coolTime="1000" isDirectionRevision="true" nextAttackProb="" nextAttackId=""/>
|
|
<Work id="2" desc="" normalBehaviorId="2" normalBehaviorType="social" offFlockOnNormalMode="false" angerBehaviorId="2" angerBehaviorType="social" offFlockOnAngerMode="false" preProcess="PcTargetByAggro()" distanceType="2" distanceRate="1.000000" coolTime="1000" isDirectionRevision="true" nextAttackProb="" nextAttackId=""/>
|
|
</WorkList>
|
|
</Attack>
|
|
<Avoid avoidSkillId="0" cooltime="10000"/>
|
|
<Cooperation concurrentAttackDuration="5000" sequentialAttackDelay="1000" escapeDuration="3000">
|
|
<TensionList>
|
|
<Tension id="1">
|
|
<Info workId="1" prob="1.000000" distanceRate="1.000000"/>
|
|
</Tension>
|
|
</TensionList>
|
|
<WorkList>
|
|
<Work id="1" desc="" normalBehaviorId="1" normalBehaviorType="social" offFlockOnNormalMode="false" angerBehaviorId="1" angerBehaviorType="social" offFlockOnAngerMode="false" preProcess="PcTargetByAggro()" sendOrderId="1" sendOrderRange="400" sendOrderMaxCount="2" sendOrderRefTarget="0" distanceType="2" distanceRate="1.000000" coolTime="1000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0"/>
|
|
</WorkList>
|
|
<ReceiveOrderList>
|
|
<ReceiveOrder orderId="1" prob="0.000000" attackId="1"/>
|
|
</ReceiveOrderList>
|
|
</Cooperation>
|
|
<CounterFlee workId="2" toAnger="true" speedUpRate="1.100000" maxMovingTime="10000" recentHitTime="30000" recentPcBehaviorTime="20000"/>
|
|
<Idle duration="1000"/>
|
|
<MonsterFlee hpRate="0.200000" executionRate="0.100000" fleeDistance="1000" shareAggroRange="500"/>
|
|
<MonsterSummon hpRate="0.200000" executionRate="0" summonNum="1" summonRange="300" summonTemplateId="0"/>
|
|
<Move targetDistance="100" timeout="5000"/>
|
|
<PatternList>
|
|
<Pattern default="true">
|
|
<AngerMode>
|
|
<Tension attackTension="1" cooperationTension="1" shorttermTargetTension="1"/>
|
|
<Incline attackProb="0.000000" cooperationProb="0.000000" shorttermTargetProb="0.000000" avoidProb="0.000000" moveProb="0.000000" socialProb="0.000000"/>
|
|
</AngerMode>
|
|
<NormalMode>
|
|
<Tension attackTension="1" cooperationTension="1" shorttermTargetTension="1"/>
|
|
<Incline attackProb="0.000000" cooperationProb="0.000000" shorttermTargetProb="0.000000" avoidProb="0.000000" moveProb="0.000000" socialProb="0.000000"/>
|
|
</NormalMode>
|
|
</Pattern>
|
|
<Pattern minHpRatio="0.000000" maxHpRatio="0.400000">
|
|
<AngerMode>
|
|
<Tension attackTension="1" cooperationTension="1" shorttermTargetTension="1"/>
|
|
<Incline attackProb="0.000000" cooperationProb="0.000000" shorttermTargetProb="0.000000" avoidProb="0.000000" moveProb="0.000000" socialProb="0.000000"/>
|
|
</AngerMode>
|
|
<NormalMode>
|
|
<Tension attackTension="1" cooperationTension="1" shorttermTargetTension="1"/>
|
|
<Incline attackProb="0.000000" cooperationProb="0.000000" shorttermTargetProb="0.000000" avoidProb="0.000000" moveProb="0.000000" socialProb="0.000000"/>
|
|
</NormalMode>
|
|
</Pattern>
|
|
</PatternList>
|
|
<ShorttermTarget>
|
|
<StTensionList>
|
|
<StTension id="1">
|
|
<Info stWorkId="1" prob="0.000000"/>
|
|
</StTension>
|
|
</StTensionList>
|
|
<StWorkList>
|
|
<StWork id="1" desc="" preProcess="PcTargetByAggro()" immediateAttackId="1"/>
|
|
</StWorkList>
|
|
</ShorttermTarget>
|
|
<Social socialMotionId="1"/>
|
|
</CombatState>
|
|
<PeaceState checkInterval="5000" minLeaderDistance="100" maxLeaderDistance="150" followNearUser="false">
|
|
<Buff range="0" coolTime="0"/>
|
|
<RandomMove moveMinDistance="100" moveMaxDistance="300" probSocial="0.000000" moveRadius="1000" probMove="0.000000"/>
|
|
</PeaceState>
|
|
</Ai>
|
|
<Ai id="429" name="빌리저NPC dummy 1.1">
|
|
<CautionState alertRadius="250" rotateTime="10" probAvoid="0.000000" avoidSkill="0" alertAngle="360" rotateAngle="45" checkInterval="5000" probActiveMove="0.000000" enable="false" hpResetWhenCombatEnd="false">
|
|
<ActiveMove id="0"/>
|
|
</CautionState>
|
|
<CombatState watchRotateTime="10" watchRotateAngle="45" playSocialWhenFirstAggro="false" enable="false">
|
|
<Attack>
|
|
<TensionList>
|
|
<Tension id="1">
|
|
<Info workId="1" prob="1.000000" distanceRate="1.000000"/>
|
|
<Info workId="2" prob="1.000000" distanceRate="1.000000"/>
|
|
</Tension>
|
|
</TensionList>
|
|
<WorkList>
|
|
<Work id="1" desc="" normalBehaviorId="1" normalBehaviorType="social" offFlockOnNormalMode="false" angerBehaviorId="1" angerBehaviorType="social" offFlockOnAngerMode="false" preProcess="PcTargetByAggro()" distanceType="2" distanceRate="1.000000" coolTime="1000" isDirectionRevision="true" nextAttackProb="" nextAttackId=""/>
|
|
<Work id="2" desc="" normalBehaviorId="2" normalBehaviorType="social" offFlockOnNormalMode="false" angerBehaviorId="2" angerBehaviorType="social" offFlockOnAngerMode="false" preProcess="PcTargetByAggro()" distanceType="2" distanceRate="1.000000" coolTime="1000" isDirectionRevision="true" nextAttackProb="" nextAttackId=""/>
|
|
</WorkList>
|
|
</Attack>
|
|
<Avoid avoidSkillId="0" cooltime="10000"/>
|
|
<Cooperation concurrentAttackDuration="5000" sequentialAttackDelay="1000" escapeDuration="3000">
|
|
<TensionList>
|
|
<Tension id="1">
|
|
<Info workId="1" prob="1.000000" distanceRate="1.000000"/>
|
|
</Tension>
|
|
</TensionList>
|
|
<WorkList>
|
|
<Work id="1" desc="" normalBehaviorId="1" normalBehaviorType="social" offFlockOnNormalMode="false" angerBehaviorId="1" angerBehaviorType="social" offFlockOnAngerMode="false" preProcess="PcTargetByAggro()" sendOrderId="1" sendOrderRange="400" sendOrderMaxCount="2" sendOrderRefTarget="0" distanceType="2" distanceRate="1.000000" coolTime="1000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0"/>
|
|
</WorkList>
|
|
<ReceiveOrderList>
|
|
<ReceiveOrder orderId="1" prob="0.000000" attackId="1"/>
|
|
</ReceiveOrderList>
|
|
</Cooperation>
|
|
<CounterFlee workId="2" toAnger="true" speedUpRate="1.100000" maxMovingTime="10000" recentHitTime="30000" recentPcBehaviorTime="20000"/>
|
|
<Idle duration="1000"/>
|
|
<MonsterFlee hpRate="0.200000" executionRate="0.100000" fleeDistance="1000" shareAggroRange="500"/>
|
|
<MonsterSummon hpRate="0.200000" executionRate="0" summonNum="1" summonRange="300" summonTemplateId="0"/>
|
|
<Move targetDistance="100" timeout="5000"/>
|
|
<PatternList>
|
|
<Pattern default="true">
|
|
<AngerMode>
|
|
<Tension attackTension="1" cooperationTension="1" shorttermTargetTension="1"/>
|
|
<Incline attackProb="0.000000" cooperationProb="0.000000" shorttermTargetProb="0.000000" avoidProb="0.000000" moveProb="0.000000" socialProb="0.000000"/>
|
|
</AngerMode>
|
|
<NormalMode>
|
|
<Tension attackTension="1" cooperationTension="1" shorttermTargetTension="1"/>
|
|
<Incline attackProb="0.000000" cooperationProb="0.000000" shorttermTargetProb="0.000000" avoidProb="0.000000" moveProb="0.000000" socialProb="0.000000"/>
|
|
</NormalMode>
|
|
</Pattern>
|
|
<Pattern minHpRatio="0.000000" maxHpRatio="0.400000">
|
|
<AngerMode>
|
|
<Tension attackTension="1" cooperationTension="1" shorttermTargetTension="1"/>
|
|
<Incline attackProb="0.000000" cooperationProb="0.000000" shorttermTargetProb="0.000000" avoidProb="0.000000" moveProb="0.000000" socialProb="0.000000"/>
|
|
</AngerMode>
|
|
<NormalMode>
|
|
<Tension attackTension="1" cooperationTension="1" shorttermTargetTension="1"/>
|
|
<Incline attackProb="0.000000" cooperationProb="0.000000" shorttermTargetProb="0.000000" avoidProb="0.000000" moveProb="0.000000" socialProb="0.000000"/>
|
|
</NormalMode>
|
|
</Pattern>
|
|
</PatternList>
|
|
<ShorttermTarget>
|
|
<StTensionList>
|
|
<StTension id="1">
|
|
<Info stWorkId="1" prob="0.000000"/>
|
|
</StTension>
|
|
</StTensionList>
|
|
<StWorkList>
|
|
<StWork id="1" desc="" preProcess="PcTargetByAggro()" immediateAttackId="1"/>
|
|
</StWorkList>
|
|
</ShorttermTarget>
|
|
<Social socialMotionId="1"/>
|
|
</CombatState>
|
|
<PeaceState checkInterval="5000" minLeaderDistance="100" maxLeaderDistance="150" followNearUser="false">
|
|
<Buff range="0" coolTime="0"/>
|
|
<RandomMove moveMinDistance="100" moveMaxDistance="300" probSocial="0.000000" moveRadius="1000" probMove="0.000000"/>
|
|
</PeaceState>
|
|
</Ai>
|
|
<Ai id="430" name="빌리저NPC dummy 1.1">
|
|
<CautionState alertRadius="250" rotateTime="10" probAvoid="0.000000" avoidSkill="0" alertAngle="360" rotateAngle="45" checkInterval="5000" probActiveMove="0.000000" enable="false" hpResetWhenCombatEnd="false">
|
|
<ActiveMove id="0"/>
|
|
</CautionState>
|
|
<CombatState watchRotateTime="10" watchRotateAngle="45" playSocialWhenFirstAggro="false" enable="false">
|
|
<Attack>
|
|
<TensionList>
|
|
<Tension id="1">
|
|
<Info workId="1" prob="1.000000" distanceRate="1.000000"/>
|
|
<Info workId="2" prob="1.000000" distanceRate="1.000000"/>
|
|
</Tension>
|
|
</TensionList>
|
|
<WorkList>
|
|
<Work id="1" desc="" normalBehaviorId="1" normalBehaviorType="social" offFlockOnNormalMode="false" angerBehaviorId="1" angerBehaviorType="social" offFlockOnAngerMode="false" preProcess="PcTargetByAggro()" distanceType="2" distanceRate="1.000000" coolTime="1000" isDirectionRevision="true" nextAttackProb="" nextAttackId=""/>
|
|
<Work id="2" desc="" normalBehaviorId="2" normalBehaviorType="social" offFlockOnNormalMode="false" angerBehaviorId="2" angerBehaviorType="social" offFlockOnAngerMode="false" preProcess="PcTargetByAggro()" distanceType="2" distanceRate="1.000000" coolTime="1000" isDirectionRevision="true" nextAttackProb="" nextAttackId=""/>
|
|
</WorkList>
|
|
</Attack>
|
|
<Avoid avoidSkillId="0" cooltime="10000"/>
|
|
<Cooperation concurrentAttackDuration="5000" sequentialAttackDelay="1000" escapeDuration="3000">
|
|
<TensionList>
|
|
<Tension id="1">
|
|
<Info workId="1" prob="1.000000" distanceRate="1.000000"/>
|
|
</Tension>
|
|
</TensionList>
|
|
<WorkList>
|
|
<Work id="1" desc="" normalBehaviorId="1" normalBehaviorType="social" offFlockOnNormalMode="false" angerBehaviorId="1" angerBehaviorType="social" offFlockOnAngerMode="false" preProcess="PcTargetByAggro()" sendOrderId="1" sendOrderRange="400" sendOrderMaxCount="2" sendOrderRefTarget="0" distanceType="2" distanceRate="1.000000" coolTime="1000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0"/>
|
|
</WorkList>
|
|
<ReceiveOrderList>
|
|
<ReceiveOrder orderId="1" prob="0.000000" attackId="1"/>
|
|
</ReceiveOrderList>
|
|
</Cooperation>
|
|
<CounterFlee workId="2" toAnger="true" speedUpRate="1.100000" maxMovingTime="10000" recentHitTime="30000" recentPcBehaviorTime="20000"/>
|
|
<Idle duration="1000"/>
|
|
<MonsterFlee hpRate="0.200000" executionRate="0.100000" fleeDistance="1000" shareAggroRange="500"/>
|
|
<MonsterSummon hpRate="0.200000" executionRate="0" summonNum="1" summonRange="300" summonTemplateId="0"/>
|
|
<Move targetDistance="100" timeout="5000"/>
|
|
<PatternList>
|
|
<Pattern default="true">
|
|
<AngerMode>
|
|
<Tension attackTension="1" cooperationTension="1" shorttermTargetTension="1"/>
|
|
<Incline attackProb="0.000000" cooperationProb="0.000000" shorttermTargetProb="0.000000" avoidProb="0.000000" moveProb="0.000000" socialProb="0.000000"/>
|
|
</AngerMode>
|
|
<NormalMode>
|
|
<Tension attackTension="1" cooperationTension="1" shorttermTargetTension="1"/>
|
|
<Incline attackProb="0.000000" cooperationProb="0.000000" shorttermTargetProb="0.000000" avoidProb="0.000000" moveProb="0.000000" socialProb="0.000000"/>
|
|
</NormalMode>
|
|
</Pattern>
|
|
<Pattern minHpRatio="0.000000" maxHpRatio="0.400000">
|
|
<AngerMode>
|
|
<Tension attackTension="1" cooperationTension="1" shorttermTargetTension="1"/>
|
|
<Incline attackProb="0.000000" cooperationProb="0.000000" shorttermTargetProb="0.000000" avoidProb="0.000000" moveProb="0.000000" socialProb="0.000000"/>
|
|
</AngerMode>
|
|
<NormalMode>
|
|
<Tension attackTension="1" cooperationTension="1" shorttermTargetTension="1"/>
|
|
<Incline attackProb="0.000000" cooperationProb="0.000000" shorttermTargetProb="0.000000" avoidProb="0.000000" moveProb="0.000000" socialProb="0.000000"/>
|
|
</NormalMode>
|
|
</Pattern>
|
|
</PatternList>
|
|
<ShorttermTarget>
|
|
<StTensionList>
|
|
<StTension id="1">
|
|
<Info stWorkId="1" prob="0.000000"/>
|
|
</StTension>
|
|
</StTensionList>
|
|
<StWorkList>
|
|
<StWork id="1" desc="" preProcess="PcTargetByAggro()" immediateAttackId="1"/>
|
|
</StWorkList>
|
|
</ShorttermTarget>
|
|
<Social socialMotionId="1"/>
|
|
</CombatState>
|
|
<PeaceState checkInterval="5000" minLeaderDistance="100" maxLeaderDistance="150" followNearUser="false">
|
|
<Buff range="0" coolTime="0"/>
|
|
<RandomMove moveMinDistance="100" moveMaxDistance="300" probSocial="0.000000" moveRadius="1000" probMove="0.000000"/>
|
|
</PeaceState>
|
|
</Ai>
|
|
<Ai id="431" name="싸리싸리">
|
|
<CautionState alertRadius="250" rotateTime="5" probAvoid="0.300000" avoidSkill="0" alertAngle="360" rotateAngle="60" checkInterval="5000" probActiveMove="0.500000" enable="true"/>
|
|
<CombatState watchRotateTime="5" watchRotateAngle="60" playSocialWhenFirstAggro="false" enable="true" hpResetWhenCombatEnd="false">
|
|
<Attack>
|
|
<TensionList>
|
|
<Tension id="1">
|
|
<Info workId="103" prob="1.000000" distanceRate="0.000000"/>
|
|
<Info workId="104" prob="1.000000" distanceRate="0.000000"/>
|
|
<Info workId="105" prob="0.000000" distanceRate="0.000000"/>
|
|
<Info workId="106" prob="0.000000" distanceRate="0.000000"/>
|
|
<Info workId="107" prob="0.000000" distanceRate="0.000000"/>
|
|
<Info workId="108" prob="0.000000" distanceRate="0.000000"/>
|
|
<Info workId="109" prob="0.000000" distanceRate="0.000000"/>
|
|
<Info workId="110" prob="0.000000" distanceRate="0.000000"/>
|
|
<Info workId="102" prob="0.000000" distanceRate="0.800000"/>
|
|
</Tension>
|
|
</TensionList>
|
|
<WorkList>
|
|
<Work id="102" desc="idle" normalBehaviorId="1201" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="1201" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="" referenceNextAttackPreprocess="" nextShorttermTargetProb="" nextShorttermTargetId="" noCancelNextAttackByAggroChanged="" msgImmediately="false" msg="0" msgProb="0.000000" activeMoveIdForSkillOnNormalMode="" activeMoveIdForSkillOnAngerMode=""/>
|
|
<Work id="103" desc="액티브무브462" normalBehaviorType="activeMove" offFlockOnNormalMode="true" angerBehaviorType="activeMove" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="0.000000" coolTime="0" isDirectionRevision="false" referenceNextAttackPreprocess="" nextAttackProb="1" nextAttackId="104" nextShorttermTargetProb="" nextShorttermTargetId="" noCancelNextAttackByAggroChanged="" msgImmediately="false" msg="451008" msgProb="0.300000" activeMoveIdForSkillOnNormalMode="" activeMoveIdForSkillOnAngerMode="" normalBehaviorId="462" angerBehaviorId="462"/>
|
|
<Work id="104" desc="액티브무브463" normalBehaviorType="activeMove" offFlockOnNormalMode="true" angerBehaviorType="activeMove" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="0.000000" coolTime="0" isDirectionRevision="false" referenceNextAttackPreprocess="" nextAttackProb="1" nextAttackId="105" nextShorttermTargetProb="" nextShorttermTargetId="" noCancelNextAttackByAggroChanged="" msgImmediately="false" msg="0" msgProb="0.000000" activeMoveIdForSkillOnNormalMode="" activeMoveIdForSkillOnAngerMode="" normalBehaviorId="463" angerBehaviorId="463"/>
|
|
<Work id="105" desc="액티브무브464" normalBehaviorType="activeMove" offFlockOnNormalMode="true" angerBehaviorType="activeMove" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="0.000000" coolTime="0" isDirectionRevision="false" referenceNextAttackPreprocess="" nextAttackProb="1" nextAttackId="106" nextShorttermTargetProb="" nextShorttermTargetId="" noCancelNextAttackByAggroChanged="" msgImmediately="false" msg="0" msgProb="0.000000" activeMoveIdForSkillOnNormalMode="" activeMoveIdForSkillOnAngerMode="" normalBehaviorId="464" angerBehaviorId="464"/>
|
|
<Work id="106" desc="액티브무브465" normalBehaviorType="activeMove" offFlockOnNormalMode="true" angerBehaviorType="activeMove" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="0.000000" coolTime="0" isDirectionRevision="false" referenceNextAttackPreprocess="" nextAttackProb="1" nextAttackId="107" nextShorttermTargetProb="" nextShorttermTargetId="" noCancelNextAttackByAggroChanged="" msgImmediately="false" msg="451009" msgProb="0.300000" activeMoveIdForSkillOnNormalMode="" activeMoveIdForSkillOnAngerMode="" normalBehaviorId="465" angerBehaviorId="465"/>
|
|
<Work id="107" desc="액티브무브466" normalBehaviorType="activeMove" offFlockOnNormalMode="true" angerBehaviorType="activeMove" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="0.000000" coolTime="0" isDirectionRevision="false" referenceNextAttackPreprocess="" nextAttackProb="1" nextAttackId="108" nextShorttermTargetProb="" nextShorttermTargetId="" noCancelNextAttackByAggroChanged="" msgImmediately="false" msg="0" msgProb="0.000000" activeMoveIdForSkillOnNormalMode="" activeMoveIdForSkillOnAngerMode="" normalBehaviorId="466" angerBehaviorId="466"/>
|
|
<Work id="108" desc="액티브무브467" normalBehaviorType="activeMove" offFlockOnNormalMode="true" angerBehaviorType="activeMove" offFlockOnAngerMode="true" preProcess="1" distanceType="" distanceRate="0.000000" coolTime="0" isDirectionRevision="false" referenceNextAttackPreprocess="" nextAttackProb="1" nextAttackId="109" nextShorttermTargetProb="" nextShorttermTargetId="" noCancelNextAttackByAggroChanged="" msgImmediately="false" msg="0" msgProb="0.000000" activeMoveIdForSkillOnNormalMode="" activeMoveIdForSkillOnAngerMode="" normalBehaviorId="467" angerBehaviorId="467"/>
|
|
<Work id="109" desc="액티브무브468" normalBehaviorType="activeMove" offFlockOnNormalMode="true" angerBehaviorType="activeMove" offFlockOnAngerMode="true" preProcess="1" distanceType="" distanceRate="0.000000" coolTime="0" isDirectionRevision="false" referenceNextAttackPreprocess="" nextAttackProb="1" nextAttackId="110" nextShorttermTargetProb="" nextShorttermTargetId="" noCancelNextAttackByAggroChanged="" msgImmediately="false" msg="0" msgProb="0.000000" activeMoveIdForSkillOnNormalMode="" activeMoveIdForSkillOnAngerMode="" normalBehaviorId="468" angerBehaviorId="468"/>
|
|
<Work id="110" desc="액티브무브469" normalBehaviorType="activeMove" offFlockOnNormalMode="true" angerBehaviorType="activeMove" offFlockOnAngerMode="true" preProcess="" distanceType="" distanceRate="0.000000" coolTime="0" isDirectionRevision="false" referenceNextAttackPreprocess="" nextAttackProb="" nextAttackId="" nextShorttermTargetProb="" nextShorttermTargetId="" noCancelNextAttackByAggroChanged="" msgImmediately="false" msg="451010" msgProb="0.300000" activeMoveIdForSkillOnNormalMode="" activeMoveIdForSkillOnAngerMode="" normalBehaviorId="469" angerBehaviorId="469"/>
|
|
</WorkList>
|
|
</Attack>
|
|
<Avoid avoidSkillId="0" cooltime="10000"/>
|
|
<Cooperation concurrentAttackDuration="5000" sequentialAttackDelay="1000" escapeDuration="3000">
|
|
<TensionList>
|
|
<Tension id="1"/>
|
|
</TensionList>
|
|
<WorkList/>
|
|
<ReceiveOrderList/>
|
|
</Cooperation>
|
|
<CounterFlee workId="0" toAnger="false" speedUpRate="0.000000" maxMovingTime="0" recentHitTime="0" recentPcBehaviorTime="0"/>
|
|
<Idle duration="1000"/>
|
|
<MonsterFlee hpRate="0.000000" executionRate="0.000000" fleeDistance="0" shareAggroRange="0"/>
|
|
<MonsterSummon hpRate="0.000000" executionRate="0" summonNum="0" summonRange="0" summonTemplateId="0"/>
|
|
<Move targetDistance="100" timeout="1000"/>
|
|
<PatternList id="1">
|
|
<Pattern default="true">
|
|
<AngerMode>
|
|
<Tension attackTension="1" cooperationTension="1" shorttermTargetTension="1"/>
|
|
<Incline attackProb="0.500000" cooperationProb="0.000000" shorttermTargetProb="0.000000" avoidProb="0.000000" moveProb="0.000000" socialProb="0.000000"/>
|
|
</AngerMode>
|
|
<NormalMode>
|
|
<Tension attackTension="1" cooperationTension="1" shorttermTargetTension="1"/>
|
|
<Incline attackProb="0.500000" cooperationProb="0.000000" shorttermTargetProb="0.000000" avoidProb="0.000000" moveProb="0.000000" socialProb="0.000000"/>
|
|
</NormalMode>
|
|
</Pattern>
|
|
</PatternList>
|
|
<ShorttermTarget>
|
|
<StTensionList>
|
|
<StTension id="1"/>
|
|
</StTensionList>
|
|
<StWorkList/>
|
|
</ShorttermTarget>
|
|
<Social socialMotionId=""/>
|
|
<AggroChangeAttack nearTargetAttackId="" showAggroChangeMotionAfterNearTargetAttack="" distantTargetAttackId="" showAggroChangeMotionAfterDistantTargetAttack=""/>
|
|
<AbsolutelyAttack>
|
|
<WorkList/>
|
|
<CutAllBehaviorList/>
|
|
<CutNextAttackList/>
|
|
</AbsolutelyAttack>
|
|
</CombatState>
|
|
<PeaceState checkInterval="5000" minLeaderDistance="50" maxLeaderDistance="100" popupMsg="451008,451009,451010" msgProb="0.300000" msgInterval="6000" followNearUser="false" followDungeonUser="" followQuestUser="" questPatrol="">
|
|
<Buff range="0" coolTime="0"/>
|
|
<RandomMove moveMinDistance="50" moveMaxDistance="150" probSocial="0.300000" moveRadius="200" probMove="0.500000">
|
|
<Social motionId="2"/>
|
|
<Social motionId="3"/>
|
|
</RandomMove>
|
|
</PeaceState>
|
|
</Ai>
|
|
<Ai id="432" name="싸리싸리">
|
|
<CautionState alertRadius="250" rotateTime="5" probAvoid="0.300000" avoidSkill="0" alertAngle="360" rotateAngle="60" checkInterval="5000" probActiveMove="0.500000" enable="true"/>
|
|
<CombatState watchRotateTime="5" watchRotateAngle="60" playSocialWhenFirstAggro="false" enable="true" hpResetWhenCombatEnd="false">
|
|
<Attack>
|
|
<TensionList>
|
|
<Tension id="1">
|
|
<Info workId="103" prob="1.000000" distanceRate="0.000000"/>
|
|
<Info workId="104" prob="0.000000" distanceRate="0.000000"/>
|
|
<Info workId="105" prob="0.000000" distanceRate="0.000000"/>
|
|
<Info workId="106" prob="0.000000" distanceRate="0.000000"/>
|
|
<Info workId="107" prob="0.000000" distanceRate="0.000000"/>
|
|
<Info workId="108" prob="0.000000" distanceRate="0.000000"/>
|
|
<Info workId="109" prob="0.000000" distanceRate="0.000000"/>
|
|
<Info workId="110" prob="0.000000" distanceRate="0.000000"/>
|
|
<Info workId="111" prob="0.000000" distanceRate="0.000000"/>
|
|
<Info workId="112" prob="0.000000" distanceRate="0.000000"/>
|
|
<Info workId="113" prob="0.000000" distanceRate="0.000000"/>
|
|
<Info workId="114" prob="0.000000" distanceRate="0.000000"/>
|
|
<Info workId="115" prob="0.000000" distanceRate="0.000000"/>
|
|
<Info workId="116" prob="0.000000" distanceRate="0.000000"/>
|
|
<Info workId="102" prob="0.000000" distanceRate="0.800000"/>
|
|
</Tension>
|
|
</TensionList>
|
|
<WorkList>
|
|
<Work id="102" desc="idle" normalBehaviorId="1201" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="1201" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="" referenceNextAttackPreprocess="" nextShorttermTargetProb="" nextShorttermTargetId="" noCancelNextAttackByAggroChanged="" msgImmediately="false" msg="0" msgProb="0.000000" activeMoveIdForSkillOnNormalMode="" activeMoveIdForSkillOnAngerMode=""/>
|
|
<Work id="103" desc="액티브무브470" normalBehaviorType="activeMove" offFlockOnNormalMode="true" angerBehaviorType="activeMove" offFlockOnAngerMode="true" preProcess="1" distanceType="" distanceRate="0.000000" coolTime="0" isDirectionRevision="false" referenceNextAttackPreprocess="" nextAttackProb="1" nextAttackId="104" nextShorttermTargetProb="" nextShorttermTargetId="" noCancelNextAttackByAggroChanged="" msgImmediately="false" msg="451008" msgProb="0.300000" activeMoveIdForSkillOnNormalMode="" activeMoveIdForSkillOnAngerMode="" normalBehaviorId="470" angerBehaviorId="470"/>
|
|
<Work id="104" desc="액티브무브471" normalBehaviorType="activeMove" offFlockOnNormalMode="true" angerBehaviorType="activeMove" offFlockOnAngerMode="true" preProcess="1" distanceType="" distanceRate="0.000000" coolTime="0" isDirectionRevision="false" referenceNextAttackPreprocess="" nextAttackProb="1" nextAttackId="105" nextShorttermTargetProb="" nextShorttermTargetId="" noCancelNextAttackByAggroChanged="" msgImmediately="false" msg="0" msgProb="0.000000" activeMoveIdForSkillOnNormalMode="" activeMoveIdForSkillOnAngerMode="" normalBehaviorId="471" angerBehaviorId="471"/>
|
|
<Work id="105" desc="액티브무브472" normalBehaviorType="activeMove" offFlockOnNormalMode="true" angerBehaviorType="activeMove" offFlockOnAngerMode="true" preProcess="1" distanceType="" distanceRate="0.000000" coolTime="0" isDirectionRevision="false" referenceNextAttackPreprocess="" nextAttackProb="1" nextAttackId="106" nextShorttermTargetProb="" nextShorttermTargetId="" noCancelNextAttackByAggroChanged="" msgImmediately="false" msg="0" msgProb="0.000000" activeMoveIdForSkillOnNormalMode="" activeMoveIdForSkillOnAngerMode="" normalBehaviorId="472" angerBehaviorId="472"/>
|
|
<Work id="106" desc="액티브무브473" normalBehaviorType="activeMove" offFlockOnNormalMode="true" angerBehaviorType="activeMove" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="0.000000" coolTime="0" isDirectionRevision="false" referenceNextAttackPreprocess="" nextAttackProb="1" nextAttackId="107" nextShorttermTargetProb="" nextShorttermTargetId="" noCancelNextAttackByAggroChanged="" msgImmediately="false" msg="0" msgProb="0.000000" activeMoveIdForSkillOnNormalMode="" activeMoveIdForSkillOnAngerMode="" normalBehaviorId="473" angerBehaviorId="473"/>
|
|
<Work id="107" desc="액티브무브474" normalBehaviorType="activeMove" offFlockOnNormalMode="true" angerBehaviorType="activeMove" offFlockOnAngerMode="true" preProcess="" distanceType="1" distanceRate="0.000000" coolTime="0" isDirectionRevision="false" referenceNextAttackPreprocess="" nextAttackProb="1" nextAttackId="108" nextShorttermTargetProb="" nextShorttermTargetId="" noCancelNextAttackByAggroChanged="" msgImmediately="false" msg="0" msgProb="0.000000" activeMoveIdForSkillOnNormalMode="" activeMoveIdForSkillOnAngerMode="" normalBehaviorId="474" angerBehaviorId="474"/>
|
|
<Work id="108" desc="액티브무브475" normalBehaviorType="activeMove" offFlockOnNormalMode="true" angerBehaviorType="activeMove" offFlockOnAngerMode="true" preProcess="1" distanceType="" distanceRate="0.000000" coolTime="0" isDirectionRevision="false" referenceNextAttackPreprocess="" nextAttackProb="1" nextAttackId="109" nextShorttermTargetProb="" nextShorttermTargetId="" noCancelNextAttackByAggroChanged="" msgImmediately="false" msg="451009" msgProb="0.300000" activeMoveIdForSkillOnNormalMode="" activeMoveIdForSkillOnAngerMode="" normalBehaviorId="475" angerBehaviorId="475"/>
|
|
<Work id="109" desc="액티브무브476" normalBehaviorType="activeMove" offFlockOnNormalMode="true" angerBehaviorType="activeMove" offFlockOnAngerMode="true" preProcess="1" distanceType="" distanceRate="0.000000" coolTime="0" isDirectionRevision="false" referenceNextAttackPreprocess="" nextAttackProb="1" nextAttackId="110" nextShorttermTargetProb="" nextShorttermTargetId="" noCancelNextAttackByAggroChanged="" msgImmediately="false" msg="0" msgProb="0.000000" activeMoveIdForSkillOnNormalMode="" activeMoveIdForSkillOnAngerMode="" normalBehaviorId="476" angerBehaviorId="476"/>
|
|
<Work id="110" desc="액티브무브477" normalBehaviorType="activeMove" offFlockOnNormalMode="true" angerBehaviorType="activeMove" offFlockOnAngerMode="true" preProcess="1" distanceType="" distanceRate="0.000000" coolTime="0" isDirectionRevision="false" referenceNextAttackPreprocess="" nextAttackProb="1" nextAttackId="111" nextShorttermTargetProb="" nextShorttermTargetId="" noCancelNextAttackByAggroChanged="" msgImmediately="false" msg="0" msgProb="0.000000" activeMoveIdForSkillOnNormalMode="" activeMoveIdForSkillOnAngerMode="" normalBehaviorId="477" angerBehaviorId="477"/>
|
|
<Work id="111" desc="액티브무브478" normalBehaviorType="activeMove" offFlockOnNormalMode="true" angerBehaviorType="activeMove" offFlockOnAngerMode="true" preProcess="1" distanceType="" distanceRate="0.000000" coolTime="0" isDirectionRevision="false" referenceNextAttackPreprocess="" nextAttackProb="1" nextAttackId="112" nextShorttermTargetProb="" nextShorttermTargetId="" noCancelNextAttackByAggroChanged="" msgImmediately="false" msg="0" msgProb="0.000000" activeMoveIdForSkillOnNormalMode="" activeMoveIdForSkillOnAngerMode="" normalBehaviorId="478" angerBehaviorId="478"/>
|
|
<Work id="112" desc="액티브무브479" normalBehaviorType="activeMove" offFlockOnNormalMode="true" angerBehaviorType="activeMove" offFlockOnAngerMode="true" preProcess="1" distanceType="" distanceRate="0.000000" coolTime="0" isDirectionRevision="false" referenceNextAttackPreprocess="" nextAttackProb="1" nextAttackId="113" nextShorttermTargetProb="" nextShorttermTargetId="" noCancelNextAttackByAggroChanged="" msgImmediately="false" msg="0" msgProb="0.000000" activeMoveIdForSkillOnNormalMode="" activeMoveIdForSkillOnAngerMode="" normalBehaviorId="479" angerBehaviorId="479"/>
|
|
<Work id="113" desc="액티브무브480" normalBehaviorType="activeMove" offFlockOnNormalMode="true" angerBehaviorType="activeMove" offFlockOnAngerMode="true" preProcess="1" distanceType="" distanceRate="0.000000" coolTime="0" isDirectionRevision="false" referenceNextAttackPreprocess="" nextAttackProb="1" nextAttackId="114" nextShorttermTargetProb="" nextShorttermTargetId="" noCancelNextAttackByAggroChanged="" msgImmediately="false" msg="451010" msgProb="0.300000" activeMoveIdForSkillOnNormalMode="" activeMoveIdForSkillOnAngerMode="" normalBehaviorId="480" angerBehaviorId="480"/>
|
|
<Work id="114" desc="액티브무브481" normalBehaviorType="activeMove" offFlockOnNormalMode="true" angerBehaviorType="activeMove" offFlockOnAngerMode="true" preProcess="1" distanceType="" distanceRate="0.000000" coolTime="0" isDirectionRevision="false" referenceNextAttackPreprocess="" nextAttackProb="1" nextAttackId="115" nextShorttermTargetProb="" nextShorttermTargetId="" noCancelNextAttackByAggroChanged="" msgImmediately="false" msg="0" msgProb="0.000000" activeMoveIdForSkillOnNormalMode="" activeMoveIdForSkillOnAngerMode="" normalBehaviorId="481" angerBehaviorId="481"/>
|
|
<Work id="115" desc="액티브무브482" normalBehaviorType="activeMove" offFlockOnNormalMode="true" angerBehaviorType="activeMove" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="0.000000" coolTime="0" isDirectionRevision="false" referenceNextAttackPreprocess="" nextAttackProb="1" nextAttackId="116" nextShorttermTargetProb="" nextShorttermTargetId="" noCancelNextAttackByAggroChanged="" msgImmediately="false" msg="0" msgProb="0.000000" activeMoveIdForSkillOnNormalMode="" activeMoveIdForSkillOnAngerMode="" normalBehaviorId="482" angerBehaviorId="482"/>
|
|
<Work id="116" desc="액티브무브483" normalBehaviorType="activeMove" offFlockOnNormalMode="true" angerBehaviorType="activeMove" offFlockOnAngerMode="true" preProcess="1" distanceType="" distanceRate="0.000000" coolTime="0" isDirectionRevision="false" referenceNextAttackPreprocess="" nextAttackProb="" nextAttackId="" nextShorttermTargetProb="" nextShorttermTargetId="" noCancelNextAttackByAggroChanged="" msgImmediately="false" msg="0" msgProb="0.000000" activeMoveIdForSkillOnNormalMode="" activeMoveIdForSkillOnAngerMode="" normalBehaviorId="483" angerBehaviorId="483"/>
|
|
</WorkList>
|
|
</Attack>
|
|
<Avoid avoidSkillId="0" cooltime="10000"/>
|
|
<Cooperation concurrentAttackDuration="5000" sequentialAttackDelay="1000" escapeDuration="3000">
|
|
<TensionList>
|
|
<Tension id="1"/>
|
|
</TensionList>
|
|
<WorkList/>
|
|
<ReceiveOrderList/>
|
|
</Cooperation>
|
|
<CounterFlee workId="0" toAnger="false" speedUpRate="0.000000" maxMovingTime="0" recentHitTime="0" recentPcBehaviorTime="0"/>
|
|
<Idle duration="1000"/>
|
|
<MonsterFlee hpRate="0.000000" executionRate="0.000000" fleeDistance="0" shareAggroRange="0"/>
|
|
<MonsterSummon hpRate="0.000000" executionRate="0" summonNum="0" summonRange="0" summonTemplateId="0"/>
|
|
<Move targetDistance="100" timeout="1000"/>
|
|
<PatternList id="1">
|
|
<Pattern default="true">
|
|
<AngerMode>
|
|
<Tension attackTension="1" cooperationTension="1" shorttermTargetTension="1"/>
|
|
<Incline attackProb="0.500000" cooperationProb="0.000000" shorttermTargetProb="0.000000" avoidProb="0.000000" moveProb="0.000000" socialProb="0.000000"/>
|
|
</AngerMode>
|
|
<NormalMode>
|
|
<Tension attackTension="1" cooperationTension="1" shorttermTargetTension="1"/>
|
|
<Incline attackProb="0.500000" cooperationProb="0.000000" shorttermTargetProb="0.000000" avoidProb="0.000000" moveProb="0.000000" socialProb="0.000000"/>
|
|
</NormalMode>
|
|
</Pattern>
|
|
</PatternList>
|
|
<ShorttermTarget>
|
|
<StTensionList>
|
|
<StTension id="1"/>
|
|
</StTensionList>
|
|
<StWorkList/>
|
|
</ShorttermTarget>
|
|
<Social socialMotionId=""/>
|
|
<AggroChangeAttack nearTargetAttackId="" showAggroChangeMotionAfterNearTargetAttack="" distantTargetAttackId="" showAggroChangeMotionAfterDistantTargetAttack=""/>
|
|
<AbsolutelyAttack>
|
|
<WorkList/>
|
|
<CutAllBehaviorList/>
|
|
<CutNextAttackList/>
|
|
</AbsolutelyAttack>
|
|
</CombatState>
|
|
<PeaceState checkInterval="5000" minLeaderDistance="50" maxLeaderDistance="100" popupMsg="" msgProb="" msgInterval="" followNearUser="false" followDungeonUser="" followQuestUser="" questPatrol="">
|
|
<Buff range="0" coolTime="0"/>
|
|
<RandomMove moveMinDistance="50" moveMaxDistance="150" probSocial="0.300000" moveRadius="200" probMove="0.500000">
|
|
<Social motionId="2"/>
|
|
<Social motionId="3"/>
|
|
</RandomMove>
|
|
</PeaceState>
|
|
</Ai>
|
|
<Ai id="433" name="싸리싸리">
|
|
<CautionState alertRadius="250" rotateTime="5" probAvoid="0.300000" avoidSkill="0" alertAngle="360" rotateAngle="60" checkInterval="5000" probActiveMove="0.500000" enable="true"/>
|
|
<CombatState watchRotateTime="5" watchRotateAngle="60" playSocialWhenFirstAggro="false" enable="true" hpResetWhenCombatEnd="false">
|
|
<Attack>
|
|
<TensionList>
|
|
<Tension id="1">
|
|
<Info workId="103" prob="1.000000" distanceRate="0.000000"/>
|
|
<Info workId="104" prob="0.000000" distanceRate="0.000000"/>
|
|
<Info workId="105" prob="0.000000" distanceRate="0.000000"/>
|
|
<Info workId="106" prob="0.000000" distanceRate="0.000000"/>
|
|
<Info workId="107" prob="0.000000" distanceRate="0.000000"/>
|
|
<Info workId="108" prob="0.000000" distanceRate="0.000000"/>
|
|
<Info workId="109" prob="0.000000" distanceRate="0.000000"/>
|
|
<Info workId="110" prob="0.000000" distanceRate="0.000000"/>
|
|
<Info workId="111" prob="0.000000" distanceRate="0.000000"/>
|
|
<Info workId="112" prob="0.000000" distanceRate="0.000000"/>
|
|
<Info workId="113" prob="0.000000" distanceRate="0.000000"/>
|
|
<Info workId="114" prob="0.000000" distanceRate="0.000000"/>
|
|
<Info workId="115" prob="0.000000" distanceRate="0.000000"/>
|
|
<Info workId="116" prob="0.000000" distanceRate="0.000000"/>
|
|
<Info workId="102" prob="0.000000" distanceRate="0.800000"/>
|
|
</Tension>
|
|
</TensionList>
|
|
<WorkList>
|
|
<Work id="102" desc="idle" normalBehaviorId="1201" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="1201" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="" referenceNextAttackPreprocess="" nextShorttermTargetProb="" nextShorttermTargetId="" noCancelNextAttackByAggroChanged="" msgImmediately="false" msg="0" msgProb="0.000000" activeMoveIdForSkillOnNormalMode="" activeMoveIdForSkillOnAngerMode=""/>
|
|
<Work id="103" desc="액티브무브484" normalBehaviorType="activeMove" offFlockOnNormalMode="true" angerBehaviorType="activeMove" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="0.000000" coolTime="0" isDirectionRevision="false" referenceNextAttackPreprocess="" nextAttackProb="1" nextAttackId="104" nextShorttermTargetProb="" nextShorttermTargetId="" noCancelNextAttackByAggroChanged="" msgImmediately="false" msg="451008" msgProb="0.300000" activeMoveIdForSkillOnNormalMode="" activeMoveIdForSkillOnAngerMode="" normalBehaviorId="484" angerBehaviorId="484"/>
|
|
<Work id="104" desc="액티브무브485" normalBehaviorType="activeMove" offFlockOnNormalMode="true" angerBehaviorType="activeMove" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="0.000000" coolTime="0" isDirectionRevision="false" referenceNextAttackPreprocess="" nextAttackProb="1" nextAttackId="105" nextShorttermTargetProb="" nextShorttermTargetId="" noCancelNextAttackByAggroChanged="" msgImmediately="false" msg="0" msgProb="0.000000" activeMoveIdForSkillOnNormalMode="" activeMoveIdForSkillOnAngerMode="" normalBehaviorId="485" angerBehaviorId="485"/>
|
|
<Work id="105" desc="액티브무브486" normalBehaviorType="activeMove" offFlockOnNormalMode="true" angerBehaviorType="activeMove" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="0.000000" coolTime="0" isDirectionRevision="false" referenceNextAttackPreprocess="" nextAttackProb="1" nextAttackId="106" nextShorttermTargetProb="" nextShorttermTargetId="" noCancelNextAttackByAggroChanged="" msgImmediately="false" msg="0" msgProb="0.000000" activeMoveIdForSkillOnNormalMode="" activeMoveIdForSkillOnAngerMode="" angerBehaviorId="486" normalBehaviorId="486"/>
|
|
<Work id="106" desc="액티브무브487" normalBehaviorType="activeMove" offFlockOnNormalMode="true" angerBehaviorType="activeMove" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="0.000000" coolTime="0" isDirectionRevision="false" referenceNextAttackPreprocess="" nextAttackProb="1" nextAttackId="107" nextShorttermTargetProb="" nextShorttermTargetId="" noCancelNextAttackByAggroChanged="" msgImmediately="false" msg="0" msgProb="0.000000" activeMoveIdForSkillOnNormalMode="" activeMoveIdForSkillOnAngerMode="" normalBehaviorId="487" angerBehaviorId="487"/>
|
|
<Work id="107" desc="액티브무브488" normalBehaviorType="activeMove" offFlockOnNormalMode="true" angerBehaviorType="activeMove" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="0.000000" coolTime="0" isDirectionRevision="false" referenceNextAttackPreprocess="" nextAttackProb="1" nextAttackId="108" nextShorttermTargetProb="" nextShorttermTargetId="" noCancelNextAttackByAggroChanged="" msgImmediately="false" msg="0" msgProb="0.000000" activeMoveIdForSkillOnNormalMode="" activeMoveIdForSkillOnAngerMode="" normalBehaviorId="488" angerBehaviorId="488"/>
|
|
<Work id="108" desc="액티브무브489" normalBehaviorType="activeMove" offFlockOnNormalMode="true" angerBehaviorType="activeMove" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="0.000000" coolTime="0" isDirectionRevision="false" referenceNextAttackPreprocess="" nextAttackProb="1" nextAttackId="109" nextShorttermTargetProb="" nextShorttermTargetId="" noCancelNextAttackByAggroChanged="" msgImmediately="false" msg="451009" msgProb="0.300000" activeMoveIdForSkillOnNormalMode="" activeMoveIdForSkillOnAngerMode="" normalBehaviorId="489" angerBehaviorId="489"/>
|
|
<Work id="109" desc="액티브무브490" normalBehaviorType="activeMove" offFlockOnNormalMode="true" angerBehaviorType="activeMove" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="0.000000" coolTime="0" isDirectionRevision="false" referenceNextAttackPreprocess="" nextAttackProb="1" nextAttackId="110" nextShorttermTargetProb="" nextShorttermTargetId="" noCancelNextAttackByAggroChanged="" msgImmediately="false" msg="0" msgProb="0.000000" activeMoveIdForSkillOnNormalMode="" activeMoveIdForSkillOnAngerMode="" normalBehaviorId="490" angerBehaviorId="490"/>
|
|
<Work id="110" desc="액티브무브491" normalBehaviorType="activeMove" offFlockOnNormalMode="true" angerBehaviorType="activeMove" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="0.000000" coolTime="0" isDirectionRevision="false" referenceNextAttackPreprocess="" nextAttackProb="1" nextAttackId="111" nextShorttermTargetProb="" nextShorttermTargetId="" noCancelNextAttackByAggroChanged="" msgImmediately="false" msg="0" msgProb="0.000000" activeMoveIdForSkillOnNormalMode="" activeMoveIdForSkillOnAngerMode="" normalBehaviorId="491" angerBehaviorId="491"/>
|
|
<Work id="111" desc="액티브무브492" normalBehaviorType="activeMove" offFlockOnNormalMode="true" angerBehaviorType="activeMove" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="0.000000" coolTime="0" isDirectionRevision="false" referenceNextAttackPreprocess="" nextAttackProb="1" nextAttackId="112" nextShorttermTargetProb="" nextShorttermTargetId="" noCancelNextAttackByAggroChanged="" msgImmediately="false" msg="0" msgProb="0.000000" activeMoveIdForSkillOnNormalMode="" activeMoveIdForSkillOnAngerMode="" normalBehaviorId="492" angerBehaviorId="492"/>
|
|
<Work id="112" desc="액티브무브493" normalBehaviorType="activeMove" offFlockOnNormalMode="true" angerBehaviorType="activeMove" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="0.000000" coolTime="0" isDirectionRevision="false" referenceNextAttackPreprocess="" nextAttackProb="1" nextAttackId="113" nextShorttermTargetProb="" nextShorttermTargetId="" noCancelNextAttackByAggroChanged="" msgImmediately="false" msg="0" msgProb="0.000000" activeMoveIdForSkillOnNormalMode="" activeMoveIdForSkillOnAngerMode="" normalBehaviorId="493" angerBehaviorId="493"/>
|
|
<Work id="113" desc="액티브무브494" normalBehaviorType="activeMove" offFlockOnNormalMode="true" angerBehaviorType="activeMove" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="0.000000" coolTime="0" isDirectionRevision="false" referenceNextAttackPreprocess="" nextAttackProb="1" nextAttackId="114" nextShorttermTargetProb="" nextShorttermTargetId="" noCancelNextAttackByAggroChanged="" msgImmediately="false" msg="451010" msgProb="0.300000" activeMoveIdForSkillOnNormalMode="" activeMoveIdForSkillOnAngerMode="" normalBehaviorId="494" angerBehaviorId="494"/>
|
|
<Work id="114" desc="액티브무브495" normalBehaviorType="activeMove" offFlockOnNormalMode="true" angerBehaviorType="activeMove" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="0.000000" coolTime="0" isDirectionRevision="false" referenceNextAttackPreprocess="" nextAttackProb="1" nextAttackId="115" nextShorttermTargetProb="" nextShorttermTargetId="" noCancelNextAttackByAggroChanged="" msgImmediately="false" msg="0" msgProb="0.000000" activeMoveIdForSkillOnNormalMode="" activeMoveIdForSkillOnAngerMode="" normalBehaviorId="495" angerBehaviorId="495"/>
|
|
<Work id="115" desc="액티브무브496" normalBehaviorType="activeMove" offFlockOnNormalMode="true" angerBehaviorType="activeMove" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="0.000000" coolTime="0" isDirectionRevision="false" referenceNextAttackPreprocess="" nextAttackProb="1" nextAttackId="116" nextShorttermTargetProb="" nextShorttermTargetId="" noCancelNextAttackByAggroChanged="" msgImmediately="false" msg="0" msgProb="0.000000" activeMoveIdForSkillOnNormalMode="" activeMoveIdForSkillOnAngerMode="" normalBehaviorId="496" angerBehaviorId="496"/>
|
|
<Work id="116" desc="액티브무브497" normalBehaviorType="activeMove" offFlockOnNormalMode="true" angerBehaviorType="activeMove" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="0.000000" coolTime="0" isDirectionRevision="false" referenceNextAttackPreprocess="" nextAttackProb="" nextAttackId="" nextShorttermTargetProb="" nextShorttermTargetId="" noCancelNextAttackByAggroChanged="" msgImmediately="false" msg="0" msgProb="0.000000" activeMoveIdForSkillOnNormalMode="" activeMoveIdForSkillOnAngerMode="" normalBehaviorId="497" angerBehaviorId="497"/>
|
|
</WorkList>
|
|
</Attack>
|
|
<Avoid avoidSkillId="0" cooltime="10000"/>
|
|
<Cooperation concurrentAttackDuration="5000" sequentialAttackDelay="1000" escapeDuration="3000">
|
|
<TensionList>
|
|
<Tension id="1"/>
|
|
</TensionList>
|
|
<WorkList/>
|
|
<ReceiveOrderList/>
|
|
</Cooperation>
|
|
<CounterFlee workId="0" toAnger="false" speedUpRate="0.000000" maxMovingTime="0" recentHitTime="0" recentPcBehaviorTime="0"/>
|
|
<Idle duration="1000"/>
|
|
<MonsterFlee hpRate="0.000000" executionRate="0.000000" fleeDistance="0" shareAggroRange="0"/>
|
|
<MonsterSummon hpRate="0.000000" executionRate="0" summonNum="0" summonRange="0" summonTemplateId="0"/>
|
|
<Move targetDistance="100" timeout="1000"/>
|
|
<PatternList id="1">
|
|
<Pattern default="true">
|
|
<AngerMode>
|
|
<Tension attackTension="1" cooperationTension="1" shorttermTargetTension="1"/>
|
|
<Incline attackProb="0.500000" cooperationProb="0.000000" shorttermTargetProb="0.000000" avoidProb="0.000000" moveProb="0.000000" socialProb="0.000000"/>
|
|
</AngerMode>
|
|
<NormalMode>
|
|
<Tension attackTension="1" cooperationTension="1" shorttermTargetTension="1"/>
|
|
<Incline attackProb="0.500000" cooperationProb="0.000000" shorttermTargetProb="0.000000" avoidProb="0.000000" moveProb="0.000000" socialProb="0.000000"/>
|
|
</NormalMode>
|
|
</Pattern>
|
|
</PatternList>
|
|
<ShorttermTarget>
|
|
<StTensionList>
|
|
<StTension id="1"/>
|
|
</StTensionList>
|
|
<StWorkList/>
|
|
</ShorttermTarget>
|
|
<Social socialMotionId=""/>
|
|
<AggroChangeAttack nearTargetAttackId="" showAggroChangeMotionAfterNearTargetAttack="" distantTargetAttackId="" showAggroChangeMotionAfterDistantTargetAttack=""/>
|
|
<AbsolutelyAttack>
|
|
<WorkList/>
|
|
<CutAllBehaviorList/>
|
|
<CutNextAttackList/>
|
|
</AbsolutelyAttack>
|
|
</CombatState>
|
|
<PeaceState checkInterval="5000" minLeaderDistance="50" maxLeaderDistance="100" popupMsg="" msgProb="" msgInterval="" followNearUser="false" followDungeonUser="" followQuestUser="" questPatrol="">
|
|
<Buff range="0" coolTime="0"/>
|
|
<RandomMove moveMinDistance="50" moveMaxDistance="150" probSocial="0.300000" moveRadius="200" probMove="0.500000">
|
|
<Social motionId="2"/>
|
|
<Social motionId="3"/>
|
|
</RandomMove>
|
|
</PeaceState>
|
|
</Ai>
|
|
<Ai id="434" name="오브젝트 공용">
|
|
<CautionState alertRadius="250" rotateTime="10" probAvoid="0.000000" avoidSkill="0" alertAngle="360" rotateAngle="45" checkInterval="5000" probActiveMove="0.000000" enable="false" hpResetWhenCombatEnd="false">
|
|
<ActiveMove id="0"/>
|
|
</CautionState>
|
|
<CombatState watchRotateTime="10" watchRotateAngle="45" playSocialWhenFirstAggro="false" enable="false">
|
|
<Attack>
|
|
<TensionList>
|
|
<Tension id="1">
|
|
<Info workId="1" prob="1.000000" distanceRate="1.000000"/>
|
|
<Info workId="2" prob="1.000000" distanceRate="1.000000"/>
|
|
</Tension>
|
|
</TensionList>
|
|
<WorkList>
|
|
<Work id="1" desc="" normalBehaviorId="1" normalBehaviorType="social" offFlockOnNormalMode="false" angerBehaviorId="1" angerBehaviorType="social" offFlockOnAngerMode="false" preProcess="PcTargetByAggro()" distanceType="2" distanceRate="1.000000" coolTime="1000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0"/>
|
|
<Work id="2" desc="" normalBehaviorId="2" normalBehaviorType="social" offFlockOnNormalMode="false" angerBehaviorId="2" angerBehaviorType="social" offFlockOnAngerMode="false" preProcess="PcTargetByAggro()" distanceType="2" distanceRate="1.000000" coolTime="1000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0"/>
|
|
</WorkList>
|
|
</Attack>
|
|
<Avoid avoidSkillId="0" cooltime="10000"/>
|
|
<Cooperation concurrentAttackDuration="5000" sequentialAttackDelay="1000" escapeDuration="3000">
|
|
<TensionList>
|
|
<Tension id="1">
|
|
<Info workId="1" prob="1.000000" distanceRate="1.000000"/>
|
|
</Tension>
|
|
</TensionList>
|
|
<WorkList>
|
|
<Work id="1" desc="" normalBehaviorId="1" normalBehaviorType="social" offFlockOnNormalMode="false" angerBehaviorId="1" angerBehaviorType="social" offFlockOnAngerMode="false" preProcess="PcTargetByAggro()" sendOrderId="1" sendOrderRange="400" sendOrderMaxCount="2" sendOrderRefTarget="0" distanceType="2" distanceRate="1.000000" coolTime="1000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0"/>
|
|
</WorkList>
|
|
<ReceiveOrderList>
|
|
<ReceiveOrder orderId="1" prob="0.000000" attackId="1"/>
|
|
</ReceiveOrderList>
|
|
</Cooperation>
|
|
<CounterFlee workId="2" toAnger="true" speedUpRate="1.100000" maxMovingTime="10000" recentHitTime="30000" recentPcBehaviorTime="20000"/>
|
|
<Idle duration="1000"/>
|
|
<MonsterFlee hpRate="0.200000" executionRate="0.100000" fleeDistance="1000" shareAggroRange="500"/>
|
|
<MonsterSummon hpRate="0.200000" executionRate="0" summonNum="1" summonRange="300" summonTemplateId="0"/>
|
|
<Move targetDistance="100" timeout="5000"/>
|
|
<PatternList>
|
|
<Pattern default="true">
|
|
<AngerMode>
|
|
<Tension attackTension="1" cooperationTension="1" shorttermTargetTension="1"/>
|
|
<Incline attackProb="0.000000" cooperationProb="0.000000" shorttermTargetProb="0.000000" avoidProb="0.000000" moveProb="0.000000" socialProb="0.000000"/>
|
|
</AngerMode>
|
|
<NormalMode>
|
|
<Tension attackTension="1" cooperationTension="1" shorttermTargetTension="1"/>
|
|
<Incline attackProb="0.000000" cooperationProb="0.000000" shorttermTargetProb="0.000000" avoidProb="0.000000" moveProb="0.000000" socialProb="0.000000"/>
|
|
</NormalMode>
|
|
</Pattern>
|
|
<Pattern minHpRatio="0.000000" maxHpRatio="0.400000">
|
|
<AngerMode>
|
|
<Tension attackTension="1" cooperationTension="1" shorttermTargetTension="1"/>
|
|
<Incline attackProb="0.000000" cooperationProb="0.000000" shorttermTargetProb="0.000000" avoidProb="0.000000" moveProb="0.000000" socialProb="0.000000"/>
|
|
</AngerMode>
|
|
<NormalMode>
|
|
<Tension attackTension="1" cooperationTension="1" shorttermTargetTension="1"/>
|
|
<Incline attackProb="0.000000" cooperationProb="0.000000" shorttermTargetProb="0.000000" avoidProb="0.000000" moveProb="0.000000" socialProb="0.000000"/>
|
|
</NormalMode>
|
|
</Pattern>
|
|
</PatternList>
|
|
<ShorttermTarget>
|
|
<StTensionList>
|
|
<StTension id="1">
|
|
<Info stWorkId="1" prob="0.000000"/>
|
|
</StTension>
|
|
</StTensionList>
|
|
<StWorkList>
|
|
<StWork id="1" desc="" preProcess="PcTargetByAggro()" immediateAttackId="1"/>
|
|
</StWorkList>
|
|
</ShorttermTarget>
|
|
<Social socialMotionId="1"/>
|
|
</CombatState>
|
|
<PeaceState checkInterval="5000" minLeaderDistance="100" maxLeaderDistance="150" followNearUser="false">
|
|
<Buff range="0" coolTime="0"/>
|
|
<RandomMove moveMinDistance="100" moveMaxDistance="300" probSocial="0.000000" moveRadius="1000" probMove="0.000000"/>
|
|
</PeaceState>
|
|
</Ai>
|
|
<Ai id="435" name="오브젝트 공용">
|
|
<CautionState alertRadius="250" rotateTime="10" probAvoid="0.000000" avoidSkill="0" alertAngle="360" rotateAngle="45" checkInterval="5000" probActiveMove="0.000000" enable="false" hpResetWhenCombatEnd="false">
|
|
<ActiveMove id="0"/>
|
|
</CautionState>
|
|
<CombatState watchRotateTime="10" watchRotateAngle="45" playSocialWhenFirstAggro="false" enable="false">
|
|
<Attack>
|
|
<TensionList>
|
|
<Tension id="1">
|
|
<Info workId="1" prob="1.000000" distanceRate="1.000000"/>
|
|
<Info workId="2" prob="1.000000" distanceRate="1.000000"/>
|
|
</Tension>
|
|
</TensionList>
|
|
<WorkList>
|
|
<Work id="1" desc="" normalBehaviorId="1" normalBehaviorType="social" offFlockOnNormalMode="false" angerBehaviorId="1" angerBehaviorType="social" offFlockOnAngerMode="false" preProcess="PcTargetByAggro()" distanceType="2" distanceRate="1.000000" coolTime="1000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0"/>
|
|
<Work id="2" desc="" normalBehaviorId="2" normalBehaviorType="social" offFlockOnNormalMode="false" angerBehaviorId="2" angerBehaviorType="social" offFlockOnAngerMode="false" preProcess="PcTargetByAggro()" distanceType="2" distanceRate="1.000000" coolTime="1000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0"/>
|
|
</WorkList>
|
|
</Attack>
|
|
<Avoid avoidSkillId="0" cooltime="10000"/>
|
|
<Cooperation concurrentAttackDuration="5000" sequentialAttackDelay="1000" escapeDuration="3000">
|
|
<TensionList>
|
|
<Tension id="1">
|
|
<Info workId="1" prob="1.000000" distanceRate="1.000000"/>
|
|
</Tension>
|
|
</TensionList>
|
|
<WorkList>
|
|
<Work id="1" desc="" normalBehaviorId="1" normalBehaviorType="social" offFlockOnNormalMode="false" angerBehaviorId="1" angerBehaviorType="social" offFlockOnAngerMode="false" preProcess="PcTargetByAggro()" sendOrderId="1" sendOrderRange="400" sendOrderMaxCount="2" sendOrderRefTarget="0" distanceType="2" distanceRate="1.000000" coolTime="1000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0"/>
|
|
</WorkList>
|
|
<ReceiveOrderList>
|
|
<ReceiveOrder orderId="1" prob="0.000000" attackId="1"/>
|
|
</ReceiveOrderList>
|
|
</Cooperation>
|
|
<CounterFlee workId="2" toAnger="true" speedUpRate="1.100000" maxMovingTime="10000" recentHitTime="30000" recentPcBehaviorTime="20000"/>
|
|
<Idle duration="1000"/>
|
|
<MonsterFlee hpRate="0.200000" executionRate="0.100000" fleeDistance="1000" shareAggroRange="500"/>
|
|
<MonsterSummon hpRate="0.200000" executionRate="0" summonNum="1" summonRange="300" summonTemplateId="0"/>
|
|
<Move targetDistance="100" timeout="5000"/>
|
|
<PatternList>
|
|
<Pattern default="true">
|
|
<AngerMode>
|
|
<Tension attackTension="1" cooperationTension="1" shorttermTargetTension="1"/>
|
|
<Incline attackProb="0.000000" cooperationProb="0.000000" shorttermTargetProb="0.000000" avoidProb="0.000000" moveProb="0.000000" socialProb="0.000000"/>
|
|
</AngerMode>
|
|
<NormalMode>
|
|
<Tension attackTension="1" cooperationTension="1" shorttermTargetTension="1"/>
|
|
<Incline attackProb="0.000000" cooperationProb="0.000000" shorttermTargetProb="0.000000" avoidProb="0.000000" moveProb="0.000000" socialProb="0.000000"/>
|
|
</NormalMode>
|
|
</Pattern>
|
|
<Pattern minHpRatio="0.000000" maxHpRatio="0.400000">
|
|
<AngerMode>
|
|
<Tension attackTension="1" cooperationTension="1" shorttermTargetTension="1"/>
|
|
<Incline attackProb="0.000000" cooperationProb="0.000000" shorttermTargetProb="0.000000" avoidProb="0.000000" moveProb="0.000000" socialProb="0.000000"/>
|
|
</AngerMode>
|
|
<NormalMode>
|
|
<Tension attackTension="1" cooperationTension="1" shorttermTargetTension="1"/>
|
|
<Incline attackProb="0.000000" cooperationProb="0.000000" shorttermTargetProb="0.000000" avoidProb="0.000000" moveProb="0.000000" socialProb="0.000000"/>
|
|
</NormalMode>
|
|
</Pattern>
|
|
</PatternList>
|
|
<ShorttermTarget>
|
|
<StTensionList>
|
|
<StTension id="1">
|
|
<Info stWorkId="1" prob="0.000000"/>
|
|
</StTension>
|
|
</StTensionList>
|
|
<StWorkList>
|
|
<StWork id="1" desc="" preProcess="PcTargetByAggro()" immediateAttackId="1"/>
|
|
</StWorkList>
|
|
</ShorttermTarget>
|
|
<Social socialMotionId="1"/>
|
|
</CombatState>
|
|
<PeaceState checkInterval="5000" minLeaderDistance="100" maxLeaderDistance="150" followNearUser="false">
|
|
<Buff range="0" coolTime="0"/>
|
|
<RandomMove moveMinDistance="100" moveMaxDistance="300" probSocial="0.000000" moveRadius="1000" probMove="0.000000"/>
|
|
</PeaceState>
|
|
</Ai>
|
|
<Ai id="436" name="싸리싸리">
|
|
<CautionState alertRadius="250" rotateTime="5" probAvoid="0.300000" avoidSkill="0" alertAngle="360" rotateAngle="60" checkInterval="5000" probActiveMove="0.500000">
|
|
<ActiveMove id="0"/>
|
|
</CautionState>
|
|
<CombatState watchRotateTime="5" watchRotateAngle="60" playSocialWhenFirstAggro="false" enable="true" hpResetWhenCombatEnd="false">
|
|
<Attack>
|
|
<TensionList>
|
|
<Tension id="1">
|
|
<Info workId="101" prob="0.500000" distanceRate="0.800000"/>
|
|
<Info workId="102" prob="0.500000" distanceRate="0.800000"/>
|
|
</Tension>
|
|
</TensionList>
|
|
<WorkList>
|
|
<Work id="101" desc="atk01" normalBehaviorId="1101" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="1101" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="2" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId=""/>
|
|
<Work id="102" desc="idle" normalBehaviorId="1201" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="1201" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="2" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId=""/>
|
|
</WorkList>
|
|
</Attack>
|
|
<Avoid avoidSkillId="0" cooltime="10000"/>
|
|
<Cooperation concurrentAttackDuration="5000" sequentialAttackDelay="1000" escapeDuration="3000">
|
|
<TensionList>
|
|
<Tension id="1"/>
|
|
</TensionList>
|
|
<WorkList/>
|
|
<ReceiveOrderList/>
|
|
</Cooperation>
|
|
<CounterFlee workId="0" toAnger="false" speedUpRate="0.000000" maxMovingTime="0" recentHitTime="0" recentPcBehaviorTime="0"/>
|
|
<Idle duration="1000"/>
|
|
<MonsterFlee hpRate="0.000000" executionRate="0.000000" fleeDistance="0" shareAggroRange="0"/>
|
|
<MonsterSummon hpRate="0.000000" executionRate="0" summonNum="0" summonRange="0" summonTemplateId="0"/>
|
|
<Move targetDistance="100" timeout="1000"/>
|
|
<PatternList id="1">
|
|
<Pattern default="true">
|
|
<AngerMode>
|
|
<Tension attackTension="1" cooperationTension="1" shorttermTargetTension="1"/>
|
|
<Incline attackProb="0.500000" cooperationProb="0.000000" shorttermTargetProb="0.000000" avoidProb="0.000000" moveProb="0.000000" socialProb="0.000000"/>
|
|
</AngerMode>
|
|
<NormalMode>
|
|
<Tension attackTension="1" cooperationTension="1" shorttermTargetTension="1"/>
|
|
<Incline attackProb="0.500000" cooperationProb="0.000000" shorttermTargetProb="0.000000" avoidProb="0.000000" moveProb="0.000000" socialProb="0.000000"/>
|
|
</NormalMode>
|
|
</Pattern>
|
|
</PatternList>
|
|
<ShorttermTarget>
|
|
<StTensionList>
|
|
<StTension id="1"/>
|
|
</StTensionList>
|
|
<StWorkList/>
|
|
</ShorttermTarget>
|
|
<Social socialMotionId=""/>
|
|
<AggroChangeAttack nearTargetAttackId="" showAggroChangeMotionAfterNearTargetAttack="" distantTargetAttackId="" showAggroChangeMotionAfterDistantTargetAttack=""/>
|
|
<AbsolutelyAttack>
|
|
<WorkList/>
|
|
<CutAllBehaviorList/>
|
|
<CutNextAttackList/>
|
|
</AbsolutelyAttack>
|
|
</CombatState>
|
|
<PeaceState checkInterval="5000" minLeaderDistance="50" maxLeaderDistance="100" popupMsg="" msgProb="" msgInterval="" followNearUser="false" followDungeonUser="" followQuestUser="" questPatrol="">
|
|
<Buff range="0" coolTime="0"/>
|
|
<RandomMove moveMinDistance="50" moveMaxDistance="150" probSocial="0.300000" moveRadius="200" probMove="0.500000">
|
|
<Social motionId="2"/>
|
|
<Social motionId="3"/>
|
|
</RandomMove>
|
|
</PeaceState>
|
|
</Ai>
|
|
<Ai id="437" name="오브젝트 공용">
|
|
<CautionState alertRadius="250" rotateTime="10" probAvoid="0.000000" avoidSkill="0" alertAngle="360" rotateAngle="45" checkInterval="5000" probActiveMove="0.000000" enable="false" hpResetWhenCombatEnd="false">
|
|
<ActiveMove id="0"/>
|
|
</CautionState>
|
|
<CombatState watchRotateTime="10" watchRotateAngle="45" playSocialWhenFirstAggro="false" enable="false">
|
|
<Attack>
|
|
<TensionList>
|
|
<Tension id="1">
|
|
<Info workId="1" prob="1.000000" distanceRate="1.000000"/>
|
|
<Info workId="2" prob="1.000000" distanceRate="1.000000"/>
|
|
</Tension>
|
|
</TensionList>
|
|
<WorkList>
|
|
<Work id="1" desc="" normalBehaviorId="1" normalBehaviorType="social" offFlockOnNormalMode="false" angerBehaviorId="1" angerBehaviorType="social" offFlockOnAngerMode="false" preProcess="PcTargetByAggro()" distanceType="2" distanceRate="1.000000" coolTime="1000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0"/>
|
|
<Work id="2" desc="" normalBehaviorId="2" normalBehaviorType="social" offFlockOnNormalMode="false" angerBehaviorId="2" angerBehaviorType="social" offFlockOnAngerMode="false" preProcess="PcTargetByAggro()" distanceType="2" distanceRate="1.000000" coolTime="1000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0"/>
|
|
</WorkList>
|
|
</Attack>
|
|
<Avoid avoidSkillId="0" cooltime="10000"/>
|
|
<Cooperation concurrentAttackDuration="5000" sequentialAttackDelay="1000" escapeDuration="3000">
|
|
<TensionList>
|
|
<Tension id="1">
|
|
<Info workId="1" prob="1.000000" distanceRate="1.000000"/>
|
|
</Tension>
|
|
</TensionList>
|
|
<WorkList>
|
|
<Work id="1" desc="" normalBehaviorId="1" normalBehaviorType="social" offFlockOnNormalMode="false" angerBehaviorId="1" angerBehaviorType="social" offFlockOnAngerMode="false" preProcess="PcTargetByAggro()" sendOrderId="1" sendOrderRange="400" sendOrderMaxCount="2" sendOrderRefTarget="0" distanceType="2" distanceRate="1.000000" coolTime="1000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0"/>
|
|
</WorkList>
|
|
<ReceiveOrderList>
|
|
<ReceiveOrder orderId="1" prob="0.000000" attackId="1"/>
|
|
</ReceiveOrderList>
|
|
</Cooperation>
|
|
<CounterFlee workId="2" toAnger="true" speedUpRate="1.100000" maxMovingTime="10000" recentHitTime="30000" recentPcBehaviorTime="20000"/>
|
|
<Idle duration="1000"/>
|
|
<MonsterFlee hpRate="0.200000" executionRate="0.100000" fleeDistance="1000" shareAggroRange="500"/>
|
|
<MonsterSummon hpRate="0.200000" executionRate="0" summonNum="1" summonRange="300" summonTemplateId="0"/>
|
|
<Move targetDistance="100" timeout="5000"/>
|
|
<PatternList>
|
|
<Pattern default="true">
|
|
<AngerMode>
|
|
<Tension attackTension="1" cooperationTension="1" shorttermTargetTension="1"/>
|
|
<Incline attackProb="0.000000" cooperationProb="0.000000" shorttermTargetProb="0.000000" avoidProb="0.000000" moveProb="0.000000" socialProb="0.000000"/>
|
|
</AngerMode>
|
|
<NormalMode>
|
|
<Tension attackTension="1" cooperationTension="1" shorttermTargetTension="1"/>
|
|
<Incline attackProb="0.000000" cooperationProb="0.000000" shorttermTargetProb="0.000000" avoidProb="0.000000" moveProb="0.000000" socialProb="0.000000"/>
|
|
</NormalMode>
|
|
</Pattern>
|
|
<Pattern minHpRatio="0.000000" maxHpRatio="0.400000">
|
|
<AngerMode>
|
|
<Tension attackTension="1" cooperationTension="1" shorttermTargetTension="1"/>
|
|
<Incline attackProb="0.000000" cooperationProb="0.000000" shorttermTargetProb="0.000000" avoidProb="0.000000" moveProb="0.000000" socialProb="0.000000"/>
|
|
</AngerMode>
|
|
<NormalMode>
|
|
<Tension attackTension="1" cooperationTension="1" shorttermTargetTension="1"/>
|
|
<Incline attackProb="0.000000" cooperationProb="0.000000" shorttermTargetProb="0.000000" avoidProb="0.000000" moveProb="0.000000" socialProb="0.000000"/>
|
|
</NormalMode>
|
|
</Pattern>
|
|
</PatternList>
|
|
<ShorttermTarget>
|
|
<StTensionList>
|
|
<StTension id="1">
|
|
<Info stWorkId="1" prob="0.000000"/>
|
|
</StTension>
|
|
</StTensionList>
|
|
<StWorkList>
|
|
<StWork id="1" desc="" preProcess="PcTargetByAggro()" immediateAttackId="1"/>
|
|
</StWorkList>
|
|
</ShorttermTarget>
|
|
<Social socialMotionId="1"/>
|
|
</CombatState>
|
|
<PeaceState checkInterval="5000" minLeaderDistance="100" maxLeaderDistance="150" followNearUser="false">
|
|
<Buff range="0" coolTime="0"/>
|
|
<RandomMove moveMinDistance="100" moveMaxDistance="300" probSocial="0.000000" moveRadius="1000" probMove="0.000000"/>
|
|
</PeaceState>
|
|
</Ai>
|
|
</AIData>
|