Files
Server-Datasheets/Datasheet/NpcBasicAction.xml
2025-03-03 20:30:53 -05:00

40130 lines
2.4 MiB

<?xml version="1.0" encoding="utf-8" ?>
<BasicActionData isNpc="1">
<BasicActions id="3021810" name="애벌래왕">
<AnimMotionList/>
<Death animSet="LarvaKing_ANI.Anim.LarvaKing_Anim"/>
<DeathWait>
<HitCylinder/>
<MoveCylinder>
<Cylinder radius="110.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="110.000000"/>
</MoveCylinder>
</DeathWait>
<ReactionAdjustmentByGradeTable>
<GradeNormal basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeStrong1 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeStrong2 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeStrong3 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeWeak1 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeWeak2 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeWeak3 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
</ReactionAdjustmentByGradeTable>
<ReactionMotionList>
<ReactionMotion id="1" additionalReactionMotionId="0" reaction="3021801" zScale="false"/>
<ReactionMotion id="2" additionalReactionMotionId="0" reaction="3021802" zScale="false"/>
<ReactionMotion id="3" additionalReactionMotionId="0" reaction="3021803" zScale="false"/>
<ReactionMotion id="4" additionalReactionMotionId="0" reaction="3021804" zScale="false"/>
<ReactionMotion id="5" additionalReactionMotionId="0" reaction="3021805" zScale="false"/>
</ReactionMotionList>
<Run>
<HitCylinder>
<Cylinder radius="110.000000" locAngle="0.000000" locDistance="40.000000" locZ="0.000000" height="120.000000"/>
<Cylinder radius="80.000000" locAngle="0.000000" locDistance="-110.000000" locZ="30.000000" height="90.000000"/>
</HitCylinder>
<MoveCylinder>
<Cylinder radius="105.000000" locAngle="0.000000" locDistance="40.000000" locZ="0.000000" height="120.000000"/>
<Cylinder radius="75.000000" locAngle="0.000000" locDistance="-110.000000" locZ="0.000000" height="90.000000"/>
</MoveCylinder>
</Run>
<SocialAction socialMotionIdWhenAggroTargetChange="0" socialMotionIdWhenAngerEnd="0" socialMotionIdWhenAngry="0" socialMotionIdWhenCombatState="3" socialMotionIdWhenSpawn="0" rotateToTargetWhenPeaceWaitToCombatWait="true"/>
<SocialMotionList>
<SocialMotion id="3" social="30218003"/>
<SocialMotion id="4" social="30218004"/>
<SocialMotion id="5" social="30218005"/>
</SocialMotionList>
<Wait>
<HitCylinder>
<Cylinder radius="90.000000" locAngle="0.000000" locDistance="20.000000" locZ="0.000000" height="150.000000"/>
<Cylinder radius="50.000000" locAngle="0.000000" locDistance="-80.000000" locZ="0.000000" height="90.000000"/>
</HitCylinder>
<MoveCylinder>
<Cylinder radius="85.000000" locAngle="0.000000" locDistance="20.000000" locZ="0.000000" height="150.000000"/>
<Cylinder radius="45.000000" locAngle="0.000000" locDistance="-80.000000" locZ="0.000000" height="90.000000"/>
</MoveCylinder>
</Wait>
</BasicActions>
<BasicActions id="7301200" name="무너지는 복도">
<AnimMotionList/>
<Death animSet=""/>
<DeathWait>
<MoveCylinder>
<Cylinder radius="0.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="0.000000"/>
</MoveCylinder>
</DeathWait>
<ReactionAdjustmentByGradeTable>
<GradeNormal basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeStrong1 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeStrong2 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeStrong3 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeWeak1 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeWeak2 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeWeak3 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
</ReactionAdjustmentByGradeTable>
<ReactionMotionList>
<ReactionMotion id="1" additionalReactionMotionId="0" reaction="3021101" zScale="false"/>
<ReactionMotion id="2" additionalReactionMotionId="0" reaction="3021102" zScale="false"/>
<ReactionMotion id="4" additionalReactionMotionId="0" reaction="3021104" zScale="false"/>
<ReactionMotion id="3" additionalReactionMotionId="0" reaction="3021103" zScale="false"/>
<ReactionMotion id="5" additionalReactionMotionId="0" reaction="3021105" zScale="false"/>
</ReactionMotionList>
<Run>
<HitCylinder>
<Cylinder radius="200.000000" locAngle="0.000000" locDistance="0.000000" locZ="200.000000" height="400.000000"/>
<Cylinder radius="250.000000" locAngle="0.000000" locDistance="0.000000" locZ="200.000000" height="400.000000"/>
</HitCylinder>
<MoveCylinder>
<Cylinder radius="200.000000" locAngle="0.000000" locDistance="0.000000" locZ="200.000000" height="400.000000"/>
<Cylinder radius="250.000000" locAngle="0.000000" locDistance="0.000000" locZ="200.000000" height="400.000000"/>
</MoveCylinder>
</Run>
<SocialAction socialMotionIdWhenAggroTargetChange="0" socialMotionIdWhenAngerEnd="0" socialMotionIdWhenAngry="0" socialMotionIdWhenCombatState="0" socialMotionIdWhenSpawn="0" rotateToTargetWhenPeaceWaitToCombatWait="true"/>
<SocialMotionList>
<SocialMotion id="1" social="30214001"/>
<SocialMotion id="2" social="30214002"/>
</SocialMotionList>
<Unarmedwait/>
<Wait>
<HitCylinder>
<Cylinder radius="200.000000" locAngle="0.000000" locDistance="0.000000" locZ="200.000000" height="400.000000"/>
<Cylinder radius="250.000000" locAngle="0.000000" locDistance="0.000000" locZ="400.000000" height="500.000000"/>
</HitCylinder>
<MoveCylinder>
<Cylinder radius="200.000000" locAngle="0.000000" locDistance="0.000000" locZ="200.000000" height="400.000000"/>
<Cylinder radius="250.000000" locAngle="0.000000" locDistance="0.000000" locZ="400.000000" height="500.000000"/>
</MoveCylinder>
</Wait>
</BasicActions>
<BasicActions id="3019901" name="바포메트 소환용 뱀(충돌 실린더 추가)">
<AnimMotionList/>
<Death animSet=""/>
<DeathWait>
<MoveCylinder>
<Cylinder radius="0.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="0.000000"/>
</MoveCylinder>
</DeathWait>
<ReactionAdjustmentByGradeTable>
<GradeNormal basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeStrong1 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeStrong2 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeStrong3 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeWeak1 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeWeak2 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeWeak3 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
</ReactionAdjustmentByGradeTable>
<ReactionMotionList>
<ReactionMotion id="1" additionalReactionMotionId="0" reaction="3019901" zScale="false"/>
<ReactionMotion id="2" additionalReactionMotionId="0" reaction="3019902" zScale="false"/>
<ReactionMotion id="4" additionalReactionMotionId="0" reaction="3019904" zScale="false"/>
<ReactionMotion id="3" additionalReactionMotionId="0" reaction="3019903" zScale="false"/>
<ReactionMotion id="5" additionalReactionMotionId="0" reaction="3019905" zScale="false"/>
</ReactionMotionList>
<Run>
<HitCylinder>
<Cylinder radius="25.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="90.000000"/>
</HitCylinder>
<MoveCylinder>
<Cylinder radius="25.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="90.000000"/>
</MoveCylinder>
</Run>
<SocialAction socialMotionIdWhenAggroTargetChange="0" socialMotionIdWhenAngerEnd="0" socialMotionIdWhenAngry="1" socialMotionIdWhenCombatState="3" socialMotionIdWhenSpawn="0" rotateToTargetWhenPeaceWaitToCombatWait="true"/>
<SocialMotionList>
<SocialMotion id="1" social="30199001"/>
<SocialMotion id="2" social="30199002"/>
<SocialMotion id="3" social="30199003"/>
</SocialMotionList>
<Unarmedwait/>
<Wait>
<HitCylinder>
<Cylinder radius="25.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="90.000000"/>
</HitCylinder>
<MoveCylinder>
<Cylinder radius="25.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="90.000000"/>
</MoveCylinder>
</Wait>
</BasicActions>
<BasicActions id="6113611" name="PVE전장 결계_Door(충돌 실린더 삭제)">
<AnimMotionList/>
<Death animSet=""/>
<DeathWait>
<MoveCylinder>
<Cylinder radius="0.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="0.000000"/>
</MoveCylinder>
</DeathWait>
<ReactionAdjustmentByGradeTable>
<GradeNormal basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeStrong1 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeStrong2 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeStrong3 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeWeak1 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeWeak2 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeWeak3 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
</ReactionAdjustmentByGradeTable>
<ReactionMotionList/>
<Run>
<HitCylinder>
<Cylinder radius="0.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="300.000000"/>
</HitCylinder>
<MoveCylinder>
<Cylinder radius="0.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="300.000000"/>
</MoveCylinder>
</Run>
<SocialAction socialMotionIdWhenAggroTargetChange="0" socialMotionIdWhenAngerEnd="0" socialMotionIdWhenAngry="0" socialMotionIdWhenCombatState="0" socialMotionIdWhenSpawn="0" rotateToTargetWhenPeaceWaitToCombatWait="false"/>
<SocialMotionList>
<SocialMotion id="1" social="61137001"/>
<SocialMotion id="2" social="61137002"/>
<SocialMotion id="3" social="61137003"/>
<SocialMotion id="21" social="61137021"/>
<SocialMotion id="25" social="61137025"/>
<SocialMotion id="26" social="61137026"/>
<SocialMotion id="29" social="61137029"/>
<SocialMotion id="125" social="61137025" isLooping="true"/>
</SocialMotionList>
<Wait>
<HitCylinder>
<Cylinder radius="0.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="300.000000"/>
</HitCylinder>
<MoveCylinder>
<Cylinder radius="0.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="300.000000"/>
</MoveCylinder>
</Wait>
</BasicActions>
<BasicActions id="6008700" name="마법사의 요새 쇠창살 문">
<AnimMotionList/>
<Death animSet=""/>
<DeathWait>
<MoveCylinder>
<Cylinder radius="0.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="0.000000"/>
</MoveCylinder>
</DeathWait>
<ReactionAdjustmentByGradeTable>
<GradeNormal basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeStrong1 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeStrong2 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeStrong3 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeWeak1 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeWeak2 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeWeak3 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
</ReactionAdjustmentByGradeTable>
<ReactionMotionList/>
<Run>
<HitCylinder>
<Cylinder radius="50.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="300.000000"/>
</HitCylinder>
<MoveCylinder>
<Cylinder radius="45.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="300.000000"/>
</MoveCylinder>
</Run>
<SocialAction socialMotionIdWhenAggroTargetChange="0" socialMotionIdWhenAngerEnd="0" socialMotionIdWhenAngry="0" socialMotionIdWhenCombatState="0" socialMotionIdWhenSpawn="0" rotateToTargetWhenPeaceWaitToCombatWait="false"/>
<SocialMotionList>
<SocialMotion id="1" social="61137001"/>
<SocialMotion id="2" social="61137002"/>
<SocialMotion id="3" social="61137003"/>
<SocialMotion id="21" social="61137021"/>
<SocialMotion id="25" social="61137025"/>
<SocialMotion id="26" social="61137026"/>
<SocialMotion id="29" social="61137029"/>
<SocialMotion id="125" social="61137025" isLooping="true"/>
</SocialMotionList>
<Wait>
<HitCylinder>
<Cylinder radius="15.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="300.000000"/>
<Cylinder radius="15.000000" locAngle="90.000000" locDistance="30.000000" locZ="0.000000" height="300.000000"/>
<Cylinder radius="15.000000" locAngle="90.000000" locDistance="60.000000" locZ="0.000000" height="300.000000"/>
<Cylinder radius="15.000000" locAngle="90.000000" locDistance="-30.000000" locZ="0.000000" height="300.000000"/>
<Cylinder radius="15.000000" locAngle="90.000000" locDistance="-60.000000" locZ="0.000000" height="300.000000"/>
</HitCylinder>
<MoveCylinder>
<Cylinder radius="15.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="300.000000"/>
<Cylinder radius="15.000000" locAngle="90.000000" locDistance="30.000000" locZ="0.000000" height="300.000000"/>
<Cylinder radius="15.000000" locAngle="90.000000" locDistance="60.000000" locZ="0.000000" height="300.000000"/>
<Cylinder radius="15.000000" locAngle="90.000000" locDistance="-30.000000" locZ="0.000000" height="300.000000"/>
<Cylinder radius="15.000000" locAngle="90.000000" locDistance="-60.000000" locZ="0.000000" height="300.000000"/>
</MoveCylinder>
</Wait>
</BasicActions>
<BasicActions id="7301100" name="마법사의 요새 쇠창살">
<AnimMotionList/>
<Death animSet=""/>
<DeathWait>
<MoveCylinder>
<Cylinder radius="0.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="0.000000"/>
</MoveCylinder>
</DeathWait>
<ReactionAdjustmentByGradeTable>
<GradeNormal basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeStrong1 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeStrong2 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeStrong3 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeWeak1 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeWeak2 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeWeak3 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
</ReactionAdjustmentByGradeTable>
<ReactionMotionList/>
<Run>
<HitCylinder>
<Cylinder radius="50.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="300.000000"/>
</HitCylinder>
<MoveCylinder>
<Cylinder radius="45.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="300.000000"/>
</MoveCylinder>
</Run>
<SocialAction socialMotionIdWhenAggroTargetChange="0" socialMotionIdWhenAngerEnd="0" socialMotionIdWhenAngry="0" socialMotionIdWhenCombatState="0" socialMotionIdWhenSpawn="0" rotateToTargetWhenPeaceWaitToCombatWait="false"/>
<SocialMotionList>
<SocialMotion id="1" social="61137001"/>
<SocialMotion id="2" social="61137002"/>
<SocialMotion id="3" social="61137003"/>
<SocialMotion id="21" social="61137021"/>
<SocialMotion id="25" social="61137025"/>
<SocialMotion id="26" social="61137026"/>
<SocialMotion id="29" social="61137029"/>
<SocialMotion id="125" social="61137025" isLooping="true"/>
</SocialMotionList>
<Wait>
<HitCylinder>
<Cylinder radius="15.000000" locAngle="90.000000" locDistance="0.000000" locZ="0.000000" height="300.000000"/>
<Cylinder radius="15.000000" locAngle="90.000000" locDistance="-30.000000" locZ="0.000000" height="300.000000"/>
<Cylinder radius="15.000000" locAngle="90.000000" locDistance="-60.000000" locZ="0.000000" height="300.000000"/>
<Cylinder radius="15.000000" locAngle="90.000000" locDistance="30.000000" locZ="0.000000" height="300.000000"/>
<Cylinder radius="15.000000" locAngle="90.000000" locDistance="60.000000" locZ="0.000000" height="300.000000"/>
<Cylinder radius="15.000000" locAngle="90.000000" locDistance="90.000000" locZ="0.000000" height="300.000000"/>
<Cylinder radius="15.000000" locAngle="90.000000" locDistance="-90.000000" locZ="0.000000" height="300.000000"/>
</HitCylinder>
<MoveCylinder>
<Cylinder radius="15.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="300.000000"/>
<Cylinder radius="15.000000" locAngle="90.000000" locDistance="-30.000000" locZ="0.000000" height="300.000000"/>
<Cylinder radius="15.000000" locAngle="90.000000" locDistance="-60.000000" locZ="0.000000" height="300.000000"/>
<Cylinder radius="15.000000" locAngle="90.000000" locDistance="-90.000000" locZ="0.000000" height="300.000000"/>
<Cylinder radius="15.000000" locAngle="90.000000" locDistance="30.000000" locZ="0.000000" height="300.000000"/>
<Cylinder radius="15.000000" locAngle="90.000000" locDistance="60.000000" locZ="0.000000" height="300.000000"/>
<Cylinder radius="15.000000" locAngle="90.000000" locDistance="90.000000" locZ="0.000000" height="300.000000"/>
</MoveCylinder>
</Wait>
</BasicActions>
<BasicActions id="6008710" name="마법사의 요새 이동식 열리는 감옥문">
<AnimMotionList/>
<Death animSet=""/>
<DeathWait>
<MoveCylinder>
<Cylinder radius="0.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="0.000000"/>
</MoveCylinder>
</DeathWait>
<ReactionAdjustmentByGradeTable>
<GradeNormal basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeStrong1 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeStrong2 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeStrong3 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeWeak1 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeWeak2 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeWeak3 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
</ReactionAdjustmentByGradeTable>
<ReactionMotionList/>
<Run>
<HitCylinder>
<Cylinder radius="25.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="300.000000"/>
</HitCylinder>
<MoveCylinder>
<Cylinder radius="25.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="300.000000"/>
</MoveCylinder>
</Run>
<SocialAction socialMotionIdWhenAggroTargetChange="0" socialMotionIdWhenAngerEnd="0" socialMotionIdWhenAngry="0" socialMotionIdWhenCombatState="0" socialMotionIdWhenSpawn="0" rotateToTargetWhenPeaceWaitToCombatWait="false"/>
<SocialMotionList>
<SocialMotion id="1" social="61137001"/>
<SocialMotion id="2" social="61137002"/>
<SocialMotion id="3" social="61137003"/>
<SocialMotion id="21" social="61137021"/>
<SocialMotion id="25" social="61137025"/>
<SocialMotion id="26" social="61137026"/>
<SocialMotion id="29" social="61137029"/>
<SocialMotion id="125" social="61137025" isLooping="true"/>
</SocialMotionList>
<Wait>
<HitCylinder>
<Cylinder radius="25.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="300.000000"/>
<Cylinder radius="25.000000" locAngle="90.000000" locDistance="50.000000" locZ="0.000000" height="300.000000"/>
<Cylinder radius="25.000000" locAngle="-90.000000" locDistance="50.000000" locZ="0.000000" height="300.000000"/>
</HitCylinder>
<MoveCylinder>
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<BasicActions id="591" name="사회팀용마을NPC">
<AnimMotionList/>
<Death animSet=""/>
<DeathWait>
<MoveCylinder>
<Cylinder radius="0.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="0.000000"/>
</MoveCylinder>
</DeathWait>
<ReactionAdjustmentByGradeTable>
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<GradeStrong1 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeStrong2 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeStrong3 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeWeak1 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeWeak2 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeWeak3 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
</ReactionAdjustmentByGradeTable>
<ReactionMotionList/>
<Run/>
<SocialAction socialMotionIdWhenAggroTargetChange="0" socialMotionIdWhenAngerEnd="0" socialMotionIdWhenAngry="0" socialMotionIdWhenCombatState="0" socialMotionIdWhenPeaceWaitToCombatWait="0" socialMotionIdWhenSpawn="0" rotateToTargetWhenPeaceWaitToCombatWait="true"/>
<SocialMotionList/>
<Unarmedwait/>
<Wait>
<HitCylinder>
<Cylinder radius="12.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="45.000000"/>
</HitCylinder>
<MoveCylinder>
<Cylinder radius="12.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="45.000000"/>
</MoveCylinder>
</Wait>
</BasicActions>
<BasicActions id="4000100" name="Human_boy">
<AnimMotionList/>
<Death animSet=""/>
<DeathWait>
<HitCylinder>
<Cylinder radius="20.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="10.000000"/>
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<MoveCylinder>
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</DeathWait>
<ReactionAdjustmentByGradeTable>
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<GradeStrong1 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeStrong2 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeStrong3 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
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<GradeWeak3 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
</ReactionAdjustmentByGradeTable>
<ReactionMotionList/>
<Run>
<HitCylinder>
<Cylinder radius="12.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="52.000000"/>
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<MoveCylinder>
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</MoveCylinder>
</Run>
<SocialAction socialMotionIdWhenAggroTargetChange="0" socialMotionIdWhenAngerEnd="0" socialMotionIdWhenAngry="0" socialMotionIdWhenCombatState="0" socialMotionIdWhenSpawn="0" rotateToTargetWhenPeaceWaitToCombatWait="true"/>
<SocialMotionList>
<SocialMotion id="1" social="4000101"/>
<SocialMotion id="4" social="4000104"/>
<SocialMotion id="11" social="4000111"/>
<SocialMotion id="12" social="4000112"/>
<SocialMotion id="13" social="4000113"/>
<SocialMotion id="14" social="4000114"/>
<SocialMotion id="20" social="4000120"/>
<SocialMotion id="21" social="4000121"/>
</SocialMotionList>
<Wait>
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<MoveCylinder>
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</MoveCylinder>
</Wait>
</BasicActions>
<BasicActions id="4000200" name="Human_girl">
<AnimMotionList/>
<Death animSet=""/>
<DeathWait>
<HitCylinder>
<Cylinder radius="20.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="10.000000"/>
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<MoveCylinder>
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</DeathWait>
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<GradeStrong3 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
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<GradeWeak3 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
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<ReactionMotionList/>
<Run>
<HitCylinder>
<Cylinder radius="12.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="52.000000"/>
</HitCylinder>
<MoveCylinder>
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</MoveCylinder>
</Run>
<SocialAction socialMotionIdWhenAggroTargetChange="0" socialMotionIdWhenAngerEnd="0" socialMotionIdWhenAngry="0" socialMotionIdWhenCombatState="0" socialMotionIdWhenSpawn="0" rotateToTargetWhenPeaceWaitToCombatWait="true"/>
<SocialMotionList>
<SocialMotion id="1" social="4000201"/>
<SocialMotion id="4" social="4000204"/>
<SocialMotion id="11" social="4000211"/>
<SocialMotion id="12" social="4000212"/>
<SocialMotion id="13" social="4000213"/>
<SocialMotion id="14" social="4000214"/>
<SocialMotion id="20" social="4000220"/>
<SocialMotion id="21" social="4000221"/>
</SocialMotionList>
<Wait>
<HitCylinder>
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<MoveCylinder>
<Cylinder radius="12.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="52.000000"/>
</MoveCylinder>
</Wait>
</BasicActions>
<BasicActions id="4000400" name="HighElf_girl">
<AnimMotionList/>
<Death animSet=""/>
<DeathWait>
<HitCylinder>
<Cylinder radius="20.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="10.000000"/>
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<MoveCylinder>
<Cylinder radius="20.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="10.000000"/>
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</DeathWait>
<ReactionAdjustmentByGradeTable>
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<GradeStrong3 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
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<GradeWeak3 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
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<ReactionMotionList/>
<Run>
<HitCylinder>
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</HitCylinder>
<MoveCylinder>
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</MoveCylinder>
</Run>
<SocialAction socialMotionIdWhenAggroTargetChange="0" socialMotionIdWhenAngerEnd="0" socialMotionIdWhenAngry="0" socialMotionIdWhenCombatState="0" socialMotionIdWhenSpawn="0" rotateToTargetWhenPeaceWaitToCombatWait="true"/>
<SocialMotionList>
<SocialMotion id="1" social="4000401"/>
<SocialMotion id="4" social="4000404"/>
<SocialMotion id="11" social="4000411"/>
<SocialMotion id="12" social="4000412"/>
<SocialMotion id="13" social="4000413"/>
<SocialMotion id="14" social="4000414"/>
<SocialMotion id="20" social="4000420"/>
<SocialMotion id="21" social="4000421"/>
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<Wait>
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<MoveCylinder>
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</MoveCylinder>
</Wait>
</BasicActions>
<BasicActions id="4000500" name="Aman_boy">
<AnimMotionList/>
<Death animSet=""/>
<DeathWait>
<HitCylinder>
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<MoveCylinder>
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</DeathWait>
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<ReactionMotionList/>
<Run>
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<MoveCylinder>
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</MoveCylinder>
</Run>
<SocialAction socialMotionIdWhenAggroTargetChange="0" socialMotionIdWhenAngerEnd="0" socialMotionIdWhenAngry="0" socialMotionIdWhenCombatState="0" socialMotionIdWhenSpawn="0" rotateToTargetWhenPeaceWaitToCombatWait="true"/>
<SocialMotionList>
<SocialMotion id="1" social="4000501"/>
<SocialMotion id="4" social="4000504"/>
<SocialMotion id="11" social="4000511"/>
<SocialMotion id="12" social="4000512"/>
<SocialMotion id="13" social="4000513"/>
<SocialMotion id="14" social="4000514"/>
<SocialMotion id="20" social="4000520"/>
<SocialMotion id="21" social="4000521"/>
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<Wait>
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<MoveCylinder>
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</MoveCylinder>
</Wait>
</BasicActions>
<BasicActions id="4000800" name="Castanic_girl">
<AnimMotionList/>
<Death animSet=""/>
<DeathWait>
<HitCylinder>
<Cylinder radius="20.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="10.000000"/>
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<MoveCylinder>
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</DeathWait>
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<ReactionMotionList/>
<Run>
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<MoveCylinder>
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</Run>
<SocialAction socialMotionIdWhenAggroTargetChange="0" socialMotionIdWhenAngerEnd="0" socialMotionIdWhenAngry="0" socialMotionIdWhenCombatState="0" socialMotionIdWhenSpawn="0" rotateToTargetWhenPeaceWaitToCombatWait="true"/>
<SocialMotionList>
<SocialMotion id="1" social="4000801"/>
<SocialMotion id="4" social="4000804"/>
<SocialMotion id="11" social="4000811"/>
<SocialMotion id="12" social="4000812"/>
<SocialMotion id="13" social="4000813"/>
<SocialMotion id="14" social="4000814"/>
<SocialMotion id="20" social="4000820"/>
<SocialMotion id="21" social="4000821"/>
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<MoveCylinder>
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</Wait>
</BasicActions>
<BasicActions id="4000900" name="Popori_boy">
<AnimMotionList/>
<Death animSet=""/>
<DeathWait>
<HitCylinder>
<Cylinder radius="20.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="10.000000"/>
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<MoveCylinder>
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<ReactionMotionList/>
<Run>
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<MoveCylinder>
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</Run>
<SocialAction socialMotionIdWhenAggroTargetChange="0" socialMotionIdWhenAngerEnd="0" socialMotionIdWhenAngry="0" socialMotionIdWhenCombatState="0" socialMotionIdWhenSpawn="0" rotateToTargetWhenPeaceWaitToCombatWait="true"/>
<SocialMotionList>
<SocialMotion id="1" social="4000901"/>
<SocialMotion id="4" social="4000904"/>
<SocialMotion id="11" social="4000911"/>
<SocialMotion id="12" social="4000912"/>
<SocialMotion id="13" social="4000913"/>
<SocialMotion id="14" social="4000914"/>
<SocialMotion id="20" social="4000920"/>
<SocialMotion id="21" social="4000921"/>
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<MoveCylinder>
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</Wait>
</BasicActions>
<BasicActions id="4000901" name="창고지기 포논 (펫)">
<AnimMotionList/>
<Death animSet=""/>
<DeathWait>
<MoveCylinder>
<Cylinder radius="20.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="10.000000"/>
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<ReactionMotionList/>
<Run>
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</Run>
<SocialAction socialMotionIdWhenAggroTargetChange="0" socialMotionIdWhenAngerEnd="0" socialMotionIdWhenAngry="0" socialMotionIdWhenCombatState="0" socialMotionIdWhenSpawn="0" rotateToTargetWhenPeaceWaitToCombatWait="true"/>
<SocialMotionList>
<SocialMotion id="1" social="4000901"/>
<SocialMotion id="4" social="4000904"/>
<SocialMotion id="11" social="4000911"/>
<SocialMotion id="12" social="4000912"/>
<SocialMotion id="13" social="4000913"/>
<SocialMotion id="14" social="4000914"/>
<SocialMotion id="20" social="4000920"/>
<SocialMotion id="21" social="4000921"/>
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<Wait>
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</Wait>
</BasicActions>
<BasicActions id="5000800" name="휴먼 남 (대표)">
<AnimMotionList/>
<Death animSet=""/>
<DeathWait>
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<MoveCylinder>
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</DeathWait>
<ReactionAdjustmentByGradeTable>
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<ReactionMotionList/>
<Run>
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<MoveCylinder>
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<MoveCylinder>
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</Run>
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<SocialMotionList>
<SocialMotion id="1" social="5001701"/>
<SocialMotion id="2" social="5001702"/>
<SocialMotion id="3" social="5001703"/>
<SocialMotion id="4" social="5001704"/>
<SocialMotion id="5" social="5001705"/>
<SocialMotion id="6" social="5001706"/>
<SocialMotion id="7" social="5001707"/>
<SocialMotion id="8" social="5001708"/>
<SocialMotion id="9" social="5001709"/>
<SocialMotion id="10" social="5001710"/>
<SocialMotion id="11" social="5001711"/>
<SocialMotion id="12" social="5001712"/>
<SocialMotion id="13" social="5001713"/>
<SocialMotion id="14" social="5001714"/>
<SocialMotion id="15" social="5001715"/>
<SocialMotion id="16" social="5001716"/>
<SocialMotion id="17" social="5001717"/>
<SocialMotion id="18" social="5001718"/>
<SocialMotion id="19" social="5001719"/>
<SocialMotion id="20" social="5001720"/>
<SocialMotion id="21" social="5001721"/>
<SocialMotion id="22" social="5001722"/>
<SocialMotion id="23" social="5001723"/>
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</Wait>
</BasicActions>
<BasicActions id="5002000" name="바라카 남 (대표)">
<AnimMotionList/>
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<SocialMotionList>
<SocialMotion id="1" social="5002001"/>
<SocialMotion id="2" social="5002002"/>
<SocialMotion id="3" social="5002003"/>
<SocialMotion id="4" social="5002004"/>
<SocialMotion id="5" social="5002005"/>
<SocialMotion id="6" social="5002006"/>
<SocialMotion id="7" social="5002007"/>
<SocialMotion id="8" social="5002008"/>
<SocialMotion id="9" social="5002009"/>
<SocialMotion id="10" social="5002010"/>
<SocialMotion id="11" social="5002011"/>
<SocialMotion id="12" social="5002012"/>
<SocialMotion id="13" social="5002013"/>
<SocialMotion id="14" social="5002014"/>
<SocialMotion id="15" social="5002015"/>
<SocialMotion id="16" social="5002016"/>
<SocialMotion id="17" social="5002017"/>
<SocialMotion id="18" social="5002018"/>
<SocialMotion id="19" social="5002019"/>
<SocialMotion id="20" social="5002020"/>
<SocialMotion id="21" social="5002021"/>
<SocialMotion id="22" social="5002022"/>
<SocialMotion id="23" social="5002023"/>
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</BasicActions>
<BasicActions id="5002600" name="포포리 남 (대표)">
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<ReactionMotionList/>
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<SocialMotionList>
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<SocialMotion id="2" social="5002602"/>
<SocialMotion id="3" social="5002603"/>
<SocialMotion id="4" social="5002604"/>
<SocialMotion id="5" social="5002605"/>
<SocialMotion id="6" social="5002606"/>
<SocialMotion id="7" social="5002607"/>
<SocialMotion id="8" social="5002608"/>
<SocialMotion id="9" social="5002609"/>
<SocialMotion id="10" social="5002610"/>
<SocialMotion id="11" social="5002611"/>
<SocialMotion id="12" social="5002612"/>
<SocialMotion id="13" social="5002613"/>
<SocialMotion id="14" social="5002614"/>
<SocialMotion id="15" social="5002615"/>
<SocialMotion id="16" social="5002616"/>
<SocialMotion id="17" social="5002617"/>
<SocialMotion id="18" social="5002618"/>
<SocialMotion id="19" social="5002619"/>
<SocialMotion id="20" social="5002620"/>
<SocialMotion id="21" social="5002621"/>
<SocialMotion id="22" social="5002622"/>
<SocialMotion id="23" social="5002623"/>
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</BasicActions>
<BasicActions id="5002800" name="아만 여 (대표)">
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<SocialMotionList>
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<SocialMotion id="2" social="5002802"/>
<SocialMotion id="3" social="5002803"/>
<SocialMotion id="4" social="5002804"/>
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<SocialMotion id="8" social="5002808"/>
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<SocialMotion id="17" social="5002817"/>
<SocialMotion id="18" social="5002818"/>
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<SocialMotion id="20" social="5002820"/>
<SocialMotion id="21" social="5002821"/>
<SocialMotion id="22" social="5002822"/>
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<BasicActions id="5004000" name="포포리 여 (대표)">
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<ReactionMotionList/>
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<SocialMotionList>
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<SocialMotion id="2" social="5004002"/>
<SocialMotion id="3" social="5004003"/>
<SocialMotion id="4" social="5004004"/>
<SocialMotion id="5" social="5004005"/>
<SocialMotion id="6" social="5004006"/>
<SocialMotion id="7" social="5004007"/>
<SocialMotion id="8" social="5004008"/>
<SocialMotion id="9" social="5004009"/>
<SocialMotion id="10" social="5004010"/>
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<SocialMotion id="12" social="5004012"/>
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<SocialMotion id="14" social="5004014"/>
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<SocialMotion id="20" social="5004020"/>
<SocialMotion id="21" social="5004021"/>
<SocialMotion id="22" social="5004022"/>
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</BasicActions>
<BasicActions id="5010600" name="스파이 데바">
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<SocialMotionList>
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</BasicActions>
<BasicActions id="5100000" name="임무 담당관(휴먼 여)">
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<ReactionMotionList/>
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</Run>
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<SocialMotionList>
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<SocialMotion id="4" social="5100004"/>
<SocialMotion id="5" social="5100005"/>
<SocialMotion id="6" social="5100006"/>
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</BasicActions>
<BasicActions id="5100100" name="임무 담당관(하이엘프 여)">
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<Death animSet=""/>
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<GradeWeak3 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
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<ReactionMotionList/>
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<MoveCylinder>
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</Run>
<SocialAction socialMotionIdWhenAggroTargetChange="0" socialMotionIdWhenAngerEnd="0" socialMotionIdWhenAngry="0" socialMotionIdWhenCombatState="0" socialMotionIdWhenSpawn="0" rotateToTargetWhenPeaceWaitToCombatWait="true"/>
<SocialMotionList>
<SocialMotion id="1" social="5100101"/>
<SocialMotion id="4" social="5100104"/>
<SocialMotion id="5" social="5100105"/>
<SocialMotion id="6" social="5100106"/>
<SocialMotion id="14" social="5100114"/>
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<MoveCylinder>
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</Wait>
</BasicActions>
<BasicActions id="5100200" name="임무 담당관(케스타닉 여)">
<AnimMotionList/>
<Death animSet=""/>
<DeathWait>
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<MoveCylinder>
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<GradeStrong3 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
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<GradeWeak3 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
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<ReactionMotionList/>
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<MoveCylinder>
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</Run>
<SocialAction socialMotionIdWhenAggroTargetChange="0" socialMotionIdWhenAngerEnd="0" socialMotionIdWhenAngry="0" socialMotionIdWhenCombatState="0" socialMotionIdWhenSpawn="0" rotateToTargetWhenPeaceWaitToCombatWait="true"/>
<SocialMotionList>
<SocialMotion id="1" social="5100201"/>
<SocialMotion id="4" social="5100204"/>
<SocialMotion id="5" social="5100205"/>
<SocialMotion id="6" social="5100206"/>
<SocialMotion id="14" social="5100214"/>
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<MoveCylinder>
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</Wait>
</BasicActions>
<BasicActions id="5100300" name="휴먼 남 보좌관">
<AnimMotionList/>
<Death animSet=""/>
<DeathWait>
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<MoveCylinder>
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<GradeWeak3 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
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<ReactionMotionList/>
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</MoveCylinder>
</Run>
<SocialAction socialMotionIdWhenAggroTargetChange="0" socialMotionIdWhenAngerEnd="0" socialMotionIdWhenAngry="0" socialMotionIdWhenCombatState="0" socialMotionIdWhenSpawn="0" rotateToTargetWhenPeaceWaitToCombatWait="true"/>
<SocialMotionList>
<SocialMotion id="1" social="5100301"/>
<SocialMotion id="4" social="5100304"/>
<SocialMotion id="14" social="5100314"/>
</SocialMotionList>
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<MoveCylinder>
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</MoveCylinder>
</Wait>
</BasicActions>
<BasicActions id="5100400" name="휴먼 여 보좌관">
<AnimMotionList/>
<Death animSet=""/>
<DeathWait>
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<MoveCylinder>
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<ReactionMotionList/>
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<SocialAction socialMotionIdWhenAggroTargetChange="0" socialMotionIdWhenAngerEnd="0" socialMotionIdWhenAngry="0" socialMotionIdWhenCombatState="0" socialMotionIdWhenSpawn="0" rotateToTargetWhenPeaceWaitToCombatWait="true"/>
<SocialMotionList>
<SocialMotion id="1" social="5100401"/>
<SocialMotion id="4" social="5100404"/>
<SocialMotion id="14" social="5100414"/>
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<MoveCylinder>
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</Wait>
</BasicActions>
<BasicActions id="5100500" name="벨리카 장군 남">
<AnimMotionList/>
<Death animSet=""/>
<DeathWait>
<HitCylinder>
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<MoveCylinder>
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</Run>
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<SocialMotionList>
<SocialMotion id="1" social="5100501"/>
<SocialMotion id="4" social="5100504"/>
<SocialMotion id="7" social="5100507"/>
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</Wait>
</BasicActions>
<BasicActions id="5100600" name="알레만시아 장군 여">
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<Death animSet=""/>
<DeathWait>
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<MoveCylinder>
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<ReactionMotionList/>
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<MoveCylinder>
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</Run>
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<SocialMotionList>
<SocialMotion id="1" social="5100601"/>
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</Wait>
</BasicActions>
<BasicActions id="5100700" name="카야도르 장군 남">
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<Death animSet=""/>
<DeathWait>
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<MoveCylinder>
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<ReactionMotionList/>
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<MoveCylinder>
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</Run>
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<SocialMotionList>
<SocialMotion id="1" social="5100701"/>
<SocialMotion id="4" social="5100704"/>
<SocialMotion id="14" social="5100714"/>
<SocialMotion id="12" social="5100712"/>
<SocialMotion id="22" social="5100722"/>
<SocialMotion id="23" social="5100723"/>
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</BasicActions>
<BasicActions id="5100800" name="미스테리움 연구원(휴먼 남)">
<AnimMotionList/>
<Death animSet=""/>
<DeathWait>
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<ReactionMotionList/>
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<MoveCylinder>
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</Run>
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<SocialMotionList>
<SocialMotion id="1" social="5100801"/>
<SocialMotion id="4" social="5100804"/>
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</BasicActions>
<BasicActions id="5100900" name="미스테리움 연구원(하이엘프 여)">
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<Death animSet=""/>
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<ReactionMotionList/>
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<MoveCylinder>
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</Run>
<SocialAction socialMotionIdWhenAggroTargetChange="0" socialMotionIdWhenAngerEnd="0" socialMotionIdWhenAngry="0" socialMotionIdWhenCombatState="0" socialMotionIdWhenSpawn="0" rotateToTargetWhenPeaceWaitToCombatWait="true"/>
<SocialMotionList>
<SocialMotion id="1" social="5100901"/>
<SocialMotion id="4" social="5100904"/>
<SocialMotion id="14" social="5100914"/>
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</BasicActions>
<BasicActions id="5101000" name="미스테리움 연구원(바라카)">
<AnimMotionList/>
<Death animSet=""/>
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</MoveCylinder>
</Run>
<SocialAction socialMotionIdWhenAggroTargetChange="0" socialMotionIdWhenAngerEnd="0" socialMotionIdWhenAngry="0" socialMotionIdWhenCombatState="0" socialMotionIdWhenSpawn="0" rotateToTargetWhenPeaceWaitToCombatWait="true"/>
<SocialMotionList>
<SocialMotion id="1" social="5101001"/>
<SocialMotion id="4" social="5101004"/>
<SocialMotion id="14" social="5101014"/>
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<MoveCylinder>
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</BasicActions>
<BasicActions id="5101100" name="연금 장인(하이엘프 남)">
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<Death animSet=""/>
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<MoveCylinder>
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<SocialMotionList>
<SocialMotion id="1" social="5101101"/>
<SocialMotion id="4" social="5101104"/>
<SocialMotion id="14" social="5101114"/>
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<MoveCylinder>
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</Wait>
</BasicActions>
<BasicActions id="5101200" name="연금 장인(하이엘프 여)">
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<Death animSet=""/>
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<MoveCylinder>
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<MoveCylinder>
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<SocialMotionList>
<SocialMotion id="1" social="5101201"/>
<SocialMotion id="4" social="5101204"/>
<SocialMotion id="14" social="5101214"/>
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<MoveCylinder>
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</MoveCylinder>
</Wait>
</BasicActions>
<BasicActions id="5101300" name="추출 장인(바라카)">
<AnimMotionList/>
<Death animSet=""/>
<DeathWait>
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<MoveCylinder>
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<SocialMotionList>
<SocialMotion id="1" social="5101301"/>
<SocialMotion id="4" social="5101304"/>
<SocialMotion id="14" social="5101314"/>
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<MoveCylinder>
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</BasicActions>
<BasicActions id="5101400" name="추출 장인(케스타닉 여)">
<AnimMotionList/>
<Death animSet=""/>
<DeathWait>
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<MoveCylinder>
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<SocialMotionList>
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<SocialMotion id="4" social="5101404"/>
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<MoveCylinder>
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</Wait>
</BasicActions>
<BasicActions id="5101500" name="야금 장인(아만 남)">
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<Death animSet=""/>
<DeathWait>
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<ReactionMotionList/>
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<MoveCylinder>
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</Run>
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<SocialMotionList>
<SocialMotion id="1" social="5101501"/>
<SocialMotion id="4" social="5101504"/>
<SocialMotion id="5" social="5101505"/>
<SocialMotion id="6" social="5101506"/>
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<MoveCylinder>
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</Wait>
</BasicActions>
<BasicActions id="5101600" name="야금 장인(아만 여)">
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<Death animSet=""/>
<DeathWait>
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<MoveCylinder>
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</Run>
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<SocialMotionList>
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<SocialMotion id="4" social="5101604"/>
<SocialMotion id="5" social="5101605"/>
<SocialMotion id="6" social="5101606"/>
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<MoveCylinder>
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</Wait>
</BasicActions>
<BasicActions id="5101700" name=" 재생 장인(케스타닉 남)">
<AnimMotionList/>
<Death animSet=""/>
<DeathWait>
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</Run>
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<SocialMotionList>
<SocialMotion id="1" social="5101701"/>
<SocialMotion id="4" social="5101704"/>
<SocialMotion id="5" social="5101705"/>
<SocialMotion id="6" social="5101706"/>
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<MoveCylinder>
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</Wait>
</BasicActions>
<BasicActions id="5101800" name="재생 장인(케스타닉 여)">
<AnimMotionList/>
<Death animSet=""/>
<DeathWait>
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<MoveCylinder>
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</DeathWait>
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<ReactionMotionList/>
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<SocialMotion id="4" social="5101804"/>
<SocialMotion id="5" social="5101805"/>
<SocialMotion id="6" social="5101806"/>
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<SocialMotion id="4" social="5101904"/>
<SocialMotion id="5" social="5101905"/>
<SocialMotion id="6" social="5101906"/>
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<SocialMotion id="4" social="5102004"/>
<SocialMotion id="5" social="5102005"/>
<SocialMotion id="6" social="5102006"/>
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<SocialMotion id="4" social="5102304"/>
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<SocialMotionList>
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</BasicActions>
<BasicActions id="5102700" name="후드 인간(휴먼 남)">
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<Death animSet=""/>
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<SocialMotion id="5" social="5104205"/>
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<BasicActions id="5104300" name=" 사제(바라카)">
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<Death animSet=""/>
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<SocialMotion id="8" social="5107608"/>
<SocialMotion id="12" social="5107612"/>
<SocialMotion id="13" social="5107613"/>
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<BasicActions id="5107620" name="병든난민">
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<SocialMotionList>
<SocialMotion id="1" social="5107621"/>
<SocialMotion id="4" social="5107624"/>
<SocialMotion id="8" social="5107628"/>
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<BasicActions id="5107640" name="생존자(여)">
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<SocialMotionList>
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<SocialMotion id="4" social="5107644"/>
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<BasicActions id="5107700" name="여신벨릭">
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<SocialMotionList>
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<BasicActions id="5108100" name="음유시인">
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<SocialMotionList>
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</BasicActions>
<BasicActions id="5108200" name="폭풍의 여신 자노비아">
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<SocialMotionList>
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</BasicActions>
<BasicActions id="5108300" name="운명의 여신 미스텔">
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<SocialMotionList>
<SocialMotion id="4" social="5108304"/>
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</BasicActions>
<BasicActions id="5108600" name="고통받는 카이둔">
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<Death animSet=""/>
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<SocialMotionList>
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</BasicActions>
<BasicActions id="5108610" name="카이둔(유령버젼)">
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<SocialMotionList>
<SocialMotion id="4" social="5108614"/>
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</BasicActions>
<BasicActions id="5270500" name="전신 카이아">
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<SocialMotionList>
<SocialMotion id="1" social="5309901"/>
<SocialMotion id="4" social="5309904"/>
<SocialMotion id="14" social="5309914"/>
</SocialMotionList>
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<MoveCylinder>
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</BasicActions>
<BasicActions id="5310000" name="할머니(봄)">
<AnimMotionList/>
<Death animSet=""/>
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<MoveCylinder>
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<ReactionMotionList/>
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<SocialMotionList>
<SocialMotion id="1" social="5310001"/>
<SocialMotion id="4" social="5310004"/>
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<MoveCylinder>
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</BasicActions>
<BasicActions id="5310100" name="하이엘프 정찰병">
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<Death animSet=""/>
<DeathWait>
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<MoveCylinder>
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<SocialMotionList>
<SocialMotion id="1" social="5310101"/>
<SocialMotion id="4" social="5310104"/>
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<MoveCylinder>
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</Wait>
</BasicActions>
<BasicActions id="5310200" name="킬리언(소년)">
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<Death animSet=""/>
<DeathWait>
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<MoveCylinder>
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<SocialMotionList>
<SocialMotion id="1" social="5310201"/>
<SocialMotion id="4" social="5310204"/>
<SocialMotion id="5" social="5310205"/>
<SocialMotion id="6" social="5310206"/>
<SocialMotion id="24" social="5310224"/>
<SocialMotion id="25" social="5310225"/>
<SocialMotion id="26" social="5310226"/>
<SocialMotion id="12" social="5310212"/>
<SocialMotion id="14" social="5310214"/>
<SocialMotion id="15" social="5310215"/>
<SocialMotion id="22" social="5310222"/>
<SocialMotion id="21" social="5310221"/>
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<MoveCylinder>
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</Wait>
</BasicActions>
<BasicActions id="5310500" name="이스레니아">
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<Death animSet=""/>
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<SocialMotionList>
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</BasicActions>
<BasicActions id="5310600" name="쟈넬라(D3M)">
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<Death animSet=""/>
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<SocialMotionList>
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</BasicActions>
<BasicActions id="5310700" name="킬리언의 광대(저글링)">
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<Death animSet=""/>
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<ReactionMotion id="5" additionalReactionMotionId="0" reaction="3010705" zScale="true"/>
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<SocialMotion id="2" social="5310702"/>
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<SocialMotion id="14" social="5310714"/>
<SocialMotion id="22" social="5310722"/>
<SocialMotion id="30" social="5310730"/>
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</BasicActions>
<BasicActions id="5311000" name="아만부상병">
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<ReactionMotion id="5" additionalReactionMotionId="0" reaction="5311005" zScale="false"/>
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<SocialMotionList/>
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<MoveCylinder>
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</Wait>
</BasicActions>
<BasicActions id="5311100" name="휴먼부상병">
<AnimMotionList/>
<Death animSet=""/>
<DeathWait>
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<MoveCylinder>
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<GradeWeak3 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
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<ReactionMotionList>
<ReactionMotion id="1" additionalReactionMotionId="0" reaction="5311101" zScale="false"/>
<ReactionMotion id="2" additionalReactionMotionId="0" reaction="5311102" zScale="false"/>
<ReactionMotion id="3" additionalReactionMotionId="0" reaction="5311103" zScale="false"/>
<ReactionMotion id="4" additionalReactionMotionId="0" reaction="5311104" zScale="false"/>
<ReactionMotion id="5" additionalReactionMotionId="0" reaction="5311105" zScale="false"/>
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</Run>
<SocialAction socialMotionIdWhenAggroTargetChange="0" socialMotionIdWhenAngerEnd="0" socialMotionIdWhenAngry="0" socialMotionIdWhenCombatState="0" socialMotionIdWhenSpawn="0" rotateToTargetWhenPeaceWaitToCombatWait="true"/>
<SocialMotionList/>
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<MoveCylinder>
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</Wait>
</BasicActions>
<BasicActions id="5311200" name="포포리부상병">
<AnimMotionList/>
<Death animSet=""/>
<DeathWait>
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<MoveCylinder>
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<GradeWeak3 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
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<ReactionMotion id="1" additionalReactionMotionId="0" reaction="5311201" zScale="false"/>
<ReactionMotion id="2" additionalReactionMotionId="0" reaction="5311202" zScale="false"/>
<ReactionMotion id="3" additionalReactionMotionId="0" reaction="5311203" zScale="false"/>
<ReactionMotion id="4" additionalReactionMotionId="0" reaction="5311204" zScale="false"/>
<ReactionMotion id="5" additionalReactionMotionId="0" reaction="5311205" zScale="false"/>
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<MoveCylinder>
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<SocialMotionList/>
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<MoveCylinder>
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</Wait>
</BasicActions>
<BasicActions id="7000200" name="Vehicle_Horse">
<AnimMotionList/>
<Death animSet=""/>
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<SocialMotionList>
<SocialMotion id="1" social="7000201"/>
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</BasicActions>
<BasicActions id="7000201" name="Trans_Lion">
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<Death animSet=""/>
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<SocialMotionList>
<SocialMotion id="1" social="7000202"/>
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</BasicActions>
<BasicActions id="7000202" name="Trans_Lion_Lord">
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<Death animSet=""/>
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<SocialMotionList>
<SocialMotion id="1" social="7000203"/>
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</BasicActions>
<BasicActions id="7000203" name="SteelVehicle">
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<Death animSet=""/>
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</BasicActions>
<BasicActions id="7000204" name="SpiderVehicle">
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<SocialMotionList/>
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</BasicActions>
<BasicActions id="7000205" name="GreenGiant">
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</BasicActions>
<BasicActions id="7000206" name="Vehicle_Ostrich">
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<SocialMotionList>
<SocialMotion id="1" social="7000207"/>
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</Wait>
</BasicActions>
<BasicActions id="7000207" name="Vehicle_Ostrich_B">
<AnimMotionList/>
<Death animSet=""/>
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<MoveCylinder>
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<SocialMotionList>
<SocialMotion id="1" social="7000208"/>
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</BasicActions>
<BasicActions id="7000208" name="Vehicle_Carpet">
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<SocialMotionList/>
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</BasicActions>
<BasicActions id="7000209" name="Vehicle_Pig">
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<Death animSet=""/>
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<BasicActions id="7000210" name="Vehicle_Raptor">
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<BasicActions id="7000230" name="Vehicle_Horse_Lord">
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<BasicActions id="7000300" name="Velic">
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<SocialMotionList>
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</BasicActions>
<BasicActions id="8000100" name="푸키">
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<SocialMotionList>
<SocialMotion id="1" social="8000101"/>
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<MoveCylinder>
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</MoveCylinder>
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</BasicActions>
<BasicActions id="8000200" name="후카">
<AnimMotionList/>
<Death animSet=""/>
<DeathWait>
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<MoveCylinder>
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<GradeWeak3 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
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<MoveCylinder>
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<SocialAction socialMotionIdWhenAggroTargetChange="0" socialMotionIdWhenAngerEnd="0" socialMotionIdWhenAngry="0" socialMotionIdWhenCombatState="0" socialMotionIdWhenSpawn="0" rotateToTargetWhenPeaceWaitToCombatWait="true"/>
<SocialMotionList>
<SocialMotion id="1" social="8000201"/>
<SocialMotion id="2" social="8000202"/>
</SocialMotionList>
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<MoveCylinder>
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</MoveCylinder>
</Wait>
</BasicActions>
<BasicActions id="8000300" name="냥이">
<AnimMotionList/>
<Death animSet=""/>
<DeathWait>
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<MoveCylinder>
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<GradeWeak3 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
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<MoveCylinder>
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<SocialAction socialMotionIdWhenAggroTargetChange="0" socialMotionIdWhenAngerEnd="0" socialMotionIdWhenAngry="0" socialMotionIdWhenCombatState="0" socialMotionIdWhenSpawn="0" rotateToTargetWhenPeaceWaitToCombatWait="true"/>
<SocialMotionList>
<SocialMotion id="1" social="8000301"/>
</SocialMotionList>
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<MoveCylinder>
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</Wait>
</BasicActions>
<BasicActions id="8000400" name="차리">
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<Death animSet=""/>
<DeathWait>
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<MoveCylinder>
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<SocialAction socialMotionIdWhenAggroTargetChange="0" socialMotionIdWhenAngerEnd="0" socialMotionIdWhenAngry="0" socialMotionIdWhenCombatState="0" socialMotionIdWhenSpawn="0" rotateToTargetWhenPeaceWaitToCombatWait="true"/>
<SocialMotionList>
<SocialMotion id="1" social="8000401"/>
<SocialMotion id="2" social="8000402"/>
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<MoveCylinder>
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</BasicActions>
<BasicActions id="8000500" name="소형개">
<AnimMotionList/>
<Death animSet=""/>
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<MoveCylinder>
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<SocialAction socialMotionIdWhenAggroTargetChange="0" socialMotionIdWhenAngerEnd="0" socialMotionIdWhenAngry="0" socialMotionIdWhenCombatState="0" socialMotionIdWhenSpawn="0" rotateToTargetWhenPeaceWaitToCombatWait="true"/>
<SocialMotionList>
<SocialMotion id="1" social="8000501"/>
<SocialMotion id="2" social="8000502"/>
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</Wait>
</BasicActions>
<BasicActions id="8000600" name="대형개">
<AnimMotionList/>
<Death animSet=""/>
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<SocialMotionList>
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<SocialMotion id="2" social="8000602"/>
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</BasicActions>
<BasicActions id="8000700" name="고양이">
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<Death animSet=""/>
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<SocialMotionList>
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</BasicActions>
<BasicActions id="8000800" name="닭">
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<Death animSet=""/>
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<SocialMotionList>
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</BasicActions>
<BasicActions id="8000900" name="소">
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<Death animSet=""/>
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<SocialMotionList>
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</BasicActions>
<BasicActions id="8001000" name="돼지">
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<SocialMotionList>
<SocialMotion id="1" social="8001001"/>
<SocialMotion id="2" social="8001002"/>
</SocialMotionList>
<Wait>
<HitCylinder>
<Cylinder radius="12.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="52.000000"/>
</HitCylinder>
<MoveCylinder>
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</MoveCylinder>
</Wait>
</BasicActions>
<BasicActions id="8001100" name="양">
<AnimMotionList/>
<Death animSet=""/>
<DeathWait>
<HitCylinder>
<Cylinder radius="20.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="10.000000"/>
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<MoveCylinder>
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</MoveCylinder>
</DeathWait>
<ReactionAdjustmentByGradeTable>
<GradeNormal basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeStrong1 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeStrong2 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeStrong3 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
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<GradeWeak2 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeWeak3 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
</ReactionAdjustmentByGradeTable>
<ReactionMotionList/>
<Run>
<HitCylinder>
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</HitCylinder>
<MoveCylinder>
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</MoveCylinder>
</Run>
<SocialAction socialMotionIdWhenAggroTargetChange="0" socialMotionIdWhenAngerEnd="0" socialMotionIdWhenAngry="0" socialMotionIdWhenCombatState="0" socialMotionIdWhenSpawn="0" rotateToTargetWhenPeaceWaitToCombatWait="true"/>
<SocialMotionList>
<SocialMotion id="1" social="8001101"/>
<SocialMotion id="2" social="8001102"/>
</SocialMotionList>
<Wait>
<HitCylinder>
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</HitCylinder>
<MoveCylinder>
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</MoveCylinder>
</Wait>
</BasicActions>
<BasicActions id="8001200" name="염소">
<AnimMotionList/>
<Death animSet=""/>
<DeathWait>
<HitCylinder>
<Cylinder radius="20.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="10.000000"/>
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<MoveCylinder>
<Cylinder radius="20.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="10.000000"/>
</MoveCylinder>
</DeathWait>
<ReactionAdjustmentByGradeTable>
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<GradeStrong2 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeStrong3 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
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<GradeWeak3 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
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<ReactionMotionList/>
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</HitCylinder>
<MoveCylinder>
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</MoveCylinder>
</Run>
<SocialAction socialMotionIdWhenAggroTargetChange="0" socialMotionIdWhenAngerEnd="0" socialMotionIdWhenAngry="0" socialMotionIdWhenCombatState="0" socialMotionIdWhenSpawn="0" rotateToTargetWhenPeaceWaitToCombatWait="true"/>
<SocialMotionList>
<SocialMotion id="1" social="8001201"/>
<SocialMotion id="2" social="8001202"/>
</SocialMotionList>
<Wait>
<HitCylinder>
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<MoveCylinder>
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</MoveCylinder>
</Wait>
</BasicActions>
<BasicActions id="8001300" name="토끼">
<AnimMotionList/>
<Death animSet=""/>
<DeathWait>
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<MoveCylinder>
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</DeathWait>
<ReactionAdjustmentByGradeTable>
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<GradeStrong3 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
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<GradeWeak3 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
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<ReactionMotionList/>
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<HitCylinder>
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</HitCylinder>
<MoveCylinder>
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</MoveCylinder>
</Run>
<SocialAction socialMotionIdWhenAggroTargetChange="0" socialMotionIdWhenAngerEnd="0" socialMotionIdWhenAngry="0" socialMotionIdWhenCombatState="0" socialMotionIdWhenSpawn="0" rotateToTargetWhenPeaceWaitToCombatWait="true"/>
<SocialMotionList>
<SocialMotion id="1" social="8001301"/>
<SocialMotion id="2" social="8001302"/>
</SocialMotionList>
<Wait>
<HitCylinder>
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<MoveCylinder>
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</MoveCylinder>
</Wait>
</BasicActions>
<BasicActions id="8001400" name="전갈NPC">
<AnimMotionList/>
<Death animSet=""/>
<DeathWait>
<HitCylinder>
<Cylinder radius="20.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="10.000000"/>
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<MoveCylinder>
<Cylinder radius="20.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="10.000000"/>
</MoveCylinder>
</DeathWait>
<ReactionAdjustmentByGradeTable>
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<GradeStrong3 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
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<ReactionMotionList/>
<Run>
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<MoveCylinder>
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</MoveCylinder>
</Run>
<SocialAction socialMotionIdWhenAggroTargetChange="0" socialMotionIdWhenAngerEnd="0" socialMotionIdWhenAngry="0" socialMotionIdWhenCombatState="0" socialMotionIdWhenSpawn="0" rotateToTargetWhenPeaceWaitToCombatWait="true"/>
<SocialMotionList>
<SocialMotion id="1" social="8001401"/>
<SocialMotion id="2" social="8001402"/>
</SocialMotionList>
<Wait>
<HitCylinder>
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<MoveCylinder>
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</MoveCylinder>
</Wait>
</BasicActions>
<BasicActions id="8001500" name="까마귀">
<AnimMotionList/>
<Death animSet=""/>
<DeathWait>
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<Cylinder radius="20.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="10.000000"/>
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<MoveCylinder>
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</DeathWait>
<ReactionAdjustmentByGradeTable>
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<GradeWeak3 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
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<ReactionMotionList/>
<Run>
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<MoveCylinder>
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</MoveCylinder>
</Run>
<SocialAction socialMotionIdWhenAggroTargetChange="0" socialMotionIdWhenAngerEnd="0" socialMotionIdWhenAngry="0" socialMotionIdWhenCombatState="0" socialMotionIdWhenSpawn="0" rotateToTargetWhenPeaceWaitToCombatWait="true"/>
<SocialMotionList>
<SocialMotion id="1" social="8001501"/>
<SocialMotion id="2" social="8001502"/>
<SocialMotion id="3" social="8001503"/>
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<Wait>
<HitCylinder>
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<MoveCylinder>
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</MoveCylinder>
</Wait>
</BasicActions>
<BasicActions id="8001600" name="비둘기">
<AnimMotionList/>
<Death animSet=""/>
<DeathWait>
<HitCylinder>
<Cylinder radius="20.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="10.000000"/>
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<MoveCylinder>
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</DeathWait>
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<ReactionMotionList/>
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<MoveCylinder>
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</MoveCylinder>
</Run>
<SocialAction socialMotionIdWhenAggroTargetChange="0" socialMotionIdWhenAngerEnd="0" socialMotionIdWhenAngry="0" socialMotionIdWhenCombatState="0" socialMotionIdWhenSpawn="0" rotateToTargetWhenPeaceWaitToCombatWait="true"/>
<SocialMotionList>
<SocialMotion id="1" social="8001501"/>
<SocialMotion id="2" social="8001502"/>
<SocialMotion id="3" social="8001503"/>
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<MoveCylinder>
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</Wait>
</BasicActions>
<BasicActions id="8001700" name="도마뱀">
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<Death animSet=""/>
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<MoveCylinder>
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</DeathWait>
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<GradeWeak3 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
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<ReactionMotionList/>
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<MoveCylinder>
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</MoveCylinder>
</Run>
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<SocialMotionList>
<SocialMotion id="1" social="8001701"/>
<SocialMotion id="2" social="8001702"/>
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<MoveCylinder>
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</Wait>
</BasicActions>
<BasicActions id="8002000" name="게">
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<Death animSet=""/>
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<GradeWeak3 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
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<ReactionMotionList/>
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</Run>
<SocialAction socialMotionIdWhenAggroTargetChange="0" socialMotionIdWhenAngerEnd="0" socialMotionIdWhenAngry="0" socialMotionIdWhenCombatState="0" socialMotionIdWhenSpawn="0" rotateToTargetWhenPeaceWaitToCombatWait="true"/>
<SocialMotionList>
<SocialMotion id="1" social="8002001"/>
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</Wait>
</BasicActions>
<BasicActions id="8002200" name="개구리">
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<Death animSet=""/>
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</DeathWait>
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<GradeWeak3 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
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<ReactionMotionList/>
<Run>
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<MoveCylinder>
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</MoveCylinder>
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<SocialMotion id="2" social="30003002"/>
<SocialMotion id="3" social="30003003"/>
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<Unarmedwait/>
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<SocialMotionList>
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<Unarmedwait/>
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<SocialMotionList>
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<Unarmedwait/>
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<BasicActions id="5107400" name="부상당한병사">
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<SocialMotionList>
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<Unarmedwait/>
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<BasicActions id="5107800" name="사마엘">
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<SocialMotionList>
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<BasicActions id="8001800" name="쥐">
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<SocialMotionList>
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<BasicActions id="200010" name="NPC_Villagers_base">
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</BasicActions>
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<ReactionMotion id="5" additionalReactionMotionId="0" reaction="2000104" zScale="true"/>
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<SocialMotionList>
<SocialMotion id="1" social="2000111"/>
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<SocialMotion id="3" social="2000113"/>
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<Unarmedwait/>
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</Wait>
</BasicActions>
<BasicActions id="200012" name="NPC_Villagers_base_test2">
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<GradeWeak1 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeWeak2 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeWeak3 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
</ReactionAdjustmentByGradeTable>
<ReactionMotionList>
<ReactionMotion id="1" additionalReactionMotionId="0" reaction="2000101" zScale="true"/>
<ReactionMotion id="2" additionalReactionMotionId="0" reaction="2000102" zScale="true"/>
<ReactionMotion id="3" additionalReactionMotionId="0" reaction="2000103" zScale="true"/>
<ReactionMotion id="4" additionalReactionMotionId="0" reaction="2000104" zScale="true"/>
<ReactionMotion id="5" additionalReactionMotionId="0" reaction="2000104" zScale="true"/>
</ReactionMotionList>
<Run>
<HitCylinder>
<Cylinder radius="20.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="45.000000"/>
</HitCylinder>
<MoveCylinder>
<Cylinder radius="15.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="45.000000"/>
</MoveCylinder>
</Run>
<SocialAction socialMotionIdWhenAggroTargetChange="2" socialMotionIdWhenAngerEnd="0" socialMotionIdWhenAngry="1" socialMotionIdWhenCombatState="0" socialMotionIdWhenPeaceWaitToCombatWait="1" socialMotionIdWhenSpawn="0" rotateToTargetWhenPeaceWaitToCombatWait="true"/>
<SocialMotionList>
<SocialMotion id="1" social="2000121"/>
<SocialMotion id="2" social="2000122"/>
<SocialMotion id="3" social="2000123"/>
</SocialMotionList>
<Unarmedwait/>
<Wait>
<HitCylinder>
<Cylinder radius="20.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="45.000000"/>
</HitCylinder>
<MoveCylinder>
<Cylinder radius="15.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="45.000000"/>
</MoveCylinder>
</Wait>
</BasicActions>
<BasicActions id="6003100" name="게시판">
<AnimMotionList/>
<Death animSet=""/>
<DeathWait/>
<ReactionAdjustmentByGradeTable>
<GradeNormal basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeStrong1 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeStrong2 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeStrong3 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeWeak1 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeWeak2 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeWeak3 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
</ReactionAdjustmentByGradeTable>
<ReactionMotionList/>
<Run/>
<SocialAction socialMotionIdWhenAggroTargetChange="0" socialMotionIdWhenAngerEnd="0" socialMotionIdWhenAngry="0" socialMotionIdWhenCombatState="0" socialMotionIdWhenSpawn="0" rotateToTargetWhenPeaceWaitToCombatWait="true"/>
<SocialMotionList/>
<Unarmedwait/>
<Wait>
<HitCylinder/>
<MoveCylinder>
<Cylinder radius="12.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="60.000000"/>
<Cylinder radius="12.000000" locAngle="90.000000" locDistance="24.000000" locZ="0.000000" height="60.000000"/>
<Cylinder radius="12.000000" locAngle="-90.000000" locDistance="24.000000" locZ="0.000000" height="60.000000"/>
</MoveCylinder>
</Wait>
</BasicActions>
<BasicActions id="700010" name="페가수스">
<AnimMotionList/>
<Death animSet=""/>
<DeathWait>
<MoveCylinder>
<Cylinder radius="0.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="0.000000"/>
</MoveCylinder>
</DeathWait>
<ReactionAdjustmentByGradeTable>
<GradeNormal basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeStrong1 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeStrong2 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeStrong3 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeWeak1 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeWeak2 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeWeak3 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
</ReactionAdjustmentByGradeTable>
<ReactionMotionList/>
<Run>
<HitCylinder/>
<MoveCylinder/>
</Run>
<SocialAction socialMotionIdWhenAggroTargetChange="0" socialMotionIdWhenAngerEnd="0" socialMotionIdWhenAngry="0" socialMotionIdWhenCombatState="0" socialMotionIdWhenPeaceWaitToCombatWait="0" socialMotionIdWhenSpawn="0" rotateToTargetWhenPeaceWaitToCombatWait="true"/>
<SocialMotionList/>
<Unarmedwait/>
<Wait>
<HitCylinder>
<Cylinder radius="0.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="0.000000"/>
</HitCylinder>
<MoveCylinder>
<Cylinder radius="0.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="0.000000"/>
</MoveCylinder>
</Wait>
</BasicActions>
<BasicActions id="700020" name="사회팀 승마용 말">
<AnimMotionList/>
<Death animSet=""/>
<DeathWait>
<MoveCylinder>
<Cylinder radius="0.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="0.000000"/>
</MoveCylinder>
</DeathWait>
<ReactionAdjustmentByGradeTable>
<GradeNormal basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeStrong1 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeStrong2 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeStrong3 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeWeak1 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeWeak2 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeWeak3 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
</ReactionAdjustmentByGradeTable>
<ReactionMotionList/>
<Run>
<HitCylinder>
<Cylinder radius="15.000000" locAngle="0.000000" locDistance="-15.000000" locZ="0.000000" startTime="0" height="60.000000"/>
<Cylinder radius="15.000000" locAngle="0.000000" locDistance="15.000000" locZ="0.000000" height="70.000000"/>
</HitCylinder>
<MoveCylinder>
<Cylinder radius="15.000000" locAngle="0.000000" locDistance="-15.000000" locZ="0.000000" startTime="0" height="60.000000"/>
<Cylinder radius="15.000000" locAngle="0.000000" locDistance="15.000000" locZ="0.000000" height="70.000000"/>
</MoveCylinder>
</Run>
<SocialAction socialMotionIdWhenAggroTargetChange="0" socialMotionIdWhenAngerEnd="0" socialMotionIdWhenAngry="0" socialMotionIdWhenCombatState="0" socialMotionIdWhenPeaceWaitToCombatWait="0" socialMotionIdWhenSpawn="0" rotateToTargetWhenPeaceWaitToCombatWait="true"/>
<SocialMotionList/>
<Unarmedwait/>
<Wait>
<HitCylinder>
<Cylinder radius="15.000000" locAngle="0.000000" locDistance="-15.000000" locZ="0.000000" startTime="0" height="60.000000"/>
<Cylinder radius="15.000000" locAngle="0.000000" locDistance="15.000000" locZ="0.000000" height="70.000000"/>
</HitCylinder>
<MoveCylinder>
<Cylinder radius="15.000000" locAngle="0.000000" locDistance="-15.000000" locZ="0.000000" startTime="0" height="60.000000"/>
<Cylinder radius="15.000000" locAngle="0.000000" locDistance="15.000000" locZ="0.000000" height="70.000000"/>
</MoveCylinder>
</Wait>
</BasicActions>
<BasicActions id="700021" name="사회팀 승마용 말">
<AnimMotionList/>
<Death animSet=""/>
<DeathWait>
<MoveCylinder>
<Cylinder radius="0.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="0.000000"/>
</MoveCylinder>
</DeathWait>
<ReactionAdjustmentByGradeTable>
<GradeNormal basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeStrong1 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeStrong2 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeStrong3 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeWeak1 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeWeak2 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeWeak3 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
</ReactionAdjustmentByGradeTable>
<ReactionMotionList/>
<Run>
<HitCylinder>
<Cylinder radius="16.250000" locAngle="0.000000" locDistance="-13.000000" locZ="0.000000" startTime="0" height="56.250000"/>
<Cylinder radius="16.250000" locAngle="0.000000" locDistance="13.000000" locZ="0.000000" height="75.000000"/>
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<MoveCylinder>
<Cylinder radius="16.250000" locAngle="0.000000" locDistance="-13.000000" locZ="0.000000" startTime="0" height="56.250000"/>
<Cylinder radius="16.250000" locAngle="0.000000" locDistance="13.000000" locZ="0.000000" height="75.000000"/>
</MoveCylinder>
</Run>
<SocialAction socialMotionIdWhenAggroTargetChange="0" socialMotionIdWhenAngerEnd="0" socialMotionIdWhenAngry="0" socialMotionIdWhenCombatState="0" socialMotionIdWhenPeaceWaitToCombatWait="0" socialMotionIdWhenSpawn="0" rotateToTargetWhenPeaceWaitToCombatWait="true"/>
<SocialMotionList/>
<Unarmedwait/>
<Wait>
<HitCylinder>
<Cylinder radius="16.250000" locAngle="0.000000" locDistance="-13.000000" locZ="0.000000" startTime="0" height="56.250000"/>
<Cylinder radius="16.250000" locAngle="0.000000" locDistance="13.000000" locZ="0.000000" height="75.000000"/>
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<MoveCylinder>
<Cylinder radius="16.250000" locAngle="0.000000" locDistance="-13.000000" locZ="0.000000" startTime="0" height="56.250000"/>
<Cylinder radius="16.250000" locAngle="0.000000" locDistance="13.000000" locZ="0.000000" height="75.000000"/>
</MoveCylinder>
</Wait>
</BasicActions>
<BasicActions id="700022" name="사회팀 승마용 말">
<AnimMotionList/>
<Death animSet=""/>
<DeathWait>
<MoveCylinder>
<Cylinder radius="0.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="0.000000"/>
</MoveCylinder>
</DeathWait>
<ReactionAdjustmentByGradeTable>
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<GradeStrong1 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeStrong2 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeStrong3 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeWeak1 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeWeak2 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeWeak3 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
</ReactionAdjustmentByGradeTable>
<ReactionMotionList/>
<Run>
<HitCylinder>
<Cylinder radius="16.666666" locAngle="0.000000" locDistance="10.000000" locZ="0.000000" startTime="0" height="75.000000"/>
<Cylinder radius="16.666666" locAngle="0.000000" locDistance="-10.000000" locZ="0.000000" height="66.666664"/>
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<MoveCylinder>
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<Cylinder radius="16.666666" locAngle="0.000000" locDistance="-10.000000" locZ="0.000000" height="66.666664"/>
</MoveCylinder>
</Run>
<SocialAction socialMotionIdWhenAggroTargetChange="0" socialMotionIdWhenAngerEnd="0" socialMotionIdWhenAngry="0" socialMotionIdWhenCombatState="0" socialMotionIdWhenPeaceWaitToCombatWait="0" socialMotionIdWhenSpawn="0" rotateToTargetWhenPeaceWaitToCombatWait="true"/>
<SocialMotionList/>
<Unarmedwait/>
<Wait>
<HitCylinder>
<Cylinder radius="16.666666" locAngle="0.000000" locDistance="-10.000000" locZ="0.000000" startTime="0" height="66.666664"/>
<Cylinder radius="16.666666" locAngle="0.000000" locDistance="10.000000" locZ="0.000000" height="75.000000"/>
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<MoveCylinder>
<Cylinder radius="16.666666" locAngle="0.000000" locDistance="-10.000000" locZ="0.000000" startTime="0" height="66.666664"/>
<Cylinder radius="16.666666" locAngle="0.000000" locDistance="10.000000" locZ="0.000000" height="75.000000"/>
</MoveCylinder>
</Wait>
</BasicActions>
<BasicActions id="6000500" name="CloderA">
<AnimMotionList/>
<Death animSet=""/>
<DeathWait>
<MoveCylinder>
<Cylinder radius="0.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="0.000000"/>
</MoveCylinder>
</DeathWait>
<ReactionAdjustmentByGradeTable>
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<GradeStrong1 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeStrong2 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeStrong3 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeWeak1 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeWeak2 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeWeak3 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
</ReactionAdjustmentByGradeTable>
<ReactionMotionList>
<ReactionMotion id="1" additionalReactionMotionId="0" reaction="3005301" zScale="true"/>
<ReactionMotion id="2" additionalReactionMotionId="0" reaction="3005302" zScale="true"/>
<ReactionMotion id="3" additionalReactionMotionId="0" reaction="3005303" zScale="true"/>
<ReactionMotion id="4" additionalReactionMotionId="0" reaction="3005304" zScale="true"/>
<ReactionMotion id="5" additionalReactionMotionId="0" reaction="3005305" zScale="true"/>
</ReactionMotionList>
<Run>
<HitCylinder>
<Cylinder radius="30.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="45.000000"/>
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<MoveCylinder>
<Cylinder radius="30.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="45.000000"/>
</MoveCylinder>
</Run>
<SocialAction socialMotionIdWhenAggroTargetChange="0" socialMotionIdWhenAngerEnd="0" socialMotionIdWhenAngry="0" socialMotionIdWhenCombatState="0" socialMotionIdWhenSpawn="0" rotateToTargetWhenPeaceWaitToCombatWait="false"/>
<SocialMotionList>
<SocialMotion id="1" social="30053001"/>
<SocialMotion id="2" social="30053002"/>
<SocialMotion id="3" social="30053003"/>
</SocialMotionList>
<Unarmedwait>
<HitCylinder>
<Cylinder radius="30" locAngle="0" locDistance="0" locZ="0" height="45"/>
</HitCylinder>
<MoveCylinder>
<Cylinder radius="30" locAngle="0" locDistance="0" locZ="0" height="45"/>
</MoveCylinder>
</Unarmedwait>
<Wait>
<HitCylinder>
<Cylinder radius="30.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="45.000000"/>
</HitCylinder>
<MoveCylinder>
<Cylinder radius="30.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="45.000000"/>
</MoveCylinder>
</Wait>
</BasicActions>
<BasicActions id="3001300" name="BloodMagician">
<AnimMotionList/>
<Death animSet="BloodMagician_ANI.Anim.BloodMagician_Anim"/>
<DeathWait>
<MoveCylinder>
<Cylinder radius="0.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="0.000000"/>
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</DeathWait>
<ReactionAdjustmentByGradeTable>
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<GradeStrong3 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
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<GradeWeak2 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeWeak3 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
</ReactionAdjustmentByGradeTable>
<ReactionMotionList>
<ReactionMotion id="1" additionalReactionMotionId="0" reaction="3001301" zScale="true"/>
<ReactionMotion id="2" additionalReactionMotionId="0" reaction="3001302" zScale="true"/>
<ReactionMotion id="3" additionalReactionMotionId="0" reaction="3001303" zScale="true"/>
<ReactionMotion id="4" additionalReactionMotionId="0" reaction="3001304" zScale="true"/>
<ReactionMotion id="5" additionalReactionMotionId="0" reaction="3001305" zScale="true"/>
</ReactionMotionList>
<Run>
<HitCylinder>
<Cylinder radius="23.000000" locAngle="0.000000" locDistance="5.000000" locZ="0.000000" startTime="0" height="45.000000"/>
</HitCylinder>
<MoveCylinder>
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</MoveCylinder>
</Run>
<SocialAction socialMotionIdWhenAggroTargetChange="2" socialMotionIdWhenAngerEnd="0" socialMotionIdWhenAngry="3" socialMotionIdWhenCombatState="0" socialMotionIdWhenPeaceWaitToCombatWait="1" socialMotionIdWhenSpawn="0" rotateToTargetWhenPeaceWaitToCombatWait="true"/>
<SocialMotionList>
<SocialMotion id="1" social="30013001"/>
<SocialMotion id="2" social="30013002"/>
<SocialMotion id="3" social="30013003"/>
</SocialMotionList>
<Unarmedwait/>
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<HitCylinder>
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</HitCylinder>
<MoveCylinder>
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</MoveCylinder>
</Wait>
</BasicActions>
<BasicActions id="3002000" name="Hyena_base">
<AnimMotionList/>
<Death animSet=""/>
<DeathWait>
<MoveCylinder>
<Cylinder radius="0.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="0.000000"/>
</MoveCylinder>
</DeathWait>
<ReactionAdjustmentByGradeTable>
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<GradeStrong3 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
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<GradeWeak2 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeWeak3 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
</ReactionAdjustmentByGradeTable>
<ReactionMotionList>
<ReactionMotion id="1" additionalReactionMotionId="0" reaction="3002001" zScale="true"/>
<ReactionMotion id="2" additionalReactionMotionId="0" reaction="3002002" zScale="true"/>
<ReactionMotion id="3" additionalReactionMotionId="0" reaction="3002003" zScale="true"/>
<ReactionMotion id="4" additionalReactionMotionId="0" reaction="3002004" zScale="true"/>
<ReactionMotion id="5" additionalReactionMotionId="0" reaction="3002005" zScale="true"/>
</ReactionMotionList>
<Run>
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<SocialMotionList>
<SocialMotion id="1" social="30020001"/>
<SocialMotion id="2" social="30020002"/>
<SocialMotion id="3" social="30020003"/>
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<Unarmedwait/>
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</BasicActions>
<BasicActions id="3003200" name="VampirLady_base">
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<Death animSet=""/>
<DeathWait>
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<ReactionMotion id="5" additionalReactionMotionId="0" reaction="3003205" zScale="false"/>
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<SocialMotionList>
<SocialMotion id="1" social="30032001"/>
<SocialMotion id="2" social="30032002"/>
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<Unarmedwait/>
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</BasicActions>
<BasicActions id="3003400" name="YoungCentaurs">
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<Death animSet="YoungCentaurs_ANI.Anim.YoungCentaurs_Anim"/>
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<ReactionMotion id="5" additionalReactionMotionId="0" reaction="3003405" zScale="false"/>
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<SocialMotionList>
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<SocialMotion id="2" social="30034002"/>
<SocialMotion id="3" social="30034003"/>
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<Unarmedwait/>
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</BasicActions>
<BasicActions id="3004400" name="VampirHandyman_base">
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<Death animSet=""/>
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<SocialMotion id="4" social="30044004"/>
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<SocialMotion id="128" social="30044028" isLooping="true"/>
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<Death animSet=""/>
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<BasicActions id="3004700" name="CreationFarmer">
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</BasicActions>
<BasicActions id="3005500" name="DwarfMadman_base">
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<GradeStrong2 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeStrong3 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeWeak1 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeWeak2 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeWeak3 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
</ReactionAdjustmentByGradeTable>
<ReactionMotionList>
<ReactionMotion id="1" additionalReactionMotionId="0" reaction="3005501" zScale="true"/>
<ReactionMotion id="2" additionalReactionMotionId="0" reaction="3005502" zScale="true"/>
<ReactionMotion id="3" additionalReactionMotionId="0" reaction="3005503" zScale="true"/>
<ReactionMotion id="4" additionalReactionMotionId="0" reaction="3005504" zScale="true"/>
<ReactionMotion id="5" additionalReactionMotionId="0" reaction="3005505" zScale="true"/>
</ReactionMotionList>
<Run>
<HitCylinder>
<Cylinder radius="20.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="45.000000"/>
</HitCylinder>
<MoveCylinder>
<Cylinder radius="15.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="45.000000"/>
</MoveCylinder>
</Run>
<SocialAction socialMotionIdWhenAggroTargetChange="0" socialMotionIdWhenAngerEnd="0" socialMotionIdWhenAngry="0" socialMotionIdWhenCombatState="0" socialMotionIdWhenPeaceWaitToCombatWait="0" socialMotionIdWhenSpawn="0" rotateToTargetWhenPeaceWaitToCombatWait="true"/>
<SocialMotionList>
<SocialMotion id="1" social="30055001"/>
<SocialMotion id="2" social="30055002"/>
<SocialMotion id="3" social="30055003"/>
</SocialMotionList>
<Unarmedwait/>
<Wait>
<HitCylinder>
<Cylinder radius="20.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="45.000000"/>
</HitCylinder>
<MoveCylinder>
<Cylinder radius="15.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="45.000000"/>
</MoveCylinder>
</Wait>
</BasicActions>
<BasicActions id="3005700" name="KoboldBeliever_base">
<AnimMotionList/>
<Death animSet=""/>
<DeathWait>
<MoveCylinder>
<Cylinder radius="0.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="0.000000"/>
</MoveCylinder>
</DeathWait>
<ReactionAdjustmentByGradeTable>
<GradeNormal basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeStrong1 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeStrong2 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeStrong3 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeWeak1 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeWeak2 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeWeak3 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
</ReactionAdjustmentByGradeTable>
<ReactionMotionList>
<ReactionMotion id="1" additionalReactionMotionId="0" reaction="3005701" zScale="true"/>
<ReactionMotion id="2" additionalReactionMotionId="0" reaction="3005702" zScale="true"/>
<ReactionMotion id="3" additionalReactionMotionId="0" reaction="3005703" zScale="true"/>
<ReactionMotion id="4" additionalReactionMotionId="0" reaction="3005704" zScale="true"/>
<ReactionMotion id="5" additionalReactionMotionId="0" reaction="3005705" zScale="true"/>
</ReactionMotionList>
<Run>
<HitCylinder>
<Cylinder radius="25.000000" locAngle="0.000000" locDistance="8.000000" locZ="0.000000" height="50.000000"/>
</HitCylinder>
<MoveCylinder>
<Cylinder radius="25.000000" locAngle="0.000000" locDistance="8.000000" locZ="0.000000" height="50.000000"/>
</MoveCylinder>
</Run>
<SocialAction socialMotionIdWhenAggroTargetChange="2" socialMotionIdWhenAngerEnd="0" socialMotionIdWhenAngry="1" socialMotionIdWhenCombatState="0" socialMotionIdWhenPeaceWaitToCombatWait="1" socialMotionIdWhenSpawn="0" rotateToTargetWhenPeaceWaitToCombatWait="true"/>
<SocialMotionList>
<SocialMotion id="1" social="30057001"/>
<SocialMotion id="2" social="30057002"/>
<SocialMotion id="3" social="30057003"/>
<SocialMotion id="21" social="30057021"/>
<SocialMotion id="25" social="30057025"/>
<SocialMotion id="26" social="30057026"/>
<SocialMotion id="29" social="30057029"/>
</SocialMotionList>
<Unarmedwait/>
<Wait>
<HitCylinder>
<Cylinder radius="23.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="50.000000"/>
</HitCylinder>
<MoveCylinder>
<Cylinder radius="23.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="50.000000"/>
</MoveCylinder>
</Wait>
</BasicActions>
<BasicActions id="3005800" name="CreationWorkman">
<AnimMotionList/>
<Death animSet=""/>
<DeathWait>
<MoveCylinder>
<Cylinder radius="0.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="0.000000"/>
</MoveCylinder>
</DeathWait>
<ReactionAdjustmentByGradeTable>
<GradeNormal basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeStrong1 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeStrong2 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeStrong3 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeWeak1 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeWeak2 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeWeak3 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
</ReactionAdjustmentByGradeTable>
<ReactionMotionList>
<ReactionMotion id="1" additionalReactionMotionId="0" reaction="3005801" zScale="true"/>
<ReactionMotion id="2" additionalReactionMotionId="0" reaction="3005802" zScale="true"/>
<ReactionMotion id="3" additionalReactionMotionId="0" reaction="3005802" zScale="false"/>
<ReactionMotion id="4" additionalReactionMotionId="0" reaction="3005803" zScale="false"/>
<ReactionMotion id="5" additionalReactionMotionId="0" reaction="3005805" zScale="false"/>
</ReactionMotionList>
<Run>
<HitCylinder>
<Cylinder radius="18.000000" locAngle="0.000000" locDistance="1.000000" locZ="0.000000" height="35.000000"/>
</HitCylinder>
<MoveCylinder>
<Cylinder radius="18.000000" locAngle="0.000000" locDistance="1.000000" locZ="0.000000" height="35.000000"/>
</MoveCylinder>
</Run>
<SocialAction socialMotionIdWhenAggroTargetChange="0" socialMotionIdWhenAngerEnd="0" socialMotionIdWhenAngry="0" socialMotionIdWhenCombatState="0" socialMotionIdWhenPeaceWaitToCombatWait="0" socialMotionIdWhenSpawn="0" rotateToTargetWhenPeaceWaitToCombatWait="true"/>
<SocialMotionList>
<SocialMotion id="1" social="30058001"/>
<SocialMotion id="2" social="30058002"/>
<SocialMotion id="3" social="30058003"/>
</SocialMotionList>
<Unarmedwait/>
<Wait>
<HitCylinder>
<Cylinder radius="17.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="35.000000"/>
</HitCylinder>
<MoveCylinder>
<Cylinder radius="17.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="35.000000"/>
</MoveCylinder>
</Wait>
</BasicActions>
<BasicActions id="3000100" name="FierceDoberman">
<AnimMotionList/>
<Death animSet=""/>
<DeathWait>
<MoveCylinder>
<Cylinder radius="0.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="0.000000"/>
</MoveCylinder>
</DeathWait>
<ReactionAdjustmentByGradeTable>
<GradeNormal basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeStrong1 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeStrong2 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeStrong3 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeWeak1 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeWeak2 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeWeak3 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
</ReactionAdjustmentByGradeTable>
<ReactionMotionList>
<ReactionMotion id="1" additionalReactionMotionId="0" reaction="3000101" zScale="true"/>
<ReactionMotion id="2" additionalReactionMotionId="0" reaction="3000102" zScale="true"/>
<ReactionMotion id="3" additionalReactionMotionId="0" reaction="3000103" zScale="true"/>
<ReactionMotion id="4" additionalReactionMotionId="0" reaction="3000104" zScale="true"/>
<ReactionMotion id="5" additionalReactionMotionId="0" reaction="3000105" zScale="false"/>
</ReactionMotionList>
<Run>
<HitCylinder>
<Cylinder radius="25.000000" locAngle="0.000000" locDistance="15.000000" locZ="0.000000" height="40.000000"/>
<Cylinder radius="20.000000" locAngle="0.000000" locDistance="-15.000000" locZ="0.000000" height="40.000000"/>
</HitCylinder>
<MoveCylinder>
<Cylinder radius="25.000000" locAngle="0.000000" locDistance="15.000000" locZ="0.000000" height="40.000000"/>
<Cylinder radius="20.000000" locAngle="0.000000" locDistance="-15.000000" locZ="0.000000" height="40.000000"/>
</MoveCylinder>
</Run>
<SocialAction socialMotionIdWhenAggroTargetChange="1" socialMotionIdWhenAngerEnd="0" socialMotionIdWhenAngry="2" socialMotionIdWhenCombatState="0" socialMotionIdWhenSpawn="0" rotateToTargetWhenPeaceWaitToCombatWait="true"/>
<SocialMotionList>
<SocialMotion id="1" social="30001001"/>
<SocialMotion id="2" social="30001002"/>
<SocialMotion id="3" social="30001003"/>
<SocialMotion id="4" social="30001004"/>
</SocialMotionList>
<Unarmedwait/>
<Wait>
<HitCylinder>
<Cylinder radius="25.000000" locAngle="0.000000" locDistance="15.000000" locZ="0.000000" height="40.000000"/>
<Cylinder radius="20.000000" locAngle="0.000000" locDistance="-15.000000" locZ="0.000000" height="40.000000"/>
</HitCylinder>
<MoveCylinder>
<Cylinder radius="25.000000" locAngle="0.000000" locDistance="15.000000" locZ="0.000000" height="40.000000"/>
<Cylinder radius="20.000000" locAngle="0.000000" locDistance="-15.000000" locZ="0.000000" height="40.000000"/>
</MoveCylinder>
</Wait>
</BasicActions>
<BasicActions id="3000200" name="ShadowCougar">
<AnimMotionList/>
<Death animSet=""/>
<DeathWait>
<MoveCylinder>
<Cylinder radius="0.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="0.000000"/>
</MoveCylinder>
</DeathWait>
<ReactionAdjustmentByGradeTable>
<GradeNormal basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeStrong1 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeStrong2 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeStrong3 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeWeak1 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeWeak2 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeWeak3 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
</ReactionAdjustmentByGradeTable>
<ReactionMotionList>
<ReactionMotion id="1" additionalReactionMotionId="0" reaction="3000201" zScale="true"/>
<ReactionMotion id="2" additionalReactionMotionId="0" reaction="3000202" zScale="true"/>
<ReactionMotion id="3" additionalReactionMotionId="0" reaction="3000203" zScale="true"/>
<ReactionMotion id="4" additionalReactionMotionId="0" reaction="3000204" zScale="true"/>
<ReactionMotion id="5" additionalReactionMotionId="0" reaction="3000205" zScale="false"/>
</ReactionMotionList>
<Run>
<HitCylinder>
<Cylinder radius="20.000000" locAngle="0.000000" locDistance="15.000000" locZ="0.000000" height="38.000000"/>
<Cylinder radius="15.000000" locAngle="0.000000" locDistance="-15.000000" locZ="0.000000" height="38.000000"/>
</HitCylinder>
<MoveCylinder>
<Cylinder radius="20.000000" locAngle="0.000000" locDistance="15.000000" locZ="0.000000" height="38.000000"/>
<Cylinder radius="15.000000" locAngle="0.000000" locDistance="-15.000000" locZ="0.000000" height="38.000000"/>
</MoveCylinder>
</Run>
<SocialAction socialMotionIdWhenAggroTargetChange="1" socialMotionIdWhenAngerEnd="0" socialMotionIdWhenAngry="2" socialMotionIdWhenCombatState="0" socialMotionIdWhenSpawn="0" rotateToTargetWhenPeaceWaitToCombatWait="true"/>
<SocialMotionList>
<SocialMotion id="1" social="30002001"/>
<SocialMotion id="2" social="30002002"/>
<SocialMotion id="3" social="30002003"/>
<SocialMotion id="4" social="30002004"/>
</SocialMotionList>
<Unarmedwait/>
<Wait>
<HitCylinder>
<Cylinder radius="20.000000" locAngle="0.000000" locDistance="15.000000" locZ="0.000000" height="30.000000"/>
<Cylinder radius="15.000000" locAngle="0.000000" locDistance="-15.000000" locZ="0.000000" height="30.000000"/>
</HitCylinder>
<MoveCylinder>
<Cylinder radius="20.000000" locAngle="0.000000" locDistance="15.000000" locZ="0.000000" height="30.000000"/>
<Cylinder radius="15.000000" locAngle="0.000000" locDistance="-15.000000" locZ="0.000000" height="30.000000"/>
</MoveCylinder>
</Wait>
</BasicActions>
<BasicActions id="3000300" name="ImpServant">
<AnimMotionList/>
<Death animSet=""/>
<DeathWait>
<MoveCylinder>
<Cylinder radius="0.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="0.000000"/>
</MoveCylinder>
</DeathWait>
<ReactionAdjustmentByGradeTable>
<GradeNormal basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeStrong1 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeStrong2 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeStrong3 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeWeak1 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeWeak2 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeWeak3 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
</ReactionAdjustmentByGradeTable>
<ReactionMotionList>
<ReactionMotion id="1" additionalReactionMotionId="0" reaction="3000301" zScale="true"/>
<ReactionMotion id="2" additionalReactionMotionId="0" reaction="3000302" zScale="true"/>
<ReactionMotion id="3" additionalReactionMotionId="0" reaction="3000303" zScale="true"/>
<ReactionMotion id="4" additionalReactionMotionId="0" reaction="3000304" zScale="true"/>
<ReactionMotion id="5" additionalReactionMotionId="0" reaction="3000305" zScale="false"/>
</ReactionMotionList>
<Run>
<HitCylinder>
<Cylinder radius="20.000000" locAngle="0.000000" locDistance="5.000000" locZ="0.000000" height="35.000000"/>
</HitCylinder>
<MoveCylinder>
<Cylinder radius="20.000000" locAngle="0.000000" locDistance="5.000000" locZ="0.000000" height="35.000000"/>
</MoveCylinder>
</Run>
<SocialAction socialMotionIdWhenAggroTargetChange="1" socialMotionIdWhenAngerEnd="0" socialMotionIdWhenAngry="2" socialMotionIdWhenCombatState="0" socialMotionIdWhenSpawn="0" rotateToTargetWhenPeaceWaitToCombatWait="true"/>
<SocialMotionList>
<SocialMotion id="1" social="30003001"/>
<SocialMotion id="2" social="30003002"/>
<SocialMotion id="3" social="30003003"/>
<SocialMotion id="4" social="30003004"/>
</SocialMotionList>
<Unarmedwait/>
<Wait>
<HitCylinder>
<Cylinder radius="20.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="35.000000"/>
</HitCylinder>
<MoveCylinder>
<Cylinder radius="20.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="35.000000"/>
</MoveCylinder>
</Wait>
</BasicActions>
<BasicActions id="3000400" name="DevilJailer">
<AnimMotionList/>
<Death animSet=""/>
<DeathWait>
<MoveCylinder>
<Cylinder radius="0.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="0.000000"/>
</MoveCylinder>
</DeathWait>
<ReactionAdjustmentByGradeTable>
<GradeNormal basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeStrong1 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeStrong2 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeStrong3 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeWeak1 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeWeak2 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeWeak3 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
</ReactionAdjustmentByGradeTable>
<ReactionMotionList>
<ReactionMotion id="1" additionalReactionMotionId="0" reaction="3000401" zScale="true"/>
<ReactionMotion id="2" additionalReactionMotionId="0" reaction="3000402" zScale="true"/>
<ReactionMotion id="3" additionalReactionMotionId="0" reaction="3000403" zScale="true"/>
<ReactionMotion id="4" additionalReactionMotionId="0" reaction="3000404" zScale="true"/>
<ReactionMotion id="5" additionalReactionMotionId="0" reaction="3000405" zScale="false"/>
</ReactionMotionList>
<Run>
<HitCylinder>
<Cylinder radius="30.000000" locAngle="0.000000" locDistance="-5.000000" locZ="0.000000" height="50.000000"/>
</HitCylinder>
<MoveCylinder>
<Cylinder radius="30.000000" locAngle="0.000000" locDistance="-5.000000" locZ="0.000000" height="50.000000"/>
</MoveCylinder>
</Run>
<SocialAction socialMotionIdWhenAggroTargetChange="1" socialMotionIdWhenAngerEnd="0" socialMotionIdWhenAngry="2" socialMotionIdWhenCombatState="0" socialMotionIdWhenSpawn="0" rotateToTargetWhenPeaceWaitToCombatWait="true"/>
<SocialMotionList>
<SocialMotion id="1" social="30004001"/>
<SocialMotion id="2" social="30004002"/>
<SocialMotion id="3" social="30004003"/>
<SocialMotion id="4" social="30004004"/>
</SocialMotionList>
<Unarmedwait/>
<Wait>
<HitCylinder>
<Cylinder radius="30.000000" locAngle="0.000000" locDistance="-5.000000" locZ="0.000000" height="50.000000"/>
</HitCylinder>
<MoveCylinder>
<Cylinder radius="30.000000" locAngle="0.000000" locDistance="-5.000000" locZ="0.000000" height="50.000000"/>
</MoveCylinder>
</Wait>
</BasicActions>
<BasicActions id="3000500" name="LongTusk">
<AnimMotionList/>
<Death animSet=""/>
<DeathWait>
<MoveCylinder>
<Cylinder radius="0.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="0.000000"/>
</MoveCylinder>
</DeathWait>
<ReactionAdjustmentByGradeTable>
<GradeNormal basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeStrong1 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeStrong2 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeStrong3 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeWeak1 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeWeak2 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeWeak3 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
</ReactionAdjustmentByGradeTable>
<ReactionMotionList>
<ReactionMotion id="1" additionalReactionMotionId="0" reaction="3000501" zScale="true"/>
<ReactionMotion id="2" additionalReactionMotionId="0" reaction="3000502" zScale="true"/>
<ReactionMotion id="3" additionalReactionMotionId="0" reaction="3000503" zScale="true"/>
<ReactionMotion id="4" additionalReactionMotionId="0" reaction="3000504" zScale="true"/>
<ReactionMotion id="5" additionalReactionMotionId="0" reaction="3000505" zScale="false"/>
</ReactionMotionList>
<Run>
<HitCylinder>
<Cylinder radius="17.000000" locAngle="0.000000" locDistance="25.000000" locZ="0.000000" height="40.000000"/>
<Cylinder radius="20.000000" locAngle="0.000000" locDistance="-8.000000" locZ="0.000000" height="43.000000"/>
</HitCylinder>
<MoveCylinder>
<Cylinder radius="17.000000" locAngle="0.000000" locDistance="25.000000" locZ="0.000000" height="40.000000"/>
<Cylinder radius="20.000000" locAngle="0.000000" locDistance="-8.000000" locZ="0.000000" height="43.000000"/>
</MoveCylinder>
</Run>
<SocialAction socialMotionIdWhenAggroTargetChange="1" socialMotionIdWhenAngerEnd="0" socialMotionIdWhenAngry="3" socialMotionIdWhenCombatState="0" socialMotionIdWhenSpawn="0" rotateToTargetWhenPeaceWaitToCombatWait="true"/>
<SocialMotionList>
<SocialMotion id="1" social="30005001"/>
<SocialMotion id="2" social="30005002"/>
<SocialMotion id="3" social="30005003"/>
<SocialMotion id="4" social="30005004"/>
</SocialMotionList>
<Unarmedwait/>
<Wait>
<HitCylinder>
<Cylinder radius="17.000000" locAngle="0.000000" locDistance="25.000000" locZ="0.000000" height="40.000000"/>
<Cylinder radius="20.000000" locAngle="0.000000" locDistance="-8.000000" locZ="0.000000" height="43.000000"/>
</HitCylinder>
<MoveCylinder>
<Cylinder radius="17.000000" locAngle="0.000000" locDistance="25.000000" locZ="0.000000" height="40.000000"/>
<Cylinder radius="20.000000" locAngle="0.000000" locDistance="-8.000000" locZ="0.000000" height="43.000000"/>
</MoveCylinder>
</Wait>
</BasicActions>
<BasicActions id="3000600" name="ManEater">
<AnimMotionList/>
<Death animSet=""/>
<DeathWait>
<HitCylinder/>
<MoveCylinder>
<Cylinder radius="0.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="0.000000"/>
</MoveCylinder>
</DeathWait>
<ReactionAdjustmentByGradeTable>
<GradeNormal basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeStrong1 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeStrong2 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeStrong3 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeWeak1 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeWeak2 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeWeak3 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
</ReactionAdjustmentByGradeTable>
<ReactionMotionList>
<ReactionMotion id="1" additionalReactionMotionId="0" reaction="3000601" zScale="true"/>
<ReactionMotion id="2" additionalReactionMotionId="0" reaction="3000602" zScale="true"/>
<ReactionMotion id="3" additionalReactionMotionId="0" reaction="3000603" zScale="true"/>
<ReactionMotion id="4" additionalReactionMotionId="0" reaction="3000604" zScale="true"/>
<ReactionMotion id="5" additionalReactionMotionId="0" reaction="3000605" zScale="false"/>
</ReactionMotionList>
<Run>
<HitCylinder>
<Cylinder radius="40.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="75.000000"/>
</HitCylinder>
<MoveCylinder>
<Cylinder radius="40.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="75.000000"/>
</MoveCylinder>
</Run>
<SocialAction socialMotionIdWhenAggroTargetChange="1" socialMotionIdWhenAngerEnd="0" socialMotionIdWhenAngry="2" socialMotionIdWhenCombatState="0" socialMotionIdWhenSpawn="0" rotateToTargetWhenPeaceWaitToCombatWait="true"/>
<SocialMotionList>
<SocialMotion id="1" social="30006001"/>
<SocialMotion id="2" social="30006002"/>
<SocialMotion id="3" social="30006003"/>
<SocialMotion id="4" social="30006004"/>
<SocialMotion id="21" social="30006021"/>
<SocialMotion id="26" social="30006026"/>
<SocialMotion id="29" social="30006029"/>
</SocialMotionList>
<Unarmedwait/>
<Wait>
<HitCylinder>
<Cylinder radius="40.000000" locAngle="0.000000" locDistance="10.000000" locZ="0.000000" height="75.000000"/>
</HitCylinder>
<MoveCylinder>
<Cylinder radius="40.000000" locAngle="0.000000" locDistance="10.000000" locZ="0.000000" height="75.000000"/>
</MoveCylinder>
</Wait>
</BasicActions>
<BasicActions id="3000700" name="Mantiscore">
<AnimMotionList/>
<Death animSet=""/>
<DeathWait>
<MoveCylinder>
<Cylinder radius="0.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="0.000000"/>
</MoveCylinder>
</DeathWait>
<ReactionAdjustmentByGradeTable>
<GradeNormal basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeStrong1 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeStrong2 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeStrong3 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeWeak1 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeWeak2 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeWeak3 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
</ReactionAdjustmentByGradeTable>
<ReactionMotionList>
<ReactionMotion id="1" additionalReactionMotionId="0" reaction="3000701" zScale="true"/>
<ReactionMotion id="2" additionalReactionMotionId="0" reaction="3000702" zScale="true"/>
<ReactionMotion id="3" additionalReactionMotionId="0" reaction="3000703" zScale="true"/>
<ReactionMotion id="4" additionalReactionMotionId="0" reaction="3000704" zScale="true"/>
<ReactionMotion id="5" additionalReactionMotionId="0" reaction="3000705" zScale="false"/>
</ReactionMotionList>
<Run>
<HitCylinder>
<Cylinder radius="47.000000" locAngle="0.000000" locDistance="15.000000" locZ="0.000000" height="100.000000"/>
</HitCylinder>
<MoveCylinder>
<Cylinder radius="47.000000" locAngle="0.000000" locDistance="15.000000" locZ="0.000000" height="100.000000"/>
</MoveCylinder>
</Run>
<SocialAction socialMotionIdWhenAggroTargetChange="1" socialMotionIdWhenAngerEnd="0" socialMotionIdWhenAngry="2" socialMotionIdWhenCombatState="0" socialMotionIdWhenSpawn="0" rotateToTargetWhenPeaceWaitToCombatWait="true"/>
<SocialMotionList>
<SocialMotion id="1" social="30007001"/>
<SocialMotion id="2" social="30007002"/>
<SocialMotion id="3" social="30007003"/>
<SocialMotion id="4" social="30007004"/>
</SocialMotionList>
<Unarmedwait/>
<Wait>
<HitCylinder>
<Cylinder radius="47.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="100.000000"/>
</HitCylinder>
<MoveCylinder>
<Cylinder radius="47.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="100.000000"/>
</MoveCylinder>
</Wait>
</BasicActions>
<BasicActions id="3000800" name="PollutedUnicorn">
<AnimMotionList/>
<Death animSet=""/>
<DeathWait>
<MoveCylinder>
<Cylinder radius="0.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="0.000000"/>
</MoveCylinder>
</DeathWait>
<ReactionAdjustmentByGradeTable>
<GradeNormal basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeStrong1 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeStrong2 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeStrong3 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeWeak1 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeWeak2 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeWeak3 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
</ReactionAdjustmentByGradeTable>
<ReactionMotionList>
<ReactionMotion id="1" additionalReactionMotionId="0" reaction="3000801" zScale="true"/>
<ReactionMotion id="2" additionalReactionMotionId="0" reaction="3000802" zScale="true"/>
<ReactionMotion id="3" additionalReactionMotionId="0" reaction="3000803" zScale="true"/>
<ReactionMotion id="4" additionalReactionMotionId="0" reaction="3000804" zScale="true"/>
<ReactionMotion id="5" additionalReactionMotionId="0" reaction="3000805" zScale="true"/>
</ReactionMotionList>
<Run>
<HitCylinder>
<Cylinder radius="25.000000" locAngle="0.000000" locDistance="-10.000000" locZ="0.000000" height="40.000000"/>
<Cylinder radius="20.000000" locAngle="0.000000" locDistance="30.000000" locZ="15.000000" height="40.000000"/>
</HitCylinder>
<MoveCylinder>
<Cylinder radius="25.000000" locAngle="0.000000" locDistance="-10.000000" locZ="0.000000" height="40.000000"/>
<Cylinder radius="20.000000" locAngle="0.000000" locDistance="30.000000" locZ="15.000000" height="40.000000"/>
</MoveCylinder>
</Run>
<SocialAction socialMotionIdWhenAggroTargetChange="1" socialMotionIdWhenAngerEnd="0" socialMotionIdWhenAngry="2" socialMotionIdWhenCombatState="0" socialMotionIdWhenSpawn="0" rotateToTargetWhenPeaceWaitToCombatWait="true"/>
<SocialMotionList>
<SocialMotion id="1" social="30008001"/>
<SocialMotion id="2" social="30008002"/>
<SocialMotion id="3" social="30008003"/>
<SocialMotion id="4" social="30008004"/>
<SocialMotion id="5" social="30008005"/>
</SocialMotionList>
<Unarmedwait/>
<Wait>
<HitCylinder>
<Cylinder radius="25.000000" locAngle="0.000000" locDistance="-10.000000" locZ="0.000000" height="40.000000"/>
<Cylinder radius="20.000000" locAngle="0.000000" locDistance="30.000000" locZ="15.000000" height="40.000000"/>
</HitCylinder>
<MoveCylinder>
<Cylinder radius="25.000000" locAngle="0.000000" locDistance="-10.000000" locZ="0.000000" height="40.000000"/>
<Cylinder radius="20.000000" locAngle="0.000000" locDistance="30.000000" locZ="15.000000" height="40.000000"/>
</MoveCylinder>
</Wait>
</BasicActions>
<BasicActions id="3000900" name="Pollutedwolf">
<AnimMotionList/>
<Death animSet="Pollutedwolf_ANI.Anim.Pollutedwolf_Anim"/>
<DeathWait>
<MoveCylinder>
<Cylinder radius="0.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="0.000000"/>
</MoveCylinder>
</DeathWait>
<ReactionAdjustmentByGradeTable>
<GradeNormal basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeStrong1 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeStrong2 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeStrong3 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeWeak1 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeWeak2 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeWeak3 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
</ReactionAdjustmentByGradeTable>
<ReactionMotionList>
<ReactionMotion id="1" additionalReactionMotionId="0" reaction="3000901" zScale="true"/>
<ReactionMotion id="2" additionalReactionMotionId="0" reaction="3000902" zScale="true"/>
<ReactionMotion id="3" additionalReactionMotionId="0" reaction="3000903" zScale="true"/>
<ReactionMotion id="4" additionalReactionMotionId="0" reaction="3000904" zScale="true"/>
<ReactionMotion id="5" additionalReactionMotionId="0" reaction="3000905" zScale="true"/>
</ReactionMotionList>
<Run>
<HitCylinder>
<Cylinder radius="20.000000" locAngle="0.000000" locDistance="15.000000" locZ="0.000000" startTime="0" height="35.000000"/>
<Cylinder radius="15.000000" locAngle="0.000000" locDistance="-15.000000" locZ="0.000000" height="35.000000"/>
</HitCylinder>
<MoveCylinder>
<Cylinder radius="20.000000" locAngle="0.000000" locDistance="5.000000" locZ="0.000000" startTime="0" height="35.000000"/>
<Cylinder radius="15.000000" locAngle="0.000000" locDistance="-15.000000" locZ="0.000000" height="35.000000"/>
</MoveCylinder>
</Run>
<SocialAction socialMotionIdWhenAggroTargetChange="1" socialMotionIdWhenAngerEnd="0" socialMotionIdWhenAngry="2" socialMotionIdWhenCombatState="0" socialMotionIdWhenPeaceWaitToCombatWait="1" socialMotionIdWhenSpawn="0" rotateToTargetWhenPeaceWaitToCombatWait="true"/>
<SocialMotionList>
<SocialMotion id="1" social="30009001"/>
<SocialMotion id="2" social="30009002"/>
<SocialMotion id="3" social="30009003"/>
<SocialMotion id="4" social="30009004"/>
<SocialMotion id="5" social="30009005"/>
</SocialMotionList>
<Wait>
<HitCylinder>
<Cylinder radius="20.000000" locAngle="0.000000" locDistance="15.000000" locZ="0.000000" startTime="0" height="35.000000"/>
<Cylinder radius="15.000000" locAngle="0.000000" locDistance="-15.000000" locZ="0.000000" height="35.000000"/>
</HitCylinder>
<MoveCylinder>
<Cylinder radius="20.000000" locAngle="0.000000" locDistance="5.000000" locZ="0.000000" startTime="0" height="35.000000"/>
<Cylinder radius="15.000000" locAngle="0.000000" locDistance="-15.000000" locZ="0.000000" height="35.000000"/>
</MoveCylinder>
</Wait>
</BasicActions>
<BasicActions id="3001000" name="Qamara">
<AnimMotionList/>
<Death animSet=""/>
<DeathWait>
<MoveCylinder>
<Cylinder radius="0.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="0.000000"/>
</MoveCylinder>
</DeathWait>
<ReactionAdjustmentByGradeTable>
<GradeNormal basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeStrong1 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeStrong2 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeStrong3 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeWeak1 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeWeak2 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeWeak3 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
</ReactionAdjustmentByGradeTable>
<ReactionMotionList>
<ReactionMotion id="1" additionalReactionMotionId="0" reaction="3001001" zScale="true"/>
<ReactionMotion id="2" additionalReactionMotionId="0" reaction="3001002" zScale="true"/>
<ReactionMotion id="3" additionalReactionMotionId="0" reaction="3001003" zScale="true"/>
<ReactionMotion id="4" additionalReactionMotionId="0" reaction="3001004" zScale="true"/>
<ReactionMotion id="5" additionalReactionMotionId="0" reaction="3001005" zScale="true"/>
</ReactionMotionList>
<Run>
<HitCylinder>
<Cylinder radius="25.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="30.000000"/>
</HitCylinder>
<MoveCylinder>
<Cylinder radius="25.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="30.000000"/>
</MoveCylinder>
</Run>
<SocialAction socialMotionIdWhenAggroTargetChange="1" socialMotionIdWhenAngerEnd="0" socialMotionIdWhenAngry="2" socialMotionIdWhenCombatState="0" socialMotionIdWhenSpawn="0" rotateToTargetWhenPeaceWaitToCombatWait="true"/>
<SocialMotionList>
<SocialMotion id="1" social="30010001"/>
<SocialMotion id="2" social="30010002"/>
<SocialMotion id="3" social="30010003"/>
<SocialMotion id="4" social="30010004"/>
</SocialMotionList>
<Unarmedwait/>
<Wait>
<HitCylinder>
<Cylinder radius="25.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="30.000000"/>
</HitCylinder>
<MoveCylinder>
<Cylinder radius="25.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="30.000000"/>
</MoveCylinder>
</Wait>
</BasicActions>
<BasicActions id="3001100" name="SlaveManager">
<AnimMotionList/>
<Death animSet=""/>
<DeathWait>
<MoveCylinder>
<Cylinder radius="0.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="0.000000"/>
</MoveCylinder>
</DeathWait>
<ReactionAdjustmentByGradeTable>
<GradeNormal basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeStrong1 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeStrong2 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeStrong3 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeWeak1 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeWeak2 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeWeak3 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
</ReactionAdjustmentByGradeTable>
<ReactionMotionList>
<ReactionMotion id="1" additionalReactionMotionId="0" reaction="3001101" zScale="true"/>
<ReactionMotion id="2" additionalReactionMotionId="0" reaction="3001102" zScale="true"/>
<ReactionMotion id="3" additionalReactionMotionId="0" reaction="3001103" zScale="true"/>
<ReactionMotion id="4" additionalReactionMotionId="0" reaction="3001104" zScale="true"/>
<ReactionMotion id="5" additionalReactionMotionId="0" reaction="3001105" zScale="true"/>
</ReactionMotionList>
<Run>
<HitCylinder>
<Cylinder radius="30.000000" locAngle="0.000000" locDistance="-1.000000" locZ="0.000000" height="55.000000"/>
</HitCylinder>
<MoveCylinder>
<Cylinder radius="30.000000" locAngle="0.000000" locDistance="-1.000000" locZ="0.000000" height="55.000000"/>
</MoveCylinder>
</Run>
<SocialAction socialMotionIdWhenAggroTargetChange="1" socialMotionIdWhenAngerEnd="0" socialMotionIdWhenAngry="2" socialMotionIdWhenCombatState="0" socialMotionIdWhenSpawn="0" rotateToTargetWhenPeaceWaitToCombatWait="true"/>
<SocialMotionList>
<SocialMotion id="1" social="30011001"/>
<SocialMotion id="2" social="30011002"/>
<SocialMotion id="3" social="30011003"/>
<SocialMotion id="4" social="30011004"/>
<SocialMotion id="5" social="30011005"/>
</SocialMotionList>
<Unarmedwait/>
<Wait>
<HitCylinder>
<Cylinder radius="30.000000" locAngle="0.000000" locDistance="-1.000000" locZ="0.000000" height="55.000000"/>
</HitCylinder>
<MoveCylinder>
<Cylinder radius="30.000000" locAngle="0.000000" locDistance="-1.000000" locZ="0.000000" height="55.000000"/>
</MoveCylinder>
</Wait>
</BasicActions>
<BasicActions id="3001200" name="ZombieMiner">
<AnimMotionList/>
<Death animSet=""/>
<DeathWait>
<MoveCylinder>
<Cylinder radius="0.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="0.000000"/>
</MoveCylinder>
</DeathWait>
<ReactionAdjustmentByGradeTable>
<GradeNormal basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeStrong1 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeStrong2 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeStrong3 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeWeak1 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeWeak2 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeWeak3 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
</ReactionAdjustmentByGradeTable>
<ReactionMotionList>
<ReactionMotion id="1" additionalReactionMotionId="0" reaction="3001201" zScale="true"/>
<ReactionMotion id="2" additionalReactionMotionId="0" reaction="3001202" zScale="true"/>
<ReactionMotion id="3" additionalReactionMotionId="0" reaction="3001202" zScale="true"/>
<ReactionMotion id="4" additionalReactionMotionId="0" reaction="3001203" zScale="true"/>
<ReactionMotion id="5" additionalReactionMotionId="0" reaction="3001205" zScale="true"/>
</ReactionMotionList>
<Run>
<HitCylinder>
<Cylinder radius="14.000000" locAngle="0.000000" locDistance="2.000000" locZ="0.000000" height="60.000000"/>
</HitCylinder>
<MoveCylinder>
<Cylinder radius="14.000000" locAngle="0.000000" locDistance="2.000000" locZ="0.000000" height="60.000000"/>
</MoveCylinder>
</Run>
<SocialAction socialMotionIdWhenAggroTargetChange="1" socialMotionIdWhenAngerEnd="0" socialMotionIdWhenAngry="2" socialMotionIdWhenCombatState="0" socialMotionIdWhenSpawn="0" rotateToTargetWhenPeaceWaitToCombatWait="true"/>
<SocialMotionList>
<SocialMotion id="1" social="30012001"/>
<SocialMotion id="2" social="30012002"/>
<SocialMotion id="3" social="30012003"/>
<SocialMotion id="4" social="30012004"/>
<SocialMotion id="5" social="30012005"/>
<SocialMotion id="6" social="30012006"/>
<SocialMotion id="16" social="30012006" isLooping="true"/>
</SocialMotionList>
<Unarmedwait/>
<Wait>
<HitCylinder>
<Cylinder radius="14.000000" locAngle="0.000000" locDistance="2.000000" locZ="0.000000" height="60.000000"/>
</HitCylinder>
<MoveCylinder>
<Cylinder radius="14.000000" locAngle="0.000000" locDistance="2.000000" locZ="0.000000" height="60.000000"/>
</MoveCylinder>
</Wait>
</BasicActions>
<BasicActions id="3001500" name="DevaHunter">
<AnimMotionList/>
<Death animSet=""/>
<DeathWait>
<MoveCylinder>
<Cylinder radius="0.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="0.000000"/>
</MoveCylinder>
</DeathWait>
<ReactionAdjustmentByGradeTable>
<GradeNormal basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeStrong1 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeStrong2 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeStrong3 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeWeak1 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeWeak2 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeWeak3 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
</ReactionAdjustmentByGradeTable>
<ReactionMotionList>
<ReactionMotion id="1" additionalReactionMotionId="0" reaction="3001501" zScale="true"/>
<ReactionMotion id="2" additionalReactionMotionId="0" reaction="3001502" zScale="true"/>
<ReactionMotion id="3" additionalReactionMotionId="0" reaction="3001503" zScale="true"/>
<ReactionMotion id="4" additionalReactionMotionId="0" reaction="3001504" zScale="false"/>
<ReactionMotion id="5" additionalReactionMotionId="0" reaction="3001505" zScale="true"/>
</ReactionMotionList>
<Run>
<HitCylinder>
<Cylinder radius="23.000000" locAngle="0.000000" locDistance="2.000000" locZ="0.000000" height="55.000000"/>
</HitCylinder>
<MoveCylinder>
<Cylinder radius="23.000000" locAngle="0.000000" locDistance="2.000000" locZ="0.000000" height="55.000000"/>
</MoveCylinder>
</Run>
<SocialAction socialMotionIdWhenAggroTargetChange="2" socialMotionIdWhenAngerEnd="0" socialMotionIdWhenAngry="1" socialMotionIdWhenCombatState="0" socialMotionIdWhenPeaceWaitToCombatWait="1" socialMotionIdWhenSpawn="0" rotateToTargetWhenPeaceWaitToCombatWait="true"/>
<SocialMotionList>
<SocialMotion id="1" social="30015001"/>
<SocialMotion id="2" social="30015002"/>
<SocialMotion id="3" social="30015003"/>
<SocialMotion id="4" social="30015004"/>
<SocialMotion id="21" social="30015021"/>
<SocialMotion id="26" social="30015026"/>
<SocialMotion id="29" social="30015029"/>
</SocialMotionList>
<Unarmedwait/>
<Wait>
<HitCylinder>
<Cylinder radius="23.000000" locAngle="0.000000" locDistance="2.000000" locZ="0.000000" height="50.000000"/>
</HitCylinder>
<MoveCylinder>
<Cylinder radius="23.000000" locAngle="0.000000" locDistance="2.000000" locZ="0.000000" height="50.000000"/>
</MoveCylinder>
</Wait>
</BasicActions>
<BasicActions id="3001600" name="DevaShaman">
<AnimMotionList/>
<Death animSet=""/>
<DeathWait>
<MoveCylinder>
<Cylinder radius="0.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="0.000000"/>
</MoveCylinder>
</DeathWait>
<ReactionAdjustmentByGradeTable>
<GradeNormal basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeStrong1 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeStrong2 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeStrong3 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeWeak1 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeWeak2 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeWeak3 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
</ReactionAdjustmentByGradeTable>
<ReactionMotionList>
<ReactionMotion id="1" additionalReactionMotionId="0" reaction="3001601" zScale="true"/>
<ReactionMotion id="2" additionalReactionMotionId="0" reaction="3001602" zScale="true"/>
<ReactionMotion id="3" additionalReactionMotionId="0" reaction="3001603" zScale="true"/>
<ReactionMotion id="4" additionalReactionMotionId="0" reaction="3001604" zScale="true"/>
<ReactionMotion id="5" additionalReactionMotionId="0" reaction="3001605" zScale="true"/>
</ReactionMotionList>
<Run>
<HitCylinder>
<Cylinder radius="18.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="50.000000"/>
</HitCylinder>
<MoveCylinder>
<Cylinder radius="18.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="50.000000"/>
</MoveCylinder>
</Run>
<SocialAction socialMotionIdWhenAggroTargetChange="2" socialMotionIdWhenAngerEnd="0" socialMotionIdWhenAngry="1" socialMotionIdWhenCombatState="0" socialMotionIdWhenPeaceWaitToCombatWait="1" socialMotionIdWhenSpawn="0" rotateToTargetWhenPeaceWaitToCombatWait="true"/>
<SocialMotionList>
<SocialMotion id="1" social="30016001"/>
<SocialMotion id="2" social="30016002"/>
<SocialMotion id="3" social="30016003"/>
<SocialMotion id="4" social="30016004"/>
<SocialMotion id="21" social="30016021"/>
<SocialMotion id="26" social="30016026"/>
<SocialMotion id="27" social="30016027"/>
<SocialMotion id="29" social="30016029"/>
</SocialMotionList>
<Unarmedwait/>
<Wait>
<HitCylinder>
<Cylinder radius="18.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="50.000000"/>
</HitCylinder>
<MoveCylinder>
<Cylinder radius="18.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="50.000000"/>
</MoveCylinder>
</Wait>
</BasicActions>
<BasicActions id="3001700" name="doll">
<AnimMotionList/>
<Death animSet=""/>
<DeathWait>
<MoveCylinder>
<Cylinder radius="0.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="0.000000"/>
</MoveCylinder>
</DeathWait>
<ReactionAdjustmentByGradeTable>
<GradeNormal basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeStrong1 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeStrong2 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeStrong3 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeWeak1 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeWeak2 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeWeak3 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
</ReactionAdjustmentByGradeTable>
<ReactionMotionList>
<ReactionMotion id="1" additionalReactionMotionId="0" reaction="3001701" zScale="true"/>
<ReactionMotion id="2" additionalReactionMotionId="0" reaction="3001702" zScale="true"/>
<ReactionMotion id="3" additionalReactionMotionId="0" reaction="3001702" zScale="true"/>
<ReactionMotion id="4" additionalReactionMotionId="0" reaction="3001703" zScale="true"/>
<ReactionMotion id="5" additionalReactionMotionId="0" reaction="3001705" zScale="false"/>
</ReactionMotionList>
<Run>
<HitCylinder>
<Cylinder radius="15.000000" locAngle="0.000000" locDistance="2.000000" locZ="0.000000" height="30.000000"/>
</HitCylinder>
<MoveCylinder>
<Cylinder radius="15.000000" locAngle="0.000000" locDistance="2.000000" locZ="0.000000" height="30.000000"/>
</MoveCylinder>
</Run>
<SocialAction socialMotionIdWhenAggroTargetChange="1" socialMotionIdWhenAngerEnd="0" socialMotionIdWhenAngry="2" socialMotionIdWhenCombatState="0" socialMotionIdWhenSpawn="0" rotateToTargetWhenPeaceWaitToCombatWait="true"/>
<SocialMotionList>
<SocialMotion id="1" social="30017001"/>
<SocialMotion id="2" social="30017002"/>
<SocialMotion id="3" social="30017003"/>
</SocialMotionList>
<Unarmedwait/>
<Wait>
<HitCylinder>
<Cylinder radius="13.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="30.000000"/>
</HitCylinder>
<MoveCylinder>
<Cylinder radius="13.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="30.000000"/>
</MoveCylinder>
</Wait>
</BasicActions>
<BasicActions id="3001800" name="HookaCaptain">
<AnimMotionList/>
<Death animSet=""/>
<DeathWait>
<MoveCylinder>
<Cylinder radius="0.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="0.000000"/>
</MoveCylinder>
</DeathWait>
<ReactionAdjustmentByGradeTable>
<GradeNormal basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeStrong1 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeStrong2 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeStrong3 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeWeak1 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeWeak2 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeWeak3 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
</ReactionAdjustmentByGradeTable>
<ReactionMotionList>
<ReactionMotion id="1" additionalReactionMotionId="0" reaction="3001801" zScale="false"/>
<ReactionMotion id="2" additionalReactionMotionId="0" reaction="3001802" zScale="false"/>
<ReactionMotion id="3" additionalReactionMotionId="0" reaction="3001803" zScale="false"/>
<ReactionMotion id="4" additionalReactionMotionId="0" reaction="3001804" zScale="false"/>
<ReactionMotion id="5" additionalReactionMotionId="0" reaction="3001805" zScale="false"/>
</ReactionMotionList>
<Run>
<HitCylinder>
<Cylinder radius="32.000000" locAngle="0.000000" locDistance="-10.000000" locZ="0.000000" height="60.000000"/>
</HitCylinder>
<MoveCylinder>
<Cylinder radius="32.000000" locAngle="0.000000" locDistance="-10.000000" locZ="0.000000" height="60.000000"/>
</MoveCylinder>
</Run>
<SocialAction socialMotionIdWhenAggroTargetChange="3" socialMotionIdWhenAngerEnd="0" socialMotionIdWhenAngry="3" socialMotionIdWhenCombatState="0" socialMotionIdWhenSpawn="0" rotateToTargetWhenPeaceWaitToCombatWait="true"/>
<SocialMotionList>
<SocialMotion id="1" social="30018001"/>
<SocialMotion id="2" social="30018002"/>
<SocialMotion id="3" social="30018003"/>
<SocialMotion id="23" social="30018023"/>
<SocialMotion id="24" social="30018024"/>
<SocialMotion id="29" social="30018029"/>
<SocialMotion id="30" social="30018030"/>
<SocialMotion id="123" social="30018023" isLooping="true"/>
<SocialMotion id="130" social="30018030" isLooping="true"/>
</SocialMotionList>
<Unarmedwait/>
<Wait>
<HitCylinder>
<Cylinder radius="27.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="60.000000"/>
</HitCylinder>
<MoveCylinder>
<Cylinder radius="27.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="60.000000"/>
</MoveCylinder>
</Wait>
</BasicActions>
<BasicActions id="3001840" name="HookaToad">
<AnimMotionList/>
<Death animSet=""/>
<DeathWait>
<MoveCylinder>
<Cylinder radius="0.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="0.000000"/>
</MoveCylinder>
</DeathWait>
<ReactionAdjustmentByGradeTable>
<GradeNormal basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeStrong1 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeStrong2 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeStrong3 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeWeak1 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeWeak2 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeWeak3 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
</ReactionAdjustmentByGradeTable>
<ReactionMotionList>
<ReactionMotion id="1" additionalReactionMotionId="0" reaction="3001841" zScale="false"/>
<ReactionMotion id="2" additionalReactionMotionId="0" reaction="3001842" zScale="false"/>
<ReactionMotion id="3" additionalReactionMotionId="0" reaction="3001843" zScale="false"/>
<ReactionMotion id="4" additionalReactionMotionId="0" reaction="3001844" zScale="false"/>
<ReactionMotion id="5" additionalReactionMotionId="0" reaction="3001845" zScale="false"/>
</ReactionMotionList>
<Run>
<HitCylinder>
<Cylinder radius="30.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="60.000000"/>
</HitCylinder>
<MoveCylinder>
<Cylinder radius="28.666668" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="60.000000"/>
</MoveCylinder>
</Run>
<SocialAction socialMotionIdWhenAggroTargetChange="3" socialMotionIdWhenAngerEnd="0" socialMotionIdWhenAngry="3" socialMotionIdWhenCombatState="0" socialMotionIdWhenSpawn="0" rotateToTargetWhenPeaceWaitToCombatWait="true"/>
<SocialMotionList/>
<Unarmedwait/>
<Wait>
<HitCylinder>
<Cylinder radius="30.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="60.000000"/>
</HitCylinder>
<MoveCylinder>
<Cylinder radius="28.666668" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="60.000000"/>
</MoveCylinder>
</Wait>
</BasicActions>
<BasicActions id="3001900" name="hooka">
<AnimMotionList/>
<Death animSet=""/>
<DeathWait>
<MoveCylinder>
<Cylinder radius="0.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="0.000000"/>
</MoveCylinder>
</DeathWait>
<ReactionAdjustmentByGradeTable>
<GradeNormal basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeStrong1 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeStrong2 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeStrong3 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeWeak1 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeWeak2 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeWeak3 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
</ReactionAdjustmentByGradeTable>
<ReactionMotionList>
<ReactionMotion id="1" additionalReactionMotionId="0" reaction="3001901" zScale="true"/>
<ReactionMotion id="2" additionalReactionMotionId="0" reaction="3001902" zScale="true"/>
<ReactionMotion id="3" additionalReactionMotionId="0" reaction="3001902" zScale="true"/>
<ReactionMotion id="4" additionalReactionMotionId="0" reaction="3001903" zScale="true"/>
<ReactionMotion id="5" additionalReactionMotionId="0" reaction="3001905" zScale="false"/>
</ReactionMotionList>
<Run>
<HitCylinder>
<Cylinder radius="10.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="35.000000"/>
</HitCylinder>
<MoveCylinder>
<Cylinder radius="10.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="35.000000"/>
</MoveCylinder>
</Run>
<SocialAction socialMotionIdWhenAggroTargetChange="0" socialMotionIdWhenAngerEnd="0" socialMotionIdWhenAngry="0" socialMotionIdWhenCombatState="0" socialMotionIdWhenSpawn="0" rotateToTargetWhenPeaceWaitToCombatWait="true"/>
<SocialMotionList>
<SocialMotion id="1" social="30019001"/>
<SocialMotion id="2" social="30019002"/>
<SocialMotion id="3" social="30019003"/>
<SocialMotion id="4" social="30019004"/>
<SocialMotion id="23" social="30019023"/>
<SocialMotion id="24" social="30019024"/>
<SocialMotion id="29" social="30019029"/>
<SocialMotion id="30" social="30019030"/>
<SocialMotion id="123" social="30018023" isLooping="true"/>
<SocialMotion id="130" social="30018030" isLooping="true"/>
</SocialMotionList>
<Unarmedwait/>
<Wait>
<HitCylinder>
<Cylinder radius="10.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="35.000000"/>
</HitCylinder>
<MoveCylinder>
<Cylinder radius="10.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="35.000000"/>
</MoveCylinder>
</Wait>
</BasicActions>
<BasicActions id="3001920" name="HookaFootman">
<AnimMotionList/>
<Death animSet=""/>
<DeathWait>
<MoveCylinder>
<Cylinder radius="0.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="0.000000"/>
</MoveCylinder>
</DeathWait>
<ReactionAdjustmentByGradeTable>
<GradeNormal basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeStrong1 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeStrong2 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeStrong3 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeWeak1 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeWeak2 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeWeak3 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
</ReactionAdjustmentByGradeTable>
<ReactionMotionList>
<ReactionMotion id="1" additionalReactionMotionId="0" reaction="3001901" zScale="true"/>
<ReactionMotion id="2" additionalReactionMotionId="0" reaction="3001901" zScale="true"/>
<ReactionMotion id="3" additionalReactionMotionId="0" reaction="3001902" zScale="true"/>
<ReactionMotion id="4" additionalReactionMotionId="0" reaction="3001903" zScale="true"/>
<ReactionMotion id="5" additionalReactionMotionId="0" reaction="3001905" zScale="true"/>
</ReactionMotionList>
<Run>
<HitCylinder>
<Cylinder radius="10.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="28.000000"/>
</HitCylinder>
<MoveCylinder>
<Cylinder radius="8.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="28.000000"/>
</MoveCylinder>
</Run>
<SocialAction socialMotionIdWhenAggroTargetChange="1" socialMotionIdWhenAngerEnd="0" socialMotionIdWhenAngry="2" socialMotionIdWhenCombatState="0" socialMotionIdWhenSpawn="0" rotateToTargetWhenPeaceWaitToCombatWait="true"/>
<SocialMotionList>
<SocialMotion id="1" social="30019001"/>
<SocialMotion id="2" social="30019002"/>
<SocialMotion id="3" social="30019003"/>
<SocialMotion id="4" social="30019004"/>
<SocialMotion id="5" social="30019005"/>
<SocialMotion id="6" social="30019006"/>
</SocialMotionList>
<Unarmedwait/>
<Wait>
<HitCylinder>
<Cylinder radius="10.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="28.000000"/>
</HitCylinder>
<MoveCylinder>
<Cylinder radius="8.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="28.000000"/>
</MoveCylinder>
</Wait>
</BasicActions>
<BasicActions id="3002100" name="KilliansServant">
<AnimMotionList/>
<Death animSet=""/>
<DeathWait>
<MoveCylinder>
<Cylinder radius="0.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="0.000000"/>
</MoveCylinder>
</DeathWait>
<ReactionAdjustmentByGradeTable>
<GradeNormal basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeStrong1 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeStrong2 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeStrong3 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeWeak1 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeWeak2 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeWeak3 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
</ReactionAdjustmentByGradeTable>
<ReactionMotionList>
<ReactionMotion id="1" additionalReactionMotionId="0" reaction="3002101" zScale="false"/>
<ReactionMotion id="2" additionalReactionMotionId="0" reaction="3002102" zScale="false"/>
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<ReactionMotion id="4" additionalReactionMotionId="0" reaction="3002104" zScale="false"/>
<ReactionMotion id="5" additionalReactionMotionId="0" reaction="3002105" zScale="true"/>
</ReactionMotionList>
<Run>
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<MoveCylinder>
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</MoveCylinder>
</Run>
<SocialAction socialMotionIdWhenAggroTargetChange="1" socialMotionIdWhenAngerEnd="0" socialMotionIdWhenAngry="2" socialMotionIdWhenCombatState="0" socialMotionIdWhenSpawn="0" rotateToTargetWhenPeaceWaitToCombatWait="true"/>
<SocialMotionList>
<SocialMotion id="1" social="30021001"/>
<SocialMotion id="2" social="30021002"/>
<SocialMotion id="3" social="30021003"/>
<SocialMotion id="4" social="30021004"/>
</SocialMotionList>
<Unarmedwait/>
<Wait>
<HitCylinder>
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</HitCylinder>
<MoveCylinder>
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</MoveCylinder>
</Wait>
</BasicActions>
<BasicActions id="3002200" name="EnragedBear">
<AnimMotionList/>
<Death animSet=""/>
<DeathWait>
<MoveCylinder>
<Cylinder radius="0.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="0.000000"/>
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</DeathWait>
<ReactionAdjustmentByGradeTable>
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<GradeWeak3 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
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<ReactionMotionList>
<ReactionMotion id="1" additionalReactionMotionId="0" reaction="3002201" zScale="true"/>
<ReactionMotion id="2" additionalReactionMotionId="0" reaction="3002202" zScale="true"/>
<ReactionMotion id="3" additionalReactionMotionId="0" reaction="3002202" zScale="false"/>
<ReactionMotion id="4" additionalReactionMotionId="0" reaction="3002203" zScale="false"/>
<ReactionMotion id="5" additionalReactionMotionId="0" reaction="3002205" zScale="true"/>
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<Run>
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<MoveCylinder>
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</Run>
<SocialAction socialMotionIdWhenAggroTargetChange="1" socialMotionIdWhenAngerEnd="0" socialMotionIdWhenAngry="2" socialMotionIdWhenCombatState="0" socialMotionIdWhenSpawn="0" rotateToTargetWhenPeaceWaitToCombatWait="true"/>
<SocialMotionList>
<SocialMotion id="1" social="30022001"/>
<SocialMotion id="2" social="30022002"/>
<SocialMotion id="3" social="30022003"/>
<SocialMotion id="4" social="30022004"/>
</SocialMotionList>
<Unarmedwait/>
<Wait>
<HitCylinder>
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<MoveCylinder>
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</MoveCylinder>
</Wait>
</BasicActions>
<BasicActions id="3002300" name="PollutedEarthSpirit">
<AnimMotionList/>
<Death animSet=""/>
<DeathWait>
<MoveCylinder>
<Cylinder radius="0.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="0.000000"/>
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</DeathWait>
<ReactionAdjustmentByGradeTable>
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<GradeWeak3 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
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<ReactionMotionList>
<ReactionMotion id="1" additionalReactionMotionId="0" reaction="3002301" zScale="true"/>
<ReactionMotion id="2" additionalReactionMotionId="0" reaction="3002302" zScale="true"/>
<ReactionMotion id="3" additionalReactionMotionId="0" reaction="3002303" zScale="true"/>
<ReactionMotion id="4" additionalReactionMotionId="0" reaction="3002304" zScale="true"/>
<ReactionMotion id="5" additionalReactionMotionId="0" reaction="3002305" zScale="true"/>
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<Run>
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<MoveCylinder>
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</Run>
<SocialAction socialMotionIdWhenAggroTargetChange="1" socialMotionIdWhenAngerEnd="0" socialMotionIdWhenAngry="2" socialMotionIdWhenCombatState="0" socialMotionIdWhenSpawn="0" rotateToTargetWhenPeaceWaitToCombatWait="true"/>
<SocialMotionList>
<SocialMotion id="1" social="30023001"/>
<SocialMotion id="2" social="30023002"/>
<SocialMotion id="3" social="30023003"/>
</SocialMotionList>
<Unarmedwait/>
<Wait>
<HitCylinder>
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<MoveCylinder>
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</MoveCylinder>
</Wait>
</BasicActions>
<BasicActions id="3002400" name="Pixie">
<AnimMotionList/>
<Death animSet=""/>
<DeathWait>
<MoveCylinder>
<Cylinder radius="0.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="0.000000"/>
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</DeathWait>
<ReactionAdjustmentByGradeTable>
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<ReactionMotionList>
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<ReactionMotion id="2" additionalReactionMotionId="0" reaction="3002401" zScale="false"/>
<ReactionMotion id="3" additionalReactionMotionId="0" reaction="3002402" zScale="false"/>
<ReactionMotion id="4" additionalReactionMotionId="0" reaction="3002403" zScale="false"/>
<ReactionMotion id="5" additionalReactionMotionId="0" reaction="3002405" zScale="true"/>
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<Run>
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<MoveCylinder>
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</Run>
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<SocialMotionList>
<SocialMotion id="1" social="30024001"/>
<SocialMotion id="2" social="30024002"/>
<SocialMotion id="3" social="30024003"/>
<SocialMotion id="4" social="30024004"/>
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<Unarmedwait/>
<Wait>
<HitCylinder>
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<MoveCylinder>
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</Wait>
</BasicActions>
<BasicActions id="3002500" name="RedCap">
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<Death animSet=""/>
<DeathWait>
<MoveCylinder>
<Cylinder radius="0.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="0.000000"/>
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<ReactionMotion id="2" additionalReactionMotionId="0" reaction="3002502" zScale="true"/>
<ReactionMotion id="5" additionalReactionMotionId="0" reaction="3002505" zScale="true"/>
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<Run>
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<MoveCylinder>
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<SocialMotionList>
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<SocialMotion id="2" social="30025002"/>
<SocialMotion id="3" social="30025003"/>
<SocialMotion id="4" social="30025004"/>
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<Unarmedwait/>
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<MoveCylinder>
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</Wait>
</BasicActions>
<BasicActions id="3002600" name="SaberoothCougar">
<AnimMotionList/>
<Death animSet="SaberoothCougar_ANI.Anim.SaberoothCougar_Anim"/>
<DeathWait>
<MoveCylinder>
<Cylinder radius="0.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="0.000000"/>
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</DeathWait>
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<ReactionMotionList>
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<ReactionMotion id="2" additionalReactionMotionId="0" reaction="3002602" zScale="true"/>
<ReactionMotion id="3" additionalReactionMotionId="0" reaction="3002603" zScale="true"/>
<ReactionMotion id="4" additionalReactionMotionId="0" reaction="3002604" zScale="true"/>
<ReactionMotion id="5" additionalReactionMotionId="0" reaction="3002605" zScale="true"/>
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<Run>
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</Run>
<SocialAction socialMotionIdWhenAggroTargetChange="2" socialMotionIdWhenAngerEnd="0" socialMotionIdWhenAngry="1" socialMotionIdWhenCombatState="0" socialMotionIdWhenPeaceWaitToCombatWait="1" socialMotionIdWhenSpawn="0" rotateToTargetWhenPeaceWaitToCombatWait="true"/>
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<SocialMotion id="2" social="30026002"/>
<SocialMotion id="3" social="30026003"/>
<SocialMotion id="4" social="30026004"/>
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<Unarmedwait/>
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</Wait>
</BasicActions>
<BasicActions id="3002700" name="ShadowArmor">
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<Death animSet=""/>
<DeathWait>
<MoveCylinder>
<Cylinder radius="0.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="0.000000"/>
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<ReactionMotion id="4" additionalReactionMotionId="0" reaction="3002704" zScale="false"/>
<ReactionMotion id="5" additionalReactionMotionId="0" reaction="3002705" zScale="true"/>
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<Run>
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</Run>
<SocialAction socialMotionIdWhenAggroTargetChange="1" socialMotionIdWhenAngerEnd="0" socialMotionIdWhenAngry="3" socialMotionIdWhenCombatState="0" socialMotionIdWhenSpawn="0" rotateToTargetWhenPeaceWaitToCombatWait="true"/>
<SocialMotionList>
<SocialMotion id="1" social="30027001"/>
<SocialMotion id="2" social="30027002"/>
<SocialMotion id="3" social="30027003"/>
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<Unarmedwait/>
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<MoveCylinder>
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</Wait>
</BasicActions>
<BasicActions id="3002800" name="SikandariEliteSoldier">
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<Death animSet=""/>
<DeathWait>
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<MoveCylinder>
<Cylinder radius="0.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="0.000000"/>
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</DeathWait>
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<ReactionMotion id="2" additionalReactionMotionId="0" reaction="3002802" zScale="true"/>
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<ReactionMotion id="4" additionalReactionMotionId="0" reaction="3002804" zScale="true"/>
<ReactionMotion id="5" additionalReactionMotionId="0" reaction="3002805" zScale="true"/>
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<Run>
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<MoveCylinder>
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</Run>
<SocialAction socialMotionIdWhenAggroTargetChange="1" socialMotionIdWhenAngerEnd="0" socialMotionIdWhenAngry="2" socialMotionIdWhenCombatState="0" socialMotionIdWhenSpawn="0" rotateToTargetWhenPeaceWaitToCombatWait="true"/>
<SocialMotionList>
<SocialMotion id="1" social="30028001"/>
<SocialMotion id="2" social="30028002"/>
<SocialMotion id="3" social="30028003"/>
<SocialMotion id="4" social="30028004"/>
<SocialMotion id="21" social="30028021"/>
<SocialMotion id="26" social="30028026"/>
<SocialMotion id="29" social="30028029"/>
<SocialMotion id="30" social="30028030"/>
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<Unarmedwait/>
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<MoveCylinder>
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</Wait>
</BasicActions>
<BasicActions id="3002900" name="SikandariOracle">
<AnimMotionList/>
<Death animSet=""/>
<DeathWait>
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<MoveCylinder>
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<ReactionAdjustmentByGradeTable>
<GradeNormal basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeStrong1 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeStrong2 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeStrong3 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeWeak1 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeWeak2 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeWeak3 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
</ReactionAdjustmentByGradeTable>
<ReactionMotionList>
<ReactionMotion id="1" additionalReactionMotionId="0" reaction="3002901" zScale="true"/>
<ReactionMotion id="2" additionalReactionMotionId="0" reaction="3002902" zScale="true"/>
<ReactionMotion id="3" additionalReactionMotionId="0" reaction="3002903" zScale="true"/>
<ReactionMotion id="4" additionalReactionMotionId="0" reaction="3002904" zScale="false"/>
<ReactionMotion id="5" additionalReactionMotionId="0" reaction="3002905" zScale="true"/>
</ReactionMotionList>
<Run>
<HitCylinder>
<Cylinder radius="23.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="50.000000"/>
</HitCylinder>
<MoveCylinder>
<Cylinder radius="23.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="50.000000"/>
</MoveCylinder>
</Run>
<SocialAction socialMotionIdWhenAggroTargetChange="1" socialMotionIdWhenAngerEnd="0" socialMotionIdWhenAngry="2" socialMotionIdWhenCombatState="0" socialMotionIdWhenSpawn="0" rotateToTargetWhenPeaceWaitToCombatWait="true"/>
<SocialMotionList>
<SocialMotion id="1" social="30029001"/>
<SocialMotion id="2" social="30029002"/>
<SocialMotion id="3" social="30029003"/>
<SocialMotion id="4" social="30029004"/>
<SocialMotion id="21" social="30029021"/>
<SocialMotion id="26" social="30029026"/>
<SocialMotion id="27" social="30029027"/>
<SocialMotion id="29" social="30029029"/>
<SocialMotion id="30" social="30029030"/>
</SocialMotionList>
<Unarmedwait/>
<Wait>
<HitCylinder>
<Cylinder radius="23.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="50.000000"/>
</HitCylinder>
<MoveCylinder>
<Cylinder radius="23.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="50.000000"/>
</MoveCylinder>
</Wait>
</BasicActions>
<BasicActions id="3003000" name="언데드 사육야수">
<AnimMotionList/>
<Death animSet=""/>
<DeathWait>
<MoveCylinder>
<Cylinder radius="0.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="0.000000"/>
</MoveCylinder>
</DeathWait>
<ReactionAdjustmentByGradeTable>
<GradeNormal basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeStrong1 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeStrong2 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeStrong3 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeWeak1 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeWeak2 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeWeak3 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
</ReactionAdjustmentByGradeTable>
<ReactionMotionList>
<ReactionMotion id="1" additionalReactionMotionId="0" reaction="3003001" zScale="false"/>
<ReactionMotion id="2" additionalReactionMotionId="0" reaction="3003002" zScale="false"/>
<ReactionMotion id="3" additionalReactionMotionId="0" reaction="3003003" zScale="false"/>
<ReactionMotion id="4" additionalReactionMotionId="0" reaction="3003004" zScale="false"/>
<ReactionMotion id="5" additionalReactionMotionId="0" reaction="3003005" zScale="true"/>
</ReactionMotionList>
<Run>
<HitCylinder>
<Cylinder radius="30.000000" locAngle="0.000000" locDistance="35.000000" locZ="0.000000" height="80.000000"/>
<Cylinder radius="43.000000" locAngle="0.000000" locDistance="-14.000000" locZ="0.000000" height="80.000000"/>
</HitCylinder>
<MoveCylinder>
<Cylinder radius="30.000000" locAngle="0.000000" locDistance="25.000000" locZ="0.000000" height="80.000000"/>
<Cylinder radius="43.000000" locAngle="0.000000" locDistance="-14.000000" locZ="0.000000" height="80.000000"/>
</MoveCylinder>
</Run>
<SocialAction socialMotionIdWhenAggroTargetChange="1" socialMotionIdWhenAngerEnd="0" socialMotionIdWhenAngry="0" socialMotionIdWhenCombatState="0" socialMotionIdWhenSpawn="0" rotateToTargetWhenPeaceWaitToCombatWait="true"/>
<SocialMotionList>
<SocialMotion id="1" social="30030001"/>
<SocialMotion id="2" social="30030002"/>
<SocialMotion id="3" social="30030003"/>
</SocialMotionList>
<Wait>
<HitCylinder>
<Cylinder radius="30.000000" locAngle="0.000000" locDistance="35.000000" locZ="0.000000" height="80.000000"/>
<Cylinder radius="43.000000" locAngle="0.000000" locDistance="-14.000000" locZ="0.000000" height="80.000000"/>
</HitCylinder>
<MoveCylinder>
<Cylinder radius="30.000000" locAngle="0.000000" locDistance="15.000000" locZ="0.000000" height="80.000000"/>
<Cylinder radius="43.000000" locAngle="0.000000" locDistance="-14.000000" locZ="0.000000" height="80.000000"/>
</MoveCylinder>
</Wait>
</BasicActions>
<BasicActions id="3003100" name="UndeadSpearman">
<AnimMotionList/>
<Death animSet=""/>
<DeathWait>
<MoveCylinder>
<Cylinder radius="0.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="0.000000"/>
</MoveCylinder>
</DeathWait>
<ReactionAdjustmentByGradeTable>
<GradeNormal basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeStrong1 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeStrong2 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeStrong3 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeWeak1 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeWeak2 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeWeak3 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
</ReactionAdjustmentByGradeTable>
<ReactionMotionList>
<ReactionMotion id="1" additionalReactionMotionId="0" reaction="3003101" zScale="true"/>
<ReactionMotion id="2" additionalReactionMotionId="0" reaction="3003102" zScale="true"/>
<ReactionMotion id="3" additionalReactionMotionId="0" reaction="3003103" zScale="true"/>
<ReactionMotion id="4" additionalReactionMotionId="0" reaction="3003104" zScale="true"/>
<ReactionMotion id="5" additionalReactionMotionId="0" reaction="3003105" zScale="true"/>
</ReactionMotionList>
<Run>
<HitCylinder>
<Cylinder radius="20.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="50.000000"/>
</HitCylinder>
<MoveCylinder>
<Cylinder radius="20.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="50.000000"/>
</MoveCylinder>
</Run>
<SocialAction socialMotionIdWhenAggroTargetChange="1" socialMotionIdWhenAngerEnd="0" socialMotionIdWhenAngry="2" socialMotionIdWhenCombatState="0" socialMotionIdWhenSpawn="0" rotateToTargetWhenPeaceWaitToCombatWait="true"/>
<SocialMotionList>
<SocialMotion id="1" social="30031001"/>
<SocialMotion id="2" social="30031002"/>
<SocialMotion id="3" social="30031003"/>
<SocialMotion id="4" social="30031004"/>
</SocialMotionList>
<Unarmedwait/>
<Wait>
<HitCylinder>
<Cylinder radius="20.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="50.000000"/>
</HitCylinder>
<MoveCylinder>
<Cylinder radius="20.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="50.000000"/>
</MoveCylinder>
</Wait>
</BasicActions>
<BasicActions id="3003300" name="PollutedTreeSpirit">
<AnimMotionList/>
<Death animSet=""/>
<DeathWait>
<MoveCylinder>
<Cylinder radius="0.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="0.000000"/>
</MoveCylinder>
</DeathWait>
<ReactionAdjustmentByGradeTable>
<GradeNormal basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeStrong1 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeStrong2 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeStrong3 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeWeak1 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeWeak2 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeWeak3 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
</ReactionAdjustmentByGradeTable>
<ReactionMotionList>
<ReactionMotion id="1" additionalReactionMotionId="0" reaction="3003301" zScale="true"/>
<ReactionMotion id="2" additionalReactionMotionId="0" reaction="3003302" zScale="true"/>
<ReactionMotion id="3" additionalReactionMotionId="0" reaction="3003303" zScale="true"/>
<ReactionMotion id="4" additionalReactionMotionId="0" reaction="3003304" zScale="true"/>
<ReactionMotion id="5" additionalReactionMotionId="0" reaction="3003305" zScale="true"/>
</ReactionMotionList>
<Run>
<HitCylinder>
<Cylinder radius="30.000000" locAngle="0.000000" locDistance="8.000000" locZ="0.000000" height="48.000000"/>
</HitCylinder>
<MoveCylinder>
<Cylinder radius="30.000000" locAngle="0.000000" locDistance="8.000000" locZ="0.000000" height="48.000000"/>
</MoveCylinder>
</Run>
<SocialAction socialMotionIdWhenAggroTargetChange="1" socialMotionIdWhenAngerEnd="0" socialMotionIdWhenAngry="2" socialMotionIdWhenCombatState="0" socialMotionIdWhenSpawn="0" rotateToTargetWhenPeaceWaitToCombatWait="true"/>
<SocialMotionList>
<SocialMotion id="1" social="30033001"/>
<SocialMotion id="2" social="30033002"/>
<SocialMotion id="3" social="30033003"/>
</SocialMotionList>
<Unarmedwait/>
<Wait>
<HitCylinder>
<Cylinder radius="30.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="48.000000"/>
</HitCylinder>
<MoveCylinder>
<Cylinder radius="30.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="48.000000"/>
</MoveCylinder>
</Wait>
</BasicActions>
<BasicActions id="3003600" name="BloodCreature">
<AnimMotionList/>
<AtkWait>
<HitCylinder>
<Cylinder radius="70" locAngle="0" locDistance="0" locZ="30" startTime="100"/>
<Cylinder radius="0" locAngle="0" locDistance="0" locZ="30" startTime="0"/>
</HitCylinder>
<MoveCylinder>
<Cylinder radius="70" locAngle="0" locDistance="0" locZ="30" startTime="100"/>
</MoveCylinder>
</AtkWait>
<Death animSet="BloodCreature_ANI.Anim.BloodCreature_Anim"/>
<DeathWait>
<MoveCylinder>
<Cylinder radius="0.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="0.000000"/>
</MoveCylinder>
</DeathWait>
<ReactionAdjustmentByGradeTable>
<GradeNormal basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeStrong1 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeStrong2 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeStrong3 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeWeak1 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeWeak2 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeWeak3 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
</ReactionAdjustmentByGradeTable>
<ReactionMotionList>
<ReactionMotion id="1" additionalReactionMotionId="0" reaction="3003601" zScale="true"/>
<ReactionMotion id="2" additionalReactionMotionId="0" reaction="3003602" zScale="true"/>
<ReactionMotion id="3" additionalReactionMotionId="0" reaction="3003603" zScale="true"/>
<ReactionMotion id="4" additionalReactionMotionId="0" reaction="3003604" zScale="true"/>
<ReactionMotion id="5" additionalReactionMotionId="0" reaction="3003605" zScale="false"/>
</ReactionMotionList>
<Run>
<HitCylinder>
<Cylinder radius="22.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" startTime="100" height="45.000000"/>
</HitCylinder>
<MoveCylinder>
<Cylinder radius="22.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" startTime="100" height="45.000000"/>
</MoveCylinder>
</Run>
<SocialAction socialMotionIdWhenAggroTargetChange="1" socialMotionIdWhenAngerEnd="0" socialMotionIdWhenAngry="3" socialMotionIdWhenCombatState="0" socialMotionIdWhenPeaceWaitToCombatWait="1" socialMotionIdWhenSpawn="0" rotateToTargetWhenPeaceWaitToCombatWait="true"/>
<SocialMotionList>
<SocialMotion id="1" social="30036001"/>
<SocialMotion id="2" social="30036002"/>
<SocialMotion id="3" social="30036003"/>
</SocialMotionList>
<Unarmedwait/>
<Wait>
<HitCylinder>
<Cylinder radius="22.000000" locAngle="0.000000" locDistance="-5.000000" locZ="0.000000" height="45.000000"/>
</HitCylinder>
<MoveCylinder>
<Cylinder radius="22.000000" locAngle="0.000000" locDistance="-5.000000" locZ="0.000000" height="45.000000"/>
</MoveCylinder>
</Wait>
</BasicActions>
<BasicActions id="3003700" name="GulaChef">
<AnimMotionList/>
<Death animSet=""/>
<DeathWait>
<MoveCylinder>
<Cylinder radius="0.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="0.000000"/>
</MoveCylinder>
</DeathWait>
<ReactionAdjustmentByGradeTable>
<GradeNormal basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeStrong1 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeStrong2 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeStrong3 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeWeak1 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeWeak2 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeWeak3 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
</ReactionAdjustmentByGradeTable>
<ReactionMotionList>
<ReactionMotion id="1" additionalReactionMotionId="0" reaction="3003701" zScale="true"/>
<ReactionMotion id="2" additionalReactionMotionId="0" reaction="3003702" zScale="true"/>
<ReactionMotion id="3" additionalReactionMotionId="0" reaction="3003703" zScale="true"/>
<ReactionMotion id="4" additionalReactionMotionId="0" reaction="3003704" zScale="true"/>
<ReactionMotion id="5" additionalReactionMotionId="0" reaction="3003705" zScale="true"/>
</ReactionMotionList>
<Run>
<HitCylinder>
<Cylinder radius="32.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="65.000000"/>
</HitCylinder>
<MoveCylinder>
<Cylinder radius="32.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="65.000000"/>
</MoveCylinder>
</Run>
<SocialAction socialMotionIdWhenAggroTargetChange="1" socialMotionIdWhenAngerEnd="0" socialMotionIdWhenAngry="2" socialMotionIdWhenCombatState="0" socialMotionIdWhenSpawn="0" rotateToTargetWhenPeaceWaitToCombatWait="true"/>
<SocialMotionList>
<SocialMotion id="1" social="30037001"/>
<SocialMotion id="2" social="30037002"/>
<SocialMotion id="3" social="30037003"/>
<SocialMotion id="21" social="30037021"/>
<SocialMotion id="26" social="30037026"/>
<SocialMotion id="28" social="30037028"/>
</SocialMotionList>
<Unarmedwait/>
<Wait>
<HitCylinder>
<Cylinder radius="35.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="65.000000"/>
</HitCylinder>
<MoveCylinder>
<Cylinder radius="35.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="65.000000"/>
</MoveCylinder>
</Wait>
</BasicActions>
<BasicActions id="3003800" name="Synnuth">
<AnimMotionList/>
<Death animSet=""/>
<DeathWait>
<MoveCylinder>
<Cylinder radius="0.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="0.000000"/>
</MoveCylinder>
</DeathWait>
<ReactionAdjustmentByGradeTable>
<GradeNormal basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeStrong1 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeStrong2 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeStrong3 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeWeak1 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeWeak2 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeWeak3 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
</ReactionAdjustmentByGradeTable>
<ReactionMotionList>
<ReactionMotion id="1" additionalReactionMotionId="0" reaction="3003801" zScale="true"/>
<ReactionMotion id="2" additionalReactionMotionId="0" reaction="3003802" zScale="true"/>
<ReactionMotion id="3" additionalReactionMotionId="0" reaction="3003803" zScale="true"/>
<ReactionMotion id="5" additionalReactionMotionId="0" reaction="3003805" zScale="true"/>
</ReactionMotionList>
<Run>
<HitCylinder>
<Cylinder radius="17.000000" locAngle="0.000000" locDistance="5.000000" locZ="0.000000" height="40.000000"/>
</HitCylinder>
<MoveCylinder>
<Cylinder radius="17.000000" locAngle="0.000000" locDistance="5.000000" locZ="0.000000" height="40.000000"/>
</MoveCylinder>
</Run>
<SocialAction socialMotionIdWhenAggroTargetChange="1" socialMotionIdWhenAngerEnd="0" socialMotionIdWhenAngry="2" socialMotionIdWhenCombatState="0" socialMotionIdWhenSpawn="0" rotateToTargetWhenPeaceWaitToCombatWait="true"/>
<SocialMotionList>
<SocialMotion id="1" social="30038001"/>
<SocialMotion id="2" social="30038002"/>
<SocialMotion id="3" social="30038003"/>
<SocialMotion id="21" social="30038021"/>
<SocialMotion id="25" social="30038025"/>
<SocialMotion id="26" social="30038026"/>
<SocialMotion id="29" social="30038029"/>
</SocialMotionList>
<Unarmedwait/>
<Wait>
<HitCylinder>
<Cylinder radius="17.000000" locAngle="0.000000" locDistance="5.000000" locZ="0.000000" height="40.000000"/>
</HitCylinder>
<MoveCylinder>
<Cylinder radius="17.000000" locAngle="0.000000" locDistance="5.000000" locZ="0.000000" height="40.000000"/>
</MoveCylinder>
</Wait>
</BasicActions>
<BasicActions id="3003900" name="JomporiPorter">
<AnimMotionList/>
<Death animSet=""/>
<DeathWait>
<MoveCylinder>
<Cylinder radius="0.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="0.000000"/>
</MoveCylinder>
</DeathWait>
<ReactionAdjustmentByGradeTable>
<GradeNormal basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeStrong1 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeStrong2 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeStrong3 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeWeak1 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeWeak2 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeWeak3 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
</ReactionAdjustmentByGradeTable>
<ReactionMotionList>
<ReactionMotion id="1" additionalReactionMotionId="0" reaction="3003901" zScale="true"/>
<ReactionMotion id="2" additionalReactionMotionId="0" reaction="3003902" zScale="true"/>
<ReactionMotion id="3" additionalReactionMotionId="0" reaction="3003903" zScale="true"/>
<ReactionMotion id="4" additionalReactionMotionId="0" reaction="3003905" zScale="false"/>
<ReactionMotion id="5" additionalReactionMotionId="0" reaction="3003905" zScale="true"/>
</ReactionMotionList>
<Run>
<HitCylinder>
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</HitCylinder>
<MoveCylinder>
<Cylinder radius="18.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="40.000000"/>
</MoveCylinder>
</Run>
<SocialAction socialMotionIdWhenAggroTargetChange="1" socialMotionIdWhenAngerEnd="0" socialMotionIdWhenAngry="2" socialMotionIdWhenCombatState="0" socialMotionIdWhenSpawn="0" rotateToTargetWhenPeaceWaitToCombatWait="true"/>
<SocialMotionList>
<SocialMotion id="1" social="30039001"/>
<SocialMotion id="2" social="30039002"/>
<SocialMotion id="3" social="30039003"/>
</SocialMotionList>
<Unarmedwait/>
<Wait>
<HitCylinder>
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</HitCylinder>
<MoveCylinder>
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</MoveCylinder>
</Wait>
</BasicActions>
<BasicActions id="3004000" name="KoboldRaider">
<AnimMotionList/>
<Death animSet=""/>
<DeathWait>
<MoveCylinder>
<Cylinder radius="0.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="0.000000"/>
</MoveCylinder>
</DeathWait>
<ReactionAdjustmentByGradeTable>
<GradeNormal basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeStrong1 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeStrong2 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeStrong3 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeWeak1 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeWeak2 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeWeak3 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
</ReactionAdjustmentByGradeTable>
<ReactionMotionList>
<ReactionMotion id="1" additionalReactionMotionId="0" reaction="3004001" zScale="false"/>
<ReactionMotion id="2" additionalReactionMotionId="0" reaction="3004002" zScale="false"/>
<ReactionMotion id="3" additionalReactionMotionId="0" reaction="3004003" zScale="false"/>
<ReactionMotion id="4" additionalReactionMotionId="0" reaction="3004005" zScale="false"/>
<ReactionMotion id="5" additionalReactionMotionId="0" reaction="3004005" zScale="true"/>
</ReactionMotionList>
<Run>
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<MoveCylinder>
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</MoveCylinder>
</Run>
<SocialAction socialMotionIdWhenAggroTargetChange="3" socialMotionIdWhenAngerEnd="0" socialMotionIdWhenAngry="3" socialMotionIdWhenCombatState="0" socialMotionIdWhenSpawn="0" rotateToTargetWhenPeaceWaitToCombatWait="true"/>
<SocialMotionList>
<SocialMotion id="1" social="30040001"/>
<SocialMotion id="2" social="30040002"/>
<SocialMotion id="3" social="30040003"/>
<SocialMotion id="21" social="30040021"/>
<SocialMotion id="26" social="30040026"/>
<SocialMotion id="29" social="30040029"/>
</SocialMotionList>
<Unarmedwait/>
<Wait>
<HitCylinder>
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</HitCylinder>
<MoveCylinder>
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</MoveCylinder>
</Wait>
</BasicActions>
<BasicActions id="3004100" name="BabaHooka">
<AnimMotionList/>
<Death animSet=""/>
<DeathWait>
<MoveCylinder>
<Cylinder radius="0.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="0.000000"/>
</MoveCylinder>
</DeathWait>
<ReactionAdjustmentByGradeTable>
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<GradeStrong1 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeStrong2 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeStrong3 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeWeak1 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeWeak2 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeWeak3 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
</ReactionAdjustmentByGradeTable>
<ReactionMotionList>
<ReactionMotion id="1" additionalReactionMotionId="0" reaction="3004101" zScale="false"/>
<ReactionMotion id="2" additionalReactionMotionId="0" reaction="3004102" zScale="false"/>
<ReactionMotion id="3" additionalReactionMotionId="0" reaction="3004103" zScale="false"/>
<ReactionMotion id="4" additionalReactionMotionId="0" reaction="3004105" zScale="false"/>
<ReactionMotion id="5" additionalReactionMotionId="0" reaction="3004105" zScale="false"/>
</ReactionMotionList>
<Run>
<HitCylinder>
<Cylinder radius="17.000000" locAngle="0.000000" locDistance="2.000000" locZ="0.000000" height="40.000000"/>
</HitCylinder>
<MoveCylinder>
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</MoveCylinder>
</Run>
<SocialAction socialMotionIdWhenAggroTargetChange="1" socialMotionIdWhenAngerEnd="0" socialMotionIdWhenAngry="2" socialMotionIdWhenCombatState="0" socialMotionIdWhenSpawn="0" rotateToTargetWhenPeaceWaitToCombatWait="true"/>
<SocialMotionList>
<SocialMotion id="1" social="30041001"/>
<SocialMotion id="2" social="30041002"/>
<SocialMotion id="3" social="30041003"/>
<SocialMotion id="4" social="30041004"/>
<SocialMotion id="23" social="30041023"/>
<SocialMotion id="24" social="30041024"/>
<SocialMotion id="29" social="30041029"/>
<SocialMotion id="30" social="30041030"/>
<SocialMotion id="123" social="30041023" isLooping="true"/>
<SocialMotion id="130" social="30041030" isLooping="true"/>
</SocialMotionList>
<Unarmedwait/>
<Wait>
<HitCylinder>
<Cylinder radius="17.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="40.000000"/>
</HitCylinder>
<MoveCylinder>
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</MoveCylinder>
</Wait>
</BasicActions>
<BasicActions id="3004200" name="FuryMaligoth">
<AnimMotionList/>
<Death animSet=""/>
<DeathWait>
<MoveCylinder>
<Cylinder radius="0.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="0.000000"/>
</MoveCylinder>
</DeathWait>
<ReactionAdjustmentByGradeTable>
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<GradeStrong1 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeStrong2 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeStrong3 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
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<GradeWeak2 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeWeak3 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
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<ReactionMotionList>
<ReactionMotion id="1" additionalReactionMotionId="0" reaction="3004201" zScale="false"/>
<ReactionMotion id="2" additionalReactionMotionId="0" reaction="3004202" zScale="false"/>
<ReactionMotion id="3" additionalReactionMotionId="0" reaction="3004203" zScale="false"/>
<ReactionMotion id="4" additionalReactionMotionId="0" reaction="3004204" zScale="false"/>
<ReactionMotion id="5" additionalReactionMotionId="0" reaction="3004205" zScale="true"/>
</ReactionMotionList>
<Run>
<HitCylinder>
<Cylinder radius="50.000000" locAngle="30.000000" locDistance="10.000000" locZ="0.000000" height="60.000000"/>
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<MoveCylinder>
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</MoveCylinder>
</Run>
<SocialAction socialMotionIdWhenAggroTargetChange="3" socialMotionIdWhenAngerEnd="0" socialMotionIdWhenAngry="1" socialMotionIdWhenCombatState="0" socialMotionIdWhenSpawn="0" rotateToTargetWhenPeaceWaitToCombatWait="true"/>
<SocialMotionList>
<SocialMotion id="1" social="30042001"/>
<SocialMotion id="2" social="30042002"/>
<SocialMotion id="3" social="30042003"/>
<SocialMotion id="4" social="30042004"/>
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<Unarmedwait/>
<Wait>
<HitCylinder>
<Cylinder radius="50.000000" locAngle="45.000000" locDistance="10.000000" locZ="0.000000" height="60.000000"/>
</HitCylinder>
<MoveCylinder>
<Cylinder radius="50.000000" locAngle="45.000000" locDistance="10.000000" locZ="0.000000" height="60.000000"/>
</MoveCylinder>
</Wait>
</BasicActions>
<BasicActions id="3004300" name="KoboldProphet">
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<Death animSet=""/>
<DeathWait>
<MoveCylinder>
<Cylinder radius="0.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="0.000000"/>
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</DeathWait>
<ReactionAdjustmentByGradeTable>
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<GradeStrong3 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
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<GradeWeak3 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
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<ReactionMotionList>
<ReactionMotion id="1" additionalReactionMotionId="0" reaction="3004301" zScale="false"/>
<ReactionMotion id="2" additionalReactionMotionId="0" reaction="3004302" zScale="false"/>
<ReactionMotion id="3" additionalReactionMotionId="0" reaction="3004303" zScale="false"/>
<ReactionMotion id="4" additionalReactionMotionId="0" reaction="3004304" zScale="false"/>
<ReactionMotion id="5" additionalReactionMotionId="0" reaction="3004305" zScale="false"/>
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<Run>
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<MoveCylinder>
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</MoveCylinder>
</Run>
<SocialAction socialMotionIdWhenAggroTargetChange="1" socialMotionIdWhenAngerEnd="0" socialMotionIdWhenAngry="3" socialMotionIdWhenCombatState="0" socialMotionIdWhenSpawn="0" rotateToTargetWhenPeaceWaitToCombatWait="true"/>
<SocialMotionList>
<SocialMotion id="1" social="30043001"/>
<SocialMotion id="2" social="30043002"/>
<SocialMotion id="3" social="30043003"/>
<SocialMotion id="21" social="30043021"/>
<SocialMotion id="25" social="30043025"/>
<SocialMotion id="26" social="30043026"/>
<SocialMotion id="29" social="30043029"/>
</SocialMotionList>
<Unarmedwait/>
<Wait>
<HitCylinder>
<Cylinder radius="23.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="55.000000"/>
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<MoveCylinder>
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</MoveCylinder>
</Wait>
</BasicActions>
<BasicActions id="3004600" name="ServantOfGiant">
<AnimMotionList/>
<Death animSet=""/>
<DeathWait>
<MoveCylinder>
<Cylinder radius="0.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="0.000000"/>
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</DeathWait>
<ReactionAdjustmentByGradeTable>
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<GradeStrong2 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeStrong3 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
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<GradeWeak3 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
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<ReactionMotionList>
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<ReactionMotion id="2" additionalReactionMotionId="0" reaction="3004602" zScale="true"/>
<ReactionMotion id="3" additionalReactionMotionId="0" reaction="3004603" zScale="true"/>
<ReactionMotion id="4" additionalReactionMotionId="0" reaction="3004604" zScale="true"/>
<ReactionMotion id="5" additionalReactionMotionId="0" reaction="3004605" zScale="true"/>
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<Run>
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<MoveCylinder>
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</Run>
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<SocialMotionList>
<SocialMotion id="1" social="30046001"/>
<SocialMotion id="2" social="30046002"/>
<SocialMotion id="3" social="30046003"/>
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<Unarmedwait/>
<Wait>
<HitCylinder>
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<MoveCylinder>
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</Wait>
</BasicActions>
<BasicActions id="3004800" name="FatAmanMadman">
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<Death animSet=""/>
<DeathWait>
<MoveCylinder>
<Cylinder radius="0.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="0.000000"/>
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</DeathWait>
<ReactionAdjustmentByGradeTable>
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<GradeStrong3 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
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<GradeWeak3 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
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<ReactionMotionList>
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<ReactionMotion id="2" additionalReactionMotionId="0" reaction="3004802" zScale="true"/>
<ReactionMotion id="3" additionalReactionMotionId="0" reaction="3004803" zScale="true"/>
<ReactionMotion id="4" additionalReactionMotionId="0" reaction="3004804" zScale="true"/>
<ReactionMotion id="5" additionalReactionMotionId="0" reaction="3004805" zScale="true"/>
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<Run>
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<MoveCylinder>
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</Run>
<SocialAction socialMotionIdWhenAggroTargetChange="2" socialMotionIdWhenAngerEnd="0" socialMotionIdWhenAngry="1" socialMotionIdWhenCombatState="0" socialMotionIdWhenPeaceWaitToCombatWait="1" socialMotionIdWhenSpawn="0" rotateToTargetWhenPeaceWaitToCombatWait="true"/>
<SocialMotionList>
<SocialMotion id="1" social="30048001"/>
<SocialMotion id="2" social="30048002"/>
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<Unarmedwait/>
<Wait>
<HitCylinder>
<Cylinder radius="32.000000" locAngle="0.000000" locDistance="-5.000000" locZ="0.000000" height="55.000000"/>
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<MoveCylinder>
<Cylinder radius="32.000000" locAngle="0.000000" locDistance="-5.000000" locZ="0.000000" height="55.000000"/>
</MoveCylinder>
</Wait>
</BasicActions>
<BasicActions id="3005000" name="KoboldMarauder">
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<Death animSet=""/>
<DeathWait>
<MoveCylinder>
<Cylinder radius="0.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="0.000000"/>
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</DeathWait>
<ReactionAdjustmentByGradeTable>
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<GradeStrong3 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
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<GradeWeak3 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
</ReactionAdjustmentByGradeTable>
<ReactionMotionList>
<ReactionMotion id="1" additionalReactionMotionId="0" reaction="3005001" zScale="true"/>
<ReactionMotion id="2" additionalReactionMotionId="0" reaction="3005002" zScale="true"/>
<ReactionMotion id="3" additionalReactionMotionId="0" reaction="3005003" zScale="true"/>
<ReactionMotion id="4" additionalReactionMotionId="0" reaction="3005005" zScale="true"/>
<ReactionMotion id="5" additionalReactionMotionId="0" reaction="3005005" zScale="false"/>
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<Run>
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<MoveCylinder>
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</Run>
<SocialAction socialMotionIdWhenAggroTargetChange="1" socialMotionIdWhenAngerEnd="0" socialMotionIdWhenAngry="2" socialMotionIdWhenCombatState="0" socialMotionIdWhenSpawn="0" rotateToTargetWhenPeaceWaitToCombatWait="true"/>
<SocialMotionList>
<SocialMotion id="1" social="30050001"/>
<SocialMotion id="2" social="30050002"/>
<SocialMotion id="3" social="30050003"/>
<SocialMotion id="21" social="30050021"/>
<SocialMotion id="26" social="30050026"/>
<SocialMotion id="29" social="30050029"/>
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<Unarmedwait/>
<Wait>
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<MoveCylinder>
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</Wait>
</BasicActions>
<BasicActions id="3005100" name="HoundMaligoth">
<AnimMotionList/>
<Death animSet=""/>
<DeathWait>
<MoveCylinder>
<Cylinder radius="0.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="0.000000"/>
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</DeathWait>
<ReactionAdjustmentByGradeTable>
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<GradeStrong2 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeStrong3 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeWeak1 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeWeak2 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeWeak3 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
</ReactionAdjustmentByGradeTable>
<ReactionMotionList>
<ReactionMotion id="1" additionalReactionMotionId="0" reaction="3005101" zScale="true"/>
<ReactionMotion id="2" additionalReactionMotionId="0" reaction="3005102" zScale="true"/>
<ReactionMotion id="3" additionalReactionMotionId="0" reaction="3005103" zScale="true"/>
<ReactionMotion id="4" additionalReactionMotionId="0" reaction="3005104" zScale="true"/>
<ReactionMotion id="5" additionalReactionMotionId="0" reaction="3005105" zScale="true"/>
</ReactionMotionList>
<Run>
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</HitCylinder>
<MoveCylinder>
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</MoveCylinder>
</Run>
<SocialAction socialMotionIdWhenAggroTargetChange="1" socialMotionIdWhenAngerEnd="0" socialMotionIdWhenAngry="2" socialMotionIdWhenCombatState="0" socialMotionIdWhenSpawn="0" rotateToTargetWhenPeaceWaitToCombatWait="true"/>
<SocialMotionList>
<SocialMotion id="1" social="30051001"/>
<SocialMotion id="2" social="30051002"/>
<SocialMotion id="3" social="30051003"/>
<SocialMotion id="4" social="30051004"/>
</SocialMotionList>
<Unarmedwait/>
<Wait>
<HitCylinder>
<Cylinder radius="30.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="75.000000"/>
</HitCylinder>
<MoveCylinder>
<Cylinder radius="30.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="75.000000"/>
</MoveCylinder>
</Wait>
</BasicActions>
<BasicActions id="3005300" name="CloderA">
<AnimMotionList/>
<Death animSet=""/>
<DeathWait>
<MoveCylinder>
<Cylinder radius="0.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="0.000000"/>
</MoveCylinder>
</DeathWait>
<ReactionAdjustmentByGradeTable>
<GradeNormal basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeStrong1 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeStrong2 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeStrong3 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeWeak1 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeWeak2 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeWeak3 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
</ReactionAdjustmentByGradeTable>
<ReactionMotionList>
<ReactionMotion id="1" additionalReactionMotionId="0" reaction="3005301" zScale="true"/>
<ReactionMotion id="2" additionalReactionMotionId="0" reaction="3005302" zScale="true"/>
<ReactionMotion id="3" additionalReactionMotionId="0" reaction="3005303" zScale="true"/>
<ReactionMotion id="4" additionalReactionMotionId="0" reaction="3005304" zScale="true"/>
<ReactionMotion id="5" additionalReactionMotionId="0" reaction="3005305" zScale="true"/>
</ReactionMotionList>
<Run>
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<MoveCylinder>
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</MoveCylinder>
</Run>
<SocialAction socialMotionIdWhenAggroTargetChange="0" socialMotionIdWhenAngerEnd="0" socialMotionIdWhenAngry="0" socialMotionIdWhenCombatState="0" socialMotionIdWhenSpawn="0" rotateToTargetWhenPeaceWaitToCombatWait="false"/>
<SocialMotionList>
<SocialMotion id="1" social="30053001"/>
<SocialMotion id="2" social="30053002"/>
<SocialMotion id="3" social="30053003"/>
</SocialMotionList>
<Unarmedwait>
<HitCylinder>
<Cylinder radius="30" locAngle="0" locDistance="0" locZ="0" height="55"/>
</HitCylinder>
<MoveCylinder>
<Cylinder radius="30" locAngle="0" locDistance="0" locZ="0" height="55"/>
</MoveCylinder>
</Unarmedwait>
<Wait>
<HitCylinder>
<Cylinder radius="30.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="55.000000"/>
</HitCylinder>
<MoveCylinder>
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</MoveCylinder>
</Wait>
</BasicActions>
<BasicActions id="3005400" name="StoneHead">
<AnimMotionList/>
<Death animSet=""/>
<DeathWait>
<MoveCylinder>
<Cylinder radius="0.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="0.000000"/>
</MoveCylinder>
</DeathWait>
<ReactionAdjustmentByGradeTable>
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<GradeStrong1 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeStrong2 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeStrong3 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
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<GradeWeak2 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeWeak3 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
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<ReactionMotionList>
<ReactionMotion id="1" additionalReactionMotionId="0" reaction="3005401" zScale="true"/>
<ReactionMotion id="2" additionalReactionMotionId="0" reaction="3005402" zScale="true"/>
<ReactionMotion id="3" additionalReactionMotionId="0" reaction="3005402" zScale="true"/>
<ReactionMotion id="4" additionalReactionMotionId="0" reaction="3005403" zScale="true"/>
<ReactionMotion id="5" additionalReactionMotionId="0" reaction="3005405" zScale="false"/>
</ReactionMotionList>
<Run>
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<Cylinder radius="18.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="50.000000"/>
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<MoveCylinder>
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</MoveCylinder>
</Run>
<SocialAction socialMotionIdWhenAggroTargetChange="1" socialMotionIdWhenAngerEnd="0" socialMotionIdWhenAngry="2" socialMotionIdWhenCombatState="0" socialMotionIdWhenSpawn="0" rotateToTargetWhenPeaceWaitToCombatWait="true"/>
<SocialMotionList>
<SocialMotion id="1" social="30054001"/>
<SocialMotion id="2" social="30054002"/>
<SocialMotion id="3" social="30054003"/>
</SocialMotionList>
<Unarmedwait/>
<Wait>
<HitCylinder>
<Cylinder radius="18.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="50.000000"/>
</HitCylinder>
<MoveCylinder>
<Cylinder radius="13.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="35.000000"/>
</MoveCylinder>
</Wait>
</BasicActions>
<BasicActions id="3005600" name="KoboldFighter">
<AnimMotionList/>
<Death animSet=""/>
<DeathWait>
<MoveCylinder>
<Cylinder radius="0.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="0.000000"/>
</MoveCylinder>
</DeathWait>
<ReactionAdjustmentByGradeTable>
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<GradeStrong1 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeStrong2 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeStrong3 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
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<GradeWeak2 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeWeak3 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
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<ReactionMotionList>
<ReactionMotion id="1" additionalReactionMotionId="0" reaction="3005601" zScale="false"/>
<ReactionMotion id="2" additionalReactionMotionId="0" reaction="3005602" zScale="false"/>
<ReactionMotion id="3" additionalReactionMotionId="0" reaction="3005603" zScale="false"/>
<ReactionMotion id="4" additionalReactionMotionId="0" reaction="3005604" zScale="false"/>
<ReactionMotion id="5" additionalReactionMotionId="0" reaction="3005605" zScale="false"/>
</ReactionMotionList>
<Run>
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<MoveCylinder>
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</MoveCylinder>
</Run>
<SocialAction socialMotionIdWhenAggroTargetChange="1" socialMotionIdWhenAngerEnd="0" socialMotionIdWhenAngry="3" socialMotionIdWhenCombatState="0" socialMotionIdWhenSpawn="0" rotateToTargetWhenPeaceWaitToCombatWait="true"/>
<SocialMotionList>
<SocialMotion id="1" social="30056001"/>
<SocialMotion id="2" social="30056002"/>
<SocialMotion id="3" social="30056003"/>
<SocialMotion id="21" social="30056021"/>
<SocialMotion id="25" social="30056025"/>
<SocialMotion id="26" social="30056026"/>
<SocialMotion id="29" social="30056029"/>
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<Unarmedwait/>
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<HitCylinder>
<Cylinder radius="28.000000" locAngle="0.000000" locDistance="5.000000" locZ="0.000000" height="50.000000"/>
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<MoveCylinder>
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</Wait>
</BasicActions>
<BasicActions id="3005900" name="FollowersOfLida">
<AnimMotionList/>
<Death animSet=""/>
<DeathWait>
<MoveCylinder>
<Cylinder radius="0.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="0.000000"/>
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</DeathWait>
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<GradeStrong3 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
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<GradeWeak3 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
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<ReactionMotionList>
<ReactionMotion id="1" additionalReactionMotionId="0" reaction="3005901" zScale="false"/>
<ReactionMotion id="2" additionalReactionMotionId="0" reaction="3005902" zScale="false"/>
<ReactionMotion id="3" additionalReactionMotionId="0" reaction="3005903" zScale="false"/>
<ReactionMotion id="4" additionalReactionMotionId="0" reaction="3005904" zScale="false"/>
<ReactionMotion id="5" additionalReactionMotionId="0" reaction="3005905" zScale="true"/>
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<Run>
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<MoveCylinder>
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</Run>
<SocialAction socialMotionIdWhenAggroTargetChange="3" socialMotionIdWhenAngerEnd="0" socialMotionIdWhenAngry="3" socialMotionIdWhenCombatState="0" socialMotionIdWhenSpawn="0" rotateToTargetWhenPeaceWaitToCombatWait="true"/>
<SocialMotionList>
<SocialMotion id="1" social="30059001"/>
<SocialMotion id="2" social="30059002"/>
<SocialMotion id="3" social="30059003"/>
<SocialMotion id="4" social="30059004"/>
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<Unarmedwait/>
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<HitCylinder>
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<MoveCylinder>
<Cylinder radius="15.000000" locAngle="0.000000" locDistance="-5.000000" locZ="0.000000" height="55.000000"/>
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</Wait>
</BasicActions>
<BasicActions id="3006000" name="UnseelieNoble">
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<Death animSet=""/>
<DeathWait>
<MoveCylinder>
<Cylinder radius="0.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="0.000000"/>
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</DeathWait>
<ReactionAdjustmentByGradeTable>
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<GradeStrong3 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
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<GradeWeak3 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
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<ReactionMotionList>
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<ReactionMotion id="2" additionalReactionMotionId="0" reaction="3006002" zScale="true"/>
<ReactionMotion id="3" additionalReactionMotionId="0" reaction="3006003" zScale="true"/>
<ReactionMotion id="4" additionalReactionMotionId="0" reaction="3006004" zScale="true"/>
<ReactionMotion id="5" additionalReactionMotionId="0" reaction="3006005" zScale="true"/>
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<Run>
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<MoveCylinder>
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</Run>
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<SocialMotionList>
<SocialMotion id="1" social="30060001"/>
<SocialMotion id="2" social="30060002"/>
<SocialMotion id="3" social="30060003"/>
<SocialMotion id="4" social="30060004"/>
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<Unarmedwait/>
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<HitCylinder>
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<MoveCylinder>
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</Wait>
</BasicActions>
<BasicActions id="3006100" name="Undeadcavalry">
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<Death animSet=""/>
<DeathWait>
<MoveCylinder>
<Cylinder radius="0.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="0.000000"/>
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</DeathWait>
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<GradeStrong3 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
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<GradeWeak3 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
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<ReactionMotion id="2" additionalReactionMotionId="0" reaction="3006102" zScale="false"/>
<ReactionMotion id="3" additionalReactionMotionId="0" reaction="3006103" zScale="false"/>
<ReactionMotion id="4" additionalReactionMotionId="0" reaction="3006104" zScale="false"/>
<ReactionMotion id="5" additionalReactionMotionId="0" reaction="3006105" zScale="false"/>
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<Run>
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<MoveCylinder>
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<Cylinder radius="23.333334" locAngle="0.000000" locDistance="20.000000" locZ="0.000000" height="77.777779"/>
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</Run>
<SocialAction socialMotionIdWhenAggroTargetChange="2" socialMotionIdWhenAngerEnd="0" socialMotionIdWhenAngry="1" socialMotionIdWhenCombatState="0" socialMotionIdWhenSpawn="0" rotateToTargetWhenPeaceWaitToCombatWait="true"/>
<SocialMotionList>
<SocialMotion id="1" social="30061001"/>
<SocialMotion id="2" social="30061002"/>
<SocialMotion id="3" social="30061003"/>
<SocialMotion id="4" social="30061004"/>
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<Unarmedwait/>
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<HitCylinder>
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</MoveCylinder>
</Wait>
</BasicActions>
<BasicActions id="3006200" name="PrionMadman">
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<Death animSet=""/>
<DeathWait>
<MoveCylinder>
<Cylinder radius="0.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="0.000000"/>
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</DeathWait>
<ReactionAdjustmentByGradeTable>
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<GradeStrong3 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
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<GradeWeak3 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
</ReactionAdjustmentByGradeTable>
<ReactionMotionList>
<ReactionMotion id="1" additionalReactionMotionId="0" reaction="3006201" zScale="true"/>
<ReactionMotion id="2" additionalReactionMotionId="0" reaction="3006202" zScale="true"/>
<ReactionMotion id="3" additionalReactionMotionId="0" reaction="3006203" zScale="true"/>
<ReactionMotion id="4" additionalReactionMotionId="0" reaction="3006204" zScale="true"/>
<ReactionMotion id="5" additionalReactionMotionId="0" reaction="3006205" zScale="true"/>
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<Run>
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<MoveCylinder>
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</MoveCylinder>
</Run>
<SocialAction socialMotionIdWhenAggroTargetChange="1" socialMotionIdWhenAngerEnd="0" socialMotionIdWhenAngry="2" socialMotionIdWhenCombatState="0" socialMotionIdWhenSpawn="0" rotateToTargetWhenPeaceWaitToCombatWait="true"/>
<SocialMotionList>
<SocialMotion id="1" social="30062001"/>
<SocialMotion id="2" social="30062002"/>
<SocialMotion id="3" social="30062003"/>
<SocialMotion id="4" social="30062004"/>
<SocialMotion id="5" social="30062005"/>
</SocialMotionList>
<Unarmedwait/>
<Wait>
<HitCylinder>
<Cylinder radius="25.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="63.000000"/>
</HitCylinder>
<MoveCylinder>
<Cylinder radius="25.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="63.000000"/>
</MoveCylinder>
</Wait>
</BasicActions>
<BasicActions id="3006300" name="PrionWarrior">
<AnimMotionList/>
<Death animSet=""/>
<DeathWait>
<MoveCylinder>
<Cylinder radius="0.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="0.000000"/>
</MoveCylinder>
</DeathWait>
<ReactionAdjustmentByGradeTable>
<GradeNormal basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeStrong1 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeStrong2 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeStrong3 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeWeak1 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeWeak2 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeWeak3 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
</ReactionAdjustmentByGradeTable>
<ReactionMotionList>
<ReactionMotion id="1" additionalReactionMotionId="0" reaction="3006301" zScale="true"/>
<ReactionMotion id="2" additionalReactionMotionId="0" reaction="3006302" zScale="true"/>
<ReactionMotion id="3" additionalReactionMotionId="0" reaction="3006303" zScale="true"/>
<ReactionMotion id="4" additionalReactionMotionId="0" reaction="3006304" zScale="true"/>
<ReactionMotion id="5" additionalReactionMotionId="0" reaction="3006305" zScale="true"/>
</ReactionMotionList>
<Run>
<HitCylinder>
<Cylinder radius="30.000000" locAngle="-45.000000" locDistance="5.000000" locZ="0.000000" height="70.000000"/>
</HitCylinder>
<MoveCylinder>
<Cylinder radius="30.000000" locAngle="-45.000000" locDistance="5.000000" locZ="0.000000" height="70.000000"/>
</MoveCylinder>
</Run>
<SocialAction socialMotionIdWhenAggroTargetChange="1" socialMotionIdWhenAngerEnd="0" socialMotionIdWhenAngry="5" socialMotionIdWhenCombatState="0" socialMotionIdWhenSpawn="0" rotateToTargetWhenPeaceWaitToCombatWait="true"/>
<SocialMotionList>
<SocialMotion id="1" social="30063001"/>
<SocialMotion id="2" social="30063002"/>
<SocialMotion id="3" social="30063003"/>
<SocialMotion id="4" social="30063004"/>
<SocialMotion id="5" social="30063005"/>
<SocialMotion id="21" social="30063021"/>
<SocialMotion id="26" social="30063026"/>
<SocialMotion id="29" social="30063029"/>
<SocialMotion id="30" social="30063030"/>
</SocialMotionList>
<Unarmedwait/>
<Wait>
<HitCylinder>
<Cylinder radius="27.000000" locAngle="-45.000000" locDistance="5.000000" locZ="0.000000" height="67.000000"/>
</HitCylinder>
<MoveCylinder>
<Cylinder radius="27.000000" locAngle="-45.000000" locDistance="5.000000" locZ="0.000000" height="67.000000"/>
</MoveCylinder>
</Wait>
</BasicActions>
<BasicActions id="3006400" name="witch">
<AnimMotionList/>
<Death animSet=""/>
<DeathWait>
<MoveCylinder>
<Cylinder radius="0.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="0.000000"/>
</MoveCylinder>
</DeathWait>
<ReactionAdjustmentByGradeTable>
<GradeNormal basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeStrong1 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeStrong2 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeStrong3 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeWeak1 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeWeak2 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeWeak3 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
</ReactionAdjustmentByGradeTable>
<ReactionMotionList>
<ReactionMotion id="1" additionalReactionMotionId="0" reaction="3006401" zScale="true"/>
<ReactionMotion id="2" additionalReactionMotionId="0" reaction="3006402" zScale="true"/>
<ReactionMotion id="3" additionalReactionMotionId="0" reaction="3006403" zScale="true"/>
<ReactionMotion id="4" additionalReactionMotionId="0" reaction="3006404" zScale="true"/>
<ReactionMotion id="5" additionalReactionMotionId="0" reaction="3006405" zScale="false"/>
</ReactionMotionList>
<Run>
<HitCylinder>
<Cylinder radius="17.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="50.000000"/>
</HitCylinder>
<MoveCylinder>
<Cylinder radius="17.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="50.000000"/>
</MoveCylinder>
</Run>
<SocialAction socialMotionIdWhenAggroTargetChange="1" socialMotionIdWhenAngerEnd="0" socialMotionIdWhenAngry="2" socialMotionIdWhenCombatState="0" socialMotionIdWhenSpawn="0" rotateToTargetWhenPeaceWaitToCombatWait="true"/>
<SocialMotionList>
<SocialMotion id="1" social="30064001"/>
<SocialMotion id="2" social="30064002"/>
<SocialMotion id="3" social="30064003"/>
<SocialMotion id="21" social="30064021"/>
<SocialMotion id="26" social="30064026"/>
<SocialMotion id="27" social="30064027"/>
<SocialMotion id="29" social="30064029"/>
</SocialMotionList>
<Unarmedwait/>
<Wait>
<HitCylinder>
<Cylinder radius="17.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="50.000000"/>
</HitCylinder>
<MoveCylinder>
<Cylinder radius="17.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="50.000000"/>
</MoveCylinder>
</Wait>
</BasicActions>
<BasicActions id="3006500" name="OrcanPirate">
<AnimMotionList/>
<Death animSet=""/>
<DeathWait>
<MoveCylinder>
<Cylinder radius="0.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="0.000000"/>
</MoveCylinder>
</DeathWait>
<ReactionAdjustmentByGradeTable>
<GradeNormal basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeStrong1 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeStrong2 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeStrong3 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeWeak1 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeWeak2 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeWeak3 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
</ReactionAdjustmentByGradeTable>
<ReactionMotionList>
<ReactionMotion id="1" additionalReactionMotionId="0" reaction="3006501" zScale="true"/>
<ReactionMotion id="2" additionalReactionMotionId="0" reaction="3006502" zScale="true"/>
<ReactionMotion id="3" additionalReactionMotionId="0" reaction="3006503" zScale="true"/>
<ReactionMotion id="4" additionalReactionMotionId="0" reaction="3006504" zScale="true"/>
<ReactionMotion id="5" additionalReactionMotionId="0" reaction="3006505" zScale="true"/>
</ReactionMotionList>
<Run>
<HitCylinder>
<Cylinder radius="200.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="370.000000"/>
</HitCylinder>
<MoveCylinder>
<Cylinder radius="200.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="370.000000"/>
</MoveCylinder>
</Run>
<SocialAction socialMotionIdWhenAggroTargetChange="1" socialMotionIdWhenAngerEnd="0" socialMotionIdWhenAngry="2" socialMotionIdWhenCombatState="0" socialMotionIdWhenSpawn="0" rotateToTargetWhenPeaceWaitToCombatWait="true"/>
<SocialMotionList>
<SocialMotion id="1" social="30065001"/>
<SocialMotion id="2" social="30065002"/>
<SocialMotion id="3" social="30065003"/>
<SocialMotion id="21" social="30065021"/>
<SocialMotion id="25" social="30065025"/>
<SocialMotion id="26" social="30065026"/>
<SocialMotion id="29" social="30065029"/>
<SocialMotion id="125" social="30065025" isLooping="true"/>
</SocialMotionList>
<Unarmedwait/>
<Wait>
<HitCylinder>
<Cylinder radius="200.000000" locAngle="0.000000" locDistance="-50.000000" locZ="0.000000" height="370.000000"/>
</HitCylinder>
<MoveCylinder>
<Cylinder radius="200.000000" locAngle="0.000000" locDistance="-50.000000" locZ="0.000000" height="370.000000"/>
</MoveCylinder>
</Wait>
</BasicActions>
<BasicActions id="3007000" name="Pigling">
<AnimMotionList/>
<Death animSet=""/>
<DeathWait>
<MoveCylinder>
<Cylinder radius="0.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="0.000000"/>
</MoveCylinder>
</DeathWait>
<ReactionAdjustmentByGradeTable>
<GradeNormal basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeStrong1 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeStrong2 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeStrong3 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeWeak1 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeWeak2 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeWeak3 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
</ReactionAdjustmentByGradeTable>
<ReactionMotionList>
<ReactionMotion id="1" additionalReactionMotionId="0" reaction="3007001" zScale="true"/>
<ReactionMotion id="2" additionalReactionMotionId="0" reaction="3007002" zScale="true"/>
<ReactionMotion id="3" additionalReactionMotionId="0" reaction="3007003" zScale="false"/>
<ReactionMotion id="4" additionalReactionMotionId="0" reaction="3007005" zScale="false"/>
<ReactionMotion id="5" additionalReactionMotionId="0" reaction="3007005" zScale="false"/>
</ReactionMotionList>
<Run>
<HitCylinder>
<Cylinder radius="17.000000" locAngle="0.000000" locDistance="3.000000" locZ="0.000000" height="30.000000"/>
</HitCylinder>
<MoveCylinder>
<Cylinder radius="17.000000" locAngle="0.000000" locDistance="3.000000" locZ="0.000000" height="30.000000"/>
</MoveCylinder>
</Run>
<SocialAction socialMotionIdWhenAggroTargetChange="1" socialMotionIdWhenAngerEnd="0" socialMotionIdWhenAngry="2" socialMotionIdWhenCombatState="0" socialMotionIdWhenSpawn="0" rotateToTargetWhenPeaceWaitToCombatWait="true"/>
<SocialMotionList>
<SocialMotion id="1" social="30070001"/>
<SocialMotion id="2" social="30070002"/>
<SocialMotion id="3" social="30070003"/>
<SocialMotion id="4" social="30070004"/>
</SocialMotionList>
<Unarmedwait/>
<Wait>
<HitCylinder>
<Cylinder radius="17.000000" locAngle="0.000000" locDistance="2.000000" locZ="0.000000" height="30.000000"/>
</HitCylinder>
<MoveCylinder>
<Cylinder radius="17.000000" locAngle="0.000000" locDistance="2.000000" locZ="0.000000" height="30.000000"/>
</MoveCylinder>
</Wait>
</BasicActions>
<BasicActions id="3007001" name="minigame_Pigling">
<AnimMotionList/>
<Death animSet=""/>
<DeathWait>
<MoveCylinder/>
</DeathWait>
<ReactionAdjustmentByGradeTable>
<GradeNormal basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeStrong1 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeStrong2 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeStrong3 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeWeak1 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeWeak2 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeWeak3 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
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<ReactionMotionList>
<ReactionMotion id="1" additionalReactionMotionId="0" reaction="3007001" zScale="true"/>
<ReactionMotion id="2" additionalReactionMotionId="0" reaction="3007002" zScale="true"/>
<ReactionMotion id="3" additionalReactionMotionId="0" reaction="3007003" zScale="false"/>
<ReactionMotion id="4" additionalReactionMotionId="0" reaction="3007005" zScale="false"/>
<ReactionMotion id="5" additionalReactionMotionId="0" reaction="3007005" zScale="false"/>
</ReactionMotionList>
<Run>
<HitCylinder>
<Cylinder radius="17.000000" locAngle="0.000000" locDistance="3.000000" locZ="0.000000" height="30.000000"/>
</HitCylinder>
<MoveCylinder/>
</Run>
<SocialAction socialMotionIdWhenAggroTargetChange="3" socialMotionIdWhenAngerEnd="0" socialMotionIdWhenAngry="2" socialMotionIdWhenCombatState="0" socialMotionIdWhenSpawn="0" rotateToTargetWhenPeaceWaitToCombatWait="true"/>
<SocialMotionList>
<SocialMotion id="1" social="30070001"/>
<SocialMotion id="2" social="30070002"/>
<SocialMotion id="3" social="30070003"/>
<SocialMotion id="4" social="30070004"/>
</SocialMotionList>
<Unarmedwait/>
<Wait>
<HitCylinder>
<Cylinder radius="17.000000" locAngle="0.000000" locDistance="2.000000" locZ="0.000000" height="30.000000"/>
</HitCylinder>
<MoveCylinder/>
</Wait>
</BasicActions>
<BasicActions id="3007100" name="OrcanMinimi">
<AnimMotionList/>
<Death animSet=""/>
<DeathWait>
<MoveCylinder>
<Cylinder radius="0.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="0.000000"/>
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</DeathWait>
<ReactionAdjustmentByGradeTable>
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<GradeStrong1 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeStrong2 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeStrong3 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeWeak1 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeWeak2 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeWeak3 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
</ReactionAdjustmentByGradeTable>
<ReactionMotionList>
<ReactionMotion id="1" additionalReactionMotionId="0" reaction="3007101" zScale="false"/>
<ReactionMotion id="2" additionalReactionMotionId="0" reaction="3007102" zScale="false"/>
<ReactionMotion id="3" additionalReactionMotionId="0" reaction="3007102" zScale="false"/>
<ReactionMotion id="4" additionalReactionMotionId="0" reaction="3007103" zScale="false"/>
<ReactionMotion id="5" additionalReactionMotionId="0" reaction="3007105" zScale="false"/>
</ReactionMotionList>
<Run>
<HitCylinder>
<Cylinder radius="25.000000" locAngle="0.000000" locDistance="7.000000" locZ="0.000000" height="45.000000"/>
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<MoveCylinder>
<Cylinder radius="25.000000" locAngle="0.000000" locDistance="7.000000" locZ="0.000000" height="45.000000"/>
</MoveCylinder>
</Run>
<SocialAction socialMotionIdWhenAggroTargetChange="1" socialMotionIdWhenAngerEnd="0" socialMotionIdWhenAngry="2" socialMotionIdWhenCombatState="0" socialMotionIdWhenSpawn="0" rotateToTargetWhenPeaceWaitToCombatWait="true"/>
<SocialMotionList>
<SocialMotion id="1" social="30071001"/>
<SocialMotion id="2" social="30071002"/>
<SocialMotion id="3" social="30071003"/>
</SocialMotionList>
<Unarmedwait/>
<Wait>
<HitCylinder>
<Cylinder radius="25.000000" locAngle="0.000000" locDistance="5.000000" locZ="0.000000" height="45.000000"/>
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<MoveCylinder>
<Cylinder radius="25.000000" locAngle="0.000000" locDistance="5.000000" locZ="0.000000" height="45.000000"/>
</MoveCylinder>
</Wait>
</BasicActions>
<BasicActions id="3007200" name="TwistedAlpinePredator">
<AnimMotionList/>
<Death animSet=""/>
<DeathWait>
<MoveCylinder>
<Cylinder radius="0.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="0.000000"/>
</MoveCylinder>
</DeathWait>
<ReactionAdjustmentByGradeTable>
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<GradeStrong1 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeStrong2 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeStrong3 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeWeak1 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeWeak2 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeWeak3 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
</ReactionAdjustmentByGradeTable>
<ReactionMotionList>
<ReactionMotion id="1" additionalReactionMotionId="0" reaction="3007201" zScale="false"/>
<ReactionMotion id="2" additionalReactionMotionId="0" reaction="3007202" zScale="false"/>
<ReactionMotion id="3" additionalReactionMotionId="0" reaction="3007203" zScale="false"/>
<ReactionMotion id="4" additionalReactionMotionId="0" reaction="3007203" zScale="false"/>
<ReactionMotion id="5" additionalReactionMotionId="0" reaction="3007205" zScale="true"/>
</ReactionMotionList>
<Run>
<HitCylinder>
<Cylinder radius="130.000000" locAngle="0.000000" locDistance="-10.000000" locZ="0.000000" height="140.000000"/>
<Cylinder radius="100.000000" locAngle="0.000000" locDistance="50.000000" locZ="0.000000" height="165.000000"/>
<Cylinder radius="100.000000" locAngle="0.000000" locDistance="-80.000000" locZ="50.000000" height="165.000000"/>
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<MoveCylinder>
<Cylinder radius="130.000000" locAngle="0.000000" locDistance="-10.000000" locZ="0.000000" height="140.000000"/>
<Cylinder radius="100.000000" locAngle="0.000000" locDistance="50.000000" locZ="0.000000" height="165.000000"/>
</MoveCylinder>
</Run>
<SocialAction socialMotionIdWhenAggroTargetChange="1" socialMotionIdWhenAngerEnd="0" socialMotionIdWhenAngry="2" socialMotionIdWhenCombatState="0" socialMotionIdWhenSpawn="0" rotateToTargetWhenPeaceWaitToCombatWait="true"/>
<SocialMotionList>
<SocialMotion id="1" social="30072001"/>
<SocialMotion id="2" social="30072002"/>
<SocialMotion id="3" social="30072003"/>
<SocialMotion id="4" social="30072004"/>
</SocialMotionList>
<Unarmedwait/>
<Wait>
<HitCylinder>
<Cylinder radius="130.000000" locAngle="0.000000" locDistance="-10.000000" locZ="0.000000" height="140.000000"/>
<Cylinder radius="100.000000" locAngle="0.000000" locDistance="50.000000" locZ="0.000000" height="165.000000"/>
<Cylinder radius="100.000000" locAngle="0.000000" locDistance="-80.000000" locZ="50.000000" height="165.000000"/>
</HitCylinder>
<MoveCylinder>
<Cylinder radius="130.000000" locAngle="0.000000" locDistance="-10.000000" locZ="0.000000" height="140.000000"/>
<Cylinder radius="100.000000" locAngle="0.000000" locDistance="50.000000" locZ="0.000000" height="165.000000"/>
</MoveCylinder>
</Wait>
</BasicActions>
<BasicActions id="3007210" name="고원의 포식자(카이아)">
<AnimMotionList/>
<Death animSet=""/>
<DeathWait>
<MoveCylinder>
<Cylinder radius="0.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="0.000000"/>
</MoveCylinder>
</DeathWait>
<ReactionAdjustmentByGradeTable>
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<GradeStrong1 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeStrong2 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeStrong3 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeWeak1 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeWeak2 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeWeak3 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
</ReactionAdjustmentByGradeTable>
<ReactionMotionList>
<ReactionMotion id="1" additionalReactionMotionId="0" reaction="3007211" zScale="false"/>
<ReactionMotion id="2" additionalReactionMotionId="0" reaction="3007212" zScale="false"/>
<ReactionMotion id="3" additionalReactionMotionId="0" reaction="3007213" zScale="false"/>
<ReactionMotion id="4" additionalReactionMotionId="0" reaction="3007213" zScale="false"/>
<ReactionMotion id="5" additionalReactionMotionId="0" reaction="3007215" zScale="true"/>
</ReactionMotionList>
<Run>
<HitCylinder>
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<Cylinder radius="100.000000" locAngle="0.000000" locDistance="-80.000000" locZ="50.000000" height="165.000000"/>
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<MoveCylinder>
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<Cylinder radius="100.000000" locAngle="0.000000" locDistance="50.000000" locZ="0.000000" height="165.000000"/>
</MoveCylinder>
</Run>
<SocialAction socialMotionIdWhenAggroTargetChange="1" socialMotionIdWhenAngerEnd="0" socialMotionIdWhenAngry="2" socialMotionIdWhenCombatState="0" socialMotionIdWhenSpawn="0" rotateToTargetWhenPeaceWaitToCombatWait="true"/>
<SocialMotionList>
<SocialMotion id="1" social="30072001"/>
<SocialMotion id="2" social="30072002"/>
<SocialMotion id="3" social="30072003"/>
<SocialMotion id="4" social="30072004"/>
</SocialMotionList>
<Unarmedwait/>
<Wait>
<HitCylinder>
<Cylinder radius="130.000000" locAngle="0.000000" locDistance="-10.000000" locZ="0.000000" height="140.000000"/>
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<Cylinder radius="100.000000" locAngle="0.000000" locDistance="-80.000000" locZ="50.000000" height="165.000000"/>
</HitCylinder>
<MoveCylinder>
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<Cylinder radius="100.000000" locAngle="0.000000" locDistance="50.000000" locZ="0.000000" height="165.000000"/>
</MoveCylinder>
</Wait>
</BasicActions>
<BasicActions id="8007200" name="TwistedAlpinePredator_B">
<AnimMotionList/>
<Death animSet=""/>
<DeathWait>
<MoveCylinder>
<Cylinder radius="0.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="0.000000"/>
</MoveCylinder>
</DeathWait>
<ReactionAdjustmentByGradeTable>
<GradeNormal basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeStrong1 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeStrong2 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeStrong3 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeWeak1 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeWeak2 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeWeak3 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
</ReactionAdjustmentByGradeTable>
<ReactionMotionList>
<ReactionMotion id="1" additionalReactionMotionId="0" reaction="8007201" zScale="false"/>
<ReactionMotion id="2" additionalReactionMotionId="0" reaction="8007202" zScale="false"/>
<ReactionMotion id="3" additionalReactionMotionId="0" reaction="8007203" zScale="false"/>
<ReactionMotion id="4" additionalReactionMotionId="0" reaction="8007203" zScale="false"/>
<ReactionMotion id="5" additionalReactionMotionId="0" reaction="8007205" zScale="true"/>
</ReactionMotionList>
<Run>
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<Cylinder radius="100.000000" locAngle="0.000000" locDistance="-80.000000" locZ="50.000000" height="165.000000"/>
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<MoveCylinder>
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<Cylinder radius="100.000000" locAngle="0.000000" locDistance="50.000000" locZ="0.000000" height="165.000000"/>
</MoveCylinder>
</Run>
<SocialAction socialMotionIdWhenAggroTargetChange="1" socialMotionIdWhenAngerEnd="0" socialMotionIdWhenAngry="2" socialMotionIdWhenCombatState="0" socialMotionIdWhenSpawn="0" rotateToTargetWhenPeaceWaitToCombatWait="true"/>
<SocialMotionList>
<SocialMotion id="1" social="30072001"/>
<SocialMotion id="2" social="30072002"/>
<SocialMotion id="3" social="30072003"/>
<SocialMotion id="4" social="30072004"/>
</SocialMotionList>
<Unarmedwait/>
<Wait>
<HitCylinder>
<Cylinder radius="130.000000" locAngle="0.000000" locDistance="-10.000000" locZ="0.000000" height="140.000000"/>
<Cylinder radius="100.000000" locAngle="0.000000" locDistance="50.000000" locZ="0.000000" height="165.000000"/>
<Cylinder radius="100.000000" locAngle="0.000000" locDistance="-80.000000" locZ="50.000000" height="165.000000"/>
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<MoveCylinder>
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<Cylinder radius="100.000000" locAngle="0.000000" locDistance="50.000000" locZ="0.000000" height="165.000000"/>
</MoveCylinder>
</Wait>
</BasicActions>
<BasicActions id="3007300" name="KnightPlasmaGuardian">
<AnimMotionList/>
<Death animSet=""/>
<DeathWait>
<MoveCylinder>
<Cylinder radius="0.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="0.000000"/>
</MoveCylinder>
</DeathWait>
<ReactionAdjustmentByGradeTable>
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<GradeStrong1 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeStrong2 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeStrong3 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
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<GradeWeak2 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeWeak3 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
</ReactionAdjustmentByGradeTable>
<ReactionMotionList>
<ReactionMotion id="1" additionalReactionMotionId="0" reaction="3007301" zScale="false"/>
<ReactionMotion id="2" additionalReactionMotionId="0" reaction="3007302" zScale="false"/>
<ReactionMotion id="3" additionalReactionMotionId="0" reaction="3007303" zScale="false"/>
<ReactionMotion id="4" additionalReactionMotionId="0" reaction="3007304" zScale="false"/>
<ReactionMotion id="5" additionalReactionMotionId="0" reaction="3007305" zScale="true"/>
</ReactionMotionList>
<Run>
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<Cylinder radius="50.000000" locAngle="0.000000" locDistance="5.000000" locZ="0.000000" height="120.000000"/>
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<MoveCylinder>
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</MoveCylinder>
</Run>
<SocialAction socialMotionIdWhenAggroTargetChange="1" socialMotionIdWhenAngerEnd="0" socialMotionIdWhenAngry="3" socialMotionIdWhenCombatState="0" socialMotionIdWhenSpawn="0" rotateToTargetWhenPeaceWaitToCombatWait="true"/>
<SocialMotionList>
<SocialMotion id="1" social="30073001"/>
<SocialMotion id="2" social="30073002"/>
<SocialMotion id="3" social="30073003"/>
</SocialMotionList>
<Unarmedwait/>
<Wait>
<HitCylinder>
<Cylinder radius="50.000000" locAngle="0.000000" locDistance="5.000000" locZ="0.000000" height="120.000000"/>
</HitCylinder>
<MoveCylinder>
<Cylinder radius="40.000000" locAngle="0.000000" locDistance="5.000000" locZ="0.000000" height="120.000000"/>
</MoveCylinder>
</Wait>
</BasicActions>
<BasicActions id="3007400" name="MithrilGolem">
<AnimMotionList/>
<Death animSet=""/>
<DeathWait>
<MoveCylinder>
<Cylinder radius="0.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="0.000000"/>
</MoveCylinder>
</DeathWait>
<ReactionAdjustmentByGradeTable>
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<GradeStrong3 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
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<GradeWeak3 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
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<ReactionMotionList>
<ReactionMotion id="1" additionalReactionMotionId="0" reaction="3007401" zScale="false"/>
<ReactionMotion id="2" additionalReactionMotionId="0" reaction="3007402" zScale="false"/>
<ReactionMotion id="3" additionalReactionMotionId="0" reaction="3007403" zScale="false"/>
<ReactionMotion id="4" additionalReactionMotionId="0" reaction="3007404" zScale="false"/>
<ReactionMotion id="5" additionalReactionMotionId="0" reaction="3007405" zScale="true"/>
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<Run>
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<MoveCylinder>
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</Run>
<SocialAction socialMotionIdWhenAggroTargetChange="3" socialMotionIdWhenAngerEnd="0" socialMotionIdWhenAngry="3" socialMotionIdWhenCombatState="0" socialMotionIdWhenSpawn="0" rotateToTargetWhenPeaceWaitToCombatWait="true"/>
<SocialMotionList>
<SocialMotion id="1" social="30074001"/>
<SocialMotion id="2" social="30074002"/>
<SocialMotion id="3" social="30074003"/>
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<Unarmedwait/>
<Wait>
<HitCylinder>
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<MoveCylinder>
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</Wait>
</BasicActions>
<BasicActions id="3007410" name="아르곤 칼라쉬 수호자(카이아)">
<AnimMotionList/>
<Death animSet=""/>
<DeathWait>
<MoveCylinder>
<Cylinder radius="0.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="0.000000"/>
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</DeathWait>
<ReactionAdjustmentByGradeTable>
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<GradeWeak3 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
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<ReactionMotionList>
<ReactionMotion id="1" additionalReactionMotionId="0" reaction="3007411" zScale="false"/>
<ReactionMotion id="2" additionalReactionMotionId="0" reaction="3007413" zScale="false"/>
<ReactionMotion id="3" additionalReactionMotionId="0" reaction="3007413" zScale="false"/>
<ReactionMotion id="4" additionalReactionMotionId="0" reaction="3007414" zScale="false"/>
<ReactionMotion id="5" additionalReactionMotionId="0" reaction="3007415" zScale="true"/>
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<Run>
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<MoveCylinder>
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</Run>
<SocialAction socialMotionIdWhenAggroTargetChange="3" socialMotionIdWhenAngerEnd="0" socialMotionIdWhenAngry="3" socialMotionIdWhenCombatState="0" socialMotionIdWhenSpawn="0" rotateToTargetWhenPeaceWaitToCombatWait="true"/>
<SocialMotionList>
<SocialMotion id="1" social="30074001"/>
<SocialMotion id="2" social="30074002"/>
<SocialMotion id="3" social="30074003"/>
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<Unarmedwait/>
<Wait>
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<MoveCylinder>
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</Wait>
</BasicActions>
<BasicActions id="3007500" name="FrenziedTschodanBeast">
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<Death animSet=""/>
<DeathWait>
<MoveCylinder>
<Cylinder radius="0.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="0.000000"/>
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</DeathWait>
<ReactionAdjustmentByGradeTable>
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<GradeStrong3 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
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<ReactionMotion id="2" additionalReactionMotionId="0" reaction="3007502" zScale="false"/>
<ReactionMotion id="3" additionalReactionMotionId="0" reaction="3007503" zScale="false"/>
<ReactionMotion id="4" additionalReactionMotionId="0" reaction="3007505" zScale="false"/>
<ReactionMotion id="5" additionalReactionMotionId="0" reaction="3007505" zScale="true"/>
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<Run>
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<MoveCylinder>
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</Run>
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<SocialMotionList>
<SocialMotion id="1" social="30075001"/>
<SocialMotion id="2" social="30075002"/>
<SocialMotion id="3" social="30075003"/>
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<Unarmedwait/>
<Wait>
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<MoveCylinder>
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</Wait>
</BasicActions>
<BasicActions id="3007800" name="Arctus">
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<Death animSet=""/>
<DeathWait>
<MoveCylinder>
<Cylinder radius="0.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="0.000000"/>
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</DeathWait>
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<GradeWeak3 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
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<ReactionMotionList>
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<ReactionMotion id="2" additionalReactionMotionId="0" reaction="3007802" zScale="true"/>
<ReactionMotion id="3" additionalReactionMotionId="0" reaction="3007803" zScale="true"/>
<ReactionMotion id="4" additionalReactionMotionId="0" reaction="3007804" zScale="true"/>
<ReactionMotion id="5" additionalReactionMotionId="0" reaction="3007805" zScale="true"/>
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<Run>
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<MoveCylinder>
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</Run>
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<SocialMotionList>
<SocialMotion id="1" social="30078001"/>
<SocialMotion id="2" social="30078002"/>
<SocialMotion id="3" social="30078003"/>
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<Unarmedwait/>
<Wait>
<HitCylinder>
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<MoveCylinder>
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</Wait>
</BasicActions>
<BasicActions id="3007900" name="ArgoniteKallashAssaultLeader">
<AnimMotionList/>
<Death animSet=""/>
<DeathWait>
<MoveCylinder>
<Cylinder radius="0.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="0.000000"/>
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</DeathWait>
<ReactionAdjustmentByGradeTable>
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<GradeWeak3 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
</ReactionAdjustmentByGradeTable>
<ReactionMotionList>
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<ReactionMotion id="2" additionalReactionMotionId="0" reaction="3007902" zScale="false"/>
<ReactionMotion id="3" additionalReactionMotionId="0" reaction="3007903" zScale="false"/>
<ReactionMotion id="4" additionalReactionMotionId="0" reaction="3007904" zScale="false"/>
<ReactionMotion id="5" additionalReactionMotionId="0" reaction="3007905" zScale="true"/>
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<Run>
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<MoveCylinder>
<Cylinder radius="37.000000" locAngle="0.000000" locDistance="15.000000" locZ="0.000000" height="84.000000"/>
</MoveCylinder>
</Run>
<SocialAction socialMotionIdWhenAggroTargetChange="1" socialMotionIdWhenAngerEnd="0" socialMotionIdWhenAngry="3" socialMotionIdWhenCombatState="0" socialMotionIdWhenSpawn="0" rotateToTargetWhenPeaceWaitToCombatWait="true"/>
<SocialMotionList>
<SocialMotion id="1" social="30079001"/>
<SocialMotion id="2" social="30079002"/>
<SocialMotion id="3" social="30079003"/>
</SocialMotionList>
<Unarmedwait/>
<Wait>
<HitCylinder>
<Cylinder radius="35.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="84.000000"/>
</HitCylinder>
<MoveCylinder>
<Cylinder radius="35.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="84.000000"/>
</MoveCylinder>
</Wait>
</BasicActions>
<BasicActions id="3007910" name="아르곤 칼라쉬 경비대장(카이아)">
<AnimMotionList/>
<Death animSet=""/>
<DeathWait>
<MoveCylinder>
<Cylinder radius="0.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="0.000000"/>
</MoveCylinder>
</DeathWait>
<ReactionAdjustmentByGradeTable>
<GradeNormal basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeStrong1 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeStrong2 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeStrong3 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeWeak1 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeWeak2 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeWeak3 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
</ReactionAdjustmentByGradeTable>
<ReactionMotionList>
<ReactionMotion id="1" additionalReactionMotionId="0" reaction="3007911" zScale="false"/>
<ReactionMotion id="2" additionalReactionMotionId="0" reaction="3007913" zScale="false"/>
<ReactionMotion id="3" additionalReactionMotionId="0" reaction="3007913" zScale="false"/>
<ReactionMotion id="4" additionalReactionMotionId="0" reaction="3007914" zScale="false"/>
<ReactionMotion id="5" additionalReactionMotionId="0" reaction="3007915" zScale="true"/>
</ReactionMotionList>
<Run>
<HitCylinder>
<Cylinder radius="37.000000" locAngle="0.000000" locDistance="15.000000" locZ="0.000000" height="84.000000"/>
</HitCylinder>
<MoveCylinder>
<Cylinder radius="37.000000" locAngle="0.000000" locDistance="15.000000" locZ="0.000000" height="84.000000"/>
</MoveCylinder>
</Run>
<SocialAction socialMotionIdWhenAggroTargetChange="1" socialMotionIdWhenAngerEnd="0" socialMotionIdWhenAngry="3" socialMotionIdWhenCombatState="0" socialMotionIdWhenSpawn="0" rotateToTargetWhenPeaceWaitToCombatWait="true"/>
<SocialMotionList>
<SocialMotion id="1" social="30079001"/>
<SocialMotion id="2" social="30079002"/>
<SocialMotion id="3" social="30079003"/>
</SocialMotionList>
<Unarmedwait/>
<Wait>
<HitCylinder>
<Cylinder radius="35.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="84.000000"/>
</HitCylinder>
<MoveCylinder>
<Cylinder radius="35.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="84.000000"/>
</MoveCylinder>
</Wait>
</BasicActions>
<BasicActions id="3008900" name="PirateYuantiCaptain">
<AnimMotionList/>
<Death animSet=""/>
<DeathWait>
<MoveCylinder>
<Cylinder radius="0.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="0.000000"/>
</MoveCylinder>
</DeathWait>
<ReactionAdjustmentByGradeTable>
<GradeNormal basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeStrong1 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeStrong2 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeStrong3 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeWeak1 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeWeak2 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeWeak3 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
</ReactionAdjustmentByGradeTable>
<ReactionMotionList>
<ReactionMotion id="1" additionalReactionMotionId="0" reaction="3008901" zScale="false"/>
<ReactionMotion id="2" additionalReactionMotionId="0" reaction="3008902" zScale="false"/>
<ReactionMotion id="3" additionalReactionMotionId="0" reaction="3008903" zScale="false"/>
<ReactionMotion id="4" additionalReactionMotionId="0" reaction="3008904" zScale="false"/>
<ReactionMotion id="5" additionalReactionMotionId="0" reaction="3008905" zScale="true"/>
</ReactionMotionList>
<Run>
<HitCylinder>
<Cylinder radius="30.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="65.000000"/>
</HitCylinder>
<MoveCylinder>
<Cylinder radius="30.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="65.000000"/>
</MoveCylinder>
</Run>
<SocialAction socialMotionIdWhenAggroTargetChange="0" socialMotionIdWhenAngerEnd="0" socialMotionIdWhenAngry="3" socialMotionIdWhenCombatState="0" socialMotionIdWhenSpawn="0" rotateToTargetWhenPeaceWaitToCombatWait="true"/>
<SocialMotionList>
<SocialMotion id="1" social="30089001"/>
<SocialMotion id="2" social="30089002"/>
<SocialMotion id="3" social="30089003"/>
<SocialMotion id="21" social="30089021"/>
<SocialMotion id="29" social="30089029"/>
</SocialMotionList>
<Unarmedwait/>
<Wait>
<HitCylinder>
<Cylinder radius="30.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="65.000000"/>
</HitCylinder>
<MoveCylinder>
<Cylinder radius="30.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="65.000000"/>
</MoveCylinder>
</Wait>
</BasicActions>
<BasicActions id="3009000" name="ArgoniteKhelvaPatrol">
<AnimMotionList/>
<Death animSet=""/>
<DeathWait>
<MoveCylinder>
<Cylinder radius="0.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="0.000000"/>
</MoveCylinder>
</DeathWait>
<ReactionAdjustmentByGradeTable>
<GradeNormal basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeStrong1 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeStrong2 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeStrong3 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeWeak1 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeWeak2 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeWeak3 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
</ReactionAdjustmentByGradeTable>
<ReactionMotionList>
<ReactionMotion id="1" additionalReactionMotionId="0" reaction="3009001" zScale="false"/>
<ReactionMotion id="2" additionalReactionMotionId="0" reaction="3009002" zScale="false"/>
<ReactionMotion id="3" additionalReactionMotionId="0" reaction="3009002" zScale="false"/>
<ReactionMotion id="4" additionalReactionMotionId="0" reaction="3009003" zScale="false"/>
<ReactionMotion id="5" additionalReactionMotionId="0" reaction="3009005" zScale="true"/>
</ReactionMotionList>
<Run>
<HitCylinder>
<Cylinder radius="27.000000" locAngle="0.000000" locDistance="5.000000" locZ="0.000000" height="50.000000"/>
</HitCylinder>
<MoveCylinder>
<Cylinder radius="27.000000" locAngle="0.000000" locDistance="5.000000" locZ="0.000000" height="50.000000"/>
</MoveCylinder>
</Run>
<SocialAction socialMotionIdWhenAggroTargetChange="3" socialMotionIdWhenAngerEnd="0" socialMotionIdWhenAngry="3" socialMotionIdWhenCombatState="0" socialMotionIdWhenSpawn="0" rotateToTargetWhenPeaceWaitToCombatWait="true"/>
<SocialMotionList>
<SocialMotion id="1" social="30090001"/>
<SocialMotion id="2" social="30090002"/>
<SocialMotion id="3" social="30090003"/>
</SocialMotionList>
<Unarmedwait/>
<Wait>
<HitCylinder>
<Cylinder radius="27.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="50.000000"/>
</HitCylinder>
<MoveCylinder>
<Cylinder radius="27.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="50.000000"/>
</MoveCylinder>
</Wait>
</BasicActions>
<BasicActions id="3009010" name="아르곤 켈바 노동자(카이아)">
<AnimMotionList/>
<Death animSet=""/>
<DeathWait>
<MoveCylinder>
<Cylinder radius="0.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="0.000000"/>
</MoveCylinder>
</DeathWait>
<ReactionAdjustmentByGradeTable>
<GradeNormal basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeStrong1 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeStrong2 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeStrong3 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeWeak1 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeWeak2 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeWeak3 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
</ReactionAdjustmentByGradeTable>
<ReactionMotionList>
<ReactionMotion id="1" additionalReactionMotionId="0" reaction="3009011" zScale="false"/>
<ReactionMotion id="2" additionalReactionMotionId="0" reaction="3009013" zScale="false"/>
<ReactionMotion id="3" additionalReactionMotionId="0" reaction="3009013" zScale="false"/>
<ReactionMotion id="4" additionalReactionMotionId="0" reaction="3009013" zScale="false"/>
<ReactionMotion id="5" additionalReactionMotionId="0" reaction="3009015" zScale="true"/>
</ReactionMotionList>
<Run>
<HitCylinder>
<Cylinder radius="27.000000" locAngle="0.000000" locDistance="5.000000" locZ="0.000000" height="50.000000"/>
</HitCylinder>
<MoveCylinder>
<Cylinder radius="27.000000" locAngle="0.000000" locDistance="5.000000" locZ="0.000000" height="50.000000"/>
</MoveCylinder>
</Run>
<SocialAction socialMotionIdWhenAggroTargetChange="3" socialMotionIdWhenAngerEnd="0" socialMotionIdWhenAngry="3" socialMotionIdWhenCombatState="0" socialMotionIdWhenSpawn="0" rotateToTargetWhenPeaceWaitToCombatWait="true"/>
<SocialMotionList>
<SocialMotion id="1" social="30090001"/>
<SocialMotion id="2" social="30090002"/>
<SocialMotion id="3" social="30090003"/>
</SocialMotionList>
<Unarmedwait/>
<Wait>
<HitCylinder>
<Cylinder radius="27.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="50.000000"/>
</HitCylinder>
<MoveCylinder>
<Cylinder radius="27.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="50.000000"/>
</MoveCylinder>
</Wait>
</BasicActions>
<BasicActions id="3009100" name="DyingCromos">
<AnimMotionList/>
<Death animSet=""/>
<DeathWait>
<MoveCylinder>
<Cylinder radius="0.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="0.000000"/>
</MoveCylinder>
</DeathWait>
<ReactionAdjustmentByGradeTable>
<GradeNormal basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeStrong1 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeStrong2 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeStrong3 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeWeak1 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeWeak2 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeWeak3 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
</ReactionAdjustmentByGradeTable>
<ReactionMotionList>
<ReactionMotion id="1" additionalReactionMotionId="0" reaction="3009101" zScale="true"/>
<ReactionMotion id="2" additionalReactionMotionId="0" reaction="3009102" zScale="true"/>
<ReactionMotion id="3" additionalReactionMotionId="0" reaction="3009103" zScale="true"/>
<ReactionMotion id="4" additionalReactionMotionId="0" reaction="3009104" zScale="true"/>
<ReactionMotion id="5" additionalReactionMotionId="0" reaction="3009105" zScale="false"/>
</ReactionMotionList>
<Run>
<HitCylinder>
<Cylinder radius="40.000000" locAngle="0.000000" locDistance="-5.000000" locZ="0.000000" height="55.000000"/>
<Cylinder radius="23.000000" locAngle="0.000000" locDistance="35.000000" locZ="0.000000" height="55.000000"/>
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<MoveCylinder>
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<Cylinder radius="23.000000" locAngle="0.000000" locDistance="35.000000" locZ="0.000000" height="55.000000"/>
</MoveCylinder>
</Run>
<SocialAction socialMotionIdWhenAggroTargetChange="1" socialMotionIdWhenAngerEnd="0" socialMotionIdWhenAngry="1" socialMotionIdWhenCombatState="0" socialMotionIdWhenSpawn="0" rotateToTargetWhenPeaceWaitToCombatWait="true"/>
<SocialMotionList>
<SocialMotion id="1" social="30091001"/>
<SocialMotion id="2" social="30091002"/>
<SocialMotion id="3" social="30091003"/>
</SocialMotionList>
<Unarmedwait/>
<Wait>
<HitCylinder>
<Cylinder radius="40.000000" locAngle="0.000000" locDistance="-5.000000" locZ="0.000000" height="45.000000"/>
<Cylinder radius="23.000000" locAngle="0.000000" locDistance="35.000000" locZ="0.000000" height="45.000000"/>
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<MoveCylinder>
<Cylinder radius="40.000000" locAngle="0.000000" locDistance="-5.000000" locZ="0.000000" height="45.000000"/>
<Cylinder radius="23.000000" locAngle="0.000000" locDistance="35.000000" locZ="0.000000" height="45.000000"/>
</MoveCylinder>
</Wait>
</BasicActions>
<BasicActions id="3009200" name="DecayingArgass">
<AnimMotionList/>
<Death animSet=""/>
<DeathWait>
<MoveCylinder>
<Cylinder radius="0.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="0.000000"/>
</MoveCylinder>
</DeathWait>
<ReactionAdjustmentByGradeTable>
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<GradeStrong1 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeStrong2 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeStrong3 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeWeak1 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeWeak2 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeWeak3 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
</ReactionAdjustmentByGradeTable>
<ReactionMotionList>
<ReactionMotion id="1" additionalReactionMotionId="0" reaction="3009201" zScale="true"/>
<ReactionMotion id="2" additionalReactionMotionId="0" reaction="3009202" zScale="true"/>
<ReactionMotion id="3" additionalReactionMotionId="0" reaction="3009203" zScale="true"/>
<ReactionMotion id="4" additionalReactionMotionId="0" reaction="3009204" zScale="true"/>
<ReactionMotion id="5" additionalReactionMotionId="0" reaction="3009205" zScale="false"/>
</ReactionMotionList>
<Run>
<HitCylinder>
<Cylinder radius="25.000000" locAngle="0.000000" locDistance="-10.000000" locZ="0.000000" height="55.000000"/>
<Cylinder radius="30.000000" locAngle="0.000000" locDistance="40.000000" locZ="0.000000" height="75.000000"/>
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<MoveCylinder>
<Cylinder radius="25.000000" locAngle="0.000000" locDistance="-10.000000" locZ="0.000000" height="55.000000"/>
<Cylinder radius="30.000000" locAngle="0.000000" locDistance="40.000000" locZ="0.000000" height="75.000000"/>
</MoveCylinder>
</Run>
<SocialAction socialMotionIdWhenAggroTargetChange="1" socialMotionIdWhenAngerEnd="0" socialMotionIdWhenAngry="2" socialMotionIdWhenCombatState="0" socialMotionIdWhenSpawn="0" rotateToTargetWhenPeaceWaitToCombatWait="true"/>
<SocialMotionList>
<SocialMotion id="1" social="30092001"/>
<SocialMotion id="2" social="30092002"/>
<SocialMotion id="3" social="30092003"/>
</SocialMotionList>
<Unarmedwait/>
<Wait>
<HitCylinder>
<Cylinder radius="25.000000" locAngle="0.000000" locDistance="-10.000000" locZ="0.000000" height="55.000000"/>
<Cylinder radius="30.000000" locAngle="0.000000" locDistance="40.000000" locZ="0.000000" height="75.000000"/>
</HitCylinder>
<MoveCylinder>
<Cylinder radius="25.000000" locAngle="0.000000" locDistance="-10.000000" locZ="0.000000" height="55.000000"/>
<Cylinder radius="26.000000" locAngle="0.000000" locDistance="30.000000" locZ="0.000000" height="75.000000"/>
</MoveCylinder>
</Wait>
</BasicActions>
<BasicActions id="3009300" name="DyingGhillieDhu">
<AnimMotionList/>
<Death animSet=""/>
<DeathWait>
<MoveCylinder>
<Cylinder radius="0.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="0.000000"/>
</MoveCylinder>
</DeathWait>
<ReactionAdjustmentByGradeTable>
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<GradeStrong1 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeStrong2 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeStrong3 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeWeak1 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeWeak2 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeWeak3 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
</ReactionAdjustmentByGradeTable>
<ReactionMotionList>
<ReactionMotion id="1" additionalReactionMotionId="0" reaction="3009301" zScale="true"/>
<ReactionMotion id="2" additionalReactionMotionId="0" reaction="3009302" zScale="true"/>
<ReactionMotion id="3" additionalReactionMotionId="0" reaction="3009303" zScale="true"/>
<ReactionMotion id="4" additionalReactionMotionId="0" reaction="3009304" zScale="true"/>
<ReactionMotion id="5" additionalReactionMotionId="0" reaction="3009305" zScale="true"/>
</ReactionMotionList>
<Run>
<HitCylinder>
<Cylinder radius="35.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="100.000000"/>
</HitCylinder>
<MoveCylinder>
<Cylinder radius="35.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="100.000000"/>
</MoveCylinder>
</Run>
<SocialAction socialMotionIdWhenAggroTargetChange="1" socialMotionIdWhenAngerEnd="0" socialMotionIdWhenAngry="2" socialMotionIdWhenCombatState="0" socialMotionIdWhenSpawn="0" rotateToTargetWhenPeaceWaitToCombatWait="true"/>
<SocialMotionList>
<SocialMotion id="1" social="30093001"/>
<SocialMotion id="2" social="30093002"/>
<SocialMotion id="3" social="30093003"/>
</SocialMotionList>
<Unarmedwait/>
<Wait>
<HitCylinder>
<Cylinder radius="35.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="100.000000"/>
</HitCylinder>
<MoveCylinder>
<Cylinder radius="35.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="100.000000"/>
</MoveCylinder>
</Wait>
</BasicActions>
<BasicActions id="3009400" name="SpiritOfNature">
<AnimMotionList/>
<Death animSet=""/>
<DeathWait>
<MoveCylinder>
<Cylinder radius="0.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="0.000000"/>
</MoveCylinder>
</DeathWait>
<ReactionAdjustmentByGradeTable>
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<GradeStrong1 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeStrong2 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeStrong3 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeWeak1 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeWeak2 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeWeak3 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
</ReactionAdjustmentByGradeTable>
<ReactionMotionList>
<ReactionMotion id="1" additionalReactionMotionId="0" reaction="3009401" zScale="true"/>
<ReactionMotion id="2" additionalReactionMotionId="0" reaction="3009401" zScale="true"/>
<ReactionMotion id="3" additionalReactionMotionId="0" reaction="3009402" zScale="false"/>
<ReactionMotion id="4" additionalReactionMotionId="0" reaction="3009403" zScale="false"/>
<ReactionMotion id="5" additionalReactionMotionId="0" reaction="3009405" zScale="true"/>
</ReactionMotionList>
<Run>
<HitCylinder>
<Cylinder radius="15.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="60.000000"/>
</HitCylinder>
<MoveCylinder>
<Cylinder radius="15.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="60.000000"/>
</MoveCylinder>
</Run>
<SocialAction socialMotionIdWhenAggroTargetChange="1" socialMotionIdWhenAngerEnd="0" socialMotionIdWhenAngry="2" socialMotionIdWhenCombatState="0" socialMotionIdWhenSpawn="0" rotateToTargetWhenPeaceWaitToCombatWait="true"/>
<SocialMotionList>
<SocialMotion id="1" social="30094001"/>
<SocialMotion id="2" social="30094002"/>
<SocialMotion id="3" social="30094003"/>
</SocialMotionList>
<Unarmedwait/>
<Wait>
<HitCylinder>
<Cylinder radius="15.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="30.000000"/>
</HitCylinder>
<MoveCylinder>
<Cylinder radius="15.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="30.000000"/>
</MoveCylinder>
</Wait>
</BasicActions>
<BasicActions id="3009500" name="DarkMarauder">
<AnimMotionList/>
<Death animSet=""/>
<DeathWait>
<MoveCylinder>
<Cylinder radius="0.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="0.000000"/>
</MoveCylinder>
</DeathWait>
<ReactionAdjustmentByGradeTable>
<GradeNormal basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeStrong1 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeStrong2 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeStrong3 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeWeak1 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeWeak2 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeWeak3 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
</ReactionAdjustmentByGradeTable>
<ReactionMotionList>
<ReactionMotion id="1" additionalReactionMotionId="0" reaction="3009501" zScale="true"/>
<ReactionMotion id="2" additionalReactionMotionId="0" reaction="3009502" zScale="true"/>
<ReactionMotion id="3" additionalReactionMotionId="0" reaction="3009503" zScale="true"/>
<ReactionMotion id="4" additionalReactionMotionId="0" reaction="3009504" zScale="true"/>
<ReactionMotion id="5" additionalReactionMotionId="0" reaction="3009505" zScale="true"/>
</ReactionMotionList>
<Run>
<HitCylinder>
<Cylinder radius="30.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="60.000000"/>
</HitCylinder>
<MoveCylinder>
<Cylinder radius="30.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="60.000000"/>
</MoveCylinder>
</Run>
<SocialAction socialMotionIdWhenAggroTargetChange="1" socialMotionIdWhenAngerEnd="0" socialMotionIdWhenAngry="2" socialMotionIdWhenCombatState="0" socialMotionIdWhenSpawn="0" rotateToTargetWhenPeaceWaitToCombatWait="true"/>
<SocialMotionList>
<SocialMotion id="1" social="30095001"/>
<SocialMotion id="2" social="30095002"/>
<SocialMotion id="3" social="30095003"/>
<SocialMotion id="4" social="30095004"/>
</SocialMotionList>
<Unarmedwait/>
<Wait>
<HitCylinder>
<Cylinder radius="32.000000" locAngle="0.000000" locDistance="-2.000000" locZ="0.000000" height="60.000000"/>
</HitCylinder>
<MoveCylinder>
<Cylinder radius="32.000000" locAngle="0.000000" locDistance="-2.000000" locZ="0.000000" height="60.000000"/>
</MoveCylinder>
</Wait>
</BasicActions>
<BasicActions id="3009600" name="BlackMarauder">
<AnimMotionList/>
<Death animSet=""/>
<DeathWait>
<MoveCylinder>
<Cylinder radius="0.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="0.000000"/>
</MoveCylinder>
</DeathWait>
<ReactionAdjustmentByGradeTable>
<GradeNormal basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeStrong1 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeStrong2 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeStrong3 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeWeak1 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeWeak2 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeWeak3 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
</ReactionAdjustmentByGradeTable>
<ReactionMotionList>
<ReactionMotion id="1" additionalReactionMotionId="0" reaction="3009601" zScale="true"/>
<ReactionMotion id="2" additionalReactionMotionId="0" reaction="3009601" zScale="true"/>
<ReactionMotion id="2" additionalReactionMotionId="0" reaction="3009602" zScale="true"/>
<ReactionMotion id="4" additionalReactionMotionId="0" reaction="3009603" zScale="true"/>
<ReactionMotion id="5" additionalReactionMotionId="0" reaction="3009605" zScale="true"/>
</ReactionMotionList>
<Run>
<HitCylinder>
<Cylinder radius="16.000000" locAngle="0.000000" locDistance="2.000000" locZ="0.000000" height="45.000000"/>
</HitCylinder>
<MoveCylinder>
<Cylinder radius="16.000000" locAngle="0.000000" locDistance="2.000000" locZ="0.000000" height="45.000000"/>
</MoveCylinder>
</Run>
<SocialAction socialMotionIdWhenAggroTargetChange="1" socialMotionIdWhenAngerEnd="0" socialMotionIdWhenAngry="2" socialMotionIdWhenCombatState="0" socialMotionIdWhenSpawn="0" rotateToTargetWhenPeaceWaitToCombatWait="true"/>
<SocialMotionList>
<SocialMotion id="1" social="30096001"/>
<SocialMotion id="2" social="30096002"/>
<SocialMotion id="3" social="30096003"/>
<SocialMotion id="4" social="30096004"/>
<SocialMotion id="5" social="30096005"/>
<SocialMotion id="6" social="30096006"/>
</SocialMotionList>
<Unarmedwait/>
<Wait>
<HitCylinder>
<Cylinder radius="16.000000" locAngle="0.000000" locDistance="2.000000" locZ="0.000000" height="35.000000"/>
</HitCylinder>
<MoveCylinder>
<Cylinder radius="16.000000" locAngle="0.000000" locDistance="2.000000" locZ="0.000000" height="35.000000"/>
</MoveCylinder>
</Wait>
</BasicActions>
<BasicActions id="3009700" name="KalanHeavyWarrior">
<AnimMotionList/>
<Death animSet=""/>
<DeathWait>
<MoveCylinder>
<Cylinder radius="0.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="0.000000"/>
</MoveCylinder>
</DeathWait>
<ReactionAdjustmentByGradeTable>
<GradeNormal basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeStrong1 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeStrong2 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeStrong3 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeWeak1 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeWeak2 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeWeak3 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
</ReactionAdjustmentByGradeTable>
<ReactionMotionList>
<ReactionMotion id="1" additionalReactionMotionId="0" reaction="3009701" zScale="false"/>
<ReactionMotion id="2" additionalReactionMotionId="0" reaction="3009702" zScale="false"/>
<ReactionMotion id="3" additionalReactionMotionId="0" reaction="3009703" zScale="false"/>
<ReactionMotion id="4" additionalReactionMotionId="0" reaction="3009704" zScale="false"/>
<ReactionMotion id="5" additionalReactionMotionId="0" reaction="3009705" zScale="true"/>
</ReactionMotionList>
<Run>
<HitCylinder>
<Cylinder radius="37.000000" locAngle="0.000000" locDistance="5.000000" locZ="0.000000" height="80.000000"/>
</HitCylinder>
<MoveCylinder>
<Cylinder radius="37.000000" locAngle="0.000000" locDistance="5.000000" locZ="0.000000" height="80.000000"/>
</MoveCylinder>
</Run>
<SocialAction socialMotionIdWhenAggroTargetChange="1" socialMotionIdWhenAngerEnd="0" socialMotionIdWhenAngry="3" socialMotionIdWhenCombatState="0" socialMotionIdWhenSpawn="0" rotateToTargetWhenPeaceWaitToCombatWait="true"/>
<SocialMotionList>
<SocialMotion id="1" social="30097001"/>
<SocialMotion id="2" social="30097002"/>
<SocialMotion id="3" social="30097003"/>
</SocialMotionList>
<Unarmedwait/>
<Wait>
<HitCylinder>
<Cylinder radius="37.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="75.000000"/>
</HitCylinder>
<MoveCylinder>
<Cylinder radius="37.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="75.000000"/>
</MoveCylinder>
</Wait>
</BasicActions>
<BasicActions id="3009800" name="Argon">
<AnimMotionList/>
<Death animSet=""/>
<DeathWait>
<MoveCylinder>
<Cylinder radius="0.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="0.000000"/>
</MoveCylinder>
</DeathWait>
<ReactionAdjustmentByGradeTable>
<GradeNormal basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeStrong1 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeStrong2 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeStrong3 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeWeak1 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeWeak2 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeWeak3 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
</ReactionAdjustmentByGradeTable>
<ReactionMotionList>
<ReactionMotion id="1" additionalReactionMotionId="0" reaction="3009801" zScale="false"/>
<ReactionMotion id="2" additionalReactionMotionId="0" reaction="3009802" zScale="false"/>
<ReactionMotion id="3" additionalReactionMotionId="0" reaction="3009803" zScale="false"/>
<ReactionMotion id="4" additionalReactionMotionId="0" reaction="3009804" zScale="false"/>
<ReactionMotion id="5" additionalReactionMotionId="0" reaction="3009805" zScale="true"/>
</ReactionMotionList>
<Run>
<HitCylinder>
<Cylinder radius="47.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="90.000000"/>
</HitCylinder>
<MoveCylinder>
<Cylinder radius="47.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="90.000000"/>
</MoveCylinder>
</Run>
<SocialAction socialMotionIdWhenAggroTargetChange="0" socialMotionIdWhenAngerEnd="0" socialMotionIdWhenAngry="0" socialMotionIdWhenCombatState="0" socialMotionIdWhenSpawn="0" rotateToTargetWhenPeaceWaitToCombatWait="true"/>
<SocialMotionList>
<SocialMotion id="1" social="30098001"/>
<SocialMotion id="2" social="30098002"/>
<SocialMotion id="3" social="30098003"/>
</SocialMotionList>
<Unarmedwait/>
<Wait>
<HitCylinder>
<Cylinder radius="47.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="90.000000"/>
</HitCylinder>
<MoveCylinder>
<Cylinder radius="47.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="90.000000"/>
</MoveCylinder>
</Wait>
</BasicActions>
<BasicActions id="3010100" name="PirateDeva">
<AnimMotionList/>
<Death animSet=""/>
<DeathWait>
<MoveCylinder>
<Cylinder radius="0.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="0.000000"/>
</MoveCylinder>
</DeathWait>
<ReactionAdjustmentByGradeTable>
<GradeNormal basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeStrong1 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeStrong2 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeStrong3 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeWeak1 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeWeak2 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeWeak3 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
</ReactionAdjustmentByGradeTable>
<ReactionMotionList>
<ReactionMotion id="1" additionalReactionMotionId="0" reaction="3010101" zScale="false"/>
<ReactionMotion id="2" additionalReactionMotionId="0" reaction="3010102" zScale="false"/>
<ReactionMotion id="3" additionalReactionMotionId="0" reaction="3010103" zScale="false"/>
<ReactionMotion id="4" additionalReactionMotionId="0" reaction="3010104" zScale="false"/>
<ReactionMotion id="5" additionalReactionMotionId="0" reaction="3010105" zScale="true"/>
</ReactionMotionList>
<Run>
<HitCylinder>
<Cylinder radius="20.000000" locAngle="20.000000" locDistance="10.000000" locZ="0.000000" height="55.000000"/>
</HitCylinder>
<MoveCylinder>
<Cylinder radius="20.000000" locAngle="20.000000" locDistance="10.000000" locZ="0.000000" height="55.000000"/>
</MoveCylinder>
</Run>
<SocialAction socialMotionIdWhenAggroTargetChange="1" socialMotionIdWhenAngerEnd="0" socialMotionIdWhenAngry="3" socialMotionIdWhenCombatState="0" socialMotionIdWhenSpawn="0" rotateToTargetWhenPeaceWaitToCombatWait="true"/>
<SocialMotionList>
<SocialMotion id="1" social="30101001"/>
<SocialMotion id="2" social="30101002"/>
<SocialMotion id="3" social="30101003"/>
<SocialMotion id="21" social="30101021"/>
<SocialMotion id="26" social="30101026"/>
<SocialMotion id="29" social="30101029"/>
</SocialMotionList>
<Unarmedwait/>
<Wait>
<HitCylinder>
<Cylinder radius="23.000000" locAngle="20.000000" locDistance="10.000000" locZ="0.000000" height="50.000000"/>
</HitCylinder>
<MoveCylinder>
<Cylinder radius="23.000000" locAngle="20.000000" locDistance="10.000000" locZ="0.000000" height="50.000000"/>
</MoveCylinder>
</Wait>
</BasicActions>
<BasicActions id="3010200" name="ControlledGulaWarrior">
<AnimMotionList/>
<Death animSet=""/>
<DeathWait>
<MoveCylinder>
<Cylinder radius="0.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="0.000000"/>
</MoveCylinder>
</DeathWait>
<ReactionAdjustmentByGradeTable>
<GradeNormal basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeStrong1 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeStrong2 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeStrong3 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeWeak1 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeWeak2 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeWeak3 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
</ReactionAdjustmentByGradeTable>
<ReactionMotionList>
<ReactionMotion id="1" additionalReactionMotionId="0" reaction="3010201" zScale="false"/>
<ReactionMotion id="2" additionalReactionMotionId="0" reaction="3010202" zScale="false"/>
<ReactionMotion id="3" additionalReactionMotionId="0" reaction="3010203" zScale="false"/>
<ReactionMotion id="4" additionalReactionMotionId="0" reaction="3010204" zScale="false"/>
<ReactionMotion id="5" additionalReactionMotionId="0" reaction="3010205" zScale="true"/>
</ReactionMotionList>
<Run>
<HitCylinder>
<Cylinder radius="55.000000" locAngle="0.000000" locDistance="5.000000" locZ="0.000000" height="110.000000"/>
</HitCylinder>
<MoveCylinder>
<Cylinder radius="55.000000" locAngle="0.000000" locDistance="5.000000" locZ="0.000000" height="110.000000"/>
</MoveCylinder>
</Run>
<SocialAction socialMotionIdWhenAggroTargetChange="1" socialMotionIdWhenAngerEnd="0" socialMotionIdWhenAngry="2" socialMotionIdWhenCombatState="0" socialMotionIdWhenSpawn="0" rotateToTargetWhenPeaceWaitToCombatWait="true"/>
<SocialMotionList>
<SocialMotion id="1" social="30102001"/>
<SocialMotion id="2" social="30102002"/>
<SocialMotion id="3" social="30102003"/>
<SocialMotion id="21" social="30102021"/>
<SocialMotion id="26" social="30102026"/>
<SocialMotion id="29" social="30102029"/>
</SocialMotionList>
<Unarmedwait/>
<Wait>
<HitCylinder>
<Cylinder radius="55.000000" locAngle="0.000000" locDistance="5.000000" locZ="0.000000" height="110.000000"/>
</HitCylinder>
<MoveCylinder>
<Cylinder radius="55.000000" locAngle="0.000000" locDistance="5.000000" locZ="0.000000" height="110.000000"/>
</MoveCylinder>
</Wait>
</BasicActions>
<BasicActions id="3010300" name="PirateSynuuth">
<AnimMotionList/>
<Death animSet=""/>
<DeathWait>
<MoveCylinder>
<Cylinder radius="0.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="0.000000"/>
</MoveCylinder>
</DeathWait>
<ReactionAdjustmentByGradeTable>
<GradeNormal basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeStrong1 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeStrong2 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeStrong3 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeWeak1 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeWeak2 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeWeak3 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
</ReactionAdjustmentByGradeTable>
<ReactionMotionList>
<ReactionMotion id="1" additionalReactionMotionId="0" reaction="3010301" zScale="false"/>
<ReactionMotion id="2" additionalReactionMotionId="0" reaction="3010302" zScale="false"/>
<ReactionMotion id="3" additionalReactionMotionId="0" reaction="3010302" zScale="false"/>
<ReactionMotion id="4" additionalReactionMotionId="0" reaction="3010303" zScale="false"/>
<ReactionMotion id="5" additionalReactionMotionId="0" reaction="3010305" zScale="true"/>
</ReactionMotionList>
<Run>
<HitCylinder>
<Cylinder radius="25.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="50.000000"/>
</HitCylinder>
<MoveCylinder>
<Cylinder radius="25.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="50.000000"/>
</MoveCylinder>
</Run>
<SocialAction socialMotionIdWhenAggroTargetChange="3" socialMotionIdWhenAngerEnd="0" socialMotionIdWhenAngry="3" socialMotionIdWhenCombatState="0" socialMotionIdWhenSpawn="0" rotateToTargetWhenPeaceWaitToCombatWait="true"/>
<SocialMotionList>
<SocialMotion id="1" social="30103001"/>
<SocialMotion id="2" social="30103002"/>
<SocialMotion id="3" social="30103003"/>
<SocialMotion id="21" social="30103021"/>
<SocialMotion id="25" social="30103025"/>
<SocialMotion id="26" social="30103026"/>
<SocialMotion id="29" social="30103029"/>
</SocialMotionList>
<Unarmedwait/>
<Wait>
<HitCylinder>
<Cylinder radius="25.000000" locAngle="30.000000" locDistance="-5.000000" locZ="0.000000" height="50.000000"/>
</HitCylinder>
<MoveCylinder>
<Cylinder radius="25.000000" locAngle="30.000000" locDistance="-5.000000" locZ="0.000000" height="50.000000"/>
</MoveCylinder>
</Wait>
</BasicActions>
<BasicActions id="3010400" name="witch">
<AnimMotionList/>
<Death animSet=""/>
<DeathWait>
<MoveCylinder>
<Cylinder radius="0.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="0.000000"/>
</MoveCylinder>
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<ReactionAdjustmentByGradeTable>
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<GradeStrong1 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeStrong2 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeStrong3 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeWeak1 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeWeak2 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeWeak3 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
</ReactionAdjustmentByGradeTable>
<ReactionMotionList>
<ReactionMotion id="1" additionalReactionMotionId="0" reaction="3010401" zScale="true"/>
<ReactionMotion id="2" additionalReactionMotionId="0" reaction="3010402" zScale="true"/>
<ReactionMotion id="3" additionalReactionMotionId="0" reaction="3010403" zScale="true"/>
<ReactionMotion id="4" additionalReactionMotionId="0" reaction="3010404" zScale="true"/>
<ReactionMotion id="5" additionalReactionMotionId="0" reaction="3010405" zScale="false"/>
</ReactionMotionList>
<Run>
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</HitCylinder>
<MoveCylinder>
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</MoveCylinder>
</Run>
<SocialAction socialMotionIdWhenAggroTargetChange="1" socialMotionIdWhenAngerEnd="0" socialMotionIdWhenAngry="2" socialMotionIdWhenCombatState="0" socialMotionIdWhenSpawn="0" rotateToTargetWhenPeaceWaitToCombatWait="true"/>
<SocialMotionList>
<SocialMotion id="1" social="30104001"/>
<SocialMotion id="2" social="30104002"/>
<SocialMotion id="3" social="30104003"/>
</SocialMotionList>
<Unarmedwait/>
<Wait>
<HitCylinder>
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</HitCylinder>
<MoveCylinder>
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</MoveCylinder>
</Wait>
</BasicActions>
<BasicActions id="3010500" name="UndeadSynuuthSlave">
<AnimMotionList/>
<Death animSet=""/>
<DeathWait>
<MoveCylinder>
<Cylinder radius="0.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="0.000000"/>
</MoveCylinder>
</DeathWait>
<ReactionAdjustmentByGradeTable>
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<GradeStrong1 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeStrong2 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeStrong3 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
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<GradeWeak3 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
</ReactionAdjustmentByGradeTable>
<ReactionMotionList>
<ReactionMotion id="1" additionalReactionMotionId="0" reaction="3010501" zScale="true"/>
<ReactionMotion id="2" additionalReactionMotionId="0" reaction="3010502" zScale="true"/>
<ReactionMotion id="3" additionalReactionMotionId="0" reaction="3010502" zScale="true"/>
<ReactionMotion id="4" additionalReactionMotionId="0" reaction="3010503" zScale="true"/>
<ReactionMotion id="5" additionalReactionMotionId="0" reaction="3010505" zScale="true"/>
</ReactionMotionList>
<Run>
<HitCylinder>
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</HitCylinder>
<MoveCylinder>
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</MoveCylinder>
</Run>
<SocialAction socialMotionIdWhenAggroTargetChange="1" socialMotionIdWhenAngerEnd="0" socialMotionIdWhenAngry="2" socialMotionIdWhenCombatState="0" socialMotionIdWhenSpawn="0" rotateToTargetWhenPeaceWaitToCombatWait="true"/>
<SocialMotionList>
<SocialMotion id="1" social="30105001"/>
<SocialMotion id="2" social="30105002"/>
<SocialMotion id="3" social="30105003"/>
<SocialMotion id="4" social="30105004"/>
<SocialMotion id="21" social="30105021"/>
<SocialMotion id="25" social="30105025"/>
<SocialMotion id="26" social="30105026"/>
<SocialMotion id="29" social="30105029"/>
</SocialMotionList>
<Unarmedwait/>
<Wait>
<HitCylinder>
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<MoveCylinder>
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</MoveCylinder>
</Wait>
</BasicActions>
<BasicActions id="3010600" name="UnseelieWarrior">
<AnimMotionList/>
<Death animSet=""/>
<DeathWait>
<MoveCylinder>
<Cylinder radius="0.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="0.000000"/>
</MoveCylinder>
</DeathWait>
<ReactionAdjustmentByGradeTable>
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<GradeStrong1 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeStrong2 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeStrong3 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
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<GradeWeak2 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeWeak3 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
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<ReactionMotionList>
<ReactionMotion id="1" additionalReactionMotionId="0" reaction="30106001" zScale="false"/>
<ReactionMotion id="2" additionalReactionMotionId="0" reaction="30106002" zScale="false"/>
<ReactionMotion id="3" additionalReactionMotionId="0" reaction="30106002" zScale="false"/>
<ReactionMotion id="4" additionalReactionMotionId="0" reaction="30106003" zScale="false"/>
<ReactionMotion id="5" additionalReactionMotionId="0" reaction="30106005" zScale="true"/>
</ReactionMotionList>
<Run>
<HitCylinder>
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<MoveCylinder>
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</Run>
<SocialAction socialMotionIdWhenAggroTargetChange="0" socialMotionIdWhenAngerEnd="0" socialMotionIdWhenAngry="0" socialMotionIdWhenCombatState="0" socialMotionIdWhenSpawn="0" rotateToTargetWhenPeaceWaitToCombatWait="true"/>
<SocialMotionList>
<SocialMotion id="1" social="30106001"/>
<SocialMotion id="2" social="30106002"/>
<SocialMotion id="3" social="30106003"/>
</SocialMotionList>
<Unarmedwait/>
<Wait>
<HitCylinder>
<Cylinder radius="17.000000" locAngle="0.000000" locDistance="7.000000" locZ="0.000000" height="40.000000"/>
</HitCylinder>
<MoveCylinder>
<Cylinder radius="17.000000" locAngle="0.000000" locDistance="7.000000" locZ="0.000000" height="40.000000"/>
</MoveCylinder>
</Wait>
</BasicActions>
<BasicActions id="3010700" name="ClownOfKillian">
<AnimMotionList/>
<Death animSet=""/>
<DeathWait>
<MoveCylinder>
<Cylinder radius="0.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="0.000000"/>
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</DeathWait>
<ReactionAdjustmentByGradeTable>
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<GradeStrong3 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
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<GradeWeak3 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
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<ReactionMotionList>
<ReactionMotion id="1" additionalReactionMotionId="0" reaction="3010701" zScale="false"/>
<ReactionMotion id="2" additionalReactionMotionId="0" reaction="3010702" zScale="false"/>
<ReactionMotion id="3" additionalReactionMotionId="0" reaction="3010703" zScale="false"/>
<ReactionMotion id="4" additionalReactionMotionId="0" reaction="3010704" zScale="false"/>
<ReactionMotion id="5" additionalReactionMotionId="0" reaction="3010705" zScale="true"/>
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<Run>
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<MoveCylinder>
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</Run>
<SocialAction socialMotionIdWhenAggroTargetChange="3" socialMotionIdWhenAngerEnd="0" socialMotionIdWhenAngry="3" socialMotionIdWhenCombatState="0" socialMotionIdWhenSpawn="0" rotateToTargetWhenPeaceWaitToCombatWait="true"/>
<SocialMotionList>
<SocialMotion id="1" social="30107001"/>
<SocialMotion id="2" social="30107002"/>
<SocialMotion id="3" social="30107003"/>
</SocialMotionList>
<Unarmedwait/>
<Wait>
<HitCylinder>
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<MoveCylinder>
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</MoveCylinder>
</Wait>
</BasicActions>
<BasicActions id="3010800" name="UndeadEscort">
<AnimMotionList/>
<Death animSet=""/>
<DeathWait>
<MoveCylinder>
<Cylinder radius="0.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="0.000000"/>
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</DeathWait>
<ReactionAdjustmentByGradeTable>
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<GradeStrong3 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
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<GradeWeak3 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
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<ReactionMotionList>
<ReactionMotion id="1" additionalReactionMotionId="0" reaction="3010801" zScale="false"/>
<ReactionMotion id="2" additionalReactionMotionId="0" reaction="3010802" zScale="false"/>
<ReactionMotion id="3" additionalReactionMotionId="0" reaction="3010802" zScale="false"/>
<ReactionMotion id="4" additionalReactionMotionId="0" reaction="3010803" zScale="false"/>
<ReactionMotion id="5" additionalReactionMotionId="0" reaction="3010805" zScale="false"/>
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<Run>
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<MoveCylinder>
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</Run>
<SocialAction socialMotionIdWhenAggroTargetChange="3" socialMotionIdWhenAngerEnd="0" socialMotionIdWhenAngry="3" socialMotionIdWhenCombatState="0" socialMotionIdWhenSpawn="0" rotateToTargetWhenPeaceWaitToCombatWait="true"/>
<SocialMotionList>
<SocialMotion id="1" social="30108001"/>
<SocialMotion id="2" social="30108002"/>
<SocialMotion id="3" social="30108003"/>
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<Unarmedwait/>
<Wait>
<HitCylinder>
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<MoveCylinder>
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</MoveCylinder>
</Wait>
</BasicActions>
<BasicActions id="3010900" name="PoporiBrute">
<AnimMotionList/>
<Death animSet=""/>
<DeathWait>
<MoveCylinder>
<Cylinder radius="0.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="0.000000"/>
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</DeathWait>
<ReactionAdjustmentByGradeTable>
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<GradeStrong3 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
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<GradeWeak3 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
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<ReactionMotionList>
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<ReactionMotion id="2" additionalReactionMotionId="0" reaction="3010902" zScale="false"/>
<ReactionMotion id="3" additionalReactionMotionId="0" reaction="3010903" zScale="false"/>
<ReactionMotion id="4" additionalReactionMotionId="0" reaction="3010905" zScale="false"/>
<ReactionMotion id="5" additionalReactionMotionId="0" reaction="3010905" zScale="true"/>
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<Run>
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<MoveCylinder>
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</Run>
<SocialAction socialMotionIdWhenAggroTargetChange="1" socialMotionIdWhenAngerEnd="0" socialMotionIdWhenAngry="2" socialMotionIdWhenCombatState="0" socialMotionIdWhenSpawn="0" rotateToTargetWhenPeaceWaitToCombatWait="true"/>
<SocialMotionList>
<SocialMotion id="1" social="30109001"/>
<SocialMotion id="2" social="30109002"/>
<SocialMotion id="3" social="30109003"/>
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<Unarmedwait/>
<Wait>
<HitCylinder>
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<MoveCylinder>
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</Wait>
</BasicActions>
<BasicActions id="3011000" name="DruggedShurianWarrior">
<AnimMotionList/>
<Death animSet=""/>
<DeathWait>
<MoveCylinder>
<Cylinder radius="0.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="0.000000"/>
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</DeathWait>
<ReactionAdjustmentByGradeTable>
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<GradeStrong3 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
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<GradeWeak2 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeWeak3 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
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<ReactionMotionList>
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<ReactionMotion id="2" additionalReactionMotionId="0" reaction="3011002" zScale="false"/>
<ReactionMotion id="3" additionalReactionMotionId="0" reaction="3011003" zScale="false"/>
<ReactionMotion id="4" additionalReactionMotionId="0" reaction="3011004" zScale="false"/>
<ReactionMotion id="5" additionalReactionMotionId="0" reaction="3011005" zScale="true"/>
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<Run>
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<MoveCylinder>
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</Run>
<SocialAction socialMotionIdWhenAggroTargetChange="1" socialMotionIdWhenAngerEnd="0" socialMotionIdWhenAngry="3" socialMotionIdWhenCombatState="0" socialMotionIdWhenSpawn="0" rotateToTargetWhenPeaceWaitToCombatWait="true"/>
<SocialMotionList>
<SocialMotion id="1" social="30110001"/>
<SocialMotion id="2" social="30110002"/>
<SocialMotion id="3" social="30110003"/>
<SocialMotion id="4" social="30110004"/>
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<Unarmedwait/>
<Wait>
<HitCylinder>
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<MoveCylinder>
<Cylinder radius="35.000000" locAngle="90.000000" locDistance="5.000000" locZ="0.000000" height="95.000000"/>
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</Wait>
</BasicActions>
<BasicActions id="3011100" name="DruggedShurianSummoner">
<AnimMotionList/>
<Death animSet=""/>
<DeathWait>
<MoveCylinder>
<Cylinder radius="0.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="0.000000"/>
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</DeathWait>
<ReactionAdjustmentByGradeTable>
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<GradeStrong3 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
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<GradeWeak3 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
</ReactionAdjustmentByGradeTable>
<ReactionMotionList>
<ReactionMotion id="1" additionalReactionMotionId="0" reaction="3011101" zScale="false"/>
<ReactionMotion id="2" additionalReactionMotionId="0" reaction="3011102" zScale="false"/>
<ReactionMotion id="3" additionalReactionMotionId="0" reaction="3011103" zScale="false"/>
<ReactionMotion id="4" additionalReactionMotionId="0" reaction="3011104" zScale="false"/>
<ReactionMotion id="5" additionalReactionMotionId="0" reaction="3011105" zScale="true"/>
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<Run>
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<MoveCylinder>
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</Run>
<SocialAction socialMotionIdWhenAggroTargetChange="3" socialMotionIdWhenAngerEnd="0" socialMotionIdWhenAngry="3" socialMotionIdWhenCombatState="0" socialMotionIdWhenSpawn="0" rotateToTargetWhenPeaceWaitToCombatWait="true"/>
<SocialMotionList>
<SocialMotion id="1" social="30111001"/>
<SocialMotion id="2" social="30111002"/>
<SocialMotion id="3" social="30111003"/>
</SocialMotionList>
<Unarmedwait/>
<Wait>
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<MoveCylinder>
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</MoveCylinder>
</Wait>
</BasicActions>
<BasicActions id="3011200" name="SummonedHellhound">
<AnimMotionList/>
<Death animSet=""/>
<DeathWait>
<MoveCylinder>
<Cylinder radius="0.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="0.000000"/>
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</DeathWait>
<ReactionAdjustmentByGradeTable>
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<GradeWeak3 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
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<ReactionMotionList>
<ReactionMotion id="1" additionalReactionMotionId="0" reaction="3011201" zScale="false"/>
<ReactionMotion id="2" additionalReactionMotionId="0" reaction="3011202" zScale="false"/>
<ReactionMotion id="3" additionalReactionMotionId="0" reaction="3011202" zScale="false"/>
<ReactionMotion id="4" additionalReactionMotionId="0" reaction="3011203" zScale="false"/>
<ReactionMotion id="5" additionalReactionMotionId="0" reaction="3011205" zScale="true"/>
</ReactionMotionList>
<Run>
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<MoveCylinder>
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</Run>
<SocialAction socialMotionIdWhenAggroTargetChange="3" socialMotionIdWhenAngerEnd="0" socialMotionIdWhenAngry="3" socialMotionIdWhenCombatState="0" socialMotionIdWhenSpawn="4" rotateToTargetWhenPeaceWaitToCombatWait="true"/>
<SocialMotionList>
<SocialMotion id="1" social="30112001"/>
<SocialMotion id="2" social="30112002"/>
<SocialMotion id="3" social="30112003"/>
<SocialMotion id="4" social="30112004"/>
</SocialMotionList>
<Unarmedwait/>
<Wait>
<HitCylinder>
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<MoveCylinder>
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</MoveCylinder>
</Wait>
</BasicActions>
<BasicActions id="3011300" name="DrownedSailor">
<AnimMotionList/>
<Death animSet=""/>
<DeathWait>
<MoveCylinder>
<Cylinder radius="0.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="0.000000"/>
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<ReactionAdjustmentByGradeTable>
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<GradeStrong1 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
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<ReactionMotionList>
<ReactionMotion id="1" additionalReactionMotionId="0" reaction="3011301" zScale="true"/>
<ReactionMotion id="2" additionalReactionMotionId="0" reaction="3011302" zScale="true"/>
<ReactionMotion id="3" additionalReactionMotionId="0" reaction="3011303" zScale="true"/>
<ReactionMotion id="4" additionalReactionMotionId="0" reaction="3011304" zScale="true"/>
<ReactionMotion id="5" additionalReactionMotionId="0" reaction="3011305" zScale="true"/>
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<Run>
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<MoveCylinder>
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</Run>
<SocialAction socialMotionIdWhenAggroTargetChange="1" socialMotionIdWhenAngerEnd="0" socialMotionIdWhenAngry="2" socialMotionIdWhenCombatState="0" socialMotionIdWhenSpawn="0" rotateToTargetWhenPeaceWaitToCombatWait="true"/>
<SocialMotionList>
<SocialMotion id="1" social="30113001"/>
<SocialMotion id="2" social="30113002"/>
<SocialMotion id="3" social="30113003"/>
</SocialMotionList>
<Unarmedwait/>
<Wait>
<HitCylinder>
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<MoveCylinder>
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</MoveCylinder>
</Wait>
</BasicActions>
<BasicActions id="3011400" name="UndeadCommander">
<AnimMotionList/>
<Death animSet=""/>
<DeathWait>
<MoveCylinder>
<Cylinder radius="0.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="0.000000"/>
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</DeathWait>
<ReactionAdjustmentByGradeTable>
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<ReactionMotion id="2" additionalReactionMotionId="0" reaction="3011402" zScale="false"/>
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<ReactionMotion id="4" additionalReactionMotionId="0" reaction="3011404" zScale="false"/>
<ReactionMotion id="5" additionalReactionMotionId="0" reaction="3011405" zScale="true"/>
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<Run>
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<MoveCylinder>
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<SocialAction socialMotionIdWhenAggroTargetChange="1" socialMotionIdWhenAngerEnd="0" socialMotionIdWhenAngry="2" socialMotionIdWhenCombatState="0" socialMotionIdWhenSpawn="0" rotateToTargetWhenPeaceWaitToCombatWait="true"/>
<SocialMotionList>
<SocialMotion id="1" social="30114001"/>
<SocialMotion id="2" social="30114002"/>
<SocialMotion id="3" social="30114003"/>
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<Unarmedwait/>
<Wait>
<HitCylinder>
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<MoveCylinder>
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</Wait>
</BasicActions>
<BasicActions id="3011500" name="SyreneOfWind">
<AnimMotionList/>
<Death animSet=""/>
<DeathWait>
<MoveCylinder>
<Cylinder radius="0.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="0.000000"/>
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</DeathWait>
<ReactionAdjustmentByGradeTable>
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<GradeWeak3 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
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<ReactionMotionList>
<ReactionMotion id="1" additionalReactionMotionId="0" reaction="3011501" zScale="true"/>
<ReactionMotion id="2" additionalReactionMotionId="0" reaction="3011502" zScale="true"/>
<ReactionMotion id="3" additionalReactionMotionId="0" reaction="3011503" zScale="true"/>
<ReactionMotion id="4" additionalReactionMotionId="0" reaction="3011504" zScale="true"/>
<ReactionMotion id="5" additionalReactionMotionId="0" reaction="3011505" zScale="true"/>
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<Run>
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<MoveCylinder>
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</Run>
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<SocialMotionList>
<SocialMotion id="1" social="30115001"/>
<SocialMotion id="2" social="30115002"/>
<SocialMotion id="3" social="30115003"/>
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<Unarmedwait/>
<Wait>
<HitCylinder>
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<MoveCylinder>
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</Wait>
</BasicActions>
<BasicActions id="3011600" name="SikandariBlindGuardian">
<AnimMotionList/>
<Death animSet=""/>
<DeathWait>
<MoveCylinder>
<Cylinder radius="0.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="0.000000"/>
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<ReactionAdjustmentByGradeTable>
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<GradeWeak3 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
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<ReactionMotion id="2" additionalReactionMotionId="0" reaction="3011602" zScale="true"/>
<ReactionMotion id="3" additionalReactionMotionId="0" reaction="3011603" zScale="true"/>
<ReactionMotion id="4" additionalReactionMotionId="0" reaction="3011604" zScale="true"/>
<ReactionMotion id="5" additionalReactionMotionId="0" reaction="3011605" zScale="true"/>
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<Run>
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<MoveCylinder>
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<SocialMotionList>
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<SocialMotion id="2" social="30116002"/>
<SocialMotion id="3" social="30116003"/>
<SocialMotion id="4" social="30116004"/>
<SocialMotion id="5" social="30116005"/>
<SocialMotion id="6" social="30116006"/>
<SocialMotion id="21" social="30116021"/>
<SocialMotion id="26" social="30116026"/>
<SocialMotion id="29" social="30116029"/>
<SocialMotion id="30" social="30116030"/>
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<Unarmedwait>
<HitCylinder>
<Cylinder radius="35" locAngle="0" locDistance="5" locZ="0" height="50"/>
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<MoveCylinder>
<Cylinder radius="35" locAngle="0" locDistance="5" locZ="0" height="50"/>
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<Wait>
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<MoveCylinder>
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</Wait>
</BasicActions>
<BasicActions id="3011700" name="TorturedSouls">
<AnimMotionList/>
<Death animSet=""/>
<DeathWait>
<MoveCylinder>
<Cylinder radius="0.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="0.000000"/>
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<GradeWeak3 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
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<ReactionMotion id="2" additionalReactionMotionId="0" reaction="3011702" zScale="true"/>
<ReactionMotion id="5" additionalReactionMotionId="0" reaction="3011705" zScale="true"/>
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<Run>
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<MoveCylinder>
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<SocialMotionList>
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<SocialMotion id="2" social="30117002"/>
<SocialMotion id="3" social="30117003"/>
<SocialMotion id="4" social="30117004"/>
<SocialMotion id="5" social="30117005"/>
<SocialMotion id="6" social="30117006"/>
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<Unarmedwait/>
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<HitCylinder>
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<MoveCylinder>
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</Wait>
</BasicActions>
<BasicActions id="3011800" name="NympiWarrior">
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<Death animSet=""/>
<DeathWait>
<MoveCylinder>
<Cylinder radius="0.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="0.000000"/>
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<ReactionMotionList>
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<ReactionMotion id="2" additionalReactionMotionId="0" reaction="3011802" zScale="true"/>
<ReactionMotion id="5" additionalReactionMotionId="0" reaction="3011805" zScale="true"/>
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<Run>
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<MoveCylinder>
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</Run>
<SocialAction socialMotionIdWhenAggroTargetChange="1" socialMotionIdWhenAngerEnd="0" socialMotionIdWhenAngry="2" socialMotionIdWhenCombatState="0" socialMotionIdWhenSpawn="0" rotateToTargetWhenPeaceWaitToCombatWait="true"/>
<SocialMotionList>
<SocialMotion id="1" social="30118001"/>
<SocialMotion id="2" social="30118002"/>
<SocialMotion id="3" social="30118003"/>
<SocialMotion id="4" social="30118004"/>
<SocialMotion id="21" social="30118021"/>
<SocialMotion id="26" social="30118026"/>
<SocialMotion id="29" social="30118029"/>
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<Unarmedwait/>
<Wait>
<HitCylinder>
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<MoveCylinder>
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</Wait>
</BasicActions>
<BasicActions id="3011900" name="DumperkanFignther">
<AnimMotionList/>
<Death animSet=""/>
<DeathWait>
<HitCylinder/>
<MoveCylinder>
<Cylinder radius="0.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="0.000000"/>
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</DeathWait>
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<ReactionMotionList>
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<ReactionMotion id="2" additionalReactionMotionId="0" reaction="3011902" zScale="true"/>
<ReactionMotion id="3" additionalReactionMotionId="0" reaction="3011902" zScale="true"/>
<ReactionMotion id="4" additionalReactionMotionId="0" reaction="3011903" zScale="true"/>
<ReactionMotion id="5" additionalReactionMotionId="0" reaction="3011905" zScale="false"/>
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<Run>
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<SocialMotion id="1" social="30119001"/>
<SocialMotion id="2" social="30119002"/>
<SocialMotion id="3" social="30119003"/>
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<Unarmedwait/>
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<BasicActions id="3012000" name="SalvaGangAmbusher">
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<Death animSet=""/>
<DeathWait>
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<ReactionMotion id="5" additionalReactionMotionId="0" reaction="3012005" zScale="false"/>
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<SocialMotionList>
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<SocialMotion id="2" social="30120002"/>
<SocialMotion id="3" social="30120003"/>
<SocialMotion id="21" social="30120021"/>
<SocialMotion id="25" social="30120025"/>
<SocialMotion id="26" social="30120026"/>
<SocialMotion id="29" social="30120029"/>
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<Unarmedwait/>
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</BasicActions>
<BasicActions id="3012100" name="TownMilitiaOfficier">
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<Death animSet=""/>
<DeathWait>
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<SocialMotion id="2" social="30121002"/>
<SocialMotion id="3" social="30121003"/>
<SocialMotion id="21" social="30121021"/>
<SocialMotion id="26" social="30121026"/>
<SocialMotion id="29" social="30121029"/>
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<Unarmedwait/>
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</BasicActions>
<BasicActions id="3012200" name="TownMilitia">
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<Death animSet=""/>
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<Unarmedwait/>
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<Unarmedwait/>
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<Unarmedwait/>
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</BasicActions>
<BasicActions id="3012600" name="BronzeGolemGuardian">
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<GradeWeak3 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
</ReactionAdjustmentByGradeTable>
<ReactionMotionList>
<ReactionMotion id="1" additionalReactionMotionId="0" reaction="3012601" zScale="false"/>
<ReactionMotion id="2" additionalReactionMotionId="0" reaction="3012602" zScale="false"/>
<ReactionMotion id="3" additionalReactionMotionId="0" reaction="3012603" zScale="false"/>
<ReactionMotion id="4" additionalReactionMotionId="0" reaction="3012605" zScale="false"/>
<ReactionMotion id="5" additionalReactionMotionId="0" reaction="3012605" zScale="true"/>
</ReactionMotionList>
<Run>
<HitCylinder>
<Cylinder radius="17.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="40.000000"/>
</HitCylinder>
<MoveCylinder>
<Cylinder radius="17.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="40.000000"/>
</MoveCylinder>
</Run>
<SocialAction socialMotionIdWhenAggroTargetChange="3" socialMotionIdWhenAngerEnd="0" socialMotionIdWhenAngry="1" socialMotionIdWhenCombatState="0" socialMotionIdWhenSpawn="0" rotateToTargetWhenPeaceWaitToCombatWait="true"/>
<SocialMotionList>
<SocialMotion id="1" social="30126001"/>
<SocialMotion id="2" social="30126002"/>
<SocialMotion id="3" social="30126003"/>
</SocialMotionList>
<Unarmedwait/>
<Wait>
<HitCylinder>
<Cylinder radius="17.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="40.000000"/>
</HitCylinder>
<MoveCylinder>
<Cylinder radius="17.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="40.000000"/>
</MoveCylinder>
</Wait>
</BasicActions>
<BasicActions id="3012700" name="ShadowMonster">
<AnimMotionList/>
<Death animSet=""/>
<DeathWait>
<MoveCylinder>
<Cylinder radius="0.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="0.000000"/>
</MoveCylinder>
</DeathWait>
<ReactionAdjustmentByGradeTable>
<GradeNormal basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeStrong1 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeStrong2 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeStrong3 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeWeak1 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeWeak2 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeWeak3 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
</ReactionAdjustmentByGradeTable>
<ReactionMotionList>
<ReactionMotion id="1" additionalReactionMotionId="0" reaction="3012701" zScale="true"/>
<ReactionMotion id="2" additionalReactionMotionId="0" reaction="3012702" zScale="true"/>
<ReactionMotion id="3" additionalReactionMotionId="0" reaction="3012703" zScale="true"/>
<ReactionMotion id="4" additionalReactionMotionId="0" reaction="3012704" zScale="true"/>
<ReactionMotion id="5" additionalReactionMotionId="0" reaction="3012705" zScale="true"/>
</ReactionMotionList>
<Run>
<HitCylinder>
<Cylinder radius="40.000000" locAngle="0.000000" locDistance="10.000000" locZ="0.000000" height="73.000000"/>
</HitCylinder>
<MoveCylinder>
<Cylinder radius="40.000000" locAngle="0.000000" locDistance="10.000000" locZ="0.000000" height="73.000000"/>
</MoveCylinder>
</Run>
<SocialAction socialMotionIdWhenAggroTargetChange="1" socialMotionIdWhenAngerEnd="0" socialMotionIdWhenAngry="2" socialMotionIdWhenCombatState="0" socialMotionIdWhenSpawn="0" rotateToTargetWhenPeaceWaitToCombatWait="true"/>
<SocialMotionList>
<SocialMotion id="1" social="30127001"/>
<SocialMotion id="2" social="30127002"/>
<SocialMotion id="3" social="30127003"/>
<SocialMotion id="4" social="30127004"/>
<SocialMotion id="5" social="30127005"/>
</SocialMotionList>
<Unarmedwait/>
<Wait>
<HitCylinder>
<Cylinder radius="40.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="73.000000"/>
</HitCylinder>
<MoveCylinder>
<Cylinder radius="40.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="73.000000"/>
</MoveCylinder>
</Wait>
</BasicActions>
<BasicActions id="3012800" name="Pygmytula">
<AnimMotionList/>
<Death animSet=""/>
<DeathWait>
<MoveCylinder>
<Cylinder radius="0.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="0.000000"/>
</MoveCylinder>
</DeathWait>
<ReactionAdjustmentByGradeTable>
<GradeNormal basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeStrong1 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeStrong2 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeStrong3 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeWeak1 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeWeak2 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeWeak3 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
</ReactionAdjustmentByGradeTable>
<ReactionMotionList>
<ReactionMotion id="1" additionalReactionMotionId="0" reaction="3012801" zScale="true"/>
<ReactionMotion id="2" additionalReactionMotionId="0" reaction="3012802" zScale="true"/>
<ReactionMotion id="3" additionalReactionMotionId="0" reaction="3012803" zScale="true"/>
<ReactionMotion id="4" additionalReactionMotionId="0" reaction="3012804" zScale="true"/>
<ReactionMotion id="5" additionalReactionMotionId="0" reaction="3012805" zScale="true"/>
</ReactionMotionList>
<Run>
<HitCylinder>
<Cylinder radius="22.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="45.000000"/>
<Cylinder radius="12.000000" locAngle="0.000000" locDistance="30.000000" locZ="0.000000" height="25.000000"/>
</HitCylinder>
<MoveCylinder>
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<Cylinder radius="12.000000" locAngle="0.000000" locDistance="30.000000" locZ="0.000000" height="25.000000"/>
</MoveCylinder>
</Run>
<SocialAction socialMotionIdWhenAggroTargetChange="1" socialMotionIdWhenAngerEnd="0" socialMotionIdWhenAngry="2" socialMotionIdWhenCombatState="0" socialMotionIdWhenSpawn="0" rotateToTargetWhenPeaceWaitToCombatWait="true"/>
<SocialMotionList>
<SocialMotion id="1" social="30128001"/>
<SocialMotion id="2" social="30128002"/>
<SocialMotion id="3" social="30128003"/>
</SocialMotionList>
<Unarmedwait/>
<Wait>
<HitCylinder>
<Cylinder radius="20.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="45.000000"/>
<Cylinder radius="10.000000" locAngle="0.000000" locDistance="27.000000" locZ="0.000000" height="25.000000"/>
</HitCylinder>
<MoveCylinder>
<Cylinder radius="20.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="45.000000"/>
<Cylinder radius="10.000000" locAngle="0.000000" locDistance="27.000000" locZ="0.000000" height="25.000000"/>
</MoveCylinder>
</Wait>
</BasicActions>
<BasicActions id="3012900" name="PygmytulaMiss">
<AnimMotionList/>
<Death animSet=""/>
<DeathWait>
<MoveCylinder>
<Cylinder radius="0.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="0.000000"/>
</MoveCylinder>
</DeathWait>
<ReactionAdjustmentByGradeTable>
<GradeNormal basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeStrong1 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeStrong2 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeStrong3 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeWeak1 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeWeak2 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeWeak3 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
</ReactionAdjustmentByGradeTable>
<ReactionMotionList>
<ReactionMotion id="1" additionalReactionMotionId="0" reaction="3012901" zScale="true"/>
<ReactionMotion id="2" additionalReactionMotionId="0" reaction="3012902" zScale="true"/>
<ReactionMotion id="3" additionalReactionMotionId="0" reaction="3012903" zScale="true"/>
<ReactionMotion id="4" additionalReactionMotionId="0" reaction="3012904" zScale="true"/>
<ReactionMotion id="5" additionalReactionMotionId="0" reaction="3012905" zScale="true"/>
</ReactionMotionList>
<Run>
<HitCylinder>
<Cylinder radius="23.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="50.000000"/>
</HitCylinder>
<MoveCylinder>
<Cylinder radius="23.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="50.000000"/>
</MoveCylinder>
</Run>
<SocialAction socialMotionIdWhenAggroTargetChange="1" socialMotionIdWhenAngerEnd="0" socialMotionIdWhenAngry="2" socialMotionIdWhenCombatState="0" socialMotionIdWhenSpawn="0" rotateToTargetWhenPeaceWaitToCombatWait="true"/>
<SocialMotionList>
<SocialMotion id="1" social="30129001"/>
<SocialMotion id="2" social="30129002"/>
<SocialMotion id="3" social="30129003"/>
</SocialMotionList>
<Unarmedwait/>
<Wait>
<HitCylinder>
<Cylinder radius="23.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="50.000000"/>
</HitCylinder>
<MoveCylinder>
<Cylinder radius="23.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="50.000000"/>
</MoveCylinder>
</Wait>
</BasicActions>
<BasicActions id="3013000" name="WendigoShaman">
<AnimMotionList/>
<Death animSet=""/>
<DeathWait>
<MoveCylinder>
<Cylinder radius="0.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="0.000000"/>
</MoveCylinder>
</DeathWait>
<ReactionAdjustmentByGradeTable>
<GradeNormal basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeStrong1 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeStrong2 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeStrong3 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeWeak1 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeWeak2 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeWeak3 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
</ReactionAdjustmentByGradeTable>
<ReactionMotionList>
<ReactionMotion id="1" additionalReactionMotionId="0" reaction="3013001" zScale="false"/>
<ReactionMotion id="2" additionalReactionMotionId="0" reaction="3013002" zScale="false"/>
<ReactionMotion id="3" additionalReactionMotionId="0" reaction="3013003" zScale="false"/>
<ReactionMotion id="4" additionalReactionMotionId="0" reaction="3013004" zScale="false"/>
<ReactionMotion id="5" additionalReactionMotionId="0" reaction="3013005" zScale="true"/>
</ReactionMotionList>
<Run>
<HitCylinder>
<Cylinder radius="58.000000" locAngle="0.000000" locDistance="15.000000" locZ="0.000000" height="150.000000"/>
</HitCylinder>
<MoveCylinder>
<Cylinder radius="58.000000" locAngle="0.000000" locDistance="15.000000" locZ="0.000000" height="150.000000"/>
</MoveCylinder>
</Run>
<SocialAction socialMotionIdWhenAggroTargetChange="1" socialMotionIdWhenAngerEnd="0" socialMotionIdWhenAngry="3" socialMotionIdWhenCombatState="0" socialMotionIdWhenSpawn="0" rotateToTargetWhenPeaceWaitToCombatWait="true"/>
<SocialMotionList>
<SocialMotion id="1" social="30130001"/>
<SocialMotion id="2" social="30130002"/>
<SocialMotion id="3" social="30130003"/>
</SocialMotionList>
<Unarmedwait/>
<Wait>
<HitCylinder>
<Cylinder radius="58.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="150.000000"/>
</HitCylinder>
<MoveCylinder>
<Cylinder radius="58.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="150.000000"/>
</MoveCylinder>
</Wait>
</BasicActions>
<BasicActions id="3013100" name="WendigoWarrior">
<AnimMotionList/>
<Death animSet=""/>
<DeathWait>
<MoveCylinder>
<Cylinder radius="0.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="0.000000"/>
</MoveCylinder>
</DeathWait>
<ReactionAdjustmentByGradeTable>
<GradeNormal basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeStrong1 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeStrong2 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeStrong3 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeWeak1 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeWeak2 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeWeak3 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
</ReactionAdjustmentByGradeTable>
<ReactionMotionList>
<ReactionMotion id="1" additionalReactionMotionId="0" reaction="3013101" zScale="false"/>
<ReactionMotion id="2" additionalReactionMotionId="0" reaction="3013102" zScale="false"/>
<ReactionMotion id="3" additionalReactionMotionId="0" reaction="3013103" zScale="false"/>
<ReactionMotion id="4" additionalReactionMotionId="0" reaction="3013104" zScale="false"/>
<ReactionMotion id="5" additionalReactionMotionId="0" reaction="3013105" zScale="true"/>
</ReactionMotionList>
<Run>
<HitCylinder>
<Cylinder radius="62.000000" locAngle="0.000000" locDistance="20.000000" locZ="0.000000" height="130.000000"/>
</HitCylinder>
<MoveCylinder>
<Cylinder radius="62.000000" locAngle="0.000000" locDistance="20.000000" locZ="0.000000" height="130.000000"/>
</MoveCylinder>
</Run>
<SocialAction socialMotionIdWhenAggroTargetChange="1" socialMotionIdWhenAngerEnd="0" socialMotionIdWhenAngry="0" socialMotionIdWhenCombatState="0" socialMotionIdWhenSpawn="0" rotateToTargetWhenPeaceWaitToCombatWait="true"/>
<SocialMotionList>
<SocialMotion id="1" social="30131001"/>
<SocialMotion id="2" social="30131002"/>
<SocialMotion id="3" social="30131003"/>
</SocialMotionList>
<Unarmedwait/>
<Wait>
<HitCylinder>
<Cylinder radius="60.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="130.000000"/>
</HitCylinder>
<MoveCylinder>
<Cylinder radius="60.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="130.000000"/>
</MoveCylinder>
</Wait>
</BasicActions>
<BasicActions id="3013200" name="YuantiWarrior">
<AnimMotionList/>
<Death animSet=""/>
<DeathWait>
<MoveCylinder>
<Cylinder radius="0.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="0.000000"/>
</MoveCylinder>
</DeathWait>
<ReactionAdjustmentByGradeTable>
<GradeNormal basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeStrong1 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeStrong2 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeStrong3 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeWeak1 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeWeak2 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeWeak3 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
</ReactionAdjustmentByGradeTable>
<ReactionMotionList>
<ReactionMotion id="1" additionalReactionMotionId="0" reaction="3013201" zScale="false"/>
<ReactionMotion id="2" additionalReactionMotionId="0" reaction="3013202" zScale="false"/>
<ReactionMotion id="3" additionalReactionMotionId="0" reaction="3013203" zScale="false"/>
<ReactionMotion id="4" additionalReactionMotionId="0" reaction="3013205" zScale="false"/>
<ReactionMotion id="5" additionalReactionMotionId="0" reaction="3013205" zScale="true"/>
</ReactionMotionList>
<Run>
<HitCylinder>
<Cylinder radius="23.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="45.000000"/>
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<MoveCylinder>
<Cylinder radius="23.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="45.000000"/>
</MoveCylinder>
</Run>
<SocialAction socialMotionIdWhenAggroTargetChange="3" socialMotionIdWhenAngerEnd="0" socialMotionIdWhenAngry="1" socialMotionIdWhenCombatState="0" socialMotionIdWhenSpawn="0" rotateToTargetWhenPeaceWaitToCombatWait="true"/>
<SocialMotionList>
<SocialMotion id="1" social="30132001"/>
<SocialMotion id="2" social="30132002"/>
<SocialMotion id="3" social="30132003"/>
<SocialMotion id="21" social="30132021"/>
<SocialMotion id="29" social="30132029"/>
</SocialMotionList>
<Unarmedwait/>
<Wait>
<HitCylinder>
<Cylinder radius="23.000000" locAngle="0.000000" locDistance="5.000000" locZ="0.000000" height="45.000000"/>
</HitCylinder>
<MoveCylinder>
<Cylinder radius="23.000000" locAngle="0.000000" locDistance="5.000000" locZ="0.000000" height="45.000000"/>
</MoveCylinder>
</Wait>
</BasicActions>
<BasicActions id="3013300" name="아르곤샤말란사제">
<AnimMotionList/>
<Death animSet=""/>
<DeathWait>
<MoveCylinder>
<Cylinder radius="0.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="0.000000"/>
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</DeathWait>
<ReactionAdjustmentByGradeTable>
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<GradeStrong1 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeStrong2 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeStrong3 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeWeak1 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeWeak2 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeWeak3 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
</ReactionAdjustmentByGradeTable>
<ReactionMotionList>
<ReactionMotion id="1" additionalReactionMotionId="0" reaction="3013301" zScale="false"/>
<ReactionMotion id="2" additionalReactionMotionId="0" reaction="3013302" zScale="false"/>
<ReactionMotion id="3" additionalReactionMotionId="0" reaction="3013303" zScale="false"/>
<ReactionMotion id="4" additionalReactionMotionId="0" reaction="3013304" zScale="false"/>
<ReactionMotion id="5" additionalReactionMotionId="0" reaction="3013305" zScale="true"/>
</ReactionMotionList>
<Run>
<HitCylinder>
<Cylinder radius="40.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="80.000000"/>
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<MoveCylinder>
<Cylinder radius="40.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="80.000000"/>
</MoveCylinder>
</Run>
<SocialAction socialMotionIdWhenAggroTargetChange="2" socialMotionIdWhenAngerEnd="0" socialMotionIdWhenAngry="1" socialMotionIdWhenCombatState="0" socialMotionIdWhenSpawn="0" rotateToTargetWhenPeaceWaitToCombatWait="true"/>
<SocialMotionList>
<SocialMotion id="1" social="30133001"/>
<SocialMotion id="2" social="30133002"/>
<SocialMotion id="3" social="30133003"/>
</SocialMotionList>
<Unarmedwait/>
<Wait>
<HitCylinder>
<Cylinder radius="40.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="80.000000"/>
</HitCylinder>
<MoveCylinder>
<Cylinder radius="40.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="80.000000"/>
</MoveCylinder>
</Wait>
</BasicActions>
<BasicActions id="3013500" name="Volcan">
<AnimMotionList/>
<Death animSet=""/>
<DeathWait>
<MoveCylinder>
<Cylinder radius="0.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="0.000000"/>
</MoveCylinder>
</DeathWait>
<ReactionAdjustmentByGradeTable>
<GradeNormal basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeStrong1 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeStrong2 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeStrong3 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeWeak1 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeWeak2 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeWeak3 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
</ReactionAdjustmentByGradeTable>
<ReactionMotionList>
<ReactionMotion id="1" additionalReactionMotionId="0" reaction="3013501" zScale="false"/>
<ReactionMotion id="2" additionalReactionMotionId="0" reaction="3013502" zScale="false"/>
<ReactionMotion id="3" additionalReactionMotionId="0" reaction="3013503" zScale="false"/>
<ReactionMotion id="4" additionalReactionMotionId="0" reaction="3013504" zScale="false"/>
<ReactionMotion id="5" additionalReactionMotionId="0" reaction="3013505" zScale="true"/>
</ReactionMotionList>
<Run>
<HitCylinder>
<Cylinder radius="30.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="83.333328"/>
</HitCylinder>
<MoveCylinder>
<Cylinder radius="28.333332" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="83.333328"/>
</MoveCylinder>
</Run>
<SocialAction socialMotionIdWhenAggroTargetChange="1" socialMotionIdWhenAngerEnd="0" socialMotionIdWhenAngry="2" socialMotionIdWhenCombatState="0" socialMotionIdWhenSpawn="0" rotateToTargetWhenPeaceWaitToCombatWait="true"/>
<SocialMotionList>
<SocialMotion id="1" social="30135001"/>
<SocialMotion id="2" social="30135002"/>
<SocialMotion id="3" social="30135003"/>
<SocialMotion id="4" social="30135004"/>
</SocialMotionList>
<Unarmedwait/>
<Wait>
<HitCylinder>
<Cylinder radius="30.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="83.333328"/>
</HitCylinder>
<MoveCylinder>
<Cylinder radius="28.333332" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="83.333328"/>
</MoveCylinder>
</Wait>
</BasicActions>
<BasicActions id="3013600" name="Lance_Darker">
<AnimMotionList/>
<Death animSet=""/>
<DeathWait>
<MoveCylinder>
<Cylinder radius="0.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="0.000000"/>
</MoveCylinder>
</DeathWait>
<ReactionAdjustmentByGradeTable>
<GradeNormal basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeStrong1 basicDistanceRate="0.000000" basicHeightRate="0.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeStrong2 basicDistanceRate="0.000000" basicHeightRate="0.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeStrong3 basicDistanceRate="0.000000" basicHeightRate="0.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeWeak1 basicDistanceRate="0.000000" basicHeightRate="0.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeWeak2 basicDistanceRate="0.000000" basicHeightRate="0.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeWeak3 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
</ReactionAdjustmentByGradeTable>
<ReactionMotionList>
<ReactionMotion id="1" additionalReactionMotionId="0" reaction="3013601" zScale="false"/>
<ReactionMotion id="2" additionalReactionMotionId="0" reaction="3013602" zScale="false"/>
<ReactionMotion id="3" additionalReactionMotionId="0" reaction="3013603" zScale="false"/>
<ReactionMotion id="4" additionalReactionMotionId="0" reaction="3013604" zScale="false"/>
<ReactionMotion id="5" additionalReactionMotionId="0" reaction="3013605" zScale="true"/>
</ReactionMotionList>
<Run>
<HitCylinder>
<Cylinder radius="23.000000" locAngle="0.000000" locDistance="5.000000" locZ="0.000000" height="45.000000"/>
</HitCylinder>
<MoveCylinder>
<Cylinder radius="23.000000" locAngle="0.000000" locDistance="5.000000" locZ="0.000000" height="45.000000"/>
</MoveCylinder>
</Run>
<SocialAction socialMotionIdWhenAggroTargetChange="0" socialMotionIdWhenAngerEnd="0" socialMotionIdWhenAngry="0" socialMotionIdWhenCombatState="0" socialMotionIdWhenSpawn="0" rotateToTargetWhenPeaceWaitToCombatWait="true"/>
<SocialMotionList>
<SocialMotion id="1" social="30136001"/>
<SocialMotion id="2" social="30136002"/>
<SocialMotion id="3" social="30136003"/>
<SocialMotion id="21" social="30136021"/>
<SocialMotion id="25" social="30136025"/>
<SocialMotion id="26" social="30136026"/>
<SocialMotion id="29" social="30136029"/>
<SocialMotion id="30" social="30136030"/>
</SocialMotionList>
<Unarmedwait/>
<Wait>
<HitCylinder>
<Cylinder radius="23.000000" locAngle="0.000000" locDistance="5.000000" locZ="0.000000" height="45.000000"/>
</HitCylinder>
<MoveCylinder>
<Cylinder radius="23.000000" locAngle="0.000000" locDistance="5.000000" locZ="0.000000" height="45.000000"/>
</MoveCylinder>
</Wait>
</BasicActions>
<BasicActions id="3013700" name="Archer_Darker">
<AnimMotionList/>
<Death animSet=""/>
<DeathWait>
<MoveCylinder>
<Cylinder radius="0.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="0.000000"/>
</MoveCylinder>
</DeathWait>
<ReactionAdjustmentByGradeTable>
<GradeNormal basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeStrong1 basicDistanceRate="0.000000" basicHeightRate="0.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeStrong2 basicDistanceRate="0.000000" basicHeightRate="0.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeStrong3 basicDistanceRate="0.000000" basicHeightRate="0.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeWeak1 basicDistanceRate="0.000000" basicHeightRate="0.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeWeak2 basicDistanceRate="0.000000" basicHeightRate="0.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeWeak3 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
</ReactionAdjustmentByGradeTable>
<ReactionMotionList>
<ReactionMotion id="1" additionalReactionMotionId="0" reaction="3013701" zScale="false"/>
<ReactionMotion id="2" additionalReactionMotionId="0" reaction="3013702" zScale="false"/>
<ReactionMotion id="3" additionalReactionMotionId="0" reaction="3013703" zScale="false"/>
<ReactionMotion id="4" additionalReactionMotionId="0" reaction="3013704" zScale="false"/>
<ReactionMotion id="5" additionalReactionMotionId="0" reaction="3013705" zScale="true"/>
</ReactionMotionList>
<Run>
<HitCylinder>
<Cylinder radius="20.000000" locAngle="0.000000" locDistance="5.000000" locZ="0.000000" height="45.000000"/>
</HitCylinder>
<MoveCylinder>
<Cylinder radius="20.000000" locAngle="0.000000" locDistance="5.000000" locZ="0.000000" height="45.000000"/>
</MoveCylinder>
</Run>
<SocialAction socialMotionIdWhenAggroTargetChange="0" socialMotionIdWhenAngerEnd="0" socialMotionIdWhenAngry="0" socialMotionIdWhenCombatState="0" socialMotionIdWhenSpawn="0" rotateToTargetWhenPeaceWaitToCombatWait="true"/>
<SocialMotionList>
<SocialMotion id="1" social="30137001"/>
<SocialMotion id="2" social="30137002"/>
<SocialMotion id="3" social="30137003"/>
<SocialMotion id="21" social="30137021"/>
<SocialMotion id="25" social="30137025"/>
<SocialMotion id="26" social="30137026"/>
<SocialMotion id="29" social="30137029"/>
</SocialMotionList>
<Unarmedwait/>
<Wait>
<HitCylinder>
<Cylinder radius="20.000000" locAngle="140.000000" locDistance="8.000000" locZ="0.000000" height="45.000000"/>
</HitCylinder>
<MoveCylinder>
<Cylinder radius="20.000000" locAngle="140.000000" locDistance="8.000000" locZ="0.000000" height="45.000000"/>
</MoveCylinder>
</Wait>
</BasicActions>
<BasicActions id="3013800" name="Slayer_Darker">
<AnimMotionList/>
<Death animSet=""/>
<DeathWait>
<MoveCylinder>
<Cylinder radius="0.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="0.000000"/>
</MoveCylinder>
</DeathWait>
<ReactionAdjustmentByGradeTable>
<GradeNormal basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeStrong1 basicDistanceRate="0.000000" basicHeightRate="0.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeStrong2 basicDistanceRate="0.000000" basicHeightRate="0.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeStrong3 basicDistanceRate="0.000000" basicHeightRate="0.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeWeak1 basicDistanceRate="0.000000" basicHeightRate="0.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeWeak2 basicDistanceRate="0.000000" basicHeightRate="0.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeWeak3 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
</ReactionAdjustmentByGradeTable>
<ReactionMotionList>
<ReactionMotion id="1" additionalReactionMotionId="0" reaction="3013801" zScale="false"/>
<ReactionMotion id="2" additionalReactionMotionId="0" reaction="3013802" zScale="false"/>
<ReactionMotion id="3" additionalReactionMotionId="0" reaction="3013803" zScale="false"/>
<ReactionMotion id="4" additionalReactionMotionId="0" reaction="3013804" zScale="false"/>
<ReactionMotion id="5" additionalReactionMotionId="0" reaction="3013805" zScale="true"/>
</ReactionMotionList>
<Run>
<HitCylinder>
<Cylinder radius="25.000000" locAngle="0.000000" locDistance="5.000000" locZ="0.000000" height="60.000000"/>
</HitCylinder>
<MoveCylinder>
<Cylinder radius="25.000000" locAngle="0.000000" locDistance="5.000000" locZ="0.000000" height="60.000000"/>
</MoveCylinder>
</Run>
<SocialAction socialMotionIdWhenAggroTargetChange="0" socialMotionIdWhenAngerEnd="0" socialMotionIdWhenAngry="0" socialMotionIdWhenCombatState="0" socialMotionIdWhenSpawn="0" rotateToTargetWhenPeaceWaitToCombatWait="true"/>
<SocialMotionList>
<SocialMotion id="1" social="30138001"/>
<SocialMotion id="2" social="30138002"/>
<SocialMotion id="3" social="30138003"/>
<SocialMotion id="21" social="30138021"/>
<SocialMotion id="25" social="30138025"/>
<SocialMotion id="26" social="30138026"/>
<SocialMotion id="29" social="30138029"/>
</SocialMotionList>
<Unarmedwait/>
<Wait>
<HitCylinder>
<Cylinder radius="25.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="60.000000"/>
</HitCylinder>
<MoveCylinder>
<Cylinder radius="25.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="60.000000"/>
</MoveCylinder>
</Wait>
</BasicActions>
<BasicActions id="3013900" name="Priest_Darker">
<AnimMotionList/>
<Death animSet=""/>
<DeathWait>
<HitCylinder/>
<MoveCylinder>
<Cylinder radius="0.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="0.000000"/>
</MoveCylinder>
</DeathWait>
<ReactionAdjustmentByGradeTable>
<GradeNormal basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeStrong1 basicDistanceRate="0.000000" basicHeightRate="0.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeStrong2 basicDistanceRate="0.000000" basicHeightRate="0.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeStrong3 basicDistanceRate="0.000000" basicHeightRate="0.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeWeak1 basicDistanceRate="0.000000" basicHeightRate="0.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeWeak2 basicDistanceRate="0.000000" basicHeightRate="0.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeWeak3 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
</ReactionAdjustmentByGradeTable>
<ReactionMotionList>
<ReactionMotion id="1" additionalReactionMotionId="0" reaction="3013901" zScale="false"/>
<ReactionMotion id="2" additionalReactionMotionId="0" reaction="3013902" zScale="false"/>
<ReactionMotion id="3" additionalReactionMotionId="0" reaction="3013903" zScale="false"/>
<ReactionMotion id="4" additionalReactionMotionId="0" reaction="3013904" zScale="false"/>
<ReactionMotion id="5" additionalReactionMotionId="0" reaction="3013905" zScale="true"/>
</ReactionMotionList>
<Run>
<HitCylinder>
<Cylinder radius="23.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="55.000000"/>
</HitCylinder>
<MoveCylinder>
<Cylinder radius="23.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="55.000000"/>
</MoveCylinder>
</Run>
<SocialAction socialMotionIdWhenAggroTargetChange="0" socialMotionIdWhenAngerEnd="0" socialMotionIdWhenAngry="0" socialMotionIdWhenCombatState="0" socialMotionIdWhenSpawn="0" rotateToTargetWhenPeaceWaitToCombatWait="true"/>
<SocialMotionList>
<SocialMotion id="1" social="30139001"/>
<SocialMotion id="2" social="30139002"/>
<SocialMotion id="3" social="30139003"/>
<SocialMotion id="21" social="30139021"/>
<SocialMotion id="25" social="30139025"/>
<SocialMotion id="26" social="30139026"/>
<SocialMotion id="27" social="30139027"/>
<SocialMotion id="29" social="30139029"/>
<SocialMotion id="30" social="30139030"/>
</SocialMotionList>
<Unarmedwait/>
<Wait>
<HitCylinder>
<Cylinder radius="23.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="55.000000"/>
</HitCylinder>
<MoveCylinder>
<Cylinder radius="23.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="55.000000"/>
</MoveCylinder>
</Wait>
</BasicActions>
<BasicActions id="3014000" name="Elementalist_Darker">
<AnimMotionList/>
<Death animSet=""/>
<DeathWait>
<MoveCylinder>
<Cylinder radius="0.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="0.000000"/>
</MoveCylinder>
</DeathWait>
<ReactionAdjustmentByGradeTable>
<GradeNormal basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeStrong1 basicDistanceRate="0.000000" basicHeightRate="0.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeStrong2 basicDistanceRate="0.000000" basicHeightRate="0.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeStrong3 basicDistanceRate="0.000000" basicHeightRate="0.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeWeak1 basicDistanceRate="0.000000" basicHeightRate="0.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeWeak2 basicDistanceRate="0.000000" basicHeightRate="0.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeWeak3 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
</ReactionAdjustmentByGradeTable>
<ReactionMotionList>
<ReactionMotion id="1" additionalReactionMotionId="0" reaction="3014001" zScale="false"/>
<ReactionMotion id="2" additionalReactionMotionId="0" reaction="3014002" zScale="false"/>
<ReactionMotion id="3" additionalReactionMotionId="0" reaction="3014003" zScale="false"/>
<ReactionMotion id="4" additionalReactionMotionId="0" reaction="3014004" zScale="false"/>
<ReactionMotion id="5" additionalReactionMotionId="0" reaction="3014005" zScale="true"/>
</ReactionMotionList>
<Run>
<HitCylinder>
<Cylinder radius="20.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="50.000000"/>
</HitCylinder>
<MoveCylinder>
<Cylinder radius="20.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="50.000000"/>
</MoveCylinder>
</Run>
<SocialAction socialMotionIdWhenAggroTargetChange="0" socialMotionIdWhenAngerEnd="0" socialMotionIdWhenAngry="0" socialMotionIdWhenCombatState="0" socialMotionIdWhenSpawn="0" rotateToTargetWhenPeaceWaitToCombatWait="true"/>
<SocialMotionList>
<SocialMotion id="1" social="30140001"/>
<SocialMotion id="2" social="30140002"/>
<SocialMotion id="3" social="30140003"/>
<SocialMotion id="21" social="30140021"/>
<SocialMotion id="25" social="30140025"/>
<SocialMotion id="26" social="30140026"/>
<SocialMotion id="27" social="30140027"/>
<SocialMotion id="29" social="30140029"/>
<SocialMotion id="30" social="30140030"/>
</SocialMotionList>
<Unarmedwait/>
<Wait>
<HitCylinder>
<Cylinder radius="20.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="50.000000"/>
</HitCylinder>
<MoveCylinder>
<Cylinder radius="20.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="50.000000"/>
</MoveCylinder>
</Wait>
</BasicActions>
<BasicActions id="3014100" name="Warrior_Darker">
<AnimMotionList/>
<Death animSet=""/>
<DeathWait>
<MoveCylinder>
<Cylinder radius="0.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="0.000000"/>
</MoveCylinder>
</DeathWait>
<ReactionAdjustmentByGradeTable>
<GradeNormal basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeStrong1 basicDistanceRate="0.000000" basicHeightRate="0.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeStrong2 basicDistanceRate="0.000000" basicHeightRate="0.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeStrong3 basicDistanceRate="0.000000" basicHeightRate="0.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeWeak1 basicDistanceRate="0.000000" basicHeightRate="0.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeWeak2 basicDistanceRate="0.000000" basicHeightRate="0.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeWeak3 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
</ReactionAdjustmentByGradeTable>
<ReactionMotionList>
<ReactionMotion id="1" additionalReactionMotionId="0" reaction="3014101" zScale="false"/>
<ReactionMotion id="2" additionalReactionMotionId="0" reaction="3014102" zScale="false"/>
<ReactionMotion id="3" additionalReactionMotionId="0" reaction="3014103" zScale="false"/>
<ReactionMotion id="4" additionalReactionMotionId="0" reaction="3014104" zScale="false"/>
<ReactionMotion id="5" additionalReactionMotionId="0" reaction="3014105" zScale="true"/>
</ReactionMotionList>
<Run>
<HitCylinder>
<Cylinder radius="25.000000" locAngle="0.000000" locDistance="5.000000" locZ="0.000000" height="55.000000"/>
</HitCylinder>
<MoveCylinder>
<Cylinder radius="25.000000" locAngle="0.000000" locDistance="5.000000" locZ="0.000000" height="55.000000"/>
</MoveCylinder>
</Run>
<SocialAction socialMotionIdWhenAggroTargetChange="0" socialMotionIdWhenAngerEnd="0" socialMotionIdWhenAngry="0" socialMotionIdWhenCombatState="0" socialMotionIdWhenSpawn="0" rotateToTargetWhenPeaceWaitToCombatWait="true"/>
<SocialMotionList>
<SocialMotion id="1" social="30141001"/>
<SocialMotion id="2" social="30141002"/>
<SocialMotion id="3" social="30141003"/>
<SocialMotion id="21" social="30141021"/>
<SocialMotion id="25" social="30141025"/>
<SocialMotion id="26" social="30141026"/>
<SocialMotion id="29" social="30141029"/>
<SocialMotion id="30" social="30141030"/>
<SocialMotion id="125" social="30141025" isLooping="true"/>
<SocialMotion id="130" social="30141030" isLooping="true"/>
</SocialMotionList>
<Unarmedwait/>
<Wait>
<HitCylinder>
<Cylinder radius="25.000000" locAngle="0.000000" locDistance="5.000000" locZ="0.000000" height="55.000000"/>
</HitCylinder>
<MoveCylinder>
<Cylinder radius="25.000000" locAngle="0.000000" locDistance="5.000000" locZ="0.000000" height="55.000000"/>
</MoveCylinder>
</Wait>
</BasicActions>
<BasicActions id="3014200" name="Berserker_Darker">
<AnimMotionList/>
<Death animSet=""/>
<DeathWait>
<MoveCylinder>
<Cylinder radius="0.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="0.000000"/>
</MoveCylinder>
</DeathWait>
<ReactionAdjustmentByGradeTable>
<GradeNormal basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeStrong1 basicDistanceRate="0.000000" basicHeightRate="0.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeStrong2 basicDistanceRate="0.000000" basicHeightRate="0.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeStrong3 basicDistanceRate="0.000000" basicHeightRate="0.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeWeak1 basicDistanceRate="0.000000" basicHeightRate="0.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeWeak2 basicDistanceRate="0.000000" basicHeightRate="0.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeWeak3 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
</ReactionAdjustmentByGradeTable>
<ReactionMotionList>
<ReactionMotion id="1" additionalReactionMotionId="0" reaction="3014201" zScale="false"/>
<ReactionMotion id="2" additionalReactionMotionId="0" reaction="3014202" zScale="false"/>
<ReactionMotion id="3" additionalReactionMotionId="0" reaction="3014203" zScale="false"/>
<ReactionMotion id="4" additionalReactionMotionId="0" reaction="3014204" zScale="false"/>
<ReactionMotion id="5" additionalReactionMotionId="0" reaction="3014205" zScale="true"/>
</ReactionMotionList>
<Run>
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<MoveCylinder>
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</MoveCylinder>
</Run>
<SocialAction socialMotionIdWhenAggroTargetChange="1" socialMotionIdWhenAngerEnd="0" socialMotionIdWhenAngry="1" socialMotionIdWhenCombatState="0" socialMotionIdWhenSpawn="0" rotateToTargetWhenPeaceWaitToCombatWait="true"/>
<SocialMotionList>
<SocialMotion id="1" social="30142001"/>
<SocialMotion id="2" social="30142002"/>
<SocialMotion id="3" social="30142003"/>
<SocialMotion id="21" social="30142021"/>
<SocialMotion id="25" social="30142025"/>
<SocialMotion id="26" social="30142026"/>
<SocialMotion id="29" social="30142029"/>
<SocialMotion id="30" social="30142030"/>
<SocialMotion id="125" social="30142025" isLooping="true"/>
<SocialMotion id="130" social="30142030" isLooping="true"/>
</SocialMotionList>
<Unarmedwait/>
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<MoveCylinder>
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</MoveCylinder>
</Wait>
</BasicActions>
<BasicActions id="3014300" name="Sorcerer_Darker">
<AnimMotionList/>
<Death animSet=""/>
<DeathWait>
<HitCylinder/>
<MoveCylinder>
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</DeathWait>
<ReactionAdjustmentByGradeTable>
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<GradeStrong3 basicDistanceRate="0.000000" basicHeightRate="0.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeWeak1 basicDistanceRate="0.000000" basicHeightRate="0.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeWeak2 basicDistanceRate="0.000000" basicHeightRate="0.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeWeak3 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
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<ReactionMotion id="1" additionalReactionMotionId="0" reaction="3014301" zScale="false"/>
<ReactionMotion id="2" additionalReactionMotionId="0" reaction="3014302" zScale="false"/>
<ReactionMotion id="3" additionalReactionMotionId="0" reaction="3014303" zScale="false"/>
<ReactionMotion id="4" additionalReactionMotionId="0" reaction="3014304" zScale="false"/>
<ReactionMotion id="5" additionalReactionMotionId="0" reaction="3014305" zScale="true"/>
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<Run>
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<MoveCylinder>
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</Run>
<SocialAction socialMotionIdWhenAggroTargetChange="0" socialMotionIdWhenAngerEnd="0" socialMotionIdWhenAngry="0" socialMotionIdWhenCombatState="0" socialMotionIdWhenSpawn="0" rotateToTargetWhenPeaceWaitToCombatWait="true"/>
<SocialMotionList>
<SocialMotion id="1" social="30143001"/>
<SocialMotion id="2" social="30143002"/>
<SocialMotion id="3" social="30143003"/>
<SocialMotion id="21" social="30143021"/>
<SocialMotion id="25" social="30143025"/>
<SocialMotion id="26" social="30143026"/>
<SocialMotion id="27" social="30143027"/>
<SocialMotion id="29" social="30143029"/>
<SocialMotion id="30" social="30143030"/>
<SocialMotion id="127" social="30143027" isLooping="true"/>
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<Unarmedwait/>
<Wait>
<HitCylinder>
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<MoveCylinder>
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</MoveCylinder>
</Wait>
</BasicActions>
<BasicActions id="3014400" name="Dark_King(사제)">
<AnimMotionList/>
<Death animSet=""/>
<DeathWait>
<MoveCylinder>
<Cylinder radius="0.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="0.000000"/>
</MoveCylinder>
</DeathWait>
<ReactionAdjustmentByGradeTable>
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<GradeStrong1 basicDistanceRate="0.000000" basicHeightRate="0.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeStrong2 basicDistanceRate="0.000000" basicHeightRate="0.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeStrong3 basicDistanceRate="0.000000" basicHeightRate="0.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
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<GradeWeak2 basicDistanceRate="0.000000" basicHeightRate="0.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeWeak3 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
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<ReactionMotion id="1" additionalReactionMotionId="0" reaction="3014401" zScale="false"/>
<ReactionMotion id="2" additionalReactionMotionId="0" reaction="3014402" zScale="false"/>
<ReactionMotion id="3" additionalReactionMotionId="0" reaction="3014403" zScale="false"/>
<ReactionMotion id="4" additionalReactionMotionId="0" reaction="3014404" zScale="false"/>
<ReactionMotion id="5" additionalReactionMotionId="0" reaction="3014405" zScale="true"/>
</ReactionMotionList>
<Run>
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<MoveCylinder>
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</Run>
<SocialAction socialMotionIdWhenAggroTargetChange="0" socialMotionIdWhenAngerEnd="0" socialMotionIdWhenAngry="0" socialMotionIdWhenCombatState="0" socialMotionIdWhenSpawn="0" rotateToTargetWhenPeaceWaitToCombatWait="true"/>
<SocialMotionList>
<SocialMotion id="1" social="30144001"/>
<SocialMotion id="2" social="30144002"/>
<SocialMotion id="3" social="30144003"/>
<SocialMotion id="21" social="30144021"/>
<SocialMotion id="26" social="30144026"/>
<SocialMotion id="29" social="30144029"/>
</SocialMotionList>
<Unarmedwait/>
<Wait>
<HitCylinder>
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<MoveCylinder>
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</MoveCylinder>
</Wait>
</BasicActions>
<BasicActions id="3014500" name="Dark_Rook_(무사)">
<AnimMotionList/>
<Death animSet=""/>
<DeathWait>
<MoveCylinder>
<Cylinder radius="0.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="0.000000"/>
</MoveCylinder>
</DeathWait>
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<GradeStrong3 basicDistanceRate="0.000000" basicHeightRate="0.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
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<GradeWeak3 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
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<ReactionMotionList>
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<ReactionMotion id="2" additionalReactionMotionId="0" reaction="3014502" zScale="false"/>
<ReactionMotion id="3" additionalReactionMotionId="0" reaction="3014503" zScale="false"/>
<ReactionMotion id="4" additionalReactionMotionId="0" reaction="3014504" zScale="false"/>
<ReactionMotion id="5" additionalReactionMotionId="0" reaction="3014505" zScale="true"/>
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<Run>
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<MoveCylinder>
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</Run>
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<SocialMotionList>
<SocialMotion id="1" social="30145001"/>
<SocialMotion id="2" social="30145002"/>
<SocialMotion id="3" social="30145003"/>
<SocialMotion id="21" social="30145021"/>
<SocialMotion id="26" social="30145026"/>
<SocialMotion id="29" social="30145029"/>
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<Unarmedwait/>
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<HitCylinder>
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<MoveCylinder>
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</Wait>
</BasicActions>
<BasicActions id="3014600" name="Dark_Rook_(검투사)">
<AnimMotionList/>
<Death animSet=""/>
<DeathWait>
<MoveCylinder>
<Cylinder radius="0.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="0.000000"/>
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</DeathWait>
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<GradeStrong3 basicDistanceRate="0.000000" basicHeightRate="0.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
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<GradeWeak3 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
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<ReactionMotionList>
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<ReactionMotion id="2" additionalReactionMotionId="0" reaction="3014602" zScale="false"/>
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<ReactionMotion id="4" additionalReactionMotionId="0" reaction="3014604" zScale="false"/>
<ReactionMotion id="5" additionalReactionMotionId="0" reaction="3014605" zScale="true"/>
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<Run>
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<MoveCylinder>
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</Run>
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<SocialMotionList>
<SocialMotion id="1" social="30146001"/>
<SocialMotion id="2" social="30146002"/>
<SocialMotion id="3" social="30146003"/>
<SocialMotion id="21" social="30146021"/>
<SocialMotion id="26" social="30146026"/>
<SocialMotion id="29" social="30146029"/>
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<Unarmedwait/>
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<MoveCylinder>
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</MoveCylinder>
</Wait>
</BasicActions>
<BasicActions id="3014700" name="Dark_Queen(법사)">
<AnimMotionList/>
<Death animSet=""/>
<DeathWait>
<MoveCylinder>
<Cylinder radius="0.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="0.000000"/>
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</DeathWait>
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<GradeStrong3 basicDistanceRate="0.000000" basicHeightRate="0.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
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<GradeWeak3 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
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<ReactionMotionList>
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<ReactionMotion id="2" additionalReactionMotionId="0" reaction="3014702" zScale="false"/>
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<ReactionMotion id="4" additionalReactionMotionId="0" reaction="3014704" zScale="false"/>
<ReactionMotion id="5" additionalReactionMotionId="0" reaction="3014705" zScale="true"/>
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<Run>
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<MoveCylinder>
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</Run>
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<SocialMotionList>
<SocialMotion id="1" social="30147001"/>
<SocialMotion id="2" social="30147002"/>
<SocialMotion id="3" social="30147003"/>
<SocialMotion id="21" social="30147021"/>
<SocialMotion id="26" social="30147026"/>
<SocialMotion id="29" social="30147029"/>
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<Unarmedwait/>
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<MoveCylinder>
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</Wait>
</BasicActions>
<BasicActions id="3014800" name="Dark_Knight(창기사)">
<AnimMotionList/>
<Death animSet=""/>
<DeathWait>
<MoveCylinder>
<Cylinder radius="0.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="0.000000"/>
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</DeathWait>
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<GradeWeak3 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
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<ReactionMotionList>
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<ReactionMotion id="4" additionalReactionMotionId="0" reaction="3014804" zScale="false"/>
<ReactionMotion id="5" additionalReactionMotionId="0" reaction="3014805" zScale="true"/>
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<Run>
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<MoveCylinder>
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</Run>
<SocialAction socialMotionIdWhenAggroTargetChange="0" socialMotionIdWhenAngerEnd="0" socialMotionIdWhenAngry="0" socialMotionIdWhenCombatState="0" socialMotionIdWhenSpawn="0" rotateToTargetWhenPeaceWaitToCombatWait="true"/>
<SocialMotionList>
<SocialMotion id="1" social="30148001"/>
<SocialMotion id="2" social="30148002"/>
<SocialMotion id="3" social="30148003"/>
<SocialMotion id="21" social="30148021"/>
<SocialMotion id="26" social="30148026"/>
<SocialMotion id="29" social="30148029"/>
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<Unarmedwait/>
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<HitCylinder>
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<MoveCylinder>
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</Wait>
</BasicActions>
<BasicActions id="3014900" name="Dark_Pawn_(궁사)">
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<Death animSet=""/>
<DeathWait>
<MoveCylinder>
<Cylinder radius="0.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="0.000000"/>
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</DeathWait>
<ReactionAdjustmentByGradeTable>
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<GradeWeak3 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
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<ReactionMotionList>
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<ReactionMotion id="2" additionalReactionMotionId="0" reaction="3014902" zScale="false"/>
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<ReactionMotion id="4" additionalReactionMotionId="0" reaction="3014904" zScale="false"/>
<ReactionMotion id="5" additionalReactionMotionId="0" reaction="3014905" zScale="true"/>
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<Run>
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<MoveCylinder>
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</Run>
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<SocialMotionList>
<SocialMotion id="1" social="30149001"/>
<SocialMotion id="2" social="30149002"/>
<SocialMotion id="3" social="30149003"/>
<SocialMotion id="21" social="30149021"/>
<SocialMotion id="26" social="30149026"/>
<SocialMotion id="29" social="30149029"/>
</SocialMotionList>
<Unarmedwait/>
<Wait>
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</BasicActions>
<BasicActions id="3015000" name="Dark_Pawn_(광전사">
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<Death animSet=""/>
<DeathWait>
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<ReactionMotion id="4" additionalReactionMotionId="0" reaction="3015004" zScale="false"/>
<ReactionMotion id="5" additionalReactionMotionId="0" reaction="3015005" zScale="true"/>
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<Run>
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<SocialMotionList>
<SocialMotion id="1" social="30150001"/>
<SocialMotion id="2" social="30150002"/>
<SocialMotion id="3" social="30150003"/>
<SocialMotion id="21" social="30150021"/>
<SocialMotion id="26" social="30150026"/>
<SocialMotion id="29" social="30150029"/>
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<Unarmedwait/>
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<MoveCylinder>
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</BasicActions>
<BasicActions id="3015100" name="Dark_Bishop(정령사">
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<Death animSet=""/>
<DeathWait>
<MoveCylinder>
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<ReactionMotion id="4" additionalReactionMotionId="0" reaction="3015104" zScale="false"/>
<ReactionMotion id="5" additionalReactionMotionId="0" reaction="3015105" zScale="true"/>
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<SocialMotionList>
<SocialMotion id="1" social="30151001"/>
<SocialMotion id="2" social="30151002"/>
<SocialMotion id="3" social="30151003"/>
<SocialMotion id="21" social="30151021"/>
<SocialMotion id="26" social="30151026"/>
<SocialMotion id="29" social="30151029"/>
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<Unarmedwait/>
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<MoveCylinder>
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</Wait>
</BasicActions>
<BasicActions id="3020400" name="ChiefPriest">
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<Death animSet=""/>
<DeathWait>
<MoveCylinder>
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<SocialMotion id="2" social="30204002"/>
<SocialMotion id="3" social="30204003"/>
<SocialMotion id="4" social="30204004"/>
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<Unarmedwait/>
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</BasicActions>
<BasicActions id="3020430" name="ChiefPriest(유적터감시초소전용)">
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<Death animSet=""/>
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<ReactionMotion id="5" additionalReactionMotionId="0" reaction="3020405" zScale="true"/>
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<SocialMotion id="2" social="30204002"/>
<SocialMotion id="3" social="30204003"/>
<SocialMotion id="4" social="30204004"/>
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<Unarmedwait/>
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<MoveCylinder>
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</Wait>
</BasicActions>
<BasicActions id="5000100" name="ArgoniteShamalanBattleOracle">
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<Death animSet=""/>
<DeathWait>
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<SocialMotionList>
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<SocialMotion id="2" social="50001002"/>
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<Unarmedwait/>
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<MoveCylinder>
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</Wait>
</BasicActions>
<BasicActions id="5000200" name="ArgoniteShamalanBattleOracle">
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<Death animSet=""/>
<DeathWait>
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<ReactionMotion id="5" additionalReactionMotionId="0" reaction="5000205" zScale="true"/>
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<Run>
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<MoveCylinder>
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<SocialMotionList>
<SocialMotion id="1" social="50002001"/>
<SocialMotion id="2" social="50002002"/>
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<Unarmedwait/>
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<MoveCylinder>
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</BasicActions>
<BasicActions id="3016500" name="유령">
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<Death animSet=""/>
<DeathWait>
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<Run>
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<SocialMotionList>
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<SocialMotion id="2" social="30165002"/>
<SocialMotion id="3" social="30165003"/>
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<Unarmedwait/>
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</BasicActions>
<BasicActions id="6000100" name="ExplosiveDrum">
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<Death animSet=""/>
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<ReactionMotionList/>
<Run>
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<MoveCylinder/>
</Run>
<SocialAction socialMotionIdWhenAggroTargetChange="2" socialMotionIdWhenAngerEnd="0" socialMotionIdWhenAngry="1" socialMotionIdWhenCombatState="0" socialMotionIdWhenPeaceWaitToCombatWait="1" socialMotionIdWhenSpawn="0" rotateToTargetWhenPeaceWaitToCombatWait="false"/>
<SocialMotionList>
<SocialMotion id="1" social="60001001"/>
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<Unarmedwait/>
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</BasicActions>
<BasicActions id="6000300" name="Barricade3">
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<Death animSet=""/>
<DeathWait>
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</MoveCylinder>
</DeathWait>
<ReactionAdjustmentByGradeTable>
<GradeNormal basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeStrong1 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeStrong2 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeStrong3 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeWeak1 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeWeak2 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeWeak3 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
</ReactionAdjustmentByGradeTable>
<ReactionMotionList/>
<Run>
<HitCylinder/>
<MoveCylinder/>
</Run>
<SocialAction socialMotionIdWhenAggroTargetChange="2" socialMotionIdWhenAngerEnd="0" socialMotionIdWhenAngry="1" socialMotionIdWhenCombatState="0" socialMotionIdWhenPeaceWaitToCombatWait="1" socialMotionIdWhenSpawn="0" rotateToTargetWhenPeaceWaitToCombatWait="false"/>
<SocialMotionList>
<SocialMotion id="1" social="60003001"/>
</SocialMotionList>
<Unarmedwait/>
<Wait>
<HitCylinder>
<Cylinder radius="30.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="45.000000"/>
</HitCylinder>
<MoveCylinder>
<Cylinder radius="25.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="100.000000"/>
</MoveCylinder>
</Wait>
</BasicActions>
<BasicActions id="6000310" name="Barricade5">
<AnimMotionList/>
<Death animSet=""/>
<DeathWait>
<MoveCylinder>
<Cylinder radius="0.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="0.000000"/>
</MoveCylinder>
</DeathWait>
<ReactionAdjustmentByGradeTable>
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<GradeStrong1 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeStrong2 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeStrong3 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeWeak1 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeWeak2 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeWeak3 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
</ReactionAdjustmentByGradeTable>
<ReactionMotionList/>
<Run>
<HitCylinder/>
<MoveCylinder/>
</Run>
<SocialAction socialMotionIdWhenAggroTargetChange="2" socialMotionIdWhenAngerEnd="0" socialMotionIdWhenAngry="1" socialMotionIdWhenCombatState="0" socialMotionIdWhenPeaceWaitToCombatWait="1" socialMotionIdWhenSpawn="0" rotateToTargetWhenPeaceWaitToCombatWait="false"/>
<SocialMotionList>
<SocialMotion id="1" social="60003101"/>
</SocialMotionList>
<Unarmedwait/>
<Wait>
<HitCylinder>
<Cylinder radius="27.000000" locAngle="90.000000" locDistance="20.000000" locZ="0.000000" height="45.000000"/>
<Cylinder radius="27.000000" locAngle="90.000000" locDistance="-30.000000" locZ="0.000000" height="45.000000"/>
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<MoveCylinder>
<Cylinder radius="22.000000" locAngle="90.000000" locDistance="20.000000" locZ="0.000000" height="100.000000"/>
<Cylinder radius="22.000000" locAngle="90.000000" locDistance="-30.000000" locZ="0.000000" height="100.000000"/>
</MoveCylinder>
</Wait>
</BasicActions>
<BasicActions id="6000320" name="Barricade7">
<AnimMotionList/>
<Death animSet=""/>
<DeathWait>
<MoveCylinder>
<Cylinder radius="0.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="0.000000"/>
</MoveCylinder>
</DeathWait>
<ReactionAdjustmentByGradeTable>
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<GradeStrong2 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeStrong3 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
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<GradeWeak2 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeWeak3 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
</ReactionAdjustmentByGradeTable>
<ReactionMotionList/>
<Run>
<HitCylinder/>
<MoveCylinder/>
</Run>
<SocialAction socialMotionIdWhenAggroTargetChange="2" socialMotionIdWhenAngerEnd="0" socialMotionIdWhenAngry="1" socialMotionIdWhenCombatState="0" socialMotionIdWhenPeaceWaitToCombatWait="1" socialMotionIdWhenSpawn="0" rotateToTargetWhenPeaceWaitToCombatWait="false"/>
<SocialMotionList>
<SocialMotion id="1" social="60003201"/>
</SocialMotionList>
<Unarmedwait/>
<Wait>
<HitCylinder>
<Cylinder radius="30.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="45.000000"/>
<Cylinder radius="30.000000" locAngle="90.000000" locDistance="-40.000000" locZ="0.000000" height="45.000000"/>
<Cylinder radius="30.000000" locAngle="90.000000" locDistance="40.000000" locZ="0.000000" height="45.000000"/>
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<MoveCylinder>
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<Cylinder radius="25.000000" locAngle="90.000000" locDistance="-40.000000" locZ="0.000000" height="100.000000"/>
<Cylinder radius="25.000000" locAngle="90.000000" locDistance="40.000000" locZ="0.000000" height="100.000000"/>
</MoveCylinder>
</Wait>
</BasicActions>
<BasicActions id="6000400" name="SpineTrap">
<AnimMotionList/>
<Death animSet=""/>
<DeathWait>
<MoveCylinder>
<Cylinder radius="0.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="0.000000"/>
</MoveCylinder>
</DeathWait>
<ReactionAdjustmentByGradeTable>
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<GradeStrong2 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeStrong3 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
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<GradeWeak2 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeWeak3 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
</ReactionAdjustmentByGradeTable>
<ReactionMotionList/>
<Run>
<HitCylinder/>
<MoveCylinder/>
</Run>
<SocialAction socialMotionIdWhenAggroTargetChange="2" socialMotionIdWhenAngerEnd="0" socialMotionIdWhenAngry="1" socialMotionIdWhenCombatState="0" socialMotionIdWhenPeaceWaitToCombatWait="0" socialMotionIdWhenSpawn="0" rotateToTargetWhenPeaceWaitToCombatWait="false"/>
<SocialMotionList>
<SocialMotion id="1" social="60004001"/>
</SocialMotionList>
<Unarmedwait/>
<Wait>
<HitCylinder>
<Cylinder radius="0.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="0.000000"/>
</HitCylinder>
<MoveCylinder>
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</MoveCylinder>
</Wait>
</BasicActions>
<BasicActions id="6004000" name="광기의 마석">
<AnimMotionList/>
<Death animSet=""/>
<DeathWait>
<MoveCylinder>
<Cylinder radius="0.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="0.000000"/>
</MoveCylinder>
</DeathWait>
<ReactionAdjustmentByGradeTable>
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<GradeWeak3 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
</ReactionAdjustmentByGradeTable>
<ReactionMotionList/>
<Run>
<HitCylinder>
<Cylinder radius="53.000000" locAngle="-10.000000" locDistance="-25.000000" locZ="30.000000" height="220.000000"/>
</HitCylinder>
<MoveCylinder>
<Cylinder radius="50.000000" locAngle="-10.000000" locDistance="-25.000000" locZ="30.000000" height="220.000000"/>
</MoveCylinder>
</Run>
<SocialAction socialMotionIdWhenAggroTargetChange="0" socialMotionIdWhenAngerEnd="0" socialMotionIdWhenAngry="0" socialMotionIdWhenCombatState="0" socialMotionIdWhenSpawn="0" rotateToTargetWhenPeaceWaitToCombatWait="false"/>
<SocialMotionList>
<SocialMotion id="1" social="60040001"/>
</SocialMotionList>
<Unarmedwait/>
<Wait>
<HitCylinder>
<Cylinder radius="53.000000" locAngle="-10.000000" locDistance="-25.000000" locZ="30.000000" height="220.000000"/>
</HitCylinder>
<MoveCylinder>
<Cylinder radius="50.000000" locAngle="-10.000000" locDistance="-25.000000" locZ="30.000000" height="220.000000"/>
</MoveCylinder>
</Wait>
</BasicActions>
<BasicActions id="6004200" name="후카 큰 북">
<AnimMotionList/>
<Death animSet=""/>
<DeathWait>
<MoveCylinder>
<Cylinder radius="0.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="0.000000"/>
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</DeathWait>
<ReactionAdjustmentByGradeTable>
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<GradeStrong3 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
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<GradeWeak3 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
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<ReactionMotionList/>
<Run>
<HitCylinder/>
<MoveCylinder/>
</Run>
<SocialAction socialMotionIdWhenAggroTargetChange="2" socialMotionIdWhenAngerEnd="0" socialMotionIdWhenAngry="1" socialMotionIdWhenCombatState="0" socialMotionIdWhenPeaceWaitToCombatWait="1" socialMotionIdWhenSpawn="0" rotateToTargetWhenPeaceWaitToCombatWait="false"/>
<SocialMotionList>
<SocialMotion id="1" social="60042001"/>
</SocialMotionList>
<Unarmedwait/>
<Wait>
<HitCylinder>
<Cylinder radius="14.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="33.000000"/>
</HitCylinder>
<MoveCylinder>
<Cylinder radius="14.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="33.000000"/>
</MoveCylinder>
</Wait>
</BasicActions>
<BasicActions id="6000200" name="판도라의 상자">
<AnimMotionList/>
<Death animSet=""/>
<DeathWait>
<MoveCylinder>
<Cylinder radius="0.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="0.000000"/>
</MoveCylinder>
</DeathWait>
<ReactionAdjustmentByGradeTable>
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<GradeStrong3 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
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<GradeWeak3 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
</ReactionAdjustmentByGradeTable>
<ReactionMotionList/>
<Run>
<HitCylinder>
<Cylinder radius="14.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="18.000000"/>
</HitCylinder>
<MoveCylinder>
<Cylinder radius="12.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="18.000000"/>
</MoveCylinder>
</Run>
<SocialAction socialMotionIdWhenAggroTargetChange="2" socialMotionIdWhenAngerEnd="0" socialMotionIdWhenAngry="1" socialMotionIdWhenCombatState="0" socialMotionIdWhenPeaceWaitToCombatWait="1" socialMotionIdWhenSpawn="0" rotateToTargetWhenPeaceWaitToCombatWait="false"/>
<SocialMotionList>
<SocialMotion id="1" social="60002001"/>
<SocialMotion id="2" social="60002002"/>
<SocialMotion id="3" social="60002003"/>
</SocialMotionList>
<Unarmedwait/>
<Wait>
<HitCylinder>
<Cylinder radius="14.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="18.000000"/>
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<MoveCylinder>
<Cylinder radius="12.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="18.000000"/>
</MoveCylinder>
</Wait>
</BasicActions>
<BasicActions id="6004700" name="연습용 나무인형">
<AnimMotionList/>
<Death animSet=""/>
<DeathWait>
<MoveCylinder>
<Cylinder radius="0.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="0.000000"/>
</MoveCylinder>
</DeathWait>
<ReactionAdjustmentByGradeTable>
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<GradeStrong3 basicDistanceRate="0.000000" basicHeightRate="0.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
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<GradeWeak3 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
</ReactionAdjustmentByGradeTable>
<ReactionMotionList/>
<Run>
<HitCylinder>
<Cylinder radius="25.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="65.000000"/>
</HitCylinder>
<MoveCylinder>
<Cylinder radius="23.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="65.000000"/>
</MoveCylinder>
</Run>
<SocialAction socialMotionIdWhenAggroTargetChange="0" socialMotionIdWhenAngerEnd="0" socialMotionIdWhenAngry="0" socialMotionIdWhenCombatState="0" socialMotionIdWhenSpawn="0" rotateToTargetWhenPeaceWaitToCombatWait="false"/>
<SocialMotionList>
<SocialMotion id="1" social="60047001"/>
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<Unarmedwait/>
<Wait>
<HitCylinder>
<Cylinder radius="25.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="65.000000"/>
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<MoveCylinder>
<Cylinder radius="23.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="65.000000"/>
</MoveCylinder>
</Wait>
</BasicActions>
<BasicActions id="6004900" name="파손된 호송마차01">
<AnimMotionList/>
<Death animSet=""/>
<DeathWait>
<MoveCylinder>
<Cylinder radius="0.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="0.000000"/>
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</DeathWait>
<ReactionAdjustmentByGradeTable>
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<GradeStrong3 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
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<GradeWeak3 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
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<ReactionMotionList/>
<Run>
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<Cylinder radius="130.000000" locAngle="90.000000" locDistance="150.000000" locZ="0.000000" height="180.000000"/>
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<MoveCylinder>
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<Cylinder radius="130.000000" locAngle="90.000000" locDistance="150.000000" locZ="0.000000" height="180.000000"/>
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</Run>
<SocialAction socialMotionIdWhenAggroTargetChange="0" socialMotionIdWhenAngerEnd="0" socialMotionIdWhenAngry="0" socialMotionIdWhenCombatState="0" socialMotionIdWhenSpawn="0" rotateToTargetWhenPeaceWaitToCombatWait="false"/>
<SocialMotionList>
<SocialMotion id="1" social="60049001"/>
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<Unarmedwait/>
<Wait>
<HitCylinder>
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<MoveCylinder>
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</Wait>
</BasicActions>
<BasicActions id="6004920" name="파손된 호송마차02">
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<Death animSet=""/>
<DeathWait>
<MoveCylinder>
<Cylinder radius="0.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="0.000000"/>
</MoveCylinder>
</DeathWait>
<ReactionAdjustmentByGradeTable>
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<GradeWeak3 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
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<ReactionMotionList/>
<Run>
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<Cylinder radius="50.000000" locAngle="0.000000" locDistance="-50.000000" locZ="30.000000" height="50.000000"/>
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<MoveCylinder>
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<Cylinder radius="50.000000" locAngle="0.000000" locDistance="-50.000000" locZ="30.000000" height="50.000000"/>
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</Run>
<SocialAction socialMotionIdWhenAggroTargetChange="0" socialMotionIdWhenAngerEnd="0" socialMotionIdWhenAngry="0" socialMotionIdWhenCombatState="0" socialMotionIdWhenSpawn="0" rotateToTargetWhenPeaceWaitToCombatWait="false"/>
<SocialMotionList>
<SocialMotion id="1" social="60049201"/>
</SocialMotionList>
<Unarmedwait/>
<Wait>
<HitCylinder>
<Cylinder radius="70.000000" locAngle="0.000000" locDistance="10.000000" locZ="0.000000" height="120.000000"/>
<Cylinder radius="50.000000" locAngle="0.000000" locDistance="-50.000000" locZ="30.000000" height="50.000000"/>
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<Cylinder radius="50.000000" locAngle="0.000000" locDistance="-50.000000" locZ="30.000000" height="50.000000"/>
</MoveCylinder>
</Wait>
</BasicActions>
<BasicActions id="6005000" name="나무감옥문">
<AnimMotionList/>
<Death animSet=""/>
<DeathWait>
<MoveCylinder>
<Cylinder radius="0.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="0.000000"/>
</MoveCylinder>
</DeathWait>
<ReactionAdjustmentByGradeTable>
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<GradeWeak3 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
</ReactionAdjustmentByGradeTable>
<ReactionMotionList/>
<Run>
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<Cylinder radius="12.000000" locAngle="90.000000" locDistance="24.000000" locZ="0.000000" height="90.000000"/>
<Cylinder radius="12.000000" locAngle="-90.000000" locDistance="24.000000" locZ="0.000000" height="90.000000"/>
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<MoveCylinder>
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<Cylinder radius="12.000000" locAngle="90.000000" locDistance="24.000000" locZ="0.000000" height="90.000000"/>
<Cylinder radius="12.000000" locAngle="-90.000000" locDistance="24.000000" locZ="0.000000" height="90.000000"/>
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</Run>
<SocialAction socialMotionIdWhenAggroTargetChange="0" socialMotionIdWhenAngerEnd="0" socialMotionIdWhenAngry="0" socialMotionIdWhenCombatState="0" socialMotionIdWhenSpawn="0" rotateToTargetWhenPeaceWaitToCombatWait="false"/>
<SocialMotionList>
<SocialMotion id="1" social="60050001"/>
</SocialMotionList>
<Unarmedwait/>
<Wait>
<HitCylinder>
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<Cylinder radius="12.000000" locAngle="90.000000" locDistance="24.000000" locZ="0.000000" height="90.000000"/>
<Cylinder radius="12.000000" locAngle="-90.000000" locDistance="24.000000" locZ="0.000000" height="90.000000"/>
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<MoveCylinder>
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<Cylinder radius="12.000000" locAngle="90.000000" locDistance="24.000000" locZ="0.000000" height="90.000000"/>
<Cylinder radius="12.000000" locAngle="-90.000000" locDistance="24.000000" locZ="0.000000" height="90.000000"/>
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</Wait>
</BasicActions>
<BasicActions id="6005100" name="감옥문">
<AnimMotionList/>
<Death animSet=""/>
<DeathWait>
<MoveCylinder>
<Cylinder radius="0.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="0.000000"/>
</MoveCylinder>
</DeathWait>
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<GradeStrong3 basicDistanceRate="0.000000" basicHeightRate="0.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
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<GradeWeak3 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
</ReactionAdjustmentByGradeTable>
<ReactionMotionList/>
<Run>
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<Cylinder radius="26.000000" locAngle="90.000000" locDistance="52.000000" locZ="0.000000" height="200.000000"/>
<Cylinder radius="26.000000" locAngle="-90.000000" locDistance="52.000000" locZ="0.000000" height="200.000000"/>
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<MoveCylinder>
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<Cylinder radius="26.000000" locAngle="90.000000" locDistance="52.000000" locZ="0.000000" height="200.000000"/>
<Cylinder radius="26.000000" locAngle="-90.000000" locDistance="52.000000" locZ="0.000000" height="200.000000"/>
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</Run>
<SocialAction socialMotionIdWhenAggroTargetChange="0" socialMotionIdWhenAngerEnd="0" socialMotionIdWhenAngry="0" socialMotionIdWhenCombatState="0" socialMotionIdWhenSpawn="0" rotateToTargetWhenPeaceWaitToCombatWait="false"/>
<SocialMotionList>
<SocialMotion id="1" social="60051001"/>
</SocialMotionList>
<Unarmedwait/>
<Wait>
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<Cylinder radius="26.000000" locAngle="90.000000" locDistance="52.000000" locZ="0.000000" height="200.000000"/>
<Cylinder radius="26.000000" locAngle="-90.000000" locDistance="52.000000" locZ="0.000000" height="200.000000"/>
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<Cylinder radius="26.000000" locAngle="90.000000" locDistance="52.000000" locZ="0.000000" height="200.000000"/>
<Cylinder radius="26.000000" locAngle="-90.000000" locDistance="52.000000" locZ="0.000000" height="200.000000"/>
</MoveCylinder>
</Wait>
</BasicActions>
<BasicActions id="6005300" name="통로용 파괴문">
<AnimMotionList/>
<Death animSet=""/>
<DeathWait>
<MoveCylinder>
<Cylinder radius="0.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="0.000000"/>
</MoveCylinder>
</DeathWait>
<ReactionAdjustmentByGradeTable>
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<ReactionMotionList/>
<Run>
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<Cylinder radius="19.000000" locAngle="-90.000000" locDistance="38.000000" locZ="0.000000" height="175.000000"/>
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<Cylinder radius="19.000000" locAngle="-90.000000" locDistance="38.000000" locZ="0.000000" height="175.000000"/>
</MoveCylinder>
</Run>
<SocialAction socialMotionIdWhenAggroTargetChange="0" socialMotionIdWhenAngerEnd="0" socialMotionIdWhenAngry="0" socialMotionIdWhenCombatState="0" socialMotionIdWhenSpawn="0" rotateToTargetWhenPeaceWaitToCombatWait="false"/>
<SocialMotionList>
<SocialMotion id="1" social="60053001"/>
</SocialMotionList>
<Unarmedwait/>
<Wait>
<HitCylinder>
<Cylinder radius="19.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="175.000000"/>
<Cylinder radius="19.000000" locAngle="90.000000" locDistance="38.000000" locZ="0.000000" height="175.000000"/>
<Cylinder radius="19.000000" locAngle="-90.000000" locDistance="38.000000" locZ="0.000000" height="175.000000"/>
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<MoveCylinder>
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<Cylinder radius="19.000000" locAngle="90.000000" locDistance="38.000000" locZ="0.000000" height="175.000000"/>
<Cylinder radius="19.000000" locAngle="-90.000000" locDistance="38.000000" locZ="0.000000" height="175.000000"/>
</MoveCylinder>
</Wait>
</BasicActions>
<BasicActions id="6006000" name="폐가의 벽">
<AnimMotionList/>
<Death animSet=""/>
<DeathWait>
<MoveCylinder>
<Cylinder radius="0.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="0.000000"/>
</MoveCylinder>
</DeathWait>
<ReactionAdjustmentByGradeTable>
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<GradeWeak3 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
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<ReactionMotionList/>
<Run>
<HitCylinder>
<Cylinder radius="150.000000" locAngle="0.000000" locDistance="100.000000" locZ="0.000000" height="300.000000"/>
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<MoveCylinder>
<Cylinder radius="150.000000" locAngle="0.000000" locDistance="100.000000" locZ="0.000000" height="300.000000"/>
</MoveCylinder>
</Run>
<SocialAction socialMotionIdWhenAggroTargetChange="0" socialMotionIdWhenAngerEnd="0" socialMotionIdWhenAngry="0" socialMotionIdWhenCombatState="0" socialMotionIdWhenSpawn="0" rotateToTargetWhenPeaceWaitToCombatWait="false"/>
<SocialMotionList>
<SocialMotion id="1" social="60060001"/>
</SocialMotionList>
<Unarmedwait/>
<Wait>
<HitCylinder>
<Cylinder radius="150.000000" locAngle="0.000000" locDistance="100.000000" locZ="0.000000" height="300.000000"/>
</HitCylinder>
<MoveCylinder>
<Cylinder radius="150.000000" locAngle="0.000000" locDistance="100.000000" locZ="0.000000" height="300.000000"/>
</MoveCylinder>
</Wait>
</BasicActions>
<BasicActions id="6006100" name="핏빛비석">
<AnimMotionList/>
<Death animSet=""/>
<DeathWait>
<MoveCylinder>
<Cylinder radius="0.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="0.000000"/>
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</DeathWait>
<ReactionAdjustmentByGradeTable>
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<ReactionMotionList/>
<Run>
<HitCylinder>
<Cylinder radius="15.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="60.000000"/>
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<MoveCylinder>
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</Run>
<SocialAction socialMotionIdWhenAggroTargetChange="0" socialMotionIdWhenAngerEnd="0" socialMotionIdWhenAngry="0" socialMotionIdWhenCombatState="0" socialMotionIdWhenSpawn="0" rotateToTargetWhenPeaceWaitToCombatWait="false"/>
<SocialMotionList>
<SocialMotion id="1" social="60061001"/>
</SocialMotionList>
<Unarmedwait/>
<Wait>
<HitCylinder>
<Cylinder radius="15.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="60.000000"/>
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<MoveCylinder>
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</Wait>
</BasicActions>
<BasicActions id="6006200" name="붉은마석+마법진">
<AnimMotionList/>
<Death animSet=""/>
<DeathWait>
<MoveCylinder>
<Cylinder radius="0.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="0.000000"/>
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</DeathWait>
<ReactionAdjustmentByGradeTable>
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<ReactionMotionList/>
<Run>
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<Cylinder radius="43.000000" locAngle="0.000000" locDistance="-5.000000" locZ="30.000000" height="180.000000"/>
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<MoveCylinder>
<Cylinder radius="40.000000" locAngle="0.000000" locDistance="-5.000000" locZ="30.000000" height="180.000000"/>
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</Run>
<SocialAction socialMotionIdWhenAggroTargetChange="0" socialMotionIdWhenAngerEnd="0" socialMotionIdWhenAngry="0" socialMotionIdWhenCombatState="0" socialMotionIdWhenSpawn="0" rotateToTargetWhenPeaceWaitToCombatWait="false"/>
<SocialMotionList>
<SocialMotion id="1" social="60062001"/>
</SocialMotionList>
<Unarmedwait/>
<Wait>
<HitCylinder>
<Cylinder radius="43.000000" locAngle="0.000000" locDistance="-5.000000" locZ="30.000000" height="180.000000"/>
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<MoveCylinder>
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</MoveCylinder>
</Wait>
</BasicActions>
<BasicActions id="6006500" name="툴사의 마법석">
<AnimMotionList/>
<Death animSet=""/>
<DeathWait>
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<Cylinder radius="0.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="0.000000"/>
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</DeathWait>
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<GradeWeak3 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
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<ReactionMotionList/>
<Run>
<HitCylinder>
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<MoveCylinder>
<Cylinder radius="40.000000" locAngle="0.000000" locDistance="-5.000000" locZ="30.000000" height="180.000000"/>
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</Run>
<SocialAction socialMotionIdWhenAggroTargetChange="0" socialMotionIdWhenAngerEnd="0" socialMotionIdWhenAngry="0" socialMotionIdWhenCombatState="0" socialMotionIdWhenSpawn="0" rotateToTargetWhenPeaceWaitToCombatWait="false"/>
<SocialMotionList>
<SocialMotion id="1" social="60065001"/>
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<Unarmedwait/>
<Wait>
<HitCylinder>
<Cylinder radius="60.000000" locAngle="0.000000" locDistance="8.000000" locZ="0.000000" height="165.000000"/>
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<MoveCylinder>
<Cylinder radius="55.000000" locAngle="0.000000" locDistance="8.000000" locZ="0.000000" height="165.000000"/>
</MoveCylinder>
</Wait>
</BasicActions>
<BasicActions id="6006900" name="광기의 마석 대형">
<AnimMotionList/>
<Death animSet=""/>
<DeathWait>
<MoveCylinder>
<Cylinder radius="0.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="0.000000"/>
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</DeathWait>
<ReactionAdjustmentByGradeTable>
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<ReactionMotionList/>
<Run>
<HitCylinder>
<Cylinder radius="53.000000" locAngle="-10.000000" locDistance="-25.000000" locZ="30.000000" height="220.000000"/>
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<MoveCylinder>
<Cylinder radius="50.000000" locAngle="-10.000000" locDistance="-25.000000" locZ="30.000000" height="220.000000"/>
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</Run>
<SocialAction socialMotionIdWhenAggroTargetChange="0" socialMotionIdWhenAngerEnd="0" socialMotionIdWhenAngry="0" socialMotionIdWhenCombatState="0" socialMotionIdWhenSpawn="0" rotateToTargetWhenPeaceWaitToCombatWait="false"/>
<SocialMotionList>
<SocialMotion id="1" social="60069001"/>
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<Unarmedwait/>
<Wait>
<HitCylinder>
<Cylinder radius="53.000000" locAngle="-10.000000" locDistance="-25.000000" locZ="30.000000" height="220.000000"/>
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<MoveCylinder>
<Cylinder radius="50.000000" locAngle="-10.000000" locDistance="-25.000000" locZ="30.000000" height="220.000000"/>
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</Wait>
</BasicActions>
<BasicActions id="6007000" name="광기의 마석생산장치, 사령의마법석">
<AnimMotionList/>
<Death animSet=""/>
<DeathWait>
<MoveCylinder>
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<MoveCylinder>
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</Run>
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<SocialMotionList>
<SocialMotion id="1" social="60070001"/>
</SocialMotionList>
<Unarmedwait/>
<Wait>
<HitCylinder>
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<MoveCylinder>
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</Wait>
</BasicActions>
<BasicActions id="6008500" name="무기더미">
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<Death animSet=""/>
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<MoveCylinder>
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<SocialMotionList>
<SocialMotion id="1" social="60085001"/>
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<Unarmedwait/>
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<MoveCylinder>
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</Wait>
</BasicActions>
<BasicActions id="6009500" name="정령사 석상">
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<Death animSet=""/>
<DeathWait>
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<MoveCylinder/>
</Run>
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<SocialMotionList/>
<Unarmedwait/>
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<MoveCylinder>
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</BasicActions>
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<Death animSet=""/>
<DeathWait>
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<MoveCylinder/>
</Run>
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<Unarmedwait/>
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<MoveCylinder>
</MoveCylinder>
</Wait>
</BasicActions>
<BasicActions id="6112900" name="무사 석상">
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<Death animSet=""/>
<DeathWait>
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<MoveCylinder/>
</Run>
<SocialAction socialMotionIdWhenAggroTargetChange="0" socialMotionIdWhenAngerEnd="0" socialMotionIdWhenAngry="0" socialMotionIdWhenCombatState="0" socialMotionIdWhenSpawn="0" rotateToTargetWhenPeaceWaitToCombatWait="false"/>
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</BasicActions>
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<MoveCylinder>
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</BasicActions>
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</Run>
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<MoveCylinder>
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</BasicActions>
<BasicActions id="6113200" name="궁수 석상">
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<SocialMotionList/>
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</Run>
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<MoveCylinder>
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</BasicActions>
<BasicActions id="6009600" name="켈사이크용 스위치">
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<Death animSet=""/>
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</Run>
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<SocialMotionList>
<SocialMotion id="1" social="60096001"/>
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<Unarmedwait/>
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</BasicActions>
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<MoveCylinder/>
</Run>
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<SocialMotionList/>
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</Run>
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</BasicActions>
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<ReactionAdjustmentByGradeTable>
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<GradeStrong1 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeStrong2 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeStrong3 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeWeak1 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeWeak2 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeWeak3 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
</ReactionAdjustmentByGradeTable>
<ReactionMotionList/>
<Run>
<HitCylinder/>
<MoveCylinder/>
</Run>
<SocialAction socialMotionIdWhenAggroTargetChange="0" socialMotionIdWhenAngerEnd="0" socialMotionIdWhenAngry="0" socialMotionIdWhenCombatState="0" socialMotionIdWhenSpawn="0" rotateToTargetWhenPeaceWaitToCombatWait="false"/>
<SocialMotionList/>
<Unarmedwait/>
<Wait>
<HitCylinder>
<Cylinder radius="70.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="300.000000"/>
</HitCylinder>
<MoveCylinder>
<Cylinder radius="110.000000" locAngle="0.000000" locDistance="-30.000000" locZ="0.000000" height="300.000000"/>
</MoveCylinder>
</Wait>
</BasicActions>
<BasicActions id="6111200" name="RottingDead">
<AnimMotionList/>
<Death animSet=""/>
<DeathWait>
<MoveCylinder>
<Cylinder radius="0.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="0.000000"/>
</MoveCylinder>
</DeathWait>
<ReactionAdjustmentByGradeTable>
<GradeNormal basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeStrong1 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeStrong2 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeStrong3 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeWeak1 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeWeak2 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeWeak3 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
</ReactionAdjustmentByGradeTable>
<ReactionMotionList/>
<Run>
<HitCylinder/>
<MoveCylinder/>
</Run>
<SocialAction socialMotionIdWhenAggroTargetChange="0" socialMotionIdWhenAngerEnd="0" socialMotionIdWhenAngry="0" socialMotionIdWhenCombatState="0" socialMotionIdWhenSpawn="0" rotateToTargetWhenPeaceWaitToCombatWait="false"/>
<SocialMotionList>
<SocialMotion id="1" social="61112001"/>
</SocialMotionList>
<Unarmedwait/>
<Wait>
<HitCylinder>
<Cylinder radius="28.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="110.000000"/>
</HitCylinder>
<MoveCylinder>
<Cylinder radius="25.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="110.000000"/>
</MoveCylinder>
</Wait>
</BasicActions>
<BasicActions id="6111300" name="PurifyingFire">
<AnimMotionList/>
<Death animSet=""/>
<DeathWait>
<MoveCylinder>
<Cylinder radius="0.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="0.000000"/>
</MoveCylinder>
</DeathWait>
<ReactionAdjustmentByGradeTable>
<GradeNormal basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeStrong1 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeStrong2 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeStrong3 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeWeak1 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeWeak2 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeWeak3 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
</ReactionAdjustmentByGradeTable>
<ReactionMotionList/>
<Run>
<HitCylinder/>
<MoveCylinder/>
</Run>
<SocialAction socialMotionIdWhenAggroTargetChange="0" socialMotionIdWhenAngerEnd="0" socialMotionIdWhenAngry="0" socialMotionIdWhenCombatState="0" socialMotionIdWhenSpawn="0" rotateToTargetWhenPeaceWaitToCombatWait="false"/>
<SocialMotionList/>
<Unarmedwait/>
<Wait>
<HitCylinder>
<Cylinder radius="10.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="50.000000"/>
</HitCylinder>
<MoveCylinder>
<Cylinder radius="8.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="50.000000"/>
</MoveCylinder>
</Wait>
</BasicActions>
<BasicActions id="6111400" name="킬리언의 저주">
<AnimMotionList/>
<Death animSet=""/>
<DeathWait>
<MoveCylinder>
<Cylinder radius="0.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="0.000000"/>
</MoveCylinder>
</DeathWait>
<ReactionAdjustmentByGradeTable>
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<GradeStrong1 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeStrong2 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeStrong3 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeWeak1 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeWeak2 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeWeak3 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
</ReactionAdjustmentByGradeTable>
<ReactionMotionList/>
<Run>
<HitCylinder/>
<MoveCylinder/>
</Run>
<SocialAction socialMotionIdWhenAggroTargetChange="0" socialMotionIdWhenAngerEnd="0" socialMotionIdWhenAngry="1" socialMotionIdWhenCombatState="3" socialMotionIdWhenSpawn="0" rotateToTargetWhenPeaceWaitToCombatWait="false"/>
<SocialMotionList/>
<Unarmedwait/>
<Wait>
<HitCylinder>
<Cylinder radius="28.000000" locAngle="0.000000" locDistance="20.000000" locZ="0.000000" height="110.000000"/>
</HitCylinder>
<MoveCylinder>
<Cylinder radius="26.000000" locAngle="0.000000" locDistance="20.000000" locZ="0.000000" height="110.000000"/>
<Cylinder radius="20.000000" locAngle="0.000000" locDistance="-15.000000" locZ="0.000000" height="130.000000"/>
</MoveCylinder>
</Wait>
</BasicActions>
<BasicActions id="6111500" name="켈사이크의 저주">
<AnimMotionList/>
<Death animSet=""/>
<DeathWait>
<MoveCylinder>
<Cylinder radius="0.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="0.000000"/>
</MoveCylinder>
</DeathWait>
<ReactionAdjustmentByGradeTable>
<GradeNormal basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeStrong1 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeStrong2 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeStrong3 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeWeak1 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeWeak2 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeWeak3 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
</ReactionAdjustmentByGradeTable>
<ReactionMotionList/>
<Run>
<HitCylinder>
<Cylinder radius="35.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="80.000000"/>
</HitCylinder>
<MoveCylinder>
<Cylinder radius="35.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="80.000000"/>
</MoveCylinder>
</Run>
<SocialAction socialMotionIdWhenAggroTargetChange="0" socialMotionIdWhenAngerEnd="0" socialMotionIdWhenAngry="1" socialMotionIdWhenCombatState="3" socialMotionIdWhenSpawn="0" rotateToTargetWhenPeaceWaitToCombatWait="false"/>
<SocialMotionList>
<SocialMotion id="1" social="61115001"/>
</SocialMotionList>
<Unarmedwait/>
<Wait>
<HitCylinder>
<Cylinder radius="35.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="80.000000"/>
</HitCylinder>
<MoveCylinder>
<Cylinder radius="35.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="80.000000"/>
</MoveCylinder>
</Wait>
</BasicActions>
<BasicActions id="6111501" name="켈사이크의 저주">
<AnimMotionList/>
<Death animSet=""/>
<DeathWait>
<MoveCylinder>
<Cylinder radius="0.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="0.000000"/>
</MoveCylinder>
</DeathWait>
<ReactionAdjustmentByGradeTable>
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<GradeStrong2 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeStrong3 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeWeak1 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeWeak2 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeWeak3 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
</ReactionAdjustmentByGradeTable>
<ReactionMotionList/>
<Run>
<HitCylinder>
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<MoveCylinder>
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</MoveCylinder>
</Run>
<SocialAction socialMotionIdWhenAggroTargetChange="0" socialMotionIdWhenAngerEnd="0" socialMotionIdWhenAngry="1" socialMotionIdWhenCombatState="3" socialMotionIdWhenSpawn="0" rotateToTargetWhenPeaceWaitToCombatWait="false"/>
<SocialMotionList>
<SocialMotion id="1" social="61115001"/>
</SocialMotionList>
<Unarmedwait/>
<Wait>
<HitCylinder>
<Cylinder radius="0.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="0.000000"/>
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<MoveCylinder>
<Cylinder radius="0.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="0.000000"/>
</MoveCylinder>
</Wait>
</BasicActions>
<BasicActions id="6111600" name="RottingDead_2">
<AnimMotionList/>
<Death animSet=""/>
<DeathWait>
<MoveCylinder>
<Cylinder radius="0.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="0.000000"/>
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</DeathWait>
<ReactionAdjustmentByGradeTable>
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<GradeStrong3 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeWeak1 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeWeak2 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeWeak3 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
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<ReactionMotionList/>
<Run>
<HitCylinder>
<Cylinder radius="27.000000" locAngle="0.000000" locDistance="3.000000" locZ="0.000000" height="60.000000"/>
</HitCylinder>
<MoveCylinder>
<Cylinder radius="27.000000" locAngle="0.000000" locDistance="3.000000" locZ="0.000000" height="60.000000"/>
</MoveCylinder>
</Run>
<SocialAction socialMotionIdWhenAggroTargetChange="0" socialMotionIdWhenAngerEnd="0" socialMotionIdWhenAngry="0" socialMotionIdWhenCombatState="0" socialMotionIdWhenSpawn="0" rotateToTargetWhenPeaceWaitToCombatWait="false"/>
<SocialMotionList/>
<Unarmedwait/>
<Wait>
<HitCylinder>
<Cylinder radius="27.000000" locAngle="0.000000" locDistance="3.000000" locZ="0.000000" height="60.000000"/>
</HitCylinder>
<MoveCylinder>
<Cylinder radius="27.000000" locAngle="0.000000" locDistance="5.000000" locZ="0.000000" height="60.000000"/>
</MoveCylinder>
</Wait>
</BasicActions>
<BasicActions id="6110000" name="낡은 벽돌벽A_DRY">
<AnimMotionList/>
<Death animSet=""/>
<DeathWait>
<MoveCylinder>
<Cylinder radius="0.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="0.000000"/>
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</DeathWait>
<ReactionAdjustmentByGradeTable>
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<GradeStrong3 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
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<GradeWeak2 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeWeak3 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
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<ReactionMotionList/>
<Run>
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<Cylinder radius="20.000000" locAngle="-90.000000" locDistance="80.000000" locZ="0.000000" height="140.000000"/>
<Cylinder radius="20.000000" locAngle="-90.000000" locDistance="40.000000" locZ="0.000000" height="140.000000"/>
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<Cylinder radius="20.000000" locAngle="90.000000" locDistance="80.000000" locZ="0.000000" height="140.000000"/>
<Cylinder radius="20.000000" locAngle="90.000000" locDistance="95.000000" locZ="0.000000" height="140.000000"/>
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<MoveCylinder>
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<Cylinder radius="20.000000" locAngle="-90.000000" locDistance="80.000000" locZ="0.000000" height="140.000000"/>
<Cylinder radius="20.000000" locAngle="-90.000000" locDistance="40.000000" locZ="0.000000" height="140.000000"/>
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<Cylinder radius="20.000000" locAngle="90.000000" locDistance="40.000000" locZ="0.000000" height="140.000000"/>
<Cylinder radius="20.000000" locAngle="90.000000" locDistance="80.000000" locZ="0.000000" height="140.000000"/>
<Cylinder radius="20.000000" locAngle="90.000000" locDistance="95.000000" locZ="0.000000" height="140.000000"/>
</MoveCylinder>
</Run>
<SocialAction socialMotionIdWhenAggroTargetChange="0" socialMotionIdWhenAngerEnd="0" socialMotionIdWhenAngry="0" socialMotionIdWhenCombatState="0" socialMotionIdWhenSpawn="0" rotateToTargetWhenPeaceWaitToCombatWait="false"/>
<SocialMotionList>
<SocialMotion id="1" social="61100001"/>
</SocialMotionList>
<Unarmedwait/>
<Wait>
<HitCylinder>
<Cylinder radius="20.000000" locAngle="-90.000000" locDistance="95.000000" locZ="0.000000" height="140.000000"/>
<Cylinder radius="20.000000" locAngle="-90.000000" locDistance="80.000000" locZ="0.000000" height="140.000000"/>
<Cylinder radius="20.000000" locAngle="-90.000000" locDistance="40.000000" locZ="0.000000" height="140.000000"/>
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<Cylinder radius="20.000000" locAngle="90.000000" locDistance="95.000000" locZ="0.000000" height="140.000000"/>
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<MoveCylinder>
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<Cylinder radius="20.000000" locAngle="-90.000000" locDistance="80.000000" locZ="0.000000" height="140.000000"/>
<Cylinder radius="20.000000" locAngle="-90.000000" locDistance="40.000000" locZ="0.000000" height="140.000000"/>
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<Cylinder radius="20.000000" locAngle="90.000000" locDistance="80.000000" locZ="0.000000" height="140.000000"/>
<Cylinder radius="20.000000" locAngle="90.000000" locDistance="95.000000" locZ="0.000000" height="140.000000"/>
</MoveCylinder>
</Wait>
</BasicActions>
<BasicActions id="6110100" name="낡은 벽돌벽B_DRY">
<AnimMotionList/>
<Death animSet=""/>
<DeathWait>
<MoveCylinder>
<Cylinder radius="0.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="0.000000"/>
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</DeathWait>
<ReactionAdjustmentByGradeTable>
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<GradeStrong3 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
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<GradeWeak3 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
</ReactionAdjustmentByGradeTable>
<ReactionMotionList/>
<Run>
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<Cylinder radius="15.000000" locAngle="90.000000" locDistance="75.000000" locZ="0.000000" height="150.000000"/>
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<MoveCylinder>
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</MoveCylinder>
</Run>
<SocialAction socialMotionIdWhenAggroTargetChange="0" socialMotionIdWhenAngerEnd="0" socialMotionIdWhenAngry="0" socialMotionIdWhenCombatState="0" socialMotionIdWhenSpawn="0" rotateToTargetWhenPeaceWaitToCombatWait="false"/>
<SocialMotionList>
<SocialMotion id="1" social="61101001"/>
</SocialMotionList>
<Unarmedwait/>
<Wait>
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<Cylinder radius="20.000000" locAngle="-90.000000" locDistance="40.000000" locZ="0.000000" height="170.000000"/>
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<MoveCylinder>
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<Cylinder radius="20.000000" locAngle="-90.000000" locDistance="40.000000" locZ="0.000000" height="170.000000"/>
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<Cylinder radius="15.000000" locAngle="90.000000" locDistance="75.000000" locZ="0.000000" height="150.000000"/>
</MoveCylinder>
</Wait>
</BasicActions>
<BasicActions id="6110200" name="낡은 벽돌벽C_DRY">
<AnimMotionList/>
<Death animSet=""/>
<DeathWait>
<MoveCylinder>
<Cylinder radius="0.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="0.000000"/>
</MoveCylinder>
</DeathWait>
<ReactionAdjustmentByGradeTable>
<GradeNormal basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeStrong1 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeStrong2 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeStrong3 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeWeak1 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeWeak2 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeWeak3 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
</ReactionAdjustmentByGradeTable>
<ReactionMotionList/>
<Run>
<HitCylinder>
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<MoveCylinder>
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<Cylinder radius="15.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="125.000000"/>
<Cylinder radius="15.000000" locAngle="90.000000" locDistance="30.000000" locZ="0.000000" height="125.000000"/>
</MoveCylinder>
</Run>
<SocialAction socialMotionIdWhenAggroTargetChange="0" socialMotionIdWhenAngerEnd="0" socialMotionIdWhenAngry="0" socialMotionIdWhenCombatState="0" socialMotionIdWhenSpawn="0" rotateToTargetWhenPeaceWaitToCombatWait="false"/>
<SocialMotionList>
<SocialMotion id="1" social="61102001"/>
</SocialMotionList>
<Unarmedwait/>
<Wait>
<HitCylinder>
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<Cylinder radius="15.000000" locAngle="90.000000" locDistance="30.000000" locZ="0.000000" height="125.000000"/>
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<MoveCylinder>
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<Cylinder radius="15.000000" locAngle="90.000000" locDistance="30.000000" locZ="0.000000" height="125.000000"/>
</MoveCylinder>
</Wait>
</BasicActions>
<BasicActions id="6110300" name="낡은 벽돌벽A_Temp">
<AnimMotionList/>
<Death animSet=""/>
<DeathWait>
<MoveCylinder>
<Cylinder radius="0.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="0.000000"/>
</MoveCylinder>
</DeathWait>
<ReactionAdjustmentByGradeTable>
<GradeNormal basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeStrong1 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeStrong2 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeStrong3 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeWeak1 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeWeak2 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeWeak3 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
</ReactionAdjustmentByGradeTable>
<ReactionMotionList/>
<Run>
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<Cylinder radius="20.000000" locAngle="-90.000000" locDistance="80.000000" locZ="0.000000" height="140.000000"/>
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<Cylinder radius="20.000000" locAngle="90.000000" locDistance="95.000000" locZ="0.000000" height="140.000000"/>
</MoveCylinder>
</Run>
<SocialAction socialMotionIdWhenAggroTargetChange="0" socialMotionIdWhenAngerEnd="0" socialMotionIdWhenAngry="0" socialMotionIdWhenCombatState="0" socialMotionIdWhenSpawn="0" rotateToTargetWhenPeaceWaitToCombatWait="false"/>
<SocialMotionList>
<SocialMotion id="1" social="61103001"/>
</SocialMotionList>
<Unarmedwait/>
<Wait>
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<MoveCylinder>
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<Cylinder radius="20.000000" locAngle="90.000000" locDistance="95.000000" locZ="0.000000" height="140.000000"/>
</MoveCylinder>
</Wait>
</BasicActions>
<BasicActions id="6110400" name="낡은 벽돌벽B_Temp">
<AnimMotionList/>
<Death animSet=""/>
<DeathWait>
<MoveCylinder>
<Cylinder radius="0.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="0.000000"/>
</MoveCylinder>
</DeathWait>
<ReactionAdjustmentByGradeTable>
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<GradeStrong1 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeStrong2 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeStrong3 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
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<GradeWeak2 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeWeak3 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
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<ReactionMotionList/>
<Run>
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</Run>
<SocialAction socialMotionIdWhenAggroTargetChange="0" socialMotionIdWhenAngerEnd="0" socialMotionIdWhenAngry="0" socialMotionIdWhenCombatState="0" socialMotionIdWhenSpawn="0" rotateToTargetWhenPeaceWaitToCombatWait="false"/>
<SocialMotionList>
<SocialMotion id="1" social="61104001"/>
</SocialMotionList>
<Unarmedwait/>
<Wait>
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</Wait>
</BasicActions>
<BasicActions id="6110500" name="낡은 벽돌벽C_Temp">
<AnimMotionList/>
<Death animSet=""/>
<DeathWait>
<MoveCylinder>
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</DeathWait>
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<GradeStrong3 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
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<GradeWeak3 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
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<ReactionMotionList/>
<Run>
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</Run>
<SocialAction socialMotionIdWhenAggroTargetChange="0" socialMotionIdWhenAngerEnd="0" socialMotionIdWhenAngry="0" socialMotionIdWhenCombatState="0" socialMotionIdWhenSpawn="0" rotateToTargetWhenPeaceWaitToCombatWait="false"/>
<SocialMotionList>
<SocialMotion id="1" social="61105001"/>
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<Unarmedwait/>
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</BasicActions>
<BasicActions id="6110600" name="낡은 벽돌벽A_Cold">
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<Death animSet=""/>
<DeathWait>
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</DeathWait>
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<GradeWeak3 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
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<ReactionMotionList/>
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</Run>
<SocialAction socialMotionIdWhenAggroTargetChange="0" socialMotionIdWhenAngerEnd="0" socialMotionIdWhenAngry="0" socialMotionIdWhenCombatState="0" socialMotionIdWhenSpawn="0" rotateToTargetWhenPeaceWaitToCombatWait="false"/>
<SocialMotionList>
<SocialMotion id="1" social="61106001"/>
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<Unarmedwait/>
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</Wait>
</BasicActions>
<BasicActions id="6110700" name="낡은 벽돌벽B_Cold">
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<Death animSet=""/>
<DeathWait>
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</DeathWait>
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<ReactionMotionList/>
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</Run>
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<SocialMotionList>
<SocialMotion id="1" social="61107001"/>
</SocialMotionList>
<Unarmedwait/>
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</Wait>
</BasicActions>
<BasicActions id="6110800" name="낡은 벽돌벽C_Cold">
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<Death animSet=""/>
<DeathWait>
<MoveCylinder>
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</DeathWait>
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<ReactionMotionList/>
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<SocialMotionList>
<SocialMotion id="1" social="61108001"/>
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<Unarmedwait/>
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</Wait>
</BasicActions>
<BasicActions id="6110900" name="낡은 벽돌벽A_Dun">
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<Death animSet=""/>
<DeathWait>
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</DeathWait>
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<ReactionMotionList/>
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<SocialMotionList>
<SocialMotion id="1" social="61109001"/>
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<Unarmedwait/>
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</BasicActions>
<BasicActions id="6111000" name="낡은 벽돌벽B_Dun">
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<Death animSet=""/>
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<ReactionMotionList/>
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<SocialMotionList>
<SocialMotion id="1" social="61110001"/>
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<Unarmedwait/>
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</BasicActions>
<BasicActions id="6111100" name="낡은 벽돌벽C_Dun">
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<Death animSet=""/>
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<ReactionMotionList/>
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</Run>
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<SocialMotionList>
<SocialMotion id="1" social="61111001"/>
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<Unarmedwait/>
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</BasicActions>
<BasicActions id="6112100" name="아르곤 벽">
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<ReactionMotionList/>
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<SocialMotionList>
<SocialMotion id="1" social="61111001"/>
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<Unarmedwait/>
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</BasicActions>
<BasicActions id="3015500" name="(환경몬스터)두꺼비">
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<Death animSet=""/>
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<GradeStrong2 basicDistanceRate="0.000000" basicHeightRate="0.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeStrong3 basicDistanceRate="0.000000" basicHeightRate="0.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeWeak1 basicDistanceRate="0.000000" basicHeightRate="0.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeWeak2 basicDistanceRate="0.000000" basicHeightRate="0.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeWeak3 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
</ReactionAdjustmentByGradeTable>
<ReactionMotionList>
<ReactionMotion id="1" additionalReactionMotionId="0" reaction="3015501" zScale="false"/>
<ReactionMotion id="2" additionalReactionMotionId="0" reaction="3015502" zScale="false"/>
<ReactionMotion id="3" additionalReactionMotionId="0" reaction="3015503" zScale="false"/>
<ReactionMotion id="4" additionalReactionMotionId="0" reaction="3015504" zScale="false"/>
<ReactionMotion id="5" additionalReactionMotionId="0" reaction="3015505" zScale="false"/>
</ReactionMotionList>
<Run>
<HitCylinder>
<Cylinder radius="13.000000" locAngle="0.000000" locDistance="0.000000" locZ="15.000000" height="14.000000"/>
</HitCylinder>
<MoveCylinder>
<Cylinder radius="12.000000" locAngle="0.000000" locDistance="0.000000" locZ="15.000000" height="14.000000"/>
</MoveCylinder>
</Run>
<SocialAction socialMotionIdWhenAggroTargetChange="0" socialMotionIdWhenAngerEnd="0" socialMotionIdWhenAngry="0" socialMotionIdWhenCombatState="2" socialMotionIdWhenSpawn="0" rotateToTargetWhenPeaceWaitToCombatWait="true"/>
<SocialMotionList>
<SocialMotion id="1" social="30155001"/>
<SocialMotion id="2" social="30155002"/>
<SocialMotion id="3" social="30155003"/>
<SocialMotion id="4" social="30155004"/>
</SocialMotionList>
<Unarmedwait/>
<Wait>
<HitCylinder>
<Cylinder radius="13.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="14.000000"/>
</HitCylinder>
<MoveCylinder>
<Cylinder radius="12.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="14.000000"/>
</MoveCylinder>
</Wait>
</BasicActions>
<BasicActions id="3015600" name="(환경몬스터)싸리싸리">
<AnimMotionList/>
<Death animSet=""/>
<DeathWait>
<MoveCylinder>
<Cylinder radius="0.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="0.000000"/>
</MoveCylinder>
</DeathWait>
<ReactionAdjustmentByGradeTable>
<GradeNormal basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeStrong1 basicDistanceRate="0.000000" basicHeightRate="0.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeStrong2 basicDistanceRate="0.000000" basicHeightRate="0.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeStrong3 basicDistanceRate="0.000000" basicHeightRate="0.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeWeak1 basicDistanceRate="0.000000" basicHeightRate="0.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeWeak2 basicDistanceRate="0.000000" basicHeightRate="0.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeWeak3 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
</ReactionAdjustmentByGradeTable>
<ReactionMotionList>
<ReactionMotion id="1" additionalReactionMotionId="0" reaction="3015601" zScale="false"/>
<ReactionMotion id="2" additionalReactionMotionId="0" reaction="3015602" zScale="false"/>
<ReactionMotion id="3" additionalReactionMotionId="0" reaction="3015603" zScale="false"/>
<ReactionMotion id="4" additionalReactionMotionId="0" reaction="3015604" zScale="false"/>
<ReactionMotion id="5" additionalReactionMotionId="0" reaction="3015605" zScale="false"/>
</ReactionMotionList>
<Run/>
<SocialAction socialMotionIdWhenAggroTargetChange="0" socialMotionIdWhenAngerEnd="0" socialMotionIdWhenAngry="0" socialMotionIdWhenCombatState="2" socialMotionIdWhenSpawn="0" rotateToTargetWhenPeaceWaitToCombatWait="true"/>
<SocialMotionList>
<SocialMotion id="1" social="30156001"/>
<SocialMotion id="2" social="30156002"/>
<SocialMotion id="3" social="30156003"/>
<SocialMotion id="4" social="30156004"/>
</SocialMotionList>
<Unarmedwait/>
<Wait>
<HitCylinder>
<Cylinder radius="8.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="23.000000"/>
</HitCylinder>
<MoveCylinder>
<Cylinder radius="7.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="23.000000"/>
</MoveCylinder>
</Wait>
</BasicActions>
<BasicActions id="3015700" name="(환경몬스터)바다표범">
<AnimMotionList/>
<Death animSet=""/>
<DeathWait>
<MoveCylinder>
<Cylinder radius="0.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="0.000000"/>
</MoveCylinder>
</DeathWait>
<ReactionAdjustmentByGradeTable>
<GradeNormal basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeStrong1 basicDistanceRate="0.000000" basicHeightRate="0.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeStrong2 basicDistanceRate="0.000000" basicHeightRate="0.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeStrong3 basicDistanceRate="0.000000" basicHeightRate="0.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeWeak1 basicDistanceRate="0.000000" basicHeightRate="0.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeWeak2 basicDistanceRate="0.000000" basicHeightRate="0.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeWeak3 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
</ReactionAdjustmentByGradeTable>
<ReactionMotionList>
<ReactionMotion id="1" additionalReactionMotionId="0" reaction="3015701" zScale="false"/>
<ReactionMotion id="2" additionalReactionMotionId="0" reaction="3015702" zScale="false"/>
<ReactionMotion id="3" additionalReactionMotionId="0" reaction="3015703" zScale="false"/>
<ReactionMotion id="4" additionalReactionMotionId="0" reaction="3015704" zScale="false"/>
<ReactionMotion id="5" additionalReactionMotionId="0" reaction="3015705" zScale="false"/>
</ReactionMotionList>
<Run/>
<SocialAction socialMotionIdWhenAggroTargetChange="0" socialMotionIdWhenAngerEnd="0" socialMotionIdWhenAngry="0" socialMotionIdWhenCombatState="2" socialMotionIdWhenSpawn="0" rotateToTargetWhenPeaceWaitToCombatWait="true"/>
<SocialMotionList>
<SocialMotion id="1" social="30157001"/>
<SocialMotion id="2" social="30157002"/>
<SocialMotion id="3" social="30157003"/>
<SocialMotion id="4" social="30157004"/>
</SocialMotionList>
<Unarmedwait/>
<Wait>
<HitCylinder>
<Cylinder radius="27.000000" locAngle="0.000000" locDistance="11.000000" locZ="0.000000" height="35.000000"/>
<Cylinder radius="20.000000" locAngle="0.000000" locDistance="-32.000000" locZ="0.000000" height="17.000000"/>
</HitCylinder>
<MoveCylinder>
<Cylinder radius="26.000000" locAngle="0.000000" locDistance="11.000000" locZ="0.000000" height="35.000000"/>
<Cylinder radius="19.000000" locAngle="0.000000" locDistance="-32.000000" locZ="0.000000" height="17.000000"/>
</MoveCylinder>
</Wait>
</BasicActions>
<BasicActions id="3015800" name="(환경몬스터)코뿔소">
<AnimMotionList/>
<Death animSet=""/>
<DeathWait>
<MoveCylinder>
<Cylinder radius="0.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="0.000000"/>
</MoveCylinder>
</DeathWait>
<ReactionAdjustmentByGradeTable>
<GradeNormal basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeStrong1 basicDistanceRate="0.000000" basicHeightRate="0.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeStrong2 basicDistanceRate="0.000000" basicHeightRate="0.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeStrong3 basicDistanceRate="0.000000" basicHeightRate="0.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeWeak1 basicDistanceRate="0.000000" basicHeightRate="0.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeWeak2 basicDistanceRate="0.000000" basicHeightRate="0.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeWeak3 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
</ReactionAdjustmentByGradeTable>
<ReactionMotionList>
<ReactionMotion id="1" additionalReactionMotionId="0" reaction="3015801" zScale="false"/>
<ReactionMotion id="2" additionalReactionMotionId="0" reaction="3015802" zScale="false"/>
<ReactionMotion id="3" additionalReactionMotionId="0" reaction="3015803" zScale="false"/>
<ReactionMotion id="4" additionalReactionMotionId="0" reaction="3015804" zScale="false"/>
<ReactionMotion id="5" additionalReactionMotionId="0" reaction="3015805" zScale="false"/>
</ReactionMotionList>
<Run>
<HitCylinder>
<Cylinder radius="25.000000" locAngle="0.000000" locDistance="21.000000" locZ="0.000000" height="58.000000"/>
<Cylinder radius="17.000000" locAngle="0.000000" locDistance="-15.000000" locZ="0.000000" height="45.000000"/>
</HitCylinder>
<MoveCylinder>
<Cylinder radius="24.000000" locAngle="0.000000" locDistance="21.000000" locZ="0.000000" height="58.000000"/>
<Cylinder radius="16.000000" locAngle="0.000000" locDistance="-15.000000" locZ="0.000000" height="45.000000"/>
</MoveCylinder>
</Run>
<SocialAction socialMotionIdWhenAggroTargetChange="0" socialMotionIdWhenAngerEnd="0" socialMotionIdWhenAngry="0" socialMotionIdWhenCombatState="2" socialMotionIdWhenSpawn="0" rotateToTargetWhenPeaceWaitToCombatWait="true"/>
<SocialMotionList>
<SocialMotion id="1" social="30158001"/>
<SocialMotion id="2" social="30158002"/>
<SocialMotion id="3" social="30158003"/>
<SocialMotion id="4" social="30158004"/>
</SocialMotionList>
<Unarmedwait/>
<Wait>
<HitCylinder>
<Cylinder radius="24.000000" locAngle="0.000000" locDistance="21.000000" locZ="0.000000" height="58.000000"/>
<Cylinder radius="16.000000" locAngle="0.000000" locDistance="-15.000000" locZ="0.000000" height="50.000000"/>
</HitCylinder>
<MoveCylinder>
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<Cylinder radius="15.000000" locAngle="0.000000" locDistance="-15.000000" locZ="0.000000" height="50.000000"/>
</MoveCylinder>
</Wait>
</BasicActions>
<BasicActions id="3015900" name="(환경몬스터)타조">
<AnimMotionList/>
<Death animSet=""/>
<DeathWait>
<MoveCylinder>
<Cylinder radius="0.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="0.000000"/>
</MoveCylinder>
</DeathWait>
<ReactionAdjustmentByGradeTable>
<GradeNormal basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeStrong1 basicDistanceRate="0.000000" basicHeightRate="0.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeStrong2 basicDistanceRate="0.000000" basicHeightRate="0.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeStrong3 basicDistanceRate="0.000000" basicHeightRate="0.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeWeak1 basicDistanceRate="0.000000" basicHeightRate="0.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeWeak2 basicDistanceRate="0.000000" basicHeightRate="0.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeWeak3 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
</ReactionAdjustmentByGradeTable>
<ReactionMotionList>
<ReactionMotion id="1" additionalReactionMotionId="0" reaction="3015901" zScale="false"/>
<ReactionMotion id="2" additionalReactionMotionId="0" reaction="3015902" zScale="false"/>
<ReactionMotion id="3" additionalReactionMotionId="0" reaction="3015903" zScale="false"/>
<ReactionMotion id="4" additionalReactionMotionId="0" reaction="3015904" zScale="false"/>
<ReactionMotion id="5" additionalReactionMotionId="0" reaction="3015905" zScale="false"/>
</ReactionMotionList>
<Run>
<HitCylinder>
<Cylinder radius="22.000000" locAngle="0.000000" locDistance="-4.000000" locZ="0.000000" height="55.000000"/>
<Cylinder radius="10.000000" locAngle="0.000000" locDistance="25.000000" locZ="40.000000" height="30.000000"/>
</HitCylinder>
<MoveCylinder>
<Cylinder radius="22.000000" locAngle="0.000000" locDistance="-4.000000" locZ="0.000000" height="55.000000"/>
<Cylinder radius="10.000000" locAngle="0.000000" locDistance="25.000000" locZ="40.000000" height="30.000000"/>
</MoveCylinder>
</Run>
<SocialAction socialMotionIdWhenAggroTargetChange="0" socialMotionIdWhenAngerEnd="0" socialMotionIdWhenAngry="0" socialMotionIdWhenCombatState="2" socialMotionIdWhenSpawn="0" rotateToTargetWhenPeaceWaitToCombatWait="true"/>
<SocialMotionList>
<SocialMotion id="1" social="30159001"/>
<SocialMotion id="2" social="30159002"/>
<SocialMotion id="3" social="30159003"/>
<SocialMotion id="4" social="30159004"/>
</SocialMotionList>
<Unarmedwait/>
<Wait>
<HitCylinder>
<Cylinder radius="22.000000" locAngle="0.000000" locDistance="-4.000000" locZ="0.000000" height="55.000000"/>
<Cylinder radius="10.000000" locAngle="0.000000" locDistance="25.000000" locZ="30.000000" height="30.000000"/>
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<MoveCylinder>
<Cylinder radius="21.000000" locAngle="0.000000" locDistance="-4.000000" locZ="0.000000" height="55.000000"/>
<Cylinder radius="10.000000" locAngle="0.000000" locDistance="25.000000" locZ="30.000000" height="30.000000"/>
</MoveCylinder>
</Wait>
</BasicActions>
<BasicActions id="3016000" name="(환경몬스터)두더지">
<AnimMotionList/>
<Death animSet=""/>
<DeathWait>
<MoveCylinder>
<Cylinder radius="0.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="0.000000"/>
</MoveCylinder>
</DeathWait>
<ReactionAdjustmentByGradeTable>
<GradeNormal basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeStrong1 basicDistanceRate="0.000000" basicHeightRate="0.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeStrong2 basicDistanceRate="0.000000" basicHeightRate="0.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeStrong3 basicDistanceRate="0.000000" basicHeightRate="0.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeWeak1 basicDistanceRate="0.000000" basicHeightRate="0.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeWeak2 basicDistanceRate="0.000000" basicHeightRate="0.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeWeak3 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
</ReactionAdjustmentByGradeTable>
<ReactionMotionList>
<ReactionMotion id="1" additionalReactionMotionId="0" reaction="3016001" zScale="false"/>
<ReactionMotion id="2" additionalReactionMotionId="0" reaction="3016002" zScale="false"/>
<ReactionMotion id="3" additionalReactionMotionId="0" reaction="3016003" zScale="false"/>
<ReactionMotion id="4" additionalReactionMotionId="0" reaction="3016004" zScale="false"/>
<ReactionMotion id="5" additionalReactionMotionId="0" reaction="3016005" zScale="false"/>
</ReactionMotionList>
<Run>
<HitCylinder>
<Cylinder radius="13.000000" locAngle="0.000000" locDistance="5.000000" locZ="0.000000" height="10.000000"/>
</HitCylinder>
<MoveCylinder>
<Cylinder radius="10.000000" locAngle="0.000000" locDistance="2.000000" locZ="0.000000" height="10.000000"/>
</MoveCylinder>
</Run>
<SocialAction socialMotionIdWhenAggroTargetChange="0" socialMotionIdWhenAngerEnd="0" socialMotionIdWhenAngry="0" socialMotionIdWhenCombatState="2" socialMotionIdWhenSpawn="0" rotateToTargetWhenPeaceWaitToCombatWait="true"/>
<SocialMotionList>
<SocialMotion id="1" social="30160001"/>
<SocialMotion id="2" social="30160002"/>
<SocialMotion id="3" social="30160003"/>
</SocialMotionList>
<Unarmedwait/>
<Wait>
<HitCylinder>
<Cylinder radius="13.000000" locAngle="0.000000" locDistance="5.000000" locZ="0.000000" height="10.000000"/>
</HitCylinder>
<MoveCylinder>
<Cylinder radius="10.000000" locAngle="0.000000" locDistance="2.000000" locZ="0.000000" height="10.000000"/>
</MoveCylinder>
</Wait>
</BasicActions>
<BasicActions id="3016100" name="(환경몬스터)도마뱀">
<AnimMotionList/>
<Death animSet=""/>
<DeathWait>
<MoveCylinder>
<Cylinder radius="0.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="0.000000"/>
</MoveCylinder>
</DeathWait>
<ReactionAdjustmentByGradeTable>
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<GradeStrong2 basicDistanceRate="0.000000" basicHeightRate="0.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeStrong3 basicDistanceRate="0.000000" basicHeightRate="0.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
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<GradeWeak2 basicDistanceRate="0.000000" basicHeightRate="0.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeWeak3 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
</ReactionAdjustmentByGradeTable>
<ReactionMotionList>
<ReactionMotion id="1" additionalReactionMotionId="0" reaction="3016101" zScale="false"/>
<ReactionMotion id="2" additionalReactionMotionId="0" reaction="3016102" zScale="false"/>
<ReactionMotion id="3" additionalReactionMotionId="1" reaction="3016103" zScale="false"/>
<ReactionMotion id="4" additionalReactionMotionId="0" reaction="3016104" zScale="false"/>
<ReactionMotion id="5" additionalReactionMotionId="0" reaction="3016105" zScale="false"/>
</ReactionMotionList>
<Run>
<HitCylinder>
<Cylinder radius="16.000000" locAngle="0.000000" locDistance="2.000000" locZ="0.000000" height="15.000000"/>
</HitCylinder>
<MoveCylinder>
<Cylinder radius="10.000000" locAngle="0.000000" locDistance="2.000000" locZ="0.000000" height="15.000000"/>
</MoveCylinder>
</Run>
<SocialAction socialMotionIdWhenAggroTargetChange="0" socialMotionIdWhenAngerEnd="0" socialMotionIdWhenAngry="0" socialMotionIdWhenCombatState="2" socialMotionIdWhenSpawn="0" rotateToTargetWhenPeaceWaitToCombatWait="true"/>
<SocialMotionList>
<SocialMotion id="1" social="30161001"/>
<SocialMotion id="2" social="30161002"/>
<SocialMotion id="3" social="30161003"/>
<SocialMotion id="4" social="30161004"/>
</SocialMotionList>
<Unarmedwait/>
<Wait>
<HitCylinder>
<Cylinder radius="16.000000" locAngle="0.000000" locDistance="2.000000" locZ="0.000000" height="15.000000"/>
</HitCylinder>
<MoveCylinder>
<Cylinder radius="10.000000" locAngle="0.000000" locDistance="2.000000" locZ="0.000000" height="15.000000"/>
</MoveCylinder>
</Wait>
</BasicActions>
<BasicActions id="3016200" name="(환경몬스터)거대꿀벌">
<AnimMotionList/>
<Death animSet=""/>
<DeathWait>
<MoveCylinder>
<Cylinder radius="0.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="0.000000"/>
</MoveCylinder>
</DeathWait>
<ReactionAdjustmentByGradeTable>
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<GradeStrong3 basicDistanceRate="0.000000" basicHeightRate="0.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
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<GradeWeak3 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
</ReactionAdjustmentByGradeTable>
<ReactionMotionList>
<ReactionMotion id="1" additionalReactionMotionId="0" reaction="3016201" zScale="false"/>
<ReactionMotion id="2" additionalReactionMotionId="0" reaction="3016202" zScale="false"/>
<ReactionMotion id="3" additionalReactionMotionId="0" reaction="3016203" zScale="false"/>
<ReactionMotion id="4" additionalReactionMotionId="0" reaction="3016204" zScale="false"/>
<ReactionMotion id="5" additionalReactionMotionId="0" reaction="3016205" zScale="false"/>
</ReactionMotionList>
<Run>
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<MoveCylinder>
<Cylinder radius="7.000000" locAngle="0.000000" locDistance="-2.000000" locZ="32.000000" height="15.000000"/>
</MoveCylinder>
</Run>
<SocialAction socialMotionIdWhenAggroTargetChange="0" socialMotionIdWhenAngerEnd="0" socialMotionIdWhenAngry="0" socialMotionIdWhenCombatState="2" socialMotionIdWhenSpawn="0" rotateToTargetWhenPeaceWaitToCombatWait="true"/>
<SocialMotionList>
<SocialMotion id="1" social="30162001"/>
<SocialMotion id="2" social="30162002"/>
<SocialMotion id="3" social="30162003"/>
<SocialMotion id="4" social="30162004"/>
</SocialMotionList>
<Unarmedwait/>
<Wait>
<HitCylinder>
<Cylinder radius="20.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="60.000000"/>
</HitCylinder>
<MoveCylinder>
<Cylinder radius="5.000000" locAngle="0.000000" locDistance="0.000000" locZ="32.000000" height="15.000000"/>
</MoveCylinder>
</Wait>
</BasicActions>
<BasicActions id="3016300" name="(환경몬스터)고릴라">
<AnimMotionList/>
<Death animSet=""/>
<DeathWait>
<MoveCylinder>
<Cylinder radius="0.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="0.000000"/>
</MoveCylinder>
</DeathWait>
<ReactionAdjustmentByGradeTable>
<GradeNormal basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeStrong1 basicDistanceRate="0.000000" basicHeightRate="0.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeStrong2 basicDistanceRate="0.000000" basicHeightRate="0.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeStrong3 basicDistanceRate="0.000000" basicHeightRate="0.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeWeak1 basicDistanceRate="0.000000" basicHeightRate="0.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeWeak2 basicDistanceRate="0.000000" basicHeightRate="0.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeWeak3 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
</ReactionAdjustmentByGradeTable>
<ReactionMotionList>
<ReactionMotion id="1" additionalReactionMotionId="0" reaction="3016301" zScale="false"/>
<ReactionMotion id="2" additionalReactionMotionId="0" reaction="3016302" zScale="false"/>
<ReactionMotion id="3" additionalReactionMotionId="0" reaction="3016303" zScale="false"/>
<ReactionMotion id="4" additionalReactionMotionId="0" reaction="3016304" zScale="false"/>
<ReactionMotion id="5" additionalReactionMotionId="0" reaction="3016305" zScale="false"/>
</ReactionMotionList>
<Run>
<HitCylinder>
<Cylinder radius="30.000000" locAngle="0.000000" locDistance="20.000000" locZ="0.000000" height="45.000000"/>
</HitCylinder>
<MoveCylinder>
<Cylinder radius="28.000000" locAngle="0.000000" locDistance="20.000000" locZ="0.000000" height="45.000000"/>
</MoveCylinder>
</Run>
<SocialAction socialMotionIdWhenAggroTargetChange="0" socialMotionIdWhenAngerEnd="0" socialMotionIdWhenAngry="0" socialMotionIdWhenCombatState="2" socialMotionIdWhenSpawn="0" rotateToTargetWhenPeaceWaitToCombatWait="true"/>
<SocialMotionList>
<SocialMotion id="1" social="30163001"/>
<SocialMotion id="2" social="30163002"/>
<SocialMotion id="3" social="30163003"/>
<SocialMotion id="4" social="30163004"/>
</SocialMotionList>
<Unarmedwait/>
<Wait>
<HitCylinder>
<Cylinder radius="30.000000" locAngle="-10.000000" locDistance="15.000000" locZ="0.000000" height="45.000000"/>
</HitCylinder>
<MoveCylinder>
<Cylinder radius="28.000000" locAngle="-10.000000" locDistance="15.000000" locZ="0.000000" height="45.000000"/>
</MoveCylinder>
</Wait>
</BasicActions>
<BasicActions id="3016400" name="(환경몬스터)산양">
<AnimMotionList/>
<Death animSet=""/>
<DeathWait>
<MoveCylinder>
<Cylinder radius="0.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="0.000000"/>
</MoveCylinder>
</DeathWait>
<ReactionAdjustmentByGradeTable>
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<GradeStrong2 basicDistanceRate="0.000000" basicHeightRate="0.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeStrong3 basicDistanceRate="0.000000" basicHeightRate="0.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
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<GradeWeak3 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
</ReactionAdjustmentByGradeTable>
<ReactionMotionList>
<ReactionMotion id="1" additionalReactionMotionId="0" reaction="3016401" zScale="false"/>
<ReactionMotion id="2" additionalReactionMotionId="0" reaction="3016402" zScale="false"/>
<ReactionMotion id="3" additionalReactionMotionId="1" reaction="3016403" zScale="false"/>
<ReactionMotion id="4" additionalReactionMotionId="0" reaction="3016404" zScale="false"/>
<ReactionMotion id="5" additionalReactionMotionId="0" reaction="3016405" zScale="false"/>
</ReactionMotionList>
<Run>
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</HitCylinder>
<MoveCylinder>
<Cylinder radius="23.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="35.000000"/>
</MoveCylinder>
</Run>
<SocialAction socialMotionIdWhenAggroTargetChange="0" socialMotionIdWhenAngerEnd="0" socialMotionIdWhenAngry="0" socialMotionIdWhenCombatState="2" socialMotionIdWhenSpawn="0" rotateToTargetWhenPeaceWaitToCombatWait="true"/>
<SocialMotionList>
<SocialMotion id="1" social="30164001"/>
<SocialMotion id="2" social="30164002"/>
<SocialMotion id="3" social="30164003"/>
<SocialMotion id="4" social="30164004"/>
</SocialMotionList>
<Unarmedwait/>
<Wait>
<HitCylinder>
<Cylinder radius="25.000000" locAngle="0.000000" locDistance="-5.000000" locZ="0.000000" height="35.000000"/>
</HitCylinder>
<MoveCylinder>
<Cylinder radius="25.000000" locAngle="0.000000" locDistance="-5.000000" locZ="0.000000" height="35.000000"/>
</MoveCylinder>
</Wait>
</BasicActions>
<BasicActions id="3016600" name="(환경몬스터)유령2">
<AnimMotionList/>
<Death animSet=""/>
<DeathWait>
<MoveCylinder>
<Cylinder radius="0.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="0.000000"/>
</MoveCylinder>
</DeathWait>
<ReactionAdjustmentByGradeTable>
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<GradeStrong3 basicDistanceRate="0.000000" basicHeightRate="0.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
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<GradeWeak3 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
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<ReactionMotionList>
<ReactionMotion id="1" additionalReactionMotionId="0" reaction="3016601" zScale="false"/>
<ReactionMotion id="2" additionalReactionMotionId="0" reaction="3016602" zScale="false"/>
<ReactionMotion id="3" additionalReactionMotionId="1" reaction="3016603" zScale="false"/>
<ReactionMotion id="4" additionalReactionMotionId="0" reaction="3016604" zScale="false"/>
<ReactionMotion id="5" additionalReactionMotionId="0" reaction="3016605" zScale="false"/>
</ReactionMotionList>
<Run>
<HitCylinder>
<Cylinder radius="15.000000" locAngle="0.000000" locDistance="-7.000000" locZ="8.000000" height="25.000000"/>
</HitCylinder>
<MoveCylinder>
<Cylinder radius="13.000000" locAngle="0.000000" locDistance="-7.000000" locZ="8.000000" height="25.000000"/>
</MoveCylinder>
</Run>
<SocialAction socialMotionIdWhenAggroTargetChange="0" socialMotionIdWhenAngerEnd="0" socialMotionIdWhenAngry="0" socialMotionIdWhenCombatState="3" socialMotionIdWhenSpawn="0" rotateToTargetWhenPeaceWaitToCombatWait="false"/>
<SocialMotionList>
<SocialMotion id="1" social="30166001"/>
<SocialMotion id="2" social="30166002"/>
<SocialMotion id="3" social="30166003"/>
<SocialMotion id="4" social="30166004"/>
</SocialMotionList>
<Unarmedwait/>
<Wait>
<HitCylinder>
<Cylinder radius="7.000000" locAngle="0.000000" locDistance="0.000000" locZ="8.000000" height="27.000000"/>
</HitCylinder>
<MoveCylinder>
<Cylinder radius="7.000000" locAngle="0.000000" locDistance="0.000000" locZ="8.000000" height="27.000000"/>
</MoveCylinder>
</Wait>
</BasicActions>
<BasicActions id="3016602" name="(펫)유령2">
<AnimMotionList/>
<Death animSet=""/>
<DeathWait>
<MoveCylinder>
<Cylinder radius="0.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="0.000000"/>
</MoveCylinder>
</DeathWait>
<ReactionAdjustmentByGradeTable>
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<GradeWeak3 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
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<ReactionMotionList/>
<Run>
<MoveCylinder>
<Cylinder radius="13.000000" locAngle="0.000000" locDistance="-7.000000" locZ="8.000000" height="25.000000"/>
</MoveCylinder>
</Run>
<SocialAction socialMotionIdWhenAggroTargetChange="0" socialMotionIdWhenAngerEnd="0" socialMotionIdWhenAngry="0" socialMotionIdWhenCombatState="3" socialMotionIdWhenSpawn="0" rotateToTargetWhenPeaceWaitToCombatWait="false"/>
<SocialMotionList>
<SocialMotion id="1" social="30166001"/>
<SocialMotion id="4" social="30166004"/>
<SocialMotion id="5" social="30166005"/>
<SocialMotion id="6" social="30166006"/>
<SocialMotion id="7" social="30166007"/>
</SocialMotionList>
<Unarmedwait/>
<Wait>
<MoveCylinder>
<Cylinder radius="7.000000" locAngle="0.000000" locDistance="0.000000" locZ="8.000000" height="27.000000"/>
</MoveCylinder>
</Wait>
</BasicActions>
<BasicActions id="3016700" name="(환경몬스터)식충식물">
<AnimMotionList/>
<Death animSet=""/>
<DeathWait>
<MoveCylinder>
<Cylinder radius="0.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="0.000000"/>
</MoveCylinder>
</DeathWait>
<ReactionAdjustmentByGradeTable>
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<GradeWeak3 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
</ReactionAdjustmentByGradeTable>
<ReactionMotionList>
<ReactionMotion id="1" additionalReactionMotionId="0" reaction="3016701" zScale="false"/>
<ReactionMotion id="2" additionalReactionMotionId="0" reaction="3016702" zScale="false"/>
<ReactionMotion id="3" additionalReactionMotionId="1" reaction="3016703" zScale="false"/>
<ReactionMotion id="4" additionalReactionMotionId="0" reaction="3016704" zScale="false"/>
<ReactionMotion id="5" additionalReactionMotionId="0" reaction="3016705" zScale="false"/>
</ReactionMotionList>
<Run>
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<Cylinder radius="13.000000" locAngle="0.000000" locDistance="10.000000" locZ="0.000000" height="30.000000"/>
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<MoveCylinder>
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</MoveCylinder>
</Run>
<SocialAction socialMotionIdWhenAggroTargetChange="0" socialMotionIdWhenAngerEnd="0" socialMotionIdWhenAngry="0" socialMotionIdWhenCombatState="2" socialMotionIdWhenSpawn="0" rotateToTargetWhenPeaceWaitToCombatWait="true"/>
<SocialMotionList>
<SocialMotion id="1" social="30167001"/>
<SocialMotion id="2" social="30167002"/>
<SocialMotion id="3" social="30167003"/>
<SocialMotion id="4" social="30167004"/>
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<Unarmedwait/>
<Wait>
<HitCylinder>
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<MoveCylinder>
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</Wait>
</BasicActions>
<BasicActions id="3016800" name="(환경몬스터)바닷게">
<AnimMotionList/>
<Death animSet=""/>
<DeathWait>
<MoveCylinder>
<Cylinder radius="0.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="0.000000"/>
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</DeathWait>
<ReactionAdjustmentByGradeTable>
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<ReactionMotionList>
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<ReactionMotion id="2" additionalReactionMotionId="0" reaction="3016802" zScale="false"/>
<ReactionMotion id="3" additionalReactionMotionId="0" reaction="3016803" zScale="false"/>
<ReactionMotion id="4" additionalReactionMotionId="0" reaction="3016804" zScale="false"/>
<ReactionMotion id="5" additionalReactionMotionId="0" reaction="3016805" zScale="false"/>
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<Run>
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<MoveCylinder>
<Cylinder radius="10.000000" locAngle="-40.000000" locDistance="-3.000000" locZ="0.000000" height="10.000000"/>
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</Run>
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<SocialMotionList>
<SocialMotion id="1" social="30168001"/>
<SocialMotion id="2" social="30168002"/>
<SocialMotion id="3" social="30168003"/>
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<Unarmedwait/>
<Wait>
<HitCylinder>
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<MoveCylinder>
<Cylinder radius="10.000000" locAngle="0.000000" locDistance="-3.000000" locZ="0.000000" height="10.000000"/>
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</Wait>
</BasicActions>
<BasicActions id="3016900" name="(환경몬스터)전갈">
<AnimMotionList/>
<Death animSet=""/>
<DeathWait>
<MoveCylinder>
<Cylinder radius="0.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="0.000000"/>
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</DeathWait>
<ReactionAdjustmentByGradeTable>
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<GradeWeak3 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
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<ReactionMotionList>
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<ReactionMotion id="2" additionalReactionMotionId="0" reaction="3016902" zScale="false"/>
<ReactionMotion id="3" additionalReactionMotionId="0" reaction="3016903" zScale="false"/>
<ReactionMotion id="4" additionalReactionMotionId="0" reaction="3016904" zScale="false"/>
<ReactionMotion id="5" additionalReactionMotionId="0" reaction="3016905" zScale="false"/>
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<Run>
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<MoveCylinder>
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</Run>
<SocialAction socialMotionIdWhenAggroTargetChange="0" socialMotionIdWhenAngerEnd="0" socialMotionIdWhenAngry="0" socialMotionIdWhenCombatState="2" socialMotionIdWhenSpawn="0" rotateToTargetWhenPeaceWaitToCombatWait="true"/>
<SocialMotionList>
<SocialMotion id="1" social="30169001"/>
<SocialMotion id="2" social="30169002"/>
<SocialMotion id="3" social="30169003"/>
</SocialMotionList>
<Unarmedwait/>
<Wait>
<HitCylinder>
<Cylinder radius="12.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="17.000000"/>
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<MoveCylinder>
<Cylinder radius="9.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="8.000000"/>
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</Wait>
</BasicActions>
<BasicActions id="5300100" name="휴먼 남자 검투사">
<AnimMotionList/>
<Death animSet=""/>
<DeathWait>
<MoveCylinder>
<Cylinder radius="0.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="0.000000"/>
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</DeathWait>
<ReactionAdjustmentByGradeTable>
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<GradeWeak3 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
</ReactionAdjustmentByGradeTable>
<ReactionMotionList>
<ReactionMotion id="1" additionalReactionMotionId="0" reaction="5300101" zScale="false"/>
<ReactionMotion id="2" additionalReactionMotionId="0" reaction="5300102" zScale="false"/>
<ReactionMotion id="3" additionalReactionMotionId="0" reaction="5300103" zScale="false"/>
<ReactionMotion id="4" additionalReactionMotionId="0" reaction="5300104" zScale="false"/>
<ReactionMotion id="5" additionalReactionMotionId="0" reaction="5300105" zScale="false"/>
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<Run>
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<MoveCylinder>
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<SocialMotion id="20" social="51053020"/>
<SocialMotion id="21" social="51053021"/>
<SocialMotion id="22" social="51053022"/>
<SocialMotion id="23" social="51053023"/>
<SocialMotion id="24" social="51053024"/>
</SocialMotionList>
<Unarmedwait/>
<Wait>
<HitCylinder>
<Cylinder radius="12.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="52.000000"/>
</HitCylinder>
<MoveCylinder>
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</MoveCylinder>
</Wait>
</BasicActions>
<BasicActions id="5105400" name="아만 여자 무사">
<AnimMotionList/>
<Death animSet=""/>
<DeathWait>
<MoveCylinder>
<Cylinder radius="0.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="0.000000"/>
</MoveCylinder>
</DeathWait>
<ReactionAdjustmentByGradeTable>
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<GradeWeak3 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
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<ReactionMotionList>
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<ReactionMotion id="2" additionalReactionMotionId="0" reaction="5105402" zScale="false"/>
<ReactionMotion id="3" additionalReactionMotionId="0" reaction="5105403" zScale="false"/>
<ReactionMotion id="4" additionalReactionMotionId="0" reaction="5105404" zScale="false"/>
<ReactionMotion id="5" additionalReactionMotionId="0" reaction="5105405" zScale="false"/>
</ReactionMotionList>
<Run>
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</HitCylinder>
<MoveCylinder>
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</MoveCylinder>
</Run>
<SocialAction socialMotionIdWhenAggroTargetChange="0" socialMotionIdWhenAngerEnd="0" socialMotionIdWhenAngry="0" socialMotionIdWhenCombatState="0" socialMotionIdWhenSpawn="0" rotateToTargetWhenPeaceWaitToCombatWait="true"/>
<SocialMotionList>
<SocialMotion id="1" social="51054001"/>
<SocialMotion id="2" social="51054002"/>
<SocialMotion id="3" social="51054003"/>
<SocialMotion id="4" social="51054004"/>
<SocialMotion id="5" social="51054005"/>
<SocialMotion id="6" social="51054006"/>
<SocialMotion id="7" social="51054007"/>
<SocialMotion id="8" social="51054008"/>
<SocialMotion id="9" social="51054009"/>
<SocialMotion id="10" social="51054010"/>
<SocialMotion id="11" social="51054011"/>
<SocialMotion id="12" social="51054012"/>
<SocialMotion id="13" social="51054013"/>
<SocialMotion id="14" social="51054014"/>
<SocialMotion id="15" social="51054015"/>
<SocialMotion id="16" social="51054016"/>
<SocialMotion id="17" social="51054017"/>
<SocialMotion id="18" social="51054018"/>
<SocialMotion id="19" social="51054019"/>
<SocialMotion id="20" social="51054020"/>
<SocialMotion id="21" social="51054021"/>
<SocialMotion id="22" social="51054022"/>
<SocialMotion id="23" social="51054023"/>
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<Unarmedwait/>
<Wait>
<HitCylinder>
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<MoveCylinder>
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</MoveCylinder>
</Wait>
</BasicActions>
<BasicActions id="5270100" name="사제 레만(바라카 남자 사제)">
<AnimMotionList/>
<Death animSet=""/>
<DeathWait>
<MoveCylinder>
<Cylinder radius="0.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="0.000000"/>
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</DeathWait>
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<GradeWeak3 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
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<ReactionMotionList>
<ReactionMotion id="1" additionalReactionMotionId="0" reaction="5270101" zScale="false"/>
<ReactionMotion id="2" additionalReactionMotionId="0" reaction="5270102" zScale="false"/>
<ReactionMotion id="3" additionalReactionMotionId="0" reaction="5270103" zScale="false"/>
<ReactionMotion id="4" additionalReactionMotionId="0" reaction="5270104" zScale="false"/>
<ReactionMotion id="5" additionalReactionMotionId="0" reaction="5270105" zScale="true"/>
</ReactionMotionList>
<Run>
<HitCylinder>
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</HitCylinder>
<MoveCylinder>
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</MoveCylinder>
</Run>
<SocialAction socialMotionIdWhenAggroTargetChange="0" socialMotionIdWhenAngerEnd="0" socialMotionIdWhenAngry="0" socialMotionIdWhenCombatState="0" socialMotionIdWhenSpawn="0" rotateToTargetWhenPeaceWaitToCombatWait="true"/>
<SocialMotionList>
<SocialMotion id="1" social="52701001"/>
<SocialMotion id="2" social="52701002"/>
<SocialMotion id="3" social="52701003"/>
<SocialMotion id="4" social="52701004"/>
<SocialMotion id="5" social="52701005"/>
<SocialMotion id="6" social="52701006"/>
<SocialMotion id="7" social="52701007"/>
<SocialMotion id="8" social="52701008"/>
<SocialMotion id="9" social="52701009"/>
<SocialMotion id="10" social="52701010"/>
<SocialMotion id="11" social="52701011"/>
<SocialMotion id="12" social="52701012"/>
<SocialMotion id="13" social="52701013"/>
<SocialMotion id="14" social="52701014"/>
<SocialMotion id="15" social="52701015"/>
<SocialMotion id="16" social="52701016"/>
<SocialMotion id="17" social="52701017"/>
<SocialMotion id="18" social="52701018"/>
<SocialMotion id="19" social="52701019"/>
<SocialMotion id="20" social="52701020"/>
<SocialMotion id="21" social="52701021"/>
<SocialMotion id="22" social="52701022"/>
<SocialMotion id="23" social="52701023"/>
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<Unarmedwait/>
<Wait>
<HitCylinder>
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<MoveCylinder>
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</MoveCylinder>
</Wait>
</BasicActions>
<BasicActions id="5107200" name="바라카 남자 광전사">
<AnimMotionList/>
<Death animSet=""/>
<DeathWait>
<MoveCylinder>
<Cylinder radius="0.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="0.000000"/>
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</DeathWait>
<ReactionAdjustmentByGradeTable>
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<ReactionMotionList>
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<ReactionMotion id="2" additionalReactionMotionId="0" reaction="5107202" zScale="false"/>
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<ReactionMotion id="4" additionalReactionMotionId="0" reaction="5107204" zScale="false"/>
<ReactionMotion id="5" additionalReactionMotionId="0" reaction="5107205" zScale="true"/>
</ReactionMotionList>
<Run>
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</HitCylinder>
<MoveCylinder>
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</MoveCylinder>
</Run>
<SocialAction socialMotionIdWhenAggroTargetChange="0" socialMotionIdWhenAngerEnd="0" socialMotionIdWhenAngry="0" socialMotionIdWhenCombatState="0" socialMotionIdWhenSpawn="0" rotateToTargetWhenPeaceWaitToCombatWait="true"/>
<SocialMotionList>
<SocialMotion id="1" social="51072001"/>
<SocialMotion id="2" social="51072002"/>
<SocialMotion id="3" social="51072003"/>
<SocialMotion id="4" social="51072004"/>
<SocialMotion id="5" social="51072005"/>
<SocialMotion id="6" social="51072006"/>
<SocialMotion id="7" social="51072007"/>
<SocialMotion id="8" social="51072008"/>
<SocialMotion id="9" social="51072009"/>
<SocialMotion id="10" social="51072010"/>
<SocialMotion id="11" social="51072011"/>
<SocialMotion id="12" social="51072012"/>
<SocialMotion id="13" social="51072013"/>
<SocialMotion id="14" social="51072014"/>
<SocialMotion id="15" social="51072015"/>
<SocialMotion id="16" social="51072016"/>
<SocialMotion id="17" social="51072017"/>
<SocialMotion id="18" social="51072018"/>
<SocialMotion id="19" social="51072019"/>
<SocialMotion id="20" social="51072020"/>
<SocialMotion id="21" social="51072021"/>
<SocialMotion id="22" social="51072022"/>
<SocialMotion id="23" social="51072023"/>
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<Unarmedwait/>
<Wait>
<HitCylinder>
<Cylinder radius="13.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="56.000000"/>
</HitCylinder>
<MoveCylinder>
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</MoveCylinder>
</Wait>
</BasicActions>
<BasicActions id="5309100" name="바라카 남자 무사">
<AnimMotionList/>
<Death animSet=""/>
<DeathWait>
<MoveCylinder>
<Cylinder radius="0.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="0.000000"/>
</MoveCylinder>
</DeathWait>
<ReactionAdjustmentByGradeTable>
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<GradeWeak3 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
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<ReactionMotionList>
<ReactionMotion id="1" additionalReactionMotionId="0" reaction="5309101" zScale="false"/>
<ReactionMotion id="2" additionalReactionMotionId="0" reaction="5309102" zScale="false"/>
<ReactionMotion id="3" additionalReactionMotionId="0" reaction="5309103" zScale="false"/>
<ReactionMotion id="4" additionalReactionMotionId="0" reaction="5309104" zScale="false"/>
<ReactionMotion id="5" additionalReactionMotionId="0" reaction="5309105" zScale="true"/>
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<Run>
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<MoveCylinder>
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</MoveCylinder>
</Run>
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<SocialMotionList>
<SocialMotion id="1" social="53091001"/>
<SocialMotion id="2" social="53091002"/>
<SocialMotion id="3" social="53091003"/>
<SocialMotion id="4" social="53091004"/>
<SocialMotion id="5" social="53091005"/>
<SocialMotion id="6" social="53091006"/>
<SocialMotion id="7" social="53091007"/>
<SocialMotion id="8" social="53091008"/>
<SocialMotion id="9" social="53091009"/>
<SocialMotion id="10" social="53091010"/>
<SocialMotion id="11" social="53091011"/>
<SocialMotion id="12" social="53091012"/>
<SocialMotion id="13" social="53091013"/>
<SocialMotion id="14" social="53091014"/>
<SocialMotion id="15" social="53091015"/>
<SocialMotion id="16" social="53091016"/>
<SocialMotion id="17" social="53091017"/>
<SocialMotion id="18" social="53091018"/>
<SocialMotion id="19" social="53091019"/>
<SocialMotion id="20" social="53091020"/>
<SocialMotion id="21" social="53091021"/>
<SocialMotion id="22" social="53091022"/>
<SocialMotion id="23" social="53091023"/>
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<Unarmedwait/>
<Wait>
<HitCylinder>
<Cylinder radius="13.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="56.000000"/>
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<MoveCylinder>
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</MoveCylinder>
</Wait>
</BasicActions>
<BasicActions id="5108700" name="엘리온 쿠벨(하이엘프 남)">
<AnimMotionList/>
<Death animSet=""/>
<DeathWait>
<MoveCylinder>
<Cylinder radius="0.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="0.000000"/>
</MoveCylinder>
</DeathWait>
<ReactionAdjustmentByGradeTable>
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<GradeWeak3 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
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<ReactionMotionList>
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<ReactionMotion id="2" additionalReactionMotionId="0" reaction="5108702" zScale="false"/>
<ReactionMotion id="3" additionalReactionMotionId="0" reaction="5108703" zScale="false"/>
<ReactionMotion id="4" additionalReactionMotionId="0" reaction="5108704" zScale="false"/>
<ReactionMotion id="5" additionalReactionMotionId="0" reaction="5108705" zScale="false"/>
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<Run>
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<MoveCylinder>
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</Run>
<SocialAction socialMotionIdWhenAggroTargetChange="0" socialMotionIdWhenAngerEnd="0" socialMotionIdWhenAngry="0" socialMotionIdWhenCombatState="0" socialMotionIdWhenSpawn="0" rotateToTargetWhenPeaceWaitToCombatWait="true"/>
<SocialMotionList>
<SocialMotion id="4" social="5108704"/>
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<Unarmedwait/>
<Wait>
<HitCylinder>
<Cylinder radius="10.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="45.000000"/>
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<MoveCylinder>
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</Wait>
</BasicActions>
<BasicActions id="7301000" name="굴러오는 돌">
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<Death animSet=""/>
<DeathWait>
<MoveCylinder>
<Cylinder radius="0.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="0.000000"/>
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</DeathWait>
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<GradeWeak3 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
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<ReactionMotionList>
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<ReactionMotion id="2" additionalReactionMotionId="0" reaction="5310402" zScale="false"/>
<ReactionMotion id="3" additionalReactionMotionId="0" reaction="5310403" zScale="false"/>
<ReactionMotion id="4" additionalReactionMotionId="0" reaction="5310404" zScale="false"/>
<ReactionMotion id="5" additionalReactionMotionId="0" reaction="5310405" zScale="false"/>
</ReactionMotionList>
<Run>
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<Cylinder radius="50.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="50.000000"/>
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<MoveCylinder>
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</MoveCylinder>
</Run>
<SocialAction socialMotionIdWhenAggroTargetChange="0" socialMotionIdWhenAngerEnd="0" socialMotionIdWhenAngry="0" socialMotionIdWhenCombatState="0" socialMotionIdWhenSpawn="0" rotateToTargetWhenPeaceWaitToCombatWait="true"/>
<SocialMotionList>
<SocialMotion id="1" social="53104001"/>
<SocialMotion id="4" social="53104004"/>
<SocialMotion id="14" social="53104014"/>
<SocialMotion id="33" social="53104033"/>
<SocialMotion id="34" social="53104034"/>
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<Unarmedwait/>
<Wait>
<HitCylinder>
<Cylinder radius="50.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="50.000000"/>
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<MoveCylinder>
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</MoveCylinder>
</Wait>
</BasicActions>
<BasicActions id="5310400" name="철기장">
<AnimMotionList/>
<Death animSet=""/>
<DeathWait>
<MoveCylinder>
<Cylinder radius="0.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="0.000000"/>
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</DeathWait>
<ReactionAdjustmentByGradeTable>
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<GradeWeak3 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
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<SocialMotion id="21" social="53071021"/>
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<ReactionMotion id="5" additionalReactionMotionId="0" reaction="7010405" zScale="false"/>
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<SocialMotionList/>
<Unarmedwait/>
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</BasicActions>
<BasicActions id="7010500" name="그림자 검투사(케스타닉 여)">
<AnimMotionList/>
<Death animSet=""/>
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<SocialMotionList/>
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</BasicActions>
<BasicActions id="7010600" name="그림자 검투사(아만 남)">
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<Death animSet=""/>
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<SocialMotionList/>
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</BasicActions>
<BasicActions id="7010700" name="그림자 검투사(아만 여)">
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</BasicActions>
<BasicActions id="7010800" name="그림자 검투사(포포리 남)">
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</BasicActions>
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</BasicActions>
<BasicActions id="7011000" name="그림자 검투사(바라카 남)">
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</BasicActions>
<BasicActions id="3003500" name="BloodGolem">
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<Death animSet="BloodGolem_ANI.Anim.BloodGolem_Anim"/>
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<SocialMotionList>
<SocialMotion id="1" social="30035001"/>
<SocialMotion id="2" social="30035002"/>
<SocialMotion id="3" social="30035003"/>
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<Unarmedwait/>
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<Cylinder radius="50.000000" locAngle="-90.000000" locDistance="110.000000" locZ="0.000000" height="170.000000"/>
</MoveCylinder>
</Wait>
</BasicActions>
<BasicActions id="3006600" name="BurningDevastator">
<AnimMotionList/>
<Death animSet=""/>
<DeathWait>
<MoveCylinder>
<Cylinder radius="0.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="0.000000"/>
</MoveCylinder>
</DeathWait>
<ReactionAdjustmentByGradeTable>
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<GradeStrong1 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeStrong2 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeStrong3 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
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<GradeWeak3 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
</ReactionAdjustmentByGradeTable>
<ReactionMotionList>
<ReactionMotion id="1" additionalReactionMotionId="0" reaction="3006601" zScale="true"/>
<ReactionMotion id="2" additionalReactionMotionId="0" reaction="3006602" zScale="true"/>
<ReactionMotion id="3" additionalReactionMotionId="0" reaction="3006602" zScale="true"/>
<ReactionMotion id="4" additionalReactionMotionId="0" reaction="3006604" zScale="true"/>
<ReactionMotion id="5" additionalReactionMotionId="0" reaction="3006604" zScale="true"/>
</ReactionMotionList>
<Run>
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<Cylinder radius="80.000000" locAngle="70.000000" locDistance="150.000000" locZ="0.000000" height="180.000000"/>
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<MoveCylinder>
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</MoveCylinder>
</Run>
<SocialAction socialMotionIdWhenAggroTargetChange="0" socialMotionIdWhenAngerEnd="0" socialMotionIdWhenAngry="2" socialMotionIdWhenCombatState="0" socialMotionIdWhenSpawn="4" rotateToTargetWhenPeaceWaitToCombatWait="true"/>
<SocialMotionList>
<SocialMotion id="1" social="30066001"/>
<SocialMotion id="2" social="30066002"/>
<SocialMotion id="3" social="30066003"/>
<SocialMotion id="4" social="30066004"/>
</SocialMotionList>
<Unarmedwait/>
<Wait>
<HitCylinder>
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<Cylinder radius="60.000000" locAngle="65.000000" locDistance="150.000000" locZ="0.000000" height="170.000000"/>
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<MoveCylinder>
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<Cylinder radius="60.000000" locAngle="280.000000" locDistance="150.000000" locZ="0.000000" height="170.000000"/>
</MoveCylinder>
</Wait>
</BasicActions>
<BasicActions id="3006700" name="청의마인">
<AnimMotionList/>
<Death animSet=""/>
<DeathWait>
<MoveCylinder>
<Cylinder radius="0.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="0.000000"/>
</MoveCylinder>
</DeathWait>
<ReactionAdjustmentByGradeTable>
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<GradeStrong1 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeStrong2 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeStrong3 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
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<GradeWeak3 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
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<ReactionMotionList>
<ReactionMotion id="1" additionalReactionMotionId="0" reaction="3006701" zScale="false"/>
<ReactionMotion id="2" additionalReactionMotionId="0" reaction="3006702" zScale="false"/>
<ReactionMotion id="3" additionalReactionMotionId="0" reaction="3006703" zScale="false"/>
<ReactionMotion id="4" additionalReactionMotionId="0" reaction="3006704" zScale="false"/>
<ReactionMotion id="5" additionalReactionMotionId="0" reaction="3006705" zScale="true"/>
</ReactionMotionList>
<Run>
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<MoveCylinder>
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</MoveCylinder>
</Run>
<SocialAction socialMotionIdWhenAggroTargetChange="0" socialMotionIdWhenAngerEnd="0" socialMotionIdWhenAngry="3" socialMotionIdWhenCombatState="4" socialMotionIdWhenSpawn="0" rotateToTargetWhenPeaceWaitToCombatWait="false"/>
<SocialMotionList>
<SocialMotion id="1" social="30067001"/>
<SocialMotion id="2" social="30067002"/>
<SocialMotion id="3" social="30067003"/>
<SocialMotion id="4" social="30067004"/>
</SocialMotionList>
<Unarmedwait/>
<Wait>
<HitCylinder>
<Cylinder radius="160.000000" locAngle="0.000000" locDistance="-15.000000" locZ="0.000000" height="250.000000"/>
</HitCylinder>
<MoveCylinder>
<Cylinder radius="160.000000" locAngle="0.000000" locDistance="-15.000000" locZ="0.000000" height="250.000000"/>
</MoveCylinder>
</Wait>
</BasicActions>
<BasicActions id="3006701" name="청의마인">
<AnimMotionList/>
<Death animSet=""/>
<DeathWait>
<MoveCylinder>
<Cylinder radius="0.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="0.000000"/>
</MoveCylinder>
</DeathWait>
<ReactionAdjustmentByGradeTable>
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<GradeStrong1 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
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<GradeStrong3 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
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<GradeWeak3 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
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<ReactionMotionList>
<ReactionMotion id="1" additionalReactionMotionId="0" reaction="3006701" zScale="false"/>
<ReactionMotion id="2" additionalReactionMotionId="0" reaction="3006702" zScale="false"/>
<ReactionMotion id="3" additionalReactionMotionId="0" reaction="3006703" zScale="false"/>
<ReactionMotion id="4" additionalReactionMotionId="0" reaction="3006704" zScale="false"/>
<ReactionMotion id="5" additionalReactionMotionId="0" reaction="3006705" zScale="true"/>
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<Run>
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<MoveCylinder>
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</MoveCylinder>
</Run>
<SocialAction socialMotionIdWhenAggroTargetChange="0" socialMotionIdWhenAngerEnd="0" socialMotionIdWhenAngry="0" socialMotionIdWhenCombatState="0" socialMotionIdWhenSpawn="0" rotateToTargetWhenPeaceWaitToCombatWait="false"/>
<SocialMotionList>
<SocialMotion id="1" social="30067001"/>
<SocialMotion id="2" social="30067002"/>
<SocialMotion id="3" social="30067003"/>
<SocialMotion id="4" social="30067004"/>
</SocialMotionList>
<Unarmedwait/>
<Wait>
<HitCylinder>
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<MoveCylinder>
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</Wait>
</BasicActions>
<BasicActions id="3006702" name="청의마인">
<AnimMotionList/>
<Death animSet=""/>
<DeathWait>
<MoveCylinder>
<Cylinder radius="0.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="0.000000"/>
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</DeathWait>
<ReactionAdjustmentByGradeTable>
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<GradeWeak3 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
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<ReactionMotionList>
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<ReactionMotion id="2" additionalReactionMotionId="0" reaction="3006702" zScale="false"/>
<ReactionMotion id="3" additionalReactionMotionId="0" reaction="3006703" zScale="false"/>
<ReactionMotion id="4" additionalReactionMotionId="0" reaction="3006704" zScale="false"/>
<ReactionMotion id="5" additionalReactionMotionId="0" reaction="3006705" zScale="true"/>
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<Run>
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<MoveCylinder>
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</Run>
<SocialAction socialMotionIdWhenAggroTargetChange="0" socialMotionIdWhenAngerEnd="0" socialMotionIdWhenAngry="0" socialMotionIdWhenCombatState="0" socialMotionIdWhenSpawn="0" rotateToTargetWhenPeaceWaitToCombatWait="false"/>
<SocialMotionList>
<SocialMotion id="1" social="30067001"/>
<SocialMotion id="2" social="30067002"/>
<SocialMotion id="3" social="30067003"/>
<SocialMotion id="4" social="30067004"/>
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<Unarmedwait/>
<Wait>
<HitCylinder>
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<MoveCylinder>
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</Wait>
</BasicActions>
<BasicActions id="3006703" name="쿠마스 월드 쿠마스">
<AnimMotionList/>
<Death animSet=""/>
<DeathWait>
<MoveCylinder>
<Cylinder radius="0.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="0.000000"/>
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</DeathWait>
<ReactionAdjustmentByGradeTable>
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<ReactionMotionList>
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<ReactionMotion id="2" additionalReactionMotionId="0" reaction="3006702" zScale="false"/>
<ReactionMotion id="3" additionalReactionMotionId="0" reaction="3006703" zScale="false"/>
<ReactionMotion id="4" additionalReactionMotionId="0" reaction="3006704" zScale="false"/>
<ReactionMotion id="5" additionalReactionMotionId="0" reaction="3006705" zScale="true"/>
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<Run>
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<MoveCylinder>
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</Run>
<SocialAction socialMotionIdWhenAggroTargetChange="0" socialMotionIdWhenAngerEnd="0" socialMotionIdWhenAngry="3" socialMotionIdWhenCombatState="4" socialMotionIdWhenSpawn="0" rotateToTargetWhenPeaceWaitToCombatWait="false"/>
<SocialMotionList>
<SocialMotion id="1" social="30067001"/>
<SocialMotion id="2" social="30067002"/>
<SocialMotion id="3" social="30067003"/>
<SocialMotion id="4" social="30067004"/>
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<Unarmedwait/>
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<HitCylinder>
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<MoveCylinder>
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</Wait>
</BasicActions>
<BasicActions id="3006800" name="YuantiPirate">
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<Death animSet=""/>
<DeathWait>
<MoveCylinder>
<Cylinder radius="0.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="0.000000"/>
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</DeathWait>
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<GradeWeak3 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
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<ReactionMotionList>
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<ReactionMotion id="2" additionalReactionMotionId="0" reaction="3006802" zScale="false"/>
<ReactionMotion id="4" additionalReactionMotionId="0" reaction="3006804" zScale="false"/>
<ReactionMotion id="3" additionalReactionMotionId="0" reaction="3006802" zScale="false"/>
<ReactionMotion id="5" additionalReactionMotionId="0" reaction="3006805" zScale="false"/>
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<Run>
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<MoveCylinder>
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</Run>
<SocialAction socialMotionIdWhenAggroTargetChange="0" socialMotionIdWhenAngerEnd="0" socialMotionIdWhenAngry="3" socialMotionIdWhenCombatState="0" socialMotionIdWhenSpawn="0" rotateToTargetWhenPeaceWaitToCombatWait="true"/>
<SocialMotionList>
<SocialMotion id="1" social="30068001"/>
<SocialMotion id="2" social="30068002"/>
<SocialMotion id="3" social="30068003"/>
<SocialMotion id="4" social="30068004"/>
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<Unarmedwait/>
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</Wait>
</BasicActions>
<BasicActions id="3006900" name="FrostGiantJarl">
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<Death animSet=""/>
<DeathWait>
<MoveCylinder>
<Cylinder radius="0.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="0.000000"/>
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<ReactionAdjustmentByGradeTable>
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<ReactionMotionList>
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<ReactionMotion id="2" additionalReactionMotionId="0" reaction="3006902" zScale="false"/>
<ReactionMotion id="3" additionalReactionMotionId="0" reaction="3006902" zScale="false"/>
<ReactionMotion id="4" additionalReactionMotionId="0" reaction="3006904" zScale="false"/>
<ReactionMotion id="5" additionalReactionMotionId="0" reaction="3006905" zScale="false"/>
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<Run>
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<MoveCylinder>
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<Cylinder radius="150.000000" locAngle="0.000000" locDistance="0.000000" locZ="80.000000" height="120.000000"/>
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</Run>
<SocialAction socialMotionIdWhenAggroTargetChange="0" socialMotionIdWhenAngerEnd="5" socialMotionIdWhenAngry="4" socialMotionIdWhenCombatState="0" socialMotionIdWhenSpawn="0" rotateToTargetWhenPeaceWaitToCombatWait="true"/>
<SocialMotionList>
<SocialMotion id="1" social="30069001"/>
<SocialMotion id="2" social="30069002"/>
<SocialMotion id="3" social="30069003"/>
<SocialMotion id="4" social="30069004"/>
<SocialMotion id="5" social="30069005"/>
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<Unarmedwait/>
<Wait>
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</Wait>
</BasicActions>
<BasicActions id="3007600" name="아르곤길가쉬가디언">
<AnimMotionList/>
<Death animSet=""/>
<DeathWait>
<MoveCylinder>
<Cylinder radius="0.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="0.000000"/>
</MoveCylinder>
</DeathWait>
<ReactionAdjustmentByGradeTable>
<GradeNormal basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeStrong1 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeStrong2 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeStrong3 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeWeak1 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeWeak2 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeWeak3 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
</ReactionAdjustmentByGradeTable>
<ReactionMotionList>
<ReactionMotion id="1" additionalReactionMotionId="0" reaction="30076001" zScale="false"/>
<ReactionMotion id="2" additionalReactionMotionId="0" reaction="30076002" zScale="false"/>
<ReactionMotion id="3" additionalReactionMotionId="0" reaction="30076002" zScale="false"/>
<ReactionMotion id="4" additionalReactionMotionId="0" reaction="30076004" zScale="false"/>
<ReactionMotion id="5" additionalReactionMotionId="0" reaction="30076005" zScale="false"/>
</ReactionMotionList>
<Run>
<HitCylinder>
<Cylinder radius="70.000000" locAngle="0.000000" locDistance="-40.000000" locZ="0.000000" height="120.000000"/>
<Cylinder radius="85.000000" locAngle="0.000000" locDistance="60.000000" locZ="0.000000" height="250.000000"/>
<Cylinder radius="40.000000" locAngle="0.000000" locDistance="-120.000000" locZ="0.000000" height="80.000000"/>
<Cylinder radius="150.000000" locAngle="0.000000" locDistance="40.000000" locZ="100.000000" height="150.000000"/>
</HitCylinder>
<MoveCylinder>
<Cylinder radius="70.000000" locAngle="0.000000" locDistance="-40.000000" locZ="0.000000" height="120.000000"/>
<Cylinder radius="85.000000" locAngle="0.000000" locDistance="60.000000" locZ="0.000000" height="250.000000"/>
</MoveCylinder>
</Run>
<SocialAction socialMotionIdWhenAggroTargetChange="0" socialMotionIdWhenAngerEnd="0" socialMotionIdWhenAngry="2" socialMotionIdWhenCombatState="0" socialMotionIdWhenSpawn="0" rotateToTargetWhenPeaceWaitToCombatWait="true"/>
<SocialMotionList>
<SocialMotion id="1" social="30076001"/>
<SocialMotion id="2" social="30076002"/>
<SocialMotion id="3" social="30076003"/>
</SocialMotionList>
<Unarmedwait/>
<Wait>
<HitCylinder>
<Cylinder radius="70.000000" locAngle="0.000000" locDistance="-20.000000" locZ="0.000000" height="120.000000"/>
<Cylinder radius="85.000000" locAngle="0.000000" locDistance="60.000000" locZ="0.000000" height="250.000000"/>
<Cylinder radius="40.000000" locAngle="0.000000" locDistance="-120.000000" locZ="0.000000" height="80.000000"/>
<Cylinder radius="150.000000" locAngle="0.000000" locDistance="40.000000" locZ="100.000000" height="150.000000"/>
</HitCylinder>
<MoveCylinder>
<Cylinder radius="70.000000" locAngle="0.000000" locDistance="-20.000000" locZ="0.000000" height="120.000000"/>
<Cylinder radius="85.000000" locAngle="0.000000" locDistance="60.000000" locZ="0.000000" height="250.000000"/>
</MoveCylinder>
</Wait>
</BasicActions>
<BasicActions id="3007700" name="어둠의 화신">
<AnimMotionList/>
<Death animSet=""/>
<DeathWait>
<MoveCylinder>
<Cylinder radius="0.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="0.000000"/>
</MoveCylinder>
</DeathWait>
<ReactionAdjustmentByGradeTable>
<GradeNormal basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeStrong1 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeStrong2 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeStrong3 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeWeak1 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeWeak2 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeWeak3 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
</ReactionAdjustmentByGradeTable>
<ReactionMotionList>
<ReactionMotion id="1" additionalReactionMotionId="0" reaction="3007701" zScale="false"/>
<ReactionMotion id="2" additionalReactionMotionId="0" reaction="3007702" zScale="false"/>
<ReactionMotion id="3" additionalReactionMotionId="0" reaction="3007702" zScale="false"/>
<ReactionMotion id="4" additionalReactionMotionId="0" reaction="3007704" zScale="false"/>
<ReactionMotion id="5" additionalReactionMotionId="0" reaction="3007705" zScale="false"/>
</ReactionMotionList>
<Run>
<HitCylinder>
<Cylinder radius="50.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="250.000000"/>
<Cylinder radius="40.000000" locAngle="85.000000" locDistance="110.000000" locZ="0.000000" height="235.000000"/>
<Cylinder radius="40.000000" locAngle="-85.000000" locDistance="110.000000" locZ="0.000000" height="235.000000"/>
<Cylinder radius="150.000000" locAngle="0.000000" locDistance="-20.000000" locZ="120.000000" height="150.000000"/>
</HitCylinder>
<MoveCylinder>
<Cylinder radius="35.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="250.000000"/>
<Cylinder radius="38.000000" locAngle="85.000000" locDistance="110.000000" locZ="0.000000" height="235.000000"/>
<Cylinder radius="38.000000" locAngle="-85.000000" locDistance="110.000000" locZ="0.000000" height="235.000000"/>
</MoveCylinder>
</Run>
<SocialAction socialMotionIdWhenAggroTargetChange="0" socialMotionIdWhenAngerEnd="0" socialMotionIdWhenAngry="2" socialMotionIdWhenCombatState="0" socialMotionIdWhenSpawn="0" rotateToTargetWhenPeaceWaitToCombatWait="true"/>
<SocialMotionList>
<SocialMotion id="1" social="30077001"/>
<SocialMotion id="2" social="30077002"/>
<SocialMotion id="3" social="30077003"/>
<SocialMotion id="4" social="30077004"/>
</SocialMotionList>
<Unarmedwait/>
<Wait>
<HitCylinder>
<Cylinder radius="50.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="250.000000"/>
<Cylinder radius="40.000000" locAngle="85.000000" locDistance="110.000000" locZ="0.000000" height="235.000000"/>
<Cylinder radius="40.000000" locAngle="-85.000000" locDistance="110.000000" locZ="0.000000" height="235.000000"/>
<Cylinder radius="150.000000" locAngle="0.000000" locDistance="-20.000000" locZ="120.000000" height="150.000000"/>
</HitCylinder>
<MoveCylinder>
<Cylinder radius="35.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="250.000000"/>
<Cylinder radius="38.000000" locAngle="85.000000" locDistance="110.000000" locZ="0.000000" height="235.000000"/>
<Cylinder radius="38.000000" locAngle="-85.000000" locDistance="110.000000" locZ="0.000000" height="235.000000"/>
</MoveCylinder>
</Wait>
</BasicActions>
<BasicActions id="3008000" name="ArchakalashTrooper">
<AnimMotionList/>
<Death animSet=""/>
<DeathWait>
<MoveCylinder>
<Cylinder radius="0.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="0.000000"/>
</MoveCylinder>
</DeathWait>
<ReactionAdjustmentByGradeTable>
<GradeNormal basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeStrong1 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeStrong2 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeStrong3 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeWeak1 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeWeak2 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeWeak3 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
</ReactionAdjustmentByGradeTable>
<ReactionMotionList>
<ReactionMotion id="1" additionalReactionMotionId="0" reaction="3008001" zScale="false"/>
<ReactionMotion id="2" additionalReactionMotionId="0" reaction="3008002" zScale="false"/>
<ReactionMotion id="3" additionalReactionMotionId="0" reaction="3008002" zScale="false"/>
<ReactionMotion id="4" additionalReactionMotionId="0" reaction="3008004" zScale="false"/>
<ReactionMotion id="5" additionalReactionMotionId="0" reaction="3008005" zScale="false"/>
</ReactionMotionList>
<Run>
<HitCylinder>
<Cylinder radius="70.000000" locAngle="0.000000" locDistance="10.000000" locZ="0.000000" height="230.000000"/>
<Cylinder radius="170.000000" locAngle="0.000000" locDistance="0.000000" locZ="100.000000" height="130.000000"/>
</HitCylinder>
<MoveCylinder>
<Cylinder radius="70.000000" locAngle="0.000000" locDistance="10.000000" locZ="0.000000" height="230.000000"/>
</MoveCylinder>
</Run>
<SocialAction socialMotionIdWhenAggroTargetChange="0" socialMotionIdWhenAngerEnd="0" socialMotionIdWhenAngry="2" socialMotionIdWhenCombatState="0" socialMotionIdWhenSpawn="4" rotateToTargetWhenPeaceWaitToCombatWait="true"/>
<SocialMotionList>
<SocialMotion id="1" social="30080001"/>
<SocialMotion id="2" social="30080002"/>
<SocialMotion id="3" social="30080003"/>
<SocialMotion id="4" social="30080004"/>
</SocialMotionList>
<Unarmedwait/>
<Wait>
<HitCylinder>
<Cylinder radius="70.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="230.000000"/>
<Cylinder radius="170.000000" locAngle="0.000000" locDistance="0.000000" locZ="100.000000" height="130.000000"/>
</HitCylinder>
<MoveCylinder>
<Cylinder radius="70.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="230.000000"/>
</MoveCylinder>
</Wait>
</BasicActions>
<BasicActions id="3008010" name="아카 칼리쉬 전사(카이아)">
<AnimMotionList/>
<Death animSet=""/>
<DeathWait>
<MoveCylinder>
<Cylinder radius="0.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="0.000000"/>
</MoveCylinder>
</DeathWait>
<ReactionAdjustmentByGradeTable>
<GradeNormal basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeStrong1 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeStrong2 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeStrong3 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeWeak1 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeWeak2 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeWeak3 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
</ReactionAdjustmentByGradeTable>
<ReactionMotionList>
<ReactionMotion id="1" additionalReactionMotionId="0" reaction="3008011" zScale="false"/>
<ReactionMotion id="2" additionalReactionMotionId="0" reaction="3008012" zScale="false"/>
<ReactionMotion id="3" additionalReactionMotionId="0" reaction="3008013" zScale="false"/>
<ReactionMotion id="4" additionalReactionMotionId="0" reaction="3008014" zScale="false"/>
<ReactionMotion id="5" additionalReactionMotionId="0" reaction="3008015" zScale="false"/>
</ReactionMotionList>
<Run>
<HitCylinder>
<Cylinder radius="70.000000" locAngle="0.000000" locDistance="10.000000" locZ="0.000000" height="230.000000"/>
<Cylinder radius="170.000000" locAngle="0.000000" locDistance="0.000000" locZ="100.000000" height="130.000000"/>
</HitCylinder>
<MoveCylinder>
<Cylinder radius="70.000000" locAngle="0.000000" locDistance="10.000000" locZ="0.000000" height="230.000000"/>
</MoveCylinder>
</Run>
<SocialAction socialMotionIdWhenAggroTargetChange="0" socialMotionIdWhenAngerEnd="0" socialMotionIdWhenAngry="2" socialMotionIdWhenCombatState="0" socialMotionIdWhenSpawn="4" rotateToTargetWhenPeaceWaitToCombatWait="true"/>
<SocialMotionList>
<SocialMotion id="1" social="30080001"/>
<SocialMotion id="2" social="30080002"/>
<SocialMotion id="3" social="30080003"/>
<SocialMotion id="4" social="30080004"/>
</SocialMotionList>
<Unarmedwait/>
<Wait>
<HitCylinder>
<Cylinder radius="70.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="230.000000"/>
<Cylinder radius="170.000000" locAngle="0.000000" locDistance="0.000000" locZ="100.000000" height="130.000000"/>
</HitCylinder>
<MoveCylinder>
<Cylinder radius="70.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="230.000000"/>
</MoveCylinder>
</Wait>
</BasicActions>
<BasicActions id="3008100" name="Basilisk">
<AnimMotionList/>
<Death animSet=""/>
<DeathWait>
<MoveCylinder>
<Cylinder radius="0.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="0.000000"/>
</MoveCylinder>
</DeathWait>
<ReactionAdjustmentByGradeTable>
<GradeNormal basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeStrong1 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeStrong2 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeStrong3 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeWeak1 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeWeak2 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeWeak3 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
</ReactionAdjustmentByGradeTable>
<ReactionMotionList>
<ReactionMotion id="1" additionalReactionMotionId="0" reaction="3008101" zScale="false"/>
<ReactionMotion id="2" additionalReactionMotionId="0" reaction="3008102" zScale="false"/>
<ReactionMotion id="3" additionalReactionMotionId="0" reaction="3008102" zScale="false"/>
<ReactionMotion id="4" additionalReactionMotionId="0" reaction="3008104" zScale="false"/>
<ReactionMotion id="5" additionalReactionMotionId="0" reaction="3008105" zScale="false"/>
</ReactionMotionList>
<Run>
<HitCylinder>
<Cylinder radius="100.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="150.000000"/>
<Cylinder radius="40.000000" locAngle="0.000000" locDistance="100.000000" locZ="0.000000" height="100.000000"/>
<Cylinder radius="50.000000" locAngle="0.000000" locDistance="-140.000000" locZ="30.000000" height="45.000000"/>
</HitCylinder>
<MoveCylinder>
<Cylinder radius="100.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="150.000000"/>
<Cylinder radius="50.000000" locAngle="0.000000" locDistance="-140.000000" locZ="0.000000" height="100.000000"/>
</MoveCylinder>
</Run>
<SocialAction socialMotionIdWhenAggroTargetChange="0" socialMotionIdWhenAngerEnd="0" socialMotionIdWhenAngry="2" socialMotionIdWhenCombatState="0" socialMotionIdWhenSpawn="0" rotateToTargetWhenPeaceWaitToCombatWait="true"/>
<SocialMotionList>
<SocialMotion id="1" social="30081001"/>
<SocialMotion id="2" social="30081002"/>
<SocialMotion id="3" social="30081003"/>
</SocialMotionList>
<Unarmedwait/>
<Wait>
<HitCylinder>
<Cylinder radius="100.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="145.454544"/>
<Cylinder radius="40.000000" locAngle="0.000000" locDistance="100.000000" locZ="0.000000" height="100.000000"/>
<Cylinder radius="50.000000" locAngle="0.000000" locDistance="-140.000000" locZ="30.000000" height="40.000000"/>
</HitCylinder>
<MoveCylinder>
<Cylinder radius="100.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="150.000000"/>
<Cylinder radius="50.000000" locAngle="0.000000" locDistance="-140.000000" locZ="0.000000" height="80.000000"/>
</MoveCylinder>
</Wait>
</BasicActions>
<BasicActions id="3008200" name="GiantTula">
<AnimMotionList/>
<Death animSet=""/>
<DeathWait>
<MoveCylinder>
<Cylinder radius="0.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="0.000000"/>
</MoveCylinder>
</DeathWait>
<ReactionAdjustmentByGradeTable>
<GradeNormal basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeStrong1 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeStrong2 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeStrong3 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeWeak1 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeWeak2 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeWeak3 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
</ReactionAdjustmentByGradeTable>
<ReactionMotionList>
<ReactionMotion id="1" additionalReactionMotionId="0" reaction="3008201" zScale="false"/>
<ReactionMotion id="2" additionalReactionMotionId="0" reaction="3008202" zScale="false"/>
<ReactionMotion id="3" additionalReactionMotionId="0" reaction="3008202" zScale="false"/>
<ReactionMotion id="4" additionalReactionMotionId="0" reaction="3008204" zScale="false"/>
<ReactionMotion id="5" additionalReactionMotionId="0" reaction="3008205" zScale="false"/>
</ReactionMotionList>
<Run>
<HitCylinder>
<Cylinder radius="100.000000" locAngle="0.000000" locDistance="-20.000000" locZ="0.000000" height="100.000000"/>
<Cylinder radius="80.000000" locAngle="0.000000" locDistance="70.000000" locZ="70.000000" height="110.000000"/>
<Cylinder radius="50.000000" locAngle="40.000000" locDistance="120.000000" locZ="0.000000" height="100.000000"/>
<Cylinder radius="50.000000" locAngle="-40.000000" locDistance="120.000000" locZ="0.000000" height="100.000000"/>
</HitCylinder>
<MoveCylinder>
<Cylinder radius="100.000000" locAngle="0.000000" locDistance="-20.000000" locZ="0.000000" height="100.000000"/>
<Cylinder radius="70.000000" locAngle="0.000000" locDistance="80.000000" locZ="70.000000" height="110.000000"/>
<Cylinder radius="50.000000" locAngle="40.000000" locDistance="120.000000" locZ="0.000000" height="100.000000"/>
<Cylinder radius="50.000000" locAngle="-40.000000" locDistance="120.000000" locZ="0.000000" height="100.000000"/>
</MoveCylinder>
</Run>
<SocialAction socialMotionIdWhenAggroTargetChange="0" socialMotionIdWhenAngerEnd="0" socialMotionIdWhenAngry="2" socialMotionIdWhenCombatState="0" socialMotionIdWhenSpawn="0" rotateToTargetWhenPeaceWaitToCombatWait="true"/>
<SocialMotionList>
<SocialMotion id="1" social="30082001"/>
<SocialMotion id="2" social="30082002"/>
<SocialMotion id="3" social="30082003"/>
</SocialMotionList>
<Unarmedwait/>
<Wait>
<HitCylinder>
<Cylinder radius="90.000000" locAngle="0.000000" locDistance="-25.000000" locZ="0.000000" height="100.000000"/>
<Cylinder radius="80.000000" locAngle="0.000000" locDistance="70.000000" locZ="70.000000" height="110.000000"/>
<Cylinder radius="40.000000" locAngle="50.000000" locDistance="70.000000" locZ="0.000000" height="100.000000"/>
<Cylinder radius="40.000000" locAngle="-40.000000" locDistance="100.000000" locZ="0.000000" height="100.000000"/>
</HitCylinder>
<MoveCylinder>
<Cylinder radius="90.000000" locAngle="0.000000" locDistance="-25.000000" locZ="0.000000" height="110.000000"/>
<Cylinder radius="70.000000" locAngle="0.000000" locDistance="70.000000" locZ="70.000000" height="110.000000"/>
<Cylinder radius="40.000000" locAngle="50.000000" locDistance="70.000000" locZ="0.000000" height="100.000000"/>
<Cylinder radius="40.000000" locAngle="-40.000000" locDistance="100.000000" locZ="0.000000" height="100.000000"/>
</MoveCylinder>
</Wait>
</BasicActions>
<BasicActions id="3008300" name="GiantStormDrake">
<AnimMotionList/>
<Death animSet=""/>
<DeathWait>
<MoveCylinder>
<Cylinder radius="0.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="0.000000"/>
</MoveCylinder>
</DeathWait>
<ReactionAdjustmentByGradeTable>
<GradeNormal basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeStrong1 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeStrong2 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeStrong3 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeWeak1 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeWeak2 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeWeak3 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
</ReactionAdjustmentByGradeTable>
<ReactionMotionList>
<ReactionMotion id="1" additionalReactionMotionId="0" reaction="3008301" zScale="false"/>
<ReactionMotion id="2" additionalReactionMotionId="0" reaction="3008302" zScale="false"/>
<ReactionMotion id="3" additionalReactionMotionId="0" reaction="3008303" zScale="false"/>
<ReactionMotion id="4" additionalReactionMotionId="0" reaction="3008304" zScale="false"/>
<ReactionMotion id="5" additionalReactionMotionId="0" reaction="3008305" zScale="false"/>
<ReactionMotion id="6" additionalReactionMotionId="0" reaction="3008306" zScale="false"/>
</ReactionMotionList>
<Run>
<HitCylinder>
<Cylinder radius="120.000000" locAngle="0.000000" locDistance="70.000000" locZ="0.000000" height="170.000000"/>
<Cylinder radius="80.000000" locAngle="0.000000" locDistance="-90.000000" locZ="0.000000" height="390.000000"/>
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<MoveCylinder>
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<Cylinder radius="80.000000" locAngle="0.000000" locDistance="-90.000000" locZ="0.000000" height="390.000000"/>
</MoveCylinder>
</Run>
<SocialAction socialMotionIdWhenAggroTargetChange="0" socialMotionIdWhenAngerEnd="0" socialMotionIdWhenAngry="3" socialMotionIdWhenCombatState="4" socialMotionIdWhenSpawn="0" rotateToTargetWhenPeaceWaitToCombatWait="false"/>
<SocialMotionList>
<SocialMotion id="1" social="30083001"/>
<SocialMotion id="2" social="30083002"/>
<SocialMotion id="3" social="30083003"/>
<SocialMotion id="4" social="30083004"/>
<SocialMotion id="5" social="30083005"/>
</SocialMotionList>
<Unarmedwait/>
<Wait>
<HitCylinder>
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<Cylinder radius="80.000000" locAngle="0.000000" locDistance="-90.000000" locZ="0.000000" height="390.000000"/>
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<MoveCylinder>
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<Cylinder radius="70.000000" locAngle="0.000000" locDistance="-90.000000" locZ="0.000000" height="380.000000"/>
</MoveCylinder>
</Wait>
</BasicActions>
<BasicActions id="3008400" name="YuantiShaman">
<AnimMotionList/>
<Death animSet=""/>
<DeathWait>
<MoveCylinder>
<Cylinder radius="0.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="0.000000"/>
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</DeathWait>
<ReactionAdjustmentByGradeTable>
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<GradeStrong1 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeStrong2 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeStrong3 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeWeak1 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeWeak2 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeWeak3 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
</ReactionAdjustmentByGradeTable>
<ReactionMotionList>
<ReactionMotion id="1" additionalReactionMotionId="0" reaction="30084001" zScale="false"/>
<ReactionMotion id="2" additionalReactionMotionId="0" reaction="30084002" zScale="false"/>
<ReactionMotion id="5" additionalReactionMotionId="0" reaction="30084005" zScale="false"/>
<ReactionMotion id="4" additionalReactionMotionId="0" reaction="30084004" zScale="false"/>
<ReactionMotion id="3" additionalReactionMotionId="0" reaction="30084002" zScale="false"/>
</ReactionMotionList>
<Run>
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<Cylinder radius="95.833328" locAngle="0.000000" locDistance="-10.000000" locZ="0.000000" height="116.666664"/>
<Cylinder radius="54.166664" locAngle="0.000000" locDistance="-95.000000" locZ="0.000000" height="158.333328"/>
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<MoveCylinder>
<Cylinder radius="91.666664" locAngle="0.000000" locDistance="-10.000000" locZ="0.000000" height="116.666664"/>
<Cylinder radius="50.000000" locAngle="0.000000" locDistance="-95.000000" locZ="0.000000" height="158.333328"/>
</MoveCylinder>
</Run>
<SocialAction socialMotionIdWhenAggroTargetChange="0" socialMotionIdWhenAngerEnd="0" socialMotionIdWhenAngry="3" socialMotionIdWhenCombatState="0" socialMotionIdWhenSpawn="0" rotateToTargetWhenPeaceWaitToCombatWait="true"/>
<SocialMotionList>
<SocialMotion id="1" social="30084001"/>
<SocialMotion id="2" social="30084002"/>
<SocialMotion id="3" social="30084003"/>
</SocialMotionList>
<Unarmedwait/>
<Wait>
<HitCylinder>
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<Cylinder radius="54.166664" locAngle="0.000000" locDistance="-95.000000" locZ="0.000000" height="158.333328"/>
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<MoveCylinder>
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<Cylinder radius="50.000000" locAngle="0.000000" locDistance="-95.000000" locZ="0.000000" height="158.333328"/>
</MoveCylinder>
</Wait>
</BasicActions>
<BasicActions id="3008500" name="YuantiBuserker">
<AnimMotionList/>
<Death animSet=""/>
<DeathWait>
<MoveCylinder>
<Cylinder radius="0.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="0.000000"/>
</MoveCylinder>
</DeathWait>
<ReactionAdjustmentByGradeTable>
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<GradeStrong1 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeStrong2 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeStrong3 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
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<GradeWeak2 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeWeak3 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
</ReactionAdjustmentByGradeTable>
<ReactionMotionList>
<ReactionMotion id="1" additionalReactionMotionId="0" reaction="30085001" zScale="false"/>
<ReactionMotion id="2" additionalReactionMotionId="0" reaction="30085002" zScale="false"/>
<ReactionMotion id="3" additionalReactionMotionId="0" reaction="30085002" zScale="false"/>
<ReactionMotion id="4" additionalReactionMotionId="0" reaction="30085004" zScale="false"/>
<ReactionMotion id="5" additionalReactionMotionId="0" reaction="30085005" zScale="false"/>
</ReactionMotionList>
<Run>
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<Cylinder radius="65.000000" locAngle="55.000000" locDistance="160.000000" locZ="50.000000" height="120.000000"/>
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<MoveCylinder>
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</MoveCylinder>
</Run>
<SocialAction socialMotionIdWhenAggroTargetChange="0" socialMotionIdWhenAngerEnd="0" socialMotionIdWhenAngry="3" socialMotionIdWhenCombatState="0" socialMotionIdWhenSpawn="0" rotateToTargetWhenPeaceWaitToCombatWait="true"/>
<SocialMotionList>
<SocialMotion id="1" social="30085001"/>
<SocialMotion id="2" social="30085002"/>
<SocialMotion id="3" social="30085003"/>
</SocialMotionList>
<Unarmedwait/>
<Wait>
<HitCylinder>
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<Cylinder radius="65.000000" locAngle="55.000000" locDistance="160.000000" locZ="50.000000" height="120.000000"/>
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<MoveCylinder>
<Cylinder radius="110.000000" locAngle="0.000000" locDistance="-10.000000" locZ="0.000000" height="200.000000"/>
</MoveCylinder>
</Wait>
</BasicActions>
<BasicActions id="3008600" name="HellboundBeast">
<AnimMotionList/>
<Death animSet=""/>
<DeathWait>
<MoveCylinder>
<Cylinder radius="0.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="0.000000"/>
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</DeathWait>
<ReactionAdjustmentByGradeTable>
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<GradeStrong3 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
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<GradeWeak2 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeWeak3 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
</ReactionAdjustmentByGradeTable>
<ReactionMotionList>
<ReactionMotion id="1" additionalReactionMotionId="0" reaction="3008601" zScale="true"/>
<ReactionMotion id="2" additionalReactionMotionId="0" reaction="3008602" zScale="true"/>
<ReactionMotion id="3" additionalReactionMotionId="0" reaction="3008603" zScale="true"/>
<ReactionMotion id="4" additionalReactionMotionId="0" reaction="3008604" zScale="true"/>
<ReactionMotion id="5" additionalReactionMotionId="0" reaction="3008605" zScale="true"/>
</ReactionMotionList>
<Run>
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<Cylinder radius="100.000000" locAngle="0.000000" locDistance="80.000000" locZ="0.000000" height="160.000000"/>
<Cylinder radius="60.000000" locAngle="180.000000" locDistance="70.000000" locZ="0.000000" height="100.000000"/>
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<MoveCylinder>
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<Cylinder radius="50.000000" locAngle="0.000000" locDistance="-50.000000" locZ="0.000000" height="100.000000"/>
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</Run>
<SocialAction socialMotionIdWhenAggroTargetChange="0" socialMotionIdWhenAngerEnd="0" socialMotionIdWhenAngry="4" socialMotionIdWhenCombatState="0" socialMotionIdWhenSpawn="0" rotateToTargetWhenPeaceWaitToCombatWait="true"/>
<SocialMotionList>
<SocialMotion id="1" social="30086001"/>
<SocialMotion id="2" social="30086002"/>
<SocialMotion id="3" social="30086003"/>
<SocialMotion id="4" social="30086004"/>
</SocialMotionList>
<Unarmedwait/>
<Wait>
<HitCylinder>
<Cylinder radius="65.000000" locAngle="35.000000" locDistance="90.000000" locZ="0.000000" height="120.000000"/>
<Cylinder radius="60.000000" locAngle="10.000000" locDistance="-140.000000" locZ="0.000000" height="100.000000"/>
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<MoveCylinder>
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<Cylinder radius="60.000000" locAngle="10.000000" locDistance="-70.000000" locZ="0.000000" height="100.000000"/>
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</MoveCylinder>
</Wait>
</BasicActions>
<BasicActions id="3008700" name="ViolentArachne">
<AnimMotionList/>
<Death animSet=""/>
<DeathWait>
<MoveCylinder>
<Cylinder radius="0.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="0.000000"/>
</MoveCylinder>
</DeathWait>
<ReactionAdjustmentByGradeTable>
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<GradeStrong1 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeStrong2 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeStrong3 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
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<GradeWeak3 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
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<ReactionMotionList>
<ReactionMotion id="1" additionalReactionMotionId="0" reaction="3008701" zScale="false"/>
<ReactionMotion id="2" additionalReactionMotionId="0" reaction="3008702" zScale="false"/>
<ReactionMotion id="3" additionalReactionMotionId="0" reaction="3008702" zScale="false"/>
<ReactionMotion id="4" additionalReactionMotionId="0" reaction="3008704" zScale="false"/>
<ReactionMotion id="5" additionalReactionMotionId="0" reaction="3008705" zScale="false"/>
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<Run>
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<MoveCylinder>
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</Run>
<SocialAction socialMotionIdWhenAggroTargetChange="0" socialMotionIdWhenAngerEnd="0" socialMotionIdWhenAngry="2" socialMotionIdWhenCombatState="0" socialMotionIdWhenSpawn="4" rotateToTargetWhenPeaceWaitToCombatWait="true"/>
<SocialMotionList>
<SocialMotion id="1" social="30087001"/>
<SocialMotion id="2" social="30087002"/>
<SocialMotion id="3" social="30087003"/>
<SocialMotion id="4" social="30087004"/>
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<Unarmedwait/>
<Wait>
<HitCylinder>
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<MoveCylinder>
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</Wait>
</BasicActions>
<BasicActions id="3008800" name="CraftyArachne">
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<Death animSet=""/>
<DeathWait>
<MoveCylinder>
<Cylinder radius="0.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="0.000000"/>
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</DeathWait>
<ReactionAdjustmentByGradeTable>
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<GradeStrong3 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
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<GradeWeak3 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
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<ReactionMotionList>
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<ReactionMotion id="2" additionalReactionMotionId="0" reaction="3008802" zScale="false"/>
<ReactionMotion id="3" additionalReactionMotionId="0" reaction="3008802" zScale="false"/>
<ReactionMotion id="4" additionalReactionMotionId="0" reaction="3008804" zScale="false"/>
<ReactionMotion id="5" additionalReactionMotionId="0" reaction="3008805" zScale="false"/>
</ReactionMotionList>
<Run>
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<MoveCylinder>
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</Run>
<SocialAction socialMotionIdWhenAggroTargetChange="0" socialMotionIdWhenAngerEnd="0" socialMotionIdWhenAngry="2" socialMotionIdWhenCombatState="4" socialMotionIdWhenSpawn="0" rotateToTargetWhenPeaceWaitToCombatWait="false"/>
<SocialMotionList>
<SocialMotion id="1" social="30088001"/>
<SocialMotion id="2" social="30088002"/>
<SocialMotion id="3" social="30088003"/>
<SocialMotion id="4" social="30088004"/>
<SocialMotion id="5" social="30088005"/>
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<Unarmedwait/>
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<HitCylinder>
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<MoveCylinder>
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</Wait>
</BasicActions>
<BasicActions id="3013400" name="Volcanus">
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<Death animSet=""/>
<DeathWait>
<MoveCylinder>
<Cylinder radius="0.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="0.000000"/>
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</DeathWait>
<ReactionAdjustmentByGradeTable>
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<GradeWeak3 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
</ReactionAdjustmentByGradeTable>
<ReactionMotionList>
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<ReactionMotion id="2" additionalReactionMotionId="0" reaction="3013402" zScale="false"/>
<ReactionMotion id="3" additionalReactionMotionId="0" reaction="3013402" zScale="false"/>
<ReactionMotion id="4" additionalReactionMotionId="0" reaction="3013404" zScale="false"/>
<ReactionMotion id="5" additionalReactionMotionId="0" reaction="3013405" zScale="true"/>
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<Run>
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<MoveCylinder>
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</Run>
<SocialAction socialMotionIdWhenAggroTargetChange="0" socialMotionIdWhenAngerEnd="0" socialMotionIdWhenAngry="3" socialMotionIdWhenCombatState="0" socialMotionIdWhenSpawn="0" rotateToTargetWhenPeaceWaitToCombatWait="true"/>
<SocialMotionList>
<SocialMotion id="1" social="30134001"/>
<SocialMotion id="2" social="30134002"/>
<SocialMotion id="3" social="30134003"/>
<SocialMotion id="4" social="30134004"/>
</SocialMotionList>
<Unarmedwait/>
<Wait>
<HitCylinder>
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<MoveCylinder>
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</Wait>
</BasicActions>
<BasicActions id="3015200" name="거대 그리폰">
<AnimMotionList/>
<Death animSet=""/>
<DeathWait>
<MoveCylinder>
<Cylinder radius="0.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="0.000000"/>
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</DeathWait>
<ReactionAdjustmentByGradeTable>
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<GradeWeak3 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
</ReactionAdjustmentByGradeTable>
<ReactionMotionList>
<ReactionMotion id="1" additionalReactionMotionId="0" reaction="3015201" zScale="false"/>
<ReactionMotion id="2" additionalReactionMotionId="0" reaction="3015202" zScale="false"/>
<ReactionMotion id="3" additionalReactionMotionId="0" reaction="3015203" zScale="false"/>
<ReactionMotion id="5" additionalReactionMotionId="0" reaction="3015205" zScale="false"/>
</ReactionMotionList>
<Run>
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<Cylinder radius="50.000000" locAngle="0.000000" locDistance="-110.000000" locZ="0.000000" height="135.000000"/>
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<MoveCylinder>
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<Cylinder radius="50.000000" locAngle="0.000000" locDistance="-110.000000" locZ="0.000000" height="135.000000"/>
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</MoveCylinder>
</Run>
<SocialAction socialMotionIdWhenAggroTargetChange="0" socialMotionIdWhenAngerEnd="0" socialMotionIdWhenAngry="1" socialMotionIdWhenCombatState="3" socialMotionIdWhenSpawn="0" rotateToTargetWhenPeaceWaitToCombatWait="true"/>
<SocialMotionList>
<SocialMotion id="1" social="30152001"/>
<SocialMotion id="2" social="30152002"/>
<SocialMotion id="3" social="30152003"/>
<SocialMotion id="4" social="30152004"/>
</SocialMotionList>
<Unarmedwait/>
<Wait>
<HitCylinder>
<Cylinder radius="43.000000" locAngle="-20.000000" locDistance="115.000000" locZ="0.000000" height="50.000000"/>
<Cylinder radius="43.000000" locAngle="50.000000" locDistance="60.000000" locZ="0.000000" height="50.000000"/>
<Cylinder radius="30.000000" locAngle="35.000000" locDistance="-41.000000" locZ="0.000000" height="50.000000"/>
<Cylinder radius="30.000000" locAngle="-17.000000" locDistance="-100.000000" locZ="0.000000" height="50.000000"/>
<Cylinder radius="100.000000" locAngle="0.000000" locDistance="45.000000" locZ="50.000000" height="150.000000"/>
<Cylinder radius="50.000000" locAngle="0.000000" locDistance="-110.000000" locZ="40.000000" height="75.000000"/>
<Cylinder radius="40.000000" locAngle="-1.000000" locDistance="-200.000000" locZ="10.000000" height="40.000000"/>
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<MoveCylinder>
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<Cylinder radius="43.000000" locAngle="50.000000" locDistance="60.000000" locZ="0.000000" height="50.000000"/>
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<Cylinder radius="50.000000" locAngle="0.000000" locDistance="80.000000" locZ="0.000000" height="50.000000"/>
</MoveCylinder>
</Wait>
</BasicActions>
<BasicActions id="3015300" name="알쿠스">
<AnimMotionList/>
<Death animSet=""/>
<DeathWait>
<MoveCylinder>
<Cylinder radius="0.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="0.000000"/>
</MoveCylinder>
</DeathWait>
<ReactionAdjustmentByGradeTable>
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<GradeStrong2 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeStrong3 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
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<GradeWeak2 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeWeak3 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
</ReactionAdjustmentByGradeTable>
<ReactionMotionList>
<ReactionMotion id="1" additionalReactionMotionId="0" reaction="3015301" zScale="false"/>
<ReactionMotion id="2" additionalReactionMotionId="0" reaction="3015302" zScale="false"/>
<ReactionMotion id="3" additionalReactionMotionId="0" reaction="3015303" zScale="false"/>
<ReactionMotion id="4" additionalReactionMotionId="0" reaction="3015304" zScale="false"/>
<ReactionMotion id="5" additionalReactionMotionId="0" reaction="3015305" zScale="false"/>
</ReactionMotionList>
<Run>
<HitCylinder>
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<Cylinder radius="35.000000" locAngle="0.000000" locDistance="95.000000" locZ="35.000000" height="50.000000"/>
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<MoveCylinder>
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<Cylinder radius="60.000000" locAngle="0.000000" locDistance="-20.000000" locZ="0.000000" height="37.000000"/>
</MoveCylinder>
</Run>
<SocialAction socialMotionIdWhenAggroTargetChange="0" socialMotionIdWhenAngerEnd="0" socialMotionIdWhenAngry="1" socialMotionIdWhenCombatState="0" socialMotionIdWhenSpawn="3" rotateToTargetWhenPeaceWaitToCombatWait="true"/>
<SocialMotionList>
<SocialMotion id="1" social="30153001"/>
<SocialMotion id="2" social="30153002"/>
<SocialMotion id="3" social="30153003"/>
<SocialMotion id="4" social="30153004"/>
</SocialMotionList>
<Unarmedwait/>
<Wait>
<HitCylinder>
<Cylinder radius="50.000000" locAngle="0.000000" locDistance="-15.000000" locZ="0.000000" height="100.000000"/>
<Cylinder radius="35.000000" locAngle="0.000000" locDistance="95.000000" locZ="12.000000" height="50.000000"/>
<Cylinder radius="75.000000" locAngle="80.000000" locDistance="70.000000" locZ="30.000000" height="70.000000"/>
<Cylinder radius="75.000000" locAngle="100.000000" locDistance="-70.000000" locZ="30.000000" height="70.000000"/>
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<MoveCylinder>
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<Cylinder radius="50.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="37.000000"/>
</MoveCylinder>
</Wait>
</BasicActions>
<BasicActions id="3015310" name="알쿠스(카이아)">
<AnimMotionList/>
<Death animSet=""/>
<DeathWait>
<MoveCylinder>
<Cylinder radius="0.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="0.000000"/>
</MoveCylinder>
</DeathWait>
<ReactionAdjustmentByGradeTable>
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<GradeStrong3 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
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<GradeWeak2 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeWeak3 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
</ReactionAdjustmentByGradeTable>
<ReactionMotionList>
<ReactionMotion id="1" additionalReactionMotionId="0" reaction="3015311" zScale="false"/>
<ReactionMotion id="2" additionalReactionMotionId="0" reaction="3015312" zScale="false"/>
<ReactionMotion id="3" additionalReactionMotionId="0" reaction="3015313" zScale="false"/>
<ReactionMotion id="4" additionalReactionMotionId="0" reaction="3015314" zScale="false"/>
<ReactionMotion id="5" additionalReactionMotionId="0" reaction="3015315" zScale="false"/>
</ReactionMotionList>
<Run>
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<MoveCylinder>
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<Cylinder radius="60.000000" locAngle="0.000000" locDistance="-20.000000" locZ="0.000000" height="37.000000"/>
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</Run>
<SocialAction socialMotionIdWhenAggroTargetChange="0" socialMotionIdWhenAngerEnd="0" socialMotionIdWhenAngry="1" socialMotionIdWhenCombatState="0" socialMotionIdWhenSpawn="3" rotateToTargetWhenPeaceWaitToCombatWait="true"/>
<SocialMotionList>
<SocialMotion id="1" social="30153001"/>
<SocialMotion id="2" social="30153002"/>
<SocialMotion id="3" social="30153003"/>
<SocialMotion id="4" social="30153004"/>
</SocialMotionList>
<Unarmedwait/>
<Wait>
<HitCylinder>
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<Cylinder radius="35.000000" locAngle="0.000000" locDistance="95.000000" locZ="12.000000" height="50.000000"/>
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<Cylinder radius="50.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="37.000000"/>
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</Wait>
</BasicActions>
<BasicActions id="3015400" name="판두러스">
<AnimMotionList/>
<Death animSet=""/>
<DeathWait>
<MoveCylinder>
<Cylinder radius="0.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="0.000000"/>
</MoveCylinder>
</DeathWait>
<ReactionAdjustmentByGradeTable>
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<GradeStrong3 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
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<GradeWeak3 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
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<ReactionMotionList>
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<ReactionMotion id="2" additionalReactionMotionId="0" reaction="3015402" zScale="false"/>
<ReactionMotion id="4" additionalReactionMotionId="0" reaction="3015404" zScale="false"/>
<ReactionMotion id="3" additionalReactionMotionId="0" reaction="3015402" zScale="false"/>
<ReactionMotion id="5" additionalReactionMotionId="0" reaction="3015405" zScale="false"/>
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<Run>
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<MoveCylinder>
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</Run>
<SocialAction socialMotionIdWhenAggroTargetChange="0" socialMotionIdWhenAngerEnd="0" socialMotionIdWhenAngry="1" socialMotionIdWhenCombatState="0" socialMotionIdWhenSpawn="3" rotateToTargetWhenPeaceWaitToCombatWait="true"/>
<SocialMotionList>
<SocialMotion id="1" social="30154001"/>
<SocialMotion id="2" social="30154002"/>
<SocialMotion id="3" social="30154003"/>
<SocialMotion id="4" social="30154004"/>
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<Unarmedwait/>
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<MoveCylinder>
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</MoveCylinder>
</Wait>
</BasicActions>
<BasicActions id="3009900" name="ShamBattleGolem">
<AnimMotionList/>
<Death animSet=""/>
<DeathWait>
<MoveCylinder>
<Cylinder radius="0.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="0.000000"/>
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</DeathWait>
<ReactionAdjustmentByGradeTable>
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<GradeWeak3 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
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<ReactionMotionList>
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<ReactionMotion id="2" additionalReactionMotionId="0" reaction="3009902" zScale="true"/>
<ReactionMotion id="3" additionalReactionMotionId="0" reaction="3009903" zScale="true"/>
<ReactionMotion id="4" additionalReactionMotionId="0" reaction="3009904" zScale="false"/>
<ReactionMotion id="5" additionalReactionMotionId="0" reaction="3009905" zScale="true"/>
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<Run>
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<MoveCylinder>
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</Run>
<SocialAction socialMotionIdWhenAggroTargetChange="1" socialMotionIdWhenAngerEnd="0" socialMotionIdWhenAngry="2" socialMotionIdWhenCombatState="0" socialMotionIdWhenSpawn="0" rotateToTargetWhenPeaceWaitToCombatWait="true"/>
<SocialMotionList>
<SocialMotion id="1" social="30099001"/>
<SocialMotion id="2" social="30099002"/>
<SocialMotion id="3" social="30099003"/>
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<Unarmedwait/>
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<MoveCylinder>
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</Wait>
</BasicActions>
<BasicActions id="3010000" name="PuppetDummy">
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<Death animSet=""/>
<DeathWait>
<MoveCylinder>
<Cylinder radius="0.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="0.000000"/>
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</DeathWait>
<ReactionAdjustmentByGradeTable>
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<GradeWeak3 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
</ReactionAdjustmentByGradeTable>
<ReactionMotionList>
<ReactionMotion id="1" additionalReactionMotionId="0" reaction="3010001" zScale="true"/>
<ReactionMotion id="2" additionalReactionMotionId="0" reaction="3010002" zScale="true"/>
<ReactionMotion id="3" additionalReactionMotionId="0" reaction="3010003" zScale="false"/>
<ReactionMotion id="4" additionalReactionMotionId="0" reaction="3010005" zScale="false"/>
<ReactionMotion id="5" additionalReactionMotionId="0" reaction="3010005" zScale="false"/>
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<Run>
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<MoveCylinder>
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</Run>
<SocialAction socialMotionIdWhenAggroTargetChange="1" socialMotionIdWhenAngerEnd="0" socialMotionIdWhenAngry="2" socialMotionIdWhenCombatState="0" socialMotionIdWhenSpawn="0" rotateToTargetWhenPeaceWaitToCombatWait="true"/>
<SocialMotionList>
<SocialMotion id="1" social="30100001"/>
<SocialMotion id="2" social="30100002"/>
<SocialMotion id="3" social="30100003"/>
</SocialMotionList>
<Unarmedwait/>
<Wait>
<HitCylinder>
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<MoveCylinder>
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</Wait>
</BasicActions>
<BasicActions id="3017000" name="어둠의 날개 카라스챠">
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<Death animSet=""/>
<DeathWait>
<HitCylinder/>
<MoveCylinder>
<Cylinder radius="0.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="0.000000"/>
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</DeathWait>
<ReactionAdjustmentByGradeTable>
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<GradeWeak3 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
</ReactionAdjustmentByGradeTable>
<ReactionMotionList>
<ReactionMotion id="1" additionalReactionMotionId="0" reaction="3013401" zScale="false"/>
<ReactionMotion id="2" additionalReactionMotionId="0" reaction="3013402" zScale="false"/>
<ReactionMotion id="3" additionalReactionMotionId="0" reaction="3013402" zScale="false"/>
<ReactionMotion id="4" additionalReactionMotionId="0" reaction="3013404" zScale="false"/>
<ReactionMotion id="5" additionalReactionMotionId="0" reaction="3013405" zScale="true"/>
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<Run>
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<MoveCylinder>
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</Run>
<SocialAction socialMotionIdWhenAggroTargetChange="0" socialMotionIdWhenAngerEnd="0" socialMotionIdWhenAngry="3" socialMotionIdWhenCombatState="0" socialMotionIdWhenSpawn="0" rotateToTargetWhenPeaceWaitToCombatWait="true"/>
<SocialMotionList>
<SocialMotion id="1" social="30134001"/>
<SocialMotion id="2" social="30134002"/>
<SocialMotion id="3" social="30134003"/>
<SocialMotion id="4" social="30134004"/>
</SocialMotionList>
<Unarmedwait/>
<Wait>
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<MoveCylinder>
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</MoveCylinder>
</Wait>
</BasicActions>
<BasicActions id="6000600" name="증오의 결계석">
<AnimMotionList/>
<Death animSet=""/>
<DeathWait>
<MoveCylinder>
<Cylinder radius="0.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="0.000000"/>
</MoveCylinder>
</DeathWait>
<ReactionAdjustmentByGradeTable>
<GradeNormal basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeStrong1 basicDistanceRate="0.000000" basicHeightRate="0.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeStrong2 basicDistanceRate="0.000000" basicHeightRate="0.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeStrong3 basicDistanceRate="0.000000" basicHeightRate="0.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
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<GradeWeak3 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
</ReactionAdjustmentByGradeTable>
<ReactionMotionList/>
<Run>
<HitCylinder>
<Cylinder radius="30.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="150.000000"/>
</HitCylinder>
<MoveCylinder>
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</MoveCylinder>
</Run>
<SocialAction socialMotionIdWhenAggroTargetChange="0" socialMotionIdWhenAngerEnd="0" socialMotionIdWhenAngry="0" socialMotionIdWhenCombatState="0" socialMotionIdWhenSpawn="0" rotateToTargetWhenPeaceWaitToCombatWait="true"/>
<SocialMotionList>
<SocialMotion id="1" social="60040001"/>
</SocialMotionList>
<Unarmedwait/>
<Wait>
<HitCylinder>
<Cylinder radius="30.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="150.000000"/>
</HitCylinder>
<MoveCylinder>
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</MoveCylinder>
</Wait>
</BasicActions>
<BasicActions id="6004800" name="철재문">
<AnimMotionList/>
<Death animSet=""/>
<DeathWait>
<MoveCylinder>
<Cylinder radius="0.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="0.000000"/>
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</DeathWait>
<ReactionAdjustmentByGradeTable>
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<GradeWeak2 basicDistanceRate="0.000000" basicHeightRate="0.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeWeak3 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
</ReactionAdjustmentByGradeTable>
<ReactionMotionList/>
<Run>
<HitCylinder>
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<Cylinder radius="20.000000" locAngle="90.000000" locDistance="40.000000" locZ="0.000000" height="250.000000"/>
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<Cylinder radius="20.000000" locAngle="-90.000000" locDistance="80.000000" locZ="0.000000" height="250.000000"/>
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<MoveCylinder>
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<Cylinder radius="25.000000" locAngle="90.000000" locDistance="40.000000" locZ="0.000000" height="250.000000"/>
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<Cylinder radius="25.000000" locAngle="-90.000000" locDistance="80.000000" locZ="0.000000" height="250.000000"/>
</MoveCylinder>
</Run>
<SocialAction socialMotionIdWhenAggroTargetChange="0" socialMotionIdWhenAngerEnd="0" socialMotionIdWhenAngry="0" socialMotionIdWhenCombatState="0" socialMotionIdWhenSpawn="0" rotateToTargetWhenPeaceWaitToCombatWait="true"/>
<SocialMotionList/>
<Unarmedwait/>
<Wait>
<HitCylinder>
<Cylinder radius="20.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="250.000000"/>
<Cylinder radius="20.000000" locAngle="90.000000" locDistance="40.000000" locZ="0.000000" height="250.000000"/>
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<MoveCylinder>
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<Cylinder radius="25.000000" locAngle="90.000000" locDistance="40.000000" locZ="0.000000" height="250.000000"/>
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<Cylinder radius="25.000000" locAngle="-90.000000" locDistance="80.000000" locZ="0.000000" height="250.000000"/>
</MoveCylinder>
</Wait>
</BasicActions>
<BasicActions id="3001400" name="DevaFemaleRouge">
<AnimMotionList/>
<Death animSet=""/>
<DeathWait>
<MoveCylinder>
<Cylinder radius="0.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="0.000000"/>
</MoveCylinder>
</DeathWait>
<ReactionAdjustmentByGradeTable>
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<GradeStrong1 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeStrong2 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
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<GradeWeak3 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
</ReactionAdjustmentByGradeTable>
<ReactionMotionList>
<ReactionMotion id="1" additionalReactionMotionId="0" reaction="3001401" zScale="true"/>
<ReactionMotion id="2" additionalReactionMotionId="0" reaction="3001402" zScale="true"/>
<ReactionMotion id="3" additionalReactionMotionId="0" reaction="3001403" zScale="true"/>
<ReactionMotion id="4" additionalReactionMotionId="0" reaction="3001404" zScale="true"/>
<ReactionMotion id="5" additionalReactionMotionId="0" reaction="3001405" zScale="true"/>
</ReactionMotionList>
<Run>
<HitCylinder>
<Cylinder radius="20.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" startTime="0" height="45.000000"/>
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<MoveCylinder>
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</MoveCylinder>
</Run>
<SocialAction socialMotionIdWhenAggroTargetChange="2" socialMotionIdWhenAngerEnd="0" socialMotionIdWhenAngry="1" socialMotionIdWhenCombatState="0" socialMotionIdWhenPeaceWaitToCombatWait="1" socialMotionIdWhenSpawn="0" rotateToTargetWhenPeaceWaitToCombatWait="false"/>
<SocialMotionList>
<SocialMotion id="1" social="30014001"/>
<SocialMotion id="2" social="30014002"/>
<SocialMotion id="3" social="30014003"/>
<SocialMotion id="21" social="30014021"/>
<SocialMotion id="26" social="30014026"/>
<SocialMotion id="29" social="30014029"/>
</SocialMotionList>
<Unarmedwait/>
<Wait>
<HitCylinder>
<Cylinder radius="20.000000" locAngle="0.000000" locDistance="5.000000" locZ="0.000000" startTime="0" height="45.000000"/>
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<MoveCylinder>
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</MoveCylinder>
</Wait>
</BasicActions>
<BasicActions id="3018100" name="(환경몬스터)지렁이꽃">
<AnimMotionList/>
<Death animSet=""/>
<DeathWait>
<MoveCylinder>
<Cylinder radius="0.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="0.000000"/>
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</DeathWait>
<ReactionAdjustmentByGradeTable>
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<GradeStrong3 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
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<GradeWeak3 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
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<ReactionMotionList>
<ReactionMotion id="1" additionalReactionMotionId="0" reaction="3018101" zScale="true"/>
<ReactionMotion id="2" additionalReactionMotionId="0" reaction="3018102" zScale="true"/>
<ReactionMotion id="3" additionalReactionMotionId="0" reaction="3018103" zScale="true"/>
<ReactionMotion id="4" additionalReactionMotionId="0" reaction="3018104" zScale="true"/>
<ReactionMotion id="5" additionalReactionMotionId="0" reaction="3018105" zScale="true"/>
</ReactionMotionList>
<Run>
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<Cylinder radius="37.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" startTime="0" height="65.000000"/>
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<MoveCylinder>
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</Run>
<SocialAction socialMotionIdWhenAggroTargetChange="2" socialMotionIdWhenAngerEnd="0" socialMotionIdWhenAngry="1" socialMotionIdWhenCombatState="0" socialMotionIdWhenPeaceWaitToCombatWait="1" socialMotionIdWhenSpawn="0" rotateToTargetWhenPeaceWaitToCombatWait="false"/>
<SocialMotionList>
<SocialMotion id="1" social="30181001"/>
<SocialMotion id="2" social="30181002"/>
<SocialMotion id="3" social="30181003"/>
</SocialMotionList>
<Unarmedwait/>
<Wait>
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<MoveCylinder>
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</Wait>
</BasicActions>
<BasicActions id="3018200" name="(환경몬스터)큰입 검은 돼지">
<AnimMotionList/>
<Death animSet=""/>
<DeathWait>
<MoveCylinder>
<Cylinder radius="0.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="0.000000"/>
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</DeathWait>
<ReactionAdjustmentByGradeTable>
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<ReactionMotionList>
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<ReactionMotion id="2" additionalReactionMotionId="0" reaction="3018202" zScale="true"/>
<ReactionMotion id="3" additionalReactionMotionId="0" reaction="3018203" zScale="true"/>
<ReactionMotion id="4" additionalReactionMotionId="0" reaction="3018204" zScale="true"/>
<ReactionMotion id="5" additionalReactionMotionId="0" reaction="3018205" zScale="true"/>
</ReactionMotionList>
<Run>
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<MoveCylinder>
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</Run>
<SocialAction socialMotionIdWhenAggroTargetChange="2" socialMotionIdWhenAngerEnd="0" socialMotionIdWhenAngry="1" socialMotionIdWhenCombatState="0" socialMotionIdWhenPeaceWaitToCombatWait="1" socialMotionIdWhenSpawn="0" rotateToTargetWhenPeaceWaitToCombatWait="false"/>
<SocialMotionList>
<SocialMotion id="1" social="30182001"/>
<SocialMotion id="2" social="30182002"/>
<SocialMotion id="3" social="30182003"/>
</SocialMotionList>
<Unarmedwait/>
<Wait>
<HitCylinder>
<Cylinder radius="18.000000" locAngle="0.000000" locDistance="8.000000" locZ="0.000000" startTime="0" height="37.000000"/>
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<MoveCylinder>
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</Wait>
</BasicActions>
<BasicActions id="3018300" name="(환경몬스터)사념전파체">
<AnimMotionList/>
<Death animSet=""/>
<DeathWait>
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<Cylinder radius="0.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="0.000000"/>
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</DeathWait>
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<ReactionMotionList>
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<ReactionMotion id="2" additionalReactionMotionId="0" reaction="3018302" zScale="true"/>
<ReactionMotion id="3" additionalReactionMotionId="0" reaction="3018303" zScale="true"/>
<ReactionMotion id="4" additionalReactionMotionId="0" reaction="3018304" zScale="true"/>
<ReactionMotion id="5" additionalReactionMotionId="0" reaction="3018305" zScale="true"/>
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<Run>
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<Cylinder radius="70.500000" locAngle="0.000000" locDistance="-50.000000" locZ="200.000000" startTime="0" height="20.000000"/>
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<MoveCylinder>
<Cylinder radius="70.000000" locAngle="0.000000" locDistance="-50.000000" locZ="200.000000" startTime="0" height="20.000000"/>
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</Run>
<SocialAction socialMotionIdWhenAggroTargetChange="2" socialMotionIdWhenAngerEnd="0" socialMotionIdWhenAngry="1" socialMotionIdWhenCombatState="0" socialMotionIdWhenPeaceWaitToCombatWait="1" socialMotionIdWhenSpawn="0" rotateToTargetWhenPeaceWaitToCombatWait="false"/>
<SocialMotionList>
<SocialMotion id="1" social="30183001"/>
<SocialMotion id="2" social="30183002"/>
<SocialMotion id="3" social="30183003"/>
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<Unarmedwait/>
<Wait>
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<MoveCylinder>
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</Wait>
</BasicActions>
<BasicActions id="3018400" name="(환경몬스터)긴다리거미">
<AnimMotionList/>
<Death animSet=""/>
<DeathWait>
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<Cylinder radius="0.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="0.000000"/>
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</DeathWait>
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<GradeWeak3 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
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<ReactionMotionList>
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<ReactionMotion id="2" additionalReactionMotionId="0" reaction="3018402" zScale="true"/>
<ReactionMotion id="3" additionalReactionMotionId="0" reaction="3018403" zScale="true"/>
<ReactionMotion id="4" additionalReactionMotionId="0" reaction="3018404" zScale="true"/>
<ReactionMotion id="5" additionalReactionMotionId="0" reaction="3018405" zScale="true"/>
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<Run>
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<MoveCylinder>
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</Run>
<SocialAction socialMotionIdWhenAggroTargetChange="2" socialMotionIdWhenAngerEnd="0" socialMotionIdWhenAngry="1" socialMotionIdWhenCombatState="0" socialMotionIdWhenPeaceWaitToCombatWait="1" socialMotionIdWhenSpawn="0" rotateToTargetWhenPeaceWaitToCombatWait="false"/>
<SocialMotionList>
<SocialMotion id="1" social="30184001"/>
<SocialMotion id="2" social="30184002"/>
<SocialMotion id="3" social="30184003"/>
</SocialMotionList>
<Unarmedwait/>
<Wait>
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<Cylinder radius="10.000000" locAngle="55.000000" locDistance="57.000000" locZ="0.000000" height="90.000000"/>
<Cylinder radius="10.000000" locAngle="-135.000000" locDistance="53.000000" locZ="0.000000" height="90.000000"/>
<Cylinder radius="10.000000" locAngle="143.000000" locDistance="55.000000" locZ="0.000000" height="90.000000"/>
<Cylinder radius="10.000000" locAngle="0.000000" locDistance="0.000000" locZ="20.000000" height="35.000000"/>
</HitCylinder>
<MoveCylinder>
<Cylinder radius="10.000000" locAngle="-55.000000" locDistance="57.000000" locZ="0.000000" startTime="0" height="90.000000"/>
<Cylinder radius="10.000000" locAngle="55.000000" locDistance="57.000000" locZ="0.000000" height="90.000000"/>
<Cylinder radius="10.000000" locAngle="-135.000000" locDistance="53.000000" locZ="0.000000" height="90.000000"/>
<Cylinder radius="10.000000" locAngle="143.000000" locDistance="55.000000" locZ="0.000000" height="90.000000"/>
</MoveCylinder>
</Wait>
</BasicActions>
<BasicActions id="3017100" name="빙의된 거인">
<AnimMotionList/>
<Death animSet="PossessionGiant_ANI.Anim.PossessionGiant_Anim"/>
<DeathWait>
<MoveCylinder>
<Cylinder radius="0.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="0.000000"/>
</MoveCylinder>
</DeathWait>
<ReactionAdjustmentByGradeTable>
<GradeNormal basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeStrong1 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeStrong2 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeStrong3 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeWeak1 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeWeak2 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeWeak3 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
</ReactionAdjustmentByGradeTable>
<ReactionMotionList>
<ReactionMotion id="1" additionalReactionMotionId="0" reaction="3017101" zScale="false"/>
<ReactionMotion id="2" additionalReactionMotionId="0" reaction="3017102" zScale="false"/>
<ReactionMotion id="3" additionalReactionMotionId="0" reaction="3017103" zScale="false"/>
<ReactionMotion id="4" additionalReactionMotionId="0" reaction="3017104" zScale="false"/>
<ReactionMotion id="5" additionalReactionMotionId="0" reaction="3017105" zScale="false"/>
</ReactionMotionList>
<Run>
<HitCylinder>
<Cylinder radius="120.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="200.000000"/>
<Cylinder radius="50.000000" locAngle="110.000000" locDistance="120.000000" locZ="0.000000" height="100.000000"/>
<Cylinder radius="50.000000" locAngle="-110.000000" locDistance="120.000000" locZ="0.000000" height="100.000000"/>
</HitCylinder>
<MoveCylinder>
<Cylinder radius="0.000000" locAngle="0.000000" locDistance="0.000000" locZ="30.000000" height="0.000000"/>
</MoveCylinder>
</Run>
<SocialAction socialMotionIdWhenAggroTargetChange="1" socialMotionIdWhenAngerEnd="0" socialMotionIdWhenAngry="5" socialMotionIdWhenCombatState="3" socialMotionIdWhenSpawn="0" rotateToTargetWhenPeaceWaitToCombatWait="false"/>
<SocialMotionList>
<SocialMotion id="1" social="30171001"/>
<SocialMotion id="2" social="30171002"/>
<SocialMotion id="3" social="30171003"/>
<SocialMotion id="4" social="30171004"/>
<SocialMotion id="5" social="30171005"/>
</SocialMotionList>
<Wait>
<HitCylinder>
<Cylinder radius="120.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="120.000000"/>
<Cylinder radius="150.000000" locAngle="0.000000" locDistance="20.000000" locZ="100.000000" height="100.000000"/>
</HitCylinder>
<MoveCylinder>
<Cylinder radius="120.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="120.000000"/>
</MoveCylinder>
</Wait>
</BasicActions>
<BasicActions id="3017200" name="아르마딜로">
<AnimMotionList/>
<Death animSet=""/>
<DeathWait>
<MoveCylinder>
<Cylinder radius="0.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="0.000000"/>
</MoveCylinder>
</DeathWait>
<ReactionAdjustmentByGradeTable>
<GradeNormal basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeStrong1 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeStrong2 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeStrong3 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeWeak1 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeWeak2 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeWeak3 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
</ReactionAdjustmentByGradeTable>
<ReactionMotionList>
<ReactionMotion id="1" additionalReactionMotionId="0" reaction="3017201" zScale="false"/>
<ReactionMotion id="2" additionalReactionMotionId="0" reaction="3017202" zScale="false"/>
<ReactionMotion id="3" additionalReactionMotionId="0" reaction="3017203" zScale="false"/>
<ReactionMotion id="4" additionalReactionMotionId="0" reaction="3017204" zScale="false"/>
<ReactionMotion id="5" additionalReactionMotionId="0" reaction="3017205" zScale="false"/>
</ReactionMotionList>
<Run>
<HitCylinder>
<Cylinder radius="55.000000" locAngle="0.000000" locDistance="100.000000" locZ="30.000000" height="80.000000"/>
<Cylinder radius="130.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="180.000000"/>
<Cylinder radius="60.000000" locAngle="0.000000" locDistance="-130.000000" locZ="0.000000" height="50.000000"/>
</HitCylinder>
<MoveCylinder>
<Cylinder radius="130.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="180.000000"/>
</MoveCylinder>
</Run>
<SocialAction socialMotionIdWhenAggroTargetChange="1" socialMotionIdWhenAngerEnd="0" socialMotionIdWhenAngry="5" socialMotionIdWhenCombatState="3" socialMotionIdWhenSpawn="0" rotateToTargetWhenPeaceWaitToCombatWait="false"/>
<SocialMotionList>
<SocialMotion id="1" social="30172001"/>
<SocialMotion id="2" social="30172002"/>
<SocialMotion id="3" social="30172003"/>
<SocialMotion id="4" social="30172004"/>
<SocialMotion id="5" social="30172005"/>
</SocialMotionList>
<Wait>
<HitCylinder>
<Cylinder radius="90.000000" locAngle="0.000000" locDistance="25.000000" locZ="0.000000" height="150.000000"/>
<Cylinder radius="55.000000" locAngle="0.000000" locDistance="120.000000" locZ="30.000000" height="80.000000"/>
<Cylinder radius="150.000000" locAngle="0.000000" locDistance="0.000000" locZ="30.000000" height="150.000000"/>
<Cylinder radius="40.000000" locAngle="0.000000" locDistance="-130.000000" locZ="0.000000" height="50.000000"/>
</HitCylinder>
<MoveCylinder>
<Cylinder radius="90.000000" locAngle="0.000000" locDistance="25.000000" locZ="0.000000" height="150.000000"/>
</MoveCylinder>
</Wait>
</BasicActions>
<BasicActions id="3017300" name="마술사 드라곤">
<AnimMotionList/>
<Death animSet="MagicianDragon_ANI.Anim.MagicianDragon_Anim"/>
<DeathWait>
<MoveCylinder>
<Cylinder radius="0.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="0.000000"/>
</MoveCylinder>
</DeathWait>
<ReactionAdjustmentByGradeTable>
<GradeNormal basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeStrong1 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeStrong2 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeStrong3 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeWeak1 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeWeak2 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeWeak3 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
</ReactionAdjustmentByGradeTable>
<ReactionMotionList>
<ReactionMotion id="1" additionalReactionMotionId="0" reaction="3017301" zScale="false"/>
<ReactionMotion id="2" additionalReactionMotionId="0" reaction="3017302" zScale="false"/>
<ReactionMotion id="3" additionalReactionMotionId="0" reaction="3017303" zScale="false"/>
<ReactionMotion id="4" additionalReactionMotionId="0" reaction="3017304" zScale="false"/>
<ReactionMotion id="5" additionalReactionMotionId="0" reaction="3017305" zScale="false"/>
</ReactionMotionList>
<Run>
<HitCylinder>
<Cylinder radius="100.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="120.000000"/>
<Cylinder radius="30.000000" locAngle="0.000000" locDistance="100.000000" locZ="0.000000" height="70.000000"/>
<Cylinder radius="40.000000" locAngle="0.000000" locDistance="-130.000000" locZ="30.000000" height="50.000000"/>
<Cylinder radius="60.000000" locAngle="0.000000" locDistance="-190.000000" locZ="0.000000" height="80.000000"/>
</HitCylinder>
<MoveCylinder>
<Cylinder radius="100.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="120.000000"/>
<Cylinder radius="30.000000" locAngle="0.000000" locDistance="100.000000" locZ="0.000000" height="70.000000"/>
</MoveCylinder>
</Run>
<SocialAction socialMotionIdWhenAggroTargetChange="1" socialMotionIdWhenAngerEnd="0" socialMotionIdWhenAngry="5" socialMotionIdWhenCombatState="3" socialMotionIdWhenSpawn="0" rotateToTargetWhenPeaceWaitToCombatWait="false"/>
<SocialMotionList>
<SocialMotion id="1" social="30173001"/>
<SocialMotion id="2" social="30173002"/>
<SocialMotion id="3" social="30173003"/>
<SocialMotion id="4" social="30173004"/>
<SocialMotion id="5" social="30173005"/>
</SocialMotionList>
<Wait>
<HitCylinder>
<Cylinder radius="90.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="120.000000"/>
<Cylinder radius="30.000000" locAngle="0.000000" locDistance="100.000000" locZ="0.000000" height="70.000000"/>
<Cylinder radius="40.000000" locAngle="0.000000" locDistance="-130.000000" locZ="30.000000" height="50.000000"/>
<Cylinder radius="60.000000" locAngle="-10.000000" locDistance="-190.000000" locZ="30.000000" height="80.000000"/>
</HitCylinder>
<MoveCylinder>
<Cylinder radius="100.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="120.000000"/>
<Cylinder radius="30.000000" locAngle="0.000000" locDistance="100.000000" locZ="0.000000" height="70.000000"/>
</MoveCylinder>
</Wait>
</BasicActions>
<BasicActions id="3017400" name="아르곤 모선">
<AnimMotionList/>
<Death animSet=""/>
<DeathWait>
<MoveCylinder>
<Cylinder radius="0.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="0.000000"/>
</MoveCylinder>
</DeathWait>
<ReactionAdjustmentByGradeTable>
<GradeNormal basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeStrong1 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeStrong2 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeStrong3 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeWeak1 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeWeak2 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeWeak3 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
</ReactionAdjustmentByGradeTable>
<ReactionMotionList>
<ReactionMotion id="1" additionalReactionMotionId="0" reaction="3017401" zScale="false"/>
<ReactionMotion id="2" additionalReactionMotionId="0" reaction="3017402" zScale="false"/>
<ReactionMotion id="4" additionalReactionMotionId="0" reaction="3017404" zScale="false"/>
<ReactionMotion id="3" additionalReactionMotionId="0" reaction="3017403" zScale="false"/>
<ReactionMotion id="5" additionalReactionMotionId="0" reaction="3017405" zScale="false"/>
</ReactionMotionList>
<Run>
<HitCylinder>
<Cylinder radius="50.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="80.000000"/>
<Cylinder radius="111.000000" locAngle="0.000000" locDistance="0.000000" locZ="50.000000" height="100.000000"/>
<Cylinder radius="260.000000" locAngle="0.000000" locDistance="0.000000" locZ="140.000000" height="150.000000"/>
</HitCylinder>
<MoveCylinder>
<Cylinder radius="38.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="80.000000"/>
<Cylinder radius="20.000000" locAngle="90.000000" locDistance="35.000000" locZ="0.000000" height="80.000000"/>
<Cylinder radius="20.000000" locAngle="-90.000000" locDistance="35.000000" locZ="0.000000" height="80.000000"/>
</MoveCylinder>
</Run>
<SocialAction socialMotionIdWhenAggroTargetChange="1" socialMotionIdWhenAngerEnd="0" socialMotionIdWhenAngry="4" socialMotionIdWhenCombatState="1" socialMotionIdWhenSpawn="0" rotateToTargetWhenPeaceWaitToCombatWait="true"/>
<SocialMotionList>
<SocialMotion id="1" social="30174001"/>
<SocialMotion id="2" social="30174002"/>
<SocialMotion id="3" social="30174003"/>
<SocialMotion id="4" social="30174005"/>
</SocialMotionList>
<Unarmedwait/>
<Wait>
<HitCylinder>
<Cylinder radius="50.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="80.000000"/>
<Cylinder radius="130.000000" locAngle="0.000000" locDistance="0.000000" locZ="60.000000" height="80.000000"/>
<Cylinder radius="260.000000" locAngle="0.000000" locDistance="0.000000" locZ="140.000000" height="150.000000"/>
</HitCylinder>
<MoveCylinder>
<Cylinder radius="38.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="80.000000"/>
<Cylinder radius="20.000000" locAngle="90.000000" locDistance="35.000000" locZ="0.000000" height="80.000000"/>
<Cylinder radius="20.000000" locAngle="-90.000000" locDistance="35.000000" locZ="0.000000" height="80.000000"/>
<Cylinder radius="110.000000" locAngle="0.000000" locDistance="0.000000" locZ="70.000000" height="80.000000"/>
</MoveCylinder>
</Wait>
</BasicActions>
<BasicActions id="3019200" name="바포메트">
<AnimMotionList/>
<Death animSet=""/>
<DeathWait>
<MoveCylinder>
<Cylinder radius="0.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="0.000000"/>
</MoveCylinder>
</DeathWait>
<ReactionAdjustmentByGradeTable>
<GradeNormal basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeStrong1 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeStrong2 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeStrong3 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeWeak1 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeWeak2 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeWeak3 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
</ReactionAdjustmentByGradeTable>
<ReactionMotionList>
<ReactionMotion id="1" additionalReactionMotionId="0" reaction="3019201" zScale="false"/>
<ReactionMotion id="2" additionalReactionMotionId="4" reaction="3019202" zScale="false"/>
<ReactionMotion id="4" additionalReactionMotionId="0" reaction="3019204" zScale="false"/>
<ReactionMotion id="3" additionalReactionMotionId="4" reaction="3019203" zScale="false"/>
<ReactionMotion id="5" additionalReactionMotionId="0" reaction="3019205" zScale="false"/>
</ReactionMotionList>
<Run>
<HitCylinder>
<Cylinder radius="80.000000" locAngle="-160.000000" locDistance="12.000000" locZ="0.000000" height="155.000000"/>
</HitCylinder>
<MoveCylinder>
<Cylinder radius="70.000000" locAngle="-160.000000" locDistance="12.000000" locZ="0.000000" height="155.000000"/>
</MoveCylinder>
</Run>
<SocialAction socialMotionIdWhenAggroTargetChange="0" socialMotionIdWhenAngerEnd="0" socialMotionIdWhenAngry="1" socialMotionIdWhenCombatState="3" socialMotionIdWhenSpawn="0" rotateToTargetWhenPeaceWaitToCombatWait="false"/>
<SocialMotionList>
<SocialMotion id="1" social="30192001"/>
<SocialMotion id="2" social="30192002"/>
<SocialMotion id="3" social="30192003"/>
<SocialMotion id="4" social="30192004"/>
</SocialMotionList>
<Unarmedwait/>
<Wait>
<HitCylinder>
<Cylinder radius="70.000000" locAngle="-160.000000" locDistance="32.000000" locZ="0.000000" height="155.000000"/>
</HitCylinder>
<MoveCylinder>
<Cylinder radius="65.000000" locAngle="-160.000000" locDistance="32.000000" locZ="0.000000" height="155.000000"/>
</MoveCylinder>
</Wait>
</BasicActions>
<BasicActions id="3019300" name="거대원숭이">
<AnimMotionList/>
<Death animSet=""/>
<DeathWait>
<MoveCylinder>
<Cylinder radius="0.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="0.000000"/>
</MoveCylinder>
</DeathWait>
<ReactionAdjustmentByGradeTable>
<GradeNormal basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeStrong1 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeStrong2 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeStrong3 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeWeak1 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeWeak2 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeWeak3 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
</ReactionAdjustmentByGradeTable>
<ReactionMotionList>
<ReactionMotion id="1" additionalReactionMotionId="0" reaction="3019301" zScale="false"/>
<ReactionMotion id="2" additionalReactionMotionId="4" reaction="3019302" zScale="false"/>
<ReactionMotion id="4" additionalReactionMotionId="0" reaction="3019304" zScale="false"/>
<ReactionMotion id="3" additionalReactionMotionId="4" reaction="3019303" zScale="false"/>
<ReactionMotion id="5" additionalReactionMotionId="0" reaction="3019305" zScale="false"/>
</ReactionMotionList>
<Run>
<HitCylinder>
<Cylinder radius="70.000000" locAngle="360.000000" locDistance="45.000000" locZ="0.000000" height="90.000000"/>
</HitCylinder>
<MoveCylinder>
<Cylinder radius="65.000000" locAngle="360.000000" locDistance="45.000000" locZ="0.000000" height="90.000000"/>
</MoveCylinder>
</Run>
<SocialAction socialMotionIdWhenAggroTargetChange="0" socialMotionIdWhenAngerEnd="0" socialMotionIdWhenAngry="1" socialMotionIdWhenCombatState="4" socialMotionIdWhenSpawn="0" rotateToTargetWhenPeaceWaitToCombatWait="false"/>
<SocialMotionList>
<SocialMotion id="1" social="30193001"/>
<SocialMotion id="2" social="30193002"/>
<SocialMotion id="3" social="30193003"/>
<SocialMotion id="4" social="30193004"/>
<SocialMotion id="5" social="30193005"/>
</SocialMotionList>
<Unarmedwait/>
<Wait>
<HitCylinder>
<Cylinder radius="65.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="90.000000"/>
</HitCylinder>
<MoveCylinder>
<Cylinder radius="60.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="90.000000"/>
</MoveCylinder>
</Wait>
</BasicActions>
<BasicActions id="3019500" name="이형의 괴수">
<AnimMotionList/>
<Death animSet=""/>
<DeathWait>
<MoveCylinder>
<Cylinder radius="0.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="0.000000"/>
</MoveCylinder>
</DeathWait>
<ReactionAdjustmentByGradeTable>
<GradeNormal basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeStrong1 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeStrong2 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeStrong3 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeWeak1 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeWeak2 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeWeak3 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
</ReactionAdjustmentByGradeTable>
<ReactionMotionList>
<ReactionMotion id="1" additionalReactionMotionId="0" reaction="3019501" zScale="false"/>
<ReactionMotion id="2" additionalReactionMotionId="4" reaction="3019502" zScale="false"/>
<ReactionMotion id="4" additionalReactionMotionId="0" reaction="3019504" zScale="false"/>
<ReactionMotion id="3" additionalReactionMotionId="4" reaction="3019503" zScale="false"/>
<ReactionMotion id="5" additionalReactionMotionId="0" reaction="3019505" zScale="false"/>
</ReactionMotionList>
<Run>
<HitCylinder>
<Cylinder radius="80.000000" locAngle="-180.000000" locDistance="20.000000" locZ="0.000000" height="200.000000"/>
<Cylinder radius="45.000000" locAngle="120.000000" locDistance="110.000000" locZ="70.000000" height="50.000000"/>
<Cylinder radius="45.000000" locAngle="-120.000000" locDistance="110.000000" locZ="70.000000" height="50.000000"/>
</HitCylinder>
<MoveCylinder>
<Cylinder radius="70.000000" locAngle="-180.000000" locDistance="20.000000" locZ="0.000000" height="200.000000"/>
</MoveCylinder>
</Run>
<SocialAction socialMotionIdWhenAggroTargetChange="0" socialMotionIdWhenAngerEnd="0" socialMotionIdWhenAngry="1" socialMotionIdWhenCombatState="0" socialMotionIdWhenSpawn="3" rotateToTargetWhenPeaceWaitToCombatWait="true"/>
<SocialMotionList>
<SocialMotion id="1" social="30195001"/>
<SocialMotion id="2" social="30195002"/>
<SocialMotion id="3" social="30195003"/>
<SocialMotion id="4" social="30195004"/>
</SocialMotionList>
<Unarmedwait/>
<Wait>
<HitCylinder>
<Cylinder radius="75.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="200.000000"/>
<Cylinder radius="40.000000" locAngle="90.000000" locDistance="110.000000" locZ="70.000000" height="50.000000"/>
<Cylinder radius="40.000000" locAngle="-90.000000" locDistance="110.000000" locZ="70.000000" height="50.000000"/>
</HitCylinder>
<MoveCylinder>
<Cylinder radius="70.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="200.000000"/>
</MoveCylinder>
</Wait>
</BasicActions>
<BasicActions id="3019700" name="유물의 수호자">
<AnimMotionList/>
<Death animSet=""/>
<DeathWait>
<MoveCylinder>
<Cylinder radius="0.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="0.000000"/>
</MoveCylinder>
</DeathWait>
<ReactionAdjustmentByGradeTable>
<GradeNormal basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeStrong1 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeStrong2 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeStrong3 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeWeak1 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeWeak2 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeWeak3 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
</ReactionAdjustmentByGradeTable>
<ReactionMotionList>
<ReactionMotion id="1" additionalReactionMotionId="0" reaction="3019701" zScale="false"/>
<ReactionMotion id="2" additionalReactionMotionId="4" reaction="3019702" zScale="false"/>
<ReactionMotion id="4" additionalReactionMotionId="0" reaction="3019704" zScale="false"/>
<ReactionMotion id="3" additionalReactionMotionId="4" reaction="3019703" zScale="false"/>
<ReactionMotion id="5" additionalReactionMotionId="0" reaction="3019705" zScale="false"/>
</ReactionMotionList>
<Run>
<HitCylinder>
<Cylinder radius="100.000000" locAngle="360.000000" locDistance="50.000000" locZ="0.000000" height="80.000000"/>
</HitCylinder>
<MoveCylinder>
<Cylinder radius="90.000000" locAngle="360.000000" locDistance="50.000000" locZ="0.000000" height="80.000000"/>
</MoveCylinder>
</Run>
<SocialAction socialMotionIdWhenAggroTargetChange="0" socialMotionIdWhenAngerEnd="0" socialMotionIdWhenAngry="1" socialMotionIdWhenCombatState="3" socialMotionIdWhenSpawn="0" rotateToTargetWhenPeaceWaitToCombatWait="true"/>
<SocialMotionList>
<SocialMotion id="1" social="30197001"/>
<SocialMotion id="2" social="30197002"/>
<SocialMotion id="3" social="30197003"/>
<SocialMotion id="4" social="30197004"/>
</SocialMotionList>
<Unarmedwait/>
<Wait>
<HitCylinder>
<Cylinder radius="90.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="80.000000"/>
</HitCylinder>
<MoveCylinder>
<Cylinder radius="80.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="80.000000"/>
</MoveCylinder>
</Wait>
</BasicActions>
<BasicActions id="3019701" name="유물의 수호자_발더보스">
<AnimMotionList/>
<Death animSet=""/>
<DeathWait>
<MoveCylinder>
<Cylinder radius="0.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="0.000000"/>
</MoveCylinder>
</DeathWait>
<ReactionAdjustmentByGradeTable>
<GradeNormal basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeStrong1 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeStrong2 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeStrong3 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeWeak1 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeWeak2 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeWeak3 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
</ReactionAdjustmentByGradeTable>
<ReactionMotionList>
<ReactionMotion id="1" additionalReactionMotionId="0" reaction="3019701" zScale="false"/>
<ReactionMotion id="2" additionalReactionMotionId="4" reaction="3019712" zScale="false"/>
<ReactionMotion id="4" additionalReactionMotionId="0" reaction="3019704" zScale="false"/>
<ReactionMotion id="3" additionalReactionMotionId="4" reaction="3019703" zScale="false"/>
<ReactionMotion id="5" additionalReactionMotionId="0" reaction="3019705" zScale="false"/>
</ReactionMotionList>
<Run>
<HitCylinder>
<Cylinder radius="100.000000" locAngle="360.000000" locDistance="50.000000" locZ="0.000000" height="80.000000"/>
</HitCylinder>
<MoveCylinder>
<Cylinder radius="90.000000" locAngle="360.000000" locDistance="50.000000" locZ="0.000000" height="80.000000"/>
</MoveCylinder>
</Run>
<SocialAction socialMotionIdWhenAggroTargetChange="0" socialMotionIdWhenAngerEnd="0" socialMotionIdWhenAngry="1" socialMotionIdWhenCombatState="3" socialMotionIdWhenSpawn="0" rotateToTargetWhenPeaceWaitToCombatWait="true"/>
<SocialMotionList>
<SocialMotion id="1" social="30197001"/>
<SocialMotion id="2" social="30197002"/>
<SocialMotion id="3" social="30197003"/>
<SocialMotion id="4" social="30197004"/>
</SocialMotionList>
<Unarmedwait/>
<Wait>
<HitCylinder>
<Cylinder radius="90.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="80.000000"/>
</HitCylinder>
<MoveCylinder>
<Cylinder radius="80.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="80.000000"/>
</MoveCylinder>
</Wait>
</BasicActions>
<BasicActions id="3019600" name="이형의 괴수 소환용 촉수">
<AnimMotionList/>
<Death animSet=""/>
<DeathWait>
<MoveCylinder>
<Cylinder radius="0.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="0.000000"/>
</MoveCylinder>
</DeathWait>
<ReactionAdjustmentByGradeTable>
<GradeNormal basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeStrong1 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeStrong2 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeStrong3 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeWeak1 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeWeak2 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeWeak3 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
</ReactionAdjustmentByGradeTable>
<ReactionMotionList>
<ReactionMotion id="1" additionalReactionMotionId="0" reaction="3019601" zScale="false"/>
<ReactionMotion id="2" additionalReactionMotionId="0" reaction="3019602" zScale="false"/>
<ReactionMotion id="4" additionalReactionMotionId="0" reaction="3019604" zScale="false"/>
<ReactionMotion id="3" additionalReactionMotionId="0" reaction="3019603" zScale="false"/>
<ReactionMotion id="5" additionalReactionMotionId="0" reaction="3019605" zScale="false"/>
</ReactionMotionList>
<Run>
<HitCylinder>
<Cylinder radius="10.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="55.000000"/>
</HitCylinder>
<MoveCylinder>
<Cylinder radius="8.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="55.000000"/>
</MoveCylinder>
</Run>
<SocialAction socialMotionIdWhenAggroTargetChange="0" socialMotionIdWhenAngerEnd="0" socialMotionIdWhenAngry="0" socialMotionIdWhenCombatState="0" socialMotionIdWhenSpawn="2" rotateToTargetWhenPeaceWaitToCombatWait="true"/>
<SocialMotionList>
<SocialMotion id="1" social="30196001"/>
<SocialMotion id="2" social="30196002"/>
</SocialMotionList>
<Unarmedwait/>
<Wait>
<HitCylinder>
<Cylinder radius="10.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="55.000000"/>
</HitCylinder>
<MoveCylinder>
<Cylinder radius="8.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="55.000000"/>
</MoveCylinder>
</Wait>
</BasicActions>
<BasicActions id="3019900" name="바포메트 소환용 뱀">
<AnimMotionList/>
<Death animSet=""/>
<DeathWait>
<MoveCylinder>
<Cylinder radius="0.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="0.000000"/>
</MoveCylinder>
</DeathWait>
<ReactionAdjustmentByGradeTable>
<GradeNormal basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeStrong1 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeStrong2 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeStrong3 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeWeak1 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeWeak2 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeWeak3 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
</ReactionAdjustmentByGradeTable>
<ReactionMotionList>
<ReactionMotion id="1" additionalReactionMotionId="0" reaction="3019901" zScale="false"/>
<ReactionMotion id="2" additionalReactionMotionId="0" reaction="3019902" zScale="false"/>
<ReactionMotion id="4" additionalReactionMotionId="0" reaction="3019904" zScale="false"/>
<ReactionMotion id="3" additionalReactionMotionId="0" reaction="3019903" zScale="false"/>
<ReactionMotion id="5" additionalReactionMotionId="0" reaction="3019905" zScale="false"/>
</ReactionMotionList>
<Run>
<HitCylinder>
<Cylinder radius="2.000000" locAngle="0.000000" locDistance="0.000000" locZ="150.000000" height="2.000000"/>
</HitCylinder>
<MoveCylinder>
<Cylinder radius="25.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="90.000000"/>
</MoveCylinder>
</Run>
<SocialAction socialMotionIdWhenAggroTargetChange="0" socialMotionIdWhenAngerEnd="0" socialMotionIdWhenAngry="1" socialMotionIdWhenCombatState="3" socialMotionIdWhenSpawn="0" rotateToTargetWhenPeaceWaitToCombatWait="true"/>
<SocialMotionList>
<SocialMotion id="1" social="30199001"/>
<SocialMotion id="2" social="30199002"/>
<SocialMotion id="3" social="30199003"/>
</SocialMotionList>
<Unarmedwait/>
<Wait>
<HitCylinder>
<Cylinder radius="2.000000" locAngle="0.000000" locDistance="0.000000" locZ="150.000000" height="2.000000"/>
</HitCylinder>
<MoveCylinder>
<Cylinder radius="25.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="90.000000"/>
</MoveCylinder>
</Wait>
</BasicActions>
<BasicActions id="3019400" name="아르곤괴조">
<AnimMotionList/>
<Death animSet=""/>
<DeathWait>
<MoveCylinder>
<Cylinder radius="0.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="0.000000"/>
</MoveCylinder>
</DeathWait>
<ReactionAdjustmentByGradeTable>
<GradeNormal basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeStrong1 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeStrong2 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeStrong3 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeWeak1 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeWeak2 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeWeak3 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
</ReactionAdjustmentByGradeTable>
<ReactionMotionList>
<ReactionMotion id="1" additionalReactionMotionId="0" reaction="3019401" zScale="false"/>
<ReactionMotion id="2" additionalReactionMotionId="4" reaction="3019402" zScale="false"/>
<ReactionMotion id="4" additionalReactionMotionId="0" reaction="3019404" zScale="false"/>
<ReactionMotion id="3" additionalReactionMotionId="4" reaction="3019403" zScale="false"/>
<ReactionMotion id="5" additionalReactionMotionId="0" reaction="3019405" zScale="false"/>
</ReactionMotionList>
<Run>
<HitCylinder>
<Cylinder radius="95.000000" locAngle="0.000000" locDistance="35.000000" locZ="0.000000" height="50.000000"/>
<Cylinder radius="95.000000" locAngle="0.000000" locDistance="35.000000" locZ="50.000000" height="100.000000"/>
<Cylinder radius="80.000000" locAngle="180.000000" locDistance="75.000000" locZ="60.000000" height="120.000000"/>
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<MoveCylinder>
<Cylinder radius="50.000000" locAngle="0.000000" locDistance="70.000000" locZ="0.000000" height="120.000000"/>
<Cylinder radius="50.000000" locAngle="0.000000" locDistance="-20.000000" locZ="0.000000" height="120.000000"/>
<Cylinder radius="50.000000" locAngle="0.000000" locDistance="-70.000000" locZ="0.000000" height="120.000000"/>
</MoveCylinder>
</Run>
<SocialAction socialMotionIdWhenAggroTargetChange="0" socialMotionIdWhenAngerEnd="0" socialMotionIdWhenAngry="1" socialMotionIdWhenCombatState="2" socialMotionIdWhenSpawn="3" rotateToTargetWhenPeaceWaitToCombatWait="true"/>
<SocialMotionList>
<SocialMotion id="1" social="30194001"/>
<SocialMotion id="2" social="30194002"/>
<SocialMotion id="3" social="30194003"/>
<SocialMotion id="4" social="30194004"/>
</SocialMotionList>
<Unarmedwait/>
<Wait>
<HitCylinder>
<Cylinder radius="85.000000" locAngle="0.000000" locDistance="20.000000" locZ="0.000000" height="50.000000"/>
<Cylinder radius="130.000000" locAngle="0.000000" locDistance="-20.000000" locZ="50.000000" height="120.000000"/>
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<MoveCylinder>
<Cylinder radius="50.000000" locAngle="0.000000" locDistance="50.000000" locZ="0.000000" height="120.000000"/>
<Cylinder radius="50.000000" locAngle="0.000000" locDistance="-20.000000" locZ="0.000000" height="120.000000"/>
<Cylinder radius="50.000000" locAngle="0.000000" locDistance="-70.000000" locZ="0.000000" height="120.000000"/>
</MoveCylinder>
</Wait>
</BasicActions>
<BasicActions id="3017500" name="아르곤 거인">
<AnimMotionList/>
<Death animSet=""/>
<DeathWait>
<MoveCylinder>
<Cylinder radius="0.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="0.000000"/>
</MoveCylinder>
</DeathWait>
<ReactionAdjustmentByGradeTable>
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<GradeStrong1 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeStrong2 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeStrong3 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeWeak1 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeWeak2 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeWeak3 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
</ReactionAdjustmentByGradeTable>
<ReactionMotionList>
<ReactionMotion id="1" additionalReactionMotionId="0" reaction="3017501" zScale="false"/>
<ReactionMotion id="2" additionalReactionMotionId="0" reaction="3017502" zScale="false"/>
<ReactionMotion id="4" additionalReactionMotionId="0" reaction="3017504" zScale="false"/>
<ReactionMotion id="3" additionalReactionMotionId="0" reaction="3017503" zScale="false"/>
<ReactionMotion id="5" additionalReactionMotionId="0" reaction="3017505" zScale="false"/>
</ReactionMotionList>
<Run>
<HitCylinder>
<Cylinder radius="60.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="90.000000"/>
</HitCylinder>
<MoveCylinder>
<Cylinder radius="50.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="90.000000"/>
</MoveCylinder>
</Run>
<SocialAction socialMotionIdWhenAggroTargetChange="0" socialMotionIdWhenAngerEnd="0" socialMotionIdWhenAngry="1" socialMotionIdWhenCombatState="0" socialMotionIdWhenSpawn="0" rotateToTargetWhenPeaceWaitToCombatWait="true"/>
<SocialMotionList>
<SocialMotion id="1" social="30175001"/>
<SocialMotion id="2" social="30175002"/>
<SocialMotion id="3" social="30175003"/>
</SocialMotionList>
<Unarmedwait/>
<Wait>
<HitCylinder>
<Cylinder radius="60.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="90.000000"/>
</HitCylinder>
<MoveCylinder>
<Cylinder radius="50.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="90.000000"/>
</MoveCylinder>
</Wait>
</BasicActions>
<BasicActions id="3017510" name="아르곤 거인(카이아)">
<AnimMotionList/>
<Death animSet=""/>
<DeathWait>
<MoveCylinder>
<Cylinder radius="0.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="0.000000"/>
</MoveCylinder>
</DeathWait>
<ReactionAdjustmentByGradeTable>
<GradeNormal basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeStrong1 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeStrong2 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeStrong3 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeWeak1 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeWeak2 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeWeak3 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
</ReactionAdjustmentByGradeTable>
<ReactionMotionList>
<ReactionMotion id="1" additionalReactionMotionId="0" reaction="3017511" zScale="false"/>
<ReactionMotion id="2" additionalReactionMotionId="0" reaction="3017513" zScale="false"/>
<ReactionMotion id="4" additionalReactionMotionId="0" reaction="3017513" zScale="false"/>
<ReactionMotion id="3" additionalReactionMotionId="0" reaction="3017514" zScale="false"/>
<ReactionMotion id="5" additionalReactionMotionId="0" reaction="3017515" zScale="false"/>
</ReactionMotionList>
<Run>
<HitCylinder>
<Cylinder radius="60.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="90.000000"/>
</HitCylinder>
<MoveCylinder>
<Cylinder radius="50.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="90.000000"/>
</MoveCylinder>
</Run>
<SocialAction socialMotionIdWhenAggroTargetChange="0" socialMotionIdWhenAngerEnd="0" socialMotionIdWhenAngry="1" socialMotionIdWhenCombatState="3" socialMotionIdWhenSpawn="0" rotateToTargetWhenPeaceWaitToCombatWait="true"/>
<SocialMotionList>
<SocialMotion id="1" social="30175001"/>
<SocialMotion id="2" social="30175002"/>
<SocialMotion id="3" social="30175003"/>
</SocialMotionList>
<Unarmedwait/>
<Wait>
<HitCylinder>
<Cylinder radius="60.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="90.000000"/>
</HitCylinder>
<MoveCylinder>
<Cylinder radius="50.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="90.000000"/>
</MoveCylinder>
</Wait>
</BasicActions>
<BasicActions id="3018500" name="켈사이크">
<AnimMotionList/>
<Death animSet="GreatGriffin_ANI.Anim.GreatGriffin_Anim"/>
<DeathWait>
<HitCylinder/>
<MoveCylinder>
<Cylinder radius="0.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="0.000000"/>
</MoveCylinder>
</DeathWait>
<ReactionAdjustmentByGradeTable>
<GradeNormal basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeStrong1 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeStrong2 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeStrong3 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeWeak1 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeWeak2 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeWeak3 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
</ReactionAdjustmentByGradeTable>
<ReactionMotionList>
<ReactionMotion id="1" additionalReactionMotionId="0" reaction="30185001" zScale="false"/>
<ReactionMotion id="2" additionalReactionMotionId="0" reaction="30185002" zScale="false"/>
<ReactionMotion id="3" additionalReactionMotionId="0" reaction="30185003" zScale="false"/>
<ReactionMotion id="5" additionalReactionMotionId="0" reaction="30185005" zScale="false"/>
</ReactionMotionList>
<Run>
<HitCylinder>
<Cylinder radius="110.000000" locAngle="0.000000" locDistance="40.000000" locZ="0.000000" height="200.000000"/>
<Cylinder radius="50.000000" locAngle="0.000000" locDistance="-110.000000" locZ="0.000000" height="135.000000"/>
<Cylinder radius="40.000000" locAngle="-1.000000" locDistance="-200.000000" locZ="60.000000" height="50.000000"/>
</HitCylinder>
<MoveCylinder>
<Cylinder radius="100.000000" locAngle="0.000000" locDistance="40.000000" locZ="0.000000" height="200.000000"/>
<Cylinder radius="50.000000" locAngle="0.000000" locDistance="-110.000000" locZ="0.000000" height="135.000000"/>
<Cylinder radius="40.000000" locAngle="-1.000000" locDistance="-200.000000" locZ="60.000000" height="50.000000"/>
</MoveCylinder>
</Run>
<SocialAction socialMotionIdWhenAggroTargetChange="0" socialMotionIdWhenAngerEnd="0" socialMotionIdWhenAngry="0" socialMotionIdWhenCombatState="0" socialMotionIdWhenSpawn="0" rotateToTargetWhenPeaceWaitToCombatWait="false"/>
<SocialMotionList>
<SocialMotion id="1" social="30185001"/>
<SocialMotion id="2" social="30185002"/>
<SocialMotion id="3" social="30185003"/>
<SocialMotion id="4" social="30185004"/>
<SocialMotion id="5" social="30185005"/>
</SocialMotionList>
<Unarmedwait/>
<Wait>
<HitCylinder>
<Cylinder radius="43.000000" locAngle="-20.000000" locDistance="115.000000" locZ="0.000000" height="50.000000"/>
<Cylinder radius="43.000000" locAngle="50.000000" locDistance="60.000000" locZ="0.000000" height="50.000000"/>
<Cylinder radius="30.000000" locAngle="35.000000" locDistance="-41.000000" locZ="0.000000" height="50.000000"/>
<Cylinder radius="30.000000" locAngle="-17.000000" locDistance="-100.000000" locZ="0.000000" height="50.000000"/>
<Cylinder radius="100.000000" locAngle="0.000000" locDistance="45.000000" locZ="50.000000" height="150.000000"/>
<Cylinder radius="50.000000" locAngle="0.000000" locDistance="-110.000000" locZ="40.000000" height="75.000000"/>
<Cylinder radius="40.000000" locAngle="-1.000000" locDistance="-200.000000" locZ="10.000000" height="40.000000"/>
</HitCylinder>
<MoveCylinder>
<Cylinder radius="43.000000" locAngle="-20.000000" locDistance="115.000000" locZ="0.000000" height="50.000000"/>
<Cylinder radius="43.000000" locAngle="50.000000" locDistance="60.000000" locZ="0.000000" height="50.000000"/>
<Cylinder radius="30.000000" locAngle="35.000000" locDistance="-41.000000" locZ="0.000000" height="50.000000"/>
<Cylinder radius="30.000000" locAngle="-17.000000" locDistance="-100.000000" locZ="0.000000" height="50.000000"/>
<Cylinder radius="90.000000" locAngle="0.000000" locDistance="20.000000" locZ="0.000000" height="50.000000"/>
</MoveCylinder>
</Wait>
</BasicActions>
<BasicActions id="3018501" name="켈사이크">
<AnimMotionList/>
<Death animSet="GreatGriffin_ANI.Anim.GreatGriffin_Anim"/>
<DeathWait>
<HitCylinder/>
<MoveCylinder>
<Cylinder radius="0.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="0.000000"/>
</MoveCylinder>
</DeathWait>
<ReactionAdjustmentByGradeTable>
<GradeNormal basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeStrong1 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeStrong2 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeStrong3 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeWeak1 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeWeak2 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeWeak3 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
</ReactionAdjustmentByGradeTable>
<ReactionMotionList>
<ReactionMotion id="1" additionalReactionMotionId="0" reaction="30185001" zScale="false"/>
<ReactionMotion id="2" additionalReactionMotionId="0" reaction="30185002" zScale="false"/>
<ReactionMotion id="3" additionalReactionMotionId="0" reaction="30185003" zScale="false"/>
<ReactionMotion id="5" additionalReactionMotionId="0" reaction="30185005" zScale="false"/>
</ReactionMotionList>
<Run>
<HitCylinder>
<Cylinder radius="110.000000" locAngle="0.000000" locDistance="40.000000" locZ="0.000000" height="200.000000"/>
<Cylinder radius="50.000000" locAngle="0.000000" locDistance="-110.000000" locZ="0.000000" height="135.000000"/>
<Cylinder radius="40.000000" locAngle="-1.000000" locDistance="-200.000000" locZ="60.000000" height="50.000000"/>
</HitCylinder>
<MoveCylinder>
<Cylinder radius="100.000000" locAngle="0.000000" locDistance="40.000000" locZ="0.000000" height="200.000000"/>
<Cylinder radius="50.000000" locAngle="0.000000" locDistance="-110.000000" locZ="0.000000" height="135.000000"/>
<Cylinder radius="40.000000" locAngle="-1.000000" locDistance="-200.000000" locZ="60.000000" height="50.000000"/>
</MoveCylinder>
</Run>
<SocialAction socialMotionIdWhenAggroTargetChange="0" socialMotionIdWhenAngerEnd="0" socialMotionIdWhenAngry="0" socialMotionIdWhenCombatState="0" socialMotionIdWhenSpawn="0" rotateToTargetWhenPeaceWaitToCombatWait="false"/>
<SocialMotionList>
<SocialMotion id="1" social="30185001"/>
<SocialMotion id="2" social="30185002"/>
<SocialMotion id="3" social="30185003"/>
<SocialMotion id="4" social="30185004"/>
<SocialMotion id="5" social="30185005"/>
</SocialMotionList>
<Unarmedwait/>
<Wait>
<HitCylinder>
<Cylinder radius="80.000000" locAngle="0.000000" locDistance="75.000000" locZ="0.000000" height="150.000000"/>
<Cylinder radius="80.000000" locAngle="0.000000" locDistance="-35.000000" locZ="0.000000" height="150.000000"/>
</HitCylinder>
<MoveCylinder>
<Cylinder radius="70.000000" locAngle="0.000000" locDistance="75.000000" locZ="0.000000" height="150.000000"/>
<Cylinder radius="70.000000" locAngle="0.000000" locDistance="-35.000000" locZ="0.000000" height="150.000000"/>
</MoveCylinder>
</Wait>
</BasicActions>
<BasicActions id="3017600" name="비만사냥꾼">
<AnimMotionList/>
<Death animSet=""/>
<DeathWait>
<MoveCylinder>
<Cylinder radius="0.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="0.000000"/>
</MoveCylinder>
</DeathWait>
<ReactionAdjustmentByGradeTable>
<GradeNormal basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeStrong1 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeStrong2 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeStrong3 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeWeak1 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeWeak2 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeWeak3 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
</ReactionAdjustmentByGradeTable>
<ReactionMotionList>
<ReactionMotion id="1" additionalReactionMotionId="0" reaction="3017601" zScale="false"/>
<ReactionMotion id="2" additionalReactionMotionId="0" reaction="3017602" zScale="false"/>
<ReactionMotion id="3" additionalReactionMotionId="0" reaction="3017603" zScale="false"/>
<ReactionMotion id="4" additionalReactionMotionId="0" reaction="3017604" zScale="false"/>
<ReactionMotion id="5" additionalReactionMotionId="0" reaction="3017605" zScale="false"/>
</ReactionMotionList>
<Run>
<HitCylinder>
<Cylinder radius="52.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="100.000000"/>
</HitCylinder>
<MoveCylinder>
<Cylinder radius="51.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="100.000000"/>
</MoveCylinder>
</Run>
<SocialAction socialMotionIdWhenAggroTargetChange="1" socialMotionIdWhenAngerEnd="0" socialMotionIdWhenAngry="5" socialMotionIdWhenCombatState="3" socialMotionIdWhenSpawn="0" rotateToTargetWhenPeaceWaitToCombatWait="false"/>
<SocialMotionList>
<SocialMotion id="1" social="30176001"/>
<SocialMotion id="2" social="30176002"/>
<SocialMotion id="3" social="30176003"/>
</SocialMotionList>
<Wait>
<HitCylinder>
<Cylinder radius="52.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="83.000000"/>
</HitCylinder>
<MoveCylinder>
<Cylinder radius="51.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="83.000000"/>
</MoveCylinder>
</Wait>
</BasicActions>
<BasicActions id="3017700" name="아르곤여마도사">
<AnimMotionList/>
<Death animSet="MagicianDragon_ANI.Anim.MagicianDragon_Anim"/>
<DeathWait>
<MoveCylinder>
<Cylinder radius="0.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="0.000000"/>
</MoveCylinder>
</DeathWait>
<ReactionAdjustmentByGradeTable>
<GradeNormal basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeStrong1 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeStrong2 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeStrong3 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeWeak1 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeWeak2 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeWeak3 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
</ReactionAdjustmentByGradeTable>
<ReactionMotionList>
<ReactionMotion id="1" additionalReactionMotionId="0" reaction="3017701" zScale="false"/>
<ReactionMotion id="2" additionalReactionMotionId="0" reaction="3017702" zScale="false"/>
<ReactionMotion id="3" additionalReactionMotionId="0" reaction="3017703" zScale="false"/>
<ReactionMotion id="4" additionalReactionMotionId="0" reaction="3017704" zScale="false"/>
<ReactionMotion id="5" additionalReactionMotionId="0" reaction="3017705" zScale="false"/>
</ReactionMotionList>
<Run>
<HitCylinder>
<Cylinder radius="41.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="80.000000"/>
</HitCylinder>
<MoveCylinder>
<Cylinder radius="40.500000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="80.000000"/>
</MoveCylinder>
</Run>
<SocialAction socialMotionIdWhenAggroTargetChange="1" socialMotionIdWhenAngerEnd="0" socialMotionIdWhenAngry="5" socialMotionIdWhenCombatState="3" socialMotionIdWhenSpawn="0" rotateToTargetWhenPeaceWaitToCombatWait="false"/>
<SocialMotionList>
<SocialMotion id="1" social="30177001"/>
<SocialMotion id="2" social="30177002"/>
<SocialMotion id="3" social="30177003"/>
</SocialMotionList>
<Wait>
<HitCylinder>
<Cylinder radius="25.500000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="80.000000"/>
</HitCylinder>
<MoveCylinder>
<Cylinder radius="25.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="80.000000"/>
</MoveCylinder>
</Wait>
</BasicActions>
<BasicActions id="3017800" name="가드큐브">
<AnimMotionList/>
<Death animSet=""/>
<DeathWait>
<HitCylinder/>
<MoveCylinder>
<Cylinder radius="0.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="0.000000"/>
</MoveCylinder>
</DeathWait>
<ReactionAdjustmentByGradeTable>
<GradeNormal basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeStrong1 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeStrong2 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeStrong3 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeWeak1 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeWeak2 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeWeak3 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
</ReactionAdjustmentByGradeTable>
<ReactionMotionList>
<ReactionMotion id="1" additionalReactionMotionId="0" reaction="3017801" zScale="false"/>
<ReactionMotion id="2" additionalReactionMotionId="0" reaction="3017802" zScale="false"/>
<ReactionMotion id="4" additionalReactionMotionId="0" reaction="3017804" zScale="false"/>
<ReactionMotion id="3" additionalReactionMotionId="0" reaction="3017803" zScale="false"/>
<ReactionMotion id="5" additionalReactionMotionId="0" reaction="3017805" zScale="false"/>
</ReactionMotionList>
<Run>
<HitCylinder>
<Cylinder radius="65.000000" locAngle="0.000000" locDistance="10.000000" locZ="0.000000" height="120.000000"/>
</HitCylinder>
<MoveCylinder>
<Cylinder radius="62.000000" locAngle="0.000000" locDistance="10.000000" locZ="0.000000" height="120.000000"/>
</MoveCylinder>
</Run>
<SocialAction socialMotionIdWhenAggroTargetChange="0" socialMotionIdWhenAngerEnd="0" socialMotionIdWhenAngry="1" socialMotionIdWhenCombatState="3" socialMotionIdWhenSpawn="0" rotateToTargetWhenPeaceWaitToCombatWait="true"/>
<SocialMotionList>
<SocialMotion id="1" social="30178001"/>
<SocialMotion id="2" social="30178002"/>
<SocialMotion id="3" social="30178003"/>
</SocialMotionList>
<Unarmedwait/>
<Wait>
<HitCylinder>
<Cylinder radius="65.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="120.000000"/>
</HitCylinder>
<MoveCylinder>
<Cylinder radius="62.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="120.000000"/>
</MoveCylinder>
</Wait>
</BasicActions>
<BasicActions id="3017900" name="거대길리두">
<AnimMotionList/>
<Death animSet=""/>
<DeathWait>
<MoveCylinder>
<Cylinder radius="0.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="0.000000"/>
</MoveCylinder>
</DeathWait>
<ReactionAdjustmentByGradeTable>
<GradeNormal basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeStrong1 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeStrong2 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeStrong3 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeWeak1 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeWeak2 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeWeak3 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
</ReactionAdjustmentByGradeTable>
<ReactionMotionList>
<ReactionMotion id="1" additionalReactionMotionId="0" reaction="3017901" zScale="false"/>
<ReactionMotion id="2" additionalReactionMotionId="0" reaction="3017902" zScale="false"/>
<ReactionMotion id="4" additionalReactionMotionId="0" reaction="3017904" zScale="false"/>
<ReactionMotion id="3" additionalReactionMotionId="0" reaction="3017903" zScale="false"/>
<ReactionMotion id="5" additionalReactionMotionId="0" reaction="3017905" zScale="false"/>
</ReactionMotionList>
<Run>
<HitCylinder>
<Cylinder radius="95.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="130.000000"/>
</HitCylinder>
<MoveCylinder>
<Cylinder radius="90.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="130.000000"/>
</MoveCylinder>
</Run>
<SocialAction socialMotionIdWhenAggroTargetChange="0" socialMotionIdWhenAngerEnd="0" socialMotionIdWhenAngry="1" socialMotionIdWhenCombatState="3" socialMotionIdWhenSpawn="0" rotateToTargetWhenPeaceWaitToCombatWait="true"/>
<SocialMotionList>
<SocialMotion id="1" social="30179001"/>
<SocialMotion id="2" social="30179002"/>
<SocialMotion id="3" social="30179003"/>
</SocialMotionList>
<Unarmedwait/>
<Wait>
<HitCylinder>
<Cylinder radius="65.000000" locAngle="-45.000000" locDistance="20.000000" locZ="0.000000" height="110.000000"/>
<Cylinder radius="50.000000" locAngle="90.000000" locDistance="80.000000" locZ="50.000000" height="70.000000"/>
</HitCylinder>
<MoveCylinder>
<Cylinder radius="60.000000" locAngle="-45.000000" locDistance="20.000000" locZ="0.000000" height="110.000000"/>
</MoveCylinder>
</Wait>
</BasicActions>
<BasicActions id="3020000" name="갓 태어난 아르곤 기생수">
<AnimMotionList/>
<Death animSet=""/>
<DeathWait>
<MoveCylinder>
<Cylinder radius="0.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="0.000000"/>
</MoveCylinder>
</DeathWait>
<ReactionAdjustmentByGradeTable>
<GradeNormal basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeStrong1 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeStrong2 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeStrong3 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeWeak1 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeWeak2 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeWeak3 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
</ReactionAdjustmentByGradeTable>
<ReactionMotionList>
<ReactionMotion id="1" additionalReactionMotionId="0" reaction="3020001" zScale="false"/>
<ReactionMotion id="2" additionalReactionMotionId="0" reaction="3020002" zScale="false"/>
<ReactionMotion id="4" additionalReactionMotionId="0" reaction="3020004" zScale="false"/>
<ReactionMotion id="3" additionalReactionMotionId="0" reaction="3020003" zScale="false"/>
<ReactionMotion id="5" additionalReactionMotionId="0" reaction="3020005" zScale="false"/>
</ReactionMotionList>
<Run>
<HitCylinder>
<Cylinder radius="55.000000" locAngle="360.000000" locDistance="15.000000" locZ="0.000000" height="90.000000"/>
</HitCylinder>
<MoveCylinder>
<Cylinder radius="50.000000" locAngle="360.000000" locDistance="15.000000" locZ="0.000000" height="90.000000"/>
</MoveCylinder>
</Run>
<SocialAction socialMotionIdWhenAggroTargetChange="0" socialMotionIdWhenAngerEnd="0" socialMotionIdWhenAngry="1" socialMotionIdWhenCombatState="3" socialMotionIdWhenSpawn="0" rotateToTargetWhenPeaceWaitToCombatWait="true"/>
<SocialMotionList>
<SocialMotion id="1" social="30200001"/>
<SocialMotion id="2" social="30200002"/>
</SocialMotionList>
<Unarmedwait/>
<Wait>
<HitCylinder>
<Cylinder radius="35.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="90.000000"/>
</HitCylinder>
<MoveCylinder>
<Cylinder radius="30.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="90.000000"/>
</MoveCylinder>
</Wait>
</BasicActions>
<BasicActions id="3020100" name="갓태어난아르곤스피어">
<AnimMotionList/>
<Death animSet=""/>
<DeathWait>
<MoveCylinder>
<Cylinder radius="0.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="0.000000"/>
</MoveCylinder>
</DeathWait>
<ReactionAdjustmentByGradeTable>
<GradeNormal basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeStrong1 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeStrong2 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeStrong3 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeWeak1 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeWeak2 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeWeak3 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
</ReactionAdjustmentByGradeTable>
<ReactionMotionList>
<ReactionMotion id="1" additionalReactionMotionId="0" reaction="3020101" zScale="false"/>
<ReactionMotion id="2" additionalReactionMotionId="0" reaction="3020102" zScale="false"/>
<ReactionMotion id="4" additionalReactionMotionId="0" reaction="3020104" zScale="false"/>
<ReactionMotion id="3" additionalReactionMotionId="0" reaction="3020103" zScale="false"/>
<ReactionMotion id="5" additionalReactionMotionId="0" reaction="3020105" zScale="false"/>
</ReactionMotionList>
<Run>
<HitCylinder>
<Cylinder radius="40.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="100.000000"/>
</HitCylinder>
<MoveCylinder>
<Cylinder radius="35.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="100.000000"/>
</MoveCylinder>
</Run>
<SocialAction socialMotionIdWhenAggroTargetChange="0" socialMotionIdWhenAngerEnd="0" socialMotionIdWhenAngry="1" socialMotionIdWhenCombatState="3" socialMotionIdWhenSpawn="0" rotateToTargetWhenPeaceWaitToCombatWait="true"/>
<SocialMotionList>
<SocialMotion id="1" social="30201001"/>
<SocialMotion id="2" social="30201002"/>
</SocialMotionList>
<Unarmedwait/>
<Wait>
<HitCylinder>
<Cylinder radius="40.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="100.000000"/>
</HitCylinder>
<MoveCylinder>
<Cylinder radius="35.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="100.000000"/>
</MoveCylinder>
</Wait>
</BasicActions>
<BasicActions id="3020200" name="시조새">
<AnimMotionList/>
<Death animSet=""/>
<DeathWait>
<MoveCylinder>
<Cylinder radius="0.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="0.000000"/>
</MoveCylinder>
</DeathWait>
<ReactionAdjustmentByGradeTable>
<GradeNormal basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeStrong1 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeStrong2 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeStrong3 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeWeak1 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeWeak2 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeWeak3 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
</ReactionAdjustmentByGradeTable>
<ReactionMotionList>
<ReactionMotion id="1" additionalReactionMotionId="0" reaction="3020201" zScale="false"/>
<ReactionMotion id="2" additionalReactionMotionId="0" reaction="3020202" zScale="false"/>
<ReactionMotion id="4" additionalReactionMotionId="0" reaction="3020204" zScale="false"/>
<ReactionMotion id="3" additionalReactionMotionId="0" reaction="3020203" zScale="false"/>
<ReactionMotion id="5" additionalReactionMotionId="0" reaction="3020205" zScale="false"/>
</ReactionMotionList>
<Run>
<HitCylinder>
<Cylinder radius="60.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="75.000000"/>
<Cylinder radius="40.000000" locAngle="180.000000" locDistance="70.000000" locZ="30.000000" height="45.000000"/>
</HitCylinder>
<MoveCylinder>
<Cylinder radius="55.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="75.000000"/>
</MoveCylinder>
</Run>
<SocialAction socialMotionIdWhenAggroTargetChange="0" socialMotionIdWhenAngerEnd="0" socialMotionIdWhenAngry="1" socialMotionIdWhenCombatState="3" socialMotionIdWhenSpawn="0" rotateToTargetWhenPeaceWaitToCombatWait="true"/>
<SocialMotionList>
<SocialMotion id="1" social="30202001"/>
<SocialMotion id="2" social="30202002"/>
<SocialMotion id="3" social="30202003"/>
<SocialMotion id="4" social="30202004"/>
</SocialMotionList>
<Unarmedwait/>
<Wait>
<HitCylinder>
<Cylinder radius="60.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="75.000000"/>
<Cylinder radius="40.000000" locAngle="180.000000" locDistance="70.000000" locZ="30.000000" height="45.000000"/>
</HitCylinder>
<MoveCylinder>
<Cylinder radius="55.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="75.000000"/>
</MoveCylinder>
</Wait>
</BasicActions>
<BasicActions id="3020300" name="원숭이">
<AnimMotionList/>
<Death animSet=""/>
<DeathWait>
<MoveCylinder>
<Cylinder radius="0.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="0.000000"/>
</MoveCylinder>
</DeathWait>
<ReactionAdjustmentByGradeTable>
<GradeNormal basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeStrong1 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeStrong2 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeStrong3 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeWeak1 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeWeak2 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeWeak3 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
</ReactionAdjustmentByGradeTable>
<ReactionMotionList>
<ReactionMotion id="1" additionalReactionMotionId="0" reaction="3020301" zScale="false"/>
<ReactionMotion id="2" additionalReactionMotionId="0" reaction="3020302" zScale="false"/>
<ReactionMotion id="4" additionalReactionMotionId="0" reaction="3020304" zScale="false"/>
<ReactionMotion id="3" additionalReactionMotionId="0" reaction="3020303" zScale="false"/>
<ReactionMotion id="5" additionalReactionMotionId="0" reaction="3020305" zScale="false"/>
</ReactionMotionList>
<Run>
<HitCylinder>
<Cylinder radius="45.000000" locAngle="360.000000" locDistance="5.000000" locZ="0.000000" height="75.000000"/>
</HitCylinder>
<MoveCylinder>
<Cylinder radius="40.000000" locAngle="360.000000" locDistance="5.000000" locZ="0.000000" height="75.000000"/>
</MoveCylinder>
</Run>
<SocialAction socialMotionIdWhenAggroTargetChange="0" socialMotionIdWhenAngerEnd="0" socialMotionIdWhenAngry="1" socialMotionIdWhenCombatState="3" socialMotionIdWhenSpawn="0" rotateToTargetWhenPeaceWaitToCombatWait="true"/>
<SocialMotionList>
<SocialMotion id="1" social="30203001"/>
<SocialMotion id="2" social="30203002"/>
<SocialMotion id="3" social="30203003"/>
<SocialMotion id="4" social="30203004"/>
<SocialMotion id="5" social="30203005"/>
</SocialMotionList>
<Unarmedwait/>
<Wait>
<HitCylinder>
<Cylinder radius="45.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="50.000000"/>
</HitCylinder>
<MoveCylinder>
<Cylinder radius="40.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="50.000000"/>
</MoveCylinder>
</Wait>
</BasicActions>
<BasicActions id="3020500" name="고대정원관리사">
<AnimMotionList/>
<Death animSet=""/>
<DeathWait>
<MoveCylinder>
<Cylinder radius="0.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="0.000000"/>
</MoveCylinder>
</DeathWait>
<ReactionAdjustmentByGradeTable>
<GradeNormal basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeStrong1 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeStrong2 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeStrong3 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeWeak1 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeWeak2 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeWeak3 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
</ReactionAdjustmentByGradeTable>
<ReactionMotionList>
<ReactionMotion id="1" additionalReactionMotionId="0" reaction="3020501" zScale="false"/>
<ReactionMotion id="2" additionalReactionMotionId="0" reaction="3020502" zScale="false"/>
<ReactionMotion id="4" additionalReactionMotionId="0" reaction="3020504" zScale="false"/>
<ReactionMotion id="3" additionalReactionMotionId="0" reaction="3020503" zScale="false"/>
<ReactionMotion id="5" additionalReactionMotionId="0" reaction="3020505" zScale="false"/>
</ReactionMotionList>
<Run>
<HitCylinder>
<Cylinder radius="50.000000" locAngle="0.000000" locDistance="-5.000000" locZ="0.000000" height="90.000000"/>
</HitCylinder>
<MoveCylinder>
<Cylinder radius="45.000000" locAngle="0.000000" locDistance="-5.000000" locZ="0.000000" height="90.000000"/>
</MoveCylinder>
</Run>
<SocialAction socialMotionIdWhenAggroTargetChange="0" socialMotionIdWhenAngerEnd="0" socialMotionIdWhenAngry="1" socialMotionIdWhenCombatState="3" socialMotionIdWhenSpawn="0" rotateToTargetWhenPeaceWaitToCombatWait="true"/>
<SocialMotionList>
<SocialMotion id="1" social="30205001"/>
<SocialMotion id="2" social="30205002"/>
<SocialMotion id="3" social="30205003"/>
</SocialMotionList>
<Unarmedwait/>
<Wait>
<HitCylinder>
<Cylinder radius="50.000000" locAngle="-30.000000" locDistance="10.000000" locZ="0.000000" height="90.000000"/>
</HitCylinder>
<MoveCylinder>
<Cylinder radius="45.000000" locAngle="-30.000000" locDistance="10.000000" locZ="0.000000" height="90.000000"/>
</MoveCylinder>
</Wait>
</BasicActions>
<BasicActions id="3020600" name="아르곤에너지흡수머신">
<AnimMotionList/>
<Death animSet=""/>
<DeathWait>
<MoveCylinder>
<Cylinder radius="0.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="0.000000"/>
</MoveCylinder>
</DeathWait>
<ReactionAdjustmentByGradeTable>
<GradeNormal basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeStrong1 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeStrong2 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeStrong3 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeWeak1 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeWeak2 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeWeak3 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
</ReactionAdjustmentByGradeTable>
<ReactionMotionList>
<ReactionMotion id="1" additionalReactionMotionId="0" reaction="3020601" zScale="false"/>
<ReactionMotion id="2" additionalReactionMotionId="0" reaction="3020602" zScale="false"/>
<ReactionMotion id="4" additionalReactionMotionId="0" reaction="3020604" zScale="false"/>
<ReactionMotion id="3" additionalReactionMotionId="0" reaction="3020603" zScale="false"/>
<ReactionMotion id="5" additionalReactionMotionId="0" reaction="3020605" zScale="false"/>
</ReactionMotionList>
<Run>
<HitCylinder>
<Cylinder radius="47.000000" locAngle="0.000000" locDistance="20.000000" locZ="0.000000" height="80.000000"/>
</HitCylinder>
<MoveCylinder>
<Cylinder radius="42.000000" locAngle="0.000000" locDistance="20.000000" locZ="0.000000" height="80.000000"/>
</MoveCylinder>
</Run>
<SocialAction socialMotionIdWhenAggroTargetChange="0" socialMotionIdWhenAngerEnd="0" socialMotionIdWhenAngry="1" socialMotionIdWhenCombatState="3" socialMotionIdWhenSpawn="0" rotateToTargetWhenPeaceWaitToCombatWait="true"/>
<SocialMotionList>
<SocialMotion id="1" social="30206001"/>
<SocialMotion id="2" social="30206002"/>
<SocialMotion id="3" social="30206003"/>
<SocialMotion id="4" social="30206004"/>
</SocialMotionList>
<Unarmedwait/>
<Wait>
<HitCylinder>
<Cylinder radius="35.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="80.000000"/>
</HitCylinder>
<MoveCylinder>
<Cylinder radius="30.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="80.000000"/>
</MoveCylinder>
</Wait>
</BasicActions>
<BasicActions id="3020700" name="분노의사념체">
<AnimMotionList/>
<Death animSet=""/>
<DeathWait>
<MoveCylinder>
<Cylinder radius="0.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="0.000000"/>
</MoveCylinder>
</DeathWait>
<ReactionAdjustmentByGradeTable>
<GradeNormal basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeStrong1 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeStrong2 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeStrong3 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeWeak1 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeWeak2 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeWeak3 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
</ReactionAdjustmentByGradeTable>
<ReactionMotionList>
<ReactionMotion id="1" additionalReactionMotionId="0" reaction="3020701" zScale="false"/>
<ReactionMotion id="2" additionalReactionMotionId="4" reaction="3020702" zScale="false"/>
<ReactionMotion id="4" additionalReactionMotionId="0" reaction="3020704" zScale="false"/>
<ReactionMotion id="3" additionalReactionMotionId="4" reaction="3020703" zScale="false"/>
<ReactionMotion id="5" additionalReactionMotionId="0" reaction="3020705" zScale="false"/>
</ReactionMotionList>
<Run>
<HitCylinder>
<Cylinder radius="80.000000" locAngle="0.000000" locDistance="10.000000" locZ="0.000000" height="200.000000"/>
</HitCylinder>
<MoveCylinder>
<Cylinder radius="70.000000" locAngle="0.000000" locDistance="10.000000" locZ="0.000000" height="200.000000"/>
</MoveCylinder>
</Run>
<SocialAction socialMotionIdWhenAggroTargetChange="0" socialMotionIdWhenAngerEnd="0" socialMotionIdWhenAngry="1" socialMotionIdWhenCombatState="3" socialMotionIdWhenSpawn="0" rotateToTargetWhenPeaceWaitToCombatWait="true"/>
<SocialMotionList>
<SocialMotion id="1" social="30207001"/>
<SocialMotion id="2" social="30207002"/>
<SocialMotion id="3" social="30207003"/>
<SocialMotion id="4" social="30207004"/>
<SocialMotion id="26" social="30207026"/>
</SocialMotionList>
<Unarmedwait/>
<Wait>
<HitCylinder>
<Cylinder radius="80.000000" locAngle="0.000000" locDistance="-20.000000" locZ="0.000000" height="200.000000"/>
</HitCylinder>
<MoveCylinder>
<Cylinder radius="70.000000" locAngle="0.000000" locDistance="-20.000000" locZ="0.000000" height="200.000000"/>
</MoveCylinder>
</Wait>
</BasicActions>
<BasicActions id="3020800" name="쇠먹는괴물">
<AnimMotionList/>
<Death animSet=""/>
<DeathWait>
<MoveCylinder>
<Cylinder radius="0.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="0.000000"/>
</MoveCylinder>
</DeathWait>
<ReactionAdjustmentByGradeTable>
<GradeNormal basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeStrong1 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeStrong2 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeStrong3 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeWeak1 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeWeak2 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeWeak3 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
</ReactionAdjustmentByGradeTable>
<ReactionMotionList>
<ReactionMotion id="1" additionalReactionMotionId="0" reaction="3020801" zScale="false"/>
<ReactionMotion id="2" additionalReactionMotionId="4" reaction="3020802" zScale="false"/>
<ReactionMotion id="4" additionalReactionMotionId="0" reaction="3020804" zScale="false"/>
<ReactionMotion id="3" additionalReactionMotionId="4" reaction="3020803" zScale="false"/>
<ReactionMotion id="5" additionalReactionMotionId="0" reaction="3020805" zScale="false"/>
<ReactionMotion id="6" additionalReactionMotionId="1" reaction="3020806" zScale="false"/>
</ReactionMotionList>
<Run>
<HitCylinder>
<Cylinder radius="80.000000" locAngle="0.000000" locDistance="80.000000" locZ="0.000000" height="120.000000"/>
<Cylinder radius="95.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="150.000000"/>
<Cylinder radius="75.000000" locAngle="0.000000" locDistance="-90.000000" locZ="0.000000" height="120.000000"/>
</HitCylinder>
<MoveCylinder>
<Cylinder radius="75.000000" locAngle="0.000000" locDistance="80.000000" locZ="0.000000" height="120.000000"/>
<Cylinder radius="90.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="150.000000"/>
<Cylinder radius="70.000000" locAngle="0.000000" locDistance="-90.000000" locZ="0.000000" height="120.000000"/>
</MoveCylinder>
</Run>
<SocialAction socialMotionIdWhenAggroTargetChange="0" socialMotionIdWhenAngerEnd="0" socialMotionIdWhenAngry="1" socialMotionIdWhenCombatState="3" socialMotionIdWhenSpawn="0" rotateToTargetWhenPeaceWaitToCombatWait="true"/>
<SocialMotionList>
<SocialMotion id="1" social="30208001"/>
<SocialMotion id="2" social="30208002"/>
<SocialMotion id="3" social="30208005"/>
<SocialMotion id="4" social="30208004"/>
<SocialMotion id="21" social="30208021"/>
</SocialMotionList>
<Unarmedwait/>
<Wait>
<HitCylinder>
<Cylinder radius="80.000000" locAngle="0.000000" locDistance="80.000000" locZ="0.000000" height="120.000000"/>
<Cylinder radius="90.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="150.000000"/>
<Cylinder radius="80.000000" locAngle="0.000000" locDistance="-90.000000" locZ="0.000000" height="120.000000"/>
</HitCylinder>
<MoveCylinder>
<Cylinder radius="75.000000" locAngle="0.000000" locDistance="80.000000" locZ="0.000000" height="120.000000"/>
<Cylinder radius="85.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="150.000000"/>
<Cylinder radius="75.000000" locAngle="0.000000" locDistance="-90.000000" locZ="0.000000" height="120.000000"/>
</MoveCylinder>
</Wait>
</BasicActions>
<BasicActions id="3020900" name="아르곤플라이">
<AnimMotionList/>
<Death animSet=""/>
<DeathWait>
<MoveCylinder>
<Cylinder radius="0.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="0.000000"/>
</MoveCylinder>
</DeathWait>
<ReactionAdjustmentByGradeTable>
<GradeNormal basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeStrong1 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeStrong2 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeStrong3 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeWeak1 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeWeak2 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeWeak3 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
</ReactionAdjustmentByGradeTable>
<ReactionMotionList>
<ReactionMotion id="1" additionalReactionMotionId="0" reaction="3020901" zScale="false"/>
<ReactionMotion id="2" additionalReactionMotionId="0" reaction="3020902" zScale="false"/>
<ReactionMotion id="4" additionalReactionMotionId="0" reaction="3020904" zScale="false"/>
<ReactionMotion id="3" additionalReactionMotionId="0" reaction="3020903" zScale="false"/>
<ReactionMotion id="5" additionalReactionMotionId="0" reaction="3020905" zScale="false"/>
</ReactionMotionList>
<Run>
<HitCylinder>
<Cylinder radius="35.000000" locAngle="0.000000" locDistance="-5.000000" locZ="0.000000" height="75.000000"/>
</HitCylinder>
<MoveCylinder>
<Cylinder radius="30.000000" locAngle="0.000000" locDistance="-5.000000" locZ="0.000000" height="75.000000"/>
</MoveCylinder>
</Run>
<SocialAction socialMotionIdWhenAggroTargetChange="0" socialMotionIdWhenAngerEnd="0" socialMotionIdWhenAngry="1" socialMotionIdWhenCombatState="3" socialMotionIdWhenSpawn="0" rotateToTargetWhenPeaceWaitToCombatWait="true"/>
<SocialMotionList>
<SocialMotion id="1" social="30209001"/>
<SocialMotion id="2" social="30209002"/>
<SocialMotion id="3" social="30209003"/>
</SocialMotionList>
<Unarmedwait/>
<Wait>
<HitCylinder>
<Cylinder radius="35.000000" locAngle="0.000000" locDistance="-10.000000" locZ="0.000000" height="60.000000"/>
</HitCylinder>
<MoveCylinder>
<Cylinder radius="30.000000" locAngle="0.000000" locDistance="-10.000000" locZ="0.000000" height="60.000000"/>
</MoveCylinder>
</Wait>
</BasicActions>
<BasicActions id="3021000" name="하급사념체">
<AnimMotionList/>
<Death animSet=""/>
<DeathWait>
<MoveCylinder>
<Cylinder radius="0.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="0.000000"/>
</MoveCylinder>
</DeathWait>
<ReactionAdjustmentByGradeTable>
<GradeNormal basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeStrong1 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeStrong2 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeStrong3 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeWeak1 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeWeak2 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeWeak3 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
</ReactionAdjustmentByGradeTable>
<ReactionMotionList>
<ReactionMotion id="1" additionalReactionMotionId="0" reaction="3021001" zScale="false"/>
<ReactionMotion id="2" additionalReactionMotionId="0" reaction="3021002" zScale="false"/>
<ReactionMotion id="4" additionalReactionMotionId="0" reaction="3021004" zScale="false"/>
<ReactionMotion id="3" additionalReactionMotionId="0" reaction="3021003" zScale="false"/>
<ReactionMotion id="5" additionalReactionMotionId="0" reaction="3021005" zScale="false"/>
</ReactionMotionList>
<Run>
<HitCylinder>
<Cylinder radius="15.000000" locAngle="0.000000" locDistance="5.000000" locZ="0.000000" height="30.000000"/>
</HitCylinder>
<MoveCylinder>
<Cylinder radius="12.000000" locAngle="0.000000" locDistance="5.000000" locZ="0.000000" height="30.000000"/>
</MoveCylinder>
</Run>
<SocialAction socialMotionIdWhenAggroTargetChange="0" socialMotionIdWhenAngerEnd="0" socialMotionIdWhenAngry="0" socialMotionIdWhenCombatState="0" socialMotionIdWhenSpawn="3" rotateToTargetWhenPeaceWaitToCombatWait="true"/>
<SocialMotionList>
<SocialMotion id="1" social="30210001"/>
<SocialMotion id="2" social="30210002"/>
<SocialMotion id="3" social="30210003"/>
</SocialMotionList>
<Unarmedwait/>
<Wait>
<HitCylinder>
<Cylinder radius="12.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="30.000000"/>
</HitCylinder>
<MoveCylinder>
<Cylinder radius="10.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="30.000000"/>
</MoveCylinder>
</Wait>
</BasicActions>
<BasicActions id="3021100" name="샨드라마나이아의정령">
<AnimMotionList/>
<Death animSet=""/>
<DeathWait>
<MoveCylinder>
<Cylinder radius="0.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="0.000000"/>
</MoveCylinder>
</DeathWait>
<ReactionAdjustmentByGradeTable>
<GradeNormal basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeStrong1 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeStrong2 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeStrong3 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeWeak1 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeWeak2 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeWeak3 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
</ReactionAdjustmentByGradeTable>
<ReactionMotionList>
<ReactionMotion id="1" additionalReactionMotionId="0" reaction="3021101" zScale="false"/>
<ReactionMotion id="2" additionalReactionMotionId="0" reaction="3021102" zScale="false"/>
<ReactionMotion id="4" additionalReactionMotionId="0" reaction="3021104" zScale="false"/>
<ReactionMotion id="3" additionalReactionMotionId="0" reaction="3021103" zScale="false"/>
<ReactionMotion id="5" additionalReactionMotionId="0" reaction="3021105" zScale="false"/>
</ReactionMotionList>
<Run>
<HitCylinder>
<Cylinder radius="100.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="250.000000"/>
</HitCylinder>
<MoveCylinder>
<Cylinder radius="17.000000" locAngle="0.000000" locDistance="0.000000" locZ="100.000000" height="80.000000"/>
</MoveCylinder>
</Run>
<SocialAction socialMotionIdWhenAggroTargetChange="0" socialMotionIdWhenAngerEnd="0" socialMotionIdWhenAngry="0" socialMotionIdWhenCombatState="3" socialMotionIdWhenSpawn="0" rotateToTargetWhenPeaceWaitToCombatWait="true"/>
<SocialMotionList>
<SocialMotion id="1" social="30211001"/>
<SocialMotion id="2" social="30211002"/>
<SocialMotion id="3" social="30211003"/>
<SocialMotion id="4" social="30211004"/>
</SocialMotionList>
<Unarmedwait/>
<Wait>
<HitCylinder>
<Cylinder radius="100.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="250.000000"/>
</HitCylinder>
<MoveCylinder>
<Cylinder radius="15.000000" locAngle="0.000000" locDistance="0.000000" locZ="100.000000" height="80.000000"/>
</MoveCylinder>
</Wait>
</BasicActions>
<BasicActions id="3021200" name="샨드라마나이아의분리된괴물">
<AnimMotionList/>
<Death animSet=""/>
<DeathWait>
<MoveCylinder>
<Cylinder radius="0.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="0.000000"/>
</MoveCylinder>
</DeathWait>
<ReactionAdjustmentByGradeTable>
<GradeNormal basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeStrong1 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeStrong2 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeStrong3 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeWeak1 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeWeak2 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeWeak3 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
</ReactionAdjustmentByGradeTable>
<ReactionMotionList>
<ReactionMotion id="1" additionalReactionMotionId="0" reaction="3021205" zScale="false"/>
<ReactionMotion id="2" additionalReactionMotionId="0" reaction="3021205" zScale="false"/>
<ReactionMotion id="4" additionalReactionMotionId="0" reaction="3021205" zScale="false"/>
<ReactionMotion id="3" additionalReactionMotionId="0" reaction="3021205" zScale="false"/>
<ReactionMotion id="5" additionalReactionMotionId="0" reaction="3021205" zScale="false"/>
</ReactionMotionList>
<Run>
<HitCylinder>
<Cylinder radius="110.000000" locAngle="0.000000" locDistance="-20.000000" locZ="0.000000" height="160.000000"/>
<Cylinder radius="40.000000" locAngle="0.000000" locDistance="100.000000" locZ="40.000000" height="120.000000"/>
<Cylinder radius="60.000000" locAngle="0.000000" locDistance="-180.000000" locZ="100.000000" height="60.000000"/>
<Cylinder radius="60.000000" locAngle="0.000000" locDistance="-280.000000" locZ="100.000000" height="60.000000"/>
<Cylinder radius="120.000000" locAngle="110.000000" locDistance="130.000000" locZ="150.000000" height="80.000000"/>
<Cylinder radius="120.000000" locAngle="270.000000" locDistance="130.000000" locZ="150.000000" height="80.000000"/>
</HitCylinder>
<MoveCylinder>
<Cylinder radius="115.000000" locAngle="0.000000" locDistance="-30.000000" locZ="0.000000" height="200.000000"/>
<Cylinder radius="30.000000" locAngle="0.000000" locDistance="100.000000" locZ="50.000000" height="100.000000"/>
</MoveCylinder>
</Run>
<SocialAction socialMotionIdWhenAggroTargetChange="0" socialMotionIdWhenAngerEnd="0" socialMotionIdWhenAngry="0" socialMotionIdWhenCombatState="0" socialMotionIdWhenSpawn="3" rotateToTargetWhenPeaceWaitToCombatWait="true"/>
<SocialMotionList>
<SocialMotion id="1" social="30212001"/>
<SocialMotion id="2" social="30212002"/>
<SocialMotion id="3" social="30212003"/>
<SocialMotion id="4" social="30212004"/>
</SocialMotionList>
<Unarmedwait/>
<Wait>
<HitCylinder>
<Cylinder radius="110.000000" locAngle="0.000000" locDistance="-20.000000" locZ="0.000000" height="160.000000"/>
<Cylinder radius="40.000000" locAngle="0.000000" locDistance="100.000000" locZ="40.000000" height="120.000000"/>
<Cylinder radius="60.000000" locAngle="0.000000" locDistance="-180.000000" locZ="100.000000" height="60.000000"/>
<Cylinder radius="60.000000" locAngle="0.000000" locDistance="-280.000000" locZ="100.000000" height="60.000000"/>
<Cylinder radius="120.000000" locAngle="110.000000" locDistance="130.000000" locZ="150.000000" height="80.000000"/>
<Cylinder radius="120.000000" locAngle="270.000000" locDistance="130.000000" locZ="150.000000" height="80.000000"/>
</HitCylinder>
<MoveCylinder>
<Cylinder radius="115.000000" locAngle="0.000000" locDistance="-30.000000" locZ="0.000000" height="200.000000"/>
<Cylinder radius="30.000000" locAngle="0.000000" locDistance="100.000000" locZ="50.000000" height="100.000000"/>
</MoveCylinder>
</Wait>
</BasicActions>
<BasicActions id="3021300" name="샨드라마나이아의캡슐">
<AnimMotionList/>
<Death animSet=""/>
<DeathWait>
<MoveCylinder>
<Cylinder radius="0.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="0.000000"/>
</MoveCylinder>
</DeathWait>
<ReactionAdjustmentByGradeTable>
<GradeNormal basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeStrong1 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeStrong2 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeStrong3 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeWeak1 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeWeak2 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeWeak3 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
</ReactionAdjustmentByGradeTable>
<ReactionMotionList>
<ReactionMotion id="1" additionalReactionMotionId="0" reaction="3021301" zScale="false"/>
<ReactionMotion id="2" additionalReactionMotionId="0" reaction="3021302" zScale="false"/>
<ReactionMotion id="4" additionalReactionMotionId="0" reaction="3021304" zScale="false"/>
<ReactionMotion id="3" additionalReactionMotionId="0" reaction="3021303" zScale="false"/>
<ReactionMotion id="5" additionalReactionMotionId="0" reaction="3021305" zScale="false"/>
</ReactionMotionList>
<Run>
<HitCylinder>
<Cylinder radius="1.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="250.000000"/>
</HitCylinder>
<MoveCylinder>
<Cylinder radius="50.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="250.000000"/>
</MoveCylinder>
</Run>
<SocialAction socialMotionIdWhenAggroTargetChange="0" socialMotionIdWhenAngerEnd="0" socialMotionIdWhenAngry="0" socialMotionIdWhenCombatState="0" socialMotionIdWhenSpawn="0" rotateToTargetWhenPeaceWaitToCombatWait="true"/>
<SocialMotionList>
<SocialMotion id="1" social="30213001"/>
<SocialMotion id="2" social="30213002"/>
</SocialMotionList>
<Unarmedwait/>
<Wait>
<HitCylinder>
<Cylinder radius="1.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="250.000000"/>
</HitCylinder>
<MoveCylinder>
<Cylinder radius="50.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="250.000000"/>
</MoveCylinder>
</Wait>
</BasicActions>
<BasicActions id="3021400" name="샨드라마나이아의인큐베이터">
<AnimMotionList/>
<Death animSet=""/>
<DeathWait>
<MoveCylinder>
<Cylinder radius="0.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="0.000000"/>
</MoveCylinder>
</DeathWait>
<ReactionAdjustmentByGradeTable>
<GradeNormal basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeStrong1 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeStrong2 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeStrong3 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeWeak1 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeWeak2 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeWeak3 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
</ReactionAdjustmentByGradeTable>
<ReactionMotionList>
<ReactionMotion id="1" additionalReactionMotionId="0" reaction="3021101" zScale="false"/>
<ReactionMotion id="2" additionalReactionMotionId="0" reaction="3021102" zScale="false"/>
<ReactionMotion id="4" additionalReactionMotionId="0" reaction="3021104" zScale="false"/>
<ReactionMotion id="3" additionalReactionMotionId="0" reaction="3021103" zScale="false"/>
<ReactionMotion id="5" additionalReactionMotionId="0" reaction="3021105" zScale="false"/>
</ReactionMotionList>
<Run>
<HitCylinder>
<Cylinder radius="200.000000" locAngle="0.000000" locDistance="0.000000" locZ="200.000000" height="400.000000"/>
<Cylinder radius="250.000000" locAngle="0.000000" locDistance="0.000000" locZ="200.000000" height="400.000000"/>
</HitCylinder>
<MoveCylinder>
<Cylinder radius="200.000000" locAngle="0.000000" locDistance="0.000000" locZ="200.000000" height="400.000000"/>
<Cylinder radius="250.000000" locAngle="0.000000" locDistance="0.000000" locZ="200.000000" height="400.000000"/>
</MoveCylinder>
</Run>
<SocialAction socialMotionIdWhenAggroTargetChange="0" socialMotionIdWhenAngerEnd="0" socialMotionIdWhenAngry="0" socialMotionIdWhenCombatState="0" socialMotionIdWhenSpawn="0" rotateToTargetWhenPeaceWaitToCombatWait="true"/>
<SocialMotionList>
<SocialMotion id="1" social="30214001"/>
<SocialMotion id="2" social="30214002"/>
</SocialMotionList>
<Unarmedwait/>
<Wait>
<HitCylinder>
<Cylinder radius="200.000000" locAngle="0.000000" locDistance="0.000000" locZ="200.000000" height="400.000000"/>
<Cylinder radius="250.000000" locAngle="0.000000" locDistance="0.000000" locZ="400.000000" height="500.000000"/>
</HitCylinder>
<MoveCylinder>
<Cylinder radius="200.000000" locAngle="0.000000" locDistance="0.000000" locZ="200.000000" height="400.000000"/>
<Cylinder radius="250.000000" locAngle="0.000000" locDistance="0.000000" locZ="400.000000" height="500.000000"/>
</MoveCylinder>
</Wait>
</BasicActions>
<BasicActions id="3021500" name="샨드라마나이아의촉수">
<AnimMotionList/>
<Death animSet=""/>
<DeathWait>
<MoveCylinder>
<Cylinder radius="0.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="0.000000"/>
</MoveCylinder>
</DeathWait>
<ReactionAdjustmentByGradeTable>
<GradeNormal basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeStrong1 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeStrong2 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeStrong3 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeWeak1 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeWeak2 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeWeak3 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
</ReactionAdjustmentByGradeTable>
<ReactionMotionList>
<ReactionMotion id="1" additionalReactionMotionId="0" reaction="3021501" zScale="false"/>
<ReactionMotion id="2" additionalReactionMotionId="0" reaction="3021502" zScale="false"/>
<ReactionMotion id="4" additionalReactionMotionId="0" reaction="3021504" zScale="false"/>
<ReactionMotion id="3" additionalReactionMotionId="0" reaction="3021503" zScale="false"/>
<ReactionMotion id="5" additionalReactionMotionId="0" reaction="3021505" zScale="false"/>
</ReactionMotionList>
<Run>
<HitCylinder>
<Cylinder radius="0.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="0.000000"/>
</HitCylinder>
<MoveCylinder>
<Cylinder radius="0.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="0.000000"/>
</MoveCylinder>
</Run>
<SocialAction socialMotionIdWhenAggroTargetChange="0" socialMotionIdWhenAngerEnd="0" socialMotionIdWhenAngry="0" socialMotionIdWhenCombatState="3" socialMotionIdWhenSpawn="0" rotateToTargetWhenPeaceWaitToCombatWait="true"/>
<SocialMotionList>
<SocialMotion id="1" social="30215001"/>
<SocialMotion id="2" social="30215002"/>
<SocialMotion id="3" social="30215003"/>
</SocialMotionList>
<Unarmedwait/>
<Wait>
<HitCylinder>
<Cylinder radius="0.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="0.000000"/>
</HitCylinder>
<MoveCylinder>
<Cylinder radius="0.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="0.000000"/>
</MoveCylinder>
</Wait>
</BasicActions>
<BasicActions id="3018000" name="슈리안헌터">
<AnimMotionList/>
<Death animSet=""/>
<DeathWait>
<MoveCylinder>
<Cylinder radius="0.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="0.000000"/>
</MoveCylinder>
</DeathWait>
<ReactionAdjustmentByGradeTable>
<GradeNormal basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeStrong1 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeStrong2 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeStrong3 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeWeak1 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeWeak2 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeWeak3 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
</ReactionAdjustmentByGradeTable>
<ReactionMotionList>
<ReactionMotion id="1" additionalReactionMotionId="0" reaction="3018001" zScale="false"/>
<ReactionMotion id="2" additionalReactionMotionId="0" reaction="3018002" zScale="false"/>
<ReactionMotion id="4" additionalReactionMotionId="0" reaction="3018004" zScale="false"/>
<ReactionMotion id="3" additionalReactionMotionId="0" reaction="3018003" zScale="false"/>
<ReactionMotion id="5" additionalReactionMotionId="0" reaction="3018005" zScale="false"/>
</ReactionMotionList>
<Run>
<HitCylinder>
<Cylinder radius="35.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="80.000000"/>
</HitCylinder>
<MoveCylinder>
<Cylinder radius="35.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="80.000000"/>
</MoveCylinder>
</Run>
<SocialAction socialMotionIdWhenAggroTargetChange="0" socialMotionIdWhenAngerEnd="0" socialMotionIdWhenAngry="1" socialMotionIdWhenCombatState="3" socialMotionIdWhenSpawn="0" rotateToTargetWhenPeaceWaitToCombatWait="true"/>
<SocialMotionList>
<SocialMotion id="1" social="30180001"/>
<SocialMotion id="2" social="30180002"/>
<SocialMotion id="3" social="30180003"/>
</SocialMotionList>
<Unarmedwait/>
<Wait>
<HitCylinder>
<Cylinder radius="35.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="80.000000"/>
</HitCylinder>
<MoveCylinder>
<Cylinder radius="35.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="80.000000"/>
</MoveCylinder>
</Wait>
</BasicActions>
<BasicActions id="3018600" name="맹독 좀비">
<AnimMotionList/>
<Death animSet=""/>
<DeathWait>
<MoveCylinder>
<Cylinder radius="0.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="0.000000"/>
</MoveCylinder>
</DeathWait>
<ReactionAdjustmentByGradeTable>
<GradeNormal basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeStrong1 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeStrong2 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeStrong3 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeWeak1 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeWeak2 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeWeak3 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
</ReactionAdjustmentByGradeTable>
<ReactionMotionList>
<ReactionMotion id="1" additionalReactionMotionId="0" reaction="3018601" zScale="false"/>
<ReactionMotion id="2" additionalReactionMotionId="0" reaction="3018602" zScale="false"/>
<ReactionMotion id="4" additionalReactionMotionId="0" reaction="3018604" zScale="false"/>
<ReactionMotion id="3" additionalReactionMotionId="0" reaction="3018603" zScale="false"/>
<ReactionMotion id="5" additionalReactionMotionId="0" reaction="3018605" zScale="false"/>
</ReactionMotionList>
<Run>
<HitCylinder>
<Cylinder radius="38.000000" locAngle="0.000000" locDistance="5.000000" locZ="0.000000" height="80.000000"/>
</HitCylinder>
<MoveCylinder>
<Cylinder radius="32.000000" locAngle="0.000000" locDistance="10.000000" locZ="0.000000" height="80.000000"/>
</MoveCylinder>
</Run>
<SocialAction socialMotionIdWhenAggroTargetChange="0" socialMotionIdWhenAngerEnd="0" socialMotionIdWhenAngry="1" socialMotionIdWhenCombatState="3" socialMotionIdWhenSpawn="0" rotateToTargetWhenPeaceWaitToCombatWait="true"/>
<SocialMotionList>
<SocialMotion id="1" social="30186001"/>
<SocialMotion id="2" social="30186002"/>
<SocialMotion id="3" social="30186003"/>
</SocialMotionList>
<Unarmedwait/>
<Wait>
<HitCylinder>
<Cylinder radius="35.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="80.000000"/>
</HitCylinder>
<MoveCylinder>
<Cylinder radius="32.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="80.000000"/>
</MoveCylinder>
</Wait>
</BasicActions>
<BasicActions id="3018700" name="걸어다니는 시체">
<AnimMotionList/>
<Death animSet=""/>
<DeathWait>
<MoveCylinder>
<Cylinder radius="0.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="0.000000"/>
</MoveCylinder>
</DeathWait>
<ReactionAdjustmentByGradeTable>
<GradeNormal basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeStrong1 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeStrong2 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeStrong3 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeWeak1 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeWeak2 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeWeak3 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
</ReactionAdjustmentByGradeTable>
<ReactionMotionList>
<ReactionMotion id="1" additionalReactionMotionId="0" reaction="3018701" zScale="false"/>
<ReactionMotion id="2" additionalReactionMotionId="0" reaction="3018702" zScale="false"/>
<ReactionMotion id="4" additionalReactionMotionId="0" reaction="3018704" zScale="false"/>
<ReactionMotion id="3" additionalReactionMotionId="0" reaction="3018703" zScale="false"/>
<ReactionMotion id="5" additionalReactionMotionId="0" reaction="3018705" zScale="false"/>
</ReactionMotionList>
<Run>
<HitCylinder>
<Cylinder radius="23.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="80.000000"/>
</HitCylinder>
<MoveCylinder>
<Cylinder radius="23.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="80.000000"/>
</MoveCylinder>
</Run>
<SocialAction socialMotionIdWhenAggroTargetChange="0" socialMotionIdWhenAngerEnd="0" socialMotionIdWhenAngry="1" socialMotionIdWhenCombatState="3" socialMotionIdWhenSpawn="0" rotateToTargetWhenPeaceWaitToCombatWait="true"/>
<SocialMotionList>
<SocialMotion id="1" social="30187001"/>
<SocialMotion id="2" social="30187002"/>
<SocialMotion id="3" social="30187003"/>
</SocialMotionList>
<Unarmedwait/>
<Wait>
<HitCylinder>
<Cylinder radius="23.000000" locAngle="10.000000" locDistance="5.000000" locZ="0.000000" height="80.000000"/>
</HitCylinder>
<MoveCylinder>
<Cylinder radius="23.000000" locAngle="10.000000" locDistance="5.000000" locZ="0.000000" height="80.000000"/>
</MoveCylinder>
</Wait>
</BasicActions>
<BasicActions id="3018800" name="교활한 아라크네아 주니어">
<AnimMotionList/>
<Death animSet=""/>
<DeathWait>
<MoveCylinder>
<Cylinder radius="0.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="0.000000"/>
</MoveCylinder>
</DeathWait>
<ReactionAdjustmentByGradeTable>
<GradeNormal basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeStrong1 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeStrong2 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeStrong3 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeWeak1 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeWeak2 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeWeak3 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
</ReactionAdjustmentByGradeTable>
<ReactionMotionList>
<ReactionMotion id="1" additionalReactionMotionId="0" reaction="3008801" zScale="false"/>
<ReactionMotion id="2" additionalReactionMotionId="0" reaction="3008802" zScale="false"/>
<ReactionMotion id="3" additionalReactionMotionId="0" reaction="3008802" zScale="false"/>
<ReactionMotion id="4" additionalReactionMotionId="0" reaction="3008804" zScale="false"/>
<ReactionMotion id="5" additionalReactionMotionId="0" reaction="3008805" zScale="false"/>
</ReactionMotionList>
<Run>
<HitCylinder>
<Cylinder radius="120.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="180.000000"/>
</HitCylinder>
<MoveCylinder>
<Cylinder radius="120.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="180.000000"/>
</MoveCylinder>
</Run>
<SocialAction socialMotionIdWhenAggroTargetChange="0" socialMotionIdWhenAngerEnd="0" socialMotionIdWhenAngry="2" socialMotionIdWhenCombatState="4" socialMotionIdWhenSpawn="0" rotateToTargetWhenPeaceWaitToCombatWait="false"/>
<SocialMotionList>
<SocialMotion id="1" social="30188001"/>
<SocialMotion id="2" social="30188002"/>
<SocialMotion id="3" social="30188003"/>
<SocialMotion id="4" social="30188004"/>
<SocialMotion id="5" social="30188005"/>
</SocialMotionList>
<Unarmedwait/>
<Wait>
<HitCylinder>
<Cylinder radius="110.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="180.000000"/>
</HitCylinder>
<MoveCylinder>
<Cylinder radius="110.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="180.000000"/>
</MoveCylinder>
</Wait>
</BasicActions>
<BasicActions id="3018900" name="교활한 아라크네아 키드">
<AnimMotionList/>
<Death animSet=""/>
<DeathWait>
<MoveCylinder>
<Cylinder radius="0.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="0.000000"/>
</MoveCylinder>
</DeathWait>
<ReactionAdjustmentByGradeTable>
<GradeNormal basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeStrong1 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeStrong2 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeStrong3 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeWeak1 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeWeak2 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeWeak3 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
</ReactionAdjustmentByGradeTable>
<ReactionMotionList>
<ReactionMotion id="1" additionalReactionMotionId="0" reaction="3008801" zScale="false"/>
<ReactionMotion id="2" additionalReactionMotionId="0" reaction="3008802" zScale="false"/>
<ReactionMotion id="3" additionalReactionMotionId="0" reaction="3008802" zScale="false"/>
<ReactionMotion id="4" additionalReactionMotionId="0" reaction="3008804" zScale="false"/>
<ReactionMotion id="5" additionalReactionMotionId="0" reaction="3008805" zScale="false"/>
</ReactionMotionList>
<Run>
<HitCylinder>
<Cylinder radius="120.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="180.000000"/>
</HitCylinder>
<MoveCylinder>
<Cylinder radius="120.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="180.000000"/>
</MoveCylinder>
</Run>
<SocialAction socialMotionIdWhenAggroTargetChange="0" socialMotionIdWhenAngerEnd="0" socialMotionIdWhenAngry="2" socialMotionIdWhenCombatState="4" socialMotionIdWhenSpawn="0" rotateToTargetWhenPeaceWaitToCombatWait="false"/>
<SocialMotionList>
<SocialMotion id="1" social="30189001"/>
<SocialMotion id="2" social="30189002"/>
<SocialMotion id="3" social="30189003"/>
<SocialMotion id="4" social="30189004"/>
<SocialMotion id="5" social="30189005"/>
</SocialMotionList>
<Unarmedwait/>
<Wait>
<HitCylinder>
<Cylinder radius="110.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="180.000000"/>
</HitCylinder>
<MoveCylinder>
<Cylinder radius="110.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="180.000000"/>
</MoveCylinder>
</Wait>
</BasicActions>
<BasicActions id="3019000" name="감시자의 눈">
<AnimMotionList/>
<Death animSet="EyeofWacher_ANI.Anim.EyeofWacher_Anim"/>
<DeathWait>
<MoveCylinder>
<Cylinder radius="0.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="0.000000"/>
</MoveCylinder>
</DeathWait>
<ReactionAdjustmentByGradeTable>
<GradeNormal basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeStrong1 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeStrong2 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeStrong3 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeWeak1 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeWeak2 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeWeak3 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
</ReactionAdjustmentByGradeTable>
<ReactionMotionList/>
<Run>
<HitCylinder>
<Cylinder radius="30.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="80.000000"/>
</HitCylinder>
<MoveCylinder>
<Cylinder radius="22.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="80.000000"/>
</MoveCylinder>
</Run>
<SocialAction socialMotionIdWhenAggroTargetChange="0" socialMotionIdWhenAngerEnd="0" socialMotionIdWhenAngry="2" socialMotionIdWhenCombatState="4" socialMotionIdWhenSpawn="0" rotateToTargetWhenPeaceWaitToCombatWait="false"/>
<SocialMotionList/>
<Unarmedwait/>
<Wait>
<HitCylinder>
<Cylinder radius="30.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="80.000000"/>
</HitCylinder>
<MoveCylinder>
<Cylinder radius="22.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="80.000000"/>
</MoveCylinder>
</Wait>
</BasicActions>
<BasicActions id="6112200" name="켈사이크의 알">
<AnimMotionList/>
<Death animSet="NPC_GiantGriffinEgg_ANI.Anim.NPC_GiantGriffinEgg_Anim"/>
<DeathWait>
<MoveCylinder>
<Cylinder radius="0.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="0.000000"/>
</MoveCylinder>
</DeathWait>
<ReactionAdjustmentByGradeTable>
<GradeNormal basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeStrong1 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeStrong2 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeStrong3 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeWeak1 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeWeak2 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeWeak3 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
</ReactionAdjustmentByGradeTable>
<ReactionMotionList/>
<Run/>
<SocialAction socialMotionIdWhenAggroTargetChange="0" socialMotionIdWhenAngerEnd="0" socialMotionIdWhenAngry="0" socialMotionIdWhenCombatState="0" socialMotionIdWhenSpawn="0" rotateToTargetWhenPeaceWaitToCombatWait="false"/>
<SocialMotionList>
<SocialMotion id="1" social="61122001"/>
</SocialMotionList>
<Wait>
<MoveCylinder>
<Cylinder radius="480.000000" locAngle="0.000000" locDistance="10.000000" locZ="0.000000" height="500.000000"/>
</MoveCylinder>
</Wait>
</BasicActions>
<BasicActions id="6112201" name="켈사이크의 알(임시)">
<AnimMotionList/>
<Death animSet="NPC_GiantGriffinEgg_ANI.Anim.NPC_GiantGriffinEgg_Anim"/>
<DeathWait>
<MoveCylinder>
<Cylinder radius="0.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="0.000000"/>
</MoveCylinder>
</DeathWait>
<ReactionAdjustmentByGradeTable>
<GradeNormal basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeStrong1 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeStrong2 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeStrong3 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeWeak1 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeWeak2 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeWeak3 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
</ReactionAdjustmentByGradeTable>
<ReactionMotionList/>
<Run/>
<SocialAction socialMotionIdWhenAggroTargetChange="0" socialMotionIdWhenAngerEnd="0" socialMotionIdWhenAngry="0" socialMotionIdWhenCombatState="0" socialMotionIdWhenSpawn="0" rotateToTargetWhenPeaceWaitToCombatWait="false"/>
<SocialMotionList>
<SocialMotion id="1" social="61122001"/>
</SocialMotionList>
<Wait>
<HitCylinder>
<Cylinder radius="480.000000" locAngle="0.000000" locDistance="10.000000" locZ="0.000000" height="500.000000"/>
</HitCylinder>
<MoveCylinder>
<Cylinder radius="480.000000" locAngle="0.000000" locDistance="10.000000" locZ="0.000000" height="500.000000"/>
</MoveCylinder>
</Wait>
</BasicActions>
<BasicActions id="3019100" name="킬리언">
<AnimMotionList/>
<Death animSet=""/>
<DeathWait>
<MoveCylinder>
<Cylinder radius="0.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="0.000000"/>
</MoveCylinder>
</DeathWait>
<ReactionAdjustmentByGradeTable>
<GradeNormal basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeStrong1 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeStrong2 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeStrong3 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeWeak1 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeWeak2 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeWeak3 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
</ReactionAdjustmentByGradeTable>
<ReactionMotionList>
<ReactionMotion id="1" additionalReactionMotionId="0" reaction="3019101" zScale="false"/>
<ReactionMotion id="2" additionalReactionMotionId="0" reaction="3019102" zScale="false"/>
<ReactionMotion id="3" additionalReactionMotionId="0" reaction="3019102" zScale="false"/>
<ReactionMotion id="4" additionalReactionMotionId="0" reaction="3019104" zScale="false"/>
<ReactionMotion id="5" additionalReactionMotionId="0" reaction="3019105" zScale="false"/>
</ReactionMotionList>
<Run>
<HitCylinder>
<Cylinder radius="50.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="250.000000"/>
<Cylinder radius="40.000000" locAngle="85.000000" locDistance="110.000000" locZ="0.000000" height="235.000000"/>
<Cylinder radius="40.000000" locAngle="-85.000000" locDistance="110.000000" locZ="0.000000" height="235.000000"/>
<Cylinder radius="150.000000" locAngle="0.000000" locDistance="-20.000000" locZ="120.000000" height="150.000000"/>
</HitCylinder>
<MoveCylinder>
<Cylinder radius="35.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="250.000000"/>
<Cylinder radius="38.000000" locAngle="85.000000" locDistance="110.000000" locZ="0.000000" height="235.000000"/>
<Cylinder radius="38.000000" locAngle="-85.000000" locDistance="110.000000" locZ="0.000000" height="235.000000"/>
</MoveCylinder>
</Run>
<SocialAction socialMotionIdWhenAggroTargetChange="0" socialMotionIdWhenAngerEnd="0" socialMotionIdWhenAngry="2" socialMotionIdWhenCombatState="0" socialMotionIdWhenSpawn="0" rotateToTargetWhenPeaceWaitToCombatWait="true"/>
<SocialMotionList>
<SocialMotion id="1" social="30191001"/>
<SocialMotion id="2" social="30191002"/>
<SocialMotion id="3" social="30191003"/>
<SocialMotion id="4" social="30191004"/>
</SocialMotionList>
<Unarmedwait/>
<Wait>
<HitCylinder>
<Cylinder radius="60.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="250.000000"/>
<Cylinder radius="45.000000" locAngle="75.000000" locDistance="120.000000" locZ="0.000000" height="100.000000"/>
<Cylinder radius="45.000000" locAngle="-95.000000" locDistance="120.000000" locZ="0.000000" height="100.000000"/>
<Cylinder radius="200.000000" locAngle="0.000000" locDistance="-20.000000" locZ="140.000000" height="150.000000"/>
</HitCylinder>
<MoveCylinder>
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<Cylinder radius="200.000000" locAngle="0.000000" locDistance="0.000000" locZ="180.000000" height="100.000000"/>
</MoveCylinder>
</Wait>
</BasicActions>
<BasicActions id="6112800" name="문(나무문)">
<AnimMotionList/>
<Death animSet=""/>
<DeathWait>
<MoveCylinder>
<Cylinder radius="0.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="0.000000"/>
</MoveCylinder>
</DeathWait>
<ReactionAdjustmentByGradeTable>
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<GradeStrong1 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeStrong2 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeStrong3 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeWeak1 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeWeak2 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeWeak3 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
</ReactionAdjustmentByGradeTable>
<ReactionMotionList/>
<Run>
<HitCylinder/>
<MoveCylinder>
<Cylinder radius="45.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="950.000000"/>
<Cylinder radius="35.000000" locAngle="90.000000" locDistance="70.000000" locZ="0.000000" height="950.000000"/>
<Cylinder radius="35.000000" locAngle="-90.000000" locDistance="70.000000" locZ="0.000000" height="950.000000"/>
<Cylinder radius="35.000000" locAngle="90.000000" locDistance="140.000000" locZ="0.000000" height="950.000000"/>
<Cylinder radius="35.000000" locAngle="-90.000000" locDistance="140.000000" locZ="0.000000" height="950.000000"/>
<Cylinder radius="35.000000" locAngle="90.000000" locDistance="210.000000" locZ="0.000000" height="950.000000"/>
<Cylinder radius="35.000000" locAngle="-90.000000" locDistance="210.000000" locZ="0.000000" height="950.000000"/>
</MoveCylinder>
</Run>
<SocialAction socialMotionIdWhenAggroTargetChange="0" socialMotionIdWhenAngerEnd="0" socialMotionIdWhenAngry="0" socialMotionIdWhenCombatState="0" socialMotionIdWhenSpawn="0" rotateToTargetWhenPeaceWaitToCombatWait="false"/>
<SocialMotionList/>
<Unarmedwait/>
<Wait>
<HitCylinder>
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<Cylinder radius="35.000000" locAngle="90.000000" locDistance="70.000000" locZ="0.000000" height="950.000000"/>
<Cylinder radius="35.000000" locAngle="-90.000000" locDistance="70.000000" locZ="0.000000" height="950.000000"/>
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<Cylinder radius="35.000000" locAngle="-90.000000" locDistance="210.000000" locZ="0.000000" height="950.000000"/>
</HitCylinder>
<MoveCylinder>
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<Cylinder radius="35.000000" locAngle="-90.000000" locDistance="140.000000" locZ="0.000000" height="950.000000"/>
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<Cylinder radius="35.000000" locAngle="-90.000000" locDistance="210.000000" locZ="0.000000" height="950.000000"/>
</MoveCylinder>
</Wait>
</BasicActions>
<BasicActions id="6112810" name="문(창살)">
<AnimMotionList/>
<Death animSet=""/>
<DeathWait>
<MoveCylinder>
<Cylinder radius="0.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="0.000000"/>
</MoveCylinder>
</DeathWait>
<ReactionAdjustmentByGradeTable>
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<GradeStrong2 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeStrong3 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeWeak1 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeWeak2 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeWeak3 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
</ReactionAdjustmentByGradeTable>
<ReactionMotionList/>
<Run>
<HitCylinder/>
<MoveCylinder>
<Cylinder radius="15.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="400.000000"/>
<Cylinder radius="15.000000" locAngle="90.000000" locDistance="30.000000" locZ="0.000000" height="400.000000"/>
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<Cylinder radius="15.000000" locAngle="90.000000" locDistance="60.000000" locZ="0.000000" height="400.000000"/>
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<Cylinder radius="15.000000" locAngle="-90.000000" locDistance="90.000000" locZ="0.000000" height="300.000000"/>
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<Cylinder radius="15.000000" locAngle="-90.000000" locDistance="210.000000" locZ="0.000000" height="200.000000"/>
</MoveCylinder>
</Run>
<SocialAction socialMotionIdWhenAggroTargetChange="0" socialMotionIdWhenAngerEnd="0" socialMotionIdWhenAngry="0" socialMotionIdWhenCombatState="0" socialMotionIdWhenSpawn="0" rotateToTargetWhenPeaceWaitToCombatWait="false"/>
<SocialMotionList/>
<Unarmedwait/>
<Wait>
<HitCylinder>
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<Cylinder radius="15.000000" locAngle="90.000000" locDistance="30.000000" locZ="0.000000" height="400.000000"/>
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<Cylinder radius="15.000000" locAngle="-90.000000" locDistance="210.000000" locZ="0.000000" height="200.000000"/>
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<MoveCylinder>
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<Cylinder radius="15.000000" locAngle="90.000000" locDistance="30.000000" locZ="0.000000" height="400.000000"/>
<Cylinder radius="15.000000" locAngle="-90.000000" locDistance="30.000000" locZ="0.000000" height="400.000000"/>
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<Cylinder radius="15.000000" locAngle="-90.000000" locDistance="90.000000" locZ="0.000000" height="300.000000"/>
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<Cylinder radius="15.000000" locAngle="-90.000000" locDistance="210.000000" locZ="0.000000" height="200.000000"/>
</MoveCylinder>
</Wait>
</BasicActions>
<BasicActions id="7000500" name="신들의 용광로">
<AnimMotionList/>
<Death animSet=""/>
<DeathWait>
<MoveCylinder>
<Cylinder radius="0.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="0.000000"/>
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</DeathWait>
<ReactionAdjustmentByGradeTable>
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<GradeWeak3 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
</ReactionAdjustmentByGradeTable>
<ReactionMotionList/>
<Run>
<HitCylinder>
<Cylinder radius="55.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="150.000000"/>
</HitCylinder>
<MoveCylinder>
<Cylinder radius="50.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="150.000000"/>
</MoveCylinder>
</Run>
<SocialAction socialMotionIdWhenAggroTargetChange="0" socialMotionIdWhenAngerEnd="0" socialMotionIdWhenAngry="0" socialMotionIdWhenCombatState="0" socialMotionIdWhenSpawn="0" rotateToTargetWhenPeaceWaitToCombatWait="false"/>
<SocialMotionList/>
<Unarmedwait/>
<Wait>
<HitCylinder>
<Cylinder radius="55.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="150.000000"/>
</HitCylinder>
<MoveCylinder>
<Cylinder radius="50.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="150.000000"/>
</MoveCylinder>
</Wait>
</BasicActions>
<BasicActions id="7000900" name="아르곤 활성장치">
<AnimMotionList/>
<Death animSet=""/>
<DeathWait>
<MoveCylinder>
<Cylinder radius="0.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="0.000000"/>
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</DeathWait>
<ReactionAdjustmentByGradeTable>
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<ReactionMotionList/>
<Run>
<HitCylinder>
<Cylinder radius="60.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="150.000000"/>
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<MoveCylinder>
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</MoveCylinder>
</Run>
<SocialAction socialMotionIdWhenAggroTargetChange="0" socialMotionIdWhenAngerEnd="0" socialMotionIdWhenAngry="0" socialMotionIdWhenCombatState="0" socialMotionIdWhenSpawn="0" rotateToTargetWhenPeaceWaitToCombatWait="false"/>
<SocialMotionList/>
<Unarmedwait/>
<Wait>
<HitCylinder>
<Cylinder radius="60.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="150.000000"/>
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<MoveCylinder>
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</MoveCylinder>
</Wait>
</BasicActions>
<BasicActions id="6112300" name="칠흑의 제단">
<AnimMotionList/>
<Death animSet=""/>
<DeathWait>
<MoveCylinder>
<Cylinder radius="0.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="0.000000"/>
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</DeathWait>
<ReactionAdjustmentByGradeTable>
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<GradeWeak3 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
</ReactionAdjustmentByGradeTable>
<ReactionMotionList/>
<Run>
<HitCylinder>
<Cylinder radius="30.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="280.000000"/>
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<MoveCylinder>
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</MoveCylinder>
</Run>
<SocialAction socialMotionIdWhenAggroTargetChange="0" socialMotionIdWhenAngerEnd="0" socialMotionIdWhenAngry="0" socialMotionIdWhenCombatState="0" socialMotionIdWhenSpawn="0" rotateToTargetWhenPeaceWaitToCombatWait="false"/>
<SocialMotionList/>
<Unarmedwait/>
<Wait>
<HitCylinder>
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<MoveCylinder>
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</Wait>
</BasicActions>
<BasicActions id="7000600" name="결계장치">
<AnimMotionList/>
<Death animSet="NPC_TulsaShield_ANI.Anim.NPC_TulsaShield_Anim"/>
<DeathWait>
<MoveCylinder>
<Cylinder radius="0.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="0.000000"/>
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</DeathWait>
<ReactionAdjustmentByGradeTable>
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<GradeWeak3 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
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<ReactionMotionList/>
<Run>
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<MoveCylinder>
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</MoveCylinder>
</Run>
<SocialAction socialMotionIdWhenAggroTargetChange="0" socialMotionIdWhenAngerEnd="0" socialMotionIdWhenAngry="0" socialMotionIdWhenCombatState="0" socialMotionIdWhenSpawn="0" rotateToTargetWhenPeaceWaitToCombatWait="false"/>
<SocialMotionList/>
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</Wait>
</BasicActions>
<BasicActions id="6113300" name="전투시작스위치">
<AnimMotionList/>
<Death animSet="NPC_HSC_SD_ANI.Anim.NPC_HSC_Switch_Anim"/>
<DeathWait>
<MoveCylinder>
<Cylinder radius="0.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="0.000000"/>
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</DeathWait>
<ReactionAdjustmentByGradeTable>
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<GradeStrong3 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeWeak1 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeWeak2 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeWeak3 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
</ReactionAdjustmentByGradeTable>
<ReactionMotionList/>
<Run>
<HitCylinder>
<Cylinder radius="45.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="165.000000"/>
</HitCylinder>
<MoveCylinder>
<Cylinder radius="45.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="165.000000"/>
</MoveCylinder>
</Run>
<SocialAction socialMotionIdWhenAggroTargetChange="0" socialMotionIdWhenAngerEnd="0" socialMotionIdWhenAngry="0" socialMotionIdWhenCombatState="0" socialMotionIdWhenSpawn="0" rotateToTargetWhenPeaceWaitToCombatWait="false"/>
<SocialMotionList/>
<Wait>
<HitCylinder>
<Cylinder radius="45.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="165.000000"/>
</HitCylinder>
<MoveCylinder>
<Cylinder radius="45.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="165.000000"/>
</MoveCylinder>
</Wait>
</BasicActions>
<BasicActions id="6008400" name="아르곤마법장치">
<AnimMotionList/>
<Death animSet="NPC_Arogonn_ANI.Anim.NPC_Brainwashing_Anim"/>
<DeathWait>
<MoveCylinder>
<Cylinder radius="0.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="0.000000"/>
</MoveCylinder>
</DeathWait>
<ReactionAdjustmentByGradeTable>
<GradeNormal basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeStrong1 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeStrong2 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeStrong3 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeWeak1 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeWeak2 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeWeak3 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
</ReactionAdjustmentByGradeTable>
<ReactionMotionList/>
<Run>
<HitCylinder>
<Cylinder radius="45.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="165.000000"/>
</HitCylinder>
<MoveCylinder>
<Cylinder radius="45.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="165.000000"/>
</MoveCylinder>
</Run>
<SocialAction socialMotionIdWhenAggroTargetChange="0" socialMotionIdWhenAngerEnd="0" socialMotionIdWhenAngry="0" socialMotionIdWhenCombatState="0" socialMotionIdWhenSpawn="0" rotateToTargetWhenPeaceWaitToCombatWait="false"/>
<SocialMotionList/>
<Wait>
<HitCylinder>
<Cylinder radius="45.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="165.000000"/>
</HitCylinder>
<MoveCylinder>
<Cylinder radius="45.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="165.000000"/>
</MoveCylinder>
</Wait>
</BasicActions>
<BasicActions id="6113400" name="몬스터둥지">
<AnimMotionList/>
<Death animSet="NPC_HSC_SD_ANI.Anim.NPC_HSC_Nest_Anim"/>
<DeathWait>
<MoveCylinder>
<Cylinder radius="0.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="0.000000"/>
</MoveCylinder>
</DeathWait>
<ReactionAdjustmentByGradeTable>
<GradeNormal basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeStrong1 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeStrong2 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeStrong3 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeWeak1 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeWeak2 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeWeak3 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
</ReactionAdjustmentByGradeTable>
<ReactionMotionList/>
<Run>
<HitCylinder>
<Cylinder radius="55.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="150.000000"/>
</HitCylinder>
<MoveCylinder>
<Cylinder radius="50.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="150.000000"/>
</MoveCylinder>
</Run>
<SocialAction socialMotionIdWhenAggroTargetChange="0" socialMotionIdWhenAngerEnd="0" socialMotionIdWhenAngry="0" socialMotionIdWhenCombatState="0" socialMotionIdWhenSpawn="0" rotateToTargetWhenPeaceWaitToCombatWait="false"/>
<SocialMotionList/>
<Wait>
<HitCylinder>
<Cylinder radius="55.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="150.000000"/>
</HitCylinder>
<MoveCylinder>
<Cylinder radius="50.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="150.000000"/>
</MoveCylinder>
</Wait>
</BasicActions>
<BasicActions id="6003160" name="손수레">
<AnimMotionList/>
<Death animSet="NPC_Other_ANI.Anim.NPC_HandCart_Anim"/>
<DeathWait>
<MoveCylinder>
<Cylinder radius="0.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="0.000000"/>
</MoveCylinder>
</DeathWait>
<ReactionAdjustmentByGradeTable>
<GradeNormal basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeStrong1 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeStrong2 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeStrong3 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeWeak1 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeWeak2 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeWeak3 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
</ReactionAdjustmentByGradeTable>
<ReactionMotionList/>
<Run>
<HitCylinder/>
<MoveCylinder>
<Cylinder radius="45.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="165.000000"/>
</MoveCylinder>
</Run>
<SocialAction socialMotionIdWhenAggroTargetChange="0" socialMotionIdWhenAngerEnd="0" socialMotionIdWhenAngry="0" socialMotionIdWhenCombatState="0" socialMotionIdWhenSpawn="0" rotateToTargetWhenPeaceWaitToCombatWait="false"/>
<SocialMotionList/>
<Wait>
<HitCylinder/>
<MoveCylinder>
<Cylinder radius="25.000000" locAngle="0.000000" locDistance="-15.000000" locZ="0.000000" height="40.000000"/>
<Cylinder radius="25.000000" locAngle="0.000000" locDistance="25.000000" locZ="0.000000" height="40.000000"/>
</MoveCylinder>
</Wait>
</BasicActions>
<BasicActions id="6112600" name="이슬렌 봉인장치">
<AnimMotionList/>
<Death animSet=""/>
<DeathWait>
<MoveCylinder>
<Cylinder radius="0.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="0.000000"/>
</MoveCylinder>
</DeathWait>
<ReactionAdjustmentByGradeTable>
<GradeNormal basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeStrong1 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeStrong2 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeStrong3 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeWeak1 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeWeak2 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeWeak3 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
</ReactionAdjustmentByGradeTable>
<ReactionMotionList/>
<Run/>
<SocialAction socialMotionIdWhenAggroTargetChange="0" socialMotionIdWhenAngerEnd="0" socialMotionIdWhenAngry="0" socialMotionIdWhenCombatState="0" socialMotionIdWhenSpawn="0" rotateToTargetWhenPeaceWaitToCombatWait="false"/>
<SocialMotionList/>
<Wait>
<MoveCylinder>
<Cylinder radius="110.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="500.000000"/>
</MoveCylinder>
</Wait>
</BasicActions>
<BasicActions id="6112000" name="아르곤 덮게">
<AnimMotionList/>
<Death animSet=""/>
<DeathWait>
<MoveCylinder>
<Cylinder radius="0.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="0.000000"/>
</MoveCylinder>
</DeathWait>
<ReactionAdjustmentByGradeTable>
<GradeNormal basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeStrong1 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeStrong2 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeStrong3 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
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<GradeWeak2 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeWeak3 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
</ReactionAdjustmentByGradeTable>
<ReactionMotionList/>
<Run/>
<SocialAction socialMotionIdWhenAggroTargetChange="0" socialMotionIdWhenAngerEnd="0" socialMotionIdWhenAngry="0" socialMotionIdWhenCombatState="0" socialMotionIdWhenSpawn="0" rotateToTargetWhenPeaceWaitToCombatWait="false"/>
<SocialMotionList/>
<Wait>
<HitCylinder>
<Cylinder radius="200.000000" locAngle="0.000000" locDistance="0.000000" locZ="30.000000" height="500.000000"/>
</HitCylinder>
<MoveCylinder>
<Cylinder radius="230.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="500.000000"/>
</MoveCylinder>
</Wait>
</BasicActions>
<BasicActions id="6111900" name="이슬렌의 꽃05">
<AnimMotionList/>
<Death animSet=""/>
<DeathWait>
<MoveCylinder>
<Cylinder radius="0.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="0.000000"/>
</MoveCylinder>
</DeathWait>
<ReactionAdjustmentByGradeTable>
<GradeNormal basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
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<GradeStrong2 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeStrong3 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeWeak1 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeWeak2 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeWeak3 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
</ReactionAdjustmentByGradeTable>
<ReactionMotionList/>
<Run/>
<SocialAction socialMotionIdWhenAggroTargetChange="0" socialMotionIdWhenAngerEnd="0" socialMotionIdWhenAngry="0" socialMotionIdWhenCombatState="0" socialMotionIdWhenSpawn="0" rotateToTargetWhenPeaceWaitToCombatWait="false"/>
<SocialMotionList/>
<Wait>
<HitCylinder>
<Cylinder radius="60.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="90.000000"/>
</HitCylinder>
<MoveCylinder>
<Cylinder radius="70.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="90.000000"/>
</MoveCylinder>
</Wait>
</BasicActions>
<BasicActions id="6113700" name="알도둑 시누스(이벤트용)">
<AnimMotionList/>
<Death animSet=""/>
<DeathWait>
<MoveCylinder>
<Cylinder radius="0.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="0.000000"/>
</MoveCylinder>
</DeathWait>
<ReactionAdjustmentByGradeTable>
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<GradeStrong2 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeStrong3 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
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<GradeWeak2 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeWeak3 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
</ReactionAdjustmentByGradeTable>
<ReactionMotionList>
<ReactionMotion id="1" additionalReactionMotionId="0" reaction="3010301" zScale="false"/>
<ReactionMotion id="2" additionalReactionMotionId="1" reaction="3010302" zScale="false"/>
<ReactionMotion id="3" additionalReactionMotionId="0" reaction="3010303" zScale="false"/>
<ReactionMotion id="5" additionalReactionMotionId="0" reaction="3010305" zScale="false"/>
</ReactionMotionList>
<Run>
<HitCylinder>
<Cylinder radius="35.000000" locAngle="0.000000" locDistance="-10.000000" locZ="0.000000" height="40.000000"/>
</HitCylinder>
<MoveCylinder>
<Cylinder radius="30.000000" locAngle="0.000000" locDistance="-10.000000" locZ="0.000000" height="40.000000"/>
</MoveCylinder>
</Run>
<SocialAction socialMotionIdWhenAggroTargetChange="0" socialMotionIdWhenAngerEnd="0" socialMotionIdWhenAngry="0" socialMotionIdWhenCombatState="0" socialMotionIdWhenSpawn="0" rotateToTargetWhenPeaceWaitToCombatWait="false"/>
<SocialMotionList>
<SocialMotion id="1" social="61137001"/>
<SocialMotion id="2" social="61137002"/>
<SocialMotion id="3" social="61137003"/>
<SocialMotion id="21" social="61137021"/>
<SocialMotion id="25" social="61137025"/>
<SocialMotion id="26" social="61137026"/>
<SocialMotion id="29" social="61137029"/>
<SocialMotion id="125" social="61137025" isLooping="true"/>
</SocialMotionList>
<Wait>
<HitCylinder>
<Cylinder radius="35.000000" locAngle="0.000000" locDistance="-10.000000" locZ="0.000000" height="40.000000"/>
</HitCylinder>
<MoveCylinder>
<Cylinder radius="30.000000" locAngle="0.000000" locDistance="-10.000000" locZ="0.000000" height="40.000000"/>
</MoveCylinder>
</Wait>
</BasicActions>
<BasicActions id="6113600" name="PVE전장 스위치">
<AnimMotionList/>
<Death animSet=""/>
<DeathWait>
<MoveCylinder>
<Cylinder radius="0.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="0.000000"/>
</MoveCylinder>
</DeathWait>
<ReactionAdjustmentByGradeTable>
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<GradeStrong1 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeStrong2 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeStrong3 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeWeak1 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeWeak2 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeWeak3 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
</ReactionAdjustmentByGradeTable>
<ReactionMotionList/>
<Run>
<HitCylinder>
<Cylinder radius="40.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="80.000000"/>
</HitCylinder>
<MoveCylinder>
<Cylinder radius="35.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="80.000000"/>
</MoveCylinder>
</Run>
<SocialAction socialMotionIdWhenAggroTargetChange="0" socialMotionIdWhenAngerEnd="0" socialMotionIdWhenAngry="0" socialMotionIdWhenCombatState="0" socialMotionIdWhenSpawn="0" rotateToTargetWhenPeaceWaitToCombatWait="false"/>
<SocialMotionList>
<SocialMotion id="1" social="61137001"/>
<SocialMotion id="2" social="61137002"/>
<SocialMotion id="3" social="61137003"/>
<SocialMotion id="21" social="61137021"/>
<SocialMotion id="25" social="61137025"/>
<SocialMotion id="26" social="61137026"/>
<SocialMotion id="29" social="61137029"/>
<SocialMotion id="125" social="61137025" isLooping="true"/>
</SocialMotionList>
<Wait>
<HitCylinder>
<Cylinder radius="40.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="80.000000"/>
</HitCylinder>
<MoveCylinder>
<Cylinder radius="35.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="80.000000"/>
</MoveCylinder>
</Wait>
</BasicActions>
<BasicActions id="6113610" name="PVE전장 결계_Door">
<AnimMotionList/>
<Death animSet=""/>
<DeathWait>
<MoveCylinder>
<Cylinder radius="0.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="0.000000"/>
</MoveCylinder>
</DeathWait>
<ReactionAdjustmentByGradeTable>
<GradeNormal basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
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<GradeStrong2 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeStrong3 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
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<GradeWeak2 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeWeak3 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
</ReactionAdjustmentByGradeTable>
<ReactionMotionList/>
<Run>
<HitCylinder>
<Cylinder radius="50.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="300.000000"/>
</HitCylinder>
<MoveCylinder>
<Cylinder radius="45.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="300.000000"/>
</MoveCylinder>
</Run>
<SocialAction socialMotionIdWhenAggroTargetChange="0" socialMotionIdWhenAngerEnd="0" socialMotionIdWhenAngry="0" socialMotionIdWhenCombatState="0" socialMotionIdWhenSpawn="0" rotateToTargetWhenPeaceWaitToCombatWait="false"/>
<SocialMotionList>
<SocialMotion id="1" social="61137001"/>
<SocialMotion id="2" social="61137002"/>
<SocialMotion id="3" social="61137003"/>
<SocialMotion id="21" social="61137021"/>
<SocialMotion id="25" social="61137025"/>
<SocialMotion id="26" social="61137026"/>
<SocialMotion id="29" social="61137029"/>
<SocialMotion id="125" social="61137025" isLooping="true"/>
</SocialMotionList>
<Wait>
<HitCylinder>
<Cylinder radius="45.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="300.000000"/>
<Cylinder radius="45.000000" locAngle="90.000000" locDistance="90.000000" locZ="0.000000" height="300.000000"/>
<Cylinder radius="45.000000" locAngle="90.000000" locDistance="180.000000" locZ="0.000000" height="300.000000"/>
<Cylinder radius="45.000000" locAngle="90.000000" locDistance="270.000000" locZ="0.000000" height="300.000000"/>
<Cylinder radius="45.000000" locAngle="90.000000" locDistance="360.000000" locZ="0.000000" height="300.000000"/>
<Cylinder radius="45.000000" locAngle="-90.000000" locDistance="90.000000" locZ="0.000000" height="300.000000"/>
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<SocialMotion id="3" social="61137003"/>
<SocialMotion id="21" social="61137021"/>
<SocialMotion id="25" social="61137025"/>
<SocialMotion id="26" social="61137026"/>
<SocialMotion id="29" social="61137029"/>
<SocialMotion id="125" social="61137025" isLooping="true"/>
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<BasicActions id="6114300" name="떨어지는돌">
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<SocialMotionList>
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<SocialMotionList>
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<SocialMotionList>
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<SocialMotionList>
<SocialMotion id="1" social="60076101"/>
<SocialMotion id="2" social="60076102"/>
</SocialMotionList>
<Wait>
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<MoveCylinder>
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</Wait>
</BasicActions>
<BasicActions id="6007610" name="다곤의토템">
<AnimMotionList/>
<Death animSet=""/>
<DeathWait>
<MoveCylinder>
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<ReactionMotionList/>
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<MoveCylinder>
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</Run>
<SocialAction socialMotionIdWhenAggroTargetChange="0" socialMotionIdWhenAngerEnd="0" socialMotionIdWhenAngry="0" socialMotionIdWhenCombatState="0" socialMotionIdWhenSpawn="0" rotateToTargetWhenPeaceWaitToCombatWait="false"/>
<SocialMotionList>
<SocialMotion id="1" social="60076101"/>
<SocialMotion id="2" social="60076102"/>
</SocialMotionList>
<Wait>
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<MoveCylinder>
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</MoveCylinder>
</Wait>
</BasicActions>
<BasicActions id="6005600" name="드릴창스위치">
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<Death animSet=""/>
<DeathWait>
<MoveCylinder>
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</DeathWait>
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<GradeWeak3 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
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<ReactionMotionList/>
<Run>
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<MoveCylinder>
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</Run>
<SocialAction socialMotionIdWhenAggroTargetChange="0" socialMotionIdWhenAngerEnd="0" socialMotionIdWhenAngry="0" socialMotionIdWhenCombatState="0" socialMotionIdWhenSpawn="0" rotateToTargetWhenPeaceWaitToCombatWait="false"/>
<SocialMotionList/>
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<MoveCylinder>
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</Wait>
</BasicActions>
<BasicActions id="6005620" name="드릴창스위치">
<AnimMotionList/>
<Death animSet=""/>
<DeathWait>
<MoveCylinder>
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<GradeWeak3 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
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<ReactionMotionList/>
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<MoveCylinder>
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</Run>
<SocialAction socialMotionIdWhenAggroTargetChange="0" socialMotionIdWhenAngerEnd="0" socialMotionIdWhenAngry="0" socialMotionIdWhenCombatState="0" socialMotionIdWhenSpawn="0" rotateToTargetWhenPeaceWaitToCombatWait="false"/>
<SocialMotionList>
<SocialMotion id="1" social="60056201"/>
<SocialMotion id="2" social="60056202"/>
</SocialMotionList>
<Wait>
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<MoveCylinder>
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</MoveCylinder>
</Wait>
</BasicActions>
<BasicActions id="6112830" name="건물용문">
<AnimMotionList/>
<Death animSet=""/>
<DeathWait>
<MoveCylinder>
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<GradeWeak3 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
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<ReactionMotionList/>
<Run>
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<SocialMotionList>
<SocialMotion id="1" social="61128301"/>
<SocialMotion id="2" social="61128302"/>
</SocialMotionList>
<Unarmedwait/>
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</BasicActions>
<BasicActions id="6114100" name="투명NPC">
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<Death animSet=""/>
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<ReactionMotionList/>
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</Run>
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<SocialMotionList>
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</Wait>
</BasicActions>
<BasicActions id="6114101" name="투명NPC">
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<ReactionMotionList/>
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</Run>
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<SocialMotionList>
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</BasicActions>
<BasicActions id="6114102" name="투명NPC">
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<SocialMotionList>
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</Wait>
</BasicActions>
<BasicActions id="6114103" name="투명NPC(제국의땅미션용)">
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<GradeWeak3 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
</ReactionAdjustmentByGradeTable>
<ReactionMotionList/>
<Run>
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<MoveCylinder>
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</MoveCylinder>
</Run>
<SocialAction socialMotionIdWhenAggroTargetChange="0" socialMotionIdWhenAngerEnd="0" socialMotionIdWhenAngry="0" socialMotionIdWhenCombatState="0" socialMotionIdWhenSpawn="0" rotateToTargetWhenPeaceWaitToCombatWait="false"/>
<SocialMotionList>
<SocialMotion id="1" social="61141001"/>
</SocialMotionList>
<Wait>
<HitCylinder>
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</HitCylinder>
<MoveCylinder>
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</MoveCylinder>
</Wait>
</BasicActions>
<BasicActions id="6113900" name="이벤트용 보물상자">
<AnimMotionList/>
<Death animSet=""/>
<DeathWait>
<MoveCylinder>
<Cylinder radius="0.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="0.000000"/>
</MoveCylinder>
</DeathWait>
<ReactionAdjustmentByGradeTable>
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<GradeStrong1 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
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<GradeStrong3 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
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<GradeWeak3 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
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<ReactionMotionList/>
<Run>
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<MoveCylinder>
<Cylinder radius="50.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="140.000000"/>
</MoveCylinder>
</Run>
<SocialAction socialMotionIdWhenAggroTargetChange="0" socialMotionIdWhenAngerEnd="0" socialMotionIdWhenAngry="0" socialMotionIdWhenCombatState="0" socialMotionIdWhenSpawn="0" rotateToTargetWhenPeaceWaitToCombatWait="false"/>
<SocialMotionList>
<SocialMotion id="1" social="61139001"/>
<SocialMotion id="2" social="61139002"/>
</SocialMotionList>
<Wait>
<HitCylinder>
<Cylinder radius="55.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="140.000000"/>
</HitCylinder>
<MoveCylinder>
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</MoveCylinder>
</Wait>
</BasicActions>
<BasicActions id="8002400" name="수호의정령하위">
<AnimMotionList/>
<Death animSet=""/>
<DeathWait>
<MoveCylinder>
<Cylinder radius="0.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="0.000000"/>
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</DeathWait>
<ReactionAdjustmentByGradeTable>
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<GradeWeak3 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
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<ReactionMotionList>
<ReactionMotion id="1" additionalReactionMotionId="0" reaction="8002401" zScale="false"/>
<ReactionMotion id="2" additionalReactionMotionId="0" reaction="8002402" zScale="false"/>
<ReactionMotion id="3" additionalReactionMotionId="0" reaction="8002403" zScale="false"/>
<ReactionMotion id="4" additionalReactionMotionId="0" reaction="8002404" zScale="false"/>
<ReactionMotion id="5" additionalReactionMotionId="0" reaction="8002405" zScale="false"/>
</ReactionMotionList>
<Run>
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</HitCylinder>
<MoveCylinder>
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</MoveCylinder>
</Run>
<SocialAction socialMotionIdWhenAggroTargetChange="0" socialMotionIdWhenAngerEnd="0" socialMotionIdWhenAngry="0" socialMotionIdWhenCombatState="0" socialMotionIdWhenSpawn="0" rotateToTargetWhenPeaceWaitToCombatWait="false"/>
<SocialMotionList>
<SocialMotion id="1" social="61139001"/>
<SocialMotion id="2" social="61139002"/>
</SocialMotionList>
<Wait>
<HitCylinder>
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</HitCylinder>
<MoveCylinder>
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</MoveCylinder>
</Wait>
</BasicActions>
<BasicActions id="8002500" name="생명의정령하위">
<AnimMotionList/>
<Death animSet=""/>
<DeathWait>
<MoveCylinder>
<Cylinder radius="0.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="0.000000"/>
</MoveCylinder>
</DeathWait>
<ReactionAdjustmentByGradeTable>
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<GradeWeak3 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
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<ReactionMotionList>
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<ReactionMotion id="2" additionalReactionMotionId="0" reaction="8002502" zScale="false"/>
<ReactionMotion id="3" additionalReactionMotionId="0" reaction="8002503" zScale="false"/>
<ReactionMotion id="4" additionalReactionMotionId="0" reaction="8002504" zScale="false"/>
<ReactionMotion id="5" additionalReactionMotionId="1" reaction="8002505" zScale="false"/>
</ReactionMotionList>
<Run>
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</HitCylinder>
<MoveCylinder>
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</MoveCylinder>
</Run>
<SocialAction socialMotionIdWhenAggroTargetChange="0" socialMotionIdWhenAngerEnd="0" socialMotionIdWhenAngry="0" socialMotionIdWhenCombatState="0" socialMotionIdWhenSpawn="0" rotateToTargetWhenPeaceWaitToCombatWait="false"/>
<SocialMotionList>
<SocialMotion id="1" social="61139001"/>
<SocialMotion id="2" social="61139002"/>
</SocialMotionList>
<Wait>
<HitCylinder>
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</HitCylinder>
<MoveCylinder>
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</MoveCylinder>
</Wait>
</BasicActions>
<BasicActions id="8002600" name="번개의정령하위">
<AnimMotionList/>
<Death animSet=""/>
<DeathWait>
<MoveCylinder>
<Cylinder radius="0.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="0.000000"/>
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</DeathWait>
<ReactionAdjustmentByGradeTable>
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<GradeWeak3 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
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<ReactionMotionList>
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<ReactionMotion id="2" additionalReactionMotionId="0" reaction="8002602" zScale="false"/>
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<ReactionMotion id="4" additionalReactionMotionId="0" reaction="8002604" zScale="false"/>
<ReactionMotion id="5" additionalReactionMotionId="1" reaction="8002605" zScale="false"/>
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<Run>
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<MoveCylinder>
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</MoveCylinder>
</Run>
<SocialAction socialMotionIdWhenAggroTargetChange="0" socialMotionIdWhenAngerEnd="0" socialMotionIdWhenAngry="0" socialMotionIdWhenCombatState="0" socialMotionIdWhenSpawn="0" rotateToTargetWhenPeaceWaitToCombatWait="false"/>
<SocialMotionList>
<SocialMotion id="1" social="61139001"/>
<SocialMotion id="2" social="61139002"/>
</SocialMotionList>
<Wait>
<HitCylinder>
<Cylinder radius="23.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="80.000000"/>
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<MoveCylinder>
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</MoveCylinder>
</Wait>
</BasicActions>
<BasicActions id="8002700" name="파괴의정령하위">
<AnimMotionList/>
<Death animSet=""/>
<DeathWait>
<MoveCylinder>
<Cylinder radius="0.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="0.000000"/>
</MoveCylinder>
</DeathWait>
<ReactionAdjustmentByGradeTable>
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<GradeWeak3 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
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<ReactionMotionList>
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<ReactionMotion id="2" additionalReactionMotionId="0" reaction="8002702" zScale="false"/>
<ReactionMotion id="3" additionalReactionMotionId="0" reaction="8002703" zScale="false"/>
<ReactionMotion id="4" additionalReactionMotionId="0" reaction="8002704" zScale="false"/>
<ReactionMotion id="5" additionalReactionMotionId="0" reaction="8002705" zScale="false"/>
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<Run>
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<MoveCylinder>
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</MoveCylinder>
</Run>
<SocialAction socialMotionIdWhenAggroTargetChange="0" socialMotionIdWhenAngerEnd="0" socialMotionIdWhenAngry="0" socialMotionIdWhenCombatState="0" socialMotionIdWhenSpawn="0" rotateToTargetWhenPeaceWaitToCombatWait="false"/>
<SocialMotionList>
<SocialMotion id="1" social="8002710"/>
</SocialMotionList>
<Wait>
<HitCylinder>
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<MoveCylinder>
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</MoveCylinder>
</Wait>
</BasicActions>
<BasicActions id="8002800" name="매직완드">
<AnimMotionList/>
<Death animSet=""/>
<DeathWait>
<MoveCylinder>
<Cylinder radius="0.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="0.000000"/>
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</DeathWait>
<ReactionAdjustmentByGradeTable>
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<GradeWeak3 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
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<ReactionMotionList>
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<ReactionMotion id="2" additionalReactionMotionId="0" reaction="8002802" zScale="false"/>
<ReactionMotion id="3" additionalReactionMotionId="0" reaction="8002803" zScale="false"/>
<ReactionMotion id="4" additionalReactionMotionId="0" reaction="8002804" zScale="false"/>
<ReactionMotion id="5" additionalReactionMotionId="0" reaction="8002805" zScale="false"/>
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<Run>
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<MoveCylinder>
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</Run>
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<SocialMotionList/>
<Wait>
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<MoveCylinder>
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</Wait>
</BasicActions>
<BasicActions id="7001100" name="아르곤제어장치">
<AnimMotionList/>
<Death animSet=""/>
<DeathWait>
<MoveCylinder>
<Cylinder radius="0.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="0.000000"/>
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</DeathWait>
<ReactionAdjustmentByGradeTable>
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<GradeWeak3 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
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<ReactionMotionList>
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<ReactionMotion id="2" additionalReactionMotionId="0" reaction="7001102" zScale="false"/>
<ReactionMotion id="4" additionalReactionMotionId="0" reaction="7001104" zScale="false"/>
<ReactionMotion id="3" additionalReactionMotionId="0" reaction="7001103" zScale="false"/>
<ReactionMotion id="5" additionalReactionMotionId="0" reaction="7001105" zScale="false"/>
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<Run>
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<MoveCylinder>
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</Run>
<SocialAction socialMotionIdWhenAggroTargetChange="0" socialMotionIdWhenAngerEnd="0" socialMotionIdWhenAngry="0" socialMotionIdWhenCombatState="0" socialMotionIdWhenSpawn="0" rotateToTargetWhenPeaceWaitToCombatWait="false"/>
<SocialMotionList>
<SocialMotion id="1" social="7001101"/>
<SocialMotion id="2" social="7001102"/>
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<Unarmedwait/>
<Wait>
<HitCylinder>
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<MoveCylinder>
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</Wait>
</BasicActions>
<BasicActions id="7001200" name="아르곤역장흡입기">
<AnimMotionList/>
<Death animSet=""/>
<DeathWait>
<MoveCylinder>
<Cylinder radius="0.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="0.000000"/>
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</DeathWait>
<ReactionAdjustmentByGradeTable>
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<GradeWeak3 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
</ReactionAdjustmentByGradeTable>
<ReactionMotionList>
<ReactionMotion id="1" additionalReactionMotionId="0" reaction="7001201" zScale="false"/>
<ReactionMotion id="2" additionalReactionMotionId="0" reaction="7001202" zScale="false"/>
<ReactionMotion id="4" additionalReactionMotionId="0" reaction="7001204" zScale="false"/>
<ReactionMotion id="3" additionalReactionMotionId="0" reaction="7001203" zScale="false"/>
<ReactionMotion id="5" additionalReactionMotionId="0" reaction="7001205" zScale="false"/>
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<Run>
<HitCylinder>
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<MoveCylinder>
<Cylinder radius="18.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="130.000000"/>
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</Run>
<SocialAction socialMotionIdWhenAggroTargetChange="0" socialMotionIdWhenAngerEnd="0" socialMotionIdWhenAngry="0" socialMotionIdWhenCombatState="0" socialMotionIdWhenSpawn="0" rotateToTargetWhenPeaceWaitToCombatWait="false"/>
<SocialMotionList>
<SocialMotion id="1" social="7001201"/>
<SocialMotion id="2" social="7001202"/>
</SocialMotionList>
<Unarmedwait/>
<Wait>
<HitCylinder>
<Cylinder radius="20.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="130.000000"/>
</HitCylinder>
<MoveCylinder>
<Cylinder radius="18.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="130.000000"/>
</MoveCylinder>
</Wait>
</BasicActions>
<BasicActions id="7001300" name="지혜의보고">
<AnimMotionList/>
<Death animSet=""/>
<DeathWait>
<MoveCylinder>
<Cylinder radius="0.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="0.000000"/>
</MoveCylinder>
</DeathWait>
<ReactionAdjustmentByGradeTable>
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<GradeStrong1 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeStrong2 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeStrong3 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeWeak1 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeWeak2 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeWeak3 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
</ReactionAdjustmentByGradeTable>
<ReactionMotionList>
<ReactionMotion id="1" additionalReactionMotionId="0" reaction="7001301" zScale="false"/>
<ReactionMotion id="2" additionalReactionMotionId="0" reaction="7001302" zScale="false"/>
<ReactionMotion id="4" additionalReactionMotionId="0" reaction="7001304" zScale="false"/>
<ReactionMotion id="3" additionalReactionMotionId="0" reaction="7001303" zScale="false"/>
<ReactionMotion id="5" additionalReactionMotionId="0" reaction="7001305" zScale="false"/>
</ReactionMotionList>
<Run>
<HitCylinder>
<Cylinder radius="90.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="320.000000"/>
</HitCylinder>
<MoveCylinder>
<Cylinder radius="80.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="320.000000"/>
</MoveCylinder>
</Run>
<SocialAction socialMotionIdWhenAggroTargetChange="0" socialMotionIdWhenAngerEnd="0" socialMotionIdWhenAngry="0" socialMotionIdWhenCombatState="0" socialMotionIdWhenSpawn="0" rotateToTargetWhenPeaceWaitToCombatWait="false"/>
<SocialMotionList>
<SocialMotion id="1" social="7001301"/>
<SocialMotion id="2" social="7001302"/>
</SocialMotionList>
<Unarmedwait/>
<Wait>
<HitCylinder>
<Cylinder radius="90.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="320.000000"/>
</HitCylinder>
<MoveCylinder>
<Cylinder radius="80.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="320.000000"/>
</MoveCylinder>
</Wait>
</BasicActions>
<BasicActions id="7001400" name="파괴용아르곤벽">
<AnimMotionList/>
<Death animSet=""/>
<DeathWait>
<MoveCylinder>
<Cylinder radius="0.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="0.000000"/>
</MoveCylinder>
</DeathWait>
<ReactionAdjustmentByGradeTable>
<GradeNormal basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeStrong1 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeStrong2 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeStrong3 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeWeak1 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeWeak2 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeWeak3 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
</ReactionAdjustmentByGradeTable>
<ReactionMotionList>
<ReactionMotion id="1" additionalReactionMotionId="0" reaction="7001401" zScale="false"/>
<ReactionMotion id="2" additionalReactionMotionId="0" reaction="7001402" zScale="false"/>
<ReactionMotion id="4" additionalReactionMotionId="0" reaction="7001404" zScale="false"/>
<ReactionMotion id="3" additionalReactionMotionId="0" reaction="7001403" zScale="false"/>
<ReactionMotion id="5" additionalReactionMotionId="0" reaction="7001405" zScale="false"/>
</ReactionMotionList>
<Run>
<HitCylinder>
<Cylinder radius="40.000000" locAngle="0.000000" locDistance="-10.000000" locZ="0.000000" height="130.000000"/>
</HitCylinder>
<MoveCylinder>
<Cylinder radius="40.000000" locAngle="0.000000" locDistance="-10.000000" locZ="0.000000" height="130.000000"/>
</MoveCylinder>
</Run>
<SocialAction socialMotionIdWhenAggroTargetChange="0" socialMotionIdWhenAngerEnd="0" socialMotionIdWhenAngry="0" socialMotionIdWhenCombatState="0" socialMotionIdWhenSpawn="0" rotateToTargetWhenPeaceWaitToCombatWait="false"/>
<SocialMotionList>
<SocialMotion id="1" social="7001401"/>
<SocialMotion id="2" social="7001402"/>
</SocialMotionList>
<Unarmedwait/>
<Wait>
<HitCylinder>
<Cylinder radius="45.000000" locAngle="0.000000" locDistance="-10.000000" locZ="0.000000" height="130.000000"/>
</HitCylinder>
<MoveCylinder>
<Cylinder radius="40.000000" locAngle="0.000000" locDistance="-10.000000" locZ="0.000000" height="130.000000"/>
</MoveCylinder>
</Wait>
</BasicActions>
<BasicActions id="7001500" name="파괴용요정나무">
<AnimMotionList/>
<Death animSet=""/>
<DeathWait>
<MoveCylinder>
<Cylinder radius="0.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="0.000000"/>
</MoveCylinder>
</DeathWait>
<ReactionAdjustmentByGradeTable>
<GradeNormal basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeStrong1 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeStrong2 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeStrong3 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeWeak1 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeWeak2 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeWeak3 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
</ReactionAdjustmentByGradeTable>
<ReactionMotionList>
<ReactionMotion id="1" additionalReactionMotionId="0" reaction="7001501" zScale="false"/>
<ReactionMotion id="2" additionalReactionMotionId="0" reaction="7001502" zScale="false"/>
<ReactionMotion id="4" additionalReactionMotionId="0" reaction="7001504" zScale="false"/>
<ReactionMotion id="3" additionalReactionMotionId="0" reaction="7001503" zScale="false"/>
<ReactionMotion id="5" additionalReactionMotionId="0" reaction="7001505" zScale="false"/>
</ReactionMotionList>
<Run>
<HitCylinder>
<Cylinder radius="40.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="120.000000"/>
</HitCylinder>
<MoveCylinder>
<Cylinder radius="35.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="120.000000"/>
</MoveCylinder>
</Run>
<SocialAction socialMotionIdWhenAggroTargetChange="0" socialMotionIdWhenAngerEnd="0" socialMotionIdWhenAngry="0" socialMotionIdWhenCombatState="0" socialMotionIdWhenSpawn="0" rotateToTargetWhenPeaceWaitToCombatWait="false"/>
<SocialMotionList>
<SocialMotion id="1" social="7001501"/>
<SocialMotion id="2" social="7001502"/>
</SocialMotionList>
<Unarmedwait/>
<Wait>
<HitCylinder>
<Cylinder radius="40.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="120.000000"/>
</HitCylinder>
<MoveCylinder>
<Cylinder radius="35.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="120.000000"/>
</MoveCylinder>
</Wait>
</BasicActions>
<BasicActions id="7001600" name="파괴용석화버섯">
<AnimMotionList/>
<Death animSet=""/>
<DeathWait>
<MoveCylinder>
<Cylinder radius="0.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="0.000000"/>
</MoveCylinder>
</DeathWait>
<ReactionAdjustmentByGradeTable>
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<GradeStrong1 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeStrong2 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeStrong3 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeWeak1 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeWeak2 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeWeak3 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
</ReactionAdjustmentByGradeTable>
<ReactionMotionList>
<ReactionMotion id="1" additionalReactionMotionId="0" reaction="7001601" zScale="false"/>
<ReactionMotion id="2" additionalReactionMotionId="0" reaction="7001602" zScale="false"/>
<ReactionMotion id="4" additionalReactionMotionId="0" reaction="7001604" zScale="false"/>
<ReactionMotion id="3" additionalReactionMotionId="0" reaction="7001603" zScale="false"/>
<ReactionMotion id="5" additionalReactionMotionId="0" reaction="7001605" zScale="false"/>
</ReactionMotionList>
<Run>
<HitCylinder>
<Cylinder radius="55.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="170.000000"/>
</HitCylinder>
<MoveCylinder>
<Cylinder radius="50.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="170.000000"/>
</MoveCylinder>
</Run>
<SocialAction socialMotionIdWhenAggroTargetChange="0" socialMotionIdWhenAngerEnd="0" socialMotionIdWhenAngry="0" socialMotionIdWhenCombatState="0" socialMotionIdWhenSpawn="0" rotateToTargetWhenPeaceWaitToCombatWait="false"/>
<SocialMotionList>
<SocialMotion id="1" social="7001601"/>
<SocialMotion id="2" social="7001602"/>
</SocialMotionList>
<Unarmedwait/>
<Wait>
<HitCylinder>
<Cylinder radius="55.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="170.000000"/>
</HitCylinder>
<MoveCylinder>
<Cylinder radius="50.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="170.000000"/>
</MoveCylinder>
</Wait>
</BasicActions>
<BasicActions id="7001700" name="작동중인아르곤파이프">
<AnimMotionList/>
<Death animSet=""/>
<DeathWait>
<MoveCylinder>
<Cylinder radius="0.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="0.000000"/>
</MoveCylinder>
</DeathWait>
<ReactionAdjustmentByGradeTable>
<GradeNormal basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeStrong1 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeStrong2 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeStrong3 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeWeak1 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeWeak2 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeWeak3 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
</ReactionAdjustmentByGradeTable>
<ReactionMotionList>
<ReactionMotion id="1" additionalReactionMotionId="0" reaction="7001701" zScale="false"/>
<ReactionMotion id="2" additionalReactionMotionId="0" reaction="7001702" zScale="false"/>
<ReactionMotion id="4" additionalReactionMotionId="0" reaction="7001704" zScale="false"/>
<ReactionMotion id="3" additionalReactionMotionId="0" reaction="7001703" zScale="false"/>
<ReactionMotion id="5" additionalReactionMotionId="0" reaction="7001705" zScale="false"/>
</ReactionMotionList>
<Run>
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<Cylinder radius="30.000000" locAngle="-90.000000" locDistance="20.000000" locZ="0.000000" height="60.000000"/>
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<MoveCylinder>
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<Cylinder radius="25.000000" locAngle="-90.000000" locDistance="20.000000" locZ="0.000000" height="60.000000"/>
</MoveCylinder>
</Run>
<SocialAction socialMotionIdWhenAggroTargetChange="0" socialMotionIdWhenAngerEnd="0" socialMotionIdWhenAngry="0" socialMotionIdWhenCombatState="0" socialMotionIdWhenSpawn="0" rotateToTargetWhenPeaceWaitToCombatWait="false"/>
<SocialMotionList>
<SocialMotion id="1" social="7001701"/>
<SocialMotion id="2" social="7001702"/>
</SocialMotionList>
<Unarmedwait/>
<Wait>
<HitCylinder>
<Cylinder radius="30.000000" locAngle="90.000000" locDistance="20.000000" locZ="0.000000" height="60.000000"/>
<Cylinder radius="30.000000" locAngle="-90.000000" locDistance="30.000000" locZ="0.000000" height="60.000000"/>
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<MoveCylinder>
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<Cylinder radius="25.000000" locAngle="-90.000000" locDistance="25.000000" locZ="0.000000" height="60.000000"/>
</MoveCylinder>
</Wait>
</BasicActions>
<BasicActions id="7001800" name="태양의정궝석등">
<AnimMotionList/>
<Death animSet=""/>
<DeathWait>
<MoveCylinder>
<Cylinder radius="0.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="0.000000"/>
</MoveCylinder>
</DeathWait>
<ReactionAdjustmentByGradeTable>
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<GradeStrong1 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeStrong2 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeStrong3 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeWeak1 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeWeak2 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeWeak3 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
</ReactionAdjustmentByGradeTable>
<ReactionMotionList>
<ReactionMotion id="1" additionalReactionMotionId="0" reaction="7001801" zScale="false"/>
<ReactionMotion id="2" additionalReactionMotionId="0" reaction="7001802" zScale="false"/>
<ReactionMotion id="4" additionalReactionMotionId="0" reaction="7001804" zScale="false"/>
<ReactionMotion id="3" additionalReactionMotionId="0" reaction="7001803" zScale="false"/>
<ReactionMotion id="5" additionalReactionMotionId="0" reaction="7001805" zScale="false"/>
</ReactionMotionList>
<Run>
<HitCylinder>
<Cylinder radius="30.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="90.000000"/>
</HitCylinder>
<MoveCylinder>
<Cylinder radius="25.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="90.000000"/>
</MoveCylinder>
</Run>
<SocialAction socialMotionIdWhenAggroTargetChange="0" socialMotionIdWhenAngerEnd="0" socialMotionIdWhenAngry="0" socialMotionIdWhenCombatState="0" socialMotionIdWhenSpawn="0" rotateToTargetWhenPeaceWaitToCombatWait="false"/>
<SocialMotionList>
<SocialMotion id="1" social="7001801"/>
<SocialMotion id="2" social="7001802"/>
</SocialMotionList>
<Unarmedwait/>
<Wait>
<HitCylinder>
<Cylinder radius="30.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="90.000000"/>
</HitCylinder>
<MoveCylinder>
<Cylinder radius="25.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="90.000000"/>
</MoveCylinder>
</Wait>
</BasicActions>
<BasicActions id="7001900" name="아르곤굴착기">
<AnimMotionList/>
<Death animSet=""/>
<DeathWait>
<MoveCylinder>
<Cylinder radius="0.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="0.000000"/>
</MoveCylinder>
</DeathWait>
<ReactionAdjustmentByGradeTable>
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<GradeStrong1 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeStrong2 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeStrong3 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
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<GradeWeak2 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeWeak3 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
</ReactionAdjustmentByGradeTable>
<ReactionMotionList>
<ReactionMotion id="1" additionalReactionMotionId="0" reaction="7001901" zScale="false"/>
<ReactionMotion id="2" additionalReactionMotionId="0" reaction="7001902" zScale="false"/>
<ReactionMotion id="4" additionalReactionMotionId="0" reaction="7001904" zScale="false"/>
<ReactionMotion id="3" additionalReactionMotionId="0" reaction="7001903" zScale="false"/>
<ReactionMotion id="5" additionalReactionMotionId="0" reaction="7001905" zScale="false"/>
</ReactionMotionList>
<Run>
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<Cylinder radius="80.000000" locAngle="0.000000" locDistance="350.000000" locZ="0.000000" height="220.000000"/>
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<MoveCylinder>
<Cylinder radius="190.000000" locAngle="0.000000" locDistance="20.000000" locZ="0.000000" height="300.000000"/>
<Cylinder radius="75.000000" locAngle="0.000000" locDistance="350.000000" locZ="0.000000" height="220.000000"/>
</MoveCylinder>
</Run>
<SocialAction socialMotionIdWhenAggroTargetChange="0" socialMotionIdWhenAngerEnd="0" socialMotionIdWhenAngry="0" socialMotionIdWhenCombatState="0" socialMotionIdWhenSpawn="0" rotateToTargetWhenPeaceWaitToCombatWait="false"/>
<SocialMotionList>
<SocialMotion id="1" social="7001901"/>
<SocialMotion id="2" social="7001902"/>
</SocialMotionList>
<Unarmedwait/>
<Wait>
<HitCylinder>
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<Cylinder radius="80.000000" locAngle="0.000000" locDistance="350.000000" locZ="0.000000" height="220.000000"/>
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<MoveCylinder>
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<Cylinder radius="75.000000" locAngle="0.000000" locDistance="350.000000" locZ="0.000000" height="220.000000"/>
</MoveCylinder>
</Wait>
</BasicActions>
<BasicActions id="7002100" name="아르곤추출기">
<AnimMotionList/>
<Death animSet=""/>
<DeathWait>
<MoveCylinder>
<Cylinder radius="0.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="0.000000"/>
</MoveCylinder>
</DeathWait>
<ReactionAdjustmentByGradeTable>
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<GradeStrong3 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
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<GradeWeak2 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeWeak3 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
</ReactionAdjustmentByGradeTable>
<ReactionMotionList>
<ReactionMotion id="1" additionalReactionMotionId="0" reaction="7002101" zScale="false"/>
<ReactionMotion id="2" additionalReactionMotionId="0" reaction="7002102" zScale="false"/>
<ReactionMotion id="4" additionalReactionMotionId="0" reaction="7002104" zScale="false"/>
<ReactionMotion id="3" additionalReactionMotionId="0" reaction="7002103" zScale="false"/>
<ReactionMotion id="5" additionalReactionMotionId="0" reaction="7002105" zScale="false"/>
</ReactionMotionList>
<Run>
<HitCylinder>
<Cylinder radius="300.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="600.000000"/>
</HitCylinder>
<MoveCylinder>
<Cylinder radius="290.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="600.000000"/>
</MoveCylinder>
</Run>
<SocialAction socialMotionIdWhenAggroTargetChange="0" socialMotionIdWhenAngerEnd="0" socialMotionIdWhenAngry="0" socialMotionIdWhenCombatState="0" socialMotionIdWhenSpawn="0" rotateToTargetWhenPeaceWaitToCombatWait="false"/>
<SocialMotionList>
<SocialMotion id="1" social="7002101"/>
<SocialMotion id="2" social="7002102"/>
</SocialMotionList>
<Unarmedwait/>
<Wait>
<HitCylinder>
<Cylinder radius="300.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="600.000000"/>
</HitCylinder>
<MoveCylinder>
<Cylinder radius="290.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="600.000000"/>
</MoveCylinder>
</Wait>
</BasicActions>
<BasicActions id="7002200" name="아르곤에너지공급기">
<AnimMotionList/>
<Death animSet=""/>
<DeathWait>
<MoveCylinder>
<Cylinder radius="0.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="0.000000"/>
</MoveCylinder>
</DeathWait>
<ReactionAdjustmentByGradeTable>
<GradeNormal basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeStrong1 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeStrong2 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeStrong3 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeWeak1 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeWeak2 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeWeak3 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
</ReactionAdjustmentByGradeTable>
<ReactionMotionList>
<ReactionMotion id="1" additionalReactionMotionId="0" reaction="7002201" zScale="false"/>
<ReactionMotion id="2" additionalReactionMotionId="0" reaction="7002202" zScale="false"/>
<ReactionMotion id="4" additionalReactionMotionId="0" reaction="7002204" zScale="false"/>
<ReactionMotion id="3" additionalReactionMotionId="0" reaction="7002203" zScale="false"/>
<ReactionMotion id="5" additionalReactionMotionId="0" reaction="7002205" zScale="false"/>
</ReactionMotionList>
<Run>
<HitCylinder>
<Cylinder radius="80.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="100.000000"/>
</HitCylinder>
<MoveCylinder>
<Cylinder radius="75.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="100.000000"/>
</MoveCylinder>
</Run>
<SocialAction socialMotionIdWhenAggroTargetChange="0" socialMotionIdWhenAngerEnd="0" socialMotionIdWhenAngry="0" socialMotionIdWhenCombatState="0" socialMotionIdWhenSpawn="0" rotateToTargetWhenPeaceWaitToCombatWait="false"/>
<SocialMotionList>
<SocialMotion id="1" social="7002201"/>
<SocialMotion id="2" social="7002202"/>
</SocialMotionList>
<Unarmedwait/>
<Wait>
<HitCylinder>
<Cylinder radius="80.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="100.000000"/>
</HitCylinder>
<MoveCylinder>
<Cylinder radius="75.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="100.000000"/>
</MoveCylinder>
</Wait>
</BasicActions>
<BasicActions id="7002300" name="아르곤파이프">
<AnimMotionList/>
<Death animSet=""/>
<DeathWait>
<MoveCylinder>
<Cylinder radius="0.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="0.000000"/>
</MoveCylinder>
</DeathWait>
<ReactionAdjustmentByGradeTable>
<GradeNormal basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeStrong1 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeStrong2 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeStrong3 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeWeak1 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeWeak2 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeWeak3 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
</ReactionAdjustmentByGradeTable>
<ReactionMotionList>
<ReactionMotion id="1" additionalReactionMotionId="0" reaction="7002301" zScale="false"/>
<ReactionMotion id="2" additionalReactionMotionId="0" reaction="7002302" zScale="false"/>
<ReactionMotion id="4" additionalReactionMotionId="0" reaction="7002304" zScale="false"/>
<ReactionMotion id="3" additionalReactionMotionId="0" reaction="7002303" zScale="false"/>
<ReactionMotion id="5" additionalReactionMotionId="0" reaction="7002305" zScale="false"/>
</ReactionMotionList>
<Run>
<HitCylinder>
<Cylinder radius="50.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="250.000000"/>
<Cylinder radius="100.000000" locAngle="90.000000" locDistance="130.000000" locZ="180.000000" height="80.000000"/>
</HitCylinder>
<MoveCylinder>
<Cylinder radius="40.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="250.000000"/>
<Cylinder radius="100.000000" locAngle="90.000000" locDistance="130.000000" locZ="180.000000" height="80.000000"/>
</MoveCylinder>
</Run>
<SocialAction socialMotionIdWhenAggroTargetChange="0" socialMotionIdWhenAngerEnd="0" socialMotionIdWhenAngry="0" socialMotionIdWhenCombatState="0" socialMotionIdWhenSpawn="0" rotateToTargetWhenPeaceWaitToCombatWait="false"/>
<SocialMotionList>
<SocialMotion id="1" social="7002301"/>
<SocialMotion id="2" social="7002302"/>
</SocialMotionList>
<Unarmedwait/>
<Wait>
<HitCylinder>
<Cylinder radius="50.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="250.000000"/>
<Cylinder radius="100.000000" locAngle="90.000000" locDistance="130.000000" locZ="180.000000" height="80.000000"/>
</HitCylinder>
<MoveCylinder>
<Cylinder radius="40.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="250.000000"/>
<Cylinder radius="100.000000" locAngle="90.000000" locDistance="130.000000" locZ="180.000000" height="80.000000"/>
</MoveCylinder>
</Wait>
</BasicActions>
<BasicActions id="7002400" name="거점오브젝트">
<AnimMotionList/>
<Death animSet=""/>
<DeathWait>
<MoveCylinder>
<Cylinder radius="0.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="0.000000"/>
</MoveCylinder>
</DeathWait>
<ReactionAdjustmentByGradeTable>
<GradeNormal basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeStrong1 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeStrong2 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeStrong3 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeWeak1 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeWeak2 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeWeak3 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
</ReactionAdjustmentByGradeTable>
<ReactionMotionList>
<ReactionMotion id="1" additionalReactionMotionId="0" reaction="7002401" zScale="false"/>
<ReactionMotion id="2" additionalReactionMotionId="0" reaction="7002402" zScale="false"/>
<ReactionMotion id="4" additionalReactionMotionId="0" reaction="7002404" zScale="false"/>
<ReactionMotion id="3" additionalReactionMotionId="0" reaction="7002403" zScale="false"/>
<ReactionMotion id="5" additionalReactionMotionId="0" reaction="7002405" zScale="false"/>
</ReactionMotionList>
<Run>
<HitCylinder>
<Cylinder radius="95.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="100.000000"/>
</HitCylinder>
<MoveCylinder>
<Cylinder radius="85.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="100.000000"/>
</MoveCylinder>
</Run>
<SocialAction socialMotionIdWhenAggroTargetChange="0" socialMotionIdWhenAngerEnd="0" socialMotionIdWhenAngry="0" socialMotionIdWhenCombatState="0" socialMotionIdWhenSpawn="0" rotateToTargetWhenPeaceWaitToCombatWait="false"/>
<SocialMotionList>
<SocialMotion id="1" social="7002401"/>
<SocialMotion id="2" social="7002402"/>
</SocialMotionList>
<Unarmedwait/>
<Wait>
<HitCylinder>
<Cylinder radius="95.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="100.000000"/>
</HitCylinder>
<MoveCylinder>
<Cylinder radius="85.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="100.000000"/>
</MoveCylinder>
</Wait>
</BasicActions>
<BasicActions id="7002500" name="아르곤병력수송장치">
<AnimMotionList/>
<Death animSet=""/>
<DeathWait>
<MoveCylinder>
<Cylinder radius="0.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="0.000000"/>
</MoveCylinder>
</DeathWait>
<ReactionAdjustmentByGradeTable>
<GradeNormal basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeStrong1 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeStrong2 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeStrong3 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeWeak1 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeWeak2 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeWeak3 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
</ReactionAdjustmentByGradeTable>
<ReactionMotionList>
<ReactionMotion id="1" additionalReactionMotionId="0" reaction="7002501" zScale="false"/>
<ReactionMotion id="2" additionalReactionMotionId="0" reaction="7002502" zScale="false"/>
<ReactionMotion id="4" additionalReactionMotionId="0" reaction="7002504" zScale="false"/>
<ReactionMotion id="3" additionalReactionMotionId="0" reaction="7002503" zScale="false"/>
<ReactionMotion id="5" additionalReactionMotionId="0" reaction="7002505" zScale="false"/>
</ReactionMotionList>
<Run>
<HitCylinder>
<Cylinder radius="90.000000" locAngle="0.000000" locDistance="30.000000" locZ="30.000000" height="1000.000000"/>
<Cylinder radius="90.000000" locAngle="75.000000" locDistance="180.000000" locZ="60.000000" height="800.000000"/>
<Cylinder radius="90.000000" locAngle="-75.000000" locDistance="180.000000" locZ="60.000000" height="800.000000"/>
<Cylinder radius="60.000000" locAngle="75.000000" locDistance="320.000000" locZ="110.000000" height="450.000000"/>
<Cylinder radius="60.000000" locAngle="-75.000000" locDistance="320.000000" locZ="110.000000" height="450.000000"/>
</HitCylinder>
<MoveCylinder>
<Cylinder radius="50.000000" locAngle="75.000000" locDistance="320.000000" locZ="110.000000" height="450.000000"/>
<Cylinder radius="50.000000" locAngle="-75.000000" locDistance="320.000000" locZ="110.000000" height="450.000000"/>
<Cylinder radius="80.000000" locAngle="75.000000" locDistance="180.000000" locZ="60.000000" height="800.000000"/>
<Cylinder radius="80.000000" locAngle="-75.000000" locDistance="180.000000" locZ="60.000000" height="800.000000"/>
<Cylinder radius="80.000000" locAngle="0.000000" locDistance="30.000000" locZ="30.000000" height="1000.000000"/>
</MoveCylinder>
</Run>
<SocialAction socialMotionIdWhenAggroTargetChange="0" socialMotionIdWhenAngerEnd="0" socialMotionIdWhenAngry="0" socialMotionIdWhenCombatState="0" socialMotionIdWhenSpawn="0" rotateToTargetWhenPeaceWaitToCombatWait="false"/>
<SocialMotionList>
<SocialMotion id="1" social="7002501"/>
<SocialMotion id="2" social="7002502"/>
</SocialMotionList>
<Unarmedwait/>
<Wait>
<HitCylinder>
<Cylinder radius="90.000000" locAngle="0.000000" locDistance="30.000000" locZ="30.000000" height="1000.000000"/>
<Cylinder radius="90.000000" locAngle="75.000000" locDistance="180.000000" locZ="60.000000" height="800.000000"/>
<Cylinder radius="60.000000" locAngle="75.000000" locDistance="320.000000" locZ="110.000000" height="450.000000"/>
<Cylinder radius="90.000000" locAngle="-75.000000" locDistance="180.000000" locZ="60.000000" height="800.000000"/>
<Cylinder radius="60.000000" locAngle="-75.000000" locDistance="320.000000" locZ="110.000000" height="450.000000"/>
</HitCylinder>
<MoveCylinder>
<Cylinder radius="80.000000" locAngle="0.000000" locDistance="30.000000" locZ="30.000000" height="1000.000000"/>
<Cylinder radius="80.000000" locAngle="75.000000" locDistance="180.000000" locZ="60.000000" height="800.000000"/>
<Cylinder radius="80.000000" locAngle="-75.000000" locDistance="180.000000" locZ="60.000000" height="800.000000"/>
<Cylinder radius="50.000000" locAngle="75.000000" locDistance="320.000000" locZ="110.000000" height="450.000000"/>
<Cylinder radius="50.000000" locAngle="-75.000000" locDistance="320.000000" locZ="110.000000" height="450.000000"/>
</MoveCylinder>
</Wait>
</BasicActions>
<BasicActions id="7100000" name="대포(작동가능)">
<AnimMotionList/>
<Death animSet=""/>
<DeathWait>
<MoveCylinder>
<Cylinder radius="0.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="0.000000"/>
</MoveCylinder>
</DeathWait>
<ReactionAdjustmentByGradeTable>
<GradeNormal basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeStrong1 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeStrong2 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeStrong3 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeWeak1 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeWeak2 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeWeak3 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
</ReactionAdjustmentByGradeTable>
<ReactionMotionList>
<ReactionMotion id="1" additionalReactionMotionId="0" reaction="7100001" zScale="false"/>
<ReactionMotion id="2" additionalReactionMotionId="0" reaction="7100002" zScale="false"/>
<ReactionMotion id="4" additionalReactionMotionId="0" reaction="7100004" zScale="false"/>
<ReactionMotion id="3" additionalReactionMotionId="0" reaction="7100003" zScale="false"/>
<ReactionMotion id="5" additionalReactionMotionId="0" reaction="7100005" zScale="false"/>
</ReactionMotionList>
<Run>
<HitCylinder>
<Cylinder radius="60.000000" locAngle="0.000000" locDistance="-50.000000" locZ="0.000000" height="100.000000"/>
<Cylinder radius="60.000000" locAngle="0.000000" locDistance="70.000000" locZ="0.000000" height="140.000000"/>
</HitCylinder>
<MoveCylinder>
<Cylinder radius="60.000000" locAngle="0.000000" locDistance="-50.000000" locZ="0.000000" height="100.000000"/>
<Cylinder radius="60.000000" locAngle="0.000000" locDistance="70.000000" locZ="0.000000" height="140.000000"/>
</MoveCylinder>
</Run>
<SocialAction socialMotionIdWhenAggroTargetChange="0" socialMotionIdWhenAngerEnd="0" socialMotionIdWhenAngry="0" socialMotionIdWhenCombatState="0" socialMotionIdWhenSpawn="0" rotateToTargetWhenPeaceWaitToCombatWait="false"/>
<SocialMotionList>
<SocialMotion id="1" social="7100001"/>
<SocialMotion id="2" social="7100002"/>
</SocialMotionList>
<Unarmedwait/>
<Wait>
<HitCylinder>
<Cylinder radius="60.000000" locAngle="0.000000" locDistance="-50.000000" locZ="0.000000" height="300.000000"/>
<Cylinder radius="60.000000" locAngle="0.000000" locDistance="70.000000" locZ="0.000000" height="140.000000"/>
</HitCylinder>
<MoveCylinder>
<Cylinder radius="60.000000" locAngle="0.000000" locDistance="-50.000000" locZ="0.000000" height="100.000000"/>
<Cylinder radius="60.000000" locAngle="0.000000" locDistance="70.000000" locZ="0.000000" height="140.000000"/>
</MoveCylinder>
</Wait>
</BasicActions>
<BasicActions id="7100100" name="코코넛나무">
<AnimMotionList/>
<Death animSet=""/>
<DeathWait>
<MoveCylinder>
<Cylinder radius="0.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="0.000000"/>
</MoveCylinder>
</DeathWait>
<ReactionAdjustmentByGradeTable>
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<GradeStrong1 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeStrong2 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeStrong3 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeWeak1 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeWeak2 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeWeak3 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
</ReactionAdjustmentByGradeTable>
<ReactionMotionList>
<ReactionMotion id="1" additionalReactionMotionId="0" reaction="7100101" zScale="false"/>
<ReactionMotion id="2" additionalReactionMotionId="0" reaction="7100102" zScale="false"/>
<ReactionMotion id="4" additionalReactionMotionId="0" reaction="7100104" zScale="false"/>
<ReactionMotion id="3" additionalReactionMotionId="0" reaction="7100103" zScale="false"/>
<ReactionMotion id="5" additionalReactionMotionId="0" reaction="7100105" zScale="false"/>
</ReactionMotionList>
<Run>
<HitCylinder>
<Cylinder radius="55.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="200.000000"/>
</HitCylinder>
<MoveCylinder>
<Cylinder radius="50.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="200.000000"/>
</MoveCylinder>
</Run>
<SocialAction socialMotionIdWhenAggroTargetChange="0" socialMotionIdWhenAngerEnd="0" socialMotionIdWhenAngry="0" socialMotionIdWhenCombatState="0" socialMotionIdWhenSpawn="0" rotateToTargetWhenPeaceWaitToCombatWait="false"/>
<SocialMotionList>
<SocialMotion id="1" social="7100101"/>
<SocialMotion id="2" social="7100102"/>
</SocialMotionList>
<Unarmedwait/>
<Wait>
<HitCylinder>
<Cylinder radius="45.000000" locAngle="-160.000000" locDistance="220.000000" locZ="0.000000" height="200.000000"/>
<Cylinder radius="45.000000" locAngle="160.000000" locDistance="220.000000" locZ="0.000000" height="200.000000"/>
</HitCylinder>
<MoveCylinder>
<Cylinder radius="40.000000" locAngle="-160.000000" locDistance="220.000000" locZ="0.000000" height="200.000000"/>
<Cylinder radius="40.000000" locAngle="160.000000" locDistance="220.000000" locZ="0.000000" height="200.000000"/>
</MoveCylinder>
</Wait>
</BasicActions>
<BasicActions id="7200800" name="생명의나무">
<AnimMotionList/>
<Death animSet=""/>
<DeathWait>
<MoveCylinder>
<Cylinder radius="0.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="0.000000"/>
</MoveCylinder>
</DeathWait>
<ReactionAdjustmentByGradeTable>
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<GradeStrong1 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeStrong2 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeStrong3 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeWeak1 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeWeak2 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeWeak3 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
</ReactionAdjustmentByGradeTable>
<ReactionMotionList>
<ReactionMotion id="1" additionalReactionMotionId="0" reaction="7200801" zScale="false"/>
<ReactionMotion id="2" additionalReactionMotionId="0" reaction="7200802" zScale="false"/>
<ReactionMotion id="4" additionalReactionMotionId="0" reaction="7200804" zScale="false"/>
<ReactionMotion id="3" additionalReactionMotionId="0" reaction="7200803" zScale="false"/>
<ReactionMotion id="5" additionalReactionMotionId="0" reaction="7200805" zScale="false"/>
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<MoveCylinder>
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</Run>
<SocialAction socialMotionIdWhenAggroTargetChange="0" socialMotionIdWhenAngerEnd="0" socialMotionIdWhenAngry="0" socialMotionIdWhenCombatState="0" socialMotionIdWhenSpawn="0" rotateToTargetWhenPeaceWaitToCombatWait="false"/>
<SocialMotionList>
<SocialMotion id="1" social="7200801"/>
<SocialMotion id="2" social="7200802"/>
</SocialMotionList>
<Unarmedwait/>
<Wait>
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<MoveCylinder>
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</MoveCylinder>
</Wait>
</BasicActions>
<BasicActions id="7200900" name="아르곤구조물">
<AnimMotionList/>
<Death animSet=""/>
<DeathWait>
<MoveCylinder>
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<GradeStrong3 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
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<GradeWeak3 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
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<ReactionMotionList>
<ReactionMotion id="1" additionalReactionMotionId="0" reaction="7200901" zScale="false"/>
<ReactionMotion id="2" additionalReactionMotionId="0" reaction="7200902" zScale="false"/>
<ReactionMotion id="4" additionalReactionMotionId="0" reaction="7200904" zScale="false"/>
<ReactionMotion id="3" additionalReactionMotionId="0" reaction="7200903" zScale="false"/>
<ReactionMotion id="5" additionalReactionMotionId="0" reaction="7200905" zScale="false"/>
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<Cylinder radius="500.000000" locAngle="0.000000" locDistance="0.000000" locZ="200.000000" height="500.000000"/>
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<Cylinder radius="500.000000" locAngle="0.000000" locDistance="0.000000" locZ="200.000000" height="500.000000"/>
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<SocialAction socialMotionIdWhenAggroTargetChange="0" socialMotionIdWhenAngerEnd="0" socialMotionIdWhenAngry="0" socialMotionIdWhenCombatState="0" socialMotionIdWhenSpawn="0" rotateToTargetWhenPeaceWaitToCombatWait="false"/>
<SocialMotionList>
<SocialMotion id="1" social="7200901"/>
<SocialMotion id="2" social="7200902"/>
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<Unarmedwait/>
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</BasicActions>
<BasicActions id="7201100" name="생명의관">
<AnimMotionList/>
<Death animSet=""/>
<DeathWait>
<MoveCylinder>
<Cylinder radius="0.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="0.000000"/>
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<GradeStrong3 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
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<GradeWeak3 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
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<ReactionMotionList>
<ReactionMotion id="1" additionalReactionMotionId="0" reaction="7201101" zScale="false"/>
<ReactionMotion id="2" additionalReactionMotionId="0" reaction="7201102" zScale="false"/>
<ReactionMotion id="4" additionalReactionMotionId="0" reaction="7201104" zScale="false"/>
<ReactionMotion id="3" additionalReactionMotionId="0" reaction="7201103" zScale="false"/>
<ReactionMotion id="5" additionalReactionMotionId="0" reaction="7201105" zScale="false"/>
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<Run>
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<Cylinder radius="60.000000" locAngle="100.000000" locDistance="40.000000" locZ="0.000000" height="100.000000"/>
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<Cylinder radius="60.000000" locAngle="100.000000" locDistance="40.000000" locZ="0.000000" height="100.000000"/>
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</Run>
<SocialAction socialMotionIdWhenAggroTargetChange="0" socialMotionIdWhenAngerEnd="0" socialMotionIdWhenAngry="0" socialMotionIdWhenCombatState="0" socialMotionIdWhenSpawn="0" rotateToTargetWhenPeaceWaitToCombatWait="false"/>
<SocialMotionList>
<SocialMotion id="1" social="7201101"/>
<SocialMotion id="2" social="7201102"/>
</SocialMotionList>
<Unarmedwait/>
<Wait>
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<Cylinder radius="60.000000" locAngle="100.000000" locDistance="150.000000" locZ="0.000000" height="100.000000"/>
</MoveCylinder>
</Wait>
</BasicActions>
<BasicActions id="7201200" name="시칸더의뿔">
<AnimMotionList/>
<Death animSet=""/>
<DeathWait>
<MoveCylinder>
<Cylinder radius="0.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="0.000000"/>
</MoveCylinder>
</DeathWait>
<ReactionAdjustmentByGradeTable>
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<ReactionMotion id="3" additionalReactionMotionId="0" reaction="7201203" zScale="false"/>
<ReactionMotion id="5" additionalReactionMotionId="0" reaction="7201205" zScale="false"/>
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<Run>
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<MoveCylinder>
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</Run>
<SocialAction socialMotionIdWhenAggroTargetChange="0" socialMotionIdWhenAngerEnd="0" socialMotionIdWhenAngry="0" socialMotionIdWhenCombatState="0" socialMotionIdWhenSpawn="0" rotateToTargetWhenPeaceWaitToCombatWait="false"/>
<SocialMotionList>
<SocialMotion id="1" social="7201201"/>
<SocialMotion id="2" social="7201202"/>
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<Unarmedwait/>
<Wait>
<HitCylinder>
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<MoveCylinder>
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</MoveCylinder>
</Wait>
</BasicActions>
<BasicActions id="7201300" name="세렌의비석">
<AnimMotionList/>
<Death animSet=""/>
<DeathWait>
<MoveCylinder>
<Cylinder radius="0.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="0.000000"/>
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</DeathWait>
<ReactionAdjustmentByGradeTable>
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<GradeWeak3 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
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<ReactionMotionList>
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<ReactionMotion id="2" additionalReactionMotionId="0" reaction="7201302" zScale="false"/>
<ReactionMotion id="4" additionalReactionMotionId="0" reaction="7201304" zScale="false"/>
<ReactionMotion id="3" additionalReactionMotionId="0" reaction="7201303" zScale="false"/>
<ReactionMotion id="5" additionalReactionMotionId="0" reaction="7201305" zScale="false"/>
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<Run>
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<MoveCylinder>
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</Run>
<SocialAction socialMotionIdWhenAggroTargetChange="0" socialMotionIdWhenAngerEnd="0" socialMotionIdWhenAngry="0" socialMotionIdWhenCombatState="0" socialMotionIdWhenSpawn="0" rotateToTargetWhenPeaceWaitToCombatWait="false"/>
<SocialMotionList>
<SocialMotion id="1" social="7201301"/>
<SocialMotion id="2" social="7201302"/>
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<Unarmedwait/>
<Wait>
<HitCylinder>
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<MoveCylinder>
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</MoveCylinder>
</Wait>
</BasicActions>
<BasicActions id="7002600" name="불타는아르곤깃발">
<AnimMotionList/>
<Death animSet=""/>
<DeathWait>
<MoveCylinder>
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</DeathWait>
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<ReactionMotion id="3" additionalReactionMotionId="0" reaction="7002603" zScale="false"/>
<ReactionMotion id="5" additionalReactionMotionId="0" reaction="7002605" zScale="false"/>
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<Run>
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<MoveCylinder>
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</Run>
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<SocialMotionList>
<SocialMotion id="1" social="7002601"/>
<SocialMotion id="2" social="7002602"/>
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<Unarmedwait/>
<Wait>
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<MoveCylinder>
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</Wait>
</BasicActions>
<BasicActions id="7200100" name="페르마꽃S">
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<Death animSet=""/>
<DeathWait>
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<ReactionMotion id="5" additionalReactionMotionId="0" reaction="7200105" zScale="false"/>
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<MoveCylinder>
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</Run>
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<SocialMotionList>
<SocialMotion id="1" social="7200101"/>
<SocialMotion id="2" social="7200102"/>
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<Unarmedwait/>
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<MoveCylinder>
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</Wait>
</BasicActions>
<BasicActions id="7200110" name="페르마꽃M">
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<Death animSet=""/>
<DeathWait>
<MoveCylinder>
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</DeathWait>
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<ReactionMotionList>
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<ReactionMotion id="3" additionalReactionMotionId="0" reaction="7200113" zScale="false"/>
<ReactionMotion id="5" additionalReactionMotionId="0" reaction="7200115" zScale="false"/>
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<Run>
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<MoveCylinder>
<Cylinder radius="90.000000" locAngle="0.000000" locDistance="10.000000" locZ="0.000000" height="100.000000"/>
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</Run>
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<SocialMotionList>
<SocialMotion id="1" social="7200111"/>
<SocialMotion id="2" social="7200112"/>
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<Unarmedwait/>
<Wait>
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<MoveCylinder>
<Cylinder radius="90.000000" locAngle="0.000000" locDistance="10.000000" locZ="0.000000" height="100.000000"/>
</MoveCylinder>
</Wait>
</BasicActions>
<BasicActions id="7200200" name="정화의마법석">
<AnimMotionList/>
<Death animSet=""/>
<DeathWait>
<MoveCylinder>
<Cylinder radius="0.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="0.000000"/>
</MoveCylinder>
</DeathWait>
<ReactionAdjustmentByGradeTable>
<GradeNormal basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeStrong1 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeStrong2 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeStrong3 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeWeak1 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeWeak2 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeWeak3 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
</ReactionAdjustmentByGradeTable>
<ReactionMotionList>
<ReactionMotion id="1" additionalReactionMotionId="0" reaction="7200201" zScale="false"/>
<ReactionMotion id="2" additionalReactionMotionId="0" reaction="7200202" zScale="false"/>
<ReactionMotion id="4" additionalReactionMotionId="0" reaction="7200204" zScale="false"/>
<ReactionMotion id="3" additionalReactionMotionId="0" reaction="7200203" zScale="false"/>
<ReactionMotion id="5" additionalReactionMotionId="0" reaction="7200205" zScale="false"/>
</ReactionMotionList>
<Run>
<HitCylinder>
<Cylinder radius="40.000000" locAngle="0.000000" locDistance="0.000000" locZ="30.000000" height="70.000000"/>
</HitCylinder>
<MoveCylinder>
<Cylinder radius="35.000000" locAngle="0.000000" locDistance="0.000000" locZ="30.000000" height="70.000000"/>
</MoveCylinder>
</Run>
<SocialAction socialMotionIdWhenAggroTargetChange="0" socialMotionIdWhenAngerEnd="0" socialMotionIdWhenAngry="0" socialMotionIdWhenCombatState="0" socialMotionIdWhenSpawn="0" rotateToTargetWhenPeaceWaitToCombatWait="false"/>
<SocialMotionList>
<SocialMotion id="1" social="7200201"/>
<SocialMotion id="2" social="7200202"/>
</SocialMotionList>
<Unarmedwait/>
<Wait>
<HitCylinder>
<Cylinder radius="40.000000" locAngle="0.000000" locDistance="0.000000" locZ="30.000000" height="70.000000"/>
</HitCylinder>
<MoveCylinder>
<Cylinder radius="35.000000" locAngle="0.000000" locDistance="0.000000" locZ="30.000000" height="70.000000"/>
</MoveCylinder>
</Wait>
</BasicActions>
<BasicActions id="7200300" name="아르곤붉은버섯">
<AnimMotionList/>
<Death animSet=""/>
<DeathWait>
<MoveCylinder>
<Cylinder radius="0.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="0.000000"/>
</MoveCylinder>
</DeathWait>
<ReactionAdjustmentByGradeTable>
<GradeNormal basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeStrong1 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeStrong2 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeStrong3 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeWeak1 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeWeak2 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeWeak3 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
</ReactionAdjustmentByGradeTable>
<ReactionMotionList>
<ReactionMotion id="1" additionalReactionMotionId="0" reaction="7200301" zScale="false"/>
<ReactionMotion id="2" additionalReactionMotionId="0" reaction="7200302" zScale="false"/>
<ReactionMotion id="4" additionalReactionMotionId="0" reaction="7200304" zScale="false"/>
<ReactionMotion id="3" additionalReactionMotionId="0" reaction="7200303" zScale="false"/>
<ReactionMotion id="5" additionalReactionMotionId="0" reaction="7200305" zScale="false"/>
</ReactionMotionList>
<Run>
<HitCylinder>
<Cylinder radius="40.000000" locAngle="-180.000000" locDistance="5.000000" locZ="0.000000" height="50.000000"/>
</HitCylinder>
<MoveCylinder>
<Cylinder radius="35.000000" locAngle="-180.000000" locDistance="5.000000" locZ="0.000000" height="50.000000"/>
</MoveCylinder>
</Run>
<SocialAction socialMotionIdWhenAggroTargetChange="0" socialMotionIdWhenAngerEnd="0" socialMotionIdWhenAngry="0" socialMotionIdWhenCombatState="0" socialMotionIdWhenSpawn="0" rotateToTargetWhenPeaceWaitToCombatWait="false"/>
<SocialMotionList>
<SocialMotion id="1" social="7200301"/>
<SocialMotion id="2" social="7200302"/>
</SocialMotionList>
<Unarmedwait/>
<Wait>
<HitCylinder>
<Cylinder radius="40.000000" locAngle="-180.000000" locDistance="5.000000" locZ="0.000000" height="50.000000"/>
</HitCylinder>
<MoveCylinder>
<Cylinder radius="35.000000" locAngle="-180.000000" locDistance="5.000000" locZ="0.000000" height="50.000000"/>
</MoveCylinder>
</Wait>
</BasicActions>
<BasicActions id="7200400" name="작은바나나나무">
<AnimMotionList/>
<Death animSet=""/>
<DeathWait>
<MoveCylinder>
<Cylinder radius="0.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="0.000000"/>
</MoveCylinder>
</DeathWait>
<ReactionAdjustmentByGradeTable>
<GradeNormal basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeStrong1 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeStrong2 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeStrong3 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeWeak1 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeWeak2 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeWeak3 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
</ReactionAdjustmentByGradeTable>
<ReactionMotionList>
<ReactionMotion id="1" additionalReactionMotionId="0" reaction="7200401" zScale="false"/>
<ReactionMotion id="2" additionalReactionMotionId="0" reaction="7200402" zScale="false"/>
<ReactionMotion id="4" additionalReactionMotionId="0" reaction="7200404" zScale="false"/>
<ReactionMotion id="3" additionalReactionMotionId="0" reaction="7200403" zScale="false"/>
<ReactionMotion id="5" additionalReactionMotionId="0" reaction="7200405" zScale="false"/>
</ReactionMotionList>
<Run>
<HitCylinder>
<Cylinder radius="50.000000" locAngle="0.000000" locDistance="10.000000" locZ="0.000000" height="400.000000"/>
</HitCylinder>
<MoveCylinder>
<Cylinder radius="45.000000" locAngle="0.000000" locDistance="10.000000" locZ="0.000000" height="400.000000"/>
</MoveCylinder>
</Run>
<SocialAction socialMotionIdWhenAggroTargetChange="0" socialMotionIdWhenAngerEnd="0" socialMotionIdWhenAngry="0" socialMotionIdWhenCombatState="0" socialMotionIdWhenSpawn="0" rotateToTargetWhenPeaceWaitToCombatWait="false"/>
<SocialMotionList>
<SocialMotion id="1" social="7200401"/>
<SocialMotion id="2" social="7200402"/>
</SocialMotionList>
<Unarmedwait/>
<Wait>
<HitCylinder>
<Cylinder radius="50.000000" locAngle="0.000000" locDistance="10.000000" locZ="0.000000" height="400.000000"/>
</HitCylinder>
<MoveCylinder>
<Cylinder radius="45.000000" locAngle="0.000000" locDistance="10.000000" locZ="0.000000" height="400.000000"/>
</MoveCylinder>
</Wait>
</BasicActions>
<BasicActions id="7200500" name="등대장치">
<AnimMotionList/>
<Death animSet=""/>
<DeathWait>
<MoveCylinder>
<Cylinder radius="0.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="0.000000"/>
</MoveCylinder>
</DeathWait>
<ReactionAdjustmentByGradeTable>
<GradeNormal basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeStrong1 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeStrong2 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeStrong3 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeWeak1 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeWeak2 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeWeak3 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
</ReactionAdjustmentByGradeTable>
<ReactionMotionList>
<ReactionMotion id="1" additionalReactionMotionId="0" reaction="7200501" zScale="false"/>
<ReactionMotion id="2" additionalReactionMotionId="0" reaction="7200502" zScale="false"/>
<ReactionMotion id="4" additionalReactionMotionId="0" reaction="7200504" zScale="false"/>
<ReactionMotion id="3" additionalReactionMotionId="0" reaction="7200503" zScale="false"/>
<ReactionMotion id="5" additionalReactionMotionId="0" reaction="7200505" zScale="false"/>
</ReactionMotionList>
<Run>
<HitCylinder>
<Cylinder radius="50.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="400.000000"/>
</HitCylinder>
<MoveCylinder>
<Cylinder radius="40.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="400.000000"/>
</MoveCylinder>
</Run>
<SocialAction socialMotionIdWhenAggroTargetChange="0" socialMotionIdWhenAngerEnd="0" socialMotionIdWhenAngry="0" socialMotionIdWhenCombatState="0" socialMotionIdWhenSpawn="0" rotateToTargetWhenPeaceWaitToCombatWait="false"/>
<SocialMotionList>
<SocialMotion id="1" social="7200501"/>
<SocialMotion id="2" social="7200502"/>
</SocialMotionList>
<Unarmedwait/>
<Wait>
<HitCylinder>
<Cylinder radius="50.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="400.000000"/>
</HitCylinder>
<MoveCylinder>
<Cylinder radius="40.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="400.000000"/>
</MoveCylinder>
</Wait>
</BasicActions>
<BasicActions id="7200600" name="물고기먹이통">
<AnimMotionList/>
<Death animSet=""/>
<DeathWait>
<MoveCylinder>
<Cylinder radius="0.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="0.000000"/>
</MoveCylinder>
</DeathWait>
<ReactionAdjustmentByGradeTable>
<GradeNormal basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeStrong1 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeStrong2 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeStrong3 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeWeak1 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeWeak2 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeWeak3 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
</ReactionAdjustmentByGradeTable>
<ReactionMotionList>
<ReactionMotion id="1" additionalReactionMotionId="0" reaction="7200601" zScale="false"/>
<ReactionMotion id="2" additionalReactionMotionId="0" reaction="7200602" zScale="false"/>
<ReactionMotion id="4" additionalReactionMotionId="0" reaction="7200604" zScale="false"/>
<ReactionMotion id="3" additionalReactionMotionId="0" reaction="7200603" zScale="false"/>
<ReactionMotion id="5" additionalReactionMotionId="0" reaction="7200605" zScale="false"/>
</ReactionMotionList>
<Run>
<HitCylinder>
<Cylinder radius="20.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="160.000000"/>
</HitCylinder>
<MoveCylinder>
<Cylinder radius="20.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="160.000000"/>
</MoveCylinder>
</Run>
<SocialAction socialMotionIdWhenAggroTargetChange="0" socialMotionIdWhenAngerEnd="0" socialMotionIdWhenAngry="0" socialMotionIdWhenCombatState="0" socialMotionIdWhenSpawn="0" rotateToTargetWhenPeaceWaitToCombatWait="false"/>
<SocialMotionList>
<SocialMotion id="1" social="7200601"/>
<SocialMotion id="2" social="7200602"/>
</SocialMotionList>
<Unarmedwait/>
<Wait>
<HitCylinder>
<Cylinder radius="20.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="160.000000"/>
</HitCylinder>
<MoveCylinder>
<Cylinder radius="20.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="160.000000"/>
</MoveCylinder>
</Wait>
</BasicActions>
<BasicActions id="7200700" name="둥지">
<AnimMotionList/>
<Death animSet=""/>
<DeathWait>
<MoveCylinder>
<Cylinder radius="0.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="0.000000"/>
</MoveCylinder>
</DeathWait>
<ReactionAdjustmentByGradeTable>
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<GradeStrong1 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeStrong2 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeStrong3 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeWeak1 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeWeak2 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeWeak3 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
</ReactionAdjustmentByGradeTable>
<ReactionMotionList>
<ReactionMotion id="1" additionalReactionMotionId="0" reaction="7200701" zScale="false"/>
<ReactionMotion id="2" additionalReactionMotionId="0" reaction="7200702" zScale="false"/>
<ReactionMotion id="4" additionalReactionMotionId="0" reaction="7200704" zScale="false"/>
<ReactionMotion id="3" additionalReactionMotionId="0" reaction="7200703" zScale="false"/>
<ReactionMotion id="5" additionalReactionMotionId="0" reaction="7200705" zScale="false"/>
</ReactionMotionList>
<Run>
<HitCylinder>
<Cylinder radius="20.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="10.000000"/>
</HitCylinder>
<MoveCylinder>
<Cylinder radius="18.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="10.000000"/>
</MoveCylinder>
</Run>
<SocialAction socialMotionIdWhenAggroTargetChange="0" socialMotionIdWhenAngerEnd="0" socialMotionIdWhenAngry="0" socialMotionIdWhenCombatState="0" socialMotionIdWhenSpawn="0" rotateToTargetWhenPeaceWaitToCombatWait="false"/>
<SocialMotionList>
<SocialMotion id="1" social="7200701"/>
<SocialMotion id="2" social="7200702"/>
</SocialMotionList>
<Unarmedwait/>
<Wait>
<HitCylinder>
<Cylinder radius="20.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="10.000000"/>
</HitCylinder>
<MoveCylinder>
<Cylinder radius="18.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="10.000000"/>
</MoveCylinder>
</Wait>
</BasicActions>
<BasicActions id="7002700" name="아르곤스폰용집게발">
<AnimMotionList/>
<Death animSet=""/>
<DeathWait>
<MoveCylinder>
<Cylinder radius="0.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="0.000000"/>
</MoveCylinder>
</DeathWait>
<ReactionAdjustmentByGradeTable>
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<GradeStrong1 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeStrong2 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeStrong3 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeWeak1 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeWeak2 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeWeak3 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
</ReactionAdjustmentByGradeTable>
<ReactionMotionList>
<ReactionMotion id="1" additionalReactionMotionId="0" reaction="7002701" zScale="false"/>
<ReactionMotion id="2" additionalReactionMotionId="0" reaction="7002702" zScale="false"/>
<ReactionMotion id="4" additionalReactionMotionId="0" reaction="7002704" zScale="false"/>
<ReactionMotion id="3" additionalReactionMotionId="0" reaction="7002703" zScale="false"/>
<ReactionMotion id="5" additionalReactionMotionId="0" reaction="7002705" zScale="false"/>
</ReactionMotionList>
<Run>
<HitCylinder/>
<MoveCylinder/>
</Run>
<SocialAction socialMotionIdWhenAggroTargetChange="0" socialMotionIdWhenAngerEnd="0" socialMotionIdWhenAngry="0" socialMotionIdWhenCombatState="0" socialMotionIdWhenSpawn="0" rotateToTargetWhenPeaceWaitToCombatWait="false"/>
<SocialMotionList>
<SocialMotion id="1" social="7002701"/>
<SocialMotion id="2" social="7002702"/>
</SocialMotionList>
<Unarmedwait/>
<Wait>
<HitCylinder/>
<MoveCylinder/>
</Wait>
</BasicActions>
<BasicActions id="7003200" name="물고기떼01">
<AnimMotionList/>
<Death animSet=""/>
<DeathWait>
<HitCylinder>
<Cylinder radius="20.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="10.000000"/>
</HitCylinder>
<MoveCylinder>
<Cylinder radius="20.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="10.000000"/>
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</DeathWait>
<ReactionAdjustmentByGradeTable>
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<GradeStrong1 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
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<GradeStrong3 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
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<GradeWeak2 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeWeak3 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
</ReactionAdjustmentByGradeTable>
<ReactionMotionList>
<ReactionMotion id="1" additionalReactionMotionId="0" reaction="7003201" zScale="false"/>
<ReactionMotion id="2" additionalReactionMotionId="0" reaction="7003202" zScale="false"/>
<ReactionMotion id="3" additionalReactionMotionId="0" reaction="7003203" zScale="false"/>
<ReactionMotion id="4" additionalReactionMotionId="0" reaction="7003204" zScale="false"/>
<ReactionMotion id="5" additionalReactionMotionId="1" reaction="7003205" zScale="false"/>
</ReactionMotionList>
<Run>
<HitCylinder/>
<MoveCylinder/>
</Run>
<SocialAction socialMotionIdWhenAggroTargetChange="0" socialMotionIdWhenAngerEnd="0" socialMotionIdWhenAngry="0" socialMotionIdWhenCombatState="0" socialMotionIdWhenSpawn="0" rotateToTargetWhenPeaceWaitToCombatWait="true"/>
<SocialMotionList>
<SocialMotion id="1" social="7003201"/>
<SocialMotion id="2" social="7003202"/>
</SocialMotionList>
<Wait>
<HitCylinder/>
<MoveCylinder/>
</Wait>
</BasicActions>
<BasicActions id="7003210" name="물고기떼02">
<AnimMotionList/>
<Death animSet=""/>
<DeathWait>
<HitCylinder>
<Cylinder radius="20.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="10.000000"/>
</HitCylinder>
<MoveCylinder>
<Cylinder radius="20.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="10.000000"/>
</MoveCylinder>
</DeathWait>
<ReactionAdjustmentByGradeTable>
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<GradeStrong2 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeStrong3 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
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<GradeWeak2 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeWeak3 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
</ReactionAdjustmentByGradeTable>
<ReactionMotionList>
<ReactionMotion id="1" additionalReactionMotionId="0" reaction="7003211" zScale="false"/>
<ReactionMotion id="2" additionalReactionMotionId="0" reaction="7003212" zScale="false"/>
<ReactionMotion id="3" additionalReactionMotionId="0" reaction="7003213" zScale="false"/>
<ReactionMotion id="4" additionalReactionMotionId="0" reaction="7003214" zScale="false"/>
<ReactionMotion id="5" additionalReactionMotionId="1" reaction="7003215" zScale="false"/>
</ReactionMotionList>
<Run>
<HitCylinder/>
<MoveCylinder/>
</Run>
<SocialAction socialMotionIdWhenAggroTargetChange="0" socialMotionIdWhenAngerEnd="0" socialMotionIdWhenAngry="0" socialMotionIdWhenCombatState="0" socialMotionIdWhenSpawn="0" rotateToTargetWhenPeaceWaitToCombatWait="true"/>
<SocialMotionList>
<SocialMotion id="1" social="7003211"/>
<SocialMotion id="2" social="7003212"/>
</SocialMotionList>
<Wait>
<HitCylinder/>
<MoveCylinder/>
</Wait>
</BasicActions>
<BasicActions id="5311300" name="하스미나(전투조합형)">
<AnimMotionList/>
<Death animSet=""/>
<DeathWait>
<HitCylinder>
<Cylinder radius="20.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="10.000000"/>
</HitCylinder>
<MoveCylinder>
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</MoveCylinder>
</DeathWait>
<ReactionAdjustmentByGradeTable>
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<GradeStrong1 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeStrong2 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeStrong3 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeWeak1 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeWeak2 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeWeak3 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
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<ReactionMotionList>
<ReactionMotion id="1" additionalReactionMotionId="0" reaction="5310901" zScale="false"/>
<ReactionMotion id="2" additionalReactionMotionId="0" reaction="5310902" zScale="false"/>
<ReactionMotion id="3" additionalReactionMotionId="0" reaction="5310903" zScale="false"/>
<ReactionMotion id="4" additionalReactionMotionId="0" reaction="5310904" zScale="false"/>
<ReactionMotion id="5" additionalReactionMotionId="1" reaction="5310905" zScale="false"/>
</ReactionMotionList>
<Run>
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</HitCylinder>
<MoveCylinder>
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</MoveCylinder>
</Run>
<SocialAction socialMotionIdWhenAggroTargetChange="0" socialMotionIdWhenAngerEnd="0" socialMotionIdWhenAngry="0" socialMotionIdWhenCombatState="0" socialMotionIdWhenSpawn="0" rotateToTargetWhenPeaceWaitToCombatWait="true"/>
<SocialMotionList/>
<Wait>
<HitCylinder>
<Cylinder radius="12.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="40.000000"/>
</HitCylinder>
<MoveCylinder>
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</MoveCylinder>
</Wait>
</BasicActions>
<BasicActions id="6003210" name="폭염지하문">
<AnimMotionList/>
<Death animSet=""/>
<DeathWait>
<HitCylinder>
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<MoveCylinder>
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</MoveCylinder>
</DeathWait>
<ReactionAdjustmentByGradeTable>
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<GradeStrong2 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeStrong3 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeWeak1 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeWeak2 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeWeak3 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
</ReactionAdjustmentByGradeTable>
<ReactionMotionList>
<ReactionMotion id="1" additionalReactionMotionId="0" reaction="6003211" zScale="false"/>
<ReactionMotion id="2" additionalReactionMotionId="0" reaction="6003212" zScale="false"/>
<ReactionMotion id="3" additionalReactionMotionId="0" reaction="6003213" zScale="false"/>
<ReactionMotion id="4" additionalReactionMotionId="0" reaction="6003214" zScale="false"/>
<ReactionMotion id="5" additionalReactionMotionId="1" reaction="6003215" zScale="false"/>
</ReactionMotionList>
<Run>
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<Cylinder radius="70.000000" locAngle="90.000000" locDistance="140.000000" locZ="0.000000" height="500.000000"/>
<Cylinder radius="70.000000" locAngle="-90.000000" locDistance="140.000000" locZ="0.000000" height="500.000000"/>
</HitCylinder>
<MoveCylinder>
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<Cylinder radius="70.000000" locAngle="90.000000" locDistance="140.000000" locZ="0.000000" height="500.000000"/>
<Cylinder radius="70.000000" locAngle="-90.000000" locDistance="140.000000" locZ="0.000000" height="500.000000"/>
</MoveCylinder>
</Run>
<SocialAction socialMotionIdWhenAggroTargetChange="0" socialMotionIdWhenAngerEnd="0" socialMotionIdWhenAngry="0" socialMotionIdWhenCombatState="0" socialMotionIdWhenSpawn="0" rotateToTargetWhenPeaceWaitToCombatWait="true"/>
<SocialMotionList>
<SocialMotion id="1" social="60032101"/>
<SocialMotion id="2" social="60032102"/>
</SocialMotionList>
<Wait>
<HitCylinder>
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<Cylinder radius="70.000000" locAngle="90.000000" locDistance="140.000000" locZ="0.000000" height="500.000000"/>
<Cylinder radius="70.000000" locAngle="-90.000000" locDistance="140.000000" locZ="0.000000" height="500.000000"/>
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<MoveCylinder>
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<Cylinder radius="70.000000" locAngle="90.000000" locDistance="140.000000" locZ="0.000000" height="500.000000"/>
<Cylinder radius="70.000000" locAngle="-90.000000" locDistance="140.000000" locZ="0.000000" height="500.000000"/>
</MoveCylinder>
</Wait>
</BasicActions>
<BasicActions id="7002610" name="불타는아르곤깃발02">
<AnimMotionList/>
<Death animSet=""/>
<DeathWait>
<HitCylinder>
<Cylinder radius="20.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="10.000000"/>
</HitCylinder>
<MoveCylinder>
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</MoveCylinder>
</DeathWait>
<ReactionAdjustmentByGradeTable>
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<GradeStrong3 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
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<GradeWeak3 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
</ReactionAdjustmentByGradeTable>
<ReactionMotionList>
<ReactionMotion id="1" additionalReactionMotionId="0" reaction="7002611" zScale="false"/>
<ReactionMotion id="2" additionalReactionMotionId="0" reaction="7002612" zScale="false"/>
<ReactionMotion id="3" additionalReactionMotionId="0" reaction="7002613" zScale="false"/>
<ReactionMotion id="4" additionalReactionMotionId="0" reaction="7002614" zScale="false"/>
<ReactionMotion id="5" additionalReactionMotionId="1" reaction="7002615" zScale="false"/>
</ReactionMotionList>
<Run>
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</HitCylinder>
<MoveCylinder>
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</MoveCylinder>
</Run>
<SocialAction socialMotionIdWhenAggroTargetChange="0" socialMotionIdWhenAngerEnd="0" socialMotionIdWhenAngry="0" socialMotionIdWhenCombatState="0" socialMotionIdWhenSpawn="0" rotateToTargetWhenPeaceWaitToCombatWait="true"/>
<SocialMotionList>
<SocialMotion id="1" social="7002611"/>
<SocialMotion id="2" social="7002612"/>
</SocialMotionList>
<Wait>
<HitCylinder>
<Cylinder radius="15.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="250.000000"/>
</HitCylinder>
<MoveCylinder>
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</MoveCylinder>
</Wait>
</BasicActions>
<BasicActions id="7201400" name="부서진거인의하수꾼">
<AnimMotionList/>
<Death animSet=""/>
<DeathWait>
<HitCylinder>
<Cylinder radius="20.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="10.000000"/>
</HitCylinder>
<MoveCylinder>
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</MoveCylinder>
</DeathWait>
<ReactionAdjustmentByGradeTable>
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<GradeWeak3 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
</ReactionAdjustmentByGradeTable>
<ReactionMotionList>
<ReactionMotion id="1" additionalReactionMotionId="0" reaction="7201401" zScale="false"/>
<ReactionMotion id="2" additionalReactionMotionId="0" reaction="7201402" zScale="false"/>
<ReactionMotion id="3" additionalReactionMotionId="0" reaction="7201403" zScale="false"/>
<ReactionMotion id="4" additionalReactionMotionId="0" reaction="7201404" zScale="false"/>
<ReactionMotion id="5" additionalReactionMotionId="1" reaction="7201405" zScale="false"/>
</ReactionMotionList>
<Run>
<HitCylinder/>
<MoveCylinder/>
</Run>
<SocialAction socialMotionIdWhenAggroTargetChange="0" socialMotionIdWhenAngerEnd="0" socialMotionIdWhenAngry="0" socialMotionIdWhenCombatState="0" socialMotionIdWhenSpawn="0" rotateToTargetWhenPeaceWaitToCombatWait="true"/>
<SocialMotionList>
<SocialMotion id="1" social="7201401"/>
<SocialMotion id="2" social="7201402"/>
</SocialMotionList>
<Wait>
<HitCylinder/>
<MoveCylinder/>
</Wait>
</BasicActions>
<BasicActions id="7201500" name="부서진고데정원관리사">
<AnimMotionList/>
<Death animSet=""/>
<DeathWait>
<HitCylinder>
<Cylinder radius="20.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="10.000000"/>
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<MoveCylinder>
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</MoveCylinder>
</DeathWait>
<ReactionAdjustmentByGradeTable>
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<GradeWeak3 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
</ReactionAdjustmentByGradeTable>
<ReactionMotionList>
<ReactionMotion id="1" additionalReactionMotionId="0" reaction="7201501" zScale="false"/>
<ReactionMotion id="2" additionalReactionMotionId="0" reaction="7201502" zScale="false"/>
<ReactionMotion id="3" additionalReactionMotionId="0" reaction="7201503" zScale="false"/>
<ReactionMotion id="4" additionalReactionMotionId="0" reaction="7201504" zScale="false"/>
<ReactionMotion id="5" additionalReactionMotionId="1" reaction="7201505" zScale="false"/>
</ReactionMotionList>
<Run>
<HitCylinder/>
<MoveCylinder/>
</Run>
<SocialAction socialMotionIdWhenAggroTargetChange="0" socialMotionIdWhenAngerEnd="0" socialMotionIdWhenAngry="0" socialMotionIdWhenCombatState="0" socialMotionIdWhenSpawn="0" rotateToTargetWhenPeaceWaitToCombatWait="true"/>
<SocialMotionList>
<SocialMotion id="1" social="7201501"/>
<SocialMotion id="2" social="7201502"/>
</SocialMotionList>
<Wait>
<HitCylinder/>
<MoveCylinder/>
</Wait>
</BasicActions>
<BasicActions id="7201600" name="부서진청동골렘가디언">
<AnimMotionList/>
<Death animSet=""/>
<DeathWait>
<HitCylinder>
<Cylinder radius="20.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="10.000000"/>
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<MoveCylinder>
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</MoveCylinder>
</DeathWait>
<ReactionAdjustmentByGradeTable>
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<GradeWeak3 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
</ReactionAdjustmentByGradeTable>
<ReactionMotionList>
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<ReactionMotion id="2" additionalReactionMotionId="0" reaction="7201602" zScale="false"/>
<ReactionMotion id="3" additionalReactionMotionId="0" reaction="7201603" zScale="false"/>
<ReactionMotion id="4" additionalReactionMotionId="0" reaction="7201604" zScale="false"/>
<ReactionMotion id="5" additionalReactionMotionId="1" reaction="7201605" zScale="false"/>
</ReactionMotionList>
<Run>
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<MoveCylinder/>
</Run>
<SocialAction socialMotionIdWhenAggroTargetChange="0" socialMotionIdWhenAngerEnd="0" socialMotionIdWhenAngry="0" socialMotionIdWhenCombatState="0" socialMotionIdWhenSpawn="0" rotateToTargetWhenPeaceWaitToCombatWait="true"/>
<SocialMotionList>
<SocialMotion id="1" social="7201601"/>
<SocialMotion id="2" social="7201602"/>
</SocialMotionList>
<Wait>
<HitCylinder/>
<MoveCylinder/>
</Wait>
</BasicActions>
<BasicActions id="7202000" name="아르곤구조물02">
<AnimMotionList/>
<Death animSet=""/>
<DeathWait>
<MoveCylinder>
<Cylinder radius="0.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="0.000000"/>
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</DeathWait>
<ReactionAdjustmentByGradeTable>
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<GradeWeak3 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
</ReactionAdjustmentByGradeTable>
<ReactionMotionList/>
<Run>
<HitCylinder>
<Cylinder radius="60.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="350.000000"/>
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<MoveCylinder>
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</MoveCylinder>
</Run>
<SocialAction socialMotionIdWhenAggroTargetChange="0" socialMotionIdWhenAngerEnd="0" socialMotionIdWhenAngry="0" socialMotionIdWhenCombatState="0" socialMotionIdWhenSpawn="0" rotateToTargetWhenPeaceWaitToCombatWait="false"/>
<SocialMotionList>
<SocialMotion id="1" social="7202001"/>
<SocialMotion id="2" social="7202002"/>
</SocialMotionList>
<Unarmedwait/>
<Wait>
<HitCylinder>
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<MoveCylinder>
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</Wait>
</BasicActions>
<BasicActions id="7202100" name="인큐베이터">
<AnimMotionList/>
<Death animSet=""/>
<DeathWait>
<MoveCylinder>
<Cylinder radius="0.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="0.000000"/>
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</DeathWait>
<ReactionAdjustmentByGradeTable>
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<GradeWeak3 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
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<ReactionMotionList/>
<Run>
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<Cylinder radius="160.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="600.000000"/>
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<SocialMotionList>
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<SocialMotion id="2" social="7202102"/>
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<Unarmedwait/>
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<SocialMotionList>
<SocialMotion id="1" social="7202201"/>
<SocialMotion id="2" social="7202202"/>
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<Unarmedwait/>
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<BasicActions id="7202300" name="생명에너지구슬">
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<Death animSet=""/>
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<SocialMotionList>
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<SocialMotion id="2" social="7202302"/>
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<Unarmedwait/>
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<BasicActions id="7202400" name="미스테리움연구장치">
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<Death animSet=""/>
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<SocialMotionList>
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<SocialMotion id="2" social="7202402"/>
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<Unarmedwait/>
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<BasicActions id="7202500" name="촉수괴물01">
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<SocialMotionList>
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<SocialMotion id="2" social="7202502"/>
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<Unarmedwait/>
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<SocialMotionList>
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<SocialMotion id="2" social="7202602"/>
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<Unarmedwait/>
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<BasicActions id="7202700" name="아르곤파이프">
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<SocialMotionList>
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<BasicActions id="7202800" name="에너지제어장치">
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<SocialMotionList>
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<BasicActions id="7202900" name="칸스트리아시체">
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<SocialMotionList>
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<SocialMotionList>
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<SocialMotionList>
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<SocialMotion id="2" social="7203002"/>
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<Unarmedwait/>
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<SocialMotionList>
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<MoveCylinder/>
</Run>
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<SocialMotionList>
<SocialMotion id="1" social="7203401"/>
<SocialMotion id="2" social="7203402"/>
</SocialMotionList>
<Unarmedwait/>
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<HitCylinder/>
<MoveCylinder/>
</Wait>
</BasicActions>
<BasicActions id="7203410" name="티르카이이펙트02">
<AnimMotionList/>
<Death animSet=""/>
<DeathWait>
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<ReactionMotionList/>
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<MoveCylinder/>
</Run>
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<SocialMotionList>
<SocialMotion id="1" social="7203411"/>
<SocialMotion id="2" social="7203412"/>
</SocialMotionList>
<Unarmedwait/>
<Wait>
<HitCylinder/>
<MoveCylinder/>
</Wait>
</BasicActions>
<BasicActions id="9999999" name="(이동/피격없는)더미">
<AnimMotionList/>
<Death animSet=""/>
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<SocialMotionList/>
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</Wait>
</BasicActions>
<BasicActions id="7203200" name="아르곤 얇은 벽">
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<Death animSet=""/>
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<SocialMotionList>
<SocialMotion id="1" social="53115001"/>
<SocialMotion id="2" social="53115002"/>
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<Unarmedwait/>
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<BasicActions id="5312200" name="혹한지용바라카01">
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<SocialMotion id="2" social="53122002"/>
<SocialMotion id="3" social="53122003"/>
<SocialMotion id="4" social="53122004"/>
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<SocialMotionList>
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<SocialMotion id="2" social="53123002"/>
<SocialMotion id="3" social="53123003"/>
<SocialMotion id="4" social="53123004"/>
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<BasicActions id="5311600" name="주저앉은엘린">
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<SocialMotionList>
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<SocialMotionList>
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<BasicActions id="5311800" name="castanic_m_gold">
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</Run>
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<SocialMotionList>
<SocialMotion id="1" social="53118001"/>
<SocialMotion id="2" social="53118002"/>
</SocialMotionList>
<Unarmedwait/>
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<MoveCylinder>
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</MoveCylinder>
</Wait>
</BasicActions>
<BasicActions id="5311900" name="castanic_m_silver">
<AnimMotionList/>
<Death animSet=""/>
<DeathWait>
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<SocialMotionList>
<SocialMotion id="1" social="53119001"/>
<SocialMotion id="2" social="53119002"/>
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<Unarmedwait/>
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</Wait>
</BasicActions>
<BasicActions id="5312000" name="castanic_f_dark">
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<Death animSet=""/>
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<SocialMotionList>
<SocialMotion id="1" social="53120001"/>
<SocialMotion id="2" social="53120002"/>
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<Unarmedwait/>
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</Wait>
</BasicActions>
<BasicActions id="5312100" name="castanic_m_gold">
<AnimMotionList/>
<Death animSet=""/>
<DeathWait>
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<SocialMotionList>
<SocialMotion id="1" social="53121001"/>
<SocialMotion id="2" social="53121002"/>
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<Unarmedwait/>
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</Wait>
</BasicActions>
<BasicActions id="5312400" name="aman_F_sentry">
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<Death animSet=""/>
<DeathWait>
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<SocialMotionList>
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<SocialMotion id="2" social="53124002"/>
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</BasicActions>
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<ReactionMotion id="2" additionalReactionMotionId="0" reaction="5312602" zScale="false"/>
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<ReactionMotion id="4" additionalReactionMotionId="0" reaction="5312604" zScale="false"/>
<ReactionMotion id="5" additionalReactionMotionId="0" reaction="5312605" zScale="true"/>
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<SocialMotionList>
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<SocialMotion id="2" social="53126002"/>
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<SocialMotionList>
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</BasicActions>
<BasicActions id="6115400" name="빅스톤">
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<MoveCylinder/>
</Run>
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<SocialMotionList>
<SocialMotion id="1" social="61154001"/>
<SocialMotion id="2" social="61154002"/>
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<Unarmedwait/>
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<HitCylinder/>
<MoveCylinder/>
</Wait>
</BasicActions>
<BasicActions id="7203700" name="이동마커">
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<Death animSet=""/>
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<SocialMotionList>
<SocialMotion id="1" social="7203701"/>
<SocialMotion id="2" social="7203702"/>
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<Unarmedwait/>
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<HitCylinder/>
<MoveCylinder/>
</Wait>
</BasicActions>
<BasicActions id="7203800" name="부서지는비행선">
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<Death animSet=""/>
<DeathWait>
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<ReactionMotionList/>
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<SocialMotionList>
<SocialMotion id="1" social="7203801"/>
<SocialMotion id="2" social="7203802"/>
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<Unarmedwait/>
<Wait>
<HitCylinder>
<Cylinder radius="120.000000" locAngle="0.000000" locDistance="-60.000000" locZ="0.000000" height="300.000000"/>
<Cylinder radius="120.000000" locAngle="30.000000" locDistance="90.000000" locZ="0.000000" height="300.000000"/>
</HitCylinder>
<MoveCylinder>
<Cylinder radius="120.000000" locAngle="0.000000" locDistance="-60.000000" locZ="0.000000" height="300.000000"/>
<Cylinder radius="120.000000" locAngle="30.000000" locDistance="90.000000" locZ="0.000000" height="300.000000"/>
</MoveCylinder>
</Wait>
</BasicActions>
<BasicActions id="7203900" name="검은새">
<AnimMotionList/>
<Death animSet=""/>
<DeathWait>
<MoveCylinder>
<Cylinder radius="0.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="0.000000"/>
</MoveCylinder>
</DeathWait>
<ReactionAdjustmentByGradeTable>
<GradeNormal basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeStrong1 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeStrong2 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeStrong3 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeWeak1 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeWeak2 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeWeak3 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
</ReactionAdjustmentByGradeTable>
<ReactionMotionList/>
<Run>
<HitCylinder>
<Cylinder radius="5.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="20.000000"/>
</HitCylinder>
<MoveCylinder>
<Cylinder radius="5.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="20.000000"/>
</MoveCylinder>
</Run>
<SocialAction socialMotionIdWhenAggroTargetChange="0" socialMotionIdWhenAngerEnd="0" socialMotionIdWhenAngry="0" socialMotionIdWhenCombatState="0" socialMotionIdWhenSpawn="0" rotateToTargetWhenPeaceWaitToCombatWait="true"/>
<SocialMotionList>
<SocialMotion id="1" social="7203901"/>
<SocialMotion id="2" social="7203902"/>
</SocialMotionList>
<Unarmedwait/>
<Wait>
<HitCylinder>
<Cylinder radius="5.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="20.000000"/>
</HitCylinder>
<MoveCylinder>
<Cylinder radius="5.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="20.000000"/>
</MoveCylinder>
</Wait>
</BasicActions>
<BasicActions id="7204000" name="부서지는다리">
<AnimMotionList/>
<Death animSet=""/>
<DeathWait>
<MoveCylinder>
<Cylinder radius="0.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="0.000000"/>
</MoveCylinder>
</DeathWait>
<ReactionAdjustmentByGradeTable>
<GradeNormal basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeStrong1 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeStrong2 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeStrong3 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeWeak1 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeWeak2 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeWeak3 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
</ReactionAdjustmentByGradeTable>
<ReactionMotionList/>
<Run>
<HitCylinder/>
<MoveCylinder/>
</Run>
<SocialAction socialMotionIdWhenAggroTargetChange="0" socialMotionIdWhenAngerEnd="0" socialMotionIdWhenAngry="0" socialMotionIdWhenCombatState="0" socialMotionIdWhenSpawn="0" rotateToTargetWhenPeaceWaitToCombatWait="true"/>
<SocialMotionList>
<SocialMotion id="1" social="7204001"/>
<SocialMotion id="2" social="7204002"/>
</SocialMotionList>
<Unarmedwait/>
<Wait>
<HitCylinder/>
<MoveCylinder/>
</Wait>
</BasicActions>
<BasicActions id="7204100" name="아만여자군인">
<AnimMotionList/>
<Death animSet=""/>
<DeathWait>
<MoveCylinder>
<Cylinder radius="0.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="0.000000"/>
</MoveCylinder>
</DeathWait>
<ReactionAdjustmentByGradeTable>
<GradeNormal basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeStrong1 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeStrong2 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeStrong3 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeWeak1 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeWeak2 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeWeak3 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
</ReactionAdjustmentByGradeTable>
<ReactionMotionList/>
<Run>
<HitCylinder>
<Cylinder radius="10.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="50.000000"/>
</HitCylinder>
<MoveCylinder>
<Cylinder radius="10.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="50.000000"/>
</MoveCylinder>
</Run>
<SocialAction socialMotionIdWhenAggroTargetChange="0" socialMotionIdWhenAngerEnd="0" socialMotionIdWhenAngry="0" socialMotionIdWhenCombatState="0" socialMotionIdWhenSpawn="0" rotateToTargetWhenPeaceWaitToCombatWait="true"/>
<SocialMotionList>
<SocialMotion id="1" social="7204101"/>
<SocialMotion id="2" social="7204102"/>
</SocialMotionList>
<Unarmedwait/>
<Wait>
<HitCylinder>
<Cylinder radius="10.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="50.000000"/>
</HitCylinder>
<MoveCylinder>
<Cylinder radius="10.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="50.000000"/>
</MoveCylinder>
</Wait>
</BasicActions>
<BasicActions id="7204200" name="아만남자군인">
<AnimMotionList/>
<Death animSet=""/>
<DeathWait>
<MoveCylinder>
<Cylinder radius="0.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="0.000000"/>
</MoveCylinder>
</DeathWait>
<ReactionAdjustmentByGradeTable>
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<GradeStrong2 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeStrong3 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
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<GradeWeak3 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
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<ReactionMotionList/>
<Run>
<HitCylinder>
<Cylinder radius="17.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="50.000000"/>
</HitCylinder>
<MoveCylinder>
<Cylinder radius="17.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="50.000000"/>
</MoveCylinder>
</Run>
<SocialAction socialMotionIdWhenAggroTargetChange="0" socialMotionIdWhenAngerEnd="0" socialMotionIdWhenAngry="0" socialMotionIdWhenCombatState="0" socialMotionIdWhenSpawn="0" rotateToTargetWhenPeaceWaitToCombatWait="true"/>
<SocialMotionList>
<SocialMotion id="1" social="7204201"/>
<SocialMotion id="2" social="7204202"/>
</SocialMotionList>
<Unarmedwait/>
<Wait>
<HitCylinder>
<Cylinder radius="17.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="50.000000"/>
</HitCylinder>
<MoveCylinder>
<Cylinder radius="17.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="50.000000"/>
</MoveCylinder>
</Wait>
</BasicActions>
<BasicActions id="7204300" name="바라카남자군인">
<AnimMotionList/>
<Death animSet=""/>
<DeathWait>
<MoveCylinder>
<Cylinder radius="0.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="0.000000"/>
</MoveCylinder>
</DeathWait>
<ReactionAdjustmentByGradeTable>
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<GradeStrong3 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
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<GradeWeak3 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
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<ReactionMotionList/>
<Run>
<HitCylinder>
<Cylinder radius="17.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="60.000000"/>
</HitCylinder>
<MoveCylinder>
<Cylinder radius="17.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="60.000000"/>
</MoveCylinder>
</Run>
<SocialAction socialMotionIdWhenAggroTargetChange="0" socialMotionIdWhenAngerEnd="0" socialMotionIdWhenAngry="0" socialMotionIdWhenCombatState="0" socialMotionIdWhenSpawn="0" rotateToTargetWhenPeaceWaitToCombatWait="true"/>
<SocialMotionList>
<SocialMotion id="1" social="7204301"/>
<SocialMotion id="2" social="7204302"/>
<SocialMotion id="4" social="7204304"/>
</SocialMotionList>
<Unarmedwait/>
<Wait>
<HitCylinder>
<Cylinder radius="17.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="60.000000"/>
</HitCylinder>
<MoveCylinder>
<Cylinder radius="17.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="60.000000"/>
</MoveCylinder>
</Wait>
</BasicActions>
<BasicActions id="7204400" name="상자운반병사">
<AnimMotionList/>
<Death animSet=""/>
<DeathWait>
<MoveCylinder>
<Cylinder radius="0.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="0.000000"/>
</MoveCylinder>
</DeathWait>
<ReactionAdjustmentByGradeTable>
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<GradeStrong3 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
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<GradeWeak3 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
</ReactionAdjustmentByGradeTable>
<ReactionMotionList/>
<Run>
<HitCylinder>
<Cylinder radius="10.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="40.000000"/>
</HitCylinder>
<MoveCylinder>
<Cylinder radius="10.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="40.000000"/>
</MoveCylinder>
</Run>
<SocialAction socialMotionIdWhenAggroTargetChange="0" socialMotionIdWhenAngerEnd="0" socialMotionIdWhenAngry="0" socialMotionIdWhenCombatState="0" socialMotionIdWhenSpawn="0" rotateToTargetWhenPeaceWaitToCombatWait="true"/>
<SocialMotionList>
<SocialMotion id="1" social="7204401"/>
<SocialMotion id="2" social="7204402"/>
</SocialMotionList>
<Unarmedwait/>
<Wait>
<HitCylinder>
<Cylinder radius="10.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="40.000000"/>
</HitCylinder>
<MoveCylinder>
<Cylinder radius="10.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="40.000000"/>
</MoveCylinder>
</Wait>
</BasicActions>
<BasicActions id="7204500" name="캐스타닉여자군인">
<AnimMotionList/>
<Death animSet=""/>
<DeathWait>
<MoveCylinder>
<Cylinder radius="0.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="0.000000"/>
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</DeathWait>
<ReactionAdjustmentByGradeTable>
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<GradeStrong3 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
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<GradeWeak2 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeWeak3 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
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<ReactionMotionList/>
<Run>
<HitCylinder>
<Cylinder radius="8.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="40.000000"/>
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<MoveCylinder>
<Cylinder radius="8.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="40.000000"/>
</MoveCylinder>
</Run>
<SocialAction socialMotionIdWhenAggroTargetChange="0" socialMotionIdWhenAngerEnd="0" socialMotionIdWhenAngry="0" socialMotionIdWhenCombatState="0" socialMotionIdWhenSpawn="0" rotateToTargetWhenPeaceWaitToCombatWait="true"/>
<SocialMotionList>
<SocialMotion id="1" social="7204501"/>
<SocialMotion id="2" social="7204502"/>
</SocialMotionList>
<Unarmedwait/>
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<HitCylinder>
<Cylinder radius="8.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="40.000000"/>
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<MoveCylinder>
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</MoveCylinder>
</Wait>
</BasicActions>
<BasicActions id="7204600" name="뚱뚱한병사_맨손1">
<AnimMotionList/>
<Death animSet=""/>
<DeathWait>
<MoveCylinder>
<Cylinder radius="0.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="0.000000"/>
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</DeathWait>
<ReactionAdjustmentByGradeTable>
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<GradeStrong3 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
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<GradeWeak3 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
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<ReactionMotionList/>
<Run>
<HitCylinder>
<Cylinder radius="15.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="20.000000"/>
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<MoveCylinder>
<Cylinder radius="15.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="20.000000"/>
</MoveCylinder>
</Run>
<SocialAction socialMotionIdWhenAggroTargetChange="0" socialMotionIdWhenAngerEnd="0" socialMotionIdWhenAngry="0" socialMotionIdWhenCombatState="0" socialMotionIdWhenSpawn="0" rotateToTargetWhenPeaceWaitToCombatWait="true"/>
<SocialMotionList>
<SocialMotion id="1" social="7204601"/>
<SocialMotion id="2" social="7204602"/>
</SocialMotionList>
<Unarmedwait/>
<Wait>
<HitCylinder>
<Cylinder radius="15.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="20.000000"/>
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<MoveCylinder>
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</MoveCylinder>
</Wait>
</BasicActions>
<BasicActions id="7204610" name="뚱뚱한병사_맨손2">
<AnimMotionList/>
<Death animSet=""/>
<DeathWait>
<MoveCylinder>
<Cylinder radius="0.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="0.000000"/>
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</DeathWait>
<ReactionAdjustmentByGradeTable>
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<GradeWeak3 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
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<ReactionMotionList/>
<Run>
<HitCylinder>
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<MoveCylinder>
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</Run>
<SocialAction socialMotionIdWhenAggroTargetChange="0" socialMotionIdWhenAngerEnd="0" socialMotionIdWhenAngry="0" socialMotionIdWhenCombatState="0" socialMotionIdWhenSpawn="0" rotateToTargetWhenPeaceWaitToCombatWait="true"/>
<SocialMotionList>
<SocialMotion id="1" social="7204611"/>
<SocialMotion id="2" social="7204612"/>
</SocialMotionList>
<Unarmedwait/>
<Wait>
<HitCylinder>
<Cylinder radius="15.000000" locAngle="0.000000" locDistance="10.000000" locZ="0.000000" height="22.000000"/>
</HitCylinder>
<MoveCylinder>
<Cylinder radius="15.000000" locAngle="0.000000" locDistance="10.000000" locZ="0.000000" height="22.000000"/>
</MoveCylinder>
</Wait>
</BasicActions>
<BasicActions id="7204620" name="뚱뚱한병사_맨손3">
<AnimMotionList/>
<Death animSet=""/>
<DeathWait>
<MoveCylinder>
<Cylinder radius="0.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="0.000000"/>
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</DeathWait>
<ReactionAdjustmentByGradeTable>
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<SocialMotion id="1" social="7204621"/>
<SocialMotion id="2" social="7204622"/>
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<SocialMotion id="2" social="7204632"/>
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<SocialMotion id="2" social="7204642"/>
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<SocialMotion id="2" social="7205012"/>
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<Unarmedwait/>
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<SocialMotionList>
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<SocialMotion id="2" social="60073002"/>
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<Unarmedwait/>
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<SocialMotionList>
<SocialMotion id="1" social="7205101"/>
<SocialMotion id="2" social="7205102"/>
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<Unarmedwait/>
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<BasicActions id="6004600" name="고문비석">
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<SocialMotionList>
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<SocialMotion id="2" social="60046002"/>
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<Unarmedwait/>
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<BasicActions id="6002400" name="서가">
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<SocialMotionList>
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<SocialMotionList>
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<SocialMotionList>
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<BasicActions id="6004040" name="피가묻은마법석">
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<SocialMotionList>
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<SocialMotionList>
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</BasicActions>
<BasicActions id="6006600" name="마법장치변종1">
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<Death animSet=""/>
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</MoveCylinder>
</DeathWait>
<ReactionAdjustmentByGradeTable>
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<GradeStrong3 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
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<GradeWeak3 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
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<ReactionMotionList/>
<Run>
<HitCylinder>
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<MoveCylinder>
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</MoveCylinder>
</Run>
<SocialAction socialMotionIdWhenAggroTargetChange="0" socialMotionIdWhenAngerEnd="0" socialMotionIdWhenAngry="0" socialMotionIdWhenCombatState="0" socialMotionIdWhenSpawn="0" rotateToTargetWhenPeaceWaitToCombatWait="true"/>
<SocialMotionList/>
<Unarmedwait/>
<Wait>
<HitCylinder>
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<MoveCylinder>
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</MoveCylinder>
</Wait>
</BasicActions>
<BasicActions id="6006610" name="마법장치변종2">
<AnimMotionList/>
<Death animSet=""/>
<DeathWait>
<MoveCylinder>
<Cylinder radius="0.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="0.000000"/>
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</DeathWait>
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<GradeWeak3 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
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<ReactionMotionList/>
<Run>
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</HitCylinder>
<MoveCylinder>
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</MoveCylinder>
</Run>
<SocialAction socialMotionIdWhenAggroTargetChange="0" socialMotionIdWhenAngerEnd="0" socialMotionIdWhenAngry="0" socialMotionIdWhenCombatState="0" socialMotionIdWhenSpawn="0" rotateToTargetWhenPeaceWaitToCombatWait="true"/>
<SocialMotionList>
<SocialMotion id="1" social="60066101"/>
<SocialMotion id="2" social="60066102"/>
</SocialMotionList>
<Unarmedwait/>
<Wait>
<HitCylinder>
<Cylinder radius="40.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="210.000000"/>
</HitCylinder>
<MoveCylinder>
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</MoveCylinder>
</Wait>
</BasicActions>
<BasicActions id="6006800" name="대장간">
<AnimMotionList/>
<Death animSet=""/>
<DeathWait>
<MoveCylinder>
<Cylinder radius="0.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="0.000000"/>
</MoveCylinder>
</DeathWait>
<ReactionAdjustmentByGradeTable>
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<GradeWeak3 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
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<ReactionMotionList/>
<Run>
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<Cylinder radius="25.000000" locAngle="0.000000" locDistance="-30.000000" locZ="0.000000" height="120.000000"/>
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<MoveCylinder>
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<Cylinder radius="25.000000" locAngle="0.000000" locDistance="-30.000000" locZ="0.000000" height="120.000000"/>
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</Run>
<SocialAction socialMotionIdWhenAggroTargetChange="0" socialMotionIdWhenAngerEnd="0" socialMotionIdWhenAngry="0" socialMotionIdWhenCombatState="0" socialMotionIdWhenSpawn="0" rotateToTargetWhenPeaceWaitToCombatWait="true"/>
<SocialMotionList/>
<Unarmedwait/>
<Wait>
<HitCylinder>
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<Cylinder radius="25.000000" locAngle="0.000000" locDistance="-30.000000" locZ="0.000000" height="120.000000"/>
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</MoveCylinder>
</Wait>
</BasicActions>
<BasicActions id="6006820" name="연금">
<AnimMotionList/>
<Death animSet=""/>
<DeathWait>
<MoveCylinder>
<Cylinder radius="0.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="0.000000"/>
</MoveCylinder>
</DeathWait>
<ReactionAdjustmentByGradeTable>
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<GradeWeak3 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
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<ReactionMotionList/>
<Run>
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<Cylinder radius="25.000000" locAngle="0.000000" locDistance="-30.000000" locZ="0.000000" height="120.000000"/>
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<MoveCylinder>
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<Cylinder radius="25.000000" locAngle="0.000000" locDistance="-30.000000" locZ="0.000000" height="120.000000"/>
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</Run>
<SocialAction socialMotionIdWhenAggroTargetChange="0" socialMotionIdWhenAngerEnd="0" socialMotionIdWhenAngry="0" socialMotionIdWhenCombatState="0" socialMotionIdWhenSpawn="0" rotateToTargetWhenPeaceWaitToCombatWait="true"/>
<SocialMotionList>
<SocialMotion id="1" social="60068201"/>
<SocialMotion id="2" social="60068202"/>
</SocialMotionList>
<Unarmedwait/>
<Wait>
<HitCylinder>
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<Cylinder radius="25.000000" locAngle="0.000000" locDistance="-30.000000" locZ="0.000000" height="120.000000"/>
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</MoveCylinder>
</Wait>
</BasicActions>
<BasicActions id="6008800" name="현미경">
<AnimMotionList/>
<Death animSet=""/>
<DeathWait>
<MoveCylinder>
<Cylinder radius="0.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="0.000000"/>
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</DeathWait>
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<ReactionMotionList/>
<Run>
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<MoveCylinder>
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</Run>
<SocialAction socialMotionIdWhenAggroTargetChange="0" socialMotionIdWhenAngerEnd="0" socialMotionIdWhenAngry="0" socialMotionIdWhenCombatState="0" socialMotionIdWhenSpawn="0" rotateToTargetWhenPeaceWaitToCombatWait="true"/>
<SocialMotionList>
<SocialMotion id="1" social="60088001"/>
<SocialMotion id="2" social="60088002"/>
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<Unarmedwait/>
<Wait>
<HitCylinder>
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<MoveCylinder>
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</Wait>
</BasicActions>
<BasicActions id="6003190" name="아르곤도어">
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<Death animSet=""/>
<DeathWait>
<MoveCylinder>
<Cylinder radius="0.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="0.000000"/>
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</DeathWait>
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<ReactionMotionList/>
<Run>
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</Run>
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<SocialMotionList>
<SocialMotion id="1" social="60031901"/>
<SocialMotion id="2" social="60031902"/>
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<Unarmedwait/>
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</BasicActions>
<BasicActions id="3021600" name="싸이클롭스">
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<Death animSet="Cyclops_ANI.Anim.Cyclops_Anim"/>
<DeathWait>
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<MoveCylinder>
<Cylinder radius="0.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="0.000000"/>
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</DeathWait>
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<ReactionMotionList>
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<ReactionMotion id="2" additionalReactionMotionId="0" reaction="3021602" zScale="false"/>
<ReactionMotion id="3" additionalReactionMotionId="0" reaction="3021603" zScale="false"/>
<ReactionMotion id="4" additionalReactionMotionId="0" reaction="3021604" zScale="false"/>
<ReactionMotion id="5" additionalReactionMotionId="0" reaction="3021605" zScale="false"/>
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<Run>
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<MoveCylinder>
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</Run>
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<SocialMotionList>
<SocialMotion id="3" social="30216003"/>
<SocialMotion id="5" social="30216005"/>
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<Wait>
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<MoveCylinder>
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</Wait>
</BasicActions>
<BasicActions id="3021700" name="돌거인">
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<Death animSet="GiantStone_ANI.Anim.GiantStone_Anim"/>
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<MoveCylinder>
<Cylinder radius="0.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="0.000000"/>
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</DeathWait>
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<GradeWeak3 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
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<ReactionMotionList>
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<ReactionMotion id="2" additionalReactionMotionId="0" reaction="3021702" zScale="false"/>
<ReactionMotion id="3" additionalReactionMotionId="0" reaction="3021703" zScale="false"/>
<ReactionMotion id="4" additionalReactionMotionId="0" reaction="3021704" zScale="false"/>
<ReactionMotion id="5" additionalReactionMotionId="0" reaction="3021705" zScale="false"/>
<ReactionMotion id="6" additionalReactionMotionId="0" reaction="3021706" zScale="false"/>
</ReactionMotionList>
<Run>
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<MoveCylinder>
<Cylinder radius="75.000000" locAngle="0.000000" locDistance="10.000000" locZ="0.000000" height="200.000000"/>
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</Run>
<SocialAction socialMotionIdWhenAggroTargetChange="0" socialMotionIdWhenAngerEnd="0" socialMotionIdWhenAngry="0" socialMotionIdWhenCombatState="0" socialMotionIdWhenSpawn="0" rotateToTargetWhenPeaceWaitToCombatWait="false"/>
<SocialMotionList>
<SocialMotion id="2" social="30217002"/>
<SocialMotion id="3" social="30217003"/>
<SocialMotion id="5" social="30217005"/>
</SocialMotionList>
<Wait>
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<MoveCylinder>
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</Wait>
</BasicActions>
<BasicActions id="3021701" name="돌거인거대">
<AnimMotionList/>
<Death animSet="GiantStone_ANI.Anim.GiantStone_Anim"/>
<DeathWait>
<HitCylinder/>
<MoveCylinder>
<Cylinder radius="0.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="0.000000"/>
</MoveCylinder>
</DeathWait>
<ReactionAdjustmentByGradeTable>
<GradeNormal basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeStrong1 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeStrong2 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeStrong3 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeWeak1 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeWeak2 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeWeak3 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
</ReactionAdjustmentByGradeTable>
<ReactionMotionList>
<ReactionMotion id="1" additionalReactionMotionId="0" reaction="3021706" zScale="false"/>
<ReactionMotion id="2" additionalReactionMotionId="0" reaction="3021707" zScale="false"/>
<ReactionMotion id="3" additionalReactionMotionId="0" reaction="3021708" zScale="false"/>
<ReactionMotion id="4" additionalReactionMotionId="0" reaction="3021709" zScale="false"/>
<ReactionMotion id="5" additionalReactionMotionId="0" reaction="3021710" zScale="false"/>
</ReactionMotionList>
<Run>
<HitCylinder>
<Cylinder radius="55.000000" locAngle="90.000000" locDistance="20.000000" locZ="0.000000" height="215.000000"/>
<Cylinder radius="55.000000" locAngle="-90.000000" locDistance="20.000000" locZ="0.000000" height="215.000000"/>
</HitCylinder>
<MoveCylinder>
<Cylinder radius="60.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="200.000000"/>
<Cylinder radius="55.000000" locAngle="90.000000" locDistance="20.000000" locZ="0.000000" height="100.000000"/>
<Cylinder radius="55.000000" locAngle="-90.000000" locDistance="20.000000" locZ="0.000000" height="100.000000"/>
</MoveCylinder>
</Run>
<SocialAction socialMotionIdWhenAggroTargetChange="0" socialMotionIdWhenAngerEnd="0" socialMotionIdWhenAngry="0" socialMotionIdWhenCombatState="0" socialMotionIdWhenSpawn="0" rotateToTargetWhenPeaceWaitToCombatWait="false"/>
<SocialMotionList>
<SocialMotion id="2" social="30217002"/>
<SocialMotion id="3" social="30217003"/>
<SocialMotion id="5" social="30217005"/>
</SocialMotionList>
<Wait>
<HitCylinder>
<Cylinder radius="55.000000" locAngle="90.000000" locDistance="20.000000" locZ="0.000000" height="215.000000"/>
<Cylinder radius="55.000000" locAngle="-90.000000" locDistance="20.000000" locZ="0.000000" height="215.000000"/>
</HitCylinder>
<MoveCylinder>
<Cylinder radius="60.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="200.000000"/>
<Cylinder radius="55.000000" locAngle="90.000000" locDistance="20.000000" locZ="0.000000" height="100.000000"/>
<Cylinder radius="55.000000" locAngle="-90.000000" locDistance="20.000000" locZ="0.000000" height="100.000000"/>
</MoveCylinder>
</Wait>
</BasicActions>
<BasicActions id="3022000" name="거대풍뎅이">
<AnimMotionList/>
<Death animSet="GiantBeetle_ANI.Anim.GiantBeetle_Anim"/>
<DeathWait>
<HitCylinder/>
<MoveCylinder>
<Cylinder radius="100.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="110.000000"/>
</MoveCylinder>
</DeathWait>
<ReactionAdjustmentByGradeTable>
<GradeNormal basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeStrong1 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeStrong2 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeStrong3 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeWeak1 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeWeak2 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeWeak3 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
</ReactionAdjustmentByGradeTable>
<ReactionMotionList>
<ReactionMotion id="1" additionalReactionMotionId="0" reaction="3022001" zScale="false"/>
<ReactionMotion id="2" additionalReactionMotionId="0" reaction="3022002" zScale="false"/>
<ReactionMotion id="3" additionalReactionMotionId="0" reaction="3022003" zScale="false"/>
<ReactionMotion id="4" additionalReactionMotionId="0" reaction="3022004" zScale="false"/>
<ReactionMotion id="5" additionalReactionMotionId="0" reaction="3022005" zScale="false"/>
</ReactionMotionList>
<Run>
<HitCylinder>
<Cylinder radius="70.000000" locAngle="0.000000" locDistance="10.000000" locZ="0.000000" height="200.000000"/>
<Cylinder radius="70.000000" locAngle="0.000000" locDistance="50.000000" locZ="0.000000" height="100.000000"/>
</HitCylinder>
<MoveCylinder>
<Cylinder radius="65.000000" locAngle="0.000000" locDistance="10.000000" locZ="0.000000" height="200.000000"/>
<Cylinder radius="70.000000" locAngle="0.000000" locDistance="50.000000" locZ="0.000000" height="100.000000"/>
</MoveCylinder>
</Run>
<SocialAction socialMotionIdWhenAggroTargetChange="0" socialMotionIdWhenAngerEnd="0" socialMotionIdWhenAngry="0" socialMotionIdWhenCombatState="0" socialMotionIdWhenSpawn="0" rotateToTargetWhenPeaceWaitToCombatWait="false" socialMotionIdWhenPeaceState="0"/>
<SocialMotionList>
<SocialMotion id="2" social="30220002"/>
<SocialMotion id="5" social="30220005"/>
</SocialMotionList>
<Wait>
<HitCylinder>
<Cylinder radius="85.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="200.000000"/>
<Cylinder radius="70.000000" locAngle="0.000000" locDistance="50.000000" locZ="0.000000" height="100.000000"/>
</HitCylinder>
<MoveCylinder>
<Cylinder radius="80.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="200.000000"/>
<Cylinder radius="70.000000" locAngle="0.000000" locDistance="50.000000" locZ="0.000000" height="100.000000"/>
</MoveCylinder>
</Wait>
</BasicActions>
<BasicActions id="3024800" name="거대말벌">
<AnimMotionList/>
<Death animSet=""/>
<DeathWait>
<MoveCylinder/>
</DeathWait>
<ReactionAdjustmentByGradeTable>
<GradeNormal basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeStrong1 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeStrong2 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeStrong3 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeWeak1 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeWeak2 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeWeak3 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
</ReactionAdjustmentByGradeTable>
<ReactionMotionList/>
<Run>
<HitCylinder>
<Cylinder radius="100.000000" locAngle="0.000000" locDistance="5.000000" locZ="0.000000" height="80.000000"/>
</HitCylinder>
<MoveCylinder>
<Cylinder radius="90.000000" locAngle="0.000000" locDistance="5.000000" locZ="0.000000" height="80.000000"/>
</MoveCylinder>
</Run>
<SocialAction socialMotionIdWhenAggroTargetChange="0" socialMotionIdWhenAngerEnd="0" socialMotionIdWhenAngry="0" socialMotionIdWhenCombatState="0" socialMotionIdWhenSpawn="0" rotateToTargetWhenPeaceWaitToCombatWait="false" socialMotionIdWhenPeaceState="0"/>
<SocialMotionList/>
<SocialMotionList/>
<Unarmedwait/>
<Wait>
<HitCylinder>
<Cylinder radius="100.000000" locAngle="0.000000" locDistance="5.000000" locZ="0.000000" height="80.000000"/>
</HitCylinder>
<MoveCylinder>
<Cylinder radius="90.000000" locAngle="0.000000" locDistance="5.000000" locZ="0.000000" height="80.000000"/>
</MoveCylinder>
</Wait>
</BasicActions>
<BasicActions id="3023600" name="거대식충식물">
<AnimMotionList/>
<Death animSet=""/>
<DeathWait>
<MoveCylinder/>
</DeathWait>
<ReactionAdjustmentByGradeTable>
<GradeNormal basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeStrong1 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeStrong2 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeStrong3 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeWeak1 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeWeak2 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeWeak3 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
</ReactionAdjustmentByGradeTable>
<ReactionMotionList/>
<Run>
<HitCylinder>
<Cylinder radius="80.000000" locAngle="90.000000" locDistance="10.000000" locZ="0.000000" height="100.000000"/>
</HitCylinder>
<MoveCylinder>
<Cylinder radius="80.000000" locAngle="90.000000" locDistance="10.000000" locZ="0.000000" height="100.000000"/>
</MoveCylinder>
</Run>
<SocialAction socialMotionIdWhenAggroTargetChange="0" socialMotionIdWhenAngerEnd="0" socialMotionIdWhenAngry="0" socialMotionIdWhenCombatState="0" socialMotionIdWhenSpawn="0" rotateToTargetWhenPeaceWaitToCombatWait="false" socialMotionIdWhenPeaceState="0"/>
<SocialMotionList/>
<SocialMotionList/>
<Unarmedwait/>
<Wait>
<HitCylinder>
<Cylinder radius="80.000000" locAngle="90.000000" locDistance="10.000000" locZ="0.000000" height="100.000000"/>
</HitCylinder>
<MoveCylinder>
<Cylinder radius="80.000000" locAngle="90.000000" locDistance="10.000000" locZ="0.000000" height="100.000000"/>
</MoveCylinder>
</Wait>
</BasicActions>
<BasicActions id="7205200" name="검은틈 오브젝트">
<AnimMotionList/>
<Death animSet=""/>
<DeathWait>
<MoveCylinder>
<Cylinder radius="0.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="0.000000"/>
</MoveCylinder>
</DeathWait>
<ReactionAdjustmentByGradeTable>
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<GradeStrong1 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeStrong2 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeStrong3 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeWeak1 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeWeak2 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeWeak3 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
</ReactionAdjustmentByGradeTable>
<ReactionMotionList/>
<Run>
<HitCylinder>
<Cylinder radius="30.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="170.000000"/>
</HitCylinder>
<MoveCylinder>
<Cylinder radius="30.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="170.000000"/>
</MoveCylinder>
</Run>
<SocialAction socialMotionIdWhenAggroTargetChange="0" socialMotionIdWhenAngerEnd="0" socialMotionIdWhenAngry="0" socialMotionIdWhenCombatState="0" socialMotionIdWhenSpawn="0" rotateToTargetWhenPeaceWaitToCombatWait="false"/>
<SocialMotionList>
<SocialMotion id="1" social="61141001"/>
</SocialMotionList>
<Wait>
<HitCylinder>
<Cylinder radius="30.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="170.000000"/>
</HitCylinder>
<MoveCylinder>
<Cylinder radius="30.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="170.000000"/>
</MoveCylinder>
</Wait>
</BasicActions>
<BasicActions id="3021800" name="애벌래왕">
<AnimMotionList/>
<Death animSet="LarvaKing_ANI.Anim.LarvaKing_Anim"/>
<DeathWait>
<HitCylinder/>
<MoveCylinder>
<Cylinder radius="110.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="110.000000"/>
</MoveCylinder>
</DeathWait>
<ReactionAdjustmentByGradeTable>
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<GradeStrong1 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeStrong2 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeStrong3 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeWeak1 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeWeak2 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeWeak3 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
</ReactionAdjustmentByGradeTable>
<ReactionMotionList>
<ReactionMotion id="1" additionalReactionMotionId="0" reaction="3021801" zScale="false"/>
<ReactionMotion id="2" additionalReactionMotionId="0" reaction="3021802" zScale="false"/>
<ReactionMotion id="3" additionalReactionMotionId="0" reaction="3021803" zScale="false"/>
<ReactionMotion id="4" additionalReactionMotionId="0" reaction="3021804" zScale="false"/>
<ReactionMotion id="5" additionalReactionMotionId="0" reaction="3021805" zScale="false"/>
</ReactionMotionList>
<Run>
<HitCylinder>
<Cylinder radius="110.000000" locAngle="0.000000" locDistance="40.000000" locZ="0.000000" height="120.000000"/>
<Cylinder radius="80.000000" locAngle="0.000000" locDistance="-110.000000" locZ="30.000000" height="90.000000"/>
</HitCylinder>
<MoveCylinder>
<Cylinder radius="105.000000" locAngle="0.000000" locDistance="40.000000" locZ="0.000000" height="120.000000"/>
<Cylinder radius="75.000000" locAngle="0.000000" locDistance="-110.000000" locZ="0.000000" height="90.000000"/>
</MoveCylinder>
</Run>
<SocialAction socialMotionIdWhenAggroTargetChange="0" socialMotionIdWhenAngerEnd="0" socialMotionIdWhenAngry="0" socialMotionIdWhenCombatState="3" socialMotionIdWhenSpawn="0" rotateToTargetWhenPeaceWaitToCombatWait="true"/>
<SocialMotionList>
<SocialMotion id="3" social="30218003"/>
<SocialMotion id="4" social="30218004"/>
<SocialMotion id="5" social="30218005"/>
</SocialMotionList>
<Wait>
<HitCylinder>
<Cylinder radius="90.000000" locAngle="0.000000" locDistance="20.000000" locZ="0.000000" height="150.000000"/>
<Cylinder radius="50.000000" locAngle="0.000000" locDistance="-80.000000" locZ="0.000000" height="90.000000"/>
</HitCylinder>
<MoveCylinder>
<Cylinder radius="85.000000" locAngle="0.000000" locDistance="20.000000" locZ="0.000000" height="150.000000"/>
<Cylinder radius="45.000000" locAngle="0.000000" locDistance="-80.000000" locZ="0.000000" height="90.000000"/>
</MoveCylinder>
</Wait>
</BasicActions>
<BasicActions id="6115500" name="수호탑">
<AnimMotionList/>
<Death animSet=""/>
<DeathWait>
<MoveCylinder>
<Cylinder radius="0.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="0.000000"/>
</MoveCylinder>
</DeathWait>
<ReactionAdjustmentByGradeTable>
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<GradeStrong1 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeStrong2 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeStrong3 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeWeak1 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeWeak2 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeWeak3 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
</ReactionAdjustmentByGradeTable>
<ReactionMotionList/>
<Run>
<HitCylinder>
<Cylinder radius="20.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="145.000000"/>
</HitCylinder>
<MoveCylinder>
<Cylinder radius="20.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="145.000000"/>
</MoveCylinder>
</Run>
<SocialAction socialMotionIdWhenAggroTargetChange="0" socialMotionIdWhenAngerEnd="0" socialMotionIdWhenAngry="0" socialMotionIdWhenCombatState="0" socialMotionIdWhenSpawn="0" rotateToTargetWhenPeaceWaitToCombatWait="false"/>
<SocialMotionList>
<SocialMotion id="1" social="61155001"/>
<SocialMotion id="2" social="61155002"/>
</SocialMotionList>
<Unarmedwait/>
<Wait>
<HitCylinder>
<Cylinder radius="20.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="145.000000"/>
</HitCylinder>
<MoveCylinder>
<Cylinder radius="20.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="145.000000"/>
</MoveCylinder>
</Wait>
</BasicActions>
<BasicActions id="6115600" name="떨어지는동전">
<AnimMotionList/>
<Death animSet=""/>
<DeathWait>
<MoveCylinder>
<Cylinder radius="0.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="0.000000"/>
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</DeathWait>
<ReactionAdjustmentByGradeTable>
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<GradeStrong3 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
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<GradeWeak2 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeWeak3 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
</ReactionAdjustmentByGradeTable>
<ReactionMotionList/>
<Run>
<HitCylinder>
<Cylinder radius="5.000000" locAngle="0.000000" locDistance="0.000000" locZ="200.000000" height="5.000000"/>
</HitCylinder>
<MoveCylinder>
<Cylinder radius="0.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="0.000000"/>
</MoveCylinder>
</Run>
<SocialAction socialMotionIdWhenAggroTargetChange="0" socialMotionIdWhenAngerEnd="0" socialMotionIdWhenAngry="0" socialMotionIdWhenCombatState="0" socialMotionIdWhenSpawn="0" rotateToTargetWhenPeaceWaitToCombatWait="false"/>
<SocialMotionList>
<SocialMotion id="1" social="61156001"/>
<SocialMotion id="2" social="61156002"/>
</SocialMotionList>
<Unarmedwait/>
<Wait>
<HitCylinder>
<Cylinder radius="5.000000" locAngle="0.000000" locDistance="0.000000" locZ="200.000000" height="10.000000"/>
</HitCylinder>
<MoveCylinder>
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</MoveCylinder>
</Wait>
</BasicActions>
<BasicActions id="6115700" name="쇠먹는괴물석상">
<AnimMotionList/>
<Death animSet=""/>
<DeathWait>
<MoveCylinder>
<Cylinder radius="0.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="0.000000"/>
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</DeathWait>
<ReactionAdjustmentByGradeTable>
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<GradeStrong2 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeStrong3 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
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<GradeWeak3 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
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<MoveCylinder>
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<SocialMotionList>
<SocialMotion id="1" social="61157001"/>
<SocialMotion id="2" social="61157002"/>
</SocialMotionList>
<Unarmedwait/>
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<MoveCylinder>
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</Wait>
</BasicActions>
<BasicActions id="7205400" name="녹테늄추출기">
<AnimMotionList/>
<Death animSet=""/>
<DeathWait>
<MoveCylinder>
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<ReactionMotionList/>
<Run>
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<SocialMotionList>
<SocialMotion id="1" social="7205401"/>
<SocialMotion id="2" social="7205402"/>
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<Unarmedwait/>
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</Wait>
</BasicActions>
<BasicActions id="7205500" name="녹테늄_NPC광물">
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<Death animSet=""/>
<DeathWait>
<MoveCylinder>
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</DeathWait>
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<MoveCylinder>
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<SocialMotionList>
<SocialMotion id="1" social="7205501"/>
<SocialMotion id="2" social="7205502"/>
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<Unarmedwait/>
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<HitCylinder>
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<MoveCylinder>
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</MoveCylinder>
</Wait>
</BasicActions>
<BasicActions id="8003200" name="텔레포트와드">
<AnimMotionList/>
<Death animSet="NPC_TeleportWard_ANI.Anim.NPC_TeleportWard_Anim"/>
<DeathWait>
<MoveCylinder>
<Cylinder radius="5.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="40.000000"/>
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</DeathWait>
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<ReactionMotionList/>
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<MoveCylinder>
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</Run>
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<SocialMotionList>
<SocialMotion id="1" social="8003201"/>
<SocialMotion id="2" social="8003202"/>
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<Unarmedwait/>
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<HitCylinder>
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<MoveCylinder>
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</Wait>
</BasicActions>
<BasicActions id="8003210" name="디텍팅와드">
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<Death animSet="NPC_TeleportWard_ANI.Anim.NPC_TeleportWard_Anim"/>
<DeathWait>
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<ReactionMotionList/>
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<SocialMotionList>
<SocialMotion id="1" social="8003211"/>
<SocialMotion id="2" social="8003212"/>
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<Unarmedwait/>
<Wait>
<HitCylinder>
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<MoveCylinder>
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</Wait>
</BasicActions>
<BasicActions id="6115800" name="할로윈_사탕꾸러미">
<AnimMotionList/>
<Death animSet="CandyPile_ANI.Anim.Candy_pile_Anim"/>
<DeathWait>
<MoveCylinder>
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</DeathWait>
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<ReactionMotionList/>
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</Run>
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<SocialMotionList>
<SocialMotion id="1" social="61158001"/>
<SocialMotion id="2" social="61158002"/>
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<Unarmedwait/>
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</Wait>
</BasicActions>
<BasicActions id="6116000" name="할로윈_기둥">
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<Death animSet=""/>
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<SocialMotionList>
<SocialMotion id="1" social="61160001"/>
<SocialMotion id="2" social="61160002"/>
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<Unarmedwait/>
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</Wait>
</BasicActions>
<BasicActions id="5312700" name="벨리카 집정관">
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<Death animSet=""/>
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<ReactionMotion id="4" additionalReactionMotionId="0" reaction="5312704" zScale="false"/>
<ReactionMotion id="5" additionalReactionMotionId="0" reaction="5312705" zScale="true"/>
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<SocialMotionList/>
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</BasicActions>
<BasicActions id="3021900" name="잭오랜턴">
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<Death animSet=""/>
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<ReactionMotionList/>
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</Run>
<SocialAction socialMotionIdWhenAggroTargetChange="0" socialMotionIdWhenAngerEnd="0" socialMotionIdWhenAngry="0" socialMotionIdWhenCombatState="0" socialMotionIdWhenSpawn="0" rotateToTargetWhenPeaceWaitToCombatWait="false"/>
<SocialMotionList>
<SocialMotion id="1" social="30219001"/>
<SocialMotion id="2" social="30219002"/>
<SocialMotion id="3" social="30219003"/>
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<Unarmedwait/>
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</Wait>
</BasicActions>
<BasicActions id="3021901" name="잭오랜턴(이벤트용_충돌제거)">
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<Death animSet=""/>
<DeathWait>
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<SocialMotionList>
<SocialMotion id="1" social="30219001"/>
<SocialMotion id="2" social="30219002"/>
<SocialMotion id="3" social="30219003"/>
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<Unarmedwait/>
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<SocialMotionList>
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<SocialMotion id="2" social="62001002"/>
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<Unarmedwait/>
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<SocialMotionList>
<SocialMotion id="1" social="62002001"/>
<SocialMotion id="2" social="62002002"/>
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<Unarmedwait/>
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<SocialMotionList>
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<SocialMotion id="2" social="62003002"/>
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<Unarmedwait/>
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<SocialMotion id="2" social="53129002"/>
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<SocialMotionList>
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<BasicActions id="3022810" name="눈사람 변신 레드">
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<SocialMotionList>
<SocialMotion id="1" social="30228010"/>
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</BasicActions>
<BasicActions id="7206100" name="거꾸로 처박힌 산타클로스">
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<BasicActions id="800330000" name="펫">
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<SocialMotionList>
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<SocialMotion id="2" social="30109002"/>
<SocialMotion id="3" social="30109003"/>
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<Unarmedwait/>
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<BasicActions id="8002210" name="개구리 펫">
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<SocialMotionList>
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<BasicActions id="6300100" name="벽_주사위인던">
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</BasicActions>
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<SocialMotionList>
<SocialMotion id="1" social="6002481"/>
<SocialMotion id="2" social="6002482"/>
<SocialMotion id="4" social="6002484"/>
</SocialMotionList>
<Unarmedwait/>
<Wait>
<HitCylinder>
<Cylinder radius="7.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="25.000000"/>
</HitCylinder>
<MoveCylinder>
<Cylinder radius="9.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="25.000000"/>
</MoveCylinder>
</Wait>
</BasicActions>
<BasicActions id="6300200" name="커다란 코인_수직형주사위인던">
<AnimMotionList/>
<Death animSet=""/>
<DeathWait>
<MoveCylinder>
<Cylinder radius="42.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="85.000000"/>
</MoveCylinder>
</DeathWait>
<ReactionAdjustmentByGradeTable>
<GradeNormal basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeStrong1 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeStrong2 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeStrong3 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeWeak1 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeWeak2 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeWeak3 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
</ReactionAdjustmentByGradeTable>
<ReactionMotionList/>
<Run>
<HitCylinder>
<Cylinder radius="40.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="80.000000"/>
</HitCylinder>
<MoveCylinder>
<Cylinder radius="42.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="85.000000"/>
</MoveCylinder>
</Run>
<SocialAction socialMotionIdWhenAggroTargetChange="0" socialMotionIdWhenAngerEnd="0" socialMotionIdWhenAngry="0" socialMotionIdWhenCombatState="0" socialMotionIdWhenSpawn="0" rotateToTargetWhenPeaceWaitToCombatWait="false"/>
<SocialMotionList>
<SocialMotion id="1" social="6300201"/>
<SocialMotion id="3" social="6300203"/>
<SocialMotion id="4" social="6300204"/>
</SocialMotionList>
<Unarmedwait/>
<Wait>
<HitCylinder>
<Cylinder radius="40.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="80.000000"/>
</HitCylinder>
<MoveCylinder>
<Cylinder radius="42.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="85.000000"/>
</MoveCylinder>
</Wait>
</BasicActions>
<BasicActions id="6300300" name="이동표적">
<AnimMotionList/>
<Death animSet="Wall_Dice_ANI.Anim.Wall_Dice_Anim"/>
<DeathWait>
<MoveCylinder>
<Cylinder radius="30.000000" locAngle="0.000000" locDistance="0.000000" locZ="35.000000" height="65.000000"/>
</MoveCylinder>
</DeathWait>
<ReactionAdjustmentByGradeTable>
<GradeNormal basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeStrong1 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeStrong2 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeStrong3 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeWeak1 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeWeak2 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeWeak3 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
</ReactionAdjustmentByGradeTable>
<ReactionMotionList/>
<Run>
<HitCylinder>
<Cylinder radius="35.000000" locAngle="0.000000" locDistance="0.000000" locZ="35.000000" height="70.000000"/>
</HitCylinder>
<MoveCylinder>
<Cylinder radius="30.000000" locAngle="0.000000" locDistance="0.000000" locZ="35.000000" height="65.000000"/>
</MoveCylinder>
</Run>
<SocialAction socialMotionIdWhenAggroTargetChange="0" socialMotionIdWhenAngerEnd="0" socialMotionIdWhenAngry="0" socialMotionIdWhenCombatState="0" socialMotionIdWhenSpawn="0" rotateToTargetWhenPeaceWaitToCombatWait="false"/>
<SocialMotionList>
<SocialMotion id="1" social="6300301"/>
<SocialMotion id="3" social="6300303"/>
<SocialMotion id="5" social="6300305"/>
</SocialMotionList>
<Unarmedwait/>
<Wait>
<HitCylinder>
<Cylinder radius="35.000000" locAngle="0.000000" locDistance="0.000000" locZ="35.000000" height="70.000000"/>
</HitCylinder>
<MoveCylinder>
<Cylinder radius="30.000000" locAngle="0.000000" locDistance="0.000000" locZ="35.000000" height="65.000000"/>
</MoveCylinder>
</Wait>
</BasicActions>
<BasicActions id="6300400" name="카페트_주사위인던">
<AnimMotionList/>
<Death animSet="Wall_Dice_ANI.Anim.Wall_Dice_Anim"/>
<DeathWait>
<MoveCylinder/>
</DeathWait>
<ReactionAdjustmentByGradeTable>
<GradeNormal basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeStrong1 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
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<GradeStrong3 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeWeak1 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeWeak2 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeWeak3 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
</ReactionAdjustmentByGradeTable>
<ReactionMotionList/>
<Run>
<HitCylinder/>
<MoveCylinder/>
</Run>
<SocialAction socialMotionIdWhenAggroTargetChange="0" socialMotionIdWhenAngerEnd="0" socialMotionIdWhenAngry="0" socialMotionIdWhenCombatState="0" socialMotionIdWhenSpawn="0" rotateToTargetWhenPeaceWaitToCombatWait="false"/>
<SocialMotionList/>
<SocialMotionList>
<SocialMotion id="1" social="6300401"/>
<SocialMotion id="2" social="6300402"/>
<SocialMotion id="3" social="6300403"/>
<SocialMotion id="4" social="6300404"/>
<SocialMotion id="5" social="6300405"/>
<SocialMotion id="6" social="6300406"/>
</SocialMotionList>
<Unarmedwait/>
<Wait>
<HitCylinder/>
<MoveCylinder/>
</Wait>
</BasicActions>
<BasicActions id="6300500" name="주사위_악마_주사위인던">
<AnimMotionList/>
<Death animSet="Wall_Dice_ANI.Anim.Wall_Dice_Anim"/>
<DeathWait>
<MoveCylinder>
<Cylinder radius="165.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="180.000000"/>
</MoveCylinder>
</DeathWait>
<ReactionAdjustmentByGradeTable>
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<GradeStrong1 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeStrong2 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeStrong3 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeWeak1 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeWeak2 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeWeak3 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
</ReactionAdjustmentByGradeTable>
<ReactionMotionList/>
<Run>
<HitCylinder>
<Cylinder radius="160.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="180.000000"/>
</HitCylinder>
<MoveCylinder>
<Cylinder radius="165.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="180.000000"/>
</MoveCylinder>
</Run>
<SocialAction socialMotionIdWhenAggroTargetChange="0" socialMotionIdWhenAngerEnd="0" socialMotionIdWhenAngry="0" socialMotionIdWhenCombatState="0" socialMotionIdWhenSpawn="0" rotateToTargetWhenPeaceWaitToCombatWait="false"/>
<SocialMotionList/>
<Unarmedwait/>
<Wait>
<HitCylinder>
<Cylinder radius="160.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="180.000000"/>
</HitCylinder>
<MoveCylinder>
<Cylinder radius="165.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="180.000000"/>
</MoveCylinder>
</Wait>
</BasicActions>
<BasicActions id="6300600" name="주사위_여신_주사위인던">
<AnimMotionList/>
<Death animSet="Wall_Dice_ANI.Anim.Wall_Dice_Anim"/>
<DeathWait>
<MoveCylinder>
<Cylinder radius="165.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="180.000000"/>
</MoveCylinder>
</DeathWait>
<ReactionAdjustmentByGradeTable>
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<GradeStrong1 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
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<GradeStrong3 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
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<GradeWeak2 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeWeak3 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
</ReactionAdjustmentByGradeTable>
<ReactionMotionList/>
<Run>
<HitCylinder>
<Cylinder radius="160.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="180.000000"/>
</HitCylinder>
<MoveCylinder>
<Cylinder radius="165.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="180.000000"/>
</MoveCylinder>
</Run>
<SocialAction socialMotionIdWhenAggroTargetChange="0" socialMotionIdWhenAngerEnd="0" socialMotionIdWhenAngry="0" socialMotionIdWhenCombatState="0" socialMotionIdWhenSpawn="0" rotateToTargetWhenPeaceWaitToCombatWait="false"/>
<SocialMotionList/>
<Unarmedwait/>
<Wait>
<HitCylinder>
<Cylinder radius="160.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="180.000000"/>
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<MoveCylinder>
<Cylinder radius="165.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="180.000000"/>
</MoveCylinder>
</Wait>
</BasicActions>
<BasicActions id="6300700" name="주사위_태양_주사위인던">
<AnimMotionList/>
<Death animSet="Wall_Dice_ANI.Anim.Wall_Dice_Anim"/>
<DeathWait>
<MoveCylinder>
<Cylinder radius="165.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="180.000000"/>
</MoveCylinder>
</DeathWait>
<ReactionAdjustmentByGradeTable>
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<GradeStrong2 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeStrong3 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
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<GradeWeak2 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeWeak3 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
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<ReactionMotionList/>
<Run>
<HitCylinder>
<Cylinder radius="160.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="180.000000"/>
</HitCylinder>
<MoveCylinder>
<Cylinder radius="165.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="180.000000"/>
</MoveCylinder>
</Run>
<SocialAction socialMotionIdWhenAggroTargetChange="0" socialMotionIdWhenAngerEnd="0" socialMotionIdWhenAngry="0" socialMotionIdWhenCombatState="0" socialMotionIdWhenSpawn="0" rotateToTargetWhenPeaceWaitToCombatWait="false"/>
<SocialMotionList/>
<Unarmedwait/>
<Wait>
<HitCylinder>
<Cylinder radius="160.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="180.000000"/>
</HitCylinder>
<MoveCylinder>
<Cylinder radius="165.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="180.000000"/>
</MoveCylinder>
</Wait>
</BasicActions>
<BasicActions id="6300800" name="밀패형_문_주사위인던">
<AnimMotionList/>
<Death animSet="Wall_Dice_ANI.Anim.Wall_Dice_Anim"/>
<DeathWait>
<MoveCylinder/>
</DeathWait>
<ReactionAdjustmentByGradeTable>
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<GradeStrong3 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
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<GradeWeak3 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
</ReactionAdjustmentByGradeTable>
<ReactionMotionList/>
<Run>
<HitCylinder/>
<MoveCylinder/>
</Run>
<SocialAction socialMotionIdWhenAggroTargetChange="0" socialMotionIdWhenAngerEnd="0" socialMotionIdWhenAngry="0" socialMotionIdWhenCombatState="0" socialMotionIdWhenSpawn="0" rotateToTargetWhenPeaceWaitToCombatWait="false"/>
<SocialMotionList/>
<Unarmedwait/>
<Wait>
<HitCylinder/>
<MoveCylinder/>
</Wait>
</BasicActions>
<BasicActions id="7205600" name="연맹_바나나나무">
<AnimMotionList/>
<Death animSet=""/>
<DeathWait>
<MoveCylinder>
<Cylinder radius="0.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="0.000000"/>
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</DeathWait>
<ReactionAdjustmentByGradeTable>
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<GradeStrong3 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
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<GradeWeak3 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
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<ReactionMotionList>
<ReactionMotion id="1" additionalReactionMotionId="0" reaction="7200401" zScale="false"/>
<ReactionMotion id="2" additionalReactionMotionId="0" reaction="7200402" zScale="false"/>
<ReactionMotion id="4" additionalReactionMotionId="0" reaction="7200404" zScale="false"/>
<ReactionMotion id="3" additionalReactionMotionId="0" reaction="7200403" zScale="false"/>
<ReactionMotion id="5" additionalReactionMotionId="0" reaction="7200405" zScale="false"/>
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<Run>
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<Cylinder radius="50.000000" locAngle="0.000000" locDistance="10.000000" locZ="0.000000" height="400.000000"/>
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<MoveCylinder>
<Cylinder radius="45.000000" locAngle="0.000000" locDistance="10.000000" locZ="0.000000" height="400.000000"/>
</MoveCylinder>
</Run>
<SocialAction socialMotionIdWhenAggroTargetChange="0" socialMotionIdWhenAngerEnd="0" socialMotionIdWhenAngry="0" socialMotionIdWhenCombatState="0" socialMotionIdWhenSpawn="0" rotateToTargetWhenPeaceWaitToCombatWait="false"/>
<SocialMotionList>
<SocialMotion id="1" social="7205601"/>
<SocialMotion id="2" social="7205602"/>
</SocialMotionList>
<Unarmedwait/>
<Wait>
<HitCylinder>
<Cylinder radius="50.000000" locAngle="0.000000" locDistance="10.000000" locZ="0.000000" height="400.000000"/>
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<MoveCylinder>
<Cylinder radius="45.000000" locAngle="0.000000" locDistance="10.000000" locZ="0.000000" height="400.000000"/>
</MoveCylinder>
</Wait>
</BasicActions>
<BasicActions id="6001600" name="용폭죽 발사대">
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<Death animSet=""/>
<DeathWait>
<MoveCylinder/>
</DeathWait>
<ReactionAdjustmentByGradeTable>
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<GradeWeak3 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
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<ReactionMotionList/>
<Run>
<HitCylinder>
<Cylinder radius="15.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="35.000000"/>
</HitCylinder>
<MoveCylinder/>
</Run>
<SocialAction socialMotionIdWhenAggroTargetChange="0" socialMotionIdWhenAngerEnd="0" socialMotionIdWhenAngry="0" socialMotionIdWhenCombatState="0" socialMotionIdWhenSpawn="0" rotateToTargetWhenPeaceWaitToCombatWait="false"/>
<SocialMotionList>
<SocialMotion id="1" social="6001601"/>
</SocialMotionList>
<Unarmedwait/>
<Wait>
<HitCylinder>
<Cylinder radius="15.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="35.000000"/>
</HitCylinder>
<MoveCylinder/>
</Wait>
</BasicActions>
<BasicActions id="8003700" name="용폭죽">
<AnimMotionList/>
<Death animSet=""/>
<DeathWait>
<MoveCylinder/>
</DeathWait>
<ReactionAdjustmentByGradeTable>
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<GradeStrong3 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
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<GradeWeak3 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
</ReactionAdjustmentByGradeTable>
<ReactionMotionList/>
<Run>
<HitCylinder/>
<MoveCylinder/>
</Run>
<SocialAction socialMotionIdWhenAggroTargetChange="0" socialMotionIdWhenAngerEnd="0" socialMotionIdWhenAngry="0" socialMotionIdWhenCombatState="0" socialMotionIdWhenSpawn="1" rotateToTargetWhenPeaceWaitToCombatWait="false"/>
<SocialMotionList>
<SocialMotion id="1" social="8003701"/>
</SocialMotionList>
<Unarmedwait/>
<Wait>
<HitCylinder/>
<MoveCylinder/>
</Wait>
</BasicActions>
<BasicActions id="6300900" name="비공정_포화의전장">
<AnimMotionList/>
<Death animSet=""/>
<DeathWait>
<MoveCylinder/>
</DeathWait>
<ReactionAdjustmentByGradeTable>
<GradeNormal basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeStrong1 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeStrong2 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeStrong3 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeWeak1 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeWeak2 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeWeak3 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
</ReactionAdjustmentByGradeTable>
<ReactionMotionList/>
<Run>
<HitCylinder>
<Cylinder radius="130.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="600.000000"/>
</HitCylinder>
<MoveCylinder>
<Cylinder radius="50.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="100.000000"/>
</MoveCylinder>
</Run>
<SocialAction socialMotionIdWhenAggroTargetChange="0" socialMotionIdWhenAngerEnd="0" socialMotionIdWhenAngry="0" socialMotionIdWhenCombatState="0" socialMotionIdWhenSpawn="0" rotateToTargetWhenPeaceWaitToCombatWait="false"/>
<SocialMotionList>
<SocialMotion id="1" social="63009001"/>
</SocialMotionList>
<Unarmedwait/>
<Wait>
<HitCylinder>
<Cylinder radius="130.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="600.000000"/>
</HitCylinder>
<MoveCylinder>
<Cylinder radius="50.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="100.000000"/>
</MoveCylinder>
</Wait>
</BasicActions>
<BasicActions id="6301000" name="공성병기_포화의전장">
<AnimMotionList/>
<Death animSet=""/>
<DeathWait>
<MoveCylinder>
<Cylinder radius="0.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="0.000000"/>
</MoveCylinder>
</DeathWait>
<ReactionAdjustmentByGradeTable>
<GradeNormal basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeStrong1 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeStrong2 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeStrong3 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeWeak1 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeWeak2 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeWeak3 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
</ReactionAdjustmentByGradeTable>
<ReactionMotionList/>
<Run>
<HitCylinder>
<Cylinder radius="100.000000" locAngle="0.000000" locDistance="0.000000" locZ="20.000000" height="150.000000"/>
</HitCylinder>
<MoveCylinder>
<Cylinder radius="50.000000" locAngle="0.000000" locDistance="0.000000" locZ="20.000000" height="200.000000"/>
<Cylinder radius="80.000000" locAngle="0.000000" locDistance="0.000000" locZ="40.000000" height="30.000000"/>
</MoveCylinder>
</Run>
<SocialAction socialMotionIdWhenAggroTargetChange="0" socialMotionIdWhenAngerEnd="0" socialMotionIdWhenAngry="0" socialMotionIdWhenCombatState="0" socialMotionIdWhenSpawn="0" rotateToTargetWhenPeaceWaitToCombatWait="false"/>
<SocialMotionList/>
<Unarmedwait/>
<Wait>
<HitCylinder>
<Cylinder radius="100.000000" locAngle="0.000000" locDistance="0.000000" locZ="20.000000" height="150.000000"/>
</HitCylinder>
<MoveCylinder>
<Cylinder radius="50.000000" locAngle="0.000000" locDistance="0.000000" locZ="20.000000" height="200.000000"/>
<Cylinder radius="80.000000" locAngle="0.000000" locDistance="0.000000" locZ="40.000000" height="30.000000"/>
</MoveCylinder>
</Wait>
</BasicActions>
<BasicActions id="6301100" name="포화의 전장 작은성문">
<AnimMotionList/>
<Death animSet=""/>
<DeathWait>
<MoveCylinder>
<Cylinder radius="0.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="0.000000"/>
</MoveCylinder>
</DeathWait>
<ReactionAdjustmentByGradeTable>
<GradeNormal basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeStrong1 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeStrong2 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeStrong3 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeWeak1 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeWeak2 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeWeak3 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
</ReactionAdjustmentByGradeTable>
<ReactionMotionList/>
<Run>
<HitCylinder/>
<MoveCylinder/>
</Run>
<SocialAction socialMotionIdWhenAggroTargetChange="0" socialMotionIdWhenAngerEnd="0" socialMotionIdWhenAngry="0" socialMotionIdWhenCombatState="0" socialMotionIdWhenSpawn="0" rotateToTargetWhenPeaceWaitToCombatWait="false"/>
<SocialMotionList>
<SocialMotion id="1" social="60096001"/>
</SocialMotionList>
<Unarmedwait/>
<Wait>
<HitCylinder>
<Cylinder radius="60.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="120.000000"/>
<Cylinder radius="20.000000" locAngle="-90.000000" locDistance="-60.000000" locZ="0.000000" height="120.000000"/>
<Cylinder radius="20.000000" locAngle="-90.000000" locDistance="-30.000000" locZ="0.000000" height="120.000000"/>
<Cylinder radius="20.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="120.000000"/>
<Cylinder radius="70.000000" locAngle="0.000000" locDistance="0.000000" locZ="50.000000" height="120.000000"/>
<Cylinder radius="20.000000" locAngle="-90.000000" locDistance="30.000000" locZ="0.000000" height="120.000000"/>
<Cylinder radius="20.000000" locAngle="-90.000000" locDistance="60.000000" locZ="0.000000" height="120.000000"/>
<Cylinder radius="8.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="120.000000"/>
</HitCylinder>
<MoveCylinder>
<Cylinder radius="20.000000" locAngle="-90.000000" locDistance="-60.000000" locZ="0.000000" height="150.000000"/>
<Cylinder radius="20.000000" locAngle="-90.000000" locDistance="-30.000000" locZ="0.000000" height="150.000000"/>
<Cylinder radius="20.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="150.000000"/>
<Cylinder radius="70.000000" locAngle="0.000000" locDistance="0.000000" locZ="50.000000" height="70.000000"/>
<Cylinder radius="20.000000" locAngle="-90.000000" locDistance="30.000000" locZ="0.000000" height="150.000000"/>
<Cylinder radius="20.000000" locAngle="-90.000000" locDistance="60.000000" locZ="0.000000" height="150.000000"/>
</MoveCylinder>
</Wait>
</BasicActions>
<BasicActions id="6301110" name="포화의 전장 큰성문">
<AnimMotionList/>
<Death animSet=""/>
<DeathWait>
<MoveCylinder>
<Cylinder radius="0.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="0.000000"/>
</MoveCylinder>
</DeathWait>
<ReactionAdjustmentByGradeTable>
<GradeNormal basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeStrong1 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeStrong2 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeStrong3 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
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<GradeWeak3 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
</ReactionAdjustmentByGradeTable>
<ReactionMotionList/>
<Run>
<HitCylinder/>
<MoveCylinder/>
</Run>
<SocialAction socialMotionIdWhenAggroTargetChange="0" socialMotionIdWhenAngerEnd="0" socialMotionIdWhenAngry="0" socialMotionIdWhenCombatState="0" socialMotionIdWhenSpawn="0" rotateToTargetWhenPeaceWaitToCombatWait="false"/>
<SocialMotionList>
<SocialMotion id="1" social="60096001"/>
</SocialMotionList>
<Unarmedwait/>
<Wait>
<HitCylinder>
<Cylinder radius="60.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="150.000000"/>
<Cylinder radius="20.000000" locAngle="-90.000000" locDistance="-60.000000" locZ="0.000000" height="150.000000"/>
<Cylinder radius="20.000000" locAngle="-90.000000" locDistance="-30.000000" locZ="0.000000" height="150.000000"/>
<Cylinder radius="20.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="150.000000"/>
<Cylinder radius="70.000000" locAngle="0.000000" locDistance="0.000000" locZ="50.000000" height="150.000000"/>
<Cylinder radius="20.000000" locAngle="-90.000000" locDistance="30.000000" locZ="0.000000" height="150.000000"/>
<Cylinder radius="20.000000" locAngle="-90.000000" locDistance="60.000000" locZ="0.000000" height="150.000000"/>
</HitCylinder>
<MoveCylinder>
<Cylinder radius="20.000000" locAngle="-90.000000" locDistance="-60.000000" locZ="0.000000" height="150.000000"/>
<Cylinder radius="20.000000" locAngle="-90.000000" locDistance="-30.000000" locZ="0.000000" height="150.000000"/>
<Cylinder radius="20.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="150.000000"/>
<Cylinder radius="70.000000" locAngle="0.000000" locDistance="0.000000" locZ="50.000000" height="70.000000"/>
<Cylinder radius="20.000000" locAngle="-90.000000" locDistance="30.000000" locZ="0.000000" height="150.000000"/>
<Cylinder radius="20.000000" locAngle="-90.000000" locDistance="60.000000" locZ="0.000000" height="150.000000"/>
</MoveCylinder>
</Wait>
</BasicActions>
<BasicActions id="6400300" name="밤피르 퇴치용 램프">
<AnimMotionList/>
<Death animSet=""/>
<DeathWait>
<MoveCylinder>
<Cylinder radius="0.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="0.000000"/>
</MoveCylinder>
</DeathWait>
<ReactionAdjustmentByGradeTable>
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<GradeStrong2 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeStrong3 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
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<GradeWeak3 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
</ReactionAdjustmentByGradeTable>
<ReactionMotionList/>
<Run>
<HitCylinder/>
<MoveCylinder/>
</Run>
<SocialAction socialMotionIdWhenAggroTargetChange="0" socialMotionIdWhenAngerEnd="0" socialMotionIdWhenAngry="0" socialMotionIdWhenCombatState="0" socialMotionIdWhenSpawn="0" rotateToTargetWhenPeaceWaitToCombatWait="false"/>
<SocialMotionList/>
<Unarmedwait/>
<Wait>
<HitCylinder>
<Cylinder radius="10.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="50.000000"/>
</HitCylinder>
<MoveCylinder>
<Cylinder radius="8.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="50.000000"/>
</MoveCylinder>
</Wait>
</BasicActions>
<BasicActions id="64009000" name="단순한모래성">
<AnimMotionList/>
<Death animSet="FV_SUM_Sandcastle_ANI.Anim.FV_SUM_Sandcastle01_Anim"/>
<DeathWait>
<MoveCylinder>
<Cylinder radius="0.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="0.000000"/>
</MoveCylinder>
</DeathWait>
<ReactionAdjustmentByGradeTable>
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<GradeWeak3 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
</ReactionAdjustmentByGradeTable>
<ReactionMotionList/>
<Run>
<HitCylinder/>
<MoveCylinder/>
</Run>
<SocialAction socialMotionIdWhenAggroTargetChange="0" socialMotionIdWhenAngerEnd="0" socialMotionIdWhenAngry="0" socialMotionIdWhenCombatState="0" socialMotionIdWhenSpawn="0" rotateToTargetWhenPeaceWaitToCombatWait="false"/>
<SocialMotionList/>
<Unarmedwait/>
<Wait>
<HitCylinder/>
<MoveCylinder/>
</Wait>
</BasicActions>
<BasicActions id="64009100" name="화려한모래성">
<AnimMotionList/>
<Death animSet="FV_SUM_Sandcastle_ANI.Anim.FV_SUM_Sandcastle02_Anim"/>
<DeathWait>
<MoveCylinder>
<Cylinder radius="0.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="0.000000"/>
</MoveCylinder>
</DeathWait>
<ReactionAdjustmentByGradeTable>
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<GradeWeak2 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeWeak3 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
</ReactionAdjustmentByGradeTable>
<ReactionMotionList/>
<Run>
<HitCylinder/>
<MoveCylinder/>
</Run>
<SocialAction socialMotionIdWhenAggroTargetChange="0" socialMotionIdWhenAngerEnd="0" socialMotionIdWhenAngry="0" socialMotionIdWhenCombatState="0" socialMotionIdWhenSpawn="0" rotateToTargetWhenPeaceWaitToCombatWait="false"/>
<SocialMotionList/>
<Unarmedwait/>
<Wait>
<HitCylinder/>
<MoveCylinder/>
</Wait>
</BasicActions>
<BasicActions id="64015000" name="거대한모래성">
<AnimMotionList/>
<Death animSet="FV_SUM_Sandcastle_ANI.Anim.FV_SUM_Sandcastle03_Anim"/>
<DeathWait>
<MoveCylinder>
<Cylinder radius="0.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="0.000000"/>
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</DeathWait>
<ReactionAdjustmentByGradeTable>
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<GradeWeak3 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
</ReactionAdjustmentByGradeTable>
<ReactionMotionList/>
<Run>
<HitCylinder/>
<MoveCylinder/>
</Run>
<SocialAction socialMotionIdWhenAggroTargetChange="0" socialMotionIdWhenAngerEnd="0" socialMotionIdWhenAngry="0" socialMotionIdWhenCombatState="0" socialMotionIdWhenSpawn="0" rotateToTargetWhenPeaceWaitToCombatWait="false"/>
<SocialMotionList/>
<Unarmedwait/>
<Wait>
<HitCylinder/>
<MoveCylinder/>
</Wait>
</BasicActions>
<BasicActions id="5001502" name="케스타닉 남 (태닝용 앉아 있는 놈)">
<AnimMotionList/>
<Death animSet=""/>
<DeathWait>
<HitCylinder>
<Cylinder radius="20.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="10.000000"/>
</HitCylinder>
<MoveCylinder>
<Cylinder radius="20.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="10.000000"/>
</MoveCylinder>
</DeathWait>
<ReactionAdjustmentByGradeTable>
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<GradeWeak3 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
</ReactionAdjustmentByGradeTable>
<ReactionMotionList/>
<Run>
<HitCylinder>
<Cylinder radius="12.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="52.000000"/>
</HitCylinder>
<MoveCylinder>
<Cylinder radius="12.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="52.000000"/>
</MoveCylinder>
</Run>
<SocialAction socialMotionIdWhenAggroTargetChange="0" socialMotionIdWhenAngerEnd="0" socialMotionIdWhenAngry="0" socialMotionIdWhenCombatState="0" socialMotionIdWhenSpawn="24" rotateToTargetWhenPeaceWaitToCombatWait="true"/>
<SocialMotionList>
<SocialMotion id="1" social="5001501"/>
<SocialMotion id="2" social="5001502"/>
<SocialMotion id="3" social="5001503"/>
<SocialMotion id="4" social="5001504"/>
<SocialMotion id="5" social="5001505"/>
<SocialMotion id="6" social="5001506"/>
<SocialMotion id="7" social="5001507"/>
<SocialMotion id="8" social="5001508"/>
<SocialMotion id="9" social="5001509"/>
<SocialMotion id="10" social="5001510"/>
<SocialMotion id="11" social="5001511"/>
<SocialMotion id="12" social="5001512"/>
<SocialMotion id="13" social="5001513"/>
<SocialMotion id="14" social="5001514"/>
<SocialMotion id="15" social="5001515"/>
<SocialMotion id="16" social="5001516"/>
<SocialMotion id="17" social="5001517"/>
<SocialMotion id="18" social="5001518"/>
<SocialMotion id="19" social="5001519"/>
<SocialMotion id="20" social="5001520"/>
<SocialMotion id="21" social="5001521"/>
<SocialMotion id="22" social="5001522"/>
<SocialMotion id="23" social="5001523"/>
<SocialMotion id="24" social="5001524"/>
</SocialMotionList>
<Wait>
<HitCylinder>
<Cylinder radius="12.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="52.000000"/>
</HitCylinder>
<MoveCylinder>
<Cylinder radius="12.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="52.000000"/>
</MoveCylinder>
</Wait>
</BasicActions>
<BasicActions id="6401400" name="낮은 항아리">
<AnimMotionList/>
<Death animSet=""/>
<DeathWait>
<MoveCylinder>
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<GradeStrong3 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
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<GradeWeak3 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
</ReactionAdjustmentByGradeTable>
<ReactionMotionList/>
<Run>
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<MoveCylinder>
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</MoveCylinder>
</Run>
<SocialAction socialMotionIdWhenAggroTargetChange="0" socialMotionIdWhenAngerEnd="0" socialMotionIdWhenAngry="0" socialMotionIdWhenCombatState="0" socialMotionIdWhenSpawn="0" rotateToTargetWhenPeaceWaitToCombatWait="false"/>
<SocialMotionList>
<SocialMotion id="1" social="61149001"/>
<SocialMotion id="2" social="61149002"/>
</SocialMotionList>
<Wait>
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<MoveCylinder>
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</MoveCylinder>
</Wait>
</BasicActions>
<BasicActions id="6401000" name="수박">
<AnimMotionList/>
<Death animSet=""/>
<DeathWait>
<MoveCylinder>
<Cylinder radius="0.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="0.000000"/>
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<GradeStrong3 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
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<GradeWeak3 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
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<ReactionMotion id="1" additionalReactionMotionId="0" reaction="5310401" zScale="false"/>
<ReactionMotion id="2" additionalReactionMotionId="0" reaction="5310402" zScale="false"/>
<ReactionMotion id="3" additionalReactionMotionId="0" reaction="5310403" zScale="false"/>
<ReactionMotion id="4" additionalReactionMotionId="0" reaction="5310404" zScale="false"/>
<ReactionMotion id="5" additionalReactionMotionId="0" reaction="5310405" zScale="false"/>
</ReactionMotionList>
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<MoveCylinder>
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</Run>
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<SocialMotionList>
<SocialMotion id="1" social="64016003"/>
<SocialMotion id="2" social="64016004"/>
</SocialMotionList>
<Unarmedwait/>
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<MoveCylinder>
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</MoveCylinder>
</Wait>
</BasicActions>
<BasicActions id="64016000" name="물대포">
<AnimMotionList/>
<Death animSet=""/>
<DeathWait>
<MoveCylinder>
<Cylinder radius="0.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="0.000000"/>
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</DeathWait>
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<GradeWeak3 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
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<ReactionMotionList/>
<Run>
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<SocialMotionList>
<SocialMotion id="1" social="64016001"/>
<SocialMotion id="2" social="64016002"/>
</SocialMotionList>
<Unarmedwait/>
<Wait>
<HitCylinder>
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</Wait>
</BasicActions>
<BasicActions id="7001000" name="여름축제악마펫">
<AnimMotionList/>
<Death animSet=""/>
<DeathWait>
<MoveCylinder/>
</DeathWait>
<ReactionAdjustmentByGradeTable>
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<ReactionMotion id="4" additionalReactionMotionId="0" reaction="3011203" zScale="false"/>
<ReactionMotion id="5" additionalReactionMotionId="0" reaction="3011205" zScale="true"/>
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<MoveCylinder>
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</Run>
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<SocialMotionList>
<SocialMotion id="1" social="30112001"/>
<SocialMotion id="2" social="30112002"/>
<SocialMotion id="3" social="30112003"/>
<SocialMotion id="4" social="30112004"/>
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<Unarmedwait/>
<Wait>
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</HitCylinder>
<MoveCylinder>
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</Wait>
</BasicActions>
<BasicActions id="7002000" name="여름축제인형펫">
<AnimMotionList/>
<Death animSet=""/>
<DeathWait>
<MoveCylinder>
<Cylinder radius="0.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="0.000000"/>
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</DeathWait>
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<ReactionMotionList>
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<ReactionMotion id="2" additionalReactionMotionId="0" reaction="3012502" zScale="false"/>
<ReactionMotion id="3" additionalReactionMotionId="0" reaction="3012502" zScale="false"/>
<ReactionMotion id="4" additionalReactionMotionId="0" reaction="3012503" zScale="false"/>
<ReactionMotion id="5" additionalReactionMotionId="0" reaction="3012505" zScale="true"/>
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<MoveCylinder>
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</Run>
<SocialAction socialMotionIdWhenAggroTargetChange="3" socialMotionIdWhenAngerEnd="0" socialMotionIdWhenAngry="3" socialMotionIdWhenCombatState="0" socialMotionIdWhenSpawn="0" rotateToTargetWhenPeaceWaitToCombatWait="true"/>
<SocialMotionList>
<SocialMotion id="1" social="30125001"/>
<SocialMotion id="2" social="30125002"/>
<SocialMotion id="3" social="30125003"/>
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<Unarmedwait/>
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<MoveCylinder>
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</Wait>
</BasicActions>
<BasicActions id="6400500" name="밤피르 제단">
<AnimMotionList/>
<Death animSet=""/>
<DeathWait>
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<Cylinder radius="0.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="0.000000"/>
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<ReactionMotionList/>
<Run>
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<MoveCylinder>
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</Run>
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<SocialMotionList/>
<Unarmedwait/>
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</Wait>
</BasicActions>
<BasicActions id="6400700" name="감옥 창살">
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<Death animSet=""/>
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<Cylinder radius="30.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="0.000000"/>
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<GradeWeak3 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
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<ReactionMotionList/>
<Run>
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</Run>
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<SocialMotionList/>
<Unarmedwait/>
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</BasicActions>
<BasicActions id="6400701" name="감옥 창살(비밀실험실)">
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<ReactionMotionList/>
<Run>
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<SocialMotionList/>
<Unarmedwait/>
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</Wait>
</BasicActions>
<BasicActions id="6401200" name="태양의 축제 상징물">
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<Death animSet=""/>
<DeathWait>
<MoveCylinder>
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</MoveCylinder>
</DeathWait>
<ReactionAdjustmentByGradeTable>
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<GradeStrong1 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeStrong2 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeStrong3 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeWeak1 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeWeak2 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeWeak3 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
</ReactionAdjustmentByGradeTable>
<ReactionMotionList/>
<Run>
<HitCylinder>
<Cylinder radius="30.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="280.000000"/>
</HitCylinder>
<MoveCylinder>
<Cylinder radius="30.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="280.000000"/>
</MoveCylinder>
</Run>
<SocialAction socialMotionIdWhenAggroTargetChange="0" socialMotionIdWhenAngerEnd="0" socialMotionIdWhenAngry="0" socialMotionIdWhenCombatState="0" socialMotionIdWhenSpawn="0" rotateToTargetWhenPeaceWaitToCombatWait="false"/>
<SocialMotionList/>
<Unarmedwait/>
<Wait>
<HitCylinder>
<Cylinder radius="30.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="280.000000"/>
</HitCylinder>
<MoveCylinder>
<Cylinder radius="30.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="280.000000"/>
</MoveCylinder>
</Wait>
</BasicActions>
<BasicActions id="8004100" name="발더의신관(태양의축제)">
<AnimMotionList/>
<Death animSet=""/>
<DeathWait>
<MoveCylinder>
<Cylinder radius="0.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="0.000000"/>
</MoveCylinder>
</DeathWait>
<ReactionAdjustmentByGradeTable>
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<GradeStrong1 basicDistanceRate="0.000000" basicHeightRate="0.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeStrong2 basicDistanceRate="0.000000" basicHeightRate="0.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeStrong3 basicDistanceRate="0.000000" basicHeightRate="0.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
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<GradeWeak2 basicDistanceRate="0.000000" basicHeightRate="0.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeWeak3 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
</ReactionAdjustmentByGradeTable>
<ReactionMotionList>
<ReactionMotion id="1" additionalReactionMotionId="0" reaction="5270101" zScale="false"/>
<ReactionMotion id="2" additionalReactionMotionId="0" reaction="5270102" zScale="false"/>
<ReactionMotion id="3" additionalReactionMotionId="0" reaction="5270103" zScale="false"/>
<ReactionMotion id="4" additionalReactionMotionId="0" reaction="5270104" zScale="false"/>
<ReactionMotion id="5" additionalReactionMotionId="0" reaction="5270105" zScale="true"/>
</ReactionMotionList>
<Run>
<HitCylinder>
<Cylinder radius="13.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="56.000000"/>
</HitCylinder>
<MoveCylinder>
<Cylinder radius="13.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="56.000000"/>
</MoveCylinder>
</Run>
<SocialAction socialMotionIdWhenAggroTargetChange="0" socialMotionIdWhenAngerEnd="0" socialMotionIdWhenAngry="0" socialMotionIdWhenCombatState="0" socialMotionIdWhenSpawn="0" rotateToTargetWhenPeaceWaitToCombatWait="true"/>
<SocialMotionList>
<SocialMotion id="1" social="52701001"/>
<SocialMotion id="2" social="52701002"/>
<SocialMotion id="3" social="52701003"/>
<SocialMotion id="4" social="52701004"/>
<SocialMotion id="5" social="52701005"/>
<SocialMotion id="6" social="52701006"/>
<SocialMotion id="7" social="52701007"/>
<SocialMotion id="8" social="52701008"/>
<SocialMotion id="9" social="52701009"/>
<SocialMotion id="10" social="52701010"/>
<SocialMotion id="11" social="52701011"/>
<SocialMotion id="12" social="52701012"/>
<SocialMotion id="13" social="52701013"/>
<SocialMotion id="14" social="52701014"/>
<SocialMotion id="15" social="52701015"/>
<SocialMotion id="16" social="52701016"/>
<SocialMotion id="17" social="52701017"/>
<SocialMotion id="18" social="52701018"/>
<SocialMotion id="19" social="52701019"/>
<SocialMotion id="20" social="52701020"/>
<SocialMotion id="21" social="52701021"/>
<SocialMotion id="22" social="52701022"/>
<SocialMotion id="23" social="52701023"/>
</SocialMotionList>
<Unarmedwait/>
<Wait>
<HitCylinder>
<Cylinder radius="13.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="56.000000"/>
</HitCylinder>
<MoveCylinder>
<Cylinder radius="13.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="56.000000"/>
</MoveCylinder>
</Wait>
</BasicActions>
<BasicActions id="8004110" name="발더의전투신관(태양의축제)">
<AnimMotionList/>
<Death animSet=""/>
<DeathWait>
<MoveCylinder>
<Cylinder radius="0.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="0.000000"/>
</MoveCylinder>
</DeathWait>
<ReactionAdjustmentByGradeTable>
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<GradeStrong3 basicDistanceRate="0.000000" basicHeightRate="0.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
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<GradeWeak3 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
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<ReactionMotionList>
<ReactionMotion id="1" additionalReactionMotionId="0" reaction="5270101" zScale="false"/>
<ReactionMotion id="2" additionalReactionMotionId="0" reaction="5270102" zScale="false"/>
<ReactionMotion id="3" additionalReactionMotionId="0" reaction="5270103" zScale="false"/>
<ReactionMotion id="4" additionalReactionMotionId="0" reaction="5270104" zScale="false"/>
<ReactionMotion id="5" additionalReactionMotionId="0" reaction="5270105" zScale="true"/>
</ReactionMotionList>
<Run>
<HitCylinder>
<Cylinder radius="13.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="56.000000"/>
</HitCylinder>
<MoveCylinder>
<Cylinder radius="13.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="56.000000"/>
</MoveCylinder>
</Run>
<SocialAction socialMotionIdWhenAggroTargetChange="0" socialMotionIdWhenAngerEnd="0" socialMotionIdWhenAngry="0" socialMotionIdWhenCombatState="0" socialMotionIdWhenSpawn="0" rotateToTargetWhenPeaceWaitToCombatWait="true"/>
<SocialMotionList>
<SocialMotion id="1" social="52701001"/>
<SocialMotion id="2" social="52701002"/>
<SocialMotion id="3" social="52701003"/>
<SocialMotion id="4" social="52701004"/>
<SocialMotion id="5" social="52701005"/>
<SocialMotion id="6" social="52701006"/>
<SocialMotion id="7" social="52701007"/>
<SocialMotion id="8" social="52701008"/>
<SocialMotion id="9" social="52701009"/>
<SocialMotion id="10" social="52701010"/>
<SocialMotion id="11" social="52701011"/>
<SocialMotion id="12" social="52701012"/>
<SocialMotion id="13" social="52701013"/>
<SocialMotion id="14" social="52701014"/>
<SocialMotion id="15" social="52701015"/>
<SocialMotion id="16" social="52701016"/>
<SocialMotion id="17" social="52701017"/>
<SocialMotion id="18" social="52701018"/>
<SocialMotion id="19" social="52701019"/>
<SocialMotion id="20" social="52701020"/>
<SocialMotion id="21" social="52701021"/>
<SocialMotion id="22" social="52701022"/>
<SocialMotion id="23" social="52701023"/>
</SocialMotionList>
<Unarmedwait/>
<Wait>
<HitCylinder>
<Cylinder radius="13.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="56.000000"/>
</HitCylinder>
<MoveCylinder>
<Cylinder radius="13.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="56.000000"/>
</MoveCylinder>
</Wait>
</BasicActions>
<BasicActions id="8004120" name="고대바라카유령(필드유니크몬스터)">
<AnimMotionList/>
<Death animSet="Baraka_Balder_ANI.Anim.Baraka_Balder_Anim"/>
<DeathWait>
<MoveCylinder>
<Cylinder radius="0.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="0.000000"/>
</MoveCylinder>
</DeathWait>
<ReactionAdjustmentByGradeTable>
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<GradeStrong1 basicDistanceRate="0.000000" basicHeightRate="0.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeStrong2 basicDistanceRate="0.000000" basicHeightRate="0.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeStrong3 basicDistanceRate="0.000000" basicHeightRate="0.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
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<GradeWeak2 basicDistanceRate="0.000000" basicHeightRate="0.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeWeak3 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
</ReactionAdjustmentByGradeTable>
<ReactionMotionList>
<ReactionMotion id="1" additionalReactionMotionId="0" reaction="5270101" zScale="false"/>
<ReactionMotion id="2" additionalReactionMotionId="0" reaction="5270102" zScale="false"/>
<ReactionMotion id="3" additionalReactionMotionId="0" reaction="5270103" zScale="false"/>
<ReactionMotion id="4" additionalReactionMotionId="0" reaction="5270104" zScale="false"/>
<ReactionMotion id="5" additionalReactionMotionId="0" reaction="5270105" zScale="true"/>
</ReactionMotionList>
<Run>
<HitCylinder>
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</HitCylinder>
<MoveCylinder>
<Cylinder radius="20.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="56.000000"/>
</MoveCylinder>
</Run>
<SocialAction socialMotionIdWhenAggroTargetChange="0" socialMotionIdWhenAngerEnd="0" socialMotionIdWhenAngry="0" socialMotionIdWhenCombatState="0" socialMotionIdWhenSpawn="0" rotateToTargetWhenPeaceWaitToCombatWait="true"/>
<SocialMotionList>
<SocialMotion id="1" social="52701001"/>
<SocialMotion id="2" social="52701002"/>
<SocialMotion id="3" social="52701003"/>
<SocialMotion id="4" social="52701004"/>
<SocialMotion id="5" social="52701005"/>
<SocialMotion id="6" social="52701006"/>
<SocialMotion id="7" social="52701007"/>
<SocialMotion id="8" social="52701008"/>
<SocialMotion id="9" social="52701009"/>
<SocialMotion id="10" social="52701010"/>
<SocialMotion id="11" social="52701011"/>
<SocialMotion id="12" social="52701012"/>
<SocialMotion id="13" social="52701013"/>
<SocialMotion id="14" social="52701014"/>
<SocialMotion id="15" social="52701015"/>
<SocialMotion id="16" social="52701016"/>
<SocialMotion id="17" social="52701017"/>
<SocialMotion id="18" social="52701018"/>
<SocialMotion id="19" social="52701019"/>
<SocialMotion id="20" social="52701020"/>
<SocialMotion id="21" social="52701021"/>
<SocialMotion id="22" social="52701022"/>
<SocialMotion id="23" social="52701023"/>
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<Unarmedwait/>
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<HitCylinder>
<Cylinder radius="25.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="56.000000"/>
</HitCylinder>
<MoveCylinder>
<Cylinder radius="20.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="56.000000"/>
</MoveCylinder>
</Wait>
</BasicActions>
<BasicActions id="8004400" name="베로니쿠스">
<AnimMotionList/>
<Death animSet=""/>
<DeathWait>
<MoveCylinder>
<Cylinder radius="0.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="0.000000"/>
</MoveCylinder>
</DeathWait>
<ReactionAdjustmentByGradeTable>
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<GradeStrong3 basicDistanceRate="0.000000" basicHeightRate="0.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
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<GradeWeak3 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
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<ReactionMotionList>
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<ReactionMotion id="2" additionalReactionMotionId="0" reaction="8004402" zScale="false"/>
<ReactionMotion id="3" additionalReactionMotionId="0" reaction="8004403" zScale="false"/>
<ReactionMotion id="4" additionalReactionMotionId="0" reaction="8004404" zScale="false"/>
<ReactionMotion id="5" additionalReactionMotionId="0" reaction="8004405" zScale="true"/>
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<Run>
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<MoveCylinder>
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</MoveCylinder>
</Run>
<SocialAction socialMotionIdWhenAggroTargetChange="0" socialMotionIdWhenAngerEnd="0" socialMotionIdWhenAngry="0" socialMotionIdWhenCombatState="0" socialMotionIdWhenSpawn="0" rotateToTargetWhenPeaceWaitToCombatWait="true"/>
<SocialMotionList>
<SocialMotion id="1" social="8004401"/>
<SocialMotion id="2" social="8004402"/>
<SocialMotion id="3" social="8004403"/>
<SocialMotion id="4" social="8004404"/>
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<Unarmedwait/>
<Wait>
<HitCylinder>
<Cylinder radius="13.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="56.000000"/>
</HitCylinder>
<MoveCylinder>
<Cylinder radius="13.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="56.000000"/>
</MoveCylinder>
</Wait>
</BasicActions>
<BasicActions id="8004401" name="베로니쿠스(미션용)">
<AnimMotionList/>
<Death animSet=""/>
<DeathWait>
<MoveCylinder>
<Cylinder radius="0.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="0.000000"/>
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</DeathWait>
<ReactionAdjustmentByGradeTable>
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<GradeStrong2 basicDistanceRate="0.000000" basicHeightRate="0.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeStrong3 basicDistanceRate="0.000000" basicHeightRate="0.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
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<GradeWeak3 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
</ReactionAdjustmentByGradeTable>
<ReactionMotionList>
<ReactionMotion id="1" additionalReactionMotionId="0" reaction="8004401" zScale="false"/>
<ReactionMotion id="2" additionalReactionMotionId="0" reaction="8004402" zScale="false"/>
<ReactionMotion id="3" additionalReactionMotionId="0" reaction="8004403" zScale="false"/>
<ReactionMotion id="4" additionalReactionMotionId="0" reaction="8004404" zScale="false"/>
<ReactionMotion id="5" additionalReactionMotionId="0" reaction="8004405" zScale="true"/>
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<Run>
<HitCylinder>
<Cylinder radius="13.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="70.000000"/>
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<MoveCylinder>
<Cylinder radius="13.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="70.000000"/>
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</Run>
<SocialAction socialMotionIdWhenAggroTargetChange="0" socialMotionIdWhenAngerEnd="0" socialMotionIdWhenAngry="0" socialMotionIdWhenCombatState="0" socialMotionIdWhenSpawn="0" rotateToTargetWhenPeaceWaitToCombatWait="true"/>
<SocialMotionList>
<SocialMotion id="1" social="8004401"/>
<SocialMotion id="2" social="8004402"/>
<SocialMotion id="3" social="8004403"/>
<SocialMotion id="4" social="8004404"/>
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<Unarmedwait/>
<Wait>
<HitCylinder>
<Cylinder radius="13.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="70.000000"/>
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<MoveCylinder>
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</Wait>
</BasicActions>
<BasicActions id="6114630" name="깨끗한 거울">
<AnimMotionList/>
<Death animSet=""/>
<DeathWait>
<MoveCylinder>
<Cylinder radius="0.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="0.000000"/>
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</DeathWait>
<ReactionAdjustmentByGradeTable>
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<GradeStrong3 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
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<GradeWeak2 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeWeak3 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
</ReactionAdjustmentByGradeTable>
<ReactionMotionList/>
<Run>
<HitCylinder>
<Cylinder radius="30.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="110.000000"/>
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<MoveCylinder>
<Cylinder radius="25.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="110.000000"/>
</MoveCylinder>
</Run>
<SocialAction socialMotionIdWhenAggroTargetChange="0" socialMotionIdWhenAngerEnd="0" socialMotionIdWhenAngry="0" socialMotionIdWhenCombatState="0" socialMotionIdWhenSpawn="0" rotateToTargetWhenPeaceWaitToCombatWait="false"/>
<SocialMotionList>
<SocialMotion id="1" social="61146001"/>
<SocialMotion id="2" social="61146002"/>
</SocialMotionList>
<Wait>
<HitCylinder>
<Cylinder radius="30.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="110.000000"/>
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<MoveCylinder>
<Cylinder radius="25.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="110.000000"/>
</MoveCylinder>
</Wait>
</BasicActions>
<BasicActions id="7001340" name="깨끗한 비석">
<AnimMotionList/>
<Death animSet=""/>
<DeathWait>
<MoveCylinder>
<Cylinder radius="0.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="0.000000"/>
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</DeathWait>
<ReactionAdjustmentByGradeTable>
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<GradeStrong2 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeStrong3 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeWeak1 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeWeak2 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeWeak3 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
</ReactionAdjustmentByGradeTable>
<ReactionMotionList>
<ReactionMotion id="1" additionalReactionMotionId="0" reaction="7001301" zScale="false"/>
<ReactionMotion id="2" additionalReactionMotionId="0" reaction="7001302" zScale="false"/>
<ReactionMotion id="4" additionalReactionMotionId="0" reaction="7001304" zScale="false"/>
<ReactionMotion id="3" additionalReactionMotionId="0" reaction="7001303" zScale="false"/>
<ReactionMotion id="5" additionalReactionMotionId="0" reaction="7001305" zScale="false"/>
</ReactionMotionList>
<Run>
<HitCylinder>
<Cylinder radius="90.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="320.000000"/>
</HitCylinder>
<MoveCylinder>
<Cylinder radius="80.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="320.000000"/>
</MoveCylinder>
</Run>
<SocialAction socialMotionIdWhenAggroTargetChange="0" socialMotionIdWhenAngerEnd="0" socialMotionIdWhenAngry="0" socialMotionIdWhenCombatState="0" socialMotionIdWhenSpawn="0" rotateToTargetWhenPeaceWaitToCombatWait="false"/>
<SocialMotionList>
<SocialMotion id="1" social="7001301"/>
<SocialMotion id="2" social="7001302"/>
</SocialMotionList>
<Unarmedwait/>
<Wait>
<HitCylinder>
<Cylinder radius="90.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="320.000000"/>
</HitCylinder>
<MoveCylinder>
<Cylinder radius="80.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="320.000000"/>
</MoveCylinder>
</Wait>
</BasicActions>
<BasicActions id="6400110" name="깨끗한 분수">
<AnimMotionList/>
<Death animSet=""/>
<DeathWait>
<MoveCylinder>
<Cylinder radius="0.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="0.000000"/>
</MoveCylinder>
</DeathWait>
<ReactionAdjustmentByGradeTable>
<GradeNormal basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeStrong1 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeStrong2 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeStrong3 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeWeak1 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeWeak2 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeWeak3 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
</ReactionAdjustmentByGradeTable>
<ReactionMotionList>
<ReactionMotion id="1" additionalReactionMotionId="0" reaction="7001301" zScale="false"/>
<ReactionMotion id="2" additionalReactionMotionId="0" reaction="7001302" zScale="false"/>
<ReactionMotion id="4" additionalReactionMotionId="0" reaction="7001304" zScale="false"/>
<ReactionMotion id="3" additionalReactionMotionId="0" reaction="7001303" zScale="false"/>
<ReactionMotion id="5" additionalReactionMotionId="0" reaction="7001305" zScale="false"/>
</ReactionMotionList>
<Run>
<HitCylinder>
<Cylinder radius="90.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="320.000000"/>
</HitCylinder>
<MoveCylinder>
<Cylinder radius="80.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="320.000000"/>
</MoveCylinder>
</Run>
<SocialAction socialMotionIdWhenAggroTargetChange="0" socialMotionIdWhenAngerEnd="0" socialMotionIdWhenAngry="0" socialMotionIdWhenCombatState="0" socialMotionIdWhenSpawn="0" rotateToTargetWhenPeaceWaitToCombatWait="false"/>
<SocialMotionList>
<SocialMotion id="1" social="7001301"/>
<SocialMotion id="2" social="7001302"/>
</SocialMotionList>
<Unarmedwait/>
<Wait>
<HitCylinder>
<Cylinder radius="90.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="320.000000"/>
</HitCylinder>
<MoveCylinder>
<Cylinder radius="80.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="320.000000"/>
</MoveCylinder>
</Wait>
</BasicActions>
<BasicActions id="6400610" name="상한 축제 음식">
<AnimMotionList/>
<Death animSet=""/>
<DeathWait>
<MoveCylinder>
<Cylinder radius="0.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="0.000000"/>
</MoveCylinder>
</DeathWait>
<ReactionAdjustmentByGradeTable>
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<GradeStrong1 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeStrong2 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeStrong3 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeWeak1 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeWeak2 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeWeak3 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
</ReactionAdjustmentByGradeTable>
<ReactionMotionList>
<ReactionMotion id="1" additionalReactionMotionId="0" reaction="7001301" zScale="false"/>
<ReactionMotion id="2" additionalReactionMotionId="0" reaction="7001302" zScale="false"/>
<ReactionMotion id="4" additionalReactionMotionId="0" reaction="7001304" zScale="false"/>
<ReactionMotion id="3" additionalReactionMotionId="0" reaction="7001303" zScale="false"/>
<ReactionMotion id="5" additionalReactionMotionId="0" reaction="7001305" zScale="false"/>
</ReactionMotionList>
<Run>
<HitCylinder>
<Cylinder radius="10.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="10.000000"/>
</HitCylinder>
<MoveCylinder>
<Cylinder radius="10.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="10.000000"/>
</MoveCylinder>
</Run>
<SocialAction socialMotionIdWhenAggroTargetChange="0" socialMotionIdWhenAngerEnd="0" socialMotionIdWhenAngry="0" socialMotionIdWhenCombatState="0" socialMotionIdWhenSpawn="0" rotateToTargetWhenPeaceWaitToCombatWait="false"/>
<SocialMotionList>
<SocialMotion id="1" social="7001301"/>
<SocialMotion id="2" social="7001302"/>
</SocialMotionList>
<Unarmedwait/>
<Wait>
<HitCylinder>
<Cylinder radius="10.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="10.000000"/>
</HitCylinder>
<MoveCylinder>
<Cylinder radius="10.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="10.000000"/>
</MoveCylinder>
</Wait>
</BasicActions>
<BasicActions id="2036050" name="엘린_메이드(태양의축제)">
<AnimMotionList/>
<Death animSet=""/>
<DeathWait>
<HitCylinder>
<Cylinder radius="20.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="10.000000"/>
</HitCylinder>
<MoveCylinder>
<Cylinder radius="20.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="10.000000"/>
</MoveCylinder>
</DeathWait>
<ReactionAdjustmentByGradeTable>
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<GradeStrong1 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeStrong2 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeStrong3 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeWeak1 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeWeak2 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeWeak3 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
</ReactionAdjustmentByGradeTable>
<ReactionMotionList/>
<Run>
<HitCylinder>
<Cylinder radius="12.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="52.000000"/>
</HitCylinder>
<MoveCylinder>
<Cylinder radius="12.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="52.000000"/>
</MoveCylinder>
</Run>
<SocialAction socialMotionIdWhenAggroTargetChange="0" socialMotionIdWhenAngerEnd="0" socialMotionIdWhenAngry="0" socialMotionIdWhenCombatState="0" socialMotionIdWhenSpawn="0" rotateToTargetWhenPeaceWaitToCombatWait="true"/>
<SocialMotionList>
<SocialMotion id="1" social="5004001"/>
<SocialMotion id="2" social="5004002"/>
<SocialMotion id="3" social="5004003"/>
<SocialMotion id="4" social="5004004"/>
<SocialMotion id="5" social="5004005"/>
<SocialMotion id="6" social="5004006"/>
<SocialMotion id="7" social="5004007"/>
<SocialMotion id="8" social="5004008"/>
<SocialMotion id="9" social="5004009"/>
<SocialMotion id="10" social="5004010"/>
<SocialMotion id="11" social="5004011"/>
<SocialMotion id="12" social="5004012"/>
<SocialMotion id="13" social="5004013"/>
<SocialMotion id="14" social="5004014"/>
<SocialMotion id="15" social="5004015"/>
<SocialMotion id="16" social="5004016"/>
<SocialMotion id="17" social="5004017"/>
<SocialMotion id="18" social="5004018"/>
<SocialMotion id="19" social="5004019"/>
<SocialMotion id="20" social="5004020"/>
<SocialMotion id="21" social="5004021"/>
<SocialMotion id="22" social="5004022"/>
<SocialMotion id="23" social="5004023"/>
</SocialMotionList>
<Wait>
<HitCylinder>
<Cylinder radius="12.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="52.000000"/>
</HitCylinder>
<MoveCylinder>
<Cylinder radius="12.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="52.000000"/>
</MoveCylinder>
</Wait>
</BasicActions>
<BasicActions id="2036060" name="엘린_레이어드(태양의축제)">
<AnimMotionList/>
<Death animSet=""/>
<DeathWait>
<HitCylinder>
<Cylinder radius="20.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="10.000000"/>
</HitCylinder>
<MoveCylinder>
<Cylinder radius="20.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="10.000000"/>
</MoveCylinder>
</DeathWait>
<ReactionAdjustmentByGradeTable>
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<GradeStrong1 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
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<GradeStrong3 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
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<GradeWeak2 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeWeak3 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
</ReactionAdjustmentByGradeTable>
<ReactionMotionList/>
<Run>
<HitCylinder>
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</HitCylinder>
<MoveCylinder>
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</MoveCylinder>
</Run>
<SocialAction socialMotionIdWhenAggroTargetChange="0" socialMotionIdWhenAngerEnd="0" socialMotionIdWhenAngry="0" socialMotionIdWhenCombatState="0" socialMotionIdWhenSpawn="0" rotateToTargetWhenPeaceWaitToCombatWait="true"/>
<SocialMotionList>
<SocialMotion id="1" social="5004001"/>
<SocialMotion id="2" social="5004002"/>
<SocialMotion id="3" social="5004003"/>
<SocialMotion id="4" social="5004004"/>
<SocialMotion id="5" social="5004005"/>
<SocialMotion id="6" social="5004006"/>
<SocialMotion id="7" social="5004007"/>
<SocialMotion id="8" social="5004008"/>
<SocialMotion id="9" social="5004009"/>
<SocialMotion id="10" social="5004010"/>
<SocialMotion id="11" social="5004011"/>
<SocialMotion id="12" social="5004012"/>
<SocialMotion id="13" social="5004013"/>
<SocialMotion id="14" social="5004014"/>
<SocialMotion id="15" social="5004015"/>
<SocialMotion id="16" social="5004016"/>
<SocialMotion id="17" social="5004017"/>
<SocialMotion id="18" social="5004018"/>
<SocialMotion id="19" social="5004019"/>
<SocialMotion id="20" social="5004020"/>
<SocialMotion id="21" social="5004021"/>
<SocialMotion id="22" social="5004022"/>
<SocialMotion id="23" social="5004023"/>
<SocialMotion id="24" social="5004024"/>
<SocialMotion id="25" social="5004025"/>
</SocialMotionList>
<Wait>
<HitCylinder>
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</HitCylinder>
<MoveCylinder>
<Cylinder radius="12.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="52.000000"/>
</MoveCylinder>
</Wait>
</BasicActions>
<BasicActions id="3017901" name="거대길리두2">
<AnimMotionList/>
<Death animSet=""/>
<DeathWait>
<MoveCylinder>
<Cylinder radius="0.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="0.000000"/>
</MoveCylinder>
</DeathWait>
<ReactionAdjustmentByGradeTable>
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<GradeStrong1 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeStrong2 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeStrong3 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
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<GradeWeak2 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeWeak3 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
</ReactionAdjustmentByGradeTable>
<ReactionMotionList>
<ReactionMotion id="1" additionalReactionMotionId="0" reaction="3017901" zScale="false"/>
<ReactionMotion id="2" additionalReactionMotionId="0" reaction="3017902" zScale="false"/>
<ReactionMotion id="4" additionalReactionMotionId="0" reaction="3017904" zScale="false"/>
<ReactionMotion id="3" additionalReactionMotionId="0" reaction="3017903" zScale="false"/>
<ReactionMotion id="5" additionalReactionMotionId="0" reaction="3017905" zScale="false"/>
</ReactionMotionList>
<Run>
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<Cylinder radius="95.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="130.000000"/>
</HitCylinder>
<MoveCylinder>
<Cylinder radius="90.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="130.000000"/>
</MoveCylinder>
</Run>
<SocialAction socialMotionIdWhenAggroTargetChange="0" socialMotionIdWhenAngerEnd="0" socialMotionIdWhenAngry="1" socialMotionIdWhenCombatState="3" socialMotionIdWhenSpawn="0" rotateToTargetWhenPeaceWaitToCombatWait="true"/>
<SocialMotionList>
<SocialMotion id="1" social="30179001"/>
<SocialMotion id="2" social="30179002"/>
<SocialMotion id="3" social="30179003"/>
</SocialMotionList>
<Unarmedwait/>
<Wait>
<HitCylinder>
<Cylinder radius="40.000000" locAngle="-45.000000" locDistance="20.000000" locZ="0.000000" height="110.000000"/>
<Cylinder radius="40.000000" locAngle="90.000000" locDistance="80.000000" locZ="50.000000" height="70.000000"/>
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<MoveCylinder>
<Cylinder radius="40.000000" locAngle="-45.000000" locDistance="20.000000" locZ="0.000000" height="110.000000"/>
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</Wait>
</BasicActions>
<BasicActions id="6112801" name="문(나무문)">
<AnimMotionList/>
<Death animSet=""/>
<DeathWait>
<MoveCylinder>
<Cylinder radius="0.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="0.000000"/>
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</DeathWait>
<ReactionAdjustmentByGradeTable>
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<GradeWeak3 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
</ReactionAdjustmentByGradeTable>
<ReactionMotionList/>
<Run>
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<Cylinder radius="35.000000" locAngle="-90.000000" locDistance="70.000000" locZ="0.000000" height="100.000000"/>
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<Cylinder radius="35.000000" locAngle="-90.000000" locDistance="140.000000" locZ="0.000000" height="100.000000"/>
<Cylinder radius="35.000000" locAngle="90.000000" locDistance="210.000000" locZ="0.000000" height="100.000000"/>
<Cylinder radius="35.000000" locAngle="-90.000000" locDistance="210.000000" locZ="0.000000" height="100.000000"/>
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</Run>
<SocialAction socialMotionIdWhenAggroTargetChange="0" socialMotionIdWhenAngerEnd="0" socialMotionIdWhenAngry="0" socialMotionIdWhenCombatState="0" socialMotionIdWhenSpawn="0" rotateToTargetWhenPeaceWaitToCombatWait="false"/>
<SocialMotionList/>
<Unarmedwait/>
<Wait>
<HitCylinder>
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<Cylinder radius="35.000000" locAngle="-90.000000" locDistance="70.000000" locZ="0.000000" height="100.000000"/>
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<Cylinder radius="35.000000" locAngle="-90.000000" locDistance="140.000000" locZ="0.000000" height="100.000000"/>
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<Cylinder radius="35.000000" locAngle="-90.000000" locDistance="70.000000" locZ="0.000000" height="100.000000"/>
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<Cylinder radius="35.000000" locAngle="-90.000000" locDistance="140.000000" locZ="0.000000" height="100.000000"/>
<Cylinder radius="35.000000" locAngle="90.000000" locDistance="210.000000" locZ="0.000000" height="100.000000"/>
<Cylinder radius="35.000000" locAngle="-90.000000" locDistance="210.000000" locZ="0.000000" height="100.000000"/>
</MoveCylinder>
</Wait>
</BasicActions>
<BasicActions id="6007100" name="해적선 문">
<AnimMotionList/>
<Death animSet=""/>
<DeathWait>
<MoveCylinder/>
</DeathWait>
<ReactionAdjustmentByGradeTable>
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<GradeStrong3 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
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<ReactionMotionList/>
<Run>
<HitCylinder/>
<MoveCylinder/>
</Run>
<SocialAction socialMotionIdWhenAggroTargetChange="0" socialMotionIdWhenAngerEnd="0" socialMotionIdWhenAngry="0" socialMotionIdWhenCombatState="0" socialMotionIdWhenSpawn="0" rotateToTargetWhenPeaceWaitToCombatWait="false"/>
<SocialMotionList/>
<SocialMotionList/>
<Unarmedwait/>
<Wait>
<HitCylinder/>
<MoveCylinder>
<Cylinder radius="35.000000" locAngle="100.000000" locDistance="25.000000" locZ="30.000000" height="50.000000"/>
<Cylinder radius="35.000000" locAngle="-100.000000" locDistance="25.000000" locZ="30.000000" height="50.000000"/>
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</Wait>
</BasicActions>
<BasicActions id="8004300" name="포포리양탄자(태양의축제)">
<AnimMotionList/>
<Death animSet=""/>
<DeathWait>
<HitCylinder>
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<MoveCylinder>
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</DeathWait>
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<GradeWeak3 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
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<ReactionMotionList/>
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<MoveCylinder>
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</MoveCylinder>
</Run>
<SocialAction socialMotionIdWhenAggroTargetChange="0" socialMotionIdWhenAngerEnd="0" socialMotionIdWhenAngry="0" socialMotionIdWhenCombatState="0" socialMotionIdWhenSpawn="0" rotateToTargetWhenPeaceWaitToCombatWait="true"/>
<SocialMotionList>
<SocialMotion id="1" social="8043001"/>
<SocialMotion id="2" social="8043002"/>
<SocialMotion id="3" social="8043003"/>
<SocialMotion id="4" social="8043004"/>
<SocialMotion id="5" social="8043005"/>
<SocialMotion id="6" social="8043006"/>
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<MoveCylinder>
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</Wait>
</BasicActions>
<BasicActions id="6401700" name="얼음덩어리">
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<Death animSet=""/>
<DeathWait>
<MoveCylinder>
<Cylinder radius="0.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="0.000000"/>
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<ReactionMotionList/>
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<MoveCylinder>
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</Run>
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<SocialMotionList>
<SocialMotion id="1" social="61149001"/>
<SocialMotion id="2" social="61149002"/>
</SocialMotionList>
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<MoveCylinder>
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</Wait>
</BasicActions>
<BasicActions id="3016601" name="유령(피의축제)">
<AnimMotionList/>
<Death animSet=""/>
<DeathWait>
<MoveCylinder>
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<ReactionMotionList>
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<ReactionMotion id="2" additionalReactionMotionId="0" reaction="3016602" zScale="false"/>
<ReactionMotion id="3" additionalReactionMotionId="1" reaction="3016603" zScale="false"/>
<ReactionMotion id="4" additionalReactionMotionId="0" reaction="3016604" zScale="false"/>
<ReactionMotion id="5" additionalReactionMotionId="0" reaction="3016605" zScale="false"/>
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<Run>
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<MoveCylinder>
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</Run>
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<SocialMotionList>
<SocialMotion id="1" social="30166001"/>
<SocialMotion id="2" social="30166002"/>
<SocialMotion id="3" social="30166003"/>
<SocialMotion id="4" social="30166004"/>
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<Unarmedwait/>
<Wait>
<HitCylinder>
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<MoveCylinder>
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</Wait>
</BasicActions>
<BasicActions id="6001000" name="마법에 걸린 인형(펫)">
<AnimMotionList/>
<Death animSet=""/>
<DeathWait>
<MoveCylinder>
<Cylinder radius="20.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="10.000000"/>
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<ReactionMotionList/>
<Run>
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</Run>
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<SocialMotionList>
<SocialMotion id="1" social="8100001"/>
<SocialMotion id="2" social="8100002"/>
<SocialMotion id="3" social="8100003"/>
<SocialMotion id="4" social="8100004"/>
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</MoveCylinder>
</Wait>
</BasicActions>
<BasicActions id="6002000" name="화사한 픽시(펫)">
<AnimMotionList/>
<Death animSet=""/>
<DeathWait>
<MoveCylinder>
<Cylinder radius="20.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="10.000000"/>
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</DeathWait>
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<ReactionMotionList/>
<Run>
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</Run>
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<SocialMotionList>
<SocialMotion id="1" social="8100005"/>
<SocialMotion id="2" social="8100006"/>
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<Wait>
<MoveCylinder>
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</MoveCylinder>
</Wait>
</BasicActions>
<BasicActions id="6003000" name="시누스 해적단(펫)">
<AnimMotionList/>
<Death animSet=""/>
<DeathWait>
<MoveCylinder>
<Cylinder radius="20.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="10.000000"/>
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</DeathWait>
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<ReactionMotionList/>
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</Run>
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<SocialMotionList>
<SocialMotion id="1" social="8100007"/>
<SocialMotion id="2" social="8100008"/>
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<Wait>
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</MoveCylinder>
</Wait>
</BasicActions>
<BasicActions id="6004001" name="바바후카(펫)">
<AnimMotionList/>
<Death animSet=""/>
<DeathWait>
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<Cylinder radius="20.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="10.000000"/>
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</DeathWait>
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<ReactionMotionList/>
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</Run>
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<SocialMotionList>
<SocialMotion id="1" social="8100009"/>
<SocialMotion id="2" social="8100010"/>
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<Wait>
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</Wait>
</BasicActions>
<BasicActions id="6005001" name="스톤헤드(펫)">
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<Death animSet=""/>
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</DeathWait>
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<ReactionMotionList/>
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</Run>
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<SocialMotionList>
<SocialMotion id="1" social="8100011"/>
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<Wait>
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</Wait>
</BasicActions>
<BasicActions id="6006001" name="피그링(펫)">
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<Death animSet=""/>
<DeathWait>
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<ReactionMotionList/>
<Run>
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</Run>
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<SocialMotionList>
<SocialMotion id="1" social="8100013"/>
<SocialMotion id="2" social="8100014"/>
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<Wait>
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</Wait>
</BasicActions>
<BasicActions id="6007001" name="오칸미니미(펫)">
<AnimMotionList/>
<Death animSet=""/>
<DeathWait>
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<Cylinder radius="20.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="10.000000"/>
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</DeathWait>
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<ReactionMotionList/>
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</MoveCylinder>
</Run>
<SocialAction socialMotionIdWhenAggroTargetChange="0" socialMotionIdWhenAngerEnd="0" socialMotionIdWhenAngry="0" socialMotionIdWhenCombatState="0" socialMotionIdWhenSpawn="0" rotateToTargetWhenPeaceWaitToCombatWait="true"/>
<SocialMotionList>
<SocialMotion id="1" social="8100015"/>
<SocialMotion id="2" social="8100016"/>
</SocialMotionList>
<Wait>
<MoveCylinder>
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</MoveCylinder>
</Wait>
</BasicActions>
<BasicActions id="6008000" name="죽어가는 길리두(펫)">
<AnimMotionList/>
<Death animSet=""/>
<DeathWait>
<MoveCylinder>
<Cylinder radius="20.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="10.000000"/>
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</DeathWait>
<ReactionAdjustmentByGradeTable>
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<GradeWeak3 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
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<ReactionMotionList/>
<Run>
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</Run>
<SocialAction socialMotionIdWhenAggroTargetChange="0" socialMotionIdWhenAngerEnd="0" socialMotionIdWhenAngry="0" socialMotionIdWhenCombatState="0" socialMotionIdWhenSpawn="0" rotateToTargetWhenPeaceWaitToCombatWait="true"/>
<SocialMotionList>
<SocialMotion id="1" social="8100017"/>
<SocialMotion id="2" social="8100018"/>
</SocialMotionList>
<Wait>
<MoveCylinder>
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</MoveCylinder>
</Wait>
</BasicActions>
<BasicActions id="6009000" name="유령(펫)">
<AnimMotionList/>
<Death animSet=""/>
<DeathWait>
<MoveCylinder>
<Cylinder radius="20.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="10.000000"/>
</MoveCylinder>
</DeathWait>
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<ReactionMotionList/>
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</Run>
<SocialAction socialMotionIdWhenAggroTargetChange="0" socialMotionIdWhenAngerEnd="0" socialMotionIdWhenAngry="0" socialMotionIdWhenCombatState="0" socialMotionIdWhenSpawn="0" rotateToTargetWhenPeaceWaitToCombatWait="true"/>
<SocialMotionList>
<SocialMotion id="1" social="8100019"/>
<SocialMotion id="2" social="8100020"/>
</SocialMotionList>
<Wait>
<MoveCylinder>
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</MoveCylinder>
</Wait>
</BasicActions>
<BasicActions id="6010000" name="원숭이(펫)">
<AnimMotionList/>
<Death animSet=""/>
<DeathWait>
<MoveCylinder>
<Cylinder radius="20.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="10.000000"/>
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</DeathWait>
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<ReactionMotionList/>
<Run>
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</Run>
<SocialAction socialMotionIdWhenAggroTargetChange="0" socialMotionIdWhenAngerEnd="0" socialMotionIdWhenAngry="0" socialMotionIdWhenCombatState="0" socialMotionIdWhenSpawn="0" rotateToTargetWhenPeaceWaitToCombatWait="true"/>
<SocialMotionList>
<SocialMotion id="1" social="8100021"/>
<SocialMotion id="2" social="8100022"/>
</SocialMotionList>
<Wait>
<MoveCylinder>
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</MoveCylinder>
</Wait>
</BasicActions>
<BasicActions id="6011000" name="수박(펫)">
<AnimMotionList/>
<Death animSet=""/>
<DeathWait>
<MoveCylinder>
<Cylinder radius="20.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="10.000000"/>
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</DeathWait>
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<ReactionMotionList/>
<Run>
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</Run>
<SocialAction socialMotionIdWhenAggroTargetChange="0" socialMotionIdWhenAngerEnd="0" socialMotionIdWhenAngry="0" socialMotionIdWhenCombatState="0" socialMotionIdWhenSpawn="0" rotateToTargetWhenPeaceWaitToCombatWait="true"/>
<SocialMotionList>
<SocialMotion id="1" social="8100023"/>
<SocialMotion id="2" social="8100024"/>
</SocialMotionList>
<Wait>
<MoveCylinder>
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</MoveCylinder>
</Wait>
</BasicActions>
<BasicActions id="6012000" name="덤퍼칸 파이터(펫)">
<AnimMotionList/>
<Death animSet=""/>
<DeathWait>
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<ReactionMotionList/>
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</Run>
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<SocialMotionList>
<SocialMotion id="1" social="8100025"/>
<SocialMotion id="2" social="8100026"/>
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<Wait>
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</MoveCylinder>
</Wait>
</BasicActions>
<BasicActions id="6013000" name="개구리(펫)">
<AnimMotionList/>
<Death animSet=""/>
<DeathWait>
<MoveCylinder/>
</DeathWait>
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<ReactionMotionList/>
<Run>
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</Run>
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<SocialMotionList>
<SocialMotion id="1" social="8100027"/>
<SocialMotion id="2" social="8100028"/>
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<Wait>
<MoveCylinder>
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</MoveCylinder>
</Wait>
</BasicActions>
<BasicActions id="6410000" name="동그란 짚더미">
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<Death animSet=""/>
<DeathWait>
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<ReactionMotion id="2" additionalReactionMotionId="0" reaction="64010001" zScale="false"/>
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<MoveCylinder>
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</Run>
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<SocialMotionList>
<SocialMotion id="1" social="64101001"/>
<SocialMotion id="2" social="64101002"/>
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<Unarmedwait/>
<Wait>
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<MoveCylinder>
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</Wait>
</BasicActions>
<BasicActions id="6410100" name="미니게임용_후카큰북">
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<Death animSet=""/>
<DeathWait>
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<ReactionMotionList/>
<Run>
<HitCylinder/>
<MoveCylinder/>
</Run>
<SocialAction socialMotionIdWhenAggroTargetChange="2" socialMotionIdWhenAngerEnd="0" socialMotionIdWhenAngry="1" socialMotionIdWhenCombatState="0" socialMotionIdWhenPeaceWaitToCombatWait="1" socialMotionIdWhenSpawn="0" rotateToTargetWhenPeaceWaitToCombatWait="false"/>
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<Unarmedwait/>
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<HitCylinder>
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<MoveCylinder>
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</Wait>
</BasicActions>
<BasicActions id="6210000" name="떨어지는돌_A">
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<Death animSet="DarkCave_Stone_ANI.Anim.DarkCave_Stone_Anim"/>
<DeathWait>
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<ReactionMotionList/>
<Run>
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</Run>
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<SocialMotionList>
<SocialMotion id="1" social="61143001"/>
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<Wait>
<HitCylinder>
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<MoveCylinder>
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</Wait>
</BasicActions>
<BasicActions id="6210100" name="어보미네이션촉수">
<AnimMotionList/>
<Death animSet="AbominationTentaclel_ANI.Anim.AbominationTentaclel_Anim"/>
<DeathWait>
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</DeathWait>
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<ReactionMotionList/>
<Run>
<HitCylinder>
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<MoveCylinder>
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</Run>
<SocialAction socialMotionIdWhenAggroTargetChange="0" socialMotionIdWhenAngerEnd="0" socialMotionIdWhenAngry="0" socialMotionIdWhenCombatState="0" socialMotionIdWhenSpawn="3" rotateToTargetWhenPeaceWaitToCombatWait="false" socialMotionIdWhenPeaceState="0"/>
<SocialMotionList>
<SocialMotion id="1" social="30198001"/>
<SocialMotion id="2" social="30198002"/>
<SocialMotion id="3" social="30198003"/>
</SocialMotionList>
<Wait>
<HitCylinder>
<Cylinder radius="40.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="90.000000"/>
</HitCylinder>
<MoveCylinder>
<Cylinder radius="11.000000" locAngle="0.000000" locDistance="25.000000" locZ="0.000000" height="90.000000"/>
<Cylinder radius="11.000000" locAngle="50.000000" locDistance="25.000000" locZ="0.000000" height="90.000000"/>
<Cylinder radius="11.000000" locAngle="105.000000" locDistance="25.000000" locZ="0.000000" height="90.000000"/>
<Cylinder radius="11.000000" locAngle="160.000000" locDistance="25.000000" locZ="0.000000" height="90.000000"/>
<Cylinder radius="11.000000" locAngle="210.000000" locDistance="25.000000" locZ="0.000000" height="90.000000"/>
<Cylinder radius="11.000000" locAngle="260.000000" locDistance="25.000000" locZ="0.000000" height="90.000000"/>
<Cylinder radius="11.000000" locAngle="310.000000" locDistance="25.000000" locZ="0.000000" height="90.000000"/>
</MoveCylinder>
</Wait>
</BasicActions>
<BasicActions id="3022300" name="어보미네이션본마스터">
<AnimMotionList/>
<Death animSet=""/>
<DeathWait>
<MoveCylinder/>
</DeathWait>
<ReactionAdjustmentByGradeTable>
<GradeNormal basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeStrong1 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeStrong2 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeStrong3 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeWeak1 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeWeak2 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeWeak3 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
</ReactionAdjustmentByGradeTable>
<ReactionMotionList>
<ReactionMotion id="1" additionalReactionMotionId="0" reaction="3022301" zScale="false"/>
<ReactionMotion id="2" additionalReactionMotionId="0" reaction="3022302" zScale="false"/>
<ReactionMotion id="3" additionalReactionMotionId="0" reaction="3022303" zScale="false"/>
</ReactionMotionList>
<Run>
<HitCylinder>
<Cylinder radius="80.000000" locAngle="300.000000" locDistance="20.000000" locZ="0.000000" height="150.000000"/>
</HitCylinder>
<MoveCylinder>
<Cylinder radius="70.000000" locAngle="300.000000" locDistance="20.000000" locZ="0.000000" height="150.000000"/>
</MoveCylinder>
</Run>
<SocialAction socialMotionIdWhenAggroTargetChange="0" socialMotionIdWhenAngerEnd="0" socialMotionIdWhenAngry="0" socialMotionIdWhenCombatState="0" socialMotionIdWhenSpawn="0" rotateToTargetWhenPeaceWaitToCombatWait="false" socialMotionIdWhenPeaceState="0"/>
<SocialMotionList>
<SocialMotion id="1" social="30223001"/>
<SocialMotion id="2" social="30223002"/>
<SocialMotion id="3" social="30223003"/>
</SocialMotionList>
<Unarmedwait/>
<Wait>
<HitCylinder>
<Cylinder radius="80.000000" locAngle="300.000000" locDistance="20.000000" locZ="0.000000" height="150.000000"/>
</HitCylinder>
<MoveCylinder>
<Cylinder radius="70.000000" locAngle="300.000000" locDistance="20.000000" locZ="0.000000" height="150.000000"/>
</MoveCylinder>
</Wait>
</BasicActions>
<BasicActions id="3022100" name="어보미네이션오리지널">
<AnimMotionList/>
<Death animSet="AbominationOriginal_ANI.Anim.AbominationOriginal_Anim"/>
<DeathWait>
<MoveCylinder/>
</DeathWait>
<ReactionAdjustmentByGradeTable>
<GradeNormal basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeStrong1 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeStrong2 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeStrong3 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeWeak1 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeWeak2 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeWeak3 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
</ReactionAdjustmentByGradeTable>
<ReactionMotionList>
<ReactionMotion id="1" additionalReactionMotionId="1" reaction="3022101" zScale="false"/>
<ReactionMotion id="2" additionalReactionMotionId="1" reaction="3022102" zScale="false"/>
<ReactionMotion id="3" additionalReactionMotionId="1" reaction="3022103" zScale="false"/>
<ReactionMotion id="4" additionalReactionMotionId="1" reaction="3022104" zScale="false"/>
<ReactionMotion id="5" additionalReactionMotionId="1" reaction="3022105" zScale="false"/>
</ReactionMotionList>
<Run>
<HitCylinder>
<Cylinder radius="52.000000" locAngle="0.000000" locDistance="-10.000000" locZ="0.000000" height="150.000000"/>
</HitCylinder>
<MoveCylinder>
<Cylinder radius="47.000000" locAngle="0.000000" locDistance="-10.000000" locZ="0.000000" height="150.000000"/>
</MoveCylinder>
</Run>
<SocialAction socialMotionIdWhenAggroTargetChange="0" socialMotionIdWhenAngerEnd="0" socialMotionIdWhenAngry="0" socialMotionIdWhenCombatState="0" socialMotionIdWhenSpawn="0" rotateToTargetWhenPeaceWaitToCombatWait="false" socialMotionIdWhenPeaceState="0"/>
<SocialMotionList>
<SocialMotion id="1" social="30221001"/>
<SocialMotion id="2" social="30221002"/>
<SocialMotion id="3" social="30221003"/>
</SocialMotionList>
<Unarmedwait/>
<Wait>
<HitCylinder>
<Cylinder radius="52.000000" locAngle="0.000000" locDistance="-10.000000" locZ="0.000000" height="150.000000"/>
</HitCylinder>
<MoveCylinder>
<Cylinder radius="47.000000" locAngle="0.000000" locDistance="-10.000000" locZ="0.000000" height="150.000000"/>
</MoveCylinder>
</Wait>
</BasicActions>
<BasicActions id="3022200" name="어보미네이션인펙션">
<AnimMotionList/>
<Death animSet=""/>
<DeathWait>
<MoveCylinder/>
</DeathWait>
<ReactionAdjustmentByGradeTable>
<GradeNormal basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeStrong1 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeStrong2 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeStrong3 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeWeak1 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeWeak2 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeWeak3 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
</ReactionAdjustmentByGradeTable>
<ReactionMotionList>
<ReactionMotion id="1" additionalReactionMotionId="0" reaction="3022201" zScale="false"/>
<ReactionMotion id="2" additionalReactionMotionId="0" reaction="3022202" zScale="false"/>
<ReactionMotion id="3" additionalReactionMotionId="0" reaction="3022203" zScale="false"/>
<ReactionMotion id="4" additionalReactionMotionId="0" reaction="3022204" zScale="false"/>
<ReactionMotion id="5" additionalReactionMotionId="0" reaction="3022205" zScale="false"/>
</ReactionMotionList>
<Run>
<HitCylinder>
<Cylinder radius="100.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="170.000000"/>
</HitCylinder>
<MoveCylinder>
<Cylinder radius="100.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="120.000000"/>
</MoveCylinder>
</Run>
<SocialAction socialMotionIdWhenAggroTargetChange="0" socialMotionIdWhenAngerEnd="0" socialMotionIdWhenAngry="0" socialMotionIdWhenCombatState="0" socialMotionIdWhenSpawn="0" rotateToTargetWhenPeaceWaitToCombatWait="false" socialMotionIdWhenPeaceState="0"/>
<SocialMotionList>
<SocialMotion id="1" social="30222001"/>
<SocialMotion id="2" social="30222002"/>
<SocialMotion id="3" social="30222003"/>
<SocialMotion id="4" social="30222004"/>
<SocialMotion id="5" social="30222005"/>
<SocialMotion id="6" social="30222006"/>
<SocialMotion id="7" social="30222007"/>
</SocialMotionList>
<Unarmedwait/>
<Wait>
<HitCylinder>
<Cylinder radius="100.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="170.000000"/>
</HitCylinder>
<MoveCylinder>
<Cylinder radius="100.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="120.000000"/>
</MoveCylinder>
</Wait>
</BasicActions>
<BasicActions id="3022700" name="어보미네이션퓨전">
<AnimMotionList/>
<Death animSet=""/>
<DeathWait>
<HitCylinder/>
<MoveCylinder/>
</DeathWait>
<ReactionAdjustmentByGradeTable>
<GradeNormal basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeStrong1 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeStrong2 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeStrong3 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeWeak1 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeWeak2 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeWeak3 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
</ReactionAdjustmentByGradeTable>
<ReactionMotionList>
<ReactionMotion id="1" additionalReactionMotionId="0" reaction="3022701" zScale="false"/>
<ReactionMotion id="2" additionalReactionMotionId="0" reaction="3022702" zScale="false"/>
<ReactionMotion id="3" additionalReactionMotionId="0" reaction="3022703" zScale="false"/>
<ReactionMotion id="4" additionalReactionMotionId="0" reaction="3022704" zScale="false"/>
<ReactionMotion id="5" additionalReactionMotionId="0" reaction="3022705" zScale="false"/>
</ReactionMotionList>
<Run>
<HitCylinder>
<Cylinder radius="45.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="65.000000"/>
</HitCylinder>
<MoveCylinder>
<Cylinder radius="40.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="60.000000"/>
</MoveCylinder>
</Run>
<SocialAction socialMotionIdWhenAggroTargetChange="0" socialMotionIdWhenAngerEnd="0" socialMotionIdWhenAngry="0" socialMotionIdWhenCombatState="0" socialMotionIdWhenSpawn="0" rotateToTargetWhenPeaceWaitToCombatWait="false" socialMotionIdWhenPeaceState="0"/>
<SocialMotionList>
<SocialMotion id="1" social="30227001"/>
<SocialMotion id="2" social="30227002"/>
<SocialMotion id="3" social="30227003"/>
<SocialMotion id="4" social="30227004"/>
<SocialMotion id="5" social="30227005"/>
<SocialMotion id="6" social="30227006"/>
<SocialMotion id="7" social="30227007"/>
</SocialMotionList>
<Unarmedwait/>
<Wait>
<HitCylinder>
<Cylinder radius="45.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="65.000000"/>
</HitCylinder>
<MoveCylinder>
<Cylinder radius="40.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="60.000000"/>
</MoveCylinder>
</Wait>
</BasicActions>
<BasicActions id="3022400" name="썩은어보미네이션">
<AnimMotionList/>
<Death animSet=""/>
<DeathWait>
<HitCylinder/>
<MoveCylinder/>
</DeathWait>
<ReactionAdjustmentByGradeTable>
<GradeNormal basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeStrong1 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeStrong2 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeStrong3 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeWeak1 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeWeak2 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeWeak3 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
</ReactionAdjustmentByGradeTable>
<ReactionMotionList>
<ReactionMotion id="1" additionalReactionMotionId="0" reaction="3022401" zScale="false"/>
<ReactionMotion id="2" additionalReactionMotionId="0" reaction="3022402" zScale="false"/>
<ReactionMotion id="3" additionalReactionMotionId="0" reaction="3022403" zScale="false"/>
<ReactionMotion id="4" additionalReactionMotionId="0" reaction="3022404" zScale="false"/>
<ReactionMotion id="5" additionalReactionMotionId="0" reaction="3022405" zScale="false"/>
</ReactionMotionList>
<Run>
<HitCylinder>
<Cylinder radius="70.000000" locAngle="45.000000" locDistance="25.000000" locZ="0.000000" height="90.000000"/>
</HitCylinder>
<MoveCylinder>
<Cylinder radius="65.000000" locAngle="45.000000" locDistance="25.000000" locZ="0.000000" height="80.000000"/>
</MoveCylinder>
</Run>
<SocialAction socialMotionIdWhenAggroTargetChange="0" socialMotionIdWhenAngerEnd="0" socialMotionIdWhenAngry="0" socialMotionIdWhenCombatState="0" socialMotionIdWhenSpawn="0" rotateToTargetWhenPeaceWaitToCombatWait="false" socialMotionIdWhenPeaceState="0"/>
<SocialMotionList>
<SocialMotion id="1" social="30224001"/>
<SocialMotion id="2" social="30224002"/>
<SocialMotion id="3" social="30224003"/>
<SocialMotion id="4" social="30224004"/>
<SocialMotion id="5" social="30224005"/>
<SocialMotion id="6" social="30224006"/>
<SocialMotion id="7" social="30224007"/>
</SocialMotionList>
<Unarmedwait/>
<Wait>
<HitCylinder>
<Cylinder radius="70.000000" locAngle="45.000000" locDistance="25.000000" locZ="0.000000" height="90.000000"/>
</HitCylinder>
<MoveCylinder>
<Cylinder radius="65.000000" locAngle="45.000000" locDistance="25.000000" locZ="0.000000" height="80.000000"/>
</MoveCylinder>
</Wait>
</BasicActions>
<BasicActions id="3022500" name="어보미네이션트윈">
<AnimMotionList/>
<Death animSet=""/>
<DeathWait>
<HitCylinder/>
<MoveCylinder/>
</DeathWait>
<ReactionAdjustmentByGradeTable>
<GradeNormal basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeStrong1 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeStrong2 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeStrong3 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeWeak1 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeWeak2 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeWeak3 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
</ReactionAdjustmentByGradeTable>
<ReactionMotionList>
<ReactionMotion id="1" additionalReactionMotionId="0" reaction="3022501" zScale="false"/>
<ReactionMotion id="2" additionalReactionMotionId="0" reaction="3022502" zScale="false"/>
<ReactionMotion id="3" additionalReactionMotionId="0" reaction="3022503" zScale="false"/>
<ReactionMotion id="4" additionalReactionMotionId="0" reaction="3022504" zScale="false"/>
<ReactionMotion id="5" additionalReactionMotionId="0" reaction="3022505" zScale="false"/>
</ReactionMotionList>
<Run>
<HitCylinder>
<Cylinder radius="60.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="60.000000"/>
</HitCylinder>
<MoveCylinder>
<Cylinder radius="55.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="55.000000"/>
</MoveCylinder>
</Run>
<SocialAction socialMotionIdWhenAggroTargetChange="0" socialMotionIdWhenAngerEnd="0" socialMotionIdWhenAngry="0" socialMotionIdWhenCombatState="0" socialMotionIdWhenSpawn="0" rotateToTargetWhenPeaceWaitToCombatWait="false" socialMotionIdWhenPeaceState="0"/>
<SocialMotionList>
<SocialMotion id="1" social="30225001"/>
<SocialMotion id="2" social="30225002"/>
<SocialMotion id="3" social="30225003"/>
<SocialMotion id="4" social="30225004"/>
<SocialMotion id="5" social="30225005"/>
<SocialMotion id="6" social="30225006"/>
<SocialMotion id="7" social="30225007"/>
</SocialMotionList>
<Unarmedwait/>
<Wait>
<HitCylinder>
<Cylinder radius="60.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="60.000000"/>
</HitCylinder>
<MoveCylinder>
<Cylinder radius="55.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="55.000000"/>
</MoveCylinder>
</Wait>
</BasicActions>
<BasicActions id="3030000" name="아르곤 슈리안 소환사">
<AnimMotionList/>
<Death animSet=""/>
<DeathWait>
<MoveCylinder>
<Cylinder radius="0.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="0.000000"/>
</MoveCylinder>
</DeathWait>
<ReactionAdjustmentByGradeTable>
<GradeNormal basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeStrong1 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeStrong2 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeStrong3 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeWeak1 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeWeak2 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeWeak3 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
</ReactionAdjustmentByGradeTable>
<ReactionMotionList>
<ReactionMotion id="1" additionalReactionMotionId="0" reaction="3030001" zScale="false"/>
<ReactionMotion id="2" additionalReactionMotionId="0" reaction="3030002" zScale="false"/>
<ReactionMotion id="3" additionalReactionMotionId="0" reaction="3030003" zScale="false"/>
<ReactionMotion id="4" additionalReactionMotionId="0" reaction="3030004" zScale="false"/>
<ReactionMotion id="5" additionalReactionMotionId="0" reaction="3030005" zScale="true"/>
</ReactionMotionList>
<Run>
<HitCylinder>
<Cylinder radius="38.000000" locAngle="0.000000" locDistance="-5.000000" locZ="0.000000" height="110.000000"/>
</HitCylinder>
<MoveCylinder>
<Cylinder radius="38.000000" locAngle="0.000000" locDistance="-5.000000" locZ="0.000000" height="110.000000"/>
</MoveCylinder>
</Run>
<SocialAction socialMotionIdWhenAggroTargetChange="3" socialMotionIdWhenAngerEnd="0" socialMotionIdWhenAngry="3" socialMotionIdWhenCombatState="0" socialMotionIdWhenSpawn="0" rotateToTargetWhenPeaceWaitToCombatWait="true" socialMotionIdWhenPeaceState="0"/>
<SocialMotionList>
<SocialMotion id="1" social="30300001"/>
<SocialMotion id="2" social="30300002"/>
<SocialMotion id="3" social="30300003"/>
</SocialMotionList>
<Unarmedwait/>
<Wait>
<HitCylinder>
<Cylinder radius="38.000000" locAngle="0.000000" locDistance="-5.000000" locZ="0.000000" height="110.000000"/>
</HitCylinder>
<MoveCylinder>
<Cylinder radius="38.000000" locAngle="0.000000" locDistance="-5.000000" locZ="0.000000" height="110.000000"/>
</MoveCylinder>
</Wait>
</BasicActions>
<BasicActions id="3023200" name="리자드워리어">
<AnimMotionList/>
<Death animSet=""/>
<DeathWait>
<HitCylinder/>
<MoveCylinder/>
</DeathWait>
<ReactionAdjustmentByGradeTable>
<GradeNormal basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeStrong1 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeStrong2 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeStrong3 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeWeak1 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeWeak2 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeWeak3 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
</ReactionAdjustmentByGradeTable>
<ReactionMotionList>
<ReactionMotion id="1" additionalReactionMotionId="0" reaction="3023201" zScale="false"/>
<ReactionMotion id="2" additionalReactionMotionId="0" reaction="3023202" zScale="false"/>
<ReactionMotion id="3" additionalReactionMotionId="0" reaction="3023203" zScale="false"/>
<ReactionMotion id="4" additionalReactionMotionId="0" reaction="3023204" zScale="false"/>
<ReactionMotion id="5" additionalReactionMotionId="0" reaction="3023205" zScale="false"/>
</ReactionMotionList>
<Run>
<HitCylinder>
<Cylinder radius="35.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="55.000000"/>
</HitCylinder>
<MoveCylinder>
<Cylinder radius="32.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="50.000000"/>
</MoveCylinder>
</Run>
<SocialAction socialMotionIdWhenAggroTargetChange="0" socialMotionIdWhenAngerEnd="0" socialMotionIdWhenAngry="0" socialMotionIdWhenCombatState="0" socialMotionIdWhenSpawn="0" rotateToTargetWhenPeaceWaitToCombatWait="false" socialMotionIdWhenPeaceState="0"/>
<SocialMotionList>
<SocialMotion id="1" social="30232001"/>
<SocialMotion id="2" social="30232002"/>
<SocialMotion id="3" social="30232003"/>
<SocialMotion id="4" social="30232004"/>
<SocialMotion id="5" social="30232005"/>
<SocialMotion id="6" social="30232006"/>
<SocialMotion id="7" social="30232007"/>
</SocialMotionList>
<Unarmedwait/>
<Wait>
<HitCylinder>
<Cylinder radius="35.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="55.000000"/>
</HitCylinder>
<MoveCylinder>
<Cylinder radius="32.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="50.000000"/>
</MoveCylinder>
</Wait>
</BasicActions>
<BasicActions id="3023300" name="리자드가드">
<AnimMotionList/>
<Death animSet=""/>
<DeathWait>
<HitCylinder/>
<MoveCylinder/>
</DeathWait>
<ReactionAdjustmentByGradeTable>
<GradeNormal basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeStrong1 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeStrong2 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeStrong3 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeWeak1 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeWeak2 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeWeak3 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
</ReactionAdjustmentByGradeTable>
<ReactionMotionList>
<ReactionMotion id="1" additionalReactionMotionId="0" reaction="3023301" zScale="false"/>
<ReactionMotion id="2" additionalReactionMotionId="0" reaction="3023302" zScale="false"/>
<ReactionMotion id="3" additionalReactionMotionId="0" reaction="3023303" zScale="false"/>
<ReactionMotion id="4" additionalReactionMotionId="0" reaction="3023304" zScale="false"/>
<ReactionMotion id="5" additionalReactionMotionId="0" reaction="3023305" zScale="false"/>
</ReactionMotionList>
<Run>
<HitCylinder>
<Cylinder radius="35.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="55.000000"/>
</HitCylinder>
<MoveCylinder>
<Cylinder radius="32.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="50.000000"/>
</MoveCylinder>
</Run>
<SocialAction socialMotionIdWhenAggroTargetChange="0" socialMotionIdWhenAngerEnd="0" socialMotionIdWhenAngry="0" socialMotionIdWhenCombatState="0" socialMotionIdWhenSpawn="0" rotateToTargetWhenPeaceWaitToCombatWait="false" socialMotionIdWhenPeaceState="0"/>
<SocialMotionList>
<SocialMotion id="1" social="30233001"/>
<SocialMotion id="2" social="30233002"/>
<SocialMotion id="3" social="30233003"/>
<SocialMotion id="4" social="30233004"/>
<SocialMotion id="5" social="30233005"/>
<SocialMotion id="6" social="30233006"/>
<SocialMotion id="7" social="30233007"/>
</SocialMotionList>
<Unarmedwait/>
<Wait>
<HitCylinder>
<Cylinder radius="35.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="55.000000"/>
</HitCylinder>
<MoveCylinder>
<Cylinder radius="32.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="50.000000"/>
</MoveCylinder>
</Wait>
</BasicActions>
<BasicActions id="3023400" name="리자드샤먼">
<AnimMotionList/>
<Death animSet=""/>
<DeathWait>
<HitCylinder/>
<MoveCylinder/>
</DeathWait>
<ReactionAdjustmentByGradeTable>
<GradeNormal basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeStrong1 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeStrong2 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeStrong3 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeWeak1 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeWeak2 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeWeak3 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
</ReactionAdjustmentByGradeTable>
<ReactionMotionList>
<ReactionMotion id="1" additionalReactionMotionId="0" reaction="3023401" zScale="false"/>
<ReactionMotion id="2" additionalReactionMotionId="0" reaction="3023402" zScale="false"/>
<ReactionMotion id="3" additionalReactionMotionId="0" reaction="3023403" zScale="false"/>
<ReactionMotion id="4" additionalReactionMotionId="0" reaction="3023404" zScale="false"/>
<ReactionMotion id="5" additionalReactionMotionId="0" reaction="3023405" zScale="false"/>
</ReactionMotionList>
<Run>
<HitCylinder>
<Cylinder radius="35.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="55.000000"/>
</HitCylinder>
<MoveCylinder>
<Cylinder radius="32.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="50.000000"/>
</MoveCylinder>
</Run>
<SocialAction socialMotionIdWhenAggroTargetChange="0" socialMotionIdWhenAngerEnd="0" socialMotionIdWhenAngry="0" socialMotionIdWhenCombatState="0" socialMotionIdWhenSpawn="0" rotateToTargetWhenPeaceWaitToCombatWait="false" socialMotionIdWhenPeaceState="0"/>
<SocialMotionList>
<SocialMotion id="1" social="30234001"/>
<SocialMotion id="2" social="30234002"/>
<SocialMotion id="3" social="30234003"/>
<SocialMotion id="4" social="30234004"/>
<SocialMotion id="5" social="30234005"/>
<SocialMotion id="6" social="30234006"/>
<SocialMotion id="7" social="30234007"/>
</SocialMotionList>
<Unarmedwait/>
<Wait>
<HitCylinder>
<Cylinder radius="35.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="55.000000"/>
</HitCylinder>
<MoveCylinder>
<Cylinder radius="32.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="50.000000"/>
</MoveCylinder>
</Wait>
</BasicActions>
<BasicActions id="3023500" name="리자드워커">
<AnimMotionList/>
<Death animSet=""/>
<DeathWait>
<HitCylinder/>
<MoveCylinder/>
</DeathWait>
<ReactionAdjustmentByGradeTable>
<GradeNormal basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeStrong1 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeStrong2 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeStrong3 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeWeak1 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeWeak2 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeWeak3 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
</ReactionAdjustmentByGradeTable>
<ReactionMotionList>
<ReactionMotion id="1" additionalReactionMotionId="0" reaction="3023501" zScale="false"/>
<ReactionMotion id="2" additionalReactionMotionId="0" reaction="3023502" zScale="false"/>
<ReactionMotion id="3" additionalReactionMotionId="0" reaction="3023503" zScale="false"/>
<ReactionMotion id="4" additionalReactionMotionId="0" reaction="3023504" zScale="false"/>
<ReactionMotion id="5" additionalReactionMotionId="0" reaction="3023505" zScale="false"/>
</ReactionMotionList>
<Run>
<HitCylinder>
<Cylinder radius="35.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="55.000000"/>
</HitCylinder>
<MoveCylinder>
<Cylinder radius="32.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="50.000000"/>
</MoveCylinder>
</Run>
<SocialAction socialMotionIdWhenAggroTargetChange="0" socialMotionIdWhenAngerEnd="0" socialMotionIdWhenAngry="0" socialMotionIdWhenCombatState="0" socialMotionIdWhenSpawn="0" rotateToTargetWhenPeaceWaitToCombatWait="false" socialMotionIdWhenPeaceState="0"/>
<SocialMotionList>
<SocialMotion id="1" social="30235001"/>
<SocialMotion id="2" social="30235002"/>
<SocialMotion id="3" social="30235003"/>
<SocialMotion id="4" social="30235004"/>
<SocialMotion id="5" social="30235005"/>
<SocialMotion id="6" social="30235006"/>
<SocialMotion id="7" social="30235007"/>
</SocialMotionList>
<Unarmedwait/>
<Wait>
<HitCylinder>
<Cylinder radius="35.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="55.000000"/>
</HitCylinder>
<MoveCylinder>
<Cylinder radius="32.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="50.000000"/>
</MoveCylinder>
</Wait>
</BasicActions>
<BasicActions id="3023700" name="미니플랜트">
<AnimMotionList/>
<Death animSet=""/>
<DeathWait>
<HitCylinder/>
<MoveCylinder/>
</DeathWait>
<ReactionAdjustmentByGradeTable>
<GradeNormal basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeStrong1 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeStrong2 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeStrong3 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeWeak1 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeWeak2 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeWeak3 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
</ReactionAdjustmentByGradeTable>
<ReactionMotionList>
<ReactionMotion id="1" additionalReactionMotionId="0" reaction="3023701" zScale="false"/>
<ReactionMotion id="2" additionalReactionMotionId="0" reaction="3023702" zScale="false"/>
<ReactionMotion id="3" additionalReactionMotionId="0" reaction="3023703" zScale="false"/>
<ReactionMotion id="4" additionalReactionMotionId="0" reaction="3023704" zScale="false"/>
<ReactionMotion id="5" additionalReactionMotionId="0" reaction="3023705" zScale="false"/>
</ReactionMotionList>
<Run>
<HitCylinder>
<Cylinder radius="20.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="55.000000"/>
</HitCylinder>
<MoveCylinder>
<Cylinder radius="17.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="50.000000"/>
</MoveCylinder>
</Run>
<SocialAction socialMotionIdWhenAggroTargetChange="0" socialMotionIdWhenAngerEnd="0" socialMotionIdWhenAngry="0" socialMotionIdWhenCombatState="0" socialMotionIdWhenSpawn="0" rotateToTargetWhenPeaceWaitToCombatWait="false" socialMotionIdWhenPeaceState="0"/>
<SocialMotionList>
<SocialMotion id="1" social="30237001"/>
<SocialMotion id="2" social="30237002"/>
<SocialMotion id="3" social="30237003"/>
<SocialMotion id="4" social="30237004"/>
<SocialMotion id="5" social="30237005"/>
<SocialMotion id="6" social="30237006"/>
<SocialMotion id="7" social="30237007"/>
</SocialMotionList>
<Unarmedwait/>
<Wait>
<HitCylinder>
<Cylinder radius="20.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="55.000000"/>
</HitCylinder>
<MoveCylinder>
<Cylinder radius="17.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="50.000000"/>
</MoveCylinder>
</Wait>
</BasicActions>
<BasicActions id="3023800" name="두빈">
<AnimMotionList/>
<Death animSet=""/>
<DeathWait>
<HitCylinder/>
<MoveCylinder/>
</DeathWait>
<ReactionAdjustmentByGradeTable>
<GradeNormal basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeStrong1 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeStrong2 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeStrong3 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeWeak1 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeWeak2 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeWeak3 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
</ReactionAdjustmentByGradeTable>
<ReactionMotionList>
<ReactionMotion id="1" additionalReactionMotionId="0" reaction="3023801" zScale="false"/>
<ReactionMotion id="2" additionalReactionMotionId="0" reaction="3023802" zScale="false"/>
<ReactionMotion id="3" additionalReactionMotionId="0" reaction="3023803" zScale="false"/>
<ReactionMotion id="4" additionalReactionMotionId="0" reaction="3023804" zScale="false"/>
<ReactionMotion id="5" additionalReactionMotionId="0" reaction="3023805" zScale="false"/>
</ReactionMotionList>
<Run>
<HitCylinder>
<Cylinder radius="20.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="55.000000"/>
</HitCylinder>
<MoveCylinder>
<Cylinder radius="17.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="50.000000"/>
</MoveCylinder>
</Run>
<SocialAction socialMotionIdWhenAggroTargetChange="0" socialMotionIdWhenAngerEnd="0" socialMotionIdWhenAngry="0" socialMotionIdWhenCombatState="0" socialMotionIdWhenSpawn="1" rotateToTargetWhenPeaceWaitToCombatWait="false" socialMotionIdWhenPeaceState="0"/>
<SocialMotionList>
<SocialMotion id="1" social="30238001"/>
<SocialMotion id="2" social="30238002"/>
<SocialMotion id="3" social="30238003"/>
<SocialMotion id="4" social="30238004"/>
<SocialMotion id="5" social="30238005"/>
<SocialMotion id="6" social="30238006"/>
<SocialMotion id="7" social="30238007"/>
</SocialMotionList>
<Unarmedwait/>
<Wait>
<HitCylinder>
<Cylinder radius="20.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="55.000000"/>
</HitCylinder>
<MoveCylinder>
<Cylinder radius="17.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="50.000000"/>
</MoveCylinder>
</Wait>
</BasicActions>
<BasicActions id="3025600" name="길리두의아버지">
<AnimMotionList/>
<Death animSet=""/>
<DeathWait/>
<ReactionAdjustmentByGradeTable>
<GradeNormal basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeStrong1 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeStrong2 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeStrong3 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeWeak1 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeWeak2 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeWeak3 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
</ReactionAdjustmentByGradeTable>
<ReactionMotionList/>
<Run>
<HitCylinder>
<Cylinder radius="400.000000" locAngle="0.000000" locDistance="-50.000000" locZ="30.000000" height="800.000000"/>
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<MoveCylinder>
<Cylinder radius="390.000000" locAngle="0.000000" locDistance="-50.000000" locZ="30.000000" height="800.000000"/>
</MoveCylinder>
</Run>
<SocialAction rotateToTargetWhenPeaceWaitToCombatWait="false" socialMotionIdWhenAggroTargetChange="0" socialMotionIdWhenAngerEnd="0" socialMotionIdWhenAngry="0" socialMotionIdWhenCombatState="0" socialMotionIdWhenPeaceState="0" socialMotionIdWhenSpawn="0"/>
<SocialMotionList/>
<Wait>
<HitCylinder>
<Cylinder radius="400.000000" locAngle="0.000000" locDistance="-50.000000" locZ="0.000000" height="800.000000"/>
</HitCylinder>
<MoveCylinder>
<Cylinder radius="390.000000" locAngle="0.000000" locDistance="-50.000000" locZ="0.000000" height="800.000000"/>
</MoveCylinder>
</Wait>
</BasicActions>
<BasicActions id="3024300" name="물의 정령">
<AnimMotionList/>
<Death animSet=""/>
<DeathWait>
<MoveCylinder>
<Cylinder radius="0.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="0.000000"/>
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</DeathWait>
<ReactionAdjustmentByGradeTable>
<GradeNormal basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeStrong1 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeStrong2 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeStrong3 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeWeak1 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeWeak2 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeWeak3 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
</ReactionAdjustmentByGradeTable>
<ReactionMotionList>
<ReactionMotion id="1" additionalReactionMotionId="1" reaction="3024301" zScale="false"/>
<ReactionMotion id="2" additionalReactionMotionId="1" reaction="3024302" zScale="false"/>
<ReactionMotion id="3" additionalReactionMotionId="1" reaction="3024303" zScale="false"/>
<ReactionMotion id="4" additionalReactionMotionId="1" reaction="3024304" zScale="false"/>
</ReactionMotionList>
<Run>
<HitCylinder>
<Cylinder radius="23.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="75.000000"/>
</HitCylinder>
<MoveCylinder>
<Cylinder radius="20.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="75.000000"/>
</MoveCylinder>
</Run>
<SocialAction socialMotionIdWhenAggroTargetChange="1" socialMotionIdWhenAngerEnd="0" socialMotionIdWhenAngry="2" socialMotionIdWhenCombatState="0" socialMotionIdWhenSpawn="0" rotateToTargetWhenPeaceWaitToCombatWait="false"/>
<SocialMotionList>
<SocialMotion id="1" social="3024301"/>
<SocialMotion id="2" social="3024302"/>
<SocialMotion id="3" social="3024303"/>
<SocialMotion id="4" social="3024304"/>
<SocialMotion id="5" social="3024305"/>
<SocialMotion id="6" social="3024306"/>
</SocialMotionList>
<Wait>
<HitCylinder>
<Cylinder radius="13.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="20.000000"/>
</HitCylinder>
<MoveCylinder>
<Cylinder radius="10.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="20.000000"/>
</MoveCylinder>
</Wait>
</BasicActions>
<BasicActions id="3024400" name="해파리">
<AnimMotionList/>
<Death animSet=""/>
<DeathWait>
<MoveCylinder>
<Cylinder radius="0.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="0.000000"/>
</MoveCylinder>
</DeathWait>
<ReactionAdjustmentByGradeTable>
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<GradeStrong1 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeStrong2 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeStrong3 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeWeak1 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeWeak2 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeWeak3 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
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<ReactionMotionList>
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<ReactionMotion id="2" additionalReactionMotionId="1" reaction="3024402" zScale="false"/>
<ReactionMotion id="3" additionalReactionMotionId="1" reaction="3024403" zScale="false"/>
<ReactionMotion id="4" additionalReactionMotionId="1" reaction="3024404" zScale="false"/>
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<MoveCylinder>
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<SocialMotion id="1" social="3024401"/>
<SocialMotion id="2" social="3024402"/>
<SocialMotion id="3" social="3024403"/>
<SocialMotion id="4" social="3024404"/>
<SocialMotion id="5" social="3024405"/>
<SocialMotion id="6" social="3024406"/>
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<MoveCylinder>
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</BasicActions>
<BasicActions id="3024900" name="거대 거북이">
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<Death animSet=""/>
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<GradeWeak3 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
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<ReactionMotion id="2" additionalReactionMotionId="1" reaction="3024902" zScale="false"/>
<ReactionMotion id="3" additionalReactionMotionId="1" reaction="3024903" zScale="false"/>
<ReactionMotion id="4" additionalReactionMotionId="1" reaction="3024904" zScale="false"/>
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<SocialMotionList>
<SocialMotion id="1" social="3024901"/>
<SocialMotion id="2" social="3024902"/>
<SocialMotion id="3" social="3024903"/>
<SocialMotion id="4" social="3024904"/>
<SocialMotion id="5" social="3024905"/>
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</BasicActions>
<BasicActions id="3025000" name="심해어">
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<Death animSet=""/>
<DeathWait>
<MoveCylinder>
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<ReactionMotion id="2" additionalReactionMotionId="1" reaction="3025002" zScale="false"/>
<ReactionMotion id="3" additionalReactionMotionId="1" reaction="3025003" zScale="false"/>
<ReactionMotion id="4" additionalReactionMotionId="1" reaction="3025004" zScale="false"/>
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<MoveCylinder>
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<SocialMotionList>
<SocialMotion id="0" social="3025001"/>
<SocialMotion id="1" social="3025002"/>
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<Wait>
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<MoveCylinder>
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</Wait>
</BasicActions>
<BasicActions id="3025100" name="오르카">
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<Death animSet=""/>
<DeathWait>
<MoveCylinder>
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<GradeWeak3 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
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<ReactionMotionList>
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<ReactionMotion id="2" additionalReactionMotionId="1" reaction="3025102" zScale="false"/>
<ReactionMotion id="3" additionalReactionMotionId="1" reaction="3025103" zScale="false"/>
<ReactionMotion id="4" additionalReactionMotionId="1" reaction="3025104" zScale="false"/>
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<MoveCylinder>
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<SocialMotionList>
<SocialMotion id="0" social="3025101"/>
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<MoveCylinder>
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</BasicActions>
<BasicActions id="9045100" name="전격구체">
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<Death animSet=""/>
<DeathWait>
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<ReactionMotionList/>
<Run>
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<MoveCylinder>
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<SocialMotionList>
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</BasicActions>
<BasicActions id="9045200" name="오르카_회오리">
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<Death animSet=""/>
<DeathWait>
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<SocialMotionList>
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<Cylinder radius="15.000000" locAngle="90.000000" locDistance="180.000000" locZ="0.000000" height="400.000000"/>
<Cylinder radius="15.000000" locAngle="-90.000000" locDistance="180.000000" locZ="0.000000" height="400.000000"/>
<Cylinder radius="15.000000" locAngle="90.000000" locDistance="210.000000" locZ="0.000000" height="400.000000"/>
<Cylinder radius="15.000000" locAngle="-90.000000" locDistance="210.000000" locZ="0.000000" height="400.000000"/>
</MoveCylinder>
</Wait>
</BasicActions>
<BasicActions id="3022600" name="어보미네이션핸드">
<AnimMotionList/>
<Death animSet=""/>
<DeathWait>
<HitCylinder/>
<MoveCylinder/>
</DeathWait>
<ReactionAdjustmentByGradeTable>
<GradeNormal basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeStrong1 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeStrong2 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeStrong3 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeWeak1 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeWeak2 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeWeak3 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
</ReactionAdjustmentByGradeTable>
<ReactionMotionList>
<ReactionMotion id="1" additionalReactionMotionId="0" reaction="3022601" zScale="false"/>
<ReactionMotion id="2" additionalReactionMotionId="0" reaction="3022602" zScale="false"/>
<ReactionMotion id="3" additionalReactionMotionId="0" reaction="3022603" zScale="false"/>
<ReactionMotion id="4" additionalReactionMotionId="0" reaction="3022604" zScale="false"/>
<ReactionMotion id="5" additionalReactionMotionId="0" reaction="3022605" zScale="false"/>
</ReactionMotionList>
<Run>
<HitCylinder>
<Cylinder radius="40.000000" locAngle="180.000000" locDistance="15.000000" locZ="0.000000" height="50.000000"/>
</HitCylinder>
<MoveCylinder>
<Cylinder radius="37.000000" locAngle="180.000000" locDistance="16.500000" locZ="0.000000" height="47.000000"/>
</MoveCylinder>
</Run>
<SocialAction socialMotionIdWhenAggroTargetChange="0" socialMotionIdWhenAngerEnd="0" socialMotionIdWhenAngry="0" socialMotionIdWhenCombatState="0" socialMotionIdWhenSpawn="0" rotateToTargetWhenPeaceWaitToCombatWait="false" socialMotionIdWhenPeaceState="0"/>
<SocialMotionList>
<SocialMotion id="1" social="30226001"/>
<SocialMotion id="2" social="30226002"/>
<SocialMotion id="3" social="30226003"/>
<SocialMotion id="4" social="30226004"/>
<SocialMotion id="5" social="30226005"/>
<SocialMotion id="6" social="30226006"/>
<SocialMotion id="7" social="30226007"/>
</SocialMotionList>
<Unarmedwait/>
<Wait>
<HitCylinder>
<Cylinder radius="40.000000" locAngle="180.000000" locDistance="15.000000" locZ="0.000000" height="50.000000"/>
</HitCylinder>
<MoveCylinder>
<Cylinder radius="37.000000" locAngle="180.000000" locDistance="16.500000" locZ="0.000000" height="47.000000"/>
</MoveCylinder>
</Wait>
</BasicActions>
<BasicActions id="3024600" name="불가사리">
<AnimMotionList/>
<Death animSet=""/>
<DeathWait>
<MoveCylinder/>
</DeathWait>
<ReactionAdjustmentByGradeTable>
<GradeNormal basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeStrong1 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeStrong2 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeStrong3 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeWeak1 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeWeak2 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeWeak3 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
</ReactionAdjustmentByGradeTable>
<ReactionMotionList>
<ReactionMotion id="1" additionalReactionMotionId="0" reaction="3024601" zScale="false"/>
<ReactionMotion id="2" additionalReactionMotionId="0" reaction="3024602" zScale="false"/>
<ReactionMotion id="3" additionalReactionMotionId="0" reaction="3024603" zScale="false"/>
<ReactionMotion id="4" additionalReactionMotionId="0" reaction="3024604" zScale="false"/>
<ReactionMotion id="5" additionalReactionMotionId="0" reaction="3024605" zScale="false"/>
</ReactionMotionList>
<Run>
<HitCylinder>
<Cylinder radius="50.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="90.000000"/>
</HitCylinder>
<MoveCylinder>
<Cylinder radius="50.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="90.000000"/>
</MoveCylinder>
</Run>
<SocialAction socialMotionIdWhenAggroTargetChange="0" socialMotionIdWhenAngerEnd="0" socialMotionIdWhenAngry="7" socialMotionIdWhenCombatState="5" socialMotionIdWhenSpawn="0" rotateToTargetWhenPeaceWaitToCombatWait="false" socialMotionIdWhenPeaceState="1"/>
<SocialMotionList>
<SocialMotion id="1" social="30246001"/>
<SocialMotion id="2" social="30246002"/>
<SocialMotion id="3" social="30246003"/>
<SocialMotion id="4" social="30246004"/>
<SocialMotion id="5" social="30246005"/>
<SocialMotion id="6" social="30246006"/>
<SocialMotion id="7" social="30246007"/>
<SocialMotion id="8" social="30246008"/>
</SocialMotionList>
<Unarmedwait/>
<Wait>
<HitCylinder>
<Cylinder radius="48.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="90.000000"/>
</HitCylinder>
<MoveCylinder>
<Cylinder radius="48.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="90.000000"/>
</MoveCylinder>
</Wait>
</BasicActions>
<BasicActions id="3025500" name="아크데바_독살자">
<AnimMotionList/>
<Death animSet=""/>
<DeathWait/>
<ReactionAdjustmentByGradeTable>
<GradeNormal basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeStrong1 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeStrong2 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeStrong3 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeWeak1 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeWeak2 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeWeak3 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
</ReactionAdjustmentByGradeTable>
<ReactionMotionList>
<ReactionMotion id="1" additionalReactionMotionId="0" reaction="3025501" zScale="false"/>
<ReactionMotion id="2" additionalReactionMotionId="0" reaction="3025502" zScale="false"/>
<ReactionMotion id="3" additionalReactionMotionId="0" reaction="3025503" zScale="false"/>
<ReactionMotion id="4" additionalReactionMotionId="0" reaction="3025504" zScale="false"/>
<ReactionMotion id="5" additionalReactionMotionId="0" reaction="3025505" zScale="false"/>
</ReactionMotionList>
<Run>
<HitCylinder>
<Cylinder radius="55.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="90.000000"/>
</HitCylinder>
<MoveCylinder>
<Cylinder radius="50.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="90.000000"/>
</MoveCylinder>
</Run>
<SocialAction rotateToTargetWhenPeaceWaitToCombatWait="false" socialMotionIdWhenAggroTargetChange="0" socialMotionIdWhenAngerEnd="0" socialMotionIdWhenAngry="0" socialMotionIdWhenCombatState="0" socialMotionIdWhenSpawn="0"/>
<SocialMotionList>
<SocialMotion id="1" social="30255001"/>
<SocialMotion id="2" social="30255002"/>
</SocialMotionList>
<Wait>
<HitCylinder>
<Cylinder radius="55.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="90.000000"/>
</HitCylinder>
<MoveCylinder>
<Cylinder radius="50.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="90.000000"/>
</MoveCylinder>
</Wait>
</BasicActions>
<BasicActions id="3026500" name="아크데바_창기사">
<AnimMotionList/>
<Death animSet=""/>
<DeathWait>
<MoveCylinder>
<Cylinder radius="0.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="0.000000"/>
</MoveCylinder>
</DeathWait>
<ReactionAdjustmentByGradeTable>
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<GradeStrong1 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeStrong2 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeStrong3 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeWeak1 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeWeak2 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeWeak3 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
</ReactionAdjustmentByGradeTable>
<ReactionMotionList>
<ReactionMotion id="1" additionalReactionMotionId="0" reaction="3026501" zScale="false"/>
<ReactionMotion id="2" additionalReactionMotionId="0" reaction="3026502" zScale="false"/>
<ReactionMotion id="3" additionalReactionMotionId="0" reaction="3026503" zScale="false"/>
<ReactionMotion id="4" additionalReactionMotionId="0" reaction="3026504" zScale="false"/>
<ReactionMotion id="5" additionalReactionMotionId="0" reaction="3026505" zScale="false"/>
</ReactionMotionList>
<Run>
<HitCylinder>
<Cylinder radius="20.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="65.000000"/>
<Cylinder radius="30.000000" locAngle="0.000000" locDistance="30.000000" locZ="0.000000" height="75.000000"/>
</HitCylinder>
<MoveCylinder>
<Cylinder radius="15.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="65.000000"/>
<Cylinder radius="25.000000" locAngle="0.000000" locDistance="30.000000" locZ="0.000000" height="75.000000"/>
</MoveCylinder>
</Run>
<SocialAction socialMotionIdWhenAggroTargetChange="2" socialMotionIdWhenAngerEnd="0" socialMotionIdWhenAngry="1" socialMotionIdWhenCombatState="0" socialMotionIdWhenSpawn="0" rotateToTargetWhenPeaceWaitToCombatWait="true"/>
<SocialMotionList>
<SocialMotion id="1" social="30265001"/>
</SocialMotionList>
<Unarmedwait/>
<Wait>
<HitCylinder>
<Cylinder radius="20.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="65.000000"/>
<Cylinder radius="30.000000" locAngle="0.000000" locDistance="25.000000" locZ="5.000000" height="75.000000"/>
</HitCylinder>
<MoveCylinder>
<Cylinder radius="15.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="65.000000"/>
<Cylinder radius="25.000000" locAngle="0.000000" locDistance="25.000000" locZ="0.000000" height="75.000000"/>
</MoveCylinder>
</Wait>
</BasicActions>
<BasicActions id="3026200" name="아크데바_마법사">
<AnimMotionList/>
<Death animSet=""/>
<DeathWait>
<HitCylinder>
<Cylinder radius="20.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="10.000000"/>
</HitCylinder>
<MoveCylinder>
<Cylinder radius="20.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="10.000000"/>
</MoveCylinder>
</DeathWait>
<ReactionAdjustmentByGradeTable>
<GradeNormal basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeStrong1 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeStrong2 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeStrong3 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeWeak1 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeWeak2 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeWeak3 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
</ReactionAdjustmentByGradeTable>
<ReactionMotionList>
<ReactionMotion id="1" additionalReactionMotionId="0" reaction="3026201" zScale="false"/>
<ReactionMotion id="2" additionalReactionMotionId="0" reaction="3026202" zScale="false"/>
<ReactionMotion id="3" additionalReactionMotionId="0" reaction="3026203" zScale="false"/>
<ReactionMotion id="4" additionalReactionMotionId="0" reaction="3026204" zScale="false"/>
<ReactionMotion id="5" additionalReactionMotionId="0" reaction="3026205" zScale="false"/>
</ReactionMotionList>
<Run>
<HitCylinder>
<Cylinder radius="12.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="52.000000"/>
</HitCylinder>
<MoveCylinder>
<Cylinder radius="12.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="52.000000"/>
</MoveCylinder>
</Run>
<SocialAction socialMotionIdWhenAggroTargetChange="0" socialMotionIdWhenAngerEnd="0" socialMotionIdWhenAngry="0" socialMotionIdWhenCombatState="0" socialMotionIdWhenSpawn="0" rotateToTargetWhenPeaceWaitToCombatWait="true"/>
<SocialMotionList>
<SocialMotion id="1" social="30262001"/>
</SocialMotionList>
<Wait>
<HitCylinder>
<Cylinder radius="12.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="52.000000"/>
</HitCylinder>
<MoveCylinder>
<Cylinder radius="12.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="52.000000"/>
</MoveCylinder>
</Wait>
</BasicActions>
<BasicActions id="3026600" name="아크데바_검투사">
<AnimMotionList/>
<Death animSet=""/>
<DeathWait>
<HitCylinder/>
<MoveCylinder>
<Cylinder radius="0.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="0.000000"/>
</MoveCylinder>
</DeathWait>
<ReactionAdjustmentByGradeTable>
<GradeNormal basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeStrong1 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeStrong2 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeStrong3 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeWeak1 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeWeak2 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeWeak3 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
</ReactionAdjustmentByGradeTable>
<ReactionMotionList>
<ReactionMotion id="1" additionalReactionMotionId="0" reaction="3026601" zScale="false"/>
<ReactionMotion id="2" additionalReactionMotionId="0" reaction="3026602" zScale="false"/>
<ReactionMotion id="3" additionalReactionMotionId="0" reaction="3026603" zScale="false"/>
<ReactionMotion id="4" additionalReactionMotionId="0" reaction="3026604" zScale="false"/>
<ReactionMotion id="5" additionalReactionMotionId="0" reaction="3026605" zScale="false"/>
</ReactionMotionList>
<Run>
<HitCylinder>
<Cylinder radius="53.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="70.000000"/>
</HitCylinder>
<MoveCylinder>
<Cylinder radius="58.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="70.000000"/>
</MoveCylinder>
</Run>
<SocialAction socialMotionIdWhenAggroTargetChange="0" socialMotionIdWhenAngerEnd="0" socialMotionIdWhenAngry="0" socialMotionIdWhenCombatState="0" socialMotionIdWhenSpawn="0" rotateToTargetWhenPeaceWaitToCombatWait="false" socialMotionIdWhenPeaceState="0"/>
<SocialMotionList>
<SocialMotion id="1" social="30266001"/>
<SocialMotion id="2" social="30266002"/>
<SocialMotion id="3" social="30266003"/>
<SocialMotion id="4" social="30266004"/>
</SocialMotionList>
<Unarmedwait/>
<Wait>
<HitCylinder>
<Cylinder radius="35.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="70.000000"/>
</HitCylinder>
<MoveCylinder>
<Cylinder radius="30.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="70.000000"/>
</MoveCylinder>
</Wait>
</BasicActions>
<BasicActions id="3026300" name="아크데바_궁수">
<AnimMotionList/>
<Death animSet=""/>
<DeathWait>
<HitCylinder>
<Cylinder radius="20.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="50.000000"/>
</HitCylinder>
<MoveCylinder>
<Cylinder radius="20.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="50.000000"/>
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</DeathWait>
<ReactionAdjustmentByGradeTable>
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<GradeStrong1 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeStrong2 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeStrong3 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeWeak1 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeWeak2 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeWeak3 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
</ReactionAdjustmentByGradeTable>
<ReactionMotionList>
<ReactionMotion id="1" additionalReactionMotionId="0" reaction="3026301" zScale="false"/>
<ReactionMotion id="2" additionalReactionMotionId="0" reaction="3026302" zScale="false"/>
<ReactionMotion id="3" additionalReactionMotionId="0" reaction="3026303" zScale="false"/>
<ReactionMotion id="4" additionalReactionMotionId="0" reaction="3026304" zScale="false"/>
<ReactionMotion id="5" additionalReactionMotionId="0" reaction="3026305" zScale="false"/>
</ReactionMotionList>
<Run>
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<MoveCylinder>
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</Run>
<SocialAction rotateToTargetWhenPeaceWaitToCombatWait="false" socialMotionIdWhenAggroTargetChange="0" socialMotionIdWhenAngerEnd="0" socialMotionIdWhenAngry="0" socialMotionIdWhenCombatState="2" socialMotionIdWhenSpawn="0"/>
<SocialMotionList>
<SocialMotion id="1" social="30263001"/>
<SocialMotion id="2" social="30263002"/>
</SocialMotionList>
<Wait>
<HitCylinder>
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<MoveCylinder>
<Cylinder radius="20.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="50.000000"/>
</MoveCylinder>
</Wait>
</BasicActions>
<BasicActions id="3025700" name="듀리온">
<AnimMotionList/>
<Death animSet=""/>
<DeathWait/>
<ReactionAdjustmentByGradeTable>
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<GradeStrong3 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
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<GradeWeak2 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeWeak3 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
</ReactionAdjustmentByGradeTable>
<ReactionMotionList>
<ReactionMotion id="1" additionalReactionMotionId="0" reaction="3025701" zScale="false"/>
<ReactionMotion id="2" additionalReactionMotionId="0" reaction="3025702" zScale="false"/>
<ReactionMotion id="3" additionalReactionMotionId="0" reaction="3025703" zScale="false"/>
<ReactionMotion id="4" additionalReactionMotionId="0" reaction="3025704" zScale="false"/>
<ReactionMotion id="5" additionalReactionMotionId="0" reaction="3025705" zScale="false"/>
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<MoveCylinder>
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</Run>
<SocialAction rotateToTargetWhenPeaceWaitToCombatWait="false" socialMotionIdWhenAggroTargetChange="0" socialMotionIdWhenAngerEnd="0" socialMotionIdWhenAngry="0" socialMotionIdWhenCombatState="0" socialMotionIdWhenSpawn="0"/>
<SocialMotionList>
<SocialMotion id="1" social="30257001"/>
<SocialMotion id="2" social="30257002"/>
<SocialMotion id="3" social="30257003"/>
<SocialMotion id="4" social="30257004"/>
</SocialMotionList>
<Wait>
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<MoveCylinder>
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</MoveCylinder>
</Wait>
</BasicActions>
<BasicActions id="3026400" name="아크데바_사제">
<AnimMotionList/>
<Death animSet=""/>
<DeathWait>
<HitCylinder>
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<MoveCylinder>
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</DeathWait>
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<GradeStrong1 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeStrong2 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeStrong3 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeWeak1 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeWeak2 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeWeak3 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
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<ReactionMotionList>
<ReactionMotion id="1" additionalReactionMotionId="0" reaction="3026401" zScale="false"/>
<ReactionMotion id="2" additionalReactionMotionId="0" reaction="3026402" zScale="false"/>
<ReactionMotion id="3" additionalReactionMotionId="0" reaction="3026403" zScale="false"/>
<ReactionMotion id="4" additionalReactionMotionId="0" reaction="3026404" zScale="false"/>
<ReactionMotion id="5" additionalReactionMotionId="0" reaction="3026405" zScale="false"/>
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<Run>
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<MoveCylinder>
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</Run>
<SocialAction socialMotionIdWhenAggroTargetChange="0" socialMotionIdWhenAngerEnd="0" socialMotionIdWhenAngry="0" socialMotionIdWhenCombatState="0" socialMotionIdWhenSpawn="0" rotateToTargetWhenPeaceWaitToCombatWait="true"/>
<SocialMotionList>
<SocialMotion id="1" social="30264001"/>
</SocialMotionList>
<Wait>
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<MoveCylinder>
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</MoveCylinder>
</Wait>
</BasicActions>
<BasicActions id="3026700" name="아크데바_정령사">
<AnimMotionList/>
<Death animSet="Arcdeva_Elementalist_ANI.Anim.Arcdeva_Elementalist_Anim"/>
<DeathWait>
<HitCylinder/>
<MoveCylinder>
<Cylinder radius="0.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="0.000000"/>
</MoveCylinder>
</DeathWait>
<ReactionAdjustmentByGradeTable>
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<GradeStrong1 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeStrong2 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeStrong3 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeWeak1 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeWeak2 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeWeak3 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
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<ReactionMotionList>
<ReactionMotion id="1" additionalReactionMotionId="0" reaction="3026701" zScale="false"/>
<ReactionMotion id="2" additionalReactionMotionId="0" reaction="3026702" zScale="false"/>
<ReactionMotion id="3" additionalReactionMotionId="0" reaction="3026703" zScale="false"/>
<ReactionMotion id="4" additionalReactionMotionId="0" reaction="3026704" zScale="false"/>
<ReactionMotion id="5" additionalReactionMotionId="0" reaction="3026705" zScale="false"/>
</ReactionMotionList>
<Run>
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<MoveCylinder>
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</MoveCylinder>
</Run>
<SocialAction socialMotionIdWhenAggroTargetChange="0" socialMotionIdWhenAngerEnd="0" socialMotionIdWhenAngry="0" socialMotionIdWhenCombatState="0" socialMotionIdWhenSpawn="0" rotateToTargetWhenPeaceWaitToCombatWait="false" socialMotionIdWhenPeaceState="0"/>
<SocialMotionList>
<SocialMotion id="1" social="30267001"/>
<SocialMotion id="2" social="30267002"/>
<SocialMotion id="3" social="30267003"/>
</SocialMotionList>
<Unarmedwait/>
<Wait>
<HitCylinder>
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<MoveCylinder>
<Cylinder radius="10.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="50.000000"/>
</MoveCylinder>
</Wait>
</BasicActions>
<BasicActions id="3023900" name="아논크로스보우맨">
<AnimMotionList/>
<Death animSet=""/>
<DeathWait>
<MoveCylinder>
<Cylinder radius="0.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="0.000000"/>
</MoveCylinder>
</DeathWait>
<ReactionAdjustmentByGradeTable>
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<GradeStrong1 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
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<GradeStrong3 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
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<GradeWeak3 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
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<ReactionMotionList>
<ReactionMotion id="1" additionalReactionMotionId="0" reaction="3023901" zScale="false"/>
<ReactionMotion id="2" additionalReactionMotionId="0" reaction="3023902" zScale="false"/>
<ReactionMotion id="3" additionalReactionMotionId="0" reaction="3023903" zScale="false"/>
<ReactionMotion id="4" additionalReactionMotionId="0" reaction="3023904" zScale="false"/>
<ReactionMotion id="5" additionalReactionMotionId="0" reaction="3023905" zScale="false"/>
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<Run>
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<MoveCylinder>
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</Run>
<SocialAction socialMotionIdWhenAggroTargetChange="0" socialMotionIdWhenAngerEnd="0" socialMotionIdWhenAngry="0" socialMotionIdWhenCombatState="1" socialMotionIdWhenSpawn="0" rotateToTargetWhenPeaceWaitToCombatWait="false" socialMotionIdWhenPeaceState="2"/>
<SocialMotionList>
<SocialMotion id="1" social="30239001"/>
<SocialMotion id="2" social="30239002"/>
<SocialMotion id="3" social="30239003"/>
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<Unarmedwait/>
<Wait>
<HitCylinder>
<Cylinder radius="15.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="50.000000"/>
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<MoveCylinder>
<Cylinder radius="13.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="50.000000"/>
</MoveCylinder>
</Wait>
</BasicActions>
<BasicActions id="3024000" name="아논라이더">
<AnimMotionList/>
<Death animSet=""/>
<DeathWait>
<MoveCylinder/>
</DeathWait>
<ReactionAdjustmentByGradeTable>
<GradeNormal basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeStrong1 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
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<GradeStrong3 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeWeak1 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeWeak2 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeWeak3 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
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<ReactionMotionList>
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<ReactionMotion id="2" additionalReactionMotionId="0" reaction="3024002" zScale="false"/>
<ReactionMotion id="3" additionalReactionMotionId="0" reaction="3024003" zScale="false"/>
<ReactionMotion id="4" additionalReactionMotionId="0" reaction="3024004" zScale="false"/>
<ReactionMotion id="5" additionalReactionMotionId="0" reaction="3024005" zScale="false"/>
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<Run>
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<MoveCylinder>
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<SocialAction socialMotionIdWhenAggroTargetChange="0" socialMotionIdWhenAngerEnd="0" socialMotionIdWhenAngry="0" socialMotionIdWhenCombatState="1" socialMotionIdWhenSpawn="0" rotateToTargetWhenPeaceWaitToCombatWait="false" socialMotionIdWhenPeaceState="2"/>
<SocialMotionList>
<SocialMotion id="1" social="30240001"/>
<SocialMotion id="2" social="30240002"/>
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<Unarmedwait/>
<Wait>
<HitCylinder>
<Cylinder radius="30.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="70.000000"/>
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<MoveCylinder>
<Cylinder radius="25.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="70.000000"/>
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</Wait>
</BasicActions>
<BasicActions id="3024010" name="아논라이더_A">
<AnimMotionList/>
<Death animSet=""/>
<DeathWait>
<MoveCylinder/>
</DeathWait>
<ReactionAdjustmentByGradeTable>
<GradeNormal basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeStrong1 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
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<GradeStrong3 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeWeak1 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeWeak2 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeWeak3 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
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<ReactionMotion id="1" additionalReactionMotionId="0" reaction="3024001" zScale="false"/>
<ReactionMotion id="2" additionalReactionMotionId="0" reaction="3024002" zScale="false"/>
<ReactionMotion id="3" additionalReactionMotionId="0" reaction="3024003" zScale="false"/>
<ReactionMotion id="4" additionalReactionMotionId="0" reaction="3024004" zScale="false"/>
<ReactionMotion id="5" additionalReactionMotionId="0" reaction="3024005" zScale="false"/>
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<Run>
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<MoveCylinder>
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<SocialAction socialMotionIdWhenAggroTargetChange="0" socialMotionIdWhenAngerEnd="0" socialMotionIdWhenAngry="0" socialMotionIdWhenCombatState="0" socialMotionIdWhenSpawn="0" rotateToTargetWhenPeaceWaitToCombatWait="false" socialMotionIdWhenPeaceState="0"/>
<SocialMotionList>
<SocialMotion id="1" social="30240001"/>
<SocialMotion id="2" social="30240002"/>
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<Unarmedwait/>
<Wait>
<HitCylinder>
<Cylinder radius="30.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="70.000000"/>
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<MoveCylinder>
<Cylinder radius="25.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="70.000000"/>
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</Wait>
</BasicActions>
<BasicActions id="3024100" name="아논샤먼">
<AnimMotionList/>
<Death animSet=""/>
<DeathWait>
<MoveCylinder/>
</DeathWait>
<ReactionAdjustmentByGradeTable>
<GradeNormal basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeStrong1 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
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<GradeStrong3 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
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<GradeWeak3 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
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<ReactionMotionList>
<ReactionMotion id="1" additionalReactionMotionId="0" reaction="3024101" zScale="false"/>
<ReactionMotion id="2" additionalReactionMotionId="0" reaction="3024102" zScale="false"/>
<ReactionMotion id="3" additionalReactionMotionId="0" reaction="3024103" zScale="false"/>
<ReactionMotion id="4" additionalReactionMotionId="0" reaction="3024104" zScale="false"/>
<ReactionMotion id="5" additionalReactionMotionId="0" reaction="3024105" zScale="false"/>
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<MoveCylinder>
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<SocialAction socialMotionIdWhenAggroTargetChange="0" socialMotionIdWhenAngerEnd="0" socialMotionIdWhenAngry="0" socialMotionIdWhenCombatState="1" socialMotionIdWhenSpawn="0" rotateToTargetWhenPeaceWaitToCombatWait="false" socialMotionIdWhenPeaceState="2"/>
<SocialMotionList>
<SocialMotion id="1" social="30241001"/>
<SocialMotion id="2" social="30241002"/>
<SocialMotion id="3" social="30241003"/>
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<Unarmedwait/>
<Wait>
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<MoveCylinder>
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</Wait>
</BasicActions>
<BasicActions id="3024200" name="아논솔져">
<AnimMotionList/>
<Death animSet=""/>
<DeathWait>
<MoveCylinder/>
</DeathWait>
<ReactionAdjustmentByGradeTable>
<GradeNormal basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
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<GradeStrong3 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
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<GradeWeak3 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
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<ReactionMotion id="2" additionalReactionMotionId="0" reaction="3024202" zScale="false"/>
<ReactionMotion id="3" additionalReactionMotionId="0" reaction="3024203" zScale="false"/>
<ReactionMotion id="4" additionalReactionMotionId="0" reaction="3024204" zScale="false"/>
<ReactionMotion id="5" additionalReactionMotionId="0" reaction="3024205" zScale="false"/>
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<MoveCylinder>
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</Run>
<SocialAction socialMotionIdWhenAggroTargetChange="0" socialMotionIdWhenAngerEnd="0" socialMotionIdWhenAngry="0" socialMotionIdWhenCombatState="0" socialMotionIdWhenSpawn="0" rotateToTargetWhenPeaceWaitToCombatWait="false" socialMotionIdWhenPeaceState="0"/>
<SocialMotionList>
<SocialMotion id="1" social="30242001"/>
<SocialMotion id="2" social="30242002"/>
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<Unarmedwait/>
<Wait>
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<MoveCylinder>
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</BasicActions>
<BasicActions id="3024500" name="맘모스">
<AnimMotionList/>
<Death animSet=""/>
<DeathWait>
<MoveCylinder/>
</DeathWait>
<ReactionAdjustmentByGradeTable>
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<GradeStrong3 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
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<GradeWeak3 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
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<ReactionMotion id="2" additionalReactionMotionId="0" reaction="3024502" zScale="false"/>
<ReactionMotion id="3" additionalReactionMotionId="0" reaction="3024503" zScale="false"/>
<ReactionMotion id="4" additionalReactionMotionId="0" reaction="3024504" zScale="false"/>
<ReactionMotion id="5" additionalReactionMotionId="0" reaction="3024505" zScale="false"/>
</ReactionMotionList>
<Run>
<HitCylinder>
<Cylinder radius="100.000000" locAngle="0.000000" locDistance="80.000000" locZ="0.000000" height="200.000000"/>
<Cylinder radius="100.000000" locAngle="0.000000" locDistance="-80.000000" locZ="0.000000" height="200.000000"/>
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<MoveCylinder>
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<Cylinder radius="80.000000" locAngle="0.000000" locDistance="-80.000000" locZ="0.000000" height="200.000000"/>
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</Run>
<SocialAction socialMotionIdWhenAggroTargetChange="0" socialMotionIdWhenAngerEnd="0" socialMotionIdWhenAngry="0" socialMotionIdWhenCombatState="2" socialMotionIdWhenSpawn="0" rotateToTargetWhenPeaceWaitToCombatWait="false" socialMotionIdWhenPeaceState="1"/>
<SocialMotionList>
<SocialMotion id="1" social="30245001"/>
<SocialMotion id="2" social="30245002"/>
<SocialMotion id="3" social="30245003"/>
</SocialMotionList>
<Unarmedwait/>
<Wait>
<HitCylinder>
<Cylinder radius="100.000000" locAngle="0.000000" locDistance="80.000000" locZ="0.000000" height="200.000000"/>
<Cylinder radius="100.000000" locAngle="0.000000" locDistance="-80.000000" locZ="0.000000" height="200.000000"/>
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<MoveCylinder>
<Cylinder radius="80.000000" locAngle="0.000000" locDistance="80.000000" locZ="0.000000" height="200.000000"/>
<Cylinder radius="80.000000" locAngle="0.000000" locDistance="-80.000000" locZ="0.000000" height="200.000000"/>
</MoveCylinder>
</Wait>
</BasicActions>
<BasicActions id="3024700" name="아크벨리온">
<AnimMotionList/>
<Death animSet=""/>
<DeathWait>
<HitCylinder/>
<MoveCylinder/>
</DeathWait>
<ReactionAdjustmentByGradeTable>
<GradeNormal basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeStrong1 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeStrong2 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeStrong3 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeWeak1 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeWeak2 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeWeak3 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
</ReactionAdjustmentByGradeTable>
<ReactionMotionList>
<ReactionMotion id="1" additionalReactionMotionId="0" reaction="3024701" zScale="false"/>
<ReactionMotion id="2" additionalReactionMotionId="0" reaction="3024702" zScale="false"/>
<ReactionMotion id="3" additionalReactionMotionId="0" reaction="3024703" zScale="false"/>
<ReactionMotion id="4" additionalReactionMotionId="0" reaction="3024704" zScale="false"/>
<ReactionMotion id="5" additionalReactionMotionId="0" reaction="3024705" zScale="false"/>
</ReactionMotionList>
<Run>
<HitCylinder>
<Cylinder radius="60.000000" locAngle="0.000000" locDistance="20.000000" locZ="0.000000" height="100.000000"/>
</HitCylinder>
<MoveCylinder>
<Cylinder radius="55.000000" locAngle="0.000000" locDistance="20.000000" locZ="0.000000" height="100.000000"/>
</MoveCylinder>
</Run>
<SocialAction socialMotionIdWhenAggroTargetChange="0" socialMotionIdWhenAngerEnd="0" socialMotionIdWhenAngry="0" socialMotionIdWhenCombatState="0" socialMotionIdWhenSpawn="0" rotateToTargetWhenPeaceWaitToCombatWait="false" socialMotionIdWhenPeaceState="0"/>
<SocialMotionList>
<SocialMotion id="1" social="30247001"/>
<SocialMotion id="2" social="30247002"/>
<SocialMotion id="3" social="30247003"/>
<SocialMotion id="4" social="30247004"/>
<SocialMotion id="5" social="30247005"/>
<SocialMotion id="6" social="30247006"/>
<SocialMotion id="7" social="30247007"/>
</SocialMotionList>
<Unarmedwait/>
<Wait>
<HitCylinder>
<Cylinder radius="45.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="120.000000"/>
</HitCylinder>
<MoveCylinder>
<Cylinder radius="40.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="120.000000"/>
</MoveCylinder>
</Wait>
</BasicActions>
<BasicActions id="3025800" name="아논_전사">
<AnimMotionList/>
<Death animSet=""/>
<DeathWait>
<MoveCylinder/>
</DeathWait>
<ReactionAdjustmentByGradeTable>
<GradeNormal basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeStrong1 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeStrong2 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeStrong3 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeWeak1 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeWeak2 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeWeak3 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
</ReactionAdjustmentByGradeTable>
<ReactionMotionList>
<ReactionMotion id="1" additionalReactionMotionId="0" reaction="3025801" zScale="false"/>
<ReactionMotion id="2" additionalReactionMotionId="0" reaction="3025802" zScale="false"/>
<ReactionMotion id="3" additionalReactionMotionId="0" reaction="3025803" zScale="false"/>
<ReactionMotion id="4" additionalReactionMotionId="0" reaction="3025804" zScale="false"/>
<ReactionMotion id="5" additionalReactionMotionId="0" reaction="3025805" zScale="false"/>
</ReactionMotionList>
<Run>
<HitCylinder>
<Cylinder radius="40.000000" locAngle="0.000000" locDistance="10.000000" locZ="0.000000" height="75.000000"/>
</HitCylinder>
<MoveCylinder>
<Cylinder radius="25.000000" locAngle="0.000000" locDistance="10.000000" locZ="0.000000" height="70.000000"/>
</MoveCylinder>
</Run>
<SocialAction socialMotionIdWhenAggroTargetChange="0" socialMotionIdWhenAngerEnd="0" socialMotionIdWhenAngry="0" socialMotionIdWhenCombatState="0" socialMotionIdWhenSpawn="0" rotateToTargetWhenPeaceWaitToCombatWait="false" socialMotionIdWhenPeaceState="0"/>
<SocialMotionList>
<SocialMotion id="1" social="30258001"/>
<SocialMotion id="2" social="30258002"/>
</SocialMotionList>
<Unarmedwait/>
<Wait>
<HitCylinder>
<Cylinder radius="40.000000" locAngle="0.000000" locDistance="7.000000" locZ="0.000000" height="75.000000"/>
</HitCylinder>
<MoveCylinder>
<Cylinder radius="25.000000" locAngle="0.000000" locDistance="7.000000" locZ="0.000000" height="70.000000"/>
</MoveCylinder>
</Wait>
</BasicActions>
<BasicActions id="3026000" name="어보미네이션타이런트">
<AnimMotionList/>
<Death animSet=""/>
<DeathWait>
<HitCylinder/>
<MoveCylinder>
<Cylinder radius="0.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="0.000000"/>
</MoveCylinder>
</DeathWait>
<ReactionAdjustmentByGradeTable>
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<GradeStrong1 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeStrong2 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeStrong3 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeWeak1 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeWeak2 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeWeak3 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
</ReactionAdjustmentByGradeTable>
<ReactionMotionList>
<ReactionMotion id="1" additionalReactionMotionId="0" reaction="3026001" zScale="false"/>
<ReactionMotion id="2" additionalReactionMotionId="0" reaction="3026002" zScale="false"/>
<ReactionMotion id="3" additionalReactionMotionId="0" reaction="3026003" zScale="false"/>
<ReactionMotion id="4" additionalReactionMotionId="0" reaction="3026004" zScale="false"/>
<ReactionMotion id="5" additionalReactionMotionId="0" reaction="3026005" zScale="false"/>
</ReactionMotionList>
<Run>
<HitCylinder>
<Cylinder radius="53.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="70.000000"/>
</HitCylinder>
<MoveCylinder>
<Cylinder radius="58.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="70.000000"/>
</MoveCylinder>
</Run>
<SocialAction socialMotionIdWhenAggroTargetChange="0" socialMotionIdWhenAngerEnd="0" socialMotionIdWhenAngry="0" socialMotionIdWhenCombatState="0" socialMotionIdWhenSpawn="0" rotateToTargetWhenPeaceWaitToCombatWait="false" socialMotionIdWhenPeaceState="0"/>
<SocialMotionList>
<SocialMotion id="1" social="30260001"/>
<SocialMotion id="2" social="30260002"/>
<SocialMotion id="3" social="30260003"/>
</SocialMotionList>
<Unarmedwait/>
<Wait>
<HitCylinder>
<Cylinder radius="50.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="70.000000"/>
</HitCylinder>
<MoveCylinder>
<Cylinder radius="40.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="70.000000"/>
</MoveCylinder>
</Wait>
</BasicActions>
<BasicActions id="3025900" name="아논_마법사">
<AnimMotionList/>
<Death animSet=""/>
<DeathWait>
<HitCylinder/>
<MoveCylinder>
<Cylinder radius="0.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="0.000000"/>
</MoveCylinder>
</DeathWait>
<ReactionAdjustmentByGradeTable>
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<GradeStrong1 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeStrong2 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeStrong3 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeWeak1 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeWeak2 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeWeak3 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
</ReactionAdjustmentByGradeTable>
<ReactionMotionList>
<ReactionMotion id="1" additionalReactionMotionId="0" reaction="3025901" zScale="false"/>
<ReactionMotion id="2" additionalReactionMotionId="0" reaction="3025902" zScale="false"/>
<ReactionMotion id="3" additionalReactionMotionId="0" reaction="3025903" zScale="false"/>
<ReactionMotion id="4" additionalReactionMotionId="0" reaction="3025904" zScale="false"/>
<ReactionMotion id="5" additionalReactionMotionId="0" reaction="3025905" zScale="false"/>
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<Run>
<HitCylinder>
<Cylinder radius="30.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="70.000000"/>
</HitCylinder>
<MoveCylinder>
<Cylinder radius="30.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="70.000000"/>
</MoveCylinder>
</Run>
<SocialAction socialMotionIdWhenAggroTargetChange="0" socialMotionIdWhenAngerEnd="0" socialMotionIdWhenAngry="0" socialMotionIdWhenCombatState="0" socialMotionIdWhenSpawn="0" rotateToTargetWhenPeaceWaitToCombatWait="false" socialMotionIdWhenPeaceState="0"/>
<SocialMotionList>
<SocialMotion id="1" social="30259001"/>
<SocialMotion id="2" social="30259002"/>
<SocialMotion id="3" social="30259003"/>
<SocialMotion id="4" social="30259004"/>
<SocialMotion id="5" social="30259005"/>
<SocialMotion id="6" social="30259006"/>
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<Unarmedwait/>
<Wait>
<HitCylinder>
<Cylinder radius="30.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="70.000000"/>
</HitCylinder>
<MoveCylinder>
<Cylinder radius="30.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="70.000000"/>
</MoveCylinder>
</Wait>
</BasicActions>
<BasicActions id="3026100" name="어보미네이션_엘린">
<AnimMotionList/>
<Death animSet=""/>
<DeathWait>
<HitCylinder>
<Cylinder radius="20.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="10.000000"/>
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<MoveCylinder>
<Cylinder radius="20.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="10.000000"/>
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</DeathWait>
<ReactionAdjustmentByGradeTable>
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<GradeStrong2 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeStrong3 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
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<GradeWeak2 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeWeak3 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
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<ReactionMotionList>
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<ReactionMotion id="2" additionalReactionMotionId="0" reaction="3026102" zScale="false"/>
<ReactionMotion id="3" additionalReactionMotionId="0" reaction="3026103" zScale="false"/>
<ReactionMotion id="4" additionalReactionMotionId="0" reaction="3026104" zScale="false"/>
<ReactionMotion id="5" additionalReactionMotionId="0" reaction="3026105" zScale="false"/>
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<Run>
<HitCylinder>
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<MoveCylinder>
<Cylinder radius="12.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="52.000000"/>
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</Run>
<SocialAction socialMotionIdWhenAggroTargetChange="0" socialMotionIdWhenAngerEnd="0" socialMotionIdWhenAngry="0" socialMotionIdWhenCombatState="0" socialMotionIdWhenSpawn="0" rotateToTargetWhenPeaceWaitToCombatWait="true"/>
<SocialMotionList>
<SocialMotion id="1" social="30261001"/>
<SocialMotion id="2" social="30261002"/>
<SocialMotion id="3" social="30261003"/>
</SocialMotionList>
<Wait>
<HitCylinder>
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<MoveCylinder>
<Cylinder radius="12.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="52.000000"/>
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</Wait>
</BasicActions>
<BasicActions id="3026800" name="로도스">
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<Death animSet=""/>
<DeathWait>
<HitCylinder>
<Cylinder radius="20.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="10.000000"/>
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<MoveCylinder>
<Cylinder radius="20.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="10.000000"/>
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</DeathWait>
<ReactionAdjustmentByGradeTable>
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<GradeStrong3 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
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<GradeWeak3 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
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<ReactionMotionList>
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<ReactionMotion id="2" additionalReactionMotionId="0" reaction="3026802" zScale="false"/>
<ReactionMotion id="3" additionalReactionMotionId="0" reaction="3026803" zScale="false"/>
<ReactionMotion id="4" additionalReactionMotionId="0" reaction="3026804" zScale="false"/>
<ReactionMotion id="5" additionalReactionMotionId="0" reaction="3026805" zScale="false"/>
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<Run>
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<MoveCylinder>
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</Run>
<SocialAction socialMotionIdWhenAggroTargetChange="0" socialMotionIdWhenAngerEnd="0" socialMotionIdWhenAngry="0" socialMotionIdWhenCombatState="0" socialMotionIdWhenSpawn="0" rotateToTargetWhenPeaceWaitToCombatWait="true"/>
<SocialMotionList>
<SocialMotion id="1" social="30268001"/>
<SocialMotion id="2" social="30268002"/>
<SocialMotion id="3" social="30268003"/>
<SocialMotion id="4" social="30268004"/>
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<Wait>
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<MoveCylinder>
<Cylinder radius="12.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="52.000000"/>
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</Wait>
</BasicActions>
<BasicActions id="6113810" name="실버알">
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<Death animSet=""/>
<DeathWait>
<MoveCylinder>
<Cylinder radius="0.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="0.000000"/>
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</DeathWait>
<ReactionAdjustmentByGradeTable>
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<GradeStrong3 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
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<GradeWeak3 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
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<ReactionMotionList/>
<Run>
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</Run>
<SocialAction socialMotionIdWhenAggroTargetChange="0" socialMotionIdWhenAngerEnd="0" socialMotionIdWhenAngry="0" socialMotionIdWhenCombatState="0" socialMotionIdWhenSpawn="0" rotateToTargetWhenPeaceWaitToCombatWait="false"/>
<SocialMotionList>
<SocialMotion id="1" social="61138101"/>
</SocialMotionList>
<Wait>
<MoveCylinder>
<Cylinder radius="0.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="0.000000"/>
</MoveCylinder>
</Wait>
</BasicActions>
<BasicActions id="3027100" name="거대 괴조_A">
<AnimMotionList/>
<Death animSet=""/>
<DeathWait>
<MoveCylinder>
<Cylinder radius="0.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="0.000000"/>
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</DeathWait>
<ReactionAdjustmentByGradeTable>
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<GradeStrong3 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeWeak1 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeWeak2 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeWeak3 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
</ReactionAdjustmentByGradeTable>
<ReactionMotionList>
<ReactionMotion id="1" additionalReactionMotionId="0" reaction="3027101" zScale="false"/>
<ReactionMotion id="2" additionalReactionMotionId="4" reaction="3027102" zScale="false"/>
<ReactionMotion id="4" additionalReactionMotionId="0" reaction="3027103" zScale="false"/>
<ReactionMotion id="3" additionalReactionMotionId="4" reaction="3027104" zScale="false"/>
<ReactionMotion id="5" additionalReactionMotionId="0" reaction="3027105" zScale="false"/>
</ReactionMotionList>
<Run>
<HitCylinder>
<Cylinder radius="95.000000" locAngle="0.000000" locDistance="35.000000" locZ="0.000000" height="50.000000"/>
<Cylinder radius="95.000000" locAngle="0.000000" locDistance="35.000000" locZ="50.000000" height="100.000000"/>
<Cylinder radius="80.000000" locAngle="180.000000" locDistance="75.000000" locZ="60.000000" height="120.000000"/>
</HitCylinder>
<MoveCylinder>
<Cylinder radius="50.000000" locAngle="0.000000" locDistance="70.000000" locZ="0.000000" height="120.000000"/>
<Cylinder radius="50.000000" locAngle="0.000000" locDistance="-20.000000" locZ="0.000000" height="120.000000"/>
<Cylinder radius="50.000000" locAngle="0.000000" locDistance="-70.000000" locZ="0.000000" height="120.000000"/>
</MoveCylinder>
</Run>
<SocialAction socialMotionIdWhenAggroTargetChange="0" socialMotionIdWhenAngerEnd="0" socialMotionIdWhenAngry="1" socialMotionIdWhenCombatState="2" socialMotionIdWhenSpawn="3" rotateToTargetWhenPeaceWaitToCombatWait="true"/>
<SocialMotionList>
<SocialMotion id="1" social="30271001"/>
<SocialMotion id="2" social="30271002"/>
<SocialMotion id="3" social="30271003"/>
<SocialMotion id="4" social="30271004"/>
</SocialMotionList>
<Unarmedwait/>
<Wait>
<HitCylinder>
<Cylinder radius="85.000000" locAngle="0.000000" locDistance="20.000000" locZ="0.000000" height="50.000000"/>
<Cylinder radius="130.000000" locAngle="0.000000" locDistance="-20.000000" locZ="50.000000" height="120.000000"/>
<Cylinder radius="60.000000" locAngle="0.000000" locDistance="-70.000000" locZ="0.000000" height="60.000000"/>
</HitCylinder>
<MoveCylinder>
<Cylinder radius="50.000000" locAngle="0.000000" locDistance="50.000000" locZ="0.000000" height="120.000000"/>
<Cylinder radius="50.000000" locAngle="0.000000" locDistance="-20.000000" locZ="0.000000" height="120.000000"/>
<Cylinder radius="50.000000" locAngle="0.000000" locDistance="-70.000000" locZ="0.000000" height="120.000000"/>
</MoveCylinder>
</Wait>
</BasicActions>
<BasicActions id="7302710" name="투명NPC(길막기)">
<AnimMotionList/>
<Death animSet=""/>
<DeathWait/>
<ReactionAdjustmentByGradeTable>
<GradeNormal basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeStrong1 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeStrong2 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeStrong3 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeWeak1 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeWeak2 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeWeak3 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
</ReactionAdjustmentByGradeTable>
<ReactionMotionList/>
<Run/>
<SocialAction rotateToTargetWhenPeaceWaitToCombatWait="false" socialMotionIdWhenAggroTargetChange="0" socialMotionIdWhenAngerEnd="0" socialMotionIdWhenAngry="0" socialMotionIdWhenCombatState="0" socialMotionIdWhenSpawn="0"/>
<SocialMotionList/>
<Wait>
<HitCylinder>
<Cylinder radius="50.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="200.000000"/>
</HitCylinder>
<MoveCylinder>
<Cylinder radius="50.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="200.000000"/>
</MoveCylinder>
</Wait>
</BasicActions>
<BasicActions id="3023901" name="죽어가는아논족">
<AnimMotionList/>
<Death animSet=""/>
<DeathWait>
<MoveCylinder>
<Cylinder radius="0.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="0.000000"/>
</MoveCylinder>
</DeathWait>
<ReactionAdjustmentByGradeTable>
<GradeNormal basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeStrong1 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeStrong2 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeStrong3 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeWeak1 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeWeak2 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeWeak3 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
</ReactionAdjustmentByGradeTable>
<ReactionMotionList>
<ReactionMotion id="1" additionalReactionMotionId="0" reaction="3023901" zScale="false"/>
<ReactionMotion id="2" additionalReactionMotionId="0" reaction="3023902" zScale="false"/>
<ReactionMotion id="3" additionalReactionMotionId="0" reaction="3023903" zScale="false"/>
<ReactionMotion id="4" additionalReactionMotionId="0" reaction="3023904" zScale="false"/>
<ReactionMotion id="5" additionalReactionMotionId="0" reaction="3023905" zScale="false"/>
</ReactionMotionList>
<Run>
<HitCylinder>
<Cylinder radius="20.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="50.000000"/>
</HitCylinder>
<MoveCylinder>
<Cylinder radius="20.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="50.000000"/>
</MoveCylinder>
</Run>
<SocialAction socialMotionIdWhenAggroTargetChange="0" socialMotionIdWhenAngerEnd="0" socialMotionIdWhenAngry="0" socialMotionIdWhenCombatState="1" socialMotionIdWhenSpawn="0" rotateToTargetWhenPeaceWaitToCombatWait="false" socialMotionIdWhenPeaceState="2"/>
<SocialMotionList/>
<Unarmedwait/>
<Wait>
<HitCylinder>
<Cylinder radius="25.000000" locAngle="270.000000" locDistance="10.000000" locZ="0.000000" height="50.000000"/>
</HitCylinder>
<MoveCylinder>
<Cylinder radius="25.000000" locAngle="270.000000" locDistance="10.000000" locZ="0.000000" height="50.000000"/>
</MoveCylinder>
</Wait>
</BasicActions>
<BasicActions id="7302600" name="성소_D대륙">
<AnimMotionList/>
<Death animSet=""/>
<DeathWait/>
<ReactionAdjustmentByGradeTable>
<GradeNormal basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeStrong1 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeStrong2 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeStrong3 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeWeak1 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeWeak2 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeWeak3 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
</ReactionAdjustmentByGradeTable>
<ReactionMotionList/>
<Run>
<HitCylinder>
<Cylinder radius="25.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="100.000000"/>
</HitCylinder>
<MoveCylinder>
<Cylinder radius="25.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="100.000000"/>
</MoveCylinder>
</Run>
<SocialAction rotateToTargetWhenPeaceWaitToCombatWait="false" socialMotionIdWhenAggroTargetChange="0" socialMotionIdWhenAngerEnd="0" socialMotionIdWhenAngry="0" socialMotionIdWhenCombatState="0" socialMotionIdWhenSpawn="0"/>
<SocialMotionList/>
<Wait>
<HitCylinder>
<Cylinder radius="25.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="100.000000"/>
</HitCylinder>
<MoveCylinder>
<Cylinder radius="25.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="100.000000"/>
</MoveCylinder>
</Wait>
</BasicActions>
<BasicActions id="6420200" name="비밀실험실 실험도구">
<AnimMotionList/>
<Death animSet="Instrument_ANI.Anim.Instrument_Anim"/>
<DeathWait>
<HitCylinder>
<Cylinder radius="100.000000" locAngle="0.000000" locDistance="0.000000" locZ="30.000000" height="220.000000"/>
</HitCylinder>
<MoveCylinder>
<Cylinder radius="100.000000" locAngle="0.000000" locDistance="0.000000" locZ="30.000000" height="220.000000"/>
</MoveCylinder>
</DeathWait>
<ReactionAdjustmentByGradeTable>
<GradeNormal basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeStrong1 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeStrong2 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeStrong3 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeWeak1 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeWeak2 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeWeak3 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
</ReactionAdjustmentByGradeTable>
<ReactionMotionList/>
<Run>
<HitCylinder>
<Cylinder radius="100.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="220.000000"/>
</HitCylinder>
<MoveCylinder>
<Cylinder radius="100.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="220.000000"/>
</MoveCylinder>
</Run>
<SocialAction rotateToTargetWhenPeaceWaitToCombatWait="false" socialMotionIdWhenAggroTargetChange="0" socialMotionIdWhenAngerEnd="0" socialMotionIdWhenAngry="0" socialMotionIdWhenCombatState="0" socialMotionIdWhenSpawn="0"/>
<SocialMotionList/>
<Wait>
<HitCylinder>
<Cylinder radius="100.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="220.000000"/>
</HitCylinder>
<MoveCylinder>
<Cylinder radius="100.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="220.000000"/>
</MoveCylinder>
</Wait>
</BasicActions>
<BasicActions id="6420300" name="오린의 석판">
<AnimMotionList/>
<Death animSet=""/>
<DeathWait>
<MoveCylinder>
<Cylinder radius="0.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="0.000000"/>
</MoveCylinder>
</DeathWait>
<ReactionAdjustmentByGradeTable>
<GradeNormal basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeStrong1 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeStrong2 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeStrong3 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeWeak1 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeWeak2 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeWeak3 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
</ReactionAdjustmentByGradeTable>
<ReactionMotionList/>
<Run>
<HitCylinder/>
<MoveCylinder/>
</Run>
<SocialAction socialMotionIdWhenAggroTargetChange="0" socialMotionIdWhenAngerEnd="0" socialMotionIdWhenAngry="0" socialMotionIdWhenCombatState="0" socialMotionIdWhenSpawn="0" rotateToTargetWhenPeaceWaitToCombatWait="false"/>
<SocialMotionList>
<SocialMotion id="1" social="6420301"/>
<SocialMotion id="1" social="6420302"/>
</SocialMotionList>
<Wait>
<HitCylinder>
<Cylinder radius="27.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="100.000000"/>
</HitCylinder>
<MoveCylinder>
<Cylinder radius="27.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="100.000000"/>
</MoveCylinder>
</Wait>
</BasicActions>
<BasicActions id="6420400" name="구도의 석판">
<AnimMotionList/>
<Death animSet=""/>
<DeathWait>
<MoveCylinder>
<Cylinder radius="0.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="0.000000"/>
</MoveCylinder>
</DeathWait>
<ReactionAdjustmentByGradeTable>
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<GradeStrong1 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeStrong2 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeStrong3 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeWeak1 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeWeak2 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeWeak3 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
</ReactionAdjustmentByGradeTable>
<ReactionMotionList/>
<Run>
<HitCylinder/>
<MoveCylinder/>
</Run>
<SocialAction socialMotionIdWhenAggroTargetChange="0" socialMotionIdWhenAngerEnd="0" socialMotionIdWhenAngry="0" socialMotionIdWhenCombatState="0" socialMotionIdWhenSpawn="0" rotateToTargetWhenPeaceWaitToCombatWait="false"/>
<SocialMotionList>
<SocialMotion id="1" social="6420401"/>
<SocialMotion id="1" social="6420402"/>
</SocialMotionList>
<Wait>
<HitCylinder>
<Cylinder radius="27.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="100.000000"/>
</HitCylinder>
<MoveCylinder>
<Cylinder radius="27.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="100.000000"/>
</MoveCylinder>
</Wait>
</BasicActions>
<BasicActions id="6410850" name="시공의 균열 장치">
<AnimMotionList/>
<Death animSet="ArcDeva_CrackDevice_ANI.Anim.ArcDeva_CrackDevice_Anim"/>
<DeathWait>
<MoveCylinder>
<Cylinder radius="55.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="250.000000"/>
</MoveCylinder>
</DeathWait>
<ReactionAdjustmentByGradeTable>
<GradeNormal basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeStrong1 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeStrong2 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeStrong3 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeWeak1 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeWeak2 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeWeak3 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
</ReactionAdjustmentByGradeTable>
<ReactionMotionList/>
<Run>
<HitCylinder/>
<MoveCylinder/>
</Run>
<SocialAction socialMotionIdWhenAggroTargetChange="0" socialMotionIdWhenAngerEnd="0" socialMotionIdWhenAngry="0" socialMotionIdWhenCombatState="0" socialMotionIdWhenSpawn="0" rotateToTargetWhenPeaceWaitToCombatWait="false"/>
<SocialMotionList/>
<Wait>
<HitCylinder>
<Cylinder radius="55.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="250.000000"/>
</HitCylinder>
<MoveCylinder>
<Cylinder radius="55.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="250.000000"/>
</MoveCylinder>
</Wait>
</BasicActions>
<BasicActions id="7302700" name="결계발생기">
<AnimMotionList/>
<Death animSet=""/>
<DeathWait>
<MoveCylinder>
<Cylinder radius="0.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="0.000000"/>
</MoveCylinder>
</DeathWait>
<ReactionAdjustmentByGradeTable>
<GradeNormal basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
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<GradeStrong2 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeStrong3 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeWeak1 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeWeak2 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeWeak3 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
</ReactionAdjustmentByGradeTable>
<ReactionMotionList/>
<Run>
<HitCylinder/>
<MoveCylinder/>
</Run>
<SocialAction socialMotionIdWhenAggroTargetChange="0" socialMotionIdWhenAngerEnd="0" socialMotionIdWhenAngry="0" socialMotionIdWhenCombatState="0" socialMotionIdWhenSpawn="0" rotateToTargetWhenPeaceWaitToCombatWait="false"/>
<SocialMotionList>
<SocialMotion id="1" social="7302701"/>
</SocialMotionList>
<Wait>
<HitCylinder>
<Cylinder radius="50.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="270.000000"/>
</HitCylinder>
<MoveCylinder>
<Cylinder radius="50.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="270.000000"/>
</MoveCylinder>
</Wait>
</BasicActions>
<BasicActions id="7302800" name="문(비밀실험실입구)">
<AnimMotionList/>
<Death animSet=""/>
<DeathWait>
<MoveCylinder>
<Cylinder radius="0.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="0.000000"/>
</MoveCylinder>
</DeathWait>
<ReactionAdjustmentByGradeTable>
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<GradeStrong1 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeStrong2 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeStrong3 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeWeak1 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeWeak2 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeWeak3 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
</ReactionAdjustmentByGradeTable>
<ReactionMotionList/>
<Run>
<HitCylinder/>
<MoveCylinder>
<Cylinder radius="15.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="400.000000"/>
<Cylinder radius="15.000000" locAngle="90.000000" locDistance="30.000000" locZ="0.000000" height="400.000000"/>
<Cylinder radius="15.000000" locAngle="-90.000000" locDistance="30.000000" locZ="0.000000" height="400.000000"/>
<Cylinder radius="15.000000" locAngle="90.000000" locDistance="60.000000" locZ="0.000000" height="400.000000"/>
<Cylinder radius="15.000000" locAngle="-90.000000" locDistance="60.000000" locZ="0.000000" height="400.000000"/>
<Cylinder radius="15.000000" locAngle="90.000000" locDistance="90.000000" locZ="0.000000" height="300.000000"/>
<Cylinder radius="15.000000" locAngle="-90.000000" locDistance="90.000000" locZ="0.000000" height="300.000000"/>
<Cylinder radius="15.000000" locAngle="90.000000" locDistance="120.000000" locZ="0.000000" height="300.000000"/>
<Cylinder radius="15.000000" locAngle="-90.000000" locDistance="120.000000" locZ="0.000000" height="300.000000"/>
<Cylinder radius="15.000000" locAngle="90.000000" locDistance="150.000000" locZ="0.000000" height="200.000000"/>
<Cylinder radius="15.000000" locAngle="-90.000000" locDistance="150.000000" locZ="0.000000" height="200.000000"/>
<Cylinder radius="15.000000" locAngle="90.000000" locDistance="180.000000" locZ="0.000000" height="200.000000"/>
<Cylinder radius="15.000000" locAngle="-90.000000" locDistance="180.000000" locZ="0.000000" height="200.000000"/>
<Cylinder radius="15.000000" locAngle="90.000000" locDistance="210.000000" locZ="0.000000" height="200.000000"/>
<Cylinder radius="15.000000" locAngle="-90.000000" locDistance="210.000000" locZ="0.000000" height="200.000000"/>
</MoveCylinder>
</Run>
<SocialAction socialMotionIdWhenAggroTargetChange="0" socialMotionIdWhenAngerEnd="0" socialMotionIdWhenAngry="0" socialMotionIdWhenCombatState="0" socialMotionIdWhenSpawn="0" rotateToTargetWhenPeaceWaitToCombatWait="false"/>
<SocialMotionList/>
<Unarmedwait/>
<Wait>
<HitCylinder>
<Cylinder radius="15.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="400.000000"/>
<Cylinder radius="15.000000" locAngle="90.000000" locDistance="30.000000" locZ="0.000000" height="400.000000"/>
<Cylinder radius="15.000000" locAngle="-90.000000" locDistance="30.000000" locZ="0.000000" height="400.000000"/>
<Cylinder radius="15.000000" locAngle="90.000000" locDistance="60.000000" locZ="0.000000" height="400.000000"/>
<Cylinder radius="15.000000" locAngle="-90.000000" locDistance="60.000000" locZ="0.000000" height="400.000000"/>
<Cylinder radius="15.000000" locAngle="90.000000" locDistance="90.000000" locZ="0.000000" height="300.000000"/>
<Cylinder radius="15.000000" locAngle="-90.000000" locDistance="90.000000" locZ="0.000000" height="300.000000"/>
<Cylinder radius="15.000000" locAngle="90.000000" locDistance="120.000000" locZ="0.000000" height="300.000000"/>
<Cylinder radius="15.000000" locAngle="-90.000000" locDistance="120.000000" locZ="0.000000" height="300.000000"/>
<Cylinder radius="15.000000" locAngle="90.000000" locDistance="150.000000" locZ="0.000000" height="200.000000"/>
<Cylinder radius="15.000000" locAngle="-90.000000" locDistance="150.000000" locZ="0.000000" height="200.000000"/>
</HitCylinder>
<MoveCylinder>
<Cylinder radius="15.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="400.000000"/>
<Cylinder radius="15.000000" locAngle="90.000000" locDistance="30.000000" locZ="0.000000" height="400.000000"/>
<Cylinder radius="15.000000" locAngle="-90.000000" locDistance="30.000000" locZ="0.000000" height="400.000000"/>
<Cylinder radius="15.000000" locAngle="90.000000" locDistance="60.000000" locZ="0.000000" height="400.000000"/>
<Cylinder radius="15.000000" locAngle="-90.000000" locDistance="60.000000" locZ="0.000000" height="400.000000"/>
<Cylinder radius="15.000000" locAngle="90.000000" locDistance="90.000000" locZ="0.000000" height="300.000000"/>
<Cylinder radius="15.000000" locAngle="-90.000000" locDistance="90.000000" locZ="0.000000" height="300.000000"/>
<Cylinder radius="15.000000" locAngle="90.000000" locDistance="120.000000" locZ="0.000000" height="300.000000"/>
<Cylinder radius="15.000000" locAngle="-90.000000" locDistance="120.000000" locZ="0.000000" height="300.000000"/>
<Cylinder radius="15.000000" locAngle="90.000000" locDistance="150.000000" locZ="0.000000" height="200.000000"/>
<Cylinder radius="15.000000" locAngle="-90.000000" locDistance="150.000000" locZ="0.000000" height="200.000000"/>
</MoveCylinder>
</Wait>
</BasicActions>
<BasicActions id="7302900" name="아논족 라이더 낙타의 시체">
<AnimMotionList/>
<Death animSet=""/>
<DeathWait>
<MoveCylinder>
<Cylinder radius="0.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="0.000000"/>
</MoveCylinder>
</DeathWait>
<ReactionAdjustmentByGradeTable>
<GradeNormal basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeStrong1 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeStrong2 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeStrong3 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeWeak1 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeWeak2 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeWeak3 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
</ReactionAdjustmentByGradeTable>
<ReactionMotionList/>
<Run>
<HitCylinder/>
<MoveCylinder/>
</Run>
<SocialAction socialMotionIdWhenAggroTargetChange="0" socialMotionIdWhenAngerEnd="0" socialMotionIdWhenAngry="0" socialMotionIdWhenCombatState="1" socialMotionIdWhenSpawn="0" rotateToTargetWhenPeaceWaitToCombatWait="false" socialMotionIdWhenPeaceState="2"/>
<SocialMotionList/>
<Unarmedwait/>
<Wait>
<HitCylinder>
<Cylinder radius="35.000000" locAngle="270.000000" locDistance="10.000000" locZ="0.000000" height="50.000000"/>
</HitCylinder>
<MoveCylinder>
<Cylinder radius="35.000000" locAngle="270.000000" locDistance="10.000000" locZ="0.000000" height="50.000000"/>
</MoveCylinder>
</Wait>
</BasicActions>
<BasicActions id="7303000" name="바라카경비대 시체">
<AnimMotionList/>
<Death animSet=""/>
<DeathWait>
<MoveCylinder>
<Cylinder radius="0.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="0.000000"/>
</MoveCylinder>
</DeathWait>
<ReactionAdjustmentByGradeTable>
<GradeNormal basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeStrong1 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeStrong2 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeStrong3 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeWeak1 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeWeak2 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeWeak3 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
</ReactionAdjustmentByGradeTable>
<ReactionMotionList/>
<Run>
<HitCylinder/>
<MoveCylinder/>
</Run>
<SocialAction socialMotionIdWhenAggroTargetChange="0" socialMotionIdWhenAngerEnd="0" socialMotionIdWhenAngry="0" socialMotionIdWhenCombatState="1" socialMotionIdWhenSpawn="0" rotateToTargetWhenPeaceWaitToCombatWait="false" socialMotionIdWhenPeaceState="2"/>
<SocialMotionList/>
<Unarmedwait/>
<Wait>
<HitCylinder>
<Cylinder radius="27.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="50.000000"/>
</HitCylinder>
<MoveCylinder>
<Cylinder radius="27.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="50.000000"/>
</MoveCylinder>
</Wait>
</BasicActions>
<BasicActions id="6410600" name="하르키아 돌">
<AnimMotionList/>
<Death animSet="NPC_Harkya_Rock_ANI.Anim.NPC_Harkya_Rock_Anim"/>
<DeathWait>
<MoveCylinder>
<Cylinder radius="0.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="0.000000"/>
</MoveCylinder>
</DeathWait>
<ReactionAdjustmentByGradeTable>
<GradeNormal basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeStrong1 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeStrong2 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeStrong3 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeWeak1 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeWeak2 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeWeak3 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
</ReactionAdjustmentByGradeTable>
<ReactionMotionList/>
<Run>
<HitCylinder>
<Cylinder radius="55.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="110.000000"/>
</HitCylinder>
<MoveCylinder>
<Cylinder radius="50.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="110.000000"/>
</MoveCylinder>
</Run>
<SocialAction socialMotionIdWhenAggroTargetChange="0" socialMotionIdWhenAngerEnd="0" socialMotionIdWhenAngry="0" socialMotionIdWhenCombatState="0" socialMotionIdWhenSpawn="0" rotateToTargetWhenPeaceWaitToCombatWait="false"/>
<SocialMotionList/>
<Wait>
<HitCylinder>
<Cylinder radius="55.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="110.000000"/>
</HitCylinder>
<MoveCylinder>
<Cylinder radius="50.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="110.000000"/>
</MoveCylinder>
</Wait>
</BasicActions>
<BasicActions id="6410700" name="하르키아 알">
<AnimMotionList/>
<Death animSet="NPC_HarkyaEgg_ANI.Anim.NPC_HarkyaEgg_Anim"/>
<DeathWait>
<MoveCylinder>
<Cylinder radius="0.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="0.000000"/>
</MoveCylinder>
</DeathWait>
<ReactionAdjustmentByGradeTable>
<GradeNormal basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeStrong1 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeStrong2 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeStrong3 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeWeak1 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeWeak2 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeWeak3 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
</ReactionAdjustmentByGradeTable>
<ReactionMotionList/>
<Run>
<HitCylinder>
<Cylinder radius="28.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="60.000000"/>
</HitCylinder>
<MoveCylinder>
<Cylinder radius="23.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="60.000000"/>
</MoveCylinder>
</Run>
<SocialAction socialMotionIdWhenAggroTargetChange="0" socialMotionIdWhenAngerEnd="0" socialMotionIdWhenAngry="0" socialMotionIdWhenCombatState="0" socialMotionIdWhenSpawn="0" rotateToTargetWhenPeaceWaitToCombatWait="false"/>
<SocialMotionList/>
<Wait>
<HitCylinder>
<Cylinder radius="28.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="60.000000"/>
</HitCylinder>
<MoveCylinder>
<Cylinder radius="23.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="60.000000"/>
</MoveCylinder>
</Wait>
</BasicActions>
<BasicActions id="6410900" name="문(라크난요새)">
<AnimMotionList/>
<Death animSet=""/>
<DeathWait>
<MoveCylinder>
<Cylinder radius="0.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="0.000000"/>
</MoveCylinder>
</DeathWait>
<ReactionAdjustmentByGradeTable>
<GradeNormal basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeStrong1 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeStrong2 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeStrong3 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeWeak1 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeWeak2 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeWeak3 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
</ReactionAdjustmentByGradeTable>
<ReactionMotionList/>
<Run>
<HitCylinder/>
<MoveCylinder>
<Cylinder radius="45.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="250.000000"/>
<Cylinder radius="35.000000" locAngle="90.000000" locDistance="79.000000" locZ="0.000000" height="250.000000"/>
<Cylinder radius="35.000000" locAngle="-90.000000" locDistance="79.000000" locZ="0.000000" height="250.000000"/>
</MoveCylinder>
</Run>
<SocialAction socialMotionIdWhenAggroTargetChange="0" socialMotionIdWhenAngerEnd="0" socialMotionIdWhenAngry="0" socialMotionIdWhenCombatState="0" socialMotionIdWhenSpawn="0" rotateToTargetWhenPeaceWaitToCombatWait="false"/>
<SocialMotionList/>
<Unarmedwait/>
<Wait>
<HitCylinder>
<Cylinder radius="45.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="250.000000"/>
<Cylinder radius="35.000000" locAngle="90.000000" locDistance="79.000000" locZ="0.000000" height="250.000000"/>
<Cylinder radius="35.000000" locAngle="-90.000000" locDistance="79.000000" locZ="0.000000" height="250.000000"/>
</HitCylinder>
<MoveCylinder>
<Cylinder radius="45.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="250.000000"/>
<Cylinder radius="35.000000" locAngle="90.000000" locDistance="79.000000" locZ="0.000000" height="250.000000"/>
<Cylinder radius="35.000000" locAngle="-90.000000" locDistance="79.000000" locZ="0.000000" height="250.000000"/>
</MoveCylinder>
</Wait>
</BasicActions>
<BasicActions id="3027000" name="다르칸_B">
<AnimMotionList/>
<Death animSet=""/>
<DeathWait/>
<ReactionAdjustmentByGradeTable>
<GradeNormal basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeStrong1 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeStrong2 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeStrong3 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeWeak1 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeWeak2 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeWeak3 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
</ReactionAdjustmentByGradeTable>
<ReactionMotionList>
<ReactionMotion id="1" additionalReactionMotionId="1" reaction="3027001" zScale="false"/>
<ReactionMotion id="2" additionalReactionMotionId="1" reaction="3027002" zScale="false"/>
<ReactionMotion id="3" additionalReactionMotionId="1" reaction="3027003" zScale="false"/>
<ReactionMotion id="4" additionalReactionMotionId="1" reaction="3027004" zScale="false"/>
<ReactionMotion id="5" additionalReactionMotionId="1" reaction="3027005" zScale="false"/>
</ReactionMotionList>
<Run>
<HitCylinder>
<Cylinder radius="45.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="80.000000"/>
</HitCylinder>
<MoveCylinder>
<Cylinder radius="40.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="80.000000"/>
</MoveCylinder>
</Run>
<SocialAction rotateToTargetWhenPeaceWaitToCombatWait="false" socialMotionIdWhenAggroTargetChange="0" socialMotionIdWhenAngerEnd="0" socialMotionIdWhenAngry="0" socialMotionIdWhenCombatState="0" socialMotionIdWhenSpawn="0"/>
<SocialMotionList>
<SocialMotion id="3" social="30270003"/>
<SocialMotion id="4" social="30270004"/>
<SocialMotion id="5" social="30270005"/>
</SocialMotionList>
<Wait>
<HitCylinder>
<Cylinder radius="45.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="80.000000"/>
</HitCylinder>
<MoveCylinder>
<Cylinder radius="40.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="80.000000"/>
</MoveCylinder>
</Wait>
</BasicActions>
<BasicActions id="3026900" name="다르칸_A">
<AnimMotionList/>
<Death animSet=""/>
<DeathWait/>
<ReactionAdjustmentByGradeTable>
<GradeNormal basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeStrong1 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeStrong2 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeStrong3 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeWeak1 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeWeak2 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeWeak3 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
</ReactionAdjustmentByGradeTable>
<ReactionMotionList>
<ReactionMotion id="1" additionalReactionMotionId="1" reaction="3026901" zScale="false"/>
<ReactionMotion id="2" additionalReactionMotionId="1" reaction="3026902" zScale="false"/>
<ReactionMotion id="3" additionalReactionMotionId="1" reaction="3026903" zScale="false"/>
<ReactionMotion id="4" additionalReactionMotionId="1" reaction="3026904" zScale="false"/>
<ReactionMotion id="5" additionalReactionMotionId="1" reaction="3026905" zScale="false"/>
</ReactionMotionList>
<Run>
<HitCylinder>
<Cylinder radius="45.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="80.000000"/>
</HitCylinder>
<MoveCylinder>
<Cylinder radius="40.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="80.000000"/>
</MoveCylinder>
</Run>
<SocialAction rotateToTargetWhenPeaceWaitToCombatWait="false" socialMotionIdWhenAggroTargetChange="0" socialMotionIdWhenAngerEnd="0" socialMotionIdWhenAngry="0" socialMotionIdWhenCombatState="0" socialMotionIdWhenSpawn="0"/>
<SocialMotionList>
<SocialMotion id="3" social="30269003"/>
<SocialMotion id="4" social="30269004"/>
<SocialMotion id="5" social="30269005"/>
</SocialMotionList>
<Wait>
<HitCylinder>
<Cylinder radius="45.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="80.000000"/>
</HitCylinder>
<MoveCylinder>
<Cylinder radius="40.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="80.000000"/>
</MoveCylinder>
</Wait>
</BasicActions>
<BasicActions id="6410500" name="엘카이아호대포">
<AnimMotionList/>
<Death animSet=""/>
<DeathWait>
<MoveCylinder>
<Cylinder radius="0.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="0.000000"/>
</MoveCylinder>
</DeathWait>
<ReactionAdjustmentByGradeTable>
<GradeNormal basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeStrong1 basicDistanceRate="0.000000" basicHeightRate="0.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeStrong2 basicDistanceRate="0.000000" basicHeightRate="0.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeStrong3 basicDistanceRate="0.000000" basicHeightRate="0.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeWeak1 basicDistanceRate="0.000000" basicHeightRate="0.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeWeak2 basicDistanceRate="0.000000" basicHeightRate="0.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeWeak3 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
</ReactionAdjustmentByGradeTable>
<ReactionMotionList/>
<Run>
<HitCylinder/>
<MoveCylinder/>
</Run>
<SocialAction socialMotionIdWhenAggroTargetChange="0" socialMotionIdWhenAngerEnd="0" socialMotionIdWhenAngry="0" socialMotionIdWhenCombatState="0" socialMotionIdWhenSpawn="0" rotateToTargetWhenPeaceWaitToCombatWait="false"/>
<SocialMotionList/>
<Unarmedwait/>
<Wait>
<HitCylinder/>
<MoveCylinder/>
</Wait>
</BasicActions>
<!-- '14 신규 클래스 마공사 -->
<BasicActions id="3030100" name="마공사_센트리타워">
<AnimMotionList/>
<Death animSet=""/>
<DeathWait>
<MoveCylinder>
<Cylinder radius="0.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="0.000000"/>
</MoveCylinder>
</DeathWait>
<ReactionAdjustmentByGradeTable>
<GradeNormal basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeStrong1 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeStrong2 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeStrong3 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeWeak1 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeWeak2 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeWeak3 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
</ReactionAdjustmentByGradeTable>
<ReactionMotionList>
<ReactionMotion id="1" additionalReactionMotionId="0" reaction="3030101" zScale="false"/>
<ReactionMotion id="2" additionalReactionMotionId="0" reaction="3030102" zScale="false"/>
<ReactionMotion id="3" additionalReactionMotionId="0" reaction="3030103" zScale="false"/>
<ReactionMotion id="4" additionalReactionMotionId="0" reaction="3030104" zScale="false"/>
<ReactionMotion id="5" additionalReactionMotionId="0" reaction="3030105" zScale="false"/>
</ReactionMotionList>
<Run>
<HitCylinder>
<Cylinder radius="25.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="50.000000"/>
</HitCylinder>
<MoveCylinder>
<Cylinder radius="20.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="50.000000"/>
</MoveCylinder>
</Run>
<SocialAction socialMotionIdWhenAggroTargetChange="0" socialMotionIdWhenAngerEnd="0" socialMotionIdWhenAngry="0" socialMotionIdWhenCombatState="0" socialMotionIdWhenSpawn="0" rotateToTargetWhenPeaceWaitToCombatWait="false"/>
<SocialMotionList>
<SocialMotion id="1" social="30301001"/>
<SocialMotion id="2" social="30301002"/>
<SocialMotion id="3" social="30301003"/>
<SocialMotion id="4" social="30301004"/>
<SocialMotion id="5" social="30301005"/>
</SocialMotionList>
<Wait>
<HitCylinder>
<Cylinder radius="25.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="50.000000"/>
</HitCylinder>
<MoveCylinder>
<Cylinder radius="20.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="50.000000"/>
</MoveCylinder>
</Wait>
</BasicActions>
<BasicActions id="3030200" name="마공사_디스펜서">
<AnimMotionList/>
<Death animSet=""/>
<DeathWait>
<MoveCylinder>
<Cylinder radius="0.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="0.000000"/>
</MoveCylinder>
</DeathWait>
<ReactionAdjustmentByGradeTable>
<GradeNormal basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeStrong1 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeStrong2 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeStrong3 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeWeak1 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeWeak2 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeWeak3 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
</ReactionAdjustmentByGradeTable>
<ReactionMotionList>
<ReactionMotion id="1" additionalReactionMotionId="0" reaction="3030201" zScale="false"/>
<ReactionMotion id="2" additionalReactionMotionId="0" reaction="3030202" zScale="false"/>
<ReactionMotion id="3" additionalReactionMotionId="0" reaction="3030203" zScale="false"/>
<ReactionMotion id="4" additionalReactionMotionId="0" reaction="3030204" zScale="false"/>
<ReactionMotion id="5" additionalReactionMotionId="0" reaction="3030205" zScale="false"/>
</ReactionMotionList>
<Run>
<HitCylinder>
<Cylinder radius="15.000000" locAngle="0.000000" locDistance="12.000000" locZ="0.000000" height="30.000000"/>
</HitCylinder>
<MoveCylinder>
<Cylinder radius="18.000000" locAngle="0.000000" locDistance="12.000000" locZ="0.000000" height="30.000000"/>
</MoveCylinder>
</Run>
<SocialAction socialMotionIdWhenAggroTargetChange="0" socialMotionIdWhenAngerEnd="0" socialMotionIdWhenAngry="0" socialMotionIdWhenCombatState="0" socialMotionIdWhenSpawn="0" rotateToTargetWhenPeaceWaitToCombatWait="true"/>
<SocialMotionList>
<SocialMotion id="1" social="30302001"/>
<SocialMotion id="2" social="30302002"/>
<SocialMotion id="3" social="30302003"/>
<SocialMotion id="4" social="30302004"/>
<SocialMotion id="5" social="30302005"/>
</SocialMotionList>
<Wait>
<HitCylinder>
<Cylinder radius="12.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="25.000000"/>
</HitCylinder>
<MoveCylinder>
<Cylinder radius="15.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="25.000000"/>
</MoveCylinder>
</Wait>
</BasicActions>
<BasicActions id="5310320" name="아케론의 염옥_칼">
<AnimMotionList/>
<Death animSet=""/>
<DeathWait>
<MoveCylinder>
<Cylinder radius="0.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="0.000000"/>
</MoveCylinder>
</DeathWait>
<ReactionAdjustmentByGradeTable>
<GradeNormal basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeStrong1 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeStrong2 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeStrong3 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeWeak1 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeWeak2 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeWeak3 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
</ReactionAdjustmentByGradeTable>
<ReactionMotionList/>
<Run/>
<SocialAction socialMotionIdWhenAggroTargetChange="0" socialMotionIdWhenAngerEnd="0" socialMotionIdWhenAngry="0" socialMotionIdWhenCombatState="0" socialMotionIdWhenSpawn="0" rotateToTargetWhenPeaceWaitToCombatWait="false"/>
<SocialMotionList/>
<Wait>
<HitCylinder>
<Cylinder radius="200.000000" locAngle="180.000000" locDistance="0.000000" locZ="0.000000" height="90.000000"/>
</HitCylinder>
<MoveCylinder>
<Cylinder radius="70.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="90.000000"/>
</MoveCylinder>
</Wait>
</BasicActions>
<BasicActions id="9057100" name="투명NPC">
<AnimMotionList/>
<Death animSet=""/>
<DeathWait>
<MoveCylinder>
<Cylinder radius="0.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="0.000000"/>
</MoveCylinder>
</DeathWait>
<ReactionAdjustmentByGradeTable>
<GradeNormal basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeStrong1 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeStrong2 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeStrong3 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeWeak1 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeWeak2 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
<GradeWeak3 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
</ReactionAdjustmentByGradeTable>
<ReactionMotionList/>
<Run>
<HitCylinder>
<Cylinder radius="0.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="0.000000"/>
</HitCylinder>
<MoveCylinder>
<Cylinder radius="25.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="100.000000"/>
</MoveCylinder>
</Run>
<SocialAction socialMotionIdWhenAggroTargetChange="0" socialMotionIdWhenAngerEnd="0" socialMotionIdWhenAngry="0" socialMotionIdWhenCombatState="0" socialMotionIdWhenSpawn="0" rotateToTargetWhenPeaceWaitToCombatWait="false"/>
<SocialMotionList>
<SocialMotion id="1" social="61141001"/>
</SocialMotionList>
<Wait>
<HitCylinder>
<Cylinder radius="25.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="100.000000"/>
</HitCylinder>
<MoveCylinder>
<Cylinder radius="25.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="100.000000"/>
</MoveCylinder>
</Wait>
</BasicActions>
</BasicActionData>