Files
Server-Datasheets/Datasheet/AIData_754.xml
2025-03-03 20:30:53 -05:00

5265 lines
505 KiB
XML

<?xml version="1.0" encoding="utf-8"?>
<AIData huntingZoneId="754">
<Ai id="100" name="사회팀 테스트용 dummy 1.1">
<CautionState alertRadius="400" rotateTime="5" probAvoid="0.000000" avoidSkill="0" alertAngle="360" rotateAngle="45" checkInterval="5000" probActiveMove="0.000000" enable="false">
<ActiveMove id="0" />
</CautionState>
<CombatState watchRotateTime="5" watchRotateAngle="45" playSocialWhenFirstAggro="false" enable="false">
<Attack>
<WorkList>
<Work id="1" desc="" normalBehaviorId="1" normalBehaviorType="social" offFlockOnNormalMode="true" angerBehaviorId="1" angerBehaviorType="social" offFlockOnAngerMode="true" preProcess="PcTargetByAggro()" distanceType="2" distanceRate="1.000000" coolTime="1000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" />
<Work id="2" desc="" normalBehaviorId="2" normalBehaviorType="social" offFlockOnNormalMode="true" angerBehaviorId="2" angerBehaviorType="social" offFlockOnAngerMode="true" preProcess="PcTargetByAggro()" distanceType="2" distanceRate="1.000000" coolTime="1000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" />
</WorkList>
<TensionList>
<Tension id="1">
<Info workId="1" prob="1.000000" distanceRate="1.000000" />
<Info workId="2" prob="1.000000" distanceRate="1.000000" />
</Tension>
</TensionList>
</Attack>
<Avoid avoidSkillId="0" cooltime="10000" />
<Cooperation concurrentAttackDuration="5000" sequentialAttackDelay="1000" escapeDuration="3000">
<WorkList>
<Work id="1" desc="" normalBehaviorId="1" normalBehaviorType="social" offFlockOnNormalMode="true" angerBehaviorId="1" angerBehaviorType="social" offFlockOnAngerMode="true" preProcess="PcTargetByAggro()" sendOrderId="1" sendOrderRange="400" sendOrderMaxCount="2" sendOrderRefTarget="0" distanceType="2" distanceRate="1.000000" coolTime="1000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" orderType="normal" formationId="0" />
</WorkList>
<TensionList>
<Tension id="1">
<Info workId="1" prob="1.000000" distanceRate="1.000000" />
</Tension>
</TensionList>
<ReceiveOrderList>
<ReceiveOrder orderId="1" prob="0.000000" attackId="1" formationCheckTime="0" formationAttackProb="0.000000" formationAttackId="0" />
</ReceiveOrderList>
</Cooperation>
<Idle duration="1000" />
<MonsterFlee hpRate="0.100000" executionRate="1.000000" fleeDistance="500" shareAggroRange="150" />
<Move targetDistance="100" timeout="5000" />
<PatternList>
<Pattern default="true">
<AngerMode>
<Tension attackTension="1" cooperationTension="1" shorttermTargetTension="1" />
<Incline attackProb="0.000000" cooperationProb="0.000000" shorttermTargetProb="0.000000" avoidProb="0.000000" moveProb="0.000000" socialProb="0.000000" />
</AngerMode>
<NormalMode>
<Tension attackTension="1" cooperationTension="1" shorttermTargetTension="1" />
<Incline attackProb="0.000000" cooperationProb="0.000000" shorttermTargetProb="0.000000" avoidProb="0.000000" moveProb="0.000000" socialProb="0.000000" />
</NormalMode>
</Pattern>
<Pattern minHpRatio="0.000000" maxHpRatio="0.400000">
<AngerMode>
<Tension attackTension="1" cooperationTension="1" shorttermTargetTension="1" />
<Incline attackProb="0.000000" cooperationProb="0.000000" shorttermTargetProb="0.000000" avoidProb="0.000000" moveProb="0.000000" socialProb="0.000000" />
</AngerMode>
<NormalMode>
<Tension attackTension="1" cooperationTension="1" shorttermTargetTension="1" />
<Incline attackProb="0.000000" cooperationProb="0.000000" shorttermTargetProb="0.000000" avoidProb="0.000000" moveProb="0.000000" socialProb="0.000000" />
</NormalMode>
</Pattern>
</PatternList>
<ShorttermTarget>
<StTensionList>
<StTension id="1">
<Info stWorkId="1" prob="0.000000" />
</StTension>
</StTensionList>
<StWorkList>
<StWork id="1" desc="" preProcess="PcTargetByAggro()" immediateAttackId="1" />
</StWorkList>
</ShorttermTarget>
<Social socialMotionId="1" />
</CombatState>
<PeaceState checkInterval="5000" minLeaderDistance="100" maxLeaderDistance="150">
<RandomMove moveMinDistance="100" moveMaxDistance="300" probSocial="0.200000" moveRadius="1000" probMove="0.000000">
<Social motionId="1" />
<Social motionId="2" />
<Social motionId="3" />
<Social motionId="1" />
<Social motionId="2" />
<Social motionId="2" />
<Social motionId="2" />
<Social motionId="2" />
<Social motionId="1" />
<Social motionId="3" />
</RandomMove>
</PeaceState>
</Ai>
<Ai id="300" name="오르카">
<CautionState alertRadius="250" rotateTime="10" probAvoid="0.000000" avoidSkill="0" alertAngle="360" rotateAngle="45" checkInterval="5000" probActiveMove="0.000000" enable="true" hpResetWhenCombatEnd="true">
</CautionState>
<CombatState watchRotateTime="10" watchRotateAngle="45" playSocialWhenFirstAggro="false" enable="true" hpResetWhenCombatEnd="true">
<AbsolutelyAttack>
<CutAllBehaviorList />
<CutNextAttackList />
<WorkList />
</AbsolutelyAttack>
<AggroChangeAttack nearTargetAttackId="0" showAggroChangeMotionAfterNearTargetAttack="false" distantTargetAttackId="0" showAggroChangeMotionAfterDistantTargetAttack="false" />
<Attack>
<WorkList>
<Work id="1" desc="기본 공격1_atk01[기본]" normalBehaviorId="1101" angerBehaviorId="2101" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorType="skill" offFlockOnAngerMode="false" preProcess="IsInSkillAttackRange(1101, 1, 0.8)" distanceType="1" distanceRate="1.000000" coolTime="5000" isDirectionRevision="true" nextAttackProb="0.2" nextAttackId="" referenceNextAttackPreprocess="false" nextShorttermTargetProb="0.000000" nextShorttermTargetId="0" noCancelNextAttackByAggroChanged="true" msgImmediately="false" msg="0" msgProb="0.000000" activeMoveIdForSkillOnNormalMode="0" activeMoveIdForSkillOnAngerMode="0" />
<Work id="2" desc="기본공격2_atk02[기본]" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorType="skill" offFlockOnAngerMode="false" preProcess="IsInSkillAttackRange(1102, 1, 0.8) AND PcTargetByAreaRandom(1, 360, 1, 300)" distanceType="1" distanceRate="0.600000" coolTime="15000" isDirectionRevision="true" referenceNextAttackPreprocess="" nextAttackProb="" nextAttackId="" nextShorttermTargetProb="0.000000" nextShorttermTargetId="0" noCancelNextAttackByAggroChanged="false" msgImmediately="false" msg="0" msgProb="0.000000" activeMoveIdForSkillOnNormalMode="0" activeMoveIdForSkillOnAngerMode="0" normalBehaviorId="1102" angerBehaviorId="2102" />
<Work id="3" desc="원거리 누킹_longatk01[기본]" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorType="skill" offFlockOnAngerMode="false" preProcess="IsInSkillAttackRange(1103, 1, 0.8)" distanceType="1" distanceRate="0.800000" coolTime="20000" isDirectionRevision="true" referenceNextAttackPreprocess="" nextAttackProb="" nextAttackId="" nextShorttermTargetProb="0.000000" nextShorttermTargetId="0" noCancelNextAttackByAggroChanged="false" msgImmediately="false" msg="0" msgProb="0.000000" activeMoveIdForSkillOnNormalMode="0" activeMoveIdForSkillOnAngerMode="0" normalBehaviorId="1103" angerBehaviorId="2103" />
<Work id="4" desc="도넛 범위 공격_heavyatk01[필살]" patternGuide="instanceDeath" patternShowTime="5" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorType="skill" offFlockOnAngerMode="false" preProcess="GetHpRatio() &lt; 0.85 " distanceType="1" distanceRate="0.800000" coolTime="35000" isDirectionRevision="false" referenceNextAttackPreprocess="" nextAttackProb="" nextAttackId="" nextShorttermTargetProb="0.000000" nextShorttermTargetId="0" noCancelNextAttackByAggroChanged="false" msgImmediately="false" msg="0" msgProb="0.000000" activeMoveIdForSkillOnNormalMode="0" activeMoveIdForSkillOnAngerMode="0" normalBehaviorId="1104" angerBehaviorId="2104" />
<Work id="5" desc="특수패턴_회전공격1_heavyatk02" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorType="skill" offFlockOnAngerMode="false" preProcess="1" distanceType="1" distanceRate="0.800000" coolTime="30000" isDirectionRevision="true" referenceNextAttackPreprocess="true" nextAttackProb="1.0" nextAttackId="44" nextShorttermTargetProb="0.000000" nextShorttermTargetId="0" noCancelNextAttackByAggroChanged="false" msgImmediately="false" msg="0" msgProb="0.000000" activeMoveIdForSkillOnNormalMode="0" activeMoveIdForSkillOnAngerMode="0" normalBehaviorId="3110" angerBehaviorId="3110" />
<Work id="6" desc="왼쪽공격_roundatk01" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorType="skill" offFlockOnAngerMode="false" preProcess="1" distanceType="1" distanceRate="0.800000" coolTime="5000" isDirectionRevision="false" referenceNextAttackPreprocess="" nextAttackProb="" nextAttackId="" nextShorttermTargetProb="0.000000" nextShorttermTargetId="0" noCancelNextAttackByAggroChanged="false" msgImmediately="false" msg="0" msgProb="0.000000" activeMoveIdForSkillOnNormalMode="0" activeMoveIdForSkillOnAngerMode="0" normalBehaviorId="1106" angerBehaviorId="2106" />
<Work id="7" desc="오른쪽공격_roundatk02" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorType="skill" offFlockOnAngerMode="false" preProcess="1" distanceType="1" distanceRate="0.800000" coolTime="5000" isDirectionRevision="false" referenceNextAttackPreprocess="" nextAttackProb="" nextAttackId="" nextShorttermTargetProb="0.000000" nextShorttermTargetId="0" noCancelNextAttackByAggroChanged="false" msgImmediately="false" msg="0" msgProb="0.000000" activeMoveIdForSkillOnNormalMode="0" activeMoveIdForSkillOnAngerMode="0" normalBehaviorId="1107" angerBehaviorId="2107" />
<Work id="8" desc="뒤공격_backatk" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorType="skill" offFlockOnAngerMode="false" preProcess="IsInSkillAttackRange(1108, 1, 0.8) AND GetTargetDir() &gt; 120 AND GetTargetDir() &lt; 240" distanceType="1" distanceRate="0.800000" coolTime="8000" isDirectionRevision="false" referenceNextAttackPreprocess="" nextAttackProb="" nextAttackId="" nextShorttermTargetProb="0.000000" nextShorttermTargetId="0" noCancelNextAttackByAggroChanged="false" msgImmediately="false" msg="0" msgProb="0.000000" activeMoveIdForSkillOnNormalMode="0" activeMoveIdForSkillOnAngerMode="0" normalBehaviorId="1108" angerBehaviorId="2108" />
<Work id="10" desc="전진공격_activemove[필살]" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="IsInSkillAttackRange(1110, 1, 0.8)" distanceType="1" distanceRate="0.800000" coolTime="25000" isDirectionRevision="true" referenceNextAttackPreprocess="" nextAttackProb="" nextAttackId="" nextShorttermTargetProb="0.000000" nextShorttermTargetId="0" noCancelNextAttackByAggroChanged="false" msgImmediately="false" msg="0" msgProb="0.000000" activeMoveIdForSkillOnNormalMode="0" activeMoveIdForSkillOnAngerMode="0" normalBehaviorId="1110" angerBehaviorId="2110" />
<Work id="12" desc="이동하기" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="PcTargetByAggro()" distanceType="1" distanceRate="1.000000" coolTime="1000" isDirectionRevision="true" referenceNextAttackPreprocess="" nextAttackProb="" nextAttackId="" nextShorttermTargetProb="0.000000" nextShorttermTargetId="0" noCancelNextAttackByAggroChanged="false" msgImmediately="false" msg="0" msgProb="0.000000" activeMoveIdForSkillOnNormalMode="0" activeMoveIdForSkillOnAngerMode="0" normalBehaviorId="1150" angerBehaviorId="2150" />
<Work id="14" desc="돌진모드_3회차 패턴 전환 " normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorType="skill" offFlockOnAngerMode="false" preProcess="1" distanceType="1" distanceRate="0.800000" coolTime="5000000" isDirectionRevision="false" referenceNextAttackPreprocess="true" nextAttackProb="1.0" nextAttackId="16" nextShorttermTargetProb="0.000000" nextShorttermTargetId="0" noCancelNextAttackByAggroChanged="false" msgImmediately="false" msg="454003" msgProb="1.000000" activeMoveIdForSkillOnNormalMode="0" activeMoveIdForSkillOnAngerMode="0" normalBehaviorId="3106" angerBehaviorId="3106" />
<Work id="15" desc="돌진모드_무적대기" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorType="skill" offFlockOnAngerMode="false" preProcess="1" distanceType="1" distanceRate="0.800000" coolTime="1000" isDirectionRevision="false" referenceNextAttackPreprocess="" nextAttackProb="" nextAttackId="" nextShorttermTargetProb="0.000000" nextShorttermTargetId="0" noCancelNextAttackByAggroChanged="false" msgImmediately="false" msg="0" msgProb="0.000000" activeMoveIdForSkillOnNormalMode="0" activeMoveIdForSkillOnAngerMode="0" normalBehaviorId="3107" angerBehaviorId="3107" />
<Work id="16" desc="돌진모드_3회차이벤트" normalBehaviorType="dungeonEventGroup" offFlockOnNormalMode="false" angerBehaviorType="dungeonEventGroup" offFlockOnAngerMode="false" preProcess="1" distanceType="1" distanceRate="0.800000" coolTime="5000000" isDirectionRevision="false" referenceNextAttackPreprocess="true" nextAttackProb="1.0" nextAttackId="15" nextShorttermTargetProb="0.000000" nextShorttermTargetId="0" noCancelNextAttackByAggroChanged="false" msgImmediately="false" msg="0" msgProb="0.000000" activeMoveIdForSkillOnNormalMode="0" activeMoveIdForSkillOnAngerMode="0" normalBehaviorId="12" angerBehaviorId="12" />
<Work id="17" desc="평상모드_전환" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorType="skill" offFlockOnAngerMode="false" preProcess="PcTargetByAggro()" distanceType="1" distanceRate="0.800000" coolTime="1000" isDirectionRevision="true" referenceNextAttackPreprocess="true" nextAttackProb="1.0" nextAttackId="18" nextShorttermTargetProb="0.000000" nextShorttermTargetId="0" noCancelNextAttackByAggroChanged="false" msgImmediately="false" msg="0" msgProb="0.000000" activeMoveIdForSkillOnNormalMode="0" activeMoveIdForSkillOnAngerMode="0" normalBehaviorId="3109" angerBehaviorId="3109" />
<Work id="18" desc="평상모드_던전이벤트" normalBehaviorType="dungeonEventGroup" offFlockOnNormalMode="false" angerBehaviorType="dungeonEventGroup" offFlockOnAngerMode="false" preProcess="1" distanceType="1" distanceRate="0.800000" coolTime="1000" isDirectionRevision="false" referenceNextAttackPreprocess="" nextAttackProb="" nextAttackId="" nextShorttermTargetProb="0.000000" nextShorttermTargetId="0" noCancelNextAttackByAggroChanged="false" msgImmediately="false" msg="0" msgProb="0.000000" activeMoveIdForSkillOnNormalMode="0" activeMoveIdForSkillOnAngerMode="0" normalBehaviorId="3" angerBehaviorId="3" />
<Work id="20" desc="돌진모드_1회차이벤트" normalBehaviorType="dungeonEventGroup" offFlockOnNormalMode="false" angerBehaviorType="dungeonEventGroup" offFlockOnAngerMode="false" preProcess="1" distanceType="1" distanceRate="0.800000" coolTime="5000000" isDirectionRevision="false" referenceNextAttackPreprocess="true" nextAttackProb="1.0" nextAttackId="15" nextShorttermTargetProb="0.000000" nextShorttermTargetId="0" noCancelNextAttackByAggroChanged="false" msgImmediately="false" msg="0" msgProb="0.000000" activeMoveIdForSkillOnNormalMode="0" activeMoveIdForSkillOnAngerMode="0" normalBehaviorId="10" angerBehaviorId="10" />
<Work id="21" desc="돌진모드_2회차이벤트" normalBehaviorType="dungeonEventGroup" offFlockOnNormalMode="false" angerBehaviorType="dungeonEventGroup" offFlockOnAngerMode="false" preProcess="1" distanceType="1" distanceRate="0.800000" coolTime="5000000" isDirectionRevision="false" referenceNextAttackPreprocess="true" nextAttackProb="1.0" nextAttackId="15" nextShorttermTargetProb="0.000000" nextShorttermTargetId="0" noCancelNextAttackByAggroChanged="false" msgImmediately="false" msg="0" msgProb="0.000000" activeMoveIdForSkillOnNormalMode="0" activeMoveIdForSkillOnAngerMode="0" normalBehaviorId="11" angerBehaviorId="11" />
<Work id="22" desc="돌진모드_1회차 패턴 전환" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorType="skill" offFlockOnAngerMode="false" preProcess="1" distanceType="1" distanceRate="0.800000" coolTime="5000000" isDirectionRevision="false" referenceNextAttackPreprocess="true" nextAttackProb="1.0" nextAttackId="20" nextShorttermTargetProb="0.000000" nextShorttermTargetId="0" noCancelNextAttackByAggroChanged="false" msgImmediately="false" msg="454003" msgProb="1.000000" activeMoveIdForSkillOnNormalMode="0" activeMoveIdForSkillOnAngerMode="0" normalBehaviorId="3106" angerBehaviorId="3106" />
<Work id="23" desc="돌진모드_2회차 패턴 전환" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorType="skill" offFlockOnAngerMode="false" preProcess="1" distanceType="1" distanceRate="0.800000" coolTime="5000000" isDirectionRevision="false" referenceNextAttackPreprocess="true" nextAttackProb="1.0" nextAttackId="21" nextShorttermTargetProb="0.000000" nextShorttermTargetId="0" noCancelNextAttackByAggroChanged="false" msgImmediately="false" msg="454003" msgProb="1.000000" activeMoveIdForSkillOnNormalMode="0" activeMoveIdForSkillOnAngerMode="0" normalBehaviorId="3106" angerBehaviorId="3106" />
<Work id="26" desc="가두기 패턴 시전 [초필]" patternGuide="instanceDeath" patternShowTime="5" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorType="skill" offFlockOnAngerMode="false" preProcess="GetHpRatio() &lt; 0.85" distanceType="1" distanceRate="0.800000" coolTime="95000" isDirectionRevision="false" referenceNextAttackPreprocess="false" nextAttackProb="1.0" nextAttackId="48" nextShorttermTargetProb="0.000000" nextShorttermTargetId="0" noCancelNextAttackByAggroChanged="false" msgImmediately="false" msg="454004" msgProb="1.000000" activeMoveIdForSkillOnNormalMode="0" activeMoveIdForSkillOnAngerMode="0" normalBehaviorId="3105" angerBehaviorId="3105" />
<Work id="27" desc="전기구체 생성하기 1회[필살]" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorType="skill" offFlockOnAngerMode="false" preProcess="1" distanceType="1" distanceRate="0.800000" coolTime="25000" isDirectionRevision="true" referenceNextAttackPreprocess="true" nextAttackProb="1.0" nextAttackId="50" nextShorttermTargetProb="0.000000" nextShorttermTargetId="0" noCancelNextAttackByAggroChanged="false" msgImmediately="false" msg="0" msgProb="0.000000" activeMoveIdForSkillOnNormalMode="0" activeMoveIdForSkillOnAngerMode="0" normalBehaviorId="3118" angerBehaviorId="3118" />
<Work id="28" desc="물살 패턴 1 단계" patternGuide="instanceDeath" patternShowTime="5" normalBehaviorType="dungeonEventGroup" offFlockOnNormalMode="false" angerBehaviorType="dungeonEventGroup" offFlockOnAngerMode="false" preProcess="GetHpRatio() &lt; 0.85 AND GetHpRatio() &gt; 0.65" distanceType="1" distanceRate="0.800000" coolTime="360000" isDirectionRevision="false" referenceNextAttackPreprocess="false" nextAttackProb="1.0" nextAttackId="49" nextShorttermTargetProb="0.000000" nextShorttermTargetId="0" noCancelNextAttackByAggroChanged="false" msgImmediately="false" msg="0" msgProb="0.000000" activeMoveIdForSkillOnNormalMode="0" activeMoveIdForSkillOnAngerMode="0" normalBehaviorId="20" angerBehaviorId="20" />
<Work id="30" desc="그로기 상태" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorType="skill" offFlockOnAngerMode="false" preProcess="IsInAbnormality(45404) == 1" distanceType="1" distanceRate="1.000000" coolTime="0" isDirectionRevision="false" referenceNextAttackPreprocess="true" nextAttackProb="" nextAttackId="" nextShorttermTargetProb="0.000000" nextShorttermTargetId="0" noCancelNextAttackByAggroChanged="false" msgImmediately="false" msg="0" msgProb="0.000000" activeMoveIdForSkillOnNormalMode="0" activeMoveIdForSkillOnAngerMode="0" normalBehaviorId="1111" angerBehaviorId="1111" />
<Work id="35" desc="큰 리액션" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorType="skill" offFlockOnAngerMode="false" preProcess="IsInAbnormality(6405) == 1" distanceType="1" distanceRate="0.800000" coolTime="1000" isDirectionRevision="false" referenceNextAttackPreprocess="" nextAttackProb="" nextAttackId="" nextShorttermTargetProb="0.000000" nextShorttermTargetId="0" noCancelNextAttackByAggroChanged="false" msgImmediately="false" msg="0" msgProb="0.000000" activeMoveIdForSkillOnNormalMode="0" activeMoveIdForSkillOnAngerMode="0" normalBehaviorId="3112" angerBehaviorId="3112" />
<Work id="36" desc="보호막 패턴 시작" patternGuide="instanceDeath" patternShowTime="5" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorType="skill" offFlockOnAngerMode="false" preProcess="GetHpRatio() &lt; 0.85" distanceType="1" distanceRate="1.000000" coolTime="3600000" isDirectionRevision="false" referenceNextAttackPreprocess="true" nextAttackProb="1.0" nextAttackId="39" nextShorttermTargetProb="0.000000" nextShorttermTargetId="0" noCancelNextAttackByAggroChanged="true" msgImmediately="true" msg="454015" msgProb="1.000000" activeMoveIdForSkillOnNormalMode="0" activeMoveIdForSkillOnAngerMode="0" normalBehaviorId="3113" angerBehaviorId="3113" />
<Work id="37" desc="물살 패턴 2단계" patternGuide="instanceDeath" patternShowTime="5" normalBehaviorType="dungeonEventGroup" offFlockOnNormalMode="false" angerBehaviorType="dungeonEventGroup" offFlockOnAngerMode="false" preProcess="GetHpRatio() &lt; 0.55 AND GetHpRatio() &gt; 0.35" distanceType="1" distanceRate="0.800000" coolTime="360000" isDirectionRevision="false" referenceNextAttackPreprocess="false" nextAttackProb="1.0" nextAttackId="49" nextShorttermTargetProb="0.000000" nextShorttermTargetId="0" noCancelNextAttackByAggroChanged="true" msgImmediately="true" msg="0" msgProb="0.000000" activeMoveIdForSkillOnNormalMode="0" activeMoveIdForSkillOnAngerMode="0" normalBehaviorId="21" angerBehaviorId="21" />
<Work id="38" desc="물살 패턴 3단계" patternGuide="instanceDeath" patternShowTime="5" normalBehaviorType="dungeonEventGroup" offFlockOnNormalMode="false" angerBehaviorType="dungeonEventGroup" offFlockOnAngerMode="false" preProcess="GetHpRatio() &lt; 0.25" distanceType="1" distanceRate="1.000000" coolTime="360000" isDirectionRevision="false" referenceNextAttackPreprocess="false" nextAttackProb="1.0" nextAttackId="49" nextShorttermTargetProb="0.000000" nextShorttermTargetId="0" noCancelNextAttackByAggroChanged="true" msgImmediately="true" msg="0" msgProb="0.000000" activeMoveIdForSkillOnNormalMode="0" activeMoveIdForSkillOnAngerMode="0" normalBehaviorId="22" angerBehaviorId="22" />
<Work id="39" desc="보호막 실패 시 밀어내기 스킬" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorType="skill" offFlockOnAngerMode="false" preProcess="IsInAbnormality(6405) == 1" distanceType="1" distanceRate="1.000000" coolTime="1000" isDirectionRevision="false" referenceNextAttackPreprocess="false,false" nextAttackProb="0.5,0.5" nextAttackId="26,27" nextShorttermTargetProb="0.000000" nextShorttermTargetId="0" noCancelNextAttackByAggroChanged="false" msgImmediately="false" msg="0" msgProb="0.000000" activeMoveIdForSkillOnNormalMode="0" activeMoveIdForSkillOnAngerMode="0" normalBehaviorId="3114" angerBehaviorId="3114" />
<Work id="42" desc="전기충전(자신강화)" patternGuide="berserk" patternShowTime="5" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorType="skill" offFlockOnAngerMode="false" preProcess="GetHpRatio() &lt; 0.2" distanceType="1" distanceRate="0.800000" coolTime="360000" isDirectionRevision="false" referenceNextAttackPreprocess="" nextAttackProb="" nextAttackId="" nextShorttermTargetProb="0.000000" nextShorttermTargetId="0" noCancelNextAttackByAggroChanged="false" msgImmediately="false" msg="454011" msgProb="1.000000" activeMoveIdForSkillOnNormalMode="0" activeMoveIdForSkillOnAngerMode="0" normalBehaviorId="3115" angerBehaviorId="3115" />
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<AngerMode>
<Tension attackTension="1" cooperationTension="1" shorttermTargetTension="1" />
<Incline attackProb="1.000000" cooperationProb="0.000000" shorttermTargetProb="1.000000" avoidProb="0.000000" moveProb="0.000000" socialProb="0.000000" />
</AngerMode>
<NormalMode>
<Tension attackTension="1" cooperationTension="1" shorttermTargetTension="1" />
<Incline attackProb="1.000000" cooperationProb="0.000000" shorttermTargetProb="1.000000" avoidProb="0.000000" moveProb="0.000000" socialProb="0.000000" />
</NormalMode>
</Pattern>
</PatternList>
<PatternList id="2">
<Pattern default="true">
<AngerMode>
<Tension attackTension="2" cooperationTension="1" shorttermTargetTension="1" />
<Incline attackProb="1.000000" cooperationProb="0.000000" shorttermTargetProb="0.000000" avoidProb="0.000000" moveProb="0.000000" socialProb="0.000000" />
</AngerMode>
<NormalMode>
<Tension attackTension="2" cooperationTension="1" shorttermTargetTension="1" />
<Incline attackProb="1.000000" cooperationProb="0.000000" shorttermTargetProb="0.000000" avoidProb="0.000000" moveProb="0.000000" socialProb="0.000000" />
</NormalMode>
</Pattern>
</PatternList>
<PatternList id="3">
<Pattern default="true">
<AngerMode>
<Tension attackTension="3" cooperationTension="1" shorttermTargetTension="1" />
<Incline attackProb="1.000000" cooperationProb="0.000000" shorttermTargetProb="0.000000" avoidProb="0.000000" moveProb="0.000000" socialProb="0.000000" />
</AngerMode>
<NormalMode>
<Tension attackTension="3" cooperationTension="1" shorttermTargetTension="1" />
<Incline attackProb="1.000000" cooperationProb="0.000000" shorttermTargetProb="0.000000" avoidProb="0.000000" moveProb="0.000000" socialProb="0.000000" />
</NormalMode>
</Pattern>
</PatternList>
<PatternList id="4">
<Pattern default="true">
<AngerMode>
<Tension attackTension="4" cooperationTension="1" shorttermTargetTension="1" />
<Incline attackProb="1.000000" cooperationProb="0.000000" shorttermTargetProb="0.000000" avoidProb="0.000000" moveProb="0.000000" socialProb="0.000000" />
</AngerMode>
<NormalMode>
<Tension attackTension="4" cooperationTension="1" shorttermTargetTension="1" />
<Incline attackProb="1.000000" cooperationProb="0.000000" shorttermTargetProb="0.000000" avoidProb="0.000000" moveProb="0.000000" socialProb="0.000000" />
</NormalMode>
</Pattern>
</PatternList>
<PatternList id="5">
<Pattern default="true">
<AngerMode>
<Tension attackTension="5" cooperationTension="1" shorttermTargetTension="1" />
<Incline attackProb="1.000000" cooperationProb="0.000000" shorttermTargetProb="0.000000" avoidProb="0.000000" moveProb="0.000000" socialProb="0.000000" />
</AngerMode>
<NormalMode>
<Tension attackTension="5" cooperationTension="1" shorttermTargetTension="1" />
<Incline attackProb="1.000000" cooperationProb="0.000000" shorttermTargetProb="0.000000" avoidProb="0.000000" moveProb="0.000000" socialProb="0.000000" />
</NormalMode>
</Pattern>
</PatternList>
<PatternList id="6">
<Pattern default="true">
<AngerMode>
<Tension attackTension="6" cooperationTension="1" shorttermTargetTension="1" />
<Incline attackProb="1.000000" cooperationProb="0.000000" shorttermTargetProb="0.000000" avoidProb="0.000000" moveProb="0.000000" socialProb="0.000000" />
</AngerMode>
<NormalMode>
<Tension attackTension="6" cooperationTension="1" shorttermTargetTension="1" />
<Incline attackProb="1.000000" cooperationProb="0.000000" shorttermTargetProb="0.000000" avoidProb="0.000000" moveProb="0.000000" socialProb="0.000000" />
</NormalMode>
</Pattern>
</PatternList>
<ShorttermTarget>
<StTensionList>
<StTension id="1">
<Info stWorkId="12" prob="1.000000" />
<Info stWorkId="5" prob="0.800000" />
<Info stWorkId="6" prob="0.800000" />
<Info stWorkId="7" prob="1.000000" />
<Info stWorkId="4" prob="0.800000" />
<Info stWorkId="8" prob="1.000000" />
</StTension>
<StTension id="2">
<Info stWorkId="4" prob="1.000000" />
<Info stWorkId="5" prob="1.000000" />
<Info stWorkId="6" prob="1.000000" />
<Info stWorkId="7" prob="1.000000" />
<Info stWorkId="8" prob="1.000000" />
<Info stWorkId="12" prob="0.000000" />
</StTension>
</StTensionList>
<StWorkList>
<StWork id="4" desc="랜덤 타겟" preProcess="IsInSkillAttackRange(1103, 1, 0.8) AND PcTargetByAreaRandom(1, 360, 200, 1500)" immediateAttackId="3" coolTime="10000" msgImmediately="false" msg="0" msgProb="0.000000" />
<StWork id="5" desc="왼쪽공격_roundatk01" preProcess="IsInSkillAttackRange(1106, 1, 0.8) AND GetTargetDir() &gt; 240 AND GetTargetDir() &lt; 350" immediateAttackId="6" coolTime="35000" msgImmediately="false" msg="0" msgProb="0.000000" />
<StWork id="6" desc="오른쪽공격_roundatk02" preProcess="IsInSkillAttackRange(1107, 1, 0.8) AND GetTargetDir() &gt; 10 AND GetTargetDir() &lt; 120" immediateAttackId="7" coolTime="35000" msgImmediately="false" msg="0" msgProb="0.000000" />
<StWork id="7" desc="뒤공격" preProcess="IsInSkillAttackRange(1108, 1, 0.8) AND GetTargetDir() &gt; 120 AND GetTargetDir() &lt; 240" immediateAttackId="8" coolTime="45000" msgImmediately="false" msg="0" msgProb="0.000000" />
<StWork id="8" desc="전기구체 소환" preProcess="PcTargetByAreaRandom(1, 360, 100, 1500)" immediateAttackId="27" coolTime="50000" msgImmediately="false" msg="454001" msgProb="1.000000" />
<StWork id="12" desc="그로기 상태" preProcess="IsInAbnormality(45404) == 1" immediateAttackId="30" coolTime="0" msgImmediately="false" msg="0" msgProb="0.000000" />
</StWorkList>
</ShorttermTarget>
</CombatState>
<EventList />
<PeaceState checkInterval="5000" minLeaderDistance="100" maxLeaderDistance="150" followNearUser="false" popupMsg="" msgProb="0.000000" msgInterval="0" followDungeonUser="false" followQuestUser="false" questPatrol="false">
<Buff range="0" coolTime="0" />
<RandomMove moveMinDistance="100" moveMaxDistance="300" probSocial="0.000000" moveRadius="1000" probMove="0.000000" />
</PeaceState>
</Ai>
<Ai id="301" name="거대 거북이">
<CautionState alertRadius="250" rotateTime="10" probAvoid="0.000000" avoidSkill="" alertAngle="360" rotateAngle="45" checkInterval="5000" probActiveMove="0.000000" enable="false" hpResetWhenCombatEnd="true" />
<CombatState watchRotateTime="10" watchRotateAngle="45" playSocialWhenFirstAggro="false" enable="true" hpResetWhenCombatEnd="true">
<AbsolutelyAttack>
<CutAllBehaviorList />
<CutNextAttackList />
<WorkList />
</AbsolutelyAttack>
<AggroChangeAttack nearTargetAttackId="0" showAggroChangeMotionAfterNearTargetAttack="false" distantTargetAttackId="0" showAggroChangeMotionAfterDistantTargetAttack="false" />
<Attack>
<WorkList>
<Work id="1" desc="왼손_전방1회공격 [일반]" normalBehaviorId="1101" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorId="2101" angerBehaviorType="skill" offFlockOnAngerMode="false" preProcess="IsInSkillAttackRange(1101, 1, 0.8)" distanceType="1" distanceRate="0.800000" coolTime="3000" isDirectionRevision="true" nextAttackProb="" nextAttackId="" referenceNextAttackPreprocess="" nextShorttermTargetProb="0.000000" nextShorttermTargetId="0" noCancelNextAttackByAggroChanged="false" msgImmediately="false" msg="0" msgProb="0.000000" activeMoveIdForSkillOnNormalMode="0" activeMoveIdForSkillOnAngerMode="0" />
<Work id="2" desc="오른손_전방1회공격 [일반]" normalBehaviorId="1102" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorId="2102" angerBehaviorType="skill" offFlockOnAngerMode="false" preProcess="IsInSkillAttackRange(1102, 1, 0.8)" distanceType="1" distanceRate="0.800000" coolTime="3000" isDirectionRevision="true" nextAttackProb="" nextAttackId="" referenceNextAttackPreprocess="" nextShorttermTargetProb="0.000000" nextShorttermTargetId="0" noCancelNextAttackByAggroChanged="false" msgImmediately="false" msg="0" msgProb="0.000000" activeMoveIdForSkillOnNormalMode="0" activeMoveIdForSkillOnAngerMode="0" />
<Work id="3" desc="턱으로 2번 찍기 [필살]" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorType="skill" offFlockOnAngerMode="false" preProcess="IsInSkillAttackRange(1103, 1, 0.8)" distanceType="1" distanceRate="0.800000" coolTime="25000" isDirectionRevision="true" referenceNextAttackPreprocess="" nextAttackProb="" nextAttackId="" nextShorttermTargetProb="0.000000" nextShorttermTargetId="0" noCancelNextAttackByAggroChanged="false" msgImmediately="false" msg="0" msgProb="0.000000" activeMoveIdForSkillOnNormalMode="0" activeMoveIdForSkillOnAngerMode="0" normalBehaviorId="1103" angerBehaviorId="2103" />
<Work id="4" desc="방어자세 후 근거리 회전 [필살]" patternGuide="instanceDeath" patternShowTime="5" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorType="skill" offFlockOnAngerMode="false" preProcess="IsInSkillAttackRange(1104, 1, 0.8) AND GetHpRatio() &lt; 0.9" distanceType="1" distanceRate="0.800000" coolTime="48000" isDirectionRevision="false" referenceNextAttackPreprocess="" nextAttackProb="" nextAttackId="" nextShorttermTargetProb="0.000000" nextShorttermTargetId="0" noCancelNextAttackByAggroChanged="false" msgImmediately="false" msg="0" msgProb="0.000000" activeMoveIdForSkillOnNormalMode="0" activeMoveIdForSkillOnAngerMode="0" normalBehaviorId="1104" angerBehaviorId="2104" />
<Work id="5" desc="방어자세 후 원거리 공격 [필살]" patternGuide="instanceDeath" patternShowTime="5" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorType="skill" offFlockOnAngerMode="false" preProcess="GetHpRatio() &lt; 0.9" distanceType="1" distanceRate="0.800000" coolTime="64000" isDirectionRevision="false" referenceNextAttackPreprocess="" nextAttackProb="" nextAttackId="" nextShorttermTargetProb="0.000000" nextShorttermTargetId="0" noCancelNextAttackByAggroChanged="false" msgImmediately="false" msg="0" msgProb="0.000000" activeMoveIdForSkillOnNormalMode="0" activeMoveIdForSkillOnAngerMode="0" normalBehaviorId="1105" angerBehaviorId="2105" />
<Work id="6" desc="전방_이동공격 [필살]" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorType="skill" offFlockOnAngerMode="false" preProcess="IsInSkillAttackRange(1107, 1, 0.8)" distanceType="1" distanceRate="0.800000" coolTime="20000" isDirectionRevision="false" referenceNextAttackPreprocess="" nextAttackProb="" nextAttackId="" nextShorttermTargetProb="0.000000" nextShorttermTargetId="0" noCancelNextAttackByAggroChanged="false" msgImmediately="false" msg="0" msgProb="0.000000" activeMoveIdForSkillOnNormalMode="0" activeMoveIdForSkillOnAngerMode="0" normalBehaviorId="1107" angerBehaviorId="2107" />
<Work id="7" desc="왼쪽_라운드공격" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorType="skill" offFlockOnAngerMode="false" preProcess="IsInSkillAttackRange(1108, 1, 0.8)" distanceType="1" distanceRate="0.800000" coolTime="10000" isDirectionRevision="false" referenceNextAttackPreprocess="" nextAttackProb="" nextAttackId="" nextShorttermTargetProb="0.000000" nextShorttermTargetId="0" noCancelNextAttackByAggroChanged="false" msgImmediately="false" msg="0" msgProb="0.000000" activeMoveIdForSkillOnNormalMode="0" activeMoveIdForSkillOnAngerMode="0" normalBehaviorId="1108" angerBehaviorId="2108" />
<Work id="8" desc="오른쪽_라운드공격" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorType="skill" offFlockOnAngerMode="false" preProcess="IsInSkillAttackRange(1109, 1, 0.8)" distanceType="1" distanceRate="0.800000" coolTime="10000" isDirectionRevision="false" referenceNextAttackPreprocess="" nextAttackProb="" nextAttackId="" nextShorttermTargetProb="0.000000" nextShorttermTargetId="0" noCancelNextAttackByAggroChanged="false" msgImmediately="false" msg="0" msgProb="0.000000" activeMoveIdForSkillOnNormalMode="0" activeMoveIdForSkillOnAngerMode="0" normalBehaviorId="1109" angerBehaviorId="2109" />
<Work id="9" desc="액티브무브공격 [필살]" patternGuide="instanceDeath" patternShowTime="5" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorType="skill" offFlockOnAngerMode="false" preProcess="IsInSkillAttackRange(1201, 1, 0.8)" distanceType="1" distanceRate="0.800000" coolTime="30000" isDirectionRevision="false" referenceNextAttackPreprocess="" nextAttackProb="" nextAttackId="" nextShorttermTargetProb="0.000000" nextShorttermTargetId="0" noCancelNextAttackByAggroChanged="false" msgImmediately="false" msg="0" msgProb="0.000000" activeMoveIdForSkillOnNormalMode="0" activeMoveIdForSkillOnAngerMode="0" normalBehaviorId="1201" angerBehaviorId="2201" />
<Work id="10" desc="이동" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorType="skill" offFlockOnAngerMode="false" preProcess="PcTargetByAggro()" distanceType="1" distanceRate="0.800000" coolTime="0" isDirectionRevision="true" referenceNextAttackPreprocess="" nextAttackProb="" nextAttackId="" nextShorttermTargetProb="0.000000" nextShorttermTargetId="0" noCancelNextAttackByAggroChanged="false" msgImmediately="false" msg="0" msgProb="0.000000" activeMoveIdForSkillOnNormalMode="0" activeMoveIdForSkillOnAngerMode="0" normalBehaviorId="1111" angerBehaviorId="2111" />
<Work id="11" desc="원거리 누킹" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorType="skill" offFlockOnAngerMode="false" preProcess="IsInSkillAttackRange(1106, 1, 0.8)" distanceType="1" distanceRate="0.800000" coolTime="10000" isDirectionRevision="true" referenceNextAttackPreprocess="" nextAttackProb="" nextAttackId="" nextShorttermTargetProb="0.000000" nextShorttermTargetId="0" noCancelNextAttackByAggroChanged="false" msgImmediately="false" msg="0" msgProb="0.000000" activeMoveIdForSkillOnNormalMode="0" activeMoveIdForSkillOnAngerMode="0" normalBehaviorId="1106" angerBehaviorId="2106" />
<Work id="12" desc="턱 2회 찍은 후 방어자세 전환 [필살]" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorType="skill" offFlockOnAngerMode="false" preProcess="PcTargetByAggro()" distanceType="1" distanceRate="0.800000" coolTime="65000" isDirectionRevision="true" referenceNextAttackPreprocess="true,true" nextAttackProb="0.5,0.5" nextAttackId="4,5" nextShorttermTargetProb="0.000000" nextShorttermTargetId="0" noCancelNextAttackByAggroChanged="false" msgImmediately="false" msg="0" msgProb="0.000000" activeMoveIdForSkillOnNormalMode="0" activeMoveIdForSkillOnAngerMode="0" normalBehaviorId="1103" angerBehaviorId="1103" />
<Work id="13" desc="가스방출 A 돌무더기 파괴" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorType="skill" offFlockOnAngerMode="false" preProcess="GetHpRatio() &lt; 0.9 AND NpcTargetByAbnormal(1, 360, 1, 4000, 45412)" distanceType="1" distanceRate="1.000000" coolTime="3600000" isDirectionRevision="true" referenceNextAttackPreprocess="" nextAttackProb="" nextAttackId="" nextShorttermTargetProb="0.000000" nextShorttermTargetId="0" noCancelNextAttackByAggroChanged="false" msgImmediately="false" msg="0" msgProb="0.000000" activeMoveIdForSkillOnNormalMode="0" activeMoveIdForSkillOnAngerMode="0" normalBehaviorId="3101" angerBehaviorId="3101" />
<Work id="14" desc="가스방출 B 돌무더기 파괴" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorType="skill" offFlockOnAngerMode="false" preProcess="NpcTargetByAreaRandom(1, 360, 1, 4000, 404)" distanceType="1" distanceRate="0.800000" coolTime="360000" isDirectionRevision="true" referenceNextAttackPreprocess="" nextAttackProb="" nextAttackId="" nextShorttermTargetProb="0.000000" nextShorttermTargetId="0" noCancelNextAttackByAggroChanged="false" msgImmediately="false" msg="0" msgProb="0.000000" activeMoveIdForSkillOnNormalMode="0" activeMoveIdForSkillOnAngerMode="0" normalBehaviorId="3101" angerBehaviorId="3101" />
<Work id="15" desc="랜타 브레스 [필살]" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorType="skill" offFlockOnAngerMode="false" preProcess="PcTargetByAreaRandom(1, 360, 50, 1000)" distanceType="1" distanceRate="0.800000" coolTime="45000" isDirectionRevision="true" referenceNextAttackPreprocess="" nextAttackProb="" nextAttackId="" nextShorttermTargetProb="0.000000" nextShorttermTargetId="0" noCancelNextAttackByAggroChanged="false" msgImmediately="false" msg="0" msgProb="0.000000" activeMoveIdForSkillOnNormalMode="0" activeMoveIdForSkillOnAngerMode="0" normalBehaviorId="3102" angerBehaviorId="3102" />
<Work id="16" desc="거북이 보호막 패턴" patternGuide="annihilation" patternShowTime="10" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorType="skill" offFlockOnAngerMode="false" preProcess="1" distanceType="1" distanceRate="0.800000" coolTime="90000" isDirectionRevision="false" referenceNextAttackPreprocess="true" nextAttackProb="1.0" nextAttackId="17" nextShorttermTargetProb="0.000000" nextShorttermTargetId="0" noCancelNextAttackByAggroChanged="false" msgImmediately="false" msg="0" msgProb="0.000000" activeMoveIdForSkillOnNormalMode="0" activeMoveIdForSkillOnAngerMode="0" normalBehaviorId="3104" angerBehaviorId="3104" />
<Work id="17" desc="거북이 보호막 패턴 실패 시 광역 공격" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorType="skill" offFlockOnAngerMode="false" preProcess="IsInAbnormality(6405) == 1" distanceType="1" distanceRate="0.800000" coolTime="1000" isDirectionRevision="false" referenceNextAttackPreprocess="" nextAttackProb="" nextAttackId="" nextShorttermTargetProb="0.000000" nextShorttermTargetId="0" noCancelNextAttackByAggroChanged="false" msgImmediately="false" msg="0" msgProb="0.000000" activeMoveIdForSkillOnNormalMode="0" activeMoveIdForSkillOnAngerMode="0" normalBehaviorId="3105" angerBehaviorId="3105" />
<Work id="18" desc="그로기" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorType="skill" offFlockOnAngerMode="false" preProcess="IsInAbnormality(45404) == 1" distanceType="1" distanceRate="0.800000" coolTime="1000" isDirectionRevision="false" referenceNextAttackPreprocess="" nextAttackProb="" nextAttackId="" nextShorttermTargetProb="0.000000" nextShorttermTargetId="0" noCancelNextAttackByAggroChanged="false" msgImmediately="false" msg="0" msgProb="0.000000" activeMoveIdForSkillOnNormalMode="0" activeMoveIdForSkillOnAngerMode="0" normalBehaviorId="1203" angerBehaviorId="1203" />
<Work id="19" desc="소형 거북이 소환 1 [패턴]" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorType="skill" offFlockOnAngerMode="false" preProcess="1" distanceType="1" distanceRate="0.800000" coolTime="56000" isDirectionRevision="false" referenceNextAttackPreprocess="false" nextAttackProb="1.0" nextAttackId="20" nextShorttermTargetProb="0.000000" nextShorttermTargetId="0" noCancelNextAttackByAggroChanged="false" msgImmediately="false" msg="454014" msgProb="1.000000" activeMoveIdForSkillOnNormalMode="0" activeMoveIdForSkillOnAngerMode="0" normalBehaviorId="3103" angerBehaviorId="3103" />
<Work id="20" desc="소형 거북이 소환 2 [패턴]" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorType="skill" offFlockOnAngerMode="false" preProcess="1" distanceType="1" distanceRate="0.800000" coolTime="1000" isDirectionRevision="false" referenceNextAttackPreprocess="" nextAttackProb="" nextAttackId="" nextShorttermTargetProb="0.000000" nextShorttermTargetId="0" noCancelNextAttackByAggroChanged="false" msgImmediately="false" msg="454014" msgProb="1.000000" activeMoveIdForSkillOnNormalMode="0" activeMoveIdForSkillOnAngerMode="0" normalBehaviorId="3103" angerBehaviorId="3103" />
</WorkList>
<TensionList>
<Tension id="1">
<Info workId="5" prob="1.000000" distanceRate="0.800000" />
<Info workId="12" prob="0.000000" distanceRate="0.800000" />
<Info workId="3" prob="0.800000" distanceRate="0.800000" />
<Info workId="9" prob="0.600000" distanceRate="0.800000" />
<Info workId="6" prob="0.300000" distanceRate="0.800000" />
<Info workId="4" prob="0.800000" distanceRate="0.800000" />
<Info workId="1" prob="0.300000" distanceRate="1.000000" />
<Info workId="2" prob="0.800000" distanceRate="1.000000" />
<Info workId="7" prob="0.000000" distanceRate="0.800000" />
<Info workId="8" prob="0.000000" distanceRate="0.800000" />
<Info workId="11" prob="0.000000" distanceRate="0.800000" />
<Info workId="13" prob="0.000000" distanceRate="0.800000" />
<Info workId="14" prob="0.000000" distanceRate="0.000000" />
<Info workId="15" prob="0.000000" distanceRate="0.000000" />
<Info workId="16" prob="0.000000" distanceRate="0.000000" />
<Info workId="17" prob="0.000000" distanceRate="0.000000" />
<Info workId="18" prob="0.000000" distanceRate="0.000000" />
<Info workId="20" prob="0.000000" distanceRate="0.000000" />
<Info workId="19" prob="0.000000" distanceRate="0.000000" />
<Info workId="10" prob="1.000000" distanceRate="0.800000" />
</Tension>
<Tension id="2">
<Info workId="5" prob="1.000000" distanceRate="0.800000" />
<Info workId="3" prob="0.800000" distanceRate="0.800000" />
<Info workId="9" prob="0.600000" distanceRate="0.800000" />
<Info workId="6" prob="0.300000" distanceRate="0.800000" />
<Info workId="4" prob="0.800000" distanceRate="0.800000" />
<Info workId="19" prob="1.000000" distanceRate="0.800000" />
<Info workId="1" prob="0.300000" distanceRate="0.800000" />
<Info workId="2" prob="0.800000" distanceRate="0.800000" />
<Info workId="12" prob="0.600000" distanceRate="0.800000" />
<Info workId="15" prob="0.000000" distanceRate="0.000000" />
<Info workId="7" prob="0.000000" distanceRate="0.000000" />
<Info workId="8" prob="0.000000" distanceRate="0.000000" />
<Info workId="11" prob="0.000000" distanceRate="0.000000" />
<Info workId="14" prob="0.000000" distanceRate="0.800000" />
<Info workId="13" prob="0.000000" distanceRate="0.000000" />
<Info workId="20" prob="0.000000" distanceRate="0.000000" />
<Info workId="16" prob="0.000000" distanceRate="0.000000" />
<Info workId="17" prob="0.000000" distanceRate="0.000000" />
<Info workId="18" prob="0.000000" distanceRate="0.000000" />
<Info workId="10" prob="1.000000" distanceRate="0.800000" />
</Tension>
<Tension id="3">
<Info workId="16" prob="1.000000" distanceRate="0.800000" />
<Info workId="19" prob="1.000000" distanceRate="0.800000" />
<Info workId="5" prob="1.000000" distanceRate="0.800000" />
<Info workId="9" prob="0.500000" distanceRate="0.800000" />
<Info workId="6" prob="0.500000" distanceRate="0.800000" />
<Info workId="3" prob="0.800000" distanceRate="0.800000" />
<Info workId="1" prob="0.300000" distanceRate="0.800000" />
<Info workId="2" prob="0.800000" distanceRate="0.800000" />
<Info workId="4" prob="0.800000" distanceRate="0.800000" />
<Info workId="7" prob="0.000000" distanceRate="0.000000" />
<Info workId="8" prob="0.000000" distanceRate="0.000000" />
<Info workId="11" prob="0.000000" distanceRate="0.000000" />
<Info workId="13" prob="0.000000" distanceRate="0.000000" />
<Info workId="14" prob="0.000000" distanceRate="0.000000" />
<Info workId="15" prob="0.000000" distanceRate="0.000000" />
<Info workId="18" prob="0.000000" distanceRate="0.000000" />
<Info workId="17" prob="0.000000" distanceRate="0.000000" />
<Info workId="20" prob="0.000000" distanceRate="0.000000" />
<Info workId="12" prob="0.500000" distanceRate="0.800000" />
<Info workId="10" prob="1.000000" distanceRate="0.800000" />
</Tension>
</TensionList>
</Attack>
<Avoid avoidSkillId="0" cooltime="0" />
<Cooperation concurrentAttackDuration="5000" sequentialAttackDelay="1000" escapeDuration="3000">
<WorkList>
<Work id="1" desc="" normalBehaviorType="social" offFlockOnNormalMode="false" angerBehaviorType="social" offFlockOnAngerMode="false" preProcess="1" distanceType="2" distanceRate="1.000000" coolTime="1000" isDirectionRevision="false" nextAttackProb="" nextAttackId="" nextShorttermTargetProb="0.000000" nextShorttermTargetId="0" noCancelNextAttackByAggroChanged="false" sendOrderId="1" sendOrderRange="400" sendOrderMaxCount="2" sendOrderRefTarget="0" orderType="normal" formationId="0" msgImmediately="false" msg="0" msgProb="0.000000" activeMoveIdForSkillOnNormalMode="0" activeMoveIdForSkillOnAngerMode="0" normalBehaviorId="0" angerBehaviorId="0" />
</WorkList>
<TensionList>
<Tension id="1">
<Info workId="1" prob="0.000000" distanceRate="0.000000" />
</Tension>
</TensionList>
<ReceiveOrderList>
<ReceiveOrder orderId="1" prob="0.000000" attackId="1" />
</ReceiveOrderList>
</Cooperation>
<CounterFlee workId="0" toAnger="false" speedUpRate="0" maxMovingTime="0" recentHitTime="0" recentPcBehaviorTime="0" />
<Idle duration="0" />
<MonsterFlee hpRate="0" executionRate="0" fleeDistance="0" shareAggroRange="0" />
<MonsterSummon hpRate="0" executionRate="0" summonNum="0" summonRange="0" summonTemplateId="0" />
<Move targetDistance="100" timeout="5000" />
<PatternList id="1">
<Pattern default="true">
<AngerMode>
<Tension attackTension="1" cooperationTension="1" shorttermTargetTension="1" />
<Incline attackProb="1.000000" cooperationProb="0.000000" shorttermTargetProb="1.000000" avoidProb="0.000000" moveProb="0.000000" socialProb="0.000000" />
</AngerMode>
<NormalMode>
<Tension attackTension="1" cooperationTension="1" shorttermTargetTension="1" />
<Incline attackProb="1.000000" cooperationProb="0.000000" shorttermTargetProb="1.000000" avoidProb="0.000000" moveProb="0.000000" socialProb="0.000000" />
</NormalMode>
</Pattern>
<Pattern minHpRatio="0.300000" maxHpRatio="0.600000">
<AngerMode>
<Tension attackTension="2" cooperationTension="1" shorttermTargetTension="2" />
<Incline attackProb="1.000000" cooperationProb="0.000000" shorttermTargetProb="1.000000" avoidProb="0.000000" moveProb="0.000000" socialProb="0.000000" />
</AngerMode>
<NormalMode>
<Tension attackTension="2" cooperationTension="1" shorttermTargetTension="2" />
<Incline attackProb="1.000000" cooperationProb="0.000000" shorttermTargetProb="1.000000" avoidProb="0.000000" moveProb="0.000000" socialProb="0.000000" />
</NormalMode>
</Pattern>
<Pattern minHpRatio="0.000000" maxHpRatio="0.300000">
<AngerMode>
<Tension attackTension="3" cooperationTension="1" shorttermTargetTension="3" />
<Incline attackProb="1.000000" cooperationProb="0.000000" shorttermTargetProb="1.000000" avoidProb="0.000000" moveProb="0.000000" socialProb="0.000000" />
</AngerMode>
<NormalMode>
<Tension attackTension="3" cooperationTension="1" shorttermTargetTension="3" />
<Incline attackProb="1.000000" cooperationProb="0.000000" shorttermTargetProb="1.000000" avoidProb="0.000000" moveProb="0.000000" socialProb="0.000000" />
</NormalMode>
</Pattern>
</PatternList>
<ShorttermTarget>
<StTensionList>
<StTension id="1">
<Info stWorkId="6" prob="1.000000" />
<Info stWorkId="2" prob="0.650000" />
<Info stWorkId="3" prob="0.650000" />
<Info stWorkId="4" prob="0.000000" />
<Info stWorkId="5" prob="0.000000" />
<Info stWorkId="7" prob="0.000000" />
<Info stWorkId="1" prob="1.000000" />
</StTension>
<StTension id="2">
<Info stWorkId="6" prob="0.000000" />
<Info stWorkId="7" prob="0.000000" />
<Info stWorkId="2" prob="0.650000" />
<Info stWorkId="3" prob="0.650000" />
<Info stWorkId="4" prob="0.000000" />
<Info stWorkId="5" prob="0.000000" />
<Info stWorkId="1" prob="1.000000" />
</StTension>
<StTension id="3">
<Info stWorkId="4" prob="1.000000" />
<Info stWorkId="2" prob="0.650000" />
<Info stWorkId="3" prob="0.650000" />
<Info stWorkId="5" prob="0.000000" />
<Info stWorkId="6" prob="0.000000" />
<Info stWorkId="7" prob="0.000000" />
<Info stWorkId="1" prob="1.000000" />
</StTension>
</StTensionList>
<StWorkList>
<StWork id="1" desc="원거리 누킹" preProcess="PcTargetByAreaRandom(1, 360, 200, 1500)" immediateAttackId="11" coolTime="15000" msgImmediately="false" msg="0" msgProb="0.000000" />
<StWork id="2" desc="왼쪽 공격" preProcess="IsInSkillAttackRange(1108, 1, 0.8) AND GetTargetDir() &gt; 240 AND GetTargetDir() &lt; 350" immediateAttackId="7" coolTime="3000" msgImmediately="false" msg="0" msgProb="0.000000" />
<StWork id="3" desc="오른쪽 공격" preProcess="IsInSkillAttackRange(1109, 1, 0.8) AND GetTargetDir() &gt; 10 AND GetTargetDir() &lt; 120" immediateAttackId="8" coolTime="3000" msgImmediately="false" msg="0" msgProb="0.000000" />
<StWork id="4" desc="그로기" preProcess="IsInAbnormality(45404) == 1" immediateAttackId="18" coolTime="1000" msgImmediately="false" msg="0" msgProb="0.000000" />
<StWork id="5" desc="랜타 브레스" preProcess="PcTargetByAreaRandom(1, 360, 200, 1500)" immediateAttackId="15" coolTime="35000" msgImmediately="false" msg="0" msgProb="0.000000" />
<StWork id="6" desc="가스방출 B 돌무더기 파괴" preProcess="NpcTargetByAreaRandom(1, 360, 1, 4000, 404) AND GetHpRatio() &lt; 0.8" immediateAttackId="14" coolTime="360000" msgImmediately="true" msg="454012" msgProb="1.000000" />
<StWork id="7" desc="가스방출 A 돌무더기 파괴" preProcess="NpcTargetByAreaRandom(1, 360, 1, 4000, 405)" immediateAttackId="13" coolTime="360000" msgImmediately="true" msg="454013" msgProb="1.000000" />
</StWorkList>
</ShorttermTarget>
</CombatState>
<PeaceState checkInterval="5000" minLeaderDistance="100" maxLeaderDistance="150" followNearUser="false" popupMsg="" msgProb="0.000000" msgInterval="0" followDungeonUser="false" followQuestUser="false" questPatrol="false">
<Buff range="0" coolTime="0" />
<RandomMove moveMinDistance="100" moveMaxDistance="300" probSocial="0.000000" moveRadius="1000" probMove="0.000000" />
</PeaceState>
</Ai>
<Ai id="302" name="심해어">
<CautionState alertRadius="250" rotateTime="10" probAvoid="0.000000" avoidSkill="0" alertAngle="360" rotateAngle="45" checkInterval="5000" probActiveMove="0.000000" enable="true" hpResetWhenCombatEnd="true" />
<CombatState watchRotateTime="10" watchRotateAngle="45" playSocialWhenFirstAggro="false" enable="true" hpResetWhenCombatEnd="true">
<AbsolutelyAttack>
<CutAllBehaviorList />
<CutNextAttackList />
<WorkList />
</AbsolutelyAttack>
<AggroChangeAttack nearTargetAttackId="0" showAggroChangeMotionAfterNearTargetAttack="false" distantTargetAttackId="0" showAggroChangeMotionAfterDistantTargetAttack="false" />
<Attack>
<WorkList>
<Work id="1" desc="이동" normalBehaviorId="1" angerBehaviorId="1" normalBehaviorType="activeMove" offFlockOnNormalMode="false" angerBehaviorType="activeMove" offFlockOnAngerMode="false" preProcess="1" distanceType="1" distanceRate="0.800000" coolTime="0" isDirectionRevision="true" nextAttackProb="" nextAttackId="12" referenceNextAttackPreprocess="false" nextShorttermTargetProb="0.000000" nextShorttermTargetId="0" noCancelNextAttackByAggroChanged="true" msgImmediately="false" msg="0" msgProb="0.000000" activeMoveIdForSkillOnNormalMode="0" activeMoveIdForSkillOnAngerMode="0" />
<Work id="2" desc="근접_기본공격 [일반]" normalBehaviorId="1101" angerBehaviorId="2101" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorType="skill" offFlockOnAngerMode="false" preProcess="IsInSkillAttackRange(1101, 1, 0.8)" distanceType="1" distanceRate="0.800000" coolTime="5000" isDirectionRevision="true" referenceNextAttackPreprocess="" nextAttackProb="0.000000" nextAttackId="0" nextShorttermTargetProb="0.000000" nextShorttermTargetId="0" noCancelNextAttackByAggroChanged="true" msgImmediately="false" msg="0" msgProb="0.000000" activeMoveIdForSkillOnNormalMode="0" activeMoveIdForSkillOnAngerMode="0" />
<Work id="3" desc="뒤돌아_전진근접공격 [일반]" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorType="skill" offFlockOnAngerMode="false" preProcess="IsInSkillAttackRange(1102, 1, 0.8)" distanceType="1" distanceRate="0.800000" coolTime="5000" isDirectionRevision="true" referenceNextAttackPreprocess="" nextAttackProb="" nextAttackId="" nextShorttermTargetProb="0.000000" nextShorttermTargetId="0" noCancelNextAttackByAggroChanged="false" msgImmediately="false" msg="0" msgProb="0.000000" activeMoveIdForSkillOnNormalMode="0" activeMoveIdForSkillOnAngerMode="0" normalBehaviorId="1102" angerBehaviorId="2102" />
<Work id="4" desc="돌진공격1 [단기]" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorType="skill" offFlockOnAngerMode="false" preProcess="IsInSkillAttackRange(1103, 1, 0.8)" distanceType="1" distanceRate="0.800000" coolTime="10000" isDirectionRevision="true" referenceNextAttackPreprocess="" nextAttackProb="" nextAttackId="" nextShorttermTargetProb="0.000000" nextShorttermTargetId="0" noCancelNextAttackByAggroChanged="false" msgImmediately="false" msg="0" msgProb="0.000000" activeMoveIdForSkillOnNormalMode="0" activeMoveIdForSkillOnAngerMode="0" normalBehaviorId="1103" angerBehaviorId="2103" />
<Work id="5" desc="돌진공격2 [일반]" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorType="skill" offFlockOnAngerMode="false" preProcess="IsInSkillAttackRange(1104, 1, 0.8)" distanceType="1" distanceRate="0.800000" coolTime="36000" isDirectionRevision="true" referenceNextAttackPreprocess="" nextAttackProb="" nextAttackId="" nextShorttermTargetProb="0.000000" nextShorttermTargetId="0" noCancelNextAttackByAggroChanged="false" msgImmediately="false" msg="0" msgProb="0.000000" activeMoveIdForSkillOnNormalMode="0" activeMoveIdForSkillOnAngerMode="0" normalBehaviorId="1104" angerBehaviorId="2104" />
<Work id="6" desc="시간차_후방공격" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorType="skill" offFlockOnAngerMode="false" preProcess="IsInSkillAttackRange(1105, 1, 0.8)" distanceType="1" distanceRate="0.800000" coolTime="10000" isDirectionRevision="false" referenceNextAttackPreprocess="" nextAttackProb="" nextAttackId="" nextShorttermTargetProb="0.000000" nextShorttermTargetId="0" noCancelNextAttackByAggroChanged="false" msgImmediately="false" msg="0" msgProb="0.000000" activeMoveIdForSkillOnNormalMode="0" activeMoveIdForSkillOnAngerMode="0" normalBehaviorId="1105" angerBehaviorId="2105" />
<Work id="7" desc="왼쪽_라운드공격" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorType="skill" offFlockOnAngerMode="false" preProcess="IsInSkillAttackRange(1106, 1, 0.8)" distanceType="1" distanceRate="0.800000" coolTime="10000" isDirectionRevision="false" referenceNextAttackPreprocess="" nextAttackProb="" nextAttackId="" nextShorttermTargetProb="0.000000" nextShorttermTargetId="0" noCancelNextAttackByAggroChanged="false" msgImmediately="false" msg="0" msgProb="0.000000" activeMoveIdForSkillOnNormalMode="0" activeMoveIdForSkillOnAngerMode="0" normalBehaviorId="1106" angerBehaviorId="2106" />
<Work id="8" desc="오른쪽_라운드공격" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorType="skill" offFlockOnAngerMode="false" preProcess="IsInSkillAttackRange(1107, 1, 0.8)" distanceType="1" distanceRate="0.800000" coolTime="10000" isDirectionRevision="false" referenceNextAttackPreprocess="" nextAttackProb="" nextAttackId="" nextShorttermTargetProb="0.000000" nextShorttermTargetId="0" noCancelNextAttackByAggroChanged="false" msgImmediately="false" msg="0" msgProb="0.000000" activeMoveIdForSkillOnNormalMode="0" activeMoveIdForSkillOnAngerMode="0" normalBehaviorId="1107" angerBehaviorId="2107" />
<Work id="9" desc="원거리_장판공격 [필살]" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorType="skill" offFlockOnAngerMode="false" preProcess="IsInSkillAttackRange(1108, 1, 0.8) AND PcTargetByAreaRandom(1, 360, 1, 1500)" distanceType="1" distanceRate="0.800000" coolTime="15000" isDirectionRevision="true" referenceNextAttackPreprocess="" nextAttackProb="" nextAttackId="" nextShorttermTargetProb="0.000000" nextShorttermTargetId="0" noCancelNextAttackByAggroChanged="false" msgImmediately="false" msg="0" msgProb="0.000000" activeMoveIdForSkillOnNormalMode="0" activeMoveIdForSkillOnAngerMode="0" normalBehaviorId="1108" angerBehaviorId="2108" />
<Work id="10" desc="3회전+돌진공격[필살]" patternGuide="instanceDeath" patternShowTime="5" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorType="skill" offFlockOnAngerMode="false" preProcess="PcTargetByAreaRandom(1, 360, 150, 1000) AND IsInAnger() == 1" distanceType="1" distanceRate="0.800000" coolTime="180000" isDirectionRevision="true" referenceNextAttackPreprocess="" nextAttackProb="" nextAttackId="" nextShorttermTargetProb="0.000000" nextShorttermTargetId="0" noCancelNextAttackByAggroChanged="false" msgImmediately="false" msg="0" msgProb="0.000000" activeMoveIdForSkillOnNormalMode="0" activeMoveIdForSkillOnAngerMode="0" normalBehaviorId="1110" angerBehaviorId="2110" />
<Work id="11" desc="회전+돌진+회전공격[필살]" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorType="skill" offFlockOnAngerMode="false" preProcess="IsInSkillAttackRange(1111, 1, 0.8)" distanceType="1" distanceRate="0.800000" coolTime="120000" isDirectionRevision="true" referenceNextAttackPreprocess="" nextAttackProb="" nextAttackId="" nextShorttermTargetProb="0.000000" nextShorttermTargetId="0" noCancelNextAttackByAggroChanged="false" msgImmediately="false" msg="0" msgProb="0.000000" activeMoveIdForSkillOnNormalMode="0" activeMoveIdForSkillOnAngerMode="0" normalBehaviorId="1111" angerBehaviorId="2111" />
<Work id="12" desc="끌어모으고점프공격[초필]" patternGuide="instanceDeath" patternShowTime="5" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorType="skill" offFlockOnAngerMode="false" preProcess="GetHpRatio() &lt; 0.40 AND IsInAnger() == 1" distanceType="1" distanceRate="0.800000" coolTime="80000" isDirectionRevision="false" referenceNextAttackPreprocess="" nextAttackProb="" nextAttackId="" nextShorttermTargetProb="0.000000" nextShorttermTargetId="0" noCancelNextAttackByAggroChanged="false" msgImmediately="false" msg="0" msgProb="0.000000" activeMoveIdForSkillOnNormalMode="0" activeMoveIdForSkillOnAngerMode="0" normalBehaviorId="3102" angerBehaviorId="3102" />
<Work id="13" desc="액티브무브" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="PcTargetByAggro()" distanceType="1" distanceRate="0.800000" coolTime="1000" isDirectionRevision="true" referenceNextAttackPreprocess="" nextAttackProb="" nextAttackId="" nextShorttermTargetProb="0.000000" nextShorttermTargetId="0" noCancelNextAttackByAggroChanged="false" msgImmediately="false" msg="0" msgProb="0.000000" activeMoveIdForSkillOnNormalMode="0" activeMoveIdForSkillOnAngerMode="0" normalBehaviorId="1114" angerBehaviorId="2114" />
<Work id="14" desc="단기 포획 후 전방 점액장판 공격" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorType="skill" offFlockOnAngerMode="false" preProcess="PcTargetByAreaRandom(1, 360, 1, 500)" distanceType="1" distanceRate="0.800000" coolTime="90000" isDirectionRevision="true" referenceNextAttackPreprocess="false" nextAttackProb="1.0" nextAttackId="17" nextShorttermTargetProb="0.000000" nextShorttermTargetId="0" noCancelNextAttackByAggroChanged="false" msgImmediately="false" msg="0" msgProb="0.000000" activeMoveIdForSkillOnNormalMode="0" activeMoveIdForSkillOnAngerMode="0" normalBehaviorId="1109" angerBehaviorId="1109" />
<Work id="15" desc="광역 공포걸기 대기동작 1회차" patternGuide="instanceDeath" patternShowTime="10" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorType="skill" offFlockOnAngerMode="false" preProcess="GetHpRatio() &lt; 0.90 AND GetHpRatio() &gt; 0.60" distanceType="1" distanceRate="0.800000" coolTime="360000" isDirectionRevision="true" referenceNextAttackPreprocess="false" nextAttackProb="1.0" nextAttackId="16" nextShorttermTargetProb="0.000000" nextShorttermTargetId="0" noCancelNextAttackByAggroChanged="false" msgImmediately="false" msg="454010" msgProb="1.000000" activeMoveIdForSkillOnNormalMode="0" activeMoveIdForSkillOnAngerMode="0" normalBehaviorId="3103" angerBehaviorId="3103" />
<Work id="16" desc="광역 공포걸기" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorType="skill" offFlockOnAngerMode="false" preProcess="1" distanceType="1" distanceRate="0.800000" coolTime="1000" isDirectionRevision="false" referenceNextAttackPreprocess="" nextAttackProb="" nextAttackId="" nextShorttermTargetProb="0.000000" nextShorttermTargetId="0" noCancelNextAttackByAggroChanged="false" msgImmediately="false" msg="0" msgProb="0.000000" activeMoveIdForSkillOnNormalMode="0" activeMoveIdForSkillOnAngerMode="0" normalBehaviorId="3104" angerBehaviorId="3104" />
<Work id="17" desc="심해어_전방 점액 장판" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorType="skill" offFlockOnAngerMode="false" preProcess="1" distanceType="1" distanceRate="0.800000" coolTime="1000" isDirectionRevision="false" referenceNextAttackPreprocess="true" nextAttackProb="1.0" nextAttackId="4" nextShorttermTargetProb="0.000000" nextShorttermTargetId="0" noCancelNextAttackByAggroChanged="false" msgImmediately="false" msg="0" msgProb="0.000000" activeMoveIdForSkillOnNormalMode="0" activeMoveIdForSkillOnAngerMode="0" normalBehaviorId="3105" angerBehaviorId="3105" />
<Work id="18" desc="광역 공포걸기 대기동작 2회차" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorType="skill" offFlockOnAngerMode="false" preProcess="GetHpRatio() &lt; 0.59 AND GetHpRatio() &gt; 0.30" distanceType="1" distanceRate="0.800000" coolTime="360000" isDirectionRevision="false" referenceNextAttackPreprocess="false" nextAttackProb="1.0" nextAttackId="16" nextShorttermTargetProb="0.000000" nextShorttermTargetId="0" noCancelNextAttackByAggroChanged="false" msgImmediately="false" msg="454010" msgProb="1.000000" activeMoveIdForSkillOnNormalMode="0" activeMoveIdForSkillOnAngerMode="0" normalBehaviorId="3103" angerBehaviorId="3103" />
<Work id="19" desc="광역 공포걸기 대기동작 3회차" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorType="skill" offFlockOnAngerMode="false" preProcess="GetHpRatio() &lt; 0.29" distanceType="1" distanceRate="0.800000" coolTime="360000" isDirectionRevision="false" referenceNextAttackPreprocess="false" nextAttackProb="1.0" nextAttackId="16" nextShorttermTargetProb="0.000000" nextShorttermTargetId="0" noCancelNextAttackByAggroChanged="false" msgImmediately="false" msg="454010" msgProb="1.000000" activeMoveIdForSkillOnNormalMode="0" activeMoveIdForSkillOnAngerMode="0" normalBehaviorId="3103" angerBehaviorId="3103" />
</WorkList>
<TensionList>
<Tension id="1">
<Info workId="15" prob="1.000000" distanceRate="0.800000" />
<Info workId="18" prob="1.000000" distanceRate="0.800000" />
<Info workId="19" prob="1.000000" distanceRate="0.800000" />
<Info workId="12" prob="1.000000" distanceRate="0.800000" />
<Info workId="10" prob="1.000000" distanceRate="0.800000" />
<Info workId="11" prob="0.200000" distanceRate="0.800000" />
<Info workId="3" prob="0.500000" distanceRate="0.800000" />
<Info workId="2" prob="1.000000" distanceRate="1.000000" />
<Info workId="5" prob="0.300000" distanceRate="0.800000" />
<Info workId="4" prob="0.000000" distanceRate="0.800000" />
<Info workId="6" prob="0.000000" distanceRate="0.800000" />
<Info workId="7" prob="0.000000" distanceRate="0.800000" />
<Info workId="8" prob="0.000000" distanceRate="0.800000" />
<Info workId="9" prob="0.000000" distanceRate="0.800000" />
<Info workId="14" prob="0.000000" distanceRate="0.000000" />
<Info workId="16" prob="0.000000" distanceRate="0.000000" />
<Info workId="17" prob="0.000000" distanceRate="0.000000" />
<Info workId="1" prob="0.000000" distanceRate="0.000000" />
<Info workId="13" prob="1.000000" distanceRate="0.800000" />
</Tension>
</TensionList>
</Attack>
<Avoid avoidSkillId="0" cooltime="0" />
<Cooperation concurrentAttackDuration="5000" sequentialAttackDelay="1000" escapeDuration="3000">
<WorkList>
<Work id="1" desc="" normalBehaviorType="social" offFlockOnNormalMode="false" angerBehaviorType="social" offFlockOnAngerMode="false" preProcess="1" distanceType="2" distanceRate="0.800000" coolTime="1000" isDirectionRevision="false" nextAttackProb="" nextAttackId="" nextShorttermTargetProb="0.000000" nextShorttermTargetId="0" noCancelNextAttackByAggroChanged="false" sendOrderId="1" sendOrderRange="400" sendOrderMaxCount="2" sendOrderRefTarget="0" orderType="normal" formationId="0" msgImmediately="false" msg="0" msgProb="0.000000" activeMoveIdForSkillOnNormalMode="0" activeMoveIdForSkillOnAngerMode="0" normalBehaviorId="0" angerBehaviorId="0" />
</WorkList>
<TensionList>
<Tension id="1">
<Info workId="1" prob="0.000000" distanceRate="0.000000" />
</Tension>
</TensionList>
<ReceiveOrderList>
<ReceiveOrder orderId="1" prob="0.000000" attackId="1" formationCheckTime="0" formationAttackProb="0.000000" formationAttackId="0" />
</ReceiveOrderList>
</Cooperation>
<CounterFlee workId="0" toAnger="false" speedUpRate="0" maxMovingTime="0" recentHitTime="0" recentPcBehaviorTime="0" />
<Idle duration="0" />
<MonsterFlee hpRate="0.000000" executionRate="0.000000" fleeDistance="0" shareAggroRange="0" />
<MonsterSummon hpRate="0.000000" executionRate="0.000000" summonNum="0" summonRange="0" summonTemplateId="0" />
<Move targetDistance="100" timeout="5000" />
<PatternList id="1">
<Pattern default="true">
<AngerMode>
<Tension attackTension="1" cooperationTension="1" shorttermTargetTension="1" />
<Incline attackProb="1.000000" cooperationProb="0.000000" shorttermTargetProb="1.000000" avoidProb="0.000000" moveProb="0.000000" socialProb="0.000000" />
</AngerMode>
<NormalMode>
<Tension attackTension="1" cooperationTension="1" shorttermTargetTension="1" />
<Incline attackProb="1.000000" cooperationProb="0.000000" shorttermTargetProb="1.000000" avoidProb="0.000000" moveProb="0.000000" socialProb="0.000000" />
</NormalMode>
</Pattern>
</PatternList>
<ShorttermTarget>
<StTensionList>
<StTension id="1">
<Info stWorkId="4" prob="1.000000" />
<Info stWorkId="1" prob="0.800000" />
<Info stWorkId="2" prob="0.800000" />
<Info stWorkId="3" prob="0.800000" />
<Info stWorkId="5" prob="1.000000" />
</StTension>
</StTensionList>
<StWorkList>
<StWork id="1" desc="왼쪽_라운드공격" preProcess="IsInSkillAttackRange(1106, 1, 0.8) AND GetTargetDir() &gt; 240 AND GetTargetDir() &lt; 350" immediateAttackId="7" coolTime="5000" msgImmediately="false" msg="0" msgProb="0.000000" />
<StWork id="2" desc="오른쪽_라운드공격" preProcess="IsInSkillAttackRange(1106, 1, 0.8) AND GetTargetDir() &gt; 10 AND GetTargetDir() &lt; 120" immediateAttackId="8" coolTime="5000" msgImmediately="false" msg="0" msgProb="0.000000" />
<StWork id="3" desc="후방_시간차공격" preProcess="IsInSkillAttackRange(1105, 1, 0.8) AND GetTargetDir() &gt; 120 AND GetTargetDir() &lt; 240" immediateAttackId="6" coolTime="5000" msgImmediately="false" msg="0" msgProb="0.000000" />
<StWork id="4" desc="점액 장판 공격" preProcess="GetHpRatio() &lt; 0.90 AND PcTargetByAreaRandom(1, 360, 1, 1500)" immediateAttackId="9" coolTime="48000" msgImmediately="false" msg="0" msgProb="0.000000" />
<StWork id="5" desc="단기 포획 후 점액공격" preProcess="GetHpRatio() &lt; 0.60 AND PcTargetByAreaRandom(1, 360, 1, 500)" immediateAttackId="14" coolTime="88000" msgImmediately="false" msg="0" msgProb="0.000000" />
</StWorkList>
</ShorttermTarget>
</CombatState>
<EventList />
<PeaceState checkInterval="5000" minLeaderDistance="100" maxLeaderDistance="150" followNearUser="false" popupMsg="" msgProb="0.000000" msgInterval="0" followDungeonUser="false" followQuestUser="false" questPatrol="false">
<Buff range="0" coolTime="0" />
<RandomMove moveMinDistance="100" moveMaxDistance="300" probSocial="0.000000" moveRadius="1000" probMove="0.000000" />
</PeaceState>
</Ai>
<Ai id="303" name="오르카_전기구체">
<CautionState alertRadius="250" rotateTime="10" probAvoid="0.000000" avoidSkill="" alertAngle="360" rotateAngle="45" checkInterval="5000" probActiveMove="0.000000" enable="true" hpResetWhenCombatEnd="true" />
<CombatState watchRotateTime="10" watchRotateAngle="45" playSocialWhenFirstAggro="false" enable="true" hpResetWhenCombatEnd="true">
<AbsolutelyAttack>
<CutAllBehaviorList />
<CutNextAttackList />
<WorkList />
</AbsolutelyAttack>
<AggroChangeAttack nearTargetAttackId="0" showAggroChangeMotionAfterNearTargetAttack="false" distantTargetAttackId="0" showAggroChangeMotionAfterDistantTargetAttack="false" />
<Attack>
<WorkList>
<Work id="1" desc="대기" normalBehaviorId="1" normalBehaviorType="social" offFlockOnNormalMode="false" angerBehaviorId="1" angerBehaviorType="social" offFlockOnAngerMode="false" preProcess="1" distanceType="1" distanceRate="0.800000" coolTime="1000" isDirectionRevision="true" nextAttackProb="" nextAttackId="" referenceNextAttackPreprocess="" nextShorttermTargetProb="0.000000" nextShorttermTargetId="0" noCancelNextAttackByAggroChanged="false" msgImmediately="false" msg="0" msgProb="0.000000" activeMoveIdForSkillOnNormalMode="0" activeMoveIdForSkillOnAngerMode="0" />
<Work id="2" desc="공격하기" normalBehaviorId="1101" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorId="1101" angerBehaviorType="skill" offFlockOnAngerMode="false" preProcess="1" distanceType="1" distanceRate="1.000000" coolTime="12000" isDirectionRevision="true" nextAttackProb="" nextAttackId="" referenceNextAttackPreprocess="" nextShorttermTargetProb="0.000000" nextShorttermTargetId="0" noCancelNextAttackByAggroChanged="false" msgImmediately="false" msg="0" msgProb="0.000000" activeMoveIdForSkillOnNormalMode="0" activeMoveIdForSkillOnAngerMode="0" />
</WorkList>
<TensionList>
<Tension id="1">
<Info workId="2" prob="1.000000" distanceRate="0.800000" />
<Info workId="1" prob="1.000000" distanceRate="1.000000" />
</Tension>
</TensionList>
</Attack>
<Avoid avoidSkillId="0" cooltime="10000" />
<Cooperation concurrentAttackDuration="5000" sequentialAttackDelay="1000" escapeDuration="3000">
<WorkList>
<Work id="1" desc="" normalBehaviorId="1" normalBehaviorType="social" offFlockOnNormalMode="false" angerBehaviorId="1" angerBehaviorType="social" offFlockOnAngerMode="false" preProcess="PcTargetByAggro()" sendOrderId="1" sendOrderRange="400" sendOrderMaxCount="2" sendOrderRefTarget="0" distanceType="2" distanceRate="1.000000" coolTime="1000" isDirectionRevision="true" nextAttackProb="" nextAttackId="" />
</WorkList>
<TensionList>
<Tension id="1">
<Info workId="1" prob="1.000000" distanceRate="1.000000" />
</Tension>
</TensionList>
<ReceiveOrderList>
<ReceiveOrder orderId="1" prob="0.000000" attackId="1" />
</ReceiveOrderList>
</Cooperation>
<CounterFlee workId="0" toAnger="true" speedUpRate="1.100000" maxMovingTime="10000" recentHitTime="30000" recentPcBehaviorTime="20000" />
<Idle duration="1000" />
<MonsterFlee hpRate="0.200000" executionRate="0.100000" fleeDistance="1000" shareAggroRange="500" />
<MonsterSummon hpRate="0.200000" executionRate="0.000000" summonNum="1" summonRange="300" summonTemplateId="0" />
<Move targetDistance="100" timeout="5000" />
<PatternList id="1">
<Pattern default="true">
<AngerMode>
<Tension attackTension="1" cooperationTension="1" shorttermTargetTension="1" />
<Incline attackProb="1.000000" cooperationProb="0.000000" shorttermTargetProb="1.000000" avoidProb="0.000000" moveProb="0.000000" socialProb="0.000000" />
</AngerMode>
<NormalMode>
<Tension attackTension="1" cooperationTension="1" shorttermTargetTension="1" />
<Incline attackProb="1.000000" cooperationProb="0.000000" shorttermTargetProb="1.000000" avoidProb="0.000000" moveProb="0.000000" socialProb="0.000000" />
</NormalMode>
</Pattern>
</PatternList>
<ShorttermTarget>
<StTensionList>
<StTension id="1">
<Info stWorkId="1" prob="1.000000" />
</StTension>
</StTensionList>
<StWorkList>
<StWork id="1" desc="폭발하기" preProcess="IsInAbnormality(45402) == 1" immediateAttackId="2" coolTime="1000" msgImmediately="false" msg="0" msgProb="0.000000" />
</StWorkList>
</ShorttermTarget>
</CombatState>
<EventList />
<PeaceState checkInterval="5000" minLeaderDistance="100" maxLeaderDistance="150" followNearUser="false" popupMsg="" msgProb="0.000000" msgInterval="0" followDungeonUser="false" followQuestUser="false" questPatrol="false">
<Buff range="0" coolTime="0" />
<RandomMove moveMinDistance="100" moveMaxDistance="300" probSocial="0.000000" moveRadius="1000" probMove="0.000000" />
</PeaceState>
</Ai>
<Ai id="304" name="회오리">
<CautionState alertRadius="250" rotateTime="10" probAvoid="0.000000" avoidSkill="" alertAngle="360" rotateAngle="45" checkInterval="5000" probActiveMove="0.000000" enable="false" hpResetWhenCombatEnd="true" />
<CombatState watchRotateTime="10" watchRotateAngle="45" playSocialWhenFirstAggro="false" enable="false" hpResetWhenCombatEnd="true">
<AbsolutelyAttack>
<CutAllBehaviorList />
<CutNextAttackList />
<WorkList />
</AbsolutelyAttack>
<AggroChangeAttack nearTargetAttackId="0" showAggroChangeMotionAfterNearTargetAttack="false" distantTargetAttackId="0" showAggroChangeMotionAfterDistantTargetAttack="false" />
<Attack>
<WorkList>
<Work id="1" desc="대기" normalBehaviorId="1" normalBehaviorType="social" offFlockOnNormalMode="false" angerBehaviorId="1" angerBehaviorType="social" offFlockOnAngerMode="false" preProcess="1" distanceType="1" distanceRate="1.000000" coolTime="1000" isDirectionRevision="true" nextAttackProb="" nextAttackId="" referenceNextAttackPreprocess="" nextShorttermTargetProb="0.000000" nextShorttermTargetId="0" noCancelNextAttackByAggroChanged="false" msgImmediately="false" msg="0" msgProb="0.000000" activeMoveIdForSkillOnNormalMode="0" activeMoveIdForSkillOnAngerMode="0" />
</WorkList>
<TensionList>
<Tension id="1">
<Info workId="1" prob="1.000000" distanceRate="1.000000" />
</Tension>
</TensionList>
</Attack>
<Avoid avoidSkillId="0" cooltime="10000" />
<Cooperation concurrentAttackDuration="5000" sequentialAttackDelay="1000" escapeDuration="3000">
<WorkList>
<Work id="1" desc="" normalBehaviorId="1" normalBehaviorType="social" offFlockOnNormalMode="false" angerBehaviorId="1" angerBehaviorType="social" offFlockOnAngerMode="false" preProcess="PcTargetByAggro()" sendOrderId="1" sendOrderRange="400" sendOrderMaxCount="2" sendOrderRefTarget="0" distanceType="2" distanceRate="1.000000" coolTime="1000" isDirectionRevision="true" nextAttackProb="" nextAttackId="" />
</WorkList>
<TensionList>
<Tension id="1">
<Info workId="1" prob="1.000000" distanceRate="1.000000" />
</Tension>
</TensionList>
<ReceiveOrderList>
<ReceiveOrder orderId="1" prob="0.000000" attackId="1" />
</ReceiveOrderList>
</Cooperation>
<CounterFlee workId="0" toAnger="false" speedUpRate="1.100000" maxMovingTime="10000" recentHitTime="30000" recentPcBehaviorTime="20000" />
<Idle duration="1000" />
<MonsterFlee hpRate="0.200000" executionRate="0.100000" fleeDistance="1000" shareAggroRange="500" />
<MonsterSummon hpRate="0.200000" executionRate="0.000000" summonNum="1" summonRange="300" summonTemplateId="0" />
<Move targetDistance="100" timeout="5000" />
<PatternList id="1">
<Pattern default="true">
<AngerMode>
<Tension attackTension="1" cooperationTension="1" shorttermTargetTension="1" />
<Incline attackProb="1.000000" cooperationProb="0.000000" shorttermTargetProb="0.000000" avoidProb="0.000000" moveProb="0.000000" socialProb="0.000000" />
</AngerMode>
<NormalMode>
<Tension attackTension="1" cooperationTension="1" shorttermTargetTension="1" />
<Incline attackProb="1.000000" cooperationProb="0.000000" shorttermTargetProb="0.000000" avoidProb="0.000000" moveProb="0.000000" socialProb="0.000000" />
</NormalMode>
</Pattern>
</PatternList>
<ShorttermTarget>
<StTensionList>
<StTension id="1">
<Info stWorkId="1" prob="0.000000" />
</StTension>
</StTensionList>
<StWorkList>
<StWork id="1" desc="" preProcess="PcTargetByAggro()" immediateAttackId="1" coolTime="0" msgImmediately="false" msg="0" msgProb="0.000000" />
</StWorkList>
</ShorttermTarget>
<Social socialMotionId="1" />
</CombatState>
<EventList />
<PeaceState checkInterval="5000" minLeaderDistance="100" maxLeaderDistance="150" followNearUser="false" popupMsg="" msgProb="0.000000" msgInterval="0" followDungeonUser="false" followQuestUser="false" questPatrol="false">
<Buff range="0" coolTime="0" />
<RandomMove moveMinDistance="100" moveMaxDistance="300" probSocial="0.000000" moveRadius="1000" probMove="0.000000" />
</PeaceState>
</Ai>
<Ai id="305" name="오르카">
<CautionState alertRadius="250" rotateTime="10" probAvoid="0.000000" avoidSkill="0" alertAngle="360" rotateAngle="45" checkInterval="5000" probActiveMove="0.000000" enable="true" hpResetWhenCombatEnd="true" />
<CombatState watchRotateTime="10" watchRotateAngle="45" playSocialWhenFirstAggro="true" enable="true" hpResetWhenCombatEnd="true">
<AbsolutelyAttack>
<CutAllBehaviorList />
<CutNextAttackList />
<WorkList />
</AbsolutelyAttack>
<AggroChangeAttack nearTargetAttackId="0" showAggroChangeMotionAfterNearTargetAttack="false" distantTargetAttackId="0" showAggroChangeMotionAfterDistantTargetAttack="false" />
<Attack>
<WorkList>
<Work id="1" desc="기본 공격1_atk01" normalBehaviorId="1101" angerBehaviorId="2101" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorType="skill" offFlockOnAngerMode="false" preProcess="1" distanceType="2" distanceRate="1.000000" coolTime="0" isDirectionRevision="true" nextAttackProb="0.2" nextAttackId="" referenceNextAttackPreprocess="false" nextShorttermTargetProb="0.000000" nextShorttermTargetId="0" noCancelNextAttackByAggroChanged="true" msgImmediately="false" msg="0" msgProb="0.000000" activeMoveIdForSkillOnNormalMode="0" activeMoveIdForSkillOnAngerMode="0" />
<Work id="2" desc="기본공격2_atk02" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorType="skill" offFlockOnAngerMode="false" preProcess="1" distanceType="1" distanceRate="0.800000" coolTime="5000" isDirectionRevision="false" referenceNextAttackPreprocess="" nextAttackProb="" nextAttackId="" nextShorttermTargetProb="0.000000" nextShorttermTargetId="0" noCancelNextAttackByAggroChanged="false" msgImmediately="false" msg="0" msgProb="0.000000" activeMoveIdForSkillOnNormalMode="0" activeMoveIdForSkillOnAngerMode="0" normalBehaviorId="1102" angerBehaviorId="2102" />
<Work id="3" desc="원거리 누킹_longatk01" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorType="skill" offFlockOnAngerMode="false" preProcess="" distanceType="1" distanceRate="0.800000" coolTime="10000" isDirectionRevision="false" referenceNextAttackPreprocess="" nextAttackProb="" nextAttackId="" nextShorttermTargetProb="0.000000" nextShorttermTargetId="0" noCancelNextAttackByAggroChanged="false" msgImmediately="false" msg="0" msgProb="0.000000" activeMoveIdForSkillOnNormalMode="0" activeMoveIdForSkillOnAngerMode="0" normalBehaviorId="1103" angerBehaviorId="2103" />
<Work id="4" desc="주변 충격파_heavyatk01" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorType="skill" offFlockOnAngerMode="false" preProcess="1" distanceType="1" distanceRate="0.800000" coolTime="15000" isDirectionRevision="false" referenceNextAttackPreprocess="" nextAttackProb="" nextAttackId="" nextShorttermTargetProb="0.000000" nextShorttermTargetId="0" noCancelNextAttackByAggroChanged="false" msgImmediately="false" msg="0" msgProb="0.000000" activeMoveIdForSkillOnNormalMode="0" activeMoveIdForSkillOnAngerMode="0" normalBehaviorId="1104" angerBehaviorId="2104" />
<Work id="5" desc="회전 이동공격_heavyatk02" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorType="skill" offFlockOnAngerMode="false" preProcess="1" distanceType="1" distanceRate="0.800000" coolTime="30000" isDirectionRevision="false" referenceNextAttackPreprocess="" nextAttackProb="" nextAttackId="" nextShorttermTargetProb="0.000000" nextShorttermTargetId="0" noCancelNextAttackByAggroChanged="false" msgImmediately="false" msg="0" msgProb="0.000000" activeMoveIdForSkillOnNormalMode="0" activeMoveIdForSkillOnAngerMode="0" normalBehaviorId="1105" angerBehaviorId="2105" />
<Work id="6" desc="왼쪽공격_roundatk01" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorType="skill" offFlockOnAngerMode="false" preProcess="IsInSkillAttackRange(1106, 1, 0.8)" distanceType="1" distanceRate="0.800000" coolTime="5000" isDirectionRevision="false" referenceNextAttackPreprocess="" nextAttackProb="" nextAttackId="" nextShorttermTargetProb="0.000000" nextShorttermTargetId="0" noCancelNextAttackByAggroChanged="false" msgImmediately="false" msg="0" msgProb="0.000000" activeMoveIdForSkillOnNormalMode="0" activeMoveIdForSkillOnAngerMode="0" normalBehaviorId="1106" angerBehaviorId="2106" />
<Work id="7" desc="오른쪽공격_roundatk02" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorType="skill" offFlockOnAngerMode="false" preProcess="IsInSkillAttackRange(1107, 1, 0.8)" distanceType="1" distanceRate="0.800000" coolTime="5000" isDirectionRevision="false" referenceNextAttackPreprocess="" nextAttackProb="" nextAttackId="" nextShorttermTargetProb="0.000000" nextShorttermTargetId="0" noCancelNextAttackByAggroChanged="false" msgImmediately="false" msg="0" msgProb="0.000000" activeMoveIdForSkillOnNormalMode="0" activeMoveIdForSkillOnAngerMode="0" normalBehaviorId="1107" angerBehaviorId="2107" />
<Work id="8" desc="뒤공격_backatk" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorType="skill" offFlockOnAngerMode="false" preProcess="1" distanceType="1" distanceRate="0.800000" coolTime="8000" isDirectionRevision="false" referenceNextAttackPreprocess="" nextAttackProb="" nextAttackId="" nextShorttermTargetProb="0.000000" nextShorttermTargetId="0" noCancelNextAttackByAggroChanged="false" msgImmediately="false" msg="0" msgProb="0.000000" activeMoveIdForSkillOnNormalMode="0" activeMoveIdForSkillOnAngerMode="0" normalBehaviorId="1108" angerBehaviorId="2108" />
<Work id="9" desc="광범위공격(중앙제외)_modealram" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorType="skill" offFlockOnAngerMode="false" preProcess="1" distanceType="1" distanceRate="0.800000" coolTime="30000" isDirectionRevision="false" referenceNextAttackPreprocess="" nextAttackProb="" nextAttackId="" nextShorttermTargetProb="0.000000" nextShorttermTargetId="0" noCancelNextAttackByAggroChanged="false" msgImmediately="false" msg="0" msgProb="0.000000" activeMoveIdForSkillOnNormalMode="0" activeMoveIdForSkillOnAngerMode="0" normalBehaviorId="1109" angerBehaviorId="2109" />
<Work id="10" desc="전진공격_activemove" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorType="skill" offFlockOnAngerMode="false" preProcess="1" distanceType="1" distanceRate="0.800000" coolTime="15000" isDirectionRevision="false" referenceNextAttackPreprocess="" nextAttackProb="" nextAttackId="" nextShorttermTargetProb="0.000000" nextShorttermTargetId="0" noCancelNextAttackByAggroChanged="false" msgImmediately="false" msg="0" msgProb="0.000000" activeMoveIdForSkillOnNormalMode="0" activeMoveIdForSkillOnAngerMode="0" normalBehaviorId="1110" angerBehaviorId="2110" />
<Work id="12" desc="이동하기" normalBehaviorType="activeMove" offFlockOnNormalMode="false" angerBehaviorType="activeMove" offFlockOnAngerMode="false" preProcess="1" distanceType="1" distanceRate="0.800000" coolTime="0" isDirectionRevision="false" referenceNextAttackPreprocess="" nextAttackProb="" nextAttackId="" nextShorttermTargetProb="0.000000" nextShorttermTargetId="0" noCancelNextAttackByAggroChanged="false" msgImmediately="false" msg="0" msgProb="0.000000" activeMoveIdForSkillOnNormalMode="0" activeMoveIdForSkillOnAngerMode="0" normalBehaviorId="2" angerBehaviorId="2" />
</WorkList>
<TensionList>
<Tension id="1">
<Info workId="1" prob="0.300000" distanceRate="0.800000" />
<Info workId="2" prob="0.300000" distanceRate="0.800000" />
<Info workId="3" prob="0.300000" distanceRate="0.800000" />
<Info workId="4" prob="0.300000" distanceRate="0.800000" />
<Info workId="5" prob="0.000000" distanceRate="0.800000" />
<Info workId="6" prob="0.300000" distanceRate="0.800000" />
<Info workId="7" prob="0.300000" distanceRate="0.800000" />
<Info workId="8" prob="0.300000" distanceRate="0.800000" />
<Info workId="9" prob="0.300000" distanceRate="0.800000" />
<Info workId="10" prob="0.300000" distanceRate="0.800000" />
<Info workId="12" prob="1.000000" distanceRate="0.800000" />
</Tension>
</TensionList>
</Attack>
<Avoid avoidSkillId="0" cooltime="10000" />
<Cooperation concurrentAttackDuration="5000" sequentialAttackDelay="1000" escapeDuration="3000">
<WorkList>
<Work id="1" desc="" normalBehaviorType="social" offFlockOnNormalMode="false" angerBehaviorType="social" offFlockOnAngerMode="false" preProcess="PcTargetByAggro()" distanceType="2" distanceRate="1.000000" coolTime="1000" isDirectionRevision="false" nextAttackProb="" nextAttackId="" nextShorttermTargetProb="0.000000" nextShorttermTargetId="0" noCancelNextAttackByAggroChanged="false" sendOrderId="1" sendOrderRange="400" sendOrderMaxCount="2" sendOrderRefTarget="0" orderType="normal" formationId="0" msgImmediately="false" msg="0" msgProb="0.000000" activeMoveIdForSkillOnNormalMode="0" activeMoveIdForSkillOnAngerMode="0" normalBehaviorId="0" angerBehaviorId="0" />
</WorkList>
<TensionList>
<Tension id="1">
<Info workId="1" prob="0.000000" distanceRate="0.000000" />
</Tension>
</TensionList>
<ReceiveOrderList>
<ReceiveOrder orderId="1" prob="0.000000" attackId="1" formationCheckTime="0" formationAttackProb="0.000000" formationAttackId="0" />
</ReceiveOrderList>
</Cooperation>
<CounterFlee workId="0" toAnger="false" speedUpRate="1.100000" maxMovingTime="10000" recentHitTime="30000" recentPcBehaviorTime="20000" />
<Idle duration="1000" />
<MonsterFlee hpRate="0.000000" executionRate="0.000000" fleeDistance="1000" shareAggroRange="500" />
<MonsterSummon hpRate="0.000000" executionRate="0.000000" summonNum="1" summonRange="300" summonTemplateId="0" />
<Move targetDistance="100" timeout="5000" />
<PatternList id="1">
<Pattern default="true">
<AngerMode>
<Tension attackTension="1" cooperationTension="1" shorttermTargetTension="1" />
<Incline attackProb="1.000000" cooperationProb="0.000000" shorttermTargetProb="1.000000" avoidProb="0.000000" moveProb="0.000000" socialProb="0.000000" />
</AngerMode>
<NormalMode>
<Tension attackTension="1" cooperationTension="1" shorttermTargetTension="1" />
<Incline attackProb="1.000000" cooperationProb="0.000000" shorttermTargetProb="1.000000" avoidProb="0.000000" moveProb="0.000000" socialProb="0.000000" />
</NormalMode>
</Pattern>
</PatternList>
<ShorttermTarget>
<StTensionList>
<StTension id="1">
<Info stWorkId="4" prob="0.050000" />
</StTension>
</StTensionList>
<StWorkList>
<StWork id="4" desc="랜덤 타겟" preProcess="IsInSkillAttackRange(1103, 1, 0.8) AND PcTargetByAreaRandom(1, 360, 200, 1500)" immediateAttackId="3" coolTime="20000" msgImmediately="false" msg="0" msgProb="0.000000" />
</StWorkList>
</ShorttermTarget>
<Social socialMotionId="1" />
</CombatState>
<PeaceState checkInterval="5000" minLeaderDistance="100" maxLeaderDistance="150" followNearUser="false" popupMsg="" msgProb="0.000000" msgInterval="0" followDungeonUser="false" followQuestUser="false" questPatrol="false">
<Buff range="0" coolTime="0" />
<RandomMove moveMinDistance="100" moveMaxDistance="300" probSocial="0.000000" moveRadius="1000" probMove="0.000000" />
</PeaceState>
</Ai>
<Ai id="306" name="오르카">
<CautionState alertRadius="250" rotateTime="10" probAvoid="0.000000" avoidSkill="0" alertAngle="360" rotateAngle="45" checkInterval="5000" probActiveMove="0.000000" enable="true" hpResetWhenCombatEnd="true" />
<CombatState watchRotateTime="10" watchRotateAngle="45" playSocialWhenFirstAggro="true" enable="true" hpResetWhenCombatEnd="true">
<AbsolutelyAttack>
<CutAllBehaviorList />
<CutNextAttackList />
<WorkList />
</AbsolutelyAttack>
<AggroChangeAttack nearTargetAttackId="0" showAggroChangeMotionAfterNearTargetAttack="false" distantTargetAttackId="0" showAggroChangeMotionAfterDistantTargetAttack="false" />
<Attack>
<WorkList>
<Work id="1" desc="기본 공격1_atk01" normalBehaviorId="1101" angerBehaviorId="2101" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorType="skill" offFlockOnAngerMode="false" preProcess="1" distanceType="2" distanceRate="1.000000" coolTime="0" isDirectionRevision="true" nextAttackProb="0.2" nextAttackId="" referenceNextAttackPreprocess="false" nextShorttermTargetProb="0.000000" nextShorttermTargetId="0" noCancelNextAttackByAggroChanged="true" msgImmediately="false" msg="0" msgProb="0.000000" activeMoveIdForSkillOnNormalMode="0" activeMoveIdForSkillOnAngerMode="0" />
<Work id="2" desc="기본공격2_atk02" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorType="skill" offFlockOnAngerMode="false" preProcess="1" distanceType="1" distanceRate="0.800000" coolTime="5000" isDirectionRevision="false" referenceNextAttackPreprocess="" nextAttackProb="" nextAttackId="" nextShorttermTargetProb="0.000000" nextShorttermTargetId="0" noCancelNextAttackByAggroChanged="false" msgImmediately="false" msg="0" msgProb="0.000000" activeMoveIdForSkillOnNormalMode="0" activeMoveIdForSkillOnAngerMode="0" normalBehaviorId="1102" angerBehaviorId="2102" />
<Work id="3" desc="원거리 누킹_longatk01" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorType="skill" offFlockOnAngerMode="false" preProcess="" distanceType="1" distanceRate="0.800000" coolTime="10000" isDirectionRevision="false" referenceNextAttackPreprocess="" nextAttackProb="" nextAttackId="" nextShorttermTargetProb="0.000000" nextShorttermTargetId="0" noCancelNextAttackByAggroChanged="false" msgImmediately="false" msg="0" msgProb="0.000000" activeMoveIdForSkillOnNormalMode="0" activeMoveIdForSkillOnAngerMode="0" normalBehaviorId="1103" angerBehaviorId="2103" />
<Work id="4" desc="주변 충격파_heavyatk01" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorType="skill" offFlockOnAngerMode="false" preProcess="1" distanceType="1" distanceRate="0.800000" coolTime="15000" isDirectionRevision="false" referenceNextAttackPreprocess="" nextAttackProb="" nextAttackId="" nextShorttermTargetProb="0.000000" nextShorttermTargetId="0" noCancelNextAttackByAggroChanged="false" msgImmediately="false" msg="0" msgProb="0.000000" activeMoveIdForSkillOnNormalMode="0" activeMoveIdForSkillOnAngerMode="0" normalBehaviorId="1104" angerBehaviorId="2104" />
<Work id="5" desc="회전 이동공격_heavyatk02" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorType="skill" offFlockOnAngerMode="false" preProcess="1" distanceType="1" distanceRate="0.800000" coolTime="30000" isDirectionRevision="false" referenceNextAttackPreprocess="" nextAttackProb="" nextAttackId="" nextShorttermTargetProb="0.000000" nextShorttermTargetId="0" noCancelNextAttackByAggroChanged="false" msgImmediately="false" msg="0" msgProb="0.000000" activeMoveIdForSkillOnNormalMode="0" activeMoveIdForSkillOnAngerMode="0" normalBehaviorId="1105" angerBehaviorId="2105" />
<Work id="6" desc="왼쪽공격_roundatk01" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorType="skill" offFlockOnAngerMode="false" preProcess="IsInSkillAttackRange(1106, 1, 0.8)" distanceType="1" distanceRate="0.800000" coolTime="5000" isDirectionRevision="false" referenceNextAttackPreprocess="" nextAttackProb="" nextAttackId="" nextShorttermTargetProb="0.000000" nextShorttermTargetId="0" noCancelNextAttackByAggroChanged="false" msgImmediately="false" msg="0" msgProb="0.000000" activeMoveIdForSkillOnNormalMode="0" activeMoveIdForSkillOnAngerMode="0" normalBehaviorId="1106" angerBehaviorId="2106" />
<Work id="7" desc="오른쪽공격_roundatk02" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorType="skill" offFlockOnAngerMode="false" preProcess="IsInSkillAttackRange(1107, 1, 0.8)" distanceType="1" distanceRate="0.800000" coolTime="5000" isDirectionRevision="false" referenceNextAttackPreprocess="" nextAttackProb="" nextAttackId="" nextShorttermTargetProb="0.000000" nextShorttermTargetId="0" noCancelNextAttackByAggroChanged="false" msgImmediately="false" msg="0" msgProb="0.000000" activeMoveIdForSkillOnNormalMode="0" activeMoveIdForSkillOnAngerMode="0" normalBehaviorId="1107" angerBehaviorId="2107" />
<Work id="8" desc="뒤공격_backatk" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorType="skill" offFlockOnAngerMode="false" preProcess="1" distanceType="1" distanceRate="0.800000" coolTime="8000" isDirectionRevision="false" referenceNextAttackPreprocess="" nextAttackProb="" nextAttackId="" nextShorttermTargetProb="0.000000" nextShorttermTargetId="0" noCancelNextAttackByAggroChanged="false" msgImmediately="false" msg="0" msgProb="0.000000" activeMoveIdForSkillOnNormalMode="0" activeMoveIdForSkillOnAngerMode="0" normalBehaviorId="1108" angerBehaviorId="2108" />
<Work id="9" desc="광범위공격(중앙제외)_modealram" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorType="skill" offFlockOnAngerMode="false" preProcess="1" distanceType="1" distanceRate="0.800000" coolTime="30000" isDirectionRevision="false" referenceNextAttackPreprocess="" nextAttackProb="" nextAttackId="" nextShorttermTargetProb="0.000000" nextShorttermTargetId="0" noCancelNextAttackByAggroChanged="false" msgImmediately="false" msg="0" msgProb="0.000000" activeMoveIdForSkillOnNormalMode="0" activeMoveIdForSkillOnAngerMode="0" normalBehaviorId="1109" angerBehaviorId="2109" />
<Work id="10" desc="전진공격_activemove" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorType="skill" offFlockOnAngerMode="false" preProcess="1" distanceType="1" distanceRate="0.800000" coolTime="15000" isDirectionRevision="false" referenceNextAttackPreprocess="" nextAttackProb="" nextAttackId="" nextShorttermTargetProb="0.000000" nextShorttermTargetId="0" noCancelNextAttackByAggroChanged="false" msgImmediately="false" msg="0" msgProb="0.000000" activeMoveIdForSkillOnNormalMode="0" activeMoveIdForSkillOnAngerMode="0" normalBehaviorId="1110" angerBehaviorId="2110" />
<Work id="12" desc="이동하기" normalBehaviorType="activeMove" offFlockOnNormalMode="false" angerBehaviorType="activeMove" offFlockOnAngerMode="false" preProcess="1" distanceType="1" distanceRate="0.800000" coolTime="0" isDirectionRevision="false" referenceNextAttackPreprocess="" nextAttackProb="" nextAttackId="" nextShorttermTargetProb="0.000000" nextShorttermTargetId="0" noCancelNextAttackByAggroChanged="false" msgImmediately="false" msg="0" msgProb="0.000000" activeMoveIdForSkillOnNormalMode="0" activeMoveIdForSkillOnAngerMode="0" normalBehaviorId="3" angerBehaviorId="3" />
</WorkList>
<TensionList>
<Tension id="1">
<Info workId="1" prob="0.300000" distanceRate="0.800000" />
<Info workId="2" prob="0.300000" distanceRate="0.800000" />
<Info workId="3" prob="0.300000" distanceRate="0.800000" />
<Info workId="4" prob="0.300000" distanceRate="0.800000" />
<Info workId="5" prob="0.000000" distanceRate="0.800000" />
<Info workId="6" prob="0.300000" distanceRate="0.800000" />
<Info workId="7" prob="0.300000" distanceRate="0.800000" />
<Info workId="8" prob="0.300000" distanceRate="0.800000" />
<Info workId="9" prob="0.300000" distanceRate="0.800000" />
<Info workId="10" prob="0.300000" distanceRate="0.800000" />
<Info workId="12" prob="1.000000" distanceRate="0.800000" />
</Tension>
</TensionList>
</Attack>
<Avoid avoidSkillId="0" cooltime="10000" />
<Cooperation concurrentAttackDuration="5000" sequentialAttackDelay="1000" escapeDuration="3000">
<WorkList>
<Work id="1" desc="" normalBehaviorType="social" offFlockOnNormalMode="false" angerBehaviorType="social" offFlockOnAngerMode="false" preProcess="PcTargetByAggro()" distanceType="2" distanceRate="1.000000" coolTime="1000" isDirectionRevision="false" nextAttackProb="" nextAttackId="" nextShorttermTargetProb="0.000000" nextShorttermTargetId="0" noCancelNextAttackByAggroChanged="false" sendOrderId="1" sendOrderRange="400" sendOrderMaxCount="2" sendOrderRefTarget="0" orderType="normal" formationId="0" msgImmediately="false" msg="0" msgProb="0.000000" activeMoveIdForSkillOnNormalMode="0" activeMoveIdForSkillOnAngerMode="0" normalBehaviorId="0" angerBehaviorId="0" />
</WorkList>
<TensionList>
<Tension id="1">
<Info workId="1" prob="0.000000" distanceRate="0.000000" />
</Tension>
</TensionList>
<ReceiveOrderList>
<ReceiveOrder orderId="1" prob="0.000000" attackId="1" formationCheckTime="0" formationAttackProb="0.000000" formationAttackId="0" />
</ReceiveOrderList>
</Cooperation>
<CounterFlee workId="0" toAnger="false" speedUpRate="1.100000" maxMovingTime="10000" recentHitTime="30000" recentPcBehaviorTime="20000" />
<Idle duration="1000" />
<MonsterFlee hpRate="0.000000" executionRate="0.000000" fleeDistance="1000" shareAggroRange="500" />
<MonsterSummon hpRate="0.000000" executionRate="0.000000" summonNum="1" summonRange="300" summonTemplateId="0" />
<Move targetDistance="100" timeout="5000" />
<PatternList id="1">
<Pattern default="true">
<AngerMode>
<Tension attackTension="1" cooperationTension="1" shorttermTargetTension="1" />
<Incline attackProb="1.000000" cooperationProb="0.000000" shorttermTargetProb="1.000000" avoidProb="0.000000" moveProb="0.000000" socialProb="0.000000" />
</AngerMode>
<NormalMode>
<Tension attackTension="1" cooperationTension="1" shorttermTargetTension="1" />
<Incline attackProb="1.000000" cooperationProb="0.000000" shorttermTargetProb="1.000000" avoidProb="0.000000" moveProb="0.000000" socialProb="0.000000" />
</NormalMode>
</Pattern>
</PatternList>
<ShorttermTarget>
<StTensionList>
<StTension id="1">
<Info stWorkId="4" prob="0.050000" />
</StTension>
</StTensionList>
<StWorkList>
<StWork id="4" desc="랜덤 타겟" preProcess="IsInSkillAttackRange(1103, 1, 0.8) AND PcTargetByAreaRandom(1, 360, 200, 1500)" immediateAttackId="3" coolTime="20000" msgImmediately="false" msg="0" msgProb="0.000000" />
</StWorkList>
</ShorttermTarget>
<Social socialMotionId="1" />
</CombatState>
<PeaceState checkInterval="5000" minLeaderDistance="100" maxLeaderDistance="150" followNearUser="false" popupMsg="" msgProb="0.000000" msgInterval="0" followDungeonUser="false" followQuestUser="false" questPatrol="false">
<Buff range="0" coolTime="0" />
<RandomMove moveMinDistance="100" moveMaxDistance="300" probSocial="0.000000" moveRadius="1000" probMove="0.000000" />
</PeaceState>
</Ai>
<Ai id="307" name="오르카_돌진모드">
<CautionState alertRadius="250" rotateTime="10" probAvoid="0.000000" avoidSkill="0" alertAngle="360" rotateAngle="45" checkInterval="5000" probActiveMove="0.000000" enable="true" hpResetWhenCombatEnd="true" />
<CombatState watchRotateTime="10" watchRotateAngle="45" playSocialWhenFirstAggro="true" enable="true" hpResetWhenCombatEnd="true">
<AbsolutelyAttack>
<CutAllBehaviorList />
<CutNextAttackList />
<WorkList />
</AbsolutelyAttack>
<AggroChangeAttack nearTargetAttackId="0" showAggroChangeMotionAfterNearTargetAttack="false" distantTargetAttackId="0" showAggroChangeMotionAfterDistantTargetAttack="false" />
<Attack>
<WorkList>
<Work id="1" desc="기본 공격1_atk01" normalBehaviorId="1101" angerBehaviorId="2101" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorType="skill" offFlockOnAngerMode="false" preProcess="1" distanceType="2" distanceRate="1.000000" coolTime="0" isDirectionRevision="true" nextAttackProb="0.2" nextAttackId="" referenceNextAttackPreprocess="false" nextShorttermTargetProb="0.000000" nextShorttermTargetId="0" noCancelNextAttackByAggroChanged="true" msgImmediately="false" msg="0" msgProb="0.000000" activeMoveIdForSkillOnNormalMode="0" activeMoveIdForSkillOnAngerMode="0" />
<Work id="2" desc="기본공격2_atk02" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorType="skill" offFlockOnAngerMode="false" preProcess="1" distanceType="1" distanceRate="0.800000" coolTime="5000" isDirectionRevision="false" referenceNextAttackPreprocess="" nextAttackProb="" nextAttackId="" nextShorttermTargetProb="0.000000" nextShorttermTargetId="0" noCancelNextAttackByAggroChanged="false" msgImmediately="false" msg="0" msgProb="0.000000" activeMoveIdForSkillOnNormalMode="0" activeMoveIdForSkillOnAngerMode="0" normalBehaviorId="1102" angerBehaviorId="2102" />
<Work id="3" desc="원거리 누킹_longatk01" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorType="skill" offFlockOnAngerMode="false" preProcess="" distanceType="1" distanceRate="0.800000" coolTime="10000" isDirectionRevision="false" referenceNextAttackPreprocess="" nextAttackProb="" nextAttackId="" nextShorttermTargetProb="0.000000" nextShorttermTargetId="0" noCancelNextAttackByAggroChanged="false" msgImmediately="false" msg="0" msgProb="0.000000" activeMoveIdForSkillOnNormalMode="0" activeMoveIdForSkillOnAngerMode="0" normalBehaviorId="1103" angerBehaviorId="2103" />
<Work id="4" desc="주변 충격파_heavyatk01" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorType="skill" offFlockOnAngerMode="false" preProcess="1" distanceType="1" distanceRate="0.800000" coolTime="15000" isDirectionRevision="false" referenceNextAttackPreprocess="" nextAttackProb="" nextAttackId="" nextShorttermTargetProb="0.000000" nextShorttermTargetId="0" noCancelNextAttackByAggroChanged="false" msgImmediately="false" msg="0" msgProb="0.000000" activeMoveIdForSkillOnNormalMode="0" activeMoveIdForSkillOnAngerMode="0" normalBehaviorId="1104" angerBehaviorId="2104" />
<Work id="5" desc="회전 이동공격_heavyatk02" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorType="skill" offFlockOnAngerMode="false" preProcess="1" distanceType="1" distanceRate="0.800000" coolTime="30000" isDirectionRevision="false" referenceNextAttackPreprocess="" nextAttackProb="" nextAttackId="" nextShorttermTargetProb="0.000000" nextShorttermTargetId="0" noCancelNextAttackByAggroChanged="false" msgImmediately="false" msg="0" msgProb="0.000000" activeMoveIdForSkillOnNormalMode="0" activeMoveIdForSkillOnAngerMode="0" normalBehaviorId="1105" angerBehaviorId="2105" />
<Work id="6" desc="왼쪽공격_roundatk01" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorType="skill" offFlockOnAngerMode="false" preProcess="IsInSkillAttackRange(1106, 1, 0.8)" distanceType="1" distanceRate="0.800000" coolTime="5000" isDirectionRevision="false" referenceNextAttackPreprocess="" nextAttackProb="" nextAttackId="" nextShorttermTargetProb="0.000000" nextShorttermTargetId="0" noCancelNextAttackByAggroChanged="false" msgImmediately="false" msg="0" msgProb="0.000000" activeMoveIdForSkillOnNormalMode="0" activeMoveIdForSkillOnAngerMode="0" normalBehaviorId="1106" angerBehaviorId="2106" />
<Work id="7" desc="오른쪽공격_roundatk02" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorType="skill" offFlockOnAngerMode="false" preProcess="IsInSkillAttackRange(1107, 1, 0.8)" distanceType="1" distanceRate="0.800000" coolTime="5000" isDirectionRevision="false" referenceNextAttackPreprocess="" nextAttackProb="" nextAttackId="" nextShorttermTargetProb="0.000000" nextShorttermTargetId="0" noCancelNextAttackByAggroChanged="false" msgImmediately="false" msg="0" msgProb="0.000000" activeMoveIdForSkillOnNormalMode="0" activeMoveIdForSkillOnAngerMode="0" normalBehaviorId="1107" angerBehaviorId="2107" />
<Work id="8" desc="뒤공격_backatk" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorType="skill" offFlockOnAngerMode="false" preProcess="1" distanceType="1" distanceRate="0.800000" coolTime="8000" isDirectionRevision="false" referenceNextAttackPreprocess="" nextAttackProb="" nextAttackId="" nextShorttermTargetProb="0.000000" nextShorttermTargetId="0" noCancelNextAttackByAggroChanged="false" msgImmediately="false" msg="0" msgProb="0.000000" activeMoveIdForSkillOnNormalMode="0" activeMoveIdForSkillOnAngerMode="0" normalBehaviorId="1108" angerBehaviorId="2108" />
<Work id="9" desc="광범위공격(중앙제외)_modealram" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorType="skill" offFlockOnAngerMode="false" preProcess="1" distanceType="1" distanceRate="0.800000" coolTime="30000" isDirectionRevision="false" referenceNextAttackPreprocess="" nextAttackProb="" nextAttackId="" nextShorttermTargetProb="0.000000" nextShorttermTargetId="0" noCancelNextAttackByAggroChanged="false" msgImmediately="false" msg="0" msgProb="0.000000" activeMoveIdForSkillOnNormalMode="0" activeMoveIdForSkillOnAngerMode="0" normalBehaviorId="1109" angerBehaviorId="2109" />
<Work id="10" desc="전진공격_activemove" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorType="skill" offFlockOnAngerMode="false" preProcess="1" distanceType="1" distanceRate="0.800000" coolTime="15000" isDirectionRevision="false" referenceNextAttackPreprocess="" nextAttackProb="" nextAttackId="" nextShorttermTargetProb="0.000000" nextShorttermTargetId="0" noCancelNextAttackByAggroChanged="false" msgImmediately="false" msg="0" msgProb="0.000000" activeMoveIdForSkillOnNormalMode="0" activeMoveIdForSkillOnAngerMode="0" normalBehaviorId="1110" angerBehaviorId="2110" />
<Work id="12" desc="이동하기" normalBehaviorType="activeMove" offFlockOnNormalMode="false" angerBehaviorType="activeMove" offFlockOnAngerMode="false" preProcess="1" distanceType="1" distanceRate="0.800000" coolTime="0" isDirectionRevision="false" referenceNextAttackPreprocess="" nextAttackProb="" nextAttackId="" nextShorttermTargetProb="0.000000" nextShorttermTargetId="0" noCancelNextAttackByAggroChanged="false" msgImmediately="false" msg="0" msgProb="0.000000" activeMoveIdForSkillOnNormalMode="0" activeMoveIdForSkillOnAngerMode="0" normalBehaviorId="4" angerBehaviorId="4" />
<Work id="13" desc="대기모드" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorType="skill" offFlockOnAngerMode="false" preProcess="1" distanceType="1" distanceRate="0.800000" coolTime="0" isDirectionRevision="false" referenceNextAttackPreprocess="" nextAttackProb="" nextAttackId="" nextShorttermTargetProb="0.000000" nextShorttermTargetId="0" noCancelNextAttackByAggroChanged="false" msgImmediately="false" msg="0" msgProb="0.000000" activeMoveIdForSkillOnNormalMode="0" activeMoveIdForSkillOnAngerMode="0" normalBehaviorId="3107" angerBehaviorId="3107" />
</WorkList>
<TensionList>
<Tension id="1">
<Info workId="1" prob="0.000000" distanceRate="0.800000" />
<Info workId="2" prob="0.000000" distanceRate="0.800000" />
<Info workId="3" prob="0.000000" distanceRate="0.800000" />
<Info workId="4" prob="0.000000" distanceRate="0.800000" />
<Info workId="5" prob="0.000000" distanceRate="0.800000" />
<Info workId="6" prob="0.000000" distanceRate="0.800000" />
<Info workId="7" prob="0.000000" distanceRate="0.800000" />
<Info workId="8" prob="0.000000" distanceRate="0.800000" />
<Info workId="9" prob="0.000000" distanceRate="0.800000" />
<Info workId="10" prob="0.000000" distanceRate="0.800000" />
<Info workId="12" prob="0.000000" distanceRate="0.800000" />
<Info workId="13" prob="1.000000" distanceRate="0.800000" />
</Tension>
</TensionList>
</Attack>
<Avoid avoidSkillId="0" cooltime="10000" />
<Cooperation concurrentAttackDuration="5000" sequentialAttackDelay="1000" escapeDuration="3000">
<WorkList>
<Work id="1" desc="" normalBehaviorType="social" offFlockOnNormalMode="false" angerBehaviorType="social" offFlockOnAngerMode="false" preProcess="PcTargetByAggro()" distanceType="2" distanceRate="1.000000" coolTime="1000" isDirectionRevision="false" nextAttackProb="" nextAttackId="" nextShorttermTargetProb="0.000000" nextShorttermTargetId="0" noCancelNextAttackByAggroChanged="false" sendOrderId="1" sendOrderRange="400" sendOrderMaxCount="2" sendOrderRefTarget="0" orderType="normal" formationId="0" msgImmediately="false" msg="0" msgProb="0.000000" activeMoveIdForSkillOnNormalMode="0" activeMoveIdForSkillOnAngerMode="0" normalBehaviorId="0" angerBehaviorId="0" />
</WorkList>
<TensionList>
<Tension id="1">
<Info workId="1" prob="0.000000" distanceRate="0.000000" />
</Tension>
</TensionList>
<ReceiveOrderList>
<ReceiveOrder orderId="1" prob="0.000000" attackId="1" formationCheckTime="0" formationAttackProb="0.000000" formationAttackId="0" />
</ReceiveOrderList>
</Cooperation>
<CounterFlee workId="0" toAnger="false" speedUpRate="1.100000" maxMovingTime="10000" recentHitTime="30000" recentPcBehaviorTime="20000" />
<Idle duration="1000" />
<MonsterFlee hpRate="0.000000" executionRate="0.000000" fleeDistance="1000" shareAggroRange="500" />
<MonsterSummon hpRate="0.000000" executionRate="0.000000" summonNum="1" summonRange="300" summonTemplateId="0" />
<Move targetDistance="100" timeout="5000" />
<PatternList id="1">
<Pattern default="true">
<AngerMode>
<Tension attackTension="1" cooperationTension="1" shorttermTargetTension="1" />
<Incline attackProb="1.000000" cooperationProb="0.000000" shorttermTargetProb="0.000000" avoidProb="0.000000" moveProb="0.000000" socialProb="0.000000" />
</AngerMode>
<NormalMode>
<Tension attackTension="1" cooperationTension="1" shorttermTargetTension="1" />
<Incline attackProb="1.000000" cooperationProb="0.000000" shorttermTargetProb="0.000000" avoidProb="0.000000" moveProb="0.000000" socialProb="0.000000" />
</NormalMode>
</Pattern>
</PatternList>
<ShorttermTarget>
<StTensionList>
<StTension id="1" />
</StTensionList>
<StWorkList />
</ShorttermTarget>
<Social socialMotionId="1" />
</CombatState>
<PeaceState checkInterval="5000" minLeaderDistance="100" maxLeaderDistance="150" followNearUser="false" popupMsg="" msgProb="0.000000" msgInterval="0" followDungeonUser="false" followQuestUser="false" questPatrol="false">
<Buff range="0" coolTime="0" />
<RandomMove moveMinDistance="100" moveMaxDistance="300" probSocial="0.000000" moveRadius="1000" probMove="0.000000" />
</PeaceState>
</Ai>
<Ai id="308" name="오르카_돌진모드_라스트">
<CautionState alertRadius="250" rotateTime="10" probAvoid="0.000000" avoidSkill="0" alertAngle="360" rotateAngle="45" checkInterval="5000" probActiveMove="0.000000" enable="true" hpResetWhenCombatEnd="true" />
<CombatState watchRotateTime="10" watchRotateAngle="45" playSocialWhenFirstAggro="true" enable="true" hpResetWhenCombatEnd="true">
<AbsolutelyAttack>
<CutAllBehaviorList />
<CutNextAttackList />
<WorkList />
</AbsolutelyAttack>
<AggroChangeAttack nearTargetAttackId="0" showAggroChangeMotionAfterNearTargetAttack="false" distantTargetAttackId="0" showAggroChangeMotionAfterDistantTargetAttack="false" />
<Attack>
<WorkList>
<Work id="1" desc="기본 공격1_atk01" normalBehaviorId="1101" angerBehaviorId="2101" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorType="skill" offFlockOnAngerMode="false" preProcess="1" distanceType="2" distanceRate="1.000000" coolTime="0" isDirectionRevision="true" nextAttackProb="0.2" nextAttackId="" referenceNextAttackPreprocess="false" nextShorttermTargetProb="0.000000" nextShorttermTargetId="0" noCancelNextAttackByAggroChanged="true" msgImmediately="false" msg="0" msgProb="0.000000" activeMoveIdForSkillOnNormalMode="0" activeMoveIdForSkillOnAngerMode="0" />
<Work id="2" desc="기본공격2_atk02" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorType="skill" offFlockOnAngerMode="false" preProcess="1" distanceType="1" distanceRate="0.800000" coolTime="5000" isDirectionRevision="false" referenceNextAttackPreprocess="" nextAttackProb="" nextAttackId="" nextShorttermTargetProb="0.000000" nextShorttermTargetId="0" noCancelNextAttackByAggroChanged="false" msgImmediately="false" msg="0" msgProb="0.000000" activeMoveIdForSkillOnNormalMode="0" activeMoveIdForSkillOnAngerMode="0" normalBehaviorId="1102" angerBehaviorId="2102" />
<Work id="3" desc="원거리 누킹_longatk01" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorType="skill" offFlockOnAngerMode="false" preProcess="" distanceType="1" distanceRate="0.800000" coolTime="10000" isDirectionRevision="false" referenceNextAttackPreprocess="" nextAttackProb="" nextAttackId="" nextShorttermTargetProb="0.000000" nextShorttermTargetId="0" noCancelNextAttackByAggroChanged="false" msgImmediately="false" msg="0" msgProb="0.000000" activeMoveIdForSkillOnNormalMode="0" activeMoveIdForSkillOnAngerMode="0" normalBehaviorId="1103" angerBehaviorId="2103" />
<Work id="4" desc="주변 충격파_heavyatk01" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorType="skill" offFlockOnAngerMode="false" preProcess="1" distanceType="1" distanceRate="0.800000" coolTime="15000" isDirectionRevision="false" referenceNextAttackPreprocess="" nextAttackProb="" nextAttackId="" nextShorttermTargetProb="0.000000" nextShorttermTargetId="0" noCancelNextAttackByAggroChanged="false" msgImmediately="false" msg="0" msgProb="0.000000" activeMoveIdForSkillOnNormalMode="0" activeMoveIdForSkillOnAngerMode="0" normalBehaviorId="1104" angerBehaviorId="2104" />
<Work id="5" desc="회전 이동공격_heavyatk02" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorType="skill" offFlockOnAngerMode="false" preProcess="1" distanceType="1" distanceRate="0.800000" coolTime="30000" isDirectionRevision="false" referenceNextAttackPreprocess="" nextAttackProb="" nextAttackId="" nextShorttermTargetProb="0.000000" nextShorttermTargetId="0" noCancelNextAttackByAggroChanged="false" msgImmediately="false" msg="0" msgProb="0.000000" activeMoveIdForSkillOnNormalMode="0" activeMoveIdForSkillOnAngerMode="0" normalBehaviorId="1105" angerBehaviorId="2105" />
<Work id="6" desc="왼쪽공격_roundatk01" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorType="skill" offFlockOnAngerMode="false" preProcess="IsInSkillAttackRange(1106, 1, 0.8)" distanceType="1" distanceRate="0.800000" coolTime="5000" isDirectionRevision="false" referenceNextAttackPreprocess="" nextAttackProb="" nextAttackId="" nextShorttermTargetProb="0.000000" nextShorttermTargetId="0" noCancelNextAttackByAggroChanged="false" msgImmediately="false" msg="0" msgProb="0.000000" activeMoveIdForSkillOnNormalMode="0" activeMoveIdForSkillOnAngerMode="0" normalBehaviorId="1106" angerBehaviorId="2106" />
<Work id="7" desc="오른쪽공격_roundatk02" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorType="skill" offFlockOnAngerMode="false" preProcess="IsInSkillAttackRange(1107, 1, 0.8)" distanceType="1" distanceRate="0.800000" coolTime="5000" isDirectionRevision="false" referenceNextAttackPreprocess="" nextAttackProb="" nextAttackId="" nextShorttermTargetProb="0.000000" nextShorttermTargetId="0" noCancelNextAttackByAggroChanged="false" msgImmediately="false" msg="0" msgProb="0.000000" activeMoveIdForSkillOnNormalMode="0" activeMoveIdForSkillOnAngerMode="0" normalBehaviorId="1107" angerBehaviorId="2107" />
<Work id="8" desc="뒤공격_backatk" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorType="skill" offFlockOnAngerMode="false" preProcess="1" distanceType="1" distanceRate="0.800000" coolTime="8000" isDirectionRevision="false" referenceNextAttackPreprocess="" nextAttackProb="" nextAttackId="" nextShorttermTargetProb="0.000000" nextShorttermTargetId="0" noCancelNextAttackByAggroChanged="false" msgImmediately="false" msg="0" msgProb="0.000000" activeMoveIdForSkillOnNormalMode="0" activeMoveIdForSkillOnAngerMode="0" normalBehaviorId="1108" angerBehaviorId="2108" />
<Work id="9" desc="광범위공격(중앙제외)_modealram" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorType="skill" offFlockOnAngerMode="false" preProcess="1" distanceType="1" distanceRate="0.800000" coolTime="30000" isDirectionRevision="false" referenceNextAttackPreprocess="" nextAttackProb="" nextAttackId="" nextShorttermTargetProb="0.000000" nextShorttermTargetId="0" noCancelNextAttackByAggroChanged="false" msgImmediately="false" msg="0" msgProb="0.000000" activeMoveIdForSkillOnNormalMode="0" activeMoveIdForSkillOnAngerMode="0" normalBehaviorId="1109" angerBehaviorId="2109" />
<Work id="10" desc="전진공격_activemove" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorType="skill" offFlockOnAngerMode="false" preProcess="1" distanceType="1" distanceRate="0.800000" coolTime="15000" isDirectionRevision="false" referenceNextAttackPreprocess="" nextAttackProb="" nextAttackId="" nextShorttermTargetProb="0.000000" nextShorttermTargetId="0" noCancelNextAttackByAggroChanged="false" msgImmediately="false" msg="0" msgProb="0.000000" activeMoveIdForSkillOnNormalMode="0" activeMoveIdForSkillOnAngerMode="0" normalBehaviorId="1110" angerBehaviorId="2110" />
<Work id="12" desc="이동하기" normalBehaviorType="activeMove" offFlockOnNormalMode="false" angerBehaviorType="activeMove" offFlockOnAngerMode="false" preProcess="1" distanceType="1" distanceRate="0.800000" coolTime="0" isDirectionRevision="false" referenceNextAttackPreprocess="" nextAttackProb="" nextAttackId="" nextShorttermTargetProb="0.000000" nextShorttermTargetId="0" noCancelNextAttackByAggroChanged="false" msgImmediately="false" msg="0" msgProb="0.000000" activeMoveIdForSkillOnNormalMode="0" activeMoveIdForSkillOnAngerMode="0" normalBehaviorId="4" angerBehaviorId="4" />
<Work id="13" desc="대기모드" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorType="skill" offFlockOnAngerMode="false" preProcess="1" distanceType="1" distanceRate="0.800000" coolTime="0" isDirectionRevision="false" referenceNextAttackPreprocess="" nextAttackProb="" nextAttackId="" nextShorttermTargetProb="0.000000" nextShorttermTargetId="0" noCancelNextAttackByAggroChanged="false" msgImmediately="false" msg="0" msgProb="0.000000" activeMoveIdForSkillOnNormalMode="0" activeMoveIdForSkillOnAngerMode="0" normalBehaviorId="3107" angerBehaviorId="3107" />
<Work id="14" desc="플래그 올리기" normalBehaviorType="dungeonEventGroup" offFlockOnNormalMode="false" angerBehaviorType="dungeonEventGroup" offFlockOnAngerMode="false" preProcess="1" distanceType="1" distanceRate="0.800000" coolTime="0" isDirectionRevision="false" referenceNextAttackPreprocess="" nextAttackProb="" nextAttackId="" nextShorttermTargetProb="0.000000" nextShorttermTargetId="0" noCancelNextAttackByAggroChanged="false" msgImmediately="false" msg="0" msgProb="0.000000" activeMoveIdForSkillOnNormalMode="0" activeMoveIdForSkillOnAngerMode="0" normalBehaviorId="2" angerBehaviorId="2" />
</WorkList>
<TensionList>
<Tension id="1">
<Info workId="1" prob="0.000000" distanceRate="0.800000" />
<Info workId="2" prob="0.000000" distanceRate="0.800000" />
<Info workId="3" prob="0.000000" distanceRate="0.800000" />
<Info workId="4" prob="0.000000" distanceRate="0.800000" />
<Info workId="5" prob="0.000000" distanceRate="0.800000" />
<Info workId="6" prob="0.000000" distanceRate="0.800000" />
<Info workId="7" prob="0.000000" distanceRate="0.800000" />
<Info workId="8" prob="0.000000" distanceRate="0.800000" />
<Info workId="9" prob="0.000000" distanceRate="0.800000" />
<Info workId="10" prob="0.000000" distanceRate="0.800000" />
<Info workId="12" prob="0.000000" distanceRate="0.800000" />
<Info workId="14" prob="1.000000" distanceRate="0.000000" />
<Info workId="13" prob="1.000000" distanceRate="0.800000" />
</Tension>
</TensionList>
</Attack>
<Avoid avoidSkillId="0" cooltime="10000" />
<Cooperation concurrentAttackDuration="5000" sequentialAttackDelay="1000" escapeDuration="3000">
<WorkList>
<Work id="1" desc="" normalBehaviorType="social" offFlockOnNormalMode="false" angerBehaviorType="social" offFlockOnAngerMode="false" preProcess="PcTargetByAggro()" distanceType="2" distanceRate="1.000000" coolTime="1000" isDirectionRevision="false" nextAttackProb="" nextAttackId="" nextShorttermTargetProb="0.000000" nextShorttermTargetId="0" noCancelNextAttackByAggroChanged="false" sendOrderId="1" sendOrderRange="400" sendOrderMaxCount="2" sendOrderRefTarget="0" orderType="normal" formationId="0" msgImmediately="false" msg="0" msgProb="0.000000" activeMoveIdForSkillOnNormalMode="0" activeMoveIdForSkillOnAngerMode="0" normalBehaviorId="0" angerBehaviorId="0" />
</WorkList>
<TensionList>
<Tension id="1">
<Info workId="1" prob="0.000000" distanceRate="0.000000" />
</Tension>
</TensionList>
<ReceiveOrderList>
<ReceiveOrder orderId="1" prob="0.000000" attackId="1" formationCheckTime="0" formationAttackProb="0.000000" formationAttackId="0" />
</ReceiveOrderList>
</Cooperation>
<CounterFlee workId="0" toAnger="false" speedUpRate="1.100000" maxMovingTime="10000" recentHitTime="30000" recentPcBehaviorTime="20000" />
<Idle duration="1000" />
<MonsterFlee hpRate="0.000000" executionRate="0.000000" fleeDistance="1000" shareAggroRange="500" />
<MonsterSummon hpRate="0.000000" executionRate="0.000000" summonNum="1" summonRange="300" summonTemplateId="0" />
<Move targetDistance="100" timeout="5000" />
<PatternList id="1">
<Pattern default="true">
<AngerMode>
<Tension attackTension="1" cooperationTension="1" shorttermTargetTension="1" />
<Incline attackProb="1.000000" cooperationProb="0.000000" shorttermTargetProb="0.000000" avoidProb="0.000000" moveProb="0.000000" socialProb="0.000000" />
</AngerMode>
<NormalMode>
<Tension attackTension="1" cooperationTension="1" shorttermTargetTension="1" />
<Incline attackProb="1.000000" cooperationProb="0.000000" shorttermTargetProb="0.000000" avoidProb="0.000000" moveProb="0.000000" socialProb="0.000000" />
</NormalMode>
</Pattern>
</PatternList>
<ShorttermTarget>
<StTensionList>
<StTension id="1" />
</StTensionList>
<StWorkList />
</ShorttermTarget>
<Social socialMotionId="1" />
</CombatState>
<PeaceState checkInterval="5000" minLeaderDistance="100" maxLeaderDistance="150" followNearUser="false" popupMsg="" msgProb="0.000000" msgInterval="0" followDungeonUser="false" followQuestUser="false" questPatrol="false">
<Buff range="0" coolTime="0" />
<RandomMove moveMinDistance="100" moveMaxDistance="300" probSocial="0.000000" moveRadius="1000" probMove="0.000000" />
</PeaceState>
</Ai>
<Ai id="309" name="구체생성자">
<CautionState alertRadius="250" rotateTime="10" probAvoid="0.000000" avoidSkill="" alertAngle="360" rotateAngle="45" checkInterval="5000" probActiveMove="0.000000" enable="false" hpResetWhenCombatEnd="true" />
<CombatState watchRotateTime="10" watchRotateAngle="45" playSocialWhenFirstAggro="false" enable="true" hpResetWhenCombatEnd="true">
<AbsolutelyAttack>
<CutAllBehaviorList />
<CutNextAttackList />
<WorkList />
</AbsolutelyAttack>
<AggroChangeAttack nearTargetAttackId="0" showAggroChangeMotionAfterNearTargetAttack="false" distantTargetAttackId="0" showAggroChangeMotionAfterDistantTargetAttack="false" />
<Attack>
<WorkList>
<Work id="1" desc="대기" normalBehaviorId="1" normalBehaviorType="social" offFlockOnNormalMode="false" angerBehaviorId="1" angerBehaviorType="social" offFlockOnAngerMode="false" preProcess="PcTargetByAggro()" distanceType="2" distanceRate="1.000000" coolTime="1000" isDirectionRevision="true" nextAttackProb="" nextAttackId="" referenceNextAttackPreprocess="" nextShorttermTargetProb="0.000000" nextShorttermTargetId="0" noCancelNextAttackByAggroChanged="false" msgImmediately="false" msg="0" msgProb="0.000000" activeMoveIdForSkillOnNormalMode="0" activeMoveIdForSkillOnAngerMode="0" />
<Work id="3" desc="구체생성" normalBehaviorType="dynamicSpawn" offFlockOnNormalMode="false" angerBehaviorType="dynamicSpawn" offFlockOnAngerMode="false" preProcess="1" distanceType="1" distanceRate="0.800000" coolTime="5000" isDirectionRevision="false" referenceNextAttackPreprocess="" nextAttackProb="" nextAttackId="" nextShorttermTargetProb="0.000000" nextShorttermTargetId="0" noCancelNextAttackByAggroChanged="false" msgImmediately="false" msg="0" msgProb="0.000000" activeMoveIdForSkillOnNormalMode="0" activeMoveIdForSkillOnAngerMode="0" normalBehaviorId="2" angerBehaviorId="2" />
</WorkList>
<TensionList>
<Tension id="1">
<Info workId="3" prob="1.000000" distanceRate="0.800000" />
<Info workId="1" prob="1.000000" distanceRate="1.000000" />
</Tension>
<Tension id="2">
<Info workId="3" prob="1.000000" distanceRate="0.800000" />
<Info workId="1" prob="0.000000" distanceRate="0.000000" />
</Tension>
</TensionList>
</Attack>
<Avoid avoidSkillId="0" cooltime="10000" />
<Cooperation concurrentAttackDuration="5000" sequentialAttackDelay="1000" escapeDuration="3000">
<WorkList>
<Work id="1" desc="" normalBehaviorId="1" normalBehaviorType="social" offFlockOnNormalMode="false" angerBehaviorId="1" angerBehaviorType="social" offFlockOnAngerMode="false" preProcess="PcTargetByAggro()" sendOrderId="1" sendOrderRange="400" sendOrderMaxCount="2" sendOrderRefTarget="0" distanceType="2" distanceRate="1.000000" coolTime="1000" isDirectionRevision="true" nextAttackProb="" nextAttackId="" />
</WorkList>
<TensionList>
<Tension id="1">
<Info workId="1" prob="1.000000" distanceRate="1.000000" />
</Tension>
</TensionList>
<ReceiveOrderList>
<ReceiveOrder orderId="1" prob="0.000000" attackId="1" />
</ReceiveOrderList>
</Cooperation>
<CounterFlee workId="0" toAnger="false" speedUpRate="1.100000" maxMovingTime="10000" recentHitTime="30000" recentPcBehaviorTime="20000" />
<Idle duration="1000" />
<MonsterFlee hpRate="0.200000" executionRate="0.100000" fleeDistance="1000" shareAggroRange="500" />
<MonsterSummon hpRate="0.200000" executionRate="0.000000" summonNum="1" summonRange="300" summonTemplateId="0" />
<Move targetDistance="100" timeout="5000" />
<PatternList id="1">
<Pattern default="true">
<AngerMode>
<Tension attackTension="1" cooperationTension="1" shorttermTargetTension="1" />
<Incline attackProb="1.000000" cooperationProb="0.000000" shorttermTargetProb="0.000000" avoidProb="0.000000" moveProb="0.000000" socialProb="0.000000" />
</AngerMode>
<NormalMode>
<Tension attackTension="1" cooperationTension="1" shorttermTargetTension="1" />
<Incline attackProb="1.000000" cooperationProb="0.000000" shorttermTargetProb="0.000000" avoidProb="0.000000" moveProb="0.000000" socialProb="0.000000" />
</NormalMode>
</Pattern>
</PatternList>
<PatternList id="2">
<Pattern default="true">
<AngerMode>
<Tension attackTension="2" cooperationTension="1" shorttermTargetTension="1" />
<Incline attackProb="1.000000" cooperationProb="0.000000" shorttermTargetProb="0.000000" avoidProb="0.000000" moveProb="0.000000" socialProb="0.000000" />
</AngerMode>
<NormalMode>
<Tension attackTension="2" cooperationTension="1" shorttermTargetTension="1" />
<Incline attackProb="1.000000" cooperationProb="0.000000" shorttermTargetProb="0.000000" avoidProb="0.000000" moveProb="0.000000" socialProb="0.000000" />
</NormalMode>
</Pattern>
</PatternList>
<ShorttermTarget>
<StTensionList>
<StTension id="1">
<Info stWorkId="1" prob="0.000000" />
</StTension>
</StTensionList>
<StWorkList>
<StWork id="1" desc="" preProcess="PcTargetByAggro()" immediateAttackId="1" />
</StWorkList>
</ShorttermTarget>
<Social socialMotionId="1" />
</CombatState>
<PeaceState checkInterval="5000" minLeaderDistance="100" maxLeaderDistance="150" followNearUser="false" popupMsg="" msgProb="0.000000" msgInterval="0" followDungeonUser="false" followQuestUser="false" questPatrol="false">
<Buff range="0" coolTime="0" />
<RandomMove moveMinDistance="100" moveMaxDistance="300" probSocial="0.000000" moveRadius="1000" probMove="0.000000" />
</PeaceState>
</Ai>
<Ai id="310" name="오르카_전기구체">
<CautionState alertRadius="250" rotateTime="10" probAvoid="0.000000" avoidSkill="" alertAngle="360" rotateAngle="45" checkInterval="5000" probActiveMove="0.000000" enable="true" hpResetWhenCombatEnd="true" />
<CombatState watchRotateTime="10" watchRotateAngle="45" playSocialWhenFirstAggro="false" enable="true" hpResetWhenCombatEnd="true">
<AbsolutelyAttack>
<CutAllBehaviorList />
<CutNextAttackList />
<WorkList />
</AbsolutelyAttack>
<AggroChangeAttack nearTargetAttackId="0" showAggroChangeMotionAfterNearTargetAttack="false" distantTargetAttackId="0" showAggroChangeMotionAfterDistantTargetAttack="false" />
<Attack>
<WorkList>
<Work id="1" desc="대기" normalBehaviorId="1" normalBehaviorType="social" offFlockOnNormalMode="false" angerBehaviorId="1" angerBehaviorType="social" offFlockOnAngerMode="false" preProcess="1" distanceType="1" distanceRate="0.800000" coolTime="1000" isDirectionRevision="false" nextAttackProb="" nextAttackId="" referenceNextAttackPreprocess="" nextShorttermTargetProb="0.000000" nextShorttermTargetId="0" noCancelNextAttackByAggroChanged="false" msgImmediately="false" msg="0" msgProb="0.000000" activeMoveIdForSkillOnNormalMode="0" activeMoveIdForSkillOnAngerMode="0" />
<Work id="2" desc="공격하기" normalBehaviorId="1101" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorId="1101" angerBehaviorType="skill" offFlockOnAngerMode="false" preProcess="PcTargetByAreaRandom(1, 360, 1, 1000)" distanceType="3" distanceRate="1.000000" coolTime="1000" isDirectionRevision="true" nextAttackProb="" nextAttackId="" referenceNextAttackPreprocess="" nextShorttermTargetProb="0.000000" nextShorttermTargetId="0" noCancelNextAttackByAggroChanged="false" msgImmediately="false" msg="0" msgProb="0.000000" activeMoveIdForSkillOnNormalMode="0" activeMoveIdForSkillOnAngerMode="0" />
</WorkList>
<TensionList>
<Tension id="1">
<Info workId="2" prob="1.000000" distanceRate="0.800000" />
<Info workId="1" prob="1.000000" distanceRate="1.000000" />
</Tension>
</TensionList>
</Attack>
<Avoid avoidSkillId="0" cooltime="10000" />
<Cooperation concurrentAttackDuration="5000" sequentialAttackDelay="1000" escapeDuration="3000">
<WorkList>
<Work id="1" desc="" normalBehaviorId="1" normalBehaviorType="social" offFlockOnNormalMode="false" angerBehaviorId="1" angerBehaviorType="social" offFlockOnAngerMode="false" preProcess="PcTargetByAggro()" sendOrderId="1" sendOrderRange="400" sendOrderMaxCount="2" sendOrderRefTarget="0" distanceType="2" distanceRate="1.000000" coolTime="1000" isDirectionRevision="true" nextAttackProb="" nextAttackId="" />
</WorkList>
<TensionList>
<Tension id="1">
<Info workId="1" prob="1.000000" distanceRate="1.000000" />
</Tension>
</TensionList>
<ReceiveOrderList>
<ReceiveOrder orderId="1" prob="0.000000" attackId="1" />
</ReceiveOrderList>
</Cooperation>
<CounterFlee workId="0" toAnger="true" speedUpRate="1.100000" maxMovingTime="10000" recentHitTime="30000" recentPcBehaviorTime="20000" />
<Idle duration="1000" />
<MonsterFlee hpRate="0.200000" executionRate="0.100000" fleeDistance="1000" shareAggroRange="500" />
<MonsterSummon hpRate="0.200000" executionRate="0.000000" summonNum="1" summonRange="300" summonTemplateId="0" />
<Move targetDistance="100" timeout="5000" />
<PatternList id="1">
<Pattern default="true">
<AngerMode>
<Tension attackTension="1" cooperationTension="1" shorttermTargetTension="1" />
<Incline attackProb="1.000000" cooperationProb="0.000000" shorttermTargetProb="1.000000" avoidProb="0.000000" moveProb="0.000000" socialProb="0.000000" />
</AngerMode>
<NormalMode>
<Tension attackTension="1" cooperationTension="1" shorttermTargetTension="1" />
<Incline attackProb="1.000000" cooperationProb="0.000000" shorttermTargetProb="1.000000" avoidProb="0.000000" moveProb="0.000000" socialProb="0.000000" />
</NormalMode>
</Pattern>
</PatternList>
<ShorttermTarget>
<StTensionList>
<StTension id="1" />
</StTensionList>
<StWorkList />
</ShorttermTarget>
</CombatState>
<EventList />
<PeaceState checkInterval="5000" minLeaderDistance="100" maxLeaderDistance="150" followNearUser="false" popupMsg="" msgProb="0.000000" msgInterval="0" followDungeonUser="false" followQuestUser="false" questPatrol="false">
<Buff range="0" coolTime="0" />
<RandomMove moveMinDistance="100" moveMaxDistance="300" probSocial="0.000000" moveRadius="1000" probMove="0.000000" />
</PeaceState>
</Ai>
<Ai id="311" name="물살 패턴">
<CautionState alertRadius="250" rotateTime="10" probAvoid="0.000000" avoidSkill="" alertAngle="360" rotateAngle="45" checkInterval="5000" probActiveMove="0.000000" enable="false" hpResetWhenCombatEnd="true" />
<CombatState watchRotateTime="10" watchRotateAngle="45" playSocialWhenFirstAggro="false" enable="false" hpResetWhenCombatEnd="true">
<AbsolutelyAttack>
<CutAllBehaviorList />
<CutNextAttackList />
<WorkList />
</AbsolutelyAttack>
<AggroChangeAttack nearTargetAttackId="0" showAggroChangeMotionAfterNearTargetAttack="false" distantTargetAttackId="0" showAggroChangeMotionAfterDistantTargetAttack="false" />
<Attack>
<WorkList>
<Work id="1" desc="대기" normalBehaviorId="1" normalBehaviorType="social" offFlockOnNormalMode="false" angerBehaviorId="1" angerBehaviorType="social" offFlockOnAngerMode="false" preProcess="PcTargetByAggro()" distanceType="2" distanceRate="1.000000" coolTime="1000" isDirectionRevision="true" nextAttackProb="" nextAttackId="" referenceNextAttackPreprocess="" nextShorttermTargetProb="0.000000" nextShorttermTargetId="0" noCancelNextAttackByAggroChanged="false" msgImmediately="false" msg="0" msgProb="0.000000" activeMoveIdForSkillOnNormalMode="0" activeMoveIdForSkillOnAngerMode="0" />
<Work id="2" desc="물살패턴 사용" normalBehaviorId="1101" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorId="1101" angerBehaviorType="skill" offFlockOnAngerMode="false" preProcess="1" distanceType="1" distanceRate="1.000000" coolTime="10000" isDirectionRevision="true" nextAttackProb="" nextAttackId="" referenceNextAttackPreprocess="" nextShorttermTargetProb="0.000000" nextShorttermTargetId="0" noCancelNextAttackByAggroChanged="false" msgImmediately="false" msg="0" msgProb="0.000000" activeMoveIdForSkillOnNormalMode="0" activeMoveIdForSkillOnAngerMode="0" />
</WorkList>
<TensionList>
<Tension id="1">
<Info workId="2" prob="1.000000" distanceRate="1.000000" />
<Info workId="1" prob="1.000000" distanceRate="1.000000" />
</Tension>
</TensionList>
</Attack>
<Avoid avoidSkillId="0" cooltime="10000" />
<Cooperation concurrentAttackDuration="5000" sequentialAttackDelay="1000" escapeDuration="3000">
<WorkList>
<Work id="1" desc="" normalBehaviorId="1" normalBehaviorType="social" offFlockOnNormalMode="false" angerBehaviorId="1" angerBehaviorType="social" offFlockOnAngerMode="false" preProcess="PcTargetByAggro()" sendOrderId="1" sendOrderRange="400" sendOrderMaxCount="2" sendOrderRefTarget="0" distanceType="2" distanceRate="1.000000" coolTime="1000" isDirectionRevision="true" nextAttackProb="" nextAttackId="" />
</WorkList>
<TensionList>
<Tension id="1">
<Info workId="1" prob="1.000000" distanceRate="1.000000" />
</Tension>
</TensionList>
<ReceiveOrderList>
<ReceiveOrder orderId="1" prob="0.000000" attackId="1" />
</ReceiveOrderList>
</Cooperation>
<CounterFlee workId="2" toAnger="true" speedUpRate="1.100000" maxMovingTime="10000" recentHitTime="30000" recentPcBehaviorTime="20000" />
<Idle duration="1000" />
<MonsterFlee hpRate="0.200000" executionRate="0.100000" fleeDistance="1000" shareAggroRange="500" />
<MonsterSummon hpRate="0.200000" executionRate="0.000000" summonNum="1" summonRange="300" summonTemplateId="0" />
<Move targetDistance="100" timeout="5000" />
<PatternList>
<Pattern default="true">
<AngerMode>
<Tension attackTension="1" cooperationTension="1" shorttermTargetTension="1" />
<Incline attackProb="0.000000" cooperationProb="0.000000" shorttermTargetProb="0.000000" avoidProb="0.000000" moveProb="0.000000" socialProb="0.000000" />
</AngerMode>
<NormalMode>
<Tension attackTension="1" cooperationTension="1" shorttermTargetTension="1" />
<Incline attackProb="0.000000" cooperationProb="0.000000" shorttermTargetProb="0.000000" avoidProb="0.000000" moveProb="0.000000" socialProb="0.000000" />
</NormalMode>
</Pattern>
<Pattern minHpRatio="0.000000" maxHpRatio="0.400000">
<AngerMode>
<Tension attackTension="1" cooperationTension="1" shorttermTargetTension="1" />
<Incline attackProb="0.000000" cooperationProb="0.000000" shorttermTargetProb="0.000000" avoidProb="0.000000" moveProb="0.000000" socialProb="0.000000" />
</AngerMode>
<NormalMode>
<Tension attackTension="1" cooperationTension="1" shorttermTargetTension="1" />
<Incline attackProb="0.000000" cooperationProb="0.000000" shorttermTargetProb="0.000000" avoidProb="0.000000" moveProb="0.000000" socialProb="0.000000" />
</NormalMode>
</Pattern>
</PatternList>
<ShorttermTarget>
<StTensionList>
<StTension id="1">
<Info stWorkId="1" prob="0.000000" />
</StTension>
</StTensionList>
<StWorkList>
<StWork id="1" desc="" preProcess="PcTargetByAggro()" immediateAttackId="1" />
</StWorkList>
</ShorttermTarget>
<Social socialMotionId="1" />
</CombatState>
<PeaceState checkInterval="5000" minLeaderDistance="100" maxLeaderDistance="150" followNearUser="false" popupMsg="" msgProb="0.000000" msgInterval="0" followDungeonUser="false" followQuestUser="false" questPatrol="false">
<Buff range="0" coolTime="0" />
<RandomMove moveMinDistance="100" moveMaxDistance="300" probSocial="0.000000" moveRadius="1000" probMove="0.000000" />
</PeaceState>
</Ai>
<Ai id="312" name="물살 소환 전기구체">
<CautionState alertRadius="250" rotateTime="10" probAvoid="0.000000" avoidSkill="" alertAngle="360" rotateAngle="45" checkInterval="5000" probActiveMove="0.000000" enable="false" hpResetWhenCombatEnd="true" />
<CombatState watchRotateTime="10" watchRotateAngle="45" playSocialWhenFirstAggro="false" enable="true" hpResetWhenCombatEnd="true">
<AbsolutelyAttack>
<CutAllBehaviorList />
<CutNextAttackList />
<WorkList />
</AbsolutelyAttack>
<AggroChangeAttack nearTargetAttackId="0" showAggroChangeMotionAfterNearTargetAttack="false" distantTargetAttackId="0" showAggroChangeMotionAfterDistantTargetAttack="false" />
<Attack>
<WorkList>
<Work id="1" desc="대기" normalBehaviorId="1" normalBehaviorType="social" offFlockOnNormalMode="false" angerBehaviorId="1" angerBehaviorType="social" offFlockOnAngerMode="false" preProcess="PcTargetByAggro()" distanceType="2" distanceRate="1.000000" coolTime="1000" isDirectionRevision="true" nextAttackProb="" nextAttackId="" referenceNextAttackPreprocess="" nextShorttermTargetProb="0.000000" nextShorttermTargetId="0" noCancelNextAttackByAggroChanged="false" msgImmediately="false" msg="0" msgProb="0.000000" activeMoveIdForSkillOnNormalMode="0" activeMoveIdForSkillOnAngerMode="0" />
<Work id="2" desc="물살 소환 시전" normalBehaviorId="1102" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorId="1102" angerBehaviorType="skill" offFlockOnAngerMode="false" preProcess="1" distanceType="1" distanceRate="1.000000" coolTime="12000" isDirectionRevision="true" nextAttackProb="" nextAttackId="" referenceNextAttackPreprocess="" nextShorttermTargetProb="0.000000" nextShorttermTargetId="0" noCancelNextAttackByAggroChanged="false" msgImmediately="false" msg="0" msgProb="0.000000" activeMoveIdForSkillOnNormalMode="0" activeMoveIdForSkillOnAngerMode="0" />
</WorkList>
<TensionList>
<Tension id="1">
<Info workId="2" prob="0.000000" distanceRate="0.000000" />
<Info workId="1" prob="1.000000" distanceRate="1.000000" />
</Tension>
<Tension id="2">
<Info workId="2" prob="1.000000" distanceRate="0.000000" />
<Info workId="1" prob="0.000000" distanceRate="0.000000" />
</Tension>
</TensionList>
</Attack>
<Avoid avoidSkillId="0" cooltime="10000" />
<Cooperation concurrentAttackDuration="5000" sequentialAttackDelay="1000" escapeDuration="3000">
<WorkList>
<Work id="1" desc="" normalBehaviorId="1" normalBehaviorType="social" offFlockOnNormalMode="false" angerBehaviorId="1" angerBehaviorType="social" offFlockOnAngerMode="false" preProcess="PcTargetByAggro()" sendOrderId="1" sendOrderRange="400" sendOrderMaxCount="2" sendOrderRefTarget="0" distanceType="2" distanceRate="1.000000" coolTime="1000" isDirectionRevision="true" nextAttackProb="" nextAttackId="" />
</WorkList>
<TensionList>
<Tension id="1">
<Info workId="1" prob="1.000000" distanceRate="1.000000" />
</Tension>
</TensionList>
<ReceiveOrderList>
<ReceiveOrder orderId="1" prob="0.000000" attackId="1" />
</ReceiveOrderList>
</Cooperation>
<CounterFlee workId="0" toAnger="false" speedUpRate="1.100000" maxMovingTime="10000" recentHitTime="30000" recentPcBehaviorTime="20000" />
<Idle duration="1000" />
<MonsterFlee hpRate="0.200000" executionRate="0.100000" fleeDistance="1000" shareAggroRange="500" />
<MonsterSummon hpRate="0.200000" executionRate="0.000000" summonNum="1" summonRange="300" summonTemplateId="0" />
<Move targetDistance="100" timeout="5000" />
<PatternList id="1">
<Pattern default="true">
<AngerMode>
<Tension attackTension="1" cooperationTension="1" shorttermTargetTension="1" />
<Incline attackProb="1.000000" cooperationProb="0.000000" shorttermTargetProb="0.000000" avoidProb="0.000000" moveProb="0.000000" socialProb="0.000000" />
</AngerMode>
<NormalMode>
<Tension attackTension="1" cooperationTension="1" shorttermTargetTension="1" />
<Incline attackProb="1.000000" cooperationProb="0.000000" shorttermTargetProb="0.000000" avoidProb="0.000000" moveProb="0.000000" socialProb="0.000000" />
</NormalMode>
</Pattern>
</PatternList>
<PatternList id="2">
<Pattern default="true">
<AngerMode>
<Tension attackTension="2" cooperationTension="1" shorttermTargetTension="1" />
<Incline attackProb="1.000000" cooperationProb="0.000000" shorttermTargetProb="0.000000" avoidProb="0.000000" moveProb="0.000000" socialProb="0.000000" />
</AngerMode>
<NormalMode>
<Tension attackTension="2" cooperationTension="1" shorttermTargetTension="1" />
<Incline attackProb="1.000000" cooperationProb="0.000000" shorttermTargetProb="0.000000" avoidProb="0.000000" moveProb="0.000000" socialProb="0.000000" />
</NormalMode>
</Pattern>
</PatternList>
<ShorttermTarget>
<StTensionList>
<StTension id="1">
<Info stWorkId="1" prob="0.000000" />
</StTension>
</StTensionList>
<StWorkList>
<StWork id="1" desc="" preProcess="PcTargetByAggro()" immediateAttackId="1" />
</StWorkList>
</ShorttermTarget>
<Social socialMotionId="1" />
</CombatState>
<EventList />
<PeaceState checkInterval="5000" minLeaderDistance="100" maxLeaderDistance="150" followNearUser="false" popupMsg="" msgProb="0.000000" msgInterval="0" followDungeonUser="false" followQuestUser="false" questPatrol="false">
<Buff range="0" coolTime="0" />
<RandomMove moveMinDistance="100" moveMaxDistance="300" probSocial="0.000000" moveRadius="1000" probMove="0.000000" />
</PeaceState>
</Ai>
<Ai id="313" name="물살 소환 전기구체">
<CautionState alertRadius="250" rotateTime="10" probAvoid="0.000000" avoidSkill="" alertAngle="360" rotateAngle="45" checkInterval="5000" probActiveMove="0.000000" enable="false" hpResetWhenCombatEnd="true" />
<CombatState watchRotateTime="10" watchRotateAngle="45" playSocialWhenFirstAggro="false" enable="true" hpResetWhenCombatEnd="true">
<AbsolutelyAttack>
<CutAllBehaviorList />
<CutNextAttackList />
<WorkList />
</AbsolutelyAttack>
<AggroChangeAttack nearTargetAttackId="0" showAggroChangeMotionAfterNearTargetAttack="false" distantTargetAttackId="0" showAggroChangeMotionAfterDistantTargetAttack="false" />
<Attack>
<WorkList>
<Work id="1" desc="대기" normalBehaviorId="1" normalBehaviorType="social" offFlockOnNormalMode="false" angerBehaviorId="1" angerBehaviorType="social" offFlockOnAngerMode="false" preProcess="PcTargetByAggro()" distanceType="2" distanceRate="1.000000" coolTime="1000" isDirectionRevision="true" nextAttackProb="" nextAttackId="" referenceNextAttackPreprocess="" nextShorttermTargetProb="0.000000" nextShorttermTargetId="0" noCancelNextAttackByAggroChanged="false" msgImmediately="false" msg="0" msgProb="0.000000" activeMoveIdForSkillOnNormalMode="0" activeMoveIdForSkillOnAngerMode="0" />
<Work id="2" desc="물살 소환 시전" normalBehaviorId="1102" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorId="1102" angerBehaviorType="skill" offFlockOnAngerMode="false" preProcess="PcTargetByAreaRandom(1, 360, 1, 1200)" distanceType="1" distanceRate="1.000000" coolTime="12000" isDirectionRevision="false" nextAttackProb="1.0" nextAttackId="3" referenceNextAttackPreprocess="true" nextShorttermTargetProb="0.000000" nextShorttermTargetId="0" noCancelNextAttackByAggroChanged="false" msgImmediately="false" msg="0" msgProb="0.000000" activeMoveIdForSkillOnNormalMode="0" activeMoveIdForSkillOnAngerMode="0" />
<Work id="3" desc="물살 발사" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorType="skill" offFlockOnAngerMode="false" preProcess="PcTargetByLastTarget()" distanceType="1" distanceRate="0.800000" coolTime="1000" isDirectionRevision="true" referenceNextAttackPreprocess="" nextAttackProb="" nextAttackId="" nextShorttermTargetProb="0.000000" nextShorttermTargetId="0" noCancelNextAttackByAggroChanged="false" msgImmediately="false" msg="0" msgProb="0.000000" activeMoveIdForSkillOnNormalMode="0" activeMoveIdForSkillOnAngerMode="0" normalBehaviorId="1103" angerBehaviorId="1103" />
</WorkList>
<TensionList>
<Tension id="1">
<Info workId="2" prob="0.000000" distanceRate="0.000000" />
<Info workId="3" prob="0.000000" distanceRate="0.000000" />
<Info workId="1" prob="1.000000" distanceRate="1.000000" />
</Tension>
<Tension id="2">
<Info workId="2" prob="1.000000" distanceRate="0.000000" />
<Info workId="3" prob="0.000000" distanceRate="0.000000" />
<Info workId="1" prob="0.000000" distanceRate="0.000000" />
</Tension>
</TensionList>
</Attack>
<Avoid avoidSkillId="0" cooltime="10000" />
<Cooperation concurrentAttackDuration="5000" sequentialAttackDelay="1000" escapeDuration="3000">
<WorkList>
<Work id="1" desc="" normalBehaviorId="1" normalBehaviorType="social" offFlockOnNormalMode="false" angerBehaviorId="1" angerBehaviorType="social" offFlockOnAngerMode="false" preProcess="PcTargetByAggro()" sendOrderId="1" sendOrderRange="400" sendOrderMaxCount="2" sendOrderRefTarget="0" distanceType="2" distanceRate="1.000000" coolTime="1000" isDirectionRevision="true" nextAttackProb="" nextAttackId="" />
</WorkList>
<TensionList>
<Tension id="1">
<Info workId="1" prob="1.000000" distanceRate="1.000000" />
</Tension>
</TensionList>
<ReceiveOrderList>
<ReceiveOrder orderId="1" prob="0.000000" attackId="1" />
</ReceiveOrderList>
</Cooperation>
<CounterFlee workId="0" toAnger="false" speedUpRate="1.100000" maxMovingTime="10000" recentHitTime="30000" recentPcBehaviorTime="20000" />
<Idle duration="1000" />
<MonsterFlee hpRate="0.200000" executionRate="0.100000" fleeDistance="1000" shareAggroRange="500" />
<MonsterSummon hpRate="0.200000" executionRate="0.000000" summonNum="1" summonRange="300" summonTemplateId="0" />
<Move targetDistance="100" timeout="5000" />
<PatternList id="1">
<Pattern default="true">
<AngerMode>
<Tension attackTension="1" cooperationTension="1" shorttermTargetTension="1" />
<Incline attackProb="1.000000" cooperationProb="0.000000" shorttermTargetProb="0.000000" avoidProb="0.000000" moveProb="0.000000" socialProb="0.000000" />
</AngerMode>
<NormalMode>
<Tension attackTension="1" cooperationTension="1" shorttermTargetTension="1" />
<Incline attackProb="1.000000" cooperationProb="0.000000" shorttermTargetProb="0.000000" avoidProb="0.000000" moveProb="0.000000" socialProb="0.000000" />
</NormalMode>
</Pattern>
</PatternList>
<PatternList id="2">
<Pattern default="true">
<AngerMode>
<Tension attackTension="2" cooperationTension="1" shorttermTargetTension="1" />
<Incline attackProb="1.000000" cooperationProb="0.000000" shorttermTargetProb="0.000000" avoidProb="0.000000" moveProb="0.000000" socialProb="0.000000" />
</AngerMode>
<NormalMode>
<Tension attackTension="2" cooperationTension="1" shorttermTargetTension="1" />
<Incline attackProb="1.000000" cooperationProb="0.000000" shorttermTargetProb="0.000000" avoidProb="0.000000" moveProb="0.000000" socialProb="0.000000" />
</NormalMode>
</Pattern>
</PatternList>
<ShorttermTarget>
<StTensionList>
<StTension id="1">
<Info stWorkId="1" prob="0.000000" />
</StTension>
</StTensionList>
<StWorkList>
<StWork id="1" desc="" preProcess="PcTargetByAggro()" immediateAttackId="1" />
</StWorkList>
</ShorttermTarget>
<Social socialMotionId="1" />
</CombatState>
<EventList />
<PeaceState checkInterval="5000" minLeaderDistance="100" maxLeaderDistance="150" followNearUser="false" popupMsg="" msgProb="0.000000" msgInterval="0" followDungeonUser="false" followQuestUser="false" questPatrol="false">
<Buff range="0" coolTime="0" />
<RandomMove moveMinDistance="100" moveMaxDistance="300" probSocial="0.000000" moveRadius="1000" probMove="0.000000" />
</PeaceState>
</Ai>
<Ai id="314" name="물살 소환 전기구체">
<CautionState alertRadius="250" rotateTime="10" probAvoid="0.000000" avoidSkill="" alertAngle="360" rotateAngle="45" checkInterval="5000" probActiveMove="0.000000" enable="false" hpResetWhenCombatEnd="true" />
<CombatState watchRotateTime="10" watchRotateAngle="45" playSocialWhenFirstAggro="false" enable="true" hpResetWhenCombatEnd="true">
<AbsolutelyAttack>
<CutAllBehaviorList />
<CutNextAttackList />
<WorkList />
</AbsolutelyAttack>
<AggroChangeAttack nearTargetAttackId="0" showAggroChangeMotionAfterNearTargetAttack="false" distantTargetAttackId="0" showAggroChangeMotionAfterDistantTargetAttack="false" />
<Attack>
<WorkList>
<Work id="1" desc="대기" normalBehaviorId="1" normalBehaviorType="social" offFlockOnNormalMode="false" angerBehaviorId="1" angerBehaviorType="social" offFlockOnAngerMode="false" preProcess="PcTargetByAggro()" distanceType="2" distanceRate="1.000000" coolTime="1000" isDirectionRevision="true" nextAttackProb="" nextAttackId="" referenceNextAttackPreprocess="" nextShorttermTargetProb="0.000000" nextShorttermTargetId="0" noCancelNextAttackByAggroChanged="false" msgImmediately="false" msg="0" msgProb="0.000000" activeMoveIdForSkillOnNormalMode="0" activeMoveIdForSkillOnAngerMode="0" />
<Work id="2" desc="물살 소환 시전" normalBehaviorId="1102" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorId="1102" angerBehaviorType="skill" offFlockOnAngerMode="false" preProcess="1" distanceType="1" distanceRate="1.000000" coolTime="12000" isDirectionRevision="true" nextAttackProb="1.0" nextAttackId="3" referenceNextAttackPreprocess="true" nextShorttermTargetProb="0.000000" nextShorttermTargetId="0" noCancelNextAttackByAggroChanged="false" msgImmediately="false" msg="0" msgProb="0.000000" activeMoveIdForSkillOnNormalMode="0" activeMoveIdForSkillOnAngerMode="0" />
<Work id="3" desc="물살 발사" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorType="skill" offFlockOnAngerMode="false" preProcess="PcTargetByAreaRandom(1, 360, 1, 1500)" distanceType="1" distanceRate="0.800000" coolTime="1000" isDirectionRevision="true" referenceNextAttackPreprocess="" nextAttackProb="" nextAttackId="" nextShorttermTargetProb="0.000000" nextShorttermTargetId="0" noCancelNextAttackByAggroChanged="false" msgImmediately="false" msg="0" msgProb="0.000000" activeMoveIdForSkillOnNormalMode="0" activeMoveIdForSkillOnAngerMode="0" normalBehaviorId="1103" angerBehaviorId="1103" />
</WorkList>
<TensionList>
<Tension id="1">
<Info workId="2" prob="0.000000" distanceRate="0.000000" />
<Info workId="3" prob="0.000000" distanceRate="0.000000" />
<Info workId="1" prob="1.000000" distanceRate="1.000000" />
</Tension>
<Tension id="2">
<Info workId="2" prob="1.000000" distanceRate="0.000000" />
<Info workId="3" prob="0.000000" distanceRate="0.000000" />
<Info workId="1" prob="0.000000" distanceRate="0.000000" />
</Tension>
</TensionList>
</Attack>
<Avoid avoidSkillId="0" cooltime="10000" />
<Cooperation concurrentAttackDuration="5000" sequentialAttackDelay="1000" escapeDuration="3000">
<WorkList>
<Work id="1" desc="" normalBehaviorId="1" normalBehaviorType="social" offFlockOnNormalMode="false" angerBehaviorId="1" angerBehaviorType="social" offFlockOnAngerMode="false" preProcess="PcTargetByAggro()" sendOrderId="1" sendOrderRange="400" sendOrderMaxCount="2" sendOrderRefTarget="0" distanceType="2" distanceRate="1.000000" coolTime="1000" isDirectionRevision="true" nextAttackProb="" nextAttackId="" />
</WorkList>
<TensionList>
<Tension id="1">
<Info workId="1" prob="1.000000" distanceRate="1.000000" />
</Tension>
</TensionList>
<ReceiveOrderList>
<ReceiveOrder orderId="1" prob="0.000000" attackId="1" />
</ReceiveOrderList>
</Cooperation>
<CounterFlee workId="0" toAnger="false" speedUpRate="1.100000" maxMovingTime="10000" recentHitTime="30000" recentPcBehaviorTime="20000" />
<Idle duration="1000" />
<MonsterFlee hpRate="0.200000" executionRate="0.100000" fleeDistance="1000" shareAggroRange="500" />
<MonsterSummon hpRate="0.200000" executionRate="0.000000" summonNum="1" summonRange="300" summonTemplateId="0" />
<Move targetDistance="100" timeout="5000" />
<PatternList id="1">
<Pattern default="true">
<AngerMode>
<Tension attackTension="1" cooperationTension="1" shorttermTargetTension="1" />
<Incline attackProb="1.000000" cooperationProb="0.000000" shorttermTargetProb="0.000000" avoidProb="0.000000" moveProb="0.000000" socialProb="0.000000" />
</AngerMode>
<NormalMode>
<Tension attackTension="1" cooperationTension="1" shorttermTargetTension="1" />
<Incline attackProb="1.000000" cooperationProb="0.000000" shorttermTargetProb="0.000000" avoidProb="0.000000" moveProb="0.000000" socialProb="0.000000" />
</NormalMode>
</Pattern>
</PatternList>
<PatternList id="2">
<Pattern default="true">
<AngerMode>
<Tension attackTension="2" cooperationTension="1" shorttermTargetTension="1" />
<Incline attackProb="1.000000" cooperationProb="0.000000" shorttermTargetProb="0.000000" avoidProb="0.000000" moveProb="0.000000" socialProb="0.000000" />
</AngerMode>
<NormalMode>
<Tension attackTension="2" cooperationTension="1" shorttermTargetTension="1" />
<Incline attackProb="1.000000" cooperationProb="0.000000" shorttermTargetProb="0.000000" avoidProb="0.000000" moveProb="0.000000" socialProb="0.000000" />
</NormalMode>
</Pattern>
</PatternList>
<ShorttermTarget>
<StTensionList>
<StTension id="1">
<Info stWorkId="1" prob="0.000000" />
</StTension>
</StTensionList>
<StWorkList>
<StWork id="1" desc="" preProcess="PcTargetByAggro()" immediateAttackId="1" />
</StWorkList>
</ShorttermTarget>
<Social socialMotionId="1" />
</CombatState>
<EventList />
<PeaceState checkInterval="5000" minLeaderDistance="100" maxLeaderDistance="150" followNearUser="false" popupMsg="" msgProb="0.000000" msgInterval="0" followDungeonUser="false" followQuestUser="false" questPatrol="false">
<Buff range="0" coolTime="0" />
<RandomMove moveMinDistance="100" moveMaxDistance="300" probSocial="0.000000" moveRadius="1000" probMove="0.000000" />
</PeaceState>
</Ai>
<Ai id="315" name="물살 소환 전기구체">
<CautionState alertRadius="250" rotateTime="10" probAvoid="0.000000" avoidSkill="" alertAngle="360" rotateAngle="45" checkInterval="5000" probActiveMove="0.000000" enable="false" hpResetWhenCombatEnd="true" />
<CombatState watchRotateTime="10" watchRotateAngle="45" playSocialWhenFirstAggro="false" enable="true" hpResetWhenCombatEnd="true">
<AbsolutelyAttack>
<CutAllBehaviorList />
<CutNextAttackList />
<WorkList />
</AbsolutelyAttack>
<AggroChangeAttack nearTargetAttackId="0" showAggroChangeMotionAfterNearTargetAttack="false" distantTargetAttackId="0" showAggroChangeMotionAfterDistantTargetAttack="false" />
<Attack>
<WorkList>
<Work id="1" desc="대기" normalBehaviorId="1" normalBehaviorType="social" offFlockOnNormalMode="false" angerBehaviorId="1" angerBehaviorType="social" offFlockOnAngerMode="false" preProcess="PcTargetByAggro()" distanceType="2" distanceRate="1.000000" coolTime="1000" isDirectionRevision="true" nextAttackProb="" nextAttackId="" referenceNextAttackPreprocess="" nextShorttermTargetProb="0.000000" nextShorttermTargetId="0" noCancelNextAttackByAggroChanged="false" msgImmediately="false" msg="0" msgProb="0.000000" activeMoveIdForSkillOnNormalMode="0" activeMoveIdForSkillOnAngerMode="0" />
<Work id="2" desc="물살 소환 시전" normalBehaviorId="1102" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorId="1102" angerBehaviorType="skill" offFlockOnAngerMode="false" preProcess="1" distanceType="1" distanceRate="1.000000" coolTime="12000" isDirectionRevision="true" nextAttackProb="1.0" nextAttackId="3" referenceNextAttackPreprocess="true" nextShorttermTargetProb="0.000000" nextShorttermTargetId="0" noCancelNextAttackByAggroChanged="false" msgImmediately="false" msg="0" msgProb="0.000000" activeMoveIdForSkillOnNormalMode="0" activeMoveIdForSkillOnAngerMode="0" />
<Work id="3" desc="물살 발사" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorType="skill" offFlockOnAngerMode="false" preProcess="PcTargetByAreaRandom(1, 360, 1, 1500)" distanceType="1" distanceRate="0.800000" coolTime="1000" isDirectionRevision="true" referenceNextAttackPreprocess="" nextAttackProb="" nextAttackId="" nextShorttermTargetProb="0.000000" nextShorttermTargetId="0" noCancelNextAttackByAggroChanged="false" msgImmediately="false" msg="0" msgProb="0.000000" activeMoveIdForSkillOnNormalMode="0" activeMoveIdForSkillOnAngerMode="0" normalBehaviorId="1103" angerBehaviorId="1103" />
</WorkList>
<TensionList>
<Tension id="1">
<Info workId="2" prob="0.000000" distanceRate="0.000000" />
<Info workId="3" prob="0.000000" distanceRate="0.000000" />
<Info workId="1" prob="1.000000" distanceRate="1.000000" />
</Tension>
<Tension id="2">
<Info workId="2" prob="1.000000" distanceRate="0.000000" />
<Info workId="3" prob="0.000000" distanceRate="0.000000" />
<Info workId="1" prob="0.000000" distanceRate="0.000000" />
</Tension>
</TensionList>
</Attack>
<Avoid avoidSkillId="0" cooltime="10000" />
<Cooperation concurrentAttackDuration="5000" sequentialAttackDelay="1000" escapeDuration="3000">
<WorkList>
<Work id="1" desc="" normalBehaviorId="1" normalBehaviorType="social" offFlockOnNormalMode="false" angerBehaviorId="1" angerBehaviorType="social" offFlockOnAngerMode="false" preProcess="PcTargetByAggro()" sendOrderId="1" sendOrderRange="400" sendOrderMaxCount="2" sendOrderRefTarget="0" distanceType="2" distanceRate="1.000000" coolTime="1000" isDirectionRevision="true" nextAttackProb="" nextAttackId="" />
</WorkList>
<TensionList>
<Tension id="1">
<Info workId="1" prob="1.000000" distanceRate="1.000000" />
</Tension>
</TensionList>
<ReceiveOrderList>
<ReceiveOrder orderId="1" prob="0.000000" attackId="1" />
</ReceiveOrderList>
</Cooperation>
<CounterFlee workId="0" toAnger="false" speedUpRate="1.100000" maxMovingTime="10000" recentHitTime="30000" recentPcBehaviorTime="20000" />
<Idle duration="1000" />
<MonsterFlee hpRate="0.200000" executionRate="0.100000" fleeDistance="1000" shareAggroRange="500" />
<MonsterSummon hpRate="0.200000" executionRate="0.000000" summonNum="1" summonRange="300" summonTemplateId="0" />
<Move targetDistance="100" timeout="5000" />
<PatternList id="1">
<Pattern default="true">
<AngerMode>
<Tension attackTension="1" cooperationTension="1" shorttermTargetTension="1" />
<Incline attackProb="1.000000" cooperationProb="0.000000" shorttermTargetProb="0.000000" avoidProb="0.000000" moveProb="0.000000" socialProb="0.000000" />
</AngerMode>
<NormalMode>
<Tension attackTension="1" cooperationTension="1" shorttermTargetTension="1" />
<Incline attackProb="1.000000" cooperationProb="0.000000" shorttermTargetProb="0.000000" avoidProb="0.000000" moveProb="0.000000" socialProb="0.000000" />
</NormalMode>
</Pattern>
</PatternList>
<PatternList id="2">
<Pattern default="true">
<AngerMode>
<Tension attackTension="2" cooperationTension="1" shorttermTargetTension="1" />
<Incline attackProb="1.000000" cooperationProb="0.000000" shorttermTargetProb="0.000000" avoidProb="0.000000" moveProb="0.000000" socialProb="0.000000" />
</AngerMode>
<NormalMode>
<Tension attackTension="2" cooperationTension="1" shorttermTargetTension="1" />
<Incline attackProb="1.000000" cooperationProb="0.000000" shorttermTargetProb="0.000000" avoidProb="0.000000" moveProb="0.000000" socialProb="0.000000" />
</NormalMode>
</Pattern>
</PatternList>
<ShorttermTarget>
<StTensionList>
<StTension id="1">
<Info stWorkId="1" prob="0.000000" />
</StTension>
</StTensionList>
<StWorkList>
<StWork id="1" desc="" preProcess="PcTargetByAggro()" immediateAttackId="1" />
</StWorkList>
</ShorttermTarget>
<Social socialMotionId="1" />
</CombatState>
<EventList />
<PeaceState checkInterval="5000" minLeaderDistance="100" maxLeaderDistance="150" followNearUser="false" popupMsg="" msgProb="0.000000" msgInterval="0" followDungeonUser="false" followQuestUser="false" questPatrol="false">
<Buff range="0" coolTime="0" />
<RandomMove moveMinDistance="100" moveMaxDistance="300" probSocial="0.000000" moveRadius="1000" probMove="0.000000" />
</PeaceState>
</Ai>
<Ai id="316" name="오르카_전기구체_회오리용">
<CautionState alertRadius="250" rotateTime="10" probAvoid="0.000000" avoidSkill="" alertAngle="360" rotateAngle="45" checkInterval="5000" probActiveMove="0.000000" enable="true" hpResetWhenCombatEnd="true" />
<CombatState watchRotateTime="10" watchRotateAngle="45" playSocialWhenFirstAggro="false" enable="true" hpResetWhenCombatEnd="true">
<AbsolutelyAttack>
<CutAllBehaviorList />
<CutNextAttackList />
<WorkList />
</AbsolutelyAttack>
<AggroChangeAttack nearTargetAttackId="0" showAggroChangeMotionAfterNearTargetAttack="false" distantTargetAttackId="0" showAggroChangeMotionAfterDistantTargetAttack="false" />
<Attack>
<WorkList>
<Work id="1" desc="대기" normalBehaviorId="1" normalBehaviorType="social" offFlockOnNormalMode="false" angerBehaviorId="1" angerBehaviorType="social" offFlockOnAngerMode="false" preProcess="1" distanceType="1" distanceRate="0.800000" coolTime="1000" isDirectionRevision="true" nextAttackProb="" nextAttackId="" referenceNextAttackPreprocess="" nextShorttermTargetProb="0.000000" nextShorttermTargetId="0" noCancelNextAttackByAggroChanged="false" msgImmediately="false" msg="0" msgProb="0.000000" activeMoveIdForSkillOnNormalMode="0" activeMoveIdForSkillOnAngerMode="0" />
<Work id="2" desc="공격하기" normalBehaviorId="1101" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorId="1101" angerBehaviorType="skill" offFlockOnAngerMode="false" preProcess="1" distanceType="3" distanceRate="0.800000" coolTime="1000" isDirectionRevision="true" nextAttackProb="" nextAttackId="" referenceNextAttackPreprocess="" nextShorttermTargetProb="0.000000" nextShorttermTargetId="0" noCancelNextAttackByAggroChanged="false" msgImmediately="false" msg="0" msgProb="0.000000" activeMoveIdForSkillOnNormalMode="0" activeMoveIdForSkillOnAngerMode="0" />
</WorkList>
<TensionList>
<Tension id="1">
<Info workId="1" prob="0.000000" distanceRate="1.000000" />
<Info workId="2" prob="1.000000" distanceRate="0.800000" />
</Tension>
</TensionList>
</Attack>
<Avoid avoidSkillId="0" cooltime="10000" />
<Cooperation concurrentAttackDuration="5000" sequentialAttackDelay="1000" escapeDuration="3000">
<WorkList>
<Work id="1" desc="" normalBehaviorId="1" normalBehaviorType="social" offFlockOnNormalMode="false" angerBehaviorId="1" angerBehaviorType="social" offFlockOnAngerMode="false" preProcess="PcTargetByAggro()" sendOrderId="1" sendOrderRange="400" sendOrderMaxCount="2" sendOrderRefTarget="0" distanceType="2" distanceRate="1.000000" coolTime="1000" isDirectionRevision="true" nextAttackProb="" nextAttackId="" />
</WorkList>
<TensionList>
<Tension id="1">
<Info workId="1" prob="1.000000" distanceRate="1.000000" />
</Tension>
</TensionList>
<ReceiveOrderList>
<ReceiveOrder orderId="1" prob="0.000000" attackId="1" />
</ReceiveOrderList>
</Cooperation>
<CounterFlee workId="0" toAnger="true" speedUpRate="1.100000" maxMovingTime="10000" recentHitTime="30000" recentPcBehaviorTime="20000" />
<Idle duration="1000" />
<MonsterFlee hpRate="0.200000" executionRate="0.100000" fleeDistance="1000" shareAggroRange="500" />
<MonsterSummon hpRate="0.200000" executionRate="0.000000" summonNum="1" summonRange="300" summonTemplateId="0" />
<Move targetDistance="100" timeout="5000" />
<PatternList id="1">
<Pattern default="true">
<AngerMode>
<Tension attackTension="1" cooperationTension="1" shorttermTargetTension="1" />
<Incline attackProb="1.000000" cooperationProb="0.000000" shorttermTargetProb="1.000000" avoidProb="0.000000" moveProb="0.000000" socialProb="0.000000" />
</AngerMode>
<NormalMode>
<Tension attackTension="1" cooperationTension="1" shorttermTargetTension="1" />
<Incline attackProb="1.000000" cooperationProb="0.000000" shorttermTargetProb="1.000000" avoidProb="0.000000" moveProb="0.000000" socialProb="0.000000" />
</NormalMode>
</Pattern>
</PatternList>
<ShorttermTarget>
<StTensionList>
<StTension id="1">
<Info stWorkId="1" prob="1.000000" />
</StTension>
</StTensionList>
<StWorkList>
<StWork id="1" desc="폭발하기" preProcess="IsInAbnormality(45402) == 1" immediateAttackId="2" coolTime="1000" msgImmediately="false" msg="0" msgProb="0.000000" />
</StWorkList>
</ShorttermTarget>
</CombatState>
<EventList />
<PeaceState checkInterval="5000" minLeaderDistance="100" maxLeaderDistance="150" followNearUser="false" popupMsg="" msgProb="0.000000" msgInterval="0" followDungeonUser="false" followQuestUser="false" questPatrol="false">
<Buff range="0" coolTime="0" />
<RandomMove moveMinDistance="100" moveMaxDistance="300" probSocial="0.000000" moveRadius="1000" probMove="0.000000" />
</PeaceState>
</Ai>
<Ai id="317" name="오르카_돌진모드 테스트">
<CautionState alertRadius="250" rotateTime="10" probAvoid="0.000000" avoidSkill="0" alertAngle="360" rotateAngle="45" checkInterval="5000" probActiveMove="0.000000" enable="false" hpResetWhenCombatEnd="true" />
<CombatState watchRotateTime="10" watchRotateAngle="45" playSocialWhenFirstAggro="true" enable="true" hpResetWhenCombatEnd="true">
<AbsolutelyAttack>
<CutAllBehaviorList />
<CutNextAttackList />
<WorkList />
</AbsolutelyAttack>
<AggroChangeAttack nearTargetAttackId="0" showAggroChangeMotionAfterNearTargetAttack="false" distantTargetAttackId="0" showAggroChangeMotionAfterDistantTargetAttack="false" />
<Attack>
<WorkList>
<Work id="1" desc="기본 공격1_atk01" normalBehaviorId="1101" angerBehaviorId="2101" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorType="skill" offFlockOnAngerMode="false" preProcess="1" distanceType="2" distanceRate="1.000000" coolTime="0" isDirectionRevision="true" nextAttackProb="0.2" nextAttackId="" referenceNextAttackPreprocess="false" nextShorttermTargetProb="0.000000" nextShorttermTargetId="0" noCancelNextAttackByAggroChanged="true" msgImmediately="false" msg="0" msgProb="0.000000" activeMoveIdForSkillOnNormalMode="0" activeMoveIdForSkillOnAngerMode="0" />
<Work id="2" desc="기본공격2_atk02" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorType="skill" offFlockOnAngerMode="false" preProcess="1" distanceType="1" distanceRate="0.800000" coolTime="5000" isDirectionRevision="false" referenceNextAttackPreprocess="" nextAttackProb="" nextAttackId="" nextShorttermTargetProb="0.000000" nextShorttermTargetId="0" noCancelNextAttackByAggroChanged="false" msgImmediately="false" msg="0" msgProb="0.000000" activeMoveIdForSkillOnNormalMode="0" activeMoveIdForSkillOnAngerMode="0" normalBehaviorId="1102" angerBehaviorId="2102" />
<Work id="3" desc="원거리 누킹_longatk01" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorType="skill" offFlockOnAngerMode="false" preProcess="" distanceType="1" distanceRate="0.800000" coolTime="10000" isDirectionRevision="false" referenceNextAttackPreprocess="" nextAttackProb="" nextAttackId="" nextShorttermTargetProb="0.000000" nextShorttermTargetId="0" noCancelNextAttackByAggroChanged="false" msgImmediately="false" msg="0" msgProb="0.000000" activeMoveIdForSkillOnNormalMode="0" activeMoveIdForSkillOnAngerMode="0" normalBehaviorId="1103" angerBehaviorId="2103" />
<Work id="4" desc="주변 충격파_heavyatk01" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorType="skill" offFlockOnAngerMode="false" preProcess="1" distanceType="1" distanceRate="0.800000" coolTime="15000" isDirectionRevision="false" referenceNextAttackPreprocess="" nextAttackProb="" nextAttackId="" nextShorttermTargetProb="0.000000" nextShorttermTargetId="0" noCancelNextAttackByAggroChanged="false" msgImmediately="false" msg="0" msgProb="0.000000" activeMoveIdForSkillOnNormalMode="0" activeMoveIdForSkillOnAngerMode="0" normalBehaviorId="1104" angerBehaviorId="2104" />
<Work id="5" desc="회전 이동공격_heavyatk02" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorType="skill" offFlockOnAngerMode="false" preProcess="1" distanceType="1" distanceRate="0.800000" coolTime="30000" isDirectionRevision="false" referenceNextAttackPreprocess="" nextAttackProb="" nextAttackId="" nextShorttermTargetProb="0.000000" nextShorttermTargetId="0" noCancelNextAttackByAggroChanged="false" msgImmediately="false" msg="0" msgProb="0.000000" activeMoveIdForSkillOnNormalMode="0" activeMoveIdForSkillOnAngerMode="0" normalBehaviorId="1105" angerBehaviorId="2105" />
<Work id="6" desc="왼쪽공격_roundatk01" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorType="skill" offFlockOnAngerMode="false" preProcess="IsInSkillAttackRange(1106, 1, 0.8)" distanceType="1" distanceRate="0.800000" coolTime="5000" isDirectionRevision="false" referenceNextAttackPreprocess="" nextAttackProb="" nextAttackId="" nextShorttermTargetProb="0.000000" nextShorttermTargetId="0" noCancelNextAttackByAggroChanged="false" msgImmediately="false" msg="0" msgProb="0.000000" activeMoveIdForSkillOnNormalMode="0" activeMoveIdForSkillOnAngerMode="0" normalBehaviorId="1106" angerBehaviorId="2106" />
<Work id="7" desc="오른쪽공격_roundatk02" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorType="skill" offFlockOnAngerMode="false" preProcess="IsInSkillAttackRange(1107, 1, 0.8)" distanceType="1" distanceRate="0.800000" coolTime="5000" isDirectionRevision="false" referenceNextAttackPreprocess="" nextAttackProb="" nextAttackId="" nextShorttermTargetProb="0.000000" nextShorttermTargetId="0" noCancelNextAttackByAggroChanged="false" msgImmediately="false" msg="0" msgProb="0.000000" activeMoveIdForSkillOnNormalMode="0" activeMoveIdForSkillOnAngerMode="0" normalBehaviorId="1107" angerBehaviorId="2107" />
<Work id="8" desc="뒤공격_backatk" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorType="skill" offFlockOnAngerMode="false" preProcess="1" distanceType="1" distanceRate="0.800000" coolTime="8000" isDirectionRevision="false" referenceNextAttackPreprocess="" nextAttackProb="" nextAttackId="" nextShorttermTargetProb="0.000000" nextShorttermTargetId="0" noCancelNextAttackByAggroChanged="false" msgImmediately="false" msg="0" msgProb="0.000000" activeMoveIdForSkillOnNormalMode="0" activeMoveIdForSkillOnAngerMode="0" normalBehaviorId="1108" angerBehaviorId="2108" />
<Work id="9" desc="광범위공격(중앙제외)_modealram" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorType="skill" offFlockOnAngerMode="false" preProcess="1" distanceType="1" distanceRate="0.800000" coolTime="30000" isDirectionRevision="false" referenceNextAttackPreprocess="" nextAttackProb="" nextAttackId="" nextShorttermTargetProb="0.000000" nextShorttermTargetId="0" noCancelNextAttackByAggroChanged="false" msgImmediately="false" msg="0" msgProb="0.000000" activeMoveIdForSkillOnNormalMode="0" activeMoveIdForSkillOnAngerMode="0" normalBehaviorId="1109" angerBehaviorId="2109" />
<Work id="10" desc="전진공격_activemove" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorType="skill" offFlockOnAngerMode="false" preProcess="1" distanceType="1" distanceRate="0.800000" coolTime="15000" isDirectionRevision="false" referenceNextAttackPreprocess="" nextAttackProb="" nextAttackId="" nextShorttermTargetProb="0.000000" nextShorttermTargetId="0" noCancelNextAttackByAggroChanged="false" msgImmediately="false" msg="0" msgProb="0.000000" activeMoveIdForSkillOnNormalMode="0" activeMoveIdForSkillOnAngerMode="0" normalBehaviorId="1110" angerBehaviorId="2110" />
<Work id="12" desc="이동하기" normalBehaviorType="activeMove" offFlockOnNormalMode="false" angerBehaviorType="activeMove" offFlockOnAngerMode="false" preProcess="1" distanceType="1" distanceRate="0.800000" coolTime="0" isDirectionRevision="false" referenceNextAttackPreprocess="" nextAttackProb="" nextAttackId="" nextShorttermTargetProb="0.000000" nextShorttermTargetId="0" noCancelNextAttackByAggroChanged="false" msgImmediately="false" msg="0" msgProb="0.000000" activeMoveIdForSkillOnNormalMode="0" activeMoveIdForSkillOnAngerMode="0" normalBehaviorId="17" angerBehaviorId="17" />
<Work id="13" desc="돌진모드" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorType="skill" offFlockOnAngerMode="false" preProcess="1" distanceType="1" distanceRate="0.800000" coolTime="1000" isDirectionRevision="false" referenceNextAttackPreprocess="true" nextAttackProb="1.0" nextAttackId="14" nextShorttermTargetProb="0.000000" nextShorttermTargetId="0" noCancelNextAttackByAggroChanged="false" msgImmediately="false" msg="0" msgProb="0.000000" activeMoveIdForSkillOnNormalMode="0" activeMoveIdForSkillOnAngerMode="0" normalBehaviorId="3201" angerBehaviorId="3201" />
<Work id="14" desc="돌진모드 이어가기" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorType="skill" offFlockOnAngerMode="false" preProcess="PcTargetByAreaRandom(1, 240, 1, 1500)" distanceType="1" distanceRate="0.800000" coolTime="1000" isDirectionRevision="false" referenceNextAttackPreprocess="" nextAttackProb="" nextAttackId="" nextShorttermTargetProb="0.000000" nextShorttermTargetId="0" noCancelNextAttackByAggroChanged="false" msgImmediately="false" msg="0" msgProb="0.000000" activeMoveIdForSkillOnNormalMode="0" activeMoveIdForSkillOnAngerMode="0" normalBehaviorId="3202" angerBehaviorId="3202" />
</WorkList>
<TensionList>
<Tension id="1">
<Info workId="1" prob="0.000000" distanceRate="0.800000" />
<Info workId="2" prob="0.000000" distanceRate="0.800000" />
<Info workId="3" prob="0.000000" distanceRate="0.800000" />
<Info workId="4" prob="0.000000" distanceRate="0.800000" />
<Info workId="5" prob="0.000000" distanceRate="0.800000" />
<Info workId="6" prob="0.000000" distanceRate="0.800000" />
<Info workId="7" prob="0.000000" distanceRate="0.800000" />
<Info workId="8" prob="0.000000" distanceRate="0.800000" />
<Info workId="9" prob="0.000000" distanceRate="0.800000" />
<Info workId="10" prob="0.000000" distanceRate="0.800000" />
<Info workId="13" prob="1.000000" distanceRate="0.000000" />
<Info workId="14" prob="0.000000" distanceRate="0.000000" />
<Info workId="12" prob="0.000000" distanceRate="0.800000" />
</Tension>
</TensionList>
</Attack>
<Avoid avoidSkillId="0" cooltime="10000" />
<Cooperation concurrentAttackDuration="5000" sequentialAttackDelay="1000" escapeDuration="3000">
<WorkList>
<Work id="1" desc="" normalBehaviorType="social" offFlockOnNormalMode="false" angerBehaviorType="social" offFlockOnAngerMode="false" preProcess="PcTargetByAggro()" distanceType="2" distanceRate="1.000000" coolTime="1000" isDirectionRevision="false" nextAttackProb="" nextAttackId="" nextShorttermTargetProb="0.000000" nextShorttermTargetId="0" noCancelNextAttackByAggroChanged="false" sendOrderId="1" sendOrderRange="400" sendOrderMaxCount="2" sendOrderRefTarget="0" orderType="normal" formationId="0" msgImmediately="false" msg="0" msgProb="0.000000" activeMoveIdForSkillOnNormalMode="0" activeMoveIdForSkillOnAngerMode="0" normalBehaviorId="0" angerBehaviorId="0" />
</WorkList>
<TensionList>
<Tension id="1">
<Info workId="1" prob="0.000000" distanceRate="0.000000" />
</Tension>
</TensionList>
<ReceiveOrderList>
<ReceiveOrder orderId="1" prob="0.000000" attackId="1" formationCheckTime="0" formationAttackProb="0.000000" formationAttackId="0" />
</ReceiveOrderList>
</Cooperation>
<CounterFlee workId="0" toAnger="false" speedUpRate="1.100000" maxMovingTime="10000" recentHitTime="30000" recentPcBehaviorTime="20000" />
<Idle duration="1000" />
<MonsterFlee hpRate="0.000000" executionRate="0.000000" fleeDistance="1000" shareAggroRange="500" />
<MonsterSummon hpRate="0.000000" executionRate="0.000000" summonNum="1" summonRange="300" summonTemplateId="0" />
<Move targetDistance="100" timeout="5000" />
<PatternList id="1">
<Pattern default="true">
<AngerMode>
<Tension attackTension="1" cooperationTension="1" shorttermTargetTension="1" />
<Incline attackProb="1.000000" cooperationProb="0.000000" shorttermTargetProb="1.000000" avoidProb="0.000000" moveProb="0.000000" socialProb="0.000000" />
</AngerMode>
<NormalMode>
<Tension attackTension="1" cooperationTension="1" shorttermTargetTension="1" />
<Incline attackProb="1.000000" cooperationProb="0.000000" shorttermTargetProb="1.000000" avoidProb="0.000000" moveProb="0.000000" socialProb="0.000000" />
</NormalMode>
</Pattern>
</PatternList>
<ShorttermTarget>
<StTensionList>
<StTension id="1" />
</StTensionList>
<StWorkList />
</ShorttermTarget>
<Social socialMotionId="1" />
</CombatState>
<EventList />
<PeaceState checkInterval="5000" minLeaderDistance="100" maxLeaderDistance="150" followNearUser="false" popupMsg="" msgProb="0.000000" msgInterval="0" followDungeonUser="false" followQuestUser="false" questPatrol="false">
<Buff range="0" coolTime="0" />
<RandomMove moveMinDistance="100" moveMaxDistance="300" probSocial="0.000000" moveRadius="1000" probMove="0.000000" />
</PeaceState>
</Ai>
<Ai id="318" name="물살패턴 1단계">
<CautionState alertRadius="250" rotateTime="10" probAvoid="0.000000" avoidSkill="" alertAngle="360" rotateAngle="45" checkInterval="5000" probActiveMove="0.000000" enable="false" hpResetWhenCombatEnd="true" />
<CombatState watchRotateTime="10" watchRotateAngle="45" playSocialWhenFirstAggro="false" enable="true" hpResetWhenCombatEnd="true">
<AbsolutelyAttack>
<CutAllBehaviorList />
<CutNextAttackList />
<WorkList />
</AbsolutelyAttack>
<AggroChangeAttack nearTargetAttackId="0" showAggroChangeMotionAfterNearTargetAttack="false" distantTargetAttackId="0" showAggroChangeMotionAfterDistantTargetAttack="false" />
<Attack>
<WorkList>
<Work id="1" desc="대기 모션" normalBehaviorId="1" normalBehaviorType="social" offFlockOnNormalMode="false" angerBehaviorId="1" angerBehaviorType="social" offFlockOnAngerMode="false" preProcess="PcTargetByAggro()" distanceType="2" distanceRate="1.000000" coolTime="1000" isDirectionRevision="true" nextAttackProb="" nextAttackId="" referenceNextAttackPreprocess="" nextShorttermTargetProb="0.000000" nextShorttermTargetId="0" noCancelNextAttackByAggroChanged="false" msgImmediately="false" msg="0" msgProb="0.000000" activeMoveIdForSkillOnNormalMode="0" activeMoveIdForSkillOnAngerMode="0" />
<Work id="2" desc="물살 패턴 1단계" normalBehaviorId="1101" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorId="1101" angerBehaviorType="skill" offFlockOnAngerMode="false" preProcess="1" distanceType="1" distanceRate="1.000000" coolTime="45000" isDirectionRevision="false" nextAttackProb="" nextAttackId="" referenceNextAttackPreprocess="" nextShorttermTargetProb="0.000000" nextShorttermTargetId="0" noCancelNextAttackByAggroChanged="false" msgImmediately="false" msg="0" msgProb="0.000000" activeMoveIdForSkillOnNormalMode="0" activeMoveIdForSkillOnAngerMode="0" />
<Work id="6" desc="물살 패턴 1단계 대기" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorType="skill" offFlockOnAngerMode="false" preProcess="1" distanceType="1" distanceRate="0.800000" coolTime="45000" isDirectionRevision="false" referenceNextAttackPreprocess="false" nextAttackProb="1.0" nextAttackId="2" nextShorttermTargetProb="0.000000" nextShorttermTargetId="0" noCancelNextAttackByAggroChanged="false" msgImmediately="false" msg="454005" msgProb="1.000000" activeMoveIdForSkillOnNormalMode="0" activeMoveIdForSkillOnAngerMode="0" normalBehaviorId="1102" angerBehaviorId="1102" />
</WorkList>
<TensionList>
<Tension id="1">
<Info workId="6" prob="1.000000" distanceRate="0.800000" />
<Info workId="2" prob="0.000000" distanceRate="0.800000" />
<Info workId="1" prob="1.000000" distanceRate="1.000000" />
</Tension>
</TensionList>
</Attack>
<Avoid avoidSkillId="0" cooltime="10000" />
<Cooperation concurrentAttackDuration="5000" sequentialAttackDelay="1000" escapeDuration="3000">
<WorkList>
<Work id="1" desc="" normalBehaviorId="1" normalBehaviorType="social" offFlockOnNormalMode="false" angerBehaviorId="1" angerBehaviorType="social" offFlockOnAngerMode="false" preProcess="PcTargetByAggro()" sendOrderId="1" sendOrderRange="400" sendOrderMaxCount="2" sendOrderRefTarget="0" distanceType="2" distanceRate="1.000000" coolTime="1000" isDirectionRevision="true" nextAttackProb="" nextAttackId="" />
</WorkList>
<TensionList>
<Tension id="1">
<Info workId="1" prob="1.000000" distanceRate="1.000000" />
</Tension>
</TensionList>
<ReceiveOrderList>
<ReceiveOrder orderId="1" prob="0.000000" attackId="1" />
</ReceiveOrderList>
</Cooperation>
<CounterFlee workId="0" toAnger="false" speedUpRate="1.100000" maxMovingTime="10000" recentHitTime="30000" recentPcBehaviorTime="20000" />
<Idle duration="1000" />
<MonsterFlee hpRate="0.200000" executionRate="0.100000" fleeDistance="1000" shareAggroRange="500" />
<MonsterSummon hpRate="0.200000" executionRate="0.000000" summonNum="1" summonRange="300" summonTemplateId="0" />
<Move targetDistance="100" timeout="5000" />
<PatternList id="1">
<Pattern default="true">
<AngerMode>
<Tension attackTension="1" cooperationTension="1" shorttermTargetTension="1" />
<Incline attackProb="1.000000" cooperationProb="0.000000" shorttermTargetProb="0.000000" avoidProb="0.000000" moveProb="0.000000" socialProb="0.000000" />
</AngerMode>
<NormalMode>
<Tension attackTension="1" cooperationTension="1" shorttermTargetTension="1" />
<Incline attackProb="1.000000" cooperationProb="0.000000" shorttermTargetProb="0.000000" avoidProb="0.000000" moveProb="0.000000" socialProb="0.000000" />
</NormalMode>
</Pattern>
</PatternList>
<ShorttermTarget>
<StTensionList>
<StTension id="1">
<Info stWorkId="1" prob="0.000000" />
</StTension>
</StTensionList>
<StWorkList>
<StWork id="1" desc="" preProcess="PcTargetByAggro()" immediateAttackId="1" />
</StWorkList>
</ShorttermTarget>
<Social socialMotionId="1" />
</CombatState>
<PeaceState checkInterval="5000" minLeaderDistance="100" maxLeaderDistance="150" followNearUser="false" popupMsg="" msgProb="0.000000" msgInterval="0" followDungeonUser="false" followQuestUser="false" questPatrol="false">
<Buff range="0" coolTime="0" />
<RandomMove moveMinDistance="100" moveMaxDistance="300" probSocial="0.000000" moveRadius="1000" probMove="0.000000" />
</PeaceState>
</Ai>
<Ai id="319" name="물살패턴 2단계">
<CautionState alertRadius="250" rotateTime="10" probAvoid="0.000000" avoidSkill="" alertAngle="360" rotateAngle="45" checkInterval="5000" probActiveMove="0.000000" enable="false" hpResetWhenCombatEnd="true" />
<CombatState watchRotateTime="10" watchRotateAngle="45" playSocialWhenFirstAggro="false" enable="true" hpResetWhenCombatEnd="true">
<AbsolutelyAttack>
<CutAllBehaviorList />
<CutNextAttackList />
<WorkList />
</AbsolutelyAttack>
<AggroChangeAttack nearTargetAttackId="0" showAggroChangeMotionAfterNearTargetAttack="false" distantTargetAttackId="0" showAggroChangeMotionAfterDistantTargetAttack="false" />
<Attack>
<WorkList>
<Work id="1" desc="대기 모션" normalBehaviorId="1" normalBehaviorType="social" offFlockOnNormalMode="false" angerBehaviorId="1" angerBehaviorType="social" offFlockOnAngerMode="false" preProcess="PcTargetByAggro()" distanceType="2" distanceRate="1.000000" coolTime="1000" isDirectionRevision="true" nextAttackProb="" nextAttackId="" referenceNextAttackPreprocess="" nextShorttermTargetProb="0.000000" nextShorttermTargetId="0" noCancelNextAttackByAggroChanged="false" msgImmediately="false" msg="0" msgProb="0.000000" activeMoveIdForSkillOnNormalMode="0" activeMoveIdForSkillOnAngerMode="0" />
<Work id="2" desc="물살 패턴 2단계" normalBehaviorId="1105" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorId="1105" angerBehaviorType="skill" offFlockOnAngerMode="false" preProcess="1" distanceType="1" distanceRate="1.000000" coolTime="45000" isDirectionRevision="false" nextAttackProb="" nextAttackId="" referenceNextAttackPreprocess="false" nextShorttermTargetProb="0.000000" nextShorttermTargetId="0" noCancelNextAttackByAggroChanged="false" msgImmediately="false" msg="0" msgProb="0.000000" activeMoveIdForSkillOnNormalMode="0" activeMoveIdForSkillOnAngerMode="0" />
<Work id="6" desc="물살 패턴 2단계 대기" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorType="skill" offFlockOnAngerMode="false" preProcess="1" distanceType="1" distanceRate="0.800000" coolTime="45000" isDirectionRevision="false" referenceNextAttackPreprocess="false" nextAttackProb="1.0" nextAttackId="2" nextShorttermTargetProb="0.000000" nextShorttermTargetId="0" noCancelNextAttackByAggroChanged="false" msgImmediately="false" msg="454006" msgProb="1.000000" activeMoveIdForSkillOnNormalMode="0" activeMoveIdForSkillOnAngerMode="0" normalBehaviorId="1102" angerBehaviorId="1102" />
</WorkList>
<TensionList>
<Tension id="1">
<Info workId="6" prob="1.000000" distanceRate="0.800000" />
<Info workId="2" prob="0.000000" distanceRate="0.800000" />
<Info workId="1" prob="1.000000" distanceRate="1.000000" />
</Tension>
</TensionList>
</Attack>
<Avoid avoidSkillId="0" cooltime="10000" />
<Cooperation concurrentAttackDuration="5000" sequentialAttackDelay="1000" escapeDuration="3000">
<WorkList>
<Work id="1" desc="" normalBehaviorId="1" normalBehaviorType="social" offFlockOnNormalMode="false" angerBehaviorId="1" angerBehaviorType="social" offFlockOnAngerMode="false" preProcess="PcTargetByAggro()" sendOrderId="1" sendOrderRange="400" sendOrderMaxCount="2" sendOrderRefTarget="0" distanceType="2" distanceRate="1.000000" coolTime="1000" isDirectionRevision="true" nextAttackProb="" nextAttackId="" />
</WorkList>
<TensionList>
<Tension id="1">
<Info workId="1" prob="1.000000" distanceRate="1.000000" />
</Tension>
</TensionList>
<ReceiveOrderList>
<ReceiveOrder orderId="1" prob="0.000000" attackId="1" />
</ReceiveOrderList>
</Cooperation>
<CounterFlee workId="0" toAnger="false" speedUpRate="1.100000" maxMovingTime="10000" recentHitTime="30000" recentPcBehaviorTime="20000" />
<Idle duration="1000" />
<MonsterFlee hpRate="0.200000" executionRate="0.100000" fleeDistance="1000" shareAggroRange="500" />
<MonsterSummon hpRate="0.200000" executionRate="0.000000" summonNum="1" summonRange="300" summonTemplateId="0" />
<Move targetDistance="100" timeout="5000" />
<PatternList id="1">
<Pattern default="true">
<AngerMode>
<Tension attackTension="1" cooperationTension="1" shorttermTargetTension="1" />
<Incline attackProb="1.000000" cooperationProb="0.000000" shorttermTargetProb="0.000000" avoidProb="0.000000" moveProb="0.000000" socialProb="0.000000" />
</AngerMode>
<NormalMode>
<Tension attackTension="1" cooperationTension="1" shorttermTargetTension="1" />
<Incline attackProb="1.000000" cooperationProb="0.000000" shorttermTargetProb="0.000000" avoidProb="0.000000" moveProb="0.000000" socialProb="0.000000" />
</NormalMode>
</Pattern>
</PatternList>
<ShorttermTarget>
<StTensionList>
<StTension id="1">
<Info stWorkId="1" prob="0.000000" />
</StTension>
</StTensionList>
<StWorkList>
<StWork id="1" desc="" preProcess="PcTargetByAggro()" immediateAttackId="1" />
</StWorkList>
</ShorttermTarget>
<Social socialMotionId="1" />
</CombatState>
<PeaceState checkInterval="5000" minLeaderDistance="100" maxLeaderDistance="150" followNearUser="false" popupMsg="" msgProb="0.000000" msgInterval="0" followDungeonUser="false" followQuestUser="false" questPatrol="false">
<Buff range="0" coolTime="0" />
<RandomMove moveMinDistance="100" moveMaxDistance="300" probSocial="0.000000" moveRadius="1000" probMove="0.000000" />
</PeaceState>
</Ai>
<Ai id="320" name="물살패턴 3단계">
<CautionState alertRadius="250" rotateTime="10" probAvoid="0.000000" avoidSkill="" alertAngle="360" rotateAngle="45" checkInterval="5000" probActiveMove="0.000000" enable="false" hpResetWhenCombatEnd="true" />
<CombatState watchRotateTime="10" watchRotateAngle="45" playSocialWhenFirstAggro="false" enable="true" hpResetWhenCombatEnd="true">
<AbsolutelyAttack>
<CutAllBehaviorList />
<CutNextAttackList />
<WorkList />
</AbsolutelyAttack>
<AggroChangeAttack nearTargetAttackId="0" showAggroChangeMotionAfterNearTargetAttack="false" distantTargetAttackId="0" showAggroChangeMotionAfterDistantTargetAttack="false" />
<Attack>
<WorkList>
<Work id="1" desc="대기 모션" normalBehaviorId="1" normalBehaviorType="social" offFlockOnNormalMode="false" angerBehaviorId="1" angerBehaviorType="social" offFlockOnAngerMode="false" preProcess="PcTargetByAggro()" distanceType="2" distanceRate="1.000000" coolTime="1000" isDirectionRevision="true" nextAttackProb="" nextAttackId="" referenceNextAttackPreprocess="" nextShorttermTargetProb="0.000000" nextShorttermTargetId="0" noCancelNextAttackByAggroChanged="false" msgImmediately="false" msg="0" msgProb="0.000000" activeMoveIdForSkillOnNormalMode="0" activeMoveIdForSkillOnAngerMode="0" />
<Work id="2" desc="물살 패턴 3단계" normalBehaviorId="1106" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorId="1106" angerBehaviorType="skill" offFlockOnAngerMode="false" preProcess="1" distanceType="1" distanceRate="1.000000" coolTime="45000" isDirectionRevision="false" nextAttackProb="" nextAttackId="" referenceNextAttackPreprocess="" nextShorttermTargetProb="0.000000" nextShorttermTargetId="0" noCancelNextAttackByAggroChanged="false" msgImmediately="false" msg="0" msgProb="0.000000" activeMoveIdForSkillOnNormalMode="0" activeMoveIdForSkillOnAngerMode="0" />
<Work id="6" desc="물살 패턴 3단계 대기" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorType="skill" offFlockOnAngerMode="false" preProcess="1" distanceType="1" distanceRate="0.800000" coolTime="45000" isDirectionRevision="false" referenceNextAttackPreprocess="false" nextAttackProb="1.0" nextAttackId="2" nextShorttermTargetProb="0.000000" nextShorttermTargetId="0" noCancelNextAttackByAggroChanged="false" msgImmediately="false" msg="454007" msgProb="1.000000" activeMoveIdForSkillOnNormalMode="0" activeMoveIdForSkillOnAngerMode="0" normalBehaviorId="1102" angerBehaviorId="1102" />
</WorkList>
<TensionList>
<Tension id="1">
<Info workId="6" prob="1.000000" distanceRate="0.800000" />
<Info workId="2" prob="0.000000" distanceRate="0.800000" />
<Info workId="1" prob="1.000000" distanceRate="1.000000" />
</Tension>
</TensionList>
</Attack>
<Avoid avoidSkillId="0" cooltime="10000" />
<Cooperation concurrentAttackDuration="5000" sequentialAttackDelay="1000" escapeDuration="3000">
<WorkList>
<Work id="1" desc="" normalBehaviorId="1" normalBehaviorType="social" offFlockOnNormalMode="false" angerBehaviorId="1" angerBehaviorType="social" offFlockOnAngerMode="false" preProcess="PcTargetByAggro()" sendOrderId="1" sendOrderRange="400" sendOrderMaxCount="2" sendOrderRefTarget="0" distanceType="2" distanceRate="1.000000" coolTime="1000" isDirectionRevision="true" nextAttackProb="" nextAttackId="" />
</WorkList>
<TensionList>
<Tension id="1">
<Info workId="1" prob="1.000000" distanceRate="1.000000" />
</Tension>
</TensionList>
<ReceiveOrderList>
<ReceiveOrder orderId="1" prob="0.000000" attackId="1" />
</ReceiveOrderList>
</Cooperation>
<CounterFlee workId="0" toAnger="false" speedUpRate="1.100000" maxMovingTime="10000" recentHitTime="30000" recentPcBehaviorTime="20000" />
<Idle duration="1000" />
<MonsterFlee hpRate="0.200000" executionRate="0.100000" fleeDistance="1000" shareAggroRange="500" />
<MonsterSummon hpRate="0.200000" executionRate="0.000000" summonNum="1" summonRange="300" summonTemplateId="0" />
<Move targetDistance="100" timeout="5000" />
<PatternList id="1">
<Pattern default="true">
<AngerMode>
<Tension attackTension="1" cooperationTension="1" shorttermTargetTension="1" />
<Incline attackProb="1.000000" cooperationProb="0.000000" shorttermTargetProb="0.000000" avoidProb="0.000000" moveProb="0.000000" socialProb="0.000000" />
</AngerMode>
<NormalMode>
<Tension attackTension="1" cooperationTension="1" shorttermTargetTension="1" />
<Incline attackProb="1.000000" cooperationProb="0.000000" shorttermTargetProb="0.000000" avoidProb="0.000000" moveProb="0.000000" socialProb="0.000000" />
</NormalMode>
</Pattern>
</PatternList>
<ShorttermTarget>
<StTensionList>
<StTension id="1">
<Info stWorkId="1" prob="0.000000" />
</StTension>
</StTensionList>
<StWorkList>
<StWork id="1" desc="" preProcess="PcTargetByAggro()" immediateAttackId="1" />
</StWorkList>
</ShorttermTarget>
<Social socialMotionId="1" />
</CombatState>
<PeaceState checkInterval="5000" minLeaderDistance="100" maxLeaderDistance="150" followNearUser="false" popupMsg="" msgProb="0.000000" msgInterval="0" followDungeonUser="false" followQuestUser="false" questPatrol="false">
<Buff range="0" coolTime="0" />
<RandomMove moveMinDistance="100" moveMaxDistance="300" probSocial="0.000000" moveRadius="1000" probMove="0.000000" />
</PeaceState>
</Ai>
<Ai id="321" name="빌리저NPC dummy 1.1">
<CautionState alertRadius="250" rotateTime="10" probAvoid="0.000000" avoidSkill="" alertAngle="360" rotateAngle="45" checkInterval="5000" probActiveMove="0.000000" enable="false" hpResetWhenCombatEnd="true">
<ActiveMove id="0" />
</CautionState>
<CombatState watchRotateTime="10" watchRotateAngle="45" playSocialWhenFirstAggro="false" enable="false">
<Attack>
<WorkList>
<Work id="1" desc="" normalBehaviorId="1" normalBehaviorType="social" offFlockOnNormalMode="false" angerBehaviorId="1" angerBehaviorType="social" offFlockOnAngerMode="false" preProcess="PcTargetByAggro()" distanceType="2" distanceRate="1.000000" coolTime="1000" isDirectionRevision="true" nextAttackProb="" nextAttackId="" />
<Work id="2" desc="" normalBehaviorId="2" normalBehaviorType="social" offFlockOnNormalMode="false" angerBehaviorId="2" angerBehaviorType="social" offFlockOnAngerMode="false" preProcess="PcTargetByAggro()" distanceType="2" distanceRate="1.000000" coolTime="1000" isDirectionRevision="true" nextAttackProb="" nextAttackId="" />
</WorkList>
<TensionList>
<Tension id="1">
<Info workId="1" prob="1.000000" distanceRate="1.000000" />
<Info workId="2" prob="1.000000" distanceRate="1.000000" />
</Tension>
</TensionList>
</Attack>
<Avoid avoidSkillId="0" cooltime="10000" />
<Cooperation concurrentAttackDuration="5000" sequentialAttackDelay="1000" escapeDuration="3000">
<WorkList>
<Work id="1" desc="" normalBehaviorId="1" normalBehaviorType="social" offFlockOnNormalMode="false" angerBehaviorId="1" angerBehaviorType="social" offFlockOnAngerMode="false" preProcess="PcTargetByAggro()" sendOrderId="1" sendOrderRange="400" sendOrderMaxCount="2" sendOrderRefTarget="0" distanceType="2" distanceRate="1.000000" coolTime="1000" isDirectionRevision="true" nextAttackProb="" nextAttackId="" />
</WorkList>
<TensionList>
<Tension id="1">
<Info workId="1" prob="1.000000" distanceRate="1.000000" />
</Tension>
</TensionList>
<ReceiveOrderList>
<ReceiveOrder orderId="1" prob="0.000000" attackId="1" />
</ReceiveOrderList>
</Cooperation>
<CounterFlee workId="2" toAnger="true" speedUpRate="1.100000" maxMovingTime="10000" recentHitTime="30000" recentPcBehaviorTime="20000" />
<Idle duration="1000" />
<MonsterFlee hpRate="0.200000" executionRate="0.100000" fleeDistance="1000" shareAggroRange="500" />
<MonsterSummon hpRate="0.200000" executionRate="0.000000" summonNum="1" summonRange="300" summonTemplateId="0" />
<Move targetDistance="100" timeout="5000" />
<PatternList>
<Pattern default="true">
<AngerMode>
<Tension attackTension="1" cooperationTension="1" shorttermTargetTension="1" />
<Incline attackProb="0.000000" cooperationProb="0.000000" shorttermTargetProb="0.000000" avoidProb="0.000000" moveProb="0.000000" socialProb="0.000000" />
</AngerMode>
<NormalMode>
<Tension attackTension="1" cooperationTension="1" shorttermTargetTension="1" />
<Incline attackProb="0.000000" cooperationProb="0.000000" shorttermTargetProb="0.000000" avoidProb="0.000000" moveProb="0.000000" socialProb="0.000000" />
</NormalMode>
</Pattern>
<Pattern minHpRatio="0.000000" maxHpRatio="0.400000">
<AngerMode>
<Tension attackTension="1" cooperationTension="1" shorttermTargetTension="1" />
<Incline attackProb="0.000000" cooperationProb="0.000000" shorttermTargetProb="0.000000" avoidProb="0.000000" moveProb="0.000000" socialProb="0.000000" />
</AngerMode>
<NormalMode>
<Tension attackTension="1" cooperationTension="1" shorttermTargetTension="1" />
<Incline attackProb="0.000000" cooperationProb="0.000000" shorttermTargetProb="0.000000" avoidProb="0.000000" moveProb="0.000000" socialProb="0.000000" />
</NormalMode>
</Pattern>
</PatternList>
<ShorttermTarget>
<StTensionList>
<StTension id="1">
<Info stWorkId="1" prob="0.000000" />
</StTension>
</StTensionList>
<StWorkList>
<StWork id="1" desc="" preProcess="PcTargetByAggro()" immediateAttackId="1" />
</StWorkList>
</ShorttermTarget>
<Social socialMotionId="1" />
</CombatState>
<PeaceState checkInterval="5000" minLeaderDistance="100" maxLeaderDistance="150" followNearUser="false">
<Buff range="0" coolTime="0" />
<RandomMove moveMinDistance="100" moveMaxDistance="300" probSocial="0.000000" moveRadius="1000" probMove="0.000000" />
</PeaceState>
</Ai>
<Ai id="322" name="빌리저NPC dummy 1.1">
<CautionState alertRadius="250" rotateTime="10" probAvoid="0.000000" avoidSkill="" alertAngle="360" rotateAngle="45" checkInterval="5000" probActiveMove="0.000000" enable="false" hpResetWhenCombatEnd="true">
<ActiveMove id="0" />
</CautionState>
<CombatState watchRotateTime="10" watchRotateAngle="45" playSocialWhenFirstAggro="false" enable="false">
<Attack>
<WorkList>
<Work id="1" desc="" normalBehaviorId="1" normalBehaviorType="social" offFlockOnNormalMode="false" angerBehaviorId="1" angerBehaviorType="social" offFlockOnAngerMode="false" preProcess="PcTargetByAggro()" distanceType="2" distanceRate="1.000000" coolTime="1000" isDirectionRevision="true" nextAttackProb="" nextAttackId="" />
<Work id="2" desc="" normalBehaviorId="2" normalBehaviorType="social" offFlockOnNormalMode="false" angerBehaviorId="2" angerBehaviorType="social" offFlockOnAngerMode="false" preProcess="PcTargetByAggro()" distanceType="2" distanceRate="1.000000" coolTime="1000" isDirectionRevision="true" nextAttackProb="" nextAttackId="" />
</WorkList>
<TensionList>
<Tension id="1">
<Info workId="1" prob="1.000000" distanceRate="1.000000" />
<Info workId="2" prob="1.000000" distanceRate="1.000000" />
</Tension>
</TensionList>
</Attack>
<Avoid avoidSkillId="0" cooltime="10000" />
<Cooperation concurrentAttackDuration="5000" sequentialAttackDelay="1000" escapeDuration="3000">
<WorkList>
<Work id="1" desc="" normalBehaviorId="1" normalBehaviorType="social" offFlockOnNormalMode="false" angerBehaviorId="1" angerBehaviorType="social" offFlockOnAngerMode="false" preProcess="PcTargetByAggro()" sendOrderId="1" sendOrderRange="400" sendOrderMaxCount="2" sendOrderRefTarget="0" distanceType="2" distanceRate="1.000000" coolTime="1000" isDirectionRevision="true" nextAttackProb="" nextAttackId="" />
</WorkList>
<TensionList>
<Tension id="1">
<Info workId="1" prob="1.000000" distanceRate="1.000000" />
</Tension>
</TensionList>
<ReceiveOrderList>
<ReceiveOrder orderId="1" prob="0.000000" attackId="1" />
</ReceiveOrderList>
</Cooperation>
<CounterFlee workId="2" toAnger="true" speedUpRate="1.100000" maxMovingTime="10000" recentHitTime="30000" recentPcBehaviorTime="20000" />
<Idle duration="1000" />
<MonsterFlee hpRate="0.200000" executionRate="0.100000" fleeDistance="1000" shareAggroRange="500" />
<MonsterSummon hpRate="0.200000" executionRate="0.000000" summonNum="1" summonRange="300" summonTemplateId="0" />
<Move targetDistance="100" timeout="5000" />
<PatternList>
<Pattern default="true">
<AngerMode>
<Tension attackTension="1" cooperationTension="1" shorttermTargetTension="1" />
<Incline attackProb="0.000000" cooperationProb="0.000000" shorttermTargetProb="0.000000" avoidProb="0.000000" moveProb="0.000000" socialProb="0.000000" />
</AngerMode>
<NormalMode>
<Tension attackTension="1" cooperationTension="1" shorttermTargetTension="1" />
<Incline attackProb="0.000000" cooperationProb="0.000000" shorttermTargetProb="0.000000" avoidProb="0.000000" moveProb="0.000000" socialProb="0.000000" />
</NormalMode>
</Pattern>
<Pattern minHpRatio="0.000000" maxHpRatio="0.400000">
<AngerMode>
<Tension attackTension="1" cooperationTension="1" shorttermTargetTension="1" />
<Incline attackProb="0.000000" cooperationProb="0.000000" shorttermTargetProb="0.000000" avoidProb="0.000000" moveProb="0.000000" socialProb="0.000000" />
</AngerMode>
<NormalMode>
<Tension attackTension="1" cooperationTension="1" shorttermTargetTension="1" />
<Incline attackProb="0.000000" cooperationProb="0.000000" shorttermTargetProb="0.000000" avoidProb="0.000000" moveProb="0.000000" socialProb="0.000000" />
</NormalMode>
</Pattern>
</PatternList>
<ShorttermTarget>
<StTensionList>
<StTension id="1">
<Info stWorkId="1" prob="0.000000" />
</StTension>
</StTensionList>
<StWorkList>
<StWork id="1" desc="" preProcess="PcTargetByAggro()" immediateAttackId="1" />
</StWorkList>
</ShorttermTarget>
<Social socialMotionId="1" />
</CombatState>
<PeaceState checkInterval="5000" minLeaderDistance="100" maxLeaderDistance="150" followNearUser="false">
<Buff range="0" coolTime="0" />
<RandomMove moveMinDistance="100" moveMaxDistance="300" probSocial="0.000000" moveRadius="1000" probMove="0.000000" />
</PeaceState>
</Ai>
<Ai id="323" name="물살패턴용 전기구체">
<CautionState alertRadius="250" rotateTime="10" probAvoid="0.000000" avoidSkill="" alertAngle="360" rotateAngle="45" checkInterval="5000" probActiveMove="0.000000" enable="false" hpResetWhenCombatEnd="true">
<ActiveMove id="0" />
</CautionState>
<CombatState watchRotateTime="10" watchRotateAngle="45" playSocialWhenFirstAggro="false" enable="true" hpResetWhenCombatEnd="true">
<AbsolutelyAttack>
<CutAllBehaviorList />
<CutNextAttackList />
<WorkList />
</AbsolutelyAttack>
<AggroChangeAttack nearTargetAttackId="0" showAggroChangeMotionAfterNearTargetAttack="false" distantTargetAttackId="0" showAggroChangeMotionAfterDistantTargetAttack="false" />
<Attack>
<WorkList>
<Work id="1" desc="대기동작" normalBehaviorId="1" normalBehaviorType="social" offFlockOnNormalMode="false" angerBehaviorId="1" angerBehaviorType="social" offFlockOnAngerMode="false" preProcess="PcTargetByAggro()" distanceType="2" distanceRate="1.000000" coolTime="1000" isDirectionRevision="true" nextAttackProb="" nextAttackId="" referenceNextAttackPreprocess="" nextShorttermTargetProb="0.000000" nextShorttermTargetId="0" noCancelNextAttackByAggroChanged="false" msgImmediately="false" msg="0" msgProb="0.000000" activeMoveIdForSkillOnNormalMode="0" activeMoveIdForSkillOnAngerMode="0" />
<Work id="2" desc="전기장판 시전" normalBehaviorId="1104" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorId="1104" angerBehaviorType="skill" offFlockOnAngerMode="false" preProcess="PcTargetByAreaRandom(1, 360, 1, 3000)" distanceType="1" distanceRate="1.000000" coolTime="25000" isDirectionRevision="true" nextAttackProb="" nextAttackId="" referenceNextAttackPreprocess="" nextShorttermTargetProb="0.000000" nextShorttermTargetId="0" noCancelNextAttackByAggroChanged="false" msgImmediately="false" msg="0" msgProb="0.000000" activeMoveIdForSkillOnNormalMode="0" activeMoveIdForSkillOnAngerMode="0" />
</WorkList>
<TensionList>
<Tension id="1">
<Info workId="2" prob="1.000000" distanceRate="1.000000" />
<Info workId="1" prob="1.000000" distanceRate="1.000000" />
</Tension>
</TensionList>
</Attack>
<Avoid avoidSkillId="0" cooltime="10000" />
<Cooperation concurrentAttackDuration="5000" sequentialAttackDelay="1000" escapeDuration="3000">
<WorkList>
<Work id="1" desc="" normalBehaviorId="1" normalBehaviorType="social" offFlockOnNormalMode="false" angerBehaviorId="1" angerBehaviorType="social" offFlockOnAngerMode="false" preProcess="PcTargetByAggro()" sendOrderId="1" sendOrderRange="400" sendOrderMaxCount="2" sendOrderRefTarget="0" distanceType="2" distanceRate="1.000000" coolTime="1000" isDirectionRevision="true" nextAttackProb="" nextAttackId="" />
</WorkList>
<TensionList>
<Tension id="1">
<Info workId="1" prob="1.000000" distanceRate="1.000000" />
</Tension>
</TensionList>
<ReceiveOrderList>
<ReceiveOrder orderId="1" prob="0.000000" attackId="1" />
</ReceiveOrderList>
</Cooperation>
<CounterFlee workId="2" toAnger="true" speedUpRate="1.100000" maxMovingTime="10000" recentHitTime="30000" recentPcBehaviorTime="20000" />
<Idle duration="1000" />
<MonsterFlee hpRate="0.200000" executionRate="0.100000" fleeDistance="1000" shareAggroRange="500" />
<MonsterSummon hpRate="0.200000" executionRate="0.000000" summonNum="1" summonRange="300" summonTemplateId="0" />
<Move targetDistance="100" timeout="5000" />
<PatternList>
<Pattern default="true">
<AngerMode>
<Tension attackTension="1" cooperationTension="1" shorttermTargetTension="1" />
<Incline attackProb="0.000000" cooperationProb="0.000000" shorttermTargetProb="0.000000" avoidProb="0.000000" moveProb="0.000000" socialProb="0.000000" />
</AngerMode>
<NormalMode>
<Tension attackTension="1" cooperationTension="1" shorttermTargetTension="1" />
<Incline attackProb="0.000000" cooperationProb="0.000000" shorttermTargetProb="0.000000" avoidProb="0.000000" moveProb="0.000000" socialProb="0.000000" />
</NormalMode>
</Pattern>
<Pattern minHpRatio="0.000000" maxHpRatio="0.400000">
<AngerMode>
<Tension attackTension="1" cooperationTension="1" shorttermTargetTension="1" />
<Incline attackProb="0.000000" cooperationProb="0.000000" shorttermTargetProb="0.000000" avoidProb="0.000000" moveProb="0.000000" socialProb="0.000000" />
</AngerMode>
<NormalMode>
<Tension attackTension="1" cooperationTension="1" shorttermTargetTension="1" />
<Incline attackProb="0.000000" cooperationProb="0.000000" shorttermTargetProb="0.000000" avoidProb="0.000000" moveProb="0.000000" socialProb="0.000000" />
</NormalMode>
</Pattern>
</PatternList>
<ShorttermTarget>
<StTensionList>
<StTension id="1">
<Info stWorkId="1" prob="0.000000" />
</StTension>
</StTensionList>
<StWorkList>
<StWork id="1" desc="" preProcess="PcTargetByAggro()" immediateAttackId="1" />
</StWorkList>
</ShorttermTarget>
<Social socialMotionId="1" />
</CombatState>
<PeaceState checkInterval="5000" minLeaderDistance="100" maxLeaderDistance="150" followNearUser="false" popupMsg="" msgProb="0.000000" msgInterval="0" followDungeonUser="false" followQuestUser="false" questPatrol="false">
<Buff range="0" coolTime="0" />
<RandomMove moveMinDistance="100" moveMaxDistance="300" probSocial="0.000000" moveRadius="1000" probMove="0.000000" />
</PeaceState>
</Ai>
<Ai id="324" name="심해어_물패턴">
<CautionState alertRadius="250" rotateTime="10" probAvoid="0.000000" avoidSkill="" alertAngle="360" rotateAngle="45" checkInterval="5000" probActiveMove="0.000000" enable="false" hpResetWhenCombatEnd="true" />
<CombatState watchRotateTime="10" watchRotateAngle="45" playSocialWhenFirstAggro="false" enable="true" hpResetWhenCombatEnd="true">
<AbsolutelyAttack>
<CutAllBehaviorList />
<CutNextAttackList />
<WorkList />
</AbsolutelyAttack>
<AggroChangeAttack nearTargetAttackId="0" showAggroChangeMotionAfterNearTargetAttack="false" distantTargetAttackId="0" showAggroChangeMotionAfterDistantTargetAttack="false" />
<Attack>
<WorkList>
<Work id="1" desc="대기" normalBehaviorId="1" normalBehaviorType="social" offFlockOnNormalMode="false" angerBehaviorId="1" angerBehaviorType="social" offFlockOnAngerMode="false" preProcess="PcTargetByAggro()" distanceType="2" distanceRate="1.000000" coolTime="1000" isDirectionRevision="true" nextAttackProb="" nextAttackId="" referenceNextAttackPreprocess="" nextShorttermTargetProb="0.000000" nextShorttermTargetId="0" noCancelNextAttackByAggroChanged="false" msgImmediately="false" msg="0" msgProb="0.000000" activeMoveIdForSkillOnNormalMode="0" activeMoveIdForSkillOnAngerMode="0" />
<Work id="2" desc="물패턴1" normalBehaviorId="2101" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorId="2101" angerBehaviorType="skill" offFlockOnAngerMode="false" preProcess="1" distanceType="1" distanceRate="1.000000" coolTime="60000" isDirectionRevision="false" nextAttackProb="" nextAttackId="" referenceNextAttackPreprocess="" nextShorttermTargetProb="0.000000" nextShorttermTargetId="0" noCancelNextAttackByAggroChanged="false" msgImmediately="true" msg="454008" msgProb="1.000000" activeMoveIdForSkillOnNormalMode="0" activeMoveIdForSkillOnAngerMode="0" />
<Work id="3" desc="물패턴2" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorType="skill" offFlockOnAngerMode="false" preProcess="GetCombatTime() &gt; 12000" distanceType="1" distanceRate="0.800000" coolTime="80000" isDirectionRevision="false" referenceNextAttackPreprocess="" nextAttackProb="" nextAttackId="" nextShorttermTargetProb="0.000000" nextShorttermTargetId="0" noCancelNextAttackByAggroChanged="false" msgImmediately="true" msg="454009" msgProb="1.000000" activeMoveIdForSkillOnNormalMode="0" activeMoveIdForSkillOnAngerMode="0" normalBehaviorId="2102" angerBehaviorId="2102" />
<Work id="4" desc="물패턴3" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorType="skill" offFlockOnAngerMode="false" preProcess="1" distanceType="1" distanceRate="0.800000" coolTime="1000" isDirectionRevision="true" referenceNextAttackPreprocess="" nextAttackProb="" nextAttackId="" nextShorttermTargetProb="0.000000" nextShorttermTargetId="0" noCancelNextAttackByAggroChanged="false" msgImmediately="false" msg="0" msgProb="0.000000" activeMoveIdForSkillOnNormalMode="0" activeMoveIdForSkillOnAngerMode="0" normalBehaviorId="2103" angerBehaviorId="2103" />
</WorkList>
<TensionList>
<Tension id="1">
<Info workId="2" prob="1.000000" distanceRate="1.000000" />
<Info workId="3" prob="0.000000" distanceRate="0.800000" />
<Info workId="4" prob="0.000000" distanceRate="0.000000" />
<Info workId="1" prob="1.000000" distanceRate="1.000000" />
</Tension>
<Tension id="2">
<Info workId="3" prob="1.000000" distanceRate="0.800000" />
<Info workId="2" prob="0.000000" distanceRate="0.000000" />
<Info workId="4" prob="0.000000" distanceRate="0.000000" />
<Info workId="1" prob="0.000000" distanceRate="0.000000" />
</Tension>
</TensionList>
</Attack>
<Avoid avoidSkillId="0" cooltime="10000" />
<Cooperation concurrentAttackDuration="5000" sequentialAttackDelay="1000" escapeDuration="3000">
<WorkList>
<Work id="1" desc="" normalBehaviorId="1" normalBehaviorType="social" offFlockOnNormalMode="false" angerBehaviorId="1" angerBehaviorType="social" offFlockOnAngerMode="false" preProcess="PcTargetByAggro()" sendOrderId="1" sendOrderRange="400" sendOrderMaxCount="2" sendOrderRefTarget="0" distanceType="2" distanceRate="1.000000" coolTime="1000" isDirectionRevision="true" nextAttackProb="" nextAttackId="" />
</WorkList>
<TensionList>
<Tension id="1">
<Info workId="1" prob="1.000000" distanceRate="1.000000" />
</Tension>
</TensionList>
<ReceiveOrderList>
<ReceiveOrder orderId="1" prob="0.000000" attackId="1" />
</ReceiveOrderList>
</Cooperation>
<CounterFlee workId="0" toAnger="false" speedUpRate="1.100000" maxMovingTime="10000" recentHitTime="30000" recentPcBehaviorTime="20000" />
<Idle duration="1000" />
<MonsterFlee hpRate="0.200000" executionRate="0.100000" fleeDistance="1000" shareAggroRange="500" />
<MonsterSummon hpRate="0.200000" executionRate="0.000000" summonNum="1" summonRange="300" summonTemplateId="0" />
<Move targetDistance="100" timeout="5000" />
<PatternList id="1">
<Pattern default="true">
<AngerMode>
<Tension attackTension="1" cooperationTension="1" shorttermTargetTension="1" />
<Incline attackProb="1.000000" cooperationProb="0.000000" shorttermTargetProb="0.000000" avoidProb="0.000000" moveProb="0.000000" socialProb="0.000000" />
</AngerMode>
<NormalMode>
<Tension attackTension="1" cooperationTension="1" shorttermTargetTension="1" />
<Incline attackProb="1.000000" cooperationProb="0.000000" shorttermTargetProb="0.000000" avoidProb="0.000000" moveProb="0.000000" socialProb="0.000000" />
</NormalMode>
</Pattern>
</PatternList>
<PatternList id="2">
<Pattern default="true">
<AngerMode>
<Tension attackTension="2" cooperationTension="1" shorttermTargetTension="1" />
<Incline attackProb="1.000000" cooperationProb="0.000000" shorttermTargetProb="0.000000" avoidProb="0.000000" moveProb="0.000000" socialProb="0.000000" />
</AngerMode>
<NormalMode>
<Tension attackTension="2" cooperationTension="1" shorttermTargetTension="1" />
<Incline attackProb="1.000000" cooperationProb="0.000000" shorttermTargetProb="0.000000" avoidProb="0.000000" moveProb="0.000000" socialProb="0.000000" />
</NormalMode>
</Pattern>
</PatternList>
<ShorttermTarget>
<StTensionList>
<StTension id="1">
<Info stWorkId="1" prob="0.000000" />
</StTension>
</StTensionList>
<StWorkList>
<StWork id="1" desc="" preProcess="PcTargetByAggro()" immediateAttackId="1" />
</StWorkList>
</ShorttermTarget>
<Social socialMotionId="1" />
</CombatState>
<PeaceState checkInterval="5000" minLeaderDistance="100" maxLeaderDistance="150" followNearUser="false" popupMsg="" msgProb="0.000000" msgInterval="0" followDungeonUser="false" followQuestUser="false" questPatrol="false">
<Buff range="0" coolTime="0" />
<RandomMove moveMinDistance="100" moveMaxDistance="300" probSocial="0.000000" moveRadius="1000" probMove="0.000000" />
</PeaceState>
</Ai>
<Ai id="325" name="빌리저NPC dummy 1.1">
<CautionState alertRadius="250" rotateTime="10" probAvoid="0.000000" avoidSkill="" alertAngle="360" rotateAngle="45" checkInterval="5000" probActiveMove="0.000000" enable="false" hpResetWhenCombatEnd="true">
<ActiveMove id="0" />
</CautionState>
<CombatState watchRotateTime="10" watchRotateAngle="45" playSocialWhenFirstAggro="false" enable="false">
<Attack>
<WorkList>
<Work id="1" desc="" normalBehaviorId="1" normalBehaviorType="social" offFlockOnNormalMode="false" angerBehaviorId="1" angerBehaviorType="social" offFlockOnAngerMode="false" preProcess="PcTargetByAggro()" distanceType="2" distanceRate="1.000000" coolTime="1000" isDirectionRevision="true" nextAttackProb="" nextAttackId="" />
<Work id="2" desc="" normalBehaviorId="2" normalBehaviorType="social" offFlockOnNormalMode="false" angerBehaviorId="2" angerBehaviorType="social" offFlockOnAngerMode="false" preProcess="PcTargetByAggro()" distanceType="2" distanceRate="1.000000" coolTime="1000" isDirectionRevision="true" nextAttackProb="" nextAttackId="" />
</WorkList>
<TensionList>
<Tension id="1">
<Info workId="1" prob="1.000000" distanceRate="1.000000" />
<Info workId="2" prob="1.000000" distanceRate="1.000000" />
</Tension>
</TensionList>
</Attack>
<Avoid avoidSkillId="0" cooltime="10000" />
<Cooperation concurrentAttackDuration="5000" sequentialAttackDelay="1000" escapeDuration="3000">
<WorkList>
<Work id="1" desc="" normalBehaviorId="1" normalBehaviorType="social" offFlockOnNormalMode="false" angerBehaviorId="1" angerBehaviorType="social" offFlockOnAngerMode="false" preProcess="PcTargetByAggro()" sendOrderId="1" sendOrderRange="400" sendOrderMaxCount="2" sendOrderRefTarget="0" distanceType="2" distanceRate="1.000000" coolTime="1000" isDirectionRevision="true" nextAttackProb="" nextAttackId="" />
</WorkList>
<TensionList>
<Tension id="1">
<Info workId="1" prob="1.000000" distanceRate="1.000000" />
</Tension>
</TensionList>
<ReceiveOrderList>
<ReceiveOrder orderId="1" prob="0.000000" attackId="1" />
</ReceiveOrderList>
</Cooperation>
<CounterFlee workId="2" toAnger="true" speedUpRate="1.100000" maxMovingTime="10000" recentHitTime="30000" recentPcBehaviorTime="20000" />
<Idle duration="1000" />
<MonsterFlee hpRate="0.200000" executionRate="0.100000" fleeDistance="1000" shareAggroRange="500" />
<MonsterSummon hpRate="0.200000" executionRate="0.000000" summonNum="1" summonRange="300" summonTemplateId="0" />
<Move targetDistance="100" timeout="5000" />
<PatternList>
<Pattern default="true">
<AngerMode>
<Tension attackTension="1" cooperationTension="1" shorttermTargetTension="1" />
<Incline attackProb="0.000000" cooperationProb="0.000000" shorttermTargetProb="0.000000" avoidProb="0.000000" moveProb="0.000000" socialProb="0.000000" />
</AngerMode>
<NormalMode>
<Tension attackTension="1" cooperationTension="1" shorttermTargetTension="1" />
<Incline attackProb="0.000000" cooperationProb="0.000000" shorttermTargetProb="0.000000" avoidProb="0.000000" moveProb="0.000000" socialProb="0.000000" />
</NormalMode>
</Pattern>
<Pattern minHpRatio="0.000000" maxHpRatio="0.400000">
<AngerMode>
<Tension attackTension="1" cooperationTension="1" shorttermTargetTension="1" />
<Incline attackProb="0.000000" cooperationProb="0.000000" shorttermTargetProb="0.000000" avoidProb="0.000000" moveProb="0.000000" socialProb="0.000000" />
</AngerMode>
<NormalMode>
<Tension attackTension="1" cooperationTension="1" shorttermTargetTension="1" />
<Incline attackProb="0.000000" cooperationProb="0.000000" shorttermTargetProb="0.000000" avoidProb="0.000000" moveProb="0.000000" socialProb="0.000000" />
</NormalMode>
</Pattern>
</PatternList>
<ShorttermTarget>
<StTensionList>
<StTension id="1">
<Info stWorkId="1" prob="0.000000" />
</StTension>
</StTensionList>
<StWorkList>
<StWork id="1" desc="" preProcess="PcTargetByAggro()" immediateAttackId="1" />
</StWorkList>
</ShorttermTarget>
<Social socialMotionId="1" />
</CombatState>
<PeaceState checkInterval="5000" minLeaderDistance="100" maxLeaderDistance="150" followNearUser="false">
<Buff range="0" coolTime="0" />
<RandomMove moveMinDistance="100" moveMaxDistance="300" probSocial="0.000000" moveRadius="1000" probMove="0.000000" />
</PeaceState>
</Ai>
<Ai id="326" name="빌리저NPC dummy 1.1">
<CautionState alertRadius="250" rotateTime="10" probAvoid="0.000000" avoidSkill="" alertAngle="360" rotateAngle="45" checkInterval="5000" probActiveMove="0.000000" enable="false" hpResetWhenCombatEnd="true">
<ActiveMove id="0" />
</CautionState>
<CombatState watchRotateTime="10" watchRotateAngle="45" playSocialWhenFirstAggro="false" enable="false">
<Attack>
<WorkList>
<Work id="1" desc="" normalBehaviorId="1" normalBehaviorType="social" offFlockOnNormalMode="false" angerBehaviorId="1" angerBehaviorType="social" offFlockOnAngerMode="false" preProcess="PcTargetByAggro()" distanceType="2" distanceRate="1.000000" coolTime="1000" isDirectionRevision="true" nextAttackProb="" nextAttackId="" />
<Work id="2" desc="" normalBehaviorId="2" normalBehaviorType="social" offFlockOnNormalMode="false" angerBehaviorId="2" angerBehaviorType="social" offFlockOnAngerMode="false" preProcess="PcTargetByAggro()" distanceType="2" distanceRate="1.000000" coolTime="1000" isDirectionRevision="true" nextAttackProb="" nextAttackId="" />
</WorkList>
<TensionList>
<Tension id="1">
<Info workId="1" prob="1.000000" distanceRate="1.000000" />
<Info workId="2" prob="1.000000" distanceRate="1.000000" />
</Tension>
</TensionList>
</Attack>
<Avoid avoidSkillId="0" cooltime="10000" />
<Cooperation concurrentAttackDuration="5000" sequentialAttackDelay="1000" escapeDuration="3000">
<WorkList>
<Work id="1" desc="" normalBehaviorId="1" normalBehaviorType="social" offFlockOnNormalMode="false" angerBehaviorId="1" angerBehaviorType="social" offFlockOnAngerMode="false" preProcess="PcTargetByAggro()" sendOrderId="1" sendOrderRange="400" sendOrderMaxCount="2" sendOrderRefTarget="0" distanceType="2" distanceRate="1.000000" coolTime="1000" isDirectionRevision="true" nextAttackProb="" nextAttackId="" />
</WorkList>
<TensionList>
<Tension id="1">
<Info workId="1" prob="1.000000" distanceRate="1.000000" />
</Tension>
</TensionList>
<ReceiveOrderList>
<ReceiveOrder orderId="1" prob="0.000000" attackId="1" />
</ReceiveOrderList>
</Cooperation>
<CounterFlee workId="2" toAnger="true" speedUpRate="1.100000" maxMovingTime="10000" recentHitTime="30000" recentPcBehaviorTime="20000" />
<Idle duration="1000" />
<MonsterFlee hpRate="0.200000" executionRate="0.100000" fleeDistance="1000" shareAggroRange="500" />
<MonsterSummon hpRate="0.200000" executionRate="0.000000" summonNum="1" summonRange="300" summonTemplateId="0" />
<Move targetDistance="100" timeout="5000" />
<PatternList>
<Pattern default="true">
<AngerMode>
<Tension attackTension="1" cooperationTension="1" shorttermTargetTension="1" />
<Incline attackProb="0.000000" cooperationProb="0.000000" shorttermTargetProb="0.000000" avoidProb="0.000000" moveProb="0.000000" socialProb="0.000000" />
</AngerMode>
<NormalMode>
<Tension attackTension="1" cooperationTension="1" shorttermTargetTension="1" />
<Incline attackProb="0.000000" cooperationProb="0.000000" shorttermTargetProb="0.000000" avoidProb="0.000000" moveProb="0.000000" socialProb="0.000000" />
</NormalMode>
</Pattern>
<Pattern minHpRatio="0.000000" maxHpRatio="0.400000">
<AngerMode>
<Tension attackTension="1" cooperationTension="1" shorttermTargetTension="1" />
<Incline attackProb="0.000000" cooperationProb="0.000000" shorttermTargetProb="0.000000" avoidProb="0.000000" moveProb="0.000000" socialProb="0.000000" />
</AngerMode>
<NormalMode>
<Tension attackTension="1" cooperationTension="1" shorttermTargetTension="1" />
<Incline attackProb="0.000000" cooperationProb="0.000000" shorttermTargetProb="0.000000" avoidProb="0.000000" moveProb="0.000000" socialProb="0.000000" />
</NormalMode>
</Pattern>
</PatternList>
<ShorttermTarget>
<StTensionList>
<StTension id="1">
<Info stWorkId="1" prob="0.000000" />
</StTension>
</StTensionList>
<StWorkList>
<StWork id="1" desc="" preProcess="PcTargetByAggro()" immediateAttackId="1" />
</StWorkList>
</ShorttermTarget>
<Social socialMotionId="1" />
</CombatState>
<PeaceState checkInterval="5000" minLeaderDistance="100" maxLeaderDistance="150" followNearUser="false">
<Buff range="0" coolTime="0" />
<RandomMove moveMinDistance="100" moveMaxDistance="300" probSocial="0.000000" moveRadius="1000" probMove="0.000000" />
</PeaceState>
</Ai>
<Ai id="327" name="빌리저NPC dummy 1.1">
<CautionState alertRadius="250" rotateTime="10" probAvoid="0.000000" avoidSkill="" alertAngle="360" rotateAngle="45" checkInterval="5000" probActiveMove="0.000000" enable="false" hpResetWhenCombatEnd="true">
<ActiveMove id="0" />
</CautionState>
<CombatState watchRotateTime="10" watchRotateAngle="45" playSocialWhenFirstAggro="false" enable="false">
<Attack>
<WorkList>
<Work id="1" desc="" normalBehaviorId="1" normalBehaviorType="social" offFlockOnNormalMode="false" angerBehaviorId="1" angerBehaviorType="social" offFlockOnAngerMode="false" preProcess="PcTargetByAggro()" distanceType="2" distanceRate="1.000000" coolTime="1000" isDirectionRevision="true" nextAttackProb="" nextAttackId="" />
<Work id="2" desc="" normalBehaviorId="2" normalBehaviorType="social" offFlockOnNormalMode="false" angerBehaviorId="2" angerBehaviorType="social" offFlockOnAngerMode="false" preProcess="PcTargetByAggro()" distanceType="2" distanceRate="1.000000" coolTime="1000" isDirectionRevision="true" nextAttackProb="" nextAttackId="" />
</WorkList>
<TensionList>
<Tension id="1">
<Info workId="1" prob="1.000000" distanceRate="1.000000" />
<Info workId="2" prob="1.000000" distanceRate="1.000000" />
</Tension>
</TensionList>
</Attack>
<Avoid avoidSkillId="0" cooltime="10000" />
<Cooperation concurrentAttackDuration="5000" sequentialAttackDelay="1000" escapeDuration="3000">
<WorkList>
<Work id="1" desc="" normalBehaviorId="1" normalBehaviorType="social" offFlockOnNormalMode="false" angerBehaviorId="1" angerBehaviorType="social" offFlockOnAngerMode="false" preProcess="PcTargetByAggro()" sendOrderId="1" sendOrderRange="400" sendOrderMaxCount="2" sendOrderRefTarget="0" distanceType="2" distanceRate="1.000000" coolTime="1000" isDirectionRevision="true" nextAttackProb="" nextAttackId="" />
</WorkList>
<TensionList>
<Tension id="1">
<Info workId="1" prob="1.000000" distanceRate="1.000000" />
</Tension>
</TensionList>
<ReceiveOrderList>
<ReceiveOrder orderId="1" prob="0.000000" attackId="1" />
</ReceiveOrderList>
</Cooperation>
<CounterFlee workId="2" toAnger="true" speedUpRate="1.100000" maxMovingTime="10000" recentHitTime="30000" recentPcBehaviorTime="20000" />
<Idle duration="1000" />
<MonsterFlee hpRate="0.200000" executionRate="0.100000" fleeDistance="1000" shareAggroRange="500" />
<MonsterSummon hpRate="0.200000" executionRate="0.000000" summonNum="1" summonRange="300" summonTemplateId="0" />
<Move targetDistance="100" timeout="5000" />
<PatternList>
<Pattern default="true">
<AngerMode>
<Tension attackTension="1" cooperationTension="1" shorttermTargetTension="1" />
<Incline attackProb="0.000000" cooperationProb="0.000000" shorttermTargetProb="0.000000" avoidProb="0.000000" moveProb="0.000000" socialProb="0.000000" />
</AngerMode>
<NormalMode>
<Tension attackTension="1" cooperationTension="1" shorttermTargetTension="1" />
<Incline attackProb="0.000000" cooperationProb="0.000000" shorttermTargetProb="0.000000" avoidProb="0.000000" moveProb="0.000000" socialProb="0.000000" />
</NormalMode>
</Pattern>
<Pattern minHpRatio="0.000000" maxHpRatio="0.400000">
<AngerMode>
<Tension attackTension="1" cooperationTension="1" shorttermTargetTension="1" />
<Incline attackProb="0.000000" cooperationProb="0.000000" shorttermTargetProb="0.000000" avoidProb="0.000000" moveProb="0.000000" socialProb="0.000000" />
</AngerMode>
<NormalMode>
<Tension attackTension="1" cooperationTension="1" shorttermTargetTension="1" />
<Incline attackProb="0.000000" cooperationProb="0.000000" shorttermTargetProb="0.000000" avoidProb="0.000000" moveProb="0.000000" socialProb="0.000000" />
</NormalMode>
</Pattern>
</PatternList>
<ShorttermTarget>
<StTensionList>
<StTension id="1">
<Info stWorkId="1" prob="0.000000" />
</StTension>
</StTensionList>
<StWorkList>
<StWork id="1" desc="" preProcess="PcTargetByAggro()" immediateAttackId="1" />
</StWorkList>
</ShorttermTarget>
<Social socialMotionId="1" />
</CombatState>
<PeaceState checkInterval="5000" minLeaderDistance="100" maxLeaderDistance="150" followNearUser="false">
<Buff range="0" coolTime="0" />
<RandomMove moveMinDistance="100" moveMaxDistance="300" probSocial="0.000000" moveRadius="1000" probMove="0.000000" />
</PeaceState>
</Ai>
<Ai id="328" name="빌리저NPC dummy 1.1">
<CautionState alertRadius="250" rotateTime="10" probAvoid="0.000000" avoidSkill="" alertAngle="360" rotateAngle="45" checkInterval="5000" probActiveMove="0.000000" enable="false" hpResetWhenCombatEnd="true">
<ActiveMove id="0" />
</CautionState>
<CombatState watchRotateTime="10" watchRotateAngle="45" playSocialWhenFirstAggro="false" enable="false">
<Attack>
<WorkList>
<Work id="1" desc="" normalBehaviorId="1" normalBehaviorType="social" offFlockOnNormalMode="false" angerBehaviorId="1" angerBehaviorType="social" offFlockOnAngerMode="false" preProcess="PcTargetByAggro()" distanceType="2" distanceRate="1.000000" coolTime="1000" isDirectionRevision="true" nextAttackProb="" nextAttackId="" />
<Work id="2" desc="" normalBehaviorId="2" normalBehaviorType="social" offFlockOnNormalMode="false" angerBehaviorId="2" angerBehaviorType="social" offFlockOnAngerMode="false" preProcess="PcTargetByAggro()" distanceType="2" distanceRate="1.000000" coolTime="1000" isDirectionRevision="true" nextAttackProb="" nextAttackId="" />
</WorkList>
<TensionList>
<Tension id="1">
<Info workId="1" prob="1.000000" distanceRate="1.000000" />
<Info workId="2" prob="1.000000" distanceRate="1.000000" />
</Tension>
</TensionList>
</Attack>
<Avoid avoidSkillId="0" cooltime="10000" />
<Cooperation concurrentAttackDuration="5000" sequentialAttackDelay="1000" escapeDuration="3000">
<WorkList>
<Work id="1" desc="" normalBehaviorId="1" normalBehaviorType="social" offFlockOnNormalMode="false" angerBehaviorId="1" angerBehaviorType="social" offFlockOnAngerMode="false" preProcess="PcTargetByAggro()" sendOrderId="1" sendOrderRange="400" sendOrderMaxCount="2" sendOrderRefTarget="0" distanceType="2" distanceRate="1.000000" coolTime="1000" isDirectionRevision="true" nextAttackProb="" nextAttackId="" />
</WorkList>
<TensionList>
<Tension id="1">
<Info workId="1" prob="1.000000" distanceRate="1.000000" />
</Tension>
</TensionList>
<ReceiveOrderList>
<ReceiveOrder orderId="1" prob="0.000000" attackId="1" />
</ReceiveOrderList>
</Cooperation>
<CounterFlee workId="2" toAnger="true" speedUpRate="1.100000" maxMovingTime="10000" recentHitTime="30000" recentPcBehaviorTime="20000" />
<Idle duration="1000" />
<MonsterFlee hpRate="0.200000" executionRate="0.100000" fleeDistance="1000" shareAggroRange="500" />
<MonsterSummon hpRate="0.200000" executionRate="0.000000" summonNum="1" summonRange="300" summonTemplateId="0" />
<Move targetDistance="100" timeout="5000" />
<PatternList>
<Pattern default="true">
<AngerMode>
<Tension attackTension="1" cooperationTension="1" shorttermTargetTension="1" />
<Incline attackProb="0.000000" cooperationProb="0.000000" shorttermTargetProb="0.000000" avoidProb="0.000000" moveProb="0.000000" socialProb="0.000000" />
</AngerMode>
<NormalMode>
<Tension attackTension="1" cooperationTension="1" shorttermTargetTension="1" />
<Incline attackProb="0.000000" cooperationProb="0.000000" shorttermTargetProb="0.000000" avoidProb="0.000000" moveProb="0.000000" socialProb="0.000000" />
</NormalMode>
</Pattern>
<Pattern minHpRatio="0.000000" maxHpRatio="0.400000">
<AngerMode>
<Tension attackTension="1" cooperationTension="1" shorttermTargetTension="1" />
<Incline attackProb="0.000000" cooperationProb="0.000000" shorttermTargetProb="0.000000" avoidProb="0.000000" moveProb="0.000000" socialProb="0.000000" />
</AngerMode>
<NormalMode>
<Tension attackTension="1" cooperationTension="1" shorttermTargetTension="1" />
<Incline attackProb="0.000000" cooperationProb="0.000000" shorttermTargetProb="0.000000" avoidProb="0.000000" moveProb="0.000000" socialProb="0.000000" />
</NormalMode>
</Pattern>
</PatternList>
<ShorttermTarget>
<StTensionList>
<StTension id="1">
<Info stWorkId="1" prob="0.000000" />
</StTension>
</StTensionList>
<StWorkList>
<StWork id="1" desc="" preProcess="PcTargetByAggro()" immediateAttackId="1" />
</StWorkList>
</ShorttermTarget>
<Social socialMotionId="1" />
</CombatState>
<PeaceState checkInterval="5000" minLeaderDistance="100" maxLeaderDistance="150" followNearUser="false">
<Buff range="0" coolTime="0" />
<RandomMove moveMinDistance="100" moveMaxDistance="300" probSocial="0.000000" moveRadius="1000" probMove="0.000000" />
</PeaceState>
</Ai>
<Ai id="329" name="거북이_가스패턴">
<CautionState alertRadius="250" rotateTime="10" probAvoid="0.000000" avoidSkill="" alertAngle="360" rotateAngle="45" checkInterval="5000" probActiveMove="0.000000" enable="false" hpResetWhenCombatEnd="true">
</CautionState>
<CombatState watchRotateTime="10" watchRotateAngle="360" playSocialWhenFirstAggro="true" enable="true" hpResetWhenCombatEnd="true">
<AbsolutelyAttack>
<CutAllBehaviorList />
<CutNextAttackList />
<WorkList />
</AbsolutelyAttack>
<AggroChangeAttack nearTargetAttackId="0" showAggroChangeMotionAfterNearTargetAttack="false" distantTargetAttackId="0" showAggroChangeMotionAfterDistantTargetAttack="false" />
<Attack>
<WorkList>
<Work id="1" desc="가스 분출 대기" normalBehaviorId="3101" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorId="3101" angerBehaviorType="skill" offFlockOnAngerMode="false" preProcess="1" distanceType="1" distanceRate="1.000000" coolTime="0" isDirectionRevision="false" nextAttackProb="" nextAttackId="" referenceNextAttackPreprocess="" nextShorttermTargetProb="0.000000" nextShorttermTargetId="0" noCancelNextAttackByAggroChanged="false" msgImmediately="false" msg="0" msgProb="0.000000" activeMoveIdForSkillOnNormalMode="0" activeMoveIdForSkillOnAngerMode="0" />
<Work id="2" desc="가스 분출 발사" normalBehaviorId="3102" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorId="3102" angerBehaviorType="skill" offFlockOnAngerMode="false" preProcess="1" distanceType="1" distanceRate="1.000000" coolTime="30000" isDirectionRevision="false" nextAttackProb="" nextAttackId="" referenceNextAttackPreprocess="" nextShorttermTargetProb="0.000000" nextShorttermTargetId="0" noCancelNextAttackByAggroChanged="false" msgImmediately="false" msg="0" msgProb="0.000000" activeMoveIdForSkillOnNormalMode="0" activeMoveIdForSkillOnAngerMode="0" />
<Work id="4" desc="최초 가스 분출 대기 1" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorType="skill" offFlockOnAngerMode="false" preProcess="1" distanceType="1" distanceRate="1.000000" coolTime="360000" isDirectionRevision="false" referenceNextAttackPreprocess="false" nextAttackProb="1.0" nextAttackId="5" nextShorttermTargetProb="0.000000" nextShorttermTargetId="0" noCancelNextAttackByAggroChanged="false" msgImmediately="false" msg="0" msgProb="0.000000" activeMoveIdForSkillOnNormalMode="0" activeMoveIdForSkillOnAngerMode="0" normalBehaviorId="3101" angerBehaviorId="3101" />
<Work id="5" desc="최초 가스 분출 대기 2" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorType="skill" offFlockOnAngerMode="false" preProcess="1" distanceType="1" distanceRate="1.000000" coolTime="360000" isDirectionRevision="false" referenceNextAttackPreprocess="" nextAttackProb="" nextAttackId="" nextShorttermTargetProb="0.000000" nextShorttermTargetId="0" noCancelNextAttackByAggroChanged="false" msgImmediately="false" msg="0" msgProb="0.000000" activeMoveIdForSkillOnNormalMode="0" activeMoveIdForSkillOnAngerMode="0" normalBehaviorId="3101" angerBehaviorId="3101" />
</WorkList>
<TensionList>
<Tension id="1">
<Info workId="4" prob="1.000000" distanceRate="0.800000" />
<Info workId="5" prob="0.000000" distanceRate="0.000000" />
<Info workId="2" prob="1.000000" distanceRate="1.000000" />
<Info workId="1" prob="1.000000" distanceRate="1.000000" />
</Tension>
</TensionList>
</Attack>
<Avoid avoidSkillId="0" cooltime="10000" />
<Cooperation concurrentAttackDuration="5000" sequentialAttackDelay="1000" escapeDuration="3000">
<WorkList>
<Work id="1" desc="" normalBehaviorId="1" normalBehaviorType="social" offFlockOnNormalMode="false" angerBehaviorId="1" angerBehaviorType="social" offFlockOnAngerMode="false" preProcess="PcTargetByAggro()" sendOrderId="1" sendOrderRange="400" sendOrderMaxCount="2" sendOrderRefTarget="0" distanceType="2" distanceRate="1.000000" coolTime="1000" isDirectionRevision="true" nextAttackProb="" nextAttackId="" nextShorttermTargetProb="0.000000" nextShorttermTargetId="0" noCancelNextAttackByAggroChanged="false" orderType="normal" formationId="0" msgImmediately="false" msg="0" msgProb="0.000000" activeMoveIdForSkillOnNormalMode="0" activeMoveIdForSkillOnAngerMode="0" />
</WorkList>
<TensionList>
<Tension id="1">
<Info workId="1" prob="1.000000" distanceRate="1.000000" />
</Tension>
</TensionList>
<ReceiveOrderList>
<ReceiveOrder orderId="1" prob="0.000000" attackId="1" formationCheckTime="0" formationAttackProb="0.000000" formationAttackId="0" />
</ReceiveOrderList>
</Cooperation>
<CounterFlee workId="0" toAnger="false" speedUpRate="1.100000" maxMovingTime="10000" recentHitTime="30000" recentPcBehaviorTime="20000" />
<Idle duration="1000" />
<MonsterFlee hpRate="0.200000" executionRate="0.100000" fleeDistance="1000" shareAggroRange="500" />
<MonsterSummon hpRate="0.200000" executionRate="0.000000" summonNum="1" summonRange="300" summonTemplateId="0" />
<Move targetDistance="100" timeout="5000" />
<PatternList id="1">
<Pattern default="true">
<AngerMode>
<Tension attackTension="1" cooperationTension="1" shorttermTargetTension="1" />
<Incline attackProb="1.000000" cooperationProb="0.000000" shorttermTargetProb="0.000000" avoidProb="0.000000" moveProb="0.000000" socialProb="0.000000" />
</AngerMode>
<NormalMode>
<Tension attackTension="1" cooperationTension="1" shorttermTargetTension="1" />
<Incline attackProb="1.000000" cooperationProb="0.000000" shorttermTargetProb="0.000000" avoidProb="0.000000" moveProb="0.000000" socialProb="0.000000" />
</NormalMode>
</Pattern>
</PatternList>
<ShorttermTarget>
<StTensionList>
<StTension id="1">
<Info stWorkId="1" prob="0.000000" />
</StTension>
</StTensionList>
<StWorkList>
<StWork id="1" desc="" preProcess="" immediateAttackId="1" coolTime="0" msgImmediately="false" msg="0" msgProb="0.000000" />
</StWorkList>
</ShorttermTarget>
<Social socialMotionId="1" />
</CombatState>
<EventList />
<PeaceState checkInterval="5000" minLeaderDistance="100" maxLeaderDistance="150" followNearUser="false" popupMsg="" msgProb="0.000000" msgInterval="0" followDungeonUser="false" followQuestUser="false" questPatrol="false">
<Buff range="0" coolTime="0" />
<RandomMove moveMinDistance="100" moveMaxDistance="300" probSocial="0.000000" moveRadius="1000" probMove="0.000000" />
</PeaceState>
</Ai>
<Ai id="330" name="카마라">
<CautionState alertRadius="250" rotateTime="10" probAvoid="0.000000" avoidSkill="" alertAngle="360" rotateAngle="50" checkInterval="5000" probActiveMove="0.200000">
<ActiveMove id="0" />
<ActiveMove id="0" />
</CautionState>
<CombatState watchRotateTime="5" watchRotateAngle="100" playSocialWhenFirstAggro="true">
<Attack>
<WorkList>
<Work id="101" desc="일반공격1" normalBehaviorId="1101" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2101" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="2" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="" nextAttackId="" />
<Work id="102" desc="강력한공격 전에 하는 사전동작" normalBehaviorId="1203" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2203" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="2" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="1" nextAttackId="312" />
<Work id="103" desc="일반공격2" normalBehaviorId="1103" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2103" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="2" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="" nextAttackId="" />
<Work id="201" desc="헉헉 모션 50" normalBehaviorId="1201" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="1201" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetHpRatio() &lt; 0.5 AND GetHpRatio() &gt; 0.2" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="" nextAttackId="" />
<Work id="202" desc="헉헉 모션 20" normalBehaviorId="1202" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="1202" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetHpRatio() &lt; 0.2" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="" nextAttackId="" />
<Work id="204" desc="어그로 체인지" normalBehaviorId="1204" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2204" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="" nextAttackId="" />
<Work id="206" desc="무적 방어" normalBehaviorId="1206" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2206" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="" nextAttackId="" />
<Work id="207" desc="사이드워크(좌)_1" normalBehaviorId="1207" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2207" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.500000" nextAttackId="327" />
<Work id="208" desc="사이드워크(우)_1" normalBehaviorId="1208" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2208" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.500000" nextAttackId="328" />
<Work id="250" desc="뒤로도망가는 ActiveMove" normalBehaviorId="4" normalBehaviorType="activeMove" offFlockOnNormalMode="true" angerBehaviorId="4" angerBehaviorType="activeMove" offFlockOnAngerMode="true" preProcess="1" distanceType="2" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="" nextAttackId="" />
<Work id="251" desc="접근하는 ActiveMove" normalBehaviorId="1" normalBehaviorType="activeMove" offFlockOnNormalMode="true" angerBehaviorId="1" angerBehaviorType="activeMove" offFlockOnAngerMode="true" preProcess="1" distanceType="2" distanceRate="1.000000" coolTime="6000" isDirectionRevision="true" nextAttackProb="" nextAttackId="" />
<Work id="312" desc="사전동작에 이어지는 강력한공격" normalBehaviorId="1102" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2102" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="2" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="" nextAttackId="" />
<Work id="327" desc="사이드워크(좌)_2" normalBehaviorId="1207" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2207" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="" nextAttackId="" />
<Work id="328" desc="사이드워크(우)_2" normalBehaviorId="1208" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2208" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="" nextAttackId="" />
<Work id="999" desc="무조건 나가는 공격" normalBehaviorId="1101" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2101" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="2" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="" nextAttackId="" />
</WorkList>
<TensionList>
<Tension id="1">
<Info workId="201" prob="0.500000" distanceRate="0.800000" />
<Info workId="202" prob="0.500000" distanceRate="0.800000" />
<Info workId="207" prob="0.100000" distanceRate="0.800000" />
<Info workId="208" prob="0.100000" distanceRate="0.800000" />
<Info workId="204" prob="0.100000" distanceRate="0.800000" />
<Info workId="206" prob="0.100000" distanceRate="0.800000" />
<Info workId="250" prob="0.100000" distanceRate="0.800000" />
<Info workId="251" prob="0.100000" distanceRate="0.800000" />
<Info workId="101" prob="0.200000" distanceRate="0.800000" />
<Info workId="102" prob="0.200000" distanceRate="0.800000" />
<Info workId="103" prob="0.200000" distanceRate="0.800000" />
<Info workId="312" prob="0.000000" distanceRate="0.800000" />
<Info workId="327" prob="0.000000" distanceRate="0.800000" />
<Info workId="328" prob="0.000000" distanceRate="0.800000" />
<Info workId="999" prob="0.000000" distanceRate="0.800000" />
</Tension>
<Tension id="2">
<Info workId="201" prob="0.000000" distanceRate="0.800000" />
<Info workId="202" prob="0.000000" distanceRate="0.800000" />
<Info workId="102" prob="0.200000" distanceRate="0.800000" />
<Info workId="101" prob="0.200000" distanceRate="0.800000" />
<Info workId="103" prob="0.200000" distanceRate="0.800000" />
<Info workId="204" prob="0.100000" distanceRate="0.800000" />
<Info workId="206" prob="0.100000" distanceRate="0.800000" />
<Info workId="207" prob="0.100000" distanceRate="0.800000" />
<Info workId="208" prob="0.100000" distanceRate="0.800000" />
<Info workId="250" prob="0.100000" distanceRate="0.800000" />
<Info workId="251" prob="0.100000" distanceRate="0.800000" />
<Info workId="312" prob="0.000000" distanceRate="0.800000" />
<Info workId="327" prob="0.000000" distanceRate="0.800000" />
<Info workId="328" prob="0.000000" distanceRate="0.800000" />
<Info workId="999" prob="0.000000" distanceRate="0.800000" />
</Tension>
</TensionList>
</Attack>
<Avoid avoidSkillId="0" cooltime="10000" />
<Cooperation concurrentAttackDuration="10000" sequentialAttackDelay="1000" escapeDuration="3000">
<WorkList>
<Work id="1" desc="10m 이내에 동료가 있으면 10%확률로 동시공격한다." normalBehaviorId="1204" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="1204" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetNpcCountInRange(250) &gt; 1" sendOrderId="1" sendOrderRange="300" sendOrderMaxCount="5" sendOrderRefTarget="1" distanceType="2" distanceRate="1.000000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0" nextAttackId="0" orderType="concurrent" formationId="0" />
<Work id="2" desc="HP가 20% 미만인 PC가 주변에 있으면 10초간 단체지속공격한다" normalBehaviorId="1204" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2204" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="PcTargetByHp(1,360,0,300,0,0.2,0)" sendOrderId="2" sendOrderRange="300" sendOrderMaxCount="5" sendOrderRefTarget="1" distanceType="2" distanceRate="1.000000" coolTime="6000" isDirectionRevision="true" nextAttackProb="" nextAttackId="" orderType="sequential" formationId="0" />
<Work id="3" desc="누킹/캐스팅 계열 스킬을 사용하는 PC가 있으면 양옆으로 찢어지는 포메이션명령 내리기" normalBehaviorId="1204" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2204" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="PcTargetBySkillCategoryUsing(1,360,0,500,13) OR PcTargetBySkillCategoryUsing(1,360,0,500,23)" sendOrderId="3" sendOrderRange="300" sendOrderMaxCount="5" sendOrderRefTarget="1" distanceType="2" distanceRate="1.000000" coolTime="6000" isDirectionRevision="true" nextAttackProb="" nextAttackId="" orderType="formation" formationId="2" />
<Work id="4" desc="다구리 맞으면 명령자 주위로 불러오는 포메이션" normalBehaviorId="1204" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2204" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetDamagedCount(3) &gt; 4" sendOrderId="4" sendOrderRange="300" sendOrderMaxCount="5" sendOrderRefTarget="0" distanceType="2" distanceRate="1.000000" coolTime="6000" isDirectionRevision="true" nextAttackProb="" nextAttackId="" orderType="formation" formationId="1" />
</WorkList>
<TensionList>
<Tension id="1">
<Info workId="1" prob="0.100000" distanceRate="1.000000" />
<Info workId="2" prob="1.000000" distanceRate="1.000000" />
<Info workId="3" prob="1.000000" distanceRate="1.000000" />
<Info workId="4" prob="1.000000" distanceRate="1.000000" />
</Tension>
<Tension id="2">
<Info workId="1" prob="0.100000" distanceRate="1.000000" />
<Info workId="2" prob="1.000000" distanceRate="1.000000" />
<Info workId="3" prob="1.000000" distanceRate="1.000000" />
<Info workId="4" prob="1.000000" distanceRate="1.000000" />
</Tension>
</TensionList>
<ReceiveOrderList>
<ReceiveOrder orderId="1" prob="1.000000" attackId="101" formationCheckTime="0" formationAttackProb="0.000000" formationAttackId="0" />
<ReceiveOrder orderId="2" prob="1.000000" attackId="101" formationCheckTime="0" formationAttackProb="0.000000" formationAttackId="0" />
<ReceiveOrder orderId="3" prob="1.000000" attackId="101" formationCheckTime="4000" formationAttackProb="1.000000" formationAttackId="204" />
<ReceiveOrder orderId="4" prob="1.000000" attackId="208" formationCheckTime="4000" formationAttackProb="1.000000" formationAttackId="204" />
</ReceiveOrderList>
</Cooperation>
<Idle duration="1000" />
<MonsterFlee hpRate="0.000000" executionRate="0.000000" fleeDistance="0" shareAggroRange="0" />
<Move targetDistance="150" timeout="1000" />
<PatternList>
<Pattern default="true">
<AngerMode>
<Tension attackTension="2" cooperationTension="2" shorttermTargetTension="2" />
<Incline attackProb="0.500000" cooperationProb="0.500000" shorttermTargetProb="0.300000" avoidProb="0.000000" moveProb="0.500000" socialProb="0.000000" />
</AngerMode>
<NormalMode>
<Tension attackTension="1" cooperationTension="1" shorttermTargetTension="1" />
<Incline attackProb="0.500000" cooperationProb="0.500000" shorttermTargetProb="0.300000" avoidProb="0.000000" moveProb="0.500000" socialProb="0.000000" />
</NormalMode>
</Pattern>
<Pattern minHpRatio="0.000000" maxHpRatio="0.300000">
<AngerMode>
<Tension attackTension="2" cooperationTension="2" shorttermTargetTension="2" />
<Incline attackProb="0.500000" cooperationProb="0.500000" shorttermTargetProb="0.300000" avoidProb="0.000000" moveProb="0.500000" socialProb="0.000000" />
</AngerMode>
<NormalMode>
<Tension attackTension="1" cooperationTension="1" shorttermTargetTension="1" />
<Incline attackProb="0.500000" cooperationProb="0.500000" shorttermTargetProb="0.300000" avoidProb="0.000000" moveProb="0.500000" socialProb="0.000000" />
</NormalMode>
</Pattern>
</PatternList>
<ShorttermTarget>
<StTensionList>
<StTension id="1">
<Info stWorkId="1" prob="0.500000" />
<Info stWorkId="2" prob="0.500000" />
</StTension>
<StTension id="2">
<Info stWorkId="1" prob="0.500000" />
<Info stWorkId="2" prob="0.500000" />
</StTension>
</StTensionList>
<StWorkList>
<StWork id="1" desc="HP20% 미만일때 100% 도망가기" preProcess="GetHpRatio() &lt; 0.2" immediateAttackId="250" />
<StWork id="2" desc="주변에 리액션이 난 파티원이 있을때 그쪽으로 이동" preProcess="NpcTargetByReaction(1,360,0,500,3)" immediateAttackId="251" />
</StWorkList>
</ShorttermTarget>
<Social socialMotionId="0" />
</CombatState>
<PeaceState checkInterval="5000" minLeaderDistance="100" maxLeaderDistance="200">
<RandomMove moveMinDistance="100" moveMaxDistance="400" probSocial="0.300000" moveRadius="1000" probMove="0.400000">
<Social motionId="1" />
<Social motionId="2" />
</RandomMove>
</PeaceState>
</Ai>
<Ai id="331" name="해파리">
<CautionState alertRadius="250" rotateTime="10" probAvoid="0.000000" avoidSkill="" alertAngle="360" rotateAngle="45" checkInterval="5000" probActiveMove="0.000000" enable="false" hpResetWhenCombatEnd="true" />
<CombatState watchRotateTime="10" watchRotateAngle="45" playSocialWhenFirstAggro="false" enable="true" hpResetWhenCombatEnd="true">
<AbsolutelyAttack>
<CutAllBehaviorList />
<CutNextAttackList />
<WorkList />
</AbsolutelyAttack>
<AggroChangeAttack nearTargetAttackId="0" showAggroChangeMotionAfterNearTargetAttack="false" distantTargetAttackId="0" showAggroChangeMotionAfterDistantTargetAttack="false" />
<Attack>
<WorkList>
<Work id="1" desc="2연타 공격_Atk01" normalBehaviorId="1101" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorId="2101" angerBehaviorType="skill" offFlockOnAngerMode="false" preProcess="PcTargetByAggro()" distanceType="2" distanceRate="1.000000" coolTime="1000" isDirectionRevision="true" nextAttackProb="" nextAttackId="" referenceNextAttackPreprocess="" nextShorttermTargetProb="0.000000" nextShorttermTargetId="0" noCancelNextAttackByAggroChanged="false" msgImmediately="false" msg="0" msgProb="0.000000" activeMoveIdForSkillOnNormalMode="0" activeMoveIdForSkillOnAngerMode="0" />
<Work id="2" desc="전기볼 발사_Atk02" normalBehaviorId="1102" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorId="2102" angerBehaviorType="skill" offFlockOnAngerMode="false" preProcess="PcTargetByAggro()" distanceType="1" distanceRate="1.000000" coolTime="1000" isDirectionRevision="true" nextAttackProb="" nextAttackId="" referenceNextAttackPreprocess="" nextShorttermTargetProb="0.000000" nextShorttermTargetId="0" noCancelNextAttackByAggroChanged="false" msgImmediately="false" msg="0" msgProb="0.000000" activeMoveIdForSkillOnNormalMode="0" activeMoveIdForSkillOnAngerMode="0" />
<Work id="3" desc="회전공격_Atk03" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorType="skill" offFlockOnAngerMode="false" preProcess="PcTargetByAggro()" distanceType="2" distanceRate="0.800000" coolTime="1000" isDirectionRevision="true" referenceNextAttackPreprocess="" nextAttackProb="" nextAttackId="" nextShorttermTargetProb="0.000000" nextShorttermTargetId="0" noCancelNextAttackByAggroChanged="false" msgImmediately="false" msg="0" msgProb="0.000000" activeMoveIdForSkillOnNormalMode="0" activeMoveIdForSkillOnAngerMode="0" normalBehaviorId="1104" angerBehaviorId="2104" />
</WorkList>
<TensionList>
<Tension id="1">
<Info workId="1" prob="1.000000" distanceRate="1.000000" />
<Info workId="3" prob="0.500000" distanceRate="0.800000" />
<Info workId="2" prob="1.000000" distanceRate="1.000000" />
</Tension>
</TensionList>
</Attack>
<Avoid avoidSkillId="0" cooltime="10000" />
<Cooperation concurrentAttackDuration="5000" sequentialAttackDelay="1000" escapeDuration="3000">
<WorkList>
<Work id="1" desc="" normalBehaviorId="1" normalBehaviorType="social" offFlockOnNormalMode="false" angerBehaviorId="1" angerBehaviorType="social" offFlockOnAngerMode="false" preProcess="PcTargetByAggro()" sendOrderId="1" sendOrderRange="400" sendOrderMaxCount="2" sendOrderRefTarget="0" distanceType="2" distanceRate="1.000000" coolTime="1000" isDirectionRevision="true" nextAttackProb="" nextAttackId="" />
</WorkList>
<TensionList>
<Tension id="1">
<Info workId="1" prob="1.000000" distanceRate="1.000000" />
</Tension>
</TensionList>
<ReceiveOrderList>
<ReceiveOrder orderId="1" prob="0.000000" attackId="1" />
</ReceiveOrderList>
</Cooperation>
<CounterFlee workId="0" toAnger="true" speedUpRate="1.100000" maxMovingTime="10000" recentHitTime="30000" recentPcBehaviorTime="20000" />
<Idle duration="1000" />
<MonsterFlee hpRate="0.200000" executionRate="0.100000" fleeDistance="1000" shareAggroRange="500" />
<MonsterSummon hpRate="0.200000" executionRate="0.000000" summonNum="1" summonRange="300" summonTemplateId="0" />
<Move targetDistance="100" timeout="5000" />
<PatternList id="1">
<Pattern default="true">
<AngerMode>
<Tension attackTension="1" cooperationTension="1" shorttermTargetTension="1" />
<Incline attackProb="1.000000" cooperationProb="0.000000" shorttermTargetProb="0.000000" avoidProb="0.000000" moveProb="0.000000" socialProb="0.000000" />
</AngerMode>
<NormalMode>
<Tension attackTension="1" cooperationTension="1" shorttermTargetTension="1" />
<Incline attackProb="1.000000" cooperationProb="0.000000" shorttermTargetProb="0.000000" avoidProb="0.000000" moveProb="0.000000" socialProb="0.000000" />
</NormalMode>
</Pattern>
</PatternList>
<ShorttermTarget>
<StTensionList>
<StTension id="1">
<Info stWorkId="1" prob="0.000000" />
</StTension>
</StTensionList>
<StWorkList>
<StWork id="1" desc="" preProcess="PcTargetByAggro()" immediateAttackId="1" />
</StWorkList>
</ShorttermTarget>
<Social socialMotionId="1" />
</CombatState>
<PeaceState checkInterval="5000" minLeaderDistance="100" maxLeaderDistance="150" followNearUser="false" popupMsg="" msgProb="0.000000" msgInterval="0" followDungeonUser="false" followQuestUser="false" questPatrol="false">
<Buff range="0" coolTime="0" />
<RandomMove moveMinDistance="100" moveMaxDistance="150" probSocial="0.000000" moveRadius="110" probMove="0.500000" />
</PeaceState>
</Ai>
<Ai id="332" name="불가사리">
<CautionState alertRadius="250" rotateTime="5" probAvoid="0.000000" avoidSkill="0" alertAngle="360" rotateAngle="60" checkInterval="5000" probActiveMove="0.200000" enable="true" />
<CombatState watchRotateTime="5" watchRotateAngle="60" playSocialWhenFirstAggro="false" enable="true" hpResetWhenCombatEnd="true">
<AbsolutelyAttack>
<CutAllBehaviorList />
<CutNextAttackList />
<WorkList />
</AbsolutelyAttack>
<AggroChangeAttack nearTargetAttackId="0" showAggroChangeMotionAfterNearTargetAttack="false" distantTargetAttackId="0" showAggroChangeMotionAfterDistantTargetAttack="false" />
<Attack>
<WorkList>
<Work id="101" desc="불가사리_왼발차기" normalBehaviorId="1101" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2101" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="2" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="" referenceNextAttackPreprocess="" nextShorttermTargetProb="0.000000" nextShorttermTargetId="0" noCancelNextAttackByAggroChanged="false" msgImmediately="false" msg="0" msgProb="0.000000" activeMoveIdForSkillOnNormalMode="0" activeMoveIdForSkillOnAngerMode="0" />
<Work id="102" desc="불가사리_오른발차기" normalBehaviorId="1102" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2102" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="2" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="" referenceNextAttackPreprocess="" nextShorttermTargetProb="0.000000" nextShorttermTargetId="0" noCancelNextAttackByAggroChanged="false" msgImmediately="false" msg="0" msgProb="0.000000" activeMoveIdForSkillOnNormalMode="0" activeMoveIdForSkillOnAngerMode="0" />
<Work id="103" desc="불가사리_점프공격" normalBehaviorId="1103" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2103" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="2" distanceRate="0.800000" coolTime="10000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="" referenceNextAttackPreprocess="" nextShorttermTargetProb="0.000000" nextShorttermTargetId="0" noCancelNextAttackByAggroChanged="false" msgImmediately="false" msg="0" msgProb="0.000000" activeMoveIdForSkillOnNormalMode="0" activeMoveIdForSkillOnAngerMode="0" />
<Work id="104" desc="불가사리_브레스공격" normalBehaviorId="1104" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2104" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetTargetDistance() &gt; 150" distanceType="2" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="" referenceNextAttackPreprocess="" nextShorttermTargetProb="0.000000" nextShorttermTargetId="0" noCancelNextAttackByAggroChanged="false" msgImmediately="false" msg="0" msgProb="0.000000" activeMoveIdForSkillOnNormalMode="0" activeMoveIdForSkillOnAngerMode="0" />
<Work id="105" desc="불가사리_회전공격" normalBehaviorId="1105" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2105" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="2" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="" referenceNextAttackPreprocess="" nextShorttermTargetProb="0.000000" nextShorttermTargetId="0" noCancelNextAttackByAggroChanged="false" msgImmediately="false" msg="0" msgProb="0.000000" activeMoveIdForSkillOnNormalMode="0" activeMoveIdForSkillOnAngerMode="0" />
<Work id="106" desc="불가사리_좌걸음" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetHpRatio() &lt; 0.3" distanceType="1" distanceRate="1.000000" coolTime="30000" isDirectionRevision="true" referenceNextAttackPreprocess="" nextAttackProb="" nextAttackId="" nextShorttermTargetProb="0.000000" nextShorttermTargetId="0" noCancelNextAttackByAggroChanged="false" msgImmediately="false" msg="0" msgProb="0.000000" activeMoveIdForSkillOnNormalMode="0" activeMoveIdForSkillOnAngerMode="0" normalBehaviorId="1207" angerBehaviorId="1207" />
<Work id="107" desc="불가사리_우걸음" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetHpRatio() &lt; 0.3" distanceType="1" distanceRate="1.000000" coolTime="30000" isDirectionRevision="true" referenceNextAttackPreprocess="" nextAttackProb="" nextAttackId="" nextShorttermTargetProb="0.000000" nextShorttermTargetId="0" noCancelNextAttackByAggroChanged="false" msgImmediately="false" msg="0" msgProb="0.000000" activeMoveIdForSkillOnNormalMode="0" activeMoveIdForSkillOnAngerMode="0" normalBehaviorId="1208" angerBehaviorId="1208" />
</WorkList>
<TensionList>
<Tension id="1">
<Info workId="104" prob="0.500000" distanceRate="0.800000" />
<Info workId="102" prob="0.500000" distanceRate="0.800000" />
<Info workId="105" prob="0.000000" distanceRate="0.800000" />
<Info workId="103" prob="0.000000" distanceRate="0.800000" />
<Info workId="106" prob="0.300000" distanceRate="1.000000" />
<Info workId="107" prob="0.300000" distanceRate="1.000000" />
<Info workId="101" prob="0.500000" distanceRate="0.800000" />
</Tension>
<Tension id="2">
<Info workId="104" prob="0.500000" distanceRate="0.800000" />
<Info workId="103" prob="0.500000" distanceRate="0.800000" />
<Info workId="105" prob="0.500000" distanceRate="0.800000" />
<Info workId="101" prob="0.300000" distanceRate="0.800000" />
<Info workId="107" prob="0.300000" distanceRate="1.000000" />
<Info workId="106" prob="0.300000" distanceRate="1.000000" />
<Info workId="102" prob="0.500000" distanceRate="0.800000" />
</Tension>
</TensionList>
</Attack>
<Avoid avoidSkillId="0" cooltime="10000" />
<Cooperation concurrentAttackDuration="10000" sequentialAttackDelay="1000" escapeDuration="3000">
<WorkList />
<TensionList>
<Tension id="1" />
</TensionList>
<ReceiveOrderList />
</Cooperation>
<CounterFlee workId="105" toAnger="true" speedUpRate="1.800000" maxMovingTime="60000" recentHitTime="30000" recentPcBehaviorTime="20000" />
<Idle duration="1000" />
<MonsterFlee hpRate="0.000000" executionRate="0.000000" fleeDistance="0" shareAggroRange="0" />
<MonsterSummon hpRate="0.000000" executionRate="0.000000" summonNum="0" summonRange="0" summonTemplateId="0" />
<Move targetDistance="150" timeout="1000" />
<PatternList id="1">
<Pattern default="true">
<AngerMode>
<Tension attackTension="2" cooperationTension="1" shorttermTargetTension="1" />
<Incline attackProb="1.000000" cooperationProb="0.000000" shorttermTargetProb="0.000000" avoidProb="0.000000" moveProb="0.000000" socialProb="0.000000" />
</AngerMode>
<NormalMode>
<Tension attackTension="1" cooperationTension="1" shorttermTargetTension="1" />
<Incline attackProb="1.000000" cooperationProb="0.000000" shorttermTargetProb="0.000000" avoidProb="0.000000" moveProb="0.000000" socialProb="0.000000" />
</NormalMode>
</Pattern>
</PatternList>
<ShorttermTarget>
<StTensionList>
<StTension id="1" />
</StTensionList>
<StWorkList />
</ShorttermTarget>
<Social socialMotionId="1" />
</CombatState>
<PeaceState checkInterval="5000" minLeaderDistance="100" maxLeaderDistance="200" popupMsg="" msgProb="0.000000" msgInterval="0" followNearUser="false" followDungeonUser="false" followQuestUser="false" questPatrol="false">
<Buff range="0" coolTime="0" />
<RandomMove moveMinDistance="50" moveMaxDistance="150" probSocial="0.500000" moveRadius="200" probMove="0.500000">
<Social motionId="1" />
<Social motionId="8" />
</RandomMove>
</PeaceState>
</Ai>
<Ai id="333" name="사념전파체">
<CautionState alertRadius="250" rotateTime="5" probAvoid="0.000000" avoidSkill="0" alertAngle="360" rotateAngle="60" checkInterval="5000" probActiveMove="0.000000" enable="true" hpResetWhenCombatEnd="true" />
<CombatState watchRotateTime="5" watchRotateAngle="60" playSocialWhenFirstAggro="false" enable="true" hpResetWhenCombatEnd="true">
<AbsolutelyAttack>
<CutAllBehaviorList />
<CutNextAttackList />
<WorkList />
</AbsolutelyAttack>
<AggroChangeAttack nearTargetAttackId="0" showAggroChangeMotionAfterNearTargetAttack="false" distantTargetAttackId="0" showAggroChangeMotionAfterDistantTargetAttack="false" />
<Attack>
<WorkList>
<Work id="1" desc="사념전파체_직경100uu범위번개공격_Atk01_노멀/분노공용" normalBehaviorId="1102" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="1102" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="0.800000" coolTime="1000" isDirectionRevision="false" nextAttackProb="1.000000" nextAttackId="103" msgImmediately="false" msg="0" msgProb="0.000000" referenceNextAttackPreprocess="false" nextShorttermTargetProb="0.000000" nextShorttermTargetId="0" noCancelNextAttackByAggroChanged="false" activeMoveIdForSkillOnNormalMode="0" activeMoveIdForSkillOnAngerMode="0" />
<Work id="2" desc="사념전파체_직경100uu범위번개공격_Atk01_노멀/분노공용" normalBehaviorId="1102" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="1102" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="0.800000" coolTime="1000" isDirectionRevision="false" nextAttackProb="1.000000" nextAttackId="104" msgImmediately="false" msg="0" msgProb="0.000000" referenceNextAttackPreprocess="false" nextShorttermTargetProb="0.000000" nextShorttermTargetId="0" noCancelNextAttackByAggroChanged="false" activeMoveIdForSkillOnNormalMode="0" activeMoveIdForSkillOnAngerMode="0" />
<Work id="3" desc="사념전파체_직경100uu범위번개공격_Atk01_노멀/분노공용" normalBehaviorId="1102" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="1102" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="0.800000" coolTime="1000" isDirectionRevision="false" nextAttackProb="1.000000" nextAttackId="105" msgImmediately="false" msg="0" msgProb="0.000000" referenceNextAttackPreprocess="false" nextShorttermTargetProb="0.000000" nextShorttermTargetId="0" noCancelNextAttackByAggroChanged="false" activeMoveIdForSkillOnNormalMode="0" activeMoveIdForSkillOnAngerMode="0" />
<Work id="4" desc="사념전파체_직경100uu범위번개공격_Atk01_노멀/분노공용" normalBehaviorId="1102" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="1102" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="0.800000" coolTime="1000" isDirectionRevision="false" nextAttackProb="1.000000" nextAttackId="106" msgImmediately="false" msg="0" msgProb="0.000000" referenceNextAttackPreprocess="false" nextShorttermTargetProb="0.000000" nextShorttermTargetId="0" noCancelNextAttackByAggroChanged="false" activeMoveIdForSkillOnNormalMode="0" activeMoveIdForSkillOnAngerMode="0" />
<Work id="5" desc="사념전파체_직경100uu범위번개공격_Atk01_노멀/분노공용" normalBehaviorId="1102" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="1102" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="0.800000" coolTime="1000" isDirectionRevision="false" nextAttackProb="1.000000" nextAttackId="107" msgImmediately="false" msg="0" msgProb="0.000000" referenceNextAttackPreprocess="false" nextShorttermTargetProb="0.000000" nextShorttermTargetId="0" noCancelNextAttackByAggroChanged="false" activeMoveIdForSkillOnNormalMode="0" activeMoveIdForSkillOnAngerMode="0" />
<Work id="6" desc="사념전파체_직경100uu범위번개공격_Atk01_노멀/분노공용" normalBehaviorId="1102" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="1102" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="0.800000" coolTime="1000" isDirectionRevision="false" nextAttackProb="1.000000" nextAttackId="7" msgImmediately="false" msg="0" msgProb="0.000000" referenceNextAttackPreprocess="false" nextShorttermTargetProb="0.000000" nextShorttermTargetId="0" noCancelNextAttackByAggroChanged="false" activeMoveIdForSkillOnNormalMode="0" activeMoveIdForSkillOnAngerMode="0" />
<Work id="7" desc="사념전파체_직경100uu범위번개공격_Atk01_노멀/분노공용" normalBehaviorId="1102" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="1102" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="0.800000" coolTime="1000" isDirectionRevision="false" nextAttackProb="1.000000" nextAttackId="109" msgImmediately="false" msg="0" msgProb="0.000000" referenceNextAttackPreprocess="false" nextShorttermTargetProb="0.000000" nextShorttermTargetId="0" noCancelNextAttackByAggroChanged="false" activeMoveIdForSkillOnNormalMode="0" activeMoveIdForSkillOnAngerMode="0" />
<Work id="8" desc="사념전파체_직경100uu범위번개공격_Atk01_노멀/분노공용" normalBehaviorId="1102" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="1102" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="0.800000" coolTime="1000" isDirectionRevision="false" nextAttackProb="1.000000" nextAttackId="110" msgImmediately="false" msg="0" msgProb="0.000000" referenceNextAttackPreprocess="false" nextShorttermTargetProb="0.000000" nextShorttermTargetId="0" noCancelNextAttackByAggroChanged="false" activeMoveIdForSkillOnNormalMode="0" activeMoveIdForSkillOnAngerMode="0" />
<Work id="9" desc="사념전파체_직경100uu범위번개공격_Atk01_노멀/분노공용" normalBehaviorId="1102" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="1102" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="0.800000" coolTime="1000" isDirectionRevision="false" nextAttackProb="1.000000" nextAttackId="111" msgImmediately="false" msg="0" msgProb="0.000000" referenceNextAttackPreprocess="false" nextShorttermTargetProb="0.000000" nextShorttermTargetId="0" noCancelNextAttackByAggroChanged="false" activeMoveIdForSkillOnNormalMode="0" activeMoveIdForSkillOnAngerMode="0" />
<Work id="11" desc="사념전파체_직경100uu범위번개공격_Atk01_노멀/분노공용" normalBehaviorId="1102" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="1102" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="0.800000" coolTime="1000" isDirectionRevision="false" nextAttackProb="1.000000" nextAttackId="102" msgImmediately="false" msg="0" msgProb="0.000000" referenceNextAttackPreprocess="false" nextShorttermTargetProb="0.000000" nextShorttermTargetId="0" noCancelNextAttackByAggroChanged="false" activeMoveIdForSkillOnNormalMode="0" activeMoveIdForSkillOnAngerMode="0" />
<Work id="12" desc="사념전파체_직경100uu범위번개공격_Atk01_노멀/분노공용" normalBehaviorId="1102" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="1102" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="0.800000" coolTime="1000" isDirectionRevision="false" nextAttackProb="1.000000" nextAttackId="118" msgImmediately="false" msg="0" msgProb="0.000000" referenceNextAttackPreprocess="false" nextShorttermTargetProb="0.000000" nextShorttermTargetId="0" noCancelNextAttackByAggroChanged="false" activeMoveIdForSkillOnNormalMode="0" activeMoveIdForSkillOnAngerMode="0" />
<Work id="13" desc="사념전파체_직경100uu범위번개공격_Atk01_노멀/분노공용" normalBehaviorId="1102" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="1102" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="0.800000" coolTime="1000" isDirectionRevision="false" nextAttackProb="1.000000" nextAttackId="117" msgImmediately="false" msg="0" msgProb="0.000000" referenceNextAttackPreprocess="false" nextShorttermTargetProb="0.000000" nextShorttermTargetId="0" noCancelNextAttackByAggroChanged="false" activeMoveIdForSkillOnNormalMode="0" activeMoveIdForSkillOnAngerMode="0" />
<Work id="14" desc="사념전파체_직경100uu범위번개공격_Atk01_노멀/분노공용" normalBehaviorId="1102" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="1102" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="0.800000" coolTime="1000" isDirectionRevision="false" nextAttackProb="1.000000" nextAttackId="116" msgImmediately="false" msg="0" msgProb="0.000000" referenceNextAttackPreprocess="false" nextShorttermTargetProb="0.000000" nextShorttermTargetId="0" noCancelNextAttackByAggroChanged="false" activeMoveIdForSkillOnNormalMode="0" activeMoveIdForSkillOnAngerMode="0" />
<Work id="15" desc="사념전파체_직경100uu범위번개공격_Atk01_노멀/분노공용" normalBehaviorId="1102" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="1102" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="0.800000" coolTime="1000" isDirectionRevision="false" nextAttackProb="1.000000" nextAttackId="115" msgImmediately="false" msg="0" msgProb="0.000000" referenceNextAttackPreprocess="false" nextShorttermTargetProb="0.000000" nextShorttermTargetId="0" noCancelNextAttackByAggroChanged="false" activeMoveIdForSkillOnNormalMode="0" activeMoveIdForSkillOnAngerMode="0" />
<Work id="16" desc="사념전파체_직경100uu범위번개공격_Atk01_노멀/분노공용" normalBehaviorId="1102" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="1102" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="0.800000" coolTime="1000" isDirectionRevision="false" nextAttackProb="1.000000" nextAttackId="114" msgImmediately="false" msg="0" msgProb="0.000000" referenceNextAttackPreprocess="false" nextShorttermTargetProb="0.000000" nextShorttermTargetId="0" noCancelNextAttackByAggroChanged="false" activeMoveIdForSkillOnNormalMode="0" activeMoveIdForSkillOnAngerMode="0" />
<Work id="17" desc="사념전파체_직경100uu범위번개공격_Atk01_노멀/분노공용" normalBehaviorId="1102" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="1102" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="0.800000" coolTime="1000" isDirectionRevision="false" nextAttackProb="1.000000" nextAttackId="113" msgImmediately="false" msg="0" msgProb="0.000000" referenceNextAttackPreprocess="false" nextShorttermTargetProb="0.000000" nextShorttermTargetId="0" noCancelNextAttackByAggroChanged="false" activeMoveIdForSkillOnNormalMode="0" activeMoveIdForSkillOnAngerMode="0" />
<Work id="18" desc="사념전파체_직경100uu범위번개공격_Atk01_노멀/분노공용" normalBehaviorId="1102" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="1102" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="0.800000" coolTime="1000" isDirectionRevision="false" nextAttackProb="1.000000" nextAttackId="112" msgImmediately="false" msg="0" msgProb="0.000000" referenceNextAttackPreprocess="false" nextShorttermTargetProb="0.000000" nextShorttermTargetId="0" noCancelNextAttackByAggroChanged="false" activeMoveIdForSkillOnNormalMode="0" activeMoveIdForSkillOnAngerMode="0" />
<Work id="101" desc="사념전파체_직경100uu범위번개공격_Atk01_노멀/분노공용" normalBehaviorId="1102" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="1102" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="0.800000" coolTime="1000" isDirectionRevision="false" nextAttackProb="1.000000" nextAttackId="102" msgImmediately="false" msg="0" msgProb="0.000000" referenceNextAttackPreprocess="false" nextShorttermTargetProb="0.000000" nextShorttermTargetId="0" noCancelNextAttackByAggroChanged="false" activeMoveIdForSkillOnNormalMode="0" activeMoveIdForSkillOnAngerMode="0" />
<Work id="102" desc="이동 1회" normalBehaviorType="activeMove" offFlockOnNormalMode="false" angerBehaviorType="activeMove" offFlockOnAngerMode="false" preProcess="1" distanceType="1" distanceRate="0.800000" coolTime="1000" isDirectionRevision="false" referenceNextAttackPreprocess="false" nextAttackProb="1.0" nextAttackId="1" nextShorttermTargetProb="0.000000" nextShorttermTargetId="0" noCancelNextAttackByAggroChanged="false" msgImmediately="false" msg="0" msgProb="0.000000" activeMoveIdForSkillOnNormalMode="0" activeMoveIdForSkillOnAngerMode="0" normalBehaviorId="22" angerBehaviorId="22" />
<Work id="103" desc="이동 2회" normalBehaviorType="activeMove" offFlockOnNormalMode="false" angerBehaviorType="activeMove" offFlockOnAngerMode="false" preProcess="1" distanceType="1" distanceRate="0.800000" coolTime="1000" isDirectionRevision="false" referenceNextAttackPreprocess="false" nextAttackProb="1.0" nextAttackId="2" nextShorttermTargetProb="0.000000" nextShorttermTargetId="0" noCancelNextAttackByAggroChanged="false" msgImmediately="false" msg="0" msgProb="0.000000" activeMoveIdForSkillOnNormalMode="0" activeMoveIdForSkillOnAngerMode="0" normalBehaviorId="23" angerBehaviorId="23" />
<Work id="104" desc="이동 3회" normalBehaviorType="activeMove" offFlockOnNormalMode="false" angerBehaviorType="activeMove" offFlockOnAngerMode="false" preProcess="1" distanceType="1" distanceRate="0.800000" coolTime="1000" isDirectionRevision="false" referenceNextAttackPreprocess="false" nextAttackProb="1.0" nextAttackId="3" nextShorttermTargetProb="0.000000" nextShorttermTargetId="0" noCancelNextAttackByAggroChanged="false" msgImmediately="false" msg="0" msgProb="0.000000" activeMoveIdForSkillOnNormalMode="0" activeMoveIdForSkillOnAngerMode="0" normalBehaviorId="24" angerBehaviorId="25" />
<Work id="105" desc="이동 4회" normalBehaviorType="activeMove" offFlockOnNormalMode="false" angerBehaviorType="activeMove" offFlockOnAngerMode="false" preProcess="1" distanceType="1" distanceRate="0.800000" coolTime="1000" isDirectionRevision="false" referenceNextAttackPreprocess="false" nextAttackProb="1.0" nextAttackId="4" nextShorttermTargetProb="0.000000" nextShorttermTargetId="0" noCancelNextAttackByAggroChanged="false" msgImmediately="false" msg="0" msgProb="0.000000" activeMoveIdForSkillOnNormalMode="0" activeMoveIdForSkillOnAngerMode="0" normalBehaviorId="25" angerBehaviorId="25" />
<Work id="106" desc="이동 5회" normalBehaviorType="activeMove" offFlockOnNormalMode="false" angerBehaviorType="activeMove" offFlockOnAngerMode="false" preProcess="1" distanceType="1" distanceRate="0.800000" coolTime="1000" isDirectionRevision="false" referenceNextAttackPreprocess="false" nextAttackProb="1.0" nextAttackId="5" nextShorttermTargetProb="0.000000" nextShorttermTargetId="0" noCancelNextAttackByAggroChanged="false" msgImmediately="false" msg="0" msgProb="0.000000" activeMoveIdForSkillOnNormalMode="0" activeMoveIdForSkillOnAngerMode="0" normalBehaviorId="26" angerBehaviorId="26" />
<Work id="107" desc="이동 6회" normalBehaviorType="activeMove" offFlockOnNormalMode="false" angerBehaviorType="activeMove" offFlockOnAngerMode="false" preProcess="1" distanceType="1" distanceRate="0.800000" coolTime="1000" isDirectionRevision="false" referenceNextAttackPreprocess="false" nextAttackProb="1.0" nextAttackId="6" nextShorttermTargetProb="0.000000" nextShorttermTargetId="0" noCancelNextAttackByAggroChanged="false" msgImmediately="false" msg="0" msgProb="0.000000" activeMoveIdForSkillOnNormalMode="0" activeMoveIdForSkillOnAngerMode="0" normalBehaviorId="27" angerBehaviorId="27" />
<Work id="108" desc="이동 7회" normalBehaviorType="activeMove" offFlockOnNormalMode="false" angerBehaviorType="activeMove" offFlockOnAngerMode="false" preProcess="1" distanceType="1" distanceRate="0.800000" coolTime="1000" isDirectionRevision="false" referenceNextAttackPreprocess="false" nextAttackProb="1.0" nextAttackId="7" nextShorttermTargetProb="0.000000" nextShorttermTargetId="0" noCancelNextAttackByAggroChanged="false" msgImmediately="false" msg="0" msgProb="0.000000" activeMoveIdForSkillOnNormalMode="0" activeMoveIdForSkillOnAngerMode="0" normalBehaviorId="28" angerBehaviorId="28" />
<Work id="109" desc="이동 8회" normalBehaviorType="activeMove" offFlockOnNormalMode="false" angerBehaviorType="activeMove" offFlockOnAngerMode="false" preProcess="1" distanceType="1" distanceRate="0.800000" coolTime="1000" isDirectionRevision="false" referenceNextAttackPreprocess="" nextAttackProb="1.0" nextAttackId="8" nextShorttermTargetProb="0.000000" nextShorttermTargetId="0" noCancelNextAttackByAggroChanged="false" msgImmediately="false" msg="0" msgProb="0.000000" activeMoveIdForSkillOnNormalMode="0" activeMoveIdForSkillOnAngerMode="0" normalBehaviorId="29" angerBehaviorId="29" />
<Work id="110" desc="이동 9회" normalBehaviorType="activeMove" offFlockOnNormalMode="false" angerBehaviorType="activeMove" offFlockOnAngerMode="false" preProcess="1" distanceType="1" distanceRate="0.800000" coolTime="1000" isDirectionRevision="false" referenceNextAttackPreprocess="false" nextAttackProb="1.0" nextAttackId="9" nextShorttermTargetProb="0.000000" nextShorttermTargetId="0" noCancelNextAttackByAggroChanged="false" msgImmediately="false" msg="0" msgProb="0.000000" activeMoveIdForSkillOnNormalMode="0" activeMoveIdForSkillOnAngerMode="0" normalBehaviorId="30" angerBehaviorId="30" />
<Work id="111" desc="돌아가기 8회" normalBehaviorType="activeMove" offFlockOnNormalMode="false" angerBehaviorType="activeMove" offFlockOnAngerMode="false" preProcess="1" distanceType="1" distanceRate="0.800000" coolTime="1000" isDirectionRevision="false" referenceNextAttackPreprocess="false" nextAttackProb="1.0" nextAttackId="18" nextShorttermTargetProb="0.000000" nextShorttermTargetId="0" noCancelNextAttackByAggroChanged="false" msgImmediately="false" msg="0" msgProb="0.000000" activeMoveIdForSkillOnNormalMode="0" activeMoveIdForSkillOnAngerMode="0" normalBehaviorId="29" angerBehaviorId="29" />
<Work id="112" desc="돌아가기 7회" normalBehaviorType="activeMove" offFlockOnNormalMode="false" angerBehaviorType="activeMove" offFlockOnAngerMode="false" preProcess="1" distanceType="1" distanceRate="0.800000" coolTime="1000" isDirectionRevision="false" referenceNextAttackPreprocess="false" nextAttackProb="1.0" nextAttackId="17" nextShorttermTargetProb="0.000000" nextShorttermTargetId="0" noCancelNextAttackByAggroChanged="false" msgImmediately="false" msg="0" msgProb="0.000000" activeMoveIdForSkillOnNormalMode="0" activeMoveIdForSkillOnAngerMode="0" normalBehaviorId="28" angerBehaviorId="28" />
<Work id="113" desc="돌아가기 6회" normalBehaviorType="activeMove" offFlockOnNormalMode="false" angerBehaviorType="activeMove" offFlockOnAngerMode="false" preProcess="1" distanceType="1" distanceRate="0.800000" coolTime="1000" isDirectionRevision="false" referenceNextAttackPreprocess="false" nextAttackProb="1.0" nextAttackId="16" nextShorttermTargetProb="0.000000" nextShorttermTargetId="0" noCancelNextAttackByAggroChanged="false" msgImmediately="false" msg="0" msgProb="0.000000" activeMoveIdForSkillOnNormalMode="0" activeMoveIdForSkillOnAngerMode="0" normalBehaviorId="27" angerBehaviorId="27" />
<Work id="114" desc="돌아가기 5회" normalBehaviorType="activeMove" offFlockOnNormalMode="false" angerBehaviorType="activeMove" offFlockOnAngerMode="false" preProcess="1" distanceType="1" distanceRate="0.800000" coolTime="1000" isDirectionRevision="false" referenceNextAttackPreprocess="false" nextAttackProb="1.0" nextAttackId="15" nextShorttermTargetProb="0.000000" nextShorttermTargetId="0" noCancelNextAttackByAggroChanged="false" msgImmediately="false" msg="0" msgProb="0.000000" activeMoveIdForSkillOnNormalMode="0" activeMoveIdForSkillOnAngerMode="0" normalBehaviorId="26" angerBehaviorId="26" />
<Work id="115" desc="돌아가기 4회" normalBehaviorType="activeMove" offFlockOnNormalMode="false" angerBehaviorType="activeMove" offFlockOnAngerMode="false" preProcess="1" distanceType="1" distanceRate="0.800000" coolTime="1000" isDirectionRevision="false" referenceNextAttackPreprocess="false" nextAttackProb="1.0" nextAttackId="14" nextShorttermTargetProb="0.000000" nextShorttermTargetId="0" noCancelNextAttackByAggroChanged="false" msgImmediately="false" msg="0" msgProb="0.000000" activeMoveIdForSkillOnNormalMode="0" activeMoveIdForSkillOnAngerMode="0" normalBehaviorId="25" angerBehaviorId="25" />
<Work id="116" desc="돌아가기 3회" normalBehaviorType="activeMove" offFlockOnNormalMode="false" angerBehaviorType="activeMove" offFlockOnAngerMode="false" preProcess="1" distanceType="1" distanceRate="0.800000" coolTime="1000" isDirectionRevision="false" referenceNextAttackPreprocess="false" nextAttackProb="1.0" nextAttackId="13" nextShorttermTargetProb="0.000000" nextShorttermTargetId="0" noCancelNextAttackByAggroChanged="false" msgImmediately="false" msg="0" msgProb="0.000000" activeMoveIdForSkillOnNormalMode="0" activeMoveIdForSkillOnAngerMode="0" normalBehaviorId="24" angerBehaviorId="24" />
<Work id="117" desc="돌아가기 2회" normalBehaviorType="activeMove" offFlockOnNormalMode="false" angerBehaviorType="activeMove" offFlockOnAngerMode="false" preProcess="1" distanceType="1" distanceRate="0.800000" coolTime="1000" isDirectionRevision="false" referenceNextAttackPreprocess="false" nextAttackProb="1.0" nextAttackId="12" nextShorttermTargetProb="0.000000" nextShorttermTargetId="0" noCancelNextAttackByAggroChanged="false" msgImmediately="false" msg="0" msgProb="0.000000" activeMoveIdForSkillOnNormalMode="0" activeMoveIdForSkillOnAngerMode="0" normalBehaviorId="23" angerBehaviorId="23" />
<Work id="118" desc="돌아가기 1회" normalBehaviorType="activeMove" offFlockOnNormalMode="false" angerBehaviorType="activeMove" offFlockOnAngerMode="false" preProcess="1" distanceType="1" distanceRate="0.800000" coolTime="1000" isDirectionRevision="false" referenceNextAttackPreprocess="false" nextAttackProb="1.0" nextAttackId="11" nextShorttermTargetProb="0.000000" nextShorttermTargetId="0" noCancelNextAttackByAggroChanged="false" msgImmediately="false" msg="0" msgProb="0.000000" activeMoveIdForSkillOnNormalMode="0" activeMoveIdForSkillOnAngerMode="0" normalBehaviorId="22" angerBehaviorId="22" />
</WorkList>
<TensionList>
<Tension id="1">
<Info workId="107" prob="1.000000" distanceRate="0.800000" />
<Info workId="102" prob="0.000000" distanceRate="0.800000" />
<Info workId="103" prob="0.000000" distanceRate="0.800000" />
<Info workId="104" prob="0.000000" distanceRate="0.800000" />
<Info workId="105" prob="0.000000" distanceRate="0.000000" />
<Info workId="106" prob="0.000000" distanceRate="0.000000" />
<Info workId="108" prob="0.000000" distanceRate="0.000000" />
<Info workId="109" prob="0.000000" distanceRate="0.000000" />
<Info workId="110" prob="0.000000" distanceRate="0.000000" />
<Info workId="111" prob="0.000000" distanceRate="0.000000" />
<Info workId="112" prob="0.000000" distanceRate="0.000000" />
<Info workId="113" prob="0.000000" distanceRate="0.000000" />
<Info workId="114" prob="0.000000" distanceRate="0.000000" />
<Info workId="115" prob="0.000000" distanceRate="0.000000" />
<Info workId="116" prob="0.000000" distanceRate="0.000000" />
<Info workId="117" prob="0.000000" distanceRate="0.000000" />
<Info workId="118" prob="0.000000" distanceRate="0.000000" />
<Info workId="1" prob="0.000000" distanceRate="0.000000" />
<Info workId="2" prob="0.000000" distanceRate="0.000000" />
<Info workId="3" prob="0.000000" distanceRate="0.000000" />
<Info workId="4" prob="0.000000" distanceRate="0.000000" />
<Info workId="5" prob="0.000000" distanceRate="0.000000" />
<Info workId="6" prob="0.000000" distanceRate="0.000000" />
<Info workId="7" prob="0.000000" distanceRate="0.000000" />
<Info workId="8" prob="0.000000" distanceRate="0.000000" />
<Info workId="9" prob="0.000000" distanceRate="0.000000" />
<Info workId="11" prob="0.000000" distanceRate="0.000000" />
<Info workId="12" prob="0.000000" distanceRate="0.000000" />
<Info workId="13" prob="0.000000" distanceRate="0.000000" />
<Info workId="14" prob="0.000000" distanceRate="0.000000" />
<Info workId="15" prob="0.000000" distanceRate="0.000000" />
<Info workId="16" prob="0.000000" distanceRate="0.000000" />
<Info workId="17" prob="0.000000" distanceRate="0.000000" />
<Info workId="18" prob="0.000000" distanceRate="0.000000" />
<Info workId="101" prob="0.500000" distanceRate="0.800000" />
</Tension>
</TensionList>
</Attack>
<Avoid avoidSkillId="0" cooltime="10000" />
<Cooperation concurrentAttackDuration="5000" sequentialAttackDelay="1000" escapeDuration="3000">
<WorkList />
<TensionList>
<Tension id="1" />
</TensionList>
<ReceiveOrderList />
</Cooperation>
<CounterFlee workId="0" toAnger="false" speedUpRate="0.000000" maxMovingTime="0" recentHitTime="0" recentPcBehaviorTime="0" />
<Idle duration="1000" />
<MonsterFlee hpRate="0.000000" executionRate="0.000000" fleeDistance="0" shareAggroRange="0" />
<MonsterSummon hpRate="0.000000" executionRate="0.000000" summonNum="0" summonRange="0" summonTemplateId="0" />
<Move targetDistance="0" timeout="1000" />
<PatternList id="1">
<Pattern default="true">
<AngerMode>
<Tension attackTension="1" cooperationTension="1" shorttermTargetTension="1" />
<Incline attackProb="0.500000" cooperationProb="0.000000" shorttermTargetProb="0.000000" avoidProb="0.000000" moveProb="0.000000" socialProb="0.000000" />
</AngerMode>
<NormalMode>
<Tension attackTension="1" cooperationTension="1" shorttermTargetTension="1" />
<Incline attackProb="0.500000" cooperationProb="0.000000" shorttermTargetProb="0.000000" avoidProb="0.000000" moveProb="0.000000" socialProb="0.000000" />
</NormalMode>
</Pattern>
</PatternList>
<ShorttermTarget>
<StTensionList>
<StTension id="1" />
</StTensionList>
<StWorkList />
</ShorttermTarget>
<Social socialMotionId="" />
</CombatState>
<PeaceState checkInterval="5000" minLeaderDistance="0" maxLeaderDistance="0" popupMsg="" msgProb="0.000000" msgInterval="0" followNearUser="false" followDungeonUser="false" followQuestUser="false" questPatrol="false">
<Buff range="0" coolTime="0" />
<RandomMove moveMinDistance="0" moveMaxDistance="0" probSocial="0.000000" moveRadius="1" probMove="0.000000">
<Social motionId="3" />
</RandomMove>
</PeaceState>
</Ai>
<Ai id="334" name="유안티 샤먼(중레벨)">
<CautionState alertRadius="250" rotateTime="11" probAvoid="0.000000" avoidSkill="0" alertAngle="360" rotateAngle="45" checkInterval="5000" hpResetWhenCombatEnd="true" probActiveMove="0.000000" noMove="false" enable="true" />
<CombatState watchRotateTime="11" watchRotateAngle="45" playSocialWhenFirstAggro="true" enable="true" hpResetWhenCombatEnd="true">
<AbsolutelyAttack>
<CutAllBehaviorList />
<CutNextAttackList />
<WorkList />
</AbsolutelyAttack>
<AggroChangeAttack nearTargetAttackId="107" showAggroChangeMotionAfterNearTargetAttack="false" distantTargetAttackId="250" showAggroChangeMotionAfterDistantTargetAttack="false" />
<Attack>
<WorkList>
<Work id="101" desc="기본공격" normalBehaviorId="1101" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2101" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="IsInSkillAttackRange(1101, 1, 0.8)" distanceType="1" distanceRate="1.000000" coolTime="0" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="" msgImmediately="false" msg="0" msgProb="0.000000" />
<Work id="103" desc="헤비어택" normalBehaviorId="1104" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2104" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="IsInSkillAttackRange(1104, 1, 0.8)" distanceType="1" distanceRate="1.000000" coolTime="0" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="" msgImmediately="false" msg="0" msgProb="0.000000" />
<Work id="104" desc="석화 디버프 후 65% 확률 중독 유발 브레스" normalBehaviorId="1106" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2106" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="1.000000" coolTime="0" isDirectionRevision="false" nextAttackProb="0.650000" nextAttackId="106" msgImmediately="false" msg="0" msgProb="0.000000" />
<Work id="106" desc="중독 유발 원거리 브레스 공격" normalBehaviorId="1105" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2105" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="IsInSkillAttackRange(1105, 1, 0.8)" distanceType="1" distanceRate="1.000000" coolTime="20000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="" msgImmediately="false" msg="0" msgProb="0.000000" />
<Work id="107" desc="360도 라운드어택" normalBehaviorId="1108" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2108" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetTargetDir() &gt; 60 AND GetTargetDir() &lt; 300 AND IsInSkillAttackRange(1108, 1,1)" distanceType="1" distanceRate="1.000000" coolTime="10000" isDirectionRevision="false" nextAttackProb="0" nextAttackId="251" msgImmediately="false" msg="0" msgProb="0.000000" />
<Work id="111" desc="박치기공격" normalBehaviorId="1103" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2103" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="IsInSkillAttackRange(1103, 1, 0.8)" distanceType="1" distanceRate="1.000000" coolTime="0" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="" msgImmediately="false" msg="0" msgProb="0.000000" />
<Work id="201" desc="HP30%탈진동작" normalBehaviorId="1201" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="1201" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetHpRatio() &lt; 0.3" distanceType="1" distanceRate="1.000000" coolTime="14000" isDirectionRevision="false" nextAttackProb="0.000000" nextAttackId="" msgImmediately="false" msg="0" msgProb="0.000000" />
<Work id="204" desc="어그로체인지동작" normalBehaviorId="1204" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2204" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetDamagedCount(7) &lt; 1" distanceType="1" distanceRate="1.000000" coolTime="15000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="" msgImmediately="false" msg="0" msgProb="0.000000" />
<Work id="210" desc="무브어택 + 15% 라운드 어택" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorType="skill" offFlockOnAngerMode="false" preProcess="IsInSkillAttackRange(1102, 1, 0.8)" distanceType="1" distanceRate="1.000000" coolTime="0" isDirectionRevision="true" nextAttackProb="0.15" nextAttackId="107" msgImmediately="false" msg="0" msgProb="0.000000" normalBehaviorId="1102" angerBehaviorId="2102" />
<Work id="211" desc="사전 동작_무브 어택(사전 동작 생략함)" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorType="skill" offFlockOnAngerMode="false" preProcess="IsInSkillAttackRange(1102, 1, 0.8)" distanceType="1" distanceRate="1.000000" coolTime="22000" isDirectionRevision="true" nextAttackProb="1" nextAttackId="210" msgImmediately="false" msg="0" msgProb="0.000000" normalBehaviorId="1203" angerBehaviorId="2203" />
<Work id="212" desc="롱 무브(근)" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorType="skill" offFlockOnAngerMode="false" preProcess="GetCombatTime() &gt; 20000 AND IsPrevAttack(0, 213) == 0 AND IsInSkillAttackRange(1107, 0, 0.8)" distanceType="1" distanceRate="1.000000" coolTime="30000" isDirectionRevision="true" nextAttackProb="" nextAttackId="" msgImmediately="false" msg="0" msgProb="0.000000" normalBehaviorId="1107" angerBehaviorId="2107" />
<Work id="213" desc="롱 무브(원)" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorType="skill" offFlockOnAngerMode="false" preProcess="GetCombatTime() &gt; 20000 AND IsPrevAttack(0, 212) == 0 AND IsInSkillAttackRange(1109, 0, 0.8)" distanceType="1" distanceRate="1.000000" coolTime="30000" isDirectionRevision="true" nextAttackProb="" nextAttackId="" msgImmediately="false" msg="0" msgProb="0.000000" angerBehaviorId="2109" normalBehaviorId="1109" />
<Work id="220" desc="정면 방향으로 이동" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorType="skill" offFlockOnAngerMode="false" preProcess="GetTargetDir() &gt; -60 AND GetTargetDir() &lt; 60" distanceType="1" distanceRate="1.000000" coolTime="0" isDirectionRevision="false" nextAttackProb="" nextAttackId="" msgImmediately="false" msg="0" msgProb="0.000000" normalBehaviorId="1107" angerBehaviorId="2107" referenceNextAttackPreprocess="" nextShorttermTargetProb="0.000000" nextShorttermTargetId="0" noCancelNextAttackByAggroChanged="false" activeMoveIdForSkillOnNormalMode="0" activeMoveIdForSkillOnAngerMode="0" />
<Work id="221" desc="백무브 후 헤비 어택" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorType="skill" offFlockOnAngerMode="false" preProcess="GetCombatTime() &gt; 10000 AND IsInSkillAttackRange(1101, 1, 1) AND GetDamagedCount(10) &gt; 5 AND IsPrevAttack(0, 221) == 0 AND IsPrevAttack(0, 230) == 0 AND IsPrevAttack(0, 231) == 0" distanceType="1" distanceRate="1.000000" coolTime="60000" isDirectionRevision="false" nextAttackProb="0.7" nextAttackId="103" msgImmediately="false" msg="0" msgProb="0.000000" angerBehaviorId="2212" normalBehaviorId="1212" />
<Work id="222" desc="헛치기" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorType="skill" offFlockOnAngerMode="false" preProcess="IsInSkillAttackRange(1101, 1, 1.2) AND (GetDamagedCount(5) &lt; 1 OR GetHpRatio() &lt; 0.15)" distanceType="1" distanceRate="1.000000" coolTime="0" isDirectionRevision="true" nextAttackProb="" nextAttackId="" msgImmediately="false" msg="0" msgProb="0.000000" normalBehaviorId="1101" angerBehaviorId="2101" />
<Work id="223" desc="분노시 헤비 어택" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorType="skill" offFlockOnAngerMode="false" preProcess="IsInSkillAttackRange(1104, 1, 0.8)" distanceType="1" distanceRate="1.000000" coolTime="0" isDirectionRevision="true" nextAttackProb="" nextAttackId="" msgImmediately="false" msg="0" msgProb="0.000000" normalBehaviorId="1104" angerBehaviorId="2104" />
<Work id="226" desc="패턴 1_1 기본 공격 후 박치기 공격" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorType="skill" offFlockOnAngerMode="false" preProcess="GetCombatTime() &gt; 15000 AND IsInSkillAttackRange(1101, 1, 0.8)" distanceType="1" distanceRate="1.000000" coolTime="15000" isDirectionRevision="true" nextAttackProb="1" nextAttackId="111" msgImmediately="false" msg="0" msgProb="0.000000" normalBehaviorId="1101" angerBehaviorId="2101" referenceNextAttackPreprocess="" nextShorttermTargetProb="0.000000" nextShorttermTargetId="0" noCancelNextAttackByAggroChanged="false" activeMoveIdForSkillOnNormalMode="0" activeMoveIdForSkillOnAngerMode="0" />
<Work id="228" desc="패턴 3_1 돌진 공격 후 백무브(사전 동작은 생략)" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorType="skill" offFlockOnAngerMode="false" preProcess="GetCombatTime() &gt; 15000 AND IsInSkillAttackRange(1102, 1, 0.8)" distanceType="1" distanceRate="1.000000" coolTime="15000" isDirectionRevision="true" nextAttackProb="1" nextAttackId="229" msgImmediately="false" msg="0" msgProb="0.000000" normalBehaviorId="1203" angerBehaviorId="2203" />
<Work id="229" desc="패턴 3_2 돌진 공격 후 백무브" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorType="skill" offFlockOnAngerMode="false" preProcess="1" distanceType="1" distanceRate="1.000000" coolTime="20000" isDirectionRevision="true" nextAttackProb="0.5" nextAttackId="221" msgImmediately="false" msg="0" msgProb="0.000000" normalBehaviorId="1102" angerBehaviorId="2102" />
<Work id="232" desc="패턴 6_1 돌진 공격 2번 후 백 무브" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorType="skill" offFlockOnAngerMode="false" preProcess="GetCombatTime() &gt; 15000 AND IsInSkillAttackRange(1102, 1, 0.8)" distanceType="1" distanceRate="1.000000" coolTime="25000" isDirectionRevision="true" nextAttackProb="1" nextAttackId="233" msgImmediately="false" msg="0" msgProb="0.000000" normalBehaviorId="1203" angerBehaviorId="2203" />
<Work id="233" desc="패턴 6_2 돌진 공격 2번 후 백 무브" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorType="skill" offFlockOnAngerMode="false" preProcess="GetCombatTime() &gt; 15000 AND IsInSkillAttackRange(1102, 1, 0.8)" distanceType="1" distanceRate="1.000000" coolTime="25000" isDirectionRevision="true" nextAttackProb="1" nextAttackId="229" msgImmediately="false" msg="0" msgProb="0.000000" normalBehaviorId="1102" angerBehaviorId="2102" />
<Work id="234" desc="PC에게 근접" normalBehaviorType="activeMove" offFlockOnNormalMode="false" angerBehaviorType="activeMove" offFlockOnAngerMode="false" preProcess="1" distanceType="1" distanceRate="1.000000" coolTime="0" isDirectionRevision="false" nextAttackProb="" nextAttackId="" msgImmediately="false" msg="0" msgProb="0.000000" normalBehaviorId="20" angerBehaviorId="21" />
<Work id="235" desc="석화 디버프 사전 동작" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorType="skill" offFlockOnAngerMode="false" preProcess="GetCombatTime() &gt; 20000 AND IsInSkillAttackRange(1106, 1, 0.8)" distanceType="1" distanceRate="1.000000" coolTime="35000" isDirectionRevision="true" nextAttackProb="1" nextAttackId="104" msgImmediately="false" msg="0" msgProb="0.000000" normalBehaviorId="1203" angerBehaviorId="2203" />
<Work id="250" desc="PC에게 근접(어그로체인지_원거리)" normalBehaviorType="activeMove" offFlockOnNormalMode="false" angerBehaviorType="activeMove" offFlockOnAngerMode="false" preProcess="1" distanceType="1" distanceRate="1.000000" coolTime="0" isDirectionRevision="false" nextAttackProb="1" nextAttackId="101" msgImmediately="false" msg="0" msgProb="0.000000" normalBehaviorId="20" angerBehaviorId="21" />
<Work id="251" desc="360도 라운드어택(반복용)" normalBehaviorId="1108" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2108" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="1.000000" coolTime="0" isDirectionRevision="false" nextAttackProb="0" nextAttackId="" msgImmediately="false" msg="0" msgProb="0.000000" />
<Work id="253" desc="1_2 롱무브 후 180도 회전 후 다시 롱무브" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorType="skill" offFlockOnAngerMode="false" preProcess="1" distanceType="1" distanceRate="1.000000" coolTime="30000" isDirectionRevision="false" nextAttackProb="" nextAttackId="" msgImmediately="false" msg="0" msgProb="0.000000" normalBehaviorId="1107" angerBehaviorId="2107" referenceNextAttackPreprocess="" nextShorttermTargetProb="0.000000" nextShorttermTargetId="0" noCancelNextAttackByAggroChanged="false" activeMoveIdForSkillOnNormalMode="0" activeMoveIdForSkillOnAngerMode="0" />
<Work id="254" desc="석화 디버프 사전 동작(분노)" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorType="skill" offFlockOnAngerMode="false" preProcess="IsInSkillAttackRange(1106, 1, 0.8)" distanceType="1" distanceRate="1.000000" coolTime="25000" isDirectionRevision="true" nextAttackProb="1" nextAttackId="255" msgImmediately="false" msg="0" msgProb="0.000000" normalBehaviorId="1203" angerBehaviorId="2203" />
<Work id="255" desc="석화 디버프 후 70% 확률 연속 무브 어택" normalBehaviorId="1106" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2106" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="1.000000" coolTime="0" isDirectionRevision="false" nextAttackProb="0.7" nextAttackId="256" msgImmediately="false" msg="0" msgProb="0.000000" />
<Work id="256" desc="1_1 무브 어택 후 180도 회전후 무브 어택" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorType="skill" offFlockOnAngerMode="false" preProcess="IsInSkillAttackRange(1102, 1, 0.8)" distanceType="1" distanceRate="1.000000" coolTime="0" isDirectionRevision="true" nextAttackProb="" nextAttackId="" msgImmediately="false" msg="0" msgProb="0.000000" normalBehaviorId="1102" angerBehaviorId="2102" referenceNextAttackPreprocess="" nextShorttermTargetProb="0.000000" nextShorttermTargetId="0" noCancelNextAttackByAggroChanged="false" activeMoveIdForSkillOnNormalMode="0" activeMoveIdForSkillOnAngerMode="0" />
</WorkList>
<TensionList>
<Tension id="1">
<Info workId="201" prob="0.500000" distanceRate="1.000000" />
<Info workId="107" prob="0.300000" distanceRate="1.000000" />
<Info workId="204" prob="0.000000" distanceRate="1.000000" />
<Info workId="235" prob="0.500000" distanceRate="1.000000" />
<Info workId="103" prob="0.250000" distanceRate="1.000000" />
<Info workId="111" prob="0.400000" distanceRate="1.000000" />
<Info workId="101" prob="0.600000" distanceRate="1.000000" />
<Info workId="106" prob="0.200000" distanceRate="0.000000" />
<Info workId="223" prob="0.000000" distanceRate="0.000000" />
<Info workId="221" prob="0.200000" distanceRate="1.000000" />
<Info workId="222" prob="0.300000" distanceRate="1.000000" />
<Info workId="226" prob="0.300000" distanceRate="1.000000" />
<Info workId="232" prob="0.000000" distanceRate="0.000000" />
<Info workId="229" prob="0.150000" distanceRate="1.000000" />
<Info workId="228" prob="0.000000" distanceRate="1.000000" />
<Info workId="220" prob="0.000000" distanceRate="0.000000" />
<Info workId="104" prob="0.000000" distanceRate="0.000000" />
<Info workId="212" prob="0.200000" distanceRate="1.000000" />
<Info workId="213" prob="0.200000" distanceRate="1.000000" />
<Info workId="211" prob="0.000000" distanceRate="1.000000" />
<Info workId="210" prob="0.750000" distanceRate="1.000000" />
<Info workId="233" prob="0.000000" distanceRate="0.000000" />
<Info workId="250" prob="0.000000" distanceRate="0.000000" />
<Info workId="251" prob="0.000000" distanceRate="0.000000" />
<Info workId="253" prob="0.000000" distanceRate="0.000000" />
<Info workId="254" prob="0.000000" distanceRate="0.000000" />
<Info workId="255" prob="0.000000" distanceRate="0.000000" />
<Info workId="256" prob="0.000000" distanceRate="0.000000" />
<Info workId="234" prob="1.000000" distanceRate="1.000000" />
</Tension>
<Tension id="2">
<Info workId="201" prob="0.000000" distanceRate="0.000000" />
<Info workId="107" prob="0.300000" distanceRate="1.000000" />
<Info workId="204" prob="0.000000" distanceRate="0.000000" />
<Info workId="254" prob="0.500000" distanceRate="0.000000" />
<Info workId="235" prob="0.000000" distanceRate="1.000000" />
<Info workId="223" prob="0.300000" distanceRate="1.000000" />
<Info workId="221" prob="0.000000" distanceRate="0.000000" />
<Info workId="222" prob="0.000000" distanceRate="0.000000" />
<Info workId="226" prob="0.300000" distanceRate="1.000000" />
<Info workId="232" prob="0.000000" distanceRate="0.000000" />
<Info workId="229" prob="0.150000" distanceRate="1.000000" />
<Info workId="228" prob="0.000000" distanceRate="1.000000" />
<Info workId="103" prob="0.000000" distanceRate="0.000000" />
<Info workId="111" prob="0.400000" distanceRate="1.000000" />
<Info workId="220" prob="0.000000" distanceRate="0.000000" />
<Info workId="101" prob="0.650000" distanceRate="1.000000" />
<Info workId="106" prob="0.200000" distanceRate="0.000000" />
<Info workId="104" prob="0.000000" distanceRate="0.000000" />
<Info workId="212" prob="0.200000" distanceRate="1.000000" />
<Info workId="213" prob="0.200000" distanceRate="1.000000" />
<Info workId="211" prob="0.000000" distanceRate="1.000000" />
<Info workId="210" prob="0.750000" distanceRate="1.000000" />
<Info workId="233" prob="0.000000" distanceRate="0.000000" />
<Info workId="250" prob="0.000000" distanceRate="0.000000" />
<Info workId="251" prob="0.000000" distanceRate="0.000000" />
<Info workId="253" prob="0.000000" distanceRate="0.000000" />
<Info workId="255" prob="0.000000" distanceRate="0.000000" />
<Info workId="256" prob="0.000000" distanceRate="0.000000" />
<Info workId="234" prob="1.000000" distanceRate="1.000000" />
</Tension>
<Tension id="3">
<Info workId="201" prob="0.000000" distanceRate="0.000000" />
<Info workId="107" prob="0.300000" distanceRate="1.000000" />
<Info workId="204" prob="0.000000" distanceRate="1.000000" />
<Info workId="235" prob="0.500000" distanceRate="1.000000" />
<Info workId="103" prob="0.250000" distanceRate="1.000000" />
<Info workId="111" prob="0.400000" distanceRate="1.000000" />
<Info workId="101" prob="0.600000" distanceRate="1.000000" />
<Info workId="106" prob="0.200000" distanceRate="0.000000" />
<Info workId="223" prob="0.000000" distanceRate="0.000000" />
<Info workId="221" prob="0.200000" distanceRate="1.000000" />
<Info workId="222" prob="0.500000" distanceRate="1.000000" />
<Info workId="226" prob="0.300000" distanceRate="1.000000" />
<Info workId="232" prob="0.000000" distanceRate="0.000000" />
<Info workId="229" prob="0.150000" distanceRate="1.000000" />
<Info workId="228" prob="0.000000" distanceRate="1.000000" />
<Info workId="220" prob="0.000000" distanceRate="0.000000" />
<Info workId="104" prob="0.000000" distanceRate="0.000000" />
<Info workId="212" prob="0.200000" distanceRate="1.000000" />
<Info workId="213" prob="0.200000" distanceRate="1.000000" />
<Info workId="211" prob="0.000000" distanceRate="1.000000" />
<Info workId="210" prob="0.750000" distanceRate="1.000000" />
<Info workId="233" prob="0.000000" distanceRate="0.000000" />
<Info workId="250" prob="0.000000" distanceRate="0.000000" />
<Info workId="251" prob="0.000000" distanceRate="0.000000" />
<Info workId="253" prob="0.000000" distanceRate="0.000000" />
<Info workId="254" prob="0.000000" distanceRate="0.000000" />
<Info workId="255" prob="0.000000" distanceRate="0.000000" />
<Info workId="256" prob="0.000000" distanceRate="0.000000" />
<Info workId="234" prob="1.000000" distanceRate="1.000000" />
</Tension>
<Tension id="4">
<Info workId="201" prob="0.500000" distanceRate="1.000000" />
<Info workId="107" prob="0.300000" distanceRate="1.000000" />
<Info workId="204" prob="0.000000" distanceRate="0.000000" />
<Info workId="254" prob="0.500000" distanceRate="0.000000" />
<Info workId="235" prob="0.000000" distanceRate="1.000000" />
<Info workId="223" prob="0.300000" distanceRate="1.000000" />
<Info workId="221" prob="0.000000" distanceRate="0.000000" />
<Info workId="222" prob="0.000000" distanceRate="0.000000" />
<Info workId="226" prob="0.300000" distanceRate="1.000000" />
<Info workId="232" prob="0.000000" distanceRate="0.000000" />
<Info workId="229" prob="0.150000" distanceRate="1.000000" />
<Info workId="228" prob="0.000000" distanceRate="1.000000" />
<Info workId="103" prob="0.000000" distanceRate="0.000000" />
<Info workId="111" prob="0.400000" distanceRate="1.000000" />
<Info workId="220" prob="0.000000" distanceRate="0.000000" />
<Info workId="101" prob="0.650000" distanceRate="1.000000" />
<Info workId="106" prob="0.200000" distanceRate="0.000000" />
<Info workId="104" prob="0.000000" distanceRate="0.000000" />
<Info workId="212" prob="0.200000" distanceRate="1.000000" />
<Info workId="213" prob="0.200000" distanceRate="1.000000" />
<Info workId="211" prob="0.000000" distanceRate="1.000000" />
<Info workId="210" prob="0.750000" distanceRate="1.000000" />
<Info workId="233" prob="0.000000" distanceRate="0.000000" />
<Info workId="250" prob="0.000000" distanceRate="0.000000" />
<Info workId="251" prob="0.000000" distanceRate="0.000000" />
<Info workId="253" prob="0.000000" distanceRate="0.000000" />
<Info workId="255" prob="0.000000" distanceRate="0.000000" />
<Info workId="256" prob="0.000000" distanceRate="0.000000" />
<Info workId="234" prob="1.000000" distanceRate="1.000000" />
</Tension>
</TensionList>
</Attack>
<Avoid avoidSkillId="0" cooltime="10000" />
<Cooperation concurrentAttackDuration="5000" sequentialAttackDelay="1000" escapeDuration="3000">
<WorkList>
<Work id="1" desc="더미" normalBehaviorId="1" normalBehaviorType="social" offFlockOnNormalMode="true" angerBehaviorId="1" angerBehaviorType="social" offFlockOnAngerMode="true" preProcess="1" sendOrderId="1" sendOrderRange="800" sendOrderMaxCount="20" sendOrderRefTarget="1" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" orderType="normal" formationId="0" msgImmediately="false" msg="0" msgProb="0.000000" />
</WorkList>
<TensionList>
<Tension id="1">
<Info workId="1" prob="0.000000" distanceRate="0.800000" />
</Tension>
</TensionList>
<ReceiveOrderList />
</Cooperation>
<CounterFlee workId="0" toAnger="false" speedUpRate="0.000000" maxMovingTime="0" recentHitTime="0" recentPcBehaviorTime="0" />
<Idle duration="1000" />
<MonsterFlee hpRate="0.000000" executionRate="0.000000" fleeDistance="0" shareAggroRange="0" />
<MonsterSummon hpRate="0.000000" executionRate="0.000000" summonNum="1" summonRange="300" summonTemplateId="0" />
<Move targetDistance="300" timeout="1000" />
<PatternList id="1">
<Pattern default="true">
<AngerMode>
<Tension attackTension="2" cooperationTension="1" shorttermTargetTension="1" />
<Incline attackProb="1.000000" cooperationProb="0.000000" shorttermTargetProb="0.000000" avoidProb="0.000000" moveProb="0.000000" socialProb="0.000000" />
</AngerMode>
<NormalMode>
<Tension attackTension="1" cooperationTension="1" shorttermTargetTension="1" />
<Incline attackProb="1.000000" cooperationProb="0.000000" shorttermTargetProb="1.000000" avoidProb="0.000000" moveProb="0.000000" socialProb="0.000000" />
</NormalMode>
</Pattern>
<Pattern minHpRatio="0.000000" maxHpRatio="0.150000">
<AngerMode>
<Tension attackTension="4" cooperationTension="1" shorttermTargetTension="1" />
<Incline attackProb="1.000000" cooperationProb="0.000000" shorttermTargetProb="0.000000" avoidProb="0.000000" moveProb="0.000000" socialProb="0.000000" />
</AngerMode>
<NormalMode>
<Tension attackTension="3" cooperationTension="1" shorttermTargetTension="1" />
<Incline attackProb="1.000000" cooperationProb="0.000000" shorttermTargetProb="1.000000" avoidProb="0.000000" moveProb="0.000000" socialProb="0.000000" />
</NormalMode>
</Pattern>
</PatternList>
<ShorttermTarget>
<StTensionList>
<StTension id="1">
<Info stWorkId="1" prob="0.000000" />
<Info stWorkId="5" prob="0.000000" />
<Info stWorkId="2" prob="0.000000" />
<Info stWorkId="3" prob="0.015000" />
<Info stWorkId="4" prob="0.015000" />
</StTension>
</StTensionList>
<StWorkList>
<StWork id="1" desc="원거리 견제" preProcess="PcTargetBySkillCategoryUsedEx(1, 360, 1102, 1, 0.8, 23, 2)" immediateAttackId="211" msgImmediately="false" msg="0" msgProb="0.000000" />
<StWork id="5" desc="원거리 견제" preProcess="PcTargetBySkillCategoryUsedEx(1, 360, 1102, 1, 0.8, 31, 2)" immediateAttackId="211" msgImmediately="false" msg="0" msgProb="0.000000" />
<StWork id="2" desc="후방 적 견제" preProcess="PcTargetByDirectionEx(270, 120, 1108, 1, 1, 0)" immediateAttackId="107" msgImmediately="false" msg="0" msgProb="0.000000" />
<StWork id="3" desc="중형 좌 견제" preProcess="PcTargetByDirectionEx(270, 120, 1108, 1, 1, 0)" immediateAttackId="107" msgImmediately="false" msg="0" msgProb="0.000000" />
<StWork id="4" desc="중형 우 견제" preProcess="PcTargetByDirectionEx(90, 120, 1108, 1, 1, 0)" immediateAttackId="107" msgImmediately="false" msg="0" msgProb="0.000000" />
</StWorkList>
</ShorttermTarget>
<Social socialMotionId="0" />
</CombatState>
<PeaceState checkInterval="5000" minLeaderDistance="200" maxLeaderDistance="500" followNearUser="false" noMove="false" moveInTerritory="false" popupMsg="" msgProb="0.000000" msgInterval="0" followDungeonUser="false" followQuestUser="false" questPatrol="false">
<Buff range="0" coolTime="0" />
<RandomMove moveMinDistance="100" moveMaxDistance="250" probSocial="0.300000" moveRadius="500" probMove="0.000000">
<Social motionId="1" />
<Social motionId="2" />
</RandomMove>
</PeaceState>
</Ai>
<Ai id="335" name="유물의 수호자">
<CautionState alertRadius="250" rotateTime="10" probAvoid="0.000000" avoidSkill="0" alertAngle="360" rotateAngle="45" checkInterval="5000" probActiveMove="0.000000" enable="true" hpResetWhenCombatEnd="true" />
<CombatState watchRotateTime="10" watchRotateAngle="45" playSocialWhenFirstAggro="false" enable="true" hpResetWhenCombatEnd="true">
<AbsolutelyAttack>
<CutAllBehaviorList />
<CutNextAttackList />
<WorkList />
</AbsolutelyAttack>
<AggroChangeAttack nearTargetAttackId="0" showAggroChangeMotionAfterNearTargetAttack="false" distantTargetAttackId="0" showAggroChangeMotionAfterDistantTargetAttack="false" />
<Attack>
<WorkList>
<Work id="1" desc="원투 펀치" normalBehaviorId="1101" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorId="2101" angerBehaviorType="skill" offFlockOnAngerMode="false" preProcess="IsInSkillAttackRange(1101, 1, 1)" distanceType="1" distanceRate="1.000000" coolTime="0" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="" referenceNextAttackPreprocess="" nextShorttermTargetProb="0.000000" nextShorttermTargetId="0" noCancelNextAttackByAggroChanged="false" msgImmediately="false" msg="0" msgProb="0.000000" activeMoveIdForSkillOnNormalMode="0" activeMoveIdForSkillOnAngerMode="0" />
<Work id="2" desc="광역 섬광 공격" normalBehaviorId="1102" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorId="2102" angerBehaviorType="skill" offFlockOnAngerMode="false" preProcess="IsInSkillAttackRange(1102, 1, 0.9) AND GetCombatTime() &gt; 25000" distanceType="1" distanceRate="1.000000" coolTime="35000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="" referenceNextAttackPreprocess="" nextShorttermTargetProb="0.000000" nextShorttermTargetId="0" noCancelNextAttackByAggroChanged="false" msgImmediately="false" msg="0" msgProb="0.000000" activeMoveIdForSkillOnNormalMode="0" activeMoveIdForSkillOnAngerMode="0" />
<Work id="3" desc="집게발 회전 공격" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorType="skill" offFlockOnAngerMode="false" preProcess="IsInSkillAttackRange(1103, 1, 0.9)" distanceType="1" distanceRate="1.000000" coolTime="0" isDirectionRevision="true" referenceNextAttackPreprocess="" nextAttackProb="" nextAttackId="" nextShorttermTargetProb="0.000000" nextShorttermTargetId="0" noCancelNextAttackByAggroChanged="false" msgImmediately="false" msg="0" msgProb="0.000000" activeMoveIdForSkillOnNormalMode="0" activeMoveIdForSkillOnAngerMode="0" angerBehaviorId="2103" normalBehaviorId="1103" />
<Work id="4" desc="집게 로봇 발사 후 정상 회수" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorType="skill" offFlockOnAngerMode="false" preProcess="IsInSkillAttackRange(1104, 1, 0.9)" distanceType="1" distanceRate="1.000000" coolTime="0" isDirectionRevision="true" referenceNextAttackPreprocess="" nextAttackProb="" nextAttackId="" nextShorttermTargetProb="0.000000" nextShorttermTargetId="0" noCancelNextAttackByAggroChanged="false" msgImmediately="false" msg="0" msgProb="0.000000" activeMoveIdForSkillOnNormalMode="0" activeMoveIdForSkillOnAngerMode="0" normalBehaviorId="1104" angerBehaviorId="2104" />
<Work id="5" desc="집게 로봇 발사 후 강제 회수" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorType="skill" offFlockOnAngerMode="false" preProcess="IsInSkillAttackRange(1105, 1, 0.9)" distanceType="1" distanceRate="0.000000" coolTime="0" isDirectionRevision="true" referenceNextAttackPreprocess="" nextAttackProb="" nextAttackId="" nextShorttermTargetProb="0.000000" nextShorttermTargetId="0" noCancelNextAttackByAggroChanged="false" msgImmediately="false" msg="0" msgProb="0.000000" activeMoveIdForSkillOnNormalMode="0" activeMoveIdForSkillOnAngerMode="0" normalBehaviorId="1105" angerBehaviorId="2105" />
<Work id="6" desc="집게 로봇 발사 후 360도 회수" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorType="skill" offFlockOnAngerMode="false" preProcess="IsInSkillAttackRange(1106, 1, 0.9)" distanceType="1" distanceRate="1.000000" coolTime="0" isDirectionRevision="true" referenceNextAttackPreprocess="" nextAttackProb="" nextAttackId="" nextShorttermTargetProb="0.000000" nextShorttermTargetId="0" noCancelNextAttackByAggroChanged="false" msgImmediately="false" msg="0" msgProb="0.000000" activeMoveIdForSkillOnNormalMode="0" activeMoveIdForSkillOnAngerMode="0" normalBehaviorId="1106" angerBehaviorId="2106" />
<Work id="7" desc="일직선 레이져 공격 후 탈진, 주변 공격(원거리)" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorType="skill" offFlockOnAngerMode="false" preProcess="IsInSkillAttackRange(1107, 1, 0.9) AND GetCombatTime() &gt; 25000" distanceType="1" distanceRate="1.000000" coolTime="35000" isDirectionRevision="true" referenceNextAttackPreprocess="" nextAttackProb="" nextAttackId="" nextShorttermTargetProb="0.000000" nextShorttermTargetId="0" noCancelNextAttackByAggroChanged="false" msgImmediately="false" msg="0" msgProb="0.000000" activeMoveIdForSkillOnNormalMode="0" activeMoveIdForSkillOnAngerMode="0" normalBehaviorId="1107" angerBehaviorId="2107" />
<Work id="8" desc="근접 범위 레이져 공격" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorType="skill" offFlockOnAngerMode="false" preProcess="IsInSkillAttackRange(1108, 1, 0.9) AND GetCombatTime() &gt; 20000" distanceType="1" distanceRate="1.000000" coolTime="20000" isDirectionRevision="true" referenceNextAttackPreprocess="" nextAttackProb="" nextAttackId="" nextShorttermTargetProb="0.000000" nextShorttermTargetId="0" noCancelNextAttackByAggroChanged="false" msgImmediately="false" msg="0" msgProb="0.000000" activeMoveIdForSkillOnNormalMode="0" activeMoveIdForSkillOnAngerMode="0" normalBehaviorId="1108" angerBehaviorId="2108" />
<Work id="9" desc="돌진 공격" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorType="skill" offFlockOnAngerMode="false" preProcess="IsInSkillAttackRange(1109, 1, 0.9) AND GetCombatTime() &gt; 25000" distanceType="1" distanceRate="1.000000" coolTime="35000" isDirectionRevision="true" referenceNextAttackPreprocess="" nextAttackProb="" nextAttackId="" nextShorttermTargetProb="0.000000" nextShorttermTargetId="0" noCancelNextAttackByAggroChanged="false" msgImmediately="false" msg="0" msgProb="0.000000" activeMoveIdForSkillOnNormalMode="0" activeMoveIdForSkillOnAngerMode="0" normalBehaviorId="1109" angerBehaviorId="2109" />
<Work id="10" desc="[패턴 공격4] 좌회전 공격+30% 근접 레이져 공격" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorType="skill" offFlockOnAngerMode="false" preProcess="GetTargetDir() &gt; 180 AND GetTargetDir() &lt; 300 AND IsInSkillAttackRange(1113, 1, 1)" distanceType="1" distanceRate="1.000000" coolTime="12000" isDirectionRevision="false" referenceNextAttackPreprocess="false" nextAttackProb="0.3" nextAttackId="8" nextShorttermTargetProb="0.000000" nextShorttermTargetId="0" noCancelNextAttackByAggroChanged="false" msgImmediately="false" msg="0" msgProb="0.000000" activeMoveIdForSkillOnNormalMode="0" activeMoveIdForSkillOnAngerMode="0" normalBehaviorId="1110" angerBehaviorId="2110" />
<Work id="11" desc="[패턴 공격5] 우회전 공격+30% 근접 레이져 공격" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorType="skill" offFlockOnAngerMode="false" preProcess="GetTargetDir() &gt; 60 AND GetTargetDir() &lt; 180 AND IsInSkillAttackRange(1111, 1, 1)" distanceType="1" distanceRate="1.000000" coolTime="12000" isDirectionRevision="false" referenceNextAttackPreprocess="false" nextAttackProb="0.3" nextAttackId="8" nextShorttermTargetProb="0.000000" nextShorttermTargetId="0" noCancelNextAttackByAggroChanged="false" msgImmediately="false" msg="0" msgProb="0.000000" activeMoveIdForSkillOnNormalMode="0" activeMoveIdForSkillOnAngerMode="0" angerBehaviorId="2111" normalBehaviorId="1111" />
<Work id="12" desc="지면 태우기(단기 타겟)" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorType="skill" offFlockOnAngerMode="false" preProcess="GetTargetDistance() &gt; 200 AND IsInSkillAttackRange(1113, 1, 0.9) AND GetCombatTime() &gt; 20000" distanceType="1" distanceRate="1.000000" coolTime="0" isDirectionRevision="true" referenceNextAttackPreprocess="" nextAttackProb="" nextAttackId="" nextShorttermTargetProb="0.000000" nextShorttermTargetId="0" noCancelNextAttackByAggroChanged="false" msgImmediately="false" msg="0" msgProb="0.000000" activeMoveIdForSkillOnNormalMode="0" activeMoveIdForSkillOnAngerMode="0" normalBehaviorId="1113" angerBehaviorId="2113" />
<Work id="13" desc="[패턴 공격4] 거미줄 포획 공격(단기 타겟) + 50% 근접 레이져 공격" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorType="skill" offFlockOnAngerMode="false" preProcess="GetTargetDistance() &gt; 200 AND IsInSkillAttackRange(1115, 1, 1)" distanceType="1" distanceRate="1.000000" coolTime="35000" isDirectionRevision="true" referenceNextAttackPreprocess="false" nextAttackProb="0.5" nextAttackId="8" nextShorttermTargetProb="0.000000" nextShorttermTargetId="0" noCancelNextAttackByAggroChanged="false" msgImmediately="false" msg="0" msgProb="0.000000" activeMoveIdForSkillOnNormalMode="0" activeMoveIdForSkillOnAngerMode="0" normalBehaviorId="1115" angerBehaviorId="2115" />
<Work id="14" desc="30% 이하 그로기" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorType="skill" offFlockOnAngerMode="false" preProcess="GetHpRatio() &lt; 0.3" distanceType="1" distanceRate="1.000000" coolTime="14000" isDirectionRevision="true" referenceNextAttackPreprocess="" nextAttackProb="" nextAttackId="" nextShorttermTargetProb="0.000000" nextShorttermTargetId="0" noCancelNextAttackByAggroChanged="false" msgImmediately="false" msg="0" msgProb="0.000000" activeMoveIdForSkillOnNormalMode="0" activeMoveIdForSkillOnAngerMode="0" normalBehaviorId="1201" angerBehaviorId="2201" />
<Work id="15" desc="PC에게 접근" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorType="skill" offFlockOnAngerMode="false" preProcess="1" distanceType="1" distanceRate="1.000000" coolTime="0" isDirectionRevision="true" referenceNextAttackPreprocess="" nextAttackProb="" nextAttackId="" nextShorttermTargetProb="0.000000" nextShorttermTargetId="0" noCancelNextAttackByAggroChanged="false" msgImmediately="false" msg="0" msgProb="0.000000" activeMoveIdForSkillOnNormalMode="0" activeMoveIdForSkillOnAngerMode="0" normalBehaviorId="1202" angerBehaviorId="2202" />
<Work id="16" desc="5% 이하 도망" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorType="skill" offFlockOnAngerMode="false" preProcess="GetHpRatio() &lt;= 0.05" distanceType="1" distanceRate="1.000000" coolTime="2147483647" isDirectionRevision="false" referenceNextAttackPreprocess="false" nextAttackProb="1" nextAttackId="17" nextShorttermTargetProb="0.000000" nextShorttermTargetId="0" noCancelNextAttackByAggroChanged="false" msgImmediately="false" msg="0" msgProb="0.000000" activeMoveIdForSkillOnNormalMode="0" activeMoveIdForSkillOnAngerMode="0" normalBehaviorId="1203" angerBehaviorId="2203" />
<Work id="17" desc="도망 후 분노 모드" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorType="skill" offFlockOnAngerMode="false" preProcess="1" distanceType="1" distanceRate="1.000000" coolTime="0" isDirectionRevision="true" referenceNextAttackPreprocess="" nextAttackProb="" nextAttackId="" nextShorttermTargetProb="0.000000" nextShorttermTargetId="0" noCancelNextAttackByAggroChanged="false" msgImmediately="false" msg="0" msgProb="0.000000" activeMoveIdForSkillOnNormalMode="0" activeMoveIdForSkillOnAngerMode="0" angerBehaviorId="2204" normalBehaviorId="1204" />
<Work id="19" desc="[패턴 공격3] 롱무브 후 50% 근접 레이져 공격" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorType="skill" offFlockOnAngerMode="false" preProcess="GetTargetDistance() &gt; 200" distanceType="1" distanceRate="1.000000" coolTime="20000" isDirectionRevision="true" referenceNextAttackPreprocess="false" nextAttackProb="0.5" nextAttackId="8" nextShorttermTargetProb="0.000000" nextShorttermTargetId="0" noCancelNextAttackByAggroChanged="false" msgImmediately="false" msg="0" msgProb="0.000000" activeMoveIdForSkillOnNormalMode="0" activeMoveIdForSkillOnAngerMode="0" angerBehaviorId="2206" normalBehaviorId="1206" />
<Work id="22" desc="일직선 레이져 공격 후 탈진, 주변 공격(근거리)" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorType="skill" offFlockOnAngerMode="false" preProcess="IsInSkillAttackRange(1107, 0, 0.9) AND GetCombatTime() &gt; 25000" distanceType="1" distanceRate="1.000000" coolTime="35000" isDirectionRevision="true" referenceNextAttackPreprocess="" nextAttackProb="" nextAttackId="" nextShorttermTargetProb="0.000000" nextShorttermTargetId="0" noCancelNextAttackByAggroChanged="false" msgImmediately="false" msg="0" msgProb="0.000000" activeMoveIdForSkillOnNormalMode="0" activeMoveIdForSkillOnAngerMode="0" angerBehaviorId="2107" normalBehaviorId="1107" />
<Work id="23" desc="돌진 공격(분노용)" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorType="skill" offFlockOnAngerMode="false" preProcess="IsInSkillAttackRange(1109, 1, 0.9)" distanceType="1" distanceRate="1.000000" coolTime="0" isDirectionRevision="true" referenceNextAttackPreprocess="" nextAttackProb="" nextAttackId="" nextShorttermTargetProb="0.000000" nextShorttermTargetId="0" noCancelNextAttackByAggroChanged="false" msgImmediately="false" msg="0" msgProb="0.000000" activeMoveIdForSkillOnNormalMode="0" activeMoveIdForSkillOnAngerMode="0" normalBehaviorId="1109" angerBehaviorId="2109" />
<Work id="24" desc="[패턴 공격1] 백무브 후 50% 원거리 레이져 공격" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorType="skill" offFlockOnAngerMode="false" preProcess="GetTargetDistance() &lt; 200 AND GetDamagedCount(10) &gt; 5" distanceType="1" distanceRate="1.000000" coolTime="35000" isDirectionRevision="false" referenceNextAttackPreprocess="false" nextAttackProb="0.5" nextAttackId="7" nextShorttermTargetProb="0.000000" nextShorttermTargetId="0" noCancelNextAttackByAggroChanged="false" msgImmediately="false" msg="0" msgProb="0.000000" activeMoveIdForSkillOnNormalMode="0" activeMoveIdForSkillOnAngerMode="0" normalBehaviorId="1205" angerBehaviorId="2205" />
</WorkList>
<TensionList>
<Tension id="1">
<Info workId="14" prob="0.500000" distanceRate="1.000000" />
<Info workId="10" prob="0.300000" distanceRate="1.000000" />
<Info workId="11" prob="0.300000" distanceRate="1.000000" />
<Info workId="2" prob="0.500000" distanceRate="1.000000" />
<Info workId="24" prob="0.100000" distanceRate="1.000000" />
<Info workId="8" prob="0.200000" distanceRate="1.000000" />
<Info workId="9" prob="0.200000" distanceRate="1.000000" />
<Info workId="22" prob="0.100000" distanceRate="1.000000" />
<Info workId="3" prob="0.500000" distanceRate="1.000000" />
<Info workId="1" prob="0.500000" distanceRate="1.000000" />
<Info workId="19" prob="0.200000" distanceRate="1.000000" />
<Info workId="13" prob="0.200000" distanceRate="1.000000" />
<Info workId="7" prob="0.500000" distanceRate="1.000000" />
<Info workId="12" prob="0.500000" distanceRate="1.000000" />
<Info workId="4" prob="0.000000" distanceRate="0.000000" />
<Info workId="16" prob="0.000000" distanceRate="1.000000" />
<Info workId="5" prob="0.000000" distanceRate="0.000000" />
<Info workId="6" prob="0.000000" distanceRate="0.000000" />
<Info workId="23" prob="0.000000" distanceRate="0.000000" />
<Info workId="17" prob="0.000000" distanceRate="0.000000" />
<Info workId="15" prob="1.000000" distanceRate="1.000000" />
</Tension>
<Tension id="2">
<Info workId="16" prob="0.000000" distanceRate="1.000000" />
<Info workId="14" prob="0.000000" distanceRate="1.000000" />
<Info workId="10" prob="0.300000" distanceRate="1.000000" />
<Info workId="11" prob="0.300000" distanceRate="1.000000" />
<Info workId="2" prob="0.500000" distanceRate="1.000000" />
<Info workId="8" prob="0.300000" distanceRate="1.000000" />
<Info workId="23" prob="0.300000" distanceRate="1.000000" />
<Info workId="22" prob="0.200000" distanceRate="1.000000" />
<Info workId="3" prob="0.500000" distanceRate="1.000000" />
<Info workId="1" prob="0.500000" distanceRate="1.000000" />
<Info workId="19" prob="0.200000" distanceRate="1.000000" />
<Info workId="13" prob="0.200000" distanceRate="1.000000" />
<Info workId="7" prob="0.500000" distanceRate="1.000000" />
<Info workId="12" prob="0.500000" distanceRate="1.000000" />
<Info workId="4" prob="0.000000" distanceRate="0.000000" />
<Info workId="5" prob="0.000000" distanceRate="0.000000" />
<Info workId="6" prob="0.000000" distanceRate="0.000000" />
<Info workId="9" prob="0.000000" distanceRate="1.000000" />
<Info workId="24" prob="0.000000" distanceRate="0.000000" />
<Info workId="17" prob="0.000000" distanceRate="0.000000" />
<Info workId="15" prob="1.000000" distanceRate="1.000000" />
</Tension>
</TensionList>
</Attack>
<Avoid avoidSkillId="0" cooltime="10000" />
<Cooperation concurrentAttackDuration="5000" sequentialAttackDelay="1000" escapeDuration="3000">
<WorkList>
<Work id="1" desc="" normalBehaviorId="1" normalBehaviorType="social" offFlockOnNormalMode="false" angerBehaviorId="1" angerBehaviorType="social" offFlockOnAngerMode="false" preProcess="PcTargetByAggro()" sendOrderId="1" sendOrderRange="400" sendOrderMaxCount="2" sendOrderRefTarget="0" distanceType="2" distanceRate="1.000000" coolTime="1000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" />
</WorkList>
<TensionList>
<Tension id="1">
<Info workId="1" prob="1.000000" distanceRate="1.000000" />
</Tension>
</TensionList>
<ReceiveOrderList>
<ReceiveOrder orderId="1" prob="0.000000" attackId="1" />
</ReceiveOrderList>
</Cooperation>
<CounterFlee workId="0" toAnger="false" speedUpRate="1.000000" maxMovingTime="10000" recentHitTime="30000" recentPcBehaviorTime="20000" />
<Idle duration="1000" />
<MonsterFlee hpRate="0.000000" executionRate="0.000000" fleeDistance="1000" shareAggroRange="500" />
<MonsterSummon hpRate="0.000000" executionRate="0.000000" summonNum="1" summonRange="300" summonTemplateId="0" />
<Move targetDistance="100" timeout="5000" />
<PatternList>
<Pattern default="true">
<AngerMode>
<Tension attackTension="1" cooperationTension="1" shorttermTargetTension="1" />
<Incline attackProb="0.000000" cooperationProb="0.000000" shorttermTargetProb="0.000000" avoidProb="0.000000" moveProb="0.000000" socialProb="0.000000" />
</AngerMode>
<NormalMode>
<Tension attackTension="1" cooperationTension="1" shorttermTargetTension="1" />
<Incline attackProb="0.000000" cooperationProb="0.000000" shorttermTargetProb="0.000000" avoidProb="0.000000" moveProb="0.000000" socialProb="0.000000" />
</NormalMode>
</Pattern>
<Pattern minHpRatio="0.000000" maxHpRatio="0.400000">
<AngerMode>
<Tension attackTension="1" cooperationTension="1" shorttermTargetTension="1" />
<Incline attackProb="0.000000" cooperationProb="0.000000" shorttermTargetProb="0.000000" avoidProb="0.000000" moveProb="0.000000" socialProb="0.000000" />
</AngerMode>
<NormalMode>
<Tension attackTension="1" cooperationTension="1" shorttermTargetTension="1" />
<Incline attackProb="0.000000" cooperationProb="0.000000" shorttermTargetProb="0.000000" avoidProb="0.000000" moveProb="0.000000" socialProb="0.000000" />
</NormalMode>
</Pattern>
</PatternList>
<ShorttermTarget>
<StTensionList>
<StTension id="1">
<Info stWorkId="1" prob="0.015000" />
<Info stWorkId="2" prob="0.015000" />
</StTension>
</StTensionList>
<StWorkList>
<StWork id="1" desc="지면 태우기" preProcess="PcTargetByAreaRandom(1, 360, 0, 2000) AND GetTargetDistance() &gt; 200" immediateAttackId="1" coolTime="20000" msgImmediately="false" msg="0" msgProb="0.000000" />
<StWork id="2" desc="포획 후 근접 공격" preProcess="PcTargetByAreaRandom(1, 360, 0, 2000)" immediateAttackId="13" coolTime="20000" msgImmediately="false" msg="0" msgProb="0.000000" />
</StWorkList>
</ShorttermTarget>
</CombatState>
<PeaceState checkInterval="5000" minLeaderDistance="100" maxLeaderDistance="150" followNearUser="false" popupMsg="" msgProb="0.000000" msgInterval="0" followQuestUser="false" questPatrol="false" followDungeonUser="false">
<Buff range="0" coolTime="0" />
<RandomMove moveMinDistance="100" moveMaxDistance="300" probSocial="0.000000" moveRadius="1000" probMove="0.000000" />
</PeaceState>
</Ai>
<Ai id="336" name="물의 정령">
<CautionState alertRadius="250" rotateTime="10" probAvoid="0.000000" avoidSkill="" alertAngle="360" rotateAngle="45" checkInterval="5000" probActiveMove="0.000000" enable="true" hpResetWhenCombatEnd="true" />
<CombatState watchRotateTime="10" watchRotateAngle="45" playSocialWhenFirstAggro="false" enable="true" hpResetWhenCombatEnd="true">
<AbsolutelyAttack>
<CutAllBehaviorList />
<CutNextAttackList />
<WorkList />
</AbsolutelyAttack>
<AggroChangeAttack nearTargetAttackId="0" showAggroChangeMotionAfterNearTargetAttack="false" distantTargetAttackId="0" showAggroChangeMotionAfterDistantTargetAttack="false" />
<Attack>
<WorkList>
<Work id="1" desc="패턴 공격" normalBehaviorId="3101" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorId="3101" angerBehaviorType="skill" offFlockOnAngerMode="false" preProcess="PcTargetByAreaRandom(1, 360, 1, 500)" distanceType="1" distanceRate="1.000000" coolTime="1000" isDirectionRevision="true" nextAttackProb="" nextAttackId="" referenceNextAttackPreprocess="" nextShorttermTargetProb="0.000000" nextShorttermTargetId="0" noCancelNextAttackByAggroChanged="false" msgImmediately="false" msg="0" msgProb="0.000000" activeMoveIdForSkillOnNormalMode="0" activeMoveIdForSkillOnAngerMode="0" />
<Work id="2" desc="대기" normalBehaviorId="3102" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorId="3102" angerBehaviorType="skill" offFlockOnAngerMode="false" preProcess="1" distanceType="1" distanceRate="1.000000" coolTime="1000" isDirectionRevision="true" nextAttackProb="" nextAttackId="" referenceNextAttackPreprocess="" nextShorttermTargetProb="0.000000" nextShorttermTargetId="0" noCancelNextAttackByAggroChanged="false" msgImmediately="false" msg="0" msgProb="0.000000" activeMoveIdForSkillOnNormalMode="0" activeMoveIdForSkillOnAngerMode="0" />
</WorkList>
<TensionList>
<Tension id="1">
<Info workId="1" prob="1.000000" distanceRate="1.000000" />
<Info workId="2" prob="1.000000" distanceRate="1.000000" />
</Tension>
</TensionList>
</Attack>
<Avoid avoidSkillId="0" cooltime="10000" />
<Cooperation concurrentAttackDuration="5000" sequentialAttackDelay="1000" escapeDuration="3000">
<WorkList>
<Work id="1" desc="" normalBehaviorId="1" normalBehaviorType="social" offFlockOnNormalMode="false" angerBehaviorId="1" angerBehaviorType="social" offFlockOnAngerMode="false" preProcess="PcTargetByAggro()" sendOrderId="1" sendOrderRange="400" sendOrderMaxCount="2" sendOrderRefTarget="0" distanceType="2" distanceRate="1.000000" coolTime="1000" isDirectionRevision="true" nextAttackProb="" nextAttackId="" />
</WorkList>
<TensionList>
<Tension id="1">
<Info workId="1" prob="1.000000" distanceRate="1.000000" />
</Tension>
</TensionList>
<ReceiveOrderList>
<ReceiveOrder orderId="1" prob="0.000000" attackId="1" />
</ReceiveOrderList>
</Cooperation>
<CounterFlee workId="0" toAnger="false" speedUpRate="1.100000" maxMovingTime="10000" recentHitTime="30000" recentPcBehaviorTime="20000" />
<Idle duration="1000" />
<MonsterFlee hpRate="0.200000" executionRate="0.100000" fleeDistance="1000" shareAggroRange="500" />
<MonsterSummon hpRate="0.200000" executionRate="0.000000" summonNum="1" summonRange="300" summonTemplateId="0" />
<Move targetDistance="100" timeout="5000" />
<PatternList>
<Pattern default="true">
<AngerMode>
<Tension attackTension="1" cooperationTension="1" shorttermTargetTension="1" />
<Incline attackProb="0.000000" cooperationProb="0.000000" shorttermTargetProb="0.000000" avoidProb="0.000000" moveProb="0.000000" socialProb="0.000000" />
</AngerMode>
<NormalMode>
<Tension attackTension="1" cooperationTension="1" shorttermTargetTension="1" />
<Incline attackProb="0.000000" cooperationProb="0.000000" shorttermTargetProb="0.000000" avoidProb="0.000000" moveProb="0.000000" socialProb="0.000000" />
</NormalMode>
</Pattern>
<Pattern minHpRatio="0.000000" maxHpRatio="0.400000">
<AngerMode>
<Tension attackTension="1" cooperationTension="1" shorttermTargetTension="1" />
<Incline attackProb="0.000000" cooperationProb="0.000000" shorttermTargetProb="0.000000" avoidProb="0.000000" moveProb="0.000000" socialProb="0.000000" />
</AngerMode>
<NormalMode>
<Tension attackTension="1" cooperationTension="1" shorttermTargetTension="1" />
<Incline attackProb="0.000000" cooperationProb="0.000000" shorttermTargetProb="0.000000" avoidProb="0.000000" moveProb="0.000000" socialProb="0.000000" />
</NormalMode>
</Pattern>
</PatternList>
<ShorttermTarget>
<StTensionList>
<StTension id="1">
<Info stWorkId="1" prob="0.000000" />
</StTension>
</StTensionList>
<StWorkList>
<StWork id="1" desc="" preProcess="PcTargetByAggro()" immediateAttackId="1" />
</StWorkList>
</ShorttermTarget>
<Social socialMotionId="1" />
</CombatState>
<PeaceState checkInterval="5000" minLeaderDistance="100" maxLeaderDistance="150" followNearUser="false" popupMsg="" msgProb="0.000000" msgInterval="0" followDungeonUser="false" followQuestUser="false" questPatrol="false">
<Buff range="0" coolTime="0" />
<RandomMove moveMinDistance="100" moveMaxDistance="300" probSocial="0.000000" moveRadius="1000" probMove="0.000000" />
</PeaceState>
</Ai>
<Ai id="337" name="물의 정령">
<CautionState alertRadius="250" rotateTime="10" probAvoid="0.000000" avoidSkill="" alertAngle="360" rotateAngle="45" checkInterval="5000" probActiveMove="0.000000" enable="false" hpResetWhenCombatEnd="true">
<ActiveMove id="0" />
</CautionState>
<CombatState watchRotateTime="10" watchRotateAngle="45" playSocialWhenFirstAggro="false" enable="false">
<Attack>
<WorkList>
<Work id="1" desc="" normalBehaviorId="1" normalBehaviorType="social" offFlockOnNormalMode="false" angerBehaviorId="1" angerBehaviorType="social" offFlockOnAngerMode="false" preProcess="PcTargetByAggro()" distanceType="2" distanceRate="1.000000" coolTime="1000" isDirectionRevision="true" nextAttackProb="" nextAttackId="" />
<Work id="2" desc="" normalBehaviorId="2" normalBehaviorType="social" offFlockOnNormalMode="false" angerBehaviorId="2" angerBehaviorType="social" offFlockOnAngerMode="false" preProcess="PcTargetByAggro()" distanceType="2" distanceRate="1.000000" coolTime="1000" isDirectionRevision="true" nextAttackProb="" nextAttackId="" />
</WorkList>
<TensionList>
<Tension id="1">
<Info workId="1" prob="1.000000" distanceRate="1.000000" />
<Info workId="2" prob="1.000000" distanceRate="1.000000" />
</Tension>
</TensionList>
</Attack>
<Avoid avoidSkillId="0" cooltime="10000" />
<Cooperation concurrentAttackDuration="5000" sequentialAttackDelay="1000" escapeDuration="3000">
<WorkList>
<Work id="1" desc="" normalBehaviorId="1" normalBehaviorType="social" offFlockOnNormalMode="false" angerBehaviorId="1" angerBehaviorType="social" offFlockOnAngerMode="false" preProcess="PcTargetByAggro()" sendOrderId="1" sendOrderRange="400" sendOrderMaxCount="2" sendOrderRefTarget="0" distanceType="2" distanceRate="1.000000" coolTime="1000" isDirectionRevision="true" nextAttackProb="" nextAttackId="" />
</WorkList>
<TensionList>
<Tension id="1">
<Info workId="1" prob="1.000000" distanceRate="1.000000" />
</Tension>
</TensionList>
<ReceiveOrderList>
<ReceiveOrder orderId="1" prob="0.000000" attackId="1" />
</ReceiveOrderList>
</Cooperation>
<CounterFlee workId="2" toAnger="true" speedUpRate="1.100000" maxMovingTime="10000" recentHitTime="30000" recentPcBehaviorTime="20000" />
<Idle duration="1000" />
<MonsterFlee hpRate="0.200000" executionRate="0.100000" fleeDistance="1000" shareAggroRange="500" />
<MonsterSummon hpRate="0.200000" executionRate="0.000000" summonNum="1" summonRange="300" summonTemplateId="0" />
<Move targetDistance="100" timeout="5000" />
<PatternList>
<Pattern default="true">
<AngerMode>
<Tension attackTension="1" cooperationTension="1" shorttermTargetTension="1" />
<Incline attackProb="0.000000" cooperationProb="0.000000" shorttermTargetProb="0.000000" avoidProb="0.000000" moveProb="0.000000" socialProb="0.000000" />
</AngerMode>
<NormalMode>
<Tension attackTension="1" cooperationTension="1" shorttermTargetTension="1" />
<Incline attackProb="0.000000" cooperationProb="0.000000" shorttermTargetProb="0.000000" avoidProb="0.000000" moveProb="0.000000" socialProb="0.000000" />
</NormalMode>
</Pattern>
<Pattern minHpRatio="0.000000" maxHpRatio="0.400000">
<AngerMode>
<Tension attackTension="1" cooperationTension="1" shorttermTargetTension="1" />
<Incline attackProb="0.000000" cooperationProb="0.000000" shorttermTargetProb="0.000000" avoidProb="0.000000" moveProb="0.000000" socialProb="0.000000" />
</AngerMode>
<NormalMode>
<Tension attackTension="1" cooperationTension="1" shorttermTargetTension="1" />
<Incline attackProb="0.000000" cooperationProb="0.000000" shorttermTargetProb="0.000000" avoidProb="0.000000" moveProb="0.000000" socialProb="0.000000" />
</NormalMode>
</Pattern>
</PatternList>
<ShorttermTarget>
<StTensionList>
<StTension id="1">
<Info stWorkId="1" prob="0.000000" />
</StTension>
</StTensionList>
<StWorkList>
<StWork id="1" desc="" preProcess="PcTargetByAggro()" immediateAttackId="1" />
</StWorkList>
</ShorttermTarget>
<Social socialMotionId="1" />
</CombatState>
<PeaceState checkInterval="5000" minLeaderDistance="100" maxLeaderDistance="150" followNearUser="false">
<Buff range="0" coolTime="0" />
<RandomMove moveMinDistance="100" moveMaxDistance="300" probSocial="0.000000" moveRadius="1000" probMove="0.000000" />
</PeaceState>
</Ai>
<Ai id="338" name="청동골램파이터">
<CautionState alertRadius="250" rotateTime="5" probAvoid="0.300000" avoidSkill="1206" alertAngle="360" rotateAngle="60" checkInterval="5000" probActiveMove="0.500000">
<ActiveMove id="32" />
<ActiveMove id="33" />
</CautionState>
<CombatState watchRotateTime="5" watchRotateAngle="60" playSocialWhenFirstAggro="false">
<Attack>
<WorkList>
<Work id="101" desc="일반공격_atk01" normalBehaviorId="1101" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="1101" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="2" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="" />
<Work id="103" desc="회전공격_atk02" normalBehaviorId="1103" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="1103" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="2" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="" />
<Work id="104" desc="원거리공격_atk03" normalBehaviorId="1104" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="1104" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="2" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="" />
<Work id="150" desc="PC에게 접근" normalBehaviorId="34" normalBehaviorType="activeMove" offFlockOnNormalMode="false" angerBehaviorId="34" angerBehaviorType="activeMove" offFlockOnAngerMode="false" preProcess="GetTargetDistance()&gt;250" distanceType="1" distanceRate="1.000000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="" />
<Work id="205" desc="명령수신동작 후 nextAttackId 공격" normalBehaviorId="1205" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="1205" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetDamagedCount(5)&lt;2 AND GetDynamicSpawnCount()&lt;1" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="1.000000" nextAttackId="101" />
<Work id="206" desc="백회피" normalBehaviorId="1206" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="1206" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetDamagedCount(5)&lt;2 AND GetDynamicSpawnCount()&lt;1" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="" />
<Work id="209" desc="대기" normalBehaviorId="1209" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="1209" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetDamagedCount(5)&lt;2 AND GetDynamicSpawnCount()&lt;1" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="" />
</WorkList>
<TensionList>
<Tension id="1">
<Info workId="150" prob="0.200000" distanceRate="0.800000" />
<Info workId="205" prob="0.000000" distanceRate="0.800000" />
<Info workId="206" prob="0.100000" distanceRate="0.800000" />
<Info workId="209" prob="0.100000" distanceRate="0.800000" />
<Info workId="103" prob="0.200000" distanceRate="0.800000" />
<Info workId="104" prob="0.200000" distanceRate="0.800000" />
<Info workId="101" prob="0.200000" distanceRate="0.800000" />
</Tension>
</TensionList>
</Attack>
<Avoid avoidSkillId="1206" cooltime="10000" />
<Cooperation concurrentAttackDuration="5000" sequentialAttackDelay="1000" escapeDuration="3000">
<WorkList>
<Work id="1" desc="더미" normalBehaviorId="1101" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="1101" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" sendOrderId="1" sendOrderRange="800" sendOrderMaxCount="10" sendOrderRefTarget="1" distanceType="2" distanceRate="1.000000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0" nextAttackId="0" orderType="normal" formationId="3" />
</WorkList>
<TensionList>
<Tension id="1">
<Info workId="1" prob="0.000000" distanceRate="0.800000" />
</Tension>
</TensionList>
<ReceiveOrderList>
<ReceiveOrder orderId="1" prob="0.000000" attackId="101" formationCheckTime="1000" formationAttackProb="0.000000" formationAttackId="101" />
<ReceiveOrder orderId="2" prob="1.000000" attackId="101" formationCheckTime="1000" formationAttackProb="0.000000" formationAttackId="101" />
</ReceiveOrderList>
</Cooperation>
<Idle duration="1000" />
<MonsterFlee hpRate="0.000000" executionRate="0.000000" fleeDistance="0" shareAggroRange="0" />
<Move targetDistance="100" timeout="1000" />
<PatternList>
<Pattern default="true">
<AngerMode>
<Tension attackTension="1" cooperationTension="1" shorttermTargetTension="1" />
<Incline attackProb="0.500000" cooperationProb="0.000000" shorttermTargetProb="0.000000" avoidProb="0.000000" moveProb="0.000000" socialProb="0.000000" />
</AngerMode>
<NormalMode>
<Tension attackTension="1" cooperationTension="1" shorttermTargetTension="1" />
<Incline attackProb="0.500000" cooperationProb="0.000000" shorttermTargetProb="0.000000" avoidProb="0.000000" moveProb="0.000000" socialProb="0.000000" />
</NormalMode>
</Pattern>
</PatternList>
<ShorttermTarget>
<StTensionList>
<StTension id="1">
<Info stWorkId="1" prob="0.000000" />
</StTension>
</StTensionList>
<StWorkList>
<StWork id="1" desc="더미" preProcess="1" immediateAttackId="101" />
</StWorkList>
</ShorttermTarget>
<Social socialMotionId="0" />
</CombatState>
<PeaceState checkInterval="5000" minLeaderDistance="50" maxLeaderDistance="100" popupMsg="" msgProb="0.000000" msgInterval="0" followNearUser="false" followDungeonUser="false" followQuestUser="false" questPatrol="false">
<Buff range="0" coolTime="0" />
<RandomMove moveMinDistance="50" moveMaxDistance="150" probSocial="0.300000" moveRadius="200" probMove="0.000000">
<Social motionId="1" />
<Social motionId="2" />
</RandomMove>
</PeaceState>
</Ai>
<Ai id="339" name="덤퍼칸 파이터">
<CautionState alertRadius="250" rotateTime="5" probAvoid="0.000000" avoidSkill="" alertAngle="360" rotateAngle="60" checkInterval="5000" probActiveMove="0.500000" enable="true">
<ActiveMove id="35" />
<ActiveMove id="36" />
</CautionState>
<CombatState watchRotateTime="5" watchRotateAngle="60" playSocialWhenFirstAggro="false" enable="true" hpResetWhenCombatEnd="true">
<AbsolutelyAttack>
<CutAllBehaviorList />
<CutNextAttackList />
<WorkList />
</AbsolutelyAttack>
<AggroChangeAttack nearTargetAttackId="0" showAggroChangeMotionAfterNearTargetAttack="false" distantTargetAttackId="0" showAggroChangeMotionAfterDistantTargetAttack="false" />
<Attack>
<WorkList>
<Work id="101" desc="기본공격(찌르기 공격)" normalBehaviorId="1101" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="1101" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="2" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="" />
<Work id="103" desc="폭발공격" normalBehaviorId="1103" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="1103" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="2" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="" />
<Work id="104" desc="투창공격" normalBehaviorId="1104" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="1104" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="2" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="" />
<Work id="105" desc="화염공격" normalBehaviorId="1105" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="1105" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="2" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="" />
<Work id="150" desc="PC에게 접근" normalBehaviorId="37" normalBehaviorType="activeMove" offFlockOnNormalMode="false" angerBehaviorId="37" angerBehaviorType="activeMove" offFlockOnAngerMode="false" preProcess="GetTargetDistance()&gt;250" distanceType="1" distanceRate="1.000000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="" />
<Work id="205" desc="명령수신동작 후 nextAttackId 공격" normalBehaviorId="1205" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="1205" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetDamagedCount(5)&lt;2 AND GetDynamicSpawnCount()&lt;1" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="1.000000" nextAttackId="101" />
<Work id="207" desc="좌걸음" normalBehaviorId="1207" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="1207" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetDamagedCount(5)&lt;2 AND GetDynamicSpawnCount()&lt;1" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="" />
<Work id="208" desc="우걸음" normalBehaviorId="1208" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="1208" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetDamagedCount(5)&lt;2 AND GetDynamicSpawnCount()&lt;1" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="" />
</WorkList>
<TensionList>
<Tension id="1">
<Info workId="150" prob="0.200000" distanceRate="0.800000" />
<Info workId="205" prob="0.000000" distanceRate="0.800000" />
<Info workId="207" prob="0.100000" distanceRate="0.800000" />
<Info workId="208" prob="0.100000" distanceRate="0.800000" />
<Info workId="103" prob="0.200000" distanceRate="0.800000" />
<Info workId="104" prob="0.200000" distanceRate="0.800000" />
<Info workId="105" prob="0.200000" distanceRate="0.800000" />
<Info workId="101" prob="0.200000" distanceRate="0.800000" />
</Tension>
</TensionList>
</Attack>
<Avoid avoidSkillId="0" cooltime="10000" />
<Cooperation concurrentAttackDuration="5000" sequentialAttackDelay="1000" escapeDuration="3000">
<WorkList>
<Work id="1" desc="더미" normalBehaviorId="1101" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="1101" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" sendOrderId="1" sendOrderRange="800" sendOrderMaxCount="10" sendOrderRefTarget="1" distanceType="2" distanceRate="1.000000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0" nextAttackId="0" orderType="normal" formationId="4" />
</WorkList>
<TensionList>
<Tension id="1">
<Info workId="1" prob="0.000000" distanceRate="0.800000" />
</Tension>
</TensionList>
<ReceiveOrderList>
<ReceiveOrder orderId="1" prob="1.000000" attackId="101" formationCheckTime="1000" formationAttackProb="0.000000" formationAttackId="101" />
<ReceiveOrder orderId="2" prob="1.000000" attackId="205" formationCheckTime="1000" formationAttackProb="0.000000" formationAttackId="101" />
</ReceiveOrderList>
</Cooperation>
<CounterFlee workId="0" toAnger="false" speedUpRate="0.000000" maxMovingTime="0" recentHitTime="0" recentPcBehaviorTime="0" />
<Idle duration="1000" />
<MonsterFlee hpRate="0.000000" executionRate="0.000000" fleeDistance="0" shareAggroRange="0" />
<MonsterSummon hpRate="0.000000" executionRate="0.000000" summonNum="0" summonRange="0" summonTemplateId="0" />
<Move targetDistance="100" timeout="1000" />
<PatternList>
<Pattern default="true">
<AngerMode>
<Tension attackTension="1" cooperationTension="1" shorttermTargetTension="1" />
<Incline attackProb="0.500000" cooperationProb="0.000000" shorttermTargetProb="0.000000" avoidProb="0.000000" moveProb="0.000000" socialProb="0.000000" />
</AngerMode>
<NormalMode>
<Tension attackTension="1" cooperationTension="1" shorttermTargetTension="1" />
<Incline attackProb="0.500000" cooperationProb="0.000000" shorttermTargetProb="0.000000" avoidProb="0.000000" moveProb="0.000000" socialProb="0.000000" />
</NormalMode>
</Pattern>
</PatternList>
<ShorttermTarget>
<StTensionList>
<StTension id="1">
<Info stWorkId="1" prob="0.000000" />
</StTension>
</StTensionList>
<StWorkList>
<StWork id="1" desc="더미" preProcess="1" immediateAttackId="101" />
</StWorkList>
</ShorttermTarget>
<Social socialMotionId="0" />
</CombatState>
<PeaceState checkInterval="5000" minLeaderDistance="50" maxLeaderDistance="100" popupMsg="" msgProb="0.000000" msgInterval="0" followNearUser="false" followDungeonUser="false" followQuestUser="false" questPatrol="false">
<Buff range="0" coolTime="0" />
<RandomMove moveMinDistance="50" moveMaxDistance="150" probSocial="0.300000" moveRadius="200" probMove="0.000000">
<Social motionId="1" />
<Social motionId="2" />
</RandomMove>
</PeaceState>
</Ai>
<Ai id="340" name="블러드 골렘(저레벨)">
<CautionState alertRadius="250" rotateTime="10" probAvoid="0.000000" avoidSkill="" alertAngle="360" rotateAngle="60" checkInterval="5000" hpResetWhenCombatEnd="true" probActiveMove="0.000000" enable="false" />
<CombatState watchRotateTime="10" watchRotateAngle="60" playSocialWhenFirstAggro="false" enable="true" hpResetWhenCombatEnd="true">
<AbsolutelyAttack>
<CutAllBehaviorList />
<CutNextAttackList />
<WorkList />
</AbsolutelyAttack>
<AggroChangeAttack nearTargetAttackId="223" showAggroChangeMotionAfterNearTargetAttack="false" distantTargetAttackId="350" showAggroChangeMotionAfterDistantTargetAttack="false" />
<Attack>
<WorkList>
<Work id="101" desc="기본공격" normalBehaviorId="1103" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2103" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="IsInSkillAttackRange(1103, 1, 0.8)" distanceType="1" distanceRate="0.800000" coolTime="0" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="" msgImmediately="false" msg="0" msgProb="0.000000" />
<Work id="102" desc="특수공격(긴 이동 공격)" normalBehaviorId="1102" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2102" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="0.800000" coolTime="30000" isDirectionRevision="true" nextAttackProb="1.000000" nextAttackId="204" msgImmediately="false" msg="0" msgProb="0.000000" />
<Work id="103" desc="무브어택(짧은 이동 공격)" normalBehaviorId="1110" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2110" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="IsInSkillAttackRange(1110, 1, 1)" distanceType="1" distanceRate="0.800000" coolTime="60000" isDirectionRevision="true" nextAttackProb="" nextAttackId="" msgImmediately="false" msg="0" msgProb="0.000000" />
<Work id="214" desc="헤비어택2(3연속 발사체)" normalBehaviorId="1109" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2109" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="IsInSkillAttackRange(1109, 1, 0.8)" distanceType="1" distanceRate="1.000000" coolTime="20000" isDirectionRevision="true" nextAttackProb="" nextAttackId="" msgImmediately="false" msg="0" msgProb="0.000000" />
<Work id="216" desc="리액션어택2(발사체) + 패턴 공격(무브 어택)" normalBehaviorId="1112" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2112" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetCombatTime() &gt; 20000 AND IsInSkillAttackRange(1112, 1, 0.8)" distanceType="1" distanceRate="1.000000" coolTime="30000" isDirectionRevision="true" nextAttackProb="0.5" nextAttackId="102" msgImmediately="false" msg="0" msgProb="0.000000" />
<Work id="213" desc="라운드어택(죽은척)" normalBehaviorId="1107" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2107" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetTargetDir() &gt; 60 AND GetTargetDir() &lt; 300 AND IsInSkillAttackRange(1107, 1, 1)" distanceType="1" distanceRate="0.800000" coolTime="20000" isDirectionRevision="false" nextAttackProb="1" nextAttackId="204" msgImmediately="false" msg="0" msgProb="0.000000" />
<Work id="111" desc="공격2(오른손 내려 찍기)" normalBehaviorId="1103" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2103" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="IsInSkillAttackRange(1103, 1, 0.8)" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="" msgImmediately="false" msg="0" msgProb="0.000000" />
<Work id="212" desc="공격3(양 손 번갈아 내려 찍기)" normalBehaviorId="1104" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2104" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="IsInSkillAttackRange(1104, 1, 0.8)" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="" nextAttackId="" msgImmediately="false" msg="0" msgProb="0.000000" />
<Work id="201" desc="그로기(HP 30% 이하)" normalBehaviorId="1201" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="1201" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetHpRatio() &lt;= 0.3" distanceType="1" distanceRate="0.800000" coolTime="14000" isDirectionRevision="false" nextAttackProb="0.000000" nextAttackId="" msgImmediately="false" msg="0" msgProb="0.000000" />
<Work id="203" desc="특수공격사전동작" normalBehaviorId="1203" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2203" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="IsInSkillAttackRange(1102, 1, 0.8)" distanceType="1" distanceRate="0.800000" coolTime="30000" isDirectionRevision="true" nextAttackProb="1.000000" nextAttackId="102" msgImmediately="false" msg="0" msgProb="0.000000" />
<Work id="204" desc="어그로체인지동작" normalBehaviorId="1204" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2204" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetDamagedCount(7) &lt; 1" distanceType="1" distanceRate="0.800000" coolTime="15000" isDirectionRevision="true" nextAttackProb="1" nextAttackId="234" msgImmediately="false" msg="0" msgProb="0.000000" />
<Work id="209" desc="3초 대기" normalBehaviorId="1209" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2209" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="1.000000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="" msgImmediately="false" msg="0" msgProb="0.000000" />
<Work id="210" desc="5초 대기" normalBehaviorId="1210" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2210" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="1.000000" coolTime="6000" isDirectionRevision="true" nextAttackProb="" nextAttackId="" msgImmediately="false" msg="0" msgProb="0.000000" />
<Work id="211" desc="스폰 동작" normalBehaviorId="1211" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2211" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="1.000000" coolTime="6000" isDirectionRevision="true" nextAttackProb="" nextAttackId="" msgImmediately="false" msg="0" msgProb="0.000000" />
<Work id="220" desc="대폭풍(울트라atk)" normalBehaviorId="1115" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2115" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="IsInSkillAttackRange(1115, 1, 0.8)" distanceType="1" distanceRate="0.800000" coolTime="60000" isDirectionRevision="false" nextAttackProb="" nextAttackId="" msgImmediately="false" msg="0" msgProb="0.000000" />
<Work id="221" desc="헤비어택1(연속 회전 공격)" normalBehaviorId="1108" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2108" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="IsInSkillAttackRange(1108, 1, 0.8)" distanceType="1" distanceRate="0.800000" coolTime="8000" isDirectionRevision="true" nextAttackProb="" nextAttackId="" msgImmediately="false" msg="0" msgProb="0.000000" />
<Work id="222" desc="무브어택(짧은 이동 공격_분노시 울트라 패턴)" normalBehaviorId="1110" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2110" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetCombatTime() &gt; 15000 AND IsInSkillAttackRange(1110, 1, 0.8)" distanceType="1" distanceRate="0.800000" coolTime="15000" isDirectionRevision="true" nextAttackProb="1" nextAttackId="220" msgImmediately="false" msg="0" msgProb="0.000000" />
<Work id="223" desc="라운드 어택(좌회전)" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorType="skill" offFlockOnAngerMode="false" preProcess="GetTargetDir() &gt; 180 AND GetTargetDir() &lt; 300 AND IsInSkillAttackRange(1105, 1,1)" distanceType="1" distanceRate="1.000000" coolTime="10000" isDirectionRevision="false" nextAttackProb="" nextAttackId="" msgImmediately="false" msg="0" msgProb="0.000000" normalBehaviorId="1105" angerBehaviorId="2105" />
<Work id="224" desc="라운드 어택(우회전)" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorType="skill" offFlockOnAngerMode="false" preProcess="GetTargetDir() &gt; 60 AND GetTargetDir() &lt; 180 AND IsInSkillAttackRange(1106, 1,1)" distanceType="1" distanceRate="1.000000" coolTime="10000" isDirectionRevision="false" nextAttackProb="" nextAttackId="" msgImmediately="false" msg="0" msgProb="0.000000" normalBehaviorId="1106" angerBehaviorId="2106" />
<Work id="225" desc="리액션어택1(연속 내려 찍기)" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorType="skill" offFlockOnAngerMode="false" preProcess="GetCombatTime() &gt; 20000 AND IsInSkillAttackRange(1111, 1, 0.8)" distanceType="1" distanceRate="1.000000" coolTime="20000" isDirectionRevision="true" nextAttackProb="" nextAttackId="" msgImmediately="false" msg="0" msgProb="0.000000" normalBehaviorId="1111" angerBehaviorId="2111" />
<Work id="226" desc="패턴 4_1 리액션어택 3(강하게 내려 찍기) + 양손 번갈아 내려 찍기" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorType="skill" offFlockOnAngerMode="false" preProcess="GetCombatTime() &gt; 20000 AND IsInSkillAttackRange(1113, 1, 0.8)" distanceType="1" distanceRate="1.000000" coolTime="15000" isDirectionRevision="true" nextAttackProb="1" nextAttackId="300" msgImmediately="false" msg="0" msgProb="0.000000" normalBehaviorId="1113" angerBehaviorId="2113" />
<Work id="227" desc="롱 어택" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorType="skill" offFlockOnAngerMode="false" preProcess="IsInSkillAttackRange(1114, 1, 0.8)" distanceType="1" distanceRate="1.000000" coolTime="8000" isDirectionRevision="true" nextAttackProb="" nextAttackId="" msgImmediately="false" msg="0" msgProb="0.000000" normalBehaviorId="1114" angerBehaviorId="2114" />
<Work id="228" desc="울트라어택(대폭풍)" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorType="skill" offFlockOnAngerMode="false" preProcess="IsInSkillAttackRange(1115, 1, 0.8)" distanceType="1" distanceRate="1.000000" coolTime="60000" isDirectionRevision="false" nextAttackProb="1" nextAttackId="204" msgImmediately="false" msg="0" msgProb="0.000000" normalBehaviorId="1115" angerBehaviorId="2115" />
<Work id="229" desc="패턴 5_1 백회피+70% 롱어택" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorType="skill" offFlockOnAngerMode="false" preProcess="IsInSkillAttackRange(1101, 1, 0.8)" distanceType="1" distanceRate="1.000000" coolTime="60000" isDirectionRevision="true" nextAttackProb="0.7" nextAttackId="301" msgImmediately="false" msg="0" msgProb="0.000000" normalBehaviorId="1212" angerBehaviorId="2212" />
<Work id="234" desc="어그로체인지동작(반복용)" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorType="skill" offFlockOnAngerMode="false" preProcess="1" distanceType="1" distanceRate="1.000000" coolTime="0" isDirectionRevision="false" nextAttackProb="" nextAttackId="" msgImmediately="false" msg="0" msgProb="0.000000" normalBehaviorId="1204" angerBehaviorId="2204" />
<Work id="235" desc="기본 공격(헛치기)" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorType="skill" offFlockOnAngerMode="false" preProcess="IsInSkillAttackRange(1101, 1, 1.2) AND (GetDamagedCount(5) &lt; 1 OR GetHpRatio() &lt; 0.15)" distanceType="1" distanceRate="1.000000" coolTime="0" isDirectionRevision="true" nextAttackProb="" nextAttackId="" msgImmediately="false" msg="0" msgProb="0.000000" normalBehaviorId="1101" angerBehaviorId="2101" />
<Work id="236" desc="패턴화된 공격 1_1(뒤로 1번 이동 후 3연속 발사체)" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorType="skill" offFlockOnAngerMode="false" preProcess="GetCombatTime() &gt; 15000 AND IsInSkillAttackRange(1101, 1, 0.8)" distanceType="1" distanceRate="1.000000" coolTime="30000" isDirectionRevision="true" nextAttackProb="1" nextAttackId="243" msgImmediately="false" msg="0" msgProb="0.000000" normalBehaviorId="1212" angerBehaviorId="2212" />
<Work id="237" desc="패턴화된 공격 1_2(뒤로 2번 이동 후 3연속 발사체)" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorType="skill" offFlockOnAngerMode="false" preProcess="1" distanceType="1" distanceRate="1.000000" coolTime="0" isDirectionRevision="true" nextAttackProb="1" nextAttackId="214" msgImmediately="false" msg="0" msgProb="0.000000" normalBehaviorId="1212" angerBehaviorId="2212" />
<Work id="238" desc="패턴화된 공격 2_1(무브 어택 후 라운드 어택)" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorType="skill" offFlockOnAngerMode="false" preProcess="GetCombatTime() &gt; 15000 AND IsInSkillAttackRange(1102, 1, 1)" distanceType="1" distanceRate="1.000000" coolTime="30000" isDirectionRevision="true" nextAttackProb="1" nextAttackId="240" msgImmediately="false" msg="0" msgProb="0.000000" normalBehaviorId="1203" angerBehaviorId="2203" />
<Work id="239" desc="일정 거리 이상일 경우 pc를 추적" normalBehaviorType="activeMove" offFlockOnNormalMode="false" angerBehaviorType="activeMove" offFlockOnAngerMode="false" preProcess="1" distanceType="1" distanceRate="1.000000" coolTime="0" isDirectionRevision="true" nextAttackProb="" nextAttackId="" msgImmediately="false" msg="0" msgProb="0.000000" normalBehaviorId="38" angerBehaviorId="39" />
<Work id="240" desc="패턴화된 공격 2_2(무브 어택 후 라운드 어택)" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorType="skill" offFlockOnAngerMode="false" preProcess="1" distanceType="1" distanceRate="1.000000" coolTime="0" isDirectionRevision="true" nextAttackProb="1" nextAttackId="213" msgImmediately="false" msg="0" msgProb="0.000000" normalBehaviorId="1102" angerBehaviorId="2102" />
<Work id="243" desc="헤비어택(3연속 발사체_분노용)" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorType="skill" offFlockOnAngerMode="false" preProcess="IsInSkillAttackRange(1109, 1, 0.8)" distanceType="1" distanceRate="1.000000" coolTime="10000" isDirectionRevision="true" nextAttackProb="" nextAttackId="" msgImmediately="false" msg="0" msgProb="0.000000" normalBehaviorId="1109" angerBehaviorId="2109" />
<Work id="247" desc="1_2 30도 좌로 회전 후 이동" normalBehaviorType="activeMove" offFlockOnNormalMode="false" angerBehaviorType="activeMove" offFlockOnAngerMode="false" preProcess="1" distanceType="1" distanceRate="1.000000" coolTime="30000" isDirectionRevision="false" nextAttackProb="1" nextAttackId="103" msgImmediately="false" msg="0" msgProb="0.000000" normalBehaviorId="42" angerBehaviorId="43" referenceNextAttackPreprocess="" nextShorttermTargetProb="0.000000" nextShorttermTargetId="0" noCancelNextAttackByAggroChanged="false" activeMoveIdForSkillOnNormalMode="0" activeMoveIdForSkillOnAngerMode="0" />
<Work id="250" desc="패턴화된 공격 3_1(3연속 짧은 이동 공격)" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorType="skill" offFlockOnAngerMode="false" preProcess="GetCombatTime() &gt; 15000 AND IsInSkillAttackRange(1110, 1, 1)" distanceType="1" distanceRate="1.000000" coolTime="15000" isDirectionRevision="true" nextAttackProb="1" nextAttackId="252" msgImmediately="false" msg="0" msgProb="0.000000" normalBehaviorId="1110" angerBehaviorId="2110" />
<Work id="252" desc="패턴화된 공격 3_3(3연속 짧은 이동 공격)" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorType="skill" offFlockOnAngerMode="false" preProcess="1" distanceType="1" distanceRate="1.000000" coolTime="0" isDirectionRevision="true" nextAttackProb="" nextAttackId="253" msgImmediately="false" msg="0" msgProb="0.000000" normalBehaviorId="1110" angerBehaviorId="2110" />
<Work id="300" desc="패턴 4_2 리액션어택3 후 공격3(양 손 번갈아 내려 찍기)" normalBehaviorId="1104" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2104" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="IsInSkillAttackRange(1104, 1, 0.8)" distanceType="1" distanceRate="0.800000" coolTime="8000" isDirectionRevision="true" nextAttackProb="1" nextAttackId="204" msgImmediately="false" msg="0" msgProb="0.000000" />
<Work id="301" desc="패턴 5_2 백회피 후 롱 어택" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorType="skill" offFlockOnAngerMode="false" preProcess="IsInSkillAttackRange(1114, 1, 0.8)" distanceType="1" distanceRate="1.000000" coolTime="8000" isDirectionRevision="true" nextAttackProb="1" nextAttackId="204" msgImmediately="false" msg="0" msgProb="0.000000" normalBehaviorId="1114" angerBehaviorId="2114" />
<Work id="350" desc="pc를 추적(어그로 체인지_원거리)" normalBehaviorType="activeMove" offFlockOnNormalMode="false" angerBehaviorType="activeMove" offFlockOnAngerMode="false" preProcess="1" distanceType="1" distanceRate="1.000000" coolTime="0" isDirectionRevision="true" nextAttackProb="1" nextAttackId="101" msgImmediately="false" msg="0" msgProb="0.000000" normalBehaviorId="38" angerBehaviorId="39" />
</WorkList>
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<Info workId="247" prob="0.000000" distanceRate="0.000000" />
<Info workId="300" prob="0.000000" distanceRate="0.000000" />
<Info workId="350" prob="0.000000" distanceRate="0.000000" />
<Info workId="301" prob="0.000000" distanceRate="0.000000" />
<Info workId="252" prob="0.000000" distanceRate="0.000000" />
<Info workId="239" prob="1.000000" distanceRate="1.000000" />
</Tension>
</TensionList>
</Attack>
<Avoid avoidSkillId="0" cooltime="6000" />
<Cooperation concurrentAttackDuration="5000" sequentialAttackDelay="1000" escapeDuration="3000">
<WorkList>
<Work id="1" desc="더미" normalBehaviorId="1" normalBehaviorType="social" offFlockOnNormalMode="true" angerBehaviorId="1" angerBehaviorType="social" offFlockOnAngerMode="true" preProcess="1" sendOrderId="1" sendOrderRange="800" sendOrderMaxCount="20" sendOrderRefTarget="1" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0" nextAttackId="101" orderType="normal" formationId="0" msgImmediately="false" msg="0" msgProb="0.000000" />
</WorkList>
<TensionList>
<Tension id="1">
<Info workId="1" prob="0.000000" distanceRate="0.800000" />
</Tension>
</TensionList>
<ReceiveOrderList>
<ReceiveOrder orderId="1" prob="0.000000" attackId="101" formationCheckTime="2000" formationAttackProb="0.000000" formationAttackId="101" />
</ReceiveOrderList>
</Cooperation>
<CounterFlee workId="0" toAnger="false" speedUpRate="0.000000" maxMovingTime="0" recentHitTime="0" recentPcBehaviorTime="0" />
<Idle duration="1000" />
<MonsterFlee hpRate="0.000000" executionRate="0.000000" fleeDistance="0" shareAggroRange="0" />
<MonsterSummon hpRate="0.200000" executionRate="0.000000" summonNum="1" summonRange="300" summonTemplateId="0" />
<Move targetDistance="300" timeout="1000" />
<PatternList>
<Pattern default="true">
<AngerMode>
<Tension attackTension="2" cooperationTension="1" shorttermTargetTension="1" />
<Incline attackProb="1.000000" cooperationProb="0.000000" shorttermTargetProb="0.000000" avoidProb="0.000000" moveProb="0.000000" socialProb="0.000000" />
</AngerMode>
<NormalMode>
<Tension attackTension="1" cooperationTension="1" shorttermTargetTension="1" />
<Incline attackProb="1.000000" cooperationProb="0.000000" shorttermTargetProb="1.000000" avoidProb="0.000000" moveProb="0.000000" socialProb="0.000000" />
</NormalMode>
</Pattern>
<Pattern minHpRatio="0.000000" maxHpRatio="0.150000">
<AngerMode>
<Tension attackTension="4" cooperationTension="1" shorttermTargetTension="1" />
<Incline attackProb="1.000000" cooperationProb="0.000000" shorttermTargetProb="0.000000" avoidProb="0.000000" moveProb="0.000000" socialProb="0.000000" />
</AngerMode>
<NormalMode>
<Tension attackTension="3" cooperationTension="1" shorttermTargetTension="1" />
<Incline attackProb="1.000000" cooperationProb="0.000000" shorttermTargetProb="1.000000" avoidProb="0.000000" moveProb="0.000000" socialProb="0.000000" />
</NormalMode>
</Pattern>
</PatternList>
<ShorttermTarget>
<StTensionList>
<StTension id="1">
<Info stWorkId="1" prob="0.000000" />
<Info stWorkId="3" prob="0.015000" />
<Info stWorkId="4" prob="0.015000" />
<Info stWorkId="5" prob="0.000000" />
</StTension>
</StTensionList>
<StWorkList>
<StWork id="1" desc="중형_원거리견제" preProcess="PcTargetByDirectionEx(1, 160, 1102, 1, 0.8, 1)" immediateAttackId="203" msgImmediately="false" msg="0" msgProb="0.000000" />
<StWork id="3" desc="중형_좌견제" preProcess="PcTargetByDirectionEx(270, 120, 1105, 1, 1, 0)" immediateAttackId="223" msgImmediately="false" msg="0" msgProb="0.000000" />
<StWork id="4" desc="중형_우견제" preProcess="PcTargetByDirectionEx(90, 120, 1106, 1, 1, 0)" immediateAttackId="224" msgImmediately="false" msg="0" msgProb="0.000000" />
<StWork id="5" desc="중형_힐견제" preProcess="PcTargetBySkillCategoryUsedEx(1, 160, 1112, 1, 0.9, 31, 2)" immediateAttackId="216" msgImmediately="false" msg="0" msgProb="0.000000" />
</StWorkList>
</ShorttermTarget>
<Social socialMotionId="" />
</CombatState>
<PeaceState checkInterval="5000" minLeaderDistance="200" maxLeaderDistance="500" followNearUser="false" popupMsg="" msgProb="0.000000" msgInterval="0" followDungeonUser="false" followQuestUser="false" questPatrol="false">
<Buff range="0" coolTime="0" />
<RandomMove moveMinDistance="200" moveMaxDistance="500" probSocial="0.000000" moveRadius="500" probMove="0.000000">
<Social motionId="1" />
<Social motionId="2" />
</RandomMove>
</PeaceState>
</Ai>
<Ai id="341" name="빌리저NPC dummy 1.1">
<CautionState alertRadius="250" rotateTime="10" probAvoid="0.000000" avoidSkill="" alertAngle="360" rotateAngle="45" checkInterval="5000" probActiveMove="0.000000" enable="false" hpResetWhenCombatEnd="true">
<ActiveMove id="0" />
</CautionState>
<CombatState watchRotateTime="10" watchRotateAngle="45" playSocialWhenFirstAggro="false" enable="false">
<Attack>
<WorkList>
<Work id="1" desc="" normalBehaviorId="1" normalBehaviorType="social" offFlockOnNormalMode="false" angerBehaviorId="1" angerBehaviorType="social" offFlockOnAngerMode="false" preProcess="PcTargetByAggro()" distanceType="2" distanceRate="1.000000" coolTime="1000" isDirectionRevision="true" nextAttackProb="" nextAttackId="" />
<Work id="2" desc="" normalBehaviorId="2" normalBehaviorType="social" offFlockOnNormalMode="false" angerBehaviorId="2" angerBehaviorType="social" offFlockOnAngerMode="false" preProcess="PcTargetByAggro()" distanceType="2" distanceRate="1.000000" coolTime="1000" isDirectionRevision="true" nextAttackProb="" nextAttackId="" />
</WorkList>
<TensionList>
<Tension id="1">
<Info workId="1" prob="1.000000" distanceRate="1.000000" />
<Info workId="2" prob="1.000000" distanceRate="1.000000" />
</Tension>
</TensionList>
</Attack>
<Avoid avoidSkillId="0" cooltime="10000" />
<Cooperation concurrentAttackDuration="5000" sequentialAttackDelay="1000" escapeDuration="3000">
<WorkList>
<Work id="1" desc="" normalBehaviorId="1" normalBehaviorType="social" offFlockOnNormalMode="false" angerBehaviorId="1" angerBehaviorType="social" offFlockOnAngerMode="false" preProcess="PcTargetByAggro()" sendOrderId="1" sendOrderRange="400" sendOrderMaxCount="2" sendOrderRefTarget="0" distanceType="2" distanceRate="1.000000" coolTime="1000" isDirectionRevision="true" nextAttackProb="" nextAttackId="" />
</WorkList>
<TensionList>
<Tension id="1">
<Info workId="1" prob="1.000000" distanceRate="1.000000" />
</Tension>
</TensionList>
<ReceiveOrderList>
<ReceiveOrder orderId="1" prob="0.000000" attackId="1" />
</ReceiveOrderList>
</Cooperation>
<CounterFlee workId="2" toAnger="true" speedUpRate="1.100000" maxMovingTime="10000" recentHitTime="30000" recentPcBehaviorTime="20000" />
<Idle duration="1000" />
<MonsterFlee hpRate="0.200000" executionRate="0.100000" fleeDistance="1000" shareAggroRange="500" />
<MonsterSummon hpRate="0.200000" executionRate="0.000000" summonNum="1" summonRange="300" summonTemplateId="0" />
<Move targetDistance="100" timeout="5000" />
<PatternList>
<Pattern default="true">
<AngerMode>
<Tension attackTension="1" cooperationTension="1" shorttermTargetTension="1" />
<Incline attackProb="0.000000" cooperationProb="0.000000" shorttermTargetProb="0.000000" avoidProb="0.000000" moveProb="0.000000" socialProb="0.000000" />
</AngerMode>
<NormalMode>
<Tension attackTension="1" cooperationTension="1" shorttermTargetTension="1" />
<Incline attackProb="0.000000" cooperationProb="0.000000" shorttermTargetProb="0.000000" avoidProb="0.000000" moveProb="0.000000" socialProb="0.000000" />
</NormalMode>
</Pattern>
<Pattern minHpRatio="0.000000" maxHpRatio="0.400000">
<AngerMode>
<Tension attackTension="1" cooperationTension="1" shorttermTargetTension="1" />
<Incline attackProb="0.000000" cooperationProb="0.000000" shorttermTargetProb="0.000000" avoidProb="0.000000" moveProb="0.000000" socialProb="0.000000" />
</AngerMode>
<NormalMode>
<Tension attackTension="1" cooperationTension="1" shorttermTargetTension="1" />
<Incline attackProb="0.000000" cooperationProb="0.000000" shorttermTargetProb="0.000000" avoidProb="0.000000" moveProb="0.000000" socialProb="0.000000" />
</NormalMode>
</Pattern>
</PatternList>
<ShorttermTarget>
<StTensionList>
<StTension id="1">
<Info stWorkId="1" prob="0.000000" />
</StTension>
</StTensionList>
<StWorkList>
<StWork id="1" desc="" preProcess="PcTargetByAggro()" immediateAttackId="1" />
</StWorkList>
</ShorttermTarget>
<Social socialMotionId="1" />
</CombatState>
<PeaceState checkInterval="5000" minLeaderDistance="100" maxLeaderDistance="150" followNearUser="false">
<Buff range="0" coolTime="0" />
<RandomMove moveMinDistance="100" moveMaxDistance="300" probSocial="0.000000" moveRadius="1000" probMove="0.000000" />
</PeaceState>
</Ai>
<Ai id="342" name="빌리저NPC dummy 1.1">
<CautionState alertRadius="250" rotateTime="10" probAvoid="0.000000" avoidSkill="" alertAngle="360" rotateAngle="45" checkInterval="5000" probActiveMove="0.000000" enable="false" hpResetWhenCombatEnd="true">
<ActiveMove id="0" />
</CautionState>
<CombatState watchRotateTime="10" watchRotateAngle="45" playSocialWhenFirstAggro="false" enable="false">
<Attack>
<WorkList>
<Work id="1" desc="" normalBehaviorId="1" normalBehaviorType="social" offFlockOnNormalMode="false" angerBehaviorId="1" angerBehaviorType="social" offFlockOnAngerMode="false" preProcess="PcTargetByAggro()" distanceType="2" distanceRate="1.000000" coolTime="1000" isDirectionRevision="true" nextAttackProb="" nextAttackId="" />
<Work id="2" desc="" normalBehaviorId="2" normalBehaviorType="social" offFlockOnNormalMode="false" angerBehaviorId="2" angerBehaviorType="social" offFlockOnAngerMode="false" preProcess="PcTargetByAggro()" distanceType="2" distanceRate="1.000000" coolTime="1000" isDirectionRevision="true" nextAttackProb="" nextAttackId="" />
</WorkList>
<TensionList>
<Tension id="1">
<Info workId="1" prob="1.000000" distanceRate="1.000000" />
<Info workId="2" prob="1.000000" distanceRate="1.000000" />
</Tension>
</TensionList>
</Attack>
<Avoid avoidSkillId="0" cooltime="10000" />
<Cooperation concurrentAttackDuration="5000" sequentialAttackDelay="1000" escapeDuration="3000">
<WorkList>
<Work id="1" desc="" normalBehaviorId="1" normalBehaviorType="social" offFlockOnNormalMode="false" angerBehaviorId="1" angerBehaviorType="social" offFlockOnAngerMode="false" preProcess="PcTargetByAggro()" sendOrderId="1" sendOrderRange="400" sendOrderMaxCount="2" sendOrderRefTarget="0" distanceType="2" distanceRate="1.000000" coolTime="1000" isDirectionRevision="true" nextAttackProb="" nextAttackId="" />
</WorkList>
<TensionList>
<Tension id="1">
<Info workId="1" prob="1.000000" distanceRate="1.000000" />
</Tension>
</TensionList>
<ReceiveOrderList>
<ReceiveOrder orderId="1" prob="0.000000" attackId="1" />
</ReceiveOrderList>
</Cooperation>
<CounterFlee workId="2" toAnger="true" speedUpRate="1.100000" maxMovingTime="10000" recentHitTime="30000" recentPcBehaviorTime="20000" />
<Idle duration="1000" />
<MonsterFlee hpRate="0.200000" executionRate="0.100000" fleeDistance="1000" shareAggroRange="500" />
<MonsterSummon hpRate="0.200000" executionRate="0.000000" summonNum="1" summonRange="300" summonTemplateId="0" />
<Move targetDistance="100" timeout="5000" />
<PatternList>
<Pattern default="true">
<AngerMode>
<Tension attackTension="1" cooperationTension="1" shorttermTargetTension="1" />
<Incline attackProb="0.000000" cooperationProb="0.000000" shorttermTargetProb="0.000000" avoidProb="0.000000" moveProb="0.000000" socialProb="0.000000" />
</AngerMode>
<NormalMode>
<Tension attackTension="1" cooperationTension="1" shorttermTargetTension="1" />
<Incline attackProb="0.000000" cooperationProb="0.000000" shorttermTargetProb="0.000000" avoidProb="0.000000" moveProb="0.000000" socialProb="0.000000" />
</NormalMode>
</Pattern>
<Pattern minHpRatio="0.000000" maxHpRatio="0.400000">
<AngerMode>
<Tension attackTension="1" cooperationTension="1" shorttermTargetTension="1" />
<Incline attackProb="0.000000" cooperationProb="0.000000" shorttermTargetProb="0.000000" avoidProb="0.000000" moveProb="0.000000" socialProb="0.000000" />
</AngerMode>
<NormalMode>
<Tension attackTension="1" cooperationTension="1" shorttermTargetTension="1" />
<Incline attackProb="0.000000" cooperationProb="0.000000" shorttermTargetProb="0.000000" avoidProb="0.000000" moveProb="0.000000" socialProb="0.000000" />
</NormalMode>
</Pattern>
</PatternList>
<ShorttermTarget>
<StTensionList>
<StTension id="1">
<Info stWorkId="1" prob="0.000000" />
</StTension>
</StTensionList>
<StWorkList>
<StWork id="1" desc="" preProcess="PcTargetByAggro()" immediateAttackId="1" />
</StWorkList>
</ShorttermTarget>
<Social socialMotionId="1" />
</CombatState>
<PeaceState checkInterval="5000" minLeaderDistance="100" maxLeaderDistance="150" followNearUser="false">
<Buff range="0" coolTime="0" />
<RandomMove moveMinDistance="100" moveMaxDistance="300" probSocial="0.000000" moveRadius="1000" probMove="0.000000" />
</PeaceState>
</Ai>
<Ai id="343" name="빌리저NPC dummy 1.1">
<CautionState alertRadius="250" rotateTime="10" probAvoid="0.000000" avoidSkill="" alertAngle="360" rotateAngle="45" checkInterval="5000" probActiveMove="0.000000" enable="false" hpResetWhenCombatEnd="true">
<ActiveMove id="0" />
</CautionState>
<CombatState watchRotateTime="10" watchRotateAngle="45" playSocialWhenFirstAggro="false" enable="false">
<Attack>
<WorkList>
<Work id="1" desc="" normalBehaviorId="1" normalBehaviorType="social" offFlockOnNormalMode="false" angerBehaviorId="1" angerBehaviorType="social" offFlockOnAngerMode="false" preProcess="PcTargetByAggro()" distanceType="2" distanceRate="1.000000" coolTime="1000" isDirectionRevision="true" nextAttackProb="" nextAttackId="" />
<Work id="2" desc="" normalBehaviorId="2" normalBehaviorType="social" offFlockOnNormalMode="false" angerBehaviorId="2" angerBehaviorType="social" offFlockOnAngerMode="false" preProcess="PcTargetByAggro()" distanceType="2" distanceRate="1.000000" coolTime="1000" isDirectionRevision="true" nextAttackProb="" nextAttackId="" />
</WorkList>
<TensionList>
<Tension id="1">
<Info workId="1" prob="1.000000" distanceRate="1.000000" />
<Info workId="2" prob="1.000000" distanceRate="1.000000" />
</Tension>
</TensionList>
</Attack>
<Avoid avoidSkillId="0" cooltime="10000" />
<Cooperation concurrentAttackDuration="5000" sequentialAttackDelay="1000" escapeDuration="3000">
<WorkList>
<Work id="1" desc="" normalBehaviorId="1" normalBehaviorType="social" offFlockOnNormalMode="false" angerBehaviorId="1" angerBehaviorType="social" offFlockOnAngerMode="false" preProcess="PcTargetByAggro()" sendOrderId="1" sendOrderRange="400" sendOrderMaxCount="2" sendOrderRefTarget="0" distanceType="2" distanceRate="1.000000" coolTime="1000" isDirectionRevision="true" nextAttackProb="" nextAttackId="" />
</WorkList>
<TensionList>
<Tension id="1">
<Info workId="1" prob="1.000000" distanceRate="1.000000" />
</Tension>
</TensionList>
<ReceiveOrderList>
<ReceiveOrder orderId="1" prob="0.000000" attackId="1" />
</ReceiveOrderList>
</Cooperation>
<CounterFlee workId="2" toAnger="true" speedUpRate="1.100000" maxMovingTime="10000" recentHitTime="30000" recentPcBehaviorTime="20000" />
<Idle duration="1000" />
<MonsterFlee hpRate="0.200000" executionRate="0.100000" fleeDistance="1000" shareAggroRange="500" />
<MonsterSummon hpRate="0.200000" executionRate="0.000000" summonNum="1" summonRange="300" summonTemplateId="0" />
<Move targetDistance="100" timeout="5000" />
<PatternList>
<Pattern default="true">
<AngerMode>
<Tension attackTension="1" cooperationTension="1" shorttermTargetTension="1" />
<Incline attackProb="0.000000" cooperationProb="0.000000" shorttermTargetProb="0.000000" avoidProb="0.000000" moveProb="0.000000" socialProb="0.000000" />
</AngerMode>
<NormalMode>
<Tension attackTension="1" cooperationTension="1" shorttermTargetTension="1" />
<Incline attackProb="0.000000" cooperationProb="0.000000" shorttermTargetProb="0.000000" avoidProb="0.000000" moveProb="0.000000" socialProb="0.000000" />
</NormalMode>
</Pattern>
<Pattern minHpRatio="0.000000" maxHpRatio="0.400000">
<AngerMode>
<Tension attackTension="1" cooperationTension="1" shorttermTargetTension="1" />
<Incline attackProb="0.000000" cooperationProb="0.000000" shorttermTargetProb="0.000000" avoidProb="0.000000" moveProb="0.000000" socialProb="0.000000" />
</AngerMode>
<NormalMode>
<Tension attackTension="1" cooperationTension="1" shorttermTargetTension="1" />
<Incline attackProb="0.000000" cooperationProb="0.000000" shorttermTargetProb="0.000000" avoidProb="0.000000" moveProb="0.000000" socialProb="0.000000" />
</NormalMode>
</Pattern>
</PatternList>
<ShorttermTarget>
<StTensionList>
<StTension id="1">
<Info stWorkId="1" prob="0.000000" />
</StTension>
</StTensionList>
<StWorkList>
<StWork id="1" desc="" preProcess="PcTargetByAggro()" immediateAttackId="1" />
</StWorkList>
</ShorttermTarget>
<Social socialMotionId="1" />
</CombatState>
<PeaceState checkInterval="5000" minLeaderDistance="100" maxLeaderDistance="150" followNearUser="false">
<Buff range="0" coolTime="0" />
<RandomMove moveMinDistance="100" moveMaxDistance="300" probSocial="0.000000" moveRadius="1000" probMove="0.000000" />
</PeaceState>
</Ai>
<Ai id="344" name="미니게임구간 중앙체력바">
<CautionState alertRadius="250" rotateTime="10" probAvoid="0.000000" avoidSkill="" alertAngle="360" rotateAngle="45" checkInterval="5000" probActiveMove="0.000000" enable="false" hpResetWhenCombatEnd="true" />
<CombatState watchRotateTime="10" watchRotateAngle="45" playSocialWhenFirstAggro="false" enable="false" hpResetWhenCombatEnd="false">
<AbsolutelyAttack>
<CutAllBehaviorList />
<CutNextAttackList />
<WorkList />
</AbsolutelyAttack>
<AggroChangeAttack nearTargetAttackId="0" showAggroChangeMotionAfterNearTargetAttack="false" distantTargetAttackId="0" showAggroChangeMotionAfterDistantTargetAttack="false" />
<Attack>
<WorkList>
<Work id="1" desc="연결 이상상태 걸기" normalBehaviorId="1" normalBehaviorType="social" offFlockOnNormalMode="false" angerBehaviorId="1" angerBehaviorType="social" offFlockOnAngerMode="false" preProcess="1" distanceType="1" distanceRate="1.000000" coolTime="1000" isDirectionRevision="false" nextAttackProb="" nextAttackId="" referenceNextAttackPreprocess="" nextShorttermTargetProb="0.000000" nextShorttermTargetId="0" noCancelNextAttackByAggroChanged="false" msgImmediately="false" msg="0" msgProb="0.000000" activeMoveIdForSkillOnNormalMode="0" activeMoveIdForSkillOnAngerMode="0" />
<Work id="2" desc="대기" normalBehaviorId="1" normalBehaviorType="social" offFlockOnNormalMode="false" angerBehaviorId="1" angerBehaviorType="social" offFlockOnAngerMode="false" preProcess="PcTargetByAggro()" distanceType="2" distanceRate="1.000000" coolTime="1000" isDirectionRevision="true" nextAttackProb="" nextAttackId="" referenceNextAttackPreprocess="" nextShorttermTargetProb="0.000000" nextShorttermTargetId="0" noCancelNextAttackByAggroChanged="false" msgImmediately="false" msg="0" msgProb="0.000000" activeMoveIdForSkillOnNormalMode="0" activeMoveIdForSkillOnAngerMode="0" />
</WorkList>
<TensionList>
<Tension id="1">
<Info workId="2" prob="0.000000" distanceRate="1.000000" />
<Info workId="1" prob="1.000000" distanceRate="1.000000" />
</Tension>
</TensionList>
</Attack>
<Avoid avoidSkillId="0" cooltime="10000" />
<Cooperation concurrentAttackDuration="5000" sequentialAttackDelay="1000" escapeDuration="3000">
<WorkList>
<Work id="1" desc="" normalBehaviorId="1" normalBehaviorType="social" offFlockOnNormalMode="false" angerBehaviorId="1" angerBehaviorType="social" offFlockOnAngerMode="false" preProcess="PcTargetByAggro()" sendOrderId="1" sendOrderRange="400" sendOrderMaxCount="2" sendOrderRefTarget="0" distanceType="2" distanceRate="1.000000" coolTime="1000" isDirectionRevision="true" nextAttackProb="" nextAttackId="" />
</WorkList>
<TensionList>
<Tension id="1">
<Info workId="1" prob="1.000000" distanceRate="1.000000" />
</Tension>
</TensionList>
<ReceiveOrderList>
<ReceiveOrder orderId="1" prob="0.000000" attackId="1" />
</ReceiveOrderList>
</Cooperation>
<CounterFlee workId="2" toAnger="true" speedUpRate="1.100000" maxMovingTime="10000" recentHitTime="30000" recentPcBehaviorTime="20000" />
<Idle duration="1000" />
<MonsterFlee hpRate="0.200000" executionRate="0.100000" fleeDistance="1000" shareAggroRange="500" />
<MonsterSummon hpRate="0.200000" executionRate="0.000000" summonNum="1" summonRange="300" summonTemplateId="0" />
<Move targetDistance="100" timeout="5000" />
<PatternList id="1">
<Pattern default="true">
<AngerMode>
<Tension attackTension="1" cooperationTension="1" shorttermTargetTension="1" />
<Incline attackProb="1.000000" cooperationProb="0.000000" shorttermTargetProb="0.000000" avoidProb="0.000000" moveProb="0.000000" socialProb="0.000000" />
</AngerMode>
<NormalMode>
<Tension attackTension="1" cooperationTension="1" shorttermTargetTension="1" />
<Incline attackProb="1.000000" cooperationProb="0.000000" shorttermTargetProb="0.000000" avoidProb="0.000000" moveProb="0.000000" socialProb="0.000000" />
</NormalMode>
</Pattern>
</PatternList>
<ShorttermTarget>
<StTensionList>
<StTension id="1">
<Info stWorkId="1" prob="0.000000" />
</StTension>
</StTensionList>
<StWorkList>
<StWork id="1" desc="" preProcess="PcTargetByAggro()" immediateAttackId="1" />
</StWorkList>
</ShorttermTarget>
<Social socialMotionId="1" />
</CombatState>
<PeaceState checkInterval="5000" minLeaderDistance="100" maxLeaderDistance="150" followNearUser="false" popupMsg="" msgProb="0.000000" msgInterval="0" followDungeonUser="false" followQuestUser="false" questPatrol="false">
<Buff range="0" coolTime="0" />
<RandomMove moveMinDistance="100" moveMaxDistance="300" probSocial="0.000000" moveRadius="1000" probMove="0.000000" />
</PeaceState>
</Ai>
<Ai id="345" name="빌리저NPC dummy 1.1">
<CautionState alertRadius="250" rotateTime="10" probAvoid="0.000000" avoidSkill="" alertAngle="360" rotateAngle="45" checkInterval="5000" probActiveMove="0.000000" enable="false" hpResetWhenCombatEnd="true">
<ActiveMove id="0" />
</CautionState>
<CombatState watchRotateTime="10" watchRotateAngle="45" playSocialWhenFirstAggro="false" enable="false">
<Attack>
<WorkList>
<Work id="1" desc="" normalBehaviorId="1" normalBehaviorType="social" offFlockOnNormalMode="false" angerBehaviorId="1" angerBehaviorType="social" offFlockOnAngerMode="false" preProcess="PcTargetByAggro()" distanceType="2" distanceRate="1.000000" coolTime="1000" isDirectionRevision="true" nextAttackProb="" nextAttackId="" />
<Work id="2" desc="" normalBehaviorId="2" normalBehaviorType="social" offFlockOnNormalMode="false" angerBehaviorId="2" angerBehaviorType="social" offFlockOnAngerMode="false" preProcess="PcTargetByAggro()" distanceType="2" distanceRate="1.000000" coolTime="1000" isDirectionRevision="true" nextAttackProb="" nextAttackId="" />
</WorkList>
<TensionList>
<Tension id="1">
<Info workId="1" prob="1.000000" distanceRate="1.000000" />
<Info workId="2" prob="1.000000" distanceRate="1.000000" />
</Tension>
</TensionList>
</Attack>
<Avoid avoidSkillId="0" cooltime="10000" />
<Cooperation concurrentAttackDuration="5000" sequentialAttackDelay="1000" escapeDuration="3000">
<WorkList>
<Work id="1" desc="" normalBehaviorId="1" normalBehaviorType="social" offFlockOnNormalMode="false" angerBehaviorId="1" angerBehaviorType="social" offFlockOnAngerMode="false" preProcess="PcTargetByAggro()" sendOrderId="1" sendOrderRange="400" sendOrderMaxCount="2" sendOrderRefTarget="0" distanceType="2" distanceRate="1.000000" coolTime="1000" isDirectionRevision="true" nextAttackProb="" nextAttackId="" />
</WorkList>
<TensionList>
<Tension id="1">
<Info workId="1" prob="1.000000" distanceRate="1.000000" />
</Tension>
</TensionList>
<ReceiveOrderList>
<ReceiveOrder orderId="1" prob="0.000000" attackId="1" />
</ReceiveOrderList>
</Cooperation>
<CounterFlee workId="2" toAnger="true" speedUpRate="1.100000" maxMovingTime="10000" recentHitTime="30000" recentPcBehaviorTime="20000" />
<Idle duration="1000" />
<MonsterFlee hpRate="0.200000" executionRate="0.100000" fleeDistance="1000" shareAggroRange="500" />
<MonsterSummon hpRate="0.200000" executionRate="0.000000" summonNum="1" summonRange="300" summonTemplateId="0" />
<Move targetDistance="100" timeout="5000" />
<PatternList>
<Pattern default="true">
<AngerMode>
<Tension attackTension="1" cooperationTension="1" shorttermTargetTension="1" />
<Incline attackProb="0.000000" cooperationProb="0.000000" shorttermTargetProb="0.000000" avoidProb="0.000000" moveProb="0.000000" socialProb="0.000000" />
</AngerMode>
<NormalMode>
<Tension attackTension="1" cooperationTension="1" shorttermTargetTension="1" />
<Incline attackProb="0.000000" cooperationProb="0.000000" shorttermTargetProb="0.000000" avoidProb="0.000000" moveProb="0.000000" socialProb="0.000000" />
</NormalMode>
</Pattern>
<Pattern minHpRatio="0.000000" maxHpRatio="0.400000">
<AngerMode>
<Tension attackTension="1" cooperationTension="1" shorttermTargetTension="1" />
<Incline attackProb="0.000000" cooperationProb="0.000000" shorttermTargetProb="0.000000" avoidProb="0.000000" moveProb="0.000000" socialProb="0.000000" />
</AngerMode>
<NormalMode>
<Tension attackTension="1" cooperationTension="1" shorttermTargetTension="1" />
<Incline attackProb="0.000000" cooperationProb="0.000000" shorttermTargetProb="0.000000" avoidProb="0.000000" moveProb="0.000000" socialProb="0.000000" />
</NormalMode>
</Pattern>
</PatternList>
<ShorttermTarget>
<StTensionList>
<StTension id="1">
<Info stWorkId="1" prob="0.000000" />
</StTension>
</StTensionList>
<StWorkList>
<StWork id="1" desc="" preProcess="PcTargetByAggro()" immediateAttackId="1" />
</StWorkList>
</ShorttermTarget>
<Social socialMotionId="1" />
</CombatState>
<PeaceState checkInterval="5000" minLeaderDistance="100" maxLeaderDistance="150" followNearUser="false">
<Buff range="0" coolTime="0" />
<RandomMove moveMinDistance="100" moveMaxDistance="300" probSocial="0.000000" moveRadius="1000" probMove="0.000000" />
</PeaceState>
</Ai>
<Ai id="346" name="빌리저NPC dummy 1.1">
<CautionState alertRadius="250" rotateTime="10" probAvoid="0.000000" avoidSkill="" alertAngle="360" rotateAngle="45" checkInterval="5000" probActiveMove="0.000000" enable="false" hpResetWhenCombatEnd="true">
<ActiveMove id="0" />
</CautionState>
<CombatState watchRotateTime="10" watchRotateAngle="45" playSocialWhenFirstAggro="false" enable="false">
<Attack>
<WorkList>
<Work id="1" desc="" normalBehaviorId="1" normalBehaviorType="social" offFlockOnNormalMode="false" angerBehaviorId="1" angerBehaviorType="social" offFlockOnAngerMode="false" preProcess="PcTargetByAggro()" distanceType="2" distanceRate="1.000000" coolTime="1000" isDirectionRevision="true" nextAttackProb="" nextAttackId="" />
<Work id="2" desc="" normalBehaviorId="2" normalBehaviorType="social" offFlockOnNormalMode="false" angerBehaviorId="2" angerBehaviorType="social" offFlockOnAngerMode="false" preProcess="PcTargetByAggro()" distanceType="2" distanceRate="1.000000" coolTime="1000" isDirectionRevision="true" nextAttackProb="" nextAttackId="" />
</WorkList>
<TensionList>
<Tension id="1">
<Info workId="1" prob="1.000000" distanceRate="1.000000" />
<Info workId="2" prob="1.000000" distanceRate="1.000000" />
</Tension>
</TensionList>
</Attack>
<Avoid avoidSkillId="0" cooltime="10000" />
<Cooperation concurrentAttackDuration="5000" sequentialAttackDelay="1000" escapeDuration="3000">
<WorkList>
<Work id="1" desc="" normalBehaviorId="1" normalBehaviorType="social" offFlockOnNormalMode="false" angerBehaviorId="1" angerBehaviorType="social" offFlockOnAngerMode="false" preProcess="PcTargetByAggro()" sendOrderId="1" sendOrderRange="400" sendOrderMaxCount="2" sendOrderRefTarget="0" distanceType="2" distanceRate="1.000000" coolTime="1000" isDirectionRevision="true" nextAttackProb="" nextAttackId="" />
</WorkList>
<TensionList>
<Tension id="1">
<Info workId="1" prob="1.000000" distanceRate="1.000000" />
</Tension>
</TensionList>
<ReceiveOrderList>
<ReceiveOrder orderId="1" prob="0.000000" attackId="1" />
</ReceiveOrderList>
</Cooperation>
<CounterFlee workId="2" toAnger="true" speedUpRate="1.100000" maxMovingTime="10000" recentHitTime="30000" recentPcBehaviorTime="20000" />
<Idle duration="1000" />
<MonsterFlee hpRate="0.200000" executionRate="0.100000" fleeDistance="1000" shareAggroRange="500" />
<MonsterSummon hpRate="0.200000" executionRate="0.000000" summonNum="1" summonRange="300" summonTemplateId="0" />
<Move targetDistance="100" timeout="5000" />
<PatternList>
<Pattern default="true">
<AngerMode>
<Tension attackTension="1" cooperationTension="1" shorttermTargetTension="1" />
<Incline attackProb="0.000000" cooperationProb="0.000000" shorttermTargetProb="0.000000" avoidProb="0.000000" moveProb="0.000000" socialProb="0.000000" />
</AngerMode>
<NormalMode>
<Tension attackTension="1" cooperationTension="1" shorttermTargetTension="1" />
<Incline attackProb="0.000000" cooperationProb="0.000000" shorttermTargetProb="0.000000" avoidProb="0.000000" moveProb="0.000000" socialProb="0.000000" />
</NormalMode>
</Pattern>
<Pattern minHpRatio="0.000000" maxHpRatio="0.400000">
<AngerMode>
<Tension attackTension="1" cooperationTension="1" shorttermTargetTension="1" />
<Incline attackProb="0.000000" cooperationProb="0.000000" shorttermTargetProb="0.000000" avoidProb="0.000000" moveProb="0.000000" socialProb="0.000000" />
</AngerMode>
<NormalMode>
<Tension attackTension="1" cooperationTension="1" shorttermTargetTension="1" />
<Incline attackProb="0.000000" cooperationProb="0.000000" shorttermTargetProb="0.000000" avoidProb="0.000000" moveProb="0.000000" socialProb="0.000000" />
</NormalMode>
</Pattern>
</PatternList>
<ShorttermTarget>
<StTensionList>
<StTension id="1">
<Info stWorkId="1" prob="0.000000" />
</StTension>
</StTensionList>
<StWorkList>
<StWork id="1" desc="" preProcess="PcTargetByAggro()" immediateAttackId="1" />
</StWorkList>
</ShorttermTarget>
<Social socialMotionId="1" />
</CombatState>
<PeaceState checkInterval="5000" minLeaderDistance="100" maxLeaderDistance="150" followNearUser="false">
<Buff range="0" coolTime="0" />
<RandomMove moveMinDistance="100" moveMaxDistance="300" probSocial="0.000000" moveRadius="1000" probMove="0.000000" />
</PeaceState>
</Ai>
<Ai id="347" name="돌망치 후카">
<CautionState alertRadius="250" rotateTime="5" probAvoid="0.300000" avoidSkill="1205" alertAngle="360" rotateAngle="60" checkInterval="5000" probActiveMove="0.500000">
<ActiveMove id="44" />
<ActiveMove id="45" />
</CautionState>
<CombatState watchRotateTime="5" watchRotateAngle="60" playSocialWhenFirstAggro="false">
<Attack>
<WorkList>
<Work id="101" desc="기본공격" normalBehaviorId="1101" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="1101" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="2" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="" />
<Work id="103" desc="회전공격" normalBehaviorId="1103" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="1103" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="2" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="" />
<Work id="104" desc="강력한공격" normalBehaviorId="1104" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="1104" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="2" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="" />
<Work id="105" desc="던지기공격" normalBehaviorId="1105" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="1105" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="2" distanceRate="1.000000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="" />
<Work id="150" desc="PC에게 접근" normalBehaviorId="46" normalBehaviorType="activeMove" offFlockOnNormalMode="false" angerBehaviorId="46" angerBehaviorType="activeMove" offFlockOnAngerMode="false" preProcess="GetTargetDistance()&gt;250" distanceType="1" distanceRate="1.000000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="" />
<Work id="205" desc="명령수신동작 후 nextAttackId 공격" normalBehaviorId="1205" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="1205" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="1.000000" nextAttackId="101" />
<Work id="207" desc="좌걸음" normalBehaviorId="1207" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="1207" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetDamagedCount(5)&lt;2" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="" />
<Work id="208" desc="우걸음" normalBehaviorId="1208" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="1208" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetDamagedCount(5)&lt;2" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="" />
</WorkList>
<TensionList>
<Tension id="1">
<Info workId="150" prob="0.200000" distanceRate="0.800000" />
<Info workId="205" prob="0.000000" distanceRate="0.800000" />
<Info workId="207" prob="0.100000" distanceRate="0.800000" />
<Info workId="208" prob="0.100000" distanceRate="0.800000" />
<Info workId="103" prob="0.200000" distanceRate="0.800000" />
<Info workId="104" prob="0.200000" distanceRate="0.800000" />
<Info workId="105" prob="0.200000" distanceRate="1.000000" />
<Info workId="101" prob="0.200000" distanceRate="0.800000" />
</Tension>
</TensionList>
</Attack>
<Avoid avoidSkillId="1205" cooltime="10000" />
<Cooperation concurrentAttackDuration="5000" sequentialAttackDelay="1000" escapeDuration="3000">
<WorkList>
<Work id="1" desc="더미" normalBehaviorId="1101" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="1101" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" sendOrderId="1" sendOrderRange="800" sendOrderMaxCount="10" sendOrderRefTarget="1" distanceType="2" distanceRate="1.000000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0" nextAttackId="0" orderType="normal" formationId="5" />
</WorkList>
<TensionList>
<Tension id="1">
<Info workId="1" prob="0.000000" distanceRate="0.800000" />
</Tension>
</TensionList>
<ReceiveOrderList>
<ReceiveOrder orderId="1" prob="0.000000" attackId="101" formationCheckTime="1000" formationAttackProb="0.000000" formationAttackId="101" />
<ReceiveOrder orderId="2" prob="1.000000" attackId="205" formationCheckTime="1000" formationAttackProb="0.000000" formationAttackId="101" />
</ReceiveOrderList>
</Cooperation>
<Idle duration="1000" />
<MonsterFlee hpRate="0.000000" executionRate="0.000000" fleeDistance="0" shareAggroRange="0" />
<Move targetDistance="100" timeout="1000" />
<PatternList>
<Pattern default="true">
<AngerMode>
<Tension attackTension="1" cooperationTension="1" shorttermTargetTension="1" />
<Incline attackProb="0.500000" cooperationProb="0.000000" shorttermTargetProb="0.000000" avoidProb="0.000000" moveProb="0.000000" socialProb="0.000000" />
</AngerMode>
<NormalMode>
<Tension attackTension="1" cooperationTension="1" shorttermTargetTension="1" />
<Incline attackProb="0.500000" cooperationProb="0.000000" shorttermTargetProb="0.000000" avoidProb="0.000000" moveProb="0.000000" socialProb="0.000000" />
</NormalMode>
</Pattern>
</PatternList>
<ShorttermTarget>
<StTensionList>
<StTension id="1">
<Info stWorkId="1" prob="0.000000" />
</StTension>
</StTensionList>
<StWorkList>
<StWork id="1" desc="더미" preProcess="1" immediateAttackId="101" />
</StWorkList>
</ShorttermTarget>
<Social socialMotionId="0" />
</CombatState>
<PeaceState checkInterval="5000" minLeaderDistance="50" maxLeaderDistance="100">
<RandomMove moveMinDistance="50" moveMaxDistance="150" probSocial="0.300000" moveRadius="200" probMove="0.500000">
<Social motionId="1" />
<Social motionId="2" />
</RandomMove>
</PeaceState>
</Ai>
<Ai id="348" name="빌리저NPC dummy 1.1">
<CautionState alertRadius="250" rotateTime="10" probAvoid="0.000000" avoidSkill="" alertAngle="360" rotateAngle="45" checkInterval="5000" probActiveMove="0.000000" enable="false" hpResetWhenCombatEnd="false">
<ActiveMove id="0" />
</CautionState>
<CombatState watchRotateTime="10" watchRotateAngle="45" playSocialWhenFirstAggro="false" enable="false">
<Attack>
<WorkList>
<Work id="1" desc="" normalBehaviorId="1" normalBehaviorType="social" offFlockOnNormalMode="false" angerBehaviorId="1" angerBehaviorType="social" offFlockOnAngerMode="false" preProcess="PcTargetByAggro()" distanceType="2" distanceRate="1.000000" coolTime="1000" isDirectionRevision="true" nextAttackProb="" nextAttackId="" />
<Work id="2" desc="" normalBehaviorId="2" normalBehaviorType="social" offFlockOnNormalMode="false" angerBehaviorId="2" angerBehaviorType="social" offFlockOnAngerMode="false" preProcess="PcTargetByAggro()" distanceType="2" distanceRate="1.000000" coolTime="1000" isDirectionRevision="true" nextAttackProb="" nextAttackId="" />
</WorkList>
<TensionList>
<Tension id="1">
<Info workId="1" prob="1.000000" distanceRate="1.000000" />
<Info workId="2" prob="1.000000" distanceRate="1.000000" />
</Tension>
</TensionList>
</Attack>
<Avoid avoidSkillId="0" cooltime="10000" />
<Cooperation concurrentAttackDuration="5000" sequentialAttackDelay="1000" escapeDuration="3000">
<WorkList>
<Work id="1" desc="" normalBehaviorId="1" normalBehaviorType="social" offFlockOnNormalMode="false" angerBehaviorId="1" angerBehaviorType="social" offFlockOnAngerMode="false" preProcess="PcTargetByAggro()" sendOrderId="1" sendOrderRange="400" sendOrderMaxCount="2" sendOrderRefTarget="0" distanceType="2" distanceRate="1.000000" coolTime="1000" isDirectionRevision="true" nextAttackProb="" nextAttackId="" />
</WorkList>
<TensionList>
<Tension id="1">
<Info workId="1" prob="1.000000" distanceRate="1.000000" />
</Tension>
</TensionList>
<ReceiveOrderList>
<ReceiveOrder orderId="1" prob="0.000000" attackId="1" />
</ReceiveOrderList>
</Cooperation>
<CounterFlee workId="2" toAnger="true" speedUpRate="1.100000" maxMovingTime="10000" recentHitTime="30000" recentPcBehaviorTime="20000" />
<Idle duration="1000" />
<MonsterFlee hpRate="0.200000" executionRate="0.100000" fleeDistance="1000" shareAggroRange="500" />
<MonsterSummon hpRate="0.200000" executionRate="0.000000" summonNum="1" summonRange="300" summonTemplateId="0" />
<Move targetDistance="100" timeout="5000" />
<PatternList>
<Pattern default="true">
<AngerMode>
<Tension attackTension="1" cooperationTension="1" shorttermTargetTension="1" />
<Incline attackProb="0.000000" cooperationProb="0.000000" shorttermTargetProb="0.000000" avoidProb="0.000000" moveProb="0.000000" socialProb="0.000000" />
</AngerMode>
<NormalMode>
<Tension attackTension="1" cooperationTension="1" shorttermTargetTension="1" />
<Incline attackProb="0.000000" cooperationProb="0.000000" shorttermTargetProb="0.000000" avoidProb="0.000000" moveProb="0.000000" socialProb="0.000000" />
</NormalMode>
</Pattern>
<Pattern minHpRatio="0.000000" maxHpRatio="0.400000">
<AngerMode>
<Tension attackTension="1" cooperationTension="1" shorttermTargetTension="1" />
<Incline attackProb="0.000000" cooperationProb="0.000000" shorttermTargetProb="0.000000" avoidProb="0.000000" moveProb="0.000000" socialProb="0.000000" />
</AngerMode>
<NormalMode>
<Tension attackTension="1" cooperationTension="1" shorttermTargetTension="1" />
<Incline attackProb="0.000000" cooperationProb="0.000000" shorttermTargetProb="0.000000" avoidProb="0.000000" moveProb="0.000000" socialProb="0.000000" />
</NormalMode>
</Pattern>
</PatternList>
<ShorttermTarget>
<StTensionList>
<StTension id="1">
<Info stWorkId="1" prob="0.000000" />
</StTension>
</StTensionList>
<StWorkList>
<StWork id="1" desc="" preProcess="PcTargetByAggro()" immediateAttackId="1" />
</StWorkList>
</ShorttermTarget>
<Social socialMotionId="1" />
</CombatState>
<PeaceState checkInterval="5000" minLeaderDistance="100" maxLeaderDistance="150" followNearUser="false">
<Buff range="0" coolTime="0" />
<RandomMove moveMinDistance="100" moveMaxDistance="300" probSocial="0.000000" moveRadius="1000" probMove="0.000000" />
</PeaceState>
</Ai>
<Ai id="349" name="빌리저NPC dummy 1.1">
<CautionState alertRadius="250" rotateTime="10" probAvoid="0.000000" avoidSkill="" alertAngle="360" rotateAngle="45" checkInterval="5000" probActiveMove="0.000000" enable="false" hpResetWhenCombatEnd="false">
<ActiveMove id="0" />
</CautionState>
<CombatState watchRotateTime="10" watchRotateAngle="45" playSocialWhenFirstAggro="false" enable="false">
<Attack>
<WorkList>
<Work id="1" desc="" normalBehaviorId="1" normalBehaviorType="social" offFlockOnNormalMode="false" angerBehaviorId="1" angerBehaviorType="social" offFlockOnAngerMode="false" preProcess="PcTargetByAggro()" distanceType="2" distanceRate="1.000000" coolTime="1000" isDirectionRevision="true" nextAttackProb="" nextAttackId="" />
<Work id="2" desc="" normalBehaviorId="2" normalBehaviorType="social" offFlockOnNormalMode="false" angerBehaviorId="2" angerBehaviorType="social" offFlockOnAngerMode="false" preProcess="PcTargetByAggro()" distanceType="2" distanceRate="1.000000" coolTime="1000" isDirectionRevision="true" nextAttackProb="" nextAttackId="" />
</WorkList>
<TensionList>
<Tension id="1">
<Info workId="1" prob="1.000000" distanceRate="1.000000" />
<Info workId="2" prob="1.000000" distanceRate="1.000000" />
</Tension>
</TensionList>
</Attack>
<Avoid avoidSkillId="0" cooltime="10000" />
<Cooperation concurrentAttackDuration="5000" sequentialAttackDelay="1000" escapeDuration="3000">
<WorkList>
<Work id="1" desc="" normalBehaviorId="1" normalBehaviorType="social" offFlockOnNormalMode="false" angerBehaviorId="1" angerBehaviorType="social" offFlockOnAngerMode="false" preProcess="PcTargetByAggro()" sendOrderId="1" sendOrderRange="400" sendOrderMaxCount="2" sendOrderRefTarget="0" distanceType="2" distanceRate="1.000000" coolTime="1000" isDirectionRevision="true" nextAttackProb="" nextAttackId="" />
</WorkList>
<TensionList>
<Tension id="1">
<Info workId="1" prob="1.000000" distanceRate="1.000000" />
</Tension>
</TensionList>
<ReceiveOrderList>
<ReceiveOrder orderId="1" prob="0.000000" attackId="1" />
</ReceiveOrderList>
</Cooperation>
<CounterFlee workId="2" toAnger="true" speedUpRate="1.100000" maxMovingTime="10000" recentHitTime="30000" recentPcBehaviorTime="20000" />
<Idle duration="1000" />
<MonsterFlee hpRate="0.200000" executionRate="0.100000" fleeDistance="1000" shareAggroRange="500" />
<MonsterSummon hpRate="0.200000" executionRate="0.000000" summonNum="1" summonRange="300" summonTemplateId="0" />
<Move targetDistance="100" timeout="5000" />
<PatternList>
<Pattern default="true">
<AngerMode>
<Tension attackTension="1" cooperationTension="1" shorttermTargetTension="1" />
<Incline attackProb="0.000000" cooperationProb="0.000000" shorttermTargetProb="0.000000" avoidProb="0.000000" moveProb="0.000000" socialProb="0.000000" />
</AngerMode>
<NormalMode>
<Tension attackTension="1" cooperationTension="1" shorttermTargetTension="1" />
<Incline attackProb="0.000000" cooperationProb="0.000000" shorttermTargetProb="0.000000" avoidProb="0.000000" moveProb="0.000000" socialProb="0.000000" />
</NormalMode>
</Pattern>
<Pattern minHpRatio="0.000000" maxHpRatio="0.400000">
<AngerMode>
<Tension attackTension="1" cooperationTension="1" shorttermTargetTension="1" />
<Incline attackProb="0.000000" cooperationProb="0.000000" shorttermTargetProb="0.000000" avoidProb="0.000000" moveProb="0.000000" socialProb="0.000000" />
</AngerMode>
<NormalMode>
<Tension attackTension="1" cooperationTension="1" shorttermTargetTension="1" />
<Incline attackProb="0.000000" cooperationProb="0.000000" shorttermTargetProb="0.000000" avoidProb="0.000000" moveProb="0.000000" socialProb="0.000000" />
</NormalMode>
</Pattern>
</PatternList>
<ShorttermTarget>
<StTensionList>
<StTension id="1">
<Info stWorkId="1" prob="0.000000" />
</StTension>
</StTensionList>
<StWorkList>
<StWork id="1" desc="" preProcess="PcTargetByAggro()" immediateAttackId="1" />
</StWorkList>
</ShorttermTarget>
<Social socialMotionId="1" />
</CombatState>
<PeaceState checkInterval="5000" minLeaderDistance="100" maxLeaderDistance="150" followNearUser="false">
<Buff range="0" coolTime="0" />
<RandomMove moveMinDistance="100" moveMaxDistance="300" probSocial="0.000000" moveRadius="1000" probMove="0.000000" />
</PeaceState>
</Ai>
<Ai id="350" name="빌리저NPC dummy 1.1">
<CautionState alertRadius="250" rotateTime="10" probAvoid="0.000000" avoidSkill="" alertAngle="360" rotateAngle="45" checkInterval="5000" probActiveMove="0.000000" enable="false" hpResetWhenCombatEnd="false">
<ActiveMove id="0" />
</CautionState>
<CombatState watchRotateTime="10" watchRotateAngle="45" playSocialWhenFirstAggro="false" enable="false">
<Attack>
<WorkList>
<Work id="1" desc="" normalBehaviorId="1" normalBehaviorType="social" offFlockOnNormalMode="false" angerBehaviorId="1" angerBehaviorType="social" offFlockOnAngerMode="false" preProcess="PcTargetByAggro()" distanceType="2" distanceRate="1.000000" coolTime="1000" isDirectionRevision="true" nextAttackProb="" nextAttackId="" />
<Work id="2" desc="" normalBehaviorId="2" normalBehaviorType="social" offFlockOnNormalMode="false" angerBehaviorId="2" angerBehaviorType="social" offFlockOnAngerMode="false" preProcess="PcTargetByAggro()" distanceType="2" distanceRate="1.000000" coolTime="1000" isDirectionRevision="true" nextAttackProb="" nextAttackId="" />
</WorkList>
<TensionList>
<Tension id="1">
<Info workId="1" prob="1.000000" distanceRate="1.000000" />
<Info workId="2" prob="1.000000" distanceRate="1.000000" />
</Tension>
</TensionList>
</Attack>
<Avoid avoidSkillId="0" cooltime="10000" />
<Cooperation concurrentAttackDuration="5000" sequentialAttackDelay="1000" escapeDuration="3000">
<WorkList>
<Work id="1" desc="" normalBehaviorId="1" normalBehaviorType="social" offFlockOnNormalMode="false" angerBehaviorId="1" angerBehaviorType="social" offFlockOnAngerMode="false" preProcess="PcTargetByAggro()" sendOrderId="1" sendOrderRange="400" sendOrderMaxCount="2" sendOrderRefTarget="0" distanceType="2" distanceRate="1.000000" coolTime="1000" isDirectionRevision="true" nextAttackProb="" nextAttackId="" />
</WorkList>
<TensionList>
<Tension id="1">
<Info workId="1" prob="1.000000" distanceRate="1.000000" />
</Tension>
</TensionList>
<ReceiveOrderList>
<ReceiveOrder orderId="1" prob="0.000000" attackId="1" />
</ReceiveOrderList>
</Cooperation>
<CounterFlee workId="2" toAnger="true" speedUpRate="1.100000" maxMovingTime="10000" recentHitTime="30000" recentPcBehaviorTime="20000" />
<Idle duration="1000" />
<MonsterFlee hpRate="0.200000" executionRate="0.100000" fleeDistance="1000" shareAggroRange="500" />
<MonsterSummon hpRate="0.200000" executionRate="0.000000" summonNum="1" summonRange="300" summonTemplateId="0" />
<Move targetDistance="100" timeout="5000" />
<PatternList>
<Pattern default="true">
<AngerMode>
<Tension attackTension="1" cooperationTension="1" shorttermTargetTension="1" />
<Incline attackProb="0.000000" cooperationProb="0.000000" shorttermTargetProb="0.000000" avoidProb="0.000000" moveProb="0.000000" socialProb="0.000000" />
</AngerMode>
<NormalMode>
<Tension attackTension="1" cooperationTension="1" shorttermTargetTension="1" />
<Incline attackProb="0.000000" cooperationProb="0.000000" shorttermTargetProb="0.000000" avoidProb="0.000000" moveProb="0.000000" socialProb="0.000000" />
</NormalMode>
</Pattern>
<Pattern minHpRatio="0.000000" maxHpRatio="0.400000">
<AngerMode>
<Tension attackTension="1" cooperationTension="1" shorttermTargetTension="1" />
<Incline attackProb="0.000000" cooperationProb="0.000000" shorttermTargetProb="0.000000" avoidProb="0.000000" moveProb="0.000000" socialProb="0.000000" />
</AngerMode>
<NormalMode>
<Tension attackTension="1" cooperationTension="1" shorttermTargetTension="1" />
<Incline attackProb="0.000000" cooperationProb="0.000000" shorttermTargetProb="0.000000" avoidProb="0.000000" moveProb="0.000000" socialProb="0.000000" />
</NormalMode>
</Pattern>
</PatternList>
<ShorttermTarget>
<StTensionList>
<StTension id="1">
<Info stWorkId="1" prob="0.000000" />
</StTension>
</StTensionList>
<StWorkList>
<StWork id="1" desc="" preProcess="PcTargetByAggro()" immediateAttackId="1" />
</StWorkList>
</ShorttermTarget>
<Social socialMotionId="1" />
</CombatState>
<PeaceState checkInterval="5000" minLeaderDistance="100" maxLeaderDistance="150" followNearUser="false">
<Buff range="0" coolTime="0" />
<RandomMove moveMinDistance="100" moveMaxDistance="300" probSocial="0.000000" moveRadius="1000" probMove="0.000000" />
</PeaceState>
</Ai>
<Ai id="351" name="빌리저NPC dummy 1.1">
<CautionState alertRadius="250" rotateTime="10" probAvoid="0.000000" avoidSkill="" alertAngle="360" rotateAngle="45" checkInterval="5000" probActiveMove="0.000000" enable="false" hpResetWhenCombatEnd="false">
<ActiveMove id="0" />
</CautionState>
<CombatState watchRotateTime="10" watchRotateAngle="45" playSocialWhenFirstAggro="false" enable="false">
<Attack>
<WorkList>
<Work id="1" desc="" normalBehaviorId="1" normalBehaviorType="social" offFlockOnNormalMode="false" angerBehaviorId="1" angerBehaviorType="social" offFlockOnAngerMode="false" preProcess="PcTargetByAggro()" distanceType="2" distanceRate="1.000000" coolTime="1000" isDirectionRevision="true" nextAttackProb="" nextAttackId="" />
<Work id="2" desc="" normalBehaviorId="2" normalBehaviorType="social" offFlockOnNormalMode="false" angerBehaviorId="2" angerBehaviorType="social" offFlockOnAngerMode="false" preProcess="PcTargetByAggro()" distanceType="2" distanceRate="1.000000" coolTime="1000" isDirectionRevision="true" nextAttackProb="" nextAttackId="" />
</WorkList>
<TensionList>
<Tension id="1">
<Info workId="1" prob="1.000000" distanceRate="1.000000" />
<Info workId="2" prob="1.000000" distanceRate="1.000000" />
</Tension>
</TensionList>
</Attack>
<Avoid avoidSkillId="0" cooltime="10000" />
<Cooperation concurrentAttackDuration="5000" sequentialAttackDelay="1000" escapeDuration="3000">
<WorkList>
<Work id="1" desc="" normalBehaviorId="1" normalBehaviorType="social" offFlockOnNormalMode="false" angerBehaviorId="1" angerBehaviorType="social" offFlockOnAngerMode="false" preProcess="PcTargetByAggro()" sendOrderId="1" sendOrderRange="400" sendOrderMaxCount="2" sendOrderRefTarget="0" distanceType="2" distanceRate="1.000000" coolTime="1000" isDirectionRevision="true" nextAttackProb="" nextAttackId="" />
</WorkList>
<TensionList>
<Tension id="1">
<Info workId="1" prob="1.000000" distanceRate="1.000000" />
</Tension>
</TensionList>
<ReceiveOrderList>
<ReceiveOrder orderId="1" prob="0.000000" attackId="1" />
</ReceiveOrderList>
</Cooperation>
<CounterFlee workId="2" toAnger="true" speedUpRate="1.100000" maxMovingTime="10000" recentHitTime="30000" recentPcBehaviorTime="20000" />
<Idle duration="1000" />
<MonsterFlee hpRate="0.200000" executionRate="0.100000" fleeDistance="1000" shareAggroRange="500" />
<MonsterSummon hpRate="0.200000" executionRate="0.000000" summonNum="1" summonRange="300" summonTemplateId="0" />
<Move targetDistance="100" timeout="5000" />
<PatternList>
<Pattern default="true">
<AngerMode>
<Tension attackTension="1" cooperationTension="1" shorttermTargetTension="1" />
<Incline attackProb="0.000000" cooperationProb="0.000000" shorttermTargetProb="0.000000" avoidProb="0.000000" moveProb="0.000000" socialProb="0.000000" />
</AngerMode>
<NormalMode>
<Tension attackTension="1" cooperationTension="1" shorttermTargetTension="1" />
<Incline attackProb="0.000000" cooperationProb="0.000000" shorttermTargetProb="0.000000" avoidProb="0.000000" moveProb="0.000000" socialProb="0.000000" />
</NormalMode>
</Pattern>
<Pattern minHpRatio="0.000000" maxHpRatio="0.400000">
<AngerMode>
<Tension attackTension="1" cooperationTension="1" shorttermTargetTension="1" />
<Incline attackProb="0.000000" cooperationProb="0.000000" shorttermTargetProb="0.000000" avoidProb="0.000000" moveProb="0.000000" socialProb="0.000000" />
</AngerMode>
<NormalMode>
<Tension attackTension="1" cooperationTension="1" shorttermTargetTension="1" />
<Incline attackProb="0.000000" cooperationProb="0.000000" shorttermTargetProb="0.000000" avoidProb="0.000000" moveProb="0.000000" socialProb="0.000000" />
</NormalMode>
</Pattern>
</PatternList>
<ShorttermTarget>
<StTensionList>
<StTension id="1">
<Info stWorkId="1" prob="0.000000" />
</StTension>
</StTensionList>
<StWorkList>
<StWork id="1" desc="" preProcess="PcTargetByAggro()" immediateAttackId="1" />
</StWorkList>
</ShorttermTarget>
<Social socialMotionId="1" />
</CombatState>
<PeaceState checkInterval="5000" minLeaderDistance="100" maxLeaderDistance="150" followNearUser="false">
<Buff range="0" coolTime="0" />
<RandomMove moveMinDistance="100" moveMaxDistance="300" probSocial="0.000000" moveRadius="1000" probMove="0.000000" />
</PeaceState>
</Ai>
<Ai id="352" name="고대신의 축복 투명NPC">
<CautionState alertRadius="250" rotateTime="10" probAvoid="0.000000" avoidSkill="" alertAngle="360" rotateAngle="45" checkInterval="5000" probActiveMove="0.000000" enable="false" hpResetWhenCombatEnd="false">
</CautionState>
<CombatState watchRotateTime="10" watchRotateAngle="45" playSocialWhenFirstAggro="false" enable="true" hpResetWhenCombatEnd="false">
<Attack>
<WorkList>
<Work id="1" desc="대기" normalBehaviorId="1" normalBehaviorType="social" offFlockOnNormalMode="false" angerBehaviorId="1" angerBehaviorType="social" offFlockOnAngerMode="false" preProcess="PcTargetByAggro()" distanceType="2" distanceRate="1.000000" coolTime="1000" isDirectionRevision="true" nextAttackProb="" nextAttackId="" referenceNextAttackPreprocess="" nextShorttermTargetProb="" nextShorttermTargetId="" noCancelNextAttackByAggroChanged="" msgImmediately="" msg="" msgProb="" activeMoveIdForSkillOnNormalMode="" activeMoveIdForSkillOnAngerMode="" />
<Work id="2" desc="" normalBehaviorId="2" normalBehaviorType="social" offFlockOnNormalMode="false" angerBehaviorId="2" angerBehaviorType="social" offFlockOnAngerMode="false" preProcess="PcTargetByAggro()" distanceType="2" distanceRate="1.000000" coolTime="1000" isDirectionRevision="true" nextAttackProb="" nextAttackId="" referenceNextAttackPreprocess="" nextShorttermTargetProb="" nextShorttermTargetId="" noCancelNextAttackByAggroChanged="" msgImmediately="" msg="" msgProb="" activeMoveIdForSkillOnNormalMode="" activeMoveIdForSkillOnAngerMode="" />
<Work id="3" desc="고대신 발동 30초전_1단계" normalBehaviorType="dungeonEventGroup" offFlockOnNormalMode="false" angerBehaviorType="dungeonEventGroup" offFlockOnAngerMode="false" preProcess="GetCombatTime() &gt; 150000 AND 1" distanceType="1" distanceRate="0.8" coolTime="99999999" isDirectionRevision="false" referenceNextAttackPreprocess="" nextAttackProb="" nextAttackId="" nextShorttermTargetProb="" nextShorttermTargetId="" noCancelNextAttackByAggroChanged="" msgImmediately="" msg="" msgProb="" activeMoveIdForSkillOnNormalMode="" activeMoveIdForSkillOnAngerMode="" normalBehaviorId="50" angerBehaviorId="50" />
<Work id="4" desc="고대신 발동 1단계" normalBehaviorType="dungeonEventGroup" offFlockOnNormalMode="false" angerBehaviorType="dungeonEventGroup" offFlockOnAngerMode="false" preProcess="GetCombatTime() &gt; 180000 AND 1" distanceType="1" distanceRate="0.8" coolTime="99999999" isDirectionRevision="false" referenceNextAttackPreprocess="" nextAttackProb="" nextAttackId="" nextShorttermTargetProb="" nextShorttermTargetId="" noCancelNextAttackByAggroChanged="" msgImmediately="" msg="" msgProb="" activeMoveIdForSkillOnNormalMode="" activeMoveIdForSkillOnAngerMode="" normalBehaviorId="51" angerBehaviorId="51" />
<Work id="5" desc="고대신 발동 30초전_2단계" normalBehaviorType="dungeonEventGroup" offFlockOnNormalMode="false" angerBehaviorType="dungeonEventGroup" offFlockOnAngerMode="false" preProcess="GetCombatTime() &gt; 330000 AND 1" distanceType="1" distanceRate="0.8" coolTime="99999999" isDirectionRevision="false" referenceNextAttackPreprocess="" nextAttackProb="" nextAttackId="" nextShorttermTargetProb="" nextShorttermTargetId="" noCancelNextAttackByAggroChanged="" msgImmediately="" msg="" msgProb="" activeMoveIdForSkillOnNormalMode="" activeMoveIdForSkillOnAngerMode="" normalBehaviorId="60" angerBehaviorId="60" />
<Work id="6" desc="고대신 발동 2단계" normalBehaviorType="dungeonEventGroup" offFlockOnNormalMode="false" angerBehaviorType="dungeonEventGroup" offFlockOnAngerMode="false" preProcess="GetCombatTime() &gt; 360000 AND 1" distanceType="1" distanceRate="0.8" coolTime="99999999" isDirectionRevision="false" referenceNextAttackPreprocess="" nextAttackProb="" nextAttackId="" nextShorttermTargetProb="" nextShorttermTargetId="" noCancelNextAttackByAggroChanged="" msgImmediately="" msg="" msgProb="" activeMoveIdForSkillOnNormalMode="" activeMoveIdForSkillOnAngerMode="" normalBehaviorId="61" angerBehaviorId="61" />
<Work id="7" desc="고대신 발동 30초전_3단계" normalBehaviorType="dungeonEventGroup" offFlockOnNormalMode="false" angerBehaviorType="dungeonEventGroup" offFlockOnAngerMode="false" preProcess="GetCombatTime() &gt; 510000 AND 1" distanceType="1" distanceRate="0.8" coolTime="99999999" isDirectionRevision="false" referenceNextAttackPreprocess="" nextAttackProb="" nextAttackId="" nextShorttermTargetProb="" nextShorttermTargetId="" noCancelNextAttackByAggroChanged="" msgImmediately="" msg="" msgProb="" activeMoveIdForSkillOnNormalMode="" activeMoveIdForSkillOnAngerMode="" normalBehaviorId="70" angerBehaviorId="70" />
<Work id="8" desc="고대신 발동 3단계" normalBehaviorType="dungeonEventGroup" offFlockOnNormalMode="false" angerBehaviorType="dungeonEventGroup" offFlockOnAngerMode="false" preProcess="GetCombatTime() &gt; 540000 AND 1" distanceType="1" distanceRate="0.8" coolTime="99999999" isDirectionRevision="false" referenceNextAttackPreprocess="" nextAttackProb="" nextAttackId="" nextShorttermTargetProb="" nextShorttermTargetId="" noCancelNextAttackByAggroChanged="" msgImmediately="" msg="" msgProb="" activeMoveIdForSkillOnNormalMode="" activeMoveIdForSkillOnAngerMode="" normalBehaviorId="71" angerBehaviorId="71" />
</WorkList>
<TensionList>
<Tension id="1">
<Info workId="3" prob="1.0" distanceRate="0.8" />
<Info workId="4" prob="1.0" distanceRate="0.8" />
<Info workId="5" prob="1.0" distanceRate="0.8" />
<Info workId="6" prob="1.0" distanceRate="0.8" />
<Info workId="7" prob="1.0" distanceRate="0.8" />
<Info workId="8" prob="1.0" distanceRate="0.8" />
<Info workId="2" prob="0.000000" distanceRate="1.000000" />
<Info workId="1" prob="1.000000" distanceRate="1.000000" />
</Tension>
</TensionList>
</Attack>
<Avoid avoidSkillId="0" cooltime="10000" />
<Cooperation concurrentAttackDuration="5000" sequentialAttackDelay="1000" escapeDuration="3000">
<WorkList>
<Work id="1" desc="" normalBehaviorId="1" normalBehaviorType="social" offFlockOnNormalMode="false" angerBehaviorId="1" angerBehaviorType="social" offFlockOnAngerMode="false" preProcess="PcTargetByAggro()" sendOrderId="1" sendOrderRange="400" sendOrderMaxCount="2" sendOrderRefTarget="0" distanceType="2" distanceRate="1.000000" coolTime="1000" isDirectionRevision="true" nextAttackProb="" nextAttackId="" />
</WorkList>
<TensionList>
<Tension id="1">
<Info workId="1" prob="1.000000" distanceRate="1.000000" />
</Tension>
</TensionList>
<ReceiveOrderList>
<ReceiveOrder orderId="1" prob="0.000000" attackId="1" />
</ReceiveOrderList>
</Cooperation>
<CounterFlee workId="" toAnger="false" speedUpRate="1.100000" maxMovingTime="10000" recentHitTime="30000" recentPcBehaviorTime="20000" />
<Idle duration="1000" />
<MonsterFlee hpRate="0.200000" executionRate="0.100000" fleeDistance="1000" shareAggroRange="500" />
<MonsterSummon hpRate="0.200000" executionRate="0.000000" summonNum="1" summonRange="300" summonTemplateId="0" />
<Move targetDistance="100" timeout="5000" />
<PatternList id="1">
<Pattern default="true">
<AngerMode>
<Tension attackTension="1" cooperationTension="1" shorttermTargetTension="1" />
<Incline attackProb="1.000000" cooperationProb="0.000000" shorttermTargetProb="0.000000" avoidProb="0.000000" moveProb="0.000000" socialProb="0.000000" />
</AngerMode>
<NormalMode>
<Tension attackTension="1" cooperationTension="1" shorttermTargetTension="1" />
<Incline attackProb="1.000000" cooperationProb="0.000000" shorttermTargetProb="0.000000" avoidProb="0.000000" moveProb="0.000000" socialProb="0.000000" />
</NormalMode>
</Pattern>
</PatternList>
<ShorttermTarget>
<StTensionList>
<StTension id="1">
<Info stWorkId="1" prob="0.000000" />
</StTension>
</StTensionList>
<StWorkList>
<StWork id="1" desc="" preProcess="PcTargetByAggro()" immediateAttackId="1" />
</StWorkList>
</ShorttermTarget>
<Social socialMotionId="1" />
<AggroChangeAttack nearTargetAttackId="" showAggroChangeMotionAfterNearTargetAttack="false" distantTargetAttackId="" showAggroChangeMotionAfterDistantTargetAttack="false" />
<AbsolutelyAttack>
<WorkList />
<CutAllBehaviorList />
<CutNextAttackList />
</AbsolutelyAttack>
</CombatState>
<PeaceState checkInterval="5000" minLeaderDistance="100" maxLeaderDistance="150" followNearUser="false" popupMsg="" msgProb="" msgInterval="" followDungeonUser="" followQuestUser="" questPatrol="">
<Buff range="0" coolTime="0" />
<RandomMove moveMinDistance="100" moveMaxDistance="300" probSocial="0.000000" moveRadius="1000" probMove="0.000000" />
</PeaceState>
</Ai>
</AIData>