20447 lines
1.6 MiB
20447 lines
1.6 MiB
<?xml version="1.0" encoding="utf-8" ?>
|
|
<SkillData huntingZoneId="414">
|
|
<Skill templateId="1000" id="1101" name="아카 칼라쉬 전사_기본_전방_우-좌 휘두르기_atk01" type="normal" category="9011" pushtarget="stop" changeDirToCenter="false" attackRange="184.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="ArchakalashTrooper_ANI.Anim.ArchakalashTrooper_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="12410184.2309398" aiRotateThreshold="60" timeRate="1" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="183.000000" needWeapon="true" parentId="30080000">
|
|
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
|
|
<Action>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible startTime="0" endTime="0"/>
|
|
<NoReaction startTime="0" endTime="0"/>
|
|
<SpecialEffectList/>
|
|
<StageList>
|
|
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
|
|
<AnimSeq animMotionId="0" animSet="ArchakalashTrooper_ANI.Anim.ArchakalashTrooper_Anim" animName="atk01" duration="0" animRate="1.000000" readOnlyDuration="2533.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" movingAnimName="" waitAnimName=""/>
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
</Stage>
|
|
</StageList>
|
|
<Pending startTime="-1"/>
|
|
<CameraShakeList>
|
|
<CameraShake startTime="1380" duration="600" power="2.000000" speed="5.000000" innerRadius="0.000000" outerRadius="250.000000" startCondition="skillStart" targetType="all" shakeId="0" name="none" startValue="-1"/>
|
|
</CameraShakeList>
|
|
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
|
|
</Action>
|
|
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
|
|
<Anger attackUpRate="0.000000"/>
|
|
<Defence successAnimSet="ArchakalashTrooper_ANI.Anim.ArchakalashTrooper_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
|
|
<Cost hp="0" mp="0" anger="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
|
|
<Resistance startTime="0" endTime="0" miniRes="100" basicRes="100" basicIncRes="0" damageRes="1.000000"/>
|
|
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
|
|
<Targeting time="1230" interval="0" until="0" mpBonusTypeB="0" id="1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area minRadius="0.000000" maxRadius="210.000000" rangeAngle="140.000000" offsetDistance="-10.000000" offsetAngle="0.000000" rotateAngle="70.000000" minHeight="0.000000" maxHeight="60.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="10" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="true">
|
|
<Effect atk="1.000000">
|
|
<AggroDiff value="0.000000"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
</Effect>
|
|
<HitEffect type="animationDamage"/>
|
|
<Reaction miniRate="30" miniMotionId="1" basicRate="20" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
|
|
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" anger="0"/>
|
|
</Targeting>
|
|
<Targeting time="1444" interval="0" until="0" mpBonusTypeB="0" id="1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area minRadius="0.000000" maxRadius="210.000000" rangeAngle="90.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="-45.000000" minHeight="0.000000" maxHeight="60.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="10" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="true">
|
|
<Effect atk="1.000000">
|
|
<AggroDiff value="0.000000"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
<AbnormalityOnCommon id="0" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0.000000" force="false"/>
|
|
</Effect>
|
|
<HitEffect type="animationDamage"/>
|
|
<Reaction miniRate="30" miniMotionId="1" basicRate="20" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
|
|
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" anger="0"/>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
|
|
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
</Skill>
|
|
<Skill templateId="1000" id="1102" name="아카 칼라쉬 전사_무브어택_moveAtk" type="normal" category="9011" pushtarget="push" changeDirToCenter="false" attackRange="334.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="ArchakalashTrooper_ANI.Anim.ArchakalashTrooper_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="41234588.6433663" aiRotateThreshold="120" timeRate="1" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="533.000000" needWeapon="true" parentId="30080000">
|
|
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
|
|
<Action>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible startTime="0" endTime="0"/>
|
|
<NoReaction startTime="0" endTime="0"/>
|
|
<SpecialEffectList/>
|
|
<StageList>
|
|
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
|
|
<AnimSeq animSet="ArchakalashTrooper_ANI.Anim.ArchakalashTrooper_Anim" animName="moveAtk" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" readOnlyDuration="4700.000000" animMotionId="0" loopingRate="1.000000" movingAnimName="" waitAnimName=""/>
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
</Stage>
|
|
</StageList>
|
|
<Pending startTime="-1"/>
|
|
<CameraShakeList>
|
|
<CameraShake startTime="1500" duration="1000" power="1.000000" speed="8.000000" innerRadius="0.000000" outerRadius="300.000000" startCondition="skillStart" targetType="all" shakeId="0" name="none" startValue="-1"/>
|
|
<CameraShake startTime="1753" duration="800" power="3.000000" speed="6.000000" innerRadius="0.000000" outerRadius="300.000000" startCondition="skillStart" targetType="all" shakeId="0" name="none" startValue="-1"/>
|
|
<CameraShake startTime="2350" duration="1000" power="3.000000" speed="7.500000" innerRadius="0.000000" outerRadius="300.000000" startCondition="skillStart" targetType="all" shakeId="0" name="none" startValue="-1"/>
|
|
</CameraShakeList>
|
|
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
|
|
</Action>
|
|
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
|
|
<Anger attackUpRate="0.000000"/>
|
|
<Defence successAnimSet="ArchakalashTrooper_ANI.Anim.ArchakalashTrooper_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
|
|
<Cost hp="0" mp="0" anger="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
|
|
<Resistance startTime="0" endTime="0" miniRes="100" basicRes="100" basicIncRes="0" damageRes="1.000000"/>
|
|
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
|
|
<Targeting time="1750" interval="0" until="0" mpBonusTypeB="0" id="1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area minRadius="0.000000" maxRadius="250.000000" rangeAngle="180.000000" offsetDistance="-30.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="80.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="10" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="true">
|
|
<Effect atk="0.500000">
|
|
<AggroDiff value="0.000000"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
</Effect>
|
|
<HitEffect type="animationDamage"/>
|
|
<Reaction miniRate="50" miniMotionId="1" basicRate="50" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
|
|
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
|
|
</Area>
|
|
<Area type="enemy" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" maxCount="10" maxRadius="500.000000" minHeight="0.000000" minRadius="200.000000" offsetAngle="0.000000" offsetDistance="-350.000000" pierceDepth="1" rangeAngle="55.000000" selectMethod="dist" setRangeHeightToGround="false" purpose="byType" crosshairRadius2="3.000000" ignoreLos="true">
|
|
<Effect atk="0.500000">
|
|
<AggroDiff value="0.000000"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
</Effect>
|
|
<HitEffect type="animationDamage"/>
|
|
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="50" miniMotionId="1" miniRate="50"/>
|
|
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" anger="0"/>
|
|
</Targeting>
|
|
<Targeting time="2400" interval="0" until="0" mpBonusTypeB="0" id="-1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area minRadius="0.000000" maxRadius="150.000000" rangeAngle="360.000000" offsetDistance="70.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="60.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="10" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="true">
|
|
<Effect atk="0.500000">
|
|
<AggroDiff value="0.000000"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
<AbnormalityOnCommon id="99000580" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="1" force="false"/>
|
|
</Effect>
|
|
<HitEffect type="animationDamage"/>
|
|
<Reaction miniRate="50" miniMotionId="1" basicRate="50" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
|
|
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" anger="0"/>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
|
|
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
</Skill>
|
|
<Skill templateId="1000" id="1103" name="아카 칼라쉬 전사_기본_전방_좌-우 휘두르기_atk02" type="normal" category="9011" pushtarget="stop" changeDirToCenter="false" attackRange="174.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="ArchakalashTrooper_ANI.Anim.ArchakalashTrooper_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="12410184.2309398" aiRotateThreshold="60" timeRate="1" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="173.000000" needWeapon="true" parentId="30080000">
|
|
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
|
|
<Action>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible startTime="0" endTime="0"/>
|
|
<NoReaction startTime="0" endTime="0"/>
|
|
<SpecialEffectList/>
|
|
<StageList>
|
|
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
|
|
<AnimSeq animMotionId="0" animSet="ArchakalashTrooper_ANI.Anim.ArchakalashTrooper_Anim" animName="atk02" duration="0" animRate="1.000000" readOnlyDuration="2533.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" movingAnimName="" waitAnimName=""/>
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
</Stage>
|
|
</StageList>
|
|
<Pending startTime="-1"/>
|
|
<CameraShakeList>
|
|
<CameraShake startTime="1380" duration="600" power="2.000000" speed="5.000000" innerRadius="0.000000" outerRadius="250.000000" startCondition="skillStart" targetType="all" shakeId="0" name="none" startValue="-1"/>
|
|
</CameraShakeList>
|
|
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
|
|
</Action>
|
|
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
|
|
<Anger attackUpRate="0.000000"/>
|
|
<Defence successAnimSet="ArchakalashTrooper_ANI.Anim.ArchakalashTrooper_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
|
|
<Cost hp="0" mp="0" anger="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
|
|
<Resistance startTime="0" endTime="0" miniRes="100" basicRes="100" basicIncRes="0" damageRes="1.000000"/>
|
|
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
|
|
<Targeting time="1230" interval="0" until="0" mpBonusTypeB="0" id="1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area minRadius="0.000000" maxRadius="210.000000" rangeAngle="140.000000" offsetDistance="-10.000000" offsetAngle="0.000000" rotateAngle="-70.000000" minHeight="0.000000" maxHeight="60.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="10" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="true">
|
|
<Effect atk="1.000000">
|
|
<AggroDiff value="0.000000"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
</Effect>
|
|
<HitEffect type="animationDamage"/>
|
|
<Reaction miniRate="30" miniMotionId="1" basicRate="20" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
|
|
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" anger="0"/>
|
|
</Targeting>
|
|
<Targeting time="1444" interval="0" until="0" mpBonusTypeB="0" id="1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area minRadius="0.000000" maxRadius="210.000000" rangeAngle="90.000000" offsetDistance="-10.000000" offsetAngle="0.000000" rotateAngle="45.000000" minHeight="0.000000" maxHeight="60.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="10" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="true">
|
|
<Effect atk="1.000000">
|
|
<AggroDiff value="0.000000"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
<AbnormalityOnCommon id="0" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0.000000" force="false"/>
|
|
</Effect>
|
|
<HitEffect type="animationDamage"/>
|
|
<Reaction miniRate="30" miniMotionId="1" basicRate="20" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
|
|
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" anger="0"/>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
|
|
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
</Skill>
|
|
<Skill templateId="1000" id="1104" name="아카 칼라쉬 전사_헤비_전방_범위누킹_heavyAtk" type="normal" category="9011" pushtarget="push" changeDirToCenter="false" attackRange="250.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="ArchakalashTrooper_ANI.Anim.ArchakalashTrooper_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="34578751.5814904" aiRotateThreshold="0" timeRate="1" allDirectionDefence="true" adjAtkByNpcHp="false" attackRangeMin="100.000000" attackRangeMax="650.000000" needWeapon="true" parentId="30080000">
|
|
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
|
|
<Action>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible startTime="0" endTime="0"/>
|
|
<NoReaction startTime="0" endTime="0"/>
|
|
<SpecialEffectList/>
|
|
<StageList>
|
|
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
|
|
<AnimSeq animMotionId="0" animSet="ArchakalashTrooper_ANI.Anim.ArchakalashTrooper_Anim" animName="heavyAtk" duration="0" animRate="1.000000" readOnlyDuration="4033.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" movingAnimName="" waitAnimName=""/>
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
</Stage>
|
|
</StageList>
|
|
<Pending startTime="-1"/>
|
|
<CameraShakeList>
|
|
<CameraShake startTime="652" duration="200" power="1.000000" speed="6.000000" innerRadius="0.000000" outerRadius="500.000000" startCondition="skillStart" targetType="all" shakeId="0" name="none" startValue="-1"/>
|
|
<CameraShake startTime="1110" duration="200" power="1.000000" speed="6.000000" innerRadius="0.000000" outerRadius="500.000000" startCondition="skillStart" targetType="all" shakeId="0" name="none" startValue="-1"/>
|
|
<CameraShake startTime="1225" duration="2000" power="1.500000" speed="10.000000" innerRadius="0.000000" outerRadius="500.000000" startCondition="skillStart" targetType="all" shakeId="0" name="none" startValue="-1"/>
|
|
<CameraShake startTime="2200" duration="2400" power="2.000000" speed="7.000000" innerRadius="0.000000" outerRadius="500.000000" startCondition="skillStart" targetType="all" shakeId="0" name="none" startValue="-1"/>
|
|
</CameraShakeList>
|
|
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
|
|
</Action>
|
|
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
|
|
<Anger attackUpRate="0.000000"/>
|
|
<Defence successAnimSet="ArchakalashTrooper_ANI.Anim.ArchakalashTrooper_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
|
|
<Cost hp="0" mp="0" anger="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
|
|
<Resistance startTime="0" endTime="0" miniRes="100" basicRes="100" basicIncRes="0" damageRes="1.000000"/>
|
|
<TargetingList adjustTargetingPos="toTargetWithGeo" MultiInstanceShoot="false">
|
|
<Targeting time="2200" interval="0" until="0" mpBonusTypeB="0" id="1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area minRadius="0.000000" maxRadius="70.000000" rangeAngle="360.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="60.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="10" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="true">
|
|
<Effect atk="1.000000">
|
|
<AggroDiff value="0.000000"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
<AbnormalityOnCommon id="99001260" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0.2" force="false"/>
|
|
</Effect>
|
|
<HitEffect type="animationDamage"/>
|
|
<Reaction miniRate="50" miniMotionId="1" basicRate="50" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
|
|
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" anger="0"/>
|
|
</Targeting>
|
|
<Targeting time="2400" interval="0" until="0" mpBonusTypeB="0" id="1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area minRadius="70.000000" maxRadius="150.000000" rangeAngle="360.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="60.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="10" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="true">
|
|
<Effect atk="0.700000">
|
|
<AggroDiff value="0.000000"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
<AbnormalityOnCommon id="99001260" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0.2" force="false"/>
|
|
</Effect>
|
|
<HitEffect type="animationDamage"/>
|
|
<Reaction miniRate="50" miniMotionId="1" basicRate="50" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
|
|
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" anger="0"/>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
|
|
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
</Skill>
|
|
<Skill templateId="1000" id="1105" name="아카 칼라쉬 전사_헤비_원거리_범위누킹_슬로우이상상태디버프효과있음_longatk" type="normal" category="9011" pushtarget="push" changeDirToCenter="false" attackRange="500.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="ArchakalashTrooper_ANI.Anim.ArchakalashTrooper_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="13228384.2966985" aiRotateThreshold="0" timeRate="1" allDirectionDefence="true" adjAtkByNpcHp="false" attackRangeMin="300.000000" attackRangeMax="900.000000" needWeapon="true" parentId="30080000">
|
|
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
|
|
<Action>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible startTime="0" endTime="0"/>
|
|
<NoReaction startTime="0" endTime="0"/>
|
|
<SpecialEffectList/>
|
|
<StageList>
|
|
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
|
|
<AnimSeq animMotionId="0" animSet="ArchakalashTrooper_ANI.Anim.ArchakalashTrooper_Anim" animName="longatk" duration="0" animRate="1.000000" readOnlyDuration="2700.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" movingAnimName="" waitAnimName=""/>
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
</Stage>
|
|
</StageList>
|
|
<Pending startTime="-1"/>
|
|
<CameraShakeList>
|
|
<CameraShake startTime="806" duration="200" power="1.000000" speed="6.000000" innerRadius="0.000000" outerRadius="300.000000" startCondition="skillStart" targetType="all" shakeId="0" name="none" startValue="-1"/>
|
|
<CameraShake startTime="1026" duration="200" power="1.000000" speed="6.000000" innerRadius="0.000000" outerRadius="300.000000" startCondition="skillStart" targetType="all" shakeId="0" name="none" startValue="-1"/>
|
|
<CameraShake startTime="1511" duration="1800" power="2.000000" speed="7.000000" innerRadius="0.000000" outerRadius="500.000000" startCondition="skillStart" targetType="all" shakeId="0" name="none" startValue="-1"/>
|
|
</CameraShakeList>
|
|
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
|
|
</Action>
|
|
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
|
|
<Anger attackUpRate="0.000000"/>
|
|
<Defence successAnimSet="ArchakalashTrooper_ANI.Anim.ArchakalashTrooper_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
|
|
<Cost hp="0" mp="0" anger="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
|
|
<Resistance startTime="0" endTime="0" miniRes="100" basicRes="100" basicIncRes="0" damageRes="1.000000"/>
|
|
<TargetingList adjustTargetingPos="toTargetWithGeo" MultiInstanceShoot="false">
|
|
<Targeting time="1800" interval="0" until="0" mpBonusTypeB="0" id="1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area minRadius="0.000000" maxRadius="100.000000" rangeAngle="360.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="80.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="10" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="true">
|
|
<Effect atk="0.700000">
|
|
<AggroDiff value="0.000000"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
<AbnormalityOnCommon id="99001260" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0.2" force="false"/>
|
|
</Effect>
|
|
<HitEffect type="animationDamage"/>
|
|
<Reaction miniRate="50" miniMotionId="1" basicRate="50" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
|
|
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" anger="0"/>
|
|
</Targeting>
|
|
<Targeting time="2000" interval="0" until="0" mpBonusTypeB="0" id="1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area minRadius="100.000000" maxRadius="200.000000" rangeAngle="360.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="80.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="10" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="true">
|
|
<Effect atk="0.700000">
|
|
<AggroDiff value="0.000000"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
<AbnormalityOnCommon id="99001260" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0.2" force="false"/>
|
|
</Effect>
|
|
<HitEffect type="animationDamage"/>
|
|
<Reaction miniRate="50" miniMotionId="1" basicRate="50" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
|
|
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" anger="0"/>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
|
|
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
</Skill>
|
|
<Skill templateId="1000" id="1106" name="아카 칼라쉬 전사_리액션 어택_reactionAtk" type="normal" category="9012" pushtarget="push" changeDirToCenter="false" attackRange="300.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="ArchakalashTrooper_ANI.Anim.ArchakalashTrooper_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="15512730.2886747" aiRotateThreshold="0" timeRate="1" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="294.000000" needWeapon="true" parentId="30080000">
|
|
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
|
|
<Action>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible startTime="0" endTime="0"/>
|
|
<NoReaction startTime="0" endTime="0"/>
|
|
<SpecialEffectList/>
|
|
<StageList>
|
|
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
|
|
<AnimSeq animMotionId="0" animSet="ArchakalashTrooper_ANI.Anim.ArchakalashTrooper_Anim" animName="reactionAtk" duration="0" animRate="1.000000" readOnlyDuration="2533.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" movingAnimName="" waitAnimName=""/>
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
</Stage>
|
|
</StageList>
|
|
<Pending startTime="-1"/>
|
|
<CameraShakeList>
|
|
<CameraShake startTime="616" duration="200" power="1.000000" speed="6.000000" innerRadius="0.000000" outerRadius="300.000000" startCondition="skillStart" targetType="all" shakeId="0" name="none" startValue="-1"/>
|
|
<CameraShake startTime="819" duration="200" power="1.000000" speed="6.000000" innerRadius="0.000000" outerRadius="300.000000" startCondition="skillStart" targetType="all" shakeId="0" name="none" startValue="-1"/>
|
|
<CameraShake startTime="1660" duration="800" power="2.000000" speed="4.000000" innerRadius="0.000000" outerRadius="500.000000" startCondition="skillStart" targetType="all" shakeId="0" name="none" startValue="-1"/>
|
|
</CameraShakeList>
|
|
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
|
|
</Action>
|
|
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
|
|
<Anger attackUpRate="0.000000"/>
|
|
<Defence successAnimSet="ArchakalashTrooper_ANI.Anim.ArchakalashTrooper_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
|
|
<Cost hp="0" mp="0" anger="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
|
|
<Resistance startTime="0" endTime="0" miniRes="100" basicRes="100" basicIncRes="0" damageRes="1.000000"/>
|
|
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
|
|
<Targeting time="1700" interval="0" until="0" mpBonusTypeB="0" id="-1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area minRadius="50.000000" maxRadius="350.000000" rangeAngle="80.000000" offsetDistance="-50.000000" offsetAngle="0.000000" rotateAngle="10.000000" minHeight="0.000000" maxHeight="60.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="10" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="true">
|
|
<Effect atk="1.000000">
|
|
<AggroDiff value="0.000000"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
<AbnormalityOnCommon id="0" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0.000000" force="false"/>
|
|
</Effect>
|
|
<HitEffect type="animationDamage"/>
|
|
<Reaction miniRate="30" miniMotionId="1" basicRate="20" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
|
|
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" anger="0"/>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
|
|
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
</Skill>
|
|
<Skill templateId="1000" id="1107" name="아카 칼라쉬 전사_오른쪽회전공격_roundatk01" type="normal" category="9011" pushtarget="push" changeDirToCenter="false" attackRange="115.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="ArchakalashTrooper_ANI.Anim.ArchakalashTrooper_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="11144913.7699685" aiRotateThreshold="360" timeRate="1" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="216.000000" needWeapon="true" parentId="30080000">
|
|
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
|
|
<Action>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible startTime="0" endTime="0"/>
|
|
<NoReaction startTime="0" endTime="0"/>
|
|
<SpecialEffectList/>
|
|
<StageList>
|
|
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
|
|
<AnimSeq animMotionId="0" animSet="ArchakalashTrooper_ANI.Anim.ArchakalashTrooper_Anim" animName="roundatk01" duration="0" animRate="1.000000" readOnlyDuration="3033.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" movingAnimName="" waitAnimName=""/>
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
</Stage>
|
|
</StageList>
|
|
<Pending startTime="-1"/>
|
|
<CameraShakeList>
|
|
<CameraShake startTime="1650" duration="1000" power="2.000000" speed="6.000000" innerRadius="0.000000" outerRadius="300.000000" startCondition="skillStart" targetType="all" shakeId="0" name="none" startValue="-1"/>
|
|
</CameraShakeList>
|
|
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
|
|
</Action>
|
|
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
|
|
<Anger attackUpRate="0.000000"/>
|
|
<Defence successAnimSet="ArchakalashTrooper_ANI.Anim.ArchakalashTrooper_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
|
|
<Cost hp="0" mp="0" anger="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
|
|
<Resistance startTime="0" endTime="0" miniRes="100" basicRes="100" basicIncRes="0" damageRes="1.000000"/>
|
|
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
|
|
<Targeting time="1621" interval="0" until="0" mpBonusTypeB="0" id="1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area minRadius="0.000000" maxRadius="230.000000" rangeAngle="140.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="-20.000000" minHeight="0.000000" maxHeight="60.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="10" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="true">
|
|
<Effect atk="1.000000">
|
|
<AggroDiff value="0.000000"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
</Effect>
|
|
<HitEffect type="animationDamage"/>
|
|
<Reaction miniRate="30" miniMotionId="1" basicRate="20" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
|
|
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" anger="0"/>
|
|
</Targeting>
|
|
<Targeting time="1735" interval="0" until="0" mpBonusTypeB="0" id="1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area minRadius="0.000000" maxRadius="230.000000" rangeAngle="140.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="80.000000" minHeight="0.000000" maxHeight="60.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="10" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="true">
|
|
<Effect atk="1.000000">
|
|
<AggroDiff value="0.000000"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
<AbnormalityOnCommon id="0" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0.000000" force="false"/>
|
|
</Effect>
|
|
<HitEffect type="animationDamage"/>
|
|
<Reaction miniRate="30" miniMotionId="1" basicRate="20" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
|
|
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" anger="0"/>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
|
|
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
</Skill>
|
|
<Skill templateId="1000" id="1108" name="아카 칼라쉬 전사_왼쪽회전공격_roundatk02" type="normal" category="9011" pushtarget="push" changeDirToCenter="false" attackRange="115.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="ArchakalashTrooper_ANI.Anim.ArchakalashTrooper_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="11144913.7699685" aiRotateThreshold="0" timeRate="1" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="216.000000" needWeapon="true" parentId="30080000">
|
|
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
|
|
<Action>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible startTime="0" endTime="0"/>
|
|
<NoReaction startTime="0" endTime="0"/>
|
|
<SpecialEffectList/>
|
|
<StageList>
|
|
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
|
|
<AnimSeq animMotionId="0" animSet="ArchakalashTrooper_ANI.Anim.ArchakalashTrooper_Anim" animName="roundatk02" duration="0" animRate="1.000000" readOnlyDuration="3033.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" movingAnimName="" waitAnimName=""/>
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
</Stage>
|
|
</StageList>
|
|
<Pending startTime="-1"/>
|
|
<CameraShakeList>
|
|
<CameraShake startTime="1650" duration="1000" power="2.000000" speed="6.000000" innerRadius="0.000000" outerRadius="300.000000" startCondition="skillStart" targetType="all" shakeId="0" name="none" startValue="-1"/>
|
|
</CameraShakeList>
|
|
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
|
|
</Action>
|
|
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
|
|
<Anger attackUpRate="0.000000"/>
|
|
<Defence successAnimSet="ArchakalashTrooper_ANI.Anim.ArchakalashTrooper_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
|
|
<Cost hp="0" mp="0" anger="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
|
|
<Resistance startTime="0" endTime="0" miniRes="100" basicRes="100" basicIncRes="0" damageRes="1.000000"/>
|
|
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
|
|
<Targeting time="1621" interval="0" until="0" mpBonusTypeB="0" id="1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area minRadius="0.000000" maxRadius="230.000000" rangeAngle="140.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="20.000000" minHeight="0.000000" maxHeight="60.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="10" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="true">
|
|
<Effect atk="1.000000">
|
|
<AggroDiff value="0.000000"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
</Effect>
|
|
<HitEffect type="animationDamage"/>
|
|
<Reaction miniRate="30" miniMotionId="1" basicRate="20" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
|
|
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" anger="0"/>
|
|
</Targeting>
|
|
<Targeting time="1735" interval="0" until="0" mpBonusTypeB="0" id="1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area minRadius="0.000000" maxRadius="230.000000" rangeAngle="140.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="-80.000000" minHeight="0.000000" maxHeight="60.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="10" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="true">
|
|
<Effect atk="1.000000">
|
|
<AggroDiff value="0.000000"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
<AbnormalityOnCommon id="0" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0.000000" force="false"/>
|
|
</Effect>
|
|
<HitEffect type="animationDamage"/>
|
|
<Reaction miniRate="30" miniMotionId="1" basicRate="20" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
|
|
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" anger="0"/>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
|
|
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
</Skill>
|
|
<Skill templateId="1000" id="1109" name="아카 칼라쉬 전사_롱무브(근)_longmove" type="normal" category="9011" pushtarget="stop" changeDirToCenter="false" attackRange="100.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="ArchakalashTrooper_ANI.Anim.ArchakalashTrooper_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0" aiRotateThreshold="0" timeRate="1.000000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="380.000000" attackRangeMax="580.000000" needWeapon="true" parentId="30080000">
|
|
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
|
|
<Action>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible startTime="0" endTime="0"/>
|
|
<NoReaction startTime="0" endTime="0"/>
|
|
<SpecialEffectList/>
|
|
<StageList>
|
|
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
|
|
<AnimSeq animMotionId="0" animSet="ArchakalashTrooper_ANI.Anim.ArchakalashTrooper_Anim" animName="longmove_1" duration="0" animRate="1.000000" readOnlyDuration="1700.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="0.800000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName=""/>
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
</Stage>
|
|
<Stage changeDirToTarget="true" changeDirToTargetMax="360" movable="false" scriptId="0" LoopRepeat="false">
|
|
<AnimSeq duration="0" animName="longmove_2" animSet="ArchakalashTrooper_ANI.Anim.ArchakalashTrooper_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
</Stage>
|
|
</StageList>
|
|
<Pending startTime="-1"/>
|
|
<CameraShakeList/>
|
|
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
|
|
</Action>
|
|
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
|
|
<Anger attackUpRate="0.000000"/>
|
|
<Defence successAnimSet="ArchakalashTrooper_ANI.Anim.ArchakalashTrooper_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
|
|
<Cost hp="0" mp="0" anger="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
|
|
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000"/>
|
|
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false"/>
|
|
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
|
|
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
</Skill>
|
|
<Skill templateId="1000" id="1110" name="아카 칼라쉬 전사_지면범위슬로우후대폭발_UltraAtk01_노멀" type="normal" category="9012" pushtarget="stop" changeDirToCenter="false" attackRange="400.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="ArchakalashTrooper_ANI.Anim.ArchakalashTrooper_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0" aiRotateThreshold="0" timeRate="1" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="400.000000" needWeapon="true" parentId="30080000">
|
|
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
|
|
<Action>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible startTime="0" endTime="0"/>
|
|
<NoReaction startTime="0" endTime="0"/>
|
|
<SpecialEffectList/>
|
|
<HitCylinderList>
|
|
<HitCylinder startTime="2470">
|
|
<Cylinder radius="150.000000" height="200.000000" locDistance="0.000000" locAngle="0.000000" locZ="300.000000"/>
|
|
</HitCylinder>
|
|
<HitCylinder startTime="4940">
|
|
<Cylinder radius="55.000000" height="230.000000" locDistance="0.000000" locAngle="0.000000" locZ="0.000000"/>
|
|
<Cylinder radius="170.000000" height="130.000000" locDistance="0.000000" locAngle="0.000000" locZ="100.000000"/>
|
|
</HitCylinder>
|
|
</HitCylinderList>
|
|
<MoveCylinderList>
|
|
<MoveCylinder startTime="2470">
|
|
<Cylinder radius="1.000000" height="1.000000" locDistance="0.000000" locAngle="0.000000" locZ="0.000000"/>
|
|
</MoveCylinder>
|
|
<MoveCylinder startTime="4940">
|
|
<Cylinder radius="50.000000" height="230.000000" locDistance="0.000000" locAngle="0.000000" locZ="0.000000"/>
|
|
</MoveCylinder>
|
|
</MoveCylinderList>
|
|
<StageList>
|
|
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
|
|
<AnimSeq animMotionId="0" animSet="ArchakalashTrooper_ANI.Anim.ArchakalashTrooper_Anim" animName="UltraAtk01" duration="0" animRate="1.000000" readOnlyDuration="5700.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName=""/>
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
</Stage>
|
|
</StageList>
|
|
<Pending startTime="-1"/>
|
|
<CameraShakeList>
|
|
<CameraShake startTime="800" duration="200" power="1.000000" speed="6.000000" innerRadius="0.000000" outerRadius="300.000000" startCondition="skillStart" targetType="all" shakeId="0" name="none" startValue="-1"/>
|
|
<CameraShake startTime="2300" duration="200" power="1.000000" speed="6.000000" innerRadius="0.000000" outerRadius="300.000000" startCondition="skillStart" targetType="all" shakeId="0" name="none" startValue="-1"/>
|
|
<CameraShake startTime="3908" duration="2000" power="6.000000" speed="7.000000" innerRadius="0.000000" outerRadius="500.000000" startCondition="skillStart" targetType="all" shakeId="0" name="none" startValue="-1"/>
|
|
<CameraShake startTime="5042" duration="1000" power="3.000000" speed="6.000000" innerRadius="0.000000" outerRadius="500.000000" startCondition="skillStart" targetType="all" shakeId="0" name="none" startValue="-1"/>
|
|
</CameraShakeList>
|
|
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
|
|
</Action>
|
|
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
|
|
<Anger attackUpRate="0.000000"/>
|
|
<Defence successAnimSet="ArchakalashTrooper_ANI.Anim.ArchakalashTrooper_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
|
|
<Cost hp="0" mp="0" anger="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
|
|
<Resistance startTime="0" endTime="0" miniRes="100" basicRes="100" basicIncRes="0" damageRes="1.000000"/>
|
|
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
|
|
<Targeting time="800" interval="0" until="0" mpBonusTypeB="0" id="1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area minRadius="0.000000" maxRadius="250.000000" rangeAngle="360.000000" offsetDistance="130.000000" offsetAngle="80.000000" rotateAngle="0.000000" minHeight="-20.000000" maxHeight="80.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="10" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="true">
|
|
<Effect atk="0.000000">
|
|
<AggroDiff value="0.000000"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
<AbnormalityOnCommon id="99000580" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="1" force="false"/>
|
|
</Effect>
|
|
<HitEffect type="animationDamage"/>
|
|
<Reaction miniRate="50" miniMotionId="1" basicRate="100" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
|
|
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
|
|
</Area>
|
|
<Area minRadius="0.000000" maxRadius="250.000000" rangeAngle="360.000000" offsetDistance="130.000000" offsetAngle="-80.000000" rotateAngle="0.000000" minHeight="-20.000000" maxHeight="80.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="10" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="true">
|
|
<Effect atk="0.000000">
|
|
<AggroDiff value="0.000000"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
<AbnormalityOnCommon id="99000580" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="1" force="false"/>
|
|
</Effect>
|
|
<HitEffect type="animationDamage"/>
|
|
<Reaction miniRate="50" miniMotionId="1" basicRate="100" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
|
|
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" anger="0"/>
|
|
</Targeting>
|
|
<Targeting time="4040" interval="0" until="0" mpBonusTypeB="0" id="-1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area minRadius="0.000000" maxRadius="400.000000" rangeAngle="360.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="-20.000000" maxHeight="80.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="10" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="true">
|
|
<Effect atk="1.000000">
|
|
<AggroDiff value="0.000000"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
<AbnormalityOnCommon id="99000580" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="1" force="false"/>
|
|
</Effect>
|
|
<HitEffect type="animationDamage"/>
|
|
<Reaction miniRate="50" miniMotionId="1" basicRate="100" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
|
|
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" anger="0"/>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
|
|
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
</Skill>
|
|
<Skill templateId="1000" id="1111" name="아카 칼라쉬 전사_롱무브(장)_longmove" type="normal" category="9011" pushtarget="stop" changeDirToCenter="false" attackRange="100.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="ArchakalashTrooper_ANI.Anim.ArchakalashTrooper_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0" aiRotateThreshold="0" timeRate="1.000000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="560.000000" attackRangeMax="760.000000" needWeapon="true" parentId="30080000">
|
|
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
|
|
<Action>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible startTime="0" endTime="0"/>
|
|
<NoReaction startTime="0" endTime="0"/>
|
|
<SpecialEffectList/>
|
|
<StageList>
|
|
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
|
|
<AnimSeq animMotionId="0" animSet="ArchakalashTrooper_ANI.Anim.ArchakalashTrooper_Anim" animName="longmove_1" duration="0" animRate="1.000000" readOnlyDuration="1700.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.100000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName=""/>
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
</Stage>
|
|
<Stage changeDirToTarget="true" changeDirToTargetMax="360" movable="false" scriptId="0" LoopRepeat="false">
|
|
<AnimSeq duration="0" animName="longmove_2" animSet="ArchakalashTrooper_ANI.Anim.ArchakalashTrooper_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
</Stage>
|
|
</StageList>
|
|
<Pending startTime="-1"/>
|
|
<CameraShakeList/>
|
|
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
|
|
</Action>
|
|
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
|
|
<Anger attackUpRate="0.000000"/>
|
|
<Defence successAnimSet="ArchakalashTrooper_ANI.Anim.ArchakalashTrooper_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
|
|
<Cost hp="0" mp="0" anger="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
|
|
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000"/>
|
|
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false"/>
|
|
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
|
|
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
</Skill>
|
|
<Skill type="normal" id="1112" name="아카칼라쉬전사_(인던전용)스턴유발범위충격파_heavyAtk_노멀" templateId="1000" attackRange="100.000000" category="9012" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" timeRate="1" totalAtk="19759286.6179945" needWeapon="true" parentId="30080000">
|
|
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
|
|
<Action>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible startTime="0" endTime="0"/>
|
|
<NoReaction startTime="0" endTime="4033"/>
|
|
<SpecialEffectList/>
|
|
<StageList>
|
|
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
|
|
<AnimSeq duration="0" animName="heavyAtk" animSet="ArchakalashTrooper_ANI.Anim.ArchakalashTrooper_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
</Stage>
|
|
</StageList>
|
|
<Pending startTime="-1"/>
|
|
<CameraShakeList/>
|
|
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
|
|
</Action>
|
|
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
|
|
<Anger attackUpRate="0.000000"/>
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
|
|
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100" miniRes="100" damageRes="1.000000"/>
|
|
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
|
|
<Targeting type="none" id="-1" time="10" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" method="normal" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" maxCount="10" maxRadius="50.000000" minHeight="0.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="0.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" purpose="byType" crosshairRadius2="3.000000" ignoreLos="true">
|
|
<Effect atk="0.000000">
|
|
<AggroDiff value="0.000000"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
<AbnormalityOnCommon id="0" abnormalityRate="0.000000" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" force="false"/>
|
|
</Effect>
|
|
<HitEffect type="animationDamage"/>
|
|
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="20" miniMotionId="1" miniRate="30"/>
|
|
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Targeting>
|
|
<Targeting type="none" id="-1" time="2200" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" method="normal" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" maxCount="10" maxRadius="400.000000" minHeight="0.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="250.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" purpose="byType" crosshairRadius2="3.000000" ignoreLos="true">
|
|
<Effect atk="1.000000">
|
|
<AggroDiff value="0.000000"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
<AbnormalityOnCommon id="0" abnormalityRate="0.000000" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" force="false"/>
|
|
</Effect>
|
|
<HitEffect type="animationDamage"/>
|
|
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="20" miniMotionId="1" miniRate="30"/>
|
|
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
|
|
<Property defence="false" movingWithAbnormalId="0" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
</Skill>
|
|
<Skill id="1113" type="normal" name="아카 칼라쉬 전사_찌르기 후 모았다가 내려 찍기(긴)_노말" category="0" templateId="1000" attackRange="100.000000" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="320.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1" totalAtk="31237359.6961762" parentId="30080000">
|
|
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
|
|
<Action>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible startTime="0" endTime="0"/>
|
|
<NoReaction startTime="0" endTime="0"/>
|
|
<SpecialEffectList/>
|
|
<StageList>
|
|
<Stage changeDirToTarget="false" changeDirToTargetMax="0" movable="false" scriptId="0" LoopRepeat="false">
|
|
<AnimSeq duration="0" animName="HeavyAtk02_Start" animSet="ArchakalashTrooper_ANI.Anim.ArchakalashTrooper_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
</Stage>
|
|
<Stage changeDirToTarget="false" changeDirToTargetMax="0" movable="false" scriptId="0" LoopRepeat="false">
|
|
<AnimSeq duration="0" animName="HeavyAtk02_Loop" animSet="ArchakalashTrooper_ANI.Anim.ArchakalashTrooper_Anim" blendInTime="200" animRate="0.800000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
</Stage>
|
|
<Stage changeDirToTarget="false" changeDirToTargetMax="0" movable="false" scriptId="0" LoopRepeat="false">
|
|
<AnimSeq duration="0" animName="HeavyAtk02_End" animSet="ArchakalashTrooper_ANI.Anim.ArchakalashTrooper_Anim" blendInTime="200" animRate="1.150000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
</Stage>
|
|
</StageList>
|
|
<Pending startTime="-1"/>
|
|
<CameraShakeList>
|
|
<CameraShake name="camera01" duration="500" power="3.000000" startTime="1400" shakeId="0" innerRadius="0.000000" outerRadius="250.000000" speed="7.000000" startCondition="skillStart" targetType="all" startValue="0"/>
|
|
<CameraShake name="none" duration="3000" power="0.500000" startTime="3100" shakeId="0" speed="11.000000" innerRadius="0.000000" outerRadius="250.000000" startCondition="skillStart" targetType="all" startValue="0"/>
|
|
<CameraShake name="none" duration="2000" power="5.000000" startTime="6542" shakeId="0" speed="8.000000" innerRadius="0.000000" outerRadius="250.000000" startCondition="skillStart" targetType="all" startValue="-1"/>
|
|
<CameraShake name="none" duration="1000" power="2.000000" startTime="7326" shakeId="0" speed="3.000000" innerRadius="0.000000" outerRadius="250.000000" startCondition="skillStart" targetType="all" startValue="0"/>
|
|
</CameraShakeList>
|
|
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
|
|
</Action>
|
|
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
|
|
<Anger attackUpRate="0.000000"/>
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
|
|
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100" miniRes="100" damageRes="1.000000"/>
|
|
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
|
|
<Targeting id="-1" method="normal" type="none" time="1500" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="10" maxRadius="270.000000" minHeight="0.000000" minRadius="0.000000" offsetAngle="4.000000" offsetDistance="0.000000" pierceDepth="1" rangeAngle="30.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType" ignoreLos="false">
|
|
<Effect atk="1.000000">
|
|
<AggroDiff value="0.000000"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
</Effect>
|
|
<HitEffect type="animationDamage"/>
|
|
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0" miniMotionId="1" miniRate="0"/>
|
|
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Targeting>
|
|
<Targeting id="-1" method="normal" type="none" time="6500" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="10" maxRadius="220.000000" minHeight="0.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="100.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType" ignoreLos="false">
|
|
<Effect atk="1.000000">
|
|
<AggroDiff value="0.000000"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
</Effect>
|
|
<HitEffect type="animationDamage"/>
|
|
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0" miniMotionId="1" miniRate="0"/>
|
|
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
|
|
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
</Skill>
|
|
<Skill id="1114" type="normal" name="아카 칼라쉬 전사_찌르기 후 모았다가 내려 찍기(중간)_노말" category="0" templateId="1000" attackRange="100.000000" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="320.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1" totalAtk="28125014.8352585" parentId="30080000">
|
|
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
|
|
<Action>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible startTime="0" endTime="0"/>
|
|
<NoReaction startTime="0" endTime="0"/>
|
|
<SpecialEffectList/>
|
|
<StageList>
|
|
<Stage changeDirToTarget="false" changeDirToTargetMax="0" movable="false" scriptId="0" LoopRepeat="false">
|
|
<AnimSeq duration="0" animName="HeavyAtk02_Start" animSet="ArchakalashTrooper_ANI.Anim.ArchakalashTrooper_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
</Stage>
|
|
<Stage changeDirToTarget="false" changeDirToTargetMax="0" movable="false" scriptId="0" LoopRepeat="false">
|
|
<AnimSeq duration="0" animName="HeavyAtk02_Loop" animSet="ArchakalashTrooper_ANI.Anim.ArchakalashTrooper_Anim" blendInTime="200" animRate="1.200000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
</Stage>
|
|
<Stage changeDirToTarget="false" changeDirToTargetMax="0" movable="false" scriptId="0" LoopRepeat="false">
|
|
<AnimSeq duration="0" animName="HeavyAtk02_End" animSet="ArchakalashTrooper_ANI.Anim.ArchakalashTrooper_Anim" blendInTime="200" animRate="1.150000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
</Stage>
|
|
</StageList>
|
|
<Pending startTime="-1"/>
|
|
<CameraShakeList>
|
|
<CameraShake name="camera01" duration="500" power="3.000000" startTime="1400" shakeId="0" innerRadius="0.000000" outerRadius="250.000000" speed="7.000000" startCondition="skillStart" targetType="all" startValue="0"/>
|
|
<CameraShake name="none" duration="3000" power="0.500000" startTime="3100" shakeId="0" speed="11.000000" innerRadius="0.000000" outerRadius="250.000000" startCondition="skillStart" targetType="all" startValue="0"/>
|
|
<CameraShake name="none" duration="1500" power="5.000000" startTime="5700" shakeId="0" speed="8.000000" innerRadius="0.000000" outerRadius="250.000000" startCondition="skillStart" targetType="all" startValue="-1"/>
|
|
<CameraShake name="none" duration="1000" power="2.000000" startTime="6490" shakeId="0" speed="3.000000" innerRadius="0.000000" outerRadius="250.000000" startCondition="skillStart" targetType="all" startValue="-1"/>
|
|
</CameraShakeList>
|
|
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
|
|
</Action>
|
|
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
|
|
<Anger attackUpRate="0.000000"/>
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
|
|
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100" miniRes="100" damageRes="1.000000"/>
|
|
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
|
|
<Targeting id="-1" method="normal" type="none" time="1500" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="10" maxRadius="270.000000" minHeight="0.000000" minRadius="0.000000" offsetAngle="4.000000" offsetDistance="0.000000" pierceDepth="1" rangeAngle="30.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType" ignoreLos="false">
|
|
<Effect atk="0.350000">
|
|
<AggroDiff value="0.000000"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
</Effect>
|
|
<HitEffect type="animationDamage"/>
|
|
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0" miniMotionId="1" miniRate="0"/>
|
|
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Targeting>
|
|
<Targeting id="-1" method="normal" type="none" time="5700" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="10" maxRadius="220.000000" minHeight="0.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="100.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType" ignoreLos="false">
|
|
<Effect atk="0.650000">
|
|
<AggroDiff value="0.000000"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
</Effect>
|
|
<HitEffect type="animationDamage"/>
|
|
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0" miniMotionId="1" miniRate="0"/>
|
|
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
|
|
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
</Skill>
|
|
<Skill id="1115" type="normal" name="아카 칼라쉬 전사_찌르기 후 모았다가 내려 찍기(짧은)_노말" category="0" templateId="1000" attackRange="100.000000" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="320.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1" totalAtk="24387996.2714412" parentId="30080000">
|
|
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
|
|
<Action>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible startTime="0" endTime="0"/>
|
|
<NoReaction startTime="0" endTime="0"/>
|
|
<SpecialEffectList/>
|
|
<StageList>
|
|
<Stage changeDirToTarget="false" changeDirToTargetMax="0" movable="false" scriptId="0" LoopRepeat="false">
|
|
<AnimSeq duration="0" animName="HeavyAtk02_Start" animSet="ArchakalashTrooper_ANI.Anim.ArchakalashTrooper_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
</Stage>
|
|
<Stage changeDirToTarget="false" changeDirToTargetMax="0" movable="false" scriptId="0" LoopRepeat="false">
|
|
<AnimSeq duration="0" animName="HeavyAtk02_Loop" animSet="ArchakalashTrooper_ANI.Anim.ArchakalashTrooper_Anim" blendInTime="200" animRate="3.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
</Stage>
|
|
<Stage changeDirToTarget="false" changeDirToTargetMax="0" movable="false" scriptId="0" LoopRepeat="false">
|
|
<AnimSeq duration="0" animName="HeavyAtk02_End" animSet="ArchakalashTrooper_ANI.Anim.ArchakalashTrooper_Anim" blendInTime="200" animRate="1.150000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
</Stage>
|
|
</StageList>
|
|
<Pending startTime="-1"/>
|
|
<CameraShakeList>
|
|
<CameraShake name="camera01" duration="500" power="3.000000" startTime="1400" shakeId="0" innerRadius="0.000000" outerRadius="250.000000" speed="7.000000" startCondition="skillStart" targetType="all" startValue="0"/>
|
|
<CameraShake name="none" duration="3000" power="0.500000" startTime="3100" shakeId="0" speed="11.000000" innerRadius="0.000000" outerRadius="250.000000" startCondition="skillStart" targetType="all" startValue="0"/>
|
|
<CameraShake name="none" duration="1500" power="5.000000" startTime="4700" shakeId="0" speed="8.000000" innerRadius="0.000000" outerRadius="250.000000" startCondition="skillStart" targetType="all" startValue="-1"/>
|
|
<CameraShake name="none" duration="1000" power="2.000000" startTime="5459" shakeId="0" speed="3.000000" innerRadius="0.000000" outerRadius="250.000000" startCondition="skillStart" targetType="all" startValue="-1"/>
|
|
</CameraShakeList>
|
|
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
|
|
</Action>
|
|
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
|
|
<Anger attackUpRate="0.000000"/>
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
|
|
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100" miniRes="100" damageRes="1.000000"/>
|
|
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
|
|
<Targeting id="-1" method="normal" type="none" time="1500" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="10" maxRadius="270.000000" minHeight="0.000000" minRadius="0.000000" offsetAngle="4.000000" offsetDistance="0.000000" pierceDepth="1" rangeAngle="30.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType" ignoreLos="false">
|
|
<Effect atk="0.350000">
|
|
<AggroDiff value="0.000000"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
</Effect>
|
|
<HitEffect type="animationDamage"/>
|
|
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0" miniMotionId="1" miniRate="0"/>
|
|
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Targeting>
|
|
<Targeting id="-1" method="normal" type="none" time="4700" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="10" maxRadius="220.000000" minHeight="0.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="100.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType" ignoreLos="false">
|
|
<Effect atk="0.650000">
|
|
<AggroDiff value="0.000000"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
</Effect>
|
|
<HitEffect type="animationDamage"/>
|
|
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0" miniMotionId="1" miniRate="0"/>
|
|
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
|
|
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
</Skill>
|
|
<Skill id="1116" type="normal" name="아카 칼라쉬 전사(인던용)_주변범위연속누킹" category="0" templateId="1000" attackRange="100.000000" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="0.6" totalAtk="57728424.1007129" parentId="30080000">
|
|
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
|
|
<Action>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible startTime="0" endTime="0"/>
|
|
<NoReaction startTime="0" endTime="0"/>
|
|
<SpecialEffectList/>
|
|
<StageList>
|
|
<Stage changeDirToTarget="false" changeDirToTargetMax="0" movable="false" scriptId="0" LoopRepeat="false">
|
|
<AnimSeq duration="0" animName="heavyAtk" animSet="ArchakalashTrooper_ANI.Anim.ArchakalashTrooper_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
|
|
<AnimSeq duration="0" animName="longAtk" animSet="ArchakalashTrooper_ANI.Anim.ArchakalashTrooper_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
</Stage>
|
|
</StageList>
|
|
<Pending startTime="-1"/>
|
|
<CameraShakeList/>
|
|
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
|
|
</Action>
|
|
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
|
|
<Anger attackUpRate="0.000000"/>
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
|
|
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100" miniRes="100" damageRes="1.000000"/>
|
|
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
|
|
<Targeting time="3200" interval="0" until="0" mpBonusTypeB="0" id="1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area minRadius="0.000000" maxRadius="70.000000" rangeAngle="360.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="60.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="10" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="true">
|
|
<Effect atk="1.000000">
|
|
<AggroDiff value="0.000000"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
<AbnormalityOnCommon id="0" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0.000000" force="false"/>
|
|
</Effect>
|
|
<HitEffect type="animationDamage"/>
|
|
<Reaction miniRate="0" miniMotionId="1" basicRate="0" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
|
|
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" anger="0"/>
|
|
</Targeting>
|
|
<Targeting time="3400" interval="0" until="0" mpBonusTypeB="0" id="1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area minRadius="70.000000" maxRadius="150.000000" rangeAngle="360.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="60.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="10" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="true">
|
|
<Effect atk="0.700000">
|
|
<AggroDiff value="0.000000"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
<AbnormalityOnCommon id="0" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0.000000" force="false"/>
|
|
</Effect>
|
|
<HitEffect type="animationDamage"/>
|
|
<Reaction miniRate="0" miniMotionId="1" basicRate="0" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
|
|
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" anger="0"/>
|
|
</Targeting>
|
|
<Targeting time="3700" interval="0" until="0" mpBonusTypeB="0" id="1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area minRadius="0.000000" maxRadius="70.000000" rangeAngle="360.000000" offsetDistance="450.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="60.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="10" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="true">
|
|
<Effect atk="1.000000">
|
|
<AggroDiff value="0.000000"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
<AbnormalityOnCommon id="0" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0.000000" force="false"/>
|
|
</Effect>
|
|
<HitEffect type="animationDamage"/>
|
|
<Reaction miniRate="0" miniMotionId="1" basicRate="0" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
|
|
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" anger="0"/>
|
|
</Targeting>
|
|
<Targeting time="3900" interval="0" until="0" mpBonusTypeB="0" id="1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area minRadius="70.000000" maxRadius="150.000000" rangeAngle="360.000000" offsetDistance="450.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="60.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="10" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="true">
|
|
<Effect atk="0.700000">
|
|
<AggroDiff value="0.000000"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
<AbnormalityOnCommon id="0" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0.000000" force="false"/>
|
|
</Effect>
|
|
<HitEffect type="animationDamage"/>
|
|
<Reaction miniRate="0" miniMotionId="1" basicRate="0" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
|
|
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" anger="0"/>
|
|
</Targeting>
|
|
<Targeting time="4200" interval="0" until="0" mpBonusTypeB="0" id="1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area minRadius="0.000000" maxRadius="70.000000" rangeAngle="360.000000" offsetDistance="450.000000" offsetAngle="72.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="60.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="10" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="true">
|
|
<Effect atk="1.000000">
|
|
<AggroDiff value="0.000000"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
<AbnormalityOnCommon id="0" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0.000000" force="false"/>
|
|
</Effect>
|
|
<HitEffect type="animationDamage"/>
|
|
<Reaction miniRate="0" miniMotionId="1" basicRate="0" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
|
|
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" anger="0"/>
|
|
</Targeting>
|
|
<Targeting time="4400" interval="0" until="0" mpBonusTypeB="0" id="1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area minRadius="70.000000" maxRadius="150.000000" rangeAngle="360.000000" offsetDistance="450.000000" offsetAngle="72.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="60.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="10" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="true">
|
|
<Effect atk="0.700000">
|
|
<AggroDiff value="0.000000"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
<AbnormalityOnCommon id="0" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0.000000" force="false"/>
|
|
</Effect>
|
|
<HitEffect type="animationDamage"/>
|
|
<Reaction miniRate="0" miniMotionId="1" basicRate="0" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
|
|
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" anger="0"/>
|
|
</Targeting>
|
|
<Targeting time="4700" interval="0" until="0" mpBonusTypeB="0" id="1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area minRadius="0.000000" maxRadius="70.000000" rangeAngle="360.000000" offsetDistance="450.000000" offsetAngle="144.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="60.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="10" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="true">
|
|
<Effect atk="1.000000">
|
|
<AggroDiff value="0.000000"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
<AbnormalityOnCommon id="0" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0.000000" force="false"/>
|
|
</Effect>
|
|
<HitEffect type="animationDamage"/>
|
|
<Reaction miniRate="0" miniMotionId="1" basicRate="0" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
|
|
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" anger="0"/>
|
|
</Targeting>
|
|
<Targeting time="4900" interval="0" until="0" mpBonusTypeB="0" id="1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area minRadius="70.000000" maxRadius="150.000000" rangeAngle="360.000000" offsetDistance="450.000000" offsetAngle="144.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="60.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="10" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="true">
|
|
<Effect atk="0.700000">
|
|
<AggroDiff value="0.000000"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
<AbnormalityOnCommon id="0" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0.000000" force="false"/>
|
|
</Effect>
|
|
<HitEffect type="animationDamage"/>
|
|
<Reaction miniRate="0" miniMotionId="1" basicRate="0" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
|
|
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" anger="0"/>
|
|
</Targeting>
|
|
<Targeting time="5200" interval="0" until="0" mpBonusTypeB="0" id="1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area minRadius="0.000000" maxRadius="70.000000" rangeAngle="360.000000" offsetDistance="450.000000" offsetAngle="216.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="60.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="10" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="true">
|
|
<Effect atk="1.000000">
|
|
<AggroDiff value="0.000000"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
<AbnormalityOnCommon id="0" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0.000000" force="false"/>
|
|
</Effect>
|
|
<HitEffect type="animationDamage"/>
|
|
<Reaction miniRate="0" miniMotionId="1" basicRate="0" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
|
|
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" anger="0"/>
|
|
</Targeting>
|
|
<Targeting time="5400" interval="0" until="0" mpBonusTypeB="0" id="1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area minRadius="70.000000" maxRadius="150.000000" rangeAngle="360.000000" offsetDistance="450.000000" offsetAngle="216.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="60.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="10" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="true">
|
|
<Effect atk="0.700000">
|
|
<AggroDiff value="0.000000"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
<AbnormalityOnCommon id="0" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0.000000" force="false"/>
|
|
</Effect>
|
|
<HitEffect type="animationDamage"/>
|
|
<Reaction miniRate="0" miniMotionId="1" basicRate="0" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
|
|
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" anger="0"/>
|
|
</Targeting>
|
|
<Targeting time="5700" interval="0" until="0" mpBonusTypeB="0" id="1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area minRadius="0.000000" maxRadius="70.000000" rangeAngle="360.000000" offsetDistance="450.000000" offsetAngle="288.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="60.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="10" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="true">
|
|
<Effect atk="1.000000">
|
|
<AggroDiff value="0.000000"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
<AbnormalityOnCommon id="0" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0.000000" force="false"/>
|
|
</Effect>
|
|
<HitEffect type="animationDamage"/>
|
|
<Reaction miniRate="0" miniMotionId="1" basicRate="0" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
|
|
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" anger="0"/>
|
|
</Targeting>
|
|
<Targeting time="5900" interval="0" until="0" mpBonusTypeB="0" id="1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area minRadius="70.000000" maxRadius="150.000000" rangeAngle="360.000000" offsetDistance="450.000000" offsetAngle="288.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="60.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="10" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="true">
|
|
<Effect atk="0.700000">
|
|
<AggroDiff value="0.000000"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
<AbnormalityOnCommon id="0" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0.000000" force="false"/>
|
|
</Effect>
|
|
<HitEffect type="animationDamage"/>
|
|
<Reaction miniRate="0" miniMotionId="1" basicRate="0" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
|
|
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" anger="0"/>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
|
|
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
</Skill>
|
|
<Skill id="1117" type="normal" name="아카 칼라쉬 전사_(인던용)자기버프" category="0" templateId="1000" attackRange="100.000000" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1" totalAtk="4980241.71762743" parentId="30080000">
|
|
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
|
|
<Action>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible startTime="0" endTime="0"/>
|
|
<NoReaction startTime="0" endTime="0"/>
|
|
<SpecialEffectList/>
|
|
<StageList>
|
|
<Stage changeDirToTarget="false" changeDirToTargetMax="0" movable="false" scriptId="0" LoopRepeat="false">
|
|
<AnimSeq duration="0" animName="aggrochange" animSet="ArchakalashTrooper_ANI.Anim.ArchakalashTrooper_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
</Stage>
|
|
</StageList>
|
|
<Pending startTime="-1"/>
|
|
<CameraShakeList/>
|
|
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
|
|
</Action>
|
|
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
|
|
<Anger attackUpRate="0.000000"/>
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
|
|
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100" miniRes="100" damageRes="1.000000"/>
|
|
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
|
|
<Targeting id="-1" method="normal" type="none" time="0" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="me" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="10" maxRadius="100.000000" minHeight="0.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="0.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType" ignoreLos="false">
|
|
<Effect atk="0.000000">
|
|
<AggroDiff value="0.000000"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
<AbnormalityOnCommon id="47611400" abnormalityRate="2" timeOverrideUser="1" timeOverrideSmall="1" timeOverrideMedium="1" timeOverrideLarge="1" force="false"/>
|
|
</Effect>
|
|
<HitEffect type="nothing"/>
|
|
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0" miniMotionId="1" miniRate="0"/>
|
|
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
|
|
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
</Skill>
|
|
<Skill id="1118" type="normal" name="아카 칼라쉬 전사_(인던용)범위디버프" category="0" templateId="1000" attackRange="100.000000" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="true" needWeapon="true" timeRate="1" totalAtk="4980241.71762743" parentId="30080000">
|
|
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
|
|
<Action>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible startTime="0" endTime="0"/>
|
|
<NoReaction startTime="0" endTime="0"/>
|
|
<SpecialEffectList/>
|
|
<StageList>
|
|
<Stage changeDirToTarget="false" changeDirToTargetMax="0" movable="false" scriptId="0" LoopRepeat="false">
|
|
<AnimSeq duration="0" animName="aggrochange" animSet="ArchakalashTrooper_ANI.Anim.ArchakalashTrooper_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
</Stage>
|
|
</StageList>
|
|
<Pending startTime="-1"/>
|
|
<CameraShakeList/>
|
|
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
|
|
</Action>
|
|
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
|
|
<Anger attackUpRate="0.000000"/>
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
|
|
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100" miniRes="100" damageRes="1.000000"/>
|
|
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
|
|
<Targeting id="-1" method="normal" type="none" time="800" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="10" maxRadius="500.000000" minHeight="0.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="0.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType" ignoreLos="false">
|
|
<Effect atk="0.000000">
|
|
<AggroDiff value="0.000000"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
<AbnormalityOnCommon id="0" abnormalityRate="0.000000" timeOverrideUser="1" timeOverrideSmall="1" timeOverrideMedium="1" timeOverrideLarge="1" force="false"/>
|
|
</Effect>
|
|
<HitEffect type="nothing"/>
|
|
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0" miniMotionId="1" miniRate="0"/>
|
|
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
|
|
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
</Skill>
|
|
<Skill id="1119" type="normal" name="아카 칼라쉬 전사_(인던용)광역디버프" category="0" templateId="1000" attackRange="100.000000" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="true" needWeapon="true" timeRate="1" totalAtk="4980241.71762743" parentId="30080000">
|
|
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
|
|
<Action>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible startTime="0" endTime="0"/>
|
|
<NoReaction startTime="0" endTime="0"/>
|
|
<SpecialEffectList/>
|
|
<StageList>
|
|
<Stage changeDirToTarget="false" changeDirToTargetMax="0" movable="false" scriptId="0" LoopRepeat="false">
|
|
<AnimSeq duration="0" animName="aggrochange" animSet="ArchakalashTrooper_ANI.Anim.ArchakalashTrooper_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
</Stage>
|
|
</StageList>
|
|
<Pending startTime="-1"/>
|
|
<CameraShakeList/>
|
|
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
|
|
</Action>
|
|
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
|
|
<Anger attackUpRate="0.000000"/>
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
|
|
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100" miniRes="100" damageRes="1.000000"/>
|
|
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
|
|
<Targeting id="-1" method="normal" type="none" time="800" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="1" maxRadius="1000.000000" minHeight="0.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="0.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType" ignoreLos="false">
|
|
<Effect atk="0.000000">
|
|
<AggroDiff value="0.000000"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
<AbnormalityOnCommon id="0" abnormalityRate="0.000000" timeOverrideUser="1" timeOverrideSmall="1" timeOverrideMedium="1" timeOverrideLarge="1" force="false"/>
|
|
</Effect>
|
|
<HitEffect type="nothing"/>
|
|
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0" miniMotionId="1" miniRate="0"/>
|
|
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
|
|
</Area>
|
|
<Area type="enemy" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="10" maxRadius="1000.000000" minHeight="0.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="0.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType" ignoreLos="false">
|
|
<Effect atk="0.000000">
|
|
<AggroDiff value="0.000000"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
<AbnormalityOnCommon id="0" abnormalityRate="0.000000" timeOverrideUser="1" timeOverrideSmall="1" timeOverrideMedium="1" timeOverrideLarge="1" force="false"/>
|
|
</Effect>
|
|
<HitEffect type="nothing"/>
|
|
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0" miniMotionId="1" miniRate="0"/>
|
|
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
|
|
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
</Skill>
|
|
<Skill templateId="1000" id="1150" name="아카 칼라쉬 전사_액티브무브 공격판정_run_노말" type="normal" category="9011,20000" pushtarget="stop" changeDirToCenter="false" attackRange="100.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="ArchakalashTrooper_ANI.Anim.ArchakalashTrooper_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="1102365.35805821" aiRotateThreshold="0" timeRate="1" allDirectionDefence="true" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" parentId="30080000">
|
|
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
|
|
<Action>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible startTime="0" endTime="0"/>
|
|
<NoReaction startTime="0" endTime="0"/>
|
|
<SpecialEffectList/>
|
|
<StageList>
|
|
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
|
|
<AnimSeq animMotionId="0" animSet="ArchakalashTrooper_ANI.Anim.ArchakalashTrooper_Anim" animName="Run" duration="0" animRate="1.000000" readOnlyDuration="1300.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName=""/>
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
</Stage>
|
|
</StageList>
|
|
<Pending startTime="-1"/>
|
|
<CameraShakeList/>
|
|
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
|
|
</Action>
|
|
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
|
|
<Anger attackUpRate="0.000000"/>
|
|
<Defence successAnimSet="ArchakalashTrooper_ANI.Anim.ArchakalashTrooper_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
|
|
<Cost hp="0" mp="0" anger="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
|
|
<Resistance startTime="0" endTime="0" miniRes="100" basicRes="100" basicIncRes="0" damageRes="1.000000"/>
|
|
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
|
|
<Targeting time="300" interval="0" until="0" mpBonusTypeB="0" id="-1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area minRadius="0.000000" maxRadius="60.000000" rangeAngle="360.000000" offsetDistance="10.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="60.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="10" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="true">
|
|
<Effect atk="1.000000">
|
|
<AggroDiff value="0.000000"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
<AbnormalityOnCommon id="0" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0.000000" force="false"/>
|
|
</Effect>
|
|
<HitEffect type="animationDamage"/>
|
|
<Reaction miniRate="30" miniMotionId="1" basicRate="20" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
|
|
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" anger="0"/>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
|
|
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
</Skill>
|
|
<Skill templateId="1000" id="1201" name="아카 칼라쉬 전사_그로기_groggy" type="normal" category="" pushtarget="stop" changeDirToCenter="false" attackRange="100.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="ArchakalashTrooper_ANI.Anim.ArchakalashTrooper_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0" aiRotateThreshold="0" timeRate="1.000000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" parentId="30080000">
|
|
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
|
|
<Action>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible startTime="0" endTime="0"/>
|
|
<NoReaction startTime="0" endTime="0"/>
|
|
<SpecialEffectList/>
|
|
<StageList>
|
|
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
|
|
<AnimSeq animMotionId="0" animSet="ArchakalashTrooper_ANI.Anim.ArchakalashTrooper_Anim" animName="Groggy" duration="0" animRate="1.000000" readOnlyDuration="5700.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName=""/>
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
</Stage>
|
|
</StageList>
|
|
<Pending startTime="-1"/>
|
|
<CameraShakeList/>
|
|
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
|
|
</Action>
|
|
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
|
|
<Anger attackUpRate="0.000000"/>
|
|
<Defence successAnimSet="ArchakalashTrooper_ANI.Anim.ArchakalashTrooper_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
|
|
<Cost hp="0" mp="0" anger="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
|
|
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000"/>
|
|
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false"/>
|
|
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
|
|
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
</Skill>
|
|
<Skill templateId="1000" id="1203" name="아카 칼라쉬 전사_스킬 사전 동작_" type="normal" category="" pushtarget="stop" changeDirToCenter="false" attackRange="334.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="ArchakalashTrooper_ANI.Anim.ArchakalashTrooper_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0" aiRotateThreshold="0" timeRate="1.000000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" parentId="30080000">
|
|
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
|
|
<Action>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible startTime="0" endTime="0"/>
|
|
<NoReaction startTime="0" endTime="0"/>
|
|
<SpecialEffectList/>
|
|
<StageList>
|
|
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
|
|
<AnimSeq animMotionId="0" animSet="ArchakalashTrooper_ANI.Anim.ArchakalashTrooper_Anim" animName="ReadyAction" duration="0" animRate="1.000000" readOnlyDuration="2033.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName=""/>
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
</Stage>
|
|
</StageList>
|
|
<Pending startTime="-1"/>
|
|
<CameraShakeList/>
|
|
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
|
|
</Action>
|
|
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
|
|
<Anger attackUpRate="0.000000"/>
|
|
<Defence successAnimSet="ArchakalashTrooper_ANI.Anim.ArchakalashTrooper_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
|
|
<Cost hp="0" mp="0" anger="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
|
|
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000"/>
|
|
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false"/>
|
|
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
|
|
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
</Skill>
|
|
<Skill templateId="1000" id="1204" name="아카 칼라쉬 전사_어그로 체인지_aggrochange" type="normal" category="" pushtarget="stop" changeDirToCenter="false" attackRange="100.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="ArchakalashTrooper_ANI.Anim.ArchakalashTrooper_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0" aiRotateThreshold="0" timeRate="1.000000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" parentId="30080000">
|
|
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
|
|
<Action>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible startTime="0" endTime="0"/>
|
|
<NoReaction startTime="0" endTime="0"/>
|
|
<SpecialEffectList/>
|
|
<StageList>
|
|
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
|
|
<AnimSeq animMotionId="0" animSet="ArchakalashTrooper_ANI.Anim.ArchakalashTrooper_Anim" animName="aggrochange" duration="0" animRate="1.000000" readOnlyDuration="0.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName=""/>
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
</Stage>
|
|
</StageList>
|
|
<Pending startTime="-1"/>
|
|
<CameraShakeList/>
|
|
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
|
|
</Action>
|
|
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
|
|
<Anger attackUpRate="0.000000"/>
|
|
<Defence successAnimSet="ArchakalashTrooper_ANI.Anim.ArchakalashTrooper_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
|
|
<Cost hp="0" mp="0" anger="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
|
|
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000"/>
|
|
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false"/>
|
|
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
|
|
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
</Skill>
|
|
<Skill templateId="1000" id="1206" name="아카 칼라쉬 전사_회피_spmove" type="normal" category="" pushtarget="pass" changeDirToCenter="false" attackRange="100.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="ArchakalashTrooper_ANI.Anim.ArchakalashTrooper_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="12450604.2940686" aiRotateThreshold="0" timeRate="1" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" parentId="30080000">
|
|
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
|
|
<Action>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible startTime="0" endTime="0"/>
|
|
<NoReaction startTime="0" endTime="0"/>
|
|
<SpecialEffectList/>
|
|
<StageList>
|
|
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
|
|
<AnimSeq animMotionId="0" animSet="ArchakalashTrooper_ANI.Anim.ArchakalashTrooper_Anim" animName="spmove" duration="0" animRate="1.000000" readOnlyDuration="0.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName=""/>
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
</Stage>
|
|
</StageList>
|
|
<Pending startTime="-1"/>
|
|
<CameraShakeList>
|
|
<CameraShake duration="500" power="2.000000" startTime="820" innerRadius="0.000000" outerRadius="300.000000" speed="3.000000" startCondition="skillStart" targetType="all" shakeId="0" name="none" startValue="-1"/>
|
|
<CameraShake duration="500" power="2.000000" startTime="1400" innerRadius="0.000000" outerRadius="300.000000" speed="3.000000" startCondition="skillStart" targetType="all" shakeId="0" name="none" startValue="-1"/>
|
|
</CameraShakeList>
|
|
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
|
|
</Action>
|
|
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
|
|
<Anger attackUpRate="0.000000"/>
|
|
<Defence successAnimSet="ArchakalashTrooper_ANI.Anim.ArchakalashTrooper_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
|
|
<Cost hp="0" mp="0" anger="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
|
|
<Resistance startTime="0" endTime="0" miniRes="100" basicRes="100" basicIncRes="0" damageRes="1.000000"/>
|
|
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
|
|
<Targeting id="-1" time="820" interval="0" until="0" mpBonusTypeB="0" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" maxCount="10" maxRadius="60.000000" minHeight="0.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="0.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" purpose="byType" crosshairRadius2="3.000000" ignoreLos="true">
|
|
<Effect atk="1.000000">
|
|
<AggroDiff value="0.000000"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
</Effect>
|
|
<HitEffect type="animationDamage"/>
|
|
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="20" miniMotionId="1" miniRate="30"/>
|
|
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
|
|
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
</Skill>
|
|
<Skill templateId="1000" id="1209" name="아카 칼라쉬 전사_모드 알람_modealarm" type="normal" category="" pushtarget="stop" changeDirToCenter="false" attackRange="100.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="ArchakalashTrooper_ANI.Anim.ArchakalashTrooper_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0" aiRotateThreshold="0" timeRate="1.000000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" parentId="30080000">
|
|
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
|
|
<Action>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible startTime="0" endTime="0"/>
|
|
<NoReaction startTime="0" endTime="0"/>
|
|
<SpecialEffectList/>
|
|
<StageList>
|
|
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
|
|
<AnimSeq animMotionId="0" animSet="ArchakalashTrooper_ANI.Anim.ArchakalashTrooper_Anim" animName="modealarm" duration="0" animRate="1.000000" readOnlyDuration="0.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName=""/>
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
</Stage>
|
|
</StageList>
|
|
<Pending startTime="-1"/>
|
|
<CameraShakeList/>
|
|
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
|
|
</Action>
|
|
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
|
|
<Anger attackUpRate="0.000000"/>
|
|
<Defence successAnimSet="ArchakalashTrooper_ANI.Anim.ArchakalashTrooper_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
|
|
<Cost hp="0" mp="0" anger="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
|
|
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000"/>
|
|
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false"/>
|
|
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
|
|
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
</Skill>
|
|
<Skill id="1301" type="normal" name="아카 칼라쉬 전사_자연회복_Wait_노멀/분노공용" templateId="1000" attackRange="100.000000" category="0" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1.000000" totalAtk="0" parentId="30080000">
|
|
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
|
|
<Action>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible startTime="0" endTime="0"/>
|
|
<NoReaction startTime="0" endTime="0"/>
|
|
<SpecialEffectList/>
|
|
<StageList>
|
|
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
|
|
<AnimSeq duration="0" animName="Wait" animSet="ArchakalashTrooper_ANI.Anim.ArchakalashTrooper_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
</Stage>
|
|
</StageList>
|
|
<Pending startTime="-1"/>
|
|
<CameraShakeList/>
|
|
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
|
|
</Action>
|
|
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
|
|
<Anger attackUpRate="0.000000"/>
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
|
|
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000"/>
|
|
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
|
|
<Targeting id="1" method="normal" type="none" time="10" startTime="0" endTime="0" interval="100" until="1300" mpBonusTypeB="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="me" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="10" maxRadius="50.000000" minHeight="-30.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="0.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType" ignoreLos="true">
|
|
<Effect atk="0.000000">
|
|
<AggroDiff value="0.000000"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
<AbnormalityOnCommon id="99002800" abnormalityRate="1.000000" timeOverrideUser="1" timeOverrideSmall="1" timeOverrideMedium="1" timeOverrideLarge="1" force="false"/>
|
|
</Effect>
|
|
<HitEffect type="nothing"/>
|
|
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0.000000" miniMotionId="1" miniRate="0.000000"/>
|
|
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
<ProjectileSkillList/>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
|
|
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
</Skill>
|
|
<Skill templateId="1000" id="2101" name="아카 칼라쉬 전사_기본_전방_우-좌 휘두르기_atk01_분노" type="normal" category="9011" pushtarget="stop" changeDirToCenter="false" attackRange="184.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="ArchakalashTrooper_ANI.Anim.ArchakalashTrooper_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="10223308.1777686" aiRotateThreshold="60" timeRate="1.4" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="183.000000" needWeapon="true" parentId="30080000">
|
|
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
|
|
<Action>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible startTime="0" endTime="0"/>
|
|
<NoReaction startTime="0" endTime="0"/>
|
|
<SpecialEffectList/>
|
|
<StageList>
|
|
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
|
|
<AnimSeq animMotionId="0" animSet="ArchakalashTrooper_ANI.Anim.ArchakalashTrooper_Anim" animName="atk01" duration="0" animRate="1.000000" readOnlyDuration="2533.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" movingAnimName="" waitAnimName=""/>
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
</Stage>
|
|
</StageList>
|
|
<Pending startTime="-1"/>
|
|
<CameraShakeList>
|
|
<CameraShake startTime="1380" duration="600" power="2.000000" speed="5.000000" innerRadius="0.000000" outerRadius="250.000000" startCondition="skillStart" targetType="all" shakeId="0" name="none" startValue="-1"/>
|
|
</CameraShakeList>
|
|
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
|
|
</Action>
|
|
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
|
|
<Anger attackUpRate="0.000000"/>
|
|
<Defence successAnimSet="ArchakalashTrooper_ANI.Anim.ArchakalashTrooper_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
|
|
<Cost hp="0" mp="0" anger="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
|
|
<Resistance startTime="0" endTime="0" miniRes="70" basicRes="130" basicIncRes="0" damageRes="1.000000"/>
|
|
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
|
|
<Targeting time="1230" interval="0" until="0" mpBonusTypeB="0" id="1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area minRadius="0.000000" maxRadius="210.000000" rangeAngle="140.000000" offsetDistance="-10.000000" offsetAngle="0.000000" rotateAngle="70.000000" minHeight="0.000000" maxHeight="60.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="10" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="true">
|
|
<Effect atk="1.000000">
|
|
<AggroDiff value="0.000000"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
</Effect>
|
|
<HitEffect type="animationDamage"/>
|
|
<Reaction miniRate="30" miniMotionId="1" basicRate="20" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
|
|
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" anger="0"/>
|
|
</Targeting>
|
|
<Targeting time="1444" interval="0" until="0" mpBonusTypeB="0" id="1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area minRadius="0.000000" maxRadius="210.000000" rangeAngle="90.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="-45.000000" minHeight="0.000000" maxHeight="60.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="10" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="true">
|
|
<Effect atk="1.000000">
|
|
<AggroDiff value="0.000000"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
<AbnormalityOnCommon id="0" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0.000000" force="false"/>
|
|
</Effect>
|
|
<HitEffect type="animationDamage"/>
|
|
<Reaction miniRate="30" miniMotionId="1" basicRate="20" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
|
|
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" anger="0"/>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
|
|
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
</Skill>
|
|
<Skill templateId="1000" id="2102" name="아카 칼라쉬 전사_무브어택_moveAtk_분노" type="normal" category="9011" pushtarget="push" changeDirToCenter="false" attackRange="334.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="ArchakalashTrooper_ANI.Anim.ArchakalashTrooper_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="33968384.3075978" aiRotateThreshold="120" timeRate="1.4" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="533.000000" needWeapon="true" parentId="30080000">
|
|
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
|
|
<Action>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible startTime="0" endTime="0"/>
|
|
<NoReaction startTime="0" endTime="0"/>
|
|
<SpecialEffectList/>
|
|
<StageList>
|
|
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
|
|
<AnimSeq animSet="ArchakalashTrooper_ANI.Anim.ArchakalashTrooper_Anim" animName="moveAtk" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" readOnlyDuration="4700.000000" animMotionId="0" loopingRate="1.000000" movingAnimName="" waitAnimName=""/>
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
</Stage>
|
|
</StageList>
|
|
<Pending startTime="-1"/>
|
|
<CameraShakeList>
|
|
<CameraShake startTime="1500" duration="1000" power="1.000000" speed="8.000000" innerRadius="0.000000" outerRadius="300.000000" startCondition="skillStart" targetType="all" shakeId="0" name="none" startValue="-1"/>
|
|
<CameraShake startTime="1753" duration="800" power="3.000000" speed="6.000000" innerRadius="0.000000" outerRadius="300.000000" startCondition="skillStart" targetType="all" shakeId="0" name="none" startValue="-1"/>
|
|
<CameraShake startTime="2350" duration="1000" power="3.000000" speed="7.500000" innerRadius="0.000000" outerRadius="300.000000" startCondition="skillStart" targetType="all" shakeId="0" name="none" startValue="-1"/>
|
|
</CameraShakeList>
|
|
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
|
|
</Action>
|
|
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
|
|
<Anger attackUpRate="0.000000"/>
|
|
<Defence successAnimSet="ArchakalashTrooper_ANI.Anim.ArchakalashTrooper_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
|
|
<Cost hp="0" mp="0" anger="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
|
|
<Resistance startTime="0" endTime="0" miniRes="70" basicRes="130" basicIncRes="0" damageRes="1.000000"/>
|
|
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
|
|
<Targeting time="1750" interval="0" until="0" mpBonusTypeB="0" id="1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area minRadius="0.000000" maxRadius="250.000000" rangeAngle="180.000000" offsetDistance="-30.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="80.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="10" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="true">
|
|
<Effect atk="0.500000">
|
|
<AggroDiff value="0.000000"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
</Effect>
|
|
<HitEffect type="animationDamage"/>
|
|
<Reaction miniRate="50" miniMotionId="1" basicRate="50" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
|
|
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
|
|
</Area>
|
|
<Area type="enemy" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" maxCount="10" maxRadius="500.000000" minHeight="0.000000" minRadius="200.000000" offsetAngle="0.000000" offsetDistance="-350.000000" pierceDepth="1" rangeAngle="55.000000" selectMethod="dist" setRangeHeightToGround="false" purpose="byType" crosshairRadius2="3.000000" ignoreLos="true">
|
|
<Effect atk="0.500000">
|
|
<AggroDiff value="0.000000"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
</Effect>
|
|
<HitEffect type="animationDamage"/>
|
|
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="50" miniMotionId="1" miniRate="50"/>
|
|
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" anger="0"/>
|
|
</Targeting>
|
|
<Targeting time="2400" interval="0" until="0" mpBonusTypeB="0" id="-1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area minRadius="0.000000" maxRadius="150.000000" rangeAngle="360.000000" offsetDistance="70.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="60.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="10" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="true">
|
|
<Effect atk="0.500000">
|
|
<AggroDiff value="0.000000"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
<AbnormalityOnCommon id="99000580" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="1" force="false"/>
|
|
</Effect>
|
|
<HitEffect type="animationDamage"/>
|
|
<Reaction miniRate="50" miniMotionId="1" basicRate="50" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
|
|
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" anger="0"/>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
|
|
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
</Skill>
|
|
<Skill templateId="1000" id="2103" name="아카 칼라쉬 전사_기본_전방_좌-우 휘두르기_atk02_분노" type="normal" category="9011" pushtarget="stop" changeDirToCenter="false" attackRange="174.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="ArchakalashTrooper_ANI.Anim.ArchakalashTrooper_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="10223308.1777686" aiRotateThreshold="60" timeRate="1.4" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="173.000000" needWeapon="true" parentId="30080000">
|
|
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
|
|
<Action>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible startTime="0" endTime="0"/>
|
|
<NoReaction startTime="0" endTime="0"/>
|
|
<SpecialEffectList/>
|
|
<StageList>
|
|
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
|
|
<AnimSeq animMotionId="0" animSet="ArchakalashTrooper_ANI.Anim.ArchakalashTrooper_Anim" animName="atk02" duration="0" animRate="1.000000" readOnlyDuration="2533.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" movingAnimName="" waitAnimName=""/>
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
</Stage>
|
|
</StageList>
|
|
<Pending startTime="-1"/>
|
|
<CameraShakeList>
|
|
<CameraShake startTime="1380" duration="600" power="2.000000" speed="5.000000" innerRadius="0.000000" outerRadius="250.000000" startCondition="skillStart" targetType="all" shakeId="0" name="none" startValue="-1"/>
|
|
</CameraShakeList>
|
|
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
|
|
</Action>
|
|
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
|
|
<Anger attackUpRate="0.000000"/>
|
|
<Defence successAnimSet="ArchakalashTrooper_ANI.Anim.ArchakalashTrooper_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
|
|
<Cost hp="0" mp="0" anger="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
|
|
<Resistance startTime="0" endTime="0" miniRes="70" basicRes="130" basicIncRes="0" damageRes="1.000000"/>
|
|
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
|
|
<Targeting time="1230" interval="0" until="0" mpBonusTypeB="0" id="1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area minRadius="0.000000" maxRadius="210.000000" rangeAngle="140.000000" offsetDistance="-10.000000" offsetAngle="0.000000" rotateAngle="-70.000000" minHeight="0.000000" maxHeight="60.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="10" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="true">
|
|
<Effect atk="1.000000">
|
|
<AggroDiff value="0.000000"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
</Effect>
|
|
<HitEffect type="animationDamage"/>
|
|
<Reaction miniRate="30" miniMotionId="1" basicRate="20" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
|
|
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" anger="0"/>
|
|
</Targeting>
|
|
<Targeting time="1444" interval="0" until="0" mpBonusTypeB="0" id="1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area minRadius="0.000000" maxRadius="210.000000" rangeAngle="90.000000" offsetDistance="-10.000000" offsetAngle="0.000000" rotateAngle="45.000000" minHeight="0.000000" maxHeight="60.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="10" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="true">
|
|
<Effect atk="1.000000">
|
|
<AggroDiff value="0.000000"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
<AbnormalityOnCommon id="0" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0.000000" force="false"/>
|
|
</Effect>
|
|
<HitEffect type="animationDamage"/>
|
|
<Reaction miniRate="30" miniMotionId="1" basicRate="20" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
|
|
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" anger="0"/>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
|
|
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
</Skill>
|
|
<Skill templateId="1000" id="2104" name="아카 칼라쉬 전사_헤비_전방_범위누킹_heavyAtk_분노" type="normal" category="9011" pushtarget="push" changeDirToCenter="false" attackRange="250.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="ArchakalashTrooper_ANI.Anim.ArchakalashTrooper_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="28485413.8537886" aiRotateThreshold="0" timeRate="1.4" allDirectionDefence="true" adjAtkByNpcHp="false" attackRangeMin="100.000000" attackRangeMax="650.000000" needWeapon="true" parentId="30080000">
|
|
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
|
|
<Action>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible startTime="0" endTime="0"/>
|
|
<NoReaction startTime="0" endTime="0"/>
|
|
<SpecialEffectList/>
|
|
<StageList>
|
|
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
|
|
<AnimSeq animMotionId="0" animSet="ArchakalashTrooper_ANI.Anim.ArchakalashTrooper_Anim" animName="heavyAtk" duration="0" animRate="1.000000" readOnlyDuration="4033.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" movingAnimName="" waitAnimName=""/>
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
</Stage>
|
|
</StageList>
|
|
<Pending startTime="-1"/>
|
|
<CameraShakeList>
|
|
<CameraShake startTime="652" duration="200" power="1.000000" speed="6.000000" innerRadius="0.000000" outerRadius="500.000000" startCondition="skillStart" targetType="all" shakeId="0" name="none" startValue="-1"/>
|
|
<CameraShake startTime="1110" duration="200" power="1.000000" speed="6.000000" innerRadius="0.000000" outerRadius="500.000000" startCondition="skillStart" targetType="all" shakeId="0" name="none" startValue="-1"/>
|
|
<CameraShake startTime="1225" duration="2000" power="1.500000" speed="10.000000" innerRadius="0.000000" outerRadius="500.000000" startCondition="skillStart" targetType="all" shakeId="0" name="none" startValue="-1"/>
|
|
<CameraShake startTime="2200" duration="2400" power="2.000000" speed="7.000000" innerRadius="0.000000" outerRadius="500.000000" startCondition="skillStart" targetType="all" shakeId="0" name="none" startValue="-1"/>
|
|
</CameraShakeList>
|
|
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
|
|
</Action>
|
|
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
|
|
<Anger attackUpRate="0.000000"/>
|
|
<Defence successAnimSet="ArchakalashTrooper_ANI.Anim.ArchakalashTrooper_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
|
|
<Cost hp="0" mp="0" anger="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
|
|
<Resistance startTime="0" endTime="0" miniRes="70" basicRes="130" basicIncRes="0" damageRes="1.000000"/>
|
|
<TargetingList adjustTargetingPos="toTargetWithGeo" MultiInstanceShoot="false">
|
|
<Targeting time="2200" interval="0" until="0" mpBonusTypeB="0" id="1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area minRadius="0.000000" maxRadius="70.000000" rangeAngle="360.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="60.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="10" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="true">
|
|
<Effect atk="1.000000">
|
|
<AggroDiff value="0.000000"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
<AbnormalityOnCommon id="99001260" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0.2" force="false"/>
|
|
</Effect>
|
|
<HitEffect type="animationDamage"/>
|
|
<Reaction miniRate="50" miniMotionId="1" basicRate="50" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
|
|
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" anger="0"/>
|
|
</Targeting>
|
|
<Targeting time="2400" interval="0" until="0" mpBonusTypeB="0" id="1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area minRadius="70.000000" maxRadius="150.000000" rangeAngle="360.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="60.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="10" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="true">
|
|
<Effect atk="0.700000">
|
|
<AggroDiff value="0.000000"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
<AbnormalityOnCommon id="99001260" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0.2" force="false"/>
|
|
</Effect>
|
|
<HitEffect type="animationDamage"/>
|
|
<Reaction miniRate="50" miniMotionId="1" basicRate="50" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
|
|
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" anger="0"/>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
|
|
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
</Skill>
|
|
<Skill templateId="1000" id="2105" name="아카 칼라쉬 전사_헤비_원거리_범위누킹_슬로우이상상태디버프효과있음_longatk_분노" type="normal" category="9011" pushtarget="push" changeDirToCenter="false" attackRange="500.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="ArchakalashTrooper_ANI.Anim.ArchakalashTrooper_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="10897328.1010562" aiRotateThreshold="0" timeRate="1.4" allDirectionDefence="true" adjAtkByNpcHp="false" attackRangeMin="300.000000" attackRangeMax="900.000000" needWeapon="true" parentId="30080000">
|
|
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
|
|
<Action>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible startTime="0" endTime="0"/>
|
|
<NoReaction startTime="0" endTime="0"/>
|
|
<SpecialEffectList/>
|
|
<StageList>
|
|
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
|
|
<AnimSeq animMotionId="0" animSet="ArchakalashTrooper_ANI.Anim.ArchakalashTrooper_Anim" animName="longatk" duration="0" animRate="1.000000" readOnlyDuration="2700.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" movingAnimName="" waitAnimName=""/>
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
</Stage>
|
|
</StageList>
|
|
<Pending startTime="-1"/>
|
|
<CameraShakeList>
|
|
<CameraShake startTime="806" duration="200" power="1.000000" speed="6.000000" innerRadius="0.000000" outerRadius="300.000000" startCondition="skillStart" targetType="all" shakeId="0" name="none" startValue="-1"/>
|
|
<CameraShake startTime="1026" duration="200" power="1.000000" speed="6.000000" innerRadius="0.000000" outerRadius="300.000000" startCondition="skillStart" targetType="all" shakeId="0" name="none" startValue="-1"/>
|
|
<CameraShake startTime="1511" duration="1800" power="2.000000" speed="7.000000" innerRadius="0.000000" outerRadius="500.000000" startCondition="skillStart" targetType="all" shakeId="0" name="none" startValue="-1"/>
|
|
</CameraShakeList>
|
|
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
|
|
</Action>
|
|
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
|
|
<Anger attackUpRate="0.000000"/>
|
|
<Defence successAnimSet="ArchakalashTrooper_ANI.Anim.ArchakalashTrooper_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
|
|
<Cost hp="0" mp="0" anger="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
|
|
<Resistance startTime="0" endTime="0" miniRes="70" basicRes="130" basicIncRes="0" damageRes="1.000000"/>
|
|
<TargetingList adjustTargetingPos="toTargetWithGeo" MultiInstanceShoot="false">
|
|
<Targeting time="1800" interval="0" until="0" mpBonusTypeB="0" id="1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area minRadius="0.000000" maxRadius="100.000000" rangeAngle="360.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="80.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="10" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="true">
|
|
<Effect atk="1.000000">
|
|
<AggroDiff value="0.000000"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
<AbnormalityOnCommon id="99001260" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0.2" force="false"/>
|
|
</Effect>
|
|
<HitEffect type="animationDamage"/>
|
|
<Reaction miniRate="50" miniMotionId="1" basicRate="50" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
|
|
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" anger="0"/>
|
|
</Targeting>
|
|
<Targeting time="2000" interval="0" until="0" mpBonusTypeB="0" id="1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area minRadius="100.000000" maxRadius="200.000000" rangeAngle="360.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="80.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="10" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="true">
|
|
<Effect atk="0.700000">
|
|
<AggroDiff value="0.000000"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
<AbnormalityOnCommon id="99001260" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0.2" force="false"/>
|
|
</Effect>
|
|
<HitEffect type="animationDamage"/>
|
|
<Reaction miniRate="50" miniMotionId="1" basicRate="50" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
|
|
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" anger="0"/>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
|
|
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
</Skill>
|
|
<Skill templateId="1000" id="2106" name="아카 칼라쉬 전사_리액션 어택_reactionAtk_분노" type="normal" category="9012" pushtarget="push" changeDirToCenter="false" attackRange="300.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="ArchakalashTrooper_ANI.Anim.ArchakalashTrooper_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="12779135.2222108" aiRotateThreshold="0" timeRate="1.4" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="294.000000" needWeapon="true" parentId="30080000">
|
|
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
|
|
<Action>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible startTime="0" endTime="0"/>
|
|
<NoReaction startTime="0" endTime="0"/>
|
|
<SpecialEffectList/>
|
|
<StageList>
|
|
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
|
|
<AnimSeq animMotionId="0" animSet="ArchakalashTrooper_ANI.Anim.ArchakalashTrooper_Anim" animName="reactionAtk" duration="0" animRate="1.000000" readOnlyDuration="2533.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" movingAnimName="" waitAnimName=""/>
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
</Stage>
|
|
</StageList>
|
|
<Pending startTime="-1"/>
|
|
<CameraShakeList>
|
|
<CameraShake startTime="616" duration="200" power="1.000000" speed="6.000000" innerRadius="0.000000" outerRadius="300.000000" startCondition="skillStart" targetType="all" shakeId="0" name="none" startValue="-1"/>
|
|
<CameraShake startTime="819" duration="200" power="1.000000" speed="6.000000" innerRadius="0.000000" outerRadius="300.000000" startCondition="skillStart" targetType="all" shakeId="0" name="none" startValue="-1"/>
|
|
<CameraShake startTime="1660" duration="800" power="2.000000" speed="4.000000" innerRadius="0.000000" outerRadius="500.000000" startCondition="skillStart" targetType="all" shakeId="0" name="none" startValue="-1"/>
|
|
</CameraShakeList>
|
|
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
|
|
</Action>
|
|
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
|
|
<Anger attackUpRate="0.000000"/>
|
|
<Defence successAnimSet="ArchakalashTrooper_ANI.Anim.ArchakalashTrooper_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
|
|
<Cost hp="0" mp="0" anger="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
|
|
<Resistance startTime="0" endTime="0" miniRes="70" basicRes="130" basicIncRes="0" damageRes="1.000000"/>
|
|
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
|
|
<Targeting time="1700" interval="0" until="0" mpBonusTypeB="0" id="-1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area minRadius="50.000000" maxRadius="350.000000" rangeAngle="80.000000" offsetDistance="-50.000000" offsetAngle="0.000000" rotateAngle="10.000000" minHeight="0.000000" maxHeight="60.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="10" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="true">
|
|
<Effect atk="1.000000">
|
|
<AggroDiff value="0.000000"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
<AbnormalityOnCommon id="0" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0.000000" force="false"/>
|
|
</Effect>
|
|
<HitEffect type="animationDamage"/>
|
|
<Reaction miniRate="30" miniMotionId="1" basicRate="20" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
|
|
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" anger="0"/>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
|
|
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
</Skill>
|
|
<Skill templateId="1000" id="2107" name="아카 칼라쉬 전사_오른쪽회전공격_roundatk01_분노" type="normal" category="9011" pushtarget="push" changeDirToCenter="false" attackRange="115.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="ArchakalashTrooper_ANI.Anim.ArchakalashTrooper_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="9180998.92513982" aiRotateThreshold="360" timeRate="1.4" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="216.000000" needWeapon="true" parentId="30080000">
|
|
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
|
|
<Action>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible startTime="0" endTime="0"/>
|
|
<NoReaction startTime="0" endTime="0"/>
|
|
<SpecialEffectList/>
|
|
<StageList>
|
|
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
|
|
<AnimSeq animMotionId="0" animSet="ArchakalashTrooper_ANI.Anim.ArchakalashTrooper_Anim" animName="roundatk01" duration="0" animRate="1.000000" readOnlyDuration="3033.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" movingAnimName="" waitAnimName=""/>
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
</Stage>
|
|
</StageList>
|
|
<Pending startTime="-1"/>
|
|
<CameraShakeList>
|
|
<CameraShake startTime="1650" duration="1000" power="2.000000" speed="6.000000" innerRadius="0.000000" outerRadius="300.000000" startCondition="skillStart" targetType="all" shakeId="0" name="none" startValue="-1"/>
|
|
</CameraShakeList>
|
|
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
|
|
</Action>
|
|
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
|
|
<Anger attackUpRate="0.000000"/>
|
|
<Defence successAnimSet="ArchakalashTrooper_ANI.Anim.ArchakalashTrooper_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
|
|
<Cost hp="0" mp="0" anger="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
|
|
<Resistance startTime="0" endTime="0" miniRes="70" basicRes="130" basicIncRes="0" damageRes="1.000000"/>
|
|
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
|
|
<Targeting time="1621" interval="0" until="0" mpBonusTypeB="0" id="1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area minRadius="0.000000" maxRadius="230.000000" rangeAngle="140.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="-20.000000" minHeight="0.000000" maxHeight="60.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="10" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="true">
|
|
<Effect atk="1.000000">
|
|
<AggroDiff value="0.000000"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
</Effect>
|
|
<HitEffect type="animationDamage"/>
|
|
<Reaction miniRate="30" miniMotionId="1" basicRate="20" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
|
|
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" anger="0"/>
|
|
</Targeting>
|
|
<Targeting time="1735" interval="0" until="0" mpBonusTypeB="0" id="1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area minRadius="0.000000" maxRadius="230.000000" rangeAngle="140.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="80.000000" minHeight="0.000000" maxHeight="60.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="10" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="true">
|
|
<Effect atk="1.000000">
|
|
<AggroDiff value="0.000000"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
<AbnormalityOnCommon id="0" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0.000000" force="false"/>
|
|
</Effect>
|
|
<HitEffect type="animationDamage"/>
|
|
<Reaction miniRate="30" miniMotionId="1" basicRate="20" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
|
|
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" anger="0"/>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
|
|
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
</Skill>
|
|
<Skill templateId="1000" id="2108" name="아카 칼라쉬 전사_왼쪽회전공격_roundatk02_분노" type="normal" category="9011" pushtarget="push" changeDirToCenter="false" attackRange="115.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="ArchakalashTrooper_ANI.Anim.ArchakalashTrooper_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="9180998.92513982" aiRotateThreshold="360" timeRate="1.4" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="216.000000" needWeapon="true" parentId="30080000">
|
|
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
|
|
<Action>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible startTime="0" endTime="0"/>
|
|
<NoReaction startTime="0" endTime="0"/>
|
|
<SpecialEffectList/>
|
|
<StageList>
|
|
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
|
|
<AnimSeq animMotionId="0" animSet="ArchakalashTrooper_ANI.Anim.ArchakalashTrooper_Anim" animName="roundatk02" duration="0" animRate="1.000000" readOnlyDuration="3033.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" movingAnimName="" waitAnimName=""/>
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
</Stage>
|
|
</StageList>
|
|
<Pending startTime="-1"/>
|
|
<CameraShakeList>
|
|
<CameraShake startTime="1650" duration="1000" power="2.000000" speed="6.000000" innerRadius="0.000000" outerRadius="300.000000" startCondition="skillStart" targetType="all" shakeId="0" name="none" startValue="-1"/>
|
|
</CameraShakeList>
|
|
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
|
|
</Action>
|
|
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
|
|
<Anger attackUpRate="0.000000"/>
|
|
<Defence successAnimSet="ArchakalashTrooper_ANI.Anim.ArchakalashTrooper_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
|
|
<Cost hp="0" mp="0" anger="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
|
|
<Resistance startTime="0" endTime="0" miniRes="70" basicRes="130" basicIncRes="0" damageRes="1.000000"/>
|
|
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
|
|
<Targeting time="1621" interval="0" until="0" mpBonusTypeB="0" id="1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area minRadius="0.000000" maxRadius="230.000000" rangeAngle="140.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="20.000000" minHeight="0.000000" maxHeight="60.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="10" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="true">
|
|
<Effect atk="1.000000">
|
|
<AggroDiff value="0.000000"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
</Effect>
|
|
<HitEffect type="animationDamage"/>
|
|
<Reaction miniRate="30" miniMotionId="1" basicRate="20" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
|
|
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" anger="0"/>
|
|
</Targeting>
|
|
<Targeting time="1735" interval="0" until="0" mpBonusTypeB="0" id="1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area minRadius="0.000000" maxRadius="230.000000" rangeAngle="140.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="-80.000000" minHeight="0.000000" maxHeight="60.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="10" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="true">
|
|
<Effect atk="1.000000">
|
|
<AggroDiff value="0.000000"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
<AbnormalityOnCommon id="0" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0.000000" force="false"/>
|
|
</Effect>
|
|
<HitEffect type="animationDamage"/>
|
|
<Reaction miniRate="30" miniMotionId="1" basicRate="20" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
|
|
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" anger="0"/>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
|
|
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
</Skill>
|
|
<Skill templateId="1000" id="2109" name="아카 칼라쉬 전사_롱무브(근)_longmove_분노" type="normal" category="9011" pushtarget="stop" changeDirToCenter="false" attackRange="100.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="ArchakalashTrooper_ANI.Anim.ArchakalashTrooper_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0" aiRotateThreshold="0" timeRate="1.400000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="380.000000" attackRangeMax="580.000000" needWeapon="true" parentId="30080000">
|
|
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
|
|
<Action>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible startTime="0" endTime="0"/>
|
|
<NoReaction startTime="0" endTime="0"/>
|
|
<SpecialEffectList/>
|
|
<StageList>
|
|
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
|
|
<AnimSeq animMotionId="0" animSet="ArchakalashTrooper_ANI.Anim.ArchakalashTrooper_Anim" animName="longmove_1" duration="0" animRate="1.000000" readOnlyDuration="1700.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="0.800000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName=""/>
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
</Stage>
|
|
<Stage changeDirToTarget="true" changeDirToTargetMax="360" movable="false" scriptId="0" LoopRepeat="false">
|
|
<AnimSeq duration="0" animName="longmove_2" animSet="ArchakalashTrooper_ANI.Anim.ArchakalashTrooper_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
</Stage>
|
|
</StageList>
|
|
<Pending startTime="-1"/>
|
|
<CameraShakeList/>
|
|
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
|
|
</Action>
|
|
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
|
|
<Anger attackUpRate="0.000000"/>
|
|
<Defence successAnimSet="ArchakalashTrooper_ANI.Anim.ArchakalashTrooper_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
|
|
<Cost hp="0" mp="0" anger="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
|
|
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000"/>
|
|
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false"/>
|
|
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
|
|
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
</Skill>
|
|
<Skill templateId="1000" id="2110" name="아카 칼라쉬 전사_지면범위슬로우후대폭발_UltraAtk01_분노" type="normal" category="9012" pushtarget="stop" changeDirToCenter="false" attackRange="400.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="ArchakalashTrooper_ANI.Anim.ArchakalashTrooper_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="11502735.2177815" aiRotateThreshold="0" timeRate="1.4" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="400.000000" needWeapon="true" parentId="30080000">
|
|
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
|
|
<Action>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible startTime="0" endTime="0"/>
|
|
<NoReaction startTime="0" endTime="0"/>
|
|
<SpecialEffectList/>
|
|
<HitCylinderList>
|
|
<HitCylinder startTime="2470">
|
|
<Cylinder radius="150.000000" height="200.000000" locDistance="0.000000" locAngle="0.000000" locZ="300.000000"/>
|
|
</HitCylinder>
|
|
<HitCylinder startTime="4940">
|
|
<Cylinder radius="55.000000" height="230.000000" locDistance="0.000000" locAngle="0.000000" locZ="0.000000"/>
|
|
<Cylinder radius="170.000000" height="130.000000" locDistance="0.000000" locAngle="0.000000" locZ="100.000000"/>
|
|
</HitCylinder>
|
|
</HitCylinderList>
|
|
<MoveCylinderList>
|
|
<MoveCylinder startTime="2470">
|
|
<Cylinder radius="1.000000" height="1.000000" locDistance="0.000000" locAngle="0.000000" locZ="0.000000"/>
|
|
</MoveCylinder>
|
|
<MoveCylinder startTime="4940">
|
|
<Cylinder radius="50.000000" height="230.000000" locDistance="0.000000" locAngle="0.000000" locZ="0.000000"/>
|
|
</MoveCylinder>
|
|
</MoveCylinderList>
|
|
<StageList>
|
|
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
|
|
<AnimSeq animMotionId="0" animSet="ArchakalashTrooper_ANI.Anim.ArchakalashTrooper_Anim" animName="UltraAtk01" duration="0" animRate="1.000000" readOnlyDuration="5700.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName=""/>
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
</Stage>
|
|
</StageList>
|
|
<Pending startTime="-1"/>
|
|
<CameraShakeList>
|
|
<CameraShake startTime="800" duration="200" power="1.000000" speed="6.000000" innerRadius="0.000000" outerRadius="300.000000" startCondition="skillStart" targetType="all" shakeId="0" name="none" startValue="-1"/>
|
|
<CameraShake startTime="2300" duration="200" power="1.000000" speed="6.000000" innerRadius="0.000000" outerRadius="300.000000" startCondition="skillStart" targetType="all" shakeId="0" name="none" startValue="-1"/>
|
|
<CameraShake startTime="3908" duration="2000" power="6.000000" speed="7.000000" innerRadius="0.000000" outerRadius="500.000000" startCondition="skillStart" targetType="all" shakeId="0" name="none" startValue="-1"/>
|
|
<CameraShake startTime="5042" duration="1000" power="3.000000" speed="6.000000" innerRadius="0.000000" outerRadius="500.000000" startCondition="skillStart" targetType="all" shakeId="0" name="none" startValue="-1"/>
|
|
</CameraShakeList>
|
|
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
|
|
</Action>
|
|
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
|
|
<Anger attackUpRate="0.000000"/>
|
|
<Defence successAnimSet="ArchakalashTrooper_ANI.Anim.ArchakalashTrooper_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
|
|
<Cost hp="0" mp="0" anger="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
|
|
<Resistance startTime="0" endTime="0" miniRes="70" basicRes="130" basicIncRes="0" damageRes="1.000000"/>
|
|
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
|
|
<Targeting time="800" interval="0" until="0" mpBonusTypeB="0" id="1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area minRadius="0.000000" maxRadius="250.000000" rangeAngle="360.000000" offsetDistance="130.000000" offsetAngle="80.000000" rotateAngle="0.000000" minHeight="-20.000000" maxHeight="80.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="10" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="true">
|
|
<Effect atk="0.000000">
|
|
<AggroDiff value="0.000000"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
<AbnormalityOnCommon id="99000580" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="1" force="false"/>
|
|
</Effect>
|
|
<HitEffect type="animationDamage"/>
|
|
<Reaction miniRate="50" miniMotionId="1" basicRate="100" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
|
|
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
|
|
</Area>
|
|
<Area minRadius="0.000000" maxRadius="250.000000" rangeAngle="360.000000" offsetDistance="130.000000" offsetAngle="-80.000000" rotateAngle="0.000000" minHeight="-20.000000" maxHeight="80.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="10" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="true">
|
|
<Effect atk="0.000000">
|
|
<AggroDiff value="0.000000"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
<AbnormalityOnCommon id="99000580" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="1" force="false"/>
|
|
</Effect>
|
|
<HitEffect type="animationDamage"/>
|
|
<Reaction miniRate="50" miniMotionId="1" basicRate="100" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
|
|
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" anger="0"/>
|
|
</Targeting>
|
|
<Targeting time="4040" interval="0" until="0" mpBonusTypeB="0" id="-1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area minRadius="0.000000" maxRadius="400.000000" rangeAngle="360.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="-20.000000" maxHeight="80.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="10" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="true">
|
|
<Effect atk="1.000000">
|
|
<AggroDiff value="0.000000"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
<AbnormalityOnCommon id="99000580" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="1" force="false"/>
|
|
</Effect>
|
|
<HitEffect type="animationDamage"/>
|
|
<Reaction miniRate="50" miniMotionId="1" basicRate="100" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
|
|
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" anger="0"/>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
|
|
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
</Skill>
|
|
<Skill templateId="1000" id="2111" name="아카 칼라쉬 전사_롱무브(장)_longmove_분노" type="normal" category="9011" pushtarget="stop" changeDirToCenter="false" attackRange="100.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="ArchakalashTrooper_ANI.Anim.ArchakalashTrooper_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0" aiRotateThreshold="0" timeRate="1.400000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="560.000000" attackRangeMax="760.000000" needWeapon="true" parentId="30080000">
|
|
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
|
|
<Action>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible startTime="0" endTime="0"/>
|
|
<NoReaction startTime="0" endTime="0"/>
|
|
<SpecialEffectList/>
|
|
<StageList>
|
|
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
|
|
<AnimSeq animMotionId="0" animSet="ArchakalashTrooper_ANI.Anim.ArchakalashTrooper_Anim" animName="longmove_1" duration="0" animRate="1.000000" readOnlyDuration="1700.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.100000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName=""/>
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
</Stage>
|
|
<Stage changeDirToTarget="true" changeDirToTargetMax="360" movable="false" scriptId="0" LoopRepeat="false">
|
|
<AnimSeq duration="0" animName="longmove_2" animSet="ArchakalashTrooper_ANI.Anim.ArchakalashTrooper_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
</Stage>
|
|
</StageList>
|
|
<Pending startTime="-1"/>
|
|
<CameraShakeList/>
|
|
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
|
|
</Action>
|
|
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
|
|
<Anger attackUpRate="0.000000"/>
|
|
<Defence successAnimSet="ArchakalashTrooper_ANI.Anim.ArchakalashTrooper_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
|
|
<Cost hp="0" mp="0" anger="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
|
|
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000"/>
|
|
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false"/>
|
|
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
|
|
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
</Skill>
|
|
<Skill type="normal" id="2112" name="아카칼라쉬전사_(인던전용)스턴유발범위충격파_heavyAtk_분노" templateId="1000" attackRange="100.000000" category="9012" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" timeRate="1.4" totalAtk="16277379.345022" needWeapon="true" parentId="30080000">
|
|
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
|
|
<Action>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible startTime="0" endTime="0"/>
|
|
<NoReaction startTime="0" endTime="4033"/>
|
|
<SpecialEffectList/>
|
|
<StageList>
|
|
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
|
|
<AnimSeq duration="0" animName="heavyAtk" animSet="ArchakalashTrooper_ANI.Anim.ArchakalashTrooper_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
</Stage>
|
|
</StageList>
|
|
<Pending startTime="-1"/>
|
|
<CameraShakeList/>
|
|
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
|
|
</Action>
|
|
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
|
|
<Anger attackUpRate="0.000000"/>
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
|
|
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="130" miniRes="70" damageRes="1.000000"/>
|
|
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
|
|
<Targeting type="none" id="-1" time="10" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" method="normal" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" maxCount="10" maxRadius="50.000000" minHeight="0.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="0.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" purpose="byType" crosshairRadius2="3.000000" ignoreLos="true">
|
|
<Effect atk="0.000000">
|
|
<AggroDiff value="0.000000"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
<AbnormalityOnCommon id="0" abnormalityRate="0.000000" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" force="false"/>
|
|
</Effect>
|
|
<HitEffect type="animationDamage"/>
|
|
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="20" miniMotionId="1" miniRate="30"/>
|
|
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Targeting>
|
|
<Targeting type="none" id="-1" time="2200" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" method="normal" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" maxCount="10" maxRadius="400.000000" minHeight="0.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="250.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" purpose="byType" crosshairRadius2="3.000000" ignoreLos="true">
|
|
<Effect atk="1.000000">
|
|
<AggroDiff value="0.000000"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
<AbnormalityOnCommon id="0" abnormalityRate="0.000000" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" force="false"/>
|
|
</Effect>
|
|
<HitEffect type="animationDamage"/>
|
|
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="20" miniMotionId="1" miniRate="30"/>
|
|
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
|
|
<Property defence="false" movingWithAbnormalId="0" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
</Skill>
|
|
<Skill id="2113" type="normal" name="아카 칼라쉬 전사_찌르기 후 모았다가 내려 찍기(긴)_분노" category="0" templateId="1000" attackRange="100.000000" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="320.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1.4" totalAtk="41172527.1942571" parentId="30080000">
|
|
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
|
|
<Action>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible startTime="0" endTime="0"/>
|
|
<NoReaction startTime="0" endTime="0"/>
|
|
<SpecialEffectList/>
|
|
<StageList>
|
|
<Stage changeDirToTarget="false" changeDirToTargetMax="0" movable="false" scriptId="0" LoopRepeat="false">
|
|
<AnimSeq duration="0" animName="HeavyAtk02_Start" animSet="ArchakalashTrooper_ANI.Anim.ArchakalashTrooper_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
</Stage>
|
|
<Stage changeDirToTarget="false" changeDirToTargetMax="0" movable="false" scriptId="0" LoopRepeat="false">
|
|
<AnimSeq duration="0" animName="HeavyAtk02_Loop" animSet="ArchakalashTrooper_ANI.Anim.ArchakalashTrooper_Anim" blendInTime="200" animRate="0.800000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
</Stage>
|
|
<Stage changeDirToTarget="false" changeDirToTargetMax="0" movable="false" scriptId="0" LoopRepeat="false">
|
|
<AnimSeq duration="0" animName="HeavyAtk02_End" animSet="ArchakalashTrooper_ANI.Anim.ArchakalashTrooper_Anim" blendInTime="200" animRate="1.150000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
</Stage>
|
|
</StageList>
|
|
<Pending startTime="-1"/>
|
|
<CameraShakeList>
|
|
<CameraShake name="camera01" duration="500" power="3.000000" startTime="1400" shakeId="0" innerRadius="0.000000" outerRadius="250.000000" speed="7.000000" startCondition="skillStart" targetType="all" startValue="0"/>
|
|
<CameraShake name="none" duration="3000" power="0.500000" startTime="3100" shakeId="0" speed="11.000000" innerRadius="0.000000" outerRadius="250.000000" startCondition="skillStart" targetType="all" startValue="0"/>
|
|
<CameraShake name="none" duration="2000" power="5.000000" startTime="6542" shakeId="0" speed="8.000000" innerRadius="0.000000" outerRadius="250.000000" startCondition="skillStart" targetType="all" startValue="-1"/>
|
|
<CameraShake name="none" duration="1000" power="2.000000" startTime="7326" shakeId="0" speed="3.000000" innerRadius="0.000000" outerRadius="250.000000" startCondition="skillStart" targetType="all" startValue="0"/>
|
|
</CameraShakeList>
|
|
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
|
|
</Action>
|
|
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
|
|
<Anger attackUpRate="0.000000"/>
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
|
|
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="130" miniRes="70" damageRes="1.000000"/>
|
|
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
|
|
<Targeting id="-1" method="normal" type="none" time="1500" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="10" maxRadius="270.000000" minHeight="0.000000" minRadius="0.000000" offsetAngle="4.000000" offsetDistance="0.000000" pierceDepth="1" rangeAngle="30.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType" ignoreLos="false">
|
|
<Effect atk="1.000000">
|
|
<AggroDiff value="0.000000"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
</Effect>
|
|
<HitEffect type="animationDamage"/>
|
|
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0" miniMotionId="1" miniRate="0"/>
|
|
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Targeting>
|
|
<Targeting id="-1" method="normal" type="none" time="6500" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="10" maxRadius="220.000000" minHeight="0.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="100.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType" ignoreLos="false">
|
|
<Effect atk="1.000000">
|
|
<AggroDiff value="0.000000"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
</Effect>
|
|
<HitEffect type="animationDamage"/>
|
|
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0" miniMotionId="1" miniRate="0"/>
|
|
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
|
|
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
</Skill>
|
|
<Skill id="2114" type="normal" name="아카 칼라쉬 전사_찌르기 후 모았다가 내려 찍기(중간)_분노" category="0" templateId="1000" attackRange="100.000000" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="320.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1.4" totalAtk="37070288.5713262" parentId="30080000">
|
|
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
|
|
<Action>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible startTime="0" endTime="0"/>
|
|
<NoReaction startTime="0" endTime="0"/>
|
|
<SpecialEffectList/>
|
|
<StageList>
|
|
<Stage changeDirToTarget="false" changeDirToTargetMax="0" movable="false" scriptId="0" LoopRepeat="false">
|
|
<AnimSeq duration="0" animName="HeavyAtk02_Start" animSet="ArchakalashTrooper_ANI.Anim.ArchakalashTrooper_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
</Stage>
|
|
<Stage changeDirToTarget="false" changeDirToTargetMax="0" movable="false" scriptId="0" LoopRepeat="false">
|
|
<AnimSeq duration="0" animName="HeavyAtk02_Loop" animSet="ArchakalashTrooper_ANI.Anim.ArchakalashTrooper_Anim" blendInTime="200" animRate="1.200000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
</Stage>
|
|
<Stage changeDirToTarget="false" changeDirToTargetMax="0" movable="false" scriptId="0" LoopRepeat="false">
|
|
<AnimSeq duration="0" animName="HeavyAtk02_End" animSet="ArchakalashTrooper_ANI.Anim.ArchakalashTrooper_Anim" blendInTime="200" animRate="1.150000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
</Stage>
|
|
</StageList>
|
|
<Pending startTime="-1"/>
|
|
<CameraShakeList>
|
|
<CameraShake name="camera01" duration="500" power="3.000000" startTime="1400" shakeId="0" innerRadius="0.000000" outerRadius="250.000000" speed="7.000000" startCondition="skillStart" targetType="all" startValue="0"/>
|
|
<CameraShake name="none" duration="3000" power="0.500000" startTime="3100" shakeId="0" speed="11.000000" innerRadius="0.000000" outerRadius="250.000000" startCondition="skillStart" targetType="all" startValue="0"/>
|
|
<CameraShake name="none" duration="1500" power="5.000000" startTime="5700" shakeId="0" speed="8.000000" innerRadius="0.000000" outerRadius="250.000000" startCondition="skillStart" targetType="all" startValue="-1"/>
|
|
<CameraShake name="none" duration="1000" power="2.000000" startTime="6490" shakeId="0" speed="3.000000" innerRadius="0.000000" outerRadius="250.000000" startCondition="skillStart" targetType="all" startValue="-1"/>
|
|
</CameraShakeList>
|
|
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
|
|
</Action>
|
|
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
|
|
<Anger attackUpRate="0.000000"/>
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
|
|
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="130" miniRes="70" damageRes="1.000000"/>
|
|
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
|
|
<Targeting id="-1" method="normal" type="none" time="1500" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="10" maxRadius="270.000000" minHeight="0.000000" minRadius="0.000000" offsetAngle="4.000000" offsetDistance="0.000000" pierceDepth="1" rangeAngle="30.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType" ignoreLos="false">
|
|
<Effect atk="0.350000">
|
|
<AggroDiff value="0.000000"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
</Effect>
|
|
<HitEffect type="animationDamage"/>
|
|
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0" miniMotionId="1" miniRate="0"/>
|
|
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Targeting>
|
|
<Targeting id="-1" method="normal" type="none" time="5700" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="10" maxRadius="220.000000" minHeight="0.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="100.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType" ignoreLos="false">
|
|
<Effect atk="0.650000">
|
|
<AggroDiff value="0.000000"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
</Effect>
|
|
<HitEffect type="animationDamage"/>
|
|
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0" miniMotionId="1" miniRate="0"/>
|
|
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
|
|
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
</Skill>
|
|
<Skill id="2115" type="normal" name="아카 칼라쉬 전사_찌르기 후 모았다가 내려 찍기(짧은)_분노" category="0" templateId="1000" attackRange="100.000000" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="320.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1.4" totalAtk="32144696.2696488" parentId="30080000">
|
|
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
|
|
<Action>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible startTime="0" endTime="0"/>
|
|
<NoReaction startTime="0" endTime="0"/>
|
|
<SpecialEffectList/>
|
|
<StageList>
|
|
<Stage changeDirToTarget="false" changeDirToTargetMax="0" movable="false" scriptId="0" LoopRepeat="false">
|
|
<AnimSeq duration="0" animName="HeavyAtk02_Start" animSet="ArchakalashTrooper_ANI.Anim.ArchakalashTrooper_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
</Stage>
|
|
<Stage changeDirToTarget="false" changeDirToTargetMax="0" movable="false" scriptId="0" LoopRepeat="false">
|
|
<AnimSeq duration="0" animName="HeavyAtk02_Loop" animSet="ArchakalashTrooper_ANI.Anim.ArchakalashTrooper_Anim" blendInTime="200" animRate="3.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
</Stage>
|
|
<Stage changeDirToTarget="false" changeDirToTargetMax="0" movable="false" scriptId="0" LoopRepeat="false">
|
|
<AnimSeq duration="0" animName="HeavyAtk02_End" animSet="ArchakalashTrooper_ANI.Anim.ArchakalashTrooper_Anim" blendInTime="200" animRate="1.150000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
</Stage>
|
|
</StageList>
|
|
<Pending startTime="-1"/>
|
|
<CameraShakeList>
|
|
<CameraShake name="camera01" duration="500" power="3.000000" startTime="1400" shakeId="0" innerRadius="0.000000" outerRadius="250.000000" speed="7.000000" startCondition="skillStart" targetType="all" startValue="0"/>
|
|
<CameraShake name="none" duration="3000" power="0.500000" startTime="3100" shakeId="0" speed="11.000000" innerRadius="0.000000" outerRadius="250.000000" startCondition="skillStart" targetType="all" startValue="0"/>
|
|
<CameraShake name="none" duration="1500" power="5.000000" startTime="4700" shakeId="0" speed="8.000000" innerRadius="0.000000" outerRadius="250.000000" startCondition="skillStart" targetType="all" startValue="-1"/>
|
|
<CameraShake name="none" duration="1000" power="2.000000" startTime="5459" shakeId="0" speed="3.000000" innerRadius="0.000000" outerRadius="250.000000" startCondition="skillStart" targetType="all" startValue="-1"/>
|
|
</CameraShakeList>
|
|
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
|
|
</Action>
|
|
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
|
|
<Anger attackUpRate="0.000000"/>
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
|
|
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="130" miniRes="70" damageRes="1.000000"/>
|
|
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
|
|
<Targeting id="-1" method="normal" type="none" time="1500" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="10" maxRadius="270.000000" minHeight="0.000000" minRadius="0.000000" offsetAngle="4.000000" offsetDistance="0.000000" pierceDepth="1" rangeAngle="30.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType" ignoreLos="false">
|
|
<Effect atk="0.350000">
|
|
<AggroDiff value="0.000000"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
</Effect>
|
|
<HitEffect type="animationDamage"/>
|
|
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0" miniMotionId="1" miniRate="0"/>
|
|
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Targeting>
|
|
<Targeting id="-1" method="normal" type="none" time="4700" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="10" maxRadius="220.000000" minHeight="0.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="100.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType" ignoreLos="false">
|
|
<Effect atk="0.650000">
|
|
<AggroDiff value="0.000000"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
</Effect>
|
|
<HitEffect type="animationDamage"/>
|
|
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0" miniMotionId="1" miniRate="0"/>
|
|
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
|
|
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
</Skill>
|
|
<Skill id="2116" type="normal" name="아카 칼라쉬 전사(인던용)_주변범위연속누킹" category="0" templateId="1000" attackRange="100.000000" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1" totalAtk="47555738.0306369" parentId="30080000">
|
|
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
|
|
<Action>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible startTime="0" endTime="0"/>
|
|
<NoReaction startTime="0" endTime="0"/>
|
|
<SpecialEffectList/>
|
|
<StageList>
|
|
<Stage changeDirToTarget="false" changeDirToTargetMax="0" movable="false" scriptId="0" LoopRepeat="false">
|
|
<AnimSeq duration="0" animName="heavyAtk" animSet="ArchakalashTrooper_ANI.Anim.ArchakalashTrooper_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
|
|
<AnimSeq duration="0" animName="longAtk" animSet="ArchakalashTrooper_ANI.Anim.ArchakalashTrooper_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
</Stage>
|
|
</StageList>
|
|
<Pending startTime="-1"/>
|
|
<CameraShakeList/>
|
|
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
|
|
</Action>
|
|
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
|
|
<Anger attackUpRate="0.000000"/>
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
|
|
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="130" miniRes="70" damageRes="1.000000"/>
|
|
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
|
|
<Targeting time="3200" interval="0" until="0" mpBonusTypeB="0" id="1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area minRadius="0.000000" maxRadius="70.000000" rangeAngle="360.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="60.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="10" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="true">
|
|
<Effect atk="1.000000">
|
|
<AggroDiff value="0.000000"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
<AbnormalityOnCommon id="0" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0.000000" force="false"/>
|
|
</Effect>
|
|
<HitEffect type="animationDamage"/>
|
|
<Reaction miniRate="0" miniMotionId="1" basicRate="0" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
|
|
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" anger="0"/>
|
|
</Targeting>
|
|
<Targeting time="3400" interval="0" until="0" mpBonusTypeB="0" id="1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area minRadius="70.000000" maxRadius="150.000000" rangeAngle="360.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="60.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="10" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="true">
|
|
<Effect atk="0.700000">
|
|
<AggroDiff value="0.000000"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
<AbnormalityOnCommon id="0" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0.000000" force="false"/>
|
|
</Effect>
|
|
<HitEffect type="animationDamage"/>
|
|
<Reaction miniRate="0" miniMotionId="1" basicRate="0" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
|
|
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" anger="0"/>
|
|
</Targeting>
|
|
<Targeting time="3700" interval="0" until="0" mpBonusTypeB="0" id="1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area minRadius="0.000000" maxRadius="70.000000" rangeAngle="360.000000" offsetDistance="450.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="60.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="10" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="true">
|
|
<Effect atk="1.000000">
|
|
<AggroDiff value="0.000000"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
<AbnormalityOnCommon id="0" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0.000000" force="false"/>
|
|
</Effect>
|
|
<HitEffect type="animationDamage"/>
|
|
<Reaction miniRate="0" miniMotionId="1" basicRate="0" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
|
|
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" anger="0"/>
|
|
</Targeting>
|
|
<Targeting time="3900" interval="0" until="0" mpBonusTypeB="0" id="1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area minRadius="70.000000" maxRadius="150.000000" rangeAngle="360.000000" offsetDistance="450.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="60.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="10" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="true">
|
|
<Effect atk="0.700000">
|
|
<AggroDiff value="0.000000"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
<AbnormalityOnCommon id="0" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0.000000" force="false"/>
|
|
</Effect>
|
|
<HitEffect type="animationDamage"/>
|
|
<Reaction miniRate="0" miniMotionId="1" basicRate="0" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
|
|
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" anger="0"/>
|
|
</Targeting>
|
|
<Targeting time="4200" interval="0" until="0" mpBonusTypeB="0" id="1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area minRadius="0.000000" maxRadius="70.000000" rangeAngle="360.000000" offsetDistance="450.000000" offsetAngle="72.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="60.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="10" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="true">
|
|
<Effect atk="1.000000">
|
|
<AggroDiff value="0.000000"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
<AbnormalityOnCommon id="0" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0.000000" force="false"/>
|
|
</Effect>
|
|
<HitEffect type="animationDamage"/>
|
|
<Reaction miniRate="0" miniMotionId="1" basicRate="0" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
|
|
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" anger="0"/>
|
|
</Targeting>
|
|
<Targeting time="4400" interval="0" until="0" mpBonusTypeB="0" id="1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area minRadius="70.000000" maxRadius="150.000000" rangeAngle="360.000000" offsetDistance="450.000000" offsetAngle="72.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="60.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="10" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="true">
|
|
<Effect atk="0.700000">
|
|
<AggroDiff value="0.000000"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
<AbnormalityOnCommon id="0" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0.000000" force="false"/>
|
|
</Effect>
|
|
<HitEffect type="animationDamage"/>
|
|
<Reaction miniRate="0" miniMotionId="1" basicRate="0" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
|
|
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" anger="0"/>
|
|
</Targeting>
|
|
<Targeting time="4700" interval="0" until="0" mpBonusTypeB="0" id="1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area minRadius="0.000000" maxRadius="70.000000" rangeAngle="360.000000" offsetDistance="450.000000" offsetAngle="144.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="60.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="10" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="true">
|
|
<Effect atk="1.000000">
|
|
<AggroDiff value="0.000000"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
<AbnormalityOnCommon id="0" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0.000000" force="false"/>
|
|
</Effect>
|
|
<HitEffect type="animationDamage"/>
|
|
<Reaction miniRate="0" miniMotionId="1" basicRate="0" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
|
|
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" anger="0"/>
|
|
</Targeting>
|
|
<Targeting time="4900" interval="0" until="0" mpBonusTypeB="0" id="1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area minRadius="70.000000" maxRadius="150.000000" rangeAngle="360.000000" offsetDistance="450.000000" offsetAngle="144.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="60.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="10" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="true">
|
|
<Effect atk="0.700000">
|
|
<AggroDiff value="0.000000"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
<AbnormalityOnCommon id="0" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0.000000" force="false"/>
|
|
</Effect>
|
|
<HitEffect type="animationDamage"/>
|
|
<Reaction miniRate="0" miniMotionId="1" basicRate="0" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
|
|
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" anger="0"/>
|
|
</Targeting>
|
|
<Targeting time="5200" interval="0" until="0" mpBonusTypeB="0" id="1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area minRadius="0.000000" maxRadius="70.000000" rangeAngle="360.000000" offsetDistance="450.000000" offsetAngle="216.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="60.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="10" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="true">
|
|
<Effect atk="1.000000">
|
|
<AggroDiff value="0.000000"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
<AbnormalityOnCommon id="0" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0.000000" force="false"/>
|
|
</Effect>
|
|
<HitEffect type="animationDamage"/>
|
|
<Reaction miniRate="0" miniMotionId="1" basicRate="0" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
|
|
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" anger="0"/>
|
|
</Targeting>
|
|
<Targeting time="5400" interval="0" until="0" mpBonusTypeB="0" id="1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area minRadius="70.000000" maxRadius="150.000000" rangeAngle="360.000000" offsetDistance="450.000000" offsetAngle="216.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="60.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="10" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="true">
|
|
<Effect atk="0.700000">
|
|
<AggroDiff value="0.000000"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
<AbnormalityOnCommon id="0" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0.000000" force="false"/>
|
|
</Effect>
|
|
<HitEffect type="animationDamage"/>
|
|
<Reaction miniRate="0" miniMotionId="1" basicRate="0" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
|
|
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" anger="0"/>
|
|
</Targeting>
|
|
<Targeting time="5700" interval="0" until="0" mpBonusTypeB="0" id="1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area minRadius="0.000000" maxRadius="70.000000" rangeAngle="360.000000" offsetDistance="450.000000" offsetAngle="288.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="60.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="10" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="true">
|
|
<Effect atk="1.000000">
|
|
<AggroDiff value="0.000000"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
<AbnormalityOnCommon id="0" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0.000000" force="false"/>
|
|
</Effect>
|
|
<HitEffect type="animationDamage"/>
|
|
<Reaction miniRate="0" miniMotionId="1" basicRate="0" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
|
|
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" anger="0"/>
|
|
</Targeting>
|
|
<Targeting time="5900" interval="0" until="0" mpBonusTypeB="0" id="1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area minRadius="70.000000" maxRadius="150.000000" rangeAngle="360.000000" offsetDistance="450.000000" offsetAngle="288.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="60.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="10" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="true">
|
|
<Effect atk="0.700000">
|
|
<AggroDiff value="0.000000"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
<AbnormalityOnCommon id="0" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0.000000" force="false"/>
|
|
</Effect>
|
|
<HitEffect type="animationDamage"/>
|
|
<Reaction miniRate="0" miniMotionId="1" basicRate="0" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
|
|
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" anger="0"/>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
|
|
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
</Skill>
|
|
<Skill id="2117" type="normal" name="아카 칼라쉬 전사_(인던용)자기버프" category="0" templateId="1000" attackRange="100.000000" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1.4" totalAtk="4102642.2276754" parentId="30080000">
|
|
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
|
|
<Action>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible startTime="0" endTime="0"/>
|
|
<NoReaction startTime="0" endTime="0"/>
|
|
<SpecialEffectList/>
|
|
<StageList>
|
|
<Stage changeDirToTarget="false" changeDirToTargetMax="0" movable="false" scriptId="0" LoopRepeat="false">
|
|
<AnimSeq duration="0" animName="aggrochange" animSet="ArchakalashTrooper_ANI.Anim.ArchakalashTrooper_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
</Stage>
|
|
</StageList>
|
|
<Pending startTime="-1"/>
|
|
<CameraShakeList/>
|
|
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
|
|
</Action>
|
|
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
|
|
<Anger attackUpRate="0.000000"/>
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
|
|
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="130" miniRes="70" damageRes="1.000000"/>
|
|
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
|
|
<Targeting id="-1" method="normal" type="none" time="0" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="me" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="10" maxRadius="100.000000" minHeight="0.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="0.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType" ignoreLos="false">
|
|
<Effect atk="0.000000">
|
|
<AggroDiff value="0.000000"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
<AbnormalityOnCommon id="47611400" abnormalityRate="2" timeOverrideUser="1" timeOverrideSmall="1" timeOverrideMedium="1" timeOverrideLarge="1" force="false"/>
|
|
</Effect>
|
|
<HitEffect type="nothing"/>
|
|
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0" miniMotionId="1" miniRate="0"/>
|
|
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
|
|
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
</Skill>
|
|
<Skill id="2118" type="normal" name="아카 칼라쉬 전사_(인던용)범위디버프" category="0" templateId="1000" attackRange="100.000000" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="true" needWeapon="true" timeRate="1.4" totalAtk="4102642.2276754" parentId="30080000">
|
|
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
|
|
<Action>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible startTime="0" endTime="0"/>
|
|
<NoReaction startTime="0" endTime="0"/>
|
|
<SpecialEffectList/>
|
|
<StageList>
|
|
<Stage changeDirToTarget="false" changeDirToTargetMax="0" movable="false" scriptId="0" LoopRepeat="false">
|
|
<AnimSeq duration="0" animName="aggrochange" animSet="ArchakalashTrooper_ANI.Anim.ArchakalashTrooper_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
</Stage>
|
|
</StageList>
|
|
<Pending startTime="-1"/>
|
|
<CameraShakeList/>
|
|
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
|
|
</Action>
|
|
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
|
|
<Anger attackUpRate="0.000000"/>
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
|
|
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="130" miniRes="70" damageRes="1.000000"/>
|
|
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
|
|
<Targeting id="-1" method="normal" type="none" time="800" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="10" maxRadius="500.000000" minHeight="0.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="0.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType" ignoreLos="false">
|
|
<Effect atk="0.000000">
|
|
<AggroDiff value="0.000000"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
<AbnormalityOnCommon id="0" abnormalityRate="0.000000" timeOverrideUser="1" timeOverrideSmall="1" timeOverrideMedium="1" timeOverrideLarge="1" force="false"/>
|
|
</Effect>
|
|
<HitEffect type="nothing"/>
|
|
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0" miniMotionId="1" miniRate="0"/>
|
|
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
|
|
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
</Skill>
|
|
<Skill id="2119" type="normal" name="아카 칼라쉬 전사_(인던용)광역디버프" category="0" templateId="1000" attackRange="100.000000" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="true" needWeapon="true" timeRate="1.4" totalAtk="4102642.2276754" parentId="30080000">
|
|
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
|
|
<Action>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible startTime="0" endTime="0"/>
|
|
<NoReaction startTime="0" endTime="0"/>
|
|
<SpecialEffectList/>
|
|
<StageList>
|
|
<Stage changeDirToTarget="false" changeDirToTargetMax="0" movable="false" scriptId="0" LoopRepeat="false">
|
|
<AnimSeq duration="0" animName="aggrochange" animSet="ArchakalashTrooper_ANI.Anim.ArchakalashTrooper_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
</Stage>
|
|
</StageList>
|
|
<Pending startTime="-1"/>
|
|
<CameraShakeList/>
|
|
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
|
|
</Action>
|
|
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
|
|
<Anger attackUpRate="0.000000"/>
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
|
|
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="130" miniRes="70" damageRes="1.000000"/>
|
|
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
|
|
<Targeting id="-1" method="normal" type="none" time="800" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="1" maxRadius="1000.000000" minHeight="0.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="0.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType" ignoreLos="false">
|
|
<Effect atk="0.000000">
|
|
<AggroDiff value="0.000000"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
<AbnormalityOnCommon id="0" abnormalityRate="0.000000" timeOverrideUser="1" timeOverrideSmall="1" timeOverrideMedium="1" timeOverrideLarge="1" force="false"/>
|
|
</Effect>
|
|
<HitEffect type="nothing"/>
|
|
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0" miniMotionId="1" miniRate="0"/>
|
|
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
|
|
</Area>
|
|
<Area type="enemy" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="10" maxRadius="1000.000000" minHeight="0.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="0.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType" ignoreLos="false">
|
|
<Effect atk="0.000000">
|
|
<AggroDiff value="0.000000"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
<AbnormalityOnCommon id="0" abnormalityRate="0.000000" timeOverrideUser="1" timeOverrideSmall="1" timeOverrideMedium="1" timeOverrideLarge="1" force="false"/>
|
|
</Effect>
|
|
<HitEffect type="nothing"/>
|
|
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0" miniMotionId="1" miniRate="0"/>
|
|
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
|
|
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
</Skill>
|
|
<Skill templateId="1000" id="2150" name="아카 칼라쉬 전사_액티브무브 공격_판정run_분노" type="normal" category="9011,20000" pushtarget="stop" changeDirToCenter="false" attackRange="100.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="ArchakalashTrooper_ANI.Anim.ArchakalashTrooper_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="908110.675088014" aiRotateThreshold="0" timeRate="1.4" allDirectionDefence="true" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" parentId="30080000">
|
|
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
|
|
<Action>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible startTime="0" endTime="0"/>
|
|
<NoReaction startTime="0" endTime="0"/>
|
|
<SpecialEffectList/>
|
|
<StageList>
|
|
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
|
|
<AnimSeq animMotionId="0" animSet="ArchakalashTrooper_ANI.Anim.ArchakalashTrooper_Anim" animName="Run" duration="0" animRate="1.000000" readOnlyDuration="1300.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName=""/>
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
</Stage>
|
|
</StageList>
|
|
<Pending startTime="-1"/>
|
|
<CameraShakeList/>
|
|
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
|
|
</Action>
|
|
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
|
|
<Anger attackUpRate="0.000000"/>
|
|
<Defence successAnimSet="ArchakalashTrooper_ANI.Anim.ArchakalashTrooper_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
|
|
<Cost hp="0" mp="0" anger="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
|
|
<Resistance startTime="0" endTime="0" miniRes="70" basicRes="130" basicIncRes="0" damageRes="1.000000"/>
|
|
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
|
|
<Targeting time="300" interval="0" until="0" mpBonusTypeB="0" id="-1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area minRadius="0.000000" maxRadius="60.000000" rangeAngle="360.000000" offsetDistance="10.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="60.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="10" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="true">
|
|
<Effect atk="1.000000">
|
|
<AggroDiff value="0.000000"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
<AbnormalityOnCommon id="0" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0.000000" force="false"/>
|
|
</Effect>
|
|
<HitEffect type="animationDamage"/>
|
|
<Reaction miniRate="30" miniMotionId="1" basicRate="20" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
|
|
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" anger="0"/>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
|
|
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
</Skill>
|
|
<Skill templateId="1000" id="2203" name="아카 칼라쉬 전사_스킬 사전 동작_분노" type="normal" category="" pushtarget="stop" changeDirToCenter="false" attackRange="334.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="ArchakalashTrooper_ANI.Anim.ArchakalashTrooper_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0" aiRotateThreshold="0" timeRate="1.400000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" parentId="30080000">
|
|
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
|
|
<Action>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible startTime="0" endTime="0"/>
|
|
<NoReaction startTime="0" endTime="0"/>
|
|
<SpecialEffectList/>
|
|
<StageList>
|
|
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
|
|
<AnimSeq animMotionId="0" animSet="ArchakalashTrooper_ANI.Anim.ArchakalashTrooper_Anim" animName="ReadyAction" duration="0" animRate="1.000000" readOnlyDuration="2033.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName=""/>
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
</Stage>
|
|
</StageList>
|
|
<Pending startTime="-1"/>
|
|
<CameraShakeList/>
|
|
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
|
|
</Action>
|
|
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
|
|
<Anger attackUpRate="0.000000"/>
|
|
<Defence successAnimSet="ArchakalashTrooper_ANI.Anim.ArchakalashTrooper_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
|
|
<Cost hp="0" mp="0" anger="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
|
|
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000"/>
|
|
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false"/>
|
|
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
|
|
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
</Skill>
|
|
<Skill templateId="1000" id="2204" name="아카 칼라쉬 전사_어그로 체인지_aggrochange_분노" type="normal" category="" pushtarget="stop" changeDirToCenter="false" attackRange="100.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="ArchakalashTrooper_ANI.Anim.ArchakalashTrooper_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0" aiRotateThreshold="0" timeRate="1.400000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" parentId="30080000">
|
|
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
|
|
<Action>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible startTime="0" endTime="0"/>
|
|
<NoReaction startTime="0" endTime="0"/>
|
|
<SpecialEffectList/>
|
|
<StageList>
|
|
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
|
|
<AnimSeq animMotionId="0" animSet="ArchakalashTrooper_ANI.Anim.ArchakalashTrooper_Anim" animName="aggrochange" duration="0" animRate="1.000000" readOnlyDuration="2033.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName=""/>
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
</Stage>
|
|
</StageList>
|
|
<Pending startTime="-1"/>
|
|
<CameraShakeList/>
|
|
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
|
|
</Action>
|
|
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
|
|
<Anger attackUpRate="0.000000"/>
|
|
<Defence successAnimSet="ArchakalashTrooper_ANI.Anim.ArchakalashTrooper_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
|
|
<Cost hp="0" mp="0" anger="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
|
|
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000"/>
|
|
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false"/>
|
|
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
|
|
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
</Skill>
|
|
<Skill templateId="1000" id="2206" name="아카 칼라쉬 전사_회피_spmove_분노" type="normal" category="" pushtarget="pass" changeDirToCenter="false" attackRange="100.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="ArchakalashTrooper_ANI.Anim.ArchakalashTrooper_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="10256605.5691885" aiRotateThreshold="0" timeRate="1.4" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" parentId="30080000">
|
|
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
|
|
<Action>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible startTime="0" endTime="0"/>
|
|
<NoReaction startTime="0" endTime="0"/>
|
|
<SpecialEffectList/>
|
|
<StageList>
|
|
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
|
|
<AnimSeq animMotionId="0" animSet="ArchakalashTrooper_ANI.Anim.ArchakalashTrooper_Anim" animName="spmove" duration="0" animRate="1.000000" readOnlyDuration="2033.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName=""/>
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
</Stage>
|
|
</StageList>
|
|
<Pending startTime="-1"/>
|
|
<CameraShakeList>
|
|
<CameraShake duration="500" power="2.000000" startTime="820" innerRadius="0.000000" outerRadius="300.000000" speed="3.000000" startCondition="skillStart" targetType="all" shakeId="0" name="none" startValue="-1"/>
|
|
<CameraShake duration="500" power="2.000000" startTime="1400" innerRadius="0.000000" outerRadius="300.000000" speed="3.000000" startCondition="skillStart" targetType="all" shakeId="0" name="none" startValue="-1"/>
|
|
</CameraShakeList>
|
|
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
|
|
</Action>
|
|
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
|
|
<Anger attackUpRate="0.000000"/>
|
|
<Defence successAnimSet="ArchakalashTrooper_ANI.Anim.ArchakalashTrooper_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
|
|
<Cost hp="0" mp="0" anger="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
|
|
<Resistance startTime="0" endTime="0" miniRes="70" basicRes="130" basicIncRes="0" damageRes="1.000000"/>
|
|
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
|
|
<Targeting id="-1" time="820" interval="0" until="0" mpBonusTypeB="0" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" maxCount="10" maxRadius="60.000000" minHeight="0.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="0.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" purpose="byType" crosshairRadius2="3.000000" ignoreLos="true">
|
|
<Effect atk="1.000000">
|
|
<AggroDiff value="0.000000"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
</Effect>
|
|
<HitEffect type="animationDamage"/>
|
|
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="20" miniMotionId="1" miniRate="30"/>
|
|
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
|
|
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
</Skill>
|
|
<Skill templateId="1000" id="2209" name="아카 칼라쉬 전사_모드 알람_modealarm_분노" type="normal" category="" pushtarget="stop" changeDirToCenter="false" attackRange="100.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="ArchakalashTrooper_ANI.Anim.ArchakalashTrooper_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0" aiRotateThreshold="0" timeRate="1.400000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" parentId="30080000">
|
|
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
|
|
<Action>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible startTime="0" endTime="0"/>
|
|
<NoReaction startTime="0" endTime="0"/>
|
|
<SpecialEffectList/>
|
|
<StageList>
|
|
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
|
|
<AnimSeq animMotionId="0" animSet="ArchakalashTrooper_ANI.Anim.ArchakalashTrooper_Anim" animName="modealarm" duration="0" animRate="1.000000" readOnlyDuration="0.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName=""/>
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
</Stage>
|
|
</StageList>
|
|
<Pending startTime="-1"/>
|
|
<CameraShakeList/>
|
|
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
|
|
</Action>
|
|
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
|
|
<Anger attackUpRate="0.000000"/>
|
|
<Defence successAnimSet="ArchakalashTrooper_ANI.Anim.ArchakalashTrooper_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
|
|
<Cost hp="0" mp="0" anger="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
|
|
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000"/>
|
|
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false"/>
|
|
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
|
|
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
</Skill>
|
|
<Skill templateId="1000" id="9999" name="아카 칼라쉬 전사 무적모드" type="normal" category="" pushtarget="stop" changeDirToCenter="false" attackRange="100.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="ArchakalashTrooper_ANI.Anim.ArchakalashTrooper_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0" aiRotateThreshold="0" timeRate="1.000000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" parentId="30080000">
|
|
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
|
|
<Action>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible startTime="0" endTime="0"/>
|
|
<NoReaction startTime="0" endTime="2033"/>
|
|
<SpecialEffectList/>
|
|
<StageList>
|
|
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
|
|
<AnimSeq animMotionId="0" animSet="ArchakalashTrooper_ANI.Anim.ArchakalashTrooper_Anim" animName="aggrochange" duration="0" animRate="1.000000" readOnlyDuration="2033.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName=""/>
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
</Stage>
|
|
</StageList>
|
|
<Pending startTime="-1"/>
|
|
<CameraShakeList/>
|
|
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
|
|
</Action>
|
|
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
|
|
<Anger attackUpRate="0.000000"/>
|
|
<Defence successAnimSet="ArchakalashTrooper_ANI.Anim.ArchakalashTrooper_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
|
|
<Cost hp="0" mp="0" anger="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
|
|
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000"/>
|
|
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
|
|
<Targeting time="1" interval="0" until="0" mpBonusTypeB="0" id="-1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area minRadius="0.000000" maxRadius="100.000000" rangeAngle="360.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="60.000000" setRangeHeightToGround="false" type="me" selectMethod="dist" maxCount="10" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="true">
|
|
<Effect atk="1.000000">
|
|
<AggroDiff value="0.000000"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
<AbnormalityOnCommon id="0" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0.000000" force="false"/>
|
|
</Effect>
|
|
<HitEffect type="animationDamage"/>
|
|
<Reaction miniRate="0.000000" miniMotionId="1" basicRate="0.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
|
|
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" anger="0"/>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
|
|
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
</Skill>
|
|
<Skill id="1101" type="normal" name="아르곤거인_오른손내려찍기_Atk01_노멀" templateId="1011" attackRange="101.000000" category="9011" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1" totalAtk="7405898.0166609" parentId="30175000">
|
|
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
|
|
<Action>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible startTime="0" endTime="0"/>
|
|
<NoReaction startTime="0" endTime="0"/>
|
|
<SpecialEffectList/>
|
|
<StageList>
|
|
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
|
|
<AnimSeq duration="0" animName="atk01" animSet="ArgoniteGiant_ANI.Anim.ArgoniteGiant_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
</Stage>
|
|
</StageList>
|
|
<Pending startTime="-1"/>
|
|
<CameraShakeList/>
|
|
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
|
|
</Action>
|
|
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
|
|
<Anger attackUpRate="0.000000"/>
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
|
|
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100" miniRes="100" damageRes="1.000000"/>
|
|
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
|
|
<Targeting id="-1" method="normal" type="none" time="1233" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="allExceptMe" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="10" maxRadius="55.000000" minHeight="0.000000" minRadius="0.000000" offsetAngle="20.000000" offsetDistance="50.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType" ignoreLos="false">
|
|
<Effect atk="1.000000">
|
|
<AggroDiff value="0.000000"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
<AbnormalityOnCommon id="0" abnormalityRate="0.000000" timeOverrideUser="1" timeOverrideSmall="1" timeOverrideMedium="1" timeOverrideLarge="1" force="false"/>
|
|
</Effect>
|
|
<HitEffect type="animationDamage"/>
|
|
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0" miniMotionId="1" miniRate="0"/>
|
|
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
|
|
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
</Skill>
|
|
<Skill id="1102" type="normal" name="아르곤거인_양손내려찍기_Atk03_노멀" templateId="1011" attackRange="130.000000" category="9011" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1" totalAtk="6192831.59287926" parentId="30175000">
|
|
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
|
|
<Action>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible startTime="0" endTime="0"/>
|
|
<NoReaction startTime="0" endTime="0"/>
|
|
<SpecialEffectList/>
|
|
<StageList>
|
|
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
|
|
<AnimSeq duration="0" animName="atk03" animSet="ArgoniteGiant_ANI.Anim.ArgoniteGiant_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
</Stage>
|
|
</StageList>
|
|
<Pending startTime="-1"/>
|
|
<CameraShakeList>
|
|
<CameraShake name="none" duration="400" power="3.000000" startTime="1019" shakeId="0" innerRadius="0.000000" outerRadius="130.000000" speed="6.000000" startCondition="firstHit" targetType="all" startValue="-1"/>
|
|
</CameraShakeList>
|
|
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
|
|
</Action>
|
|
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
|
|
<Anger attackUpRate="0.000000"/>
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
|
|
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100" miniRes="100" damageRes="1.000000"/>
|
|
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
|
|
<Targeting id="-1" method="normal" type="none" time="1019" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="allExceptMe" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="10" maxRadius="60.000000" minHeight="0.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="70.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType" ignoreLos="false">
|
|
<Effect atk="1.000000">
|
|
<AggroDiff value="0.000000"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
<AbnormalityOnCommon id="0" abnormalityRate="0.000000" timeOverrideUser="1" timeOverrideSmall="1" timeOverrideMedium="1" timeOverrideLarge="1" force="false"/>
|
|
</Effect>
|
|
<HitEffect type="animationDamage"/>
|
|
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0" miniMotionId="1" miniRate="0"/>
|
|
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
|
|
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
</Skill>
|
|
<Skill id="1103" type="normal" name="아르곤거인_어깨차징돌진공격_Atk02_노멀" templateId="1011" attackRange="165.000000" category="9011" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="push" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1" totalAtk="8618964.44044254" parentId="30175000">
|
|
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
|
|
<Action>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible startTime="0" endTime="0"/>
|
|
<NoReaction startTime="0" endTime="0"/>
|
|
<SpecialEffectList/>
|
|
<StageList>
|
|
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
|
|
<AnimSeq duration="0" animName="atk02" animSet="ArgoniteGiant_ANI.Anim.ArgoniteGiant_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
</Stage>
|
|
</StageList>
|
|
<Pending startTime="-1"/>
|
|
<CameraShakeList/>
|
|
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
|
|
</Action>
|
|
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
|
|
<Anger attackUpRate="0.000000"/>
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
|
|
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100" miniRes="100" damageRes="1.000000"/>
|
|
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
|
|
<Targeting id="-1" method="normal" type="none" time="224" startTime="0" endTime="0" interval="190" until="1458" mpBonusTypeB="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="allExceptMe" rotateAngle="0.000000" maxHeight="90.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="10" maxRadius="375.000000" minHeight="0.000000" minRadius="290.000000" offsetAngle="0.000000" offsetDistance="-300.000000" pierceDepth="1" rangeAngle="10.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType" ignoreLos="false">
|
|
<Effect atk="0.300000">
|
|
<AggroDiff value="0.000000"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
<AbnormalityOnCommon id="0" abnormalityRate="0.000000" timeOverrideUser="1" timeOverrideSmall="1" timeOverrideMedium="1" timeOverrideLarge="1" force="false"/>
|
|
</Effect>
|
|
<HitEffect type="animationDamage"/>
|
|
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0" miniMotionId="1" miniRate="0"/>
|
|
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
|
|
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
</Skill>
|
|
<Skill id="1104" type="normal" name="아르곤거인_전방바닥뜯기공격_Atk04_노멀" templateId="1011" attackRange="200.000000" category="9012" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1" totalAtk="11048740.1301193" parentId="30175000">
|
|
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
|
|
<Action>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible startTime="0" endTime="0"/>
|
|
<NoReaction startTime="0" endTime="0"/>
|
|
<SpecialEffectList/>
|
|
<StageList>
|
|
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
|
|
<AnimSeq duration="0" animName="atk04" animSet="ArgoniteGiant_ANI.Anim.ArgoniteGiant_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
</Stage>
|
|
</StageList>
|
|
<Pending startTime="-1"/>
|
|
<CameraShakeList>
|
|
<CameraShake name="none" duration="400" power="2.000000" startTime="478" shakeId="0" innerRadius="0.000000" outerRadius="50.000000" speed="5.000000" startCondition="skillStart" targetType="all" startValue="-1"/>
|
|
<CameraShake name="none" duration="600" power="5.000000" startTime="1995" shakeId="0" innerRadius="0.000000" outerRadius="100.000000" speed="2.000000" startCondition="skillStart" targetType="all" startValue="-1"/>
|
|
</CameraShakeList>
|
|
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
|
|
</Action>
|
|
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
|
|
<Anger attackUpRate="0.000000"/>
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
|
|
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100" miniRes="100" damageRes="1.000000"/>
|
|
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
|
|
<Targeting id="-1" method="normal" type="real_forward" time="1995" startTime="1995" endTime="2215" interval="0" until="0" mpBonusTypeB="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="allExceptMe" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="10" maxRadius="500.000000" minHeight="0.000000" minRadius="300.000000" offsetAngle="0.000000" offsetDistance="-300.000000" pierceDepth="1" rangeAngle="16.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType" ignoreLos="false">
|
|
<Effect atk="1.000000">
|
|
<AggroDiff value="0.000000"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
</Effect>
|
|
<HitEffect type="animationDamage"/>
|
|
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0" miniMotionId="1" miniRate="0"/>
|
|
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
|
|
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
</Skill>
|
|
<Skill id="1201" type="normal" name="아르곤거인_헉헉50%_DyingWait_노멀" templateId="1011" attackRange="100.000000" category="0" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1.000000" totalAtk="0" parentId="30175000">
|
|
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
|
|
<Action>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible startTime="0" endTime="0"/>
|
|
<NoReaction startTime="0" endTime="0"/>
|
|
<SpecialEffectList/>
|
|
<StageList>
|
|
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
|
|
<AnimSeq duration="2066" animName="Dyingwait" animSet="ArgoniteGiant_ANI.Anim.ArgoniteGiant_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="true" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
</Stage>
|
|
</StageList>
|
|
<Pending startTime="-1"/>
|
|
<CameraShakeList/>
|
|
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
|
|
</Action>
|
|
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
|
|
<Anger attackUpRate="0.000000"/>
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
|
|
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000"/>
|
|
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false"/>
|
|
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
|
|
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
</Skill>
|
|
<Skill id="1202" type="normal" name="아르곤거인_헉헉20%_DyingWait_노멀" templateId="1011" attackRange="100.000000" category="0" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1.000000" totalAtk="0" parentId="30175000">
|
|
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
|
|
<Action>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible startTime="0" endTime="0"/>
|
|
<NoReaction startTime="0" endTime="0"/>
|
|
<SpecialEffectList/>
|
|
<StageList>
|
|
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
|
|
<AnimSeq duration="2066" animName="Dyingwait" animSet="ArgoniteGiant_ANI.Anim.ArgoniteGiant_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="true" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
</Stage>
|
|
</StageList>
|
|
<Pending startTime="-1"/>
|
|
<CameraShakeList/>
|
|
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
|
|
</Action>
|
|
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
|
|
<Anger attackUpRate="0.000000"/>
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
|
|
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000"/>
|
|
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false"/>
|
|
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
|
|
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
</Skill>
|
|
<Skill id="1203" type="normal" name="아르곤거인_사전동작_ReadyAction_노멀" templateId="1011" attackRange="100.000000" category="0" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1.000000" totalAtk="0" parentId="30175000">
|
|
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
|
|
<Action>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible startTime="0" endTime="0"/>
|
|
<NoReaction startTime="0" endTime="0"/>
|
|
<SpecialEffectList/>
|
|
<StageList>
|
|
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
|
|
<AnimSeq duration="0" animName="ReadyAction" animSet="ArgoniteGiant_ANI.Anim.ArgoniteGiant_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
</Stage>
|
|
</StageList>
|
|
<Pending startTime="-1"/>
|
|
<CameraShakeList/>
|
|
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
|
|
</Action>
|
|
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
|
|
<Anger attackUpRate="0.000000"/>
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
|
|
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000"/>
|
|
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false"/>
|
|
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
|
|
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
</Skill>
|
|
<Skill id="1204" type="normal" name="아르곤거인_어그로체인지_Aggrochange_노멀" templateId="1011" attackRange="100.000000" category="0" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1.000000" totalAtk="0" parentId="30175000">
|
|
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
|
|
<Action>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible startTime="0" endTime="0"/>
|
|
<NoReaction startTime="0" endTime="0"/>
|
|
<SpecialEffectList/>
|
|
<StageList>
|
|
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
|
|
<AnimSeq duration="0" animName="aggrochange" animSet="ArgoniteGiant_ANI.Anim.ArgoniteGiant_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
</Stage>
|
|
</StageList>
|
|
<Pending startTime="-1"/>
|
|
<CameraShakeList/>
|
|
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
|
|
</Action>
|
|
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
|
|
<Anger attackUpRate="0.000000"/>
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
|
|
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000"/>
|
|
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false"/>
|
|
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
|
|
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
</Skill>
|
|
<Skill id="1206" type="normal" name="아르곤거인_백점프회피_JumpEvasion_노멀" templateId="1011" attackRange="100.000000" category="0" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1.000000" totalAtk="0" parentId="30175000">
|
|
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
|
|
<Action>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible startTime="0" endTime="0"/>
|
|
<NoReaction startTime="0" endTime="0"/>
|
|
<SpecialEffectList/>
|
|
<StageList>
|
|
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
|
|
<AnimSeq duration="0" animName="jumpevasion" animSet="ArgoniteGiant_ANI.Anim.ArgoniteGiant_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
</Stage>
|
|
</StageList>
|
|
<Pending startTime="-1"/>
|
|
<CameraShakeList/>
|
|
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
|
|
</Action>
|
|
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
|
|
<Anger attackUpRate="0.000000"/>
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
|
|
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000"/>
|
|
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false"/>
|
|
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
|
|
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
</Skill>
|
|
<Skill id="1207" type="normal" name="아르곤거인_사이드워크(좌)_SideWalk01_노멀" templateId="1011" attackRange="100.000000" category="0" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1.000000" totalAtk="0" parentId="30175000">
|
|
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
|
|
<Action>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible startTime="0" endTime="0"/>
|
|
<NoReaction startTime="0" endTime="0"/>
|
|
<SpecialEffectList/>
|
|
<StageList>
|
|
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
|
|
<AnimSeq duration="0" animName="sidewalk01" animSet="ArgoniteGiant_ANI.Anim.ArgoniteGiant_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
</Stage>
|
|
</StageList>
|
|
<Pending startTime="-1"/>
|
|
<CameraShakeList/>
|
|
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
|
|
</Action>
|
|
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
|
|
<Anger attackUpRate="0.000000"/>
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
|
|
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000"/>
|
|
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false"/>
|
|
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
|
|
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
</Skill>
|
|
<Skill id="1208" type="normal" name="아르곤거인_사이드워크(우)_SideWalk02_노멀" templateId="1011" attackRange="100.000000" category="0" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1.000000" totalAtk="0" parentId="30175000">
|
|
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
|
|
<Action>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible startTime="0" endTime="0"/>
|
|
<NoReaction startTime="0" endTime="0"/>
|
|
<SpecialEffectList/>
|
|
<StageList>
|
|
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
|
|
<AnimSeq duration="0" animName="sidewalk02" animSet="ArgoniteGiant_ANI.Anim.ArgoniteGiant_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
</Stage>
|
|
</StageList>
|
|
<Pending startTime="-1"/>
|
|
<CameraShakeList/>
|
|
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
|
|
</Action>
|
|
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
|
|
<Anger attackUpRate="0.000000"/>
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
|
|
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000"/>
|
|
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false"/>
|
|
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
|
|
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
</Skill>
|
|
<Skill id="2101" type="normal" name="아르곤거인_오른손내려찍기_Atk01_분노" templateId="1011" attackRange="101.000000" category="9011" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1" totalAtk="9627667.42165917" parentId="30175000">
|
|
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
|
|
<Action>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible startTime="0" endTime="0"/>
|
|
<NoReaction startTime="0" endTime="0"/>
|
|
<SpecialEffectList/>
|
|
<StageList>
|
|
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
|
|
<AnimSeq duration="0" animName="atk01" animSet="ArgoniteGiant_ANI.Anim.ArgoniteGiant_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
</Stage>
|
|
</StageList>
|
|
<Pending startTime="-1"/>
|
|
<CameraShakeList/>
|
|
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
|
|
</Action>
|
|
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
|
|
<Anger attackUpRate="0.000000"/>
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
|
|
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="130" miniRes="70" damageRes="1.000000"/>
|
|
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
|
|
<Targeting id="-1" method="normal" type="none" time="1233" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="allExceptMe" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="10" maxRadius="55.000000" minHeight="0.000000" minRadius="0.000000" offsetAngle="20.000000" offsetDistance="50.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType" ignoreLos="false">
|
|
<Effect atk="1.000000">
|
|
<AggroDiff value="0.000000"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
<AbnormalityOnCommon id="0" abnormalityRate="0.000000" timeOverrideUser="1" timeOverrideSmall="1" timeOverrideMedium="1" timeOverrideLarge="1" force="false"/>
|
|
</Effect>
|
|
<HitEffect type="animationDamage"/>
|
|
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0" miniMotionId="1" miniRate="0"/>
|
|
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
|
|
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
</Skill>
|
|
<Skill id="2102" type="normal" name="아르곤거인_양손내력찍기_Atk03_분노" templateId="1011" attackRange="130.000000" category="9011" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1" totalAtk="8050681.07074304" parentId="30175000">
|
|
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
|
|
<Action>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible startTime="0" endTime="0"/>
|
|
<NoReaction startTime="0" endTime="0"/>
|
|
<SpecialEffectList/>
|
|
<StageList>
|
|
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
|
|
<AnimSeq duration="0" animName="atk03" animSet="ArgoniteGiant_ANI.Anim.ArgoniteGiant_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
</Stage>
|
|
</StageList>
|
|
<Pending startTime="-1"/>
|
|
<CameraShakeList>
|
|
<CameraShake name="none" duration="400" power="3.000000" startTime="1019" shakeId="0" innerRadius="0.000000" outerRadius="130.000000" speed="6.000000" startCondition="firstHit" targetType="all" startValue="-1"/>
|
|
</CameraShakeList>
|
|
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
|
|
</Action>
|
|
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
|
|
<Anger attackUpRate="0.000000"/>
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
|
|
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="130" miniRes="70" damageRes="1.000000"/>
|
|
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
|
|
<Targeting id="-1" method="normal" type="none" time="1019" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="allExceptMe" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="10" maxRadius="60.000000" minHeight="0.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="70.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType" ignoreLos="false">
|
|
<Effect atk="1.000000">
|
|
<AggroDiff value="0.000000"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
<AbnormalityOnCommon id="0" abnormalityRate="0.000000" timeOverrideUser="1" timeOverrideSmall="1" timeOverrideMedium="1" timeOverrideLarge="1" force="false"/>
|
|
</Effect>
|
|
<HitEffect type="animationDamage"/>
|
|
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0" miniMotionId="1" miniRate="0"/>
|
|
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
|
|
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
</Skill>
|
|
<Skill id="2103" type="normal" name="아르곤거인_어깨차징돌진공격_Atk02_분노" templateId="1011" attackRange="165.000000" category="9011" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="push" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1" totalAtk="11204653.7725753" parentId="30175000">
|
|
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
|
|
<Action>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible startTime="0" endTime="0"/>
|
|
<NoReaction startTime="0" endTime="0"/>
|
|
<SpecialEffectList/>
|
|
<StageList>
|
|
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
|
|
<AnimSeq duration="0" animName="atk02" animSet="ArgoniteGiant_ANI.Anim.ArgoniteGiant_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
</Stage>
|
|
</StageList>
|
|
<Pending startTime="-1"/>
|
|
<CameraShakeList/>
|
|
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
|
|
</Action>
|
|
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
|
|
<Anger attackUpRate="0.000000"/>
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
|
|
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="130" miniRes="70" damageRes="1.000000"/>
|
|
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
|
|
<Targeting id="-1" method="normal" type="none" time="224" startTime="0" endTime="0" interval="190" until="1458" mpBonusTypeB="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="allExceptMe" rotateAngle="0.000000" maxHeight="90.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="10" maxRadius="375.000000" minHeight="0.000000" minRadius="290.000000" offsetAngle="0.000000" offsetDistance="-300.000000" pierceDepth="1" rangeAngle="10.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType" ignoreLos="false">
|
|
<Effect atk="0.300000">
|
|
<AggroDiff value="0.000000"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
<AbnormalityOnCommon id="0" abnormalityRate="0.000000" timeOverrideUser="1" timeOverrideSmall="1" timeOverrideMedium="1" timeOverrideLarge="1" force="false"/>
|
|
</Effect>
|
|
<HitEffect type="animationDamage"/>
|
|
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0" miniMotionId="1" miniRate="0"/>
|
|
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
|
|
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
</Skill>
|
|
<Skill id="2104" type="normal" name="아르곤거인_전방바닥뜯기공격_Atk04_분노" templateId="1011" attackRange="200.000000" category="9012" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1" totalAtk="14363362.1691551" parentId="30175000">
|
|
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
|
|
<Action>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible startTime="0" endTime="0"/>
|
|
<NoReaction startTime="0" endTime="0"/>
|
|
<SpecialEffectList/>
|
|
<StageList>
|
|
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
|
|
<AnimSeq duration="0" animName="atk04" animSet="ArgoniteGiant_ANI.Anim.ArgoniteGiant_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
</Stage>
|
|
</StageList>
|
|
<Pending startTime="-1"/>
|
|
<CameraShakeList>
|
|
<CameraShake name="none" duration="400" power="2.000000" startTime="478" shakeId="0" innerRadius="0.000000" outerRadius="50.000000" speed="5.000000" startCondition="skillStart" targetType="all" startValue="-1"/>
|
|
<CameraShake name="none" duration="600" power="5.000000" startTime="1995" shakeId="0" innerRadius="0.000000" outerRadius="100.000000" speed="2.000000" startCondition="skillStart" targetType="all" startValue="-1"/>
|
|
</CameraShakeList>
|
|
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
|
|
</Action>
|
|
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
|
|
<Anger attackUpRate="0.000000"/>
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
|
|
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="130" miniRes="70" damageRes="1.000000"/>
|
|
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
|
|
<Targeting id="-1" method="normal" type="real_forward" time="1995" startTime="1995" endTime="2215" interval="0" until="0" mpBonusTypeB="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="allExceptMe" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="10" maxRadius="500.000000" minHeight="0.000000" minRadius="300.000000" offsetAngle="0.000000" offsetDistance="-300.000000" pierceDepth="1" rangeAngle="16.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType" ignoreLos="false">
|
|
<Effect atk="1.000000">
|
|
<AggroDiff value="0.000000"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
</Effect>
|
|
<HitEffect type="animationDamage"/>
|
|
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0" miniMotionId="1" miniRate="0"/>
|
|
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
|
|
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
</Skill>
|
|
<Skill id="2201" type="normal" name="아르곤거인_헉헉50%_DyingWait_분노" templateId="1011" attackRange="100.000000" category="0" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1.300000" totalAtk="0" parentId="30175000">
|
|
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
|
|
<Action>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible startTime="0" endTime="0"/>
|
|
<NoReaction startTime="0" endTime="0"/>
|
|
<SpecialEffectList/>
|
|
<StageList>
|
|
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
|
|
<AnimSeq duration="2066" animName="Dyingwait" animSet="ArgoniteGiant_ANI.Anim.ArgoniteGiant_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="true" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
</Stage>
|
|
</StageList>
|
|
<Pending startTime="-1"/>
|
|
<CameraShakeList/>
|
|
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
|
|
</Action>
|
|
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
|
|
<Anger attackUpRate="0.000000"/>
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
|
|
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000"/>
|
|
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false"/>
|
|
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
|
|
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
</Skill>
|
|
<Skill id="2202" type="normal" name="아르곤거인_헉헉20%_DyingWait_분노" templateId="1011" attackRange="100.000000" category="0" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1.300000" totalAtk="0" parentId="30175000">
|
|
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
|
|
<Action>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible startTime="0" endTime="0"/>
|
|
<NoReaction startTime="0" endTime="0"/>
|
|
<SpecialEffectList/>
|
|
<StageList>
|
|
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
|
|
<AnimSeq duration="2066" animName="Dyingwait" animSet="ArgoniteGiant_ANI.Anim.ArgoniteGiant_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="true" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
</Stage>
|
|
</StageList>
|
|
<Pending startTime="-1"/>
|
|
<CameraShakeList/>
|
|
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
|
|
</Action>
|
|
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
|
|
<Anger attackUpRate="0.000000"/>
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
|
|
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000"/>
|
|
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false"/>
|
|
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
|
|
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
</Skill>
|
|
<Skill id="2203" type="normal" name="아르곤거인_사전동작_ReadyAction_분노" templateId="1011" attackRange="100.000000" category="0" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1.300000" totalAtk="0" parentId="30175000">
|
|
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
|
|
<Action>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible startTime="0" endTime="0"/>
|
|
<NoReaction startTime="0" endTime="0"/>
|
|
<SpecialEffectList/>
|
|
<StageList>
|
|
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
|
|
<AnimSeq duration="0" animName="ReadyAction" animSet="ArgoniteGiant_ANI.Anim.ArgoniteGiant_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
</Stage>
|
|
</StageList>
|
|
<Pending startTime="-1"/>
|
|
<CameraShakeList/>
|
|
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
|
|
</Action>
|
|
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
|
|
<Anger attackUpRate="0.000000"/>
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
|
|
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000"/>
|
|
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false"/>
|
|
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
|
|
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
</Skill>
|
|
<Skill id="2204" type="normal" name="아르곤거인_어그로체인지_Aggrochange_분노" templateId="1011" attackRange="100.000000" category="0" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1.300000" totalAtk="0" parentId="30175000">
|
|
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
|
|
<Action>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible startTime="0" endTime="0"/>
|
|
<NoReaction startTime="0" endTime="0"/>
|
|
<SpecialEffectList/>
|
|
<StageList>
|
|
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
|
|
<AnimSeq duration="0" animName="aggrochange" animSet="ArgoniteGiant_ANI.Anim.ArgoniteGiant_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
</Stage>
|
|
</StageList>
|
|
<Pending startTime="-1"/>
|
|
<CameraShakeList/>
|
|
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
|
|
</Action>
|
|
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
|
|
<Anger attackUpRate="0.000000"/>
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
|
|
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000"/>
|
|
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false"/>
|
|
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
|
|
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
</Skill>
|
|
<Skill id="2206" type="normal" name="아르곤거인_백점프회피_JumpEvasion_분노" templateId="1011" attackRange="100.000000" category="0" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1.300000" totalAtk="0" parentId="30175000">
|
|
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
|
|
<Action>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible startTime="0" endTime="0"/>
|
|
<NoReaction startTime="0" endTime="0"/>
|
|
<SpecialEffectList/>
|
|
<StageList>
|
|
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
|
|
<AnimSeq duration="0" animName="jumpevasion" animSet="ArgoniteGiant_ANI.Anim.ArgoniteGiant_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
</Stage>
|
|
</StageList>
|
|
<Pending startTime="-1"/>
|
|
<CameraShakeList/>
|
|
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
|
|
</Action>
|
|
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
|
|
<Anger attackUpRate="0.000000"/>
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
|
|
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000"/>
|
|
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false"/>
|
|
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
|
|
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
</Skill>
|
|
<Skill id="2207" type="normal" name="아르곤거인_사이드워크(좌)_SideWalk01_분노" templateId="1011" attackRange="100.000000" category="0" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1.300000" totalAtk="0" parentId="30175000">
|
|
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
|
|
<Action>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible startTime="0" endTime="0"/>
|
|
<NoReaction startTime="0" endTime="0"/>
|
|
<SpecialEffectList/>
|
|
<StageList>
|
|
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
|
|
<AnimSeq duration="0" animName="sidewalk01" animSet="ArgoniteGiant_ANI.Anim.ArgoniteGiant_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
</Stage>
|
|
</StageList>
|
|
<Pending startTime="-1"/>
|
|
<CameraShakeList/>
|
|
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
|
|
</Action>
|
|
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
|
|
<Anger attackUpRate="0.000000"/>
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
|
|
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000"/>
|
|
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false"/>
|
|
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
|
|
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
</Skill>
|
|
<Skill id="2208" type="normal" name="아르곤거인_사이드워크(우)_SideWalk02_분노" templateId="1011" attackRange="100.000000" category="0" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1.300000" totalAtk="0" parentId="30175000">
|
|
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
|
|
<Action>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible startTime="0" endTime="0"/>
|
|
<NoReaction startTime="0" endTime="0"/>
|
|
<SpecialEffectList/>
|
|
<StageList>
|
|
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
|
|
<AnimSeq duration="0" animName="sidewalk02" animSet="ArgoniteGiant_ANI.Anim.ArgoniteGiant_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
</Stage>
|
|
</StageList>
|
|
<Pending startTime="-1"/>
|
|
<CameraShakeList/>
|
|
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
|
|
</Action>
|
|
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
|
|
<Anger attackUpRate="0.000000"/>
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
|
|
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000"/>
|
|
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false"/>
|
|
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
|
|
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
</Skill>
|
|
<Skill templateId="1021" id="1101" name="칼라쉬경비대장_기본휘두르기공격_atk01_노말" type="normal" category="9011" pushtarget="stop" changeDirToCenter="false" attackRange="110.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="ArgoniteKallashGuardLeader_ANI.Anim.ArgoniteKallashGuardLeader_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="7405898.01666091" aiRotateThreshold="0" timeRate="1.2" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" parentId="30079000">
|
|
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
|
|
<Action>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible startTime="0" endTime="0"/>
|
|
<NoReaction startTime="0" endTime="0"/>
|
|
<SpecialEffectList/>
|
|
<StageList>
|
|
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
|
|
<AnimSeq animSet="ArgoniteKallashGuardLeader_ANI.Anim.ArgoniteKallashGuardLeader_Anim" animName="atk01" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" readOnlyDuration="2033.000000" loopingRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
</Stage>
|
|
</StageList>
|
|
<Pending startTime="-1"/>
|
|
<CameraShakeList/>
|
|
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
|
|
</Action>
|
|
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
|
|
<Anger attackUpRate="0.000000"/>
|
|
<Defence successAnimSet="ArgoniteKallashGuardLeader_ANI.Anim.ArgoniteKallashGuardLeader_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
|
|
<Cost hp="0" mp="0" anger="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
|
|
<Resistance startTime="0" endTime="0" miniRes="100" basicRes="100" basicIncRes="0" damageRes="1.000000"/>
|
|
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
|
|
<Targeting time="1120" interval="0" until="0" mpBonusTypeB="0" id="-1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area minRadius="0.000000" maxRadius="120.000000" rangeAngle="180.000000" offsetDistance="30.000000" offsetAngle="120.000000" rotateAngle="-90.000000" minHeight="0.000000" maxHeight="70.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="10" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false">
|
|
<Effect atk="1.000000">
|
|
<AggroDiff value="0.000000"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
<AbnormalityOnCommon id="0" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0.000000" force="false"/>
|
|
</Effect>
|
|
<HitEffect type="animationDamage"/>
|
|
<Reaction miniRate="0" miniMotionId="1" basicRate="0" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
|
|
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" anger="0"/>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
|
|
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
</Skill>
|
|
<Skill templateId="1021" id="1102" name="칼라쉬경비대장_연속회전베기(특수공격1)_atk02_노말" type="normal" category="9011" pushtarget="pass" changeDirToCenter="false" attackRange="165.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="ArgoniteKallashGuardLeader_ANI.Anim.ArgoniteKallashGuardLeader_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="32905792.8108696" aiRotateThreshold="0" timeRate="1" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" parentId="30079000">
|
|
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
|
|
<Action>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible startTime="0" endTime="0"/>
|
|
<NoReaction startTime="0" endTime="0"/>
|
|
<SpecialEffectList/>
|
|
<HitCylinderList>
|
|
<HitCylinder startTime="2190">
|
|
<Cylinder radius="29.166666" height="83.333328" locDistance="175.000000" locAngle="20.000000" locZ="0.000000"/>
|
|
</HitCylinder>
|
|
<HitCylinder startTime="3240">
|
|
<Cylinder radius="29.166666" height="83.333328" locDistance="120.000000" locAngle="-55.000000" locZ="0.000000"/>
|
|
</HitCylinder>
|
|
<HitCylinder startTime="4260">
|
|
<Cylinder radius="29.166666" height="83.333328" locDistance="105.000000" locAngle="55.000000" locZ="0.000000"/>
|
|
</HitCylinder>
|
|
<HitCylinder startTime="5150">
|
|
<Cylinder radius="29.166666" height="83.333328" locDistance="180.000000" locAngle="-20.000000" locZ="0.000000"/>
|
|
</HitCylinder>
|
|
<HitCylinder startTime="6160">
|
|
<Cylinder radius="29.166666" height="83.333328" locDistance="0.000000" locAngle="0.000000" locZ="0.000000"/>
|
|
</HitCylinder>
|
|
</HitCylinderList>
|
|
<MoveCylinderList>
|
|
<MoveCylinder startTime="2190">
|
|
<Cylinder radius="27.500000" height="83.333328" locDistance="175.000000" locAngle="20.000000" locZ="0.000000"/>
|
|
</MoveCylinder>
|
|
<MoveCylinder startTime="3240">
|
|
<Cylinder radius="27.500000" height="83.333328" locDistance="120.000000" locAngle="-55.000000" locZ="0.000000"/>
|
|
</MoveCylinder>
|
|
<MoveCylinder startTime="4260">
|
|
<Cylinder radius="27.500000" height="83.333328" locDistance="105.000000" locAngle="55.000000" locZ="0.000000"/>
|
|
</MoveCylinder>
|
|
<MoveCylinder startTime="5150">
|
|
<Cylinder radius="27.500000" height="83.333328" locDistance="180.000000" locAngle="-20.000000" locZ="0.000000"/>
|
|
</MoveCylinder>
|
|
<MoveCylinder startTime="6160">
|
|
<Cylinder radius="27.500000" height="83.333328" locDistance="0.000000" locAngle="0.000000" locZ="0.000000"/>
|
|
</MoveCylinder>
|
|
</MoveCylinderList>
|
|
<StageList>
|
|
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
|
|
<AnimSeq animSet="ArgoniteKallashGuardLeader_ANI.Anim.ArgoniteKallashGuardLeader_Anim" animName="atk02" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" readOnlyDuration="9033.000000" loopingRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
</Stage>
|
|
</StageList>
|
|
<Pending startTime="-1"/>
|
|
<CameraShakeList/>
|
|
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
|
|
</Action>
|
|
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
|
|
<Anger attackUpRate="0.000000"/>
|
|
<Defence successAnimSet="ArgoniteKallashGuardLeader_ANI.Anim.ArgoniteKallashGuardLeader_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
|
|
<Cost hp="0" mp="0" anger="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
|
|
<Resistance startTime="0" endTime="0" miniRes="100" basicRes="100" basicIncRes="0" damageRes="1.000000"/>
|
|
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
|
|
<Targeting time="2190" interval="0" until="0" mpBonusTypeB="0" id="-1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area minRadius="0.000000" maxRadius="100.000000" rangeAngle="330.000000" offsetDistance="130.000000" offsetAngle="25.000000" rotateAngle="100.000000" minHeight="0.000000" maxHeight="60.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="10" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false">
|
|
<Effect atk="0.190000">
|
|
<AggroDiff value="0.000000"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
</Effect>
|
|
<HitEffect type="animationDamage"/>
|
|
<Reaction miniRate="0" miniMotionId="1" basicRate="0" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
|
|
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" anger="0"/>
|
|
</Targeting>
|
|
<Targeting time="3240" interval="0" until="0" mpBonusTypeB="0" id="-1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area minRadius="0.000000" maxRadius="120.000000" rangeAngle="330.000000" offsetDistance="100.000000" offsetAngle="-60.000000" rotateAngle="-190.000000" minHeight="0.000000" maxHeight="60.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="10" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false">
|
|
<Effect atk="0.190000">
|
|
<AggroDiff value="0.000000"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
</Effect>
|
|
<HitEffect type="animationDamage"/>
|
|
<Reaction miniRate="0" miniMotionId="1" basicRate="0" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
|
|
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" anger="0"/>
|
|
</Targeting>
|
|
<Targeting time="4260" interval="0" until="0" mpBonusTypeB="0" id="-1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area minRadius="0.000000" maxRadius="120.000000" rangeAngle="330.000000" offsetDistance="90.000000" offsetAngle="50.000000" rotateAngle="250.000000" minHeight="0.000000" maxHeight="60.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="10" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false">
|
|
<Effect atk="0.240000">
|
|
<AggroDiff value="0.000000"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
<AbnormalityOnCommon id="0" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0.000000" force="false"/>
|
|
</Effect>
|
|
<HitEffect type="animationDamage"/>
|
|
<Reaction miniRate="0" miniMotionId="1" basicRate="0" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
|
|
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" anger="0"/>
|
|
</Targeting>
|
|
<Targeting time="5150" interval="0" until="0" mpBonusTypeB="0" id="-1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area minRadius="0.000000" maxRadius="105.000000" rangeAngle="360.000000" offsetDistance="150.000000" offsetAngle="-20.000000" rotateAngle="-50.000000" minHeight="0.000000" maxHeight="60.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="10" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false">
|
|
<Effect atk="0.190000">
|
|
<AggroDiff value="0.000000"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
</Effect>
|
|
<HitEffect type="animationDamage"/>
|
|
<Reaction miniRate="0" miniMotionId="1" basicRate="0" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
|
|
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" anger="0"/>
|
|
</Targeting>
|
|
<Targeting time="6160" interval="0" until="0" mpBonusTypeB="0" id="-1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area minRadius="180.000000" maxRadius="405.000000" rangeAngle="40.000000" offsetDistance="320.000000" offsetAngle="-8.000000" rotateAngle="-182.000000" minHeight="0.000000" maxHeight="60.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="10" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false">
|
|
<Effect atk="0.190000">
|
|
<AggroDiff value="0.000000"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
</Effect>
|
|
<HitEffect type="animationDamage"/>
|
|
<Reaction miniRate="0" miniMotionId="1" basicRate="0" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
|
|
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" anger="0"/>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
|
|
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
</Skill>
|
|
<Skill templateId="1021" id="1103" name="칼라쉬경비대장_원거리공격인스샷_atk03_노말" type="instance" category="9012" pushtarget="stop" changeDirToCenter="false" attackRange="300.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="ArgoniteKallashGuardLeader_ANI.Anim.ArgoniteKallashGuardLeader_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="11048740.1301193" aiRotateThreshold="0" timeRate="1.2" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" parentId="30079000">
|
|
<Bullet startSkill="1103" shotSkill="1103" createTime="1300.000000" detachTime="1800.000000" flyingDuration="1000.000000"/>
|
|
<Action>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible startTime="0" endTime="0"/>
|
|
<NoReaction startTime="0" endTime="0"/>
|
|
<SpecialEffectList/>
|
|
<StageList>
|
|
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
|
|
<AnimSeq animSet="ArgoniteKallashGuardLeader_ANI.Anim.ArgoniteKallashGuardLeader_Anim" animName="atk03" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" readOnlyDuration="3033.000000" loopingRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
</Stage>
|
|
</StageList>
|
|
<Pending startTime="-1"/>
|
|
<CameraShakeList/>
|
|
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
|
|
</Action>
|
|
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
|
|
<Anger attackUpRate="0.000000"/>
|
|
<Defence successAnimSet="ArgoniteKallashGuardLeader_ANI.Anim.ArgoniteKallashGuardLeader_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
|
|
<Cost hp="0" mp="0" anger="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
|
|
<Resistance startTime="0" endTime="0" miniRes="100" basicRes="100" basicIncRes="0" damageRes="1.000000"/>
|
|
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
|
|
<Targeting time="2800" interval="0" until="0" mpBonusTypeB="0" id="-1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area minRadius="0.000000" maxRadius="300.000000" rangeAngle="1.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="80.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="10" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false">
|
|
<Effect atk="1.000000">
|
|
<AggroDiff value="0.000000"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
<AbnormalityOnCommon id="0" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0.000000" force="false"/>
|
|
</Effect>
|
|
<HitEffect type="animationDamage"/>
|
|
<Reaction miniRate="0" miniMotionId="1" basicRate="0" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
|
|
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" anger="0"/>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
|
|
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
</Skill>
|
|
<Skill templateId="1021" id="1104" name="칼라쉬경비대장_전진회전공격(특수공격2)_atk04" type="normal" category="9011" pushtarget="push" changeDirToCenter="false" attackRange="135.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="ArgoniteKallashGuardLeader_ANI.Anim.ArgoniteKallashGuardLeader_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="25860536.1634411" aiRotateThreshold="0" timeRate="1.2" allDirectionDefence="true" adjAtkByNpcHp="false" attackRangeMin="135.000000" attackRangeMax="250.000000" needWeapon="true" parentId="30079000">
|
|
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
|
|
<Action>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible startTime="0" endTime="0"/>
|
|
<NoReaction startTime="0" endTime="0"/>
|
|
<SpecialEffectList/>
|
|
<StageList>
|
|
<Stage changeDirToTarget="true" movable="true" scriptId="0" changeDirToTargetMax="180" LoopRepeat="false">
|
|
<AnimSeq animSet="ArgoniteKallashGuardLeader_ANI.Anim.ArgoniteKallashGuardLeader_Anim" animName="atk04_1" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" readOnlyDuration="7033.000000" loopingRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
|
|
<Property animControlType="normal" adjustAnimToTarget="true"/>
|
|
</Stage>
|
|
<Stage changeDirToTarget="true" changeDirToTargetMax="180" movable="true" scriptId="0" LoopRepeat="false">
|
|
<AnimSeq duration="0" animName="atk04_2" animSet="ArgoniteKallashGuardLeader_ANI.Anim.ArgoniteKallashGuardLeader_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
|
|
<Property animControlType="normal" adjustAnimToTarget="true"/>
|
|
</Stage>
|
|
<Stage changeDirToTarget="true" changeDirToTargetMax="180" movable="true" scriptId="0" LoopRepeat="false">
|
|
<AnimSeq duration="0" animName="atk04_3" animSet="ArgoniteKallashGuardLeader_ANI.Anim.ArgoniteKallashGuardLeader_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
|
|
<Property animControlType="normal" adjustAnimToTarget="true"/>
|
|
</Stage>
|
|
</StageList>
|
|
<Pending startTime="-1"/>
|
|
<CameraShakeList/>
|
|
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
|
|
</Action>
|
|
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
|
|
<Anger attackUpRate="0.000000"/>
|
|
<Defence successAnimSet="ArgoniteKallashGuardLeader_ANI.Anim.ArgoniteKallashGuardLeader_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
|
|
<Cost hp="0" mp="0" anger="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
|
|
<Resistance startTime="0" endTime="0" miniRes="100" basicRes="100" basicIncRes="0" damageRes="1.000000"/>
|
|
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
|
|
<Targeting time="2220" interval="0" until="0" mpBonusTypeB="0" id="1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area minRadius="0.000000" maxRadius="130.000000" rangeAngle="180.000000" offsetDistance="20.000000" offsetAngle="0.000000" rotateAngle="90.000000" minHeight="0.000000" maxHeight="70.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="10" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false">
|
|
<Effect atk="0.200000">
|
|
<AggroDiff value="0.000000"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
</Effect>
|
|
<HitEffect type="animationDamage"/>
|
|
<Reaction miniRate="0" miniMotionId="1" basicRate="0" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
|
|
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" anger="0"/>
|
|
</Targeting>
|
|
<Targeting time="2470" interval="0" until="0" mpBonusTypeB="0" id="1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area minRadius="0.000000" maxRadius="130.000000" rangeAngle="180.000000" offsetDistance="20.000000" offsetAngle="0.000000" rotateAngle="-90.000000" minHeight="0.000000" maxHeight="70.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="10" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false">
|
|
<Effect atk="0.200000">
|
|
<AggroDiff value="0.000000"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
<AbnormalityOnCommon id="0" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0.000000" force="false"/>
|
|
</Effect>
|
|
<HitEffect type="animationDamage"/>
|
|
<Reaction miniRate="0" miniMotionId="1" basicRate="0" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
|
|
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" anger="0"/>
|
|
</Targeting>
|
|
<Targeting time="2900" interval="0" until="0" mpBonusTypeB="0" id="2" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area minRadius="0.000000" maxRadius="130.000000" rangeAngle="180.000000" offsetDistance="20.000000" offsetAngle="0.000000" rotateAngle="90.000000" minHeight="0.000000" maxHeight="70.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="10" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false">
|
|
<Effect atk="0.160000">
|
|
<AggroDiff value="0.000000"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
</Effect>
|
|
<HitEffect type="animationDamage"/>
|
|
<Reaction miniRate="0" miniMotionId="1" basicRate="0" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
|
|
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" anger="0"/>
|
|
</Targeting>
|
|
<Targeting time="3150" interval="0" until="0" mpBonusTypeB="0" id="2" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area minRadius="0.000000" maxRadius="130.000000" rangeAngle="180.000000" offsetDistance="20.000000" offsetAngle="0.000000" rotateAngle="-90.000000" minHeight="0.000000" maxHeight="70.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="10" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false">
|
|
<Effect atk="0.160000">
|
|
<AggroDiff value="0.000000"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
</Effect>
|
|
<HitEffect type="animationDamage"/>
|
|
<Reaction miniRate="0" miniMotionId="1" basicRate="0" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
|
|
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" anger="0"/>
|
|
</Targeting>
|
|
<Targeting time="3550" interval="0" until="0" mpBonusTypeB="0" id="3" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area minRadius="0.000000" maxRadius="130.000000" rangeAngle="180.000000" offsetDistance="15.000000" offsetAngle="0.000000" rotateAngle="90.000000" minHeight="0.000000" maxHeight="70.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="10" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false">
|
|
<Effect atk="0.160000">
|
|
<AggroDiff value="0.000000"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
</Effect>
|
|
<HitEffect type="animationDamage"/>
|
|
<Reaction miniRate="0" miniMotionId="1" basicRate="0" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
|
|
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" anger="0"/>
|
|
</Targeting>
|
|
<Targeting time="3810" interval="0" until="0" mpBonusTypeB="0" id="3" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area minRadius="0.000000" maxRadius="130.000000" rangeAngle="180.000000" offsetDistance="15.000000" offsetAngle="0.000000" rotateAngle="-90.000000" minHeight="0.000000" maxHeight="70.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="10" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false">
|
|
<Effect atk="0.160000">
|
|
<AggroDiff value="0.000000"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
</Effect>
|
|
<HitEffect type="animationDamage"/>
|
|
<Reaction miniRate="0" miniMotionId="1" basicRate="0" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
|
|
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" anger="0"/>
|
|
</Targeting>
|
|
<Targeting time="4240" interval="0" until="0" mpBonusTypeB="0" id="4" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area minRadius="0.000000" maxRadius="130.000000" rangeAngle="180.000000" offsetDistance="10.000000" offsetAngle="0.000000" rotateAngle="90.000000" minHeight="0.000000" maxHeight="70.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="10" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false">
|
|
<Effect atk="0.160000">
|
|
<AggroDiff value="0.000000"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
</Effect>
|
|
<HitEffect type="animationDamage"/>
|
|
<Reaction miniRate="0" miniMotionId="1" basicRate="0" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
|
|
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" anger="0"/>
|
|
</Targeting>
|
|
<Targeting time="4500" interval="0" until="0" mpBonusTypeB="0" id="4" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area minRadius="0.000000" maxRadius="130.000000" rangeAngle="180.000000" offsetDistance="10.000000" offsetAngle="0.000000" rotateAngle="-90.000000" minHeight="0.000000" maxHeight="70.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="10" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false">
|
|
<Effect atk="0.160000">
|
|
<AggroDiff value="0.000000"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
</Effect>
|
|
<HitEffect type="animationDamage"/>
|
|
<Reaction miniRate="0" miniMotionId="1" basicRate="0" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
|
|
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" anger="0"/>
|
|
</Targeting>
|
|
<Targeting time="4900" interval="0" until="0" mpBonusTypeB="0" id="5" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area minRadius="0.000000" maxRadius="130.000000" rangeAngle="180.000000" offsetDistance="5.000000" offsetAngle="0.000000" rotateAngle="90.000000" minHeight="0.000000" maxHeight="70.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="10" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false">
|
|
<Effect atk="0.160000">
|
|
<AggroDiff value="0.000000"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
</Effect>
|
|
<HitEffect type="animationDamage"/>
|
|
<Reaction miniRate="0" miniMotionId="1" basicRate="0" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
|
|
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" anger="0"/>
|
|
</Targeting>
|
|
<Targeting time="5150" interval="0" until="0" mpBonusTypeB="0" id="5" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area minRadius="0.000000" maxRadius="130.000000" rangeAngle="180.000000" offsetDistance="5.000000" offsetAngle="0.000000" rotateAngle="-90.000000" minHeight="0.000000" maxHeight="70.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="10" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false">
|
|
<Effect atk="0.160000">
|
|
<AggroDiff value="0.000000"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
</Effect>
|
|
<HitEffect type="animationDamage"/>
|
|
<Reaction miniRate="0" miniMotionId="1" basicRate="0" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
|
|
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" anger="0"/>
|
|
</Targeting>
|
|
<Targeting time="5520" interval="0" until="0" mpBonusTypeB="0" id="6" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area minRadius="0.000000" maxRadius="130.000000" rangeAngle="180.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="90.000000" minHeight="0.000000" maxHeight="70.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="10" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false">
|
|
<Effect atk="0.160000">
|
|
<AggroDiff value="0.000000"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
</Effect>
|
|
<HitEffect type="animationDamage"/>
|
|
<Reaction miniRate="0" miniMotionId="1" basicRate="0" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
|
|
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" anger="0"/>
|
|
</Targeting>
|
|
<Targeting time="5830" interval="0" until="0" mpBonusTypeB="0" id="6" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area minRadius="0.000000" maxRadius="130.000000" rangeAngle="180.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="-90.000000" minHeight="0.000000" maxHeight="70.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="10" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false">
|
|
<Effect atk="0.160000">
|
|
<AggroDiff value="0.000000"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
</Effect>
|
|
<HitEffect type="animationDamage"/>
|
|
<Reaction miniRate="0" miniMotionId="1" basicRate="0" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
|
|
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" anger="0"/>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
|
|
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
</Skill>
|
|
<Skill templateId="1021" id="1201" name="갈라쉬경비대장_탈진50_Dyingwait_노말" type="normal" category="" pushtarget="stop" changeDirToCenter="false" attackRange="100.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="ArgoniteKallashGuardLeader_ANI.Anim.ArgoniteKallashGuardLeader_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0" aiRotateThreshold="0" timeRate="1.000000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" parentId="30079000">
|
|
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
|
|
<Action>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible startTime="0" endTime="0"/>
|
|
<NoReaction startTime="0" endTime="0"/>
|
|
<SpecialEffectList/>
|
|
<StageList>
|
|
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
|
|
<AnimSeq animMotionId="0" animSet="ArgoniteKallashGuardLeader_ANI.Anim.ArgoniteKallashGuardLeader_Anim" animName="Dyingwait" duration="2000" animRate="1.000000" readOnlyDuration="0.000000" bAnimLooping="true" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName=""/>
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
</Stage>
|
|
</StageList>
|
|
<Pending startTime="-1"/>
|
|
<CameraShakeList/>
|
|
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
|
|
</Action>
|
|
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
|
|
<Anger attackUpRate="0.000000"/>
|
|
<Defence successAnimSet="ArgoniteKallashGuardLeader_ANI.Anim.ArgoniteKallashGuardLeader_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
|
|
<Cost hp="0" mp="0" anger="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
|
|
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000"/>
|
|
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false"/>
|
|
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
|
|
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
</Skill>
|
|
<Skill templateId="1021" id="1202" name="갈라쉬경비대장_탈진20_Dyingwait_노말" type="normal" category="" pushtarget="stop" changeDirToCenter="false" attackRange="100.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="ArgoniteKallashGuardLeader_ANI.Anim.ArgoniteKallashGuardLeader_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0" aiRotateThreshold="0" timeRate="1.000000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" parentId="30079000">
|
|
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
|
|
<Action>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible startTime="0" endTime="0"/>
|
|
<NoReaction startTime="0" endTime="0"/>
|
|
<SpecialEffectList/>
|
|
<StageList>
|
|
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
|
|
<AnimSeq animMotionId="0" animSet="ArgoniteKallashGuardLeader_ANI.Anim.ArgoniteKallashGuardLeader_Anim" animName="Dyingwait" duration="3000" animRate="1.000000" readOnlyDuration="0.000000" bAnimLooping="true" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName=""/>
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
</Stage>
|
|
</StageList>
|
|
<Pending startTime="-1"/>
|
|
<CameraShakeList/>
|
|
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
|
|
</Action>
|
|
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
|
|
<Anger attackUpRate="0.000000"/>
|
|
<Defence successAnimSet="ArgoniteKallashGuardLeader_ANI.Anim.ArgoniteKallashGuardLeader_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
|
|
<Cost hp="0" mp="0" anger="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
|
|
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000"/>
|
|
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false"/>
|
|
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
|
|
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
</Skill>
|
|
<Skill templateId="1021" id="1203" name="칼라쉬경비대장_사전동작(임시)_command_노말" type="normal" category="" pushtarget="pass" changeDirToCenter="false" attackRange="165.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="ArgoniteKallashGuardLeader_ANI.Anim.ArgoniteKallashGuardLeader_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0" aiRotateThreshold="0" timeRate="1.000000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" parentId="30079000">
|
|
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
|
|
<Action>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible startTime="0" endTime="0"/>
|
|
<NoReaction startTime="0" endTime="2000"/>
|
|
<SpecialEffectList/>
|
|
<StageList>
|
|
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
|
|
<AnimSeq animSet="ArgoniteKallashGuardLeader_ANI.Anim.ArgoniteKallashGuardLeader_Anim" animName="ReadyAction" duration="0" animRate="1.000000" readOnlyDuration="2533.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" animMotionId="0" movingAnimName="" waitAnimName=""/>
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
</Stage>
|
|
</StageList>
|
|
<Pending startTime="-1"/>
|
|
<CameraShakeList/>
|
|
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
|
|
</Action>
|
|
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
|
|
<Anger attackUpRate="0.000000"/>
|
|
<Defence successAnimSet="ArgoniteKallashGuardLeader_ANI.Anim.ArgoniteKallashGuardLeader_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
|
|
<Cost hp="0" mp="0" anger="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
|
|
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000"/>
|
|
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false"/>
|
|
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
|
|
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
</Skill>
|
|
<Skill templateId="1021" id="1205" name="칼라쉬경비대장_기본명령동작_command_노말" type="normal" category="" pushtarget="pass" changeDirToCenter="false" attackRange="10.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="ArgoniteKallashGuardLeader_ANI.Anim.ArgoniteKallashGuardLeader_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0" aiRotateThreshold="0" timeRate="1.000000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" parentId="30079000">
|
|
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
|
|
<Action>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible startTime="0" endTime="0"/>
|
|
<NoReaction startTime="0" endTime="2000"/>
|
|
<SpecialEffectList/>
|
|
<StageList>
|
|
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
|
|
<AnimSeq animSet="ArgoniteKallashGuardLeader_ANI.Anim.ArgoniteKallashGuardLeader_Anim" animName="Command" duration="0" animRate="1.000000" readOnlyDuration="2533.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" animMotionId="0" movingAnimName="" waitAnimName=""/>
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
</Stage>
|
|
</StageList>
|
|
<Pending startTime="-1"/>
|
|
<CameraShakeList/>
|
|
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
|
|
</Action>
|
|
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
|
|
<Anger attackUpRate="0.000000"/>
|
|
<Defence successAnimSet="ArgoniteKallashGuardLeader_ANI.Anim.ArgoniteKallashGuardLeader_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
|
|
<Cost hp="0" mp="0" anger="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
|
|
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000"/>
|
|
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false"/>
|
|
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
|
|
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
</Skill>
|
|
<Skill templateId="1021" id="1207" name="칼라쉬경비대장_좌걸음_sidewalk01_노말" type="normal" category="" pushtarget="pass" changeDirToCenter="false" attackRange="100.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="ArgoniteKallashGuardLeader_ANI.Anim.ArgoniteKallashGuardLeader_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0" aiRotateThreshold="0" timeRate="1.000000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" parentId="30079000">
|
|
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
|
|
<Action>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible startTime="0" endTime="0"/>
|
|
<NoReaction startTime="0" endTime="0"/>
|
|
<SpecialEffectList/>
|
|
<StageList>
|
|
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
|
|
<AnimSeq animMotionId="0" animSet="ArgoniteKallashGuardLeader_ANI.Anim.ArgoniteKallashGuardLeader_Anim" animName="sidewalk01" duration="0" animRate="1.000000" readOnlyDuration="1366.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" movingAnimName="" waitAnimName=""/>
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
</Stage>
|
|
</StageList>
|
|
<Pending startTime="-1"/>
|
|
<CameraShakeList/>
|
|
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
|
|
</Action>
|
|
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
|
|
<Anger attackUpRate="0.000000"/>
|
|
<Defence successAnimSet="ArgoniteKallashGuardLeader_ANI.Anim.ArgoniteKallashGuardLeader_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
|
|
<Cost hp="0" mp="0" anger="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
|
|
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000"/>
|
|
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false"/>
|
|
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
|
|
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
</Skill>
|
|
<Skill templateId="1021" id="1208" name="칼라쉬경비대장_우걸음_sidewalk02_노말" type="normal" category="" pushtarget="pass" changeDirToCenter="false" attackRange="100.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="ArgoniteKallashGuardLeader_ANI.Anim.ArgoniteKallashGuardLeader_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0" aiRotateThreshold="0" timeRate="1.000000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" parentId="30079000">
|
|
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
|
|
<Action>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible startTime="0" endTime="0"/>
|
|
<NoReaction startTime="0" endTime="0"/>
|
|
<SpecialEffectList/>
|
|
<StageList>
|
|
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
|
|
<AnimSeq animMotionId="0" animSet="ArgoniteKallashGuardLeader_ANI.Anim.ArgoniteKallashGuardLeader_Anim" animName="sidewalk02" duration="0" animRate="1.000000" readOnlyDuration="1366.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" movingAnimName="" waitAnimName=""/>
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
</Stage>
|
|
</StageList>
|
|
<Pending startTime="-1"/>
|
|
<CameraShakeList/>
|
|
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
|
|
</Action>
|
|
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
|
|
<Anger attackUpRate="0.000000"/>
|
|
<Defence successAnimSet="ArgoniteKallashGuardLeader_ANI.Anim.ArgoniteKallashGuardLeader_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
|
|
<Cost hp="0" mp="0" anger="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
|
|
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000"/>
|
|
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false"/>
|
|
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
|
|
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
</Skill>
|
|
<Skill templateId="1021" id="1209" name="칼라쉬경비대장_명령동작01_command01_노말" type="normal" category="" pushtarget="pass" changeDirToCenter="false" attackRange="10.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="ArgoniteKallashGuardLeader_ANI.Anim.ArgoniteKallashGuardLeader_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0" aiRotateThreshold="0" timeRate="1.000000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" parentId="30079000">
|
|
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
|
|
<Action>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible startTime="0" endTime="0"/>
|
|
<NoReaction startTime="0" endTime="2000"/>
|
|
<SpecialEffectList/>
|
|
<StageList>
|
|
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
|
|
<AnimSeq animSet="ArgoniteKallashGuardLeader_ANI.Anim.ArgoniteKallashGuardLeader_Anim" animName="command01" duration="0" animRate="1.000000" readOnlyDuration="2033.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" animMotionId="0" movingAnimName="" waitAnimName=""/>
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
</Stage>
|
|
</StageList>
|
|
<Pending startTime="-1"/>
|
|
<CameraShakeList/>
|
|
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
|
|
</Action>
|
|
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
|
|
<Anger attackUpRate="0.000000"/>
|
|
<Defence successAnimSet="ArgoniteKallashGuardLeader_ANI.Anim.ArgoniteKallashGuardLeader_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
|
|
<Cost hp="0" mp="0" anger="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
|
|
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000"/>
|
|
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false"/>
|
|
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
|
|
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
</Skill>
|
|
<Skill templateId="1021" id="2101" name="칼라쉬경비대장_기본휘두르기공격_atk01_분노" type="normal" category="9011" pushtarget="pass" changeDirToCenter="false" attackRange="110.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="ArgoniteKallashGuardLeader_ANI.Anim.ArgoniteKallashGuardLeader_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="9627667.42165917" aiRotateThreshold="0" timeRate="1.6" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" parentId="30079000">
|
|
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
|
|
<Action>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible startTime="0" endTime="0"/>
|
|
<NoReaction startTime="0" endTime="0"/>
|
|
<SpecialEffectList/>
|
|
<StageList>
|
|
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
|
|
<AnimSeq animSet="ArgoniteKallashGuardLeader_ANI.Anim.ArgoniteKallashGuardLeader_Anim" animName="atk01" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" readOnlyDuration="2033.000000" loopingRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
</Stage>
|
|
</StageList>
|
|
<Pending startTime="-1"/>
|
|
<CameraShakeList/>
|
|
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
|
|
</Action>
|
|
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
|
|
<Anger attackUpRate="0.000000"/>
|
|
<Defence successAnimSet="ArgoniteKallashGuardLeader_ANI.Anim.ArgoniteKallashGuardLeader_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
|
|
<Cost hp="0" mp="0" anger="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
|
|
<Resistance startTime="0" endTime="0" miniRes="70" basicRes="130" basicIncRes="0" damageRes="1.000000"/>
|
|
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
|
|
<Targeting time="1120" interval="0" until="0" mpBonusTypeB="0" id="-1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area minRadius="0.000000" maxRadius="120.000000" rangeAngle="180.000000" offsetDistance="30.000000" offsetAngle="120.000000" rotateAngle="-90.000000" minHeight="0.000000" maxHeight="70.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="10" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false">
|
|
<Effect atk="1.000000">
|
|
<AggroDiff value="0.000000"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
<AbnormalityOnCommon id="0" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0.000000" force="false"/>
|
|
</Effect>
|
|
<HitEffect type="animationDamage"/>
|
|
<Reaction miniRate="0" miniMotionId="1" basicRate="0" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
|
|
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" anger="0"/>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
|
|
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
</Skill>
|
|
<Skill templateId="1021" id="2102" name="칼라쉬경비대장_연속회전베기(특수공격1)_atk02_분노" type="normal" category="9011" pushtarget="push" changeDirToCenter="false" attackRange="165.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="ArgoniteKallashGuardLeader_ANI.Anim.ArgoniteKallashGuardLeader_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="42777530.6541305" aiRotateThreshold="0" timeRate="1.6" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" parentId="30079000">
|
|
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
|
|
<Action>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible startTime="0" endTime="0"/>
|
|
<NoReaction startTime="0" endTime="0"/>
|
|
<SpecialEffectList/>
|
|
<HitCylinderList>
|
|
<HitCylinder startTime="2190">
|
|
<Cylinder radius="29.166666" height="83.333328" locDistance="175.000000" locAngle="20.000000" locZ="0.000000"/>
|
|
</HitCylinder>
|
|
<HitCylinder startTime="3240">
|
|
<Cylinder radius="29.166666" height="83.333328" locDistance="120.000000" locAngle="-55.000000" locZ="0.000000"/>
|
|
</HitCylinder>
|
|
<HitCylinder startTime="4260">
|
|
<Cylinder radius="29.166666" height="83.333328" locDistance="105.000000" locAngle="55.000000" locZ="0.000000"/>
|
|
</HitCylinder>
|
|
<HitCylinder startTime="5150">
|
|
<Cylinder radius="29.166666" height="83.333328" locDistance="180.000000" locAngle="-20.000000" locZ="0.000000"/>
|
|
</HitCylinder>
|
|
<HitCylinder startTime="6160">
|
|
<Cylinder radius="29.166666" height="83.333328" locDistance="0.000000" locAngle="0.000000" locZ="0.000000"/>
|
|
</HitCylinder>
|
|
</HitCylinderList>
|
|
<MoveCylinderList>
|
|
<MoveCylinder startTime="2190">
|
|
<Cylinder radius="27.500000" height="83.333328" locDistance="175.000000" locAngle="20.000000" locZ="0.000000"/>
|
|
</MoveCylinder>
|
|
<MoveCylinder startTime="3240">
|
|
<Cylinder radius="27.500000" height="83.333328" locDistance="120.000000" locAngle="-55.000000" locZ="0.000000"/>
|
|
</MoveCylinder>
|
|
<MoveCylinder startTime="4260">
|
|
<Cylinder radius="27.500000" height="83.333328" locDistance="105.000000" locAngle="55.000000" locZ="0.000000"/>
|
|
</MoveCylinder>
|
|
<MoveCylinder startTime="5150">
|
|
<Cylinder radius="27.500000" height="83.333328" locDistance="180.000000" locAngle="-20.000000" locZ="0.000000"/>
|
|
</MoveCylinder>
|
|
<MoveCylinder startTime="6160">
|
|
<Cylinder radius="27.500000" height="83.333328" locDistance="0.000000" locAngle="0.000000" locZ="0.000000"/>
|
|
</MoveCylinder>
|
|
</MoveCylinderList>
|
|
<StageList>
|
|
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
|
|
<AnimSeq animSet="ArgoniteKallashGuardLeader_ANI.Anim.ArgoniteKallashGuardLeader_Anim" animName="atk02" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" readOnlyDuration="9033.000000" loopingRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
</Stage>
|
|
</StageList>
|
|
<Pending startTime="-1"/>
|
|
<CameraShakeList/>
|
|
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
|
|
</Action>
|
|
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
|
|
<Anger attackUpRate="0.000000"/>
|
|
<Defence successAnimSet="ArgoniteKallashGuardLeader_ANI.Anim.ArgoniteKallashGuardLeader_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
|
|
<Cost hp="0" mp="0" anger="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
|
|
<Resistance startTime="0" endTime="0" miniRes="70" basicRes="130" basicIncRes="0" damageRes="1.000000"/>
|
|
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
|
|
<Targeting time="2190" interval="0" until="0" mpBonusTypeB="0" id="-1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area minRadius="0.000000" maxRadius="100.000000" rangeAngle="330.000000" offsetDistance="130.000000" offsetAngle="25.000000" rotateAngle="100.000000" minHeight="0.000000" maxHeight="60.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="10" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false">
|
|
<Effect atk="0.190000">
|
|
<AggroDiff value="0.000000"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
</Effect>
|
|
<HitEffect type="animationDamage"/>
|
|
<Reaction miniRate="0" miniMotionId="1" basicRate="0" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
|
|
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" anger="0"/>
|
|
</Targeting>
|
|
<Targeting time="3240" interval="0" until="0" mpBonusTypeB="0" id="-1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area minRadius="0.000000" maxRadius="120.000000" rangeAngle="330.000000" offsetDistance="100.000000" offsetAngle="-60.000000" rotateAngle="-190.000000" minHeight="0.000000" maxHeight="60.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="10" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false">
|
|
<Effect atk="0.190000">
|
|
<AggroDiff value="0.000000"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
</Effect>
|
|
<HitEffect type="animationDamage"/>
|
|
<Reaction miniRate="0" miniMotionId="1" basicRate="0" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
|
|
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" anger="0"/>
|
|
</Targeting>
|
|
<Targeting time="4260" interval="0" until="0" mpBonusTypeB="0" id="-1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area minRadius="0.000000" maxRadius="120.000000" rangeAngle="330.000000" offsetDistance="90.000000" offsetAngle="50.000000" rotateAngle="250.000000" minHeight="0.000000" maxHeight="60.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="10" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false">
|
|
<Effect atk="0.240000">
|
|
<AggroDiff value="0.000000"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
<AbnormalityOnCommon id="0" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0.000000" force="false"/>
|
|
</Effect>
|
|
<HitEffect type="animationDamage"/>
|
|
<Reaction miniRate="0" miniMotionId="1" basicRate="0" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
|
|
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" anger="0"/>
|
|
</Targeting>
|
|
<Targeting time="5150" interval="0" until="0" mpBonusTypeB="0" id="-1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area minRadius="0.000000" maxRadius="105.000000" rangeAngle="360.000000" offsetDistance="150.000000" offsetAngle="-20.000000" rotateAngle="-50.000000" minHeight="0.000000" maxHeight="60.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="10" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false">
|
|
<Effect atk="0.190000">
|
|
<AggroDiff value="0.000000"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
</Effect>
|
|
<HitEffect type="animationDamage"/>
|
|
<Reaction miniRate="0" miniMotionId="1" basicRate="0" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
|
|
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" anger="0"/>
|
|
</Targeting>
|
|
<Targeting time="6160" interval="0" until="0" mpBonusTypeB="0" id="-1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area minRadius="180.000000" maxRadius="405.000000" rangeAngle="40.000000" offsetDistance="320.000000" offsetAngle="-8.000000" rotateAngle="-182.000000" minHeight="0.000000" maxHeight="60.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="10" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false">
|
|
<Effect atk="0.190000">
|
|
<AggroDiff value="0.000000"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
</Effect>
|
|
<HitEffect type="animationDamage"/>
|
|
<Reaction miniRate="0" miniMotionId="1" basicRate="0" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
|
|
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" anger="0"/>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
|
|
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
</Skill>
|
|
<Skill templateId="1021" id="2103" name="칼라쉬경비대장_원거리공격인스샷_atk03_분노" type="instance" category="9012" pushtarget="stop" changeDirToCenter="false" attackRange="300.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="ArgoniteKallashGuardLeader_ANI.Anim.ArgoniteKallashGuardLeader_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="14363362.1691551" aiRotateThreshold="0" timeRate="1.6" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" parentId="30079000">
|
|
<Bullet startSkill="2103" shotSkill="2103" createTime="1300.000000" detachTime="1800.000000" flyingDuration="1000.000000"/>
|
|
<Action>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible startTime="0" endTime="0"/>
|
|
<NoReaction startTime="0" endTime="0"/>
|
|
<SpecialEffectList/>
|
|
<StageList>
|
|
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
|
|
<AnimSeq animSet="ArgoniteKallashGuardLeader_ANI.Anim.ArgoniteKallashGuardLeader_Anim" animName="atk03" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" readOnlyDuration="3033.000000" loopingRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
</Stage>
|
|
</StageList>
|
|
<Pending startTime="-1"/>
|
|
<CameraShakeList/>
|
|
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
|
|
</Action>
|
|
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
|
|
<Anger attackUpRate="0.000000"/>
|
|
<Defence successAnimSet="ArgoniteKallashGuardLeader_ANI.Anim.ArgoniteKallashGuardLeader_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
|
|
<Cost hp="0" mp="0" anger="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
|
|
<Resistance startTime="0" endTime="0" miniRes="70" basicRes="130" basicIncRes="0" damageRes="1.000000"/>
|
|
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
|
|
<Targeting time="2800" interval="0" until="0" mpBonusTypeB="0" id="-1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area minRadius="0.000000" maxRadius="300.000000" rangeAngle="1.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="80.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="10" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false">
|
|
<Effect atk="1.000000">
|
|
<AggroDiff value="0.000000"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
<AbnormalityOnCommon id="0" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0.000000" force="false"/>
|
|
</Effect>
|
|
<HitEffect type="animationDamage"/>
|
|
<Reaction miniRate="0" miniMotionId="1" basicRate="0" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
|
|
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" anger="0"/>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
|
|
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
</Skill>
|
|
<Skill templateId="1021" id="2104" name="칼라쉬경비대장_전진회전공격(특수공격2)_atk04" type="normal" category="9011" pushtarget="push" changeDirToCenter="false" attackRange="135.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="ArgoniteKallashGuardLeader_ANI.Anim.ArgoniteKallashGuardLeader_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="33618697.0124734" aiRotateThreshold="0" timeRate="1.6" allDirectionDefence="true" adjAtkByNpcHp="false" attackRangeMin="135.000000" attackRangeMax="250.000000" needWeapon="true" parentId="30079000">
|
|
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
|
|
<Action>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible startTime="0" endTime="0"/>
|
|
<NoReaction startTime="0" endTime="0"/>
|
|
<SpecialEffectList/>
|
|
<StageList>
|
|
<Stage changeDirToTarget="true" movable="true" scriptId="0" changeDirToTargetMax="180" LoopRepeat="false">
|
|
<AnimSeq animSet="ArgoniteKallashGuardLeader_ANI.Anim.ArgoniteKallashGuardLeader_Anim" animName="atk04_1" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" readOnlyDuration="7033.000000" loopingRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
|
|
<Property animControlType="normal" adjustAnimToTarget="true"/>
|
|
</Stage>
|
|
<Stage changeDirToTarget="true" changeDirToTargetMax="180" movable="true" scriptId="0" LoopRepeat="false">
|
|
<AnimSeq duration="0" animName="atk04_2" animSet="ArgoniteKallashGuardLeader_ANI.Anim.ArgoniteKallashGuardLeader_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
|
|
<Property animControlType="normal" adjustAnimToTarget="true"/>
|
|
</Stage>
|
|
<Stage changeDirToTarget="true" changeDirToTargetMax="180" movable="true" scriptId="0" LoopRepeat="false">
|
|
<AnimSeq duration="0" animName="atk04_3" animSet="ArgoniteKallashGuardLeader_ANI.Anim.ArgoniteKallashGuardLeader_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
|
|
<Property animControlType="normal" adjustAnimToTarget="true"/>
|
|
</Stage>
|
|
</StageList>
|
|
<Pending startTime="-1"/>
|
|
<CameraShakeList/>
|
|
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
|
|
</Action>
|
|
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
|
|
<Anger attackUpRate="0.000000"/>
|
|
<Defence successAnimSet="ArgoniteKallashGuardLeader_ANI.Anim.ArgoniteKallashGuardLeader_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
|
|
<Cost hp="0" mp="0" anger="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
|
|
<Resistance startTime="0" endTime="0" miniRes="70" basicRes="130" basicIncRes="0" damageRes="1.000000"/>
|
|
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
|
|
<Targeting time="2220" interval="0" until="0" mpBonusTypeB="0" id="1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area minRadius="0.000000" maxRadius="130.000000" rangeAngle="180.000000" offsetDistance="20.000000" offsetAngle="0.000000" rotateAngle="90.000000" minHeight="0.000000" maxHeight="70.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="10" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false">
|
|
<Effect atk="0.200000">
|
|
<AggroDiff value="0.000000"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
</Effect>
|
|
<HitEffect type="animationDamage"/>
|
|
<Reaction miniRate="0" miniMotionId="1" basicRate="0" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
|
|
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" anger="0"/>
|
|
</Targeting>
|
|
<Targeting time="2470" interval="0" until="0" mpBonusTypeB="0" id="1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area minRadius="0.000000" maxRadius="130.000000" rangeAngle="180.000000" offsetDistance="20.000000" offsetAngle="0.000000" rotateAngle="-90.000000" minHeight="0.000000" maxHeight="70.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="10" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false">
|
|
<Effect atk="0.200000">
|
|
<AggroDiff value="0.000000"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
<AbnormalityOnCommon id="0" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0.000000" force="false"/>
|
|
</Effect>
|
|
<HitEffect type="animationDamage"/>
|
|
<Reaction miniRate="0" miniMotionId="1" basicRate="0" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
|
|
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" anger="0"/>
|
|
</Targeting>
|
|
<Targeting time="2900" interval="0" until="0" mpBonusTypeB="0" id="2" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area minRadius="0.000000" maxRadius="130.000000" rangeAngle="180.000000" offsetDistance="20.000000" offsetAngle="0.000000" rotateAngle="90.000000" minHeight="0.000000" maxHeight="70.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="10" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false">
|
|
<Effect atk="0.160000">
|
|
<AggroDiff value="0.000000"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
</Effect>
|
|
<HitEffect type="animationDamage"/>
|
|
<Reaction miniRate="0" miniMotionId="1" basicRate="0" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
|
|
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" anger="0"/>
|
|
</Targeting>
|
|
<Targeting time="3150" interval="0" until="0" mpBonusTypeB="0" id="2" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area minRadius="0.000000" maxRadius="130.000000" rangeAngle="180.000000" offsetDistance="20.000000" offsetAngle="0.000000" rotateAngle="-90.000000" minHeight="0.000000" maxHeight="70.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="10" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false">
|
|
<Effect atk="0.160000">
|
|
<AggroDiff value="0.000000"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
</Effect>
|
|
<HitEffect type="animationDamage"/>
|
|
<Reaction miniRate="0" miniMotionId="1" basicRate="0" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
|
|
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" anger="0"/>
|
|
</Targeting>
|
|
<Targeting time="3550" interval="0" until="0" mpBonusTypeB="0" id="3" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area minRadius="0.000000" maxRadius="130.000000" rangeAngle="180.000000" offsetDistance="15.000000" offsetAngle="0.000000" rotateAngle="90.000000" minHeight="0.000000" maxHeight="70.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="10" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false">
|
|
<Effect atk="0.160000">
|
|
<AggroDiff value="0.000000"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
</Effect>
|
|
<HitEffect type="animationDamage"/>
|
|
<Reaction miniRate="0" miniMotionId="1" basicRate="0" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
|
|
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" anger="0"/>
|
|
</Targeting>
|
|
<Targeting time="3810" interval="0" until="0" mpBonusTypeB="0" id="3" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area minRadius="0.000000" maxRadius="130.000000" rangeAngle="180.000000" offsetDistance="15.000000" offsetAngle="0.000000" rotateAngle="-90.000000" minHeight="0.000000" maxHeight="70.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="10" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false">
|
|
<Effect atk="0.160000">
|
|
<AggroDiff value="0.000000"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
</Effect>
|
|
<HitEffect type="animationDamage"/>
|
|
<Reaction miniRate="0" miniMotionId="1" basicRate="0" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
|
|
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" anger="0"/>
|
|
</Targeting>
|
|
<Targeting time="4240" interval="0" until="0" mpBonusTypeB="0" id="4" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area minRadius="0.000000" maxRadius="130.000000" rangeAngle="180.000000" offsetDistance="10.000000" offsetAngle="0.000000" rotateAngle="90.000000" minHeight="0.000000" maxHeight="70.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="10" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false">
|
|
<Effect atk="0.160000">
|
|
<AggroDiff value="0.000000"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
</Effect>
|
|
<HitEffect type="animationDamage"/>
|
|
<Reaction miniRate="0" miniMotionId="1" basicRate="0" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
|
|
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" anger="0"/>
|
|
</Targeting>
|
|
<Targeting time="4500" interval="0" until="0" mpBonusTypeB="0" id="4" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area minRadius="0.000000" maxRadius="130.000000" rangeAngle="180.000000" offsetDistance="10.000000" offsetAngle="0.000000" rotateAngle="-90.000000" minHeight="0.000000" maxHeight="70.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="10" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false">
|
|
<Effect atk="0.160000">
|
|
<AggroDiff value="0.000000"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
</Effect>
|
|
<HitEffect type="animationDamage"/>
|
|
<Reaction miniRate="0" miniMotionId="1" basicRate="0" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
|
|
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" anger="0"/>
|
|
</Targeting>
|
|
<Targeting time="4900" interval="0" until="0" mpBonusTypeB="0" id="5" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area minRadius="0.000000" maxRadius="130.000000" rangeAngle="180.000000" offsetDistance="5.000000" offsetAngle="0.000000" rotateAngle="90.000000" minHeight="0.000000" maxHeight="70.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="10" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false">
|
|
<Effect atk="0.160000">
|
|
<AggroDiff value="0.000000"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
</Effect>
|
|
<HitEffect type="animationDamage"/>
|
|
<Reaction miniRate="0" miniMotionId="1" basicRate="0" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
|
|
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" anger="0"/>
|
|
</Targeting>
|
|
<Targeting time="5150" interval="0" until="0" mpBonusTypeB="0" id="5" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area minRadius="0.000000" maxRadius="130.000000" rangeAngle="180.000000" offsetDistance="5.000000" offsetAngle="0.000000" rotateAngle="-90.000000" minHeight="0.000000" maxHeight="70.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="10" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false">
|
|
<Effect atk="0.160000">
|
|
<AggroDiff value="0.000000"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
</Effect>
|
|
<HitEffect type="animationDamage"/>
|
|
<Reaction miniRate="0" miniMotionId="1" basicRate="0" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
|
|
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" anger="0"/>
|
|
</Targeting>
|
|
<Targeting time="5520" interval="0" until="0" mpBonusTypeB="0" id="6" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area minRadius="0.000000" maxRadius="130.000000" rangeAngle="180.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="90.000000" minHeight="0.000000" maxHeight="70.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="10" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false">
|
|
<Effect atk="0.160000">
|
|
<AggroDiff value="0.000000"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
</Effect>
|
|
<HitEffect type="animationDamage"/>
|
|
<Reaction miniRate="0" miniMotionId="1" basicRate="0" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
|
|
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" anger="0"/>
|
|
</Targeting>
|
|
<Targeting time="5830" interval="0" until="0" mpBonusTypeB="0" id="6" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area minRadius="0.000000" maxRadius="130.000000" rangeAngle="180.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="-90.000000" minHeight="0.000000" maxHeight="70.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="10" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false">
|
|
<Effect atk="0.160000">
|
|
<AggroDiff value="0.000000"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
</Effect>
|
|
<HitEffect type="animationDamage"/>
|
|
<Reaction miniRate="0" miniMotionId="1" basicRate="0" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
|
|
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" anger="0"/>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
|
|
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
</Skill>
|
|
<Skill templateId="1021" id="2203" name="칼라쉬경비대장_사전동작(임시)_command_분노" type="normal" category="" pushtarget="pass" changeDirToCenter="false" attackRange="165.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="ArgoniteKallashGuardLeader_ANI.Anim.ArgoniteKallashGuardLeader_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0" aiRotateThreshold="0" timeRate="1.400000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" parentId="30079000">
|
|
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
|
|
<Action>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible startTime="0" endTime="0"/>
|
|
<NoReaction startTime="0" endTime="2000"/>
|
|
<SpecialEffectList/>
|
|
<StageList>
|
|
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
|
|
<AnimSeq animSet="ArgoniteKallashGuardLeader_ANI.Anim.ArgoniteKallashGuardLeader_Anim" animName="ReadyAction" duration="0" animRate="1.000000" readOnlyDuration="2533.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" animMotionId="0" movingAnimName="" waitAnimName=""/>
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
</Stage>
|
|
</StageList>
|
|
<Pending startTime="-1"/>
|
|
<CameraShakeList/>
|
|
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
|
|
</Action>
|
|
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
|
|
<Anger attackUpRate="0.000000"/>
|
|
<Defence successAnimSet="ArgoniteKallashGuardLeader_ANI.Anim.ArgoniteKallashGuardLeader_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
|
|
<Cost hp="0" mp="0" anger="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
|
|
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000"/>
|
|
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false"/>
|
|
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
|
|
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
</Skill>
|
|
<Skill templateId="1021" id="2205" name="칼라쉬경비대장_기본명령동작_command_분노" type="normal" category="" pushtarget="pass" changeDirToCenter="false" attackRange="10.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="ArgoniteKallashGuardLeader_ANI.Anim.ArgoniteKallashGuardLeader_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0" aiRotateThreshold="0" timeRate="1.400000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" parentId="30079000">
|
|
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
|
|
<Action>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible startTime="0" endTime="0"/>
|
|
<NoReaction startTime="0" endTime="2000"/>
|
|
<SpecialEffectList/>
|
|
<StageList>
|
|
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
|
|
<AnimSeq animSet="ArgoniteKallashGuardLeader_ANI.Anim.ArgoniteKallashGuardLeader_Anim" animName="Command" duration="0" animRate="1.000000" readOnlyDuration="2533.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" animMotionId="0" movingAnimName="" waitAnimName=""/>
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
</Stage>
|
|
</StageList>
|
|
<Pending startTime="-1"/>
|
|
<CameraShakeList/>
|
|
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
|
|
</Action>
|
|
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
|
|
<Anger attackUpRate="0.000000"/>
|
|
<Defence successAnimSet="ArgoniteKallashGuardLeader_ANI.Anim.ArgoniteKallashGuardLeader_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
|
|
<Cost hp="0" mp="0" anger="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
|
|
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000"/>
|
|
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false"/>
|
|
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
|
|
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
</Skill>
|
|
<Skill templateId="1021" id="2207" name="칼라쉬경비대장_좌걸음_sidewalk01_분노" type="normal" category="" pushtarget="pass" changeDirToCenter="false" attackRange="100.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="ArgoniteKallashGuardLeader_ANI.Anim.ArgoniteKallashGuardLeader_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0" aiRotateThreshold="0" timeRate="1.400000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" parentId="30079000">
|
|
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
|
|
<Action>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible startTime="0" endTime="0"/>
|
|
<NoReaction startTime="0" endTime="0"/>
|
|
<SpecialEffectList/>
|
|
<StageList>
|
|
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
|
|
<AnimSeq animMotionId="0" animSet="ArgoniteKallashGuardLeader_ANI.Anim.ArgoniteKallashGuardLeader_Anim" animName="sidewalk01" duration="0" animRate="1.000000" readOnlyDuration="1366.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" movingAnimName="" waitAnimName=""/>
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
</Stage>
|
|
</StageList>
|
|
<Pending startTime="-1"/>
|
|
<CameraShakeList/>
|
|
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
|
|
</Action>
|
|
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
|
|
<Anger attackUpRate="0.000000"/>
|
|
<Defence successAnimSet="ArgoniteKallashGuardLeader_ANI.Anim.ArgoniteKallashGuardLeader_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
|
|
<Cost hp="0" mp="0" anger="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
|
|
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000"/>
|
|
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false"/>
|
|
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
|
|
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
</Skill>
|
|
<Skill templateId="1021" id="2208" name="칼라쉬경비대장_우걸음_sidewalk02_분노" type="normal" category="" pushtarget="pass" changeDirToCenter="false" attackRange="100.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="ArgoniteKallashGuardLeader_ANI.Anim.ArgoniteKallashGuardLeader_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0" aiRotateThreshold="0" timeRate="1.400000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" parentId="30079000">
|
|
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
|
|
<Action>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible startTime="0" endTime="0"/>
|
|
<NoReaction startTime="0" endTime="0"/>
|
|
<SpecialEffectList/>
|
|
<StageList>
|
|
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
|
|
<AnimSeq animMotionId="0" animSet="ArgoniteKallashGuardLeader_ANI.Anim.ArgoniteKallashGuardLeader_Anim" animName="sidewalk02" duration="0" animRate="1.000000" readOnlyDuration="1366.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" movingAnimName="" waitAnimName=""/>
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
</Stage>
|
|
</StageList>
|
|
<Pending startTime="-1"/>
|
|
<CameraShakeList/>
|
|
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
|
|
</Action>
|
|
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
|
|
<Anger attackUpRate="0.000000"/>
|
|
<Defence successAnimSet="ArgoniteKallashGuardLeader_ANI.Anim.ArgoniteKallashGuardLeader_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
|
|
<Cost hp="0" mp="0" anger="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
|
|
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000"/>
|
|
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false"/>
|
|
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
|
|
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
</Skill>
|
|
<Skill templateId="1021" id="2209" name="칼라쉬경비대장_명령동작01_command01_분노" type="normal" category="" pushtarget="pass" changeDirToCenter="false" attackRange="10.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="ArgoniteKallashGuardLeader_ANI.Anim.ArgoniteKallashGuardLeader_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0" aiRotateThreshold="0" timeRate="1.400000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" parentId="30079000">
|
|
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
|
|
<Action>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible startTime="0" endTime="0"/>
|
|
<NoReaction startTime="0" endTime="2000"/>
|
|
<SpecialEffectList/>
|
|
<StageList>
|
|
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
|
|
<AnimSeq animSet="ArgoniteKallashGuardLeader_ANI.Anim.ArgoniteKallashGuardLeader_Anim" animName="command01" duration="0" animRate="1.000000" readOnlyDuration="2033.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" animMotionId="0" movingAnimName="" waitAnimName=""/>
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
</Stage>
|
|
</StageList>
|
|
<Pending startTime="-1"/>
|
|
<CameraShakeList/>
|
|
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
|
|
</Action>
|
|
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
|
|
<Anger attackUpRate="0.000000"/>
|
|
<Defence successAnimSet="ArgoniteKallashGuardLeader_ANI.Anim.ArgoniteKallashGuardLeader_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
|
|
<Cost hp="0" mp="0" anger="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
|
|
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000"/>
|
|
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false"/>
|
|
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
|
|
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
</Skill>
|
|
<Skill templateId="1031" id="1101" name="아르곤켈바노동자_3연타공격_atk01_노말" type="normal" category="9011" pushtarget="stop" changeDirToCenter="false" attackRange="80.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="ArgoniteKhelvaWorker_ANI.Anim.ArgoniteKhelvaWorker_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="1645755.11481353" aiRotateThreshold="0" timeRate="1.2" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" parentId="30090000">
|
|
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
|
|
<Action>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible startTime="0" endTime="0"/>
|
|
<NoReaction startTime="0" endTime="0"/>
|
|
<SpecialEffectList/>
|
|
<StageList>
|
|
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
|
|
<AnimSeq animSet="ArgoniteKhelvaWorker_ANI.Anim.ArgoniteKhelvaWorker_Anim" animName="atk01" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" readOnlyDuration="2033.000000" loopingRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
</Stage>
|
|
</StageList>
|
|
<Pending startTime="-1"/>
|
|
<CameraShakeList/>
|
|
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
|
|
</Action>
|
|
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
|
|
<Anger attackUpRate="0.000000"/>
|
|
<Defence successAnimSet="ArgoniteKhelvaWorker_ANI.Anim.ArgoniteKhelvaWorker_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
|
|
<Cost hp="0" mp="0" anger="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
|
|
<Resistance startTime="0" endTime="0" miniRes="100" basicRes="100" basicIncRes="0" damageRes="1.000000"/>
|
|
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
|
|
<Targeting time="390" interval="370" until="1000" id="-1" mpBonusTypeB="0" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area minRadius="72.000000" maxRadius="130.000000" rangeAngle="23.000000" offsetDistance="140.000000" offsetAngle="0.000000" rotateAngle="180.000000" minHeight="0.000000" maxHeight="60.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="10" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false">
|
|
<Effect atk="0.300000">
|
|
<AggroDiff value="0.000000"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
</Effect>
|
|
<HitEffect type="animationDamage"/>
|
|
<Reaction miniRate="0" miniMotionId="1" basicRate="0" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
|
|
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" anger="0"/>
|
|
</Targeting>
|
|
<Targeting time="1400" interval="0" until="0" mpBonusTypeB="0" id="-1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area minRadius="72.000000" maxRadius="130.000000" rangeAngle="23.000000" offsetDistance="140.000000" offsetAngle="0.000000" rotateAngle="180.000000" minHeight="0.000000" maxHeight="60.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="10" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false">
|
|
<Effect atk="0.500000">
|
|
<AggroDiff value="0.000000"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
<AbnormalityOnCommon id="0" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0.000000" force="false"/>
|
|
</Effect>
|
|
<HitEffect type="animationDamage"/>
|
|
<Reaction miniRate="0" miniMotionId="1" basicRate="0" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
|
|
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" anger="0"/>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
|
|
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
</Skill>
|
|
<Skill templateId="1031" id="1103" name="아르곤켈바노동자_회전구르기공격_atk02_노말" type="normal" category="9011" pushtarget="push" changeDirToCenter="false" attackRange="50.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="ArgoniteKhelvaWorker_ANI.Anim.ArgoniteKhelvaWorker_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="3939126.605353" aiRotateThreshold="0" timeRate="1.2" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" parentId="30090000">
|
|
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
|
|
<Action>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible startTime="0" endTime="0"/>
|
|
<NoReaction startTime="0" endTime="0"/>
|
|
<SpecialEffectList/>
|
|
<StageList>
|
|
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
|
|
<AnimSeq animSet="ArgoniteKhelvaWorker_ANI.Anim.ArgoniteKhelvaWorker_Anim" animName="atk02" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" readOnlyDuration="4866.000000" loopingRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
</Stage>
|
|
</StageList>
|
|
<Pending startTime="-1"/>
|
|
<CameraShakeList/>
|
|
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
|
|
</Action>
|
|
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
|
|
<Anger attackUpRate="0.000000"/>
|
|
<Defence successAnimSet="ArgoniteKhelvaWorker_ANI.Anim.ArgoniteKhelvaWorker_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
|
|
<Cost hp="0" mp="0" anger="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
|
|
<Resistance startTime="0" endTime="0" miniRes="100" basicRes="100" basicIncRes="0" damageRes="1.000000"/>
|
|
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
|
|
<Targeting time="830" interval="150" until="1290" id="1" mpBonusTypeB="0" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area minRadius="7.000000" maxRadius="50.000000" rangeAngle="360.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="110.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="10" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false">
|
|
<Effect atk="0.500000">
|
|
<AggroDiff value="0.000000"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
</Effect>
|
|
<HitEffect type="animationDamage"/>
|
|
<Reaction miniRate="0" miniMotionId="1" basicRate="0" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
|
|
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" anger="0"/>
|
|
</Targeting>
|
|
<Targeting time="1900" interval="230" until="2610" id="2" mpBonusTypeB="0" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area minRadius="0.000000" maxRadius="30.000000" rangeAngle="360.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="60.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="10" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false">
|
|
<Effect atk="0.500000">
|
|
<AggroDiff value="0.000000"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
<AbnormalityOnCommon id="0" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0.000000" force="false"/>
|
|
</Effect>
|
|
<HitEffect type="animationDamage"/>
|
|
<Reaction miniRate="0" miniMotionId="1" basicRate="0" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
|
|
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" anger="0"/>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
|
|
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
</Skill>
|
|
<Skill templateId="1031" id="1104" name="아르곤켈바노동자_광역 전기공격_atk03_노말" type="normal" category="9011" pushtarget="stop" changeDirToCenter="false" attackRange="85.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="ArgoniteKhelvaWorker_ANI.Anim.ArgoniteKhelvaWorker_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="6111474.78567869" aiRotateThreshold="0" timeRate="1.2" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" parentId="30090000">
|
|
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
|
|
<Action>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible startTime="0" endTime="0"/>
|
|
<NoReaction startTime="0" endTime="0"/>
|
|
<SpecialEffectList/>
|
|
<StageList>
|
|
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
|
|
<AnimSeq animSet="ArgoniteKhelvaWorker_ANI.Anim.ArgoniteKhelvaWorker_Anim" animName="atk03" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" readOnlyDuration="5033.000000" loopingRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
</Stage>
|
|
</StageList>
|
|
<Pending startTime="-1"/>
|
|
<CameraShakeList/>
|
|
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
|
|
</Action>
|
|
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
|
|
<Anger attackUpRate="0.000000"/>
|
|
<Defence successAnimSet="ArgoniteKhelvaWorker_ANI.Anim.ArgoniteKhelvaWorker_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
|
|
<Cost hp="0" mp="0" anger="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
|
|
<Resistance startTime="0" endTime="0" miniRes="100" basicRes="100" basicIncRes="0" damageRes="1.000000"/>
|
|
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
|
|
<Targeting time="2350" interval="200" until="3600" mpBonusTypeB="0" id="1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area minRadius="0.000000" maxRadius="85.000000" rangeAngle="360.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="60.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="10" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false">
|
|
<Effect atk="0.150000">
|
|
<AggroDiff value="0.000000"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
<AbnormalityOnCommon id="0" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0.000000" force="false"/>
|
|
</Effect>
|
|
<HitEffect type="animationDamage"/>
|
|
<Reaction miniRate="0" miniMotionId="1" basicRate="0" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
|
|
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" anger="0"/>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
|
|
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
</Skill>
|
|
<Skill templateId="1031" id="1105" name="아르곤켈바노동자_빔공격_atk04_노말" type="normal" category="9012" pushtarget="stop" changeDirToCenter="false" attackRange="300.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="ArgoniteKhelvaWorker_ANI.Anim.ArgoniteKhelvaWorker_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="4897194.08119256" aiRotateThreshold="0" timeRate="1.2" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" parentId="30090000">
|
|
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
|
|
<Action>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible startTime="0" endTime="0"/>
|
|
<NoReaction startTime="0" endTime="0"/>
|
|
<SpecialEffectList/>
|
|
<StageList>
|
|
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
|
|
<AnimSeq animSet="ArgoniteKhelvaWorker_ANI.Anim.ArgoniteKhelvaWorker_Anim" animName="atk04" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" readOnlyDuration="4033.000000" loopingRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
</Stage>
|
|
</StageList>
|
|
<Pending startTime="-1"/>
|
|
<CameraShakeList/>
|
|
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
|
|
</Action>
|
|
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
|
|
<Anger attackUpRate="0.000000"/>
|
|
<Defence successAnimSet="ArgoniteKhelvaWorker_ANI.Anim.ArgoniteKhelvaWorker_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
|
|
<Cost hp="0" mp="0" anger="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
|
|
<Resistance startTime="0" endTime="0" miniRes="100" basicRes="100" basicIncRes="0" damageRes="1.000000"/>
|
|
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
|
|
<Targeting time="2965" interval="0" until="0" mpBonusTypeB="0" id="-1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area minRadius="50.000000" maxRadius="330.000000" rangeAngle="10.000000" offsetDistance="350.000000" offsetAngle="0.000000" rotateAngle="180.000000" minHeight="0.000000" maxHeight="60.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="10" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false">
|
|
<Effect atk="1.000000">
|
|
<AggroDiff value="0.000000"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
<AbnormalityOnCommon id="0" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0.000000" force="false"/>
|
|
</Effect>
|
|
<HitEffect type="animationDamage"/>
|
|
<Reaction miniRate="0" miniMotionId="1" basicRate="0" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
|
|
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" anger="0"/>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
|
|
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
</Skill>
|
|
<Skill templateId="1031" id="1205" name="아르곤켈바노동자_명령수신동작_commandreceive_노말" type="normal" category="" pushtarget="pass" changeDirToCenter="false" attackRange="0.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="ArgoniteKhelvaWorker_ANI.Anim.ArgoniteKhelvaWorker_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0" aiRotateThreshold="0" timeRate="1.000000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" parentId="30090000">
|
|
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
|
|
<Action>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible startTime="0" endTime="0"/>
|
|
<NoReaction startTime="0" endTime="1000"/>
|
|
<SpecialEffectList/>
|
|
<StageList>
|
|
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
|
|
<AnimSeq animSet="ArgoniteKhelvaWorker_ANI.Anim.ArgoniteKhelvaWorker_Anim" animName="commandreceive" duration="0" animRate="1.000000" readOnlyDuration="0.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" animMotionId="0" movingAnimName="" waitAnimName=""/>
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
</Stage>
|
|
</StageList>
|
|
<Pending startTime="-1"/>
|
|
<CameraShakeList/>
|
|
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
|
|
</Action>
|
|
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
|
|
<Anger attackUpRate="0.000000"/>
|
|
<Defence successAnimSet="ArgoniteKhelvaWorker_ANI.Anim.ArgoniteKhelvaWorker_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
|
|
<Cost hp="0" mp="0" anger="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
|
|
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000"/>
|
|
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false"/>
|
|
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
|
|
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
</Skill>
|
|
<Skill templateId="1031" id="1206" name="아르곤켈바노동자_백점프회피_jumpevasion_노말" type="normal" category="" pushtarget="pass" changeDirToCenter="false" attackRange="0.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="ArgoniteKhelvaWorker_ANI.Anim.ArgoniteKhelvaWorker_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0" aiRotateThreshold="0" timeRate="1.000000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" parentId="30090000">
|
|
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
|
|
<Action>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<HitInvincible startTime="400" endTime="960" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible startTime="0" endTime="0"/>
|
|
<NoReaction startTime="400" endTime="960"/>
|
|
<SpecialEffectList/>
|
|
<StageList>
|
|
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
|
|
<AnimSeq animMotionId="0" animSet="ArgoniteKhelvaWorker_ANI.Anim.ArgoniteKhelvaWorker_Anim" animName="jumpevasion" duration="0" animRate="1.000000" readOnlyDuration="1533.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" movingAnimName="" waitAnimName=""/>
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
</Stage>
|
|
</StageList>
|
|
<Pending startTime="-1"/>
|
|
<CameraShakeList/>
|
|
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
|
|
</Action>
|
|
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
|
|
<Anger attackUpRate="0.000000"/>
|
|
<Defence successAnimSet="ArgoniteKhelvaWorker_ANI.Anim.ArgoniteKhelvaWorker_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
|
|
<Cost hp="0" mp="0" anger="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
|
|
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000"/>
|
|
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false"/>
|
|
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
|
|
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
</Skill>
|
|
<Skill templateId="1031" id="1207" name="아르곤켈바노동자_좌걸음_sidewalk01_노말" type="normal" category="" pushtarget="pass" changeDirToCenter="false" attackRange="0.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="ArgoniteKhelvaWorker_ANI.Anim.ArgoniteKhelvaWorker_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0" aiRotateThreshold="0" timeRate="1.000000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" parentId="30090000">
|
|
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
|
|
<Action>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible startTime="0" endTime="0"/>
|
|
<NoReaction startTime="0" endTime="0"/>
|
|
<SpecialEffectList/>
|
|
<StageList>
|
|
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
|
|
<AnimSeq animMotionId="0" animSet="ArgoniteKhelvaWorker_ANI.Anim.ArgoniteKhelvaWorker_Anim" animName="sidewalk01" duration="0" animRate="1.000000" readOnlyDuration="1366.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" movingAnimName="" waitAnimName=""/>
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
</Stage>
|
|
</StageList>
|
|
<Pending startTime="-1"/>
|
|
<CameraShakeList/>
|
|
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
|
|
</Action>
|
|
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
|
|
<Anger attackUpRate="0.000000"/>
|
|
<Defence successAnimSet="ArgoniteKhelvaWorker_ANI.Anim.ArgoniteKhelvaWorker_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
|
|
<Cost hp="0" mp="0" anger="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
|
|
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000"/>
|
|
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false"/>
|
|
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
|
|
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
</Skill>
|
|
<Skill templateId="1031" id="1208" name="아르곤켈바노동자_우걸음_sidewalk02_노말" type="normal" category="" pushtarget="pass" changeDirToCenter="false" attackRange="0.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="ArgoniteKhelvaWorker_ANI.Anim.ArgoniteKhelvaWorker_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0" aiRotateThreshold="0" timeRate="1.000000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" parentId="30090000">
|
|
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
|
|
<Action>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible startTime="0" endTime="0"/>
|
|
<NoReaction startTime="0" endTime="0"/>
|
|
<SpecialEffectList/>
|
|
<StageList>
|
|
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
|
|
<AnimSeq animMotionId="0" animSet="ArgoniteKhelvaWorker_ANI.Anim.ArgoniteKhelvaWorker_Anim" animName="sidewalk02" duration="0" animRate="1.000000" readOnlyDuration="1366.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" movingAnimName="" waitAnimName=""/>
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
</Stage>
|
|
</StageList>
|
|
<Pending startTime="-1"/>
|
|
<CameraShakeList/>
|
|
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
|
|
</Action>
|
|
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
|
|
<Anger attackUpRate="0.000000"/>
|
|
<Defence successAnimSet="ArgoniteKhelvaWorker_ANI.Anim.ArgoniteKhelvaWorker_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
|
|
<Cost hp="0" mp="0" anger="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
|
|
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000"/>
|
|
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false"/>
|
|
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
|
|
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
</Skill>
|
|
<Skill templateId="1031" id="2101" name="아르곤켈바노동자_3연타공격_atk01_분노" type="normal" category="9011" pushtarget="stop" changeDirToCenter="false" attackRange="80.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="ArgoniteKhelvaWorker_ANI.Anim.ArgoniteKhelvaWorker_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0" aiRotateThreshold="0" timeRate="1.400000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" parentId="30090000">
|
|
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
|
|
<Action>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible startTime="0" endTime="0"/>
|
|
<NoReaction startTime="0" endTime="0"/>
|
|
<SpecialEffectList/>
|
|
<StageList>
|
|
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
|
|
<AnimSeq animSet="ArgoniteKhelvaWorker_ANI.Anim.ArgoniteKhelvaWorker_Anim" animName="atk01" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" readOnlyDuration="2033.000000" loopingRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
</Stage>
|
|
</StageList>
|
|
<Pending startTime="-1"/>
|
|
<CameraShakeList/>
|
|
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
|
|
</Action>
|
|
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
|
|
<Anger attackUpRate="0.000000"/>
|
|
<Defence successAnimSet="ArgoniteKhelvaWorker_ANI.Anim.ArgoniteKhelvaWorker_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
|
|
<Cost hp="0" mp="0" anger="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
|
|
<Resistance startTime="0" endTime="0" miniRes="75.000000" basicRes="75.000000" basicIncRes="0" damageRes="1.000000"/>
|
|
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
|
|
<Targeting time="390" interval="370" until="1000" id="-1" mpBonusTypeB="0" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area minRadius="72.000000" maxRadius="130.000000" rangeAngle="23.000000" offsetDistance="140.000000" offsetAngle="0.000000" rotateAngle="180.000000" minHeight="0.000000" maxHeight="60.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="10" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false">
|
|
<Effect atk="0.300000">
|
|
<AggroDiff value="0.000000"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
</Effect>
|
|
<HitEffect type="animationDamage"/>
|
|
<Reaction miniRate="0.000000" miniMotionId="1" basicRate="0.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
|
|
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" anger="0"/>
|
|
</Targeting>
|
|
<Targeting time="1400" interval="0" until="0" mpBonusTypeB="0" id="-1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area minRadius="72.000000" maxRadius="130.000000" rangeAngle="23.000000" offsetDistance="140.000000" offsetAngle="0.000000" rotateAngle="180.000000" minHeight="0.000000" maxHeight="60.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="10" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false">
|
|
<Effect atk="0.500000">
|
|
<AggroDiff value="0.000000"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
<AbnormalityOnCommon id="0" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0.000000" force="false"/>
|
|
</Effect>
|
|
<HitEffect type="animationDamage"/>
|
|
<Reaction miniRate="0.000000" miniMotionId="1" basicRate="0.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
|
|
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" anger="0"/>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
|
|
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
</Skill>
|
|
<Skill templateId="1031" id="2103" name="아르곤켈바노동자_회전구르기공격_atk02_분노" type="normal" category="9011" pushtarget="push" changeDirToCenter="false" attackRange="50.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="ArgoniteKhelvaWorker_ANI.Anim.ArgoniteKhelvaWorker_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0" aiRotateThreshold="0" timeRate="1.400000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" parentId="30090000">
|
|
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
|
|
<Action>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible startTime="0" endTime="0"/>
|
|
<NoReaction startTime="0" endTime="0"/>
|
|
<SpecialEffectList/>
|
|
<StageList>
|
|
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
|
|
<AnimSeq animSet="ArgoniteKhelvaWorker_ANI.Anim.ArgoniteKhelvaWorker_Anim" animName="atk02" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" readOnlyDuration="4866.000000" loopingRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
</Stage>
|
|
</StageList>
|
|
<Pending startTime="-1"/>
|
|
<CameraShakeList/>
|
|
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
|
|
</Action>
|
|
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
|
|
<Anger attackUpRate="0.000000"/>
|
|
<Defence successAnimSet="ArgoniteKhelvaWorker_ANI.Anim.ArgoniteKhelvaWorker_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
|
|
<Cost hp="0" mp="0" anger="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
|
|
<Resistance startTime="0" endTime="0" miniRes="75.000000" basicRes="75.000000" basicIncRes="0" damageRes="1.000000"/>
|
|
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
|
|
<Targeting time="830" interval="150" until="1290" id="1" mpBonusTypeB="0" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area minRadius="7.000000" maxRadius="50.000000" rangeAngle="360.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="110.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="10" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false">
|
|
<Effect atk="0.500000">
|
|
<AggroDiff value="0.000000"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
</Effect>
|
|
<HitEffect type="animationDamage"/>
|
|
<Reaction miniRate="0.000000" miniMotionId="1" basicRate="0.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
|
|
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" anger="0"/>
|
|
</Targeting>
|
|
<Targeting time="1900" interval="230" until="2610" id="2" mpBonusTypeB="0" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area minRadius="0.000000" maxRadius="30.000000" rangeAngle="360.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="60.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="10" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false">
|
|
<Effect atk="0.500000">
|
|
<AggroDiff value="0.000000"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
<AbnormalityOnCommon id="0" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0.000000" force="false"/>
|
|
</Effect>
|
|
<HitEffect type="animationDamage"/>
|
|
<Reaction miniRate="0.000000" miniMotionId="1" basicRate="0.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
|
|
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" anger="0"/>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
|
|
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
</Skill>
|
|
<Skill templateId="1031" id="2104" name="아르곤켈바노동자_광역 전기공격_atk03_분노" type="normal" category="9011" pushtarget="stop" changeDirToCenter="false" attackRange="85.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="ArgoniteKhelvaWorker_ANI.Anim.ArgoniteKhelvaWorker_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0" aiRotateThreshold="0" timeRate="1.400000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" parentId="30090000">
|
|
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
|
|
<Action>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible startTime="0" endTime="0"/>
|
|
<NoReaction startTime="0" endTime="0"/>
|
|
<SpecialEffectList/>
|
|
<StageList>
|
|
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
|
|
<AnimSeq animSet="ArgoniteKhelvaWorker_ANI.Anim.ArgoniteKhelvaWorker_Anim" animName="atk03" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" readOnlyDuration="5033.000000" loopingRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
</Stage>
|
|
</StageList>
|
|
<Pending startTime="-1"/>
|
|
<CameraShakeList/>
|
|
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
|
|
</Action>
|
|
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
|
|
<Anger attackUpRate="0.000000"/>
|
|
<Defence successAnimSet="ArgoniteKhelvaWorker_ANI.Anim.ArgoniteKhelvaWorker_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
|
|
<Cost hp="0" mp="0" anger="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
|
|
<Resistance startTime="0" endTime="0" miniRes="75.000000" basicRes="75.000000" basicIncRes="0" damageRes="1.000000"/>
|
|
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
|
|
<Targeting time="2350" interval="200" until="3600" mpBonusTypeB="0" id="1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area minRadius="0.000000" maxRadius="85.000000" rangeAngle="360.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="60.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="10" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false">
|
|
<Effect atk="0.150000">
|
|
<AggroDiff value="0.000000"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
<AbnormalityOnCommon id="0" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0.000000" force="false"/>
|
|
</Effect>
|
|
<HitEffect type="animationDamage"/>
|
|
<Reaction miniRate="0.000000" miniMotionId="1" basicRate="0.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
|
|
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" anger="0"/>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
|
|
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
</Skill>
|
|
<Skill templateId="1031" id="2105" name="아르곤켈바노동자_빔공격_atk04_분노" type="normal" category="9012" pushtarget="stop" changeDirToCenter="false" attackRange="300.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="ArgoniteKhelvaWorker_ANI.Anim.ArgoniteKhelvaWorker_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0" aiRotateThreshold="0" timeRate="1.400000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" parentId="30090000">
|
|
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
|
|
<Action>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible startTime="0" endTime="0"/>
|
|
<NoReaction startTime="0" endTime="0"/>
|
|
<SpecialEffectList/>
|
|
<StageList>
|
|
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
|
|
<AnimSeq animSet="ArgoniteKhelvaWorker_ANI.Anim.ArgoniteKhelvaWorker_Anim" animName="atk04" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" readOnlyDuration="4033.000000" loopingRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
</Stage>
|
|
</StageList>
|
|
<Pending startTime="-1"/>
|
|
<CameraShakeList/>
|
|
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
|
|
</Action>
|
|
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
|
|
<Anger attackUpRate="0.000000"/>
|
|
<Defence successAnimSet="ArgoniteKhelvaWorker_ANI.Anim.ArgoniteKhelvaWorker_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
|
|
<Cost hp="0" mp="0" anger="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
|
|
<Resistance startTime="0" endTime="0" miniRes="75.000000" basicRes="75.000000" basicIncRes="0" damageRes="1.000000"/>
|
|
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
|
|
<Targeting time="2965" interval="0" until="0" mpBonusTypeB="0" id="-1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area minRadius="50.000000" maxRadius="330.000000" rangeAngle="10.000000" offsetDistance="350.000000" offsetAngle="0.000000" rotateAngle="180.000000" minHeight="0.000000" maxHeight="60.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="10" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false">
|
|
<Effect atk="1.000000">
|
|
<AggroDiff value="0.000000"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
<AbnormalityOnCommon id="0" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0.000000" force="false"/>
|
|
</Effect>
|
|
<HitEffect type="animationDamage"/>
|
|
<Reaction miniRate="0.000000" miniMotionId="1" basicRate="0.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
|
|
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" anger="0"/>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
|
|
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
</Skill>
|
|
<Skill templateId="1031" id="2205" name="아르곤켈바노동자_명령수신동작_commandreceive_분노" type="normal" category="" pushtarget="pass" changeDirToCenter="false" attackRange="0.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="ArgoniteKhelvaWorker_ANI.Anim.ArgoniteKhelvaWorker_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0" aiRotateThreshold="0" timeRate="1.400000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" parentId="30090000">
|
|
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
|
|
<Action>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible startTime="0" endTime="0"/>
|
|
<NoReaction startTime="0" endTime="1000"/>
|
|
<SpecialEffectList/>
|
|
<StageList>
|
|
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
|
|
<AnimSeq animSet="ArgoniteKhelvaWorker_ANI.Anim.ArgoniteKhelvaWorker_Anim" animName="commandreceive" duration="0" animRate="1.000000" readOnlyDuration="0.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" animMotionId="0" movingAnimName="" waitAnimName=""/>
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
</Stage>
|
|
</StageList>
|
|
<Pending startTime="-1"/>
|
|
<CameraShakeList/>
|
|
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
|
|
</Action>
|
|
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
|
|
<Anger attackUpRate="0.000000"/>
|
|
<Defence successAnimSet="ArgoniteKhelvaWorker_ANI.Anim.ArgoniteKhelvaWorker_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
|
|
<Cost hp="0" mp="0" anger="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
|
|
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000"/>
|
|
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false"/>
|
|
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
|
|
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
</Skill>
|
|
<Skill templateId="1031" id="2206" name="아르곤켈바노동자_백점프회피_jumpevasion_분노" type="normal" category="" pushtarget="pass" changeDirToCenter="false" attackRange="0.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="ArgoniteKhelvaWorker_ANI.Anim.ArgoniteKhelvaWorker_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0" aiRotateThreshold="0" timeRate="1.400000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" parentId="30090000">
|
|
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
|
|
<Action>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<HitInvincible startTime="400" endTime="960" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible startTime="0" endTime="0"/>
|
|
<NoReaction startTime="400" endTime="960"/>
|
|
<SpecialEffectList/>
|
|
<StageList>
|
|
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
|
|
<AnimSeq animMotionId="0" animSet="ArgoniteKhelvaWorker_ANI.Anim.ArgoniteKhelvaWorker_Anim" animName="jumpevasion" duration="0" animRate="1.000000" readOnlyDuration="1533.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" movingAnimName="" waitAnimName=""/>
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
</Stage>
|
|
</StageList>
|
|
<Pending startTime="-1"/>
|
|
<CameraShakeList/>
|
|
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
|
|
</Action>
|
|
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
|
|
<Anger attackUpRate="0.000000"/>
|
|
<Defence successAnimSet="ArgoniteKhelvaWorker_ANI.Anim.ArgoniteKhelvaWorker_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
|
|
<Cost hp="0" mp="0" anger="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
|
|
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000"/>
|
|
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false"/>
|
|
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
|
|
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
</Skill>
|
|
<Skill templateId="1031" id="2207" name="아르곤켈바노동자_좌걸음_sidewalk01_분노" type="normal" category="" pushtarget="pass" changeDirToCenter="false" attackRange="0.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="ArgoniteKhelvaWorker_ANI.Anim.ArgoniteKhelvaWorker_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0" aiRotateThreshold="0" timeRate="1.400000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" parentId="30090000">
|
|
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
|
|
<Action>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible startTime="0" endTime="0"/>
|
|
<NoReaction startTime="0" endTime="0"/>
|
|
<SpecialEffectList/>
|
|
<StageList>
|
|
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
|
|
<AnimSeq animMotionId="0" animSet="ArgoniteKhelvaWorker_ANI.Anim.ArgoniteKhelvaWorker_Anim" animName="sidewalk01" duration="0" animRate="1.000000" readOnlyDuration="1366.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" movingAnimName="" waitAnimName=""/>
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
</Stage>
|
|
</StageList>
|
|
<Pending startTime="-1"/>
|
|
<CameraShakeList/>
|
|
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
|
|
</Action>
|
|
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
|
|
<Anger attackUpRate="0.000000"/>
|
|
<Defence successAnimSet="ArgoniteKhelvaWorker_ANI.Anim.ArgoniteKhelvaWorker_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
|
|
<Cost hp="0" mp="0" anger="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
|
|
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000"/>
|
|
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false"/>
|
|
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
|
|
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
</Skill>
|
|
<Skill templateId="1031" id="2208" name="아르곤켈바노동자_우걸음_sidewalk02_분노" type="normal" category="" pushtarget="pass" changeDirToCenter="false" attackRange="0.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="ArgoniteKhelvaWorker_ANI.Anim.ArgoniteKhelvaWorker_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0" aiRotateThreshold="0" timeRate="1.400000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" parentId="30090000">
|
|
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
|
|
<Action>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible startTime="0" endTime="0"/>
|
|
<NoReaction startTime="0" endTime="0"/>
|
|
<SpecialEffectList/>
|
|
<StageList>
|
|
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
|
|
<AnimSeq animMotionId="0" animSet="ArgoniteKhelvaWorker_ANI.Anim.ArgoniteKhelvaWorker_Anim" animName="sidewalk02" duration="0" animRate="1.000000" readOnlyDuration="1366.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" movingAnimName="" waitAnimName=""/>
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
</Stage>
|
|
</StageList>
|
|
<Pending startTime="-1"/>
|
|
<CameraShakeList/>
|
|
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
|
|
</Action>
|
|
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
|
|
<Anger attackUpRate="0.000000"/>
|
|
<Defence successAnimSet="ArgoniteKhelvaWorker_ANI.Anim.ArgoniteKhelvaWorker_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
|
|
<Cost hp="0" mp="0" anger="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
|
|
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000"/>
|
|
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false"/>
|
|
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
|
|
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
</Skill>
|
|
<Skill templateId="1041" id="1101" name="아르곤칼라쉬수호자_기본공격_atk01_노말" type="normal" category="9011" pushtarget="pass" changeDirToCenter="false" attackRange="200.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="ArgoniteKallashProtector_ANI.Anim.ArgoniteKallashProtector_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="9094008.36170233" aiRotateThreshold="0" timeRate="1.2" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" parentId="30074000">
|
|
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
|
|
<Action>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible startTime="0" endTime="0"/>
|
|
<NoReaction startTime="0" endTime="0"/>
|
|
<SpecialEffectList/>
|
|
<StageList>
|
|
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
|
|
<AnimSeq animMotionId="0" animSet="ArgoniteKallashProtector_ANI.Anim.ArgoniteKallashProtector_Anim" animName="atk01" duration="0" animRate="1.000000" readOnlyDuration="2033.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" movingAnimName="" waitAnimName=""/>
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
</Stage>
|
|
</StageList>
|
|
<Pending startTime="-1"/>
|
|
<CameraShakeList/>
|
|
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
|
|
</Action>
|
|
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
|
|
<Anger attackUpRate="0.000000"/>
|
|
<Defence successAnimSet="ArgoniteKallashProtector_ANI.Anim.ArgoniteKallashProtector_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
|
|
<Cost hp="0" mp="0" anger="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
|
|
<Resistance startTime="0" endTime="0" miniRes="100" basicRes="100" basicIncRes="0" damageRes="1.000000"/>
|
|
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
|
|
<Targeting time="1130" interval="0" until="0" mpBonusTypeB="0" id="-1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area minRadius="120.000000" maxRadius="320.000000" rangeAngle="30.000000" offsetDistance="-120.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="60.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="10" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false">
|
|
<Effect atk="1.000000">
|
|
<AggroDiff value="0.000000"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
<AbnormalityOnCommon id="0" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0.000000" force="false"/>
|
|
</Effect>
|
|
<HitEffect type="animationDamage"/>
|
|
<Reaction miniRate="0" miniMotionId="1" basicRate="0" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
|
|
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" anger="0"/>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
|
|
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
</Skill>
|
|
<Skill templateId="1041" id="1102" name="아르곤칼라쉬수호자_전방위공격(특수공격)_atk03_노말" type="normal" category="9011" pushtarget="pass" changeDirToCenter="false" attackRange="110.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="ArgoniteKallashProtector_ANI.Anim.ArgoniteKallashProtector_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0" aiRotateThreshold="0" timeRate="1.000000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" parentId="30074000">
|
|
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
|
|
<Action>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible startTime="0" endTime="0"/>
|
|
<NoReaction startTime="0" endTime="0"/>
|
|
<SpecialEffectList/>
|
|
<StageList>
|
|
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
|
|
<AnimSeq animMotionId="0" animSet="ArgoniteKallashProtector_ANI.Anim.ArgoniteKallashProtector_Anim" animName="atk03" duration="0" animRate="1.000000" readOnlyDuration="4533.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" movingAnimName="" waitAnimName=""/>
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
</Stage>
|
|
</StageList>
|
|
<Pending startTime="-1"/>
|
|
<CameraShakeList/>
|
|
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
|
|
</Action>
|
|
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
|
|
<Anger attackUpRate="0.000000"/>
|
|
<Defence successAnimSet="ArgoniteKallashProtector_ANI.Anim.ArgoniteKallashProtector_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
|
|
<Cost hp="0" mp="0" anger="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
|
|
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000"/>
|
|
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
|
|
<Targeting time="2240" interval="0" until="0" mpBonusTypeB="0" id="-1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area minRadius="0.000000" maxRadius="110.000000" rangeAngle="360.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="60.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="10" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false">
|
|
<Effect atk="1.000000">
|
|
<AggroDiff value="0.000000"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
<AbnormalityOnCommon id="0" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0.000000" force="false"/>
|
|
</Effect>
|
|
<HitEffect type="animationDamage"/>
|
|
<Reaction miniRate="0.000000" miniMotionId="1" basicRate="0.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
|
|
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" anger="0"/>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
|
|
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
</Skill>
|
|
<Skill templateId="1041" id="1103" name="아르곤칼라쉬수호자_인스턴스샷_atk02_노말" type="instance" category="9012" pushtarget="pass" changeDirToCenter="false" attackRange="300.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="ArgoniteKallashProtector_ANI.Anim.ArgoniteKallashProtector_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="9921717.86830761" aiRotateThreshold="0" timeRate="1.1" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" parentId="30074000">
|
|
<Bullet startSkill="1103" shotSkill="1103" createTime="1406.000000" detachTime="2340.000000" flyingDuration="580.000000"/>
|
|
<Action>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible startTime="0" endTime="0"/>
|
|
<NoReaction startTime="0" endTime="0"/>
|
|
<SpecialEffectList/>
|
|
<StageList>
|
|
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
|
|
<AnimSeq animMotionId="0" animSet="ArgoniteKallashProtector_ANI.Anim.ArgoniteKallashProtector_Anim" animName="atk02" duration="0" animRate="1.000000" readOnlyDuration="3033.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" movingAnimName="" waitAnimName=""/>
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
</Stage>
|
|
</StageList>
|
|
<Pending startTime="-1"/>
|
|
<CameraShakeList/>
|
|
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
|
|
</Action>
|
|
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
|
|
<Anger attackUpRate="0.000000"/>
|
|
<Defence successAnimSet="ArgoniteKallashProtector_ANI.Anim.ArgoniteKallashProtector_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
|
|
<Cost hp="0" mp="0" anger="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
|
|
<Resistance startTime="0" endTime="0" miniRes="100" basicRes="100" basicIncRes="0" damageRes="1.000000"/>
|
|
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
|
|
<Targeting time="2920" interval="0" until="0" mpBonusTypeB="0" id="-1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area minRadius="0.000000" maxRadius="300.000000" rangeAngle="1.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="60.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="10" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false">
|
|
<Effect atk="1.000000">
|
|
<AggroDiff value="0.000000"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
<AbnormalityOnCommon id="0" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0.000000" force="false"/>
|
|
</Effect>
|
|
<HitEffect type="animationDamage"/>
|
|
<Reaction miniRate="0" miniMotionId="1" basicRate="0" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
|
|
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" anger="0"/>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
|
|
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
</Skill>
|
|
<Skill templateId="1041" id="1104" name="아르곤칼라쉬수호자_좁은전방위공격_atk04_노말" type="normal" category="9011" pushtarget="pass" changeDirToCenter="false" attackRange="90.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="ArgoniteKallashProtector_ANI.Anim.ArgoniteKallashProtector_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="16587092.8702563" aiRotateThreshold="0" timeRate="1" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" parentId="30074000">
|
|
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
|
|
<Action>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible startTime="0" endTime="0"/>
|
|
<NoReaction startTime="700" endTime="3200"/>
|
|
<SpecialEffectList/>
|
|
<StageList>
|
|
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
|
|
<AnimSeq animMotionId="0" animSet="ArgoniteKallashProtector_ANI.Anim.ArgoniteKallashProtector_Anim" animName="atk04" duration="0" animRate="1.000000" readOnlyDuration="4033.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" movingAnimName="" waitAnimName=""/>
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
</Stage>
|
|
</StageList>
|
|
<Pending startTime="-1"/>
|
|
<CameraShakeList/>
|
|
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
|
|
</Action>
|
|
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
|
|
<Anger attackUpRate="0.000000"/>
|
|
<Defence successAnimSet="ArgoniteKallashProtector_ANI.Anim.ArgoniteKallashProtector_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
|
|
<Cost hp="0" mp="0" anger="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
|
|
<Resistance startTime="0" endTime="0" miniRes="100" basicRes="100" basicIncRes="0" damageRes="1.000000"/>
|
|
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
|
|
<Targeting time="3309" interval="0" until="0" mpBonusTypeB="0" id="-1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area minRadius="0.000000" maxRadius="90.000000" rangeAngle="360.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="60.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="10" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false">
|
|
<Effect atk="1.000000">
|
|
<AggroDiff value="0.000000"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
<AbnormalityOnCommon id="99001200" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="1" force="false"/>
|
|
</Effect>
|
|
<HitEffect type="animationDamage"/>
|
|
<Reaction miniRate="0" miniMotionId="1" basicRate="0" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
|
|
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" anger="0"/>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
|
|
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
</Skill>
|
|
<Skill templateId="1041" id="1201" name="아르곤칼라쉬수호자_탈진50_Dyingwait" type="normal" category="" pushtarget="stop" changeDirToCenter="false" attackRange="0.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="ArgoniteKallashProtector_ANI.Anim.ArgoniteKallashProtector_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0" aiRotateThreshold="0" timeRate="1.000000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" parentId="30074000">
|
|
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
|
|
<Action>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible startTime="0" endTime="0"/>
|
|
<NoReaction startTime="0" endTime="0"/>
|
|
<SpecialEffectList/>
|
|
<StageList>
|
|
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
|
|
<AnimSeq animMotionId="0" animSet="ArgoniteKallashProtector_ANI.Anim.ArgoniteKallashProtector_Anim" animName="Dyingwait" duration="2000" animRate="1.000000" readOnlyDuration="0.000000" bAnimLooping="true" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName=""/>
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
</Stage>
|
|
</StageList>
|
|
<Pending startTime="-1"/>
|
|
<CameraShakeList/>
|
|
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
|
|
</Action>
|
|
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
|
|
<Anger attackUpRate="0.000000"/>
|
|
<Defence successAnimSet="ArgoniteKallashProtector_ANI.Anim.ArgoniteKallashProtector_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
|
|
<Cost hp="0" mp="0" anger="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
|
|
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000"/>
|
|
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false"/>
|
|
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
|
|
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
</Skill>
|
|
<Skill templateId="1041" id="1202" name="아르곤칼라쉬수호자_탈진20_Dyingwait" type="normal" category="" pushtarget="stop" changeDirToCenter="false" attackRange="0.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="ArgoniteKallashProtector_ANI.Anim.ArgoniteKallashProtector_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0" aiRotateThreshold="0" timeRate="1.000000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" parentId="30074000">
|
|
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
|
|
<Action>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible startTime="0" endTime="0"/>
|
|
<NoReaction startTime="0" endTime="0"/>
|
|
<SpecialEffectList/>
|
|
<StageList>
|
|
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
|
|
<AnimSeq animMotionId="0" animSet="ArgoniteKallashProtector_ANI.Anim.ArgoniteKallashProtector_Anim" animName="Dyingwait" duration="3000" animRate="1.000000" readOnlyDuration="0.000000" bAnimLooping="true" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName=""/>
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
</Stage>
|
|
</StageList>
|
|
<Pending startTime="-1"/>
|
|
<CameraShakeList/>
|
|
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
|
|
</Action>
|
|
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
|
|
<Anger attackUpRate="0.000000"/>
|
|
<Defence successAnimSet="ArgoniteKallashProtector_ANI.Anim.ArgoniteKallashProtector_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
|
|
<Cost hp="0" mp="0" anger="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
|
|
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000"/>
|
|
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false"/>
|
|
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
|
|
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
</Skill>
|
|
<Skill templateId="1041" id="1203" name="아르곤칼라쉬수호자_사전동작(임시)_command_노말" type="normal" category="" pushtarget="stop" changeDirToCenter="false" attackRange="110.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="ArgoniteKallashProtector_ANI.Anim.ArgoniteKallashProtector_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0" aiRotateThreshold="0" timeRate="1.000000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" parentId="30074000">
|
|
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
|
|
<Action>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible startTime="0" endTime="0"/>
|
|
<NoReaction startTime="0" endTime="0"/>
|
|
<SpecialEffectList/>
|
|
<StageList>
|
|
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
|
|
<AnimSeq duration="0" animName="ReadyAction" animSet="ArgoniteKallashProtector_ANI.Anim.ArgoniteKallashProtector_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
</Stage>
|
|
</StageList>
|
|
<Pending startTime="-1"/>
|
|
<CameraShakeList/>
|
|
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
|
|
</Action>
|
|
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
|
|
<Anger attackUpRate="0.000000"/>
|
|
<Defence successAnimSet="ArgoniteKallashProtector_ANI.Anim.ArgoniteKallashProtector_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
|
|
<Cost hp="0" mp="0" anger="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
|
|
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000"/>
|
|
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false"/>
|
|
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
|
|
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
</Skill>
|
|
<Skill templateId="1041" id="1205" name="아르곤칼라쉬수호자_명령동작(손가락질)_command_노말" type="normal" category="" pushtarget="stop" changeDirToCenter="false" attackRange="0.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="ArgoniteKallashProtector_ANI.Anim.ArgoniteKallashProtector_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0" aiRotateThreshold="0" timeRate="1.000000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" parentId="30074000">
|
|
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
|
|
<Action>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible startTime="0" endTime="0"/>
|
|
<NoReaction startTime="0" endTime="0"/>
|
|
<SpecialEffectList/>
|
|
<StageList>
|
|
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
</Stage>
|
|
</StageList>
|
|
<Pending startTime="-1"/>
|
|
<CameraShakeList/>
|
|
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
|
|
</Action>
|
|
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
|
|
<Anger attackUpRate="0.000000"/>
|
|
<Defence successAnimSet="ArgoniteKallashProtector_ANI.Anim.ArgoniteKallashProtector_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
|
|
<Cost hp="0" mp="0" anger="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
|
|
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000"/>
|
|
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false"/>
|
|
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
|
|
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
</Skill>
|
|
<Skill templateId="1041" id="1207" name="아르곤칼라쉬수호자_좌걸음_sidewalk01_노말" type="normal" category="" pushtarget="stop" changeDirToCenter="false" attackRange="0.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="ArgoniteKallashProtector_ANI.Anim.ArgoniteKallashProtector_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0" aiRotateThreshold="0" timeRate="1.000000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" parentId="30074000">
|
|
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
|
|
<Action>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible startTime="0" endTime="0"/>
|
|
<NoReaction startTime="0" endTime="0"/>
|
|
<SpecialEffectList/>
|
|
<StageList>
|
|
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
|
|
<AnimSeq animMotionId="0" animSet="ArgoniteKallashProtector_ANI.Anim.ArgoniteKallashProtector_Anim" animName="sidewalk01" duration="0" animRate="1.000000" readOnlyDuration="1166.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName=""/>
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
</Stage>
|
|
</StageList>
|
|
<Pending startTime="-1"/>
|
|
<CameraShakeList/>
|
|
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
|
|
</Action>
|
|
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
|
|
<Anger attackUpRate="0.000000"/>
|
|
<Defence successAnimSet="ArgoniteKallashProtector_ANI.Anim.ArgoniteKallashProtector_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
|
|
<Cost hp="0" mp="0" anger="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
|
|
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000"/>
|
|
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false"/>
|
|
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
|
|
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
</Skill>
|
|
<Skill templateId="1041" id="1208" name="아르곤칼라쉬수호자_우걸음_sidewalk02_노말" type="normal" category="" pushtarget="stop" changeDirToCenter="false" attackRange="0.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="ArgoniteKallashProtector_ANI.Anim.ArgoniteKallashProtector_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0" aiRotateThreshold="0" timeRate="1.000000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" parentId="30074000">
|
|
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
|
|
<Action>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible startTime="0" endTime="0"/>
|
|
<NoReaction startTime="0" endTime="0"/>
|
|
<SpecialEffectList/>
|
|
<StageList>
|
|
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
|
|
<AnimSeq animMotionId="0" animSet="ArgoniteKallashProtector_ANI.Anim.ArgoniteKallashProtector_Anim" animName="sidewalk02" duration="0" animRate="1.000000" readOnlyDuration="1166.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName=""/>
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
</Stage>
|
|
</StageList>
|
|
<Pending startTime="-1"/>
|
|
<CameraShakeList/>
|
|
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
|
|
</Action>
|
|
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
|
|
<Anger attackUpRate="0.000000"/>
|
|
<Defence successAnimSet="ArgoniteKallashProtector_ANI.Anim.ArgoniteKallashProtector_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
|
|
<Cost hp="0" mp="0" anger="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
|
|
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000"/>
|
|
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false"/>
|
|
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
|
|
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
</Skill>
|
|
<Skill templateId="1041" id="1209" name="아르곤칼라쉬수호자_명령2(주먹모으기)_command01_노말" type="normal" category="" pushtarget="stop" changeDirToCenter="false" attackRange="0.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="ArgoniteKallashProtector_ANI.Anim.ArgoniteKallashProtector_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0" aiRotateThreshold="0" timeRate="1.000000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" parentId="30074000">
|
|
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
|
|
<Action>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible startTime="0" endTime="0"/>
|
|
<NoReaction startTime="0" endTime="0"/>
|
|
<SpecialEffectList/>
|
|
<StageList>
|
|
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
|
|
<AnimSeq animMotionId="0" animSet="ArgoniteKallashProtector_ANI.Anim.ArgoniteKallashProtector_Anim" animName="command01" duration="0" animRate="1.000000" readOnlyDuration="1033.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName=""/>
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
</Stage>
|
|
</StageList>
|
|
<Pending startTime="-1"/>
|
|
<CameraShakeList/>
|
|
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
|
|
</Action>
|
|
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
|
|
<Anger attackUpRate="0.000000"/>
|
|
<Defence successAnimSet="ArgoniteKallashProtector_ANI.Anim.ArgoniteKallashProtector_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
|
|
<Cost hp="0" mp="0" anger="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
|
|
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000"/>
|
|
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false"/>
|
|
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
|
|
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
</Skill>
|
|
<Skill templateId="1041" id="2101" name="아르곤칼라쉬수호자_기본공격_atk01_분노" type="normal" category="9011" pushtarget="pass" changeDirToCenter="false" attackRange="200.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="ArgoniteKallashProtector_ANI.Anim.ArgoniteKallashProtector_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="9441708.72035315" aiRotateThreshold="0" timeRate="1.5" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" parentId="30074000">
|
|
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
|
|
<Action>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible startTime="0" endTime="0"/>
|
|
<NoReaction startTime="0" endTime="0"/>
|
|
<SpecialEffectList/>
|
|
<StageList>
|
|
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
|
|
<AnimSeq animMotionId="0" animSet="ArgoniteKallashProtector_ANI.Anim.ArgoniteKallashProtector_Anim" animName="atk01" duration="0" animRate="1.000000" readOnlyDuration="2033.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" movingAnimName="" waitAnimName=""/>
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
</Stage>
|
|
</StageList>
|
|
<Pending startTime="-1"/>
|
|
<CameraShakeList/>
|
|
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
|
|
</Action>
|
|
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
|
|
<Anger attackUpRate="0.000000"/>
|
|
<Defence successAnimSet="ArgoniteKallashProtector_ANI.Anim.ArgoniteKallashProtector_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
|
|
<Cost hp="0" mp="0" anger="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
|
|
<Resistance startTime="0" endTime="0" miniRes="70" basicRes="130" basicIncRes="0" damageRes="1.000000"/>
|
|
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
|
|
<Targeting time="1130" interval="0" until="0" mpBonusTypeB="0" id="-1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area minRadius="120.000000" maxRadius="320.000000" rangeAngle="30.000000" offsetDistance="-120.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="60.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="10" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false">
|
|
<Effect atk="1.000000">
|
|
<AggroDiff value="0.000000"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
<AbnormalityOnCommon id="0" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0.000000" force="false"/>
|
|
</Effect>
|
|
<HitEffect type="animationDamage"/>
|
|
<Reaction miniRate="0" miniMotionId="1" basicRate="0" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
|
|
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" anger="0"/>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
|
|
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
</Skill>
|
|
<Skill templateId="1041" id="2102" name="아르곤칼라쉬수호자_전방위공격(특수공격)_atk03_분노" type="normal" category="9011" pushtarget="pass" changeDirToCenter="false" attackRange="110.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="ArgoniteKallashProtector_ANI.Anim.ArgoniteKallashProtector_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0" aiRotateThreshold="0" timeRate="1.500000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" parentId="30074000">
|
|
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
|
|
<Action>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible startTime="0" endTime="0"/>
|
|
<NoReaction startTime="0" endTime="0"/>
|
|
<SpecialEffectList/>
|
|
<StageList>
|
|
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
|
|
<AnimSeq animMotionId="0" animSet="ArgoniteKallashProtector_ANI.Anim.ArgoniteKallashProtector_Anim" animName="atk03" duration="0" animRate="1.000000" readOnlyDuration="4533.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" movingAnimName="" waitAnimName=""/>
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
</Stage>
|
|
</StageList>
|
|
<Pending startTime="-1"/>
|
|
<CameraShakeList/>
|
|
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
|
|
</Action>
|
|
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
|
|
<Anger attackUpRate="0.000000"/>
|
|
<Defence successAnimSet="ArgoniteKallashProtector_ANI.Anim.ArgoniteKallashProtector_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
|
|
<Cost hp="0" mp="0" anger="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
|
|
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000"/>
|
|
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
|
|
<Targeting time="2240" interval="0" until="0" mpBonusTypeB="0" id="-1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area minRadius="0.000000" maxRadius="110.000000" rangeAngle="360.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="60.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="10" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false">
|
|
<Effect atk="1.000000">
|
|
<AggroDiff value="0.000000"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
<AbnormalityOnCommon id="0" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0.000000" force="false"/>
|
|
</Effect>
|
|
<HitEffect type="animationDamage"/>
|
|
<Reaction miniRate="0.000000" miniMotionId="1" basicRate="0.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
|
|
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" anger="0"/>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
|
|
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
</Skill>
|
|
<Skill templateId="1041" id="2103" name="아르곤칼라쉬수호자_인스턴스샷_atk02_분노" type="instance" category="9012" pushtarget="pass" changeDirToCenter="false" attackRange="300.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="ArgoniteKallashProtector_ANI.Anim.ArgoniteKallashProtector_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="10116116.4860927" aiRotateThreshold="0" timeRate="1.4" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" parentId="30074000">
|
|
<Bullet startSkill="2103" shotSkill="2103" createTime="1406.000000" detachTime="2340.000000" flyingDuration="580.000000"/>
|
|
<Action>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible startTime="0" endTime="0"/>
|
|
<NoReaction startTime="0" endTime="0"/>
|
|
<SpecialEffectList/>
|
|
<StageList>
|
|
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
|
|
<AnimSeq animMotionId="0" animSet="ArgoniteKallashProtector_ANI.Anim.ArgoniteKallashProtector_Anim" animName="atk02" duration="0" animRate="1.000000" readOnlyDuration="3033.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" movingAnimName="" waitAnimName=""/>
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
</Stage>
|
|
</StageList>
|
|
<Pending startTime="-1"/>
|
|
<CameraShakeList/>
|
|
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
|
|
</Action>
|
|
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
|
|
<Anger attackUpRate="0.000000"/>
|
|
<Defence successAnimSet="ArgoniteKallashProtector_ANI.Anim.ArgoniteKallashProtector_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
|
|
<Cost hp="0" mp="0" anger="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
|
|
<Resistance startTime="0" endTime="0" miniRes="70" basicRes="130" basicIncRes="0" damageRes="1.000000"/>
|
|
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
|
|
<Targeting time="2920" interval="0" until="0" mpBonusTypeB="0" id="-1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area minRadius="0.000000" maxRadius="300.000000" rangeAngle="1.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="60.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="10" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false">
|
|
<Effect atk="1.000000">
|
|
<AggroDiff value="0.000000"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
<AbnormalityOnCommon id="0" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0.000000" force="false"/>
|
|
</Effect>
|
|
<HitEffect type="animationDamage"/>
|
|
<Reaction miniRate="0" miniMotionId="1" basicRate="0" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
|
|
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" anger="0"/>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
|
|
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
</Skill>
|
|
<Skill templateId="1041" id="2104" name="아르곤칼라쉬수호자_좁은전방위공격_atk04_분노" type="normal" category="9011" pushtarget="pass" changeDirToCenter="false" attackRange="90.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="ArgoniteKallashProtector_ANI.Anim.ArgoniteKallashProtector_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="16554009.0154221" aiRotateThreshold="0" timeRate="1.3" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" parentId="30074000">
|
|
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
|
|
<Action>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible startTime="0" endTime="0"/>
|
|
<NoReaction startTime="700" endTime="3200"/>
|
|
<SpecialEffectList/>
|
|
<StageList>
|
|
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
|
|
<AnimSeq animMotionId="0" animSet="ArgoniteKallashProtector_ANI.Anim.ArgoniteKallashProtector_Anim" animName="atk04" duration="0" animRate="1.000000" readOnlyDuration="4033.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" movingAnimName="" waitAnimName=""/>
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
</Stage>
|
|
</StageList>
|
|
<Pending startTime="-1"/>
|
|
<CameraShakeList/>
|
|
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
|
|
</Action>
|
|
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
|
|
<Anger attackUpRate="0.000000"/>
|
|
<Defence successAnimSet="ArgoniteKallashProtector_ANI.Anim.ArgoniteKallashProtector_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
|
|
<Cost hp="0" mp="0" anger="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
|
|
<Resistance startTime="0" endTime="0" miniRes="70" basicRes="130" basicIncRes="0" damageRes="1.000000"/>
|
|
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
|
|
<Targeting time="3309" interval="0" until="0" mpBonusTypeB="0" id="-1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area minRadius="0.000000" maxRadius="90.000000" rangeAngle="360.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="60.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="10" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false">
|
|
<Effect atk="1.000000">
|
|
<AggroDiff value="0.000000"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
<AbnormalityOnCommon id="99001200" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="1" force="false"/>
|
|
</Effect>
|
|
<HitEffect type="animationDamage"/>
|
|
<Reaction miniRate="0" miniMotionId="1" basicRate="0" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
|
|
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" anger="0"/>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
|
|
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
</Skill>
|
|
<Skill templateId="1041" id="2203" name="아르곤칼라쉬수호자_사전동작(임시)_command_노말" type="normal" category="" pushtarget="stop" changeDirToCenter="false" attackRange="110.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="ArgoniteKallashProtector_ANI.Anim.ArgoniteKallashProtector_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0" aiRotateThreshold="0" timeRate="1.500000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" parentId="30074000">
|
|
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
|
|
<Action>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible startTime="0" endTime="0"/>
|
|
<NoReaction startTime="0" endTime="0"/>
|
|
<SpecialEffectList/>
|
|
<StageList>
|
|
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
|
|
<AnimSeq duration="0" animName="ReadyAction" animSet="ArgoniteKallashProtector_ANI.Anim.ArgoniteKallashProtector_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
</Stage>
|
|
</StageList>
|
|
<Pending startTime="-1"/>
|
|
<CameraShakeList/>
|
|
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
|
|
</Action>
|
|
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
|
|
<Anger attackUpRate="0.000000"/>
|
|
<Defence successAnimSet="ArgoniteKallashProtector_ANI.Anim.ArgoniteKallashProtector_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
|
|
<Cost hp="0" mp="0" anger="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
|
|
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000"/>
|
|
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false"/>
|
|
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
|
|
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
</Skill>
|
|
<Skill templateId="1041" id="2205" name="아르곤칼라쉬수호자_명령동작(손가락질)_command_분노" type="normal" category="" pushtarget="stop" changeDirToCenter="false" attackRange="0.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="ArgoniteKallashProtector_ANI.Anim.ArgoniteKallashProtector_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0" aiRotateThreshold="0" timeRate="1.500000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" parentId="30074000">
|
|
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
|
|
<Action>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible startTime="0" endTime="0"/>
|
|
<NoReaction startTime="0" endTime="0"/>
|
|
<SpecialEffectList/>
|
|
<StageList>
|
|
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
</Stage>
|
|
</StageList>
|
|
<Pending startTime="-1"/>
|
|
<CameraShakeList/>
|
|
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
|
|
</Action>
|
|
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
|
|
<Anger attackUpRate="0.000000"/>
|
|
<Defence successAnimSet="ArgoniteKallashProtector_ANI.Anim.ArgoniteKallashProtector_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
|
|
<Cost hp="0" mp="0" anger="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
|
|
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000"/>
|
|
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false"/>
|
|
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
|
|
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
</Skill>
|
|
<Skill templateId="1041" id="2207" name="아르곤칼라쉬수호자_좌걸음_sidewalk01_분노" type="normal" category="" pushtarget="stop" changeDirToCenter="false" attackRange="0.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="ArgoniteKallashProtector_ANI.Anim.ArgoniteKallashProtector_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0" aiRotateThreshold="0" timeRate="1.500000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" parentId="30074000">
|
|
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
|
|
<Action>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible startTime="0" endTime="0"/>
|
|
<NoReaction startTime="0" endTime="0"/>
|
|
<SpecialEffectList/>
|
|
<StageList>
|
|
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
|
|
<AnimSeq animMotionId="0" animSet="ArgoniteKallashProtector_ANI.Anim.ArgoniteKallashProtector_Anim" animName="sidewalk01" duration="0" animRate="1.000000" readOnlyDuration="1166.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName=""/>
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
</Stage>
|
|
</StageList>
|
|
<Pending startTime="-1"/>
|
|
<CameraShakeList/>
|
|
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
|
|
</Action>
|
|
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
|
|
<Anger attackUpRate="0.000000"/>
|
|
<Defence successAnimSet="ArgoniteKallashProtector_ANI.Anim.ArgoniteKallashProtector_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
|
|
<Cost hp="0" mp="0" anger="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
|
|
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000"/>
|
|
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false"/>
|
|
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
|
|
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
</Skill>
|
|
<Skill templateId="1041" id="2208" name="아르곤칼라쉬수호자_우걸음_sidewalk02_분노" type="normal" category="" pushtarget="stop" changeDirToCenter="false" attackRange="0.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="ArgoniteKallashProtector_ANI.Anim.ArgoniteKallashProtector_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0" aiRotateThreshold="0" timeRate="1.500000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" parentId="30074000">
|
|
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
|
|
<Action>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible startTime="0" endTime="0"/>
|
|
<NoReaction startTime="0" endTime="0"/>
|
|
<SpecialEffectList/>
|
|
<StageList>
|
|
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
|
|
<AnimSeq animMotionId="0" animSet="ArgoniteKallashProtector_ANI.Anim.ArgoniteKallashProtector_Anim" animName="sidewalk02" duration="0" animRate="1.000000" readOnlyDuration="1166.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName=""/>
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
</Stage>
|
|
</StageList>
|
|
<Pending startTime="-1"/>
|
|
<CameraShakeList/>
|
|
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
|
|
</Action>
|
|
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
|
|
<Anger attackUpRate="0.000000"/>
|
|
<Defence successAnimSet="ArgoniteKallashProtector_ANI.Anim.ArgoniteKallashProtector_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
|
|
<Cost hp="0" mp="0" anger="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
|
|
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000"/>
|
|
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false"/>
|
|
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
|
|
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
</Skill>
|
|
<Skill templateId="1041" id="2209" name="아르곤칼라쉬수호자_명령2(주먹모으기)_command01_분노" type="normal" category="" pushtarget="stop" changeDirToCenter="false" attackRange="0.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="ArgoniteKallashProtector_ANI.Anim.ArgoniteKallashProtector_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0" aiRotateThreshold="0" timeRate="1.500000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" parentId="30074000">
|
|
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
|
|
<Action>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible startTime="0" endTime="0"/>
|
|
<NoReaction startTime="0" endTime="0"/>
|
|
<SpecialEffectList/>
|
|
<StageList>
|
|
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
|
|
<AnimSeq animMotionId="0" animSet="ArgoniteKallashProtector_ANI.Anim.ArgoniteKallashProtector_Anim" animName="command01" duration="0" animRate="1.000000" readOnlyDuration="1033.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName=""/>
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
</Stage>
|
|
</StageList>
|
|
<Pending startTime="-1"/>
|
|
<CameraShakeList/>
|
|
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
|
|
</Action>
|
|
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
|
|
<Anger attackUpRate="0.000000"/>
|
|
<Defence successAnimSet="ArgoniteKallashProtector_ANI.Anim.ArgoniteKallashProtector_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
|
|
<Cost hp="0" mp="0" anger="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
|
|
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000"/>
|
|
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false"/>
|
|
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
|
|
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
</Skill>
|
|
<Skill type="normal" id="1101" name="알쿠스_기본물기공격_Atk01_노멀" templateId="1051" attackRange="130.000000" category="9011" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="165.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" timeRate="1.000000" totalAtk="0" needWeapon="true" parentId="30153000">
|
|
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
|
|
<Action>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible startTime="0" endTime="0"/>
|
|
<NoReaction startTime="0" endTime="0"/>
|
|
<SpecialEffectList/>
|
|
<StageList>
|
|
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
|
|
<AnimSeq duration="0" animName="atk01" animSet="Arkus_ANI.Anim.Arkus_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
</Stage>
|
|
</StageList>
|
|
<Pending startTime="-1"/>
|
|
<CameraShakeList>
|
|
<CameraShake duration="800" power="5.000000" startTime="1540" innerRadius="0.000000" outerRadius="200.000000" speed="3.000000" startCondition="skillStart" targetType="all" shakeId="0" name="none" startValue="-1"/>
|
|
<CameraShake duration="1000" power="0.700000" startTime="751" innerRadius="0.000000" outerRadius="200.000000" speed="10.000000" startCondition="skillStart" targetType="all" shakeId="0" name="none" startValue="-1"/>
|
|
</CameraShakeList>
|
|
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
|
|
</Action>
|
|
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
|
|
<Anger attackUpRate="0.000000"/>
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
|
|
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000"/>
|
|
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
|
|
<Targeting id="-1" time="1540" interval="0" until="0" mpBonusTypeB="0" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="allExceptMe" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" maxCount="10" maxRadius="135.000000" minHeight="0.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="30.000000" pierceDepth="1" rangeAngle="70.000000" selectMethod="dist" setRangeHeightToGround="false" purpose="byType" crosshairRadius2="3.000000" ignoreLos="true">
|
|
<Effect atk="1.000000">
|
|
<AggroDiff value="0.000000"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
<AbnormalityOnCommon id="0" abnormalityRate="0.000000" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" force="false"/>
|
|
</Effect>
|
|
<HitEffect type="animationDamage"/>
|
|
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0.000000" miniMotionId="1" miniRate="0.000000"/>
|
|
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
|
|
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
</Skill>
|
|
<Skill type="normal" id="1103" name="알쿠스_꼬리공격_BackAtk_노멀" templateId="1051" attackRange="240.000000" category="9011" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="206.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" timeRate="1.000000" totalAtk="0" needWeapon="true" parentId="30153000">
|
|
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
|
|
<Action>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible startTime="0" endTime="0"/>
|
|
<NoReaction startTime="0" endTime="0"/>
|
|
<SpecialEffectList/>
|
|
<StageList>
|
|
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
|
|
<AnimSeq duration="0" animName="backAtk" animSet="Arkus_ANI.Anim.Arkus_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
</Stage>
|
|
</StageList>
|
|
<Pending startTime="-1"/>
|
|
<CameraShakeList>
|
|
<CameraShake duration="1200" power="3.000000" startTime="2150" innerRadius="0.000000" outerRadius="200.000000" speed="3.000000" startCondition="skillStart" targetType="all" shakeId="0" name="none" startValue="-1"/>
|
|
</CameraShakeList>
|
|
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
|
|
</Action>
|
|
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
|
|
<Anger attackUpRate="0.000000"/>
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
|
|
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000"/>
|
|
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
|
|
<Targeting id="-1" time="2268" interval="0" until="0" mpBonusTypeB="0" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="allExceptMe" rotateAngle="20.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" maxCount="10" maxRadius="220.000000" minHeight="0.000000" minRadius="0.000000" offsetAngle="180.000000" offsetDistance="0.000000" pierceDepth="1" rangeAngle="120.000000" selectMethod="dist" setRangeHeightToGround="false" purpose="byType" crosshairRadius2="3.000000" ignoreLos="true">
|
|
<Effect atk="1.000000">
|
|
<AggroDiff value="0.000000"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
<AbnormalityOnCommon id="0" abnormalityRate="0.000000" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" force="false"/>
|
|
</Effect>
|
|
<HitEffect type="animationDamage"/>
|
|
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0.000000" miniMotionId="1" miniRate="0.000000"/>
|
|
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
|
|
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
</Skill>
|
|
<Skill type="normal" id="1104" name="알쿠스_제자리공중에서 3연발 파이어볼 쏘기_FlyAtk01_노멀" templateId="1051" attackRange="300.000000" category="9012" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="100.000000" attackRangeMax="700.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" timeRate="1.000000" totalAtk="0" needWeapon="true" parentId="30153000">
|
|
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
|
|
<Action>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible startTime="0" endTime="0"/>
|
|
<NoReaction startTime="0" endTime="0"/>
|
|
<SpecialEffectList/>
|
|
<HitCylinderList>
|
|
<HitCylinder startTime="3000">
|
|
<Cylinder radius="80.000000" locAngle="0.000000" locDistance="0.000000" locZ="200.000000" height="150.000000"/>
|
|
</HitCylinder>
|
|
<HitCylinder startTime="5507">
|
|
<Cylinder radius="80.000000" locAngle="0.000000" locDistance="0.000000" locZ="250.000000" height="220.000000"/>
|
|
</HitCylinder>
|
|
<HitCylinder startTime="13236">
|
|
<Cylinder radius="80.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="250.000000"/>
|
|
</HitCylinder>
|
|
</HitCylinderList>
|
|
<MoveCylinderList>
|
|
<MoveCylinder startTime="3000">
|
|
<Cylinder radius="1.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="1.000000"/>
|
|
</MoveCylinder>
|
|
<MoveCylinder startTime="5507">
|
|
<Cylinder radius="1.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="1.000000"/>
|
|
</MoveCylinder>
|
|
<MoveCylinder startTime="13236">
|
|
<Cylinder radius="75.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="250.000000"/>
|
|
</MoveCylinder>
|
|
</MoveCylinderList>
|
|
<StageList>
|
|
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
|
|
<AnimSeq duration="0" animName="flyatk01" animSet="Arkus_ANI.Anim.Arkus_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
</Stage>
|
|
</StageList>
|
|
<Pending startTime="-1"/>
|
|
<CameraShakeList>
|
|
<CameraShake duration="500" power="1.000000" startTime="1711" innerRadius="0.000000" outerRadius="200.000000" speed="2.000000" startCondition="skillStart" targetType="all" shakeId="0" name="none" startValue="-1"/>
|
|
<CameraShake duration="800" power="1.000000" startTime="7000" innerRadius="0.000000" outerRadius="200.000000" speed="5.000000" startCondition="skillStart" targetType="all" shakeId="0" name="none" startValue="-1"/>
|
|
<CameraShake duration="1000" power="1.000000" startTime="7900" innerRadius="0.000000" outerRadius="100.000000" speed="5.000000" startCondition="skillStart" targetType="all" shakeId="0" name="none" startValue="-1"/>
|
|
<CameraShake duration="1200" power="1.000000" startTime="8800" innerRadius="0.000000" outerRadius="100.000000" speed="5.000000" startCondition="skillStart" targetType="all" shakeId="0" name="none" startValue="-1"/>
|
|
<CameraShake duration="1000" power="2.000000" startTime="15550" innerRadius="0.000000" outerRadius="200.000000" speed="4.000000" startCondition="skillStart" targetType="all" shakeId="0" name="none" startValue="-1"/>
|
|
</CameraShakeList>
|
|
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
|
|
</Action>
|
|
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
|
|
<Anger attackUpRate="0.000000"/>
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
|
|
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000"/>
|
|
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
|
|
<Targeting id="-1" time="7034" interval="0" until="0" mpBonusTypeB="0" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="allExceptMe" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" maxCount="10" maxRadius="100.000000" minHeight="0.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="200.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" purpose="byType" crosshairRadius2="3.000000" ignoreLos="true">
|
|
<Effect atk="1.000000">
|
|
<AggroDiff value="0.000000"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
<AbnormalityOnCommon id="0" abnormalityRate="0.000000" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" force="false"/>
|
|
</Effect>
|
|
<HitEffect type="animationDamage"/>
|
|
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0.000000" miniMotionId="1" miniRate="0.000000"/>
|
|
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Targeting>
|
|
<Targeting id="-1" time="7959" interval="0" until="0" mpBonusTypeB="0" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="allExceptMe" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" maxCount="10" maxRadius="100.000000" minHeight="0.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="400.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" purpose="byType" crosshairRadius2="3.000000" ignoreLos="true">
|
|
<Effect atk="1.000000">
|
|
<AggroDiff value="0.000000"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
<AbnormalityOnCommon id="0" abnormalityRate="0.000000" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" force="false"/>
|
|
</Effect>
|
|
<HitEffect type="animationDamage"/>
|
|
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0.000000" miniMotionId="1" miniRate="0.000000"/>
|
|
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Targeting>
|
|
<Targeting id="-1" time="8840" interval="0" until="0" mpBonusTypeB="0" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="allExceptMe" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" maxCount="10" maxRadius="100.000000" minHeight="0.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="600.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" purpose="byType" crosshairRadius2="3.000000" ignoreLos="true">
|
|
<Effect atk="1.000000">
|
|
<AggroDiff value="0.000000"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
<AbnormalityOnCommon id="0" abnormalityRate="0.000000" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" force="false"/>
|
|
</Effect>
|
|
<HitEffect type="animationDamage"/>
|
|
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0.000000" miniMotionId="1" miniRate="0.000000"/>
|
|
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Targeting>
|
|
<Targeting id="-1" time="15550" interval="0" until="0" mpBonusTypeB="0" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="allExceptMe" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" maxCount="10" maxRadius="150.000000" minHeight="0.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="0.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" purpose="byType" crosshairRadius2="3.000000" ignoreLos="true">
|
|
<Effect atk="1.000000">
|
|
<AggroDiff value="0.000000"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
<AbnormalityOnCommon id="0" abnormalityRate="0.000000" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" force="false"/>
|
|
</Effect>
|
|
<HitEffect type="animationDamage"/>
|
|
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0.000000" miniMotionId="1" miniRate="0.000000"/>
|
|
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
|
|
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
</Skill>
|
|
<Skill type="normal" id="1105" name="알쿠스_공중비행후착지공격_FlyAtk02_노멀" templateId="1051" attackRange="400.000000" category="9011" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="push" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="575.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" timeRate="1" totalAtk="18112443.2467146" needWeapon="true" parentId="30153000">
|
|
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
|
|
<Action>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<HitInvincible startTime="2429" endTime="10640" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible startTime="2429" endTime="10640"/>
|
|
<NoReaction startTime="0" endTime="0"/>
|
|
<SpecialEffectList/>
|
|
<HitCylinderList>
|
|
<HitCylinder startTime="10640">
|
|
<Cylinder radius="80.000000" locAngle="0.000000" locDistance="-300.000000" locZ="50.000000" height="200.000000"/>
|
|
</HitCylinder>
|
|
<HitCylinder startTime="12113">
|
|
<Cylinder radius="80.000000" locAngle="0.000000" locDistance="-100.000000" locZ="0.000000" height="200.000000"/>
|
|
</HitCylinder>
|
|
<HitCylinder startTime="12887">
|
|
<Cylinder radius="80.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="150.000000"/>
|
|
</HitCylinder>
|
|
<HitCylinder startTime="1693">
|
|
<Cylinder radius="0.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="0.000000"/>
|
|
</HitCylinder>
|
|
</HitCylinderList>
|
|
<MoveCylinderList>
|
|
<MoveCylinder startTime="12113">
|
|
<Cylinder radius="85.000000" locAngle="0.000000" locDistance="-100.000000" locZ="0.000000" height="200.000000"/>
|
|
</MoveCylinder>
|
|
<MoveCylinder startTime="12887">
|
|
<Cylinder radius="85.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="150.000000"/>
|
|
</MoveCylinder>
|
|
<MoveCylinder startTime="1693">
|
|
<Cylinder radius="0.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="0.000000"/>
|
|
</MoveCylinder>
|
|
</MoveCylinderList>
|
|
<StageList>
|
|
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
|
|
<AnimSeq duration="0" animName="flyatk02" animSet="Arkus_ANI.Anim.Arkus_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
</Stage>
|
|
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
|
|
<AnimSeq duration="0" animName="flyatk02_1" animSet="Arkus_ANI.Anim.Arkus_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
</Stage>
|
|
</StageList>
|
|
<Pending startTime="-1"/>
|
|
<CameraShakeList>
|
|
<CameraShake duration="400" power="1.000000" startTime="1693" innerRadius="0.000000" outerRadius="200.000000" speed="2.000000" startCondition="skillStart" targetType="all" shakeId="0" name="none" startValue="-1"/>
|
|
<CameraShake duration="1000" power="1.000000" startTime="12556" innerRadius="0.000000" outerRadius="200.000000" speed="5.000000" startCondition="skillStart" targetType="all" shakeId="0" name="none" startValue="-1"/>
|
|
<CameraShake duration="1000" power="2.000000" startTime="13071" innerRadius="0.000000" outerRadius="200.000000" speed="4.000000" startCondition="skillStart" targetType="all" shakeId="0" name="none" startValue="-1"/>
|
|
</CameraShakeList>
|
|
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
|
|
</Action>
|
|
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
|
|
<Anger attackUpRate="0.000000"/>
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
|
|
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100" miniRes="100" damageRes="1.000000"/>
|
|
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
|
|
<Targeting id="-1" time="1693" interval="0" until="0" mpBonusTypeB="0" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="allExceptMe" rotateAngle="0.000000" maxHeight="100.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" maxCount="10" maxRadius="500.000000" minHeight="0.000000" minRadius="300.000000" offsetAngle="0.000000" offsetDistance="-300.000000" pierceDepth="1" rangeAngle="25.000000" selectMethod="dist" setRangeHeightToGround="false" purpose="byType" crosshairRadius2="3.000000" ignoreLos="true">
|
|
<Effect atk="0.300000">
|
|
<AggroDiff value="0.000000"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
<AbnormalityOnCommon id="0" abnormalityRate="0.000000" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" force="false"/>
|
|
</Effect>
|
|
<HitEffect type="animationDamage"/>
|
|
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0" miniMotionId="1" miniRate="0"/>
|
|
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Targeting>
|
|
<Targeting id="-1" time="11708" interval="500" until="13071" mpBonusTypeB="0" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="allExceptMe" rotateAngle="0.000000" maxHeight="80.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" maxCount="10" maxRadius="500.000000" minHeight="0.000000" minRadius="300.000000" offsetAngle="0.000000" offsetDistance="-450.000000" pierceDepth="1" rangeAngle="25.000000" selectMethod="dist" setRangeHeightToGround="false" purpose="byType" crosshairRadius2="3.000000" ignoreLos="true">
|
|
<Effect atk="0.330000">
|
|
<AggroDiff value="0.000000"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
<AbnormalityOnCommon id="0" abnormalityRate="0.000000" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" force="false"/>
|
|
</Effect>
|
|
<HitEffect type="animationDamage"/>
|
|
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0" miniMotionId="1" miniRate="0"/>
|
|
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
|
|
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
</Skill>
|
|
<Skill type="normal" id="1106" name="알쿠스_공중에서 화이어브레스공격_HeavyAtk01_노멀" templateId="1051" attackRange="300.000000" category="9012" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="350.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" timeRate="1.2" totalAtk="11692296.4650459" needWeapon="true" parentId="30153000">
|
|
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
|
|
<Action>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible startTime="3197" endTime="5926"/>
|
|
<NoReaction startTime="0" endTime="0"/>
|
|
<SpecialEffectList/>
|
|
<HitCylinderList>
|
|
<HitCylinder startTime="3000">
|
|
<Cylinder radius="80.000000" locAngle="0.000000" locDistance="0.000000" locZ="150.000000" height="170.000000"/>
|
|
</HitCylinder>
|
|
<HitCylinder startTime="5909">
|
|
<Cylinder radius="80.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="150.000000"/>
|
|
</HitCylinder>
|
|
</HitCylinderList>
|
|
<MoveCylinderList>
|
|
<MoveCylinder startTime="3000">
|
|
<Cylinder radius="1.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="1.000000"/>
|
|
</MoveCylinder>
|
|
<MoveCylinder startTime="5909">
|
|
<Cylinder radius="75.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="150.000000"/>
|
|
</MoveCylinder>
|
|
</MoveCylinderList>
|
|
<StageList>
|
|
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
|
|
<AnimSeq duration="0" animName="heavyatk01" animSet="Arkus_ANI.Anim.Arkus_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
</Stage>
|
|
</StageList>
|
|
<Pending startTime="-1"/>
|
|
<CameraShakeList>
|
|
<CameraShake duration="500" power="1.000000" startTime="1289" innerRadius="0.000000" outerRadius="200.000000" speed="2.000000" startCondition="skillStart" targetType="all" shakeId="0" name="none" startValue="-1"/>
|
|
<CameraShake duration="2000" power="0.500000" startTime="3532" innerRadius="0.000000" outerRadius="500.000000" speed="10.000000" startCondition="skillStart" targetType="all" shakeId="0" name="none" startValue="-1"/>
|
|
<CameraShake duration="1000" power="2.000000" startTime="6043" innerRadius="0.000000" outerRadius="200.000000" speed="4.000000" startCondition="skillStart" targetType="all" shakeId="0" name="none" startValue="-1"/>
|
|
</CameraShakeList>
|
|
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
|
|
</Action>
|
|
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
|
|
<Anger attackUpRate="0.000000"/>
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
|
|
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100" miniRes="100" damageRes="1.000000"/>
|
|
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
|
|
<Targeting id="-1" time="3984" interval="500" until="4500" mpBonusTypeB="0" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="allExceptMe" rotateAngle="30.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" maxCount="10" maxRadius="300.000000" minHeight="0.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="50.000000" pierceDepth="1" rangeAngle="60.000000" selectMethod="dist" setRangeHeightToGround="false" purpose="byType" crosshairRadius2="3.000000" ignoreLos="true">
|
|
<Effect atk="0.500000">
|
|
<AggroDiff value="0.000000"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
<AbnormalityOnCommon id="99001200" abnormalityRate="1" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" force="false"/>
|
|
</Effect>
|
|
<HitEffect type="animationDamage"/>
|
|
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0" miniMotionId="1" miniRate="0"/>
|
|
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Targeting>
|
|
<Targeting id="-1" time="4771" interval="500" until="5400" mpBonusTypeB="0" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="allExceptMe" rotateAngle="-30.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" maxCount="10" maxRadius="300.000000" minHeight="0.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="50.000000" pierceDepth="1" rangeAngle="60.000000" selectMethod="dist" setRangeHeightToGround="false" purpose="byType" crosshairRadius2="3.000000" ignoreLos="true">
|
|
<Effect atk="0.500000">
|
|
<AggroDiff value="0.000000"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
<AbnormalityOnCommon id="99001200" abnormalityRate="1" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" force="false"/>
|
|
</Effect>
|
|
<HitEffect type="animationDamage"/>
|
|
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0" miniMotionId="1" miniRate="0"/>
|
|
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Targeting>
|
|
<Targeting id="-1" time="6043" interval="0" until="0" mpBonusTypeB="0" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="allExceptMe" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" maxCount="10" maxRadius="120.000000" minHeight="0.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="0.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" purpose="byType" crosshairRadius2="3.000000" ignoreLos="true">
|
|
<Effect atk="0.200000">
|
|
<AggroDiff value="0.000000"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
<AbnormalityOnCommon id="99001200" abnormalityRate="1" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" force="false"/>
|
|
</Effect>
|
|
<HitEffect type="animationDamage"/>
|
|
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0" miniMotionId="1" miniRate="0"/>
|
|
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
|
|
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
</Skill>
|
|
<Skill type="normal" id="1107" name="알쿠스_정면으로 화이볼 발사동작_HeavyAtk02_노멀" templateId="1051" attackRange="100.000000" category="" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="500.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" timeRate="1.2" totalAtk="18090850.8248032" needWeapon="true" parentId="30153000">
|
|
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
|
|
<Action>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible startTime="0" endTime="0"/>
|
|
<NoReaction startTime="0" endTime="0"/>
|
|
<SpecialEffectList/>
|
|
<StageList>
|
|
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
|
|
<AnimSeq duration="0" animName="heavyatk02" animSet="Arkus_ANI.Anim.Arkus_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
</Stage>
|
|
</StageList>
|
|
<Pending startTime="-1"/>
|
|
<CameraShakeList>
|
|
<CameraShake duration="1200" power="0.500000" startTime="960" innerRadius="0.000000" outerRadius="200.000000" speed="10.000000" startCondition="skillStart" targetType="all" shakeId="0" name="none" startValue="-1"/>
|
|
<CameraShake duration="400" power="5.000000" startTime="1952" innerRadius="0.000000" outerRadius="300.000000" speed="4.000000" startCondition="skillStart" targetType="all" shakeId="0" name="none" startValue="-1"/>
|
|
</CameraShakeList>
|
|
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
|
|
</Action>
|
|
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
|
|
<Anger attackUpRate="0.000000"/>
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
|
|
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100" miniRes="100" damageRes="1.000000"/>
|
|
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
|
|
<Targeting id="-1" time="1966" interval="0" until="0" mpBonusTypeB="0" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false">
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
<ProjectileSkillList>
|
|
<ProjectileSkill id="1108" detachAngle="0.000000" detachDistance="200.000000" detachHeight="30.000000" flying="true" flyingDistance="1200.000000" flyingSpeed="800.000000" projectileShootAngle="0" shootAngle="0.000000"/>
|
|
</ProjectileSkillList>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
|
|
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
</Skill>
|
|
<Skill type="projectile" id="1108" name="알쿠스_정면 화이어볼 발사체_노멀" templateId="1051" attackRange="100.000000" category="9012" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" timeRate="1" totalAtk="15712085.6775593" needWeapon="true" parentId="30153000">
|
|
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
|
|
<Action>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible startTime="0" endTime="0"/>
|
|
<NoReaction startTime="0" endTime="0"/>
|
|
<SpecialEffectList/>
|
|
<Pending startTime="-1"/>
|
|
<CameraShakeList/>
|
|
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
|
|
</Action>
|
|
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
|
|
<Anger attackUpRate="0.000000"/>
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="2000" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
|
|
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100" miniRes="100" damageRes="1.000000"/>
|
|
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
|
|
<Targeting id="-1" time="0" interval="250" until="5000" mpBonusTypeB="0" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="allExceptMe" rotateAngle="0.000000" maxHeight="40.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" maxCount="10" maxRadius="25.000000" minHeight="10.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="0.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" purpose="byType" crosshairRadius2="3.000000" ignoreLos="true">
|
|
<Effect atk="1.000000">
|
|
<AggroDiff value="0.000000"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
<AbnormalityOnCommon id="0" abnormalityRate="0.000000" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" force="false"/>
|
|
</Effect>
|
|
<HitEffect type="animationDamage"/>
|
|
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0" miniMotionId="1" miniRate="0"/>
|
|
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
|
|
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
</Skill>
|
|
<Skill type="normal" id="1109" name="알쿠스_전방돌진공격(짧은)_MoveAtk_노멀" templateId="1051" attackRange="550.000000" category="9011" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="push" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="500.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" timeRate="1.1" totalAtk="13192969.7878911" needWeapon="true" parentId="30153000">
|
|
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
|
|
<Action>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible startTime="0" endTime="0"/>
|
|
<NoReaction startTime="0" endTime="0"/>
|
|
<SpecialEffectList/>
|
|
<StageList>
|
|
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
|
|
<AnimSeq duration="0" animName="moveatkstart" animSet="Arkus_ANI.Anim.Arkus_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
|
|
<AnimSeq duration="0" animName="moveatkEnd" animSet="Arkus_ANI.Anim.Arkus_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
</Stage>
|
|
</StageList>
|
|
<Pending startTime="-1"/>
|
|
<CameraShakeList>
|
|
<CameraShake duration="200" power="1.000000" startTime="312" innerRadius="0.000000" outerRadius="200.000000" speed="3.000000" startCondition="skillStart" targetType="all" shakeId="0" name="none" startValue="-1"/>
|
|
<CameraShake duration="200" power="1.000000" startTime="990" innerRadius="0.000000" outerRadius="200.000000" speed="3.000000" startCondition="skillStart" targetType="all" shakeId="0" name="none" startValue="-1"/>
|
|
<CameraShake duration="1200" power="2.000000" startTime="1251" innerRadius="0.000000" outerRadius="300.000000" speed="6.000000" startCondition="skillStart" targetType="all" shakeId="0" name="none" startValue="-1"/>
|
|
<CameraShake duration="300" power="1.000000" startTime="2711" innerRadius="0.000000" outerRadius="200.000000" speed="3.000000" startCondition="skillStart" targetType="all" shakeId="0" name="none" startValue="-1"/>
|
|
<CameraShake duration="2200" power="3.000000" startTime="3510" innerRadius="0.000000" outerRadius="300.000000" speed="6.000000" startCondition="skillStart" targetType="all" shakeId="0" name="none" startValue="-1"/>
|
|
</CameraShakeList>
|
|
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
|
|
</Action>
|
|
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
|
|
<Anger attackUpRate="0.000000"/>
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
|
|
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100" miniRes="100" damageRes="1.000000"/>
|
|
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
|
|
<Targeting id="-1" time="2607" interval="0" until="0" mpBonusTypeB="0" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="allExceptMe" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" maxCount="10" maxRadius="700.000000" minHeight="0.000000" minRadius="500.000000" offsetAngle="0.000000" offsetDistance="-600.000000" pierceDepth="1" rangeAngle="10.000000" selectMethod="dist" setRangeHeightToGround="false" purpose="byType" crosshairRadius2="3.000000" ignoreLos="true">
|
|
<Effect atk="0.300000">
|
|
<AggroDiff value="0.000000"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
</Effect>
|
|
<HitEffect type="animationDamage"/>
|
|
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0" miniMotionId="1" miniRate="0"/>
|
|
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Targeting>
|
|
<Targeting id="1" time="3584" interval="500" until="5400" mpBonusTypeB="0" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="allExceptMe" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" maxCount="10" maxRadius="700.000000" minHeight="0.000000" minRadius="500.000000" offsetAngle="0.000000" offsetDistance="-600.000000" pierceDepth="1" rangeAngle="15.000000" selectMethod="dist" setRangeHeightToGround="false" purpose="byType" crosshairRadius2="3.000000" ignoreLos="true">
|
|
<Effect atk="0.700000">
|
|
<AggroDiff value="0.000000"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
<AbnormalityOnCommon id="0" abnormalityRate="0.000000" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" force="false"/>
|
|
</Effect>
|
|
<HitEffect type="animationDamage"/>
|
|
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0" miniMotionId="1" miniRate="0"/>
|
|
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
|
|
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
</Skill>
|
|
<Skill type="normal" id="1110" name="알쿠스_전방돌진공격(긴)_MoveAtk_노멀" templateId="1051" attackRange="550.000000" category="9011" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="push" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="691.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" timeRate="1" totalAtk="10914969.2762339" needWeapon="true" parentId="30153000">
|
|
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
|
|
<Action>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible startTime="0" endTime="0"/>
|
|
<NoReaction startTime="0" endTime="0"/>
|
|
<SpecialEffectList/>
|
|
<StageList>
|
|
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
|
|
<AnimSeq duration="0" animName="moveatkstart" animSet="Arkus_ANI.Anim.Arkus_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
|
|
<AnimSeq duration="0" animName="moveatkLoop" animSet="Arkus_ANI.Anim.Arkus_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
|
|
<AnimSeq duration="0" animName="moveatkEnd" animSet="Arkus_ANI.Anim.Arkus_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
</Stage>
|
|
</StageList>
|
|
<Pending startTime="-1"/>
|
|
<CameraShakeList>
|
|
<CameraShake duration="200" power="1.000000" startTime="312" innerRadius="0.000000" outerRadius="200.000000" speed="3.000000" startCondition="skillStart" targetType="all" shakeId="0" name="none" startValue="-1"/>
|
|
<CameraShake duration="200" power="1.000000" startTime="990" innerRadius="0.000000" outerRadius="200.000000" speed="3.000000" startCondition="skillStart" targetType="all" shakeId="0" name="none" startValue="-1"/>
|
|
<CameraShake duration="1200" power="2.000000" startTime="1251" innerRadius="0.000000" outerRadius="300.000000" speed="6.000000" startCondition="skillStart" targetType="all" shakeId="0" name="none" startValue="-1"/>
|
|
<CameraShake duration="300" power="1.000000" startTime="2711" innerRadius="0.000000" outerRadius="200.000000" speed="3.000000" startCondition="skillStart" targetType="all" shakeId="0" name="none" startValue="-1"/>
|
|
<CameraShake duration="300" power="1.000000" startTime="3167" innerRadius="0.000000" outerRadius="200.000000" speed="3.000000" startCondition="skillStart" targetType="all" shakeId="0" name="none" startValue="-1"/>
|
|
<CameraShake duration="1000" power="1.000000" startTime="3637" innerRadius="0.000000" outerRadius="100.000000" speed="3.000000" startCondition="skillStart" targetType="all" shakeId="0" name="none" startValue="-1"/>
|
|
<CameraShake duration="2200" power="3.000000" startTime="4510" innerRadius="0.000000" outerRadius="300.000000" speed="6.000000" startCondition="skillStart" targetType="all" shakeId="0" name="none" startValue="-1"/>
|
|
</CameraShakeList>
|
|
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
|
|
</Action>
|
|
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
|
|
<Anger attackUpRate="0.000000"/>
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
|
|
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100" miniRes="100" damageRes="1.000000"/>
|
|
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
|
|
<Targeting id="-1" time="2607" interval="250" until="3900" mpBonusTypeB="0" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="allExceptMe" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" maxCount="10" maxRadius="700.000000" minHeight="0.000000" minRadius="500.000000" offsetAngle="0.000000" offsetDistance="-600.000000" pierceDepth="1" rangeAngle="10.000000" selectMethod="dist" setRangeHeightToGround="false" purpose="byType" crosshairRadius2="3.000000" ignoreLos="true">
|
|
<Effect atk="0.250000">
|
|
<AggroDiff value="0.000000"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
</Effect>
|
|
<HitEffect type="animationDamage"/>
|
|
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0" miniMotionId="1" miniRate="0"/>
|
|
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Targeting>
|
|
<Targeting id="1" time="4484" interval="500" until="5400" mpBonusTypeB="0" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="allExceptMe" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" maxCount="10" maxRadius="700.000000" minHeight="0.000000" minRadius="500.000000" offsetAngle="0.000000" offsetDistance="-600.000000" pierceDepth="1" rangeAngle="15.000000" selectMethod="dist" setRangeHeightToGround="false" purpose="byType" crosshairRadius2="3.000000" ignoreLos="true">
|
|
<Effect atk="0.300000">
|
|
<AggroDiff value="0.000000"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
<AbnormalityOnCommon id="99000580" abnormalityRate="1" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" force="false"/>
|
|
</Effect>
|
|
<HitEffect type="animationDamage"/>
|
|
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0" miniMotionId="1" miniRate="0"/>
|
|
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
|
|
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
</Skill>
|
|
<Skill type="normal" id="1111" name="알쿠스_공중에서 지면추락진동공격_ReactionAtk_노멀" templateId="1051" attackRange="100.000000" category="9011" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="210.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" timeRate="1" totalAtk="0" needWeapon="true" parentId="30153000">
|
|
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
|
|
<Action>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible startTime="0" endTime="0"/>
|
|
<NoReaction startTime="0" endTime="0"/>
|
|
<SpecialEffectList/>
|
|
<StageList>
|
|
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
|
|
<AnimSeq duration="0" animName="reactionAtk" animSet="Arkus_ANI.Anim.Arkus_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
</Stage>
|
|
</StageList>
|
|
<Pending startTime="-1"/>
|
|
<CameraShakeList>
|
|
<CameraShake duration="600" power="1.000000" startTime="1108" innerRadius="0.000000" outerRadius="200.000000" speed="3.000000" startCondition="skillStart" targetType="all" shakeId="0" name="none" startValue="-1"/>
|
|
<CameraShake duration="3000" power="2.000000" startTime="3815" innerRadius="0.000000" outerRadius="300.000000" speed="4.000000" startCondition="skillStart" targetType="all" shakeId="0" name="none" startValue="-1"/>
|
|
<CameraShake duration="200" power="3.000000" startTime="7034" innerRadius="0.000000" outerRadius="200.000000" speed="2.000000" startCondition="skillStart" targetType="all" shakeId="0" name="none" startValue="-1"/>
|
|
</CameraShakeList>
|
|
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
|
|
</Action>
|
|
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
|
|
<Anger attackUpRate="0.000000"/>
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
|
|
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100" miniRes="100" damageRes="1.000000"/>
|
|
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
|
|
<Targeting id="-1" time="3798" interval="0" until="0" mpBonusTypeB="0" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="me" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" maxCount="10" maxRadius="170.000000" minHeight="0.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="40.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" purpose="byType" crosshairRadius2="3.000000" ignoreLos="true">
|
|
<Effect atk="1.000000">
|
|
<AggroDiff value="0.000000"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
<AbnormalityOnCommon id="99000200" abnormalityRate="1" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" force="false"/>
|
|
</Effect>
|
|
<HitEffect type="animationDamage"/>
|
|
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0" miniMotionId="1" miniRate="0"/>
|
|
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
|
|
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
</Skill>
|
|
<Skill type="normal" id="1112" name="알쿠스_꼬리로좌회전우공격_RoundAtk01_노멀" templateId="1051" attackRange="200.000000" category="9011" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="200.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" timeRate="1" totalAtk="14513706.2614743" needWeapon="true" parentId="30153000">
|
|
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
|
|
<Action>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible startTime="0" endTime="0"/>
|
|
<NoReaction startTime="0" endTime="0"/>
|
|
<SpecialEffectList/>
|
|
<StageList>
|
|
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
|
|
<AnimSeq duration="0" animName="roundAtk01" animSet="Arkus_ANI.Anim.Arkus_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
</Stage>
|
|
</StageList>
|
|
<Pending startTime="-1"/>
|
|
<CameraShakeList>
|
|
<CameraShake duration="1200" power="2.000000" startTime="1356" innerRadius="0.000000" outerRadius="200.000000" speed="4.000000" startCondition="skillStart" targetType="all" shakeId="0" name="none" startValue="-1"/>
|
|
</CameraShakeList>
|
|
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
|
|
</Action>
|
|
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
|
|
<Anger attackUpRate="0.000000"/>
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
|
|
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100" miniRes="100" damageRes="1.000000"/>
|
|
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
|
|
<Targeting id="1" time="1446" interval="0" until="0" mpBonusTypeB="0" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="allExceptMe" rotateAngle="180.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" maxCount="10" maxRadius="200.000000" minHeight="0.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="0.000000" pierceDepth="1" rangeAngle="120.000000" selectMethod="dist" setRangeHeightToGround="false" purpose="byType" crosshairRadius2="3.000000" ignoreLos="true">
|
|
<Effect atk="1.000000">
|
|
<AggroDiff value="0.000000"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
<AbnormalityOnCommon id="0" abnormalityRate="0.000000" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" force="false"/>
|
|
</Effect>
|
|
<HitEffect type="animationDamage"/>
|
|
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0" miniMotionId="1" miniRate="0"/>
|
|
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Targeting>
|
|
<Targeting method="normal" type="none" id="1" time="1583" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="allExceptMe" rotateAngle="100.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" maxCount="10" maxRadius="200.000000" minHeight="0.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="0.000000" pierceDepth="1" rangeAngle="120.000000" selectMethod="dist" setRangeHeightToGround="false" purpose="byType" crosshairRadius2="3.000000" ignoreLos="true">
|
|
<Effect atk="1.000000">
|
|
<AggroDiff value="0.000000"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
</Effect>
|
|
<HitEffect type="animationDamage"/>
|
|
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0" miniMotionId="1" miniRate="0"/>
|
|
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
|
|
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
</Skill>
|
|
<Skill type="normal" id="1113" name="알쿠스_꼬리로우회전좌공격_RoundAtk02_노멀" templateId="1051" attackRange="200.000000" category="9011" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="200.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" timeRate="1" totalAtk="14513706.2614743" needWeapon="true" parentId="30153000">
|
|
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
|
|
<Action>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible startTime="0" endTime="0"/>
|
|
<NoReaction startTime="0" endTime="0"/>
|
|
<SpecialEffectList/>
|
|
<StageList>
|
|
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
|
|
<AnimSeq duration="0" animName="roundatk02" animSet="Arkus_ANI.Anim.Arkus_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
</Stage>
|
|
</StageList>
|
|
<Pending startTime="-1"/>
|
|
<CameraShakeList>
|
|
<CameraShake duration="1200" power="2.000000" startTime="1356" innerRadius="0.000000" outerRadius="200.000000" speed="4.000000" startCondition="skillStart" targetType="all" shakeId="0" name="none" startValue="-1"/>
|
|
</CameraShakeList>
|
|
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
|
|
</Action>
|
|
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
|
|
<Anger attackUpRate="0.000000"/>
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
|
|
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100" miniRes="100" damageRes="1.000000"/>
|
|
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
|
|
<Targeting id="1" time="1446" interval="0" until="0" mpBonusTypeB="0" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="allExceptMe" rotateAngle="180.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" maxCount="10" maxRadius="200.000000" minHeight="0.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="0.000000" pierceDepth="1" rangeAngle="120.000000" selectMethod="dist" setRangeHeightToGround="false" purpose="byType" crosshairRadius2="3.000000" ignoreLos="true">
|
|
<Effect atk="1.000000">
|
|
<AggroDiff value="0.000000"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
<AbnormalityOnCommon id="0" abnormalityRate="0.000000" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" force="false"/>
|
|
</Effect>
|
|
<HitEffect type="animationDamage"/>
|
|
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0" miniMotionId="1" miniRate="0"/>
|
|
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Targeting>
|
|
<Targeting method="normal" type="none" id="1" time="1587" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="allExceptMe" rotateAngle="280.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" maxCount="10" maxRadius="200.000000" minHeight="0.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="0.000000" pierceDepth="1" rangeAngle="120.000000" selectMethod="dist" setRangeHeightToGround="false" purpose="byType" crosshairRadius2="3.000000" ignoreLos="true">
|
|
<Effect atk="1.000000">
|
|
<AggroDiff value="0.000000"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
</Effect>
|
|
<HitEffect type="animationDamage"/>
|
|
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0" miniMotionId="1" miniRate="0"/>
|
|
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
|
|
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
</Skill>
|
|
<Skill type="normal" id="1114" name="알쿠스_선회이동(전방이동 있음/착지시데미지 있음)_FlyMove01_노멀" templateId="1051" attackRange="490.000000" category="9011" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="push" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="580.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" timeRate="1.000000" totalAtk="0" needWeapon="true" parentId="30153000">
|
|
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
|
|
<Action>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible startTime="0" endTime="0"/>
|
|
<NoReaction startTime="0" endTime="0"/>
|
|
<SpecialEffectList/>
|
|
<StageList>
|
|
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
|
|
<AnimSeq duration="0" animName="flymove01_1" animSet="Arkus_ANI.Anim.Arkus_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
</Stage>
|
|
<Stage changeDirToTarget="true" changeDirToTargetMax="45" movable="true" scriptId="0" LoopRepeat="false">
|
|
<AnimSeq duration="0" animName="flymove01_2" animSet="Arkus_ANI.Anim.Arkus_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
</Stage>
|
|
</StageList>
|
|
<Pending startTime="-1"/>
|
|
<CameraShakeList>
|
|
<CameraShake duration="400" power="1.000000" startTime="1720" innerRadius="0.000000" outerRadius="200.000000" speed="3.000000" startCondition="skillStart" targetType="all" shakeId="0" name="none" startValue="-1"/>
|
|
<CameraShake duration="1200" power="3.000000" startTime="15477" innerRadius="0.000000" outerRadius="200.000000" speed="7.000000" startCondition="skillStart" targetType="all" shakeId="0" name="none" startValue="-1"/>
|
|
</CameraShakeList>
|
|
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
|
|
</Action>
|
|
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
|
|
<Anger attackUpRate="0.000000"/>
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
|
|
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000"/>
|
|
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
|
|
<Targeting id="-1" time="15477" interval="0" until="0" mpBonusTypeB="0" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="allExceptMe" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" maxCount="10" maxRadius="180.000000" minHeight="0.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="0.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" purpose="byType" crosshairRadius2="3.000000" ignoreLos="true">
|
|
<Effect atk="1.000000">
|
|
<AggroDiff value="0.000000"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
<AbnormalityOnCommon id="0" abnormalityRate="0.000000" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" force="false"/>
|
|
</Effect>
|
|
<HitEffect type="animationDamage"/>
|
|
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0.000000" miniMotionId="1" miniRate="0.000000"/>
|
|
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
|
|
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
</Skill>
|
|
<Skill type="normal" id="1115" name="알쿠스_제자리떴다 착지(착지시 데미지 있음)_Flymove02_노멀" templateId="1051" attackRange="140.000000" category="9011" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="140.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" timeRate="1.000000" totalAtk="0" needWeapon="true" parentId="30153000">
|
|
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
|
|
<Action>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible startTime="2987" endTime="15387"/>
|
|
<NoReaction startTime="0" endTime="0"/>
|
|
<SpecialEffectList/>
|
|
<StageList>
|
|
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
|
|
<AnimSeq duration="0" animName="flymove02" animSet="Arkus_ANI.Anim.Arkus_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
</Stage>
|
|
</StageList>
|
|
<Pending startTime="-1"/>
|
|
<CameraShakeList>
|
|
<CameraShake duration="600" power="1.000000" startTime="1765" innerRadius="0.000000" outerRadius="200.000000" speed="2.000000" startCondition="skillStart" targetType="all" shakeId="0" name="none" startValue="-1"/>
|
|
<CameraShake duration="1200" power="2.000000" startTime="15477" innerRadius="0.000000" outerRadius="200.000000" speed="6.000000" startCondition="skillStart" targetType="all" shakeId="0" name="none" startValue="-1"/>
|
|
</CameraShakeList>
|
|
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
|
|
</Action>
|
|
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
|
|
<Anger attackUpRate="0.000000"/>
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
|
|
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000"/>
|
|
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
|
|
<Targeting id="-1" time="15477" interval="0" until="0" mpBonusTypeB="0" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="allExceptMe" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" maxCount="10" maxRadius="140.000000" minHeight="0.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="0.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" purpose="byType" crosshairRadius2="3.000000" ignoreLos="true">
|
|
<Effect atk="1.000000">
|
|
<AggroDiff value="0.000000"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
<AbnormalityOnCommon id="0" abnormalityRate="0.000000" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" force="false"/>
|
|
</Effect>
|
|
<HitEffect type="animationDamage"/>
|
|
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0.000000" miniMotionId="1" miniRate="0.000000"/>
|
|
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
|
|
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
</Skill>
|
|
<Skill type="normal" id="1150" name="알쿠스_액티브 무브 공격_노멀" templateId="1051" attackRange="100.000000" category="9011,20000" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="push" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" timeRate="1" totalAtk="1850779.02098074" needWeapon="true" parentId="30153000">
|
|
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
|
|
<Action>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible startTime="0" endTime="0"/>
|
|
<NoReaction startTime="0" endTime="0"/>
|
|
<SpecialEffectList/>
|
|
<StageList>
|
|
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
|
|
<AnimSeq duration="0" animName="run" animSet="Arkus_ANI.Anim.Arkus_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
</Stage>
|
|
</StageList>
|
|
<Pending startTime="-1"/>
|
|
<CameraShakeList/>
|
|
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
|
|
</Action>
|
|
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
|
|
<Anger attackUpRate="0.000000"/>
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
|
|
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100" miniRes="100" damageRes="1.000000"/>
|
|
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
|
|
<Targeting method="normal" type="none" id="-1" time="300" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="allExceptMe" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" maxCount="10" maxRadius="520.000000" minHeight="0.000000" minRadius="420.000000" offsetAngle="0.000000" offsetDistance="-470.000000" pierceDepth="1" rangeAngle="14.000000" selectMethod="dist" setRangeHeightToGround="false" purpose="byType" crosshairRadius2="3.000000" ignoreLos="true">
|
|
<Effect atk="1.000000">
|
|
<AggroDiff value="0.000000"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
</Effect>
|
|
<HitEffect type="animationDamage"/>
|
|
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0" miniMotionId="1" miniRate="0"/>
|
|
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
|
|
<Property defence="false" movingWithAbnormalId="0" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
</Skill>
|
|
<Skill type="normal" id="1201" name="알쿠스_그로기_Groogy" templateId="1051" attackRange="100.000000" category="" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" timeRate="1.000000" totalAtk="0" needWeapon="true" parentId="30153000">
|
|
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
|
|
<Action>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible startTime="0" endTime="0"/>
|
|
<NoReaction startTime="0" endTime="0"/>
|
|
<SpecialEffectList/>
|
|
<StageList>
|
|
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
|
|
<AnimSeq duration="0" animName="Groggy" animSet="Arkus_ANI.Anim.Arkus_Anim" blendInTime="200" animRate="0.800000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
</Stage>
|
|
</StageList>
|
|
<Pending startTime="-1"/>
|
|
<CameraShakeList>
|
|
<CameraShake duration="400" power="1.000000" startTime="488" innerRadius="0.000000" outerRadius="200.000000" speed="3.000000" startCondition="skillStart" targetType="all" shakeId="0" name="none" startValue="-1"/>
|
|
<CameraShake duration="1000" power="1.000000" startTime="1040" innerRadius="0.000000" outerRadius="200.000000" speed="3.000000" startCondition="skillStart" targetType="all" shakeId="0" name="none" startValue="-1"/>
|
|
<CameraShake duration="400" power="1.000000" startTime="1566" innerRadius="0.000000" outerRadius="200.000000" speed="3.000000" startCondition="skillStart" targetType="all" shakeId="0" name="none" startValue="-1"/>
|
|
<CameraShake duration="1000" power="1.000000" startTime="1992" innerRadius="0.000000" outerRadius="200.000000" speed="3.000000" startCondition="skillStart" targetType="all" shakeId="0" name="none" startValue="-1"/>
|
|
<CameraShake duration="400" power="1.000000" startTime="2682" innerRadius="0.000000" outerRadius="200.000000" speed="3.000000" startCondition="skillStart" targetType="all" shakeId="0" name="none" startValue="-1"/>
|
|
<CameraShake duration="1000" power="1.000000" startTime="3183" innerRadius="0.000000" outerRadius="100.000000" speed="3.000000" startCondition="skillStart" targetType="all" shakeId="0" name="none" startValue="-1"/>
|
|
</CameraShakeList>
|
|
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
|
|
</Action>
|
|
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
|
|
<Anger attackUpRate="0.000000"/>
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
|
|
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000"/>
|
|
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false"/>
|
|
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
|
|
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
</Skill>
|
|
<Skill type="normal" id="1204" name="알쿠스_어그로체인지_AggroChange_노멀" templateId="1051" attackRange="100.000000" category="" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" timeRate="1.000000" totalAtk="0" needWeapon="true" parentId="30153000">
|
|
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
|
|
<Action>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible startTime="0" endTime="0"/>
|
|
<NoReaction startTime="0" endTime="0"/>
|
|
<SpecialEffectList/>
|
|
<StageList>
|
|
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
|
|
<AnimSeq duration="0" animName="aggrochange" animSet="Arkus_ANI.Anim.Arkus_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
</Stage>
|
|
</StageList>
|
|
<Pending startTime="-1"/>
|
|
<CameraShakeList>
|
|
<CameraShake duration="3000" power="1.000000" startTime="674" innerRadius="0.000000" outerRadius="300.000000" speed="10.000000" startCondition="skillStart" targetType="all" shakeId="0" name="none" startValue="-1"/>
|
|
</CameraShakeList>
|
|
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
|
|
</Action>
|
|
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
|
|
<Anger attackUpRate="0.000000"/>
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
|
|
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000"/>
|
|
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false"/>
|
|
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
|
|
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
</Skill>
|
|
<Skill type="normal" id="1206" name="알쿠스_점프회피(착지시 데미지 있음)_JumpEvasion01_노멀" templateId="1051" attackRange="100.000000" category="" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" timeRate="1.000000" totalAtk="0" needWeapon="true" parentId="30153000">
|
|
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
|
|
<Action>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible startTime="0" endTime="0"/>
|
|
<NoReaction startTime="0" endTime="0"/>
|
|
<SpecialEffectList/>
|
|
<StageList>
|
|
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
|
|
<AnimSeq duration="0" animName="jumpevasion01" animSet="Arkus_ANI.Anim.Arkus_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
</Stage>
|
|
</StageList>
|
|
<Pending startTime="-1"/>
|
|
<CameraShakeList>
|
|
<CameraShake duration="1000" power="1.000000" startTime="619" innerRadius="0.000000" outerRadius="200.000000" speed="3.000000" startCondition="skillStart" targetType="all" shakeId="0" name="none" startValue="-1"/>
|
|
<CameraShake duration="600" power="1.000000" startTime="1470" innerRadius="0.000000" outerRadius="200.000000" speed="3.000000" startCondition="skillStart" targetType="all" shakeId="0" name="none" startValue="-1"/>
|
|
<CameraShake duration="600" power="1.000000" startTime="1661" innerRadius="0.000000" outerRadius="200.000000" speed="3.000000" startCondition="skillStart" targetType="all" shakeId="0" name="none" startValue="-1"/>
|
|
<CameraShake duration="1500" power="2.000000" startTime="1997" innerRadius="0.000000" outerRadius="200.000000" speed="4.000000" startCondition="skillStart" targetType="all" shakeId="0" name="none" startValue="-1"/>
|
|
</CameraShakeList>
|
|
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
|
|
</Action>
|
|
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
|
|
<Anger attackUpRate="0.000000"/>
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
|
|
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000"/>
|
|
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
|
|
<Targeting id="-1" time="1650" interval="450" until="2130" mpBonusTypeB="0" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="allExceptMe" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" maxCount="10" maxRadius="140.000000" minHeight="0.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="0.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" purpose="byType" crosshairRadius2="3.000000" ignoreLos="true">
|
|
<Effect atk="0.500000">
|
|
<AggroDiff value="0.000000"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
<AbnormalityOnCommon id="0" abnormalityRate="0.000000" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" force="false"/>
|
|
</Effect>
|
|
<HitEffect type="animationDamage"/>
|
|
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0.000000" miniMotionId="1" miniRate="0.000000"/>
|
|
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
|
|
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
</Skill>
|
|
<Skill type="normal" id="1209" name="알쿠스_모드알람_modeAlarm_노멀" templateId="1051" attackRange="100.000000" category="" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" timeRate="1.000000" totalAtk="0" needWeapon="true" parentId="30153000">
|
|
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
|
|
<Action>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible startTime="0" endTime="0"/>
|
|
<NoReaction startTime="0" endTime="0"/>
|
|
<SpecialEffectList/>
|
|
<StageList>
|
|
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
|
|
<AnimSeq duration="0" animName="modealarm" animSet="Arkus_ANI.Anim.Arkus_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
</Stage>
|
|
</StageList>
|
|
<Pending startTime="-1"/>
|
|
<CameraShakeList>
|
|
<CameraShake duration="3000" power="1.000000" startTime="674" innerRadius="0.000000" outerRadius="300.000000" speed="10.000000" startCondition="skillStart" targetType="all" shakeId="0" name="none" startValue="-1"/>
|
|
</CameraShakeList>
|
|
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
|
|
</Action>
|
|
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
|
|
<Anger attackUpRate="0.000000"/>
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
|
|
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000"/>
|
|
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false"/>
|
|
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
|
|
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
</Skill>
|
|
<Skill id="1210" type="normal" name="알쿠스_장식용_데코레이션용선회스킬(타겟팅없음)_FlyMove01_노멀/분노공용" templateId="1051" attackRange="100.000000" category="0" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1.000000" totalAtk="0" parentId="30153000">
|
|
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
|
|
<Action>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible startTime="0" endTime="0"/>
|
|
<NoReaction startTime="0" endTime="0"/>
|
|
<SpecialEffectList/>
|
|
<StageList>
|
|
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
|
|
<AnimSeq duration="0" animName="flymove01_1" animSet="Arkus_ANI.Anim.Arkus_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="0.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
</Stage>
|
|
<Stage changeDirToTarget="false" changeDirToTargetMax="0" movable="false" scriptId="0" LoopRepeat="false">
|
|
<AnimSeq duration="0" animName="flymove01_2" animSet="Arkus_ANI.Anim.Arkus_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
</Stage>
|
|
</StageList>
|
|
<Pending startTime="-1"/>
|
|
<CameraShakeList>
|
|
<CameraShake name="none" duration="400" power="2.000000" startTime="1701" shakeId="0" innerRadius="0.000000" outerRadius="300.000000" speed="4.000000" startCondition="skillStart" targetType="all" startValue="-1"/>
|
|
<CameraShake name="none" duration="2000" power="3.000000" startTime="15484" shakeId="0" innerRadius="0.000000" outerRadius="300.000000" speed="5.000000" startCondition="skillStart" targetType="all" startValue="-1"/>
|
|
</CameraShakeList>
|
|
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
|
|
</Action>
|
|
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
|
|
<Anger attackUpRate="0.000000"/>
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
|
|
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000"/>
|
|
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false"/>
|
|
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
|
|
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
</Skill>
|
|
<Skill id="1211" type="normal" name="알쿠스_장식용_데코레이션용날기스킬(타겟팅없음)_Flymove02_노멀/분노공용" templateId="1051" attackRange="100.000000" category="0" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1.000000" totalAtk="0" parentId="30153000">
|
|
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
|
|
<Action>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible startTime="0" endTime="0"/>
|
|
<NoReaction startTime="0" endTime="0"/>
|
|
<SpecialEffectList/>
|
|
<StageList>
|
|
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
|
|
<AnimSeq duration="0" animName="flymove02" animSet="Arkus_ANI.Anim.Arkus_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="0.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
</Stage>
|
|
</StageList>
|
|
<Pending startTime="-1"/>
|
|
<CameraShakeList/>
|
|
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
|
|
</Action>
|
|
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
|
|
<Anger attackUpRate="0.000000"/>
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
|
|
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000"/>
|
|
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false"/>
|
|
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
|
|
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
</Skill>
|
|
<Skill type="normal" id="1301" name="알쿠스_(인던전용)제자리공중에서3연발파이어볼DOT존발사동작_FlyAtk01_" templateId="1051" attackRange="300.000000" category="9012" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="100.000000" attackRangeMax="700.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" timeRate="1.000000" totalAtk="0" needWeapon="true" parentId="30153000">
|
|
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
|
|
<Action>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible startTime="0" endTime="0"/>
|
|
<NoReaction startTime="0" endTime="0"/>
|
|
<SpecialEffectList/>
|
|
<HitCylinderList>
|
|
<HitCylinder startTime="3000">
|
|
<Cylinder radius="80.000000" locAngle="0.000000" locDistance="0.000000" locZ="200.000000" height="150.000000"/>
|
|
</HitCylinder>
|
|
<HitCylinder startTime="5507">
|
|
<Cylinder radius="80.000000" locAngle="0.000000" locDistance="0.000000" locZ="250.000000" height="220.000000"/>
|
|
</HitCylinder>
|
|
<HitCylinder startTime="13236">
|
|
<Cylinder radius="80.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="250.000000"/>
|
|
</HitCylinder>
|
|
</HitCylinderList>
|
|
<MoveCylinderList>
|
|
<MoveCylinder startTime="3000">
|
|
<Cylinder radius="1.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="1.000000"/>
|
|
</MoveCylinder>
|
|
<MoveCylinder startTime="5507">
|
|
<Cylinder radius="1.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="1.000000"/>
|
|
</MoveCylinder>
|
|
<MoveCylinder startTime="13236">
|
|
<Cylinder radius="75.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="250.000000"/>
|
|
</MoveCylinder>
|
|
</MoveCylinderList>
|
|
<StageList>
|
|
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
|
|
<AnimSeq duration="0" animName="flyatk01" animSet="Arkus_ANI.Anim.Arkus_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
</Stage>
|
|
</StageList>
|
|
<Pending startTime="-1"/>
|
|
<CameraShakeList>
|
|
<CameraShake duration="500" power="1.000000" startTime="1711" innerRadius="0.000000" outerRadius="200.000000" speed="2.000000" startCondition="skillStart" targetType="all" shakeId="0" name="none" startValue="-1"/>
|
|
<CameraShake duration="800" power="1.000000" startTime="7000" innerRadius="0.000000" outerRadius="200.000000" speed="5.000000" startCondition="skillStart" targetType="all" shakeId="0" name="none" startValue="-1"/>
|
|
<CameraShake duration="1000" power="1.000000" startTime="7900" innerRadius="0.000000" outerRadius="100.000000" speed="5.000000" startCondition="skillStart" targetType="all" shakeId="0" name="none" startValue="-1"/>
|
|
<CameraShake duration="1200" power="1.000000" startTime="8800" innerRadius="0.000000" outerRadius="100.000000" speed="5.000000" startCondition="skillStart" targetType="all" shakeId="0" name="none" startValue="-1"/>
|
|
<CameraShake duration="1000" power="2.000000" startTime="15550" innerRadius="0.000000" outerRadius="200.000000" speed="4.000000" startCondition="skillStart" targetType="all" shakeId="0" name="none" startValue="-1"/>
|
|
</CameraShakeList>
|
|
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
|
|
</Action>
|
|
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
|
|
<Anger attackUpRate="0.000000"/>
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
|
|
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000"/>
|
|
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
|
|
<Targeting id="-1" time="7034" interval="0" until="0" mpBonusTypeB="0" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false">
|
|
<AreaList/>
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
<ProjectileSkillList>
|
|
<ProjectileSkill id="1302" detachAngle="0.000000" detachDistance="200.000000" detachHeight="0.000000" flying="false" flyingDistance="0.000000" flyingSpeed="0.000000" projectileShootAngle="0" shootAngle="0.000000"/>
|
|
</ProjectileSkillList>
|
|
</Targeting>
|
|
<Targeting id="-1" time="7959" interval="0" until="0" mpBonusTypeB="0" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false">
|
|
<AreaList/>
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
<ProjectileSkillList>
|
|
<ProjectileSkill id="1303" detachAngle="0.000000" detachDistance="450.000000" detachHeight="0.000000" flying="false" flyingDistance="0.000000" flyingSpeed="0.000000" projectileShootAngle="0" shootAngle="0.000000"/>
|
|
</ProjectileSkillList>
|
|
</Targeting>
|
|
<Targeting id="-1" time="8840" interval="0" until="0" mpBonusTypeB="0" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false">
|
|
<AreaList/>
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
<ProjectileSkillList>
|
|
<ProjectileSkill id="1304" detachAngle="0.000000" detachDistance="700.000000" detachHeight="0.000000" flying="false" flyingDistance="0.000000" flyingSpeed="0.000000" projectileShootAngle="0" shootAngle="0.000000"/>
|
|
</ProjectileSkillList>
|
|
</Targeting>
|
|
<Targeting id="-1" time="15550" interval="0" until="0" mpBonusTypeB="0" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="allExceptMe" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" maxCount="10" maxRadius="150.000000" minHeight="0.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="0.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" purpose="byType" crosshairRadius2="3.000000" ignoreLos="true">
|
|
<Effect atk="1.000000">
|
|
<AggroDiff value="0.000000"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
<AbnormalityOnCommon id="0" abnormalityRate="0.000000" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" force="false"/>
|
|
</Effect>
|
|
<HitEffect type="animationDamage"/>
|
|
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0.000000" miniMotionId="1" miniRate="0.000000"/>
|
|
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
|
|
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
</Skill>
|
|
<Skill type="projectile" id="1302" name="알쿠스_(인던전용)제자리공중에서3연발파이어볼DOT존발사체1_FlyAtk01_" templateId="1051" attackRange="300.000000" category="9012" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="100.000000" attackRangeMax="700.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" timeRate="1.000000" totalAtk="0" needWeapon="true" parentId="30153000">
|
|
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
|
|
<Action>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible startTime="0" endTime="0"/>
|
|
<NoReaction startTime="0" endTime="0"/>
|
|
<SpecialEffectList/>
|
|
<HitCylinderList/>
|
|
<MoveCylinderList/>
|
|
<StageList/>
|
|
<Pending startTime="-1"/>
|
|
<CameraShakeList/>
|
|
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
|
|
</Action>
|
|
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
|
|
<Anger attackUpRate="0.000000"/>
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="30000" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="false" loopingTime="0"/>
|
|
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000"/>
|
|
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
|
|
<Targeting id="-1" time="0" interval="500" until="30000" mpBonusTypeB="0" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="allExceptMe" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" maxCount="10" maxRadius="125.000000" minHeight="0.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="0.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" purpose="byType" crosshairRadius2="3.000000" ignoreLos="true">
|
|
<Effect atk="1.000000">
|
|
<AggroDiff value="0.000000"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
<AbnormalityOnCommon id="0" abnormalityRate="0.000000" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" force="false"/>
|
|
</Effect>
|
|
<HitEffect type="animationDamage"/>
|
|
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0.000000" miniMotionId="1" miniRate="0.000000"/>
|
|
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
|
|
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
</Skill>
|
|
<Skill type="projectile" id="1303" name="알쿠스_(인던전용)제자리공중에서3연발파이어볼DOT존발사체2_FlyAtk01_" templateId="1051" attackRange="300.000000" category="9012" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="100.000000" attackRangeMax="700.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" timeRate="1.000000" totalAtk="0" needWeapon="true" parentId="30153000">
|
|
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
|
|
<Action>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible startTime="0" endTime="0"/>
|
|
<NoReaction startTime="0" endTime="0"/>
|
|
<SpecialEffectList/>
|
|
<HitCylinderList/>
|
|
<MoveCylinderList/>
|
|
<StageList/>
|
|
<Pending startTime="-1"/>
|
|
<CameraShakeList/>
|
|
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
|
|
</Action>
|
|
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
|
|
<Anger attackUpRate="0.000000"/>
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="30000" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="false" loopingTime="0"/>
|
|
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000"/>
|
|
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
|
|
<Targeting id="-1" time="0" interval="500" until="30000" mpBonusTypeB="0" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="allExceptMe" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" maxCount="10" maxRadius="125.000000" minHeight="0.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="0.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" purpose="byType" crosshairRadius2="3.000000" ignoreLos="true">
|
|
<Effect atk="1.000000">
|
|
<AggroDiff value="0.000000"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
<AbnormalityOnCommon id="0" abnormalityRate="0.000000" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" force="false"/>
|
|
</Effect>
|
|
<HitEffect type="animationDamage"/>
|
|
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0.000000" miniMotionId="1" miniRate="0.000000"/>
|
|
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
|
|
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
</Skill>
|
|
<Skill type="projectile" id="1304" name="알쿠스_(인던전용)제자리공중에서3연발파이어볼DOT존발사체3_FlyAtk01_" templateId="1051" attackRange="300.000000" category="9012" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="100.000000" attackRangeMax="700.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" timeRate="1.000000" totalAtk="0" needWeapon="true" parentId="30153000">
|
|
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
|
|
<Action>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible startTime="0" endTime="0"/>
|
|
<NoReaction startTime="0" endTime="0"/>
|
|
<SpecialEffectList/>
|
|
<HitCylinderList/>
|
|
<MoveCylinderList/>
|
|
<StageList/>
|
|
<Pending startTime="-1"/>
|
|
<CameraShakeList/>
|
|
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
|
|
</Action>
|
|
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
|
|
<Anger attackUpRate="0.000000"/>
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="30000" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="false" loopingTime="0"/>
|
|
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000"/>
|
|
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
|
|
<Targeting id="-1" time="0" interval="500" until="30000" mpBonusTypeB="0" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="allExceptMe" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" maxCount="10" maxRadius="125.000000" minHeight="0.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="0.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" purpose="byType" crosshairRadius2="3.000000" ignoreLos="true">
|
|
<Effect atk="1.000000">
|
|
<AggroDiff value="0.000000"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
<AbnormalityOnCommon id="0" abnormalityRate="0.000000" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" force="false"/>
|
|
</Effect>
|
|
<HitEffect type="animationDamage"/>
|
|
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0.000000" miniMotionId="1" miniRate="0.000000"/>
|
|
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
|
|
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
</Skill>
|
|
<Skill type="normal" id="2101" name="알쿠스_기본물기공격_Atk01_분노" templateId="1051" attackRange="130.000000" category="9011" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="165.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" timeRate="1.400000" totalAtk="0" needWeapon="true" parentId="30153000">
|
|
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
|
|
<Action>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible startTime="0" endTime="0"/>
|
|
<NoReaction startTime="0" endTime="0"/>
|
|
<SpecialEffectList/>
|
|
<StageList>
|
|
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
|
|
<AnimSeq duration="0" animName="atk01" animSet="Arkus_ANI.Anim.Arkus_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
</Stage>
|
|
</StageList>
|
|
<Pending startTime="-1"/>
|
|
<CameraShakeList>
|
|
<CameraShake duration="800" power="5.000000" startTime="1540" innerRadius="0.000000" outerRadius="200.000000" speed="3.000000" startCondition="skillStart" targetType="all" shakeId="0" name="none" startValue="-1"/>
|
|
<CameraShake duration="1000" power="0.700000" startTime="751" innerRadius="0.000000" outerRadius="200.000000" speed="10.000000" startCondition="skillStart" targetType="all" shakeId="0" name="none" startValue="-1"/>
|
|
</CameraShakeList>
|
|
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
|
|
</Action>
|
|
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
|
|
<Anger attackUpRate="0.000000"/>
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
|
|
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000"/>
|
|
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
|
|
<Targeting id="-1" time="1540" interval="0" until="0" mpBonusTypeB="0" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="allExceptMe" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" maxCount="10" maxRadius="135.000000" minHeight="0.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="30.000000" pierceDepth="1" rangeAngle="70.000000" selectMethod="dist" setRangeHeightToGround="false" purpose="byType" crosshairRadius2="3.000000" ignoreLos="true">
|
|
<Effect atk="1.000000">
|
|
<AggroDiff value="0.000000"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
<AbnormalityOnCommon id="0" abnormalityRate="0.000000" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" force="false"/>
|
|
</Effect>
|
|
<HitEffect type="animationDamage"/>
|
|
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0.000000" miniMotionId="1" miniRate="0.000000"/>
|
|
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
|
|
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
</Skill>
|
|
<Skill type="normal" id="2103" name="알쿠스_꼬리공격_BackAtk_분노" templateId="1051" attackRange="240.000000" category="9011" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="206.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" timeRate="1.400000" totalAtk="0" needWeapon="true" parentId="30153000">
|
|
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
|
|
<Action>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible startTime="0" endTime="0"/>
|
|
<NoReaction startTime="0" endTime="0"/>
|
|
<SpecialEffectList/>
|
|
<StageList>
|
|
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
|
|
<AnimSeq duration="0" animName="backAtk" animSet="Arkus_ANI.Anim.Arkus_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
</Stage>
|
|
</StageList>
|
|
<Pending startTime="-1"/>
|
|
<CameraShakeList>
|
|
<CameraShake duration="1200" power="3.000000" startTime="2150" innerRadius="0.000000" outerRadius="200.000000" speed="3.000000" startCondition="skillStart" targetType="all" shakeId="0" name="none" startValue="-1"/>
|
|
</CameraShakeList>
|
|
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
|
|
</Action>
|
|
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
|
|
<Anger attackUpRate="0.000000"/>
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
|
|
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000"/>
|
|
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
|
|
<Targeting id="-1" time="2268" interval="0" until="0" mpBonusTypeB="0" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="allExceptMe" rotateAngle="20.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" maxCount="10" maxRadius="220.000000" minHeight="0.000000" minRadius="0.000000" offsetAngle="180.000000" offsetDistance="0.000000" pierceDepth="1" rangeAngle="120.000000" selectMethod="dist" setRangeHeightToGround="false" purpose="byType" crosshairRadius2="3.000000" ignoreLos="true">
|
|
<Effect atk="1.000000">
|
|
<AggroDiff value="0.000000"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
<AbnormalityOnCommon id="0" abnormalityRate="0.000000" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" force="false"/>
|
|
</Effect>
|
|
<HitEffect type="animationDamage"/>
|
|
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0.000000" miniMotionId="1" miniRate="0.000000"/>
|
|
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
|
|
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
</Skill>
|
|
<Skill type="normal" id="2104" name="알쿠스_제자리공중에서 3연발 파이어볼 쏘기_FlyAtk01_분노" templateId="1051" attackRange="300.000000" category="9012" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="100.000000" attackRangeMax="700.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" timeRate="1.400000" totalAtk="0" needWeapon="true" parentId="30153000">
|
|
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
|
|
<Action>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible startTime="0" endTime="0"/>
|
|
<NoReaction startTime="0" endTime="0"/>
|
|
<SpecialEffectList/>
|
|
<HitCylinderList>
|
|
<HitCylinder startTime="3000">
|
|
<Cylinder radius="80.000000" locAngle="0.000000" locDistance="0.000000" locZ="200.000000" height="150.000000"/>
|
|
</HitCylinder>
|
|
<HitCylinder startTime="5507">
|
|
<Cylinder radius="80.000000" locAngle="0.000000" locDistance="0.000000" locZ="250.000000" height="220.000000"/>
|
|
</HitCylinder>
|
|
<HitCylinder startTime="13236">
|
|
<Cylinder radius="80.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="250.000000"/>
|
|
</HitCylinder>
|
|
</HitCylinderList>
|
|
<MoveCylinderList>
|
|
<MoveCylinder startTime="3000">
|
|
<Cylinder radius="1.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="1.000000"/>
|
|
</MoveCylinder>
|
|
<MoveCylinder startTime="5507">
|
|
<Cylinder radius="1.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="1.000000"/>
|
|
</MoveCylinder>
|
|
<MoveCylinder startTime="13236">
|
|
<Cylinder radius="75.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="250.000000"/>
|
|
</MoveCylinder>
|
|
</MoveCylinderList>
|
|
<StageList>
|
|
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
|
|
<AnimSeq duration="0" animName="flyatk01" animSet="Arkus_ANI.Anim.Arkus_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
</Stage>
|
|
</StageList>
|
|
<Pending startTime="-1"/>
|
|
<CameraShakeList>
|
|
<CameraShake duration="500" power="1.000000" startTime="1711" innerRadius="0.000000" outerRadius="200.000000" speed="2.000000" startCondition="skillStart" targetType="all" shakeId="0" name="none" startValue="-1"/>
|
|
<CameraShake duration="800" power="1.000000" startTime="7000" innerRadius="0.000000" outerRadius="200.000000" speed="5.000000" startCondition="skillStart" targetType="all" shakeId="0" name="none" startValue="-1"/>
|
|
<CameraShake duration="1000" power="1.000000" startTime="7900" innerRadius="0.000000" outerRadius="100.000000" speed="5.000000" startCondition="skillStart" targetType="all" shakeId="0" name="none" startValue="-1"/>
|
|
<CameraShake duration="1200" power="1.000000" startTime="8800" innerRadius="0.000000" outerRadius="100.000000" speed="5.000000" startCondition="skillStart" targetType="all" shakeId="0" name="none" startValue="-1"/>
|
|
<CameraShake duration="1000" power="2.000000" startTime="15550" innerRadius="0.000000" outerRadius="200.000000" speed="4.000000" startCondition="skillStart" targetType="all" shakeId="0" name="none" startValue="-1"/>
|
|
</CameraShakeList>
|
|
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
|
|
</Action>
|
|
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
|
|
<Anger attackUpRate="0.000000"/>
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
|
|
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000"/>
|
|
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
|
|
<Targeting id="-1" time="7034" interval="0" until="0" mpBonusTypeB="0" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="allExceptMe" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" maxCount="10" maxRadius="100.000000" minHeight="0.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="200.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" purpose="byType" crosshairRadius2="3.000000" ignoreLos="true">
|
|
<Effect atk="1.000000">
|
|
<AggroDiff value="0.000000"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
<AbnormalityOnCommon id="0" abnormalityRate="0.000000" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" force="false"/>
|
|
</Effect>
|
|
<HitEffect type="animationDamage"/>
|
|
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0.000000" miniMotionId="1" miniRate="0.000000"/>
|
|
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Targeting>
|
|
<Targeting id="-1" time="7959" interval="0" until="0" mpBonusTypeB="0" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="allExceptMe" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" maxCount="10" maxRadius="100.000000" minHeight="0.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="400.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" purpose="byType" crosshairRadius2="3.000000" ignoreLos="true">
|
|
<Effect atk="1.000000">
|
|
<AggroDiff value="0.000000"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
<AbnormalityOnCommon id="0" abnormalityRate="0.000000" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" force="false"/>
|
|
</Effect>
|
|
<HitEffect type="animationDamage"/>
|
|
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0.000000" miniMotionId="1" miniRate="0.000000"/>
|
|
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Targeting>
|
|
<Targeting id="-1" time="8840" interval="0" until="0" mpBonusTypeB="0" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="allExceptMe" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" maxCount="10" maxRadius="100.000000" minHeight="0.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="600.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" purpose="byType" crosshairRadius2="3.000000" ignoreLos="true">
|
|
<Effect atk="1.000000">
|
|
<AggroDiff value="0.000000"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
<AbnormalityOnCommon id="0" abnormalityRate="0.000000" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" force="false"/>
|
|
</Effect>
|
|
<HitEffect type="animationDamage"/>
|
|
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0.000000" miniMotionId="1" miniRate="0.000000"/>
|
|
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Targeting>
|
|
<Targeting id="-1" time="15550" interval="0" until="0" mpBonusTypeB="0" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="allExceptMe" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" maxCount="10" maxRadius="150.000000" minHeight="0.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="0.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" purpose="byType" crosshairRadius2="3.000000" ignoreLos="true">
|
|
<Effect atk="1.000000">
|
|
<AggroDiff value="0.000000"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
<AbnormalityOnCommon id="0" abnormalityRate="0.000000" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" force="false"/>
|
|
</Effect>
|
|
<HitEffect type="animationDamage"/>
|
|
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0.000000" miniMotionId="1" miniRate="0.000000"/>
|
|
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
|
|
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
</Skill>
|
|
<Skill type="normal" id="2105" name="알쿠스_공중비행후착지공격_FlyAtk02_분노" templateId="1051" attackRange="400.000000" category="9011" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="push" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="575.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" timeRate="1.45" totalAtk="16207960.7045047" needWeapon="true" parentId="30153000">
|
|
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
|
|
<Action>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<HitInvincible startTime="2429" endTime="10640" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible startTime="2429" endTime="10640"/>
|
|
<NoReaction startTime="0" endTime="0"/>
|
|
<SpecialEffectList/>
|
|
<HitCylinderList>
|
|
<HitCylinder startTime="10640">
|
|
<Cylinder radius="80.000000" locAngle="0.000000" locDistance="-300.000000" locZ="50.000000" height="200.000000"/>
|
|
</HitCylinder>
|
|
<HitCylinder startTime="12113">
|
|
<Cylinder radius="80.000000" locAngle="0.000000" locDistance="-100.000000" locZ="0.000000" height="200.000000"/>
|
|
</HitCylinder>
|
|
<HitCylinder startTime="12887">
|
|
<Cylinder radius="80.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="150.000000"/>
|
|
</HitCylinder>
|
|
<HitCylinder startTime="1693">
|
|
<Cylinder radius="0.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="0.000000"/>
|
|
</HitCylinder>
|
|
</HitCylinderList>
|
|
<MoveCylinderList>
|
|
<MoveCylinder startTime="12113">
|
|
<Cylinder radius="85.000000" locAngle="0.000000" locDistance="-100.000000" locZ="0.000000" height="200.000000"/>
|
|
</MoveCylinder>
|
|
<MoveCylinder startTime="12887">
|
|
<Cylinder radius="85.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="150.000000"/>
|
|
</MoveCylinder>
|
|
<MoveCylinder startTime="1693">
|
|
<Cylinder radius="0.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="0.000000"/>
|
|
</MoveCylinder>
|
|
</MoveCylinderList>
|
|
<StageList>
|
|
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
|
|
<AnimSeq duration="0" animName="flyatk02" animSet="Arkus_ANI.Anim.Arkus_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
</Stage>
|
|
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
|
|
<AnimSeq duration="0" animName="flyatk02_1" animSet="Arkus_ANI.Anim.Arkus_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
</Stage>
|
|
</StageList>
|
|
<Pending startTime="-1"/>
|
|
<CameraShakeList>
|
|
<CameraShake duration="400" power="1.000000" startTime="1693" innerRadius="0.000000" outerRadius="200.000000" speed="2.000000" startCondition="skillStart" targetType="all" shakeId="0" name="none" startValue="-1"/>
|
|
<CameraShake duration="1000" power="1.000000" startTime="12556" innerRadius="0.000000" outerRadius="200.000000" speed="5.000000" startCondition="skillStart" targetType="all" shakeId="0" name="none" startValue="-1"/>
|
|
<CameraShake duration="1000" power="2.000000" startTime="13071" innerRadius="0.000000" outerRadius="200.000000" speed="4.000000" startCondition="skillStart" targetType="all" shakeId="0" name="none" startValue="-1"/>
|
|
</CameraShakeList>
|
|
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
|
|
</Action>
|
|
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
|
|
<Anger attackUpRate="0.000000"/>
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
|
|
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="130" miniRes="70" damageRes="1.000000"/>
|
|
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
|
|
<Targeting id="-1" time="1693" interval="0" until="0" mpBonusTypeB="0" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="allExceptMe" rotateAngle="0.000000" maxHeight="100.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" maxCount="10" maxRadius="500.000000" minHeight="0.000000" minRadius="300.000000" offsetAngle="0.000000" offsetDistance="-300.000000" pierceDepth="1" rangeAngle="25.000000" selectMethod="dist" setRangeHeightToGround="false" purpose="byType" crosshairRadius2="3.000000" ignoreLos="true">
|
|
<Effect atk="0.300000">
|
|
<AggroDiff value="0.000000"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
<AbnormalityOnCommon id="0" abnormalityRate="0.000000" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" force="false"/>
|
|
</Effect>
|
|
<HitEffect type="animationDamage"/>
|
|
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0" miniMotionId="1" miniRate="0"/>
|
|
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Targeting>
|
|
<Targeting id="-1" time="11708" interval="500" until="13071" mpBonusTypeB="0" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="allExceptMe" rotateAngle="0.000000" maxHeight="80.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" maxCount="10" maxRadius="500.000000" minHeight="0.000000" minRadius="300.000000" offsetAngle="0.000000" offsetDistance="-450.000000" pierceDepth="1" rangeAngle="25.000000" selectMethod="dist" setRangeHeightToGround="false" purpose="byType" crosshairRadius2="3.000000" ignoreLos="true">
|
|
<Effect atk="0.330000">
|
|
<AggroDiff value="0.000000"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
<AbnormalityOnCommon id="0" abnormalityRate="0.000000" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" force="false"/>
|
|
</Effect>
|
|
<HitEffect type="animationDamage"/>
|
|
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0" miniMotionId="1" miniRate="0"/>
|
|
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
|
|
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
</Skill>
|
|
<Skill type="normal" id="2106" name="알쿠스_공중에서 화이어브레스공격_HeavyAtk01_분노" templateId="1051" attackRange="300.000000" category="9012" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="350.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" timeRate="1.5" totalAtk="12139339.7833112" needWeapon="true" parentId="30153000">
|
|
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
|
|
<Action>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible startTime="3197" endTime="5926"/>
|
|
<NoReaction startTime="0" endTime="0"/>
|
|
<SpecialEffectList/>
|
|
<HitCylinderList>
|
|
<HitCylinder startTime="3000">
|
|
<Cylinder radius="80.000000" locAngle="0.000000" locDistance="0.000000" locZ="150.000000" height="170.000000"/>
|
|
</HitCylinder>
|
|
<HitCylinder startTime="5909">
|
|
<Cylinder radius="80.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="150.000000"/>
|
|
</HitCylinder>
|
|
</HitCylinderList>
|
|
<MoveCylinderList>
|
|
<MoveCylinder startTime="3000">
|
|
<Cylinder radius="1.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="1.000000"/>
|
|
</MoveCylinder>
|
|
<MoveCylinder startTime="5909">
|
|
<Cylinder radius="75.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="150.000000"/>
|
|
</MoveCylinder>
|
|
</MoveCylinderList>
|
|
<StageList>
|
|
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
|
|
<AnimSeq duration="0" animName="heavyatk01" animSet="Arkus_ANI.Anim.Arkus_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
</Stage>
|
|
</StageList>
|
|
<Pending startTime="-1"/>
|
|
<CameraShakeList>
|
|
<CameraShake duration="500" power="1.000000" startTime="1289" innerRadius="0.000000" outerRadius="200.000000" speed="2.000000" startCondition="skillStart" targetType="all" shakeId="0" name="none" startValue="-1"/>
|
|
<CameraShake duration="2000" power="0.500000" startTime="3532" innerRadius="0.000000" outerRadius="500.000000" speed="10.000000" startCondition="skillStart" targetType="all" shakeId="0" name="none" startValue="-1"/>
|
|
<CameraShake duration="1000" power="2.000000" startTime="6043" innerRadius="0.000000" outerRadius="200.000000" speed="4.000000" startCondition="skillStart" targetType="all" shakeId="0" name="none" startValue="-1"/>
|
|
</CameraShakeList>
|
|
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
|
|
</Action>
|
|
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
|
|
<Anger attackUpRate="0.000000"/>
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
|
|
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="130" miniRes="70" damageRes="1.000000"/>
|
|
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
|
|
<Targeting id="-1" time="3984" interval="500" until="4500" mpBonusTypeB="0" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="allExceptMe" rotateAngle="30.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" maxCount="10" maxRadius="300.000000" minHeight="0.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="50.000000" pierceDepth="1" rangeAngle="60.000000" selectMethod="dist" setRangeHeightToGround="false" purpose="byType" crosshairRadius2="3.000000" ignoreLos="true">
|
|
<Effect atk="0.500000">
|
|
<AggroDiff value="0.000000"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
<AbnormalityOnCommon id="99001200" abnormalityRate="1" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" force="false"/>
|
|
</Effect>
|
|
<HitEffect type="animationDamage"/>
|
|
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0" miniMotionId="1" miniRate="0"/>
|
|
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Targeting>
|
|
<Targeting id="-1" time="4771" interval="500" until="5400" mpBonusTypeB="0" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="allExceptMe" rotateAngle="-30.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" maxCount="10" maxRadius="300.000000" minHeight="0.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="50.000000" pierceDepth="1" rangeAngle="60.000000" selectMethod="dist" setRangeHeightToGround="false" purpose="byType" crosshairRadius2="3.000000" ignoreLos="true">
|
|
<Effect atk="0.500000">
|
|
<AggroDiff value="0.000000"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
<AbnormalityOnCommon id="99001200" abnormalityRate="1" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" force="false"/>
|
|
</Effect>
|
|
<HitEffect type="animationDamage"/>
|
|
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0" miniMotionId="1" miniRate="0"/>
|
|
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Targeting>
|
|
<Targeting id="-1" time="6043" interval="0" until="0" mpBonusTypeB="0" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="allExceptMe" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" maxCount="10" maxRadius="120.000000" minHeight="0.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="0.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" purpose="byType" crosshairRadius2="3.000000" ignoreLos="true">
|
|
<Effect atk="0.200000">
|
|
<AggroDiff value="0.000000"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
<AbnormalityOnCommon id="99001200" abnormalityRate="1" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" force="false"/>
|
|
</Effect>
|
|
<HitEffect type="animationDamage"/>
|
|
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0" miniMotionId="1" miniRate="0"/>
|
|
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
|
|
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
</Skill>
|
|
<Skill type="normal" id="2107" name="알쿠스_정면으로 화이볼 발사동작_HeavyAtk02_분노" templateId="1051" attackRange="100.000000" category="" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="500.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" timeRate="1.6" totalAtk="17603977.188789" needWeapon="true" parentId="30153000">
|
|
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
|
|
<Action>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible startTime="0" endTime="0"/>
|
|
<NoReaction startTime="0" endTime="0"/>
|
|
<SpecialEffectList/>
|
|
<StageList>
|
|
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
|
|
<AnimSeq duration="0" animName="heavyatk02" animSet="Arkus_ANI.Anim.Arkus_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
</Stage>
|
|
</StageList>
|
|
<Pending startTime="-1"/>
|
|
<CameraShakeList>
|
|
<CameraShake duration="1200" power="0.500000" startTime="960" innerRadius="0.000000" outerRadius="200.000000" speed="10.000000" startCondition="skillStart" targetType="all" shakeId="0" name="none" startValue="-1"/>
|
|
<CameraShake duration="400" power="5.000000" startTime="1952" innerRadius="0.000000" outerRadius="300.000000" speed="4.000000" startCondition="skillStart" targetType="all" shakeId="0" name="none" startValue="-1"/>
|
|
</CameraShakeList>
|
|
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
|
|
</Action>
|
|
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
|
|
<Anger attackUpRate="0.000000"/>
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
|
|
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="130" miniRes="70" damageRes="1.000000"/>
|
|
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
|
|
<Targeting id="-1" time="1966" interval="0" until="0" mpBonusTypeB="0" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false">
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
<ProjectileSkillList>
|
|
<ProjectileSkill id="1108" detachAngle="0.000000" detachDistance="200.000000" detachHeight="30.000000" flying="true" flyingDistance="1200.000000" flyingSpeed="800.000000" projectileShootAngle="0" shootAngle="0.000000"/>
|
|
</ProjectileSkillList>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
|
|
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
</Skill>
|
|
<Skill type="projectile" id="2108" name="알쿠스_정면 화이어볼 발사체_분노" templateId="1051" attackRange="100.000000" category="9012" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" timeRate="1.3" totalAtk="15682302.4701597" needWeapon="true" parentId="30153000">
|
|
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
|
|
<Action>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible startTime="0" endTime="0"/>
|
|
<NoReaction startTime="0" endTime="0"/>
|
|
<SpecialEffectList/>
|
|
<Pending startTime="-1"/>
|
|
<CameraShakeList/>
|
|
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
|
|
</Action>
|
|
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
|
|
<Anger attackUpRate="0.000000"/>
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="2000" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
|
|
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="130" miniRes="70" damageRes="1.000000"/>
|
|
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
|
|
<Targeting id="-1" time="0" interval="250" until="5000" mpBonusTypeB="0" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="allExceptMe" rotateAngle="0.000000" maxHeight="40.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" maxCount="10" maxRadius="25.000000" minHeight="10.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="0.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" purpose="byType" crosshairRadius2="3.000000" ignoreLos="true">
|
|
<Effect atk="1.000000">
|
|
<AggroDiff value="0.000000"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
<AbnormalityOnCommon id="0" abnormalityRate="0.000000" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" force="false"/>
|
|
</Effect>
|
|
<HitEffect type="animationDamage"/>
|
|
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0" miniMotionId="1" miniRate="0"/>
|
|
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
|
|
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
</Skill>
|
|
<Skill type="normal" id="2109" name="알쿠스_전방돌진공격(짧은)_MoveAtk_분노" templateId="1051" attackRange="550.000000" category="9011" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="push" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="500.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" timeRate="1.5" totalAtk="12554702.0340205" needWeapon="true" parentId="30153000">
|
|
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
|
|
<Action>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible startTime="0" endTime="0"/>
|
|
<NoReaction startTime="0" endTime="0"/>
|
|
<SpecialEffectList/>
|
|
<StageList>
|
|
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
|
|
<AnimSeq duration="0" animName="moveatkstart" animSet="Arkus_ANI.Anim.Arkus_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
|
|
<AnimSeq duration="0" animName="moveatkEnd" animSet="Arkus_ANI.Anim.Arkus_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
</Stage>
|
|
</StageList>
|
|
<Pending startTime="-1"/>
|
|
<CameraShakeList>
|
|
<CameraShake duration="200" power="1.000000" startTime="312" innerRadius="0.000000" outerRadius="200.000000" speed="3.000000" startCondition="skillStart" targetType="all" shakeId="0" name="none" startValue="-1"/>
|
|
<CameraShake duration="200" power="1.000000" startTime="990" innerRadius="0.000000" outerRadius="200.000000" speed="3.000000" startCondition="skillStart" targetType="all" shakeId="0" name="none" startValue="-1"/>
|
|
<CameraShake duration="1200" power="2.000000" startTime="1251" innerRadius="0.000000" outerRadius="300.000000" speed="6.000000" startCondition="skillStart" targetType="all" shakeId="0" name="none" startValue="-1"/>
|
|
<CameraShake duration="300" power="1.000000" startTime="2711" innerRadius="0.000000" outerRadius="200.000000" speed="3.000000" startCondition="skillStart" targetType="all" shakeId="0" name="none" startValue="-1"/>
|
|
<CameraShake duration="2200" power="3.000000" startTime="3510" innerRadius="0.000000" outerRadius="300.000000" speed="6.000000" startCondition="skillStart" targetType="all" shakeId="0" name="none" startValue="-1"/>
|
|
</CameraShakeList>
|
|
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
|
|
</Action>
|
|
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
|
|
<Anger attackUpRate="0.000000"/>
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
|
|
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="130" miniRes="70" damageRes="1.000000"/>
|
|
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
|
|
<Targeting id="-1" time="2607" interval="0" until="0" mpBonusTypeB="0" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="allExceptMe" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" maxCount="10" maxRadius="700.000000" minHeight="0.000000" minRadius="500.000000" offsetAngle="0.000000" offsetDistance="-600.000000" pierceDepth="1" rangeAngle="10.000000" selectMethod="dist" setRangeHeightToGround="false" purpose="byType" crosshairRadius2="3.000000" ignoreLos="true">
|
|
<Effect atk="0.300000">
|
|
<AggroDiff value="0.000000"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
</Effect>
|
|
<HitEffect type="animationDamage"/>
|
|
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0" miniMotionId="1" miniRate="0"/>
|
|
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Targeting>
|
|
<Targeting id="1" time="3584" interval="500" until="5400" mpBonusTypeB="0" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="allExceptMe" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" maxCount="10" maxRadius="700.000000" minHeight="0.000000" minRadius="500.000000" offsetAngle="0.000000" offsetDistance="-600.000000" pierceDepth="1" rangeAngle="15.000000" selectMethod="dist" setRangeHeightToGround="false" purpose="byType" crosshairRadius2="3.000000" ignoreLos="true">
|
|
<Effect atk="0.700000">
|
|
<AggroDiff value="0.000000"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
<AbnormalityOnCommon id="0" abnormalityRate="0.000000" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" force="false"/>
|
|
</Effect>
|
|
<HitEffect type="animationDamage"/>
|
|
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0" miniMotionId="1" miniRate="0"/>
|
|
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
|
|
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
</Skill>
|
|
<Skill type="normal" id="2110" name="알쿠스_전방돌진공격(긴)_MoveAtk_분노" templateId="1051" attackRange="550.000000" category="9011" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="push" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="691.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" timeRate="1.3" totalAtk="10893920.101179" needWeapon="true" parentId="30153000">
|
|
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
|
|
<Action>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible startTime="0" endTime="0"/>
|
|
<NoReaction startTime="0" endTime="0"/>
|
|
<SpecialEffectList/>
|
|
<StageList>
|
|
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
|
|
<AnimSeq duration="0" animName="moveatkstart" animSet="Arkus_ANI.Anim.Arkus_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
|
|
<AnimSeq duration="0" animName="moveatkLoop" animSet="Arkus_ANI.Anim.Arkus_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
|
|
<AnimSeq duration="0" animName="moveatkEnd" animSet="Arkus_ANI.Anim.Arkus_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
</Stage>
|
|
</StageList>
|
|
<Pending startTime="-1"/>
|
|
<CameraShakeList>
|
|
<CameraShake duration="200" power="1.000000" startTime="312" innerRadius="0.000000" outerRadius="200.000000" speed="3.000000" startCondition="skillStart" targetType="all" shakeId="0" name="none" startValue="-1"/>
|
|
<CameraShake duration="200" power="1.000000" startTime="990" innerRadius="0.000000" outerRadius="200.000000" speed="3.000000" startCondition="skillStart" targetType="all" shakeId="0" name="none" startValue="-1"/>
|
|
<CameraShake duration="1200" power="2.000000" startTime="1251" innerRadius="0.000000" outerRadius="300.000000" speed="6.000000" startCondition="skillStart" targetType="all" shakeId="0" name="none" startValue="-1"/>
|
|
<CameraShake duration="300" power="1.000000" startTime="2711" innerRadius="0.000000" outerRadius="200.000000" speed="3.000000" startCondition="skillStart" targetType="all" shakeId="0" name="none" startValue="-1"/>
|
|
<CameraShake duration="300" power="1.000000" startTime="3167" innerRadius="0.000000" outerRadius="200.000000" speed="3.000000" startCondition="skillStart" targetType="all" shakeId="0" name="none" startValue="-1"/>
|
|
<CameraShake duration="1000" power="1.000000" startTime="3637" innerRadius="0.000000" outerRadius="100.000000" speed="3.000000" startCondition="skillStart" targetType="all" shakeId="0" name="none" startValue="-1"/>
|
|
<CameraShake duration="2200" power="3.000000" startTime="4510" innerRadius="0.000000" outerRadius="300.000000" speed="6.000000" startCondition="skillStart" targetType="all" shakeId="0" name="none" startValue="-1"/>
|
|
</CameraShakeList>
|
|
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
|
|
</Action>
|
|
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
|
|
<Anger attackUpRate="0.000000"/>
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
|
|
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="130" miniRes="70" damageRes="1.000000"/>
|
|
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
|
|
<Targeting id="-1" time="2607" interval="250" until="3900" mpBonusTypeB="0" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="allExceptMe" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" maxCount="10" maxRadius="700.000000" minHeight="0.000000" minRadius="500.000000" offsetAngle="0.000000" offsetDistance="-600.000000" pierceDepth="1" rangeAngle="10.000000" selectMethod="dist" setRangeHeightToGround="false" purpose="byType" crosshairRadius2="3.000000" ignoreLos="true">
|
|
<Effect atk="0.250000">
|
|
<AggroDiff value="0.000000"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
</Effect>
|
|
<HitEffect type="animationDamage"/>
|
|
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0" miniMotionId="1" miniRate="0"/>
|
|
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Targeting>
|
|
<Targeting id="1" time="4484" interval="500" until="5400" mpBonusTypeB="0" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="allExceptMe" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" maxCount="10" maxRadius="700.000000" minHeight="0.000000" minRadius="500.000000" offsetAngle="0.000000" offsetDistance="-600.000000" pierceDepth="1" rangeAngle="15.000000" selectMethod="dist" setRangeHeightToGround="false" purpose="byType" crosshairRadius2="3.000000" ignoreLos="true">
|
|
<Effect atk="0.300000">
|
|
<AggroDiff value="0.000000"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
<AbnormalityOnCommon id="99000580" abnormalityRate="1" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" force="false"/>
|
|
</Effect>
|
|
<HitEffect type="animationDamage"/>
|
|
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0" miniMotionId="1" miniRate="0"/>
|
|
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
|
|
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
</Skill>
|
|
<Skill type="normal" id="2111" name="알쿠스_공중에서 지면추락진동공격_ReactionAtk_분노" templateId="1051" attackRange="100.000000" category="9011" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="210.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" timeRate="1" totalAtk="0" needWeapon="true" parentId="30153000">
|
|
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
|
|
<Action>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible startTime="0" endTime="0"/>
|
|
<NoReaction startTime="0" endTime="0"/>
|
|
<SpecialEffectList/>
|
|
<StageList>
|
|
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
|
|
<AnimSeq duration="0" animName="reactionAtk" animSet="Arkus_ANI.Anim.Arkus_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
</Stage>
|
|
</StageList>
|
|
<Pending startTime="-1"/>
|
|
<CameraShakeList>
|
|
<CameraShake duration="600" power="1.000000" startTime="1108" innerRadius="0.000000" outerRadius="200.000000" speed="3.000000" startCondition="skillStart" targetType="all" shakeId="0" name="none" startValue="-1"/>
|
|
<CameraShake duration="3000" power="2.000000" startTime="3815" innerRadius="0.000000" outerRadius="300.000000" speed="4.000000" startCondition="skillStart" targetType="all" shakeId="0" name="none" startValue="-1"/>
|
|
<CameraShake duration="200" power="3.000000" startTime="7034" innerRadius="0.000000" outerRadius="200.000000" speed="2.000000" startCondition="skillStart" targetType="all" shakeId="0" name="none" startValue="-1"/>
|
|
</CameraShakeList>
|
|
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
|
|
</Action>
|
|
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
|
|
<Anger attackUpRate="0.000000"/>
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
|
|
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="130" miniRes="70" damageRes="1.000000"/>
|
|
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
|
|
<Targeting id="-1" time="3798" interval="0" until="0" mpBonusTypeB="0" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="me" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" maxCount="10" maxRadius="170.000000" minHeight="0.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="40.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" purpose="byType" crosshairRadius2="3.000000" ignoreLos="true">
|
|
<Effect atk="1.000000">
|
|
<AggroDiff value="0.000000"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
<AbnormalityOnCommon id="99000200" abnormalityRate="1" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" force="false"/>
|
|
</Effect>
|
|
<HitEffect type="animationDamage"/>
|
|
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0" miniMotionId="1" miniRate="0"/>
|
|
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
|
|
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
</Skill>
|
|
<Skill type="normal" id="2112" name="알쿠스_꼬리로좌회전우공격_RoundAtk01_분노" templateId="1051" attackRange="200.000000" category="9011" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="200.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" timeRate="1.3" totalAtk="14486194.6546391" needWeapon="true" parentId="30153000">
|
|
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
|
|
<Action>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible startTime="0" endTime="0"/>
|
|
<NoReaction startTime="0" endTime="0"/>
|
|
<SpecialEffectList/>
|
|
<StageList>
|
|
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
|
|
<AnimSeq duration="0" animName="roundAtk01" animSet="Arkus_ANI.Anim.Arkus_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
</Stage>
|
|
</StageList>
|
|
<Pending startTime="-1"/>
|
|
<CameraShakeList>
|
|
<CameraShake duration="1200" power="2.000000" startTime="1356" innerRadius="0.000000" outerRadius="200.000000" speed="4.000000" startCondition="skillStart" targetType="all" shakeId="0" name="none" startValue="-1"/>
|
|
</CameraShakeList>
|
|
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
|
|
</Action>
|
|
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
|
|
<Anger attackUpRate="0.000000"/>
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
|
|
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="130" miniRes="70" damageRes="1.000000"/>
|
|
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
|
|
<Targeting id="1" time="1446" interval="0" until="0" mpBonusTypeB="0" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="allExceptMe" rotateAngle="180.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" maxCount="10" maxRadius="200.000000" minHeight="0.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="0.000000" pierceDepth="1" rangeAngle="120.000000" selectMethod="dist" setRangeHeightToGround="false" purpose="byType" crosshairRadius2="3.000000" ignoreLos="true">
|
|
<Effect atk="1.000000">
|
|
<AggroDiff value="0.000000"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
<AbnormalityOnCommon id="0" abnormalityRate="0.000000" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" force="false"/>
|
|
</Effect>
|
|
<HitEffect type="animationDamage"/>
|
|
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0" miniMotionId="1" miniRate="0"/>
|
|
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Targeting>
|
|
<Targeting method="normal" type="none" id="1" time="1583" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="allExceptMe" rotateAngle="120.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" maxCount="10" maxRadius="200.000000" minHeight="0.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="0.000000" pierceDepth="1" rangeAngle="120.000000" selectMethod="dist" setRangeHeightToGround="false" purpose="byType" crosshairRadius2="3.000000" ignoreLos="true">
|
|
<Effect atk="1.000000">
|
|
<AggroDiff value="0.000000"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
</Effect>
|
|
<HitEffect type="animationDamage"/>
|
|
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0" miniMotionId="1" miniRate="0"/>
|
|
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
|
|
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
</Skill>
|
|
<Skill type="normal" id="2113" name="알쿠스_꼬리로우회전좌공격_RoundAtk02_분노" templateId="1051" attackRange="200.000000" category="9011" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="200.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" timeRate="1.3" totalAtk="14486194.6546391" needWeapon="true" parentId="30153000">
|
|
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
|
|
<Action>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible startTime="0" endTime="0"/>
|
|
<NoReaction startTime="0" endTime="0"/>
|
|
<SpecialEffectList/>
|
|
<StageList>
|
|
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
|
|
<AnimSeq duration="0" animName="roundatk02" animSet="Arkus_ANI.Anim.Arkus_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
</Stage>
|
|
</StageList>
|
|
<Pending startTime="-1"/>
|
|
<CameraShakeList>
|
|
<CameraShake duration="1200" power="2.000000" startTime="1356" innerRadius="0.000000" outerRadius="200.000000" speed="4.000000" startCondition="skillStart" targetType="all" shakeId="0" name="none" startValue="-1"/>
|
|
</CameraShakeList>
|
|
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
|
|
</Action>
|
|
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
|
|
<Anger attackUpRate="0.000000"/>
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
|
|
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="130" miniRes="70" damageRes="1.000000"/>
|
|
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
|
|
<Targeting id="1" time="1446" interval="0" until="0" mpBonusTypeB="0" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="allExceptMe" rotateAngle="180.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" maxCount="10" maxRadius="200.000000" minHeight="0.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="0.000000" pierceDepth="1" rangeAngle="120.000000" selectMethod="dist" setRangeHeightToGround="false" purpose="byType" crosshairRadius2="3.000000" ignoreLos="true">
|
|
<Effect atk="1.000000">
|
|
<AggroDiff value="0.000000"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
<AbnormalityOnCommon id="0" abnormalityRate="0.000000" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" force="false"/>
|
|
</Effect>
|
|
<HitEffect type="animationDamage"/>
|
|
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0" miniMotionId="1" miniRate="0"/>
|
|
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Targeting>
|
|
<Targeting method="normal" type="none" id="1" time="1583" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="allExceptMe" rotateAngle="280.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" maxCount="10" maxRadius="200.000000" minHeight="0.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="0.000000" pierceDepth="1" rangeAngle="120.000000" selectMethod="dist" setRangeHeightToGround="false" purpose="byType" crosshairRadius2="3.000000" ignoreLos="true">
|
|
<Effect atk="1.000000">
|
|
<AggroDiff value="0.000000"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
</Effect>
|
|
<HitEffect type="animationDamage"/>
|
|
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0" miniMotionId="1" miniRate="0"/>
|
|
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
|
|
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
</Skill>
|
|
<Skill type="normal" id="2114" name="알쿠스_선회이동(전방이동 있음/착지시데미지 있음)_FlyMove01_분노" templateId="1051" attackRange="490.000000" category="9011" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="push" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="580.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" timeRate="1.400000" totalAtk="0" needWeapon="true" parentId="30153000">
|
|
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
|
|
<Action>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible startTime="0" endTime="0"/>
|
|
<NoReaction startTime="0" endTime="0"/>
|
|
<SpecialEffectList/>
|
|
<StageList>
|
|
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
|
|
<AnimSeq duration="0" animName="flymove01_1" animSet="Arkus_ANI.Anim.Arkus_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
</Stage>
|
|
<Stage changeDirToTarget="true" changeDirToTargetMax="45" movable="true" scriptId="0" LoopRepeat="false">
|
|
<AnimSeq duration="0" animName="flymove01_2" animSet="Arkus_ANI.Anim.Arkus_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
</Stage>
|
|
</StageList>
|
|
<Pending startTime="-1"/>
|
|
<CameraShakeList>
|
|
<CameraShake duration="400" power="1.000000" startTime="1720" innerRadius="0.000000" outerRadius="200.000000" speed="3.000000" startCondition="skillStart" targetType="all" shakeId="0" name="none" startValue="-1"/>
|
|
<CameraShake duration="1200" power="3.000000" startTime="15477" innerRadius="0.000000" outerRadius="200.000000" speed="7.000000" startCondition="skillStart" targetType="all" shakeId="0" name="none" startValue="-1"/>
|
|
</CameraShakeList>
|
|
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
|
|
</Action>
|
|
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
|
|
<Anger attackUpRate="0.000000"/>
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
|
|
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000"/>
|
|
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
|
|
<Targeting id="-1" time="15477" interval="0" until="0" mpBonusTypeB="0" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="allExceptMe" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" maxCount="10" maxRadius="180.000000" minHeight="0.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="0.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" purpose="byType" crosshairRadius2="3.000000" ignoreLos="true">
|
|
<Effect atk="1.000000">
|
|
<AggroDiff value="0.000000"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
<AbnormalityOnCommon id="0" abnormalityRate="0.000000" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" force="false"/>
|
|
</Effect>
|
|
<HitEffect type="animationDamage"/>
|
|
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0.000000" miniMotionId="1" miniRate="0.000000"/>
|
|
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
|
|
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
</Skill>
|
|
<Skill type="normal" id="2115" name="알쿠스_제자리떴다 착지(착지시 데미지 있음)_Flymove02_분노" templateId="1051" attackRange="140.000000" category="9011" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="140.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" timeRate="1.400000" totalAtk="0" needWeapon="true" parentId="30153000">
|
|
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
|
|
<Action>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible startTime="2987" endTime="15387"/>
|
|
<NoReaction startTime="0" endTime="0"/>
|
|
<SpecialEffectList/>
|
|
<StageList>
|
|
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
|
|
<AnimSeq duration="0" animName="flymove02" animSet="Arkus_ANI.Anim.Arkus_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
</Stage>
|
|
</StageList>
|
|
<Pending startTime="-1"/>
|
|
<CameraShakeList>
|
|
<CameraShake duration="600" power="1.000000" startTime="1765" innerRadius="0.000000" outerRadius="200.000000" speed="2.000000" startCondition="skillStart" targetType="all" shakeId="0" name="none" startValue="-1"/>
|
|
<CameraShake duration="1200" power="2.000000" startTime="15477" innerRadius="0.000000" outerRadius="200.000000" speed="6.000000" startCondition="skillStart" targetType="all" shakeId="0" name="none" startValue="-1"/>
|
|
</CameraShakeList>
|
|
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
|
|
</Action>
|
|
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
|
|
<Anger attackUpRate="0.000000"/>
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
|
|
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000"/>
|
|
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
|
|
<Targeting id="-1" time="15477" interval="0" until="0" mpBonusTypeB="0" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="allExceptMe" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" maxCount="10" maxRadius="140.000000" minHeight="0.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="0.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" purpose="byType" crosshairRadius2="3.000000" ignoreLos="true">
|
|
<Effect atk="1.000000">
|
|
<AggroDiff value="0.000000"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
<AbnormalityOnCommon id="0" abnormalityRate="0.000000" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" force="false"/>
|
|
</Effect>
|
|
<HitEffect type="animationDamage"/>
|
|
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0.000000" miniMotionId="1" miniRate="0.000000"/>
|
|
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
|
|
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
</Skill>
|
|
<Skill type="normal" id="2150" name="알쿠스_액티브 무브 공격_분노" templateId="1051" attackRange="100.000000" category="9011,20000" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="push" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" timeRate="1.2" totalAtk="2401451.98482912" needWeapon="true" parentId="30153000">
|
|
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
|
|
<Action>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible startTime="0" endTime="0"/>
|
|
<NoReaction startTime="0" endTime="0"/>
|
|
<SpecialEffectList/>
|
|
<StageList>
|
|
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
|
|
<AnimSeq duration="0" animName="run" animSet="Arkus_ANI.Anim.Arkus_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
</Stage>
|
|
</StageList>
|
|
<Pending startTime="-1"/>
|
|
<CameraShakeList/>
|
|
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
|
|
</Action>
|
|
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
|
|
<Anger attackUpRate="0.000000"/>
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
|
|
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="130" miniRes="70" damageRes="1.000000"/>
|
|
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
|
|
<Targeting method="normal" type="none" id="-1" time="300" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="allExceptMe" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" maxCount="10" maxRadius="520.000000" minHeight="0.000000" minRadius="420.000000" offsetAngle="0.000000" offsetDistance="-470.000000" pierceDepth="1" rangeAngle="14.000000" selectMethod="dist" setRangeHeightToGround="false" purpose="byType" crosshairRadius2="3.000000" ignoreLos="true">
|
|
<Effect atk="1.000000">
|
|
<AggroDiff value="0.000000"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
</Effect>
|
|
<HitEffect type="animationDamage"/>
|
|
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0" miniMotionId="1" miniRate="0"/>
|
|
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
|
|
<Property defence="false" movingWithAbnormalId="0" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
</Skill>
|
|
<Skill type="normal" id="2201" name="알쿠스_그로기_Groogy" templateId="1051" attackRange="100.000000" category="" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" timeRate="1.400000" totalAtk="0" needWeapon="true" parentId="30153000">
|
|
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
|
|
<Action>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible startTime="0" endTime="0"/>
|
|
<NoReaction startTime="0" endTime="0"/>
|
|
<SpecialEffectList/>
|
|
<StageList>
|
|
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
|
|
<AnimSeq duration="0" animName="Groggy" animSet="Arkus_ANI.Anim.Arkus_Anim" blendInTime="200" animRate="0.800000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
</Stage>
|
|
</StageList>
|
|
<Pending startTime="-1"/>
|
|
<CameraShakeList>
|
|
<CameraShake duration="400" power="1.000000" startTime="488" innerRadius="0.000000" outerRadius="200.000000" speed="3.000000" startCondition="skillStart" targetType="all" shakeId="0" name="none" startValue="-1"/>
|
|
<CameraShake duration="1000" power="1.000000" startTime="1040" innerRadius="0.000000" outerRadius="200.000000" speed="3.000000" startCondition="skillStart" targetType="all" shakeId="0" name="none" startValue="-1"/>
|
|
<CameraShake duration="400" power="1.000000" startTime="1566" innerRadius="0.000000" outerRadius="200.000000" speed="3.000000" startCondition="skillStart" targetType="all" shakeId="0" name="none" startValue="-1"/>
|
|
<CameraShake duration="1000" power="1.000000" startTime="1992" innerRadius="0.000000" outerRadius="200.000000" speed="3.000000" startCondition="skillStart" targetType="all" shakeId="0" name="none" startValue="-1"/>
|
|
<CameraShake duration="400" power="1.000000" startTime="2682" innerRadius="0.000000" outerRadius="200.000000" speed="3.000000" startCondition="skillStart" targetType="all" shakeId="0" name="none" startValue="-1"/>
|
|
<CameraShake duration="1000" power="1.000000" startTime="3183" innerRadius="0.000000" outerRadius="100.000000" speed="3.000000" startCondition="skillStart" targetType="all" shakeId="0" name="none" startValue="-1"/>
|
|
</CameraShakeList>
|
|
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
|
|
</Action>
|
|
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
|
|
<Anger attackUpRate="0.000000"/>
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
|
|
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000"/>
|
|
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false"/>
|
|
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
|
|
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
</Skill>
|
|
<Skill type="normal" id="2204" name="알쿠스_어그로체인지_AggroChange_분노" templateId="1051" attackRange="100.000000" category="" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" timeRate="1.400000" totalAtk="0" needWeapon="true" parentId="30153000">
|
|
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
|
|
<Action>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible startTime="0" endTime="0"/>
|
|
<NoReaction startTime="0" endTime="0"/>
|
|
<SpecialEffectList/>
|
|
<StageList>
|
|
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
|
|
<AnimSeq duration="0" animName="aggrochange" animSet="Arkus_ANI.Anim.Arkus_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
</Stage>
|
|
</StageList>
|
|
<Pending startTime="-1"/>
|
|
<CameraShakeList>
|
|
<CameraShake duration="3000" power="1.000000" startTime="674" innerRadius="0.000000" outerRadius="300.000000" speed="10.000000" startCondition="skillStart" targetType="all" shakeId="0" name="none" startValue="-1"/>
|
|
</CameraShakeList>
|
|
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
|
|
</Action>
|
|
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
|
|
<Anger attackUpRate="0.000000"/>
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
|
|
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000"/>
|
|
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false"/>
|
|
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
|
|
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
</Skill>
|
|
<Skill type="normal" id="2206" name="알쿠스_점프회피(착지시 데미지 있음)_JumpEvasion01_분노" templateId="1051" attackRange="100.000000" category="" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" timeRate="1.400000" totalAtk="0" needWeapon="true" parentId="30153000">
|
|
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
|
|
<Action>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible startTime="0" endTime="0"/>
|
|
<NoReaction startTime="0" endTime="0"/>
|
|
<SpecialEffectList/>
|
|
<StageList>
|
|
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
|
|
<AnimSeq duration="0" animName="jumpevasion01" animSet="Arkus_ANI.Anim.Arkus_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
</Stage>
|
|
</StageList>
|
|
<Pending startTime="-1"/>
|
|
<CameraShakeList>
|
|
<CameraShake duration="1000" power="1.000000" startTime="619" innerRadius="0.000000" outerRadius="200.000000" speed="3.000000" startCondition="skillStart" targetType="all" shakeId="0" name="none" startValue="-1"/>
|
|
<CameraShake duration="600" power="1.000000" startTime="1470" innerRadius="0.000000" outerRadius="200.000000" speed="3.000000" startCondition="skillStart" targetType="all" shakeId="0" name="none" startValue="-1"/>
|
|
<CameraShake duration="600" power="1.000000" startTime="1661" innerRadius="0.000000" outerRadius="200.000000" speed="3.000000" startCondition="skillStart" targetType="all" shakeId="0" name="none" startValue="-1"/>
|
|
<CameraShake duration="1500" power="2.000000" startTime="1997" innerRadius="0.000000" outerRadius="200.000000" speed="4.000000" startCondition="skillStart" targetType="all" shakeId="0" name="none" startValue="-1"/>
|
|
</CameraShakeList>
|
|
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
|
|
</Action>
|
|
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
|
|
<Anger attackUpRate="0.000000"/>
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
|
|
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000"/>
|
|
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
|
|
<Targeting id="-1" time="1650" interval="450" until="2130" mpBonusTypeB="0" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="allExceptMe" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" maxCount="10" maxRadius="140.000000" minHeight="0.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="0.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" purpose="byType" crosshairRadius2="3.000000" ignoreLos="true">
|
|
<Effect atk="0.500000">
|
|
<AggroDiff value="0.000000"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
<AbnormalityOnCommon id="0" abnormalityRate="0.000000" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" force="false"/>
|
|
</Effect>
|
|
<HitEffect type="animationDamage"/>
|
|
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0.000000" miniMotionId="1" miniRate="0.000000"/>
|
|
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
|
|
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
</Skill>
|
|
<Skill type="normal" id="2209" name="알쿠스_모드알람_modeAlarm_분노" templateId="1051" attackRange="100.000000" category="" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" timeRate="1.400000" totalAtk="0" needWeapon="true" parentId="30153000">
|
|
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
|
|
<Action>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible startTime="0" endTime="0"/>
|
|
<NoReaction startTime="0" endTime="0"/>
|
|
<SpecialEffectList/>
|
|
<StageList>
|
|
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
|
|
<AnimSeq duration="0" animName="modealarm" animSet="Arkus_ANI.Anim.Arkus_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
</Stage>
|
|
</StageList>
|
|
<Pending startTime="-1"/>
|
|
<CameraShakeList>
|
|
<CameraShake duration="3000" power="1.000000" startTime="674" innerRadius="0.000000" outerRadius="300.000000" speed="10.000000" startCondition="skillStart" targetType="all" shakeId="0" name="none" startValue="-1"/>
|
|
</CameraShakeList>
|
|
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
|
|
</Action>
|
|
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
|
|
<Anger attackUpRate="0.000000"/>
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
|
|
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000"/>
|
|
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false"/>
|
|
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
|
|
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
</Skill>
|
|
<Skill templateId="1061" id="1101" name="오염된고원의포식자_기본공격_Atk01_노말" type="normal" category="9011" pushtarget="stop" changeDirToCenter="false" attackRange="250.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="AlpinePredator_ANI.Anim.AlpinePredator_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="12299986.4660275" aiRotateThreshold="30" timeRate="1.5" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="263.000000" needWeapon="true" parentId="90030000">
|
|
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
|
|
<Action>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible startTime="0" endTime="0"/>
|
|
<NoReaction startTime="0" endTime="0"/>
|
|
<SpecialEffectList/>
|
|
<StageList>
|
|
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
|
|
<AnimSeq animMotionId="0" animSet="AlpinePredator_ANI.Anim.AlpinePredator_Anim" animName="atk01" duration="0" animRate="1.000000" readOnlyDuration="3033.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" movingAnimName="" waitAnimName=""/>
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
</Stage>
|
|
</StageList>
|
|
<Pending startTime="-1"/>
|
|
<CameraShakeList>
|
|
<CameraShake startTime="2017" duration="200" power="2.000000" speed="5.000000" innerRadius="0.000000" outerRadius="200.000000" startCondition="skillStart" targetType="all" shakeId="0" name="none" startValue="-1"/>
|
|
</CameraShakeList>
|
|
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
|
|
</Action>
|
|
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
|
|
<Anger attackUpRate="0.000000"/>
|
|
<Defence successAnimSet="AlpinePredator_ANI.Anim.AlpinePredator_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
|
|
<Cost hp="0" mp="0" anger="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
|
|
<Resistance startTime="0" endTime="0" miniRes="100" basicRes="100" basicIncRes="0" damageRes="1.000000"/>
|
|
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
|
|
<Targeting time="2017" interval="0" until="0" mpBonusTypeB="0" id="-1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area minRadius="0.000000" maxRadius="240.000000" rangeAngle="50.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="-5.000000" minHeight="0.000000" maxHeight="60.000000" setRangeHeightToGround="false" type="allExceptMe" selectMethod="dist" maxCount="10" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="true">
|
|
<Effect atk="1.000000">
|
|
<AggroDiff value="0.000000"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
<AbnormalityOnCommon id="0" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0.000000" force="false"/>
|
|
</Effect>
|
|
<HitEffect type="animationDamage"/>
|
|
<Reaction miniRate="0" miniMotionId="1" basicRate="0" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
|
|
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" anger="0"/>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
|
|
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
</Skill>
|
|
<Skill templateId="1061" id="1102" name="오염된고원의포식자_사전동작있는점프어택_MoveAtk01_노말" type="normal" category="9011" pushtarget="push" changeDirToCenter="false" attackRange="342.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="AlpinePredator_ANI.Anim.AlpinePredator_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="43998913.0112644" aiRotateThreshold="0" timeRate="1" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="340.000000" needWeapon="true" parentId="90030000">
|
|
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
|
|
<Action>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible startTime="0" endTime="0"/>
|
|
<NoReaction startTime="1200" endTime="3000"/>
|
|
<SpecialEffectList/>
|
|
<HitCylinderList>
|
|
<HitCylinder startTime="1000">
|
|
<Cylinder radius="105.000000" height="120.000000" locDistance="-50.000000" locAngle="0.000000" locZ="0.000000"/>
|
|
<Cylinder radius="85.000000" height="120.000000" locDistance="50.000000" locAngle="0.000000" locZ="0.000000"/>
|
|
<Cylinder radius="65.000000" height="100.000000" locDistance="-300.000000" locAngle="-5.000000" locZ="0.000000"/>
|
|
<Cylinder radius="55.000000" height="80.000000" locDistance="-200.000000" locAngle="-2.000000" locZ="0.000000"/>
|
|
</HitCylinder>
|
|
</HitCylinderList>
|
|
<MoveCylinderList>
|
|
<MoveCylinder startTime="1000">
|
|
<Cylinder radius="100.000000" height="120.000000" locDistance="-50.000000" locAngle="0.000000" locZ="0.000000"/>
|
|
<Cylinder radius="80.000000" height="120.000000" locDistance="50.000000" locAngle="0.000000" locZ="0.000000"/>
|
|
<Cylinder radius="60.000000" height="100.000000" locDistance="-300.000000" locAngle="-5.000000" locZ="0.000000"/>
|
|
<Cylinder radius="50.000000" height="80.000000" locDistance="-200.000000" locAngle="-2.000000" locZ="0.000000"/>
|
|
</MoveCylinder>
|
|
</MoveCylinderList>
|
|
<StageList>
|
|
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
|
|
<AnimSeq animMotionId="0" animSet="AlpinePredator_ANI.Anim.AlpinePredator_Anim" animName="moveatk01" duration="0" animRate="1.000000" readOnlyDuration="5700.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" movingAnimName="" waitAnimName=""/>
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
</Stage>
|
|
</StageList>
|
|
<Pending startTime="-1"/>
|
|
<CameraShakeList>
|
|
<CameraShake startTime="1400" duration="200" power="2.000000" speed="5.000000" innerRadius="0.000000" outerRadius="200.000000" startCondition="skillStart" targetType="all" shakeId="0" name="none" startValue="-1"/>
|
|
<CameraShake startTime="2120" duration="600" power="5.000000" speed="10.000000" innerRadius="0.000000" outerRadius="300.000000" startCondition="skillStart" targetType="all" shakeId="0" name="none" startValue="-1"/>
|
|
</CameraShakeList>
|
|
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
|
|
</Action>
|
|
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
|
|
<Anger attackUpRate="0.000000"/>
|
|
<Defence successAnimSet="AlpinePredator_ANI.Anim.AlpinePredator_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
|
|
<Cost hp="0" mp="0" anger="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
|
|
<Resistance startTime="0" endTime="0" miniRes="100" basicRes="100" basicIncRes="0" damageRes="1.000000"/>
|
|
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
|
|
<Targeting time="2120" interval="0" until="0" mpBonusTypeB="0" id="1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area minRadius="0.000000" maxRadius="160.000000" rangeAngle="360.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="60.000000" setRangeHeightToGround="false" type="allExceptMe" selectMethod="dist" maxCount="10" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="true">
|
|
<Effect atk="0.800000">
|
|
<AggroDiff value="0.000000"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
<AbnormalityOnCommon id="0" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0.000000" force="false"/>
|
|
</Effect>
|
|
<HitEffect type="animationDamage"/>
|
|
<Reaction miniRate="0" miniMotionId="1" basicRate="0" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
|
|
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" anger="0"/>
|
|
</Targeting>
|
|
<Targeting time="2420" interval="0" until="0" mpBonusTypeB="0" id="2" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area minRadius="0.000000" maxRadius="100.000000" rangeAngle="360.000000" offsetDistance="300.000000" offsetAngle="175.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="60.000000" setRangeHeightToGround="false" type="allExceptMe" selectMethod="dist" maxCount="10" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="true">
|
|
<Effect atk="0.200000">
|
|
<AggroDiff value="0.000000"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
</Effect>
|
|
<HitEffect type="animationDamage"/>
|
|
<Reaction miniRate="0" miniMotionId="1" basicRate="0" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
|
|
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" anger="0"/>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
|
|
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
</Skill>
|
|
<Skill templateId="1061" id="1103" name="오염된고원의포식자_바닥긁기_Atk02_노말" type="normal" category="9011" pushtarget="stop" changeDirToCenter="false" attackRange="260.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="AlpinePredator_ANI.Anim.AlpinePredator_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="14191824.147004" aiRotateThreshold="0" timeRate="1.3" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="260.000000" needWeapon="true" parentId="90030000">
|
|
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
|
|
<Action>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible startTime="0" endTime="0"/>
|
|
<NoReaction startTime="0" endTime="0"/>
|
|
<SpecialEffectList/>
|
|
<StageList>
|
|
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
|
|
<AnimSeq animMotionId="0" animSet="AlpinePredator_ANI.Anim.AlpinePredator_Anim" animName="atk02" duration="0" animRate="1.000000" readOnlyDuration="3033.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" movingAnimName="" waitAnimName=""/>
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
</Stage>
|
|
</StageList>
|
|
<Pending startTime="-1"/>
|
|
<CameraShakeList>
|
|
<CameraShake startTime="1580" duration="200" power="1.000000" speed="3.000000" innerRadius="0.000000" outerRadius="200.000000" startCondition="skillStart" targetType="all" shakeId="0" name="none" startValue="-1"/>
|
|
<CameraShake startTime="2040" duration="1000" power="3.000000" speed="3.000000" innerRadius="0.000000" outerRadius="250.000000" startCondition="skillStart" targetType="all" shakeId="0" name="none" startValue="-1"/>
|
|
</CameraShakeList>
|
|
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
|
|
</Action>
|
|
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
|
|
<Anger attackUpRate="0.000000"/>
|
|
<Defence successAnimSet="AlpinePredator_ANI.Anim.AlpinePredator_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
|
|
<Cost hp="0" mp="0" anger="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
|
|
<Resistance startTime="0" endTime="0" miniRes="100" basicRes="100" basicIncRes="0" damageRes="1.000000"/>
|
|
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
|
|
<Targeting time="1570" interval="0" until="0" mpBonusTypeB="0" id="1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area minRadius="0.000000" maxRadius="60.000000" rangeAngle="360.000000" offsetDistance="200.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="60.000000" setRangeHeightToGround="false" type="allExceptMe" selectMethod="dist" maxCount="10" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="true">
|
|
<Effect atk="1.000000">
|
|
<AggroDiff value="0.000000"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
</Effect>
|
|
<HitEffect type="animationDamage"/>
|
|
<Reaction miniRate="0" miniMotionId="1" basicRate="0" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
|
|
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" anger="0"/>
|
|
</Targeting>
|
|
<Targeting time="2030" interval="0" until="0" mpBonusTypeB="0" id="2" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area minRadius="50.000000" maxRadius="270.000000" rangeAngle="18.000000" offsetDistance="180.000000" offsetAngle="110.000000" rotateAngle="-149.000000" minHeight="0.000000" maxHeight="60.000000" setRangeHeightToGround="false" type="allExceptMe" selectMethod="dist" maxCount="10" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="true">
|
|
<Effect atk="0.300000">
|
|
<AggroDiff value="0.000000"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
<AbnormalityOnCommon id="0" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0.000000" force="false"/>
|
|
</Effect>
|
|
<HitEffect type="animationDamage"/>
|
|
<Reaction miniRate="0" miniMotionId="1" basicRate="0" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
|
|
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" anger="0"/>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
|
|
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
</Skill>
|
|
<Skill templateId="1061" id="1104" name="오염된고원의포식자_뒤공격_BackAtk_노말" type="normal" category="9011" pushtarget="push" changeDirToCenter="false" attackRange="390.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="AlpinePredator_ANI.Anim.AlpinePredator_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="30579639.9429871" aiRotateThreshold="0" timeRate="1.2" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="340.000000" needWeapon="true" parentId="90030000">
|
|
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
|
|
<Action>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible startTime="0" endTime="0"/>
|
|
<NoReaction startTime="0" endTime="0"/>
|
|
<SpecialEffectList/>
|
|
<HitCylinderList>
|
|
<HitCylinder startTime="2800">
|
|
<Cylinder radius="105.000000" height="120.000000" locDistance="20.000000" locAngle="-160.000000" locZ="0.000000"/>
|
|
<Cylinder radius="85.000000" height="120.000000" locDistance="100.000000" locAngle="-45.000000" locZ="0.000000"/>
|
|
<Cylinder radius="85.000000" height="100.000000" locDistance="-250.000000" locAngle="0.000000" locZ="0.000000"/>
|
|
<Cylinder radius="55.000000" height="80.000000" locDistance="-150.000000" locAngle="0.000000" locZ="0.000000"/>
|
|
</HitCylinder>
|
|
</HitCylinderList>
|
|
<MoveCylinderList>
|
|
<MoveCylinder startTime="2800">
|
|
<Cylinder radius="100.000000" height="120.000000" locDistance="20.000000" locAngle="-160.000000" locZ="0.000000"/>
|
|
<Cylinder radius="80.000000" height="120.000000" locDistance="100.000000" locAngle="-45.000000" locZ="0.000000"/>
|
|
<Cylinder radius="80.000000" height="100.000000" locDistance="-250.000000" locAngle="0.000000" locZ="0.000000"/>
|
|
<Cylinder radius="50.000000" height="80.000000" locDistance="-150.000000" locAngle="0.000000" locZ="0.000000"/>
|
|
</MoveCylinder>
|
|
</MoveCylinderList>
|
|
<StageList>
|
|
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
|
|
<AnimSeq animMotionId="0" animSet="AlpinePredator_ANI.Anim.AlpinePredator_Anim" animName="backAtk" duration="0" animRate="1.000000" readOnlyDuration="6033.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" movingAnimName="" waitAnimName=""/>
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
</Stage>
|
|
</StageList>
|
|
<Pending startTime="-1"/>
|
|
<CameraShakeList>
|
|
<CameraShake startTime="2900" duration="600" power="5.000000" speed="8.000000" innerRadius="0.000000" outerRadius="400.000000" startCondition="skillStart" targetType="all" shakeId="0" name="none" startValue="-1"/>
|
|
</CameraShakeList>
|
|
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
|
|
</Action>
|
|
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
|
|
<Anger attackUpRate="0.000000"/>
|
|
<Defence successAnimSet="AlpinePredator_ANI.Anim.AlpinePredator_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
|
|
<Cost hp="0" mp="0" anger="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
|
|
<Resistance startTime="0" endTime="0" miniRes="100" basicRes="100" basicIncRes="0" damageRes="1.000000"/>
|
|
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
|
|
<Targeting time="2850" interval="0" until="0" mpBonusTypeB="0" id="1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area minRadius="0.000000" maxRadius="390.000000" rangeAngle="25.000000" offsetDistance="50.000000" offsetAngle="0.000000" rotateAngle="180.000000" minHeight="0.000000" maxHeight="60.000000" setRangeHeightToGround="false" type="allExceptMe" selectMethod="dist" maxCount="10" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="true">
|
|
<Effect atk="1.000000">
|
|
<AggroDiff value="0.000000"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
<AbnormalityOnCommon id="0" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0.000000" force="false"/>
|
|
</Effect>
|
|
<HitEffect type="animationDamage"/>
|
|
<Reaction miniRate="0" miniMotionId="1" basicRate="0" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
|
|
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
|
|
</Area>
|
|
<Area minRadius="0.000000" maxRadius="120.000000" rangeAngle="360.000000" offsetDistance="270.000000" offsetAngle="178.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="60.000000" setRangeHeightToGround="false" type="allExceptMe" selectMethod="dist" maxCount="10" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="true">
|
|
<Effect atk="1.000000">
|
|
<AggroDiff value="0.000000"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
</Effect>
|
|
<HitEffect type="animationDamage"/>
|
|
<Reaction miniRate="0" miniMotionId="1" basicRate="0" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
|
|
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" anger="0"/>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
|
|
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
</Skill>
|
|
<Skill templateId="1061" id="1105" name="오염된고원의포식자_헤비어택_HeavyAtk_노말" type="normal" category="9011" pushtarget="push" changeDirToCenter="false" attackRange="380.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="AlpinePredator_ANI.Anim.AlpinePredator_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="14191824.147004" aiRotateThreshold="40" timeRate="1.3" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="325.000000" needWeapon="true" parentId="90030000">
|
|
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
|
|
<Action>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible startTime="0" endTime="0"/>
|
|
<NoReaction startTime="0" endTime="0"/>
|
|
<SpecialEffectList/>
|
|
<StageList>
|
|
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
|
|
<AnimSeq animMotionId="0" animSet="AlpinePredator_ANI.Anim.AlpinePredator_Anim" animName="heavyAtk" duration="0" animRate="1.000000" readOnlyDuration="3033.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" movingAnimName="" waitAnimName=""/>
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
</Stage>
|
|
</StageList>
|
|
<Pending startTime="-1"/>
|
|
<CameraShakeList>
|
|
<CameraShake startTime="1980" duration="300" power="4.000000" speed="8.000000" innerRadius="0.000000" outerRadius="250.000000" startCondition="skillStart" targetType="all" shakeId="0" name="none" startValue="-1"/>
|
|
</CameraShakeList>
|
|
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
|
|
</Action>
|
|
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
|
|
<Anger attackUpRate="0.000000"/>
|
|
<Defence successAnimSet="AlpinePredator_ANI.Anim.AlpinePredator_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
|
|
<Cost hp="0" mp="0" anger="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
|
|
<Resistance startTime="0" endTime="0" miniRes="100" basicRes="100" basicIncRes="0" damageRes="1.000000"/>
|
|
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
|
|
<Targeting time="1980" interval="0" until="0" mpBonusTypeB="0" id="-1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area minRadius="0.000000" maxRadius="80.000000" rangeAngle="360.000000" offsetDistance="200.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="60.000000" setRangeHeightToGround="false" type="allExceptMe" selectMethod="dist" maxCount="10" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="true">
|
|
<Effect atk="1.000000">
|
|
<AggroDiff value="0.000000"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
<AbnormalityOnCommon id="0" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0.000000" force="false"/>
|
|
</Effect>
|
|
<HitEffect type="animationDamage"/>
|
|
<Reaction miniRate="0" miniMotionId="1" basicRate="0" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
|
|
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" anger="0"/>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
|
|
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
</Skill>
|
|
<Skill templateId="1061" id="1106" name="오염된고원의포식자_대시공격_MoveAtk02_노말" type="normal" category="9011" pushtarget="push" changeDirToCenter="false" attackRange="120.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="AlpinePredator_ANI.Anim.AlpinePredator_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="27258278.6123981" aiRotateThreshold="5" timeRate="0.9" allDirectionDefence="true" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="350.000000" needWeapon="true" parentId="90030000">
|
|
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
|
|
<Action>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible startTime="0" endTime="0"/>
|
|
<NoReaction startTime="1500" endTime="3000"/>
|
|
<SpecialEffectList/>
|
|
<HitCylinderList>
|
|
<HitCylinder startTime="600">
|
|
<Cylinder radius="105.000000" height="120.000000" locDistance="0.000000" locAngle="0.000000" locZ="0.000000"/>
|
|
<Cylinder radius="100.000000" height="120.000000" locDistance="-70.000000" locAngle="0.000000" locZ="0.000000"/>
|
|
</HitCylinder>
|
|
<HitCylinder startTime="2200">
|
|
<Cylinder radius="105.000000" height="120.000000" locDistance="0.000000" locAngle="0.000000" locZ="0.000000"/>
|
|
<Cylinder radius="85.000000" height="150.000000" locDistance="90.000000" locAngle="0.000000" locZ="0.000000"/>
|
|
<Cylinder radius="100.000000" height="120.000000" locDistance="-70.000000" locAngle="0.000000" locZ="0.000000"/>
|
|
</HitCylinder>
|
|
</HitCylinderList>
|
|
<MoveCylinderList>
|
|
<MoveCylinder startTime="600">
|
|
<Cylinder radius="100.000000" height="120.000000" locDistance="0.000000" locAngle="0.000000" locZ="0.000000"/>
|
|
</MoveCylinder>
|
|
<MoveCylinder startTime="2200">
|
|
<Cylinder radius="100.000000" height="120.000000" locDistance="0.000000" locAngle="0.000000" locZ="0.000000"/>
|
|
<Cylinder radius="80.000000" height="150.000000" locDistance="90.000000" locAngle="0.000000" locZ="0.000000"/>
|
|
</MoveCylinder>
|
|
</MoveCylinderList>
|
|
<StageList>
|
|
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
|
|
<AnimSeq animMotionId="0" animSet="AlpinePredator_ANI.Anim.AlpinePredator_Anim" animName="moveAtk02_1" duration="0" animRate="1.000000" readOnlyDuration="4033.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" movingAnimName="" waitAnimName=""/>
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
</Stage>
|
|
<Stage changeDirToTarget="true" changeDirToTargetMax="30" movable="false" scriptId="0" LoopRepeat="false">
|
|
<AnimSeq duration="0" animName="moveAtk02_2" animSet="AlpinePredator_ANI.Anim.AlpinePredator_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
</Stage>
|
|
</StageList>
|
|
<Pending startTime="-1"/>
|
|
<CameraShakeList>
|
|
<CameraShake startTime="2150" duration="200" power="2.000000" speed="8.000000" innerRadius="0.000000" outerRadius="200.000000" startCondition="skillStart" targetType="all" shakeId="0" name="none" startValue="-1"/>
|
|
<CameraShake startTime="2700" duration="600" power="5.000000" speed="10.000000" innerRadius="0.000000" outerRadius="300.000000" startCondition="skillStart" targetType="all" shakeId="0" name="none" startValue="-1"/>
|
|
</CameraShakeList>
|
|
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
|
|
</Action>
|
|
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
|
|
<Anger attackUpRate="0.000000"/>
|
|
<Defence successAnimSet="AlpinePredator_ANI.Anim.AlpinePredator_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
|
|
<Cost hp="0" mp="0" anger="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
|
|
<Resistance startTime="0" endTime="0" miniRes="100" basicRes="100" basicIncRes="0" damageRes="1.000000"/>
|
|
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
|
|
<Targeting time="2150" interval="200" until="2800" mpBonusTypeB="0" id="-1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area minRadius="200.000000" maxRadius="500.000000" rangeAngle="35.000000" offsetDistance="400.000000" offsetAngle="0.000000" rotateAngle="180.000000" minHeight="0.000000" maxHeight="60.000000" setRangeHeightToGround="false" type="allExceptMe" selectMethod="dist" maxCount="10" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="true">
|
|
<Effect atk="0.250000">
|
|
<AggroDiff value="0.000000"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
<AbnormalityOnCommon id="0" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0.000000" force="false"/>
|
|
</Effect>
|
|
<HitEffect type="animationDamage"/>
|
|
<Reaction miniRate="0" miniMotionId="1" basicRate="0" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
|
|
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" anger="0"/>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
|
|
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
</Skill>
|
|
<Skill templateId="1061" id="1107" name="오염된고원의포식자_회전공격_RoundAtk_노말" type="normal" category="9011" pushtarget="push" changeDirToCenter="false" attackRange="300.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="AlpinePredator_ANI.Anim.AlpinePredator_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="24533059.0590943" aiRotateThreshold="270" timeRate="1" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="300.000000" needWeapon="true" parentId="90030000">
|
|
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
|
|
<Action>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible startTime="0" endTime="0"/>
|
|
<NoReaction startTime="200" endTime="4033"/>
|
|
<SpecialEffectList/>
|
|
<HitCylinderList>
|
|
<HitCylinder startTime="1200">
|
|
<Cylinder radius="105.000000" height="120.000000" locDistance="0.000000" locAngle="0.000000" locZ="0.000000"/>
|
|
</HitCylinder>
|
|
</HitCylinderList>
|
|
<MoveCylinderList>
|
|
<MoveCylinder startTime="1200">
|
|
<Cylinder radius="100.000000" height="120.000000" locDistance="0.000000" locAngle="0.000000" locZ="0.000000"/>
|
|
</MoveCylinder>
|
|
</MoveCylinderList>
|
|
<StageList>
|
|
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
|
|
<AnimSeq animMotionId="0" animSet="AlpinePredator_ANI.Anim.AlpinePredator_Anim" animName="roundatk" duration="0" animRate="1.000000" readOnlyDuration="4033.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" movingAnimName="" waitAnimName=""/>
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
</Stage>
|
|
</StageList>
|
|
<Pending startTime="-1"/>
|
|
<CameraShakeList>
|
|
<CameraShake startTime="2300" duration="600" power="6.000000" speed="3.000000" innerRadius="0.000000" outerRadius="300.000000" startCondition="skillStart" targetType="all" shakeId="0" name="none" startValue="-1"/>
|
|
</CameraShakeList>
|
|
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
|
|
</Action>
|
|
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
|
|
<Anger attackUpRate="0.000000"/>
|
|
<Defence successAnimSet="AlpinePredator_ANI.Anim.AlpinePredator_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
|
|
<Cost hp="0" mp="0" anger="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
|
|
<Resistance startTime="0" endTime="0" miniRes="100" basicRes="100" basicIncRes="0" damageRes="1.000000"/>
|
|
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
|
|
<Targeting time="2230" interval="0" until="0" mpBonusTypeB="0" id="1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area minRadius="0.000000" maxRadius="300.000000" rangeAngle="90.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="165.000000" minHeight="0.000000" maxHeight="60.000000" setRangeHeightToGround="false" type="allExceptMe" selectMethod="dist" maxCount="10" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="true">
|
|
<Effect atk="1.000000">
|
|
<AggroDiff value="0.000000"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
</Effect>
|
|
<HitEffect type="animationDamage"/>
|
|
<Reaction miniRate="0" miniMotionId="1" basicRate="0" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
|
|
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
|
|
</Area>
|
|
<Area minRadius="0.000000" maxRadius="130.000000" rangeAngle="360.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="60.000000" setRangeHeightToGround="false" type="allExceptMe" selectMethod="dist" maxCount="10" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="true">
|
|
<Effect atk="1.000000">
|
|
<AggroDiff value="0.000000"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
</Effect>
|
|
<HitEffect type="animationDamage"/>
|
|
<Reaction miniRate="0" miniMotionId="1" basicRate="0" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
|
|
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" anger="0"/>
|
|
</Targeting>
|
|
<Targeting time="2400" interval="0" until="0" mpBonusTypeB="0" id="1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area minRadius="0.000000" maxRadius="300.000000" rangeAngle="90.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="140.000000" minHeight="0.000000" maxHeight="60.000000" setRangeHeightToGround="false" type="allExceptMe" selectMethod="dist" maxCount="10" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="true">
|
|
<Effect atk="1.000000">
|
|
<AggroDiff value="0.000000"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
</Effect>
|
|
<HitEffect type="animationDamage"/>
|
|
<Reaction miniRate="0" miniMotionId="1" basicRate="0" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
|
|
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
|
|
</Area>
|
|
<Area minRadius="0.000000" maxRadius="130.000000" rangeAngle="360.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="60.000000" setRangeHeightToGround="false" type="allExceptMe" selectMethod="dist" maxCount="10" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="true">
|
|
<Effect atk="1.000000">
|
|
<AggroDiff value="0.000000"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
</Effect>
|
|
<HitEffect type="animationDamage"/>
|
|
<Reaction miniRate="0" miniMotionId="1" basicRate="0" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
|
|
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" anger="0"/>
|
|
</Targeting>
|
|
<Targeting time="2580" interval="0" until="0" mpBonusTypeB="0" id="1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area minRadius="0.000000" maxRadius="250.000000" rangeAngle="90.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="130.000000" minHeight="0.000000" maxHeight="60.000000" setRangeHeightToGround="false" type="allExceptMe" selectMethod="dist" maxCount="10" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="true">
|
|
<Effect atk="1.000000">
|
|
<AggroDiff value="0.000000"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
</Effect>
|
|
<HitEffect type="animationDamage"/>
|
|
<Reaction miniRate="0" miniMotionId="1" basicRate="0" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
|
|
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
|
|
</Area>
|
|
<Area minRadius="0.000000" maxRadius="130.000000" rangeAngle="360.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="60.000000" setRangeHeightToGround="false" type="allExceptMe" selectMethod="dist" maxCount="10" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="true">
|
|
<Effect atk="1.000000">
|
|
<AggroDiff value="0.000000"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
</Effect>
|
|
<HitEffect type="animationDamage"/>
|
|
<Reaction miniRate="0" miniMotionId="1" basicRate="0" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
|
|
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" anger="0"/>
|
|
</Targeting>
|
|
<Targeting time="2800" interval="0" until="0" mpBonusTypeB="0" id="1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area minRadius="0.000000" maxRadius="130.000000" rangeAngle="360.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="60.000000" setRangeHeightToGround="false" type="allExceptMe" selectMethod="dist" maxCount="10" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="true">
|
|
<Effect atk="1.000000">
|
|
<AggroDiff value="0.000000"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
<AbnormalityOnCommon id="0" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0.000000" force="false"/>
|
|
</Effect>
|
|
<HitEffect type="animationDamage"/>
|
|
<Reaction miniRate="0" miniMotionId="1" basicRate="0" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
|
|
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" anger="0"/>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
|
|
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
</Skill>
|
|
<Skill templateId="1061" id="1108" name="오염된고원의포식자_리액션유발포효공격_ReactionAtk_노말" type="normal" category="9011" pushtarget="push" changeDirToCenter="false" attackRange="300.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="AlpinePredator_ANI.Anim.AlpinePredator_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="45909868.9416582" aiRotateThreshold="360" timeRate="0.8" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="240.000000" needWeapon="true" parentId="90030000">
|
|
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
|
|
<Action>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible startTime="0" endTime="0"/>
|
|
<NoReaction startTime="0" endTime="0"/>
|
|
<SpecialEffectList/>
|
|
<StageList>
|
|
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
|
|
<AnimSeq animMotionId="0" animSet="AlpinePredator_ANI.Anim.AlpinePredator_Anim" animName="reactionAtk" duration="0" animRate="1.000000" readOnlyDuration="5533.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" movingAnimName="" waitAnimName=""/>
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
</Stage>
|
|
</StageList>
|
|
<Pending startTime="-1"/>
|
|
<CameraShakeList>
|
|
<CameraShake startTime="2300" duration="2200" power="5.000000" speed="8.000000" innerRadius="0.000000" outerRadius="400.000000" startCondition="skillStart" targetType="all" shakeId="0" name="none" startValue="-1"/>
|
|
</CameraShakeList>
|
|
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
|
|
</Action>
|
|
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
|
|
<Anger attackUpRate="0.000000"/>
|
|
<Defence successAnimSet="AlpinePredator_ANI.Anim.AlpinePredator_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
|
|
<Cost hp="0" mp="0" anger="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
|
|
<Resistance startTime="0" endTime="0" miniRes="100" basicRes="100" basicIncRes="0" damageRes="1.000000"/>
|
|
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
|
|
<Targeting time="2500" interval="400" until="4300" mpBonusTypeB="0" id="-1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area minRadius="0.000000" maxRadius="240.000000" rangeAngle="360.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="60.000000" setRangeHeightToGround="false" type="allExceptMe" selectMethod="dist" maxCount="10" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="true">
|
|
<Effect atk="0.200000">
|
|
<AggroDiff value="0.000000"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
<AbnormalityOnCommon id="99002500" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="1" force="false"/>
|
|
</Effect>
|
|
<HitEffect type="animationDamage"/>
|
|
<Reaction miniRate="0" miniMotionId="1" basicRate="0" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
|
|
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" anger="0"/>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
|
|
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
</Skill>
|
|
<Skill templateId="1061" id="1109" name="오염된고원의포식자_롱무브(근/착지시공격)_LongMove_노말" type="normal" category="9011" pushtarget="push" changeDirToCenter="false" attackRange="860.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="AlpinePredator_ANI.Anim.AlpinePredator_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="24533059.0590943" aiRotateThreshold="0" timeRate="1" allDirectionDefence="true" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="566.000000" needWeapon="true" parentId="90030000">
|
|
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
|
|
<Action>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible startTime="0" endTime="0"/>
|
|
<NoReaction startTime="1000" endTime="3000"/>
|
|
<SpecialEffectList/>
|
|
<HitCylinderList>
|
|
<HitCylinder startTime="1500">
|
|
<Cylinder radius="105.000000" height="170.000000" locDistance="0.000000" locAngle="0.000000" locZ="150.000000"/>
|
|
</HitCylinder>
|
|
<HitCylinder startTime="2100">
|
|
<Cylinder radius="105.000000" height="120.000000" locDistance="0.000000" locAngle="0.000000" locZ="0.000000"/>
|
|
<Cylinder radius="85.000000" height="150.000000" locDistance="100.000000" locAngle="0.000000" locZ="0.000000"/>
|
|
<Cylinder radius="100.000000" height="160.000000" locDistance="-70.000000" locAngle="0.000000" locZ="70.000000"/>
|
|
</HitCylinder>
|
|
</HitCylinderList>
|
|
<MoveCylinderList>
|
|
<MoveCylinder startTime="1500">
|
|
<Cylinder radius="0.000000" height="0.000000" locDistance="0.000000" locAngle="0.000000" locZ="0.000000"/>
|
|
</MoveCylinder>
|
|
<MoveCylinder startTime="2100">
|
|
<Cylinder radius="100.000000" height="120.000000" locDistance="0.000000" locAngle="0.000000" locZ="0.000000"/>
|
|
<Cylinder radius="80.000000" height="150.000000" locDistance="100.000000" locAngle="0.000000" locZ="0.000000"/>
|
|
</MoveCylinder>
|
|
</MoveCylinderList>
|
|
<StageList>
|
|
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
|
|
<AnimSeq animMotionId="0" animSet="AlpinePredator_ANI.Anim.AlpinePredator_Anim" animName="longmove_1" duration="0" animRate="1.000000" readOnlyDuration="4033.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="0.700000" rootMotionZRate="1.000000" blendInTime="0" movingAnimName="" waitAnimName=""/>
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
</Stage>
|
|
<Stage changeDirToTarget="true" changeDirToTargetMax="30" movable="false" scriptId="0" LoopRepeat="false">
|
|
<AnimSeq duration="0" animName="longmove_2" animSet="AlpinePredator_ANI.Anim.AlpinePredator_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
</Stage>
|
|
</StageList>
|
|
<Pending startTime="-1"/>
|
|
<CameraShakeList>
|
|
<CameraShake startTime="1350" duration="200" power="2.000000" speed="8.000000" innerRadius="0.000000" outerRadius="200.000000" startCondition="skillStart" targetType="all" shakeId="0" name="none" startValue="-1"/>
|
|
<CameraShake startTime="2180" duration="600" power="5.000000" speed="8.000000" innerRadius="0.000000" outerRadius="300.000000" startCondition="skillStart" targetType="all" shakeId="0" name="none" startValue="-1"/>
|
|
</CameraShakeList>
|
|
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
|
|
</Action>
|
|
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
|
|
<Anger attackUpRate="0.000000"/>
|
|
<Defence successAnimSet="AlpinePredator_ANI.Anim.AlpinePredator_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
|
|
<Cost hp="0" mp="0" anger="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
|
|
<Resistance startTime="0" endTime="0" miniRes="100" basicRes="100" basicIncRes="0" damageRes="1.000000"/>
|
|
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
|
|
<Targeting time="2180" interval="0" until="0" mpBonusTypeB="0" id="-1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area minRadius="0.000000" maxRadius="160.000000" rangeAngle="360.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="60.000000" setRangeHeightToGround="false" type="allExceptMe" selectMethod="dist" maxCount="10" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="true">
|
|
<Effect atk="1.000000">
|
|
<AggroDiff value="0.000000"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
<AbnormalityOnCommon id="0" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0.000000" force="false"/>
|
|
</Effect>
|
|
<HitEffect type="animationDamage"/>
|
|
<Reaction miniRate="0" miniMotionId="1" basicRate="0" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
|
|
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" anger="0"/>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
|
|
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
</Skill>
|
|
<Skill templateId="1061" id="1110" name="오염된고원의포식자_롱무브(원/착지시공격)_LongMove_노말" type="normal" category="9011" pushtarget="push" changeDirToCenter="false" attackRange="860.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="AlpinePredator_ANI.Anim.AlpinePredator_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="24533059.0590943" aiRotateThreshold="0" timeRate="1" allDirectionDefence="true" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="740.000000" needWeapon="true" parentId="90030000">
|
|
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
|
|
<Action>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible startTime="0" endTime="0"/>
|
|
<NoReaction startTime="1000" endTime="3000"/>
|
|
<SpecialEffectList/>
|
|
<HitCylinderList>
|
|
<HitCylinder startTime="1500">
|
|
<Cylinder radius="105.000000" height="170.000000" locDistance="0.000000" locAngle="0.000000" locZ="150.000000"/>
|
|
</HitCylinder>
|
|
<HitCylinder startTime="2100">
|
|
<Cylinder radius="105.000000" height="120.000000" locDistance="0.000000" locAngle="0.000000" locZ="0.000000"/>
|
|
<Cylinder radius="85.000000" height="150.000000" locDistance="100.000000" locAngle="0.000000" locZ="0.000000"/>
|
|
<Cylinder radius="100.000000" height="160.000000" locDistance="-70.000000" locAngle="0.000000" locZ="70.000000"/>
|
|
</HitCylinder>
|
|
</HitCylinderList>
|
|
<MoveCylinderList>
|
|
<MoveCylinder startTime="1500">
|
|
<Cylinder radius="0.000000" height="0.000000" locDistance="0.000000" locAngle="0.000000" locZ="0.000000"/>
|
|
</MoveCylinder>
|
|
<MoveCylinder startTime="2100">
|
|
<Cylinder radius="100.000000" height="120.000000" locDistance="0.000000" locAngle="0.000000" locZ="0.000000"/>
|
|
<Cylinder radius="80.000000" height="150.000000" locDistance="100.000000" locAngle="0.000000" locZ="0.000000"/>
|
|
</MoveCylinder>
|
|
</MoveCylinderList>
|
|
<StageList>
|
|
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
|
|
<AnimSeq animMotionId="0" animSet="AlpinePredator_ANI.Anim.AlpinePredator_Anim" animName="longmove_1" duration="0" animRate="1.000000" readOnlyDuration="4033.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" movingAnimName="" waitAnimName=""/>
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
</Stage>
|
|
<Stage changeDirToTarget="true" changeDirToTargetMax="30" movable="false" scriptId="0" LoopRepeat="false">
|
|
<AnimSeq duration="0" animName="longmove_2" animSet="AlpinePredator_ANI.Anim.AlpinePredator_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
</Stage>
|
|
</StageList>
|
|
<Pending startTime="-1"/>
|
|
<CameraShakeList>
|
|
<CameraShake startTime="1350" duration="200" power="2.000000" speed="8.000000" innerRadius="0.000000" outerRadius="200.000000" startCondition="skillStart" targetType="all" shakeId="0" name="none" startValue="-1"/>
|
|
<CameraShake startTime="2180" duration="600" power="5.000000" speed="8.000000" innerRadius="0.000000" outerRadius="300.000000" startCondition="skillStart" targetType="all" shakeId="0" name="none" startValue="-1"/>
|
|
</CameraShakeList>
|
|
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
|
|
</Action>
|
|
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
|
|
<Anger attackUpRate="0.000000"/>
|
|
<Defence successAnimSet="AlpinePredator_ANI.Anim.AlpinePredator_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
|
|
<Cost hp="0" mp="0" anger="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
|
|
<Resistance startTime="0" endTime="0" miniRes="100" basicRes="100" basicIncRes="0" damageRes="1.000000"/>
|
|
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
|
|
<Targeting time="2180" interval="0" until="0" mpBonusTypeB="0" id="-1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area minRadius="0.000000" maxRadius="160.000000" rangeAngle="360.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="60.000000" setRangeHeightToGround="false" type="allExceptMe" selectMethod="dist" maxCount="10" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="true">
|
|
<Effect atk="1.000000">
|
|
<AggroDiff value="0.000000"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
<AbnormalityOnCommon id="0" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0.000000" force="false"/>
|
|
</Effect>
|
|
<HitEffect type="animationDamage"/>
|
|
<Reaction miniRate="0" miniMotionId="1" basicRate="0" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
|
|
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" anger="0"/>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
|
|
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
</Skill>
|
|
<Skill id="1111" type="normal" name="오염된 고원의 포식자_원거리 누킹 공격_노말" category="0" templateId="1061" attackRange="100.000000" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="200.000000" attackRangeMax="600.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1.000000" totalAtk="0" parentId="90030000">
|
|
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
|
|
<Action>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible startTime="0" endTime="0"/>
|
|
<NoReaction startTime="0" endTime="0"/>
|
|
<SpecialEffectList/>
|
|
<StageList>
|
|
<Stage changeDirToTarget="false" changeDirToTargetMax="0" movable="false" scriptId="0" LoopRepeat="false">
|
|
<AnimSeq duration="0" animName="longAtk_Start" animSet="AlpinePredator_ANI.Anim.AlpinePredator_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
</Stage>
|
|
<Stage changeDirToTarget="false" changeDirToTargetMax="0" movable="false" scriptId="0" LoopRepeat="false">
|
|
<AnimSeq duration="0" animName="longAtk_LockOn" animSet="AlpinePredator_ANI.Anim.AlpinePredator_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
</Stage>
|
|
<Stage changeDirToTarget="false" changeDirToTargetMax="0" movable="false" scriptId="0" LoopRepeat="false">
|
|
<AnimSeq duration="0" animName="longAtk_End" animSet="AlpinePredator_ANI.Anim.AlpinePredator_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
</Stage>
|
|
</StageList>
|
|
<Pending startTime="-1"/>
|
|
<CameraShakeList>
|
|
<CameraShake name="none" duration="3000" power="0.500000" startTime="1300" shakeId="0" speed="11.000000" innerRadius="0.000000" outerRadius="300.000000" startCondition="skillStart" targetType="all" startValue="0"/>
|
|
<CameraShake name="마지막 충격" duration="1400" power="2.000000" startTime="4120" shakeId="0" speed="8.000000" innerRadius="0.000000" outerRadius="300.000000" startCondition="skillStart" targetType="all" startValue="0"/>
|
|
</CameraShakeList>
|
|
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
|
|
</Action>
|
|
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
|
|
<Anger attackUpRate="0.000000"/>
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
|
|
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000"/>
|
|
<TargetingList adjustTargetingPos="toTargetWithGeo" MultiInstanceShoot="false">
|
|
<Targeting id="-1" method="normal" type="none" time="4120" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="allExceptMe" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="10" maxRadius="100.000000" minHeight="0.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="0.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType" ignoreLos="false">
|
|
<Effect atk="1.000000">
|
|
<AggroDiff value="0.000000"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
</Effect>
|
|
<HitEffect type="animationDamage"/>
|
|
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0.000000" miniMotionId="1" miniRate="0.000000"/>
|
|
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
|
|
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
</Skill>
|
|
<Skill id="1112" type="normal" name="오염된 고원의 포식자_턱으로 내려찍기(기본)_노말" category="0" templateId="1061" attackRange="100.000000" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="227.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1.000000" totalAtk="0" parentId="90030000">
|
|
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
|
|
<Action>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible startTime="0" endTime="0"/>
|
|
<NoReaction startTime="0" endTime="0"/>
|
|
<SpecialEffectList/>
|
|
<StageList>
|
|
<Stage changeDirToTarget="false" changeDirToTargetMax="0" movable="false" scriptId="0" LoopRepeat="false">
|
|
<AnimSeq duration="0" animName="HeavyAtk02_Start" animSet="AlpinePredator_ANI.Anim.AlpinePredator_Anim" blendInTime="200" animRate="1.400000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
</Stage>
|
|
<Stage changeDirToTarget="true" changeDirToTargetMax="45" movable="false" scriptId="0" LoopRepeat="false">
|
|
<AnimSeq duration="0" animName="HeavyAtk02_End" animSet="AlpinePredator_ANI.Anim.AlpinePredator_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
</Stage>
|
|
</StageList>
|
|
<Pending startTime="-1"/>
|
|
<CameraShakeList>
|
|
<CameraShake name="마지막 충격" duration="2000" power="2.000000" startTime="1550" shakeId="0" speed="4.000000" innerRadius="0.000000" outerRadius="250.000000" startCondition="skillStart" targetType="all" startValue="0"/>
|
|
</CameraShakeList>
|
|
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
|
|
</Action>
|
|
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
|
|
<Anger attackUpRate="0.000000"/>
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
|
|
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000"/>
|
|
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
|
|
<Targeting id="-1" method="normal" type="none" time="1550" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="allExceptMe" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="10" maxRadius="600.000000" minHeight="0.000000" minRadius="300.000000" offsetAngle="0.000000" offsetDistance="-400.000000" pierceDepth="1" rangeAngle="25.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType" ignoreLos="false">
|
|
<Effect atk="1.000000">
|
|
<AggroDiff value="0.000000"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
</Effect>
|
|
<HitEffect type="animationDamage"/>
|
|
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0.000000" miniMotionId="1" miniRate="0.000000"/>
|
|
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
|
|
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
</Skill>
|
|
<Skill id="1113" type="normal" name="오염된 고원의 포식자_턱으로 내려찍기 후 연속 공격_노말" category="0" templateId="1061" attackRange="100.000000" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="227.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1.000000" totalAtk="0" parentId="90030000">
|
|
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
|
|
<Action>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible startTime="0" endTime="0"/>
|
|
<NoReaction startTime="0" endTime="0"/>
|
|
<SpecialEffectList/>
|
|
<StageList>
|
|
<Stage changeDirToTarget="false" changeDirToTargetMax="0" movable="false" scriptId="0" LoopRepeat="false">
|
|
<AnimSeq duration="0" animName="HeavyAtk02_Start" animSet="AlpinePredator_ANI.Anim.AlpinePredator_Anim" blendInTime="200" animRate="1.400000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName="" basicRate="0"/>
|
|
<Property animControlType="normal" adjustAnimToTarget="false" abnormalityKind="0"/>
|
|
</Stage>
|
|
<Stage changeDirToTarget="true" changeDirToTargetMax="45" movable="false" scriptId="0" LoopRepeat="false">
|
|
<AnimSeq duration="0" animName="HeavyAtk02_ComboAtk1" animSet="AlpinePredator_ANI.Anim.AlpinePredator_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
</Stage>
|
|
</StageList>
|
|
<Pending startTime="-1"/>
|
|
<CameraShakeList>
|
|
<CameraShake name="마지막 충격" duration="2000" power="2.000000" startTime="1550" shakeId="0" speed="4.000000" innerRadius="0.000000" outerRadius="250.000000" startCondition="skillStart" targetType="all" startValue="0"/>
|
|
<CameraShake name="none" duration="2000" power="0.900000" startTime="3378" shakeId="0" speed="4.000000" innerRadius="0.000000" outerRadius="250.000000" startCondition="skillStart" targetType="all" startValue="-1"/>
|
|
<CameraShake name="none" duration="2000" power="0.900000" startTime="4000" shakeId="0" speed="4.000000" innerRadius="0.000000" outerRadius="250.000000" startCondition="skillStart" targetType="all" startValue="-1"/>
|
|
</CameraShakeList>
|
|
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
|
|
</Action>
|
|
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
|
|
<Anger attackUpRate="0.000000"/>
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
|
|
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000"/>
|
|
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
|
|
<Targeting id="-1" method="normal" type="none" time="1550" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="allExceptMe" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="10" maxRadius="600.000000" minHeight="0.000000" minRadius="300.000000" offsetAngle="0.000000" offsetDistance="-400.000000" pierceDepth="1" rangeAngle="25.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType" ignoreLos="false">
|
|
<Effect atk="0.400000">
|
|
<AggroDiff value="0.000000"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
</Effect>
|
|
<HitEffect type="animationDamage"/>
|
|
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0.000000" miniMotionId="1" miniRate="0.000000"/>
|
|
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Targeting>
|
|
<Targeting id="-1" method="normal" type="none" time="3378" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="allExceptMe" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="10" maxRadius="600.000000" minHeight="0.000000" minRadius="400.000000" offsetAngle="-35.000000" offsetDistance="-400.000000" pierceDepth="1" rangeAngle="22.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType" ignoreLos="false">
|
|
<Effect atk="0.300000">
|
|
<AggroDiff value="0.000000"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
</Effect>
|
|
<HitEffect type="animationDamage"/>
|
|
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0.000000" miniMotionId="1" miniRate="0.000000"/>
|
|
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Targeting>
|
|
<Targeting id="-1" method="normal" type="none" time="4000" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="allExceptMe" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="10" maxRadius="600.000000" minHeight="0.000000" minRadius="400.000000" offsetAngle="35.000000" offsetDistance="-400.000000" pierceDepth="1" rangeAngle="22.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType" ignoreLos="false">
|
|
<Effect atk="0.300000">
|
|
<AggroDiff value="0.000000"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
</Effect>
|
|
<HitEffect type="animationDamage"/>
|
|
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0.000000" miniMotionId="1" miniRate="0.000000"/>
|
|
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
|
|
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
</Skill>
|
|
<Skill id="1114" type="normal" name="오염된 고원의 포식자_턱으로 내려찍기(단기적 타겟 공격으로 이어짐)_노말" category="0" templateId="1061" attackRange="100.000000" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="push" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="227.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1.000000" totalAtk="0" parentId="90030000">
|
|
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
|
|
<Action>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible startTime="0" endTime="0"/>
|
|
<NoReaction startTime="0" endTime="0"/>
|
|
<SpecialEffectList/>
|
|
<StageList>
|
|
<Stage changeDirToTarget="false" changeDirToTargetMax="0" movable="false" scriptId="0" LoopRepeat="false">
|
|
<AnimSeq duration="0" animName="HeavyAtk02_Start" animSet="AlpinePredator_ANI.Anim.AlpinePredator_Anim" blendInTime="200" animRate="1.400000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
</Stage>
|
|
</StageList>
|
|
<Pending startTime="-1"/>
|
|
<CameraShakeList>
|
|
<CameraShake name="마지막 충격" duration="2000" power="2.000000" startTime="1550" shakeId="0" speed="4.000000" innerRadius="0.000000" outerRadius="250.000000" startCondition="skillStart" targetType="all" startValue="0"/>
|
|
</CameraShakeList>
|
|
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
|
|
</Action>
|
|
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
|
|
<Anger attackUpRate="0.000000"/>
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
|
|
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000"/>
|
|
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
|
|
<Targeting id="-1" method="normal" type="none" time="1550" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="allExceptMe" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="10" maxRadius="600.000000" minHeight="0.000000" minRadius="300.000000" offsetAngle="0.000000" offsetDistance="-400.000000" pierceDepth="1" rangeAngle="25.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType" ignoreLos="false">
|
|
<Effect atk="1.000000">
|
|
<AggroDiff value="0.000000"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
</Effect>
|
|
<HitEffect type="animationDamage"/>
|
|
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0.000000" miniMotionId="1" miniRate="0.000000"/>
|
|
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
|
|
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
</Skill>
|
|
<Skill id="1115" type="instance" name="오염된 고원의 포식자_턱으로 내려찍기 후 인스턴스 가시 공격_노말" category="0" templateId="1061" shotSkill="instance" attackRange="100.000000" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="600.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1.000000" totalAtk="0" parentId="90030000">
|
|
<Bullet createTime="1200.000000" detachTime="1200.000000" shotSkill="1115" startSkill="1115" flyingDuration="500.000000"/>
|
|
<Action>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible startTime="0" endTime="0"/>
|
|
<NoReaction startTime="0" endTime="0"/>
|
|
<SpecialEffectList/>
|
|
<StageList>
|
|
<Stage changeDirToTarget="false" changeDirToTargetMax="0" movable="false" scriptId="0" LoopRepeat="false">
|
|
<AnimSeq duration="0" animName="HeavyAtk02_ComboAtk2" animSet="AlpinePredator_ANI.Anim.AlpinePredator_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
</Stage>
|
|
</StageList>
|
|
<Pending startTime="-1"/>
|
|
<CameraShakeList>
|
|
<CameraShake name="none" duration="2000" power="1.800000" startTime="1085" shakeId="0" speed="5.000000" innerRadius="0.000000" outerRadius="250.000000" startCondition="skillStart" targetType="all" startValue="-1"/>
|
|
<CameraShake name="none" duration="2000" power="2.500000" startTime="1950" shakeId="0" speed="5.000000" innerRadius="0.000000" outerRadius="250.000000" startCondition="skillStart" targetType="all" startValue="-1"/>
|
|
</CameraShakeList>
|
|
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
|
|
</Action>
|
|
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
|
|
<Anger attackUpRate="0.000000"/>
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
|
|
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000"/>
|
|
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
|
|
<Targeting id="-1" method="normal" type="none" time="1200" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="allExceptMe" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="10" maxRadius="600.000000" minHeight="0.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="0.000000" pierceDepth="1" rangeAngle="0.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType" ignoreLos="false">
|
|
<Effect atk="1.000000">
|
|
<AggroDiff value="0.000000"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
<AbnormalityOnCommon id="0" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0.000000" force="false"/>
|
|
</Effect>
|
|
<HitEffect type="animationDamage"/>
|
|
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0.000000" miniMotionId="1" miniRate="0.000000"/>
|
|
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
|
|
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
</Skill>
|
|
<Skill templateId="1061" id="1150" name="오염된고원의포식자_액티브무브공격판정_Run_노말" type="normal" category="9011,20000" pushtarget="push" changeDirToCenter="false" attackRange="90.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="AlpinePredator_ANI.Anim.AlpinePredator_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="2867737.41259648" aiRotateThreshold="0" timeRate="1" allDirectionDefence="true" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" parentId="90030000">
|
|
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
|
|
<Action>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible startTime="0" endTime="0"/>
|
|
<NoReaction startTime="0" endTime="0"/>
|
|
<SpecialEffectList/>
|
|
<StageList>
|
|
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
|
|
<AnimSeq animMotionId="0" animSet="AlpinePredator_ANI.Anim.AlpinePredator_Anim" animName="Run" duration="0" animRate="1.000000" readOnlyDuration="1033.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" movingAnimName="" waitAnimName=""/>
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
</Stage>
|
|
</StageList>
|
|
<Pending startTime="-1"/>
|
|
<CameraShakeList>
|
|
<CameraShake startTime="100" duration="200" power="2.000000" speed="7.000000" innerRadius="0.000000" outerRadius="200.000000" startCondition="skillStart" targetType="all" shakeId="0" name="none" startValue="-1"/>
|
|
<CameraShake startTime="616" duration="200" power="2.000000" speed="7.000000" innerRadius="0.000000" outerRadius="200.000000" startCondition="skillStart" targetType="all" shakeId="0" name="none" startValue="-1"/>
|
|
</CameraShakeList>
|
|
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
|
|
</Action>
|
|
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
|
|
<Anger attackUpRate="0.000000"/>
|
|
<Defence successAnimSet="AlpinePredator_ANI.Anim.AlpinePredator_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
|
|
<Cost hp="0" mp="0" anger="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
|
|
<Resistance startTime="0" endTime="0" miniRes="100" basicRes="100" basicIncRes="0" damageRes="1.000000"/>
|
|
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
|
|
<Targeting time="300" interval="0" until="0" mpBonusTypeB="0" id="-1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area minRadius="220.000000" maxRadius="500.000000" rangeAngle="30.000000" offsetDistance="400.000000" offsetAngle="0.000000" rotateAngle="180.000000" minHeight="0.000000" maxHeight="60.000000" setRangeHeightToGround="false" type="allExceptMe" selectMethod="dist" maxCount="10" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="true">
|
|
<Effect atk="1.000000">
|
|
<AggroDiff value="0.000000"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
<AbnormalityOnCommon id="0" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0.000000" force="false"/>
|
|
</Effect>
|
|
<HitEffect type="animationDamage"/>
|
|
<Reaction miniRate="0" miniMotionId="1" basicRate="0" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
|
|
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" anger="0"/>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
|
|
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
</Skill>
|
|
<Skill templateId="1061" id="1201" name="오염된고원의포식자_헉헉동작30%_Groggy" type="normal" category="" pushtarget="stop" changeDirToCenter="false" attackRange="100.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="AlpinePredator_ANI.Anim.AlpinePredator_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0" aiRotateThreshold="0" timeRate="1.000000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" parentId="90030000">
|
|
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
|
|
<Action>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible startTime="0" endTime="0"/>
|
|
<NoReaction startTime="0" endTime="0"/>
|
|
<SpecialEffectList/>
|
|
<StageList>
|
|
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
|
|
<AnimSeq animMotionId="0" animSet="AlpinePredator_ANI.Anim.AlpinePredator_Anim" animName="Groggy" duration="0" animRate="1.000000" readOnlyDuration="6033.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName=""/>
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
</Stage>
|
|
</StageList>
|
|
<Pending startTime="-1"/>
|
|
<CameraShakeList/>
|
|
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
|
|
</Action>
|
|
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
|
|
<Anger attackUpRate="0.000000"/>
|
|
<Defence successAnimSet="AlpinePredator_ANI.Anim.AlpinePredator_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
|
|
<Cost hp="0" mp="0" anger="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
|
|
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000"/>
|
|
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false"/>
|
|
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
|
|
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
</Skill>
|
|
<Skill templateId="1061" id="1203" name="오염된고원의포식자_사전동작(임시등록_제작 미완료)_노말" type="normal" category="" pushtarget="stop" changeDirToCenter="false" attackRange="342.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="AlpinePredator_ANI.Anim.AlpinePredator_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0" aiRotateThreshold="0" timeRate="1.000000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" parentId="90030000">
|
|
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
|
|
<Action>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible startTime="0" endTime="0"/>
|
|
<NoReaction startTime="0" endTime="0"/>
|
|
<SpecialEffectList/>
|
|
<StageList>
|
|
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
|
|
<AnimSeq animMotionId="0" animSet="AlpinePredator_ANI.Anim.AlpinePredator_Anim" animName="ReadyAction" duration="0" animRate="1.000000" readOnlyDuration="1533.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName=""/>
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
</Stage>
|
|
</StageList>
|
|
<Pending startTime="-1"/>
|
|
<CameraShakeList>
|
|
<CameraShake startTime="297" duration="1500" power="1.000000" speed="10.000000" innerRadius="0.000000" outerRadius="500.000000" startCondition="skillStart" targetType="all" shakeId="0" name="none" startValue="-1"/>
|
|
</CameraShakeList>
|
|
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
|
|
</Action>
|
|
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
|
|
<Anger attackUpRate="0.000000"/>
|
|
<Defence successAnimSet="AlpinePredator_ANI.Anim.AlpinePredator_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
|
|
<Cost hp="0" mp="0" anger="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
|
|
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000"/>
|
|
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false"/>
|
|
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
|
|
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
</Skill>
|
|
<Skill templateId="1061" id="1204" name="오염된고원의포식자_어그로체인지_AggroChange_노말" type="normal" category="" pushtarget="stop" changeDirToCenter="false" attackRange="100.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="AlpinePredator_ANI.Anim.AlpinePredator_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0" aiRotateThreshold="0" timeRate="1.000000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" parentId="90030000">
|
|
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
|
|
<Action>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible startTime="0" endTime="0"/>
|
|
<NoReaction startTime="0" endTime="0"/>
|
|
<SpecialEffectList/>
|
|
<StageList>
|
|
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
|
|
<AnimSeq animMotionId="0" animSet="AlpinePredator_ANI.Anim.AlpinePredator_Anim" animName="aggrochange" duration="0" animRate="1.000000" readOnlyDuration="2033.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName=""/>
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
</Stage>
|
|
</StageList>
|
|
<Pending startTime="-1"/>
|
|
<CameraShakeList/>
|
|
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
|
|
</Action>
|
|
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
|
|
<Anger attackUpRate="0.000000"/>
|
|
<Defence successAnimSet="AlpinePredator_ANI.Anim.AlpinePredator_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
|
|
<Cost hp="0" mp="0" anger="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
|
|
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000"/>
|
|
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false"/>
|
|
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
|
|
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
</Skill>
|
|
<Skill templateId="1061" id="1209" name="오염된고원의포식자_아이들동작_Idle_노말" type="normal" category="" pushtarget="stop" changeDirToCenter="false" attackRange="100.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="AlpinePredator_ANI.Anim.AlpinePredator_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0" aiRotateThreshold="0" timeRate="1.000000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" parentId="90030000">
|
|
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
|
|
<Action>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible startTime="0" endTime="0"/>
|
|
<NoReaction startTime="0" endTime="0"/>
|
|
<SpecialEffectList/>
|
|
<StageList>
|
|
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
|
|
<AnimSeq animMotionId="0" animSet="AlpinePredator_ANI.Anim.AlpinePredator_Anim" animName="idle" duration="0" animRate="1.000000" readOnlyDuration="7033.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName=""/>
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
</Stage>
|
|
</StageList>
|
|
<Pending startTime="-1"/>
|
|
<CameraShakeList/>
|
|
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
|
|
</Action>
|
|
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
|
|
<Anger attackUpRate="0.000000"/>
|
|
<Defence successAnimSet="AlpinePredator_ANI.Anim.AlpinePredator_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
|
|
<Cost hp="0" mp="0" anger="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
|
|
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000"/>
|
|
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false"/>
|
|
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
|
|
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
</Skill>
|
|
<Skill templateId="1061" id="1210" name="오염된고원의포식자_모드알람_ModeAlarm_노말" type="normal" category="" pushtarget="stop" changeDirToCenter="false" attackRange="100.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="AlpinePredator_ANI.Anim.AlpinePredator_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0" aiRotateThreshold="0" timeRate="1.000000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" parentId="90030000">
|
|
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
|
|
<Action>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible startTime="0" endTime="0"/>
|
|
<NoReaction startTime="0" endTime="0"/>
|
|
<SpecialEffectList/>
|
|
<StageList>
|
|
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
|
|
<AnimSeq animMotionId="0" animSet="AlpinePredator_ANI.Anim.AlpinePredator_Anim" animName="modealarm" duration="0" animRate="1.000000" readOnlyDuration="5033.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName=""/>
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
</Stage>
|
|
</StageList>
|
|
<Pending startTime="-1"/>
|
|
<CameraShakeList/>
|
|
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
|
|
</Action>
|
|
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
|
|
<Anger attackUpRate="0.000000"/>
|
|
<Defence successAnimSet="AlpinePredator_ANI.Anim.AlpinePredator_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
|
|
<Cost hp="0" mp="0" anger="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
|
|
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000"/>
|
|
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false"/>
|
|
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
|
|
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
</Skill>
|
|
<Skill templateId="1061" id="1212" name="오염된고원의포식자_백무브_BackMove_노멀" type="normal" attackRange="100.000000" category="" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="push" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" timeRate="1" totalAtk="7471759.47681956" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" parentId="90030000">
|
|
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
|
|
<Action>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible startTime="0" endTime="0"/>
|
|
<NoReaction startTime="0" endTime="0"/>
|
|
<SpecialEffectList/>
|
|
<StageList>
|
|
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
|
|
<AnimSeq duration="0" animName="BackMove" animSet="AlpinePredator_ANI.Anim.AlpinePredator_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
</Stage>
|
|
</StageList>
|
|
<Pending startTime="-1"/>
|
|
<CameraShakeList>
|
|
<CameraShake duration="1000" power="0.700000" startTime="300" innerRadius="0.000000" outerRadius="300.000000" speed="5.000000" startCondition="skillStart" targetType="all" shakeId="0" name="none" startValue="-1"/>
|
|
<CameraShake duration="1000" power="1.200000" startTime="1600" innerRadius="0.000000" outerRadius="300.000000" speed="3.000000" startCondition="skillStart" targetType="all" shakeId="0" name="none" startValue="-1"/>
|
|
<CameraShake duration="1000" power="1.700000" startTime="2000" innerRadius="0.000000" outerRadius="300.000000" speed="3.000000" startCondition="skillStart" targetType="all" shakeId="0" name="none" startValue="-1"/>
|
|
</CameraShakeList>
|
|
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
|
|
</Action>
|
|
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
|
|
<Anger attackUpRate="0.000000"/>
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
|
|
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100" miniRes="100" damageRes="1.000000"/>
|
|
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
|
|
<Targeting id="1" time="300" interval="0" until="0" mpBonusTypeB="0" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="allExceptMe" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" maxCount="10" maxRadius="550.000000" minHeight="0.000000" minRadius="250.000000" offsetAngle="180.000000" offsetDistance="-390.000000" pierceDepth="1" rangeAngle="27.000000" selectMethod="dist" setRangeHeightToGround="false" purpose="byType" crosshairRadius2="3.000000" ignoreLos="true">
|
|
<Effect atk="0.300000">
|
|
<AggroDiff value="0.000000"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
</Effect>
|
|
<HitEffect type="animationDamage"/>
|
|
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0" miniMotionId="1" miniRate="0"/>
|
|
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Targeting>
|
|
<Targeting id="2" time="1700" interval="300" until="2000" mpBonusTypeB="0" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="allExceptMe" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" maxCount="10" maxRadius="550.000000" minHeight="0.000000" minRadius="250.000000" offsetAngle="180.000000" offsetDistance="-390.000000" pierceDepth="1" rangeAngle="27.000000" selectMethod="dist" setRangeHeightToGround="false" purpose="byType" crosshairRadius2="3.000000" ignoreLos="true">
|
|
<Effect atk="0.700000">
|
|
<AggroDiff value="0.000000"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
</Effect>
|
|
<HitEffect type="animationDamage"/>
|
|
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0" miniMotionId="1" miniRate="0"/>
|
|
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
|
|
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
</Skill>
|
|
<Skill templateId="1061" id="2101" name="오염된고원의포식자_기본공격_Atk01_분노" type="normal" category="9011" pushtarget="stop" changeDirToCenter="false" attackRange="250.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="AlpinePredator_ANI.Anim.AlpinePredator_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="13783251.2799447" aiRotateThreshold="30" timeRate="1.9" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="263.000000" needWeapon="true" parentId="90030000">
|
|
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
|
|
<Action>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible startTime="0" endTime="0"/>
|
|
<NoReaction startTime="0" endTime="0"/>
|
|
<SpecialEffectList/>
|
|
<StageList>
|
|
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
|
|
<AnimSeq animMotionId="0" animSet="AlpinePredator_ANI.Anim.AlpinePredator_Anim" animName="atk01" duration="0" animRate="1.000000" readOnlyDuration="3033.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" movingAnimName="" waitAnimName=""/>
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
</Stage>
|
|
</StageList>
|
|
<Pending startTime="-1"/>
|
|
<CameraShakeList>
|
|
<CameraShake startTime="2017" duration="200" power="2.000000" speed="5.000000" innerRadius="0.000000" outerRadius="200.000000" startCondition="skillStart" targetType="all" shakeId="0" name="none" startValue="-1"/>
|
|
</CameraShakeList>
|
|
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
|
|
</Action>
|
|
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
|
|
<Anger attackUpRate="0.000000"/>
|
|
<Defence successAnimSet="AlpinePredator_ANI.Anim.AlpinePredator_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
|
|
<Cost hp="0" mp="0" anger="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
|
|
<Resistance startTime="0" endTime="0" miniRes="70" basicRes="130" basicIncRes="0" damageRes="1.000000"/>
|
|
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
|
|
<Targeting time="2017" interval="0" until="0" mpBonusTypeB="0" id="-1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area minRadius="0.000000" maxRadius="240.000000" rangeAngle="50.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="-5.000000" minHeight="0.000000" maxHeight="60.000000" setRangeHeightToGround="false" type="allExceptMe" selectMethod="dist" maxCount="10" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="true">
|
|
<Effect atk="1.000000">
|
|
<AggroDiff value="0.000000"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
<AbnormalityOnCommon id="0" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0.000000" force="false"/>
|
|
</Effect>
|
|
<HitEffect type="animationDamage"/>
|
|
<Reaction miniRate="0" miniMotionId="1" basicRate="0" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
|
|
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" anger="0"/>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
|
|
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
</Skill>
|
|
<Skill templateId="1061" id="2102" name="오염된고원의포식자_사전동작있는점프어택_MoveAtk01_분노" type="normal" category="9011" pushtarget="push" changeDirToCenter="false" attackRange="342.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="AlpinePredator_ANI.Anim.AlpinePredator_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="34569164.0587228" aiRotateThreshold="0" timeRate="1.4" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="340.000000" needWeapon="true" parentId="90030000">
|
|
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
|
|
<Action>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible startTime="0" endTime="0"/>
|
|
<NoReaction startTime="1200" endTime="3000"/>
|
|
<SpecialEffectList/>
|
|
<HitCylinderList>
|
|
<HitCylinder startTime="1000">
|
|
<Cylinder radius="105.000000" height="120.000000" locDistance="-50.000000" locAngle="0.000000" locZ="0.000000"/>
|
|
<Cylinder radius="85.000000" height="120.000000" locDistance="50.000000" locAngle="0.000000" locZ="0.000000"/>
|
|
<Cylinder radius="65.000000" height="100.000000" locDistance="-300.000000" locAngle="-5.000000" locZ="0.000000"/>
|
|
<Cylinder radius="55.000000" height="80.000000" locDistance="-200.000000" locAngle="-2.000000" locZ="0.000000"/>
|
|
</HitCylinder>
|
|
</HitCylinderList>
|
|
<MoveCylinderList>
|
|
<MoveCylinder startTime="1000">
|
|
<Cylinder radius="100.000000" height="120.000000" locDistance="-50.000000" locAngle="0.000000" locZ="0.000000"/>
|
|
<Cylinder radius="80.000000" height="120.000000" locDistance="50.000000" locAngle="0.000000" locZ="0.000000"/>
|
|
<Cylinder radius="60.000000" height="100.000000" locDistance="-300.000000" locAngle="-5.000000" locZ="0.000000"/>
|
|
<Cylinder radius="50.000000" height="80.000000" locDistance="-200.000000" locAngle="-2.000000" locZ="0.000000"/>
|
|
</MoveCylinder>
|
|
</MoveCylinderList>
|
|
<StageList>
|
|
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
|
|
<AnimSeq animMotionId="0" animSet="AlpinePredator_ANI.Anim.AlpinePredator_Anim" animName="moveatk01" duration="0" animRate="1.000000" readOnlyDuration="5700.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" movingAnimName="" waitAnimName=""/>
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
</Stage>
|
|
</StageList>
|
|
<Pending startTime="-1"/>
|
|
<CameraShakeList>
|
|
<CameraShake startTime="1400" duration="200" power="2.000000" speed="5.000000" innerRadius="0.000000" outerRadius="200.000000" startCondition="skillStart" targetType="all" shakeId="0" name="none" startValue="-1"/>
|
|
<CameraShake startTime="2120" duration="600" power="5.000000" speed="10.000000" innerRadius="0.000000" outerRadius="300.000000" startCondition="skillStart" targetType="all" shakeId="0" name="none" startValue="-1"/>
|
|
</CameraShakeList>
|
|
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
|
|
</Action>
|
|
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
|
|
<Anger attackUpRate="0.000000"/>
|
|
<Defence successAnimSet="AlpinePredator_ANI.Anim.AlpinePredator_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
|
|
<Cost hp="0" mp="0" anger="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
|
|
<Resistance startTime="0" endTime="0" miniRes="70" basicRes="130" basicIncRes="0" damageRes="1.000000"/>
|
|
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
|
|
<Targeting time="2120" interval="0" until="0" mpBonusTypeB="0" id="-1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area minRadius="0.000000" maxRadius="160.000000" rangeAngle="360.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="60.000000" setRangeHeightToGround="false" type="allExceptMe" selectMethod="dist" maxCount="10" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="true">
|
|
<Effect atk="0.800000">
|
|
<AggroDiff value="0.000000"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
<AbnormalityOnCommon id="0" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0.000000" force="false"/>
|
|
</Effect>
|
|
<HitEffect type="animationDamage"/>
|
|
<Reaction miniRate="0" miniMotionId="1" basicRate="0" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
|
|
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" anger="0"/>
|
|
</Targeting>
|
|
<Targeting time="2420" interval="0" until="0" mpBonusTypeB="0" id="2" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area minRadius="0.000000" maxRadius="100.000000" rangeAngle="360.000000" offsetDistance="300.000000" offsetAngle="175.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="60.000000" setRangeHeightToGround="false" type="allExceptMe" selectMethod="dist" maxCount="10" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="true">
|
|
<Effect atk="0.200000">
|
|
<AggroDiff value="0.000000"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
</Effect>
|
|
<HitEffect type="animationDamage"/>
|
|
<Reaction miniRate="0" miniMotionId="1" basicRate="0" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
|
|
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" anger="0"/>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
|
|
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
</Skill>
|
|
<Skill templateId="1061" id="2103" name="오염된고원의포식자_바닥긁기_Atk02_분노" type="normal" category="9011" pushtarget="stop" changeDirToCenter="false" attackRange="260.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="AlpinePredator_ANI.Anim.AlpinePredator_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="16365451.8643454" aiRotateThreshold="0" timeRate="1.6" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="260.000000" needWeapon="true" parentId="90030000">
|
|
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
|
|
<Action>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible startTime="0" endTime="0"/>
|
|
<NoReaction startTime="0" endTime="0"/>
|
|
<SpecialEffectList/>
|
|
<StageList>
|
|
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
|
|
<AnimSeq animMotionId="0" animSet="AlpinePredator_ANI.Anim.AlpinePredator_Anim" animName="atk02" duration="0" animRate="1.000000" readOnlyDuration="3033.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" movingAnimName="" waitAnimName=""/>
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
</Stage>
|
|
</StageList>
|
|
<Pending startTime="-1"/>
|
|
<CameraShakeList>
|
|
<CameraShake startTime="1580" duration="200" power="1.000000" speed="3.000000" innerRadius="0.000000" outerRadius="200.000000" startCondition="skillStart" targetType="all" shakeId="0" name="none" startValue="-1"/>
|
|
<CameraShake startTime="2040" duration="1000" power="3.000000" speed="3.000000" innerRadius="0.000000" outerRadius="250.000000" startCondition="skillStart" targetType="all" shakeId="0" name="none" startValue="-1"/>
|
|
</CameraShakeList>
|
|
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
|
|
</Action>
|
|
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
|
|
<Anger attackUpRate="0.000000"/>
|
|
<Defence successAnimSet="AlpinePredator_ANI.Anim.AlpinePredator_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
|
|
<Cost hp="0" mp="0" anger="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
|
|
<Resistance startTime="0" endTime="0" miniRes="70" basicRes="130" basicIncRes="0" damageRes="1.000000"/>
|
|
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
|
|
<Targeting time="1570" interval="0" until="0" mpBonusTypeB="0" id="1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area minRadius="0.000000" maxRadius="60.000000" rangeAngle="360.000000" offsetDistance="200.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="60.000000" setRangeHeightToGround="false" type="allExceptMe" selectMethod="dist" maxCount="10" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="true">
|
|
<Effect atk="1.000000">
|
|
<AggroDiff value="0.000000"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
</Effect>
|
|
<HitEffect type="animationDamage"/>
|
|
<Reaction miniRate="0" miniMotionId="1" basicRate="0" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
|
|
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" anger="0"/>
|
|
</Targeting>
|
|
<Targeting time="2030" interval="0" until="0" mpBonusTypeB="0" id="2" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area minRadius="50.000000" maxRadius="270.000000" rangeAngle="18.000000" offsetDistance="180.000000" offsetAngle="110.000000" rotateAngle="-149.000000" minHeight="0.000000" maxHeight="60.000000" setRangeHeightToGround="false" type="allExceptMe" selectMethod="dist" maxCount="10" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="true">
|
|
<Effect atk="0.300000">
|
|
<AggroDiff value="0.000000"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
<AbnormalityOnCommon id="0" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0.000000" force="false"/>
|
|
</Effect>
|
|
<HitEffect type="animationDamage"/>
|
|
<Reaction miniRate="0" miniMotionId="1" basicRate="0" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
|
|
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" anger="0"/>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
|
|
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
</Skill>
|
|
<Skill templateId="1061" id="2104" name="오염된고원의포식자_뒤공격_BackAtk_분노" type="normal" category="9011" pushtarget="push" changeDirToCenter="false" attackRange="390.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="AlpinePredator_ANI.Anim.AlpinePredator_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="32558181.2815737" aiRotateThreshold="0" timeRate="1.6" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="340.000000" needWeapon="true" parentId="90030000">
|
|
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
|
|
<Action>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible startTime="0" endTime="0"/>
|
|
<NoReaction startTime="0" endTime="0"/>
|
|
<SpecialEffectList/>
|
|
<HitCylinderList>
|
|
<HitCylinder startTime="2800">
|
|
<Cylinder radius="105.000000" height="120.000000" locDistance="20.000000" locAngle="-160.000000" locZ="0.000000"/>
|
|
<Cylinder radius="85.000000" height="120.000000" locDistance="100.000000" locAngle="-45.000000" locZ="0.000000"/>
|
|
<Cylinder radius="85.000000" height="100.000000" locDistance="-250.000000" locAngle="0.000000" locZ="0.000000"/>
|
|
<Cylinder radius="55.000000" height="80.000000" locDistance="-150.000000" locAngle="0.000000" locZ="0.000000"/>
|
|
</HitCylinder>
|
|
</HitCylinderList>
|
|
<MoveCylinderList>
|
|
<MoveCylinder startTime="2800">
|
|
<Cylinder radius="100.000000" height="120.000000" locDistance="20.000000" locAngle="-160.000000" locZ="0.000000"/>
|
|
<Cylinder radius="80.000000" height="120.000000" locDistance="100.000000" locAngle="-45.000000" locZ="0.000000"/>
|
|
<Cylinder radius="80.000000" height="100.000000" locDistance="-250.000000" locAngle="0.000000" locZ="0.000000"/>
|
|
<Cylinder radius="50.000000" height="80.000000" locDistance="-150.000000" locAngle="0.000000" locZ="0.000000"/>
|
|
</MoveCylinder>
|
|
</MoveCylinderList>
|
|
<StageList>
|
|
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
|
|
<AnimSeq animMotionId="0" animSet="AlpinePredator_ANI.Anim.AlpinePredator_Anim" animName="backAtk" duration="0" animRate="1.000000" readOnlyDuration="6033.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" movingAnimName="" waitAnimName=""/>
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
</Stage>
|
|
</StageList>
|
|
<Pending startTime="-1"/>
|
|
<CameraShakeList>
|
|
<CameraShake startTime="2900" duration="600" power="5.000000" speed="8.000000" innerRadius="0.000000" outerRadius="400.000000" startCondition="skillStart" targetType="all" shakeId="0" name="none" startValue="-1"/>
|
|
</CameraShakeList>
|
|
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
|
|
</Action>
|
|
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
|
|
<Anger attackUpRate="0.000000"/>
|
|
<Defence successAnimSet="AlpinePredator_ANI.Anim.AlpinePredator_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
|
|
<Cost hp="0" mp="0" anger="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
|
|
<Resistance startTime="0" endTime="0" miniRes="70" basicRes="130" basicIncRes="0" damageRes="1.000000"/>
|
|
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
|
|
<Targeting time="2850" interval="0" until="0" mpBonusTypeB="0" id="1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area minRadius="0.000000" maxRadius="390.000000" rangeAngle="25.000000" offsetDistance="50.000000" offsetAngle="0.000000" rotateAngle="180.000000" minHeight="0.000000" maxHeight="60.000000" setRangeHeightToGround="false" type="allExceptMe" selectMethod="dist" maxCount="10" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="true">
|
|
<Effect atk="1.000000">
|
|
<AggroDiff value="0.000000"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
<AbnormalityOnCommon id="0" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0.000000" force="false"/>
|
|
</Effect>
|
|
<HitEffect type="animationDamage"/>
|
|
<Reaction miniRate="0" miniMotionId="1" basicRate="0" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
|
|
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
|
|
</Area>
|
|
<Area minRadius="0.000000" maxRadius="120.000000" rangeAngle="360.000000" offsetDistance="270.000000" offsetAngle="178.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="60.000000" setRangeHeightToGround="false" type="allExceptMe" selectMethod="dist" maxCount="10" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="true">
|
|
<Effect atk="1.000000">
|
|
<AggroDiff value="0.000000"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
</Effect>
|
|
<HitEffect type="animationDamage"/>
|
|
<Reaction miniRate="0" miniMotionId="1" basicRate="0" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
|
|
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" anger="0"/>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
|
|
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
</Skill>
|
|
<Skill templateId="1061" id="2105" name="오염된고원의포식자_헤비어택_HeavyAtk_분노" type="normal" category="9011" pushtarget="push" changeDirToCenter="false" attackRange="380.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="AlpinePredator_ANI.Anim.AlpinePredator_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="16365451.8643454" aiRotateThreshold="40" timeRate="1.6" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="325.000000" needWeapon="true" parentId="90030000">
|
|
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
|
|
<Action>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible startTime="0" endTime="0"/>
|
|
<NoReaction startTime="0" endTime="0"/>
|
|
<SpecialEffectList/>
|
|
<StageList>
|
|
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
|
|
<AnimSeq animMotionId="0" animSet="AlpinePredator_ANI.Anim.AlpinePredator_Anim" animName="heavyAtk" duration="0" animRate="1.000000" readOnlyDuration="3033.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" movingAnimName="" waitAnimName=""/>
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
</Stage>
|
|
</StageList>
|
|
<Pending startTime="-1"/>
|
|
<CameraShakeList>
|
|
<CameraShake startTime="1980" duration="300" power="4.000000" speed="8.000000" innerRadius="0.000000" outerRadius="250.000000" startCondition="skillStart" targetType="all" shakeId="0" name="none" startValue="-1"/>
|
|
</CameraShakeList>
|
|
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
|
|
</Action>
|
|
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
|
|
<Anger attackUpRate="0.000000"/>
|
|
<Defence successAnimSet="AlpinePredator_ANI.Anim.AlpinePredator_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
|
|
<Cost hp="0" mp="0" anger="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
|
|
<Resistance startTime="0" endTime="0" miniRes="70" basicRes="130" basicIncRes="0" damageRes="1.000000"/>
|
|
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
|
|
<Targeting time="1980" interval="0" until="0" mpBonusTypeB="0" id="-1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area minRadius="0.000000" maxRadius="80.000000" rangeAngle="360.000000" offsetDistance="200.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="60.000000" setRangeHeightToGround="false" type="allExceptMe" selectMethod="dist" maxCount="10" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="true">
|
|
<Effect atk="1.000000">
|
|
<AggroDiff value="0.000000"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
<AbnormalityOnCommon id="0" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0.000000" force="false"/>
|
|
</Effect>
|
|
<HitEffect type="animationDamage"/>
|
|
<Reaction miniRate="0" miniMotionId="1" basicRate="0" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
|
|
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" anger="0"/>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
|
|
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
</Skill>
|
|
<Skill templateId="1061" id="2106" name="오염된고원의포식자_대시공격_MoveAtk02_분노" type="normal" category="9011" pushtarget="push" changeDirToCenter="false" attackRange="120.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="AlpinePredator_ANI.Anim.AlpinePredator_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="30278244.9796279" aiRotateThreshold="5" timeRate="1.15" allDirectionDefence="true" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="350.000000" needWeapon="true" parentId="90030000">
|
|
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
|
|
<Action>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible startTime="0" endTime="0"/>
|
|
<NoReaction startTime="1500" endTime="3000"/>
|
|
<SpecialEffectList/>
|
|
<HitCylinderList>
|
|
<HitCylinder startTime="600">
|
|
<Cylinder radius="105.000000" height="120.000000" locDistance="0.000000" locAngle="0.000000" locZ="0.000000"/>
|
|
<Cylinder radius="100.000000" height="120.000000" locDistance="-70.000000" locAngle="0.000000" locZ="0.000000"/>
|
|
</HitCylinder>
|
|
<HitCylinder startTime="2200">
|
|
<Cylinder radius="105.000000" height="120.000000" locDistance="0.000000" locAngle="0.000000" locZ="0.000000"/>
|
|
<Cylinder radius="85.000000" height="150.000000" locDistance="90.000000" locAngle="0.000000" locZ="0.000000"/>
|
|
<Cylinder radius="100.000000" height="120.000000" locDistance="-70.000000" locAngle="0.000000" locZ="0.000000"/>
|
|
</HitCylinder>
|
|
</HitCylinderList>
|
|
<MoveCylinderList>
|
|
<MoveCylinder startTime="600">
|
|
<Cylinder radius="100.000000" height="120.000000" locDistance="0.000000" locAngle="0.000000" locZ="0.000000"/>
|
|
</MoveCylinder>
|
|
<MoveCylinder startTime="2200">
|
|
<Cylinder radius="100.000000" height="120.000000" locDistance="0.000000" locAngle="0.000000" locZ="0.000000"/>
|
|
<Cylinder radius="80.000000" height="150.000000" locDistance="90.000000" locAngle="0.000000" locZ="0.000000"/>
|
|
</MoveCylinder>
|
|
</MoveCylinderList>
|
|
<StageList>
|
|
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
|
|
<AnimSeq animMotionId="0" animSet="AlpinePredator_ANI.Anim.AlpinePredator_Anim" animName="moveAtk02_1" duration="0" animRate="1.000000" readOnlyDuration="4033.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" movingAnimName="" waitAnimName=""/>
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
</Stage>
|
|
<Stage changeDirToTarget="true" changeDirToTargetMax="30" movable="false" scriptId="0" LoopRepeat="false">
|
|
<AnimSeq duration="0" animName="moveAtk02_2" animSet="AlpinePredator_ANI.Anim.AlpinePredator_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
</Stage>
|
|
</StageList>
|
|
<Pending startTime="-1"/>
|
|
<CameraShakeList>
|
|
<CameraShake startTime="2150" duration="200" power="2.000000" speed="8.000000" innerRadius="0.000000" outerRadius="200.000000" startCondition="skillStart" targetType="all" shakeId="0" name="none" startValue="-1"/>
|
|
<CameraShake startTime="2700" duration="600" power="5.000000" speed="10.000000" innerRadius="0.000000" outerRadius="300.000000" startCondition="skillStart" targetType="all" shakeId="0" name="none" startValue="-1"/>
|
|
</CameraShakeList>
|
|
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
|
|
</Action>
|
|
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
|
|
<Anger attackUpRate="0.000000"/>
|
|
<Defence successAnimSet="AlpinePredator_ANI.Anim.AlpinePredator_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
|
|
<Cost hp="0" mp="0" anger="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
|
|
<Resistance startTime="0" endTime="0" miniRes="70" basicRes="130" basicIncRes="0" damageRes="1.000000"/>
|
|
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
|
|
<Targeting time="2150" interval="200" until="2800" mpBonusTypeB="0" id="-1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area minRadius="200.000000" maxRadius="500.000000" rangeAngle="35.000000" offsetDistance="400.000000" offsetAngle="0.000000" rotateAngle="180.000000" minHeight="0.000000" maxHeight="60.000000" setRangeHeightToGround="false" type="allExceptMe" selectMethod="dist" maxCount="10" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="true">
|
|
<Effect atk="0.250000">
|
|
<AggroDiff value="0.000000"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
<AbnormalityOnCommon id="0" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0.000000" force="false"/>
|
|
</Effect>
|
|
<HitEffect type="animationDamage"/>
|
|
<Reaction miniRate="0" miniMotionId="1" basicRate="0" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
|
|
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" anger="0"/>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
|
|
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
</Skill>
|
|
<Skill templateId="1061" id="2107" name="오염된고원의포식자_회전공격_RoungAtk_분노" type="normal" category="9011" pushtarget="push" changeDirToCenter="false" attackRange="300.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="AlpinePredator_ANI.Anim.AlpinePredator_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="25796097.4769391" aiRotateThreshold="270" timeRate="1.35" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="300.000000" needWeapon="true" parentId="90030000">
|
|
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
|
|
<Action>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible startTime="0" endTime="0"/>
|
|
<NoReaction startTime="200" endTime="4033"/>
|
|
<SpecialEffectList/>
|
|
<HitCylinderList>
|
|
<HitCylinder startTime="1200">
|
|
<Cylinder radius="105.000000" height="120.000000" locDistance="0.000000" locAngle="0.000000" locZ="0.000000"/>
|
|
</HitCylinder>
|
|
</HitCylinderList>
|
|
<MoveCylinderList>
|
|
<MoveCylinder startTime="1200">
|
|
<Cylinder radius="100.000000" height="120.000000" locDistance="0.000000" locAngle="0.000000" locZ="0.000000"/>
|
|
</MoveCylinder>
|
|
</MoveCylinderList>
|
|
<StageList>
|
|
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
|
|
<AnimSeq animMotionId="0" animSet="AlpinePredator_ANI.Anim.AlpinePredator_Anim" animName="roundatk" duration="0" animRate="1.000000" readOnlyDuration="4033.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" movingAnimName="" waitAnimName=""/>
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
</Stage>
|
|
</StageList>
|
|
<Pending startTime="-1"/>
|
|
<CameraShakeList>
|
|
<CameraShake startTime="2300" duration="600" power="6.000000" speed="3.000000" innerRadius="0.000000" outerRadius="300.000000" startCondition="skillStart" targetType="all" shakeId="0" name="none" startValue="-1"/>
|
|
</CameraShakeList>
|
|
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
|
|
</Action>
|
|
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
|
|
<Anger attackUpRate="0.000000"/>
|
|
<Defence successAnimSet="AlpinePredator_ANI.Anim.AlpinePredator_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
|
|
<Cost hp="0" mp="0" anger="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
|
|
<Resistance startTime="0" endTime="0" miniRes="70" basicRes="130" basicIncRes="0" damageRes="1.000000"/>
|
|
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
|
|
<Targeting time="2230" interval="0" until="0" mpBonusTypeB="0" id="1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area minRadius="0.000000" maxRadius="300.000000" rangeAngle="90.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="165.000000" minHeight="0.000000" maxHeight="60.000000" setRangeHeightToGround="false" type="allExceptMe" selectMethod="dist" maxCount="10" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="true">
|
|
<Effect atk="1.000000">
|
|
<AggroDiff value="0.000000"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
</Effect>
|
|
<HitEffect type="animationDamage"/>
|
|
<Reaction miniRate="0" miniMotionId="1" basicRate="0" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
|
|
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
|
|
</Area>
|
|
<Area minRadius="0.000000" maxRadius="130.000000" rangeAngle="360.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="60.000000" setRangeHeightToGround="false" type="allExceptMe" selectMethod="dist" maxCount="10" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="true">
|
|
<Effect atk="1.000000">
|
|
<AggroDiff value="0.000000"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
</Effect>
|
|
<HitEffect type="animationDamage"/>
|
|
<Reaction miniRate="0" miniMotionId="1" basicRate="0" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
|
|
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" anger="0"/>
|
|
</Targeting>
|
|
<Targeting time="2400" interval="0" until="0" mpBonusTypeB="0" id="1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area minRadius="0.000000" maxRadius="300.000000" rangeAngle="90.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="140.000000" minHeight="0.000000" maxHeight="60.000000" setRangeHeightToGround="false" type="allExceptMe" selectMethod="dist" maxCount="10" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="true">
|
|
<Effect atk="1.000000">
|
|
<AggroDiff value="0.000000"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
</Effect>
|
|
<HitEffect type="animationDamage"/>
|
|
<Reaction miniRate="0" miniMotionId="1" basicRate="0" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
|
|
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
|
|
</Area>
|
|
<Area minRadius="0.000000" maxRadius="130.000000" rangeAngle="360.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="60.000000" setRangeHeightToGround="false" type="allExceptMe" selectMethod="dist" maxCount="10" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="true">
|
|
<Effect atk="1.000000">
|
|
<AggroDiff value="0.000000"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
</Effect>
|
|
<HitEffect type="animationDamage"/>
|
|
<Reaction miniRate="0" miniMotionId="1" basicRate="0" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
|
|
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" anger="0"/>
|
|
</Targeting>
|
|
<Targeting time="2580" interval="0" until="0" mpBonusTypeB="0" id="1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area minRadius="0.000000" maxRadius="250.000000" rangeAngle="90.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="130.000000" minHeight="0.000000" maxHeight="60.000000" setRangeHeightToGround="false" type="allExceptMe" selectMethod="dist" maxCount="10" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="true">
|
|
<Effect atk="1.000000">
|
|
<AggroDiff value="0.000000"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
</Effect>
|
|
<HitEffect type="animationDamage"/>
|
|
<Reaction miniRate="0" miniMotionId="1" basicRate="0" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
|
|
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
|
|
</Area>
|
|
<Area minRadius="0.000000" maxRadius="130.000000" rangeAngle="360.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="60.000000" setRangeHeightToGround="false" type="allExceptMe" selectMethod="dist" maxCount="10" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="true">
|
|
<Effect atk="1.000000">
|
|
<AggroDiff value="0.000000"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
</Effect>
|
|
<HitEffect type="animationDamage"/>
|
|
<Reaction miniRate="0" miniMotionId="1" basicRate="0" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
|
|
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" anger="0"/>
|
|
</Targeting>
|
|
<Targeting time="2800" interval="0" until="0" mpBonusTypeB="0" id="1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area minRadius="0.000000" maxRadius="130.000000" rangeAngle="360.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="60.000000" setRangeHeightToGround="false" type="allExceptMe" selectMethod="dist" maxCount="10" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="true">
|
|
<Effect atk="1.000000">
|
|
<AggroDiff value="0.000000"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
<AbnormalityOnCommon id="0" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0.000000" force="false"/>
|
|
</Effect>
|
|
<HitEffect type="animationDamage"/>
|
|
<Reaction miniRate="0" miniMotionId="1" basicRate="0" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
|
|
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" anger="0"/>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
|
|
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
</Skill>
|
|
<Skill templateId="1061" id="2108" name="오염된고원의포식자_리액션유발포효공격_ReactionAtk_분노" type="normal" category="9011" pushtarget="push" changeDirToCenter="false" attackRange="300.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="AlpinePredator_ANI.Anim.AlpinePredator_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="37243894.5255076" aiRotateThreshold="360" timeRate="1.4" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="240.000000" needWeapon="true" parentId="90030000">
|
|
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
|
|
<Action>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible startTime="0" endTime="0"/>
|
|
<NoReaction startTime="0" endTime="0"/>
|
|
<SpecialEffectList/>
|
|
<StageList>
|
|
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
|
|
<AnimSeq animMotionId="0" animSet="AlpinePredator_ANI.Anim.AlpinePredator_Anim" animName="reactionAtk" duration="0" animRate="1.000000" readOnlyDuration="5533.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" movingAnimName="" waitAnimName=""/>
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
</Stage>
|
|
</StageList>
|
|
<Pending startTime="-1"/>
|
|
<CameraShakeList>
|
|
<CameraShake startTime="2300" duration="2200" power="5.000000" speed="8.000000" innerRadius="0.000000" outerRadius="400.000000" startCondition="skillStart" targetType="all" shakeId="0" name="none" startValue="-1"/>
|
|
</CameraShakeList>
|
|
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
|
|
</Action>
|
|
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
|
|
<Anger attackUpRate="0.000000"/>
|
|
<Defence successAnimSet="AlpinePredator_ANI.Anim.AlpinePredator_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
|
|
<Cost hp="0" mp="0" anger="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
|
|
<Resistance startTime="0" endTime="0" miniRes="70" basicRes="130" basicIncRes="0" damageRes="1.000000"/>
|
|
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
|
|
<Targeting time="2500" interval="400" until="4300" mpBonusTypeB="0" id="-1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area minRadius="0.000000" maxRadius="240.000000" rangeAngle="360.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="60.000000" setRangeHeightToGround="false" type="allExceptMe" selectMethod="dist" maxCount="10" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="true">
|
|
<Effect atk="0.200000">
|
|
<AggroDiff value="0.000000"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
<AbnormalityOnCommon id="99002500" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="1" force="false"/>
|
|
</Effect>
|
|
<HitEffect type="animationDamage"/>
|
|
<Reaction miniRate="0" miniMotionId="1" basicRate="0" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
|
|
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" anger="0"/>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
|
|
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
</Skill>
|
|
<Skill templateId="1061" id="2109" name="오염된고원의포식자_롱무브(근/착지시공격)_LongMove_분노" type="normal" category="9011" pushtarget="push" changeDirToCenter="false" attackRange="860.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="AlpinePredator_ANI.Anim.AlpinePredator_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="24872032.3848627" aiRotateThreshold="0" timeRate="1.4" allDirectionDefence="true" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="566.000000" needWeapon="true" parentId="90030000">
|
|
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
|
|
<Action>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible startTime="0" endTime="0"/>
|
|
<NoReaction startTime="1000" endTime="3000"/>
|
|
<SpecialEffectList/>
|
|
<HitCylinderList>
|
|
<HitCylinder startTime="1500">
|
|
<Cylinder radius="105.000000" height="170.000000" locDistance="0.000000" locAngle="0.000000" locZ="150.000000"/>
|
|
</HitCylinder>
|
|
<HitCylinder startTime="2100">
|
|
<Cylinder radius="105.000000" height="120.000000" locDistance="0.000000" locAngle="0.000000" locZ="0.000000"/>
|
|
<Cylinder radius="85.000000" height="150.000000" locDistance="100.000000" locAngle="0.000000" locZ="0.000000"/>
|
|
<Cylinder radius="100.000000" height="160.000000" locDistance="-70.000000" locAngle="0.000000" locZ="70.000000"/>
|
|
</HitCylinder>
|
|
</HitCylinderList>
|
|
<MoveCylinderList>
|
|
<MoveCylinder startTime="1500">
|
|
<Cylinder radius="0.000000" height="0.000000" locDistance="0.000000" locAngle="0.000000" locZ="0.000000"/>
|
|
</MoveCylinder>
|
|
<MoveCylinder startTime="2100">
|
|
<Cylinder radius="100.000000" height="120.000000" locDistance="0.000000" locAngle="0.000000" locZ="0.000000"/>
|
|
<Cylinder radius="80.000000" height="150.000000" locDistance="100.000000" locAngle="0.000000" locZ="0.000000"/>
|
|
</MoveCylinder>
|
|
</MoveCylinderList>
|
|
<StageList>
|
|
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
|
|
<AnimSeq animMotionId="0" animSet="AlpinePredator_ANI.Anim.AlpinePredator_Anim" animName="longmove_1" duration="0" animRate="1.000000" readOnlyDuration="4033.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="0.700000" rootMotionZRate="1.000000" blendInTime="0" movingAnimName="" waitAnimName=""/>
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
</Stage>
|
|
<Stage changeDirToTarget="true" changeDirToTargetMax="30" movable="false" scriptId="0" LoopRepeat="false">
|
|
<AnimSeq duration="0" animName="longmove_2" animSet="AlpinePredator_ANI.Anim.AlpinePredator_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
</Stage>
|
|
</StageList>
|
|
<Pending startTime="-1"/>
|
|
<CameraShakeList>
|
|
<CameraShake startTime="1350" duration="200" power="2.000000" speed="8.000000" innerRadius="0.000000" outerRadius="200.000000" startCondition="skillStart" targetType="all" shakeId="0" name="none" startValue="-1"/>
|
|
<CameraShake startTime="2180" duration="600" power="5.000000" speed="8.000000" innerRadius="0.000000" outerRadius="300.000000" startCondition="skillStart" targetType="all" shakeId="0" name="none" startValue="-1"/>
|
|
</CameraShakeList>
|
|
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
|
|
</Action>
|
|
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
|
|
<Anger attackUpRate="0.000000"/>
|
|
<Defence successAnimSet="AlpinePredator_ANI.Anim.AlpinePredator_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
|
|
<Cost hp="0" mp="0" anger="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
|
|
<Resistance startTime="0" endTime="0" miniRes="70" basicRes="130" basicIncRes="0" damageRes="1.000000"/>
|
|
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
|
|
<Targeting time="2180" interval="0" until="0" mpBonusTypeB="0" id="-1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area minRadius="0.000000" maxRadius="160.000000" rangeAngle="360.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="60.000000" setRangeHeightToGround="false" type="allExceptMe" selectMethod="dist" maxCount="10" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="true">
|
|
<Effect atk="1.000000">
|
|
<AggroDiff value="0.000000"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
<AbnormalityOnCommon id="0" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0.000000" force="false"/>
|
|
</Effect>
|
|
<HitEffect type="animationDamage"/>
|
|
<Reaction miniRate="0" miniMotionId="1" basicRate="0" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
|
|
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" anger="0"/>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
|
|
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
</Skill>
|
|
<Skill templateId="1061" id="2110" name="오염된고원의포식자_롱무브(원/착지시공격)_LongMove_분노" type="normal" category="9011" pushtarget="push" changeDirToCenter="false" attackRange="860.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="AlpinePredator_ANI.Anim.AlpinePredator_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="24872032.3848627" aiRotateThreshold="0" timeRate="1.4" allDirectionDefence="true" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="740.000000" needWeapon="true" parentId="90030000">
|
|
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
|
|
<Action>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible startTime="0" endTime="0"/>
|
|
<NoReaction startTime="1000" endTime="3000"/>
|
|
<SpecialEffectList/>
|
|
<HitCylinderList>
|
|
<HitCylinder startTime="1500">
|
|
<Cylinder radius="105.000000" height="170.000000" locDistance="0.000000" locAngle="0.000000" locZ="150.000000"/>
|
|
</HitCylinder>
|
|
<HitCylinder startTime="2100">
|
|
<Cylinder radius="105.000000" height="120.000000" locDistance="0.000000" locAngle="0.000000" locZ="0.000000"/>
|
|
<Cylinder radius="85.000000" height="150.000000" locDistance="100.000000" locAngle="0.000000" locZ="0.000000"/>
|
|
<Cylinder radius="100.000000" height="160.000000" locDistance="-70.000000" locAngle="0.000000" locZ="70.000000"/>
|
|
</HitCylinder>
|
|
</HitCylinderList>
|
|
<MoveCylinderList>
|
|
<MoveCylinder startTime="1500">
|
|
<Cylinder radius="0.000000" height="0.000000" locDistance="0.000000" locAngle="0.000000" locZ="0.000000"/>
|
|
</MoveCylinder>
|
|
<MoveCylinder startTime="2100">
|
|
<Cylinder radius="100.000000" height="120.000000" locDistance="0.000000" locAngle="0.000000" locZ="0.000000"/>
|
|
<Cylinder radius="80.000000" height="150.000000" locDistance="100.000000" locAngle="0.000000" locZ="0.000000"/>
|
|
</MoveCylinder>
|
|
</MoveCylinderList>
|
|
<StageList>
|
|
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
|
|
<AnimSeq animMotionId="0" animSet="AlpinePredator_ANI.Anim.AlpinePredator_Anim" animName="longmove_1" duration="0" animRate="1.000000" readOnlyDuration="4033.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" movingAnimName="" waitAnimName=""/>
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
</Stage>
|
|
<Stage changeDirToTarget="true" changeDirToTargetMax="30" movable="false" scriptId="0" LoopRepeat="false">
|
|
<AnimSeq duration="0" animName="longmove_2" animSet="AlpinePredator_ANI.Anim.AlpinePredator_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
</Stage>
|
|
</StageList>
|
|
<Pending startTime="-1"/>
|
|
<CameraShakeList>
|
|
<CameraShake startTime="1350" duration="200" power="2.000000" speed="8.000000" innerRadius="0.000000" outerRadius="200.000000" startCondition="skillStart" targetType="all" shakeId="0" name="none" startValue="-1"/>
|
|
<CameraShake startTime="2180" duration="600" power="5.000000" speed="8.000000" innerRadius="0.000000" outerRadius="300.000000" startCondition="skillStart" targetType="all" shakeId="0" name="none" startValue="-1"/>
|
|
</CameraShakeList>
|
|
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
|
|
</Action>
|
|
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
|
|
<Anger attackUpRate="0.000000"/>
|
|
<Defence successAnimSet="AlpinePredator_ANI.Anim.AlpinePredator_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
|
|
<Cost hp="0" mp="0" anger="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
|
|
<Resistance startTime="0" endTime="0" miniRes="70" basicRes="130" basicIncRes="0" damageRes="1.000000"/>
|
|
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
|
|
<Targeting time="2180" interval="0" until="0" mpBonusTypeB="0" id="-1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area minRadius="0.000000" maxRadius="160.000000" rangeAngle="360.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="60.000000" setRangeHeightToGround="false" type="allExceptMe" selectMethod="dist" maxCount="10" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="true">
|
|
<Effect atk="1.000000">
|
|
<AggroDiff value="0.000000"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
<AbnormalityOnCommon id="0" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0.000000" force="false"/>
|
|
</Effect>
|
|
<HitEffect type="animationDamage"/>
|
|
<Reaction miniRate="0" miniMotionId="1" basicRate="0" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
|
|
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" anger="0"/>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
|
|
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
</Skill>
|
|
<Skill id="2111" type="normal" name="오염된 고원의 포식자_원거리 누킹 공격_분노" category="0" templateId="1061" attackRange="100.000000" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="200.000000" attackRangeMax="600.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1.000000" totalAtk="0" parentId="90030000">
|
|
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
|
|
<Action>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible startTime="0" endTime="0"/>
|
|
<NoReaction startTime="0" endTime="0"/>
|
|
<SpecialEffectList/>
|
|
<StageList>
|
|
<Stage changeDirToTarget="false" changeDirToTargetMax="0" movable="false" scriptId="0" LoopRepeat="false">
|
|
<AnimSeq duration="0" animName="longAtk_Start" animSet="AlpinePredator_ANI.Anim.AlpinePredator_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
</Stage>
|
|
<Stage changeDirToTarget="false" changeDirToTargetMax="0" movable="false" scriptId="0" LoopRepeat="false">
|
|
<AnimSeq duration="0" animName="longAtk_LockOn" animSet="AlpinePredator_ANI.Anim.AlpinePredator_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
</Stage>
|
|
<Stage changeDirToTarget="false" changeDirToTargetMax="0" movable="false" scriptId="0" LoopRepeat="false">
|
|
<AnimSeq duration="0" animName="longAtk_End" animSet="AlpinePredator_ANI.Anim.AlpinePredator_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
</Stage>
|
|
</StageList>
|
|
<Pending startTime="-1"/>
|
|
<CameraShakeList>
|
|
<CameraShake name="none" duration="3000" power="0.500000" startTime="1300" shakeId="0" speed="11.000000" innerRadius="0.000000" outerRadius="300.000000" startCondition="skillStart" targetType="all" startValue="0"/>
|
|
<CameraShake name="마지막 충격" duration="1400" power="2.000000" startTime="4120" shakeId="0" speed="8.000000" innerRadius="0.000000" outerRadius="300.000000" startCondition="skillStart" targetType="all" startValue="0"/>
|
|
</CameraShakeList>
|
|
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
|
|
</Action>
|
|
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
|
|
<Anger attackUpRate="0.000000"/>
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
|
|
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000"/>
|
|
<TargetingList adjustTargetingPos="toTargetWithGeo" MultiInstanceShoot="false">
|
|
<Targeting id="-1" method="normal" type="none" time="4120" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="allExceptMe" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="10" maxRadius="100.000000" minHeight="0.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="0.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType" ignoreLos="false">
|
|
<Effect atk="1.000000">
|
|
<AggroDiff value="0.000000"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
</Effect>
|
|
<HitEffect type="animationDamage"/>
|
|
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0.000000" miniMotionId="1" miniRate="0.000000"/>
|
|
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
|
|
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
</Skill>
|
|
<Skill id="2112" type="normal" name="오염된 고원의 포식자_턱으로 내려찍기(기본)_분노" category="0" templateId="1061" attackRange="100.000000" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="227.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1.000000" totalAtk="0" parentId="90030000">
|
|
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
|
|
<Action>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible startTime="0" endTime="0"/>
|
|
<NoReaction startTime="0" endTime="0"/>
|
|
<SpecialEffectList/>
|
|
<StageList>
|
|
<Stage changeDirToTarget="false" changeDirToTargetMax="0" movable="false" scriptId="0" LoopRepeat="false">
|
|
<AnimSeq duration="0" animName="HeavyAtk02_Start" animSet="AlpinePredator_ANI.Anim.AlpinePredator_Anim" blendInTime="200" animRate="1.400000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
</Stage>
|
|
<Stage changeDirToTarget="true" changeDirToTargetMax="45" movable="false" scriptId="0" LoopRepeat="false">
|
|
<AnimSeq duration="0" animName="HeavyAtk02_End" animSet="AlpinePredator_ANI.Anim.AlpinePredator_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
</Stage>
|
|
</StageList>
|
|
<Pending startTime="-1"/>
|
|
<CameraShakeList>
|
|
<CameraShake name="마지막 충격" duration="2000" power="2.000000" startTime="1550" shakeId="0" speed="4.000000" innerRadius="0.000000" outerRadius="250.000000" startCondition="skillStart" targetType="all" startValue="0"/>
|
|
</CameraShakeList>
|
|
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
|
|
</Action>
|
|
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
|
|
<Anger attackUpRate="0.000000"/>
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
|
|
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000"/>
|
|
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
|
|
<Targeting id="-1" method="normal" type="none" time="1550" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="allExceptMe" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="10" maxRadius="600.000000" minHeight="0.000000" minRadius="300.000000" offsetAngle="0.000000" offsetDistance="-400.000000" pierceDepth="1" rangeAngle="25.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType" ignoreLos="false">
|
|
<Effect atk="1.000000">
|
|
<AggroDiff value="0.000000"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
</Effect>
|
|
<HitEffect type="animationDamage"/>
|
|
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0.000000" miniMotionId="1" miniRate="0.000000"/>
|
|
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
|
|
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
</Skill>
|
|
<Skill id="2113" type="normal" name="오염된 고원의 포식자_턱으로 내려찍기 후 연속 공격_분노" category="0" templateId="1061" attackRange="100.000000" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="227.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1.000000" totalAtk="0" parentId="90030000">
|
|
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
|
|
<Action>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible startTime="0" endTime="0"/>
|
|
<NoReaction startTime="0" endTime="0"/>
|
|
<SpecialEffectList/>
|
|
<StageList>
|
|
<Stage changeDirToTarget="false" changeDirToTargetMax="0" movable="false" scriptId="0" LoopRepeat="false">
|
|
<AnimSeq duration="0" animName="HeavyAtk02_Start" animSet="AlpinePredator_ANI.Anim.AlpinePredator_Anim" blendInTime="200" animRate="1.400000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName="" basicRate="0"/>
|
|
<Property animControlType="normal" adjustAnimToTarget="false" abnormalityKind="0"/>
|
|
</Stage>
|
|
<Stage changeDirToTarget="true" changeDirToTargetMax="45" movable="false" scriptId="0" LoopRepeat="false">
|
|
<AnimSeq duration="0" animName="HeavyAtk02_ComboAtk1" animSet="AlpinePredator_ANI.Anim.AlpinePredator_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
</Stage>
|
|
</StageList>
|
|
<Pending startTime="-1"/>
|
|
<CameraShakeList>
|
|
<CameraShake name="마지막 충격" duration="2000" power="2.000000" startTime="1550" shakeId="0" speed="4.000000" innerRadius="0.000000" outerRadius="250.000000" startCondition="skillStart" targetType="all" startValue="0"/>
|
|
<CameraShake name="none" duration="2000" power="0.900000" startTime="3378" shakeId="0" speed="4.000000" innerRadius="0.000000" outerRadius="250.000000" startCondition="skillStart" targetType="all" startValue="-1"/>
|
|
<CameraShake name="none" duration="2000" power="0.900000" startTime="4000" shakeId="0" speed="4.000000" innerRadius="0.000000" outerRadius="250.000000" startCondition="skillStart" targetType="all" startValue="-1"/>
|
|
</CameraShakeList>
|
|
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
|
|
</Action>
|
|
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
|
|
<Anger attackUpRate="0.000000"/>
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
|
|
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000"/>
|
|
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
|
|
<Targeting id="-1" method="normal" type="none" time="1550" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="allExceptMe" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="10" maxRadius="600.000000" minHeight="0.000000" minRadius="300.000000" offsetAngle="0.000000" offsetDistance="-400.000000" pierceDepth="1" rangeAngle="25.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType" ignoreLos="false">
|
|
<Effect atk="0.400000">
|
|
<AggroDiff value="0.000000"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
</Effect>
|
|
<HitEffect type="animationDamage"/>
|
|
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0.000000" miniMotionId="1" miniRate="0.000000"/>
|
|
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Targeting>
|
|
<Targeting id="-1" method="normal" type="none" time="3378" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="allExceptMe" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="10" maxRadius="600.000000" minHeight="0.000000" minRadius="400.000000" offsetAngle="-35.000000" offsetDistance="-400.000000" pierceDepth="1" rangeAngle="22.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType" ignoreLos="false">
|
|
<Effect atk="0.300000">
|
|
<AggroDiff value="0.000000"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
</Effect>
|
|
<HitEffect type="animationDamage"/>
|
|
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0.000000" miniMotionId="1" miniRate="0.000000"/>
|
|
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Targeting>
|
|
<Targeting id="-1" method="normal" type="none" time="4000" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="allExceptMe" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="10" maxRadius="600.000000" minHeight="0.000000" minRadius="400.000000" offsetAngle="35.000000" offsetDistance="-400.000000" pierceDepth="1" rangeAngle="22.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType" ignoreLos="false">
|
|
<Effect atk="0.300000">
|
|
<AggroDiff value="0.000000"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
</Effect>
|
|
<HitEffect type="animationDamage"/>
|
|
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0.000000" miniMotionId="1" miniRate="0.000000"/>
|
|
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
|
|
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
</Skill>
|
|
<Skill id="2114" type="normal" name="오염된 고원의 포식자_턱으로 내려찍기(단기적 타겟 공격으로 이어짐)_분노" category="0" templateId="1061" attackRange="100.000000" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="push" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="227.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1.000000" totalAtk="0" parentId="90030000">
|
|
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
|
|
<Action>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible startTime="0" endTime="0"/>
|
|
<NoReaction startTime="0" endTime="0"/>
|
|
<SpecialEffectList/>
|
|
<StageList>
|
|
<Stage changeDirToTarget="false" changeDirToTargetMax="0" movable="false" scriptId="0" LoopRepeat="false">
|
|
<AnimSeq duration="0" animName="HeavyAtk02_Start" animSet="AlpinePredator_ANI.Anim.AlpinePredator_Anim" blendInTime="200" animRate="1.400000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
</Stage>
|
|
</StageList>
|
|
<Pending startTime="-1"/>
|
|
<CameraShakeList>
|
|
<CameraShake name="마지막 충격" duration="2000" power="2.000000" startTime="1550" shakeId="0" speed="4.000000" innerRadius="0.000000" outerRadius="250.000000" startCondition="skillStart" targetType="all" startValue="0"/>
|
|
</CameraShakeList>
|
|
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
|
|
</Action>
|
|
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
|
|
<Anger attackUpRate="0.000000"/>
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
|
|
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000"/>
|
|
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
|
|
<Targeting id="-1" method="normal" type="none" time="1550" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="allExceptMe" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="10" maxRadius="600.000000" minHeight="0.000000" minRadius="300.000000" offsetAngle="0.000000" offsetDistance="-400.000000" pierceDepth="1" rangeAngle="25.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType" ignoreLos="false">
|
|
<Effect atk="1.000000">
|
|
<AggroDiff value="0.000000"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
</Effect>
|
|
<HitEffect type="animationDamage"/>
|
|
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0.000000" miniMotionId="1" miniRate="0.000000"/>
|
|
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
|
|
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
</Skill>
|
|
<Skill id="2115" type="instance" name="오염된 고원의 포식자_턱으로 내려찍기 후 인스턴스 가시 공격_분노" category="0" templateId="1061" shotSkill="instance" attackRange="100.000000" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="600.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1.000000" totalAtk="0" parentId="90030000">
|
|
<Bullet createTime="1200.000000" detachTime="1200.000000" shotSkill="1115" startSkill="1115" flyingDuration="500.000000"/>
|
|
<Action>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible startTime="0" endTime="0"/>
|
|
<NoReaction startTime="0" endTime="0"/>
|
|
<SpecialEffectList/>
|
|
<StageList>
|
|
<Stage changeDirToTarget="false" changeDirToTargetMax="0" movable="false" scriptId="0" LoopRepeat="false">
|
|
<AnimSeq duration="0" animName="HeavyAtk02_ComboAtk2" animSet="AlpinePredator_ANI.Anim.AlpinePredator_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
</Stage>
|
|
</StageList>
|
|
<Pending startTime="-1"/>
|
|
<CameraShakeList>
|
|
<CameraShake name="none" duration="2000" power="1.800000" startTime="1085" shakeId="0" speed="5.000000" innerRadius="0.000000" outerRadius="250.000000" startCondition="skillStart" targetType="all" startValue="-1"/>
|
|
<CameraShake name="none" duration="2000" power="2.500000" startTime="1950" shakeId="0" speed="5.000000" innerRadius="0.000000" outerRadius="250.000000" startCondition="skillStart" targetType="all" startValue="-1"/>
|
|
</CameraShakeList>
|
|
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
|
|
</Action>
|
|
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
|
|
<Anger attackUpRate="0.000000"/>
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
|
|
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000"/>
|
|
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
|
|
<Targeting id="-1" method="normal" type="none" time="1200" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="allExceptMe" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="10" maxRadius="600.000000" minHeight="0.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="0.000000" pierceDepth="1" rangeAngle="0.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType" ignoreLos="false">
|
|
<Effect atk="1.000000">
|
|
<AggroDiff value="0.000000"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
<AbnormalityOnCommon id="0" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0.000000" force="false"/>
|
|
</Effect>
|
|
<HitEffect type="animationDamage"/>
|
|
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0.000000" miniMotionId="1" miniRate="0.000000"/>
|
|
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
|
|
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
</Skill>
|
|
<Skill templateId="1061" id="2150" name="오염된고원의포식자_액티브무브공격판정_Run_분노" type="normal" category="9011,20000" pushtarget="push" changeDirToCenter="false" attackRange="90.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="AlpinePredator_ANI.Anim.AlpinePredator_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="3701195.29536647" aiRotateThreshold="0" timeRate="1.2" allDirectionDefence="true" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" parentId="90030000">
|
|
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
|
|
<Action>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible startTime="0" endTime="0"/>
|
|
<NoReaction startTime="0" endTime="0"/>
|
|
<SpecialEffectList/>
|
|
<StageList>
|
|
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
|
|
<AnimSeq animMotionId="0" animSet="AlpinePredator_ANI.Anim.AlpinePredator_Anim" animName="Run" duration="0" animRate="1.000000" readOnlyDuration="1033.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" movingAnimName="" waitAnimName=""/>
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
</Stage>
|
|
</StageList>
|
|
<Pending startTime="-1"/>
|
|
<CameraShakeList>
|
|
<CameraShake startTime="100" duration="200" power="2.000000" speed="7.000000" innerRadius="0.000000" outerRadius="200.000000" startCondition="skillStart" targetType="all" shakeId="0" name="none" startValue="-1"/>
|
|
<CameraShake startTime="616" duration="200" power="2.000000" speed="7.000000" innerRadius="0.000000" outerRadius="200.000000" startCondition="skillStart" targetType="all" shakeId="0" name="none" startValue="-1"/>
|
|
</CameraShakeList>
|
|
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
|
|
</Action>
|
|
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
|
|
<Anger attackUpRate="0.000000"/>
|
|
<Defence successAnimSet="AlpinePredator_ANI.Anim.AlpinePredator_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
|
|
<Cost hp="0" mp="0" anger="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
|
|
<Resistance startTime="0" endTime="0" miniRes="70" basicRes="130" basicIncRes="0" damageRes="1.000000"/>
|
|
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
|
|
<Targeting time="300" interval="0" until="0" mpBonusTypeB="0" id="-1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area minRadius="220.000000" maxRadius="500.000000" rangeAngle="30.000000" offsetDistance="400.000000" offsetAngle="0.000000" rotateAngle="180.000000" minHeight="0.000000" maxHeight="60.000000" setRangeHeightToGround="false" type="allExceptMe" selectMethod="dist" maxCount="10" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="true">
|
|
<Effect atk="1.000000">
|
|
<AggroDiff value="0.000000"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
<AbnormalityOnCommon id="0" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0.000000" force="false"/>
|
|
</Effect>
|
|
<HitEffect type="animationDamage"/>
|
|
<Reaction miniRate="0" miniMotionId="1" basicRate="0" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
|
|
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" anger="0"/>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
|
|
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
</Skill>
|
|
<Skill templateId="1061" id="2203" name="오염된고원의포식자_사전동작(임시등록_제작 미완료)_분노" type="normal" category="" pushtarget="stop" changeDirToCenter="false" attackRange="342.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="AlpinePredator_ANI.Anim.AlpinePredator_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0" aiRotateThreshold="0" timeRate="1.400000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" parentId="90030000">
|
|
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
|
|
<Action>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible startTime="0" endTime="0"/>
|
|
<NoReaction startTime="0" endTime="0"/>
|
|
<SpecialEffectList/>
|
|
<StageList>
|
|
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
|
|
<AnimSeq animMotionId="0" animSet="AlpinePredator_ANI.Anim.AlpinePredator_Anim" animName="ReadyAction" duration="0" animRate="1.000000" readOnlyDuration="1533.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName=""/>
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
</Stage>
|
|
</StageList>
|
|
<Pending startTime="-1"/>
|
|
<CameraShakeList>
|
|
<CameraShake startTime="297" duration="1500" power="1.000000" speed="10.000000" innerRadius="0.000000" outerRadius="500.000000" startCondition="skillStart" targetType="all" shakeId="0" name="none" startValue="-1"/>
|
|
</CameraShakeList>
|
|
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
|
|
</Action>
|
|
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
|
|
<Anger attackUpRate="0.000000"/>
|
|
<Defence successAnimSet="AlpinePredator_ANI.Anim.AlpinePredator_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
|
|
<Cost hp="0" mp="0" anger="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
|
|
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000"/>
|
|
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false"/>
|
|
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
|
|
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
</Skill>
|
|
<Skill templateId="1061" id="2204" name="오염된고원의포식자_어그로체인지_AggroChange_분노" type="normal" category="" pushtarget="stop" changeDirToCenter="false" attackRange="100.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="AlpinePredator_ANI.Anim.AlpinePredator_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0" aiRotateThreshold="0" timeRate="1.400000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" parentId="90030000">
|
|
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
|
|
<Action>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible startTime="0" endTime="0"/>
|
|
<NoReaction startTime="0" endTime="0"/>
|
|
<SpecialEffectList/>
|
|
<StageList>
|
|
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
|
|
<AnimSeq animMotionId="0" animSet="AlpinePredator_ANI.Anim.AlpinePredator_Anim" animName="aggrochange" duration="0" animRate="1.000000" readOnlyDuration="2033.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName=""/>
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
</Stage>
|
|
</StageList>
|
|
<Pending startTime="-1"/>
|
|
<CameraShakeList/>
|
|
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
|
|
</Action>
|
|
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
|
|
<Anger attackUpRate="0.000000"/>
|
|
<Defence successAnimSet="AlpinePredator_ANI.Anim.AlpinePredator_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
|
|
<Cost hp="0" mp="0" anger="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
|
|
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000"/>
|
|
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false"/>
|
|
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
|
|
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
</Skill>
|
|
<Skill templateId="1061" id="2209" name="오염된고원의포식자_아이들동작_Idle_분노" type="normal" category="" pushtarget="stop" changeDirToCenter="false" attackRange="100.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="AlpinePredator_ANI.Anim.AlpinePredator_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0" aiRotateThreshold="0" timeRate="1.400000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" parentId="90030000">
|
|
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
|
|
<Action>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible startTime="0" endTime="0"/>
|
|
<NoReaction startTime="0" endTime="0"/>
|
|
<SpecialEffectList/>
|
|
<StageList>
|
|
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
|
|
<AnimSeq animMotionId="0" animSet="AlpinePredator_ANI.Anim.AlpinePredator_Anim" animName="idle" duration="0" animRate="1.000000" readOnlyDuration="7033.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName=""/>
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
</Stage>
|
|
</StageList>
|
|
<Pending startTime="-1"/>
|
|
<CameraShakeList/>
|
|
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
|
|
</Action>
|
|
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
|
|
<Anger attackUpRate="0.000000"/>
|
|
<Defence successAnimSet="AlpinePredator_ANI.Anim.AlpinePredator_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
|
|
<Cost hp="0" mp="0" anger="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
|
|
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000"/>
|
|
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false"/>
|
|
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
|
|
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
</Skill>
|
|
<Skill templateId="1061" id="2210" name="오염된고원의포식자_모드알람_ModeAlarm_분노" type="normal" category="" pushtarget="stop" changeDirToCenter="false" attackRange="100.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="AlpinePredator_ANI.Anim.AlpinePredator_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0" aiRotateThreshold="0" timeRate="1.400000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" parentId="90030000">
|
|
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
|
|
<Action>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible startTime="0" endTime="0"/>
|
|
<NoReaction startTime="0" endTime="0"/>
|
|
<SpecialEffectList/>
|
|
<StageList>
|
|
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
|
|
<AnimSeq animMotionId="0" animSet="AlpinePredator_ANI.Anim.AlpinePredator_Anim" animName="modealarm" duration="0" animRate="1.000000" readOnlyDuration="5033.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName=""/>
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
</Stage>
|
|
</StageList>
|
|
<Pending startTime="-1"/>
|
|
<CameraShakeList/>
|
|
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
|
|
</Action>
|
|
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
|
|
<Anger attackUpRate="0.000000"/>
|
|
<Defence successAnimSet="AlpinePredator_ANI.Anim.AlpinePredator_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
|
|
<Cost hp="0" mp="0" anger="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
|
|
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000"/>
|
|
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false"/>
|
|
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
|
|
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
</Skill>
|
|
<Skill templateId="1061" id="2212" name="오염된고원의포식자_백무브_BackMove_분노" type="normal" attackRange="100.000000" category="" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="push" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" timeRate="1.4" totalAtk="7576346.76961516" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" parentId="90030000">
|
|
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
|
|
<Action>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible startTime="0" endTime="0"/>
|
|
<NoReaction startTime="0" endTime="0"/>
|
|
<SpecialEffectList/>
|
|
<StageList>
|
|
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
|
|
<AnimSeq duration="0" animName="BackMove" animSet="AlpinePredator_ANI.Anim.AlpinePredator_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
</Stage>
|
|
</StageList>
|
|
<Pending startTime="-1"/>
|
|
<CameraShakeList>
|
|
<CameraShake duration="1000" power="0.700000" startTime="300" innerRadius="0.000000" outerRadius="300.000000" speed="5.000000" startCondition="skillStart" targetType="all" shakeId="0" name="none" startValue="-1"/>
|
|
<CameraShake duration="1000" power="1.200000" startTime="1600" innerRadius="0.000000" outerRadius="300.000000" speed="3.000000" startCondition="skillStart" targetType="all" shakeId="0" name="none" startValue="-1"/>
|
|
<CameraShake duration="1000" power="1.700000" startTime="2000" innerRadius="0.000000" outerRadius="300.000000" speed="3.000000" startCondition="skillStart" targetType="all" shakeId="0" name="none" startValue="-1"/>
|
|
</CameraShakeList>
|
|
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
|
|
</Action>
|
|
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
|
|
<Anger attackUpRate="0.000000"/>
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
|
|
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="130" miniRes="70" damageRes="1.000000"/>
|
|
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
|
|
<Targeting id="1" time="300" interval="0" until="0" mpBonusTypeB="0" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="allExceptMe" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" maxCount="10" maxRadius="550.000000" minHeight="0.000000" minRadius="250.000000" offsetAngle="180.000000" offsetDistance="-390.000000" pierceDepth="1" rangeAngle="27.000000" selectMethod="dist" setRangeHeightToGround="false" purpose="byType" crosshairRadius2="3.000000" ignoreLos="true">
|
|
<Effect atk="0.300000">
|
|
<AggroDiff value="0.000000"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
</Effect>
|
|
<HitEffect type="animationDamage"/>
|
|
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0" miniMotionId="1" miniRate="0"/>
|
|
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Targeting>
|
|
<Targeting id="2" time="1700" interval="300" until="2000" mpBonusTypeB="0" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="allExceptMe" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" maxCount="10" maxRadius="550.000000" minHeight="0.000000" minRadius="250.000000" offsetAngle="180.000000" offsetDistance="-390.000000" pierceDepth="1" rangeAngle="27.000000" selectMethod="dist" setRangeHeightToGround="false" purpose="byType" crosshairRadius2="3.000000" ignoreLos="true">
|
|
<Effect atk="0.700000">
|
|
<AggroDiff value="0.000000"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
</Effect>
|
|
<HitEffect type="animationDamage"/>
|
|
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0" miniMotionId="1" miniRate="0"/>
|
|
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
|
|
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
</Skill>
|
|
<Skill templateId="1071" id="1101" name="아카 칼라쉬 전사_기본_전방_우-좌 휘두르기_atk01" type="normal" category="9011" pushtarget="stop" changeDirToCenter="false" attackRange="184.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="ArchakalashTrooper_ANI.Anim.ArchakalashTrooper_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="14158648.2199001" aiRotateThreshold="60" timeRate="1" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="183.000000" needWeapon="true" parentId="30080000">
|
|
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
|
|
<Action>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible startTime="0" endTime="0"/>
|
|
<NoReaction startTime="0" endTime="0"/>
|
|
<SpecialEffectList/>
|
|
<StageList>
|
|
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
|
|
<AnimSeq animMotionId="0" animSet="ArchakalashTrooper_ANI.Anim.ArchakalashTrooper_Anim" animName="atk01" duration="0" animRate="1.000000" readOnlyDuration="2533.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" movingAnimName="" waitAnimName=""/>
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
</Stage>
|
|
</StageList>
|
|
<Pending startTime="-1"/>
|
|
<CameraShakeList>
|
|
<CameraShake startTime="1380" duration="600" power="2.000000" speed="5.000000" innerRadius="0.000000" outerRadius="250.000000" startCondition="skillStart" targetType="all" shakeId="0" name="none" startValue="-1"/>
|
|
</CameraShakeList>
|
|
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
|
|
</Action>
|
|
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
|
|
<Anger attackUpRate="0.000000"/>
|
|
<Defence successAnimSet="ArchakalashTrooper_ANI.Anim.ArchakalashTrooper_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
|
|
<Cost hp="0" mp="0" anger="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
|
|
<Resistance startTime="0" endTime="0" miniRes="100" basicRes="100" basicIncRes="0" damageRes="1.000000"/>
|
|
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
|
|
<Targeting time="1230" interval="0" until="0" mpBonusTypeB="0" id="1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area minRadius="0.000000" maxRadius="210.000000" rangeAngle="140.000000" offsetDistance="-10.000000" offsetAngle="0.000000" rotateAngle="70.000000" minHeight="0.000000" maxHeight="60.000000" setRangeHeightToGround="false" type="allExceptMe" selectMethod="dist" maxCount="10" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="true">
|
|
<Effect atk="1.000000">
|
|
<AggroDiff value="0.000000"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
</Effect>
|
|
<HitEffect type="animationDamage"/>
|
|
<Reaction miniRate="0" miniMotionId="1" basicRate="0" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
|
|
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" anger="0"/>
|
|
</Targeting>
|
|
<Targeting time="1444" interval="0" until="0" mpBonusTypeB="0" id="1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area minRadius="0.000000" maxRadius="210.000000" rangeAngle="90.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="-45.000000" minHeight="0.000000" maxHeight="60.000000" setRangeHeightToGround="false" type="allExceptMe" selectMethod="dist" maxCount="10" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="true">
|
|
<Effect atk="1.000000">
|
|
<AggroDiff value="0.000000"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
<AbnormalityOnCommon id="0" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0.000000" force="false"/>
|
|
</Effect>
|
|
<HitEffect type="animationDamage"/>
|
|
<Reaction miniRate="0" miniMotionId="1" basicRate="0" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
|
|
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" anger="0"/>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
|
|
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
</Skill>
|
|
<Skill templateId="1071" id="1102" name="아카 칼라쉬 전사_무브어택_moveAtk" type="normal" category="9011" pushtarget="push" changeDirToCenter="false" attackRange="334.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="ArchakalashTrooper_ANI.Anim.ArchakalashTrooper_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="37635285.6157075" aiRotateThreshold="120" timeRate="1" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="533.000000" needWeapon="true" parentId="30080000">
|
|
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
|
|
<Action>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible startTime="0" endTime="0"/>
|
|
<NoReaction startTime="0" endTime="0"/>
|
|
<SpecialEffectList/>
|
|
<StageList>
|
|
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
|
|
<AnimSeq animSet="ArchakalashTrooper_ANI.Anim.ArchakalashTrooper_Anim" animName="moveAtk" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" readOnlyDuration="4700.000000" animMotionId="0" loopingRate="1.000000" movingAnimName="" waitAnimName=""/>
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
</Stage>
|
|
</StageList>
|
|
<Pending startTime="-1"/>
|
|
<CameraShakeList>
|
|
<CameraShake startTime="1500" duration="1000" power="1.000000" speed="8.000000" innerRadius="0.000000" outerRadius="300.000000" startCondition="skillStart" targetType="all" shakeId="0" name="none" startValue="-1"/>
|
|
<CameraShake startTime="1753" duration="800" power="3.000000" speed="6.000000" innerRadius="0.000000" outerRadius="300.000000" startCondition="skillStart" targetType="all" shakeId="0" name="none" startValue="-1"/>
|
|
<CameraShake startTime="2350" duration="1000" power="3.000000" speed="7.500000" innerRadius="0.000000" outerRadius="300.000000" startCondition="skillStart" targetType="all" shakeId="0" name="none" startValue="-1"/>
|
|
</CameraShakeList>
|
|
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
|
|
</Action>
|
|
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
|
|
<Anger attackUpRate="0.000000"/>
|
|
<Defence successAnimSet="ArchakalashTrooper_ANI.Anim.ArchakalashTrooper_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
|
|
<Cost hp="0" mp="0" anger="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
|
|
<Resistance startTime="0" endTime="0" miniRes="100" basicRes="100" basicIncRes="0" damageRes="1.000000"/>
|
|
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
|
|
<Targeting time="1750" interval="0" until="0" mpBonusTypeB="0" id="1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area minRadius="0.000000" maxRadius="250.000000" rangeAngle="180.000000" offsetDistance="-30.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="80.000000" setRangeHeightToGround="false" type="allExceptMe" selectMethod="dist" maxCount="10" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="true">
|
|
<Effect atk="0.500000">
|
|
<AggroDiff value="0.000000"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
</Effect>
|
|
<HitEffect type="animationDamage"/>
|
|
<Reaction miniRate="0" miniMotionId="1" basicRate="0" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
|
|
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
|
|
</Area>
|
|
<Area type="allExceptMe" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" maxCount="10" maxRadius="500.000000" minHeight="0.000000" minRadius="200.000000" offsetAngle="0.000000" offsetDistance="-350.000000" pierceDepth="1" rangeAngle="55.000000" selectMethod="dist" setRangeHeightToGround="false" purpose="byType" crosshairRadius2="3.000000" ignoreLos="true">
|
|
<Effect atk="0.500000">
|
|
<AggroDiff value="0.000000"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
</Effect>
|
|
<HitEffect type="animationDamage"/>
|
|
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0" miniMotionId="1" miniRate="0"/>
|
|
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" anger="0"/>
|
|
</Targeting>
|
|
<Targeting time="2400" interval="0" until="0" mpBonusTypeB="0" id="-1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area minRadius="0.000000" maxRadius="150.000000" rangeAngle="360.000000" offsetDistance="70.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="60.000000" setRangeHeightToGround="false" type="allExceptMe" selectMethod="dist" maxCount="10" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="true">
|
|
<Effect atk="0.500000">
|
|
<AggroDiff value="0.000000"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
<AbnormalityOnCommon id="99000580" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="1" force="false"/>
|
|
</Effect>
|
|
<HitEffect type="animationDamage"/>
|
|
<Reaction miniRate="0" miniMotionId="1" basicRate="0" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
|
|
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" anger="0"/>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
|
|
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
</Skill>
|
|
<Skill templateId="1071" id="1103" name="아카 칼라쉬 전사_기본_전방_좌-우 휘두르기_atk02" type="normal" category="9011" pushtarget="stop" changeDirToCenter="false" attackRange="174.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="ArchakalashTrooper_ANI.Anim.ArchakalashTrooper_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="14158648.2199001" aiRotateThreshold="60" timeRate="1" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="173.000000" needWeapon="true" parentId="30080000">
|
|
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
|
|
<Action>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible startTime="0" endTime="0"/>
|
|
<NoReaction startTime="0" endTime="0"/>
|
|
<SpecialEffectList/>
|
|
<StageList>
|
|
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
|
|
<AnimSeq animMotionId="0" animSet="ArchakalashTrooper_ANI.Anim.ArchakalashTrooper_Anim" animName="atk02" duration="0" animRate="1.000000" readOnlyDuration="2533.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" movingAnimName="" waitAnimName=""/>
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
</Stage>
|
|
</StageList>
|
|
<Pending startTime="-1"/>
|
|
<CameraShakeList>
|
|
<CameraShake startTime="1380" duration="600" power="2.000000" speed="5.000000" innerRadius="0.000000" outerRadius="250.000000" startCondition="skillStart" targetType="all" shakeId="0" name="none" startValue="-1"/>
|
|
</CameraShakeList>
|
|
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
|
|
</Action>
|
|
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
|
|
<Anger attackUpRate="0.000000"/>
|
|
<Defence successAnimSet="ArchakalashTrooper_ANI.Anim.ArchakalashTrooper_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
|
|
<Cost hp="0" mp="0" anger="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
|
|
<Resistance startTime="0" endTime="0" miniRes="100" basicRes="100" basicIncRes="0" damageRes="1.000000"/>
|
|
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
|
|
<Targeting time="1230" interval="0" until="0" mpBonusTypeB="0" id="1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area minRadius="0.000000" maxRadius="210.000000" rangeAngle="140.000000" offsetDistance="-10.000000" offsetAngle="0.000000" rotateAngle="-70.000000" minHeight="0.000000" maxHeight="60.000000" setRangeHeightToGround="false" type="allExceptMe" selectMethod="dist" maxCount="10" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="true">
|
|
<Effect atk="1.000000">
|
|
<AggroDiff value="0.000000"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
</Effect>
|
|
<HitEffect type="animationDamage"/>
|
|
<Reaction miniRate="0" miniMotionId="1" basicRate="0" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
|
|
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" anger="0"/>
|
|
</Targeting>
|
|
<Targeting time="1444" interval="0" until="0" mpBonusTypeB="0" id="1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area minRadius="0.000000" maxRadius="210.000000" rangeAngle="90.000000" offsetDistance="-10.000000" offsetAngle="0.000000" rotateAngle="45.000000" minHeight="0.000000" maxHeight="60.000000" setRangeHeightToGround="false" type="allExceptMe" selectMethod="dist" maxCount="10" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="true">
|
|
<Effect atk="1.000000">
|
|
<AggroDiff value="0.000000"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
<AbnormalityOnCommon id="0" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0.000000" force="false"/>
|
|
</Effect>
|
|
<HitEffect type="animationDamage"/>
|
|
<Reaction miniRate="0" miniMotionId="1" basicRate="0" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
|
|
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" anger="0"/>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
|
|
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
</Skill>
|
|
<Skill templateId="1071" id="1104" name="아카 칼라쉬 전사_헤비_전방_범위누킹_heavyAtk" type="normal" category="9011" pushtarget="push" changeDirToCenter="false" attackRange="250.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="ArchakalashTrooper_ANI.Anim.ArchakalashTrooper_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="22543161.5755456" aiRotateThreshold="0" timeRate="1" allDirectionDefence="true" adjAtkByNpcHp="false" attackRangeMin="100.000000" attackRangeMax="650.000000" needWeapon="true" parentId="30080000">
|
|
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
|
|
<Action>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible startTime="0" endTime="0"/>
|
|
<NoReaction startTime="0" endTime="0"/>
|
|
<SpecialEffectList/>
|
|
<StageList>
|
|
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
|
|
<AnimSeq animMotionId="0" animSet="ArchakalashTrooper_ANI.Anim.ArchakalashTrooper_Anim" animName="heavyAtk" duration="0" animRate="1.000000" readOnlyDuration="4033.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" movingAnimName="" waitAnimName=""/>
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
</Stage>
|
|
</StageList>
|
|
<Pending startTime="-1"/>
|
|
<CameraShakeList>
|
|
<CameraShake startTime="652" duration="200" power="1.000000" speed="6.000000" innerRadius="0.000000" outerRadius="500.000000" startCondition="skillStart" targetType="all" shakeId="0" name="none" startValue="-1"/>
|
|
<CameraShake startTime="1110" duration="200" power="1.000000" speed="6.000000" innerRadius="0.000000" outerRadius="500.000000" startCondition="skillStart" targetType="all" shakeId="0" name="none" startValue="-1"/>
|
|
<CameraShake startTime="1225" duration="2000" power="1.500000" speed="10.000000" innerRadius="0.000000" outerRadius="500.000000" startCondition="skillStart" targetType="all" shakeId="0" name="none" startValue="-1"/>
|
|
<CameraShake startTime="2200" duration="2400" power="2.000000" speed="7.000000" innerRadius="0.000000" outerRadius="500.000000" startCondition="skillStart" targetType="all" shakeId="0" name="none" startValue="-1"/>
|
|
</CameraShakeList>
|
|
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
|
|
</Action>
|
|
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
|
|
<Anger attackUpRate="0.000000"/>
|
|
<Defence successAnimSet="ArchakalashTrooper_ANI.Anim.ArchakalashTrooper_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
|
|
<Cost hp="0" mp="0" anger="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
|
|
<Resistance startTime="0" endTime="0" miniRes="100" basicRes="100" basicIncRes="0" damageRes="1.000000"/>
|
|
<TargetingList adjustTargetingPos="toTargetWithGeo" MultiInstanceShoot="false">
|
|
<Targeting time="2200" interval="0" until="0" mpBonusTypeB="0" id="1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area minRadius="0.000000" maxRadius="70.000000" rangeAngle="360.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="60.000000" setRangeHeightToGround="false" type="allExceptMe" selectMethod="dist" maxCount="10" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="true">
|
|
<Effect atk="1.000000">
|
|
<AggroDiff value="0.000000"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
<AbnormalityOnCommon id="99001200" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="1" force="false"/>
|
|
</Effect>
|
|
<HitEffect type="animationDamage"/>
|
|
<Reaction miniRate="0" miniMotionId="1" basicRate="0" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
|
|
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" anger="0"/>
|
|
</Targeting>
|
|
<Targeting time="2400" interval="0" until="0" mpBonusTypeB="0" id="1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area minRadius="70.000000" maxRadius="150.000000" rangeAngle="360.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="60.000000" setRangeHeightToGround="false" type="allExceptMe" selectMethod="dist" maxCount="10" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="true">
|
|
<Effect atk="0.700000">
|
|
<AggroDiff value="0.000000"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
<AbnormalityOnCommon id="99001200" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="1" force="false"/>
|
|
</Effect>
|
|
<HitEffect type="animationDamage"/>
|
|
<Reaction miniRate="0" miniMotionId="1" basicRate="0" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
|
|
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" anger="0"/>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
|
|
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
</Skill>
|
|
<Skill templateId="1071" id="1105" name="아카 칼라쉬 전사_헤비_원거리_범위누킹_슬로우이상상태디버프효과있음_longatk" type="normal" category="9011" pushtarget="push" changeDirToCenter="false" attackRange="500.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="ArchakalashTrooper_ANI.Anim.ArchakalashTrooper_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="18865155.0502024" aiRotateThreshold="0" timeRate="0.8" allDirectionDefence="true" adjAtkByNpcHp="false" attackRangeMin="300.000000" attackRangeMax="900.000000" needWeapon="true" parentId="30080000">
|
|
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
|
|
<Action>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible startTime="0" endTime="0"/>
|
|
<NoReaction startTime="0" endTime="0"/>
|
|
<SpecialEffectList/>
|
|
<StageList>
|
|
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
|
|
<AnimSeq animMotionId="0" animSet="ArchakalashTrooper_ANI.Anim.ArchakalashTrooper_Anim" animName="longatk" duration="0" animRate="1.000000" readOnlyDuration="2700.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" movingAnimName="" waitAnimName=""/>
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
</Stage>
|
|
</StageList>
|
|
<Pending startTime="-1"/>
|
|
<CameraShakeList>
|
|
<CameraShake startTime="806" duration="200" power="1.000000" speed="6.000000" innerRadius="0.000000" outerRadius="300.000000" startCondition="skillStart" targetType="all" shakeId="0" name="none" startValue="-1"/>
|
|
<CameraShake startTime="1026" duration="200" power="1.000000" speed="6.000000" innerRadius="0.000000" outerRadius="300.000000" startCondition="skillStart" targetType="all" shakeId="0" name="none" startValue="-1"/>
|
|
<CameraShake startTime="1511" duration="1800" power="2.000000" speed="7.000000" innerRadius="0.000000" outerRadius="500.000000" startCondition="skillStart" targetType="all" shakeId="0" name="none" startValue="-1"/>
|
|
</CameraShakeList>
|
|
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
|
|
</Action>
|
|
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
|
|
<Anger attackUpRate="0.000000"/>
|
|
<Defence successAnimSet="ArchakalashTrooper_ANI.Anim.ArchakalashTrooper_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
|
|
<Cost hp="0" mp="0" anger="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
|
|
<Resistance startTime="0" endTime="0" miniRes="100" basicRes="100" basicIncRes="0" damageRes="1.000000"/>
|
|
<TargetingList adjustTargetingPos="toTargetWithGeo" MultiInstanceShoot="false">
|
|
<Targeting time="1800" interval="0" until="0" mpBonusTypeB="0" id="1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area minRadius="0.000000" maxRadius="100.000000" rangeAngle="360.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="80.000000" setRangeHeightToGround="false" type="allExceptMe" selectMethod="dist" maxCount="10" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="true">
|
|
<Effect atk="0.700000">
|
|
<AggroDiff value="0.000000"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
<AbnormalityOnCommon id="99001200" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="1" force="false"/>
|
|
</Effect>
|
|
<HitEffect type="animationDamage"/>
|
|
<Reaction miniRate="0" miniMotionId="1" basicRate="0" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
|
|
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" anger="0"/>
|
|
</Targeting>
|
|
<Targeting time="2000" interval="0" until="0" mpBonusTypeB="0" id="1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area minRadius="100.000000" maxRadius="200.000000" rangeAngle="360.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="80.000000" setRangeHeightToGround="false" type="allExceptMe" selectMethod="dist" maxCount="10" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="true">
|
|
<Effect atk="0.700000">
|
|
<AggroDiff value="0.000000"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
<AbnormalityOnCommon id="99001200" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="1" force="false"/>
|
|
</Effect>
|
|
<HitEffect type="animationDamage"/>
|
|
<Reaction miniRate="0" miniMotionId="1" basicRate="0" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
|
|
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" anger="0"/>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
|
|
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
</Skill>
|
|
<Skill templateId="1071" id="1106" name="아카 칼라쉬 전사_리액션 어택_reactionAtk" type="normal" category="9012" pushtarget="push" changeDirToCenter="false" attackRange="300.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="ArchakalashTrooper_ANI.Anim.ArchakalashTrooper_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="14158648.2199001" aiRotateThreshold="0" timeRate="1" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="294.000000" needWeapon="true" parentId="30080000">
|
|
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
|
|
<Action>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible startTime="0" endTime="0"/>
|
|
<NoReaction startTime="0" endTime="0"/>
|
|
<SpecialEffectList/>
|
|
<StageList>
|
|
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
|
|
<AnimSeq animMotionId="0" animSet="ArchakalashTrooper_ANI.Anim.ArchakalashTrooper_Anim" animName="reactionAtk" duration="0" animRate="1.000000" readOnlyDuration="2533.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" movingAnimName="" waitAnimName=""/>
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
</Stage>
|
|
</StageList>
|
|
<Pending startTime="-1"/>
|
|
<CameraShakeList>
|
|
<CameraShake startTime="616" duration="200" power="1.000000" speed="6.000000" innerRadius="0.000000" outerRadius="300.000000" startCondition="skillStart" targetType="all" shakeId="0" name="none" startValue="-1"/>
|
|
<CameraShake startTime="819" duration="200" power="1.000000" speed="6.000000" innerRadius="0.000000" outerRadius="300.000000" startCondition="skillStart" targetType="all" shakeId="0" name="none" startValue="-1"/>
|
|
<CameraShake startTime="1660" duration="800" power="2.000000" speed="4.000000" innerRadius="0.000000" outerRadius="500.000000" startCondition="skillStart" targetType="all" shakeId="0" name="none" startValue="-1"/>
|
|
</CameraShakeList>
|
|
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
|
|
</Action>
|
|
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
|
|
<Anger attackUpRate="0.000000"/>
|
|
<Defence successAnimSet="ArchakalashTrooper_ANI.Anim.ArchakalashTrooper_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
|
|
<Cost hp="0" mp="0" anger="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
|
|
<Resistance startTime="0" endTime="0" miniRes="100" basicRes="100" basicIncRes="0" damageRes="1.000000"/>
|
|
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
|
|
<Targeting time="1700" interval="0" until="0" mpBonusTypeB="0" id="-1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area minRadius="50.000000" maxRadius="350.000000" rangeAngle="80.000000" offsetDistance="-50.000000" offsetAngle="0.000000" rotateAngle="10.000000" minHeight="0.000000" maxHeight="60.000000" setRangeHeightToGround="false" type="allExceptMe" selectMethod="dist" maxCount="10" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="true">
|
|
<Effect atk="1.000000">
|
|
<AggroDiff value="0.000000"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
<AbnormalityOnCommon id="0" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0.000000" force="false"/>
|
|
</Effect>
|
|
<HitEffect type="animationDamage"/>
|
|
<Reaction miniRate="0" miniMotionId="1" basicRate="0" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
|
|
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" anger="0"/>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
|
|
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
</Skill>
|
|
<Skill templateId="1071" id="1107" name="아카 칼라쉬 전사_오른쪽회전공격_roundatk01" type="normal" category="9011" pushtarget="push" changeDirToCenter="false" attackRange="115.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="ArchakalashTrooper_ANI.Anim.ArchakalashTrooper_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="16953486.0051152" aiRotateThreshold="360" timeRate="1" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="216.000000" needWeapon="true" parentId="30080000">
|
|
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
|
|
<Action>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible startTime="0" endTime="0"/>
|
|
<NoReaction startTime="0" endTime="0"/>
|
|
<SpecialEffectList/>
|
|
<StageList>
|
|
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
|
|
<AnimSeq animMotionId="0" animSet="ArchakalashTrooper_ANI.Anim.ArchakalashTrooper_Anim" animName="roundatk01" duration="0" animRate="1.000000" readOnlyDuration="3033.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" movingAnimName="" waitAnimName=""/>
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
</Stage>
|
|
</StageList>
|
|
<Pending startTime="-1"/>
|
|
<CameraShakeList>
|
|
<CameraShake startTime="1650" duration="1000" power="2.000000" speed="6.000000" innerRadius="0.000000" outerRadius="300.000000" startCondition="skillStart" targetType="all" shakeId="0" name="none" startValue="-1"/>
|
|
</CameraShakeList>
|
|
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
|
|
</Action>
|
|
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
|
|
<Anger attackUpRate="0.000000"/>
|
|
<Defence successAnimSet="ArchakalashTrooper_ANI.Anim.ArchakalashTrooper_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
|
|
<Cost hp="0" mp="0" anger="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
|
|
<Resistance startTime="0" endTime="0" miniRes="100" basicRes="100" basicIncRes="0" damageRes="1.000000"/>
|
|
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
|
|
<Targeting time="1621" interval="0" until="0" mpBonusTypeB="0" id="1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area minRadius="0.000000" maxRadius="230.000000" rangeAngle="140.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="-20.000000" minHeight="0.000000" maxHeight="60.000000" setRangeHeightToGround="false" type="allExceptMe" selectMethod="dist" maxCount="10" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="true">
|
|
<Effect atk="1.000000">
|
|
<AggroDiff value="0.000000"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
</Effect>
|
|
<HitEffect type="animationDamage"/>
|
|
<Reaction miniRate="0" miniMotionId="1" basicRate="0" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
|
|
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" anger="0"/>
|
|
</Targeting>
|
|
<Targeting time="1735" interval="0" until="0" mpBonusTypeB="0" id="1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area minRadius="0.000000" maxRadius="230.000000" rangeAngle="140.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="80.000000" minHeight="0.000000" maxHeight="60.000000" setRangeHeightToGround="false" type="allExceptMe" selectMethod="dist" maxCount="10" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="true">
|
|
<Effect atk="1.000000">
|
|
<AggroDiff value="0.000000"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
<AbnormalityOnCommon id="0" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0.000000" force="false"/>
|
|
</Effect>
|
|
<HitEffect type="animationDamage"/>
|
|
<Reaction miniRate="0" miniMotionId="1" basicRate="0" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
|
|
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" anger="0"/>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
|
|
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
</Skill>
|
|
<Skill templateId="1071" id="1108" name="아카 칼라쉬 전사_왼쪽회전공격_roundatk02" type="normal" category="9011" pushtarget="push" changeDirToCenter="false" attackRange="115.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="ArchakalashTrooper_ANI.Anim.ArchakalashTrooper_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="16953486.0051152" aiRotateThreshold="0" timeRate="1" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="216.000000" needWeapon="true" parentId="30080000">
|
|
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
|
|
<Action>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible startTime="0" endTime="0"/>
|
|
<NoReaction startTime="0" endTime="0"/>
|
|
<SpecialEffectList/>
|
|
<StageList>
|
|
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
|
|
<AnimSeq animMotionId="0" animSet="ArchakalashTrooper_ANI.Anim.ArchakalashTrooper_Anim" animName="roundatk02" duration="0" animRate="1.000000" readOnlyDuration="3033.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" movingAnimName="" waitAnimName=""/>
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
</Stage>
|
|
</StageList>
|
|
<Pending startTime="-1"/>
|
|
<CameraShakeList>
|
|
<CameraShake startTime="1650" duration="1000" power="2.000000" speed="6.000000" innerRadius="0.000000" outerRadius="300.000000" startCondition="skillStart" targetType="all" shakeId="0" name="none" startValue="-1"/>
|
|
</CameraShakeList>
|
|
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
|
|
</Action>
|
|
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
|
|
<Anger attackUpRate="0.000000"/>
|
|
<Defence successAnimSet="ArchakalashTrooper_ANI.Anim.ArchakalashTrooper_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
|
|
<Cost hp="0" mp="0" anger="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
|
|
<Resistance startTime="0" endTime="0" miniRes="100" basicRes="100" basicIncRes="0" damageRes="1.000000"/>
|
|
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
|
|
<Targeting time="1621" interval="0" until="0" mpBonusTypeB="0" id="1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area minRadius="0.000000" maxRadius="230.000000" rangeAngle="140.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="20.000000" minHeight="0.000000" maxHeight="60.000000" setRangeHeightToGround="false" type="allExceptMe" selectMethod="dist" maxCount="10" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="true">
|
|
<Effect atk="1.000000">
|
|
<AggroDiff value="0.000000"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
</Effect>
|
|
<HitEffect type="animationDamage"/>
|
|
<Reaction miniRate="0" miniMotionId="1" basicRate="0" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
|
|
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" anger="0"/>
|
|
</Targeting>
|
|
<Targeting time="1735" interval="0" until="0" mpBonusTypeB="0" id="1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area minRadius="0.000000" maxRadius="230.000000" rangeAngle="140.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="-80.000000" minHeight="0.000000" maxHeight="60.000000" setRangeHeightToGround="false" type="allExceptMe" selectMethod="dist" maxCount="10" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="true">
|
|
<Effect atk="1.000000">
|
|
<AggroDiff value="0.000000"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
<AbnormalityOnCommon id="0" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0.000000" force="false"/>
|
|
</Effect>
|
|
<HitEffect type="animationDamage"/>
|
|
<Reaction miniRate="0" miniMotionId="1" basicRate="0" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
|
|
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" anger="0"/>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
|
|
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
</Skill>
|
|
<Skill templateId="1071" id="1109" name="아카 칼라쉬 전사_롱무브(근)_longmove" type="normal" category="9011" pushtarget="stop" changeDirToCenter="false" attackRange="100.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="ArchakalashTrooper_ANI.Anim.ArchakalashTrooper_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0" aiRotateThreshold="0" timeRate="1.000000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="380.000000" attackRangeMax="580.000000" needWeapon="true" parentId="30080000">
|
|
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
|
|
<Action>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible startTime="0" endTime="0"/>
|
|
<NoReaction startTime="0" endTime="0"/>
|
|
<SpecialEffectList/>
|
|
<StageList>
|
|
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
|
|
<AnimSeq animMotionId="0" animSet="ArchakalashTrooper_ANI.Anim.ArchakalashTrooper_Anim" animName="longmove_1" duration="0" animRate="1.000000" readOnlyDuration="1700.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="0.800000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName=""/>
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
</Stage>
|
|
<Stage changeDirToTarget="true" changeDirToTargetMax="360" movable="false" scriptId="0" LoopRepeat="false">
|
|
<AnimSeq duration="0" animName="longmove_2" animSet="ArchakalashTrooper_ANI.Anim.ArchakalashTrooper_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
</Stage>
|
|
</StageList>
|
|
<Pending startTime="-1"/>
|
|
<CameraShakeList/>
|
|
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
|
|
</Action>
|
|
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
|
|
<Anger attackUpRate="0.000000"/>
|
|
<Defence successAnimSet="ArchakalashTrooper_ANI.Anim.ArchakalashTrooper_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
|
|
<Cost hp="0" mp="0" anger="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
|
|
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000"/>
|
|
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false"/>
|
|
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
|
|
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
</Skill>
|
|
<Skill templateId="1071" id="1110" name="아카 칼라쉬 전사_지면범위슬로우후대폭발_UltraAtk01_노멀" type="normal" category="9012" pushtarget="stop" changeDirToCenter="false" attackRange="400.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="ArchakalashTrooper_ANI.Anim.ArchakalashTrooper_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="31861150.7514529" aiRotateThreshold="0" timeRate="1" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="400.000000" needWeapon="true" parentId="30080000">
|
|
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
|
|
<Action>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible startTime="0" endTime="0"/>
|
|
<NoReaction startTime="0" endTime="0"/>
|
|
<SpecialEffectList/>
|
|
<HitCylinderList>
|
|
<HitCylinder startTime="2470">
|
|
<Cylinder radius="150.000000" height="200.000000" locDistance="0.000000" locAngle="0.000000" locZ="300.000000"/>
|
|
</HitCylinder>
|
|
<HitCylinder startTime="4940">
|
|
<Cylinder radius="55.000000" height="230.000000" locDistance="0.000000" locAngle="0.000000" locZ="0.000000"/>
|
|
<Cylinder radius="170.000000" height="130.000000" locDistance="0.000000" locAngle="0.000000" locZ="100.000000"/>
|
|
</HitCylinder>
|
|
</HitCylinderList>
|
|
<MoveCylinderList>
|
|
<MoveCylinder startTime="2470">
|
|
<Cylinder radius="1.000000" height="1.000000" locDistance="0.000000" locAngle="0.000000" locZ="0.000000"/>
|
|
</MoveCylinder>
|
|
<MoveCylinder startTime="4940">
|
|
<Cylinder radius="50.000000" height="230.000000" locDistance="0.000000" locAngle="0.000000" locZ="0.000000"/>
|
|
</MoveCylinder>
|
|
</MoveCylinderList>
|
|
<StageList>
|
|
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
|
|
<AnimSeq animMotionId="0" animSet="ArchakalashTrooper_ANI.Anim.ArchakalashTrooper_Anim" animName="UltraAtk01" duration="0" animRate="1.000000" readOnlyDuration="5700.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName=""/>
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
</Stage>
|
|
</StageList>
|
|
<Pending startTime="-1"/>
|
|
<CameraShakeList>
|
|
<CameraShake startTime="800" duration="200" power="1.000000" speed="6.000000" innerRadius="0.000000" outerRadius="300.000000" startCondition="skillStart" targetType="all" shakeId="0" name="none" startValue="-1"/>
|
|
<CameraShake startTime="2300" duration="200" power="1.000000" speed="6.000000" innerRadius="0.000000" outerRadius="300.000000" startCondition="skillStart" targetType="all" shakeId="0" name="none" startValue="-1"/>
|
|
<CameraShake startTime="3908" duration="2000" power="6.000000" speed="7.000000" innerRadius="0.000000" outerRadius="500.000000" startCondition="skillStart" targetType="all" shakeId="0" name="none" startValue="-1"/>
|
|
<CameraShake startTime="5042" duration="1000" power="3.000000" speed="6.000000" innerRadius="0.000000" outerRadius="500.000000" startCondition="skillStart" targetType="all" shakeId="0" name="none" startValue="-1"/>
|
|
</CameraShakeList>
|
|
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
|
|
</Action>
|
|
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
|
|
<Anger attackUpRate="0.000000"/>
|
|
<Defence successAnimSet="ArchakalashTrooper_ANI.Anim.ArchakalashTrooper_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
|
|
<Cost hp="0" mp="0" anger="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
|
|
<Resistance startTime="0" endTime="0" miniRes="100" basicRes="100" basicIncRes="0" damageRes="1.000000"/>
|
|
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
|
|
<Targeting time="800" interval="0" until="0" mpBonusTypeB="0" id="1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area minRadius="0.000000" maxRadius="250.000000" rangeAngle="360.000000" offsetDistance="130.000000" offsetAngle="80.000000" rotateAngle="0.000000" minHeight="-20.000000" maxHeight="80.000000" setRangeHeightToGround="false" type="allExceptMe" selectMethod="dist" maxCount="10" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="true">
|
|
<Effect atk="0.000000">
|
|
<AggroDiff value="0.000000"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
<AbnormalityOnCommon id="99000580" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="1" force="false"/>
|
|
</Effect>
|
|
<HitEffect type="animationDamage"/>
|
|
<Reaction miniRate="0" miniMotionId="1" basicRate="0" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
|
|
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
|
|
</Area>
|
|
<Area minRadius="0.000000" maxRadius="250.000000" rangeAngle="360.000000" offsetDistance="130.000000" offsetAngle="-80.000000" rotateAngle="0.000000" minHeight="-20.000000" maxHeight="80.000000" setRangeHeightToGround="false" type="allExceptMe" selectMethod="dist" maxCount="10" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="true">
|
|
<Effect atk="0.000000">
|
|
<AggroDiff value="0.000000"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
<AbnormalityOnCommon id="99000580" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="1" force="false"/>
|
|
</Effect>
|
|
<HitEffect type="animationDamage"/>
|
|
<Reaction miniRate="0" miniMotionId="1" basicRate="0" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
|
|
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" anger="0"/>
|
|
</Targeting>
|
|
<Targeting time="4040" interval="0" until="0" mpBonusTypeB="0" id="-1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area minRadius="0.000000" maxRadius="400.000000" rangeAngle="360.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="-20.000000" maxHeight="80.000000" setRangeHeightToGround="false" type="allExceptMe" selectMethod="dist" maxCount="10" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="true">
|
|
<Effect atk="1.000000">
|
|
<AggroDiff value="0.000000"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
<AbnormalityOnCommon id="99000580" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="1" force="false"/>
|
|
</Effect>
|
|
<HitEffect type="animationDamage"/>
|
|
<Reaction miniRate="0" miniMotionId="1" basicRate="0" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
|
|
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" anger="0"/>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
|
|
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
</Skill>
|
|
<Skill templateId="1071" id="1111" name="아카 칼라쉬 전사_롱무브(장)_longmove" type="normal" category="9011" pushtarget="stop" changeDirToCenter="false" attackRange="100.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="ArchakalashTrooper_ANI.Anim.ArchakalashTrooper_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0" aiRotateThreshold="0" timeRate="1.000000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="560.000000" attackRangeMax="760.000000" needWeapon="true" parentId="30080000">
|
|
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
|
|
<Action>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible startTime="0" endTime="0"/>
|
|
<NoReaction startTime="0" endTime="0"/>
|
|
<SpecialEffectList/>
|
|
<StageList>
|
|
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
|
|
<AnimSeq animMotionId="0" animSet="ArchakalashTrooper_ANI.Anim.ArchakalashTrooper_Anim" animName="longmove_1" duration="0" animRate="1.000000" readOnlyDuration="1700.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.100000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName=""/>
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
</Stage>
|
|
<Stage changeDirToTarget="true" changeDirToTargetMax="360" movable="false" scriptId="0" LoopRepeat="false">
|
|
<AnimSeq duration="0" animName="longmove_2" animSet="ArchakalashTrooper_ANI.Anim.ArchakalashTrooper_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
</Stage>
|
|
</StageList>
|
|
<Pending startTime="-1"/>
|
|
<CameraShakeList/>
|
|
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
|
|
</Action>
|
|
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
|
|
<Anger attackUpRate="0.000000"/>
|
|
<Defence successAnimSet="ArchakalashTrooper_ANI.Anim.ArchakalashTrooper_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
|
|
<Cost hp="0" mp="0" anger="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
|
|
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000"/>
|
|
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false"/>
|
|
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
|
|
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
</Skill>
|
|
<Skill type="normal" id="1112" name="아카칼라쉬전사_(인던전용)스턴유발범위충격파_heavyAtk_노멀" templateId="1071" attackRange="100.000000" category="9012" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" timeRate="1.000000" totalAtk="0" needWeapon="true" parentId="30080000">
|
|
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
|
|
<Action>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible startTime="0" endTime="0"/>
|
|
<NoReaction startTime="0" endTime="4033"/>
|
|
<SpecialEffectList/>
|
|
<StageList>
|
|
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
|
|
<AnimSeq duration="0" animName="heavyAtk" animSet="ArchakalashTrooper_ANI.Anim.ArchakalashTrooper_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
</Stage>
|
|
</StageList>
|
|
<Pending startTime="-1"/>
|
|
<CameraShakeList/>
|
|
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
|
|
</Action>
|
|
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
|
|
<Anger attackUpRate="0.000000"/>
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
|
|
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000"/>
|
|
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
|
|
<Targeting type="none" id="-1" time="10" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" method="normal" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="me" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" maxCount="10" maxRadius="50.000000" minHeight="0.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="0.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" purpose="byType" crosshairRadius2="3.000000" ignoreLos="true">
|
|
<Effect atk="0.000000">
|
|
<AggroDiff value="0.000000"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
<AbnormalityOnCommon id="0" abnormalityRate="0.000000" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" force="false"/>
|
|
</Effect>
|
|
<HitEffect type="animationDamage"/>
|
|
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0.000000" miniMotionId="1" miniRate="0.000000"/>
|
|
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Targeting>
|
|
<Targeting type="none" id="-1" time="2200" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" method="normal" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="allExceptMe" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" maxCount="10" maxRadius="400.000000" minHeight="0.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="250.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" purpose="byType" crosshairRadius2="3.000000" ignoreLos="true">
|
|
<Effect atk="1.000000">
|
|
<AggroDiff value="0.000000"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
<AbnormalityOnCommon id="0" abnormalityRate="0.000000" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" force="false"/>
|
|
</Effect>
|
|
<HitEffect type="animationDamage"/>
|
|
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0.000000" miniMotionId="1" miniRate="0.000000"/>
|
|
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
|
|
<Property defence="false" movingWithAbnormalId="0" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
</Skill>
|
|
<Skill id="1113" type="normal" name="아카 칼라쉬 전사_찌르기 후 모았다가 내려 찍기(긴)_노말" category="0" templateId="1071" attackRange="100.000000" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="320.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1.000000" totalAtk="0" parentId="30080000">
|
|
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
|
|
<Action>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible startTime="0" endTime="0"/>
|
|
<NoReaction startTime="0" endTime="0"/>
|
|
<SpecialEffectList/>
|
|
<StageList>
|
|
<Stage changeDirToTarget="false" changeDirToTargetMax="0" movable="false" scriptId="0" LoopRepeat="false">
|
|
<AnimSeq duration="0" animName="HeavyAtk02_Start" animSet="ArchakalashTrooper_ANI.Anim.ArchakalashTrooper_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
</Stage>
|
|
<Stage changeDirToTarget="false" changeDirToTargetMax="0" movable="false" scriptId="0" LoopRepeat="false">
|
|
<AnimSeq duration="0" animName="HeavyAtk02_Loop" animSet="ArchakalashTrooper_ANI.Anim.ArchakalashTrooper_Anim" blendInTime="200" animRate="0.800000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
</Stage>
|
|
<Stage changeDirToTarget="false" changeDirToTargetMax="0" movable="false" scriptId="0" LoopRepeat="false">
|
|
<AnimSeq duration="0" animName="HeavyAtk02_End" animSet="ArchakalashTrooper_ANI.Anim.ArchakalashTrooper_Anim" blendInTime="200" animRate="1.150000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
</Stage>
|
|
</StageList>
|
|
<Pending startTime="-1"/>
|
|
<CameraShakeList>
|
|
<CameraShake name="camera01" duration="500" power="3.000000" startTime="1400" shakeId="0" innerRadius="0.000000" outerRadius="250.000000" speed="7.000000" startCondition="skillStart" targetType="all" startValue="0"/>
|
|
<CameraShake name="none" duration="3000" power="0.500000" startTime="3100" shakeId="0" speed="11.000000" innerRadius="0.000000" outerRadius="250.000000" startCondition="skillStart" targetType="all" startValue="0"/>
|
|
<CameraShake name="none" duration="2000" power="5.000000" startTime="6542" shakeId="0" speed="8.000000" innerRadius="0.000000" outerRadius="250.000000" startCondition="skillStart" targetType="all" startValue="-1"/>
|
|
<CameraShake name="none" duration="1000" power="2.000000" startTime="7326" shakeId="0" speed="3.000000" innerRadius="0.000000" outerRadius="250.000000" startCondition="skillStart" targetType="all" startValue="0"/>
|
|
</CameraShakeList>
|
|
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
|
|
</Action>
|
|
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
|
|
<Anger attackUpRate="0.000000"/>
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
|
|
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000"/>
|
|
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
|
|
<Targeting id="-1" method="normal" type="none" time="1500" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="allExceptMe" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="10" maxRadius="270.000000" minHeight="0.000000" minRadius="0.000000" offsetAngle="4.000000" offsetDistance="0.000000" pierceDepth="1" rangeAngle="30.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType" ignoreLos="false">
|
|
<Effect atk="1.000000">
|
|
<AggroDiff value="0.000000"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
</Effect>
|
|
<HitEffect type="animationDamage"/>
|
|
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0.000000" miniMotionId="1" miniRate="0.000000"/>
|
|
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Targeting>
|
|
<Targeting id="-1" method="normal" type="none" time="6500" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="allExceptMe" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="10" maxRadius="220.000000" minHeight="0.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="100.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType" ignoreLos="false">
|
|
<Effect atk="1.000000">
|
|
<AggroDiff value="0.000000"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
</Effect>
|
|
<HitEffect type="animationDamage"/>
|
|
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0.000000" miniMotionId="1" miniRate="0.000000"/>
|
|
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
|
|
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
</Skill>
|
|
<Skill id="1114" type="normal" name="아카 칼라쉬 전사_찌르기 후 모았다가 내려 찍기(중간)_노말" category="0" templateId="1071" attackRange="100.000000" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="320.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1.000000" totalAtk="0" parentId="30080000">
|
|
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
|
|
<Action>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible startTime="0" endTime="0"/>
|
|
<NoReaction startTime="0" endTime="0"/>
|
|
<SpecialEffectList/>
|
|
<StageList>
|
|
<Stage changeDirToTarget="false" changeDirToTargetMax="0" movable="false" scriptId="0" LoopRepeat="false">
|
|
<AnimSeq duration="0" animName="HeavyAtk02_Start" animSet="ArchakalashTrooper_ANI.Anim.ArchakalashTrooper_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
</Stage>
|
|
<Stage changeDirToTarget="false" changeDirToTargetMax="0" movable="false" scriptId="0" LoopRepeat="false">
|
|
<AnimSeq duration="0" animName="HeavyAtk02_Loop" animSet="ArchakalashTrooper_ANI.Anim.ArchakalashTrooper_Anim" blendInTime="200" animRate="1.200000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
</Stage>
|
|
<Stage changeDirToTarget="false" changeDirToTargetMax="0" movable="false" scriptId="0" LoopRepeat="false">
|
|
<AnimSeq duration="0" animName="HeavyAtk02_End" animSet="ArchakalashTrooper_ANI.Anim.ArchakalashTrooper_Anim" blendInTime="200" animRate="1.150000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
</Stage>
|
|
</StageList>
|
|
<Pending startTime="-1"/>
|
|
<CameraShakeList>
|
|
<CameraShake name="camera01" duration="500" power="3.000000" startTime="1400" shakeId="0" innerRadius="0.000000" outerRadius="250.000000" speed="7.000000" startCondition="skillStart" targetType="all" startValue="0"/>
|
|
<CameraShake name="none" duration="3000" power="0.500000" startTime="3100" shakeId="0" speed="11.000000" innerRadius="0.000000" outerRadius="250.000000" startCondition="skillStart" targetType="all" startValue="0"/>
|
|
<CameraShake name="none" duration="1500" power="5.000000" startTime="5700" shakeId="0" speed="8.000000" innerRadius="0.000000" outerRadius="250.000000" startCondition="skillStart" targetType="all" startValue="-1"/>
|
|
<CameraShake name="none" duration="1000" power="2.000000" startTime="6490" shakeId="0" speed="3.000000" innerRadius="0.000000" outerRadius="250.000000" startCondition="skillStart" targetType="all" startValue="-1"/>
|
|
</CameraShakeList>
|
|
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
|
|
</Action>
|
|
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
|
|
<Anger attackUpRate="0.000000"/>
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
|
|
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000"/>
|
|
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
|
|
<Targeting id="-1" method="normal" type="none" time="1500" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="allExceptMe" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="10" maxRadius="270.000000" minHeight="0.000000" minRadius="0.000000" offsetAngle="4.000000" offsetDistance="0.000000" pierceDepth="1" rangeAngle="30.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType" ignoreLos="false">
|
|
<Effect atk="0.350000">
|
|
<AggroDiff value="0.000000"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
</Effect>
|
|
<HitEffect type="animationDamage"/>
|
|
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0.000000" miniMotionId="1" miniRate="0.000000"/>
|
|
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Targeting>
|
|
<Targeting id="-1" method="normal" type="none" time="5700" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="allExceptMe" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="10" maxRadius="220.000000" minHeight="0.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="100.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType" ignoreLos="false">
|
|
<Effect atk="0.650000">
|
|
<AggroDiff value="0.000000"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
</Effect>
|
|
<HitEffect type="animationDamage"/>
|
|
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0.000000" miniMotionId="1" miniRate="0.000000"/>
|
|
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
|
|
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
</Skill>
|
|
<Skill id="1115" type="normal" name="아카 칼라쉬 전사_찌르기 후 모았다가 내려 찍기(짧은)_노말" category="0" templateId="1071" attackRange="100.000000" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="320.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1.000000" totalAtk="0" parentId="30080000">
|
|
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
|
|
<Action>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible startTime="0" endTime="0"/>
|
|
<NoReaction startTime="0" endTime="0"/>
|
|
<SpecialEffectList/>
|
|
<StageList>
|
|
<Stage changeDirToTarget="false" changeDirToTargetMax="0" movable="false" scriptId="0" LoopRepeat="false">
|
|
<AnimSeq duration="0" animName="HeavyAtk02_Start" animSet="ArchakalashTrooper_ANI.Anim.ArchakalashTrooper_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
</Stage>
|
|
<Stage changeDirToTarget="false" changeDirToTargetMax="0" movable="false" scriptId="0" LoopRepeat="false">
|
|
<AnimSeq duration="0" animName="HeavyAtk02_Loop" animSet="ArchakalashTrooper_ANI.Anim.ArchakalashTrooper_Anim" blendInTime="200" animRate="3.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
</Stage>
|
|
<Stage changeDirToTarget="false" changeDirToTargetMax="0" movable="false" scriptId="0" LoopRepeat="false">
|
|
<AnimSeq duration="0" animName="HeavyAtk02_End" animSet="ArchakalashTrooper_ANI.Anim.ArchakalashTrooper_Anim" blendInTime="200" animRate="1.150000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
</Stage>
|
|
</StageList>
|
|
<Pending startTime="-1"/>
|
|
<CameraShakeList>
|
|
<CameraShake name="camera01" duration="500" power="3.000000" startTime="1400" shakeId="0" innerRadius="0.000000" outerRadius="250.000000" speed="7.000000" startCondition="skillStart" targetType="all" startValue="0"/>
|
|
<CameraShake name="none" duration="3000" power="0.500000" startTime="3100" shakeId="0" speed="11.000000" innerRadius="0.000000" outerRadius="250.000000" startCondition="skillStart" targetType="all" startValue="0"/>
|
|
<CameraShake name="none" duration="1500" power="5.000000" startTime="4700" shakeId="0" speed="8.000000" innerRadius="0.000000" outerRadius="250.000000" startCondition="skillStart" targetType="all" startValue="-1"/>
|
|
<CameraShake name="none" duration="1000" power="2.000000" startTime="5459" shakeId="0" speed="3.000000" innerRadius="0.000000" outerRadius="250.000000" startCondition="skillStart" targetType="all" startValue="-1"/>
|
|
</CameraShakeList>
|
|
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
|
|
</Action>
|
|
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
|
|
<Anger attackUpRate="0.000000"/>
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
|
|
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000"/>
|
|
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
|
|
<Targeting id="-1" method="normal" type="none" time="1500" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="allExceptMe" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="10" maxRadius="270.000000" minHeight="0.000000" minRadius="0.000000" offsetAngle="4.000000" offsetDistance="0.000000" pierceDepth="1" rangeAngle="30.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType" ignoreLos="false">
|
|
<Effect atk="0.350000">
|
|
<AggroDiff value="0.000000"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
</Effect>
|
|
<HitEffect type="animationDamage"/>
|
|
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0.000000" miniMotionId="1" miniRate="0.000000"/>
|
|
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Targeting>
|
|
<Targeting id="-1" method="normal" type="none" time="4700" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="allExceptMe" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="10" maxRadius="220.000000" minHeight="0.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="100.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType" ignoreLos="false">
|
|
<Effect atk="0.650000">
|
|
<AggroDiff value="0.000000"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
</Effect>
|
|
<HitEffect type="animationDamage"/>
|
|
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0.000000" miniMotionId="1" miniRate="0.000000"/>
|
|
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
|
|
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
</Skill>
|
|
<Skill id="1116" type="normal" name="아카 칼라쉬 전사(인던용)_주변범위연속누킹" category="0" templateId="1071" attackRange="100.000000" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1.000000" totalAtk="0" parentId="30080000">
|
|
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
|
|
<Action>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible startTime="0" endTime="0"/>
|
|
<NoReaction startTime="0" endTime="0"/>
|
|
<SpecialEffectList/>
|
|
<StageList>
|
|
<Stage changeDirToTarget="false" changeDirToTargetMax="0" movable="false" scriptId="0" LoopRepeat="false">
|
|
<AnimSeq duration="0" animName="heavyAtk" animSet="ArchakalashTrooper_ANI.Anim.ArchakalashTrooper_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
|
|
<AnimSeq duration="0" animName="longAtk" animSet="ArchakalashTrooper_ANI.Anim.ArchakalashTrooper_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
</Stage>
|
|
</StageList>
|
|
<Pending startTime="-1"/>
|
|
<CameraShakeList/>
|
|
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
|
|
</Action>
|
|
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
|
|
<Anger attackUpRate="0.000000"/>
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
|
|
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000"/>
|
|
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
|
|
<Targeting time="3200" interval="0" until="0" mpBonusTypeB="0" id="1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area minRadius="0.000000" maxRadius="70.000000" rangeAngle="360.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="60.000000" setRangeHeightToGround="false" type="allExceptMe" selectMethod="dist" maxCount="10" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="true">
|
|
<Effect atk="1.000000">
|
|
<AggroDiff value="0.000000"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
<AbnormalityOnCommon id="0" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0.000000" force="false"/>
|
|
</Effect>
|
|
<HitEffect type="animationDamage"/>
|
|
<Reaction miniRate="0.000000" miniMotionId="1" basicRate="0.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
|
|
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" anger="0"/>
|
|
</Targeting>
|
|
<Targeting time="3400" interval="0" until="0" mpBonusTypeB="0" id="1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area minRadius="70.000000" maxRadius="150.000000" rangeAngle="360.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="60.000000" setRangeHeightToGround="false" type="allExceptMe" selectMethod="dist" maxCount="10" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="true">
|
|
<Effect atk="0.700000">
|
|
<AggroDiff value="0.000000"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
<AbnormalityOnCommon id="0" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0.000000" force="false"/>
|
|
</Effect>
|
|
<HitEffect type="animationDamage"/>
|
|
<Reaction miniRate="0.000000" miniMotionId="1" basicRate="0.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
|
|
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" anger="0"/>
|
|
</Targeting>
|
|
<Targeting time="3700" interval="0" until="0" mpBonusTypeB="0" id="1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area minRadius="0.000000" maxRadius="70.000000" rangeAngle="360.000000" offsetDistance="450.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="60.000000" setRangeHeightToGround="false" type="allExceptMe" selectMethod="dist" maxCount="10" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="true">
|
|
<Effect atk="1.000000">
|
|
<AggroDiff value="0.000000"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
<AbnormalityOnCommon id="0" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0.000000" force="false"/>
|
|
</Effect>
|
|
<HitEffect type="animationDamage"/>
|
|
<Reaction miniRate="0.000000" miniMotionId="1" basicRate="0.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
|
|
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" anger="0"/>
|
|
</Targeting>
|
|
<Targeting time="3900" interval="0" until="0" mpBonusTypeB="0" id="1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area minRadius="70.000000" maxRadius="150.000000" rangeAngle="360.000000" offsetDistance="450.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="60.000000" setRangeHeightToGround="false" type="allExceptMe" selectMethod="dist" maxCount="10" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="true">
|
|
<Effect atk="0.700000">
|
|
<AggroDiff value="0.000000"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
<AbnormalityOnCommon id="0" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0.000000" force="false"/>
|
|
</Effect>
|
|
<HitEffect type="animationDamage"/>
|
|
<Reaction miniRate="0.000000" miniMotionId="1" basicRate="0.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
|
|
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" anger="0"/>
|
|
</Targeting>
|
|
<Targeting time="4200" interval="0" until="0" mpBonusTypeB="0" id="1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area minRadius="0.000000" maxRadius="70.000000" rangeAngle="360.000000" offsetDistance="450.000000" offsetAngle="72.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="60.000000" setRangeHeightToGround="false" type="allExceptMe" selectMethod="dist" maxCount="10" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="true">
|
|
<Effect atk="1.000000">
|
|
<AggroDiff value="0.000000"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
<AbnormalityOnCommon id="0" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0.000000" force="false"/>
|
|
</Effect>
|
|
<HitEffect type="animationDamage"/>
|
|
<Reaction miniRate="0.000000" miniMotionId="1" basicRate="0.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
|
|
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" anger="0"/>
|
|
</Targeting>
|
|
<Targeting time="4400" interval="0" until="0" mpBonusTypeB="0" id="1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area minRadius="70.000000" maxRadius="150.000000" rangeAngle="360.000000" offsetDistance="450.000000" offsetAngle="72.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="60.000000" setRangeHeightToGround="false" type="allExceptMe" selectMethod="dist" maxCount="10" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="true">
|
|
<Effect atk="0.700000">
|
|
<AggroDiff value="0.000000"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
<AbnormalityOnCommon id="0" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0.000000" force="false"/>
|
|
</Effect>
|
|
<HitEffect type="animationDamage"/>
|
|
<Reaction miniRate="0.000000" miniMotionId="1" basicRate="0.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
|
|
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" anger="0"/>
|
|
</Targeting>
|
|
<Targeting time="4700" interval="0" until="0" mpBonusTypeB="0" id="1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area minRadius="0.000000" maxRadius="70.000000" rangeAngle="360.000000" offsetDistance="450.000000" offsetAngle="144.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="60.000000" setRangeHeightToGround="false" type="allExceptMe" selectMethod="dist" maxCount="10" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="true">
|
|
<Effect atk="1.000000">
|
|
<AggroDiff value="0.000000"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
<AbnormalityOnCommon id="0" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0.000000" force="false"/>
|
|
</Effect>
|
|
<HitEffect type="animationDamage"/>
|
|
<Reaction miniRate="0.000000" miniMotionId="1" basicRate="0.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
|
|
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" anger="0"/>
|
|
</Targeting>
|
|
<Targeting time="4900" interval="0" until="0" mpBonusTypeB="0" id="1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area minRadius="70.000000" maxRadius="150.000000" rangeAngle="360.000000" offsetDistance="450.000000" offsetAngle="144.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="60.000000" setRangeHeightToGround="false" type="allExceptMe" selectMethod="dist" maxCount="10" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="true">
|
|
<Effect atk="0.700000">
|
|
<AggroDiff value="0.000000"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
<AbnormalityOnCommon id="0" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0.000000" force="false"/>
|
|
</Effect>
|
|
<HitEffect type="animationDamage"/>
|
|
<Reaction miniRate="0.000000" miniMotionId="1" basicRate="0.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
|
|
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" anger="0"/>
|
|
</Targeting>
|
|
<Targeting time="5200" interval="0" until="0" mpBonusTypeB="0" id="1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area minRadius="0.000000" maxRadius="70.000000" rangeAngle="360.000000" offsetDistance="450.000000" offsetAngle="216.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="60.000000" setRangeHeightToGround="false" type="allExceptMe" selectMethod="dist" maxCount="10" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="true">
|
|
<Effect atk="1.000000">
|
|
<AggroDiff value="0.000000"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
<AbnormalityOnCommon id="0" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0.000000" force="false"/>
|
|
</Effect>
|
|
<HitEffect type="animationDamage"/>
|
|
<Reaction miniRate="0.000000" miniMotionId="1" basicRate="0.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
|
|
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" anger="0"/>
|
|
</Targeting>
|
|
<Targeting time="5400" interval="0" until="0" mpBonusTypeB="0" id="1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area minRadius="70.000000" maxRadius="150.000000" rangeAngle="360.000000" offsetDistance="450.000000" offsetAngle="216.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="60.000000" setRangeHeightToGround="false" type="allExceptMe" selectMethod="dist" maxCount="10" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="true">
|
|
<Effect atk="0.700000">
|
|
<AggroDiff value="0.000000"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
<AbnormalityOnCommon id="0" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0.000000" force="false"/>
|
|
</Effect>
|
|
<HitEffect type="animationDamage"/>
|
|
<Reaction miniRate="0.000000" miniMotionId="1" basicRate="0.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
|
|
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" anger="0"/>
|
|
</Targeting>
|
|
<Targeting time="5700" interval="0" until="0" mpBonusTypeB="0" id="1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area minRadius="0.000000" maxRadius="70.000000" rangeAngle="360.000000" offsetDistance="450.000000" offsetAngle="288.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="60.000000" setRangeHeightToGround="false" type="allExceptMe" selectMethod="dist" maxCount="10" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="true">
|
|
<Effect atk="1.000000">
|
|
<AggroDiff value="0.000000"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
<AbnormalityOnCommon id="0" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0.000000" force="false"/>
|
|
</Effect>
|
|
<HitEffect type="animationDamage"/>
|
|
<Reaction miniRate="0.000000" miniMotionId="1" basicRate="0.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
|
|
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" anger="0"/>
|
|
</Targeting>
|
|
<Targeting time="5900" interval="0" until="0" mpBonusTypeB="0" id="1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area minRadius="70.000000" maxRadius="150.000000" rangeAngle="360.000000" offsetDistance="450.000000" offsetAngle="288.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="60.000000" setRangeHeightToGround="false" type="allExceptMe" selectMethod="dist" maxCount="10" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="true">
|
|
<Effect atk="0.700000">
|
|
<AggroDiff value="0.000000"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
<AbnormalityOnCommon id="0" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0.000000" force="false"/>
|
|
</Effect>
|
|
<HitEffect type="animationDamage"/>
|
|
<Reaction miniRate="0.000000" miniMotionId="1" basicRate="0.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
|
|
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" anger="0"/>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
|
|
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
</Skill>
|
|
<Skill id="1117" type="normal" name="아카 칼라쉬 전사_(인던용)자기버프" category="0" templateId="1071" attackRange="100.000000" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1.000000" totalAtk="0" parentId="30080000">
|
|
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
|
|
<Action>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible startTime="0" endTime="0"/>
|
|
<NoReaction startTime="0" endTime="0"/>
|
|
<SpecialEffectList/>
|
|
<StageList>
|
|
<Stage changeDirToTarget="false" changeDirToTargetMax="0" movable="false" scriptId="0" LoopRepeat="false">
|
|
<AnimSeq duration="0" animName="aggrochange" animSet="ArchakalashTrooper_ANI.Anim.ArchakalashTrooper_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
</Stage>
|
|
</StageList>
|
|
<Pending startTime="-1"/>
|
|
<CameraShakeList/>
|
|
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
|
|
</Action>
|
|
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
|
|
<Anger attackUpRate="0.000000"/>
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
|
|
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000"/>
|
|
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
|
|
<Targeting id="-1" method="normal" type="none" time="0" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="me" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="10" maxRadius="100.000000" minHeight="0.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="0.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType" ignoreLos="false">
|
|
<Effect atk="0.000000">
|
|
<AggroDiff value="0.000000"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
<AbnormalityOnCommon id="0" abnormalityRate="0.000000" timeOverrideUser="1" timeOverrideSmall="1" timeOverrideMedium="1" timeOverrideLarge="1" force="false"/>
|
|
</Effect>
|
|
<HitEffect type="nothing"/>
|
|
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0.000000" miniMotionId="1" miniRate="0.000000"/>
|
|
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
|
|
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
</Skill>
|
|
<Skill id="1118" type="normal" name="아카 칼라쉬 전사_(인던용)범위디버프" category="0" templateId="1071" attackRange="100.000000" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="true" needWeapon="true" timeRate="1.000000" totalAtk="0" parentId="30080000">
|
|
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
|
|
<Action>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible startTime="0" endTime="0"/>
|
|
<NoReaction startTime="0" endTime="0"/>
|
|
<SpecialEffectList/>
|
|
<StageList>
|
|
<Stage changeDirToTarget="false" changeDirToTargetMax="0" movable="false" scriptId="0" LoopRepeat="false">
|
|
<AnimSeq duration="0" animName="aggrochange" animSet="ArchakalashTrooper_ANI.Anim.ArchakalashTrooper_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
</Stage>
|
|
</StageList>
|
|
<Pending startTime="-1"/>
|
|
<CameraShakeList/>
|
|
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
|
|
</Action>
|
|
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
|
|
<Anger attackUpRate="0.000000"/>
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
|
|
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000"/>
|
|
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
|
|
<Targeting id="-1" method="normal" type="none" time="800" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="10" maxRadius="500.000000" minHeight="0.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="0.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType" ignoreLos="false">
|
|
<Effect atk="0.000000">
|
|
<AggroDiff value="0.000000"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
<AbnormalityOnCommon id="0" abnormalityRate="0.000000" timeOverrideUser="1" timeOverrideSmall="1" timeOverrideMedium="1" timeOverrideLarge="1" force="false"/>
|
|
</Effect>
|
|
<HitEffect type="nothing"/>
|
|
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0.000000" miniMotionId="1" miniRate="0.000000"/>
|
|
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
|
|
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
</Skill>
|
|
<Skill id="1119" type="normal" name="아카 칼라쉬 전사_(인던용)광역디버프" category="0" templateId="1071" attackRange="100.000000" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="true" needWeapon="true" timeRate="1.000000" totalAtk="0" parentId="30080000">
|
|
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
|
|
<Action>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible startTime="0" endTime="0"/>
|
|
<NoReaction startTime="0" endTime="0"/>
|
|
<SpecialEffectList/>
|
|
<StageList>
|
|
<Stage changeDirToTarget="false" changeDirToTargetMax="0" movable="false" scriptId="0" LoopRepeat="false">
|
|
<AnimSeq duration="0" animName="aggrochange" animSet="ArchakalashTrooper_ANI.Anim.ArchakalashTrooper_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
</Stage>
|
|
</StageList>
|
|
<Pending startTime="-1"/>
|
|
<CameraShakeList/>
|
|
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
|
|
</Action>
|
|
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
|
|
<Anger attackUpRate="0.000000"/>
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
|
|
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000"/>
|
|
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
|
|
<Targeting id="-1" method="normal" type="none" time="800" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="1" maxRadius="1000.000000" minHeight="0.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="0.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType" ignoreLos="false">
|
|
<Effect atk="0.000000">
|
|
<AggroDiff value="0.000000"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
<AbnormalityOnCommon id="0" abnormalityRate="0.000000" timeOverrideUser="1" timeOverrideSmall="1" timeOverrideMedium="1" timeOverrideLarge="1" force="false"/>
|
|
</Effect>
|
|
<HitEffect type="nothing"/>
|
|
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0.000000" miniMotionId="1" miniRate="0.000000"/>
|
|
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
|
|
</Area>
|
|
<Area type="enemy" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="10" maxRadius="1000.000000" minHeight="0.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="0.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType" ignoreLos="false">
|
|
<Effect atk="0.000000">
|
|
<AggroDiff value="0.000000"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
<AbnormalityOnCommon id="0" abnormalityRate="0.000000" timeOverrideUser="1" timeOverrideSmall="1" timeOverrideMedium="1" timeOverrideLarge="1" force="false"/>
|
|
</Effect>
|
|
<HitEffect type="nothing"/>
|
|
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0.000000" miniMotionId="1" miniRate="0.000000"/>
|
|
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
|
|
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
</Skill>
|
|
<Skill templateId="1071" id="1150" name="아카 칼라쉬 전사_액티브무브 공격판정_run_노말" type="normal" category="9011,20000" pushtarget="stop" changeDirToCenter="false" attackRange="100.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="ArchakalashTrooper_ANI.Anim.ArchakalashTrooper_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="2874690.29336418" aiRotateThreshold="0" timeRate="1" allDirectionDefence="true" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" parentId="30080000">
|
|
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
|
|
<Action>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible startTime="0" endTime="0"/>
|
|
<NoReaction startTime="0" endTime="0"/>
|
|
<SpecialEffectList/>
|
|
<StageList>
|
|
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
|
|
<AnimSeq animMotionId="0" animSet="ArchakalashTrooper_ANI.Anim.ArchakalashTrooper_Anim" animName="Run" duration="0" animRate="1.000000" readOnlyDuration="1300.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName=""/>
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
</Stage>
|
|
</StageList>
|
|
<Pending startTime="-1"/>
|
|
<CameraShakeList/>
|
|
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
|
|
</Action>
|
|
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
|
|
<Anger attackUpRate="0.000000"/>
|
|
<Defence successAnimSet="ArchakalashTrooper_ANI.Anim.ArchakalashTrooper_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
|
|
<Cost hp="0" mp="0" anger="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
|
|
<Resistance startTime="0" endTime="0" miniRes="100" basicRes="100" basicIncRes="0" damageRes="1.000000"/>
|
|
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
|
|
<Targeting time="300" interval="0" until="0" mpBonusTypeB="0" id="-1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area minRadius="0.000000" maxRadius="60.000000" rangeAngle="360.000000" offsetDistance="10.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="60.000000" setRangeHeightToGround="false" type="allExceptMe" selectMethod="dist" maxCount="10" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="true">
|
|
<Effect atk="1.000000">
|
|
<AggroDiff value="0.000000"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
<AbnormalityOnCommon id="0" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0.000000" force="false"/>
|
|
</Effect>
|
|
<HitEffect type="animationDamage"/>
|
|
<Reaction miniRate="0" miniMotionId="1" basicRate="0" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
|
|
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" anger="0"/>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
|
|
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
</Skill>
|
|
<Skill templateId="1071" id="1201" name="아카 칼라쉬 전사_그로기_groggy" type="normal" category="" pushtarget="stop" changeDirToCenter="false" attackRange="100.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="ArchakalashTrooper_ANI.Anim.ArchakalashTrooper_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0" aiRotateThreshold="0" timeRate="1.000000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" parentId="30080000">
|
|
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
|
|
<Action>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible startTime="0" endTime="0"/>
|
|
<NoReaction startTime="0" endTime="0"/>
|
|
<SpecialEffectList/>
|
|
<StageList>
|
|
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
|
|
<AnimSeq animMotionId="0" animSet="ArchakalashTrooper_ANI.Anim.ArchakalashTrooper_Anim" animName="Groggy" duration="0" animRate="1.000000" readOnlyDuration="5700.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName=""/>
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
</Stage>
|
|
</StageList>
|
|
<Pending startTime="-1"/>
|
|
<CameraShakeList/>
|
|
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
|
|
</Action>
|
|
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
|
|
<Anger attackUpRate="0.000000"/>
|
|
<Defence successAnimSet="ArchakalashTrooper_ANI.Anim.ArchakalashTrooper_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
|
|
<Cost hp="0" mp="0" anger="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
|
|
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000"/>
|
|
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false"/>
|
|
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
|
|
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
</Skill>
|
|
<Skill templateId="1071" id="1203" name="아카 칼라쉬 전사_스킬 사전 동작_" type="normal" category="" pushtarget="stop" changeDirToCenter="false" attackRange="334.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="ArchakalashTrooper_ANI.Anim.ArchakalashTrooper_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0" aiRotateThreshold="0" timeRate="1.000000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" parentId="30080000">
|
|
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
|
|
<Action>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible startTime="0" endTime="0"/>
|
|
<NoReaction startTime="0" endTime="0"/>
|
|
<SpecialEffectList/>
|
|
<StageList>
|
|
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
|
|
<AnimSeq animMotionId="0" animSet="ArchakalashTrooper_ANI.Anim.ArchakalashTrooper_Anim" animName="ReadyAction" duration="0" animRate="1.000000" readOnlyDuration="2033.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName=""/>
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
</Stage>
|
|
</StageList>
|
|
<Pending startTime="-1"/>
|
|
<CameraShakeList/>
|
|
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
|
|
</Action>
|
|
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
|
|
<Anger attackUpRate="0.000000"/>
|
|
<Defence successAnimSet="ArchakalashTrooper_ANI.Anim.ArchakalashTrooper_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
|
|
<Cost hp="0" mp="0" anger="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
|
|
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000"/>
|
|
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false"/>
|
|
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
|
|
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
</Skill>
|
|
<Skill templateId="1071" id="1204" name="아카 칼라쉬 전사_어그로 체인지_aggrochange" type="normal" category="" pushtarget="stop" changeDirToCenter="false" attackRange="100.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="ArchakalashTrooper_ANI.Anim.ArchakalashTrooper_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0" aiRotateThreshold="0" timeRate="1.000000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" parentId="30080000">
|
|
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
|
|
<Action>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible startTime="0" endTime="0"/>
|
|
<NoReaction startTime="0" endTime="0"/>
|
|
<SpecialEffectList/>
|
|
<StageList>
|
|
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
|
|
<AnimSeq animMotionId="0" animSet="ArchakalashTrooper_ANI.Anim.ArchakalashTrooper_Anim" animName="aggrochange" duration="0" animRate="1.000000" readOnlyDuration="0.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName=""/>
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
</Stage>
|
|
</StageList>
|
|
<Pending startTime="-1"/>
|
|
<CameraShakeList/>
|
|
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
|
|
</Action>
|
|
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
|
|
<Anger attackUpRate="0.000000"/>
|
|
<Defence successAnimSet="ArchakalashTrooper_ANI.Anim.ArchakalashTrooper_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
|
|
<Cost hp="0" mp="0" anger="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
|
|
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000"/>
|
|
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false"/>
|
|
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
|
|
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
</Skill>
|
|
<Skill templateId="1071" id="1206" name="아카 칼라쉬 전사_회피_spmove" type="normal" category="" pushtarget="pass" changeDirToCenter="false" attackRange="100.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="ArchakalashTrooper_ANI.Anim.ArchakalashTrooper_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="8117007.45334634" aiRotateThreshold="0" timeRate="1" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" parentId="30080000">
|
|
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
|
|
<Action>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible startTime="0" endTime="0"/>
|
|
<NoReaction startTime="0" endTime="0"/>
|
|
<SpecialEffectList/>
|
|
<StageList>
|
|
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
|
|
<AnimSeq animMotionId="0" animSet="ArchakalashTrooper_ANI.Anim.ArchakalashTrooper_Anim" animName="spmove" duration="0" animRate="1.000000" readOnlyDuration="0.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName=""/>
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
</Stage>
|
|
</StageList>
|
|
<Pending startTime="-1"/>
|
|
<CameraShakeList>
|
|
<CameraShake duration="500" power="2.000000" startTime="820" innerRadius="0.000000" outerRadius="300.000000" speed="3.000000" startCondition="skillStart" targetType="all" shakeId="0" name="none" startValue="-1"/>
|
|
<CameraShake duration="500" power="2.000000" startTime="1400" innerRadius="0.000000" outerRadius="300.000000" speed="3.000000" startCondition="skillStart" targetType="all" shakeId="0" name="none" startValue="-1"/>
|
|
</CameraShakeList>
|
|
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
|
|
</Action>
|
|
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
|
|
<Anger attackUpRate="0.000000"/>
|
|
<Defence successAnimSet="ArchakalashTrooper_ANI.Anim.ArchakalashTrooper_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
|
|
<Cost hp="0" mp="0" anger="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
|
|
<Resistance startTime="0" endTime="0" miniRes="100" basicRes="100" basicIncRes="0" damageRes="1.000000"/>
|
|
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
|
|
<Targeting id="-1" time="820" interval="0" until="0" mpBonusTypeB="0" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="allExceptMe" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" maxCount="10" maxRadius="60.000000" minHeight="0.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="0.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" purpose="byType" crosshairRadius2="3.000000" ignoreLos="true">
|
|
<Effect atk="1.000000">
|
|
<AggroDiff value="0.000000"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
</Effect>
|
|
<HitEffect type="animationDamage"/>
|
|
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0" miniMotionId="1" miniRate="0"/>
|
|
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
|
|
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
</Skill>
|
|
<Skill templateId="1071" id="1209" name="아카 칼라쉬 전사_모드 알람_modealarm" type="normal" category="" pushtarget="stop" changeDirToCenter="false" attackRange="100.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="ArchakalashTrooper_ANI.Anim.ArchakalashTrooper_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0" aiRotateThreshold="0" timeRate="1.000000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" parentId="30080000">
|
|
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
|
|
<Action>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible startTime="0" endTime="0"/>
|
|
<NoReaction startTime="0" endTime="0"/>
|
|
<SpecialEffectList/>
|
|
<StageList>
|
|
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
|
|
<AnimSeq animMotionId="0" animSet="ArchakalashTrooper_ANI.Anim.ArchakalashTrooper_Anim" animName="modealarm" duration="0" animRate="1.000000" readOnlyDuration="0.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName=""/>
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
</Stage>
|
|
</StageList>
|
|
<Pending startTime="-1"/>
|
|
<CameraShakeList/>
|
|
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
|
|
</Action>
|
|
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
|
|
<Anger attackUpRate="0.000000"/>
|
|
<Defence successAnimSet="ArchakalashTrooper_ANI.Anim.ArchakalashTrooper_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
|
|
<Cost hp="0" mp="0" anger="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
|
|
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000"/>
|
|
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false"/>
|
|
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
|
|
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
</Skill>
|
|
<Skill id="1301" type="normal" name="아카 칼라쉬 전사_자연회복_Wait_노멀/분노공용" templateId="1071" attackRange="100.000000" category="0" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1.000000" totalAtk="0" parentId="30080000">
|
|
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
|
|
<Action>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible startTime="0" endTime="0"/>
|
|
<NoReaction startTime="0" endTime="0"/>
|
|
<SpecialEffectList/>
|
|
<StageList>
|
|
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
|
|
<AnimSeq duration="0" animName="Wait" animSet="ArchakalashTrooper_ANI.Anim.ArchakalashTrooper_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
</Stage>
|
|
</StageList>
|
|
<Pending startTime="-1"/>
|
|
<CameraShakeList/>
|
|
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
|
|
</Action>
|
|
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
|
|
<Anger attackUpRate="0.000000"/>
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
|
|
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000"/>
|
|
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
|
|
<Targeting id="1" method="normal" type="none" time="10" startTime="0" endTime="0" interval="100" until="1300" mpBonusTypeB="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="me" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="10" maxRadius="50.000000" minHeight="-30.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="0.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType" ignoreLos="true">
|
|
<Effect atk="0.000000">
|
|
<AggroDiff value="0.000000"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
<AbnormalityOnCommon id="99002800" abnormalityRate="1.000000" timeOverrideUser="1" timeOverrideSmall="1" timeOverrideMedium="1" timeOverrideLarge="1" force="false"/>
|
|
</Effect>
|
|
<HitEffect type="nothing"/>
|
|
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0.000000" miniMotionId="1" miniRate="0.000000"/>
|
|
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
<ProjectileSkillList/>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
|
|
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
</Skill>
|
|
<Skill templateId="1071" id="2101" name="아카 칼라쉬 전사_기본_전방_우-좌 휘두르기_atk01_분노" type="normal" category="9011" pushtarget="stop" changeDirToCenter="false" attackRange="184.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="ArchakalashTrooper_ANI.Anim.ArchakalashTrooper_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="12255069.8678455" aiRotateThreshold="60" timeRate="1.5" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="183.000000" needWeapon="true" parentId="30080000">
|
|
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
|
|
<Action>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible startTime="0" endTime="0"/>
|
|
<NoReaction startTime="0" endTime="0"/>
|
|
<SpecialEffectList/>
|
|
<StageList>
|
|
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
|
|
<AnimSeq animMotionId="0" animSet="ArchakalashTrooper_ANI.Anim.ArchakalashTrooper_Anim" animName="atk01" duration="0" animRate="1.000000" readOnlyDuration="2533.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" movingAnimName="" waitAnimName=""/>
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
</Stage>
|
|
</StageList>
|
|
<Pending startTime="-1"/>
|
|
<CameraShakeList>
|
|
<CameraShake startTime="1380" duration="600" power="2.000000" speed="5.000000" innerRadius="0.000000" outerRadius="250.000000" startCondition="skillStart" targetType="all" shakeId="0" name="none" startValue="-1"/>
|
|
</CameraShakeList>
|
|
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
|
|
</Action>
|
|
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
|
|
<Anger attackUpRate="0.000000"/>
|
|
<Defence successAnimSet="ArchakalashTrooper_ANI.Anim.ArchakalashTrooper_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
|
|
<Cost hp="0" mp="0" anger="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
|
|
<Resistance startTime="0" endTime="0" miniRes="70" basicRes="130" basicIncRes="0" damageRes="1.000000"/>
|
|
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
|
|
<Targeting time="1230" interval="0" until="0" mpBonusTypeB="0" id="1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area minRadius="0.000000" maxRadius="210.000000" rangeAngle="140.000000" offsetDistance="-10.000000" offsetAngle="0.000000" rotateAngle="70.000000" minHeight="0.000000" maxHeight="60.000000" setRangeHeightToGround="false" type="allExceptMe" selectMethod="dist" maxCount="10" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="true">
|
|
<Effect atk="1.000000">
|
|
<AggroDiff value="0.000000"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
</Effect>
|
|
<HitEffect type="animationDamage"/>
|
|
<Reaction miniRate="0" miniMotionId="1" basicRate="0" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
|
|
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" anger="0"/>
|
|
</Targeting>
|
|
<Targeting time="1444" interval="0" until="0" mpBonusTypeB="0" id="1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area minRadius="0.000000" maxRadius="210.000000" rangeAngle="90.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="-45.000000" minHeight="0.000000" maxHeight="60.000000" setRangeHeightToGround="false" type="allExceptMe" selectMethod="dist" maxCount="10" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="true">
|
|
<Effect atk="1.000000">
|
|
<AggroDiff value="0.000000"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
<AbnormalityOnCommon id="0" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0.000000" force="false"/>
|
|
</Effect>
|
|
<HitEffect type="animationDamage"/>
|
|
<Reaction miniRate="0" miniMotionId="1" basicRate="0" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
|
|
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" anger="0"/>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
|
|
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
</Skill>
|
|
<Skill templateId="1071" id="2102" name="아카 칼라쉬 전사_무브어택_moveAtk_분노" type="normal" category="9011" pushtarget="push" changeDirToCenter="false" attackRange="334.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="ArchakalashTrooper_ANI.Anim.ArchakalashTrooper_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="34900097.3121608" aiRotateThreshold="120" timeRate="1.4" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="533.000000" needWeapon="true" parentId="30080000">
|
|
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
|
|
<Action>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible startTime="0" endTime="0"/>
|
|
<NoReaction startTime="0" endTime="0"/>
|
|
<SpecialEffectList/>
|
|
<StageList>
|
|
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
|
|
<AnimSeq animSet="ArchakalashTrooper_ANI.Anim.ArchakalashTrooper_Anim" animName="moveAtk" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" readOnlyDuration="4700.000000" animMotionId="0" loopingRate="1.000000" movingAnimName="" waitAnimName=""/>
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
</Stage>
|
|
</StageList>
|
|
<Pending startTime="-1"/>
|
|
<CameraShakeList>
|
|
<CameraShake startTime="1500" duration="1000" power="1.000000" speed="8.000000" innerRadius="0.000000" outerRadius="300.000000" startCondition="skillStart" targetType="all" shakeId="0" name="none" startValue="-1"/>
|
|
<CameraShake startTime="1753" duration="800" power="3.000000" speed="6.000000" innerRadius="0.000000" outerRadius="300.000000" startCondition="skillStart" targetType="all" shakeId="0" name="none" startValue="-1"/>
|
|
<CameraShake startTime="2350" duration="1000" power="3.000000" speed="7.500000" innerRadius="0.000000" outerRadius="300.000000" startCondition="skillStart" targetType="all" shakeId="0" name="none" startValue="-1"/>
|
|
</CameraShakeList>
|
|
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
|
|
</Action>
|
|
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
|
|
<Anger attackUpRate="0.000000"/>
|
|
<Defence successAnimSet="ArchakalashTrooper_ANI.Anim.ArchakalashTrooper_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
|
|
<Cost hp="0" mp="0" anger="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
|
|
<Resistance startTime="0" endTime="0" miniRes="70" basicRes="130" basicIncRes="0" damageRes="1.000000"/>
|
|
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
|
|
<Targeting time="1750" interval="0" until="0" mpBonusTypeB="0" id="1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area minRadius="0.000000" maxRadius="250.000000" rangeAngle="180.000000" offsetDistance="-30.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="80.000000" setRangeHeightToGround="false" type="allExceptMe" selectMethod="dist" maxCount="10" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="true">
|
|
<Effect atk="0.500000">
|
|
<AggroDiff value="0.000000"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
</Effect>
|
|
<HitEffect type="animationDamage"/>
|
|
<Reaction miniRate="0" miniMotionId="1" basicRate="0" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
|
|
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
|
|
</Area>
|
|
<Area type="allExceptMe" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" maxCount="10" maxRadius="500.000000" minHeight="0.000000" minRadius="200.000000" offsetAngle="0.000000" offsetDistance="-350.000000" pierceDepth="1" rangeAngle="55.000000" selectMethod="dist" setRangeHeightToGround="false" purpose="byType" crosshairRadius2="3.000000" ignoreLos="true">
|
|
<Effect atk="0.500000">
|
|
<AggroDiff value="0.000000"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
</Effect>
|
|
<HitEffect type="animationDamage"/>
|
|
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0" miniMotionId="1" miniRate="0"/>
|
|
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" anger="0"/>
|
|
</Targeting>
|
|
<Targeting time="2400" interval="0" until="0" mpBonusTypeB="0" id="-1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area minRadius="0.000000" maxRadius="150.000000" rangeAngle="360.000000" offsetDistance="70.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="60.000000" setRangeHeightToGround="false" type="allExceptMe" selectMethod="dist" maxCount="10" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="true">
|
|
<Effect atk="0.500000">
|
|
<AggroDiff value="0.000000"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
<AbnormalityOnCommon id="99000580" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="1" force="false"/>
|
|
</Effect>
|
|
<HitEffect type="animationDamage"/>
|
|
<Reaction miniRate="0" miniMotionId="1" basicRate="0" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
|
|
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" anger="0"/>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
|
|
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
</Skill>
|
|
<Skill templateId="1071" id="2103" name="아카 칼라쉬 전사_기본_전방_좌-우 휘두르기_atk02_분노" type="normal" category="9011" pushtarget="stop" changeDirToCenter="false" attackRange="174.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="ArchakalashTrooper_ANI.Anim.ArchakalashTrooper_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="12255069.8678455" aiRotateThreshold="60" timeRate="1.5" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="173.000000" needWeapon="true" parentId="30080000">
|
|
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
|
|
<Action>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible startTime="0" endTime="0"/>
|
|
<NoReaction startTime="0" endTime="0"/>
|
|
<SpecialEffectList/>
|
|
<StageList>
|
|
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
|
|
<AnimSeq animMotionId="0" animSet="ArchakalashTrooper_ANI.Anim.ArchakalashTrooper_Anim" animName="atk02" duration="0" animRate="1.000000" readOnlyDuration="2533.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" movingAnimName="" waitAnimName=""/>
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
</Stage>
|
|
</StageList>
|
|
<Pending startTime="-1"/>
|
|
<CameraShakeList>
|
|
<CameraShake startTime="1380" duration="600" power="2.000000" speed="5.000000" innerRadius="0.000000" outerRadius="250.000000" startCondition="skillStart" targetType="all" shakeId="0" name="none" startValue="-1"/>
|
|
</CameraShakeList>
|
|
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
|
|
</Action>
|
|
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
|
|
<Anger attackUpRate="0.000000"/>
|
|
<Defence successAnimSet="ArchakalashTrooper_ANI.Anim.ArchakalashTrooper_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
|
|
<Cost hp="0" mp="0" anger="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
|
|
<Resistance startTime="0" endTime="0" miniRes="70" basicRes="130" basicIncRes="0" damageRes="1.000000"/>
|
|
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
|
|
<Targeting time="1230" interval="0" until="0" mpBonusTypeB="0" id="1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area minRadius="0.000000" maxRadius="210.000000" rangeAngle="140.000000" offsetDistance="-10.000000" offsetAngle="0.000000" rotateAngle="-70.000000" minHeight="0.000000" maxHeight="60.000000" setRangeHeightToGround="false" type="allExceptMe" selectMethod="dist" maxCount="10" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="true">
|
|
<Effect atk="1.000000">
|
|
<AggroDiff value="0.000000"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
</Effect>
|
|
<HitEffect type="animationDamage"/>
|
|
<Reaction miniRate="0" miniMotionId="1" basicRate="0" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
|
|
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" anger="0"/>
|
|
</Targeting>
|
|
<Targeting time="1444" interval="0" until="0" mpBonusTypeB="0" id="1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area minRadius="0.000000" maxRadius="210.000000" rangeAngle="90.000000" offsetDistance="-10.000000" offsetAngle="0.000000" rotateAngle="45.000000" minHeight="0.000000" maxHeight="60.000000" setRangeHeightToGround="false" type="allExceptMe" selectMethod="dist" maxCount="10" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="true">
|
|
<Effect atk="1.000000">
|
|
<AggroDiff value="0.000000"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
<AbnormalityOnCommon id="0" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0.000000" force="false"/>
|
|
</Effect>
|
|
<HitEffect type="animationDamage"/>
|
|
<Reaction miniRate="0" miniMotionId="1" basicRate="0" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
|
|
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" anger="0"/>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
|
|
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
</Skill>
|
|
<Skill templateId="1071" id="2104" name="아카 칼라쉬 전사_헤비_전방_범위누킹_heavyAtk_분노" type="normal" category="9011" pushtarget="push" changeDirToCenter="false" attackRange="250.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="ArchakalashTrooper_ANI.Anim.ArchakalashTrooper_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="19507477.9736095" aiRotateThreshold="0" timeRate="1.5" allDirectionDefence="true" adjAtkByNpcHp="false" attackRangeMin="100.000000" attackRangeMax="650.000000" needWeapon="true" parentId="30080000">
|
|
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
|
|
<Action>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible startTime="0" endTime="0"/>
|
|
<NoReaction startTime="0" endTime="0"/>
|
|
<SpecialEffectList/>
|
|
<StageList>
|
|
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
|
|
<AnimSeq animMotionId="0" animSet="ArchakalashTrooper_ANI.Anim.ArchakalashTrooper_Anim" animName="heavyAtk" duration="0" animRate="1.000000" readOnlyDuration="4033.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" movingAnimName="" waitAnimName=""/>
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
</Stage>
|
|
</StageList>
|
|
<Pending startTime="-1"/>
|
|
<CameraShakeList>
|
|
<CameraShake startTime="652" duration="200" power="1.000000" speed="6.000000" innerRadius="0.000000" outerRadius="500.000000" startCondition="skillStart" targetType="all" shakeId="0" name="none" startValue="-1"/>
|
|
<CameraShake startTime="1110" duration="200" power="1.000000" speed="6.000000" innerRadius="0.000000" outerRadius="500.000000" startCondition="skillStart" targetType="all" shakeId="0" name="none" startValue="-1"/>
|
|
<CameraShake startTime="1225" duration="2000" power="1.500000" speed="10.000000" innerRadius="0.000000" outerRadius="500.000000" startCondition="skillStart" targetType="all" shakeId="0" name="none" startValue="-1"/>
|
|
<CameraShake startTime="2200" duration="2400" power="2.000000" speed="7.000000" innerRadius="0.000000" outerRadius="500.000000" startCondition="skillStart" targetType="all" shakeId="0" name="none" startValue="-1"/>
|
|
</CameraShakeList>
|
|
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
|
|
</Action>
|
|
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
|
|
<Anger attackUpRate="0.000000"/>
|
|
<Defence successAnimSet="ArchakalashTrooper_ANI.Anim.ArchakalashTrooper_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
|
|
<Cost hp="0" mp="0" anger="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
|
|
<Resistance startTime="0" endTime="0" miniRes="70" basicRes="130" basicIncRes="0" damageRes="1.000000"/>
|
|
<TargetingList adjustTargetingPos="toTargetWithGeo" MultiInstanceShoot="false">
|
|
<Targeting time="2200" interval="0" until="0" mpBonusTypeB="0" id="1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area minRadius="0.000000" maxRadius="70.000000" rangeAngle="360.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="60.000000" setRangeHeightToGround="false" type="allExceptMe" selectMethod="dist" maxCount="10" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="true">
|
|
<Effect atk="1.000000">
|
|
<AggroDiff value="0.000000"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
<AbnormalityOnCommon id="99001200" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="1" force="false"/>
|
|
</Effect>
|
|
<HitEffect type="animationDamage"/>
|
|
<Reaction miniRate="0" miniMotionId="1" basicRate="0" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
|
|
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" anger="0"/>
|
|
</Targeting>
|
|
<Targeting time="2400" interval="0" until="0" mpBonusTypeB="0" id="1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area minRadius="70.000000" maxRadius="150.000000" rangeAngle="360.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="60.000000" setRangeHeightToGround="false" type="allExceptMe" selectMethod="dist" maxCount="10" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="true">
|
|
<Effect atk="0.700000">
|
|
<AggroDiff value="0.000000"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
<AbnormalityOnCommon id="99001200" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="1" force="false"/>
|
|
</Effect>
|
|
<HitEffect type="animationDamage"/>
|
|
<Reaction miniRate="0" miniMotionId="1" basicRate="0" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
|
|
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" anger="0"/>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
|
|
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
</Skill>
|
|
<Skill templateId="1071" id="2105" name="아카 칼라쉬 전사_헤비_원거리_범위누킹_슬로우이상상태디버프효과있음_longatk_분노" type="normal" category="9011" pushtarget="push" changeDirToCenter="false" attackRange="500.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="ArchakalashTrooper_ANI.Anim.ArchakalashTrooper_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="18839811.3167747" aiRotateThreshold="0" timeRate="1.3" allDirectionDefence="true" adjAtkByNpcHp="false" attackRangeMin="300.000000" attackRangeMax="900.000000" needWeapon="true" parentId="30080000">
|
|
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
|
|
<Action>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible startTime="0" endTime="0"/>
|
|
<NoReaction startTime="0" endTime="0"/>
|
|
<SpecialEffectList/>
|
|
<StageList>
|
|
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
|
|
<AnimSeq animMotionId="0" animSet="ArchakalashTrooper_ANI.Anim.ArchakalashTrooper_Anim" animName="longatk" duration="0" animRate="1.000000" readOnlyDuration="2700.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" movingAnimName="" waitAnimName=""/>
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
</Stage>
|
|
</StageList>
|
|
<Pending startTime="-1"/>
|
|
<CameraShakeList>
|
|
<CameraShake startTime="806" duration="200" power="1.000000" speed="6.000000" innerRadius="0.000000" outerRadius="300.000000" startCondition="skillStart" targetType="all" shakeId="0" name="none" startValue="-1"/>
|
|
<CameraShake startTime="1026" duration="200" power="1.000000" speed="6.000000" innerRadius="0.000000" outerRadius="300.000000" startCondition="skillStart" targetType="all" shakeId="0" name="none" startValue="-1"/>
|
|
<CameraShake startTime="1511" duration="1800" power="2.000000" speed="7.000000" innerRadius="0.000000" outerRadius="500.000000" startCondition="skillStart" targetType="all" shakeId="0" name="none" startValue="-1"/>
|
|
</CameraShakeList>
|
|
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
|
|
</Action>
|
|
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
|
|
<Anger attackUpRate="0.000000"/>
|
|
<Defence successAnimSet="ArchakalashTrooper_ANI.Anim.ArchakalashTrooper_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
|
|
<Cost hp="0" mp="0" anger="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
|
|
<Resistance startTime="0" endTime="0" miniRes="70" basicRes="130" basicIncRes="0" damageRes="1.000000"/>
|
|
<TargetingList adjustTargetingPos="toTargetWithGeo" MultiInstanceShoot="false">
|
|
<Targeting time="1800" interval="0" until="0" mpBonusTypeB="0" id="1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area minRadius="0.000000" maxRadius="100.000000" rangeAngle="360.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="80.000000" setRangeHeightToGround="false" type="allExceptMe" selectMethod="dist" maxCount="10" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="true">
|
|
<Effect atk="1.000000">
|
|
<AggroDiff value="0.000000"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
<AbnormalityOnCommon id="99001200" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="1" force="false"/>
|
|
</Effect>
|
|
<HitEffect type="animationDamage"/>
|
|
<Reaction miniRate="0" miniMotionId="1" basicRate="0" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
|
|
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" anger="0"/>
|
|
</Targeting>
|
|
<Targeting time="2000" interval="0" until="0" mpBonusTypeB="0" id="1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area minRadius="100.000000" maxRadius="200.000000" rangeAngle="360.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="80.000000" setRangeHeightToGround="false" type="allExceptMe" selectMethod="dist" maxCount="10" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="true">
|
|
<Effect atk="0.700000">
|
|
<AggroDiff value="0.000000"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
<AbnormalityOnCommon id="99001200" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="1" force="false"/>
|
|
</Effect>
|
|
<HitEffect type="animationDamage"/>
|
|
<Reaction miniRate="0" miniMotionId="1" basicRate="0" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
|
|
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" anger="0"/>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
|
|
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
</Skill>
|
|
<Skill templateId="1071" id="2106" name="아카 칼라쉬 전사_리액션 어택_reactionAtk_분노" type="normal" category="9012" pushtarget="push" changeDirToCenter="false" attackRange="300.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="ArchakalashTrooper_ANI.Anim.ArchakalashTrooper_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="14140465.2321294" aiRotateThreshold="0" timeRate="1.3" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="294.000000" needWeapon="true" parentId="30080000">
|
|
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
|
|
<Action>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible startTime="0" endTime="0"/>
|
|
<NoReaction startTime="0" endTime="0"/>
|
|
<SpecialEffectList/>
|
|
<StageList>
|
|
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
|
|
<AnimSeq animMotionId="0" animSet="ArchakalashTrooper_ANI.Anim.ArchakalashTrooper_Anim" animName="reactionAtk" duration="0" animRate="1.000000" readOnlyDuration="2533.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" movingAnimName="" waitAnimName=""/>
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
</Stage>
|
|
</StageList>
|
|
<Pending startTime="-1"/>
|
|
<CameraShakeList>
|
|
<CameraShake startTime="616" duration="200" power="1.000000" speed="6.000000" innerRadius="0.000000" outerRadius="300.000000" startCondition="skillStart" targetType="all" shakeId="0" name="none" startValue="-1"/>
|
|
<CameraShake startTime="819" duration="200" power="1.000000" speed="6.000000" innerRadius="0.000000" outerRadius="300.000000" startCondition="skillStart" targetType="all" shakeId="0" name="none" startValue="-1"/>
|
|
<CameraShake startTime="1660" duration="800" power="2.000000" speed="4.000000" innerRadius="0.000000" outerRadius="500.000000" startCondition="skillStart" targetType="all" shakeId="0" name="none" startValue="-1"/>
|
|
</CameraShakeList>
|
|
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
|
|
</Action>
|
|
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
|
|
<Anger attackUpRate="0.000000"/>
|
|
<Defence successAnimSet="ArchakalashTrooper_ANI.Anim.ArchakalashTrooper_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
|
|
<Cost hp="0" mp="0" anger="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
|
|
<Resistance startTime="0" endTime="0" miniRes="70" basicRes="130" basicIncRes="0" damageRes="1.000000"/>
|
|
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
|
|
<Targeting time="1700" interval="0" until="0" mpBonusTypeB="0" id="-1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area minRadius="50.000000" maxRadius="350.000000" rangeAngle="80.000000" offsetDistance="-50.000000" offsetAngle="0.000000" rotateAngle="10.000000" minHeight="0.000000" maxHeight="60.000000" setRangeHeightToGround="false" type="allExceptMe" selectMethod="dist" maxCount="10" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="true">
|
|
<Effect atk="1.000000">
|
|
<AggroDiff value="0.000000"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
<AbnormalityOnCommon id="0" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0.000000" force="false"/>
|
|
</Effect>
|
|
<HitEffect type="animationDamage"/>
|
|
<Reaction miniRate="0" miniMotionId="1" basicRate="0" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
|
|
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" anger="0"/>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
|
|
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
</Skill>
|
|
<Skill templateId="1071" id="2107" name="아카 칼라쉬 전사_오른쪽회전공격_roundatk01_분노" type="normal" category="9011" pushtarget="push" changeDirToCenter="false" attackRange="115.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="ArchakalashTrooper_ANI.Anim.ArchakalashTrooper_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="16931713.7974925" aiRotateThreshold="360" timeRate="1.3" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="216.000000" needWeapon="true" parentId="30080000">
|
|
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
|
|
<Action>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible startTime="0" endTime="0"/>
|
|
<NoReaction startTime="0" endTime="0"/>
|
|
<SpecialEffectList/>
|
|
<StageList>
|
|
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
|
|
<AnimSeq animMotionId="0" animSet="ArchakalashTrooper_ANI.Anim.ArchakalashTrooper_Anim" animName="roundatk01" duration="0" animRate="1.000000" readOnlyDuration="3033.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" movingAnimName="" waitAnimName=""/>
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
</Stage>
|
|
</StageList>
|
|
<Pending startTime="-1"/>
|
|
<CameraShakeList>
|
|
<CameraShake startTime="1650" duration="1000" power="2.000000" speed="6.000000" innerRadius="0.000000" outerRadius="300.000000" startCondition="skillStart" targetType="all" shakeId="0" name="none" startValue="-1"/>
|
|
</CameraShakeList>
|
|
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
|
|
</Action>
|
|
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
|
|
<Anger attackUpRate="0.000000"/>
|
|
<Defence successAnimSet="ArchakalashTrooper_ANI.Anim.ArchakalashTrooper_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
|
|
<Cost hp="0" mp="0" anger="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
|
|
<Resistance startTime="0" endTime="0" miniRes="70" basicRes="130" basicIncRes="0" damageRes="1.000000"/>
|
|
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
|
|
<Targeting time="1621" interval="0" until="0" mpBonusTypeB="0" id="1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area minRadius="0.000000" maxRadius="230.000000" rangeAngle="140.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="-20.000000" minHeight="0.000000" maxHeight="60.000000" setRangeHeightToGround="false" type="allExceptMe" selectMethod="dist" maxCount="10" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="true">
|
|
<Effect atk="1.000000">
|
|
<AggroDiff value="0.000000"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
</Effect>
|
|
<HitEffect type="animationDamage"/>
|
|
<Reaction miniRate="0" miniMotionId="1" basicRate="0" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
|
|
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" anger="0"/>
|
|
</Targeting>
|
|
<Targeting time="1735" interval="0" until="0" mpBonusTypeB="0" id="1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area minRadius="0.000000" maxRadius="230.000000" rangeAngle="140.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="80.000000" minHeight="0.000000" maxHeight="60.000000" setRangeHeightToGround="false" type="allExceptMe" selectMethod="dist" maxCount="10" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="true">
|
|
<Effect atk="1.000000">
|
|
<AggroDiff value="0.000000"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
<AbnormalityOnCommon id="0" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0.000000" force="false"/>
|
|
</Effect>
|
|
<HitEffect type="animationDamage"/>
|
|
<Reaction miniRate="0" miniMotionId="1" basicRate="0" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
|
|
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" anger="0"/>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
|
|
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
</Skill>
|
|
<Skill templateId="1071" id="2108" name="아카 칼라쉬 전사_왼쪽회전공격_roundatk02_분노" type="normal" category="9011" pushtarget="push" changeDirToCenter="false" attackRange="115.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="ArchakalashTrooper_ANI.Anim.ArchakalashTrooper_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="16931713.7974925" aiRotateThreshold="360" timeRate="1.3" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="216.000000" needWeapon="true" parentId="30080000">
|
|
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
|
|
<Action>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible startTime="0" endTime="0"/>
|
|
<NoReaction startTime="0" endTime="0"/>
|
|
<SpecialEffectList/>
|
|
<StageList>
|
|
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
|
|
<AnimSeq animMotionId="0" animSet="ArchakalashTrooper_ANI.Anim.ArchakalashTrooper_Anim" animName="roundatk02" duration="0" animRate="1.000000" readOnlyDuration="3033.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" movingAnimName="" waitAnimName=""/>
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
</Stage>
|
|
</StageList>
|
|
<Pending startTime="-1"/>
|
|
<CameraShakeList>
|
|
<CameraShake startTime="1650" duration="1000" power="2.000000" speed="6.000000" innerRadius="0.000000" outerRadius="300.000000" startCondition="skillStart" targetType="all" shakeId="0" name="none" startValue="-1"/>
|
|
</CameraShakeList>
|
|
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
|
|
</Action>
|
|
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
|
|
<Anger attackUpRate="0.000000"/>
|
|
<Defence successAnimSet="ArchakalashTrooper_ANI.Anim.ArchakalashTrooper_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
|
|
<Cost hp="0" mp="0" anger="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
|
|
<Resistance startTime="0" endTime="0" miniRes="70" basicRes="130" basicIncRes="0" damageRes="1.000000"/>
|
|
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
|
|
<Targeting time="1621" interval="0" until="0" mpBonusTypeB="0" id="1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area minRadius="0.000000" maxRadius="230.000000" rangeAngle="140.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="20.000000" minHeight="0.000000" maxHeight="60.000000" setRangeHeightToGround="false" type="allExceptMe" selectMethod="dist" maxCount="10" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="true">
|
|
<Effect atk="1.000000">
|
|
<AggroDiff value="0.000000"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
</Effect>
|
|
<HitEffect type="animationDamage"/>
|
|
<Reaction miniRate="0" miniMotionId="1" basicRate="0" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
|
|
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" anger="0"/>
|
|
</Targeting>
|
|
<Targeting time="1735" interval="0" until="0" mpBonusTypeB="0" id="1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area minRadius="0.000000" maxRadius="230.000000" rangeAngle="140.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="-80.000000" minHeight="0.000000" maxHeight="60.000000" setRangeHeightToGround="false" type="allExceptMe" selectMethod="dist" maxCount="10" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="true">
|
|
<Effect atk="1.000000">
|
|
<AggroDiff value="0.000000"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
<AbnormalityOnCommon id="0" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0.000000" force="false"/>
|
|
</Effect>
|
|
<HitEffect type="animationDamage"/>
|
|
<Reaction miniRate="0" miniMotionId="1" basicRate="0" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
|
|
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" anger="0"/>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
|
|
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
</Skill>
|
|
<Skill templateId="1071" id="2109" name="아카 칼라쉬 전사_롱무브(근)_longmove_분노" type="normal" category="9011" pushtarget="stop" changeDirToCenter="false" attackRange="100.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="ArchakalashTrooper_ANI.Anim.ArchakalashTrooper_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0" aiRotateThreshold="0" timeRate="1.400000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="380.000000" attackRangeMax="580.000000" needWeapon="true" parentId="30080000">
|
|
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
|
|
<Action>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible startTime="0" endTime="0"/>
|
|
<NoReaction startTime="0" endTime="0"/>
|
|
<SpecialEffectList/>
|
|
<StageList>
|
|
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
|
|
<AnimSeq animMotionId="0" animSet="ArchakalashTrooper_ANI.Anim.ArchakalashTrooper_Anim" animName="longmove_1" duration="0" animRate="1.000000" readOnlyDuration="1700.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="0.800000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName=""/>
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
</Stage>
|
|
<Stage changeDirToTarget="true" changeDirToTargetMax="360" movable="false" scriptId="0" LoopRepeat="false">
|
|
<AnimSeq duration="0" animName="longmove_2" animSet="ArchakalashTrooper_ANI.Anim.ArchakalashTrooper_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
</Stage>
|
|
</StageList>
|
|
<Pending startTime="-1"/>
|
|
<CameraShakeList/>
|
|
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
|
|
</Action>
|
|
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
|
|
<Anger attackUpRate="0.000000"/>
|
|
<Defence successAnimSet="ArchakalashTrooper_ANI.Anim.ArchakalashTrooper_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
|
|
<Cost hp="0" mp="0" anger="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
|
|
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000"/>
|
|
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false"/>
|
|
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
|
|
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
</Skill>
|
|
<Skill templateId="1071" id="2110" name="아카 칼라쉬 전사_지면범위슬로우후대폭발_UltraAtk01_분노" type="normal" category="9012" pushtarget="stop" changeDirToCenter="false" attackRange="400.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="ArchakalashTrooper_ANI.Anim.ArchakalashTrooper_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="29544249.5649421" aiRotateThreshold="0" timeRate="1.4" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="400.000000" needWeapon="true" parentId="30080000">
|
|
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
|
|
<Action>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible startTime="0" endTime="0"/>
|
|
<NoReaction startTime="0" endTime="0"/>
|
|
<SpecialEffectList/>
|
|
<HitCylinderList>
|
|
<HitCylinder startTime="2470">
|
|
<Cylinder radius="150.000000" height="200.000000" locDistance="0.000000" locAngle="0.000000" locZ="300.000000"/>
|
|
</HitCylinder>
|
|
<HitCylinder startTime="4940">
|
|
<Cylinder radius="55.000000" height="230.000000" locDistance="0.000000" locAngle="0.000000" locZ="0.000000"/>
|
|
<Cylinder radius="170.000000" height="130.000000" locDistance="0.000000" locAngle="0.000000" locZ="100.000000"/>
|
|
</HitCylinder>
|
|
</HitCylinderList>
|
|
<MoveCylinderList>
|
|
<MoveCylinder startTime="2470">
|
|
<Cylinder radius="1.000000" height="1.000000" locDistance="0.000000" locAngle="0.000000" locZ="0.000000"/>
|
|
</MoveCylinder>
|
|
<MoveCylinder startTime="4940">
|
|
<Cylinder radius="50.000000" height="230.000000" locDistance="0.000000" locAngle="0.000000" locZ="0.000000"/>
|
|
</MoveCylinder>
|
|
</MoveCylinderList>
|
|
<StageList>
|
|
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
|
|
<AnimSeq animMotionId="0" animSet="ArchakalashTrooper_ANI.Anim.ArchakalashTrooper_Anim" animName="UltraAtk01" duration="0" animRate="1.000000" readOnlyDuration="5700.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName=""/>
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
</Stage>
|
|
</StageList>
|
|
<Pending startTime="-1"/>
|
|
<CameraShakeList>
|
|
<CameraShake startTime="800" duration="200" power="1.000000" speed="6.000000" innerRadius="0.000000" outerRadius="300.000000" startCondition="skillStart" targetType="all" shakeId="0" name="none" startValue="-1"/>
|
|
<CameraShake startTime="2300" duration="200" power="1.000000" speed="6.000000" innerRadius="0.000000" outerRadius="300.000000" startCondition="skillStart" targetType="all" shakeId="0" name="none" startValue="-1"/>
|
|
<CameraShake startTime="3908" duration="2000" power="6.000000" speed="7.000000" innerRadius="0.000000" outerRadius="500.000000" startCondition="skillStart" targetType="all" shakeId="0" name="none" startValue="-1"/>
|
|
<CameraShake startTime="5042" duration="1000" power="3.000000" speed="6.000000" innerRadius="0.000000" outerRadius="500.000000" startCondition="skillStart" targetType="all" shakeId="0" name="none" startValue="-1"/>
|
|
</CameraShakeList>
|
|
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
|
|
</Action>
|
|
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
|
|
<Anger attackUpRate="0.000000"/>
|
|
<Defence successAnimSet="ArchakalashTrooper_ANI.Anim.ArchakalashTrooper_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
|
|
<Cost hp="0" mp="0" anger="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
|
|
<Resistance startTime="0" endTime="0" miniRes="70" basicRes="130" basicIncRes="0" damageRes="1.000000"/>
|
|
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
|
|
<Targeting time="800" interval="0" until="0" mpBonusTypeB="0" id="1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area minRadius="0.000000" maxRadius="250.000000" rangeAngle="360.000000" offsetDistance="130.000000" offsetAngle="80.000000" rotateAngle="0.000000" minHeight="-20.000000" maxHeight="80.000000" setRangeHeightToGround="false" type="allExceptMe" selectMethod="dist" maxCount="10" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="true">
|
|
<Effect atk="0.000000">
|
|
<AggroDiff value="0.000000"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
<AbnormalityOnCommon id="99000580" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="1" force="false"/>
|
|
</Effect>
|
|
<HitEffect type="animationDamage"/>
|
|
<Reaction miniRate="0" miniMotionId="1" basicRate="0" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
|
|
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
|
|
</Area>
|
|
<Area minRadius="0.000000" maxRadius="250.000000" rangeAngle="360.000000" offsetDistance="130.000000" offsetAngle="-80.000000" rotateAngle="0.000000" minHeight="-20.000000" maxHeight="80.000000" setRangeHeightToGround="false" type="allExceptMe" selectMethod="dist" maxCount="10" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="true">
|
|
<Effect atk="0.000000">
|
|
<AggroDiff value="0.000000"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
<AbnormalityOnCommon id="99000580" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="1" force="false"/>
|
|
</Effect>
|
|
<HitEffect type="animationDamage"/>
|
|
<Reaction miniRate="0" miniMotionId="1" basicRate="0" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
|
|
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" anger="0"/>
|
|
</Targeting>
|
|
<Targeting time="4040" interval="0" until="0" mpBonusTypeB="0" id="-1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area minRadius="0.000000" maxRadius="400.000000" rangeAngle="360.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="-20.000000" maxHeight="80.000000" setRangeHeightToGround="false" type="allExceptMe" selectMethod="dist" maxCount="10" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="true">
|
|
<Effect atk="1.000000">
|
|
<AggroDiff value="0.000000"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
<AbnormalityOnCommon id="99000580" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="1" force="false"/>
|
|
</Effect>
|
|
<HitEffect type="animationDamage"/>
|
|
<Reaction miniRate="0" miniMotionId="1" basicRate="0" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
|
|
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" anger="0"/>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
|
|
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
</Skill>
|
|
<Skill templateId="1071" id="2111" name="아카 칼라쉬 전사_롱무브(장)_longmove_분노" type="normal" category="9011" pushtarget="stop" changeDirToCenter="false" attackRange="100.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="ArchakalashTrooper_ANI.Anim.ArchakalashTrooper_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0" aiRotateThreshold="0" timeRate="1.400000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="560.000000" attackRangeMax="760.000000" needWeapon="true" parentId="30080000">
|
|
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
|
|
<Action>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible startTime="0" endTime="0"/>
|
|
<NoReaction startTime="0" endTime="0"/>
|
|
<SpecialEffectList/>
|
|
<StageList>
|
|
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
|
|
<AnimSeq animMotionId="0" animSet="ArchakalashTrooper_ANI.Anim.ArchakalashTrooper_Anim" animName="longmove_1" duration="0" animRate="1.000000" readOnlyDuration="1700.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.100000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName=""/>
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
</Stage>
|
|
<Stage changeDirToTarget="true" changeDirToTargetMax="360" movable="false" scriptId="0" LoopRepeat="false">
|
|
<AnimSeq duration="0" animName="longmove_2" animSet="ArchakalashTrooper_ANI.Anim.ArchakalashTrooper_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
</Stage>
|
|
</StageList>
|
|
<Pending startTime="-1"/>
|
|
<CameraShakeList/>
|
|
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
|
|
</Action>
|
|
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
|
|
<Anger attackUpRate="0.000000"/>
|
|
<Defence successAnimSet="ArchakalashTrooper_ANI.Anim.ArchakalashTrooper_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
|
|
<Cost hp="0" mp="0" anger="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
|
|
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000"/>
|
|
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false"/>
|
|
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
|
|
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
</Skill>
|
|
<Skill type="normal" id="2112" name="아카칼라쉬전사_(인던전용)스턴유발범위충격파_heavyAtk_분노" templateId="1071" attackRange="100.000000" category="9012" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" timeRate="1.400000" totalAtk="0" needWeapon="true" parentId="30080000">
|
|
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
|
|
<Action>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible startTime="0" endTime="0"/>
|
|
<NoReaction startTime="0" endTime="4033"/>
|
|
<SpecialEffectList/>
|
|
<StageList>
|
|
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
|
|
<AnimSeq duration="0" animName="heavyAtk" animSet="ArchakalashTrooper_ANI.Anim.ArchakalashTrooper_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
</Stage>
|
|
</StageList>
|
|
<Pending startTime="-1"/>
|
|
<CameraShakeList/>
|
|
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
|
|
</Action>
|
|
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
|
|
<Anger attackUpRate="0.000000"/>
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
|
|
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000"/>
|
|
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
|
|
<Targeting type="none" id="-1" time="10" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" method="normal" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="me" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" maxCount="10" maxRadius="50.000000" minHeight="0.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="0.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" purpose="byType" crosshairRadius2="3.000000" ignoreLos="true">
|
|
<Effect atk="0.000000">
|
|
<AggroDiff value="0.000000"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
<AbnormalityOnCommon id="0" abnormalityRate="0.000000" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" force="false"/>
|
|
</Effect>
|
|
<HitEffect type="animationDamage"/>
|
|
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0.000000" miniMotionId="1" miniRate="0.000000"/>
|
|
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Targeting>
|
|
<Targeting type="none" id="-1" time="2200" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" method="normal" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="allExceptMe" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" maxCount="10" maxRadius="400.000000" minHeight="0.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="250.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" purpose="byType" crosshairRadius2="3.000000" ignoreLos="true">
|
|
<Effect atk="1.000000">
|
|
<AggroDiff value="0.000000"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
<AbnormalityOnCommon id="0" abnormalityRate="0.000000" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" force="false"/>
|
|
</Effect>
|
|
<HitEffect type="animationDamage"/>
|
|
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0.000000" miniMotionId="1" miniRate="0.000000"/>
|
|
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
|
|
<Property defence="false" movingWithAbnormalId="0" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
</Skill>
|
|
<Skill id="2113" type="normal" name="아카 칼라쉬 전사_찌르기 후 모았다가 내려 찍기(긴)_분노" category="0" templateId="1071" attackRange="100.000000" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="320.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1.000000" totalAtk="0" parentId="30080000">
|
|
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
|
|
<Action>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible startTime="0" endTime="0"/>
|
|
<NoReaction startTime="0" endTime="0"/>
|
|
<SpecialEffectList/>
|
|
<StageList>
|
|
<Stage changeDirToTarget="false" changeDirToTargetMax="0" movable="false" scriptId="0" LoopRepeat="false">
|
|
<AnimSeq duration="0" animName="HeavyAtk02_Start" animSet="ArchakalashTrooper_ANI.Anim.ArchakalashTrooper_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
</Stage>
|
|
<Stage changeDirToTarget="false" changeDirToTargetMax="0" movable="false" scriptId="0" LoopRepeat="false">
|
|
<AnimSeq duration="0" animName="HeavyAtk02_Loop" animSet="ArchakalashTrooper_ANI.Anim.ArchakalashTrooper_Anim" blendInTime="200" animRate="0.800000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
</Stage>
|
|
<Stage changeDirToTarget="false" changeDirToTargetMax="0" movable="false" scriptId="0" LoopRepeat="false">
|
|
<AnimSeq duration="0" animName="HeavyAtk02_End" animSet="ArchakalashTrooper_ANI.Anim.ArchakalashTrooper_Anim" blendInTime="200" animRate="1.150000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
</Stage>
|
|
</StageList>
|
|
<Pending startTime="-1"/>
|
|
<CameraShakeList>
|
|
<CameraShake name="camera01" duration="500" power="3.000000" startTime="1400" shakeId="0" innerRadius="0.000000" outerRadius="250.000000" speed="7.000000" startCondition="skillStart" targetType="all" startValue="0"/>
|
|
<CameraShake name="none" duration="3000" power="0.500000" startTime="3100" shakeId="0" speed="11.000000" innerRadius="0.000000" outerRadius="250.000000" startCondition="skillStart" targetType="all" startValue="0"/>
|
|
<CameraShake name="none" duration="2000" power="5.000000" startTime="6542" shakeId="0" speed="8.000000" innerRadius="0.000000" outerRadius="250.000000" startCondition="skillStart" targetType="all" startValue="-1"/>
|
|
<CameraShake name="none" duration="1000" power="2.000000" startTime="7326" shakeId="0" speed="3.000000" innerRadius="0.000000" outerRadius="250.000000" startCondition="skillStart" targetType="all" startValue="0"/>
|
|
</CameraShakeList>
|
|
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
|
|
</Action>
|
|
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
|
|
<Anger attackUpRate="0.000000"/>
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
|
|
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000"/>
|
|
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
|
|
<Targeting id="-1" method="normal" type="none" time="1500" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="allExceptMe" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="10" maxRadius="270.000000" minHeight="0.000000" minRadius="0.000000" offsetAngle="4.000000" offsetDistance="0.000000" pierceDepth="1" rangeAngle="30.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType" ignoreLos="false">
|
|
<Effect atk="1.000000">
|
|
<AggroDiff value="0.000000"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
</Effect>
|
|
<HitEffect type="animationDamage"/>
|
|
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0.000000" miniMotionId="1" miniRate="0.000000"/>
|
|
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Targeting>
|
|
<Targeting id="-1" method="normal" type="none" time="6500" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="allExceptMe" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="10" maxRadius="220.000000" minHeight="0.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="100.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType" ignoreLos="false">
|
|
<Effect atk="1.000000">
|
|
<AggroDiff value="0.000000"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
</Effect>
|
|
<HitEffect type="animationDamage"/>
|
|
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0.000000" miniMotionId="1" miniRate="0.000000"/>
|
|
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
|
|
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
</Skill>
|
|
<Skill id="2114" type="normal" name="아카 칼라쉬 전사_찌르기 후 모았다가 내려 찍기(중간)_분노" category="0" templateId="1071" attackRange="100.000000" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="320.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1.000000" totalAtk="0" parentId="30080000">
|
|
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
|
|
<Action>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible startTime="0" endTime="0"/>
|
|
<NoReaction startTime="0" endTime="0"/>
|
|
<SpecialEffectList/>
|
|
<StageList>
|
|
<Stage changeDirToTarget="false" changeDirToTargetMax="0" movable="false" scriptId="0" LoopRepeat="false">
|
|
<AnimSeq duration="0" animName="HeavyAtk02_Start" animSet="ArchakalashTrooper_ANI.Anim.ArchakalashTrooper_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
</Stage>
|
|
<Stage changeDirToTarget="false" changeDirToTargetMax="0" movable="false" scriptId="0" LoopRepeat="false">
|
|
<AnimSeq duration="0" animName="HeavyAtk02_Loop" animSet="ArchakalashTrooper_ANI.Anim.ArchakalashTrooper_Anim" blendInTime="200" animRate="1.200000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
</Stage>
|
|
<Stage changeDirToTarget="false" changeDirToTargetMax="0" movable="false" scriptId="0" LoopRepeat="false">
|
|
<AnimSeq duration="0" animName="HeavyAtk02_End" animSet="ArchakalashTrooper_ANI.Anim.ArchakalashTrooper_Anim" blendInTime="200" animRate="1.150000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
</Stage>
|
|
</StageList>
|
|
<Pending startTime="-1"/>
|
|
<CameraShakeList>
|
|
<CameraShake name="camera01" duration="500" power="3.000000" startTime="1400" shakeId="0" innerRadius="0.000000" outerRadius="250.000000" speed="7.000000" startCondition="skillStart" targetType="all" startValue="0"/>
|
|
<CameraShake name="none" duration="3000" power="0.500000" startTime="3100" shakeId="0" speed="11.000000" innerRadius="0.000000" outerRadius="250.000000" startCondition="skillStart" targetType="all" startValue="0"/>
|
|
<CameraShake name="none" duration="1500" power="5.000000" startTime="5700" shakeId="0" speed="8.000000" innerRadius="0.000000" outerRadius="250.000000" startCondition="skillStart" targetType="all" startValue="-1"/>
|
|
<CameraShake name="none" duration="1000" power="2.000000" startTime="6490" shakeId="0" speed="3.000000" innerRadius="0.000000" outerRadius="250.000000" startCondition="skillStart" targetType="all" startValue="-1"/>
|
|
</CameraShakeList>
|
|
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
|
|
</Action>
|
|
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
|
|
<Anger attackUpRate="0.000000"/>
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
|
|
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000"/>
|
|
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
|
|
<Targeting id="-1" method="normal" type="none" time="1500" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="allExceptMe" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="10" maxRadius="270.000000" minHeight="0.000000" minRadius="0.000000" offsetAngle="4.000000" offsetDistance="0.000000" pierceDepth="1" rangeAngle="30.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType" ignoreLos="false">
|
|
<Effect atk="0.350000">
|
|
<AggroDiff value="0.000000"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
</Effect>
|
|
<HitEffect type="animationDamage"/>
|
|
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0.000000" miniMotionId="1" miniRate="0.000000"/>
|
|
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Targeting>
|
|
<Targeting id="-1" method="normal" type="none" time="5700" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="allExceptMe" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="10" maxRadius="220.000000" minHeight="0.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="100.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType" ignoreLos="false">
|
|
<Effect atk="0.650000">
|
|
<AggroDiff value="0.000000"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
</Effect>
|
|
<HitEffect type="animationDamage"/>
|
|
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0.000000" miniMotionId="1" miniRate="0.000000"/>
|
|
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
|
|
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
</Skill>
|
|
<Skill id="2115" type="normal" name="아카 칼라쉬 전사_찌르기 후 모았다가 내려 찍기(짧은)_분노" category="0" templateId="1071" attackRange="100.000000" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="320.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1.000000" totalAtk="0" parentId="30080000">
|
|
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
|
|
<Action>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible startTime="0" endTime="0"/>
|
|
<NoReaction startTime="0" endTime="0"/>
|
|
<SpecialEffectList/>
|
|
<StageList>
|
|
<Stage changeDirToTarget="false" changeDirToTargetMax="0" movable="false" scriptId="0" LoopRepeat="false">
|
|
<AnimSeq duration="0" animName="HeavyAtk02_Start" animSet="ArchakalashTrooper_ANI.Anim.ArchakalashTrooper_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
</Stage>
|
|
<Stage changeDirToTarget="false" changeDirToTargetMax="0" movable="false" scriptId="0" LoopRepeat="false">
|
|
<AnimSeq duration="0" animName="HeavyAtk02_Loop" animSet="ArchakalashTrooper_ANI.Anim.ArchakalashTrooper_Anim" blendInTime="200" animRate="3.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
</Stage>
|
|
<Stage changeDirToTarget="false" changeDirToTargetMax="0" movable="false" scriptId="0" LoopRepeat="false">
|
|
<AnimSeq duration="0" animName="HeavyAtk02_End" animSet="ArchakalashTrooper_ANI.Anim.ArchakalashTrooper_Anim" blendInTime="200" animRate="1.150000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
</Stage>
|
|
</StageList>
|
|
<Pending startTime="-1"/>
|
|
<CameraShakeList>
|
|
<CameraShake name="camera01" duration="500" power="3.000000" startTime="1400" shakeId="0" innerRadius="0.000000" outerRadius="250.000000" speed="7.000000" startCondition="skillStart" targetType="all" startValue="0"/>
|
|
<CameraShake name="none" duration="3000" power="0.500000" startTime="3100" shakeId="0" speed="11.000000" innerRadius="0.000000" outerRadius="250.000000" startCondition="skillStart" targetType="all" startValue="0"/>
|
|
<CameraShake name="none" duration="1500" power="5.000000" startTime="4700" shakeId="0" speed="8.000000" innerRadius="0.000000" outerRadius="250.000000" startCondition="skillStart" targetType="all" startValue="-1"/>
|
|
<CameraShake name="none" duration="1000" power="2.000000" startTime="5459" shakeId="0" speed="3.000000" innerRadius="0.000000" outerRadius="250.000000" startCondition="skillStart" targetType="all" startValue="-1"/>
|
|
</CameraShakeList>
|
|
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
|
|
</Action>
|
|
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
|
|
<Anger attackUpRate="0.000000"/>
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
|
|
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000"/>
|
|
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
|
|
<Targeting id="-1" method="normal" type="none" time="1500" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="allExceptMe" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="10" maxRadius="270.000000" minHeight="0.000000" minRadius="0.000000" offsetAngle="4.000000" offsetDistance="0.000000" pierceDepth="1" rangeAngle="30.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType" ignoreLos="false">
|
|
<Effect atk="0.350000">
|
|
<AggroDiff value="0.000000"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
</Effect>
|
|
<HitEffect type="animationDamage"/>
|
|
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0.000000" miniMotionId="1" miniRate="0.000000"/>
|
|
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Targeting>
|
|
<Targeting id="-1" method="normal" type="none" time="4700" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="allExceptMe" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="10" maxRadius="220.000000" minHeight="0.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="100.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType" ignoreLos="false">
|
|
<Effect atk="0.650000">
|
|
<AggroDiff value="0.000000"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
</Effect>
|
|
<HitEffect type="animationDamage"/>
|
|
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0.000000" miniMotionId="1" miniRate="0.000000"/>
|
|
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
|
|
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
</Skill>
|
|
<Skill id="2116" type="normal" name="아카 칼라쉬 전사(인던용)_주변범위연속누킹" category="0" templateId="1071" attackRange="100.000000" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1.000000" totalAtk="0" parentId="30080000">
|
|
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
|
|
<Action>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible startTime="0" endTime="0"/>
|
|
<NoReaction startTime="0" endTime="0"/>
|
|
<SpecialEffectList/>
|
|
<StageList>
|
|
<Stage changeDirToTarget="false" changeDirToTargetMax="0" movable="false" scriptId="0" LoopRepeat="false">
|
|
<AnimSeq duration="0" animName="heavyAtk" animSet="ArchakalashTrooper_ANI.Anim.ArchakalashTrooper_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
|
|
<AnimSeq duration="0" animName="longAtk" animSet="ArchakalashTrooper_ANI.Anim.ArchakalashTrooper_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
</Stage>
|
|
</StageList>
|
|
<Pending startTime="-1"/>
|
|
<CameraShakeList/>
|
|
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
|
|
</Action>
|
|
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
|
|
<Anger attackUpRate="0.000000"/>
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
|
|
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000"/>
|
|
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
|
|
<Targeting time="3200" interval="0" until="0" mpBonusTypeB="0" id="1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area minRadius="0.000000" maxRadius="70.000000" rangeAngle="360.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="60.000000" setRangeHeightToGround="false" type="allExceptMe" selectMethod="dist" maxCount="10" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="true">
|
|
<Effect atk="1.000000">
|
|
<AggroDiff value="0.000000"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
<AbnormalityOnCommon id="0" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0.000000" force="false"/>
|
|
</Effect>
|
|
<HitEffect type="animationDamage"/>
|
|
<Reaction miniRate="0.000000" miniMotionId="1" basicRate="0.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
|
|
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" anger="0"/>
|
|
</Targeting>
|
|
<Targeting time="3400" interval="0" until="0" mpBonusTypeB="0" id="1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area minRadius="70.000000" maxRadius="150.000000" rangeAngle="360.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="60.000000" setRangeHeightToGround="false" type="allExceptMe" selectMethod="dist" maxCount="10" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="true">
|
|
<Effect atk="0.700000">
|
|
<AggroDiff value="0.000000"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
<AbnormalityOnCommon id="0" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0.000000" force="false"/>
|
|
</Effect>
|
|
<HitEffect type="animationDamage"/>
|
|
<Reaction miniRate="0.000000" miniMotionId="1" basicRate="0.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
|
|
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" anger="0"/>
|
|
</Targeting>
|
|
<Targeting time="3700" interval="0" until="0" mpBonusTypeB="0" id="1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area minRadius="0.000000" maxRadius="70.000000" rangeAngle="360.000000" offsetDistance="450.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="60.000000" setRangeHeightToGround="false" type="allExceptMe" selectMethod="dist" maxCount="10" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="true">
|
|
<Effect atk="1.000000">
|
|
<AggroDiff value="0.000000"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
<AbnormalityOnCommon id="0" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0.000000" force="false"/>
|
|
</Effect>
|
|
<HitEffect type="animationDamage"/>
|
|
<Reaction miniRate="0.000000" miniMotionId="1" basicRate="0.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
|
|
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" anger="0"/>
|
|
</Targeting>
|
|
<Targeting time="3900" interval="0" until="0" mpBonusTypeB="0" id="1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area minRadius="70.000000" maxRadius="150.000000" rangeAngle="360.000000" offsetDistance="450.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="60.000000" setRangeHeightToGround="false" type="allExceptMe" selectMethod="dist" maxCount="10" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="true">
|
|
<Effect atk="0.700000">
|
|
<AggroDiff value="0.000000"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
<AbnormalityOnCommon id="0" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0.000000" force="false"/>
|
|
</Effect>
|
|
<HitEffect type="animationDamage"/>
|
|
<Reaction miniRate="0.000000" miniMotionId="1" basicRate="0.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
|
|
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" anger="0"/>
|
|
</Targeting>
|
|
<Targeting time="4200" interval="0" until="0" mpBonusTypeB="0" id="1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area minRadius="0.000000" maxRadius="70.000000" rangeAngle="360.000000" offsetDistance="450.000000" offsetAngle="72.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="60.000000" setRangeHeightToGround="false" type="allExceptMe" selectMethod="dist" maxCount="10" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="true">
|
|
<Effect atk="1.000000">
|
|
<AggroDiff value="0.000000"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
<AbnormalityOnCommon id="0" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0.000000" force="false"/>
|
|
</Effect>
|
|
<HitEffect type="animationDamage"/>
|
|
<Reaction miniRate="0.000000" miniMotionId="1" basicRate="0.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
|
|
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" anger="0"/>
|
|
</Targeting>
|
|
<Targeting time="4400" interval="0" until="0" mpBonusTypeB="0" id="1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area minRadius="70.000000" maxRadius="150.000000" rangeAngle="360.000000" offsetDistance="450.000000" offsetAngle="72.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="60.000000" setRangeHeightToGround="false" type="allExceptMe" selectMethod="dist" maxCount="10" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="true">
|
|
<Effect atk="0.700000">
|
|
<AggroDiff value="0.000000"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
<AbnormalityOnCommon id="0" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0.000000" force="false"/>
|
|
</Effect>
|
|
<HitEffect type="animationDamage"/>
|
|
<Reaction miniRate="0.000000" miniMotionId="1" basicRate="0.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
|
|
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" anger="0"/>
|
|
</Targeting>
|
|
<Targeting time="4700" interval="0" until="0" mpBonusTypeB="0" id="1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area minRadius="0.000000" maxRadius="70.000000" rangeAngle="360.000000" offsetDistance="450.000000" offsetAngle="144.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="60.000000" setRangeHeightToGround="false" type="allExceptMe" selectMethod="dist" maxCount="10" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="true">
|
|
<Effect atk="1.000000">
|
|
<AggroDiff value="0.000000"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
<AbnormalityOnCommon id="0" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0.000000" force="false"/>
|
|
</Effect>
|
|
<HitEffect type="animationDamage"/>
|
|
<Reaction miniRate="0.000000" miniMotionId="1" basicRate="0.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
|
|
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" anger="0"/>
|
|
</Targeting>
|
|
<Targeting time="4900" interval="0" until="0" mpBonusTypeB="0" id="1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area minRadius="70.000000" maxRadius="150.000000" rangeAngle="360.000000" offsetDistance="450.000000" offsetAngle="144.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="60.000000" setRangeHeightToGround="false" type="allExceptMe" selectMethod="dist" maxCount="10" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="true">
|
|
<Effect atk="0.700000">
|
|
<AggroDiff value="0.000000"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
<AbnormalityOnCommon id="0" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0.000000" force="false"/>
|
|
</Effect>
|
|
<HitEffect type="animationDamage"/>
|
|
<Reaction miniRate="0.000000" miniMotionId="1" basicRate="0.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
|
|
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" anger="0"/>
|
|
</Targeting>
|
|
<Targeting time="5200" interval="0" until="0" mpBonusTypeB="0" id="1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area minRadius="0.000000" maxRadius="70.000000" rangeAngle="360.000000" offsetDistance="450.000000" offsetAngle="216.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="60.000000" setRangeHeightToGround="false" type="allExceptMe" selectMethod="dist" maxCount="10" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="true">
|
|
<Effect atk="1.000000">
|
|
<AggroDiff value="0.000000"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
<AbnormalityOnCommon id="0" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0.000000" force="false"/>
|
|
</Effect>
|
|
<HitEffect type="animationDamage"/>
|
|
<Reaction miniRate="0.000000" miniMotionId="1" basicRate="0.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
|
|
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" anger="0"/>
|
|
</Targeting>
|
|
<Targeting time="5400" interval="0" until="0" mpBonusTypeB="0" id="1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area minRadius="70.000000" maxRadius="150.000000" rangeAngle="360.000000" offsetDistance="450.000000" offsetAngle="216.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="60.000000" setRangeHeightToGround="false" type="allExceptMe" selectMethod="dist" maxCount="10" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="true">
|
|
<Effect atk="0.700000">
|
|
<AggroDiff value="0.000000"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
<AbnormalityOnCommon id="0" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0.000000" force="false"/>
|
|
</Effect>
|
|
<HitEffect type="animationDamage"/>
|
|
<Reaction miniRate="0.000000" miniMotionId="1" basicRate="0.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
|
|
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" anger="0"/>
|
|
</Targeting>
|
|
<Targeting time="5700" interval="0" until="0" mpBonusTypeB="0" id="1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area minRadius="0.000000" maxRadius="70.000000" rangeAngle="360.000000" offsetDistance="450.000000" offsetAngle="288.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="60.000000" setRangeHeightToGround="false" type="allExceptMe" selectMethod="dist" maxCount="10" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="true">
|
|
<Effect atk="1.000000">
|
|
<AggroDiff value="0.000000"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
<AbnormalityOnCommon id="0" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0.000000" force="false"/>
|
|
</Effect>
|
|
<HitEffect type="animationDamage"/>
|
|
<Reaction miniRate="0.000000" miniMotionId="1" basicRate="0.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
|
|
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" anger="0"/>
|
|
</Targeting>
|
|
<Targeting time="5900" interval="0" until="0" mpBonusTypeB="0" id="1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area minRadius="70.000000" maxRadius="150.000000" rangeAngle="360.000000" offsetDistance="450.000000" offsetAngle="288.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="60.000000" setRangeHeightToGround="false" type="allExceptMe" selectMethod="dist" maxCount="10" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="true">
|
|
<Effect atk="0.700000">
|
|
<AggroDiff value="0.000000"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
<AbnormalityOnCommon id="0" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0.000000" force="false"/>
|
|
</Effect>
|
|
<HitEffect type="animationDamage"/>
|
|
<Reaction miniRate="0.000000" miniMotionId="1" basicRate="0.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
|
|
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" anger="0"/>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
|
|
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
</Skill>
|
|
<Skill id="2117" type="normal" name="아카 칼라쉬 전사_(인던용)자기버프" category="0" templateId="1071" attackRange="100.000000" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1.000000" totalAtk="0" parentId="30080000">
|
|
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
|
|
<Action>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible startTime="0" endTime="0"/>
|
|
<NoReaction startTime="0" endTime="0"/>
|
|
<SpecialEffectList/>
|
|
<StageList>
|
|
<Stage changeDirToTarget="false" changeDirToTargetMax="0" movable="false" scriptId="0" LoopRepeat="false">
|
|
<AnimSeq duration="0" animName="aggrochange" animSet="ArchakalashTrooper_ANI.Anim.ArchakalashTrooper_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
</Stage>
|
|
</StageList>
|
|
<Pending startTime="-1"/>
|
|
<CameraShakeList/>
|
|
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
|
|
</Action>
|
|
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
|
|
<Anger attackUpRate="0.000000"/>
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
|
|
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000"/>
|
|
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
|
|
<Targeting id="-1" method="normal" type="none" time="0" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="me" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="10" maxRadius="100.000000" minHeight="0.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="0.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType" ignoreLos="false">
|
|
<Effect atk="0.000000">
|
|
<AggroDiff value="0.000000"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
<AbnormalityOnCommon id="0" abnormalityRate="0.000000" timeOverrideUser="1" timeOverrideSmall="1" timeOverrideMedium="1" timeOverrideLarge="1" force="false"/>
|
|
</Effect>
|
|
<HitEffect type="nothing"/>
|
|
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0.000000" miniMotionId="1" miniRate="0.000000"/>
|
|
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
|
|
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
</Skill>
|
|
<Skill id="2118" type="normal" name="아카 칼라쉬 전사_(인던용)범위디버프" category="0" templateId="1071" attackRange="100.000000" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="true" needWeapon="true" timeRate="1.000000" totalAtk="0" parentId="30080000">
|
|
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
|
|
<Action>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible startTime="0" endTime="0"/>
|
|
<NoReaction startTime="0" endTime="0"/>
|
|
<SpecialEffectList/>
|
|
<StageList>
|
|
<Stage changeDirToTarget="false" changeDirToTargetMax="0" movable="false" scriptId="0" LoopRepeat="false">
|
|
<AnimSeq duration="0" animName="aggrochange" animSet="ArchakalashTrooper_ANI.Anim.ArchakalashTrooper_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
</Stage>
|
|
</StageList>
|
|
<Pending startTime="-1"/>
|
|
<CameraShakeList/>
|
|
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
|
|
</Action>
|
|
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
|
|
<Anger attackUpRate="0.000000"/>
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
|
|
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000"/>
|
|
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
|
|
<Targeting id="-1" method="normal" type="none" time="800" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="10" maxRadius="500.000000" minHeight="0.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="0.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType" ignoreLos="false">
|
|
<Effect atk="0.000000">
|
|
<AggroDiff value="0.000000"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
<AbnormalityOnCommon id="0" abnormalityRate="0.000000" timeOverrideUser="1" timeOverrideSmall="1" timeOverrideMedium="1" timeOverrideLarge="1" force="false"/>
|
|
</Effect>
|
|
<HitEffect type="nothing"/>
|
|
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0.000000" miniMotionId="1" miniRate="0.000000"/>
|
|
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
|
|
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
</Skill>
|
|
<Skill id="2119" type="normal" name="아카 칼라쉬 전사_(인던용)광역디버프" category="0" templateId="1071" attackRange="100.000000" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="true" needWeapon="true" timeRate="1.000000" totalAtk="0" parentId="30080000">
|
|
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
|
|
<Action>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible startTime="0" endTime="0"/>
|
|
<NoReaction startTime="0" endTime="0"/>
|
|
<SpecialEffectList/>
|
|
<StageList>
|
|
<Stage changeDirToTarget="false" changeDirToTargetMax="0" movable="false" scriptId="0" LoopRepeat="false">
|
|
<AnimSeq duration="0" animName="aggrochange" animSet="ArchakalashTrooper_ANI.Anim.ArchakalashTrooper_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
</Stage>
|
|
</StageList>
|
|
<Pending startTime="-1"/>
|
|
<CameraShakeList/>
|
|
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
|
|
</Action>
|
|
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
|
|
<Anger attackUpRate="0.000000"/>
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
|
|
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000"/>
|
|
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
|
|
<Targeting id="-1" method="normal" type="none" time="800" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="1" maxRadius="1000.000000" minHeight="0.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="0.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType" ignoreLos="false">
|
|
<Effect atk="0.000000">
|
|
<AggroDiff value="0.000000"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
<AbnormalityOnCommon id="0" abnormalityRate="0.000000" timeOverrideUser="1" timeOverrideSmall="1" timeOverrideMedium="1" timeOverrideLarge="1" force="false"/>
|
|
</Effect>
|
|
<HitEffect type="nothing"/>
|
|
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0.000000" miniMotionId="1" miniRate="0.000000"/>
|
|
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
|
|
</Area>
|
|
<Area type="enemy" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="10" maxRadius="1000.000000" minHeight="0.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="0.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType" ignoreLos="false">
|
|
<Effect atk="0.000000">
|
|
<AggroDiff value="0.000000"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
<AbnormalityOnCommon id="0" abnormalityRate="0.000000" timeOverrideUser="1" timeOverrideSmall="1" timeOverrideMedium="1" timeOverrideLarge="1" force="false"/>
|
|
</Effect>
|
|
<HitEffect type="nothing"/>
|
|
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0.000000" miniMotionId="1" miniRate="0.000000"/>
|
|
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
|
|
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
</Skill>
|
|
<Skill templateId="1071" id="2150" name="아카 칼라쉬 전사_액티브무브 공격_판정run_분노" type="normal" category="9011,20000" pushtarget="stop" changeDirToCenter="false" attackRange="100.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="ArchakalashTrooper_ANI.Anim.ArchakalashTrooper_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="3732298.08168549" aiRotateThreshold="0" timeRate="1.2" allDirectionDefence="true" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" parentId="30080000">
|
|
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
|
|
<Action>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible startTime="0" endTime="0"/>
|
|
<NoReaction startTime="0" endTime="0"/>
|
|
<SpecialEffectList/>
|
|
<StageList>
|
|
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
|
|
<AnimSeq animMotionId="0" animSet="ArchakalashTrooper_ANI.Anim.ArchakalashTrooper_Anim" animName="Run" duration="0" animRate="1.000000" readOnlyDuration="1300.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName=""/>
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
</Stage>
|
|
</StageList>
|
|
<Pending startTime="-1"/>
|
|
<CameraShakeList/>
|
|
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
|
|
</Action>
|
|
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
|
|
<Anger attackUpRate="0.000000"/>
|
|
<Defence successAnimSet="ArchakalashTrooper_ANI.Anim.ArchakalashTrooper_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
|
|
<Cost hp="0" mp="0" anger="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
|
|
<Resistance startTime="0" endTime="0" miniRes="70" basicRes="130" basicIncRes="0" damageRes="1.000000"/>
|
|
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
|
|
<Targeting time="300" interval="0" until="0" mpBonusTypeB="0" id="-1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area minRadius="0.000000" maxRadius="60.000000" rangeAngle="360.000000" offsetDistance="10.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="60.000000" setRangeHeightToGround="false" type="allExceptMe" selectMethod="dist" maxCount="10" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="true">
|
|
<Effect atk="1.000000">
|
|
<AggroDiff value="0.000000"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
<AbnormalityOnCommon id="0" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0.000000" force="false"/>
|
|
</Effect>
|
|
<HitEffect type="animationDamage"/>
|
|
<Reaction miniRate="0" miniMotionId="1" basicRate="0" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
|
|
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" anger="0"/>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
|
|
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
</Skill>
|
|
<Skill templateId="1071" id="2203" name="아카 칼라쉬 전사_스킬 사전 동작_분노" type="normal" category="" pushtarget="stop" changeDirToCenter="false" attackRange="334.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="ArchakalashTrooper_ANI.Anim.ArchakalashTrooper_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0" aiRotateThreshold="0" timeRate="1.400000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" parentId="30080000">
|
|
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
|
|
<Action>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible startTime="0" endTime="0"/>
|
|
<NoReaction startTime="0" endTime="0"/>
|
|
<SpecialEffectList/>
|
|
<StageList>
|
|
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
|
|
<AnimSeq animMotionId="0" animSet="ArchakalashTrooper_ANI.Anim.ArchakalashTrooper_Anim" animName="ReadyAction" duration="0" animRate="1.000000" readOnlyDuration="2033.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName=""/>
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
</Stage>
|
|
</StageList>
|
|
<Pending startTime="-1"/>
|
|
<CameraShakeList/>
|
|
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
|
|
</Action>
|
|
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
|
|
<Anger attackUpRate="0.000000"/>
|
|
<Defence successAnimSet="ArchakalashTrooper_ANI.Anim.ArchakalashTrooper_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
|
|
<Cost hp="0" mp="0" anger="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
|
|
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000"/>
|
|
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false"/>
|
|
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
|
|
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
</Skill>
|
|
<Skill templateId="1071" id="2204" name="아카 칼라쉬 전사_어그로 체인지_aggrochange_분노" type="normal" category="" pushtarget="stop" changeDirToCenter="false" attackRange="100.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="ArchakalashTrooper_ANI.Anim.ArchakalashTrooper_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0" aiRotateThreshold="0" timeRate="1.400000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" parentId="30080000">
|
|
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
|
|
<Action>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible startTime="0" endTime="0"/>
|
|
<NoReaction startTime="0" endTime="0"/>
|
|
<SpecialEffectList/>
|
|
<StageList>
|
|
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
|
|
<AnimSeq animMotionId="0" animSet="ArchakalashTrooper_ANI.Anim.ArchakalashTrooper_Anim" animName="aggrochange" duration="0" animRate="1.000000" readOnlyDuration="2033.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName=""/>
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
</Stage>
|
|
</StageList>
|
|
<Pending startTime="-1"/>
|
|
<CameraShakeList/>
|
|
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
|
|
</Action>
|
|
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
|
|
<Anger attackUpRate="0.000000"/>
|
|
<Defence successAnimSet="ArchakalashTrooper_ANI.Anim.ArchakalashTrooper_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
|
|
<Cost hp="0" mp="0" anger="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
|
|
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000"/>
|
|
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false"/>
|
|
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
|
|
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
</Skill>
|
|
<Skill templateId="1071" id="2206" name="아카 칼라쉬 전사_회피_spmove_분노" type="normal" category="" pushtarget="pass" changeDirToCenter="false" attackRange="100.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="ArchakalashTrooper_ANI.Anim.ArchakalashTrooper_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="7527541.66673275" aiRotateThreshold="0" timeRate="1.4" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" parentId="30080000">
|
|
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
|
|
<Action>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible startTime="0" endTime="0"/>
|
|
<NoReaction startTime="0" endTime="0"/>
|
|
<SpecialEffectList/>
|
|
<StageList>
|
|
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
|
|
<AnimSeq animMotionId="0" animSet="ArchakalashTrooper_ANI.Anim.ArchakalashTrooper_Anim" animName="spmove" duration="0" animRate="1.000000" readOnlyDuration="2033.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName=""/>
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
</Stage>
|
|
</StageList>
|
|
<Pending startTime="-1"/>
|
|
<CameraShakeList>
|
|
<CameraShake duration="500" power="2.000000" startTime="820" innerRadius="0.000000" outerRadius="300.000000" speed="3.000000" startCondition="skillStart" targetType="all" shakeId="0" name="none" startValue="-1"/>
|
|
<CameraShake duration="500" power="2.000000" startTime="1400" innerRadius="0.000000" outerRadius="300.000000" speed="3.000000" startCondition="skillStart" targetType="all" shakeId="0" name="none" startValue="-1"/>
|
|
</CameraShakeList>
|
|
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
|
|
</Action>
|
|
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
|
|
<Anger attackUpRate="0.000000"/>
|
|
<Defence successAnimSet="ArchakalashTrooper_ANI.Anim.ArchakalashTrooper_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
|
|
<Cost hp="0" mp="0" anger="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
|
|
<Resistance startTime="0" endTime="0" miniRes="70" basicRes="130" basicIncRes="0" damageRes="1.000000"/>
|
|
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
|
|
<Targeting id="-1" time="820" interval="0" until="0" mpBonusTypeB="0" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="allExceptMe" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" maxCount="10" maxRadius="60.000000" minHeight="0.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="0.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" purpose="byType" crosshairRadius2="3.000000" ignoreLos="true">
|
|
<Effect atk="1.000000">
|
|
<AggroDiff value="0.000000"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
</Effect>
|
|
<HitEffect type="animationDamage"/>
|
|
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0" miniMotionId="1" miniRate="0"/>
|
|
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
|
|
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
</Skill>
|
|
<Skill templateId="1071" id="2209" name="아카 칼라쉬 전사_모드 알람_modealarm_분노" type="normal" category="" pushtarget="stop" changeDirToCenter="false" attackRange="100.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="ArchakalashTrooper_ANI.Anim.ArchakalashTrooper_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0" aiRotateThreshold="0" timeRate="1.400000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" parentId="30080000">
|
|
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
|
|
<Action>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible startTime="0" endTime="0"/>
|
|
<NoReaction startTime="0" endTime="0"/>
|
|
<SpecialEffectList/>
|
|
<StageList>
|
|
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
|
|
<AnimSeq animMotionId="0" animSet="ArchakalashTrooper_ANI.Anim.ArchakalashTrooper_Anim" animName="modealarm" duration="0" animRate="1.000000" readOnlyDuration="0.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName=""/>
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
</Stage>
|
|
</StageList>
|
|
<Pending startTime="-1"/>
|
|
<CameraShakeList/>
|
|
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
|
|
</Action>
|
|
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
|
|
<Anger attackUpRate="0.000000"/>
|
|
<Defence successAnimSet="ArchakalashTrooper_ANI.Anim.ArchakalashTrooper_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
|
|
<Cost hp="0" mp="0" anger="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
|
|
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000"/>
|
|
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false"/>
|
|
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
|
|
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
</Skill>
|
|
<Skill templateId="1071" id="9999" name="아카 칼라쉬 전사 무적모드" type="normal" category="" pushtarget="stop" changeDirToCenter="false" attackRange="100.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="ArchakalashTrooper_ANI.Anim.ArchakalashTrooper_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0" aiRotateThreshold="0" timeRate="1.000000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" parentId="30080000">
|
|
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
|
|
<Action>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible startTime="0" endTime="0"/>
|
|
<NoReaction startTime="0" endTime="2033"/>
|
|
<SpecialEffectList/>
|
|
<StageList>
|
|
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
|
|
<AnimSeq animMotionId="0" animSet="ArchakalashTrooper_ANI.Anim.ArchakalashTrooper_Anim" animName="aggrochange" duration="0" animRate="1.000000" readOnlyDuration="2033.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName=""/>
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
</Stage>
|
|
</StageList>
|
|
<Pending startTime="-1"/>
|
|
<CameraShakeList/>
|
|
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
|
|
</Action>
|
|
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
|
|
<Anger attackUpRate="0.000000"/>
|
|
<Defence successAnimSet="ArchakalashTrooper_ANI.Anim.ArchakalashTrooper_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
|
|
<Cost hp="0" mp="0" anger="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
|
|
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000"/>
|
|
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
|
|
<Targeting time="1" interval="0" until="0" mpBonusTypeB="0" id="-1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area minRadius="0.000000" maxRadius="100.000000" rangeAngle="360.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="60.000000" setRangeHeightToGround="false" type="me" selectMethod="dist" maxCount="10" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="true">
|
|
<Effect atk="1.000000">
|
|
<AggroDiff value="0.000000"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
<AbnormalityOnCommon id="0" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0.000000" force="false"/>
|
|
</Effect>
|
|
<HitEffect type="animationDamage"/>
|
|
<Reaction miniRate="0.000000" miniMotionId="1" basicRate="0.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
|
|
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" anger="0"/>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
|
|
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
</Skill>
|
|
<Skill id="1101" type="normal" name="카이아_횡베기_atk01" category="0" templateId="8000" attackRange="100.000000" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1.6" totalAtk="10610187.5342045" parentId="52705000">
|
|
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
|
|
<Action>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible startTime="0" endTime="0"/>
|
|
<NoReaction startTime="0" endTime="0"/>
|
|
<SpecialEffectList/>
|
|
<StageList>
|
|
<Stage changeDirToTarget="false" changeDirToTargetMax="0" movable="false" scriptId="0" LoopRepeat="false">
|
|
<AnimSeq duration="0" animName="atk01" animSet="Q_Kaia_ANI.Anim.Q_Kaia_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
</Stage>
|
|
</StageList>
|
|
<Pending startTime="-1"/>
|
|
<CameraShakeList/>
|
|
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
|
|
</Action>
|
|
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
|
|
<Anger attackUpRate="0.000000"/>
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
|
|
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100" miniRes="100" damageRes="1.000000"/>
|
|
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
|
|
<Targeting id="-1" method="normal" type="none" time="1200" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="210.000000" maxHeight="45.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="1000" maxRadius="70.000000" minHeight="-30.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="0.000000" pierceDepth="1" rangeAngle="60.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType" ignoreLos="false">
|
|
<Effect atk="1.000000">
|
|
<AggroDiff value="0.000000"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
</Effect>
|
|
<HitEffect type="animationDamage"/>
|
|
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="1000" miniMotionId="1" miniRate="0"/>
|
|
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Targeting>
|
|
<Targeting id="-1" method="normal" type="none" time="1350" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="270.000000" maxHeight="45.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="1000" maxRadius="70.000000" minHeight="-30.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="0.000000" pierceDepth="1" rangeAngle="60.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType" ignoreLos="false">
|
|
<Effect atk="1.000000">
|
|
<AggroDiff value="0.000000"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
</Effect>
|
|
<HitEffect type="animationDamage"/>
|
|
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="1000" miniMotionId="1" miniRate="0"/>
|
|
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Targeting>
|
|
<Targeting id="-1" method="normal" type="none" time="1400" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0.000000" maxHeight="45.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="1000" maxRadius="70.000000" minHeight="-30.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="0.000000" pierceDepth="1" rangeAngle="60.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType" ignoreLos="false">
|
|
<Effect atk="1.000000">
|
|
<AggroDiff value="0.000000"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
</Effect>
|
|
<HitEffect type="animationDamage"/>
|
|
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="1000" miniMotionId="1" miniRate="0"/>
|
|
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Targeting>
|
|
<Targeting id="-1" method="normal" type="none" time="1480" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="60.000000" maxHeight="45.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="1000" maxRadius="70.000000" minHeight="-30.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="0.000000" pierceDepth="1" rangeAngle="60.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType" ignoreLos="false">
|
|
<Effect atk="1.000000">
|
|
<AggroDiff value="0.000000"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
</Effect>
|
|
<HitEffect type="animationDamage"/>
|
|
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="1000" miniMotionId="1" miniRate="0"/>
|
|
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Targeting>
|
|
<Targeting id="-1" method="normal" type="none" time="1580" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="120.000000" maxHeight="45.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="1000" maxRadius="70.000000" minHeight="-30.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="0.000000" pierceDepth="1" rangeAngle="60.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType" ignoreLos="false">
|
|
<Effect atk="1.000000">
|
|
<AggroDiff value="0.000000"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
</Effect>
|
|
<HitEffect type="animationDamage"/>
|
|
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="1000" miniMotionId="1" miniRate="0"/>
|
|
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Targeting>
|
|
<Targeting id="-1" method="normal" type="none" time="1700" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="180.000000" maxHeight="45.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="1000" maxRadius="70.000000" minHeight="-30.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="0.000000" pierceDepth="1" rangeAngle="60.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType" ignoreLos="false">
|
|
<Effect atk="1.000000">
|
|
<AggroDiff value="0.000000"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
</Effect>
|
|
<HitEffect type="animationDamage"/>
|
|
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="1000" miniMotionId="1" miniRate="0"/>
|
|
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
|
|
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
</Skill>
|
|
<Skill id="1102" type="normal" name="카이아_발사체후내려찍기_atk02" category="0" templateId="8000" attackRange="230.000000" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="pass" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1.6" totalAtk="17636564.456816" parentId="52705000">
|
|
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
|
|
<Action>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible startTime="0" endTime="0"/>
|
|
<NoReaction startTime="0" endTime="0"/>
|
|
<SpecialEffectList/>
|
|
<StageList>
|
|
<Stage changeDirToTarget="false" changeDirToTargetMax="0" movable="false" scriptId="0" LoopRepeat="false">
|
|
<AnimSeq duration="0" animName="atk02" animSet="Q_Kaia_ANI.Anim.Q_Kaia_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
</Stage>
|
|
</StageList>
|
|
<Pending startTime="-1"/>
|
|
<CameraShakeList/>
|
|
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
|
|
</Action>
|
|
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
|
|
<Anger attackUpRate="0.000000"/>
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="6900" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="false" loopingTime="0"/>
|
|
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100" miniRes="100" damageRes="1.000000"/>
|
|
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
|
|
<Targeting id="-1" method="normal" type="none" time="3600" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" LoopRepeatTargeting="false">
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
<ProjectileSkillList>
|
|
<ProjectileSkill id="1103" detachAngle="0.000000" detachDistance="10.000000" detachHeight="45.000000" flying="true" flyingDistance="594.480042" flyingSpeed="174.847061" projectileShootAngle="0" shootAngle="0.000000"/>
|
|
</ProjectileSkillList>
|
|
</Targeting>
|
|
<Targeting id="-1" method="normal" type="none" time="6900" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0.000000" maxHeight="100.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="1000" maxRadius="50.000000" minHeight="0.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="20.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType" ignoreLos="false">
|
|
<Effect atk="1.000000">
|
|
<AggroDiff value="0.000000"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
</Effect>
|
|
<HitEffect type="animationDamage"/>
|
|
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="1000" miniMotionId="1" miniRate="0"/>
|
|
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
|
|
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
</Skill>
|
|
<Skill id="1103" type="projectile" name="카이아_발사체" category="0" templateId="8000" attackRange="100.000000" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1.6" totalAtk="17636564.456816" parentId="52705000">
|
|
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
|
|
<Action>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible startTime="0" endTime="0"/>
|
|
<NoReaction startTime="0" endTime="0"/>
|
|
<SpecialEffectList/>
|
|
<Pending startTime="-1"/>
|
|
<CameraShakeList/>
|
|
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
|
|
</Action>
|
|
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
|
|
<Anger attackUpRate="0.000000"/>
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="6900" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="false" loopingTime="0"/>
|
|
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100" miniRes="100" damageRes="1.000000"/>
|
|
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
|
|
<Targeting id="-1" method="normal" type="none" time="0" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0.000000" maxHeight="30.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="1000" maxRadius="20.000000" minHeight="0.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="0.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType" ignoreLos="false">
|
|
<Effect atk="1.000000">
|
|
<AggroDiff value="0.000000"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
</Effect>
|
|
<HitEffect type="animationDamage"/>
|
|
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="1000" miniMotionId="1" miniRate="0"/>
|
|
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
|
|
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
</Skill>
|
|
<Skill id="1104" type="normal" name="카이아_다중칼소환_atk03" category="0" templateId="8000" attackRange="300.000000" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1" totalAtk="21150806.9800663" parentId="52705000">
|
|
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
|
|
<Action>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible startTime="0" endTime="0"/>
|
|
<NoReaction startTime="0" endTime="0"/>
|
|
<SpecialEffectList/>
|
|
<StageList>
|
|
<Stage changeDirToTarget="false" changeDirToTargetMax="0" movable="false" scriptId="60017" LoopRepeat="false">
|
|
<AnimSeq duration="0" animName="atk03" animSet="Q_Kaia_ANI.Anim.Q_Kaia_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
</Stage>
|
|
</StageList>
|
|
<Pending startTime="-1"/>
|
|
<CameraShakeList>
|
|
<CameraShake name="none" duration="5000" power="1.000000" startTime="3000" speed="3.000000" shakeId="0" innerRadius="0.000000" outerRadius="2000.000000" startCondition="skillStart" targetType="all" startValue="0"/>
|
|
</CameraShakeList>
|
|
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
|
|
</Action>
|
|
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
|
|
<Anger attackUpRate="0.000000"/>
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="8000" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="false" loopingTime="0"/>
|
|
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100" miniRes="100" damageRes="1.000000"/>
|
|
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
|
|
<Targeting id="-1" method="normal" type="none" time="3000" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" LoopRepeatTargeting="false">
|
|
<AreaList/>
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
<ProjectileSkillList>
|
|
<ProjectileSkill id="1108" detachAngle="0.000000" detachDistance="0.000000" detachHeight="0.000000" flying="false" flyingDistance="0.000000" flyingSpeed="0.000000" projectileShootAngle="0" shootAngle="0.000000"/>
|
|
</ProjectileSkillList>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
|
|
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
</Skill>
|
|
<Skill id="1105" type="capture" name="카이아_다중포획_atk04" category="0" templateId="8000" attackRange="100.000000" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="750.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1.6" totalAtk="8151412.37146646" parentId="52705000">
|
|
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="1105" startSkill="1105" flyingDuration="1000.000000"/>
|
|
<Action>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible startTime="0" endTime="0"/>
|
|
<NoReaction startTime="0" endTime="0"/>
|
|
<SpecialEffectList/>
|
|
<StageList>
|
|
<Stage changeDirToTarget="false" changeDirToTargetMax="0" movable="false" scriptId="0" LoopRepeat="false">
|
|
<AnimSeq duration="0" animName="atk04" animSet="Q_Kaia_ANI.Anim.Q_Kaia_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
</Stage>
|
|
</StageList>
|
|
<Pending startTime="-1"/>
|
|
<CameraShakeList/>
|
|
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
|
|
</Action>
|
|
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
|
|
<Anger attackUpRate="0.000000"/>
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
|
|
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100" miniRes="100" damageRes="1.000000"/>
|
|
<TargetingList adjustTargetingPos="notUse" multiShoot="true">
|
|
<Targeting id="-1" method="normal" type="none" time="2750" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="1000" maxRadius="2000.000000" minHeight="0.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="0.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType" ignoreLos="false">
|
|
<Effect atk="0.000000">
|
|
<AggroDiff value="0.000000"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
<AbnormalityOnCommon id="47662400" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="2" force="true"/>
|
|
</Effect>
|
|
<HitEffect type="animationDamage"/>
|
|
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0" miniMotionId="1" miniRate="0"/>
|
|
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Targeting>
|
|
<Targeting id="-1" method="normal" type="none" time="4450" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="me" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="1000" maxRadius="50.000000" minHeight="0.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="0.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType" ignoreLos="false">
|
|
<Effect atk="0.000000">
|
|
<AggroDiff value="0.000000"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
</Effect>
|
|
<HitEffect type="animationDamage"/>
|
|
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0" miniMotionId="1" miniRate="0"/>
|
|
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
|
|
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
</Skill>
|
|
<Skill id="1106" type="defence" name="카이아_방어_Defence" category="0" templateId="8000" attackRange="250.000000" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1.000000" totalAtk="0" parentId="52705000">
|
|
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
|
|
<Action>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible startTime="0" endTime="0"/>
|
|
<NoReaction startTime="0" endTime="0"/>
|
|
<SpecialEffectList/>
|
|
<StageList>
|
|
<Stage changeDirToTarget="false" changeDirToTargetMax="0" movable="false" scriptId="0" LoopRepeat="false">
|
|
<AnimSeq duration="0" animName="defenceStart" animSet="Q_Kaia_ANI.Anim.Q_Kaia_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
|
|
<AnimSeq duration="6198" animName="defenceLoop" animSet="Q_Kaia_ANI.Anim.Q_Kaia_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="true" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
|
|
<AnimSeq duration="0" animName="defenceCancel" animSet="Q_Kaia_ANI.Anim.Q_Kaia_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
</Stage>
|
|
</StageList>
|
|
<Pending startTime="-1"/>
|
|
<CameraShakeList/>
|
|
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
|
|
</Action>
|
|
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
|
|
<Anger attackUpRate="0.000000"/>
|
|
<Defence rootMotion="false" successAnimName="defenceHit" successAnimSet="Q_Kaia_ANI.Anim.Q_Kaia_Anim" damageApplyRate="0.010000" damageReduceValue="0" perfectDefenceForAllies="true"/>
|
|
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
|
|
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000"/>
|
|
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
|
|
<Targeting id="-1" method="normal" type="none" time="1033" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="ally" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="10" maxRadius="100.000000" minHeight="0.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="-80.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType" ignoreLos="false">
|
|
<Effect atk="1.000000">
|
|
<AggroDiff value="0.000000"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
</Effect>
|
|
<HitEffect type="animationDamage"/>
|
|
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0.000000" miniMotionId="1" miniRate="0.000000"/>
|
|
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Targeting>
|
|
<Targeting id="-1" method="normal" type="none" time="4132" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="ally" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="10" maxRadius="0.000000" minHeight="0.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="0.000000" pierceDepth="1" rangeAngle="0.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType" ignoreLos="false">
|
|
<Effect atk="1.000000">
|
|
<AggroDiff value="0.000000"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
</Effect>
|
|
<HitEffect type="animationDamage"/>
|
|
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0.000000" miniMotionId="1" miniRate="0.000000"/>
|
|
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
|
|
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
</Skill>
|
|
<Skill id="1107" type="normal" name="카이아_방어중찌르기_DefenceAttack" category="0" templateId="8000" attackRange="250.000000" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="0.3" totalAtk="2551099745.756376" parentId="52705000">
|
|
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
|
|
<Action>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible startTime="0" endTime="0"/>
|
|
<NoReaction startTime="0" endTime="0"/>
|
|
<SpecialEffectList/>
|
|
<StageList>
|
|
<Stage changeDirToTarget="false" changeDirToTargetMax="0" movable="false" scriptId="60016" LoopRepeat="false">
|
|
<AnimSeq duration="0" animName="DefenceAttack" animSet="Q_Kaia_ANI.Anim.Q_Kaia_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
</Stage>
|
|
</StageList>
|
|
<Pending startTime="-1"/>
|
|
<CameraShakeList/>
|
|
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
|
|
</Action>
|
|
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
|
|
<Anger attackUpRate="0.000000"/>
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
|
|
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100" miniRes="100" damageRes="1.000000"/>
|
|
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
|
|
<Targeting id="-1" method="normal" type="none" time="860" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="1000" maxRadius="80.000000" minHeight="0.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="0.000000" pierceDepth="1" rangeAngle="10.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType" ignoreLos="false">
|
|
<Effect atk="1.000000">
|
|
<AggroDiff value="0.000000"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
</Effect>
|
|
<HitEffect type="animationDamage"/>
|
|
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="1000" miniMotionId="1" miniRate="0"/>
|
|
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
|
|
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
</Skill>
|
|
<Skill id="1108" type="projectile" name="카이아_다중칼소환_발사체" category="0" templateId="8000" attackRange="100.000000" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1.6" totalAtk="21150806.9800663" parentId="52705000">
|
|
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
|
|
<Action>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible startTime="0" endTime="0"/>
|
|
<NoReaction startTime="0" endTime="0"/>
|
|
<SpecialEffectList/>
|
|
<Pending startTime="-1"/>
|
|
<CameraShakeList/>
|
|
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
|
|
</Action>
|
|
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
|
|
<Anger attackUpRate="0.000000"/>
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="8000" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="false" loopingTime="0"/>
|
|
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100" miniRes="100" damageRes="1.000000"/>
|
|
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
|
|
<Targeting id="-1" method="normal" type="none" time="0" startTime="0" endTime="0" interval="200" until="8000" mpBonusTypeB="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0.000000" maxHeight="100.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="1000" maxRadius="300.000000" minHeight="0.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="0.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType" ignoreLos="false">
|
|
<Effect atk="1.000000">
|
|
<AggroDiff value="0.000000"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
</Effect>
|
|
<HitEffect type="animationDamage"/>
|
|
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="1000" miniMotionId="1" miniRate="0"/>
|
|
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
|
|
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
</Skill>
|
|
<Skill id="1109" type="normal" name="카이아_휠윈드" category="0" templateId="8000" attackRange="300.000000" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1" totalAtk="16856558.6178222" parentId="52705000">
|
|
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
|
|
<Action>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible startTime="0" endTime="0"/>
|
|
<NoReaction startTime="0" endTime="0"/>
|
|
<SpecialEffectList/>
|
|
<StageList>
|
|
<Stage changeDirToTarget="false" changeDirToTargetMax="0" movable="false" scriptId="0" LoopRepeat="false">
|
|
<AnimSeq duration="0" animName="WhirlwindStart" animSet="Q_Kaia_ANI.Anim.Q_Kaia_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
|
|
<AnimSeq duration="0" animName="WhirlwindLoop" animSet="Q_Kaia_ANI.Anim.Q_Kaia_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
</Stage>
|
|
<Stage changeDirToTarget="true" changeDirToTargetMax="15" movable="false" scriptId="0" LoopRepeat="false">
|
|
<AnimSeq duration="1299" animName="WhirlwindShot" animSet="Q_Kaia_ANI.Anim.Q_Kaia_Anim" blendInTime="500" animRate="1.000000" bAnimLooping="true" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
</Stage>
|
|
<Stage changeDirToTarget="true" changeDirToTargetMax="15" movable="false" scriptId="0" LoopRepeat="false">
|
|
<AnimSeq duration="1299" animName="WhirlwindShot" animSet="Q_Kaia_ANI.Anim.Q_Kaia_Anim" blendInTime="500" animRate="1.000000" bAnimLooping="true" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
</Stage>
|
|
<Stage changeDirToTarget="true" changeDirToTargetMax="15" movable="false" scriptId="0" LoopRepeat="false">
|
|
<AnimSeq duration="1299" animName="WhirlwindShot" animSet="Q_Kaia_ANI.Anim.Q_Kaia_Anim" blendInTime="500" animRate="1.000000" bAnimLooping="true" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
</Stage>
|
|
<Stage changeDirToTarget="false" changeDirToTargetMax="0" movable="false" scriptId="0" LoopRepeat="false">
|
|
<AnimSeq duration="0" animName="WhirlwindEnd" animSet="Q_Kaia_ANI.Anim.Q_Kaia_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
</Stage>
|
|
</StageList>
|
|
<Pending startTime="-1"/>
|
|
<CameraShakeList/>
|
|
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
|
|
</Action>
|
|
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
|
|
<Anger attackUpRate="0.000000"/>
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
|
|
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100" miniRes="100" damageRes="1.000000"/>
|
|
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
|
|
<Targeting id="-1" method="normal" type="none" time="2066" startTime="0" endTime="0" interval="300" until="5966" mpBonusTypeB="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="1000" maxRadius="80.000000" minHeight="0.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="15.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType" ignoreLos="false">
|
|
<Effect atk="1.000000">
|
|
<AggroDiff value="0.000000"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
</Effect>
|
|
<HitEffect type="animationDamage"/>
|
|
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="1000" miniMotionId="1" miniRate="0"/>
|
|
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
|
|
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
</Skill>
|
|
<Skill templateId="8001" id="1101" name="Castanic_F_Warrior_Lv01_Combo_Attack 01" type="normal" category="" pushtarget="pass" changeDirToCenter="false" attackRange="97.220001" changeDirOnSkillEnd="true" changeDirMethodOnSkillEnd="dir" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class01_Anim" returnAnimName="Combo1R" nextSkill="0" switchInfo="0" waistAngleIK="false" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="59572793.9606917" aiRotateThreshold="0" timeRate="1.100000" enterCombatStatus="true" adjAtkByNpcHp="false" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" parentId="53113000">
|
|
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
|
|
<Action>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible startTime="0" endTime="0"/>
|
|
<NoReaction startTime="0" endTime="0"/>
|
|
<SpecialEffectList/>
|
|
<StageList>
|
|
<Stage changeDirToTarget="true" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
|
|
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Class01_Anim" animName="Combo1" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="150" loopingRate="1.000000" readOnlyDuration="0.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
</Stage>
|
|
</StageList>
|
|
<Pending startTime="400"/>
|
|
<CameraShakeList/>
|
|
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
|
|
</Action>
|
|
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
|
|
<Anger attackUpRate="10.000000" speedUpRate="0"/>
|
|
<Defence successAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class01_Anim" successAnimName="" rootMotion="false" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
|
|
<Cost hp="0" mp="0" anger="0"/>
|
|
<ExclusiveAbnormality/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
|
|
<TargetingList>
|
|
<Targeting>
|
|
<AreaList>
|
|
<Area type="enemy" selectMethod="dist" aggroWhenNonOffensiveSkillHit="0" time="0" maxCount="10">
|
|
<Effect atk="0.000000" abnormalityRate="0">
|
|
<AggroDiff value="0.000000"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0" mpRecoveryRate="0"/>
|
|
</Effect>
|
|
<HitEffect/>
|
|
<Reaction miniRate="0" miniMotionId="1" basicRate="100" basicMotionId="2" basicIncValue="0" adjForGrade="0" basicMotionId2="3" basicMotionId2Probability="0.200000" miniRateByPvp="0.000000" basicRateByPvp="0.000000"/>
|
|
<TargetCondition abnormalityKind="0" reactionType=""/>
|
|
</Area>
|
|
</AreaList>
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Projectile>
|
|
<Resistance startTime="0" endTime="0" miniRes="100" basicRes="100" basicIncRes="1" damageRes="1.000000"/>
|
|
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
|
|
<Targeting time="290" interval="0" until="0" mpBonusTypeB="13" id="1" combinedArea="false" method="normal" type="real_ccw" startTime="295" endTime="455" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area minRadius="0.000000" maxRadius="40.000000" rangeAngle="-310.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="-25.000000" minHeight="-15.000000" maxHeight="60.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="20" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false">
|
|
<Effect atk="0.500000">
|
|
<AggroDiff value="0.000000"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
<AbnormalityOnPvp id="900100" abnormalityRate="0"/>
|
|
</Effect>
|
|
<HitEffect type="animationDamage"/>
|
|
<Reaction miniRate="0" miniMotionId="1" basicRate="100" basicMotionId="2" basicIncValue="0" adjForGrade="0" basicMotionId2="3" basicMotionId2Probability="0.200000" miniRateByPvp="3.000000" basicRateByPvp="1.000000"/>
|
|
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" anger="0"/>
|
|
</Targeting>
|
|
<Targeting time="290" interval="0" until="0" mpBonusTypeB="13" id="2" combinedArea="false" method="normal" type="real_ccw" startTime="295" endTime="455" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area minRadius="0.000000" maxRadius="55.000000" rangeAngle="-310.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="-25.000000" minHeight="-15.000000" maxHeight="60.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="20" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" isPvpArea="true" crosshairRadius2="3.000000" ignoreLos="false">
|
|
<Effect atk="0.005000">
|
|
<AggroDiff value="0.000000"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
<AbnormalityOnPvp id="900100" abnormalityRate="0"/>
|
|
</Effect>
|
|
<HitEffect type="animationDamage"/>
|
|
<Reaction miniRate="0" miniMotionId="1" basicRate="100" basicMotionId="2" basicIncValue="0" adjForGrade="0" basicMotionId2="3" basicMotionId2Probability="0.200000" miniRateByPvp="100.000000" basicRateByPvp="0.000000"/>
|
|
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" anger="0"/>
|
|
</Targeting>
|
|
<Targeting time="410" interval="0" until="0" mpBonusTypeB="13" id="3" combinedArea="false" method="normal" type="real_ccw" startTime="415" endTime="565" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area minRadius="0.000000" maxRadius="40.000000" rangeAngle="-270.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="-15.000000" maxHeight="60.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="20" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false">
|
|
<Effect atk="0.500000">
|
|
<AggroDiff value="0.000000"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
<AbnormalityOnPvp id="900100" abnormalityRate="0"/>
|
|
</Effect>
|
|
<HitEffect type="animationDamage"/>
|
|
<Reaction miniRate="0" miniMotionId="1" basicRate="100" basicMotionId="2" basicIncValue="0" adjForGrade="0" basicMotionId2="3" basicMotionId2Probability="0.200000" miniRateByPvp="3.000000" basicRateByPvp="1.000000"/>
|
|
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" anger="0"/>
|
|
</Targeting>
|
|
<Targeting time="410" interval="0" until="0" mpBonusTypeB="13" id="4" combinedArea="false" method="normal" type="real_ccw" startTime="415" endTime="565" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area minRadius="0.000000" maxRadius="55.000000" rangeAngle="-270.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="-15.000000" maxHeight="60.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="20" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" isPvpArea="true" crosshairRadius2="3.000000" ignoreLos="false">
|
|
<Effect atk="0.005000">
|
|
<AggroDiff value="0.000000"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
<AbnormalityOnPvp id="900100" abnormalityRate="0"/>
|
|
</Effect>
|
|
<HitEffect type="animationDamage"/>
|
|
<Reaction miniRate="0" miniMotionId="1" basicRate="100" basicMotionId="2" basicIncValue="0" adjForGrade="0" basicMotionId2="3" basicMotionId2Probability="0.200000" miniRateByPvp="100.000000" basicRateByPvp="0.000000"/>
|
|
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" anger="0"/>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
|
|
<Property movingWithAbnormalId="0" skillPendingType="normal" reactionPendingType="normal" defence="false" weaponStatus="out" abnormalMultiHitAdjustId="1" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
</Skill>
|
|
<Skill templateId="8001" id="1102" name="Castanic_F_Warrior_Lv01_Combo_Attack 02" type="normal" category="" pushtarget="pass" changeDirToCenter="false" attackRange="71.370003" changeDirOnSkillEnd="true" changeDirMethodOnSkillEnd="dir" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class01_Anim" returnAnimName="Combo2R" nextSkill="0" switchInfo="0" waistAngleIK="false" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="59572793.9606917" aiRotateThreshold="0" timeRate="1.100000" enterCombatStatus="true" adjAtkByNpcHp="false" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" parentId="53113000">
|
|
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
|
|
<Action>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible startTime="0" endTime="0"/>
|
|
<NoReaction startTime="0" endTime="0"/>
|
|
<SpecialEffectList/>
|
|
<StageList>
|
|
<Stage changeDirToTarget="true" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
|
|
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Class01_Anim" animName="Combo2" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="0.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
</Stage>
|
|
</StageList>
|
|
<Pending startTime="450"/>
|
|
<CameraShakeList/>
|
|
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
|
|
</Action>
|
|
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
|
|
<Anger attackUpRate="10.000000" speedUpRate="0"/>
|
|
<Defence successAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class01_Anim" successAnimName="" rootMotion="false" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
|
|
<Cost hp="0" mp="0" anger="0"/>
|
|
<ExclusiveAbnormality/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
|
|
<TargetingList>
|
|
<Targeting>
|
|
<AreaList>
|
|
<Area type="enemy" selectMethod="dist" aggroWhenNonOffensiveSkillHit="0" time="0" maxCount="10">
|
|
<Effect atk="0.000000" abnormalityRate="0">
|
|
<AggroDiff value="0.000000"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0" mpRecoveryRate="0"/>
|
|
</Effect>
|
|
<HitEffect/>
|
|
<Reaction miniRate="0" miniMotionId="1" basicRate="100" basicMotionId="2" basicIncValue="0" adjForGrade="0" basicMotionId2="3" basicMotionId2Probability="0.200000" miniRateByPvp="0.000000" basicRateByPvp="0.000000"/>
|
|
<TargetCondition abnormalityKind="0" reactionType=""/>
|
|
</Area>
|
|
</AreaList>
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Projectile>
|
|
<Resistance startTime="0" endTime="0" miniRes="100" basicRes="100" basicIncRes="1" damageRes="1.000000"/>
|
|
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
|
|
<Targeting time="460" interval="0" until="0" mpBonusTypeB="14" id="1" combinedArea="false" method="normal" type="real_ccw" startTime="460" endTime="610" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area minRadius="0.000000" maxRadius="40.000000" rangeAngle="-300.000000" offsetDistance="5.000000" offsetAngle="0.000000" rotateAngle="-30.000000" minHeight="-15.000000" maxHeight="60.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="20" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false">
|
|
<Effect atk="0.500000">
|
|
<AggroDiff value="0.000000"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
<AbnormalityOnPvp id="900100" abnormalityRate="0"/>
|
|
</Effect>
|
|
<HitEffect type="animationDamage"/>
|
|
<Reaction miniRate="0" miniMotionId="1" basicRate="100" basicMotionId="2" basicIncValue="0" adjForGrade="0" basicMotionId2="3" basicMotionId2Probability="0.200000" miniRateByPvp="5.000000" basicRateByPvp="1.000000"/>
|
|
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" anger="0"/>
|
|
</Targeting>
|
|
<Targeting time="460" interval="0" until="0" mpBonusTypeB="14" id="2" combinedArea="false" method="normal" type="real_ccw" startTime="460" endTime="610" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area minRadius="0.000000" maxRadius="55.000000" rangeAngle="-300.000000" offsetDistance="5.000000" offsetAngle="0.000000" rotateAngle="-30.000000" minHeight="-15.000000" maxHeight="60.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="20" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" isPvpArea="true" crosshairRadius2="3.000000" ignoreLos="false">
|
|
<Effect atk="0.005000">
|
|
<AggroDiff value="0.000000"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
<AbnormalityOnPvp id="900100" abnormalityRate="0"/>
|
|
</Effect>
|
|
<HitEffect type="animationDamage"/>
|
|
<Reaction miniRate="0" miniMotionId="1" basicRate="100" basicMotionId="2" basicIncValue="0" adjForGrade="0" basicMotionId2="3" basicMotionId2Probability="0.200000" miniRateByPvp="100.000000" basicRateByPvp="0.000000"/>
|
|
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" anger="0"/>
|
|
</Targeting>
|
|
<Targeting time="530" interval="0" until="0" mpBonusTypeB="14" id="3" combinedArea="false" method="normal" type="real_ccw" startTime="530" endTime="630" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area minRadius="0.000000" maxRadius="40.000000" rangeAngle="-220.000000" offsetDistance="5.000000" offsetAngle="0.000000" rotateAngle="-20.000000" minHeight="-15.000000" maxHeight="60.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="20" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false">
|
|
<Effect atk="0.500000">
|
|
<AggroDiff value="0.000000"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
<AbnormalityOnPvp id="900100" abnormalityRate="0"/>
|
|
</Effect>
|
|
<HitEffect type="animationDamage"/>
|
|
<Reaction miniRate="0" miniMotionId="1" basicRate="100" basicMotionId="2" basicIncValue="0" adjForGrade="0" basicMotionId2="3" basicMotionId2Probability="0.200000" miniRateByPvp="5.000000" basicRateByPvp="1.000000"/>
|
|
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" anger="0"/>
|
|
</Targeting>
|
|
<Targeting time="530" interval="0" until="0" mpBonusTypeB="14" id="4" combinedArea="false" method="normal" type="real_ccw" startTime="530" endTime="630" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area minRadius="0.000000" maxRadius="55.000000" rangeAngle="-220.000000" offsetDistance="5.000000" offsetAngle="0.000000" rotateAngle="-20.000000" minHeight="-15.000000" maxHeight="60.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="20" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" isPvpArea="true" crosshairRadius2="3.000000" ignoreLos="false">
|
|
<Effect atk="0.005000">
|
|
<AggroDiff value="0.000000"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
<AbnormalityOnPvp id="900100" abnormalityRate="0"/>
|
|
</Effect>
|
|
<HitEffect type="animationDamage"/>
|
|
<Reaction miniRate="0" miniMotionId="1" basicRate="100" basicMotionId="2" basicIncValue="0" adjForGrade="0" basicMotionId2="3" basicMotionId2Probability="0.200000" miniRateByPvp="100.000000" basicRateByPvp="0.000000"/>
|
|
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" anger="0"/>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
|
|
<Property movingWithAbnormalId="0" skillPendingType="normal" reactionPendingType="normal" defence="false" weaponStatus="out" abnormalMultiHitAdjustId="1" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
</Skill>
|
|
<Skill templateId="8001" id="1103" name="Castanic_F_Warrior_Lv01_Combo_Attack 03" type="normal" category="1001,11,101,9011,10002,9999" pushtarget="pass" changeDirToCenter="false" attackRange="90.260002" changeDirOnSkillEnd="true" changeDirMethodOnSkillEnd="dir" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class01_Anim" returnAnimName="Combo3R" nextSkill="0" switchInfo="0" waistAngleIK="false" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="59572793.9606917" aiRotateThreshold="0" timeRate="1.100000" enterCombatStatus="true" adjAtkByNpcHp="false" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" parentId="53113000">
|
|
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
|
|
<Action>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible startTime="0" endTime="0"/>
|
|
<NoReaction startTime="0" endTime="0"/>
|
|
<SpecialEffectList/>
|
|
<StageList>
|
|
<Stage changeDirToTarget="true" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
|
|
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Class01_Anim" animName="Combo3" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="0.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
</Stage>
|
|
</StageList>
|
|
<Pending startTime="450"/>
|
|
<CameraShakeList/>
|
|
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
|
|
</Action>
|
|
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
|
|
<Anger attackUpRate="10.000000" speedUpRate="0"/>
|
|
<Defence successAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class01_Anim" successAnimName="" rootMotion="false" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
|
|
<Cost hp="0" mp="0" anger="0"/>
|
|
<ExclusiveAbnormality/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
|
|
<TargetingList>
|
|
<Targeting>
|
|
<AreaList>
|
|
<Area type="enemy" selectMethod="dist" aggroWhenNonOffensiveSkillHit="0" time="0" maxCount="10">
|
|
<Effect atk="0.000000" abnormalityRate="0">
|
|
<AggroDiff value="0.000000"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0" mpRecoveryRate="0"/>
|
|
</Effect>
|
|
<HitEffect/>
|
|
<Reaction miniRate="0" miniMotionId="1" basicRate="100" basicMotionId="2" basicIncValue="0" adjForGrade="0" basicMotionId2="3" basicMotionId2Probability="0.200000" miniRateByPvp="0.000000" basicRateByPvp="0.000000"/>
|
|
<TargetCondition abnormalityKind="0" reactionType=""/>
|
|
</Area>
|
|
</AreaList>
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Projectile>
|
|
<Resistance startTime="0" endTime="0" miniRes="100" basicRes="100" basicIncRes="1" damageRes="1.000000"/>
|
|
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
|
|
<Targeting time="200" interval="0" until="0" mpBonusTypeB="15" id="1" combinedArea="false" method="normal" type="real_cw" startTime="200" endTime="440" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area minRadius="0.000000" maxRadius="35.000000" rangeAngle="360.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="30.000000" minHeight="-15.000000" maxHeight="60.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dir" maxCount="20" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false">
|
|
<Effect atk="0.400000">
|
|
<AggroDiff value="0.000000"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
<AbnormalityOnPvp id="900100" abnormalityRate="0"/>
|
|
</Effect>
|
|
<HitEffect type="animationDamage"/>
|
|
<Reaction miniRate="0" miniMotionId="1" basicRate="100" basicMotionId="2" basicIncValue="0" adjForGrade="0" basicMotionId2="3" basicMotionId2Probability="0.200000" miniRateByPvp="5.000000" basicRateByPvp="5.000000"/>
|
|
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" anger="0"/>
|
|
</Targeting>
|
|
<Targeting time="200" interval="0" until="0" mpBonusTypeB="15" id="2" combinedArea="false" method="normal" type="real_cw" startTime="200" endTime="440" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area minRadius="0.000000" maxRadius="50.000000" rangeAngle="360.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="30.000000" minHeight="-15.000000" maxHeight="60.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dir" maxCount="20" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" isPvpArea="true" crosshairRadius2="3.000000" ignoreLos="false">
|
|
<Effect atk="0.005000">
|
|
<AggroDiff value="0.000000"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
<AbnormalityOnPvp id="900100" abnormalityRate="0"/>
|
|
</Effect>
|
|
<HitEffect type="animationDamage"/>
|
|
<Reaction miniRate="0" miniMotionId="1" basicRate="100" basicMotionId="2" basicIncValue="0" adjForGrade="0" basicMotionId2="3" basicMotionId2Probability="0.200000" miniRateByPvp="100.000000" basicRateByPvp="0.000000"/>
|
|
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" anger="0"/>
|
|
</Targeting>
|
|
<Targeting time="550" interval="0" until="0" mpBonusTypeB="15" id="3" combinedArea="false" method="normal" type="real_cw" startTime="550" endTime="700" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area minRadius="0.000000" maxRadius="40.000000" rangeAngle="290.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="-15.000000" maxHeight="60.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="20" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false">
|
|
<Effect atk="0.600000">
|
|
<AggroDiff value="0.000000"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
<AbnormalityOnPvp id="900100" abnormalityRate="0"/>
|
|
</Effect>
|
|
<HitEffect type="animationDamage"/>
|
|
<Reaction miniRate="0" miniMotionId="1" basicRate="100" basicMotionId="2" basicIncValue="0" adjForGrade="0" basicMotionId2="3" basicMotionId2Probability="0.200000" miniRateByPvp="5.000000" basicRateByPvp="5.000000"/>
|
|
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" anger="0"/>
|
|
</Targeting>
|
|
<Targeting time="550" interval="0" until="0" mpBonusTypeB="15" id="4" combinedArea="false" method="normal" type="real_cw" startTime="550" endTime="700" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area minRadius="0.000000" maxRadius="55.000000" rangeAngle="290.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="-15.000000" maxHeight="60.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="20" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" isPvpArea="true" crosshairRadius2="3.000000" ignoreLos="false">
|
|
<Effect atk="0.005000">
|
|
<AggroDiff value="0.000000"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
<AbnormalityOnPvp id="900100" abnormalityRate="0"/>
|
|
</Effect>
|
|
<HitEffect type="animationDamage"/>
|
|
<Reaction miniRate="0" miniMotionId="1" basicRate="100" basicMotionId="2" basicIncValue="0" adjForGrade="0" basicMotionId2="3" basicMotionId2Probability="0.200000" miniRateByPvp="100.000000" basicRateByPvp="0.000000"/>
|
|
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" anger="0"/>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
|
|
<Property movingWithAbnormalId="0" skillPendingType="normal" reactionPendingType="normal" defence="false" weaponStatus="out" abnormalMultiHitAdjustId="1" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
</Skill>
|
|
<Skill templateId="8001" id="1104" name="Castanic_F_Warrior_Lv01_Combo_Attack 04" type="combo" category="" pushtarget="pass" changeDirToCenter="false" attackRange="98.760002" changeDirOnSkillEnd="true" changeDirMethodOnSkillEnd="dir" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class01_Anim" returnAnimName="Wait" nextSkill="0" switchInfo="0" waistAngleIK="false" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="59572793.9606917" aiRotateThreshold="0" timeRate="1.100000" enterCombatStatus="true" adjAtkByNpcHp="false" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" parentId="53113000">
|
|
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
|
|
<Action>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="1000"/>
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible startTime="0" endTime="0"/>
|
|
<NoReaction startTime="0" endTime="0"/>
|
|
<SpecialEffectList/>
|
|
<StageList>
|
|
<Stage changeDirToTarget="true" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
|
|
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Class01_Anim" animName="Combo4" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="1333.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
</Stage>
|
|
</StageList>
|
|
<Pending startTime="650"/>
|
|
<CameraShakeList>
|
|
<CameraShake name="Warrior_Combo_Attack 04_Hit01" startTime="0" shakeId="2111" startCondition="firstHit" targetType="meAndTarget" duration="1000" power="1.000000" speed="3.000000" innerRadius="0.000000" outerRadius="100.000000" startValue="-1"/>
|
|
</CameraShakeList>
|
|
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
|
|
</Action>
|
|
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
|
|
<Anger attackUpRate="10.000000" speedUpRate="0"/>
|
|
<Defence successAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class01_Anim" successAnimName="" rootMotion="false" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
|
|
<Cost hp="0" mp="0" anger="0"/>
|
|
<ExclusiveAbnormality/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
|
|
<TargetingList>
|
|
<Targeting>
|
|
<AreaList>
|
|
<Area type="enemy" selectMethod="dist" aggroWhenNonOffensiveSkillHit="0" time="0" maxCount="10">
|
|
<Effect atk="0.000000" abnormalityRate="0">
|
|
<AggroDiff value="0.000000"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0" mpRecoveryRate="0"/>
|
|
</Effect>
|
|
<HitEffect/>
|
|
<Reaction miniRate="0" miniMotionId="1" basicRate="100" basicMotionId="2" basicIncValue="0" adjForGrade="0" basicMotionId2="3" basicMotionId2Probability="0.200000" miniRateByPvp="0.000000" basicRateByPvp="0.000000"/>
|
|
<TargetCondition abnormalityKind="0" reactionType=""/>
|
|
</Area>
|
|
</AreaList>
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Projectile>
|
|
<Resistance startTime="0" endTime="0" miniRes="100" basicRes="100" basicIncRes="1" damageRes="1.000000"/>
|
|
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
|
|
<Targeting time="620" interval="0" until="0" mpBonusTypeB="51" id="1" combinedArea="false" method="normal" type="real_cw" startTime="620" endTime="820" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area minRadius="0.000000" maxRadius="40.000000" rangeAngle="360.000000" offsetDistance="5.000000" offsetAngle="0.000000" rotateAngle="-15.000000" minHeight="-15.000000" maxHeight="60.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="20" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false">
|
|
<Effect atk="1.000000">
|
|
<AggroDiff value="0.000000"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
<AbnormalityOnPvp id="900200" abnormalityRate="0"/>
|
|
</Effect>
|
|
<HitEffect type="animationDamage"/>
|
|
<Reaction miniRate="0" miniMotionId="1" basicRate="100" basicMotionId="2" basicIncValue="0" adjForGrade="0" basicMotionId2="3" basicMotionId2Probability="0.200000" miniRateByPvp="1.500000" basicRateByPvp="10.000000"/>
|
|
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" anger="0"/>
|
|
</Targeting>
|
|
<Targeting time="620" interval="0" until="0" mpBonusTypeB="51" id="2" combinedArea="false" method="normal" type="real_cw" startTime="620" endTime="820" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area minRadius="0.000000" maxRadius="55.000000" rangeAngle="360.000000" offsetDistance="5.000000" offsetAngle="0.000000" rotateAngle="-15.000000" minHeight="-15.000000" maxHeight="60.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="20" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" isPvpArea="true" crosshairRadius2="3.000000" ignoreLos="false">
|
|
<Effect atk="0.005000">
|
|
<AggroDiff value="0.000000"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
<AbnormalityOnPvp id="900200" abnormalityRate="0"/>
|
|
</Effect>
|
|
<HitEffect type="animationDamage"/>
|
|
<Reaction miniRate="0" miniMotionId="1" basicRate="100" basicMotionId="2" basicIncValue="0" adjForGrade="0" basicMotionId2="3" basicMotionId2Probability="0.200000" miniRateByPvp="100.000000" basicRateByPvp="0.000000"/>
|
|
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" anger="0"/>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
|
|
<Property movingWithAbnormalId="0" skillPendingType="normal" reactionPendingType="normal" defence="false" weaponStatus="out" abnormalMultiHitAdjustId="1" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
</Skill>
|
|
<Skill templateId="8001" id="1105" name="Castanic_F_Warrior_Lv01_Dodge Move_Start 01" type="evade" category="" pushtarget="pass" changeDirToCenter="false" attackRange="100.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class01_Anim" returnAnimName="Wait" nextSkill="0" switchInfo="0" waistAngleIK="false" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="0" aiRotateThreshold="0" timeRate="1.100000" enterCombatStatus="false" adjAtkByNpcHp="false" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" parentId="53113000">
|
|
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
|
|
<Action>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="900" moveCancelStartTime="-1"/>
|
|
<HitInvincible startTime="0" endTime="1000" exceptionalSkillCategory="31"/>
|
|
<MoveInvincible startTime="0" endTime="1000"/>
|
|
<NoReaction startTime="0" endTime="0"/>
|
|
<SpecialEffectList/>
|
|
<StageList>
|
|
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
|
|
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Class01_Anim" animName="tumbling" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="100" loopingRate="1.000000" readOnlyDuration="1033.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
</Stage>
|
|
</StageList>
|
|
<Pending startTime="300"/>
|
|
<CameraShakeList/>
|
|
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
|
|
</Action>
|
|
<Aggro offensiveSkill="false" aggroWhenStart="0.000000"/>
|
|
<Anger attackUpRate="10.000000" speedUpRate="0"/>
|
|
<Defence successAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class01_Anim" successAnimName="Combo3" rootMotion="false" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="5000" modeNo="0" modeChangeMethod="2">
|
|
<Cost hp="0" mp="70" anger="0"/>
|
|
<ExclusiveAbnormality/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
|
|
<TargetingList>
|
|
<Targeting>
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" selectMethod="dist" aggroWhenNonOffensiveSkillHit="0" time="0" maxCount="10">
|
|
<Effect atk="0.000000" abnormalityRate="0.000000">
|
|
<AggroDiff value="0.000000"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0" mpRecoveryRate="0"/>
|
|
</Effect>
|
|
<HitEffect/>
|
|
<Reaction miniRate="0.000000" miniMotionId="1" basicRate="0.000000" basicMotionId="3" basicIncValue="0" adjForGrade="0" basicMotionId2="3" basicMotionId2Probability="0.200000" miniRateByPvp="0.000000" basicRateByPvp="0.000000"/>
|
|
<TargetCondition abnormalityKind="0" reactionType=""/>
|
|
</Area>
|
|
</AreaList>
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Projectile>
|
|
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="1" damageRes="1.000000"/>
|
|
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
|
|
<Targeting time="0" interval="0" until="0" mpBonusTypeB="10" id="1" combinedArea="false" method="normal" type="none" startTime="0" endTime="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area minRadius="0.000000" maxRadius="150.000000" rangeAngle="360.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="-5.000000" maxHeight="60.000000" setRangeHeightToGround="false" type="me" selectMethod="dist" maxCount="20" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false">
|
|
<Effect atk="0.000000">
|
|
<AggroDiff value="0.000000"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
<AbnormalityOnCommon id="100400" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="1.000000" abnormalityRateForPvp="0.000000" force="false"/>
|
|
</Effect>
|
|
<HitEffect type="nothing"/>
|
|
<Reaction miniRate="0.000000" miniMotionId="1" basicRate="0.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0" basicMotionId2="3" basicMotionId2Probability="0.200000" miniRateByPvp="0.000000" basicRateByPvp="0.000000"/>
|
|
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" anger="0"/>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
|
|
<Property movingWithAbnormalId="0" skillPendingType="rearCancelOnly" reactionPendingType="normal" defence="false" weaponStatus="out" abnormalMultiHitAdjustId="1" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
</Skill>
|
|
<Skill templateId="8001" id="1106" name="Castanic_F_Warrior_Lv01_Dual Sword Dancing_Attack 01" type="normal" category="" pushtarget="pass" changeDirToCenter="true" attackRange="100.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class01_Anim" returnAnimName="Wait" nextSkill="0" switchInfo="0" waistAngleIK="false" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="59572793.9606917" aiRotateThreshold="0" timeRate="1.000000" enterCombatStatus="true" adjAtkByNpcHp="false" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" parentId="53113000">
|
|
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
|
|
<Action>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="1000" moveCancelStartTime="1600"/>
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible startTime="0" endTime="0"/>
|
|
<NoReaction startTime="0" endTime="0"/>
|
|
<SpecialEffectList/>
|
|
<StageList>
|
|
<Stage changeDirToTarget="true" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
|
|
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Class01_Anim" animName="nanmu1" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="300" loopingRate="1.000000" readOnlyDuration="1033.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
</Stage>
|
|
</StageList>
|
|
<Pending startTime="350"/>
|
|
<CameraShakeList>
|
|
<CameraShake name="Warrior_Dual Sword Dancing_Attack 01_Hit01" startTime="0" shakeId="2151" startCondition="firstHit" targetType="meAndTarget" duration="1000" power="1.000000" speed="3.000000" innerRadius="0.000000" outerRadius="100.000000" startValue="-1"/>
|
|
</CameraShakeList>
|
|
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="180"/>
|
|
</Action>
|
|
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
|
|
<Anger attackUpRate="10.000000" speedUpRate="0"/>
|
|
<Defence successAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class01_Anim" successAnimName="" rootMotion="false" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="7000" modeNo="0" modeChangeMethod="2">
|
|
<Cost hp="0" mp="150" anger="0"/>
|
|
<ExclusiveAbnormality/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
|
|
<TargetingList>
|
|
<Targeting>
|
|
<AreaList>
|
|
<Area type="enemy" selectMethod="dist" aggroWhenNonOffensiveSkillHit="0" time="0" maxCount="10">
|
|
<Effect atk="0.000000" abnormalityRate="0">
|
|
<AggroDiff value="0.000000"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0" mpRecoveryRate="0"/>
|
|
</Effect>
|
|
<HitEffect/>
|
|
<Reaction miniRate="0" miniMotionId="1" basicRate="100" basicMotionId="3" basicIncValue="0" adjForGrade="0" basicMotionId2="3" basicMotionId2Probability="0.200000" miniRateByPvp="0.000000" basicRateByPvp="0.000000"/>
|
|
<TargetCondition abnormalityKind="0" reactionType=""/>
|
|
</Area>
|
|
</AreaList>
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Projectile>
|
|
<Resistance startTime="0" endTime="0" miniRes="100" basicRes="100" basicIncRes="1" damageRes="0.500000"/>
|
|
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
|
|
<Targeting type="real_ccw" startTime="590" endTime="776" time="575" interval="0" until="0" mpBonusTypeB="5" id="1" combinedArea="false" method="normal" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area minRadius="0.000000" maxRadius="60.000000" rangeAngle="-360.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="-90.000000" minHeight="-15.000000" maxHeight="65.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="15" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false">
|
|
<Effect atk="0.600000">
|
|
<AggroDiff value="3631.553955"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
</Effect>
|
|
<HitEffect type="animationDamage"/>
|
|
<Reaction miniRate="0" miniMotionId="1" basicRate="100" basicMotionId="3" basicIncValue="0" adjForGrade="0" basicMotionId2="3" basicMotionId2Probability="0.200000" miniRateByPvp="0.000000" basicRateByPvp="0.000000"/>
|
|
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="75" anger="0"/>
|
|
</Targeting>
|
|
<Targeting type="real_ccw" startTime="700" endTime="1066" time="690" interval="0" until="0" mpBonusTypeB="5" id="2" combinedArea="false" method="normal" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area minRadius="0.000000" maxRadius="90.000000" rangeAngle="-360.000000" offsetDistance="0.000000" offsetAngle="-135.000000" rotateAngle="0.000000" minHeight="-15.000000" maxHeight="65.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="15" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false">
|
|
<Effect atk="0.400000">
|
|
<AggroDiff value="2421.035889"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
</Effect>
|
|
<HitEffect type="animationDamage"/>
|
|
<Reaction miniRate="0" miniMotionId="1" basicRate="100" basicMotionId="3" basicIncValue="0" adjForGrade="0" basicMotionId2="3" basicMotionId2Probability="0.200000" miniRateByPvp="0.000000" basicRateByPvp="0.000000"/>
|
|
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="75" anger="0"/>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
|
|
<Property movingWithAbnormalId="0" skillPendingType="normal" reactionPendingType="normal" defence="false" weaponStatus="out" abnormalMultiHitAdjustId="1" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
</Skill>
|
|
<Skill templateId="8001" id="1107" name="Castanic_F_Warrior_Lv01_Concentrate Attack_Attack_Single 01" type="normal" category="" pushtarget="pass" changeDirToCenter="true" attackRange="178.860001" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class01_Anim" returnAnimName="" nextSkill="0" switchInfo="0" waistAngleIK="false" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="59572793.9606917" aiRotateThreshold="0" timeRate="1.100000" enterCombatStatus="true" adjAtkByNpcHp="false" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" parentId="53113000">
|
|
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
|
|
<Action>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="600" moveCancelStartTime="2800"/>
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible startTime="0" endTime="0"/>
|
|
<NoReaction startTime="0" endTime="0"/>
|
|
<SpecialEffectList/>
|
|
<StageList>
|
|
<Stage changeDirToTarget="true" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
|
|
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Class01_Anim" animName="pointattack1" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="300" loopingRate="1.000000" readOnlyDuration="1233.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
</Stage>
|
|
</StageList>
|
|
<Pending startTime="1000"/>
|
|
<CameraShakeList>
|
|
<CameraShake name="Warrior_Concentrate Attack 01_Hit01" startTime="0" shakeId="2121" startCondition="allHit" targetType="meAndTarget" duration="1000" power="1.000000" speed="3.000000" innerRadius="0.000000" outerRadius="100.000000" startValue="-1"/>
|
|
<CameraShake name="Warrior_Concentrate Attack 01_Hit02" startTime="1740" shakeId="2122" startCondition="skillStart" targetType="meAndTarget" duration="1000" power="1.000000" speed="3.000000" innerRadius="0.000000" outerRadius="100.000000" startValue="-1"/>
|
|
</CameraShakeList>
|
|
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="180"/>
|
|
</Action>
|
|
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
|
|
<Anger attackUpRate="10.000000" speedUpRate="0"/>
|
|
<Defence successAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class01_Anim" successAnimName="" rootMotion="false" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="7000" modeNo="0" modeChangeMethod="2">
|
|
<Cost hp="0" mp="175" anger="0"/>
|
|
<ExclusiveAbnormality/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
|
|
<TargetingList>
|
|
<Targeting>
|
|
<AreaList>
|
|
<Area type="enemy" selectMethod="dist" aggroWhenNonOffensiveSkillHit="0" time="0" maxCount="10">
|
|
<Effect atk="0.000000" abnormalityRate="0">
|
|
<AggroDiff value="0.000000"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0" mpRecoveryRate="0"/>
|
|
</Effect>
|
|
<HitEffect/>
|
|
<Reaction miniRate="0" miniMotionId="1" basicRate="100" basicMotionId="3" basicIncValue="0" adjForGrade="0" basicMotionId2="3" basicMotionId2Probability="0.200000" miniRateByPvp="0.000000" basicRateByPvp="0.000000"/>
|
|
<TargetCondition abnormalityKind="0" reactionType=""/>
|
|
</Area>
|
|
</AreaList>
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Projectile>
|
|
<Resistance startTime="0" endTime="0" miniRes="100" basicRes="100" basicIncRes="1" damageRes="0.700000"/>
|
|
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
|
|
<Targeting type="real_ccw" startTime="410" endTime="460" time="395" interval="0" until="0" mpBonusTypeB="1" id="1" combinedArea="false" method="normal" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area minRadius="60.000000" maxRadius="95.000000" rangeAngle="-25.000000" offsetDistance="-60.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="-15.000000" maxHeight="65.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="15" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false">
|
|
<Effect atk="0.200000">
|
|
<AggroDiff value="0.000000"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
</Effect>
|
|
<HitEffect type="animationDamage"/>
|
|
<Reaction miniRate="0" miniMotionId="1" basicRate="100" basicMotionId="3" basicIncValue="0" adjForGrade="0" basicMotionId2="3" basicMotionId2Probability="0.200000" miniRateByPvp="0.000000" basicRateByPvp="1.000000"/>
|
|
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="25" anger="0"/>
|
|
</Targeting>
|
|
<Targeting type="real_ccw" startTime="550" endTime="620" time="510" interval="0" until="0" mpBonusTypeB="1" id="2" combinedArea="false" method="normal" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area minRadius="60.000000" maxRadius="100.000000" rangeAngle="-25.000000" offsetDistance="-60.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="-15.000000" maxHeight="65.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="15" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false">
|
|
<Effect atk="0.100000">
|
|
<AggroDiff value="0.000000"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
</Effect>
|
|
<HitEffect type="animationDamage"/>
|
|
<Reaction miniRate="0" miniMotionId="1" basicRate="100" basicMotionId="3" basicIncValue="0" adjForGrade="0" basicMotionId2="3" basicMotionId2Probability="0.200000" miniRateByPvp="0.000000" basicRateByPvp="1.000000"/>
|
|
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="25" anger="0"/>
|
|
</Targeting>
|
|
<Targeting type="real_ccw" startTime="790" endTime="840" time="770" interval="0" until="0" mpBonusTypeB="1" id="3" combinedArea="false" method="normal" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area minRadius="60.000000" maxRadius="105.000000" rangeAngle="-25.000000" offsetDistance="-60.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="-15.000000" maxHeight="65.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="15" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false">
|
|
<Effect atk="0.100000">
|
|
<AggroDiff value="0.000000"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
</Effect>
|
|
<HitEffect type="animationDamage"/>
|
|
<Reaction miniRate="0" miniMotionId="1" basicRate="100" basicMotionId="3" basicIncValue="0" adjForGrade="0" basicMotionId2="3" basicMotionId2Probability="0.200000" miniRateByPvp="0.000000" basicRateByPvp="1.000000"/>
|
|
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="25" anger="0"/>
|
|
</Targeting>
|
|
<Targeting type="real_ccw" startTime="880" endTime="940" time="863" interval="0" until="0" mpBonusTypeB="1" id="4" combinedArea="false" method="normal" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area minRadius="60.000000" maxRadius="110.000000" rangeAngle="-25.000000" offsetDistance="-60.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="-15.000000" maxHeight="65.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="15" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false">
|
|
<Effect atk="0.100000">
|
|
<AggroDiff value="0.000000"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
</Effect>
|
|
<HitEffect type="animationDamage"/>
|
|
<Reaction miniRate="0" miniMotionId="1" basicRate="100" basicMotionId="3" basicIncValue="0" adjForGrade="0" basicMotionId2="3" basicMotionId2Probability="0.200000" miniRateByPvp="0.000000" basicRateByPvp="1.000000"/>
|
|
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="25" anger="0"/>
|
|
</Targeting>
|
|
<Targeting type="real_cw" startTime="1130" endTime="1380" time="1110" interval="0" until="0" mpBonusTypeB="1" id="5" combinedArea="false" method="normal" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area minRadius="10.000000" maxRadius="50.000000" rangeAngle="360.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="45.000000" minHeight="-15.000000" maxHeight="65.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="15" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false">
|
|
<Effect atk="0.100000">
|
|
<AggroDiff value="0.000000"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
</Effect>
|
|
<HitEffect type="animationDamage"/>
|
|
<Reaction miniRate="0" miniMotionId="1" basicRate="100" basicMotionId="3" basicIncValue="0" adjForGrade="0" basicMotionId2="3" basicMotionId2Probability="0.200000" miniRateByPvp="0.000000" basicRateByPvp="1.000000"/>
|
|
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="25" anger="0"/>
|
|
</Targeting>
|
|
<Targeting type="real_ccw" startTime="1720" endTime="1800" time="1700" interval="0" until="0" mpBonusTypeB="1" id="6" combinedArea="false" method="normal" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area minRadius="10.000000" maxRadius="55.000000" rangeAngle="-270.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="-15.000000" maxHeight="65.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="15" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false">
|
|
<Effect atk="0.200000">
|
|
<AggroDiff value="0.000000"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
</Effect>
|
|
<HitEffect type="animationDamage"/>
|
|
<Reaction miniRate="0" miniMotionId="1" basicRate="100" basicMotionId="3" basicIncValue="0" adjForGrade="0" basicMotionId2="3" basicMotionId2Probability="0.200000" miniRateByPvp="0.000000" basicRateByPvp="1.000000"/>
|
|
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="25" anger="0"/>
|
|
</Targeting>
|
|
<Targeting type="real_ccw" startTime="1750" endTime="1880" time="1740" interval="0" until="0" mpBonusTypeB="1" id="7" combinedArea="false" method="normal" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area minRadius="10.000000" maxRadius="60.000000" rangeAngle="-270.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="-15.000000" maxHeight="65.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="15" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false">
|
|
<Effect atk="0.200000">
|
|
<AggroDiff value="0.000000"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
</Effect>
|
|
<HitEffect type="animationDamage"/>
|
|
<Reaction miniRate="0" miniMotionId="1" basicRate="100" basicMotionId="3" basicIncValue="0" adjForGrade="0" basicMotionId2="3" basicMotionId2Probability="0.200000" miniRateByPvp="0.000000" basicRateByPvp="1.000000"/>
|
|
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="25" anger="0"/>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
|
|
<Property movingWithAbnormalId="0" skillPendingType="immediateCancel" reactionPendingType="normal" defence="false" weaponStatus="out" abnormalMultiHitAdjustId="1" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
<ConnectPrevSkill categoryCondition="110" redirectSkill="40130"/>
|
|
</Skill>
|
|
<Skill templateId="8001" id="1108" name="Castanic_F_Warrior_Lv01_Deafening Roar_Start 01" type="normal" category="1005,15,105,10000,9999" pushtarget="pass" changeDirToCenter="true" attackRange="250.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class01_Anim" returnAnimName="" nextSkill="0" switchInfo="0" waistAngleIK="false" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="39715195.9737944" aiRotateThreshold="0" timeRate="2.000000" enterCombatStatus="true" adjAtkByNpcHp="false" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" parentId="53113000">
|
|
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
|
|
<Action>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="2300" moveCancelStartTime="-1"/>
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible startTime="0" endTime="0"/>
|
|
<NoReaction startTime="0" endTime="0"/>
|
|
<SpecialEffectList/>
|
|
<StageList>
|
|
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
|
|
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Class01_Anim" animName="deafeningroarstart" duration="0" animRate="0.500000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="300" loopingRate="1.000000" readOnlyDuration="0.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
|
|
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Class01_Anim" animName="deafeningroarshot" duration="0" animRate="0.500000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" loopingRate="1.000000" readOnlyDuration="0.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
</Stage>
|
|
</StageList>
|
|
<Pending startTime="500"/>
|
|
<CameraShakeList/>
|
|
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
|
|
</Action>
|
|
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
|
|
<Anger attackUpRate="10.000000" speedUpRate="0"/>
|
|
<Defence successAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class01_Anim" successAnimName="" rootMotion="false" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="30000" modeNo="0" modeChangeMethod="2">
|
|
<Cost hp="0" mp="0" anger="0"/>
|
|
<ExclusiveAbnormality/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
|
|
<TargetingList>
|
|
<Targeting>
|
|
<AreaList>
|
|
<Area type="enemy" selectMethod="dist" aggroWhenNonOffensiveSkillHit="0" time="0" maxCount="10">
|
|
<Effect atk="0.000000" abnormalityRate="2">
|
|
<AggroDiff value="0.000000"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0" mpRecoveryRate="0"/>
|
|
</Effect>
|
|
<HitEffect/>
|
|
<Reaction miniRate="0" miniMotionId="1" basicRate="0" basicMotionId="3" basicIncValue="0" adjForGrade="0" basicMotionId2="3" basicMotionId2Probability="0.200000" miniRateByPvp="0.000000" basicRateByPvp="0.000000"/>
|
|
<TargetCondition abnormalityKind="0" reactionType=""/>
|
|
</Area>
|
|
</AreaList>
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Projectile>
|
|
<Resistance startTime="0" endTime="0" miniRes="100" basicRes="100" basicIncRes="1" damageRes="1.000000"/>
|
|
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
|
|
<Targeting time="2160" interval="0" until="0" mpBonusTypeB="10" id="1" combinedArea="false" method="normal" type="none" startTime="0" endTime="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area minRadius="0.000000" maxRadius="175.000000" rangeAngle="360.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="-25.000000" maxHeight="60.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="20" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false">
|
|
<Effect atk="0.000000">
|
|
<AggroDiff value="3210.219971"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
<AbnormalityOnCommon id="99000070" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="2" abnormalityRateForPvp="0.951000" force="false"/>
|
|
<StackExplode>
|
|
<Abnormality valueMin="1" valueMax="1" durationMin="1.500000" durationMax="1.700000" invokeProbMin="1" invokeProbMax="1"/>
|
|
<Damage type="1" method="2" valueMin="0" valueMax="0"/>
|
|
</StackExplode>
|
|
</Effect>
|
|
<HitEffect type="animationDamage"/>
|
|
<Reaction miniRate="0" miniMotionId="1" basicRate="0" basicMotionId="2" basicIncValue="0" adjForGrade="0" basicMotionId2="3" basicMotionId2Probability="0.200000" miniRateByPvp="0.000000" basicRateByPvp="0.000000"/>
|
|
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" anger="0"/>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
|
|
<Property movingWithAbnormalId="0" skillPendingType="normal" reactionPendingType="normal" defence="false" weaponStatus="out" abnormalMultiHitAdjustId="4" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
</Skill>
|
|
<Skill templateId="8001" id="1109" name="Castanic_F_Warrior_Lv01_Voidtrap_Start 01" type="normal" category="" pushtarget="pass" changeDirToCenter="true" attackRange="250.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class01_Anim" returnAnimName="" nextSkill="0" switchInfo="0" waistAngleIK="false" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="0" aiRotateThreshold="0" timeRate="1.100000" enterCombatStatus="true" adjAtkByNpcHp="false" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" parentId="53113000">
|
|
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
|
|
<Action>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="2600" moveCancelStartTime="-1"/>
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible startTime="0" endTime="0"/>
|
|
<NoReaction startTime="0" endTime="0"/>
|
|
<SpecialEffectList/>
|
|
<StageList>
|
|
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
|
|
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Class01_Anim" animName="voidtrapstart" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="300" loopingRate="1.000000" readOnlyDuration="0.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
|
|
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Class01_Anim" animName="voidtrapLoop" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" loopingRate="1.000000" readOnlyDuration="0.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
|
|
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Class01_Anim" animName="voidtrapshot" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" loopingRate="1.000000" readOnlyDuration="0.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
</Stage>
|
|
</StageList>
|
|
<Pending startTime="1000"/>
|
|
<CameraShakeList/>
|
|
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
|
|
</Action>
|
|
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
|
|
<Anger attackUpRate="10.000000" speedUpRate="0"/>
|
|
<Defence successAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class01_Anim" successAnimName="" rootMotion="false" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="12000" modeNo="0" modeChangeMethod="2">
|
|
<Cost hp="0" mp="10" anger="0"/>
|
|
<ExclusiveAbnormality/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
|
|
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="1" damageRes="1.000000"/>
|
|
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
|
|
<Targeting time="2490" interval="0" until="0" mpBonusTypeB="0" id="1" combinedArea="false" method="normal" type="none" startTime="0" endTime="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area minRadius="60.000000" maxRadius="95.000000" rangeAngle="20.000000" offsetDistance="-60.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="10.000000" maxHeight="45.000000" setRangeHeightToGround="false" type="enemyOrPvp" selectMethod="dist" maxCount="15" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false">
|
|
<Effect atk="1.000000">
|
|
<AggroDiff value="0.000000"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
</Effect>
|
|
<HitEffect type="animationDamage"/>
|
|
<Reaction miniRate="1.500000" miniMotionId="1" basicRate="1.500000" basicMotionId="3" basicIncValue="0" adjForGrade="0" basicMotionId2="3" basicMotionId2Probability="0.200000" miniRateByPvp="0.000000" basicRateByPvp="0.000000"/>
|
|
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="10" anger="0"/>
|
|
<ProjectileSkillList>
|
|
<ProjectileSkill id="1110" flying="false" flyingSpeed="0.000000" flyingDistance="0.000000" detachDistance="100.000000" detachAngle="0.000000" detachHeight="0.000000" areaRadius="0" areaHeight="0" shootAngle="0.000000"/>
|
|
</ProjectileSkillList>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
|
|
<Property movingWithAbnormalId="0" skillPendingType="normal" reactionPendingType="normal" defence="false" weaponStatus="out" abnormalMultiHitAdjustId="1" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
</Skill>
|
|
<Skill templateId="8001" id="1110" name="Castanic_F_Warrior_Lv01_Voidtrap_Projectile 01" type="projectile" category="" pushtarget="pass" changeDirToCenter="true" attackRange="250.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class01_Anim" returnAnimName="" nextSkill="0" switchInfo="0" waistAngleIK="false" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="0" aiRotateThreshold="0" timeRate="1.100000" enterCombatStatus="true" adjAtkByNpcHp="false" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" parentId="53113000">
|
|
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
|
|
<Action>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="2600" moveCancelStartTime="-1"/>
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible startTime="0" endTime="0"/>
|
|
<NoReaction startTime="0" endTime="0"/>
|
|
<SpecialEffectList/>
|
|
<StageList/>
|
|
<Pending startTime="1000"/>
|
|
<CameraShakeList/>
|
|
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
|
|
</Action>
|
|
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
|
|
<Anger attackUpRate="10.000000" speedUpRate="0"/>
|
|
<Defence successAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class01_Anim" successAnimName="" rootMotion="false" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="15000" modeNo="0" modeChangeMethod="2">
|
|
<Cost hp="0" mp="0" anger="0"/>
|
|
<ExclusiveAbnormality/>
|
|
</Precondition>
|
|
<Projectile lifeTime="10000" destroyWhenHit="false" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
|
|
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="1" damageRes="1.000000"/>
|
|
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
|
|
<Targeting time="500" interval="500" until="0" mpBonusTypeB="0" id="1" combinedArea="false" method="normal" type="none" startTime="0" endTime="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area minRadius="0.000000" maxRadius="500.000000" rangeAngle="360.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="-10.000000" maxHeight="60.000000" setRangeHeightToGround="false" type="enemyOrPvp" selectMethod="dist" maxCount="20" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false">
|
|
<Effect atk="0.000000">
|
|
<AggroDiff value="0.000000"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
<AbnormalityOnCommon id="10" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0.000000" abnormalityRateForPvp="0.000000" force="false"/>
|
|
</Effect>
|
|
<HitEffect type="animationDamage"/>
|
|
<Reaction miniRate="1.500000" miniMotionId="1" basicRate="1.500000" basicMotionId="3" basicIncValue="0" adjForGrade="0" basicMotionId2="3" basicMotionId2Probability="0.200000" miniRateByPvp="0.000000" basicRateByPvp="0.000000"/>
|
|
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" anger="0"/>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
|
|
<Property movingWithAbnormalId="0" skillPendingType="normal" reactionPendingType="normal" defence="false" weaponStatus="out" abnormalMultiHitAdjustId="1" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
</Skill>
|
|
<Skill templateId="8001" id="1111" name="Castanic_F_Warrior_Lv01_Inspiring Roar_Start 01" type="normal" category="" pushtarget="pass" changeDirToCenter="true" attackRange="250.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class01_Anim" returnAnimName="" nextSkill="0" switchInfo="0" waistAngleIK="false" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0" aiRotateThreshold="0" timeRate="1.100000" enterCombatStatus="false" adjAtkByNpcHp="false" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" parentId="53113000">
|
|
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
|
|
<Action>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="600" moveCancelStartTime="-1"/>
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible startTime="0" endTime="0"/>
|
|
<NoReaction startTime="0" endTime="0"/>
|
|
<SpecialEffectList/>
|
|
<StageList>
|
|
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
|
|
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Class01_Anim" animName="inspiringroar" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" loopingRate="1.000000" readOnlyDuration="733.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
</Stage>
|
|
</StageList>
|
|
<Pending startTime="350"/>
|
|
<CameraShakeList/>
|
|
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
|
|
</Action>
|
|
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
|
|
<Anger attackUpRate="10.000000" speedUpRate="0"/>
|
|
<Defence successAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class01_Anim" successAnimName="" rootMotion="false" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="60000" modeNo="0" modeChangeMethod="2">
|
|
<Cost hp="0" mp="0" anger="0"/>
|
|
<ExclusiveAbnormality/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
|
|
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="1" damageRes="1.000000"/>
|
|
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
|
|
<Targeting time="500" interval="0" until="0" mpBonusTypeB="0" id="1" combinedArea="false" method="normal" type="none" startTime="0" endTime="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area minRadius="0.000000" maxRadius="20.000000" rangeAngle="360.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="-10.000000" maxHeight="60.000000" setRangeHeightToGround="false" type="me" selectMethod="dist" maxCount="1" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false">
|
|
<Effect atk="0.000000">
|
|
<AggroDiff value="0.000000"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
<AbnormalityOnCommon id="200200" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="1.000000" abnormalityRateForPvp="0.000000" force="false"/>
|
|
</Effect>
|
|
<HitEffect type="nothing"/>
|
|
<Reaction miniRate="0.000000" miniMotionId="1" basicRate="0.000000" basicMotionId="3" basicIncValue="0" adjForGrade="0" basicMotionId2="3" basicMotionId2Probability="0.200000" miniRateByPvp="0.000000" basicRateByPvp="0.000000"/>
|
|
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" anger="0"/>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
|
|
<Property movingWithAbnormalId="0" skillPendingType="normal" reactionPendingType="normal" defence="false" weaponStatus="out" abnormalMultiHitAdjustId="1" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
</Skill>
|
|
<Skill templateId="8001" id="1112" name="Castanic_F_Warrior_Lv01_Iron Will Aggro_ON 01" type="switch" category="" pushtarget="pass" changeDirToCenter="true" attackRange="250.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class01_Anim" returnAnimName="" nextSkill="1113" switchInfo="1" waistAngleIK="false" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0" aiRotateThreshold="0" timeRate="1.100000" enterCombatStatus="false" adjAtkByNpcHp="false" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" parentId="53113000">
|
|
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
|
|
<Action>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="600" moveCancelStartTime="-1"/>
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible startTime="0" endTime="0"/>
|
|
<NoReaction startTime="0" endTime="0"/>
|
|
<SpecialEffectList/>
|
|
<StageList>
|
|
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
|
|
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Class01_Anim" animName="inspiringroar" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" loopingRate="1.000000" readOnlyDuration="733.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
</Stage>
|
|
</StageList>
|
|
<Pending startTime="500"/>
|
|
<CameraShakeList/>
|
|
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
|
|
</Action>
|
|
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
|
|
<Anger attackUpRate="10.000000" speedUpRate="0"/>
|
|
<Defence successAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class01_Anim" successAnimName="" rootMotion="false" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="5000" modeNo="0" modeChangeMethod="2">
|
|
<Cost hp="0" mp="250" anger="0"/>
|
|
<ExclusiveAbnormality/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
|
|
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="1" damageRes="1.000000"/>
|
|
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
|
|
<Targeting time="500" interval="0" until="0" mpBonusTypeB="10" id="1" combinedArea="false" method="normal" type="none" startTime="0" endTime="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area minRadius="0.000000" maxRadius="20.000000" rangeAngle="360.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="-10.000000" maxHeight="60.000000" setRangeHeightToGround="false" type="me" selectMethod="dist" maxCount="1" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false">
|
|
<Effect atk="0.000000">
|
|
<AggroDiff value="0.000000"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
<AbnormalityOnCommon id="100100" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0.951000" abnormalityRateForPvp="0.951000" force="false"/>
|
|
<AbnormalityOff kind="9" level="10"/>
|
|
</Effect>
|
|
<HitEffect type="nothing"/>
|
|
<Reaction miniRate="0.000000" miniMotionId="1" basicRate="0.000000" basicMotionId="3" basicIncValue="0" adjForGrade="0" basicMotionId2="3" basicMotionId2Probability="0.200000" miniRateByPvp="0.000000" basicRateByPvp="0.000000"/>
|
|
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="250" anger="0"/>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
|
|
<Property movingWithAbnormalId="0" skillPendingType="normal" reactionPendingType="normal" defence="false" weaponStatus="out" abnormalMultiHitAdjustId="1" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
</Skill>
|
|
<Skill templateId="8001" id="1113" name="Castanic_F_Warrior_Lv01_Iron Will Aggro_OFF 01" type="switch" category="" pushtarget="pass" changeDirToCenter="true" attackRange="250.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class01_Anim" returnAnimName="" nextSkill="1112" switchInfo="0" waistAngleIK="false" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0" aiRotateThreshold="0" timeRate="1.100000" enterCombatStatus="false" adjAtkByNpcHp="false" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" parentId="53113000">
|
|
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
|
|
<Action>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="600" moveCancelStartTime="-1"/>
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible startTime="0" endTime="0"/>
|
|
<NoReaction startTime="0" endTime="0"/>
|
|
<SpecialEffectList/>
|
|
<StageList>
|
|
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
|
|
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Class01_Anim" animName="inspiringroar" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" loopingRate="1.000000" readOnlyDuration="733.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
</Stage>
|
|
</StageList>
|
|
<Pending startTime="500"/>
|
|
<CameraShakeList/>
|
|
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
|
|
</Action>
|
|
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
|
|
<Anger attackUpRate="10.000000" speedUpRate="0"/>
|
|
<Defence successAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class01_Anim" successAnimName="" rootMotion="false" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
|
|
<Cost hp="0" mp="0" anger="0"/>
|
|
<ExclusiveAbnormality/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
|
|
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="1" damageRes="1.000000"/>
|
|
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
|
|
<Targeting time="500" interval="0" until="0" mpBonusTypeB="10" id="1" combinedArea="false" method="normal" type="none" startTime="0" endTime="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area minRadius="0.000000" maxRadius="20.000000" rangeAngle="360.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="-10.000000" maxHeight="60.000000" setRangeHeightToGround="false" type="me" selectMethod="dist" maxCount="1" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false">
|
|
<Effect atk="0.000000">
|
|
<AggroDiff value="0.000000"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
<AbnormalityOff kind="9" level="10"/>
|
|
</Effect>
|
|
<HitEffect type="nothing"/>
|
|
<Reaction miniRate="0.000000" miniMotionId="1" basicRate="0.000000" basicMotionId="3" basicIncValue="0" adjForGrade="0" basicMotionId2="3" basicMotionId2Probability="0.200000" miniRateByPvp="0.000000" basicRateByPvp="0.000000"/>
|
|
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" anger="0"/>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
|
|
<Property movingWithAbnormalId="0" skillPendingType="normal" reactionPendingType="normal" defence="false" weaponStatus="out" abnormalMultiHitAdjustId="1" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
</Skill>
|
|
<Skill templateId="8001" id="1114" name="Castanic_F_Warrior_Lv01_Iron Will Defence ON 01" type="switch" category="" pushtarget="pass" changeDirToCenter="true" attackRange="250.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class01_Anim" returnAnimName="" nextSkill="1115" switchInfo="1" waistAngleIK="false" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0" aiRotateThreshold="0" timeRate="1.100000" enterCombatStatus="false" adjAtkByNpcHp="false" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" parentId="53113000">
|
|
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
|
|
<Action>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="600" moveCancelStartTime="-1"/>
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible startTime="0" endTime="0"/>
|
|
<NoReaction startTime="0" endTime="0"/>
|
|
<SpecialEffectList/>
|
|
<StageList>
|
|
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
|
|
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Class01_Anim" animName="inspiringroar" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" loopingRate="1.000000" readOnlyDuration="733.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
</Stage>
|
|
</StageList>
|
|
<Pending startTime="500"/>
|
|
<CameraShakeList/>
|
|
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
|
|
</Action>
|
|
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
|
|
<Anger attackUpRate="10.000000" speedUpRate="0"/>
|
|
<Defence successAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class01_Anim" successAnimName="" rootMotion="false" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="5000" modeNo="0" modeChangeMethod="2">
|
|
<Cost hp="0" mp="200" anger="0"/>
|
|
<ExclusiveAbnormality/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
|
|
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="1" damageRes="1.000000"/>
|
|
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
|
|
<Targeting time="500" interval="0" until="0" mpBonusTypeB="10" id="1" combinedArea="false" method="normal" type="none" startTime="0" endTime="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area minRadius="0.000000" maxRadius="20.000000" rangeAngle="360.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="-10.000000" maxHeight="60.000000" setRangeHeightToGround="false" type="me" selectMethod="dist" maxCount="1" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false">
|
|
<Effect atk="0.000000">
|
|
<AggroDiff value="0.000000"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
<AbnormalityOnCommon id="100200" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0.951000" abnormalityRateForPvp="0.951000" force="false"/>
|
|
<AbnormalityOff kind="9" level="10"/>
|
|
</Effect>
|
|
<HitEffect type="nothing"/>
|
|
<Reaction miniRate="0.000000" miniMotionId="1" basicRate="0.000000" basicMotionId="3" basicIncValue="0" adjForGrade="0" basicMotionId2="3" basicMotionId2Probability="0.200000" miniRateByPvp="0.000000" basicRateByPvp="0.000000"/>
|
|
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="200" anger="0"/>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
|
|
<Property movingWithAbnormalId="0" skillPendingType="normal" reactionPendingType="normal" defence="false" weaponStatus="out" abnormalMultiHitAdjustId="1" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
</Skill>
|
|
<Skill templateId="8001" id="1115" name="Castanic_F_Warrior_Lv01_Iron Will Defence OFF 01" type="switch" category="" pushtarget="pass" changeDirToCenter="true" attackRange="250.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class01_Anim" returnAnimName="" nextSkill="1114" switchInfo="0" waistAngleIK="false" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0" aiRotateThreshold="0" timeRate="1.100000" enterCombatStatus="false" adjAtkByNpcHp="false" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" parentId="53113000">
|
|
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
|
|
<Action>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="600" moveCancelStartTime="-1"/>
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible startTime="0" endTime="0"/>
|
|
<NoReaction startTime="0" endTime="0"/>
|
|
<SpecialEffectList/>
|
|
<StageList>
|
|
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
|
|
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Class01_Anim" animName="inspiringroar" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" loopingRate="1.000000" readOnlyDuration="733.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
</Stage>
|
|
</StageList>
|
|
<Pending startTime="500"/>
|
|
<CameraShakeList/>
|
|
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
|
|
</Action>
|
|
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
|
|
<Anger attackUpRate="10.000000" speedUpRate="0"/>
|
|
<Defence successAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class01_Anim" successAnimName="" rootMotion="false" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
|
|
<Cost hp="0" mp="0" anger="0"/>
|
|
<ExclusiveAbnormality/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
|
|
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="1" damageRes="1.000000"/>
|
|
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
|
|
<Targeting time="500" interval="0" until="0" mpBonusTypeB="10" id="1" combinedArea="false" method="normal" type="none" startTime="0" endTime="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area minRadius="0.000000" maxRadius="20.000000" rangeAngle="360.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="-10.000000" maxHeight="60.000000" setRangeHeightToGround="false" type="me" selectMethod="dist" maxCount="1" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false">
|
|
<Effect atk="0.000000">
|
|
<AggroDiff value="0.000000"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
<AbnormalityOff kind="9" level="10"/>
|
|
</Effect>
|
|
<HitEffect type="nothing"/>
|
|
<Reaction miniRate="0.000000" miniMotionId="1" basicRate="0.000000" basicMotionId="3" basicIncValue="0" adjForGrade="0" basicMotionId2="3" basicMotionId2Probability="0.200000" miniRateByPvp="0.000000" basicRateByPvp="0.000000"/>
|
|
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" anger="0"/>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
|
|
<Property movingWithAbnormalId="0" skillPendingType="normal" reactionPendingType="normal" defence="false" weaponStatus="out" abnormalMultiHitAdjustId="1" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
</Skill>
|
|
<Skill templateId="8001" id="1116" name="Castanic_F_Warrior_Lv01_Evasion Attack_Attack 01" type="evade" category="" pushtarget="pass" changeDirToCenter="true" attackRange="100.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class01_Anim" returnAnimName="Wait" nextSkill="0" switchInfo="0" waistAngleIK="false" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="0" aiRotateThreshold="0" timeRate="1.000000" enterCombatStatus="false" adjAtkByNpcHp="false" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" totalStk="2.000000" parentId="53113000">
|
|
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
|
|
<Action>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="1800" moveCancelStartTime="-1"/>
|
|
<HitInvincible startTime="0" endTime="1500" exceptionalSkillCategory="31"/>
|
|
<MoveInvincible startTime="0" endTime="0"/>
|
|
<NoReaction startTime="0" endTime="0"/>
|
|
<SpecialEffectList/>
|
|
<StageList>
|
|
<Stage changeDirToTarget="true" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
|
|
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Class01_Anim" animName="EvasionAttack" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="1707.500000" animMotionId="0" movingAnimName="" waitAnimName=""/>
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
</Stage>
|
|
</StageList>
|
|
<Pending startTime="500"/>
|
|
<CameraShakeList/>
|
|
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
|
|
</Action>
|
|
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
|
|
<Anger attackUpRate="10.000000" speedUpRate="0"/>
|
|
<Defence successAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class01_Anim" successAnimName="" rootMotion="false" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="10000" modeNo="0" modeChangeMethod="2">
|
|
<Cost hp="0" mp="100" anger="0"/>
|
|
<ExclusiveAbnormality/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
|
|
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="1" damageRes="1.000000"/>
|
|
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
|
|
<Targeting time="0" interval="0" until="0" mpBonusTypeB="5" id="1" combinedArea="false" method="normal" type="none" startTime="0" endTime="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area minRadius="0.000000" maxRadius="150.000000" rangeAngle="360.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="-5.000000" maxHeight="60.000000" setRangeHeightToGround="false" type="me" selectMethod="dist" maxCount="20" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false">
|
|
<Effect atk="0.000000">
|
|
<AggroDiff value="0.000000"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
<AbnormalityOnCommon id="100400" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="1.000000" abnormalityRateForPvp="0.000000" force="false"/>
|
|
<StackAccum value="1"/>
|
|
</Effect>
|
|
<HitEffect type="nothing"/>
|
|
<Reaction miniRate="0.000000" miniMotionId="1" basicRate="0.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0" basicMotionId2="3" basicMotionId2Probability="0.200000" miniRateByPvp="0.000000" basicRateByPvp="0.000000"/>
|
|
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="50" anger="0"/>
|
|
</Targeting>
|
|
<Targeting time="1150" interval="0" until="0" mpBonusTypeB="5" id="2" combinedArea="false" method="normal" type="none" startTime="0" endTime="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area minRadius="0.000000" maxRadius="60.000000" rangeAngle="240.000000" offsetDistance="20.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="10.000000" maxHeight="100.000000" setRangeHeightToGround="false" type="enemyOrPvp" selectMethod="dist" maxCount="15" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false">
|
|
<Effect atk="1.000000">
|
|
<AggroDiff value="0.000000"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
<StackAccum value="1"/>
|
|
</Effect>
|
|
<HitEffect type="animationDamage"/>
|
|
<Reaction miniRate="0.000000" miniMotionId="1" basicRate="0.000000" basicMotionId="3" basicIncValue="0" adjForGrade="0" basicMotionId2="3" basicMotionId2Probability="0.200000" miniRateByPvp="0.000000" basicRateByPvp="0.000000"/>
|
|
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="50" anger="0"/>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
|
|
<Property movingWithAbnormalId="0" skillPendingType="rearCancelOnly" reactionPendingType="normal" defence="false" weaponStatus="out" abnormalMultiHitAdjustId="1" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
</Skill>
|
|
<Skill templateId="8001" id="1117" name="Castanic_F_Warrior_Lv01_Poison Blow_Attack 01" type="normal" category="" pushtarget="pass" changeDirToCenter="true" attackRange="100.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class01_Anim" returnAnimName="Wait" nextSkill="0" switchInfo="0" waistAngleIK="false" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="0" aiRotateThreshold="0" timeRate="1.000000" enterCombatStatus="true" adjAtkByNpcHp="false" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" totalStk="1.000000" parentId="53113000">
|
|
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
|
|
<Action>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="400" moveCancelStartTime="-1"/>
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible startTime="0" endTime="0"/>
|
|
<NoReaction startTime="0" endTime="0"/>
|
|
<SpecialEffectList/>
|
|
<StageList>
|
|
<Stage changeDirToTarget="true" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
|
|
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Class01_Anim" animName="PoisonBlow" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="933.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
</Stage>
|
|
</StageList>
|
|
<Pending startTime="400"/>
|
|
<CameraShakeList>
|
|
<CameraShake name="Warrior_Poison Blow_Attack 01_Hit01" startTime="0" shakeId="2141" startCondition="firstHit" targetType="meAndTarget" duration="1000" power="1.000000" speed="3.000000" innerRadius="0.000000" outerRadius="100.000000" startValue="-1"/>
|
|
</CameraShakeList>
|
|
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
|
|
</Action>
|
|
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
|
|
<Anger attackUpRate="10.000000" speedUpRate="0"/>
|
|
<Defence successAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class01_Anim" successAnimName="" rootMotion="false" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="7000" modeNo="0" modeChangeMethod="2">
|
|
<Cost hp="0" mp="100" anger="0"/>
|
|
<ExclusiveAbnormality/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
|
|
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="1" damageRes="1.000000"/>
|
|
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
|
|
<Targeting time="300" interval="0" until="0" mpBonusTypeB="10" id="1" combinedArea="false" method="normal" type="none" startTime="0" endTime="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area minRadius="150.000000" maxRadius="250.000000" rangeAngle="6.000000" offsetDistance="-140.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="-15.000000" maxHeight="65.000000" setRangeHeightToGround="false" type="enemyOrPvp" selectMethod="dist" maxCount="15" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false">
|
|
<Effect atk="1.000000">
|
|
<AggroDiff value="0.000000"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
<AbnormalityOnCommon id="100500" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="0" abnormalityRate="1.127000" abnormalityRateForPvp="0.000000" force="false"/>
|
|
<AbnormalityOnPvp id="100520" abnormalityRate="1.194000"/>
|
|
<StackAccum value="1"/>
|
|
</Effect>
|
|
<HitEffect type="animationDamage"/>
|
|
<Reaction miniRate="0.000000" miniMotionId="1" basicRate="0.000000" basicMotionId="3" basicIncValue="0" adjForGrade="0" basicMotionId2="3" basicMotionId2Probability="0.200000" miniRateByPvp="0.000000" basicRateByPvp="0.000000"/>
|
|
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="100" anger="0"/>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
|
|
<Property movingWithAbnormalId="0" skillPendingType="normal" reactionPendingType="normal" defence="false" weaponStatus="out" abnormalMultiHitAdjustId="1" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
</Skill>
|
|
<Skill templateId="8001" id="1118" name="Castanic_F_Warrior_Lv01_Down Blow_Attack 01" type="normal" category="" pushtarget="pass" changeDirToCenter="true" attackRange="100.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class01_Anim" returnAnimName="Wait" nextSkill="0" switchInfo="0" waistAngleIK="false" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="0" aiRotateThreshold="0" timeRate="1.000000" enterCombatStatus="true" adjAtkByNpcHp="false" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" parentId="53113000">
|
|
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
|
|
<Action>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="1400" moveCancelStartTime="-1"/>
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible startTime="0" endTime="0"/>
|
|
<NoReaction startTime="0" endTime="0"/>
|
|
<SpecialEffectList/>
|
|
<StageList>
|
|
<Stage changeDirToTarget="true" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
|
|
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Class01_Anim" animName="DownBlow" duration="0" animRate="0.900000" bAnimLooping="false" rootMotionXYRate="5.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="1703.333374" animMotionId="0" movingAnimName="" waitAnimName=""/>
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
</Stage>
|
|
</StageList>
|
|
<Pending startTime="500"/>
|
|
<CameraShakeList>
|
|
<CameraShake shakeId="1031" name="ShakeGround03_FlatMove01" startTime="600" startCondition="skillStart" targetType="all" duration="1000" power="1.000000" speed="3.000000" innerRadius="0.000000" outerRadius="100.000000" startValue="-1"/>
|
|
<CameraShake shakeId="1032" name="ShakeGround03_FlatMove02" startTime="600" startCondition="skillStart" targetType="all" duration="1000" power="1.000000" speed="3.000000" innerRadius="0.000000" outerRadius="100.000000" startValue="-1"/>
|
|
</CameraShakeList>
|
|
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
|
|
</Action>
|
|
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
|
|
<Anger attackUpRate="10.000000" speedUpRate="0"/>
|
|
<Defence successAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class01_Anim" successAnimName="" rootMotion="false" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="7000" modeNo="0" modeChangeMethod="2">
|
|
<Cost hp="0" mp="150" anger="0"/>
|
|
<ExclusiveAbnormality/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
|
|
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="1" damageRes="1.000000"/>
|
|
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
|
|
<Targeting time="600" interval="0" until="0" mpBonusTypeB="10" id="1" combinedArea="false" method="normal" type="none" startTime="0" endTime="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area minRadius="0.000000" maxRadius="25.000000" rangeAngle="360.000000" offsetDistance="10.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="-15.000000" maxHeight="50.000000" setRangeHeightToGround="false" type="enemyOrPvp" selectMethod="dist" maxCount="15" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false">
|
|
<Effect atk="1.000000">
|
|
<AggroDiff value="0.000000"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
</Effect>
|
|
<HitEffect type="animationDamage"/>
|
|
<Reaction miniRate="1.500000" miniMotionId="1" basicRate="1.500000" basicMotionId="3" basicIncValue="0" adjForGrade="0" basicMotionId2="3" basicMotionId2Probability="0.200000" miniRateByPvp="10.000000" basicRateByPvp="0.000000"/>
|
|
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="150" anger="0"/>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
|
|
<Property movingWithAbnormalId="0" skillPendingType="normal" reactionPendingType="normal" defence="false" weaponStatus="out" abnormalMultiHitAdjustId="1" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
</Skill>
|
|
<Skill templateId="8001" id="1119" name="Castanic_F_Warrior_Lv01_Rising Attack_Attack 01" type="stand" category="" pushtarget="pass" changeDirToCenter="false" attackRange="100.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class01_Anim" returnAnimName="Wait" nextSkill="0" switchInfo="0" waistAngleIK="false" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="59572793.9606917" aiRotateThreshold="0" timeRate="1.000000" enterCombatStatus="true" adjAtkByNpcHp="false" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" parentId="53113000">
|
|
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
|
|
<Action>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="700" moveCancelStartTime="-1"/>
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible startTime="0" endTime="0"/>
|
|
<NoReaction startTime="0" endTime="0"/>
|
|
<SpecialEffectList/>
|
|
<StageList>
|
|
<Stage changeDirToTarget="true" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
|
|
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Class01_Anim" animName="RisingAttack" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="1533.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
</Stage>
|
|
</StageList>
|
|
<Pending startTime="500"/>
|
|
<CameraShakeList>
|
|
<CameraShake name="Warrior_All Round Slash_Hit01" startTime="0" shakeId="2191" startCondition="firstHit" targetType="meAndTarget" duration="1000" power="1.000000" speed="3.000000" innerRadius="0.000000" outerRadius="100.000000" startValue="-1"/>
|
|
<CameraShake name="Warrior_All Round Slash_Hit02" startTime="420" shakeId="2192" startCondition="skillStart" targetType="meAndTarget" duration="1000" power="1.000000" speed="3.000000" innerRadius="0.000000" outerRadius="100.000000" startValue="-1"/>
|
|
</CameraShakeList>
|
|
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
|
|
</Action>
|
|
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
|
|
<Anger attackUpRate="10.000000" speedUpRate="0"/>
|
|
<Defence successAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class01_Anim" successAnimName="" rootMotion="false" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="15000" modeNo="0" modeChangeMethod="2">
|
|
<Cost hp="0" mp="0" anger="0"/>
|
|
<ExclusiveAbnormality/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
|
|
<Resistance startTime="0" endTime="0" miniRes="100" basicRes="100" basicIncRes="1" damageRes="1.000000"/>
|
|
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
|
|
<Targeting type="real_ccw" startTime="460" endTime="705" time="450" interval="0" until="0" mpBonusTypeB="10" id="1" combinedArea="false" method="normal" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area minRadius="0.000000" maxRadius="100.000000" rangeAngle="-360.000000" offsetDistance="10.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="-25.000000" maxHeight="65.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dir" maxCount="10" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false">
|
|
<Effect atk="1.000000">
|
|
<AggroDiff value="0.000000"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
</Effect>
|
|
<HitEffect type="animationDamage"/>
|
|
<Reaction miniRate="0" miniMotionId="1" basicRate="100" basicMotionId="3" basicIncValue="0" adjForGrade="0" basicMotionId2="3" basicMotionId2Probability="0.200000" miniRateByPvp="0.000000" basicRateByPvp="0.000000"/>
|
|
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
|
|
</Area>
|
|
<Area minRadius="0.000000" maxRadius="100.000000" rangeAngle="-360.000000" offsetDistance="10.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="-25.000000" maxHeight="65.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dir" maxCount="10" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false">
|
|
<Effect atk="0.500000">
|
|
<AggroDiff value="0.000000"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
</Effect>
|
|
<HitEffect type="animationDamage"/>
|
|
<Reaction miniRate="0" miniMotionId="1" basicRate="100" basicMotionId="3" basicIncValue="0" adjForGrade="0" basicMotionId2="3" basicMotionId2Probability="0.200000" miniRateByPvp="0.000000" basicRateByPvp="0.000000"/>
|
|
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" anger="0"/>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
|
|
<Property movingWithAbnormalId="0" skillPendingType="disable" reactionPendingType="immediateCancel" defence="false" weaponStatus="out" abnormalMultiHitAdjustId="1" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
</Skill>
|
|
<Skill templateId="8001" id="1120" name="Castanic_F_Warrior_Lv01_Slow_ON 01" type="switch" category="" pushtarget="pass" changeDirToCenter="false" attackRange="250.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class01_Anim" returnAnimName="" nextSkill="1121" switchInfo="1" waistAngleIK="false" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0" aiRotateThreshold="0" timeRate="1.000000" enterCombatStatus="false" adjAtkByNpcHp="false" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" parentId="53113000">
|
|
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
|
|
<Action>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="600" moveCancelStartTime="-1"/>
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible startTime="0" endTime="0"/>
|
|
<NoReaction startTime="0" endTime="0"/>
|
|
<SpecialEffectList/>
|
|
<StageList>
|
|
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
|
|
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Class01_Anim" animName="inspiringroar" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" loopingRate="1.000000" readOnlyDuration="733.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
</Stage>
|
|
</StageList>
|
|
<Pending startTime="500"/>
|
|
<CameraShakeList/>
|
|
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
|
|
</Action>
|
|
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
|
|
<Anger attackUpRate="10.000000" speedUpRate="0"/>
|
|
<Defence successAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class01_Anim" successAnimName="" rootMotion="false" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
|
|
<Cost hp="0" mp="0" anger="0"/>
|
|
<ExclusiveAbnormality/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
|
|
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="1" damageRes="1.000000"/>
|
|
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
|
|
<Targeting time="300" interval="0" until="0" mpBonusTypeB="10" id="1" combinedArea="false" method="normal" type="none" startTime="0" endTime="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area minRadius="0.000000" maxRadius="20.000000" rangeAngle="360.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="-10.000000" maxHeight="60.000000" setRangeHeightToGround="false" type="me" selectMethod="dist" maxCount="1" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false">
|
|
<Effect atk="0.000000">
|
|
<AggroDiff value="0.000000"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
<AbnormalityOnCommon id="100600" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0.951000" abnormalityRateForPvp="0.951000" force="false"/>
|
|
<AbnormalityOff kind="11" level="10"/>
|
|
</Effect>
|
|
<HitEffect type="nothing"/>
|
|
<Reaction miniRate="0.000000" miniMotionId="1" basicRate="0.000000" basicMotionId="3" basicIncValue="0" adjForGrade="0" basicMotionId2="3" basicMotionId2Probability="0.200000" miniRateByPvp="0.000000" basicRateByPvp="0.000000"/>
|
|
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" anger="0"/>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
|
|
<Property movingWithAbnormalId="0" skillPendingType="normal" reactionPendingType="normal" defence="false" weaponStatus="out" abnormalMultiHitAdjustId="1" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
</Skill>
|
|
<Skill templateId="8001" id="1121" name="Castanic_F_Warrior_Lv01_Slow_OFF 01" type="switch" category="" pushtarget="pass" changeDirToCenter="false" attackRange="250.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class01_Anim" returnAnimName="" nextSkill="1120" switchInfo="0" waistAngleIK="false" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0" aiRotateThreshold="0" timeRate="1.000000" enterCombatStatus="false" adjAtkByNpcHp="false" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" parentId="53113000">
|
|
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
|
|
<Action>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="600" moveCancelStartTime="-1"/>
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible startTime="0" endTime="0"/>
|
|
<NoReaction startTime="0" endTime="0"/>
|
|
<SpecialEffectList/>
|
|
<StageList>
|
|
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
|
|
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Class01_Anim" animName="inspiringroar" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" loopingRate="1.000000" readOnlyDuration="733.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
</Stage>
|
|
</StageList>
|
|
<Pending startTime="500"/>
|
|
<CameraShakeList/>
|
|
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
|
|
</Action>
|
|
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
|
|
<Anger attackUpRate="10.000000" speedUpRate="0"/>
|
|
<Defence successAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class01_Anim" successAnimName="" rootMotion="false" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
|
|
<Cost hp="0" mp="0" anger="0"/>
|
|
<ExclusiveAbnormality/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
|
|
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="1" damageRes="1.000000"/>
|
|
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
|
|
<Targeting time="300" interval="0" until="0" mpBonusTypeB="10" id="1" combinedArea="false" method="normal" type="none" startTime="0" endTime="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area minRadius="0.000000" maxRadius="20.000000" rangeAngle="360.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="-10.000000" maxHeight="60.000000" setRangeHeightToGround="false" type="me" selectMethod="dist" maxCount="1" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false">
|
|
<Effect atk="0.000000">
|
|
<AggroDiff value="0.000000"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
<AbnormalityOff kind="11" level="10"/>
|
|
</Effect>
|
|
<HitEffect type="nothing"/>
|
|
<Reaction miniRate="0.000000" miniMotionId="1" basicRate="0.000000" basicMotionId="3" basicIncValue="0" adjForGrade="0" basicMotionId2="3" basicMotionId2Probability="0.200000" miniRateByPvp="0.000000" basicRateByPvp="0.000000"/>
|
|
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" anger="0"/>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
|
|
<Property movingWithAbnormalId="0" skillPendingType="normal" reactionPendingType="normal" defence="false" weaponStatus="out" abnormalMultiHitAdjustId="1" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
</Skill>
|
|
<Skill templateId="8001" id="1123" name="Castanic_F_Warrior_Lv01_Rushing Slash_Attack Connect" type="normal" category="" pushtarget="pass" changeDirToCenter="true" attackRange="100.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class01_Anim" returnAnimName="Wait" nextSkill="0" switchInfo="0" waistAngleIK="false" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="0" aiRotateThreshold="0" timeRate="1.000000" adjAtkByNpcHp="false" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" enterCombatStatus="true" needWeapon="true" totalStk="1.000000" parentId="53113000">
|
|
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
|
|
<Action>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="300" moveCancelStartTime="800"/>
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible startTime="0" endTime="0"/>
|
|
<NoReaction startTime="0" endTime="0"/>
|
|
<SpecialEffectList/>
|
|
<StageList>
|
|
<Stage changeDirToTarget="true" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
|
|
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Class01_Anim" animName="DashSlashShot" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="933.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
</Stage>
|
|
</StageList>
|
|
<Pending startTime="200"/>
|
|
<CameraShakeList/>
|
|
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
|
|
</Action>
|
|
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
|
|
<Anger attackUpRate="10.000000" speedUpRate="0"/>
|
|
<Defence successAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class01_Anim" successAnimName="" rootMotion="false" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
|
|
<Cost hp="0" mp="0" anger="0"/>
|
|
<ExclusiveAbnormality/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
|
|
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="1" damageRes="1.000000"/>
|
|
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
|
|
<Targeting time="250" interval="0" until="0" mpBonusTypeB="10" id="1" combinedArea="false" method="normal" type="none" startTime="0" endTime="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area minRadius="10.000000" maxRadius="80.000000" rangeAngle="120.000000" offsetDistance="-0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="-15.000000" maxHeight="65.000000" setRangeHeightToGround="false" type="enemyOrPvp" selectMethod="dist" maxCount="15" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false">
|
|
<Effect atk="1.000000">
|
|
<AggroDiff value="420.200012"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
<StackAccum value="1"/>
|
|
</Effect>
|
|
<HitEffect type="animationDamage"/>
|
|
<Reaction miniRate="1.500000" miniMotionId="1" basicRate="1.500000" basicMotionId="3" basicIncValue="0" adjForGrade="0" basicMotionId2="3" basicMotionId2Probability="0.200000" miniRateByPvp="10.000000" basicRateByPvp="1.000000"/>
|
|
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="120" anger="0"/>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
|
|
<Property movingWithAbnormalId="0" skillPendingType="immediateCancel" reactionPendingType="normal" defence="false" weaponStatus="out" abnormalMultiHitAdjustId="1" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
</Skill>
|
|
<Skill templateId="8001" id="1124" name="Castanic_F_Warrior_Lv01_All Round Slash_Attack 01" type="normal" category="" pushtarget="pass" changeDirToCenter="true" attackRange="100.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class01_Anim" returnAnimName="Wait" nextSkill="0" switchInfo="0" waistAngleIK="false" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="0" aiRotateThreshold="0" timeRate="1.000000" adjAtkByNpcHp="false" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" enterCombatStatus="true" needWeapon="true" parentId="53113000">
|
|
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
|
|
<Action>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="600" moveCancelStartTime="1600"/>
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible startTime="0" endTime="0"/>
|
|
<NoReaction startTime="0" endTime="0"/>
|
|
<SpecialEffectList/>
|
|
<StageList>
|
|
<Stage changeDirToTarget="true" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
|
|
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Class01_Anim" animName="RisingAttack" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="1733.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
</Stage>
|
|
</StageList>
|
|
<Pending startTime="500"/>
|
|
<CameraShakeList>
|
|
<CameraShake name="Warrior_All Round Slash_Hit01" startTime="0" shakeId="2191" startCondition="firstHit" targetType="meAndTarget" duration="1000" power="1.000000" speed="3.000000" innerRadius="0.000000" outerRadius="100.000000" startValue="-1"/>
|
|
<CameraShake name="Warrior_All Round Slash_Hit02" startTime="420" shakeId="2192" startCondition="skillStart" targetType="meAndTarget" duration="1000" power="1.000000" speed="3.000000" innerRadius="0.000000" outerRadius="100.000000" startValue="-1"/>
|
|
</CameraShakeList>
|
|
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="180"/>
|
|
</Action>
|
|
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
|
|
<Anger attackUpRate="10.000000" speedUpRate="0"/>
|
|
<Defence successAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class01_Anim" successAnimName="" rootMotion="false" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="7000" modeNo="0" modeChangeMethod="2" disabledSkill="true">
|
|
<Cost hp="0" mp="115" anger="0"/>
|
|
<ExclusiveAbnormality/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
|
|
<TargetingList>
|
|
<Targeting>
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" selectMethod="dist" aggroWhenNonOffensiveSkillHit="0" time="0" maxCount="10">
|
|
<Effect atk="0.000000" abnormalityRate="0.000000">
|
|
<AggroDiff value="0.000000"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0" mpRecoveryRate="0"/>
|
|
</Effect>
|
|
<HitEffect/>
|
|
<Reaction miniRate="0.000000" miniMotionId="1" basicRate="0.000000" basicMotionId="3" basicIncValue="0" adjForGrade="0" basicMotionId2="3" basicMotionId2Probability="0.200000" miniRateByPvp="0.000000" basicRateByPvp="0.000000"/>
|
|
<TargetCondition abnormalityKind="0" reactionType=""/>
|
|
</Area>
|
|
</AreaList>
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Projectile>
|
|
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="1" damageRes="1.000000"/>
|
|
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
|
|
<Targeting type="real_ccw" startTime="460" endTime="705" time="450" interval="0" until="0" mpBonusTypeB="10" id="1" combinedArea="false" method="normal" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area minRadius="0.000000" maxRadius="100.000000" rangeAngle="-360.000000" offsetDistance="10.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="-15.000000" maxHeight="65.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dir" maxCount="10" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false">
|
|
<Effect atk="1.000000">
|
|
<AggroDiff value="0.000000"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
</Effect>
|
|
<HitEffect type="animationDamage"/>
|
|
<Reaction miniRate="1.500000" miniMotionId="1" basicRate="1.500000" basicMotionId="3" basicIncValue="0" adjForGrade="0" basicMotionId2="3" basicMotionId2Probability="0.200000" miniRateByPvp="10.000000" basicRateByPvp="1.000000"/>
|
|
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
|
|
</Area>
|
|
<Area minRadius="0.000000" maxRadius="100.000000" rangeAngle="-360.000000" offsetDistance="10.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="-15.000000" maxHeight="65.000000" setRangeHeightToGround="false" type="pvp" selectMethod="dir" maxCount="10" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false">
|
|
<Effect atk="0.500000">
|
|
<AggroDiff value="0.000000"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
</Effect>
|
|
<HitEffect type="animationDamage"/>
|
|
<Reaction miniRate="1.500000" miniMotionId="1" basicRate="1.500000" basicMotionId="3" basicIncValue="0" adjForGrade="0" basicMotionId2="3" basicMotionId2Probability="0.200000" miniRateByPvp="0.000000" basicRateByPvp="0.000000"/>
|
|
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="115" anger="0"/>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
|
|
<Property movingWithAbnormalId="0" skillPendingType="normal" reactionPendingType="normal" defence="false" weaponStatus="out" abnormalMultiHitAdjustId="1" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
</Skill>
|
|
<Skill templateId="8001" id="1125" name="Castanic_F_Warrior_Lv01_Aggravating Strike_Attack 01" type="normal" category="" pushtarget="pass" changeDirToCenter="true" attackRange="100.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class01_Anim" returnAnimName="Wait" nextSkill="0" switchInfo="0" waistAngleIK="false" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="0" aiRotateThreshold="0" timeRate="1.000000" adjAtkByNpcHp="false" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" enterCombatStatus="true" needWeapon="true" totalStk="1.000000" parentId="53113000">
|
|
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
|
|
<Action>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="400" moveCancelStartTime="1100"/>
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible startTime="0" endTime="0"/>
|
|
<NoReaction startTime="0" endTime="0"/>
|
|
<SpecialEffectList/>
|
|
<StageList>
|
|
<Stage changeDirToTarget="true" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
|
|
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Class01_Anim" animName="PointStrike" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="933.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
</Stage>
|
|
</StageList>
|
|
<Pending startTime="400"/>
|
|
<CameraShakeList>
|
|
<CameraShake name="Warrior_Aggravating_Attack 01_Hit01" startTime="0" shakeId="2131" startCondition="firstHit" targetType="meAndTarget" duration="1000" power="1.000000" speed="3.000000" innerRadius="0.000000" outerRadius="100.000000" startValue="-1"/>
|
|
<CameraShake name="Warrior_Aggravating_Attack 01_Hit02" startTime="250" shakeId="2132" startCondition="skillStart" targetType="meAndTarget" duration="1000" power="1.000000" speed="3.000000" innerRadius="0.000000" outerRadius="100.000000" startValue="-1"/>
|
|
</CameraShakeList>
|
|
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
|
|
</Action>
|
|
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
|
|
<Anger attackUpRate="10.000000" speedUpRate="0"/>
|
|
<Defence successAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class01_Anim" successAnimName="" rootMotion="false" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="3000" modeNo="0" modeChangeMethod="2">
|
|
<Cost hp="204" mp="0" anger="0"/>
|
|
<ExclusiveAbnormality/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
|
|
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="1" damageRes="1.000000"/>
|
|
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
|
|
<Targeting time="300" interval="0" until="0" mpBonusTypeB="10" id="1" combinedArea="false" method="normal" type="none" startTime="0" endTime="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area minRadius="150.000000" maxRadius="250.000000" rangeAngle="6.000000" offsetDistance="-140.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="-15.000000" maxHeight="65.000000" setRangeHeightToGround="false" type="enemyOrPvp" selectMethod="dist" maxCount="15" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false">
|
|
<Effect atk="1.000000">
|
|
<AggroDiff value="363.130005"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
<AbnormalityOnCommon id="101200" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0.951000" abnormalityRateForPvp="0.951000" force="false"/>
|
|
<StackAccum value="1"/>
|
|
</Effect>
|
|
<HitEffect type="animationDamage"/>
|
|
<Reaction miniRate="1.500000" miniMotionId="1" basicRate="1.500000" basicMotionId="3" basicIncValue="0" adjForGrade="0" basicMotionId2="3" basicMotionId2Probability="0.200000" miniRateByPvp="1.500000" basicRateByPvp="10.000000"/>
|
|
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" anger="0"/>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
|
|
<Property movingWithAbnormalId="0" skillPendingType="normal" reactionPendingType="normal" defence="false" weaponStatus="out" abnormalMultiHitAdjustId="1" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
</Skill>
|
|
<Skill templateId="8001" id="1126" name="Castanic_F_Warrior_Lv01_Tenacious Attack_Attack 01" type="normal" category="" pushtarget="pass" changeDirToCenter="true" attackRange="100.000000" changeDirOnSkillEnd="true" changeDirMethodOnSkillEnd="dir" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class01_Anim" returnAnimName="GunsungCombo1R" nextSkill="0" switchInfo="0" waistAngleIK="false" autoUse="true" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="0" aiRotateThreshold="0" timeRate="1.000000" adjAtkByNpcHp="false" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" enterCombatStatus="true" needWeapon="true" adjAtkByOwnerHpType="2" parentId="53113000">
|
|
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
|
|
<Action>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible startTime="0" endTime="0"/>
|
|
<NoReaction startTime="0" endTime="0"/>
|
|
<SpecialEffectList/>
|
|
<StageList>
|
|
<Stage changeDirToTarget="true" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
|
|
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Class01_Anim" animName="GunsungCombo1" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="150" loopingRate="1.000000" readOnlyDuration="0.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
</Stage>
|
|
</StageList>
|
|
<Pending startTime="450"/>
|
|
<CameraShakeList/>
|
|
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
|
|
</Action>
|
|
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
|
|
<Anger attackUpRate="10.000000" speedUpRate="0"/>
|
|
<Defence successAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class01_Anim" successAnimName="" rootMotion="false" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="4500" modeNo="0" modeChangeMethod="2">
|
|
<Cost hp="0" mp="50" anger="0"/>
|
|
<ExclusiveAbnormality/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
|
|
<TargetingList>
|
|
<Targeting>
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" selectMethod="dist" aggroWhenNonOffensiveSkillHit="0" time="0" maxCount="10">
|
|
<Effect atk="0.000000" abnormalityRate="0.000000">
|
|
<AggroDiff value="0.000000"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0" mpRecoveryRate="0"/>
|
|
</Effect>
|
|
<HitEffect/>
|
|
<Reaction miniRate="0.000000" miniMotionId="1" basicRate="0.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0" basicMotionId2="3" basicMotionId2Probability="0.200000" miniRateByPvp="0.000000" basicRateByPvp="0.000000"/>
|
|
<TargetCondition abnormalityKind="0" reactionType=""/>
|
|
</Area>
|
|
</AreaList>
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Projectile>
|
|
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="1" damageRes="0.800000"/>
|
|
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
|
|
<Targeting type="real_ccw" startTime="80" endTime="270" time="60" interval="0" until="0" mpBonusTypeB="5" id="1" combinedArea="false" method="normal" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area minRadius="0.000000" maxRadius="45.000000" rangeAngle="-280.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="-40.000000" minHeight="-15.000000" maxHeight="65.000000" setRangeHeightToGround="false" type="enemyOrPvp" selectMethod="dist" maxCount="20" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false">
|
|
<Effect atk="0.500000">
|
|
<AggroDiff value="0.000000"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
<AbnormalityOnPvp id="900100" abnormalityRate="1.000000"/>
|
|
</Effect>
|
|
<HitEffect type="animationDamage"/>
|
|
<Reaction miniRate="1.500000" miniMotionId="1" basicRate="1.500000" basicMotionId="2" basicIncValue="0" adjForGrade="0" basicMotionId2="3" basicMotionId2Probability="0.200000" miniRateByPvp="10.000000" basicRateByPvp="1.000000"/>
|
|
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="25" anger="0"/>
|
|
</Targeting>
|
|
<Targeting type="real_cw" startTime="410" endTime="600" time="390" interval="0" until="0" mpBonusTypeB="5" id="2" combinedArea="false" method="normal" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area minRadius="0.000000" maxRadius="45.000000" rangeAngle="280.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="-15.000000" maxHeight="65.000000" setRangeHeightToGround="false" type="enemyOrPvp" selectMethod="dist" maxCount="20" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false">
|
|
<Effect atk="0.500000">
|
|
<AggroDiff value="0.000000"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
<AbnormalityOnPvp id="900100" abnormalityRate="1.000000"/>
|
|
</Effect>
|
|
<HitEffect type="animationDamage"/>
|
|
<Reaction miniRate="1.500000" miniMotionId="1" basicRate="1.500000" basicMotionId="2" basicIncValue="0" adjForGrade="0" basicMotionId2="3" basicMotionId2Probability="0.200000" miniRateByPvp="10.000000" basicRateByPvp="1.000000"/>
|
|
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="25" anger="0"/>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
|
|
<Property movingWithAbnormalId="0" skillPendingType="normal" reactionPendingType="normal" defence="false" weaponStatus="out" abnormalMultiHitAdjustId="1" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
</Skill>
|
|
<Skill templateId="8001" id="1127" name="Castanic_F_Warrior_Lv01_Tenacious Attack_Attack 02" type="normal" category="" pushtarget="pass" changeDirToCenter="true" attackRange="100.000000" changeDirOnSkillEnd="true" changeDirMethodOnSkillEnd="dir" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class01_Anim" returnAnimName="Wait" nextSkill="0" switchInfo="0" waistAngleIK="false" autoUse="true" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="0" aiRotateThreshold="0" timeRate="1.000000" adjAtkByNpcHp="false" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" enterCombatStatus="true" needWeapon="true" adjAtkByOwnerHpType="2" parentId="53113000">
|
|
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
|
|
<Action>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="1400"/>
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible startTime="0" endTime="0"/>
|
|
<NoReaction startTime="0" endTime="0"/>
|
|
<SpecialEffectList/>
|
|
<StageList>
|
|
<Stage changeDirToTarget="true" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
|
|
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Class01_Anim" animName="GunsungCombo2" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="0.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
</Stage>
|
|
</StageList>
|
|
<Pending startTime="500"/>
|
|
<CameraShakeList>
|
|
<CameraShake name="Warrior_Tenacious Attack 02_Hit01" startTime="0" shakeId="2161" startCondition="firstHit" targetType="meAndTarget" duration="1000" power="1.000000" speed="3.000000" innerRadius="0.000000" outerRadius="100.000000" startValue="-1"/>
|
|
</CameraShakeList>
|
|
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
|
|
</Action>
|
|
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
|
|
<Anger attackUpRate="10.000000" speedUpRate="0"/>
|
|
<Defence successAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class01_Anim" successAnimName="" rootMotion="false" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
|
|
<Cost hp="0" mp="50" anger="0"/>
|
|
<ExclusiveAbnormality/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
|
|
<TargetingList>
|
|
<Targeting>
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" selectMethod="dist" aggroWhenNonOffensiveSkillHit="0" time="0" maxCount="10">
|
|
<Effect atk="0.000000" abnormalityRate="0.000000">
|
|
<AggroDiff value="0.000000"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0" mpRecoveryRate="0"/>
|
|
</Effect>
|
|
<HitEffect/>
|
|
<Reaction miniRate="0.000000" miniMotionId="1" basicRate="0.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0" basicMotionId2="3" basicMotionId2Probability="0.200000" miniRateByPvp="0.000000" basicRateByPvp="0.000000"/>
|
|
<TargetCondition abnormalityKind="0" reactionType=""/>
|
|
</Area>
|
|
</AreaList>
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Projectile>
|
|
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="1" damageRes="0.800000"/>
|
|
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
|
|
<Targeting type="real_cw" startTime="430" endTime="500" time="410" interval="0" until="0" mpBonusTypeB="10" id="1" combinedArea="false" method="normal" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area minRadius="0.000000" maxRadius="70.000000" rangeAngle="270.000000" offsetDistance="10.000000" offsetAngle="0.000000" rotateAngle="-45.000000" minHeight="-15.000000" maxHeight="70.000000" setRangeHeightToGround="false" type="enemyOrPvp" selectMethod="dist" maxCount="20" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false">
|
|
<Effect atk="1.000000">
|
|
<AggroDiff value="0.000000"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
<AbnormalityOnPvp id="900100" abnormalityRate="0.750000"/>
|
|
</Effect>
|
|
<HitEffect type="animationDamage"/>
|
|
<Reaction miniRate="1.500000" miniMotionId="1" basicRate="1.500000" basicMotionId="2" basicIncValue="0" adjForGrade="0" basicMotionId2="3" basicMotionId2Probability="0.200000" miniRateByPvp="10.000000" basicRateByPvp="1.000000"/>
|
|
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="25" anger="0"/>
|
|
</Targeting>
|
|
<Targeting type="real_cw" startTime="490" endTime="540" time="470" interval="0" until="0" mpBonusTypeB="10" id="1" combinedArea="false" method="normal" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0.000000" maxHeight="80.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" maxCount="20" maxRadius="225.000000" minHeight="-15.000000" minRadius="150.000000" offsetAngle="0.000000" offsetDistance="-140.000000" pierceDepth="1" rangeAngle="20.000000" selectMethod="dist" setRangeHeightToGround="false" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false">
|
|
<Effect atk="1.000000">
|
|
<AggroDiff value="0.000000"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
</Effect>
|
|
<HitEffect type="animationDamage"/>
|
|
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="1.500000" miniMotionId="1" miniRate="1.500000" miniRateByPvp="10.000000" basicRateByPvp="1.000000"/>
|
|
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost anger="0" hp="0" mp="25"/>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
|
|
<Property movingWithAbnormalId="0" skillPendingType="normal" reactionPendingType="normal" defence="false" weaponStatus="out" abnormalMultiHitAdjustId="1" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
</Skill>
|
|
<Skill templateId="8001" id="1128" name="Castanic_F_Warrior_Lv01_Deadly Will_Cast 01" type="movingSkill" category="" pushtarget="pass" changeDirToCenter="false" attackRange="250.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class01_Anim" returnAnimName="Wait" nextSkill="0" switchInfo="0" waistAngleIK="false" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="0" aiRotateThreshold="0" timeRate="1.000000" adjAtkByNpcHp="false" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" enterCombatStatus="false" needWeapon="true" parentId="53113000">
|
|
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
|
|
<Action>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="500" moveCancelStartTime="-1"/>
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible startTime="0" endTime="0"/>
|
|
<NoReaction startTime="0" endTime="0"/>
|
|
<SpecialEffectList/>
|
|
<StageList>
|
|
<Stage changeDirToTarget="false" movable="true" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
|
|
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Share_Anim" animName="PvpBuffShotMove" movingAnimName="PvpBuffShotMove" waitAnimName="PvpBuffShotStand" duration="3000" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="300" loopingRate="1.000000" readOnlyDuration="3000.000000" animMotionId="0"/>
|
|
<Property animControlType="sync_move" adjustAnimToTarget="false">
|
|
<MovingShot/>
|
|
</Property>
|
|
</Stage>
|
|
</StageList>
|
|
<Pending startTime="0"/>
|
|
<CameraShakeList/>
|
|
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
|
|
</Action>
|
|
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
|
|
<Anger attackUpRate="10.000000" speedUpRate="0"/>
|
|
<Defence successAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class01_Anim" successAnimName="" rootMotion="false" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="120000" modeNo="0" modeChangeMethod="2">
|
|
<Cost hp="0" mp="66" anger="0"/>
|
|
<ExclusiveAbnormality/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
|
|
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="1" damageRes="1.000000"/>
|
|
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
|
|
<Targeting time="300" interval="0" until="0" mpBonusTypeB="0" id="-1" combinedArea="false" method="normal" type="none" startTime="0" endTime="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area minRadius="0.000000" maxRadius="30.000000" rangeAngle="360.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="-50.000000" maxHeight="100.000000" setRangeHeightToGround="true" type="me" selectMethod="dist" maxCount="20" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false">
|
|
<Effect atk="0.000000">
|
|
<AggroDiff value="0.000000"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
<AbnormalityOnCommon id="100800" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0.951000" abnormalityRateForPvp="0.951000" force="false"/>
|
|
</Effect>
|
|
<HitEffect type="nothing"/>
|
|
<Reaction miniRate="0.000000" miniMotionId="1" basicRate="0.000000" basicMotionId="1" basicIncValue="0" adjForGrade="0" basicMotionId2="3" basicMotionId2Probability="0.200000" miniRateByPvp="0.000000" basicRateByPvp="0.000000"/>
|
|
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="67" anger="0"/>
|
|
<ProjectileSkillList/>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
|
|
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="in" abnormalMultiHitAdjustId="1" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
</Skill>
|
|
<Skill templateId="8001" id="1129" name="Castanic_F_Warrior_Lv01_Hard Slash_Attack 01" adjAtkByOwnerHp="false" type="normal" category="" pushtarget="pass" changeDirToCenter="true" attackRange="100.000000" changeDirOnSkillEnd="true" changeDirMethodOnSkillEnd="dir" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class01_Anim" returnAnimName="Wait" nextSkill="0" switchInfo="0" waistAngleIK="false" autoUse="true" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="0" aiRotateThreshold="0" timeRate="1.000000" adjAtkByNpcHp="false" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" enterCombatStatus="true" needWeapon="true" parentId="53113000">
|
|
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
|
|
<Action>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="500" moveCancelStartTime="1400"/>
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible startTime="0" endTime="0"/>
|
|
<NoReaction startTime="0" endTime="0"/>
|
|
<SpecialEffectList/>
|
|
<StageList>
|
|
<Stage changeDirToTarget="true" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
|
|
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Class01_Anim" animName="GunsungCombo2" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="0.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
</Stage>
|
|
</StageList>
|
|
<Pending startTime="400"/>
|
|
<CameraShakeList>
|
|
<CameraShake name="Warrior_Hard Slash_Hit01" startTime="0" shakeId="2171" startCondition="firstHit" targetType="all" duration="1000" power="1.000000" speed="3.000000" innerRadius="0.000000" outerRadius="100.000000" startValue="-1"/>
|
|
</CameraShakeList>
|
|
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
|
|
</Action>
|
|
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
|
|
<Anger attackUpRate="10.000000" speedUpRate="0"/>
|
|
<Defence successAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class01_Anim" successAnimName="" rootMotion="false" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="30000" modeNo="0" modeChangeMethod="2">
|
|
<Cost hp="0" mp="350" anger="0"/>
|
|
<ExclusiveAbnormality/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
|
|
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="1" damageRes="1.000000"/>
|
|
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
|
|
<Targeting type="real_cw" startTime="430" endTime="500" time="410" interval="0" until="0" mpBonusTypeB="1" id="1" combinedArea="false" method="normal" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area minRadius="0.000000" maxRadius="70.000000" rangeAngle="270.000000" offsetDistance="10.000000" offsetAngle="0.000000" rotateAngle="-45.000000" minHeight="-15.000000" maxHeight="70.000000" setRangeHeightToGround="false" type="enemyOrPvp" selectMethod="dist" maxCount="20" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false">
|
|
<Effect atk="0.800000">
|
|
<AggroDiff value="0.000000"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
</Effect>
|
|
<HitEffect type="animationDamage"/>
|
|
<Reaction miniRate="0.000000" miniMotionId="1" basicRate="0.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0" basicMotionId2="3" basicMotionId2Probability="0.200000" miniRateByPvp="0.000000" basicRateByPvp="0.000000"/>
|
|
<TargetCondition secondHitByReactionType="abnormal" abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" anger="0"/>
|
|
</Targeting>
|
|
<Targeting type="second_hit" time="0" interval="0" until="0" mpBonusTypeB="0" id="2" combinedArea="false" method="normal" startTime="0" endTime="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area minRadius="0.000000" maxRadius="120.000000" rangeAngle="360.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="-50.000000" maxHeight="100.000000" setRangeHeightToGround="true" type="enemyOrPvp" selectMethod="dist" maxCount="20" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false">
|
|
<Effect atk="0.200000">
|
|
<AggroDiff value="0.000000"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
<AbnormalityOnCommon id="100900" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="0" abnormalityRate="0.951000" abnormalityRateForPvp="0.951000" force="false"/>
|
|
</Effect>
|
|
<HitEffect type="animationDamage"/>
|
|
<Reaction miniRate="0.000000" miniMotionId="1" basicRate="0.000000" basicMotionId="1" basicIncValue="0" adjForGrade="0" basicMotionId2="3" basicMotionId2Probability="0.200000" miniRateByPvp="0.000000" basicRateByPvp="0.000000"/>
|
|
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" anger="0"/>
|
|
<ProjectileSkillList/>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
|
|
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="1" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
</Skill>
|
|
<Skill templateId="8001" id="1130" name="Castanic_F_Warrior_Lv01_Catch Back Attack_Start 01" type="catchBack" category="" pushtarget="pass" changeDirToCenter="true" attackRange="398.589996" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class01_Anim" returnAnimName="Wait" nextSkill="0" switchInfo="0" waistAngleIK="false" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="0" aiRotateThreshold="0" timeRate="1.000000" adjAtkByNpcHp="false" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" enterCombatStatus="true" needWeapon="true" totalStk="1.000000" parentId="53113000">
|
|
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
|
|
<Action>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="600" moveCancelStartTime="-1"/>
|
|
<HitInvincible startTime="0" endTime="1000" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible startTime="0" endTime="1000"/>
|
|
<NoReaction startTime="0" endTime="0"/>
|
|
<SpecialEffectList/>
|
|
<StageList>
|
|
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
|
|
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Class01_Anim" animName="BehindCatchStart" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="100" loopingRate="1.000000" readOnlyDuration="333.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
|
|
<AnimSeq animMotionId="0" animSet="Castanic_F_ANI.Anim.Castanic_F_Class01_Anim" animName="DashSlashShot" duration="0" animRate="1.000000" readOnlyDuration="1133.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName=""/>
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
</Stage>
|
|
</StageList>
|
|
<Pending startTime="500"/>
|
|
<CameraShakeList/>
|
|
<CameraType type="delay_align" prepareStageId="0" startStageId="0" startTime="800.000000" duration="1600.000000" weight="4.800000"/>
|
|
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
|
|
</Action>
|
|
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
|
|
<Anger attackUpRate="10.000000" speedUpRate="0"/>
|
|
<Defence successAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class01_Anim" successAnimName="" rootMotion="false" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="30000" modeNo="0" modeChangeMethod="2">
|
|
<Cost hp="0" mp="150" anger="0"/>
|
|
<ExclusiveAbnormality/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
|
|
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="1" damageRes="1.000000"/>
|
|
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
|
|
<Targeting time="300" interval="0" until="0" mpBonusTypeB="20" id="-1" method="normal" type="real_forward" startTime="550" endTime="550" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area minRadius="0.000000" maxRadius="375.000000" rangeAngle="0.000000" offsetDistance="10.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="-25.000000" maxHeight="100.000000" setRangeHeightToGround="false" type="enemyOrPvp" selectMethod="dir" maxCount="1" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="20.000000" pierceDepth="1" purpose="byType" crosshairRadius2="35.000000" ignoreLos="false">
|
|
<Effect atk="1.000000">
|
|
<AggroDiff value="0.000000"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
<AbnormalityOnCommon id="101000" timeOverrideLarge="0" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="0" abnormalityRate="0.951000" abnormalityRateForPvp="0.951000" force="false"/>
|
|
<StackAccum value="1"/>
|
|
</Effect>
|
|
<HitEffect type="animationDamage"/>
|
|
<Reaction miniRate="0.000000" miniMotionId="1" basicRate="0.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0" basicMotionId2="3" basicMotionId2Probability="0.200000" miniRateByPvp="0.000000" basicRateByPvp="0.000000"/>
|
|
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="150" anger="0"/>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
|
|
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="1" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
</Skill>
|
|
<Skill templateId="8001" id="1131" name="Castanic_F_Warrior_Lv01_Reversal Turning Attack_Start 01" type="normal" category="" pushtarget="pass" changeDirToCenter="true" attackRange="131.449997" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class01_Anim" returnAnimName="Wait" nextSkill="0" switchInfo="0" waistAngleIK="false" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="0" aiRotateThreshold="0" timeRate="1.100000" adjAtkByNpcHp="false" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" enterCombatStatus="true" needWeapon="true" parentId="53113000">
|
|
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
|
|
<Action>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="400" moveCancelStartTime="1200"/>
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible startTime="0" endTime="0"/>
|
|
<NoReaction startTime="0" endTime="0"/>
|
|
<SpecialEffectList/>
|
|
<StageList>
|
|
<Stage changeDirToTarget="true" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
|
|
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Class01_Anim" animName="TurnAttack" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="1533.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
</Stage>
|
|
</StageList>
|
|
<Pending startTime="400"/>
|
|
<CameraShakeList>
|
|
<CameraShake name="Warrior_Reversal Turning Attack_Hit01" startTime="0" shakeId="2181" startCondition="firstHit" targetType="all" duration="1000" power="1.000000" speed="3.000000" innerRadius="0.000000" outerRadius="100.000000" startValue="-1"/>
|
|
<CameraShake name="Warrior_Reversal Turning Attack_Hit02" startTime="100" shakeId="2182" startCondition="firstHit" targetType="all" duration="1000" power="1.000000" speed="3.000000" innerRadius="0.000000" outerRadius="100.000000" startValue="-1"/>
|
|
</CameraShakeList>
|
|
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
|
|
</Action>
|
|
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
|
|
<Anger attackUpRate="0.000000" speedUpRate="0"/>
|
|
<Defence successAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class01_Anim" successAnimName="" rootMotion="false" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="15000" modeNo="0" modeChangeMethod="2">
|
|
<Cost hp="0" mp="125" anger="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
|
|
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="1" damageRes="1.000000"/>
|
|
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
|
|
<Targeting type="real_cw" startTime="220" endTime="370" time="200" interval="0" until="0" mpBonusTypeB="14" id="-1" combinedArea="false" method="normal" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area minRadius="190.000000" maxRadius="310.000000" rangeAngle="22.000000" offsetDistance="-200.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="40.000000" setRangeHeightToGround="false" type="enemyOrPvp" selectMethod="dist" maxCount="5" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false">
|
|
<Effect atk="1.000000">
|
|
<AggroDiff value="0.000000"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
<AbnormalityOnCommon id="101100" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0.951000" abnormalityRateForPvp="0.951000" force="false"/>
|
|
</Effect>
|
|
<HitEffect type="animationDamage"/>
|
|
<Reaction miniRate="0.000000" miniMotionId="1" basicRate="0.000000" basicMotionId="3" basicIncValue="0" adjForGrade="0" basicMotionId2="3" basicMotionId2Probability="0.200000" miniRateByPvp="0.000000" basicRateByPvp="0.000000"/>
|
|
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="125" anger="0"/>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
|
|
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="1" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
</Skill>
|
|
<Skill templateId="8001" id="1132" name="Castanic_F_Warrior_Lv01_Decoy_Cast 01" type="movingSkill" category="" pushtarget="pass" changeDirToCenter="false" attackRange="0.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class01_Anim" returnAnimName="" nextSkill="0" switchInfo="0" waistAngleIK="false" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0" aiRotateThreshold="0" timeRate="1.100000" adjAtkByNpcHp="false" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" enterCombatStatus="false" needWeapon="true" parentId="53113000">
|
|
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
|
|
<Action>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="500" moveCancelStartTime="-1"/>
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible startTime="0" endTime="0"/>
|
|
<NoReaction startTime="0" endTime="0"/>
|
|
<SpecialEffectList/>
|
|
<StageList>
|
|
<Stage changeDirToTarget="false" movable="true" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
|
|
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Share_Anim" animName="PvpCastingMove" movingAnimName="PvpCastingMove" waitAnimName="PvpCastingStand" duration="1500" animRate="1.000000" bAnimLooping="true" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="300" loopingRate="1.000000" readOnlyDuration="1500.000000" animMotionId="0"/>
|
|
<Property animControlType="move" adjustAnimToTarget="false">
|
|
<MovingShot/>
|
|
</Property>
|
|
</Stage>
|
|
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
|
|
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Share_Anim" animName="PvpAttackshotStand" duration="0" animRate="2.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="300" loopingRate="1.000000" readOnlyDuration="733.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
</Stage>
|
|
</StageList>
|
|
<Pending startTime="500"/>
|
|
<CameraShakeList/>
|
|
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
|
|
</Action>
|
|
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
|
|
<Anger attackUpRate="10.000000" speedUpRate="0"/>
|
|
<Defence successAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class01_Anim" successAnimName="" rootMotion="false" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="50000" modeNo="0" modeChangeMethod="2">
|
|
<Cost hp="0" mp="100" anger="0" hpRate="0.200000"/>
|
|
<ExclusiveAbnormality/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
|
|
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="1" damageRes="1.000000"/>
|
|
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
|
|
<Targeting time="1500" interval="0" until="0" mpBonusTypeB="0" id="1" combinedArea="false" method="normal" type="none" startTime="0" endTime="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area minRadius="0.000000" maxRadius="20.000000" rangeAngle="360.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="-10.000000" maxHeight="60.000000" setRangeHeightToGround="false" type="me" selectMethod="dist" maxCount="1" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false">
|
|
<Effect atk="0.000000">
|
|
<AggroDiff value="0.000000"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
<SummonNpc templateId="1080100" huntingZoneId="1023" dir="0" distance="25.000000" hpRatio="7.500000" atkRatio="2.000000" defRatio="1.500000" getAggroFromPc="true"/>
|
|
</Effect>
|
|
<HitEffect type="nothing"/>
|
|
<Reaction miniRate="0.000000" miniMotionId="1" basicRate="0.000000" basicMotionId="3" basicIncValue="0" adjForGrade="0" basicMotionId2="3" basicMotionId2Probability="0.200000" miniRateByPvp="0.000000" basicRateByPvp="0.000000"/>
|
|
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="50" anger="0"/>
|
|
</Targeting>
|
|
<Targeting time="1800" interval="0" until="0" mpBonusTypeB="0" id="1" combinedArea="false" method="normal" type="none" startTime="0" endTime="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area minRadius="0.000000" maxRadius="20.000000" rangeAngle="360.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="-10.000000" maxHeight="60.000000" setRangeHeightToGround="false" type="me" selectMethod="dist" maxCount="1" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false">
|
|
<Effect atk="0.000000">
|
|
<AggroDiff value="0.000000"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
</Effect>
|
|
<HitEffect type="nothing"/>
|
|
<Reaction miniRate="0.000000" miniMotionId="1" basicRate="0.000000" basicMotionId="3" basicIncValue="0" adjForGrade="0" basicMotionId2="3" basicMotionId2Probability="0.200000" miniRateByPvp="0.000000" basicRateByPvp="0.000000"/>
|
|
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="50" anger="0"/>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
|
|
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="in" abnormalMultiHitAdjustId="1" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
</Skill>
|
|
<Skill templateId="8001" id="1133" name="Castanic_F_Warrior_Lv01_Command Decoy To Attack_Cast 01" type="movingSkill" category="" pushtarget="pass" changeDirToCenter="false" attackRange="600.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class01_Anim" returnAnimName="Wait" nextSkill="0" switchInfo="0" waistAngleIK="false" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="0" aiRotateThreshold="0" timeRate="1.000000" adjAtkByNpcHp="false" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" enterCombatStatus="true" needWeapon="true" parentId="53113000">
|
|
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
|
|
<Action>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="600" moveCancelStartTime="700"/>
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible startTime="0" endTime="0"/>
|
|
<NoReaction startTime="0" endTime="0"/>
|
|
<SpecialEffectList/>
|
|
<StageList>
|
|
<Stage changeDirToTarget="false" movable="true" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
|
|
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Share_Anim" animName="PvpAttackshotStand" movingAnimName="PvpAttackshotMove" waitAnimName="PvpAttackshotStand" duration="3000" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="300" loopingRate="1.000000" readOnlyDuration="3000.000000" animMotionId="0"/>
|
|
<Property animControlType="sync_move" adjustAnimToTarget="false">
|
|
<MovingShot/>
|
|
</Property>
|
|
</Stage>
|
|
</StageList>
|
|
<Pending startTime="350"/>
|
|
<CameraShakeList/>
|
|
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
|
|
</Action>
|
|
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
|
|
<Anger attackUpRate="10.000000" speedUpRate="0"/>
|
|
<Defence successAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class01_Anim" successAnimName="Wait" rootMotion="false" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="5000" modeNo="0" modeChangeMethod="2">
|
|
<Cost hp="0" mp="100" anger="0"/>
|
|
<ExclusiveAbnormality/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
|
|
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="1" damageRes="1.000000"/>
|
|
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
|
|
<Targeting time="0" interval="0" until="0" mpBonusTypeB="0" id="-1" combinedArea="false" method="spiritAttack" type="none" startTime="0" endTime="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area minRadius="0.000000" maxRadius="600.000000" rangeAngle="360.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="33.000000" maxHeight="33.000000" setRangeHeightToGround="true" type="enemyOrPvp" selectMethod="dist" maxCount="1" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="4.000000" pierceDepth="1" crosshairRadius2="4.000000" purpose="byType" ignoreLos="false">
|
|
<Effect atk="0.000000">
|
|
<AggroDiff value="0.000000"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
</Effect>
|
|
<HitEffect type="nothing"/>
|
|
<Reaction miniRate="0.000000" miniMotionId="1" basicRate="0.000000" basicMotionId="1" basicIncValue="0" adjForGrade="0" basicMotionId2="3" basicMotionId2Probability="0.200000" miniRateByPvp="0.000000" basicRateByPvp="0.000000"/>
|
|
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="100" anger="0"/>
|
|
<ProjectileSkillList/>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
|
|
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="in" abnormalMultiHitAdjustId="1" adjustLoopRepeat="false">
|
|
<Property>
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
</Skill>
|
|
<Skill templateId="8001" id="1134" name="Castanic_F_Warrior_Lv01_Command Decoy To Follow_Cast 01" type="movingSkill" category="" pushtarget="pass" changeDirToCenter="false" attackRange="600.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class01_Anim" returnAnimName="Wait" nextSkill="0" switchInfo="0" waistAngleIK="false" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="0" aiRotateThreshold="0" timeRate="1.000000" adjAtkByNpcHp="false" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" enterCombatStatus="true" needWeapon="true" parentId="53113000">
|
|
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
|
|
<Action>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="600" moveCancelStartTime="700"/>
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible startTime="0" endTime="0"/>
|
|
<NoReaction startTime="0" endTime="0"/>
|
|
<SpecialEffectList/>
|
|
<StageList>
|
|
<Stage changeDirToTarget="false" movable="true" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
|
|
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Share_Anim" animName="PvpBuffShotStand" movingAnimName="PvpAttackshotMove" waitAnimName="PvpAttackshotStand" duration="3000" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="300" loopingRate="1.000000" readOnlyDuration="3000.000000" animMotionId="0"/>
|
|
<Property animControlType="sync_move" adjustAnimToTarget="false">
|
|
<MovingShot/>
|
|
</Property>
|
|
</Stage>
|
|
</StageList>
|
|
<Pending startTime="350"/>
|
|
<CameraShakeList/>
|
|
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
|
|
</Action>
|
|
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
|
|
<Anger attackUpRate="10.000000" speedUpRate="0"/>
|
|
<Defence successAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class01_Anim" successAnimName="Wait" rootMotion="false" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="1000" modeNo="0" modeChangeMethod="2">
|
|
<Cost hp="0" mp="0" anger="0"/>
|
|
<ExclusiveAbnormality/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
|
|
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="1" damageRes="1.000000"/>
|
|
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
|
|
<Targeting time="0" interval="0" until="0" mpBonusTypeB="0" id="-1" combinedArea="false" method="spiritFollow" type="none" startTime="0" endTime="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area minRadius="0.000000" maxRadius="200.000000" rangeAngle="360.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="-50.000000" maxHeight="100.000000" setRangeHeightToGround="true" type="me" selectMethod="dist" maxCount="1" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" crosshairRadius2="3.000000" purpose="byType" ignoreLos="false">
|
|
<Effect atk="0.000000">
|
|
<AggroDiff value="0.000000"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
</Effect>
|
|
<HitEffect type="nothing"/>
|
|
<Reaction miniRate="0.000000" miniMotionId="1" basicRate="0.000000" basicMotionId="1" basicIncValue="0" adjForGrade="0" basicMotionId2="3" basicMotionId2Probability="0.200000" miniRateByPvp="0.000000" basicRateByPvp="0.000000"/>
|
|
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" anger="0"/>
|
|
<ProjectileSkillList/>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
|
|
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="in" abnormalMultiHitAdjustId="1" adjustLoopRepeat="false">
|
|
<Property>
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
</Skill>
|
|
<Skill templateId="8001" id="1135" name="Castanic_F_Warrior_Lv01_Heavy Bite_Attack 01" type="normal" category="" pushtarget="pass" changeDirToCenter="true" attackRange="227.220001" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class01_Anim" returnAnimName="Wait" nextSkill="0" switchInfo="0" waistAngleIK="false" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="0" aiRotateThreshold="0" timeRate="1.250000" adjAtkByNpcHp="false" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" enterCombatStatus="true" needWeapon="true" parentId="53113000">
|
|
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
|
|
<Action>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="1000" moveCancelStartTime="2500"/>
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible startTime="0" endTime="0"/>
|
|
<NoReaction startTime="0" endTime="0"/>
|
|
<SpecialEffectList/>
|
|
<StageList>
|
|
<Stage changeDirToTarget="true" movable="false" changeDirToTargetMax="0" scriptId="0" LoopRepeat="false">
|
|
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Class01_Anim" animName="HeavyBite" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.200000" rootMotionZRate="1.000000" blendInTime="300" loopingRate="1.000000" readOnlyDuration="1033.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
</Stage>
|
|
</StageList>
|
|
<Pending startTime="900"/>
|
|
<CameraShakeList>
|
|
<CameraShake name="Warrior_Dual Sword Dancing_Attack 01_Hit01" startTime="0" shakeId="2151" startCondition="firstHit" targetType="meAndTarget" duration="1000" power="1.000000" innerRadius="0.000000" outerRadius="100.000000" speed="3.000000" startValue="-1"/>
|
|
<CameraShake name="Warrior_Dual Sword Dancing_Attack 01_Hit02" startTime="100" shakeId="2152" startCondition="firstHit" targetType="meAndTarget" duration="1000" power="1.000000" innerRadius="0.000000" outerRadius="100.000000" speed="3.000000" startValue="-1"/>
|
|
</CameraShakeList>
|
|
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="180"/>
|
|
</Action>
|
|
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
|
|
<Anger attackUpRate="10.000000" speedUpRate="0"/>
|
|
<Defence successAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class01_Anim" successAnimName="" rootMotion="false" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="10000" modeNo="0" modeChangeMethod="2">
|
|
<Cost hp="0" mp="100" anger="0"/>
|
|
<ExclusiveAbnormality/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
|
|
<TargetingList>
|
|
<Targeting>
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" selectMethod="dist" aggroWhenNonOffensiveSkillHit="0" time="0" maxCount="10">
|
|
<Effect atk="0.000000" abnormalityRate="0.000000">
|
|
<AggroDiff value="0.000000"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0" mpRecoveryRate="0"/>
|
|
</Effect>
|
|
<HitEffect/>
|
|
<Reaction miniRate="0.000000" miniMotionId="1" basicRate="0.000000" basicMotionId="3" basicIncValue="0" adjForGrade="0" basicMotionId2="3" basicMotionId2Probability="0.200000" miniRateByPvp="0.000000" basicRateByPvp="0.000000"/>
|
|
<TargetCondition abnormalityKind="0" reactionType=""/>
|
|
</Area>
|
|
</AreaList>
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Projectile>
|
|
<Resistance startTime="0" endTime="0" miniRes="200.000000" basicRes="200.000000" basicIncRes="1" damageRes="0.500000"/>
|
|
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
|
|
<Targeting type="real_backward" startTime="930" endTime="1060" time="900" interval="0" until="0" mpBonusTypeB="5" id="1" combinedArea="false" method="normal" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area minRadius="250.000000" maxRadius="400.000000" rangeAngle="11.000000" offsetDistance="-300.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="-15.000000" maxHeight="90.000000" setRangeHeightToGround="false" type="enemyOrPvp" selectMethod="dist" maxCount="15" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false">
|
|
<Effect atk="1.000000">
|
|
<AggroDiff value="0.000000"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
<AbnormalityOnCommon id="101400" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0.951000" abnormalityRateForPvp="1.194000" force="false"/>
|
|
</Effect>
|
|
<HitEffect type="animationDamage"/>
|
|
<Reaction miniRate="1.500000" miniMotionId="1" basicRate="1.500000" basicMotionId="3" basicIncValue="0" adjForGrade="0" basicMotionId2="3" basicMotionId2Probability="0.200000" miniRateByPvp="5.000000" basicRateByPvp="1.000000"/>
|
|
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="100" anger="0"/>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
|
|
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="1" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
</Skill>
|
|
<Skill templateId="8001" id="1138" name="Castanic_F_Warrior_Lv01_Raker 01" type="normal" category="" attackRange="205.199997" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="true" changeDirToCenter="true" nextSkill="0" pushtarget="pass" switchInfo="0" returnAnimName="Wait" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class01_Anim" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1.000000" totalAtk="0" parentId="53113000">
|
|
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
|
|
<Action>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible startTime="0" endTime="0"/>
|
|
<NoReaction startTime="0" endTime="0"/>
|
|
<SpecialEffectList/>
|
|
<StageList>
|
|
<Stage changeDirToTarget="false" changeDirToTargetMax="0" movable="false" scriptId="0" LoopRepeat="false">
|
|
<AnimSeq duration="0" animName="Raker" animSet="Castanic_F_ANI.Anim.Castanic_F_Class01_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
</Stage>
|
|
</StageList>
|
|
<Pending startTime="-1"/>
|
|
<CameraShakeList/>
|
|
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
|
|
</Action>
|
|
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
|
|
<Anger attackUpRate="0.000000"/>
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="12000" modeChangeMethod="2" modeNo="0">
|
|
<Cost anger="0" hp="0" mp="125"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
|
|
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000"/>
|
|
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
|
|
<Targeting id="1" method="normal" type="real_ccw" time="377" startTime="377" endTime="741" interval="0" until="0" mpBonusTypeB="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="-70.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="20" maxRadius="70.000000" minHeight="0.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="0.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType" ignoreLos="false">
|
|
<Effect atk="1.000000">
|
|
<AggroDiff value="0.000000"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
</Effect>
|
|
<HitEffect type="animationDamage"/>
|
|
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0.000000" miniMotionId="1" miniRate="0.000000"/>
|
|
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost anger="0" hp="0" mp="32"/>
|
|
</Targeting>
|
|
<Targeting id="2" method="normal" type="real_ccw" time="541" startTime="541" endTime="914" interval="0" until="0" mpBonusTypeB="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="-65.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="20" maxRadius="75.000000" minHeight="0.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="0.000000" pierceDepth="1" rangeAngle="-360.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType" ignoreLos="false">
|
|
<Effect atk="1.000000">
|
|
<AggroDiff value="0.000000"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
</Effect>
|
|
<HitEffect type="animationDamage"/>
|
|
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0.000000" miniMotionId="1" miniRate="0.000000"/>
|
|
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost anger="0" hp="0" mp="31"/>
|
|
</Targeting>
|
|
<Targeting id="3" method="normal" type="real_ccw" time="736" startTime="736" endTime="1082" interval="0" until="0" mpBonusTypeB="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="-60.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="20" maxRadius="80.000000" minHeight="0.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="0.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType" ignoreLos="false">
|
|
<Effect atk="1.000000">
|
|
<AggroDiff value="0.000000"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
</Effect>
|
|
<HitEffect type="animationDamage"/>
|
|
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0.000000" miniMotionId="1" miniRate="0.000000"/>
|
|
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost anger="0" hp="0" mp="31"/>
|
|
</Targeting>
|
|
<Targeting id="4" method="normal" type="real_ccw" time="922" startTime="922" endTime="1082" interval="0" until="0" mpBonusTypeB="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="-10.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="20" maxRadius="90.000000" minHeight="0.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="0.000000" pierceDepth="1" rangeAngle="-250.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType" ignoreLos="false">
|
|
<Effect atk="1.000000">
|
|
<AggroDiff value="0.000000"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
<StackExplode>
|
|
<Abnormality valueMin="1" valueMax="1" durationMin="1" durationMax="1" invokeProbMin="1" invokeProbMax="1"/>
|
|
<Damage type="2" method="3" valueMin="2.750000" valueMax="2.825000"/>
|
|
</StackExplode>
|
|
</Effect>
|
|
<HitEffect type="animationDamage"/>
|
|
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0.000000" miniMotionId="1" miniRate="0.000000"/>
|
|
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost anger="0" hp="0" mp="31"/>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
|
|
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
</Skill>
|
|
<Skill templateId="8001" id="1139" name="Castanic_F_Warrior_Lv01_Rupture 01" type="normal" category="" attackRange="144.449997" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="true" changeDirToCenter="true" nextSkill="0" pushtarget="pass" switchInfo="0" returnAnimName="Wait" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class01_Anim" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1.000000" totalAtk="59572793.9606917" parentId="53113000">
|
|
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
|
|
<Action>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible startTime="0" endTime="0"/>
|
|
<NoReaction startTime="0" endTime="0"/>
|
|
<SpecialEffectList/>
|
|
<StageList>
|
|
<Stage changeDirToTarget="false" changeDirToTargetMax="0" movable="false" scriptId="0" LoopRepeat="false">
|
|
<AnimSeq duration="0" animName="Rupture" animSet="Castanic_F_ANI.Anim.Castanic_F_Class01_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
</Stage>
|
|
</StageList>
|
|
<Pending startTime="-1"/>
|
|
<CameraShakeList/>
|
|
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
|
|
</Action>
|
|
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
|
|
<Anger attackUpRate="0.000000"/>
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
|
|
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100" miniRes="100" damageRes="1.000000"/>
|
|
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
|
|
<Targeting id="1" method="normal" type="real_ccw" time="436" startTime="436" endTime="580" interval="0" until="0" mpBonusTypeB="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0.000000" maxHeight="90.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="20" maxRadius="210.000000" minHeight="-10.000000" minRadius="125.000000" offsetAngle="0.000000" offsetDistance="-140.000000" pierceDepth="1" rangeAngle="-15.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType" ignoreLos="false">
|
|
<Effect atk="1.000000">
|
|
<AggroDiff value="0.000000"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
</Effect>
|
|
<HitEffect type="animationDamage"/>
|
|
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="100" miniMotionId="1" miniRate="0"/>
|
|
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Targeting>
|
|
<Targeting id="2" method="normal" type="real_ccw" time="569" startTime="569" endTime="676" interval="0" until="0" mpBonusTypeB="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0.000000" maxHeight="70.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="20" maxRadius="230.000000" minHeight="-10.000000" minRadius="125.000000" offsetAngle="0.000000" offsetDistance="-140.000000" pierceDepth="1" rangeAngle="-20.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType" ignoreLos="false">
|
|
<Effect atk="1.000000">
|
|
<AggroDiff value="0.000000"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
</Effect>
|
|
<HitEffect type="animationDamage"/>
|
|
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="100" miniMotionId="1" miniRate="0"/>
|
|
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
|
|
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
</Skill>
|
|
<Skill id="1301" type="normal" name="(인던전용)_투명NPC_매우넓은범위이상상태_Atk01" category="0" templateId="2000" attackRange="100.000000" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1.000000" totalAtk="0" parentId="61141000">
|
|
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
|
|
<Action>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible startTime="0" endTime="0"/>
|
|
<NoReaction startTime="0" endTime="0"/>
|
|
<SpecialEffectList/>
|
|
<StageList>
|
|
<Stage changeDirToTarget="false" changeDirToTargetMax="0" movable="false" scriptId="0" LoopRepeat="false">
|
|
<AnimSeq duration="1033" animName="atk01" animSet="NPC_Trans_ANI.Anim.NPC_Trans_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="true" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
</Stage>
|
|
</StageList>
|
|
<Pending startTime="-1"/>
|
|
<CameraShakeList/>
|
|
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
|
|
</Action>
|
|
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
|
|
<Anger attackUpRate="0.000000"/>
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
|
|
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000"/>
|
|
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
|
|
<Targeting id="-1" method="normal" type="none" time="10" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="all" rotateAngle="0.000000" maxHeight="100.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="10" maxRadius="1500.000000" minHeight="-100.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="0.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType" ignoreLos="false">
|
|
<Effect atk="0.000000">
|
|
<AggroDiff value="0.000000"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
<AbnormalityOnCommon id="47662110" abnormalityRate="2.000000" timeOverrideUser="1" timeOverrideSmall="1" timeOverrideMedium="1" timeOverrideLarge="1" force="true"/>
|
|
</Effect>
|
|
<HitEffect type="nothing"/>
|
|
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0.000000" miniMotionId="1" miniRate="0.000000"/>
|
|
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
|
|
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
</Skill>
|
|
<Skill id="1302" type="normal" name="(인던전용)_투명NPC_좁은범위이상상태_Atk01_노멀/분노고용" category="0" templateId="2000" attackRange="100.000000" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1.000000" totalAtk="0" parentId="61141000">
|
|
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
|
|
<Action>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible startTime="0" endTime="0"/>
|
|
<NoReaction startTime="0" endTime="0"/>
|
|
<SpecialEffectList/>
|
|
<StageList>
|
|
<Stage changeDirToTarget="false" changeDirToTargetMax="0" movable="false" scriptId="0" LoopRepeat="false">
|
|
<AnimSeq duration="1033" animName="atk01" animSet="NPC_Trans_ANI.Anim.NPC_Trans_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="true" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
</Stage>
|
|
</StageList>
|
|
<Pending startTime="-1"/>
|
|
<CameraShakeList/>
|
|
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
|
|
</Action>
|
|
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
|
|
<Anger attackUpRate="0.000000"/>
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
|
|
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000"/>
|
|
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
|
|
<Targeting id="-1" method="normal" type="none" time="10" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="10" maxRadius="250.000000" minHeight="0.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="0.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType" ignoreLos="false">
|
|
<Effect atk="0.000000">
|
|
<AggroDiff value="0.000000"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
<AbnormalityOnCommon id="0" abnormalityRate="0.000000" timeOverrideUser="1" timeOverrideSmall="1" timeOverrideMedium="1" timeOverrideLarge="1" force="false"/>
|
|
</Effect>
|
|
<HitEffect type="animationDamage"/>
|
|
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0.000000" miniMotionId="1" miniRate="0.000000"/>
|
|
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
|
|
</Area>
|
|
<Area type="enemy" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="10" maxRadius="250.000000" minHeight="0.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="0.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType" ignoreLos="false">
|
|
<Effect atk="0.000000">
|
|
<AggroDiff value="0.000000"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
<AbnormalityOnCommon id="0" abnormalityRate="0.000000" timeOverrideUser="1" timeOverrideSmall="1" timeOverrideMedium="1" timeOverrideLarge="1" force="false"/>
|
|
</Effect>
|
|
<HitEffect type="animationDamage"/>
|
|
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0.000000" miniMotionId="1" miniRate="0.000000"/>
|
|
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
|
|
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
</Skill>
|
|
</SkillData> |